Download free instrumental rap

Download Free Rap Beats for 2023

2021.05.08 02:00 SlimeGreenBeats Download Free Rap Beats for 2023

Get free rap instrumental beats. Post your beats to get views and downloads. Join the free beat wave! Hosted by @slimegreenbeats
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2012.01.22 23:29 SunGokuMusic Off the Top Freestyle Rap Addicts Anonymous

Welcome to /freestylerap! Freestyle is the name. Off the top freestyle is the game. We are the number one source of Reddit freestyle raps and off the dome accessories. Welcome to freestyle rap.
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2010.02.01 20:52 zigzagzig /r/HipHopHeads on Reddit

The latest music, videos & news relating to your favorite hip-hop & R&B artists. Please read the [**Guidelines/FAQ**](http://www.reddit.com/hiphopheads/wiki/index) before posting!
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2024.05.07 12:37 RickJamesBoitch Will trade clicks, need free gifts clicks

Leave user name and I'll do yours plus leave game name.
Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 219660008
submitted by RickJamesBoitch to TemuThings [link] [comments]


2024.05.07 12:35 crystalballer81 C4C please

Copy my fishland code and I will copy your code. Thanks Can you take the gift & accept my invitation? We can both get free gifts this way!šŸŽ I've got 18 free gift(s), valued at $4.55 in total. Download Temu App and search the code below to accept my invitation! 214535329
submitted by crystalballer81 to TemuNewUsersASAp [link] [comments]


2024.05.07 12:33 happyNurseVR Question regarding Alt Store PAL and the Delta Emulator

Hello fellow IPhone Users. I have a question regarding the Alt Store PAL and the Delta Emulator. Since Iā€™m from the EU I can not download it via the Apple App Store. Since Iā€™m in the EU i can only get the Delta Emulator either if I pay for the Alt Store PAL or if I take the ā€œfreeā€ route via the AltStoreServer and the Windows PC I own. Now the questions are: If I pay the 1.50ā‚¬+Tax per year - do I need to keep paying or can I pay once, get the Delta Emulator and unsubscribe then ? Is there a difference between the free version you can get and the paid version ? Do I need to know something that I donā€™t have in my mind yet if I want to get the emulator ?
Thanks in advance for any answers. Cheers
submitted by happyNurseVR to iphone [link] [comments]


2024.05.07 12:32 crystalballer81 C4C fishland

Please copy my code and I will return the favor Can you take the gift & accept my invitation? We can both get free gifts this way!šŸŽ I've got 18 free gift(s), valued at $4.55 in total. Download Temu App and search the code below to accept my invitation! 214535329
submitted by crystalballer81 to TemuCodesUSA [link] [comments]


2024.05.07 12:32 Will-23 Get a Ā£75 Cash Bonus with the Tide Business Current Account: Sign Up and Spend Ā£100 Offer

Tide has been a long-running feature of beermoneyuk. The current sign-up offer gives new customers a Ā£75 bonus for opening a Tide business account, getting approved, and spending Ā£100 within 30 days.
The previous offer was Ā£75 when you spend Ā£300, the current refer-a-friend offer is Ā£50 for spending Ā£500.

To Get a Tide account and a Ā£75 bonus:

  1. Start here: Click the Tide Ā£75 Bonus Link
  2. Open your business account: Click "Open an account".
  3. Choose your business account type:
For sole traders: click "Get account", under the sole trader option. & If you would like to register a LTD company, choose that option. Note: Registering a Ltd company would require some paperwork, and is not something to enter into lightly.
  1. Sign up details:
Fill in your personal details (name, email, DOB, address, business name etc.).If you are setting up as a new sole trader, you might just use your name for your business name. Ensure that the bonus code, REFORMĀ£75, has been automatically applied.You should see "Code applied" in the top right corner, click to see the code.
  1. Download the Tide App: Once you have completed the signup steps, download the Tide app using the link provided.
  2. Verify your ID: This offer is for UK residents only.
  3. Activate your card: Wait for your new Tide card to arrive in the post. Once your card arrives, activate it in the app, fund your account (by bank transfer), and use your Tide account for any business purchases.
  4. Spend Ā£100 and get Ā£75 cashback: use your Tide debit card to spend Ā£100 within 30 days you will receive a Ā£75 credit to your account within 6-8 weeks. One of the easiest ways to spend the Ā£100 is by either topping up a Revolut account using your card, paying off bills or buying Amazon Giftcards.
Note about this offer and Tide:
Important: Tide maintains a zero-tolerance policy regarding fraudulent accounts. To qualify for the Ā£75 Tide sign-up bonus, please ensure that you register using only legitimate details for your new or existing business.
Links:
Claim your Ā£75 Tide Bonus with this link No code, no bonus link
submitted by Will-23 to beermoneyuk [link] [comments]


2024.05.07 12:32 Nikko_TT Pacific Spins casino - Terms and Conditions


  1. INTRODUCTION
    1. These Terms of Service, along with any and all additional rules and regulations, inclusive of but not limited to the ā€œPrivacy Policyā€, serve as the full and conclusive agreement between you and Pacific Spins Casino.
    2. Carefully review this document as it outlines the conditions that govern your use of Pacific Spins Casino's services and website.
  2. DEFINITIONS
    1. ā€œTermsā€ refers to the Terms of Service.
    2. ā€œWebsiteā€ pertains to Pacific Spins Casinoā€™s website at www.pacificspins.com.
    3. ā€œServicesā€ implies the services accessible on the Pacific Spins Casino website.
    4. ā€œWeā€ or ā€œCasinoā€ signifies Pacific Spins Casino.
    5. ā€œYouā€ or ā€œPlayerā€ denotes any person using any of the services offered by Pacific Spins Casino.
    6. ā€œGamesā€ means the casino games offered on the Pacific Spins Casino website.
    7. ā€œSoftwareā€ describes the software Pacific Spins Casino makes available for playing casino games, either in downloadable or non-downloadable formats.
  3. ACCEPTANCE OF TERMS OF SERVICE
    1. You are obliged to understand, agree, and adhere to all rules and regulations set out in the Terms.
    2. The Casino has the right to amend or adjust its Terms at any time without providing prior notice. Any changes will be displayed on the Website.
    3. You are obligated to routinely check for any modifications to the Terms as they might alter periodically.
    4. The ownership, title, and all intellectual property rights of the content, including but not limited to images, photographs, animations, video, audio, music, and text belong exclusively to the Casino. Any copying, redistribution, or publication of any content or part of the Website and Software is strictly prohibited.
    5. These Terms represent the full and final understanding of your relationship with the Casino. They make up the entire agreement between you and the Casino, and replace any previous understandings, agreements, or commitments, whether in written or oral form between the parties. No employee, officer, or agent of the Casino, or anyone else involved in creating, producing, or delivering the Casino, may verbally change, modify, or waive any provision of this agreement. By entering the Website, opening a User Account with the Casino, using, or reusing any such User Account, or accepting any cash-in, you agree to all rules given in the Terms, as amended occasionally.
    6. By accessing and using our online casino services, you acknowledge and agree to the following terms and conditions:
    7. Communication Channels:
    8. The player acknowledges and accepts that the casino retains the right to transmit promotional and transactional content via a range of communication channels, including but not limited to SMS, Email, WhatsApp, Facebook, Instagram, Telegram, and any other available means of communication.
    9. Consent:
    10. By participating in our online casino activities, the player gives explicit consent to receive promotional and transactional content through the aforementioned communication channels. This includes but is not limited to receiving messages, notifications, and updates related to casino promotions, account information, bonuses, and other relevant communication.
    11. Opt-Out Option:
    12. Should the player wish to discontinue receiving promotional and transactional content through any or all of the communication channels mentioned above, they may choose to opt-out. Instructions on how to unsubscribe or manage communication preferences can be found within each communication received or by contacting our customer support team.
    13. Responsibility:
    14. The player recognizes that it is their responsibility to ensure the accuracy and validity of the contact information provided to the casino. This includes maintaining up-to-date email addresses, phone numbers, and other relevant details necessary for effective communication.
    15. Frequency and Content:
    16. The player understands that the frequency and content of promotional and transactional messages may vary. The casino will strive to provide relevant information and offers tailored to the player's preferences; however, the player acknowledges that the casino cannot guarantee the availability of specific promotions or the receipt of all messages due to technical constraints or other factors.
  4. ELIGIBILITY TO USE THE CASINO SERVICES
    1. The following rules apply to the eligibility to participate in the Casino Games:
      1. You must be over 18 years of age.
      2. The laws of the country you reside in must allow online casino gaming and online gambling. The use of Casino Services is forbidden to all individuals living in jurisdictions where such use is illegal or prohibited. It is your responsibility to determine the laws that apply in your country.
      3. Players from the following countries are forbidden to play for real wagers: Afghanistan, Albania, Armenia, Australia, Belarus, Bosnia and Herzegovina, Bulgaria, Costa Rica, Estonia, France, French Guyana, Guadeloupe, Iran, Iraq, Israel, Kosovo, Montenegro, Macedonia, Martinique, Mayotte Reunion, Moldova, Myanmar, Netherlands, Netherlands Antilles, Pakistan, Romania, Serbia, Slovakia, United Kingdom, Zimbabwe. We apologize for any inconvenience.
      4. You must provide complete and accurate User Account information to the Casino.
      5. You cannot be an employee, consultant, licensee, distributor, media partner, promoter, retailer of the Casino, including members of their immediate families.
      6. You must abide by the rules of the Casino.
      7. You cannot play on behalf of an individual that is not allowed to play at the Casino.
    2. The Casino reserves the right to limit access to Players for any reason that the Casino deems necessary.
  5. USER ACCOUNT
    1. Establishing a User Account
      1. To participate in Games and place bets on the Website, you first must register with Pacific Spins and establish a User Account.
      2. Only one User Account per player is permitted. If multiple accounts are discovered, all winnings will be voided. If more than one User Account is created, Pacific Spins may close all accounts, and any bonuses and winnings may be declared void.
      3. During the registration process, you will be required to select a Username and Password for your login into the Website. It is your responsibility to maintain the confidentiality of your Username and Password. All activity through your Username and Password is your responsibility.
      4. Should any information you provide to Pacific Spins be found false, your agreement with Pacific Spins will be void, and you will be liable to Pacific Spins for any damages and costs suffered as a result.
      5. Pacific Spins reserves the right to request copies of your identity, address, credit card copies, an approved signed purchase history, and/or other appropriate documentation when making credit withdrawals, in order to ensure fast payout, prevent fraud, and safeguard all financial transactions. If you fail to provide the requested documentation within 4 weeks or submit fraudulent documentation, we reserve the right to cancel the payout and/or close or lock your User Account. We may subsequently ask for these copies at random to ensure the security of your account.
    2. Terminating your User Account
    3. You may close your User Account at any point in time.
    4. To close your User Account, send an email to management@pacificspins.com with your account details and intention to close the account.
    5. Any remaining balance on your User Account post-closure will be refunded subject to applicable deductions, and may not be less than $20.
    6. The method of refund will be at our absolute discretion.
    7. User Account General Rules
    8. Your User Account is strictly for personal use. Commercial usage of Pacific Spins is prohibited. You will play solely for private and non-commercial purposes.
    9. You are not allowed to permit any third party, including but not limited to minors, to use your User Account to place bets or participate in the Games in any way. You are solely liable for any losses, costs, or expenses associated with the use of your User Account.
    10. Pacific Spins is not liable in any way for your participation or attempted participation in any act outside of the rules provided herein, or outside of the normal course of online casino operations.
    11. Pacific Spins reserves the right to close or lock your User Account at any time without prior notice and reserves the right to not provide the reason for doing so.
    12. Pacific Spins reserves the full right to refuse or terminate the User Account of any Player found cheating or attempting to defraud the Pacific Spins Software or making untrue and/or malicious comments in regard to Pacific Spinsā€™s operations, or who exploits the spirit of the promotions offered by Pacific Spins unfairly.
    13. Pacific Spins reserves the right to publicize the actions of Players who cheat and defraud, including their identities and email addresses. These will be circulated to other casinos, banks credit card companies, and any other appropriate agencies.
  6. DEPOSIT AND WITHDRAWALS
    1. Depositing to your User Account
      1. You acknowledge that any funds used for participating in Games must be lawful.
      2. You are prohibited from using anyone elseā€™s credit card to place a bet at Pacific Spins.
      3. Once a bet is placed, the transaction is irrevocable and cannot be undone or ā€œcharged backā€. You cannot reclaim your stake money if you lose your bet.
      4. Pacific Spins reserves the right to limit and/or decline your wager without prior notice. Pacific Spins is not obligated to accept your bet. In case of any dispute regarding a wager or winnings, the decision of Pacific Spins shall be final and binding.
      5. Please note that deposit limits on Bitcoin, Ethereum, Litecoin, and all other cryptocurrencies are not applicable due to their nature. However, we will gladly assist you if you need help in taking a break from gambling. Should you wish to explore this possibility, do not hesitate to contact us.
      6. We do not accept any Crypto transaction below 0.0001 BTC, 0.001 BCH, 0.01 ETH, 180 DOGE, or 0.01 LTC. All transactions that fall at or below this margin are considered non-recoverable and will not be processed into your casino account. Sending less than the aforementioned Crypto minimum deposits to any Crypto address will result in a loss of funds that cannot be redeemed. We will not accept top-ups on Crypto addresses if a player decides to send more Crypto to the same address in order to meet the minimum Crypto margin. Players are solely responsible for ensuring that they always deposit a minimum of $10 (BTC, BCH, DOGE, or LTC equivalent) or $50 (Ethereum equivalent) every time they use the Crypto banking method. Pacific Spins takes no responsibility if the minimum amount was not sent and reserves the right to treat these transactions as lost non-recoverable transactions.
      7. The additional bonus amount given by the casino when a player selects the suggested higher deposit amount is capped at $1000 and is subject to a wagering requirement of 1x.
      8. The maximum bonus for making a deposit through any deposit method for the first 3 transactions is capped at $1000 per transaction.
    2. Withdrawing from your User Account
      1. Withdrawals must be made back to the User Account from which the deposit originated. This might not be possible in case of a credit card deposit, in which case an alternative withdrawal method may be required. All withdrawals from free promotions may only be processed back to the last depositing method.
      2. If you deposit and withdraw without wagering at least 1x the value of the deposit, you may be subject to a transaction fee that cannot exceed 10% of the transaction amount. This can only be done once the deposit has been reviewed and it has been determined that no manipulation of the financial system or money laundering activity has taken place.
      3. Players can withdraw up to $50,000 per week unless granted exceptions per their VIP status. Excess balance can be processed during the following week(s) according to the established minimum amount, potentially adjusted due to VIP status exceptions.
      4. Players can withdraw up to $15,000 per day unless granted exceptions per their VIP status. Excess balance can be processed during the following week(s) according to the established minimum amount, potentially adjusted due to VIP status exceptions.
      5. Only one instant withdrawal is permitted per player per day and is only available if you have deposited via any Cryptocurrency, Neteller, Skrill or EcoPayz.
      6. Please note that to receive a withdrawal after making a bonus-free deposit, you must wager the deposit at least 1x the value of said deposit.
      7. Pacific Spins commits to paying out progressive jackpots within a reasonable period of time, in accordance with the restrictions imposed by Pacific Spins's payment processor for the Player's jurisdiction and in accordance with the player's VIP level. Pacific Spins commits to paying out the full progressive jackpot win within 2 years.
      8. Any withdrawal that is made from the received cashback or any other free promotion will not be eligible for a new cashback. The withdrawn amount will need to be covered with lost deposits first before the account is once again eligible for a cash back.
      9. Upon requesting a withdrawal from a non-deposit bonus, a verification deposit is required, if the customer hasn't made a prior deposit.
      10. Transactions in BTC that are below 0.0001 BTC are not accepted, and all transactions that fall below this margin are non-recoverable and will not be processed to your casino account. Sending less than 0.0001 BTC to any address will result in loss of funds that are non-refundable. Top-ups on addresses will not be accepted if a player decides to send more bitcoins to the same address to meet the 0.0001 BTC margin. Players take full responsibility in ensuring that they always make a minimum $10 (Bitcoin equivalent) deposit each time they use the Bitcoin banking method. Pacific Spins takes no responsibility if the minimum amount was not sent and reserves the right to treat these transactions as lost non-recoverable transactions.
    3. General Deposit and Withdrawal Rules
      1. To protect our interests and those of our financial processors, we reserve the right, should we become aware or suspicious of any combination of deposit and withdrawal manipulation or money laundering activity that constitutes fraud, to withhold payment of funds and inform the relevant authorities and payment processor(s) for further investigation.
      2. Pacific Spins employs various active anti-fraud safety measures for your protection. All transactions are confidential and are monitored solely for your protection. Criminal acts or attempted criminal acts are automatically reported to the appropriate authorities.
      3. Any materials relating to Pacific Spins are automatically voided without notice if you alter, mutilate, forge, tamper with, or otherwise alter such materials in any way or if you attempt or cause others to attempt any such act. Any gaming or attempted gaming or purported winnings during or following such alteration, mutilation, forgery, tampering or similar acts or attempted acts shall automatically and without notice, be void. Any fraud (whether actual or constructive) on your part or caused by you shall automatically void any actual or attempted transaction from the inception and any alleged winnings shall not be actual winnings.
      4. We do not accept any Crypto transaction below 0.0001 BTC, 0.001 BCH, 0.01 ETH, 180 DOGE, or 0.01 LTC. All transactions that fall at or below this margin are considered non-recoverable and will not be processed into your casino account. Sending less than the aforementioned Crypto minimum deposits to any Crypto address will result in a loss of funds that cannot be redeemed. We will not accept top-ups on Crypto addresses if a player decides to send more Crypto to the same address in order to meet the minimum Crypto margin. Players are solely responsible for ensuring that they always deposit a minimum of $10 (BTC, BCH, DOGE, or LTC equivalent) or $50 (Ethereum equivalent) every time they use the Crypto banking method. Pacific Spins takes no responsibility if the minimum amount was not sent and reserves the right to treat these transactions as lost non-recoverable transactions.
  7. BONUSES AND PROMOTIONS
    1. General Bonus and Promotion Rules
      1. Specific rules for bonuses and promotions take precedence over the general ones stated here.
      2. Each player can claim only one promotion at a time unless stated otherwise.
      3. Each promotion is limited to one per player, family, address, credit card number, and shared computers (such as those in libraries, workplaces, schools, etc.) unless the casino management has granted prior approval. Verification of a player's identity might involve several forms of identification, including name, mailing address, e-mail, IP address, and credit card number.
      4. The casino, or its authorized agent, reserves the right to limit the number of bonuses given to any single participant in cases where multiple participation is permitted.
      5. Promotions cannot be combined unless specifically mentioned.
      6. Deposit bonuses are strictly for wagering purposes and cannot be withdrawn.
      7. Funds obtained from bonuses do not contribute towards deposits.
      8. Reversed cash-in amounts cannot be used to claim bonuses.
      9. Before claiming any coupon, your User Account balance must be below $1.
      10. You must play through your current deposit, bonus, or free promotion before making a new deposit or claiming a bonus or free promotion. Your balance must fall below $1 before you can deposit or claim another bonus or free promotion.
      11. A minimum deposit of $10 is required to be eligible for any free promotion unless specified otherwise in the promotion.
      12. Previous balances in your User Account cannot be used to meet wagering requirements.
      13. Withdrawals cannot be made for amounts lesser than the bonus.
      14. Upon requesting a withdrawal, any amount up to the equivalent value of the deposit bonus will be deducted from your balance or winnings before settlement. This means if you deposit $500, get a $250 bonus, and meet all wagering requirements, a withdrawal request should be made for an amount less than the bonus received.
      15. Any winnings from games like 777 slot, baccarat, craps, pontoon blackjack, roulette, sic bo, or any Live Dealer games will be withheld if the bonus was wagered on these games. This applies to any amount exceeding your original deposit.
      16. The casino provides bonuses to encourage players. However, they aren't meant for "bonus hunters" or "bonus abusers". Accounts will be reviewed, and any account deemed as a "bonus hunter" or "bonus abuser" will have future bonuses and promotions restricted.
      17. Transaction records and logs may be reviewed by the casino or its authorized agent for any reason. Any strategies deemed abusive may result in the revocation of promotional entitlements and restrictions on eligibility for promotions. This also extends to refusing or rescinding bonuses for any reason, including player abuse.
      18. WELCOME BONUSES, FREE MONEY NO DEPOSIT BONUSES or MATCH BONUSES are accessible for claiming and withdrawing only to players from the following countries: United States, Canada, Italy, New Zealand, Norway and Sweden.
      19. Eligibility for bonuses and promotions is restricted to players from Australia, Estonia, Greece, Latvia, Kyrgyzstan, Kazakhstan, Lithuania, Belarus, Ukraine, United Kingdom, Russia, Uzbekistan, Poland, Moldova, Tajikistan, Netherlands, Netherlands Antilles. cannot redeem or make withdrawals on certain bonuses. All other territories not mentioned can redeem and make withdrawals on certain bonuses after making one successful deposit at the casino. However, players from Thailand, Austria, Sri Lanka, Slovenia and Turkey may not be eligible for certain bonuses.
      20. Tournaments, Progressive Games, 777 slot or any Live Dealer games cannot be played with casino bonuses unless stated otherwise.
      21. All disputes will be resolved by the Casino's decision, which will be considered final.
      22. Once a bonus is claimed, its terms become immediately effective and remain so until a new deposit or bonus is processed, and after the bonus has been cleared from your balance. This also applies if your playable balance falls below $1, or if you deposit on top of your existing bonus balance. Any violations of the terms may result in all winnings being voided.
      23. Please note that all minimum deposit amounts are set in USD (United States Dollar). You must check the cashier for the minimum amount required in your currency before making your deposit.
      24. Only one free promotion may be redeemed between deposit-free bonuses.
      25. No consecutive payouts are allowed from free promotions without making a deposit in between.
      26. The right to decline providing any/all bonus(es) to players who have received an un-proportionate level of bonuses based on their bonus release to deposit ratio is reserved. This rule will not affect the player's existing balance/bonus.
      27. All coupon codes have an expiration date. Ensure you use the coupon code before it expires. All coupons have a 7-day expiration date from the day they are redeemed.
    2. New User Welcome Bonus
      1. The stipulations described here govern the complimentary welcome bonus for new users established upon the inauguration of a fresh user account:
      2. Should you receive a bonus not contingent on deposit (free chips), a wager 30x the free chip's value is requisite.
      3. A single free chip is accredited per individual, family, household address, email address, credit card number, and both individual and communal computing systems (such as a university, fraternity, school, public library, or workplace).
      4. If you've previously capitalized on any Welcome Bonus, subsequent Welcome Bonuses are not accessible to you.
      5. To proceed with any withdrawal from the New Signup Bonus, a verification deposit is essential. Failure to make this verification deposit within 7 days from receiving the New Signup Bonus will result in the forfeiture of all winnings and bonus amount without pre-notice.
    3. Procedure for Cashing in a Coupon:
      1. Sign into your User Account
      2. Select the CASHIER option
      3. Choose REDEEM COUPON
      4. Input the coupon code in the provided rectangular window and select REDEEM.
      5. Click on DEPOSIT.
      6. Your bonus and deposit will be credited to your User Account.
    4. Standard Deposit Coupon Regulations
      1. To cash out wins from a deposit bonus, a Player must bet the deposit plus the bonus amount 15 times, unless otherwise stated (wagers on 777, baccarat, craps, pontoon blackjack, roulette, sic bo or any Live Dealer games are excluded). For instance, with a $300 deposit and a bonus of $100, you are required to wager an aggregate of $10.000 (excluding wagers on 777, baccarat, craps, pontoon blackjack, roulette, sic bo, or any live dealer game) to initiate a withdrawal.
      2. Every coupon code may be applied to a single deposit. More than one coupon code per deposit is not permissible.
      3. Each coupon code can only be redeemed once. After a coupon has been utilized, it becomes void for the next redemption.
      4. All coupon codes come with an expiry date. Ensure to use the coupon code before it lapses. All coupons expire 7 days after being redeemed.
      5. Upon satisfying your wagering prerequisites, any surplus beyond your maximum cashout limit will be automatically deducted from your account.
    5. Standard Free Spin Coupon Guidelines
      1. You are obliged to wager 40x the value of the free spin winnings.
      2. You may withdraw a minimum of $50 and a maximum of $50 from free spin winnings unless stated otherwise in the promotion.
      3. Once your wagering requirements are met, any excess beyond your maximum cashout limit will automatically be deducted from your account.
      4. Every coupon code has an expiration date. It's important to use the coupon code before it becomes invalid. All coupons expire 7 days from the date they are redeemed.
    6. Standard Free Chip Bonus Protocols
      1. You are mandated to wager 20x the value of any free chip bonus, unless otherwise indicated in the promotion.
      2. You may withdraw a minimum of $50 and a maximum of 5x the value of the free chip bonus unless otherwise stated in the promotion.
      3. Upon meeting your wagering requirements, any remaining balance exceeding your maximum cashout limit will be automatically removed from your account.
      4. Each coupon code has a set expiration date. Be sure to use the coupon code before its expiry. All coupons are valid for 7 days from the date of redemption.
    7. Standard Complimentary Point Terms
      1. Complimentary Points, or "Comp Points," can be converted into real money at a rate of 100 Comp Points equating to $1. b. You must have amassed at least 100 points to be eligible for Comp Point redemption.
      2. If your playable balance is above $1, you are prohibited from redeeming Comp Points.
      3. Comp Points cannot be redeemed if you have a pending withdrawal.
      4. You cannot blend redeemed Comp Points with other deposit or coupon balances.
      5. The cashout limit for redeemed Comp Points is 25x the redeemed amount.
      6. Please note that you can redeem up to $20.00/2000 comp points a day unless otherwise is stated.
    8. Standard Terms for Instant Cashback
  8. To request a cashback, your User Account balance must be less than $/ā‚¬ 1.
  9. You can redeem multiple cashback promotions unless you've been excluded from participating in bonus offers.
  10. Any remaining balance after a cashback withdrawal will be deducted.
  11. You must contact the Casino to claim your cashback.
  12. Cashbacks cannot be applied to deposits older than 7 days.
  13. Cashbacks are only applicable to lost deposits without bonus funds.
  14. You can claim a cashback for deposits lost since your last withdrawal or cashback, whichever occurred most recently.
  15. If you make a withdrawal from received cashback or any other free promotion, it won't be eligible for a new cashback. You need to cover the withdrawn amount with lost deposits before becoming eligible again.
  16. Deposits used for wagering on restricted games (777 slot, baccarat, craps, pontoon blackjack, roulette, sic bo, or any Live Dealer games) are not eligible for cashback.
  17. Cashback is reduced by half if you wager any amount on Blackjack or 21 games.
  18. Any portion of a bonus-free deposit used to enter a tournament (Buy-in, Add-on, or Re-Buy) will be subtracted from the qualifying amount for cashback.
  19. Deposits used for transferring funds to Live Dealer games are ineligible for cashback, irrespective of whether Live Dealer games were played.
    1. Terms for Players Excluded from Bonuses
      1. Should a player who is disqualified from bonuses participate and profit from promotions or money bonuses, they will be obstructed from doing so by the Casino's automated system.
      2. In cases where a player attempts to manipulate the system or engages in dishonest practices, they will face immediate suspension and forfeiture of all bonuses, winnings, and associated privileges.
    2. Bonus Collusion
      1. The Casino reserves the right to suspend your account, pending an investigation, should there be reasonable grounds to suspect involvement in any form of collusion, syndication, or fraud during your interaction with the casino platform, website, and/or systems.
      2. We also reserve the right to withhold part or all of your account balance, terminate your account permanently, and recover from your account the sum of any winnings, pay-outs, or bonuses that have been influenced by any of the following activities:
      3. Collusion: The concerted effort of two or more individuals aiming to gain an unjust edge over the software and other players by pooling funds, thereby artificially increasing available bankroll through multiple bonus awards. This behavior seeks to maximize the probability of significant slot winnings while ensuring the pay-out is distributed to one of the colluding members, compromising the winning potential of other players at the casino.
      4. Syndication: It comes to our notice that you belong to or form part of a syndicate, club, or group where players are given strategies for advantage play to create positive expectancy scenarios via promotional offers.
      5. Exploitation of a fault, loophole, or error in our software or any third-party software provided for the services under this agreement.
      6. We learn that you have been found guilty of fraudulent or collusive behavior at another online gaming business, which includes charge-backs, collusion, or criminal activities.
      7. We find out that you have made fraudulent charge-backs, denied transfers, deposits, and purchases to your account.
      8. Use of automated play software such as 'bots' or any type of simulation tools or systems designed to provide an unfair advantage over the casino.
      9. The original deposit or User Account balance, whichever is the lesser amount, will be credited back to the User Account from which the deposit originated. The original deposit may be withdrawn at a minimum of $50.
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2024.05.07 12:29 _myst Making KSP1 into KSP2 with Mods: The Community Lifeboat Project

Making Kerbal Space Program into Homebrew Kerbal Space Program 2 with Mods: The Community Lifeboat Project
Hello everyone! This has taken me days to type, apologies for the wall of text thatā€™s about to ensue.
With the coming demise of Intercept Games and their long-troubled and likely-shuttered development of Kerbal Space Program 2, a question Iā€™m seeing come up more and more, and have also asked myself arises: ā€œHow do we turn KSP1 into the game that we all dreamed KSP2 would be, with mods?ā€. is it even possible? I believe I have an answer that will satisfy you. This IS quite achievable, for the most part. While no modlist could ever match the dream we had/have for what ksp2 would become, we can get fairly close with the tools we have presently available. KSP1 is a mature, if imperfect game with a thriving modding community. Many mods are cross-compatible and designed to work together despite independent creation pipelines, and we have a powerful modloader in the form of CKAN that makes modding the game extremely easy. And, the best part, new mods are actively being developed all the time. I'd like to help you all create an aproximation of KSP2 in regular KSP, with mods, I call this list The Community Lifeboat Project. My sincere hope is that this will sate those of you, like me, who dreamed of a KSP2 that surpassed the original in every way, and still hope that we may someday see a version of a complete KSP2 in some form or another. For now, this is the best thing I can offer the community that has given me alot, in its stead.
Who am I? A member of this great gaming community, same as you. Someone who has at the time of writing, 1800 hours in KSP1, and about 300 hours in KSP2, and about 100 hours in modded KSP1, and many more planned. I am someone who prays to the Deep Space Kraken that my rockets will fly and that we someday get a fully-released and realized version of Kerbal Space Program 2. In the meantime, this what Iā€™m playing in lieu of our long-awaited sequel.
Who am I not? I am not techy. I am not a modding guru. I am neither a customer service line, a mod author, nor a troubleshooter. I do not have the answers to any ensuing chaos or game corruption that may ensue from playing this modlist. This modlist is just me telling you all what I am playing with personally, right now. My best effort at Homebrew KSP2, if you will. Many of these mods were added on hyperactive impulse and AFAIK work through black magic. Some may be redundant or break unexpectedly in the future but I have had no major issues to date. It mostly works as far as I can tell, minor graphical bugs aside. However, again, I am not a modder or a game developer, I know about as much about modding KSP as you do, maybe less.
This modlist has worked well, for me, to date, but if you run into issues I canā€™t help you. You need to do the legwork yourself to learn how CKAN works and install these mods, and to troubleshoot anything that explodes (that isnā€™t supposed to, many of the new engines do explode, on purpose). This is a curated recommendation list only, not a complete how-to guide. If some more experienced modders and players in the community want to review this list and comment below with improvements and revisions or point out redundancies, please do so. If someone wants to make this list into some sort of compiled modpack, go for it. Also please comment if there are mods known to be in development right now that you all think might be a good fit here whenever they get released, or just other stuff the stockalike-ksp2-in-ksp1 community should be aware of.
Who is this mod for? This modlist is for anyone in the Kerbal Space Program community who wants to make use of it, but is primarily geared towards giving veteran players new mechanics and content to play with. This modlist actively makes the game more challenging with new gameloops and mechanics to account for, it does not trivialize the base game or make it easier to learn. Quite the opposite, in fact. Finally, this is not a modpack persay. Again, if someone wants to make one be my guest. You do need to download and install each of these mods individually through CKAN, it takes roughly ten seconds per mod and is a somewhat tedious process, but the reward is worth it, at least to me.
How many mods are in this list? 142, approximately, at time of writing. About 40 of those are configs/backend/compatibility patches so about 100 actual mods, with varying levels of impact on gameplay.
How are your load times? Startup takes me about 5 minutes, loading VAB/SPH takes a bit longer than stock KSP but everything runs surprisingly well. Your own mileage may vary but I wish you the very best.
Disclaimer: Many of the mods here are relatively old and no longer under development, their most-current versions are built for prior versions of Kerbal Space Program. CKAN will warn you of this on install. Play with them anyway, everything seems to mostly-work so far as I can tell. Further, some of the mods listed here will require other framework mods like Kopernicus to make them run. Make sure to get those, CKAN will tell you when you need something supplemental for the most part, but I cannot remember every necessary sub-mod and may have missed some here. I have listed these under the ā€œPrecursorsā€ section.
I will update this list periodically as more suitable mods come online, and am actively looking for more recommendations to add to this list. Many, if not most of these will be well-known to the habitual modders in the community but Iā€™m trying to raise awareness for the rest of the playerbase.
My rules are that these mods must:
1) Be ā€œstockalikeā€ and fit the aesthetic of the base game, I am not looking for a complete game overhaul like RSS or similar.
2) This modlist is designed to be BROADLY compatible and downloadable through CKAN. I am aware there are great mods that are either incompatible with some of the ones on here, or not available on CKAN. The goal of this list is broad accessibility through our existing tools. I will also try to link user-guides for the mods that require tutorials where available, some of these are quite large and I do not understand how to use them all myself. I will answer questions where possible but I have only started using this modlist relatively recently and am not intimately familiar with all of the new gameplay.
Again, if your Kerbals are dying because life support is failing for seemingly no reason, I cannot help you and my Kerbals are likely frozen corpses drifting through space as well. I'm no mod author and have no involvement with any development for any of the mods listed below. If the descriptions here arenā€™t enough, do some research, thereā€™s probably more/better info out there other than whatā€™s banging around in my head/copied from CKAN.
Mods, if possible can we pin some version of this list going forward for all the people asking how to make a "Homebrew KSP2"? I don't need personal credit, just the modlist is fine by me. This post helps to answer a pretty common question we've been getting in light of recent KSP2 development news, or lack therof.
Anyway, here we go:
Objective: Mod KSP1 into what KSP should have been, principally by:
1) Adding new places to visit in the Kerbol System,
2) Add new star systems and interstellar locations to visit
3) Give the player the ships and engines, and parts to get there
4) Give new parts to build with, with a stockalike vibe
5) Add mechanics like colonization and life support to balance ship construction and general gameplay
6) Increase depth of gameplay for veteran players.
7) Give more/better ā€œcampaignā€ missions to fill out the base game randomized contract system with a bit more purpose.
8) ā€œThe intent is to give players a sense of pride and accomplishmentā€
What does this list of mods add to my game?
This feature list is not all-inclusive, but primary added features include, in no particular order:
-Vastly improved graphics, ground cover, and the ability to paint your ships similar to how you do in KSP2
-New places to visit: Both the inner and outer Kerbol System have been modified with the addition of 34 NEW bodies to visit between new planets, their moons, asteroids, planetoids, and other Trans-Neidonian Objects. These are all based on real objects in our own Solar system or observed exoplanets. An interstellar mod (Kcalbeloh) adds 7 new star systems and a black hole accessible via wormhole for your intersterstellar gameplay needs, with an additional ~40 new bodies to explore. All of the stock planets are present, plus nearly 75 new ones.
-Expanding and improving the Campaign with more meaningful, focused, and varied Contracts apart from the randomized ones stock KSP gives you.
-New Game Mechanics including:
-New and/or improved UI elements to assist with docking and landing
- Life Support and Cryosleep mechanics
- New engines, mainly from mods by Nertea, a prolific modder and KSP2 dev, including gas-core nuclear engines, new electric engines, cryogenic engines, plasma engines, nuclear pulse propulsion, fusion drives, torch drives, and antimatter engines. New 5m and 7m engines for massive rockets are also available.
- Colonization mechanics and gameplay
- New resources, distribution, and utilization gameloops through colonies
- Vast amounts of new parts to build with that we were supposed to get with KSP2 including hab rings, new ship modules, laboratories, buildings for planetary base construction, etc.
- The ability to explore your ships in first person mode as if you were a Kerbal
- New ways to move resources between ships such as flexible piping
-Orbital construction and construction of craft at colonies/places besides the VAB/SPH, away from Kerbin.
-Harvesting resources from the atmospheres of planets and dust/gas clouds present in outer space.
-Building Custom Service modules with both stock and modded mechanics
-Logistics Systems related to colony activities for sharing resources between nearby installations and craft.
CAVEATS: I am sure I have missed some peopleā€™s favorite mods and am open to further additions to this list under the following conditions: All of the following mods and any future additions to this list MUST be available on CKAN, they MUST work with the most current version of KSP1, they MUST be mostly-compatible with each other as well as this list, and they MUST be freely available, not paywalled. The only exception I will allow is Blackrackā€™s volumetric clouds because heā€™s our communityā€™s darling and we love his work.
I want this mod selection to be as accessible to the community as possible while providing as much content as possible. Pick and choose anything from this list or the entire thing to use yourself. I play with everything listed here, concurrently, but your performance may dictate the need to leave some of this stuff by the wayside. At a bare minimum, make sure you have the relevant ā€œprecursorā€ category mods so nothing else breaks. This list adds A TON of new and challenging gameplay sure to give even the most seasoned KSP veterans pause and Iā€™m very much a beginner myself, itā€™s alot of new stuff to learn being thrown at you quickly. Pace yourselves lads!
Without further ado my, modlist, with a brief description of what everything does and broken down by category:
Mystā€™s ā€œCommunity Lifeboat Projectā€ Modlist:
Not Required, but highly reccomended:
- Blackrackā€™s Volumetric Clouds: This is the only paid mod on this list. I like it, other people like it, Blackrack did incredible work here for the community. Costs $5 on his Patreon, everything else on this list is free.
Precursors/Config stuff to make other mods work: (33 mods)
- AT Utils: Common Library for a set of plugins made by Allista
- B9 Part Switch: A module which allows parts to switch objects, resources, nodes, attach points, temperature, add mass, cost, and more.
- Background Resources: REPOsoft Tech Background Resources Plugin
- Community Category Kit: Common Parts Categories for KSP mods
- Community Parts Titles: Rename parts for useful and consistent grouping/sorting in the VAB/SPH, Many mods are supported. This mod is intended for the English version of KSP.
- Community Parts Titles Extras: Categories: Highly-Recommended Extras for the Community Parts Titles. Create new categories or place parts in a more appropriate category.
- Community Parts Titles Extras: CCK- No Duplicates: See Above.
- Community Resource Pack- Common Resources for KSP mods.
- Community Terrain Texture Pack: High Quality textures for use by planet-creators, makes other stuff on this list work, probably.
- Contract Configurator: A config-file-based solution for creating new contracts. Makes added contract packs work.
- Cryo Tanks Core: Cryo Tanks standalone plugin, adds functionality to other mods, contains no parts and does nothing by itself.
- Custom Asteroids (Alternative OPM config): Replaces default Outer Planets Mod asteroid config and makes it work with Custom Asteroids mod further down this list.
- Custom Barn Kit: Small Plugin to change parameters related to career, science, and building upgrades when various features are unlocked.
- Custom Prelaunch Checks: C# API to write prelaunch checks that run when the VAB/SPH launch button is pressed. Makes other stuff work.
- Deployable Engines Plugin (Nertea Mod): Plugin to manage extending and retracting engine nozzles.
- DMModule Science Animate Generic: Replacement for Module Science Experiment and ModuleAnimateGeneric.
- Firespitter Core: Core Firespitter .dll. Makes something else work, donā€™t remember what.
- Global Construction Core: dependency for the Global Construction Mod
- Harmony 2: Library for patching, replacing, and decorating.NET and Mono methods during runtime (I have no idea what this does, other mods probably use it as a dependency)
- Kerbal Actuators: A plugin used to create VTOL engines and robotic parts. Makes other stuff work.
- Kopernicus Planetary System Modifier: REQUIRED for all other planet packs on this list
- Kopernicus Expansion Continue-er: Kopernicus Dev Tools and Footprints.
- Modular Flight Integrator: Modularly Integrates flight models or something idk.
- Module Manager: Modify KSP config files without conflict (ESSENTIAL).
- Rasterprop Monitor Core: plugin and props for IVA use.
- Shabby: Shader Asset bundle Loader for KSP
- Textures Unlimited: KSP Shader, texture and modeling utilities. Makes other stuff work.
- Toolbar: API for Third-party Plugins to provide toolbar buttons
Sub-mod: Toolbar Controller: Wrapper mod for Blizzy and stock toolbars.
- USI Tools: Libraries to make the USI mods work correctly. NEEDED.
- Vertex Mitchell/Netrevali Filtered Heightmap: Makes some of the other graphical stuff work correctly relating to planetary textures. Idk.
- Waterfall Core: Core Waterfall Plugin to drive upgraded fancy engine effects.
Graphical/Audio Improvements: (25 mods)
- Chatterer: Configurable audio that allows you to hear your Kerbals communicating over the radio with Mission Control, breathing on EVA, etc. I like this mod because I find it more immersive and you can tune the audio in the sidebar if certain sounds are too loud/quiet or you donā€™t want to hear something.
- ChattererExtended: Adds 625 new kerbalized chatter files for added variety
- Distant Object Enhancement: Lets you see other planets all the way back on Kerbin. Works with the modded planet packs on this list as well up to and including other star systems, very immersive.
- Distant Object Enhancement /L default config: default planet colors.
- Environmental Visual Enhancements Redux: Version of EVE which significantly improve performance, used as a replacement for base EVE. Adds clouds, lighting, etc.
- Parallax: PBR tessellation shader for planetary textures,
- Parallax Stock Planet Textures: adds HD textures to the stock planets, highly reccomended.
- Parallax Stock Scatter Textures: adds HD textures to planetary scatters and ground cover.
- Planetshine: light from planets and moons can now reflect up and color your spacecraft, adding realism and immersion.
- Planetshine default config: Support config.
- Restock: Community-built resleeve of stock part models and textures to make them look a bit nicer. Can be disorienting at first and isnā€™t quite as pretty as the KSP2 models, but its something. This mod may clash with Waterfall, Iā€™ve had issues with offset engine plumes on some of my engines and suspect this mod is the culprit.
- Scatterer: Atmospheric Scattering Shaders
- Shaddy: Collection of Shaders for Kerbal Space Program
- Simple Repaint: Allows you to choose colors for individual ship parts out of a pre-selected list of shades. Adds some badly-needed customizability to the base game.
- Singularity: Black Hole Shaders for KSP by the one-and only Blackrack. Needed for optimal looks for Kcalbeloh.
- Spectra: EVE configs for stock celestial bodies, also grab the self-explanatory sub mods below:
- Spectra EVE 64k Kerbin Clouds
- Spectra EVE Kerbin/Laythe Snow
- Spectra EVE Minmus Geysers
- Spectra Scatterer
- Spectra Scatterer for Minmus
- Spectra Scatterer: Jool Shine on Laythe
- Spectra Scatterer Vibrant Sunsets
- Staged Animation: Plays an animation when a part is staged.
- Stock Waterfall Effects: config to give Waterfall Effects to the Stock engines.
NEW PLACES/THINGS TO VISIT: (8 mods)
- Custom Asteroids (inner stock system data)- Adds asteroids inside the orbit of Jool
- Custom Asteroids (Kuiper Belt Analog for Outer Planets Mod)- Adds ā€œKentaursā€ and trans-Neidonian (Neptunian) objects.
- Minor Planets Expanded: The lesser-known counterpart to the Outer Planets Mod. Stock KSP has planetary analogues for our Solar planets out to Jool, and Pluto. The acclaimed Outer Planets Mod has analogues for Saturn (Sarnus), Uranus (Urloom), and Neptune (Neidon). Minor Planets Expanded adds many additional objects and lesser-known worlds to the game alongside the previous, including analogues for Eros, Ceres, Orcus, Haumea, Makemake, Sedna, and more IRL transneptunian objects. This mod also includes analogues for a number of real-life asteroids and comets present in our Solar System that you may or may not have heard of before. Adds 15 new worlds to visit; they range in acessibility from Dres-level difficulty to places requiring enormous amounts of planets, fuel, and time. This mod provides great reasons to start using some of Nerteaā€™s more-exotic engines to live out your wildest, Kerbalest, Expanse-related travel-fantasies.
- Outer Planets Mod: Celebrated Mod that adds planetary Analogues for Saturn (Sarnus), Uranus (Urlum), and Neptune (Neidon), and Pluto (Plock), as well as some of their moons. Adds roughly a dozen new places to visit. Eeloo gets shifted to become a moon of Saturn to make room for the Pluto Analogue. The wormhole to the Kcalbeloh System can also be found in Sarnus orbit. Adds 15 new bodies to land on.
Outer Planets Mod: Parallax with Scatters: Adds the HD Parallax mod ground scatters to the outer planets, dramatically improving their visuals.
- Lt Duckweedā€™s QuackPack: Adds a slew of new planets, both terrestrial and gas giants, to the inner Kerbol System, inside the orbit of Moho. These are generally based on real-life exoplanets and are extremely difficult to reach and land on due to their hostile environments and include extreme temperatures, lava worlds, metallic atmospheres, etc. Adds 4 new places to visit.
- Kcalbeloh System: Interstellar planetary mod that adds several new star systems, each with their own planetary systems, orbiting a supermassive black hole. The Black Hole is accessible via interstellar-level engines and careful piloting, OR alternatively via a wormhole orbiting Jool. Assuming you have the Outer Planets mod installed and working, the wormhole will be orbiting Sarnus (Saturn equivilant) instead.
- Kcalbeloh System 8k Textures: See Above. For those of us who play in UHD.
Contract Packs to improve the base gameā€™s campaign: (8 mods)
- Contract Pack: Anomaly Surveyor: Contracts that guide you through exploring the stock gameā€™s easter eggs, UFOā€™s, memorials, etc.
- Contract Pack: Bases and Stations Reborn: Space-station focused contract pack, replaces the base gameā€™s ā€œBuild a Space Stationā€ contracts
- Contract Pack: Clever Sats: Overhaul of stock satellite contracts
- Contract Pack: Exploration Plus: Overhaul of stock ā€œExplorationā€ contracts
- Contract Pack: Field Research: Do more Science! Receive contracts for performing different experiments under a variety of conditions.
- Contract Pack: Kerbal Academy: Training your Kerbalnauts the sensible way.
- Contract Pack: Research Advancement Division: More Scientific Contracts, complimentary to the Field Research pack.
- Contract Pack: Tourism Expanded: 11 new contracts to send Kerbals across the Kerbol system
- Contract Pack: Tourism Plus: Better tourism! A richer tourism experience than stock. Take tourists to space and visit the stations you have created. Build new tourist attractions like the space casino megaproject. Includes 15 new contracts.
NEW GAME MECHANICS: (25 mods)
- BetterTimeWarpContinued: Improved Time Warping
- DeepFreeze continued: adds cryosleep and the ability to freeze and thaw Kerbals for long journeys. Compatible with USI life support featured further down
-GUIDE:
- Dynamic Battery Storage (Nertea Mod): mod intended to help vessel construction by providing electricity planning functions and solve problems related to power-flow. Pairs well with his other engine and advanced poweheat mods
-[GUIDE:](https://github.com/post-kerbin-mining-corporation/DynamicBatteryStorage) 
- Extraplanetary LaunchPads: Adds ability to build craft in flight mode, including at orbital facilities and at bases on other planets.
-[GUIDE:](https://forum.kerbalspaceprogram.com/topic/54284-112-extraplanetary-launchpads-v6993/) 
- FreeIVA: Lets you explore the insides of your ships as well as EVA in First-Person mode from the point of view of your kerbals. Extremely immersive and usable with several of the parts mods by Nertea featured below. Adds a new tab of IVA-compatible pieces into the SPH/VAB.
Sub-mod: -Through the Eyes of a Kerbal: See the world through a first-person viewpoint. Needed for use with Free IVA.
- Global Construction: Lets you build vessels directly on other planets and in orbit around other planets.
-GUIDE:
  • HEAT CONTROL: New Categories of radiators to add to spacecraft, neccesary for some of his more advanced engine mods like Far Future technologies with big reactors and exhausts putting out monstrous amounts of heat.
    -GUIDE:
- Kerbal Attachment System: Adds new gameplay mechanics in the form of winches, struts, and pipes. Vessels can now be connected in EVA without docking them.
-GUIDE:
- Kerbal Inventory System: Adds new inventory system and EVA mechics and usables. This one works, but does have some odd behavior in-game with the native EVA/breaking ground stuff, I havenā€™t totally figured out using this one yet and have had some instances of odd item storage or kerbals not being able to grab parts they should, etc.
-[GUIDE:](https://github.com/ihsoft/KIS/blob/masteUser%20Guide.pdf) 
- Kerbal Joint Reinforcement: Fixes issues with unstable joints and wobbliness.
- Kerbal Konstructs: Adds a slew of new buildings and launch sites
-GUIDE:
Submods:
- Off-shore Launch Platform: Designed to be used with Kerbal Konstrukts, lets you launch off an oil rig.
- Omegaā€™s Stockalike Structures: ALPHA BUILD. Statics content pack for Kerbal Konstrukts.
- Konstruction: Weldable docking ports, cranes, magnets, other construction equipment.
- KSP Community Fixes: Fixes many stock KSP bugs and provides some Quality of Life and UI improvements
- Rational Resources: Resource Placement is no longer random but reflects composition templates. Promotes Cryofuels mods and planet pack/life support compatibility.
- Space Dust: Adds atmospheric and exo-atmospheric resource harvesting. Includes a new harvesting system, displays, resource distributions, and parts.
- Space Dust Unbound: Expands Space Dust resource harvesting abilities to other modded planets and systems like the Outer Planets Mod, Galaxies Unbound (not included on this list for now), and others.
- System Heat/associated sub-mods: By Nertea: revamps the core Heat system of Kerbal Space Program, many of his engine mods require use of this new system, or at least strongly benefit from it.
Sub-Mods:
- System Heat- Nuclear Engines Config
- System Heat- Nuclear Reactor Config
- System Heat- Resource Converter Config
- System Heat-Resource Harvester Config
-GUIDE:
- USI Kolonization Systems (MKS/OKS): Interlocking modules that bring planetary colonization gameplay. Expansive mod for building both terrestrial as well as orbital colonies and associated deep gameplay GUIDE
- USI Life Support: Advanced Life Support Mod, more advanced than Kerbal Snax or whatever its called but not as unforgiving as Kerbalism, I was going for a balance between accessibility and depth of gameplay with this one, plus it links seamlessly with the USI Kolonization mechanics. Hooks in seamlessly to kolonization mechanics. GUIDE
New Parts Mods: (33 mods)
- AlphaMensaeā€™s Modular Launch Pads: Beyond Launch Clamps: Mix and match components to build all kinds of launch infrastructure.
- Cryo Tanks: (Nertea mod). Liquid Hydrogen fuel tanks and storage for most stock tank designs.
- Cryogenic Engines: (Nertea Mod). Provides new, high-efficiency engines in 1.25, 2.5, and 3.25 sizes that burn liquid hydrogen rather than normal ā€œliquid fuelā€
- Cryogenic Engines- Near Future Aeronautics- patch to convert relevant engines in near-future aeronautics to burn Liquid Hydrogen
- Far Future Technologies: (Nertea Mod) Adds theoretically possible engines we might have IRL within the next few hundred years powered by exotic forms of nuclear fusion, antimatter, torch drives, etc. Good for Outer Planets missions and interstellar stuff
-GUIDE:
- JX2Antenna: Adds a special 2.5m antenna with 1,000G transmisison power, important for hyper-range deep-space missions.
- Kerbal Atomics: Nertea Mod. Adds new anbd exciting nuclear engines to use in-game. Included in a slew of size classes and technology levels for greater access to nuclear engines at different stages of the game. Adds things like gas-core reactors, nuclear aerospike engines, multimode engines that switch or utilize both nuclear and conventional afterburning fuel.
-GUIDE:
Sub-mod- Kerbal Atomics Other Mod Support: Optional Patch to allow the KA nuclear thermal rockets to run on LH@ for additional performance.
- Kerbal Planetary Base Systems: Adds multiple parts for building better bases and colonies on planet surfaces such as Habs, Greenhouses, Laboratories, and more. This IS compatible with the life support mods featured above.
-GUIDE:
- Near-Future Aeronautics: Nertea Mod. Adds advanced aerospace parts including propellers, intakes, jet and multimode nuclear engines for massive spaceplanes.
-GUIDE:
- Near Future Construction: Nertea Mod. Structural components and truss segments for building deep space vessels and bases. These will look familiar to anyone who has played a bit of KSP2, Nertea was a prolific KSP1 modder and was hired by Intercept Games to bring his mods native functionality in KSP2.
- Near Future Electrical: Nertea Mod. Stockalike nuclear reactors, capacitors, and more batteries. Neccesary for many of his electrical engine mods.
- Near Future Electrical (Decaying RTGā€™s): Nertea Mod. Optional patch to make RTG output gradually decrease over time as they do in real life. This will force additional planning for long-range missions to the outer planets and interstellar locales.
- Near Future Electrical Core: Nertea Mod. Standalone sub-mod, needed to make Near Future Electrical work.
- Near Future Exploration: Nertea Mod. Expands probe selection, adds new cores, bus parts, minisatellite parts and a slew of new antennas.
- Near Future IVA Props: Nertea Mod. Prop pack to configure and acessorize IVA spaces on your ships.
- Near Future Launch Vehicles: Nertea Mod. Large launch vehicles including 5 and 7.5 meter engines for launching massive spacecraft and parts.
- Near Future Propulsion: Nertea Mod. Advanced electric engines and new fuel types, stockalike.
-GUIDE:
- Near Future Propulsion (Xenon Hall Effect Thruster): Nertea Mod. Converts NFP Argon thrusters to use stock Xenon fuel instead if desired.
- Near Future Solar: Nertea Mod. Adds new solar panels in lots of new sizes and shaped for utility and customizability.
- Near Future Solar Core: Nertea Mod. Support plugin for NFS.
- Near Future Spacecraft: Nertea Mod. New Command pods, control systems, and engines for crewed spacecraft. Some of the stuff here closely resembles some of the new pods we got in KSP2.
- Near Future Spacecraft-LFO Engines: Nertea Mod. Converts monopro orbital engines to use stock liquid fuel/oxidizer if desired.
- Project Orion Nuclear Pulse Engine: Adds a nuclear pulse engine powered by repeated nuclear device detonations, one of the many planned engines for KSP2 we may never get to see.
- Simple Adjustable Fairings: As described.
Sub-mod: Simple Adjustable Fairings-Plugin
- Stockalike Station Parts Expansion Redux: Nertea Mod. Adds tons of new station parts in a number of size classes, including some new components int he small-medium ranges.
Sub-Mod: Stockalike Station Parts Expanded Redux: Internal Spaces Nertea Mod, adds compatibility between SSER and FreeIVA so you can explore your stations from a first-person view.
- Universal Storage II Finalized: Modular Parts Mod that facilitates the building of custom service Modules, integrates well with life support mods.
- USI Asteroid Recycling Technologies: Can remove Asteroid Mass and attach storage tanks to its surface.
- USI Core: Kontainers, Reactors, and shared tools for the USI mods.
- USI Exploration Pack: Flat-packed rover and parts geared towards exploring planetary surfaces.
- USI Freight Transport Technologies: Modular Parts for hauling, mining, and space transportation needs.
Meta-Game/UI stuff: (10 mods)
- Astrogator: A space-navigational aid for Kerbal Space Program. Shows table of bodies reachable from current in-game location and the deltaV to reach them, can get perfect transfer windows and maneuver nodes for you.
- Better Burn Time: Extra automatic burn time indicators for suicide burns and target rendezvous.
- Better Early Tree: New Disposition of the beginning of the tech tree. Designed for an unmanned start and give stockalike vibe, Needs to be used alongside CTT
- Clickthrough Blocker: Helps eliminate the clickthrough problem with mods
- Community Tech Tree: Modding community-developed tech tree that reorganizes the base game tech tree and is compatible with the vast majority of mods on this list to balance the parts for the campaign. ESSENTIAL.
- Custom Asteroids: lets user control where asteroids appear.
- Docking Port Alignment Indicator: Self-Explanatory, Makes docking stuff easier.
- Hide Empty Tech Tree Nodes: Gets rid of tech tree nodes in the Community Tech Tree mods if you donā€™t have the mods installed, CTT is huge so this can help simplify it if you only have a few mods installed.
- ImprovedTechTree Placement: Tech Tree Mod that adds an additional engine-focused propulsion line. Grabbed on random impulse, no idea how this interacts, if at all, with other tech tree mods.
- Reviva: Dynamic Switching between multiple IVAā€™s in-editor and in-flight
- Speed Unit Annex: Adds speed units and some other helpful values to the Navball, depending on vessel type.
End of the List, for now. Ad Aeternum Inanis
MOD TYPES THAT I AM ACTIVELY LOOKING FOR (please help):
  • A mod or combination of mods that gets KSP2ā€™s soundtrack into KSP1 AND TRIGGERS TRACKS IN SIMILAR WAYS (i.e. not just a playlist, but performing in-game actions causes a given track to play, like going from Kerbin orbit to the Munā€™s SOI, achieving low orbit and starting descent, etc. )
  • Some sort of part-welding or optimization mod to facilitate construction of much larger ships and stations and improve performance far past the current 250 part count beyond which stuff starts lagging and breaking.
  • Alternative/bettemore colonization mechanics mods for proper cities and landmark facilities and such.
  • More planet packs and places to visit, especially interstellar stuff.
  • Interstellar mods COMPATIBLE WITH EVERYTHING ELSE ON THIS LIST SO FAR.
MODS THAT I AM NOT ADDING FOR THE FORSEEABLE FUTURE (and why):
  • Galaxies Unbound: Great mod, but suffered from some usability problems and has been removed from CKAN. Iā€™ll add it back if and when it reappears.
  • Interstellar Extended: Another great mod, but sadly not compatible with Nerteaā€™s stuff so Iā€™m not adding it here.
    -BlueDogDesignBureau: Way, way, WAY too many parts. Was trying to make use of this before but its craft parts were making it impossible to find other stuff I wanted. Has plenty of useful components; far too many, in fact. Also not super stockalike. Never again.
Other Useful Links Here:
(emptiness intensifies)
Changelog:
submitted by _myst to KerbalSpaceProgram [link] [comments]


2024.05.07 12:24 booyahr Only 50 Downloads available for free!

Only 50 Downloads available for free! submitted by booyahr to Dreampix [link] [comments]


2024.05.07 12:24 Competitive-Pay-5455 RideBuddy: Your Passport to Convenient, Eco-Friendly Travel

RideBuddy: Your Passport to Convenient, Eco-Friendly Travel
https://preview.redd.it/edhr4jemdzyc1.jpg?width=1080&format=pjpg&auto=webp&s=a5c0081d32b3ab4370d95f8a1d364c4b854cfe19
It is critical to identify methods to make our everyday travels more environmentally friendly and efficient in a world where every journey matters. This is where RideBuddy, your dependable ally in transforming your mode of transportation from point A to point B, comes in.
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submitted by Competitive-Pay-5455 to u/Competitive-Pay-5455 [link] [comments]


2024.05.07 12:20 Dawndark1 Hanbot Script v14.9 Free Leauge Of Legends Hack

Hanbot Script v14.9 Free Leauge Of Legends Hack
https://cheaterdawn.com/hanbot-script-v14-5-free-leauge-of-legend-hack/
League Of Legends is an MMO game with millions of fans all over the world. We have published free Leauge Of Legends Hack for you. Download now and enjoy!
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https://preview.redd.it/yvz3dpjcdzyc1.png?width=1920&format=png&auto=webp&s=8d62be1a42c2fbc465c3e93495b6d93ae45675b2
submitted by Dawndark1 to cheaterdawn [link] [comments]


2024.05.07 12:00 ArtFraga Plastic Tree Kuuchuu Buranko Chords & Sheet Music - tombraiderjm by tombraiderjm

Plastic Tree Kuuchuu Buranko sheet music download as Guitar Pro and PDF on: https://paidtabs.com/search/ANTv-MwPLUw
Click here for a free preview of the score (first page)
Credit: this score was transcribed/uploaded by @Akira_Nakagawa
If you cannot find the score, it might be because of a copyright issue. Click on "Request" button at PaidTabs.com to request and get the score.
submitted by ArtFraga to RareTabs [link] [comments]


2024.05.07 11:47 Calm-Coyote-3668 Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 222670719

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2024.05.07 11:45 Gay_Bedroom Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 222162596

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2024.05.07 11:45 Calm-Coyote-3668 Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 222670719

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2024.05.07 11:44 Money_Spider420 Freecash Free money from this GPT site

Freecash is an app Iā€™ve been using even before I found this subreddit and has come in very handy for making money on my (many) paid toilet breaks šŸ˜‚šŸ˜‚.
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submitted by Money_Spider420 to beermoneyuk [link] [comments]


2024.05.07 11:41 Leebhai7 Sonic Dash Mod Apk 7.9.0 (Unlimited Money) Free Download File Size 154 MB

Sonic Dash Mod Apk 7.9.0 (Unlimited Money) Free Download File Size 154 MB
The article titled ā€˜Sonic Dash Mod Apk 7.9.0 (Unlimited Money) Free Download File Size 154 MBā€™ dives into the intricacies of the modded version of the popular mobile game Sonic Dash. This comprehensive guide covers everything from the basic features of the game, the advantages of unlimited money, to detailed steps on how to download and install the mod apk. It also explores the gameā€™s compatibility, gameplay, graphics, and offers tips for new players, while addressing security concerns and comparing it with other similar games.
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RedMore
submitted by Leebhai7 to goodmodapk [link] [comments]


2024.05.07 11:34 w15t0ff Scrobble from offline devices like iPod Classic ā€“ Legacy Scrobbler

Scrobble from offline devices like iPod Classic ā€“ Legacy Scrobbler
https://reddit.com/link/1cm7twk/video/gc61oial4zyc1/player
Hey there,
Anyone still using offline devices like an old iPod Classic? I do and I figured that there isnā€™t a possibility to sync the tracks I listened to with my last.fm profile. Thatā€™s why I just developed an Application that solves this problem.
The App is called ā€œLegacy Scrobblerā€ and is currently available for MacOs (Apple Silicon). Itā€™s build in Electron so Windows and Linux should follow soon. I just havenā€™t been able to test it yet because Iā€™m a Mac User.
You can download the App for here: https://legacyscrobbler.software/ And build from source or contribute here: https://github.com/wistoff/legacy-scrobbler
Since creating and maintaining free software requires time and effort. If you've found my work valuable, I'd appreciate your support. (donations and contributions)
Let me know if there are any issues. I hope someone finds this as useful as I do.
Feel free to share.
submitted by w15t0ff to lastfm [link] [comments]


2024.05.07 11:34 maybekyra Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 226311939

submitted by maybekyra to TemuNewUsersASAp [link] [comments]


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submitted by Stokesysonfire to promocodes [link] [comments]


2024.05.07 11:32 Febbox FebBox Releases VisionPro Version for Immersive Virtual Space Experience

ebBox has announced the official release of the VisionPro version of its product, presenting users with an unprecedented virtual space experience. This version is intended to provide users with a more immersive experience by enabling them to view files uploaded and subscribed to the FebBox app on PCs and mobile devices in a virtual setting. It also supports native Visionpro high-quality video and audio playback.
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About FebBox.
FebBox is an online disk that offers a platform for professional file sharing. They pledge to provide the best possible security, cost-effectiveness, and compatibility.FebBox strives to deliver cutting-edge technology and an incredible user experience to its global user base. The goal of FebBox is to increase worldwide connectivity and productivity. For additional details, please go to[https://www.febbox.com/\].
Contact:Sahee
Email:sahee@febbox.com
submitted by Febbox to FebBox [link] [comments]


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