Snowmobiles have 16 number vins

/r/SAT!

2009.04.02 03:45 Satur /r/SAT!

A forum to discuss the SAT and forms of preparation for taking the test. Please use this subreddit to ask for and offer help and to discuss both the exam itself and news about the exam.
[link]


2008.05.22 12:43 Shreddit

For those who like to stand sideways on snow
[link]


2014.08.16 01:32 genron1111 Letterkenny

Letterkenny consists of hicks, skids, hockey players and Christians. These are their problems. Canadian TV series. CHECK THE STICKIED POSTS FOR IMPORTANT ANNOUNCEMENTS.
[link]


2024.05.17 13:25 PorpleKorby FGO Lostbelt 6.5 Randomizer

FGO Lostbelt 6.5 Randomizer
So basically i was bored of finishing Lostbelts with the same party (oberon, arjuna alter and molay).
Decided to make my own randomizer and this is how it works step by step:
  1. Counting how many servants you got from each class (dupes do not count).
  2. Counting how many craft essences you got form every rarity. (dupes not counted).
  3. The servants box will have the filter by acquisition and old at the top right.
  4. You start with 5 random servants and 5 craft essences (only the craft essences are from each rarity, no double 5stars ce and stuff)
5-1. To choose a servant you take a random number generator and roll a number between 1 and 8, that will decide the servant class.
5-2. Than you take the a number between 1 and (insert your class number) [my example: 19 sabers], that will decide the servant of that specific class.
  1. To choose a craft essence you take a number between 1 and (insert CE number) [my example: 237 3 stars CE], and repeat for each CE rarity.
7-1. To choose a support unit you will always take the Suggested support unit and if there is none
7-2. You randomize a number between 1 and 10 to choose the "class"
7-3. Have the filter set to Login and Old than randomize a number between 1 and 30 (there are more than 30 supports sometimes but i just use 30 out of comodity), and count.
8-1. Mystic code is also randomized, count how many you got and choose a number between 1 and (example:9).
8-2. After losing a battle you must randomize your Mystic Code and start counting by the one you have currently equipped.
  1. Servants have 3 lives and after that they are GONE, no revives. (Servant will be rerolled and cannot be chosen again).
9-1. If a servant dies with a CE, that CE will be GONE and dupes cannot be chosen again. (CE will be rerolled and cannot be chosen again).
10-1. You get 3 swaps at the start of the run; Mystic Code, Servant, Craft Essence.
10-2. the only way to regain a swap is after beating a boss with break bars or a grand battle.
  1. Command Spells are allowed.
12-1. Revives are allowed.
12-2. After reviving the death of a servant will be only counted once (if the servant dies twice in a battle only one mark (I) will be applied [check point 15.]
  1. if you pull for new units and find them or find new CEs add them to the numbers.
  2. You can enter a level and reckon it but if you attack an enemy you cannot withdraw.
  3. After winning a level you will add a mark (I) to the servants that died, after reaching the third mark (III) the servant and CE will be banned.
  4. You can choose freely the Servant and CE position before battle.
  5. Killing your comp on purpose is allowed but remember that you are a PUSSY (i did it) [multiple times]
  6. Have fun and it you have more questions feel free to ask.
submitted by PorpleKorby to grandorder [link] [comments]


2024.05.17 13:23 n3rding Next Tuesday: Ask Me Anything with Avon and Somerset Police

Join Avon and Somerset Police for an ‘Ask Me Anything’ session on Bristol next next Tuesday 21st May from 9:30 - 16:30.
To mark Knife Crime Awareness Week, officers from Avon and Somerset Police will be answering your questions on what they are doing to tackle serious violence and knife crime in our local communities. In light of a number of tragic incidents earlier this year which saw several young people separately lose their lives to knife crime, this is an opportunity to ask any questions you may have on what our local police are doing to tackle the issue.
However, your questions don’t have to be specifically linked to knife crime – have something else you’re burning to ask the Bristol Neighbourhood policing team? Pop it on the thread next Tuesday between the hours above.
Questions asked outside of this time will not be monitored or answered. Do not report crime on Reddit - if you have information to report, please call 101 or report online: https://www.avonandsomerset.police.uk/report/ . In an emergency, always call 999.
submitted by n3rding to bristol [link] [comments]


2024.05.17 13:22 Snushy_101 Hostfully Pricing: Decoding Fees & Taxes

Hostfully Pricing: Decoding Fees & Taxes
Looking to optimize your vacation rental business with the right pricing strategy and cost plan? Wondering how Hostfully's pricing and cost can help you maximize profits, reservations, and occupancy rates effortlessly? Dive into this insightful guide to discover how Hostfully's pricing solutions can revolutionize your rental property management game. Explore the benefits of dynamic pricing, tailored strategies, and seamless integration for a stress-free experience. Stay ahead of the competition and elevate your rental business with Hostfully's innovative pricing options.
Useful Links:
  1. Hostfully LifeTime Deal
  2. Hostfully Free Trial

Key Takeaways

  • Understand Hostfully Pricing: Hostfully offers various pricing plans tailored to different needs, so choose the one that aligns best with your property management requirements.
  • Set Up Fees and Taxes: When setting fees and taxes on Hostfully, ensure accuracy and transparency to avoid any surprises for guests and maintain trust.
  • Navigate Airbnb Fees: Be aware of the fees associated with Airbnb bookings when using Hostfully to manage your properties, factor them into your pricing strategy.
  • Explore Host Service Fees: Familiarize yourself with Hostfully's service fees to understand the costs involved in using their platform and optimize your revenue accordingly.
  • Stay Informed: Regularly review and update your pricing strategy on Hostfully to stay competitive in the market and maximize your earnings.
  • Optimize Revenue: Utilize the insights gained from understanding Hostfully pricing to make informed decisions that enhance your profitability and overall success.

Understanding Hostfully Pricing

1. Starter

All the Main Features to Get Your Vacation Rental Business Started

For vacation rental businesses just starting, the Starter plan provides essential tools at an affordable price. Priced at $119 USD per month, this plan covers up to 4 listings, making it ideal for new property managers or small-scale operations.

Features

  • Full Scale Property Management Solution: Comprehensive tools to manage all aspects of your vacation rental business.
  • Full API Sync with All Channels: Seamless integration with major booking platforms to keep your listings up-to-date.
  • Hostfully Mobile App: Manage your properties on the go with a user-friendly mobile application.
  • 2 Dedicated Calls with Onboarding: Personalized support to help you get started.
  • Turno Subscription Included: Streamline your cleaning operations with Turno’s services.
  • Wheelhouse Booking Insights Included: Optimize your pricing strategy with advanced booking insights.
  • Superhog’s Lite Guest Screening Included: Enhance security with guest screening features.
  • Snapshot Analytics by Key Data Included: Access valuable analytics to monitor your business performance.
The Starter plan is packed with features that ensure a strong foundation for your vacation rental business. With robust property management tools and integrations, even new property managers can operate efficiently and effectively.
https://preview.redd.it/z4lba4j61z0d1.png?width=874&format=png&auto=webp&s=c29137b15dd75c315062ff8237be28caf4d75924

2. Pro & Pro Plus

Everything You Need for Growing Your Business

As your vacation rental business grows, the Pro and Pro Plus plans offer enhanced features to manage a larger portfolio of properties. These plans are designed to provide additional support and advanced functionalities to cater to the needs of growing businesses.

Pro

Pro is the most popular plan, priced at $215 USD per month. This plan supports up to 11 listings and includes all features from the Starter plan, plus additional benefits.

Pro Plus

Pro Plus costs $269 USD per month and supports up to 19 listings. This plan includes all the Pro plan features, with further enhancements to accommodate larger operations.

Additional Features

Both the Pro and Pro Plus plans offer the following additional features:
  • Dedicated Customer Success Manager: Personalized support to help you navigate and optimize Hostfully’s tools.
  • Private Labeling: Customize the platform with your own branding.
  • Team Roles: Assign specific roles and permissions to team members for better management.
  • SMS and Whatsapp Messaging: Communicate more effectively with guests through SMS and Whatsapp.
  • Digital Signatures: Simplify the process of obtaining and managing digital signatures.
The Pro and Pro Plus plans provide the scalability needed to manage a growing business, offering enhanced support and advanced features that streamline operations and improve guest experiences.

3. Premium

Best for Scaling Businesses with Advanced Property Needs

For vacation rental businesses that have scaled significantly, the Premium plan offers the most comprehensive set of features. This plan is ideal for businesses managing 20+ listings and is tailored to meet the needs of large-scale operations.

Features

The Premium plan includes all the features from the Pro Plus plan, with additional capabilities to support advanced property management needs:
  • API Access: Custom integrations with your existing systems through API access.
  • Custom Engineering (Negotiable): Tailored engineering solutions to meet specific business requirements.
  • Unlimited In-App Support Calls: Access to unlimited support to resolve issues and optimize operations promptly.
The Premium plan is designed for businesses that require high levels of customization and support, providing the tools needed to manage a large number of properties efficiently.

Summary of Features by Plan

Here’s a quick summary of the features included in each plan:

Starter

  • $119 USD/month
  • Up to 4 listings
  • Full Scale Property Management Solution
  • Full API Sync with All Channels
  • Hostfully Mobile App
  • 2 Dedicated Calls with Onboarding
  • Turno Subscription Included
  • Wheelhouse Booking Insights Included
  • Superhog’s Lite Guest Screening Included
  • Snapshot Analytics by Key Data Included

Pro

  • $215 USD/month
  • Up to 11 listings
  • Includes all Starter features
  • Dedicated Customer Success Manager
  • Private Labeling
  • Team Roles
  • SMS, Whatsapp Messaging
  • Digital Signatures

Pro Plus

  • $269 USD/month
  • Up to 19 listings
  • Includes all Pro features

Premium

  • 20+ listings
  • Includes all Pro Plus features
  • API Access
  • Custom Engineering (Negotiable)
  • Unlimited In-App Support Calls
Useful Links:
  1. Hostfully LifeTime Deal
  2. Hostfully Free Trial

Understanding Reservations

When comparing Hostfully pricing with Airbnb fees, hosts must understand the nuances of reservations. Airbnb charges hosts a service fee ranging from 14-16% on each booking, impacting overall earnings.
To optimize revenue, hosts should strategically adjust their pricing to account for Airbnb's service fee. By setting competitive rates while considering cleaning fees and other charges, hosts can attract guests without compromising profitability.

Managing Cancellation Policies

Hosts using Hostfully need to grasp Airbnb's cancellation policy to mitigate potential financial losses. Different cancellation policies, such as strict or flexible, influence the amount refunded to guests in case of cancellations.
By selecting an appropriate cancellation policy aligned with their business goals, hosts can safeguard their income and reputation. Effective communication with guests regarding cancellation terms is crucial for maintaining positive reviews and trust.

Enhancing Traffic Sources

Diversifying traffic sources can help hosts reduce dependency on Airbnb and minimize associated fees. By leveraging multiple platforms like VRBO or Booking.com, hosts can reach a broader audience and decrease reliance on a single source.
Strategically optimizing listings across various platforms ensures consistent bookings and revenue streams. Hosts should monitor bounce rates and performance metrics to identify effective traffic sources and allocate resources accordingly.

Exploring Host Service Fees

Host Fees Overview

Hostfully, a popular platform for managing vacation rentals, charges host service fees to cover the costs of providing services to hosts. These fees typically range from 3% to 5% of the booking subtotal.

Comparison with Other Platforms

When comparing host service fees across different vacation rental platforms like Airbnb and Vrbo, Hostfully's fees are relatively lower, making it an attractive option for hosts looking to maximize their earnings.
  • Hostfully: 3% to 5%
  • Airbnb: Up to 14.2%
  • Vrbo: Up to 12%

Managing Service Fees Effectively

To optimize their earnings, hosts can employ strategies such as adjusting nightly rates to offset service fees or offering discounts for longer stays. By understanding the fee structures of various platforms, hosts can make informed decisions to maximize profitability.

Closing Thoughts

You now have a comprehensive understanding of Hostfully pricing, setting up fees and taxes, navigating Airbnb fees, and exploring host service fees. By mastering these aspects, you can optimize your rental property management and maximize your profits. Remember to regularly review your pricing strategy to stay competitive in the market and attract more guests.
Take the time to analyze your expenses, factor in all fees, and set a pricing structure that reflects the value of your property. By staying informed and proactive in managing your rental business, you can ensure long-term success and profitability. Implement these strategies today and watch your rental income soar!
📈 Do less, earn more! Boost your rentals with Hostfully. Start your free trial today! 🚀

Frequently Asked Questions

What factors determine Hostfully pricing?

Hostfully pricing is determined by various factors such as the type of property, location, seasonality, and additional services offered. The pricing strategy aims to optimize revenue while remaining competitive in the market.

How are fees and taxes set up on Hostfully?

Fees and taxes on Hostfully can be easily set up through the platform's user-friendly interface. Hosts can input the necessary details for each fee or tax category, ensuring transparency and accuracy in financial transactions.

What should hosts know about Airbnb fees when using Hostfully?

When utilizing Hostfully with Airbnb, hosts should be aware of the different fees imposed by Airbnb for their services. Understanding these fees helps hosts calculate their overall expenses accurately and plan their pricing strategies effectively.

How does Hostfully navigate host service fees?

Host service fees on Hostfully are managed efficiently to ensure fair compensation for the services provided. By clearly outlining these fees to hosts, Hostfully maintains transparency and fosters trust among users, promoting a positive experience for both hosts and guests.

Can hosts explore additional services beyond basic fees on Hostfully?

Hosts using Hostfully have the opportunity to explore various additional services that can enhance their guests' experience. By offering extra amenities or personalized services, hosts can differentiate their listings and attract more bookings, ultimately maximizing their revenue potential.
Useful Links:
  1. Hostfully LifeTime Deal
  2. Hostfully Free Trial
submitted by Snushy_101 to ReviewsFactory [link] [comments]


2024.05.17 13:07 Ok-Discount-1804 Low motility and 0% morphology 4 months after varicocele embolization

Hello,
Unfortunately I am facing some fertility issues. I am 35 and I was aware having a mild varicocele, so I wasn't surprised by my condition.
I had my first SA done in June 2023, and it came back with: 8.2 million / ml, 31 million in total, 49% progressive motility, 3% morphology
After that I started to take vitamins and stuff, but my second SA (December 2023) wasn't good either: 9.8 million / ml, 30 million in total, 37% progressive motility, 3% morphology DNS fragmentation was 16%
I decided to get my varicocele embolization to pump up the numbers. This happened in January 2024.
After 4 months, few days ago (May 2024) I did another SA to see if there are any improvements, and I'm really sad, because almost everything just got worse: concentration dropped to 7.1 million / ml, progressive motility to 7% (!!!) and morphology to 0% (!!!). Only the total number increased to 48 million. Vitality is also good, around 90%.
I have to add my T levels are well above average, free testosterone, FSH, LH, prolactin, estradiol, SHBG are and were all normal. (I regularly monitored them.) I also take a LOT of vitamins: a complex multivitamin, a fertility supplement, Tongkat Ali, Fenugreek, Q10.
One more thing: I've been taking ibuprofen (ADVIL) and diclofenac (VOLTAREN) for my knee pain the past 1.5 months. Also I have a mild reflux (maybe the stress) and I'm taking farmotidine (PEPCID) currently. I've read that NSAIDs can cause problems, but I it can't be that they are the sole cause.
Can anyone give me any advice what to do now? How can I get back my motility and morpholigy levels?
Can it be that I take TOO MUCH vitamin / supplements? Or do varicoceles improve like this, I mean getting worse and then better? Please help me, if you can!
Thanks!
submitted by Ok-Discount-1804 to maleinfertility [link] [comments]


2024.05.17 12:52 NoblePink Event Megathread - Platinum Star Tiara ~Upper Dog~


Event will last until 25 May 2024 20:59:59 JST
Event 2nd half will begin 21 May 2024 15:00:00 JST
Event Costume Exchange is available until 31 May 2024 14:59:59 JST

Event Description

The objective is to gather event tokens and some event points by playing LIVEs using stamina or Live Tickets.
Event tokens can be used to to play event songs to gather much more event points.
Completing Million Request will unlock bonus event points plus various item rewards.
Event exclusive card, costumes, items, and achievement titles will be distributed through accumulated event point, event point ranking, high score ranking, and lounge ranking rewards.
Event exclusive story will also be unlocked through event points progress.
General event play style: Play LIVEs for tokens and use them to play event song. Check Million Request page after completing requests.

Event Exclusive Cards & Costumes

Event Ranking Card Requirements
SR (STARDOM ROAD[Ⅱ]) Serika Hakozaki MR0: Top 50,000 ranking or 30,000 event points)
  MR1: Top 25,000 ranking
  MR2: Top 10,000 ranking
  MR3: Top 5,000 ranking
  MR4: Top 2,500 ranking
Event Points Card Requirements
SR (STARDOM ROAD[Ⅱ]) Tomoka Tenkubashi MR0: 6,000 event points
  MR1: 10,000 event points
  MR2: 16,000 event points
  MR3: 22,000 event points
  MR4: 30,000 event points
Cards from event rewards will have a PST logo on bottom left of card.
Only the event ranking card comes with the event costume. Raising the event ranking card to Master Rank 4 will unlock another version of the costume.
By reaching certain accumulated event point targets you can obtain Costume Vouchers that can be exchanged for the current event's costumes (except the event ranking card's) via the Costume Exchange (衣装交換) button on the event page:
Event Points
45,000, 55,000, 70,000
If the event page is no longer available and you still have unexpired vouchers you can still access the Costume Exchange from on of the banners on the main THEATER page.
You can use Platinum Star Piece to obtain any event cards or costumes you have missed, as well as raising the event cards' Master Rank, at a later date.

Event Login Bonus & Missions

Remember to visit the event page daily to collect 540 event tokens.
You will also receive a one-time-only 10 Limited-time AutoLivePass upon visiting the event page during event duration.
Daily Spark Drink expires on 00:00 JST every day so remember to use them as soon as possible.
You can tap the Mission (ミッション) or the To-do List (やることリスト) button on the event page to check on your event missions progress. Million Jewel Mining List (ミリオンジュエル発掘リスト) tracks event missions (including event song combo / clear count) that can give you Million Jewels.
Mission Reward Expires
Clear 1 LIVE Daily Spark Drink (1 unit) Every day 00:00 JST
Complete 1 JOB Daily Spark Drink (1 unit) Every day 00:00 JST
Gather 100 event tokens Million Jewel (25 unit) Every day 00:00 JST
  Daily Spark Drink 30 (1 unit)  
Gather 180 event token Event token (540 unit) End of event
  Limited-time AutoLivePass (5 unit)  
Clear event song 10 times Platinum Star Piece (1 unit) End of event
Clear event song 10 times Million Jewel (200 unit) End of event

Event Token: Star・Pendant [Ⅱ] (スター・ペンダント[Ⅱ])

The quantity of event token and points earned from LIVEs depends on stamina cost and score rank achieved.
The maximum number of tokens you can accumulate is 999,999.
Below are the event point and token rewards (both yield the same amount) for non-event songs played using stamina:
Course Stamina Cost Score Rank S Score Rank A Score Rank B Score Rank C/D/lower
2MIX (Solo/Unit) 15 35 34 33 32
4MIX 20 49 48 47 45
2MIX+ 25 62 60 59 58
6MIX 25 64 63 62 60
MMIX 30 85 83 80 79
OMIX 30 85 83 80 79
The number of live tickets required to play a non-event song is the same as its stamina counterpart, but a 0.7x base multiplier will be applied on event token and points earned.
It's possible to spend up to 10x the number of live tickets on a song, and the event token/point multiplier will scale accordingly.
Live tickets can be obtained from JOBs by spending stamina. During the event, a 25 and 30 stamina job will be available on the special (特別) tab in addition to the 20 stamina jobs on the regular tab

Event Song: Upper Dog

The event song can be quickly selected from the event page via the "Go To Event Song (イベント楽曲へ)" button, or the Event Song (イベント楽曲) on the right side of the LIVE screen.
Token cost and the event points gain are the same across all courses.
Token Cost Score Rank S Score Rank A Score Rank B Score Rank C/D/lower
180 537 525 514 504
An additional 120% bonus will be applied to your team's Vocal Appeal stat when playing the event song.

Million Request

Can be accesssed through the Million Request (ミリオンリクエスト!) button on the event page. Or through the Check Completed Request (リクエスト達成確認) button on LIVE or JOB results page once you cleared a request.
Request rewards include among others event tokens, Limited-time AutoLivePass, and Bonus Live. When Bonus Live is active you will gain an additional 3000 event points when clearing the event song.
You must accept the rewards for the completed Request to activate the next Request.
No Request
1 Clear 1 LIVE
2 Complete 1 JOB
3 Clear Sweet Sweet Soul 1 time
4 Clear event song 1 time
5 Complete 1 JOB
6 Clear catch my feeling 1 time
7 Clear event song 1 time
8 Complete 1 JOB
9 Clear LOVE is GAME 1 time
10 Clear event song 1 time
11 Complete 1 JOB
12 Clear 産声とクラブ 1 time
13 Clear event song 1 time
14 Complete 1 JOB
15 Clear Girl meets Wonder 1 time

Event 2nd Half

After the event reaches its designated midway point (see post beginning for the exact date and time), you'll be given the option to spend more stamina / tokens to get more tokens / event points / Live Tickets faster.
You can spend 2x stamina to get 2x the tokens and event points from LIVEs.
You can spend 2x stamina to get 2x the Live Tickets from JOBs.
You can spend 2x / 4x tokens to get 2x / 4x the event points from event songs. A 10x option is available once per day.
PLv exp, affection level, item drops, etc are not affected by the multiplier.

Event Commus

Event stories can be unlocked by clearing Area from Million Sugoroku for the first time, viewing them will yield Million Jewels (50 unit) per episode.
Episode Event Points Needed
Prologue Interact with Misaki at the Theater's Waiting Room
1 0
2 1000
3 2500
4 4500
5 7000
6 10,000
Epilogue Unlocks after the event results

Event Rewards

Event Rewards can be viewed via the Event Rewards (イベント報酬) button on the event page. The current rankings can be access using the Rankings (ランキング) button.
Available Rankings:
  • Accumulated Event Points (蓄積イベントpt)
  • Event Point Ranking (イベントptランキング)
  • High Score Ranking (ハイスコアランキング)
  • Lounge Ranking (ラウンジランキング)
Minimum lounge contribution to be eligible for lounge ranking rewards.
Lounge Ranking Required Points
1st ~ 10th 36000
11th ~ 50th 26000
51st ~ 100th 18000
101st ~ 250th 12000
251st ~ 500th 8000

Event Shop

During the event you can purchase sets of Spark Drink MAX (5 unit) and AutoLivePass (5 unit) from the Event Shop (イベントショップ) button on the event page.
Set A costs 250 Million Jewels (paid) while Set B costs 250 Million Jewels (free/paid). One set each per day.

Useful Links

submitted by NoblePink to TheaterDays [link] [comments]


2024.05.17 12:43 Mind_Is_Empty Some Yun Tal Wildarrows math for Bel'Veth

Since it's a new on-hit item and there's some dispute over its viability, I decided to crunch the numbers to figure out its value on my favorite jungler. The most notable aspect of Yun Tal over other on-hit damage sources is that this item is not affected by on-hit effectiveness, which drastically alters its effective damage on Bel'Veth.
Findings:
Yun Tal is one of the strongest on-hit sources for E at high health, even at 25% crit chance. BotRK can beat it (obviously), but against squishier targets the bonus AD to break even is reasonable even at 25%. It beats Wit's End at all levels around 75% with reasonable bonus AD. It beats Kraken Slayer at mid health at 75% with reasonable bonus AD, and it beats it at low health at 100% with reasonable bonus AD.
Kraken Slayer beats Yun Tal at basic attacks and Q when the enemy is at low health. Yun Tal breaks even with Kraken Slayer at mid health at 190 bonus AD/100% crit chance, and it breaks even with Kraken at low health at 246 bonus AD/100% crit chance.
BotRK beats Yun Tal at basic attacks and Q when the enemy is at high health. Even at 100% crit, Yun Tal needs 300 bonus AD to simply match BotRK versus a 2000 max health opponent.
In a vacuum, Yun Tal makes E deal good damage no matter what their health threshold is. The problem is how many items that ends up taking compared to just building Kraken Slayer + BotRK and having good high health and good low health damage output.
The starting variables
Bel'Veth has some of the worst base AD scaling in the game at 60-85.5. This means Yun Tal is effectively 21-30 (level 1-18) + 35% bonus AD for her.
Blade of the Ruined King deals in current enemy champ health, which means the actual quantity is dependent on enemy health bar. The wiki claims it has a minimum on-hit of 15, but in-game testing shows it always deals 0 against a min-health enemy.
Kraken Slayer deals 140-310 +0% AD every 3rd hit, increased up to 50% based on missing health. I'll divide the value by 3 to give an equivalent per-hit effect.
Wit's End simply deals 15-80 based on level, regardless of health or other items.
With all the simple parts out of the way, time for direct comparisons:
25% Yun Tal
Full health enemy Q/Atk
Half health enemy Q/Atk
Low health enemy Q/Atk
E full health
E half health
E low health
50% Yun Tal
Full health enemy Q/Atk
half health enemy Q/Atk
Low health enemy Q/Atk
E full health
E half health
E low health
75% Yun Tal
Full health enemy Q/Atk
half health enemy Q/Atk
low health enemy Q/Atk
E full health
E half health
E low health
100% Yun Tal
Full health enemy Q/Atk
Half health enemy Q/Atk
Low health enemy Q/Atk
E full health
E half health
E low health
submitted by Mind_Is_Empty to BelVethMains [link] [comments]


2024.05.17 12:37 Vegetable_Throat5545 I made a guide to the base mechanics of dnd, is it good?

I think this is all you need to know before picking a race&class&background
In dnd you always roll dice to determine the outcome, depending on the thing you are rolling for you roll different dice
In dnd you have 6 Ability scores. 3 physical and 3 mental Charisma-negotiation or intimidation and everything of sort, spellcasting ability for some classes Intelligence-book smart and knowledge, spellcasting ability for some classes Wisdom-street smart, understanding what is better to do, spellcasting ability for some classes Constitution-basically health or concentrating on spells if needed Dexterity-dodging, stealth, some weapons Strength-how strong you are, some weapons
Your stat of ability scores ranges from 1-20, you determine your ability scores by “Roll 4 d6, throw away the weakest result and add them together. Do that for each stat” you can then choose on which stat put which result.
Then you get a modifier for that stat depending on a result “If 1=-5 modifier 2-3=-4 4-5=-3 6-7=-2 8-9=-1 10-11=0 12-13=1 14-15=2 16-17=3 18-19=4 20-5”
In combat there are three things: action, bonus action and reaction
Action is what you do at your turn, some thing require action but basic movement doesnt.
Some things can be done as the bonus action, it will be stated in the thing itself
Reaction is an action you can do at someone else’s turn when something triggering happens. Example when an enemy gets in your melee range our gets out of it, you can perform a melee attack
You also have
Proficiency bonus determines what you add to the rolls in which you are proficient in. Starts with +1 and add 1 every fourth level
You can be proficient in skills(which you choose with your class and background, sometimes race)in armor&weapons(again with your class and sometimes race) if you are proficient in them, you add the prof.bonus. To the roll. Sometimes You can be proficient in the same thing twice which allows you to add the prof.bonus twice
Armor Class-AC. Determines if you get hit or not. It’s 10+dexterity modifier if without armor. If with, armor says what it becomes
Difficulty Class-DC. Determines how hard it is to get away from your spell. 8+proficiency bonus+your spellcasting modifier(wis, int or cha)
Saving throw, DM will tell you when you need to do it and it is based on your ability score. You add this type of modifier to the roll(dex, wis, int, cha, con, str)
Hit points determined by your class dice(d6, d8, d10 or d12) times your level + constitution modifier
When you get to 0 hitpoints you roll d20 to determine if you live. You need to get 3 success to just fall unconscious or 3 failures and you are dead , if you roll lower than 10 you fail, if higher success. 20 is 3 success, 1 is two failures.
Your speed(determined by race), dash action(double the speed but requires an action)
Short and long rests. Short rest is one hour of light activities, sometimes needed to recover some things. Long rest is 8 hours sleep unless stated otherwise. You recover some things here too.(depends on a class or race)
In combat if you want to attack somebody you have two ways. Weapons or Spells
If weapons firstly you roll a d20+your strength or dexterity modifier(depending on the type of weapon)and +proficiency bonus if you are proficient with it. You roll against a ARMOR CLASS-AC of your enemy, roll higher you hit, lower you dont
If you hit the opponent then you roll a dice(depends on a weapon) and add your strength or dexterity modifier(depends on a type of weapon). That determines how much damage you do
If you use spells, you roll a d20+your spellcasting modifier(cha, int or wis)+proficiency bonus always. That is against opponents AC, if higher you hit
If you hit the opponent then you roll a dice(depends on a spell) but dont add anything unless stated in the spell
However sometimes spells require your opponent to make a saving throw of a certain type(depends on a spell), he needs to roll higher than your DC
Your class gives you features, basically abilities, in the feature it says if it is recovered on short or long rest or constantly working and at what level you get it.
Your race also gives you features and gives +(number) to your ability score depending on a race
If you are a spellcaster you have spell slots, spells known or spells prepared depending on a class
Spell slots is how many times you can cast a spell of that or lower level(you can cast a 1st level spell even with 9 level slot)you get more with levels
Spells known is how many spells you know, you get more with levels
However some classes know all the spells of their class since the start, but they need to prepare a certain amount. Your level+spellcasting modifier
Spells can target one target, an area(if so they apply to your allies too so be careful) or multiple targets.
Spells can have higher bonuses if they are cast using a higher level slot but not all do
submitted by Vegetable_Throat5545 to DnD [link] [comments]


2024.05.17 12:27 CG_throwback Whale activity. You see this? #FFIE

Whale activity. You see this? #FFIE
We have whales that are putting in $4 call options !!!
Has the revolution begun ? It’s number one :
FFIE CALL SWEEP BULLISH 06/21/24 $4.00 $32.9K 0 35.4K BABA CALL SWEEP BEARISH 06/21/24 $85.00 $68.3K 36.8K 21.1K AMZN CALL SWEEP BEARISH 06/21/24 $200.00 $66.2K 60.5K 4.2K JD CALL TRADE BULLISH 01/17/25 $62.50 $68.3K 2.3K 1.2K VFS PUT SWEEP BEARISH 06/21/24 $10.00 $30.5K 52 503 HGV CALL SWEEP BULLISH 06/21/24 $45.00 $34.5K 12 496 WYNN CALL SWEEP BULLISH 05/17/24 $94.00 $81.5K 1.5K 438 XPEV PUT SWEEP BULLISH 10/18/24 $9.00 $51.2K 3.9K 246 GME CALL TRADE BULLISH 08/16/24 $27.00 $125.0K 0 210 FIVE CALL SWEEP BEARISH 11/15/24 $165.00 $56.3K 84 64
submitted by CG_throwback to roaringkitty [link] [comments]


2024.05.17 12:22 asifderebel $730 service b

$730 service b
Is $730 reasonable for service B7. My car is about to hit 10000 miles. I bought it about a year ago at 8000 miles certified pre owned. 2021 Honda Pilot.
submitted by asifderebel to Honda [link] [comments]


2024.05.17 12:17 YachtSinker Old DBStar LED video wall setup help

Hi All, I have an old video wall that I have been setting up for a charity that we received as a donation. I have it plugged in and DBStar XMPlayer connected. The software can detect the Sender (HVT2009 V3.42) This can in turn control the receiver (DBStar HUB4.21F) on the LED Panels.
Forgive the terminology as I am not sure on it:
The panels are P10 500mm x 500mm. These are 48 LEDs high and 48 LEDs wide. The panel is made up of 16 modules, each 24 LEDs high and 6 LEDs wide.
The whole screen is 3 panels x 3 panels (1.5 x 1.5m)
I am struggling to find the right settings to configure with for Row and Column, I can get elements of my display to repeat on the panel but it is not calibrated correctly and appears patchy.
I have found one video and a manual to try and explain it but I am still lost! https://www.xpolight.com/files/dbstar-XMPLAYER-control-user-manual.pdf https://www.youtube.com/watch?v=ncd0I3ykUfg&t=307s
The video trys to explain binary (which I am familiar with) around the row numbers, and dividing this by the data groups. When I input what I think is correct, I get the 'row' to show up but it is vertical down the module.
I would appreciate any help with this, will provide any information I can and willing to try anything!
Thank you!
submitted by YachtSinker to digitalsignage [link] [comments]


2024.05.17 12:15 Ishika2337 Movies And Web Series To Look Forward On OTT In May 2024

Well, if you must know, May is packed with movies and web series that we have all been waiting for a very long time. Last month, films like Siren, Farry, or Teri Baaton Mein Aisa Uljha Jiya and Amar Singh Chamkila even made their way into our living rooms; loads of new movies are back on OTT again- if you missed going to theatres- they have come to you! And the Bridgerton fans also have something good coming.
And so in the spirit of all this let’s scroll down and check out all the movies and web series that we are looking forward to on OTT in May. Mark these dates down and get notifications ready to catch them first day of release.

Heeramandi 01 May 2024 Netflix

One of the most anticipated shows by famous Indian director Sanjay Leela Bhansali is Heeramandi. As Imtiaz Ali’s debut movie for OTT –Amar Singh Chamkila became memorable– it is time for our director with grand sets and heart-touching tales to make his grand debut on OTT as well! Set in pre-independent India, the show has an ensemble star cast that tells the story of courtesans who lived in one of the wealthiest courtesan houses called Heeramandi.

Hacks Season 3 02 May 2024 Jio Cinema

A drama about a female stand-up comedian who teams up with a young writer struggling with her career for creating more funny scripts and bringing back her popularity- well as they say story worked like magic on people! At last, another comical season by this duo is here with stories that will thrill everyone watching them. You should not miss watching this movie rated at IMDb 8.2!
Also Read: Ginny & Georgia

Manjummel Boys 02 May 2024 Netflix

A survival thriller about a group of friends who go on an adventurous road trip from Kochi to Kodaikanal. But soon this fun trip became a question of survival. A real-life story that has received critical and viewer acclaim plus 8.6 IMDb rating- there is absolutely no reason why you shouldn’t be streaming this thriller that will leave you breathless by the time the last scene rolls out! Watch it on Netflix beginning 2nd May.

T. P Bon 02 May 2024 Netflix

An anime adventure comedy series about a young high school kid who meets some cool time travelling agents and becomes part of their team! It is up to these agents to save them from dying during major historical events in different regions, over continents, eras, times or dates all across the universe’s face of earth. So if you love adventures- jump right into the shoes of Bon with his friendly gang and let’s go back in time!

Shaitaan 03 May 2024 Netflix

A supernatural horror movie, where Ajay Devgn and R. Madhavan play good and evil spirits respectively. Starting off with a simple trick of hypnotizing- he does this to a teenage girl who live with her family. However, things turn nasty when he orders her to do dangerous stuff and put herself in danger until the family is killed. Every time you see something new, your heart beats faster!

Tattooist of Auschwitz 03 May 2024 Jio Cinema

This Holocaust film, based on Heather Morris’s novel, tells the story of Lale Sokolov- A Slovakian Jew whose duty is to tattoo identification numbers onto prisoners being taken into concentration camps. The movie features his relationships as well as heartbreaking events as seen through his eyes over the years.

The Atypical Family 04 May 2024 Netflix

It will be released on Netflix on May #th .Whereas this fantasy drama series is about a man who has been endowed with the ability to resist his past; however, he can only use it whenever he feels happy. Therefore, today’s stress and depression have taken away its worth just like other members of their family did before him too.Nevertheless since Do Da He came into that house as a young lady; then his power started rejuvenating.

Monsters at Work Season 2 05 May 2024 Disney+ Hotstar

An animated adventure comedy series that is loved by most of you! Its second season is coming up and Mechanic Tylor Tuskmon might have some new members or want to increase his rank in Monsters Inc., again? Whatever for which reason- we are prepared for viewing adorable people working at Monsters Inc., having funs inside no-peopled world unlike ours we always get lost in due to their funny antiques. Therefore, ready to watch this adorable animated series that is also rated 7 on IMDb?

Bridgerton Season 3 16 May 2024 Netflix

Bridgerton- a romance drama which is set in a historic fairytale world- no kidding! It’s about Bridgerton family consisting of eight children—each looking for true love in their lives. Well, the third season will continue the story and bring new love stories to you. There are 8 episodes in the third season that will be released in two parts- first four episodes will be released on May 16th while others are going to be out by June 13th,2024.
Are you addicted to OTT platforms watching shows and series all the time? Then remember to set it so that you do not miss any one of them.
submitted by Ishika2337 to u/Ishika2337 [link] [comments]


2024.05.17 12:02 Visual-Ostrich-4108 Sorry for the leaving y'all wondering about thr other two. Here's the favorite innocent bundle of anxiety, Jackson Kayuri!

Jack had a decent time as a newborn compared to his aunt, uncle, and father. Being born during the 2000's of course. He was a hybrid of an infected human, rhat being Felix, and Gwendolyn. Luckily for him, it made most of his teetg, except for the molars, sharp. That, and his incredible stamina and weather resistance.
The first four mounths of his life came to horrible turn as his mother, Gwendolyn Kayuri, was killed. Luckily for him, she was able to hide him before Felix arrived.
The next 14 years of his life was hiding. Mostly in basements or hiden rooms, never to see another person than his father. But that's all he needed in life. His father provided a surprisingly good education for Jackson, however not babying him too much.
Now at 14 (1st image) Jack had found it strange that he wasn't allowed outside. Felix didn't have the heart to snap at his son, the poor boy's innocent eyes eating away at him. Felix then told Jack to pack up what little he owned, and for the first time in his life, he saw the outside.
Only for a brief moment however, his poor eyes were adjusted to the dark. His eyes slowly adjusted, mostly thanks to a pair of sunglasses, and laid his eyes upon his worst fear... People. He noted how ghostly pale his skin was. How they looked so "normal" compared to him.
Felix drove him out into the woods, it was far more beautiful than the movies and games he's seen. Than after some rough terrain, he saw an impossible sight... A fort made of logs, and within a town. His father explained that they had made their own community to fight a corrupt government.
Jack was terrified at the prospect of living with hundreds of other people. And all within a single town... It took him weeks to adjust to breathing the same air with other people. That's when one day, he noticed an elderly lady in some black and white robs was struggling into a church.
Being the innocent respectful boy he was, he lended her a hand. As she invited him in. He felt a strange calmness as his cowardice fade. He realized he was in a catholic church, for him it was calming. He felt welcomed there, and soon became a catholic.
2 years pass as Jack was 16 (Image 2). He had a small group of friends. One of which being Maria, who was quite the explorer in the woods. Jack had a feeling he never quite understood... It wasn't a bad one, but a pleasent one. One he only felt around Maria.
Jack finally confessed these feelings to her, revealing she felt the same. Than it hit Jackson in the head, his heart thumping out of his chest. He was in love. But at that moment...
He noticed a commotion outside. Going to one of the fort walls, he watched as a bloody fight ensue between his father, a large muscular woman,a short, pale man with strange fleshy tentacles, and an older man who bared a resemblence to Felix.
He ran outside, quickly stopping Felix from the 4 killing each other. He spoke from his heart, finally setting his foot down. The fight finally de-esculated. However, the older man fell, clutching his chest. Muttering out an apology to Felix and the others. Than Jack finally pieced it together... They were his family, and the old man was his grandfather.
Before he could say anything, Morgan went limp. Jack saw someone take their final breath for the first time. He was in deep shock as Felix walked back inside, not caring about his father's death. However, he saw Felicia and Télios bawling out for their dead father. Rather than leaving the two out there, he led them inside.
The two were overjoyed on meeting their nephew. Jack had opened up a bit more to them, showing them around and showing them to Maria and his friends. Felix however, wss displeased. Thinking the two were using his son to gain intel. Felix quickly kicked the two out, but not with Jack giving them his phone number.
A few hears pass as Jack was 19 (Still image 2, just imagine him a bit more matured). He was enjoying his day until one of Felix's right hand came up to him. Felix was killed, thus leaving Jack the leader of the rebellion.
Before Jack could even mourn, a fire in the surrounding woods broke out. That, and a full-scale FBI and CIA raid was upon them. Jack, with no idea how to lead, panicked. He had no clue on what to do, luckily, most of the rebels knew their positions from drills.
But it wasn't enough, the fire was bad enough but all the enemy units surrounding them? All hope seemed lost until a shout of pure rage and agony was heard. Out of the flames came the scorched corpse of Felix. Jack instanly knew it was his dad, bursting into tears.
Felix was now back at the helm, ordering his men around as they pushed the enemg back. Felix had taken so much gunfire, it was a surprise he was still even standing... Suddenly, Maria was shot. Jack's heart was pumping with adrenaline as he ran for her. He carried her, surprising for his slimmer stature, and ran to safety. Luckily the bullet only hit her leg, but the agent who shit her followed.
Jack noticed, and grabbed a gun. He had the shot but... He couldn't take a life... One of the other rebels shot the agent down as the war finally began to die down. They repelled the enemy and saved the fort from burning! However... Felix collpased, he wasn't immortal, just damn hard to kill.
Jack held him in his arms as he realized there was no saving his father... Not wanting him to suffer, Jack put a gun to Felix's head. Jack muttered a prayer through hesrt-wrenching tears as Felix finally confessed how proud he was. And with a loud bang... His father was free from torment.
The blood on his hands and face... Yes it was the right thing but... It didn't feel like it... He passed the role of leader to Felix's right hand before leaving the rebel life with Maria.
Jack was now im his 20's (3rd image), he was living happily with Maria in (generic city #4). He had been volunteering at any time he could, helping aid the agony of the world. Maria worked at a resteraunt, bringing the two left-over meals. But that's not how they paid rent...
He went over with Felicia and Télios when he could. Spending time at the fight club made hin sick, seeing people laugh at such violence... However, Felicia had made a fortune out of it. She was a bit stingy, seeing that she wanted to save for a mansion, but gave Jack rent money.
However, after a few months of this, Jack was disgusted about his actions... He looked in the mirror, he wasn't a innocent boy. He was a young man, a young man who took a life and now lives with blood money...
He made a plastic mask, fitting snuck on his face. And at long last... He saw that boy again. But the eyes... The eyes don't lie...
submitted by Visual-Ostrich-4108 to OriginalCharacter [link] [comments]


2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
· Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee
o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
· Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
· Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063
o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
· Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
· Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
· Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
· Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
· Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
· Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
· BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f
o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
· BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:52 HealthyYard6559 Revelation 1:8

"I am Alpha and Omega, the beginning and the ending, saith the Lord, which is, and which was, and which is to come, the Almighty."
Rev. 1:8
"I am the Alpha and the Omega, the Beginning and the End. In order for someone to be the Alpha and the Omega, the beginning and the end, he would have to know every little thing from eternity, and also every little thing from eternity. the future, including eternity, who can know such a thing but God? Of course, someone could say that it is, but that would be a lie and it would not be true and only God can claim: "I am the Alpha and the Omega the Beginning and the End" because:
God is omniscient
“Lord! You taste me and know when I sit down and when I stand up; You know my thoughts from afar; When I walk and when I rest, You are around me, and you see all my ways on my tongue, but You, Lord, see, You have already covered me behind and in front and placed Your hand on me. Your knowledge is strange to me, I cannot understand from Your spirit, and where would I flee from Your face, You are there. To descend into hell, to rise on the wings of the dawn, and to move to the end of the sea: And there your hand will lead me, and your right hand will hold me darkness hides me; but even the night is like light around me. Even the darkness will not be eclipsed by you, and the night is as bright as the day: darkness is like light, you created me in my mother's womb, that I am wonderfully made. Your works are wonderful, and not a single bone of mine hid from You, although I was woven in the depths of the earth, she saw my embryo all written, and the days were recorded, when they were not yet, how unfathomable are Your thoughts, God! How great are their numbers”
Psalm 139:1-17
In this psalm we see how many facts God knows about us, but that is only a small part because God has far more knowledge about us, but it is practically impossible to express it in words, and here we see that God knows when we sit down, when we stand up, what we do, how we work, he knows all our ways, all our words that we have spoken, he writes that he knows even our thoughts, we can further see that God knows the past, present and future, knows everything about us even before our birth, etc. This clearly indicates that we cannot do anything without God's knowledge, and this applies only to us humans, who are only a small part of God's omniscience.
Here are a few examples that are close to us from life, something that everyone can understand because not all people are scientists or academic citizens, there are far more "ordinary" people, especially throughout history, and the Bible is written in simple understandable language so that everyone can understand him.
And from this it is clearly seen and everyone can understand that God is omniscient.
"There is none holy like the Lord; for there is none other than Thee; and there is no rock like our God. Speak no more haughtily, and let it not come out of your haughty mouth. for the Lord is God who knows everything, and he executes the purposes."
1 Sam.2:2-3
Here, these verses confirm again that the Omniscient God had a practical lesson here, a friendly advice from God, and it applies to our life, it applies to what we do, how we do and what we say, because God knows everything he does to me, so if we persist, we refuse to live according to the will of God, it is our own fault and one day we will bear the consequences for it. Of course, God does not want to force us to do something, it is our choice, but it is great wisdom to listen to the advice that God gives us because God does not want us to perish so that all may live, and that is the meaning of the word "repentance" from 2 Peter.
"The Lord is not late with His promise, as some think He is late, but He is patient with us, because He does not want anyone to perish, but for all to come to repentance.
2 Peter 3:9
God is present everywhere
We said that God is not limited by earthly laws, nor can the essence of God be fathomed. creation, knowledge, giving, forgiveness, salvation, etc.
"But will God really live on earth? Here, the sky and the heavens above the heavens cannot contain You, let alone this home that I am building".
1 Kings 8:27
"For His eyes are turned to the ways of men and He sees all their steps. There is no darkness or shadow of death where those who do iniquity can hide."
Job 34:21-22
"Where would I go from Your spirit, and where would I flee from Your face? If I go to heaven, You are there. To go down to hell, there you are. To rise on the wings of the dawn, and move to the end of the sea: And there Your hand will lead me, and Your right hand will hold me. To say: Yes if the darkness hides me; but the night is also like light around me. Even the darkness will not be darkened by You, and the night is as bright as the day: darkness is like light. For You created what is in me, you formed me in my mother's womb. I praise You, that I am wonderfully made. Your works are wonderful, and my soul knows it well. Not a single bone of mine has hid from You, even though I was created in secret, woven in the depths of the earth. Your eyes saw my embryo, in Your book it was all written, and the days were recorded, when there were none of them yet."
Ps. 139:7-16
"The eyes of the Lord are everywhere, seeing the bad and the good."
Proverbs 15:3
"Am I God from near, says the Lord, and am I not God from afar?" Can someone hide in a secret place so I don't see them? Speaks the Lord; do I not fill heaven and earth? Speaks the Lord.”
Jer. 23:23-24
"If they bury themselves in the lowest part of the earth, from there my hand will take them; and if they go up to heaven, I will take them down from there; And if they hide on the top of Carmel, I will find them and take them from there; and to hide before my eyes at the bottom of the sea, there I will command the serpent to bite them"
Amos 9:2-3
"And there is no substance unknown before Him, but everything is naked and exposed before the eyes of the One to whom we speak."
Hebrews 4:13
God is almighty
In the Bible, we find through different time periods and different manifestations of God's omnipotence, so we will mention some.
We see from the Bible that Abraham was 99 years old, but that he had no offspring, and on one occasion God appeared to Abraham and said:
"And when Abraham was ninety-nine years old, the Lord appeared to him and said to him: I am God Almighty, live according to my will, and be honest. And I will make a covenant between me and you, and I will greatly multiply you. And Abraham fell prostrate. And the Lord spoke to him again and said: From me here is my covenant with you that you will be the father of many nations."
Gen.17:1-4
We further see that Avram was not really sure about that, so he thought that he would never have children with his wife Sarah
"Then Abraham fell on his face and laughed, saying in his heart: When will a son be born to a man of a hundred years? And Sarah? Will a ninety-year-old woman give birth?"
Gen.17:17
And here we can see God's omnipotence, because he told Abraham something that was not very clear to the human mind, but it was very clear to God, that's why he said it to Abraham. We later see from the Bible that this promise was fulfilled, and it was fulfilled because God is omnipotent because He possesses all the knowledge and then it is no problem to fulfill the given promise. This or a similar promise can only be given by God because he is omnipotent, and let's imagine that now we humans make a promise about something that will happen in the future. That promise may happen by chance, or only one part of it may come true, or it may not happen at all, we don't know, but God is omniscient and omnipotent, and when he makes promises, he fulfills them.
We can see the fulfillment through the Bible, but here is just one verse.
"The tribe of Jesus Christ, son of David, son of Abraham"
Mtt. 1:1
Next we have the event when the Lord sent Moses to Egypt to lead the people of Israel out of slavery.
Here we can see that God appears to Moses as God Almighty and not under some other name.
"God is still speaking to Moses and said to him: I am the Lord. And I appeared to Abraham, Isaac and Jacob by the name God Almighty, but by my own name, Lord, I would not be known to them."
Exod.6:2-3
The next example is from John's revelation, where we have a scene in heaven where four living beings praise the Almighty God, and in order for someone to be omnipotent, he must possess the power that sustains everything, and such power is possessed only by the Almighty God.
"And after this I heard a great voice of many people in heaven saying: Alleluia! Salvation and glory and honor and power to our Lord;
Rev. 19:1
,, And I heard as the voice of many people, and as the voice of many waters, and as the voice of strong thunders, saying: Hallelujah! For the Lord God Almighty reigns."
Rev. 19:6
It says that the Lord God is glorified in heaven, who is omnipotent and who reigns, and in the Gospel of Luke we can see from where the Lord reigns.
"The Son of Man will sit at the right hand of the power of God."
Luke 22:69
Therefore, the Lord is on the right side of the power of God and reigns from there, it is written about this:
"...All authority in heaven and on earth has been given to me."
Matt. 28:18
The Lord reigns because He is El Shaddai or God Almighty. God possesses infinite power or power that is eternal and has no end, and the part of the prayer "Our Father" reminds us of this.
,,...Because Your kingdom, power, and glory are yours forever. Amen"
Matt. 6:13
God can use this force at his discretion without any trouble or difficulty to create something as in the past when he created the earth and everything living on it or as he is creating today or as he will create in the future.
"Ah, Lord, Lord! Behold, You created the heavens and the earth with Your great power and Your uplifted arm; nothing is difficult for You."
Jer. 32:17
,,He made the earth by his power, established the world with his wisdom, and scattered the heavens with his understanding; When he utters his voice, the waters roar in the heavens, he raises steam from the ends of the earth, he sends lightnings with rain, and he brings forth the wind from his stables."
Jer. 10:12-13
Humans are very intelligent beings and practically they can create anything they want up to certain limits, but in creation we read that God used only a word and it was created, he did not need any material like we need to create something and there is another proof that God is almighty.
,, And God said: Let there be light. And there would be light"
Gen.1:3
"By the word of the Lord the heavens were created, and by the spirit of His mouth all their hosts"
Psalm 33:6
In the Gospel according to Matthew, we read about how only the word of God is needed to heal a person and the disease is defeated, God does not need to be
,,.And the captain answered and said: Lord! I am not worthy that you enter under my roof; but just say the word, and my servant will be healed"
Matt. 8:8
Although God with his power has unlimited possibilities, he will never use his power in such a way as to be in conflict with other attributes of God. We have an example in the confrontation of the Lord Jesus with the cross where Jesus could only say a word and angels would be there who could destroy the whole world and not just the enemies who nailed him to the cross.
"Or do you think that I cannot now beg my Father to send me more than twelve legions of angels?"
Mtt. 26:53
If it had happened that way, it would have contradicted the Father's will and the intention with which the Lord Jesus came to earth, and then Jesus would not have been able to say:
"I glorified You on earth; I've done the job you gave me to do"
John 17:4
Here we see that God uses his almighty power for his glory to fulfill God's plan because what he intended must be and nothing but the will of God can change that plan.
"The Lord of hosts swore, saying: Indeed, it will be as I have planned, and as I have planned it will be done."
Isaiah 14:24
God has planned in advance how the nations will receive the Word of God and it is written about in the Acts of the Apostles where it is said that the evangelizers will receive the power of the Holy Spirit and then practically no one will be able to stop them in that work until they fulfill the activities that God has planned.
"But you will receive power when the Holy Spirit descends on you; and you will be my witnesses in Jerusalem and in all Judea and Samaria and there to the ends of the earth."
Acts 1:8
And finally, let's mention something that hasn't happened yet, but it will happen when the Almighty God will say the Word again and it will be what is written in the revelation and after that what we read in Isaiah.
"And out of His mouth came a sharp sword, to slay the Gentiles with it; and He will strike them down with a rod of iron; and He treads on the cauldron of wine and hearts and the wrath of God Almighty."
Rev. 19:15
"For, behold, I will create new heavens and a new earth,"
Isa. 65:17
Let us also mention that with this power the Lord Jesus defeated Satan in the desert
"Then Jesus was led by the Spirit into the desert to be tempted by the devil. And after fasting for forty days and forty nights, he finally got hungry. And the tempter approached Him and said: If You are the Son of God, say that these stones become bread. And He answered and said: It is written: Man does not live by bread alone, but by every word that comes from the mouth of God. Then the devil took Him to the holy city and placed Him on top of the church; So he said to him: If you are the Son of God, jump down, because it is written that he will command his angels for you, and he will take you in his hands, so that you do not trip over a stone with your foot. And Jesus said to him: But it is also written: Do not tempt the Lord your God. Again the devil took Him and took Him to a very high mountain, and showed Him all the kingdoms of this world and their glory; And he said to him: I will give you all this if you fall down and worship me. Then Jesus said to him: Get away from me, Satan; because it is written: Worship the Lord your God and serve Him alone. Then the devil left Him, and behold, the angels approached and served Him."
Mtt. 4:1-11
Finally, here are a few more verses that confirm that God is almighty:
,, And God said to him: I am God Almighty; grow and multiply; a nation and many nations will become of you, and kings will come from your loins."
Gen.35:11
"For the Lord your God is God of gods and Lord of lords, a great, mighty and terrible God, who does not look at who is who, nor does he accept gifts;"
Deut.10:17
,,And said, O LORD God of our fathers, art not thou God in heaven? and rulest not thou over all the kingdoms of the heathen? and in thine hand is there not power and might, so that none is able to withstand thee?"
2 Chron. 20:6
"From the north it comes like gold; but in God there is a more terrible glory. He is Almighty, we cannot reach Him; he is of great power, but with judgment and great justice he does not torment anyone"
Job 37:22-23
"Look, I am the Lord God of all flesh, is there anything difficult for me?"
Jer. 32:27
"And Jesus looked at them and said to them: With men this is impossible, but with God all things are possible."
Matt. 19:26
,,And Jesus looked at them and said: With men it is impossible, but not with God: for all things are possible with God."
Mark 10:27
"Because with God everything is possible that he says."
Luke 1:37
We have seen several examples of God's qualities that confirm the verses that the Lord Jesus gave John to write down. The only "Someone" who possesses the qualities that we have studied can say that he is the Almighty, and that is God, the Lord Jesus Christ.
"I am Alpha and Omega, the Beginning and the End, says the Lord, Who is, and who was, and who is to come, the Almighty."
Rev. 1:8
The verses we have studied should strengthen us in our faith because if God promises something, He surely fulfills it, and in this case it refers to the coming of the Lord Jesus Christ in glory.
God reveals the fulfillment to us in 21 chapters where he says:
,, And he said to me: It is finished. I am Alpha and Omega, the Beginning and the End. I will give the thirsty from the spring of living water forever."
Rev. 21:6
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2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
· Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
· Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
· Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
· Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c
o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63
o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
· Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
· Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c
o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
· Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
· General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3
o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0
o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
· Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
· Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
· Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0
o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71
o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f
o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a
o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
· Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:18 Leather_Fig1840 My friend has cut me off because he has a crush on me and I can’t get him out of my head

My (19M) friend (19M) texted me 3 months ago to tell me that he could no longer speak to me because he is in a committed relationship and he was starting to develop a crush on me. In order to prioritise his boyfriend, whom he loves very much, he had to cut contact with me, for a non-specific amount of time. In his words, it is “dangerous” for us to speak.
This all starts when we were 16- 3 years ago. Something important to know: this did not start platonically. We were two 16 year old boys who had similar interests and who could sustain one another intellectually, and thence began a romantic long-distance summer fling. He is a classical musician and actually composed me some pieces. After a while, it died out because of the distance. We remained friends after the fact, but I most certainly did not forget him. He told me at 16 that I was one of those people you’re told your whole life that you’ll meet. Those words have stuck with me.
For the next two years that followed, contact remained spotty. Any conversation we had revolved around music (mostly), philosophy, life, anything. Usually long conversations, but very infrequent.
Then August 2023 rolls around. I’m 18 and I’m about to begin uni on the other side of the country. In a new city….. in his city. Yes, I moved to his city. Not on purpose. I post my arrival on my Instagram story, and he replies that we must get coffee together sometime soon. Basically, I was head over heels. I had a crush on this guy. He’s a local, so he ended up picking a pizza restaurant. I arrive first and I’m waiting in front of the restaurant, facing the window. All of a sudden, I see his reflection in the window; a guy wearing a violin case like a backpack. I turn around and he crosses the street to come give me a hug. This was our first meeting in person.
We spoke a while in the restaurant. Spoiler: He has had a boyfriend since March at this point (I HAD NO CLUE). At one point in our pizza-filled conversation, he mentions his boyfriend. However, in our language, the word he used can mean either boyfriend or friend. I really didn’t think he was in a relationship, so my delusional ass interpreted it in the platonic sense. After the restaurant, we walked to his music school, where we found a room. I sat on a chair and he took out his violin. He asked me to name any composer and he would play a piece from said composer. I neglected to mention that he is extremely talented. One in a million. If it isn’t obvious, I thought this was a date. It was not a date; not for him at least.
After said encounter, I felt quite disappointed that I didn’t get any romantic vibes from him (duh, it was not a date. He literally mentioned his boyfriend lol). I complained to my old roommate for days about this. My roommate, on some intoxicated bender, texts this guy and tells him that he needs to let me know if he has feelings for me or not. I was furious. My roommate guiltily confessed this to me the following morning. He told my roommate that he is not single and that he is not at all interested in me. He does say, however, that “we would have been the perfect match”; something that he probably shouldn’t have said but it is not something that I will contest. What my roommate did was a gross violation of my boundaries, of course I’m upset. However, in a way, it almost needed to happen. A few days later, I reply to his story about some other restaurant, and he says that his bf/friend (the word is ambiguous in our language) recommended it to him. I ask him if he has a boyfriend and he clears it up then and there. It was after this interaction that my crush dissipated. Knowing that he wasn’t interested in me really helped with me moving onto other guys.
Over the following months, we speak every now and then. When we spoke, the conversations would not end. The kind of conversations where you know that you have to go to bed, so you wished the other person goodnight, yet there you are talking about fucking Ligeti 50 minutes later. Anyways, while I was supposed to working on a philosophy assignment, I told him that I USED to have a crush on him, but I was firm on the fact that I no longer did. I told him the “date” story as a funny anecdote. He had no clue that I ever liked him like that at any point. The conversation got a little awkward, but he told me that he really loves his boyfriend, but that he “does not forget”. He tells me that we would have been a perfect match. Funny.
A little while after, he invites me to one of his concerts at the museum. There, I meet his mother and grandparents. Also, his boyfriend. The concert was great, and the three of us chat for a while afterwards. Unfortunately, he has to leave, but he suggests that I tour the museum with his boyfriend, so his boyfriend and I tour the museum together. Interesting experience. Something important to know: I don’t have the best impression of his boyfriend. Their relationship is (was???) an open relationship and it felt like this guy really had to convince him to join his polyamory, based on what he told me in their conversations. Also, they were apparently on a break at one point earlier in the year because my friend’s mental/physical health was really bad, so to me it seems as though his boyfriend abandoned him in his time of need because the relationship “got hard”, so I already don’t have the best impression of him based on what my friend has told me. Anyways, I honestly thought that his bf was flirting with me??? (I guess he is allowed to because it’s an open relationship, but still…).
Fast forward the following month: we were supposed to see a concert together but something bad happened so he couldn’t attend. I end up buying him a CD which I had signed because this is a very famous pianist who just happened to visit our city. For like 3 months, we didn’t see each other, but I reminded him regularly that I had a specially-signed CD to give him. He has classes next to my apartment sometimes, but we can’t seem to get our schedules to fit…. until the end of February.
He has this class thing where you can invite people to watch you play and get critiqued, which he invited me to! After watching him play, I greet him outside the room and one of his colleagues. Let’s call her F. We all chat a little and I give him his disk. Literally such a mundane interaction.
BUT THEN THREE DAYS LATER, he texts me that he is very sorry, but that we have to cut contact. He has been dishonest toward himself and toward his boyfriend, because he has a crush on me. He doesn’t WANT to have a crush on me. And look, I get it. His relationship is important and he is putting the guy he loves first. You can’t control how you feel about people, but you CAN control what you do about it. So I get it. Wouldn’t I do the same? I told him to promise me that he wouldn’t forget about me completely. I screamed “what the actual fuck” multiple times because I didn’t know how to process this. This is definitely not an event I expected to have in 2024… The only links we have in common are now: we have each other’s phone numbers, we are Facebook friends, and I am friends with F on Facebook because she also happens to be in my programme at uni. But we have not spoken. Not a single word between us since February 24th. I respect his decision, so I will not speak to him.
This guy occupied my mind rent-free. I couldn’t stop thinking about him. Frustrating because when he told me that he wasn’t interested back in August, that was enough to help me move on. And all of a sudden, my mind can’t let go of the fact that this guy has a crush on me. This guy, whom my type is kind of based on honestly. Middle of March rolls by, and I meet F (his colleague) again at an event hosted by our programme. We all got drunk, especially me 🤦🏻‍♂️. And of course, being drunk, you have a tendency to bring down your inhibitions. We’re on the bus and she asks me how I know the friend. I tell her it’s a long story, but that I can’t speak to him anymore. I say that “he’s soooo dramatic”. She asks me to explain further, but I tell her that I can’t.
The next day, I felt like an idiot!!! Wow. I almost told her what happened. I don’t need that spreading around his school. I saw a uni therapist at the beginning of April, which didn’t really help much. Every time I took the bus, I would check to see if he too was on the bus. Never was.
BUT THEN, I met someone new. We’ll call him T. T has been successful in getting my mind off of the friend. It’s quite recent, but we’re seeing each other and it’s moving along smoothly. Beginning of May, I barely think about the friend anymore. I have a new guy in my thoughts and I’m very happy about it. So T and I go to see a concert together. Guess who just had to be doing a pre-concert in the waiting hall. The violinist friend. T and I are walking up the stairs and all of a sudden the violinist and I made eye-contact and I basically just had a hot flash. I had not seen this guy since February… And I seriously had to make eye-contact with him while I’m on a date with T???
I feel like my progress is ruined. Ever since I saw him at the concert hall, he is on my mind again. I keep checking his Facebook. I can’t listen to my favourite music without thinking about him. But I refuse to give up the music that feeds my soul just because he likes the same stuff. I feel awful toward T, because I have another guy in my thoughts.
All I know is that this person is special. I have known this for years and he is not someone I could accept never having in my life again. He has never forsaken me. I have a deep desire to share my life with him and to be apart of his, and I am perfectly okay with it being platonic. I just don’t know how I’m supposed to live my life without it being a soap opera.
TL;DR: An old friend that I had a crush on, but no longer had a crush on once I found out that he was in a relationship and was not interested in me, ended up having a crush on me and has had to cut contact with me in order to not be dishonest toward his boyfriend. I can’t stop thinking about him. It’s driving me mad.
submitted by Leather_Fig1840 to relationships [link] [comments]


2024.05.17 11:15 YachtSinker Old DBStar Video Wall setup help

Hi All, I have an old video wall that I have been setting up for a charity that we received as a donation. I have it plugged in and DBStar XMPlayer connected. The software can detect the Sender (HVT2009 V3.42) This can in turn control the receiver (DBStar HUB4.21F) on the LED Panels.
Forgive the terminology as I am not sure on it:
The panels are P10 500mm x 500mm. These are 48 LEDs high and 48 LEDs wide. The panel is made up of 16 modules, each 24 LEDs high and 6 LEDs wide.
The whole screen is 3 panels x 3 panels (1.5 x 1.5m)
I am struggling to find the right settings to configure with for Row and Column, I can get elements of my display to repeat on the panel but it is not calibrated correctly and appears patchy.
I have found one video and a manual to try and explain it but I am still lost! https://www.xpolight.com/files/dbstar-XMPLAYER-control-user-manual.pdf https://www.youtube.com/watch?v=ncd0I3ykUfg&t=307s
The video trys to explain binary (which I am familiar with) around the row numbers, and dividing this by the data groups. When I input what I think is correct, I get the 'row' to show up but it is vertical down the module.
I would appreciate any help with this, will provide any information I can and willing to try anything!
Thank you!
submitted by YachtSinker to VIDEOENGINEERING [link] [comments]


2024.05.17 11:13 Leather_Fig1840 My friend has cut me off because he has a crush on me and I can’t get him out of my head

My (19M) friend (19M) texted me 3 months ago to tell me that he could no longer speak to me because he is in a committed relationship and he was starting to develop a crush on me. In order to prioritise his boyfriend, whom he loves very much, he had to cut contact with me, for a non-specific amount of time. In his words, it is “dangerous” for us to speak.
This all starts when we were 16- 3 years ago. Something important to know: this did not start platonically. We were two 16 year old boys who had similar interests and who could sustain one another intellectually, and thence began a romantic long-distance summer fling. He is a classical musician and actually composed me some pieces. After a while, it died out because of the distance. We remained friends after the fact, but I most certainly did not forget him. He told me at 16 that I was one of those people you’re told your whole life that you’ll meet. Those words have stuck with me.
For the next two years that followed, contact remained spotty. Any conversation we had revolved around music (mostly), philosophy, life, anything. Usually long conversations, but very infrequent.
Then August 2023 rolls around. I’m 18 and I’m about to begin uni on the other side of the country. In a new city….. in his city. Yes, I moved to his city. Not on purpose. I post my arrival on my Instagram story, and he replies that we must get coffee together sometime soon. Basically, I was head over heels. I had a crush on this guy. He’s a local, so he ended up picking a pizza restaurant. I arrive first and I’m waiting in front of the restaurant, facing the window. All of a sudden, I see his reflection in the window; a guy wearing a violin case like a backpack. I turn around and he crosses the street to come give me a hug. This was our first meeting in person.
We spoke a while in the restaurant. Spoiler: He has had a boyfriend since March at this point (I HAD NO CLUE). At one point in our pizza-filled conversation, he mentions his boyfriend. However, in our language, the word he used can mean either boyfriend or friend. I really didn’t think he was in a relationship, so my delusional ass interpreted it in the platonic sense. After the restaurant, we walked to his music school, where we found a room. I sat on a chair and he took out his violin. He asked me to name any composer and he would play a piece from said composer. I neglected to mention that he is extremely talented. One in a million. If it isn’t obvious, I thought this was a date. It was not a date; not for him at least.
After said encounter, I felt quite disappointed that I didn’t get any romantic vibes from him (duh, it was not a date. He literally mentioned his boyfriend lol). I complained to my old roommate for days about this. My roommate, on some intoxicated bender, texts this guy and tells him that he needs to let me know if he has feelings for me or not. I was furious. My roommate guiltily confessed this to me the following morning. He told my roommate that he is not single and that he is not at all interested in me. He does say, however, that “we would have been the perfect match”; something that he probably shouldn’t have said but it is not something that I will contest. What my roommate did was a gross violation of my boundaries, of course I’m upset. However, in a way, it almost needed to happen. A few days later, I reply to his story about some other restaurant, and he says that his bf/friend (the word is ambiguous in our language) recommended it to him. I ask him if he has a boyfriend and he clears it up then and there. It was after this interaction that my crush dissipated. Knowing that he wasn’t interested in me really helped with me moving onto other guys.
Over the following months, we speak every now and then. When we spoke, the conversations would not end. The kind of conversations where you know that you have to go to bed, so you wished the other person goodnight, yet there you are talking about fucking Ligeti 50 minutes later. Anyways, while I was supposed to working on a philosophy assignment, I told him that I USED to have a crush on him, but I was firm on the fact that I no longer did. I told him the “date” story as a funny anecdote. He had no clue that I ever liked him like that at any point. The conversation got a little awkward, but he told me that he really loves his boyfriend, but that he “does not forget”. He tells me that we would have been a perfect match. Funny.
A little while after, he invites me to one of his concerts at the museum. There, I meet his mother and grandparents. Also, his boyfriend. The concert was great, and the three of us chat for a while afterwards. Unfortunately, he has to leave, but he suggests that I tour the museum with his boyfriend, so his boyfriend and I tour the museum together. Interesting experience. Something important to know: I don’t have the best impression of his boyfriend. Their relationship is (was???) an open relationship and it felt like this guy really had to convince him to join his polyamory, based on what he told me in their conversations. Also, they were apparently on a break at one point earlier in the year because my friend’s mental/physical health was really bad, so to me it seems as though his boyfriend abandoned him in his time of need because the relationship “got hard”, so I already don’t have the best impression of him based on what my friend has told me. Anyways, I honestly thought that his bf was flirting with me??? (I guess he is allowed to because it’s an open relationship, but still…).
Fast forward the following month: we were supposed to see a concert together but something bad happened so he couldn’t attend. I end up buying him a CD which I had signed because this is a very famous pianist who just happened to visit our city. For like 3 months, we didn’t see each other, but I reminded him regularly that I had a specially-signed CD to give him. He has classes next to my apartment sometimes, but we can’t seem to get our schedules to fit…. until the end of February.
He has this class thing where you can invite people to watch you play and get critiqued, which he invited me to! After watching him play, I greet him outside the room and one of his colleagues. Let’s call her F. We all chat a little and I give him his disk. Literally such a mundane interaction.
BUT THEN THREE DAYS LATER, he texts me that he is very sorry, but that we have to cut contact. He has been dishonest toward himself and toward his boyfriend, because he has a crush on me. He doesn’t WANT to have a crush on me. And look, I get it. His relationship is important and he is putting the guy he loves first. You can’t control how you feel about people, but you CAN control what you do about it. So I get it. Wouldn’t I do the same? I told him to promise me that he wouldn’t forget about me completely. I screamed “what the actual fuck” multiple times because I didn’t know how to process this. This is definitely not an event I expected to have in 2024… The only links we have in common are now: we have each other’s phone numbers, we are Facebook friends, and I am friends with F on Facebook because she also happens to be in my programme at uni. But we have not spoken. Not a single word between us since February 24th. I respect his decision, so I will not speak to him.
This guy occupied my mind rent-free. I couldn’t stop thinking about him. Frustrating because when he told me that he wasn’t interested back in August, that was enough to help me move on. And all of a sudden, my mind can’t let go of the fact that this guy has a crush on me. This guy, whom my type is kind of based on honestly. Middle of March rolls by, and I meet F (his colleague) again at an event hosted by our programme. We all got drunk, especially me 🤦🏻‍♂️. And of course, being drunk, you have a tendency to bring down your inhibitions. We’re on the bus and she asks me how I know the friend. I tell her it’s a long story, but that I can’t speak to him anymore. I say that “he’s soooo dramatic”. She asks me to explain further, but I tell her that I can’t.
The next day, I felt like an idiot!!! Wow. I almost told her what happened. I don’t need that spreading around his school. I saw a uni therapist at the beginning of April, which didn’t really help much. Every time I took the bus, I would check to see if he too was on the bus. Never was.
BUT THEN, I met someone new. We’ll call him T. T has been successful in getting my mind off of the friend. It’s quite recent, but we’re seeing each other and it’s moving along smoothly. Beginning of May, I barely think about the friend anymore. I have a new guy in my thoughts and I’m very happy about it. So T and I go to see a concert together. Guess who just had to be doing a pre-concert in the waiting hall. The violinist friend. T and I are walking up the stairs and all of a sudden the violinist and I made eye-contact and I basically just had a hot flash. I had not seen this guy since February… And I seriously had to make eye-contact with him while I’m on a date with T???
I feel like my progress is ruined. Ever since I saw him at the concert hall, he is on my mind again. I keep checking his Facebook. I can’t listen to my favourite music without thinking about him. But I refuse to give up the music that feeds my soul just because he likes the same stuff. I feel awful toward T, because I have another guy in my thoughts.
All I know is that this person is special. I have known this for years and he is not someone I could accept never having in my life again. He has never forsaken me. I have a deep desire to share my life with him and to be apart of his, and I am perfectly okay with it being platonic. I just don’t know how I’m supposed to live my life without it being a soap opera.
submitted by Leather_Fig1840 to gaybros [link] [comments]


2024.05.17 11:13 Organic_Ad_1149 Do I have CompHet?

Hello,
I am a 21 year old bisexual. After the recent rise of popularity of a song (Good Luck, Babe! By Chappel Roan) on TikTok, I've been listening to it nonstop. I've ugly cried to it more than once. But it's normal, right?
Until I saw another video with the song. The text on the video is: "bisexual girls if you feel "called out" by this bridge maybe you should look a little deeper because as someone bisexual that's engaged to a man I don't feel called out, I just vibe" which made me realise several things:
  1. I always tell others my attraction towards women were innate. I liked girls ever since I was a kid (I came out as gay at 11). It wasn't until I was 16, that I had genuine romantic feelings for men.
  2. I have a boyfriend now, he is the best partner I've had so far. We are very serious about each other and planning to get married in 2 years. But I've always told him that the reason why I actively seek men after I finish high school is because I don't want to have "drama" and conflicts with my family (very religious Catholics). My mom, although not religious, had beaten me up when she found out that I had a girlfriend at 15. I feel defeated when I'm with a girl because I know my family wouldn't like it. Additionally, I'm in a country that criminalised homosexuality. The punishment for committing homosexuality is public canning and imprisonment.
  3. I've always felt like marriage with a man feels incomplete. That it would invalidate my wlw experiences. Being with men sometimes feel like a chore. Although this is not the case with my current boyfriend.
  4. It's so easy for me to find women attractive, but with men I find it hard to see them romantically or sexually. The number of women I've find attractive/have a crush is greater than it is with men.
I don't know how to navigate through this confusion. Please give some words that could actually clear up things. Thank you.
submitted by Organic_Ad_1149 to WLW [link] [comments]


2024.05.17 11:11 anti-social-mierda Food For Graveyard Shift!!

Food For Graveyard Shift!!
They actually hooked us up tonight. There are two of us on the shift.
submitted by anti-social-mierda to Nightshift [link] [comments]


2024.05.17 10:40 fuckyouimin frame by frame?

EDIT --- I THINK I SOLVED IT!!

The letter Q was off, and I am old so I didn't know what SWM stood for (other than single white male?) But thank you urban dictionary!

The answer is USWMGOTITOK

You Stay With Me. Got It. OK.

----------------------------------

If mods remove this, that's totally cool. I never post, but this shit's been spinning around in my head and I just didn't know what to do with it.
So I saw people analyzing the frame by frame "so figure it out" meme (I don't even know anymore which meme it's from but i was going by this screenshot...
https://imgur.com/a/63dbsry
Anyway, I found a pattern a few hours ago, but still have not been able to come up with what it means!! And I think it's too cohencidental to be coincidence. (Maybe it's a gamer thing? Or a computer programmy thing? Or maybe i'm just not seeing it? Or maybe i'm *completely* off base here and my brain is just mush. All of those are entirely possible at this point!)
So the phrase we're working with is clearly "so figure it out"
And like all good puzzles, I started from the end and worked my way backwards.
So the letters that are incorrect fall into this pattern...
SOFIGUREITOU -2
SOFIGUREITO -2 -2
SOFIGUREIT -2 -2 -6
SOFIGUREIT -2 -4 -8
SOFIGUREI -2 -4 -8 -14
SOFIGURE -2 -4 -8 -12 -20
SOFIGUR -2 -4 -8 -12 -20 -8
SOFIGU -2 -4 -8 -12 -18 -7
SOFIG -2 -4 -6 -12 -18 -6
SOFI -2 -4 -6 -10 -18 - 4
SOF -2 -4 -6 -10 -16 -2
SO -2 -4 -6 -10 -16 -2
S -2 -4 -6 -10 -16 -0
The numbers I wrote represent how far from the letter it's supposed to be it actually is. (And yes, for some of them I had to loop around from A to Z) For example, the last frame says "SO FIGURE IT OUV". The incorrect letter is a V and it's supposed to be a T. T is -2 spots away from V in the alphabet.
**A B C D E F G H I J K L M N O P Q R S T U V W X Y Z*\*
And so if you notice, all the missing letters follow a pretty steady pattern.
But the only thing I've been able to make of the numbers, is count backwards from the end of the alphabet and assign each letter a -number, and then I remove all duplicate letters/ numbers that show up on the line prior, I'm left with with "U S W M G O T I T Q K ". Which the end part "got it quick" makes sense, but the "swm" is still annoying the shit outta me. (And tbh, I'm hoping there's more to it than that and maybe the numbers mean something else. Because if "you got it quick" is the only goddamn answer to this freakin puzzle I'm gonna slap DFV if I ever happen to see him!!!)
Or maybe I'm completely off base... Who knows! But if this makes sense to you and anyone has any insight that I'm missing, please let me know!
(And if anyone has already solved this, please point me to that post and I'll delete this asap. Thanks!)
submitted by fuckyouimin to Superstonk [link] [comments]


http://activeproperty.pl/