Zebra zpl ii utility

Question on Homeowners vs Condo Policy

2024.05.19 06:04 likeike13 Question on Homeowners vs Condo Policy

Hi, first time in this sub and hoping someone can explain the following to me like I am 2.
I live in a 2 story townhouse and have HOA fees.
The words: Unit and Lot would be my townhouse.
The below excerpt states that the HOA
Section 1. Association's Maintenance Responsibility. a. Association Repairs Generally. The Association shall make all repairs and replacements and provide any maintenance (including necessary painting) to maintain and keep in good condition and repair, clean and aesthetically pleasing (the "Maintenance Standards") (i) the Common Areas including Recreation Facilities; provided, however, that to the extent (city's utilities) has agreed to maintain and does maintain the storm sewers, sanitary sewers and water lines, and their appurtenances, within the Common Areas, the Association shall not be required to do such maintenance, (ii) paved walks, driveways and parking areas located on Lots or Common Areas, (iii) the exterior faces of the exterior walls, fixtures, fencing, painting, roofs, gutters, chimneys, siding, downspouts and roof drainage systems of the Units ( excluding foundations and windows and doors and their frames, hardware and appurtenances, except that the Association shall be responsible for painting the exterior of the doors and their frames), (iv) any grass, and landscaping on Lots installed by Declarant ( except that the Association shall have no responsibility for grass and landscaping contained in the Courtyard Unit's enclosed rear yards), and, (v) any Utility Facilities serving more than one Unit whether or not within a Lot or Unit. In undertaking such duties, the Association shall be responsible for the repair and replacement of paving, cutting grass, pruning and replacing 19 landscaping installed by Declarant ( except for the grass and landscaping contained in the Courtyard Unit's enclosed rear yards), painting, and, except as otherwise provided, providing all other maintenance, repair and replacements to comply with the above Maintenance Standards. The costs for the actions described in this Section 1.a. shall be assessed as described in Art. N, Sec. 1 through 3. The Association shall repair any damage to a Lot or Unit resulting from the Association's acts under this Article VI. Notwithstanding the above, the Owner of a Lot shall make any repairs and replacements to the Unit or the Lot required (i) as the result of an Insurable Loss, to restore the Unit to its condition existing immediately preceding such loss; or (ii) as the result of the acts or negligence of such Owner or his or her Occupants or their respective agents, employees, guests, or contractors. The Association shall not be responsible for the maintenance of any heating and air conditioning facilities located on or outside of the exterior walls of a Unit which exclusively serve that Unit. Association repairs described herein shall be funded as described in Article N.
Would this qualify a swap in coverage from a homeowners policy to a condo policy?
I've read this so much that my wires are now crossed and would really appreciate a separate set of eyes.
Thanks!
submitted by likeike13 to Insurance [link] [comments]


2024.05.19 05:14 thedudear Just Completed a 3x 3090 Build

Just Completed a 3x 3090 Build
The Build:
  • Intel i9 9820x w/ Corsair H150 3x120 AIO
  • 128 GB DDR4 3600 MHz
  • Asus X299 Deluxe II
  • Various SSD's and NVME drives (I always load models from an NVME when possible!)
  • 3x RTX 3090 - 2 Dell OEM, 1 ASUS AORUS - All on air cooling (Going to water imminently)
  • Corsair HX1500 PSU
I've had this third RTX 3090 sitting around a little bit, problem is its a gargantuan card, essentially 4 slot cooler, and won't fit alongside 2x Dell 3090s which work so well together. So today I ran to the shop and grabbed a Define 7 XL case (Formerly had a Define 6), a Corsair HX 1500W psu (clearance for 220 CAD) and a PCIE riser kit. I knew I wasn't fitting 10 slots worth of GPU's into this case, but I had a pretty good idea how I would jank this thing in.
The PCIE riser (AVA Bracket/Riser kit) came with a handy bracket to vertically mount the GPU. Thankfully, the hole spacing is 140mm, and the R7 XL case has a 140mm fan mount at the back. Initially I intended on mounting the card to a fan which would be sandwiched between the GPU bracket and the case using some machine screws to hopefully transfer some stress to the case, instead of through the plastic fan. However, this shifted the placement of the card a little to close to the motherboard, and the PCIE riser wouldn't reach the 2nd slot on the motherboard, so I had to mount the GPU bracket directly to the case (which can be about an inch further from the motherboard). Unfortunately, this means most of the GPU heat is exhausting through the CPU AIO radiator, absent a 140mm fan exhausting perpendicular to the AIO. I might think about this some more and possibly use the AIO as intake supplemented with a few 140mm fans taking fresh cool air in with 3x 140mm fans exhausting. Or just go all water with 2x 420 mm radiators and 1x 280mm. Surprisingly, the pci-e riser going over the top dell card doesn't hurt cooling too much. It's sitting at 92C @ 100% TDP, vs 87C for the bottom card. I expected worse.
First benchmark wasn't even in fact an LLM, but a hash cat benchmark. MD5 performance is 210 GH/s. Phew. On a sustained load, the two Dell GPU's reach about 89C and 92C (hot spot) while the Asus card reaches 105C and thermally throttles to about 85% TDP. I suspect this is because I didn't replace the thermal pads when I swapped the water block back to the air cooler (it came with the stock air cooler, but a water block was installed). Something to look at doing when I go water cooling.
My current project is a custom-rag utility that can take a number of user-uploaded documents they can assign to an "expert". The utility will create a dataset and FAISS index for the assigned files and various "experts" can be turned on and off by the user to ensure relevant retrieval and generation, yet with broad knowledge should the user desire. Perhaps the framework can even handle which datasets to search in the future. I'm presently using DPR for passage retrieval but may look at other options. I've read things mentioning Langchain but haven't yet investigated. Llama 3 8B instruct is the current generator (I didn't mess around too much with quants of other 34b models or larger just yet) because it just seems to work and is great for testing; it loads quickly enough and generates a decent response. I'm fairly new to the world of LLM's and AI/ML as a whole, but I'm absolutely blown away with the progress made in the past 12 months. It's become my new hobby.
Why did I opt for a 3rd 3090? Hopefully to generate with command-r+ in 8bit Llama 3 70B in 8 bit, of course!
Any thoughts for models you would try first? Custom-rag app advice? Benchmark suggestions? Critique on the build or suggestions for improving airflow? Lets hear it.
If anyone is familiar with currently available water blocks for reference 3090 boards please comment here. <3
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submitted by thedudear to LocalLLaMA [link] [comments]


2024.05.19 02:18 Sashcracker Stop the political frame-up of Ukrainian socialist Bogdan Syrotiuk!

By David North
On April 25, 2024, Bogdan Syrotiuk, the 25-year-old leader of the Young Guard of Bolshevik-Leninists (the YGBL), a socialist-Trotskyist organization active in Ukraine, Russia and throughout the former USSR, was arrested by the notorious state security service of the fascistic Zelensky regime, the SBU. Bogdan is being held in atrocious conditions in a high security prison in the city of Nikolaev (Mykolaiv), which is located in southern Ukraine.
The International Committee of the Fourth International (ICFI), the world Trotskyist movement with which the YGBL is politically affiliated, has finally obtained the actual documents in which the SBU presents its charges against Bogdan Syrotiuk. These documents, which form the basis of his detention, make absolutely clear that Bogdan is the victim of a monstrous state frame-up. The allegations concocted by the SBU are a crude combination of lies, obvious fabrications, and political absurdities.
Moreover, the documents submitted by the SBU are directed not only against Bogdan. They are nothing less than a declaration of war against all left-wing and socialist opposition to the Zelensky regime and, specifically, the International Committee of the Fourth International and its public organ, the World Socialist Web Site.
The central allegation leveled against Bogdan Syrotiuk is that he is guilty of high treason. The basis of this charge is that Bogdan has been for the past two years “engaged in the preparation of publications commissioned by representatives of a Russian propaganda and information agency, the World Socialist Web Site” [emphasis added.]
The World Socialist Web Site is denounced as an instrument of “an active information war against Ukraine” being waged by Russia, which
uses the so-called “left-wing” propagandists and their information platforms (websites, media and social platforms) to discredit the support of Ukraine by international partners, justify Russia’s armed aggression against Ukraine, accusing Western countries of creating conditions under which Russia was forced to launch the so-called special military operation, fomenting wars in Ukraine by providing it with weapons, etc. As a result, they are used by Russia to systematically convey pro-Kremlin narratives to the population of Ukraine and Ukraine’s allied countries…
Since the beginning of Russia’s full-scale invasion of Ukraine, the World Socialist Web Site “WSWS” has regularly published articles in various languages aimed at discrediting Ukraine and representatives of governments around the world for assisting Ukraine in its fight against the aggressor state.
The ICFI’s opposition to the US-NATO war in Ukraine is an essential element of its political program, deeply rooted in the socialist and internationalist principles of the Trotskyist movement. The attempt of the Ukrainian regime to portray this opposition as an instrument of Putin’s propaganda network is as viciously mendacious as it is politically absurd. The intransigent opposition of the International Committee of the Fourth International to the Putin regime—which emerged as a consequence of the Stalinist bureaucracy’s final betrayal of socialism and the restoration of capitalism in the former USSR—is a fundamental political fact that is substantiated not only in written texts numbering in the hundreds, but also in the exhaustively documented activity of the Trotskyist movement spanning decades.
True to its fascist character, the Ukrainian regime is operating on the basis of the well-known precept of Hitler and his propaganda minister, Joseph Goebbels: “The bigger the lie, the more readily it will be believed.”
In this particular case, the Zelensky regime seems to believe that the scale of the SBU lies are of such a magnitude that they will simply overwhelm the thinking public. It thus expects that public opinion will accept that the Putin regime is directing the work of the WSWS, which the SBU indictment describes as
an online publication of the world Trotskyist movement, the International Committee of the Fourth International and its affiliated sections in the Socialist Equality Parties around the world, which covers the main socio-political problems around the world from the position of revolutionary opposition to the capitalist market system, with the aim of establishing world socialism through socialist revolution.
At no point does the SBU attempt to explain the contradiction that wrecks its case against Bogdan, i.e., that the political principles that he upholds as a socialist and internationalist opponent of wars waged by the capitalist ruling class are irreconcilably hostile to the policies of the Putin regime, including its invasion of Ukraine.
It attempts to evade the contradiction by simply lying. The indictment claims that Bogdan’s activities, “acting on the instructions of a representative of the World Socialist Web Site,” consisted of “supporting and justifying the conduct of the Russian aggressive war on the territory of Ukraine…”
Every word is a lie. The opposition of the ICFI, its affiliated organizations, and the WSWS to the Russian invasion, in line with its hostility to the Putin regime, is a political fact that is documented in hundreds of articles that have been posted since the first day of the invasion.
On February 24, 2022, the day of the Russian invasion, the ICFI posted a statement on the WSWS titled: “Oppose the Putin government’s invasion of Ukraine and US-NATO warmongering! For the unity of Russian and Ukrainian workers!” It began:
The International Committee of the Fourth International and the World Socialist Web Site denounce the Russian military intervention in Ukraine. Despite the provocations and threats by the US and NATO powers, Russia’s invasion of Ukraine must be opposed by socialists and class-conscious workers. The catastrophe that was set in motion by the dissolution of the Soviet Union in 1991 cannot be averted on the basis of Russian nationalism, a thoroughly reactionary ideology that serves the interests of the capitalist ruling class represented by Vladimir Putin.
What is required is not a return to the pre-1917 foreign policy of tsarism, but, rather, a revival, in Russia and throughout the world, of the socialist internationalism that inspired the October Revolution of 1917 and led to the creation of the Soviet Union as a workers state. The invasion of Ukraine, whatever the justifications given by the Putin regime, will serve only to divide the Russian and Ukrainian working class and, moreover, serve the interests of US and European imperialism.
In the two major statements that he has made during the past week, Putin has justified his actions by enumerating the provocations and crimes of the United States. There is, no question, much that is factually true in his denunciation of Washington’s hypocrisy. But the viciously anti-communist and xenophobic ideology that he invokes and the interests that he claims to be defending are thoroughly reactionary and incapable of appealing to the broad mass of the working class in Russia, let alone in Ukraine and throughout the world. A substantial section of the working class in Russia and Ukraine will be repelled by the cynicism of Putin’s glorification of the heroic struggle waged by the Soviet Union against Nazi Germany in World War II while denouncing the October Revolution and the existence of the USSR as a multi-national state.
The ICFI insisted that the socialist opposition to imperialism was incompatible with any form of national chauvinism, and, therefore, rejected all the justifications given by the Putin regime and its apologists for the invasion. Their invocation of “national defense” could not be accepted by socialists. The defeat of imperialism and its overthrow was possible only through the revolutionary struggle of the international working class. The ICFI statement cited the words of Trotsky: “Not to bind itself to the national state in time of war, to follow not the war map but the map of the class struggle, is possible only for that party that has already declared irreconcilable war on the national state in time of peace.”
The ICFI called “for an immediate end to the war,” and explained: “In opposing the invasion of Ukraine, we denounce the policies of US/NATO imperialism, whose claims to be defending democracy and human rights are blood-drenched with hypocrisy.”
This political declaration elaborated the principles and policy that have guided the work of the ICFI and WSWS since the war began.
On February 26, 2022 the International Committee held an international webinar, in which its opposition to the war was emphatically advanced. Among the speakers, in addition to myself, were Nick Beams, a longtime leader of the International Committee’s Australian section, Johannes Stern, a leader of the ICFI in Germany, Thomas Scripps, a leading member of the ICFI’s section in Britain, Joseph Kishore, the national secretary of the Socialist Equality Party in the United States, and Evan Blake, another leading member of the SEP (US).
The ICFI has never wavered from the principled opposition to the policies of NATO and Russia that it advanced in the first days of the war.
The relationship between the ICFI and the comrades of the YGBL coincided almost exactly with the outbreak of the war. They were attracted to the ICFI precisely because of its opposition to both the war and the national chauvinism of the Russian and Ukrainian regimes.
The SBU indictment charges that the World Socialist Web Site assigned to Bogdan “the task of preparing, writing, editing and publishing … both on the WSWS website and other communist-oriented media, articles, publications, comments, etc. aimed at spreading pro-Russian narratives related to the armed aggression of the Russian Federation against Ukraine, which began on February 24, 2022, to which [Bogdan Syrotiuk] gave his voluntary consent.”
In support of this claim, the SBU references a YGBL statement titled, “For the organization of an international movement of workers and young people against war!” It claims that this document, posted on the World Socialist Web Site on October 12, 2022, includes “fragments, statements, sentences and phrases… which contain justification of the armed aggression of the Russian Federation, which began in 2014…”
The actual document clearly exposes this claim to be a lie. There is not a single sentence in the YGBL declaration that indicates support for the invasion of Ukraine. The SBU cites selectively from the document, including passages only from numbered paragraphs 4, 7, 8, 10 and 13. Paragraphs 4 through 8—the SBU interrupts the continuity of the YGBL’s analysis by leaving out paragraphs 5 and 6—provide a concise Marxist explanation of the objective capitalist crisis and political aims that underlay the instigation of the war by the United States and its NATO allies. They state:
  1. The new world order that the United States wants to establish looks like this very possible picture: Russia and China are to be subordinated to imperialism and divided, if that is necessary to maintain direct control over their natural, industrial-technological and human resources.
  2. The European imperialist powers support the United States for their own place in the new redivision of the world. At the same time, European imperialism, while placed on rations by the United States, sees a way out of its economic and geopolitical predicament only in a redivision of the world in which it can regain its former greatness.
  3. Japan, South Korea and Australia support the US only as much as it suits their interests in the struggle against China in the Pacific region. These countries will support the US as long as it allows them to compete with China. The process of dividing spheres of influence will revive the contradictions between the Pacific capitalist powers, which are as much in limbo as Europe.
  4. The crisis of 2008 revived class struggles around the world. The Arab Spring of the early 2010s is vivid evidence of this revival. It forced US and European imperialism to take more decisive measures. In 2014, they supported a coup d'état in Ukraine. Through this coup, the US was able to create all the conditions to build a bridgehead in a future war against Russia.
  5. The Covid-19 pandemic that erupted in 2020 exacerbated the contradictions of capitalism and was the trigger for a more rapid expansion of US imperialism in preparation for war against Russia and China. The US embarked on a more provocative path of abandoning the “one-China” policy, and increasing its support for Ukraine, as expressed in the NATO summit in August 2021, which supported Zelensky’s “Crimean platform.”
Significantly, the SBU leaves out paragraph 9 of the YGBL declaration, which presents a scathing indictment of the Putin regime. That paragraph reads:
The reactionary regime of Vladimir Putin emerged from the treacherous dissolution of the Soviet Union by the Stalinist bureaucracy and the restoration of capitalism. The policies of Putin, in the final analysis, are aimed at safeguarding the wealth of the post-Soviet oligarchy against the pressure of Western imperialism from above and, even more critically, against the movement of the Russian working class from below.
The SBU does cite paragraph 10, which continues the critique of the Putin regime, stating:
Within this geopolitical and social context, Putin’s adventurist invasion of Ukraine on February 24 was the Russian oligarchy’s response to NATO’s relentless expansion to the east. The Putin regime’s main objective was to achieve through the pressure of its “Special Operation” a new round of talks with the US-NATO, since the last round ended up crossing “red lines” on the part of the US-NATO, which caused Putin’s invasion [emphasis added].
The characterization of Putin’s invasion as “adventurist” is in no way compatible with what the SBU claims to be a “pro-Russian narrative.” Obviously recognizing the fragility of its attempt to portray the YGBL statement as pro-Putin propaganda, the SBU decided against further citations from the document, leaving out the YGBL’s development of its denunciation of Putin’s policies in paragraphs 11 and 12, which assert:
  1. The Russian bourgeoisie’s desire for an “equal partnership” with the West was one of the most utopian delusions. This delusion, historically derived from Stalin’s policy of “Popular Fronts” and then “peaceful coexistence,” developed among the fledgling class of Russian capitalists in the 1990s.
  2. The Putin regime has not gotten rid of this utopian delusion. Its whole policy has been to maneuver and seek compromise with the West, with whom the Russian oligarchy wanted to be “on equal footing.” Except that Western imperialism, with its conquering ambitions for Russia, did not care about these conciliatory tones of Putin’s regime.
The SBU also chose not to cite paragraph 17 of the YGBL statement, which declares:
The course of the war after Putin’s invasion of Ukraine increasingly emphasizes the reactionary nature of this invasion. While claiming to be fighting for the independence of the Russian people from the threat of Western imperialism, Putin is in fact only defending the independence of the Russian oligarchy to exploit the Russian working class and the country’s raw material wealth.
Paragraph 18, which is also left uncited, further demolishes the SBU’s indictment of Bogdan, the YGBL and the WSWS as instruments of Russian propaganda. The paragraph asserts that
the Putin regime has no way out of the current crisis for Russian society. It will not have such a way out in the future. All of the military and political activities of the Putin regime will only contribute to the escalation of Western imperialism and the deterioration of conditions for the Russian, Ukrainian and international working class.
The SBU also failed to cite paragraphs 19 and 20, which presciently warned of the catastrophe to which the war could lead.
  1. The prospects for the present war, when thought within the framework of the capitalist system, are very bleak. First, this war will take on a long-term character and will not only be fought between Ukraine and Russia. It is the first step in inflaming the world situation to the point that the threat of a third world war is simply inevitable. All countries of the world will take part in the future war.
  2. Secondly, the nature of the war will be determined by the policies of the ruling classes, which now stand on a blatantly anti-human position. The ruling classes are recklessly moving toward the use of nuclear weapons in the conflict, thereby creating the real possibility of a nuclear Armageddon. The specter of planetary destruction arises from the insane policies of imperialist and capitalist governments. The recklessness of the ruling capitalist elite compels young people to ask whether they will be allowed any future at all.
The SBU specifically cites this document as proof of Bogdan Syrotiuk’s treasonable activity. But the text of this document conclusively refutes the charge that Bogdan and the YGBL are advancing a pro-Putin narrative.
Moreover, and most decisive, the Ukrainian regime does not present a scintilla of evidence to substantiate its absurd and lying claim that the World Socialist Web Site is a “Russian propaganda and information agency.” With this filthy slander, the Zelensky regime betrays—notwithstanding the ongoing war with Russia—the lingering influence of Stalinism’s rabid hatred of Trotskyism. As in Russia, the transfer of power in Ukraine from Stalinist bureaucrats to capitalist oligarchs has not required any change in the methodology of the political police. The same techniques of fabrication and slander, utilized by the Stalinist regime against Trotskyists in the era of the Moscow Trials and the terror of 1936-39, remain operative in Kiev.
Bogdan Syrotiuk stands accused of treason and faces the threat of a life-long prison term that is the equivalent of a death sentence. But the allegations against Bogdan are based entirely on articles and speeches he has posted on the World Socialist Web Site, in which he has declared his opposition, as a socialist internationalist, to the capitalist regimes of Zelensky and Putin and the ongoing war that has cost hundreds of thousands of Ukrainian and Russian lives.
The SBU indicts Bogdan for advancing in his speeches and writings posted on the World Socialist Web Site “which are accessible to everyone in the world, including citizens of Ukraine” information that exposes the reactionary character of the Ukrainian regime and the war.
The SBU declares that Bogdan’s “criminal actions were stopped only with the intervention of a law enforcement agency.” What a devastating self-exposure of the claims that the US-NATO proxy war is being waged to defend democracy in Ukraine.
The reality is that Ukraine is a fascistic dictatorship, which applies police methods to stop the expression of popular opposition to the policies that have brought untold suffering and death to the people.
The arrest of Bogdan Syrotiuk comes precisely at a point of mounting popular opposition to the Zelensky regime. On May 18, a new and vastly unpopular mobilization law that will vastly expand the recruitment dragnet of Ukrainian military goes into effect. Even the New York Times has expressed doubts about Zelensky’s ability “to find new troops to relieve a weary, often demoralized force.”
In an article posted on the World Socialist Web Site on April 30, Maxim Goldarb, a Ukrainian socialist who has been persecuted by the Zelensky regime, reported: “More and more Ukrainian men are desperately trying to flee the country, unwilling to die for someone else’s selfish purposes.”
He added:
It is not the rich minority, but the poor majority—the unemployed, workers, peasants, teachers, doctors, office workers—that will be sent into the bloody meat grinder. Now, with the adoption of the new law, the number of men deprived of basic human rights, who will be captured and hunted down like animals and sent to the front, will increase many times over.
The profits of those who benefit from this war will also increase many times over … These huge profits will be divided up between the military-industrial complex, its lobbyists in the American and European establishment, and the Ukrainian oligarchic top brass.
Bogdan Syrotiuk’s life is in danger. In the environment of terror that exists within Ukraine, he is deprived of all means to defend himself. Efforts to obtain competent legal representation have been undermined by government threats against defense lawyers. No less than five attorneys have declined to represent Bogdan because to do so would expose them to significant physical danger.
The significance of the fight to defend Bogdan and secure his freedom extends beyond Ukraine. His incarceration is yet another example of the growing international assault on democratic rights as imperialism escalates its military operations throughout the world. The political conspiracy to destroy Julian Assange set into motion a process that is replicated throughout the world.
Those who oppose and expose the crimes of the imperialist regimes are targeted for persecution by the state. The assault on basic democratic rights—first and foremost, freedom of thought and speech—is always justified on the basis of lies.
The opponents of Israel’s genocidal war against Gazans are denounced as anti-Semites, even when the protesters are Jewish. In the denunciation of Bogdan Syrotiuk as an agent of Russia for opposing the proxy war in Ukraine, the same lying method is at work.
The real reason for the arrest and persecution of Bogdan Syrotiuk is that he is fighting for the unity of the Ukrainian, Russian and international working class against the ruling capitalist elites of all countries. As Comrade Andrei Ritsky of the Russian branch of the Young Guard of Bolshevik Leninists explained so eloquently in a speech delivered at the May Day 2024 celebration held by the International Committee:
The only “crime” that Bogdan committed was his conviction that Ukraine can become truly free only through the independent struggle of the Ukrainian working class, acting together with the international working class against imperialism and war. He advanced a principled political position based on a Marxist understanding of the war, opposed to the fanatical worship of Ukrainian nationalism as well as the reactionary Russian nationalism of the Putin regime. Like our entire movement, he has fought for the unification of workers in Russia and Ukraine with the workers in the imperialist countries, to put an end to a fratricidal war that has claimed the lives of at least half a million Ukrainians and tens of thousands of Russians.
He concluded his remarks with a declaration of the fundamental perspective that underlies the work of the Fourth International:
No bourgeois regime is capable of resolving the crisis other than through war and destruction, because any other way would be contrary to its fundamental capitalist interests. The contradictions of capitalism cannot be resolved within national borders and on the basis of a defense of private property. Only the international working class armed with the program of world socialist revolution will be able to put an end to the wars and resolve the fundamental crisis. To do so, however, it must fight for its unity with its brothers and sisters around the world.
The International Committee of the Fourth International calls for a global campaign to demand the immediate release of Bogdan Syrotiuk from prison. The fight for Bogdan’s freedom must be taken up by workers, students and all those who are committed to the defense of democratic rights and opposed to the escalation of imperialist wars that, unless stopped, threaten humanity with a nuclear catastrophe.
Join the fight to Free Bogdan. Circulate this statement as widely as possible on social media. Bring this case to the attention of co-workers, fellow students, and friends. To sign a petition demanding Bogdan’s release, contribute funds toward the defense campaign, and become personally active in the fight for his freedom, go to wsws.org/freebogdan.
submitted by Sashcracker to Trotskyism [link] [comments]


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submitted by ryanmark234 to nursinghelp2024 [link] [comments]


2024.05.19 00:34 John_Smith_4724 Online Nursing Exam Help Reddit Nursing Exam Taker Reddit Nursing Class Help Reddit do my nursing Class Reddit Nursing Assignment Help Reddit Nursing Homework Helper Reddit Nursing course Help Reddit Take my Nursing Course Reddit Nursing Test Quiz Help Reddit Hire Expert Reddit

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submitted by John_Smith_4724 to nursinghelp2024 [link] [comments]


2024.05.18 22:04 MortgageRich3613 Pay Someone to take my Stat Class Reddit Pay Someone to do my statistics class reddit Pay Someoene to take my Stat Course Online Reddit Pay Someone to do my statistics course Reddit Someone to do my stat Class Reddit Do my statistics class reddit take my stat exam Reddit Reddit Helper

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ASSESSMENTS I CAN COMPLETE:
MY MATH SUBJECTS OF EXPERTISE:
I am very knowledgeable and proficient in assisting students in a wide range of mathematics classes. I can help students complete their homework assignments and other projects get an A on quizzes, tests, and exams (including proctored assessments) answer online discussion posts write essays & papers in MLA APA Chicago format and provide general overall academic help in each math course listed below:
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Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
ATTRIBUTES THAT SET ME APART FROM OTHER TUTORS:
I CAN AID STUDENTS TAKING PROCTORED ASSESSMENTS:
I CAN VERIFY MY ACADEMIC KNOWLEDGE & SKILLS:
I HAVE PAID ACCESS TO OVER 15 STUDY-HELP WEBSITES AND MATHEMATICAL SOFTWARE:
MY AVAILABILITY & RELIABILITY:
MY EDUCATIONAL SOFTWARE OF EXPERTISE:
SCHOOLS FROM WHICH I'VE HELPED STUDENTS IN :
As of 2021, I have tutored and helped students enrolled at the following U.S. universities community colleges county & city colleges schools for-profit institutions listed below in alphabetical order:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
I OFFER FLEXIBLE PAYMENT PLANS:
TUTORING AVAILABLE FOR OTHER SUBJECTS:
THE OBLIGATORY "IS THIS A SCAM?" QUESTION:
Considering the fact that you found my contact information online, it’s understandable to be skeptical regarding the legitimacy of my services. Therefore, I’m willing to do all of the following to help you feel more secure in trusting me with your academic needs:
MY REBUTTAL TO THE OBLIGATORY “IS THIS A SCAM?” QUESTION:
At the risk of sounding arrogant, I consider myself to be at least marginally more intelligent (both academically & socially) than the average person. Therefore, if I ever decided to suddenly risk prison time, risk my reputation, and risk enduring the wrath of modern-day “cancel culture” by scamming people out of their money:
HOW TO CONTACT ME:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
My contact details:
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Call: +1 727 456 9641
Website: hiraedu. com
Email: [info@hiraedu](mailto:info@hiraedu). com
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submitted by MortgageRich3613 to Statisticshelpers_ [link] [comments]


2024.05.18 21:39 AnyOffice8162 Tether Arrow - #2 - Simplified

Before we get into this, I need to give the Fletching Table a use: Simply put, new arrow types. Akin to the Smithing Table. The Smithing Table only had Netherite as a use originally, so a single use for the Fletching Table is okay for now.
How It's Made: The Tether Arrow is crafted by adding a Lead to an Arrow in the Fletching table for 1 "Tether Arrow". The bright side of this, is that Arrows and Leads can both stack, so you can still make 64 at a time.
Uses - Environmental
The Tether Arrow can be launched from your hand, but it's weaker than if you used a bow or crossbow.
When launched from your hand, the Tether Arrow flies like a Snowball. When it hits a block, Steve can then swing from it like Spider-Man. If Steve loses his momentum and hangs in the air, he can press forward and backward like he's on a swing, to gain momentum. At the apex of the swing, if Steve left-clicks (For Pocket Edition, just tap the center of the screen), the Tether Arrow will be cut and Steve will lose the Tether Arrow (Leads and Arrows are both very cheap to make and all the materials are renewable), but when he cuts the Lead, the Tether Arrow will have Steve "jump" a few blocks in the air, just so he can keep his Y-level somewhat steady if he's in a large cave.
Use 2 - Bows/Crossbows
When launched from a bow or crossbow, the Tether Arrow has a 60% increase in range. It works roughly the same as launching from Steve's hand, with a couple added features.
Feature 1: Hold Sneak to reel yourself into the Tether Arrow. This effectively allows a player to have a grappling hook of sorts. Literally everyone I know wants this.
Feature 2: If you are hanging in midair and hold the jump button, the Tether Arrow's slack will increase, allowing you to get down from heights quickly.
The Tether Arrow allows Steve to fall at exactly the same speed as if he didn't have the Tether, but when the Tether is 3 blocks above the ground, it will stop allowing Steve to descend, so that he doesn't take fall damage.
This is very similar to a rappelling cable.
Use 3: PVP
When used in PVP, the Tether Arrow can latch on to an entity that it hits, doing 4 total damage, blockable by enchantments and armor, very similar to a sort of "throwable lead", and if the player uses the "Punch" button while the Tether Arrow is hooked to an entity or player, the entity will be "yanked" back toward the player who threw the Tether Arrow.
This feature is only usable if you *throw* the Tether Arrow. Not usable with a bow or crossbow. Yanking a player back to you will cause them to act as if they've been hit with Knockback II, but toward the player who threw the arrow. In this animation, Steve will let out a grunt, akin to the original damage sound, but slightly different, of course.
As mentioned before, this feature is only usable if you *throw* the Tether Arrow. Yanking a player or entity will cause a 1 second cooldown on the Tether Arrow for all its uses. Simply to make it so you can't just do Scorpion's "GET OVER HERE" over and over.
The Tether Arrow can also pierce a shield, doing no damage to the player, but latching on to the shield. If the player yanks the Tether while it's stuck in the shield, you can make the player you're fighting drop their shield.
Again, this is *ONLY* if you throw the arrow. (I thought a disarm mechanic would be interesting)
Conclusion: The Tether Arrow is a great flagship item for the use of the Fletching Table, and adds a mechanic that, to my knowledge, literally everybody wants. Web-Swinging is one of the most fun mechanics in videogames when done right, that it allows people to have expression and creativity. What I do want to ask is that if this does become added, that Steve has an animation to go along with it. Just so it looks good in F5. That is all.
P.S. If you can think of Enchantments to add to the bow and/or crossbow for the Tether Arrow, feel free and I made put it in an edit.
PS PS: Technically it's "Combat/Utility" but I can't put multiple flairs. Hey Mods, wanna add a "Utility" flair for new tool suggestions? I don't think "Blocks & Items" quite does this suggestion justice which is why I put it as Combat.
submitted by AnyOffice8162 to minecraftsuggestions [link] [comments]


2024.05.18 19:43 RTX-Casetoo_15 What's wrong in my resume ?? Made it for the first time !!?

Making the resume for fun !!! Currently a sophomore!! Want harsh truths and unfiltered review please !!!
submitted by RTX-Casetoo_15 to resumes [link] [comments]


2024.05.18 18:14 MrRaven101 Orion 3 (2018) from Moon, Mars and Beyond

2017 came and went with no notable missions. It was a busy year for NASA on the ground, however. New contracts and buildings, the re-election of Obama, and the announcement that the ISS would be retired in 2028. After many a few appeals to congress, NASA gained continued funding for both Orion and a future joint space station with the ESA and JAXA. Boeing’s Starliner was delayed into 2019, and the Crew Dragon would not be ready until 2020. So it was that Orion 3 would be the biggest mission of 2018. And it was no wonder why. Humanity would be returning to the Moon for the first time since Apollo 17, and NASA was ready to promote it.
The mission was a cultural milestone in itself – it was the first time NASA would stream an Orion mission in its entirety online, and it became popular for large internet celebrities and news hosts to talk about the upcoming mission. They would be paid, of course. For the first few steps, whoever would take them, a combined audience of ~1,000,000,000 would be watching them.
Astronaut selection was tricky. NASA needed to choose a crew that had experience, but were limited in that not many of their astronauts were both experienced flight-ready. Most of NASA Astronaut Group 19 were retired (or about to), but one stuck out to the Astronaut Office: Christopher Cassidy. Much like Wiseman, he was a former Chief of the Astronaut Office, and had two flights under his belt, both Shuttle and Soyuz. He would be assigned as Mission Commander. Another that stuck out was James Dutton. He was a pilot aboard the Shuttle, and endeared to the former shuttle personnel and many NASA employees. He was selected as pilot. Robert S. Kimbrough, another Shuttle astronaut, was selected as flight engineer. Jack D. Fischer was selected as payload specialist for the mission, rounding out the crew with three NASA Astronaut Group 19 astronauts and one NASA Astronaut Group 20 member.
During training, ideas for callsigns were thrown around. NASA wanted something symbolic of their progress and the future, politics would drive them to name it something patriotic, while the public would be largely indifferent. Except a minority: the Star Trek fans. Much like with the Space Shuttle of late, they had campaigned for Orion to be named after the USS Enterprise. In the end, it would be left up to the crew to decide the names. And you can likely guess what they chose. So it was the Orion capsule for this mission would be named Enterprise, and the Altair to be named Polaris. After a long eight months of training, production, processing, paperwork, calculations and other assorted work, the mission was ready. The Ares I was rolled out to the pad, with it Polaris, and the booster launched half past three in April 2018.
But the successful launch of Polaris coincided with the news of the contracting of the Space Exploration Vehicle (SEV), to none other than JAXA. It would be complete by around 2022, meaning that it would be utilized on a mission no earlier than Orion 6. In exchange for this, a seat on Orion 4 was given. The SEV would be landed by a separate Altair lander. Contracting for the non pressurized Lunar Roving Vehicle (LRV) also fell to JAXA, this time being light enough to be unfolded from one of Altair’s cargo quadrants in its descent stage. The LRV, which had the majority of its work done, would be ready by 2020. This meant it would fly on Orion 4.
As Polaris orbited, Enterprise was rolled out to the pad. Much like Orion 2, there would be a large crowd to view the launch. Present was former President John McCain, Vice President Joe Biden, Chief of Staff Dennis McDonough, Apollo 11 astronaut Buzz Aldrin, three cabinet members, 30 mayors, 21 governors, 55 ambassadors, and 350 congressmen. A viewing public of almost 150,000 and 2,000 media representatives and personalities also attended.
After final check ups on Polaris, a go-ahead signal was given from Houston. Five minutes later, the launch countdown began. Liftoff began at 2:33 PM EST May 12, 2018. Three minutes into the flight, Kimbrough’s vitals flatlined. After a short panic from the flight surgeon, Kimbrough reported back that the sensors had failed. The fault was recorded, and the flight continued. By 2:41, Enterprise had entered its parking orbit.
For about an hour the systems were monitored, checked, and checked again. Polaris and Enterprise showed nominal performance, and procedure for relighting the EUS’s engines began.
After a short burn, Enterprise began its approach towards Polaris. After its approach, Enterprise circled her lander to check for damage or any potential issues. After this, Dutton maneuvered and docked with Polaris. Cassidy and Fischer opened Polaris’s main hatchway and conducted an inspection of the systems. After a short meal, the EUS fired its last burn to put Enterprise and Polaris in a Trans-Lunar Injection (TLI). The next three days were mostly monitoring systems and conducting small course adjustments with the RCS thrusters. On May 15, Enterprise fired up its engines to insert both it and Polaris into lunar orbit.
The selected landing site was Oceanus Procellarum, a few miles off of the Apollo 12 site. Oceanus Procellarum was chosen for its relative flatness, as well as to more thoroughly inspect the region. Apollo 12 didn’t cover all bases, so Orion 3 hoped to refine the data on the site and see how the new systems reacted.
The crew were allowed to sleep, and on May 16 orbital operations began. A small telescope was installed on Enterprise to conduct surface observations. The telescope was nowhere near powerful enough to see Polaris when it landed, but it could help scope out the area. Cassidy and Kimbrough were selected for landing on the Moon, and they spent their time in orbit powering the systems and adjusting to the lander interior. May 16 also included one of the most important experiments on the mission: sunflower bulbs were carried on board, with a small amount of dirt.
This was carried in a special compartment on board Altair, but the dirt and bulb itself were carried on Enterprise. The experiment, creatively titled the Lunar Bulb Germination Experiment (LBGE), would germinate the sunflower bulbs on the lunar surface, and note any differences.
Other experiments on the mission were the Altair Specialized Experiments Package (ASEP), which included experiments ranging from solar wind to passive and active seismology. A third and equally important experiment was the Lunar Deployable Payload Module (LDPM), which would simulate the deployment of the LRV for Orion 4. These experiments were stored in the side panels of Polaris, which could be pulled down for access.
It was a lot for the first mission, but both Mission Control and the crew were prepared and confident. Overall, this experiment package would consume the majority of the seven EVAs for the astronauts. The remaining time was spent collecting samples and resting.
The landing was scheduled for around 7:00 PM EST that day. Cassidy and Kimbrough entered Polaris and gave a salute to Fischer, and sealed off from Enterprise and undocked. After clearing a distance, the deorbit burn began. Minutes later, and under almost a billion viewers’ scrutiny, Polaris touched down. The first EVA would follow a few minutes later. Cassidy stepped into the airlock, depressurized, and looked out upon the lunar surface. Viewing peaked around this time, much to NASA’s Public Relations Offices’ delight. Cassidy descended the ladder down to the lunar surface, and stepped onto the lunar surface.
“With these steps, we begin anew the exploration of our nearest neighbor, in peace and with hope for all mankind.” The immortal words by Cassidy. He looked around the surface, and waited for Kimbrough to descend. Kimbrough’s words were not as majestic - “Looks just like White Sands.” After some remarks and looking around, the two received a call from none other than President Obama, who congratulated them on the mission. Work began shortly after.
First was the deployment of the American Flag on the lunar surface. Then was the deployment of the ASEP. First was the RTG, which would power the experiments. The command station was set up with the Ion and Passive Seismometer a few feet away. After the rest were set up, the Active Seismic Experiment (ASE) began. It was a simple thumper-geophone combination, and had good results. After the experiments were tested, the crew returned to Polaris and had their rest period.
May 17 began with freeze-dried breakfast and the second EVA. This EVA would set up the Radio Antenna Stand Test Article (RASTA). RASTA was a tripod stand with a small suite of communication instruments and a dummy satellite dish. RASTA would aid the development of the Farside Radio Observing Scanning Telescopes (FROST) for Orion 5. After this was another round certifying the ASEP was functional, sample collection began. The remainder of Day 2 was checking systems and deploying the more time-consuming ASEP systems. The Solar Wind Experiment (a large sheet on a tall pole) was also set up. In orbit, Dutton fired Enterprise’s engines, altering the orbit just enough to align the capsule for docking once Polaris lifted off. Fischer did surface observations, and took many photos of the lunar far side. The last activity for Day 2 was unpacking a small retroreflector, which was placed not far off.
Day 3 would be more sample collecting and exploring the landing site. Near the site was a shallow crater about fifteen meters across. Cassidy descended the crater wall, which Houston considered a risky move. After gaining his footing, he picked up a few soil and rock samples before climbing out. It became evident this move on Cassidy’s part was worth the risk, as the samples collected would help expand knowledge and study on lunar asteroid impacts. After this Cassidy and Kimbrough returned to Polaris to store the sample bags and process data. After a routine checkup on LBGE, the crew called it a day.
Day 4 meant the deployment of the LDPM. After wrangling the pulley on the panel, Kimbrough removed the panel and, with help from Cassidy, pulled the pallet out. The pallet itself was ten feet long, but had two hinges at the front and back allowing the pallet to fit into the cargo quadrant. They detached the pallet from Polaris and tested some of the batteries and affixed parts onto it (such as the antenna and seats). Most of these parts were non-functional, and this activity was mostly a practice exercise for Orion 4. The remainder of the day was spent inside Polaris, processing and transmitting the data for NASA to work with. Kimbrough, the mission specialist, was trained with a small degree of knowledge on geology and biology. While nowhere near certified, his work with the LGBE and sample collection were invaluable.
Days 5 and 6 were like the rest: checking ASEP systems, strolling around the lander, picking up samples, and processing data. Day 6 was special, because Cassidy and Kimbrough held a live interview for major news networks. In the meantime, Fischer and Dutton conducted gamma ray and x-ray observations, surface and stellar photography, and small particle spectrometer and mass spectrometer sensing. With the research being done by Enterprise, new images could be compared with old to note and new impacts or differences. Day 7 was the last day on the Moon, and that meant one thing: packing up. Experiments and data were packed up, samples were moved into their respective locations on board Polaris, and assorted cargo were taken aboard. The SWE had its net removed and placed in storage, and the ASEP was put into “Long-Duration Mode”.
Polaris lifted off the surface of the Moon on May 23, 2018, returning to Enterprise in orbit. Polaris’s ascent stage was jettisoned, and Enterprise’s engines were lighted to send it back to Earth. After a three-day coast, Enterprise and her crew reentered and splashed down off the coast of Hawai’i at 12:24 on May 26, 2018.
Orion 3 was a record-setting mission. The fourteen-day mission logged 120 minutes of EVA time, well above any mission on Project Apollo. Time, sample and other assorted records were all shattered. The data collected could be processed for decades of research and development, and the data on the Altair lander and Orion capsule would aid in the development of their respective Block II counterparts. The mission was also a large PR boost for the program, ensuring funding for FY2019 and beyond. After all, the election cycle for the Democrat Party was only two years away and the announcement of Orion’s cancellation wouldn’t help their political base, which was slowly falling to the GOP, nonetheless after six years of the Obama administration. Orion missions up to Orion 15 were promised funding by congress, with a hopeful return on investment in international cooperation and research by 2025. This put political pressure on NASA to include more international partners in the program, much to both JAXA and the ESA’s delight. Seats for JAXA and ESA astronauts opened up for Orion 4, 5 and 7. The Canadian Space Agency (CSA) would push for one of their astronauts on an Orion flight. Because of the current seat conflict, NASA responded with a resounding ‘Maybe.’
submitted by MrRaven101 to HighEffortAltHistory [link] [comments]


2024.05.18 15:32 Gambit-Accepted DAK Battlegroups And DLC Ideas

DAK Battlegroups And DLC Ideas
With the recent additional content for DAK, I’ve had a lot of ideas poking around in the back of my head about new battlegroups that could be developed and other related ideas for DAK. Having a creative bent of mind, I decided to do a write up of these ideas for publication, ideally to influence what comes out later, but mostly for my own enjoyment. This is what this post contains.
The perspective I’m coming from in this post is that, to me, it would be non-sensical for Relic to develop another sequel to Coh, as the release of Coh3 has demonstrated that you have to compete directly with the predecessors, leading to schisms in the playerbase. Moving to Coh3 made a lot of sense, as the technology required updating, but now that that is done, I feel doubling down on DLC for Coh3 in terms of new factions, battlegroups and content is the way to go, unless some fundamental technology leap happens in the next 10 years. Coh3 should be treated as the ‘platform’ on which Coh is developed. Even if we have to wait another 5 years for another faction, this probably makes the most sense. This way, the effort that would go to porting functionality to a new game, can be spent on creating new content and new features for the already existing game.
In terms of the design of the battlegroups, I wanted to make them thematic, different from existing battlegroups, unique and mostly historically accurate. The interesting aspect of DAK battlegroups is that you have a limited pool of units to work with.
Without further ado, here are my battlegroup ideas:
https://preview.redd.it/ln47ig1ct61d1.png?width=1308&format=png&auto=webp&s=931bc2205f9585526dc0543c3b24fb7f15611ccc
Central Idea: Logistics, augmenting Halftrack Deployment System. The battlegroup focuses on mobility and efficient resource expenditure.
Opel Blitz Fuel Truck: The Opel Blitz Fuel Truck should have two effects with the lockdown, when locked down on fuel, it should increase the rate of fuel supply, probably by more than a normal cache, however when locked down in base, it should reduce fuel cost of the vehicles in the selected structure, so kind of like officer supervision. This would encourage more active micro management of the unit. When it dies it should have a large AOE explosion, meaning friendly units should avoid it and also that it can be driven towards enemy units, kinda like a less efficient Goliath that you can't manually detonate, I can’t see this being anything but ludicrously fun. You really could go nuts with the audio design on that. Top Up Vehicle should be an ability that can be targeted on friendly vehicles. Once done, the target vehicle has faster speed, acceleration and deceleration for a fixed distance. Note this is a fixed distance, instead of time, so if the vehicle doesn't move, it won't 'expend' the ability.
Recharge Halftrack Deployment: This feeds into DAK’s tempo playstyle by allowing you to muster units rapidly. The situations where I see this being useful are early in the game when you want to get double call ins early to build out your composition at a discount or later in the game where you’re trying to mass late game armour quickly. For instance, calling in a P4 as a stopgap measure before calling in a Tiger 90 seconds later, especially if you build up a bank in the lategame.
Panzer III Munitions Supply Vehicle: Largely self explanatory, its like the Munitions Store for US, except mobile and provides different buffs. I could see this unit being coupled with ATGs and LeIGs being strong, as well as recharging snares faster, it compliments that infantry and support weapon playstyle nicely. The unit also can drop MG42s and Mortars, which give DAK manpower efficient access to more team weapons, diversifying potential builds.
Vehicle ROF Ability: Self explanatory. Could see it being strong on Marders, Tigers and Stug Ds. You could make this a global ability but here I’ve stuck with a unit ability.
Ability/Upgrades Discount: This essentially makes Unit Upgrades and Unit Abilities 50% cheaper for the duration. Its thematically appropriate and potentially a strong ability. If you could pair this with the Panzer III Muntions Vehicle, grenades would be cheaper but also recharge faster, although this combination could apply to a whole bunch of different things. Strategies where you rush this ability to ‘mass upgrade’ MG34s on the PGs could be a thing, although you’d need a fair bit of munitions banked up. One thing that could be experimented with is applying this to mines, where you could pop this to spam out mines, depending on how expensive the ability is, the calculus might add up.
Panzer I Command Tank: Feeding into that tempo style again, this early game vehicle would have roughly the potency against infantry as a 250, albeit with better armour. However, the main appeals are the capping and mobility bonuses, these would allow you to rapidly gain map control and would give you an edge when switching sides of the map. For flanking manoeuvres, this would also come in handy, one combination that would be strong would be your vehicles ‘Topped Up’ with the mobility bonuses from the Opel Blitz Fuel Truck and your infantry buffed by the Pzr I Command Tank, meaning your forces can get off flanks or respond to threats much faster.
Withdraw & Refit: Again interacting with the Halftrack Deployment System, this allows you to trade in vehicles that are not needed for resources, exactly like with Brits. I could see this being useful when you want to get rid of 250s that you have spare.
Panzer III S-Mine Launchers: This would be an ability on the Panzer III that allows it to launch S-Mines. I could see this being implemented in 2 ways, either exactly like the Tiger S-Mine launcher ability, which would be really strong for flanking AT Guns or chasing down squads, or if that’s too strong, more like the grenade ability on the Sturmtiger in Coh2. Again, this synergises with the Panzer III Munitions Vehicle and the Ability/Upgrades Discount ability.
Panzer III Side Skirts: Self explanatory, improves the armour and health of your Panzer IIIs after a unit upgrade is purchased. I wouldn’t be in favour of this being an instant upgrade to all units. This would again synergise with the Ability/Upgrades Discount ability.
Lorraine Schlepper Mobile Artillery: Finally, mobile artillery, not unlike the Wespe, giving DAK another tool in the box at their disposal.
https://preview.redd.it/japhac3bt61d1.png?width=1496&format=png&auto=webp&s=3e701d51062abcefb4181342300ec17de4d2fcf1
Central Idea: Fire, anti-cover. It would be strong against team weapon camp gameplay.
Incendiary Grenade Assault: Its essentially the exact same as the Assault Gren grenade assault, except Panzer Grens have access to it and its better at denying cover. So I see this being useful when you want to dislodge infantry in cover or make a Team Weapon move, as they won’t be able to jump back into cover or move back.
Detonating Shot: This ability is available for; Paks, Marders, P3s, Tigers, P4s, Stugs, Flak 36s. While active, if you land a kill shot on a vehicle, that vehicle will blow up causing AOE damage to nearby units. How good this should be will need to be tested. The basic counter play would be just to split up your units, but that requires micro. On the flip side, using the ability well also requires micro and good timing, so there’s a skill factor involved. This ability can also be used on ATGs and Indirect fire units (including emplacements), and if you land the kill shot on these units while the ability is active, it not only explodes but also, importantly, destroys the weapon outright. So you wouldn’t need to focus the decrewed weapon afterwards. This is pretty strong against team weapon play.
Indirect Incendiary Rounds: Exactly like it was in Coh2 for the same units. It also applies to the 254 Artillery observer. All of these barrages are good for area denial and also killing off emplacements.
21cm Nebelwerfer 42: A heavier version of the Nebelwerfer, relative to Wehr’s one. This would have higher alpha damage on it’s shells and the flame dot damage to boot. Only 5 rockets though.
Incendiary Creeping Barrage: Self-explanatory, area denial tool, good against team weapons and emplacements. Strong for denying VPs.
Double Flamethrower Panzer Pios: Strong upgrade naturally, but expensive. In order to get the double flamethrowers you need to buy each flamethrower for 50 munitions. It makes the squad a massive target.
Flammpanzer I Assault Group: This is very much a shock callin, you’d get this to drive your opponent off the map in the early stages of the game. Relative to the L6/40 with the flamethrower upgrade, this would be more potent as it retains the coaxial MG. Relative to the Flammpanzer III, it would have less health but come earlier. Combined with the Panzer Pios, it’s a strong power spike which would be especially good on urban maps.
Inspired Assault: Exactly like it was in Coh1, it was an interesting ability.
Sd. Kfz. 233 Armoured Car: In the great pantheon of DAK light vehicles, where does the 233 fit? It would be most comparable to the Stummel and the Scott, being effective against Team Weapons and Camp playstyle. Unlike the Stummel, it would be more effective at short range, as it retains an MG42 and has the canister round, as well as having more health. Relative to the 8 Rad, it would be worse at chasing infantry on retreat (although you already have the Flammpanzer I), but it would be far more proficient against units at range, units in cover and team weapons. Relative to the StuG D, it would be faster, cheaper and require less teching, but would have worse armour.
Heavy Incendiary Bomb Drop: Extremely good against team weapon camp, emplacements and units capping VPs. Could potentially neutralise points like the Dive Bomb in Coh2?
https://preview.redd.it/aipq57z9t61d1.png?width=1020&format=png&auto=webp&s=0bba7347d9d2321fca701d0e1b97fac68f4d1a0f
Central Idea: Heavy Team weapon play, this battlegroup is the only one that ‘goes against the grain’ of the DAK traditional playstyle by offering you more of a camp based strategy.
250 Reinforce: Essentially a utility ability that congeals with the rest of the battlegroup. Although I could see it being useful in combination with Assault Grens as well.
Pak 36 ATG: Light ATG, effective against Light Vehicles. Unlike the Pak 38, it requires no tech, so you can get it early and allows you to tech T2 while still having ATG support. The Stielgranate 41 shot improves it’s penetration against vehicles, although at the cost of munitions.
Tobruk Bunkers: Variety of emplacements, lots of photos of the DAK using these in WW2, hence the origin of their name. For defence in depth, these are going to be strong, you could have one of the Panzerturms in the back to prevent light vehicles or infantry from breaking in. The 360 Bunker is not fundamentally different from the Wehr AA piece, however, to make it more skilful, it would be cool if you have to manually switch the firing arc.
Flak 37 AA: A larger and more powerful AA than the Wehr Flak 30. This would be more effective against light vehicles and infantry, although could be made slower to move around, and have slower pack up and setup times, to balance it. My thinking is something like the speed of Pak 40s in camo would be slow enough to make indirect highly effective against them. It would encourage using them in conjunction with a tow vehicle, moving them around the battlefield quickly would be impossible without a tow vehicle, although not strictly necessary.
Rapid Suppression Barrage: This is mostly a standard off-map, except that the shells also cause suppression. My thinking with this is that it should cover a broad area, with a relatively short delay between each shell, with each shell having a large AOE suppression. Perhaps the effect would be best compared to the Nebelwerfer from Coh1, minus the flame. What you essentially use it for is area denial and forcing off squads.
MG131 HMG Team: Essentially a ‘premium’ HMG team, the same way the MG42 and DSKH were considered premium in Coh2. Its suppression and damage would be far better than the MG34. It should perform relatively well against light vehicles, like the .50 Cal did in Coh2. The HE rounds ability I see performing better against units in cover, potentially even allowing you to perform cover suppression.
Sd. Ah. 52 Supply Trailer: The Supply Trailer requires some explanation. My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case gives nearby units additional construction options as well as increasing pio construction speeds and giving vehicles the ability to hull down. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for an fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will make the area around it a point where you can dig in. Multiple squads would be setting up sandbags, vehicles would be able to hulldown and it can also distribute medical supplies.
Off-map Mortar Creeping Barrage: Fairly straight forward light off-map.
Hold The Line: This allows you to hold onto territory easier. A global ability, while in capture circles, your infantry will be hardier. Moreover, they can also reverse the capping progress of your opponent when you contest the capture with your own unit, although you can’t use this to capture territory that is contested. This will be really powerful in VP wars.
15 cm sIG 33 Heavy Infantry Support Gun: The star of the battlegroup. This would be like an LeIG but dialled up to 11. It would have 110 range direct autofire (so like Free Fire Drills), but with a slower ROF. The team would be able to move it around without tow, but like the Flak 37, it would be incredibly slow, like a Pak 40 in camo. The demolition shot would have a much shorter range, like 50, but be incredible against emplacements, although if you manage to get vehicles or team weapons it would be deadly as well. The trick shot nature of this should make it easier to avoid. So kind of like a Sturmtiger but much easier to notice and dodge, while also being less powerful. Realistically you would need to use tow to get it around, but its not strictly required.
https://preview.redd.it/4yg3itn8t61d1.png?width=1012&format=png&auto=webp&s=bb6f1e7b2a4c8d145cfe231db303b0474c33d4e9
Central Idea: Vision, having awareness of the battlefield and executing flanks. Conceptually this battlegroup is the opposite of Battlefield Espionage.
Horch 108 Recon: A heavy ‘ultra light’, which sounds like an oxymoron, but to put this on a scale, it would be better than the Krad as a harassment tool, but not as good as the 250. However, the 250 can’t cap and this can, whereas the Krad is cheaper, faster and has more vision while stationary. So there are trade offs to all 3. The Flak 38 gives the Horch better scaling than the krad. Relative to the Dingo, the Dingo should win, but one would expect the fight with the US Jeep to be more even, if not slightly Horch favoured.
Forward Observation Posts: These are equivalent to the battlefield espionage beacons, except they’re focused on providing LOS. You set them up with infantry and they can be faced to an area to provide sight. I could see these being super handy on the edge of the map, overlooking a flanking route.
Sd. Kfz. 263 Panzerfunkwagen: The Panzerfunkwagen would be a solid sight tool. The MG would be roughly as good as a 250, so you might want to use it aggressively early on, but you’d mostly be using it as a mobile sight platform. With cautious movement, you would be able to spot your opponents forces from camo and the Mark infantry ability should have a short cooldown and be free. You’d mark several units and they would make they more vulnerable to small arms. This would reward active micro management.
Timed Infantry Sight: Amazing for executing flanks, you can detect enemy units before they see you. This should make getting around MGs and picking your engagements far easier.
Panzer Commander Upgrade: Exactly like Coh2.
Suppressive Fire: Gives various units access to a suppressive fire ability. Coupled with the sight abilities, you can trigger this before an opponent’s unit comes into range.
Sd.Kfz.6/3 AT Halftrack: Weaker than the Marder in terms of health, the ATHT has the benefit of providing mobile AT without needing to tech T2. The ranged shot works well in conjunction with the sight tools allowing you to get off shots against more powerful vehicles without taking shots in return.
Temporary 222 Recon Group: Double 222s arrive off-map, they are in your control and you can use them how you please. However, after 75 seconds, they turn to AI control and leave the battlefield. By the time they reach the front, you’ll have roughly 60 seconds to ‘go nuts’ and do as much damage as possible. They don’t require manpower, fuel or popcap. This feeds into DAK’s tempo, all-in playstyle. So I could see a player building an 8-Rad and then using this ability, using the sight tools to determine where the ATGs are and then going all in, the 222s are relatively expendable. The 222s should benefit from the armoury upgrades, so in the lategame you could use this ability to jam captures or sneak off to grab a VP. As an opposing player, mines, hand held AT and snares are your friends. 222s should basically require 1 snare to cause engine damage. Some people have said they don't like temporary units, I haven't seen a good argument against them yet.
Bf 110 Autocannon Heavy Strafing Run: A heavy anti infantry strafing run, akin to the IL-2 strafe in Coh2. It would also be of variable length. Let's say X is your first click and Y is your second, which marks the end and direction of the run, the default run is diagram A, but you can drag the cursor of point Y as far as you want, with a maximum of either 35 range or when you don't have enough munitions banked up for the run. This gives you the flexibility of deciding how much you want to spend and where it will land. A well placed strafe on retreat could be devastating. The cursor should highlight the munitions cost as you drag from point x to point y.
Me 210 Light (SC50) Bombing Run: This is a much lighter bombing run than the US carpet bombing. It should be single line and relatively fast, the damage of the shells should be roughly equivalent to 5.5 inch artillery shells.
https://preview.redd.it/qi30nfn7t61d1.png?width=1417&format=png&auto=webp&s=200547a5ba6b66003c79100161f2613bc96b8c4f
Central Idea: Map presence, retaining position. The battlegroup was inspired by the invasion of Crete.
Luftwaffe Ground Forces: Somewhat similar to the Coh1 equivalent, they would be a fairly weak combat squad with lots of utility. In this case, they would have various construction options as well as being able to heal squads. L.P.Z. Light AT Mines would be more spamable than your standard mines, would be cheaper and only detonate on vehicles. If the vehicle is on less than 80% health, it would cause an engine crit. As an alpha damage, probably 75% of the standard mine would be sufficient. It would require 2 of these mines to detonate on a full health vehicle to engine crit it basically. Dosenmines are essentially like S-Mines and would be planted in patches. The M30 Drilling Shotgun Shot ability would be targeted on a squad and would have short range of about 5. You’d more or less use it like you would a grenade, except it like a throwing knife and the Sniper Shot ability, it can’t be dodged. More than likely, you’d get just one of these squads to augment your composition, with PGs as the mainline.
DFS 230 Glider HQ: Essentially a standard glider, you can drop it in to provide in field reinforcement. However, this glider can also heal nearby squads and recrew team weapons. In addition, the DFS 230 has roof top MG15 upgrade, which turns it into something akin to a light MG emplacement. So there are a few ways I see this being useful. One would be to drop the glider so that it covers your cut off, upgrade the MG and it will make it much harder for your opponent to cut you off and you’ll get infield reinforcement with healing. Maps like Famonville and Road to Tunis, this would be immensely useful. Another use would be in intense VP wars, at the end of the game you want to secure a flank VP, you drop the glider in and upgrade the MG, in many ways its like an auto build, quick deploy MG emplacement, that can also reinforce. Great for map control.
250 W/ Flak 38: Fairly vanilla, like the other 250 callins except with a Flak 38. The Flak 38 would have identical performance to the Flak 30 of Wehr, one way to differentiate them would be to give the gun shield heavy cover properties, but reduce the unit to 4 men to compensate.
Ju-87 Multi Vector MG Strafes: Essentially 3 separate strafes that you call in one after the other. The difference between this and a standard MG strafe is that these strafes give you what is essentially a ‘bulk buy discount’, but also, since they can be targeted in 3 totally separate places within LOS, your opponent has to react quickly to dodge all 3 of them. Its acts as a micro spike test, where you quickly throw them down and they quickly have to dodge. The skill of placing them all fast and accurately needs to be matched by the skill in dodging them all. Moreover, when combined with an attack with units, it can create an overwhelming set of threats.
Bomb Drop Overwatch: The most comparable ability to this would be sector artillery. However, in this case, its planes dropping bombs on units that come into the territory. Its not exactly a loiter though as the planes wait off map, they can still be shot down however. In terms of how strong the bombs should be, it would require testing but somewhere between a 5.5 inch shell and the US Dive Bomb would be a good place to start. Ideally a broad AOE, with only a small zone of full damage. This tool would essentially be used for area denial and be really strong in VP wars.
Ready Reinforcements: A fairly straight forward ability that speeds up reinforcement and allows quick return to the battlefield, again allowing you to retain field presence. Another feature of this ability is that it speeds up in field reinforcement and allows infantry to sprint in friendly territory outside of combat, being able to react to hot spots faster.
Junkers Ju 52 Reinforcement Pass: This is most comparable to the Paradrop Reinforcements of US, except where that ability is a stream of reinforcements over a long duration, this ability is more geared towards a burst of reinforcements all at once. There’s an element of skill in its deployment, as you’re incentivised to line up as many squads lengthwise as possible to maximise reinforcements dropped per munitions expenditure. Since its substantially longer than wide, you could have several squads in different engagements all ‘caught’ in the line and all benefiting from the ability. I could see this happening when you have multiple squads spread across the centre of the map and all located within the area of effect. The ability can be used to swing engagements and keep units in the field.
Paradrop 4.2cm Pak 41 Team: Self-explanatory, the performance of the Pak would be better than both the Pak 36 and the 38, as well as being more mobile than the 38. Useful to quickly deploy AT to a trouble spot.
Temporary Bolster: During the duration of the ability, squads can get an extra man. So Panzer grenadiers can go from 5 to 6 (or from 6 to 7), MG34s go from 4 to 5, Paks likewise etc. This applies to all infantry and support weapons. Once the ability ends, the extra model doesn’t leave, but when the squad drops back to normal numbers of models, it won’t return to the bolstered level until the ability is reactivated. What this ability allows you to do is augment the heath and DPS of your squads temporarily, making them more survivable in the field. Obviously though, the extra models are not free, costing both manpower and munitions.
Temporary Fallschirmjägers Assignment: Like the 222 assignment in the previous battlegroup, this involves you taking control of 2 squads which leave the battlefield after a period of time. In this case, 2 squads of MP40 Falls are dropped where you like and then can be used to sow carnage for 75 seconds from when they touch the ground. Their MP40s make them ideal for flanking team weapons, they have smoke grenades and the can throw short range snares. So you could potentially drop them in behind the lines with the intention of catching a vehicle trying to back up from the front line. One massive use of this ability will be in VP wars, where you drop them onto a VP in the lategame to swing the match in your favour. They don’t cost manpower, population or upkeep, but require a lot of munitions.
Historical Accuracy Notes
A few notes on what is inaccurate or anachronistic. The Panzer III Munitions Vehicle, as far as I know, wasn’t used in Africa but on the Eastern Front. There was another, the Lorraine Schlepper Munitions Vehicle, that was used in Africa for the exact same purpose and this could be used instead, but the benefits of the P3 are reduced development cost as some of the voice lines and the vehicle sounds can be reused. I’m also not so sure whether Side Skirts were used on P3s in North Africa, I haven’t seen photo evidence in any case.
The MG131, while used in a ground HMG role, I haven’t seen evidence of it being used by the DAK in North Africa. About ten Sd.Kfz.6/3 AT Halftracks were used, some people might object to that unit on these grounds. I haven’t seen evidence of the Pak 41 being used in North Africa, I’m also fairly sure they didn’t paradrop them. The M30 Drilling Shotgun was used in North Africa…but only by downed pilots. The Madsen Belt Fed MG was a Luftwaffe contract gun, but I haven’t seen evidence of it being used in North Africa. Likewise with the Panzerhandmine 3. Needless to say, all these are exceptions. Otherwise, to the best of my knowledge, these designs are historically congruent.
Design Notes
I deliberately avoided using Italian Units in these designs. Following from what I said about Relic doubling down on Coh3, I feel it makes sense for them to eventually create an Italian Faction, so I didn’t want to cannibalise that faction, especially when the DAK already has plenty of material to play with.
What to do with the remaining units in the files?
There are several other units in the game files that I haven’t used here. This was intentional. Several people having been calling out for the substitute vehicle feature from Coh1:
https://preview.redd.it/ijcq0sb6t61d1.png?width=1280&format=png&auto=webp&s=62585a9618ad9fb793d9ce95dcaccacf61dabaaa
As a feature it makes a lot of sense, I feel the community would be far more interested in small and frequent content drops like these instead of cosmetics and they could be priced to be more profitable than battlegroups at less development cost. They would ideally be more frequent as well, bringing players to the game. I feel games like War Thunder and WOT benefit from the sheer variety of units and I can’t see how this wouldn’t apply to Coh. Whenever they release, the units will be similar enough to the units they replace that they won’t disturb balance much, meaning less emergency balance hotfixes.
I feel this is what makes the most sense for the units already modelled, for example, the Panzer II is fundamentally serving the exact same role as the 8-Rad, they’re both 20mm autocannon light vehicles. Its hard to imagine a build where you would build both of them in the same composition and trying to make them different would be clumsy. We see this with the L6/40s, which are also similar to the 8 Rad and have been specialised to be worse against infantry and better against vehicles, to mixed results. Then there’s the 250/9. Adding another autocannon light vehicle via a battlegroup wouldn’t be that different from what we already have but as a substitute vehicle it makes a lot of sense. This logic can be applied to most of the vehicles already in the game files. The substitutions I would advise would be:
https://preview.redd.it/rermeob5t61d1.png?width=584&format=png&auto=webp&s=9a507899379f8fcd8c50d3ae04d85f8982f7ca12
The Panzerjäger I is already in the game files and could be substituted for the Marder. It would have less health and worse pen, but could be made significantly cheaper. This would be an interesting trade off in the composition. Alternatively, there’s the Marder III H which also could be made as a substitute, it would largely have the same performance but could have an MG upgrade and have a different starting price.
https://preview.redd.it/1jsj20n4t61d1.png?width=698&format=png&auto=webp&s=8be575f13ce97a2cd6c3e773ce16d67885949a5c
The Sturmpanzer II would have a much larger up front damage, closer to a Brummbär, but would have a lot less health and far worse frontal armour. You wouldn’t be tanking Bazooka shots like you do with the StuG D but it would be significantly more deadly.
https://preview.redd.it/gza0pvy3t61d1.png?width=526&format=png&auto=webp&s=c3425632265b68ee6e8d47216ceb8d6c0f36b83b
For the Opel Blitz Flak 38, it would be cool if this worked more like the Flak HT in Coh2, with the set up time and suppression. So this unit could be made cheaper and have the same role as the Flakvierling, but be more finicky to use.
Others:
https://preview.redd.it/mtp4c3a3t61d1.png?width=702&format=png&auto=webp&s=32e312dabe55957321e2ec9af9e8f89f89709906
https://preview.redd.it/n0klnvo2t61d1.png?width=652&format=png&auto=webp&s=e5825bd63a95e22090b3b9f52a8f820e61054537
https://preview.redd.it/59hqrd02t61d1.png?width=617&format=png&auto=webp&s=428ac413c7d8617936417072a1e74e0116285c46
https://preview.redd.it/9xmco9e1t61d1.png?width=813&format=png&auto=webp&s=3f34a21b37f36313900d7dc0cc2f0fa025370b03
Conclusion
This is what I would do with the remaining DAK content, short of a rework. The battlegroups are unique, fairly historically accurate, thematic and interesting. The concepts can at least be stolen and repurposed elsewhere. If there’s anything clearly broken or so amazing that it needs a shout out, feel free to let me know. I have other ideas for the other factions but I'm still pondering them.
PS. This is a repost from before, when I initially posted this I didn't understand how Reddit worked.
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.18 09:22 swarajtractor Revolutionizing Agriculture: Unveiling the Swaraj SQ180 Square Baler

Introduction: In the ever-evolving world of agriculture, innovation is the key to increased efficiency and productivity. One such groundbreaking development is the Swaraj SQ180 Square Baler, a cutting-edge machine that has been making waves in the farming community. In this blog, we'll explore the features and benefits that make the Swaraj SQ180 a game-changer for modern agriculture.
I. Understanding the Swaraj SQ180 Square Baler: The Swaraj SQ180 Square Baler is a piece of advanced agricultural machinery designed to streamline the process of baling hay and straw. Known for its efficiency, durability, and user-friendly features, this square baler has become a valuable asset for farmers looking to optimize their harvesting and baling operations.
II. Key Features:
  1. Square Bale Formation: The Swaraj SQ180 is specifically designed to produce square-shaped bales. This design offers several advantages over traditional round bales, including easier stacking, storage, and transportation.
  2. Adjustable Bale Length and Density: Farmers can customize the length and density of the bales according to their specific needs. This flexibility allows for optimal utilization of storage space and ensures that the bales meet the requirements of various end-users.
  3. High Baling Speed: The SQ180 is equipped with a high-speed baling mechanism, significantly reducing the time required for baling operations. This not only enhances overall efficiency but also enables farmers to complete their tasks within tight schedules.
  4. Ease of Operation: Designed with user-friendliness in mind, the Swaraj SQ180 comes with intuitive controls and a user-friendly interface. This ensures that even farmers with minimal technical expertise can operate the machine efficiently.
  5. Robust Construction: The SQ180 is built to withstand the rigors of agricultural operations. Its robust construction ensures durability, making it a reliable companion for farmers facing challenging field conditions.
III. Advantages for Farmers:
  1. Increased Productivity: The high-speed baling capabilities of the SQ180 translate to increased productivity for farmers. With quicker baling cycles, they can cover larger areas in less time, leading to more efficient harvesting operations.
  2. Improved Storage and Transport: The square bales produced by the SQ180 are easier to stack, store, and transport compared to traditional round bales. This results in optimized storage space and reduced transportation costs for farmers.
  3. Customization for End-Users: The adjustable bale length and density allow farmers to tailor their bales to the specific requirements of end-users, whether it be for animal bedding, feed, or other applications.
  4. Cost-Effective Solution: While the initial investment may seem significant, the long-term benefits of increased efficiency, reduced labor costs, and improved overall productivity make the Swaraj SQ180 a cost-effective solution for modern farmers.
Conclusion: The Swaraj SQ180 Square Baler represents a significant leap forward in the world of agricultural machinery. Its innovative features, coupled with user-friendly design and durability, make it a valuable asset for farmers looking to enhance their harvesting and baling operations. As agriculture continues to evolve, the Swaraj SQ180 stands out as a beacon of efficiency and productivity in the field.
submitted by swarajtractor to Swarajtractor [link] [comments]


2024.05.18 07:26 Sweet-Count2557 Kid Friendly Things To Do In Las Vegas Nevada Near Me

Kid Friendly Things To Do In Las Vegas Nevada Near Me
Kid Friendly Things To Do In Las Vegas Nevada Near Me
Las Vegas, Nevada is known for its glitz and glamour – but did you know it’s also a great destination for kids?
With plenty of fun activities to do in the area, your little ones will have just as much of an adventure as you!
From thrilling roller coasters at the Adventure Dome to exploring sharks up close at Shark Reef Aquarium, there’s something for everyone.
Plus, with easy access to Grand Canyon West Rim tours and other nearby attractions, your family can make a vacation out of it.
So if you’re looking for Kid Friendly Things To Do In Las Vegas Nevada, we’ve got you covered!
Read on to find out more about some of our top picks.
Adventure Dome at Circus Circus
Get ready for a wild ride at the Adventure Dome! Located inside Circus Circus Hotel & Casino, this indoor theme park is full of roller coaster thrills and arcade fun.
Whether you're looking for an adrenaline rush or something more relaxed, Adventure Dome has it all. Climb into one of the many thrilling roller coasters like El Loco and Canyon Blaster and prepare to scream your way through loops, dives, and spirals.
If heights aren't quite your thing, check out the Midway games area with over 200 classic video games and carnival style games like basketball hoops and skee-ball. There's even a 4D theater where you can watch 3D movies with special effects that'll make you feel like you’re part of the action!
Adventure Dome also offers plenty of family-friendly activities such as miniature golfing, bumper cars, laser tag, and much more. With all these options available in one place, there's no better way to have some family fun in Las Vegas than at Adventure Dome!
Grand Canyon West Rim Tour
Embark on an exciting journey to the Grand Canyon West Rim - a stunning destination that'll take your breath away! The West Rim is home to breathtaking scenery and majestic wildlife, making it perfect for a family vacation.
Whether you're looking for a quiet stroll through nature or thrilling outdoor activities, there's something here for everyone. From exploring the depths of the canyon by foot or air, to taking in spectacular views from atop the glass-bottomed Skywalk bridge, these are just some of the amazing experiences you can have at the Grand Canyon West Rim:
Capture unforgettable memories with a helicopter tour over one of Earth’s Seven Wonders
Get up close and personal with local fauna on horseback rides around the rim
Enjoy guided hikes along trails leading through serene desert landscapes
The adventure doesn't stop there; you can also explore ancient Native American ruins like those found in Hualapai Hilltop Village.
Plus, if you’re feeling daring, brave white water rapids on a Colorado River rafting trip!
No matter what your interests are, there's something here for everyone; so don't miss out on this incredible opportunity to see one of America's greatest natural wonders.
Shark Reef Aquarium
Dive into an underwater adventure and explore the vibrant marine life at Shark Reef Aquarium - a must-see for all aquatic enthusiasts! Featuring over 2,000 creatures living among 15 different habitats, the Shark Reef Aquarium provides endless opportunities for exploration.
With dozens of aquarium activities to choose from, you and your family can come face to face with sharks, rays, and tropical fish in their natural habitat. From behind-the-scenes tours that take you up close and personal with some of the most fascinating creatures in the ocean to shark encounters that allow you to feed the large predators yourself, there's something here for everyone!
At Shark Reef Aquarium, you can observe more than just fish – get an up-close look at reptiles like Sea Turtles and crocodiles as well as amphibians like frogs and salamanders. Plus, don’t miss out on special events throughout the year including educational programs such as sea turtle releases or moonlight tours of the aquarium after dark.
There’s even a touch pool where kids can get a hands-on experience with harmless stingrays! Shark Reef Aquarium is one of Las Vegas' top attractions – be sure to add it to your list when planning your next family vacation.
With its interactive exhibits, fun activities for all ages, and breathtaking views of some of nature's most awe-inspiring creatures, no trip to Las Vegas would be complete without experiencing this amazing underwater world!
High Roller Observation Wheel
Experience spectacular views of Las Vegas from the world’s tallest observation wheel, the High Roller, standing at a towering 550 feet! Get ready to soar above Sin City in an enclosed cabin and take in the dazzling views that stretch up to 10 miles – it's truly a sight to behold.
Whether you decide to fly solo or bring your friends along for the ride, you'll definitely be surrounded by breathtaking sights throughout your journey.
The High Roller boasts some awesome features:
Helicopter rides: Hop on one of our daily helicopter tours for a thrilling adventure and see Las Vegas from above! Plus, don’t forget to ask about our private packages if you're looking for something more exclusive.
Dining options: Enjoy fine dining while on board with gourmet meals prepared by renowned chefs! Take advantage of our exclusive dinner packages where you can also get complimentary drinks and snacks while taking in 360-degree views of stunning Las Vegas.
Relax and enjoy the ride as your cabin slowly rotates with each revolution offering new panoramic vistas – we guarantee you won't regret it! The High Roller is an experience unlike any other - come take a spin around Vegas today!
The Mob Museum
Uncover the gritty underworld of organized crime and explore its fascinating history with a visit to The Mob Museum in Las Vegas!
Located in downtown Las Vegas, this interactive museum offers an educational and immersive experience for visitors. Get an inside look into the mafia activities that have shaped our country's past, and learn more about the infamous mobsters who left their mark on American culture.
With over 1,000 artifacts from around the world, you'll get a comprehensive look at mob history, as well as hands-on exhibits that bring it all to life. Experience first-hand what it was like to be a part of the mob lifestyle with recreations of iconic scenes from famous films such as Goodfellas and The Godfather.
Listen to personal stories from experts in organized crime and see how different lives have been impacted by this notorious criminal subculture. You can even take part in interactive activities like firing real weapons used by The Mob at historic shooting galleries or explore special events that are tailored towards families.
The Mob Museum is full of engaging displays that will captivate everyone from kids to adults. Whether you're looking for educational entertainment or just want to immerse yourself in notorious tales from days gone by, this destination has something for everyone!
So come join us at The Mob Museum for a unique journey into one of America's most legendary criminal networks.
Pinball Hall of Fame
After exploring the Mob Museum, our next stop is the Pinball Hall of Fame. This interactive museum celebrates the history and culture of pinball machines and arcade games. It's a great place for kids to explore and learn about gaming over the years.
From classic pinball machines to newer models, there's something here for everyone to enjoy. The Pinball Hall of Fame offers a fascinating look into the history of pinball machines from all around the world. It features over 200 pinball machines from different eras, including some rare pieces that date back as far as 1931!
Kids can take a journey through time to experience how these games have evolved over time, while enjoying some nostalgic fun at the same time. No matter what age you are, visiting this delightful museum is sure to be an unforgettable experience. With its wide selection of pinball machines from various decades, it's sure to please gamers young and old alike.
Plus, admission is free so there's no excuse not to come by and take part in this one-of-a-kind attraction!
USS Nevada Battleship Memorial
Embark on an unforgettable journey into the past and pay a visit to the USS Nevada Battleship Memorial, where you can get a glimpse of history first-hand.
Located in Las Vegas, Nevada, the memorial is dedicated to those who served aboard the original USS Nevada battleship. Visitors can explore four decks of this military vessel and learn about its fascinating history. From its role in World War II to surviving two atomic bomb tests at Bikini Atoll, the battleship’s legacy lives on as one of America’s most memorable tourist attractions.
Onboard the USS Nevada Battleship Memorial, visitors will find authentic artifacts from both World Wars that help tell the story of our nation’s military history. You can also view weaponry displays such as anti-aircraft guns and artillery pieces. As you explore each deck, you will be surrounded by informative placards that explain how these tools were used during wartime operations.
Additionally, interactive exhibits demonstrate how these weapons were operated and maintained onboard ships like these. The USS Nevada Battleship Memorial offers a unique opportunity to experience life at sea during wartime with all five senses—from smelling freshly cooked food or feeling the wind through your hair while standing on deck—allowing visitors to gain an appreciation for what it was really like for soldiers in battle.
A visit here is sure to leave you with a deeper understanding of our country's military past and an experience that won't soon be forgotten!
Frequently Asked Questions
Is there an age limit for the attractions in Las Vegas?
We were surprised to learn that despite popular belief, there's no set age restriction for most attractions in Las Vegas.
While many of the casinos and nightclubs have age requirements, the majority of attractions are open to all ages.
Of course, it's important to check with individual locations before visiting as some may have specific age restrictions.
Whether you're a kid or an adult looking for an exciting time in Las Vegas, you'll find something fun and enjoyable regardless of your age!
Are there any discounts available for Las Vegas attractions?
We're always looking for a great deal when planning our next vacation, and Las Vegas is no exception. Lucky for us, there are plenty of discounts available on attractions throughout the city.
Most discounts require qualification – such as age or military status – but there are many budget-friendly options for everyone to enjoy. From shows to tours, you'll find some amazing deals that will help you make the most of your trip without breaking the bank.
Are there any free activities for kids in Las Vegas?
We're always looking for fun and free activities to do with the kids in Las Vegas.
From exploring nature to educational tours, there's plenty to keep them entertained!
Get out of the hustle and bustle of the city by discovering Red Rock Canyon, a scenic area full of wildlife and outdoor adventures.
Take an educational tour around the city where you can learn about its rich culture and history.
Visit The Mob Museum for an interactive experience that will teach your kids more about organized crime in America.
With so many options for kid-friendly activities, Las Vegas is sure to provide hours of entertainment without breaking the bank!
Are there any family-friendly restaurants in Las Vegas?
When looking for budget-friendly, family-friendly restaurants in Las Vegas, you're in luck! There are plenty of great options to choose from.
Whether you want to enjoy a casual meal or a fine dining experience, you can find something that fits your cost savings goals without sacrificing quality.
From classic Italian dishes and Mexican favorites to fresh seafood and vegan options, there's something for everyone in Las Vegas' diverse dining scene.
Plus, many restaurants around town offer kid-friendly menus with special prices and activities that the whole family will enjoy.
So, get out there and explore all the delicious possibilities Las Vegas has to offer!
Are there any safety precautions in place for the attractions in Las Vegas?
When it comes to attractions and activities in Las Vegas, safety is paramount.
It's important for parents to be aware of the safety regulations and responsible parenting practices in place before taking their kids out for fun in Sin City.
Many venues have instituted new policies like enforcing social distancing, utilizing contactless payment systems, and increasing sanitation measures to ensure a safe and enjoyable experience.
Hotels also offer family-friendly activities that are tailored towards children, such as movie nights, art classes, and outdoor adventure excursions.
With all these precautions in place, parents can rest assured that their little ones will have an amazing time without compromising on safety.
Conclusion
We've had an amazing time exploring the kid friendly attractions in Las Vegas.
From the Grand Canyon West Rim Tour to the Shark Reef Aquarium, there is something for everyone to enjoy.
The High Roller Observation Wheel and The Mob Museum were highlights of our experience, with plenty of fun facts and activities to keep us entertained.
And lastly, a visit to the Pinball Hall of Fame was like stepping back in time - a nostalgic reminder of simpler days gone by.
As we reflect on our trip, we can all agree that Las Vegas truly has something special for families looking for an unforgettable adventure.
With its mix of exciting attractions and endless entertainment opportunities, it's no wonder why so many people flock here year after year!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.18 07:14 LasVegasBoy Need advice on center channel placement and bookshelf speaker placement.

Need advice on center channel placement and bookshelf speaker placement.
My new LG C3 77" OLED TV arrived today, it replaced a 55" Vizio LED TV. I wanted to unbox the TV, connect the wires, and test out the TV to make sure the panel didn't get damaged during shipping by watching Dune Part II. My speakers are two Polk LSIM-703 bookshelves, and the LSIM-706c center channel all connected to a 3 channel XPA-3 Gen 3 amp. My AVR is a Pioneer SC-LX801. My subwoofer is a Rythmik FV15HP. My XBox OneX is my Bluray player. I quickly connected the wires, and threw all the AV components in a stack off to the side, the center channel was just sitting on the carpet. As you can see I have a built-in oak bookshelf that runs across the entire length of the room. The house came like that when I bought it, so I am stuck with what I've got unless I ripped it all out which I don't want to do. I also can't wall-mount the TV since it's all windows behind it.
I have the option of putting the center channel speaker inside that large empty cavity below the TV (there is a bunch of random stuff in there right now which I'll remove later). It will fit inside of that space, and I could raise it up with a media shelf so the speaker is higher up towards the TV. That center channel has two ports in the back, so I am wondering if it will sound worse to place it inside that space? OR would it be better to raise the TV up higher, and place the center channel on top of the cabinet? I'd have to remove the stand that the TV comes with, and use one of those VESA mount TV stands, where the legs are placed at the sides of the TV instead of the center.
Also, for the left/right bookshelf speakers, how far apart should they be from each other or do I just go off whatever sounds best to my ears? My couch is 14 feet away from the screen.
The other thing I wanted to comment on, is that I kind of wish I had tower speakers instead of bookshelf speakers because I feel like I am perhaps under-utilizing the 3 channel amplifier. The thing that sucks though, is tower speakers would look awkward sitting on top of the bookshelf since they would be up too high off the ground, and my only other alternative would be to place them on the carpet in front of the bookshelf so they are at the proper height. Doing that would also place them way in front of the TV. So it's more aesthetically pleasing, and the placement of speakers is easier by just plopping the bookshelf speakers on there. If this was YOUR living room, would you just keep the bookshelf speakers I have now, get bigger bookshelf speakers, or would you put towers at ground level on the carpet? I can't really say I have any complaints about how it sounds right now, it sounded really good when I watched the test movie, but I'd still like to hear people's opinions on what they would choose for front speakers.
https://preview.redd.it/vtep6aknc41d1.jpg?width=4000&format=pjpg&auto=webp&s=85ad9e2932a6328a6913ab50f92805374f9d6770
submitted by LasVegasBoy to hometheater [link] [comments]


2024.05.18 06:55 One_Meringue7711 I honestly did not like Kingdom

I understand the humans are a huge part of the world but let’s be real, we came to see the apes and what they’ve been up to. We’ve had the first 3 movies with Caesar to experience and resolve the conflict with humans and now we’re coming back generations later to see what the apes have done with their new world.
I’ll start with things I enjoyed about the movie. I liked how we opened the movie seeing these apes following the traditions they’ve created within their tribe utilizing the eagles and the young having to acquire an egg themselves. I like how we see them evolved with most apes now speaking verbally as well as still signing. I love how we see Caesars influence even generations later with some apes following his teachings strictly, some twisting his teachings and some not even knowing who he was at all. I like how we see apes not knowing the past involving the humans and their dominance and apes even saying they’re dumber than boars now. We then later get a fantastic scene with a herd of wild humans drinking next to zebra showcasing how wild and primitive they’ve become. I think Proximus was a great character and his motives seem very real for an ape in that time, he wants to bring together the various groups of apes he finds to form a kingdom which he does through force as we see and he uses the words of Caesar to do so. I think it was extremely interesting how he had an intelligent human to translate old human literature. This is where I think the good ends unfortunately.
Now to the things I think could have been done better. I really really wish humans could have taken more of a backseat if only just for this movie. I’m not saying they should be completely taken out but I would’ve liked to just see them as the dumb primitive animals they are said to now be and then just have been introduced to Proximus’s intelligent one he has. I wish we saw more of the different tribes Proximus has integrated into his kingdom and the traditions they had come up with before being displaced and how they adapted to being put into his kingdom forcefully (or voluntarily). I think more could have been done with the lessons Proximus was being taught and maybe even his intelligent human falsely translating to him for his own gain. I’ll be honest I would have loved to see Proximus open the vault and acquire all the human tech and weapons and see how he utilizes them to grow his kingdom and venture out trying to hunt down the last of the intelligent humans in the next movie where we could have seen Noa start to realize he’s twisting Caesar’s words, I think this would have created way more meaningful character development and would’ve made Proximus a very interesting and rememberable villain you can almost sympathize with.
Now to Noa and Mae. I genuinely did not like Mae’s character and would’ve rather seen her face ripped off by the apes. Noa’s blind trust in her even after her lying makes it all that more annoying. Noa is taught Caesar’s golden rules of “ape strong together” and “ape don’t kill ape” yet plays along to Mae’s plan of flooding the vault which ends up killing countless amounts of apes??? I think it even would have been smarter to have Noa kill Mae before she’s able to blow the dam showing how he chooses the lives of the apes over hers. We even get a scene of Proximus telling Noa he can’t trust intelligent humans which he does right after this insight. He also knows Mae’s plan is ultimately for humans to gain superiority once again but is still ok with helping her out. It doesn’t seem at any point that he takes what he’s learned about Caesar and applies it to his own philosophy. I can’t help but think this movie would’ve been better ultimately without Mae’s character and even if keeping her in altering her ending and killing her off. :/
submitted by One_Meringue7711 to PlanetOfTheApes [link] [comments]


2024.05.18 02:55 VestronVideo Surf II: The End of the Trilogy #7 of the 150 Movies of 1984

Surf II: The End of the Trilogy is a gonzo comedy from 1984 that parodies old beach-party films. The film, written and directed by Randall M. Badat, stars Eric Stoltz, Eddie Deezen, Linda Kerridge, Jeffrey Rodgers, and Peter Isacksen. The movie features a combination of camp, sci-fi, horror, and adult situations. It also incorporates Southern California surf culture. It was released to theaters in the US on January 11th, 1984, and then again later in the year with the title Surf II: The Nerds Strike Back. Clearly looking to capitalize on the Revenge of the Nerds popularity considering that film had been released in the summer.
Poster
I may be a bit biased when it comes to surfing movies. I love surfing. When I was younger I had a 9 foot board and loved catching waves off the coast of Santa Monica or on the Hawaiian island of Oahu. It’s a serene experience. So a comedy about surfing, set in Los Angeles, featuring freak zombie surf punks is going to be all the way up my alley. And I would be lying if I said I wasn’t excited about finding this gem.
Menlo Schwartzer, an evil scientist who despises surfers, creates a special Buzz Soda that transforms anyone who drinks it into a zomboid sleazo surfer who preys on other surfers. Two stoners must locate the source of the bad soda and stop its production permanently.
There is virtually no emphasis on acting here. Eddie Deezen has the most demanding character traits and even that’s not reaching very far. The screenplay isn’t much. A simple and easy to follow story that has a few Troma-esq scenes of absurdity. A weirdness that translated into the characters. Strange off-the-wall stereotypes that have extremely unique looks and personalities. I think that's why I have such an affinity for '80s Punk style in films. It's so exaggerated. Surf II is no exception. Punks, Jocks, Dorks, Dweebs, Sluts, and Surfers are all on display in bright neon colors dressed in the weirdest threads the costume designer could find. I can’t say it doesn’t fit the era.
Also speaking to the times is the outstanding soundtrack. Much like Valley Girl from 1983, this soundtrack is a mix of new wave, punk, and surf rock including songs from The Beach Boys, Dick Dale, The Circle Jerks, Wall of Voodoo, and Oingo Boingo! Love me some Danny Elfman and Oingo Boingo. I can’t think of any music that would fit the surfing scenes any better. Big KROQ vibes that only exacerbate the Los Angeles feeling more and more. I think I am in love with this movie.
There is definitely a charm to this movie. The jokes are written pretty well and I found myself chuckling more than a few times. However, overall the writing doesn’t do enough. I like the banter and characters, but I really wanted them to push the absurdity harder and lean more into the comedy duo of Eric Stoltz and Jeffrey Rogers. They are truly an unappreciated stoner duo. They hilariously spit bullshit while cruising the coast in their orange VW bug. The scene where they are scamming with two chicks in the lifeguard tower is gold. Really based on this role alone I would have put Eric Stoltz into more films. It's a shame he’s apparently hard to work with. Eddie Deezen’s Menlo Schwartzer character isn’t a far reach but he’s got some great scenes. I loved the Cleavon Little cameo. He’s pretty funny as Principal Daddy-O! and they utilize him well.
This one grew on me. I started out rolling my eyes and by the end I was laughing and smiling. It’s so much fun and a perfect movie to watch as we edge closer and closer to summer. It’s not trying to be something that it isn’t. This is a campy time-waster that is better than most of the schlock we are used to. I’ve seen a lot of people that just didn’t get it or didn’t understand the humor. And truth be told, it’s an acquired taste. But RottenPop is safely putting this one at Three and a half stars.
Surf II: The End of the Trilogy
Release Date: January 11th, 1984
RottenPop Rating: ★★★½
Director: Randall M. Badat Writer: Randall M. Badat Starring: Eric Stoltz, Eddie Deezen, Linda Kerridge, Jeffrey Rodgers, and Peter Isacksen
Studios: Arista Films
Country: USA
Genres: Comedy
submitted by VestronVideo to 80smovies [link] [comments]


2024.05.18 01:40 Leather_Focus_6535 The currently 105 inmates executed by Florida since the 1970s and their crimes (warning, graphic content, please read at your own risk) [part 1, cases 1 to 52]

Here is my list of Florida's post Furman execution roster that I wrote for my personal death penalty project. To be clear, the dates given here are a loose timeframe of an offender's first known criminal activities (including misdemeanors and delinquent activities) to their executions, and not at all their years on death row. In a large number of death penalty cases, the offenders were committing high level felonies, even other murders in extreme cases like Ted Bundy, well before the murders that condemned them. I wanted to encapsulate the earlier known or suspected offenses in order to express the scope and scale of their crimes.
As a warning, due how the death penalty is utilized in the United States, many of the surveyed crimes are extremely graphic by nature. Please read at your own risk. On a different note, Florida is the last currently completed list. I'm still working on Texas, and as of now finished 484 entries out of the state's 587 cases to date.
As with my lists for Missouri, Virginia, and Oklahoma, reddit's character limitations forced me to split Florida's roster into two parts. Here is the link to part 2.
The currently 105 executed offenders, cases 1 to 52:
1. John Spenkelink (~1972-1979, electric chair): While on the run after escaping from a Californian prison, Spenkelink picked up 45 year old Joseph Szymankiewicz while he was hitchhiking. Like Spenkelink, Szymankiewicz was a career criminal, and had a conviction for murdering a owner of a furniture store during a robbery. They went on a nationwide crime spree together, but Spenkelink shot Szymankiewicz and disemboweled him with a hatchet while he was asleep in a hotel room. He claimed that the killing was done to protect himself from a sexual assault and being forced to play Russian Roulette, but this was rejected by the courts. Spenkelink had several previous convictions of armed robberies, some of which he was serving when he escaped from California.
2. Robert Sullivan (1973-1983, electric chair): Sullivan and his accomplice abducted 38 year old Donald Schmidt from a Howard Johnson's he managed. They bound Schmidt's hands behind his back, and drove him to a remote swamp in the Everglades. He was beaten with a tire iron and shot four times in the head. The pair then took Schmdit's watch and his credit cards from his body.
3. Anthony Antone (~1970s-1984, electric chair): Antone, a high ranking mobster, was hired by a crime boss to arrange the murder of Richard Cloud, a 33 year old private detective. He arranged for two of his associates to gun down Cloud on his own front porch. Although he wasn't directly present at the crime itself, Antone bore the harshest penalties due to his employer and one of his triggermen committing suicide in custody and the surviving triggerman agreeing to testify against him.
4. Arthur Goode III (~1960s-1984, electric chair): Goode lured 9 year old Jason VerDow into a forest, and raped and strangled him to death. The next day, he abducted Billy Arthe, a 10 year old Guatemalan immigrant, and took him on a journey to Washington D.C. On their way through Virginia, Goode kidnapped 11 year old Kenny Dawson. Both boys were sexually abused, and he strangled Dawson to death with a belt in front of Arthe. Arthe was rescued when a passing woman recognized him from the news coverages. Good was notorious for being a shameless pedophile who openly flaunted and defended his predations of young boys to any listening ears. When he acted as his own attorney during the proceedings for VerDow's murder, Goode's defense entirely hinged on pedophila apologetics and advocacy. He started victimizing younger boys in his early teens, and dealt with several accusations of sexual assault throughout high school. His execution was somewhat controversial, as Goode was cognitively disabled and had the mentality of a young child.
5. James Adams (~1962-1984, electric chair): During a burglary of a ranch, Adams beat the owner, 61 year old Edgar Brown, to death with a firepoker stick. Several of the undisclosed items Adams stole in the robbery were discovered in his wife's car. Prior to the murder, Adams had a rape conviction that gave him a 99 year sentence, but he managed to escape from prison.
6. Carl Shriner (~1962-1984, electric chair): Shriner shot and killed Judith Carter, a 32 year old clerk, while robbing a convenience store. He was involved with petty crimes since he was 8 years old, and Shriner was on parole for armed robbery at the time of the murder.
7. David Washington (1976-1984, electric chair): Washington started his crime spree by fatally stabbing a minister, 69 year old Daniel Pridgen, during a robbery of his home. A few days later, he broke into a home that had 64 year old Katrina Birk and her 3 sister in laws inside. He tied up all four women, and stabbed and shot them. Birk was killed, but her sister in laws survived with crippling injuries. The day after Birk's murder, Washington and his accomplices kidnapped 20 year old Frank Meli from a university, tied him to a bed, and tried extorting a ransom from his family. When that failed, he stabbed his captive to death. In his 10 day long murder and robbery spree, Washington stole jewelry, a car, an undisclosed amount of some money from Pridgen, and $8 from Birk and her sister in laws.
8. Ernest Dobbert Jr. (1972-1984, electric chair): Dobbert routinely tortured his children with beatings, poking their eyes with his fingers, dunking their heads in bathtubs, and burnings with cigarette lighters. Two of them, 9 year old Kelly and 7 year old Ryder, were strangled to death during one of his daily beatings and torture sessions.
9. James Henry (~1965-1984, electric chair): Henry invaded the home of Zellie Riley, a 81 year old Civil Rights activist. He tied up and gagged Riley, slit his throat with a razor blade, and stole $64. A few days later, Henry shot and wounded detective Ronald Ferguson in a confrontation. He previously shot and injured a man in one incident and non fatally stabbed a man in another, and alleged in both cases that the circumstances were self defense. However, the apparent victims made identical claims that Henry was trying to rob them.
10. Timothy Palmes (1976-1984, electric chair): Palmes used his girlfriend to lure her employer, a 41 year old furniture store owner named James Stone, to her apartment and knocked him unconscious with a hammer. Palmes and his other accomplice, Ronald Straight, bound him with wire and locked Stone in a wooden box they specifically made for him. They tortured their captive by slowly cutting his fingers off, and stabbed him 18 times with a machete and knife. The trio dumped Stone's body (which was still trapped in the box) into a river and stole his watch, car, and $2,800 from his store. Palmes tried to blame the killing entirely on his girlfriend, but she was granted immunity in exchange for testifying against him and Straight.
11. James Raulerson (1975-1985, electric chair): Raulerson and his accomplice robbed a restaurant at gunpoint, and raped one of the female employees. When the responding officers arrived at the scene, the pair engaged in a shootout with them. Both Raulerson's accomplice and a policeman, 23 year old Michael Stewart, were killed in the skirmish.
12. Johnny Witt (1973-1985, electric chair): Witt and his accomplice frequently stalked random people they could in the woods, as they were thrilled by the prospect of hunting other human beings. On a whim, the pair ambushed 11 year old Jonathan Kushner while he was riding his bike. They incapacitated Kushner by hitting him in the head with a drill star bit and gagged him. After they tossed him in the back of their truck, Kushner suffocated on the gag. Witt and his accomplice then cut the boy's stomach open to prevent bloating, engaged in intercourse with his body, and buried Kushner in a shallow grave.
13. Marvin Francois (1977-1985, electric chair): During what is now called the "Carol City massacre", Francois and two other men, Beauford White and John Ferguson, forced their way into a drug house. They tied up the 8 men and women inside (who were all between 24-45 years old), and shot them all in the head. Only two of the victims, 45 year old Johnnie Hall and 24 year old Margaret Wooden, survived. A total of $800 was stolen in the attack. Accomplice Ferguson (who was executed in 2013) also committed a series of unrelated murders that Francois wasn't involved with. These crimes are discussed in depth under Ferguson’s section (case 78) in Part 2 of this list.
14. Daniel Thomas (1976-1986, electric chair): Thomas and his accomplices, dubbed the "Ski Mask Gang" by the media, went on a rampage that involved the burglaries of 16 homes and the rapes of 5 women. The husband of one of those women, 49 year old Charles Anderson, was shot dead in an attempt to protect her. Other murders attributed to the Gas Mask Gang include 20 year old Henry Kersey (shot to death while trying to defend his wife, who was then tossed off a bridge) and 70 year old Tessie Henderson (succumbed to injuries received in a beating). Another woman was blinded after members of the Ski Mask Gang poured liquid plumber into her eyes.
15. David Funchess (1973-1986, electric chair): Fuchess was fired from a liquor store due to the owners suspecting him of stealing money. A year later, he assaulted his former workplace with a knife. He stabbed two employees, 62 year old Bertha McLeod and 52 year old Anna Waldrop, and a customer, 56 year old Clayton Ragan. Waldrop and Ragan were killed at the scene, while McLeod died from complications relating to her injuries two years after the attack. Fuchess left the store with several canceled checks that total around $6,000. He had several misdemeanors and minor felonies on his previous record that included theft, loitering, obstructing traffic, public intoxication, and disturbing the peace. Fuchess also attracted some public sympathy due to him being a Vietnam combat veteran that was diagnosed with PTSD.
16. John Straight (1976-1986, electric chair): As mentioned in Timothy Palmes' section, Straight took part in the torture murder of David Stone, and the robbery of his furniture store.
17. Beauford White (~1963-1987, electric chair): White was another participant in the "Carol City massacre" that the previously mentioned Marvin Francois was involved in. He had a lengthy criminal history dating back to the 1960s, and one of his past convictions was related to an attempted rape.
18. Willie Darden (~1970s-1988, electric chair): Darden was convicted of the shooting death of 54 year old James Turman and the non fatal shooting of a 16 year old neighbor while robbing Turman's Furniture Store. Turman's wife was also raped in the robbery. Some supporters had citied that he was tried by an all white jury, and used it to push a narrative that Darden, a black man, was condemned out of racism. He had several previous convictions, which included assault, forgery, theft, and the attempted rape of a 70 year old woman. Darden was on furlough for the latter conviction during the time of Turman's murder.
19. Jeffrey Daugherty (1976-1988, electric chair): While on a road trip with his uncle and girlfriend, Daugherty murdered at least 4 women and one man, 68 year old Carmen Abrams, 50 year old Betty Campbell, 49 year old Lavonne Sailer, 28 year old Elizabeth Shank, and 18 year old George Karns. The victims were slain through either shootings or stabbings at grocery stores, gas stations, and restaurants they worked at, but Sailer was attacked while hitchhiking. Daugherty mostly murdered for personal enjoyment, but he often stole coins, clothes, and watches from the victims.
20. Theodore Bundy (~1970s(?)-1989, electric chair): Across multiple states, Bundy kidnapped, raped, and murdered a bare minimum of ~20-36 females between the ages of 12-26. Although his true body count is uncertain and heavily disputed, most experts agree that it well exceeds official estimates. Bundy's abduction tactics were diverse, and ranged from grabbing targets by force, pretending to be a cripple in need of help, posing as emergency workers, seduction, and luring them in through hitchhiking. On some occasions, Bundy broke into the residences of victims, and assaulted them in their bedrooms. After an abduction, the victims were bound with handcuffs, raped while they were alive, and he engaged in acts of necrophila with their bodies. Most of his killing methods were strangulations with cords or beatings with tire irons and other blunt instruments. Several victims were also decapitated, and he kept their heads as trophies. Bundy disposed of corpses by dumping them in deserts, mountains, swamps, and other remote wilderness environments accessible to him.
21. Aubrey Adams Jr. (1978-1989, electric chair): Adams lured 8 year old Trisa Thomley into his car by offering her a ride home from school. He tied the girl up and dragged her to a remote forest. She was then raped and suffocated with a plastic bag.
22. Jesse Tafero (~1960s-1990, electric chair): A pair of patrolmen, 39 year old Phillip Black and 39 year old Donald Irwin (who was also a Canadian constable), found Tafero sleeping in his car with his wife, their children (which consisted of a 9 year old son and a 10 month old daughter), and a friend. What exactly occurred next is heavily disputed, but Tafero or his friend shot both officers dead, after they noticed a gun on the dashboard and asked the group to climb out. The group then fled in a police car, disposed of it, and kidnapped a man to carjack him. Tafero's execution was controversial, as his head caught on fire during the electrocution, and his supporters cited evidence of his friend (who was sentenced to life, but was released in 1994 on good behavior) being the triggerman in the shootings. He also had a long history of armed robbery, rape, and sodomy. Tafero's wife was initially condemned for the murder, but her sentence was reduced to 25 years to life on appeal in 1981, and was released with an Alford Plea in 1992.
23. Anthony Bertolotti (1983-1990, electric chair): Bertolotti enticed 46 year old Carol Ward into his home with the promise of helping her make a phone call. He held Ward at knife point, demanded money, and raped her. She was stabbed to death during the assault, and Bertolotti drove away with her car. In the trial, Bertolotti alleged that Ward offered him sex in exchange for stopping the robbery, and used it to claim that his angry girlfriend made him kill her for it.
24. James Hamblen (1984-1990, electric chair): Hamblen shot and killed 34 year old Laureen Edwards during a robbery of her store. Despite forcing Edwards to disrobe, Hamblen left he unmolested. He then fled to Texas and quickly started a relationship with 20 year old Debbie Abbott. A month later, Hamblen shot Abbott dead during a heated argument.
25. Raymond Clark (~1964-1990, electric chair): In 1964, Clark beat Marshell Taylor, his landlord's 14 year old son that he groomed and abused, to death with a pipe. After his parole at an undisclosed date in the 70s, Clark groomed another 14 year old boy into an illicit relationship. He recruited him in the abduction of David Drake, a 49 year scrap dealer. With the boy's help, he kidnapped their victim at gunpoint with the intentions of ransoming him back to his family. The pair forced Drake to write them a $5,000 check, and shot him in the head. When he wasn't able to cash in the check, Clark dropped his accomplice off at his home to avoid being charged with the boy's kidnapping, fled to California, and tried to trick Drake's family into paying his ransom. However, a series of calls was traced to his accomplice, and he implicated Clark to the police.
26. Roy Harich (1981-1991, electric chair): Harich kidnapped two teenage girls, 18 year old Carlene Kelly and 17 year old Deborah Miller, after luring them into his van from a beach. The pair were then both sexually assaulted. He shot Kelly dead, slit Miller's throat, and dumped them on a highway. Miller survived the attack and dragged herself to safety.
27. Bobby Francis (~1970s-1991, electric chair): Suspecting him of being a police informant against his drug trafficking enterprise, Francis abducted 35 year old Titus Walters. He tied him up and forcibly injected drano and battery acid into his body for a span of two hours. Despite Walters' pleas for his life, Francis shot him in the head and heart.
28. Nollie Martin (1977-1992, electric chair): Martin and his accomplice robbed a convenience store at knifepoint, stole $90, and kidnapped the clerk, 19 year old Patricia Greenfield. She was then raped and stabbed to death by her captors.
29. Edward Kennedy (~1977-1992, electric chair): In 1977, Kennedy and some partners shot and killed 33 year old Robert Brown, during a robbery of a motel. He was given a life sentence for the murder. Four years later, Kennedy escaped from prison. While on the run, he broke into a house in hopes of stealing money and guns. The homeowner, 32 year old Floyd Cone Jr. returned home with his cousin, 35 year old Robert McDermon (who worked as a state trooper), and unwittingly intercepted Kennedy. He shot them both dead, fled to a neighboring home, and took a 21 year old woman and her 4 month old son hostage. After a hour long standoff, Kennedy released his captives and surrendered himself to the police.
30. Robert Henderson (~1964-1998, electric chair): In December of 1982, Henderson went on a month long rampage across 6 states. He raped, robbed, and murdered a total of 12 people between the ages of 11-79 through shootings. Three of the victims where his wife's parents, 61 year old Ivan and 57 year old Marie Barnett, and her 11 year old brother Clifford. A few other victims were women, like 50 year old Dorothy Wilkinson, 37 year old Cheryl McDonald, 30 year old Jerilyn Stanfield, and 21 year old Lucinda Russell, that were kidnapped from their workplaces and homes and raped. A couple more were men, such as 79 year old Murray Ferderbe and 61 year old Sam Corrent, that he killed while robbing their homes and businesses. Henderson's last remaining murders were a trio of hitchhikers, 27 year old Vernon Odom, 23 year old Frances Dickey, and 18 year old Robert Dawson, that he killed together. Last but not least, Henderson bound an unidentified woman and her 12 year old daughter at gunpoint during a break in of their home. After Henderson raped the mother, he tried to do the same to her daughter. The mother then broke free from her restraints, and chased him away from her home. Contemporary media reports noted that the mother "fought harder for her daughter then she did for herself." Henderson had prior convictions of growing marijuana, assaulting officers, and stealing license plates.
31. Larry Johnson (1979-1993, electric chair): During the robbery of a gas station, Johnson shot and killed the clerk, 67 year old James Hadden. Like David Funchess, Johnson enjoyed a considerable amount of public sympathy due to him being a combat veteran of the Vietnam War.
32. Michael Durocher (1983-1993, electric chair): In 1983, Durocher made an agreement with his girlfriend, 31 year old Grace Reed, to conduct a murder-suicide pact involving her 5 year old daughter Candace and their 6 month old son Joshua. Although he shot and stabbed them all to death, Durocher backed out of his end of the pact. He later shot dead 27 year old Thomas Underwood while robbing a decorating story in 1986, and beat his roommate, 38 year old Edward Childers, to death during an argument in 1988.
33. Roy Stewart (1978-1994, electric chair): 77 year old Margaret Haizlip invited Stewart into her home. When she caught Stewart stealing a gold watch from her medicine drawer, Haizlip tried to evict him. In the confrontation, Stewart raped and strangled her to death with an electrical cord. Her body was found with 8 broken ribs, a fractured larynx, bite marks on her thighs and breasts, several contusions, and a torn vagina.
34. Bernard Bolender (~1970s-1995, electric chair): In a drug deal gone wrong, Bolender and two accomplices abducted their dealers, 39 year old John Merino, 38 year old Rudy Ayan, 33 year old Nicomedes Hernandez, and 25 year old Scott Bennett, at gunpoint, and robbed them of their jewelry. All four men were beaten with baseball bats, stabbed, and burned with heated knifes to extort an additional source of cocaine from them. Most of the hostages died in the 2 hour long torture session, but Merino was still alive when Bolender burned him and the other hostages' bodies in a car. Although most of his criminal history is murky, Bolender was heavily involved in the drug trade during the 1970s at the bare minimum.
35. Jerry White (~1962-1995, electric chair): White robbed a grocery store, and held the owner, 53 year old Alex Alexander, and a trio of customers (which consisted of 34 year old James Melson, an unidentified man, and the man's 12 year old daughter) at gunpoint. He shot and killed Melson, wounded Alexander, and tried forcing the father and daughter into a freezer. When the pair refused, White tried to shot them, but his gun misfired. The man and his daughter were able to flee with their lives and called the police, while White ran off with $338. White had 9 previous convictions, which included attempted murder, armed robbery, theft, and burglary, and was first arrested at the age of 14.
36. Phillip Atkins (1981-1995, electric chair): Atkins kidnapped 6 year old Antonio Castillo and molested him in a forest. When Castillo threatened to tell his parents about the abuse, Atkins bludgeoned him to death with a pipe.
37. John Bush (~1970s-1996, electric chair): Bush and three other men kidnapped 18 year old Frances Slater from a gas station she worked as a clerk at. They stabbed her to death and stole $100 from the register. Slater's murder attracted national attention due to her being the granddaughter and heiress of renowned singer Frances Langford and the outboard motor mongrel Ralph Evinrude. Bush's previous convictions include rape and robbery.
38. John Mills Jr. (1982-1996, electric chair): Mills and his accomplice tied up and abducted 30 year old Les Lawhon after ransacking his trailer for any valuables. They took him to a nearby abandoned airport to hideout. Lawhon then was beaten with a tire iron and shot in the head execution style.
39. Pedro Medina (1982-1997, electric chair): Medina tied up and gagged 52 year old Dorothy James in her home. He stabbed her to death and stole her car, which he was captured sleeping in by investigating police officers. His execution was a source of controversy, as Medina's head burst into flames as he was electrocuted on the chair. Medina's case and similar incidents led to Florida gradually phasing out of the electric chair in favor of lethal injection.
40. Gerald Stano (~1960s-1998, electric chair): Stano was convicted of murdering 22 women and girls between the ages of 12-35, though he admitted to 41, and is suspected of a total of 88 killings. His victims were all lured with promises of rides, payment for sexual favors, or abducted through force. The methods he used were diverse, and included drownings, shootings, stabbings, and strangulations. Most of the sources noted that none of his victims were raped, and that Stano seemed to have murdered out of an enjoyment for killing. As a child, Stano was charged with fasley pulling fire alarms at school and throwing rocks at cars. He was also fired for stealing from coworkers in one of his jobs.
41. Leo Jones (1981-1998, electric chair): Supposedly out of revenge for being brutalized by policemen, Jones was convicted of killing Thomas Szafranski, a 28 year old officer, in a sniper attack. Szafranski was driving his patrol car when he was ambushed and murdered. His execution was contested, as Jones claimed that he was coerced into confessing by investigators through beatings, and one of the apparent witnesses allegedly recounted his testimony.
42. Judy Buenoano (~1957-1998, electric chair): Over the course of 11 years, Buenoano poisoned her husband, 32 year old James Goodyear, her son, 19 year old Michael, and her boyfriend, 39 year old Bobby Morris with arsenic to collect their life insurance policies. She also made an attempt to poison another boyfriend after he was injured in a suspicious explosion, but was foiled by a police investigation. As a young girl, Buenoano assaulted her father, stepmother, and stepbrothers, and served a two month sentence for it.
43. Daniel Remeta (1985-1998, electric chair): Remeta and his accomplices shot and killed 5 people, 60 year old Mehrle Reeder, 55 year old Glenn Moore, 42 year old Linda Marvin, 29 year old John Schroeder, and 27 year old Larry McFarland, across Kansas, Arkansas, and Florida. The victims were all murdered in convenience store, restaurant, and gas station robberies.
44. Allen Davis (~1970s-1999, electric chair): Davis broke into a home with the intentions of raping 9 year old Kristina Weiler. Although no sexual assault occurred, Davis tied Kristina up and shot her in the head. He also struck her pregnant mother, 37 year old Nancy, 25 times on her head and face with his pistol, and left the body "bruised beyond recognition." When Kristina's sister, 5 year old Katherine, tried to escape, Davis shot and bludgeoned her to death. He then sacked the home for any belongings. Davis was a long time felon, and had several previous convictions of burglary, child molestation, and involuntary manslaughter. His execution caused significant controversy, as his nose bled all over his body during the fatal shocks, and he suffered burns to his legs, head, and groin. The backlash, combined with other botched incidents like Pedroa Medina and Jesse Tafero, resulted in Florida replacing the electric chair with lethal injection.
45. Terry Sims (1977-2000, lethal injection): George Pfeil, a 57 year old deputy and WW2 veteran, walked into a pharmacy that Sims and his 3 accomplices were robbing, to pick up a prescription. Upon seeing what was happening, Pfeil pulled out his gun and engaged the robbers, but was killed by them in the shootout. Although Sims was injured, he managed to escape the scene, and was captured a month later while trying to carry out another robbery in California.
46. Anthony Bryan (1983-2000, lethal injection): Bryan and his accomplice kidnapped a night watchman, 60 year old George Wilson, and used his keys to rob a bank he guarded. They drove Wilson to a remote forest and shot him in the head. The pair dumped his body in a creek and drove their car into a lake to destroy any evidence.
47. Bennie Demps (~1971-2000, lethal injection): Demps received his first death sentence in 1971 when he shot and killed a real estate agent, 54 year old Robert Brinkworth, and his client, 64 year old Celia Puhlick, while the victims were trying to engage in a house sale. He also wounded Celia's husband, 62 year old Nicholas, and stole a safe from the house. However, his first death sentence was lifted from the brief nationwide capital punishment ban from the Furman decision. Two years after his first death sentence was commuted, Demps was given a second death sentence when he fatally stabbed another inmate, 23 year old Alfred Sturgis, on the behalf of the Perjury Incorporated prison gang. Sturgis was in prison for murder, and he was targeted due to Perjury Incorporated's suspicions of him of being an informant.
48. Thomas Provenzano (1984-2000, lethal injection): In retaliation for being charged for disorderly conduct months earlier, Provenzano stormed a courthouse, and shot and killed Arnold Wilkerson, a 60 year old deputy that was a veteran of WW2, Korea, and Vietnam, on the scene. Two more policemen, 53 year old Harry Dalton Jr. and 19 year old Mark Parker, were also hit by gunfire, and they both died from complications relating to their injuries years after the attack.
49. Dan Hauser (1995-2000, lethal injection): Out of a desire to kill somebody, Huser enticed a stripper, 21 year old Melanie Rodrigues, into a motel room with the promise of payment for sexual services. After they had intercourse, he strangled her to death. Hauser was also caught stealing a truck months before the murder.
50. Edward Castro (1986-2000, lethal injection): Castro lured three homosexual men, 57 year old Austin Scott, 50 year old George Hill, and 46 year old Claude Henderson, from gay bars. The victims were all tied up and stabbed to death in their homes. After each killing, Castro left with valuables such as cars, watches, rings, money, and wallets.
51. Robert Glock II (1983-2001, lethal injection): Glock kidnapped 34 year old Sharilyn Ritchie from a mall parking lot and forced her to withdraw $100 from an ATM. He then drove Ritchie to a forest 60 miles away and shot her in the head. Ritchie's wedding ring and purse was also stolen in the attack.
52. Rigoberto Sanchez-Velasco (1986-2002, lethal injection): Sanchez-Velasco raped and fatally strangled Katixa Ecenarro, his girlfriend's 11 year old daughter. While awaiting execution for Ecenarro's murder, Sanchez-Velasco got into a fight with fellow condemned inmates, 41 year old Charles Street and 30 year old Edwin Kaprat, and stabbed them both to death. Kaprat received a death sentence for the sexual abuse and torture-killings of 4 elderly women, while Street was sentenced to death for the shooting murders of two police officers.
submitted by Leather_Focus_6535 to TrueCrimeDiscussion [link] [comments]


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2024.05.17 22:33 KillTheBatman2475 Reimagining The DCEU With "Superman Returns" As A Reboot To Kickstart The Franchise Earlier, Part 8 - Justice League: World's Finest Heroes

I've worked on a reimagining of the DCEU with the franchise starting in 2006 where the film for Superman released that year serves as a reboot. Phase 1 consists of Superman: Man Of Tomorrow, Wonder Woman: Warrior Of Truth, Batman: The Caped Crusader, Green Arrow: Emerald Archer, The Flash: Fastest Man Alive, Green Lantern Corps, and Superman II: Man Of Steel. Read each of these if you want to catch up.
Here's how Phase 1 brings each of the heroes together after they get their solo movies:
The movie begins with Batman reintroduced, who watches the news, satellite, and archive footage of Superman, Wonder Woman, The Flash, Green Lantern, and Green Arrow. Alfred enters and asks what he thinks of them. Bruce responds by saying they're powerful and could be useful or very dangerous from how much power they have. The next scene has a similar scenario with Lex Luthor, who watches footage of Scarecrow's fear toxin, Cheetah fighting in the jungle, the power of Weather Wizard as he's alongside The Rogues, Dark Archer's fight with Green Arrow, and Hector Hammond's abilities
A few days later, Senator Finch heads to her office and is met by someone in her chair. The scene implies it's Lex Luthor, but we only see the sight of his mouth and not his full face. She demands to know what Lex wants and he wants her to approve a project he's working on that can provide better security and protection for the world, which Superman and other vigilantes can't. She refuses, at first, since she knows how it isn't about protecting the people and it's for himself, but he blackmails her by threatening her family and she's forced to comply with Lex's demands when threatened.
Cue Title Card: "Justice League: World's Finest Heroes"
The first scene has Lex Luthor bring the Legion of Doom together. He starts with Cheeta, Dark Archer, and Weather Wizard, whom he offers money and personal promises to convince them, then Scarecrow and Hector Hammond, last, who are a bit harder to persuade, but he finds ways around it to get them to join him. Hector Hammond is brought from his space prison when he's broken out by reprogrammed droids Brainiac used to control during the events of Superman II and are how Lex's property.
Lex has them gathered around a table with food for them and gives insight of his disdain for heroes and he wants their help in taking them down, in exchange he sticks to his promises for them. It's an uneasy alliance, but the villains have a common urge to get back at the heroes who've thwarted their goals, so they decide to agree to work together. Lex and Tommy Merlyn use their resources to give the villains upgrades. Scarecrow modifies his fear toxin & Hector Hammond rebuilds the body of Despotellis and has control over it instead of it controlling him while Weather Wizard, Cheeta, Dark Archer, and Lex are already strong in their own right, so they don't need many upgrades since their plan is coming into fruition.
The next scene shows Batman hearing about a heist taking place through the radio and taking the Batwing to investigate. It leads to a government facility and the closer he gets to the location, the worse the weather around him gets. He lands the Batwing out of sight & sneaks into the facility while using stealth to avoid being spotted by the intruders. He suspects an intruder following him and it's shown to be Green Arrow, who's annoyed by his snarkiness. They continue to use stealth to observe the intruders and at the right moment, they confront Scarecrow and Dark Archer, who are stealing robotic parts & weapons.
The first fight scene has Batman & Green Arrow work together against Scarecrow & Dark Archer, whose upgrades give them an advantage over the heroes. They hold their own as they fight them, but Scarecrow releases a dose of upgraded fear toxin and spreads it through the facility. Batman and Green Arrow relive their greatest fears, which is Bruce hallucinating a Gotham City in ruins from his failure to protect it and Oliver being stuck on the island he fought hard to escape and as the effects get worse, Batman finds an antidote in his utility belt while getting himself and Oliver out of the facility to cure him of the effects.
Scarecrow and Dark Archer are backed up by Weather Wizard and Dark Archer, so it seems they're outnumbered until Superman, Wonder Woman, and The Flash show up to stop them and it has the second fight scene shows the heroes trying to stop the villains. In contrast, the villains have an easier time syncing with each other to fulfill the tasks Lex gave to them while the heroes aren't off to a good start working together but are doing their best to communicate. Hector Hammond arrives in an airship provided by Lex with a rebuilt version of Despotellis, whom he orders to take them down. Hector Hammond's arrival gives the Legion of Doom an advantage over the heroes and Despotellis makes a challenging opponent for them to evade.
Just as it seems the heroes are outmatched, Green Lantern arrives to come to their aid and it forces the villains to quickly escape before they can be caught with help from Hector Hammond & a few of Lex's droids. The heroes recover from the damage dealt to them and their time regrouping has them get to know each other while Batman is a bit weary of their presence and investigates any traces left in the government facility. Batman uses detective vision to deduce how the villains stole the robotic parts and weapons from the facility and Superman meets with him to help. Batman shows the others what he deduced in the facility and believes whatever they're planning and whoever's in charge of them, it'll have them all targeted. Superman and Wonder Woman think it's best if they work together to find out why each of their villains is working together and they suspect different reasons as to why.
The heroes get on the same page and Superman tries convincing Batman to work with them, but he isn't willing to work with them yet since he prefers to settle his business in Gotham City to analyze what he found with his detective vision. Before Superman can try convincing Batman again, he enters the Batwing and leaves while the heroes are left to think of a plan. Superman suspects the person behind this is Lex Luthor from what his super-hearing gathered from the conversation between the villains during the heist.
Back in the Batcave, Bruce and Alfred analyze the evidence found in the government facility to deduce what the villains were after, and how and why Scarecrow is involved since it's part of something bigger than Gotham City. Alfred suggests he should work with the other heroes since he can't face them alone. Bruce refuses, at first, since while he can work with others, he doesn't feel comfortable with working alongside other heroes since Gotham City is where his business lies. Alfred persists in convincing Bruce to give it a chance since there's a bigger world out there amongst Gotham City and it's a chance to do more than just fight criminals since the situation is bigger than himself, which has Bruce reluctantly agree to give it a chance since he still feels skeptical of working with other heroes.
Superman and Wonder Woman bring together Green Arrow, Green Lantern, and The Flash with Batman secretly following them from the shadows to observe their capabilities and decide if it's right to join them. Superman gets a lead on an operation by Ceasar Carlini, a crime boss in Metropolis working for Lex to smuggle weapons for him. The heroes quickly dismantle their operation with Batman in the background who takes down a few of their men, unknown to them. Superman tries to interrogate Carlini, who tries to not be intimidated since he knows the heroes won't do anything rash until Batman appears and breaks a few of his bones to get answers, which has him admit he's working for someone, but the figure is anonymous and has power over his operations.
Superman suspects the figure he's talking about is Lex and tells Batman to let him go. Outside of the area while the police arrest Carlini and his men, Batman tells Superman he's decided to agree to work with them and says meet him in the Batcave for planning and strategy. Superman uses his X-ray vision to see who Batman is, but the material in his suit prevents him from getting an image of his identity, which makes him a bit suspicious of Batman accepting his offer, but he decides to trust him.
The heroes follow Batman to the Batcave and Alfred is above them in Wayne Manor so they don't know his identity yet. The Flash explores areas of the Batcave with this super speed and thinks it's quite cool, but Batman warns him to not break anything. Batman debriefs them on his findings from the government facility during their first encounter with them and the evidence he has is the robotic parts & weapons used to be part of a former government project Lex Luthor had developed before it was rejected for being deemed as too dangerous for them to use, which has them figure out Lex is behind this and it's why he formed his own "Legion of Doom" to distract them.
Batman asks for an explanation of what abilities the heroes have and they give a brief rundown of their capabilities. Superman's abilities concern Batman since he's one of the most powerful people on Earth, so he asks for their weaknesses, which the team is divided on sharing with him since it seems like a sign of distrust. Wonder Woman, Green Lantern, and Green Arrow object to it, but Superman and The Flash share their weaknesses with Batman as a sign of trust. When the strategy session ends, it's time for them to train to test their abilities and see if they'll be prepared. Before it starts, The Flash suggests team names like "Super-Friends", "The Syndicate" or "Avengers". Batman dismisses it and he says they'll go over that, later on.
The training session between the heroes has them learn about how they operate. Batman and Green Arrow spar in a fight, Wonder Woman and Green Lantern test their abilities in power-based sparring, and a race ensues between Superman and The Flash from across the river near the Batcave to test which one is the fastest, but they're tied by the time they return to the Batcave.
Just as it seems the heroes are learning to understand each other more, one of Lex's droids spots the race between Superman and The Flash. It alerts the other droids and Despotellis to secretly follow them back to the Batcave. A fight scene ensues for the heroes where they work together to fight against Lex's droids and find the weak spots of Despotellis, but it's more challenging than they thought since the droids and Despotellis know their weaknesses and use them to their advantage to exploit them. Batman uses the Batwing to help Green Lantern fight the large body of Despotellis in the sky while the other League members fight the droids below.
The droids blast them with Scarecrow's fear toxin, which has Superman, The Flash, & Wonder Woman experience their personal fears while Green Arrow finds a rare gas mask in the Batcave in a high area to avoid facing its effects again. Superman hallucinates his wife and son dead because of his inability to always be there for them, The Flash hallucinates a yellow silhouette with sparks of red lightning taunting him about how he isn't fast enough to save his loved ones, and Wonder Woman hallucinates the Amazons being disappointed in her.
Hector Hammond uses this to exploit their fears when he sees footage from Lex's droids by using telepathy to amplify it and turn them on each other. Batman, Green Arrow, and Green Lantern would work together to free them of the trance they're under by dodging their attacks to find the antidote for the fear toxin. While this happens, Green Lantern tries to hold Despotellis in place with the power of his ring but the pressure from the commotion makes it hard to concentrate. Before he can break, Bruce and Oliver find the antidote and spread it through the Batcave with a device that cures them of the effects and it helps the heroes regroup and face Despotellis together so it can be defeated.
The heroes regroup and there's a bit of tension from the fight, but they settle it and head out to find where the Legion of Doom is. The heroes track them to another government facility containing the final robotic parts Lex needs for what he's building. There's a shot of the heroes standing side by side when they reach the location and prepare for the intruders. When they enter the facility, they confront Lex Luthor in His Warsuit, Scarecrow, Cheeta, Weather Wizard, Hector Hammond, and Dark Archer, which enacts a fight sequence between the League members and the Legion of Doom.
While the fight between the heroes and villains occurs, Lex activates the robotic parts the villains collected to come together. It catches the heroes off guard since they find out Lex meant to distract them so his best creation can be built. Once it activates, the heroes try to attack it but it adapts to their every move and even copies their abilities to throw back at them. It buys the Legion of Doom time to escape while the heroes are occupied with the advanced android who's a step ahead of them. The heroes start getting overwhelmed, which forces them to fall back as they barely escape.
The android returns to Lex Luthor's base since it's under his command and he sees the schematics and programming of the android to see if it's functional so it works for their plan, which it does. The old project reactivated by Lex was labeled as "Anti Metahuman Adaptive Zootomic Organism", and Lex jokes about how the name's too long to feel threatening, so he shortens it to "A.M.A.Z.O". Lex visits Senator Finch and a big demand he has is to have A.M.A.Z.O approved by the government with him overseeing it, which she's forced to comply with. It'll have to be approved by a congress bill to pass an Anti-Metahuman bill, which will be worked on.
The heroes return to the Batcave to regroup. While Batman analyses what his detective vision found in the area, the heroes have a bit of a falling out over how they failed to beat the Legion of Doom and think it's from their inability to listen to each other. Superman tries to calm them down and before the argument can escalate, Batman interjects by sharing new information about the android and how it was a past government project Lex tried to work on and get approved by the government, but it never got approved when government officials found it too suspicious and risky as a form of national security, especially since Lex's background was too shady.
The heroes, especially Superman, are worried since if A.M.A.Z.O becomes unstoppable, no one will be able to stop Lex or the android, and every metahuman will be killed or captured. As a way to ease tension and rebuild the team's trust, Wonder Woman has the idea of giving each member the lasso of truth to have them open up to each other about what motivated them to use their power for good.
Batman is up first since the team doesn't know much about them. Bruce carefully considers and accepts the lasso, which has him open up about his secret identity, how the death of his parents drove him to prevent more tragedies from happening, working with others, and having the hidden fear and paranoia of the bigger world amongst Gotham City until they showed him why teamwork can make them stronger because individually, they are not enough, and the fear him and they feel can be used to make them stronger. He saw it in Dick Grayson, saw it in them, and especially sees it in Superman and Wonder Woman.
Diana takes the lasso and tells the truth about how she's worked with others for many centuries and saw the horrors and humanity of man's world and spent her whole life hiding from it, and as flawed as they are, they show humanity can still thrive if they keep pushing forward. Clark is given the lasso and talks about how he's always strived to make a Better Tomorrow for humanity but it can be tough to handle alone since he relies on all of his power to defend Earth, but good people like them make it worth fighting for, no matter what comes their way.
Hal Jordan is given the lasso and says he's felt fear in many ways whether it's blindly facing it, feeling it, or fearing the weight of expectations he has as part of the Green Lantern Corps, but a Green Lantern is always supposed to be fearless for himself and his allies. Lastly, Barry Allen is given the lasso and talks about how he spent his whole life searching for the impossible since there are many things in this world that are hard to explain since he was a child and chased it to do more, but instead of running from his past because of the death of his mom and his father being locked up, he runs towards a better future as they do. After the team vents on their past to regain trust in each other, they regroup and prepare to stop Lex Luthor, Amazo, and The Legion of Doom, once and for all.
The next scene shows Lex making the finishing touches to A.M.A.Z.O's programming so it functions right. The Legion of Doom questions Lex about whether he'll stick to his deal for them and supposedly promises to, but he seems too focused on A.M.A.Z.O. Cheeta asks if the android will target them or he'll make sure its programming will know they're on Lex's side since it's his creation. Lex assures her he has the android under control so he'll work on the kinks, but he doesn't seem to care about the Legion that much since they've had their usefulness.
Hector Hammond uses his telepathy to mind control the government officials and have them approve of A.M.A.Z.O when it's presented by Senator Finch as she's forced by Lex to show it in a positive light, but the villains learn the heroes have recovered and will arrive soon, so they get together and prepare for them while Lex has it recorded with a droid of his. The heroes use what they learned to make a better effort at fighting the Legion of Doom while switching between opponents. The team uses it to their advantage to finally defeat them so they can stop A.M.A.Z.O and find where Lex Luthor is,
Since Lex has no use of the Legion anymore, he gets his upgraded Warsuit ready, which now has A.M.A.Z.O's ability to copy the abilities of the heroes and it makes him and A.M.A.Z.O true threats to the heroes, so it has the team act cautiously when fighting Lex and Amazo. The final fight has Superman and Batman face with Lex Luthor while Wonder Woman, Green Lantern, Green Arrow, and The Flash are occupied with A.M.A.Z.O.
The League defeats A.M.A.Z.O when they identify weak spots and override its programming when copying their abilities, which leaves an opening for them to finally destroy it. They do the same for Lex's Warsuit to defeat him. Afterward, the police arrive to arrest the Legion of Doom and Lex Luthor, which enacts an epilogue where it shows the heroes helping to clean up the mess left by Lex and the Legion, congress thanking the heroes for saving them, and Lex Luthor being put on trial. Lex tries to lie, but since Senator Finch and the League show undeniable proof of his crimes, he's sentenced to life in prison so he'll be away for a long time.
The heroes meet in a building that becomes their headquarters since they're officially a team. They still wonder what their team name can be and Barry Allen comes up with a name called "the Justice League", which the team likes and agrees to call themselves. The movie ends with the heroes willing to work together and are labeled as the "World's Finest Heroes" by the media. The heroes learn about a robbery taking place and it's being caused by a group of criminals called the "Royal Flush Gang" and it has them rush into battle together as the screen cuts to black.
  1. Mid-credits scene: Amanda Waller observes the news about the Justice League becoming popular among the locals after they stopped Lex Luthor and she analyses files over a variety of metahumans criminals, and mercenaries she has tabs on for a project she's working on for if these heroes were to over go rogue or if the world loses them, which is labeled as "Task Force X". This sets up the Suicide Squad as the government's secret countermeasure for the Justice League, going into Phase 2 and future phases.
  2. Post-credits scene: We're shown a planet that has burning firepits and is in a desolate state. A hologram of the accomplishments of the heroes is shown to its ruler by his disciple. He believes since Earth has new protectors like Kryptonians, Lanterns, Amazons, and humans with sheer willpower, it's time for them to strike when they have the chance. The ruler is shown as a dark silhouette and tells him to have patience since they'll need to prepare to challenge them as Earth will be his one day. The dark silhouette is implied to be Darkseid and his disciple is shown to be Steppenwolf, but he isn't shown yet and will be revealed much later in a future Phase.
This concludes Phase 1 of my reimagined DCEU. More is to come in the future.
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2024.05.17 22:30 Alone-End-202 Online Proctored exam Help Reddit Respondus Lockdown Browser with Webcam SAM Sapling SAS SPSS Socrative Stata StraighterLine Turnitin VoiceThread WebAssign WebEx WebWork Wiley WileyPlus Zoom Examplify Exam Soft Pro Proctor Proctor U ExamRoom AI RPnow

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2024.05.17 22:12 mdarrenj0 chemistry help

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2024.05.17 22:07 jennyacosta09 Hire Someone to Take My Economics Exam Reddit Pay someone to do my economics exam Reddit take my economics class reddit do my economics assignment online reddit Exam Quiz Test Homework Class Taker Hire Reddit Online Course Helper for Economics course Reddit Economics Exam Help Reddit

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I OFFER FLEXIBLE PAYMENT PLANS:
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THE OBLIGATORY "IS THIS A SCAM?" QUESTION:
Considering the fact that you found my contact information online, it’s understandable to be skeptical regarding the legitimacy of my services. Therefore, I’m willing to do all of the following to help you feel more secure in trusting me with your academic needs:
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At the risk of sounding arrogant, I consider myself to be at least marginally more intelligent (both academically & socially) than the average person. Therefore, if I ever decided to suddenly risk prison time, risk my reputation, and risk enduring the wrath of modern-day “cancel culture” by scamming people out of their money:
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2024.05.17 16:51 IBePraisin Purist Enclave, SIGMA Team "Playthrough"

I've been planning I guess what I could call a "Sandbox playthrough." As an Enclave Purist faction as in it I wouldn't need to complete the main story If I didn't want to and would focus on my objectives. In it I would be playing as SIGMA team, deployed to the Mojave to destabilize the factions and perform a series of operations prior to an Enclave military invasion. I drafted up a bit of fan lore by means of a terminal message as well as my objectives and mission parameters. I figured I'd share it, what do you all think? Its formatting on credit is pretty bad but I hope you can make sense if it.
...................................................................................................
ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM COPYRIGHT 2075-2077 ROBCO INDUSTRIES
. -Server 1-
. Enclave Emergency Reserve Rig / Enclave Control Station 2 / ERR_001
. California Gulf
. SIGMA Squad Operations
. Clearance: Presidents and Military Commands Eyes Only
...................................................................................................
. Sender: Callsign, Gilded Eagle [POTUS]
. Recipient: Colonel Ward
. Log of Official Orders, Date Issued: 2281.
... Colonel, as you must surely know by now the election among our people has been concluded and I; oaths taken and sworn in, am now your new President and Commander in Chief. You and I have never seen eye to eye on many things at all, but given the state of matters and disastrous tragedies that took place on the West Coast forty years ago followed by the East Coast a mere four years ago: I am a firm believer that we have no choice but to put our differences behind us... For that reason, I am promoting you to General of the Army. While our forces are recovering and weaker than ever, I trust in your stalwart guidance to return our forces to their former glory. As we speak, survivors of the East Coast still trickle in, those who've not been... Exposed to the radiation will bolster our ranks considerably. While those who have been... contaminated will be euthanized and buried on American soil with full military honors for their services rendered on the East Coast.
While it pains me to say this: This Enclave and great nation has seen far better times, and as it was once President Richardson's and Eden's duty to guide us, that great yet humbling responsibility now falls to us. And it seems, an opportunity has presented itself for us to gain a strong foothold on the mainland once again, which leads me to the subject of why I've drafted this message to you General...
With our satellites having taken note of the conflict occurring on the mainland between the NCR terrorists and the Caesar's Legion savages, I believe it is well enough time for us to shed this protective isolationism aboard this rig and resume our ultimate pursuit: The reclamation of these United States and the eradication of the Mutant threat.
Military High Command and I have devised a mission to resume our objective, and now under your guidance the mission will be refined and enacted. For this, you will deploy SIGMA teams to the Mojave immediately to perform a series of objectives that are essential to our future return to the mainland.
The following are SIGMA's objectives.
...................................................................................................
.PRIME ORDERS:
. Eliminate NCR and Legion leadership in the Mojave..
. Locate and contain Mr.House - From what we have gathered Robert House, founder of ROBCO is still alive and well in Vegas... As a true American citizen he will comply with Enclave Martial Law as well as provide us technical assistance in the future. Given his intimate knowledge with pre-war technology, installations and his presumable status as a non-mutated American citizen, his death is not an option unless his purity is proven otherwise.
. Secure Nellis Air Force Base - After the loss of Navarro, Raven Rock and Adams Airforce Base it's essential that we establish a forward outpost on the mainland.
. Secure Hoover Dam - The greatest minds in the world, those being enclave scientists are already preparing to repair and bring the Dam back online.
. Secure Helios One - The ARCHIMEDES II weapon system will be essential to our defense of the Mojave region after we've moved in.
. Locate and eliminate all Brotherhood of Steel Groups- These terrorists have caused us to many problems to be allowed to persist, regardless of factional size.
.SECONDARY OBJECTIVES:
. Locate all vaults in region - being low on manpower, the vault dwellers will make suitable additions to our populations. If SIGMA encounters any opened vaults, they are to clear them, eliminate any inhabitants, then re-seal them so our scientists and technicians can re-enable them for our use in the future.
. Eradicate All Mutant Settlements - the Mutant population of the Mojave will take time to pacify, by purging their larger population centers this will become easier.
.MISSION PARAMETERS:
. No fast travelling - We are unable to keep verti-birds in the AO due to the lack of a well established staging area as well as the multiple mutant factions.
. Hardcore mode - SIGMA will need to provide for themselves in the field once deployed, at least until they secure functional resupply at NAFB.
. Only able to resupply at Nellis Air force base after Nellis and Black Mountain are secured (Cheats can be used while there to resupply basic ammunition) - Once Nellis is retaken and long range communications re-established with SIGMA thanks to Black Mountain communications we can drop off supplies for SIGMA teams to utilize and re-supply as needed.
. Only able to reinforce (Via enclave commander mod) Once Black Mountain is secured and communications with enclave main-comm is re-established (6 Squad mates total at a time. Non-essential settings)-
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