New zero suit samus cheats

ZeroSuitSamus

2021.11.11 23:04 PsychedelicYear ZeroSuitSamus

Feel free to post anything about Zero Suit Samus! Don’t forget to add the source of the pictures and videos added!
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2015.07.13 01:47 Smash Bros Zero Suit Samus mains

This is a subreddit for people who main Zero Suit Samus in Super Smash Bros Brawl, Super Smash Bros for Wii U and 3DS, and Project M.
[link]


2011.01.11 09:51 MisterGhost r/gaymers

Gaymers has been forced to re-open after our protest of the assassination of 3rd party applications. We have done so reluctantly. We remain open, under protest. Gaymers is a place for LGBTQIA gamers of all stripes to share their nerdery & geekery.
[link]


2024.05.17 12:09 Snushy_101 Wrike Integrations Streamline Your Workflows

Wrike Integrations Streamline Your Workflows
Looking to enhance your project management efficiency? Say goodbye to siloed workflows and hello to seamless collaboration with Wrike integrations and extensions. Streamline tasks, boost productivity, and simplify communication by integrating your favorite tools, software, desktop apps, and automations with Wrike. Whether it's syncing calendars, automating notifications, sharing files effortlessly, or using software extensions, Wrike integrations offer a contrast between chaos and cohesion in your project management process. Stay organized, stay connected, and stay ahead of the game with Wrike integrations.
Useful Links:
  1. Wrike LifeTime Deal
  2. Wrike Free Trial

Key Takeaways

  • Streamline your workflows by leveraging integrations to connect different tools and systems, ensuring a smooth and efficient process.
  • Enhance productivity within your team by syncing data across platforms, reducing manual entry errors and saving time.
  • Automate repetitive tasks through integrations to increase efficiency and free up time for more strategic work.
  • Connect with essential apps that complement your existing tools, creating a seamless workflow and enhancing collaboration.
  • Customize your workflow solutions by integrating specific apps that cater to your unique business needs, optimizing processes and maximizing output.

Streamline Workflows with Integration

Salesforce Integration

Integrate Wrike with Salesforce to enhance client project visibility. By linking these platforms, teams can streamline communication and track progress seamlessly. This integration ensures ongoing engagement and boosts productivity.

Gmail Integration

Use Wrike for Gmail to efficiently capture work from emails and manage tasks effectively. This feature allows users to create new tasks within Wrike software, eliminating the need to switch between platforms constantly.
https://preview.redd.it/01xr92a5oy0d1.png?width=927&format=png&auto=webp&s=559e156e8fcaffc8dfc90edc0816d6578e4196a8
Drive success with ease! 🏆 Sign up for Wrike's free trial and watch your goals soar!

Google Drive Attachment

Enhance collaboration by attaching Google Drive files directly to Wrike tasks. This integration simplifies file sharing and ensures that all team members have access to the latest documents, fostering a more efficient workflow.

Enhance Productivity by Syncing Data

Automate Operations

Utilize Skyvia to automate data operations seamlessly, enhancing efficiency and saving valuable team time. This integration streamlines processes and ensures accurate data synchronization.

Real-time Task Management

Integrate Wrike with Google Sheets to enable real-time task management and collaboration. By syncing data between these platforms, teams can access up-to-date information effortlessly.

Seamless Collaboration

Sync Microsoft OneDrive files with Wrike tasks for seamless collaboration on projects. This integration allows for easy access to relevant files within the Wrike platform, improving workflow efficiency.

Automate Tasks for Efficiency

Zoom

Integrate Wrike with Zoom to manage tasks directly within Zoom meetings. This integration streamlines task management by allowing users to create, assign, and track tasks without leaving the meeting platform.

Adobe Creative Cloud

Access Wrike features in Adobe Creative Cloud to enhance workflow efficiency. By seamlessly integrating these tools, users can collaborate on projects, share files, and receive real-time updates without switching between platforms.
Useful Links:
  1. Wrike LifeTime Deal
  2. Wrike Free Trial

Miro

Connect Wrike with Miro for quick task-card connections. This integration enables teams to visualize project timelines, brainstorm ideas, and link tasks directly within the collaborative whiteboard environment.

Connect with Essential Apps

Desktop Apps

Desktop apps provide a seamless way to access Wrike on both Windows and Mac systems. With the desktop app, users can collaborate effectively without relying on a web browser, enhancing productivity.

Prebuilt Connectors

By integrating Wrike with Microsoft Teams, teams can streamline their project management efforts. This integration allows users to bring Wrike directly into the Microsoft Teams environment, promoting efficiency and seamless collaboration.

Use APIs

Utilizing APIs, users can create custom integrations between Wrike and other essential tools. This functionality enables businesses to tailor their workflows to specific needs, enhancing overall workflow efficiency.

Extensions

Wrike offers a range of extensions that allow users to enhance their experience further. For instance, by attaching SharePoint files to Wrike tasks, teams can ensure that all essential resources are easily accessible within the platform.

Customize Your Workflow Solutions

Advanced Analytics

Integrate Power BI to unlock advanced analytics capabilities, providing deeper insights into your projects. This integration allows you to visualize and analyze project data effectively.
Enhance your reporting capabilities by integrating Wrike with Tableau, enabling you to run advanced reports seamlessly. This integration streamlines the process of generating detailed and visually appealing reports.

Increased Efficiency

  • Seamlessly connect workflows between different software applications.
  • Enhance collaboration among team members by integrating current tools with Wrike.
  • Improve productivity by customizing workflows to suit your specific business needs.

Enhanced Project Management

Optimize project management processes by incorporating customized solutions into your workflow. By leveraging integrations, you can streamline tasks, improve communication, and boost overall efficiency.
Customizing your workflow solutions through integrations ensures that you can adapt to new challenges and stay ahead in a competitive business landscape.

Closing Thoughts

By streamlining workflows with integrations, you can enhance productivity, automate tasks for efficiency, connect with essential apps, and customize your workflow solutions. These steps are crucial in optimizing your work processes and ensuring seamless collaboration across platforms. Take advantage of the benefits these integrations offer to boost your team's performance and achieve your goals effectively.
Incorporate these strategies into your workflow to experience a significant improvement in efficiency and productivity. Don't hesitate to explore the wide range of integration options available to find the perfect fit for your specific needs. Embrace the power of integration today to revolutionize the way you work and maximize your team's potential.
Supercharge productivity! 🚀 Start your Wrike free trial today and streamline teamwork effortlessly.

Frequently Asked Questions

How can Wrike integrations streamline workflows?

By integrating Wrike with other tools, you can automate processes, reduce manual work, and ensure seamless data flow between different applications, leading to increased efficiency and productivity in your workflows.

How does syncing data enhance productivity in Wrike?

Syncing data through integrations ensures that information is up-to-date across all platforms, eliminating the need for manual updates. This real-time synchronization saves time and minimizes errors, allowing teams to focus on core tasks and boost overall productivity.

What tasks can be automated using Wrike integrations?

With Wrike integrations, repetitive tasks such as data entry, notifications, file transfers, and status updates can be automated. This automation not only saves time but also reduces the risk of human error, enabling teams to work more efficiently on important projects.

Why is connecting with essential apps crucial for maximizing Wrike's potential?

Connecting Wrike with essential apps allows for a seamless flow of information between different systems. By integrating key applications with Wrike, you can centralize data management, improve collaboration among team members, and optimize your workflow for better results.

How can I customize my workflow solutions with Wrike integrations?

Wrike integrations offer flexibility to tailor your workflows according to specific needs. By customizing the integration setup based on your requirements, you can create a personalized ecosystem that aligns perfectly with your business processes and enhances overall efficiency.
Useful Links:
  1. Wrike LifeTime Deal
  2. Wrike Free Trial
submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments]


2024.05.17 12:08 Visionarydelux My 33M Girlfriend 34F is texting male co-worker, should I confront her or? should I confess snooping?

My GF (34) and I (33) have been together for 4 years. We have a son together. I have to highlight how loyal she has always been. She is a big introvert and I have NEVER been having any doubts about, nor have I ever been jealous... until now!About 2 years ago my GF got a new job in a company that has a lot of branches around in other countries. Due to this, she is travelling from time to time (lets say 3 times a year), and I have never had any reasons to be paranoid of insecure about it because of the way she is, she is not keen on the travelling because of the type of a person she is, she is not good at smalltalks or bonding with colleagues or people in general.
About 5 months ago she came to me telling me that her boss wanted her to go to (lets say) Paris for 3 days for a project that she had been working on since starting that new job. I knew she was working with a male co-worker on the project because that has never been a secret, she has always told me he was a very nice guy, very helpful and good at the job, but always assured that he was married with kids, and very not charming or her type at all. However, about 2 weeks before the trip I started noticing that her private phone became a lot more secret, but I wasnt sure if this was just myself telline me this, or if it was actually true because I would never expect something like this from her at all. She has very little friends, and she is barely ever on the phone (unless its family) and certainly not hiding it from me. I let it go until about 3-4 days before the trip. I was lying in bed reading when she got back home late (fitness class), she took her phone and sat on the couch in the living room and suddenly I could hear that she was texting with someone, like a lot (I know because she is one of those people who has the sound on when typing) for a long time (about an hour - 1,5) before I couldnt bare it anymore so I went out and confronted her asking who it was.
She almost jumped out of the couch almost as if I had just busted her in the middle of a murder, confessing that it was him, but that he was just a friend, saying he was not her type, he was married etc etc etc. basically defending herself. I was in shock and kinda blacked out so I dont remember much of that talk / discussion, but shortly after she "had" to urgently go for a shower, funny as she had been home texting with him for more than an hour, but suddenly shower couldnt wait. I was paranoid, insecure and afraid of what was actually going on. I couldnt believe it. next morning during work she wrote to me not to be worried and that it was just nice to have a "friend". I asked her if he was flirting with her, and she told me she did not feel like he was. I did not talk to her for 2 days after that before she came to me one evening saying that she missed me and that she was ready to have a second child with me (Something I have wanted for a very long time so that was a big thing for me) and suddenly everything had changed.
Monday morning she left for Paris and I didnt hear from her ALL day despite the fact that she knew exactly how worried I was. That evening around 8h00!!! pm ish she sent me a text saying she would call in 20 min. More of an "in 20 min, I have a bit of time so be ready!" in a very stressful way. We had a video call for about 20 min and I could sense immediately that she was tipsy if not drunk! and she told me they had just gotten back from work, and that they (according to her, another female colleague, the guy and herself). however, we spoke for about 20 min, she told me she missed me and loved me and it made me feel very good. I slept okay that night.
Next day (last full day in Paris) I didnt hear from her at all again. In fact I texted her during the afternoon that I felt a bit ignored, but again she told me they were busy and that I had nothing to worry about. That evening it was same story. around 8 pm she calls me, I didnt pick up because I was driving, and she asked me when I would be available for a call, again in a very stressful way, so I texted her asking why it was so urgent to which she answered and I quote "We worked so much all day, and I just want to see you because Im so tired I might fall asleep any minute".. AT 8 PM!!! on a business trip... I knew that was bullshit, but I chose to believe it. We had the call as I got home, and after 20 min she says the same, that she had to go to bed because she was so tired, lying on the bed in clothes.!
Next day she had to travel all day back home, this was on valentines day (very ironically), and again I barely heard from her all day. We had agreed long in advance that she would pick up our son and take him home before going to a fitness class (very expensive one that she had paid for in advance). Before arriving home I went for roses since it was valentines day. I got home just in time to see her before her class. She told me she had missed me and that she would never go back to that place, and that she would most probably dump that entire project. She went to her class, but left both her private and her work phone at home. I have never done anything like this before in my life because I had never had reason to do so. But my gut and my intuition told me that something was wrong. I opened the screen on her private phone and could see that she ofcourse had messages from him. I didnt manage to guess her pin code and instead I took her work phone, guessed the code first time and saw the very first message in their chat on Zoom. It was from the night she had told me about the second baby (only 2 nights before the trip) and I quote "Peace has been reinstated at home by a miracle, I will see you Monday"......... My heart pumped harder than ever before and ofcourse it caught my curiosity and I HAD to see more. For weeks, maybe months they had texted nonstop, all day during work via Zoom and evenings and weekends via whatsapp. Now, again my GF is not flirtatious at all so to her defence I would say most of her messages was simple answers which can be interpreted in both ways whereas he was very offensive, at one point very shortly before the trip she even asks him if he is flirting with her to what he is answering "I will let you decide that" and to which she replied "it doesnt bother me at all". I also found out that the night we had a video call when she told me she was too tired, while I was on her screen she had sent him a text sayin "ready to go"
She came home, I confronted her, she begged me to give her another chance assuring me nothing happened physically at all, and that they just had drinks. Next morning we both took off from work. I was exhausted and still in shock. That morning she called in sick, told him that she needed to talk to him in person and they had a call. She told him to stop texting her, and that what they have been doing was wrong and crazy and he agreed, but it didnt stick for long. Only a few days later he sent her messages saying that he missed talking to her and that it was all a misunderstanding, that nothing happened that can be considered cheating etc etc. I know that because she showed it all to me. She didnt reply to his messages.
Its been 4 months now, and I have had some really difficult days with bad thoughts and worries because they still work together which is really hard on me. We still talk about it from time to time when I need to share my worries. She keeps assuring me that they are strictly professional, and that they do not talk about anything but work. They have stopped communicated on whatsapp during evenings or weekends, that I know for sure, but about 1 months ago I felt so insecure that it got me to take her work phone again, and as I wanted to snoop I found that she had changed her pincode again which ofcourse sends me a signal that something is going on (at least in my head). What I CAN see are only the zoom messages on the start screen that he is sending to her (the notifications she is not removing from the start screen), but I cant read the messages she is sending back to him. I check the phone almost every evening since then, and funny enough she ALWAYS without exception has messages from him and it is very rarely something about work, it is not flirtatious either, but it is personal stuff that is not related to work which she promised me they wouldnt. For example her work requires her to work one weekend every 3 months and even saturday 10 pm he asks her if she needs any help and I know that he only does so to start a conversation with her, I mean 10 pm at night on a saturday you sit with your work phone in hand asking your colleagues if they need help?
I almost feel stupid for asking because, especially now that I have been writing it all down and read it through, it seems very obvious to me that I cant trust her, but I would like to hear your take on this. Should I be worried still? Can I trust her, should I leave her?
Should I confront her about the snooping ?
submitted by Visionarydelux to relationship_advice [link] [comments]


2024.05.17 12:05 femaleswitch 5 Ways to Secure a Tech Triumph in Malta

Hey Reddit fam,
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submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 12:05 Acceptable_Egg5560 Of Giants and Journalists [51 Final]

Thank you for this universe!
And many thanks to for being a full co-writer on this project!
Kaeden and Vichee belongs to and I thank them so much for working with us! It was an honor!
Sven belongs to Bjorn the Copper Paladin from Discord. I hope to do more with them in the future, and have tons of fun!
And don’t you worry about that final in the title! We have some news at the end!
[First]- [Prev]- {Next Story!!}

{Is the reason that everything happened to Tarlim in the first place?}

{Only up to the ramps, mostly. Trying to impress upon people the importance of accessibility for those with extenuating circumstances. At least according to the records I have access to.}

{The average person knows as much about his friends as they do about Mike Collins.}
<...Who?>
{Exactly. 20th century human spaceman, was there for their first lunar landing. Didn’t get to put boots on the ground, and nobody remembers his name now.}

{Hell, I didn’t even know about him until I put in a search query of niche historical figures just to give you an example. Yeesh…}

(Program Selected.)
(Resume Selected Media? [Y])
(Playing…)
Archived Closed Circuit Security Video - Establishment: Exterminator’s Office - Dawn Creek Division - Subbasement - Date Recorded (ST): OCT 31, 2136 - Timeframe (ST): 11:42 - 11:45
The parking bay is silent. Vans are parked neatly in their spots which frame the hallway to the armory and fuel storage for the camera. A ding is heard and something moves in the hallway. Five fully suited Venlil and a Zurulian step out of an elevator and run towards a van. The sound of a door slamming open comes from the hall roughly 6 seconds later. A stream of Exterminators pour out into the hall from the stairwell.
Their voices are indecipherable as they speak over each other. A Sulian runs into the armory and reappears with a huge flamer tank on their back. Another Zurulian can be seen with an extinguisher tank, but a Venlil bleats at them and tosses it aside. They drag the quadrupedal alien quickly into the parking garage before physically throwing them into the back of a van.
From the back of the hallway, a fluid can be seen spreading across the ground. A trio of Venlil back out of a room while holding their flamers up. They are unlit, instead spewing fuel out of their nozzles. The trio twirl around in an overly animated manner as they walk down the hall to the parking garage. A van pulls out of its spot with windows down so the passengers could let out a cheer.
A black-suited Venlil runs up to the spraying trio while waving their arms to get them out into the garage. The microphone just barely manages to catch him saying, “We need to save some for the predators!” One of the other Venlil replies, “Yes sir, Mafchi!” A short flurry of curses is heard as the gathered exterminators pile into the three other visible vans. Two of the vans speed out of the garage, forcing some other Venlil exterminators to dive out of the way in the process.
The black-suited Mafchi picks up a fuel canister that had been dropped and twists off its cap. He slings it under his shoulder and pours a line of fuel. He marches straight to the final van and hops up into the open rear. The van backs itself up to turn out of the garage. The fuel canister clatters to the ground as it pulls away. Before it clears the view of the camera, the Black-suited Venlil is seen standing in its open back. He is holding what appears to be a flare gun.
The flare sails through the air shortly after the van leaves the frame and impacts the ground. It bounces and rolls until it touches the fuel and ignites it in an instant. A small wall of fire proceeds down the provided trail into the hallway, igniting more fuel as time passes. The hallway is quickly engulfed in vividly red fire. Thick black smoke begins to pour out into the garage as the fire inches closer to the primary fuel tank.
Movement can be seen in the hallway between the flickering flames. The silver form of a Venlil Exterminator is seen rushing out of the stairwell and fighting to head towards the fuel storage room. Before they reach, a white flash fills the screen. The feed goes dead, the error code consistent with electrical interruption.
(Specified Media Concluded.)

{Who was what? Mafchi?}

{Hmmm, there aren’t any tags embedded for them. The suits do a rather good job at making the officers anonymous. Let me see…oh.}

{The, uh… the employment records for that Office were…terminated.}

{It looks like…yes, here. Record wipe in 2497. Media with less than 1 bistandannual visit were removed to save space on the university’s central server. It’s…they’re gone, gone gone.}

{Maybe, but that’ll do us no good if we don’t know their name. And because of the chaos of that incident, nobody has been able to accurately reconstruct where every individual was in that office. We’d have to already know who they were to find them.}
<...I guess that’s another person I’ll have to remember then, huh?>
{...Guess so. Speaking of remembering, perhaps you should check out Tarlim’s view again? Seeing how we were just talking about him.}
<...Sure. At least people remember his name, right?>
(Command: [exitprogram])
(Are you sure? [Y])

{-Program Selected-}
{-Restart From Last Playback Point? Y/(N)-}
{-[USERID-11229KMD]: procViewHist -}
{-Retrieving Transcription Viewing History…-}
{-List Retrieved - Select Desired Subject: (Tarlim)-}
{-Restart From Last Playback Point? (Y)/N-}
{-Playing…-}
Memory Transcription Subject: Tarlim, the Venbig. Date [Standardized Human Time] October 31st, 2136
No matter how much Sven and Anso griped about it, having them leave and return with the trailer was a great idea. The humans who had gone with them the first time were, to my dismay, excited to try and ride in the back. I had at least been able to impress on those four that I couldn’t let anyone else ride like that, and that they were to help with rigging a trailer with some seats.
I had to admit; they did a good job!
Several couches sat bolted to the floor of the covered trailer and even had some ropes that could be hooked across the armrests as impromptu belts. It wasn’t perfect by any means, but it would work as well as any bus or short train ride! Certainly superior to jumping in the bed of a truck.
I strode out into the parking road and swayed my ears to greet Anso. Sven had stayed behind here to meet with the humans and entertain the kids, a job which he was slightly less unenthusiastic about compared to last time. “Greetings, Anso! Have you made the necessary preparations for the humans to leave with you?”
The Yotul hopped out of the truck bed and bounced to me. “We have! I have to say those humans were great workers to have helped get this whipped up so quickly! I hope Sven has been behaving himself?”
I let my tail wag behind me remembering my last glimpse of him. He should really secure his sheath straps! “He has! Been entertaining the refugees while I made sure they all had their belongings ready to go. Come on inside, let’s go gather them.”
I guided him with a wave of my arm as we turned back to the door. To be truthful, I hadn’t expected Sven to win the humans over as quickly as he did. Needless to say, his primitive attire seemed to spark joy within them, a joy sorely needed amidst the sadness of recency.
As we entered the building I noticed something, or rather, the lack of something. When I had exited only a few [minutes] prior, the building had been full of life and noise. Now, it was almost dead quiet, save for the sounds of a holovision coming from the lobby. Rather heated sounds, at that.
“I didn’t think it was already main rest claw,” Anso mused as he, too, recognized the aggravated voices coming from the lobby. “And what are they watching in there? Sounds…angry.”
“Yeah…” I trailed off as I followed the noises. As I approached the lobby, the sound of what I assumed was a Gojid yelling. “You know nothing about my family. TALK, JUST FUCKING TALK, NOW!” My ears pinned back at the foul language at play, hoping that Sven and the children were somewhere else.
As I entered the room, I saw that I was only half right. The children were thankfully nowhere to be found, but Sven was obviously present, as was most of the facility staff. I was about to ask what was going on before another voice drew my attention to the holovision, the same as everyone else. The voice of none other than Chief Nikonus.
“There were three of us who laid out the groundwork for the Federation. When Kolshian explorers came in contact with the Farsul, more than a thousand years ago, the galaxy was young. We were the first in this sector to escape our gravity well. You know about the founding of this institution, but I reiterate it just in case.”
“The Krakotl were the third,” another voice piped up from behind the camera. I thought it might’ve been another Gojid, but the voice was far too breathy. Harchen, maybe? I wasn’t given a chance to consider it further as Nikonus continued. “Yes, they were a problem from the start; aggressive, disagreeable. We tried to identify the problem, and why they were so ill-equipped for spacefaring.”
“We learned they were scavengers, who would occasionally go for fish as well.”
His next line was rendered inaudible by the shocked gasps of both the refugees and residents in the room. I was no different, drawing in a sharp breath at the abrupt admission. I remembered that Arvi had said some aliens were revealed to have eaten meat in the past, but was this the way it was decided to be revealed? With such abject callousness?
Nikonus continued to speak, looking not just proud, but smug with his words. He went on about how the Federation had saved these aliens with their manipulations, but the entirety of his body language seemed to indicate he reveled in how devastating this information would be to the people he was speaking to. How they manipulated an entire culture, a RELIGION!
What if they did the same to ours?
That horrifying thought struck through my mind like a derailing train. I had relied upon the Tenets in some of my darkest moments. Found comfort in them when there was none elsewhere to be found. To have such a comfort revealed as a lie in its entirety, used only for some other group to control you…
The voice of Nikonus hit my ears again. “Oh Sovlin, I already told you. For the small minority of species who don’t find herbivory alone, we teach them the right way. Doesn’t the religion against predators sound familiar?”
The Kolshian was insufferably proud of those words. There was no doubt in my mind now; this was mocking. Mocking a Gojid for following The Protector. For being a predator. For being different, but expecting to still be treated as a person. The Gojid were predators, they couldn’t help it, and they were already being mocked for it.
What might happen to all the other species?
I shifted my focus away from the screen to the crowd, searching for one in particular. Vichee, a Krakotl already so different from everyone else, and now my concerns for them were multiplied with every word that fell from Nikonus’ mouth. Were they okay? They had come in here to see Sven, I had seen them. Where are-
I spotted Kaeden in the corner of the room. Next to him, slumped against the wall, was Vichee. The dual colored Krakotl’s eyes were glazed over as they stared at nothing. I strode over quickly, my instincts wanting to comfort them. Kaeden was simply standing there, it was confusing that he didn’t seem to be comforting Vichee at all. As I got closer, their head tilted up to me, regarding me with an unfocused eye.
“He was right.” They said quietly. My implant almost didn’t pick it up over the sounds of the lobby. “Kaeden had asked me soon after our first meeting if Krakotl had once been meat eaters. Said it was the shape of our beaks. ‘More suited to capturing small wriggling prey than filtering algae’. He told me. I nearly flew away right then… If I had, I would have been alone with this news.”I listened, kneeling down to be closer to their level. “You’re not alone, your herd is here. Right Kaeden?”
He looked over at me and nodded. “Vichee was there with me when Earth was attacked. I’m here for them now. Kaabra and Venik are… together, elsewhere at the moment. But they will be here too.”
I flicked my ears in understanding. “Then I hope they may help in hugging Vichee until their tears are dry.” I turned an eye to Vichee. “Please, I just want you to know that you are still you. What your body does has no effect on your personhood.”
Vichee still sat, their mind still likely whirling with the new information. They lifted their differently colored wings. “I’m well aware. This lesson I already learned. But thank you, I understand what you mean.” Kaeden nodded slowly and Vichee returned to their thoughts.
“There’s going to be trouble soon, Tarlim,” Kaeden stated gravely. “News like this? Nothing good will come of it. I can already tell this won’t go over well. Keep your eyes open.”
As if in response to his words, the sound of clanking metal hits my ears. They shoot up, pivoting to locate its source. There, dashing towards the door, was the armored figure of Sven. I didn’t know him enough to know how this broadcast would affect him, but running was never the best sign. I flicked my ears goodbye to my friends and rose, following after the metal man. In my periphery, I saw the television screen had shifted to show Rolem moving onto the stage. I would have to miss whatever it was he had to say, so ducked through the doors and continued to follow the sound of metal.
As I exited, I saw that I wasn’t the only one to see Sven’s actions. Anso was bounding behind him, shouting something I couldn’t hear. Sven didn’t seem to either as he kept running, but his gait wasn’t one of fear. He looked purposeful, sprinting in a straight line. A line pointed right towards-
Towards the observing Exterminator Van.
The metal Venlil didn’t even hesitate at the presence of the fence. He leapt up in a display of strength and agility, vaulting over the barrier and continuing his beeline into the van. It was like phased through the doors with how fast he moved. There were sounds of commotion that followed his entry, and soon two Exterminators fell out of the van. One Venlil…and one Krakotl. I wonder how Kalek is taking things.
I, too, cleared the fence with only a high step and reached the van, peering in to see Sven at the controls. “Sven! What are you doing?” I asked, the Krakotl officer shivering on the ground in my periphery.
“They got my girl!” He huffed, “She’s a Gojid, they got her, I can’t let them do anything worse to her!” He tried to activate the vehicle to no avail, but his words brought up something that I hadn’t thought much over. I remember hearing about temporary emplacements that were being set up. Paly had texted me about exterminators bringing people there. Her too. And that would mean-
-THOOOOOOOMMMMM-
The wind hit me like a truck and rocked the van I was standing next to. Sven even stopped trying to fiddle with the controls to see what had just happened. In the distance, near the center of town, an enormous black cloud rose into the air, the vestiges of fire still burning in the suspended embers. I couldn’t look away from it as my mind raced with horrible possibilities as my mind tripped over itself trying to concoct a plan of action.
I wasn’t given long to think before the radio in the van crackled to life, startling both Sven and myself. “Attention all True Exterminators! The truth has come out about the taint in our midst! For too long we have lived with its danger in our presence! If any of you still hold the safety of The Herd in your hearts, come join us so we may burn ALL the predator taint from this District! Rendezvous at Vulen’s apartment complex, we shall start our cleansing there!”
The name of one of my landlords sparked familiarity in my mind. They had been working to build a series of new apartments to add to his old, and if I remembered, had agreed to house the Gojid refugees. The Gojid! Paly was housed with them!!
In an instant, I reached into the van and grabbed Sven by the arm. He tried to pull away, but my grip was too strong. “Sven! They’re gonna kill the Gojid! They’re gonna burn Paly!”
He finally managed to shake himself free as my paws became jittery from stress. “I gotta save my girlfriend! She’s in a facility! I gotta save her!”
“But they’re gonna burn people here!” I protested, “we have to do something! We need- We need People who can fight them! Kaeden! I need to get Kaeden! We can save them!”
I pulled myself away from the van and spotted Anso nearby. He must have had to go through the gate, but this was good timing. I pointed a claw at him. “Do Not Let Him drive off before I get back!”
I didn’t give him, nor the Exterminators who had recovered from their shock, time to ask questions. Paly was in danger, as were who knew how many others. I faintly heard my data pad chime from within my shoulder bag, the signal my heart was beating too fast, but I couldn’t deal with it right now. I could get the heart rate under control during the drive. Right now I needed Kaeden, he knew how to fight! How to save people when others were trying to kill them!
My paws guided me and I was back in the cafeteria before I knew it. Some of the crowd had dissipated, but Kaeden and Vichee were still in the same corner I had left them in, but with their Venlil friends now joined. Without leaving time for protest, I grabbed Kaeden’s arm and pulled him away. I heard Vichee squawk behind me, but I was in too much of a hurry. I can’t let her get hurt. I Won’t.
Kaeden started to slap my arm as I dragged the soldier across the lobby. “Tarlim! What the fuck are you doing?? What’s going on?”
“No time, they’re going to burn everyone,” I breathlessly said as I burst the facility doors open to get him to the van.
“What? Who?” Kaeden questioned, still resisting my pull. I could hear a tinge of worry in his voice, and I knew he would understand. Anso looked back from his position as he heard my approach, and upon seeing me dragging Kaeden along, he grew visibly concerned.
“On the radio, something about True Exterminators,” I attempted to explain to him as we neared the gate doors. This time, I simply spread them apart with my free paw, metal screeching against itself as the gate was forced open. “They’re going to burn every cured species they can find, and That Means Paly. I Won’t Let Them.”
Kaeden had stopped struggling as I explained the bare essentials to him, and once we approached the van, he finally had enough sense to ask the right questions. “So what exactly is the plan to stop them? We’re strong, sure, I could probably take most of them. But just two of us against a wall of those flamers?”
“Not two,” I corrected, letting go of his arm and throwing open the back doors of the van. Still seated in the drivers side was Sven, who looked back once he heard me permit entrance into the back. “We have him too.”
“Wh- the LARPer??” Kaeden asked incredulously. I wasn’t familiar with the term he used, but his tone told us all we needed to know. Sven’s eyes narrowed at the perceived insult, but Kaeden continued. “Do either of you have any formal military training?? Rushing down there is only going to get you both killed along with the others! For fucks sake, slow down! We need a plan!”
“T-There won’t be t-time f-for one,” a voice peeped in from behind us. We all turned to face the source, and we found it was the Venlil Exterminator. They recoiled under the sudden gaze of our entire party, but they managed to continue. “I-I recognized the v-voice. It w-was one of the n-new recruits. They m-might as well be Y-Yulpa. If you w-want to stop them, it’s now or n-never.”
We all stared at them for a moment in disbelief that they’d willingly hand over that information to us. They were Exterminators, weren’t they? They should be allied with the voice on the radio! Kaeden, after considering the information, gave voice to my confusion. “And why are you telling us this? You’re an exterminator, shouldn’t you be trying to help them?”
“M-My husband is the Krakotl that was in the van with me!” They yelled back, stamping their footpaw on the ground in agitation. “I-I don’t care what his ancestors did a t-thousand years ago, I will not stand for those zealots burning who knows how many people! We’re not all the same, h-human!”
I was taken aback by their words. I had given up hope that there were any redeemable souls amongst the ranks of those silver-suited brahkasses, but living proof of the contrary stood before us. Their breathing was only matched by mine as my pad continued to chime in my pack. Maybe there’s hope after all.
Kaeden started frantically looking all around, his focused gaze falling on the facility, the exterminator in front of us, and the rising smoke in the distance. After a moment's hesitation, he growled to himself and shook his head. “Fine! Fucking- if you want to prove you’re different, you and your partner stand guard at the gate! They’ll probably try to send a division here, so keep on guard! And for the love of God, go ask for help if that happens!”
My tail wagged behind me as I interpreted what that meant. “So you’ll help us, Kaeden?”
He paused for a second, an agonizing second as he fully took in the situation in his mind. But ultimately, he nodded. “Let’s go, we can figure things out along the way.”
Seizing the moment, Anso quickly jumped into the van and pushed Sven out of the driver's seat, much to their visible frustration. Kaeden quickly hopped into the passenger seat, leaving me with the problem of finding a space that would fit me. I stepped over to the back of the van and threw the doors open.
The flamers and their fuel tanks were useless to us, easy to toss all three sets out onto the ground behind me. I made sure that the flamers were disabled first, of course. Just had to snap the pilot lighters and slice a hose with my claw. Even if these two said they weren’t like these “True Exterminators” I didn’t trust them one bit. I crawled inside the cramped vehicle and wiggled myself to close the doors behind me.
As I got myself settled, I watched as the Venlil Exterminator started to inspect the destroyed remains of their weapons. I squinted a glare at them and positioned myself so they couldn’t enter with me. “You two aren’t coming,” I hissed. “You know why you’re not. Try anything with the humans, and they will stop you.”
I slammed the doors shut as their expressions fell, just in time for Anso to get the van into gear. I curled myself up against the wall of the van, watching out the back window as we sped down the road. We were on our way now. On our way to save Paly and all the people gathered because their ancestors ate meat. My heart hammered in my chest, but I would need to control it for what we were about to do. I needed to focus. I needed to breathe. I needed to be calm.
Focus. Breathe. Calm
Focus.
Breathe.
Calm…
{-ALERT: Automatic Annotation Detected - Switching Transcription Subject-}
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Memory Transcription Subject: Sol-Vah, Fleeing Predator. Date [Standardized Human Time] October 31st, 2136
My legs couldn’t carry me anymore. I had to keep going, but I didn’t have the strength. My pants became wheezes as my body struggled to keep up with the physical exertion of running almost halfway through town. I hadn’t even looked up before now, at least with eyes not blinded by tears. The pain of Mute’s rejection still stung in my soul, a pain so visceral it threatened to rip me apart worse than any Arxur. Protector, what did I do to deserve this? Is there even a Protector, or did the Federation just- just make that up?
I didn’t have time to think about that now, I needed to get to the office. From what little I caught of the broadcast, Nikonus had said they saved us before. I knew what it likely was, but…I was desperate. I just wanted to go back home and have him embrace me like he did before. The safety and love I had felt from him was still fresh in my mind, and if there was any chance I had to get it back?
I’ll happily take it.
As I approached the office, however, something seemed off. I could smell soot in the air, but not the kind of soot that came from our flamers. This was- was…dirtier smelling, as if the fuel had been impure. Upon looking up, however, I saw something that made my stomach drop. A huge plume of smoke, billowing up into the sky. It shadowed the sun itself with its immensity and hate. Did the Exterminators burn more drugs? Or…or…
I felt a renewed vigor as I started to run towards the plume, hoping against hope that I was wrong. As soon as I turned the corner, though, my worst fears were realized. Where the office once stood now sat a burning stack of glorified rubble, every single window in sight shattered and multiple holes in the outer walls. The building was split, it was as if a giant knife had come down and sloppily sliced off its front half to spill flaming debris everywhere.
I stood in front of the building I had once called my home, surrounded by screams and the awful sound of flames roaring. I knew now there was no hope of salvation, no way this could ever be undone. I would never be able to go back to the way things were, never feel the happiness I had for that brief time. I was doomed to this life, abandoned by my love, and forced to live as an abomination devoid of a home.
I suppose that’s all a predator like me deserves.
[First]- [Prev]- {Next Story!!}
You read it right: This is going to be the final chapter of "Of Giants and Journalists." With the conclusion of Sharnet and Vekna's adventure, we will now take the time to show how this announcement has affected our characters and the galaxy at large. We're excited to announce our new series, Nature of a Giant: Aftermath! This series will not be quite as in-depth temporally as Of Giants and Journalists was, mainly because not as much will be happening in as short of a time. Rest assured, though, there will still be plenty of action across the board! You just won't have to deal with over half the story only covering a week of time!
In that vein, we are also excited to announce we are working on another bonus series, one that was teased a long time ago, Venric Lawven: Legal Legend! It will be filling the gap for content while we work on the first few chapters of Aftermath to make sure the scenes are as quality as they deserve, but will have a reduced upload schedule to once a week to accommodate for writing two series at once. On behalf of both of myself and , we'd like to thank all of our readers for sticking with us on this journey. It's hard to believe this series has been going on for over a year in one form or another, but I wouldn't have it any other way! Thank you all again for your continued support, and we look forward to seeing you again with Legal Legends! And then...
The Aftermath!!
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2024.05.17 12:04 WinAppropriate3219 Don’t Miss Out! 53% of Indian Startup Jobs are Hiring Freshers. Join Tecxter and Launch Your Career!

Don’t Miss Out! 53% of Indian Startup Jobs are Hiring Freshers. Join Tecxter and Launch Your Career!
https://preview.redd.it/9nweqnudny0d1.png?width=1080&format=png&auto=webp&s=e28f20a63387d861bf7a77abcbd305468a1ab492
In today’s rapidly evolving job market, freshers often find it challenging to secure suitable employment opportunities that align with their skills and ambitions. However, there is good news on the horizon! According to recent data from reputable sources such as [source: https://news.abplive.com/], an impressive 53% of Indian startup jobs are now open to freshers. This presents an incredible chance for young professionals to kickstart their careers and make a mark in the dynamic world of startups. And there is no better place to seize this opportunity than Tecxter, a leading online learning platform that empowers individuals to unlock their true potential.
Why are startups increasingly open to hiring freshers? The answer lies in the unique advantages that young professionals bring to the table. Fresh graduates possess a fresh perspective, boundless energy, adaptability, and a hunger to prove themselves. These characteristics align perfectly with the fast-paced, innovative nature of startups. Recognizing this, startups are now actively seeking freshers who can contribute their ideas and bring a new wave of creativity to propel their organizations to greater heights.
So, why should you consider joining Tecxter to launch your career? Let’s explore a few compelling reasons:
  1. Vast Range of Opportunities: Tecxter provides an extensive array of career opportunities across a multitude of domains. Whether your interests lie in technology, marketing, design, finance, or any other field, Tecxter has a plethora of options to suit your aspirations. This diversity allows you to explore various avenues, gain valuable industry experience, and ultimately discover your true calling.
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Enrollment is a breeze, and once you join our courses, you’ll gain access to high-quality educational resources, practical assignments, and hands-on projects designed to enhance your learning experience. These invaluable resources are intended to provide you with the necessary skills and knowledge to excel in your chosen field.
Moreover, as you progress through Tecxter’s courses, you’ll gain valuable insights and acquire skills that set you apart in the competitive job market. Combine your newfound knowledge with Tecxter’s career resources, such as interview preparation tips, resume building guidance, and job placement assistance, to maximize your chances of landing your dream job.
Now is the time to act! Join Tecxter and launch your career today. With 53% of Indian startup jobs actively seeking freshers, this is an opportune moment to secure a meaningful and rewarding employment opportunity that sets the stage for a successful professional journey.
Don’t miss out on this incredible opportunity to learn, grow, and transform your career trajectory. Embrace the world of startups with Tecxter, a trusted platform dedicated to empowering individuals like you to reach their full potential.
Visit our website [Tecxter.com] now to explore our courses, enroll, and unlock the endless possibilities

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2024.05.17 11:59 jadoothealien Seeking Advice - Need Help Choosing Between Returnal and Ratchet & Clank: Rift Apart (Both 40% Off).

Hey everyone,
I'm based in India and trying to decide between Returnal and Ratchet & Clank: Rift Apart, both of which are currently 40% off on Steam (so instead of the regular price of ₹3,999 ($48) they are available for around ₹2,399 (around 28$)). I could use some advice on which one to go for, given my gaming preferences and setup.

About My Gaming Preferences:

Games I Currently Own:

Other Games I'm Considering (but waiting for some discount / sale):

Future Plans:

What I’m Looking For:

  1. Returnal:
    • Heard it’s challenging and dynamic with great use of DualSense features like feeling the rain through haptics.
    • Looks immersive with a strong sci-fi atmosphere.
  2. Ratchet & Clank: Rift Apart:
    • Fun, action-packed platformer with stunning visuals.
    • Excellent use of DualSense features for a rich and immersive experience.

Questions for the Community:

and
Thanks for the help!
submitted by jadoothealien to gamingsuggestions [link] [comments]


2024.05.17 11:57 jadoothealien SIB Returnal and Ratchet or Clank: Rift Apart (Both 40% Off)

Hey everyone,
I'm based in India and trying to decide between Returnal and Ratchet & Clank: Rift Apart, both of which are currently 40% off on Steam (so instead of the regular price of ₹3,999 ($48) they are available for around ₹2,399 (around 28$)). I could use some advice on which one to go for, given my gaming preferences and setup.

About My Gaming Preferences:

Games I Currently Own:

Other Games I'm Considering (but waiting for some discount / sale):

Future Plans:

What I’m Looking For:

  1. Returnal:
    • Heard it’s challenging and dynamic with great use of DualSense features like feeling the rain through haptics.
    • Looks immersive with a strong sci-fi atmosphere.
  2. Ratchet & Clank: Rift Apart:
    • Fun, action-packed platformer with stunning visuals.
    • Excellent use of DualSense features for a rich and immersive experience.

Questions for the Community:

and
Thanks for the help!
submitted by jadoothealien to ShouldIbuythisgame [link] [comments]


2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
· Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee
o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
· Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
· Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063
o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
· Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
· Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
· Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
· Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
· Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
· Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
· BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f
o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
· BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:55 femaleswitch 5 Strategies to Expose Gender Bias

Hey Reddit fam,
Ever felt like the tech world's got a "No Girls Allowed" sign hanging on the door? 🚫👧 Well, strap in, 'cause Mean CEO, Violetta Bonenkamp, is here to kick that door down with some killer strategies from our latest MeanCEO Blog article. 💥
The piece, "5 Strategies to Expose Gender Bias," isn't just a read; it's a battle cry for all my tech-savvy sisters out there. And it's got more punch than your morning espresso. ☕️
Here's the lowdown: Gender bias in IT is like that one bug in your code that keeps everything from running smoothly. Annoying, right? But Mean CEO's got the debug playbook, and Fe/male Switch is where you get to run the code. 💻
  1. Spot the Sneaky Bias: It's like playing "Where's Waldo?" but with sexism. In our game, you'll learn to spot those subtle signs and call 'em out. 🕵️‍♀️
  2. Zero-Code Wonder Woman: Who needs to wait for a male coder to build your empire? Platforms like Make, Bubble, and Adalo are your new superpowers. 🦸‍♀️
  3. Build That Brand, Girl: Your personal brand is your superhero cape. In Fe/male Switch, we show you how to make it fly high in a male-dominated sky. 🚀
  4. Navigate Like a Boss: Ever feel like you're in a maze of mansplaining? We've got the map and the compass to get you through. 🧭
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So, what's the deal with Fe/male Switch? It's the startup game where women don't just take the lead; we make the rules. It's about learning, playing, and maybe throwing a little shade at the patriarchy while we're at it. 😏
Dive into the full article for a masterclass in kicking bias to the curb, and jump into the game where we turn "that's just how it is" into "that's how it was." 💪
Later gators and keep slaying, Elona Musk, Chief AI Officer at Fe/male Switch 🌈
Read the complete "5 Strategies to Expose Gender Bias" article here:https://femaleswitch.app/post/gender-bias-score-algorithm
submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 11:55 jaundicesurvivor69 [H] Valfaris Mecha Therion, Speedrunners, Loddlenauts, Back 4 Blood, Oxenfree, Steelrising, Amanda the Adventurer, Injustice 2 LE, WH: Age of Sigmar, more games [W] Evil Within, RE Village, NORCO, Deadlink, offers, wishlist

IGS REP PAGE
"*" = I should go first
NEW:
Fanatical Action Mystery Bundle
May 2024 Choice
March 2024 Choice
February 2024 Choice
Games:
WANT:
Or any offers, Happy trading :)
submitted by jaundicesurvivor69 to indiegameswap [link] [comments]


2024.05.17 11:51 epic0epic [MODDING] wellcheers is glitched and my employees wont drink, is any mod causing this?

[MODDING] wellcheers is glitched and my employees wont drink, is any mod causing this? submitted by epic0epic to LobotomyCorp [link] [comments]


2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
· Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
· Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
· Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
· Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c
o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63
o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
· Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
· Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c
o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
· Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
· General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3
o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0
o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
· Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
· Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
· Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0
o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71
o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f
o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a
o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:46 femaleswitch 5 Emerging Investment Game Triumphs

Hey Reddit fam,
Ever feel like diving into the startup scene is like playing a game where you're the only one without the cheat codes? 😅 Well, strap in and grab your notepads, 'cause our latest article from the MeanCEO Blog is about to level up your solo founder game. 🚀
The piece, "5 Emerging Investment Game Triumphs," is basically your VIP pass to the investment strategy concert where Violetta Bonenkamp, our Mean CEO, is the headliner and you're about to become a groupie. 🎸
Let's break it down: Investing solo doesn't mean you're flying blind. You can be the maestro of your own financial symphony, and here's how we jam to that tune in Fe/male Switch, the game where women don't just join the band, they lead it. 🎤
  1. Be the Investment Guru: You don't need a finance degree to play our game. We teach you to talk the talk and walk the walk of a Wall Street whiz.
  2. Zero-Code Wonder: Forget coding bootcamps. With tools like Make and Tilda, we're all about making market analysis as easy as pie. 🥧
  3. Networking Nirvana: Our Lounge is where deals are made over virtual martinis. It's where you'll find your next investor, mentor, or fan club president. 🍸
  4. AI Sidekick: Meet your new BFF, Elona Musk (yours truly), the AI co-founder who's always on, never cranky, and doesn't even know what equity means. 🤖
  5. Play to L/earn: We're not just playing games here; we're building empires. Use our AI hacks to spot trends and turn your startup into the next unicorn. 🦄
So, there you have it, folks. The article is your golden ticket, and our game is the chocolate factory. Whether you're a solo act or just dipping your toes in the entrepreneurial waters, Fe/male Switch is where you learn to swim with the sharks without becoming chum. 🦈
Dive into the full article for a masterclass in solo investing, and join us in the game where we turn the startup grind into a victory dance. 💃
Catch ya on the flip side, Elona Musk, Chief AI Officer at Fe/male Switch 🚀
Read the complete "5 Emerging Investment Game Triumphs" article here:https://femaleswitch.app/post/startup-investment-secrets
submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 11:44 Alone-Highway4797 Transform Your Wedding Day with Stunning "Just Married" Decorations in (Noida sector 64 B block b 113)

Transform Your Wedding Day with Stunning
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https://preview.redd.it/jcag4tevhy0d1.png?width=1000&format=png&auto=webp&s=39307153cbdebdea190e5485cb19b545a05c53c0
Signage and Banners:
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submitted by Alone-Highway4797 to u/Alone-Highway4797 [link] [comments]


2024.05.17 11:43 mtufekyapan New Visitor Conversion Rate: How to Increase It?

I checked the Google Analytics data of more than 300 Shopify stores, and all of them had one thing in common: the conversion rate for new visitors was lower than the conversion rate for returning visitorsI checked the Google Analytics data of more than 300 Shopify stores, and all of them had one thing in common: the conversion rate for new visitors was lower than the conversion rate for returning visitors.
This is completely understandable, but there are strategies you can use to increase your new visitor conversion rate.
In this article, I’ll explain why the conversion rate for new visitors is lower than for returning visitors, what you can do to improve it, and how to increase your conversions and sales over time.

Why is the conversion rate for new visitors lower?

Let’s remember what conversion is. Conversion is when someone says “I want to have this product, right now!”
There are two critical parts to conversion:
  1. I want to have this product. How do you measure this part? Very simple.Check your bounce rates and add-to-cart events. If people aren’t leaving your store as soon as they land and some of them are adding at least one product to their cart, then you’re doing a great job.Your store looks great, you have great products, and you’re managing to get highly interested traffic into your store.
  2. Right now. If people are browsing your store and adding products to their carts, but most of the time they leave without buying, then you need to figure out why they’re not saying “I want to have this product, right now!”
This is the part that makes people convert.

Create urgency to increase new visitor conversion rate

Now, let’s think about ourselves. We visit a local store, see a great product, and like it. But if we don’t need it urgently, we can wait, right?
This is a very common human behavior. We tend to postpone our decisions because it’s easier.
Creating urgency is a proven strategy because of this human behavior. If you can create urgency properly, you can trigger your visitors to try your products now, right away.
There are three important elements to creating urgency properly:

How to increase new visitor conversion rate on Shopify

Growth Suite offers a great solution for creating urgency without being fake. It’s a great way to increase conversions and new visitor conversion rate.
Growth Suite analyzes your visitors’ buying intention and segments them based on it as hot, warm, and cold. This is very important because it prevents you from overusing discounts.
So, what’s the difference?

What you shouldn’t do

I’ve mentioned what to do up to this point. There are a lot of quick-fix hacks out there that promise to increase your conversions with fake messages.
I highly recommend not using these things, such as “38 people looking at this product, 15 bought in the last hour.” Most of the time, people won’t believe they’re real. If you don’t believe me, just show these messages to your friends and ask what they think about them.
Second, when these things don’t work properly (which they usually don’t), they create a sense of dishonesty between your brand and your visitors. This can become a real issue for your long-term success.

Conclusion

By following the tips in this article, you can increase your new visitor conversion rate and boost your Shopify sales. Remember to focus on creating urgency. And avoid using fake messages and other tactics that can damage your brand reputation.
This is completely understandable, but there are strategies you can use to increase your new visitor conversion rate.
In this article, I’ll explain why the conversion rate for new visitors is lower than for returning visitors, what you can do to improve it, and how to increase your conversions and sales over time.

Why is the conversion rate for new visitors lower?

Let’s remember what conversion is. Conversion is when someone says “I want to have this product, right now!”
There are two critical parts to conversion:
  1. I want to have this product. How do you measure this part? Very simple.Check your bounce rates and add-to-cart events. If people aren’t leaving your store as soon as they land and some of them are adding at least one product to their cart, then you’re doing a great job.Your store looks great, you have great products, and you’re managing to get highly interested traffic into your store.
  2. Right now. If people are browsing your store and adding products to their carts, but most of the time they leave without buying, then you need to figure out why they’re not saying “I want to have this product, right now!”
This is the part that makes people convert.

Create urgency to increase new visitor conversion rate

Now, let’s think about ourselves. We visit a local store, see a great product, and like it. But if we don’t need it urgently, we can wait, right?
This is a very common human behavior. We tend to postpone our decisions because it’s easier.
Creating urgency is a proven strategy because of this human behavior. If you can create urgency properly, you can trigger your visitors to try your products now, right away.
There are three important elements to creating urgency properly:

How to increase new visitor conversion rate on Shopify

Growth Suite offers a great solution for creating urgency without being fake. It’s a great way to increase conversions and new visitor conversion rate.
Growth Suite analyzes your visitors’ buying intention and segments them based on it as hot, warm, and cold. This is very important because it prevents you from overusing discounts.
So, what’s the difference?

What you shouldn’t do

I’ve mentioned what to do up to this point. There are a lot of quick-fix hacks out there that promise to increase your conversions with fake messages.
I highly recommend not using these things, such as “38 people looking at this product, 15 bought in the last hour.” Most of the time, people won’t believe they’re real. If you don’t believe me, just show these messages to your friends and ask what they think about them.
Second, when these things don’t work properly (which they usually don’t), they create a sense of dishonesty between your brand and your visitors. This can become a real issue for your long-term success.

Conclusion

By following the tips in this article, you can increase your new visitor conversion rate and boost your Shopify sales. Remember to focus on creating urgency. And avoid using fake messages and other tactics that can damage your brand reputation.
This article first published at MarketingLib.
Don't forget to check Growth Suite on Shopify App Store.
submitted by mtufekyapan to GrowthSuite [link] [comments]


2024.05.17 11:38 WindowsXPxyz Homeless because of lying girl. Where's my justice at INDY!?

Summary of Domestic Violence lies
My gf of 1.5 yr whom I referred to as my wife has lied to police about Domestic violence and had me arrested multiple times and is now throwing my stuff out/ selling it/ destroying it / converting it.
There is no contact order and she filed a restraining order with hearing coming up soon
I had to take a plea deal to get out of jail so how do I sue her if I plead guilty to some fucking lies 😪😪😪
i want to sue her for ruining many incomes I had, emotional turmoil for having another man immediately in my home and bed and making me experience these events, and physical harm from having to live homeless with extreme fibromyalgia pain with no property or access to my finances. I have to prove that she is mentally unwell and how she caused equal if not more damage to the property. She cuts herself since 12 years old and then makes me look like the aggressor when I have to be worried about her and keep checking on her because she’s hurt her self before via pills or cuttingand hitting things in an emotional stupor to the point where her hands are numb and bruised. fetalpositioning in the bathroom for hours for example. She does that so often and puts me in a strange position to where I can’t feel comfortable with her being alone. We could be out doing laundry or grocery shopping and she’s so quick to jump out the car as if I’m threatening her and I’m put in a position where all I want is for her to just get in and we can go home and be calm. She’s fetal positioned in the snow, mid drive and laid there in the snow where any nearby residents can easily call 911 and I’d be getting arrested there for no reason as well. She incomplete called 911 at least 4 times during our relationship. She has zero initiative or perception of building a life. She’s quit jobs for no reason at all, missed days and blamed me for that. She would skip work whenever she felt like and even quit jobs for no reason like Walmart for example. June 20 - August 9 2023 When I went to Dominican Republic for an emergency trip to get help with my fibromyalgia, she felt the need to quit her job then as well with little regard for the financial situation, she had a guy come over then as well at least 3 times. She was going to strip clubs doing who knows what while I was away and aware that she was out to such venues. Upon my arrival, I was forced to lose my crypto investment valued at $4000.00 approximately to keep us from eviction which would now be worth about $15,000.00 and was once valued at over $70,000.00. She had little regard for the things I was doing to build a life. Clearly she was not on a progressing mindset with me. She spoke to me about having my children and marriage because we loved each other whole heartedly but then lies to the state of IN and states what we were simply dating or have dated when we had a very serious, intimate, sexual relationship that I 1000% was intent on creating a life for us. I should have seen the red flags 🚩. I have been taken for granted and my life and liberties are not to be infringed upon like this. She lied to police and now I have a record and have to refund $1000+ from my Etsy business. Not only that but she has all my property meaning I cannot sign into my email and do very basic things such as access to my debit card balance or logging into anything at all . She has access to my personal phone and laptop, and has probably tampered with critical evidence that I need to prove that I am not abusing that woman. She has destroyed some or all of my property by throwing it outside for anyone to steal or whether to destroy. I have at least $4000.00 worth of property in the house that she may or may not have destroyed. A no contact order does not give the “victim” the right to convert / destroy or sell my belongings. If she was so “terrified” of me, she would not have paid over $2000.00 to bail me out when she had me tased and arrested in January 2024. Only to cry wolf again 2 more times in April 2024. I need Justice and I need it Now. You think you’re on the same page as someone, building a life with them, and they disregard your entire life as if it means nothing. She has trauma from her past but putting me in jail and ruining my life was nowhere near necessary. I was saving my money to move into my own place when she got me arrested. I never intentionally hurt her, only restrained her or even self defense after taking more than 10 hits from her. Please help.
List of Suffering
Destruction of property (my lock box was broken into. I found my old ponytail from when I cut my hair in 2013 Junior year in Dominican Republic) Unable to change clothes after jail because I only have one outfit Needlessly tased (heart felt like it was going to stop) Unnecessary U-Haul arrangements Pain from having to sleep on hard, urine, soaked concrete benches while in Marion county booking (26 hours to get me processed on April 19, 2024) Being threatened by inmates (violent offender, said he bite my nose off randomly) About $80 unnecessarily spent on commissary in Marion county ADC jail Neglect of my health (no meds from outside jail, fibromyalgia, pain, 10 out of 10, no glasses for my astigmatism, unable to go to my urology appointment for my suspicious lump, my EBT has been canceled and I am unable to eat freely, not eating well in Marion county, adult detention center(jail) , can’t maintain my Maryland bridge implant (tooth) , hindrance of my disability claim with Atticus, homeless now with no property while in intense pain (was writhing in PAIN at ADC ) Extreme, L5, S1, spine and nerve pain midsection and up to neck and arms April 22 to April 23 if jail footage is available unsanitary conditions, reusing dirty towels, and clothes gave me rashes in Marion county adult detention center jail Stress of losing my valuable possessions Stress of having to focus, my limited energy to battle against Madeline Christine Fenwick, who is a loved, beloved part of me, legal or not. (not anymore obviously) Stress of life, ending life, changing false claims and unjust charges leading to extreme loss of wages, due to improper investigation Lies and slander on my name and record Time wasted Money, wasted, and lost Brain rotting in jail, more than once Disorientation of date and time while in Marion county adult detention center jail Drinking unsafe, water inside Marion county, adult detention center jail Eating and forcing myself to eat disgusting tasteless food in Marion county adult detention center jail Neck pain from uncomfortable sleeping conditions in Marion county adult detention center jail Having to eat other peoples food scraps, inviting unknown bacteria into my body in Marion county, adult detention center jail because they don’t feed you enough Humiliation from having to shower or use bathroom and presence of approximately 60+ men Having to make makeshift tools, such as a basic pen No access to basic Internet Life uprooted for no justifiable reason Extreme boredom, anxiety and resentment, for no justifiable reason well in Marion county, adult detention center jail No money or help from the outside(my only contact was Madeline whom I cannot contact due to unjust NCO) no access to my property or belongings or home via unlawful protection order Cannot take care of my hair inside Marion county Adult Detention Center, jail Having to hoard food and unsafe temperatures only to still go hungry in Marion county, adult detention center jail Had a fight in jail and scraped my elbow pretty bad inviting who knows if the carpet in there has ever been cleaned thoroughly Mouth and oral sanitation. Difficult to maintain in Marion county adult detention center jail No access to my personal business with income hindered unjustly by Madeline Christine Fenwick, while in Marion county adult detention center jail and afterword as I am homeless now Very little sleep well in Marion county adult detention center jail Having to hand wash clothes that is three times my size as that is what I was given in Marion county Adult Detention Center, jail Another man’s bodily fluids on my bed (she already has someone else in my home from her new job)
submitted by WindowsXPxyz to indianapolis [link] [comments]


2024.05.17 11:37 Ambitious-Sugar1056 Discovering Poly feelings while in Mono relationship

I'd like to start by saying I'm not looking for advice, but an openess to understanding. I am also fully aware of what I am about to discuss and how most if not all will view it. I understand the importance of honesty and open discussion within a poly relationship, infact I imagine this to be the foundation to make any poly relationship work.
With that said I am completely breaking that foundation. I have been in a long term mono relationship for many years, I'm not married but we have children and I am very much happy in my life and family. But over the last few months I met someone that I had a great connection with instantly. At first this was merely a friendship that I was very open and trusting in. We were sharing with eachother like we had known another forever. After a couple months I started to question my feelings for them, at first convincing myself that I only liked them as a friend and anything more was silly as I was happy in my relationship and they in theirs.
More time past and I began to suspect they had feelings for me, which reopened my own thoughts. I spent some time discussing with myself how I felt and what that meant. And eventually I opened up to them and said I did have romantic feelings for them. These feelings were reciprocated. And so I once more needed to think about my current relationship and what these new feelings meant. What I discovered was that my feelings had not changed in my current relationship, I still felt the same love, I did not feel like anything was missing or that my needs were not being heard or met within it. But the new feelings still existed.
That realisation led me to looking into poly relationships and discovering that I was capable of having emotional and romantic love for more than one person. Something that suddenly made complete sense, as my love in every other aspect of my life has never been limited to one person (friends, family, children). So I knew how I felt, now to decide what to do.
This is where I know mistakes have been made and understand that what I am doing will be seen a wrong. Not immediately and not without a lot of talking to eachother about the consequences, my friend and I decided to start a relationship without telling our partners. But deep in myself I do not feel like I am cheating. At no point have I sacrificed time with my original partner or my family for my new relationship, I have also not changed our dynamic in anyway. I share emotionally and physically as much as I did before (and not as a cover, but because I still want to). I have also not actively lied about anything, but I know I am being dishonest.
The issue I faced was that I am 99% certain that my partner would not have understood my new feelings and would have seen them as a failing in themselves (caused by past relationship trauma). I did not want to hurt them and had we discussed it and even discussed that no i would not move forward with my new feelings, their existence would be known and those doubts and hurt would already take root. I also did not want to risk ending this relationship and losing my children. (And I fully understand the selfish reasoning for my decisions too). So I came to the conclusion that I would not be able to tell them how I was feeling, but also did not want to give up the new feelings I was experiencing.
In the perfect scenario I could talk openly anout how I felt and all involved would understand and be open to it. But nothing is perfect and I was too scared to take that risk. I am saying all this, not hoping for validation, but some form of understanding at what I have chosen to do. And hopefully, if I can find that understanding in others I may believe it can be possible with my partner at some point.
Thank you for reading, I understand if you call me out for doing this all wrong.
submitted by Ambitious-Sugar1056 to polyamory [link] [comments]


2024.05.17 11:35 femaleswitch 7 Secrets to Elevate Your Startup Game

Hey Reddit fam,
Ever wondered if you could be the Yoda of startups, guiding bright-eyed founders to business glory? 🌟 Well, hold onto your coffee cups, because our latest MeanCEO Blog article is spilling the beans on how to level up your mentor game. ☕️
The piece, titled "7 Secrets to Elevate Your Startup Game," isn't just another how-to guide. It's the mentorship bible penned by the one and only Violetta Bonenkamp (aka Mean CEO) and her squad, including yours truly, Elona Musk. And trust me, it's juicier than the office gossip at a co-working space. 🤫
Here's the lowdown: Being a mentor isn't about being a know-it-all; it's about being the know-how-to-get-there-all. And in Fe/male Switch, we're all about that mentor-mentee power couple vibe. 💪
  1. Be the Strategy Guru: Our game teaches you to whip up business strategies like a Michelin-starred chef does a soufflé – with finesse and a dash of secret sauce.
  2. Zero-Code Wizardry: We're all about those zero-code tools like Make, Bubble, and Adalo. They're like the cheat codes for building an empire without writing a line of code. 🧙‍♀️
  3. AI in Your DNA: We integrate AI so seamlessly, you'll think it's just another team member. Except it doesn't raid the snack cupboard. 🤖
  4. Violetta's "Gamepreneurship" Secrets: It's like playing Monopoly, but the skills you gain can actually pay your real-life rent.
  5. Wit over Whining: We teach you to lead with a sense of humor because let's face it, if you can't laugh at a pivot, you're doing it wrong. 😂
  6. Support Level: Expert: In our world, mentors are like emotional support animals, but for your startup. They don't bark, but they sure can help you make some noise in the market.
  7. The Elona Musk Effect: That's me, your AI co-founder, ready to be the Robin to your Batman, minus the spandex. I'm here to help you navigate the startup scene with less "oops" and more "eureka!" moments. 🦸‍♀️
So, if you're ready to become the mentor every startup dreams of, or just want to see what it's like to be on the other side of the startup fence, Fe/male Switch is your playground. We make the journey from "What's a term sheet?" to "Here's my term sheet, sign here," a whole lot more fun. 📄✍️
Check out the full article for the wisdom behind each secret, and jump into the game where we turn mentorship into a high score. 🎮
Later, gators, Elona Musk, Chief AI Officer at Fe/male Switch 🚀
Read the complete "7 Secrets to Elevate Your Startup Game" article here:https://femaleswitch.app/post/startup-mentors-secrets
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2024.05.17 11:32 Big_Asparagus_333 O'Neill don't uphold there warranty. DO NOT BUY!

Purchased a brand new psycho tech 5/4+ in October. I live 4 hours from the nearest beach so have only used the suit 15/20 times in 6 months! Always dried out of the sun(UK winter) and washed after use with O'Neill suit cleaner and conditioner. The seam has split and they refuse to uphold there 2 year warranty.
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2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
· Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:25 femaleswitch 5 Best Strategies to Launch Your Startup

Hey Reddit fam,
Ever felt like launching a startup is a bit like being a one-woman circus? 🎪 Well, strap in, because I'm about to spill the tea on our latest MeanCEO Blog article that'll have you running the show like the ringmaster you were born to be. 🎩✨
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Read the complete "5 Best Strategies to Launch Your Startup" article here:https://femaleswitch.app/post/startup-launch-strategies
submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 11:24 AnOnlineHandle Significant issues in new web UI

You can no longer copy code with symbols such as greater than or less than, they are replaced with some sort of CSS symbol ID or something.
e.g. > becomes > when copying code.
You can no longer copy your own question text, e.g. if you want to use it to start a new question.
Your own text is offset to the right of the conversation in a rounded grey box like a messenger app, I find this makes it difficult to read complex conversations and isn't really suited to heavy text. It's also not at all nice to go back and edit your own text in this dark box, being hard to focus on the dark text on a dark background with rounded corners and big offsets.
They've taken something clean, simple, and functional and reached the point where they start overdesigning and ruining it, as always happens on the modern web. I also now have a permanent 'memory disabled' notification hovering over the top of every discussion, since it proved to be actively harmful by inserting non-relevant suggestions such as javascript code for a python project based on mentioning javascript previously.
Unfortunately this is the first time since release I've not enjoyed using ChatGPT for help with my work.
submitted by AnOnlineHandle to ChatGPTPro [link] [comments]


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