How to get icons for your bbm display name

Name Nerds

2013.06.21 19:10 Name Nerds

A community for those interested in names. Your posts are welcome so long as they stay on the topic of names and remain civil
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2009.04.22 04:55 lencioni Kombucha

Kombucha is a fermented, fizzy, tea-based drink made using a combination of bacteria and yeast. This sub is for homebrewers and others who appreciate kombucha.
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2011.12.17 03:57 sleepyblogger Interior Decorating

interior decorating, design
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2024.05.17 12:10 VAISHAK_C_P How Can We Increase My Shopify Sales?

How Can We Increase My Shopify Sales?

How Can We Increase My Shopify Sales?

https://preview.redd.it/ntlmu54ioy0d1.jpg?width=1216&format=pjpg&auto=webp&s=4db6d217c1c1abd11b3bbfdfa10a411bdfc98caf
Running an online store on Shopify can be an exciting venture, but it often comes with the challenge of driving sales. Whether you’re just starting or looking to boost your existing store’s performance, there are several effective strategies you can implement to increase your Shopify sales. Let’s dive into some practical tips and tricks that can help you attract more visitors, convert them into customers, and encourage repeat business.

1. Optimize Your Store for SEO

Search engine optimization (SEO) is crucial for increasing your store’s visibility on search engines like Google. Here are some SEO practices to consider:
  • Keyword Research: Identify and use relevant keywords in your product titles, descriptions, and meta tags.
  • Optimized Images: Use high-quality images with descriptive file names and alt texts.
  • Blogging: Create valuable content related to your products to attract organic traffic.
  • Backlinks: Get backlinks from reputable websites to improve your search engine ranking.

2. Enhance Product Descriptions and Images

Your product descriptions and images are often the first things potential customers notice. Make sure they’re compelling and informative:
  • Detailed Descriptions: Highlight the benefits and features of your products. Use bullet points for readability.
  • High-Quality Images: Use clear, high-resolution images from multiple angles. Consider adding product videos to give a better sense of the item.
Checkout Shopify’s mobile friendly responsive themes

3. Leverage Social Media Marketing

Social media is a powerful tool for driving traffic to your Shopify store:
  • Engage with Your Audience: Post regularly on platforms like Instagram, Facebook, and Twitter. Engage with your followers by responding to comments and messages.
  • Paid Ads: Use targeted ads to reach potential customers. Platforms like Facebook and Instagram allow you to target users based on demographics, interests, and behavior.
  • Influencer Collaborations: Partner with influencers who can promote your products to their followers.

4. Offer Discounts and Promotions

Everyone loves a good deal. Offering discounts and promotions can entice visitors to make a purchase:
  • Seasonal Sales: Run sales during holidays and special occasions.
  • Discount Codes: Provide discount codes for first-time buyers or for customers who refer others.
  • Bundles and Upsells: Offer product bundles at a discounted price or suggest related products during the checkout process.

5. Utilize Email Marketing

Email marketing is an effective way to keep your customers informed and engaged:
  • Build an Email List: Collect email addresses through sign-up forms on your website.
  • Regular Newsletters: Send out newsletters with updates, promotions, and special offers.
  • Personalized Emails: Use customer data to send personalized recommendations and targeted offers.

6. Improve Your Website’s User Experience (UX)

A smooth and enjoyable shopping experience can significantly impact your sales:
  • Mobile Optimization: Ensure your store is fully optimized for mobile devices.
  • Fast Loading Times: Optimize your website to load quickly, as slow pages can deter potential customers.
  • Easy Navigation: Make it easy for visitors to find what they’re looking for with a clear and intuitive navigation structure.

7. Showcase Customer Reviews and Testimonials

Social proof can build trust and influence buying decisions:
  • Encourage Reviews: Ask satisfied customers to leave reviews on your product pages.
  • Display Testimonials: Highlight positive testimonials on your homepage and product pages.
  • Respond to Feedback: Engage with customers who leave reviews, thanking them for positive feedback and addressing any concerns.
Read More on Mobile-First Strategy: What it is & How to Make it Work for You

8. Use Shopify Apps to Enhance Functionality

Shopify offers a variety of apps to help you manage and grow your store:
  • Abandoned Cart Recovery: Use apps to remind customers about items left in their cart.
  • Upsell and Cross-Sell: Apps can suggest additional products to customers based on their browsing and purchase history.
  • Analytics: Track your store’s performance with analytics apps to make data-driven decisions.

9. Implement a Customer Loyalty Program

Reward your customers for their loyalty to encourage repeat purchases:
  • Points System: Allow customers to earn points for purchases, which can be redeemed for discounts or freebies.
  • Referral Programs: Reward customers who refer others to your store.
  • Exclusive Offers: Provide special deals and early access to new products for loyal customers.

10. Build a Mobile App for Your Store

With the increasing use of mobile devices for shopping, having a dedicated mobile app can enhance your customers’ experience and boost sales. The 60min app is a fantastic tool for creating a mobile app for your Shopify store without any coding. It allows you to offer a seamless mobile shopping experience, push notifications, and personalized content to keep your customers engaged.
Read More on The Importance of Mobile Optimization for your Business

Conclusion

Increasing your Shopify sales involves a combination of optimizing your store, engaging with your audience, and leveraging tools and technologies to enhance the shopping experience. By implementing these strategies, you can drive more traffic to your store, convert visitors into customers, and encourage repeat business. Remember, consistency and continuous improvement are key to long-term success. Whether you’re just starting or looking to take your store to the next level, these tips can help you achieve your sales goals. Happy selling!
Discover the power of 60 Min app for your Shopify store. It’s about creating a shopping experience that’s smooth and engaging, especially on mobile. Check out 60 Min app today for a transformative step in your online retail journey!
submitted by VAISHAK_C_P to u/VAISHAK_C_P [link] [comments]


2024.05.17 12:09 JamiBouffard [Get] Bretty Curry (Smart Marketer) – Smart Google Traffic Download

[Get] Bretty Curry (Smart Marketer) – Smart Google Traffic Download
https://preview.redd.it/49icu596oy0d1.png?width=768&format=png&auto=webp&s=a111c98a9fed8b2d15ae33fb16640dfb9f3aa68d

Unlock the world’s largest traffic source with Google & YouTube ads.

Use the incredible power and reach of Google to grow any ecommerce business with:

  • Omni-channel ad campaigns that span 97% of the internet
  • YouTube ad formulas our students used to scale to 70 million views
  • A diversified traffic strategy that protects your brand

Thinking of experimenting with Google Ads? Wondering if Google ads are worth the money?

The average Facebook user spends 30–40 minutes a day on the social platform — but that same person spends an average of 155 minutes every day surfing the web or scrolling through other social websites.
So while Facebook is our primary advertising channel, and the one we recommend media buyers start with the most…
As your business grows, you want to scale across all of the places your customers spend their time.
To do this, you need to start thinking about an omni-channel traffic strategy.
Grow any ecommerce business with incredible power and reach of Google Ads. You’ll learn how to create omni-channel ad campaigns for Google Search, Display Network, Google Search, Shopping and YouTube.

Master the Google Display Network

with Brett Curry, the CEO and Founder of a top Google ad agency.

Google Search Ads

Strengthen any ads strategy with Google Search to create powerful retargeting campaigns and increase visibility.

Google Shopping Ads

Build high-ROI Google Shopping funnels and product feeds to generate easy sales for ecommerce brands.

YouTube Video Ads

This course includes a 6-hour YouTube Masterclass packed with creative templates and campaign blueprints to unlock YouTube for any business.
https://courseshere.com/download/get-bretty-curry-smart-marketer-smart-google-traffic-download/
submitted by JamiBouffard to u/JamiBouffard [link] [comments]


2024.05.17 12:08 CommanderRoku Fully Explained: Categorized by Color (Part IV)

Fully Explained: Categorized by Color (Part IV)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Categorized by Color (Part IV)
https://preview.redd.it/35xtzpcpny0d1.png?width=509&format=png&auto=webp&s=2a5fbe9091ebcbab5db9600ff6b918fa020edb42
https://preview.redd.it/iec3a75vny0d1.png?width=219&format=png&auto=webp&s=9b83822284a328ed76ef6b5f340ec1a4e3f26bcc
https://preview.redd.it/ljyn9flwny0d1.png?width=219&format=png&auto=webp&s=11ef7271e15d6130e1066cec5e79c9cff69add70
https://preview.redd.it/gcu61teyny0d1.png?width=266&format=png&auto=webp&s=8e6121dd9c9387d7e9849bc1204188482bc86477
https://preview.redd.it/6luwikv0oy0d1.png?width=270&format=png&auto=webp&s=d21b42c807872c9653156584c8f196e61e8333ef
https://preview.redd.it/zkxuezr2oy0d1.png?width=243&format=png&auto=webp&s=a78601b8c5dffc5697c6adaed76a0bb037ce42aa
https://preview.redd.it/pu449jr3oy0d1.png?width=237&format=png&auto=webp&s=b92dc824410a2ced66fda3997614f42e1c5e5d0b
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 12:05 Acceptable_Egg5560 Of Giants and Journalists [51 Final]

Thank you for this universe!
And many thanks to for being a full co-writer on this project!
Kaeden and Vichee belongs to and I thank them so much for working with us! It was an honor!
Sven belongs to Bjorn the Copper Paladin from Discord. I hope to do more with them in the future, and have tons of fun!
And don’t you worry about that final in the title! We have some news at the end!
[First]- [Prev]- {Next Story!!}

{Is the reason that everything happened to Tarlim in the first place?}

{Only up to the ramps, mostly. Trying to impress upon people the importance of accessibility for those with extenuating circumstances. At least according to the records I have access to.}

{The average person knows as much about his friends as they do about Mike Collins.}
<...Who?>
{Exactly. 20th century human spaceman, was there for their first lunar landing. Didn’t get to put boots on the ground, and nobody remembers his name now.}

{Hell, I didn’t even know about him until I put in a search query of niche historical figures just to give you an example. Yeesh…}

(Program Selected.)
(Resume Selected Media? [Y])
(Playing…)
Archived Closed Circuit Security Video - Establishment: Exterminator’s Office - Dawn Creek Division - Subbasement - Date Recorded (ST): OCT 31, 2136 - Timeframe (ST): 11:42 - 11:45
The parking bay is silent. Vans are parked neatly in their spots which frame the hallway to the armory and fuel storage for the camera. A ding is heard and something moves in the hallway. Five fully suited Venlil and a Zurulian step out of an elevator and run towards a van. The sound of a door slamming open comes from the hall roughly 6 seconds later. A stream of Exterminators pour out into the hall from the stairwell.
Their voices are indecipherable as they speak over each other. A Sulian runs into the armory and reappears with a huge flamer tank on their back. Another Zurulian can be seen with an extinguisher tank, but a Venlil bleats at them and tosses it aside. They drag the quadrupedal alien quickly into the parking garage before physically throwing them into the back of a van.
From the back of the hallway, a fluid can be seen spreading across the ground. A trio of Venlil back out of a room while holding their flamers up. They are unlit, instead spewing fuel out of their nozzles. The trio twirl around in an overly animated manner as they walk down the hall to the parking garage. A van pulls out of its spot with windows down so the passengers could let out a cheer.
A black-suited Venlil runs up to the spraying trio while waving their arms to get them out into the garage. The microphone just barely manages to catch him saying, “We need to save some for the predators!” One of the other Venlil replies, “Yes sir, Mafchi!” A short flurry of curses is heard as the gathered exterminators pile into the three other visible vans. Two of the vans speed out of the garage, forcing some other Venlil exterminators to dive out of the way in the process.
The black-suited Mafchi picks up a fuel canister that had been dropped and twists off its cap. He slings it under his shoulder and pours a line of fuel. He marches straight to the final van and hops up into the open rear. The van backs itself up to turn out of the garage. The fuel canister clatters to the ground as it pulls away. Before it clears the view of the camera, the Black-suited Venlil is seen standing in its open back. He is holding what appears to be a flare gun.
The flare sails through the air shortly after the van leaves the frame and impacts the ground. It bounces and rolls until it touches the fuel and ignites it in an instant. A small wall of fire proceeds down the provided trail into the hallway, igniting more fuel as time passes. The hallway is quickly engulfed in vividly red fire. Thick black smoke begins to pour out into the garage as the fire inches closer to the primary fuel tank.
Movement can be seen in the hallway between the flickering flames. The silver form of a Venlil Exterminator is seen rushing out of the stairwell and fighting to head towards the fuel storage room. Before they reach, a white flash fills the screen. The feed goes dead, the error code consistent with electrical interruption.
(Specified Media Concluded.)

{Who was what? Mafchi?}

{Hmmm, there aren’t any tags embedded for them. The suits do a rather good job at making the officers anonymous. Let me see…oh.}

{The, uh… the employment records for that Office were…terminated.}

{It looks like…yes, here. Record wipe in 2497. Media with less than 1 bistandannual visit were removed to save space on the university’s central server. It’s…they’re gone, gone gone.}

{Maybe, but that’ll do us no good if we don’t know their name. And because of the chaos of that incident, nobody has been able to accurately reconstruct where every individual was in that office. We’d have to already know who they were to find them.}
<...I guess that’s another person I’ll have to remember then, huh?>
{...Guess so. Speaking of remembering, perhaps you should check out Tarlim’s view again? Seeing how we were just talking about him.}
<...Sure. At least people remember his name, right?>
(Command: [exitprogram])
(Are you sure? [Y])

{-Program Selected-}
{-Restart From Last Playback Point? Y/(N)-}
{-[USERID-11229KMD]: procViewHist -}
{-Retrieving Transcription Viewing History…-}
{-List Retrieved - Select Desired Subject: (Tarlim)-}
{-Restart From Last Playback Point? (Y)/N-}
{-Playing…-}
Memory Transcription Subject: Tarlim, the Venbig. Date [Standardized Human Time] October 31st, 2136
No matter how much Sven and Anso griped about it, having them leave and return with the trailer was a great idea. The humans who had gone with them the first time were, to my dismay, excited to try and ride in the back. I had at least been able to impress on those four that I couldn’t let anyone else ride like that, and that they were to help with rigging a trailer with some seats.
I had to admit; they did a good job!
Several couches sat bolted to the floor of the covered trailer and even had some ropes that could be hooked across the armrests as impromptu belts. It wasn’t perfect by any means, but it would work as well as any bus or short train ride! Certainly superior to jumping in the bed of a truck.
I strode out into the parking road and swayed my ears to greet Anso. Sven had stayed behind here to meet with the humans and entertain the kids, a job which he was slightly less unenthusiastic about compared to last time. “Greetings, Anso! Have you made the necessary preparations for the humans to leave with you?”
The Yotul hopped out of the truck bed and bounced to me. “We have! I have to say those humans were great workers to have helped get this whipped up so quickly! I hope Sven has been behaving himself?”
I let my tail wag behind me remembering my last glimpse of him. He should really secure his sheath straps! “He has! Been entertaining the refugees while I made sure they all had their belongings ready to go. Come on inside, let’s go gather them.”
I guided him with a wave of my arm as we turned back to the door. To be truthful, I hadn’t expected Sven to win the humans over as quickly as he did. Needless to say, his primitive attire seemed to spark joy within them, a joy sorely needed amidst the sadness of recency.
As we entered the building I noticed something, or rather, the lack of something. When I had exited only a few [minutes] prior, the building had been full of life and noise. Now, it was almost dead quiet, save for the sounds of a holovision coming from the lobby. Rather heated sounds, at that.
“I didn’t think it was already main rest claw,” Anso mused as he, too, recognized the aggravated voices coming from the lobby. “And what are they watching in there? Sounds…angry.”
“Yeah…” I trailed off as I followed the noises. As I approached the lobby, the sound of what I assumed was a Gojid yelling. “You know nothing about my family. TALK, JUST FUCKING TALK, NOW!” My ears pinned back at the foul language at play, hoping that Sven and the children were somewhere else.
As I entered the room, I saw that I was only half right. The children were thankfully nowhere to be found, but Sven was obviously present, as was most of the facility staff. I was about to ask what was going on before another voice drew my attention to the holovision, the same as everyone else. The voice of none other than Chief Nikonus.
“There were three of us who laid out the groundwork for the Federation. When Kolshian explorers came in contact with the Farsul, more than a thousand years ago, the galaxy was young. We were the first in this sector to escape our gravity well. You know about the founding of this institution, but I reiterate it just in case.”
“The Krakotl were the third,” another voice piped up from behind the camera. I thought it might’ve been another Gojid, but the voice was far too breathy. Harchen, maybe? I wasn’t given a chance to consider it further as Nikonus continued. “Yes, they were a problem from the start; aggressive, disagreeable. We tried to identify the problem, and why they were so ill-equipped for spacefaring.”
“We learned they were scavengers, who would occasionally go for fish as well.”
His next line was rendered inaudible by the shocked gasps of both the refugees and residents in the room. I was no different, drawing in a sharp breath at the abrupt admission. I remembered that Arvi had said some aliens were revealed to have eaten meat in the past, but was this the way it was decided to be revealed? With such abject callousness?
Nikonus continued to speak, looking not just proud, but smug with his words. He went on about how the Federation had saved these aliens with their manipulations, but the entirety of his body language seemed to indicate he reveled in how devastating this information would be to the people he was speaking to. How they manipulated an entire culture, a RELIGION!
What if they did the same to ours?
That horrifying thought struck through my mind like a derailing train. I had relied upon the Tenets in some of my darkest moments. Found comfort in them when there was none elsewhere to be found. To have such a comfort revealed as a lie in its entirety, used only for some other group to control you…
The voice of Nikonus hit my ears again. “Oh Sovlin, I already told you. For the small minority of species who don’t find herbivory alone, we teach them the right way. Doesn’t the religion against predators sound familiar?”
The Kolshian was insufferably proud of those words. There was no doubt in my mind now; this was mocking. Mocking a Gojid for following The Protector. For being a predator. For being different, but expecting to still be treated as a person. The Gojid were predators, they couldn’t help it, and they were already being mocked for it.
What might happen to all the other species?
I shifted my focus away from the screen to the crowd, searching for one in particular. Vichee, a Krakotl already so different from everyone else, and now my concerns for them were multiplied with every word that fell from Nikonus’ mouth. Were they okay? They had come in here to see Sven, I had seen them. Where are-
I spotted Kaeden in the corner of the room. Next to him, slumped against the wall, was Vichee. The dual colored Krakotl’s eyes were glazed over as they stared at nothing. I strode over quickly, my instincts wanting to comfort them. Kaeden was simply standing there, it was confusing that he didn’t seem to be comforting Vichee at all. As I got closer, their head tilted up to me, regarding me with an unfocused eye.
“He was right.” They said quietly. My implant almost didn’t pick it up over the sounds of the lobby. “Kaeden had asked me soon after our first meeting if Krakotl had once been meat eaters. Said it was the shape of our beaks. ‘More suited to capturing small wriggling prey than filtering algae’. He told me. I nearly flew away right then… If I had, I would have been alone with this news.”I listened, kneeling down to be closer to their level. “You’re not alone, your herd is here. Right Kaeden?”
He looked over at me and nodded. “Vichee was there with me when Earth was attacked. I’m here for them now. Kaabra and Venik are… together, elsewhere at the moment. But they will be here too.”
I flicked my ears in understanding. “Then I hope they may help in hugging Vichee until their tears are dry.” I turned an eye to Vichee. “Please, I just want you to know that you are still you. What your body does has no effect on your personhood.”
Vichee still sat, their mind still likely whirling with the new information. They lifted their differently colored wings. “I’m well aware. This lesson I already learned. But thank you, I understand what you mean.” Kaeden nodded slowly and Vichee returned to their thoughts.
“There’s going to be trouble soon, Tarlim,” Kaeden stated gravely. “News like this? Nothing good will come of it. I can already tell this won’t go over well. Keep your eyes open.”
As if in response to his words, the sound of clanking metal hits my ears. They shoot up, pivoting to locate its source. There, dashing towards the door, was the armored figure of Sven. I didn’t know him enough to know how this broadcast would affect him, but running was never the best sign. I flicked my ears goodbye to my friends and rose, following after the metal man. In my periphery, I saw the television screen had shifted to show Rolem moving onto the stage. I would have to miss whatever it was he had to say, so ducked through the doors and continued to follow the sound of metal.
As I exited, I saw that I wasn’t the only one to see Sven’s actions. Anso was bounding behind him, shouting something I couldn’t hear. Sven didn’t seem to either as he kept running, but his gait wasn’t one of fear. He looked purposeful, sprinting in a straight line. A line pointed right towards-
Towards the observing Exterminator Van.
The metal Venlil didn’t even hesitate at the presence of the fence. He leapt up in a display of strength and agility, vaulting over the barrier and continuing his beeline into the van. It was like phased through the doors with how fast he moved. There were sounds of commotion that followed his entry, and soon two Exterminators fell out of the van. One Venlil…and one Krakotl. I wonder how Kalek is taking things.
I, too, cleared the fence with only a high step and reached the van, peering in to see Sven at the controls. “Sven! What are you doing?” I asked, the Krakotl officer shivering on the ground in my periphery.
“They got my girl!” He huffed, “She’s a Gojid, they got her, I can’t let them do anything worse to her!” He tried to activate the vehicle to no avail, but his words brought up something that I hadn’t thought much over. I remember hearing about temporary emplacements that were being set up. Paly had texted me about exterminators bringing people there. Her too. And that would mean-
-THOOOOOOOMMMMM-
The wind hit me like a truck and rocked the van I was standing next to. Sven even stopped trying to fiddle with the controls to see what had just happened. In the distance, near the center of town, an enormous black cloud rose into the air, the vestiges of fire still burning in the suspended embers. I couldn’t look away from it as my mind raced with horrible possibilities as my mind tripped over itself trying to concoct a plan of action.
I wasn’t given long to think before the radio in the van crackled to life, startling both Sven and myself. “Attention all True Exterminators! The truth has come out about the taint in our midst! For too long we have lived with its danger in our presence! If any of you still hold the safety of The Herd in your hearts, come join us so we may burn ALL the predator taint from this District! Rendezvous at Vulen’s apartment complex, we shall start our cleansing there!”
The name of one of my landlords sparked familiarity in my mind. They had been working to build a series of new apartments to add to his old, and if I remembered, had agreed to house the Gojid refugees. The Gojid! Paly was housed with them!!
In an instant, I reached into the van and grabbed Sven by the arm. He tried to pull away, but my grip was too strong. “Sven! They’re gonna kill the Gojid! They’re gonna burn Paly!”
He finally managed to shake himself free as my paws became jittery from stress. “I gotta save my girlfriend! She’s in a facility! I gotta save her!”
“But they’re gonna burn people here!” I protested, “we have to do something! We need- We need People who can fight them! Kaeden! I need to get Kaeden! We can save them!”
I pulled myself away from the van and spotted Anso nearby. He must have had to go through the gate, but this was good timing. I pointed a claw at him. “Do Not Let Him drive off before I get back!”
I didn’t give him, nor the Exterminators who had recovered from their shock, time to ask questions. Paly was in danger, as were who knew how many others. I faintly heard my data pad chime from within my shoulder bag, the signal my heart was beating too fast, but I couldn’t deal with it right now. I could get the heart rate under control during the drive. Right now I needed Kaeden, he knew how to fight! How to save people when others were trying to kill them!
My paws guided me and I was back in the cafeteria before I knew it. Some of the crowd had dissipated, but Kaeden and Vichee were still in the same corner I had left them in, but with their Venlil friends now joined. Without leaving time for protest, I grabbed Kaeden’s arm and pulled him away. I heard Vichee squawk behind me, but I was in too much of a hurry. I can’t let her get hurt. I Won’t.
Kaeden started to slap my arm as I dragged the soldier across the lobby. “Tarlim! What the fuck are you doing?? What’s going on?”
“No time, they’re going to burn everyone,” I breathlessly said as I burst the facility doors open to get him to the van.
“What? Who?” Kaeden questioned, still resisting my pull. I could hear a tinge of worry in his voice, and I knew he would understand. Anso looked back from his position as he heard my approach, and upon seeing me dragging Kaeden along, he grew visibly concerned.
“On the radio, something about True Exterminators,” I attempted to explain to him as we neared the gate doors. This time, I simply spread them apart with my free paw, metal screeching against itself as the gate was forced open. “They’re going to burn every cured species they can find, and That Means Paly. I Won’t Let Them.”
Kaeden had stopped struggling as I explained the bare essentials to him, and once we approached the van, he finally had enough sense to ask the right questions. “So what exactly is the plan to stop them? We’re strong, sure, I could probably take most of them. But just two of us against a wall of those flamers?”
“Not two,” I corrected, letting go of his arm and throwing open the back doors of the van. Still seated in the drivers side was Sven, who looked back once he heard me permit entrance into the back. “We have him too.”
“Wh- the LARPer??” Kaeden asked incredulously. I wasn’t familiar with the term he used, but his tone told us all we needed to know. Sven’s eyes narrowed at the perceived insult, but Kaeden continued. “Do either of you have any formal military training?? Rushing down there is only going to get you both killed along with the others! For fucks sake, slow down! We need a plan!”
“T-There won’t be t-time f-for one,” a voice peeped in from behind us. We all turned to face the source, and we found it was the Venlil Exterminator. They recoiled under the sudden gaze of our entire party, but they managed to continue. “I-I recognized the v-voice. It w-was one of the n-new recruits. They m-might as well be Y-Yulpa. If you w-want to stop them, it’s now or n-never.”
We all stared at them for a moment in disbelief that they’d willingly hand over that information to us. They were Exterminators, weren’t they? They should be allied with the voice on the radio! Kaeden, after considering the information, gave voice to my confusion. “And why are you telling us this? You’re an exterminator, shouldn’t you be trying to help them?”
“M-My husband is the Krakotl that was in the van with me!” They yelled back, stamping their footpaw on the ground in agitation. “I-I don’t care what his ancestors did a t-thousand years ago, I will not stand for those zealots burning who knows how many people! We’re not all the same, h-human!”
I was taken aback by their words. I had given up hope that there were any redeemable souls amongst the ranks of those silver-suited brahkasses, but living proof of the contrary stood before us. Their breathing was only matched by mine as my pad continued to chime in my pack. Maybe there’s hope after all.
Kaeden started frantically looking all around, his focused gaze falling on the facility, the exterminator in front of us, and the rising smoke in the distance. After a moment's hesitation, he growled to himself and shook his head. “Fine! Fucking- if you want to prove you’re different, you and your partner stand guard at the gate! They’ll probably try to send a division here, so keep on guard! And for the love of God, go ask for help if that happens!”
My tail wagged behind me as I interpreted what that meant. “So you’ll help us, Kaeden?”
He paused for a second, an agonizing second as he fully took in the situation in his mind. But ultimately, he nodded. “Let’s go, we can figure things out along the way.”
Seizing the moment, Anso quickly jumped into the van and pushed Sven out of the driver's seat, much to their visible frustration. Kaeden quickly hopped into the passenger seat, leaving me with the problem of finding a space that would fit me. I stepped over to the back of the van and threw the doors open.
The flamers and their fuel tanks were useless to us, easy to toss all three sets out onto the ground behind me. I made sure that the flamers were disabled first, of course. Just had to snap the pilot lighters and slice a hose with my claw. Even if these two said they weren’t like these “True Exterminators” I didn’t trust them one bit. I crawled inside the cramped vehicle and wiggled myself to close the doors behind me.
As I got myself settled, I watched as the Venlil Exterminator started to inspect the destroyed remains of their weapons. I squinted a glare at them and positioned myself so they couldn’t enter with me. “You two aren’t coming,” I hissed. “You know why you’re not. Try anything with the humans, and they will stop you.”
I slammed the doors shut as their expressions fell, just in time for Anso to get the van into gear. I curled myself up against the wall of the van, watching out the back window as we sped down the road. We were on our way now. On our way to save Paly and all the people gathered because their ancestors ate meat. My heart hammered in my chest, but I would need to control it for what we were about to do. I needed to focus. I needed to breathe. I needed to be calm.
Focus. Breathe. Calm
Focus.
Breathe.
Calm…
{-ALERT: Automatic Annotation Detected - Switching Transcription Subject-}
{-Loading…Playback Ready-}
{-Playing…-}
Memory Transcription Subject: Sol-Vah, Fleeing Predator. Date [Standardized Human Time] October 31st, 2136
My legs couldn’t carry me anymore. I had to keep going, but I didn’t have the strength. My pants became wheezes as my body struggled to keep up with the physical exertion of running almost halfway through town. I hadn’t even looked up before now, at least with eyes not blinded by tears. The pain of Mute’s rejection still stung in my soul, a pain so visceral it threatened to rip me apart worse than any Arxur. Protector, what did I do to deserve this? Is there even a Protector, or did the Federation just- just make that up?
I didn’t have time to think about that now, I needed to get to the office. From what little I caught of the broadcast, Nikonus had said they saved us before. I knew what it likely was, but…I was desperate. I just wanted to go back home and have him embrace me like he did before. The safety and love I had felt from him was still fresh in my mind, and if there was any chance I had to get it back?
I’ll happily take it.
As I approached the office, however, something seemed off. I could smell soot in the air, but not the kind of soot that came from our flamers. This was- was…dirtier smelling, as if the fuel had been impure. Upon looking up, however, I saw something that made my stomach drop. A huge plume of smoke, billowing up into the sky. It shadowed the sun itself with its immensity and hate. Did the Exterminators burn more drugs? Or…or…
I felt a renewed vigor as I started to run towards the plume, hoping against hope that I was wrong. As soon as I turned the corner, though, my worst fears were realized. Where the office once stood now sat a burning stack of glorified rubble, every single window in sight shattered and multiple holes in the outer walls. The building was split, it was as if a giant knife had come down and sloppily sliced off its front half to spill flaming debris everywhere.
I stood in front of the building I had once called my home, surrounded by screams and the awful sound of flames roaring. I knew now there was no hope of salvation, no way this could ever be undone. I would never be able to go back to the way things were, never feel the happiness I had for that brief time. I was doomed to this life, abandoned by my love, and forced to live as an abomination devoid of a home.
I suppose that’s all a predator like me deserves.
[First]- [Prev]- {Next Story!!}
You read it right: This is going to be the final chapter of "Of Giants and Journalists." With the conclusion of Sharnet and Vekna's adventure, we will now take the time to show how this announcement has affected our characters and the galaxy at large. We're excited to announce our new series, Nature of a Giant: Aftermath! This series will not be quite as in-depth temporally as Of Giants and Journalists was, mainly because not as much will be happening in as short of a time. Rest assured, though, there will still be plenty of action across the board! You just won't have to deal with over half the story only covering a week of time!
In that vein, we are also excited to announce we are working on another bonus series, one that was teased a long time ago, Venric Lawven: Legal Legend! It will be filling the gap for content while we work on the first few chapters of Aftermath to make sure the scenes are as quality as they deserve, but will have a reduced upload schedule to once a week to accommodate for writing two series at once. On behalf of both of myself and , we'd like to thank all of our readers for sticking with us on this journey. It's hard to believe this series has been going on for over a year in one form or another, but I wouldn't have it any other way! Thank you all again for your continued support, and we look forward to seeing you again with Legal Legends! And then...
The Aftermath!!
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2024.05.17 12:02 AutoModerator Arthur S12E07 - "War of the Worms" & "I Owe You One" [Episode Discussion] 📺

Arthur S12E07 -
Welcome to Arthur's Daily Episode Discussion Thread! Today's episodes are:

War of the Worms

  • - Writer(s): Gentry Menzel
  • - Storyboard: Elise Benoît, Elie Klimos, Zhigang Wang & Sylvie Lafrance
  • - Originally Aired: April 21, 2009
https://preview.redd.it/lqu8kff7f1zc1.png?width=1095&format=png&auto=webp&s=5b6f186acec9ec3f2f7857c3bd29afcc4a7d1ba5
Synopsis: After Fern gets tired of Brain correcting the logic in her stories, Fern tricks Brain into believing Elwood City is being attacked by worms.

I Owe You One

  • - Writer(s): Dietrich Smith
  • - Storyboard: Daniel Decelles
  • - Originally Aired: April 21, 2009
Synopsis: Buster always asks Arthur for favors, and begins to worry about how to repay them all.
https://preview.redd.it/x77dsz5af1zc1.png?width=1107&format=png&auto=webp&s=4b1bcd5595643450171521f07541e8bcf0dc371b

We'd love to hear your thoughts about the episode in the comment section below!

🔴Watch Episode: https://archive.org/details/11-05-baby-kate-and-the-imaginary-mystery-strangers-on-a-train/12-07+War+of+the+Worms+_+I+Owe+You+One.m4v

📁Past Episode Discussion posts here!

New Discussion Threads are posted every 2 days! See you on the next one! 👋

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2024.05.17 12:01 expatasian WTS BMW 440i 48k km mileage 2016

WTS BMW 440i 48k km mileage 2016
2016 BMW 440i 48k km (B58)
Ladies and Gentlemen
I present to you a personal import from Japan that arrived on 3 Nov 2023 with 39k km mileage. I sourced it for my personal use and I have driven it for 10k km now but now I am getting second thoughts since JPY is losing value and C63 is coming into my range :P
I have detailed pictures of every body part paint reading as well which confirms how extremely clean and well-maintained it is . I have service history in Japanese till 37k km stamped in Manual Book and also in BMW service history dashboard, offcourse in Japanese language but you can use your Google lens to translate it :)
New tires worth 4500 AED and major service done just now .(asking price 100k AED)
VIN : WBA4E31040G186178
https://bimmer.work/vin/g3dfe8cd8f65a7678bc2aef632b5c5e1d/options/
Options: ��Individual Package
19 inch RFT
Bmw Ind.leather Steering Wheel Fine
Backup Camera
Seat Adjustm., Electr. W. Memory
Adaptive Led Headlight
Driving Assistant
Active Cruise Ctrl (adaptive cruise control)
Heads up Display
Harman/kardon Surround Sound System
Manual book , auction sheet , invoices related to import and customs duty etc All is available
https://preview.redd.it/s9a0jthbmy0d1.jpg?width=383&format=pjpg&auto=webp&s=2f03f350885a668cf29c55eda8815eb4237e7989
https://preview.redd.it/3dlewthbmy0d1.jpg?width=1000&format=pjpg&auto=webp&s=296c8c6da423077529e86f1a1e6810e1e8d82a3f
This is in no way a distress sale or a forced sale so please dont try your luck. Its priced for its condition. It's been extremely well maintained. I will not entertain any test drives on the road may be in our parking area only. offcourse PPI test drives is fine with me
*** NON FLOODED NON RAIN DAMAGED SPECIMEN ****
P.S yes I was too lazy taking fresh pictures :P but i will do it laters (during weekend)
as mentioned in the auction sheet
https://preview.redd.it/ll2chjkhly0d1.jpg?width=4032&format=pjpg&auto=webp&s=b8219d9d3968e36e10fa45e822a7974d52444192
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https://preview.redd.it/8gmjjvltly0d1.jpg?width=4032&format=pjpg&auto=webp&s=478f99735dd22afe0d8efe9634a0ad44b464ac2f
https://preview.redd.it/w65v6jntly0d1.jpg?width=4032&format=pjpg&auto=webp&s=8363a01896bb75f65b090fd9423750e0afea2c26
submitted by expatasian to DubaiPetrolHeads [link] [comments]


2024.05.17 12:00 AutoModerator Daily r/LawnCare No Stupid Questions Thread

Please use this thread to ask any lawn care questions that you may have. There are no stupid questions. This includes weed, fungus, insect, and grass identification. For help on asking a question, please refer to the "How to Get the Most out of Your Post" section at the top of the sidebar.
Check out the sidebar if you're interested in more information on plant hardiness zones, identifying problems, weed control, fertilizer, establishing grass, and organic methods. Also, you may contact your local Cooperative Extension Service for local info.
How to Get the Most out of Your Post:
Include a photo of the problem. You can upload to imgur.com for free and it's easy to do. One photo should contain enough information for people to understand the immediate area around the problem (dense shade, extremely sloped, etc.). Other photos should include close-ups of the grass or weed in question: such as this, this, or this. The more photos or context to the situation will help us identify the problem and propose some solutions.
Useful Links:
Guides & Calculators: Measure Your Lawn Make a Property Map Herbicide Application Calculators Fertilizing Lawns Grow From Seed Grow From Sod Organic Lawn Care Other Lawn Calculators
Lawn Pest Control: Weeds & What To Use Common Weeds What's Wrong Here? How To Spray Weeds MSU Weed ID Tool Is This a Weed? Herbicide Types ID Turf Diseases Fungi & Control Options Insects & Control Options
Fertilizing: Fertilizing Lawns How To Spread Granular Fertilizer Natural Lawn Care Fertilizer Calculator
US Cooperative Extension Services: Arkansas - University of Arkansas California - UC Davis Florida - University of Florida Indiana - Purdue University Nebraska - University of Nebraska-Lincoln New Hampshire - The University of New Hampshire New Jersey - Rutgers University New York - Cornell University Ohio - The Ohio State University Oregon - Oregon State University Texas - Texas A&M Vermont - The University of Vermont
Canadian Cooperative Extension Services: Ontario - University of Guelph
Recurring Threads:
Daily No Stupid Questions Thread Mowsday Monday Treatment Tuesday Weed ID Wednesday That Didn't Go Well Thursday Finally Friday: Weekend Lawn Plans Soil Saturday Lawn of the Month Monthly Mower Megathread Monthly Professionals Podium Tri-Annual Thatch Thread Quarterly Seed & Sod Megathread
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2024.05.17 12:00 AutoModerator Weekly Recommendation Thread: May 17, 2024

Welcome to our weekly recommendation thread! A few years ago now the mod team decided to condense the many "suggest some books" threads into one big mega-thread, in order to consolidate the subreddit and diversify the front page a little. Since then, we have removed suggestion threads and directed their posters to this thread instead. This tradition continues, so let's jump right in!
The Rules
How to get the best recommendations
The most successful recommendation requests include a description of the kind of book being sought. This might be a particular kind of protagonist, setting, plot, atmosphere, theme, or subject matter. You may be looking for something similar to another book (or film, TV show, game, etc), and examples are great! Just be sure to explain what you liked about them too. Other helpful things to think about are genre, length and reading level.
All Weekly Recommendation Threads are linked below the header throughout the week to guarantee that this thread remains active day-to-day. For those bursting with books that you are hungry to suggest, we've set the suggested sort to new; you may need to set this manually if your app or settings ignores suggested sort.
If this thread has not slaked your desire for tasty book suggestions, we propose that you head on over to the aptly named subreddit /suggestmeabook.
  • The Management
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2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
· Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee
o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
· Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
· Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063
o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
· Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
· Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
· Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
· Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
· Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
· Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
· BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f
o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
· BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:52 HealthyYard6559 Revelation 1:8

"I am Alpha and Omega, the beginning and the ending, saith the Lord, which is, and which was, and which is to come, the Almighty."
Rev. 1:8
"I am the Alpha and the Omega, the Beginning and the End. In order for someone to be the Alpha and the Omega, the beginning and the end, he would have to know every little thing from eternity, and also every little thing from eternity. the future, including eternity, who can know such a thing but God? Of course, someone could say that it is, but that would be a lie and it would not be true and only God can claim: "I am the Alpha and the Omega the Beginning and the End" because:
God is omniscient
“Lord! You taste me and know when I sit down and when I stand up; You know my thoughts from afar; When I walk and when I rest, You are around me, and you see all my ways on my tongue, but You, Lord, see, You have already covered me behind and in front and placed Your hand on me. Your knowledge is strange to me, I cannot understand from Your spirit, and where would I flee from Your face, You are there. To descend into hell, to rise on the wings of the dawn, and to move to the end of the sea: And there your hand will lead me, and your right hand will hold me darkness hides me; but even the night is like light around me. Even the darkness will not be eclipsed by you, and the night is as bright as the day: darkness is like light, you created me in my mother's womb, that I am wonderfully made. Your works are wonderful, and not a single bone of mine hid from You, although I was woven in the depths of the earth, she saw my embryo all written, and the days were recorded, when they were not yet, how unfathomable are Your thoughts, God! How great are their numbers”
Psalm 139:1-17
In this psalm we see how many facts God knows about us, but that is only a small part because God has far more knowledge about us, but it is practically impossible to express it in words, and here we see that God knows when we sit down, when we stand up, what we do, how we work, he knows all our ways, all our words that we have spoken, he writes that he knows even our thoughts, we can further see that God knows the past, present and future, knows everything about us even before our birth, etc. This clearly indicates that we cannot do anything without God's knowledge, and this applies only to us humans, who are only a small part of God's omniscience.
Here are a few examples that are close to us from life, something that everyone can understand because not all people are scientists or academic citizens, there are far more "ordinary" people, especially throughout history, and the Bible is written in simple understandable language so that everyone can understand him.
And from this it is clearly seen and everyone can understand that God is omniscient.
"There is none holy like the Lord; for there is none other than Thee; and there is no rock like our God. Speak no more haughtily, and let it not come out of your haughty mouth. for the Lord is God who knows everything, and he executes the purposes."
1 Sam.2:2-3
Here, these verses confirm again that the Omniscient God had a practical lesson here, a friendly advice from God, and it applies to our life, it applies to what we do, how we do and what we say, because God knows everything he does to me, so if we persist, we refuse to live according to the will of God, it is our own fault and one day we will bear the consequences for it. Of course, God does not want to force us to do something, it is our choice, but it is great wisdom to listen to the advice that God gives us because God does not want us to perish so that all may live, and that is the meaning of the word "repentance" from 2 Peter.
"The Lord is not late with His promise, as some think He is late, but He is patient with us, because He does not want anyone to perish, but for all to come to repentance.
2 Peter 3:9
God is present everywhere
We said that God is not limited by earthly laws, nor can the essence of God be fathomed. creation, knowledge, giving, forgiveness, salvation, etc.
"But will God really live on earth? Here, the sky and the heavens above the heavens cannot contain You, let alone this home that I am building".
1 Kings 8:27
"For His eyes are turned to the ways of men and He sees all their steps. There is no darkness or shadow of death where those who do iniquity can hide."
Job 34:21-22
"Where would I go from Your spirit, and where would I flee from Your face? If I go to heaven, You are there. To go down to hell, there you are. To rise on the wings of the dawn, and move to the end of the sea: And there Your hand will lead me, and Your right hand will hold me. To say: Yes if the darkness hides me; but the night is also like light around me. Even the darkness will not be darkened by You, and the night is as bright as the day: darkness is like light. For You created what is in me, you formed me in my mother's womb. I praise You, that I am wonderfully made. Your works are wonderful, and my soul knows it well. Not a single bone of mine has hid from You, even though I was created in secret, woven in the depths of the earth. Your eyes saw my embryo, in Your book it was all written, and the days were recorded, when there were none of them yet."
Ps. 139:7-16
"The eyes of the Lord are everywhere, seeing the bad and the good."
Proverbs 15:3
"Am I God from near, says the Lord, and am I not God from afar?" Can someone hide in a secret place so I don't see them? Speaks the Lord; do I not fill heaven and earth? Speaks the Lord.”
Jer. 23:23-24
"If they bury themselves in the lowest part of the earth, from there my hand will take them; and if they go up to heaven, I will take them down from there; And if they hide on the top of Carmel, I will find them and take them from there; and to hide before my eyes at the bottom of the sea, there I will command the serpent to bite them"
Amos 9:2-3
"And there is no substance unknown before Him, but everything is naked and exposed before the eyes of the One to whom we speak."
Hebrews 4:13
God is almighty
In the Bible, we find through different time periods and different manifestations of God's omnipotence, so we will mention some.
We see from the Bible that Abraham was 99 years old, but that he had no offspring, and on one occasion God appeared to Abraham and said:
"And when Abraham was ninety-nine years old, the Lord appeared to him and said to him: I am God Almighty, live according to my will, and be honest. And I will make a covenant between me and you, and I will greatly multiply you. And Abraham fell prostrate. And the Lord spoke to him again and said: From me here is my covenant with you that you will be the father of many nations."
Gen.17:1-4
We further see that Avram was not really sure about that, so he thought that he would never have children with his wife Sarah
"Then Abraham fell on his face and laughed, saying in his heart: When will a son be born to a man of a hundred years? And Sarah? Will a ninety-year-old woman give birth?"
Gen.17:17
And here we can see God's omnipotence, because he told Abraham something that was not very clear to the human mind, but it was very clear to God, that's why he said it to Abraham. We later see from the Bible that this promise was fulfilled, and it was fulfilled because God is omnipotent because He possesses all the knowledge and then it is no problem to fulfill the given promise. This or a similar promise can only be given by God because he is omnipotent, and let's imagine that now we humans make a promise about something that will happen in the future. That promise may happen by chance, or only one part of it may come true, or it may not happen at all, we don't know, but God is omniscient and omnipotent, and when he makes promises, he fulfills them.
We can see the fulfillment through the Bible, but here is just one verse.
"The tribe of Jesus Christ, son of David, son of Abraham"
Mtt. 1:1
Next we have the event when the Lord sent Moses to Egypt to lead the people of Israel out of slavery.
Here we can see that God appears to Moses as God Almighty and not under some other name.
"God is still speaking to Moses and said to him: I am the Lord. And I appeared to Abraham, Isaac and Jacob by the name God Almighty, but by my own name, Lord, I would not be known to them."
Exod.6:2-3
The next example is from John's revelation, where we have a scene in heaven where four living beings praise the Almighty God, and in order for someone to be omnipotent, he must possess the power that sustains everything, and such power is possessed only by the Almighty God.
"And after this I heard a great voice of many people in heaven saying: Alleluia! Salvation and glory and honor and power to our Lord;
Rev. 19:1
,, And I heard as the voice of many people, and as the voice of many waters, and as the voice of strong thunders, saying: Hallelujah! For the Lord God Almighty reigns."
Rev. 19:6
It says that the Lord God is glorified in heaven, who is omnipotent and who reigns, and in the Gospel of Luke we can see from where the Lord reigns.
"The Son of Man will sit at the right hand of the power of God."
Luke 22:69
Therefore, the Lord is on the right side of the power of God and reigns from there, it is written about this:
"...All authority in heaven and on earth has been given to me."
Matt. 28:18
The Lord reigns because He is El Shaddai or God Almighty. God possesses infinite power or power that is eternal and has no end, and the part of the prayer "Our Father" reminds us of this.
,,...Because Your kingdom, power, and glory are yours forever. Amen"
Matt. 6:13
God can use this force at his discretion without any trouble or difficulty to create something as in the past when he created the earth and everything living on it or as he is creating today or as he will create in the future.
"Ah, Lord, Lord! Behold, You created the heavens and the earth with Your great power and Your uplifted arm; nothing is difficult for You."
Jer. 32:17
,,He made the earth by his power, established the world with his wisdom, and scattered the heavens with his understanding; When he utters his voice, the waters roar in the heavens, he raises steam from the ends of the earth, he sends lightnings with rain, and he brings forth the wind from his stables."
Jer. 10:12-13
Humans are very intelligent beings and practically they can create anything they want up to certain limits, but in creation we read that God used only a word and it was created, he did not need any material like we need to create something and there is another proof that God is almighty.
,, And God said: Let there be light. And there would be light"
Gen.1:3
"By the word of the Lord the heavens were created, and by the spirit of His mouth all their hosts"
Psalm 33:6
In the Gospel according to Matthew, we read about how only the word of God is needed to heal a person and the disease is defeated, God does not need to be
,,.And the captain answered and said: Lord! I am not worthy that you enter under my roof; but just say the word, and my servant will be healed"
Matt. 8:8
Although God with his power has unlimited possibilities, he will never use his power in such a way as to be in conflict with other attributes of God. We have an example in the confrontation of the Lord Jesus with the cross where Jesus could only say a word and angels would be there who could destroy the whole world and not just the enemies who nailed him to the cross.
"Or do you think that I cannot now beg my Father to send me more than twelve legions of angels?"
Mtt. 26:53
If it had happened that way, it would have contradicted the Father's will and the intention with which the Lord Jesus came to earth, and then Jesus would not have been able to say:
"I glorified You on earth; I've done the job you gave me to do"
John 17:4
Here we see that God uses his almighty power for his glory to fulfill God's plan because what he intended must be and nothing but the will of God can change that plan.
"The Lord of hosts swore, saying: Indeed, it will be as I have planned, and as I have planned it will be done."
Isaiah 14:24
God has planned in advance how the nations will receive the Word of God and it is written about in the Acts of the Apostles where it is said that the evangelizers will receive the power of the Holy Spirit and then practically no one will be able to stop them in that work until they fulfill the activities that God has planned.
"But you will receive power when the Holy Spirit descends on you; and you will be my witnesses in Jerusalem and in all Judea and Samaria and there to the ends of the earth."
Acts 1:8
And finally, let's mention something that hasn't happened yet, but it will happen when the Almighty God will say the Word again and it will be what is written in the revelation and after that what we read in Isaiah.
"And out of His mouth came a sharp sword, to slay the Gentiles with it; and He will strike them down with a rod of iron; and He treads on the cauldron of wine and hearts and the wrath of God Almighty."
Rev. 19:15
"For, behold, I will create new heavens and a new earth,"
Isa. 65:17
Let us also mention that with this power the Lord Jesus defeated Satan in the desert
"Then Jesus was led by the Spirit into the desert to be tempted by the devil. And after fasting for forty days and forty nights, he finally got hungry. And the tempter approached Him and said: If You are the Son of God, say that these stones become bread. And He answered and said: It is written: Man does not live by bread alone, but by every word that comes from the mouth of God. Then the devil took Him to the holy city and placed Him on top of the church; So he said to him: If you are the Son of God, jump down, because it is written that he will command his angels for you, and he will take you in his hands, so that you do not trip over a stone with your foot. And Jesus said to him: But it is also written: Do not tempt the Lord your God. Again the devil took Him and took Him to a very high mountain, and showed Him all the kingdoms of this world and their glory; And he said to him: I will give you all this if you fall down and worship me. Then Jesus said to him: Get away from me, Satan; because it is written: Worship the Lord your God and serve Him alone. Then the devil left Him, and behold, the angels approached and served Him."
Mtt. 4:1-11
Finally, here are a few more verses that confirm that God is almighty:
,, And God said to him: I am God Almighty; grow and multiply; a nation and many nations will become of you, and kings will come from your loins."
Gen.35:11
"For the Lord your God is God of gods and Lord of lords, a great, mighty and terrible God, who does not look at who is who, nor does he accept gifts;"
Deut.10:17
,,And said, O LORD God of our fathers, art not thou God in heaven? and rulest not thou over all the kingdoms of the heathen? and in thine hand is there not power and might, so that none is able to withstand thee?"
2 Chron. 20:6
"From the north it comes like gold; but in God there is a more terrible glory. He is Almighty, we cannot reach Him; he is of great power, but with judgment and great justice he does not torment anyone"
Job 37:22-23
"Look, I am the Lord God of all flesh, is there anything difficult for me?"
Jer. 32:27
"And Jesus looked at them and said to them: With men this is impossible, but with God all things are possible."
Matt. 19:26
,,And Jesus looked at them and said: With men it is impossible, but not with God: for all things are possible with God."
Mark 10:27
"Because with God everything is possible that he says."
Luke 1:37
We have seen several examples of God's qualities that confirm the verses that the Lord Jesus gave John to write down. The only "Someone" who possesses the qualities that we have studied can say that he is the Almighty, and that is God, the Lord Jesus Christ.
"I am Alpha and Omega, the Beginning and the End, says the Lord, Who is, and who was, and who is to come, the Almighty."
Rev. 1:8
The verses we have studied should strengthen us in our faith because if God promises something, He surely fulfills it, and in this case it refers to the coming of the Lord Jesus Christ in glory.
God reveals the fulfillment to us in 21 chapters where he says:
,, And he said to me: It is finished. I am Alpha and Omega, the Beginning and the End. I will give the thirsty from the spring of living water forever."
Rev. 21:6
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2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
· Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
· Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
· Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
· Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c
o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63
o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
· Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
· Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c
o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
· Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
· General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3
o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0
o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
· Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
· Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
· Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0
o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71
o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f
o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a
o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:47 Rourensu Are financial considerations a good reason NOT to get a cat?

On January 28 I lost my best friend of about 15 years. He had been sick for a long time and was pretty stable, but his health went down suddenly and a couple days later he was gone.
I promised myself and him that he would be my one and only. He'd been with me since I was alone in high school and has done more for me than I could ever thank him for.
People have been (respectfully) suggesting I get another cat. Especially since Chase was a registered emotional support animal, they know how much Chase meant to me and made my life better, so they hope another cat would help since I really miss Chase. One family member knows how I feel about "replacing" Chase, and said I should see/think of it more as like giving another cat a better life like I did for Chase.
Part of me feels conflicted about this. It's not that I don't want to give another cat a safe and loving home. I got Chase from a relative who worked in a shelter and she had originally asked if I wanted a boy cat or a girl cat, and that's how Chase came into my life. I still think about what might've happened to Chase if I went with the other cat and what Chase's life might've been like if we had never met.
Chase's medical bills added up to about $25k over like 8 months. That last weekend with the emergency vet visit and hospitalization alone was like $8k. Because it was for Chase, I was willing to do what I could to get him healthy, but I can't say that for a cat who's not Chase and hasn't been with me for nearly half of my life.
Are "financial considerations" a legitimate reason I can give for not getting another cat? I do have a soft spot for older cats, which may likely result in more health issues that need to be addressed. I don't feel right adopting a cat of any age with the mindset of like, "I'll love you and take care of you up to a $500 vet bill." With Chase, I had no limit, but no other cat is going to be another Chase.
Like I said, I feel somewhat conflicted between "not providing a cat a safe and loving home" and "I'm not going to pay for your vet bills after a certain amount." I definitely have no plans of having another cat anytime in the near future, if ever, but I think the financial "excuse" is something people may be more willing to understand, especially knowing how much I spent to keep Chase with me longer.
submitted by Rourensu to cats [link] [comments]


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submitted by JohnnieDuenas to u/JohnnieDuenas [link] [comments]


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2024.05.17 11:42 Nearby-Meat-6768 Lucid dream/"Woke up" in an underground base, heavy anesthesia

I want to start off by saying that, I'm not upset or mad at the experience. It was pretty informative and in-depth, from my point of view.
I went to bed with the intention of remembering my dreams/lucidity and even asked my spiritual patron to help me remember. The addage " be careful what you ask" certainly applies. I remember coming to in this what felt like underground base, kissing this girl next to me on this bed/table(?). And I was like wtf, and she goes "we're not supposed to be awake". I take the opportunity to look around at my surroundings and I see a sign that catches my eye across the room labled "Birthing Rooms". I think think to myself, what exactly is being cared for in that area?
Anyway, I remember fighting this anesthesia pretty hard so I could get a better look around and remember. The girl was very sweet but didn't want to be there and neither did I. We were both naked but neither of us were in the mood. So all I could think to do was wrap my arms around her and comfort her as best I could. She ended up falling asleep.
A little time passed and this male tech/nurse comes over and he goes "it looks like she fell asleep" and told me to get up, called me my first name and everything. He was very nice by the way, and he goes "it looks like you've had your back sliced open" (I've had back problems most of my life) and seemed to care how I was doing. All I could answer whenever he asked a question was 'mhmm'.
Anyway he told me not to touch him and l guess looked over my back. We started to walk down this ramp towards a shower area and goes "tell them that something went wrong with the procedure" and led me to an open shower stall. There was this guard sitting there, I guess to make sure no one flipped out or something. Had a badge and everything. He seemed like this was pretty routine and was pretty chill.
The male tech hands me this blue gel in this round plastic bottle and tells me to scrub with it really good to get all the bacteria and such off. Apparently I only had 15 minutes to do so. In my half awake state I stumbled over to the other shower stall and got the water running and made sure it was at the temperature I liked.
Next this I remember I was being escorted over to a row of computers with chairs pulled out. Metal folding chairs to be exact. They wanted me to take a survey on my experience (what?) and I sat sideways on the chair and then adjusted it. There was a pulldown option for how I was spiritually aligned (?) and the option read "Shadow Born - A dislike for the Light), so being an Occultist I was like "oh they know me" and chose that one. I don't remember much beyond that.
I will say the 'dream' felt very familiar. I had done this before and I casually knew the tech guy and the guard who watched me shower.
Anyway, I woke up in my bed, on my side with my boyfriend still asleep next to me. My brain wants to rationalize it as a dream, since I still have my socks on from when I went to bed.
I guess I'm looking for feedback and heck, if it wasn't a dream, tech guy or whoever monitors me (tinfoil hat) , feel free to reach out. I debated on even posting this, since I'm not sure if I'm even supposed to remember.
Like I said, I'm not upset but could really use some answers. I'd also like to point out that yesterday was my 42nd birthday. So, maybe that was something important too?
submitted by Nearby-Meat-6768 to Experiencers [link] [comments]


2024.05.17 11:40 Hewholooksskyward Time, and Time Again - Chapter 3

First I Previous
Chapter 3
“... they’re called the Satura,” Vargas explained, while Mike ladled himself a second helping of the beef bourguignon. “It’s not what they call themselves,” he hastened to add, “it’s just the word ‘enemy’ in some ancient human tongue. At least, that’s what we’ve been told.”
“Told by who?” the sergeant asked.
“By those who reside further in the future,” Amélie informed him. “They have far more knowledge of the enemy than we do.”
He gave the Frenchwoman a confused look. “You must understand, Sergeant Delany, that time travel is extremely difficult,” Vargas continued. “It requires a great deal of energy, and much like your automobile, the farther you go, the more energy is required. Unlike your vehicle, however, it’s not a simple 1:1 ratio. Like the speed of light, it’s bound by the same parameters of the E=mc2 equation that Einstein first theorized.”
Mike just stared at him. Vargas sighed. “You do know who Einstein is, right?”
The paratrooper suddenly got defensive. “Of course I know who he is,” Delany sniffed. “German scientist. Something about atoms, I think?” he guessed.
The astronaut looked as if he were physically ill. “Patience, Anton,” Amélie counseled, patting his arm. “Remember how much I struggled with these concepts, at first.”
He nodded his head in agreement. “You’re right,” he grimaced. “My apologies, sergeant. It’s just that Einstein and his Theory of Relativity are famous in my time, and much of the population understands at least some of its ramifications. I occasionally forget that his work was heavily classified during your era, and for good reason.”
Mike’s brow furrowed. “What reason?” he asked.
The other two shared a look before Antonio picked up a small black device and pointed it at a nearby wall. “Do you recall me telling you that World War II… your war… ended a year after your death?” Mike nodded. “Well,” the astronaut continued, “... here’s how it happened.”
Delany’s eyes widened in shock as a massive explosion suddenly appeared on the wall, the detail of the display so realistic he almost hit the deck in response. A massive fireball rose over a ruined city, while a shockwave slammed into the nearby surroundings.
“Hiroshima, Japan,” Vargas said quietly. “August 6th, 1945. America had been working in secret for years to develop an atomic bomb, originally because Nazi scientists were working on the same thing. The thought of them getting hold of this technology first terrified people… with good reason, I might add… only Germany surrendered before a working prototype could be tested.”
He couldn’t take his eyes off the mushroom-shaped cloud. “Were the Japs working on a bomb too?” he asked them.
The astronaut winced at the ethnic slur, but let it pass. “No,” he answered, “that kind of technology was beyond their capabilities. The US used the bomb to force them to surrender, only the one they dropped on Hiroshima wasn’t enough.” He got a distant look in his eyes. “So they did it again, three days later, at Nagasaki. It too, was destroyed.” Blanking the wall screen, he turned back to face the soldier. “A month after that, the Japanese surrendered. Unconditionally. That’s what Einstein’s theory helped to create.”
Mike’s jaw set in a hard line. “Don’t count on me feeling sorry for them.”
Vargas held up his hand. “Two hours ago, you were fighting for your life. I don’t expect you to just suddenly forget all of that. But from my perspective, that war ended a century ago. Germany and Japan are now some of America’s staunchest allies.”
“In your time,” Amélie emphasized.
He took a moment to process all of that. “Well, I appreciate the history lesson. Good to know that we won the war. But what’s any of it got to do with these aliens we’re supposed to be fighting?”
“I was just getting to that,” Antonio replied. “The Theory of Relativity says, among other things, that the closer you get to the speed of light, like ninety percent on up, the energy required to accelerate increases exponentially. It’s why nothing can go faster than that, because it would require infinite energy. Which is impossible.”
Amélie leaned in, a wicked smile on her face. “Unless you cheat, as we do.”
“What she means is there are loopholes within the equations we can exploit,” Vargas clarified. “Moving an object in time, such as a human, requires energy. The further you travel, the more it costs, until eventually, you reach a point where you hit a wall. None of us can journey more than two or three centuries from our point of origin, because of the energy cost requirements. After that?” He shrugged. “You simply bounce off an invisible barrier.”
Mike thought about that for a minute. “Then how can you possibly know what’s happening in the far future?” he asked.
“Way stations,” the Frenchwoman supplied. “Picture a series of forts, strung along the frontier. While we cannot travel physically to the nearby garrisons, we can signal them. Information can be passed from one to another, up and down the line.”
“Much like the old Pony Express,” Vargas supplied. “It’s not a perfect system, unfortunately. Information can be lost, or garbled. But it’s what we have,” he shrugged.
“So… there’s a series of outposts stretching to the distant past and the far future? Sending signals back and forth, working together against a common enemy?” It was a lot to take in, but Mike felt like he was making sense of it.
“Well… you are half right,” Amélie admitted unhappily. “While there are many such way stations in our future, behind us?” She shook her head. “Que dalle. Nothing.”
Mike stared at her. “I don’t understand.”
“It’s the technology,” Antonio sighed. “It’s simply too complicated for someone born much earlier than the late twentieth century to grasp. Take me, for example,” he said, indicating himself. “I was a combat pilot in the Navy, before I became an astronaut, flying aircraft that would have easily defeated the entire Luftwaffe. I also hold advanced degrees in engineering and physics, but when I look at the schematics sent to us from up time?” He held up his hands in surrender. “I feel like a chimpanzee staring at a P-51.”
“Anton has tutored me for years, and there is still much I do not understand,” Amélie informed him.
“Even if we were talking about a certified genius, someone like Da Vinci, for example, for them to make sense of the information they’d need to recreate all of this?” He spread his arms wide, encompassing the structure surrounding them. “It would be like trying to decipher hieroglyphics. We’ve sent messages to the past, hoping that someone somehow managed the impossible, but we’ve never received a reply.” Vargas sighed in defeat. “Which means we are the last line of defense.”
“The three of us,” Mike said, deadpan. “What the hell are we supposed to do?”
“Our mission is threefold,” the astronaut explained. “First, to detect and counter any temporal incursions by the enemy. Second, to take the fight to the enemy, whenever and wherever possible. And finally, to retrieve those like us, individuals who have become untethered in time, and recruit them to the cause.”
Amélie reached out and took Mike’s hand. “The very future of all humanity is at stake,” she said softly, her dark eyes pleading with him. “You are a soldier, and we need you. Will you help us?”
He was silent for a long time. The others waited, having already made their case. Finally, he looked up at them both. “I can’t go back, can I?” he said quietly.
“No… you cannot,” the Frenchwoman agreed. “You no longer belong to that reality. We can make brief visits to accomplish our mission, but any more than a few days, the timeline will reject you, casting you into the void. Et pouf,” she pantomimed, spreading her fingers wide to suggest a magician making something vanish.
“But… wouldn’t you just return here?” he asked them.
“I’m afraid not,” Vargas disagreed. “Like I said, it requires the energy output of a Tachyon weapon to disconnect you from the timeline. We can create a temporary link that will keep you in place, like a climber’s safety harness. But it doesn’t last long, because the physics of our old timeline are already hard at work unraveling it. If you wait too long…” he shrugged.
“... you fall to your death,” Mike finished for him. The other man nodded somberly in agreement. He took a long draught of his wine, his mind spinning as he struggled to make sense of all he’d learned. In the end, he just shrugged.
“In that case, since I don’t have any choice… I volunteer,” he told them both, plastering on his best counterfeit smile as he held out the empty goblet.
“I could use a refill,” he said wryly.
First I Previous
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2024.05.17 11:38 WindowsXPxyz Homeless because of lying girl. Where's my justice at INDY!?

Summary of Domestic Violence lies
My gf of 1.5 yr whom I referred to as my wife has lied to police about Domestic violence and had me arrested multiple times and is now throwing my stuff out/ selling it/ destroying it / converting it.
There is no contact order and she filed a restraining order with hearing coming up soon
I had to take a plea deal to get out of jail so how do I sue her if I plead guilty to some fucking lies 😪😪😪
i want to sue her for ruining many incomes I had, emotional turmoil for having another man immediately in my home and bed and making me experience these events, and physical harm from having to live homeless with extreme fibromyalgia pain with no property or access to my finances. I have to prove that she is mentally unwell and how she caused equal if not more damage to the property. She cuts herself since 12 years old and then makes me look like the aggressor when I have to be worried about her and keep checking on her because she’s hurt her self before via pills or cuttingand hitting things in an emotional stupor to the point where her hands are numb and bruised. fetalpositioning in the bathroom for hours for example. She does that so often and puts me in a strange position to where I can’t feel comfortable with her being alone. We could be out doing laundry or grocery shopping and she’s so quick to jump out the car as if I’m threatening her and I’m put in a position where all I want is for her to just get in and we can go home and be calm. She’s fetal positioned in the snow, mid drive and laid there in the snow where any nearby residents can easily call 911 and I’d be getting arrested there for no reason as well. She incomplete called 911 at least 4 times during our relationship. She has zero initiative or perception of building a life. She’s quit jobs for no reason at all, missed days and blamed me for that. She would skip work whenever she felt like and even quit jobs for no reason like Walmart for example. June 20 - August 9 2023 When I went to Dominican Republic for an emergency trip to get help with my fibromyalgia, she felt the need to quit her job then as well with little regard for the financial situation, she had a guy come over then as well at least 3 times. She was going to strip clubs doing who knows what while I was away and aware that she was out to such venues. Upon my arrival, I was forced to lose my crypto investment valued at $4000.00 approximately to keep us from eviction which would now be worth about $15,000.00 and was once valued at over $70,000.00. She had little regard for the things I was doing to build a life. Clearly she was not on a progressing mindset with me. She spoke to me about having my children and marriage because we loved each other whole heartedly but then lies to the state of IN and states what we were simply dating or have dated when we had a very serious, intimate, sexual relationship that I 1000% was intent on creating a life for us. I should have seen the red flags 🚩. I have been taken for granted and my life and liberties are not to be infringed upon like this. She lied to police and now I have a record and have to refund $1000+ from my Etsy business. Not only that but she has all my property meaning I cannot sign into my email and do very basic things such as access to my debit card balance or logging into anything at all . She has access to my personal phone and laptop, and has probably tampered with critical evidence that I need to prove that I am not abusing that woman. She has destroyed some or all of my property by throwing it outside for anyone to steal or whether to destroy. I have at least $4000.00 worth of property in the house that she may or may not have destroyed. A no contact order does not give the “victim” the right to convert / destroy or sell my belongings. If she was so “terrified” of me, she would not have paid over $2000.00 to bail me out when she had me tased and arrested in January 2024. Only to cry wolf again 2 more times in April 2024. I need Justice and I need it Now. You think you’re on the same page as someone, building a life with them, and they disregard your entire life as if it means nothing. She has trauma from her past but putting me in jail and ruining my life was nowhere near necessary. I was saving my money to move into my own place when she got me arrested. I never intentionally hurt her, only restrained her or even self defense after taking more than 10 hits from her. Please help.
List of Suffering
Destruction of property (my lock box was broken into. I found my old ponytail from when I cut my hair in 2013 Junior year in Dominican Republic) Unable to change clothes after jail because I only have one outfit Needlessly tased (heart felt like it was going to stop) Unnecessary U-Haul arrangements Pain from having to sleep on hard, urine, soaked concrete benches while in Marion county booking (26 hours to get me processed on April 19, 2024) Being threatened by inmates (violent offender, said he bite my nose off randomly) About $80 unnecessarily spent on commissary in Marion county ADC jail Neglect of my health (no meds from outside jail, fibromyalgia, pain, 10 out of 10, no glasses for my astigmatism, unable to go to my urology appointment for my suspicious lump, my EBT has been canceled and I am unable to eat freely, not eating well in Marion county, adult detention center(jail) , can’t maintain my Maryland bridge implant (tooth) , hindrance of my disability claim with Atticus, homeless now with no property while in intense pain (was writhing in PAIN at ADC ) Extreme, L5, S1, spine and nerve pain midsection and up to neck and arms April 22 to April 23 if jail footage is available unsanitary conditions, reusing dirty towels, and clothes gave me rashes in Marion county adult detention center jail Stress of losing my valuable possessions Stress of having to focus, my limited energy to battle against Madeline Christine Fenwick, who is a loved, beloved part of me, legal or not. (not anymore obviously) Stress of life, ending life, changing false claims and unjust charges leading to extreme loss of wages, due to improper investigation Lies and slander on my name and record Time wasted Money, wasted, and lost Brain rotting in jail, more than once Disorientation of date and time while in Marion county adult detention center jail Drinking unsafe, water inside Marion county, adult detention center jail Eating and forcing myself to eat disgusting tasteless food in Marion county adult detention center jail Neck pain from uncomfortable sleeping conditions in Marion county adult detention center jail Having to eat other peoples food scraps, inviting unknown bacteria into my body in Marion county, adult detention center jail because they don’t feed you enough Humiliation from having to shower or use bathroom and presence of approximately 60+ men Having to make makeshift tools, such as a basic pen No access to basic Internet Life uprooted for no justifiable reason Extreme boredom, anxiety and resentment, for no justifiable reason well in Marion county, adult detention center jail No money or help from the outside(my only contact was Madeline whom I cannot contact due to unjust NCO) no access to my property or belongings or home via unlawful protection order Cannot take care of my hair inside Marion county Adult Detention Center, jail Having to hoard food and unsafe temperatures only to still go hungry in Marion county, adult detention center jail Had a fight in jail and scraped my elbow pretty bad inviting who knows if the carpet in there has ever been cleaned thoroughly Mouth and oral sanitation. Difficult to maintain in Marion county adult detention center jail No access to my personal business with income hindered unjustly by Madeline Christine Fenwick, while in Marion county adult detention center jail and afterword as I am homeless now Very little sleep well in Marion county adult detention center jail Having to hand wash clothes that is three times my size as that is what I was given in Marion county Adult Detention Center, jail Another man’s bodily fluids on my bed (she already has someone else in my home from her new job)
submitted by WindowsXPxyz to indianapolis [link] [comments]


2024.05.17 11:37 flamerameeping All of these tried to scam me so I thought they should meet.

All of these tried to scam me so I thought they should meet. submitted by flamerameeping to ledgerwallet [link] [comments]


2024.05.17 11:35 No-Neighborhood9893 Choosing a Web Design Company - Things to Consider

Choosing a Web Design Company - Things to Consider
https://preview.redd.it/w6nq9yx6iy0d1.jpg?width=1600&format=pjpg&auto=webp&s=b535fb8c6e252caaf3b6e1a915d54411bf42367b

Choosing a Web Design Company - Things to Consider

Having a solid online presence is more important than ever in today's digital world. Whether you're starting a new business or revamping an existing one, your website serves as your online shop, displaying your brand to the world. But, with so many web design firms out there, each offering the moon and the stars, how can you choose the correct one for you?
It's not just about bright graphics or cool animations; it's about choosing a business that understands your vision, has the competence to make it a reality, and shares your values and budget. As someone who has sailed through these seas, I'd like to provide some critical points that can help you make an informed decision. Let's get started.

1. Portfolio and Previous Work

Why It's Important: Past projects can provide you a good impression of a company's design style, adaptability, and capabilities. It demonstrates their expertise and work excellence.
What to Watch For: Examine their portfolio for diversity, user experience focus, and alignment with current design trends. Are there any instances that speak to the vision of your company?

2. Client Feedback and Testimonials

Why It's Important: The experiences of previous clients can provide insight on the company's professionalism, communication abilities, and commitment to client happiness.
What to Watch For: Look for extensive testimonials that highlight the process, obstacles encountered, and how the organisation dealt with them. Consider checking out third-party review sites for unbiased feedback.

3. Technical Knowledge and Services Provided

Why It's Important: A website is more than simply a pretty design. It should work perfectly, be SEO-friendly, and be mobile-responsive.
What to Watch For: Ascertain that the organisation is knowledgeable about the most recent web development platforms, Content Management Systems (CMS), and that they provide extra services such as SEO if required.

4. Collaboration and communication

Why It's Important: A clear and open channel of communication guarantees that your vision is understood and carried out properly. Collaboration is essential for getting the desired objectives.
What to Watch For: Examine their attentiveness, clarity, and openness to input. It's also a good idea to familiarise yourself with their project management tools and processes.

5. Value Proposition and Pricing

Why It's Important: You want to make sure you're receiving good value for your money. The cheapest choice isn't necessarily the best, while the most costly alternative may provide services that you don't require.
What to Watch For: A comprehensive proposal including deliverables, deadlines, and pricing. Understand what is included in the pricing and whether there will be any additional expenses in the future.

6. Project Management and Timeline

Why It's Important: Timely delivery is critical, especially if you have marketing or commercial goals tied to the launch of the website.
What to Watch For: Inquire about their project management practises, tools, and ability to commit to a deadline.

7. Post-Launch Assistance and Maintenance

Why It's Important: A website must be updated and maintained on a regular basis to ensure its seamless operation and security.
What to Watch For: Check to see whether the firm provides post-launch assistance, what the conditions are, and if they provide training on managing and upgrading the website.

8. Understanding Your Industry and Cultural Fit

Why It's Important: A business that knows your sector and fits with your culture will be better able to communicate your brand's message successfully.
What to Watch For: Look for versatility, a desire to learn about your company, and a genuine interest in your success.
By taking these ideas into consideration, you'll be better prepared to pick a web design company that not only builds an entertaining website but also delivers value, understands your business, and fosters a beneficial long-term partnership.
Read More
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2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
· Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:31 Aree_3110 How to overcome being rejected by love of your life because of istekhara??

How to overcome being rejected by love of your life because of istekhara??
Hello everyone hope you all are doing well. Need suggestions how to move on from this situation. I'm 22 years old, and he's 26. Recently, I've gone through a drastic situation in my life, something l've never experienced before. I'm committed to the boy I love, and he loves me too. We've been in a relationship for 15 months. I've never met him in person because he lives in Australia. We communicate through calls and video calls daily. He loves me deeply. However, when his parents brought up another proposal for him and expressed their wish for him to marry, he told them about me. Initially, they were hesitant due to my name containing "Shah," which they associated with Shia. Despite being Sunni, they had concerns. After much discussion and reassurance, 1 started praying tahajud and made sincere duas. His sister visited Pakistan, and he asked me to meet her. Then his family his (NANA, NANI) also came to my house to see me, and they talked to me the whole time. They liked me so much. We had dinner together, made some good memories, and took pictures. His family is also good. We enjoyed the whole day and made good memories, and they approved of me. Now his parents fully accepted me with happiness. Everything was going very smoothly; his parents talked to me through video call, they liked me, and considered me as their daughter-in-law.
However, recently, all of a sudden, they refused the proposal, citing a negative istakara result. My parents are also in shock. To my shock, he also began behaving strangely, seemingly avoiding me. I collapsed several times due to stress, and my health has deteriorated. I'm confused by his behavior. He suggested we may not be meant for each other because the istakara is negative and because of the istakara being negative and if he still marries me and then in the future if anything goes wrong, he blames me for it. After hearing that, I feel nauseated and vomit because I never saw that side of him, but still, he proposed that if we wait until I come to Australia for studies, then he'll decide and maybe do istakara again. If the istakara is again negative, then he'll clearly distance himself from me. I also told him that I want to do istakara on my own to see the result and what if it is positive. His response is, after your istakara comes positive, then he'll also do istakara again. If the results match, then he'll think about it. It feels like He's clearly making excuses now. But because I still love him, l've always respected his opinions and tried to accommodate him. But now, I'm unsure what to do. I'm praying for patience to deal with this situation, but I feel lost. Should I continue with this uncertainty, or should I consider moving on? My parents are also worried about seeing me like this; ! can't focus on my studies and also lost my appetite.
After this situation, I always feel nauseated, and he also knows about my health, but his responses are very cold to me. It's not like I need sympathy; I just love him and want to know that it's not my fault. Please, someone suggest an honest point of view; maybe then it will be easy for me to understand. Is it right to give someone false hopes, make them think about marriage, and then easily refuse it? Where has his love gone for me, his promises? Also, they don't even ask about this istekhara thing. If their beliefs regarding istekhara are so strong, they should have told me about this earlier or maybe performed istekhara before coming to my house. Who is right and wrong in this situation? Right now, I get panic attacks and suddenly collapse. I always feel nauseated. I pray Tahajjud daily for my mental health.
submitted by Aree_3110 to PakistaniiConfessions [link] [comments]


2024.05.17 11:23 nedapaz PrimeNG, Bulma CSS,... : During hydration, Angular expected a DOM node, but either the actual DOM was different or was not found.

Hi folks.
Currently using Angular 17.3.7 and latest version of PrimeNG and BulmaCSS in two different projects.
I'm wondering how are you actually dealing with hydration issues when some libraries render elements into anothers in the client, leading into a DOM that differs from the presented (probably the wording isn't correct but I hope you get what I mean).
This actually happenned to me in the two libraries I mention in the title.
With PrimeNG, the issue can be observed by just using the "InputIconModule" module:
 
Renders into:

Leading into:
Error: NG0500: During hydration Angular expected  but found . Angular expected this DOM:   <-- AT THIS LOCATION …  Actual DOM is:   <-- AT THIS LOCATION …  
This also happens in Bulma CSS when you use the examples approach for icons:
 
Renders into:
 
In this case, it can be easily fixed by swapping the "i" element for "svg", but what's the approach when, for example, you're dealing with primeNG components like "p-inputIcon"?
Thanks for your time to read this!
submitted by nedapaz to Angular2 [link] [comments]


http://activeproperty.pl/