Team-a is com dws

Machine Learning

2009.07.29 16:34 kunjaan Machine Learning

ml. Beginners please see learnmachinelearning
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2012.09.16 17:07 CeeBeast MaddenUltimateTeam

An informational subreddit about the game mode Madden Ultimate Team. This subreddit is E-rated.
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2020.06.07 23:41 Shortsqueeze

We squeezing them shorts or something! Join our discord! https://discord.gg/pawy3335bp
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2024.05.19 20:39 AlodarSylmor CLASSIC FRESH on Deviate Delight Update. Thousands playing, hundreds online at a time and quickly growing!

Recap: Deviate Delight is a NA RPPVP server that had a population of almost to zero. We chose this server to repopulate as a “fresh server” experience. Away from the negativity that comes with a populated established server. We have a guild on both sides and that are now recruiting more players. We want fresh level 1 characters that we can help get to 60. Not transfers. Transfers will not be invited to the either of the guilds.
An update on how that project is going:
  • We are still growing, with 100-150+ new members in each guild per day.
  • We have a cross-faction agreement to run the content in phases. 4 phases. We are still very much at the start of phase 1. Some of the early players are at 60, but they aren’t geared and the bulk of our player base is around the 10-40 range. There is still so much time to get into this and catch up.
  • We have peaked at 250 players online for the first time and with over 3000 characters made in the 4 guilds now. We have had to purge players who have not logged in to make room for this huge wave of new players.
  • We have found the EU players have no issue playing at all. The ping is low enough to not be an issue. The only issues are needing an NA account, and needing 30 days to pass before you can trade, mail or use the AH. There are EU and Oceanic players on both sides that are having a great time with this. So the game runs fine, it’s just the new account restrictions. A lot have asked us if there’s an EU equivalent. Sadly no there isn’t yet. So until there is, come play with us instead.
  • we have noticed that our peak time is at 9pm server time (east US) but we now have people online all day.
  • Bots have been relentlessly mass reported and the server is virtually bot free. We intend to keep it that way. Bots are found, announced where they are and quickly swarms of players come to report.
We released the phase plan and FAQ recently, you can find that here:
https://www.reddit.com/classicwow/s/khfWVPPvXU
We are an actual community over here, instead of a mess of gold buyers, bots, boosting, GDKP, meta chasing and toxicity. People are coming from Hardcore, cata pre patch, SoD and even Retail - because of the community behaviour there.
Come and play whatever class you love here. We’ve been telling people to just play what they like and it’s resulted in a fairly even spread across the board. So just play what you like! We just want more people to chill out with in guild chat and co tribute to the economy.
We currently have an incentive to come and play on this sever. Free bags and wands on joining, with upgraded bags and gold when you hit level 15. We want people to start now, so it’s not overwhelming to start later, when there are a bunch of people at a higher level. Our aim is to help people, we’re a team. Not competing with each other.
If you are a positive person, and your time in other versions of the game could be better spent on something more positive, come and start a fresh level 1 character on Deviate Delight (NA). You will be welcomed with open arms.
submitted by AlodarSylmor to classicwow [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:32 Sharky16x [SELLING]🦈Sharky's Boosting Team (SBT) Challenger S14 Jungle/Supp/ADC main/🔒 VANGUARD SAFE 🔒/ NEW SPLIT PRICE CUTS💰!!! Add on Discord: sbt5634 and let's discuss!!!💪

Discord: sbt5634
Add me on discord and ask anything you want, the offer you got and maybe we make something work out. I don't bite!!!
🦈WE LOVE LOYAL CLIENTS SO WE GIVE DISCOUNTS FOR RECURRING CLIENTS🦈
🦈FREE GAMES AFTER THE BOOST IS DONE ON MULTIPLE RANKS BOOSTS🦈
🦈 WE USE VPN AND OFFLINE MODE AND DO NOT CHARGE EXTRA FOR IT!!!🦈
🦈CHAT DISABLED FOR SOLO BOOSTS AND SAME SUMMONERS AS THE CLIENT🦈
🕵️‍♀️We offer INCOGNITO BOOSTING which means that the booster will play on different accounts for MAXIMUM discretion. You can ask us on discord for more details. 🕵️‍♀️
🦈 At your request SOLO BOOSTS can be STREAMED on discord or twitch on anonymous accounts so that the client can LEARN and see everything we do on the account for MAXIMUM SECURITY 💯
🦈I boost all day long so we finish fast with high win rate🦈
Hello guys.
Me and a friend , both challenger solo queue monsters decided to give some help to those in need with climbing for a fair price. We can cover every role but preferably Jungle, Support and ADC. Also we offer duo boosting for those who want to play with the booster and learn from them. We offer general tips and tricks for an easier climb and a better time on the rift. For SOLO boost we disable chat and keep the summoner spells as the client and use vpn and offline mode if the client asks for it.
If you want to join as a BOOSTER in my team you need to have been challenger with proof and play 1-2 games in high elo live. Msg me on discord so we schedule it.
Just add us on discord and we will talk out what is a fair price for both you and me💰
Server: NA, EUW, EUNE
Discord: sbt5634
Vouch Post : https://www.reddit.com/Lolboosting/comments/11bfq6o/vouch_thread_for_usharky16x/
submitted by Sharky16x to Lolboosting [link] [comments]


2024.05.19 20:30 RetroNumanox Lumas fine art gallery, specialists for high-quality art, now also promotes and sells AI art worldwide in collaboration with reputable artists. AI Art = Art

Lumas fine art gallery, specialists for high-quality art, now also promotes and sells AI art worldwide in collaboration with reputable artists. AI Art = Art
https://preview.redd.it/ia4dqcp5hf1d1.jpg?width=1920&format=pjpg&auto=webp&s=9191b32db4f479f6fe138933190e02bbf28ffa70

AI ART: ARTISTIC INTELLIGENCE

Enter a realm of unlimited creativity: welcome to the innovative world of AI art. Discover the revolutionary approach that uses today's technologies to realize tomorrow's visions. A new form of creativity – between artificial and artistic intelligence. Explore creations that transcend the ordinary! AI ART: ARTISTIC INTELLIGENCE
Art out of this world: In his original AI-generated works, the artistic figure Slender O’Kenoshi creates the parallel universe within a parallel universe. He creates a holistic concept that merges fiction and reality and brings on a new aesthetic entity. Instead of fighting it, Slender O’Kenoshi teams up with what other photographers tend to consider a threat: Artificial intelligence accompanies every step of his process, an artistic synthesis, from the re-invention of the artist himself through the artificial character based on an AI-generated biography to the virtual virtuoso compositions inventing a new world. He engages entirely in what others use supportively, becoming a part of the story he is telling. While conventional photographers create stories with pictures, Slender O’Kenoshi creates pictures with stories.
https://www.lumas.com/artist/steve_glashie
Artistic intelligence: Steve Glashier is familiar with visualizing the world - both as a photographer and as a filmmaker. In his avant-garde, exclusively AI-generated works, the entire creative process is based on the artist's imagination and creativity. Instead of merely depicting the world, he builds his own - and thus helps building a new, much-discussed artform: promtography. Instead of capturing things, in promtography it is all about allowing full bent: virtual image creation knows no boundaries, but instead it confronts the artist with the challenge of going beyond the limits of the imagination and channeling or taming it.
The equation that photography is merely a mirror of our living world has become obsolete at the latest since contemporary art. Meaningful art does not imitate: it creates. Notable photographs do not only depict the actual state, but they change it. In this sense, Steve Glashier uses digital image production in the form of text-based, generative artificial intelligence as a design tool – to elevate his conceptual thinking to a new level that leads to artworks that do not only portray reality but expand it. It offers him new forms of expression for his passion for storytelling, enhancing the space for his ideas to unfold ad infinitum. The more precise the commands to the AI, the more artistic the results.
https://www.lumas.com/artist/sophia_winters/
Artful contrasts melting together in the evening sun: cold stone bathed in warm twilight; earthy colors that play around cool water surfaces. Modern aesthetics of clear lines and straight surfaces, interrupted by the sweeping shapes of classic vintage cars. A deserted ambience that is at the same time brimming with personality: Sophia Winter's aesthetic creations exude an irresistible, luxurious charm. Behind the glassy pool surfaces, however, lie sophisticated creations that go into depth: Her series is a sensual study of society. Under her artist's name, the sociology graduate from Los Angeles explores the spirit and lifestyle of California from an aesthetic point of view. Socialized in a society ruled by innovation, the artist has been inspired by her immediate environment not only in terms of her subject matter, but also her technical approach: Using complex AI tools, she succeeds in giving visual expression to her socio-psychological observations. Free of judgement, yet with a critical eye, her works reflect the zeitgeist in a world characterized by glamour and progress.
The artist uses digital tools, which are usually used to generate a touch of surrealism and realize parallel worlds, to create astonishingly photorealistic impressions – in an environment illuminated by the Hollywood’s glow and dominated by the pursuit of perfection. In this way, she subtly integrates a meaningful friction between a real illusory world and generated reality.
https://www.lumas.com/artist/tom_bake
What if ...: Tom Baker has set himself the challenge of posing this question – far beyond the boundaries of the superhero cosmos. Tom Baker is not an artist, but many. He is the sophisticated concept of a creative collective that combines a cultural-theoretical approach with a creative one. After configuring a personified algorithm who gave himself the name Tom Baker, they jointly explore the limits and possibilities of artificial intelligence under his pseudonym. Using state-of-the-art technology, they create art on a meta-level that addresses the human fascination with superhumanity – illustrated by a superhero fascinated by everyday life.
Tom Baker's avatar is designed to continuously tap into sources of information and autonomously acquire data. Or also: “Developed to self-develop.” A dynamic concept that consciously rejects the idea of completion and thus positions itself critically against the concept of 'completion' as perfection. “The expression of ‘attaining something’ is also misleading. It idealizes the arrival, the cessation. But in terms of living, movement is essential. Moving people, moving things. That is the difference between art and administration. Art knows no closing time, but it is also immortal.”
https://www.lumas.com/ai-art/
https://www.lumas.de/en/about-lumas/
https://preview.redd.it/ry3ccuh8hf1d1.jpg?width=1523&format=pjpg&auto=webp&s=f5161cda95dee60de852abfc663398bea7f7232d
submitted by RetroNumanox to aiwars [link] [comments]


2024.05.19 20:30 Ynis_15 Ask the Mods & Share Your Suggestions for r/Algeria

How Does This Work?

You ask questions, and we provide answers if available. We created this submission to better engage with the community and because many users aren’t aware of Modmail's existence.

Frequently Asked Questions (FAQ)

We get some of these questions through Modmail, so I've compiled the most frequently asked ones:
Why was my post deleted?
Is there a removal reason? If not, then most likely your submission was removed by one of our Automod rules (like email verification) or the spam filter. We also utilize the Contributor Quality Score to automate the removal of spam posts and to block bots. If you’re a human falsely caught by these rules, reach out through Modmail so we can manually approve your submission.
You have a removal reason? For most content, it is because of two main rules:
That being said, the mod team is made up of subreddit users who volunteered to do this work. We are human, and we make mistakes, so we might not be as consistent as we strive to be.
Why didn't you remove "x" submission?
Because it either didn’t violate the rules or, most likely, we haven't seen it! We do have to sleep and engage in other human activities. The good news is that you can help with moderating through reports! Submissions with a high number of reports get flagged, and we get notified faster about them.
Why can't I access the community chat?
Most of the time, we limit participation to only established accounts with ‘good platform standing’. Reddit determines which accounts have good platform standing through a variety of means. Learn more about that here.
Why can't I post my religion debate or dating submission?
The subreddit focuses on Algeria, and like other national subreddits, it’s not the right place for asking for love advice or debating religion. Everyone is welcome, but it’s necessary to keep discussions centered around the subreddit’s theme.
Additionally, we have had long-standing issues with religion debates, leading us to update the rules. Most content about religion tends to be rage bait, trolling, or inflammatory. Due to its controversy, it gains popularity quickly and escalates into meaningless discussions with fights in the comments. We prefer to avoid such topics to maintain a constructive environment free of discussions that lack purpose.
I have a survey. Can I post it?
We prohibit the publication of surveys and self-promotional material to foster a community centered on discussion, not promotion. However, we might approve some based on relevance and benefit to the subreddit.

Subreddit Suggestions and Improvements

If you have any suggestions, questions you want answered, or improvements you want made to the subreddit—whether they are about rules, styling, or content—please write them in the comments!
submitted by Ynis_15 to algeria [link] [comments]


2024.05.19 20:23 L_flynn22 Race Thread: NWMT Miller Lite Salutes Wayne Anderson 200 at Riverhead Raceway, 2:45 PM

Track Info: 0.25 mile bullring
Race info: 200 laps, 50 miles. 2:45 PM EST start. $83,697 in posted awards.
TV: FloRacing
Entry List
Practice Times (scroll down)
Qualifying Order. Rest of the field set by points position
Notable Headlines this week
-Jake Johnson and Old Blue made a trip to victory lane last time out at Monadnock. It was Johnson’s first time to victory lane on the tour and Old Blue’s first time in victory lane since 2017 with Rowan Penninck at the Thompson Icebreaker.
-Dave Sapienza isn’t on the entry list this week, likely due to his blowup in Riverhead’s preseason testing, due to a communication error between an on track official and the tower. After being placed on probation by the track, Dave’s sister made a post that they’re never racing at Riverhead ever again.
-Ron Silk enters this week with the points lead, +7 on rival Justin Bonsignore, +13 on Jake Johnson, +25 on Craig Lutz, and +33 on Patrick Emerling, who is attempting his first full time season since 2021. Silk has been the dominant car this year, finishing in the top 10 every week with top 2 finishes in 3 of 4 races. While the ending last time out wasn’t what he hoped for, he followed it up by utterly dominating a chaotic Spring Sizzler at Stafford.
-Anthony Sesely hit the 24 of Anthony Brown after practice, damaging the RF suspension on the 24. NASCAR allowed the team to work on it.
-Justin Bonsignore is the active wins leader at this track, with 11 wins at his home track. 1 more win would put him at the top of the leaderboard for all time NWMT wins a Riverhead, breaking a tie with Mike Ewanitsko.
submitted by L_flynn22 to NASCAR [link] [comments]


2024.05.19 20:22 SeventeenModTeam [Mod Announcement] Temporary change in handling SNS posts

Hey, fellow Carats!
As the boys are back on tour and more active than usual, the mod team has noticed a few issues regarding SNS posts, such as multiple users posting the same content at the same time and users not being as stringent about bundling related SNS posts -- this leads to the sub feeling cluttered with SNS posts and makes it more difficult to navigate.
To mitigate this, we've temporarily set SNS posts to require mod approval first. What this means is you may not see SNS posts immediately after they’re uploaded, but they will appear within a timely manner as long as they’re in line with our guidelines. We also wanted to reemphasize bundling related posts: in particular, since Reddit cannot handle videos and images being simultaneously uploaded, we recommend uploading either the video or images, then using sites like Imgur to upload any additional media and commenting those links in your post.
Additionally, please do not try to circumvent this by posting SNS updates under other flairs (e.g. "Pictures" or "Teasers"): we will consider this as spam and respond accordingly.
We hope this decision helps to keep the sub more manageable. Thank you and have a lovely week!
(And, a reminder that we are also looking to expand the mod team!)
submitted by SeventeenModTeam to seventeen [link] [comments]


2024.05.19 20:17 golangprojects [Hiring] Remote Clojure job: Senior Developer at Redfin (Seattle, Washington, United States) Salary: $141,800 - 191,600 USD

Salary: $141,800 - 191,600 Redfin is combining technology and customer service to reinvent the end-to-end experience for buying and selling a home in the consumer’s favor. We are a mission-driven company helping people across North America buy and sell homes, saving them hundreds of millions of dollars in fees, and doing it all with a high customer satisfaction score. With over $75 billion spent every year on real estate commissions, the opportunity is huge and the industry is ripe for change.
As the Sr. Software Developer, you will specifically be supporting our Rent. clients. In primary service to Rent.’s search engine optimization (SEO), internal data, and analytics teams, the Sr. Software Developer is responsible for the delivery of the best-in-class technical solutions to meet the needs of our customers.
Rent. is the leading technology company in the property rental industry. Rent. delivers integrated solutions that bring together the right renter, with the right property, at the right time. Rent.'s robust, proprietary AI platform powers a full suite of best-in-class digital marketing solutions across our flagship listing sites Rent.com, ApartmentGuide.com, and Rentals.com, as well as search, social, email marketing, reputation management, a virtual leasing office, and more. Rent. simplifies the rental journey of connecting people and properties through an engaging user experience and data-driven innovations.
The Role
Sr. Software Developer holds a reputation for being coachable, receptive to mentorship, and is showing continuous improvement in technical ability. Highly available, rapid and highly responsive data/business logic is consistently available to our stakeholders. Our products are kept current and modernized; growing and adapting to new trends and technologies to ensure we are on the forefront of curve. Supervisor and appropriate stakeholders are kept consistently informed regarding architectural diagrams, and flaws in their creation are minimal and caught/addressed swiftly; end-user is enabled to utilize codes correctly and as intended. Workflow transparency exists to such a degree that the right work is successfully prioritized, commercialization is well coordinated and execution delivers high quality output the first time, without requiring multiple iterations and rework. 
About you
Professional software development experience utilizing Clojure in production, and with a heavy focus on functional programming Experience working with stream processing platforms and message brokers, such as Apache Kafka and RabbitMQ Demonstrated usage and understanding of cloud-based technologies Familiarity with containerization and configuration tools such as Docker, Kubernetes, and Terraform Nice to have technology includes Apache NiFi, Oracle, Grafana 
What We Offer
Competitive compensation packages with a salary, bonuses, and restricted stock grants. Generous benefits, including three weeks of paid vacation, medical, dental, and vision insurance, and fully paid family leave. A high-growth company, providing opportunities for continued professional development and growth. 
Read more / apply: https://ClojureJobboard.com/clojure-job/of-remote-senior-developer-seattle-redfin-remotework.html
submitted by golangprojects to jobbit [link] [comments]


2024.05.19 20:13 mikecro2 Picks and transfers the veteran managers made this week compared to sample of top 100k (GW38)

Regular feature to compare the picks of 2150 FPL veterans against a sample of about 10k teams from the top 100k. Any team in my sample of top 100k which hasn't made a transfer in last 3 weeks gets excluded.
Determination of who is a veteran manager at: https://www.reddit.com/FantasyPL/comments/15yj746/picking_the_veterans_for_the_comparing_against/ /
Watch out for companion post: How did veterans perform and which players made a difference
The 2150 veterans made 3067 transfers this GW. 1 ( 0 %) played their wild card. ( 99.7 % have now played WC)
For the picks comparison, I have filtered out the low ownership (but high ratio > 1.5 ) players (threshold is 2%). If you don't see a player below then it will be because there is not enough ownership or the ratio is not big enough.
But you should be able to see all players in the googlesheets pointed to by the links
1) Players the veterans "like" most compared to the rest. (ie excludes players also picked highly by top 100k). Or click here for googlesheet of full list
player team pos cost vet% top100k% Pts/£M Pts vetweekin topNweekin
Maddison TOT MID 7.8 5.9 2.7 15.0 117 32 5
Livramento NEW DEF 4.0 5.2 2.6 11.2 45 37 5
Doughty LUT DEF 4.3 4.0 2.0 23.5 101 25 3
Gakpo LIV FWD 7.1 11.9 7.0 14.9 106 NA 1
Wilson NEW FWD 7.8 4.7 2.8 8.8 69 37 5
Neto BOU GKP 4.6 2.9 1.8 23.9 110 27 4
Eze CRY MID 6.0 13.8 8.8 22.3 134 33 4
Tarkowski EVE DEF 4.6 3.3 2.1 25.4 117 35 5
Ederson M. MCI GKP 5.5 22.2 14.4 20.4 112 35 5
Muniz FUL FWD 4.3 5.4 3.5 22.6 97 30 4
2) Players the veterans dislike most compared to the top100k. Or click here for googlesheet of full list
player team pos cost vet% top100k% Pts/£M Pts vetweekin topNweekin
Verbruggen BHA GKP 4.4 1.7 3.2 15.5 68 36 6
Mitchell CRY DEF 4.5 1.3 2.4 26.4 119 32 4
Branthwaite EVE DEF 4.5 16.8 28.5 27.6 124 29 5
Pickford EVE GKP 4.8 8.5 14.2 31.9 153 32 5
Gordon NEW MID 6.4 22.7 35.3 28.6 183 34 5
3) Top transfers in by vets. Or click here for googlesheet of full list
player freqin team pos freqowned new%
Olise 478 CRY MID 5 9560
Havertz 468 ARS MID 116 403
Gakpo 261 LIV FWD NA NA
Eze 260 CRY MID 28 929
Salah 247 LIV MID 81 305
Saka 225 ARS MID 323 70
Mateta 187 CRY FWD 56 334
Ortega Moreno 90 MCI GKP 2 4500
Trossard 65 ARS MID NA NA
Muniz 65 FUL FWD 62 105
4) Top transfers out by vets. Or click here for googlesheet of full list
player freqout team pos freqownedb4 sold%
Gordon 1150 NEW MID 2769 42
Isak 456 NEW FWD 2443 19
B.Fernandes 410 MUN MID 1419 29
Garnacho 110 MUN MID 616 18
Ederson M. 91 MCI GKP 651 14
De Bruyne 75 MCI MID 466 16
Son 52 TOT MID 2051 3
Dalot 49 MUN DEF 484 10
Burn 37 NEW DEF 1471 3
Wilson 37 NEW FWD 174 21
5) Top veteran Captain choices. Or click here for googlesheet of full list
player team pos vet% vet TC% top100k% top100k TC%
Haaland MCI FWD 73.3 0.37 83.6 1.11
Salah LIV MID 7.6 0.05 3.8 0.02
Palmer CHE MID 6.4 0.05 5.5 0.14
Son TOT MID 4.5 0.00 2.7 0.05
Foden MCI MID 2.0 0.09 1.4 0.03
Havertz ARS MID 1.2 0.00 0.7 0.05
De Bruyne MCI MID 1.1 0.05 0.3 0.00
Olise CRY MID 0.9 0.00 0.4 0.00
Saka ARS MID 0.7 0.00 0.4 0.00
Eze CRY MID 0.3 0.00 0.1 0.00
6) Top picks from the 1 veterans wildcarding this week. Or click here for googlesheet of full list
player position team vet WC this week ownership% overall ownership%
Gabriel DEF ARS 100 28.3
Havertz MID ARS 100 11.9
Saka MID ARS 100 49.2
Gusto DEF CHE 100 8.2
Andersen DEF CRY 100 14.1
Mateta FWD CRY 100 7.3
Muniz FWD FUL 100 4.4
Kelleher GKP LIV 100 3.9
Salah MID LIV 100 24.0
Foden MID MCI 100 43.3
Haaland FWD MCI 100 73.6
Palmer MID CHE 100 51.3
Pedro Porro DEF TOT 100 22.4
Vicario GKP TOT 100 9.4
Gvardiol DEF MCI 100 18.1
7) Veterans' main transfers. Or click here for googlesheet of full list
from to freq
Gordon Olise 389
Gordon Havertz 249
Gordon Eze 212
Isak Gakpo 204
B.Fernandes Havertz 157
Isak Mateta 135
B.Fernandes Saka 112
Gordon Saka 88
Gordon Salah 78
B.Fernandes Salah 74
8) Top picks from 34 veterans playing Free Hit this week. Or click here for googlesheet of full list
player pos freehit this week ownership% topNoverall%
Haaland FWD 100.0 99.0
Palmer MID 97.1 99.9
Salah MID 88.2 10.1
Foden MID 73.5 89.5
Gvardiol DEF 73.5 63.6
Alexander-Arnold DEF 70.6 2.4
Son MID 61.8 91.7
Havertz MID 55.9 34.5
Gabriel DEF 52.9 75.3
Raya GKP 52.9 15.4
Mateta FWD 52.9 12.2
C.Richards DEF 50.0 2.2
White DEF 44.1 31.5
Muniz FWD 44.1 3.5
Lascelles DEF 41.2 0.1
Saka MID 38.2 28.4
N.Jackson FWD 35.3 75.6
Turner GKP 32.4 0.8
Olise MID 32.4 22.7
Ortega Moreno GKP 32.4 3.3
Gusto DEF 29.4 22.7
Gakpo FWD 26.5 7.0
Pedro Porro DEF 23.5 72.0
Kelleher GKP 20.6 1.8
Mubama FWD 17.6 0.3
Petrović GKP 14.7 72.5
Trossard MID 11.8 3.6
Taylor DEF 11.8 0.8
Eze MID 11.8 8.8
Robertson DEF 11.8 1.3
Van de Ven DEF 11.8 14.2
Saliba DEF 8.8 14.6
Muric GKP 8.8 0.3
De Bruyne MID 8.8 10.3
Burn DEF 8.8 64.9
Quansah DEF 8.8 0.2
Travers GKP 5.9 0.4
Cucurella DEF 5.9 7.0
Robinson DEF 5.9 0.7
A.Becker GKP 5.9 0.9
Dubravka GKP 5.9 15.0
Johnson MID 5.9 7.8
Wood FWD 5.9 0.8
Evans DEF 5.9 0.4
Muñoz DEF 5.9 2.8
Barco DEF 5.9 0.1
submitted by mikecro2 to FantasyPL [link] [comments]


2024.05.19 20:13 Perkelton Weekly Crowdfunding Roundup: May 19 2024 18 ending soon (incl. Dark Cities) & 30 new this week (incl. Feudum, 2024 Crokinole Board Season 8)

What is this?

This is a weekly crowdfunding roundup of new projects launched last week and projects that end the coming week.

Google Docs

As an alternative format, the lists are now also available as a Google Docs found here: Weekly Crowdfunding Roundup

Updates

Expect new lists every Sunday between 00:00 and 23:59 CEST on the following platforms:
Mastodon: @danielpervan@mastodon.social
Discord: https://discord.gg/dN4P4PZcU9
Reddit: /boardgames

Selection criteria

The criteria for the lists are as follows:

Ending soon

Newly launched

Notable filtered projects

Tags

🎉: Staff pick/featured
💰: Funded
🔥: More than average 200 backers/day
🌱: Creator's first project
🌳: Creator's >5th project
🔄: Money back guarantee (Read more)

FAQ

I live in Cuba/Canada/Haiti/USA, why are you posting on a Saturday?!
Because I'm writing this from Europe in the future where it's already Sunday. Timezones be crazy.
Why are there a bunch of non-board games in the board game list?
Because the Tabletop games category on Kickstarter includes anything remotely related to board games and sometimes things slip through my filters.
Why is this future award winning board game and literal saviour of humanity missing from your list?
Sometimes my filters get a bit overzealous and discard actually valid projects. If you feel something is missing for this reason, leave a comment and I'll add it (maybe).
Can I donate all my money to you?
No
Can you help me promote my game?
Please no. I make lists. Nothing more.
Your list is full of errors and now the great old ones have awaken!
Indeed, this fine piece of code runs purely on faith, trust and pixie dust, so anything can happen. Leave a comment and I'll see what I can do.

Ending soon (18)

Name Description Backers Pledged Ends Information Tags BGG
Dark Cities | Deluxe Editions Five games of social deduction & light strategy for up to 9 players. Deluxe book boxes include upgraded components & mini expansions. 2982 $321,124.00 (1284%) in 20 days 2024-05-23 💸 Kickstarter 🎉💰🌳
LONG DARK SEA Long Dark Sea is a cooperative adventure card game for 1-4 players focused on exploration and combat where deckbuilding and resource management are their main mechanics. Venture into the unknown with your pirate crew in search of ancient relics in a Sci-fi universe. 1006 €136,749.40 (228%) in 19 days 2024-05-21 💸 Gamefound 👥 1‑4 players 👶 12+ ⏱️ 40-60 min. Card Game Dice Game Deck Building Cooperative 💰🌱 BGG
Hannibal & Hamilcar + Metal Minis Hannibal: Classic Edition by one of the most acclaimed game designers in the world, Mark Simonitch. 972 €102,134.25 (340%) in 6 days 2024-05-24 💸 Gamefound 👥 2 players ⏱️ 120 min. Card Game Wargame Dice Game Area Control 💰🌳
Picky Eaters: Ultimate Collection A delectably devious game for 2-6 players. 681 $50,546.00 (1011%) in 27 days 2024-05-23 💸 Kickstarter 👥 2‑6 players 👶 8+ ⏱️ 20-40 min. 🎉💰 BGG
Apistocracy You're invited to make your season debut in a game that blends worker placement and trick-taking with the delights of Victorian London. 646 $55,877.00 (559%) in 27 days 2024-05-23 💸 Kickstarter 👥 2‑4 players 👶 12+ ⏱️ 40-80 min. 💰🌱 BGG
Park Life 🇬🇧 🇨🇦 🇪🇺 Cozy trick-taking game. A celebration of public spaces and cute hedgehogs! 🦔🦔🦔 461 $13,854.00 (13854%) in 27 days 2024-05-22 💸 Kickstarter 👥 1‑5 players 👶 10+ ⏱️ 15-30 min. 🎉💰 BGG
Long Live Backyardia! A modular expansion for the award-nominated Trick-Taking and Mancala board game Bug Council of Backyardia! 454 ¥2,447,309 (489%) in 20 days 2024-05-21 💸 Kickstarter 👥 3‑5 players 👶 10+ ⏱️ 30-40 min. 💰 BGG
AI 100% Human - Boardgame Innovative drafting game with a reserve and immediate scoring, all structured around building a tableau. 370 €24,480.00 (245%) in 20 days 2024-05-24 💸 Kickstarter 👥 2‑6 players 👶 14+ ⏱️ 30-45 min. 💰🌳 BGG
Nanga Parbat: Animal Powers A promo pack for Dr. Finn's Nanga Parbat to add even more strategy and fun to an already awesome game. 320 $4,223.00 (422%) in 12 days 2024-05-22 💸 Kickstarter 👥 2 players 👶 14+ ⏱️ 30-40 min. 🎉💰🌳 BGG
Cosmic Chains A tactical dueling card game of cats and robots. Build the longest satellite chain to provide the best network coverage! 293 $8,739.00 (175%) in 19 days 2024-05-26 💸 Kickstarter 👥 2 players 👶 14+ ⏱️ 30-40 min. 💰🌱 BGG
DragonStrike Mount your Dragon and ride into aerial combat in this fast paced but deviously cunning Board Game, using beautiful pre-painted Dragons! 261 $49,705.00 (124%) in 27 days 2024-05-25 💸 Kickstarter 💰
Potion Crafter Alchemy calls! Fill the shelves of your magic shop with unique potions in this roll and write, print and play strategy board game. 251 €2,762.00 (2762%) in 14 days 2024-05-21 💸 Kickstarter 👥 1‑6 players 👶 8+ ⏱️ 20-40 min. 💰 BGG
Renters + Parking Expansion (Print & Play) Renters, is a roll & write boardgame in which we will have to host groups of up to 5 people in our building, according to a roll of the dice. But our building requires repair the elevator, air conditioning and wifi. 225 €2,117.45 (4235%) in 45 days 2024-05-20 💸 Gamefound 👥 1‑10 players 👶 10+ ⏱️ 20-30 min. Dice Game 💰🌱 BGG
Dungeon Rooms with FLAVOR A deck of geomorphic dungeon rooms cards with... flavor! 205 €2,986.00 (299%) in 11 days 2024-05-24 💸 Kickstarter 💰🌳
Treasures Lost Navigate wisely across the uncharted lands. Choose your path and find the lost treasures! | Fantasy | PnP | Roll n write | Dungeon | 198 NZ$4,313.00 (431%) in 27 days 2024-05-23 💸 Kickstarter 👥 1‑99 players 👶 8+ ⏱️ 15-30 min. 💰🌳 BGG
Paycheck to Billionaire: Board Game Meets Financial Freedom Start with a Paycheck, Manage Daily Bills, Invest Smartly, from Startup to Business Empire. ----A Game Changer, not only in the Game. 189 $6,500.00 (130%) in 27 days 2024-05-23 💸 Kickstarter 👥 2‑6 players 👶 8+ ⏱️ 20-60 min. 💰🌱 BGG
[Micro May] Roll A Coaster Park - Print and Play Build paths, rides and stalls and attract guests to your new roller coaster park in this roll and write game. 148 £1,465.00 (1465%) in 20 days 2024-05-21 💸 Kickstarter 💰🌱
Post Necrone : The Party Wanted Necromancer Expansion! Experience Deck-Building, Roguelike Exploration & Party Game Dynamics with the Latest Expansion for the Strategy Card Game PARTY WANTED 104 $3,732.00 (560%) in 29 days 2024-05-20 💸 Kickstarter 💰

New this week (30)

Name Description Backers Pledged Ends Information Tags BGG
2024 Crokinole Board Season 8: Mahagony or Beech + Cases We are back for our 8th Crokinole Project, this fan favorite will include all the best of prior projects plus wax with every board! 3481 $459,805.00 (9196%) in 6 days 2024-06-05 💸 Kickstarter 💰🔥🌳
Feudum Game-of-the-year winner, Feudum is back with the 7th anniversary collector's edition featuring an exclusive clockwork behemoth! Grrrrrrrrrr. 2089 $273,565.57 (1094%) in 5 days 2024-06-14 💸 Gamefound 👥 1‑5 players ⏱️ 150 min. Area Control 💰🔥🌱
Rove A cooperative campaign experience for 1-4 adventurers set in a fantasy world on the brink of being consumed by nature. 1728 $257,808.00 (645%) in 6 days 2024-06-07 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 60-120 min. 🎉💰🔥🌱 BGG
Masters of the Universe: Battleground Masters of the Universe: Battleground is a skirmish miniature game for two to four players, where forces of good and evil clash in epic combat. This glorious battle will shake the earth and change the fate of Eternia! 1605 $422,043.41 (1407%) in 6 days 2024-05-29 💸 Gamefound 👥 2‑4 players ⏱️ 90 min. Wargame 💰🔥🌳
Wonders of The First CCG Battle across 7 realms as a Stoneseeker. Just Relaunched - Get Kickstarter Exclusive Packages and Pricing! 1451 $902,420.00 (3610%) in 6 days 2024-05-31 💸 Kickstarter 👥 2‑4 players 👶 13+ ⏱️ 20-45 min. 💰🔥 BGG
Hunted: Mining Colony 415 (2nd Edition) [Solo Game of the Month] Become an 80s action hero who overcomes impossible odds to escape deadly aliens in the 2nd edition of this solo game! 1161 $24,565.46 (491%) in 6 days 2024-05-31 💸 Gamefound 👥 1‑2 players ⏱️ 20 min. Card Game 💰🌳
Hannibal & Hamilcar + Metal Minis Hannibal: Classic Edition by one of the most acclaimed game designers in the world, Mark Simonitch. 972 €102,134.25 (340%) in 6 days 2024-05-24 💸 Gamefound 👥 2 players ⏱️ 120 min. Card Game Wargame Dice Game Area Control 💰🌳
Oshi Push! The VTuber Trading Card Game A TCG featuring actual VTubers, from the makers of Tanto Cuore and Game Designer, Justin Gary! www.OshiPush.com 828 $146,263.00 (293%) in 5 days 2024-06-05 💸 Kickstarter 🎉💰🌳
The Secret Cabal Gaming Podcast is Outta Control in 2024 The Cabal Founders are crashing into 2024 with more weekly tabletop gaming podcasts and other irreverent nonsense! 827 $51,447.00 (129%) in 5 days 2024-06-07 💸 Kickstarter 💰🌳
BERSERKERS : Chaos Extension by Alone Editions Berserkers is Back ! 628 €16,523.00 (254%) in 4 days 2024-06-09 💸 Kickstarter 💰🌳
Hex Effects: A Spellbinding Card Game Hex Effects is a “take that” card game that involves beautiful artwork and easy-to-pick-up gameplay. From the makers of Side Effects! 604 $22,937.00 (191%) in 4 days 2024-06-14 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 20-40 min. 🎉💰 BGG
Everbloom A unique blend of area control, resource management, and set collection, taking place in a magical world of flora & fauna. 560 $37,685.00 (188%) in 6 days 2024-06-08 💸 Kickstarter 👥 1‑4 players 👶 13+ ⏱️ 60-90 min. 🎉💰🌱 BGG
Good Dog, Bad Zombie: A Cooperative Board Game (2nd Edition) Bark, sniff, and lick your way through the apocalypse to save the humans you love! New art, new playable dogs, & upgraded components! 554 $45,349.00 (336%) in 6 days 2024-06-07 💸 Kickstarter 💰🌳
The Big Bad Wolf Based on The 3 Little Pigs! Secretly pass the "Big Bad Wolf" then Entice & Persuade players into flipping it, to Blow Down their house! 440 $8,704.00 (249%) in 6 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 15-35 min. 💰🌱 BGG
Catstronauts: The Board Game The cooperative boardgame based on the hit graphic novels! 361 $23,289.00 (466%) in 6 days 2024-06-14 💸 Kickstarter 👥 1‑4 players 👶 8+ ⏱️ 30 min. 💰🌳 BGG
World of Kilforth: The Fantasy Quest Games Return to the stunning oceans of Kilforth! Missed the Kickstarter? Heed the call, and explore the beautiful southern seas to defend Kilforth from the deadly Ancients... 261 £27,836.80 (557%) in 6 days 2024-05-31 💸 Gamefound 👥 1‑4 players Card Game Dice Game 💰
Amsterdam Board Game Design - season 1 Three fun card games by different members of ABGD: Bable, Grachtenpand, & TimeZoo. May this be the first season of many! 258 €7,569.00 (252%) in 6 days 2024-06-13 💸 Kickstarter 💰🌱
Around the World in 10 to 15 Minutes Travel the world, explore cities, and collect souvenirs in this 2-6 player print at home game 256 $2,429.00 (2429%) in 6 days 2024-05-31 💸 Kickstarter 💰
Guns of the Old West Players compete as a team with over 100 campaign paths. Each playthrough is a unique cinematic experience offering endless replayability. Players make strategic decisions and interact with each other to achieve their group and secret individual objectives, some of which involve betrayal, making for … 203 £36,141.95 (72%) in 6 days 2024-06-11 💸 Gamefound 👥 2‑8 players 👶 14+ ⏱️ 45-90 min. Card Game Wargame Dice Game Cooperative 🌱 BGG
The Thinning Veil Cormac Mac Airt on the Other Side of Midnight A solo dungeon crawl now featuring a 2 player mode set in the world of The Thinning Veil, and featuring Cormac Mac Airt, High King of Inis Fael! This game is the first in the Thinning Veil line and the Cormac series. 182 £24,123.56 (1206%) in 6 days 2024-06-11 💸 Gamefound 👥 1‑2 players ⏱️ 90 min. Dice Game 💰
The 7 Seas: A New Start Embark on a thrilling adventure in the world of The 7 Seas. Explore, trade, and fight to become a legend! 145 €12,654.80 (127%) in 3 days 2024-06-09 💸 Gamefound 👥 1‑5 players 👶 10+ ⏱️ 30-90 min. 💰 BGG
Freak War: A Card Game A fun and simple pick-up-and-play card game—with unhinged rules and a hidden layer of intense strategy. 142 $11,158.00 (112%) in 6 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 6+ ⏱️ 15-60 min. 🎉💰 BGG
EXPENDABLE EMPLOYEES A Miniature Skirmish Game Inspired by Lethal Company, Content Warning & Helldivers 2! 126 CA$3,136.00 (125%) in 3 days 2024-06-15 💸 Kickstarter 💰🌳
Bouquet A game of bees, blossoms, and bluffing, Bouquet is a strategic area control game where competition blooms into beauty! 105 $7,152.00 (72%) in 6 days 2024-06-03 💸 Kickstarter 👥 3‑5 players 👶 14+ ⏱️ 15-20 min. BGG
Le Vent Rouge: a Game of French Thieves & Dice A Competitive "Roll & Spend" Strategy Game For 2-4 Players 98 $7,838.00 (52%) in 4 days 2024-06-07 💸 Kickstarter 👥 2‑4 players 👶 12+ ⏱️ 60-120 min. 🌳 BGG
PLACES-Bid Outwit opponents for the most valuable portfolio of buildings, projects, and tokens through strategic bidding, collecting, and assembling. 75 $2,847.61 (28%) in 5 days 2024-06-01 💸 Gamefound 👥 3‑6 players ⏱️ 20 min. Card Game 🌱
Grassroots The party game to change the world 74 £3,444.00 (57%) in 5 days 2024-06-19 💸 Kickstarter 🎉🌱
Simplicity Lenormand Unlock the Mysteries of Divination with Ease 67 $7,073.00 (47%) in 4 days 2024-06-15 💸 Kickstarter
Hockey Hardware A fun, new tabletop game for hockey fans, gamers, fantasy hockey GMs, and players who like to win. 67 CA$15,331.00 (38%) in 4 days 2024-07-15 💸 Kickstarter 👥 2‑4 players ⏱️ 45-120 min. BGG
CyberQuest. The Game of Cyberpunk Adventures You are in the year 2081. The Black Chip agency, formed by members who participated in the Second Corporate Conflict on both sides, try to avoid a third conflict between Nakaware and Biosync.Max, an employee at Nakaware, discovers a confidential file that could spark a war. He contacts his sister R… 25 €2,223.51 (12%) in 5 days 2024-06-28 💸 Gamefound 👥 1‑5 players 👶 14+ ⏱️ 45-90 min. Cooperative 🌱 BGG

Notable filtered projects (5)

Name Description Backers Pledged Ends Information Tags
Richard Kane Ferguson's Playmat Collection Extremely limited edition RKF extended artwork: Tutors, Force of Will and other classic and new Magic: the Gathering playmats & prints! 2698 $274,228.00 (2217%) in 28 days 2024-05-22 💸 Kickstarter 🎉💰🌱
Modular Filament Storage System 3D Printable Modular Filament Storage System 1792 $105,407.00 (2108%) in 27 days 2024-05-23 💸 Kickstarter 💰
Kimera Velvet - Concentrated Acrylic Inks and Pure Pigments A new line of paints for miniatures, new pure pigments set, new brushes and 150mm academic busts for painting from Kimera Kolors. 1731 €235,046.00 (783%) in 6 days 2024-05-30 💸 Kickstarter 💰🔥
The Savage World of Solomon Kane RPG Dive deep in the world of Solomon Kane with this revised version of the RPG based upon the incredible works of Robert E. Howard! 1098 €99,363.00 (248%) in 5 days 2024-05-23 💸 Kickstarter 🎉💰🔥🌳
Loot The Monster! - A Project that Grows with Every Backer A DnD Treasure Trove of Unique Loot for Every Monster. Dungeons and Dragons 5E 1035 €17,424.00 (3872%) in 25 days 2024-05-25 💸 Kickstarter 💰🌱
submitted by Perkelton to boardgames [link] [comments]


2024.05.19 20:12 Glad-Smile8109 Deadwood jedi comp question clan boss

Deadwood jedi comp question clan boss
Im trying create the deadwoodjedi team : Link
i just got vergis and skullcrusher but i dont have ss, can i replace him with mausoleum mage for the 4:3 speed tune he is not booked yet ?
I 3 key nm and im trying to push unm
For example a team with fb, rathalos, tayrel, skullcrusher and vergis would that be a good option?
i’ll provider my rouster just in case and ty
submitted by Glad-Smile8109 to RaidShadowLegends [link] [comments]


2024.05.19 20:11 tempmailgenerator Implementing Dynamic Email Functionality in Google Sheets with AppScript

Enhancing Google Sheets with Dynamic Email Features Using AppScript

Google Sheets has evolved beyond a mere spreadsheet tool, becoming a versatile platform for automating and streamlining various tasks, including email communication. The integration of AppScript, a powerful scripting language designed for Google's ecosystem, opens up possibilities for creating dynamic, automated email systems directly within Google Sheets. This capability allows users to send personalized email notifications, updates, or reminders based on the data stored in their sheets. By leveraging AppScript, individuals and organizations can significantly improve their workflow efficiency, ensuring that important information is communicated promptly and accurately.
The process of setting up a dynamic email reference involves scripting within the Google Sheets environment, utilizing AppScript to fetch data from cells and use it to populate email content. This approach not only automates the email sending process but also tailors the message according to specific criteria or triggers defined by the user. Whether it's sending out mass emails for a marketing campaign, dispatching personalized client updates, or automating internal notifications, the flexibility and power of AppScript with Google Sheets offer a scalable solution to meet diverse email communication needs.
Command Description
MailApp.sendEmail() Sends an email from the script
SpreadsheetApp.getActiveSpreadsheet() Gets the current active spreadsheet
getSheetByName() Accesses a specific sheet within the spreadsheet by name
getRange() Gets the range of cells specified in the sheet
getValues() Retrieves the values from the specified range

Exploring Dynamic Email Automation with Google Sheets and AppScript

Google Sheets and AppScript together provide a powerful combination for automating various tasks, including the dynamic sending of emails based on spreadsheet data. This functionality is particularly useful for businesses and organizations that require regular communication with clients, employees, or members based on updated spreadsheet information. For example, a marketing team can automate the sending of personalized promotional emails to a list of subscribers directly from a Google Sheet containing subscriber information and email content. Similarly, HR departments can utilize this setup to send out automated updates or notifications to employees. The beauty of using Google Sheets for these tasks lies in its accessibility and ease of use, allowing for real-time updates to email lists and content without the need for complex database software.
The technical aspect of setting up such an email automation system involves writing custom scripts using Google AppScript, a Javascript-based language that interacts with Google Apps. This script can be tailored to trigger emails when certain conditions are met, such as the addition of a new row with a subscriber's information or updates to existing rows. The script reads the specified range in the Google Sheet, extracts the necessary data (such as email addresses and message content), and uses the MailApp service to send out the emails. This approach not only streamlines the process of sending out large volumes of personalized emails but also introduces a level of customization and flexibility that traditional email marketing tools may lack. By integrating Google Sheets with AppScript, users can create a highly efficient, automated email system that can adapt to various needs and scenarios.

Automating Email Notifications with Google Sheets and AppScript

Google AppScript Code Example
const sheet = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Emails"); const range = sheet.getRange("A2:B"); const data = range.getValues(); data.forEach(function(row) { MailApp.sendEmail(row[0], "Your Subject Here", row[1]); }); 

Exploring Dynamic Email Automation with Google Sheets and AppScript

At the core of automating email communications through Google Sheets lies the powerful Google AppScript, a scripting platform that allows for the creation of custom functions and automation within the Google Workspace environment. This integration enables users to transform their spreadsheets into dynamic tools capable of sending personalized, data-driven emails automatically. By utilizing AppScript, users can effectively harness the data within their Google Sheets to initiate email campaigns, send out timely notifications, or even distribute personalized messages to a targeted audience based on specific conditions or triggers identified within their spreadsheet data.
The practical applications of this are vast, ranging from businesses that need to automate customer communications, educators sending course updates to students, to event organizers distributing tailored information to attendees. The process involves writing a script that interacts with both the spreadsheet data and the email service, dynamically generating and sending emails based on the content of the spreadsheet. This not only saves time but also introduces a level of personalization and efficiency that manual processes cannot match. The ability to automate these processes within Google Sheets using AppScript significantly enhances productivity, allowing users to focus on more strategic tasks while the system manages routine communications.

FAQs on Automating Emails with Google Sheets and AppScript

  1. Question: Can I send emails to multiple recipients using Google Sheets and AppScript?
  2. Answer: Yes, you can send emails to multiple recipients by iterating over a range of cells containing email addresses and using the MailApp.sendEmail() function within a loop.
  3. Question: How do I personalize the email content using data from Google Sheets?
  4. Answer: You can personalize emails by fetching data from the spreadsheet using getValues() method and dynamically inserting this data into the email body or subject line in your AppScript code.
  5. Question: Is it possible to schedule email sending with AppScript?
  6. Answer: Yes, by using AppScript's time-driven triggers, you can schedule your scripts to run at specific intervals, thereby automating the email sending process based on your preferred schedule.
  7. Question: Can I attach files from Google Drive to the emails sent through AppScript?
  8. Answer: Absolutely, AppScript allows you to attach files from Google Drive by using the DriveApp service to fetch the file and include it as an attachment in your MailApp.sendEmail() call.
  9. Question: How can I ensure my email automation script runs smoothly?
  10. Answer: To ensure smooth operation, regularly review your script's execution logs, test your email functionalities thoroughly, and stay within Google's quota limits for email sending to avoid disruptions.
  11. Question: Are there any limits to sending emails through AppScript?
  12. Answer: Yes, Google imposes daily quota limits on the number of emails you can send through AppScript, which varies depending on your Google Workspace account type.
  13. Question: Can I use HTML content in emails sent via AppScript?
  14. Answer: Yes, the MailApp.sendEmail() function supports HTML content, allowing you to create rich, formatted email messages.
  15. Question: How do I handle errors in my email sending script?
  16. Answer: Implement try-catch blocks within your script to manage errors gracefully and log or alert any issues encountered during execution.
  17. Question: Can I track if an email was successfully sent using AppScript?
  18. Answer: While AppScript doesn't directly provide email tracking capabilities, you can log the execution and success of email sending operations, or use email marketing tools in conjunction with your script for advanced tracking.

Expanding AppScript Capabilities in Google Sheets

Google Sheets and AppScript synergize to offer a powerful platform for automating email communications, enabling users to send customized messages based on spreadsheet data. This integration allows for the dynamic generation of email content, addressing specific recipient needs or actions. For instance, users can automate feedback requests post-event, send out personalized product updates, or manage periodic newsletters. The ability to dynamically reference email addresses and content from a spreadsheet ensures that messages are both relevant and timely, catering to a wide range of applications from marketing to project management.
Moreover, this approach democratizes the ability to create complex email automation systems, requiring no specialized software beyond the Google Suite. It encourages a more efficient workflow by reducing manual input and potential for error, ensuring that communications are consistently aligned with the latest data. Additionally, it opens up avenues for integrating with other Google services, further expanding its utility and versatility in automating tasks and enhancing productivity within organizations.

Common Questions on Dynamic Email Automation with AppScript

  1. Question: Can AppScript send emails to a list from Google Sheets?
  2. Answer: Yes, AppScript can iterate over a range in Google Sheets to send personalized emails to each address listed.
  3. Question: How does one customize the email content with AppScript?
  4. Answer: Email content can be customized by fetching data from spreadsheet cells and using it to populate the email body or subject dynamically.
  5. Question: Is it possible to schedule emails using AppScript?
  6. Answer: Yes, by utilizing Google Apps Script's time-driven triggers, emails can be scheduled to send at specific intervals.
  7. Question: Can AppScript attach files from Google Drive to emails?
  8. Answer: Yes, AppScript can attach files from Google Drive to emails by accessing the DriveApp service.
  9. Question: How can one handle errors in email automation scripts?
  10. Answer: Error handling can be implemented using try-catch blocks to manage exceptions and ensure the script continues to run smoothly.

Unlocking Advanced Communication Strategies with AppScript

Implementing dynamic email functionality through Google Sheets and AppScript represents a significant leap forward in how businesses and individuals can manage their communications. By leveraging data directly from spreadsheets to inform and personalize emails, users can create more impactful, timely, and relevant email campaigns. This not only improves engagement rates but also streamlines operational workflows, reducing the manual effort required in managing large-scale email communications. Whether it's for marketing, customer feedback, or internal notifications, the combination of Google Sheets and AppScript offers a flexible, powerful toolset to automate and enhance email-based communications. With the added benefits of customization and integration with the broader Google ecosystem, users can efficiently scale their efforts to meet their specific needs, marking a pivotal step towards more intelligent and responsive communication strategies.
https://www.tempmail.us.com/en/appscript/implementing-dynamic-email-functionality-in-google-sheets-with-appscript
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.19 20:10 RedsModerator Game Thread: Reds @ Dodgers - Sun, May 19 @ 04:10 PM EDT

Reds @ Dodgers - Sun, May 19

Game Status: Pre-Game - First Pitch is scheduled for 04:10 PM EDT

Links & Info

NLC Rank Team W L GB (E#) WC Rank WC GB (E#)
1 Milwaukee Brewers 27 18 - (-) - - (-)
2 Chicago Cubs 26 21 2.0 (115) 2 +3.0 (-)
3 Pittsburgh Pirates 21 26 7.0 (110) 7 2.0 (114)
4 St. Louis Cardinals 20 25 7.0 (111) 9 2.0 (115)
5 Cincinnati Reds 19 27 8.5 (109) 10 3.5 (113)
Probable Pitcher (Season Stats) Report
Reds Hunter Greene (2-2, 3.27 ERA, 52.1 IP) No report posted.
Dodgers Landon Knack (1-1, 2.81 ERA, 16.0 IP) No report posted.
Reds Lineup vs. Knack AVG OPS AB HR RBI K
1 Benson - LF - - - - - -
2 De La Cruz, E - SS - - - - - -
3 Ford, M - DH - - - - - -
4 Candelario - 1B - - - - - -
5 Fraley - RF - - - - - -
6 India - 2B - - - - - -
7 Fairchild - CF - - - - - -
8 Espinal - 3B - - - - - -
9 Maile - C - - - - - -
10 Greene, H - P - - - - - -
Dodgers Lineup vs. Greene, H AVG OPS AB HR RBI K
1 Betts - SS - - - - - -
2 Ohtani - DH - - - - - -
3 Freeman, F - 1B .167 .834 6 1 2 3
4 Hernández, T - LF .000 .000 3 0 0 1
5 Pages - CF - - - - - -
6 Lux - 2B .000 .250 3 0 0 1
7 Heyward - RF - - - - - -
8 Hernández, K - 3B .000 .000 2 0 0 1
9 Barnes, A - C .333 .833 3 0 0 0
10 Knack - P - - - - - -

Division Scoreboard

BOS 7 @ STL 1 - Bottom 5, 1 Out
MIL 1 @ HOU 4 - Middle 2
PIT 1 @ CHC 0 - Top 2, 2 Outs
Last Updated: 05/19/2024 02:40:41 PM EDT
submitted by RedsModerator to Reds [link] [comments]


2024.05.19 20:06 sulianjeo MSI format is *almost* amazing

While the vast majority of praise discussed in this post is justified, this MSI format is severly flawed for 1 reason; the winner's bracket's finalist receives no "extra life/chance" in the same way that every loser's bracket team received.
Had Gen G lost the final, BLG would have been awarded the title not for beating Gen G, but for being tied with Gen G.
The loser's bracket finalist beating the winner's bracket finalist should force a bracket reset. But, instead, Riot gives the win to the loser's bracket finalist. Though Riot was lucky to avoid it in this event, this will inevitably become a major controversial issue in the following tournaments until Riot eventually drags their asses into fixing it in 2028.
I do hope that Riot stubbornly refuses to fix it, though. It will be exciting to see the massive boycotts and campaigns run by the Chinese community when an LPL team is inevitably robbed of their win by some undeserving lower bracket team getting 1 match on them.
submitted by sulianjeo to leagueoflegends [link] [comments]


2024.05.19 20:06 Medical-Wheel-4698 Meet Ash Joshi: Co-Owner of Jake Warren Landscapes

I wanted to introduce you to Ash Joshi, the co-owner of Jake Warren Landscapes. If you're in the Atlanta area and looking for top-notch landscaping services, you might have already heard of them. Here’s a bit about Ash and his company:
About Ash Joshi and Jake Warren Landscapes:
What They Do:
Jake Warren Landscapes is proud to be the largest contractor in Atlanta for Pike Nursery. They also employ 30 people, contributing significantly to the local economy and community.
Ash and his team are dedicated to providing exceptional landscaping services, ensuring that both residential and commercial properties look their best year-round.
If you have any landscaping needs or questions about hardscaping, irrigation, or outdoor lighting, feel free to reach out. Supporting local businesses like Ash's not only helps you get quality service but also strengthens our community.
submitted by Medical-Wheel-4698 to mybusinessneeds [link] [comments]


2024.05.19 20:05 XGNNightWolf **Black Shields is recruiting! Discord + Mic required **

Black Shields is a competitive, NA-based org (other regions welcome). We aim to match our level of coordination to what's at stake during any given encounter. ie. When it's time to be serious, we're serious, and when it's time to have fun, we have fun. Ultimately, our goal is to tackle any content Star Citizen throws at us, whether that be combat (PvE or PvP) or industrial-focused gameplay loops.
**Looking for new members that are**
-18+ years old and generally respectful.
-Team players interested in an org greater than the sum of its parts.
-Resilient in the face of bugs and focused on the long-term of SC.
**We Offer**
-An active and welcoming community large enough to hold our own but not too large to get lost in the crowd.
-Scheduled events and trainings dedicated to working together, improving, and having fun.
-Potential officer and leadership opportunities.
**Requirements**
-Onboarding voice chat required.
-Active participation in Discord with a working microphone and English speaking.
-No exploiting, cheating, or breaking honorable terms (ie. Honor pre-arranged 1v1s, no trade ganking, etc.).
Discord: https://discord.gg/blackshields
Org Page: https://robertsspaceindustries.com/orgs/BSX
submitted by XGNNightWolf to Starcitizen_guilds [link] [comments]


2024.05.19 20:02 amd206 350k MC, AI Memecoin made itself from start to end using Devin at Stanford University

Hey guys,
This is perhaps the most bullish of all finds I’ve ever seen in my life
This is Shiba Inu material when it was EARLY
Every shitter says they’re looking a 1000x gain
But this coin, is unironically looking at a 1000x gain to be a reasonable 350m cap
And even at 350m it’s still CHEAP! Today, it’s only 350k MC.
The story requires some context:
Devin, is the latest AI Software engineer in the world
If you don’t already know, Devin, can code programs all on its own, and even make websites and read GitHub all on its own
It’s expected to take over software engineers and even take down ChatGPT
So Cognition Labs, the owners of Devin, hosted a hackathon at Stanford University, where they let the uni kids have a sneak peak of Devin
One of the teams asked Devin, to make a memecoin
And it could do so entirely, from start to end, without human help!
It even made the socials, Twitter , website and was able to tweet autonomously on its own as an AI agent
Devin deployed the smart contracts and the coin went live, thus giving birth to an AI memecoin which lets you long both AI and the Memecoin sector 🔥🔥🔥
It also lets you basically long Cognition Labs with each news they release
Cognition labs will one day be 2T on the NYSE no doubt about that
It’s inevitable that Cognition labs will IPO at 2T someday
2T is 2000 billion
So a 1% of 2T means $devin will someday be worth 20 billion MC
Relative to competition, $Turbo and $Grok ran to 100m - 200m with an objectively weaker narrative as they were basically copying and pasting from ChatGPT- the ai didn’t actually make the coin
$devin, however, ai made the coin fully from start to finish as Devin was the dev.
Thus in the short term, $devin will be priced at least 500m to exceed the highs set by $turbo and $grok given its objectively superior narrative.
Infinitely insanely bullish. Despite having big bags, I still feel underexposed to $devin.
Remember, $turbo and $grok went to 200m copying and pasting ChatGPT, and heck even someone had to code the contracts. What should the first AI memecoin that truly made itself without human help be worth?
Higher.
The ticker is $devin on Solana
CA: 7gbEP2TAy5wM3TmMp5utCrRvdJ3FFqYjgN5KDpXiWPmo
Dextools: https://www.dextools.io/app/en/solana/pair-explore2cZQ71uDTBwFZT456koEwfZDLSV736hT688A18sD3n4M
Twitter: https://x.com/1stsolanaaicoin/status/1791558152498135272?s=46
Telegram: @devinonsol
submitted by amd206 to CryptoMoonShots [link] [comments]


2024.05.19 20:00 AutoModerator The Admirals' Lounge

Welcome to the Admirals' Lounge!
Grab a drink and take some time off.

As always, this is the place for you to ask all those questions that you don't want to make an entire post about, and have a general discussion about whatever you like. Things, you can't locate on the wiki, opinions on fleet comp, anything you can think of is fine here. If you intend to help someone here, please refrain from simply pointing them at the wiki, unless the wiki explains the answer exactly. If your question goes unnoticed, please feel free to post it again!

FAQ

Useful Resources

Discord Server

Upcoming Birthdays

The ships with launchdates in the upcoming week will be in the first pinned comment.
You can leave Images you would want to see for the sidebar or claim the Birthday Thread alltogether by replying with your plan (SidebaThread) in the pinned post below.

The Rules for sidebathread submission can be found in the weekly FAQ

The Moderation Team wishes you all the best for the upcoming week and great success for the weekly missions!

submitted by AutoModerator to kancolle [link] [comments]


2024.05.19 19:59 TeaPsychological4901 Rubbish & Junk Removal Service

Rubbish & Junk Removal Service
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Don’t let unwanted clutter overwhelm you any longer. Book your rubbish removal service with J Junk Rubbish Removal today and experience affordable, stress-free rubbish removal solutions. Contact us now or visit our website to learn more!”
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Content: “Welcome to our premier Rubbish & Junk Removal Service! Are you tired of dealing with unwanted clutter and waste? Look no further. Our expert team specializes in efficient and eco-friendly rubbish and junk removal solutions tailored to your needs.
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1 view
submitted by TeaPsychological4901 to RubbishMelbourne [link] [comments]


2024.05.19 19:59 Square_Part4166 Its Always Sunny in Philadelphia gang and Neurodivergence/autism

Found these on Tumblr. When Charlie and Glenn were doing their whiskey/bar appearances, a group of fans identifying as neurodivergent/autistic got pretty deep into talking to them about ND.
I know Rob came out (before? or after?) this stating he is neurodivergent, but didnt know Charlie (IRL) was nor his son. He confirms (jokingly? sarcastically?) that the character of Charlie Kelly is neurodivergent. I cant get a read on him.
Now as a ND myself, I struggle figuring out peoples intentions and part of me is just wanting another opinion on if hes being sarcastic or genuine about it? Here are some of the clips. He also referred to them as his "neurodivergent team!" in one.
If its genuine, then I am so pleased. Please give insight and opinion.
https://www.tumblr.com/charmac/745428325771706368?source=share
https://www.tumblr.com/macdenlove745062041784664064/guess-who-got-autistic-charlie-kelly-confirmation?source=share
https://www.tumblr.com/charmac/745083030601891840/your-interactions-with-charlie-and-glenn-are?source=share
https://www.tumblr.com/charmac/745079810043281408/new-title-just-dropped?source=share
submitted by Square_Part4166 to autism [link] [comments]


2024.05.19 19:55 jakeblades Bathroom Fan - semi new install, will this work?

Bathroom Fan - semi new install, will this work?
hi team.
installing a bathroom fan in a closet, where we hang dry stuff. The wall where this is happening, used to have a kitchen there, so there is an existing vent that is ducted to the outside already ( 2 90degree turns, one immediately, the other one to get to the side of the house and out).
The issue: how do i wire this? i am a electrical noob, there is a power outlet that has no use at all (again, this was a kitchen, now a closet) right there, but no switch for the fan. can i just take out the power outlet, put a switch in and wire to the fan, close the box opening, done?
this is the fan that is going in i will have to make the duct smaller to fit the intake on the fan, which hopefully is something that is not very hard.
thanks in advance for the help - as always. <3
https://preview.redd.it/yfhswgse9f1d1.jpg?width=5712&format=pjpg&auto=webp&s=fb6252690be598243798376383193ca1ba7a15d4
https://preview.redd.it/hafr4nrf9f1d1.jpg?width=4284&format=pjpg&auto=webp&s=2de8b9b212cabbe61d3e3e0641c67c8edf2e8924
submitted by jakeblades to DIY [link] [comments]


2024.05.19 19:55 caps-von [Highly Opinionated]A guide to getting a job in tech

Attention -> This guide is highly opinionated, if you're looking for a post from a perspective from a highly experienced dev then you should probably stop reading and check out other posts. I've been working full-time for over 2 years only but I've been a part of startups in different capacities for the past 4 years, either as an intern or a contractofreelancer. Resources might be outdated but still check them out and decide accordingly, but in my opinion you should read my post since, I fall under these buckets ->
  1. NON CS and Tier 2/3/4.. College -> I had 50k+ rank in JEE and was only able to land Civil in a Tier 3 college due to home state quota, later got a circuit branch from branch upgrade.
  2. Off Campus Placement -> I had already started freelancing since culture at a company is a very very crucial to me and I loved the freelancing lifestyle this I skipped on campus placements altogether. Also due to freelancing I was making more than what all the companies who were part of our placement drive were offering.
  3. Got placed primarily due to my past experience and projects as opposed to my CP ranking -> I asked my HR why was I hired and she mentioned that it was my past experience + projects which caught their attention, of course I went through their standard selection rounds but they still preferred my profile over Tier 1 students with good coding platform ranks due to my past work experience.
  4. Consistent earning -> While someone can dismiss my current job as a fluke I've a history of making good money($20K in 6 months from scratch) through freelancing with multiple clients and was able to translate that experience into a job at a startup as well. My PPO comp was 40 base and a very sizeable portion of equity of a very fast growing startup. If we were to do the cringy CTC calculation it was a 1 CR+ job offer.

What makes someone hire a candidate?

I've interviewed over 40+ people and 4 batches of interns. Working at a startup has allowed me to be very close with recruiting process and work with recruiter with over 10+ years in premier MNCs and startups and there's a lot that goes into hiring but I think it can be put into some buckets.
Hiring for interns/freshers -> We personally don't hire for freshers roles and instead all junior devs go through our intern process but this is where the most non traditional profiles can break in tech early. I've noticed that for senior roles a lot of emphasis is given to the the companies they've worked in and which team were they a part of. Working folks might be aware that for senior roles usually the hiring manager personally have a chat before adding the candidate in interview pipeline and based on our debriefs I've noticed that institute rarely comes up but rather their work at the teams that they've been a part of takes the highest priority. Now a argument can be made that being from a Tier 1 institute allows the ability to get a headstart but a lot of folks are able to breakthrough into big tech even after working at WITCH so entering into high paying startups isn't that big of deal for them as tech profiles converge the more experienced one get. For interns and freshers a solid development and a mix of coding platforms experience should get you a job in startups with a very high probability.
To put more emphasis in why profiles matters let's take a look at a couple of profiles that I'm personally aware of ->
My friend working at a High Growth Seed Round
Highlights of his profile ->
  1. Very very low ranking Engineering College.
  2. No prior intern at a big company instead mixture of work at small startups and his own ventures.
  3. Didn't apply for a job at all since he was also happy as a freelancer but finally decided to work at a startup and got a job in flat 16 days.
  4. Comp-> 16 lpa base + seed round equity.
The best part about this friend why how deep his profile was. He has always been passionate about computers since school time and had experience in cyber security, crypto, fullstack-development,etc. As you can guess the secret of how quickly he was able to get a job was how many past experiences he had. When he started finding jobs at wellfound.com he was able to get calls from a couple of startups and he had a offer within 20 days. Wellfound was a a suprisingly good place to find jobs at small startups since my friend was able to receive a lot of calls for interview rounds.
My batchmate working at a FAANG equivalent MNC ->
  1. Same college as mine.
  2. Prior intern at a MNC but overall mid projects and a couple of development profiles and hackathons under his belt.
  3. Average codeforces profile but experience of solving a lot of questions hence able to breeze through leetcode rounds.
  4. Got a on campus placement here so didn't apply anywhere.
  5. Comp -> 20l base + ~60l in equity.
His profile is a mix of development and a lot of coding rounds but the curious case in his case was how a lot of candidates with similar profiles in coding platforms or even better were knocked out from the selection process in the system design round. His previous experience in development surely helped him here in comprehending system design case studies and hence he was able to ace this round whereas others with better coding profiles weren't able to do so.
My batchmate working at FAANG and now a high growth startup ->
  1. Same college.
  2. Prior intern at startups and deep experience in development since school which includes projects in full stack development, compilers and couple of hackathons.
  3. Better than average codeforces profile and breezes through standard OA rounds due to lots of practise.
  4. Comp -> 50+ CTC at FAANG earlier and 25l base at a startup now.
His profile is similar to the first profile but way more competitive coding experience as well. Similar deep experience in projects and very passionate about software engineering and computer science in general.
A common pattern amongst the profiles posted above and mine is development experience allowed us from low tier colleges to be able to get a job quickly. This matters a lot since you'll get calls for interview rounds doesn't matter how tough the market is though what will fluctuate is how much are these companies are offering.

All of your eggs in one basket

It's pretty easy to see how big the market for DSA and Algorithm is. Youtubers are popping left right and center, but is it worth investing all of your time in getting a great rating in Codeforces. First thing first let's make this very clear that standard interview questions are very different than competitive questions and while it is true that due to market saturation some companies have resorted to asking questions that you would see as part of codeforces rounds in their OA. This though isn't the norm and you can do fine if you're good enough for Leetcode rounds. My whole post can be described that we need to stand out from other profiles if we fall into buckets of Low ranking colleges , Non CSE branches, etc.

Resources

The following section is a collection of resources that I and my friends used during the placement process ->
  1. Roadmaps -> Roadmaps, Roadmaps, Roadmaps. Youtube is filled with didi bhaiya trying to come up with the best roadmap that they can. Honestly speaking while there's nothing wrong with that I always prefer roadmaps which are open source and updated time to time by community or the author to stay relevant. Go to roadmap.sh and pick paths. Focus more on topics rather than content, find whatever resource you can to read up on topics rather than sticking to one youtube channel. Similarly for people who might not be from a CS background the Open Source Society University is a very popular roadmap to follow.
  2. Resume -> I used the variations of the following template. Overleaf is a solid platform for creating resume in latex. Keep your resume simple and keep on iterating with what you should and shouldn't have. If you want you can always ask recruiters what they found nice in your resume and double down on expanding those sections.
  3. Freelancing Platforms -> Personally for me Upwork worked very well, I was able to get the chance of working on a lot of high paying jobs but based on what I've heard from candidates and personally managing profiles for a couple of friends the platform seems to have shifted in terms of job quality a lot. I'm noticing a lot of low quality jobs, underpaid jobs which has made it highly unlikely for new candidates to break through here. I would personally not recommend Freelancer and Fiverr since they have low quality, low paying jobs as compared to Upwork. Also fiverr follows a marketplace model so hard for non experienced folks to get discovered.
    1. If you're a experienced dev and have a solid profile and need a better platform as compared to Upwork checkout Toptal and A.team.
  4. Job Platforms -> I personally had a great experience with Cutshort since it apart from applying on jobs as a candidates also has a strong emphasis on recruiters reaching out to candidates. Apart from that I've had a good experience with LinkedIn jobs purely in terms of response times. Atleast recruiters reached out quickly even though the quality of jobs wasn't great. As mentioned above wellfound.com is also a good resource for finding startup jobs. Apart from this cold mailing recruiters should be a part of your job hunting cycle. We used to go over startups which were recently funded and then messaging their client or staff for queries regarding openings.
  5. Youtube channels -> I usually relied on the following channels during my prep and I what I usually watch as well.
    1. Traversy Media -> Followed his tutorials the most.
    2. Academind by Maximilian Schwarzmüller -> For learning full stack development I've mostly used his courses and honestly speaking they are amazing. I've also heard great things about her courses, Dr. Angela Yu.
    3. Tech News and General Tech Videos -> Fireship.io, Ben Awad, Devon Crawford, ForrestKnight. They Ben and Devon aren't posting these days but they are the reason why I found tech to be super cool.
    4. DSA and Algo Training -> Stick to no nonsense channels like TUF, Back To Back SWE, CS DOJO, Tushar Roy, NeetCode, Nick White, Priyansh Agarwal.
      1. Couple of websites which I liked a lot of practise includes USACO Guide, CP Algorithms, CSES.
The above post is a very opinionated post about what helped me, let me know what helped you in your job hunt.
submitted by caps-von to developersIndia [link] [comments]


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