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Hastmannens guide to gambling in Project Diablo 2.

2021.04.27 22:09 Hastmannen Hastmannens guide to gambling in Project Diablo 2.

Introduction

Gambling is not only a fun way to spend your gold, it is also the best way in game to get certain types of items. It isnt supervaluable in terms of efficiency (high runes/hours) but it does offer you the option to quickly gain large amount of magic / rare items.
If anyone finds anything that isnt correct in this guide, please msg me so I can correct it. Either here on reddit, or on trade site (hastmannen), or on discord, hastmannen#5902.
The guide isnt 100% finished, but I post this now so I can get feedback on stuff i forgot or havent included.

The holy trinity - shopping, crafting, gambling. Also, Gold Find Guide.
If you are looking for my shopping guide, you can find it here: https://www.reddit.com/ProjectDiablo2/comments/myxrc0/hastmannens_guide_to_shopping_in_project_diablo_2/
If you are looking for my gold find / magic find barb guide you can find it here:
https://www.reddit.com/ProjectDiablo2/comments/mspmno/hastmannens_guide_to_gold_find_800k1000k_gold/

What this guide contains

  1. Introduction
  2. What this guide contains
  3. Basic facts about gambling - In depth
  4. Why should I gamble, for what reasons?
  5. What Items do I want to gamble? What clvl is the optimal clvl to gamble certain items?
  6. How fast can you Gamble and how to gamble fast - In game video footage
  7. F.A.Q and discussion
  8. Appendix
  9. Help me improve and develop this guide
  10. Thanks and Credits - contact me

Basic facts about gambling

Terms to know about
ilvl = itemlevel
clvl= characterlevel
alvl= affixlevel
qlvl= quality lvl

Facts about the gambling window
There are always 14 items present in the gambling window, and those items vary depending on your clvl up to clvl 57, when all items that you can gamble always have the possibility to show up.
What items will appear in the window is completely random except for 1 thing - the gambling window will always have at least 1 amulet and at least 1 ring. Other than that, the remaining 12 items can be anything which you may roll at your clvl (see appendix), this includes more rings and amulets.
The gambling window won't be refreshed if another player is standing at the same NPC holding either shopping or gambling window open.
The prices can be affected by Gheed's Fortune, grand charm, 10-15 % reduced vendor prices https://diablo.fandom.com/wiki/Gheed's_Fortune
The prices can also be affected by Edge Runeword https://diablo.fandom.com/wiki/Edge_Rune_Word 15% reduced vendor prices
If you are gambling large amounts these are mandatory.
You cannot gamble Ethereal (eth) items, unless they are unique items with the ethereal mod.
Prices on all items (except rings, always 50000 and amulets, always 65000) increase with each clvl. If anyone knows exactly how much the prices increases, please contact me.

When and where can I gamble?
Gambling can be done from 1 vendor in each act. Act 1 have Gheeds, act 2 have Elzix, act 3 have Alkor, act 4 have Jamella and act 5 have Nihlathak before you rescued Anya (quest 3), and Anya as soon as she is rescued. It doesnt matter what vendor you chose to gamble from, it doesn't improve your chance in any way, neither does the difficulty (normal, nightmare, hell) impact. Most people gamble on Hell because you will get maximum gold back when you sell your items.
The only thing that impacts what you can gamble and at what price is your clvl.
****IMPORTANT****The itemlevel of items you gamble is clvl -5 to +4. You will always gamble items within this interval. This means that if you are clvl 90, you will gamble items with itemlevel 85 to itemlevel 94. What itemlevel an individual piece will have is completely random, 1/10 chance. ****IMPORTANT***\*

At clvl 57+, you will always be able to gamble all different (normal) item types. Exceptional Quality and Elite Quality items follow 2 different equations in order to determine at what likelyhood (if any) your item will be of better quality than normal. So lets take both of these things, 1 at a time.
Before clvl 57, you won't see all different types of items always appear in the gambling window. In the appendix section is the complete table of all items and at what ilvl they will appear. I also compiled a list of what items that cannot be gambled. For logical reasons, there is a minimum itemlevel of 5 of all items in the gambling window.
What are the probabilities of gambling magic, rare, set and uniques?

Remember, though, that this is after the The equations for Exceptional upgrade and Elite Upgrades Happened as explained below.

How is it determined what item I will get?
The game does a number of different rolls before it finally determines what you will get.
  1. First the game rolls for Ilvl for all 14 items (12 items. Notice that these items can be more rings / amus, but the gambling window will always include at least 1 amulet and 1 ring)
  2. Then the game rolls what item type it will be, depending on the ilvl.
  3. If the ilvl is high enough to roll exceptional or elite upgrades of that item type, the game will do that. There are 2 seperate equations for exceptional and Elite upgrades. See below.
  4. Finally, when item type, ilvl and quality type is determined, the game will roll for rarity. After the inital 2 rolls, the above chances are used to determine rarity.

The equations for exceptional quality and elite quality upgrades are:
Exceptional upgrade: (Ilvl-qlvl)*0,9%+1%)
Elite Upgrade: (Ilvl-qlvl)*0,33%+1%)

Why should I gamble, for what reason?

Since PD2 has Player5 drops is not as viable to gamble here in order to become "rich" in the sense of value in Hrs (high runes). There is one mitigating factor, and that is that PD2s goldfind vastly outnumbers vanillas, but I wouldnt say this is good enough for it to justify gambling in order to increase your general wealth, especially since you can shop for ORBs and that value is hard to beat.
For money grabbers, there really only is 1 situation where it might be justifiable to do large amounts of gambling, and that is exactly at ladder reset. If you are first on ladder to pump out +3 amus that could maybe be justified in terms of "richness"but I would definitely argue that going for a magic find barb and stomp travincal faster and with more mf would definitely generate larger amounts of income. Then maybe slightly later you can alter into orb-gold-find and shop for orbs, but that isn't gambling, is it? :)
So why would we want to gamble in PD2?
Well, there are 3 reasons as far as i'm concerned.
  1. For crafting materials.
  2. For high chance to get gg magical and rare items (together with rerolling magical items with pgems and rare items with pskulls)
  3. To get items for LLD (Low Level Duels). (See my other guide)

What Items do I want to gamble? What clvl is the optimal clvl to gamble certain items?


A lot of items have a lot of different optimal clvls depending on what you want. This part of the guide is stricly for end-game and high-level, check my LLD-guide if you are out for lower level optimization.
* Lowest Clvl the affix can roll
**All affixes can roll
Regular Items of Value

Item Optimal Clvl for gambling
Magical circlets for +3 skills prefix + suffix 62
Magical Coronets for +3 skills prefix + suffix 53
Magical Tiara (upgraded coronet) for +3 prefix+suffix 99
Magical Diadem(upgraded coronet) for +3 prefix + suffix 99
Magical Amulets for +3 skills + suffix 65
Rare circlets +2 charskills 92+
Rare coronets +2 charskills 87+
Rare normal quality boots for trires + 30 frw 55
Rare exceptional quality boots for trires + 30 frw 99 (as high as possible)
Rare Crystal Sword fools + ias 60
Rare Military Pick fools + ias 64

*****Important***** If you are gambling for magic circlets and coronet, remember that only coronets can be upgraded in gambling window into tiara/diadems. Circlets will always remain circlets, which means that if you corrupt them their maximum possible sockets is 2. Coronets also have a maximum possible sockets of 2.
Magical Coronets however, if upgraded in gambling window to Magical Tiara (exceptional quality) or Magical diadem (elite quality) will have a chance to roll 3 sockets if corrupted. Only corrupt magical tiaras/diadems. If you get a good magical circlet / coronet don't corrupt it to get sockets, use the socket quest at Larzuk. Larzuk has a 50% chance of giving you 2 sockets, while corrupting only has a 1/6 (16,66%) chance to get 2 sockets. If you were to get a good rare circlet or coronet upgrade both circlet/coronet in cube (ral rune + thul rune + perfect ametyst) to get a tiara (exceptional quality) to roll for 3 sockets. *****Important****\*

What affixes should I look out for?
Rare items roll 3-6 affixes, and at most 3 prefixes and 3 suffixes, with 1 exception, jewels. Jewels can roll a maximum of 4 affixes. You want as many affixes as possible and as good as possible when you gamble, but what is good? Lets go through some items.

So how to interpret these tables? Well you can optimally chose 3 prefixes and 3 suffices from the list and combine your optimal boots / circlet / ring / amu. For example, A classic godly pair of boots is triple res (prefixes) + 30 frw +10 fhr +magic find / dexterity (suffixes). A godly circlet could have 20 allres, +2 cold skills, +90 mana (prefixes) and 60 life, 19 dex and 20 energy (suffixes). You can combine the prefixes or suffixes anyway but max 3 of each.

Rare Boots

Prefixes (How they roll) Suffixes (How they roll)
Dragon's (31-40 Mana) Of Speed (30% faster Run/Walk)
Emerald (31-40% Poison Resistance) Of Accuracy (6-9 dexterity)
Amber (31-40% Lightning Resistance) Of Balance (10% Faster Hit Recovery)
Ruby (31-40% Fire Resistance) Of LIght (+1 light radius, +15 attack rating)
Sapphire (31-40% Cold Resistance) Of Regeneration (+3-5 Replenish Life)
Godly (101-200% enhanced Defense) Of Wealth (40-80% Gold Find)
Glowing (+2 Light Radius) Of Fortune (16-25% Magic Find)
Of Frost Shield (5% chance to cast lvl 3 frost nova When40-80% struck)
Rare Circlets, Coronets, Tiaras, Diadems

Prefixes (How they roll) Suffixes (How they roll)
Platinum (+101-120 attack rating) Of Life (damage reduced by 4-7)
Visionary (1% to attack rating / lvl) Of Guarding (Magic damage reduced by 3)
Great Wyrms (+61-90 mana) Of the Magus (20% faster cast rate)
Deadly (21-30% enhanced damage) Of Quality (+7-8 Maximum damage)
Prismatic (16-20% to each resistance) Of Excellence (+6-9 Minimum damage)
Felicitious (5-10% Better chance of magic item) Of Fortune (+16-25 Better chance of getting magic item
Emerald (31-40% Poison Resistance) Of Balance (10% faster hit recovery)
Amber (31-40% Lightning Resistance) Of Regrowth (+6-10 to replenish life.
Ruby (31-40% Fire Resistance) Of Perfection (+16-20 Dexterity)
Sapphire (31-40% Cold Resistance) Of Wizardry (+16-20 to Energy)
Victorius (+2-5 Mana after each kill) Of the Sun (+5 To Light Radius +5% to attack rating)
Mechanics (+1-2 sockets) Of the Colossus (+41-60 Life)
+2 To skilltree skills, such as poison and bone skills or Elemental skills. The following Skill trees cannot roll: Barbarian Warcry and Barbarian Masteries, Amazon Javelin and spearskills and amazon Bow and crossbow skills. Of the Lamprey (+7-8% life stolen / hit)
+2 Charskills, such as amazon skills, paladin skills, etc. All can roll. Of the Vampire (7-8% Mana stolen per hit)
Of Defiance (Poison Length reduced by 75%)
Of Atlas (+21-30 Strength)
Of Speed (+30% faster Run/Walk)
Of Frost Shield (5% chance to cast lvl 3 frost nova when struck)
Of Teleportation (X charges of lvl X* teleport)
X*=It depends on the ilvl of the amu / circlet and the item type of the circlet. It can roll Skillvl 1 at -22 charges, skillvl 2-25 charges and skillvl 3-27 charges.
Rare Amulets

Prefixes (how they roll) Suffixes (how they roll)
Great Wyrms (+61-91 mana) Of Life (damage reduced by 4-7)
Prismatic (16-20% to each resistance) Of Guarding (Magic damage reduced by 3)
Felicitious (5-10% Better chance of magic item) Of the Apprentice (+10% faster cast rate)
Emerald (31-40% Poison Resistance) Of Fortune (+16-25 Better chance of getting magic item)
Amber (31-40% Lightning Resistance) Of Wealth (+40-80% Extra Gold from Monsters)
Ruby (31-40% Fire Resistance) Of Craftsmanship (+1 Maximum damage)
Sapphire (31-40% Cold Resistance) Of Excellence (+6-9 Minimum damage)
Victorius (+2-5 Mana after each kill) Of Balance (10% faster hit recovery)
Mechanics (+1-2 sockets) Of Regrowth (+6-10 to replenish life.
+2 To skilltree skills, such as poison and bone skills or Elemental skills. The following Skill trees cannot roll: Barbarian Combat skills, Amazon Javelin and spearskills and amazon Bow and crossbow skills. Of Perfection (+16-20 dexterity)
+2 Charskills, such as amazon skills, paladin skills, etc. All can roll. Of Wizardry (+16-20 to Energy)
Of the Sun (+5 To Light Radius +5% to attack rating)
Of the Colossus (+41-60 Life)
Of the Lamprey (+6% life stolen / hit)
Of the Vampire (7-8% Mana stolen per hit)
Of Defiance (Poison Length reduced by 75%)
Of Atlas (+21-30 Strength)
Of Frost Shield (5% chance to cast lvl 3 frost nova when struck)
Of Teleportation (X* charges of lvl X* teleport)
Rings

Prefixes (how they roll) Suffixes (how they roll)
Platinum (+101-120 Attack Rating) Of Protection (Damage reduced by 2)
Great Wyrm's (61-90 Mana) Of the Sentinel (Magic damage reduced by 2)
Felicitious (5-10% better chance of getting magic item) Of Chance (+5-15 Better chance of getting Magic items)
Rainbow (+8-11 to all resistances) Of Craftmanship (+1 Maximum damage)
Cobalt (+21-30% Cold res) Of Excellence (+6-9 Minimum damage)
Garnet (+21-30% Fire res) Of Regrowth (+6-9 Replenish Life)
Coral (+21-30 Lightning res) Of the Apprentice (+10% faster cast rate)
Jade (+21-30 Poison res) Of Sorcery (+11-15 to Energy)
Triumphant (+1 mana after each kill) Of the Mammoth (+31-40 Life)
Of the Lamprey (+7-8 Life stolen per hit)
Of the Vampire (+6 Mana stolen per hit)
Of Remedy (Poison Length reduced by 25%)
Of the Titan (+16-20 Strength)


What clvl is the optimal clvl to gamble certain items?
Since items you gamble are at an interval (-5 to +4 to your clvl, remember?), you will always have suboptimal affix-generation compared to gambling which is static (+5 to clvl) or crafting (which you can control). Here is a short explanation of how to determine at what clvl you should gamble your specific item type and the specific affix that isn't exemplified above (Boots,rings,amus,circlets)

Example - Rare crystal sword with 40 ias. (The affix calculator isn't working right now so ignore this part until the web site is fully operational)

  1. Go to https://planetdiablo.eu/diablo2/itemdb/affix_index.php?lang=en&version=lod&patch=111
  2. Find the item you are intending on gambling, and then choose the specific item type (normal/exceptional/elite) quality. Let ilvl be 99 so you can find the affix.
  3. With trial and error, learn at what ilvl the alvl coincides with what you are looking for ( for 40 ias Crystal sword, a suffix, alvl 46, i arbitrarly try ilvl 70 which results in alvl 65. I retry with ilvl 50 which renders alvl 45, and i retry with ilvl 51 = alvl 46. Then you simply add +5 to that results (remember interval is -5+4) and you have the highest chance possible to gamble that specific affix on that specific item type. That would be clvl 56. Remember, it differs for all item types so you gotta try each and every item seperately due to different qlvl! (except for rings and amulets which have qlvl 1 so ilvl=alvl)

*****IMPORTANT*****For gambling all Exceptional and Elite quality rare and magical items, it is almost always (I havent counted on it all, but I would say 99%) better to be as high clvl as possible for as high chance as possible to roll exceptional/elite quality compared to the amount of new affixes said item gets after certain clvls. What is described above only applies to normal quality items. However, if you have any doubts, do the calculation above.*****Important****\*

How fast can you gamble and how to gamble fast - in game video footage

Here is a video of me gambling for roughly 30 minutes, divided up into 2 different videos, where I gamble crystal swords for 943 gambling windows in 30 minutes.
https://www.youtube.com/watch?v=uutGfc5nLjQ ---Part 1
https://www.youtube.com/watch?v=_Jq6mSV_wrY --- Part 2

I use a simple 3-step technique that takes 15 seconds to master ;p
  1. Try to position yourself slightly behind or in front of the npc (i prefer behind because I want to move my mouse cursor down, if you want to move mouse cursor up, put yourself in front)
  2. Press The npcs with your mouse and the gambling sign with the mouse.
  3. Once the window is open, scan as quickly as you can and . Buy using right-click, its much faster than left-clicking and clicking yes...Yes I didnt know this when I published the videos of me gambling :) Then press esc-key while at the same time moving your mouse cursor slightly down/up depending on how you are positioned. Dont use mouse cursor to close gambling window. The goal is to make the npc highlighted as soon as the gambling window closes.
  4. Repeat step 2 and 3 ;p
A minor tip btw: If you are selling items, do it in trade window and not in gambling window. If you accidentally go to fast, you will be able to repurchase items you sold in trade window. IN gambling window, they are lost forever :(
The videos are not the the funnest experience to watch, but you will learn that I was able to perform 943 gambling windows during 30 minutes time. Remember, this included bying and selling crystal swords as well, so it was a regular gambling session.
That however was my absolute fastest, and im very old in age, so after that my brain was completely fucked up for hours lol. I would never have been able to have that speed in longer periods of time. Furthermore, I had roughly 10% faulty, meaning I missed about 10% of all crystal swords simply by going to fast. I also mispressed a couple of times and pressed trading instead of gambling but that is quickly solved :p
I am sure there are younger players who can keep up at that speed or go faster with 100% accuracy, but for me it was too fast.
I think a reasonable speed would be if you wanna do it for longer periods of time would be 1200-1500 windows / hour, but I wouldnt be surprised if there are players who can go as high as 2000 windows / hour with very good accuracy. It drained me extremely though so, I would just like to lower peoples expectations ;p
Adding to that, there aren't many situations you need to go that fast for longer periods of time. when you gambling for value, like amulets, circlets or even boots, you will use up your money way faster than that. Circlets are slower than amus / rings ofc, but more expensive so you would definitely use up all your money if you doing it at higher lvls. Ill try to add a cost-scheme as well in gold.
The longer periods of time is mostly significant for cheap single-target gambling, like I did above with only gambling crystal swords or items for LLD for example.

In depth examples of gambling Uniques - why it is not worth it to gamble for unique items , Frostburn, Bloodletter and Tyraels Might.

Frostburn
Lets take some practical examples!
We will choose a character at clvl 80 for our first 2 examples, and compare with a character at clvl 99.
Let us assume a specific gambling window as an example. Lets take the normal unique item Frostburn, completely arbitrarily.
  1. At clvl 80 you are high enough lvl for that item type to always have a chance to appear in gambling window (clvl 32, Gauntlets first appear at ilvl 27), so the chance of it actually appearing in window is 1/125 since we at clvl 80 have all items appear (there are 125 different items you can gamble). Since we have 12 different rolls of 1/125, we get 12/125 chance of 1 of em to be gauntlets, so roughly 10% chance. Remember though, that there is nothing that says you cant get double roll, or triple roll or more of the same item to appear. I dont think there is a limit, but 3 of the same item is the most ive seen. To get 1 gauntlets though, its roughly 10%.
  2. SO lets to through all the possible ilvls. We have a ilvl 75-84 roll, and each of those have a different chance to roll Normal Gauntlets. Lets take the to extreme values, ilvl 75, and ilvl 84.
  3. If we roll Gauntlets with ilvl 75, we first determine the chance to get exceptional upgrade with (ilvl-qlvl*0,9)+1. For 75, that is (75-54 (qlvl of war gauntlets))*0,9+1=19,9% chance. For elite roll we get (ilvl-qlvl)*0,33+1= (75-85)*0,33+1=-2,33%=0. All negative values = 0. So we get a 80,1% chance to roll normal gauntlets at ilvl 75. For ilvl 84, that would be (84-54)*0,9+1=28 + (84-85)*0,33+1= 0,67%= 28,67% chance to get elite or exceptional, meaning at ilvl 84 we have a 71,33% chance to get normal. So the interval for clvl 80 is 71,33%-80,1% chance to roll normal, with an avg of 75,7% chance.
  4. Finally, if we get a normal quality item, there is a 1/2000 chance of getting a unique.
So the total chance on average of getting frostburn at a single given gamble window is 12/125x75,7/100x1/2000=908,4/25 000 000=
1/27520=0,0036%, or, if we assume we get gauntlets in the gambling window, 1/2642= 0,04%
TL:DR - The chance of getting Frostburn unique at clvl 80 is 1/27520 in a single gambling window, or 1/2642 if gauntlets appear in the gambling window TL:DR

Bloodletter (The easiest exceptional unique to gamble) clvl 99
  1. 12/125 chance for short sword to appear in gambling window
  2. Gladius have qlvl 30, and at ilvl 99 we get (99-30)x0.9+1)= 63,1% chance to upgrade to gladius. 631/10000
  3. 1/2000 to get a unique gives us 12/125x6310/10000x1/2000= 1/33 016,3 in a specific gambling window
  4. So if short sword appears in gambling window we get 6310/10000x1/2000= 1/3169,5
TL:DR - The chance of getting Bloodletter in a single gambling window is 1/33016 and if short sword appears in gambling window ts 1/3169. TL:DR

Tyraels Might (On of the most difficult items to gamble)
Lets take another example, now with Tyraels might, since many people ask this.
The lowest clvl that tyraels can appear in the gambling window is 79, and the highest possible clvl you can have in game is 99, so lets compare those 2.
  1. At clvl 79 we got a 1/10 chance of getting high enough ilvl (83) to be able get sacred armor upgrade.
  2. At clvl 79, we first got a 12/125 chance of Ancient armor appearing.
  3. The chance of getting sacred armor upgrade (qlvl 85) is with ilvl 83 is:(83-85)x0,33+1)= 0,33% chance (1/333)Then the chance of it being Unique 1/2000And the rarity factor (im not 100% sure this works in gambling, but pretty certain. If anyone knows, pm me). 1/10, roughly.
  4. So the chance to gamble tyrales might at clvl 79 in a single gambling window is: 1/10x12/125x1/333x1/2000x1/10=1/693 750 000 ( in a single gambling window., with rarity factor. 1/ 69 375 000 without rarity factor. 1/66 600 000 if ancient armor appears in gambling window. (with rarity factor, 1/6 660 000 without)

  1. At clvl 94 and 99 it would be 12/125 for it to appear
  2. At clvl 94 and 99 it would be (94-85)x0,33+1)=3,97%=397/10000 and (99-85)x0,33+1)=5,62% or 562/10000 for it to turn into sacred armor.
  3. Then the chance of being unique 1/2000
  4. And the rarity factor 1/10 (roughly)
  5. At Ilvl 94 =12/125x397/10000x1/2000x1/10 4764 = 1/ 5 247 691 for it to appear in a specific gambling window with rarity facot,r and 1/524 769,1 without rarity factor.
  6. At ilvl 94 if ancient armor appears in window its 1/503 778 with rarity factor, and 1/ 50 377,8 without rarity factor
  7. At ilvl 99= 12/125x562/10000x1/2000x1/10= 1 / 3 706 998 for it to appear in a specific gambling window with rarity factor and 1/ 370 998 without rarity factor
  8. At ilvl 99 if ancient armor appears in gambling window its 1/ 355 871 with rarity factor and 1/35 587 without.
TL:DR - The chance of gambling Tyraels Might unique at clvl 79 is 1/ 693 750 000 ( or 1/ 69 375 000 without rarity factor) in a single gambling window, or 1/ 66 600 000 (or 1/ 6 660 000 without rarity factor) if sacred armor appear in the gambling window. The chance of gambling Tyraels might at clvl 99 is 1/ 3 706 998 - 1/ 5 247 691 - in a specific gambling window with rarity factor ( 1/ 370 699,8 - 1/ 524 769 - without rarity factor) or if you get ancient armor in your window its 1 / 355 981 - 1/503 778 with rarity factor or 1/ 35 587 - 1 / 50 377, 8 without rarity factor TL:DR

F.A.Q and discussion


Do magic find affect affect gambling?
No, it doesnt. Only Characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does gambling all the items in window increase chances of getting Uniques/sets?
No, it doesnt. Only Characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does the difficulty (normal, nightmare, hell) affect gambling chances?
No, it doesnt. Only characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does it matter what NPC you gamble at?
No, it doesnt. Only characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does the number of players in game affect gambling?
No, it doesnt. Only characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Can I somehow see if its exceptional or elite quality item before I gamble?
Sry bro, you cant. The only minor disctintion you can make is between circlets and coronets. Both are of normal quality, but only coronets can upgrade to tiara (exceptional quality) and Diadem (Elite quality).


Appendix - What Items can you gamble when and what items can't you gamble

Items that cannot be gambled whatsoever.

Items that can be gambled and at what ilvl(the minimum ilvl is 5 so at clvl 1 all items from ilvl 1-5 can be gambled)

The most important websites - an absolute must to determine at what clvl to gamble.
Affix calculator (for magic, rare and crafting) : https://planetdiablo.eu/diablo2/itemdb/affix_index.php?lang=en&version=lod&patch=111
Shopping calculator: https://web.archive.org/web/20170503170454/http://members.iinet.net.au/~dcarson/shopcalc.html
Crafting recipies pd2 Wiki: https://projectdiablo2.miraheze.org/wiki/Crafting
Amount of sockets at what Ilvl: https://diablo2.diablowiki.net/Sockets

Thanks and credits - contact me

This guide is actually all me, so I would like to thanks myself ;p
If anyone finds anything that isnt correct in this guide, please msg me so I can correct it. Either here on reddit, or on trade site (hastmannen), or on discord, hastmannen#5902.
submitted by Hastmannen to ProjectDiablo2 [link] [comments]


2021.04.27 21:29 Hastmannen Hastmannens guide to gambling in Project Diablo 2.

Introduction

Gambling is not only a fun way to spend your gold, it is also the best way in game to get certain types of items. It isnt supervaluable in terms of efficiency (high runes/hours) but it does offer you the option to quickly gain large amount of magic / rare items.
If anyone finds anything that isnt correct in this guide, please msg me so I can correct it. Either here on reddit, or on trade site (hastmannen), or on discord, hastmannen#5902.
The guide isnt 100% finished, but I post this now so I can get feedback on stuff i forgot or havent included.

The holy trinity - shopping, crafting, gambling. Also, Gold Find Guide.
If you are looking for my shopping guide, you can find it here: https://www.reddit.com/ProjectDiablo2/comments/myxrc0/hastmannens_guide_to_shopping_in_project_diablo_2/
If you are looking for my gold find / magic find barb guide you can find it here:
https://www.reddit.com/ProjectDiablo2/comments/mspmno/hastmannens_guide_to_gold_find_800k1000k_gold/

What this guide contains

  1. Introduction
  2. What this guide contains
  3. Basic facts about gambling - In depth
  4. Why should I gamble, for what reasons?
  5. What Items do I want to gamble? What clvl is the optimal clvl to gamble certain items?
  6. How fast can you Gamble and how to gamble fast - In game video footage
  7. F.A.Q and discussion
  8. Appendix
  9. Help me improve and develop this guide
  10. Thanks and Credits - contact me

Basic facts about gambling

Terms to know about
ilvl = itemlevel
clvl= characterlevel
alvl= affixlevel
qlvl= quality lvl

Facts about the gambling window
There are always 14 items present in the gambling window, and those items vary depending on your clvl up to clvl 57, when all items that you can gamble always have the possibility to show up.
What items will appear in the window is completely random except for 1 thing - the gambling window will always have at least 1 amulet and at least 1 ring. Other than that, the remaining 12 items can be anything which you may roll at your clvl (see appendix).
Furthermore, prices on all items (except rings, always 50000 and amulets, always 65000) increase with each clvl. If anyone knows exactly how much the prices increases, please contact me, otherwise I have to investigate it myself.
The gambling window won't be refreshed if another player is standing at the same NPC holding either shopping or gambling window open.
The prices can be affected by Gheed's Fortune, grand charm, 10-15 % reduced vendor prices https://diablo.fandom.com/wiki/Gheed's_Fortune
The prices can also be affected by Edge Runeword https://diablo.fandom.com/wiki/Edge_Rune_Word 15% reduced vendor prices
If you are gambling large amounts these are mandatory.
You cannot gamble Ethereal (eth) items, unless they are unique items with the ethereal mod.
When and where can I gamble?
Gambling can be done from 1 vendor in each act. Act 1 have Gheeds, act 2 have Elzix, act 3 have Alkor, act 4 have Jamella and act 5 have Nihlathak before you rescued Anya (quest 3), and Anya as soon as she is rescued. It doesnt matter what vendor you chose to gamble from, it doesn't improve your chance in any way, neither does the difficulty (normal, nightmare, hell) impact. Most people gamble on Hell because you will get maximum gold back when you sell your items.
The only thing that impacts what you can gamble and at what price is your clvl.
****IMPORTANT****The itemlevel of items you gamble is clvl -5 to +4. You will always gamble items within this interval. This means that if you are clvl 90, you will gamble items with itemlevel 85 to itemlevel 94. What itemlevel an individual piece will have is completely random, 1/10 chance. ****IMPORTANT***\*

At clvl 57+, you will always be able to gamble all different (normal) item types. Exceptional Quality and Elite Quality items follow 2 different equations in order to determine at what likelyhood (if any) your item will be of better quality than normal. So lets take both of these things, 1 at a time.
Before clvl 57, you won't see all different types of items always appear in the gambling window. In the appendix section is the complete table of all items and at what ilvl they will appear. I also compiled a list of what items that cannot be gambled. For logical reasons, there is a minimum itemlevel of 5 of all items in the gambling window.
What are the probabilities of gambling magic, rare, set and uniques?

Remember, though, that this is after the The equations for Exceptional upgrade and Elite Upgrades Happened as explained below.

How is it determined what item I will get?
The game does a number of different rolls before it finally determines what you will get.
  1. First the game rolls for Ilvl for all 14 items (12 items. Notice that these items can be more rings / amus, but the gambling window will always include at least 1 amulet and 1 ring)
  2. Then the game rolls what item type it will be, depending on the ilvl.
  3. If the ilvl is high enough to roll exceptional or elite upgrades of that item type, the game will do that. There are 2 seperate equations for exceptional and Elite upgrades. See below.
  4. Finally, when item type, ilvl and quality type is determined, the game will roll for rarity. After the inital 2 rolls, the above chances are used to determine rarity.

The equations for exceptional quality and elite quality upgrades are:
Exceptional upgrade: (Ilvl-qlvl)*0,9%+1%)
Elite Upgrade: (Ilvl-qlvl)*0,33%+1%)

Why should I gamble, for what reason?

Since PD2 has Player5 drops is not as viable to gamble here in order to become "rich" in the sense of value in Hrs (high runes). There is one mitigating factor, and that is that PD2s goldfind vastly outnumbers vanillas, but I wouldnt say this is good enough for it to justify gambling in order to increase your general wealth, especially since you can shop for ORBs and that value is hard to beat.
For money grabbers, there really only is 1 situation where it might be justifiable to do large amounts of gambling, and that is exactly at ladder reset. If you are first on ladder to pump out +3 amus that could maybe be justified in terms of "richness"but I would definitely argue that going for a magic find barb and stomp travincal faster and with more mf would definitely generate larger amounts of income. Then maybe slightly later you can alter into orb-gold-find and shop for orbs, but that isn't gambling, is it? :)
So why would we want to gamble in PD2?
Well, there are 3 reasons as far as i'm concerned.
  1. For crafting materials.
  2. For high chance to get gg magical and rare items (together with rerolling magical items with pgems and rare items with pskulls)
  3. To get items for LLD (Low Level Duels). (See my other guide)

What Items do I want to gamble? What clvl is the optimal clvl to gamble certain items?


A lot of items have a lot of different optimal clvls depending on what you want. This part of the guide is stricly for end-game and high-level, check my LLD-guide if you are out for lower level optimization.
* Lowest Clvl the affix can roll
**All affixes can roll
Regular Items of Value

Item Optimal Clvl for gambling
Magical circlets for +3 skills prefix + suffix 62
Magical Coronets for +3 skills prefix + suffix 53
Magical Tiara (upgraded coronet) for +3 prefix+suffix 99
Magical Diadem(upgraded coronet) for +3 prefix + suffix 99
Magical Amulets for +3 skills + suffix 65
Rare circlets +2 charskills 92+
Rare coronets +2 charskills 87+
Rare normal quality boots for trires + 30 frw 55
Rare exceptional quality boots for trires + 30 frw 99 (as high as possible)
Rare Crystal Sword fools + ias 60
Rare Military Pick fools + ias 64

*****Important***** If you are gambling for magic circlets and coronet, remember that only coronets can be upgraded in gambling window into tiara/diadems. Circlets will always remain circlets, which means that if you corrupt them their maximum possible sockets is 2. Coronets also have a maximum possible sockets of 2.
Magical Coronets however, if upgraded in gambling window to Magical Tiara (exceptional quality) or Magical diadem (elite quality) will have a chance to roll 3 sockets if corrupted. Only corrupt magical tiaras/diadems. If you get a good magical circlet / coronet don't corrupt it to get sockets, use the socket quest at Larzuk. Larzuk has a 50% chance of giving you 2 sockets, while corrupting only has a 1/6 (16,66%) chance to get 2 sockets. If you were to get a good rare circlet or coronet upgrade both circlet/coronet in cube (ral rune + thul rune + perfect ametyst) to get a tiara (exceptional quality) to roll for 3 sockets. *****Important****\*

What affixes should I look out for?
Rare items roll 3-6 affixes, and at most 3 prefixes and 3 suffixes, with 1 exception, jewels. Jewels can roll a maximum of 4 affixes. You want as many affixes as possible and as good as possible when you gamble, but what is good? Lets go through some items.

So how to interpret these tables? Well you can optimally chose 3 prefixes and 3 suffices from the list and combine your optimal boots / circlet / ring / amu. For example, A classic godly pair of boots is triple res (prefixes) + 30 frw +10 fhr +magic find / dexterity (suffixes). A godly circlet could have 20 allres, +2 cold skills, +90 mana (prefixes) and 60 life, 19 dex and 20 energy (suffixes). You can combine the prefixes or suffixes anyway but max 3 of each.

Rare Boots

Prefixes (How they roll) Suffixes (How they roll)
Dragon's (31-40 Mana) Of Speed (30% faster Run/Walk)
Emerald (31-40% Poison Resistance) Of Accuracy (6-9 dexterity)
Amber (31-40% Lightning Resistance) Of Balance (10% Faster Hit Recovery)
Ruby (31-40% Fire Resistance) Of LIght (+1 light radius, +15 attack rating)
Sapphire (31-40% Cold Resistance) Of Regeneration (+3-5 Replenish Life)
Godly (101-200% enhanced Defense) Of Wealth (40-80% Gold Find)
Glowing (+2 Light Radius) Of Fortune (16-25% Magic Find)
Of Frost Shield (5% chance to cast lvl 3 frost nova When40-80% struck)
Rare Circlets, Coronets, Tiaras, Diadems

Prefixes (How they roll) Suffixes (How they roll)
Platinum (+101-120 attack rating) Of Life (damage reduced by 4-7)
Visionary (1% to attack rating / lvl) Of Guarding (Magic damage reduced by 3)
Great Wyrms (+61-90 mana) Of the Magus (20% faster cast rate)
Deadly (21-30% enhanced damage) Of Quality (+7-8 Maximum damage)
Prismatic (16-20% to each resistance) Of Excellence (+6-9 Minimum damage)
Felicitious (5-10% Better chance of magic item) Of Fortune (+16-25 Better chance of getting magic item
Emerald (31-40% Poison Resistance) Of Balance (10% faster hit recovery)
Amber (31-40% Lightning Resistance) Of Regrowth (+6-10 to replenish life.
Ruby (31-40% Fire Resistance) Of Perfection (+16-20 Dexterity)
Sapphire (31-40% Cold Resistance) Of Wizardry (+16-20 to Energy)
Victorius (+2-5 Mana after each kill) Of the Sun (+5 To Light Radius +5% to attack rating)
Mechanics (+1-2 sockets) Of the Colossus (+41-60 Life)
+2 To skilltree skills, such as poison and bone skills or Elemental skills. The following Skill trees cannot roll: Barbarian Warcry and Barbarian Masteries, Amazon Javelin and spearskills and amazon Bow and crossbow skills. Of the Lamprey (+7-8% life stolen / hit)
+2 Charskills, such as amazon skills, paladin skills, etc. All can roll. Of the Vampire (7-8% Mana stolen per hit)
Of Defiance (Poison Length reduced by 75%)
Of Atlas (+21-30 Strength)
Of Speed (+30% faster Run/Walk)
Of Frost Shield (5% chance to cast lvl 3 frost nova when struck)
Of Teleportation (X charges of lvl X* teleport)
X*=It depends on the ilvl of the amu / circlet and the item type of the circlet. It can roll Skillvl 1 at -22 charges, skillvl 2-25 charges and skillvl 3-27 charges.
Rare Amulets

Prefixes (how they roll) Suffixes (how they roll)
Great Wyrms (+61-91 mana) Of Life (damage reduced by 4-7)
Prismatic (16-20% to each resistance) Of Guarding (Magic damage reduced by 3)
Felicitious (5-10% Better chance of magic item) Of the Apprentice (+10% faster cast rate)
Emerald (31-40% Poison Resistance) Of Fortune (+16-25 Better chance of getting magic item)
Amber (31-40% Lightning Resistance) Of Wealth (+40-80% Extra Gold from Monsters)
Ruby (31-40% Fire Resistance) Of Craftsmanship (+1 Maximum damage)
Sapphire (31-40% Cold Resistance) Of Excellence (+6-9 Minimum damage)
Victorius (+2-5 Mana after each kill) Of Balance (10% faster hit recovery)
Mechanics (+1-2 sockets) Of Regrowth (+6-10 to replenish life.
+2 To skilltree skills, such as poison and bone skills or Elemental skills. The following Skill trees cannot roll: Barbarian Combat skills, Amazon Javelin and spearskills and amazon Bow and crossbow skills. Of Perfection (+16-20 dexterity)
+2 Charskills, such as amazon skills, paladin skills, etc. All can roll. Of Wizardry (+16-20 to Energy)
Of the Sun (+5 To Light Radius +5% to attack rating)
Of the Colossus (+41-60 Life)
Of the Lamprey (+6% life stolen / hit)
Of the Vampire (7-8% Mana stolen per hit)
Of Defiance (Poison Length reduced by 75%)
Of Atlas (+21-30 Strength)
Of Frost Shield (5% chance to cast lvl 3 frost nova when struck)
Of Teleportation (X\* charges of lvl X\* teleport)
Rings

Prefixes (how they roll) Suffixes (how they roll)
Platinum (+101-120 Attack Rating) Of Protection (Damage reduced by 2)
Great Wyrm's (61-90 Mana) Of the Sentinel (Magic damage reduced by 2)
Felicitious (5-10% better chance of getting magic item) Of Chance (+5-15 Better chance of getting Magic items)
Rainbow (+8-11 to all resistances) Of Craftmanship (+1 Maximum damage)
Cobalt (+21-30% Cold res) Of Excellence (+6-9 Minimum damage)
Garnet (+21-30% Fire res) Of Regrowth (+6-9 Replenish Life)
Coral (+21-30 Lightning res) Of the Apprentice (+10% faster cast rate)
Jade (+21-30 Poison res) Of Sorcery (+11-15 to Energy)
Triumphant (+1 mana after each kill) Of the Mammoth (+31-40 Life)
Of the Lamprey (+7-8 Life stolen per hit)
Of the Vampire (+6 Mana stolen per hit)
Of Remedy (Poison Length reduced by 25%)
Of the Titan (+16-20 Strength)


What clvl is the optimal clvl to gamble certain items?
Since items you gamble are at an interval (-5 to +4 to your clvl, remember?), you will always have suboptimal affix-generation compared to gambling which is static (+5 to clvl) or crafting (which you can control). Here is a short explanation of how to determine at what clvl you should gamble your specific item type and the specific affix that isn't exemplified above (Boots,rings,amus,circlets)

Example - Rare crystal sword with 40 ias. (The affix calculator isn't working right now so ignore this part until the web site is fully operational)

  1. Go to https://planetdiablo.eu/diablo2/itemdb/affix_index.php?lang=en&version=lod&patch=111
  2. Find the item you are intending on gambling, and then choose the specific item type (normal/exceptional/elite) quality. Let ilvl be 99 so you can find the affix.
  3. With trial and error, learn at what ilvl the alvl coincides with what you are looking for ( for 40 ias Crystal sword, a suffix, alvl 46, i arbitrarly try ilvl 70 which results in alvl 65. I retry with ilvl 50 which renders alvl 45, and i retry with ilvl 51 = alvl 46. Then you simply add +5 to that results (remember interval is -5+4) and you have the highest chance possible to gamble that specific affix on that specific item type. That would be clvl 56. Remember, it differs for all item types so you gotta try each and every item seperately due to different qlvl! (except for rings and amulets which have qlvl 1 so ilvl=alvl)

*****IMPORTANT*****For gambling all Exceptional and Elite quality rare and magical items, it is almost always (I havent counted on it all, but I would say 99%) better to be as high clvl as possible for as high chance as possible to roll exceptional/elite quality compared to the amount of new affixes said item gets after certain clvls. What is described above only applies to normal quality items. However, if you have any doubts, do the calculation above.*****Important****\*

How fast can you gamble and how to gamble fast - in game video footage

Here is a video of me gambling for roughly 30 minutes, divided up into 2 different videos, where I gamble crystal swords for 943 gambling windows in 30 minutes.
https://www.youtube.com/watch?v=uutGfc5nLjQ ---Part 1
https://www.youtube.com/watch?v=_Jq6mSV_wrY --- Part 2

I use a simple 3-step technique that takes 15 seconds to master ;p
  1. Try to position yourself slightly behind or in front of the npc (i prefer behind because I want to move my mouse cursor down, if you want to move mouse cursor up, put yourself in front)
  2. Press The npcs with your mouse and the gambling sign with the mouse.
  3. Once the window is open, scan as quickly as you can and . Buy using right-click, its much faster than left-clicking and clicking yes...Yes I didnt know this when I published the videos of me gambling :) Then press esc-key while at the same time moving your mouse cursor slightly down/up depending on how you are positioned. Dont use mouse cursor to close gambling window. The goal is to make the npc highlighted as soon as the gambling window closes.
  4. Repeat step 2 and 3 ;p
A minor tip btw: If you are selling items, do it in trade window and not in gambling window. If you accidentally go to fast, you will be able to repurchase items you sold in trade window. IN gambling window, they are lost forever :(
The videos are not the the funnest experience to watch, but you will learn that I was able to perform 943 gambling windows during 30 minutes time. Remember, this included bying and selling crystal swords as well, so it was a regular gambling session.
That however was my absolute fastest, and im very old in age, so after that my brain was completely fucked up for hours lol. I would never have been able to have that speed in longer periods of time. Furthermore, I had roughly 10% faulty, meaning I missed about 10% of all crystal swords simply by going to fast. I also mispressed a couple of times and pressed trading instead of gambling but that is quickly solved :p
I am sure there are younger players who can keep up at that speed or go faster with 100% accuracy, but for me it was too fast.
I think a reasonable speed would be if you wanna do it for longer periods of time would be 1200-1500 windows / hour, but I wouldnt be surprised if there are players who can go as high as 2000 windows / hour with very good accuracy. It drained me extremely though so, I would just like to lower peoples expectations ;p
Adding to that, there aren't many situations you need to go that fast for longer periods of time. when you gambling for value, like amulets, circlets or even boots, you will use up your money way faster than that. Circlets are slower than amus / rings ofc, but more expensive so you would definitely use up all your money if you doing it at higher lvls. Ill try to add a cost-scheme as well in gold.
The longer periods of time is mostly significant for cheap single-target gambling, like I did above with only gambling crystal swords or items for LLD for example.

In depth examples of gambling Uniques - why it is not worth it to gamble for unique items , Frostburn, Bloodletter and Tyraels Might.

Frostburn
Lets take some practical examples!
We will choose a character at clvl 80 for our first 2 examples, and compare with a character at clvl 99.
Let us assume a specific gambling window as an example. Lets take the normal unique item Frostburn, completely arbitrarily.
  1. At clvl 80 you are high enough lvl for that item type to always have a chance to appear in gambling window (clvl 32, Gauntlets first appear at ilvl 27), so the chance of it actually appearing in window is 1/125 since we at clvl 80 have all items appear (there are 125 different items you can gamble). Since we have 12 different rolls of 1/125, we get 12/125 chance of 1 of em to be gauntlets, so roughly 10% chance. Remember though, that there is nothing that says you cant get double roll, or triple roll or more of the same item to appear. I dont think there is a limit, but 3 of the same item is the most ive seen. To get 1 gauntlets though, its roughly 10%.
  2. SO lets to through all the possible ilvls. We have a ilvl 75-84 roll, and each of those have a different chance to roll Normal Gauntlets. Lets take the to extreme values, ilvl 75, and ilvl 84.
  3. If we roll Gauntlets with ilvl 75, we first determine the chance to get exceptional upgrade with (ilvl-qlvl*0,9)+1. For 75, that is (75-54 (qlvl of war gauntlets))*0,9+1=19,9% chance. For elite roll we get (ilvl-qlvl)*0,33+1= (75-85)*0,33+1=-2,33%=0. All negative values = 0. So we get a 80,1% chance to roll normal gauntlets at ilvl 75. For ilvl 84, that would be (84-54)*0,9+1=28 + (84-85)*0,33+1= 0,67%= 28,67% chance to get elite or exceptional, meaning at ilvl 84 we have a 71,33% chance to get normal. So the interval for clvl 80 is 71,33%-80,1% chance to roll normal, with an avg of 75,7% chance.
  4. Finally, if we get a normal quality item, there is a 1/2000 chance of getting a unique.
So the total chance on average of getting frostburn at a single given gamble window is 12/125x75,7/100x1/2000=908,4/25 000 000=
1/27520=0,0036%, or, if we assume we get gauntlets in the gambling window, 1/2642= 0,04%
TL:DR - The chance of getting Frostburn unique at clvl 80 is 1/27520 in a single gambling window, or 1/2642 if gauntlets appear in the gambling window TL:DR

Bloodletter (The easiest exceptional unique to gamble) clvl 99
  1. 12/125 chance for short sword to appear in gambling window
  2. Gladius have qlvl 30, and at ilvl 99 we get (99-30)x0.9+1)= 63,1% chance to upgrade to gladius. 631/10000
  3. 1/2000 to get a unique gives us 12/125x6310/10000x1/2000= 1/33 016,3 in a specific gambling window
  4. So if short sword appears in gambling window we get 6310/10000x1/2000= 1/3169,5
TL:DR - The chance of getting Bloodletter in a single gambling window is 1/33016 and if short sword appears in gambling window ts 1/3169. TL:DR

Tyraels Might (On of the most difficult items to gamble)
Lets take another example, now with Tyraels might, since many people ask this.
The lowest clvl that tyraels can appear in the gambling window is 79, and the highest possible clvl you can have in game is 99, so lets compare those 2.
  1. At clvl 79 we got a 1/10 chance of getting high enough ilvl (83) to be able get sacred armor upgrade.
  2. At clvl 79, we first got a 12/125 chance of Ancient armor appearing.
  3. The chance of getting sacred armor upgrade (qlvl 85) is with ilvl 83 is:(83-85)x0,33+1)= 0,33% chance (1/333)Then the chance of it being Unique 1/2000And the rarity factor (im not 100% sure this works in gambling, but pretty certain. If anyone knows, pm me). 1/10, roughly.
  4. So the chance to gamble tyrales might at clvl 79 in a single gambling window is: 1/10x12/125x1/333x1/2000x1/10=1/693 750 000 ( in a single gambling window., with rarity factor. 1/ 69 375 000 without rarity factor. 1/66 600 000 if ancient armor appears in gambling window. (with rarity factor, 1/6 660 000 without)

  1. At clvl 94 and 99 it would be 12/125 for it to appear
  2. At clvl 94 and 99 it would be (94-85)x0,33+1)=3,97%=397/10000 and (99-85)x0,33+1)=5,62% or 562/10000 for it to turn into sacred armor.
  3. Then the chance of being unique 1/2000
  4. And the rarity factor 1/10 (roughly)
  5. At Ilvl 94 =12/125x397/10000x1/2000x1/10 4764 = 1/ 5 247 691 for it to appear in a specific gambling window with rarity facot,r and 1/524 769,1 without rarity factor.
  6. At ilvl 94 if ancient armor appears in window its 1/503 778 with rarity factor, and 1/ 50 377,8 without rarity factor
  7. At ilvl 99= 12/125x562/10000x1/2000x1/10= 1 / 3 706 998 for it to appear in a specific gambling window with rarity factor and 1/ 370 998 without rarity factor
  8. At ilvl 99 if ancient armor appears in gambling window its 1/ 355 871 with rarity factor and 1/35 587 without.
TL:DR - The chance of gambling Tyraels Might unique at clvl 79 is 1/ 693 750 000 ( or 1/ 69 375 000 without rarity factor) in a single gambling window, or 1/ 66 600 000 (or 1/ 6 660 000 without rarity factor) if sacred armor appear in the gambling window. The chance of gambling Tyraels might at clvl 99 is 1/ 3 706 998 - 1/ 5 247 691 - in a specific gambling window with rarity factor ( 1/ 370 699,8 - 1/ 524 769 - without rarity factor) or if you get ancient armor in your window its 1 / 355 981 - 1/503 778 with rarity factor or 1/ 35 587 - 1 / 50 377, 8 without rarity factor TL:DR

F.A.Q and discussion


Do magic find affect affect gambling?
No, it doesnt. Only Characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does gambling all the items in window increase chances of getting Uniques/sets?
No, it doesnt. Only Characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does the difficulty (normal, nightmare, hell) affect gambling chances?
No, it doesnt. Only characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does it matter what NPC you gamble at?
No, it doesnt. Only characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Does the number of players in game affect gambling?
No, it doesnt. Only characterlevel affects gambling. (And Gheed's fortune grand charm and Edge Runeword for prices)
Can I somehow see if its exceptional or elite quality item before I gamble?
Sry bro, you cant. The only minor disctintion you can make is between circlets and coronets. Both are of normal quality, but only coronets can upgrade to tiara (exceptional quality) and Diadem (Elite quality).


Appendix - What Items can you gamble when and what items can't you gamble

Items that cannot be gambled whatsoever.

Items that can be gambled and at what ilvl(the minimum ilvl is 5 so at clvl 1 all items from ilvl 1-5 can be gambled)

The most important websites - an absolute must to determine at what clvl to gamble.
Affix calculator (for magic, rare and crafting) : https://planetdiablo.eu/diablo2/itemdb/affix_index.php?lang=en&version=lod&patch=111
Shopping calculator: https://web.archive.org/web/20170503170454/http://members.iinet.net.au/~dcarson/shopcalc.html
Crafting recipies pd2 Wiki: https://projectdiablo2.miraheze.org/wiki/Crafting
Amount of sockets at what Ilvl: https://diablo2.diablowiki.net/Sockets

Thanks and credits - contact me

This guide is actually all me, so I would like to thanks myself ;p
If anyone finds anything that isnt correct in this guide, please msg me so I can correct it. Either here on reddit, or on trade site (hastmannen), or on discord, hastmannen#5902.
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