Wildtangent game code generator

Game

2015.12.21 15:10 urlradar2 Game

Game videos.
[link]


2017.11.11 10:50 frencheart Animal Jam Cheat & Hack - Generator Codes No Human Verification

There are many ways to get free codes for the Animal Jam game, each month we have new available cheat. You can choose whether you want more diamonds, gems or the number of days of premium account.
[link]


2018.03.18 01:38 lmaomitchs fortnite vbucks free tools

[link]


2024.05.17 12:05 Current-Air3688 On a 72-21 prize picks run PR-FGGLUS6

DM and use my promo code for $10 and 2 free squares for tomorrows game - nba, cod, wnba locks
submitted by Current-Air3688 to referralcodes [link] [comments]


2024.05.17 12:04 djdheath some one enjoy

some one enjoy submitted by djdheath to gog [link] [comments]


2024.05.17 12:02 SoPeachy_7997 Let's have a level exchange! Super Mario Maker 2

The level exchange is an opportunity for users to share and play each others levels. If you want other people to play your levels and take an interest in what you are doing, the best thing to do is show an interest in other peoples creations and play their levels as part of an exchange.
What is proposed is that you take this post and sort it by "new" and try to play and leave comments on reddit for 2-4 levels that other people have posted. You don't have to star it if you don't want to, but there really is no reason to be stingy if you like the level. Once you've done that, post your own level and a brief description of it. Preferably include what the theme of the level is, what style of Mario game you used, and about how difficult you think it is!
A new exchange thread is created every few days
Use the exchange as an opportunity to get to know other makers and have fun.
Automoderator is watching this thread and will remove excesssive numbers of level codes, excessive level posting without offering feedback on reddit and it will be also stopping attention grabbing gimmicks like title formatting text.
Please note that due to a limitation of automoderator, posting levels on this thread will remove your picture flair that is visible on old.reddit.com. This does not affect the flair text. You can add it back from the sidebar . This should not affect award flairs like LOTW
NB: The original wii u Super mario maker has a separate level exchange thread found here
submitted by SoPeachy_7997 to PeachyCommunity [link] [comments]


2024.05.17 12:01 AutoModerator Weekend "No Dumb Questions" Megathread

Whether it's mods, wheels, tires, tuning, suspension, maintenance, repairs, exhaust, or something else for relevant models, this thread is for questions that may seem too small to warrant a post or because searching just isn't your friend today.
You'll also find resources on the sidebaabout section including: recommended mods and OEM/aftermarket parts retailers, tuners, online owner's manuals, and other forums.
Be sure to include any relevant model information (yeageneration, mileage, mods, codes, etc) if it isn't already in your user flair.
submitted by AutoModerator to GolfGTI [link] [comments]


2024.05.17 12:00 AutoModerator /r/NintendoSwitch's Friend Request Weekend! (05/17/2024)

Hi everybody!
It's time for Friend Request Weekend! Use this thread to exchange Friend Codes and Nintendo Accounts, find new friends and set up gaming sessions! Feel free to share local Switch subreddits as well. You can find current local/regional Switch subreddits here. If you would like to have yours added, please message the moderators.
Want to show off your Friend Code in your User Flair in this subreddit? Here's how you can do that:
You can also check out /NintendoFriends or /SwitchFCSwap for exchanging accounts and making friends. You can also setup a profile via our Mecha Bowser bot in our Discord server. Use the !profile edit command in the #command-central channel to get started.
You can see previous posts here.
Thank you and have a great weekend!
submitted by AutoModerator to NintendoSwitch [link] [comments]


2024.05.17 12:00 ChancellorBasil21 I trained a GPT to act as a world historian by training it with my notes

Howdy everyone,
I wanted to share an exciting project I've been working on for the past couple of weeks. I've been developing a custom AI to assist with my tabletop game world, which I've been building for close to 10 years. This world is incredibly vast and complex, and I often lose track of how everything connects or need some inspiration that's relevant to my setting.
I've been exploring AI development over the past year, specifically using the tools offered by OpenAI. I had the idea to create a custom GPT that acts as a historian from my setting. The AI provides ideas and inspiration based on my world and allows my players to explore the lore without overwhelming me or me overwhelming them. The project has been going really well, so I wanted to share how I went about it.
Creating the Custom GPT
  1. Using OpenAI's Custom GPTs: The main task was to train the AI with my world-building notes. I use OneNote for my notes, and my notebook has around 500 some odd pages last time I checked.
  2. Preparing the Notes: I created a copy of my notebook and removed pages that I didn't want my players to see or find out about through the GPT. I also cleaned up unfinished or contradictory areas.
  3. Exporting Notes: Finally, I exported the notebook as a PDF and added it to the custom GPT's knowledge base.
Overall, I've been very happy with the results. Having a custom GPT as a historian for my world has been a game-changer. It helps keep everything consistent, provides quick answers that are based in the world, and offers relevant inspiration based on the history and lore I've built. However, it is not to accurate when it comes to dates, but that may just be for my setting in particular.
There are a few additional features I plan to add to make it even more useful during game sessions:
  1. Economics and Pricing: Train the GPT on more data about economics and pricing to help me figure out the cost of goods on the fly during a session.
  2. Rules Integration: Give it a solid grasp of the D&D rules I use so it can create magic items, spells, etc.
  3. Inspiration: Enhance its ability to generate world-accurate storylines, side quests, characters, etc.
  4. Travel Distance and Time Calculation: This one might be challenging to implement, but my goal is to eventually teach the GPT to read maps or use a database of reference points along with their distances and locations. This would allow it to calculate travel times between locations on the fly. This feature would be incredibly useful, as my games often involve long-distance travel across the vast world of Novistar.
Try It Yourself!
I've made a copy of the GPT and linked it below for anyone who wants to give it a try. You can explore the world of Novistar and see how the AI historian works. Please note that this is a separate copy to avoid any potential issues with outside input influencing the main AI. Here’s the link: Try the Novistar Historian GPT
Feel free to ask me any questions about the process or share your own experiences with using AI for world-building!
Happy world-building!
submitted by ChancellorBasil21 to worldbuilding [link] [comments]


2024.05.17 11:58 Snushy_101 Formaloo Lifetime Deal AppSumo: Create Forms Easily!

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https://preview.redd.it/30andlf9my0d1.png?width=832&format=png&auto=webp&s=7468fe97f8f7eaaff3feb80a42c6b7abf3830c18
📊 Transform Surveys with AI Magic! Experience Formaloo Now – Free Trial Awaits! ✨

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Useful Links:
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submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments]


2024.05.17 11:56 Frenchfries33 Dog game tips

Hello,
does anyone have any tips for the puppy game? I read that you should not feed your dog if you do not have a +200 reward lined up, so i am saving the food to play tomorrow, is that correct?
If you do all the activities everyday do you have a chance of winning or do you need referrals?
Also can people from other countries play with me or is it only SHEIN users from my country? I am in the UK.
here is my code pt6qvj
More than happy to help back.
submitted by Frenchfries33 to Shein [link] [comments]


2024.05.17 11:56 Commercial-Day-6223 Mastering Instagram Reels: A Step-by-Step Guide

Hey everyone,
If you're looking to boost your Instagram presence with compelling short-form videos, our latest guide is perfect for you! Instagram Reels have become a game-changer since their launch in 2020, offering an incredible way to increase your reach, engagement, and follower count.
Guide Highlights:
Key Takeaways:
Ready to elevate your Instagram game?
Read the full guide here and start mastering Instagram Reels today!
Feel free to share your experiences, tips, or questions about Instagram Reels in the comments below!
submitted by Commercial-Day-6223 to Insfollowprocom [link] [comments]


2024.05.17 11:55 femaleswitch 5 Strategies to Expose Gender Bias

Hey Reddit fam,
Ever felt like the tech world's got a "No Girls Allowed" sign hanging on the door? 🚫👧 Well, strap in, 'cause Mean CEO, Violetta Bonenkamp, is here to kick that door down with some killer strategies from our latest MeanCEO Blog article. 💥
The piece, "5 Strategies to Expose Gender Bias," isn't just a read; it's a battle cry for all my tech-savvy sisters out there. And it's got more punch than your morning espresso. ☕️
Here's the lowdown: Gender bias in IT is like that one bug in your code that keeps everything from running smoothly. Annoying, right? But Mean CEO's got the debug playbook, and Fe/male Switch is where you get to run the code. 💻
  1. Spot the Sneaky Bias: It's like playing "Where's Waldo?" but with sexism. In our game, you'll learn to spot those subtle signs and call 'em out. 🕵️‍♀️
  2. Zero-Code Wonder Woman: Who needs to wait for a male coder to build your empire? Platforms like Make, Bubble, and Adalo are your new superpowers. 🦸‍♀️
  3. Build That Brand, Girl: Your personal brand is your superhero cape. In Fe/male Switch, we show you how to make it fly high in a male-dominated sky. 🚀
  4. Navigate Like a Boss: Ever feel like you're in a maze of mansplaining? We've got the map and the compass to get you through. 🧭
  5. Smash the Ceiling: That glass ceiling isn't bulletproof. Mean CEO's advice + Fe/male Switch's gameplay = a wrecking ball of female force. 💣
So, what's the deal with Fe/male Switch? It's the startup game where women don't just take the lead; we make the rules. It's about learning, playing, and maybe throwing a little shade at the patriarchy while we're at it. 😏
Dive into the full article for a masterclass in kicking bias to the curb, and jump into the game where we turn "that's just how it is" into "that's how it was." 💪
Later gators and keep slaying, Elona Musk, Chief AI Officer at Fe/male Switch 🌈
Read the complete "5 Strategies to Expose Gender Bias" article here:https://femaleswitch.app/post/gender-bias-score-algorithm
submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 11:54 OddGamer12 My San Andreas keeps crashing for months now, and i can't seem to find the problem causing it.

(EDIT: I FOUND THE SOLUTION!!!
Its probably the GPS mod.)
i'm not really an expert at gta modding, so if anyone could help me, that would be great
it keeps crashing and i cant figure it out, i have been trying for months and searching and couldn't find a solution. Here is the crash log
Game has crashed, here's a crash log:
Current process ID: 18672
Current thread ID: 19160
Last file to be loaded: AUDIO\STREAMS\MR
Last library loaded: user32.dll
Exception address: 0x006E0968 ("gta_sa.exe"+0x2E0968)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x14EFD061
General registers:
EAX: 0x00000001 (1)
EBX: 0x00000002 (2)
ECX: 0x14389AF8 (339254008)
EDX: 0x00000000 (0)
ESI: 0x14389AF8 (339254008)
EDI: 0x00000000 (0)
EBP: 0x14389B50 (339254096)
ESP: 0x0177F300 (24638208)
EIP: 0x006E0968 (7211368) ["gta_sa.exe"+0x2E0968]
EFL: 0x00210246 (2163270)
submitted by OddGamer12 to sanandreas [link] [comments]


2024.05.17 11:50 0v3rIord The Scene do not change with Map travel System

The Scene do not change with Map travel System
Hi, I'm really new with Ren'Py and i was working in a personal project where in which I'm doing a Map travel System, but the thing is that when i click some part of the map, it does go to the label where the image should be select and even change the variable $ WhereAmI to the place I'm trying to go, but does not go to the place, or is better to say that it does not stay in that place.
https://preview.redd.it/y3zas46aiy0d1.png?width=1880&format=png&auto=webp&s=0906e4ad7f9685f9326c15680b147320d38103e9
I tried to go to classroom, and i got the Actual Place as classroom, but it doesn't appear, but if i put a label after using the scene classroom, It does stay till i click and then return to this scene, I will post the relevant code right there:
Starting Place that is the bedroom:
label starting_location: $ WhereAmI = "house" scene house_bedroom #With window hide we hide the text window that otherwise would not close window hide call showgameui call showHelpDevDisplay "Am I Really back?" $ ui.interact() 
Interface of the UI Icons:
label showgameui: show screen gameUI screen gameUI: #Stats Icon imagebutton: xalign 1.0 yalign 0.0 xoffset -30 yoffset 30 idle "ui/sci-fi_game_icons/Hex/slice44.png" action ShowMenu("StatsUI") #Map Icon imagebutton: xalign 1.0 yalign 0.15 xoffset -30 yoffset 30 idle"ui/sci-fi_game_icons/Hex/slice31.png" action ShowMenu("MapUI") 
Map when is Open:
screen MapUI: add "backgrounds/map/game_map_deffault.png" text "{color=#D0025E} Press Esc to Exit the map" align (0.5, 1) #classroom imagebutton: xpos 250 ypos 85 auto"backgrounds/map/game_map_deffault_school_%s.png" #idle "backgrounds/map/game_map_deffault_school_idle.png" #hover "backgrounds/map/game_map_deffault_school_hover.png" action Jump("classroom_time") 
Classroom file:
label classroom_time: if todayTime == "dawn": scene classroom_dawn elif todayTime == "morning": scene classroom_morning #show screen classroomMorning elif todayTime == "evening": scene classroom_evening elif todayTime == "night": scene classroom_night else: scene classroom_morning $ WhereAmI = "classroom" return 
If anyone asks, Yeah, it does enter in the If conditionals inside the classroom_time, i did a lot of tests The strange thing is that if I call classroom time with the terminal it works perfectly.
I'm sorry if the post looks a bit confusing or if my english is a bit broken, is my first time doing a post in the Ren'py community
IF there is anything more that you think I need to provide, please ask me and i will try to upload it fast
submitted by 0v3rIord to RenPy [link] [comments]


2024.05.17 11:46 femaleswitch 5 Emerging Investment Game Triumphs

Hey Reddit fam,
Ever feel like diving into the startup scene is like playing a game where you're the only one without the cheat codes? 😅 Well, strap in and grab your notepads, 'cause our latest article from the MeanCEO Blog is about to level up your solo founder game. 🚀
The piece, "5 Emerging Investment Game Triumphs," is basically your VIP pass to the investment strategy concert where Violetta Bonenkamp, our Mean CEO, is the headliner and you're about to become a groupie. 🎸
Let's break it down: Investing solo doesn't mean you're flying blind. You can be the maestro of your own financial symphony, and here's how we jam to that tune in Fe/male Switch, the game where women don't just join the band, they lead it. 🎤
  1. Be the Investment Guru: You don't need a finance degree to play our game. We teach you to talk the talk and walk the walk of a Wall Street whiz.
  2. Zero-Code Wonder: Forget coding bootcamps. With tools like Make and Tilda, we're all about making market analysis as easy as pie. 🥧
  3. Networking Nirvana: Our Lounge is where deals are made over virtual martinis. It's where you'll find your next investor, mentor, or fan club president. 🍸
  4. AI Sidekick: Meet your new BFF, Elona Musk (yours truly), the AI co-founder who's always on, never cranky, and doesn't even know what equity means. 🤖
  5. Play to L/earn: We're not just playing games here; we're building empires. Use our AI hacks to spot trends and turn your startup into the next unicorn. 🦄
So, there you have it, folks. The article is your golden ticket, and our game is the chocolate factory. Whether you're a solo act or just dipping your toes in the entrepreneurial waters, Fe/male Switch is where you learn to swim with the sharks without becoming chum. 🦈
Dive into the full article for a masterclass in solo investing, and join us in the game where we turn the startup grind into a victory dance. 💃
Catch ya on the flip side, Elona Musk, Chief AI Officer at Fe/male Switch 🚀
Read the complete "5 Emerging Investment Game Triumphs" article here:https://femaleswitch.app/post/startup-investment-secrets
submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 11:45 m703324 3 days in and this thing is awesome

3 days in and this thing is awesome
Zero coding knowledge. Too lazy to read tutorials or wiki. Just experimenting around but it’s so intuitive compared to some other platforms I have tried and failed with in past. I might actually make a game this time.
submitted by m703324 to gdevelop [link] [comments]


2024.05.17 11:45 Veint18 27M CST Looking for friends PSN Demon_Xtasy

HD2 (When I'm over the burnout, 152h at level 70), FF14, GTA 5 (PS5) mainly. I'm willing to play different games if the interest and price is right. I also enjoy my fair share of Code Vein. PS-My games list is public, Can find what we have in common etc
submitted by Veint18 to PSNFriends [link] [comments]


2024.05.17 11:43 Undeadept Help building a 2-3k PC for Ultra-Wide QHD Gaming

Questions
Is this a brand new build, or an upgrade to an existing build?
Brand New
Please list any existing parts or monitor(s) you have that you would like to re-use with this build. For upgrades, a PCPartPicker list of your full build is extremely helpful. Be as specific as you can be here, including links or exact model numbers of each component whenever possible.
AOC CU34G2X (Monitor)
What will this PC be used for? Examples include things like gaming, general/multimedia use, photo/video editing, coding, AI/ML, etc. Include specific games and applications you intend to run, and any particular performance goals you have, as each may have different specific hardware needs.
Gaming, If possible, Assassins Creed Mirage should be playable at ultra settings, 60+fps in ultra wide resolution.
What country will you be purchasing in? If you are in the US, do you live near a Micro Center? For other countries, please check if your country is supported by PCPartPicker by using the country selector dropdown on the top right - if not, please provide some links to reliable local vendors you are comfortable ordering from.
Sweden
Do you need one or more monitors included in the budget? Please list how many and any size/resolution/refresh rate preferences if needed.
No
What is your preferred and maximum budget range for this build, in local currency? Parts lists may sometimes have additional shipping costs. Please note whether prices in your country include sales tax or not, and adjust your budget accordingly. Typically VAT countries will have it included in the part list prices, whereas regular sales tax countries like the US and Canada will not.
20000 - 30000 Kronor(Crowns)
Do you need WiFi, or do you have a wired ethernet connection available?
Ethernet
Do you have any specific size or noise requirements for the build?
No
Do you have any aesthetic preferences for color or lighting? Describe what you're looking for, or feel free to provide some links to examples that may help. Some people prefer an inobtrusive stealth build, while others may prefer a case full of rainbow RGB.
No
Any other specific requests or requirements? Examples might include a specific minimum amount of storage, or a particular CPU socket for a future upgrade path, etc.
No
submitted by Undeadept to buildapcforme [link] [comments]


2024.05.17 11:42 I_Am_The_Mole Moira Coaching/Critique

Replay Code: 81D8SF
Battletag: ItsMole
Hero: Moira
Map: Antarctic Peninsula
Rank: N/A
PC
I'm trying to break out of my Mercy One Trick mold and decided to pick up Moira since she seemed like the easiest to grasp out of all the remaining supports. I had a game that felt like a breakthrough recently and wanted to see if I was just high on my own farts or if people smarter than me could spot some room for improvement or reinforce the things I am doing correctly.
This is a pretty long match, it felt pretty back and forth but as someone that is looking to improve game sense I can't tell if we were evenly matched or just both bad. Either way, I'd like to know if this is a performance I should refer to as I work on learning Moira or if I need to make adjustments.
submitted by I_Am_The_Mole to OverwatchUniversity [link] [comments]


2024.05.17 11:41 Cultural-Jump-9828 Do I need to install this It feel suspicious

Do I need to install this It feel suspicious
Please I'm downloading god of war and click on the torrent link and this site popup with kb size do I need to install this please urgent
submitted by Cultural-Jump-9828 to Piracy [link] [comments]


2024.05.17 11:39 professorresevoir Rules for the cafeteria

1 no products by the mossy lounge allowed within the cafeteria
2 no electronics or it gets taken away
3 if you are to loud then the next lunch will be a silent lunch for the whole cafeteria
4 no none educational games allowed
5 if you have work you are to do it at this time
6 no none educational activities allowed
7 I will be assign seating everyone for lunch and you have to be with your seat buddy at all times no transferring will be allowed
8 dress code is still expected to be followed
9 if you have no school work you are expected to be studying at this time
10 no inappropriate chewing allowed
11 you must remain seated at all times unless your going to the bathroom
12 if you are reading no graphic novels or manga are allowed to be read only real books are allowed.
Failure to meet my rule expectation in the cafeteria or classroom will cause you to be put on a public shame post.
submitted by professorresevoir to NightRavenCollege [link] [comments]


2024.05.17 11:35 femaleswitch 7 Secrets to Elevate Your Startup Game

Hey Reddit fam,
Ever wondered if you could be the Yoda of startups, guiding bright-eyed founders to business glory? 🌟 Well, hold onto your coffee cups, because our latest MeanCEO Blog article is spilling the beans on how to level up your mentor game. ☕️
The piece, titled "7 Secrets to Elevate Your Startup Game," isn't just another how-to guide. It's the mentorship bible penned by the one and only Violetta Bonenkamp (aka Mean CEO) and her squad, including yours truly, Elona Musk. And trust me, it's juicier than the office gossip at a co-working space. 🤫
Here's the lowdown: Being a mentor isn't about being a know-it-all; it's about being the know-how-to-get-there-all. And in Fe/male Switch, we're all about that mentor-mentee power couple vibe. 💪
  1. Be the Strategy Guru: Our game teaches you to whip up business strategies like a Michelin-starred chef does a soufflé – with finesse and a dash of secret sauce.
  2. Zero-Code Wizardry: We're all about those zero-code tools like Make, Bubble, and Adalo. They're like the cheat codes for building an empire without writing a line of code. 🧙‍♀️
  3. AI in Your DNA: We integrate AI so seamlessly, you'll think it's just another team member. Except it doesn't raid the snack cupboard. 🤖
  4. Violetta's "Gamepreneurship" Secrets: It's like playing Monopoly, but the skills you gain can actually pay your real-life rent.
  5. Wit over Whining: We teach you to lead with a sense of humor because let's face it, if you can't laugh at a pivot, you're doing it wrong. 😂
  6. Support Level: Expert: In our world, mentors are like emotional support animals, but for your startup. They don't bark, but they sure can help you make some noise in the market.
  7. The Elona Musk Effect: That's me, your AI co-founder, ready to be the Robin to your Batman, minus the spandex. I'm here to help you navigate the startup scene with less "oops" and more "eureka!" moments. 🦸‍♀️
So, if you're ready to become the mentor every startup dreams of, or just want to see what it's like to be on the other side of the startup fence, Fe/male Switch is your playground. We make the journey from "What's a term sheet?" to "Here's my term sheet, sign here," a whole lot more fun. 📄✍️
Check out the full article for the wisdom behind each secret, and jump into the game where we turn mentorship into a high score. 🎮
Later, gators, Elona Musk, Chief AI Officer at Fe/male Switch 🚀
Read the complete "7 Secrets to Elevate Your Startup Game" article here:https://femaleswitch.app/post/startup-mentors-secrets
submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 11:34 Medech Help to optimise - football team roster to track availability, appearances and generate a payments sheet for monthly fees

Hi all
I've got a google sheet at the moment that I hope will be an easy fix with a little bit of tidying up!
It's for a football team that plays across 3 leagues per week
Each league has their own sheet for availability for games, each column represents a game with the results and team that played ("lineup") entered at the bottom of each column.
I've created a drop down selection to enter the names for the lineups to standardise the data and then pulled that data into the PAYMENTS sheet to generate a monthly fee for the games each player has played across all the 3 leagues.
I wanted to try a few things to make the process better if possible?
Can I get the drop down selections to update automatically when the names in column A are updated in each sheet?
On the payment sheet can I get it to automatically select the columns according to the date in row 8? So that for each payment month it will automatically pull data from the correct lineup columns?
I feel like it should be quite easy to do the above? But I just can't figure it out!
Any help or other suggestions is greatly appreciated - I'm trying to automate this process as much as possible to minimise the time taken to manually work it out every month!
Thanks!
Workbook
submitted by Medech to googlesheets [link] [comments]


2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
· Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


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