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My Response to Some Idiot talking about "White Replacement".

2024.05.19 05:39 fuzzyshorts My Response to Some Idiot talking about "White Replacement".

Whiteness and the exclusivity that society attached to whiteness has always been a ruse, a ploy to get whites (and those who sought proximity to whiteness) to act in support of the very fuckers who thought they were better than you and that you lower class clowns were just as shit as the black and the browns.
The white elite, the monied owners sold you a sack of lies since day one and the Bacon Rebellion (look it up). They told you were better, and gave you nicer scraps, let you glimpse on TV the "american dream" of a numb suburban existence while they were fucking everyone over.
They destroyed unions, moved jobs to mexico and china, turned you health into a for-profit industry, cut social security, turned your kids education into brainwashing for their slave wage salt mines. You will have nothing when they're done with you... and they have the nerve to say you'll be happy.
And now that they don't need your dumb asses, as they build the real gated cities and private libertarian islands and establish the real class hierarchies (under threat of a busted head and jailtime), the real divide between your 6 figures and their millions will become painfully apparent. But they have one more thing to keep you busy and distracted from their evil... white nationalism, fascism with an evangelical twist. They are going to squeeze you into fighting for something that isn't worth anything... white skin. But I guess, when you realize how fucked you are, that fairytale of the superiority of whiteness is all you'll have left. Good luck with that.
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2024.05.19 04:02 Awesome_Bronana War of the Monsters Advanced Techniques

I remember the first time I played War of the Monsters on the PS2 was when my dad brought home a copy of the game and played with me and my siblings. I grew up watching monster movies and instantly loved this game. It has been 20 years since I have first played this, I decided to write this guide in advanced tricks and techniques that I have developed from my experiences playing this game. I hope you enjoy this read and that It increases your appreciation of this hidden gem.
There are many guides online that cover combos, tactics, item placements, boss guides, level guides, cheats, etc. This is not one of those. This will cover more niche and advanced techniques that you can use to enhance your capability in your gameplay.
This guide will be written with the assumption that the control scheme is set at control 'B' which you can set in the pause screen during a game. (I think most people have it set at 'A') It shouldn't effect how these techniques function but something to keep in mind.
This is a work in progress and I will edit this thread as I come across new info and insights into the game.
Glossary: Movement Special Attacks Rage Utility Map Awareness Advanced Combat
\\\\MOVEMENT////////
The monsters in the game have varying movement speeds (running, climbing), jump heights, and flying speeds. However even with the slowest monster you can work around the lack of speed with enough practice utilizing the following methods and the environment to your advantage. Little is more scary than a slow monster like Agamo zooming around your foes mwahaha!
The Dashing Mechanic<<<
As listed in the instruction manual, this allows your monster to sprint at the cost of energy by double-tapping and holding the foward button until expended or pressing the ram button.
Launching<<< You can use the ram button to launch yourself off buildings, ramps, and rock formations to get extra height quickly (a mechanic that the mini game 'Big Shot' is soley based around).
This is particularly useful in maps like baytown where theres a lot of verticality in the environment.
Super Fast Flying<<< This ram mechanic is especially useful for flying monsters like Preytor and Raptros. Executing the dash-ram in conjunction with holding 'x' right after ramming while on the edge of a building or flat surface will result in a blisteringly fast flight speed that gives you better movement and height. Preytor is super fast with this method while Raptros has better airtime and control, though the speed difference is minor. Raptros is my prefrence due to the better airtime, control, and Projectile damage.
Firing projectiles while flying<<< Raptros and Preytor both have the ability to capitalize on their aerial advantage by firing projectiles mid glide. You can accomplish this by performing the glide holding X and while holding glide tap the □ button to fire. This takes energy though so maintaining altitude is key. the most effecient way to do this is to execute the dash>ram>fly combo to get extra speed, glide up over your opponent and lock-on to them to spin like a vulture firing down on your target.
Lock-On Steering<<< You may notice that while dashing, your ability to steer your monster is stiff. This technique will allow you to navigate around all those tight corners on a dime while dashing! This is more tricky to execute because it is depenent on where your opponents are located around you. This is indicated on the HUD as these numbered circles that show the health status of your opponents.
While sprinting using the dash, hold the lock-on button to force your monster to take a tight turn in the direction of the closest target. This is great for adjusting after missing your target.
For simply turning tight corners, simply tap the lock-on button instead while the opponents icons are on the side you want to turn.
There is a brief charge up before a dash, if you time your lock on just before the dash activates, you can pull up to a sharp 180 degree turn on your opponent if you missed the first dash-ram.
There is some wiggle room in the timing to play around with and practice your navigation using this technique.
Building Hopping<<< Every monster has different climbing speeds, some are fast like Kineniclops and Preytor, some are slow such as Agamo and Togera.
Building Hopping is the simple action of jumping while climbing a building. Repeating this cycle of (jump+grab+jump+grab+jump) will do two things:
  1. It will add more speed to slower monsters climbing
  2. It will reduce your contact to the building by about 80% and greatly reduce the chance of getting knocked down when an opponent is throwing projectiles.
\\\\SPECIAL ATTACKS////////
Every monster has two special attacks at their disposal under two categories; Close range and Long range. This chapter will cover the expansive utility of both types.
Short Range Special<<< Despite the differences in the vibrant animations, all monsters share the short range special attack in common. The only difference between them as far as I can ascertain Is the the time it takes to start up the blast (Ultra V being almost instant and zorgulon Taking 1.5 seconds). The purposes most common is to give yourself space when surrounded or cornered, and to have a quick and strong offense to your opponent knocking them down. However there is more utility in this attack when you think of this as a defensive move.
Invincibility Frames<<< The short range special attack gives you about 2-3 seconds of invincibility frames meaning almost nothing can damage you aside from falling buildings. This is excellent as a defense against thrown objects, explosives, lightning, short and long range special attacks, and environmental hazards.
Long Range Special<<< Every monster has a unique long range special attack that has different effects and ranges. There is more nuance in how you can utilize these attacks, so I will cover each monsters long range special individually so you can make the most out of these attacks:
  1. Raptros' Fire Breath Raptros has a unique advantage in regards to how he uses this attack. He can activate it on the ground AND while mid-flight. Additionally, he can fire his projectiles while using his fire breath to squeeze in extra damage (There is a weird glitch where doing this turns the flame invisible, but the effect is still active). This also hinders opponents and catches them on fire.
  2. Togera's Atomic Breath Similar to 'Raptros's Fire Breath' Togera's Breath has similar range and hinders opponents. The difference is that it deals more damage. You can also fire his projectiles while using his breath for pretty nasty damage.
  3. Preytor's Flying Leeches Leechs not very damaging by itself, it is a decent threat if you can manage to chain up multiple specials around the map. (Ex. In Metro City there are multiple red orbs, 50% energy, around the buildings and streets where you can chain at least 3 leeches). There are two minor benefits from the leeches: A. It gives the opponent something else to target or focus on A.I. or human B. Can't be blocked unless intercepted by thrown object or shot projectile, or using a special attack, thus resulting in multiplying damage stacks if chained. You can also spread the leeches out by locking on different targets while sending them.
*This Special attack is really best used in situations where the opponent won't have time to stop all of the leaches (preferabally up close) followed up with your own projectiles or thrown objects or follow up advances.
  1. Congar's Sonic Roar Similar range to Raptros and Togera's Breaths, and Considerable damage and launches opponents far. It can reach through some buildings for full effect. You can also tilt congars head around to spread the roar around to get a wider spread. Opponent can block this attack or counter with a short range special.
  2. Robo-47's Atomic Missile The most immediately damaging special in the game by far. It also launches opponents far like congars roar. It is very versatile at close range and long range. You can choose to fire quickly or wait to lock on the target for a more likely hit. You can tilt his head down to shoot the ground for a damaging 'short range' blast. You can also cancel the missile by pressing the block button for later use. It cannot be blocked unless opponent uses short range special or dodges.
  3. Agamo's Head This special is unique in it can be used to farm for more energy considerably fast while weilding it, which in turn stocks you with an additional special when you are ready for the next head or short range attack. Creating an efficient cycle of banking more special attacks. It is damaging and knocks opponents down upon a confirmed hit. It also can be used as a bomb by pressing the long range special button a second time. This isnt great for throwing at enemies from a distance as an explosive, launching opponents. The head when thrown is also super bouncy and ricochets damaging buildings and knocking down opponents all the while gaining you energy.
  4. Magmo's Eruption This special launches a barrage of fireballs at an opponent and juggles them into the air with good damage followed up with some decent fall damage. This can be paired with a second erruption when chaining with a second special pickup on the map. You can tilt magmo's head up first before locking on an opponent to send the fireballs over obstacles and tyen lock on to your opponent have a better chance to reach them.
  5. Kineticlops's Lightning storm This is great for crowd control and anti-air with good range. The storm electricutes all nearby monsters in range and launches them upward. This is nice for discouraging flying enemies. You can also flick the lighting up and down for flavor just to show off but it won't do much damage.
*Its also nice using this special following a one-two combo of shocking an opponent with a power generator and throwing for a double shock.
  1. Zorgulon's UFO Swarm Arguably the weakest of the long range specials, but it is still is fun to use and can be used in creative ways. If you lock-on a target while executing this special (provided they are not behind cover) you will fire this device that hover above the target that calls in ufos to harrass the opponent. The damage is varied based on how many shots are managed by the ufos and when the device is destroyed. There is a charge on the device that when run out releases the ufos and ends the special. This can be shortened if you damage them in any way. Another use is to place them in an area of interest, such as locations with resources like health, energy, or powerups. It is more defensive and punishes opponents for going where you don't want them to go. You can also grab these ufos for a weapon to attack with, gaining more energy or even fire their lasers at the opponent. while not practical is fun.
  2. Ultra V's Grapple Cable This special does minor damage but can grab and pull an opponent across the map to you and stuns the enemy for a few seconds. This can be really nasty since it allows you options to set up a combo, launch them with a 360 kick, pull them into environmental hazards (bottomless pits, radioactive waste, powerlines, steam, tsunamis, falling buildings). It can be use up close for an easy stun or to take opponents away from reaching resources such as Health, Energy, or powerups. At long ranges it is best used at highground where line of sight is less blocked by obstacles. You can also send the grapple while holding any object for extra damage. The fan favorite method is to use explosives (gasoline truck, airplanes, fuel tanks) for an explosive combo! even if you miss with the grapple the impact of the explosive will hit the opponent if close enough. You can also use the grapple to damage buildings to knock opponents off the walls.
\\\\Rage Utility//////// Rage is an interesting mechanic that I think some people overlook as not that useful. It Is available once you collect enough energy that you energy bar flashes, and makes it so your following actions are more effiecient than standard usage. Instead of your energy being used up quickly it is unlimited until the rage runs out. I have not tested if Rage increases your damage output. I have focused this as more a tool for various tactics I came up with.
sprinting with rage<<< using the dash usually expends energy really fast. however with Rage, you can extend the time you can continue you sprint significantly. you can Also dash-ram infinitely until expended, which is scary when used in conjunction with the lock-on steering technique.
Firing projectiles with rage<<< Every monster has projectiles that have unique behaviors, have varying damage and cost. Every monster in general benefits from using rage to shoot more projectiles, the difference is in how you position yourself to shoot them effectively.
Flying monsters can use this to fire even more projectiles while in mid-flight without worrying about losing stamina, the unlimited energy also gives room to reposition the monster if more altitude is needed the damage is also decent from both of them.
Robots like Robo-47 and Ultra V have similar projectiles that pepper small damage but are very rapid. The faster you mash the □ button, the faster the firing rate. when using rage you can catch opponents with little cover and barrage them with a volley of lasers/bullets.
Kineniclops's projectile is unique that it is the slowest but has the most heat seeking property. You can shoot a lot with little cost and it deals decent damage especially if you can land multiple hits with them. with rage you can create an army of these lightning balls at some highground or running and jumping approaching them from different angles makes it hard for them to avoid the stacks in damage.
\\\\Map Awareness//////// This section will cover Map awareness and how to take advantage of the abundant resources in your game. knowing the layout of the map as well as intimately knowing the placement and respawn time of your resources will aid you so much in how you decide to approach the following setups we are about to cover here.
Resources<<< Resources are defined as anything on the map you can pick up that aids you (Health, Energy, Powerups, Items). The location of Health, Energy, and powerups on each map is static, though consistent and respawn after a period of time. Items However can both be static (pieces of a building, rocks, water towers) and dynamic (moving items like cars, helicopters, trains).
chaining resources<<< This is a series of actions that utilizes multiple resources for a desired outcome. (ex. gaining health/energy/damage).
For example, chaining a power transformer lightning bolt+throwing the transformer+radio tower spear impale+gasoline truck = a chain resulting in big damage to your opponent there are many combinations you can chain together with items its devistating when you know exactly when and where an item will be so you can in rapid succession throw items to juggle them from a distance.
chaining specials<<< For example, it is possible to set oneself up to use at least three specials in succesion easily in a map such as atomic island where the reactor in the center can recharge your special rapidly. Think of the possibilities with this alone, thats 3 to 4 flying leechs from preytor at once, 3-4 nuke missiles from robo- 47 and so on. Other maps have instances where if you have a special in stock you can position yourself next to another red orb or 50-100% energy and use a special of your choice and follow it up with an additional special that you subsequentally grab.
\\\\Advanced Combat//////// There are guides out there that cover the specific combos you can pull in sequence and I have a few quick tips to increase your combos, and increase your lethality.
Combo canceling<<< Each monster has varying speeds in execution and amount of hits they cam perform before they end with a launching strike. What I suggest when pursuing higher combos is to simply tap the block button before the launch. Speed is key here so results may vary. such as congar who is more combo focused with fast punches. You can unleash a lot of hits and tap the block button, the follow up with more hits. there is a chance that the opponent will have time to block so it takes practice.
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2024.05.19 03:59 mrs_sky1 24/PA looking for long term friends

hi! I’m amber. I’m 24 from PA looking for long term friends, preferably from PA as well but anywhere in the USA is fine. Looking for friends 18-40 or so. I tend to get along with people of all ages. LGBT friendly. I have a boyfriend so platonic conversations only please. I also ask that if we talk for a bit and you don’t vibe with me, let me know and don’t just ghost me.
A little about me: I enjoy cooking, spending time outside, playing games, watching YouTube. I’m currently on a journey to better my mental and physical health. I recently started going to the gym and I enjoy it. I moved recently and don’t have a whole lot of friends and the ones I do have don’t keep in contact much besides one or two. My favorite holiday is Halloween, I enjoy alternative fashion. I’m interested in Norse mythology. I have an interest in the occult and spooky things. I mostly spend my evenings alone so having someone to talk to and game with occasionally would be fun. I enjoy cozy games like the sims, coral island, etc but I also play destiny from time to time. If any of this sounds interesting, please reach out! Thank you for reading.
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2024.05.19 03:49 Peacock-Shah-III The Committee for the Preservation of the Republic Convention of 1952 Peacock-Shah Alternate Elections

The Committee for the Preservation of the Republic Convention of 1952 Peacock-Shah Alternate Elections
“We must all hang together or we shall all hang separately.”
Thus quipped Benjamin Franklin as the American colonies joined against the tyranny of George III, the phrase hangs heavy in the imaginations of today’s political opposition. Laden with fears of violence, Chairman Osro Cobb of the Progressive-Federalist National Committee announced the cancellation of the party’s presidential primaries and the formal acquiescence of the party to the Committee for the Preservation of the Republic’s call for a joint presidential nominating convention with the American Liberty League. Yet, with the organization’s President Thomas Schall, once seen as the nearly prohibitive favorite for the nomination, dying in an unforeseen car accident and populist contender Eduardo Chibas taking his own life on live radio, the attempt to unite the opposition must find a candidate able to carry both banners in the face of Philip La Follette’s campaign for a third term.
Clare Boothe Luce speaking against the President's support for a moderate socialist government in Indonesia.
Leading Candidates:
The following candidates are seen as frontrunners for the nomination.
Clare Boothe Luce: 49 year old Clare Boothe Luce of Connecticut rose to prominence as Henry Luce’s scandal-ridden yet massively popular First Lady, whose charisma would lead to a popular joke that every Luce voter wished they had voted for Clare despite widely known allegations of mutual marital infidelity. Marrying Henry after divorcing her first husband and entering high society as the author of an all-female play, Luce would become First Lady at the young age of 38 and soon emerge as a face of the American home front amidst the Third Pacific War. Describing the nation as having become a “dictatorial bumbledom,” Luce has echoed the anti-New State ethos of the party and is seen as the candidate of establishment conservatives. Criticizing the very slogan of President La Follette, she has argued that the United States cannot “win the peace” as it has not truly won the war until the defeat of international communism. Clare has supported the Zionist project in Alaska, a unified military command to replace the Department of Peace, and the creation of a defense pact among American allies in the Pacific as the centerpiece of an aggressively interventionist foreign policy declaring “if we are no longer willing to fight for it, our Christian democracy is finished." Yet, Luce has also opposed the creation of a stronger international United Nations to replace the powerless Parliament of Nations.
Driven to Catholicism in 1946 following the death of her daughter, even as her ex-president husband gallivanted about with a girlfriend a thousand miles from his wife’s baptism, Luce has emerged as a changed woman, reportedly abandoning her affairs and entering a career in electoral politics with her 1946 election to the Senate. Though Aaron Burr Houston maintained a private devotion to the Church of Rome, Clare has taken her faith with a zeal heretofore unseen in American politics, using the Senate as a pulpit to preach against “materialism” and a spiritual decline as the root of both communism and fascism, slyly suggesting that the rise of the Pentecostal, Immannuelite, and Mormon faiths has come hand-in-hand with the nation’s fascist surge as she has publicly wished that “the whole world would be Catholic.” Despite defenses from Presbyterian former President Luce, Clare’s faith has weakened her amongst convention delegates fearing the alienation of firmly Protestant voters. Yet her charm, wealth, and ability to attract millions in funding from backers such as Henry Ford II while winning key endorsements such as that of Richard Nixon has catapulted her to the front of the field.
A candid photo of the nation's leading Texan with a fried chicken dinner. Had you asked an observer in 1940 whether Pappy O'Daniel might one day be President the answer would almost certainly be yes, yet many wonder whether the dynamic country singer has waited past his turn.
W. Lee O’Daniel: 62 year old Senator W. Lee O’Daniel, better known as Pappy, rose to prominence in his late 20s as an architect of domestic policy during Aaron Burr Houston’s third term, being largely credited with the introduction of an old age pension system funded by a consumption tax. After making his way to the fore of Texas politics on his own through the integration of musical numbers and a widely popular radio show with his political antics, O’Daniel would turn from an upset gubernatorial defeat in the 1938 midterms to organizing Aaron Burr Houston’s campaign for a fourth term in the White House as the nation’s last hope against Charles Lindbergh. Accused by critics of puppeteering a dementia ridden 86 year old out of his own lust for power, O’Daniel would serve as Secretary of the Treasury for a year before being unceremoniously removed from the cabinet by Henry Luce for his critique of the American attack on Pearl Harbor and opposition to the draft, leaving him in political isolation as the Texan distinguished himself by demanding the execution of striking laborers as crucial to the war effort over his radio show.
A steadfast isolationist, O’Daniel’s foreign policy views have made him a favorite among Liberty League libertarians. Depicting himself as nearly as conservative as Luce on domestic issues with an isolationist foreign policy able to appeal to the Midwest, O’Daniel has emphasized ties to the legendary ABH and anti-alcohol views he claims can over the rural South. O’Daniel has also sought to use Luce’s Catholicism into an issue, seeking the support of Ben Gitlow through their shared membership in the Evangelical Christian Right. Yet, O’Daniel has been seen as the least committed among the candidates to the Committee’s pro-democracy ideals, while others question his fitness for office based on his eccentric manners as a cabinet Secretary and Senator, with Eleanor B. Roosevelt’s 1936 running mate Dan Moody remarking that “Pappy is as lost at the Treasury as I would be in a circus trapeze.
Lucius D. Clay as an Administrator during the post-war occupation of Korea.
Lucius D. Clay: A distant relative of former President Henry Clay, 54 year old General of the Army turned banker Lucius D. Clay of Georgia has been the subject of a draft movement seeking to secure a candidate with the allure of a war hero after an attack on right wing generals such as Harold George, “some of whom are my own classmates,” accusing them of leading the party astray with the nomination of the ultra-conservative Benjamin Gitlow. Clay has portrayed himself as the candidate of order, supporting, as the others do, the prosecution of Blackshirts and the freeing of prosecuted opposition politicians. However, Clay, a former administrator of Lindbergh-era public works programs, is the only candidate to stop short of supporting the abolition of the New State, with backers instead focusing on the renowned administrative talent that led Douglas MacArthur to quip that Clay “could run General Motors or General Bradley’s army.” Despite his reticence to campaign at the convention, Clay’s moderation, vague platform, connections, and war hero status have won over a significant segment of delegates.
John Sampson Cooper on the cover of Henry Luce's Time magazine.
John Sampson Cooper: Named for martyred Admiral William T. Sampson not long after the First Pacific War dramatically ended with the Second Battle of Hawai’i, 50 year old Kentucky Senator John Sampson Cooper has led an underdog campaign of moderate liberals led by young activists Mark Hatfield and Chuck Mathias and Tannenbaum territorial delegate Jacob Javits. Returning home from Yale to find his father on his deathbed and his beloved Pulaski County burned to the ground amidst the Revolution, Cooper would be elected to county leadership at age 24, famously responding to a legal requirement that he evict the impoverished by personally paying their debts, earning the moniker “the poor man’s judge” as he emerged as a major figure in post-Revolutionary reconciliation in Kentucky. Returning home once more from service as a military attache in the Third Pacific War, Cooper would oust incumbent Farmer-Laborite Jerry Spencer in a 1944 upset, delaying taking his seat to serve as a legal advisor to hundreds of thousands of displaced Indonesians before emerging as a Senate leader in bringing the United States closer to India and other nations newly liberated from colonialism.
While eschewing the isolationism of O’Daniel, Cooper has demonstrated a far more relaxed stand on foreign policy than Luce, opposing aggressive anti-communism abroad while depicting the United States as a great mediator of peace in situations such as the violence in Palestine or partition of India. The reported favorite of Fulgencio Batista despite Cooper’s criticism of Batista as insufficiently committed to democracy, the Kentuckian has managed to maintain a widespread popularity with labor that has led many to speculate that Cooper would be the only candidate able to win the endorsement of organized labor and an imprisoned John L. Lewis. Lacking the celebrity draw of Senator Luce, Cooper has countered with a far more detailed platform, calling for the opening of American borders to the world’s refugees, massively increased federal aid to education, and, in stances that have left him anathema to many party conservatives, support for universal health insurance, coal subsidies, and public housing. A self admitted “truly terrible public speaker," Cooper’s political independence has won him the support of Will Rogers Jr. and made him a favorite of the modern liberal wing of the Liberty League.
Luis A. Ferre's El Dia newspaper, later renamed El Nuevo Dia.
Other Candidates:
The following are seen as major contenders for the nomination, but lag behind the frontrunner candidates.
Luis A. Ferre: Among the most grim results of the 1948 elections emerged from the Caribbean, where states once considered the most loyally anti-Farmer-Labor in America crossed the aisle for the first time in history. With strategists seeing the path to the presidency running through the island states, many among the electorally minded have flocked to 48 year old Puerto Rico Senator Luis A. Ferre, publisher of the nation’s largest Spanish language newspaper, El Nuevo Dia. A classically trained pianist who has focused his senatorial career on securing funding for the arts, Ferre has referred to the United States as the “moral summit of the world,” while aligning himself in the middle on economic policy, calling for “addressing the inequalities of society” by selling off public land at a low price and supporting federal public housing with an emphasis on rural revitalization, in addition to a call for a 4% Christmas bonus on the grounds of the Jesus Amendment.
James A. Rhodes: "Every time I take a position on an issue, I lose two percent of the people. If I do that 50 times, I have everybody mad at me," the quip encapsulates the philosophy of 43 year old Ohio Governor James A. “Jim” Rhodes and his backers. Emerging as the favorite of many convention delegates who have argued that the best path forward for a united campaign is a steadfast focus on bread and butter issues, Rhodes has remarked that “there are only three issues in this campaign: jobs, jobs, and jobs,” and has argued that to win the power necessary to destroy the New State and its legacies, any anti-La Follette campaign must focus on people’s lives and the economy, not vague notions of democracy and American ideals. Born in the hills of Appalachia, Rhodes would be forced out of college after failing every class, only to work his way into the Mayoralty of Columbus, before unexpectedly catapulting himself to the Ohio Governorship before the age of 40, where he has governed with a moderate conservatism focused on local issues such as water rights and a program to "put a college education within 25 miles of every boy and girl” that has been praised as a national model.
The King of Country.
Write-In Candidates:
The following candidates can win the nomination, but are either presently supporting other candidates and thus only subject to draft movements rather than an active campaign or lack adequate first ballot support.
Roy Acuff: 49 year old Roy Acuff of Tennessee was christened “The King of Country Music” for smash hits such as Wabash Cannonball, leading fellow musician Hank Williams to quip “book him and you don’t worry about crowds…for drawing power in the South, it’s Roy Acuff, then God.” Yet, after a rumor that Governor Buford Elington had labeled his music “disgraceful,” Acuff would embrace the label “king of the Hillbillies” in the 1948 election cycle to trade his acoustic throne for the Governor’s chair. Declaring that “any business must be put on a business plan, and so must a state government,” Acuff has cut the budget while requiring the Ten Commandments to be posted in government buildings, increasing state pensions, instituting a free school textbook program, cooperating with the La Follette Administration on the hydroelectric Tennessee Valley Authority, and has controversially called for additional restrictions on firearm ownership. Widely considered a possible frontrunner for his celebrity status if a primary were to have been held, Acuff has supported O’Daniel at the convention, yet has evasively refused to disavow a draft movement arising from his pro-union sympathies that many suspect could bring Fulgencio Batista into the fold alongside John L. Lewis, Jimmy Hoffa, and the opposition Farmer-Laborites.
Joseph H. Jackson: A Mississippi farm boy who taught himself reading and mathematics, 52 year old Joseph H. Jackson, President of the largest predominantly black church in America, the American Baptist Convention, has emerged as the favorite of former Gitlow ally Billy J. Hargis for his right-wing populist views and claim to be able to win millions of black voters back from President La Follette. Calling to “save the nation, in order to save the individual citizen, and the race," Jackson has focused his attacks on La Follette for violating “civil order,” and extended this critique to opposition protests. Making the radical proposal to not merely denationalize the General Trades Union, but to destroy it entirely, Jackson has called for the severing of diplomatic recognition to all communist nations and international intervention to spread “the liberating power of our federal constitution and the supreme law of the land, the American ideals of freedom and democracy.” However, Jackson has fallen from major candidate status after an investigation by the Labor Department into allegedly abusing unpaid labor at a daycare and using church donations to buy himself a mansion and a sports car.
America's chief penny pincher speaks.
Henry S. Breckinridge: The only member of the Liberty League at the fore of presidential consideration, 66 year old New York Congressman Henry Skillman Breckinridge ran alongside Al Capone in 1936 in the campaign that doomed the Commonwealth alliance, but has reinvented his career since by working to ally Federalist and Liberty League causes against La Follette and serving as the organization’s House leader. Advocating a heavily internationalist vision in line somewhere between that of Cooper and Luce, Breckinridge’s commitment to small government classical liberalism and a strict construction of the constitution has made him the favorite of Liberty League loyalists and some party conservatives. However, it is considered unlikely for a Liberty League member to win outright due to Progressive-Federalists comprising a majority of convention delegates.
Eleanor Butler Roosevelt: 63 year old former President Eleanor Butler Roosevelt was promoted for the nomination for months by her former counsel turned the “voice of impeachment,” Richard Nixon, who has noted that her re-election would have stopped the rise of fascism in its tracks. However, content with retirement, the writing of her memoirs, and the promotion of Nixon’s career, Roosevelt has categorically refused to seek the presidency. Nonetheless, she is expected to receive votes on the convention’s opening ballot from admirers.
Benjamin Muse: 54 year old former Virginia Governor Benjamin Muse won an upset victory in 1945 to be elected Governor against the campaigning of President La Follette. An establishment Federalist and charismatic writer, Muse received significant support as a candidate but has declined to contest the convention and worked to promote the nomination of Clare Boothe Luce after a meeting with Henry Luce.
H.R. Gross: 53 year old Iowa Governor and 1948 Progressive vice presidential nominee Harold Royce Gross has gained renown for his steadfast economic conservatism, vetoing every proposed state budget increase throughout his tenure and calling for a complete end to foreign aid in addition to the dismantling of the New State; avoiding moral arguments, Gross has opposed atomic bombings and war on the grounds that both are too financially costly. A hero of the party right, Gross has declined to seek the presidency himself, citing his refusal to attend fundraising parties rather than watch Iowa football games, and is expected to support Pappy O’Daniel or Jim Rhodes on the convention floor.
46 year old Samuel Ichiye Hayakawa has been elected interim Chairman of the Convention.
View Poll
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2024.05.19 02:23 Inner-District2423 Controlled tests comparing community recommend armor and weapons

TLDR; I conducted a lot of tests based on community feedback after my first batch of test results (and recommendations) were perceived as controversial. I ran additional simulations and used chi square analysis to see if any equipment stood out.
Introduction
Assertions about the best equipment in Kenshi are innumerable, but few of them are driven by data. A previous post based on repeated combat simulations and statistical analysis indicated that the Polearm outperformed other community favorites, sometimes by a remarkable margin.
Additionally, the recommendation to use crab armor was challenged and members pointed that other armor types not included in that round of tests would do better.
Other criticism of that group of tests included:
These points were explored in additional testing. Also considered was how squads that were partially composed of crossbows and melee troops performed against pure melee squads.
Materials and Methods
The Forgotten Construction Set (FCS) is the defacto modding tool for Kenshi. Two squads were created and made to compete against each other many times to see if they differed in any significant way. Squads competed until all the members of one squad were knocked out, at which point the winner and loser were recorded. Fischer's Exact Test was then used to see if the results were significant.
Squads
Squads were composed entirely of Greenlander humans (except when explicitly testing other races). The rational for this was Greenlanders have no combat buffs or debuffs and that this would avoid potentially problematic discrepancies in stats that could be attributed to either a defect in FCS or stats so high that they would be utterly impractical to attain.
The stats of each member of the squad were identical in all simulations, with tests being done on squads all at either level 100 or level 50 depending on the test.
When robotic limbs were being considered all members had masterwork KLR arms and legs.
One squad was created as a starter squad which placed all members directly under the players control. The other squad was created in a modded town on the unamed island named "Chi Town", which was composed of a single building. In each new game, the squad in Chi Town would spawn in its building and begin patrolling the area.
Chi Town was set as a hostile faction to the player controlled squad. On a new game the player controlled squad would spawn in Chi Town adjacent to the hostile squad. Despite having hostile faction relations, Chi Town never initiated combat against the player controlled squad, allowing the player squad to have its members positioned in a variety of ways to ensure an even match up. Combat was then initiated by the player after setup.
Squad Size
To avoid a known problem with the AI in which knocked out members would revive mid combat and begin patrolling the town rather than continue fighting, the squad size was limited to 5 on each side for melee tests.
A squad size of 10 was used for each size when crossbows were being tested.
Initiating Combat
Squads were either loaded by a new game or quick load. After this members of the player controlled squad were positioned in such a way that when combat was initiated all opposing squad members would participate in combat at about the same time.
During combat soldiers were knocked unconscious, but frequently regained consciousness mid combat and rejoined the fight. Combat continued until all members of one squad were knocked unconscious.
When testing indoor combat the members of the opposing squad were spawned in a stationhouse. The player controlled squad then entered the building and initiated combat. If at any time battle caused a member to navigate outside the building the test was discarded and a new iteration conducted.
When testing combined arms a purely melee group was compared against a squad with both crossbows and melee members. The purely melee squad was positioned at maximum distance before initiating attack. This enabled the opposing crossbows to fire off multiple volleys in an attempt to give them maximum utility.
Each squad had 10 members. In the case of the combined arms group 5 had melee weapons and 5 had crossbows.
The crossbows used in the experiments were the Eagle's Cross and Junkbow. The rational for this is that the Eagle's Cross has a very high Damage Per Second when used by a level 100 user. However the humble Junkbow was also considered as some assert that it is superior, despite it's comparably weak damage.
When a player is hit by a crossbow bolt they stagger regardless of the amount of damage. Some postulate that the faster rate of fire with the Junkbow causes opponents to stagger enough that a comparatively smaller group of melee fighters can land more attacks. In other words the expectation is that the weak Junkbow would cause victory by stun-locking opponents.
Regular Soldier Testing
When testing combatants at level 50 mid level quality was used for weapons and armor (Catun No. 3). Additionally the armor set used was the standard kit used by Holy Nation Paladins.
It was speculated that more common, representative armor like this might yield different results for weapon testing. In particular, the abysmal performance of the falling sun in previous testing was attributed to it being used against very heavy armor which would prevent it from severing limbs.
Given that Kenshi's combat mechanics focus more on disabling an opponent, the ability to cause amputation may be more important than being able to do more damage. The Holy Nation kit was arbitrarily selected among the 3 major factions, but deemed suitable because the coverage of the Holy Chest plate is low enough to allow for testing amputation while still being high enough to represent what a player would likely encounter during a base raid.
Fischer's Exact Test
Chi-Squared analysis was done using an online calculator located here using a simple 2x2 contingency table. For all tests the default parameters of a two sided tail, 1:1 odds and a 95% confidence interval were used.
Version
Tests were performed on Kenshi 1.0.68

Animal Care Compliance

No bonedogs were harmed over the course of this research.

Data

Elite Soldier Tests
The following equipment was used in each test unless explicitly stated otherwise:
Factor Type Factor Used
Helmet Crab Helmet
Pants Samurai Legplates
Shirt Dark Leather Shirt
Footwear Wooden Sandals
Robotic Limbs Masterwork KLR arms & legs
Weapon Polearm
Level 100
Race Greenlander
Test Group 1 Loadout Group 2 Loadout Group 1 Win:Loss Ratio
Crab Armor - Dark Leather shirt vs Chainmail Dark Leather Shirt Blackened Chainmail 24:6
Crab Armor vs Samurai Plate w/ Polearms Crab Samurai 9:21
Crab Armor vs Samurai Plate w/ Nodachi Crab + Nodachi Samurai + Nodachi 3:13
Crab vs White Plate Jacket Crab White Plate Jacket 0:30
Crab vs White Plate w/ Nodachi Crab + Nodachi White Plate + Nodachi 9:21
Crab vs Assassin's rags Crab + Blackened Chainmail Assassin's Rags + Dark Leather Shirt 3:27
White Plate Jacket vs Assassin's rags White Plate Assassin's Rags 7:23
White Plate Jacket vs Samurai White Plate Samurai 27:3
White Plate Jacket shirtless vs shirt White Plate [no shirt] White Plate [Dark Leather Shirt] 14:16
White Plate Armor, Skeleton vs Human White Plate Skeleton White Plate Human 25:5
Combined Arms Tests
The following equipment was used in each test unless explicitly stated otherwise:
Factor Type Factor Used
Helmet Crab Helmet
Pants Samurai Legplates
Armor Assassin's Rags
Shirt Dark Leather Shirt
Footwear Wooden Sandals
Robotic Limbs Masterwork KLR arms & legs
Weapon Polearm
Level 100
Race Greenlander
Crossbows used a longsword as a sidearm in all cases.
Test Group 1 Loadout Group 2 Loadout Group 1 Win:Loss Ratio
Polearms vs Polearms + Eagle's Cross Polearms Polearm + Eagle's Cross 17:3
Polearms vs Polearms + Junkbow Polearms Polearm + Junkbow 20:0
Regular Soldier (L50) Tests
The following equipment was used in each test unless explicitly stated otherwise:
Factor Type Factor Used
Helmet Bucket Zukin
Pants Stout Hessian Uniform
Armor Holy Chest Plate
Shirt Cloth Shirt
Footwear Plated Longboots
Robotic Limbs None
Weapon Polearm
Level 50
Race Greenlander
Test Group 1 Loadout Group 2 Loadout Group 1 Win:Loss Ratio
Polearm vs Falling Sun Polearms Falling Sun 26:4
Indoors 5v5- Polearm vs Desert Sabers Polearms Desert Sabers 13:17
Indoors 1v1- Polearm vs Desert Sabers Polearm Desert Saber 10:20

Results

All heavy armor tested lost substantially to both White Plate & Assassin's Rags. The polearm continued to outperform the falling sun. Desert Sabres either matched the Polearm in performance or outperformed it when micromanaging.
Additionally, the dark leather shirt outperformed blackened chainmail. This bolsters claims that when robotic limbs are used that limb coverage is less important than total damage reduced to the torso and stomach.
The Assassin's Rags were undefeated in any category. It seems that the stat malus of heavy armor is indeed quite significant and likely responsible for consistent losses. But even when put against medium White Plate armor which has very little stat malus the Assassin's Rags continue to dominate; this is likely due to the bonuses to dexterity, combat speed and melee attack that they provide.
When pitted against identically sized squads, combined arm crossbows squads were utterly defeated by monolithic squads armed with Polearms.
Level 100 Tests
Test P-Value Statistically Significant? Better Equipment
Crab Armor - Dark Leather shirt vs Chainmail 0.0000114 Yes Dark Leather Shirt
Level 50 Tests
Test P-Value Statistically Significant? Better Equipment
Polearm vs Falling Sun < 0.0001 Yes Polearm
Indoors- 5v5 Polearm vs Desert Sabres 0.4389 No Neither
Indoors- 1v1 Polearm vs Desert Sabres 0.0194 Yes Desert Sabre
Combined Arms Tests
Test P-Value Statistically Significant? Better Equipment
Polearms vs Polearms + Eagle's Cross < 0.0001 Yes Pure Polearm Squad
Polearms vs Polearms + Junkbow N/A Yes Pure Polearm Squad

Discussion

Kenshi has a wide variety of equipment and a great deal of complex calculations behind it. Despite that, there exist god-tier equipment that appears to provide little choice or strategy for a player looking to outfit a squad to be competitive.
Using robotic limbs changed the ideal composition for armor. Previous testing with crab armor indicated that Blackened Chain Mail had an edge over the Leather Turtleneck. This was attributed to crab armor only providing 90% coverage which meant that stronger protection for the arms could change the tide of lengthy battles; A disabled arm was an extreme liability.
However the massive HP boost provided by KLR arms seems to be significant enough that additional coverage at the cost of dexterity penalties is a bigger hindrance than help. After HP becomes substantially greater than the heath of the stomach or torso it makes more sense to forgo that protection if it means you can hit faster.
Players are unlikely in the early game to outfit their squad with masterwork KLR arms. During this phase one could speculate over whether to use chainmail or a leather turtleneck over the dark leather shirt. Previous testing indicated that chainmail was better for crab armor users fighting other crab armor users with leather turtlenecks, but that experimentation never considered light or medium armor which was shown here to be more effective regardless.
This challenges the wisdom of using chain armor at all. The use of a shirt can be forgone entirely if the player chooses to use White Plate Jackets. This armor provides 100% coverage for the torso, stomach and arms making a shirt redundant. Given White Plate Jackets outperformed Crab and Samurai armor and is more accessible and affordable it is difficult to justify the decision to use heavy armor at all, let alone chainmail in combination with it. This refutes the conclusion to use Crab armor in previous testing.
Given the outsized impact Assassin's Rags had (presumably due to the status boons) it is probably inadvisable to use chainmail and its debuffs alongside it. The Assassin's Rags provide relatively poor coverage, so a shirt of some kind is likely useful. What the ideal shirt for an Assassin's Rags user without KLR arms would be is unanswered in this study.
The Assassin's Rags provided adequate protection when dealing with ranged opponents. One plausible weakness would be the scant protection they provide against harpoons, which was not tested. Even if they are unparalleled in melee further research should be done to see if a single shot from a harpoon could kill a character using them. If that turns out to be the case then White Plate Jackets would apparently be preferable to any heavy armor.
White Plate Jackets outperformed both Crab and Samurai armor when using Nodachis which deal purely cut damage and have a penalty against armor. This is perplexing because heavy armor appears to have been intended to be the best choice for mitigating cut damage, but the stat malus associated with it causes light armor to be a better choice (at least against the weapons tested in this study).
The Falling Sun continued to yield mediocre results compared to the Polearm. Oddly, the Falling Sun was noticed to cause amputation semi-regularly in the tests against Polearms. Despite this knocking out the Polearm user, the remaining Polearms managed to win most fights anyway and bandage their crippled comrade post victory. While limb loss after battle is fairly devastating, this has limited utility from the players perspective; there isn't a strong need to amputate an enemies limbs because it doesn't matter how you disable your opponent as long as they are disabled. It probably makes more sense to just use the Polearm because it wins way more often.
The Polearm appears unbeatable with very few exceptions. Previous testing indicated the only weapon observed to outperform the Polearm was the Paladin's Cross and that was contingent on using it against skeletons. This research indicates that the Desert Sabre can be more effective than the Polearm indoors, but only if the Sabre user is not subject to the Polearms area of effect damage; i.e., the Sabre has to fight the Polearm one on one which requires micromanagement.
A particular surprise was how the Polearm performed by level 50 users indoors against Desert Sabre users in squads. Here Polearms have a very strong malus and the Sabers have a strong boon. Despite this there wasn't a statistically significant difference between them.
The Polearm did lose against Sabres frequently when forced to fight one on one indoors. From the players perspective this means that defending indoors with Sabres is a viable strategy early to mid game, although attacking grouped NPC Sabres indoors with Polearms is also surprisingly viable.
Enemies that use polearms are typically the most high level squads in the game (e.g., the skeletal legion and southern hive). But these late game squads almost exclusively use polearms themselves. This means a player's late game Polearm squad would not have any disadvantage indoors as both squads would have the same penalty. Furthermore, by the time a player is encountering late game squads like this they've likely leveled up enough to avoid the need to micromanage regardless.
Whether such a niche use case justifies sinking experience into building up the Sabre skill when they could be leveling up the Polearm is a matter for players to decide. It's difficult to pronounce Sabre's categorically superior, particularly when they appear to break even with Polearms when forced to fight in groups indoors.
Crossbows/Polearm hybrid squads turned out to be unviable against pure Polearm squads. Every crossbow simulation ended with unfavorable results when the competing squad invested in a Polearm instead. Crossbows probably would perform better during sieges where they had a benefit of a wall, but a turret would likely be a better option at that point. The Junkbows ability to stunlock evenly sized forces was insufficient. This strategy is probably only viable when many weak characters are fighting a single strong character, assuming it works at all.
The lack of some rock-paper-scissors mechanics in Kenshi limits how the player can think strategically about squad composition. Modding could plausibly create more interesting, balanced relationships between equipment. For example, increasing the damage of weapons like Katanas while simultaneously increasing the penalty against heavy armor could make them a viable alternative to Polearms in many common situations.
The interplay of armor penetration and raw damage could create a better defined role for light, medium and heavy builds. Additionally, crossbows might be enhanced to have a viable role in the field as they do not appear to excel there or behind allied walls where they could use a turret instead.
Overall if a players goal is to outfit a squad for the highest combat potential, the data indicates the choice is mostly linear- outfit the entire squad the same way, preferring Assassin's Rags or White Plate Jackets along with a Polearm or Paladin's Cross (both weapons can be available via a backpack).
As far as choice of character goes, Skeletons were shown to significantly outperform humans despite having no head protection. No comparison was done between the Shek and Skeletons as it currently unsettled whether a Shek can actually achieve a strength of 120 in vanilla Kenshi or if that is a bug in FCS. Regardless, in Vanilla Kenshi it is impractical to obtain very many skeletons at all without modding. The higher health pool of the Shek would likely make them the most accessible, competitive recruits when trying to build a strong military squad. If creating a squad of 30 soldiers it would be unsurprising if the majority of them needed to be Shek.
submitted by Inner-District2423 to Kenshi [link] [comments]


2024.05.19 02:21 YellowOysterCult What is the point of this stat?

What is the point of this stat?
Do army’s get stronger the more kills they have?
submitted by YellowOysterCult to Supremacy1914 [link] [comments]


2024.05.19 02:02 Massive_Active_7431 Minecraft Fabric with mods crash.

Howdy! My english bad sorry for that but are you know what mod are crashing game? When I create new world game crashes.
---- Minecraft Crash Report ----
// You're mean.
Time: 2024-05-19 04:57:47
Description: Exception in server tick loop
java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.trains.entity.Train failed
`at com.simibubi.create.content.trains.GlobalRailwayManager.loadTrackData(GlobalRailwayManager.java:94)` `at com.simibubi.create.content.trains.GlobalRailwayManager.levelLoaded(GlobalRailwayManager.java:83)` `at com.simibubi.create.foundation.events.CommonEvents.onLoadWorld(CommonEvents.java:171)` `at net.fabricmc.fabric.api.event.lifecycle.v1.ServerWorldEvents.lambda$static$0(ServerWorldEvents.java:34)` `at net.minecraft.server.MinecraftServer.redirect$coo000$fabric-lifecycle-events-v1$onLoadWorld(MinecraftServer.java:4870)` `at net.minecraft.server.MinecraftServer.method_3786(MinecraftServer.java:360)` `at net.minecraft.server.MinecraftServer.method_3735(MinecraftServer.java:324)` `at net.minecraft.class_1132.method_3823(class_1132.java:69)` `at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:646)` `at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265)` `at java.base/java.lang.Thread.run(Thread.java:833)` 
Caused by: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.trains.entity.Train failed
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `... 11 more` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)` `... 15 more` 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [create_interactive.mixins.json:MixinTrain from mod create_interactive] from phase [DEFAULT] in config [create_interactive.mixins.json] FAILED during APPLY
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379)` `... 18 more` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Overwrite method findCollidingTrain in create_interactive.mixins.json:MixinTrain from mod create_interactive was not located in the target class com.simibubi.create.content.trains.entity.Train. Using refmap create_interactive-fabric-refmap.json
`at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachSpecialMethod(MixinPreProcessorStandard.java:436)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachOverwriteMethod(MixinPreProcessorStandard.java:416)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachMethods(MixinPreProcessorStandard.java:346)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:299)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277)` `at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)` `... 18 more` 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
`Minecraft Version: 1.20.1` `Minecraft Version ID: 1.20.1` `Operating System: Windows 11 (amd64) version 10.0` `Java Version: 17.0.8, Microsoft` `Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft` `Memory: 2679414400 bytes (2555 MiB) / 4932501504 bytes (4704 MiB) up to 34359738368 bytes (32768 MiB)` `CPUs: 16` `Processor Vendor: GenuineIntel` `Processor Name: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz` `Identifier: Intel64 Family 6 Model 167 Stepping 1` `Microarchitecture: Rocket Lake` `Frequency (GHz): 3.60` `Number of physical packages: 1` `Number of physical CPUs: 8` `Number of logical CPUs: 16` `Graphics card #0 name: NVIDIA GeForce RTX 3080` `Graphics card #0 vendor: NVIDIA (0x10de)` `Graphics card #0 VRAM (MB): 4095.00` `Graphics card #0 deviceId: 0x2216` `Graphics card #0 versionInfo: DriverVersion=31.0.15.5212` `Memory slot #0 capacity (MB): 16384.00` `Memory slot #0 clockSpeed (GHz): 3.20` `Memory slot #0 type: DDR4` `Memory slot #1 capacity (MB): 16384.00` `Memory slot #1 clockSpeed (GHz): 3.20` `Memory slot #1 type: DDR4` `Virtual memory max (MB): 38777.41` `Virtual memory used (MB): 14516.93` `Swap memory total (MB): 6144.00` `Swap memory used (MB): 0.00` `JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx32G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M` `Fabric Mods:` `ad_astra: Ad Astra 1.15.18` `javazoom_jlayer: jlayer 1.0.1` `alloy_forgery: Alloy Forgery 2.1.2+1.20` `antique-atlas: Antique Atlas 2.7.2+1.20` `folk_sisby_kaleido-config: kaleido-config 0.1.1+1.1.0-beta.3` `surveyor: Surveyor Map Framework 0.4.3+1.20` `appleskin: AppleSkin 2.5.1+mc1.20` `archers: Archers (RPG Series) 1.2.1+1.20.1` `com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2` `ranged_weapon_api: RangedWeaponAPI 1.1.0+1.20.1` `structure_pool_api: Structure Pool API 1.0+1.20.1` `architectury: Architectury 9.2.14` `artifacts: Artifacts 9.5.5` `cardinal-components-base: Cardinal Components API (base) 5.2.2` `cardinal-components-entity: Cardinal Components API (entities) 5.2.2` `expandability: ExpandAbility 9.0.4` `step-height-entity-attribute: Step Height Entity Attribute 1.2.0` `azurelibarmor: AzureLib Armor 2.0.3` `balm-fabric: Balm 7.2.2` `bclib: BCLib 3.0.14` `wunderlib: WunderLib 1.1.5` `bettercombat: Better Combat 1.8.5+1.20.1` `betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3` `org_reflections_reflections: reflections 0.10.2` `betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4` `betterend: Better End 4.0.11` `betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6` `betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6` `betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5` `bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4` `betternether: Better Nether 9.0.10` `betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4` `betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3` `bookshelf: Bookshelf 20.1.10` `bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1` `maelstrom_library: Maelstrom Library 1.6.1-1.20` `multipart_entities: MultipartEntities 1.5-1.20` `botarium: Botarium 2.3.3` `team_reborn_energy: Energy 3.0.0` `cardinal-components: Cardinal Components API 5.2.2` `cardinal-components-block: Cardinal Components API (blocks) 5.2.2` `cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2` `cardinal-components-item: Cardinal Components API (items) 5.2.2` `cardinal-components-level: Cardinal Components API (world saves) 5.2.2` `cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2` `cardinal-components-world: Cardinal Components API (worlds) 5.2.2` `carryon: Carry On` [`2.1.2.7`](http://2.1.2.7) `charmofundying: Charm of Undying 6.5.0+1.20.1` `spectrelib: SpectreLib 0.13.15+1.20.1` `cicada: CICADA 0.7.1+1.20.1` `cloth-config: Cloth Config v11 11.1.118` `cloth-basic-math: cloth-basic-math 0.6.1` `crawl: Crawl 0.12.0` `mm: Manningham Mills 2.3` `create: Create 0.5.1-f-build.1417+mc1.20.1` `com_electronwill_night-config_core: core 3.6.6` `com_electronwill_night-config_toml: toml 3.6.6` `com_google_code_findbugs_jsr305: jsr305 3.0.2` `flywheel: Flywheel 0.6.10-2` `forgeconfigapiport: Forge Config API Port 8.0.0` `milk: Milk Lib 1.2.60` 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 `porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1` `porting_lib_models: Porting Lib Models 2.3.2+1.20.1` 
porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1
 `porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1` `porting_lib_tags: Porting Lib Tags 3.0` `reach-entity-attributes: Reach Entity Attributes 2.4.0` `registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1` 
porting_lib_data: Porting Lib Data 2.1.1090+1.20
porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20
porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20
 `create_interactive: Create: Interactive 1.0.2-beta.2` `create_jetpack: Create Jetpack 4.2.0` `flightlib: Flight Lib 2.1.0` `createbigcannons: Create Big Cannons 0.5.4-nightly-8b9cea6` `ritchiesprojectilelib: Ritchie's Projectile Library 1.0.0-369e88d+1.20.1-fabric` 
porting_lib_utility: Porting Lib Utility 2.1.1127+1.20
porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20
 `creativecore: CreativeCore 2.11.28` `net_minecraftforge_eventbus: eventbus 6.0.3` `creeperoverhaul: Creeper Overhaul 3.0.2` `distanthorizons: Distant Horizons 2.0.4-a-dev` `do_a_barrel_roll: Do a Barrel Roll 3.5.6+1.20.1` `fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT` `mixinsquared: MixinSquared 0.1.1` `dsurround: Dynamic Surroundings 0.3.3` `org_openjdk_nashorn_nashorn-core: nashorn-core 15.4` `eatinganimationid: Eating Animation 1.20+1.9.61` `elytraslot: Elytra Slot 6.3.0+1.20.1` `endermanoverhaul: Enderman Overhaul 1.0.4` `endrem: End Remastered 5.2.4` `fabric-api: Fabric API 0.92.0+1.20.1` `fabric-api-base: Fabric API Base 0.4.31+1802ada577` `fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577` `fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577` `fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577` `fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577` `fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577` `fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577` `fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77` `fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577` `fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377` `fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377` `fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577` `fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577` `fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577` `fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177` `fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577` `fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577` `fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77` `fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577` `fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377` `fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577` `fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577` `fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577` `fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577` `fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377` `fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577` `fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577` `fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677` `fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577` `fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577` `fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577` `fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777` `fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577` `fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377` `fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577` `fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577` `fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577` `fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577` `fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577` `fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577` `fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377` `fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777` `fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577` `fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377` `fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577` `fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577` `fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577` `fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577` `fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577` `fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577` `fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577` `fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577` `fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24` `org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24` `org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0` `org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0` `org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0` `org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0` `org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3` `fabricloader: Fabric Loader 0.15.11` `mixinextras: MixinExtras 0.3.5` `fallingtrees: Falling Trees 0.12` `farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated` `porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1` `porting_lib_base: Porting Lib Base 2.3.4+1.20.1` 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
 `porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1` `porting_lib_config: Porting Lib Config 2.3.4+1.20.1` `porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1` 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
 `porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1` 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 `porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1` `porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1` `porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1` `porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1` `porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1` `figura: Figura 0.1.4+1.20.1` `com_github_figuramc_luaj_luaj-core: luaj-core 3.0.8-figura` `com_github_figuramc_luaj_luaj-jse: luaj-jse 3.0.8-figura` `com_neovisionaries_nv-websocket-client: nv-websocket-client 2.14` `firstperson: FirstPerson 2.3.4` `framework: Framework 0.6.27` `org_javassist_javassist: javassist 3.29.2-GA` `friendlyfire: FriendlyFire 18.0.6` `geckolib: GeckoLib 4 4.4.4` `com_eliotlash_mclib_mclib: mclib 20` `goblintraders: Goblin Traders 1.9.3` `graveyard: The Graveyard 3.0` `guardvillagers: GuardVillagers 2.0.9-1.20.1` `midnightlib: MidnightLib 1.4.1` `healthindicatortxf: Health Indicator TXF 1.20.1-1.2.3-fabric` `configlibtxf: ConfigLib TXF 4.2.1-fabric` `horizontal_glass_panes: Horizontal Glass Panes 2.0.0` `indium: Indium 1.0.30+mc1.20.4` `inventoryprofilesnext: Inventory Profiles Next 1.10.10` `iris: Iris 1.7.0+mc1.20.1` `io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13` `org_anarres_jcpp: jcpp 1.4.14` `org_antlr_antlr4-runtime: antlr4-runtime 4.11.1` `irisflw: Iris Flywheel Compat 0.2.5` `ironchest: Iron Chests 2.0.2` `libgui: LibGui 8.1.1+1.20.1` 
jankson: Jankson 6.0.0+j1.2.3
blue_endless_jankson: jankson 1.2.3
libninepatch: LibNinePatch 1.2.0
 `itemphysic: ItemPhysic 1.7.1` `jade: Jade 11.9.2+fabric` `java: OpenJDK 64-Bit Server VM 17` `jei: Just Enough Items` [`15.3.0.4`](http://15.3.0.4) `jeresources: Just Enough Resources` [`1.4.0.247`](http://1.4.0.247) `jewelry: Jewelry (RPG Series) 1.3.0+1.20.1` `kiwi: Kiwi Library 11.6.2` `lambdynlights: LambDynamicLights 2.3.2+1.20.1` `pride: Pride Lib 1.2.0+1.19.4` `spruceui: SpruceUI 5.0.0+1.20` `libipn: libIPN 4.0.2` `lithium: Lithium 0.11.2` `minecraft: Minecraft 1.20.1` `mobsunscreen: Mob Sunscreen 3.1.0` `modmenu: Mod Menu 7.2.2` `mythicmounts: Mythic Mounts 1.20.1-7.4` `naturalist: Naturalist 4.0.3` `nethersdelight: Nether's Delight 1.0.0` `disable_custom_worlds_advice: Disable Custom Worlds Advice 4.1` `notenoughanimations: NotEnoughAnimations 1.7.3` `notreepunching: No Tree Punching 7.1.0` `nyfsspiders: Nyf's Spiders 2.1.1` `opf: Modern Online Picture Frames 1` `owo: oωo 0.11.1+1.20` `paladins: Paladins & Priests (RPG Series) 1.2.0+1.20.1` `pandalib: PandaLib 0.2.1` `passablefoliage: Passable Foliage 1.20.1-fabric-8.2.1` `patchouli: Patchouli 1.20.1-84-FABRIC` `fiber: fiber 0.23.0-2` `player-animator: Player Animator 1.0.2-rc1+1.20` `polymorph: Polymorph 0.49.3+1.20.1` `presencefootsteps: Presence Footsteps 1.9.4+1.20.1` `kirin: Kirin UI 1.15.6+1.20.1` `puffish_skills: Pufferfish's Skills 0.12.1` `reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.1-build.101` `repurposed_structures: Repurposed Structures 7.1.15+1.20.1-fabric` `resourcefulconfig: Resourcefulconfig 2.1.2` `resourcefullib: Resourceful Lib 2.1.24` `com_teamresourceful_bytecodecs: bytecodecs 1.0.2` `com_teamresourceful_yabn: yabn 1.0.3` `runes: Runes 0.9.11+1.20.1` `simplyswords: Simply Swords 1.55.0-1.20.1` `sit: Sit 1.20-24` `sliceanddice: Create Slice & Dice 3.2.1` `snowrealmagic: Snow! Real Magic! 10.4.3` `sodium: Sodium 0.5.8+mc1.20.1` `sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115` `caffeineconfig: CaffeineConfig 1.3.0+1.17` `crowdin-translate: CrowdinTranslate 1.4+1.19.3` `spell_engine: Spell Engine 0.14.3+1.20.1` `spell_power: Spell Power Attribute 0.10.2+1.20.1` `travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.12` `travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2` `trinkets: Trinkets 3.7.2` `valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5` `visuality: Visuality 0.7.1+1.20` `vs_eureka: VS Eureka Mod 1.5.1-beta.3` `watching: From The Fog 1.9.2` `water-erosion: Water Erosion 1.1.6` `waterdripsound: Drip Sounds 1.19-0.3.2` `waystones: Waystones 14.1.3` `wizards: Wizards (RPG Series) 1.2.0+1.20.1` `yet_another_config_lib_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric` `com_twelvemonkeys_common_common-image: common-image 3.10.0` `com_twelvemonkeys_common_common-io: common-io 3.10.0` `com_twelvemonkeys_common_common-lang: common-lang 3.10.0` `com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0` `com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0` `com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0` `org_quiltmc_parsers_gson: gson 0.2.1` `org_quiltmc_parsers_json: json 0.2.1` `yungsapi: YUNG's API 1.20-Fabric-4.0.5` `yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3` `yungsextras: YUNG's Extras 1.20-Fabric-4.0.3` `Loaded Shaderpack: (off)` `Flywheel Backend: GL33 Instanced Arrays` `Server Running: true` `Player Count: 0 / 8; []` `Data Packs: vanilla, fabric` `Enabled Feature Flags: minecraft:vanilla` `World Generation: Experimental` `Type: Integrated Server (map_client.txt)` `Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric'` `Launched Version: fabric-loader-0.15.11-1.20.1` 
submitted by Massive_Active_7431 to fabricmc [link] [comments]


2024.05.19 01:13 kqsk3t AITAH for wanting to go no contact with my dad and by extension my mom because of their toxic relationship?

I (18F) have always known my dad (53M) wasn’t the most healthy person in the world. For some context on my family and to make sure it’s a whole picture i’m basically going to trauma dump, so TW for sexual assault i guess? When i was two he and my mom(48F) got a divorce because he was using drugs and alcohol to cope with some of his past traumas, while never putting in any work to get past them. After the divorce he ended up being put in prison after receiving multiple DUI’s (im not entirely sure how it happened exactly, i was two or three when he was locked up) and it got him locked up till I was six. My mom, despite having every reason to speak badly of my father, never said anything negative about him. She would take me to visit him, let me read the letters he sent me (when i actually could read, and she would write my replies down for me), and always let me talk to him when he called. We lived with my grandparents while he was locked up. After he got out he spent a long time working to get past his unhealthy coping mechanisms. He lives with his parents for two years and i would visit often. When i was eight he finally had a stable enough job to have both me and my mother move back in with him. I was young, and stupid, and when they asked me if i was okay with it I said yes. We moved into a single wide mobile home in my dad’s home town. My entire life was uprooted and replanted. I began classes in my new school and was bullied for most of my time there. I was told to “suck it up, bullies aren’t that bad.” even though in middle school i was pushed down a very steep flight of stairs and almost broke my arm. My grades began slipping and i went from a gifted child to a burn out really quick. My dad would yell at me and my mom for my grades, then get mad when i couldn’t understand how explained something to me. By thirteen i was suicidal and it was “an attempt to get attention” according to my dad. He had begun to pick fights with my mom over the littlest things. The house wasn’t clean enough, she didn’t make dinner fast enough, my room was a mess. (it was the size of a medium sized walk in closet.) And then my older (half) brother moved in with us. He (32M, let’s call him Michael) had never had a stable life and my dad coddled him because he felt like he had failed him. He had, but Michael was always a screwed up dude, so it only added into it. Anyways, over the course of the next three years my older brother would come to sexually assault me about five times over the next three years. We ended up moving into a larger house when i was about fifteen and i ended up going into counseling and learning that i had been groomed and conditioned to be basically unaware of the trauma inflicted on my by my brother since i was a kid. My dad, when i was seven and my brother a teenager, would turn a blind eye to Michael basically bashing my head into the island counter whenever he would steal something like food from me. My grandparents would always intervene and he would call me a whiner. At night he would tell me all sorts of things and make it seem like he was my only friend in the world. He kept doing it my entire life. My father, who had stopped drinking, had begun again because my grandfather was diagnosed with stage four lung cancer and has been fighting for him life since, it’s been about eight years i think since they had to pull him out of remission because the cancer came back. This is when he really became a nightmare. Depending on what type of alchohol he drinks his mood goes a few ways. Whiskey and he gets angry. Tequila and he gets all sappy and lovey dovey(this makes me very uncomfortable because he hasn’t ever been very openly affectionate), beer and he’s just a happy drunk, and wine and he gets sad. Sometimes it switches up but normally this is how it goes. After i finally told my parents about my brother and what he had done and him getting kicked out, he began to bury himself in alcohol. I had to get over it fast because he was blaming anyone within pissing distance. Eventually he would cry to me about how he had failed him son, to the daughter that his son had raped. it was really fucked up, and he only ever said that when he was drunk. (I want to say that my dad isn’t an inherently terrible person, he didn’t have a good life growing up and generational trauma hits hard.)He has been using drinking as a way to escape reality for a long time. It’s caused a great deal of arguments and both of my parents asking “what they do to deserve this” while my dad accuses me of treating him like garbage (he says the same thing to my mom). We’ve had to leave the house and spend a few days with other people before because i was scared he was going to hit us instead of the walls next time, multiple times. The most recent bought of fighting has been happening over the last three days. (for more context i moved out right after i turned eighteen, i became a manager at my workplace and was able to live with friends) I’ve been visiting my family and spending time with them since i haven’t really had time the past few months. I guess my mom found out that he had been receiving nudes from other women on messenger and wanted AT LEAST an apology. My dad blamed it on a married friend who was using his phone. it was a lie because he’s been receiving them almost every day. and commenting on them. it makes me sick to think about. he has begun blaming my mom for it. saying she ruined our old house, that she has to one up him, and saying “do you really wanna go there?” while he was the one who fucked up. After screaming at each other for nearly an hour he said he wanted to break up. My mom spiraled and wanted to kill herself. Her psychiatrist that she had a tele-health call with that day, asked me to basically watch my mom to make sure she doesn’t kill herself. I took her pills and asked my dad to lock up his guns. he took this as her “one -upping him”. Yesterday while i was back at my apartment i got a call from my mom explaining that he had gotten drunk and had told her to kill herself. She had left and was at a bridge to watch the water. I drove back in a panic since i live a town over. Today, my father was drunk again and asked me to go spend time alone so he could screw my mom. I didn’t want to be there so i showered and got ready to leave. Turns out their conversation had shifted and he was berating her for “not letting him discipline me”. I guess that after years of pent up anger never being touched on, i finally snapped and began yelling at him. I called him a hypocrite and he called me a bitch. And basically i left as he began to destroy things around the house. That was after i told him if he kept going this way i would cut contact. I’m currently sitting at our outdoor sports complex writing this because everyone i know is busy and i don’t want to bother them. I just needed to get it out. I don’t know if cutting contact is the right thing to do. Of if it makes me an asshole. I’m only eighteen. I don’t know what to do anymore.
submitted by kqsk3t to AITAH [link] [comments]


2024.05.18 23:49 Odd_Baseball_3732 Being denied at final exam or PI

Hey all, i’m leaving for my final meps examination next week before i ship off to PI. I had some prior medical issues come up my first time at meps but i got waivers for them and all were accepted. Now i’m nervous something else may come up. As far as physical and mental health i’m fine, but i have a “winged scapula” where my shoulder blades stick out a little. My first meps examiner said it may be an issue when i get to PI but let me go without needing a waiver bc it didn’t cause me any pain or discomfort. Should i be worried about this being flagged when i get to the island? Thanks!
submitted by Odd_Baseball_3732 to USMCboot [link] [comments]


2024.05.18 22:56 CrispyNaeem One Punch Man - The Beginning of a Hero (OPM Manga/Anime Scaling Thread 1)

One Punch Man - The Beginning of a Hero (OPM Manga/Anime Scaling Thread 1)
"What you really wanted to be was a hero. You compromised and decided to be a monster." -Saitama, Webcomic: Chapter 93, pages 11-12
This will power scale the One Punch Man Manga through feats including speed, lifting strength, and attack potency/destructive capability. Hax abilities, range, IQ, equipment, and stamina feats will also be included if acknowledged within the source material.

Vaccine Man

Manga (Chapter 1)

https://preview.redd.it/5fqnizo2n71d1.png?width=1712&format=png&auto=webp&s=62bc6941e9f52053e70733b390b7ab711a77dce4
  • Car- 14.7 feet and or 14.7 pixels
  • Diameter of the explosion - 1180.86 feet
  • The radius of the explosion- 590.43 feet or 179.963064 meters
W = R^3*((27136*P + 8649)^(1/2)/13568 - 93/13568)^2 W is the yield in tons of TNT, R is the radius in meters, and P is the pressure of the shockwave in bars, in this case, is 20 psi or 1.37895 bars.
  • 20 PSI is within the over-pressurization during a blast-related disaster that contains 1-99% fatalities. This should be justified given how the blast destroys entire city blocks.
W = 179.963064^3*((27136*1.37895 + 8649)^(1/2)/13568 - 93/13568)^2 = 468.420239112 Tons (Multi-City Block level
https://preview.redd.it/eguio86fn71d1.png?width=1712&format=png&auto=webp&s=dae2da5ad86a6229f9be2b332a801ed50cb9cf16
  • Window= 3 feet or 3 pixels
  • Crater's Depth= 58 meters
  • Crater's Diameter= 1180.86 feet or 359.926128 meters (This should remain consistent with the diameter of the explosion)
  • Crater Radius= 179.963064 meters
(1/6) × π × h × (3a² + h²)
(1/6) * π * 5810.18 * (3 * 17996.3064² + 5810.18²) = 3.0585073e+12 cm^3
  • The buildings that were destroyed were turned to vapor, however...
https://preview.redd.it/ihgugabws71d1.png?width=429&format=png&auto=webp&s=a70d2994aa6506829990c5c10051db1f37bcd4cf
  • We're shown that some rubble remained meaning that 95% Vaporization and 5% Fragmentation are fine to use.
  • Vaporization: 2.9055819e+12 x 25700= 7.4673455e+16 Joules
  • Fragmentation: 1.2234029e+12 Joules
  • Total Energy= 7.4674678e+16 Joules or 17.84 Megatons (City Level)

Vaccine Man Hax Ability

https://preview.redd.it/vif5qqhev71d1.png?width=655&format=png&auto=webp&s=89ea9d6a5e13aaa5cc827efbb9aaa8cf5b59d406
  • This quote subtly references Vaccine Man receiving his powers from God.
Murata: The energy ball that Choze fired is the same as Vaccine Man. For those who read the webcomic should also notice that it is the same thing with Homeless Emperor as well.
https://preview.redd.it/etvz3iq1w71d1.png?width=706&format=png&auto=webp&s=2b9a6cb24655ae75f833f090d7b5a3fc70c99b5f
  • Therefore, Vaccine Man should possess limitless energy via pulling spheres from God's dimension where energy is ignored.
https://preview.redd.it/52nre8c8w71d1.png?width=257&format=png&auto=webp&s=f7ae6af268f69e661db4fa43339c84bf69131b13
  • This means that Vaccine Man can throw as many energy spheres as he likes without physical fatigue.

Saitama

Manga (Chapter 1)

https://preview.redd.it/cpwn9jxdu71d1.png?width=700&format=png&auto=webp&s=5f70afa996adeda25bf02bde0c7287d7ac862b78
With a humanoid character, versus threads usually treat the assailant as needing an Attack Potency eight times higher than their opponent's durability to one-shot them. This gap comes from the difference between the upper bound of a Human level character's strength (106 Joules) and the energy needed to fragment an average human skull in one blow (838.5 Joules). Note that this value is only an approximation, and the actual gap can be higher or lower depending on certain factors; do not assume that a gap of 8× will lead to a one-shot in every conceivable situation.
Credits to the VSBW page (One-Shot)
  • It's unknown how powerful Vaccine Man grew from his transformation so if we scale off of his energy feats then the lowest scale for Saitama's casual punch is 142.72 Megatons/City Level at its lowest interpretation if we assume that an 8x AP gap is needed for a one-shot.
  • Saitama's Casual Punch = 142.72 Megatons/City Level at the lowest end.

Beefcake

Anime Episode 1

Scaling Beefcake's Size

https://preview.redd.it/7l674hadu81d1.png?width=1712&format=png&auto=webp&s=ccdb4ccf988f7f4300fc8aad2a20d82a7d519713
  • Length-wise his foot is 1 pixel and a city block is 0.14 pixels.
https://preview.redd.it/9qsikyneu81d1.png?width=412&format=png&auto=webp&s=838ac890169abda9118baeb10e58df64ff79cf3b
  • This city block is similar to the small one shown in the B-City picture, and this one is 150.7 meters long, or 494.42257 long. 1 / 0.15 = 7.14285714286 x 494.42257 = 3531.58978572 feet.
  • 1 PX represents the 3531.58978572-foot long 'foot', and 7.38 PX represents his full height. 7.38 x 3531.58978572= 26,063.13 feet tall or Type 3 (Mountain-sized)

Beefcake's Foot Destruction

https://preview.redd.it/tjquxcsmv81d1.png?width=1289&format=png&auto=webp&s=cb32bfff7b34082b78e684ea5e7889cb5d236082
  • 1 pixel (Foot Length)=3531.58978572 feet
  • 0.38 PX (Foot Width)= 1341.78 feet
  • 0.17 PX (Toe Length)= 600.36 feet
  • 0.40 PX (Toes Width)= 1483.26 feet
  • In total, the area for the main foot is 1341.78 x 3531.58978572= 4,738,616.54268 feet for the main foot, and 600.36 x 1483.26 = 890,489.9736 feet for the toes. 4738616.54268 + 890489.9736= 5,629,106.51628 feet total area. The radius of the main foot is 1,553.8952 feet.
Circumference is found by dividing the area by two: 5629106.51628 / 2= 2814553.25814
  • r = 2814553.25814 / (2 × π) = 447950.063628 radius
  • Total Volume= 10,661,598,046,829,574,113,894 cm\^3
  • Pulverization can be used
Pulverization: Applied when the matter that was destroyed was turned to dust. We usually use this value when we see no remains of the matter that was destroyed in the aftermath of the attack. The value is 214 (J/cc).
  • (10,661,598,046,829,574,113,894 cm\^3)(214j/cc) = 2.28158198 × 10\^21/ = 2281581980000000000000 Joules/545.31 Gigatons/Large Island Level per step.

Beefcake's Swiping Power Calculation

https://preview.redd.it/ifr1igrhw81d1.jpg?width=432&format=pjpg&auto=webp&s=0b0a43d31343dcfb23218fabf6a7a0c054141f20
  • At a bare minimum, the PSI should be 14.5, and at a max of 29.0.
  • 0.9997398 bars for 14.5 PSI, and 1.99948 bars for 29 PSI.
https://preview.redd.it/u9nlu736x81d1.png?width=1319&format=png&auto=webp&s=3e235b97a1ff13d7da1dce075e163e56e0c5921b
  • 1 pixel represents Beefcake's height or 26,063.13 feet.
  • 9.61 pixels represent the damage's length, and 3.59 pixels represent the damage's diameter.
  • 9.61 pixels= 250466.6793 feet, and 3.59 pixels= 85,747.6977 foot diameter, and 42873.84-foot radius or 13067.94 meters.
W = R\^3\*((27136\*P+8649)\^(1/2)/13568-93/13568)\^2
W is the yield in tons of TNT, R is the radius in meters, and P is the pressure of the shockwave in bars.
  • 13067.94\^3\*((27136\*0.9997398+8649)\^(1/2)/13568-93/13568)\^2 =112,071,059.504 tons of TNT/112.07 Megatons/Mountain Level (14.5 PSI)
  • 13067.94\^3\*((27136\*1.99948+8649)\^(1/2)/13568-93/13568)\^2 = 301906383.682 Tons of TNT/301.90 Megatons/Mountain Level (29 PSI)
  • He does this feat from 91.63 to 94.35, or 2.27 seconds. Because the length is 250,466.4793 feet, this would mean that the swipe is 75,230.220054 mph/Mach 98.04/High Hypersonic+.

Beefcake creating a massive crater

https://preview.redd.it/efrgf9lky81d1.png?width=785&format=png&auto=webp&s=ac44978792a17c7a9a5c96c40aa858db2d5eab51
  • 1 pixel represents Beefcake's height of 26,063.13 feet.
  • 0.94 pixels (Crater Diameter) = 24.499.3422 feet divided by two equals 12,249.6711 feet for the radius.
  • 0.95 pixels (Visible Crater Depth), we'll double it because a heap of smoke can be seen coming out, so 1.9 pixels (Full Crater Radius)= 49,519.947 feet")
circumference = 2 × π × r
  • 2 × π × 15116.6154 = 94,980.49 feet
  • Vaporization can be used due to the visible amount of vapor pouring out of the hole (notice the difference in color between the gray smoke from Beefcake's hand swipe and the color of this lighter cloud which resembles vapor.)
Vaporization: Applied when the matter that was destroyed was vaporized during the attack. Much like for Pulverization, we usually use this value when we see no remains of the matter that was destroyed in the attack, but in addition there has to be a considerable amount of visible vapor and/or character statements that imply vaporization, usually the latter. The value is 25700 (J/cc).
  • 25700 x 1006662891386762931.08= 2.5871236e+22 Joules or 6.183 Teratons (Small Country Level+)
submitted by CrispyNaeem to PowerScaling [link] [comments]


2024.05.18 22:21 slipperysoup The round did look cambodian, but this rare cambodian mosque made us both go indonesia

The round did look cambodian, but this rare cambodian mosque made us both go indonesia submitted by slipperysoup to geoguessr [link] [comments]


2024.05.18 21:41 Slep1k Grand Theft Auto: San Andreas (How would you rate this game?)

Grand Theft Auto: San Andreas (How would you rate this game?)
This is my experience with the story mode. Keep in mind that it differs from person to person and you shouldn’t compare yours with that of the others. ⬇️
💟 (Phenomenal) ✅ (Very Good) ✴️ (Good) ⛔️ (Bad)
STORY 💟
Storytelling 💟 - Starting with the low life gangsters and rising to the top of the world, just to be reminded where you came from. - Each mission has its own storyline, be it a simple job, a date, a well planed heist or a complex robbery. - Tenpenny vs CJ was a good battle, way too stretched and way too one sided though. Only the final mission had the chips turned upside down. - The Driver game by Reflections was played by nearly everyone during some cutscenes, funny how all of them sucked at it, myself included.
Characters 💟 - CJ was a good character. Way too vulnerable in my opinion. Everyone from the start of the game was pushing him around, using him, not taking him seriously, and what’s even worse, even by the end, I didn’t feel any power emanating from him. - Tenpenny and Samuel L. Jackson’s performance made this game a thousand times better. The lines, calmness, just two fucks given, a real motherfucker! - Catalina and Claude, yeah, Claude from GTA III made a cool presentation of how crazy women can be. She kept calling CJ throughout the game and expressing her love in a weird manner. - Sweet was a dumb fool. Having an opportunity to get out of the hood and live the life, he chose to stay within it and remain a low life, dragging everyone with him. - Big smoke was all talk and didn’t appear on screen for too long, which was a good thing. His whole part in this game was very confusing and didn’t provide any meaningful input. - Woozie was my favourite. Even when blind, he always knew that whichever path he followed, it would lead him to HIS destination.
Setting 💟 - The whole California vibe was incredible. - Starting with the low life hoods, then moving towards the unknown forests, deserts, and finally reaching the big city with all the casinos. - Los Santos was super detailed and didn’t lack any of its vibe.
Pacing ✴️ - Somewhat good. Starting slow, then blasting through a variety of missions, and finally ending with a well balanced pace. - Some missions are badly stretched and lack the fast travel option. - Driving around for 10 minutes just to arrive at your destination and failing due to a technical flaw in the game’s design is the most painful thing you can endure, even Souls games didn’t give me that much grief.
GAMEPLAY ✅
Controls ✅ - Enjoyable but very confusing at the start. Coming from GTA III & Vice City, this was a heavy change. - The auto aim works wonders, although sometimes it’s better to use manual. - Cars feel very good and you can actually improve their skill and controls. - Boats are very enjoyable with the quick turns and acceleration. - Helicopters and planes have a heavy feel, each one with a different control and feeling. Some buttons like the R3 to retract the wheels are wrong.
Mechanics 💟 - Starting with the gang territories, they were frustrating. Each one was confusing to acquire and by the end, a chore. - Like in Vice City there were properties which you acquired by completing missions with the usual cash reward. I so wished there was a taxi one which gave you the fast travel option. - There were some missions hunting bikers for cash and doing different jobs. - The gym for muscle growth, dating, driving, lung capacity and more, all of these had their meter to fill and felt like a chore. The flying and driving schools were cool though.
Exploration 💟 - Impressive for a game made in 2004. So many different buildings which weren’t marked on the map that you could enter. - Based on 3 huge islands there were a whole lot to explore. Starting with collectibles which provide special rewards, hidden weapons, cars, planes, and more. - The map was so huge that you could get lost within a city, sometimes the map was the only way you could escape.
Missions/Events ✅ - I loved each of them, but I hated their length. Some start and end very quickly, while the others have crazy long distances and make your finger hurt by pressing X for too long. - The diversity, pain and fun you had in each of them was a colourful experience. - Starting with the hood, the simplicity, and finishing with the casino heists, which required some crazy feats. For reference, the jet hijack was hilarious.
Difficulty ✴️ - Way harder than expected. The missions in themselves aren’t hard, it’s their longevity. - Advancing into a mission for 20 minutes just to fail due to the lack of health items is very painful. - The last mission was made by sadistic fucks. I think it went on for longer than an hour, and if you fail, you get to experience it all over again. The game was way too rushed if you ask me. - Very hard and incredibly frustrating, that’s what I’m going with.
SOUND DESIGN 💟
Surround Sound 💟 - I loved it. Each interaction, cutscene, music, cars, planes, everything was synched together delivering a beautiful experience. - Sometimes characters would fall behind and you’ll hear them as if it was real life. The distance was felt, effects made you exited, voices created feeling, all around great.
Sound Effects 💟 - Incredible for such a game. As soon as you start, you can feel each car’s engine, people talking to each other, planes flying on top of your head, police chasing criminals and so on. - CJ hurting, people dying, cars getting blown or destroyed, gunfire, tires, so many details that I can’t even write them all down.
Voice Acting 💟 - The game delivered some movie quality acting right here. I was so hyped when I hear S. L. Jackson, he really carried. - Each character had his own accent and personality. Transferring emotions through the screen is hard in a movie, let alone a video game, and this one delivered.
Music 💟 - Each to their own. There’re a whole bunch of radio stations from which you can choose your favorite one. I for once didn’t have a favorite, because each one was perfect in its own way.
VISUALS ✅
Fidelity 💟 - Astronomical achievement. I can’t believe this game came on a DVD and had these amazing details. - The field of view was short indeed, but on such a big scale, texture streaming was impressive. Even when flying through the city, it somehow kept up with the pace.
Performance ✴️ - I wouldn’t go as far as good, but I’d give it an acceptable vote. - Most of the time the frame rate was below 30 with terrible screen tearing and freezes. I do understand though, the game had revolutionary details.
Textures 💟 - Every single thing in Los Santos is incredibly detailed. You could stop by some houses in the wild and admire their design, pick a variety of cars while destroying them and wonder how they did it, look at NPCs in the world and follow their actions. - Each location is well made and doesn’t lack anything really, Rockstar’s craft is on another level.
Effects 💟 - From fires spreading through the wild, sandstorms, rain, waves and much more, such a cool vibe. - Flying around through the clouds and foggy cities was such a great experience!
COMBAT 💟
Flow 💟 - Good progression through enemies. Each one has a health bar, some can be killed with headshots or running them over. - The gore and head explosions are cool. I wish there was total body dismemberment though. - Free aiming is difficult at times, until you get the sensitivity right.
Diversity 💟 - Starting with a normal car run over, then a knife in the neck, a silent shot to the skull, 30 shots to the body, even if already dead, a snipe to the genitals, a rocket to a chopper, a jet with missiles and much more. - So many creative ways to kill people that one can just wonder.
Enemy Variety ✅ - A bunch of gangsters, police, swat, bosses and more, the game has incredible NPC development. - Most of them have the same weapons and make your life harder, but overall very cool.
Weapons 💟 - Super fun and a whole lot of them. The dildo had me cracking. The ability to kill people with that thing already gave this game a 10/10! - Choppers have mini guns and rockets, same as jets but these have an auto aim system as well.
Stealth 💟 - I love stealth in games and this one didn’t disappoint. The way CJ sneaks behind enemies and delivers the final blow with that sweet sound effect is very pleasing. - Most missions have a choice, either sneak or go guns blazing.
DRIVING ✅
Flow ✴️ - Good driving around enjoying a beautiful landscape while listening to some great songs. - The problem lies in NPCs. They occasionally drive into you and cause mayhem. Other than that, they have no sense of awareness. You can sit at a light waiting for it to go green, and they will just honk at you endlessly while passing you aggressively. - Cars have weight and it shows, what I mean is how quickly they get upside down. Not to mention the fact that a car will always blow up if it does so, right?
NPCs ⛔️ - Dumb and critically aggressive. Sometimes you have to avoid them altogether to complete a mission.
Cops ✅ - Coming from previous GTAs, this game was somehow a relief. They were aggressive, sure, but not as aggressive as in previous titles.
Cars/Planes 💟 - Impressive variety. From normal to trucks and finally to super cars. - Boats have different ones with small, medium and large ones. - Helicopters have a cool variety too. Normal, combat, pickup, and so on. - Jets and planes have a unique feel. Some aquaplanes as well. Quite impressive!
Roads 💟 - Very detailed in every way. As an example, if you drive in the rain, the car would have a water print behind it, or the desert would have dust, even in water there’re waves. - Each one is well made and connects to each island through bridges.
WORLD DESIGN 💟
Atmosphere 💟 - The initial vibe wasn’t as good, all dark and without proper scale, but as you progress through the game, it expands like the universe itself. - You start discovering different locations, sights, landscapes, roads, cities and it becomes one of the greatest experiences on PS2.
Surroundings 💟 - Loved each city and desert. You could go on the highway and stop for a couple of seconds just because of the sunrise. Or drive through the city and see a yellow marker that doesn’t have anything on the map, so you go exploring. - Each part of the game has astonishing surroundings and level designs. You can get lost in it.
Landscapes 💟 - Extremely beautiful. For a 2004 game, I bet people back in the day were all ecstatic.
World Destruction ✴️ - Overall good, nothing too impressive on an environmental scale. - The usual car blowing up, planes, boats, motorcycles, and so on. - There’re a couple of locations where there’re some minor level changing destructions, but nothing too impressive.
submitted by Slep1k to GTA [link] [comments]


2024.05.18 21:04 windkirby Animal Crossing Pocket Camp v5.6.0b Update

Animal Crossing Pocket Camp v5.6.0b Update
https://preview.redd.it/rt5g4izve81d1.png?width=150&format=png&auto=webp&s=e92e4177a6720fb59c74fff55aa90e86e208a9db
Howdy, messy roommates. If you felt a bit tickled-pink-to-death by April’s roseate flurry of events, this year’s May just may have the cure with a foray into the airborne, outdoorsy, and adventurous. Thanks as always to Miranda, Bassieeee, and Ray for help datamining. We’ve got our airships, our kites, and our handheld birds, so let’s get our flight gear in check and take off our Zipper constumes (please I’m begging you guys)!
Twitter preview image for May 2024 in Pocket Camp

  • Version Codes
    • v5.6.0 was 61b5c, v5.6.0b is 45822.
    • This is a client-side update that should not require downloading a new version of the app.
  • May Seasonal Event – Village-Green Lazy Day
    • It’s with great embarrassment that Pete regretfully admits why there was no Valentine’s Day this year… Some troublemaking slingshotter hit clean through his mailbag, scattering all this year’s love letters in the snow! With Wilbur and Orville taking over, Pete is taking a little spring break sabbatical from all the stress… These breezy days are perfect for daydreaming about his longtime love, Phyllis. “Do you know what she said to me the other day? ‘What are you looking at?! Wipe that dopey look off your mug!’ Oh, my heart… Her billed lips are so beautiful when they speak such harsh words!” But while Pete relaxes, there’s still work to be done! This May, we’ll be participating in Harvey’s Colorful Picnic gardening event, the Kite Flying Fishing Tourney, and the Hide-and-Seek Scavenger Hunt to collect 30 wildflower bouquets from each for a total of 90 wildflower bouquets available from events this month. The more bouquets you gather, the more outdoorsy prizes you’ll receive through the planner including handheld foxtail and wildflowers, grassy napping spots, and the grand prize, the wildflower rest spot! We’ll need to forage deep in the woods to gather all the love letters scattered months ago… and hopefully even Pete’s treasured missives to his beloved would-be missus! (Not that she would ever agree…) May’s amazing, not-so-lazy days begin with Harvey’s Colorful Picnic a little early on April 30th GMT!
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  • May Terrain – Village Green
    • May’s new terrain set ushers a civic springtime atmosphere into your campsite with a verdant park square replete with striking fountains, blue flowerbeds, weirdly cubic trees, and a rustic clocktower standing watch. What’s more, this terrain’s middle ground will be given to all players—a little awkward without the foreground to complete the water path, but you can get a little creative and hide the rift with other water features or large-scale decorations. The background includes a homey albeit bustling, old-fashioned town and a blimp roving the airways while the sky adds fresh greenish, teal, and gold hues to your vista you might not often see. Your visitors might not exactly be green with envy considering everyone’s getting this terrain, but they can still park their rears to enjoy your campsite’s outdoor amenities when this terrain set of middle ground, foreground, background, and sky becomes available April 30th GMT.
Tip screen for the village green terrain; auto-designer images using the village green terrain and items from May's main three events; event preview image for Harvey's Colorful Picnic gardening event
  • May Gardening Event – Harvey’s Colorful Picnic
    • Harvey’s not sure why his beloved Harriet never responded to his thoughtful love letter a couple months ago… But he’s totally not gonna let it get him down! With the breezy, clear weather, it’s the perfect time for this free-spirited nomadic dog to have a picnic with his favorite pals… and put his aspiring photography skills to good use to document the event with a panoply of pics to post on social media. Harriet is bound to see it and know for sure that he’s not pining for her day and night! But for the picnic to work, we’ll need to plant daisy seeds to attract sandwichbees… The prospect of eating these creatures is a bit disturbing to stomach, but just think of them as lively kebabs! More importantly, sticking enough of bite-sized buzzers will earn fixings for a festive picnic including flag garlands, take-out drinks and sandwiches, and shaded picnic blankets! Completing this event in full will also yield 30 wildflower bouquets as part of May’s Village-Green Lazy Day campaign, so be sure to replant and exchange bugs with friends often! With outdoor hors-d’oeuvres and sportive knickknacks, it’s the almost-perfect respite between RV outings… Now if he could only get them to call him “Harv” like she used to… Stuff down your doggone feelings with a refreshmental health break when the groovy gardening begins April 30th GMT.
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  • Rudy’s Airship Cookie
    • Maybe it’s a resemblance to a certain reindeer, but Rudy’s always taken as much pride in delivering goodies as he does in his favorite pastime of taking to the skies with inflatable aircraft… He’s not especially careful aboard these dirigibles or hot-air balloons… but if he finds himself freefalling from these feline-friendly floats (and it’s happened many times before), he always manages to land on his feet. So when he spied a love letter addressed to Harriet lost in the brush on one of his airborne outings, Rudy saw it as his civic duty to trustily tend to its safe delivery… And to make sure his noble act of inspiration inspires as many as it should, he’s taken the opportunity to hire a bountiful brigade of blimps and balloons to celebrate the letter’s airborne journey, no expenses spared! For no other particular reason, it’s a raucous, helium-fueled festival starring an airship helmed by Boomer (who has no time for such foolishness but takes his piloting task with utter seriousness), and animals have come from miles around to watch the airshow as Rudy suddenly realizes how hard it is to make out Harriet’s address from the frankly indecipherable scribbles on the envelope. And what is “Harv”? Is that even a word? With refreshments from the balloon-fest food cart, viewers watch the proceedings through their handheld opera glasses as Rudy makes his grand pronouncements over the intercom of his 5-star balloon-fest airship. “Thanks everybody for all your support in completing our big mission. We were gonna hand-deliver this letter originally, but we figure there’s a pretty good chance this ‘Harriet’ is in the crowd somewhere, so we’ve made the decision to helpfully read it out loud for her own convenience, and also to, uh, save fuel and the environment. Ahem: ‘TO MY DEAR SWEET HATTIE. YOUR PRECIOUS PINK FUR IS MORE BEAUTIFUL THAN THE FRESHEST MORNING PEONY. BUT THIS AIN’T NO PUPPY LOVE. YOU’VE TRIMMED THE UNTAMED HAIR OF MY HEART INTO A PERFECTLY COIFFED COAT THAT KEEPS IT WARM, AND NO OTHER GAL WILL ’DO! SORRY, I NEED TO WRAP THIS UP—THIS ANNOYING BIRD ON MY HEAD KEEPS TUGGING AT MY HEADBAND. FUREVER YOURS, HARV. PS: THIS LETTER IS FOR HARRIET’S EYES ONLY.’ Wow, well, that definitely wasn’t worth this big party... Uh, let’s go find some more lost mail to rescue, Boomer—mush, mush! Launch into the catmosphere to jubilantly help out animals in need with a spy-high view of all their business when this read-nosy cookie launches May 1st GMT!
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  • Airy Picnic Outfit Collection
    • You can carry your merry little derrière a little airier with this crisp attire featuring the colors of blooming spring flowers, comfortable blue skies and ponds, and even your favorite manilla folder. And even if you live in a pollution-ravaged landfill, you can still see the striking, verdant greenery of spring through the keen lenses of the green picnic sunglasses! Make sure life’s a picnic with this cookout-ready clothing collection served hot off the grill May 5th GMT.
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  • Blue-Sky Wall & Floor Collection
    • This expansive wall and floor collection might come in handy if you want to transform your cabin or RV into a well-kept city park or attempt an interior design that takes place entirely midair! We’ve had a couple sky and cloud wallpapers before but none before that featured a swarm of balloons like in that disturbing number from the Brave Little Toaster Mars movie. The vintage-style illustrations of the plentiful-picnic wall will also harken back to simpler days of rustled-up breakfasts on rustic vacations at the family cabin or on the open road. Look for these vagrant and free-floating designs when they release May 10th GMT.
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  • Grasshopper Goals
    • You have much work to do, young grasshopper. But it’ll probably be pretty easy. This misleadingly named rerun of an April 2022 goals event will see the return of Animal Crossing mainstay and Pocket Camp common insect long locust to Sunburst Isle, where you can find it hopping about the tropical grass—make sure not to step on one! They only sell for 10 Bells, so you might find them to be more of a nuisance than an asset after you finish catching enough for your standard Leaf Tickets and Rudy's airship cookie. But they’re sure to hop along when this goals event concludes after May 11th – 14th GMT.
  • May Fishing Tourney - Kite Flying
    • For May’s fishing tourney, we’ll be gliding over to Saltwater Shores to catch an ironically grim assortment of monochrome fish from tourneys past. String enough of these sable sea fish together to unfurl prizes you can let sail into the wild blue yonder like colorful stacked kites and a birdy parachute toy—perfect for May’s spring breezes. Handheld pinwheel toys and even colorful wind socks make appearances as well, likely as loving references to the Gamecube days where wind socks could be spotted in May and players could carry pinwheels around as rare handheld decor. Completing this event in full will yield 30 wildflower bouquets as part of May’s monthlong Village-Green Lazy Day campaign, so be sure to set up your rod, reel and string every 3-hour rotation you can. You might get a few bites… or a few kites to catch a gale of a tale! Turn your attention upward and decorate your campsite skies with this colorful assortment of draft-ready aircraft… And while we don’t have any stormy or windy terrain still (tragedy of tragedies), you can still pair this with items from last June’s Drizzly Daydream Scavenger Hunt with its windblown grass and trees to complete the picture of a windswept, fun day. And if there’s any animals bothering you, tell ’em to go fly a kite when this winding race to the skies kicks off May 12th GMT, ending May 18th GMT.
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  • Special Visitor Furniture – Pete's Petite Post Office
    • With collected letters fluttering back in, it’s not too late for Pete to roll up his sleeves and start sorting the retrieved mail in his simple post-and-beam treehouse… as long as Twiggy’s pet birds quit harassing him. With this special visitor furniture, you can install Pete’s rustic postbox in your cabin or at your campsite and listen to him regale you with lofty thoughts on the lost arts of mail and romance… You can even do some matchmaking by combining it with Pelly’s postal counter to see if Pete will be too busy mooning over Phyllis to notice the admiration of her sister down below… Clear up a mess of messages with mailman whose treetop cubby is as well-billed as its drama when this pillary, pelicanny post goes on sale May 15th GMT!
https://preview.redd.it/ahvc5n3xf81d1.png?width=512&format=png&auto=webp&s=f0502cfd76801fb319f0e171d42016c654b950bd
  • Twiggy's Chirpy Cookie
    • With the muddy trail of Curly gone cold, Detective Beardo has had to return to field the mountain of requests on his desk for his P.I. services, but one lonesome plea stood out from a Java sparrow by thname of Peck… “You’ve gotta help me, crunch. I finally achieved my dream of a solitary bird sanctuary all of my own. Then the next thing I know, I’m getting kicked out by Lyle with a whole series of lawsuits, and this birdbrain named Twiggy moves in! I don’t like the way she’s looking at me, Beardo! She keeps calling me her super-cute pet and won’t let me leave—she says it’s too dangerous for a bird like me. Is anybody home in that hollow noggin of hers, crunch? These wings of steel can beat up anybody! Holy moly, and the racket around here! She moved in with eighteen flocks of the loudest birds alive. I’m lucky if I get two winks of sleep! Peck’s Peaceful Paradise is a thing of the past—now it’s Twiggy’s Tweedledeelightful Chirpatorium, and she says she’s opening a new branch of Flora’s bird and breakfast retreat! When I tell her how hard I’ve worked these muscles to get here, she says that’s ‘just the way things are’ and the ‘fortune cookie powers that be’ have this stuff all hammered out! I’m not afraid to say it, Detective—I really need your help! I’m starting to think there’s something a little sexist here about who gets to have what fortune cookies, but I don’t wanna ruffle any feathers.” With a sparrow in harrowing straits, and never one to turn away from fowl play, Beardo and his trusty sidekick Merengue book the first flight out to Twiggy’s brand-new bird haven… only to find that Peck is nowhere to be seen! They check every nook in the bird-haven birdhouse, try to interview bird-lovers lounging on the redundantly named bird-haven birdy sofa… but with all the colorful bird-calling and caterwauling going on around them, they can scarcely hear any potential leads! They meet with Twiggy at the 5-star bird-haven tree, but it leads to more chicanery than answers… “ISN’T THIS PLACE THE TOTAL BEST? IT WAS SUCH A SNOOZEFEST BEFORE I GOT HERE, AND NOW IT’S, LIKE, A CHIRPY CHOIR CACOPHONY DELIVERED STRAIGHT IN MY EARDRUMS! WHAT’S THAT? WHERE? PECK? UH—I GUESS ON THE CHEEK, BUT ARE YOU SERIOUS? I JUST MET YOU! TALK ABOUT CHEAPERS CREEPERS! OH, YOU MEAN THAT HIGHTAILED HOTTIE WHO WAS HERE A COUPLE MONTHS AGO? I HAVE, LIKE, NO CLUE WHAT HAPPENED TO HIM, BUT I CALLED DIBS, SO IF YOU SEE HIM, HANDS OFF!” There’s no trace of Peck to be seen, but just then, that’s when Beardo and Merengue spot it—a handheld java sparrow perching on Twiggy’s forewing! This seems a dark coincidence… Did Peck make a brave avian escape, or did this burly boy-chick meet a perilous fate as a pet?! Beardo and Merengue keep watch on every bird and bird-watcher in this pet-filled paradise, but mum’s the bird among the patrons and no one’s making a peep… Just a cuckoo commotion that they can’t help consider would drown out a Java sparrow’s cry for help… Try to reach the bottom of a cheep trick of bye-bye birdie when this birdcagey cookie makes some noise May 17th GMT!​
https://preview.redd.it/txyayvlzf81d1.png?width=640&format=png&auto=webp&s=f3d745446b61f4e77df59a2be102f3088b1dc628
Tip screens for Twiggy's chirpy cookie, the Bright Bird Outfit Collection, and the Birdy Wall & Floor Collection
  • Bright Bird Outfit Collection
    • May’s second clothing collection works as a companion to Twiggy’s fortune cookie. It’s bright, it’s birdiful, and it’s very LOUD with bird-emblem tunics and long cardigans in, ahem, very strong colors that will certainly make a statement flapping in your viewer’s face. We reached out to Robin for her thoughts on this collection’s bird bags… “So undignified. I can’t imagine people would be too pleased if I started wearing plastic people bouncing around my derriere, carrying my loose change, hm?” Being a crazy cat lady is so 8 months ago… Become a crazy bird lady (or a crazy bird lord!) when this collection flits in on May 18th GMT.​
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  • Birdy Wall & Floor Collection
    • This set of ravin’-avian designs will set the heart aflutter of anyone who has birds on the brain… (for anyone else… they’re not bad). You can capture the visages of birds forever in the bird-photo wall or cavalierly set them free with the bird-window wall. If you enjoyed last June’s lily pond wall but feel like it was just a little too beautiful, the park-pond wall here will do you nicely. Get a little cocky with these bold patterns for your cabin or camper when this flock of refurbishments alights May 18th GMT.
https://preview.redd.it/gszlkn28g81d1.png?width=1536&format=png&auto=webp&s=485688f1e905af2bad9b6de99b2abdf0f91ca43d
  • Threadfin Trevally Goals
    • This oddly timed rerun of a November 2021 goals event will see the return of the threadfin trevally to Saltwater Shores in the form of tiny-size shadows (size 1 of 6). They sell for 400 Bells each at base price and are uncommon-tier when gifted to animal campers, so not a bad catch, but if your interest in this wispy fellow is dangling by a thread, or a fin, you can still nab some Leaf Tickets and an Rudy’s airship cookie for your trouble during this limited-time event from May 19th through 22nd GMT.
  • May Scavenger Hunt – Hide-and-Seek
    • For May’s scavenger hunt, we’ll be searching the very best hiding places around the various recreation spots to spy hide-and-seek gyroidites. And watch out for their extra foliage as camouflage… even their bushes might be hiding behind bushes! Ferret out enough of these stealthy sneaks to earn prizes for a recess-ridden recreational park, crammed with nooks where animals can hide for classic games of hide and seek… some of them more effective than others. (I’m looking at you, Al.) Judging by the Happy Homeroom classes, the most likely Leaf Ticket items are the hide-and-seek slide and jungle gym, and then either the hide-and-seek lightpost, pipes, or drinking fountain—just some speculation, though. Completing this event in full will yield the final 30 wildflower bouquets to complete May’s monthlong Village-Green Lazy Day campaign, so be sure to keep the hunt on even past sundown (and check out the quarry and your campsite animals too!) to finish off the month in sneaky style! This outdoor décor makes for a calmingly mellow ode to nostalgic days from childhood (and from Animal Crossing: City Folk and New Leaf!) that will make finding your campers for your daily chats more ~~frustrating~~ I mean fun than ever! Hunt for gyroidite and animals when this oxenfree-for-all begins May 20th GMT (ending the 30th GMT)!
https://preview.redd.it/i2lrmvqag81d1.png?width=512&format=png&auto=webp&s=165550ea11c8781f350beb16ffdb105d4476e5c1
https://preview.redd.it/eh8pjr9bg81d1.png?width=512&format=png&auto=webp&s=6f383be223eb9a7006b97e57354772cec59bf861
  • Curlos and Pals
    • While there isn’t technically much datamined here, this update did add an animal batch under the name of “Curlos and Pals” to the date of May 25th GMT. It seems this will be after the next update as map assets haven’t actually been added yet for this batch, but we do know that “Gwen and Pals’ Island” will be joining Curlos’s island, likely as part of this batch. With only 8 animals left— Benjamin, Biff, Curlos, Gwen, Sydney, Velma, Freckles and Mott—it seems likely this means they will be finished releasing all the animals at the end of this month, but as of now, this is unconfirmed.
  • Happy Homeroom
    • This update included the typical 3 classes each for Harvey’s Colorful Picnic gardening event, Rudy’s airship cookie, the Kite Flying Fishing Tourney, Twiggy’s chirpy cookie, and the Hide-and-Seek Scavenger Hunt, as well as 8 classes each for new normal Courses 53 and 54.
https://preview.redd.it/3awozmhhg81d1.png?width=960&format=png&auto=webp&s=d53dff4e11e83e4c934f2b69a7f6a8b6a28a2bbf

And that’s all of May’s merriments! Our fellow dataminer Koopavocelot has also spotted a noteworthy notice that may be coming this month but no info yet on its contents… Hopefully it’s not some sort of end-of-times apocalyptic alert with the last of the villagers likely coming out this month. Er… right? As for June, we’ll probably get the Twitter preview in only a week’s time. June is often themed around seasonal rain or weddings as they’re what the month is known for in Japan, and given that we just had a windy-themed event this month, I’d expect more of the latter matrimania for next month’s events. But who knows? We might get some of both in a dewy bridal shower! (Or maybe something completely different.) I’ll aim to have that datamine posted for you fine folks when the update drops ASAP. Until then, thanks for reading, and remember, even if a bird is super-hunkalicious, that doesn’t make it okay to keep him as a pet!
—Woodsy
submitted by windkirby to ACPocketCamp [link] [comments]


2024.05.18 20:23 sinomaltanews """Lestu Għal Sajf Ta' Mħabba!"" - Għada Jirritorna Love Island Malta Bit-2 Staġun - Sa Ssegwu?

"""Lestu Għal Sajf Ta' Mħabba!"" - Għada Jirritorna Love Island Malta Bit-2 Staġun - Sa Ssegwu?
Fuq TVM mid-9pm!
Proprju għada fid-9pm mistenni jirritorna x-xow Love Island Malta bit-2 staġun.
It-tim tal-produzzjoni diġà ħabbar il-kontestanti li sa jkunu qiegħdin jingħaqdu fil-villa proprju għada.
Kyannah, Matthias, Kyra, Kyonne, Vanessa, Jake, Ylenia, Clinton, Raquel u Alessandro huma l-10 parteċipanti li sa jiftħu dan ix-xow.
Is-sena l-oħra, Love Island Malta kien kiser kull rekord meta mxandar fuq TVM u laħaq ammont rekord ta' segwaċi, partikolarment fost iż-żagħżagħ.
Dan l-istaġun mistenni jikkonsisti ta' 36 episodju.
Sa ssegwu?
https://www.gwida.mt/mt/lestu-g-al-sajf-ta-m-abba---g-ada-jirritorna-love-island-malta-bit-2-sta-un---sa-ssegwu

Today's Amazon Deals (Affiliate), Your one-stop destination for affordable items, perfect for home decor, electronic, pet supplies, sports and toy selections. - https://amzn.to/3FeoGyg
Disclaimer: This site is for informational purposes only and should not be considered legal [health, tax, profession] advice. We are not responsible for any losses, damages, or liabilities that may arise from the use of this blog. This blog is not intended to replace professional medical advice. The views expressed in this blog may not be those of the host or the management.
https://www.reddit.com/SinoMaltaNews
"
"“準備好迎接愛的夏天吧!” - 《愛情島馬耳他》第二季將於明天回歸 - 會持續多久?
TVM晚上9點開始播出!
明天晚上 9 點,《馬耳他愛情島》第二季預計回歸。
劇組已經公佈了明天進別墅的選手名單。
Kyannah、Matthias、Kyra、Kyonne、Vanessa、Jake、Ylenia、Clinton、Raquel 和 Alessandro 是本次演出的 10 名參與者。
去年,《馬耳他愛情島》在 TVM 上播出時打破了所有記錄,並達到了創紀錄的粉絲數量,特別是在青少年中。
本季預計有 36 集。
你跟隨嗎?
https://www.gwida.mt/mt/lestu-g-al-sajf-ta-m-abba---g-ada-jjntreu-love-island-malta-bit-2-sta-un---跟隨

今天的亞馬遜優惠(聯盟會員),您購買實惠商品的一站式目的地,非常適合家居裝飾、電子產品、寵物用品、運動和玩具選擇。 - https://amzn.to/3FeoGyg
免責聲明:本網站僅供參考,不應被視為法律[健康、稅務、職業]建議。我們對因使用本部落格而可能產生的任何損失、損害或責任不承擔任何責任。本部落格無意取代專業醫療建議。本部落格所表達的觀點可能不代表主持人或管理階層的觀點。
https://www.reddit.com/SinoMaltaNews
"
submitted by sinomaltanews to SinoMaltaNews [link] [comments]


2024.05.18 20:18 VasilisGRNP The source control N100 disposable respirator : Baianda EF600 NIOSH N100

The source control N100 disposable respirator : Baianda EF600 NIOSH N100
Hello again,
Here's a normal sized review, unlike my previous exhaustive posts.It's about a - not commonly spoken - high filtration efficiency respirator. Hope you enjoy it.

Introduction

I'm happy to introduce you the only N100 source control disposable of this shape on the market : The Baianda EF600 respirator.
Disclaimer
I personally chose the models i was interested in, as i thought they may be very good alternatives in respiratory protection. For all my new and old reviews you see here, i pay for the service/logistics/products. The only exception was Uniqon. Uniqon back in the day, volunteered to send me the samples, when i asked for distributors to purchase their products. Since that company mainly supplied hospitals/industries and didn't participate in the consumer business, it was impossible to find them online. For the Baianda respirators, i paid for the two masks + shipping fees + customs + vat. Τhis is an unbiased review, but from the perspective of a mask enthusiast.
Baianda EF600 N100

About the company

BAIANDA is a professional company which is engaged in developing and manufacturing personal protective equipment. It's the only one manufacture factory in China that can produce P100, N100 level protective respirator and obtained P100, N100 NIOSH Certification. They are also the only one manufacture factory in China that can produce P3R level protective respirators and obtained CE Certification. Baianda contains a wide selection of products that meet different customer demands globally, with complete and up-to-date Safety Certifications. They provide a wide selection of products from half masks, particulate filters, to chemical cartridges, disposable masks and more, with complete and up-to-date safety certifications such as NIOSH, CE, AS/NZS, LA and more. The core business is:
- PPE Research and Development Innovation
- PPE Manufacture, Inspection and Technical Services
- PPE OEM
Baianda Headquarters
Accreditations and Memberships
- Committee of China Association of Work Safety Special Committee of Labour Protection.
- Member of China's textile business associations Safety and Health Protection Committee
- Executive director of Liaoning Province Association of Work Safety
- Member of China Union of Personal Protective Equipment (CUPPE)- Drafting unit of daily face piece national standard.
https://preview.redd.it/lkxigdfm611d1.jpg?width=147&format=pjpg&auto=webp&s=65dcc11e774ca49f2984e4dcc0ea7d5a255f6ae1
https://preview.redd.it/l1b419x2c11d1.png?width=648&format=png&auto=webp&s=7766567e356b81ac3c8ddaab4eff06e072e97ee6
BAIANDA History
2006 — BAIANDA was established in Shenyang of China in 2006
2008 — BAIANDA first factory was completed and put into operation.
— The first self-developed KN100 and KP100 protection level Non-powered air-purifying particle respirator obtained 《National Industrial Production License》& 《LA Certification (China)》
2009 — Set ISO9001:2008 qualify system.
2010 — Developed Non-powered air-purifying respirators, Multiple filters, Combined filters
2012 — Approved P100 Respirator of NIOSH Certification
2013 — BAIANDA was awarded as “One of the Top 50 PPE manufacturer in China ”, “The most popular labor protection products in China”
2014 — Successfully Passed the first NIOSH Factory Audit
— Participated in the drafting of national standard 《Technical specification of daily protective mask》
— Approved the national “New High-tech Enterprise” approval2015
— Passed CE Factory Audit and got half mask and A1 gas filter CE certification
2016 — Approved the second product OV - Organic Vapor Cartridge NIOSH Certification
2019 — Approved Particle filter P3R CE Certification
2020 — Approved N100 Particulate filter & N100 Facepiece Respirator of NIOSH Certification
2021 — Winning the recommended brand in the China labor protection industry
2022 — Obtained the certificate of occupational health and safety management system
—Non-powered air purifying respirator OV/P95 obtained NIOSH Certification
2023 — Baianda Half Mask Respirator Full Series Products obtained Russian EAC Certification
2024 — Baianda has held CE certification for nearly ten years. At the end of March 2024, Baianda once again smoothly passed the strict CE certification factory audit.

European Certificate for the particulate filters

The company also provides OEM & DEM processing according to their customer's requirements. They have excellent quality product with the highest standard of service.
https://preview.redd.it/ecweal20b11d1.jpg?width=711&format=pjpg&auto=webp&s=00bcf17eea681f9f5014ca6ae80e586caf2ccfe1
N100 and P100 NIOSH filters

A list of Bainda filters

The N100/KN100 disposables

The company mainly expertises in elastomeric half masks and filters, but they offer a few disposables in N100,KN100 and KP95 grades.
N100
Model: EF600
Standard: NIOSH TC-84A-9243
Protection: N100 against non-oily particulates
Filtering Efficiency: ≥ 99.97%. Effective against particulate aerosols free of oil; time use restrictions may apply.
Type: disposable
Package: 1 pc/bag; 60 bags/carton
The N100 disposable
N100 datasheet
KN100
Model: EF601
Standard: GB2626-2019
Protection: KN100 against non-oily particulates
Filtering Efficiency: ≥ 99.97%. Effective against particulate aerosols free of oil
Type: disposable
Package:1 pc/bag; 60 bags/carton
The KN100 disposable

The KP95 disposable

Certificates

Pricing and similar models

I purchased both N100 and KN100 disposables for 9.83$ each. Prices found in China and US, usually range for 18$-25$, for unknown reasons. Maybe, those were the 2020 marked up prices. There's also a Baianda OEM N100 disposable, the Parcil Safety DR04 N100. Similar disposable respirators from 3M, such as the 8233 N100, 8293 P100 and 8835+ ffp3 are listed equally high at ~10$. Many brands carry the same shape in different grades. For example, the Jinfuyu (JFY) 4301 P100 and a few more.
The competitors

Hands On

Unlike the 3M equivalents, the Baianda N100/KN100 respirators have already assembled the adjustable straps. Therefore, the product is ready for use, without wasting any time. The N100 version has the LOT number printed on the mask and the KN100 alternative the LA China sticker, that means the mask can be used by Chinese enterprises. The large external nose wire isn't as 'beefy' as it looks. It's easily bendable, but it doesn't play a major part, as the whole sealing job is done by the 'sticky' gasket. The inner gasket seals great around the face and closes any gaps, preventing any leakage. Companies that have similar 'sticky' gaskets, such as 3M, Makrite and others, will have an advantage fitting many different faces and providing high fit factors.
https://preview.redd.it/9u9drecn811d1.jpg?width=3993&format=pjpg&auto=webp&s=04bd8ad27a0af01dc575d7eb6c4be50343116f8e
N100 EF600
The breathing resistance is - of course - higher than the common N95/KN95/ffp2 respirators, but the construction of the mask somehow prevents a heat built-up on the inside. This respirator is suitable in specific industrial and healthcare settings, for workers who have to deal with very high particle concentrations and at the same time the source control is important.
Cleaning the gasket and readjusting the super wide straps if necessary, may 'unofficially' make the mask reusable. Using the Baianda multiple times for short periods will likely justify it's price and purpose on a consumer perspective.
Unfortunately, i haven't used any of the similar competitors from 3M yet to compare the size, fit and comfort. One thing's for sure, there's no unvalved alternative for this shape and grade, as far as i know.
The inner gasket
Pros
- Provides the ultimate protection in disposable respirators, if it fits.
- The only source control disposable at this grade (N100).
- The sticky gasket used by Baianda, similar to other companies is something like a 'cheat', in a good way, to achieve a nearly guarantee seal on adult faces.
- Even if the respirator is non reusable, under certain conditions and after cleaning the gasket, it can be reused. The wide headstraps will remain tight after use.

Cons
- Price is very high on this respirator and this also applies to it's rivals.
- Accessibility is another issue, as there is limited availability in the US and only found in super high prices. The KN100 version in China was available at the JD platform, on their official Baianda store, similarly priced at ~ 18$ , but out of stock.
- Pressure drop in top grade disposables is higher than normal consumer grades and the EF-600 is not an exception.
- The problem with sticky gaskets is that they can become sweaty in hot weather. A big sealing advantage may result in some discomfort on the long term for this kind of shape, under certain circumstances.
The big nose wire

Fit Test Results

I was curious getting the Baianda respirator, for the fact that i get excellent results in disposables with sticky gaskets. Most of the time, regardless of mask shape, i have side leaks on the right side of my cheek and less often around the nose, usually on small/medium sizes. My face is on the large size, therefore, for most of the adult disposables , i pass the fit tests, if the dimensions are right. A correct size is more vital for the perfect seal, regardless the shape of the mask to pass a fit test, at least for my face.
The LOT of the respirator indicates that it was produced during 2020 and the expiration date on the package is on 8/2025.The overall fit factor for the N100 models was 8127 under the osha protocol. I didn't want to sacrifice a fit test for the KN100 model, since it looked identical from the outside. Here are the detailed results for the EF-600:
Exercise / Μodel Baianda EF600 N100
Normal Breathing 17171
Deep breathing 3821
Head Side to Side 26693
Head Up and Down 53906
Talking 3493
Grimace Excl. -
Bending over 7383
Normal breathing 18430
Overall ff 8127

Conclusion

Baianda is a serious company that mainly focuses in products for professionals on the industrial and healthcare safety. No coincidence NIOSH has given to them the N100 certification. Let's hope they can expand more in disposable respirators
https://preview.redd.it/ausuzgecb11d1.jpg?width=5975&format=pjpg&auto=webp&s=b8fdc12214ebacd3b4ec1d3323d685af96837a77

My previous posts on Masks4All

My top ffp2/ffp3 list (2021/2022)
The most popular domestic KN95 respirators sold in China (fall 2022)
The evolution of the 3M Aura: From the 90s to the Gen3 (December 2022)
The perpetual search of 3M Aura-style competitors - iMask ffp respirators (February 2023)
The authentication process of the 3M respirators (March 2023)
The steps to the right direction for future three-panel respirators (June 2023)
Filtering Face Pieces (ffp) in Europe you should avoid using & Frequently Asked Questions (EU/UK version). (August 2023)
Introducing the new black Laianzhi HYX1002 KN100 (September 2023)
Hands-On The New Black Laianzhi HYX1002 KN100 (November 2023)
The upcoming 3M Aura respirators in 2024, the FMS Project , more ffp/KN95 mask reviews , modifications and the importance of the seal check. (November 2023)
A dive into the East Asian respirators : The inner frames (April 2024)
submitted by VasilisGRNP to Masks4All [link] [comments]


2024.05.18 18:47 drcrawlspace 🛑 Mold in Crawlspace: How to Prevent and Remove It 🛑

Finding mold in your crawlspace? It’s not just unsightly—it’s a health hazard and a threat to your home’s structure. Our latest article guides you through prevention, identification, and removal, ensuring a safe foundation for your living space.
Why Mold Grows in Crawlspaces:
Mold loves damp, dark places, and crawlspaces often fit the bill perfectly. Factors like poor ventilation, high humidity, and leaks can create an ideal environment for mold to grow. Knowing these factors can help you take preventive measures.
Prevention Tips:
Identifying Mold:
Early detection is crucial for mold control. Look out for:
Removal Steps:
If you find mold, act quickly with these steps:
  1. Wear Protective Gear: Use gloves, a mask, and goggles to protect yourself.
  2. Contain the Area: Seal off the affected area to prevent mold spores from spreading.
  3. Clean Thoroughly: Use a mixture of water and detergent or a commercial mold cleaner to scrub the moldy surfaces.
  4. Dry Completely: Ensure the area is thoroughly dried using fans and dehumidifiers.
  5. Dispose of Contaminated Materials: Remove and discard heavily infested materials safely.
When to Call Professionals:
If the mold problem is extensive or if you’re unsure about handling it yourself, it’s best to seek professional help. Experts have the tools and knowledge to effectively remove mold and prevent its return.
Learn more here: Mold in Crawlspace: How to Prevent and Remove It
submitted by drcrawlspace to u/drcrawlspace [link] [comments]


2024.05.18 17:09 Willy_Watson M 34 - Making friends is haaaaard!

Just looking to make some new connections, see if we click and create some strong friendships along the way. Moved to a new area a while back so don’t really have a friend group around me as much.
Working on my health and fitness and generally mental state like a lot of others. But just generally want to feel better and not like I’m 80 at my age. Tackling my social anxiety too a bit more as well and improving that.
I’m a gamer, play all kinds of genres of games some of my favs being BG3, FF series, Zelda, Pokemon, monkey island, F1, WoW, Battlefield. Talking of Pokemon I like to play and collect the TCG so if you wanna share some of our best and fav cards that would be cool or even trade if you’re local to the Kent area as I practically have cards falling out of gaps and drawers everywhere 🤦🏻‍♂️
Book reader, generally into fantasy, crime, horror and manga. Love to travel, looking to tick Malaysia off my list or go back to Japan or Iceland again, two of my fav places I’ve been/seen! Also dabbling in photography when I get the chance and video editing as well as coding when my brain isn’t on a meltdown 😂
So yeah if any of that sounds similar or you just want to see if we click then message me!
submitted by Willy_Watson to MakeFriendsUK [link] [comments]


2024.05.18 17:08 Willy_Watson 34 M UK - Making friends is haaaaard!

Just looking to make some new connections, see if we click and create some strong friendships along the way. Moved to a new area a while back so don’t really have a friend group around me as much.
Working on my health and fitness and generally mental state like a lot of others. But just generally want to feel better and not like I’m 80 at my age. Tackling my social anxiety too a bit more as well and improving that.
I’m a gamer, play all kinds of genres of games some of my favs being BG3, FF series, Zelda, Pokemon, monkey island, F1, WoW, Battlefield. Talking of Pokemon I like to play and collect the TCG so if you wanna share some of our best and fav cards that would be cool or even trade if you’re local to the Kent area as I practically have cards falling out of gaps and drawers everywhere 🤦🏻‍♂️
Book reader, generally into fantasy, crime, horror and manga. Love to travel, looking to tick Malaysia off my list or go back to Japan or Iceland again, two of my fav places I’ve been/seen! Also dabbling in photography when I get the chance and video editing as well as coding when my brain isn’t on a meltdown 😂
So yeah if any of that sounds similar or you just want to see if we click then message me!
submitted by Willy_Watson to MakeNewFriendsHere [link] [comments]


2024.05.18 16:48 LongjumpingGap1636 the children ..

the children ..
good evening, my luvs 🪷 please allow me to share something relevant to todays current global situation and yet seems to have faded from the daily conversations as the false narratives grow thicker with so many OTHER distractions
this happened to me not too long ago
I experienced two separate visitations .. the first was a tall blue gentleman who came to me last summer
extremely dapper, dressed in a satin tunic .. slim, beautifully decorated yet humble in his manner 🙏 it was incredible
so comforting and calming 🌱 he spoke to me without words . of things in the future, describing living and being in a world like nothing I could even begin to imagine as a human
this is how I knew .. for the first time in my entire life .. I, indeed, am not of this earth ✨ never have been .. and yet it would take another year for my soul original confirmation of being tumacoek, from arcturus 🩵
then not too long after that encounter, two women came to me .. again, very tall and blue .. each wearing a similar satin tunic
the telepathic conversation with these two females was disconcerting because it specifically concerned the children of this world .. babies, toddlers and young ones from all over the world
who are in extreme danger and need our help
when the youth of any civilization are targeted for violence, one must put EVERYTHING else aside and come together
and the children of earth are being targeted by humans who think they have dominion over them; to control their mental and physical health, their liberties, their abilities and their overall safety 😢 then there are the sick and twisted humans who see them (and adults) as objects, as pleasure toys or worse 😔
they see us all as pawns for their enslavement
and friends, I bring this up because within SECONDS of this convo with the women, I open my eyes and look over to see two small beings in my room
just small, childlike figures who both turned and looked right at me as if begging for their lives .. both outstretched an arm to me and as I sat up to reach out myself, they vaporized away
angels
I truly believe they came to me, those two children, to remind us all that there are human and nonhuman who are out for the children and will not stop until they control us all
what must happen for everyone to wake up? those of us with Eyes Wide Open know we cannot continue like this .. why have we stopped talking about the children? and the heinous crimes being committed against them every day
how do we help raise the vibrations of others and show them we can come together
to show them we are part of a larger interstellar web of energy .. god, elder ikai, christ, buddha .. and they await our requests for their assistance 🫧
for they ARE close by and they ARE ready to help us when we demonstrate we have atoned and prepared for this moment
will YOU ask them to help us
much peace and love to you today 💜🪷🌟💫🙏
 all my love, always 💋 
submitted by LongjumpingGap1636 to FollowMeIntoTheMystic [link] [comments]


2024.05.18 15:23 buhlertj [RevShare] [Unity] Existing team LF UI and/or tile set artist to complete Demo - 2D semi-futuristic post-reconstruction monster tamer

Hey all. We have a team of several artists, animators, a programmer, a composer, a SFX designer, and writers are we're looking for a UI artist and a environmental/tile set artist to help round us out to complete our game demo. Specifically we are looking for individuals, not to hire outsourcing companies, please only apply if you are an individual.
The game (a very short summary)
Aemon takes place in the near future in the Tanaman Archipelago which was almost depopulated during a war where humans used Aemon (AI enhanced monsters) as weapons, driving humans to retreat to a nearby continent. Those which remained have rebuilt settlements in the island in relative isolation for the past several hundred years. Now others are returning to the island to recover lost technology, forgetful of the devastation caused by AI and genetic engineering. You will explore a story rich environment seeking for historic relics, interacting with various political and religious factions, and discovering hundreds of Aemon.
The game is geared towards veterans of the genre and seeks to correct institutional problems and shortcomings of the genre while providing players new and meaningful choices in team and moveset composition. We are striving for a more serious story than other monster tamers while still maintaining a healthy humor making it accessible to everyone.
The art style for the game is a clean 2D art style with cell shading. I'll put a link here to a slide deck that speaks even more about the game and has some monster designs so you can see what the art is like.
Scope of services sought for
Environmental / Tileset Artist:
UI Designer:
State of the game
Briefly:
As noted by the header, the project is a revshare project with the team working at their own pace due to “real” jobs and life. I try to keep workload realistic and ensure family and health is not hindered by game development on the side.
Sounds interesting
If you are interested in working on the game please send me a dm and we can chat. I can provide more details to specific questions and send info from the game design doc upon request. Ideally I'd prefer to chat via Discord (user PheonixSlayer, see link below) as I'm quicker to respond there, but you can reply to the post or dm me and I'll try to check reddit for those messages.
If you are interested in the game but not working on it, you can follow our discord here: https://discord.gg/HhXfqSQtbW
submitted by buhlertj to INAT [link] [comments]


2024.05.18 14:17 tomesandtea [Discussion] Leviathan Wakes by James S. A. Corey Chapters 34-40 (The Expanse Book #1)

Welcome to our fifth discussion of Leviathan Wakes. Hold onto your cool detective hats or your environment suits, because we finally get some answers to our mystery! This week, we will discuss Chapters 34-40. The Marginalia post is here. You can find the Schedule here.
The discussion questions are below. One note - this is a very popular book series and TV show, but please keep in mind that not everyone has read or watched already, so be mindful not to include anything that could be a hint or a spoiler! Please mark spoilers not related to this section of the book using the format > ! Spoiler text here !< (without any spaces between the characters themselves or between the characters and the first and last words).
Now brace yourselves: here comes the juice!
Chapter Summaries:
Chapter 34 - Miller: Detective Miller and the crew of the Roci board the hidden ship (the one that captured the crew of the Scopuli before destroying it), wearing environment suits because the ship has no atmosphere - someone left the doors open. They stick together at first as they move through the ship, discovering signs of a struggle, zombie vomit, and twelve torpedo tubes big enough to destroy capital ships like the Donnager or the Canterbury. Miller uses his detective skills to determine that everyone but Julie retreated to engineering. Once there, they discover a truly grisly sight: layers of human flesh and bones are sort of fused around the reactor, which has been shut down. Naomi and Holden gasp in shock and disgust, Miller turns on his cop brain to suppress emotion and view it as a crime scene, and Amos seems… calm and able to ignore the gore. The team splits up to look for more clues.
Amos stays in engineering to start up the computers and get the reactor back online. Naomi works on the ops deck to run diagnostics. Miller and Holden head to the bridge, which wasn’t affected by the fighting onboard. Miller reviews the internal feeds and finds footage showing the captured Scopuli crew being led onto the ship, stripped, and put in restraints. Julie fights back viciously but is knocked unconscious and stuffed in a locker with a jumpsuit (which is where we met her in the prologue). The crew is left in the galley for 132 hours before they decide to make a stand, but it is quickly suppressed. One of the crew is thrown out an airlock and the others are heavily restrained as they scream and cry. Just as Miller gets to the first appearance of a vomit zombie (at hour 160 of footage), Amos yells that he’s been exposed to some radiation because the human flesh blob had damaged the reactor shielding. He decides to keep working while Alex monitors his health status from the Roci.
Then Holden calls Miller over to view one of the last feeds Julie accessed. It’s a corporate presentation video created for a man named Dresden and the board of Protogen. It features a man Miller dubs “the sociopath” because of his cold, practiced smile…and because of the content. The sociopath tells the board (and us) the history of scientific discovery on Phoebe, which was thought to just be a moon and a source of water, but became a research station when a survey found complex silicon structures in the ice. Protogen was tasked with investigating and discovered that Phoebe is not a moon but evidence of a galactic biosphere: it is an alien weapon sent towards Earth 2 ⅓ billion years ago, which never made it because of orbital mechanics. Protogen has discovered that this weapon is not alive per se; rather, it is something they’ve termed the “protomolecule” which has the ability to maintain structure while replicating other systems and manipulating them at scalable rates. Of course, they alerted the proper authorities and made sure… just kidding, they’ve secretly been doing tests. The sociopath believes that whoever controls the protomolecule will gain control of all political and economic power going forward. Chillingly, the sociopath urges them to pursue large-scale testing to understand the protomolecule and its human applications. That large-scale testing is Eros.
TL;DR - Julie found evidence that Protogen has discovered an alien weapon, branded it the “protomolecule”, and secretly tested it on the people of Eros (and probably other smaller tests). The entire war has just been a distraction.
Chapter 35 - Holden: Naomi explains that most of the messages on the comm logs have been coded, but the last one is in plain text: the captain informed Thoth Station that the ship was contaminated, everyone was about to die, and the “materials” had been secured. He also planned to send vector data so they could find the ship. The Roci crew put two and alien-symbol-for-two together: they figure out that the captain has locked protomolecule samples in his safe. They also decide that the tightbeam messages were being sent to a secret research station Protogen was using to monitor the Eros experiment. Even though the fact “Naomi is the best” is a proven concept on par with “space is cold”, she is NOT able to open the captain’s safe, so they decide to cut it out of the wall and bring it with them on the Roci. They also scuttle the ship so no one can a) recover the stealth technology and alien weapons, or b) get exposed to the protomolecule-human soup inside. (Amos would have preferred to hack the frozen dead body goo off the reactor with a chainsaw and salvage such an impressive and expensive ship, which is… another way to go.)
It’s clear that someone else with stealth tech is searching actively for this ship, but the Roci won’t see them coming so they decide to get the hell out of Dodge. Naomi jokes that their options include turning the safe over to the OPA (they’d be heroes), selling out to Mars (they’d be rich), or starting their own biotech firm (just kidding, that’s evil). When Miller checks in with Holden about a decision on where to go next, he drops a figurative bomb on him regarding actual bombs in the news. Since Holden did his best Edward Snowden impersonation and leaked the data that the mystery ships are from Earth, Mars asked a few too many questions and in response, Earth has blown up a whole bunch of Martian ships and destroyed the Deimos deep radar station. Miller ruefully gives Holden credit for sticking to his guns about his belief in “free information”. He also points out that Holden’s principles make him responsible for all those deaths and the destruction of the Earth-Mars Coalition… and possibly the universe as they know it.
Chapter 36 - Miller: The war between Mars and the Belt seems like no big deal now that Earth and Mars are fighting. Miller watches the news feeds as the conflict turns into a blockade, and he realizes he is steeling himself for an announcement of a planetary attack on Earth or Mars, but it never comes. He and Amos deal with the stress by having beer for breakfast.
Miller meets up with Holden in the med bay for their routine blood flushes and cancer treatments, and they reopen their debate about what to do with the data files and who is to blame for the war(s).
Holden’s idealism starts to fade as he takes in Miller’s hard truths about humanity. To be fair, Miller loses a little idealism over his perceptions of the inner planets’ relationship which, to the Belt, seemed stable and friendly enough (and united against them). Miller encourages Holden to use Naomi’s judgment as a measuring stick for whether something is right (similar to how he uses illusion-Julie as his conscience and sounding board) and then he goes back to the news feeds to watch Ceres slowly collapse into chaos. Holden decides the only person and place he trusts - or at least doesn’t completely distrust - is Fred Johnson on Tycho Station, so they head there. Holden also wonders why they don’t just destroy the safe and make sure everyone stays away from Eros and Phoebe; Miller admits it’s because the protomolecule might just be the holy grail.
Chapter 37 - Holden: The crew of the Roci is taking a break from doom scrolling to cook fake space lasagna for dinner and bond over the food and conversation. As Holden watches the crew laugh at Amos’s belches and Miller’s wild story about cheese smuggling, he reflects that they represent all three prongs of the conflict: Naomi and Miller are Belters, Amos and he are from Earth, and Alex is from Mars. Yet they’re friends, and Holden knows this is what they have to fight for. The cheese smuggling makes no sense to Amos (why cheese and not drugs?), and Naomi points out that this illustrates how little people from the inner planets understand Belters. Earthers have free air and easy access to resources, while Belters know everything that sustains life is rare and their access to it is fragile. And this is why Protogen didn’t blink an eye before killing 1.5 million Belters on Eros: they’re “other”. Then Alex points out that this doesn’t make sense; it's a risky and unnecessarily complicated way to kill people just to satisfy prejudices. It becomes clear that Eros isn’t a hate crime, it’s a vacuum-sealed test tube to let the protomolecule learn how to do its job better by giving it access to a huge amount of biomass. The early transformations looked incomplete, as if it didn’t know how to work with human flesh yet, so Protogen was giving it a chance to train. Holden wants to know where they would even find enough people who would support an evil operation like this, and Miller promises to ask Dresden (the Protogen board member mentioned in the video) when they meet him. Something tells me that conversation won’t go well.
As the Roci approaches Tycho station, Holden and Miller take in the view of the Nauvoo, the partially constructed Mormon generation ship. When Miller says the Mormans may be in for a long and lonely death if they don’t find a habitable planet, Holden notes that this is the good kind of galactic exploration humans can accomplish (the protomolecule being the bad kind). Miller then asks Holden why he trusts Fred, and Holden explains that in addition to being the only person who hasn’t tried to jail them or blow them up since all this began, Fred is “real OPA”: he’s a politician and not part of the war-mongering factions who think they can survive indefinitely without the inner planets. When Miller points out that there isn’t a political solution to Protogen, Holden insists Fred has other skills, too. Later, Fred reads through all the information on the protomolecule and is incredulous that anyone could think to do this. Miller assures him that genocide is an old-school crime and it’s important that they stop it. Holden offers up the location of the observation station in exchange for enough OPA fighters to take down Protogen, and the right to retain custody of the safe and its contents. Fred agrees only after Holden points out that no one else can be trusted to do the right thing with a secret this big. Plus, he says Fred already knows what Holden will do with it.
Chapter 38 - Miller: It feels strange to Miller to explore the wide open spaces of Tycho Station, the fanciest place he has ever set foot on. He notices Naomi working on her hand terminal and letting her food get cold; she is too preoccupied with trying to figure out the location of the station to enjoy the amenities. As they talk, Miller is reminded of Havelock’s advice to just let go when he got pulled off a case, which jogs his memory that Havelock actually works for Protogen! (I’m surprised he didn’t get there faster; maybe everyone had a point that he was sort of a washed up detective.) He rushes off to make contact with his old buddy - probably his last real partner ever - in an encrypted drop site of a Ganymede server cluster. As he waits for a response, Miller is amused to realize he has started thinking like Holden: he feels like someone should warn the Mormans that they could potentially run into the alien creators of the protomolecule who may want to kill them. Havelock comes through, passing along the coordinates to a “very scary deep research and development lab” and asking Miller to be discreet never contact him again so he doesn’t get killed for betraying his employer. Miller sends him an encrypted warning to quit his job ASAP and not take postings at any black ops sites, before saying goodbye for the last time to the only person that still respected him as a cop. (I may or may not be sniffling a bit at this.)
Miller rounds up Naomi and Holden so they can bring Fred the coordinates. In Fred’s office, Miller starts lecturing him about the serious nature of the mission and the need to have a solid plan with adequate firepower, not the usual OPA shenanigans. Everyone’s a little confused until they realize that Miller doesn’t know that Fred is “the butcher of Anderson Station” and a former Colonel in the Earth Navy. Fred assures Miller he’s no amateur and will plan ahead. Miller then insists that he get to come along for the assault on Thoth Station. Eight days later, the plan is set in motion and Miller begins packing his meager belongings into a very small bag, figuring he’ll never see the Roci again. Even if he makes it off Thoth alive, he’ll have to figure out a way to make money and improvise a life plan of some sort. He tries to thank Holden and say goodbye, but the Roci’s captain interrupts Miller to ask where they’ll all meet up after the mission is complete. Miller is confused at first, then overcome with emotion when he realizes Holden considers Miller part of the crew! I’m not crying, you’re crying. Actually, it’s Miller who is weeping. But he pulls himself together so he can head to the assault ship.
Chapter 39 - Holden: The Rocinante needs to sneak up on Thoth Station, so they are pretending to be a loose cargo container that broke off the Guy Molinari (the Belter ship carrying the assault team, which is pretending to be a cargo ship). They fly with everything shut down so that it’s more convincing, hoping they can get close enough to the station to do some damage before Thoth starts firing back. As they approach and are able to reboot everything needed for battle, a stealth ship is spied hanging out near Thoth Station. Then, suddenly it becomes clear that there are two small stealth ships, which will be much harder to fight off. Everyone does their jobs efficiently on the Roci, but in the ensuing battle with the stealth ships, they start to take some damage. First, the Roci is hit by a gauss cannon that goes straight through the machine shop and galley. Holden mourns his coffee maker. Amos notices a leak in the maneuvering thrusters and heads to fix it between the inner and outer hulls, which isn’t an ideal place to be floating around during a battle. This stresses Naomi out, but Holden orders everyone to stay focused. They are able to take out one of the stealth ships, but the other gets close enough to do some impressive damage to the Roci. There is major hull damage as well as loss of four maneuvering thrusters, a PDC, their O2 storage, and the crew airlock. Alex is about to destroy the second stealth ship when the Roci’s point defense cannons (PDCs) detonate an enemy warhead up close. It knocks everyone out, punches holes throughout the Roci (narrowly missing Naomi), dislodges equipment, and fills the ship with debris. Holden marvels that they are alive at all, and Alex points out that is only because the ship’s anti-spalling webbing eliminates shrapnel. They make contact with Fred, who says he’ll find them a place to land, and the Guy Molinari prepares for the assault on Thoth Station. It’s Miller’s turn to shine!
Chapter 40 - Miller: On the Guy Molinari, Miller is talking to a Belter kid named Diogo as they wait for the assault to start. Miller realizes that while he has fancy Martian armor from the Roci and experience with gunfights in station corridors, he is surrounded by inexperienced young Belters with borrowed gear, and he will likely have to watch dozens of them die during the battle. But Diogo isn’t worried; he is confident and eager to get started. Fred announces that they are ready to start boarding since the Roci gave them the “all clear”, and Miller is happy to hear his friends have survived. The assault on the station starts off rough, with Protogen soldiers fighting them in the corridors and automatic defense lasers taking out some of the Belters in the first wave. But Fred knows how to command his OPA “troops” and keep them in line, and things start to go more smoothly as they slow down and maneuver carefully. Miller and Diogo are part of a group taking shelter at Fred’s direction and fending off Protogen counterattacks, and they start to talk during a lull. When two Protogen soldiers sneak up on them from behind, Diogo is hit and Miller chastises himself for chatting during a battle and not staying alert. He thinks Diogo is dead, but he pops up laughing and streaked with white goo from crowd suppression rounds, which Miller finds an odd choice of weapon. It’s the first sign that Thoth Station may not totally understand what’s happening. The OPA soldiers cut their way through the blast doors to get to the operations center, where they find Dresden (the dude mentioned in the sociopath’s Protogen video). Fred arrives to take command of the station, and Dresden offers to negotiate, clearly misunderstanding the reason for the assault. He offers to give the OPA whatever resources they need to go back to fighting their war (money, medical supplies, weapons, ordnance) if they’ll just leave and let the station get back to their very important work. Fred points out that they know about Eros, but Dresden insists no one knows what they did there, and there won’t be a better bargaining position for Fred when Earth sends its battleships. Fred basically calls Dresden Satan, but Dresden doesn’t understand the reference.
submitted by tomesandtea to bookclub [link] [comments]


2024.05.18 13:07 CrimsonSunglassess Whats some good deorderant brands?

Yo, couple months ago I got called out for being a stinky boy. Now, this kinda hurt since I put a lot of care into my stink meter, like, I'll even avoid pooping at when in public scenarios cause im afraid poopy vapors will follow me- Im literally sacrificing my ass health to smell good.
Anyways the issue was armpit B.O, this was concerning since I had Axe bodyspray deordarant on but apparently it doesnt replace the actual sticks- especially when you're not only sweating but having anxiety sweats.
I've been using Every Man Jack Antipersiant since then, idk if it's good, but if y'all have recommendations you KNOW are good, do let me know !
submitted by CrimsonSunglassess to selfimprovement [link] [comments]


http://rodzice.org/