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2024.05.19 17:56 Sweet-Count2557 Best Things to Do in Largo Fl
Best Things to Do in Largo Fl Welcome to Largo, Florida! We're thrilled to show you the top attractions in our lively city.From stunning nature parks and historical sites to exciting water activities and family-friendly destinations, Largo has it all.Explore the diverse beauty of the Florida Botanical Gardens and enjoy free admission fun at Largo Central Park.History buffs will love the Pinellas County Heritage Village, while water enthusiasts can make a splash at the Highland Family Aquatic Center.Join us as we uncover the best things to do in this vibrant city!Key TakeawaysLargo, Florida offers a variety of parks and nature attractions, including the Florida Botanical Gardens, Largo Central Park, McGough Nature Park, and Walsingham Park.Visitors can also explore historical and cultural attractions such as the Pinellas County Heritage Village, Largo Central Railroad, Largo Central Performing Arts Center, and the Pinellas Trail.Water activities are popular in Largo, with attractions like the Highland Family Aquatic Center, Largo Golf Course, and Southwest Recreation Complex offering opportunities for swimming, golfing, and other recreational activities.Families can enjoy attractions like Eagle Lake Park, Largo Public Library, and Largo Community Center, which offer outdoor spaces, educational programs, and community events.Parks and NatureWhen it comes to exploring the parks and nature in Largo Fl, one can't miss out on the Florida Botanical Gardens. This expansive 182-acre garden is a haven for nature lovers and offers a diverse range of species of flowers and plants. As you wander through the themed sections, you'll be greeted by vibrant blooms and lush greenery at every turn. The Florida Botanical Gardens also features a charming gift shop where you can find unique souvenirs to remember your visit by.Another must-visit park in Largo Fl is Largo Central Park. Spanning 70 acres, this park offers free admission and is the perfect place to spend a sunny day with family and friends. You can relax at one of the picnic pavilions, let the little ones enjoy the playground, or join in on the fun during the park's holiday events. Largo Central Park truly embodies the spirit of freedom and is a great place to connect with nature and create lasting memories.For a more serene and peaceful experience, head over to McGough Nature Park. This urban park features a picturesque boardwalk that winds through the lush landscape, offering breathtaking views of the surrounding nature. You can also explore the butterfly garden, let the kids have a blast at the playground, or learn more about the local flora and fauna at the nature center. McGough Nature Park is the perfect escape from the hustle and bustle of everyday life, allowing you to unwind and reconnect with nature.If you're looking for a larger park with multiple habitats to explore, Walsingham Park is a must-visit. Encompassing 354 acres, this park offers a wide range of activities for outdoor enthusiasts. You can hike through the scenic trails, go fishing in the tranquil waters, or bring your furry friends along for a dog-friendly adventure. Walsingham Park also provides facilities such as picnic areas and shelters, making it the ideal spot for a fun-filled day outdoors.Historical and Cultural AttractionsWe shouldn't miss the opportunity to explore the historical and cultural attractions in Largo Fl. When looking for things to do in Largo or near Largo FL, there are several options that offer a glimpse into the rich history and vibrant culture of the area.One of the top attractions is the Pinellas County Heritage Village, an indoor and outdoor history museum. Here, you can experience live reenactments, explore fascinating exhibits, and even purchase unique souvenirs at the gift shop.For a unique and fun experience, visit the Largo Central Railroad. This miniature railroad attraction offers train rides that provide scenic views of Largo Central Park. It's a great activity for both kids and adults alike.If you're interested in live performances, the Largo Central Performing Arts Center is a must-visit. This venue hosts a variety of shows and events and boasts state-of-the-art facilities. It also offers rental spaces for private functions.Another popular attraction is the Pinellas Trail, a 47-mile shared-use trail that's perfect for cycling and walking. The trail passes through Largo and offers rest stops in nearby Dunedin, providing a great opportunity to explore the area's natural beauty.As we wrap up our exploration of the historical and cultural attractions, we can now transition into the next section about water activities. So, if you're ready for some aquatic fun, let's dive into the best water activities in Largo FL.Water ActivitiesIf you're looking for some fun in the water, there are plenty of exciting activities to enjoy in Largo FL. Whether you're a thrill-seeker or just want to relax, there's something for everyone.Here are some of the best water activities you can experience in Largo:Highland Family Aquatic Center: Dive into a day of family-friendly fun at this water park. With thrilling water slides, a lazy river, and a splash pad, there's no shortage of excitement. They also offer swimming lessons for those looking to improve their skills. And when hunger strikes, you can grab a bite at the snack bar.Largo Golf Course: If you prefer a more leisurely water activity, head to the Largo Golf Course. This public course offers an 18-hole championship course with beautiful water features. Practice your swing at the driving range or browse the pro shop for the latest golf gear. It's a great way to enjoy the water while working on your game.Southwest Recreation Complex: This multi-purpose facility has it all. From sports fields to a fitness center, there's plenty to keep you active. But if you're in the mood for some water fun, head to the aquatic center. Take a dip in the pool or relax in the hot tub. It's the perfect place to cool off and unwind.Family-Friendly AttractionsWhen it comes to family-friendly attractions in Largo, there are plenty of interactive exhibits and activities that cater to kids and are fun for all ages.Whether you're looking for a hands-on learning experience or just want to have some fun together, Largo has something for everyone.From museums and libraries to parks and community centers, there are endless opportunities to bond and create lasting memories with your loved ones.Interactive Exhibits for KidsOne of the most engaging and educational experiences for kids can be found at the Great Explorations Children's Museum in St. Petersburg. This interactive museum offers a wide range of exhibits and activities that are designed to spark curiosity and encourage hands-on learning.Here are three reasons why families love visiting this museum:Imagination Station: Kids can unleash their creativity at the Imagination Station, where they can build, create, and experiment with various materials. From constructing towering structures with blocks to designing their own inventions, this exhibit encourages imaginative play and problem-solving skills.Water Play: The Water Play area is a favorite among young visitors. They can splash around in the water tables, manipulate water flow using pipes and funnels, and learn about the properties of water through interactive displays. It's a great way for kids to cool off while having fun and learning at the same time.Nature's World: In Nature's World, children can explore the wonders of the natural world. They can dig for fossils, examine animal specimens, and learn about different ecosystems. This exhibit aims to foster a love for nature and environmental awareness in young minds.With its engaging exhibits and educational focus, the Great Explorations Children's Museum is a must-visit attraction for families looking to have fun and learn together. Now, let's move on to the next section to discover more fun activities for all ages.Fun for All AgesWe all love exploring family-friendly attractions in Largo, FL, and there are plenty of options to choose from. Whether you're looking for outdoor adventures, historical and cultural experiences, or water activities, there's something for everyone to enjoy. Check out the table below for a glimpse of the top family-friendly attractions in Largo:CategoryAttractionDescriptionParks andFlorida Botanical Gardens182-acre garden with diverse flower species and themed sections.NatureLargo Central Park70-acre park with picnic pavilions and playground.McGough Nature ParkPeaceful urban park with a boardwalk and butterfly garden.These attractions provide opportunities for families to connect with nature, enjoy outdoor activities, and learn about the local history and culture. After exploring these family-friendly attractions, you can also check out some nearby recommendations for more fun and adventure.Nearby RecommendationsFor those looking for nearby accommodations, we recommend staying at a hotel close to John S. Taylor Park. This beautiful park spans over 150 acres and offers a variety of activities such as fishing, picnicking, playgrounds, and even disc golfing.Here are some nearby recommendations to make your stay even more enjoyable:Expert Tip for John S. Taylor Park: If you're traveling with your furry friend, you'll be happy to know that this park is pet-friendly. Consider staying at a pet-friendly hotel nearby, so you and your four-legged companion can have a comfortable and convenient stay.Expert Tip for Sky Zone Clearwater: Sky Zone Clearwater is a trampoline park that offers a fun-filled experience for all ages. After a day of jumping and bouncing, you'll want to relax and unwind. We suggest staying at a hotel nearby, where you can rest and recharge for another exciting day.Expert Tip for Largo Central Park Nature Preserve: If you're a nature enthusiast, you'll love exploring the Largo Central Park Nature Preserve. This peaceful preserve offers beautiful trails and a chance to immerse yourself in the natural beauty of Florida. To fully enjoy your nature-filled getaway, we recommend staying at a hotel close to the preserve, so you can easily access the trails and enjoy the serene surroundings.Other AttractionsWhen exploring Largo, Florida, there are other attractions worth mentioning.For art enthusiasts, Wrought Iron Arts offers blacksmithing classes and a unique sculpture garden.Foodies can indulge in the Saturday Morning Market, a public market with a variety of vendors and international cuisine options.And for golfers seeking a challenge, East Bay Golf Club provides an established course with challenging holes and excellent facilities.With these attractions, there's something for everyone to enjoy in Largo.Unique Local ArtworkOne of the most impressive aspects of Largo Fl is the abundance of unique local artwork found throughout the city. The vibrant art scene in Largo showcases the creativity and diversity of the community.Here are some of the must-see art attractions in Largo:Wrought Iron Arts: This unique art studio offers blacksmithing classes where visitors can learn the ancient art of metalworking. The studio also features a sculpture garden filled with intricate and captivating iron sculptures.Saturday Morning Market: This public market isn't only a great place to shop for fresh produce and unique crafts, but it also showcases the work of local artists. From paintings to jewelry, you'll find a wide range of artwork to admire and purchase.The Dali Museum: While not located in Largo itself, The Dali Museum in nearby St. Petersburg is a must-visit for art enthusiasts. This renowned museum houses an extensive collection of works by the famous surrealist painter, Salvador Dali.These art attractions in Largo provide a glimpse into the rich artistic culture of the city and offer a unique and memorable experience for visitors.International Cuisine OptionsWe can explore a variety of international cuisine options at other attractions in Largo, FL. When it comes to satisfying our taste buds with flavors from around the world, there are several places worth checking out. Below is a table that highlights some of the top international cuisine options in Largo:AttractionCuisineHighlightsSaturday Morning MarketVariousPublic market with vendors offering international cuisine.Wrought Iron ArtsN/AOffers blacksmithing classes and features a sculpture garden.East Bay Golf ClubN/AEstablished golf course with on-site dining options.The Dali MuseumN/AArt museum located in nearby St. Petersburg with a café serving international dishes.Whether we're in the mood for a culinary adventure at the Saturday Morning Market or a cultural experience at The Dali Museum, Largo has something to offer for everyone seeking diverse international flavors.Challenging Golf CourseLet's tee off and take on the challenging golf course at East Bay Golf Club, one of the other attractions in Largo, FL. Here are some key points about this established golf course that will surely entice you:Beautifully designed course: The East Bay Golf Club boasts an 18-hole championship course that's renowned for its stunning layout and well-maintained greens. Each hole presents a unique challenge, testing your skills and strategy.Challenging holes: Prepare yourself for a round of golf that will push your limits. The course features strategically placed hazards, undulating fairways, and tricky greens that will keep you on your toes throughout your game.Excellent facilities: East Bay Golf Club offers top-notch facilities to enhance your golfing experience. From a fully stocked pro shop to practice facilities where you can sharpen your skills, everything you need is right here.Whether you're a seasoned golfer looking for a challenging course or a beginner seeking a new adventure, East Bay Golf Club is the perfect destination to indulge in your love for the game. So grab your clubs and get ready for an unforgettable golfing experience in Largo, FL.Frequently Asked QuestionsAre There Any Admission Fees for the Parks and Nature Areas in Largo, Fl?There aren't any admission fees for the parks and nature areas in Largo, FL. You can enjoy the beauty of the Florida Botanical Gardens, Largo Central Park, McGough Nature Park, and Walsingham Park without having to pay.These parks offer a variety of amenities such as picnic pavilions, playgrounds, and hiking trails. So you can explore nature and have fun with your family and friends without breaking the bank.What Is the Operating Schedule for the Pinellas County Heritage Village?The operating schedule for Pinellas County Heritage Village is something we want to make sure you know!You'll be happy to hear that the village is open from Wednesday to Saturday, from 10 am to 4 pm.It's a great place to immerse yourself in history, with live reenactments, exhibits, and a charming gift shop.Are There Any Age Restrictions for the Water Slides at Highland Family Aquatic Center?There are no age restrictions for the water slides at Highland Family Aquatic Center. Whether you're a kid or a kid at heart, you can enjoy the thrilling slides and have a splashing good time.The center is a family-friendly water park with slides, swimming lessons, and even a snack bar. So grab your swimsuit and get ready to make a big splash at the Highland Family Aquatic Center in Largo, FL!Can I Bring My Own Equipment for Fishing at John S. Taylor Park?Yes, you can bring your own fishing equipment to John S. Taylor Park.It spans over 150 acres and offers fishing as one of its recreational activities.The park provides a great environment for picnicking, playground fun, and even disc golfing.Whether you're a seasoned angler or just looking to enjoy a day by the water, John S. Taylor Park is a fantastic destination for all ages.What Are the Hours of Operation for the Largo Public Library?The hours of operation for the Largo Public Library are as follows:Mondays and Tuesdays: 9:00 am to 8:00 pmWednesdays and Thursdays: 9:00 am to 6:00 pmFridays and Saturdays: 9:00 am to 5:00 pmPlease note that the library is closed on Sundays.The Largo Public Library offers a variety of services and activities for visitors. It is a great place to relax, explore new books, use the computer, and participate in educational programs.ConclusionAs we bid farewell to Largo, Florida, we leave behind a treasure trove of adventure and beauty. From the breathtaking Florida Botanical Gardens to the rich history of Pinellas County Heritage Village, there's a world of exploration waiting for you.Dive into the refreshing waters of Highland Family Aquatic Center or embark on a family outing at Eagle Lake Park. No matter your interests, Largo has left an indelible mark, beckoning you to return and discover even more wonders. submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
2024.05.19 17:56 I_Use_Excel Why do so many people believe the defense will regress in 2024?
2024.05.19 17:54 lastfatalhour [Recommendation Request] COSC (or similar) certified dive watch (maybe even for less than 2.000€)?
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2024.05.19 17:46 TimChuck15 My theory for season 3's Marvel collaboration
2024.05.19 17:33 InotiaKing Who Knew Statues Could Be Such Divas? (Act I)
https://preview.redd.it/1oqpqpbe8e1d1.png?width=1914&format=png&auto=webp&s=e6dd9d42e82c0db0924cf6d712f582db77d8ba97 submitted by InotiaKing to GenshinLorepact [link] [comments] What's up guys! It's your friendly Genshin overthinker Inotia King. As always before we begin I just want to make sure new readers have checked out my first topic which is the basis for all my theories. So if you haven't checked that out yet please click here. The new story's come and gone now and it seems to just be a reinforcement for what we've seen previously. We did already know that Remus tried to pull a Deshret but now we're seeing how far people go to achieve this flawed idea. Both Remus and Deshret before him realized just a little too late that preserved eternity was never going to work and dissolving everybody's consciousnesses into a collective goo was a bad idea. The Golden Slumber didn't save anybody and neither would melting people into Ichor, shoving their bodies into statues and then shoving them into a magical musical score. Ei lucked out in this sense. She had Yae pulling out all the stops to prevent it, using the Traveler to push Ei into place for Makoto to finally show her what she'd learned herself. So while it isn't groundbreaking to know that Boethius was wrong just like Rene would also be wrong centuries later I think this quest series gave us a few more details and showcased more of the research the miHoYo devs do for these regions. Therefore just like I did last year with Farakhkert I want to discuss a few of them. https://preview.redd.it/3et7oxo79e1d1.png?width=494&format=png&auto=webp&s=044bdf3b50882942127e2457a31d3298f8edc333 https://preview.redd.it/y1qe7t1x8e1d1.png?width=3840&format=png&auto=webp&s=670151ea2bada74662e50f24ed78a153e73d8887 We've actually known about this city (town?) for a long time. I think it's actually the first Fontaine city we learn about, all the way back when Inazuma first released. I don't think anybody really thought too much about it either but now it's name really makes sense. Petrichor is made from the two Greek words petr and ichor so in terms of Genshin it's very on the nose. Remus literally turned his people into ichor by dissolving their Oceanid bodies with the Primordial Sea and then shoving the resulting goo into statues, the petr or stone. In real life petrichor is just the smell of rainwater on dirt and the word ichor is actually what the Greeks called the blood of gods. From a Genshin perspective it was in a way what Remus intended the Ichor to be, a way for humanity to break free from fate which they believed was the power the gods had over them. But what is actually new is where Petrichor is. Previously we didn't even know that Fontaine was on an artificially raised platform so there was no reason to believe Petrichor would fall into some weirdly separated space yet still be called part of the region. Our oldest information about it was just that it's waters were very pure and it was beautiful. Yeah that's pretty much all of Fontaine though. In fact we knew so little about Petrichor back then that even by v4.3 Xavier, who is a local never talked about how it wasn't actually located on the Fontaine plateau but rather some separated area where even the drown-proof aspect of Fontaine's waters didn't reach. So what is this area of Fontaine called? Nostoi which is Greek for "return." In our world it was part of the story about the Trojan War, preceding Homer's the Odyssey and acts like a prologue for that part of the story, the return of the Greek heroes besides Odysseus back from the war. (There's an "Ajax" who dies in this story though he's not the same Ajax that Childe is based on.) Side Note: This timeline placement might also be important but that's a topic for another day. There's actually a French connection to Petrichor too probably to justify it's inclusion in a French region lol. If you talk to Xavier's childhood friend (and girl next door) Goldoni, her possessing Remurian tells you about Petrocorii a territory of Remuria that fell to barbarians. In our world the petrocorii were Gauls that opposed the Roman Republic during Caesar's time. Unlike petr-ichor, petro-corii is Gallic for four (petro) armies (corios) with corii acting as a common suffix for their tribes. Actually this connection to Gauls keeps going. In the same dialogue that Goldoni tells us about Petrocorii she name drops Lucius Septimius Sebelius which is a reference to Emperor Lucius Septimius Severus. (Sebelius is likely just an intentional bastardization of Severus but Sebelius is a real surname too.) Severus is notable for being the founder of the last Roman Dynasty before the Crisis of the Third Century, when Rome was temporarily defeated by the Gallic Empire. I actually brought up this part of Roman history in another topic about something that should have been totally unrelated lol. It was about how religion was historically tied to currency on our side of the world. Side Note: Goldoni herself may be a reference to the Italian playwright Carlo Goldoni. I bring this up because it's a common theme when it comes to Remuria but that's also a topic for another day. Finally when possessed Goldoni calls Xavier, Xaverius. This is a reference to Franciscus Xaverius or Saint Francis Xavier, the first missionary that went to Japan before it went into Sakoku. The name Xavier is interesting by itself though. It actually predates most of these references because it's a Latinized version of the Paleo-European (Basque) surname Echevarria meaning new house. The Basques are the last surviving ethnic group native to Europe (current Europeans are all some form of Indo-European, including the Celts, Romans, Germanics) and their modern populations are located in Spain and France, influencing both nations over time. Who knew our engineefilmmaker would be such an interesting reference to his hometown which also is a preceding ancient culture that heavily influenced the modern French-inspired one? Side Note 1: After completing the Remuria World Quest it's discovered that Petrichor is stagnating. The elderly are increasingly closed off and the young find the town boring and are starting to leave. This might be a reference to the Vatican which has the world's oldest median age. As the headquarters of Catholicism it's also very traditional and young people have been leaving it too, though part of the reason is disillusionment of religion over the many scandals plaguing the church. (That said the young Petrichorians might wanna stick around. If Mecantre and Babisse are brainstorming what I think they are then Petrichor might become really interesting one day.) Side Note 2: Geographically Petrichor would more likely be based on Corsica but there is no shortage of self-importance as a stereotype of the Corsicans. No young people are going to ditch that town anytime soon. It was the birthplace of Napoleon after all. However that could actually be the link to Petrichor, to the pre-World Quest version where everybody is a proud Remurian. According to a friend I have who is part French, as arrogant as the rest of the world see the French, the French see the Corsicans. And certainly that was the vibe we got upon speaking to all of the Remurians. https://preview.redd.it/1jm7n40dee1d1.png?width=494&format=png&auto=webp&s=3747aeab86048a6a0dbc56f2f210c44a40d40f9b https://preview.redd.it/25piz3xdee1d1.png?width=1758&format=png&auto=webp&s=146010da267fa6b19482b04f3d7d8a709cedacdf Yes the previous section was just the name of the region and all the stuff we can gather from just that. That's how miHoYo's devs do things haha Now for a speed round. Hortus is the Proto-Indo-European for garden while euergetis is Greek for a worker who does good work. Together it probably means Garden of the Good Worker. However Euergetis can also be a title applied to good leaders specifically female leaders of the Hellenistic world. (Euergetes is the masculine form) Cleopatra III was also called Cleopatra Euergetis for example. The "garden" can only be reached by doing the World Quest so it's likely this garden honors Sybilla who does have the merits to justify the title. With Caesareum Palace I'm pretty sure miHoYo was going for the specific Caesareum of Alexandria so they mean a temple but that's not was Caesareum actually means. It just means Julius Caesar who of course doesn't exist in Genshin. (although going off of Rene's Root Cycle stuff he's supposed to show up sooner or later lol) Collegium Phonascorum is probably the easiest to match with the theme. It's just a group of music teachers. Since the whole thing was getting people ready for the Grand Symphony it makes sense to have some teachers teaching the music stuff. That said it's not actually a group at all. It's the name of a place and that makes sense with its real name 谐律院 or Courtyard of Harmony. Actually 谐律 is really fitting. The term does mean harmony but in both the sense of being united in peace and in terms of musical harmony, being in tune with each other. It's a very nice allusion to what the Grand Symphony was meant to do. That said Phobos is such a red flag lol! Phobos aka phobia is the God of Fear. (alongside brother Deimos) No wonder this genius plan failed. https://preview.redd.it/k2lmfvgafe1d1.png?width=1364&format=png&auto=webp&s=bd55e79583981fdd6931c63f78390870e79fedf2 Wasn't Fortuna the man's boat? Can't have a physical device double as an abstract concept my friends. That said if Fortuna actually means fate then it fits even better with the Stella Fortuna thing Ashikai came up with before, but she'd have to forego the connection with sun gods. Sebastos is the Greek version of Augustus. But I don't think Sebastos Remus is correct syntax. If this was Latin then honorifics come after the name so Remus Augustus. It would be just like the Guuji Yae issue. In English the localization team went with Guuji Yae but Raiden Shogun. Raiden Shogun is correct but because of that the correct syntax would be Yae Guuji, surnames followed by titles. In Greek we have Oedipus Rex or Oedipus Tyrannus so the titles do come after the name and therefore it should be Remus Sebastos. But I read somewhere that modern Greek puts the titles first like keerie Remus would be Mr. Remus and not Remus keerie. If there are Greeks reading this please advise thanks! Osse the cat first named himself Ouranides of Ouranopolis. Ouranides is just the name for the first generation of Titans because they were the children of Ouranos. I'm not sure what that was trying to reference for the game. Ouranos would be Saturn so he's one of the Classical Planets that have come up before. It is interesting to note that the children of the sea, the Oceanides were the second generation of Titans. Maybe Osse was trying to suggest that Remurians were the first generation of Fontainians while the ones we know of today (the former Oceanid humans) are the second? Anyway Ouranopolis is a real place or it was. It's just south of Macedonia. Today there's a small town there called Ouranopoli with a very lovely beach. Pretty sure that's not what Remus was going for when he called it the city of the future. And of course we learn that our keerie Ouranides is really Cassiodor based on Magnus Aurelius Cassiodorus who was born in Scylletium. Probably just a cute reference. Scylla himself is a reference to a monster from the Odyssey sometimes described like a hydra. (S)he was the lesser of two evils because the seemingly weaker Charybdis sucked up water and anything that happens to be floating on it. We have a reference to Charybdis too all the way back in the Narzissenkreuz World Quest when we go to Fort Charybdis Ruins. Anyway Cassiodorus was a contemporary of Boethius and actually replaced him as magister officiorum when he was accused and executed for conspiracy against Rome. Gee if only Remus had let Romulus run things huh? The Romurian Empire would've seen Boe-boe coming a mile away. That said his charges were trumped up. Real life Boethius was a good guy. He was trying to reunite the Western and Eastern Roman Empires. (albeit it probably wasn't going to happen since the "Western Roman Empire" we're talking about is Germanic Rome and even today we have trouble accepting that Rome.) Cassiodorus himself lasted much longer probably because he was stationed in the Eastern Roman Empire and became more focused on education than politics. Finally, he would retire to Castellum not a golden castellum but a monastery where he continued supporting education. Before we dive into the Faded Castle part there are NPCs that are also significant. First you have Contarini Tiepolo a cop whose name is actually made up of two surnames from important Venetian families. She interpreted some of her lingering memories from being possessed as the Liliacruces Ordo. This is another fiction actually. The Liliacruces Ordo is based on the Narzissenkreuz Ordo and was popularized in Fontaine's mystery novels that Paimon likes so much. Her father Tiepolo is the Doge. It's not bit currency but Italian for the Latin Dux or leader. It was a title used in the Republic of Venice and he's actually based on the first Duke of the city-state, Jacopo Tiepolo. Duke is also a form of Dux. https://preview.redd.it/wmrqpr1rge1d1.png?width=494&format=png&auto=webp&s=c698b4b939e1f17e689557259a88af8e50722dc7 https://preview.redd.it/utbsvbprge1d1.png?width=1912&format=png&auto=webp&s=875aac379c99d89c07c190a0e2e0a22786fc1168 We already knew Cassiodor was a Harmost but now these Remurians are calling him Dominus. Harmost is Greek, specifically Spartan for a military leader. As it relates to what Remus did during his conquests the Spartans used the Harmosts to undermine Athens push for democracy with the Delian League. Similarly Dominus is a title used by Roman Emperors only after the Crisis of the Third Century when it started declining and becoming more authoritarian. Dominus actually translates to head or master like that of a household. For instance Roman slaves addressed their masters as Dominus. And it's the household thing that plays out in the next term: Domus Aurea or the Golden House. (A dominus is the head of the domus.) It's cute to think this is some kind of link between Remuria and Liyue. Ashikai would love this kind of detail for her God King theory. But I don't think it's what it is. The Golden House in Liyue is literally just the Golden House 黄金屋 whereas Domus Aurea was 黄金的大宫. 大宫 is much more glamorous than 屋. For example the White House is 白宫 and 故宫 is the Imperial Palace. The real Domus Aurea relates more to that latter example. It was Nero's second home after he supposedly burned down Rome in 64AD just to have it built. Sounds about right with who we're dealing with in Genshin's version. Side Note: Actually could that be why there's a Caesareum Palace? I mean Caesar did burn down Alexandria. And then after he died Cleopatra built the Caesareum to commemorate him. So it could relate to Nero and then our Remus. What do you guys think? To get to Domus Aurea we're told we need to breach the Initium Iani. Initium means entrance and in the original Chinese it's door which actually works really amusingly with Iani or the Roman god Ianus because he's the God of Doors. Well pretty much all definitions for initium parallel what Ianus was so we could translate Initium Iani as the Doorway of the God of Doorways, Entrance of the God of Entrances, Transition of the God of Transitions, etc. The point was that Ianus represented a change in something like when you change rooms by going through a door, the changes in season every year or changing of the guard between historical periods. It's like the miHoYo devs just wanted to throw in a cute easter egg only nerds would get, the doorway to end all doorways lol Side Note: Also because their names are so close to each other apparently Janus (alt spelling for Ianus) got mistaken for Juno (Iuno is the more accurate spelling*) sometimes confusing which god represented which month. It's funny because I had previously brought up Juno (and the Golden House actually) in that totally unrelated topic about the Gauls and the history of currency. Again this is all probably just coincidental. I just found it funny. \or* Yuno for us anime fans. Rome's version was probably more stable though. Then again she is based on Hera so.... https://preview.redd.it/fu82a3crie1d1.png?width=494&format=png&auto=webp&s=447a161bd6c1adea6908d93765ac861528fa6373 And that was all the references I found interesting from the new quest. It's really long so I think I'll leave it at that and save the lore deep dive for next time. |
2024.05.19 17:33 InotiaKing Who Knew Statues Could Be Such Divas? (Act I)
https://preview.redd.it/pkcgps4c8e1d1.png?width=1914&format=png&auto=webp&s=312db7fe238952a8655cc950fee2efcea965aeb4 submitted by InotiaKing to GenshinImpactLore [link] [comments] What's up guys! It's your friendly Hoyoverse overthinker Inotia King. As always before we begin I just want to make sure new readers have checked out my older topics which my newer theories are built upon. So for the Genshin ones you can click here. And for the Honkai related ones you can click here. The new story's come and gone now and it seems to just be a reinforcement for what we've seen previously. We did already know that Remus tried to pull a Deshret but now we're seeing how far people go to achieve this flawed idea. Both Remus and Deshret before him realized just a little too late that preserved eternity was never going to work and dissolving everybody's consciousnesses into a collective goo was a bad idea. The Golden Slumber didn't save anybody and neither would melting people into Ichor, shoving their bodies into statues and then shoving them into a magical musical score. Ei lucked out in this sense. She had Yae pulling out all the stops to prevent it, using the Traveler to push Ei into place for Makoto to finally show her what she'd learned herself. So while it isn't groundbreaking to know that Boethius was wrong just like Rene would also be wrong centuries later I think this quest series gave us a few more details and showcased more of the research the miHoYo devs do for these regions. Therefore just like I did last year with Farakhkert I want to discuss a few of them. https://preview.redd.it/artw51tn8e1d1.png?width=494&format=png&auto=webp&s=1e61c4a97f75fe96cbea3e2a7e1da3031bb91e08 https://preview.redd.it/qme302ih9e1d1.png?width=3840&format=png&auto=webp&s=4c5cd8cc8e95d4b374c26dc3a5eb294a5af2ab5d We've actually known about this city (town?) for a long time. I think it's actually the first Fontaine city we learn about, all the way back when Inazuma first released. I don't think anybody really thought too much about it either but now it's name really makes sense. Petrichor is made from the two Greek words petr and ichor so in terms of Genshin it's very on the nose. Remus literally turned his people into ichor by dissolving their Oceanid bodies with the Primordial Sea and then shoving the resulting goo into statues, the petr or stone. In real life petrichor is just the smell of rainwater on dirt and the word ichor is actually what the Greeks called the blood of gods. From a Genshin perspective it was in a way what Remus intended the Ichor to be, a way for humanity to break free from fate which they believed was the power the gods had over them. But what is actually new is where Petrichor is. Previously we didn't even know that Fontaine was on an artificially raised platform so there was no reason to believe Petrichor would fall into some weirdly separated space yet still be called part of the region. Our oldest information about it was just that it's waters were very pure and it was beautiful. Yeah that's pretty much all of Fontaine though. In fact we knew so little about Petrichor back then that even by v4.3 Xavier, who is a local never talked about how it wasn't actually located on the Fontaine plateau but rather some separated area where even the drown-proof aspect of Fontaine's waters didn't reach. So what is this area of Fontaine called? Nostoi which is Greek for "return." In our world it was part of the story about the Trojan War, preceding Homer's the Odyssey and acts like a prologue for that part of the story, the return of the Greek heroes besides Odysseus back from the war. (There's an "Ajax" who dies in this story though he's not the same Ajax that Childe is based on.) Side Note: This timeline placement might also be important but that's a topic for another day. There's actually a French connection to Petrichor too probably to justify it's inclusion in a French region lol. If you talk to Xavier's childhood friend (and girl next door) Goldoni, her possessing Remurian tells you about Petrocorii a territory of Remuria that fell to barbarians. In our world the petrocorii were Gauls that opposed the Roman Republic during Caesar's time. Unlike petr-ichor, petro-corii is Gallic for four (petro) armies (corios) with corii acting as a common suffix for their tribes. Actually this connection to Gauls keeps going. In the same dialogue that Goldoni tells us about Petrocorii she name drops Lucius Septimius Sebelius which is a reference to Emperor Lucius Septimius Severus. (Sebelius is likely just an intentional bastardization of Severus but Sebelius is a real surname too.) Severus is notable for being the founder of the last Roman Dynasty before the Crisis of the Third Century, when Rome was temporarily defeated by the Gallic Empire. I actually brought up this part of Roman history in another topic about something that should have been totally unrelated lol. It was about how religion was historically tied to currency on our side of the world. Side Note: Goldoni herself may be a reference to the Italian playwright Carlo Goldoni. I bring this up because it's a common theme when it comes to Remuria but that's also a topic for another day. Finally when possessed Goldoni calls Xavier, Xaverius. This is a reference to Franciscus Xaverius or Saint Francis Xavier, the first missionary that went to Japan before it went into Sakoku. The name Xavier is interesting by itself though. It actually predates most of these references because it's a Latinized version of the Paleo-European (Basque) surname Echevarria meaning new house. The Basques are the last surviving ethnic group native to Europe (current Europeans are all some form of Indo-European, including the Celts, Romans, Germanics) and their modern populations are located in Spain and France, influencing both nations over time. Who knew our engineefilmmaker would be such an interesting reference to his hometown which also is a preceding ancient culture that heavily influenced the modern French-inspired one? Side Note 1: After completing the Remuria World Quest it's discovered that Petrichor is stagnating. The elderly are increasingly closed off and the young find the town boring and are starting to leave. This might be a reference to the Vatican which has the world's oldest median age. As the headquarters of Catholicism it's also very traditional and young people have been leaving it too, though part of the reason is disillusionment of religion over the many scandals plaguing the church. (That said the young Petrichorians might wanna stick around. If Mecantre and Babisse are brainstorming what I think they are then Petrichor might become really interesting one day.) Side Note 2: Geographically Petrichor would more likely be based on Corsica but there is no shortage of self-importance as a stereotype of the Corsicans. No young people are going to ditch that town anytime soon. It was the birthplace of Napoleon after all. However that could actually be the link to Petrichor, to the pre-World Quest version where everybody is a proud Remurian. According to a friend I have who is part French, as arrogant as the rest of the world see the French, the French see the Corsicans. And certainly that was the vibe we got upon speaking to all of the Remurians. https://preview.redd.it/e9ofcf17ee1d1.png?width=494&format=png&auto=webp&s=e9190ca1982f1a26a5da9cddd8d0ab759021f829 https://preview.redd.it/3hszv0d9ee1d1.png?width=1758&format=png&auto=webp&s=b8834124768ced11508cd89137bab9521ccec2d2 Yes the previous section was just the name of the region and all the stuff we can gather from just that. That's how miHoYo's devs do things haha Now for a speed round. Hortus is the Proto-Indo-European for garden while euergetis is Greek for a worker who does good work. Together it probably means Garden of the Good Worker. However Euergetis can also be a title applied to good leaders specifically female leaders of the Hellenistic world. (Euergetes is the masculine form) Cleopatra III was also called Cleopatra Euergetis for example. The "garden" can only be reached by doing the World Quest so it's likely this garden honors Sybilla who does have the merits to justify the title. With Caesareum Palace I'm pretty sure miHoYo was going for the specific Caesareum of Alexandria so they mean a temple but that's not was Caesareum actually means. It just means Julius Caesar who of course doesn't exist in Genshin. (although going off of Rene's Root Cycle stuff he's supposed to show up sooner or later lol) Collegium Phonascorum is probably the easiest to match with the theme. It's just a group of music teachers. Since the whole thing was getting people ready for the Grand Symphony it makes sense to have some teachers teaching the music stuff. That said it's not actually a group at all. It's the name of a place and that makes sense with its real name 谐律院 or Courtyard of Harmony. Actually 谐律 is really fitting. The term does mean harmony but in both the sense of being united in peace and in terms of musical harmony, being in tune with each other. It's a very nice allusion to what the Grand Symphony was meant to do. That said Phobos is such a red flag lol! Phobos aka phobia is the God of Fear. (alongside brother Deimos) No wonder this genius plan failed. https://preview.redd.it/0jlk5qv7fe1d1.png?width=1364&format=png&auto=webp&s=d8fe58f58d7b768153daa7568573b3b3fa008410 Wasn't Fortuna the man's boat? Can't have a physical device double as an abstract concept my friends. That said if Fortuna actually means fate then it fits even better with the Stella Fortuna thing Ashikai came up with before, but she'd have to forego the connection with sun gods. Sebastos is the Greek version of Augustus. But I don't think Sebastos Remus is correct syntax. If this was Latin then honorifics come after the name so Remus Augustus. It would be just like the Guuji Yae issue. In English the localization team went with Guuji Yae but Raiden Shogun. Raiden Shogun is correct but because of that the correct syntax would be Yae Guuji, surnames followed by titles. In Greek we have Oedipus Rex or Oedipus Tyrannus so the titles do come after the name and therefore it should be Remus Sebastos. But I read somewhere that modern Greek puts the titles first like keerie Remus would be Mr. Remus and not Remus keerie. If there are Greeks reading this please advise thanks! Osse the cat first named himself Ouranides of Ouranopolis. Ouranides is just the name for the first generation of Titans because they were the children of Ouranos. I'm not sure what that was trying to reference for the game. Ouranos would be Saturn so he's one of the Classical Planets that have come up before. It is interesting to note that the children of the sea, the Oceanides were the second generation of Titans. Maybe Osse was trying to suggest that Remurians were the first generation of Fontainians while the ones we know of today (the former Oceanid humans) are the second? Anyway Ouranopolis is a real place or it was. It's just south of Macedonia. Today there's a small town there called Ouranopoli with a very lovely beach. Pretty sure that's not what Remus was going for when he called it the city of the future. And of course we learn that our keerie Ouranides is really Cassiodor based on Magnus Aurelius Cassiodorus who was born in Scylletium. Probably just a cute reference. Scylla himself is a reference to a monster from the Odyssey sometimes described like a hydra. (S)he was the lesser of two evils because the seemingly weaker Charybdis sucked up water and anything that happens to be floating on it. We have a reference to Charybdis too all the way back in the Narzissenkreuz World Quest when we go to Fort Charybdis Ruins. Anyway Cassiodorus was a contemporary of Boethius and actually replaced him as magister officiorum when he was accused and executed for conspiracy against Rome. Gee if only Remus had let Romulus run things huh? The Romurian Empire would've seen Boe-boe coming a mile away. That said his charges were trumped up. Real life Boethius was a good guy. He was trying to reunite the Western and Eastern Roman Empires. (albeit it probably wasn't going to happen since the "Western Roman Empire" we're talking about is Germanic Rome and even today we have trouble accepting that Rome.) Cassiodorus himself lasted much longer probably because he was stationed in the Eastern Roman Empire and became more focused on education than politics. Finally, he would retire to Castellum not a golden castellum but a monastery where he continued supporting education. Before we dive into the Faded Castle part there are NPCs that are also significant. First you have Contarini Tiepolo a cop whose name is actually made up of two surnames from important Venetian families. She interpreted some of her lingering memories from being possessed as the Liliacruces Ordo. This is another fiction actually. The Liliacruces Ordo is based on the Narzissenkreuz Ordo and was popularized in Fontaine's mystery novels that Paimon likes so much. Her father Tiepolo is the Doge. It's not bit currency but Italian for the Latin Dux or leader. It was a title used in the Republic of Venice and he's actually based on the first Duke of the city-state, Jacopo Tiepolo. Duke is also a form of Dux. https://preview.redd.it/gvsq8yjlge1d1.png?width=494&format=png&auto=webp&s=5d9cf8a593be810b6c1f09a94878311c0740f06c https://preview.redd.it/es9h30umge1d1.png?width=1912&format=png&auto=webp&s=b4840644e1d63c375239b43cccb7063649fdcbb0 Once we dive down it turns out that the little harp thing we grabbed was part of a series that tells Remuria's history in the Ancient Autoharmonic Music Box. The first piece of this melody is the Locus Amoenus or lovely place in Latin. The rest though are actually part of the Sequentia section of Mozart's Requiem which is of course a musical piece to honor the dead and also how we stop the Phobos. Sequentia is followed by the sinners being saved and brought to salvation in Offertorium, Sanctus, Benedictus and Agnus Dei. (Agnus Dei is an allusion to Jesus and there's another really obvious one in this quest too.) Mozart actually didn't complete his Requiem and died while only completing the introduction. Joseph von Eybler is the one that actually finished the Sequentia parts and then a guy by the name of Franz Xaver Süssmayr finished the salvation portions. Franz Xaver. Hmmmm. Yes Franz is Germanic for Franciscus or Francis and Xaver is the Germanic for Xavier. Cute that one of our first Fontainian NPCs and also a native to Petrichor has such a large role in its history, at least in real world references. Before heading into the painting portal thing to get to memory world Remuria we can find a few choice books in this castle. I'll get more into them later but for now there was one term that's interesting. Cunicoricus is the predecessor to Erinnyes of Aremorica. In real life he's Welsh and the adoptive father of King Arthur in local legends. Last week I brought up Clervie and Crucabena who are also Welsh (and Irish) characters and King Arthur has been referenced a few times now with relation to Khaenri'ah. https://preview.redd.it/yfit75i9he1d1.png?width=1908&format=png&auto=webp&s=56556c8d13132fec87e7d29600de5d3ec7300d4e We already knew Cassiodor was a Harmost but now these Remurians are calling him Dominus. Harmost is Greek, specifically Spartan for a military leader. As it relates to what Remus did during his conquests the Spartans used the Harmosts to undermine Athens push for democracy with the Delian League. Similarly Dominus is a title used by Roman Emperors only after the Crisis of the Third Century when it started declining and becoming more authoritarian. Dominus actually translates to head or master like that of a household. For instance Roman slaves addressed their masters as Dominus. And it's the household thing that plays out in the next term: Domus Aurea or the Golden House. (A dominus is the head of the domus.) It's cute to think this is some kind of link between Remuria and Liyue. Ashikai would love this kind of detail for her God King theory. But I don't think it's what it is. The Golden House in Liyue is literally just the Golden House 黄金屋 whereas Domus Aurea was 黄金的大宫. 大宫 is much more glamorous than 屋. For example the White House is 白宫 and 故宫 is the Imperial Palace. The real Domus Aurea relates more to that latter example. It was Nero's second home after he supposedly burned down Rome in 64AD just to have it built. Sounds about right with who we're dealing with in Genshin's version. Side Note: Actually could that be why there's a Caesareum Palace? I mean Caesar did burn down Alexandria. And then after he died Cleopatra built the Caesareum to commemorate him. So it could relate to Nero and then our Remus. What do you guys think? To get to Domus Aurea we're told we need to breach the Initium Iani. Initium means entrance and in the original Chinese it's door which actually works really amusingly with Iani or the Roman god Ianus because he's the God of Doors. Well pretty much all definitions for initium parallel what Ianus was so we could translate Initium Iani as the Doorway of the God of Doorways, Entrance of the God of Entrances, Transition of the God of Transitions, etc. The point was that Ianus represented a change in something like when you change rooms by going through a door, the changes in season every year or changing of the guard between historical periods. It's like the miHoYo devs just wanted to throw in a cute easter egg only nerds would get, the doorway to end all doorways lol Side Note: Also because their names are so close to each other apparently Janus (alt spelling for Ianus) got mistaken for Juno (Iuno is the more accurate spelling*) sometimes confusing which god represented which month. It's funny because I had previously brought up Juno (and the Golden House actually) in that totally unrelated topic about the Gauls and the history of currency. Again this is all probably just coincidental. I just found it funny. \or* Yuno for us anime fans. Rome's version was probably more stable though. Then again she is based on Hera so.... https://preview.redd.it/aqnfnffnie1d1.png?width=494&format=png&auto=webp&s=2f786562b452b0c8ef56ee70a658ca4c5c67ce5e And that was all the references I found interesting from the new quest. It's really long so I think I'll leave it at that and save the lore deep dive for next time. |
2024.05.19 17:26 Surebrec Is there a way to add hover/active effect to highlighted or selected buttons within Inkscape?
2024.05.19 17:19 whoreterrorist Small Giveaway! 😊🫶🏻
leftover stuff from yesterdays giveaway! please take! submitted by whoreterrorist to DodoCodeCommunity [link] [comments] feel free to run around my island and if you see anything you like, msg me and i might let you have it! (redoing my island theme soon) comment your ign and island name to get code :) |
2024.05.19 17:06 Star60WasTaken Speculations about the new DbD spinoff "What the Fog" being a data mining cash grab
Not sure how many people here are interested in What the Fog but since it doesn't have it's own subreddit I thought this would be the next best thing. submitted by Star60WasTaken to deadbydaylight [link] [comments] I'm going to ramble a lot about the games history that I can tell from its files, so if you're not really interested in that skip down to the next sentence with bold text to get to the meat of this post. So I'm sure most of you who did redeem What the Fog for free found it a little bit weird that in order to get your steam code you had to agree to two conditions being bHVR is allowed to data-mine from your game and share that data with 3rd party corporations. If you didn't want to agree to this you have the option of just buying the game on steam for the full price instead. Although not really major this did seem like a bit of a red flag and a couple of my friends thought so as well so I did a little digging. It didn't take long at all from looking in the games files that this game was never intended to be Dead by Daylight themed, I'm not just talking about the fact that the weapons are overly fantasy-like or the enemies and abilities don't fit the characters I mean the fact that there are literally 3 unused characters in the games files named "Paladin", "Ranger" and "Sorcerer". The folder containing all character models, textures, animations and abilities. The Paladin and the Sorcerer still have their character models left over in the games files and after a long battle with Umodel, Fmodel and UE 4/5 Scripting System I managed to recover both the Paladin and the Sorcerer. After loading them into Blender and setting up their materials here's how they look. The unused Sorcerer and Paladin character models. These models do appear to be outdated though as they do not have a skeleton or a rig and they are using the old hand type, have an outdated UV as well as missing parts of their models. I've been working over the past day or so to restore the models to a functional state based off the rigging of Dwight and Feng. They still need some work but here's an idea of what they could have looked like had they have not been scrapped. Interesting thing to note is that the skeletons used by Dwight and Feng have bones left over for these characters that are animated in the animations these characters use. Both characters share a 'hat' bone for the helmet and wizards hat and the Sorcerer has a 'strap' bone for knot at his chin as well as the Paladin having a 'wings' bone and a 'helm_front' bone. Take a look. The Sorcerer and Paladin playing their menu idle animations, alongside Dwight and Feng. The Sorcerer and Paladin playing their spawn animations, alongside Dwight and Feng. While the Paladin and Sorcerer were left over in the files unfortunately the Ranger is nowhere to be found, they could be tucked away in a random file but as far as I can see only their textures remain. I can infer a little from their diffuse map as to how they might have appeared. The diffuse texture for the Ranger. I believe that the Ranger wore a green puffer jacket but the rest is a bit hard to understand from the UV... with consideration of the fantasy theme the green quarter circle shapes in the top left could be a gambeson that they wore over a brown skirt with a white shirt. I can't see any pants on the texture so this is my best guess. Their shoes were green with black detailing and they wore a green headband with yellow writing with a yellow gem in the center of their headband. Their weapon was a green crossbow bearing yellow gems. They have dark skin with black curly hair and black eyes. Based on the skeleton that all the characters use having some hair bones that nobody else uses I can assume that they had a bun on the back of their head with puffy bangs that were swept to the left of their face. If you've played What the Fog then you'll be able to guess that the Sorcerer was replaced with Dwight, the Ranger was replaced with Claudette and the Paladin was replaced with Feng. This sudden change was assumedly made pretty late into the games development considering the fact that some abilities still reference removed character weapons and the 'SkullNBones' models that each survivor use are still using the old weapon designs from these characters when you die which I'll go into more detail about. Feng has 3 skills she can learn which feel off, those being 'Shield Bash', 'Plated' and 'Resolve' which you can see the icons for below in that order. Shield Bash, Plated & Resolve. Two of these skills still depict the character with the shield/torso plating that the Paladin wears, rather than reworking these abilities they just simply left them in despite them not making much sense. The last ability being Resolve feels off due to the art style, it's inconsistent with the rest of the drawings and the shading has more of a smeared paint look to it rather than the gradient every other icon in the game has, suggesting it was drawn over when they made the switch from the Paladin to Feng. (It's hard to see from this image, if anyone wants the HD texture files to compare let me know.) Despite those remnants still left over you can actually see the literal remains of the Paladin, Ranger and Sorcerer when a player dies and isn't revived by the end of the level. Below you can see the 'SkullNBones' models for each character where you can see that the sword has the Paladins design on the blade rather than the cloth wrapped around Feng's, the crossbow has the Rangers yellow gems on it instead of Claudette's pink gems and the staff has the Sorcerers green crystal in it rather than Dwight's blue crystal. The changes to this game to make it DbD themed must have happened late into development since the game already had original characters, mechanics and models before it was turned into a DbD spinoff. I assume they were also made very close to release considering how the wrong weapons displaying on dead players really should have been noticed before release. The remains of the Paladin, the Ranger and the Sorcerer being used by Feng, Claud and Dwight respectively. Other than the character models of the original characters remaining, there are some other remnants of the game before it became What the Fog left over in its files. Much like the character models I am unable to view most of them however I can say that certain mechanics such as the exit door was different. It appears to have had a massive crystal on it instead of trappers mask and would have been unlocked with a key, assumedly found in the level. Another leftover asset are the chests that existed before Generators. I found it a bit weird that you had to spend currency to complete a generator and for it to give you a buff, turns out its because they were chests before the game was rebranded. I'll include an image of them below. Chest_00 and Chest_02 respectively. So what's the point of this post, well I'm a bit worried about what this game means for bHVR and DbD in the future. On the surface this game looks like a funny little DbD spinoff but from what it looks like bHVR rebranded this game as a DbD game in order to get the fanbase of its biggest title to go "Omg! New DbD thing!" and start downloading it, normally this wouldn't be a problem as a lot of game studios make sequels upon sequels to games and spinoffs because the franchise sells but this game is a little different. Assumedly the game was either a little side project of bHVR's or a test for the Devs when moving from UE4 to UE5, they either finished work on it or were interrupted as they have said that they don't plan to work on it anymore then slapped DbD onto it and released it for free if you agree to bHVR data mining and selling your data to third party businesses. TL;DR What the Fog is basically a cash grab that bHVR slapped the DbD brand on very last minute to make fans buy the game. They don't plan to update it and they also offer it to existing DbD fans for free as long as bHVR can sell and use your data. Sometimes bHVR makes changes to DbD that isn't all well received, that's just apart of game development but while those are just choices from a game design standpoint and while you could argue that these changes were made to make the game appeal to DbD fans they also decided to make it free for 2 million DbD fans who chose to sign their data away through an agreement. Looking at those two choices together looks a bit shady, I can't make accurate assumptions based off the findings in a short spinoff game so this is purely speculation and I hope I'm just blowing things out of proportion but as a DbD fan myself I'm genuinely concerned that we could start to see more decisions like this being made, I don't want to find out I'm in the reality where DbD as a game and as a franchise as well as what we're seeing produced by bHVR as well suffers as a game due to questionable business decisions. After looking through the games files I thought this was an interesting and somewhat concerning discovery that people should know about. In any case if you did receive this game for free by redeeming a code you should go and turn off the data mining on your account through this link: https://account.bhvr.com/account/communication-preferences You'll still be able to play the game, but bHVR won't be able to collect your data anymore. Stay safe friends. |
2024.05.19 17:03 BeardExMachina Clinical Radiology FRCR 2A - Advice and Support
2024.05.19 16:49 keysense_mk [Artisan] Keysense Monking: Commit Null
2024.05.19 16:29 einfachhierzumposten 24[M4R] #Germany Looking for cool people to get to know!
2024.05.19 16:29 TyranoTitanic42 Obs studio not recording and showing black screen on pipewire capture
``` obs debug: Found portal inhibitor debug: Attempted path: share/obs/obs-studio/locale/en-US.ini debug: Attempted path: /usshare/obs/obs-studio/locale/en-US.ini debug: Attempted path: share/obs/obs-studio/locale.ini debug: Attempted path: /usshare/obs/obs-studio/locale.ini debug: Attempted path: share/obs/obs-studio/locale/en-GB.ini debug: Attempted path: /usshare/obs/obs-studio/locale/en-GB.ini info: Using preferred locale 'en-GB' debug: Attempted path: share/obs/obs-studio/themes debug: Attempted path: /usshare/obs/obs-studio/themes debug: Attempted path: share/obs/obs-studio/themes/Yami.qss debug: Attempted path: /usshare/obs/obs-studio/themes/Yami.qss info: Platform: Wayland info: CPU Name: AMD Ryzen 5 5500U with Radeon Graphics info: CPU Speed: 1397.311MHz info: Physical Cores: 6, Logical Cores: 12 info: Physical Memory: 15317MB Total, 1947MB Free info: Kernel Version: Linux 6.7.12-amd64 info: Distribution: "Debian GNU/Linux" Unknown info: Desktop Environment: KDE (KDE) info: Session Type: wayland info: Qt Version: 6.4.2 (runtime), 6.4.2 (compiled) info: Portable mode: false info: OBS 30.1.2.1-1 (linux) info: --------------------------------- info: --------------------------------- info: audio settings reset: samples per sec: 48000 speakers: 2 max buffering: 960 milliseconds buffering type: dynamically increasing info: --------------------------------- info: Initializing OpenGL... info: Using EGL/Wayland info: Initialized EGL 1.5 info: Loading up OpenGL on adapter AMD AMD Radeon Graphics (radeonsi, renoir, LLVM 17.0.6, DRM 3.57, 6.7.12-amd64) info: OpenGL loaded successfully, version 4.6 (Core Profile) Mesa 24.0.6-1+b1, shading language 4.60 info: --------------------------------- info: video settings reset: base resolution: 1920x1080 output resolution: 1280x720 downscale filter: Bicubic fps: 30/1 format: NV12 YUV mode: Rec. 709/Partial info: NV12 texture support not available info: P010 texture support not available info: Audio monitoring device: name: Default id: default info: --------------------------------- warning: Failed to load 'en-US' text for module: 'decklink-captions.so' warning: Failed to load 'en-US' text for module: 'decklink-output-ui.so' libDeckLinkAPI.so: cannot open shared object file: No such file or directory warning: A DeckLink iterator could not be created. The DeckLink drivers may not be installed warning: Failed to initialize module 'decklink.so' info: [pipewire] Available captures: info: [pipewire] - Desktop capture info: [pipewire] - Window capture warning: v4l2loopback not installed, virtual camera disabled warning: LIBVA_DRIVER_NAME variable is set, this could prevent FFmpeg VAAPI from working correctly info: VAAPI: API version 1.20 info: FFmpeg VAAPI H264 encoding supported info: FFmpeg VAAPI AV1 encoding not supported info: FFmpeg VAAPI HEVC encoding supported info: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.4.2 RPC Version: 1) info: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.4.2 Qt version (run-time): 6.4.2 info: [obs-websocket] [obs_module_load] Linked ASIO Version: 102801 info: [obs-websocket] [obs_module_load] Module loaded. info: [vlc-video]: VLC 3.0.20 Vetinari found, VLC video source enabled info: --------------------------------- info: Loaded Modules: info: vlc-video.so info: text-freetype2.so info: rtmp-services.so info: obs-x264.so info: obs-websocket.so info: obs-transitions.so info: obs-outputs.so info: obs-filters.so info: obs-ffmpeg.so info: linux-v4l2.so info: linux-pulseaudio.so info: linux-pipewire.so info: linux-jack.so info: linux-capture.so info: linux-alsa.so info: image-source.so info: frontend-tools.so info: decklink-output-ui.so info: decklink-captions.so info: --------------------------------- info: ==== Startup complete =============================================== info: All scene data cleared info: ------------------------------------------------ info: pulse-input: Server name: 'PulseAudio (on PipeWire 1.0.5) 15.0.0' info: pulse-input: Audio format: s32le, 48000 Hz, 2 channels info: pulse-input: Started recording from 'alsa_output.pci-0000_04_00.6.HiFi__hw_Generic_1__sink.monitor' (default) info: [Loaded global audio device]: 'Desktop Audio' info: pulse-input: Server name: 'PulseAudio (on PipeWire 1.0.5) 15.0.0' info: pulse-input: Audio format: s32le, 48000 Hz, 2 channels info: pulse-input: Started recording from 'alsa_input.pci-0000_04_00.6.HiFi__hw_acp__source' (default) info: [Loaded global audio device]: 'Mic/Aux' info: PipeWire initialized info: Switched to scene 'Scene' info: ------------------------------------------------ info: Loaded scenes: info: - scene 'Scene': info: - source: 'Screen Capture (PipeWire)' (pipewire-desktop-capture-source) info: ------------------------------------------------ info: [pipewire] Screencast session created info: [pipewire] Asking for desktop warning: [pipewire] Failed to start screencast, denied or cancelled by user info: adding 21 milliseconds of audio buffering, total audio buffering is now 21 milliseconds (source: Desktop Audi o) warning: [rtmp-services plugin] Remote update of URL "https://obsproject.com/obs2_update/rtmp-services/v5/package.j son" failed: info: PipeWire initialized info: [pipewire] Screencast session created info: [pipewire] Asking for desktop warning: [pipewire] Failed to start screencast, denied or cancelled by user info: PipeWire initialized info: [pipewire] Screencast session created info: [pipewire] Asking for desktop warning: [pipewire] Failed to start screencast, denied or cancelled by user info: ==== Shutting down ================================================== info: pulse-input: Stopped recording from 'alsa_output.pci-0000_04_00.6.HiFi__hw_Generic_1__sink.monitor' info: pulse-input: Got 1221 packets with 1465200 frames info: pulse-input: Stopped recording from 'alsa_input.pci-0000_04_00.6.HiFi__hw_acp__source' info: pulse-input: Got 1220 packets with 1464000 frames info: All scene data cleared info: ------------------------------------------------ info: [obs-websocket] [obs_module_unload] Shutting down... error: Tried to call obs_frontend_remove_event_callback with no callbacks! info: [obs-websocket] [obs_module_unload] Finished shutting down. info: [Scripting] Total detached callbacks: 0 info: Freeing OBS context data info: == Profiler Results ============================= info: run_program_init: 688.679 ms info: ┣OBSApp::AppInit: 4.944 ms info: ┃ ┗OBSApp::InitLocale: 0.901 ms info: ┗OBSApp::OBSInit: 650.323 ms info: ┣obs_startup: 2.632 ms info: ┗OBSBasic::OBSInit: 612.048 ms info: ┣OBSBasic::InitBasicConfig: 0.159 ms info: ┣OBSBasic::ResetAudio: 0.364 ms info: ┣OBSBasic::ResetVideo: 106.805 ms info: ┃ ┗obs_init_graphics: 103.059 ms info: ┃ ┗shader compilation: 31.469 ms info: ┣OBSBasic::InitOBSCallbacks: 0.008 ms info: ┣OBSBasic::InitHotkeys: 0.039 ms info: ┣obs_load_all_modules2: 411.631 ms info: ┃ ┣obs_init_module(decklink-captions.so): 0 ms info: ┃ ┣obs_init_module(decklink-output-ui.so): 0 ms info: ┃ ┣obs_init_module(decklink.so): 0.192 ms info: ┃ ┣obs_init_module(frontend-tools.so): 19.278 ms info: ┃ ┣obs_init_module(image-source.so): 0.012 ms info: ┃ ┣obs_init_module(linux-alsa.so): 0.003 ms info: ┃ ┣obs_init_module(linux-capture.so): 0.001 ms info: ┃ ┣obs_init_module(linux-jack.so): 0.005 ms info: ┃ ┣obs_init_module(linux-pipewire.so): 19.888 ms info: ┃ ┣obs_init_module(linux-pulseaudio.so): 0.006 ms info: ┃ ┣obs_init_module(linux-v4l2.so): 3.116 ms info: ┃ ┣obs_init_module(obs-ffmpeg.so): 29.419 ms info: ┃ ┃ ┗nvenc_check: 0.978 ms info: ┃ ┣obs_init_module(obs-filters.so): 0.028 ms info: ┃ ┣obs_init_module(obs-outputs.so): 0.005 ms info: ┃ ┣obs_init_module(obs-transitions.so): 0.019 ms info: ┃ ┣obs_init_module(obs-websocket.so): 4.634 ms info: ┃ ┣obs_init_module(obs-x264.so): 0.005 ms info: ┃ ┣obs_init_module(rtmp-services.so): 0.641 ms info: ┃ ┣obs_init_module(text-freetype2.so): 0.018 ms info: ┃ ┗obs_init_module(vlc-video.so): 2.247 ms info: ┣OBSBasic::InitService: 1.334 ms info: ┣OBSBasic::ResetOutputs: 0.232 ms info: ┣OBSBasic::CreateHotkeys: 0.029 ms info: ┣OBSBasic::InitPrimitives: 0.09 ms info: ┗OBSBasic::Load: 47.236 ms info: obs_hotkey_thread(25 ms): min=0 ms, median=0.001 ms, max=0.015 ms, 99th percentile=0.002 ms, 100% below 25 ms info: audio_thread(Audio): min=0.013 ms, median=0.047 ms, max=3.06 ms, 99th percentile=0.146 ms info: obs_graphics_thread(33.3333 ms): min=0.275 ms, median=0.982 ms, max=18.942 ms, 99th percentile=2.125 ms, 100% below 33.333 ms info: ┣tick_sources: min=0 ms, median=0.011 ms, max=0.336 ms, 99th percentile=0.036 ms info: ┣output_frame: min=0.141 ms, median=0.352 ms, max=4.685 ms, 99th percentile=0.896 ms info: ┃ ┗gs_context(video->graphics): min=0.141 ms, median=0.351 ms, max=4.679 ms, 99th percentile=0.894 ms info: ┃ ┣render_video: min=0.034 ms, median=0.059 ms, max=0.354 ms, 99th percentile=0.105 ms info: ┃ ┃ ┗render_main_texture: min=0.025 ms, median=0.051 ms, max=0.325 ms, 99th percentile=0.093 ms info: ┃ ┗gs_flush: min=0.003 ms, median=0.007 ms, max=0.084 ms, 99th percentile=0.026 ms info: ┗render_displays: min=0.005 ms, median=0.57 ms, max=18.484 ms, 99th percentile=1.528 ms info: ================================================= info: == Profiler Time Between Calls ================== info: obs_hotkey_thread(25 ms): min=25.045 ms, median=25.102 ms, max=28.376 ms, 99.0354% within ±2% of 25 ms (0% lo wer, 0.96463% higher) info: obs_graphics_thread(33.3333 ms): min=32.449 ms, median=33.333 ms, max=34.169 ms, 99.5717% within ±2% of 33.33 3 ms (0.321199% lower, 0.107066% higher) info: ================================================= info: Number of memory leaks: 0 ```Screenshot of OBS
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