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Hello again
/MechanicalKeyboards! It’s us again, the small team behind
https://kaido.io, a marketplace we are building for mechanical keyboards, headphones and hardware enthusiasts.
First of all we want to thank all of you who participated in the last giveaway. We gathered a lot of great suggestions and added them to our roadmap. (You can see our updated release date features list
here and the updated designs
here).
TLDR: Without a doubt, the two biggest requested features were:
- Seller and Buyer feedback .
- Pricing history for every item being sold
We already starting work on the Feedback feature, and it will be implemented when we release in the next few weeks. As for Pricing History, it will be implemented, but post release. In order to do it properly, we need to make significant changes to how posts are created. We will work on a robust form system, meaning that every brand, property, color and such will be categorized and selectable from a list or form instead of having to write it down. We are building the platform for the community and we want to make it exactly how you want it.
As we told you last week, we have multiple giveaways planned and today we are doing another one. This time, we partnered with...
Mechfashion! (aka u/Pitrek7) Maybe you bring your keyboard to the office everyday, or maybe you need a sleeve for when you are travelling. Every reason is a good one to get a custom sleeve that matches your keyboard. Because we do not want your keyboards to get damaged while carrying it, today we are giving away One OR Two sleeves that you can fully customize with Mechfashion! We understand that you want to maximize your chances to win, but we would love to gather as much feedback as possible, meaning we would benefit from having more than 10 upvotes like last time. If the giveaway ends at 50+ upvotes, we will be giving away not 1 but 2 sleeves!
To enter, simply comment (Or even better, let us know what you would like to see on the platform!) on this thread and 1 or 2 winners will be selected randomly. The Giveaway starts right now (1:00PM ET) and will end tomorrow, 1:00PM ET so that people in every timezone has a chance to enter.
If you would like to follow our progress or keep track of the multiple giveaways we have planned (some are on other subs too!), you can visit our landing page at
https://kaido.io where you can subscribe to our mailing list, or you can follow us on
Instagram or
Twitter.
Best of luck to all! ⌨️
If you want to see the suggestions we gathered so far, the Feedback document is here ->
https://docs.google.com/document/d/1IuJPVxnmn3CvD-yAtqZK89VqJuGnHv7v8-BfKSsnKPs/edit?usp=sharing .
EDIT: Giveaway is over! Congratulations to
u/reggatronics for winning a custom keyboard sleeve from Mechfashion!
For people who haven't kept up-to-date with Lost Ark, or don't know much about it, or are skeptical about it, doing a write-up based on my own experience playing CBT and information we know based on what was announced. I hope it helps; I expect a lot from this game despite it being a KR MMORPG.
Korean OBT Release: November 7th, 2018.
Chinese Release: Planned 2019, signed with Tencent.
Potential delays due to new game embargo. Global Release: "We want to focus on existing markets but we are interested in global markets later on."
Requirements to Play Korea: A Korean Stove account with valid KSSN. A VPN that masks your location to Korea.
Monetization: F2P with "pay for convenience". Intent of sale for things like cosmetics, mounts, reviving in non-limited revival content, dungeon entry (presumably towecube dungeon). Intent to allow players to pay to gear up quickly, but unable to pay to buy "high-end" gear which will require grinding. Inventory expansion.
Roadmap: Sequential episode-like updates added in installments.
Engine: Unreal Engine 3.
Please read. This game is odd. On any day of the week you'd imagine a Korean UE3 game to have awful optimization. This game's optimization is incredibly well done. Even older i3 processor can run this game pretty well. I encountered no memory leaks in high density zones over several hours in CBT3. Most decent rigs should be able to hold 90+ FPS with ease.
Ping Friendly: Yes! I played with 220ms and could actually compete in PVP and do high-end PVE content. You can actually see a boss telegraph and get out of the way without being punished and hit outside of what you see. My connection to LA felt better to Korea than it does to western servers in other MMORPGs.
World: Several continent land masses connected by a shared-world ocean. Players sail to get from place to place (you can fast travel but it consumes money pretty fast). Movement between maps is between connection points and map edges are rigid (think FF14 maps where you can't move past an edge on the mini-map).
Several islands scattered throughout the ocean as well with various things to do on each. Sailing is it's own mini-game other than a mode of transportation. Recruit crew (each with various rarity with unique bonuses), unlock better ships.
Questing: Very sequential up until a certain point in the story, at which point you have options where you can go to continue questing. You'll have to go through all of them either way. For me, the questing felt like the weakest point of Lost Ark, very generic quests (kill this, collect that) in between major events. I actually fell asleep a few times while questing. A lot of sidequests, most I skipped or did not find. Basic temporary region questing.
Story/Lore: Seems okay. Recover the lost Arks (it's more complex than this, just the briefest summation I could come up with). Cinematics are gorgeous in this game for what it's worth.
Time to Cap: It took a casual playthrough of a few days to the CBT level cap of 50. Some people did it in much less. Originally planned level cap for OBT is 60.
Development Path: Lost Ark is aiming to distinguish itself away from being an ARPG clone. It seems closer akin to a theme park MMO with isometric camera perspective. They claim they want to develop their game horizontally instead of vertically, which means offering a magnitude of things to do. To be honest, I'm laughably surprised they didn't add a BR mode like other recent MMOs. Some of the things they've added recently are an in-game card game (think Triple Triad or Hearthstone), a siege PVP mode, and a Roguelike mini-game (not hardcore mode, I guess like an arcade distraction mode where death = start over).
Classes: Not a holy trinity game. Original 12 classes which have been updated and improved upon. 4 additional classes are currently actively in development. The classes are split into 6 base classes with 3 subclasses each. You advance into your sub-class really early on, within the first 30 minutes to an hour. Fighter, Mage, Warrior, Gunner are the original. Assassin and Specialist are the future ones. Besides for their own unique skill set, every class has a unique function called "Identity" which sets them apart from the rest. For example, the Arcana gambling class' identity is the Tarot deck, which draws random bonuses from a deck as she attacks.
Classes gender locked. We don't know if they intend to change this. A recent screen at media day made it look like they might (or it could have just been a new class).
Added in response to someone's deleted question: I don't know if there was proper aggro management for tanks since I played a DPS myself. There are forms of support (e.g. Bard and Warlord) that I appreciated their utility in content like Guardian Raids where we have limited respawns and healing items. I imagine that with the Specialist line-up of classes later on down the line as well, there may be a wider breadth of support available to pick from.
Character Development: Improve your character primarily through improving your item level via new gear and enhancing (+1, +2...). Make skill choices the Tripod System, which has you take a base skill and improve it by selecting upgrades to it that change how it works or visually looks. The more you invest into leveling a skill, the deeper into the Tripod System you can go into to add bigger and stronger upgrades to it. Therein, this system encourages you to focus on just enough skills to fit in your hotbar. Respec is not free.
Many different stats but they're strange and some are unique to specific classes. Can re-roll stats on gear for a low currency cost at an NPC, with gear having a stat cap based on it's item level. Custom set bonuses exist that can further improve a character, but it's an RNG system to get the right set bonuses on all of your gear.
Daily/Weekly Gated: Nope.
Housing: Will exist in the form of making your own island. The game has NPC-affinity as well, so I guess you can court NPCs and invite them to your island.
PVP: Modes originally offered were 1v1, 3v3, and 3v3 squad. There used to be MMR but they removed it between CBT2 and CBT3. 3v3 you determine a line-up with your teammates and each player fights one on one knocking out members of the other team's squad (think DnF/DFO). 3v3 squad is a full on 3v3 where all 3 of each time are fighting at the same time. Stats are equalized in PVP. Balance is not perfect yet; they intend to completely separate PVE and PVP scaling on skills for all classes. Siege/GVG planned. Glyph system that gives you slight bonuses in situational encounters to add some variety to equalized environment.
Endgame PVE: Categorically a lot of choices to progress item level. Chaos Dungeons (harder versions of normal dungeons) with unlimited entry for slow but consistent progression. World bosses that spawn on timers with contribution-based looting. Can get PVE gear from PVP, though it takes a little while. Tower content (clear the gimmick floors) which provide gear on certain stages.
Guardian Raids are literally Monster Hunter-style raids (enter with a group, track the boss, hurt it, track it once it runs, repeat). Only have 3 respawns shared between the party of which party wipes on 4th. Can only bring limited amount of healing items in as well. Attacking certain parts of the boss can 'break' it's body parts rendering it more susceptible to damage. Cannot see boss HP throughout the fight (it'll tell you what you got it to if you wipe though), can only guess what phase it's on by how many times you made it retreat + complexity of it's attacks. Guardian Raids are categorized by a danger rank.
There is crafting of gear that utilizes field boss/Guardian Raid materials that drop.
No DPS meter, don't want people to feel bad or shamed. MVP screen though that rewards people after major fights for things like top damage, top heals, etc.
Bigger raids are planned for future. Don't know if this means 10 or 20 man or so on. Intent to focus on things like mechanics, complexity, and using the map to progress the fight. Dungeons in Lost Ark are very cinematic already so we're hopeful here.
Treasure/Secret Dungeons. You sometimes can obtain a map (often from Chaos Dungeon for example) that gives you a snippet of the world map. Go to that location with friends and find the hidden entrance to that particular dungeon instance and clear it for more powerful equipment. A little like Find Waldo dungeon edition. I admit that several hours were spent just collecting maps and then trying to sift through the world map to locate them before going on a treasure hunt.
There are more ways to get gear and more PVE content that I did not get to experience in my time playing it thus far.
Life Skills: There are professions and I didn't delve into it as much as I should have. Life Skills have a somewhat complex leveling tree separate from normal skills that you can unlock additional beneficial skills for them.
This is a really, really brief write-up believe it or not. I have not experienced everything this game had to offer, just surface level. There are a LOT of other things I did not touch upon and many systems that I'm just entirely unaware of myself. They weren't kidding around when they wanted this game to be a theme park MMO with the isometric camera. This might be overwhelming and some may question that it's adding too much. It was met with complaints in KR that they focused too much on adding too many things to do instead of just releasing the game already.