Mac os x theme for curve 8320

r/MacApps

2010.06.03 14:55 giftedmunchkin r/MacApps

MacApps is a one stop shop for all things related to macOS apps - featuring app showcases, news, updates, sales, discounts and even freebies.
[link]


2008.01.25 07:48 OS X

Reddit's home of all things OSX.
[link]


2010.03.03 23:02 ReaverXai r/macgaming

The home for gaming on Mac machines! Here you will find resources, information, and a great community of gamers.
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2024.05.17 12:23 archimedeancrystal Is There a Way to Make Edge Change Browser Theme When It Switches Beyween Light/Dark Modes?

Is There a Way to Make Edge Change Browser Theme When It Switches Beyween Light/Dark Modes?
Is there an extension, flag or script to make Edge switch to a different theme when it changes between light and dark mode? I always configure macOS and Windows desktop to change to an appropriate wallpaper when switching modes. It would be nice to do the same with Edge. I couldn't find anything by searching for extensions with "theme" in the name.
https://preview.redd.it/kvr26b862z0d1.png?width=1952&format=png&auto=webp&s=db9c7c347e0e0aafb7656150fa4258ba76a9e439
submitted by archimedeancrystal to MicrosoftEdge [link] [comments]


2024.05.17 10:46 amerpie Zavala, a minimalist, open-source, free outliner

If you use an outliner to plan, sketch out ideas or help you write and you don't need the bells and whistles required for heavy academic work, check out Zavala by developer Maurice Parker. A universal app with offline capability and full iCloud syncing, Zavala has some features like custom fonts, not found in more expensive products like Omni Outliner, Cloud Outliner or Bike.
Full review with screeshots
Zavala web site (vincode.io)
submitted by amerpie to macapps [link] [comments]


2024.05.17 07:37 Ok_Independent_1230 PULSAR MODULAR P11 ABYSS

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2024.05.17 07:14 Ok_Independent_1230 IZOTOPE RX 10 ADVANCED

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2024.05.17 06:54 Ok_Advertising4419 Is PRO X SUPERLIGHT 2 compatible with macbook pro?

Just a newbie on macOS and the laptop. Just wanna know thoughts on this. also on the pro x keyboard. I do need an extension hub for both of these also right?
submitted by Ok_Advertising4419 to logitech [link] [comments]


2024.05.17 06:32 Ok_Independent_1230 SERUM

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2024.05.17 06:30 soft_tree111 Adobe Premiere Pro Best Video Editor for Windows - Reddit

Adobe Premiere Pro Best Video Editor for Windows - Reddit
Adobe Premiere Pro is widely regarded as one of the top video editing software options available, particularly for professional and semi-professional video creators, including YouTubers. Here’s a detailed look at its features, pros, cons, and more:
Adobe Premiere Pro Best Video Editor for Windows - Reddit
Get here FREE for Lifetime [ Fileoffline ]

Key Features

  1. Advanced Editing Tools:
    • Timeline Editing: Offers a highly customizable and flexible timeline that supports multiple layers of video, audio, and effects.
    • Keyframing: Allows precise control over effects, transitions, and animations.
    • Multicam Editing: Supports multicam editing, which is essential for projects involving multiple camera angles.
  2. Color Correction and Grading:
    • Lumetri Color Panel: Provides powerful color grading tools and real-time color correction capabilities.
    • Scopes: Includes waveform, vectorscope, and histogram to ensure accurate color representation.
  3. Effects and Transitions:
    • Built-in Effects: Comes with a vast library of video and audio effects, including transitions, blurs, and more.
    • Third-Party Plugins: Supports a wide range of third-party plugins to extend functionality.
  4. Audio Editing:
    • Essential Sound Panel: Offers professional audio editing and mixing tools.
    • Adaptive Noise Reduction: Includes tools for reducing background noise and enhancing audio clarity.
  5. Integration and Collaboration:
    • Creative Cloud Integration: Seamlessly integrates with other Adobe Creative Cloud apps like After Effects, Photoshop, and Audition.
    • Team Projects: Facilitates collaborative editing and version control for teams working on shared projects.
  6. Formats and Resolutions:
    • Broad Format Support: Supports virtually any video format and resolution, including 8K and VR.
    • Proxy Workflow: Allows for smooth editing of high-resolution footage by creating low-resolution proxies.

Pros

  • Professional-Grade Tools: Offers comprehensive tools for professional video editing, suitable for film, TV, and online content.
  • Frequent Updates: Regular updates ensure that users have access to the latest features and improvements.
  • Extensive Tutorials and Community Support: A large user base and extensive online resources make it easier to learn and troubleshoot.
  • Cross-Platform: Available on both Windows and macOS.

Cons

  • Subscription-Based Pricing: Requires an ongoing subscription, which can be expensive over time (part of the Adobe Creative Cloud).
  • Steep Learning Curve: Its extensive features and professional-grade tools can be overwhelming for beginners.
  • Resource Intensive: Demands significant computing power, requiring a high-performance PC or Mac for optimal use.

Pricing

Adobe Premiere Pro is available through a subscription model as part of Adobe Creative Cloud. The individual subscription costs around $20.99 per month (as of 2024), though Adobe often offers discounts and bundles with other Creative Cloud apps.
Get here FREE for Lifetime [ Fileoffline ]

Ideal Users

  • Professional Video Editors: Those who require advanced tools for high-quality video production.
  • YouTubers: Content creators who need robust editing capabilities and seamless integration with other Adobe tools.
  • Filmmakers: Professionals working on short films, documentaries, and feature films.
  • Marketing Professionals: Teams producing high-quality promotional videos.

Conclusion

Adobe Premiere Pro remains a top choice for video editing due to its powerful features, professional-grade tools, and seamless integration with other Adobe products. While it may be challenging for beginners and comes with a higher cost due to its subscription model, its capabilities make it worth the investment for serious video editors and content creators.
submitted by soft_tree111 to activeprograms [link] [comments]


2024.05.17 06:05 soft_tree111 Final Cut Pro X Video Editor Software for Windows PC - Reddit

Final Cut Pro X Video Editor Software for Windows PC - Reddit
Final Cut Pro X (often abbreviated as FCPX) is Apple's professional video editing software, renowned for its powerful features and optimized performance on macOS. It is a popular choice among video editors, including YouTube creators, due to its advanced capabilities and user-friendly interface.
https://preview.redd.it/pyjuzfg7vw0d1.png?width=800&format=png&auto=webp&s=23ee65afe23d796a3882847790d2c44c84fb1646
Get here FREE for Lifetime [ FileOffline ]

Key Features

  1. Magnetic Timeline:
    • Dynamic Editing: The magnetic timeline allows clips to automatically snap into place, preventing gaps and making it easier to rearrange sequences.
    • Compound Clips: Group multiple clips into a single, manageable clip for streamlined editing.
  2. Advanced Color Grading:
    • Color Wheels and Curves: Provides detailed control over color correction and grading with professional-grade color wheels and curves.
    • HDR Support: Supports High Dynamic Range (HDR) for more vibrant and realistic colors.
  3. High Performance:
    • Optimized for macOS: Takes full advantage of Mac hardware, providing smooth and fast performance, especially on the latest Apple Silicon Macs.
    • Background Rendering: Automatically renders effects and transitions in the background, ensuring uninterrupted editing.
  4. Motion Graphics and Effects:
    • Motion Integration: Seamlessly integrates with Apple Motion for advanced motion graphics and visual effects.
    • Built-in Effects: Comes with a wide range of built-in effects, transitions, and titles.
  5. Multicam Editing:
    • Multi-Camera Support: Easily sync and edit footage from multiple cameras with intuitive multicam editing tools.
  6. 360-Degree Video Editing:
    • VR Support: Provides tools for editing and exporting 360-degree video content.
  7. Audio Editing:
    • Advanced Audio Tools: Includes tools for audio cleanup, mixing, and effects.
    • Surround Sound Support: Supports multi-channel audio for creating immersive soundscapes.
  8. Media Management:
    • Libraries and Events: Organize media with libraries, events, and projects, making it easier to manage large amounts of footage.
    • Keyword Collections: Use keywords to tag and organize clips for efficient searching and sorting.

Pros

  • Optimized for Mac: Delivers excellent performance and stability on macOS, especially with Apple Silicon processors.
  • User-Friendly Interface: Combines professional features with an intuitive and easy-to-navigate interface.
  • One-Time Purchase: Unlike many competitors, Final Cut Pro X is available as a one-time purchase ($299.99), with free updates.
  • Robust Feature Set: Offers advanced features suitable for professional editing, including color grading, motion graphics, and audio editing.

Cons

  • Mac-Only: Exclusively available for macOS, limiting access for Windows users.
  • Learning Curve: While user-friendly, mastering its advanced features requires time and practice.
  • Initial Cost: Higher upfront cost compared to subscription-based models, though it can be more economical in the long run.

Pricing

Final Cut Pro X is available on the Mac App Store for a one-time purchase of $299.99. This price includes all future updates, making it a cost-effective option for long-term use.
Get here FREE for Lifetime [ FileOffline ]

Ideal Users

  • Professional Video Editors: Those working on high-end video production who require robust tools and fast performance.
  • YouTubers: Content creators looking for advanced editing capabilities and seamless integration with other Apple software.
  • Filmmakers: Professionals and indie filmmakers who need powerful editing and color grading tools.
  • Educational Institutions: Schools and universities using Mac systems for teaching video production.

Conclusion

Final Cut Pro X is a top-tier video editing software that offers powerful features, a user-friendly interface, and optimized performance on macOS. Its one-time purchase model is attractive for long-term users, and its advanced capabilities make it a favorite among professional editors, YouTubers, and filmmakers. While it is exclusive to Mac users, its strengths in performance, features, and ease of use make it a compelling choice for anyone in the Apple ecosystem.
submitted by soft_tree111 to u/soft_tree111 [link] [comments]


2024.05.17 05:47 Ok_Independent_1230 AFFINITY PHOTO

INSTRUCTIONS ARE IN THE FOLDERS
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WIN - v1.10.4.1998 (362.09 MB)
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2024.05.17 05:44 soft_tree111 DaVinci Resolve – Best Video Editor Software for YouTubers (Windows) - Reddit

DaVinci Resolve – Best Video Editor Software for YouTubers (Windows) - Reddit

DaVinci Resolve – Best Video Editor Description:

DaVinci Resolve is a comprehensive video editing software known for its advanced color grading capabilities, robust editing tools, and professional-level features. It is widely used in the film and television industry, as well as by YouTube creators looking for a powerful and versatile editing solution.
Key Features
  1. Professional Editing Tools:
  • Non-Linear Editing: Offers a non-linear editing interface with a flexible timeline and support for multiple layers of video and audio.
  • Trim and Edit Modes: Includes various edit modes (e.g., trim, ripple, roll) for precise control over video editing.
2. Advanced Color Correction:
  • Color Grading: Renowned for its industry-leading color grading tools, including color wheels, curves, and advanced color matching.
  • Color Management: Supports HDR and wide color gamut, ensuring accurate color representation and grading.
3. Fusion Visual Effects:
  • Integrated VFX: Provides a built-in Fusion page for advanced visual effects and motion graphics, including compositing, keying, and particle effects.
4. Fairlight Audio:
  • Audio Post-Production: Includes a comprehensive set of audio editing and mixing tools, such as EQ, dynamics, and 3D audio support.
  • ADR and Foley: Support automated dialogue replacement (ADR) and Foley sound effects for professional audio post-production.
5. Collaboration:
  • Multi-User Collaboration: Allows multiple users to work on the same project simultaneously, making it ideal for team projects.
  • Version Control: Tracks changes and manages different versions of the project efficiently.
6. Media Management:
  • Organize and Manage: Provides powerful media organization tools, including metadata tagging, smart bins, and clip markers.
  • Proxy Workflow: Supports proxy editing for handling high-resolution footage more efficiently.
7. High-Resolution Support:
  • 4K and Beyond: Supports up to 8K resolution and various professional formats, ensuring compatibility with high-end production needs.
8. Free and Studio Versions:
  • DaVinci Resolve (Free): Offers a robust set of features at no cost, including professional editing and color grading tools.
  • DaVinci Resolve Studio (Paid): Adds advanced features such as 3D tools, higher GPU performance, and additional effects, priced at $295.

Pros

  • Professional-Grade Features: Offers an extensive range of tools for video editing, color grading, VFX, and audio post-production.
  • Free Version Available: The free version is highly capable and suitable for most editing needs, providing significant value.
  • All-In-One Solution: Combines multiple aspects of post-production (editing, color, VFX, audio) in a single software package.
  • Cross-Platform: Available on Windows, macOS, and Linux, providing flexibility across different operating systems.

Cons

  • Steep Learning Curve: The extensive feature set can be overwhelming for beginners, requiring time and effort to master.
  • Resource Intensive: Requires a powerful computer, particularly for high-resolution and complex projects, to run smoothly.
  • Interface Complexity: The interface, while powerful, can be complex and may take time to navigate effectively.

Pricing

  • DaVinci Resolve (Free): Offers a comprehensive set of features at no cost, making it one of the most powerful free video editing tools available.
  • DaVinci Resolve Studio: Priced at $295, the Studio version includes advanced features such as 3D tools, enhanced GPU acceleration, and additional effects and plugins.
Get here FREE for Lifetime [ FileOffline.com ]

Ideal Users

  • Professional Editors: Those in the film and television industry who require advanced color grading and post-production tools.
  • YouTubers: Content creators seeking professional-level editing and color correction capabilities.
  • VFX Artists: Professionals who need integrated visual effects and motion graphics tools.
  • Audio Engineers: Users who require robust audio editing and mixing capabilities within their video projects.

Conclusion

DaVinci Resolve is a top-tier video editing software that stands out for its advanced color grading, comprehensive editing tools, and integrated VFX and audio post-production capabilities. Its availability as a free version makes it accessible to a wide range of users, from beginners to professionals. While it has a steep learning curve and demands a powerful computer, its professional-grade features make it an excellent choice for serious video editors, filmmakers, and YouTube creators looking to elevate their content.
Best Video Editor Software for YouTubers (Windows) - Reddit
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2024.05.17 05:30 Ok_Independent_1230 MICROSOFT OFFICE 2021 PROFESSIONAL PLUS

INSTRUCTIONS ARE IN THE FOLDERS
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2024.05.17 05:27 Ok_Independent_1230 FIX MY iPHONE

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2024.05.17 04:16 FSWidgets FSWidgets Navigator for iOS

FSWidgets Navigator for iOS
FSWidgets Navigator for iOS
Australian map app developer FSWidgets has released a new product on the App Store.
FSWidgets Navigator is a completely new iOS map app for flight simulation, built from the ground up on a foundation of native Apple Maps. This ensures a beautiful edge to edge map, the smoothest experience and makes possible a track-up map orientation option.
The app comes packed with 40 aero charts, world nav data and airport information, all powered by the AWS Cloud which translates to a light footprint on the device storage (28.2 MB).
Flight plans in various formats are supported and can be easily imported using Dropbox or the default iOS way (Finder for Mac, iTunes for Win).
A single app purchase can be run on iPhone, iPad or Mac (M1 + macOS Ventura or later).
It supports the most popular flight simulators - MSFS, P3D, FSX, X-Plane and Aerofly FS.Learn more:
Connectivity to the flight simulator is provided by the free FSWidgets Connect utility:
submitted by FSWidgets to Flightsimulator2020 [link] [comments]


2024.05.17 03:07 businessnewstv How to accept credit card payments for your Choreography Business in 2024

Introduction to accepting credit card payments

In today's digital age, accepting credit card payments has become a necessity for businesses, including choreography businesses. The convenience and security offered by credit card payments make it an ideal option for customers and businesses alike. This article aims to provide a comprehensive guide on how to accept credit card payments for your choreography business using Square, a leading payment processing platform. Whether you are a small dance studio or a freelance choreographer, implementing credit card payments can streamline your business operations and enhance customer satisfaction. So, let's dive into the world of accepting credit card payments and explore the benefits it can bring to your choreography business.

Benefits of accepting credit card payments

Accepting credit card payments for your Choreography Business with Square offers numerous benefits. Firstly, it provides convenience for your customers, as they can easily pay for your services using their credit cards. This eliminates the need for them to carry cash or write checks, making the payment process quick and hassle-free. Additionally, accepting credit card payments allows you to expand your customer base, as many individuals prefer to use their credit cards for purchases. This means that you can attract more customers and increase your revenue. Moreover, accepting credit card payments with Square offers a secure and reliable payment solution. Square ensures that all transactions are encrypted and protected, giving both you and your customers peace of mind. Lastly, accepting credit card payments allows you to streamline your business operations by automating the payment process. With Square, you can easily track and manage your transactions, saving you time and effort. Overall, accepting credit card payments with Square is a smart choice for your Choreography Business, offering convenience, expanding your customer base, providing security, and improving your business efficiency.

Choosing Square as a payment solution

When it comes to choosing a payment solution for your Choreography Business, Square is an excellent option. Square offers a seamless and secure way to accept credit card payments, making it convenient for both you and your customers. With Square, you can easily create a logo design that represents your business and attracts potential clients. Square's user-friendly interface allows you to customize your logo with various design elements and colors, ensuring that it perfectly reflects your brand identity. By using Square as your payment solution, you can not only streamline your payment process but also enhance your brand image with a professional and eye-catching logo design.

Setting up a Square account

Creating a Square account

Creating a Square account is an essential step in establishing a strong foundation for your choreography business. By setting up a Square account, you gain access to a secure and reliable platform that allows you to accept credit card payments seamlessly. This not only enhances the convenience for your customers but also enables you to streamline your financial transactions efficiently. In today's digital era, where sustainable business practices are crucial, Square provides a sustainable solution by promoting paperless transactions and reducing the environmental impact associated with traditional payment methods. By embracing Square, you are not only embracing innovation but also demonstrating your commitment to sustainable business practices.

Verifying your identity

Verifying your identity is an essential step when it comes to accepting credit card payments for your Choreography Business with Square. As an entrepreneur, it is crucial to follow the necessary procedures to ensure the legitimacy of your business and protect your customers' financial information. Square provides a secure and reliable platform that requires you to verify your identity to maintain trust and credibility. By following their guidelines and providing the required documentation, you can ensure a smooth and hassle-free experience when accepting credit card payments. This article provides valuable advice for entrepreneurs on how to navigate the verification process and establish a trustworthy payment system for your Choreography Business.

Linking your bank account

Linking your bank account is a crucial step in accepting credit card payments for your Choreography Business with Square. By linking your bank account, you can seamlessly transfer funds from your Square account to your bank account, ensuring a smooth and efficient payment process. To link your bank account, simply follow the easy steps provided by Square's user-friendly interface. Once your bank account is linked, you can confidently accept credit card payments and manage your finances with ease. Don't miss out on this important step in optimizing your Choreography Business's payment workflow.

Integrating Square with your Choreography Business

Installing Square on your website

Installing Square on your website is a straightforward process that allows you to accept credit card payments for your Choreography Business. By integrating Square into your website, you can provide a seamless payment experience for your customers, increasing convenience and trust. To get started, you need to follow a few simple steps. First, sign up for a Square account and complete the necessary verification process. Once your account is set up, you can easily generate Square payment buttons or use Square's API to create a custom payment solution. Embed the payment buttons or API code into your website, ensuring they are placed in prominent locations where customers can easily find them. Finally, test the payment integration to ensure everything is functioning correctly. With Square installed on your website, you can confidently offer credit card payment options to your customers, making transactions smoother and more efficient.

Setting up Square Point of Sale

Setting up Square Point of Sale is a crucial step in accepting credit card payments for your Choreography Business. Square Point of Sale is a powerful and user-friendly payment processing system that allows you to securely process credit card transactions. With Square Point of Sale, you can easily track sales, manage inventory, and generate detailed reports. The system is compatible with both iOS and Android devices, making it convenient for on-the-go business owners. Additionally, Square offers competitive transaction rates and provides excellent customer support, ensuring a smooth payment experience for your customers. By setting up Square Point of Sale, you can streamline your payment process and provide a seamless and secure payment solution for your Choreography Business.

Customizing your payment options

When it comes to customizing your payment options for your Choreography Business, there are several factors to consider. One important aspect is ensuring that you have the ability to accept credit card payments. Square is a reliable and secure platform that allows you to seamlessly integrate credit card processing into your business. By using Square, you can provide your customers with a convenient and trusted payment method. Whether you have a start baby shop or a well-established business, Square offers a range of customizable options to meet your specific needs. With Square, you can easily set up your payment options and tailor them to your Choreography Business, ensuring a seamless and professional payment experience for your customers.

Accepting credit card payments with Square

Processing credit card payments

Processing credit card payments is a crucial aspect of running a successful choreography business. With the advancement of technology, it has become easier than ever to accept credit card payments. Square, a leading payment processing platform, offers a seamless solution for choreographers looking to streamline their payment processes. Whether you are just starting a business in Texas or have been in the industry for years, Square provides a secure and efficient way to handle transactions. By accepting credit card payments, you can attract more customers, enhance convenience for your clients, and ultimately increase your revenue. With Square's user-friendly interface and robust features, you can easily manage transactions, track sales, and generate insightful reports. Start accepting credit card payments with Square today and take your choreography business to new heights.

Accepting contactless payments

Accepting contactless payments is essential for any choreography business, especially in today's digital age. With the increasing popularity of contactless payment methods, it is crucial to stay up-to-date with the latest technology to provide a seamless and convenient payment experience for your customers. By accepting contactless payments, you can offer your clients a secure and efficient way to pay for your services. Whether you are starting a cleaning business or already established, incorporating contactless payment options, such as Square, can help streamline your payment process and attract more customers. With Square's user-friendly interface and robust security features, you can ensure that your customers' payment information is protected. Start accepting contactless payments today and take your choreography business to the next level.

Handling refunds and chargebacks

Handling refunds and chargebacks is an important aspect of accepting credit card payments for your Choreography Business with Square. When a customer requests a refund or disputes a charge, it is crucial to have a clear and efficient process in place to handle these situations. By promptly addressing refund requests and chargebacks, you can maintain customer satisfaction and protect your business from potential financial losses. Square provides tools and resources to help you navigate the refund and chargeback process, ensuring a seamless and secure payment experience for both you and your customers.

Ensuring security and compliance

Securing customer payment data

Securing customer payment data is of utmost importance for any business that accepts credit card payments. It is crucial to ensure that customer information is protected from any unauthorized access or data breaches. To achieve this, businesses should implement robust security measures such as encryption, tokenization, and adherence to PCI DSS (Payment Card Industry Data Security Standard) guidelines. By following these best practices, businesses can instill trust and confidence in their customers, knowing that their payment data is safe and secure.

Complying with PCI DSS standards

Complying with PCI DSS standards is of utmost importance for any business that accepts credit card payments. PCI DSS, which stands for Payment Card Industry Data Security Standard, is a set of security standards designed to ensure the safe handling of cardholder data. Adhering to these standards not only protects your customers' sensitive information but also helps to build trust and credibility in your choreography business. One crucial aspect of PCI DSS compliance is conducting thorough keyword research to understand the specific requirements and best practices for securing cardholder data. By conducting keyword research, you can stay up-to-date with the latest industry standards and implement the necessary measures to safeguard your customers' financial information. Implementing robust security measures, such as encryption, firewalls, and secure payment gateways, is essential in maintaining PCI DSS compliance. By prioritizing keyword research and implementing the appropriate security measures, you can ensure that your choreography business meets the necessary standards and provides a secure environment for credit card payments.

Protecting against fraud

Protecting against fraud is crucial for the success and sustainability of any business. In the choreography industry, where credit card payments play a significant role in revenue generation, it becomes even more important to implement robust measures to safeguard against fraudulent activities. By adopting a proactive approach and staying updated with the latest security protocols, choreography businesses can ensure a safer and more secure payment environment for their customers. This not only protects the business from financial losses but also instills trust and confidence in their clientele. To build a stronger future for your choreography business, it is essential to prioritize fraud prevention and invest in reliable payment systems, such as Square, that offer advanced security features and fraud detection tools. By doing so, you can protect your business, your customers, and pave the way for long-term success.

Conclusion

Summary of benefits

Summary of benefits Accepting credit card payments for your Choreography Business with Square offers numerous advantages. Firstly, it provides a convenient and seamless payment experience for your customers, allowing them to easily pay for your services using their preferred credit card. This not only enhances customer satisfaction but also increases the likelihood of repeat business. Additionally, Square offers secure and reliable payment processing, ensuring that your customers' sensitive payment information is protected. Moreover, accepting credit card payments with Square enables you to expand your customer base by reaching a wider audience who prefer to pay with credit cards. Lastly, Square provides detailed reporting and analytics, giving you valuable insights into your business performance and helping you make informed decisions to drive growth. Overall, accepting credit card payments with Square is a smart choice for your Choreography Business, offering convenience, security, and growth opportunities.

Future trends in credit card payments

As the world of technology continues to evolve, so does the landscape of credit card payments. In the future, we can expect to see several trends that will shape the way businesses accept credit card payments. One such trend is the rise of mobile payments, where customers can conveniently make transactions using their smartphones or other mobile devices. Another trend is the increased adoption of contactless payments, where customers can simply tap their credit cards or mobile wallets to complete a transaction. Additionally, we can anticipate the integration of biometric authentication, such as fingerprint or facial recognition, for enhanced security and convenience. With these future trends, businesses in the choreography industry can stay ahead of the curve and provide their customers with seamless and secure credit card payment options.

Final thoughts

In conclusion, when it comes to the success of your Choreography Business, accepting credit card payments is crucial. With Square, you can easily streamline your payment process and provide a convenient and secure payment option for your customers. By incorporating Square into your business, you can enhance your marketing and advertisement design strategies by offering a seamless payment experience. With the ability to accept credit card payments, you can attract more customers and increase sales. Don't miss out on the opportunity to optimize your business operations and improve customer satisfaction. Start accepting credit card payments with Square today!
In conclusion, Square Instant Access is the perfect solution for small businesses in need of quick and easy access to funds. With Square Instant Access, you no longer have to struggle to get the financial support you need to grow your business. Whether you need funds for inventory, marketing, or any other business expenses, Square Instant Access has got you covered. Say goodbye to long waiting times and complicated loan applications. With Square Instant Access, you can get the funds you need instantly, allowing you to focus on what really matters - running and growing your business. Don't miss out on this opportunity! Visit our website today to learn more about Square Instant Access and how it can benefit your small business.
submitted by businessnewstv to u/businessnewstv [link] [comments]


2024.05.17 01:06 carnivoreindexfund Very First Build (Help appreciated)

**What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.**
**What is your maximum budget before rebates/shipping/taxes?**
**When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.**
**What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc\)**
**Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?**
**If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.**
**Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?**
**Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)**
**Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?**
**Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?**

**Thanks everyone!*\*
submitted by carnivoreindexfund to buildapcforme [link] [comments]


2024.05.17 00:56 Geektechno CrossOver 24.0.3 Cracked for macOS (Free Download)

CrossOver 24.0.3 Cracked for macOS (Free Download)

CrossOver Mac 24.0.3 Cracked for macOS

CrossOver Mac is the easiest way to run Microsoft Windows software on your Mac without buying a Windows license, rebooting, or using a virtual machine. CrossOver Mac makes it easy to launch Windows programs natively from the dock. CrossOver Mac also integrates macOS functionality, like cross-platform copy & paste, and shared file systems for your Windows applications.
Follow instructions carefully
Instructions For Mac :
to avoid errors like system compatibility report or error code 195 or quit unexpectedly mac applications , INCOMPATIBLE M1 or M2, If ​​you have Chip M1 or M2 M3 use the following instructions to Install CrossOver on Chip M1 or M2 M3 and more follow those instructions.
Attention �� ! Before you start install process you should first install Adobe Flash Player 2024 ✅ Latest version to do not face any future issues while using CrossOver also to accelerate graphics rendering.
▶️ Open the link by using Safari or Chrome :
Download Now or Download Now
🧹 Clean first your mac before installing CrossOver
🍏 For everyone who can’t install C*rossOver *on Mac and to overcome applications errors you should first Clean your Mac Before you Install it.
Free Version Download Link : Download Now

CrossOver Mac

Version: 24.0.3 Size: 402.6 MB
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Help us bring you even more amazing content! Donate effortlessly with PayPal ☑️ or your debit/credit card 💳
Let's make magic together! Click here : Donate Now! Thanks
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submitted by Geektechno to MacCrack [link] [comments]


2024.05.16 22:28 Euphoric-Raspberry31 In Need Of Partner.

Hello! Just as the name suggests, I’m looking for someone to roleplay with! Before messaging me, I would like it if you could read through. Let me start off by introducing myself, and telling you about myself so you get a good idea of who I am, and if that doesn’t scare you off then great!
My name is Euphie or Ras, whichever is fine, I’ve been roleplaying for several years and even aspire to write a book at some point. I work, have a spouse, and I also do a lot of gaming, anime watching and binging. Roleplay wise: I am comfortable doubling up, playing male and female roles, I have diverse characters (they’re all not mary sues) and I’m big on communicating with my partner. I can do semi-literate to literate, and be able to match what my partner gives. I do not mind playing Canon character’s, it’s not my strong point but I’m down to try anything. Just so I know you have read through this properly; tell me what is the capital of Hawaii?
What I’m looking for; I’ll try to keep this simple. I do require a few things from my partner if they are to RP with me but they’re not too bad.
1.) Please be older than 21. I’m older than 25, it’s a bit weird for me.
2.) Be comfortable playing Male Roles and or Doubling up. I like to play both genders; but I’m still rusty when it comes to being a man. Most of my men are morally gray buttheads anyways.
3.) Communicate. This is my biggest thing. I’ve had people ghost me a lot, or suddenly change their mind when they realized I’m not 24/7 waiting to talk to them. I’ve also had people drop me over little misunderstandings. Just to let you know, I will likely ask you multiple times for clarification.
4.) GOOGLE DOC/Discord. I only roleplay through Google Doc, I try not to use Discord a lot but for the right moment I will heavily contemplate it!
I am looking for several things. * is how I will rate how badly I’m wanting it. *** is the most.
Fandoms:
***Baldur’s Gate 3 / OC x Canon / Either; Gale, Astarion or Halsin: I have a vague idea for this, I would be willing to double and play whoever.
**Harry Potter / OC x Canon / Draco Malfoy - Again, I can play whoever for you, I have a storyline for this.
*** Call Of Duty / OC x Canon / Either; Soap MacTavish, Alejandro Vargas. Same as before.
*** Bridgerton - The new season is coming and I am heavily excited for it. So, anything themed. Prefer double up and maybe OC x OC.
Tropes:
NOTE: Do not come into my DMs wanting....more than just RP.
***Second Chance: MC1 and MC2 dated for years until one day MC1 left town, never to be heard from again, MC2 moved on and eventually either a funeral or a wedding happens and MC1 is back in town many years later. I have a plot for this. I’VE BEEN WANTING FOR LIKE EVER to roleplay this.
** Best Friends Brother - MC3 is MC2’s best friend, and grew up together. MC3 is MC2’s brother who went off to the military after graduating High School. MC1 has not needed MC3 since they graduated highschool nearly 10 years ago.
*** The One Night Stand - After a fling, both character’s go separate ways. MC1s family is hosting an event (maybe they’re rich or own a company), only to be reintroduced to MC2 who is investing into MC1’s family's business or whatever.
** Fake It - MC1 needs to marry someone in order to maintain their social status AND MC2 is struggling financially to help their family , so MC1 devises a plan to fake marry MC2 and in return, MC1 will help MC2s family.
I’m also open to fantasy related things like:
Arranged Marriages. Princess x Knight. Demon x Priest/Priestess.
Feel free to DM me if you have any ideas!
submitted by Euphoric-Raspberry31 to Roleplay [link] [comments]


2024.05.16 22:06 VirtualClout [MAY-16] Logitech Product Discounts dump.

Recently created a discount track for tech deals. Just wanted to share todays Logitech deals:
Category: Keyboards Title: Logitech G413 SE Full-Size Mechanical Gaming Keyboard - Backlit Keyboard with Tactile Mechanical Switches, Anti-Ghosting, Compatible with Windows, macOS - Black Aluminum Original Price: 66.90 Sale Price: 47.50 (29% OFF) URL: https://www.amazon.com/dp/B08Z6X4NK3
Category: Mouse Title: Logitech G604 LIGHTSPEED Gaming Mouse with 15 programmable controls, up to 240 hour battery life, dual wireless connectivity modes, hyper-fast scroll wheel - Black Original Price: 149.86 Sale Price: 132.67 (11% OFF) URL: https://www.amazon.com/dp/B07QN369XX
Category: Mouse Title: Logitech G600 MMO Gaming Mouse, RGB Backlit, 20 Programmable Buttons, Black Original Price: 115.00 Sale Price: 59.99 (49% OFF) URL: https://www.amazon.com/dp/B0086UK7IQ
Category: Webcams Title: Logitech C930e 1080P HD Video Webcam - 90-Degree Extended View, Microsoft Lync 2013 and Skype Certified - Black Original Price: 89.90 Sale Price: 79.99 (11% OFF) URL: https://www.amazon.com/dp/B00CRJWW2G
Category: Webcams Title: Logitech BRIO Ultra HD Webcam for Video Conferencing Recording and Streaming (Black) (Renewed) Original Price: 110.38 Sale Price: 82.89 (25% OFF) URL: https://www.amazon.com/dp/B07H9JH7WP
Category: Microphones Title: Logitech G432 Wired Gaming Headset, 7.1 Surround Sound, DTS Headphone:X 2.0, Flip-to-Mute Mic, PC (Leatherette) Black/Blue, 7.2 x 3.2 x 6.8 inches Original Price: 48.99 Sale Price: 39.99 (19% OFF) URL: https://www.amazon.com/dp/B07MRMHML9
If you want to see more deals, you can see my app TechCheap.net. Free to use.
submitted by VirtualClout to logitech [link] [comments]


2024.05.16 21:46 Appropriate_Box_4338 Build a streaming PC for me

This time for me :)
What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
Streaming. Mainly streaming fortnite, stardew valley, and Planet Zoo but could potentially stream and/or record playthroughs of other games like Dishonored and Bioshock
What is your maximum budget before rebates/shipping/taxes?
$2k
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
I would say a week or two
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)
Tower & a curved monitor
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
US & No
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
N/A
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
No
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
Defiantly want SSD and HDD for storage
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
I would love a white case, don’t care about LED lighting or anything like that
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
No
Extra info or particulars:
None
submitted by Appropriate_Box_4338 to buildapcforme [link] [comments]


2024.05.16 20:17 Author-Author908 Whenever I try to get close to the strip or fiend territory my game either freezes or gives me a out of memory error [FNV]

I need help figuring out which mods to delete so I can alleviate this from happening again so tell me which mods do I need to delete just so I can be able to enter fiend territory or the strip
Mod list:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","NVAC - New Vegas Anti Crash"
"0010","+","JohnnyGuitarNVSE"
"0011","+","JIP LN NVSE Plugin"
"0012","+","New Vegas Tick Fix"
"0013","+","JSawyer Ultimate Edition"
"0014","+","Mod Limit Fix"
"0015","+","Unofficial Patch NVSE Plus"
"0016","+","AnhNVSE"
"0017","+","kNVSE Animation Plugin"
"0018","+","Infinite Loading Screen Fix"
"0019","+","Yukichigai Unofficial Patch - YUP"
"0020","+","Improved Console"
"0021","+","yGTM - Gameplay Tweaks and Madness"
"0022","+","lStewieAl's Tweaks and Engine Fixes"
"0023","+","Stewie Tweaks INI"
"0024","+","ShowOff xNVSE Plugin"
"0025","+","SUP NVSE Plugin"
"0026","+","OneTweak for Fallout New Vegas"
"0027","+","Collision Meshes"
"0028","+","Mojave Raiders Patch"
"0029","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0030","+","Low AP Effect for Custom Health and AP Visuals (Cyber Jam)"
"0031","+","New Vegas Mesh Improvement Mod"
"0032","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0033","+","Iron Sights Aligned"
"0034","+","Fast Weapon Lag Fix"
"0035","+","Arizona Army Patch"
"0036","+","Consistent weapon spread"
"0037","+","Vanilla Weapon Scale Fix"
"0038","+","HIPControl - Weapon Idle Position Adjuster - ESPless"
"0039","+","Mojave Raiders"
"0040","+","ISControl"
"0041","+","FOV Slider"
"0042","+","KEYWORDS"
"0043","+","NVB1Patch"
"0044","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0045","+","Patch Main And Pause Menus Overhaul"
"0046","+","NVBII Version 1 dot 47 Standalone (Patch)"
"0047","+","v1-02 Patch"
"0048","+","Console Paste"
"0049","+","Cyberware 2281"
"0050","+","Just Loot Menu DoF - ESPless"
"0051","+","Just Bullet Time DoF - ESPless"
"0052","+","JAM - Just Assorted Mods"
"0053","+","B42 Quickthrow patch"
"0054","+","Base Object Swapper"
"0055","+","AWO - Trench Repeater"
"0056","+","AWO - Trench Repeater - NVTS patch"
"0057","+","AWO - Trench Repeater - B42 Optics Patch"
"0058","+","B42 Optics Aligned - Anniversary"
"0059","+","AWO - MG42"
"0060","+","Ani_Desert Eagle kNVSE Set- Another Millenia Patch"
"0061","+","AWO - MG42 - update"
"0062","+","AWO - MG42 - B42 Optics Patch"
"0063","+","tactapack B42 Optics Patch"
"0064","+","Updated Another Mil B42 Optics Update"
"0065","+","Another Millenia and Addon - B42 Optics Patch"
"0066","+","B42 Optics - Real Time Reflections Patch"
"0067","+","B42 Optics NV Patches"
"0068","+","Supplementary Weapons Pack Patch"
"0069","+","Immersive Recoil Ammo Data"
"0070","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0071","+","NVBII TOTNW 2.0 Patch"
"0072","+","NVBIII Version .954 PATCH"
"0073","+","NVBII Version 1 dot 47 Standalone"
"0074","+","Someguy Series 2 dot 0"
"0075","+","The Someguy Series Revamped"
"0076","+","DesertersFortress_Update"
"0077","+","VATS Lag Fix"
"0078","+","Threshold"
"0079","+","Weapon Pack Patches - ESPless"
"0080","+","yUI-User interface"
"0081","+","UIO - User Interface Organizer"
"0082","+","MCM BugFix 2"
"0083","+","The Mod Configuration Menu"
"0084","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0085","+","Consistent Pip-Boy Icons v5 - Apparel"
"0086","+","Trooper Overhaul Main File"
"0087","+","Sapper Leg Fix"
"0088","+","Consistent Pip-Boy Icons v4"
"0089","+","Advanced Recon HD Icons"
"0090","+","Helmet Overlay"
"0091","+","1.2.1a Hotfix"
"0092","+","Main And Pause Menus Overhaul"
"0093","+","Melee Hitstop Effects"
"0094","+","JSRS Sound Mod Main File"
"0095","+","Sound Extender"
"0096","+","Viewmodel Shake Fix - NVSE"
"0097","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0098","+","Bullet Snap Redux - Espless"
"0099","+","MNTLs Energy Weapons Sound Pack"
"0100","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0101","+","BallistX Patch Collection"
"0102","+","ADS - Backpack - Jump Sound Effects MONO"
"0103","+","Empty Clicks"
"0104","+","Animated TVs with Sound"
"0105","+","Interior Rain"
"0106","+","Iron Sights Recoil Anims"
"0107","+","Iron Sight Inertia - espless"
"0108","+","Smooth True Ironsights"
"0109","+","Animated Ingestibles (english)"
"0110","+","AWO - musket"
"0111","+","AWO LL - Lee-Enfield (updated LL)"
"0112","+","AWO - musket mesh fix (Musket)"
"0113","+","Serviamnon - AWO MG42 machine gun animation"
"0114","+","Volare Complete quest and the boomers will be using it"
"0115","+","New Vegas Animation Overhaul Guns"
"0116","+","Combined melee animation pack"
"0117","+","Animated Sleeping"
"0118","+","Ani_Desert Eagle kNVSE Set"
"0119","+","Hit - Power Armor Pip-Boy Anim"
"0120","+","Hit - B42 Interact Animation Pack"
"0121","+","B42 Interact"
"0122","+","Immersive Weapon Swap ESPLess"
"0123","+","Frozen Hit Rockomotion"
"0124","+","Subtle Camera Motion"
"0125","+","ySI - Sorting Ycons"
"0126","+","ySI - Sorting Icons - Autumn Leaves patch"
"0127","+","ySI - Assorted Fixes"
"0128","+","ySI - Colorful Icons Fix"
"0129","+","ySI - Pick Up Prompts"
"0130","+","Item Cards"
"0131","+","Viewmodel Recoil 0.308"
"0132","+","B42 Inertia"
"0133","+","Walking Inertia"
"0134","+","Dramatic Inertia - 3rd Person Movement Overhaul"
"0135","+","Bullet Tracers For New vegas"
"0136","+","B42 Dropmag and One in the chamber"
"0137","+","Dramatic Staggering"
"0138","+","Realistic Equip and Unequip Sounds"
"0139","+","Better Stand Up Animation"
"0140","+","Ragdolls"
"0141","+","Immersive Recoil 2.4.1"
"0142","+","Realistic Movement - 2023 Update"
"0143","+","Realistic AI Movement 1.0"
"0144","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0145","+","Custom Health and AP Visuals"
"0146","+","Colorful Inventory Ycons"
"0147","+","Weapon Requirements System"
"0148","+","Charisma alters Companion Limit"
"0149","+","Hardcore Charisma (ShowOff NVSE)"
"0150","+","sweet perk overhaul"
"0151","+","Better Charisma"
"0152","+","More Perks Reimagined"
"0153","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0154","+","Three-perk Bounty"
"0155","+","Caravan Guard"
"0156","+","Mojave Express Courier Delivery Work - Primm"
"0157","+","Radiant Infinium"
"0158","+","Enhanced Camera"
"0159","+","Sticky Ragdoll Camera"
"0160","+","NPCs use Aid Items"
"0161","+","Checkpoint Gary"
"0162","+","Mojave NPCs"
"0163","+","Cook-Cook In His Castle"
"0164","+","More Useful Books (english)"
"0165","+","Great Khans' Toughness Increased"
"0166","+","BallistX - Internal and External Ballistics"
"0167","+","Laser Weapon Iron Sights"
"0168","+","JIP Selective-Fire"
"0169","+","Alternative Endurance Health Regen"
"0170","+","B42 Melee Bash"
"0171","+","Melee VATS Animation Restoration"
"0172","+","Weightless Junk - Fixed"
"0173","+","b42 Cabot's Quest"
"0174","+","PerkPackPlus"
"0175","+","Leave No Witnesses"
"0176","+","NPCs Can Miss"
"0177","+","Collectable Sonar"
"0178","+","Collectible Canteens"
"0179","+","SnowglobePerks"
"0180","+","Functional Post Game Ending"
"0181","+","Shiloh DS - Color Survival Map & Icons"
"0182","+","Shiloh DS - Clean Pipboy Screen"
"0183","+","Boones Spotter Perk Enhanced"
"0184","+","Slightly Faster Targeting"
"0185","+","AmaccurzerO's Animated Mojave"
"0186","+","Damage Threshold"
"0187","+","Hunting Revolver Iron Sights"
"0188","+","JIP Companions Command and Control"
"0189","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0190","+","Anti-Materiel Rifle Iron Sights"
"0191","+","unDeath - Death Alternative"
"0192","+","Windows of the Mojave"
"0193","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0194","+","Armed to the Teeth - Redux"
"0195","+","Permanent Weapon Shells"
"0196","+","NPCs Sprint kNVSE - ESPless"
"0197","+","Stealth Suit Controls"
"0198","+","Stealthsuit mkII with Glowmaps"
"0199","+","Recent Loot Log"
"0200","+","B42 Notify"
"0201","+","B42 Descriptions"
"0202","+","B42 Wristwatch"
"0203","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0204","+","Roleplayers Alternative Start Fallout New Vegas"
"0205","+","Retrievable Throwables Reforged"
"0206","+","Realtime Weapon Modding System"
"0207","+","Helpless Falling"
"0208","+","Sniper Rifle Iron Sights"
"0209","+","Limitless Stats"
"0210","+","NPCs Use Ammo NV YUP"
"0211","+","Fast V.A.T.S. and Kill Camera"
"0212","+","Real Time Reflections - INI"
"0213","+","Real Time Reflections"
"0214","+","CyberJAM"
"0215","+","Perk Icons Vanilla Resolution (Cyber Jam)"
"0216","+","Cyberware 2281 - B42 Quickthrow Patch"
"0217","+","Another Millenia Shop Add-on"
"0218","+","Glacier Glasses"
"0219","+","Real Reticles"
"0220","+","Custom Scope Overlays for B42 Optics"
"0221","+","Martialize"
"0222","+","Manual Reload"
"0223","+","Ricochet - espless"
"0224","+","Gore Dismember and Explode Edits"
"0225","+","Gore Dismember and Explode Edits LE"
"0226","+","Autumn Leaves"
"0227","+","Death's Last Whisper - Hugs AND Death"
"0228","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0229","+","Eve Dialogue for New Vegas Bounties 2"
"0230","+","New Vegas Killer"
"0231","+","Of Truth and Lies - Main Files"
"0232","+","Crossover Content for Death's Last Whisper"
"0233","+","The Better Angels"
"0234","+","New Vegas Bounties I"
"0235","+","New Vegas Bounties II"
"0236","+","New Vegas Bounties III"
"0237","+","King of the Ring"
"0238","+","Russell"
"0239","+","The Inheritance"
"0240","+","Deserters Fortress"
"0241","+","Deserters Fortress Update with Demi story add on"
"0242","+","Caliber Based Damage - espless"
"0243","+","B42 Optics"
"0244","+","CaliberZL"
"0245","+","CaliberX update"
"0246","+","CaliberX"
"0247","+","Sweet Dynamic Detection System - CaliberZL Patch"
"0248","+","Improved Lighting Shaders"
"0249","+","NV - Energy Visuals Plus 2"
"0250","+","Increased Bullet Impact LOD"
"0251","+","Depth of Field Fix"
"0252","+","Muzzle Flash Light Fix"
"0253","+","Consistent Pip-Boy Icons v5 - Weapons"
"0254","+","High Resolution Screens"
"0255","+","Consistent Pip-Boy Icons v5 - Items"
"0256","+","Titans of The New West"
"0257","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0258","+","update for Sadist Armor"
"0259","+","Scorched sierra power armor without bear"
"0260","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0261","+","NCR Trooper Overhaul_beta"
"0262","+","Bone Harvester - Tribal Cannibal"
"0263","+","Classic Adobe Red Rock Canyon"
"0264","+","Classic Fallout inspired Jackals - Armour only"
"0265","+","Greaser-Style Greasers"
"0266","+","Ending Slideshows Ultimate Edition Overhaul"
"0267","+","Lumen - NV"
"0268","+","Elegant Sunglare Retexture"
"0269","+","Cloud Upgrade"
"0270","+","Radiation Visuals"
"0271","+","Weathers Revised"
"0272","+","Climate Control NVSE"
"0273","+","3D Rain"
"0274","+","Mojave Nights"
"0275","+","Cloud Shadows"
"0276","+","Afterglow"
"0277","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0278","+","General Lighting Overhaul"
"0279","+","Strip Lighting Overhaul"
"0280","+","Lucky 38 Lights Redone"
"0281","+","A Little More Lamplight"
"0282","+","Interior Lighting Overhaul"
"0283","+","More Powerful Service Rifle"
"0284","+","Climate Control - Rain"
"0285","+","Dynamic Depth-Of-Field - ESPless"
"0286","+","Heat Haze"
"0287","+","Armor for Companions"
"0288","+","B42 Bows"
"0289","+","Modern Ambient Temperature"
"0290","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0291","+","Advanced Recon - Main File 1 - TECH"
"0292","+","Advanced Recon - Main File 2 - GEAR"
"0293","+","ZL Armaments Remastered"
"0294","+","Tactapack"
"0295","+","Another Millenia Gun Add-on"
"0296","+","Another Millenia"
"0297","+","Lonesome Road Unique Equipment"
"0298","+","Canvas Backpacks - FNV"
"0299","+","Sweet 6 Shooter Perk Pack NV Version"
"0300","+","FNV Fat Stacks"
"0301","+","FNV Functional Benny's Lighter"
"0302","+","The Quantum Trigger"
"0303","+","Advanced Recon Stealth Armor"
"0304","+","El Sepulturero - The Cursed Shovel"
"0305","+","Lil Bomber"
"0306","+","Advanced Recon Riot Gear Helmets"
"0307","+","Better Stealth Suit Mk II"
"0308","+","Weapon Mods Expanded"
"0309","+","Proton Sword"
"0310","+","White Gloves Have White Gloves"
"0311","+","Doc Mitchell Lab Coat (No Bandanna)"
"0312","+","Mojave express messenger bag"
"0313","+","Advanced Recon Glacier Glasses"
"0314","+","Supplementary Weapons Pack"
"0315","+","PipBoyToPSVITA"
"0316","+","MWRWP USP45"
"0317","+","Enhanced Movement"
"0318","+","Enhanced Movement INI"
"0319","+","Postman_uniform"
"0320","+","Oven Cooker - ESPless"
"0321","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0322","+","True Electrified Riot Gear"
"0323","+","NV Novac Apartment"
"0324","+","Sierra Madre Grand Entrance"
"0325","+","The Sink - Simple Overhaul"
"0326","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0327","+","Challenges Tracker"
"0328","+","Sneak Vignette"
"0329","+","No PipBoy in Power Armor"
"0330","+","NCR Salute - Espless"
"0331","+","Pip-Boy UI Tweaks"
"0332","+","Sweet Dynamic Detection System"
"0333","+","M1903A3 Springfield Redux"
"0334","+","Stun Batton"
"0335","+","AKIRAMORI Tactical Gloves"
"0336","+","Drowning Visuals"
"0337","+","Animated Workbench - ESPless"
"0338","+","AK-50"
"0339","+","AK50 - B42 Optics Patch"
"0340","+","AK50 - Update 1.1"
"0341","+","ATMOS Ambience Overhaul"
"0342","+","Longer Weather Transitions nvse"
"0343","+","Caps and Scraps Pawn"
"0344","+","Perk Styled CCC Icons"
"0345","+","Concept Art Loading Screens - TTW 3.3.X supported"
"0346","+","Aid Addon - Unofficial Icon Edits"
"0347","+","Mojave Treasures of the Sierra Madre"
"0348","+","Hoover Dam Jets Restored and Distant"
"0349","+","REB's Average Food Replacer (No Esp)"
"0350","+","Global Imposter Region"
"0351","+","The Jackal"
"0352","+","Jackal 13mm Dropmag"
"0353","+","Jackal 13mm Hellsing ARMS kNVSE set"
"0354","+","454 Casul"
"0355","+","Kerberos Panzer Police Jin Roh armor"
"0356","+","Kerberos Thermal Nightvision addon"
"0357","+","Power armor less DT"
"0358","+","One HUD - oHUD"
"0359","+","Smooth HUD - Immersive Transitions (ESPless)"
"0360","+","Browning M2067 PIMG"
"0361","+","Browning M2067 PIMG Updated ESP"
"0362","+","Simple AI Merge"
"0363","+","Improved AI (Navmesh Overhaul Mod)"
"0364","+","Leveled DLC Delay"
"0365","+","Merc Armor Buffed - ESPless"
"0366","+","Agility Actually Matters - ESPless"
"0367","+","Perception-Based Dynamic DoF - ESPless"
"0368","+","Working Camera"
"0369","+","Simple Player Journal - espless"
"0370","+","Fixed Repconn Entrance"
"0371","+","The Final Resting Place - A Lucky 38 Control Room Overhaul"
"0372","+","Goodsprings - IDIMW"
"0373","+","Another Cooked Salisbury Steak"
"0374","+","Diagonal movement"
"0375","+","Skeleton by MadAce (Ragdoll mod compat)"
"0376","+","NVCS"
"0377","+","NV Compatibility Skeleton"
"0378","+","Vanilla UI Plus Patch"
"0379","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.16 19:27 maqisha My thoughts/review as a windows user

I was really excited to finally try Arc when it comes to windows as people seemed to love it and it always looked interesting and clean to me. Here I will write a short review of what i've noticed with using it a few days.
I won't touch so much on the subject on side tabs, Spaces, "bookmarks", these are not really issues and are definitely subjective and different, some people might like the new approach, some dont.
Here's a quick summary of my thoughts on the most notable "features" (Sidenav, Spaces, Different Logic for Bookmarks)
I just wanted to mention those obvious and biggest selling points of Arc; however, these are subjective features and changing the way people think about browsers and navigation, I don't want to talk about this atm. Each person should decide if they like what Arc has to offer when it comes to these "breaking" changes.
I also don't want to talk about any early Windows bugs, I'm sure those will be sorted out soon.
What I primarily wanted to talk about is some missing features. Sadly, at this point in time, Arc feels like a downgrade. Many features are missing or abstracted in a very weird way, and its not clear why, most of the things I'm about to talk about would not impact the "nature" of Arc, so I'm not sure why they were left out or not implemented.

1. Favourites (Quick access, or h/e you wanna call it)

When I started using Arc, considering that there is no way to customize the default home page, I was disappointed to see that theres no way for me to quickly open up some my most visited places. Then i found the Favourites, and i was pleasantly surprised, they looked clean, were accessible at all times, didn't take up too much space, perfect. That's what i thought until i was disappointed again.
The way favourites behave is just dumb, i have no other way of putting it. Its horrible and mostly unusable.
Example: Let's say I favorite Netflix. I click on it to open it, it's not gonna create a new tab, its just gonna open it in favorites. I play a movie and navigate off. There is NO WAY for me to tell that Netflix was ever even opened, that I have an entire movie playing in the background, i would have no idea where its coming from, what is playing, or anything about it, until i finally click on it to see whats going on. It's a horrible experience.
This somewhat intertwines with the way current "bookmarks" behave, except that this type of behavior is never expected from a quick-access menu. Atm these are just glorified tabs, but worse since they have no title, no indicators for being opened or playing audio, nothing.
To fix this simply make clicking on this open a new tab, I don't see how the current approach is better.

2. Titles

I can't for the life of me figure out why this is the case, but some webpage titles are overridden. Most notably I noticed Gmail, but I think i saw other cases as well.
In other browsers the title bar would show something like: Inbox(5) - [myemail@gmail.com](mailto:myemail@gmail.com)
In Arc it shows: Gmail
Just why? A very useful piece of information coming from the third party website itself is overridden for a worse user experience.

3. Multi-monitomulti-window support

For this part it might be important to notice the difference between Windows and Mac users. Correct me if I'm wrong but Mac seems typically focused on one monitor (considering the product), and the workflows for MacOS apps are built with that in mind. I'm not saying that all windows users use multiple monitors, in fact most don't, but it seems more common to have those types of customizability.
Now that Arc is on Windows the "Mac way of doing things" seems to remain, and everything feels slightly off.
  • Technically you can have multiple arc windows, but the only way to make them is to drag and drop tabs. However, this creates an entirely new unnamed new space, and I'm not sure if that is what i would want.
  • Creating new windows lacks the UX compared to Chrome, where you can just drag it out anywhere and it works natively the way a windows app is expected to.
  • Middle-clicking the Arc icon in the taskbar doesn't do anything (should open a new window). And Right Click->New window opens the original Space with the same tabs,it feels very off and buggy, I don't see the benefit.
  • Splitting is probably the closest I found to match the way I typically use a browser. However these are also not very intuitive, its hard to navigate, replace/add/close tabs, theres a weird white border, you cant split vertically

4. Settings

I couldn't wait to dive into the settings and personalize my Arc experience to fix all of these "issues" I was having. Only to find that settings pretty much don't exist. There is nothing.
(I'm not talking about chromium settings, these need to exist. But even these are impossible to find for an average user)
Here are all the available options
  • Change the Theme between the two (they seem exactly the same)
  • Change default search engine
  • Setup when tabs are archived
  • THATS IT, those 3 settings are the only ones that exist.
In such an "innovative" browser I expected intinitely more options to tweak things around. The way it currently is, if you don't like Arcs very opinionated way of doing things, you can't do anything about it. This is probably one of my biggest downsides.

5. Why?

  • Opening a URL/Search window always shows "The Browser Company" youtube channel as one of the option? At least disable it when opened once, or put more rows in this menu, you remove an entire space for most recently opened places for an ad.
  • Navigating off a page playing a puts a video in a small window over your other stuff. Maybe 1/20 times i watch a video I might want this to happen, the rest of the time, its a music video, podcast, something to listen to, you just navigated quickly off of it, etc. At least add an option to remove this. (As I was writing this i found a way to disable the "picture in picture", I will leave the section to show my initial thought, but im pleasantly surprised i was able to fix this and im willing to give other features a try the same way)

Conclusion

I will still be using Arc for a while to see if I can get used to some of my current pain-points and to give it a better shot, as well as wait for potential upgrades.
Let me know what you guys think and if you found a workaround for some of my issues. Or have any other benefits to Arc that i filed to notice.
Thanks for reading
submitted by maqisha to ArcBrowser [link] [comments]


2024.05.16 17:22 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 6

(continuation of part 5)
Post-OG Cloud ruminates on what he could have done to save Aerith. Had he not been so lost in his own mind —distracted by Sephiroth and Jenova, consumed by his need to fulfill the emptiness at the core of his identity—, would he have paid more attention to Aerith’s sadness and anticipated her plan to go to the Forgotten Capital alone? Could she have survived if not for his obsession with what tormented him at the time? Could he have figured it out and kept her by his side? He’s angry with himself in retrospect, drowning in guilt, just like in Advent Children.
Here are the choruses, which usually contain the thesis main message of a song:
“Shine bright once more
Guide me to you
Smile bright once more
This time I will never let you go”
&
“Hear me once more
Show me your smile
This time for sure
I'll see the truth hidden inside your tears
But I, I know
That you're long gone
But I, I will
Go on, howling and hollow”
In these choruses, Cloud asserts that he will get it right this time (“this time” referring to the second chance that is the Remake trilogy). He will make sure he saves Aerith and never lets her go. He knows she’s gone, but he will fight against time to get her back. He longs for her smile and her light again, and he cannot bear the guilt: so he doesn’t. Post-OG Cloud embarks on a new adventure: ”I want to go to a place where everything is new,” said Cloud to Wol and Echo in Eclipse Contact before facing his past and being launched into Remake. “Hollow” makes far more sense now, doesn’t it? It’s a song not only about Cloud’s loss, but also about his determination to save Aerith this time. Given that it’s the theme song of Remake, the fact that “Hollow” fits with our theory perfectly is a very good sign: a theme song is meant to reflect the main plot of a story, indicating as our theory states that Remake is principally, albeit secretly, about Cloud saving Aerith. Because of this hope being set up, I’m confident that they will be together in the end, reunited for good. My dear Clerith friends, this is the hidden purpose of the Remake trilogy. Cloud and Aerith will be reunited.
VI. e) ii. “No Promises to Keep” Lyrics
This is quite obvious. Aerith is resigned to her fate, but still harbors hope that she will meet Cloud again in a permanent reunion:
“Till the day that we meet again
Where or when?
I wish I could say
But believe, know that you'll find me
[…]
Till the day that we meet again
On our street, I want to believe
[…]
Till the day that we meet again
At our place, just let me believe
In the chance that you'll come
Take my hand and never let me go
Take my hand
And believe
We can be
Together evermore
[…]
Still I hope someday you'll come and find me
Still I know someday you'll come and find me”.
VI. f) The Theme of Reunion Explained?
The last point I want to hit on is the concept of reunion. In OG, this theme was pretty much dominated by the Jenova Reunion. To an OG fan back in 1997, “reunion” meant “Sephiroth and Jenova’s evil plan”. However, in the Remake trilogy, the theme is expanded into something more. The first time Cloud meets Aerith in Remake, she gives him a flower and tells him something she didn’t in OG:
“Lovers used to give these when they were reunited...”
In addition, we’ve already talked about how part 5 of “Aerith’s Theme - The Cetra” from the Remake OST tells the story of Cloud and Aerith’s reunion (see section “V. b) ii. 2)”).
Many moments exclusive to the Remake trilogy serve the same purpose: linking the theme of reunion to Aerith. This expansion of the theme is highly significant. Our theory is that the Remake trilogy exists to reunite Cloud and Aerith, so the fact that the trilogy would implement so many Clerith-centric references to reunion is great support for our theory.
VI. g) i. The Leslie-Cloud Parallel
Let’s consider another instance involving the reunion flower in Remake, more precisely, the chapter 14 subplot surrounding Leslie’s lost lover. In case you need a refresher, Leslie is one of Corneo’s lackeys, although he secretly plans to betray him. He once had a fiancée and things were looking up until she was selected as one of Corneo’s brides. The day before she disappeared (presumably taken by Corneo), his fiancée broke up with him with no explanation. It was confusing and left Leslie perplex. As she broke up with him, she returned a necklace to him, one with a flower pendant. Of course, that flower is the very same reunion flower Aerith gives Cloud in chapter 2.
Evidently, Leslie and Cloud are going through parallel situations. At this point in time, Aerith was just kidnapped by Shinra, and Cloud is on his way to get her back. Both their loved ones have been taken by tyrant rulers, one being slumlord Corneo and the other being the Shinra government. In fact, even Leslie and Cloud’s attitudes share similar disillusioned, cold and stoic qualities. Leslie’s fiancée would evidently be paralleled by Aerith.
The most obvious proof of the Leslie-Cloud parallel is written plainly on the list of Remake’s chapter 14 main scenario objectives. Objective 7, called “For the Reunion”, consists of receiving the grappling guns needed to reach topside and save Aerith. The description of the objective reads as follows:
“Leslie gives them grappling guns, and they wish each other luck in reuniting with their respective loved ones. Leslie walks off, and the three prepare to climb the wall.”
The grappling guns are “For the Reunion”, because evidently, the loved one Cloud wants to reunite with is Aerith.
All this is simple and apparent enough. Just the fact that the theme of reunion is linked to Clerith in this way is proof enough, but there’s another layer to the Leslie-Cloud parallel. Not only does Leslie’s situation reinforce the concept of a Clerith reunion, it also mirrors the specifics of our theory: namely that Cloud will save Aerith from specifically Sephiroth (represented in Leslie’s scenario by Corneo) and that Cloud will take the initiative to accomplish this reunion. These two specific aspects of our theory are reflected by Leslie’s circumstances, meaning the Leslie-Cloud parallel not only pushes the theme of reunion, but also supports our specific theory.
VI. g) i. 1) The Separators: Corneo and Sephiroth
I’ll first prove that Leslie’s scenario is not meant to echo Cloud’s separation from Aerith at the hands of Shinra —or at least not exclusively—, but rather Cloud’s separation from Aerith at the hands of Sephiroth. Corneo would therefore be paralleled by Sephiroth rather than the tyrannical Shinra government.
The first piece of proof for the Corneo-Seohiroth parallel lies within the way in which Leslie’s fiancée broke things off: by lying. Aerith also lies to Cloud to create distance between them, but not pertaining to her kidnapping— rather, pertaining to her fated death. Since Sephiroth is Aerith’s killer and not Shinra, Corneo’s role in the Leslie-Cloud parallel is analogous to Sephiroth’s rather than Shinra’s.
There are two pieces of evidence that the Corneo-Sephiroth comparison makes more sense than the Corneo-Shinra one. The first lies in the fact that Leslie’s breakup resembles Cloud’s resolution scene: the topic of Cloud’s resolution scene is Aerith’s fate at the hands of Sephiroth rather than her kidnapping by Shinra, meaning Corneo and Sephiroth are the antagonists of both heartbreaks.
Let’s examine Leslie’s breakup. Here is how his fiancée broke things off, taken from the English script of Remake’s chapter 14, with tone indicators added by me in bold:
“Fiancée: It was all just a dream, wasn't it[?]
Fiancée: (Hopefully) But one day…
(She trails off, then shakes her head and stops herself.)
Fiancée: (Sadly, hopelessly) — no. Time to wake up. And forget.
(She walks away.)”
Now, here is a more literal translation of this quote from the original Japanese (verified by me via DeepL), with tone indicators added by me in bold:
“Fiancée: It was only just a dream we had / We were only dreaming...
Fiancée: (Hopefully, as though as a hail Mary) In the language of the flowers...
(She trails off, then shakes her head and stops herself.)
Fiancée: (Sadly, hopelessly) — no. You should forget about me.
(She walks away.)”
Leslie’s fiancée is clearly breaking up with him to spare him the pain of blaming himself for not being able to protect her from Corneo, as she knows it’s too late for her to escape from the slumlord’s clutches. We know this because we understand that the pendant she gave back to him symbolizes a reunion (especially between lovers, as Aerith told Cloud in chapter 2). In fact, the Japanese version of the script reveals that the fiancée was about to reveal the meaning of the flower, perhaps in the hopes that they would find each other once more, but she lost her nerve at the last second. Notice that she tells Leslie two specific things. One: their love or their future together was only a dream, meaning that it wasn’t real. Two: he should forget about her, because the dream is over now and it’s time to wake up from it.
If you’re finding this familiar, then you might be ahead of me. Let’s take a look at what Aerith says to Cloud in his resolution scene, also in the English script of Remake’s chapter 14, with tone indicators added by me in bold:
“Aerith: […] you can’t fall in love with me. [It]’s not real […]. (With a sigh, as though from sadness or difficulty, but resolutely) It’s almost morning. Time to go.”
Now, here is a more literal translation of this quote from the original Japanese (verified by me via DeepL), with tone indicators added by me in bold:
“Aerith: You can’t let yourself fall in love with me. [It]’s only your imagination […]. (With a sigh, as though from sadness or difficulty, but resolutely) Looks like it’s already morning. Time for me to go.”
Just like Leslie’s fiancée, Aerith is rejecting or denying Cloud’s love for her in order to spare him from the pain of not having been able to be with her before her death, as she believes it is inevitable. Just like the fiancée, Aerith also tells Cloud two things. One: their love is imaginary or isn’t real. Two: it’s morning, and she has to go (she says this right before Cloud wakes from the pseudo-dream).
In both cases, the women know something about their fate that the men don’t and are hiding this impending tragedy from them. Just like Leslie’s fiancée, Aerith uses well-intentioned deception to protect her loved one from the pain that will come from her fate— the lie, of course, is that their love isn’t real. Both women are hopeless, and both men are initially clueless. Aerith’s resolution can’t be about her kidnapping, because Aerith thinks her rescue is anything but hopeless— she’s sure Cloud will come save her from Shinra. She says so herself in OG’s disk 1, chapter 8:
“Cloud: Aeris!? You safe?
Aeris: Yeah, I'm all right. I knew that [you] would come for me.”
What Aerith is so resigned about in Cloud’s resolution scene isn’t her kidnapping, but instead her fated death at the hands of Sephiroth. Nojima hints at this in FFVII Remake Ultimania:
“If you know Aerith’s fate, then this line would really pull at your heart strings […]” (section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Yoshinori Kitase, Kazushige Nojima”, page 744).
Here is what codirector Toriyama had to say on Aerith’s words:
“[While] these words are intended for Cloud, I think Aerith is partly speaking them to herself. The contents of her request may be at odds with how she truly feels inside” (FFVII Remake Material Ultimania Plus, VA Script Notes, “A Dream Shown by Aerith”, “Scenario Staff Q&A - Answered by Motomu Toriyama”).
These two quotes by the devs show that Aerith is trying to protect Cloud from her death. Therefore, the Corneo-Sephiroth parallel is far more apt than the Corneo-Shinra parallel.
The second piece of evidence supporting my belief that Corneo mirrors Sephiroth and not Shinra in the Leslie-Cloud parallel is the inclusion of the theme of revenge that crops up in the following piece of dialogue:
“Tifa: Why did you wanna come down here?
Leslie: Revenge. I know I need to let go, but I can't. I need closure, 'cause without it... I'll never be able to move on” (Remake, chapter 14).
Leslie’s sentiment toward Corneo resembles Cloud’s feelings toward Sephiroth after Aerith’s death. Revenge links Cloud to Sephiroth, not to Shinra. Corneo and Sephiroth reflect each other in that, as a consequence of their actions toward a woman, the man who loves her desires revenge.
Additionally, it looks like Leslie’s obsession with revenge as a means to closure is the reason he didn’t bother trying to understand the message his fiancée left him with: he’s focused on his hate rather than his love, and it’s hindering him. He doesn’t succeed in killing Corneo either: his focus and energy are misplaced. Cloud’s desire for vengeance against Sephiroth is also depicted as an obstacle to accomplishing his goals (see how in section “III. c)” of my previous literary analysis). Once more, the Corneo-Sephiroth parallel fits far better than a Corneo-Shinra perspective.
VI. g) i. 2) The Reunion Seekers: Leslie and Cloud
The other aspect of the Leslie-Cloud parallel that supports our theory is that in both scenarios, they both take charge of the situation and decide to actively seek reunion with their respective lovers. The following dialogue excerpt, supplemented by the VA script notes, shows Leslie’s initiative:
“Tifa: [Your fiancée] could still be out there.
Barret: Can never be sure how much someone means to ya till they're gone. Don't give up on her yet.
Leslie: (Looks at the flower pendant, [recalling his lover’s words) A message in the language of flowers… I wonder what she meant by it.
[…]
Tifa: Reunion.
Leslie: Huh?
Tifa: In the language of flowers, it means ‘reunion.’
(Leslie shifts his gaze from Tifa to the pendant and stares at it for some time. At last he understands the words his lover left him. With that, as if his mind has been made up, he clutches the pendant and hangs it around his neck.)
Leslie: Then I guess I’ll just have to find her first” (FFVII Remake Material Ultimania Plus, VA Script Notes, “Other Notable Stage Directions - Chapters 14-16”).
Take note of Leslie’s final response and the determination with which he speaks: “Then I guess I’ll just have to find her first”. Remember that we’re searching for evidence that Cloud is going to be the one reaching out to Aerith in the Remake trilogy, and that it’s his turn to take his future into his hands. He must be more attentive, more active this time. And Leslie’s words of determination reflect this perfectly. Leslie must find his fiancée first, just like Cloud has to be the one to offer his hand to Aerith in the Remake trilogy and fight for her. This is exactly what our theory is all about.
VI. g) i. 3) Delayed Realizations
Interestingly, not only does Leslie’s determination mirror Cloud’s, but both men are depicted as realizing the truth too late. Just like Leslie only began searching for his fiancée six months after her disappearance, Cloud only realizes he loves Aerith in OG once she’s died. It took him this long to actually get somewhere in his mission to reunite with her— “somewhere” being the Remake trilogy.
Even Barret’s words highlight the lovers’ delay: “Can never be sure how much someone means to ya till they're gone”. Barret would know: he lost his wife Myrna, whom he loved dearly. The devs have Barret comment on the situation as a man whose lover died, mirroring Cloud’s situation in OG. Just as Barret says, Cloud only truly realized the strength of how he felt for Aerith in OG once she was gone. The gunman’s words apply to both Leslie and Cloud’s tardy initiatives. Regardless of this delay, both men are now determined to see their respective reunions through.
The degree to which the Leslie-Cloud parallel fits our theory is a great sign of its validity: even the details are lining up!
VI. g) ii. Reunion in the Theme Songs
Too easy: in our analysis of the lyrics of the theme songs, we covered how both texts include the theme of reunion. “No Promises to Keep” is especially relevant (see section “VI. e) ii.”), as the entire song is Aerith hoping against fate for a reunion with Cloud (even if you believe the song is about all her companions, that still includes Cloud).
On top of these reunion-themed lyrics, during Aerith’s in-game performance of “No Promises to Keep” at the Gold Saucer production of Loveless, her yellow blossoms signifying reunion bloom all around her as Cloud watches her, captivated.
Another great sign for our theory: the highly significant theme songs are on our side!
VI. g) iii. Waking Up Reunited
The thing I want to juxtapose to our theory is a small yet special moment in chapter 2 of Rebirth that stuck out to me like a sore thumb and got me really excited about sharing it with you. This moment occurs after the battle against the Midgardsormr. We’ll be comparing it to two other clips, describing all three in chronological order, and making deductions based on their similarities.
The first clip I want to address occurs in chapter 8 of Remake (1:32-2:12). There are a couple of things I want to point out in this scene. First, Aerith wakes Cloud from unconsciousness with a cute call of “Hello~?”. Second, despite pretending that he doesn’t, he immediately recognizes her. The VA script notes prove it:
“Aerith: Nice to meet you again.
Cloud actually remembers Aerith, but he pretends not to, perhaps wishing to make himself look cool.
Cloud: Again, huh?
Aerith: What? You don’t remember? How about…the flowers?
Cloud looks at the flowers at his feet and pretends as if he’s only just remembered.
Cloud: Oh, the flower seller” (FFVII Remake Material Ultimania Plus, VA script notes, “Reuniting with Aerith”).
So: she wakes him with a cute call, and he recognizes her. Also note that these two elements also apply to the OG church reunion scene.
Now onto the Rebirth chapter 2 scene that stuck out to me. After Cloud is saved from the Midgardsormr by Sephiroth, Cloud wakes from an unconsciousness spell with Aerith calling for him (7:20-7:34).
Once more, Aerith wakes him with a cute call (this time, it’s “Wakey, wakey!”), and Cloud recognizes her. In this Midgardsormr clip, unlike their reunion in the church, Cloud verbalizes that he remembers her. This time, there’s more: next, Aerith tells Cloud “おかえり, クラウド”, or “okaeri, Cloud”, which translates to “welcome back, Cloud”. “Okaeri” is what you say in Japanese when someone has returned home. In the third clip we will analyze, Aerith says “okaeri” to Cloud once more. But first, let’s break down this second clip.
I don’t know about you, but this cutscene felt extremely weird to me when I first encountered it. That is, it would have been, if not for the theory I’d begun formulating at that time.
You see, the devs could have chosen for Aerith to ask Cloud if he remembers his own name or where they are, if he’s okay, or check if he responds to his own name. In fact, asking someone who’s been hit on the head to say their own name is a much more common reaction to them finally waking up than asking them if they remember you. Even stranger is Cloud’s reaction: he could have answered “Yeah, you’re Aerith,” or “I remember everything, I’m fine”. Instead, he says her name with this airy and wonderstruck tone. He sounds like he’s opening his eyes to something mystic rather than his comrade leaning over him, like he’s seeing someone unexpectedly for the first time in a while… or rather like he’s waking from a trance of some kind— a trance in which he did not remember Aerith, and now he does. You may see where I’m going with this.
Let’s examine the third clip, wherein Aerith tells Cloud “okaeri” again. More specifically, in chapter 14, Aerith welcomes Cloud back when he snaps out of his zombified, Sephiroth-controlled state and runs toward her. Of course, it’s the sight of her and his memories of meeting her in chapter 2 of Remake that shake him awake (2:17:43-2:18:02).
For a third time, Aerith wakes Cloud. This time, she’s pulling him out of a trance and back to himself. And for a third time, Cloud remembers her. In fact, it’s remembering her that wakes him up. Cloud calls her name and Aerith says “okaeri” in both the post-Midgardsormr cutscene and this third clip. And in both scenes, not only does Cloud return to himself the way someone returns home (recall that “okaeri” is used to welcome someone back home), but he’s also returning to her, recognizing her as his home.
Now we’ve got three scenes lined up: the church reunion scene (both in OG and Remake), the Midgardsormr scene and the hand-reach scene. All three of these recognition scenes feature Cloud being woken up by Aerith and remembering who she is. The main difference is that, in the scenes among these three that are exclusive to Rebirth, Cloud’s return to Aerith is far more meaningful, as he already knows her name, and knows more about who she is to him. Evidently, in the OG church reunion scene, Cloud only remembers being sold a flower by this girl. In the Remake version, he remembers the same thing, plus the attack of the whispers. So there’s something much more weighty about the Rebirth recognition scenes: he remembers more, and he remembers deeper. These aren’t just recognition scenes, they’re also mini-reunions. Of course, as we’ve already analyzed pertaining to the hand-reaching scene, Cloud remembering Aerith is followed by him being the one to take action and run toward her, eager to save her, because she means the world to him. When you place the Midgardsormr scene between the church reunion scene and the hand-reach scene, an evolution of Cloud waking up and remembering Aerith is formed. Each mini-reunion scene adds a piece to the story: the church scene informs us that Cloud and Aerith are meeting again, the Midgardsormr scene tips us off that something mystic is going on from Cloud’s tone when he says Aerith’s name, and the hand reach scene tells us that as a consequence of remembering who Aerith is, Cloud saves her from falling to her death and saving her. “Meeting again”, “mystic”, and “saving Aerith”: these are the keywords of the mini-reunion scenes. They are also the keywords of our theory on Cloud’s mission to save Aerith. This time around Cloud knows more and is more conscious about how he feels for Aerith, just like he feels more when in the hand-reach scene in Rebirth compared to the church reunion scene in Remake. From the latter scene to the former, Cloud gradually wakes up and remembers his love for and loss of Aerith in the OG more and more. Each mini-reunion brings him closer to saving her when he blocks the masamune. This is why I am certain that in part 3, whether Cloud comes to his full senses or not, whether he remembers the events of OG or not, he will save Aerith this time. The Remake trilogy is centered around Aerith, after all. In fact, don’t take it from me, take it from Nojima:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
I have full confidence in this fact: one way or another, these two will have a happy ending. This is Cloud’s second chance, and as he swore in “Hollow”, he is not losing her again. That is why I don’t think you should fret, and that our Clerith hearts will be very happy to see these two together again for good in part 3.
VI. h) Zooming In
In fact, this zooming-in method of directing players’ attention to important narrative beats is far from new.
VI. h) i. Changing Fate
Let’s divert our attention to Nanaki’s Skywheel date (2:28-3:30). The dialogue goes like this: Nanaki brings us the Whispers and suggests the party might eventually forget about their existence, and Cloud says that frankly, if it’s impossible for them to change fate either way, then it would be better for them to forget to Whispers altogether.
This is a very clear message from the devs: “There would be no point in including the Whispers in the Remaketrilogy if we did not make use of their defeat”. They’re telling us through Cloud’s dialogue that they know it would be foul play and bad writing to introduce the theme of defying fate if it didn’t eventually pay off.
As if it weren’t clear enough what the devs are referring to, Nanaki brings up Aerith’s death directly after Cloud delivers the devs’ message to us. He actually makes Cloud promise to save her. This is pretty on the nose. By promising Nanaki he will protect Aerith, the devs are promising us the same. I’m certain that part 3 will deliver on this promise.
If you still aren’t sold, I’d like to direct your attention to the framing of the shot where Cloud says “If we can’t change [fate]” (2:49-2:51). There’s a zoom-in on his mouth, which is a visual cue that translates to “what this character is saying right now is important to the plot”. It’s very indiscreet in theory: the camera literally hones in on the invisible words as though the script has them highlighted, italicized triple-underlined and in bold.
VI. h) ii. Aerith’s Knowledge
We’ve seen the Remake trilogy use this camera framing at least twice so far. The first time occurs in Remake’s chapter 8, before it becomes clear that Aerith knows things from the OG game that she wouldn’t normally know if this were just a remastered version of the same 1997 plot. I’ll let Remake Ultimania‘s description of this moment speak for itself:
“When Cloud and Aerith return the rescued children to Oates, the man in the tattered black cloak shows up again at the hideout. The moment the man grasps Cloud’s arm, he’s overcome by another violent headache and sees a vision of Sephiroth. Cloud wonders if this man who supposedly died five years ago could possibly still be alive. When he says as much to Aerith, she gives him a vague reply” (FFVII Remake Ultimania, section 04: “Scenario”, “Chapter 8 Main Story Digest”, page 256).
Aerith’s “vague reply” is accentuated by a very deliberate zoom-in on her mouth (1:18:05-1:18:09), and therefore her words.
The framing of this shot indicates to us that what Aerith says provides an important hint as to the plot’s direction. Sure enough, with hindsight, it’s easy to see that’s true.
VI. h) iii. Tifa’s Question
Another time this framing is used is in chapter 1 of Rebirth, after Cloud recounts the Nibelheim incident. Tifa asks the group why Sephiroth is choosing to come back now, after five years (37:55-37:58).
Once more, we are being signaled that the reason Sephiroth chose to return at the moment he did is significant to the plot, but cannot be revealed explicitly yet. The reason why Sephiroth took five years to return is because that’s how long it took for Cloud to get back on his feet after the Nibelheim incident: Sephiroth wants and/or needs to manipulate Cloud in particular rather than all the other people with Jenova cells in them. It took five years for Cloud to not only go through Hojo’s experiments but also escape Shinra and make his way to Seventh Heaven, where Tifa nursed him back to health— therefore, it took five years until Sephiroth’s favorite pawn was available to be used. There are a few reasons why Cloud is the one Sephiroth wants to use, and all of them would be spoilers at this point in Rebirth to players who don’t know the OG plot. The devs can’t reveal any of them yet, but they do indicate via a close-up shot of Tifa’s mouth that her question is important.
VI. h) iv. The Takeaway
As you can see, this framing of characters’ mouths when they speak signals a plot-significant piece of dialogue. This means Cloud’s words on his gondola date with Nanaki can’t be brushed off as a red herring or an unimportant or throwaway line: it has narrative weight.

VII. The Devs

I think it’s important to remember the devs and their commitment to the world of FFVII. They know best for this story, and they’ve proven it to be true many times over. There are many things about the devs’ intentions that the fandom don’t seem to know that I think would give you confidence to find out.
VII. a) Shifting Themes
Good storytellers don’t introduce themes as a way to pull the rug from under audiences’ feet by later rendering them completely irrelevant to the plot.
In other words, the devs would not have introduced the notion of fate as an antagonistic force in Remake, nor allowed the players to defeat it in chapter 18, had they planned for these themes not to pay off at all. Think of how good FFVII OG and FF stories in general are, how strong the writing is from a narrative point of view. Nothing is included for no reason or for a cheap reaction— especially not a central theme of a story. Fate and defeating it is a huge point of Remake, and not for no reason.
I mean, think about a storyline all about defying fate ending with a shrug and a “Oh well, we tried.” It would be ridiculous! The devs are better than that.
VII. b) What the Devs Want
The devs are well aware that fans of FFVII have been begging for Aerith’s resurrection since 1997. All those petitions, all those myths of a revival hack… SE knows about them all too well. They were even referenced by FF’s 30th anniversary expo, which partly promoted Remake:
“No one expected [Aerith’s death] in the middle of the story. Rumors of a secret way to revive Aerith spread, and it was clear players were having a hard time saying goodbye to her too. Even now, twenty years later, it still feels like a shocking turn of events” (Final Fantasy 30th Anniversary Exposition Pamphlet, page 36).
Hamaguchi, codirector of the Remake project, commented on these rumors:
“Interviewer: Do you have a favorite fake rumor about the original FFVII?

Hamaguchi: I hear a lot about Aerith coming back to life and that's something that's very interesting to hear” (Hamaguchi interview: “129 Rapid-Fire Questions Answered About Final Fantasy VII Rebirth”, by Game Informer).
The devs are also aware of how beloved Clerith is to the FFVII fandom, especially in Japan— in fact, the only FFVII ship name that is an official iOS search term on the Japanese Apple Store is Clerith’s (“クラエア” or “kuraea” in Japanese). Aerith herself is a widely beloved character, particularly, once more, in Japan. For instance, Famitsu and NHK’s recent polls on the best FF heroine and on the best FF character in general both resulted in Aerith ranking number 3, beaten only in the latter poll by Cloud at number 1 and FFX’s Yuna at number 2.
The devs know how well-loved both Clerith and Aerith are. And in fact, they love Aerith at least as much as we do:
“Cloud's feelings [of guilt] cannot be resolved by anyone other than Aerith. I tried to convey [that Aerith is saying to Cloud] ‘I'm still here for you’” (FFVII Reunion Files, Nojima’s note on Aerith’s character file, page 58).
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“When I saw the finished product of [Aerith’s face in] CG, I thought, "Oh, isn’t she so cute?” (FFVII Reunion Files, Nomura’s note on Aerith’s character file, page 58).
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"The idea of having Aeris die during the story had a great impact on all the dev staff," Toriyama explained, "and personally I decided to dedicate my efforts to depicting Aeris in as appealing a way as possible, so that she would become an irreplaceable character to the player in preparation for that moment" (Toriyama interview “Final Fantasy anniversary interview: Toriyama speaks” by VG247).
The devs care about Aerith, and they’re fully aware we do too.
I think a lot of people have it in their heads that the devs don’t want anything to change from the OG story, but there’s a lot of evidence that says otherwise. Codirector Toriyama spoke on this, stating the following about the production process of Remake:
“[…] there were times the original version became a hindrance. Specifically, staff members with a strong attachment to Final Fantasy VII would often hold themselves back for fear of deviating too much from the original. When we created the original game, we obviously didn’t feel bound in that way. We were passionate about creating a brand new Final Fantasy title, and so we dove in and embraced whatever seemed most interesting to us. We wanted to take that approach this time as well, so we made a special effort to liberate ourselves whenever we held back, remembering that it was okay to do the things we wanted to do” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 1: Motomu Toriyama, Naoki Hamaguchi, Teruki Endo”, page 737).
Codirector Nomura said the following:
“When I asked Nojima if he’d write the scenario, I was clear about my demands up front. I said, ‘If we're going to remake Final Fantasy VII, I want it to be done like this.’ At that point, I was intent on making something more than just a remake. [Similarly to how] the battle system this time incorporates elements of the original game’s ATB mechanics [while] also been reborn using a real-time approach […], I wanted to make a story that players would feel is fundamentally Final Fantasy VII but also something new” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 745).
Clearly, the devs don’t want to be bogged down by the OG, and are making efforts to do things the way they want to rather than the way they were previously done. The newer generation of developers such as codirector Hamaguchi is also involved in these story changes:
“Interviewer: There are also drastically more scenes with Sephiroth than there were in the original game.
Nojima: We weren't planning on having him appear so much at first— the idea was only to hint at his presence. But we changed our approach partway through and became more proactive with having him appear, after which the number of scenes he features in rapidly increased.
Nomura: Hamaguchi [codirector Naoki Hamaguchi] came up to me one day and said in a mysterious tone, ‘I'd like to talk to you about something.’ He asked me about having there be a battle with Sephiroth in Midgar. In the original game, Sephiroth’s true body is located elsewhere, so he didn’t think I'd give in to the idea so easily. I think he even prepared materials to persuade me. But in the end I agreed readily [laughs]” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 746).
Kitase, the producer of the Remake trilogy, even says that after working on this project for so long, and after spending almost 30 years on the FFVII project and getting to know the characters, he has realized that:
“The more [he works] on it, the more [he wants] to make all these characters happy. [He wants] to give them a happy ending. The rest of the team’s opinions [obviously] also have to be taken into consideration, so it won't be all happiness and rainbows. But [he] just [wants] to make [the characters of FFVII] happy” (Kitase and Hamaguchi’s interview “Final Fantasy VII Rebirth’s Producer Just Wants 'the Characters to End Up Happy'”, by Vandal, translated by me).
Kitase is indeed only one developer, but he’s the producer of this project: that’s the very top position. He oversees everything and nothing goes without his approval. That counts for something. Of course, Kitase is fair and values the input of all the devs, so of course it won’t be “all happiness and rainbows”— but I sincerely believe there’s a big chance that Cloud and Aerith are heading toward their happy ending. Even if this theory is completely bogus, I want to have faith that the devs would not sacrifice good storytelling for nostalgia and a conservative attitude toward preserving the OG story, as that would be cheap of them, and we have not known them to be cheap. This game truly matters to them, so I think they deserve our faith.
(conclusion in
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