Runescape auth code for mineing

AMMdefi

2022.10.06 04:49 monkeyfishka37 AMMdefi

This is a community for discussion of profit and withdrawals using AMMDefi https://h5.ammdx.com/#/pages/auth/register?code=hmOKF8
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2016.03.23 15:32 2009scape

A subreddit for the free and open source 2009-era runescape remake/preservation project. Play free today: https://2009scape.org/
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2012.05.30 12:56 Lautner /r/scape: RuneScape content and community

Welcome to /scape, a subreddit dedicated to the MMORPG RuneScape. We're glad to encourage content ranging from achievements and funny screenshots to drop logs and meta-game theories. Anything RuneScape related goes!
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2024.05.19 22:25 Vegetarian_Butcher Would you want an 'advanced' Lethal Company?

But it will be a different game? I want to think about what game I could do next, and when I played Lethal Company, I imagined a lot of content I wanted to see there. Now I'm wondering if people would want an "upgraded" but kind of a clone of that game at all.
I'm a game developer with enough experience to implement all the following that I will tell you about.
I was thinking about a game with more cooperation elements, like finding two connected rooms in the facility that give clues to each other about “which button to press” to open the next part of the level or a chamber with expensive loot.
More interactions with the loot (you can finally put that big gear to work to move some crane, platform, or something else).
More immersive elements, like laboratory equipment with bio-capsules from which you could accidentally free a creature that will kill your whole squad, or maybe steal its eggs.
Authentic mechanics, like getting the auth code to open doors or shut down security systems, getting the pump working, or restoring power.
More immersive looting, where you have the ability to loot or break most of the stuff around you, and you choose for yourself what could be more valuable to take from the facility, considering the “safe” time you have left.
Monsters that are a nightmare to avoid in combinations, like Coilhead and Braken, but more of such combinations with special conditions like having to talk/be silent, turn light on/off, run/walk/stay still, look down, crouch/jump, etc.
Locations that resemble Combine’s Citadel or Aperture Science laboratories.
I also have a working name for that project - "Planet Hoarders", how dumb do you think it is?
submitted by Vegetarian_Butcher to lethalcompany [link] [comments]


2024.05.19 22:24 CuriousAnachronism 24 [M4M] Germany/Europe/Online - Looking for My very own Feodor Basmanov

Prologue

Hello and welcome to my post. I will subdivide this into two large parts. One will cover my thoughts, feelings, my hopes and dreams...While the other will tell you the specifics of how I pass the time, what topics interest me, what passions do I posses. I believe that at the end of this leap into my inner world, you dear reader, will have all the necessary information to judge whether we are compatible or not.

Part I
I am writing this in the hopes of finding something that I lack. Lately I have had this feeling, this tinge of melancholy within the dephts of my being, this yearning to find a kindred spirit, another Soul, much like mine, to form a bond with. Perhaps Loneliness is the right word for what is bothering me, but to use it seems to carry with it a connotation of ungratefulness. Ungratefulness for the people that I do have in my life, although none of them, of course, have the connection to me that I seek here.

I have found it increasingly necessary to seek in this Life a sort of purity of thought. What I mean is, I have began to undestand what ideas and concepts are ultimately compatible with my inner most Self, ergo what guidelines I have to follow to feel the most whole. Naturally I have likewise realised what I cannot add to my Self and what I will henceforth reject with all the power that I posses.

With this new context in mind, I now follow on the path of self improvement. I will now begin to mold my Self into my perfected idea of how the Self should be. This is certainly a significant undertaking, one that will not be easy to follow through on but one that I ultimately have to do. To me such context is essential. It is akin to a Guiding Star shining in the night. I will follow this Star for without it I am lost in the vast Darkness.

Looking back at my life, it was suboptimal, especially if one compares the way it molded me to how I will now mold myself. I suppose I must look on with a hint of regret at all that time which one might consider to be lost. Still... I try to stave off such decisively negative interpretations, after all, I have ultimately came to these conclusions. That means that somewhere along the line I had to have picked up on enough of such ideas for them to become so cemented in my consciousness. Well, either that or I was always like this, but in that case I can at least thank my life up to this point for not being able to supress such manifestations of my inner most Self.

To add to the topic of my life, I must admit that not all the battles have yet been won, not all the Demons vanquished, not every Mountain climbed. I want you to keep such things in mind when deciding whether or not to approach me. Many will shy away, I undestand that much, but the pursuit of true Companionship is just another such battle. Having said all that I do believe that being able to overcome hurdles together carries with it a certain appeal. That is to say, what's the fun in joining once the Game is already over?

I don't shy away from such challenges, perhaps to a fault. Certain troubles that I faced in the past carry with them a long shadow over my current health and well being. Still, I intend to change little in this regard other than the proficiency with which I will clash the current of my Will against the cliffs of Life.
Part II
In this part of my post I will tell you about my interests and hobbies, I will try to be thorough, commonality in this regard is rather important to build a relationship
History. I have had an interest in history for almost a decade now, it started back in school and developed from there. Well, now that I think about it one could argue that it started even earlier in my life as I liked watching the odd historic documentary or film aired on television but it wasn't regular back then, I never actively sought it out. I am mostly interested in European history in the period between the 18th-20th century but I sometimes branch out to other time periods and other parts of the world. I watch various channels related to history and read articles and sometimes books. I have recently got a few books on the German revolution of 1848/1849 and a historical magazine on the Thirty Years' War. Besides that I try to visit museums sometimes.
Literature. Especially old novels. I like to immerse myself in the Worlds of these books, I tend to read them while listening to thematically fitting music and take my time with them. One time you are following a troubled Youth in his quest for spiritual understanding of the world, another you see the aged and decrepit Doctor gambling his very Soul on the promises of abtaining satisfaction in earthy pleasures, then again your olfaction notices the most pleasant scent known to man even as the one eminating it has the appearance of a revolting Frog. These and many other stories open up to you once you decide to set foot into the literary World.
Languages. I know three, with one being a bit rusty. I am currently working intently on strengthening it. I believe that if I continue to apply myself in this regard then I should be able to finally conquer it. What language am I working on? Well, if you were to stack all the major works in it they would be as tall as a house... It is fun to go through different works in multiple languages, the same goes for film, games and such.
Games. I recently played Cyberpunk 2077. Well as recently as I played any major story centric game. Now that the dust has settled and the bugs mostly removed...It's not that bad. The main questline at least. Besides that I tried Fallout 76 (Very average, I'm dissapointed with what they made the "RPG" system) and I might give Deus Ex Manking Divided another spin (since it's somewhat similar to Cyberpunk when it comes to its aesthetics). Dark Souls is one of my favorite series, I still haven't beaten Elden Ring though. When it came out I wasn't in the right mindset to invest a hundred hours into it, with all those bosses and difficult locations. I think I'll only consider playing it if I am streaming it to someone. I am generally interested in either streaming games or having the person I am talking to stream them to me. To be specific I mean streaming to a single person while being on call. Besides that I'm a big fan of Paradox strategy games, especially Europa Universalis IV and Heats of Iron IV, I tend to only play single player since I find multiplayer with many people to be rather stressful but on the other hand I have nothing against a co-op game. I'm not the best player though, despite the ammount of hours I have in them. Another great game I would mention would be Dragon's Dogma. A very underrated RPG. I recently beat it again and it was an atmospheric and interesting experience. It is one of those games that feel like they have an endless ammount of depth and constant new secrets to discover.
Anime and Manga. In recent times my interest in them has waned but I still watch the occasional series here and there. Like Cyberpunk Edgerunners (Which I found to be rather mediocre) and the very good first season from the new arc of Bleach. Some of my favourite series include: Fullmetal Alchemist Brotherhood, Death Note, Fate;Zero, Psycho Pass, Code Geass and Attack on Titan. I wouldn't mind if you were to introduce me to some new series, maybe based on the ones I mentioned. My favourite Manga is Berserk which I still follow, althought I am still not certain on the direction that the new author is taking. I suppose it really is a matter of contention whether a somewhat (or considerably warped) vision is better than an unfinished work. One could argue that a few novels remain unfinished and possess a macabre appeal to them as such.
Music. Classical music has a very special place in my heart. A few of my favourite pieces would be: Clair de Lune, Nocturne Op. 9 No.2, Devil's Trill Sonata, Danse Macabre, Valse Sentimentale, Symphony No. 7 in A Major, Op. 92: II. Alegreto (by Beethoven) and Suite from Swan Lake, Op. 20a: I. Scene. Moderato. There are more but these ones always invoke something in me when I listen to them. Besides Classical I also enjoy listening to Synthwave, old Western pop and J-pop, both modern and from the 20th century.
Esotericism. I am interested in things spiritual, mystical, magical and esoteric. I have read religios texts, magical grimoires, introductions to various schools of thought. It is interesting to me.
Epilogue
Hopefully I was able to cast the spotlight upon my inner World in a clear and unequivocal manner. I feel the need to add to the aforementioned that I am rather introverted, which means that I tend to dislike large social gatherings. I managed to condition myself to be able to endure the presense of large groups of people but it isn't something that I would seek out in most cases. Besides that I am neurodivergent and suffer from certain issues with mental health. I have to take medication to keep myself under control. They work well enough but certain days are harder than others. I respect the struggle that others have with mental health but in the context of a relationship I have my limits, no one with BDP for instance. I am also not looking for anything casual. I understand than one cannot demand depth and meaning from a conversation with an absolute stranger, that is akin to trying to build a sand castle right before the waves strike but I ask at least that you enter with a mindset that this might become something of significance. I also do want to say that I am completely Monogamous. My preference? The sickly, pale, intellectual who watches rain droplets slide down the window in Autumn. Lastly, if I enjoy the company of a person I tend to not want to let them go.
Thank you for taking the time to read my post and have a good day. I ask that you send a DM instead of a chat and that you give your thoughts on the time period my title is referencing as your own.
Goodbye...Or perhaps untill we meet again
submitted by CuriousAnachronism to ForeverAloneDating [link] [comments]


2024.05.19 22:13 TheCJK The Gifts We Offer

Gaz had crawled high into the apple tree and was pulling fruit down, lobbing it into the net his sister Tibble was holding out with her four hands. He hooted as he saw Jonathan walking through the rows.
Tibble turned, her blue fluff ruffling. "Human Jonathan! We have gathered many of the apples!"
Jonathan smiled as he approached, noting the large pile stacked on the ground. "Tibble, you have to put them in the baskets. Contact with the dirt will cause them to rot." He laughed. "I've told you this."
She shook her head. "Pyramid shape best. I like this." She pointed at the pile. "This is best way. You said you would make more cider. We like the cider. You will make it for me."
He knelt down and picked up an apple, taking a bite. Juice oozed out around his lips as his teeth pierced the skin of the fruit. He chewed for a moment while looking up at Gaz. "Yes. I said I would. Get these in the baskets and I'll carry them back."
She growled at him. "Piles are best." Tibble then began moving the top of the pile into the basket.
Jonathan sat under the tree as she filled the first basket, finishing off his third apple. She stacked it as high as she could before they started rolling off the top, and he got up. He lifted the basket and started carrying it toward the shed. "I'll be back for the next basket shortly."
He walked the half mile through the ruins of the city and stopped outside the door to the shed. He placed the basket down next to the apple masher and pulled the first apple up. He felt something ping on the back of his neck. Instinctively he scratched it, not remembering the sensation. He scratched a second time before he remembered what that particular vibration meant.
"Ares. Answer transmission."
The silicon based assistant accessed the relay and transmitted it to his subneurals.
An image of a man appeared in his ocular display. "Activation code Xeres Zulu three Kappa Alpha seven." The man said.
Jonathan tensed up and took a long breath before sighing. "Go ahead, admiral I'm guessing?"
"Admiral Alexander Oline, and you are Remnant Jonathan Kurzov?"
"I am."
"You are being activated."
Jonathan shook his head. "I'm retired."
"Retired?" The admiral asked. "You're done being human? I didn't know that was a thing."
"I'm retired from whatever you're wanting to ask me to do. Unless it's gardening, I don't give a shit about whatever you're doing."
Admiral Oline looked away for a moment and then back at Jonathan. "I have a report here describing in depth contact and conflict with an alien species, conducted by you. We received this information along with an application for a species of blue fuzzy creatures to be put under our species protection from a communications relay you and your assistant built. Am I wrong in this?"
Jonathan groaned. "No, you're right. I did a good deed."
Alexander nodded to himself as he looked over the report. "Yes, and now for your punishment." He smiled. "Prior to this, we thought all expansionist missions into your galaxy were extinct. The only traces we have left, before you, are the four sentience probes that were sent with your colonists. Do you still have access to those probes?"
Jonathan shook his head. "Haven't seen them in a few centuries. They left this system to continue scanning."
The admiral nodded. "Well, they have been continuing as programmed. They've been transmitting the entire time, and their data as mothballed during the last era, but now." He paused for a moment, his face growing stern. "A lot has changed since you left the Way. We, humanity, are on a similar path as yourself it seems."
"How so?" Jonathan asked.
"Humanity is making peace with our existence. We have gone back to our roots, trying to find peace in this darkness. Gardening, zen, familial ties, these are major values we have fostered, same as you and your adopted blue friends."
"Well, good for humans. Woo." Jonathan said. "Get to the point Oline. What do you want."
"Okay, I'll cut the curtsies. Those four probes from your expedition, their transmissions got bought up by a young entrepreneur. He went through them, refocused the probes to blue planet and found something. There's a species there, Isopodal, smart, but technologically savage. They're never going to reach beyond their atmosphere. They're planet locked, hell, probably never going to see electricity."
"Okay, so savages are causing a problem how?"
Oline sighed, shutting his eyes for a moment. "He watched them, then shared the feed with his friends, who shared the feed with their friends, and it became a phenomenon. These big bug, they're nice with extended families. They build their homes out of their shed carapaces. The longer they stay in a place, the bigger their homes get. Some are a hundred generations old, children walking through their halls touching the shells of ancestors long long gone. They scavenge, filter feed. The build tunnels to channel wastes from their small towns to the forests nearby, perfect balance with their ecosystem. They don't wage war, plan long term settlements with population quotas, living exactly as how the new human government envisions we should."
Jonathan nodded. "Sounds nice."
Oline sighed again. "It's a whole thing. We have a moon dedicated to making plushies of these things. People love them. The probes have been following specific towns for four decades now. Generations of people are involved in this ideology."
"And where do I fit in?"
"Your conflict with the Brin. Our Isopods biologically cleanse their environments of heavy metals. Their towns are built out of high demand, refined, high value materials. The Brin have since shifted their focus away from your blue fuzzy's and now are predating upon the Isopods."
"Fuck. Alright, I'll put a stop to them. You got coordinates for their homeworld?"
The admiral shook his head. "No, we're not into genocide anymore. We have to consider voters now. Your galaxy is being watched in detail now, with your little communication relay set up. We have to do this hands off, plausible deniability."
"For fuck's sake. Okay. How you wanna do this then?"
"Open source a Hadronic engine, give it to them. Basic freedom fighter protocols."
Jonathan nodded. "Understood."
Admiral Oline looked down at his templates and transmitted them. "Remnant Jonathan Kurzov, you are authorized to commence Project Pandora, classification Ultra Secret."
---===*===---
The father and eldest daughter and melted in the house of her forebears. She screeched through the walls, begging them to get out while she focused on the twins. She grabbed the two balls and tucked them into her filter pouches before running out the front door. She made it out to the beach as the heat intensified and the floating disk began sucking up their home. She stood in the water, her visual plate peaking out from the waves watching as she shivered with sadness. Her feeler appendages stroked the twins in her pouches as they fed from her filters, safe under the water. The beams finished melting down her home, pulling the slag up into the belly of the floating circle. She watched it float slowly away, disappearing down the beach.
She stood in the water, watching the smoldering hole that was her home far into the night. The stars were bright, and a dim glow came from beyond the horizons. She didn't dare leave her home, her ancestors. She kept shivering in grief, then she saw it.
A shadow contorted and a figure moved. Her vision, being as highly sensitive as it was, could barely make it out. She watched as it stood next to her ruins, her family home. A flash came from the thing.
"Fear not." It said as clearly as if it were her own blood.
She tiptoed out of the water, her weight coming back to her as she walked onto the beach. She shimmered back at the creature. "Spare us. Please."
It turned toward her, its face horrible and full of holes. Two orbs peered down at her, sending waves of fear through her shell. "A mother stands before me." It said, reflections appearing in front of it, cascading infrared to her. "I will do more than spare you."
Terror welled up in her and she fell down to the ground, but she resisted the urge to coil up and maintained her gaze upon the creature. "You are not them. You, you are different."
It walked closer to her, moving upon a mere two appendages. It lowered down next to her, extending a manipulator arm toward her. "Chance has sent a plague upon your peoples, one that you will not survive." It stared deep into her visor plate. "My people weep at that thought and offer you, Mother of three now two, a gift."
She could not help herself, and as if commanded without words, she extended two of her manipulator appendages up toward it. It opened up the ball at the end of its arm, five digits unfurling to reveal a black cube. It gently pushed the cube into her two pointed appendages.
"What is it?" She asked, shimmering.
The creature shimmered the air around it, speaking in ways she couldn't. "It is the gift we wish we did not have to give. It is horror, pain, and destruction. You know it in your organs, you feel it thinking about your mate, your daughter. Those that brought this feeling to you, will not stop until you give them this feeling back. This, this will allow you to do so, and I am sorry to have to give it to you."
She looked down at the cube in her points, feeling it as it vibrated across her limbs, reaching into her. Lines traced across her shell as she watched it grow on her. She looked back up toward the being as it crawled across her body but the shadow creature was gone.
A voice spoke to her, vibrations in her very core. "Hephaestus online. Greetings Mother."
She stood, her numerous feet appendages poking into the wet sand. "Where are you, being?" She shimmered with her shell.
"I am in you Mother, and am at your service." It replied within her minds.
"What has happened?" She asked, shivering with fear.
"You have been called upon to save your people."
She looked around before touching her own carapace. "How do I, how do we do that?"
"Where are the survivors?" It asked.
She thought for a moment, visions of the deep, visions of safety in the dark filled her minds.
"Go there. Help them."
She shivered again, defeat in the squish of body, her filters feeling the twins feeding at her sides.
"They will not stop, and more will suffer and die."
She turned her gaze back toward the horizon, seeing the glow of other homes melting in the far distance. "We can stop this?" She asked, now solely using her thoughts.
"I am but your tool. You can stop this." It replied.
---===*===---
She had not been to the vents since she picked her mate. They had fed there, filtering, hardening their shells together while discussing their future family. She could see the flickers of bioluminescence in the dark as she approached, her filters tasting the dense biofilm from the sea. She was close, and the flickers were from many peoples, many different families. She watched them talk, brothers, sisters, mothers, daughters, fathers, grandparents, all missing loved ones. Pain was the primary color, loss and heartache shared through the broken peoples.
She stepped into the outer ring, the heat of the vents warming her and her twins at her sides. Shimmers rose up to her asking who she had lost. She replied. "Mate and eldest daughter." But her reply wasn't heartache, but rather tinged with a new feeling and color. She replied with deep reds, a red tied to a thought from a people people beyond the stars, a red of blood and fire, things she knew nothing about.
The people's around her shifted in confusion at the colors. An elder great mother rose up to her. "You speak confusing daughter. What are you saying? Are you injured?"
She looked around, her visor meeting with dozens of others as they raised up to look at her. "The darkness came to me, spoke with me." She looked at the great mother. "The darkness touched me and has told me what we must do."
The elder mother walked over and touched manipulators with her. "Sit with us daughter, you need to rest. You have come far and need to heal."
"Our mates burn." The Mother of three now two said. "Our children, our families, our fathers burn. Things of light and pain come here and kill us. I will not heal these wounds. I bleed in my organs, pain beyond pain. I will not rest until they cease, until they feel my pain. They will feel this in their organs!" She flashed brighter than those around her thought possible. "I will stop them!"
A father stood up, pain shown in his colors. "They burn us. They are in the sky! How do we stop them? Do you know how? If you know anyway I will lend my spikes to yours. Please, tell us how! Anyone, tell us how." He shouted as bright as he could, lament touching his words.
The Mother of three now two walked over to him, placing her appendages upon his. Dots of blue light shifted from her carapace onto his. She looked into his visor plate and spoke with tinges of red. "The darkness has come and has promised us vengeance."
He flexed his carapace, breathing deep as he sucked in the sea. "What is this?" He asked, his own colors shifting toward the red.
"Our pain made flesh." She replied.
---===*==---
Brin operator Noloc was marking the next metal deposit while the syphons were busy pulling up the slag. It radioed over to buddy Lana. "You nearing full?"
Lana replied back. "Yeah. You want to get food while we empty?"
"Yeah, obviously." It replied. "Care to stimulate bodies while we eat?"
"Yeah obviously." Lana said. "Hey, are you getting any weird readings?"
"Like what?" Noloc asked.
Lana sent over telemetry. "Heat spikes in the water. What are those?"
Noloc looked them over and then scanned the water nearby. "Yeah, I got a dozen near me too. What are those?"
Noloc turned to look out the window just in time to see something leap onto the outer hull of its ship. "Um, one of the native creatures is on my miner."
Lana screamed through the radio.
Noloc shook at the noise and looked back out at the native. The creature was larger than normal, its color darker as well. Noloc watched as the thing curled, hunkering down on the hull. Deep scratching sounds echoed through the ship. "I am in need of assistance." It radioed up toward the mothership. "Assistance needed, native attack."
Telemetry came down. "Wait time for assistance five minutes. Ten minutes. Three hours." It read out, the time continuously increasing.
Noloc looked around. "What is happening! I need assistance!" Another thud on the hull and Noloc looked out to see another native boring into the ship. "Help!"
---===*===---
The Mother walked over to the downed ship and watched as the warriors cut apart the pilot. Hephaestus highlighted the mining beam as she walked across the machinery. She pointed with one of her manipulators. "There Father. We need that piece." She shimmered.
One of the fathers walked over and cut it free with his new sharps. "What is it Mother?"
"It is a tool of light and fire."
He shook, remembering his family burning.
"Remember that pain Father. They will feel it as they burn."
He paused and looked at her. "We will be as they are then. Burners, bringers of pain. That is not who we are."
She felt at the empty filters at her side. "My twins are in the deep with the mothers. That is not who they are, but that is who we must be so they can stay that way."
The Father shimmered back in tones of red. "They will be as we were before."
She flashed understanding. "We will suffer, become the monsters so they won't have to."
He replied understanding.
--===*===---
Three galaxies away, sitting in their living rooms across numerous worlds, humanity watched on. The four probes, hidden in their cloak fields, displayed in completed holographic representations, the forgotten horrors of war. Beams of fire and light rose up from the depths of the seas, melting Brin ships out of the sky. Day after day, the Isopods did what they did, scavenged. More fallen tech fed them, and within three months they had risen out of their gravity well, taking the fight into orbit.
A year later and several scavenged stations and the Isopods had opened up communications, seeking the others hiding in the shadows.
A world of blue fuzzy creatures were quick to respond, welcoming the filter feeders to the galactic community.
The Mother of Three now two was aboard the ship crossing the darkness as the first gathering commenced.
submitted by TheCJK to HFY [link] [comments]


2024.05.19 22:07 flibbledeedo Checkpoint 401 is a forward auth server for use with Nginx

I wrote a forward auth server in TypeScript and Deno.
Checkpoint 401 is a forward auth server for use with Nginx.
https://github.com/crowdwave/checkpoint401
I’ve written several forward auth servers before but they have always been specifically written for that application. I wanted something more generalised that I could re-use.
What is forward auth? Web servers likes Nginx and Caddy and Traefik have a configuration option in which inbound requests are sent to another server before they are allowed. A 200 response from that server means the request is authorised, anything else results in the web server rejecting the request.
This is a good thing because it means you can put all your auth code in one place, and that the auth code can focus purely on the job of authing inbound requests.
Checkpoint 401 aims to be extremely simple - you define a route.json which contains 3 things, the method, the URL pattern to match against and the filename of a TypeScript function to execute against that request. Checkpoint 401 requires that your URL pattern comply with the URL pattern API here: https://developer.mozilla.org/en-US/docs/Web/API/URLPattern/…
Your TypeScript function must return a boolean to pass/fail the auth request.
That’s all there is to it. It is brand new and completely untested so it’s really only for skilled TypeScript developers at the moment - and I suggest that if you’re going to use it then first read through the code and satisify yourself that it is good - it’s only 500 lines:
https://raw.githubusercontent.com/crowdwave/checkpoint401/mastecheckpoint401.ts
submitted by flibbledeedo to nginx [link] [comments]


2024.05.19 22:05 flibbledeedo Checkpoint 401 forward auth security server for use with Caddy

https://github.com/crowdwave/checkpoint401
Hello I use Caddy and I made an open source forward auth server to use with Caddy.
I’ve written several forward auth servers before but they have always been specifically written for that application. I wanted something more generalised that I could re-use.
What is forward auth? Web servers likes Nginx and Caddy and Traefik have a configuration option in which inbound requests are sent to another server before they are allowed. A 200 response from that server means the request is authorised, anything else results in the web server rejecting the request.
This is a good thing because it means you can put all your auth code in one place, and that the auth code can focus purely on the job of authing inbound requests.
Checkpoint 401 aims to be extremely simple - you define a route.json which contains 3 things, the method, the URL pattern to match against and the filename of a TypeScript function to execute against that request. Checkpoint 401 requires that your URL pattern comply with the URL pattern API here: https://developer.mozilla.org/en-US/docs/Web/API/URLPattern/…
Your TypeScript function must return a boolean to pass/fail the auth request.
That’s all there is to it. It is brand new and completely untested so it’s really only for skilled TypeScript developers at the moment - and I suggest that if you’re going to use it then first read through the code and satisify yourself that it is good - it’s only 500 lines:
https://raw.githubusercontent.com/crowdwave/checkpoint401/mastecheckpoint401.ts
submitted by flibbledeedo to caddyserver [link] [comments]


2024.05.19 21:30 Dangerous-Ring-2293 Abyss RP Join Today EMS PD Gangs Drugs Active Player Base Active Staff Female Friendly 18+

Abyss RP Join Today EMS PD Gangs Drugs Active Player Base Active Staff Female Friendly 18+
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👮‍♂️ Calling all Enforcers and Citizens alike! 👩‍🏭
Whether you're looking to uphold the law or navigate the shadows of the underground, Abyss RP has something for everyone. Join our ranks as a civilian, or step into the shoes of law enforcement to maintain order in the chaos. 🚓 Police Duty Awaits! 🚨 Answer the call of duty.
From illegal crafting to the precision of license forgery, Abyss RP offers a myriad of immersive activities such as:
🌲 Lumberjack Job with Realistic Animations 🏗️ Construction Work 🗑️ Garbage Searching ⛏️ Mining Expeditions 🔧 Player Sabotage 💊 Drug Crafting 💥 9 Heart-Pounding Heists including ATMs, Big Banks, and even an Oil Rig! And that's just scratching the surface!
🔫 Choose Your Path! 🔫 Forge your destiny as a daring criminal mastermind or a law-abiding citizen - the city is yours to conquer! With a plethora of activities and jobs, every moment is an opportunity for excitement. 💼
🌿 Explore the Underworld! 🌿 Delve into the depths of our criminal underworld, where lucrative deals and dangerous alliances await. From drug trafficking to gang warfare, the city is ripe for the taking. 💀
🔥 A World of Endless Possibilities! 🔥 Immerse yourself in our meticulously crafted environment, where every interaction feels real. With a balanced economy and dynamic gameplay, the stage is set for unforgettable adventures. 💥
🎉 Join the Evolution! 🎉 Abyss RP is constantly evolving, with new features and updates rolling out regularly. Be a part of our thriving community and help shape the future of our city! 🌟
🚗 Customization Galore! 🚗 With over 400 cars and 3000 clothing options, express yourself like never before. Stand out in a city teeming with diversity and style. 🔥
📣 Your Voice Matters! 📣 At Abyss, we value your input above all else. Share your ideas and suggestions to make our city even better. Together, we'll create an unforgettable experience for every player. 🌟
💥 What are you waiting for? Join us today and embark on the adventure of a lifetime! 💥 Don't miss out on the excitement—join our Discord now and become a part of something extraordinary. We'll see you in the city! 🌟
🔗 Join Us Today! 🔗 Discord: discord.gg/PMJb24MzcQ Fivem Connect Code: connect cfx.re/join/og6ley
Please Note: Abyss RP is an 18+ server. No exceptions.
submitted by Dangerous-Ring-2293 to FiveMServers [link] [comments]


2024.05.19 21:22 Sarc0sm Save 25% Off Games & Virtual Desktop + $30 Store Credit for New Quest Owners

Never pay full price for games or apps. Always use 25% off referral codes. Mine are below!
FYI: Sadly, referral codes only work on full priced games and won’t stack with sale discounts, so never buy a game on “sale” if it’s not at least 25% off.
Virtual Desktop is a must have if your PC can handle VR.
$30 in-store credit when you buy a new headset. Must activate before setting up the new headset. - https://www.meta.com/referrals/link/Sarcosm
25% off Games/Apps Asgard’s Wrath 1 (Rift-can play on Quest headsets but must use the Oculus computer app with wire or wirelessly using Virtual Desktop) https://www.oculus.com/appreferrals/Sarcosm/1180401875303371/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Asgard’s Wrath 2 https://www.oculus.com/appreferrals/Sarcosm/2603836099654226/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
Dungeons of Eternity https://www.oculus.com/appreferrals/Sarcosm/6341779295861881/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
Ghost Signal: A Stellaris Game https://www.oculus.com/appreferrals/Sarcosm/4302631119827554/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Guardians Frontline https://www.oculus.com/appreferrals/Sarcosm/5380153758692064/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
The Light Brigade https://www.oculus.com/appreferrals/Sarcosm/2681027292004911/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
Mannequin https://www.oculus.com/appreferrals/Sarcosm/7028027297235918/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Pistol Whip https://www.oculus.com/appreferrals/Sarcosm/2104963472963790/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Red Matter 2 https://www.oculus.com/appreferrals/Sarcosm/3682089508520212/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Stride: Fates https://www.oculus.com/appreferrals/Sarcosm/5968439973240748/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Superhot https://www.oculus.com/appreferrals/Sarcosm/1921533091289407/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Virtual Desktop (this works way better than Steam’s airlink to play PCVR games wirelessly. You’ll have to adjust the settings for your PC, but damn is it worth it! Also, don’t use AV1 codec if you don’t have a 4000 series GPU) https://www.oculus.com/appreferrals/Sarcosm/2017050365004772/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
submitted by Sarc0sm to MetaQuest_Referrals [link] [comments]


2024.05.19 21:22 Sarc0sm Save 25% Off Games & Virtual Desktop + $30 Store Credit for New Quest Owners

Never pay full price for games or apps. Always use 25% off referral codes. Mine are below!
FYI: Sadly, referral codes only work on full priced games and won’t stack with sale discounts, so never buy a game on “sale” if it’s not at least 25% off.
Virtual Desktop is a must have if your PC can handle VR.
$30 in-store credit when you buy a new headset. Must activate before setting up the new headset. - https://www.meta.com/referrals/link/Sarcosm
25% off Games/Apps Asgard’s Wrath 1 (Rift-can play on Quest headsets but must use the Oculus computer app with wire or wirelessly using Virtual Desktop) https://www.oculus.com/appreferrals/Sarcosm/1180401875303371/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Asgard’s Wrath 2 https://www.oculus.com/appreferrals/Sarcosm/2603836099654226/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
Dungeons of Eternity https://www.oculus.com/appreferrals/Sarcosm/6341779295861881/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
Ghost Signal: A Stellaris Game https://www.oculus.com/appreferrals/Sarcosm/4302631119827554/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Guardians Frontline https://www.oculus.com/appreferrals/Sarcosm/5380153758692064/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
The Light Brigade https://www.oculus.com/appreferrals/Sarcosm/2681027292004911/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
Mannequin https://www.oculus.com/appreferrals/Sarcosm/7028027297235918/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Pistol Whip https://www.oculus.com/appreferrals/Sarcosm/2104963472963790/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Red Matter 2 https://www.oculus.com/appreferrals/Sarcosm/3682089508520212/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Stride: Fates https://www.oculus.com/appreferrals/Sarcosm/5968439973240748/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Superhot https://www.oculus.com/appreferrals/Sarcosm/1921533091289407/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Virtual Desktop (this works way better than Steam’s airlink to play PCVR games wirelessly. You’ll have to adjust the settings for your PC, but damn is it worth it! Also, don’t use AV1 codec if you don’t have a 4000 series GPU) https://www.oculus.com/appreferrals/Sarcosm/2017050365004772/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
submitted by Sarc0sm to OculusReferralLinks [link] [comments]


2024.05.19 21:21 Sarc0sm Save 25% Off Games & Virtual Desktop + $30 Store Credit for New Quest Owners

Never pay full price for games or apps. Always use 25% off referral codes. Mine are below!
FYI: Sadly, referral codes only work on full priced games and won’t stack with sale discounts, so never buy a game on “sale” if it’s not at least 25% off.
Virtual Desktop is a must have if your PC can handle VR.
$30 in-store credit when you buy a new headset. Must activate before setting up the new headset. - https://www.meta.com/referrals/link/Sarcosm
25% off Games/Apps Asgard’s Wrath 1 (Rift-can play on Quest headsets but must use the Oculus computer app with wire or wirelessly using Virtual Desktop) https://www.oculus.com/appreferrals/Sarcosm/1180401875303371/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Asgard’s Wrath 2 https://www.oculus.com/appreferrals/Sarcosm/2603836099654226/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
Dungeons of Eternity https://www.oculus.com/appreferrals/Sarcosm/6341779295861881/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
Ghost Signal: A Stellaris Game https://www.oculus.com/appreferrals/Sarcosm/4302631119827554/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Guardians Frontline https://www.oculus.com/appreferrals/Sarcosm/5380153758692064/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
The Light Brigade https://www.oculus.com/appreferrals/Sarcosm/2681027292004911/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
Mannequin https://www.oculus.com/appreferrals/Sarcosm/7028027297235918/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Pistol Whip https://www.oculus.com/appreferrals/Sarcosm/2104963472963790/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Red Matter 2 https://www.oculus.com/appreferrals/Sarcosm/3682089508520212/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Stride: Fates https://www.oculus.com/appreferrals/Sarcosm/5968439973240748/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Superhot https://www.oculus.com/appreferrals/Sarcosm/1921533091289407/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Virtual Desktop (this works way better than Steam’s airlink to play PCVR games wirelessly. You’ll have to adjust the settings for your PC, but damn is it worth it! Also, don’t use AV1 codec if you don’t have a 4000 series GPU) https://www.oculus.com/appreferrals/Sarcosm/2017050365004772/?utm_source=oculus&utm_location=4&utm_parent=frl&utm_medium=app_referral
submitted by Sarc0sm to MetaReferrals [link] [comments]


2024.05.19 21:18 needhelp0_o I need help with my final year diploma project

so I use a CanHub image cropper and implement it in my code...my build.gradle.kts and AndroidManifest.xml was good after I put the library but I encountered an issue in my 'PengawasActivity.java'. Below I attach the code of mine and please any of you guys would lend a hand and help me I'd appreciate that!
package com.example.omrinvigilator;
import android.content.Intent; import android.content.pm.PackageManager; import android.graphics.Bitmap; import android.net.Uri; import android.os.Bundle; import android.provider.MediaStore; import android.util.SparseArray; import android.widget.Button; import android.widget.TextView; import android.widget.Toast; import android.view.View; import android.Manifest;
import androidx.annotation.Nullable; import androidx.appcompat.app.AppCompatActivity; import androidx.core.app.ActivityCompat; import androidx.core.content.ContextCompat;
import com.canhub.cropper.CropImage; import com.canhub.cropper.CropImageActivity; import com.canhub.cropper.CropImageView; import com.google.android.gms.vision.Frame; import com.google.android.gms.vision.text.TextBlock; import com.google.android.gms.vision.text.TextRecognizer;
import java.io.IOException;
public class PengawasActivity extends AppCompatActivity {
Button btnScanAttendance, btnCheckAttendance; TextView textViewSectionInfo; Bitmap bitmap; private static final int REQUEST_CAMERA_CODE = 100; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_pengawas_dashboard); // Initialize TextView for section information textViewSectionInfo = findViewById(R.id.textViewSectionInfo); // Retrieve section information (replace this with actual retrieval logic) String sectionName = "Section 4"; // Example section name, replace with actual data retrieval // Update the TextView with the retrieved section information textViewSectionInfo.setText("Section: " + sectionName); btnScanAttendance = findViewById(R.id.btnScanAttendance); btnCheckAttendance = findViewById(R.id.btnCheckAttendance); if (ContextCompat.checkSelfPermission(PengawasActivity.this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED){ ActivityCompat.requestPermissions(PengawasActivity.this, new String[]{ Manifest.permission.CAMERA }, REQUEST_CAMERA_CODE); } btnScanAttendance.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { CropImage.activity().setGuidelines(CropImageView.Guidelines.ON).start(PengawasActivity.this); } }); } @Override protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == CropImage.CROP_IMAGE_ACTIVITY_REQUEST_CODE){ CropImage.ActivityResult result = CropImage.getActivityResult(data); if (resultCode == RESULT_OK){ Uri resultUri = result.getUri(); try { bitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), resultUri); } catch (IOException e) { e.printStackTrace(); } } } } private void getTextFromImage(Bitmap bitmap){ TextRecognizer recognizer = new TextRecognizer.Builder(this).build(); if (!recognizer.isOperational()){ Toast.makeText(PengawasActivity.this, "Error", Toast.LENGTH_SHORT).show(); } else{ Frame frame = new Frame.Builder().setBitmap(bitmap).build(); SparseArray textBlockSparseArray = recognizer.detect(frame); StringBuilder stringBuilder = new StringBuilder(); for (int i=0; i }
submitted by needhelp0_o to AndroidStudio [link] [comments]


2024.05.19 21:18 dashrimpsauce Black Absorption/Extra Hearts & Constant XP Sound Bug

Black Absorption/Extra Hearts & Constant XP Sound Bug
I'm currently in the process of putting together a custom modpack on Curseforge (using Fabric Loader), and I've been troubleshooting a bunch of stuff and fixing up some bugs. A few of these bugs though, I can't seem to figure out the cause of, one of them being my extra hearts showing up as black on the health bar, as well as another bug that seems to play the xp/experience level up sound every few seconds when placing/breaking/picking up blocks, and other interactions with the inventory. Would anyone be able to give their two-sense on what could be causing these issues? I'm on version 1.20.1 and using Fabric loader version 0.15.11. Here is the image and my mods list (sorry for sloppy list, was taken from game log):
https://preview.redd.it/1610jppxnf1d1.png?width=1920&format=png&auto=webp&s=19a35b9ac80a95ce70140e1788e32e139eaf9a6a
  • advancementplaques 1.4.11
    • ae2 15.2.0
\-- team_reborn_energy 3.0.0
- alloy\_forgery 2.1.2+1.20 - allthetrims 3.4.2 - ambientsounds 6.0.1 - amendments 1.20-1.1.30 - amethyst\_core 1.5.0+1.20.1 
\-- common-protection-api 1.0.0
- amethyst\_imbuement 1.20.1-19.4 
-- conditional-mixin 0.3.2
-- should_i_hit_that 0.1.2+1.20.1
-- common-protection-api 1.0.0
\-- playerabilitylib 1.8.0
\-- structurized-reborn 1.20.1-01
- amethystequipment 2.2.0 - animated\_guns 1.3 - another\_furniture 1.20.1-3.0.1 - appleskin 2.5.1+mc1.20 - aquamirae 6 - archers 1.2.1+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- architectury 9.2.14 - archon 0.6.2 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
\-- saflib 1.1.0
- armory 1.7 - arsenal 1.7 - artifacts 9.5.5 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- expandability 9.0.4
-- mixinextras 0.3.5
\-- step-height-entity-attribute 1.2.0
- athena 3.1.2 - attributefix 21.0.4 - autoconfig1u 3.4.0 - automobility 0.4.2+1.20.1-fabric 
\-- jsonem 0.2.1+1.20
- autotag-convention 2.0.2+1.20 
\-- autotag 2.0.2+1.20
- awesomedungeon 3.2.0 - azurelib 2.0.22 - azurelibarmor 2.0.3 - bakery 1.1.10 - balm-fabric 7.2.2 - basicweapons 1.2.0 - bclib 3.0.14 
\-- wunderlib 1.1.5
- beaconoverhaul 1.8.4+1.20 
\-- reach-entity-attributes 2.4.0
- bedbenefits 13.0.3 - betteradvancements [0.3.2.162](http://0.3.2.162) - betterarcheology 1.1.9-1.20.1 - betterchunkloading 1.20.1-4.2 - bettercombat 1.8.5+1.20.1 - betterdeserttemples 1.20-Fabric-3.0.3 
\-- org_reflections_reflections 0.10.2
- betterdungeons 1.20-Fabric-4.0.4 - betterend 4.0.11 - betterf3 7.0.2 - betterfortresses 1.20-Fabric-2.0.6 - betterjungletemples 1.20-Fabric-2.0.5 - betterloot 1.0.0+mc1.20.1 - bettermineshafts 1.20-Fabric-4.0.4 - betternether 9.0.10 - betteroceanmonuments 1.20-Fabric-3.0.4 - bettervillage 3.1.0 - betterwitchhuts 1.20-Fabric-3.0.3 - boatiview 0.0.5 - bookshelf 20.1.10 - bountiful 6.0.3+1.20.1 - cardinal-components 5.2.2 
-- cardinal-components-block 5.2.2
-- cardinal-components-chunk 5.2.2
-- cardinal-components-item 5.2.2
-- cardinal-components-level 5.2.2
-- cardinal-components-scoreboard 5.2.2
\-- cardinal-components-world 5.2.2
- castle\_dungeons 4.0.0 - clickadv 1.20.1-3.8 - clientcrafting 1.20.1-1.8 - climbladdersfast 4.0-1.20.1 - cloth-config 11.1.118 
\-- cloth-basic-math 0.6.1
- clumps [12.0.0.4](http://12.0.0.4) - collective 7.57 - colytra 6.2.2+1.20.1 - combatroll 1.3.2+1.20.1 - comforts 6.3.5+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- commonnetworking 1.0.3-1.20.1 - configured 2.2.3 - controlling 12.0.2 - convenientdecor 0.4.1 
\-- omega-config 1.4.0+1.20.1
- corgilib [4.0.1.1](http://4.0.1.1) 
-- com_electronwill_night-config_core 3.6.7
\-- com_electronwill_night-config_toml 3.6.7
- cosmetica 1.2.9 
-- com_github_cosmetica-cc_cosmeticadotjava 1.11.2
\-- sulphate 1.1.1
- create 0.5.1-f-build.1417+mc1.20.1 
-- com_google_code_findbugs_jsr305 3.0.2
-- flywheel 0.6.10-2
-- milk 1.2.60
\-- dripstone_fluid_lib 3.0.2
-- porting_lib_brewing 2.3.2+1.20.1
-- porting_lib_models 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_obj_loader 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_tags 3.0
-- reach-entity-attributes 2.4.0
\-- registrate-fabric 1.3.62-MC1.20.1
-- porting_lib_data 2.1.1090+1.20
\-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_generators 2.1.1090+1.20
-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_materials 2.1.1090+1.20
- creativecore 2.11.28 
\-- net_minecraftforge_eventbus 6.0.3
- cristellib 1.1.5 
\-- blue_endless_jankson 1.2.3
- cull-less-leaves 1.3.0 - cupboard 1.20.1-2.6 - darkblades 1.2.3 - darkloot 1.2.0 - darkmining 1.1.1 - darkpaintings 17.0.4 - darkrewards 1.0.9 - darksmelting 1.0.6 - darkspins 1.1.0 - digs\_dnd\_origins 1.20.1-0.0.11 - dimdoors 5.3.2 
-- com_flowpowered_flow-math 1.0.3
-- com_github_dimensionaldevelopment_poly2tri_java 0.1.1
-- mm 2.3
\-- org_jgrapht_jgrapht-core 1.1.0
- doapi 1.2.12 
\-- mixinextras 0.3.5
- doggytalents 1.18.11 - dungeonnowloading 1.5 - dungeonz 1.0.4 - eatinganimationid 1.20+1.9.61 - eldritch\_mobs 1.15.1 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- polymer-blocks 0.5.15+1.20.1
-- polymer-core 0.5.15+1.20.1
-- polymer-networking 0.5.15+1.20.1
\-- polymer-common 0.5.15+1.20.1
\-- packet_tweaker 0.4.0+1.19.4
\-- polymer-registry-sync-manipulator 0.5.15+1.20.1
\-- server_translations_api 2.0.0+1.20
\-- packet_tweaker 0.4.0+1.19.4
- emerald\_tools 1.6.3 
\-- pugh_tools 1.6.1
- emotecraft 2.2.7-b.build.50 
\-- bendy-lib 4.0.0
- enchantedlib 0.3.1 - enchdesc 17.0.14 - enderzoology 8.0.2 - endrem 5.2.4 - enhancedcelestials [5.0.0.4](http://5.0.0.4) - enhancedvisuals 1.7.2 - entityculling 1.6.2-mc1.20.1 - exclusive\_weapons\_armor\_and\_tools 3.0.0+1.20.1 - expanded\_ecosphere 3.2.4 - explorations 1.20.1-1.5.2 - explorerscompass 1.20.1-2.2.3-fabric - extraorigins 1.20-8 - extraspellattributes 1.2.1 - fabric-api 0.92.1+1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-api-lookup-api-v1 1.6.36+1802ada577
-- fabric-biome-api-v1 13.0.13+1802ada577
-- fabric-block-api-v1 1.0.11+1802ada577
-- fabric-block-view-api-v2 1.0.1+1802ada577
-- fabric-blockrenderlayer-v1 1.1.41+1802ada577
-- fabric-client-tags-api-v1 1.1.2+1802ada577
-- fabric-command-api-v1 1.2.34+f71b366f77
-- fabric-command-api-v2 2.2.13+1802ada577
-- fabric-commands-v0 0.2.51+df3654b377
-- fabric-containers-v0 0.1.64+df3654b377
-- fabric-content-registries-v0 4.0.11+1802ada577
-- fabric-convention-tags-v1 1.5.5+1802ada577
-- fabric-crash-report-info-v1 0.2.19+1802ada577
-- fabric-data-attachment-api-v1 1.0.0+de0fd6d177
-- fabric-data-generation-api-v1 12.3.4+1802ada577
-- fabric-dimensions-v1 2.1.54+1802ada577
-- fabric-entity-events-v1 1.6.0+1c78457f77
-- fabric-events-interaction-v0 0.6.2+1802ada577
-- fabric-events-lifecycle-v0 0.2.63+df3654b377
-- fabric-game-rule-api-v1 1.0.40+1802ada577
-- fabric-item-api-v1 2.1.28+1802ada577
-- fabric-item-group-api-v1 4.0.12+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- fabric-keybindings-v0 0.2.35+df3654b377
-- fabric-lifecycle-events-v1 2.2.22+1802ada577
-- fabric-loot-api-v2 1.2.1+1802ada577
-- fabric-loot-tables-v1 1.1.45+9e7660c677
-- fabric-message-api-v1 5.1.9+1802ada577
-- fabric-mining-level-api-v1 2.1.50+1802ada577
-- fabric-model-loading-api-v1 1.0.3+1802ada577
-- fabric-models-v0 0.4.2+9386d8a777
-- fabric-networking-api-v1 1.3.11+1802ada577
-- fabric-networking-v0 0.3.51+df3654b377
-- fabric-object-builder-api-v1 11.1.3+1802ada577
-- fabric-particles-v1 1.1.2+1802ada577
-- fabric-recipe-api-v1 1.0.21+1802ada577
-- fabric-registry-sync-v0 2.3.3+1802ada577
-- fabric-renderer-api-v1 3.2.1+1802ada577
-- fabric-renderer-indigo 1.5.1+1802ada577
-- fabric-renderer-registries-v1 3.2.46+df3654b377
-- fabric-rendering-data-attachment-v1 0.3.37+92a0d36777
-- fabric-rendering-fluids-v1 3.0.28+1802ada577
-- fabric-rendering-v0 1.1.49+df3654b377
-- fabric-rendering-v1 3.0.8+1802ada577
-- fabric-resource-conditions-api-v1 2.3.8+1802ada577
-- fabric-resource-loader-v0 0.11.10+1802ada577
-- fabric-screen-api-v1 2.0.8+1802ada577
-- fabric-screen-handler-api-v1 1.3.30+1802ada577
-- fabric-sound-api-v1 1.0.13+1802ada577
-- fabric-transfer-api-v1 3.3.5+8dd72ea377
\-- fabric-transitive-access-wideners-v1 4.3.1+1802ada577
- fabric-language-kotlin 1.10.20+kotlin.1.9.24 
-- org_jetbrains_kotlin_kotlin-reflect 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk7 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk8 1.9.24
-- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.0
-- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.5.0
-- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3
-- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3
\-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3
- fabricloader 0.15.11 
\-- mixinextras 0.3.5
- fabricshieldlib 1.7.2-1.20.1 
\-- mm 2.3
- fakerlib 0.1.3 - fallingleaves 1.15.6 - farmersdelight 1.20.1-2.1.1+refabricated 
-- mm 2.3
-- porting_lib_accessors 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_base 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_client_events 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_config 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_lazy_registration 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_networking 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_recipe_book_categories 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_registries 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- fastasyncworldsave 1.20.1-1.9 - ferritecore 6.0.1 - forgeconfigapiport 8.0.0 - formations 1.0.2 - formationsnether 1.0.4 - formationsoverworld 1.0.3 - fpsreducer 1.20-2.5 - framework 0.6.27 
\-- org_javassist_javassist 3.29.2-GA
- friendsandfoes 2.0.10 - frostiful 1.0.9 
\-- mm 2.3
- fzzy\_config 0.3.2+1.20.1 
\-- net_peanuuutz_tomlkt_tomlkt-jvm 0.3.7
- fzzy\_core 0.5.1+1.20.1 - gazebo 1.1.1+1.20.1 - gear\_core 0.3.8+1.20.1 - geckolib 4.4.4 
\-- com_eliotlash_mclib_mclib 20
- goblintraders 1.9.3 - goldenfoods 2.3.0 - gpumemleakfix 1.20.1-1.8 - grapplemod 1.20-v1.8 - graveyard 3.0 - grindenchantments 3.1.2+1.20 
\-- codec-config-api 1.0.2+1.19.3
- harvestwithease [8.0.1.0](http://8.0.1.0) - hopobetterruinedportal 1.3.7 - hopobetterunderwaterruins 1.1.5 - hwg 2.0.2 - iceberg 1.1.18 - illagerinvasion 8.0.5 
\-- extensibleenums 7.0.1
- imbued\_gear 0.4.0+1.20.1 - immediatelyfast 1.2.14+1.20.4 
\-- net_lenni0451_reflect 1.3.2
- immersive\_aircraft 1.0.1+1.20.1 
\-- org_mariuszgromada_math_mathparser_org-mxparser 5.2.1
- immersive\_armors 1.6.1+1.20.1 - immersiveores 1.20.1-0.5 - incantationem 1.2.1+1.20 - indium 1.0.30+mc1.20.4 - integrated\_api 1.5.1+1.20.1-fabric - integrated\_stronghold 1.1.1+1.20.1-fabric - inventoryhud 3.4.18 - inventorysorter 1.9.0-1.20 
\-- kyrptconfig 1.5.6-1.20
- invoke 0.2.3 - iris 1.7.0+mc1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- io_github_douira_glsl-transformer 2.0.0-pre13
-- org_anarres_jcpp 1.4.14
\-- org_antlr_antlr4-runtime 4.11.1
- iron-jetpacks 0.4.7 
-- advanced_runtime_resource_pack 0.6.7
\-- team_reborn_energy 3.0.0
- ironchests 5.0.2 
\-- resourcefullib 2.0.6
\-- com_teamresourceful_yabn 1.0.3
- ironladders 2.2.0 - itemphysic 1.7.1 - jade 11.9.2+fabric - java 17 - jei [15.3.0.4](http://15.3.0.4) - jeresources [1.4.0.247](http://1.4.0.247) - jewelry 1.3.0+1.20.1 - kambrik 6.1.1+1.20.1 - kevslibrary 1.1.0 - kevstierifymodifiers 1.2.4 - kleeslabs 15.0.0 - legendarytooltips 1.4.5 - libraryferret 4.0.0 - libz 1.0.3 
-- com_fasterxml_jackson_core_jackson-annotations 2.15.2
-- com_fasterxml_jackson_core_jackson-core 2.15.2
\-- com_fasterxml_jackson_core_jackson-databind 2.15.2
- lootintegrations 1.20.1-3.7 - lootr [0.7.33.81](http://0.7.33.81) - majruszlibrary 7.0.8 - majruszsaccessories 1.5.3 - majruszsenchantments 1.10.8 - masiks\_puzzle\_dungeon 1.2.0 - mcda 5.0.2 - mcdar 4.0.3 - mcdw 9.0.4 - mcwfurnitures 3.2.2 - medieval\_buildings 1.0.1 - medievalend 1.0.1 - medievalorigins 6.3.3+1.20.1 
-- apugli 2.10.1+1.20.1-fabric
-- autotag 2.0.2+1.20
-- mixinsquared 0.1.2-beta.5
-- playerabilitylib 1.8.0
-- projectile_damage 3.2.2+1.20.1
\-- reach-entity-attributes 2.4.0
- merchantmarkers 1.3.1 - mes 1.3.1-1.20-fabric - miapi 1.1.19 
-- com_ezylang_evalex 3.2.0
-- nucleus 1.1.0
-- nucleus_codec 1.1.2
-- nucleus_config 1.1.2
-- nucleus_facet 1.0.0
-- nucleus_pose 1.0.0
\-- reach-entity-attributes 2.4.0
- midnightlib 1.4.1 - minecraft 1.20.1 - missingwilds 1.2.1+1.20.1 - mns 1.0.1-1.20-fabric - mobhealthbar 2.3.0 - modernfix 5.17.0+mc1.20.1 - modmenu 7.2.2 - monolib 1.1.0 - moonlight 1.20-2.11.22 - morebows 1.0.11+1.20.x - morebowsandarrows 3.0.1 - moremobvariants [1.3.0.1](http://1.3.0.1) - moretotems 2.16.0 - mousetweaks 2.26 - mr\_mine\_treasure 1.3.2 - msmlegacy 2.0.4 - mutantmonsters 8.0.7 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
\-- extensibleenums 7.0.1
- mvs 4.1.2-1.20-fabric - mythic\_charms 0.7.0 
-- cardinal-components-base 5.2.2
\-- cardinal-components-entity 5.2.2
- mythiclib 1.0.0+1.20.1 - mythicmetals 0.19.7+1.20.1 
-- common-protection-api 1.0.0
\-- reach-entity-attributes 2.4.0
- mythicmetals\_decorations 0.6.0+1.20 - mythicmobs 1.20.1-fabric-1.4.5 - mythicmounts 1.20.1-7.4 - mythicupgrades 3.0.1+mc1.20.1 - naturalist 4.0.3 - nerb 0.3 - nets [0.3.5.5](http://0.3.5.5) - newshieldvariants 1.2.0 - newslabvariants 2.1.0 - notenoughanimations 1.7.3 - nullscape 1.2.5 - nvidium 0.2.6-beta - nyctophobia 1.9 - nyfsspiders 2.1.1 - obscure\_api 16 - origins 1.10.0 
\-- apoli 2.9.0
-- calio 1.11.0
\-- playerabilitylib 1.8.0
- origins-classes 1.7.0 - overflowingbars 8.0.0 - owo 0.11.2+1.20 - packed-inventory 0.3.0+1.20 - packedup 1.0.30 - paladins 1.2.0+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- paraglider 20.1.3 - patchouli 1.20.1-84-FABRIC 
\-- fiber 0.23.0-2
- pehkui 3.8.0+1.14.4-1.20.4 
\-- kanos_config 0.4.1+1.14.4-1.19.4
- petshop 0.1.3 - pfm 1.2.1 - phantasm 0.2 - philipsruins 1.20.1 - pickablevillagers 1.4.5+1.20.1 - pickupnotifier 8.0.0 - piercingpaxels 1.0.12 - player-animator 1.0.2-rc1+1.20 - plentyofarmors 1.3.0 - polymorph 0.49.3+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- presencefootsteps 1.9.4+1.20.1 
\-- kirin 1.15.6+1.20.1
- prism 1.0.5 - puffish\_attributes 0.1.0 - puffish\_skills 0.12.1 - puzzleslib 8.1.19 
\-- puzzlesaccessapi 8.0.7
- ranged\_weapon\_api 1.1.1+1.20.1 - rare-ice 0.6.0 - reeses-sodium-options 1.7.2+mc1.20.1-build.101 - regions\_unexplored 0.5.5+1.20.1 
-- completeconfig-base 2.5.2
\-- completeconfig-gui-cloth 2.5.2
- regrowth 83.31.1 - rpg\_origins 1.4.1 - runes 0.9.11+1.20.1 - searchables 1.0.3 - selling-bin [1.2.9.1](http://1.2.9.1) - silk-api 1.20-0.3.1 
-- silk-api-base 0.1.0+1.20
-- silk-codex 0.1.0+1.20
\-- com_moandjiezana_toml_toml4j 0.7.2
-- silk-generate 0.1.0+1.20
-- silk-landform 0.1.1+1.20
-- silk-magic-cube 0.1.0+1.20
-- silk-mod-pass 0.1.0+1.20
-- silk-mod-up 0.1.0+1.20
-- silk-pattern 0.1.0+1.20
-- silk-rope-stick 0.1.0+1.20
-- silk-spinning-jenny 0.1.0+1.20
\-- silk-spore 0.1.0+1.20
- simplehats 1.20.1-0.3.0 - simply\_houses 1.1.4-1.20.1 - simplylight 1.20.1-1.4.5 - simplyswords 1.55.0-1.20.1 
\-- spruceui 5.0.0+1.20
- sit 1.20-24 - skyvillages 1.0.3.2-1.19.2-1.20.1 - smallships 2.0.0-b1.2 - smartbrainlib 1.14 - sodium 0.5.8+mc1.20.1 - sodium-extra 0.5.4+mc1.20.1-build.115 
-- caffeineconfig 1.3.0+1.17
\-- crowdin-translate 1.4+1.19.3
- somanyenchantments 0.4.1 - soulsweapons 1.1.3-1.20-fabric - spawn 1.0.3-fabric - spell\_engine 0.14.3+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- spell\_power 0.10.2+1.20.1 - spellbladenext 1.14.0 - spellbound [1.15.0.1](http://1.15.0.1) 
-- mm 2.3
\-- modify-drops-api 0.5.1.1
- stackablepotions 1.0.0 - structory 1.3.5 - structory\_towers 1.0.7 - structure\_pool\_api 1.0+1.20.1 - structureessentials 1.20.1-3.3 - super\_ore\_block 5.1.0 - supermartijn642configlib 1.1.8+a - supermartijn642corelib 1.1.17 - supplementaries 1.20-2.8.11 - swingthrough 1.0.4+1.19 - t\_and\_t 1.12 - terrablender [3.0.1.6](http://3.0.1.6) 
-- com_electronwill_night-config_core 3.6.7
\-- com_electronwill_night-config_toml 3.6.7
- terrestria 6.0.13 
-- biolith 1.0.0-beta.1
-- terraform-biome-remapper-api-v1 7.0.3
-- terraform-config-api-v1 7.0.3
-- terraform-dirt-api-v1 7.0.3
-- terraform-shapes-api-v1 7.0.3
-- terraform-surfaces-api-v1 7.0.3
-- terraform-tree-api-v1 7.0.3
-- terraform-wood-api-v1 7.0.3
-- terrestria-client 6.0.13
-- terrestria-common 6.0.13
\-- terrestria-worldgen 6.0.13
- thermoo 2.3.1 
-- cardinal-components-base 5.2.2
\-- cardinal-components-entity 5.2.2
- tiered 1.3.3 
\-- reach-entity-attributes 2.4.0
- tipsmod 12.0.5 - tlc 1.0.1 - tramplenomore 13.0.3 - trashcans 1.0.18 
\-- team_reborn_energy 3.0.0
- travelerstitles 1.20-Fabric-4.0.2 - treechop 0.19.0 - tridents\_n\_stuff 0.2.0+1.20.1 - trimeffects 1.1.1-fabric - trinkets 3.7.2 - usefulbackpacks [2.0.1.122](http://2.0.1.122) - uteamcore 5.1.4.299 - valhelsia\_core 1.1.1 - valhelsia\_furniture 1.1.3 - variantshields 2.1 - villagespawnpoint 4.2 - weaponmaster 3.0.5 - wetlands 1.2 - wizards 1.2.0+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- xaerominimap 24.1.1 - xaeroworldmap 1.38.4 - xp\_storage 1.5.3+1.20.1 - xp\_storage\_trinkets 1.0+1.20.1 - xtraarrows 3.0.4 - yet\_another\_config\_lib\_v3 3.4.2+1.20.1-fabric 
-- com_twelvemonkeys_common_common-image 3.10.0
-- com_twelvemonkeys_common_common-io 3.10.0
-- com_twelvemonkeys_common_common-lang 3.10.0
-- com_twelvemonkeys_imageio_imageio-core 3.10.0
-- com_twelvemonkeys_imageio_imageio-metadata 3.10.0
-- com_twelvemonkeys_imageio_imageio-webp 3.10.0
-- org_quiltmc_parsers_gson 0.2.1
\-- org_quiltmc_parsers_json 0.2.1
- yigd 2.0.0-beta.11 
-- fabric-permissions-api-v0 0.2-SNAPSHOT
\-- libgui 8.1.1+1.20.1
-- jankson 6.0.0+j1.2.3
\-- libninepatch 1.2.0
- yungsapi 1.20-Fabric-4.0.5 
\-- mixinextras 0.3.5
- yungsbridges 1.20-Fabric-4.0.3 - yungsextras 1.20-Fabric-4.0.3 - zenith 1.1.9-1.20.1 
-- mm 2.3
-- porting_lib_base 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_utility 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- zenith\_attributes 0.2.4 
-- additionalentityattributes 1.7.3+1.20.0
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- playerabilitylib 1.8.0
-- porting_lib_attributes 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_common 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_entity 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- projectile_damage 3.2.2+1.20.1
\-- reach-entity-attributes 2.4.0
- zoomify 2.13.4+1.20.1 
-- com_akuleshov7_ktoml-core-jvm 0.5.1
-- dev_isxander_settxi_settxi-core 2.10.6
\-- dev_isxander_settxi_settxi-kotlinx-serialization 2.10.6
submitted by dashrimpsauce to ModdedMinecraft [link] [comments]


2024.05.19 21:03 Spacetime23 Valley Open for Shard Hunting. Timebending of the day is the fire engine toon canister.

Valley Open for Shard Hunting. Timebending of the day is the fire engine toon canister.
I'll mostly be offline but will jump on once in awhile to shard hunt.
Please do not pick the flowers in the forest, forgotten lands, or sunlight plateau. Please do not dig up my valley, no shovels unless you want to dig up the dream/nightshard spots and rebury them. (in which case go for it haha)
I left a few Isabela bed pillow fragments by the portal if you need one still to make the bed. Please just take one so others can grab one too. You can transmute other things to make more in your own valley once you have one. They are first come first serve
The timebending item of the day is the toon canister for making the fire engine if you want to timebend while visiting.
Feel free to forage, pick up anything on the ground, fish, mine, look for buttons, harvest anything in the plateau (first come first serve)
I cannot open scrooges, I'll be offline most the time. I cannot open the boutique for the same reason but after visiting you'll be able to access it from your own valley anyways. I don't care if you use my designs in your own boutique after.
I'm on PC so anyone except PlayStation Code is 381346
My UserID is AlwaysIce
https://preview.redd.it/l7by6hsblf1d1.jpg?width=1920&format=pjpg&auto=webp&s=5800760cb29f1e77b4bcc22a334a853931506465
submitted by Spacetime23 to DreamlightValley [link] [comments]


2024.05.19 21:02 AttitudeEasy2287 Is it just me or is there a reason why codecademy is making this function more complicated that it has to be?

Both of this codes get me the result i want but codecademy is having me write it their way as opposed to the way i came up with? and i cant seem to understand why javascript would have me do it their way because it seems more consfusing, like for example adding greetings in the .map() iterator would make the code unusable later on.
Is there reason why i should do it codecademys way instead of mine that im not seeing? My way seems less confusing because theres less variables and it also make the function reusable?

codecademy way const shoutGreetings = array = > { return array.map ( list = > { return list.toUpperCase(greetings) + '!' } ) }
my way const shoutGreetings = array = > { return array.map(array=>{return array.toUpperCase(array)+ '!' } ) }

const greetings = ['hello', 'hi', 'heya', 'oi', 'hey', 'yo'];
console.log(shoutGreetings(greetings))//prints ['HELLO', 'HI', 'HEYA', 'OI', 'HEY', ''YO]
submitted by AttitudeEasy2287 to learnjavascript [link] [comments]


2024.05.19 21:01 E_v_z_z help with crash log

wondering what is going wrong [19:59:00] [main/INFO]: Loading Minecraft 1.20.1 with Fabric Loader 0.15.11
[19:59:00] [main/INFO]: Loading 148 mods:
- architectury 9.2.14 - athena 3.1.2 - bitsandchisels 2.7.3 
\-- stacc 1.5.2+boneless2ahhhh
- chipped 3.0.6 - chisel 1.7.1 - create 0.5.1-f-build.1417+mc1.20.1 
-- com_electronwill_night-config_core 3.6.6
-- com_electronwill_night-config_toml 3.6.6
-- com_google_code_findbugs_jsr305 3.0.2
-- flywheel 0.6.10-2
-- forgeconfigapiport 8.0.0
-- milk 1.2.60
\-- dripstone_fluid_lib 3.0.2
-- porting_lib_accessors 2.3.2+1.20.1
\-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_base 2.3.2+1.20.1
-- com_electronwill_night-config_core 3.6.6
-- com_electronwill_night-config_toml 3.6.6
-- porting_lib_attributes 2.3.2+1.20.1
-- porting_lib_common 2.3.2+1.20.1
-- porting_lib_config 2.3.2+1.20.1
-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_fluids 2.3.2+1.20.1
-- porting_lib_lazy_registration 2.3.2+1.20.1
-- porting_lib_mixin_extensions 2.3.2+1.20.1
-- porting_lib_utility 2.3.2+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_brewing 2.3.2+1.20.1
\-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_client_events 2.3.2+1.20.1
\-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_entity 2.3.2+1.20.1
-- porting_lib_core 2.3.2+1.20.1
\-- porting_lib_mixin_extensions 2.3.2+1.20.1
-- porting_lib_extensions 2.3.2+1.20.1
-- porting_lib_attributes 2.3.2+1.20.1
-- porting_lib_common 2.3.2+1.20.1
-- porting_lib_core 2.3.2+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_models 2.3.2+1.20.1
-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_fluids 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_networking 2.3.2+1.20.1
\-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_obj_loader 2.3.2+1.20.1
-- porting_lib_core 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_tags 3.0
\-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_tool_actions 2.3.2+1.20.1
\-- porting_lib_core 2.3.2+1.20.1
-- porting_lib_transfer 2.3.2+1.20.1
-- porting_lib_core 2.3.2+1.20.1
\-- porting_lib_fluids 2.3.2+1.20.1
-- reach-entity-attributes 2.4.0
\-- registrate-fabric 1.3.62-MC1.20.1
-- porting_lib_data 2.1.1090+1.20
\-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_generators 2.1.1090+1.20
-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_materials 2.1.1090+1.20
- create\_structures 1.1.0 - createaddition 1.2.3 
\-- team_reborn_energy 2.3.0
- createdeco 2.0.2-1.20.1-fabric - fabric-api 0.92.1+1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-api-lookup-api-v1 1.6.36+1802ada577
-- fabric-biome-api-v1 13.0.13+1802ada577
-- fabric-block-api-v1 1.0.11+1802ada577
-- fabric-block-view-api-v2 1.0.1+1802ada577
-- fabric-blockrenderlayer-v1 1.1.41+1802ada577
-- fabric-client-tags-api-v1 1.1.2+1802ada577
-- fabric-command-api-v1 1.2.34+f71b366f77
-- fabric-command-api-v2 2.2.13+1802ada577
-- fabric-commands-v0 0.2.51+df3654b377
-- fabric-containers-v0 0.1.64+df3654b377
-- fabric-content-registries-v0 4.0.11+1802ada577
-- fabric-convention-tags-v1 1.5.5+1802ada577
-- fabric-crash-report-info-v1 0.2.19+1802ada577
-- fabric-data-attachment-api-v1 1.0.0+de0fd6d177
-- fabric-data-generation-api-v1 12.3.4+1802ada577
-- fabric-dimensions-v1 2.1.54+1802ada577
-- fabric-entity-events-v1 1.6.0+1c78457f77
-- fabric-events-interaction-v0 0.6.2+1802ada577
-- fabric-events-lifecycle-v0 0.2.63+df3654b377
-- fabric-game-rule-api-v1 1.0.40+1802ada577
-- fabric-item-api-v1 2.1.28+1802ada577
-- fabric-item-group-api-v1 4.0.12+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- fabric-keybindings-v0 0.2.35+df3654b377
-- fabric-lifecycle-events-v1 2.2.22+1802ada577
-- fabric-loot-api-v2 1.2.1+1802ada577
-- fabric-loot-tables-v1 1.1.45+9e7660c677
-- fabric-message-api-v1 5.1.9+1802ada577
-- fabric-mining-level-api-v1 2.1.50+1802ada577
-- fabric-model-loading-api-v1 1.0.3+1802ada577
-- fabric-models-v0 0.4.2+9386d8a777
-- fabric-networking-api-v1 1.3.11+1802ada577
-- fabric-networking-v0 0.3.51+df3654b377
-- fabric-object-builder-api-v1 11.1.3+1802ada577
-- fabric-particles-v1 1.1.2+1802ada577
-- fabric-recipe-api-v1 1.0.21+1802ada577
-- fabric-registry-sync-v0 2.3.3+1802ada577
-- fabric-renderer-api-v1 3.2.1+1802ada577
-- fabric-renderer-indigo 1.5.1+1802ada577
-- fabric-renderer-registries-v1 3.2.46+df3654b377
-- fabric-rendering-data-attachment-v1 0.3.37+92a0d36777
-- fabric-rendering-fluids-v1 3.0.28+1802ada577
-- fabric-rendering-v0 1.1.49+df3654b377
-- fabric-rendering-v1 3.0.8+1802ada577
-- fabric-resource-conditions-api-v1 2.3.8+1802ada577
-- fabric-resource-loader-v0 0.11.10+1802ada577
-- fabric-screen-api-v1 2.0.8+1802ada577
-- fabric-screen-handler-api-v1 1.3.30+1802ada577
-- fabric-sound-api-v1 1.0.13+1802ada577
-- fabric-transfer-api-v1 3.3.5+8dd72ea377
\-- fabric-transitive-access-wideners-v1 4.3.1+1802ada577
- fabric-language-kotlin 1.10.20+kotlin.1.9.24 
-- org_jetbrains_kotlin_kotlin-reflect 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk7 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk8 1.9.24
-- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.0
-- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.5.0
-- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3
-- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3
\-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3
- fabricloader 0.15.11 
\-- mixinextras 0.3.5
- farmersdelight 1.20.1-1.4.3 - fxntstorage 0.8-1.20.1-FABRIC+1.20.1 - java 17 - jei 15.3.0.4 - labels 1.20-1.20.2 - mcpitanlib 2.2.4-1.20.1-fabric 
-- cloth-config 11.1.118
\-- cloth-basic-math 0.6.1
\-- org_yaml_snakeyaml 2.0
- mcwbridges 3.0.0 - mcwdoors 1.1.0 - mcwtrpdoors 1.1.3 - minecraft 1.20.1 - moonlight 1.20-2.11.22 - railways 1.6.4+fabric-mc1.20.1 
-- mixinextras 0.3.5
\-- mm 2.3
- reframed 1.5.9 - resourcefullib 2.1.24 
-- com_teamresourceful_bytecodecs 1.0.2
\-- com_teamresourceful_yabn 1.0.3
- silk-all 1.10.1 
-- silk-commands 1.10.1
-- silk-core 1.10.1
-- silk-game 1.10.1
-- silk-igui 1.10.1
-- silk-nbt 1.10.1
-- silk-network 1.10.1
\-- silk-persistence 1.10.1
- sliceanddice 3.2.1 
\-- forgeconfigapiport 8.0.0
- spacecube 0.9.6 - variantchiseledbookshelves 1.3.6 - veinminer 2.0.3 
-- de_miraculixx_core_ 2.0.4
\-- fabric-permissions-api-v0 0.2-SNAPSHOT
- visualizerbookshelf 2.0 - xaerominimap 24.1.1 
[19:59:01] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/{COMPUTER_USERNAME}/AppData/Roaming/com.modrinth.theseus/meta/libraries/net/fabricmc/sponge-mixin/0.13.3+mixin.0.8.5/sponge-mixin-0.13.3+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT
[19:59:01] [main/INFO]: Compatibility level set to JAVA_16
[19:59:01] [main/INFO]: Compatibility level set to JAVA_17
[19:59:02] [main/WARN]: Reference map 'createdeco-fabric-refmap.json' for createdeco.mixins.json could not be read. If this is a development environment you can ignore this message
[19:59:02] [main/WARN]: Reference map 'labels-fabric-refmap.json' for labels.mixins.json could not be read. If this is a development environment you can ignore this message
[19:59:02] [main/WARN]: Error loading class: io/vram/frex/base/renderecontext/rendeEntityBlockRenderContext (java.lang.ClassNotFoundException: io/vram/frex/base/renderecontext/rendeEntityBlockRenderContext)
[19:59:02] [main/WARN]: @Mixin target io.vram.frex.base.renderer.context.render.EntityBlockRenderContext was not found porting_lib_base.mixins.json:client.frex.EntityBlockRenderContextMixin from mod porting_lib_base
[19:59:03] [main/WARN]: Error loading class: dev/latvian/mods/kubejs/recipe/RecipesEventJS (java.lang.ClassNotFoundException: dev/latvian/mods/kubejs/recipe/RecipesEventJS)
[19:59:03] [main/WARN]: @Mixin target dev.latvian.mods.kubejs.recipe.RecipesEventJS was not found sliceanddice.mixins.json:RecipeEventJSMixin from mod sliceanddice
[19:59:03] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.5).
[19:59:08] [main/WARN]: @Inject(@At("INVOKE")) Shift.BY=2 on porting_lib_entity.mixins.json:common.LivingEntityMixin from mod porting_lib_entity::handler$bnc000$porting_lib_entity$port_lib$onFinishUsing exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[19:59:14] [Datafixer Bootstrap/INFO]: 188 Datafixer optimizations took 237 milliseconds
[19:59:18] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[19:59:18] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME}
[19:59:21] [Render thread/WARN]: Error loading class: vectorwing/farmersdelight/common/registry/ModItems (java.lang.ClassNotFoundException: vectorwing/farmersdelight/common/registry/ModItems)
[19:59:22] [Render thread/WARN]: Tried to register an overly high cookTime: 57600 > 32767! (air)
[19:59:22] [Render thread/INFO]: [STDOUT]: Create Crafts & Additions Initialized!
[19:59:22] [Render thread/INFO]: Registering items for Create Deco
[19:59:22] [Render thread/INFO]: Registering blocks for Create Deco
[19:59:22] [Render thread/INFO]: Create Deco is accessing Porting Lib on a Fabric client!
[19:59:23] [Render thread/INFO]: Registering Creative Tab Group for FXNT Storage
[19:59:23] [Render thread/INFO]: Registering Mod Items for fxntstorage
[19:59:23] [Render thread/ERROR]: No data fixer registered for storage_box_entity
[19:59:23] [Render thread/ERROR]: No data fixer registered for back_pack_entity
[19:59:23] [Render thread/ERROR]: No data fixer registered for passer_entity
[19:59:23] [Render thread/ERROR]: No data fixer registered for smart_passer_entity
[19:59:23] [Render thread/INFO]: Registering Blocks for FXNT Storage
[19:59:23] [Render thread/INFO]: Create addon mod [FXNT Storage] is loading alongside Create [0.5.1f]!
[19:59:23] [Render thread/INFO]: FXNT Storage is accessing Porting Lib from the client!
[19:59:23] [Render thread/INFO]: Loaded config labels-client.json
[19:59:24] [Render thread/INFO]: Definitely not up to no good
[19:59:24] [Render thread/WARN]: Config file had missing entry consistent_entity_renderer_shading
[19:59:24] [Render thread/INFO]: Loaded config moonlight-client.json
[19:59:26] [Render thread/INFO]: Initializing Silk due to init call
[19:59:26] [Render thread/INFO]: Visual Chiseled Bookshelves Initialized
submitted by E_v_z_z to ModdedMinecraft [link] [comments]


2024.05.19 20:39 TRMerc The cost of ending war

Princess Rolaea fell into a seated position on the floor as her Steward was positioned next to her. The other soldiers who were captured from the team she had been leading were behind. “I demand to speak to your leader.” Growled the Karvrithak princess as the humans walked about, almost gloating at their catch.
“You’ll get your chance. I gotta make some calls first.” Came a voice from behind view. The older Karvrithak next to her fake cleared his throat to get the princess’ attention. “You know, princess. Now that we are captured.” To which Rolaea interjected, “I wouldn’t have been if you had done your duty.” Making the older Karvrithak pause in annoyance. “There were too many between me and you for me to have carried out that duty; I have to now follow the rules for… that.” The princess froze for a moment. “You can’t be serious, Sarvik.”
Sarvik nods without looking at the princess, instead looking for the man he saw fighting with her. “Our culture is built upon tradition, even ones you might not wish to be a part of. You were beaten in single combat by a male.” The princess interjects, “Not true. Two of our solders were fighting with me.” To which Sarvik nods, “Which makes it an even more impressive feat.” He gets a growl of annoyance in return.
A human woman walked over, hearing them talk, “What is going on over here?” sitting down on a crate in front of the prisoners. Sarvik looked at the human. “Ah, maybe you can help. Who was the one by himself during the fight.” Sitting up, the human smiled. “That would be our fearless leader. Didn’t want anyone to risk their life as our formation required four in front of you.” Rolaea sneered. “You mean your trap.”
The human gasped at the accusation, placing a hand on her chest in mock surprise. “Just because your senses were not keen enough to notice us doesn’t mean it was a trap. We even called out for you to surrender as you’re surrounded, and you chose to fight.” Getting a nod of agreement from the Steward, who got an elbow for agreeing with the human, causing a grunt of pain. “That spot is a little tender from the fight.” Which got another one from the princess: “That is for your failure in duty.”
The human woman pointed a finger at the pair as if they were children. “Don’t make me separate you two. So, you were speaking earlier.” And Sarvik nods, “Does your leader come from a noble bloodline.” Which made the human smirk. “He would say he does.” Before taking a moment to pose and take a mock tone of the rag-tag group's leader, “My grandfather would tell me stories of how we were descendants of Spartan kings of over 4,000 years.” Getting a laugh from the woman and a nod from Sarvik, “Is there any possibility that is true?” and the human shrug, “Could be. It was a long time ago, and I remember hearing something about how everyone is related to royalty in some way or another because of mixing.”
Rolaea smiles. “See, his bloodline is too diluted. Also, I never heard of the Spartans so how much of a warrior family could they be?” Getting another laugh from the woman “They weren’t a family. They were an entire culture who just became part of a country known as Greece. They never died out or went extinct, they just started calling themselves Greeks instead of Spartans.” Looking back and forth between the two, Sarah started to smile more as she realized what the conversation had been about.
Sarvik nodded in understanding. “I see. What were the beliefs of these Spartans?” Causing the human to think for a while, “Well, I remember hearing the only way to get your name on a grave is for men to have died in combat or women to have died during childbirth. Both were seen as a way of supporting Sparta. They were fierce warriors; often, just a single word could keep an army out of the country. Oh, and marriage was some kind of ritualistic combat, I think.” By this time, Nick walked over. “What is all this commotion.”
He looked around at a giggling Sarah, a stoic-looking male Karvrithak, and what he could only assume to be a blushing female Karvrithak. Sarah looked up. “Oh, just talking about Spartian marriage fighting.” To which Nick sighed, “It wasn’t combat. Spartan men would meet up with the women they found attractive during the night and take them back to their barracks or someplace else.” Sarvik tilted his head some. “Do you believe Rolaea to be attractive?” Getting a wide-eyed look from the princess, “Sarvik, you stop this right now.” The human male looked confused and looked over. “To be honest, I never really thought of a Karvrithak as beautiful or not, but… I mean, if we weren’t at war… maybe, kinda.”
Sarvik nodded once more. “Then it is settled, the combat took place at night, and it seems all the conditions for both cultures are met, or at least enough to be considered valid under the mixed cultures doctrine.” Nick looked even more confused as he looked at the male Karvrithak, then the female who looked ready to die from embarrassment, and his second in command Sarah, who looked ready to burst from laughter and when he remembered what they were talking about, marriage, got his own look of shock and horror “No no no no no no.”
Sarvik nods. “You are to be paired with Princess Rolaea.” Which was what Sarah needed to hear to burst out laughing finally and almost fell off the crate. The whole thing caused everyone to look over, prisoner and non-alike. Rolaea: “We are in agreement there, human. There is no way this is going to happen.” Sarvik took a deep breath. “I’m afraid, as Stewart of the royal family, it is my duty to inform your father.” Nick shook his head. “No, there is no way I can marry a furball.” Sarah, for her part, finally fell to the floor before managing to get something out that wasn’t laughter: “Bum bum bum bum.” To the tune of Here Comes the Bride getting a kick from Nick, which only returned her to her crazed laughing state, which by now, more people started figuring out what was going on, and some more laughter started, only one from the Karvrithak.
Rolaea turned to look at which one of her soldiers was laughing. “Whoever is laughing is going to have their tongue cut out.” Before turning to Nick, “If we kill Sarvik, no one will tell.” To which Sarah’s hand shot up, “I will.” And Sarvik nods. “We have a second in agreement from the groom’s side. We just have to contact your father. He will agree to the cease-fire the humans have been asking for.” Nick looks down. “We would have to kill more than Sarvak.” When a cough from behind caught his attention, causing Nick to look back. “Command finally answered.”
Nick took a deep breath and pointed a finger at the Karvrithaks. “No speaking.” And then pointed at Sarah, “Pull it together.” As the now out-of-breath woman took deep breaths to get it back, “Ok, ok. I’m done now.” Nick walked over and answered the line, talking about the success at capturing the high-value target in their area and how it was the princess.
After a few minutes of talking, Nick returned with a different look on his face, and Sarah wiped her eyes, having cried from laughing so hard. “Oh, I don’t think I can survive another laughing fit like that. It was too funny.” Nick took a deep breath, causing Sarah to look up in amused horror as Nick spoke, “Command told me to contact the Karvrithaks and use any means necessary to get them to agree to the cease-fire.” And Sarah smirked while holding in her laughter and got slapped upside the head for it.
She screamed in pain, “What was that for?” and Nick smiled. “You said if you started laughing, you were going to die. I just saved your life.” Taking a deep breath, Sarah nods. “I guess, but you could have held back.” Rolaea’s embarrassment died down enough that she started to glare at Nick. “If you think for a second, I will marry you. I would rather die!” Nick held a finger up and bopped Rolaea on the nose to silence her. “Not getting married.” Turned to Sarvik, “Going to get Tony to agree to a cease-fire anyway.” And then turned to Sarah, “Someone is getting a demotion.” To which she replied, “Worth it.”
Nick sighed and walked away to a secluded area he and Sarah would talk, and Sarah started to follow. “Though, I’m in agreement with killing the princess; it will be a nice revenge for everything the furballs have done to us since the war started.” A hand going to her sidearm. Nick turned to her “Put it away, I don’t like the idea either. It could at least be enough of a distraction to get the upper hand or get some end to this war.” Sarah looked at him seriously for the first time since starting the conversation with the aliens. Nick nods. “You have a weird way of grieving, you know that. Your humor was bad before, but this is twisted. No, we are not going to plan a red wedding. We’ll use it as a cover to regroup and.”
Sarah groaned out of frustration. “Why are we even listening to the human collation? They abandoned us, and then when our resistance group got good enough, they contacted us and started demanding we follow their orders.” Nick nods. “Ya, not like they started giving us intel, equipment, trained soldiers,” causing Sarah to stop him. “Ok, ok, you made your point… still… marriage?”
Nick shrugs at that. “When we started fighting, I thought about how men used to throw themselves on grenades to save others… I’ve always been ready to do that…. I guess to save lives, I’ll have to take an arrow to the knee.” Before starting to walk back in, a smile returned to Sarah’s face; without turning, Nick simply said, “Knew that would get that cursed smile back.”
The two Karvrithaks had been arguing again, with the princess drowning out the stewart whenever he tried to give the transmission frequency to contact the king. Nick picked up a clean… ish rag and shoved it into the princess’ mouth. “Alright, fine I accept.” Getting a muffled scream of anger from the princess followed by what was surely an obscenity-filled tongue lashing, defeated by a rag. Sarvick looked at Nick, angry for the first time. “We might be your prisoners, but that is no way to treat the princess or your future wife.” Nick nods some. “Would you like me to remove it and risk going deaf in that ear?” Pointing to the one that was on the side of the princess. A momentary glance from Sarvik at the princess who was still trying to yell between attempts to remove the rag stuck on her sharp teeth, got a “For now. The signal frequency is 195.2515.234.202. Also, I would refrain from using your human slur for our leader. He doesn’t much like being compared to a human breakfast cereal mascot.”
Nick nods, then helps Sarvik to his feet and turns to Sarah. “I could use my second in command.” Gets a sigh of annoyance as she rebuttons the strap holding her sidearm while standing. “OK.” After approaching the coms the operator puts in the frequency and releasing Sarvick’s hands he types in a code as the image of the king of the Karvrithaks comes on with a roar of a statement “How dare you lay a hand on my daughter if she is not returned to me within one earth hour I will glass the planet as I would rather see her dead than at the mercy of you lowly.” As Nick decided to throw him off his game, “Calm down, Dad.” Causing the king to stop. “What did you call me, and why is Sarvik standing next to you?”
Sarvik coughed to grab the attention of the group and to make this more noble than commoner “It is with much honor and regret that I have to inform you that this human has successfully completed the right of binding.” This information caused the King’s lower Jaw to drop, and Sarah chimed in, “Funny you mentioned hand earlier because he’s taking your daughter’s hand in marriage.” The king looked outraged. “You’re going to cut her hand off for marriage!?” and Sarvik raised a hand. “It is a figure of speech, Your Majesty. Humans call grabbing another’s hand with your own taking. Often done before the rings are placed on the hand of the one being wed.” Nick and Sarah both turn to look at Sarvik, who doesn’t turn his head. “A steward must be informed on all relevant information.”
Nick turns back to the king. “As your future son-in-law, I ask that you have your forces stand down. Don’t want to accidentally kill a relative of mine, do you?” The king let out a low growl of annoyance as a spitting sound was heard behind the group. The princess finally worked the rag out of her mouth. “I object to this wedding.” only getting a yell in response: “I can’t stop it. If Sarvik has said the terms have been met, I would have to break years of tradition and condemn our bloodline to death to break it.”
The two humans went wide-eyed as they didn’t realize how seriously the Karvrithaks took their tradition. Turning his head, the king spoke solemnly, “Tell our generals to stand down and to return fire if fired upon.” The coms operator relayed the message to the human command, which quickly ordered a similar command. Turning back, the King looked like he was about ready to reach through the screen and strangle him. “Know this, human, if you have lied about your intent. I was originally planning on subjugating the humans, but I will exterminate your species if you are lying.” And Nick swallowed hard at the sudden realization that his plan of using this as a cover for the human forces to regroup was a bigger gamble than he first thought. Sarah smirked and turned to look up at Nick. “No pressure.”
submitted by TRMerc to HFY [link] [comments]


2024.05.19 20:37 avantgardejack Changing careers from research to gamedev

Im writing here hoping to get some perspective or insight from people in the industry on how would a portfolio similar to mine be perceived and what could I expect. After two postdocs in computational physics i might need a change. I have a career behind me developing md simulation software in part, hpc computing and such, im quite handy with several coding languages ( c++ ofc is my main) and am knowledgeable in maths and physics ofc so I have skills that should in principle generalise well to gamedev. I am also a gamer, and passionate about games. However I have no directly relevant experience. Im reading books focused on game engines and rendering, doing some fun side projects so that if i show up for an interview, I will naturally be prepared. However i am not convinced it would be perceived as a natural fit. Would i need to start from the “bottom”, or would my previous experience count towards smth?
submitted by avantgardejack to gamedev [link] [comments]


2024.05.19 20:26 Hold_Left_Edge Gen 2 Hardshifting, no O/D, and rough engine. Please help!

I have a 2018 Pro-4x with 117k miles on it. I recently bout the truck with 112k on it with no issues during then test drive, codes were cleared for some time (about 20k miles before I bought it) according the ECM and it ran just fine.
Fast forward, my wife and I go to drive it one day and it starts hard shift. Instead of the smooth shifting we were used to, it would "bump" or clunk into gear. This is not a normal hard shift. This went away after I restarted the truck. It came back later and this time with a code for a camshaft position sensor. I replaced the sensor and everything has been fine since then. That was about 2k miles ago.
I am driving the truck today up the interstate at about 70mph and suddenly the truck drops from O/D to 4th with a clunk. The tachometer is bouncing between 2 and 750 RPM and the 4wd light is flickering intermittently. The truck finally catches itself and we continue but I have now lost O/D and the truck is hard shifting. Restarting it did nothing. Since I have gotten it home, I have done the following:
  1. Checked to see if the A/T fluid was low/burnt.
  2. Scanned all modules on the ECM with a Bluedriver Scanner. A P0335 code came up but did not through a CEL.
  3. Pulled the negative terminal to reset the ECM.
I can't seem to find anything about this specific year or engine with these issues. Just early Gen 2 3.3's. What I did find was that some people claimed replacing the TPS solved the issue but mine is not throwing a code and throttle response seams fine. I also don't see how the TPS can lead to hard shifting and transmission problems. The transmission itself is not throwing any codes.
submitted by Hold_Left_Edge to nissanfrontier [link] [comments]


2024.05.19 20:26 alfondspond Power plays for Power Bills Final Tally

It ended a little sooner than we hoped, but the boys had a heck of a season. Since the start of it all, we’ve been keeping track of power play goals with the promise to donate $5 for each one in this sub's name to Action for Boston Community Development who provides energy assistance to low income families in the Boston area.
Here’s the final tally: 4 Preseason = $20 54 Regular Season = $270 7 Postseason = $35 2 Scored on delayed penalties = $10 7 Shorthanded ($10 each) = $70 BONUS - $5 for each of Jack’s 19 seasons = $95 Total donation to ABCD: $500
It’s been real, everyone. See you all next season!
submitted by alfondspond to BostonBruins [link] [comments]


2024.05.19 20:18 Hicesias Please share your thoughts on my free iPhone, iPad and Mac app for mindful habit tracking

Hi, I made a free app to help people keep track of their habits without putting too much pressure on themselves.
It's 100% SwiftUI, and supports iOS16+. I have tried to make it super fast with native modern looking UX. I would love it if you would tell me if you agree or how I can polish the app more.
Personally I found it incredibly easy and fun to code in SwiftUI once I got the hang of it. The few exceptions are when the compiler doesn't give useful error messages for very basic mistakes, or when there's a bug in SwiftUI libraries, for which there is typically an answer on StackOverflow. I'm also really glad I didn't try to support iOS16+ which seems really challenging. I am somewhat disappointed in my app's support for Mac - it definitely looks like a Mac Catalyst app.
Here’s how the app works:
  1. Every day, during the day, I track the most important things I want to keep doing (working out) or limit (scrolling). I note down each time I do something I want to do. Its feels extra good to acknowledge it. Somehow the acknowledgement of the action feels like a free bonus reward.
  2. I also note down each time I do something I don't want to do. By noting it down I feel that I'm facing up to the reality that I'm off target. It feels good to reset towards my goal.
  3. Finally, I note down each time I almost succumb to temptation to do something that I don't want to. It's a wild feeling each time I do that. It feels like a real course correction, and sometimes I get a chill from doing it.
  4. At the end of each day, I review how my day went. When the day went as I wanted, it feels good! When the day didn’t go as I wanted, I reflect back on the day and decide what to do differently tomorrow. And then I set my intention for tomorrow.
The app works on iPhone, iPad and Mac. Your data is only your device and optionally in iCloud. You can export your data to get it out of the app. It has no ads or in app payments and it doesn't mine your data. I
Here is a link to the app.
I'd love to hear what you think about this method and the app.
Thank you for reading this.
submitted by Hicesias to SwiftUI [link] [comments]


2024.05.19 20:13 Perkelton Weekly Crowdfunding Roundup: May 19 2024 18 ending soon (incl. Dark Cities) & 30 new this week (incl. Feudum, 2024 Crokinole Board Season 8)

What is this?

This is a weekly crowdfunding roundup of new projects launched last week and projects that end the coming week.

Google Docs

As an alternative format, the lists are now also available as a Google Docs found here: Weekly Crowdfunding Roundup

Updates

Expect new lists every Sunday between 00:00 and 23:59 CEST on the following platforms:
Mastodon: @danielpervan@mastodon.social
Discord: https://discord.gg/dN4P4PZcU9
Reddit: /boardgames

Selection criteria

The criteria for the lists are as follows:

Ending soon

Newly launched

Notable filtered projects

Tags

🎉: Staff pick/featured
💰: Funded
🔥: More than average 200 backers/day
🌱: Creator's first project
🌳: Creator's >5th project
🔄: Money back guarantee (Read more)

FAQ

I live in Cuba/Canada/Haiti/USA, why are you posting on a Saturday?!
Because I'm writing this from Europe in the future where it's already Sunday. Timezones be crazy.
Why are there a bunch of non-board games in the board game list?
Because the Tabletop games category on Kickstarter includes anything remotely related to board games and sometimes things slip through my filters.
Why is this future award winning board game and literal saviour of humanity missing from your list?
Sometimes my filters get a bit overzealous and discard actually valid projects. If you feel something is missing for this reason, leave a comment and I'll add it (maybe).
Can I donate all my money to you?
No
Can you help me promote my game?
Please no. I make lists. Nothing more.
Your list is full of errors and now the great old ones have awaken!
Indeed, this fine piece of code runs purely on faith, trust and pixie dust, so anything can happen. Leave a comment and I'll see what I can do.

Ending soon (18)

Name Description Backers Pledged Ends Information Tags BGG
Dark Cities | Deluxe Editions Five games of social deduction & light strategy for up to 9 players. Deluxe book boxes include upgraded components & mini expansions. 2982 $321,124.00 (1284%) in 20 days 2024-05-23 💸 Kickstarter 🎉💰🌳
LONG DARK SEA Long Dark Sea is a cooperative adventure card game for 1-4 players focused on exploration and combat where deckbuilding and resource management are their main mechanics. Venture into the unknown with your pirate crew in search of ancient relics in a Sci-fi universe. 1006 €136,749.40 (228%) in 19 days 2024-05-21 💸 Gamefound 👥 1‑4 players 👶 12+ ⏱️ 40-60 min. Card Game Dice Game Deck Building Cooperative 💰🌱 BGG
Hannibal & Hamilcar + Metal Minis Hannibal: Classic Edition by one of the most acclaimed game designers in the world, Mark Simonitch. 972 €102,134.25 (340%) in 6 days 2024-05-24 💸 Gamefound 👥 2 players ⏱️ 120 min. Card Game Wargame Dice Game Area Control 💰🌳
Picky Eaters: Ultimate Collection A delectably devious game for 2-6 players. 681 $50,546.00 (1011%) in 27 days 2024-05-23 💸 Kickstarter 👥 2‑6 players 👶 8+ ⏱️ 20-40 min. 🎉💰 BGG
Apistocracy You're invited to make your season debut in a game that blends worker placement and trick-taking with the delights of Victorian London. 646 $55,877.00 (559%) in 27 days 2024-05-23 💸 Kickstarter 👥 2‑4 players 👶 12+ ⏱️ 40-80 min. 💰🌱 BGG
Park Life 🇬🇧 🇨🇦 🇪🇺 Cozy trick-taking game. A celebration of public spaces and cute hedgehogs! 🦔🦔🦔 461 $13,854.00 (13854%) in 27 days 2024-05-22 💸 Kickstarter 👥 1‑5 players 👶 10+ ⏱️ 15-30 min. 🎉💰 BGG
Long Live Backyardia! A modular expansion for the award-nominated Trick-Taking and Mancala board game Bug Council of Backyardia! 454 ¥2,447,309 (489%) in 20 days 2024-05-21 💸 Kickstarter 👥 3‑5 players 👶 10+ ⏱️ 30-40 min. 💰 BGG
AI 100% Human - Boardgame Innovative drafting game with a reserve and immediate scoring, all structured around building a tableau. 370 €24,480.00 (245%) in 20 days 2024-05-24 💸 Kickstarter 👥 2‑6 players 👶 14+ ⏱️ 30-45 min. 💰🌳 BGG
Nanga Parbat: Animal Powers A promo pack for Dr. Finn's Nanga Parbat to add even more strategy and fun to an already awesome game. 320 $4,223.00 (422%) in 12 days 2024-05-22 💸 Kickstarter 👥 2 players 👶 14+ ⏱️ 30-40 min. 🎉💰🌳 BGG
Cosmic Chains A tactical dueling card game of cats and robots. Build the longest satellite chain to provide the best network coverage! 293 $8,739.00 (175%) in 19 days 2024-05-26 💸 Kickstarter 👥 2 players 👶 14+ ⏱️ 30-40 min. 💰🌱 BGG
DragonStrike Mount your Dragon and ride into aerial combat in this fast paced but deviously cunning Board Game, using beautiful pre-painted Dragons! 261 $49,705.00 (124%) in 27 days 2024-05-25 💸 Kickstarter 💰
Potion Crafter Alchemy calls! Fill the shelves of your magic shop with unique potions in this roll and write, print and play strategy board game. 251 €2,762.00 (2762%) in 14 days 2024-05-21 💸 Kickstarter 👥 1‑6 players 👶 8+ ⏱️ 20-40 min. 💰 BGG
Renters + Parking Expansion (Print & Play) Renters, is a roll & write boardgame in which we will have to host groups of up to 5 people in our building, according to a roll of the dice. But our building requires repair the elevator, air conditioning and wifi. 225 €2,117.45 (4235%) in 45 days 2024-05-20 💸 Gamefound 👥 1‑10 players 👶 10+ ⏱️ 20-30 min. Dice Game 💰🌱 BGG
Dungeon Rooms with FLAVOR A deck of geomorphic dungeon rooms cards with... flavor! 205 €2,986.00 (299%) in 11 days 2024-05-24 💸 Kickstarter 💰🌳
Treasures Lost Navigate wisely across the uncharted lands. Choose your path and find the lost treasures! | Fantasy | PnP | Roll n write | Dungeon | 198 NZ$4,313.00 (431%) in 27 days 2024-05-23 💸 Kickstarter 👥 1‑99 players 👶 8+ ⏱️ 15-30 min. 💰🌳 BGG
Paycheck to Billionaire: Board Game Meets Financial Freedom Start with a Paycheck, Manage Daily Bills, Invest Smartly, from Startup to Business Empire. ----A Game Changer, not only in the Game. 189 $6,500.00 (130%) in 27 days 2024-05-23 💸 Kickstarter 👥 2‑6 players 👶 8+ ⏱️ 20-60 min. 💰🌱 BGG
[Micro May] Roll A Coaster Park - Print and Play Build paths, rides and stalls and attract guests to your new roller coaster park in this roll and write game. 148 £1,465.00 (1465%) in 20 days 2024-05-21 💸 Kickstarter 💰🌱
Post Necrone : The Party Wanted Necromancer Expansion! Experience Deck-Building, Roguelike Exploration & Party Game Dynamics with the Latest Expansion for the Strategy Card Game PARTY WANTED 104 $3,732.00 (560%) in 29 days 2024-05-20 💸 Kickstarter 💰

New this week (30)

Name Description Backers Pledged Ends Information Tags BGG
2024 Crokinole Board Season 8: Mahagony or Beech + Cases We are back for our 8th Crokinole Project, this fan favorite will include all the best of prior projects plus wax with every board! 3481 $459,805.00 (9196%) in 6 days 2024-06-05 💸 Kickstarter 💰🔥🌳
Feudum Game-of-the-year winner, Feudum is back with the 7th anniversary collector's edition featuring an exclusive clockwork behemoth! Grrrrrrrrrr. 2089 $273,565.57 (1094%) in 5 days 2024-06-14 💸 Gamefound 👥 1‑5 players ⏱️ 150 min. Area Control 💰🔥🌱
Rove A cooperative campaign experience for 1-4 adventurers set in a fantasy world on the brink of being consumed by nature. 1728 $257,808.00 (645%) in 6 days 2024-06-07 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 60-120 min. 🎉💰🔥🌱 BGG
Masters of the Universe: Battleground Masters of the Universe: Battleground is a skirmish miniature game for two to four players, where forces of good and evil clash in epic combat. This glorious battle will shake the earth and change the fate of Eternia! 1605 $422,043.41 (1407%) in 6 days 2024-05-29 💸 Gamefound 👥 2‑4 players ⏱️ 90 min. Wargame 💰🔥🌳
Wonders of The First CCG Battle across 7 realms as a Stoneseeker. Just Relaunched - Get Kickstarter Exclusive Packages and Pricing! 1451 $902,420.00 (3610%) in 6 days 2024-05-31 💸 Kickstarter 👥 2‑4 players 👶 13+ ⏱️ 20-45 min. 💰🔥 BGG
Hunted: Mining Colony 415 (2nd Edition) [Solo Game of the Month] Become an 80s action hero who overcomes impossible odds to escape deadly aliens in the 2nd edition of this solo game! 1161 $24,565.46 (491%) in 6 days 2024-05-31 💸 Gamefound 👥 1‑2 players ⏱️ 20 min. Card Game 💰🌳
Hannibal & Hamilcar + Metal Minis Hannibal: Classic Edition by one of the most acclaimed game designers in the world, Mark Simonitch. 972 €102,134.25 (340%) in 6 days 2024-05-24 💸 Gamefound 👥 2 players ⏱️ 120 min. Card Game Wargame Dice Game Area Control 💰🌳
Oshi Push! The VTuber Trading Card Game A TCG featuring actual VTubers, from the makers of Tanto Cuore and Game Designer, Justin Gary! www.OshiPush.com 828 $146,263.00 (293%) in 5 days 2024-06-05 💸 Kickstarter 🎉💰🌳
The Secret Cabal Gaming Podcast is Outta Control in 2024 The Cabal Founders are crashing into 2024 with more weekly tabletop gaming podcasts and other irreverent nonsense! 827 $51,447.00 (129%) in 5 days 2024-06-07 💸 Kickstarter 💰🌳
BERSERKERS : Chaos Extension by Alone Editions Berserkers is Back ! 628 €16,523.00 (254%) in 4 days 2024-06-09 💸 Kickstarter 💰🌳
Hex Effects: A Spellbinding Card Game Hex Effects is a “take that” card game that involves beautiful artwork and easy-to-pick-up gameplay. From the makers of Side Effects! 604 $22,937.00 (191%) in 4 days 2024-06-14 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 20-40 min. 🎉💰 BGG
Everbloom A unique blend of area control, resource management, and set collection, taking place in a magical world of flora & fauna. 560 $37,685.00 (188%) in 6 days 2024-06-08 💸 Kickstarter 👥 1‑4 players 👶 13+ ⏱️ 60-90 min. 🎉💰🌱 BGG
Good Dog, Bad Zombie: A Cooperative Board Game (2nd Edition) Bark, sniff, and lick your way through the apocalypse to save the humans you love! New art, new playable dogs, & upgraded components! 554 $45,349.00 (336%) in 6 days 2024-06-07 💸 Kickstarter 💰🌳
The Big Bad Wolf Based on The 3 Little Pigs! Secretly pass the "Big Bad Wolf" then Entice & Persuade players into flipping it, to Blow Down their house! 440 $8,704.00 (249%) in 6 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 15-35 min. 💰🌱 BGG
Catstronauts: The Board Game The cooperative boardgame based on the hit graphic novels! 361 $23,289.00 (466%) in 6 days 2024-06-14 💸 Kickstarter 👥 1‑4 players 👶 8+ ⏱️ 30 min. 💰🌳 BGG
World of Kilforth: The Fantasy Quest Games Return to the stunning oceans of Kilforth! Missed the Kickstarter? Heed the call, and explore the beautiful southern seas to defend Kilforth from the deadly Ancients... 261 £27,836.80 (557%) in 6 days 2024-05-31 💸 Gamefound 👥 1‑4 players Card Game Dice Game 💰
Amsterdam Board Game Design - season 1 Three fun card games by different members of ABGD: Bable, Grachtenpand, & TimeZoo. May this be the first season of many! 258 €7,569.00 (252%) in 6 days 2024-06-13 💸 Kickstarter 💰🌱
Around the World in 10 to 15 Minutes Travel the world, explore cities, and collect souvenirs in this 2-6 player print at home game 256 $2,429.00 (2429%) in 6 days 2024-05-31 💸 Kickstarter 💰
Guns of the Old West Players compete as a team with over 100 campaign paths. Each playthrough is a unique cinematic experience offering endless replayability. Players make strategic decisions and interact with each other to achieve their group and secret individual objectives, some of which involve betrayal, making for … 203 £36,141.95 (72%) in 6 days 2024-06-11 💸 Gamefound 👥 2‑8 players 👶 14+ ⏱️ 45-90 min. Card Game Wargame Dice Game Cooperative 🌱 BGG
The Thinning Veil Cormac Mac Airt on the Other Side of Midnight A solo dungeon crawl now featuring a 2 player mode set in the world of The Thinning Veil, and featuring Cormac Mac Airt, High King of Inis Fael! This game is the first in the Thinning Veil line and the Cormac series. 182 £24,123.56 (1206%) in 6 days 2024-06-11 💸 Gamefound 👥 1‑2 players ⏱️ 90 min. Dice Game 💰
The 7 Seas: A New Start Embark on a thrilling adventure in the world of The 7 Seas. Explore, trade, and fight to become a legend! 145 €12,654.80 (127%) in 3 days 2024-06-09 💸 Gamefound 👥 1‑5 players 👶 10+ ⏱️ 30-90 min. 💰 BGG
Freak War: A Card Game A fun and simple pick-up-and-play card game—with unhinged rules and a hidden layer of intense strategy. 142 $11,158.00 (112%) in 6 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 6+ ⏱️ 15-60 min. 🎉💰 BGG
EXPENDABLE EMPLOYEES A Miniature Skirmish Game Inspired by Lethal Company, Content Warning & Helldivers 2! 126 CA$3,136.00 (125%) in 3 days 2024-06-15 💸 Kickstarter 💰🌳
Bouquet A game of bees, blossoms, and bluffing, Bouquet is a strategic area control game where competition blooms into beauty! 105 $7,152.00 (72%) in 6 days 2024-06-03 💸 Kickstarter 👥 3‑5 players 👶 14+ ⏱️ 15-20 min. BGG
Le Vent Rouge: a Game of French Thieves & Dice A Competitive "Roll & Spend" Strategy Game For 2-4 Players 98 $7,838.00 (52%) in 4 days 2024-06-07 💸 Kickstarter 👥 2‑4 players 👶 12+ ⏱️ 60-120 min. 🌳 BGG
PLACES-Bid Outwit opponents for the most valuable portfolio of buildings, projects, and tokens through strategic bidding, collecting, and assembling. 75 $2,847.61 (28%) in 5 days 2024-06-01 💸 Gamefound 👥 3‑6 players ⏱️ 20 min. Card Game 🌱
Grassroots The party game to change the world 74 £3,444.00 (57%) in 5 days 2024-06-19 💸 Kickstarter 🎉🌱
Simplicity Lenormand Unlock the Mysteries of Divination with Ease 67 $7,073.00 (47%) in 4 days 2024-06-15 💸 Kickstarter
Hockey Hardware A fun, new tabletop game for hockey fans, gamers, fantasy hockey GMs, and players who like to win. 67 CA$15,331.00 (38%) in 4 days 2024-07-15 💸 Kickstarter 👥 2‑4 players ⏱️ 45-120 min. BGG
CyberQuest. The Game of Cyberpunk Adventures You are in the year 2081. The Black Chip agency, formed by members who participated in the Second Corporate Conflict on both sides, try to avoid a third conflict between Nakaware and Biosync.Max, an employee at Nakaware, discovers a confidential file that could spark a war. He contacts his sister R… 25 €2,223.51 (12%) in 5 days 2024-06-28 💸 Gamefound 👥 1‑5 players 👶 14+ ⏱️ 45-90 min. Cooperative 🌱 BGG

Notable filtered projects (5)

Name Description Backers Pledged Ends Information Tags
Richard Kane Ferguson's Playmat Collection Extremely limited edition RKF extended artwork: Tutors, Force of Will and other classic and new Magic: the Gathering playmats & prints! 2698 $274,228.00 (2217%) in 28 days 2024-05-22 💸 Kickstarter 🎉💰🌱
Modular Filament Storage System 3D Printable Modular Filament Storage System 1792 $105,407.00 (2108%) in 27 days 2024-05-23 💸 Kickstarter 💰
Kimera Velvet - Concentrated Acrylic Inks and Pure Pigments A new line of paints for miniatures, new pure pigments set, new brushes and 150mm academic busts for painting from Kimera Kolors. 1731 €235,046.00 (783%) in 6 days 2024-05-30 💸 Kickstarter 💰🔥
The Savage World of Solomon Kane RPG Dive deep in the world of Solomon Kane with this revised version of the RPG based upon the incredible works of Robert E. Howard! 1098 €99,363.00 (248%) in 5 days 2024-05-23 💸 Kickstarter 🎉💰🔥🌳
Loot The Monster! - A Project that Grows with Every Backer A DnD Treasure Trove of Unique Loot for Every Monster. Dungeons and Dragons 5E 1035 €17,424.00 (3872%) in 25 days 2024-05-25 💸 Kickstarter 💰🌱
submitted by Perkelton to boardgames [link] [comments]


2024.05.19 20:06 Hicesias Please share your thoughts on my free iPhone, iPad and Mac app for mindful habit tracking

Hi, I made a free app to help people keep track of their habits without putting too much pressure on themselves. Here’s how it works:
  1. Every day, during the day, I track the most important things I want to keep doing (working out) or limit (scrolling). I note down each time I do something I want to do. Its feels extra good to acknowledge it. Somehow the acknowledgement of the action feels like a free bonus reward.
  2. I also note down each time I do something I don't want to do. By noting it down I feel that I'm facing up to the reality that I'm off target. It feels good to reset towards my goal.
  3. Finally, I note down each time I almost succumb to temptation to do something that I don't want to. It's a wild feeling each time I do that. It feels like a real course correction, and sometimes I get a chill from doing it.
  4. At the end of each day, I review how my day went. When the day went as I wanted, it feels good! When the day didn’t go as I wanted, I reflect back on the day and decide what to do differently tomorrow. And then I set my intention for tomorrow.
By the way, I started this method by tracking tally marks on paper. But my papers got out of control. Sometimes I would lose them. And there were too many. So, in my spare time I coded up an app to help me.
I don't plan to make money from this app. It has no ads or in app payments and it doesn't mine your data. I already built it for myself. I enjoyed making it. And it doesn't cost me anything for other people to use it.
The app works on iPhone, iPad and Mac. Your data is only your device and optionally in iCloud. You can export your data to get it out of the app.
Here is a link to the app.
I'd love to hear what you think about this method and the app.
Thank you for reading this.
submitted by Hicesias to iosapps [link] [comments]


2024.05.19 19:55 caps-von [Highly Opinionated]A guide to getting a job in tech

Attention -> This guide is highly opinionated, if you're looking for a post from a perspective from a highly experienced dev then you should probably stop reading and check out other posts. I've been working full-time for over 2 years only but I've been a part of startups in different capacities for the past 4 years, either as an intern or a contractofreelancer. Resources might be outdated but still check them out and decide accordingly, but in my opinion you should read my post since, I fall under these buckets ->
  1. NON CS and Tier 2/3/4.. College -> I had 50k+ rank in JEE and was only able to land Civil in a Tier 3 college due to home state quota, later got a circuit branch from branch upgrade.
  2. Off Campus Placement -> I had already started freelancing since culture at a company is a very very crucial to me and I loved the freelancing lifestyle this I skipped on campus placements altogether. Also due to freelancing I was making more than what all the companies who were part of our placement drive were offering.
  3. Got placed primarily due to my past experience and projects as opposed to my CP ranking -> I asked my HR why was I hired and she mentioned that it was my past experience + projects which caught their attention, of course I went through their standard selection rounds but they still preferred my profile over Tier 1 students with good coding platform ranks due to my past work experience.
  4. Consistent earning -> While someone can dismiss my current job as a fluke I've a history of making good money($20K in 6 months from scratch) through freelancing with multiple clients and was able to translate that experience into a job at a startup as well. My PPO comp was 40 base and a very sizeable portion of equity of a very fast growing startup. If we were to do the cringy CTC calculation it was a 1 CR+ job offer.

What makes someone hire a candidate?

I've interviewed over 40+ people and 4 batches of interns. Working at a startup has allowed me to be very close with recruiting process and work with recruiter with over 10+ years in premier MNCs and startups and there's a lot that goes into hiring but I think it can be put into some buckets.
Hiring for interns/freshers -> We personally don't hire for freshers roles and instead all junior devs go through our intern process but this is where the most non traditional profiles can break in tech early. I've noticed that for senior roles a lot of emphasis is given to the the companies they've worked in and which team were they a part of. Working folks might be aware that for senior roles usually the hiring manager personally have a chat before adding the candidate in interview pipeline and based on our debriefs I've noticed that institute rarely comes up but rather their work at the teams that they've been a part of takes the highest priority. Now a argument can be made that being from a Tier 1 institute allows the ability to get a headstart but a lot of folks are able to breakthrough into big tech even after working at WITCH so entering into high paying startups isn't that big of deal for them as tech profiles converge the more experienced one get. For interns and freshers a solid development and a mix of coding platforms experience should get you a job in startups with a very high probability.
To put more emphasis in why profiles matters let's take a look at a couple of profiles that I'm personally aware of ->
My friend working at a High Growth Seed Round
Highlights of his profile ->
  1. Very very low ranking Engineering College.
  2. No prior intern at a big company instead mixture of work at small startups and his own ventures.
  3. Didn't apply for a job at all since he was also happy as a freelancer but finally decided to work at a startup and got a job in flat 16 days.
  4. Comp-> 16 lpa base + seed round equity.
The best part about this friend why how deep his profile was. He has always been passionate about computers since school time and had experience in cyber security, crypto, fullstack-development,etc. As you can guess the secret of how quickly he was able to get a job was how many past experiences he had. When he started finding jobs at wellfound.com he was able to get calls from a couple of startups and he had a offer within 20 days. Wellfound was a a suprisingly good place to find jobs at small startups since my friend was able to receive a lot of calls for interview rounds.
My batchmate working at a FAANG equivalent MNC ->
  1. Same college as mine.
  2. Prior intern at a MNC but overall mid projects and a couple of development profiles and hackathons under his belt.
  3. Average codeforces profile but experience of solving a lot of questions hence able to breeze through leetcode rounds.
  4. Got a on campus placement here so didn't apply anywhere.
  5. Comp -> 20l base + ~60l in equity.
His profile is a mix of development and a lot of coding rounds but the curious case in his case was how a lot of candidates with similar profiles in coding platforms or even better were knocked out from the selection process in the system design round. His previous experience in development surely helped him here in comprehending system design case studies and hence he was able to ace this round whereas others with better coding profiles weren't able to do so.
My batchmate working at FAANG and now a high growth startup ->
  1. Same college.
  2. Prior intern at startups and deep experience in development since school which includes projects in full stack development, compilers and couple of hackathons.
  3. Better than average codeforces profile and breezes through standard OA rounds due to lots of practise.
  4. Comp -> 50+ CTC at FAANG earlier and 25l base at a startup now.
His profile is similar to the first profile but way more competitive coding experience as well. Similar deep experience in projects and very passionate about software engineering and computer science in general.
A common pattern amongst the profiles posted above and mine is development experience allowed us from low tier colleges to be able to get a job quickly. This matters a lot since you'll get calls for interview rounds doesn't matter how tough the market is though what will fluctuate is how much are these companies are offering.

All of your eggs in one basket

It's pretty easy to see how big the market for DSA and Algorithm is. Youtubers are popping left right and center, but is it worth investing all of your time in getting a great rating in Codeforces. First thing first let's make this very clear that standard interview questions are very different than competitive questions and while it is true that due to market saturation some companies have resorted to asking questions that you would see as part of codeforces rounds in their OA. This though isn't the norm and you can do fine if you're good enough for Leetcode rounds. My whole post can be described that we need to stand out from other profiles if we fall into buckets of Low ranking colleges , Non CSE branches, etc.

Resources

The following section is a collection of resources that I and my friends used during the placement process ->
  1. Roadmaps -> Roadmaps, Roadmaps, Roadmaps. Youtube is filled with didi bhaiya trying to come up with the best roadmap that they can. Honestly speaking while there's nothing wrong with that I always prefer roadmaps which are open source and updated time to time by community or the author to stay relevant. Go to roadmap.sh and pick paths. Focus more on topics rather than content, find whatever resource you can to read up on topics rather than sticking to one youtube channel. Similarly for people who might not be from a CS background the Open Source Society University is a very popular roadmap to follow.
  2. Resume -> I used the variations of the following template. Overleaf is a solid platform for creating resume in latex. Keep your resume simple and keep on iterating with what you should and shouldn't have. If you want you can always ask recruiters what they found nice in your resume and double down on expanding those sections.
  3. Freelancing Platforms -> Personally for me Upwork worked very well, I was able to get the chance of working on a lot of high paying jobs but based on what I've heard from candidates and personally managing profiles for a couple of friends the platform seems to have shifted in terms of job quality a lot. I'm noticing a lot of low quality jobs, underpaid jobs which has made it highly unlikely for new candidates to break through here. I would personally not recommend Freelancer and Fiverr since they have low quality, low paying jobs as compared to Upwork. Also fiverr follows a marketplace model so hard for non experienced folks to get discovered.
    1. If you're a experienced dev and have a solid profile and need a better platform as compared to Upwork checkout Toptal and A.team.
  4. Job Platforms -> I personally had a great experience with Cutshort since it apart from applying on jobs as a candidates also has a strong emphasis on recruiters reaching out to candidates. Apart from that I've had a good experience with LinkedIn jobs purely in terms of response times. Atleast recruiters reached out quickly even though the quality of jobs wasn't great. As mentioned above wellfound.com is also a good resource for finding startup jobs. Apart from this cold mailing recruiters should be a part of your job hunting cycle. We used to go over startups which were recently funded and then messaging their client or staff for queries regarding openings.
  5. Youtube channels -> I usually relied on the following channels during my prep and I what I usually watch as well.
    1. Traversy Media -> Followed his tutorials the most.
    2. Academind by Maximilian Schwarzmüller -> For learning full stack development I've mostly used his courses and honestly speaking they are amazing. I've also heard great things about her courses, Dr. Angela Yu.
    3. Tech News and General Tech Videos -> Fireship.io, Ben Awad, Devon Crawford, ForrestKnight. They Ben and Devon aren't posting these days but they are the reason why I found tech to be super cool.
    4. DSA and Algo Training -> Stick to no nonsense channels like TUF, Back To Back SWE, CS DOJO, Tushar Roy, NeetCode, Nick White, Priyansh Agarwal.
      1. Couple of websites which I liked a lot of practise includes USACO Guide, CP Algorithms, CSES.
The above post is a very opinionated post about what helped me, let me know what helped you in your job hunt.
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