Mucinex d substitute

Bleach: Anime and Manga

2010.03.05 04:20 t0lk Bleach: Anime and Manga

A community for the manga/anime series Bleach and it's spinoff series Burn the Witch
[link]


2014.04.09 20:53 tellbaconiloveit ADHD Women

This subreddit is a space for women to find support and discuss living with ADHD. If you would like to contact the mods, send us a modmail instead of DM-ing the moderators directly.
[link]


2008.03.14 20:08 /r/dogs: Woof

/dogs is a place for dog owners of all levels of knowledge, skill, and experience to discuss various topics related to responsible dog ownership. This subreddit is a great starting point for a lot of information, but you should always verify and expand upon what you've read from reputable sources before putting it to use in your daily life. Advice on this forum is not a substitute for advice from a trained and credentialed professional.
[link]


2024.05.19 11:24 kornoxowy Help need

I can't install mariadb mysql 10.17 using aapanel and others apt's because i'm getting that:
Setting up linux-image-6.5.0-35-generic (6.5.0-35.35) ...
Processing triggers for linux-image-6.5.0-35-generic (6.5.0-35.35) ...
/etc/kernel/postinst.d/initramfs-tools:
update-initramfs: Generating /boot/initrd.img-6.5.0-35-generic
/usshare/flash-kernel/functions: line 168: warning: command substitution: igno
red null byte in input
/usshare/flash-kernel/functions: line 168: warning: command substitution: igno
red null byte in input
/usshare/flash-kernel/functions: line 168: warning: command substitution: igno
red null byte in input
Using DTB: bcm2712-rpi-5-b.dtb
Couldn't find DTB bcm2712-rpi-5-b.dtb on the following paths: /etc/flash-kernel/
dtbs /uslib/linux-image-6.5.0-35-generic /lib/firmware/6.5.0-35-generic/device
-tree/
Installing into /boot/dtbs/6.5.0-35-generic/./bcm2712-rpi-5-b.dtb
cp: cannot stat '': No such file or directory
run-parts: /etc/initramfs/post-update.d//flash-kernel exited with return code 1
run-parts: /etc/kernel/postinst.d/initramfs-tools exited with return code 1
dpkg: error processing package linux-image-6.5.0-35-generic (--configure):
installed linux-image-6.5.0-35-generic package post-installation script subproc
ess returned error exit status 1
Errors were encountered while processing:
linux-image-6.5.0-35-generic
E: Sub-process /usbin/dpkg returned an error code (1)
Raspberry Pi 5 Model B Rev 1.0, Ubuntu 23.10 aarch64
submitted by kornoxowy to Ubuntu [link] [comments]


2024.05.19 10:28 glasgow1981 Base Evolution

Base Evolution
Was out riding this weekend and snapped a pic at a regular resting spot. When I got back home I realised I’d taken that pics many times (thanks Apple). Thought it was interesting to see the evolution of my Base model.
I couldn’t find a pic of the original Claris setup at the same location, so substituted it for a very first ride pic - just look at those shifters pointing to the sky before I knew what I was sort of doing! 😂
submitted by glasgow1981 to DivergeGravelBikes [link] [comments]


2024.05.19 09:37 Acceptable-Code-8094 Dear Josh and Followers of his

You're gonna lurk this page let's be real so let's get acquainted. the back of you're mind wonders what those galaxies and roses really go towards but you send them anyway cause you see a needy boy. The thing is you don't see a needy boy, you see a thirty something year old MAN that one point had a family. You see a thirty something year old MAN with his second account because he gave tossing44 to a hacker. You see a thirty something year old MAN that abandoned his job for no real reason and masking it under the thin veil of "the adventure" when tik toks before that just prove its a cycle we've fallen trap for. You see a MAN who is an expert at making you feel sorry for him.
You see trolls such as myself in the chat yes, you've probably blocked me once or twice even but you guys ever notice how some of the trolls talk about the same thing and ask the same questions.. basic questions at that? Why did you leave the job in Edmonton? What happened to the camp job you talked about the entire way to Toronto? What happened to the music grants that supposedly sent him to Edmonton in the first place? Why are you walking okay sometimes but you're ribs hurt when you need money? Why did the original supports that got him to Toronto leave him or the chat? Why has he been so "sleepy" lately? All legitimate questions you guys should ask him as mods or his "friends" since he ignores everyone else.
He just talked about how this subreddit is here to talk about his days in Vancouver, and I personally can not give a shit about it. Boohoo I did coke, Im more pissed about how you lie about saying you physically cant take drugs but lie about it like tonight. But take a step back and think why would he think that is the issue when the issue is multiple things from multiple people? This subreddit DOESN'T ONLY post from the Vancouver days. The first Tik Tok I posted was from him in Saskatchewan. Bro shouldve stayed in Vancouver for all I care, wouldn't have hit my algorithm.
Joshy, ik you're gonna read this. You have time to go live for money so you have the time to read this, especially with that 30 hour train ride you got paid for. hope the hangover isn't that bad and you make the train but the live tonight pretty much confirmed you lurk. I can't speak for others here but I personally don't wish harm upon you. No matter what you do I just hope you survive it lol. I liked you and was a fan, was able to see us getting a beer or something but now I hate you lmao, It pisses me off seeing people send their money to you when YOU know YOU LIE. It pisses me off seeing you play gullible people into thinking you are so hurt when in reality you're just waiting for the cheque to drop. YOU know YOU won't do anything to help anyone with that 50k mr mental health guy, prove me wrong. Treaty 6 is getting that cow and plow soon (you've talked about you're rez before also on tik tok) don't drink it all up like you did with youre PCDs. I just want you to tell the truth and stop masking mental illness as an excuse anytime the going gets tough or someone hurts you're feelings. If you're man enough to have a kid you're man enough to take the heat from you're lies... But I guess you know nothing about either.
You aren’t an advocate for mental health if anything you're the DO NOT DO book. And if it is actually mental health, get the fucking help you need and get better man. "baddie battles" isn't a good substitute for prozac. 70 dollars for a blanket is a slap in the face for mental health. You say "indigenous people gotta stick together" but you wouldn't listen to an elder if he came to battle you on tik tok. All That there was someone attacking you, don't get that confused between that and constructive criticism like "maybe you should play guitar more for money"
Tiny seen it tonight, D seen it earlier, you have beef with Jordan L now but not before you got the cash. Glen Park played you tonight but he didn't on the way there. These are just of the few people that helped you and what happened? You said youre side about Jordan but youre out here deleting comments about D. People are seeing it everyday and you wonder why more and more trolls are coming. Soon I hope you see it. You raised enough to get back to Winnipeg in an alley. Congratulations on that you lil bitch, good thing you got ur mod to fall back on over there. Hopefully they don't kick you out when they see the slip up but im not gonna be surprised if its "Rasing money for a ticket to Edmonton" soon enough. The trolls are coming in hotter, you're slipping up more trying to avoid the spiral and it's becoming harder to sell yourself. Sooner or later another bridge or 2 will burn. You've started a cycle Joshy and it's worked but people are catching on.
P.S was totally ready for that call lil bro, twice you threatened to call and twice I was ready. I'm ready to stand on everything I just said and some hope you keep that same energy if we do talk. when I got time I got time ;)
TLDR: Fuck Love Fighter, don't forget he is a man and not a teenager on the run away from home. and those who fund, support or enable him along with mods/friends should ask themselves the same questions we've been asking. Support a creator that is honest with its audience. Maybe send that galaxy to someone who won't burn you.
submitted by Acceptable-Code-8094 to lovefighter [link] [comments]


2024.05.19 09:14 Streetli Deleuze without Ontology

I'm gonna try and make the case for Deleuze as a non-ontological thinker. It's a minority position, but it IS a position, one held by, among others, François Zourabichvili, Anne Sauvagnargues, Gregory Flaxman, and Gregg Lambert. I'm pretty persuaded by it, but I don't think it's all that well publicized, so this is an attempt to give it at least some airtime, if only to provoke some discussion, or cast things in (hopefully) a little bit of a new light.
--
The first point is simply textual: “establish a logic of the AND, overthrow ontology, destitute the ground...” - these are the lines that close out the first chapter of A Thousand Plateaus, where a logic of the “AND” is elevated over and against any logic of the “IS”. This is the first sense in which Deleuze is not an ontological thinker: he not only makes no effort to think ‘what is’, but works to displace the question of ‘what is?’ entirely. It would not be an exaggeration to say that the profusion of Deleuzian concepts - event, becoming, multiplicity, rhizome, etc - are all so many ways to think otherwise than ‘what is’. Of the event, for example, Deleuze wrote: “I’ve tried to discover the nature of events; it’s a philosophical concept, the only one capable of ousting the verb ‘to be’ and attributes.” (If anyone's interested, I wrote more about the logic of the 'AND' and its relation to 'becoming' in a previous post).
Already in Difference and Repetition is this project announced: “'What is X?' gives way to other questions, otherwise powerful and efficacious, otherwise imperative: 'How much, how and in what cases?’”. (DR,188) And note how he opposes the kind of questions these are: “These questions are those of the accident, the event, the multiplicity - of difference - as opposed to that of the essence, or that of the One, or those of the contrary and the contradictory.” (DR,188) Granting all this, is Deleuze still just substituting one kind of ontology for another kind of ontology? An ‘ontology of Being’ for an ‘ontology of Becoming,’ say? Why is Deleuze not offering just another ontology in a line of ’new’ ontologies? What’s at stake in the claim - most forcefully made by the late, great François Zourabichvili, that, “if there is an orientation of the philosophy of Deleuze, this is it: the extinction of the term ‘being’ and therefore of ontology”? (*swoon*).
In a word: the place of ethics. In his 1980/1 Spinoza lectures, Deleuze makes the curious claim that “there has never been but a single ontology. There is only Spinoza who has managed to pull off an ontology”(!). Why? Because only in Spinoza is Being not subordinated to something ‘above’ it by which Being can be judged. Spinoza’s “pure ontology… repudiates hierarchies” and thus lends itself to a way of engaging Being solely on its own terms: “immanent” terms. But a pure ontology does something very strange. It abolishes itself as ontology. Here is how Deleuze ends his lecture series: “At that point [with Spinoza], an ontology becomes possible; at that point, the ontology begins, and, at that point, the ontology ends. Yes, starts and ends, there we are, good, [Pause] it’s over”. In other words - an ontology unalloyed to hierarchy ceases be remain an ontology. It becomes something other. This is the basis of Zourabichvili’s claim that “the most glorious act of ontology [for Deleuze] … leads to its auto-abolition as a doctrine of being” (D:PE,38).
In place of hierarchy - and in place of what Deleuze calls ‘judgement’ & morality - is instead ‘ethology’. Ethology is nothing other than an ethics (distinguished from “morality”), but one that proceeds not on the basis of what things are, but instead, what things can do. Without going into the details, the significance of this move for ontology is that what a thing is is never given. Instead it varies with its circumstances: “For they always are, but in different ways, depending on whether the present affects threaten the thing or strengthen, accelerate, and increase it: poison or food? - with all the complications, since a poison can be a food for part of the thing considered” (S:PP,126).
This, in turn is the basis for Deleuze’s celebrated empiricism: to know what a body is, is to have to test it, to bring it to its limits, compose it with other bodies, likewise defined. Philosophy itself becomes a matter of cartography, of mapping: “A body is defined only by a longitude and a latitude… its relations of movement and rest, speed and slowness (longitude); the affects it is capable of at a given power or degree of potential (latitude)… Latitude and longitude are the two elements of a cartography” (ATP,262). Such a cartography is in the first instance ethical, insofar as it attempts to not "separate a body from what it can do" - such a separation being the mark of all ontology prior to Spinoza. In fact, if Deleuze is right, of all ontology that does not abolish itself.
Such then, are the stakes of a non-ontology! I'll offer just two other things that follow from this. First, Deleuze's increasing obsession with the concept of "Life", at the end of his career, can be traced to this non-ontological stance. Not ontology, but Life is the ground which Deleuze worked to tread upon in his late work, precisely because Life is just that which - as Nietzsche so insisted - cannot be judged. That Deleuze's last work was nothing other than "Immanence: a Life", attests to this. The definite article "a", is significant too, because it speaks to Deleuze's equally increased attention to Duns Scotus' concept of haecceity, which equally follows from the turning away from ontology. Anne Sauvagnargues has written more eloquently than I ever could on this issue, so I'll simply quote her on this (from her Deleuze and Art):
"As soon as this modal cartography of the haecceity is applied to individuation, everything changes. Art and philosophy become capable of treating individuality as an event, not as a thing. It is thus also possible to be interested in these perfect individualities that are well formed no matter the singularities, which the theory of substantial subjects could not accomplish. A season, a winter, “5 o’clock in the evening,” are such haecceities, or modal individualities that consist of relations of speeds and slownesses, capable of affecting or of being affected.
A quality of whiteness, the vibration of an hour, the squatting of a stone, and an afternoon in the steppe form these modes of individuation that are more fragile, less anthropomorphic, and not necessarily more unstable or evanescent, but much more interesting than human individuals, or rather, the divisions we are used to, which borrow some aspect of substance (a thing, an animal, a man). Instead of holding itself to clichés of form, art captures and renders such imperceptible forces perceptible." (p.45)
This should be enough, but I’ll only add one kinda scholarly thing . The eagle-eyed might have noticed that in Difference and Repetition, it isn’t Spinoza, but Scotus who is given credit for having ‘pulled off’ an ontology. Here’s the line: “There has only ever been one ontological proposition: Being is univocal. There has only ever been one ontology, that of Duns Scotus, which gave being a single voice” (D&R,35). My mini-thesis is that as Deleuze got more and more sus about ontology, he realized that the best way out of it, was through it. And it was only Spinoza - the Christ of philosophers - as Deleuze and Guattari put it - who offered the resources to explode ontology from the inside.
Oh, and because someone mentioned it elsewhere - yes, it's true, in the Logic of Sense Deleuze does say that "philosophy merges with ontology", but also - and here is Zourabichvili:
"Nevertheless, one might object, didn’t Deleuze himself explicitly write that “philosophy merges with ontology” (LS 179)? Let us assume this—the apologist for the term “being” must then explain how, in the same work, a concept of the transcendental fi eld can be produced (LS 14th–16th Series). We may begin by restoring the second half of the statement, intentionally ignored or poorly weighed: “...but ontology merges with the univocity of being.” A formidable example of the style or of the method of Deleuze—there is enough in it to pervert the entire ontological discourse" (Deleuze: A Philosophy of the Event, p.37).
submitted by Streetli to Deleuze [link] [comments]


2024.05.19 09:02 YayfreeToast H:Q/25/25 railway W: Q/E/90 railway, TS/25ffr/90 AGL, Leader bobbles(big gun as alternative), & bubblegum1:4

H:Q/25/25 railway W: Q/E/90 railway, TS/25ff90 AGL, Leader bobbles(big gun as alternative), & bubblegum1:4
I know this railway is worth a lot, but it’s collecting dust at this point. I’d rather trade it less and give it to someone who truly needs it more. If there is someone with the weapons I need, but not bobbles. You can substitute it for something else, I’m not allergic to other items for heavy builds.
submitted by YayfreeToast to Market76 [link] [comments]


2024.05.19 08:57 Alpheus12 Google Sheets throwing an error and locking me out after a failed REGEX

While trying to create something that included a regex cell, I tested some syntax and the entire sheet froze. After reloading, I'm only greeted by the screen below. (Sensitive info is blurred)
https://preview.redd.it/wz293xmtxb1d1.png?width=1919&format=png&auto=webp&s=dc1e9617d0cbbab385d68fb053742ac3e890e234
The cell containing the code itself hasn't thrown an error or anything, but is just blank. Here is the code of the cell.
=MAKEARRAY(ROWS('Sheet1'!L2:L), COLUMNS(SPLIT(SUBSTITUTE(D8, "🥔, ", ""), ", ", FALSE)), LAMBDA(x, y, ADDRESS(x + 1, 12, 1, TRUE, "Sheet1") & ", " & JOIN(", ", SPLIT(REGEXREPLACE(INDEX(SPLIT(SUBSTITUTE(D8, "🥔, ", ""), ", ", FALSE), 1, 1), "(?:p(\d)\s)?(\b.+\b(?:\s-\s\b.+\b)?)$", "${1:+$1:11}, $2"), ", ", FALSE)))) 
The part that I think is causing the trouble is the ${1:+$1:11} part. I've tried going on different devices and different accounts, but it's blocked on everything. I'm unable to edit it at all. Is there anything I can do besides copying it manually to another sheet and deleting the cell that's causing the trouble? I'm not searching for a fix on the code. I'd like to maintain the version history of the spreadsheet if it's possible, but it's not needed. I'd also just like to know if that's what caused it in the first place, and if there is something specific I should avoid so this doesn't happen again.
submitted by Alpheus12 to googlesheets [link] [comments]


2024.05.19 08:02 TheBacoorSlugger Would getting 1500 coins Messi help this team? Where should I put him?

Would getting 1500 coins Messi help this team? Where should I put him? submitted by TheBacoorSlugger to eFootball [link] [comments]


2024.05.19 07:47 Beautiful-Abies-5788 Decide best gpu for first build

I posted recently about a used pc from offer up but, per the responses I got, I decided to just build my own. I have been saving up and researching on how to build a pc, and would like to get a top of the line gpu for my needs within a $1500 budget that can last 3-4 years before needing gpu upgrades (unsure if this is possible/worth it). My needs would mainly be for gaming, mostly RPG’s like Skyrim (heavily modded) and Ghost of Tsushima. I also want to be able to do productivity things as I am a stem grad student (cfd, auto cad) and about to start a YouTube channel pretty soon. I will also use the pc for watching videos and movies so I’d like the highest video/game quality within my price range (I know monitors play a huge role but for gaming I’d like 4k or 1080p). I’ll list the specs I have in mind (should be a link to pc part picker) so I would appreciate any advice or suggestions on any substitutions as I’m not sure which gpu would be best for this build. Sorry if this was incredibly long but I would appreciate any feedback and discussion.
PCPartPicker Part List:
https://pcpartpicker.com/list/Ykttfy
Total: $1400.75
submitted by Beautiful-Abies-5788 to buildapc [link] [comments]


2024.05.19 06:18 Fun_Bat5135 Gentamicin

Gentamicin
Just got prescribed gentamicin with saline and water with a syringe, but didn’t explain how it works lol can anyone tell me how it works
submitted by Fun_Bat5135 to spinalcordinjuries [link] [comments]


2024.05.19 06:03 LT_Zach Rate my Gen 6 OU doubles team please

Rate my Gen 6 OU doubles team please submitted by LT_Zach to stunfisk [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
_________________________________________________________________________________________________________________
AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300), fast healing 74; divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
________________________________________________________________________________________________________________
Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
_________________________________________________________________________________________________________________
Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
_________________________________________________________________________________________________________________
Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
submitted by LordofBones89 to Forgotten_Realms [link] [comments]


2024.05.19 04:28 Succulent_Chinese93 100+wins before 10 losses/draws, whats your best record?

100+wins before 10 losses/draws, whats your best record? submitted by Succulent_Chinese93 to eFootball [link] [comments]


2024.05.19 04:10 LohPan Heads up: Debian Trixie WirePlumber 0.5 ALSA configuration change and Lua scripts

Starting with WirePlumber 0.5, the configuration system has changed and there is no automatic migration or import of the old Lua scripts into the new system. See:
https://pipewire.pages.freedesktop.org/wireplumbedaemon/configuration/migration.html#config-migration
You may have customized your audio Lua scripts to fix, for example, the subwoofer and center speakers being swapped in their output. This causes the output of the center speaker to be garbled. This is a common problem with Linux and audio cards, such as for USB-attached Dolby 7.1 surround sound cards.
To see whether you have version 0.5 or later of WirePlumber:
wireplumber --version 
On my computer, the following steps are how I fixed the problem of my center speaker and subwoofer outputs being swapped after applying the latest updates on my Trixie machine today.
Get the exact node.description property string of your sound card:
pw-cli list-objects Node 
Make a backup copy of the relevant conf file:
cd /usshare/wireplumbewireplumber.conf.d/ sudo cp alsa-vm.conf alsa-vm.conf.BACKUP 
Edit the alsa-vm.conf file and add another matches section, similar to this:
{ matches = [ { node.description = "CM106 Like Sound Device Analog Surround 7.1" } ] actions = { update-props = { audio.position = ["FL","FR","RL","RR","LFE","FC","SL","SR"] } } } 
The description of your sound card is not likely to be the same as mine ("CM106..."), so replace that string with your own. Note that using a wildcard ("CM106*") used to work in the past, but, at least on my computer, the wildcard method did not work and the exact description had to be used instead.
Hence, your entire alsa-vm.conf file might look like this now, but with your own sound card description substituted in for mine:
# ALSA node property overrides for virtual machine hardware monitor.alsa.rules = [ # Generic PCI cards on any VM type { matches = [ { node.name = "~alsa_input.pci.*" cpu.vm.name = "~.*" } { node.name = "~alsa_output.pci.*" cpu.vm.name = "~.*" } ] actions = { update-props = { api.alsa.period-size = 1024 api.alsa.headroom = 2048 } } } { matches = [ { node.description = "CM106 Like Sound Device Analog Surround 7.1" } ] actions = { update-props = { audio.position = ["FL","FR","RL","RR","LFE","FC","SL","SR"] } } } ] 
Restart the WirePlumber service:
systemctl --user restart wireplumber.service 
Test your audio output to confirm that the center speaker and subwoofer speaker are being used correctly; for example, in Gnome Settings, go to Audio and click the Test button. If they are still swapped, edit the above alsa-vm.conf file again. Experiment with the relative order of "LFE" and "FC" in the audio.position property. These represent your low-frequency subwoofer and center speaker. If your front left/right, side left/right and rear left/right speaker outputs are incorrect too, then experiment with changing all of their relative orderings.
After saving your edits, restart the WirePlumber service and test again.
I hope the above is helpful. It took me a non-trivial amount of time to figure this out...
submitted by LohPan to debian [link] [comments]


2024.05.19 04:07 thanhng04 “Milan is family” ahh team 😭

“Milan is family” ahh team 😭 submitted by thanhng04 to eFootball [link] [comments]


2024.05.19 02:16 MatchThreadder Match Thread: Inter Miami CF vs D.C. United MLS

FT: Inter Miami CF 1-0 D.C. United

Venue: Chase Stadium
Auto-refreshing reddit comments link
LINE-UPS
Inter Miami CF
Drake Callender, Nicolás Freire (Serhiy Kryvtsov), Tomás Avilés, Jordi Alba, Marcelo Weigandt, Sergio Busquets, Julian Gressel (David Ruiz), Benjamin Cremaschi (Robert Taylor), Luis Suárez, Matías Rojas (Leonardo Campana), Lionel Messi.
Subs: Leonardo Afonso, Yannick Bright, Carlos Dos Santos, Franco Negri, Noah Allen.
____________________________
D.C. United
Alex Bono, Steve Birnbaum (Garrison Tubbs), Christopher McVey, Lucas Bartlett, Pedro Santos (Martín Rodríguez) (Gabriel Pirani), Aaron Herrera, Jackson Hopkins (Matti Peltola), Mateusz Klich, Jared Stroud (Jacob Murrell), Theodore Ku-Dipietro (Cristián Dájome), Christian Benteke.
Subs: Kristian Fletcher, Tyler Miller.
MATCH EVENTS via ESPN
20' Steven Birnbaum (D.C. United) is shown the yellow card for a bad foul.
25' Christian Benteke (D.C. United) is shown the yellow card.
30' Matías Rojas (Inter Miami CF) is shown the yellow card.
48' Christopher McVey (D.C. United) is shown the yellow card for a bad foul.
56' Substitution, D.C. United. Matti Peltola replaces Jackson Hopkins.
56' Substitution, Inter Miami CF. Robert Taylor replaces Benjamín Cremaschi.
64' Substitution, D.C. United. Cristian Dájome replaces Theodore Ku-DiPietro.
66' Substitution, Inter Miami CF. Serhii Kryvtsov replaces Nicolás Freire because of an injury.
79' Substitution, D.C. United. Garrison Tubbs replaces Steven Birnbaum because of an injury.
80' Substitution, D.C. United. Jacob Murrell replaces Jared Stroud.
80' Substitution, D.C. United. Martín Rodríguez replaces Pedro Santos.
82' Substitution, Inter Miami CF. David Ruíz replaces Julian Gressel.
90'+2' Substitution, D.C. United. Gabriel Pirani replaces Martín Rodríguez because of an injury.
90'+3' Substitution, Inter Miami CF. Leonardo Campana replaces Matías Rojas.
90'+4' Goal! Inter Miami CF 1, D.C. United 0. Leonardo Campana (Inter Miami CF) right footed shot from the centre of the box to the top left corner. Assisted by Sergio Busquets.
90'+4' Leonardo Campana (Inter Miami CF) is shown the yellow card for excessive celebration.
90'+6' Mateusz Klich (D.C. United) is shown the yellow card.
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submitted by MatchThreadder to soccer [link] [comments]


2024.05.19 02:14 MLS_Reddit_Bot Match Thread: Portland Timbers @ Minnesota United FC

Overview
Home Minnesota United FC 2
Away Portland Timbers 1
Status Full Time
Venue Allianz Field
City Saint Paul, Minnesota
Date Saturday May 18, 2024
Time 07:30 PM CDT
♻️ Auto-refreshing reddit comments link
Lineups
Minnesota United FC Pos Portland Timbers Pos
Dayne St. Clair, #97 G Maxime Crépeau, #16 G
Miguel Tapias, #4 CD Dario Zuparic, #13 CD
Devin Padelford, #2 CD-L Kamal Miller, #4 CD-L
Michael Boxall, #15 CD-R Miguel Araujo, #2 CD-R
Joseph Rosales, #8 LB Evander, #10 CM-L
Caden Clark, #37 RB Cristhian Paredes, #22 CM-R
Carlos Harvey, #67 CM-L David Ayala, #24 AM
Wil Trapp, #20 CM-R Dairon Asprilla, #27 LM
Franco Fragapane, #7 LM Juan Mosquera, #29 RM
Bongokuhle Hlongwane, #21 RM Felipe Mora, #9 CF-L
Teemu Pukki, #22 F Jonathan Rodríguez, #14 CF-R
Alejandro Bran, #25 SUB Eric Miller, #15 SUB
Kervin Arriaga, #33 SUB James Pantemis, #41 SUB
Zarek Valentin, #3 SUB Eryk Williamson, #19 SUB
Tani Oluwaseyi, #14 SUB Nathan Fogaça, #99 SUB
Jeong Sang-Bin, #11 SUB Diego Chará, #21 SUB
Robin Lod, #17 SUB Zac McGraw, #18 SUB
Victor Eriksson, #40 SUB Antony, #11 SUB
Clint Irwin, #1 SUB
D.J. Taylor, #27 SUB
Match events via ESPN
  • First Half begins.
  • 17' ⚽ Goal! Minnesota United FC 0, Portland Timbers 1. Jonathan Rodríguez (Portland Timbers) right footed shot from the centre of the box to the bottom right corner. Assisted by David Ayala with a through ball.
  • 42' 🟨 Jonathan Rodríguez (Portland Timbers) is shown the yellow card.
  • 42' 🟨 Miguel Tapias (Minnesota United FC) is shown the yellow card.
  • 44' 🟨 Evander (Portland Timbers) is shown the yellow card.
  • 45'+3' First Half ends, Minnesota United FC 0, Portland Timbers 1.
  • 45' Start 2nd Half
  • 56' 🔄 Substitution, Minnesota United FC. Robin Lod replaces Carlos Harvey.
  • 56' 🔄 Substitution, Minnesota United FC. Jeong Sang-Bin replaces Franco Fragapane.
  • 56' 🔄 Substitution, Minnesota United FC. Kervin Arriaga replaces Caden Clark.
  • 56' 🔄 Substitution, Minnesota United FC. Tani Oluwaseyi replaces Bongokuhle Hlongwane.
  • 58' 🔄 Substitution, Portland Timbers. Diego Chará replaces Cristhian Paredes.
  • 60' 🔄 Substitution, Portland Timbers. Eric Miller replaces Felipe Mora.
  • 65' ⚽ Goal! Minnesota United FC 1, Portland Timbers 1. Robin Lod (Minnesota United FC) right footed shot from the left side of the six yard box to the centre of the goal. Assisted by Joseph Rosales.
  • 67' 🟨 Diego Chará (Portland Timbers) is shown the yellow card for a bad foul.
  • 67' 🟨 Miguel Araujo (Portland Timbers) is shown the yellow card.
  • 69' 🔄 Substitution, Portland Timbers. Antony replaces David Ayala.
  • 79' 🔄 Substitution, Minnesota United FC. DJ Taylor replaces Teemu Pukki because of an injury.
  • 82' 🟨 Dairon Asprilla (Portland Timbers) is shown the yellow card for a bad foul.
  • 82' ⚽ Goal! Minnesota United FC 2, Portland Timbers 1. Jeong Sang-Bin (Minnesota United FC) right footed shot from the centre of the box to the centre of the goal. Assisted by DJ Taylor.
  • 85' 🔄 Substitution, Portland Timbers. Eryk Williamson replaces Dairon Asprilla.
  • 85' 🔄 Substitution, Portland Timbers. Nathan Fogaça replaces Miguel Araujo.
  • 90'+1' 🟥 Second yellow card to Miguel Tapias (Minnesota United FC) for a bad foul.
  • 90'+8' 🟨 Jeong Sang-Bin (Minnesota United FC) is shown the yellow card for a bad foul.
This thread is managed by a bot running on AWS Lambda. All data is sourced from ESPN APIs. The project can be found on GitHub at mrundle/mls-reddit-bot. This post was last updated at 2024-05-18 21:43:11 CDT.
submitted by MLS_Reddit_Bot to MLS [link] [comments]


2024.05.19 01:14 MLS_Reddit_Bot Match Thread: D.C. United @ Inter Miami CF

Overview
Home Inter Miami CF 1
Away D.C. United 0
Status Full Time
Venue Chase Stadium
City Fort Lauderdale, Florida
Date Saturday May 18, 2024
Time 08:05 PM EDT
♻️ Auto-refreshing reddit comments link
Lineups
Inter Miami CF Pos D.C. United Pos
Drake Callender, #1 G Alex Bono, #24 G
Nicolás Freire, #21 CD-L Steve Birnbaum, #15 CD
Tomás Avilés, #6 CD-R Christopher McVey, #97 CD-L
Jordi Alba, #18 LB Lucas Bartlett, #3 CD-R
Marcelo Weigandt, #57 RB Pedro Santos, #7 LB
Sergio Busquets, #5 CM Aaron Herrera, #22 RB
Julian Gressel, #24 LM Jackson Hopkins, #25 CM
Benjamin Cremaschi, #30 RM Mateusz Klich, #43 CM-L
Luis Suárez, #9 F Jared Stroud, #8 CM-R
Matías Rojas, #7 LF Theodore Ku-Dipietro, #21 CF-L
Lionel Messi, #10 RF Christian Benteke, #20 CF-R
Leonardo Afonso, #73 SUB Kristian Fletcher, #27 SUB
David Ruiz, #41 SUB Cristián Dájome, #11 SUB
Yannick Bright, #42 SUB Matti Peltola, #4 SUB
Carlos Dos Santos, #13 SUB Jacob Murrell, #17 SUB
Serhiy Kryvtsov, #27 SUB Gabriel Pirani, #10 SUB
Franco Negri, #33 SUB Garrison Tubbs, #16 SUB
Robert Taylor, #16 SUB Tyler Miller, #1 SUB
Noah Allen, #32 SUB Martín Rodríguez, #14 SUB
Leonardo Campana, #8 SUB
Match events via ESPN
  • Kickoff
  • 20' 🟨 Steven Birnbaum (D.C. United) is shown the yellow card for a bad foul.
  • 25' 🟨 Christian Benteke (D.C. United) is shown the yellow card.
  • 30' 🟨 Matías Rojas (Inter Miami CF) is shown the yellow card.
  • 45'+4' Halftime
  • 45' Second Half begins Inter Miami CF 0, D.C. United 0.
  • 48' 🟨 Christopher McVey (D.C. United) is shown the yellow card for a bad foul.
  • 56' 🔄 Substitution, D.C. United. Matti Peltola replaces Jackson Hopkins.
  • 56' 🔄 Substitution, Inter Miami CF. Robert Taylor replaces Benjamín Cremaschi.
  • 64' 🔄 Substitution, D.C. United. Cristian Dájome replaces Theodore Ku-DiPietro.
  • 66' 🔄 Substitution, Inter Miami CF. Serhii Kryvtsov replaces Nicolás Freire because of an injury.
  • 79' 🔄 Substitution, D.C. United. Garrison Tubbs replaces Steven Birnbaum because of an injury.
  • 80' 🔄 Substitution, D.C. United. Jacob Murrell replaces Jared Stroud.
  • 80' 🔄 Substitution, D.C. United. Martín Rodríguez replaces Pedro Santos.
  • 82' 🔄 Substitution, Inter Miami CF. David Ruíz replaces Julian Gressel.
  • 90'+2' 🔄 Substitution, D.C. United. Gabriel Pirani replaces Martín Rodríguez because of an injury.
  • 90'+3' 🔄 Substitution, Inter Miami CF. Leonardo Campana replaces Matías Rojas.
  • 90'+4' ⚽ Goal! Inter Miami CF 1, D.C. United 0. Leonardo Campana (Inter Miami CF) right footed shot from the centre of the box to the top left corner. Assisted by Sergio Busquets.
  • 90'+4' 🟨 Leonardo Campana (Inter Miami CF) is shown the yellow card for excessive celebration.
  • 90'+6' 🟨 Mateusz Klich (D.C. United) is shown the yellow card.
This thread is managed by a bot running on AWS Lambda. All data is sourced from ESPN APIs. The project can be found on GitHub at mrundle/mls-reddit-bot. This post was last updated at 2024-05-18 21:06:10 CDT.
submitted by MLS_Reddit_Bot to MLS [link] [comments]


2024.05.19 00:55 KRupert3 Starting Line Up

Starting Line Up submitted by KRupert3 to DCUnited [link] [comments]


2024.05.19 00:43 ryanmark234 pay someone to take my nursing test Reddit pay someone to take my nursing Exam Reddit pay someone to take my nursing Class Reddit pay someone to take my nursing Course Reddit pay someone to take my nursing Homework Assignment Reddit Nursing Exam Takers Reddit Nursing Exam Helpers Reddit

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submitted by ryanmark234 to nursinghelp2024 [link] [comments]


2024.05.19 00:34 John_Smith_4724 Online Nursing Exam Help Reddit Nursing Exam Taker Reddit Nursing Class Help Reddit do my nursing Class Reddit Nursing Assignment Help Reddit Nursing Homework Helper Reddit Nursing course Help Reddit Take my Nursing Course Reddit Nursing Test Quiz Help Reddit Hire Expert Reddit

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I am very knowledgeable and proficient in assisting students in a wide range of mathematics classes. I can help students complete their homework assignments and other projects get an A on quizzes, tests, and exams (including proctored assessments) answer online discussion posts write essays & papers in MLA APA Chicago format and provide general overall academic help in each math course listed below:
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submitted by John_Smith_4724 to nursinghelp2024 [link] [comments]


2024.05.19 00:10 TheIndulgery Using ChatGPT as a novel writing aid

Using ChatGPT as a novel writing aid
I'm currently writing a fantasy / litPRG novel and have been using ChatGPT in creative ways to help with it. I had some requests on how so instead of replying to everyone individually I figured I'd make a post! I will include screenshots so expect this post to be long! Also, it's from my actual book so please don't steal my shit. lol
I'll break it up into 5 sections:
  1. Standard editing help
  2. Character and creature sheets
  3. The cool stuff
  4. A ChatGPT summary of the types of prompts I've used so far
  5. A recommendation by ChatGPT on how authors can get the most use out of it
A few notes to start:
  • I'm currently using the paid version of 4o. I paid for 4 because I use it a TON for work and the ability to upload screenshots is a huge help. Turns out it's great for doing screenshots of formatting, character sheets, etc for writing too. I originally started with 3.5 and just kept migrating the story to newer versions as they came out. Other than query limits I haven't noticed any difference in quality.
  • I do NOT have it write any parts of the story for me. As an experiment I had it try to write a fight scene and kept adjusting the prompts but it just always came out shit. It's really not good at writing wholesale.
  • After every chapter I copy and paste it into the same conversation so that it keeps a running log of the story.
  • It's terrible at emotional interactions and dialogue. It tries to make everything hopeful and goes with the most generic, Hallmark Card type of interaction
  • It's also bad at giving suggestions or ideas for long scenes. It wants to resolve everything in a few paragraphs so it'll go from 2 people fighting to reaching a deeper understanding and being fully great with each other in like 2 paragraphs
Keep in mind that although it's great as a reviewer, editor, and something to bounce ideas off of, it can only provide suggestions. The hard work of writing has to be done by you. I spend about 2 hours a night and at least 4 hours a day on weekends writing and maybe 10 minutes a day in ChatGPT. Much like spell or grammar checkers, it's a useful tool but no substitute for doing the work
Editing and grammar:
This is pretty straightforward. I'll copy and paste sections and ask it to fix the grammar, bolding any changes it makes and striking out any words it removes so I can review the changes. The only issue I've had with this is that if I try to post an entire chapter it'll sometimes pause in its review and ask if I want to continue. Sometimes when it does that it loses sentences or even a paragraph where it broke. Now I just do smaller chunks. It'll explain why it made the changes too, so it's improving my grammar as I go.
Character and creature help:
This is also pretty straightforward. I already have my main characters written up and I know which ones are coming later, but sometimes I want mooks or neighbors, and other times I need creatures. I'll ask it for more than I need and pick the best ones. Some of the prompts:
"Create 5 creatures that you'd find in Wisconsin. There should be a day version and a night version, the night version being tougher and having more attacks. For each come up with 3 offensive and 3 defensive powers. Also describe them in the format of a character description in a D&D style monster manual."
https://preview.redd.it/n2e5pfx9691d1.png?width=825&format=png&auto=webp&s=41abb9ae9a8c984ea1837b0a3b292885822b1e5e
"Based off the fight scene I just described and the attached screenshot of the person's character sheet, come up with 5 attacks, skills, or magical abilities that person could develop. They should reflect that person's personality, character sheet, and fighting style."
https://preview.redd.it/05t0977p691d1.png?width=572&format=png&auto=webp&s=35a55418b0ce7230225ac79e632632f4aac43f6a
https://preview.redd.it/kio2yals691d1.png?width=592&format=png&auto=webp&s=443d537f20d4c8956441214ea38ecd1e2af651bb
Mooks:
https://preview.redd.it/9dxzjn85791d1.png?width=606&format=png&auto=webp&s=11ca003c702f77d5ea27e55abbb6a20f7573d409
https://preview.redd.it/kvudyz97791d1.png?width=603&format=png&auto=webp&s=7fd6ee23d5719a0f73abf6b65b694c5523f6223f
The cool stuff: This is where it really shines and has helped me avoid a lot of pitfalls that I notice when I'm reading other authors' books:
"Review the story and look for any words that I reuse a lot. Ignore standard ones like 'and, they, him, etc'"
All authors have their favorite words that get repeated way too often. I'll find them and suggest alternate descriptions. It goes beyond just providing new words.
"I want to avoid repetitive descriptions. Please review the story and identify any times I've repeated descriptions, turns of phrase, etc. Categorize them into "fight scenes", "Emotional scenes", and "area/scene descriptions"
This has been a power prompt for me. We tend to describe things a certain way and it identifies areas where changes can be made to make it more dynamic and varied.
https://preview.redd.it/n0s3w4l2891d1.png?width=787&format=png&auto=webp&s=6f8bbb75a01216bbef6b4792740154a1ea4f40ef
https://preview.redd.it/zy9jj32a891d1.png?width=755&format=png&auto=webp&s=b6a3ee793ee610a96416268ae407aab70c6d3785
"Please review the story for any inconsistencies. I'm specifically looking for ways I've described the system or world as working that I later contradict."
I've had mixed results with this one but overall it works really well.
It's also useful for all those items that you forget, especially if they enhance someone and they're supposed to be using a skill or ability from it:
https://preview.redd.it/wz4gn43v891d1.png?width=662&format=png&auto=webp&s=b278e32bd76464dfa09395115d8bb401a759d789
I also use it to bounce ideas off of. Sometimes the ideas are generic but often it comes up with ideas that I hadn't thought of. I don't like it decide the plot or directions, but it's like chatting with an editor or reviewer and the two of you bouncing ideas off each other. I'll reply to its posts with things like "I like number 3 but it's coming too early. What if we had them go to place X instead of that, saving that for later?" Character [xx] is going to have these skills and plot points in the future. Knowing that, please tailor all skill and plot suggestions with the idea of driving towards that narrative in a balanced, natural manner. None of the ideas should feel forced and they should all happen naturally as the story progresses. As I paste new chapters please incorporate the changes into that long term progression and adapt as required.
"I think I want character B to starting feeling like they're not contributing but I'm having trouble thinking of ways to express that naturally. I don't want it to feel forced. What are some situations they could end up in that'd highlight that? Who could they fight with?"
"I feel like character A is getting too complacent and it outpacing the other people, but they've become the lynchpin of the fights. I plan on introducing XX situation and it'll make them weak in XX area. I'm going to post a few paragraphs with that, tell me if it rings true with the character growth I've been using for the rest of the story."
"I'm going to paste the first half of a fight that the characters are in but I'm realizing I don't have any ideas for how they'll win. What are some ideas based off the creature's character sheet you posted earlier?"
And I asked ChatGPT to make a summarized list of the types of requests I've asked of it. Here's what it came up with:
Sure! Here's a summary list of the different types of requests you've made for help with plot, development, and ideas:
Character Development and Backstory
Character Sheets: "Review this detailed character sheet and suggest any improvements or additional details to enhance the character's depth and complexity."
Skills and Abilities: "Analyze this new skill for Zavier and provide feedback on how well it fits with his Opportunist class and how it could be further refined."
Unique Items: "Evaluate this rare weapon designed for Tess and suggest any changes or enhancements to make it more unique and impactful."
Emotional Growth: "Read through this scene where Cass confronts his fears and self-doubt during a battle. Provide feedback on how to enhance his emotional growth and make it more compelling."
Plot Development
Story Arcs: "Review this key story arc that introduces a major conflict between Tess and Zavier. Suggest any improvements or additional elements to make the conflict more engaging."
Combat Scenes: "Analyze this combat scene where Luna and Cass fight a pack of mutated wolves. Provide feedback on how to make the scene more dynamic and showcase their growth and new skills."
Plot Twists: "Suggest a surprise plot twist that could be integrated into this battle scene to challenge the characters and force them to adapt quickly."
Character Conflict: "Evaluate this scene where Tess and Zavier have a heated argument about their training methods. Provide feedback on how to enhance the tension and emotional impact."
Scene and Setting Descriptions
Sensory Details: "Enhance this description of a forest setting by incorporating more sensory details. Suggest specific sounds, smells, and tactile elements that could be added."
Creature Descriptions: "Review this description of a new creature the family encounters. Suggest ways to make the creature more terrifying and unique."
Action Scenes: "Read through this action scene where Tess takes on a giant mutated bear. Provide feedback on how to make the scene more thrilling and showcase her skills more effectively."
Dialogue and Internal Monologue
Character Dialogues: "Review this conversation between Zavier and Tess where they discuss their fears and hopes. Suggest ways to make the dialogue more natural and emotionally resonant."
Internal Monologue: "Analyze this internal monologue of Cass as he prepares for a solo battle. Provide feedback on how to make his thoughts more vivid and revealing."
Emotional Depth: "Evaluate this scene where Luna comforts Cass after a failed mission. Suggest ways to enhance the emotional depth and strengthen their sibling bond."
Item and Skill Creation
Loot Items: "Review these unique items dropped by the Ironhide Boar. Suggest any changes to their descriptions, stats, and effects to make them more interesting and balanced."
Weapon Effects: "Evaluate this new special ability for Zavier's chain weapon. Provide feedback on how to make it more versatile and impactful in combat."
Skill Development: "Suggest a skill progression path for Luna that focuses on her luck-based fighting style. Provide ideas for potential skill upgrades and their effects."
Theme and Tone
Maintaining Tone: "Ensure that the tone of this new scene remains consistent with the rest of the story. Provide feedback on balancing dark moments with hopeful ones."
Descriptive Variety: "Review this repetitive description of a battle scene and suggest ways to make it more engaging and varied, using dynamic verbs and sensory details."
Balancing Emotions: "Evaluate this scene that balances intense action with emotional depth. Provide feedback on how to show the characters' vulnerabilities and strengths more effectively."
Feedback and Revisions
Improving Flow: "Review this written scene and suggest improvements for better flow and engagement. Identify any areas where the narrative could be more fluid."
Avoiding Repetition: "Identify any repetitive language in this chapter and provide alternatives to keep the narrative fresh and interesting."
Constructive Feedback: "Provide feedback on the latest plot progression and character development. Suggest ways to enhance the story's impact and make the characters more compelling."
These prompts should guide you in requesting specific feedback, edits, and suggestions for your writing.
And finally, I asked ChatGPT what kinds of prompts to use to make the most of its ability to help writers:
To make the most of my abilities as an AI assistant, authors should use prompts that focus on detailed feedback, specific suggestions for improvements, and brainstorming new ideas. Here are some examples of effective prompts that can help authors maximize the benefits of using my assistance:
Character Development and Backstory
Character Sheets: "Review this detailed character sheet and suggest any improvements or additional details to enhance the character's depth and complexity."
Skills and Abilities: "Analyze this new skill for [Character Name] and provide feedback on how well it fits with their class and personality. Suggest any enhancements or refinements."
Emotional Growth: "Read through this scene where [Character Name] experiences significant emotional growth. Provide feedback on how to make the growth more compelling and realistic."
Plot Development
Story Arcs: "Review this key story arc and suggest any improvements or additional elements to make the conflict more engaging and impactful."
Combat Scenes: "Analyze this combat scene and provide feedback on how to make it more dynamic and showcase the characters' growth and new skills."
Plot Twists: "Suggest a surprise plot twist for this scene that will challenge the characters and force them to adapt quickly."
Scene and Setting Descriptions
Sensory Details: "Enhance this description of a [setting] by incorporating more sensory details. Suggest specific sounds, smells, and tactile elements that could be added."
Creature Descriptions: "Review this description of a new creature the characters encounter. Suggest ways to make the creature more terrifying and unique."
Action Scenes: "Read through this action scene and provide feedback on how to make it more thrilling and showcase the characters' skills more effectively."
Dialogue and Internal Monologue
Character Dialogues: "Review this conversation between [Character A] and [Character B] and suggest ways to make the dialogue more natural and emotionally resonant."
Internal Monologue: "Analyze this internal monologue of [Character Name] and provide feedback on how to make their thoughts more vivid and revealing."
Emotional Depth: "Evaluate this scene where [Character Name] comforts [another character]. Suggest ways to enhance the emotional depth and strengthen their relationship."
Item and Skill Creation
Loot Items: "Review these unique items dropped by [creature] and suggest any changes to their descriptions, stats, and effects to make them more interesting and balanced."
Weapon Effects: "Evaluate this new special ability for [Character Name]'s weapon and provide feedback on how to make it more versatile and impactful in combat."
Skill Development: "Suggest a skill progression path for [Character Name] that focuses on their [specific fighting style or ability]. Provide ideas for potential skill upgrades and their effects."
Theme and Tone
Maintaining Tone: "Ensure that the tone of this new scene remains consistent with the rest of the story. Provide feedback on balancing dark moments with hopeful ones."
Descriptive Variety: "Review this repetitive description of a battle scene and suggest ways to make it more engaging and varied, using dynamic verbs and sensory details."
Balancing Emotions: "Evaluate this scene that balances intense action with emotional depth. Provide feedback on how to show the characters' vulnerabilities and strengths more effectively."
Feedback and Revisions
Improving Flow: "Review this written scene and suggest improvements for better flow and engagement. Identify any areas where the narrative could be more fluid."
Avoiding Repetition: "Identify any repetitive language in this chapter and provide alternatives to keep the narrative fresh and interesting."
Constructive Feedback: "Provide feedback on the latest plot progression and character development. Suggest ways to enhance the story's impact and make the characters more compelling."
These prompts are designed to help authors get the most out of my abilities by focusing on specific aspects of their writing that can benefit from detailed feedback, suggestions for improvements, and creative brainstorming.
Hope this helps!
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2024.05.18 23:50 Vine_boom Where would this team finish in the Premier League?

Where would this team finish in the Premier League? submitted by Vine_boom to FifaCareers [link] [comments]


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