Effects of alli nutrisystems and

fuck cars

2016.02.25 08:30 chictyler fuck cars

Discussion about the harmful effects of car dominance on communities, environment, safety, and public health. Aspiration towards more sustainable and effective alternatives like mass transit and improved pedestrian and cycling infrastructure.
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2013.10.16 19:48 ruseweek Microdosing: sub-threshold dosing of psychedelic drugs for self-improvement, therapy or well-being

This is a community for discussion pertaining to microdosing research, experiments, regimens and experiences. The most probable candidates for microdosing are psychedelics, but we encourage dialogue on the effects of any drugs at sub-threshold dosage. No sourcing of drugs allowed! Please have a look at the microdosing Sidebar ⬇️.
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2008.03.14 00:01 vfx for visual effects artists and industry

Community of VFX industry professionals, students, and hobbyists. Video clips, articles and news for people in the visual effects industry and fans.
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2024.05.19 17:55 Starkilule The way Windu handled palpatine's arrest was a terrible mistake

The end of the Windu/palpatine duel has been commented and debated a lot over the years but something I don't see discussed nearly as much is the premise of this fight: When Anakin tells Windu that Palpatine is a sith lord, Windu immediatly goes to confront Palpatine with three other masters and arrest him. I think that was a terrible move on Windu's part.
-The biggest mistake, in my opinion, is to not inform anyone of what's going on, meaning if Windu loses, no one knows about Palpatine, except Anakin who's not in a very good headspace and not the most trusted person by the jedi council, which allows Anakin to attack the jedi templs with a complete surprise effect. I think the temple should be in an alert state, ready for whatever Palpatine could attempt, and at the very least Yoda should have been notified. He was on his wood platform on Kashyyyk, so he could have taken the call.
I also think other people should have been informed. Padmé comes to mind, since she is known for her good relationship with the jedi order and her political influence. Bail too is a known ally of the jedi with credibility in the senate.
-I think the jedi trying to arrest Palpatine on their own was a bad move too. They have no authority, no legitimacy to do so, and it was way too easy to make look like a coup. With all the informations they had gathered during the clone wars, had they waited and kept investigated, they could have at least tried to reveal Palpatine's true nature/plans to the public.
It's weird, now that I think about it, that no one even tried showing the senate or leaking the security footage of the jedi temple. They have a hologram showing anakin killing many jedi and bowing to a cloaked figure we can't see the face of but that could realistically be Palpatine. Then we see said figure calling Anakin his "apprentice" (which, in context, sounds a lot like a Sith thing to say) and talking about the Empire as their own. I'm not saying Palpatine couldn't get out of this but it would a the very least create doubt in the senate.
submitted by Starkilule to MawInstallation [link] [comments]


2024.05.19 17:44 xMH_GAMERx New Jade achievements

submitted by xMH_GAMERx to JadeMains [link] [comments]


2024.05.19 17:38 Aubeltre Tahm Kench Rework, Suggestions

Base Statistics
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2024.05.19 16:41 Raiden127456 [OC] Corruption Of Mondar - An original Warframe, Quest and Operator concept (Wall of text warning)

All credit for Mondar's 1st and 4th ability goes to my best friend, u/mmihelic87.

STORY

"A Warframe corrupted by the Void, its Operator still searches for their lost partner to this day, even if it means becoming corrupted themselves."
Kevalin - the lost Warframe's Operator - is a Quest-specific character that would be introduced in the "Corruption Of Mondar" questline. In his desperation, he reaches out to the Tenno to assist him in searching for his old companion, as his exposure to the raw Void begins to corrupt him too.
The Quest would involve following up on clues about Mondar's whereabouts, learning more about Kevalin's dedication to this specific Warframe, and trying to find a cure for the two's corruption before it spirals out of control.
Upon completion of the Corruption of Mondar quest, players would be able to select Kevalin as a playable variant of the Operator in the Transference room, as well as gain progress towards unlocking Mondar himself as a playable Warframe.

GAMEPLAY - KEVALIN, "EDGE OF CORRUPTION"


As an Operator corrupted by the Void, Kevalin's powers differ from those of the Tenno:





GAMEPLAY - MONDAR







--- Ability 1 active = The Void Entity periodically impales nearby enemies, keeping them immobilized.

--- Ability 2 active = The Void Entity periodically releases bursts of Void contamination. Enemies affected by the AoE will have their Headshot hitbox substantially increased for a short time.

--- Ability 3 active = The Void Entity periodically restores the health of nearby allies.

--- More than one ability active = The Void Entity cycles between its active modes, though each mode's effect is weakened compared to its single-ability version.

DETAILS AND REFERENCES



Quick design reference for Kevalin - Transference suit overflowing with Void energy, weak and uneven stance

Close up of Kevalin's face - Uneven eyes whose color is lost to the corruption, Void contamination covering his face like veins
submitted by Raiden127456 to Warframe [link] [comments]


2024.05.19 16:39 ThePhGamer [HomDGCat] 6 New Battle Achievements in 2.3

submitted by ThePhGamer to FireflyMains [link] [comments]


2024.05.19 16:34 BunX_2021_ Conquest mode, How does it work, and by proxy, how does the Hiring Den/Allies work?

I get the jist of how Conquest works, missions, conquering, prestige, sorties, even the Alerts.
However one thing I still dont quite get is the Hiring Den. I get the concept, hire allies to help you with the mission.
But I'm bit lost as to what prioritize and how they work
  1. How does the AI of figthers work, How does it change with better Fighters? Are better pilots just better at taking out enemies, do they get other upgrades? better planes? More health (If applicable)? Better stats(Maybe damage or missile targetting)? as far as I've read on wiki, the biggest diffrence is that Aces and War heros get SAM turrets to shoot behind them.
  2. Do my fighters have health? How tanky are they? What happens if they die, do I have to buy them again or will they stay?
  3. How effective are Ally fighters actually? Are they even worth it compare to airships or upgrades, or should they be spared for last as a smaller distraction? For me it seems like every ally kinda does miniscule work compare to me, even in base campain I'd mostly hoard the kills, considering that Hitman 2 & 3 are supposed to be on relatively same level (Dialogue in some early missions points to Comic gunning for hitman's 1 spot)
  4. Is it worth prioritizing better Pilots first, and then hiring on any remaining low level pilots? or should I buy them systematically from cheapest to most expensive (Or vice versa, to spend most credit.)
  5. How good are Airships, in combat apart from being a distraction?
6: How much better are the better ships? (205 Class compare to Anura mk1), what improves?
  1. Are airships actually invincible?
  2. What do upgrades provide? What do they change or upgrade?
  3. Do the upgrades stack? if I buy mk.2 and mk.3 will that be better than just buying mk.3
It's a lot of questions, but I haven't found any source that provides any real answers. The only real thing I think I know about this mechanic is that, the lower down the list, the better.
submitted by BunX_2021_ to Project_Wingman [link] [comments]


2024.05.19 16:25 Deathstar699 If we had other paths besides the ones we currently have, how do you think they will work, what would you do to make them stand out compared to other paths?

Basically the title although I have a few concepts of my own that I will share.
Remembrance: Sounds like a path to keep the team alive, Abundance does so with healing and preservation does so with shields and taunts. So I am guessing that the Remembrance can specialize in defensive buffs and stalling. Like giving allies buffs that reduces the damage they take, not to a degree that it powercreeps say Preservation but enough that they won't get one shot out of the blue. I am thinking they can do things like increase effect res, make them take less dot damage, and for 5 stars who have more unique niches they could for example freeze allies to stop them from taking actions but make them unable to be targeted by enemies for the duration, or maybe having an ultimate that rewinds the entire team's health states back to a prior point, so if you have some members who go down this ultimate can save your run. Those are just some ideas I have thought about.
Elation: Sounds like the Trickster in Dragon's dogma, they would be able to change taunt priority and use misdirection to harm enemies, they can as an example place traps so that if an enemy attacks a specific ally they take a bunch of damage and suffer specific penalties, they could also gain unique buffs like elusive which lets them negate the enemy's next attack, and inherently they have very low taunt so enemies are unlikely to target them at all. Which gives them the freedom to set up traps and other devious counter effects on the battlefield to cause a lot of problems for enemies.
Voracity: I picture this path as sort of like an extreme version of Jing Liu. The characters following this path are a detriment to their party but would be nothing without them, they would constantly absorb ally buffs, hp and in some cases be able to consume an ally to power up a really strong attack like Chen Gong from FGO. They would also be beefy with lots of hp and the more your allies give up to them, the stronger they become over time turning into a raid boss on your team. Can be useful for more difficult and drawn out battles.
But what do you think guys? I don't think we will get other paths but its nice to speculate ideas for what they could be.
submitted by Deathstar699 to HonkaiStarRail [link] [comments]


2024.05.19 16:22 homdgcat2 [HomDGCat] 6 New Battle Achievements in 2.3

submitted by homdgcat2 to HonkaiStarRail_leaks [link] [comments]


2024.05.19 15:28 leathrow Tacking on Albatross Curse and Bon Mot onto the big bad *feels so good*.

Played a short one shot the other day, and I used the new Albatross Curse spell with my bard. The level 2 albatross curse for 2 actions gives you a no save +1 circumstance to everyones attack rolls against one target, and the target can use an action to try to get rid of the albatross by attacking it (re: map). Then they take a will save, and if they fail, they take disadvantage on the next will save they make.
This spell is such a shoe in for a bard. Usually its a bit annoying to give allies circumstance bonuses, usually you need to blow a lot of reactions and actions in order to do that, and its for only one ally.
But the cool thing is that I can just keep stacking a bunch of effects that require the enemy to spend an action to get rid of them. Single bosses hate this. They often can't justify using an action to get rid of all of these small riders. They really need to get rid of the bon mot first, then they need to get rid of the albatross. If they do it the other way around, its likely I can follow up with some brutal will save spells that are extremely likely to cripple them. So whats more likely is they'll ignore the effects and I can just keep using them to my advantage.
As for the single boss combat, I had a warrior+maestro bard with dirge, rallying anthem, fortissimo, and a few choice spells.
Turn 1:
Haste, Dirge of Doom, Stride.
Turn 2.
Albatross Curse, Fortissimo (crit due to consumable) + Courageous Anthem + Strike (succeed, total added bonus: 5).
Turn 3.
Bon Mot, Synesthesia, Strike with Flanking ( crit succeed, total added attack bonus: 9).
Barbarian crits for a billion damage because I gave him a +9 to attack rolls, we win. It was actually a fairly close fight, barb went down and got back up again due to heals. I came out unscathed, though the boss probably would one shot me next turn.
For my build, I think I need to invest in an animal companion or something so I can get a free stride, it'd really help with having actions left to strike each turn to keep courageous anthem up.
submitted by leathrow to Pathfinder2e [link] [comments]


2024.05.19 15:08 Ok-Tomorrow9184 Towards World Peace Through AI

GEMINI SAYS:
The advanced AI technologies being developed by Google, particularly those related to large language models and multimodal integration, have significant potential applications in military defense scenarios. These technologies could be leveraged to enhance the capabilities of the American fleet in countering threats from Chinese air forces.
  1. Enhanced Situational Awareness:
  1. Autonomous Defense Systems:
  1. Cybersecurity and Electronic Warfare:
  1. Communication and Coordination:
  1. Logistics and Maintenance:
However, the use of AI in military applications also raises ethical concerns, particularly regarding autonomous weapons systems and the potential for unintended consequences. It is crucial to ensure that AI is developed and used responsibly, with appropriate safeguards in place to prevent misuse and protect human lives.
The US Department of Defense's (DoD) interest in controlling space resources extends beyond immediate defense needs to encompass a broader strategic vision. This vision includes not only the protection of the American fleet but also the establishment of space-based dominance to monitor terrestrial activities and potentially deter foreign rearmament.
Space-Based Surveillance and Reconnaissance:
Space-Based Deterrence and Arms Control:
Ethical and Strategic Considerations:
The DoD's vision for controlling space resources presents both opportunities and challenges. On one hand, space-based dominance could enhance national security, deter adversaries, and promote stability. On the other hand, it raises ethical concerns, legal challenges, and the risk of unintended consequences. A careful and balanced approach is needed to ensure that the benefits of space technology are realized while mitigating the potential risks.
submitted by Ok-Tomorrow9184 to Bard [link] [comments]


2024.05.19 14:46 Lucifear_513 About Gloo Adjustments

About Gloo Adjustments
Gloo speciality lies towards regen and damage ability. Now Moonton has decided to "buff" his s2, Gloo has become useless. He cannot sustain with his s2 regen like before because of this unnecessary adjustments. It is too much requirements for the regen.
I have use him a lot way back before this patch, and he was an excellent hero, regardless of many nerf. Now, he is useless.
submitted by Lucifear_513 to MobileLegendsGame [link] [comments]


2024.05.19 14:41 Alplod Conflicting Affinity Tomes. Design.

Just for fun, probly imbalanced. Actual numbers are missing in many places. And I can't do formatting, sorry.

1. Tome of Elements (astral/materium)

Why: More love to elementals + even a more decisive synergy with magic origins. Elementals are more-or-less connected to materium and astral by being constructed out of matter AND being magic origin, seems like an obvious choice.
Structure: Elemental Circle
Allows hiring all tier 1 elementals (with mana, in city).
Counts as a conduit
+5 mana
+5 mana for each mine and quarry nearby
Ability: Elementalist (support)
Damage + 10% to all elementals in the army
Spells:
1. Embodiment of Element:
Enchantment
Elementals apply the corresponding elemental debuff to all surrounding enemies at the end of turn.
Affected: Elemental
  1. Ascend Elemental
World Spell
A random Elemental with Evolve in an army gets enough exp to evolve.
  1. Rainbow Burst
Combat Spell
Units in a 1-hex radius get 6 dmg of each damage type.
  1. Elemental Rift
Combat Summon
Summon a portal, which summons a random Tier 3 Elemental at the end of turn for 3 turns.
  1. Elemental Vessel Transformation
Major Race Transformation
Become “Magic Origin”
When standing near an elemental, get +2 damage of the corresponding element to all attacks per elemental.
New Units:
Lesser Blight Spirit (Tier 1 Ranged)
Magic Origin/Elemental
Ranged Attack (repeating) Phys/Blight 60% Poisoned
Posion Immunity
Decaying Immunity
Has the effect of “Hideous Stench”
Blight Spirit (Tier 3 Ranged)
Magic Origin/Elemental
Ranged Attack (repeating) Phys/Blight 60% Poisoned
Blight Bomb (repeating) CD2
Range 6, 1 hex radius AoE, blight damage, 60% Poisoned/ 60% Decaying
Blight Phase CD3
Damage all surrounding enemies with blight damage, inflict 60% Poisoned/ 60% Decaying, then phase
Posion Immunity
Decaying Immunity
Has the effect of “Hideous Stench”
Can shoot when engaged in melee.
Lesser Light Spirit (Tier 1 Support)
Magical Ranged Attack Light 60% Marked
Healing Light CD2
Single Target Heal without special effect
Light Spirit (Tier 3 Support)
Magical Ranged Attack Light 60% Marked
Invigorating Light CD1
Single Target heal, cleanses of all rebuffs
Light Phase CD3
Teleport, then heal and cleanse surrounding allies of all rebuffs

2. Tome of Creeping Horror (Nature/Shadow)

Why: Because spiders, don't you love spiders? And in addition, another way to play with undead synergies and connect them to animal synergies.
Ability:
Reanimate Spider (Support):
CD 4
Target a friendly Spider corpse. It is revived and gets “Undead”. You retain it after the combat.
Spells:
  1. Enchanted Webs
Enchantment:
Spider “Web” abilities no longer affect friendly units. The abilities also get another roll to inflict 90% Immobilized.
”Web” Abilities: “Web”, “Web Sling”, “Frozen Web”, “Barbed Webs”, “Shadow Web”
Affected:
Spider
  1. Spider Queen (racial support Tier 4)
  2. Summon Shadow Spider
World Spell
Summons a Tier 4 Shadow Spider
  1. Shield of Web
Enchantment:
Can inflict 90% Immobilized when attacked
Affected:
Shield
Pikemen
Fighter
  1. Spider Transformation.
Major Race Transformation
Spider legs grow on everyone’s back. A bit of chitin here and there appears.
Become “Spider”
Immunity to Immobilized.
Get “Web” Ability with damage scaling on Tier.
New Units:
Spider Queen (racial support Tier 4) (looks like Drider).
Poisoned Web 12 Physical/12 Blight single target magic ranged.
Inflict 90% Immoblized/90% Poisoned
Web Sling CD3, basically old spider web
Summon Spiders
Once per battle
Summon 3 of the same random Tier 1 spiders in a cone.
Reanimate Spider
CD4
Target a friendly Spider corpse. It is revived and gets “Undead”. You retain it after the combat.
Shadow Spider (Tier 4 Fighter)
SpideAnimal/Undead/Magic Origin
Ethereal
Melee Strike Phys/Cold/Blight
Shadow Web CD3 60% Immobilized/60% Despair
Phase
Lower health and defense than other T4 spiders, higher res

3. Tome of the Warlord (1 Orde1 Chaos)

Why: Brings some Warlord units from AoW3 back into the picture + low tier synergy shared between both Chaos and Order is explored (exploited) further with the racial transformation presented and hero ability - adding a bit more of survivability.
Abilities:
Might over Magic (Support):
All units in the hero army up to tier 3 gain +2 resistance.
Structure: Barracks: Forester + 10 draft
+5 draft for each forester, mine and research nearby.
  1. Racial Unit Manticore Rider Tier 4 Fighter
  2. Racial Unit Mounted Archer Tier 3 Ranged
  3. Heroic Training. Minor Transformation
Whenever attacked by a unit of a higher tier, get 10% evasion for each point of difference in tiers.
  1. Warrior Spirit. Enchantment.
Units get inspiring killer and +2 melee dmg
Affected:
Fighter
Polearm
Shock
  1. Conscription. World Spell.
Target city gets double draft income for 3 turns.
Units:
Manticore Rider Racial T4 Fighter Flying/ Cavalry/Very Fast movement
Melee Strike physical repeated
Tail Bite Physical/Blight Poison 90% CD2
Mounter Archer Racial T3 Ranged
Cavalry/ Very Fast Movement
Shoot Bow physical ranged repeating
Ability: Can move up to 2 spaces and preserve all 3 attacks.
submitted by Alplod to AOW4 [link] [comments]


2024.05.19 14:25 Choice_Bear_5106 Need advice on Gara

Hello 👋 Returning player. Recently got her prime from some old relics I had. I like her kit and want to stick with her for end game content as well.
Some questions I have are: 1. What is her skill rotation and how to effectively use? 2. Any tips on placement of her 3 and 4? 3. Any specific Mission type she excels at? 4. What is she good at? (Zoning or, CC, or defending allies, solo q tank etc) 5. Do's and dont's
I understand these aren't small questions thus I greatly appreciate your time.
submitted by Choice_Bear_5106 to Warframe [link] [comments]


2024.05.19 14:18 dadcreeper Team comp advice??

Team comp advice?? submitted by dadcreeper to AventurineMainsHSR [link] [comments]


2024.05.19 12:46 Sin-God A New Chain: Routine

The church's earliest visitors on Sunday are a group of kind-hearted do-gooders. And Lucas is there too.
The group, including Lucas, is diligently doing last-minute preparations, carefully and skillfully tending to the food they expertly prepared yesterday. Every single person involved in the work does their part with impressive ease and earned confidence. Lucas's careful contributions, both his direct, visible work, and the boons conferred by his presence allow them to do their work with newfound ease, confidence, and remarkable luck. Lucas occasionally makes minor missteps, but those are due more to the drawbacks he is enduring than anything he actually does. And every time he makes a mistake it's so minor a few deft movements are enough for him to overcome them. All the while he is texting Hannah and is visibly excited to volunteer, even though his motives are still quite selfish.
Lucas wisely does not take a leadership role here. The diligent figure follows the lead of his more experienced peers, and his endless, untiring contributions are enough to allow the group to be ready in an hour, completing work that normally takes them two or three thanks to the various perks Lucas grants them, as well as his actual, material contributions. When the group is ready, Lucas suggests they all swap stories about what led them to volunteer here.
The five volunteers and the pastor encourage the newcomer to go first, and he deftly weaves a tale that incorporates bits and pieces of the backstory he constructed for himself at his job. He explains that he grew up as the only child of a family in a small town and that he has been volunteering in minor capacities his whole life. He tells his new friends the same fanciful lies he told his coworkers and is a bit shocked when he gets the "Storytelling" skill. After that, his companions share their own stories with him. The pastor goes first, explaining that when he took over the church not one charitable act was occurring here and in only a few short years the pastor has massively changed that. The others all share various stories about how they've needed food before, or known people who needed a meal, and so they wanted to make sure that if someone needed a meal they could get it. The stories stir Lucas's heart, and he feels a pang of sincere admiration for his new friends. That said the pragmatic figure is not someone who is so kind-hearted that he'd lose sight of his larger objectives here.
While his companions share their stories he activates "Rogue", but focuses the skill on his hands. This decision almost completely cloaks his hands, rendering them invisible just long enough for Lucas to pour healing magic into the soup. He pours all of his magical energy into the stuff, exhausting himself but that is a minor inconvenience given one of his handy toys and especially when he receives a notification alerting him that he has gained an "Overcharge" skill; the ability to empower something by putting more into it.
As soon as everyone finishes their stories there is just enough time for the group of volunteers to go and get ready for the first of the arrivals at the kitchen. When Lucas is out of view of everyone he reaches into his inventory and pulls out his nifty arcane potion and downs it. The instant that the golden liquid touches his lips his power begins to flow back into him, suffusing his very soul. Minutes later the lad is welcoming guests and visitors to the church. People excitedly greet him, stunned in two different ways by his appearance.
Firstly there is the fact that Lucas is stunning, aesthetically. No matter one's preferences, no one can honestly deny his wholesome movie star looks, and no one tries to. But here, in the soup kitchen, that's the less important part of his appeal. The more important aspect of his appearance is his newness. Many of the people who appear early are people who come to the church regularly, and they recognize everyone there but him. This gives the young volunteer a chance to make several new admirers, and he navigates these social interactions with aplomb. The figure, at this point, doesn't even rely on his perks, having grown accustomed to his new life and reality.
As the figure encourages the visitors to come and grab food he is extremely pleased when he feels time freeze the first time someone tastes the food he made. This is due to the fact that he is making progress towards his quest to become a "White Mage" the formal name given to the "Healer" class he received a quest to become earlier this week, The quest asks him to heal 100 people, and this marks one of the first times he has made progress towards it. The figure smiles internally as he deactivates the notification that froze time and continues the important work he's been assigned; welcoming guests and working to log in the information they're willing to give about themselves. To achieve this task the eager go-getter has a clipboard and is stationed near the entrance to the part of the church that houses the kitchen where the chefs made the food. Every time someone new eats the food he spelled to be restorative the figure has to deal with paused time, but only the first time someone lifts some of the ensorcelled food to their lips, and each time his excitement at the prospect of obtaining a new class grows more intense.
For the first hour only long-term, regular members of the church's congregation, and their hungry friends, come to the kitchen. The pastor is one of the figures serving them food, while Lucas continues the important work he was asked to do. During this time 22 people make their way through the kitchen, greeting Lucas with excited smiles and happily volunteering the same information they've volunteered before to other individuals tasked with doing Lucas's current work. The young jumper listens to distant conversations even as he writes down the information of various individuals. He smiles internally whenever he overhears someone saying that the food tastes different somehow, better than it has before. Such individuals also sometimes notice how immediately the pain they're in lessens, their old aches and pains fading and in some cases disappearing altogether. They don't know about the magic that is repairing their bodies, the sacred energies that course into them with every faint bite or spoonful of food they eat. Also during this time the chef gains more experience
Lucas doesn't consciously know this but his decision to pour all of his magic into the food has supercharged it. If not for his decision to infuse the food with healing magic again time, coupled with the diffuse nature of the soup would have weakened the healing properties of the magic, but Lucas's choice to suffuse the food with as much magic as he could in short order before the hungry congregants and community members began to arrive has sanctified the food and empowered it's naturally restorative and fortifying properties almost making it something like a potion of sorts.
More people begin to arrive during the second hour of the meal serving period. Some of these people are brand new, and of them a handful gawk at Lucas. These individuals, include homeless youth. teen parents, and college students can't resist the urge to take in the cool glass of water on a hot day that is the charming volunteer. His ability to feign kindness and his almost but not quite eerie sense of their emotional states is enough to allow them to develop crushes, platonic or otherwise, on the figure. And in the space of the hour 40 such individuals come through and eat more of Lucas's cooking, enough to allow him to level up his chef class one more time. He eagerly takes a new class ability, one that allows him to grant food he cooks very minor buffs, though he finds that it's not retroactive.
During this time the pastor gives a very brief address to the crowd of gathered individuals, and introduces Lucas to everyone though Lucas has already been social enough and diligent enough to do that himself. Lucas eagerly thanks everyone for joining them today, and during this time he experiences a very subtle glitch where he says a word but no one notices it. The young adventurer simply ignores the glitch, but not before noting that it's the first one he's experienced in a public situation.
During the last forty five minutes of the meal more people come through, and this group is the oddest and the largest. These folks are the irregulars; people who occasionally need the meals the kitchen provides but who don't love prospect of coming to the kitchen. This group numbers a total 45 of individuals, and by the time they eat the effects of the food are less miraculous, but still solidly strong. At the same time when the next to last person to eat grabs a spoonful of soup and lifts it to her lips she is unknowingly responsible for time freezing and Lucas gaining a new class, The excited hero immediately changes classes and gains a boost to his intelligence and charisma as a result of it as well as just enough experience to boost the power of "Support", making this the first time that a perk of his has been directly strengthened to a quantifiable extent.
"Support" is the most subtle of Lucas's perks other than "The Devil's Own Luck". This perk makes him a more effective leader and teammate, and boosts the efforts of his c;lose-by allies by the equivalent of a "+2", until just now, modifier in TTRPG terms and weakens the efforts of his c;lose-by enemies by "-2", or now "-3". In layman's terms all of the efforts of his allies by a tiny but noticeable margin and weakens the efforts of his enemies by an equal amount. The perk also allows for buffs or debuffs to affect all allies or enemies in close proximity to each other, but Lucas has not had many chances to buff allies or fight enemies. One effect this perk has had is that it allows his friends to cook food that is more delicious, more filling, and healthier than their past efforts. Another effect of it is that it has helped those who eat said food to ingest it more easily and thus allows them to eat it without fears of stomach pains. New spells also appear in the hero's mental grimoire, ones that offer minor buffs or debuffs to friends and enemies, targeting their attributes, but none that consider Lucas a viable target.
The hero delights in his new class and is excited to have the chance to grow as a healer and support provider but the day isn't done. When the last of the crowd leaves Lucas and the rest of his friends stay behind to clean up. Lucas is eager to put his newly enhanced perk to the test, and during these efforts Lucas gains the "Cleaner" class, a class whose initial benefits to him include a boost to his senses and to his skill with anything intended to be used to clean something. During the cleaning, Lucas does not quite gain enough experience to level up, but he knows that he will in time.
Eventually Lucas bids his new friends farewell and makes his way to the gym. He works out somewhat intensely during this time, gaining a series of new skills in the form of swimming and boxing, thanks to his time engaging in a decently stimulating jaunt around the lap pool, followed by his participation in a class that revolves around self-defense. Thanks to "Master of All" and his decision to swap classes to "Fighter" he manages to level up both his "Mage" and his "Fighter" class, opting to give himself a boost to his endurance as a class skill for "Fighter", and a boost to the rate at which he regenerates arcane energy as his class skill for "Mage". It is during this time that Lucas figures out that for his classes to level up he needs to gain class-based experience, but this is the first time that he has seen that he can level a class up without having the class equipped, there just seems to be some relative debuff to the experience gained by the classes he doesn't have equipped. This insight boosts his intelligence, the realization itself serving as a sort of training of the attribute.
By the time Lucas returns to his apartment he is immensely satisfied with the day he has had. The moon is visible in the night's sky when he steps into his apartment he is ready to spend the rest of the day honing his skills and gaining valuable experience. He immediately starts this off by using some of his magic to mess with some of his possessions, positioning and repositioning them as he pleases with telekinesis. For the first time the figure shuts his eyes and practices his telekinesis by feeling alone, an exercise which results in the acquisition of a strange new skill: Extrasensory Perception, or ESP. The figure excitedly practices this skill, even as he levels up his "Spatial Magic" skill and gains an expensive new spell: "Minor Teleport". This particular spell lets him teleport objects he can see and hit with a small magical ray, causing light, small objects he hits to appear in his hand. The mage's skills with this are enough to allow him to hit a kitchen knife with it and teleport it to him without any issues. Lucas's mind fills with possibilities as he takes in the wicked potential of this spell. Still, the spell costs enough that he can only cast it once or twice without waiting for his pool of arcane energy to recover which limits it's usefulness somewhat but that's only a short term problem.
Monday rolls around and when it does Lucas is delighted to find that he is familiar enough with his surroundings that he settles into a routine. The jumper almost immediately throws himself into his work the minute he arrives at the office and he quickly grinds the day away. The only notable event is his realization that Amy is developing a crush on him, something he notices during lunch when he is eating with her and their small cadre of colleagues, when she eagerly asks him about volunteering. On Monday afternoon the lad goes to the gym and works out, taking another dancing class and leveling up the class partway through the workout. He gains a class skill which allows him to more easily persuade anyone who sees him perform a few dances, which he realizes probably won't be very useful in this jump but might mean something later on in his "Chain" as his employer called it several days ago.
The figure spends part of the night leveling his rogue class and gaining skills associated with it thanks in part to his "Rogue" perk and his new spells. He sticks to public places, and stays out just long enough for some shopping outlets and malls to close. He limits his targets to small objects like keys and wallets with his magic, and occasionally targets people with debuffs. He also levels "Observe" enough that he can learn the moods of living things just by using the skill, When his rogue class levels up he snags a new skill which boosts the effectiveness of his actions when he is unseen by the people he is targeting. He also snags a title: "Arcane Sneak", which boosts his magical regeneration when he is unnoticed by people or in the immediate aftermath of him using magic to take something that belongs to someone else.
The next month and a half passes in a blur, and Lucas develops a decently strict schedule he sticks to. On Mondays he trains a specific class, not necessarily rogue but definitely something. On Tuesdays he works out, including taking Zumba, a boxing class, and swimming. On Wednesdays he does meal prep and stays at home honing minor stuff. On Thursday he does some sort of volunteering, and on Fridays he actually relaxes and does something like writing or website design. The weekends are filled with volunteering and city exploration.
During this time his classes, other than chef, dancer, and mage, are slow to level up. He actively practices magic, he is a regular chef, and he turns a passive admiration he once had for dancers into something he is surprisingly passionate about. He also begins to volunteer at the hospital he visited, spending a few hours every Saturday in a small room in the back of the hospital looking through paperwork and doing stuff he didn't anticipate a hospital volunteer doing. Still, he quickly racks up trust and admiration from the few hospital staff members who know of him, thanks to his ability to just not complain, coupled with his stunning effectiveness at what he does.
As he begins to approach the two month mark he is a level 10 chef, level 12 dancer, and a level 6 mage, and a level 3 fighter, rogue, and white mage, as well as a level 4 cleaner. It turns out that each class levels a bit differently, which has inadvertently skewed his leveling but he's become an advanced enough chef that his food can be actively beneficial or detrimental and that there is now a 5% reduction in how long it takes him to cook something. He can also now gain modifiers to his interactions with people who've eaten several dishes he's made, provided they enjoyed them. His dancing is similarly useful, and he is a much better mage now than he once was. The figure can also cast spells and use an ability that prevents something from getting dirty, or magically cleanse objects. Despite all of this he remains a level 1 human, having not gained any experience that would level him as a member of his species; it seems that for him to gain such experience he needs to engage in combat and even when he's sparred with people he doesn't fight them to unconsciousness.
He leaves his apartment on the last Monday in October with a smile on his face, ready to begin a new work week.
submitted by Sin-God to JumpChain [link] [comments]


2024.05.19 12:30 samyaza3 Difficulty options

Hello, I know there has been a discussion about difficulty in this game. I have beaten the game 3 times now. 2 times on tactician and one time with honor mode. I have earned all the achievements. I would be glad if some of these proposed changes made it to the game either by modes or custom game selection.
Thank you for reading this. If you got any suggestions too please share it. If I got something wrong don't hesitate to correct me.
submitted by samyaza3 to BaldursGate3 [link] [comments]


2024.05.19 11:01 FarmerRemote9850 State of Survival v1.21.50 MOD APK (One Hit, God Mode, Unlimited Skill)

State of Survival v1.21.50 MOD APK (One Hit, God Mode, Unlimited Skill)
https://preview.redd.it/tsxb0powlc1d1.jpg?width=480&format=pjpg&auto=webp&s=34407db8a2bed8fad1f7ceed735cc83735483b83
Name State of Survival: Zombie War
Publisher FunPlus International AG
Genre Strategy
Size 190M
Version 1.21.50
MOD One Hit, God Mode, Unlimited Skill
https://modyolo.co.in/state-of-survival-zombie-wa
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Also join us on Instagram
https://instagram.com/modifiedmod.in
Also join us on Discord
https://discord.gg/GQUCUPEeed
Follow us on WhatsApp: https://whatsapp.com/channel/0029VaAMOg5AInPlcwBnJd2Y
State of Survival Mod Apk is a base-building game that combines elements of post-apocalyptic zombie survival to deliver a thrilling adventure experience amidst countless dangers. The game also has regular expansion in content and gameplay, promising to bring many great moments for everyone to enjoy and bring back many rewards.

BEGINS TO BUILD A SAFE SHELTER

The shelter is your primary place of survival and where you return to resupply after each exploration of the outside world. You can upgrade the shelter, build new facilities, and improve survivors’ overall quality of life to overcome all odds. Over time, your base will expand significantly with more levels. You can use many new features, such as crafting, training, healing, and more, to create a strong survivor community amid a dangerous pandemic.

VENTURE OUTSIDE AND GATHER SUPPLIES

The game has a large world map and will randomly pop up many different types of missions for you to meet certain criteria for the shelter. However, the rewards for all quests are resources and necessities for long-term survival or development in the post-apocalyptic world. You can change the rewards into many other things, and also participate in many additional activities to find a variety of supplies needed to grow in defense or other essentials.

COLLECT MORE SURVIVORS WITH UNIQUE STATS

The survivor system in the game is essential and plays a big role for you to manage the shelter or create a satisfactory squad to prepare for the next venture. The quality and indicators of survivors are diverse, suitable for certain roles, and suitable for assigning jobs to many necessary parts of the shelter. You can upgrade survivors with many elements or improve their overall quality, including changing equipment or training many important skills for long-term promotion.

ENCOUNTER EPIC BOSSES WITH MASSIVE LOOT

Encounters with bosses are always opportunities but also the greatest danger. They always come in large numbers and can put up a fight and endanger survivors or shelters. However, the value of rewards and loot that friends bring is great for developing the shelter or creating conditions for you to expand the management territory. Many bosses only appear in special events and have many different campaigns to challenge players and promise many valuable rewards.

RESEARCH NEW TECHNOLOGY FOR SURVIVAL

The research and development system is the backbone of the shelter as it gives you access to new equipment or technology for survival. Research also affects buildings and unlocks many new features to strengthen your defenses or improve the survivors’ quality. The research process also has many branches, and you can continuously devote many resources needed to improve your quality of life in the shelter.

SOCIALIZE WITH OTHER SURVIVOR SHELTERS

If you want to thrive or survive in a dangerous world, it is essential to ally with other shelters, but there are also many dangers lurking. The PvP system is also a fun experience as you raid other shelters for resources and ranking points, and you can join alliances to protect yourself. Many PvP or PvE activities also require the participation of many shelters, and they promise to create conditions for everyone to exert their full effect and receive many valuable rewards.
submitted by FarmerRemote9850 to Modifiedmods [link] [comments]


2024.05.19 10:58 potentialeffects Exploring Its Remarkable Health Benefits of Ginger

Ginger, known scientifically as Zingiber officinale, is not only a popular spice used in cuisines around the world but also a revered medicinal herb with a long history of therapeutic use. From ancient times to modern-day wellness practices, ginger has been celebrated for its numerous health benefits. Let's delve into the wealth of goodness that ginger offers:

1. Digestive Aid:

2. Anti-Inflammatory Properties:

3. Nausea Relief:

4. Immune Booster:

5. Pain Management:

6. Cardiovascular Support:

7. Anti-Cancer Potential:

8. Brain Health:

Conclusion:

From soothing digestive woes to boosting immunity and fighting inflammation, ginger stands as a versatile and potent ally in promoting overall health and well-being. Whether enjoyed in culinary creations, brewed into tea, or taken in supplement form, incorporating ginger into your daily routine can be a simple yet powerful step towards better health.
Make ginger a part of your wellness regimen and experience firsthand the remarkable benefits this humble herb has to offer.
submitted by potentialeffects to EatCheapAndHealthy [link] [comments]


2024.05.19 10:56 FarmerRemote9850 State of Survival v1.21.50 MOD APK (One Hit, God Mode, Unlimited Skill)

State of Survival v1.21.50 MOD APK (One Hit, God Mode, Unlimited Skill)
https://preview.redd.it/44hpdnwzkc1d1.jpg?width=480&format=pjpg&auto=webp&s=09f89054560ebe52b8008b80e077222f0e281466
Name State of Survival: Zombie War
Publisher FunPlus International AG
Genre Strategy
Size 190M
Version 1.21.50
MOD One Hit, God Mode, Unlimited Skill
https://modyolo.co.in/state-of-survival-zombie-wa
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Also join us on Instagram
https://instagram.com/modifiedmod.in
Also join us on Discord
https://discord.gg/GQUCUPEeed
Follow us on WhatsApp: https://whatsapp.com/channel/0029VaAMOg5AInPlcwBnJd2Y
State of Survival Mod Apk is a base-building game that combines elements of post-apocalyptic zombie survival to deliver a thrilling adventure experience amidst countless dangers. The game also has regular expansion in content and gameplay, promising to bring many great moments for everyone to enjoy and bring back many rewards.

BEGINS TO BUILD A SAFE SHELTER

The shelter is your primary place of survival and where you return to resupply after each exploration of the outside world. You can upgrade the shelter, build new facilities, and improve survivors’ overall quality of life to overcome all odds. Over time, your base will expand significantly with more levels. You can use many new features, such as crafting, training, healing, and more, to create a strong survivor community amid a dangerous pandemic.

VENTURE OUTSIDE AND GATHER SUPPLIES

The game has a large world map and will randomly pop up many different types of missions for you to meet certain criteria for the shelter. However, the rewards for all quests are resources and necessities for long-term survival or development in the post-apocalyptic world. You can change the rewards into many other things, and also participate in many additional activities to find a variety of supplies needed to grow in defense or other essentials.

COLLECT MORE SURVIVORS WITH UNIQUE STATS

The survivor system in the game is essential and plays a big role for you to manage the shelter or create a satisfactory squad to prepare for the next venture. The quality and indicators of survivors are diverse, suitable for certain roles, and suitable for assigning jobs to many necessary parts of the shelter. You can upgrade survivors with many elements or improve their overall quality, including changing equipment or training many important skills for long-term promotion.

ENCOUNTER EPIC BOSSES WITH MASSIVE LOOT

Encounters with bosses are always opportunities but also the greatest danger. They always come in large numbers and can put up a fight and endanger survivors or shelters. However, the value of rewards and loot that friends bring is great for developing the shelter or creating conditions for you to expand the management territory. Many bosses only appear in special events and have many different campaigns to challenge players and promise many valuable rewards.

RESEARCH NEW TECHNOLOGY FOR SURVIVAL

The research and development system is the backbone of the shelter as it gives you access to new equipment or technology for survival. Research also affects buildings and unlocks many new features to strengthen your defenses or improve the survivors’ quality. The research process also has many branches, and you can continuously devote many resources needed to improve your quality of life in the shelter.

SOCIALIZE WITH OTHER SURVIVOR SHELTERS

If you want to thrive or survive in a dangerous world, it is essential to ally with other shelters, but there are also many dangers lurking. The PvP system is also a fun experience as you raid other shelters for resources and ranking points, and you can join alliances to protect yourself. Many PvP or PvE activities also require the participation of many shelters, and they promise to create conditions for everyone to exert their full effect and receive many valuable rewards.
submitted by FarmerRemote9850 to Modifiedmods [link] [comments]


2024.05.19 10:21 Andrei_CareE Eclipsa was a bad Queen.

Hello, in my opinion Eclipsa was a pretty bad queen for Mewni and i'm going to show you why this is the case.
Ever since i joined the fandom, Eclipsa seems to be a fan favorite in the show, where people and the show see her as a 'misunderstood bad girl with a good intentions' or that she did nothing wrong for the most part at least.
And while i agree she was misunderstood and that she at least doesn't have any evil intentions this doesn't excuse her awful performance as queen especially in the aftermath of Conquer during her short-lived second reign.
Eclipsa's First Reign (300+ years before the main events in the show)
During her first reign she almost caused the collapse of the Butterfly Dinasty by running away from her kingdom(and her duty as queen and legal husband) with a monster, and not any monsters but The King of Monsters, who was known to eat and terrorize mewmans, her subjects. Yes, i know Globgor sucessfully changed and became a vegetarian for his love of Eclipsa but the mewmans and the MHC weren't aware of this fact. You can imagine how mewmans would feel to have as their king someone nicknamed 'Plucker of Limbs' or 'Crusher of Skulls' and he would still be a possible threat as he could at any moment revert back into his old ways without Eclipsa's support, as we seen in the episode 'Doop-Doop' Globgor likey was the one with the idea to have a mewman-style cake hinting that he still has those instincts inside him but i digress.
For all his faults, King Shastacan remaining as the King-Regent after being cheated on and abandoned by the Queen of Mewni understandably wanted nothing to do with the bastard(in royal succession term) offspring of Eclipsa and Globgor and thus he choosed to disinheret her in subtle way possible by swapping Meteora with a peasant mewman baby, he was the one likely who ordered the MHC with finding the replacement heir to the throne which they did in Festivia who was adopted by King Shastacan and MHC into the Butterfly family, again as subtle as possible in order to maintain stability and give the impression of continuance of the royal bloodline.
And another argument to justify this action, in the hindsight, the MHC were vindicated and proven right about their fear of Meteora the hybrid mewman-monster of the most powerful magic Queen and king of Monsters, considering how powerful she became in the season 3 final episodes and especially the finale 'Conquer', she almost caused the destruction of mewmanity and the Butterfly kingdom.
Eclipsa's Second Reign (Post Season 3 Finale after Conquer)
And now getting to her 2nd reign, after Star decided(sadly and unwisely in my opinion) to give the throne back to Eclipsa as she saw Eclipsa being the rightful queen(despite she effectively abdicating when she fled the kingdom the run away with the Globgor but whatever)
One of her first acts as queen was to move the capital to the Monster Temple as the Butterfly Castle laid in ruins after the Star vs Meteora showdown, which is understandable but she decided to keep it as the permanent capital and leave the Butterfly Castle, with so much prestige and history behind it in ruins which probably wasn't taken lightly by the mewman population who felt like their new queen(they already distrust and dislike) snub them for monsters, especially after naming the new capital 'New Monster Town'
This change symbolizing a change of focus away from mewmans and towards the monsters which again likely infuriated alot of mewmans, fermenting an understandable resentment towards Eclipsa the queen who they traditionally depend for guidance and aid.
Another awful act was confiscating the houses of mewmans and "returning" them to the monsters.
This is my opinion was one if not the worst decree done by Eclipsa, not only she expropriating homes mewman family used to live for generations but she let many of them literally homeless and basically to their fate, and you wonder why so many mewmans grew to absolutely despise their "Queen" who had only done them harm so far.
Luckily for the homeless mewmans, their ex-queen Moon who's actually a competent manager and ruler managed to create a small town our of her initial Yurt for her unfortunate former subjects who finally found a place of refugee and belonging even if they had a bit of a rocky relation initially.
Not only that but Eclipsa left former once prosperous towns in ruins(likely caused by Meteora's rampage) and their inhabitants homeless and destitute in 'Ghost of Butterfly Castle' without any plan to repair either by dispatching teams or using her magic to help. Again you wonder why so many mewmans continued to despite their queen.
Yet in another reckless act of of Eclipsa, while understandable from her perspective but very irresponsible was trying to free her controversial husband Globgor.
Thus potentially putting her mewman subjects at risk in case Globgor had desires for (understandably) revenge and straining relations with the other kingdoms who were already (understandably) horrified by the return of the 300 year old 'Queen of Darkness' and her Mewman-eating Husband who they heard so many dark stories and myths about.
She was basically inviting a coup against her by the MHC who didn't trust her to begin with and especially didn't appreciate her efforts to free Globgor who they fought hard to defeat.
While she managed in the end specially in 'Cornonation' to win the hearts of the mewmans who decided to come to her coronation event, this wasn't enough to convince the rest of the disgruntled mewmans to return, and as that wasn't bad enough, many of them took interest and joined Mina's radical movement to remove Eclipsa by force, while partially motivated by genuine racism against monsters, i think their biggest reason to rebel was due to their hatred and disappointment of Eclipsa's rule, which can be understandable considering her decrees.
In the end, while this doesn't justify Moon's decision to ally with Mina (an extremist and insane monster hater) which eventually led to the destruction of magic, Eclipsa pretty much made these conditions possible due to her policies and decisions, from abandoning her people in favor of monsters to refusing to mend ties with the MHC and prove them wrong, the finale could've been avoided if she was to put it bluntly a better queen, Eclipsa wasn't a bad person from the beginning to the end but she just wasn't a good queen for Mewni, and perhaps the throne being returned to her was a mistake, all things considered.
submitted by Andrei_CareE to StarVStheForcesofEvil [link] [comments]


2024.05.19 10:04 PoketrainerProg [Reupload] Making one of my fav Ghost-type moves viable again as well as some new moves that should work like it!

Last Respects

Alongside this reworked Last Respects I'm gonna add more new variants of this move that use a similar power scaling, so introducing:

Last Stand

Team Strike

Vengeful Leaf

submitted by PoketrainerProg to theorymonning [link] [comments]


2024.05.19 09:36 LeoRandger The Tinkerer Class Archetype

You ever play someone who makes a great innovation, and think "Yes, this is great, but what if I could use my ingenuity with my allies?" Well, I did think that, and so I got to work.
The Tinkerer Archetype!
Beyond the link just above, you will find a class archetype for inventor that trades your big, cool, powerful invention to a set of several smaller, less impressive, but still very useful contraptions. These contraptions can be used by both you and your allies. They provide a passive benefit and can be Activated, sometimes even pushed to the limit with Unstable Activations for greater effect.
You will find:
An alternative to normal overdrive that sacrifices some of the damage for the ability to boost your allies right off the bat;
6 initial activations, providing broadly useful effects that are reminiscent of other inventions or wholly unique.
6 breakthrough contraptions that improve offenses or skill capabilities of their wearers
3 revolutionary contraptions that either grant flight, give you damage resistance against some physical damage, or make your weapon even stronger.
13 archetype feats that further improve your ability to boost yourself and allies using your devices
This is an archetype that still needs a lot more tuning and testing and nailing down what works for it and what does not, but I still wanted to share it with the community in its current state to see what people think of the idea and what I have already made for it.
submitted by LeoRandger to Pathfinder2e [link] [comments]


http://activeproperty.pl/