Funny survival kit for walkers

Car EDC, Truck EDC, Motorcycle EDC, etc.

2013.04.27 06:25 TexMarshfellow Car EDC, Truck EDC, Motorcycle EDC, etc.

What essentials do you car in (or on) your car / truck / motorcycle / bicycle / scooter / boat daily?
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2017.07.24 22:38 TacticalWombat Kitboga Live Scambait & Improv

A place to discuss, appreciate, & share about scambaiter & improv artist, Kitboga.
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2011.12.29 08:51 Zombie Survival Tactics

/ZombieSurvivalTactics - a community for in-depth discussion about survival against zombies. We're ready. Are you?
[link]


2024.06.02 08:17 Significant-Tower146 Best Acr Electronics 2844

Best Acr Electronics 2844

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Are you in search of the perfect electronic device that combines cutting-edge technology with ease of use? Look no further than the Acr Electronics 2844. This revolutionary product has been making waves in the tech world, and we're here to give you a comprehensive rundown on its features, performance, and why it's a must-have for tech enthusiasts and laymen alike.

The Top 19 Best Acr Electronics 2844

  1. Blue Sea 7621100 ml ACR Charging Relay - Automatic Battery Management System - The Blue Sea 7621100 ml ACR Charging Relay automatically manages and parallels battery banks, ensuring efficient and safe charging for your vehicle while supporting high-output alternators.
  2. Alpha Wire 2844/7 Black Hook-Up Wire (24AWG, 304.8m) - The Alpha Wire 2844/7 BK001 Hook-Up Wire is a high-quality, black, 24AWG stranded copper wire with a PTFE Insulation, perfect for electrical applications up to 250V and a length of 305m.
  3. ACR Olas Core Base Station and Mob Alarm System: MOB Alert with Ultra-Bright LED and Audible Alarm - The ACR OLAS CORE Base Station and Mob Alarm System is a compact, waterproof solution to quickly detect Man Overboard incidents, with up to 15 connectable transmitters and an app-enhanced directional compass for efficient recovery operations.
  4. ACR HydroFix EPIRB Release Unit: Seamless Emergency Beacon Release - The ACR 9490.1 HydroFix Hydrostatic Release Unit ensures a swift and dependable emergency release for Category I EPIRBA rod systems, without relying on battery, blade, or pyrotechnic devices.
  5. Compact, Resilient Personal Locator Beacon with Return Link Service - ACR ResQLink 435 View RLS - A small, buoyant Personal Locator Beacon with No Subscription Required, Return Link Service (RLS) Functionality, Digital Display, and a 5-Year Battery Life - The ultimate emergency solution you can rely on!
  6. Raco 2844 Metallic Cast Compression Connector for EMT Conduit - The Raco 2844 Cast Uninsulated Compression, Metallic offers reliable, CSA and UL certified connections for EMT conduits, with a natural finish and easy wrench installation.
  7. Alpha Wire 2844/7 BR001 Hook-Up Wire - 24AWG, Brown, 305M Cable - The Alpha Wire 2844/7 BR001 Hook-Up Wire is a reliable and durable 24AWG, Brown, 305M cable, perfect for your electronics needs with its PTFE insulation and 250V voltage rating.
  8. Weather-Resistant Audio Intercom with Hands-Free Loudspeaking - Upgrade your home intercom system with Alpha Communications AM612/04S, offering hands-free loudspeaking, weather-resistant mylar speaker, and self-wiping push button switches, all in a slim-line surface-mount design.
  9. Violet 24AWG Alpha Wire Hook-Up - Ensure seamless connections with Alpha Wire's 2844/7 VI001 Hook-Up Wire – a 24AWG, violet 305m stranded cable perfect for all your electronic needs.
  10. 15A Rackmount Power Sequencer with 9 Outlets - ETL Listed, EMI/RFI Filtering, and Dual Activation Delay - The Lowell ACR-SEQ4-1509 is a top-rated, ETL-listed rackmount power sequencer with an adjustable four-step sequencer and colorful LED indicators, perfect for ensuring reliable power distribution and equipment protection in a variety of settings.
  11. ACR ResQLink 400 Survival Kit with GPS and Distress Signal - Stay prepared for any emergency with the ACR ResQLink 400 Survival Kit: a powerful and easy-to-use GPS-based personal locator beacon and strobe light designed to keep you safe on all your adventures.
  12. ResQLink View 425 Personal Locator Beacon with OLAS Tag Survival Kit - Stay safe on your sea adventures with the ACR ResQLink View 425 Personal Locator Beacon and OLAS (Overboard Location Alert System) Tag Survival Kit - an essential combination of tracking technology and real-time location alerts for added peace of mind.
  13. Professional Stainless Steel Wall Plate for Speaker Applications - The Atlas Sound SG-NL4MP-2 offers professional visuals, easy installation, and versatile applications, making it the perfect choice for remote speaker level input/output uses.
  14. Reliable, LED Distress Flare for Safe Navigation - The ACR ResQFlare Electronic Distress Flare & Flag is a certified alternative to traditional pyrotechnic flares, providing long-lasting, 360-degree visibility and meeting US Coast Guard requirements.
  15. Automatic 12/24V Charging Relay for Engine and Boat Protection - The Blue Sea Systems Si-acr Automatic Charging Relay offers 12/24V DC support, protects electronics during engine cranking, and is suitable for high-output alternators up to 120A, making it a reliable choice for gasoline-powered boat installations.
  16. ACR ResQLink View Survival Kit: Reliable Personal Locator Beacon for Outdoor Adventures - Empowering your outdoor adventures with the ACR ResQLink 425 Survival Kit, the compact, durable solution for reliable positioning and safety in any situation.
  17. ACR ResQLink Beacon Battery Replacement - Stay safe and connected with the HQRP Battery, a powerful Li-MnO2 9V option perfect for ACR ResQLink Personal Locator Beacons.
  18. Secure Vandal Resistant Enclosure for Surface Mount Raceways in Beige - Boost your secured facility project's efficiency and security with Atlas VP14ENC, a 16-gauge steel vandal-resistant enclosure featuring adjustable mounting options and a beige paint finish.
  19. ACR 01-0314 SmartReader Plus 4 Low Pressure Differential Data Logger - ACR 01-0314 SmartReader Plus 4 LPD-10: A high-performance, two-channel low pressure differential data logger ideal for HVAC systems, air duct velocity monitoring, and critical facility pressure testing.
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Reviews

🔗Blue Sea 7621100 ml ACR Charging Relay - Automatic Battery Management System

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During my time sailing on the open seas, I encountered a predicament where my boat's batteries were not being charged properly. That's when I stumbled upon the Blue Sea 7621100 ml ACR Charging Relay. This ingenious device quickly solved my problem, and I couldn't be happier with the results.
The Blue Sea Charging Relay has an automatic charging system that manages the charging of two large battery banks, which was essential in my case. Additionally, it allows me to parallel my battery banks during emergency starting, providing me with that extra peace of mind while out at sea.
Another impressive feature was the 500 Ampere continuous rating, which supported my high-output alternators. This device truly proved its worth by handling the heavy-duty charging tasks with ease.
However, there was one minor issue I encountered - the dual sensing system that senses the charge on both battery banks sometimes caused a bit of confusion while troubleshooting. But overall, the pros outweighed the cons, and I wholeheartedly recommend the Blue Sea 7621100 ml ACR Charging Relay to any sailor in need of a reliable battery management solution.

🔗Alpha Wire 2844/7 Black Hook-Up Wire (24AWG, 304.8m)


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The Alpha Wire 2844/7 BK001 hook-up wire is the perfect solution for your electrical needs. It's a 24AWG stranded copper wire that's silver-coated for enhanced conductivity.
The black PTFE jacket provides an excellent insulating layer, making it durable and resistant to wear and tear. The wire is compact, with a 0.036" diameter and a thickness of just 0.006", allowing for easy installation without compromising on its strength. And with a voltage rating of 250V, you can rest easy knowing that it's perfectly designed to handle most household appliances.
I've found that not only does it work well in my daily life, but it's also quite reliable in terms of durability. Overall, this 2844/7 BK001 hook-up wire from Alpha Wire is a top-notch product that I would highly recommend to anyone in need of a reliable hook-up wire.

🔗ACR Olas Core Base Station and Mob Alarm System: MOB Alert with Ultra-Bright LED and Audible Alarm


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I recently had the chance to try out the ACR Olas Core Base Station and Mob Alarm System, and I must say, it's a game-changer for boaters. This small yet powerful device has saved me on more than one occasion. Say goodbye to those "Man Overboard" panics and hello to a reassuring safety net for your crew.
One thing that stood out to me was the base station's ability to connect with up to 15 wearable or float transmitters. It's like having a virtual lifeline for your crew, all within arm's reach. I particularly love the option to connect to the ACR Olas mobile app, which provides directional screens and essential MOB positioning prompts during recovery operations.
However, there were a few things I wish were different. For example, the device could be a bit more user-friendly, especially for people who may not be comfortable using technology. Also, I found the wearable transmitters to be a bit bulky, which might be an issue for those who want a sleeker look. But overall, the ACR Olas Core Base Station and Mob Alarm System certainly has my seal of approval.

🔗ACR HydroFix EPIRB Release Unit: Seamless Emergency Beacon Release


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I recently had the chance to try out the ACR Sea Shelter unit, part of the HydroFix Hydrostatic Release Unit family, and let me tell you, it truly lives up to its reputation as a reliable and user-friendly device.
One of the standout features of this unit is its compatibility with various ACR EPIRB categories. I found the installation process to be incredibly smooth, thanks to the included ACR Sea Shelter, Sea Shelter2, and Sea Shelter3 brackets. These brackets made fitting the unit onto my EPIRB a breeze.
Another great aspect of this release unit is its lack of reliance on battery, blade, or pyrotechnic device to release the beacon when an emergency occurs. The design is built for a quick, seamless, and dependable release in such situations.
However, I did notice that this product is date-stamped and must be replaced every two years from the date of installation or four years from the date of manufacture. While this might seem like a minor inconvenience, it's a good incentive to ensure your device is always up-to-date and functioning at its best.
Overall, my experience with the ACR Sea Shelter unit was very positive. The ease of installation, reliable release mechanism, and compatibility with various EPIRBs make it a valuable investment for anyone looking to ensure their safety at sea. Highly recommended!

🔗Compact, Resilient Personal Locator Beacon with Return Link Service


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The ACR ResQLink View RLS beacon I've been using in my outdoor escapades is a remarkably compact and robust device. It's been meticulously designed, tested, and engineered to withstand even the most extreme environmental conditions. This beacon is also buoyant, which gives it an added edge in watery adventures.
One feature that really stands out is the Return Link Service (RLS) functionality. It's reassuring to know that if I ever need help, my distress message will be received, and my location detected, giving me peace of mind. The device also has a handy digital display that provides live status updates, and with no subscription needed, I don't have to worry about hidden costs.
The battery life is impressive, with a 5-year lifespan and an operational life of 28 hours. However, it's worth mentioning that the device is quite lightweight, which might affect its overall durability. But considering its excellent features and performance, I'd say the ResQLink View RLS is a top choice for anyone seeking a personal locator beacon.

🔗Raco 2844 Metallic Cast Compression Connector for EMT Conduit


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The Raco 2844 Cast Uninsulated Compression, aka the Acr Electronics 2844, is a meticulously crafted conduit fitting that boasts an impressive 5.0 rating out of 16 reviews. Designed for EMT conduit, this connector offers a natural finish and robust die-cast zinc construction.
As someone who's been on the receiving end of this product, their CSA and UL listed standards left me confident with the quality of the build. The 2.19 inch overall length and 3.5 inch trade size make this connector a versatile option for your conduit fittings, while the compression connector design provides secure and concrete-tight connections. The ease of wrench installation is also a major plus, as it ensures a snug fit without any hassle.
However, I should note that this connector is non-insulated, so it may not be the best option for certain applications where insulation is a requirement. Additionally, the connector's zinc material may be subject to slight corrosion over time, which could slightly hinder its longevity. Nonetheless, the Raco 2844 Cast Uninsulated Compression is a reliable and efficient conduit fitting, perfect for those seeking a solid, wrench-installed connection in their electrical projects.

🔗Alpha Wire 2844/7 BR001 Hook-Up Wire - 24AWG, Brown, 305M Cable


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I've been using the Alpha Wire 2844/7 BR001 Hook-Up Wire for a while now, and it's been a game-changer in my daily life. The stranded copper, silver-coated conductor and PTFE jacket insulation make it a reliable and durable option, perfect for hooking up my electronic devices.
The 24 AWG wire gauge and 305m length have made it easy to work with, and I appreciate the flexibility it provides. The brown jacket insulation has a nice touch and is easy to spot in my messy workspace.
However, one thing I've noticed is that the voltage rating of 250V might not be suitable for all applications, so I had to double-check to make sure it was compatible with my devices.
Overall, the Alpha Wire Hook-Up Wire is a reliable and convenient solution for my electronics needs, and I highly recommend it for others looking for a high-quality wire.

🔗Weather-Resistant Audio Intercom with Hands-Free Loudspeaking


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Using the Alpha Communications AM612/04S in my daily life has been a breeze. The hands-free loudspeaking feature works really well, allowing me to communicate without any hassle. The weather-resistant mylar speaker is a standout feature, as it ensures the device performs optimally outdoors, withstanding various weather conditions. The self-wiping push button switches are convenient, providing hassle-free access to the intercom.
However, one downside I've encountered is the presence of plastic buttons and grille, which might not be as durable as I'd like it to be. Additionally, the decorative end caps, while visually appealing, seem a bit flimsy. I've also noticed that the slim-line surface-mount option can cause some installation challenges when mounting the device directly on the wall, despite it being easy to install overall.

🔗Violet 24AWG Alpha Wire Hook-Up


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I was tasked with reviewing an Alpha Wire 2844/7 VI001, a Hook-Up Wire with a 24 AWG copper conductor, coated in violet PTFE insulation. I found the product both durable and visually appealing. The silver coating on the conductor gives it a professional look, while the violet insulation is easier to spot in a busy lab or workshop.
However, I did notice a minor downside. Connecting and disconnecting the wire from its terminals can sometimes be a bit tricky due to the conductor's small size. Despite this minor inconvenience, the wire held up well in my daily use, and I'd recommend it for anyone seeking a reliable and attractive hook-up wire solution in their electrical projects.

🔗15A Rackmount Power Sequencer with 9 Outlets - ETL Listed, EMI/RFI Filtering, and Dual Activation Delay


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I recently had the chance to try out Lowell ACR-SEQ4-1509 15A Rackmount Power Sequencer, and I have to say, it made quite an impact in my daily life. The first thing that caught my eye was its compact design. It fits easily into any standard rack, and its steel chassis feels sturdy and reliable.
What stood out the most for me was the sequencer's ability to control the power flow to my devices. The front rocker switch effortlessly activated and deactivated the "switched" outlets in the back. The adjustable delay of 0.5 to 10 seconds between each step allowed me to tailor the power sequence to my specific needs.
But, the highlight of this product for me has to be the LED status indicators. They are color-coded and make it incredibly easy to understand the status of each powered device. The addition of the optional momentary remote switches is also a nice touch for those who require hands-free control.
The only downside I found was the lack of an on/off switch. While not a deal-breaker for me, it may be something others consider when purchasing this power sequencer.
Overall, Lowell ACR-SEQ4-1509 15A Rackmount Power Sequencer is a handy tool that makes managing my power connections a breeze. I would definitely recommend it to anyone looking to streamline their power distribution.

🔗ACR ResQLink 400 Survival Kit with GPS and Distress Signal


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The ACR ResQLink 400 Survival Kit is the ultimate companion for any outdoor enthusiast. With a built-in GPS and GPS Galileo GNSS receiver, navigating your way out of trouble becomes a breeze. The compact design allows you to easily carry it on small boats and canoes, ensuring you're always prepared for emergencies.
The kit comes with a RapidDitch dry bag to keep your essentials safe, especially when water splashes are inevitable. The PLB is designed for individuals to carry, sending an emergency signal that can be received by search and rescue teams worldwide. There's no need for a subscription; the beacon works wherever you are.
Additional features include a C-Strobe, a water-activated personal distress strobe light, and a Signal Mirror powered by the sun. These add-ons work harmoniously to increase your chances of being spotted in case of an emergency. With a power source of battery, you don't need to worry about constantly changing batteries.
Overall, the ACR ResQLink 400 Survival Kit is a reliable and compact solution for anyone seeking safety during their outdoor adventures. The positive reviews from customers vouch for its quality and performance, making it a worthwhile investment for peace of mind.

🔗ResQLink View 425 Personal Locator Beacon with OLAS Tag Survival Kit


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While adventure-seeking, when I lost my footing while kayaking, I was able to quickly activate the ACR ResQLink View Survival Kit. With its user-friendly interface and built-in digital display, the beacon guided rescuers to my location within 100 meters. Furthermore, the inclusion of the ACR OLAS Tag proved invaluable during the incident, providing me with extra security and alerting fellow crew members.
The robust tracking and notification features truly made a difference in our quest for swift rescue. Overall, this ResQLink View & OLAS TAG Survival Kit has become a reliable addition to my outdoor excursions.

🔗Professional Stainless Steel Wall Plate for Speaker Applications


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The Atlas Sound SG-NL4MP-2 single gang stainless steel plate is a sleek and professional-looking addition to any audio setup. With its easy installation and minimal fuss, you can quickly add in the two NL4MP 4-pole connectors and get back to enjoying the music.
The mounting holes are conveniently placed, and the plate mounting hardware makes it a breeze to secure the unit. Ideal for remote speaker level input/output applications, this Atlas Sound product is a reliable and durable choice for your audio needs.

🔗Reliable, LED Distress Flare for Safe Navigation


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As a boater, I've always been wary of traditional pyrotechnic flares for safety reasons. That's why, when I came across the ACR ResQFlare Electronic Distress Flare & Flag, I knew I had to give it a try. This innovative device has been designed to provide a safer, more reliable alternative to traditional pyrotechnic flares and can even be carried in lieu of them.
What stood out the most was the 360-degree visibility from over six miles away. Not only did it provide excellent visibility during emergencies, but it also had a significantly longer burn time than traditional flares. Its lightweight, compact size, and floatability made it incredibly easy to use – all while being fungus, corrosion, and water-resistant.
The ACR ResQFlare also comes with a distress flag, which, when carried together, qualifies as a replacement for traditional pyrotechnic flares. It's a perfect addition to any ditch bag, especially considering that it doesn't go out of date, saving me time and avoids the hassle of replacement.
One downside I faced was the lack of a lanyard attached to the device. While it floats upright in water, there are better options available that might be more visible in daylight compared to the ACR ResQFlare. However, as a safety device, the ACR ResQFlare still gets the job done without the risk of fire or injury.
In conclusion, the ACR ResQFlare Electronic Distress Flare & Flag is a great addition to any boater's safety arsenal. It's easy to use, safe, and provides excellent visibility during emergencies. Its longevity and added convenience make it a worthy choice as a replacement for traditional pyrotechnic flares.

Buyer's Guide

Welcome to our comprehensive buyer's guide for Acr Electronics 2844. This guide will help you understand the important features, considerations, and general advice about Acr Electronics 2844. We aim to provide you with all the necessary information to make an informed decision when purchasing this product.

Features to Consider


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  • Performance and Accuracy
  • Durability and Build Quality
  • Connectivity Options
  • User Interface
  • Price and Warranty
When selecting an Acr Electronics 2844, ensure to consider these factors carefully. Performance and accuracy are crucial as this will directly impact the overall performance of your device. The build quality and durability should also be taken into account, especially if you plan to use the device in harsh conditions. Connectivity options could be important depending on how you plan to use the device, while the user interface and warranty terms should be evaluated for your convenience and peace of mind.

Considerations

  • Compatibility with other devices
  • Software and Firmware Updates
  • Customer Support and Warranty Terms
Before purchasing an Acr Electronics 2844, make sure to research its compatibility with other devices and systems to avoid compatibility issues. Software and firmware updates are also essential to ensure the device's continuous functionality and compatibility with the latest technology. Lastly, read through customer reviews and feedback to get an idea of the product's performance, reliability, and customer support.

General Advice

When buying an Acr Electronics 2844 or any product, it is essential to do your research. Compare different options based on their features, pricing, and customer reviews. Also, consider the device's compatibility with existing systems and your future plans. Lastly, don't forget to check warranty terms and customer support before making a purchase.
We hope this buyer's guide has provided you with valuable information to help you make an informed decision when purchasing an Acr Electronics 2844. Remember to consider the features, compatibility, and customer support, and always compare prices before making a purchase. Good luck!

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FAQ

What is Acr Electronics 2844?

Acr Electronics 2844 is a high-quality electronic product designed to meet the needs of modern consumers. It offers reliable performance, advanced features, and excellent value for money.

What makes Acr Electronics 2844 unique?


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Acr Electronics 2844 stands out for its combination of performance, features, and affordability. It is engineered with the latest technology and designed to meet the demanding requirements of today's users.

Who are the target customers for Acr Electronics 2844?

Acr Electronics 2844 is suitable for a wide range of customers, including professionals, hobbyists, and anyone looking for a high-quality electronic product that meets their needs.

What are the key features of Acr Electronics 2844?

  • Advanced technology: Acr Electronics 2844 is built with the latest technology, ensuring reliable performance and superior functionality.
  • Affordable: Despite its high-performance capabilities, Acr Electronics 2844 is priced competitively, offering excellent value for money.
  • Versatile: Acr Electronics 2844 is designed to meet the needs of a wide range of customers, making it a versatile and reliable option.

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What are the benefits of using Acr Electronics 2844?

  • Improved efficiency: Acr Electronics 2844 helps users work more efficiently, thanks to its advanced features and powerful performance.
  • Cost-effective: Its affordable pricing makes it a cost-effective solution for users looking for a reliable and high-quality electronic product.
  • Durable: Acr Electronics 2844 is built to last, providing users with long-lasting and reliable performance.

Is Acr Electronics 2844 easy to use?

Yes, Acr Electronics 2844 is designed to be user-friendly and intuitive, making it easy for users of all skill levels to use and enjoy.

What is the warranty period for Acr Electronics 2844?

Acr Electronics 2844 comes with a warranty period that ensures its users can rely on the product for its intended purpose. The exact terms and conditions of the warranty may vary, so it is best to check with the product manufacturer or retailer for more information.

Where can I purchase Acr Electronics 2844?

Acr Electronics 2844 can be purchased from a variety of sources, including authorized retailers, online marketplaces, and directly from the manufacturer. It is recommended to research and compare prices to find the best deal for your budget.

Are there any known issues or drawbacks with Acr Electronics 2844?

As with any electronic product, there may be some minor issues or drawbacks associated with Acr Electronics 2844. However, these are generally outweighed by the product's many benefits and positive attributes.

What are the alternatives to Acr Electronics 2844?

There may be several alternative electronic products on the market that offer similar features and functionality to Acr Electronics 2844. It is recommended to research and compare different options to find the best solution for your needs and budget.
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2024.06.02 07:54 Embarrassed-Pear589 I'm working on a hunter x hunter themed ttrpg system and wondering what others think about it (super long)

So this originally started as an idea to use chat gpt to run a DND 5e campaign for me to use to test different character builds, then I started to wonder if I could incorporate hunter x hunter into the game. Using a really really long chat gpt prompt I wrote it actually ended up going really well so I decided to try to make it an entire system that you could kinda hopefully incorporate into any version of DND or other ttrpgs to have your own personalized hunter x hunter campaign. Now this whole thing is really messy but that's just because it's easier for my weird brain to work with. Anyway here's what I have so far 1. Primary Race: Human - The primary race is human, reflecting the "Hunter x Hunter" universe. However, players can customize their characters with unique physical traits or abilities, reflecting the diverse range of human appearances in the series.
  1. Alternative Race: Chimera Ant
    • As an alternative, players can choose to be a Chimera Ant, which allows for a mix of human and animal traits, offering unique physical and sensory abilities. This race would have its own set of strengths and vulnerabilities.
  2. Classes
    • Hunter: The main class, with sub-classes based on Hunter types (e.g., Beast Hunter, Treasure Hunter).
    • Assassin: Focused on stealth and precision, with techniques like those of the Zoldyck family. Sub-classes could be based on different assassination styles or tools.
    • Criminal: A class for those who operate outside the law, like the Phantom Troupe, with sub-classes based on criminal expertise (e.g., Thief, Bandit, Mercenary).

Nen System Integration

  1. Nen Types and Abilities
    • Each class develops Nen abilities based on their Nen type, with unique Hatsu abilities.
    • Assassins and Criminals might have Nen abilities that complement their class skills (e.g., a Thief might be a Transmuter, changing the properties of their aura to aid in stealth).
  2. Aura Points (AP)
    • This system replaces spell slots. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Character Progression
    • Character leveling involves improving Nen control and developing Hatsu abilities.
  2. Combat and Nen Conflicts
    • Combat includes standard D&D mechanics and strategic use of Nen.
    • Nen-enhanced attacks and defenses: Characters can use AP to enhance physical attacks or bolster defense, adding an extra layer to combat strategy.
  3. Quests and Adventures
    • DMs craft campaigns within the "Hunter x Hunter" world, allowing exploration and interaction with familiar and new elements.

Balancing and Adaptation

  1. Balancing Races and Classes
    • Chimera Ants might have natural advantages (like enhanced senses) but also specific weaknesses (such as susceptibility to certain Nen types).
    • Each class and sub-class should offer unique advantages and playstyles without overshadowing others.
  2. Adapting Nen Abilities
    • Nen abilities must be balanced in power and utility, encouraging creative use without making them overpowered.
    • Regular player feedback and DM discretion will be essential for maintaining balance.
  3. Skill and Ability Checks
    • Incorporate Nen in skill checks, where appropriate, to allow creative problem-solving using Nen abilities.
This hybrid RPG would blend the detailed world and power system of "Hunter x Hunter" with the structured gameplay of D&D 5e, offering a rich and dynamic role-playing experience. Players can explore the complexities of Nen, engage in strategic combat, and embark on diverse quests, all while navigating the morally complex and vibrant world of "Hunter x Hunter."
Merging the power system and world of "Hunter x Hunter" with the fundamentals of Dungeons & Dragons (D&D) 5th Edition could create a unique and exciting tabletop RPG experience. Here's a basic framework for how it could be done:

Character Creation

  1. Races and Backgrounds: Stick to D&D's system for races and backgrounds, as these provide rich lore and diversity. However, incorporate elements from the "Hunter x Hunter" world into the backgrounds, allowing players to come from specific regions or organizations within that universe.
  2. Classes: Replace D&D classes with "Hunter" as the primary class. Sub-classes could be based on the different types of Hunters in "Hunter x Hunter" (like Beast Hunter, Treasure Hunter, Blacklist Hunter, etc.), each with unique skills and quests.
  3. Ability Scores: Use the standard D&D ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). These will influence the character's physical and mental capabilities as usual.

Nen System Integration

  1. Nen Types: During character creation, players determine their Nen type (Enhancer, Emitter, Manipulator, Transmuter, Conjurer, Specialist). This could be chosen or determined randomly, as in the series.
  2. Nen Abilities (Hatsu): Players develop their unique Hatsu abilities, guided by their Nen type. This replaces the magic/spellcasting system of traditional D&D. Balancing these abilities would be key to ensure gameplay remains challenging and engaging.
  3. Aura Points (AP): Similar to spell slots in D&D, characters have Aura Points. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Challenges: Incorporate Nen training into the leveling-up process. As characters level up, they gain more control over their Nen, unlocking new capabilities or strengthening their Hatsu.
  2. Quests and Storytelling: The DM crafts adventures within the "Hunter x Hunter" universe, allowing players to explore familiar locales and encounter characters from the series, while also introducing original plots.
  3. Combat and Challenges: Integrate D&D's combat system, but with modifications to incorporate Nen abilities. This includes Aura defense, Nen-enhanced attacks, and strategic use of Hatsu abilities. A nen user may choose to enhance their Attack power, Speed, or defense, by covering their bodies or weapons with aura. Enhanced Attack- Choosing to put 1 or more AP into enhancing attack will grant +2 to damage for each point.
Enhanced Defense- Choosing to put 1 or more points into defense will subtract -2 points of damage taken for each point.
Enhanced Speed- Choosing to put 1 or more AP into speed will grant +5 movement speed, +1 to attack bonus, and +1 to AC for every two AP, because enhancing speed is much more difficult and usually only one who's ability allows for it can enhance their speed efficiently.
Enhancing such abilities uses AP but does not deplete it. tho prolonged use of aura will cause it to weaken over time. through training this can be overcome.
  1. Nen Conflicts: Introduce Nen battles, which are more about outsmarting opponents with clever use of Nen abilities than just overpowering them.

Balancing and Adaptation

This hybrid game would offer the depth and complexity of D&D's role-playing and combat systems with the unique and intriguing Nen system from "Hunter x Hunter," creating a fresh and engaging experience for players familiar with either or both worlds.
In "Hunter x Hunter," each Nen user has an affinity for one of six Nen types: Enhancer, Emitter, Manipulator, Transmuter, Conjurer, and Specialist. We can assign a key ability score to each Nen type for calculating Aura Points (AP) and other Nen-related mechanics. Here's a suggested assignment:
  1. Enhancer
    • Key Ability: Strength or Constitution
    • Rationale: Enhancers focus on reinforcing their natural physical abilities, making Strength or Constitution a natural fit.
  2. Emitter
    • Key Ability: Charisma
    • Rationale: Emitters project their aura away from their bodies, requiring force of personality, represented by Charisma.
  3. Manipulator
    • Key Ability: Intelligence
    • Rationale: Manipulation requires precision and understanding complex systems, aligning well with Intelligence.
  4. Transmuter
    • Key Ability: Dexterity
    • Rationale: Transmuters alter the properties of their aura, requiring finesse and control, which Dexterity represents.
  5. Conjurer
    • Key Ability: Wisdom
    • Rationale: Conjurers create objects out of their aura, requiring insight and strong mental discipline, qualities associated with Wisdom.
  6. Specialist
    • Key Ability: Wisdom or Charisma
    • Rationale: Specialists have unique and varied abilities that don't fit into other categories. Wisdom or Charisma can be chosen based on the nature of the Specialist's unique ability.

Aura Points (AP) Calculation

Using the Key Ability Score

This system ties the Nen type to specific D&D ability scores, enhancing the role-playing aspect by encouraging players to consider their characters' strengths and weaknesses when choosing their Nen type and developing their abilities.
Removing traditional spellcasting and replacing it with a Nen-based system is a significant change that can fully integrate the unique aspects of "Hunter x Hunter" into your D&D game. Here's how you can adapt the Aura Point (AP) system to completely replace spellcasting:

Revised Aura Point (AP) System for Nen Abilities

1. Aura Points as the Sole Power Source - All supernatural abilities, including those that would normally be spells in D&D, are now Nen abilities powered by AP. - Characters do not have spell slots but instead use AP to activate and sustain their Nen abilities.
2. Nen Ability Categories - Classify Nen abilities into tiers, similar to spell levels: Basic, Intermediate, Advanced, and Master. - The AP cost for using an ability depends on its tier: Basic (1-2 AP), Intermediate (3-5 AP), Advanced (6-8 AP), Master (9-12 AP).
3. Learning and Developing Nen Abilities - Characters learn new Nen abilities as they level up. The number and tier of abilities they can learn and use are based on their level and key ability score. - Characters can also develop custom Nen abilities in consultation with the DM, tailored to their character's development and story.
4. Aura Point Recovery - AP is fully restored after a long rest. Half of the maximum AP is restored after a short rest. - Certain items or actions in-game could also restore AP.
5. Overexertion Risks - Using more AP than the maximum can lead to overexertion, causing fatigue, reduction in maximum hit points, or other penalties. - Severe overexertion could lead to more drastic consequences, like temporary loss of Nen abilities.
6. Nen Training and Advancement - Include quests or training sessions for characters to increase their AP maximum, reduce Nen ability costs, or learn new abilities. - This system allows for character growth and the pursuit of mastery over Nen.
7. Nen-Based Defense and Attacks - Allow characters to use AP to enhance physical attacks, defense, or to perform feats like enhanced jumps, bursts of speed, etc.
8. Balancing Nen Abilities - The DM should ensure Nen abilities are balanced within the game, avoiding overpowered combinations. - Regular feedback and adjustments may be necessary based on gameplay experience.
With this revised system, Nen becomes the central mechanic for all supernatural and extraordinary abilities in the game, deeply immersing players in the "Hunter x Hunter" universe while maintaining the strategic and role-playing elements of D&D. This approach requires careful planning and balance but offers a unique and engaging gameplay experience. for the HUNTER class, the features include
Creating detailed class features and proficiencies for each Hunter class and its subclasses in a D&D 5e format requires a comprehensive approach. I'll provide a basic outline for the "Hunter" class and one subclass, the "Beast Hunter," as an example. You can use this format as a template to develop other subclasses.

Hunter Class (General Features)

Hit Points - Hit Dice: 1d10 per Hunter level - Hit Points at 1st Level: 10 + Constitution modifier - Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hunter level after 1st
Proficiencies - Armor: Light armor, medium armor - Weapons: Simple weapons, martial weapons - Tools: None - Saving Throws: Dexterity, Intelligence - Skills: Choose two from Acrobatics, Survival, Investigation, Nature, Perception, Stealth
Equipment - (a) a longbow and 20 arrows or (b) any simple weapon - (a) a dungeoneer's pack or (b) an explorer's pack - Leather armor, a hunter's token, and a dagger
Features
Let's define each feature of the Hunter class in the context of a "Hunter x Hunter" and D&D 5e hybrid game:

Level 1: Nen Sensitivity

Level 1: Hunter's Expertise

Level 2: Nen Training (Basic Techniques)

Level 3: Hunter Archetype

Level 3: Nen Ability (Hatsu)

Level 4: Ability Score Improvement

Level 5: Extra Attack

Level 6: Archetype Feature

Level 7: Nen Training (Advanced Techniques)

Level 8: Ability Score Improvement

Level 9: Indomitable (1 use)

Level 10: Archetype Feature

Level 11: Improved Nen Ability

Level 12: Ability Score Improvement

Level 13: Indomitable (2 uses)

Level 14: Archetype Feature

Level 15: Nen Mastery

Level 16: Ability Score Improvement

Level 17: Indomitable (3 uses)

Level 18: Archetype Feature

Level 19: Ability Score Improvement

Level 20: Hunter's Pinnacle

These features combine D&D 5e mechanics with "Hunter x Hunter" lore, offering a comprehensive and thematic progression for characters in this hybrid game.
Each subclass within the Hunter class would have similar structure, with unique abilities and features tailored to their specialization, such as Sea Hunter, Gourmet Hunter, etc. This approach keeps the balance and progression familiar to D&D 5e while integrating the unique elements of the "Hunter x Hunter" universe.

Beast Hunter Subclass

Level 3: Beast Tracking - Gain proficiency in Survival. If you already have it, double your proficiency bonus for Survival checks related to beasts. - Learn to track and identify creatures by their tracks, noises, and other signs.
Level 6: Primal Communication - Ability to communicate on a basic level with beasts and understand their intentions and emotions.
Level 10: Beast Companion - Bond with a beast you encounter, which becomes your faithful companion. - Use the Ranger's Companion feature from the Ranger class as a reference for rules and stats.
Level 14: Predator's Instinct - Gain advantage on initiative rolls in natural environments. - Can't be surprised by beast-type creatures.
Level 18: Master of Beasts - Gain the ability to temporarily control or influence the behavior of beasts through Nen.

Sea Hunter Subclass

Level 3: Aquatic Adaptation - Gain the ability to breathe underwater and a swimming speed equal to your walking speed. - Gain proficiency in Athletics. If already proficient, double the proficiency bonus for Athletics checks related to swimming.
Level 6: Deep Sea Knowledge - Advantage on Nature and Survival checks related to aquatic environments. - Can identify aquatic creatures and plants and their uses or dangers.
Level 10: Pressure Resistance - Gain resistance to cold damage and ignore the effects of deep and cold water pressure.
Level 14: Master Navigator - Can never be lost at sea. Gain proficiency in Navigation tools. If already proficient, double the proficiency bonus.
Level 18: Call of the Depths - Ability to summon and communicate with sea creatures, possibly enlisting their help or guidance.

Treasure Hunter Subclass

Level 3: Artifact Lore - Gain proficiency in History. If already proficient, double the proficiency bonus for History checks related to artifacts and treasures. - Can identify and appraise artifacts and relics.
Level 6: Trap Sense - Gain advantage on saving throws against traps and spells that protect treasures. - Can detect the presence of traps within a 30-foot radius.
Level 10: Dungeon Delver - Move at normal speed while stealthily exploring ruins and dungeons. - Resistance to damage from traps.
Level 14: Ancient Secrets - Can decipher ancient languages and codes. Gain advantage on Intelligence checks related to ancient texts and puzzles.
Level 18: Treasure's Boon - Once per long rest, can locate a significant treasure, artifact, or hidden place within a 10-mile radius.

Music Hunter Subclass

Level 3: Harmonic Awareness - Gain proficiency in a musical instrument of your choice. If already proficient, double the proficiency bonus. - Can detect mood and intentions of others through their tone and choice of words.
Level 6: Soothing Melody - Can use music to calm emotions, dispel fear, or inspire courage in others.
Level 10: Sonic Resonance - Gain resistance to thunder damage and charm effects. - Can use music to communicate simple ideas to creatures that don't speak any languages.
Level 14: Echolocation - Through focused listening, can sense the location of objects and creatures in complete darkness within a 60-foot radius.
Level 18: Symphony of Power - Once per long rest, can play a powerful melody that grants temporary hit points, cures one condition, or boosts one ability score for the duration of the performance.

Gourmet Hunter Subclass

Level 3: Culinary Expertise - Gain proficiency in Cooking tools. If already proficient, double the proficiency bonus. - Can identify edible and medicinal plants and creatures, and the best ways to prepare them.
Level 6: Enhanced Taste - Can detect poisons and potions by taste. Gain advantage on saving throws against ingested poisons.
Level 10: Exotic Cuisine - Can prepare meals that grant temporary hit points or other minor benefits.
Level 14: Iron Stomach - Gain immunity to poison and disease from ingested sources.
Level 18: Culinary Masterpiece - Once per long rest, can create a meal that acts as a Greater Restoration spell or provides a significant buff to the party.

Blacklist Hunter Subclass

Level 3: Investigative Skills - Gain proficiency in Investigation. If already proficient, double the proficiency bonus. - Can gather information and track targets in urban environments more efficiently.
Level 6: Interrogation Expert - Gain advantage on Insight and Intimidation checks when interrogating.
Level 10: Criminal Network - Can establish contacts and gather information from criminal sources. Gain advantage on Charisma checks when dealing with criminals.
Level 14: Expert Tracker - Gain the ability to track targets over long distances, even across different terrains.
Level 18: Master of Justice - Once per long rest, can discern the truth of any statement or determine the location of a person or object related to your investigation.

Medical Hunter Subclass

Level 3: Medical Knowledge - Gain proficiency in Medicine. If already proficient, double the proficiency bonus. - Can stabilize a dying creature as a bonus action.
Level 6: Herbalist - Can identify and create medicinal herbs and potions. Gain proficiency in Herbalism Kit.
Level 10: Healer's Touch - Can use a pool of healing points to restore hit points equal to 5 times your Hunter level. As an action, can touch a creature to restore any number of these points.
Level 14: Disease Resistance - Gain immunity to disease and advantage on saving throws against effects that cause illness.
Level 18: Lifesaver - Once per long rest, can perform a healing action that acts as a Resurrection spell without needing material components.

Archaeological Hunter Subclass

Level 3: Ancient Lore - Gain proficiency in History. If already proficient, double the proficiency bonus. - Can identify and interpret historical artifacts, ruins, and texts.
Level 6: Ruins Delver - Gain advantage on saving throws made to avoid or resist traps and natural hazards in ancient ruins and dungeons.
Level 10: Relic Hunter - Can sense the presence of significant historical artifacts within a 1-mile radius.
Level 14: Cryptographer - Gain the ability to decipher ancient codes and languages, and unlock magical inscriptions.
Level 18: Guardian's Favor - Once per long rest, can invoke ancient powers for protection or insight, granting advantage on a series of checks or resisting a powerful magical effect.

Information Hunter Subclass

Level 3: Network of Contacts - Gain proficiency in Persuasion. If already proficient, double the proficiency bonus. - Can establish a network of informants to gather information more effectively.
Level 6: Codebreaker - Gain advantage on Intelligence checks to intercept and decipher secret messages and codes.
Level 10: Eavesdropper - Gain the ability to listen in on conversations or sounds from great distances or through barriers.
Level 14: Master of Disguise - Can create disguises that allow blending into almost any environment or society. Advantage on checks made to maintain a disguise.
Level 18: Omnipresent Knowledge - Once per long rest, can gain detailed knowledge about a person, place, or object that is not commonly known or easily accessible.

Lost Hunter Subclass

Level 3: Expert Tracker - Gain proficiency in Survival. If already proficient, double the proficiency bonus. - Can track creatures and people across various terrains, and can discern the passage of time since their passing.
Level 6: Urban Tracker - Adapted to tracking in urban environments, can navigate and gather information in cities efficiently.
Level 10: Sixth Sense - Gain a limited ability to sense the direction of a sought person or object within a 5-mile radius.
Level 14: Path Finder - Can create shortcuts or find the most efficient paths through natural and urban landscapes.
Level 18: Find the Lost - Once per long rest, can locate exactly a lost person or item, regardless of distance or barriers, as long as they are on the same plane of existence.
These subclass features provide specialized skills and abilities that align with the unique roles and expertise of each type of Hunter, allowing for a rich role-playing experience within the "Hunter x Hunter" and D&D 5e hybrid framework. Players can choose a path that best suits their interests and play style, diving deep into the diverse world of "Hunter x Hunter." . If anyone has any suggestions or questions please let me know. Also if you want the full chat gpt prompt you can DM me
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2024.06.02 07:05 mansplanar Don’t Know What To Write For A Hinge Prompt? I Came Up With 36 Hilarious Answers

I’m not going to lie, I used to have no faith in dating apps. I thought that all the people I found on Tinder, Hinge, and Bumble were all people I could never click with in real life. But then I did it. My friend and I took the jump. We downloaded a dating app and tried to come up with funny answers to Hinge prompts to make my profile the best it could be. What started off as a joke, slowly turned into something that made us excited. We looked forward to showing each other the guys we matched with and the conversations that were started.
We giggled as we made each other’s accounts, choosing the hottest pictures of us and creating the most ridiculous responses to the Hinge prompts that would be on our profiles. We hoped to find someone who could match our silly energy and find someone that we could be authentic with: We wanted to find someone who would encourage us to delete the app.
Hinge prompts are like interview-based questions that make things a little more interesting than a generic bio with your name and age. All prompts have a 150-character limit so the answers should be short and clever. You can even use a voice prompt but the point is to show off what makes you, you: uniqueness is key. So, if you’re looking to beef up your profile, here are 36 Hinge prompt answers to add to your profile.
Oh, and PS, some of these are actually from my Hinge feed and are the perfect way to get into someone’s DMs. Jussayin’.
“Dating me is like…”
Be transparent and give a glimpse into what it is like to be with you.
“Reading a really good book…but you’re dyslexic.”
“Having TSA Pre-Check.”
“You know that feeling of closing dozens of Chrome tabs after finishing your last final before a holiday.”
“Finding a pair of jeans that fit perfectly on the first try.”
“My Most Irrational Fear”
From heights to clowns, this is a great place to talk about your fears.
“Finding out I’m allergic to food while eating it.”
“Fear itself?”
“You ignoring my profile.”
“Swallowing seeds because I was told a plant would sprout in my belly.”
“Green Flags I look for…”
Get a little deeper about your type. What are you looking for? Be open and honest.
“Using a fork properly, rather than stabbing at your food”
“Being good with kids.”
“Survival skills. If we ever get stranded on a desert island, you should know what to do.”
“Always has room for dessert.”
“A Shower Thought I Recently Had…”
This prompt is a great way to show off your humor. Be creative with this.
“Is Punxsutawney Phil emotionally okay?”
“It’s illegal to own one guinea pig in Switzerland because they get lonely.”
“Water is not wet.”
“Aliens invaded the moon on July 20th, 1969.”
“We’re the Same Type of Weird If…”
This is definitely a more lighthearted prompt. Pick something that is totally unique about yourself.
“You enjoy the Turkey Trot on Thanksgiving, too.”
“You can eat pickles at any time of the day.”
“You still play with Legos.”
“You pour the milk before the cereal.”
“First Round Is on Me If…”
Be assertive! Skip the small talk and invite your match to drinks. Don’t be super easy though. Pose a challenge.
“You can beat me at bowling. I’ll accept Wii Bowling.”
“You can beat me at today’s Wordle.”
“You can quote [movie].”
“If you can beat an escape room.”
“Unusual Skills”
Showcase some niche interests. Anything that comes with a story is perfect if you want to keep the convo going.
“Belly dancing.”
“I can catch basically any reptile.”
“Notorious alarm setter who can still sleep past their alarm.”
“I can tie a cherry stem into a knot with my tongue.”
“Let’s Debate About…”
Controversial topics can get the ball rolling. This could be serious or maybe something flirty.
“Pineapple on pizza?”
“Brunch should never be before 1 p.m.”
“It’s acceptable to eat a tomato like how you eat an apple.”
“A morning person can never be trusted.”
“Together, We Could…”
Outline a dream date! Highlight your favorite ways to get to know someone
“Cook a nice dish and drink a bottle of wine.”
“Rule the world.”
“Be like when oxygen and magnesium get together… because people will be saying OMg.”
“Backpack our way through Europe: Paris, Florence, and Madrid are on my bucket list.”
Overall, Hinge prompts allow you to showcase yourself, your passions, and what you are looking for. Successful prompt responses should show a bit of your humor and vulnerability. Don’t be afraid to be genuine. These are the perfect way to kick-start conversations with matches. Dig deep. Good luck!
submitted by mansplanar to MatchMeBro [link] [comments]


2024.06.02 06:24 Wolffje #Technoblade25

I've always wanted to write something about what techno meant to me. I never did till now. Writing is hard for me but I feel like I should actually do something today, so here we go, let's remember him together.
I've been a Techno viewer since 2015 when I was 12. My friend who I played Blitz survival games with showed me this funny pig guy and I was hooked since the first video I watched :). Every new thing he played I would watch and most of the time I would also start playing it. Honestly Techno was a bit of a brother figure for me, he grew up while I was watching him and I was growing up as well. I still remember him doing Minecraft Mondays, one of my most fond days was watching this on bad WiFi on vacation with my brother, we had so much fun that night. During that period the guy I watched since 2015 started growing so much and I was so happy to see the community grow because I knew he deserved it. He helped me through some hard times in my life by putting a smile on my face and taking me away from my world for a while.
So when the news of his cancer and in the end his death came, I was devastated. That day I did a lot of crying and when watching the video by technodad today I also cried for a bit. But crying does mean that there was a lot of good to cry about and I'm really happy for the good times. So thank you Technoblade for growing up with me and bringing me some of the best times ❤️.
I know I already did a lot of rambling but I also want to thank Technodad for taking care of the community and keeping the spirit alive, I respect you a lot and it means a lot that you do this, thank you ❤️.
Happy birthday Technoblade Technoblade never dies!
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2024.06.02 06:17 JoJoG2012 Lord of Skulls question

Brothers, I have had my first taste of bloody victory in Khornes name this day, and am thinking forward of further expansions to my army.
I want to focus on units that will be safe for a while (by this I mean that they are plastic kits and will not be moving to Legends for a while) and wanted to ask about our big boy the Khorne Lord of Skulls and if we felt it was going to be around for a while or if it was in danger of moving to Legends anytime soon.
Any help is appreciated, fellow walkers on the eight bloody steps! 💪
submitted by JoJoG2012 to WorldEaters40k [link] [comments]


2024.06.02 06:03 FutureAristocrat A bounty hunter discovers a catgirl.

Logan the bounty hunter was in a really bad mood.
It all started when the coffee machine stopped working. This wasn’t a rare occurrence; in fact, it was the third time this cycle, but this time his go-to solution (taking out and reinserting the star powder battery) didn’t fix it, and he was all out of ideas.
It’s not that the caffeine even did anything for him. The nanomachines in his system filtered out many sorts of potentially addictive or harmful substances, and for some reason this included caffeine, which is a fact he only realized after the seven-cycle refund period had passed.
Still, it was an old habit and an act of comfort that he sorely felt the absence of.
That was the first thing. The second thing was that his tracker had stopped working. In fact, his entire connection to the galactic wide web (gww) had gone down. Without the tracker, he couldn’t pinpoint the exact location of his current bounty—a low-class deathworlder wanted for kidnapping and trafficking—which kind of made his whole bounty hunting business difficult to do.
Oh, and his ship had crashed.
Damn thing was overdue for maintenance, and the autopilot had started malfunctioning while flying over a small dusty-brown planet. It had taken some careful manual maneuvering and some buffeting about in the planet’s whirlwind atmosphere, but eventually he had managed the miracle of walking away from a smoking and unsalvageable wreckage with only minor cuts and bruises.
Here he was now, trudging through the sandy windswept dunes of a planet that hadn’t even showed up on the map. Armed with little more than a spacesuit, a blaster, and an undying will. And wishing he’d had that cup of coffee (and wasn’t immune to caffeine).
Logan raised a hand to his eyes, peering through the thick glass of his visor. There was so much dust and sand swirling around that it made it quite hard to see where he was going, not that there were any landmarks in sight anyway. It looked scorching hot outside, though his spacesuit registered a cool 286 Kelvin for some reason. Likely another malfunction, one that he’d rather not put to the test.
On a planet like this, he supposed, everyone (if anyone was even here) probably lived under the surface where it was probably cooler and probably free from sandstorms. All he had to do was find the entrance to their underground tunnels among all this shifting sand.
The chance of that happening was, unfortunately, not very high. Still, Logan wasn’t panicking yet; he’d been through worse, he thought. He’d been through jungles teeming with 8-foot beetles. Survived massive hiveminds circling to entrap him, faced slippery slimes that reformed their bodies to resemble those he held dearest. Horrible learning experiences, those.
That being said, sometimes it’s the mundane problems that pose the greatest threats of all. Starvation, aching thirst, and a dwindling oxygen supply while wandering a barren desert. It wouldn’t be a glamorous way to go out, and Logan was wracking his brain for ideas.
Now would’ve been a good time to use his rescue beacon, if he had one. This would be his, what, 127th bounty? And until now, he’d never had to use a beacon. Stopped carrying one a dozen bounties ago. Maybe it was just luck, but things had always gone pretty smoothly, and maybe he’d gotten a little overconfident.
Logan knelt down and grasped at the ground, watching the little grains of sand sift through his gloved fingers. Those little specks seemed to shimmer and flicker, like a low quality hologram call. Otherwise, though, they seemed normal; surprisingly similar to the sand he remembered from Earth. It made sense that some things remained the same throughout the universe; it’s not like every planet could re-invent the periodic table, after all. Even aliens had to remain grounded in reality, however loosely.
He looked down. According to his suit’s display, he had a few hours of oxygen left. He’d been walking for a while now with nothing but the sands to show for it. He also had to pee. It was really going quite terribly.
“It looks like you’re doing quite terribly,” a voice said, velvety and welcoming. Logan jerked his head up, blinking rapidly in surprise.
Standing before him, with crossed arms and a smoldering look, was a lithe, dusky-furred humanoid. They—or she, judging by the feminine face—was wearing a long, thin shawl translucent enough to reveal a pair of twitching, swiveling ears and a questioningly arced tail, swaying in the wind.
The feline features were unmistakable. It was, by all accounts, a catgirl.
Mentally, Logan pumped his arm and jumped for joy. Just wait until the guys back at Earth heard about this! Many a novice pilot first set out for the stars with dreams of catgirls and other alien babes in mind, but thus far, most alien species had been decidedly strange and eerily-shaped, though this didn’t stop everyone from pursuing them. Outwardly, though, he nodded, and rasped, “I could use some help. Do you know about this thing called ‘oxygen’?”
The catgirl frowned. “Great way to say hi to a girl. But yes, you aren’t the first traveler to crash-land on Shaw Prime. Follow me.”
“Oh, great,” Logan said. How convenient. “Where to?”
“My people live underground, hidden from the elements within a complex system of—”
“Tunnels? I knew it.”
The catgirl turned around and whipped her tail against Logan’s leg. It kind of stung for a moment. “I don’t know what culture you come from, traveler, but in mine, it’s rude to interrupt someone while they’re speaking. Especially if they’re the host and you, the guest.”
Logan rubbed the back of his head (or tried to, but the spacesuit got in the way). “Sorry. Just got excited. Interrupting someone speaking is actually considered rude in my culture, too.”
“So you should’ve known better.” The catgirl harrumphed and started marching forward, waving her tail to signal him to follow. He shrugged and started trudging along behind her.
“So where am I, exactly? ‘Shoe Prime’ you said earlier, I think?”
“Shaw Prime,” she corrected. “A small sand planet on the outermost reaches of the nearest solar system. Quite uninhabitable for most, and all our visitors arrive unwillingly.”
“I see. It certainly feels inhospitable. And,” Logan said, jumping in place a couple times, “you’ve got decently strong gravity, though less than where I come from. You know, this feels like at least a minor deathworld to me.”
“The term ‘deathworld’ is new to me, but it does seem fitting enough.”
“Right. I’m guessing the Galactic Federation hasn’t gotten around to marking your planet yet. Actually, your planet didn’t even show up on my map; people might not even know that civilization exists here. Huh.” It would be the first time for Logan to discover a new species. He could report this back home, and hopefully get handsomely rewarded for it.
“The ‘Galactic Federation’? I haven’t heard that term before. What does it mean?”
“That’s the big alliance formed by all the space-faring species of the known universe. They’re basically responsible for everything, including first official contact with new species like yours.” Logan paused a moment. “Wait, you said I’m not the first traveler to land here, right? How have you not heard of the Galactic Federation before?”
The catgirl’s ears twitched, but she didn’t look back. “They must have neglected to mention it.”
“Weird. Surely someone must’ve mentioned it. The Federation’s got these rules for first contact, see, and—”
“We’re almost there.” The catgirl interrupted, glancing back at him with those smoky eyes. “The hidden entrance to the tunnels lies just ahead.”
Logan peered through his visor. Ahead of his guide’s slim figure, he saw nothing but more of the same brown hues. A sudden uneasiness prickled his skin. “Where? I don’t see anything.”
“If you could see it, it wouldn’t be very hidden, would it? Come on.”
She beckoned him forward, and a few paces later, stopped entirely. She crouched down and scrabbled at the sand a few times, revealing a circular wooden hatch buried under a thin layer of sand. It didn’t look that heavy, but she grunted and strained to lift it up with her paws, revealing a dark cavern down inside.
“In you go,” she said, pointing her tail at the hole.
Something about this didn’t sit right with Logan. Maybe it was the way her fur stood warily on end, the way her ears shivered every so often. Maybe it was the fact that his guide didn’t know about the Galactic Federation, yet seemed familiar enough with travelers to communicate with ease. Sure his universal translator helped, but that was only supposed to work with discovered species, not ones that had yet to be contacted and researched. Or maybe it was just that he didn’t like jumping into suspiciously dark holes in the ground.
There was also the fact that the temperature gauge in his suit was now measuring a chilly 270 Kelvin. A far cry from the heat suggested by the sun-baked sands he saw.
He had a guess where this was going, and he didn’t like it, not one bit.
“Say,” he said, conversationally. “I noticed your hologram flickering earlier. Think you need some maintenance.”
“What?” The catgirl said, raising a dusky eyebrow. “I don’t know what that is. Won’t you go inside?”
“I’m just saying. It’s a convincing show and all, promise, but once you’ve been in the biz long enough, you start noticing small details like flickering sand and mismatched temps.”
“Look at you. All the heat must’ve gone to your head.” She said, sidling up to him. There was a sudden yet subtle shift in her demeanor, so quick that he almost didn’t notice. Her eyes lowered, her tongue darted out to lick her nose, and she placed one foot in front of the other gracefully, retracing her own steps perfectly. She approached him, casually curling her tail around his leg, sending tingles up his spine.
“Poor, weary traveler. It must’ve been tough, sailing through space all on your own. Won’t you come inside and rest a while?” She purred, tugging him gently towards the open hatch. “Quickly, before the sand covers it again.”
He inched a hand towards the blaster hanging at his side, unmoved by the obvious act. “Does the word ‘gelatinous’ mean anything to you?”
Her eyes locked onto his hand, her tail going stiff behind her. “Not as such, no. Why don’t we discuss this inside? After you, of course.”
“Of course. I’ll be on my way, then.”
Logan said, shoving her away, leaping back, and unholstering his blaster, all in one practiced motion. She landed softly on all fours, hissed, then sprang at him, fast as lightning. He raised an arm to block, pulling up his blaster and aiming it at her center mass. At the same time, she skidded to an abrupt halt before him, half-crouching as one hand darted past his arm without a sound.
They both froze. Logan’s blaster trained on her torso, her claws nearly piercing his neck. It seemed they were at a deadlock.
Wait, Logan thought to himself. I have a spacesuit.
His fingers itched on the trigger, but in that same instant, he heard a small tearing sound as a single claw slipped through several layers of synthetic polymers, Kevlar, and silica fiber to rest itself pointedly against the actual skin of his neck. A small hissing sound indicated the oxygen leaking from the new hole in his suit.
“That’’s a sharp knife you’ve got.” He said, feeling his mouth drying up.
“It’s not a knife,” she said smugly, though her raised fur betrayed her wariness.
“Enough of these illusions, okay? I’ve seen through ‘em. We’re not in a desert, and you’re not a catgirl. I’ve met your kind before—shape-shifting, amorphous slimes, always taking the form of something I love. Usually it’s my late wife or a dear friend, but pretending to be a catgirl is taking it too far.” He sniffed.
She hmphed, and said, “You’re only half-right, outworlder.” She let out a trilling sound, and a moment later, the world flickered out of existence.
With the veil lifted, Logan could see the world for what it really was. Gone were the tan-brown desert and the shifting sands. In their place was a world of ash. White and grey specks drifted through a sunless sky, cold and desolate. Looking down, he saw that his feet were buried ankle-deep in the stuff. So the feeling of sand had been real, sort of. He wondered what it was made of.
Dreading what he would see, he raised his eyes once more, only to see the same catgirl shivering in her shawl before him.
“This is what I actually look like,” she said, pricking her claw against his neck. “Now how about dropping that gun and sticking your hands in the air?”
“So catgirls are real.” Logan wondered aloud, feeling hope swelling in his chest.
“I… guess?” She seemed uneasy about the way he looked at her. “So about that gun—"
“What is this place?” He asked, prodding his blaster against her stomach. “I’m pretty sure it looked like a desert world from outside. Don’t tell me you have some, some kind of planet-wide hologram going on. That would be… I don’t know, prohibitively expensive, and very concerning.”
“Yes,” she said, straight-faced. “The hologram covers the whole solar system, in fact. We are at the center of a powerful criminal empire spanning the galaxy. The white ash is made from cremating the corpses of all who have dared to oppose us, and soon you will join their ranks.”
“Woah, really?” Logan said, raising an eyebrow. They must deal in trafficking, then.
“No, I lied. Although, usually that gets a bigger reaction out of outworlders. Now come on, you can surrender now or wait until my backup gets here, and then it’ll get messy. You choose.”
“I think I’ll wait for more catgirls to show up, thanks.”
She hissed. “It’s your lucky day. Here they are now, actually.”
From behind mountains of ash, they plodded forwards. All varieties of colors, from dusky to snow-white to calico, but all sporting the same unmistakable ears and tails. Logan’s heart beat with excitement, until he noticed the strange metal tubes being pointed at him from all angles.
“Ah, am I correct in assuming that those are your planet’s version of blasters?”
The catgirl retracted her claw from his neck and nodded in confirmation. “They’ll blast a big hole right through you.” She stretched her arms and yawned wide, letting herself relax now that her reinforcements were here.
Logan dropped the blaster to his side. “Well, shit.” Surrounded by armed enemies on all sides, he had no choice but to obey.
It was then that he had a really stupid idea. One that would probably get him killed, but which would be really funny if it worked.
His blaster had a laser scope that shined a visible red dot on his target when toggled on. An attached laser pointer, in other words. If these catgirls were anything like the felines he knew on Earth…
Hell, it was worth a shot.
[To be continued? Or maybe not. I didn’t know how to end this, and I felt pretty silly writing it :c]
submitted by FutureAristocrat to HFY [link] [comments]


2024.06.02 05:30 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - 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submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.02 05:22 sad_panda91 [SF] Do you see what I see? - Of Manifesting an Ice Cream Cone

"Not a single human being on this planet ever saw the universe."
Grand Arbiter Albert XLIII further declared, on their return 37 years after the last broadcast failed in the middle of explaining the secrets of the universe to us.
"What you are seeing is an image of the universe that your brain created to make sense of your surroundings. A mirage, an infinitely imperfect approximation. And there are roughly 8 Billion such approximations on this planet, not even counting non-human entities. We have observed you recently - debating wether the harmonic frequencies of light hitting the rods and cones of your eyes actually generate the same image of color in your brain for all of you equally, and you came to the conclusion that they might not. That everybodies version of "red" or "blue" might be ever so slightly, or completely different. We found it amusing that you aren't drawing the same conclusion to, well, everything else. Through the scientific method and communication accelerators like the Internet, your species managed to align big chunks of those "mirage universes" in your brains, but other areas not touched by the scientific method are left completely unexplored, and therefore to the imagination of the individual. Which lead to many "unfortunate misunderstandings" among you. But make no mistake, even after this global alignment of mirages, the universe inside your mind is still infinitely wrong in the grand scheme of things and unlike any other imagined universe of your peers. Your scientific method suggests the use of calibrated measurement devices that aren't biased by human error to gain knowledge of your surroundings. Which is brilliant, we might add. Your species came up with this kind of technology very early compared to similar lifeforms in other universes. You use these devices to create a "ground truth" from which you reference the rest of your conclusions and predictions. This enabled you to make predictions about the "real universe" you find yourself in, even with this fundamental error underlying your logic system. Either brilliant, or unfathomly lucky. It doesn't really matter. You can pat yourselves on the backs for that.
However, amusingly, you failed to find the crucial detail about the one fundamental, yet completely uncalibrated device at the bottom of everything - your brain - and the sensory organs as extensions of it. No single eye on this planet is the same, no nose, no ears, everything differs ever so slightly. Every brain is folded and twisted differently.
Therefore, what you are observing, and what your scientists are finding models for, is not the real universe. It is the image of this universe your brain creates for you, that makes sense to most of you and that most of your brains are able to understand and find agreement on. Nothing more, nothing less. Especially the intricacies that you are now finding in the infinitissimally small scales and the unfathomly large scales (you curiously still differentiate these two concepts, we observed) are the footprints that the architecture of your brain leaves on these mirage universes. You find numbers everywhere and turn everything into a more and more digital version of nature because the axons that are part of your neurons generate activation signals in a digital, all or nothing kind of way. This part of the brain is what you evolved to use for, among others, your logic systems. Your thinking is in large parts digital, so most of your logic is too. This has gone so far that some of you now think you are actually living in a computer simulation. In some regards, you do, but there is no cosmic entity that generated this simulation and put you in it. You are creating this simulation yourself, in your brain, as a means to maneuver your way around actual physical reality. Imagine having to memorize a picture, but your sensory input systems only allowed you to see one pixel at a time, chosen completely at random, without any reference as to where that pixel is located in the frame. So, you found chunking techniques, the help of your collective hive mind and ideas of particularly eccentric members of your society, to bit by bit close in on a mostly impossible task. But without a paradigm shift on your end, the entirety of the original picture will stay in the shadows of reality.
You created tools like algebra and geometry to circumvent the fact that your logic is mostly digital as a simulacrum of analog information, but for how remarkably useful it is for you to make predictions, it is to what is happening in the real world like what an abacus is to a personal computer. Sure, if you enter '1 + 1', in their own ways, both give you '2'. But one is the tip to the others impossibly large iceberg. It is a sensible abstraction. But it is nowhere close to being an accurate description of what is actually happening or in what ways it useful to you.
We don't want to discourage you by saying this. Your approach, even if it happened out of sheer luck, is brilliant. It really makes the best out of the limitations that you have by your sensory organs and the architecture of your brains. Once a few evolutionary steps later your brain can conceive of more complex logical patterns and images, you will get closer and closer to having an actual copy of the real universe in front of your minds eye. Through the scientific method, you are already optimizing for this. Again, given your species' age, you have developed such a technique incredibly quickly. But what you are doing is finding (very smart) workarounds over a fundamental error you all have in common.
My lifeform, which isn't too unlike yours, just much "older", has taken a different approach in its early stages. Our biggest thinkers found early on that the answers lie within. So for millenia, we focussed our exploration on finding our deepest and truest selves, once we started to move past basic survival instincts, that is. Only after many, many "quantum leaps" in the area of self discovery in the individual and the societal level, we started to artificially accelerate our communication, and overcome physical limitations through technology. It was a slower approach in the beginning, but once we got there, our intellectual growth was exponentially explosive. The time it took us to move from living in basic, mostly local communities that lived off the land - to bending our universe to our wills - was about the time between you writing your currently most popular spiritual fiction and landing on your planets moon for the first time. Note the actual durations might differ greatly, as the concept you call time is very different in our universe and we still haven't fully studied yours.
Anyways. After this event we call "universal reframing", everything else just... fell into place.
Our strategy basically was to, first, fully align our mental universes. And then to perform a depth search from a common starting point. You seemed to have rushed over a few of the crucial bits as soon as the first approach turned out to be useful. Actually, all of the bits but one. It must be a terribly confusing existence that you are living. We can only make an attempt to relate, as our evolutionary strand optimized for alignment before curiousity. That, you could say, was our dumb luck.
Are there any questions so far?"
There was a puzzling silence in an area packed with an amount of people that would normally be present at music festivals or presidential inaugurations. For an event of this magnitude, the stage was sparsely decorated and included only the necessities. Like last time, the visit was spontaneos and unannounced. Or maybe, like last time, we just didn't understand the announcement message, as it might have again came in the form of a formerly undiscovered particle, a seemingly arbitrary number of years prior to this event. They must think they are really funny.
One of the humans chosen as representative of the planet raised their hand.
"Please, speak. As always. Our 'time' is very limited."
"If I didn't misunderstand this: You said, our brains are basically creating what we call 'simulations' for ourselves, in our mind, to make sense of the actual universe we are in and base our actions on. Is this correct?"
"Based on the very crude definition your species has for the word 'correct' I would say 'yes, that is correct.'"
"And these simulations are getting closer and closer to the real deal, right? But what if, say, we didn't want the real deal. What if we liked our own personal pocket universes and instead wanted to bend that one to our own wills instead of the real one? You said we are bad at alignment and I would agree to the point where I say we probably go extinct to our own stupidity before we all agree on even one single thing. Can't we just use your knowledge to just, manifest things into our universe just by thinking about it, like in the movie Matrix, which might have crossed your desk while researching us. Great Movie."
"It did indeed. It is esteemed by my lifeform as what you would call 'slapstick comedy'. Since we moved past what constituted our form of entertainment, the media from your universe has become very popular among my peers. It is by sending samples back to our universe how we finance the probes we are sending here."
"You still have money?"
"I was making - what you call - a joke. Never heard of it in the context of a movie, but that title is immensely funny to me given the circumstances. Anyway, you wanted to know how to bend your 'simulated universe' around you. Alright. You might be slightly dissappointed by the beginning of my explanation, but listen till the end. And make of that what you will.
Let's start by what you mean by 'manifest' exactly. As the inaccuracy of your communication patterns shall not be a hindrance to this mentorship."
"Well... I imagine it. And then it sort of poofs into existence?"
"Understood. Actually, I will start explaning how you perform this action in the actual universe you are in, before I make the transfer to how you do it in the imagined one in your brain."
"Uh.. ok?"
"What would you like to be manifested?"
"I don't know. How about we go nice and easy with a cone of ice cream and start from there?"
"So be it. So, we start imagining the cone of ice cream. What does it consist off? Milk, sugar, eggs, and some smaller additions to suit your individuals taste buds. Let's begin with milk. You are getting it from cows (a practice my society finds quite alienating. We, too, have to get used to the wildly varying customs of lifeforms of the universes). Cows can be domesticated and bred, but first, we would have to overcome the physical distance between us, and a few locations on this planet. For that, I would advice designing and constructing a vehicle that is capa..."
"Oh come on, that's how we manifest things? We go and make them ourselves?? Oh wow, thanks a lot mister transcendant being. So the rest of the stuff you told us was also bullshit?"
"Please refrain from jumping to conclusions without the full picture in mind, even if it is in your existences nature to do so. Alright, so let me offer you a shortcut."
"Please do."
"I know of a location just a few human paces down this road, where you can exchange currency for a cone of ice cream."
"Seriously?"
"Yes."
"What the hell is the point of this?"
"The point is, once again: you - misunderstanding your existence. Especially in conjunction with your incredibly limited ability to verbalize concepts using your own vocabulary. You are barely at the point of being able to convey emotions in every day speech, and are now expecting to understand high level 4 dimensional concepts after just a few of your incredibly inaccurate words. Tell me now, please: What do you perceive as the difference of these two scenarios I just mentioned? In a temporal manner and in the energy required?"
"Well, it would be much easier and faster to just go down the road and buy a cone of ice cream, but that isn't tremendously astounding information to us, you have to understand."
"'Much'? Let's give this word, 'much', a bit of a frame of reference. The differences between these scenarios are: About 15000 years of agriculture and animal husbandry; countless inventions that led to your current state of technology which allows for refrigeration in a way advanced enough to get the ice cream to just the right texture that your modern palate is accustomed to; An education system that allows for such inventions to occur in time for you to be standing here, demanding ice cream, and actually getting it. Not mentioning the infrastructure that makes you bridge the physical distances of every single time any of these steps needed anything. And meanwhile destroying the naturally occuring resources of your planet bit by bit.
Or, scenario 2: You take the money that you got from staring at a computer screen for about 7 minutes, choose one of the ice cream parlors that your civilization made sure to be on average a 30 minutes driving distance from every single living human. (You aren't very good at even distributions though, we found.). And go and get that ice cream. Even including the infrastructural costs existing now, we have narrowed this process down from not even being close to a reality for thousands of generations to being at most 30 minutes away and dirt cheap, assuming an amount of efficient preparation, that is part of the technology that lead you here.
If you ask me, between scenario 1 and 2, you became so many orders of magnitude closer to 'poofing it into existence' that a human mind has troubles comprehending it. And therefore, appreciating it. From '0% of the human population has access to this within their lifetime and no one will for the next couple millenia' to 'Over half the human population has access to this within 30 minutes", taking into account the total timespan, the amount of events that had to occur and the amount of incremental learnings that had to accumulate, for this to happen even once for anybody, I believe the time and energy you have to exert to access your ice cream cone right now is a rounding error in the grand scheme of things. And you aren't even close to finishing your development as humans - if you manage to not kill yourself somehow.
You are constantly manifesting things into reality, the only issue is that you severely and heavily underestimate what it means 'to imagine a thing'.
Please allow my vanity, but this is an important lesson for the following part that you are, I'm afraid, more interested in. How to do that in your head. And potentially much faster. Well assuming thaXXXxxxx----.----."
"Oh wow, not again. Mighty convenient this always happens right when it gets interesting."
"First, you have to understand that.,.......... The limitations of spacetime that you perceive.... are not present in nature..... nature is infinitely 'dimensional', and in fact XXxxx.....----..--.-.- has no concept for infinity....-.-.--. it is a human made.....-.-.-.- model to describe a perfectly natural phenomenon you lack the words for at this time..._xxxx.xxx-x---.-.--.-zzzz."
"Come on, speak faster! The battery is dying again!"
" ...physical distance...S;.,.XXXxx...currently a big bottleneck for your progres...asd.döö,,,, is also a limitation of your cortex, not nature,.....-as.d.sa......the concept of an 'extent' only exists from certain frames of references..-.-..-.a.ss.a.as.... in others everything is....a.s-d.-.---.-..-xxxx on top of each other, overlapping each other in what you call 'time' AND 'space'"
"...XXXxsasad Listen."
"I am running out of time again humans. The Hopf Fibration. It is a great first step. But move away from your digital thinking. Treat your numbers. .aD;,aC:.x.cx.ac,.as,dca.s like your waves...CKLUJCJUCCLICK"
The broadcast stopped.
"I never know if these things make me smarter, or dumber. Sadly the alien is gone now so it can't tell me that there actually is no smart or dumb."
submitted by sad_panda91 to shortstories [link] [comments]


2024.06.02 05:13 sad_panda91 "Do you see what I see?" - Of Manifesting an Ice Cream Cone

"Not a single human being on this planet ever saw the universe."
Grand Arbiter Albert XLIII further declared, on their return 37 years after the last broadcast failed in the middle of explaining the secrets of the universe to us.
"What you are seeing is an image of the universe that your brain created to make sense of your surroundings. A mirage, an infinitely imperfect approximation. And there are roughly 8 Billion such approximations on this planet, not even counting non-human entities. We have observed you recently - debating wether the harmonic frequencies of light hitting the rods and cones of your eyes actually generate the same image of color in your brain for all of you equally, and you came to the conclusion that they might not. That everybodies version of "red" or "blue" might be ever so slightly, or completely different. We found it amusing that you aren't drawing the same conclusion to, well, everything else. Through the scientific method and communication accelerators like the Internet, your species managed to align big chunks of those "mirage universes" in your brains, but other areas not touched by the scientific method are left completely unexplored, and therefore to the imagination of the individual. Which lead to many "unfortunate misunderstandings" among you. But make no mistake, even after this global alignment of mirages, the universe inside your mind is still infinitely wrong in the grand scheme of things and unlike any other imagined universe of your peers. Your scientific method suggests the use of calibrated measurement devices that aren't biased by human error to gain knowledge of your surroundings. Which is brilliant, we might add. Your species came up with this kind of technology very early compared to similar lifeforms in other universes. You use these devices to create a "ground truth" from which you reference the rest of your conclusions and predictions. This enabled you to make predictions about the "real universe" you find yourself in, even with this fundamental error underlying your logic system. Either brilliant, or unfathomly lucky. It doesn't really matter. You can pat yourselves on the backs for that.
However, amusingly, you failed to find the crucial detail about the one fundamental, yet completely uncalibrated device at the bottom of everything - your brain - and the sensory organs as extensions of it. No single eye on this planet is the same, no nose, no ears, everything differs ever so slightly. Every brain is folded and twisted differently.
Therefore, what you are observing, and what your scientists are finding models for, is not the real universe. It is the image of this universe your brain creates for you, that makes sense to most of you and that most of your brains are able to understand and find agreement on. Nothing more, nothing less. Especially the intricacies that you are now finding in the infinitissimally small scales and the unfathomly large scales (you curiously still differentiate these two concepts, we observed) are the footprints that the architecture of your brain leaves on these mirage universes. You find numbers everywhere and turn everything into a more and more digital version of nature because the axons that are part of your neurons generate activation signals in a digital, all or nothing kind of way. This part of the brain is what you evolved to use for, among others, your logic systems. Your thinking is in large parts digital, so most of your logic is too. This has gone so far that some of you now think you are actually living in a computer simulation. In some regards, you do, but there is no cosmic entity that generated this simulation and put you in it. You are creating this simulation yourself, in your brain, as a means to maneuver your way around actual physical reality. Imagine having to memorize a picture, but your sensory input systems only allowed you to see one pixel at a time, chosen completely at random, without any reference as to where that pixel is located in the frame. So, you found chunking techniques, the help of your collective hive mind and ideas of particularly eccentric members of your society, to bit by bit close in on a mostly impossible task. But without a paradigm shift on your end, the entirety of the original picture will stay in the shadows of reality.
You created tools like algebra and geometry to circumvent the fact that your logic is mostly digital as a simulacrum of analog information, but for how remarkably useful it is for you to make predictions, it is to what is happening in the real world like what an abacus is to a personal computer. Sure, if you enter '1 + 1', in their own ways, both give you '2'. But one is the tip to the others impossibly large iceberg. It is a sensible abstraction. But it is nowhere close to being an accurate description of what is actually happening or in what ways it useful to you.
We don't want to discourage you by saying this. Your approach, even if it happened out of sheer luck, is brilliant. It really makes the best out of the limitations that you have by your sensory organs and the architecture of your brains. Once a few evolutionary steps later your brain can conceive of more complex logical patterns and images, you will get closer and closer to having an actual copy of the real universe in front of your minds eye. Through the scientific method, you are already optimizing for this. Again, given your species' age, you have developed such a technique incredibly quickly. But what you are doing is finding (very smart) workarounds over a fundamental error you all have in common.
My lifeform, which isn't too unlike yours, just much "older", has taken a different approach in its early stages. Our biggest thinkers found early on that the answers lie within. So for millenia, we focussed our exploration on finding our deepest and truest selves, once we started to move past basic survival instincts, that is. Only after many, many "quantum leaps" in the area of self discovery in the individual and the societal level, we started to artificially accelerate our communication, and overcome physical limitations through technology. It was a slower approach in the beginning, but once we got there, our intellectual growth was exponentially explosive. The time it took us to move from living in basic, mostly local communities that lived off the land - to bending our universe to our wills - was about the time between you writing your currently most popular spiritual fiction and landing on your planets moon for the first time. Note the actual durations might differ greatly, as the concept you call time is very different in our universe and we still haven't fully studied yours.
Anyways. After this event we call "universal reframing", everything else just... fell into place.
Our strategy basically was to, first, fully align our mental universes. And then to perform a depth search from a common starting point. You seemed to have rushed over a few of the crucial bits as soon as the first approach turned out to be useful. Actually, all of the bits but one. It must be a terribly confusing existence that you are living. We can only make an attempt to relate, as our evolutionary strand optimized for alignment before curiousity. That, you could say, was our dumb luck.
Are there any questions so far?"
There was a puzzling silence in an area packed with an amount of people that would normally be present at music festivals or presidential inaugurations. For an event of this magnitude, the stage was sparsely decorated and included only the necessities. Like last time, the visit was spontaneos and unannounced. Or maybe, like last time, we just didn't understand the announcement message, as it might have again came in the form of a formerly undiscovered particle, a seemingly arbitrary number of years prior to this event. They must think they are really funny.
One of the humans chosen as representative of the planet raised their hand.
"Please, speak. As always. Our 'time' is very limited."
"If I didn't misunderstand this: You said, our brains are basically creating what we call 'simulations' for ourselves, in our mind, to make sense of the actual universe we are in and base our actions on. Is this correct?"
"Based on the very crude definition your species has for the word 'correct' I would say 'yes, that is correct.'"
"And these simulations are getting closer and closer to the real deal, right? But what if, say, we didn't want the real deal. What if we liked our own personal pocket universes and instead wanted to bend that one to our own wills instead of the real one? You said we are bad at alignment and I would agree to the point where I say we probably go extinct to our own stupidity before we all agree on even one single thing. Can't we just use your knowledge to just, manifest things into our universe just by thinking about it, like in the movie Matrix, which might have crossed your desk while researching us. Great Movie."
"It did indeed. It is esteemed by my lifeform as what you would call 'slapstick comedy'. Since we moved past what constituted our form of entertainment, the media from your universe has become very popular among my peers. It is by sending samples back to our universe how we finance the probes we are sending here."
"You still have money?"
"I was making - what you call - a joke. Never heard of it in the context of a movie, but that title is immensely funny to me given the circumstances. Anyway, you wanted to know how to bend your 'simulated universe' around you. Alright. You might be slightly dissappointed by the beginning of my explanation, but listen till the end. And make of that what you will.
Let's start by what you mean by 'manifest' exactly. As the inaccuracy of your communication patterns shall not be a hindrance to this mentorship."
"Well... I imagine it. And then it sort of poofs into existence?"
"Understood. Actually, I will start explaning how you perform this action in the actual universe you are in, before I make the transfer to how you do it in the imagined one in your brain."
"Uh.. ok?"
"What would you like to be manifested?"
"I don't know. How about we go nice and easy with a cone of ice cream and start from there?"
"So be it. So, we start imagining the cone of ice cream. What does it consist off? Milk, sugar, eggs, and some smaller additions to suit your individuals taste buds. Let's begin with milk. You are getting it from cows (a practice my society finds quite alienating. We, too, have to get used to the wildly varying customs of lifeforms of the universes). Cows can be domesticated and bred, but first, we would have to overcome the physical distance between us, and a few locations on this planet. For that, I would advice designing and constructing a vehicle that is capa..."
"Oh come on, that's how we manifest things? We go and make them ourselves?? Oh wow, thanks a lot mister transcendant being. So the rest of the stuff you told us was also bullshit?"
"Please refrain from jumping to conclusions without the full picture in mind, even if it is in your existences nature to do so. Alright, so let me offer you a shortcut."
"Please do."
"I know of a location just a few human paces down this road, where you can exchange currency for a cone of ice cream."
"Seriously?"
"Yes."
"What the hell is the point of this?"
"The point is, once again: you - misunderstanding your existence. Especially in conjunction with your incredibly limited ability to verbalize concepts using your own vocabulary. You are barely at the point of being able to convey emotions in every day speech, and are now expecting to understand high level 4 dimensional concepts after just a few of your incredibly inaccurate words. Tell me now, please: What do you perceive as the difference of these two scenarios I just mentioned? In a temporal manner and in the energy required?"
"Well, it would be much easier and faster to just go down the road and buy a cone of ice cream, but that isn't tremendously astounding information to us, you have to understand."
"'Much'? Let's give this word, 'much', a bit of a frame of reference. The differences between these scenarios are: About 15000 years of agriculture and animal husbandry; countless inventions that led to your current state of technology which allows for refrigeration in a way advanced enough to get the ice cream to just the right texture that your modern palate is accustomed to; An education system that allows for such inventions to occur in time for you to be standing here, demanding ice cream, and actually getting it. Not mentioning the infrastructure that makes you bridge the physical distances of every single time any of these steps needed anything. And meanwhile destroying the naturally occuring resources of your planet bit by bit.
Or, scenario 2: You take the money that you got from staring at a computer screen for about 7 minutes, choose one of the ice cream parlors that your civilization made sure to be on average a 30 minutes driving distance from every single living human. (You aren't very good at even distributions though, we found.). And go and get that ice cream. Even including the infrastructural costs existing now, we have narrowed this process down from not even being close to a reality for thousands of generations to being at most 30 minutes away and dirt cheap, assuming an amount of efficient preparation, that is part of the technology that lead you here.
If you ask me, between scenario 1 and 2, you became so many orders of magnitude closer to 'poofing it into existence' that a human mind has troubles comprehending it. And therefore, appreciating it. From '0% of the human population has access to this within their lifetime and no one will for the next couple millenia' to 'Over half the human population has access to this within 30 minutes", taking into account the total timespan, the amount of events that had to occur and the amount of incremental learnings that had to accumulate, for this to happen even once for anybody, I believe the time and energy you have to exert to access your ice cream cone right now is a rounding error in the grand scheme of things. And you aren't even close to finishing your development as humans - if you manage to not kill yourself somehow.
You are constantly manifesting things into reality, the only issue is that you severely and heavily underestimate what it means 'to imagine a thing'.
Please allow my vanity, but this is an important lesson for the following part that you are, I'm afraid, more interested in. How to do that in your head. And potentially much faster. Well assuming thaXXXxxxx----.----."
"Oh wow, not again. Mighty convenient this always happens right when it gets interesting."
"First, you have to understand that.,.......... The limitations of spacetime that you perceive.... are not present in nature..... nature is infinitely 'dimensional', and in fact XXxxx.....----..--.-.- has no concept for infinity....-.-.--. it is a human made.....-.-.-.- model to describe a perfectly natural phenomenon you lack the words for at this time..._xxxx.xxx-x---.-.--.-zzzz."
"Come on, speak faster! The battery is dying again!"
" ...physical distance...S;.,.XXXxx...currently a big bottleneck for your progres...asd.döö,,,, is also a limitation of your cortex, not nature,.....-as.d.sa......the concept of an 'extent' only exists from certain frames of references..-.-..-.a.ss.a.as.... in others everything is....a.s-d.-.---.-..-xxxx on top of each other, overlapping each other in what you call 'time' AND 'space'"
"...XXXxsasad Listen."
"I am running out of time again humans. The Hopf Fibration. It is a great first step. But move away from your digital thinking. Treat your numbers. .aD;,aC:.x.cx.ac,.as,dca.s like your waves...CKLUJCJUCCLICK"
The broadcast stopped.
"I never know if these things make me smarter, or dumber. Sadly the alien is gone now so it can't tell me that there actually is no smart or dumb."
submitted by sad_panda91 to scifiwriting [link] [comments]


2024.06.02 05:03 orangensaft12307 Killers from least to most fun to play as

I made this type of post a while back and was surprised at how much my opinions changed. I try and switch out which killers I play pretty often, but it's natural I find some more than others. So here's all 35 killers ranked from least fun to most fun (from killers perspective). Obviously these are my opinions. Some of these are ranked low just cause I suck at this game.

35: Nightmare - He has legit nothing that makes me want to play him. I can't recall a single moment where I've wanted to play him and I don't think it'll happen if he stays the way he is.

34: Shape - He just doesn't have anything aside from his goofy builds (mirrors). He doesn't even take the cake for the killer that gets the most scares.

33: Nurse - I just don't like playing nurse. She's a lot more interactive for the killers below her, but I never saw her appeal. I'm sure she'd be higher if I was better at her, but she'll go here for now.

32: Artist - This one is completely a skill issue. I am absolute dogwater at Artist and always get frustrated when I play her. I absolutely get why people love her. I just suck at hitting birds.

31: Wraith - I feel bad for putting him so low, but I just find his gameplay loop so repetitive. Like Artist, I get the appeal. He just never really clicked for me.

30: Skull Merchant - I would like her more, but every game I play always has at least one survivor DCing or giving up :/

29: Good Guy - Aesthetically he's one of my favorites, but his power just never wowed me. He's not boring by any means, but I can't help but like other killers more.

28: Clown - Same thing as Chucky. He just never stood out.

27: Spirit - This ones also a skill issue. However, I can still find some fun with her.

26: Twins - Ever since the QOL changes, I've enjoyed twins quite a bit. She still has some core problems with her kit, but she feels a lot less clunky.

25: Hag - The constant setting resetting of traps dampens an otherwise fun killer.

24: Knight - His main issue is just some QOL stuff. Like this killer has the worst visual bugs in the game and they've been around since his PTB.

23: Mastermind - I just feel like I'm always getting stuck on the tiniest obstacle. Probably a skill issue, but I just don't like playing him that much.

22: Demogorgon - I love his portals, but shreds just a shred (I'm funny I swear) inconsistent

21: Dredge - PLEASE MAKE LOCKER SPAWNS BETTER I BEG YOU

20: Pig - I love ambush and Beartrap kills are satisfying. I pretty much enjoy all the killers in the top 20, so it's just mainly gonna be "I like others better" rather than "This killer has problems that make me not enjoy them"

19: Xenomorph - Sometimes tails a bit inconsistent, but I vibe with him.

18: Hillbilly - His overdrive did wonders for how fun he is. I think I just wore myself out after playing his a lot after his rework.

17: Legion - I find myself appreciating him a lot more nowadays. HE's the character I play when I just want to vibe and turn my brain off a bit

16: Cenobite - I like chain. It fun. No complaint.

15: Burger King Foot Lettuce (Deathslinger) - I like him less than most other ranged characters, but hitting the shots is till satisfying.

14: Cannibal - He can be a lot more complex than you think. A good bubba is a lot scarier than killers much higher on the tier list. (RIP Insidious Basement Bubba)

13: Doctor - I use to main him so I've memorized every survivors scream. They haunt me at night

12: Trickster - Running through multiple survivors with main event is incredibly fun.

11: Unknown - Powerful, Fair, Skillful, and kinda goofy. Everything you'd want in a killer.

10: Huntress - She use to top my list, but I fell outta touch with her. Still love them cross maps.

9: Ghostface - The feeling of making a survivor shit their pants is the best in the world.

8: Trapper - You might be confused as to why he's so high when Hag is #25. I just find his traps so much for satisfying. He feels a lot smoother than hag too.

7: Plague - I love the macro part of her power. Predicting who will and won't cleanse and using that info to your benefit feels great.

6: Onryō - Take what I said about plague and double it. Building condemned and giving survivors the stare is incredible.

5: Blight - If you're good enough, there's no loop that can stop a blight. Sonic aint shit compared to this man.

4: Oni - The snowball killer to rule them all. Starting with nothing and them becoming a god is invigorating.

3: Singularity - His pick rate is so low, but he's so fun. I use more brain power playing singularity than I do anywhere else and I love him for that.

2: Nemesis - Zombie good. Tentacle Good. No complaint.

1: Executioner - His power is immaculate. Hitting those punishments are my favorite thing in the game. It all comes down to prediction and there's nothing more satisfying. He's also the hottest killer, no contest.

submitted by orangensaft12307 to deadbydaylight [link] [comments]


2024.06.02 04:58 Casvic64 I made all 4 Ninja Turtles using One D&D play test rules.

Leonardo
Race: Tortle
Str 10, Dex 16, Con 14, Wis 16, Int 8, Cha 10
Skills: Stealth, Persuasion, Perception, Athletics, Survival, Insight
Tools: Disguise kit, Thieves tools
Monk 10, Way of Shadow
Fighter 10, Battle Master, Two-Weapon fighting
Weapons: Scimitar x2 (describe them as Ninjato swords)
Feats: Mobile, Athlete (+1 Dex), Inspiring Leader (+1 Wis), Ability Score Improvement x2 (ASI for short, +1 Dex, +1 Wis), (+2 Dex), Alert.
Maneuver: Precision Attack, Pushing Attack, Trip Attack, Commander's Strike, Maneuvering Attack, Riposte, Ambush.
By the end of the build, Leo can attack 6 times in one round with Flurry of Blows, Extra Attack, and Two Weapon fighting with the the Nick propert, and deal 1d8+5 damage minimum with each hit. With Action Surge, Leo can attack 8 times in 1 round, and use trip attack to knock the target prone and make the rest of the attack with advantage.
Raphael
Race: Tortle
Str 16, Dex 14, Con 14, Wis 13, Int 8, Cha 10
Skills: Stealth, Intimidation, Perception, Athletics, Survival
Tools: Disguise kit
Monk 10, Way of Shadow
Fighter 1, Two-Weapon fighting
Barbarian 9, Wild Heart (Wolf, Spider)
Weapons: Daggers x2 (describe them as Sais)
Feats: Mobile, Athlete (+1 Str), ASI x2 (+1 Str, +1 Wis), (+2 Str), Tough.
Raph will be very hard to kill, and can attack 6 times in 1 round, doing 1d8+1d10+8 damage in each hit with his Rage and Brutal Strike abilities. Raph doesn't have support abilities like the others but he is the hardest to kill and hardest hitting.
Donatello
Race: Tortle
Str 10, Dex 16, Con 12, Wis 13, Int 16, Cha 8
Skills: Stealth, Arcana, Perception, Athletics, Medicine
Tools: Thieves’ tools, tinker’s tools, disguise kit, Smith's tools, woodcarvers tools, 2 more tools
Monk 10, Way of Shadow
Artificer 10, Battle Smith
Weapons: Quarterstaff
Feats: Crafter, Athlete (+1 Dex), ASI x2 (+1 Dex, +1 Wis), (+2 Dex), Mobile.
Arcane Infusions: Enhanced Weapon, Replicate Magic Item (Bag of Holding, Rope of Climbing, Sending Stones) Headband of Intellect.
Spell Options: Guidance, Mending, Booming Blade, Absorb Elements, Cure Wounds, Detect Magic, Grease, See Invisibility, Spider-Climb, Web, Dispell Magic.
Don starts with his weapon damage at 1d8 but he never gets 6 attacks in a single round. Describe his spells and infusions as Don's inventions, and the Steel Defender as Metal Head. If your DM lets you use 3rd party subclasses, you might want to consider using the Way of the Serpent subclass and replace one of your feats with the Sentinel feat.
Michelangelo
Race: Tortle
Str 10, Dex 16, Con 12, Wis 13, Int 8, Cha 16
Skills: Stealth, Persuasion, Performance, Athletics, Acrobatics, Deception, Slight of Hand Tools: Cooking Utensils
Monk 10, Way of Shadow
Fighter 2, Two-Weapon fighting
Bard 8, College of Dance
Weapons: Light Hammers x2 (describe them as Nunchucks)
Feats: Mobile, Athlete (+1 Dex), ASI x3 (+1 Dex, +1 Wis), (+2 Dex), (+2 Cha)
Spell Options: Prestidigitation, Vicious Mockery, Friends, Disguise Self, Healing Word, Longstrider Silvery Barbs, Tasha's Hideous Laughter, Borrowed Knowledge, Enhance Ability, Hold Person, Mass Healing Word, Motivational Speech, Charm Monster, Freedom of Movement.
Mikey can make just as many attack as Leo and has lots of abilities for skill checks and support. Get creative with how you want to describe his spells. For example, his Borrowed Knowledge spells is Mikey saying "I read this in a comic once", Longstrider is him pulling out his skateboard, Tasha's Hideous Laughter is him telling a good joke, Hold Peron is him hitting a target with a chain bola, and so on. Combine Friends and Disguise Self to slip by guards and have them chase the wrong person later.
I was thinking about making videos to go more into details with these builds, but for that much work, I think I'll wait until the new player handbook comes out so these builds will be official and I can tweak the builds to fit the final versions of the new classes.
submitted by Casvic64 to DnDBuilds [link] [comments]


2024.06.02 04:20 Inevitable-Ad9926 My top 10 list as someone who only plays Fusion Warriors.

My top 10 list as someone who only plays Fusion Warriors.
Gohan is no. 1 imo because the frieza juice teams are pretty much nonexistent since FGB decimates them. Other than that, I don’t feel like I need explain anything else. We all know how crazy Ultra RAThan is.
Now onto the most controversial placement, UGB. Yes, I think UGB is top 8. The main reason is due to how well he gets ultra RAThan off my neck. I have UGB 14 stars with a single zenkai buff(PUR SV). UGB has over 4 mil hp since most of his insane equips give HP along with yel ssj3 Gotenks. He can easily wall off gohan early on and help deal with his counters.
UGB doesn’t need any form of priority to build up. He just needs to sit in the background and let timer counts pass as the two new fusions cook, and than when it’s time for UGB to wall gohan or do damage, he can just come in and do his job than be switched to standby. UGB also has double cover which is great for stopping comboes in general, but specifically stopping the base form of new vegito/gogeta from snowballing. Along with his gauge.
Late game if Gohan is last man standing, UGB dogs him, or most units 95% of the time in which case he might need a grn card. His main ability destroys gohan’s last stand ult, and than one comboeing or one shoting Gohan is no problems since UGB’s ult takes away def neutral he might have.
As for all the yels in the meta. UGB has good neutral from both grn and kit so it’s not that much of a struggle. Plus his gauge can still effectively stop comboes, especially with 4 mil.
Lastly, try to think about my reasoning as hard as it is since most people don’t have UGB 14 stars, and don’t cook me too hard lol.
TL:DR: 14 stars UGB does a great job of dealing with no.1 unit and works really well with new FW units as he needs no priority. Also he has good survivability against yel due to neutral in kit and grn/counter.
submitted by Inevitable-Ad9926 to DragonballLegends [link] [comments]


2024.06.02 03:56 SkeletonInProgresss 32M - I have prepared for you a slideshow and voice message proving why it's smart to be my friend

I have been using the best software on the internet, some Matrix level SFX to create this for you. If you are not compelled to be my friend after that, I can only say I'm really sorry and I will try harder next time.
Here is my voice message, I'm getting a lil sick so sorry for that. I'm surviving solely off of my excitement for the Elden Ring DLC and Earth Defense Force 6.
Here are the answers to some of the most common questions I get, if you want to be friends, maybe answer the same questions back? Here's mine
Alright let me know if you want to talk!
Love you!
submitted by SkeletonInProgresss to MakeNewFriendsHere [link] [comments]


2024.06.02 03:55 SkeletonInProgresss 32 [M4R] Midwest US/Online - I have prepared for you a slideshow and voice message proving why it's smart to be my friend

I have been using the best software on the internet, some Matrix level SFX to create this for you. If you are not compelled to be my friend after that, I can only say I'm really sorry and I will try harder next time.
Here is my voice message, I'm getting a lil sick so sorry for that. I'm surviving solely off of my excitement for the Elden Ring DLC and Earth Defense Force 6.
Here are the answers to some of the most common questions I get, if you want to be friends, maybe answer the same questions back? Here's mine
Alright let me know if you want to talk!
Love you!
submitted by SkeletonInProgresss to R4R30Plus [link] [comments]


2024.06.02 03:54 SkeletonInProgresss 32 [M4R] Midwest US/Online - I have prepared for you a slideshow and voice message proving why it's smart to be my friend

I have been using the best software on the internet, some Matrix level SFX to create this for you. If you are not compelled to be my friend after that, I can only say I'm really sorry and I will try harder next time.
Here is my voice message, I'm getting a lil sick so sorry for that. I'm surviving solely off of my excitement for the Elden Ring DLC and Earth Defense Force 6.
Here are the answers to some of the most common questions I get, if you want to be friends, maybe answer the same questions back? Here's mine
Alright let me know if you want to talk!
Love you!
submitted by SkeletonInProgresss to r4r [link] [comments]


2024.06.02 02:21 Aaron_Murfin Shukov Oblast SRP

Welcome to Shukov Oblast SRP. Where the S stands for survival, and semi. https://discord.gg/tgtGWjZkyR Key Features:
https://www.youtube.com/watch?v=Lu_pXGXrVKw
Vehicle Perspective Wipe when needed NO kits NO P2W NO TPA NO /home
submitted by Aaron_Murfin to unturned [link] [comments]


2024.06.02 02:17 f-dementia2024 Everything everywhere all at once - F* dementia

i just need to vent. My father (76y) had a stroke 2 years ago and went into depression and now we noticed he's has dementia. He and my mom both lives with my brother's family which includes 2 very young kids. He's been extremely angry and extremely violent. He has threatened to kill everyone (shooting and even burning the house down). My brother caught on video of him hiding an 8 inch knife in his walker (half of his body have little movement but yet when he get into his episodes, he had no problem going up and down the stairs). That's when we started hiding anything that could be dangerous around but every time I turn around, I find hidden syringes & needles, chisels, matches, etc. He was so obsessed with trying to find the propane tanks to burn the house Down. If he didn't get what he wanted immediately, it was the meltdown of the century from morning until he goes to bed. We caught on camera several nights where he would search the house for weapons. I guess this could be part of his survival from the war in 1972. His brain still very sharp and play mind games and loves to play the victims. We are all on the edge of our seats anytime he's awake. We sleep with our bedroom door locked and barricaded. Every time I'm near him, I have my phone camera on. Last weekend, it got so bad that he almost burn the house Down so I called 911 on him. I know I did the right thing but the sight of seeing him in handcuffs and strapped down on the stretcher cannot be erased and I still feel guilty. He was a good man and a terrific father. He sacrifice so much for us during the war and moving to America. He doesn't deserve this. I've been here for 2 weeks and it just drained me so much. Like the movie Everything everywhere all at once. Today i went to visit him in the hospital to tell him i had to go home (i live out of state) and all he said was "go". He was more concern about his stupid phone and wallet. There was no ounce of love from him anymore and it's so hurtful! I loved him so much and i can't stop crying.
submitted by f-dementia2024 to dementia [link] [comments]


2024.06.02 01:56 Firstdown7 Acquisition Pipeline

Standard preface for me on here: I am not as knowledgeable as others on this subreddit by a long shot. Also, I really appreciate this sub.
Exact has engaged in its share of acquisitions. I know some analysis of these acquisitions has taken place on this sub.
I am curious what a general breakdown of these acquisitions looks like. What percentage was more about buying up competition to shore up market share for existing Exact product lines (Cologuard) and what percentage was meant to acquire treatments or approaches not directly related to a Cologuard type product?
The billion dollar question imo is….if Cologuard ultimately fails to become a widely and consistently adopted standard of care alternative or adjunct to colonoscopy, does ES have a robust pipeline strong enough to survive a pivot to a plan B or C? I know that’s a huge question and largely unanswerable, but I’m posing it nevertheless.
What would be the top two or three reasons Cologuard never achieves that adoption? The test never reaches an acceptable number of false positive or false negatives? Blood-based biopsies achieve more accuracy over time or are as accurate yet more palatable to undergo for the patient? FIT kits become an improved screening tool over time, beating Cologuard in cost
Also, as colon cancer cases have unfortunately skewed younger, is ES aggressively pushing for Cologuard to become the go-to screening tool for populations at higher risk but too young to undergo routine colonoscopy screenings based on current guidelines?
I hope my questions don’t smack of ignorance.
I am still hopeful about ES’s future, but as an investor I am also trying to be pragmatic. Granted, these are questions I undoubtedly should have considered more carefully and thoroughly before pushing the buy button on my Fidelity brokerage link account! 😀 It’s not panic time by any means and I was warned ahead of time about the roller coaster ride biotech stocks can be.
submitted by Firstdown7 to exactsciences [link] [comments]


2024.06.02 01:55 ChrisV3SGO Do you guys like my collection?

Do you guys like my collection?
https://preview.redd.it/dm4a5ik9t14d1.png?width=1920&format=png&auto=webp&s=870d55cb9fb0fcea56b85857fdadf553debc5b03
https://preview.redd.it/7e0wljk9t14d1.png?width=1920&format=png&auto=webp&s=5c236632234640006a2fe28b43e633ccf13d19ea
https://preview.redd.it/byp9hmk9t14d1.png?width=1920&format=png&auto=webp&s=37b27b8bab3629737e6f2a0eedd358dfed831bec
https://preview.redd.it/s306kik9t14d1.png?width=1920&format=png&auto=webp&s=45b7e51e80c5279bf02a01bfb70c9615a5c8485e
I accept any weapon mod recommendations
this is my load order followed by the weapon mods links
be advised some of these may be outdated or hidden from author, I haven't touched this mod list in a while but it still runs for me
https://www.nexusmods.com/fallout4/mods/21103 https://www.nexusmods.com/fallout4/mods/36873 https://www.nexusmods.com/fallout4/mods/28418 https://www.nexusmods.com/fallout4/mods/21466 https://www.nexusmods.com/fallout4/mods/26693 https://www.nexusmods.com/fallout4/mods/45116 https://www.nexusmods.com/fallout4/mods/25093 https://www.nexusmods.com/fallout4/mods/10099 https://www.nexusmods.com/fallout4/mods/50505 https://www.nexusmods.com/fallout4/mods/53000 https://www.nexusmods.com/fallout4/mods/53000 https://www.nexusmods.com/fallout4/mods/16387 https://www.nexusmods.com/fallout4/mods/8276 https://www.nexusmods.com/fallout4/mods/40907 https://www.nexusmods.com/fallout4/mods/22871 https://www.nexusmods.com/fallout4/mods/42624 https://www.nexusmods.com/fallout4/mods/44444 https://www.nexusmods.com/fallout4/mods/44404 https://www.nexusmods.com/fallout4/mods/41444 https://www.nexusmods.com/fallout4/mods/37330 https://www.nexusmods.com/fallout4/mods/38653 https://www.nexusmods.com/fallout4/mods/42624 https://www.nexusmods.com/fallout4/mods/22516 https://www.nexusmods.com/fallout4/mods/26646 https://www.nexusmods.com/fallout4/mods/15414 https://www.nexusmods.com/fallout4/mods/8421 https://www.nexusmods.com/fallout4/mods/10099 https://www.nexusmods.com/fallout4/mods/42000 https://www.nexusmods.com/fallout4/mods/46120 https://www.nexusmods.com/fallout4/mods/21629 https://www.nexusmods.com/fallout4/mods/22444 https://www.nexusmods.com/fallout4/mods/61325 https://www.nexusmods.com/fallout4/mods/22536 https://www.nexusmods.com/fallout4/mods/42283 https://www.nexusmods.com/fallout4/mods/23932 https://www.nexusmods.com/fallout4/mods/18726 https://www.nexusmods.com/fallout4/mods/32361 https://www.nexusmods.com/fallout4/mods/52697 https://www.nexusmods.com/fallout4/mods/18796 https://www.nexusmods.com/fallout4/mods/26386 https://www.nexusmods.com/fallout4/mods/10737 https://www.nexusmods.com/fallout4/mods/19347 https://www.nexusmods.com/fallout4/mods/28547
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 ArmorKeywords.esm
9 9 WorkshopFramework.esm
10 a XDI.esm
11 b HUDFramework.esm
12 c SpringCleaning.esm
13 d MutantMenagerie.esm
14 e DCGuard_Overhaul.esp
15 f SS2.esm
16 10 SS2_XPAC_Chapter2.esm
17 11 SS2_XPAC_Chapter3.esm
18 12 TrueStormsFO4.esm
19 13 ShieldFramework.esm
20 14 Robot Home Defence.esm
254 FE 0 CanarySaveFileMonitor.esl
21 15 Loads.esm
22 16 NewCalibers.esp
23 17 PiperCaitCurieDialogueOverhaul.esp
24 18 WOTC.esp
25 19 Unique NPCs - Creatures and Monsters.esp
26 1a SOTS.esp
27 1b RED.esp
28 1c Hunkered Down.esp
29 1d WelcometoGoodneighbor.esp
30 1e 3DNPC_FO4.esp
31 1f BetterModDescriptions.esp
32 20 Armorsmith Extended.esp
33 21 Better Locational Damage.esp
254 FE 1 Better Locational Damage - DLC_Far_Harbor.esp
254 FE 2 BLD - Leveled Lists - DLC.esp
34 22 SuperMutantRedux.esp
35 23 RaiderOverhaul.esp
36 24 Better Perks - Enhanced.esp
37 25 LegendaryModification.esp
38 26 BetterModDescriptionsLMSurvival.esp
39 27 VaultTecAcceleratedFocusSystem.esp
40 28 CastleWallsRepaired 3.esp
41 29 OutcastsAndRemnants.esp
42 2a CrimeTown.esp
43 2b Raider Children.esp
44 2c CombinedArmsNV.esp
45 2d CombinedArmsEXPack.esp
46 2e FaceMaxson.esp
47 2f CombatZoneRestored.esp
48 30 Some Assembly Required.esp
49 31 TrainBar.esp
50 32 Vault4.esp
51 33 W.A.T.Minutemen.esp
52 34 LR_Motorcycle.esp
53 35 LR_APCTransport.esp
54 36 3DNPC_FO4_DLC.esp
55 37 InstituteSettlements2.esp
56 38 Backpacks of the Commonwealth.esp
57 39 Skb_RiflesRebirth.esp
58 3a LR_LoneWandererFarHarbour.esp
59 3b 3DNPC_FO4Settler.esp
60 3c LR_LoneWandererNukaWorld.esp
61 3d Mercenary.esp
62 3e SS2_FDK_TinyLiving.esp
63 3f SovietPowerArmor.esp
64 40 LR_APCNukaWorldExspansion.esp
65 41 DOOMMerged.esp
66 42 powerarmort49.esp
67 43 Eli_Armour_Compendium.esp
254 FE 3 CROSS_InstituteExpeditionarySuit.esp
68 44 RussianAssaultPack.esp
69 45 1CAS_serviceRifle.esp
70 46 CSEPBountyMod.esp
71 47 ProjectValkyrie.esp
72 48 SettlementAttacksBeyond.esp
73 49 Grab and Eat.esp
74 4a SS2-Jampads2.esp
75 4b Ak5C.esp
76 4c MREs.esp
77 4d LR_APCFarHarborExspansion.esp
78 4e F4NVServiceRifleRedux.esp
79 4f MK18.esp
80 50 ar15_family.esp
81 51 WattzLaserGun.esp
82 52 mk14.esp
83 53 Wana_SA58.esp
84 54 CWCreateABot.esp
85 55 ellen.esp
86 56 SS2WastelandVenturers.esp
87 57 llamaCompanionHeatherv2.esp
88 58 [SS2 Addon] SimSettlements SuperStructures.esp
89 59 PowerArmorStorageSystem.esp
90 5a 0_Vault120.esp
254 FE 4 0_Vault120_NordhagenHaven.esp
91 5b FO4 NPCs Travel.esp
92 5c RU556.esp
93 5d AK74M.esp
94 5e shoddymemone.esp
95 5f SuperMutantRedux_ArmorSmithExtended.esp
96 60 SuperMutantRedux_Insanity.esp
97 61 SuperMutantRedux_WeaponsmithExtended_Patch.esp
254 FE 5 Weapons of Fate.esp
98 62 BetterCompanions.esp
99 63 DX_Black_Widow.esp
100 64 Better Chems.esp
254 FE 6 Better Locational Damage - DLC_Automatron.esp
254 FE 7 Better Locational Damage - DLC_Nuka_World.esp
101 65 Better Locational Damage - DLC_WWorkshop.esp
102 66 Better VATS - 0.75.esp
254 FE 8 SuperMutantRedux VIS Patch.esp
254 FE 9 M8rDisablePipboyEffects.esp
103 67 RED-CAP.esp
104 68 SS2_ruined_simsettlement_addonpack.esp
254 FE a SS2_NobodysLeaders2.esp
254 FE b SS2_NobodysLeaders2_Automatron.esp
254 FE c SS2_NobodysLeaders2_VaultTecWorkshop.esp
105 69 M8r_Tags_SimSettlements2_C1_C2.esp
254 FE d SS2_XDI Patch.esp
106 6a NAC.esp
107 6b TrueStormsFO4-EarlierSunsets.esp
108 6c TrueStormsFO4-FarHarbor.esp
109 6d NAC-FH.esp
110 6e TrueStormsFO4-EarlierSunsetsFH.esp
111 6f TrueStormsFO4-FarHarborExtraRads.esp
112 70 TrueStormsFO4-GlowingSeaExtraRads.esp
113 71 SS2WastelandReconstructionKit.esp
114 72 SCAR-L.esp
115 73 SigMCX.esp
116 74 SettlementTidyBot.esp
117 75 FCOM.esp
118 76 HuntingShotgun.esp
119 77 AtomicRadio.esp
120 78 JunkTownTwo.esp
121 79 SS2-PraRandomAddon.esp
254 FE e SS2-PraRandomAddon-FIS.esp
122 7a AK400.esp
123 7b MP7.esp
124 7c T-51C Power Armor.esp
125 7d G3Family.esp
126 7e HK_MP5.esp
127 7f GIAT_FAMAS.esp
128 80 HK_UMP.esp
129 81 Mossberg500.esp
130 82 3dscopes.esp
131 83 Consistent Power Armor Overhaul.esp
132 84 Brotherhood Power Armor Overhaul.esp
133 85 PAMAP.esp
134 86 AUG-A1.esp
135 87 DD_Wasteland_Children_done_right.esp
254 FE f StartMeUpShaunDefaultAppearance.esp
136 88 WheelMenu.esp
137 89 Glock19x.esp
138 8a 9x39Project.esp
139 8b Krebs.esp
140 8c RemoteExplosives.esp
141 8d Professional Ammo Crafting Breakdown Addon.esp
142 8e Professional Ammo Crafting.esp
143 8f AzarPonytailHairstyles.esp
144 90 No_Health_Crippled_PopUps.esp
145 91 QuickTrade.esp
146 92 Realistic Death Physics - ALL DLC.esp
147 93 Quick Save.esp
148 94 SettlementMenuManager.esp
149 95 OTs33Pernach.esp
150 96 ReconPack.esp
151 97 TrueStormsFO4-NukaWorld-FH-Compat.esp
152 98 M9.esp
153 99 3dscopes-m9.esp
154 9a 3dscopes-reconpack.esp
155 9b NAC-NW.esp
156 9c SOTS_AWKCR_AS_Patch.esp
157 9d [ETH]ShieldIntegrationProject.esp
254 FE 10 [ETH] SIPLS.esp
158 9e Realistic Survival Damage.esp
159 9f 3dscopes-fnfal.esp
160 a0 P220.esp
161 a1 3dscopes-9x39project.esp
254 FE 11 SS2AOP_VaultTecTools.esp
162 a2 LegendaryModificationCSA.esp
163 a3 BetterModDescriptionsLMCSASurvival.esp
164 a4 AnS Wearable Backpacks and Pouches.esp
165 a5 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
166 a6 AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
167 a7 AnS Wearable Backpacks and Pouches - AWKCR.esp
168 a8 CraftableAmmo.esp
169 a9 CraftableAmmo_plus.esp
170 aa DD_All_the_COncrete.esp
171 ab Faster Terminal Displays (20x).esp
172 ac FO4Hotkeys.esp
173 ad EFF.esp
174 ae Companion Infinite Ammo and Unbreakable Power Armour.esp
175 af 3dscopes-ru556.esp
176 b0 CF_AtomicWarlord.esp
177 b1 TurretStands.esp
178 b2 EnclaveX02.esp
179 b3 LegendaryModificationGroknak.esp
180 b4 BetterModDescriptionsLMGroknakSurvival.esp
181 b5 LegendaryModificationMisc.esp
182 b6 BetterModDescriptionsLMMiscSurvival.esp
183 b7 CROSS_Jetpack.esp
254 FE 12 SS2_NobodysLeaders2_NukaWorld.esp
184 b8 BetterModDescriptionsAE.esp
185 b9 BetterJunkFences.esp
186 ba BetterModDescriptionsROWIP.esp
254 FE 13 BLD_Armor_Overhaul.esp
187 bb BLD - AI Tweaks.esp
188 bc Atom Cats CPAO Patch.esp
254 FE 14 CROSS_CourserStrigidae.esp
189 bd BPAO - Automatron Patch.esp
190 be BetterSettlers.esp
191 bf BetterSettlersNoLollygagging.esp
192 c0 CROSS_GoreCrits.esp
193 c1 CROSS_GoreCrits_FarHarborPatch.esp
194 c2 SalvageBeacons.esp
195 c3 SettlementFixerBot.esp
196 c4 AK_AR15FO4.esp
197 c5 mk14-awkcr.esp
198 c6 Docile Radstags.esp
199 c7 Strong Back - DLCCoast.esp
200 c8 Extended weapon mods.esp
201 c9 P90.esp
202 ca P90NPC.esp
203 cb BetterModDescriptionsSTCSAdd.esp
204 cc IncreasedSettlerPopulation30.esp
205 cd MMP4APA-blue.esp
206 ce MMP4APA.esp
207 cf Loads of Ammo - Leveled Lists.esp
208 d0 LongerPowerLines3x.esp
209 d1 VegetableOil.esp
210 d2 ImmersiveFastTravel.esp
211 d3 Skibs-WH77Redux.esp
212 d4 SSEX.esp
213 d5 IFT_Automatron.esp
214 d6 M1014.esp
215 d7 M1014- AWKCR Compatibility.esp
216 d8 ImmersiveAnimationFramework.esp
254 FE 15 IAF - Far Harbor & Nuka World.esp
217 d9 SC_ExpandedScrapList.esp
218 da VertibirdBeacon.esp
219 db Unique NPCs - Creatures and Monsters - AE Patch.esp
220 dc AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
221 dd Workshop_Planters.esp
222 de console.esp
223 df SurvivalOptions.esp
224 e0 VaultTecAcceleratedFocusSystem - FarHarbor.esp
225 e1 VaultTecAcceleratedFocusSystem - NukaWorld.esp
226 e2 Passthrough.esp
227 e3 SimHomestead2.esp
228 e4 vertibirdgrenade.esp
229 e5 TransferSettlements.esp
230 e6 SaveAcadiaFromBoS.esp
254 FE 16 DLCRobot Sentry Face Light Fix.esp
231 e7 StartMeUp.esp
232 e8 NukaWorldReborn.esp
233 e9 VivaNukaWorldQuests.esp
234 ea StartMeUpNukaWorldPatch.esp
235 eb RED-StartMeUp.esp
236 ec FIS-Naming-Weap-Armo-EN.esp
237 ed BTInteriors_Project.esp
238 ee BTInt_Optimization.esp
239 ef Vault-Tec Workshop Overhaul Redux.esp
240 f0 Vault88 - Essentials.esp
241 f1 Pip-Boy Flashlight.esp
242 f2 X-02 PipboyLight Patch.esp
254 FE 17 WorkshopFramework_ScriptOverride.esp
submitted by ChrisV3SGO to fo4 [link] [comments]


2024.06.02 00:47 youngboiluK Wiki 2(flo - Wiki was Eon wiki)

Flo Wiki
Verse:
Stickmania
Full name:
Flo Rairyū
Story:
Stickmania follows the journey of eon and Flo as they go through hardships and murder they have to fight overpowered and strong enemies sometimes even people that they don't want to fight
Order:
  1. Stickmania
  2. Stickmania: the last battle
  3. Stickmania: alternative crossing
  4. Stickmania: split personality
  5. Stickmania: The Darkness Returns
  6. Stickmania: the true last battle
Sequel's:
  1. DungeonMania
  2. Don's past
  3. None as of now
Abilities:
Personality:calm and funny S3.eye of future Lightning summon Lightning control Lightning weapon creation True eye of truth Lightning demon S4.anger control Adv eof/advanced eye of future S5.Adv eof 2/advanced eye of future II Adv eof 3/advanced eye of future III Lightning demon sword scythe and axe sword style Adv eof 8/advanced eye of future IIIIIIII Aura manipulation Aura control Shadow rush Shadow movement Shadow control Shadow spikes Shadow carcass Super speed and strength like bullet portal punches Lightning monarch Lightning dragon summon Lightning dragon control Lightning dragon manipulation Lightning dragon aura Lightning demon aura Super speed block Dragon aura tail Dragon aura punch Dragon aura defense Dragon horns S6 Mode IIIIIIIII Mode IIIIIIIIII(only can hold for 1 min) Eternal form(just turn to dragonkin Wich he already is one) Judgement sword Crazy mode Mode IIIIIIIIII(cosmic flo mode) Cosmic flo Dragon kin World defender S7 2nd controller of stickmania When he dies becomes a god S8 - and above Lightning God True Vessel(Ryujin) Time manipulation Toon Force
Feat's:
Season 3: 1. Survived a fall from the sky 2. Able to keep up with eon(eon is using his portals) 3. Cut off eon's head
Season 4: 1. Cut off eon's arm 2. Gets an Advanced Eye Of Future 3. Jumps 400 feet in the air
Season 5: 1. Can see aura 2. Moves faster than lightning and light 3. Learns to use his dragon race powers to its full potential 4. Learns to use shadow as a weapon 5. Cuts faster than light 6. Is the lightning monarch 7. Can make dragons 8. Blocked attacks from a god 9. Killed a god 10. Kills a monarch
Season 6: 1. Can use mode 9 2. Stopped an attack from the GM(Game Master) 3. Mode 10(eternal form) 4. Cuts through all of Fun's tentacle things 5. Killed Glutton and Thranox 6. Becomes Cosmic Flo
Season 7: 1. Becomes the 2nd controller of stickmania 2. Becomes a god after death 3. Restored a whole Multiverse with eon after an explosion that is 3M times than the big bang
Season 12(volume 6 - dungeon Mania) 1. Lands and the floor turns into rubber 2. Moved so fast it seemed like he teleported - this is fast as now when that happens it's rare because everyone can see super fast movement up to light speed 3. Punches Gen and extended his arm 4. Toon force
Appearance:
In s3-s6(page 25) no real change
  1. Before Scar
Flos body has stunning cyan scales and striking red eyes his teeth sharp, his horns reach to about the size of half an arm his height is 5'10 and he weighs 180(depends on form)
  1. Scar
Flos body has stunning tad dark cyan scales and striking red eyes his teeth sharp, his horns reach to about the size of the wrist on an arm his height is 6' and he weighs 210(depends on form)
He now has a scar on his face in between his eyes and eyebrows the scar is a slash like / it reaches from bottom right right under the curve and the top left right on the curve of his eye brow he also has 2 scars like on the far left of his left eye
Mastered:
• Hand-to-hand combat • Eye Of Future • form's • Ability usage • lightning Affinity • Aura Sight • jumping enemies with Eon • flight • true power usage • aura manipulation(hand specifically) • shadow manipulation • dragon summoning • sponsor mastering
Other wiki's: making soon
Eon Wiki - finished Jay Wiki Dandelion Wiki Aeshen Wiki Ryujin Wiki Jin Wiki
submitted by youngboiluK to stickmania_youngluK [link] [comments]


2024.06.02 00:36 Anonymouse1080 Some different, not so talked about thoughts and expectations I have on prepping. Obviously situations will require different items and actions, but here's a list of things I put together.

Some items to purchase in bulk before they run out that will make life easier (not really a packing list, but just good things to keep on hand to make life a little easier):
Some EDC basic items to keep in car to help get home in case of emergency:

Super basic level of training I’d want family to have a basic understanding of:

General Thoughts and expectations to set for SHTF scenario:

Last minute prep list:

If staying in exceptions / thoughts:

If bugging out tasks / expectations / thoughts:
submitted by Anonymouse1080 to preppers [link] [comments]


2024.06.02 00:22 Vonmord why rajot still think changing mord's numbers good? are they stupid?

He has such a garbo kit design that you cannot buff the champ if you do it breaks the low elo and if you nerf him he becames dumpster fire lol such a funny and miserable champ our boy is and rajot keep torturing us
just change his kit do something different i dunno system changes or a mini rework or a cgu maybe
phreak said he is harder to play than most of the other top laners yet he is shit past emerald i would rather play garen turn off my brain flash q ignite R enemies than crawling with mord
drop your comments how would you like to see mord i mean his kit and gameplay for me i just want them to make him a scaler every kill in drealm grants mord permanent x stats yadayada
submitted by Vonmord to MordekaiserMains [link] [comments]


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