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Town of Salem Game

2014.03.10 23:47 thewanderer888 Town of Salem Game

An unofficial community for players of the mafia-style online game Town of Salem and its sequel, Town of Salem 2. Community-run. Moderators are not employees of Blank Media Games.
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2024.05.02 21:15 jamedi_ [Review] Jam Reads: The Artificer's Knot, by Eric Lewis

[Review] Jam Reads: The Artificer's Knot, by Eric Lewis
Cover by JCalebDesign
Used for fantasy bingo: Criminals
Review originally on JamReads
The Artificer's Knot is a standalone gaslamp fantasy novel, written by Eric Lewis, and set in the same world as his Heron Kings series; putting the focus on Randyll Tephius, an artificer that was expelled from the University as his thesis on alternative energy sources challenges the Vril monopoly that is controlled by the Alchemists. In disgrace, he's surviving in the streets until he's rescued by the mob boss Gouger Nebb, who is looking for a way to get out of this life.
Slowly gaining Nebb's trust, Ran starts climbing in the gang hierarchy due to his inventive and ability to do other tasks people in the gang are unable. Finally, Nebb decides to fund him to create an oil plant, thinking on it as his retirement plant; however, even if Ran wasn't intending to become a mob, soon he finds that his efforts are received with sabotage from other gangs and from the own Alchemists that destroyed his life. Ran just wanted to recover his old life and prestige, but he will find himself in the middle of a war between the powers that control the city.
With this proposal, Lewis masterfully weaves a classical mafia story with a subplot about the energy sources, without hiding the influences from classics of the genre, such as The Godfather and Peaky Blinders, even including some easter eggs that are a delight to read, paying an homage to it. A dirty war on the city that will end involving the own law enforcement corps and that will reach the high spheres of the power; all in a well-paced plot that is not shy about portraying the darkest aspects of it.
Randyll is an interesting character, a bit arrogant due to his origins, but who has been hit hard by life; ascending from the ground will require him to embrace the worst aspects of humanity, even if he wasn't ready for the mob life. We also have the opportunity to see how he has a soft spot for those he appreciates; he's not a bad man, but one that life has not treated well. While secondary characters are not as well developed, we spend enough time with many of them to slowly develop a bond with them; especially with Nebb. He is a gang boss, but it's not cruel; just fair and do what it is needed to maintain the status quo (I would say that Thomas Shelby could be a good parallelism).
The setting helps the story, a country that has experienced a fast industrial revolution with all based in the Vril, a product that is tightly controlled by the Alchemists, becoming the source of their power. New energy sources are threatening it, and that's why they sabotage anybody that might introduce alternatives to Vril.
In definitive, The Artificer's Knot is a great novel, a story about a man that descends to the crime world in order to finally climb out of the pit; if you like classic gang/mafia stories, you will for sure enjoy it. I'm curious to read more instalments in the same world, as it has a ton of potential.
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2024.05.02 21:13 Razoupaf The War of the Worlds: France - Review [Comboteur Fou]

You might find the review easier to read on my website, Comboteur Fou. Especially since, given the long nature of my reviews, I must cut the presentation, pros and cons, rules and artwork, and how to play parts.
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IV – The wall of text (a.k.a. the Comboteur Fou’s opinion)

Gameplay

Invaders Must Die
Following DVG‘s trend of releasing several slightly tweaked versions of the same game system with close to no information as to the actual components and variance implemented, The War of the Worlds comes in four versions, with the tripods landing respectively in France (technically, Italy and Spain), England, Japan, and the East Coast of the United States of America. True to the source material, each game sees the player fighting the tripods and trying to fend them off until, ultimately, they succumb to germs their defensive system was not prepared for, wiping out the threat with the most menacing and effective killers the world has ever known: microbes. Offering a tight package, light on rules, phases, unit types, and playable in under two hours, setup and teardown included, can The War of the Worlds: France still pack as much punch and depth as heavier solo wargames, while staying true to its theme?
Incised before I’ve ceased
War games remain a genre of their own, where things that wouldn’t get a pass in a boardgame, such as lower component quality and severely dated artwork, are more easily tolerated. Long sessions, full of tactical and strategic decisions with myriads of moving pieces, vast and totally open information, deeply ramified outcomes, are often the norm, and many a boardgamer will feel lost upon entering that world.With a simplified ruleset and a small set of unit types—9 to be exact, 3 of which really matter in combat—WoWF attempts to tie in the two worlds and make for an easy-to-get-into wargame, full of moving pieces and decision but low maintenance.
The absence of a clearly defined player turn/AI turn structure initially renders the flow of a round counterintuitive, and fully interiorising the rules proves longer than such a light game should warrant.Yet one of WoWF‘s most interesting points has to be its round structure. Chaotic randomness lurks at each step’s corner, taking the form of events which contribute to make each play completely unique.Both sides’ contribution to the war effort is brilliantly emulated through a back-and-forth between factions, as Tripods never act during phases granting control to the players, only being permitted to act during the Devastation, Martian and Assembly phases, and occasionally, the Battle phase instead.
The player is encouraged to think ahead, in order to maximize their efficiency each round, by small subsets of rules for each of the phases comprising said round. Especially when they aim for a Battle. Battles are automatically triggered when at least one tripod shares a zone with a gun at the start of the Battle phase. Considering gun movement naturally occurs during the Human Action phase, which takes places after the Battle phase during a round, and before potential tripod movement, the player must either pay resource points during the production phase to move their units and ensure a Battle takes place, should they desire it, or plan movement and balance the odds in advance to save on their precious resources and let the Battle trigger by itself. Additionally, Cavalry units are able to lure tripods toward a desired zone, facilitating the process, at a cost.Units accessible to the player are divided between two categories: metal-based weapons of mass destruction, and organic bi or quadrupeds weak fleshlings, in the form of refugees, infantry and cavalry. The latter two, if they can enter battles, are not able to inflict damage upon tripods, but make up for it with their capacity to act directly on the country map. Infantry can perform one of two actions during the Human Action phase, both of which can preemptively weaken tripods. The odds largely play against the human unit in both cases, and an Infantry cannot perform an action if they move during the Human Action phase, forcing the player to, once more, think ahead and spend resource points during the Production phase to move them to best benefit from the unit.The first Infantry action is to plant a Powder Kegs in their current zone. Said keg can damage a tripod entering a zone in which they are planted. Planting a keg requires a die roll, detonating it another one. Failure to plant and detonate can result in a lost Infantry or production point. With a requirement of three random conditions to succeed, Powder Kegs reward the player with one damage on a single tripod, which can quickly be negated by a Repair roll, and are thus best ignored.Their second ability proves more interesting, as they are able to destroy tripods still in their landing pods, before it is turned into an active wave by the handling machine. The ordeal is no less challenging, as the Infantry needs first reach the landing zone across the map, before taking the action and rolling the proper colour. Here, too, the odds largely play against the human unit, as the handling machine needs merely roll the right colour during their own roll, taking place at the end of each round. Destroying more than a single tripod this way requires heavy dedication and luck with little to no payoff. In which it still proves a superior action to Powder Kegs.The last flesh and blood unit, but not the least important, is Refugees. They can be considered both a liability and a resource, as their sole use is to sway points in favour of either the Martians, should they be captured, or the humans, should they successfully escape by sea. They only act during the Human Action phase and Escape phase. Their goal is to reach a seaport from which to elope before being captured by a tripod. Anticipating tripod movement is rewarded by denying the Martians points for capturing refugees. They are yet not able to move anywhere without limit: a zone can only shelter as many Refugees as cogs are depicted on their production token. Aside from Paris, which can have at most three Refugees, each zone can have either one or two Refugees at the end of a phase. Excess Refugees are then captured by the Martians. Devastated zones, seaports and regular zones become progressively weaker as the game progresses and tripods lay down ruin, and managing Refugees efficiently itself becomes more and more challengingBut their role does not end there. Should they successfully hop on a ship, they still have to make it off the coast to the high seas without alerting or being captured by a tripod roaming the shores. And these prove amphibious.Each Refugee at a seaport must perform a die roll to attempt to board a ship. Once each Refugee has made an attempt, should one succeed, the player then must roll a die again to determine whether the ships, of freighter class, leave the coast without raising the tripods’ attention, or if they must face one or two of the mechanical hunters in naval battle.
The Cry of Mankind
The initial wave’s and landing pod placement are both determined randomly out of three possible locations, by a die roll which also influences probability, Rennes being the most likely, but also the most difficult to overcome because of its proximity to Paris, while Italy and Spain are more likely and easier to survive initially. On the other hand, Rennes is also where the landing pod is the least likely to be assembled into a wave during the assembly phase, the likelihood of which being one chance in six. Which is not to say it will not sometimes be immediately assembled into a wave ready to spread fire and death.
The first enterprise the player is most likely to invariably undertake is the construction of four factories. A small undertaking by itself, as they cost a mere 2 resource points (RP) apiece, and start paying off in two rounds by their +1 RP contribution to the Production phase. In fact, they’re such a mandatory step that it’s a wonder why they are not already built in with smaller turn 1 income, as said turn 1 becomes rather repetitive as is.WoWF, on the player’s side at least, is a game of attrition where the humans are regularly confronted to resource losses with no compensation. The best way to mitigate those losses is to minimize them preemptively, while the Martian threat constantly increases and grows ever more pressing.As such, establishing a strong presence and defending key zones in the first rounds is crucial to the establishment of as efficient an offensive army as possible..
Considering how the first round is likely to most often result in the same actions and that initial setup can only result in six slightly different configurations, not accounting for the scenarios, which have their own section in this review, replayability has to rely on highly prevalent randomness, to which the aforementioned events and the quasi systematic dice rolls contribute.
Human frailty is evident throughout a game. The France version units, at least, are highly unreliable, both in and out of battle, and tend to fall like flies in front of the tripods. It has already been proven how ineffectual Infantry units are earlier.Guns go down with a single hit, while proving as resilient as goombas under a tripod’s foot. Once placed at the start of battle, they can no longer be moved. Unless the battle takes place on a hill, Martian units are placed after Human units, and the tripods move according to random card draws, thus being completely unpredictable, so the odds of being squished underfoot are extremely high.Firing isn’t their strong suit either. Unless directly adjacent to a tripod, an extremely perilous situation, they have a one-in-two chance of hitting. At range 2 or 3, the likelihood drops steeply to one-in-six. Tripods require 2 hits to take down, and can and often do repair themselves or call for reinforcements. The closer to a gun they are, the higher the chances they have to land a hit.Even a single tripod can prove deadly for a small squad, able to wipe them before they land a single hit if the dice don’t comply, as experimented with variants.
Losing guns without leaving a single dent in the invaders, and gaining any footing from a battle, is in fact so easy that interacting with waves early should not even be considered, whereas building a sizeable army in a single chosen location before luring in the enemy and disposing of them as the mob would in back alley, allowing the enemy to perform unavoidable devastation in the meantime while ushering out as many escapees as possible to generate victory points, often is the best way to operate for the first half of the game, there again severely impacting the game’s replayability by limiting the player’s ways of approaching the game.An alternate victory condition is to destroy each wave currently on the map, as well as each landing pod. But doing so is so unlikely, the game naturally coming to a conclusion by itself a round or two after the final wave appears, that achieving said condition should be considered a achievement in itself more than anything, and, in France at least, this condition is anecdotal.The main condition, reaching ten victory points, is only impacted by land battles throughout the reduction of tripods, thus either lowering the damage output of a wave, or its complete disappearance, more likely in the second half of the game, ensuring more longevity to the different production zones and thus less points lost during the devastation phase and more points during the escape phase. Battles matter but are not the main focus of the game, and by themselves do not give the player any benefit from being won.A game can be concluded, in a win, with three mere battles taking place. In France, at least.Destroying a wave will effectively negate a whole round of destruction for the Martians, who can control five waves at most. An unlikely occurrence.
Grind
For a game labelled by its publisher as a wargame, the low amount of actual battles is surprising. Even more so when putting a focus on actual battles is a sure way to waste time achieving very little. Managing chits on a board is at the game’s heart, but most of said chits are not battle-related: refugees, waves, handling machines, production tokens form the majority of the board clutter, while tripods only enter the board on battle tactical maps, and guns are only used in battles as well, though they do move on the map.
Battles themselves are simple affairs, driven by card draws and dice rolls.The absolute stillness of human units, unable to move at all during battles once guns are placed, with severe limitations—a single horizontal line being allowed, while cavalry and infantry units are relegated to the bottom line— during the first step, make battles themselves extremely simple to manage, but also frustratingly random, and severely limit decision space for the player, who is reduced to firing a gun or not while they are covered, and in which order to fire them and against which target once they no longer are.A player might consider not firing a gun if they have an Earthwork counter. Firing the gun would discard one such counter. Earthwork counters are added during battle setup if it takes place on a zone with hills, or by infantry units if they succeed at a dice roll—failing the roll resulting in the Infantry’s destruction. Those counters prevent tripods from firing at a gun until they are all discarded, either when the gun fires, or when the tripods successfully use the Detect action, which is resolved the same way they would fire. Considering how inefficient the French guns are at anything but point blank, the player may want to make them invisible as long as possible, until a tripod gets close enough to grant a 50% chance to hit per die. The risk of destruction remains high, as Earthworks do not protect the gun from being stepped on by a tripod and immediately destroyed, and their movement remains unpredictable. Abstaining from firing is therefore even more perilous than actually firing and play the odds, actually making use of the gun before it meets its inevitable doom. Squished guns are probably more common than guns melted by death rays.
In itself, the battle system is ingenious.Initial tripod placement is determined by flipping a battle card and placing the tripod colour group in the corresponding lettered Hex. Each turn, Tripod actions are determined by a new card and their colour. AI is low maintenance, battles require little upkeep or management, the player simply has to go down the card and resolve tripod actions, then decide whether or not to fire guns and on which target, and repeat until the battle is over, either because all units on side are destroyed or because all the tripods left the battlefield by simply going away.Unfortunately, the absence of movement on the human side, again, rarely let battles become satisfying and more than simply random. The ease with which tripods dispose of guns, often before they get a chance to fire, the extremely low odds of actually hitting a tripod, also contribute to the feeling of unease. Which is not to say that battles are entirely desperate. Winning a battle simply requires a lot of preparation. Units are expensive, and, a common theme in this game, resources spent on them are too easily lost without having any kind of impact on the game, because no roll succeeded or because they are destroyed before acting.Any battle initiated with less than six guns and/or a couple of battle plans against a 4-tripods wave, the standard amount in a base game play, is akin to suicide. Damage successfully inflicted on tripods is highly likely to be immediately negated by a Repair or Arrival battle result, fully replenishing their forces straight away while the human resources are depleted with no impact. This is one of the game’s main issues as far as randomness and pacing are concerned: on paper, lost battles still seem to gain the player ground as they slowly deplete the enemy’s forces and thus hinder their ability to spread devastation across the country. In reality, though, reinforcements and repairs occur so frequently that the benefits from a lost battle are negligible, and thus, resources spent are lost with no benefit. Which is also true for Infantries lost while trying to operate or battle plans which result in failure. The player should reasonably expect any spent resource to somehow advance their plan against the Martians, when in fact, any resource spent is a simple double-or-nothing style gamble which will more often than not result in empty-handed losses.Unit types across the various theatres of the DVG War of the Worlds series remain the same, but their costs and efficacy vary. Due to the publisher’s persistent refusal of releasing complete information about their product, accessibility to said various costs and roll result is restricted. In a nutshell, the French units are terrible and rather expensive for what they do. Enjoying battles and gaining positive results require large armies, as alluded to above, but decisions remain limited. The player is at best able to better decide which gun Martians fire at first (usually the least expensive ones) and which ones to preserve (usually those rolling two dice and thus able to hit twice per turn). They also get the opportunity to prioritise which tripod they want to disable or take down, with the added benefit that damaged tripod cannot perform a second action in the action of A+B, or special actions such as summoning reinforcements.The only way the player can turn the tides of battle directly once it has begun is through battle plans. Battle plans are expensive, at 5 resources a random one and 10 resources a chosen one, but can be made more affordable by sacrificing a Cavalry unit, although once again, the result depends on a dice roll. Battle plans give the player welcome luck mitigation, allowing them to reroll, double up on results, or even to discard a catastrophic battle card and draw another instead. They remain subject to randomness, and it is perfectly possible that a battle plan is spent without benefiting the player, because their roll resulted in a failure for instance.
Waves in the base game systematically start with four tripods, unless Infantry successfully destroyed some before the handling machines finished their jobs. They therefore require large armies to be faced, as stated above. The scenarii let the player face smaller waves or even individual tripods. For the purpose of this review, early battles were waged against waves comprising only a few tripods, manoeuvering but a couple of guns. The results were invariably catastrophic. Guns were destroyed without inflicting any damage to the Martians, putting the player in a much worse position than they were initially by stripping them of time and resources without gaining any ground on the enemy.Scenarii to be expanded further down this review.
The Grand Experiment
Battles and setup are no great providers of replayability, as established above. What is, though, are events. Counterintuitively, and despite having different card backs, every event is shuffled in one big event deck, to be drawn from when the card back matches the current phase at the start of said phase. The rules fail to indicate whether multiple events can be drawn per phase, which tends to happen relatively often, as the deck contains nine cards each for the seven different phases.Absence of events for nearly two complete rounds are also bound to happen with such a system, and so the rhythm at which events do trigger is never exactly the same twice. Ideally, events trigger every other phase, or twice per round, but in reality the odds are unlikely.Events can benefit either side. Effects range from putting a special unit in play which allows the player to perform extra actions during their phases, to one-time effects changing the initial disposition of the battlefield, should one occur that round. Some event cards can be saved until their conditions are met, for instance allowing the player to temporarily negate an effect; others will give a resource points outlet, usually requiring a high amount, in exchange for an effect. Although rarely will the player be able to meet the requirements when those one-time effects cards are drawn, as spending resources immediately to build up forces is preferable to saving them for potential events.Whether the player is allowed to spend the resources only at the start of the phase, when the event card is drawn and resolved, or throughout the whole duration of the phase, is not explicitly stated. Although it only matters in the Production Phase, the one during which production points are generated, three of the nine cards give production points outlets. The Production phase is the one the player is the least likely to have leftover production points at the start of, making these cards feel like wasted opportunities more than anything. Should the player save on production points instead of recruiting army, they will have missed a whole movement round (forced movement during the Production phase and natural movement during the Human Action phase), therefore never being worth the trouble, especially when the pickings are incredibly slim.
Permanent effects, in the form of France-specific characters such as Monet, the Eiffel Tower, not named the Iron Lady although it would have made more sense if it is to be cast (see what I did here?) as a character, are the most likely to shape the player’s strategy on the long term. Yet only five of these are present in the game and only Monet and Dreyfus are really worth investing to, Monet because he is the only effect able to effectively repair zones by restoring workforce, Dreyfus because he makes Infantry actually worth it, turning each roll they make into a sure success for two production points per roll. If he shares a zone with them. A lot of work but well worth it. The Eiffel Tower makes each Industrialisation token produce +2 production points instead of +1. For ten production points itself, the effect needs three rounds to start being worth it by itself (not accounting for the initial cost of such tokens), and will only be worth it if drawn in the early game. The card does not specify if the player is allowed to keep it until they can afford the ten production points cost, or if they must spend it immediately upon drawing the card, which, considering it’s a Human Action Phase event, is unlikely to happen.Many of the effects that favour the Martians are absolutely devastating for the player, while those in favour of the player are mildly positive. The Battle Events are the worst offenders in that regard and can and will utterly gut the player’s forces with little window for reaction: getting the tripods and the guns closer to one another at the start of battle is a sure way to have guns be switched, while red having additional Fire each turn and blue additional Move each turn are sure to create massive havoc. On the other hand, giving initiative to one or the other side is a really minor change. In either case, once the event is drawn, the player can no longer opt out of battle.As a general rule, events during a Human-oriented phase are mostly positive, with a couple of really strong events such as Terran Germs being able to give or take a full ten victory points, and some really terrible events such as Governmental Action; while events during a Martian-oriented phase, or a shared phase, tend to globally be tiered toward the Martians. Cards do not feel balanced, with the power level difference alluded to above not being an outlier but more of the norm. Too many player-centric events turn out to be anything but worth investing into, while a few of them are so defining that one can but hope they will be drawn each game, and a well-timed Terran Germs can flat out end the game.An interesting idea in theory, then, though better playtesting could have yielded more interesting results.
Sea of Sorrow
A few Devastation phases into the game and refugee tokens abound on the tactical map. Refugees, while merely defenceless units, are able to quickly sway point values for each side, and the player needs to quickly control and manage them if they want to rack up some victory points while denying them to the Martians.Mere escapists, refugees tend to die easily as they are removed from the board if they share a zone with a tripod after a wave’s movement, but also when they exceed their zone’s gears, which for regular zones are between one and two, and for Paris can go up to three. Many a refugee will thus bite the dust over the course of attempted colonisation, and the more the game progresses, the more of them will be captured, as zones they can shelter in shrink and seaports get inaccessible or destroyed. Devastated zones are off limits for these units, as humans are not yet able to sustain themselves on red weed and human corpses.The only way to save refugees is by seeing them off the coast on freighters taking off seaports, of which France contains four. French harbours are expensive in France, but are handpicked instead of randomised as they are in other versions, giving the player the opportunity to set some refugees up before they dedicate to a harbour.The way a round is structured only allows refugees to attempt escape after checking for captures in excess of the zone’s capacity. Which means that, at most, under the base game rules, two refugees can attempt escape per harbour per round.Said escapes are symbolised by two successive dice rolls, the first one for each attempting refugee, who has 4 in 6 chances of getting aboard a freighter, followed by a collective roll for each freighters of a given harbour, with a 50% chance of escaping unnoticed by a tripod. In effect, said attempts frequently result in one or more refugees being left on the shore and the other one being shot at by a tripod. Odds and stuff…
Should freighters escape unnoticed, they simply are removed from the game after giving the player a single victory points. Should they fail, though, the main game pauses and the player has to set up and play through a naval battle. For each refugee that is part of the attempted escape, the player must put a freighter on a naval battle board, and up to two tripods. Warships and battle plans are then available, at four production points apiece for the ships and full price for the plans.Naval battles can potentially take place four times per round, every round, but are even shallower than the already fairly shallow land battles (and much shallower than the sea they take place on). Their stakes are lower, as they will at best yield two victory points and at worst give the martians said two victory points, while not reducing either side’s forces, unless the player spends resources on warships and battle plans. And why would they, for two mere points? The tripods are of a special type, and not part of any wave, so destroying them will have no lasting consequences on the tactical map, and four resource points spent on a warfighter are four resource points lost to no avail. Still an unlikely scenario, granted the ship is as ineffective as a regular gun, and the tripods still require two hits to bring down.As such, naval battles quickly become an annoying waste of time where the player ends up merely moving one or two freighters down and flipping a card to see whether the tripods catch or shoot them successfully. To drastically cut playtime down and ease up on the tedium, simply rolling another die to determine whether a freighter reaches the bottom of the map unhindered is sufficient.While on paper the prospect of fighting at sea as well as land is alluring, in effect it represents no more than a mere, repetitive distraction never worth the time or resources.Absence of depth and impact on the overall game is unfortunate in light of the allocated components: 5 additional tripods; a whole naval battle deck complete with unique keywords, but only about as half as many cards as land battle, although sea battles occur much more frequently; freighter unit tokens which each stand for a single refugee token and thus only serves for aesthetic purposes; warship tokens; paragraphs in the rules and cheat sheet.Naval battles feel like they should have taken a bigger place in the game but were never pushed to their full potential, for lack of time, resources or playtesting perhaps. They do become more interesting in a given scenario, which will be expanded upon later in this review.
Wrath Monolith
Considering all the challenges listed aboves, winning the game should be extremely challenging.And yet, it manages to play itself into a corner and to defeat itself with little help from the player, making each play of WoWF feel frustratingly inconsequential.Even after the player ploughed through a one-sided war of attrition, setting up and minimising losses as much as possible to only start rising to reliable power by the endgame, finally gaining some sort of control over the course of events, a mere couple of rounds are enough to result in a conclusion, awarding a win out of nowhere… to the player.Games where none of the Human side actions left a mark or a dent, in which every action failed, no wave was wiped, no battle was won, still resulted in the germs taking over and destroying the invaders. To the point where letting the game pit itself against itself and watch the events unfold into a win with zero player input has been given thought.Thematic? As far as the source material is concerned, adequately so.Rewarding? Absolutely not. More like a slap in the face and a total waste of time.True for other theatres? Inspiration to acquire other versions was hardly stirred, so this reviewer will never know.
As the base game fails to deliver any sort of challenge or let the player have an impact on events, do the scenarii/variants deliver?Without a doubt they do. Too much, perhaps.
Each war theatre comes with its own unique optional challenges in the form of variant rules. France has three, and they drastically modify the game, mostly during setup, but with impactful ramifications all throughout the play.And do they up the challenge!
The Ironclad Martians puts a heavier emphasis on land battles, pitching the player against five waves containing three tripods each from turn one. Devastation takes a much more prominent role from the early game on. On paper, since waves are smaller, focusing on dispatching them as early as possible and before they swell in numbers sounds sound, but not only do the ineffectual French units turn early failed attempts futile, as they do with the base rule, they also render them harmful, any gun lost still translating into a pure resource loss with no gain to make up for it. Then it all goes downhill from there into a quick loss as waves destroy zones and thus cut resource income down.Should the player not focus on dispatching waves early, which can prove challenging as they retain their tendency to move out of rage, the inevitable victory points gathered by Humans bring them reinforcements earlier than the player can build a sufficient number of guns to stand a chance against a wave, making things spiral out of range quickly.The scenario is interesting, if only because the game proves challenging at last. Unfortunately, the lack of initial randomness—setup is fixed—also drastically lowers replayability, making this scenario feel like a puzzle to be solved rather than a highly rule variation. Bets are still on early wave annihilation, with a heavy dose of luck. Should RNG not comply, then the game might as well be reset, opening the way to a whole new level of frustration.An interesting alternative, which would have benefited from more randomization to be played anything but sparingly.
The Handling Machines is an interesting twist in that, instead of being restricted to five waves at most, the Martians tripods can now venture on the map as single units or as part of smaller waves, spreading havoc more wildly and rapidly but with lower consequences, and making battles more frequent and easier to prepare for; but also forcing the player to spread their forces further. Infantry’s support role is made more immediately useful as there are more handling machines they are able to tackle and destroy. Provided they manage to reach them first. Because a new downside is the tendency tripods have to destroy zones they are assembled in extremely quick. Units remain unable to enter devastated zones, translating into Infantry quickly becoming incapable of reaching handling machines at all since they now reside in a devastated zone, and thus becoming useless, in that regard at least, by default, since they are now unable to prevent the machines from adding Tripods to the map. Which in turn means the player is now no longer able to fulfil the alternative victory condition of destroying them all. A surprising oversight.With many more rolls to make per round to check for potential new tripod spawns during the production phase and the assembly phase, this scenario is more fiddly than the base one and asks the player to better track which machine they have rolled for or not. Not a dealbreaker, but noticeable.The additional early and mid-game randomness occasioned by the high amount of rolls and tripods give this scenario increased replayability over the previous one, though it does suffer from the same snowballing issue in case of early lost battles. French guns do not receive any improvement, so the issue of dealing with tripods while they are weak remains.
Refugees is the best variant to ease a player into a low amount of changes, and if the variant were listed by additional rules complexity, it would have been placed first. Merely modifying the initial setup, this scenario sees each zone start with three refugees (and interestingly, the game does not come with enough tokens to actually perform this step). Throughout the game, a couple of other changes occur: in the devastation phase, each workforce loss results in an additional refugee per point lost; in the human action phase, the player is allowed to spend a resource point for each refugee they wish to keep in excess of a zone’s workforce value.Small changes, but very impactful on the strategy. While in the base game, production points are merely used for units and barely relevant in any other phase, managing them now becomes more tense and requires more thought, as not only can they allow massive sea escapes, they also make sea battles interesting, and warships relevant, as there can now be more than two mere freighters escaping at once.Land battles drop down the priority scale, not that they were very high to begin with but they remained the main resource points outlet; while points will heavily swing for both parties during phases in which refugees are saved or captured.While the challenge is not necessarily higher than in the base game, the game feels more varied, more tense, and options more interesting and satisfying. Protecting zones, especially ones with harbours, has a whole different impact on the game. Rather than simply ensuring regular production income, the player now shelters refugees and tries to prevent pouring all their resources into their survival.Saving resources from one phase to another becomes more of a priority, spending them to create large groups of refugees cluttering at harbours for large evasion attempts that finally makes it worth investing into freighters and battle plans, and making naval battles transform into what they were probably meant to be all along is very satisfying.Aside from a free harbour each turn, a minor addition, the rest of the game, remains unaltered. Having the initial wave land in Rennes proves devastating, though not enough to cost the game, because of the harbour in that zone. Similarly to the regular game, the player can have every battle and outcome turn wrong, and still win the game.
The League of Terran Nations, being played over multiple theatres, hasn’t been tested for this review.

[...]

Conclusion

The War of the Worlds: France is a tragic miss. Ripe with interesting and novel ideas, the game is an accessible, relatively easy to learn introduction to wargames, flows smoothly with a lot of back and forth between Martians and Human phases, has potential for replayability… And ultimately falls miles away from the mark, because of poor marketing decisions (breaking the game into four different theatres), development mistakes (using an inhouse designer rather than the original designer for the non-England versions, lack of playtesting). None of the player’s actions really impact the game’s outcome in the long run, due to the extreme randomness, lack of reactive mitigation, and more importantly, the game playing itself into a corner. Research on other theatres’ forums lead to the belief that the other versions are more challenging. Too much, perhaps. England seems to be the most popular war theatre.

Strong potential and novel ideas marred by a questionable balance

The War of the Worlds: France belongs to DVG. A huge thank you to DVG for providing Le Comboteur Fou with a review copy.
submitted by Razoupaf to soloboardgaming [link] [comments]


2024.05.02 21:09 Grouchy-Notice6307 HELP!

I absolutely LOVE monopoly go but have an insatiable hunger for more dice. As embarrassing as it is, I have spent my hard earned money on these dice rolls. Does anyone know of any mods/cheats/codes I could download for more rolls?
I have tried EVERYTHING. The links across social media and internet, airplane mode, watching tutorials, downloading apps from sites that offer free rolls (following all instructions like keeping open for 30 seconds or defeating certain levels), promo events, etc….i am grateful for the links as they do occasionally give me 25 dice rolls but i am looking for something more…
Can anyone steer me in the direction of where I can find a true offer for copious amounts of dice rolls? I have thought of going to the dark web and even seeking out some kind of hacker (dangerous I know lol that’s why I’m asking on Reddit now). I am in full on active addiction and do not care how unethical any recommendation could be. I am truly desperate. I am willing to compensate for any tried and true method to get mass amounts of dice rolls. Thank you in advance for the suggestions and help!
submitted by Grouchy-Notice6307 to Monopoly_GO [link] [comments]


2024.05.02 21:04 DragonStreamline Post your grand list of most wanted things Bethesda STILL should fix!

Oke guys, we might have won the battle but not the war. It looks like with the upcoming patches that Bethesda listened to us as a community, bless them. Though let's keep mentioning our most wanted list of things they should still patch or add in. Now we know they listen. In the interest of time, after many of you hopefully posted, I will post the most wanted list with things that were mentioned the most by everyone. Here are mine:
  1. For the love of the stars, instead of cutting to a loading screen when grav jumping, initiate some waiting time for x amount of seconds or minutes (depending on grav jump setting or star distance) so that we can freely walk around our ship, customize the interior, talk to crew members, customize guns etc. Just put some light streak animations over the windows to cover up the emptyness in the background.
  2. Continueing point 1, the same can be done while exiting a planet's atmosphere and going into outer space. Just add some dust or heat lightstreaks over the windows of the user's Spaceship so you cover up the fact that there is a transition from the planet geometry to outer space geometry. I know this can be done because once I infiltrated a grounded ship which then took off and it went to outer space without a loading screen, I just saw black empty space for a few seconds before space loaded in.
  3. Space station outpost building. It can be done. Someone already used an exploit. And best of all, you should be able to add a market full of merchants. This solves the tediousness of finding a merchant nearby. Perhaps this can be locked behind levels. F.e. level 1 spacestation outpost building= you can place a single merchant with a limited range of supply, and level 4 would mean you can buy a franchise license of the Trade Authority and actually earn commision because random visitors can board your station and buy from your merchants.
  4. For the love of longevity, make an option in the creation kit that allows you to modify a pre-existing POI and shuffle it's layout simply by sliding a simple seed slider. This way the Creation Engine can just randomize POI to infinity, making each POI somewhat unique or at the very least a bit different. Understandably this is easier said than done, but I am sure with some clever coding it can be done so POI can be randomly generated in-engine.
  5. Outpost building is an afterthought, though with a few tweaks can be turned into an important gameplay element. One tweak should be space fuel. We now have a difficulty slider for many gameplay elements. Add a space fuel option there, when enabled grants you big xp boosts but know you will end up spending many hours farming fuel through outpost building.
  6. Fallout 4 settlements elements should be copied over. You should be able to lose settlements from attacks or not maintaining them properly by f.e. not stationing the correct skilled workers there.
  7. Loot. More Legendary Loot. More variety in all sorts of loot. Make even worthless junk items somehow worth a lot through a clever leveling upgrade.
  8. Better ship customization that allows us to make bigger ships that can have a smaller ship attached to it. This way you can fly around a huge ship that can't land on planets itself, though be able to attach a smaller 'bounty hunter' like ship that can land on planets. Also allow more x-axis habs or parts such as bridges which link to other y-axis habs. Or allow for deeper interior customization other than just some item placements.
  9. Maybe this should even be on the number 1 spot: Please rework all the temple's their design. Put some puzzles in there. From platforming, to a mini game, to a maze, to a riddle. ANYTHING to make them a bit varied. I literally stopped playing this game because I thought I'd keep the best for last: the main quest. After the third repetitive temple I stopped playing.
submitted by DragonStreamline to Starfield [link] [comments]


2024.05.02 20:56 Glocaticoo Does anyone have the cheat codes for these?

Does anyone have the cheat codes for these? submitted by Glocaticoo to miniverse_makeitmini [link] [comments]


2024.05.02 20:55 DemolitionMatter Gender inequality has more evolutionary roots than sociogenic roots, research shows.

DISCLAIMER: This post does NOT condone violence or crime, nor does it say that sexism is a good thing, but explains that it is not caused by patriarchy. It is not sociogenic, but part of nature. This does not mean it is good, but that it is not sociogenic, even if feminists say it is.
Feminists argue it was the "patriarchy" or men who created gender inequality or gender roles, and gender roles are often portrayed as evil and oppressive, but feminists reinforce them all the time in a subtle manner. It's actually evolution that caused gender inequality.
Gender equality doesn't necessarily create more happiness.
First, although there is evidence of gender equality bringing happiness, there's no consistent evidence that gender equality causes wellbeing in men or women. One study wrote: "greater gender equality has few significant effects on overall subjective well-being (males and females combined), except for a slight association of more female (relative to male) education with higher well-being." They elaborated:
Most of the gender equality measures do not predict differences between male and female subjective well-being, neither when considering zero-order correlations (Table 1) nor in regression models that control for plausible covariates (Tables 5, 6). Therefore we can confirm the conclusion of Vieira Lima (2011) that greater gender equality or higher female status does not usually benefit women more than men. For example, a higher proportion of women in high-status occupations does not raise the average subjective well- being of all women, although it is likely to do so for the minority of highly ambitious women competing for these positions. High female labor force participation and non- agricultural employment emerge as conditions that appear to reduce female relative to male (or raise male relative to female) well-being (Tables 5, 6). This result confirms and extends the observation of Tesch-Ro ̈mer et al. (2008) of a predominantly negative rela- tionship between relative female life satisfaction and relative female economic activity rate. One possible explanation is that in many (though not necessarily all) countries, the disutility of work is greater for women than men. In other words, women dislike gainful work in a modern economy more than men do.
In fact, the research found that women are happier or more satisfied with life than men in Muslim countries, countries with less Catholic people, and countries without "communist" history. Furthermore, they found that female life satisfaction is higher in countries with more old-school gender roles:
One possibility is that higher female life satisfaction in countries with traditional gender roles is caused by lower female expectations. However, in this case we would expect that traditional gender roles favor higher self-reported female life satisfaction but not neces- sarily happiness. Inspection of Fig. 1 shows this not to be the case.
Additionally, gender equality was not associated with more happiness/life satisfaction, and more female employment, or socializing it, actually reduces wellbeing for women.
The present study is strictly cross-sectional. However, it shows that greater gender equality is not associated with higher subjective well-being of women relative to men. It even suggests that high rates of female employment, or possibly a value system that insists on female employment, have the potential to reduce female well-being. Therefore we need to be aware of the possibility that continued efforts at educating women out of traditional female roles and into traditional male roles can reduce female subjective well-being, as has happened in the communist and ex-communist countries. But is this really surprising? Men would not be happy and satisfied either if they were forced out of traditional male roles and into traditional female roles. Perhaps the implicit belief among many social scientists that male-typical preferences, values and social roles are in some way superior to traditional female ones needs to be re-evaluated.
They concluded this explains why wellbeing for women in the United States has declined in the past few decades as women entered the workforce more. This study found that although gender equality promoted happiness in both developed and developing countries, the effect was stronger in democratic or high income countries compared to nondemocratic or low income countries.
This study, which is far more well-researched than others, shows a nuanced pattern across many countries. When it came to happiness, people in "gender equal" countries were more likely to simply happy but people in "gender unequal" countries are more likely to be very happy. People in "gender equal" countries were more likely to be simply satisfied with life but in "gender unequal" countries, people were more likely to be very satisfied with life. Being simply unhappy or unsatisfied did not differ between countries but being very unhappy/unsatisfied was slightly more common in "gender unequal" countries, but the percentage who were very unhappy/satisfied was minuscule. The vast majority of people in both kinds of countries were at least happy/satisfied with life. Increasing gender equality was mixed in its results:
In gender equal countries, it was seen that increasing levels of gender egalitarianism tend to improve a person’s likelihood to be either very unhappy or at higher levels of happiness than unhappy.
Increasing gender equality in the "egalitarian" countries decreased unhappiness, very slightly increased being very unhappy (very minuscule change), very slightly increased (minuscule change) being very happy and increased being simply happy. In the "unequal" countries, increasing gender equality decreased being very happy, increased being simply happy, somewhat increased being unhappy and made a minuscule decrease in being very unhappy. With life satisfaction, it decreased being unsatisfied or very unsatisfied in both kinds of countries but only made a noteworthy increase in being satisfied or being very satisfied in "unequal" countries and "equal" countries, respectively. Either way, the authors concluded that their research "demonstrates that levels of happiness and life satisfaction have a similar distribution in gender equal and unequal countries overall", and "while the impact of demographic components on happiness and life satisfaction does not vary in gender equal and unequal countries, gender egalitarianism demonstrates diversified patterns of happiness".
Sexism and gender inequality has evolutionary roots.
This is a highly controversial point, but it is true. There's a lot of talk lately about how the hunter-gatherer societies were egalitarian, but this is false (a myth promoted by both the far left and feminists), and women did not hunt as much as men, but that idea was "proven" by research with high amounts of methodological bias.
A study called "An evolutionary life history explanation of sexism and gender inequality" by Nan Zhu and Lei Chang shows that sexism/gender inequality is indeed evolutionary. Contrary to popular belief, sexism was more based on discriminating against men or women or singling them out due to gender roles, and gender roles were important for the success of our species and survival. It wasn't about punishing a gender for their gender. Here's the abstract:
Predisposed to differences in parental investment, men and women are expected to enact different reproduction-oriented, accelerated life-history strategies when facing high extrinsic risks or resource insecurity. Sexual selection processes would strengthen the sex differences in support of such accelerated life-history strategy, causing women to divert more time and energy to reproductive activities and depend more on men's economic provisioning and therefore enforcing sexist attitudes and gender inequality. This paper provides empirical support for this life-history explanation of sexism based on data from the World Values Survey and four United Nations sources. The results generally support our explanation in the following manners: (1) Societal-level extrinsic risks (worries over intergroup violence) were associated with higher sexism. (2) Men were more sexist, and the association between individual-level resource insecurity and sexism was more moderate in countries and regions with greater society-level extrinsic risks. (3) Societal-level extrinsic risks (adult mortality) and resource availability were associated with higher and lower gender inequality, respectively, through the mediating effects of accelerated life-history strategies, indicated by adolescent birth rates and total fertility.
They also cite evidence for how environment affects reproductive outcomes and general behavior:
Resource insecurity, which is related to higher exposure to morbi- dity–mortality risks for offspring in almost all human forager societies (Marlowe, 2000), has been demonstrated to be associated with parental harshness and insecure attachment, which, in turn, are linked to traits of accelerated life-history strategies. These traits include earlier sexual debut and higher sexual activities during adolescence, which are pre- dicted by earlier pubertal development (Belsky, Houts & Fearon, 2010; (Belsky et al., 2010b)). In a longitudinal study, Belsky, Schlomer and Ellis (2012) found that lower income-to-needs ratio experienced during the early years was indirectly associated with higher adolescent sexuality through lower maternal parenting quality in childhood. By con- trast, Ellis and Essex (2007) observed that fewer marital conflicts, higher quality parental care, and higher socioeconomic status predicted later sexual development in girls. Overall, accelerated life-history strategies are in accordance with increased reproductive efforts at an earlier age, which are adaptive to stressful environments that reduce the chance of offspring surviving to maturity, but less so in stable and competitive environments (Del Giudice et al., 2015).
Across countries, men scored higher on beliefs about old-school gender roles (or as the authors described, more sexist) than women. It wasn't because they're the "patriarchy" or "oppressors", but this difference in beliefs was higher in countries with higher extrinsic risks like intergroup violence (e.g.: war).
We found that males exhibited higher sexism than did females and that this trend was stronger in societies facing greater intergroup violence. This is consistent with our extrapolation that the traditional, sexist “protective males” stereotype is more advocated in societies facing an elevated danger of intergroup conflicts. Moreover, given that males have more incentives to escape parenting duties to focus on mating compared with females, males likely gain more reproductive success from sexist gender roles than females do when enacting accelerated life-history strategies. This might explain why the sex difference in sexism was greater in societies with higher extrinsic risks.
Extrinsic risks were associated with accelerated life history strategies (e.g.: having children), which, in turn, is associated with gender inequality. Societal level extrinsic risks (like intergroup violence) were associated with more sexism, and "societal-level extrinsic risks (adult mortality) and resource availability were associated with higher and lower gender inequality, respectively, through the mediating effects of accelerated life-history strategies, indicated by adolescent birth rates and total fertility." Individual-level resource insecurity and societal intergroup violence both predicted more sexism or beliefs endorsing old-school gender roles, but: "society-level intergroup violence may have overshadowed individual-level resource insecurity such that the detrimental effect of resource insecurity was less severe in societies with high intergroup violence".
Rape and intimate partner violence are not caused by patriarchy, but are evolutionary tactics (despite being immoral and evolution/nature being amoral).
This is just like how men committing crimes against men (which is far more common) is also an evolutionary tactic. Nature is amoral and humans are, to an extent, a barbaric species (like any other species). This thread of mine talks about how not only is most sexism towards women benevolent sexism, but actual misogyny is rare among men, and those men were simply full of dark triad traits, and dark triad men and misogynistic men or rapists were two sides of the same coin. Dark triad traits are an evolutionary adaptation to have lots of casual sex, and they caused men to be interested in as many sex partners as possible. When these men have unusually high aspirations about how sexually active they must be, they tend to become misogynistic because they believe they are unattractive to women when they aren't, yet engage in a lot of promiscuity. As a result, these men have committed rape to get sex, but they also have a high amount of consensual sex partners. As a result, rape was found to be an evolutionary mating strategy from dark triad traits, which I elaborated on in that thread (no, it doesn't condone or defend sexual violence).
It is also possible countries with less gender equality, which have more intergroup violence or lack of resource security (which is what causes old-school gender roles and less gender equality), have more dark triad men, and the gender difference in dark triad traits between men and women is bigger. It's not patriarchy that causes dark triad traits in these countries, but intergroup violence and lack of resource security that causes these traits there. It could be intimate partner violence might be more common in these countries and it could be for evolutionary reasons and for the same reasons these countries have gender inequality or old-school gender roles more: the environment.
Although intimate partner violence is a gender symmetrical crime, I don't know if there's evolutionary reasons for why women commit intimate partner violence. There could be, but it has probably less research because society ignores male domestic violence victims. Among men who commit the crime, there are evolutionary reasons or hardwired instincts that cause it. For example, women with boyfriends/husbands who had children from previous partners are far more likely to be victims of intimate partner violence or homicide, whereas stepfather are more likely to be abusive. This is potentially due to sexual jealousy or resentment of the actual father due to knowing their children are not biologically their children. Even other species had intimate partner violence among both males and females:
These cases demonstrate that intimate partner violence is neither exclusive to humans nor exclusive to males. Intimate partner violence is the result of a natural process—Darwinian selection. These cases also call into question the default hypothesis that physical violence between pair-bonded individuals is caused by socialization. Proponents of the socialization hypothesis would not argue that burying beetles and razorbills are socialized to inflict partner-directed violence, and it may be erroneous to assume this default position for human intimate partner violence. In every species studied to date (including humans), intimate partner violence occurs when the actions of one partner (either male or female) threaten the survival or reproduction of the other.
Men also mate guard (guard their partner from other men) when she has high reproductive value or attractiveness, is ovulating, is around other men, or has other traits making her more prone to infidelity. Men's mate retention behaviors and mate guarding about making sure where she was or knowing who she talks to was associated with intimate partner violence perpetration against her. The relationship between accusations of female infidelity and female-directed violence was mediated by non-violent direct guarding behaviors. When it comes to marital sexual aggression, women's risk of sexual coercion by their partner was not related to power in the relationship, like who controls the decision making, and thus, women with a man with the dominant position in the relationship don't experience more sexual coercion from their husbands. A lot of evidence shows that sexual coercion in marriage might be due to paternity uncertainty or worrying the wife is cheating:
Sexual coercion in response to cues of his partner's sexual infidelity might function to introduce a male's sperm into his partner's reproductive tract at a time when there is a high risk of cuckoldry (i.e., when his partner has recently been inseminated by a rival male). This sperm competition hypothesis was proposed following recognition that forced in-pair copulation (i.e., partner rape) in nonhuman species followed female extra-pair copulations and that sexual coercion and rape in human intimate relationships often followed accusations of female infidelity.
Forced in-pair copulation, unlike general forced copulation, is rare in the animal kingdom because many species don't have long-term pair bonding, which is why it cannot occur. Many avian species have long-term pair bonds, as it exists in many of these species. It does not exist randomly, and happens immediately after extra-pair copulations, intrusions by rival males, and female species in some of these species, which leads to male-favoring sex ratio. Forced in-pair copulation right after suspected or confirmed extra-pair copulation in these species is a sign of a sperm competition tactic. Some ancestral women have mated with multiple men within short periods of time so sperm from more than 1 man can enter her reproductive tract. This explains why women are hardwired to cheat or get sexually bored quicker in relationships compared to men. Men who physically abuse or rape their wives had higher scores on sexual jealousy. Women who are victims of marital rape also are more likely to have been unfaithful. If they weren't, they were perceived that way. Because women can't be cuckolded given that they know which child is theirs and men would not bring an illegitimate child into the marriage, but outside the marriage, sexual jealousy and risk of being cheated on was not linked to women committing sexual coercion, but men who worried about sexual infidelity, had a partner who was at risk of cheating or who had a partner who did cheat, engaged in more sexual coercion, and many convicted partner rapists disproportionately had wives who cheated on them. Men's sexual coercion was consistently predicted by female infidelity and this held true even when controlling for men's personalities and controlling behavior (which can amplify the risk under these circumstances). Additionally, this explains why abusive relationships have more sex, and this is true for mates in various species close to humans, including gorillas, baboons, macaques, and chimpanzees.
Obviously, most men won't do these things, but obviously personality traits can still increase the risk along with evolutionary instincts, and so can attachment anxiety. There's also other factors for intimate partner violence and homicide, such as the fact that these offenders often tend to be generally violent criminals and have violent criminal records. There's obviously antisocial men who do tend to be violent in relationships because they're generally violent, but this is talking more about at least situation partner violence/homicide. Not all women killed by their partners were abused by them, even if it's true for most, but it's even more common for them to notice their partners' sexual jealousy or worries about infidelity, which the vast majority noticed for concerns their partner had. Additonally, this thread is NOT condoning violence against women, just like how acknowledging how violence against men is evolutionary does not condone it. Most male criminals harm men, and men usually restrict violence against women to when they commit sexual violence or intimate partner violence, and evolution explains all of this. Men have less evolutionary benefits to committing non-sexual crimes against women outside their relationship, unlike when they commit the same crimes against men.
There's also evidence showing that when the sex ratio has more women (more women than men in a population), men mated with more women than sexual aggression against women declined (rapists do tend to be promiscuous, but they have dark triad traits that make them more promiscuous as an adaptation, especially if women are less available to mate with, like polygamous societies). When there were more men than women, sexual aggression by men against women increased. Another study found that a sex ratio of more men than women increases men's intimate partner violence against women, and even more so when more women are working. They explain the evolutionary reason behind it:
Multivariate regression results furnish evidence supporting evolutionary psychology by demonstrating that a high sex ratio increases male-on-female intimate partner violence. Results also show that male-on-female intimate partner violence is higher in cities where more women work. Such a finding further buttresses the logic associated with evolutionary psychology because participation in the workforce is theorized to afford a woman a greater opportunity to meet and interact with men other than her husband or boyfriend.
Conclusion
There is a lot of evidence that gender inequality or sexism comes from evolution, and as society becomes more economically successful, has less intergroup violence, and becomes more convenient as a whole, this issue in society lessens. There's also evidence that men are evolutionarily hardwired to be more likely than women to endorse old-school gender roles, or sexism, about men and women.
This is in line with my post, which cites a lot of evidence to back its statements up, about how the changes in gender roles, ages of marriage, fertility, etc. were due to changes in environment, and that feminism played no role in it.
submitted by DemolitionMatter to MensRights [link] [comments]


2024.05.02 20:42 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • Konung 2
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  • Learn Japanese to Survive! Trilogy
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  • PATHFINDER: WRATH OF THE RIGHTEOUS *2
  • Patron
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  • Peaky Blinders: Mastermind
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  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
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  • qomp
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  • RAGE
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  • RAILROAD CORPORATION
  • Railroad Tycoon 3
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  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
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  • Regular Human Basketball
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  • Republique
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  • Resident Evil 4
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  • rFactor 2
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  • Saturday Morning RPG
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  • SEARCH PARTY: Director's Cut
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
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  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
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  • Songs of Conquest
  • Sonic Adventure 2
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  • Steel Rats™
  • Stick Fight: The Game
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  • Still Life 2
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  • STONE
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  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategy & Tactics: Wargame Collection
  • Street Fighter V
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  • SuchArt
  • Sucker for Love: First Date
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  • SUPER MAGBOT
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Callisto Protocol
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE *2
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The Legend of Tianding
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
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  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry deluxe
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  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
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  • The Wild Eight
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  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Through the Woods
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
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  • TIS-100
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  • Tokyo Xanadu eX+
  • Tools up
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  • Total Tank Simulator
  • Tour de France 2020
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  • Train Sim World 3: Standard Edition
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  • Train Valley 1
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  • Trine 4
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  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vampyr
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • Voltaire: The Vegan Vampire
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.02 20:42 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham City - Game of the Year Edition
  • Batman: Arkham Knight Premium Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boneraiser Minions
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Cook serve delicious
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • DOOM 64
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dread Templar
  • Dreamfall Chapters
  • Dreams in the Witch House
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF *2
  • Epistory - Typing Chronicles
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL *2
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Gotham Knights
  • Grand Mountain Adventure: Wonderlands
  • GREAK: MEMORIES OF AZUR
  • grey goo
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JURASSIC WORLD EVOLUTION 2 *2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • LAWN MOWING SIMULATOR *2
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Learning Factory
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Lost Planet 3 Complete Pack
  • LOTR: Adventure Card Game - Definitive Edition
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Midnight Suns
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • MythForce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • OlliOlli World
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • OUTBUDDIES DX
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.02 20:36 Orange_Top need help moving cursor smoothly.

hello everyone,
i am trying to make a code that moves the mouse left and right with a/d when holding shift (for bhopping in my own game)
though in my game you have to move left and right smoothly and with a constant pace/velocity
i have been trying things for like 2 months but i still haven't found any solution to make the mouse move smoothly across the screen.
i have tried adding an animation to the cursor but that didnt have a constant pace (it went a bit stuttery)
also if there is no animation (just like with steps) then you cant gain momentum in the game.
please can somebody help me with this code?
btw its not for cheating (a few ppl said it looked like it) but its for testing my own game
btw its ahk v1.
also dont mind mousewheel up and down.
here's the code. thank you
#Persistent MouseSpeed := 100 MovementFrequency := 1000 SmoothInterval := Round(1000 / MovementFrequency) ShiftDown := false $Shift:: ShiftDown := true SetTimer, MouseMoveLoop, % SmoothInterval return $Shift Up:: ShiftDown := false SetTimer, MouseMoveLoop, Off return MouseMoveLoop: if (ShiftDown) { if GetKeyState("a", "P") { SmoothMouseMove(-MouseSpeed, 0) } if GetKeyState("d", "P") { SmoothMouseMove(MouseSpeed, 0) } if GetKeyState("w", "P") { MouseMoveUp() } } return SmoothMouseMove(dx, dy) { MouseGetPos, startX, startY targetX := startX + dx targetY := startY + dy distance := Round(Sqrt(dx**2 + dy**2)) steps := Round(distance / 50) stepX := dx / steps stepY := dy / steps Loop, % steps { startX += stepX startY += stepY DllCall("SetCursorPos", "int", Round(startX), "int", Round(startY)) Sleep, SmoothInterval } } MouseMoveUp() { MouseGetPos, mouseX, mouseY mouseY -= 20 DllCall("SetCursorPos", "int", mouseX, "int", mouseY) } WheelUp::SendInput, {1} WheelDown::SendInput, {3} 
submitted by Orange_Top to AutoHotkey [link] [comments]


2024.05.02 20:34 heyleoman Battle points code on myboy!

Hi, I've been trying to use the cheat codes for battle points on myboy android but it doesn't seem to work. Pressing selects says "item can be registered".
Anyone knows of a fix? Thanks!
submitted by heyleoman to PokemonEmerald [link] [comments]


2024.05.02 20:34 vitaminspls [USA-NC] [H] Nintendo Gamecube Wavebird, ALL GAMES: Switch, 3DS / DS, Gamecube, Xbox One / Series, Original Xbox, PS1, PSP [W] Paypal

Hello, thank you for checking out my post. I am Open to Offers, please let me know if you are interested in anything and would like a timestamp. I will happily send them to you ASAP. Also open to bundles.
I also have over 80+ confirmed trades on hardwareswap
Wavebird Gamecube Controller + Receiver - $80 shipped
Nintendo Switch
Yoshi’s Crafted World (CIB) - $30 shipped Super Mario Maker 2 (CIB) - $30 shipped
3DS/DS
Paper Mario Sticker Star (CIB) - $16 shipped Monster Hunter Generations (Game Only) $8 shipped Guitar Hero: On Tour (Box, Game, Guitar Grip, Manuals, some stickers) - $25 shipped
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Donkey Konga 2 (CIB) - $23 shipped Bomberman Generations (Game + Case) - $20 shipped Call of Duty: Finest Hour (CIB) - $10 shipped
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Original Xbox
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Twisted Metal 4 (CIB) $25 shipped Mission Impossible (CIB) $13 shipped
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Lemmings (CIB) $9 shipped
submitted by vitaminspls to GameSale [link] [comments]


2024.05.02 20:28 Narrow-Payment-5300 I'm surprised nobody has been murdered yet by one of those weaponized war drones

As in like murdered in a gang war or by someone they cheated on or whatever. There are a lot of ways to kill someone but I cant think of a "safer" way in terms of getting caught by the police.
It's hard to source the parts anonymously and build an explosive drone, but it shouldn't be impossibly hard. And once you have it you dont really have to worry much about CCTV cameras or police patrols because how are they supposed to track where the drone came from? Also for the average person in many countries I feel like it's probably easier to get a drone and some chemicals for explosive than, say, a gun.
submitted by Narrow-Payment-5300 to redscarepod [link] [comments]


2024.05.02 20:27 Shadosteel an example of how to detect a closet overwatch cheater Guide

what is closet cheating ? its when they have wallhacks (seeing through walls) and usually play characters that you dont suspect that they are cheating or is hard to tell
there is 3 types of characters
here we go through this cheating ashe together, make sure to have outlines on for both sides
replay code "0MNR2"
player "SOUKYAN"
highlights :
48 sec flick
58 sec flick
1:05 flick
1:20s seeing through walls
2:30 tracking flicking
2:38 mercy kill unnatural flick/track
3:05 seeing through walls unnatural tracking flicking
4:12-:4:20
obvious hacking aimbotting
4:40 locked on dva aimbotting
too obvious their courser does not move from DVA's head at all
4:45-50 ish shooting at wall because their aimbot was locked on the person through wall
5:10-5:30 esp tracking through wall seeing through wall and objects
6:10 using ult seeing through wall
6:20-6:30 seeing through walls again tracking
7:10 seeing through walls tracking through object
7:28 looking back esp
7:30s esp seeing trhough walls
8:05 seeing throuhg wall again
8:30 aimbot wallhack
8:40 looks at mercy through wall (enable both team outlines when cheking replay)
9:40 flickbot
9:50 + rage hacking instant lock on enemies 0 miss flick headshot lock
10:18+ rage hacking
10"52 shooting dva through object esp ragehack towards the end
10:58-11:01 instant rotation rage hacking lock on through walls
note that towards the end they enabled rage mode, which is no fov limit instant lock down to heads with no misses, cheaters usually do this, they closet cheat most of the game, then towards the end they rage so they can assure victory.
this ashe was douing with a genji and when called out in chat and told this will be given to blizz they said "oki :3" not denying the fact they were cheating. anytime someones plays a character with flick potential and they feel "off/unnatural" check replay chances are they using flickbot. wallhacks etc. acceleration flickbots.flicks arent same as aimbot tracking they are designed for character with 1 big damage potential.
Closet cheaters might intentionally play bad for first half the game also, then they show their true colors in the later stage of the game.
submitted by Shadosteel to Overwatch [link] [comments]


2024.05.02 20:25 Prashant-12345 Should we leave the job of enacting the “Same-sex Marriage Law (SSML)” for the Parliament?

Parliament is made of its members who have compulsion to remain popular among the masses because they have to get votes. They can never grant the Human Rights or the Fundamental Rights to a minority class against the wishes of the majority class. The parliamentarians can only concentrate on their vote banks. They can make laws only to appease the masses even at the cost of ignoring the Principle of Natural Justice. The Parliament cannot be relied upon. It is a Parliament of the heterosexuals, by the heterosexuals, for the heterosexuals.
We need not go very far to get a proof of this. Who removed IPC-377? Would parliament have ever removed it? Absolutely not. IPC-377 would have been hanging over our neck like a sword even today had Judiciary not declared it unconstitutional.
Whenever a bill is presented to the parliament for voting, at first the parliament discusses it thoroughly, sometimes for days and may be even for longer periods. Each and every aspect of the bill, its consequences, pros and cons etc. are analyzed at length. The voting is done only after all the members have understood all the prospects of the bill completely and no member has any doubt about them.
However, most MP's know nothing about homosexuality. They think that it is an abnormal and unnatural human behaviour, a mental disease and a perversion. They also think that it is the choice of a person to be a homosexual. In such a situation, the outcome of the voting on SSML is already known.
If the job of enacting the SSML is left to the parliament, first the MP's need to be given a thorough training on Medical Facts about Homosexuality and a rigourous understanding of the opinion of medical science on the subject.
Homosexuality is not a choice, it is a compulsion imposed on a person by nature (or God). Nobody becomes a homosexual by his or her choice. Homosexuals are born and not created or converted. One’s sexual orientation is decided by nature when one is still in one’s mother’s womb and it becomes apparent only after reaching puberty when one starts feeling attracted to other people. Nobody else can know a person’s sexual orientation unless he/she tells. There is no drug or therapy discovered/invented by medical science which can convert a person born as homosexual into a heterosexual. Homosexuality is not based on caste, community, race, region, religion, skin colour, ethnicity, culture etc.
Out of every 100 persons born on this earth, about 2–3 are always born as homosexual. This percentage remains constant in countries where gay marriages are legal such as Denmark, Netherlands, Belgium, UK, USA, Canada, Australia, France, Taiwan etc. (more than 30 countries) and in countries where homosexuality is punished by death such as Iran, Yemen, Saudi Arabia, Nigeria, Uganda etc.
Homosexuality is not a mental disorder. Homosexuals are perfectly healthy people as far as their mental condition is concerned. Just like a heterosexual, a homosexual can also do any job. He can be an engineer, a doctor, scientist, lawyer, journalist, teacher, fashion designer, businessman, pilot, CA, sportsman, actor, politician, minister, governor, and even a king. Medical science has declared that homosexuality is 100% same and as natural as heterosexuality with no difference between them. Just like it is normal for a heterosexual man to get attracted towards a woman and for a heterosexual woman to get attracted towards a man, it is also perfectly normal and natural for a man who has taken birth as a homosexual to get sexually attracted to a man and for a lesbian to get attracted to a woman. The only difference between the two is that the number of homosexuals is very small in comparison to heterosexuals. However, being less in number does not mean that they have a mental disorder. The number of Parsis is very small in India and in the world. Are Parsis abnormal? The number of people who do not like Cricket in India is quite small. Has anybody ever said that such people have a mental disorder. Numerous such examples are there.
All these things need to be explained to the MP's before they go for voting on SSML They should also be told that not giving homosexuals their fundamental rights is a great social evil with very serious adverse consequence on the society.
The Constitution is supreme. The parliament has to work under the Constitution. For this reason, the makers of the Constitution developed Judiciary as an organ of democracy. They knew that times will come when the parliament will make anti-constitutional laws to please the majority and to get votes. At these times the judiciary was to keep a check on the parliament. All the laws made by the parliament are subject to scrutiny by the Supreme Court. When the Supreme Court finds that the parliamentarians have made a law which violates the constitution, it can overturn it. The judiciary does not have to get the votes of the masses. Therefore, it can reason, think logically and grant the Fundamental Rights to a single person against the wishes of one hundred persons.
In any society, about 2 to 3% people are born as homosexuals. Additionally, about 7 to 8% people are born as bisexuals. The total population of homosexuals and bisexuals in any country is about 10%. India, with an estimated population of about 140 crores, contains nearly 14 crore homosexuals and bisexuals, half of them men and half women. Nearly 4 crore homosexuals exist in India, 2 crore gay men and 2 crore lesbians. Similarly, India consists about 5 crore bisexual men and 5 crore bisexual women.
Indian heterosexuals have declared that being born as a gay or bisexual person is the most shameful thing on earth. They consider it more shameful than committing a murder or rape. Due to this reason, almost all of India’s gay and bisexual persons are living in closet. They are living in the garb of heterosexuals. This essentially means that not only they cannot marry with the person they want to, but they are also entangled in opposite-sex or the heterosexual marriages. About 99% of India’s 2 crore gay men are married to women and almost 100% of 2 crore lesbians are married to men. Not only the lives of about 2 crore gay men have been completely ruined but also of the 2 crore heterosexual women whom they are married to. About 2 crore Indian lesbians are raped every night for their whole lives by their ‘legalized’ husbands. The punishment for a single rape may be about 7 to 10 years jail term sometimes extending to life-long imprisonment. However, there is no punishment for this life-long rape of lesbians. Lives of 8 crore Indians have been completely destroyed, 4 crore of them being homosexuals and 4 crore heterosexuals. Yes, even the lives of 4 crore heterosexuals have been ruined. Why? Because the heterosexuals want to violate the fundamental rights of homosexuals at any cost. Further, India’s 10 crore bisexual man and women are all, in any case, married to opposite-sex persons whether they want it or not. To say it differently, India’s 10 crore heterosexuals are married to bisexuals which they would have never accepted willingly. These bisexuals, especially bisexual men, cheat with their spouses. They almost always cheat their wives and go to gay/bisexual men. The Indian heterosexuals are harming themselves in their zeal to hurt homosexuals.
This is the worst kind of slavery. India’s gay men, lesbians, and bisexuals are all slaves of heterosexuals. They have no other choice other than living as per the commandments of heterosexuals. A highly educated gay man with a post graduate degree or with a PhD in Science, Engg., Medicine or Law has to live as per the dictums of an illiterate daily wage labourer simply because this labourer is a heterosexual. He is the master of homosexuals. Unless he permits, even the most educated gay man cannot marry with his same-sex partner and enjoy his human right. The parliament will make a law for gay marriages only when he gives his consent. His opinion is supreme. As long as he does not agree, the constitution will keep on being violated.
This slavery is much worse than the slavery which the British imposed on us. The British were not interfering in any of our rights to life. They were just interested in our wealth and taking it away. It was basically an economic slavery for us. But the heterosexuals are taking away homosexuals’ right to life. The right to a life-partner is included in the right to life. Most humans want to spend their lives with a life-partner. They want company, togetherness, and affection from a person to whom they emotionally attached and they want to live with such a person under one roof all their lives and raise a family. Homosexuals are no different. They also have exactly the same desires. They also want to have a family. Not only humans but also many animals and birds live with their life partners. When a single animal of a particular species is left in a zoo, another animal of the opposite sex of the same species is brought from some other zoo to give company to it so that the single animal does not feel lonely. Sometimes such an animal is brought from a foreign country spending lakhs of Rupees. Recently 12 cheetahs were brought from South Africa and released in Kuno National Park and special care was taken so that about half of them are male and half female. However, right to a life-partner of homosexuals is violated. The homosexuals do not have an importance in the eyes of the Indian government even as an animal. It does not consider them more important than worms or insects. Such is the kind of slavery of homosexuals.
Recent research suggests that happily married people enjoy better health than single people. Those who are married tend to live longer, have fewer strokes and heart attacks, have a lower chance of becoming depressed, more likely to survive heart attacks, survive a major operation more often and consume less unhealthy food and alcohol.
The government of India does not give the right of marriage to homosexuals. With whom should they spend their lives then? One’s parents do not live for one’s lifetime. They will die. One’s brothers and sisters will be busy with their own lives. The Indian homosexuals, therefore, are destined to live a lonely life due to the adamancy of the government. As per the medical science, loneliness is silent killer. Human beings are thoroughly social creatures. Loneliness has a wide range of negative effects on both physical and mental health of humans and it takes a grave toll on their health. It has increased risk of heart attack, increased risk of having a stroke, increased risk of developing dementia and other serious medical conditions. Loneliness is a major risk factor for developing depression. It has been linked to insufficient sleep and increased mortality. It increases risk of premature death. It is even linked to higher rates of suicide.
Solitary confinement causing acute loneliness is the hardest punishment sometimes given to hardened criminals. Many times, it is considered violation of human rights even for the prisoners and Human Right Activists have opposed it around the world. The government of India, thus, is directly violating the Fundamental Right to Life of homosexuals.
Has any master in the history of earth ever given freedom on his own to his slave? We have fought about 90-year long war of independence against the British. What if the British had told us that they will themselves bring a bill for India’s independence in the House of Commons, get it passed and grant freedom to India and therefore the Indians need not protest against them? Would we have believed them? If not, then how can we hope that Indian parliament will ever make SSML and take homosexuals out of the clutches of heterosexuals? A slave always has to fight for his liberation and that is what the petitioners in this case are doing in the Supreme Court.
Not making a law to protect the Fundamental Rights of homosexuals is equivalent to making a law which violates the Constitution. Presently the parliament/ government is doing exactly that. The judiciary should, therefore, immediately come into action.
The Government of India does not have faith in the Constitution. We do not have faith in the Parliament.
Those who are advocating that only parliament can decide whether India should have SSML know it very well that parliament will never pass it. The government is strongly fighting against it today in the Supreme Court. What is the chance that tomorrow it will draft a bill for SSML and present it in the parliament for passing/ voting? No political party in India has ever talked about in last 75 years. It has never been on the agenda of any Indian party. No party has ever written about it in their election manifesto or declared their plan about it. The Supreme Court should understand this and should, therefore, order the government to bring SSML Bill in the parliament and get it passed. It is true that writing the draft of a new law is not the job of Supreme Court. However, it has powers to ask the government to do it.
In contrast, the Supreme Court of Nepal, a small and insignificant country in Asia, has done a commendable job and forced the Nepal Government to legalize same-sex marriages. Yes, Nepal has done it under the pressure from its Supreme Court. Although the Nepal Government succumbed to this pressure only in 2023, its SC had ordered it to enact SSML in 2007 itself, i.e., a full 16 years ago and it continuously kept building pressure on the Nepal government which finally bore fruit. In spite of the fact that there has been a political transition in Nepal during all these years and Nepal was re-writing its Constitution, this has been achieved. Here is the history of a fight for SSML in Nepal:
· On March 23, 2007, Nepal’s Supreme Court ordered the Nepali government to legally recognize same-sex marriages.
· On November 17, 2008, the Supreme Court made Nepal to consider legalizing same-sex marriages. The court asked the government to form a committee to study same-sex marriage laws in other countries.
· In February 2016, Nepal's National Human Rights Commission asked the government to introduce a bill to allow same-sex marriages.
· On 20 March 2023, the Supreme Court of Nepal ordered the Nepali government to recognize a same-sex marriage between a Nepali and a German citizen performed in Germany and directed the Federal Parliament to legalize same-sex marriages in Nepal. Judges also directed the government to draft legislation for full marriage equality in Nepal, declaring laws banning same-sex marriages to be unconstitutional and discriminatory. The court asked Nepal’s Ministry of Law and Justice to prepare an equal marriage law or amend existing laws to accommodate the principles of equal marriage.
· Nepal's Supreme Court on 2 May 2023, ordered Nepal Government to recognize the same-sex marriage between a Nepali man and his foreign husband and instructed the government to move towards the legalization of same-sex marriages. The Court ruled that failure to recognize same-sex spouses violates Nepal’s Constitution and its international human rights obligations.
· On 30 November 2023, Nepal formally registered the first case of same-sex marriage. With this historic move, Nepal has become the second Asian Nation (first being Taiwan) and the first South Asian nation and to do so. The marriage between Ram Bahadur Gurung, 36, and Surendra Pandey, 26, was formally registered at the Dordi rural municipality office in the Lumjung district in west Nepal.
· On 12 February 2024, Anju Devi Shrestha, a resident of Bardiya district in western Nepal and Suprita Gurung, a resident of Syangja district, both 33, scripted history by becoming the first lesbian couple in Nepal to officially register their marriage at Jamuna Rural Municipality of Bardiya district.
· Nepal government intends to pass a separate law on same-sex marriages currently being drafted by the Ministry of Women, Children and Social Welfare.
But unfortunately, The Supreme Court of India has already succumbed to the pressure of the Indian government and dismissed all the 18 petitions filed before it. Why India’s Supreme Court is so helpless and so weak when the Supreme Court of a small country like Nepal can assert itself?
. . . . . .
It is said that only 34 countries have made SSML. Out of 195 countries, 34 is a big number in this matter. It is not ‘only’. OK, how many countries should do it before India follows suit? How do we calculate it? What is the formula? Will India do it only when all other counties have done it except India? Is it necessary to be the last when it comes to doing good things? India always remains in the front in doing bad things. It is one of the leading countries in corruption. India’s crime rate is one of the highest in the world. Indian businessmen indulge in profiteering, over-charging, less weighing, adulteration, hoarding, tax evasion and following all unethical business practices. But in doing good things, India wants to remain a back-bencher.
Why did The Netherlands make SSML in 2001 becoming the first country to do it? Why did Denmark made Same-sex Partnership Law as early as in 1989 (which was later renamed as SSML in 2012)? These countries never thought why should they do it when no other country had done it. No good work would ever be done if we keep looking towards one-another not to be the first. Why does India want to prove that The Netherlands and Denmark are superior countries and India is inferior? It cannot even think to match them.
It has also been said that SSML has been made in most of these 34 countries by the government / legislature rather than the judiciary. However, we need to keep in mind that these 34 are developed, civilized and educated countries whose citizens respect the rights of minorities and do not infringe upon them. These are truly democratic countries having high regards for right to equality.
India, on the contrary, is a false, flawed and pseudo-democracy. When Lalu Prasad Yadav go to jail in a corruption case, his totally un-lettered wife who has been confined to family’s kitchen all her life becomes the Chief Minister. One third of the members of India’s parliament and state assemblies have criminal cases against them. Here elections are fought on the basis of caste, region and religion using money and muscle power. When India’s robbers and dacoits, murderers, kidnappers, rapists and extortionists give-up crime for some reason, what do they do? They become MP’s and MLA’s. What human rights can be discussed with likes of Atique Ahmed, Mohd. Shahabuddin, Mukhtar Ansari, Phoolan Devi, Santokben Jadeja and Kuldeep Singh Sengar?
Indian population has a high degree of illiteracy. The citizens do not respect others’ rights and interfere in the internal affairs of their fellow countrymen. They do not understand the laws of nature and interfere in the acts of God. They force others to live as per their whims and fancies. When they find that the others are not living as per their commands, they will thrash, hit, beat, kick, attack, lynch and kill them. Indian heterosexuals have extreme hatred for homosexuals. They ridicule them, laugh at them, hate them, condemn them, shun them and ostracize them. It’s a far cry to expect from them that they will give equal rights to homosexuals. India’s right to equality will remain only on paper if left to people / parliament.
The argument that the SSML has been made in other countries by the government and not the Judiciary goes only against those who are giving this argument. When the legislature of so many countries has already discussed the issue and upheld it, what does India expect to achieve by again discussing it? Why should we reinvent the wheel? Is there any country whose parliament took up this issue and rejected it? No. Then why do we need to take the matter again and waste time.
The question is not who has done it in 34 countries, the Government or the Judiciary. The real question is whether SSML is right or wrong. And we already know the answer.
. . . . . .
The Special Marriage Act, 1954 was essentially made for heterosexuals. Tweaking (fine-tuning) it to suit it to homosexuals also is not practical. Almost each clause of the act will have to have two paras if we do that. One for heterosexuals and the other for homosexuals. As an example, in the heterosexual marriages, a man gives maintenance to his wife if divorce happens and not the vice versa. This provision cannot be used in homosexual marriages. A new provision will be required. Similarly, in the Domestic Violence Act, 2005 (which is closely related to heterosexual marriages) there is provision to punish a man if he does cruelty to his wife but there is no provision to proceed against a woman if she does cruelty to her husband. This cannot be applied to homosexual marriages. For such reasons, a completely new law (SSML) is required to be written. Whereas heterosexual marriage laws depend on the religion of the man/woman getting married, SSML will be the same irrespective of the religion of the persons getting married. Whether the two homosexuals getting married are Hindus, Muslims or one is Hindu and the other is Muslim, the same law will govern their marriage. The issues of divorce, succession/inheritance can be handled either by studying the gay marriage laws of other countries or by adopting the best practices of Hindu Marriage Act 1955, Muslim Personal Law 1937, The Indian Christian Marriage Act 1872, The Anand Marriage Act, 1909, and the Parsi Marriage and Divorce Act, 1936 etc.
The issue of adoption is unrelated to marriage. It can be decided later on. Not all gay/lesbian couples will adopt. It will not be correct, therefore, to refuse/delay SSML If we cannot decide whether to allow gay couples to adopt. They cannot be stopped from marriage itself if the issue is pending. The same is true for surrogacy. As long as we do not decide the adoption/surrogacy issues, married gay couples can be considered as unmarried for this purpose and the provision used for single people can be applied on them.
submitted by Prashant-12345 to u/Prashant-12345 [link] [comments]


2024.05.02 20:24 Shadosteel an example of how to detect a closet overwatch cheater Guide

what is closet cheating ? its when they have wallhacks (seeing through walls) and usually play characters that you dont suspect that they are cheating or is hard to tell
there is 3 types of characters
here we go through this cheating ashe together, make sure to have outlines on for both sides
replay code "0MNR2"
player "SOUKYAN"
highlights :
48 sec flick
58 sec flick
1:05 flick
1:20s seeing through walls
2:30 tracking flicking
2:38 mercy kill unnatural flick/track
3:05 seeing through walls unnatural tracking flicking
4:12-:4:20
obvious hacking aimbotting
4:40 locked on dva aimbotting
too obvious their courser does not move from DVA's head at all
4:45-50 ish shooting at wall because their aimbot was locked on the person through wall
5:10-5:30 esp tracking through wall seeing through wall and objects
6:10 using ult seeing through wall
6:20-6:30 seeing through walls again tracking
7:10 seeing through walls tracking through object
7:28 looking back esp
7:30s esp seeing trhough walls
8:05 seeing throuhg wall again
8:30 aimbot wallhack
8:40 looks at mercy through wall (enable both team outlines when cheking replay)
9:40 flickbot
9:50 + rage hacking instant lock on enemies 0 miss flick headshot lock
10:18+ rage hacking
10"52 shooting dva through object esp ragehack towards the end
10:58-11:01 instant rotation rage hacking lock on through walls

note that towards the end they enabled rage mode, which is no fov limit instant lock down to heads with no misses, cheaters usually do this, they closet cheat most of the game, then towards the end they rage so they can assure victory.
this ashe was douing with a genji and when called out in chat and told this will be given to blizz they said "oki :3" not denying the fact they were cheating. anytime someones plays a character with flick potential and they feel "off/unnatural" check replay chances are they using flickbot. wallhacks etc. acceleration flickbots.flicks arent same as aimbot tracking they are designed for character with 1 big damage potential.
Closet cheaters might intentionally play bad for first half the game also, then they show their true colors in the later stage of the game.
submitted by Shadosteel to overwatch2 [link] [comments]


2024.05.02 20:23 Shadosteel an example of how to detect a closet overwatch cheater

what is closet cheating ? its when they have wallhacks (seeing through walls) and usually play characters that you dont suspect that they are cheating or is hard to tell
there is 3 types of characters
here we go through this cheating ashe together, make sure to have outlines on for both sides
replay code "0MNR2"
player "SOUKYAN"
highlights :
48 sec flick
58 sec flick
1:05 flick
1:20s seeing through walls
2:30 tracking flicking
2:38 mercy kill unnatural flick/track
3:05 seeing through walls unnatural tracking flicking
4:12-:4:20
obvious hacking aimbotting
4:40 locked on dva aimbotting
too obvious their courser does not move from DVA's head at all
4:45-50 ish shooting at wall because their aimbot was locked on the person through wall
5:10-5:30 esp tracking through wall seeing through wall and objects
6:10 using ult seeing through wall
6:20-6:30 seeing through walls again tracking
7:10 seeing through walls tracking through object
7:28 looking back esp
7:30s esp seeing trhough walls
8:05 seeing throuhg wall again
8:30 aimbot wallhack
8:40 looks at mercy through wall (enable both team outlines when cheking replay)
9:40 flickbot
9:50 + rage hacking instant lock on enemies 0 miss flick headshot lock
10:18+ rage hacking
10"52 shooting dva through object esp ragehack towards the end
10:58-11:01 instant rotation rage hacking lock on through walls

note that towards the end they enabled rage mode, which is no fov limit instant lock down to heads with no misses, cheaters usually do this, they closet cheat most of the game, then towards the end they rage so they can assure victory.
this ashe was douing with a genji and when called out in chat and told this will be given to blizz they said "oki :3" not denying the fact they were cheating. anytime someones plays a character with flick potential and they feel "off/unnatural" check replay chances are they using flickbot. wallhacks etc. acceleration flickbots.flicks arent same as aimbot tracking they are designed for character with 1 big damage potential.
Closet cheaters might intentionally play bad for first half the game also, then they show their true colors in the later stage of the game.
submitted by Shadosteel to OverwatchUniversity [link] [comments]


2024.05.02 20:23 iReeed [STORE] Crownfall 2024, Collector's Cache 2022 I/II

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Therefore, for the purchase, you add my profile to friends, write to me, pay for the goods and wait 30 days. IT IS IMPORTANT that to buy a product YOU MUST PAY HALF AT THE TIME OF ORDER AND AT THE END.
I accept Dota2 item,Arcana,Csgo item and case for payment
There are Discounts - everything is negotiable.
My steam friend code - 147808829 or click on my name above!
*Crownfall 2024
(Wraith King)---Crown of the Condor 4x (RARE) 10€
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(Riki)---Scarlet Subversion 1x 4€
(Snapfire)---Whippersnapper 1x 4€
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(Spectre)---Spoils of the Shadowveil 2x 4€
(Phoenix)---Crimson Dawn 1x 4€
(Terrorblade)---Forgotten Station 1x 4€
(Undying)---Dirge Amplifier 2x 4€
(Monkey King)---Champion of the Fire Lotus 1x 4€
(Witch Doctor)---Deathstitch Shaman 1x 4€
(Marci)---Blue Horizons 1x (RARE) 20€
(Primal Beast)---Dark Behemoth 1x (VERY RARE) 37€
*Collector's Cache 2022 II
(Legion Commander)---Bird of Prey 1x 4€
(Silencer)---Grand Suppressor 1x 4€
(Alchemist)---Darkbrew's Transgression 1x 4€
(Oracle)---Transcendent Path 1x 4€
(Doom)---Dawn of a Darkness Foretold 1x 4€
(Pudge)---Cursed Cryptbreaker 1x 4€
(Night Stalker)---Feasts of Forever 2x 4€
(Phantom Assassin)---Darkfeather Factioneer 1x 4€
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(Vengeful Spirit)---Acrimonies of Obsession 1x 4€
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(Treant Protector)---Grudges of the Gallows Tree 2x (RARE) 8€
(Anti-Mage)---Brands of the Reaper 1x (RARE) 20€
(Void Spirit)---Sublime Equilibrium 1x (VERY RARE) 37€
submitted by iReeed to Dota2Trade [link] [comments]


2024.05.02 20:21 Appropriate_Sir_6684 Grand World Phu Quoc: Luxury Resort and Villas - A Billion Dollar Scam

Thanks to Albert1165 for investigating and disclosing many findings about Vingroup and Vinfast's scams. Albert may also be aware of the close relationship between Vingroup - Techcombank - Masan. TCB has repeatedly pumped money into Vingroup and Vinfast, as revealed on this subreddit. But perhaps one question that Albert1165 cannot answer is why TCB keeps rescuing Vingroup and where does TCB get the money to keep pumping it into Vingroup? And I think the revelation of this truth might be the answer to the above questions. Vingroup and Techcombank are no different from the largest loan shark organizations and scam corporations in Vietnam, so they absolutely have to cover for each other.

Grand World Phu Quoc, a high-end resort and villa complex, is located on Gan Dau - Cua Can Street in Bai Dai area, Phu Quoc Island district, Kien Giang province, Vietnam. The project has a scale of 85.3 hectares, with over 2,733 units and a TOTAL PROJECT VALUE OF 1 BILLION USD. It was SOLD OUTGrand World Phu Quoc, a high-end resort and villa complex, is located on Gan Dau - Cua Can Street in Bai Dai area, Phu Quoc Island district, Kien Giang province, Vietnam. The project has a scale of 85.3 hectares, with over 2,733 units and a TOTAL PROJECT VALUE OF 1 BILLION USD. It was SOLD OUT in 2021 through a Vingroup subsidiary called New Vision. The project includes:
Grand World Phu Quoc was introduced by Vingroup as a real estate resort project that was highly sought after by investors. However, in response to these expectations, Vingroup and Techcombank have set up a maze-like scam to blatantly seize customer investments, estimated at OVER 1 BILLION USD.
GRAND WORLD LAND IS ONLY COMMERCIAL AND SERVICE LAND AND CANNOT BE SOLD AT RETAIL
The Grand World land has two certificates, CU 861652 and CU 861653, with a total area of 85.3 hectares. Certificate CU 861652 is state-owned land leased with annual payments, with an area of 407,951.7 m2. And certificate CU 861653 is state-owned land leased with a one-time payment, with an area of 374,975.4 m2. Both of these certificates clearly state that they are COMMERCIAL AND SERVICE LAND.
In addition, according to Decision No. 02/QD-BQLKKTPQ of 2019 of the Phu Quoc Economic Zone Management Board on the planning of the Grand World project, Article 1 clearly states: New Vision Real Estate Company Limited leases land for use for commercial and service purposes (to implement the project to build the Grand World high-end resort and villa complex).
Decision No.: 230/QD-BQLKKTPQ of 2018 of the Phu Quoc Economic Zone Management Board on the planning of the Grand World project also clearly states the project's planning function and nature: "Identified as a mixed-use tourism and service area with tourism services, resort guests, squares, trees, technical infrastructure,...".
Thus, from the project's red book to the decision documents of the BQLKKTPQ, it is clearly confirmed that the Grand World project land is planned as tourism and commercial land and is land leased with annual payments (certificate CU 861652) and a one-time payment (certificate CU 861653). According to Article 175 of the 2013 Land Law, land leased with annual payments is not allowed to transfer the right to use land [2]. And according to Article 174 of the current 2013 Land Law, the lessee is allowed to transfer the right to use land and attached assets owned by the investor to the land [3]. But that is in the case of transferring the entire land lot, project and all assets, facilities, not dividing and selling like dividing lots and selling land. Similarly, LDG Investment can only sell the entire right to use the land to Vingroup, not a part of the project.
Additional Information
[2] Government newspaper responds to questions about state-owned land leased with annual payments not being transferable: https://baochinhphu.vn/dat-thue-dang-huong-uu-dai-co-duoc-phep-chuyen-nhuong-102230624222717072.htm
[3] State-owned land leased with a one-time payment: https://lawnet.vn/ngan-hang-phap-luat/tu-van-phap-luat/bat-dong-san/nha-nuoc-cho-thue-dat-tra-tien-1-lan-thi-co-duoc-cho-thue-lai-hay-khong-374559
Further explanation:
In this case, it is important to note that the land on which the Grand World project is built is state-owned land leased with annual payments. This means that Vingroup does not own the land outright and cannot legally sell it to individual buyers. They can only transfer the right to use and exploit the land, which is what they have done with Melia Hotels.
In the case of the Vinpearl to Melia transfer, Vingroup could only transfer the management and exploitation rights of the Vinpearl hotels to Melia, not sell the entire hotels outright. This is because the land on which the Vinpearl hotels are built is leased land, and the hotels themselves are not separate projects. Therefore, Vingroup cannot sell individual hotels to Melia, but can only transfer the management and exploitation rights. This is why the Melia Vinpearl Phu Quoc brand was created.
https://tuoitre.vn/12-khach-san-va-khu-nghi-duong-cua-vinpearl-doi-ten-thanh-melia-vinpearl-2022022414244892.htm

VINPROUP SCAMMED CUSTOMERS BY SELLING WHAT THEY CANNOT SELL.

As stated above, the land of the Grand World project is state-owned leasehold land and cannot transfer land use rights (for land with annual rent) or must transfer the entire land use rights (for land with one-time rent). Vingroup cannot transfer the land use rights of the leased land to be divided into lots and sold. If Vingroup wants to sell to small and individual investors, it can only resell the right to exploit apartments and services.
But if it only sells the right to exploit, Vingroup will not be able to sell for much money. For that reason, there is reason to suspect that "Vingroup has taken advantage of investors' lack of legal knowledge to SCAM" by being vague with customers about "SELLING ALL REAL ESTATE" and issuing a sales contract as a "TOURISM SERVICE CONSTRUCTION SALES CONTRACT".
Sale contract: https://drive.google.com/file/d/1qHxXMTRd5ED1KscKoDBaawoGXBCIj6D1/view?usp=sharing
Article 19 of the 2014 Real Estate Business Law stipulates that the principle of buying and selling houses and construction works (or tourism works as Vingroup calls it) must be attached to land use rights. This is what Vingroup cannot separate and transfer to customers as mentioned above.
According to Appendix No. 01 issued with Circular 27/2018/TT-BTNMT, commercial and service land is land used to build business, service, commercial establishments and other works serving for business, services and trade. That means that the commercial and service land here is only state-owned land leased for businesses to exploit and operate commercial and service activities, not land for subdivision and sale of land plots with accompanying construction works. Thus, it is clear that all transactions transferring tourism service works in Grand World Phu Quoc are "ghost" transfers.
According to the signed TOURISM SERVICE CONSTRUCTION SALES CONTRACT, in clause 5.2 "Obligations of the seller", it is clearly stated that the seller "is responsible for procedures with the competent authorities of Vietnam to apply for a certificate of land use rights, house ownership rights and other assets attached to land for the buyer". According to Article 1 of Circular 23/2014/TT-BTNMT dated May 19, 2014: "This Circular provides for the Certificate of land use rights, house ownership rights and other assets attached to land (hereinafter referred to as the Certificate)".
The "Certificate" in the Sales Contract is understood to mean "Certificate of land use rights, house ownership rights and other assets attached to land".
Even though Grand World sold out the entire project in 2021, by September 15, 2023, the Kien Giang Provincial Department of Construction issued Document No: 2479/SXD-QLN in response to legal matters for a citizen (a project customer) as follows:
"Upon verification, the Department of Construction has the following comments: The Grand World high-class resort and villa project in the Bai Dai eco-tourism area, Ganh Dau commune, Phu Quoc district, Kien Giang province. So far, the Department of Construction has not received any legal documents related to the sale of houses in the project. Therefore, the Department of Construction has no basis to respond."
Legal response to the Grand World project from the Department of Construction of Kien Giang province:
https://drive.google.com/file/d/1JLXb1rcg0OLaUQvLSwSUGWVkVyBvP8FF/view?usp=sharing
Why is it that when the project was sold out in 2021, but by 2023, the provincial agencies of Kien Giang province still do not have legal documents related to the sale of houses in the project? So are all real estate transactions in the Grand World project "ghost" transactions and is Vingroup SCAMMING CUSTOMERS by selling something they CANNOT SELL?

TECHCOMBANK COLLUDES WITH VINGROUP TO SEIZE CUSTOMER ASSETS IN A MAFIA-LIKE MANNER THROUGH USURY LOANS

The sales contract for the tourism project that New Vision signed with customers, referred to as buyers, is an illegal contract. Therefore, it is certain that the sales contract and the credit contract for payment are not eligible for notarization of "guaranteed transaction assets" at the Department of Natural Resources and Environment for mortgage in accordance with legal regulations.
As mentioned above, the "tourism projects" in the Grand World project are assets that cannot be "divided into parts or subdivided" for transfer. Therefore, when customers buy products in the Grand World project and need to borrow money, Vingroup and Techcombank colluded with each other to deceive customers. Techcombank lends money to customers, referred to as borrowers, in a mafia-like manner.
Specifically, in order to disburse the loan, Techcombank required the borrower, who is also the buyer of Grand World Phu Quoc tourism projects, to sign a power of attorney for all purchased assets and everything belonging to/located in the purchased assets to Sao Thuy Company at Nguyen Ngoc Notary Office. Sao Thuy is a subsidiary of Techcombank, responsible for collecting debts and harassing buyers/borrowers if they pay late or have the right to seize the property because the borrowebuyer has signed a power of attorney with them. This is a way to avoid going to court to enforce the auction of assets according to the legal process of the Law.
But why did the customer, who is also the borrower, have to accept this unreasonable request from TCB? Because before working with Techcombank on the loan and the method of borrowing, the buyer, who is also the borrower, had made an advance payment to Vingroup from 30% - 40% of the total value of the real estate that they had agreed to transact on the sales contract. Therefore, if they do not agree to sign the power of attorney as required by Techcombank, they will either not be approved for the loan, lose the entire amount of money that has been paid in advance, or have to pay the full 100% of the amount.
In fact, this method is no different from mafia loan sharking. Because it is clear that from the time the customer signed the power of attorney for Sao Thuy Company, the customer has transferred all of their assets to Techcombank. Thus, Techcombank and Vingroup can completely collude with each other to appropriate for other purposes. And this act is a complete violation of the regulations on banking activities.
With the above tricks, Techcombank has violated the regulations on lending in the activities of credit institutions as stipulated in Article 179 of the Criminal Code of 1999. By the 2015 Criminal Code, amended and supplemented in 2017, the name has been changed to the crime of violating the regulations on banking activities and other activities related to banking activities. The crime of violating the regulations on banking activities is committed intentionally and in an organized manner.
Not to mention that these "construction project" sales contracts are illegal and void as mentioned above. Then the property itself when foreclosed when the property is liquidated cannot be transferred. Techcombank and Vingroup can only transfer the entire project. And that's when Vingroup uses the project land itself as collateral to raise capital through bond issuance.
Credit contract: https://drive.google.com/file/d/1Cu-eZFCQIVCZbohaESFyCrghzpBht-AS/view?usp=sharing
Authorization Contract: https://drive.google.com/file/d/1WWuuFqdAfIkPDhHVeAKU71SaeyuGJVS4/view?usp=sharing

VINGROUP AND TECHCOMBANK CONSPIRE TO SEIZE CUSTOMER ASSETS WHEN MORTGAGING GRAND WORLD TO ISSUE BONDS.

Accordingly, on October 25, 2023, Thien An Investment Management Co., Ltd (Thien An) completed the issuance of the DTACH2328002 bond lot, with a value of 1.070 trillion VND, for a term of 5 years. Thus, the maturity date of this bond lot is October 25, 2028. Previously, on October 17, 2023, Thien An successfully issued the DTACH2328001 bond lot, with a value of 1.076 trillion VND, along with an interest rate of 9.7%/year, for a term of 5 years from October 17, 2023 – October 17, 2028.
Notably, the Grand World Phu Quoc project continues to be used by Thien An as collateral for the DTACH2328002 bond lot, after having used this asset as collateral for the DTACH2328001 bond lot, a few days earlier. That is, the total pledged value is 2.146 trillion VND.
Information about Thien An’s bond lot - Collateral is the Grand World Phu Quoc project: https://markettimes.vn/du-an-grand-word-phu-quoc-duoc-dung-lam-tai-san-dam-bao-cho-2-lo-trai-phieu-cua-thien-an-46133.html
Looking at the media, these are just two normal bond issuances. However, as everyone knows, the Grand World project at this time has been sold out to customers, even being disputed between Vingroup and customers. But the fact that Vingroup continues to mortgage to borrow through bond issuance is exactly the act of SEIZING THE ASSETS of customers. And TCB, which is also the lender and is holding many AUTHORIZATION CONTRACTS of customers, is definitely related to Vingroup mortgaging to borrow this bond.
Furthermore, we can also question the responsibility of the Securities Commission, the Ministry of Finance, VPBank, the Appraisal Department, Auditing, and Asset Evaluation. How could they continue to allow Vingroup to mortgage and issue bonds like this? Mortgaging assets that have been sold is precisely a second scam on the Grand World Phu Quoc project itself.
And it’s also funny, up to this point, Vingroup has NOT FULFILLED FINANCIAL OBLIGATIONS for the Grand World Phu Quoc project but still got the Department of Natural Resources and Environment and other departments to approve all transactions, “skillful” to the point of “catching the thief with bare hands” when there are signs of collusion with the Management Board of Phu Quoc Economic Zone to waive 97 billion VND of land rent for the project.
https://plo.vn/bql-khu-kinh-te-phu-quoc-mien-hon-97-ti-dong-tien-thue-dat-khong-dung-quy-dinh-post732833.html
At this point, there’s no need to say more, surely Article 174 of the Penal Code 2015 (amended and supplemented in 2017) with a prison sentence from 12 to 20 years or life imprisonment is for Vingroup, Techcombank, Sao Thuy, Thien An, along with the officials who manipulate and cover up for the wrongdoings of the Grand World Phu Quoc project.
Many pleas for help and denunciations have been sent to the Police Investigation Agency but have not been answered and handled.
The first plea for help sent by the victims who bought 198 mini hotels (boutique hotels) to the competent authorities and the press: https://drive.google.com/file/d/1HUg6A8rNqmwdO2oQdQhJrTGinkGI9XDi/view?usp=sharing
The second plea for help sent by the victims who bought 198 mini hotels (boutique hotels) to the competent authorities: https://drive.google.com/file/d/1EZ91-_lBpXrxP51jRe5onC-_lM19M3_A/view?usp=sharing
The third plea for help sent by the victims who bought 198 mini hotels (boutique hotels) to the competent authorities: https://drive.google.com/file/d/1xiBNZyk-2xQx8tUj2cbNdVrPGLWwhRMv/view?usp=sharing
The crime denunciation of 105 victims who bought Mini Hotels (Boutique Hotels) sent to the Kien Giang Provincial Police: https://drive.google.com/file/d/1rTVa2UXlqJy1PlzEU_QY-QTeRf_gDC6x/view?usp=sharing
The crime source receipt of the Kien Giang Provincial Police with the crime denunciation of Ms. Nguyen Lan Phuong: https://drive.google.com/file/d/1v_O6jujk00NBh4cNEW_WZ-K5GvF5ZnqZ/view?usp=sharing
The denunciation transfer form from Ho Chi Minh City Police to Thu Duc Police: https://drive.google.com/file/d/1zv-HhQGwV6ieCtkZn53fnrmTMbBrCARs/view?usp=sharing https://drive.google.com/file/d/1gHGE9EZdbz3p\_Cv\_i7bPtvYsPLEFXmuP/view?usp=sharing
submitted by Appropriate_Sir_6684 to VinFastComm [link] [comments]


2024.05.02 20:20 DatCrazyyDuude Wanted to share my Triple Double PG Build 🔥

Wanted to share my Triple Double PG Build 🔥
Wanted to make a post to share my non-meta triple double PG build 🔥
The build is essentially a Playmaking Post Scorer at the 1, and is built to take advantage of mismatches at its position. Rebounding is a cheat code when you have it at the gold tier against opponents who typically don’t even have it bronze to begin with, and the height advantage and post bag makes it a nightmare to guard for most PGs.
It’s funny watching “perimeter locks” with neglected interior D be just as helpless when they get switched onto me to help, and the bigs typically can’t even do anything because they won’t stop HoF Physical Handles without clamps.
Only people who give me trouble are purely the hybrid locks 🔐 those builds are insane haha
Just wanted to make a post to encourage people to make their own kinds of builds. Anything can be competitive fr
submitted by DatCrazyyDuude to NBA2k [link] [comments]


2024.05.02 20:16 Purple_Constant_1029 Add Gangs please

I like the idea of the crime families and mafias and all that.
But, it would be insanely cool to be able to be a famous rapper who is also affiliated with the bloods or the crips.
The gang hierarchy could work pretty much the same way as the mafia does. But the gang could do things to help the community such as host car meets, food drives, help people out personally, etc.
However on the other side, they could also plan missions like killing a member of a rival gang, starting a gang war, jumping somebody into the gang, disciplining members of the gang who break the code, etc.
submitted by Purple_Constant_1029 to BitLifeApp [link] [comments]


2024.05.02 20:05 Acrobatic-Football30 We should've seen Ymir falling for King Fritz earlier

Watchmen spoilers
Isayama's said in the past he draws inspo from Watchmen and we see a few examples of this (ie. Eren's Dr. Manhattan-like time loop, Erwin being modeled off Ozymandias, the killing of millions of people for the sake of the remainder of humanity). One parallel I didn't see before was the idea of a woman falling for the last person you'd logically expect. In Watchmen, this was Laurie's mom falling for her r*pist and having a child with him. In aot, it's ymir falling for the man that forced her and her village into slavery, forced her into war once she got the founding titan, cheated on her, and forced their kids to cannibalize her corpse.
In hindsight, it seems obvious isayama would want to explore this parallel.
submitted by Acrobatic-Football30 to ShingekiNoKyojin [link] [comments]


2024.05.02 20:05 marcoxnt93 [H] Starfield and a lot games [W] Offers

Lot games
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Izmir: An Independence Simulator
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Just Ignore Them
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Legend of Keepers: Career of a Dungeon Manager
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Lovecraft's Untold Stories + OST + Artbook
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Men of War: Assault Squad - Game of the Year Edition
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Metro last light redux
Metro Redux Bundle
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Middle-earth: Shadow of War Definitive Edition
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RAIDEN V: DIRECTOR'S CUT
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Rainbow Billy: The Curse of the Leviathan
Railway Empire
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Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
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Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
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Resident Evil Revelations 2 Deluxe Edition
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Reventure
Richard & Alice
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RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
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Sanitarium
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Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
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SHOPPE KEEP 2
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Sir Whoopass™: Immortal Death
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Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
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Sparkle 2
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S.T.A.L.K.E.R.: Clear Sky
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Starfield Standard Steam (Only for Very good Offers)
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Styx: Master of Shadows
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Sudden Strike 4
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Sunlight
Summer in Mara
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Super Rude Bear Resurrection
Super Star Path
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Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
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System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
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TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
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The Deed II
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The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tokyo Xanadu eX+
Tomb Raider V: Chronicles
Tomb Raider VI: The Angel of Darkness
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
WWE 2k23 EU
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
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