How to draw gladiator weapons

HowToDraw: Post step by step guides, your drawing and sketches.

2011.09.10 09:24 patrickaaron HowToDraw: Post step by step guides, your drawing and sketches.

[link]


2019.04.11 03:41 howtodrawcomics How To Draw Comics

The HTDC subreddit is a place for aspiring comic book, manga and concept artists to improve their dynamic drawing abilities. We welcome artists of all skill levels - from emerging artists to working professionals to comic art veterans.
[link]


2013.02.14 00:40 Fuzzy_Pickles How To Draw Really Good.

Youtube Celebrity giving advice and pro tips on how to draw things to a very professional level.
[link]


2024.05.18 20:30 Ultim8_Lifeform Featuring the Penguins of Madagascar! (Madagascar)

The Penguins of Madagascar

"Just smile and wave, boys. Smile and wave."

The Penguins of Madagascar are four ordinary penguins turned secret commando team. Born in the frozen wasteland that is Antarctica, Skipper, Kowalski, and Rico spent their childhood in boredom, waddling along the ice with seemingly no destination in mind. They were constantly told by the rest of their colony that it was a dangerous world for a penguin, and something so "cute and cuddly" shouldn't take any risks. One day, the group witnessed a lone egg rolling down the snow towards an icy cliff. When they realized no one was going to help it, the three baby penguins leapt into action. They rescued the egg from certain doom, but in the process were separated from the rest of their group, stuck on a lone iceberg and floating towards an unknown future. It was that moment that Skipper, Kowalski, Rico, and the new hatching Private, became not only a team, but a family.
Fast forward a few years, and the Penguins of Madagascar have grown into a skilled group of elite commandos, partaking in various missions that have taken them all over the world, from New York to Madagascar to Africa to Europe. Over the course of their dangerous careers they have accumulated a wide variety of friends and allies. These range from the residents of the Central Park Zoo to the members of the spy agency North Wind. However they have also made no shortage of enemies, including Hans the Danish puffin, the Red Squirrel and the maniacal Dr. Blowhole.

Respect Threads

Skipper

"Cute and cuddly, boys. Cute and cuddly."
Skipper is the leader of the group, devising tactics and gives orders. He is calculating, strict, paranoid, short-tempered, stubborn, and has a great disdain for hippies. Skipper's raving paranoia and tendency to view even the most ordinary activities as a military operation, combined with his experience in covert ops, has driven him to prepare for nearly any situation, no matter how bizarre or unlikely. While his antics do tend to alienate other animals outside of his commando team, more often than not his paranoia is proven justified, as he and his team have saved the world on multiple occasions.
Strength
Speed/Agility
Durability
Skill

Kowalski

"Okay Kowalski, wow me."
"Behold, a portal to times past. The Chronotron!"
"So, its a time machine?"
"Well, yes."
"So why not call it a time machine?"
"Sure, yeah. And while we're at it, let's call the Great Wall a fence, the Mona Lisa a doodle, and Albert Einstein Mr. Smarty Pants!"
Kowalski is the brains of the operation. He is a brilliant inventor, creating a multitude of different inventions and gadgets to help the penguins on their missions. If given enough time, there are few things that he couldn't invent. Unfortunately, most of the time his inventions cause serious trouble for the team, either falling into the wrong hands, turning against Kowalski, or just exploding. Not to mention, despite his intelligence, he cannot read (although he still carries around a clipboard to record drawings of their plans). He tends to over-analyze situations, trying to perfect every minute detail of a plan before he acts. This often causes the team more harm than if he would just act. That being said, he is still an invaluable member of the Penguins. Without him, they would simply be a couple of ordinary penguins that can do flips and karate chop people.
Strength
Speed/Agility
Durability
Skill
Intelligence/Gadgets

Rico

"B-but that shouldn't have worked! It breaks all known rules of science!"
"And that's why we call Rico a maverick. He makes his own rules."
[BLEH BL-BLAH BL-BLUH BLAH BLEH]
Rico is the group's weapons and explosives specialist who mainly communicates through grunts and squeals. With a stomach that defies reality, Rico swallows a plethora of useful tools and weapons and regurgitates them when needed, including ones that appear to be too large to have been swallowed in the first place. Rico has a few screws loose, so the other Penguins need to keep him on a tight leash lest he lose his mind in a dynamite filled frenzy. That said, Rico's love for explosions and destruction is an asset that Skipper has no problem letting lose on their enemies or any problem that the team may be facing.
Strength
Speed/Agility
Durability
Skill
Swallowing/Regurgitation
Rico is able to regurgitate whatever Skipper needs as long as he has it locked away in his intestines. As soon as an object, weapon, or tool is needed he can produce it almost instantly.

Private

"Private, options."
"Hello? I'm the options guy!"
"But not when it comes to matters of the heart. That's where young Private here shines."
Private is the emotionally sensitive, British-accented rookie of the Penguins of Madagascar. Though younger and less experienced than the other penguins, he is the most down to earth and compassionate. Private tends to offer simpler, more commonsense solutions in response to Skipper and Kowalski's complex strategies, often in an understated tone while those strategies are falling apart. He also has an affinity for unicorns.
Strength
Speed/Agility
Durability
Skill
Cuteness

Teamwork

Gear

Using the Penguins on WWW

While it may vary from episode to episode, the penguins are all around the same ballpark in stats and skill. They're pretty well rounded, being able to withstand blows that damage stone and metal walls and can dish out those same kinds of hits. On top of that, most have dealt with minor esoteric damage types like heat, electricity, and cold. While they're not too crazy speed wise, they're all capable of aim dodging lasers and can avoid slower projectiles like darts. Combine that with their absurd agility and small size and these four will be extremely difficult to hit for opponents that are on their physical level.
However, it's the areas outside of physical stats that let the penguins fight above their weight class. They're all capable in close quarters combat, with Skipper being the clear standout (though Rico and Private have both shown to be able to hold their own against him under the right conditions). Rico is a walking armory that will give them access to any weapon in their arsenal at any time, Kowalski has plenty of inventions that most opponents won't have resistances too, and Private's hyper cuteness could certainly catch their opponents off guard.
The best way to beat these four is to split them up and fight them individually. They've shown many times that they are far greater than the sum of their parts, engaging in hit and run tactics or using one of their various haxes to battle opponents above their weight class. Kowalski and Private in particular are vulnerable to losing their composures if things aren't going their way in a fight (though I wouldn't exactly call that a strength for Skipper and Rico either).
submitted by Ultim8_Lifeform to whowouldwin [link] [comments]


2024.05.18 19:21 Globaltronx 🌟 Enter the Realm of Crestfallen: A Medieval Fantasy Survival Epic Created by a Neuroscientist & Devoted Gamer! ⚔️🛡️

Introduction:
Good marrow and greetings people of the Realm! My name is Curtis Ashford and I am a game developer, father of 3 (soon to be 4), and Neuroscientist that publishes in Alzheimer's disease research. My background is in making cognitive tests that are used in medical research with a focus on reliability, precision, and accuracy of assessing brain function over time. I have been gaming my whole life, almost 40 years and my early favorites include Sierra's Kings Quest, The Prince of Persia, and Duke Nukem.
A Player Built Throne Room by: Patty Brown (great work!)
Player Built Tavern!! by: Sir Vibes the Positive, created last night!
Snap-able Castle Walls - Lots of Building Pieces by: Player Unknown
I am a huge fan of the early Diablo franchise 1 and 2, World of Warcraft, and survival games like Rust. I try to play almost every title I can get my hands on! Base building in survival games has a special place in my heart and I love the gathering of resources and making something that is functional and I can be proud of. That is what I am trying to capture with my game Crestfallen.
The Graveyard NOOB Starting Area is a Bloodbath, created by Bloodbath Studios :)
Blending my Alzheimer's research with game dev, cool Quest Item! - The Skull of Eternal Dementia... Terrifying
But what is Crestfallen?
Crestfallen: Medieval Survival is a place to be whatever you want; Role-play out medieval fantasies, explore the creations of our imagination, and have fun while playing alongside others in an ever evolving universe. I think multiplayer interactivity is such an amazing part of gaming, building and fighting others makes the game feel very special.
Want to try it out for free? Download the demo on steam here - https://store.steampowered.com/app/2293680/Crestfallen_Medieval_Survival/
If you like it and want to join our multiplayer servers before launch and help us find bugs and add ideas to the discord you are more than welcome. If you like it I would really appreciate a Wishlist to help with my visibility as we approach Steams Next Fest where I will be streaming for 6 hours.
There are quests to explore, portals to venture into, factions of enemies to fight against, and people to make lasting memories with. You can form parties, guilds, and interact with each other with in game voice chat and be whatever you want to be.
The Map of IronGuard Summit
Choose a progression into magic, farming, or master the blade with a skill and stat point progression system to level up. As we grow out our team we look forward to expanding the maps, adding more magic, and more everything as we move along in our development. Some of my favorite parts of the game are fighting the harder knights and bowmen up at the Castle and attempting to overthrow the Evil King within and his (SPOILER).
Full Plate Armor - Tons of Crafting Stations and Craftables
I was inspired to make this game by a friend who I met in the Medieval Survival game Reign of Kings. We used to host The Kingdom of Camelot server together and as Keeper of Justice I would publicly execute cheaters with our community, great memories! Seeing the game not progress, but loving the core concepts of it, I took it upon myself to try to make a similar type of game with more interactive elements and PvE areas to explore with updated graphics in Unreal Engine 5.
Crystals of Cinder and Glacial Knowledge
Ever Unfolding Destiny:
Review our Living Roadmap - The Path of Ever-Unfolding Destiny
Growing up I loved to build with Legos, as a lot of kids do, and I was very fond of creating huge Castles and destroying them with my besieging armies. Castles and base building are so fun for me and it's very exciting how I have been able to get it to work online in a multiplayer setting where people can build huge Kingdoms together. By utilizing a snapping building system the options are endless for the Castle pieces we can add and the different tiered structures / workstations to build around the Castle.
HUGE Castle Walls
In addition we have been adding farming, cooking, and incredibly intricate crafting recipes to progress your character as you explore more difficult areas and fight more dangerous monsters. I plan to devote at least the next 10 years of my life to building this alongside my fledgling community that shares the passion for building, crafting, intertwined with the medieval genre.
How To Decorate A Castle
Time for a Bloodbath:
A Starting Boss to Avoid Spoilers Demon Lord Morgrate and his UBER rare glowing sword
In addition to building another major focus for me is on a new fighting system that feels realistic, bloody, and gruesome. I love the feeling we have created by researching medieval combat and using animations that are inspired from the medieval era. It still needs a bit more blood in my opinion but the squelches and screams really make a rewarding experience when in a fight against a bunch of enemies.
Another massive base build!
The fire magic feels great to wield but had to nerf our meteor storm as it was discouraging for players to have their bases wiped out so easily with fiery death. Siege weapons like ballista, catapult, and trebuchet are starting to work well, with the trebuchet being one of my personal favorites with how it turned out. My roadmap includes the addition of siege towers and battering rams in the near future.
To The Dungeons:
Any idea and all feedback is welcome, I really appreciate the criticism as it helps me learn and grow. Making this game involving the community is so important for me as it helps it grow in a positive non toxic direction. This was almost published by Snail Games USA, but I declined the offer based on their reviews and reputation of their CEO cheating in ARK.
The Keepers of Justice WILL Prevail!! - My Quest System Says So At Least
My strategy to help combat cheaters and toxicity is by hosting official whitelisted servers that are managed by something similar to DND Dungeon Masters! Having active admins that can manipulate world variables and help unfold the story of a server with different admin tools could make for some very interesting and innovative online multiplayer gameplay.
This has been a very hard 2 years for me, I have done 3 point studio lighting on thousands of our assets to make the icons beautiful, integrated some of the most amazing systems ever built, and have had the honor and blessing of receiving help from hundreds... maybe thousands of talented geniuses from all around the world. Ensuring everything works well, looks great, and sounds amazing has been a true scientific task and to see player build, craft, and create amazing things and enjoy their time humbles me and bring great joy to my heart.
This Tavern may look like a bar to you but to me its something indescribable, a collection of my favorite assets adjusted and fine tuned to be craftable, placeable, and functional... have a seat... all chairs and thrones are fully functional. It is my dream to create a massive fully intractable world and we are well on the way!
Past Work:
I made my first game Best in the West in Unity, a 10 man micro royale where you ride an old steam train into a wild west town and as the train whistle blows and the doors swing open it's a run and gun em down shoot em up cowboy style - free to play. Unity was not very fun for me and after switching to Unreal Engine I felt that I really got to focus on the game development and not the optimization of textures and culling properties.
So lets press on together and keep doing our best to bring people together through building, adventure, and making a GG (GOOD GAME NOOB!) with love. <3
Now that we made it possible to build in lakes - NEW DRAW BRIDGE COMING SOON SO EPIC!!
All the criticism on my steam page I have personally addressed and appreciate as it gives me a chance to listen and learn. The critical feedback has been very helpful to identify problems and brainstorm with players and strategize to fix things.
Official Crestfallen Logo
"Omnes Una Manet Nox."
The Dark Night Awaits Us All.
-King Burkheart The Keeper of Justice
"JUSTICE WILL BE SERVED!!"
Join our community in Discord and help us make the game better, all ideas and people are welcome - https://discord.gg/89jpe8YyYj
I would like to extend a heartfelt thank you to the moderator: RMouldoun for helping guide my path here including the people who rightfully flamed my first post.
Thank you to newagedne for helping me keep things professional and improve, I always appreciate the opportunity to learn.
submitted by Globaltronx to BaseBuildingGames [link] [comments]


2024.05.18 19:16 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • For The King: Lost Civilization Adventure Pack
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.18 19:16 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • For The King: Lost Civilization Adventure Pack
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.18 18:44 LordIlthari The Dragon Princess and the Barbarian's Heart Chapter 1: The Scythian Queen

The first rays of rosy-fingered dawn climbed their way over the Macedonian hills and fell like arrows to glint upon the racing bronze of the Scythian raiders. Death clattered and rang among the early morning light as they made their way across the plateau towards the waking village. Gleaming in the rosy light, but obscured by the mist, they seemed like comets cast as Olympian arrows. Their horses' breath clung in the air as they dragged behind them chariots of bronze and chariots of iron. Each carried two men. Those with bronze carried a driver and an archer with bow bent, while those with iron carried a man with a mighty cleaving axe. Each driver also carried for himself a leather shield and bronze short sword. Behind the chariots came footmen equipped like the drivers, and at their flanks rode horsemen carrying one-handed axes, javelins, and wooden shields covered with leather. Thus the horde came down the valley towards the village, cloaked in the fog, but vastly beyond what their victims could hope to muster.
Then, the fog parted like the curtain of a theater. Before the coming horde stood arrayed a sturdy phalanx, a wall of bronze shields and forest of spears aimed towards the invaders. Behind them, men stood with bows bent and arrows knocked. At their center, a man sat astride a white-faced bay mare. Shining in his steel armor, he drew his bow and fired. An arrow sped into the eye of the foremost driver, and a moment later another caught his axeman in the throat. He roared with a voice like a trumpet. “MEN OF MACEDON, SET YOUR HEARTS ABLAZE!” Thus cried Leonidas Kygniois, keen eyed hunter, and with one voice his men answered him. “WOE! WOE! WOE TO THE WICKED!” At those a volley of arrows was loosed from behind the phalanx and fell among the Scythians. Many died, as Leon bid his aide unfurl the banners. Across the field each unit raised up two banners. Below was the banner of the unit, and above the sun with sixteen rays. Besides Leonidas arose his own banner, the white wolf on the blue field, under the black dragon’s wing.
The foremost forces of the Scythians were caught in the charge, unable to pull away. They crashed into the wall of shield and spear with the terrible sound of breaking bones, shearing bronze, dying horses and dying men. All the while arrows continued to rain, and the slaughter was brutal. But then, swift as a winding river, the Scythians turned and wheeled away. The chariots of bronze sent forth arrows of their own, coated in serpent’s venom. The phalanx raised their shields, and covered themselves. Even so some struck through, and the venom wrought a terrible toll on the men. Even so, the phalanx began to march forwards, stepping over the dead with their grim chant. “WOE! WOE! WOE TO THE WICKED”. With this chant they kept their stride, and advanced as a seamless wall. The wounded fell back, helped by their brothers. The archers helped guide them back, and reservists stepped forwards to replace them. Thus the army advanced.
The Scythians pulled back, and danced at the range of the archers. They sought a weakness, or to create a weakness. The bronze chariots formed into a circle and spun like a wheel. Each man turned and fired, and slipped out of range. It was troublesome to target and gave each Scythian plenty of time to line up his shot. In their midst was one most terrible, their chief in gilded chariot. Shining was their armor, brilliant as the sun, head hidden behind a helm like a lion. Their bow was strong and eye keen. Whenever they loosed, a Hellene fell dead.

At the same time, the chariots of iron gathered on the left, and with them the horsemen of the left. The army of the Hellenes had deployed on the flat ground before the village, with a forest on their right to guard that flank. For a flanked phalanx was a doomed phalanx, and the flat ground was optimal both for maintaining a unified line, but also for the chariots and horsemen to maneuver. So the scythians gathered on the left, and sought to envelop the Hellenes there. Their chief suspected their enemy might have hidden horsemen in the mists, and so the wheel turned. They drew forth arrows set with whistles and fired them into the flank. The arrows screamed with a terrible sound to spook horses and sunder morale. Then forwards the flanking force drove to envelop the foe, or else slip behind them to wreak ruin among the archers.

There they found the strongest of the Hellenes. Beneath a banner showing serpent-haired Medusa, they stood clad head to toe in steel. No arrow could find purchase against these immortals, and no blade of bronze could wound them. They turned with grim purpose, spears tracking the foe as the mist lifted. The flanking scythians found themselves with no cover, facing no exposed flank, but the royal elite of the Macedonian army.
Then out from their midst stepped a dark-haired woman with piercing blue eyes. She pulled back her cowl to reveal a diadem, and opened her thumb on a bladed ring. She reached into her cloak and drew forth iron shavings, a magnetic stone, and rose thorns. Then she spoke words of power and imposed her sovereignty over reality.
“Apaangan
Loha
Kaante”
Then she blew the iron over the field. From the bones of the earth, iron answered. It erupted like a field of nails under the feet of the horses. They screamed in pain and stumbled. They fell and cast their riders on the thorns, or else were slowed in their stride. Thus the charge was stalled and the pace ruined. Then spoke the witch again and the air stank of ozone.
“Trisula.
Munhatod
Bijalee chamakana.”
By these words she called forth lightning. It came as a brilliant trident to her bloodied hand. Her hair came alight into the air with static, her diadem gleamed in its light. The enemy saw her and beheld the dread heir of Olympus, last and mightiest of the demigods, Queen Cassandra of the Macedonians. She hurled forth her trident into the air. There it broke and a storm cloud formed over the battle. The fury of Heaven rained down on the chariots of the Scythians. Their chariots of iron were brought to ruin. Their men fell bloodied, deafened, and burned. So Cassandra brought ruin to her enemies.
Thus, the enemy retreated from the hellene lines, and fled from the wrath of Cassandra, daughter of Zeus. For her fury was terrible, and her deeds were mighty. Thus they came back around their chief, and escaped the ruin that had come upon them. They withdrew, step by step, and runners were sent further back to the baggage train to make ready. On the Hellenes came against them, but they were slow in step and cautious. Leon watched the canny chief of the Scythians, and never did his eye wander. The chief in turn watched him, and both put hand to bow, though they did not loose at one another. The range was wrong, but each made ready for their duel.
At length, the Hellenes pushed the Scythians back beyond the extent of the forest, and so their left became exposed. Their chief launched a probing attack with their horsemen, who drew near and threw their javelins into the midst of the Hellene line. The line recoiled, pulling back and inwards, bunching up. At this sign of weakness, at once the chieftain struck. The chariots closed in for the kill. Likewise, the horsemen circled and lowered their spears. As one they would drive into the exposed flank of the Hellenes and drive them from the field.
Then the forest vanished. It had not all been an illusion of it, but enough of it. The chieftain turned, the world seemingly slowing to a crawl. Out of the fading shadow ran bold men armed with long spears. They crashed into the flank of the charging horde and into the midst of the chariots. They drove their spears into the wheels of the chariots, and ground them to a stop. They thrust upwards at the horsemen, who’s mounts reared away from the danger. The charge had been utterly disorganized by this sudden surprise attack, and the advantage was to the Hellenes.
Valiantly the Scythians fought, and most valiant was their chieftain. They lashed about themselves with axes and swords. Their chieftain hefted high a mighty flax; a reverse-edged blade held in two hands. Down the falx fell, and a Hellene that drew too near was all but split in two. The surprise was sudden, but for their charge the Hellenes had forsaken shield and heavy armor. As surprise faded, the battle seemed to shift in favor of the Scythians. Yet the chieftain lifted up their eyes, and saw that they were in danger. The Hellene cavalry finally made its move. Slipping in behind and around the bulk of the Scythian force, with Leonidas at their head, they made to encircle and destroy the Scythian mobile element.
Then the tide truly turned against the Scythians, as a roar sounded out of the mist. A shadowy blur, nearly the size of an elephant, was among them. It snatched the wounded out of the jaws of death, and threw aside chariot and horse with ease. Axes struck at it, and bounced. Spears thrust and were broken. A few bold horsemen charged towards the black mass in the mist, then she raised up her head. Great wings split the mists aside, and her majesty froze horse and rider alike in terror.
Her body was like that of a panther or other great cat, covered in interlocking scales like a serpent. Her four limbs were long and powerful, ending in mighty claws gleaming white as ivory. A tail like a scorpion lashed, a glaive-headed blade at its tip, sharp enough to split a man in twain, swifter than arrows. A long neck terminated in a head a bit like a horse, a bit like a viper, and a bit like a bird of prey. Plated black scales overlapped across her body, gleaming in the dawnlight, sturdier than steel, yet flowing like water. Blue fire lapped around the edges of a mouth full of teeth like daggers. Two great wings eclpsed heaven behind her, leathery like a bat. Long white scars from battles past covered her throat, as eyes like amber froze men like trapped bugs.
Seramis of Achaea, the Dragon Princess, entered the battlefield.
The chieftain saw this doom amongst their men, but watched with wisdom. Though Seramis wielded terror as her weapon, roaring with flame and talons drawn, she wielded only terror. She might have slain many easily, but she used the Gehennan flames as only a firewall. Her tail lashed and claws struck, but they slapped rather than slashing. The dragoness certainly broke bones, but that was more a function of mass than malice. Her priority was the wounded, and she struck those that got in her way.
“Avoid the dragon! Do not strike the wounded, nor stand to capture them! Slay them in a single blow, or wound them and move away before the dragon intervenes!” The chieftain cried, and while the Hellenes could not understand her, Seramis did. The Diluvian princess turned her head and looked toward the lion-helmed Scythian. The pair shared a look of understanding, before the tumult of battle resumed their attention.
Seramis continued her work, all the easier for the lack of interference. Acting as both medic and ambulance, she rescued the wounded, Hellene and Scythian alike. Following in her shadow came a creature a bit like a ram, with seven horns of lapis lazuli. This was her familiar, a spirit of knowledge she called Elijah. He acted as her diagnosticator, identifying wounds and ailments to aid her work. Sera cast spells of healing, not complex work but quick and efficient. Bleeding stalled, bones were set, and pain was soothed. Then she would take the wounded and lash them to her side and back with tendrils of shadow. Once she had gathered a full load of men, she retreated back behind the Hellene lines. There she deposited them with the healers, and leapt forth to rescue yet more.
With the dragoness identified as less a threat, and more a mobile hazard, the Scythians returned their focus to the Hellene cavalry. Their own cavalry had been Leon’s primary target during the initial confusion of the charge, and he had made good use of the opportunity. Many a Scythian horseman had been slain in those first few moments, and no less than thirteen by the prince of marathon’s own hand. The white-feathered shafts of his steel-tipped arrows were seen planted in throat, eye, and heart, a testament to the prince’s deadly aim and fearsome bow. For he was wolf to ringbearers, and the strength of his bow and the superior metal of his arrows pierced breastplates of bronze, even the scale mail of the Scythians.
Even so, while the Hellenes had bled the Scythian horse fiercely, they had less success against the charioteers. The chariots provided additional cover from Hellene javelins, and space to evade their lances. Moreover, their sturdy construction made them perilous to the Hellenes horses, as a swinging wheel could easily break a leg. Finally, the simple fact that each chariot was a two-man team allowed for greater resilience. One man focused on driving, and the other on fighting. If either was wounded so they could not do their work as well, they could switch. Even if the driver was outright killed, the other could take over and use the mass of the chariot as a weapon. So, though the play gave the Hellenes the advantage, the Scythians were far from out of the fight.
So, with fury, their chieftain rallied their men about them and led a fierce counterattack. With the superior durability of the chariots and their mighty chief at their head, the Scythians reaped a bloody retaliation on their foes. Leonidas ordered his men back, to gather themselves anew. Each side had been bloodied, and both sought a retreat. Then with a cry, he took his personal guard back in, aimed directly at the enemy general. His bow was drawn, and fired.
The Scythian general stepped to the side of their chariot, dodging the shot. They drew their own bow, aimed, and fired. Leon evaded, but he wasn’t the target. Instead, his horse was. The white-faced bay mare took the Scythian’s arrow in her flank. The wound was minor, but the poison was not. She ran on seven steps, then seized, and fell down dead. Leon leapt from his dying steed, and landed in a roll. He came up with shield and spear at the ready, as the Scythian chief turned their chariot towards him.
The two general’s bodyguards whirled in a melee as the Scythian and Hellene commanders faced each other in single combat. The Scythian forsook their bow, knowing their poisoned arrows could not pierce the prince’s steel armor. Instead they raised high their fell falx, as their chariot closed in. Leon readied himself as the chariot closed to trample him. Then, at the last moment he sprang aside, unusually agile despite his heavy armor. Still, the lion helm tracked him, and down the falx came. Leonidas raised his shield and set his feet. The shield was steel, and sturdy enough to shatter a blade of bronze such as the falx falling upon him. But it struck true, and carved the steel shield, then kept going. Leon pulled back, but he’d braced himself and couldn’t maneuver. His steel armor parted, and he came away with a serious gash in his arm. He felt the blade hit bone, and realized that if he hadn’t been so well equipped, that blade would have taken his left arm off, cutting straight through the bone.
Still, though he bled, he did not quail. He threw aside his ruined shield and took his spear in both hands. While his foe had the mass and momentum of a charging chariot, the physics of metallurgy dictated that their blade should have broken against him. Curved blades were more fragile, a trade-off for their superior cutting power, and a bronze blade should have no chance against steel. If physics were being violated, it meant sorcery was at play. The enemy’s blade was enchanted.
Again came the chieftain with their blessed blade. Their horses panted heavily in the air, adding to the rattle of the chariot. Chaos swirled around them, but Leon silenced it. The world reduced to simply himself, his enemy, and the vanishing space between. He set his target, and waited for the space to entirely vanish. The beat of the horse’s hooves were set like a metronome. Then, at the precise beat, he shattered the rhythm. He drove his spear forwards into the knee of the Scythian horse. The spear’s wooden haft shattered from the force, but so did the stallion’s leg. It collapsed in a bloody heap, tangling its partner. The chariot crashed into its steeds, slaying both brutally. The chieftain and their driver were staggered, but grasped hold of the chariot and were not thrown.
Leonidas took fourteen calculated steps, moving around the wreck of the chariot, then stepping aboard. In a single motion he drew his blade and cut upwards. The driver fell back as a spray of blood erupted from his throat. He slumped over the front of the chariot, blood flowing to mingle with the horses. Leon whirled on the chieftain as a shout of rage came to their lips. He stepped in close, too close for his foe to swing their great blade effectively. Here, his short blade had the advantage, and the chariot cornered his target. He drew the blade back to his hip like he was knife-fighting, and thrust upwards towards the foe’s beast. The scaled armor of the Scythians was legendarily hard to slash through, but the overlapping scales that caused such strength were vulnerable to this exact kind of upwards thrust. But his canny foe knew the armor’s weaknesses just as well, and pivoted with agility to rival the warrior prince.
They slashed with their great falx, but the range was awkward, so Leon evaded. He then pivoted, taking his blade in both hands. Gritting through the pain of his wounded arm, he wheeled with a mighty blow. He put his back, legs, and both arms into a murderous strike too quick to evade. The Scythian chief recognized it, and ducked their head. Rather than suffering a decapitating blow, they took the hit on the crown of their helm. The gold gilding it deformed and parted, but this was by design. By using a coating of deformable gold above the bronze, the helmet could better absorb slashing attacks. The gold twisted as it was cut, catching the blade and altering the edge alignment. Leon cut though, but rather than burying his sword midway into his target’s skull, he cut apart the helm and left a relatively shallow wound along his foe’s scalp, running down their forehead and across their face. The lion helm split, and fell away. Leon looked the enemy general in the eye for the first time, and hesitated.
The helm fell away, and out spilled long, golden hair, now matted in places by blood. A fair face, with piercing blue eyes looked up at him. A warrior’s snarl covered her face, as the Scythian Queen recovered. She snapped up and slammed the hilt of her falx into Leon’s eye. The prince staggered back, blinking to recover, as she took a step back in turn. With this, she obtained her range, and cut down with her falx. Leon raised his sword to block, but the reverse curve of the unusual weapon made it difficult. His wound caused his arm to spasm, and the curve came around the sword. The enchanted blade bit ito the common one, then cast it away. Leon’s wrist was wounded in the exchange, and blood began to fill his gauntlet.
Leon realized his peril, and stepped in swiftly. He caught his foot behind hers, and pulled back as he slammed his shoulder into her. The queen fell back, but caught herself on the edge of her chariot so she did not fall. Leon pressed in, pinning her arm with his his hand so she could not swing. He drew his hunting knife, and it was at her throat in a moment. His grip was unsteady, as his wrist was wounded, and he felt an utter brute to have a knife at a woman’s throat. “Yield. I do not wish to harm you.” He ordered, uncertain if she could even understand.
The Scythian Queen laughed in his face. “You do not wish to harm me?” She asked through a thick accent. “Then you should never have come to the battlefield! Know that I am Tamur, Queen of the Scythians, no soft flower of the south that you might bruise with your breath. I am here to that I might crush my enemies, drive them before me, hear the lamentations of your pathetic women, and reap from your ruin the prosperity of my people. Slay me now you coward, or else you must yield, for I will slay you without mercy.” Clear and clarion was her voice, as Athena upon the battlefield or Artemis on the hunt. She feared neither death nor injury, and laughed in spite of the carnage all about them.
Leon held his ground and was not moved by her laughter or insult. “Hear me then, oh Queen of the Scythians. What is greater cowardice? To be slain for principle, or to breach principle for fear of being slain? You are a mighty warrior; this I cannot deny. But this is my principle, that no man is any man that slays a woman, even if she is a warrior. I bid you now yield, that we might bring peace between our people and an end to this meaningless conflict you have brought about.” He spoke with all respect due to a fellow warrior, and with the resolve of his own indestructible soul.
“Far be it from meaningless, warrior of the Hellenes. Would you not do anything, even go beyond the bounds of the earth for your people? Hear now my principle, that my people shall conquer that we might not be conquered. For you who are blessed with so much shall not offer a pittance to our meager tents. So we shall take, for this is the nature of things, that the prosperity of one must always be at the expense of another. This is the balance of the world, and it belongs to he who carries the sword.”
Then she snapped her head forward, and impacted with Leon’s helm. Headbutting a steel helmet with your bare, already wounded head is generally not a good idea. But she was braced, and he was not. The maneuver would have opened her throat, but Leon had held back his knife for his soul rebuked him to harm a woman. Needless to say this principle, while generally noble, was extremely foolish in this instance. Chivalry was certainly not on Tamur’s mind as she pushed him back, and kicked him in the balls.
Leon was wearing armor and greaves, but about his waist was more of a plated skirt than a codpiece. The introduction of a bronze boot to that region inflicted less damage than it might, but this was in the sense that his family line could continue, rather than full nullification. He staggered further back, agility shattered. Tamur lashed out with her falx, and Leon wisely rolled away.
Leonidas began pushing himself back to his feet, but a Scythian archer circled. Whether by skill or by luck, they let fly their arrow and it struck true into the gash their queen had torn in the prince’s armor. Leon gasped briefly in pain as the arrow hit under his shoulder plate and pierced the meat of his back. It went through to the rib, and cracked it. He felt his blood already burning as the poisoned arrow delivered its deadly payload into his veins. The meat of muscle across his back began to scream and spasm, dropping him back to the earth. He saw Tamur approaching, and grit his teeth to rise through the pain. He was too slow, the falx came up…
Then there was a rush of wind, a smell of sulfur, and the sound of bronze ringing against talon, then scraping against scale. Seramis had intervened. She swooped in, and her talon met the falling flax. The two mighty women’s blades rang against one another, then Tamur shifted the blade. She cut across the dragoness’s palm and wounded her, drawing blood as the enchanted weapon carved scale. Seramis retaliated by coiling her tail, then striking forth with it like a whip. The foot and a half long blade at the end of the tail met the barbarian queen’s guard, and drove her back. The blade of the falx shook and sang like a tuning fork.
Seramis lowered her head, and spoke with a voice tinged with fire. She spoke in the Scythian’s own language, a growl deep in her throat and fire on her tongue. “Have you not heard, queen of the Scythians, that one should not trifle with a dragon’s hoard? If not, then I will educate you. Come not between a daughter of Tiamat and her treasure. This is folly, and will be your ruin should you persist.”
Tamur heard the words of the dragoness, and looked once to the blood on her sword, and once to the flames in the maw before her. She saw the damage the hellenes had wrought on her vanguard, and the advance of their phalanx. She stepped back, and ordered a retreat. Scythian and Diluvian locked eyes as the queen boarded a new chariot, and swiftly they retreated from the battlefield.
Sera breathed a sigh of relief, and quickly turned to her prince. Leon had kept trying to get up, and managed to stagger to his feet. Gently, she took him in an unwounded claw, and bore him away. “Leon, please tell me you can hear me.”
“I can. Ow.” Leon replied, breathing slowly, and deeply, to keep his face and voice from twisting in pain. “What did you say to her?”
“Just a bit of theater to make her leave, don’t worry about it. You focus on not dying, oh chivalrous fool mine.”
“Hah. Tease me when I’m not dying, would you kindly? It hurts too much to laugh.”
“Maybe next time, don’t be such an idiot then.”
“Ah, but then how would you have an excuse to rescue me?”
“Please, we both know I don’t need an excuse to steal you away. I’ve done it before.” Sera teased, and Leon smiled through the pain.
Even as two of the trio of royals retreated, Cassandra remained. She saw the Scythians trying to quit the field, and that the ambush had not been successful enough. They had mauled the Scythian mobile element, but not utterly broken it. She sent an order for caution, for if they overpursued the wily Scythian general, she might turn and crush them in turn. Still, she would not allow her enemy to escape her wrath so easily. She cast again, and thunder boomed across the clear morning.
“Avataar”
“Poorvaj”
“Rosh”
The mists of early morning fled from the Hellenes, and ran down the Scythians. The retreating barbarians turned, and saw the mists gather together into a humanoid figure. Long curls of smoke came down from a scowling face, almost akin to hair. Winds howled like limbs to throw men from horse and chariot. Tamur quickly evaded as the growing titan of mist swung, clear blue eyes gleaming amongst the artificial cloud. Then the avatar drew back its hand, and lighting crackled into being. The heir of Olympus and last daughter of Zeus hurled down lighting bolts at the Scythians, reminding all why even with the thrones of Olympus long empty and ashen, they were still remembered in myth and legend.
Bolts of lightning mauled man and horse alike. Chariots fell away twisted and burning. Thunder terrified men and horses. Cassandra watched from the eyes of her avatar as she delivered the wrath of an angry god upon then. “I am the dread Queen of Macedon. I am the miracle of destruction. I am mankind’s answer to dragons, and you dare, YOU DARE! Come to my home, my kingdom, and hurt my people, and now you think you can simply run away?” The whisper grew to a roaring fury, bolts of lightning leaping from her eyes to slay yet more.
Then Tamur cried a loud challenge, and bid her driver turn the chariot. She charged at the avatar of mist and storm, raising her blade high. In rage, Cassandra cast down another bolt of lightning, but Tamur raised up her sword. The bolt caught the bronze blade, but did not rip down through into the queen. Instead, she turned and set herself, then cut the air. Lighting ripped back into the avatar, and cut it from crown to groin. There was a clap of thunder, and the avatar was banished.
Cassandra went flying back, caught by her men, but left dazed. A wound, thankfully shallow, had sprung from no apparent source, from her crown down the center of her body, even under her armor. She staggered upright, hands shaking violently. She reached for magic, but it was like a man who was concussed. It was there, but unstable, difficult to control, unreliable. The clean, efficient control she prided herself on eluded her. She drew in a breath, and clenched her fists to stop her shaking hand. Showing no pain from her wound, she watched as the scythians slipped out of her grasp.
“Where in the world did she get a sword that can cut the soul?” Cassandra wondered aloud. Then, heeding the insistence of her men, she retreated, and ordered the army to retire from the field. She growled as she made her way back towards the medical tents. “I hate dealing with other miracles.”
submitted by LordIlthari to The_Ilthari_Library [link] [comments]


2024.05.18 18:22 Edwardthecrazyman Burning Bodies and Victory! [14]

First/Previous
Satan was on the air, on the night, within everything in the long shadows cast by the setting sun and with him came a chill to the air that I could never hope to internalize; it might kill me.
From a rotted abode across the street, I watched the large outbuilding and the field in which we’d buried the hand and I found myself in prayer—among the torn and exposed studs of dry-rotted wood and rusted metal I caught my own whispers and forced myself to stop like I intended to convene with God right there in the dark; I wasn’t there for Allah. It was something else that compelled me there. I whispered the prayer and felt foolish at my own voice and ducked lowly among the rubble and held my breath to watch the sunlight go from the land and in a blink, the light was gone, and I was there in darkness that at first was a terror and then I slipped into it through blinks and the surroundings became clearer even in the dark.
Time went on.
I was exposed, but the yougins were safe—Trouble too. If nothing else mattered in the world, then they should go on without me. It had come to me so suddenly (maybe it was the prayer that withdrew such a sentimentality) that I liked them okay.
Before anything else, a cat’s hiss came so faintly that I plugged my ear with my pinky, shook it and listened again; the noise grew closer, and I could do nothing but watch the field and squint in the darkness and wait.
Fumbling, I counted the glass containers with touch only—two in my jacket pocket and the third by my feet—and my fingers then danced to the threadbare strap of the shotgun on my shoulder; I shed my pack for mobility.
The domineering creature lurched forcefully from the shadows and then went on display in the moonlight properly and its arched back protruded even over its own head till it lifted that muzzle, so its rattish face was cut out in a black outline; it was sniffing, and the hiss came through the air again. The Alukah kept a serpentine strut, smoothly gliding across the ground as it used its hands like forelegs to press its snout against the ground. In watching, I consciously relaxed my shoulders and refrained from biting my teeth together. That creature found the spot it had been searching for—it seemed roughly the place we’d buried the hand—and it took its claws there with bestial shovelfuls.
In a hurry, I gathered the jar I’d placed by my feet—it would not slide so gracefully into my jacket as the others—and as quietly as I could, I slinked around the rubble, through two studs, and onto the dirt. Within milliseconds, my own heartbeat pounded all over my body and I stood in the street and lit the Molotov cocktail with a lighter and took closer to the creature.
It shifted around and in that moment I wished I had a light source powerful enough to expose its body; I tossed the cocktail in a high arch and it exploded in a moment by the creature’s feet as it stood and pivoted to look at me fully; its solid white eyes were wide in a glance of moon-shine and it slung itself from the eruption of flames around its feet with violent speed. Its black hair hung down the sides of its face and its head parted midway to expose a snarl. It stalked in a circle around the concentration of flames, remaining mostly in the dark; the thing moved slowly nearer, those long arms swaying in front of itself with each step.
You should know better. It stopped midstride, coming no closer and we each stood there in the field roughly thirty feet from one another, and I refused to take my eyes from it. The boy’s mine. The flames began to flicker and die. For how long we stood like that, I couldn’t say, and I waited.
I couldn’t find a voice till it was all dark again, besides the moon and stars. “Why can’t you leave us be? There’s easier pickins.”
You offer yourself too much credit, Harlan. We remained in silence and in the darkness the creature may have been a statue—in a blink it seemed as much. You are a corpse, no? A walking corpse of a man! A terrible sickness is in you. I know it. I see it on you as plainly as I see your fear.
Rigidity took over my body and I puffed my chest out like it meant something and I shook my head, “I’m not afraid.”
Not of me, no. Of yourself? Something. The voice lingered with the ends of its words, drawing them out first guttural then it left them on hisses. Something I know.
I lit the next Molotov, and the creature didn’t move; I threw the bottle furiously and it went into the darkness like a far candleflame till it erupted in the spot the Alukah had been standing—the thing had leapt from there, leaving me unawares and I lowered myself to the ground in a crouch, swiveling my head around to catch the thing in the dark. The flames on the ground danced brightly, leaving me light-blinded.
Not again, said the thing, You will not catch me so easily with fire again. It was behind me, nearer the outbuilding and it took a moment through blinks for my eyesight to return well enough to see the grotesqueness of the misshapen massive humanoid thing.
The Molotov explosion burned then disappeared and we stood looking at one another again and I felt silly, foolish, radically unprepared, and overwhelmingly trivial in the grand scheme of the universe—if it wanted to, it could leap the distance between us and rip me to shreds. Why didn’t it kill me? Why wasn’t I dead?
That damnable night creature extended one of its massive forehands, flexing the digits on the end of its arm and whispered its words like a plea, The boy, Harlan. That is all. Take that brimstone smelly girl and carry that shell of a body—walk on to whatever hole you humans call home.
Hoping to not draw a movement from the creature, I pressed my forearm against my ribcage, feeling the last Molotov that was there in the inner pocket and I gently slid the strap from my shoulder, and held my shotgun in both hands, licking my dry lips, watching the dark frame of the Alukah, fearing even a moment of distraction; my eyes locked on the creature and I refused to speak.
No deal then. It wasn’t a question; its rattish snout offered a mild nod of understanding. You despise a good sense of words.
I readied the shotgun, legs spaced in proper formation—looking down the barrel, I held my breath and upon squeezing the trigger, the thing knocked into my shoulder, but the creature was gone. In scanning, I found the thing had moved from the field and bounded wildly across the street towards the dead ruins of Annapolis, its muscular limbs made short work of fleeing.
The outbuilding remained quiet and erectly tall, and I moved to its shadow and cussed whispers for wasting ammunition. Only three shells remained; worse, I’d wasted two of my explosives. I watched the horizon in the opposite direction of the crowded foundations of Annapolis and carefully held my breath in watching and I prayed again, hoping that the commotion would not draw attention.
An overwhelming sense of foolishness welled in my guts, and I trotted off towards the direction I’d watched the Alukah go, through the ramshackle streets haphazardly.
The darkness was maddeningly empty, so I filled it with shouts, “C’mon! This is your turf, ain’t it? This darkness is yours so come and take me if you can!” Rusty as I was, I held the shotgun like never before, squinting my eyes, keeping my pace in unison with my heartbeat. There’s a place in that darkness that is beyond reproach, beyond the comprehension of a city dweller, beyond even my own understanding and I found myself padding through those streets at an accelerated rate, hopeful to confront the demon and I only found more dead and vacant lots and I crossed more than two intersections where the signs were either gone or indecipherable in the black shadows cast there. I wished for a payback of the demon’s hunt or perhaps I wished for something even more than that—what did I need to prove and to who? “You sick and twisted and foul beast!” I went so loud I continued to hoarseness, “Slimy fuck!” I’s so mad that spit came with the words too.
Still, there was nothing and I came to a final crossroads, a place more commercial—at least for a flatland dead town—where brick storefronts half-stood on those four corners. Finding my voice again, I continued my tirade, cursing the demon, “Come get some—c’mon already! Here’s your fight?” I was scared though.
A sudden noise from the dilapidated storefront to my left startled me to pivot and watch, gun pulled up, and I focused as hard as I could on the recesses of that shadowed place; it was a large antiquated face where a window might have sat many years prior. Wet and hungry sounds emanated from that place, the disgusting noises of a fiend—even in knowing it, I was surprised in seeing the new creature spill out in a lumpish mess of slickened muscles, lubricated, its innumerable arms and legs clawed its own body forward so that it rolled like a mushy ball—each of those limbs remained human in nature. Upon the thing pulling itself onto the street, I staggered backwards, gun still raised, and watched its form take a modicum of understanding in the moonlight; its mouths—sporadically, illogically placed over its mass of a body—opened and seemed to try and speak with each one merely letting go of meekly audible, painful sighs in doing so. The eyes, spaced much the same as the mouths, blinked and rolled as if it was torture for the thing to live. The mutant was a tongue-like mass at its center, and it was almost the size of a horse—I’d seen fiends grow much larger, but this was still a great threat.
In moving away from where it spilled onto the street, I stumbled backwards and caught myself on the backfoot and clumsily spun into a sprint; my boots pounded in my flight from the thing, and it chased after.
Its mouths exhausted terrible sighs as it gained speed in the relative openness of the street and in seconds, I would not have been surprised if the thing snatched me by an ankle and devoured me without thought—not that fiends had any other thoughts above the basest urge to consume.
The pursuit kept me going in the dark, watching the still shadows of the dilapidated housing and I pushed on until I tasted copper; my breathing went raspy—it’d been so long since I’d been forced to run from such a creature in the open. I took a glance back and saw it coming, gaining speed in its perpetual roll; its body excreted some fluid across itself so that it could glide more easily.
Coming to a crossroads I’d passed earlier, or perhaps it was a new one—I couldn’t fathom in the dark—I took in the direction of what I thought was south and ran full throttle; my knees ached.
In hoping to confuse the mutant, I quickly dove towards the right side of the southbound street, towards some ramshackle, through the skeletal framing of a skinless house without a roof; I pushed through the pencil-narrow vertical beams and stumbled through, landing onto the unseen ground on the other side. My left leg spasmed and in the millisecond that it took for my nerves to register the pain, I let out a mild, “Oh.” I tried to lift myself from the spot and found that my left leg refused to bend straight; in total horror—more so from my body failing than the mutant—I swiveled my torso around and scooted on my rear across the ground, raking myself in the opposite direction of the fiend.
The mutant slammed into the frame; its many arms reached through the bars and in a moment, it began to use its hands to lift itself along the exposed wall and I scooted further away till my back met the bars of where an opposite wall would’ve gone. In a scramble, I snatched the shotgun, pushed myself sniff against the bars on my side and watched the thing down the barrel; I waited and concentrated on my own breathing. If nothing else worked, I still had that Molotov—if not for it then for me.
As it crested the top of the wall made of bars, I watched patiently and only when I was certain I fired.
The mutant, the great meatball-thing that it was, lost its grasp for a moment and slipped onto the arrangement of vertical bars; I gush of liquid, illuminated in starlight, shot from its base of its soft body; it began to try and catch its grasp on the bars and I took a moment for myself to examine my left knee—I pulled it as close to my face as I could manage which was hardly at all—some black triangular mass had lodged itself into my flesh; more accurately, I’d slammed myself onto something sharp in my panic to flee the fiend. In a second, not thinking of the repercussions, I gripped the thing with my left hand and clamped my mouth onto my right hand, biting into fat of my hand by the thumb. The debris was free from my leg, and I let it to fall to the ground; blood ran freely into my mouth and I let go of the bite and tentatively lifted the gun again, ignoring the pain; the creature continued to struggle, and I fired again. It slipped again, further impaling itself on the bars.
I had one shell left.
Using the place I’d propped my back, I pushed free from the ground and put all my weight onto my right leg, testing the left; I staggered—hopped really—around in the small square of ground surrounded by metal framing and searched the ground for something long. I unearthed the dirt around my feet and found a long piece of metal rod; setting the gun to the side, I lifted the metal rod over my head and then slowly arched it out from my body. It would give me just enough room to further injure the thing while also staying well out of its grasp.
I swung the makeshift weapon down like a bat or a sword and the fiend slid a little further down the bars, the exit wounds began to show across the top of its roundish body, and I smacked it again—its mouths spoke words that could nearly be understood. Though it took only moments, I was thoroughly exhausted by the time the creature had reached the ground again, good and dead and impaled upon six of those vertical bars. I tossed the weapon to the ground, lifted my gun, and shimmied through the bars on the opposite side of the square.
Adrenaline only lasts so long, and my left leg throbbed to the point of nausea; I did not want to inspect the wound, but on rounding the ramshackle and watching the still dead thing, I stumbled into the street and knelt and lifted my pant leg. It was dark and bloody and already it was burning. Infection was my first thought. A puncture wound could spell a terrible fate. I shifted to sit in the street. My leg didn’t bend right.
The cat’s hiss came from the darkness and there wasn’t a way I could respond in time; I felt those long nasty fingers grab me by the back of my neck and I was lifted immediately from the ground—the gun clattered to the ground and all I could do was initially freeze and stiffen and then my hands moved to the grasp which held me firmly by the throat; those massive knuckles were like stones.
The Alukah had me and situated me so that it could look into my face, its long black hair hid its eyes but I could smell its breath and see its teeth which rested in its round mouth. I could snap you. It seemed to nod its head, but to detect humanity in that damnable pale face was a mistake.
I choked.
What’s that? It relaxed its grasp on my throat.
“Do it.”
Why’re you crying? Its foot brushed against the gun at its feet, and it lifted it with its free hand, and it commented casually, Little human toy.
It moved, holding me by the throat, dragging me along the ground in an abnormal sluggish gait. It was hard to see anything but the night sky, anything but the strange angle of the demon—with its grip, it was hard to breathe, and tears indeed welled in my eyes, and I held to its forearm to distribute some of the weight of my own body away from my neck. With its tugging, I could not speak, but it spoke.
I’ll squeeze you dry, but your blood’s too tainted to drink. That won’t make it any less interesting. I’ll twist you like a rag and see which hole it comes from first. More than that, you’ll scream. You’ll scream so loud everyone will know. Everyone will know what I’ve done to you—once you’re no more than ruin. Not even Mephisto would balk at my handiwork once I’ve had my time with you. God will look on your sour corpse with so much disgust there won’t be a place for you anywhere. Only Oblivion, a place worse than any.
The creature moved us to the open field, tilted its head back and forth, rose its rattish face to the sky and snorted and then clearly sniffed, dropping the gun to its feet to brush the long black hair from its eyes; its muscular body shone in the moonlight so that even its bluish veins stood plainly from its white skin. It shifted its gaze to the outbuilding—maybe fifty yards away—where the youngins were hidden.
Deftly, the thing lifted me from where it had kept me by its side and my feet levitated over the air, I felt feet taller, suspended from that long arm the way I was. It took its free hand to my midsection and I felt the digits of its hand squeeze my ribs and it let go of my throat and I coughed and wheezed, placing my hands on its fingers to dig into that thing’s skin—it didn’t matter—in seconds, a scream escaped my rattling throat; it squeezed more and I felt the glass bottle in my jacket burst from the force then the Alukah gave relief and I tried to gulp air, but felt pangs along my body. My jacket was wetted from blood by the broken bottle shards entering my body or from the contents of the bottle or both.
Urine? It pulled me close to itself, sniffed, and shook its head. Oil? it cackled, Again! Beg for the help you do not deserve! It held me outright once more.
Again, the great hand constricted me and again I could not help but to let out a scream—my lungs were on fire, my voice stretched like a dying animal. I heard barks and saw nothing through wild choking tears. The grip softened.
I coughed more and tried to speak; the Alukah brought me close to itself as if to wait and listen to what I had to say. Weeping words fell out in a whisper, “Kill me. Do it. I don’t mind.”
Another sharp laugh exited the thing’s throat and it squeezed again, facing me out so that I could look at the black outline of the outbuilding. I heard the barking again and I saw the figures stumble out from the sidelong face of the outbuilding. I blinked to remove the tears.
A voice, neither mine nor the demon’s, shouted an attempt at authority, “Let him go!” It was Gemma. They rounded the building so that moonlight removed them from obscurity. Gemma held Trouble on a lead while Andrew followed.
Trouble growled.
The smile was audible through the Alukah’s voice, Strong words for one so dainty. I felt its grip tighten and I chuffed and couldn’t manage a word.
“Get it!” shouted Gemma; she let go of Trouble’s lead and the dog looked curiously at me and the demon where we were and tucked its tail and circled to hide behind the children.
The Alukah laughed. Scary dog.
I was lightheaded while my vision went; I should die—I’d bleed out there or some unknown medical oddity would shut me off. Perhaps I’d will myself to death. My head nodded tiredly, and I fought it, blinking, shaking my head to maintain my eyes.
“You want me?” The boy took a few steps forward and his voice cracked. “We could make a deal.”
The Alukah lowered me so that my feet skimmed the ground but shifted to keep a tight hold around only my throat. Oh?
“What are you doing?” shouted Gemma; she closed the space between herself and Andrew and shoved him.
He shoved her back. “Me for him,” he addressed the demon.
Is that the deal?
Everything in my body protested while I reached for the jean pocket on my right side; I could not reach it. I stretched and my ribs screamed in pain—it was worse than bruising. The demon did not notice me moving. Maybe because my movements were weak, subtle. I tried again while mentally asking God for help and I came short of the pocket. I cursed Him and then my shaking fingers found the pocket. I withdrew the lighter there.
“That’s right,” said Andrew.
“No, he won’t,” Gemma’s voice was aflame.
It’s not your deal to make, girly.
I took the lighter to my jacket, lit it, and the flames grew around me in a flash, feeding on the oil.
The Alukah hissed, attempted to unwrap its hand from around me while I dug into its forearm with two claws and bit onto the thing’s hand for extra purchase. It swung me around and my legs flew limply. It took every bit of strength I had.
Let go! The Alukah shrieked.
Trouble barked, the children screamed, and I bit deeper till that thick black blood filled my mouth. The flames were immaculate, cleansing, more furious than I could’ve imagined. Not for life—that’s not why I held on so strongly—it was for them, for Andrew and Gemma. Me and that creature should’ve burned together. Fitting.
Delirium took over and I swiveled overhead in the demon’s tantrum, holding onto that arm. The Alukah hissed, roared, shouted nasty epithets.
The gunshot rang out and I met ground, hard.
Exhaustion or death could’ve taken me then, but it was the former.
When consciousness came again, it was hands, smacking hands that brought me to life—then the vague smell of burnt hair, cooked flesh. My body stung and I could not move but to lift my face from the dirt where I lay belly-flat.
“You almost died,” said Gemma somewhere between hope and sorrow, “You almost killed yourself!” She shook me and shoved me hard enough so that I rolled on my back. She’d been crying, but surely, we’d won. What was there to cry for? If we’d lost, she wouldn’t be talking at all.
She left me and I stared at the sky through slits. The sun was coming but I couldn’t feel the warmth; I couldn’t feel anything (that would be a sweet memory in the time to come). It was quiet save the crackling I heard; it was like the lowness of a dying fire. It wasn’t me? I wasn’t on fire?
When she returned, she lifted my head to place my pack underneath it; it elevated my vision. I surveyed my surroundings. The outbuilding was there and the Alukah lay on the ground perhaps ten feet from me; its body charred and sizzled and caught little flames in response to the cresting sunrise; everything was a daze—we’d won.
Gemma’s eyes glittered, and she called the dog over and the dog sniffed my face and the girl’s lips remained flat, expressionless.
I saw the boy’s body—it lay motionless alongside the dead Alukah and alongside that body was my shotgun. The body’s head sat on its side, disconnected from its owner, facing away from where I lay.
“He killed it. He shot it.” Gemma sat beside me, and Trouble placed her snout on the girl’s shoulder. “We’re going to die,” she nodded.
First/Previous
Archive
submitted by Edwardthecrazyman to cryosleep [link] [comments]


2024.05.18 18:19 SimbaTheSavage8 Helena Sword (An Incomplete Potential NS 1)

Last night my university appeared on the news.
As I watched the broadcast, listening to my old television set sputter and cough like a used car engine, I swore the temperature plummeted several degrees. The newscaster was still droning on in the background but it could’ve just been static. Meaningless.
It is always the same with this news broadcast. Burned and charred stone and concrete lying around in a pentagon in a way that could make any abstract artist proud. I try, whenever it comes up, to ignore everything scrolling on the screen. Or at the very least, skim through the programme. The less details I remember, the better.
But every time, my eyes are drawn to one tiny thing on the screen. It stands out screaming, a splash of red in an ocean of black. I can’t forget it no matter how hard I try, and it slips into my nightmares and I wake up screaming.
A rune of a blood-stained sword, inked in red and carved neatly in the stone.
“This is our pride and joy,” he nodded, gesturing to a rune of a blood-stained sword. His sunflower name badge read James and he was cute. Tousled hair, playful freckles–the works.
I swear girls swooned when they saw him.
The year was 2004 and I wished fighting over James was the least of our problems. Even now, during orientation week, a great hush fell over our little tour group. Everyone shifted their feet nervously and tied their fingers into knots.
James laughed.
“The stories about Helena Sword? That’s just it. Stories.”
“All the stuff you heard about her before you came here, they’re simply not true. Just something stupid to scare the freshies, that’s all.”
He trailed off in the middle of his speech, staring off into the distance.
“It’s been a thousand years after all…”
He laughed again, but it was as empty as the wind blowing down the halls. He cracked a smile, but his face was pale like the rest of us.
“Anyway,” he said, “the library is just down this hallway too. When our founder, Sir Gallus, founded this place, he sought out books from all over the world…”
As the rest of the tour moved on, I couldn’t help but stay behind. I was no archeologist, but there was something about this rune that would not let me go. I stroked the rune, fascinated by how my fingers crossed tall ridges and tiny valleys. It was very simply carved, almost like a child’s drawing of a sword brought to life, but as I turned to catch up with everyone else, I realised I wasn’t alone.
She was pretty, a girl around my height and build, with striking red curls and a rather long neck, almost like a giraffe. A tattoo poked out behind long blue sleeves, dressed in red ink. The girl turned to me and grinned sheepishly.
“Are you lost?”
I frowned. “Sorry?”
“The tour group moved on without you,” she stated, pointing ahead. Indeed I could hear James’ voice in the distance, rambling on about the portraits in the halls. I looked back at her and she nodded grimly.
“My name is Ginny,” she said, extending her hand. I shook it. It was as cold as ice. In fact, when I looked at her, it was like gazing at an ice sculpture, with frosty eyes and dainty lips.
“It’s my first day here too. Except well…my parents brought me here yesterday. So I know this school inside out. Do you want me to show you around? You don’t need that tour group. Especially since they well…abandoned you.”
My head was suddenly foggy. “Yes, please,” I mumbled.
In spite of her offer, Ginny didn’t say much as we walked through the campus. Didn’t point out anything interesting landmarks or anything like that; didn’t talk much about herself either. Instead we wandered through the grounds, enjoying each other’s company. It was the beginning of autumn, and golden leaves were falling down and the trees looked like they were on fire. Overhead we could hear migrating birds singing. It was lovely.
Eventually we reached my dorm.
And hers.
Ginny was my roommate. I found it strange, since I didn’t recall having a roommate or asking for one; and even if I did, wouldn’t I be informed of it months ago? Someone that I would share my life with for the next three years? But then she looked at me and smiled and all my questions flew out of my head. I mumbled a yes to her offer of assistance and we spent the rest of the afternoon making our dorm look like home.
Then we went down for dinner and were joined in the mess hall by two other girls, Ivy and Cleo, who told us their room would be next door to us. We sat down with our mashed potatoes and roast chicken and they immediately drummed up conversation, talking about their lives before they came to university, what they hoped to achieve during their time here, and everything in between.
“So what are you guys studying?” Ivy asked.
“Psychology,” I said. Helping people has always been a lifelong dream.
“Computer Science,” Ivy and Cleo said at the same time.
We all looked at Ginny. She stared back, completely taken aback by the question.
“Um,” she said, “Computer Science too, I suppose. That’s getting popular, right?”
“Yup,” Ivy mumbled, her head bowed over her mashed potatoes like a broken flower. “Everyone is fighting to get their slice of the Internet these days…”
We continued our meal in silence, the conversation suddenly over. We walked up together, too, and it felt strangely uncomfortable. A dark cloth had fallen over our little group, leaving behind an itch we could never scratch.
Finally we reached our dorms and we looked at each other.
“Well, good night then,” Ivy said. Cleo was already inside and I could hear her brushing her teeth.
“See you at breakfast.”
“Good night,” I said. Ivy nodded and closed the door.
Ginny was already in her bunk, her nose in a book. There was already a stack next to her, as tall as a mountain, and by the glare in her eyes, passionate and intense as fire, it looked like she was going to be reading all night.
“Don't classes start next week?” I asked with a frown.
“Yeah,” Ginny said distractedly. Her eyes were glued to the pages and she was flipping through them so fast her hands were a blur. “Just wanted to get started so I’ll be well-prepared, that’s all.”
She peered down at me, her icy blue eyes fixated on my muddy brown ones. “Go to bed. We have a big day tomorrow.”
“Yeah, I guess,” I mumbled, and soon I slipped away from the real world for a world of restless dreams.
For some reason, I woke up in the middle of the night.
I got my torch from under the bed and checked the time on my alarm clock. 4am.
Great.
I lay down on my pillow with my eyes open. I strained my ears, listening out for the sounds of nature. Back home there were birds that sang no matter what time it was, porcupines and rats scavenging around our trash, and crickets that performed symphonies that lulled me into slumber.
But out here there was nothing.
Great.
I couldn’t even hear my roomie. I didn’t really peg Ginny as the type who snored, but her bunk felt…empty. I peered upwards and couldn’t make out her shapeless form huddled beneath her blankets. Books were strewn all over her bunk, their pages wide open like the wings of lost paper birds.
I yawned and squeezed my eyes shut. It was too early to do anything and as Ginny said, we had a lot of things to do tomorrow.
Eeeeeeeeeeeeeeeeeeeeehh!!
It sounded like nails on a chalkboard. Or rather, that of a clawed hand scraping down someone’s flesh, their hooked nails peeling off their skin in strips.
I groaned and smashed my pillow against my ears, but even my fluffy shield did nothing to muffle the loud screeches that rattled from my ears down my spine and to my toes.
Eeeeeeeeeeeeeeeeeeeeeeeeeehh!!
I couldn’t ignore it any longer. I wobbled out of bed, clutching the bed frame as the world spun in front of my eyes. I breathed deep as another eeeeeeeeeeeeeeeeeeeeeehhh screamed in my eardrums, making my hair stand on end.
Then I heard someone scream.
Was that Ginny? An image tore through my mind of my roommate in the corner, slowly strangled by rusty iron chains that curled around her body like venomous snakes. I know I shouldn’t open the door–it is a critical mistake made by so many horror movie heroines–but the thought of Ginny, alone, made my heart shiver.
So I yanked open the door.
There was Ginny, frozen like a popsicle stick. The shadows gathered and morphed into a hooded figure that blanketed her bodice.
Something—someone—slithered towards her, dragging behind a long blade. Eeeeeeeeeeeh
Ginny opened her mouth. Was she screaming?
But no, the silhouette brushed up against her skin and whooshed right past her, disappearing into the dorms. Ginny looked over, saw me screaming, then ran over and knocked me back in the room, locking the door shut.
“Are you okay?” she asked urgently.
I nodded a yes. Everything I felt at that moment couldn’t be put into words. It was dammed somewhere in the back of my throat, fighting to get out.
But I just couldn’t.
“What did you see?”
Nothing. Just nothing. My mind was blank. Everything was a hazy mess zooming around through my neural pathways. I sat down and rubbed my head. The room was spinning out of focus.
I needed to sleep.
“Yeah, sleep tight,” Ginny said kindly, pushing my blanket up to my neck. I curled up like a cooked prawn and breathed in deep. It smelled like home.
“Good night, Ginny,” I mumbled.
“Good night.”
We woke up to a sea of noisy chatter. It sounded like a thousand parrots squawking at the same time.
Eyes closed, mine still hazy, I stretched—and immediately bumped my head against the wooden frame.
Ow.
People were talking—no, shouting. It rang in my ears like a bloodcurdling scream. I groaned and attempted to muffle it with my pillow above my ears. Why do people have to be so goddamn loud?
Finally I gave up and sat up straight, forcing my crusty eyes open. Ginny was already gone, and her nightgown was draped across the top bunk like a country flag. The door was creaking in the wind. It slammed against the wall and came back strong.
Ow
Ginny came back. Without a word she took me by the arm and dragged me out of the room. There was a crowd mulling outside Ivy and Cleo’s dorm and as we passed I could hear snippets of their conversation:
“Dead…”
Ginny marched past them and took me down the stairs and to the mess hall, her eyes staring straight ahead like the world had vanished around her. Then she sat me down on one of the benches, took a sip of water and stared at me, her face white and shaking.
“WHAT?”
Even in the foggy haze of sleep, the bizarreness of the morning and the crowds outside the dorms were getting to me. All I had was questions, and I hated having so many questions.
For the first time since I met her, Ginny’s eyes didn’t meet mine. “So uh, you know the guy leading you around yesterday? When we first met?”
The description scratched my memory, and then I remembered. Tall and lanky, with tousled brown hair, freckles and a charming smile. He had a sunflower lanyard pinned on a checkered shirt–and that badge contained a name.
“James?”
“He…”. Ginny took a deep breath.
“He is dead. They found his body this morning.”
Ginny was still talking but I was barely listening. I only met this boy yesterday but it felt like I knew him forever. I felt like I was being pulled under, my reality torn asunder, everything that I know just…shattering around me.
Dead?
My throat was dry. Closing up. I sounded like a strangled cat.
“Yes,” Ginny confirmed dryly.
I looked at the two empty seats opposite me and that momental wave of dizziness turned into nausea.
“Bathroom,” I said.
Ginny watched me go, unblinking.
I rushed to the first unlocked toilet I found, ignoring the glares of girls already in queue. I gagged and watched my dinner and what little of my breakfast I had eaten swirl down the bowl. Then I flushed and staggered out. Everything was lit up way too bright; the chattering of students heading to their classes was way too loud; and I sat down in the corridor and closed my eyes.
I wasn’t sure how long I was out, because the next thing I knew someone was shaking me awake and helping me on my feet
“Come on,” Ivy said.
Her voice was brittle, her face pale. She was as fragile as stained glass, and she could barely walk herself. We limped together, nearly tripping over each other as we went up the stairs, until we collapsed, tangled between each other in a rope of legs.
That was when I felt something sharp brush across my cheek, drawing blood.
I looked up to see a hooded figure standing above us, wearing black gloves and a cloak made out of human skin. Her eyes were glowing crimson as she raised the sword. Rust gleamed at its sides like dew.
The sword slammed down, nearly missing Ivy’s leg.
We looked at each other, barely breathing, barely a word said between us. Then as if on command we got up and hightailed it back to our dorms. Through the shadows as we ran I could see a girl my age watching.
Her red curls shone in the dark like fire.
Ivy slammed the door behind us and shoved chairs up the edge to boot. I wasn’t sure it could hold a sword slicing through a wooden door but it would have to do.
Ivy sat on the bed and closed her eyes, whispering prayers in her native language. I didn’t feel like talking either
Author's Notes
If I remember correctly, this one is about a student who haunts the university 300ish years after her death. She is a witch, immortal and summoned by touching ruins. Her main weapon is the titular sword and instead of wielding it herself she hypnotises other students to kill for her.
The next scene is Cleo framed for killing James, the first sinister look at her powers of hypnosis.
The ending reveals that Ginny (taken from Ginerva, a romanized version of Queen Guinevre, yes me and JK Rowling had the same line of thinking) and Helena Sword is the same person and hypnotising all the other students. She dies when the narrator burns the school to the ground accidentally while trying to get away, ending the curse and resulting in the ruins at the start of the flashback.
submitted by SimbaTheSavage8 to SimbaKingdom [link] [comments]


2024.05.18 17:16 Cultural_Sleep9678 Juno's little Centurion and a tribute to u/AllenXeno112

"Carcosa is a planet orbiting a twin sun" silence met hers, a primitive warrior from a world barely escaping their own bronze age "it was amongst the first dozen worlds that I brought to compliant, one that you know very dearly about" and no matter how patient she is, nor how enticing her tone, tutoring a "tribute" of a primitive will always be her most hated task, far worse than Diplomatic Maneuvers her father once instilled.
The primitive, still donning his homeworld's warrior attire, brings only silent gaze, devoid of any signs of communication. She could have genuinely thought that he was not paying attention, but his similarly lack of movement could be a testament of his discipline, albeit to where that sense of control went she could only guess.
"Are you even listening" she ask, to break the silence made by his lack of any response. The primitive was startled, as if someone broke his silent nap, and his fingers immediately went to his helmet, one carved with a visage of a skull.
"I apologize for my response, or my lack thereof, and it is unbefitting of a student to reciprocate to his teacher as such" as his hair pass the helmet, she saw a bloodshot eyes, ready to burst and taint his alienly pale skin "and despite of my response, know that I -"
"Let us get you medical attention, then we can continue the session" I stand and easily grip his armor, carrying him akin to a sack of grain from my childhood. Navigating efficiently across the hall of the ship, she quickly reach the medical bay, where an apothecary quickly abandon his idle chats with the other of her sons "you won't be needed" she gestures, before placing the primitives on the green cot, where medical servitors swarms him to find any diseases or injuries and apply the necessary treatment.
"He's a hindrance to you, my Lady" the azure cladded behemoth, that stands far shorter than her, speaks his mind "your efficiency has certainly stooped a lower than before"
"Alcade, you speak your mind too loudly" though she have to agree, between the Warp drive between system, she has been stuck with the tribute with little chance to put him somewhere in Ultramar, and it eagers her so to outright stop by a contested planet and put him there.
"He's unfit for our weapon, much less the weapon of modernity" Alcade Castor's clean-shaven head reflected the room's light "a liability to the ship, another mouth for the rations I say"
The servitors stepped back once they have healed the primitive's condition, a thing about readjusting his sight after living with a black sun all his life. He approached the gathering, nearly reaching half of her height, before looking Alcade. Put an emphasis at looking, the primitive is staring at Alcade's bright head.
"Is hair a scarce commodity, my Lady?" he flippantly asked
As much as well spoken he is, he seems to drop the facade whenever he's talking to those other than the Lady. The following bout would prove interesting, as Alcade fumes over the question and stares back at the primitive.
"My Lady, allow me to have an honorable duel with this runt" he crooked his own stature, intending to stare directly at his eyes "it will be the most awarding for this little primitive"
Juno need not to agree, nor to answer, as the three of them found themselves walking to the ship's armory. All inhabitants of the ship are looking at Alcade's apparent bravery to keep his shining head out as he passes, as they thought something interesting is happening that needs him to not put his helmet on. It took the commissar to bark orders to return back to duties, but most request an early break to see what's happening, and looking at the direction Alcade is striding to, it will be an interesting bout indeed.
Alcade discard of his helmet at the helmet, then grasping at a longsword of the Ultramarine, on whom yet to be a relic, and twirl it around before igniting the arcs of electricity.
"Let us make this fair" he stands on a meager arena, designed for weapon testing but not as a sparring ground, much less for a duel "I wore the armor, and you may choose a weapon of your liking"
The primitive does not need a long time, only that he already grasp a marine's knife at his hands, as if he's wielding the sword of his homeworld "And I request a condition"
"Speak of it then" he spat as he watches the primitive enter the ground, not a meter from each others, respective blade of their choosing at the ready
"That the lights turned off, and we fight in abyssal darkness"
"As if it will change anything, runt" mankind's finest have no problem in seeing in near-darkness, though it would take a cybernetic calibration for better sight in complete darkness, something that Alcade haven't acknowledge
The servitor turns the light, and the armory erupts in disappointed sighs, though some of Juno's sons, Juno included, are still present enough to see the bout.
Something about a black sun, is that said star was too cold to emit radiation that was visible in spectrum, thus forcing life to adapt to those bare lighting. The planet Carcosa was terraformed enough to retain artificial heat, though the Dark Ages strip away the technology due to the harsh condition, plunging the inhabitants of the world no better than early centuries Terra. Thus, the primitive's sight evolved better in complete darkness, rather than the inhuman ability to merely adopt to it.
This become apparent when the primitive easily dodged Alcade's sword, the electricity it emits causes it to become visible to the primitive. In the viewers of the bout, Alcade was swinging at the air, hoping to hit the primitive.
The primitive retaliates by grazing the back of his knees, he knew that the armor was too thick to cut or pierce, thus he maneuvers easily between his feet. Graze as much as he wants, Alcade's anatomy meant that he can easily take the brunt of this barrage, at the cost of his movement. After the barrage, he can only stand there, unable to sidestep or lunge forward. His grip doubled on the sword, as both of his hands reach the handle.
"Yield"
"Never to a runt like you" his only response was
Thus the primitive charge, his abilities with the knife mimics that of a short sword, as he kept it close to his side while pointing at his direction. Knowing that the primitive will charge right into his front, Alcade swung his sword from his right side to his left, expecting the primitive to dodge. When the primitive did dodge, he swung his left fist to his direction, painfully connecting to primitive's right arm, which shatters his arm and made him drop his weapon.
The bout has ended, or so Alcade thought, before the primitive's act of defiance made him grip the knife with his left hand, and with the last remnant of his right arm he hook his entire body to Alcade's left arm. The knife met Alcade's skin on his neck, barely nipping but enough to draw blood before it evaporates and quickly closes.
"That's enough" calls Juno, forcing the servitor to light the room for the others to see. The primitive's swollen arm, as well as his body hugging Alcade's arm, before seeing that the primitive had enough edge to force Alcade to stop his right arm from ripping him apart
"I see you lost, Alcade" shout a member of the crowd "this is why he never rose to prominence" another murmur
The primitive lie down on the floor, his chest heaving rapidly as he let his broken arm flail and let blood trickle down. The medical servitor intend to get him back to the medical bay, before Juno stops them as he approach him.
"Repair your armor, Alcade, you receive almost no damage after all" aside from the cut at the back of his knee, his ability to quickly close wounds can dismiss that entirely "What is your name, primitive?"
The primitive crooks his mouth, enough to form a grin that Alcade would hate forever, as he stares at Juno "Caesar, my Lady"
And though Juno is the embodiment of mankind's perfection, she too, is unable to dodge mankind's basic instinct, as her cheeks rose up, something about being referred as his lady awakens something in her. It wasn't a waste to tutor him after all
"You should be proud" she lets her finger stammers in place as she tries to pick him up, his adoptive father Konnor never taught her how to maneuver with this feelings, much less her biological father
"And I am, my Lady" and another of that, her whole face heats up, as if the temperature of the room rose significantly too.
There is no way a primitive, no, Caesar, could easily woo her by barely beating her most mediocre son and let out a flirtatious grin. No way in Warp was this enough to make her fall for him too. Absolutely no way
submitted by Cultural_Sleep9678 to PrimarchGFs [link] [comments]


2024.05.18 16:56 kenUdigitt Novel Chapter 414

Disclaimer: I do not speak Korean. This is purely translated by machine with a lot of cleanup afterward. With that in mind, I am open to criticism to improve these translations. Enjoy!

Chapter 414

Some faces are unwelcome no matter how often they appear. For me, Lee Jeong-Ryong and Wu Hei-Xing belonged squarely in that category.

Nevertheless, I initiated the conversation today because Wu Hei-Xing, against all odds, looked somewhat respectable.

"Look who's here. I thought I'd never see you again."

My lively greeting earned a venomous glare from the disheveled Wu Hei-Xing.

「Shut up.」

"Oh..."

「One more word, and I swear on my grandfather's honor, I'll tear you to pieces.」

Is he Kim Jong-Il or something? I'll never understand why these guys treat their deceased ancestors' honor like a credit card. [Note: Kim Jong-Il was the previous lead of North Korea from 1997 to 2011.]

Keeping a straight face, I questioned him.

"Did you have a bad relationship with your grandfather?"

「What?」

"I mean... Why stake his honor on something so impossible? It would make more sense if you were the one getting torn to pieces..."

「You bastard!」

As Wu Hei-Xing exploded with rage and rose to his feet, Lee Jeong-Ryong intervened with a raised hand.

"Enough."

「But Mr. Lee, this bastard...」

"Fighting amongst ourselves before a decisive battle is completely pointless. Calm down."

Crrrrick.

Wu Hei-Xing gritted his teeth, fixing me with a hostile stare.

「Understood. Since you say so, Mr. Lee, I'll stop here.」

"Good thinking."

Was he always this susceptible to persuasion? I glanced sideways at Lee Jeong-Ryong, noting the subtle smile playing on his lips.

Mr. Choi, who had accompanied me, seemed lost in thought.

"What about you, Jin Tae-Kyung?"

Turning away from Mr. Choi, I shrugged nonchalantly.

"I should listen to what my elders say."

"I didn't think you were one to care about such things."

"Shouldn't all young people respect their elders?"

Lee Jeong-Ryong laughed softly at my casual remark, while Wu Hei-Xing looked at me as though he wished me dead.

「Respecting your elders. Bullshit. What about me then, seven years your elder?」

"If you don’t want to write a will, try opening your mouth kindly first."

「This damn brat...」

"Don't be a dick."

Wu Hei-Xing, reignited with anger, fell silent.

I stared him down with icy eyes and continued.

"If you still have the energy to fuss over such pettiness, you should check on the friends you brought here."

「...!」

"These are people who risked their lives to come this far. They aren't disposable tools to be discarded after one use."

My disdain was palpable.

Around Wu Hei-Xing, the remaining Hunters were barely fifty in number.

According to what I’d learned from headquarters, they had started with five hundred. The majority had either perished or fallen behind.

"It's entirely possible that they were all casualties, especially in combat. But…"

Despite the bloodshed around him, his armor remained almost immaculate, suggesting he had engaged minimally, preserving himself while his comrades fell.

"Got anything to say, idiot?"

I remembered a line from a classic superhero movie I watched as a child.

With great power comes great responsibility. And that's not just for those bitten by radioactive spiders.

If you're someone who can conjure Aura Blades instead of spider webs, amassing wealth and honor while shielding your misdeeds, then at least acknowledge your basic duties.

"You might qualify as an S-rank, but you're no Hunter. So from now on, when introducing yourself, don't say 'Hunter.' Just go with 'the lucky S-rank, Wu Hei-Xing.' Got it?"

「……」

Wu Hei-Xing stood trembling, his fists clenched, as Lee Jeong-Ryong intervened.

"He did his best."

"Seeing his armor, I doubt that. It looks so clean, you could wipe it down and bring it to a thrift store."

"Wearing strong armor isn't grounds for criticism."

"I've noticed this before... You always seem to take his side. Does this bastard have something on you?"

"Everyone has something. I just happen to be good at hiding mine."

"You might want to run a check on your computer. Who knows, maybe the Chinese hackers are sharing images of the Vice Guild Leader watching porn in their group chats."

"I’ll be cautious."

A formidable opponent indeed.

Unfazed, Lee Jeong-Ryong offered a slight smile, but the man behind him told a different story.

I gestured dismissively at the man radiating a subtle, murderous intent.

"Look who it is, Team Leader Seok. Isn't that our Go-Jun?"

Lee Jeong-Ryong’s head of security and a devoted disciple.

I recalled thrashing him soundly before his departure to China, yet now, he appeared not only unmarked but even more formidable.

His gaze alone, deeper and more intense, was a testament to his vastly improved skills.

'He's also grown more patient.'

Seok Go-Jun ranks among Lee Jeong-Ryong's most loyal followers.

Previously, he would have lunged at me without a second thought. Now, even brimming with murderous intent, he opted for restraint over drawing his weapon.

Lee Jeong-Ryong seemed proud of his disciple and announced,

"We've now reached just 20 kilometers from the Arch Lich, according to the coordinates."

I ran my hands through my sticky, blood-smeared hair.

"It’s going to be the longest and most intense 20 kilometers on Earth."

"That's right. The Arch Lich has kept a substantial force in reserve."

"How many?"

"An estimated fifty thousand."

At that, a wave of despair swept through the suicide squad listening intently to our conversation.

Combined, the forces under myself, Lee Jeong-Ryong, and Wu Hei-Xing numbered barely five hundred.

Even a rough estimate made the prospect of breaching an army a hundred times our size to reach the Arch Lich seem daunting, filling them with a profound dread.

It was likely this overwhelming fear that prompted someone to cry out,

「We need to retreat, now!」

Soon, the dam of restraint broke and other Hunters joined in.

「Fuck!」

「There are too many monsters!」

「We’ll be annihilated if it continues like this.」

「I came here to defeat the Arch Lich, not to die a dog’s death!」

The two hundred or so members of the Western Front's suicide squad, who had suffered minimal losses thus far, were not immune to the spreading panic.

Yet amidst the rising fear, two figures remained composed.

Shao Shen, looking at me with unwavering trust, and then...

"There might be a possibility."

Going beyond mere trust in me, Mr. Choi, having analyzed the situation independently, spoke with measured calm.

"An estimated fifty thousand exceeds the General Headquarter's predictions by a significant margin."

「So naturally, we should retreat, shouldn’t we?」

At a member of the suicide squad's cry, Mr. Choi immediately shook his head.

"And the number of monsters we've faced so far is also fewer than expected."

「What?」

"While there were many, the forces we encountered on the front weren't as overwhelming as anticipated."

「Then...」

"Maybe the Arch Lich anticipated such a scenario. Instead of committing all its forces to the front, it might have held back fifty thousand troops as a final reserve to prepare for any situation."

The expressions of the Hunters hardened as they listened to Mr. Choi, not from understanding his point, but from the increasingly intense vibrations underfoot.

Creak, creak, creak.

The tremors, felt even tens of kilometers away, shook everyone to their core.

Destroyed roads stretched beside vast plains. Through the thick fog enveloping us, the combined roars and footsteps of tens of thousands of monsters echoed as a distant, unified clamor.

- Roarrrrrr!

「This is insane...」

「Run. We have to run. This is a fight we can't win.」

Feet shuffled and retreated in panic.

Yet standing resolute amid this chaos were the members of the Ares Guild, and Lee Jeong-Ryong, who, facing Mr. Choi, wore an intrigued expression.

"So?"

Their gazes met in the charged air. Mr. Choi's grip on the [Hero's Soul] tightened.

"Even though the General Headquarter's predictions were off, the fact that the Arch Lich hasn't launched a full offensive means that his reserve strength is still on the fronts."

"Yet, our forces are still outnumbered by the enemy."

"But aren’t there people assigned to this mission with this already in mind?"

Creak, creak, creak.

The roaring and ground-shaking grew more intense. Amid the anxious murmurs of the crowd, Mr. Choi's mana-imbued voice resonated with everyone.

"People capable of turning the tide in an instant. People known as S-rank Hunters, each one a one-man army."

At that moment.

Swoosh!

A dazzling burst of light erupted overhead.

With the brilliant illumination, the air itself seemed to cleave, as if cut by an immense blade. Three figures appeared, descending as though they were walking down invisible steps.

「My great-grandmother often sat me on her knee and told me. Royalty must fulfill the duties befitting their status. Commoners like you wouldn't understand.」

I chuckled and bowed slightly. Normally, he’s the last person I’d choose to align with, but this time, I couldn’t resist.

"Your Highness, Prince Felix."

「Hearing it from your lips is indeed pleasant, Jin. Hunter of the East.」

Prince Felix's haughty demeanor prompted the beauty next to him to click her tongue.

「Can't you do something about him? Maybe gag him?」

"It seems I might have to let it slide today, sister."

「Oh my.」

Fei Chen’s eyes widened at my reply and soon, she sported a bashful smile.

「That's good to hear. It feels right, doesn’t it?」

At Fei Chen’s remark, the last person in the group laughed heartily.

「Does this mean I can also expect something? What do you think, Jin?」

"Why, would you like me to kiss you?"

「Oh, not bad. But I must politely decline. I'm already married to my beloved Fred, and I have five adopted children.」

Swoosh. Thud.

Gliding through the air, Magic Johnson patted my shoulder with his enormous hand.

「Jin, you brave little guy. How on Earth did you do such a dangerous teleport? I nearly gave up several times this go around.」

"But you did it in the end, Johnson."

「The odds were different. This time, the chance of failure was only 10%. You're at least 80% braver than me.」

Courage isn’t measured by size. By simply daring to come here, risking death, they had proven themselves as some of the world’s finest Hunters.

And as they received unexpected reinforcements, the crowd’s eyes widened in disbelief.

「Fei Chen?」

「Prince Felix and Magic Johnson are here too!」

「S-rank Hunters! The S-rank Hunters have come to help us!」

「I love you, Johnson! Fucking nice gay!」 [Note: this is not a typo. This whole line is in English in the raw.]

But the excitement didn’t stop there.

Thump, thump, thump.

An unfamiliar type of vibration began, unlike anything previously felt.

It signaled the arrival of a vast army, now visible as a speck on the horizon.

「You thought we came here unprepared?」

Fei Chen continued with a sly grin, fueling the ongoing conversation.

「Combined, the Western and Eastern forces number ten thousand. That should buy you enough time to escape.」

A voice, filled with wonder, murmured aloud.

「Now we can live...」

In response, another voice cut through the air with firm resolve.

"No."

Mr. Choi raised the [Hero's Soul].

Even through the dense fog, the blade gleamed with a brilliant light.

"Now we can win."

I believe so too.

Previous Table of Contents Next
submitted by kenUdigitt to u/kenUdigitt [link] [comments]


2024.05.18 16:16 Kapiork [Saturday Morning Reviews] Sonic Conversion

[Saturday Morning Reviews] Sonic Conversion
HELLO HELLO THERE! I'm finally back from my high school exams (well, there's one oral exam left but that one's easy), which means it's time for some more SatAM Sonic! 😄 Season 2 to be exact. I expect a lot more continuity, annoying moments and overall fun. Let's kick things off with "Sonic Conversion" by Pat Allee and Ben Hurst (these two are gonna be mainstays for the rest of the show). Juice time!
The episode wastes no time, starting with Robotnik testing his newest weapon, while Snively already shows his newfound hatred for his boss (bit of a shocker for those who haven't been spoiled on Season 2, not that I'm one of those people, even if it was still a little shocking). We get a new musical score - gone are the familiar tunes like Sonic's fanfare (outside of the title card jingle) or the danger theme. A bit of a double-sided change, as some of these were starting to get old, but the good recurring ones added a sense of familiarity. Still, the new songs so far seem quite appealing.
It looks better in motion, trust me.
Same could be said about the visuals. There were some good bits of animation here and there, most of them related to Rings, like Sonic using one of them or a Ring rising from the lake in a vortex of light and water. Sally got a little makeover, as we all know, with the vest and all, and I'd say it's an overall upgrade. Same can't be said about Rotor however. What have they done to you?! At least his voice didn't change that much, surprisingly. Cam Brainard is doing a good job imitating Mark Ballou's voice. I was expecting much worse. Antoine got a redesign too and while it's more subtle, it's still different enough to feel just the tiniest bit off. I'm sure I'll get used to it however. Lastly, a small visual goof - unlike other characters, Bunnie didn't get a darker pupil in her eyes, but if screenshots from later episodes are any indication, she seems to gain them later. Wonder how that happened? Did they forget to change it, since she didn't need a redesign? Were they too occupied with drawing her without her robot parts? Whatever the reason, she ends up looking a bit odd next to Sally because of it.
I was going to put something more creative here, but I named the file \"rotor bruh.png\" and I just loved it too much.
EDIT: On a closer inspection, Bunnie does have pupils in one scene - when she gets deroboticized... but only briefly, not even for the whole duration of the scene. Something clearly went wrong during the production process.
I went frame by frame. These two are right next to eachother.
Now for the plot and writing (yes, those are separate - you can have a good overall plot or idea but execute it badly - looking at you, Super Sonic) :v). It feels like there's a lot to unpack in here, with many events taking place over the course of 20 minutes. Sonic ends up going to Robotropolis almost 4 separate times, getting chased by Robotnik's Shriek-bot on two occasions. He acquires two Rings from the lake. That would mean the events took place over the course of at least over 12 hours, if not 24 (assuming my theory on the inconsistency related to what happened in Warp Sonic is correct). And it's not like there's much downtime between events. In fact, at certain points it feels like the writers had to cut some scenes due to limited runtime, especially around the time of Chuck's first attempt at deroboticization and Sonic's mission to get the necessary part for the machine. The cuts feel just a bit too sudden for my taste. That aside, the plot was very enjoyable, about on the same level as the best ones from Season 1.
\"Hi, hahaha, I'm Chuck!\"
There's one important part that I haven't talked about: Dulcy. I've heard plenty of bad words about her over the years, to the point that one of the first changes I made in my comic-related daydreams (which I mentioned in my first review) was to get rid of her, solely because of her infamy (and also because she supposedly stole spotlight from Bunnie, who I really liked even back even). So far however she seems... alright? A bit clumsy, sure, and she comes out of nowhere with no explaination of how or when she joined the Freedom Fighters, but so far she seems inoffensive. Honestly, I found Antoine much more annoying - he just won't stop talking. It got to the point where I said "shut up, Ant" out loud, although it was more of a playful jab than genuine annoyance. Still, it is not a good sign for what's to come. He was bearable in Season 1 (outside of "Sonic Racer") and had both a good first impression AND an a day in the limelight where he was written very well. Here, he's just annoying. What a shame.
\"You're turned on by this, aren't ya?\"
Lastly, the tone, while still not without tension and potential for tearful moments, has definitely become more light-hearted. I already talked about Antoine, but the biggest offender, though possibly non-intentional, is Robotnik's face stretched over Shriek-bot's cockpit. It's impossible to take it seriously. 😂 His face-to-face encounter with Sonic isn't much better. While the hedgehog is known for being cool in the face of danger, I don't think he's been this "comedic" before in the show. He straight up humiliates Robotnik by spinning him on his chair at super-speed. Was it funny? Admittedly yes, yes it was. But it's yet another example of changes made between seasons. At least the way Sonic dealt with the two bots that were holding him captive was cool.
\"Hmm, must've shrunk in the wash.\"
All in all, "Sonic Conversion" is a great way to start off a new age of SatAM, despite technically being the 2nd episode made (the first one being the following episode, "Game Guy"). It shows both the good and the potentially bad aspects of it. We shall see if the quality holds up or not.
That's all for now. See you next Saturday!

Previous episode reviews:

submitted by Kapiork to SonicTheHedgehog [link] [comments]


2024.05.18 16:14 Professional_Prune11 Escape From Heavalun Section Two: Club Chaos

Whats good buds. I hope I did not keep you all waiting too long for a new chapter. I am back with a new fun section of the interlude story between Human Trauma 2 and 3. This time we get a big peak into our leading man's mind and our leading ladies. one being a stuck-up spoiled brat, the other a gruff and too stubborn for his own good gunslinger.
Let's go save our bread
Conor slowly descended the stairs, muscling past a drunken pair of Purletric dancers loitering at the bottom. Once on the ground floor, he vanished into the crowd of undulating, grinding bodies.
None of the dancers paid him any mind as he weaved in and out of their groups. All were far too inebriated to note the predator stalking past or any weapons he carried beneath his jacket. Be it the knife on his hip, the pistol in hand, or the stun granades on his belt.
Clutching the pistol in his metallic hand, Conor wondered what the worn stippling was like to hold. It had been years since his right hand could feel, and the L1-JKL was nowhere near as sharp as when it was manufactured hundreds of standard years ago by Nekarilaqa arms.
At this point, the JKL was ancient, being over tenfold his age. But the Slug thrower was still effective and was integrally suppressed. Those who loved the weapon model would call it the Jackle; Conor was not one of those people.
He preferred to call it the Joker because the pistol was the perfect weapon for his needs or as helpful as breathing on someone. At least the suppressor would make it impossible to hear the weapons report beyond a few meters —-especially with loud base drums.
In an environment as ridiculously voluminous as the nightclub, Conor would not even be able to hear the weapon going off, much less the drunk and high partygoers keying their senses into the ear-splitting music.
Conor’s theory on the level of ignorance the inebriated attendees was given credence when he wrapped his hand on the slimy mouth of one of the Voodal mooks and sent four slugs through his back, blood and viscera showering a group of scantily clad dancers; all of them none the wiser that the warm liquid glowing neon in the club lights was the orange blood of the amphibian.
Instead of taking the time to hide the body in a trashcan like this was a B-rate hollow-flick, Conor shoved the limp body off to the side. the Voodal collapsed against the damp, durecrete wall with a dull thud.
Club security would find the body soon enough and toss it in the alleyway outback, likely assuming he passed out. Until then, the dancers would continue blissfully unaware of the cadaver in their midst. Conor just knew he would likely have to explain to Zyntle why he and Brakul were conducting business in his nightclub; that was in a way taboo for the duo.
“Good kill. Move to the right,” Brakul instructed through the radio. “Next target is lazed.”
“Copy,” Conor muttered coldly into his mask's communication device.
While he passed a pair of green-skinned Kubutals grinding hard against one another, Conor spotted Brakul's laser stock steady on the chest of the next Voodal. He moved quickly, distancing himself from the couple that was only two layers of cloth away from fucking on the dancefloor, needing to speed things up if he was going to win the bet
Once past them, Conor closed the gap between him and the next target, pulling her close. Before the woman registered that she now had a new and less-than-provocative dance partner, Conor slammed her against the wall, pushed his suppressed pistol into her groin, and stitched off four quick shots.
Usually, a bullet smashing your pelvic girdle would cause uncontrolled screaming, But with Conor's metallic elbow crushing the amphibian's trachea, she could only muster a weak croak.
As the Kyrail woman thrashed, her windpipe cracked and crackled; She struggled against Conor like an untamed Rehal: kicking, punching, clawing, all in a desperate animalistic desire to survive. But that could not last forever, and they both knew it; after half a minute, the fight in her amber eyes faded, having drained out with the blood coating her and Conor's boots.
“You better hurry it up; there are only four left,” Brakul mocked as Conor let the dead woman's corpse slump against the wall, and running her pockets.
“You could fucking help me, you Nurlik!” Conor flippantly replied while pulling a bag of visage from the woman's pocket.
“I am helping, just not too much; I still have crit riding on you failing—-remember,” Brakul sniggered.
“This was your idea,” Conor grumbled, leaving the woman gbehind and wafting past another dancer towards the next Kyrail.
Thankfully Brakul did not comment further while Conor was actively dealing with the next target; Brakul might be an asshole, but he was a professional and knew to let Conor work.
Conor covered the gang member's nose with the open bag and drove a swift knee into his grundle; the man’s autonomic functions did the rest. The strike caused them to gasp and breathe in a lungful of the acrid yellowish powder.
The amphibian coughed, bluckling over as his brain was forced to error code by the narcotic. Conor silently thanked Orphian Manufacturing that filters in his mask saved him from the zombifying cloud, unlike the other patrons within arms reach of his last target who also began to fall tot he deck.
“Do I have to remind you of our bet on the Driltol mining platform? Because last I checked, that was your idea,” Brakul commented, shifting his laser to the next target.
Conor huffed in annoyance, remembering that bet and horrible day all too well. He lost five thousand crit and his arm over the course of an hour. All because he was young, inexperienced, hot-headed, and not keeping keyed in on the task.
On top of the physical and financial damage, Conor also learned two important lessons about this line of work. Firstly, he had to stay focused on his current objective while being aware of what was happening nearby.
The second lesson he learned was to trust Brakul's wisdom and counsel. The older mercenary had a far better sense of business and an uncanny ability to tell when a gig would go bottoms up, and they needed to pop smoke.
Those lessons were things Conor still had to remind himself of regularly. He was far more reliable and wise than those days but could not hold a candle up to Brakul.
“Are there any updates on the others?” Conor questioned, slipped behind a pillar, pulling the trigger and splattering another Voodal ganger's brains on the bar, wall, and an unsepecting Farun’se.
“You better hurry up, conman. They just figured out something is going on and are starting to move,” Brakul said calmly.
Grunting to confirm he understood, Conor gave up on flowing like an unseen predator through the crowd and started to force the comparatively diminutive aliens out of the way. Sometimes speed was safety, and with his time hack being measured in seconds—now was one of those times.
Conor pushed through the last group of dancers, most falling to the ground with painful yelps. Once through, he finally had sight of the group of Kyrail. One of the Kyrail was bleeding out on the deck, and two were left standing.
One was a hulking brute with a beer gut, grey scales, and wore a tight tunic like cloth. The red scaled woman was using the older lizard like a shield, yelling something at the Voodal gangers, but the club's music drowned out her voice.
Conor had to give it to the old fool; he had some balls. Even though he was outnumbered and unarmed, he stood stalwart against the last three Voodal gangers, closing the short gap between them.
Balls or not, the Kyrail were not in a winning scenario and would be overwhelmed quickly. With their back-to-wall, Conor had to act fast; there was no way he would lose another bet. Brakul would never let him live that down.
—--
“Stay behind me,” Torkla hissed, pushing Eivaley back from the three aliens.
Eivaley clutched tightly to Torklas clothes and did what she was told. He was the champion appointed ot her by her father; and would fill most of the rolls of a champion until she found someone who could best him.
Her heart was slamming like a hammer and anvil in her chest while the three aliens cackled and kept getting closer. The only question running through her mind and body right now was, what was happening?
This was supposed to be an enjoyable trip, not whatever this nightmare was now.
Daddy had invited her to Heavalun and the COS to get a feeling for the city and the area of space his shipping company was expanding into.
Her father, Vuraley, handled all the tedious paperwork: setting up contacts, buying warehouses, hiring security, and setting up a private spaceport. All she was supposed to do was stay out of trouble, look pretty at a few meetings with clients, and stay close to her security detail.
Now Eivaley was cowering behind the back of one of her clans proudest warriors while three meter-and-a-half tall bipedal frogs brandished weapons and were threatening them. She could not imagine what Daddy would say about this when she got home. Would he cut her allowance? Not let her go out in town again? Or worst of all, not let her go out and see her friends anymore?
Either way, she was not looking forward to what he would do to her—it wasn’t like any of this was her fault.
“Oi, soljah, ‘and, ‘er ovah, and we hont ‘urt yah,” one of the grey-skinned toads croaked, pointing a pistol at Vuraley and flicking off the weapons safety.
“You had better get out of here,” Eivaley hissed reflexively, far to use to having others of her species following her everyword like gospel. “My daddy will have none of this; he will make you all regret this,”
“Stop talking,” Torkla yelled, keeping his eyes on the encroaching Voodal. “you’re not helping.”
What in the grand broods name? Torkla yelled at her. He never yelled at her, even though he had been guarding her since she was a little girl. Torkla was under Oath to obey her, and keep her safe; that includes listening to her. He should not be able to yell at her.
“Yah lil’ lady, yah should listen. We know yer daddy and don’t care, and you are worth too much to pass up,” The Voodal sniggered. “So soljah, yah gonna ‘and ‘er ovah?”
Torkla looked over the men who had paused, slinking closer, and were waiting for his answer. Then he glanced over his shoulder at Eivaley. The girl he might as well have helped raise was shaking like a leaf and needed him to be a rock right now.
“No deal,” Torkla replied, drawing a knife and readying to fight off the aliens or die trying.
The front toad clicked his tongue and languidly twirled the pistol while stepping off to the side. “Come on, no reason tah die fer ‘er. Be reasonable,”
“Torkla would never—” Eivaley started, but he yelled at her again.
“I said shut up,” Torkla barked. “You can get made at me later.”
Eivaley jumped then clutched his jacket and nodded silently, not wanting him to yell anymore. While yes she might be in charge of Torkla and the others her father assigned to her; until she found her own champion she would never have any true power.
“I said no deal,” Torkla affirmed.
The lead toad rolled his eyes and sighed while raising the weapon toward Torkla, readying to slump the stupid royal guardsman.
Once the pistol was full raised they nodded. Both accepting accepting that there was only one way this would go. One of them would end up in a body bag. While the Kyrail and Voodal had many differences this was one thing both accepted.
Neither group would detest giving someone a good death—even though both thought it would be others turn to hit the deck.
The next few seconds were some of the longest, most horrendous moments of Eivaley’s life.
Torkla roared like a beast dredged up from the bottomless dark pits of hell, shot forward, and tried to slip the pistol from the Kyrail’s grip; his fangs snapping as his potent venom trailed passed his lips.
But at his age, Torkla was not the young proud palace guard he was when he was first assigned to be Eivaley’s personal guard.
Now that he was pushing fifty, he was old, slow, and more willing than ever to lay it all on the line for the few people he was bound to protect. Right now, he regrettably could not meet the bill.
A deafening, unsuppressed shot cracked like thunder just as Torklas claws caressed the handgun. The round ripped through his palm and carved a deep canyon in the old warriors skull, showering Eivaley in blood, bone, and brain matter of the man who earlier was chuckling and asking her to dress more modestly.
The crack of the weapon turned the nightclub into pure bedlam. Drunken partygoers screamed while they shoved and trampled one another, desperately trying to get away. Their panic blaring overwhelmed the club's music and Eivaley’s screams.
As soon as the first Kyrail shot Torkla, the others tossed their bags of visage onto Eivaley, showering her in the drug that burned the image of Torkla’s canyoned skull and slumping body into her mind. An image she would remember until her dying breath.
Over her life she would se many more, and had seen hundreds if not thousands of commoners die so far. That one death meant something more to here; but how much it affected her would take many years for her to understand.
“Grab ‘er,” The lead croaker said just before the metallic hand of a massive beast grabbed his head and crushed it like an egg, blood glowing as it squirted between shining metallic fingers.
Whoever just killed the man who shot Torkla picked up the lead ganger and effortlessly tossed the corpse into another one of the gang members. As soon as he was done with that, he lifted his handgun and fired three rounds into the remaining mook, not even bothering to glance fully at them.
In her drug-induced stupor, Eivaley’s mind and body could not focus on anything beyond critical details. Sparse things that stood out so much she could never forget them.
One of the mans arms was covered in metal; whether it was armor or cybernetics, she did not know, nor could she care. At this moment, it was the shining armor of a night of yor: strong, valiant, and rescuing a damsel in distress.
The vissages causing her neurons to misfire, rocketed stories of strong brave men rushing to the rescue of the noble women when their homes were under siege. And as far as seh saw it, this situation was just that.
Her guards failed,and now as if summoned by the gods themselves a brave knight burst forth from nowhere and defied the darkness threatening the dainty princess. No it did not matter she was the 5th princess and would never be queen, just that she had her champion, and it seems that chose her.
Before the visage entirely took effect, Eivaley heard the man say a few words. It was difficult to listen to him through the skull art covered mask he wore, but her savior's voice was deep, reverberating, and filled with clear, driven intent.
“I got the girl; meet you at Stitches’s place,” the man said just as he tossed Eivaley’s now near limp body over his heavily muscled shoulder and rushed through the crowd.
The last thing Eivaley could remember before the visage sunk its fangs deep into her mind was the man kicking open the back door and rushing out into the Heavalun night, bright neon signs, and the dingy alley welcoming them into their midst.
So how did you like this one? nothing to bad right? we are just getting started, and have a fat chunk of chapters left. like my other stories, expect well-timed and thought-out violence and inter-character moments. I hope you give my new tale a chance.
Please do not forget to updoot and comment.
Your baking Buddy
-Pirate
Prev
Next
buy my novels
submitted by Professional_Prune11 to humansarespaceorcs [link] [comments]


2024.05.18 15:03 Any_Craft_9324 Is this true

Is this true submitted by Any_Craft_9324 to 2hujerk [link] [comments]


2024.05.18 13:49 Shaskais Interesting bits from the 10th Chaos Space Marine codex

The bits:
-Not only does the flesh of Chaos marines fuse with their armor, but their minds also fuse with the machine spirits of their wargear. A Chaos Marine's armor will mutate and be reshaped by the Warp taint to reflect his obsessions and their affinity/allegiance to the gods of Chaos.
-Following the Scouring and the exile to the Eye of Terror, none of the Traitor Primarchs were interested in unifying the Traitor Legions. Mortarion and Lorgar mostly shunned Real Space. Mortarion busied himself in reshaping his Daemon world into an image of his destroyed homeworld Barbarus. Lorgar self-exiled himself to the Daemon world of Sicarus. Magnus focused his attention on curing his legion from their curse of mutation. Fulgrim lost himself in a spiral of excess and pleasure. Perturabo fixated on pursuing his vendetta with the Imperial Fists rather than the pursuit of grand conquest. And so with no unifying leader, the traitor legions were fragmented by infighting and the cruel whims of the Chaos Gods.
-When Abaddon rose as Warmaster, he resolved to learn from the mistakes of his genesire. He swore to never bend the knee to the gods of Chaos, and to never sell his soul to them no matter how tempting their offers of powers. Abaddon refused to surrender his morality for immortal power and guarded it well.
-The 13th Black Crusade hasn't ended. It's reaching its peak in the Indomintus Era. Though Cadia had fallen, the war for the Cadian Gate continues. Furthermore, Abaddon is expanding his warfront elsewhere such as the Nachmund Gauntlet. These are but a few of the schemes Abaddon seeks to enact to topple the Imperium. Should Abaddon succeed in them then the power of Chaos will be unleashed from the Warp toward Terra itself.
-With each conquest, Abaddon paved a path toward Terra. However, what was unknown for the rest of the galaxy was his plan to unpick the veil between the Materium and the Warp. For thousands of years under the cover of false objectives and even entire Black Crusades Abaddon sought out and destroyed the Pylons wherever he found them. Sometimes he did so personally, other times via his agents, or by using the Planet Killer and the Blackstone Fortresses.
-The Fall of Cadia was the culmination of Abaddon's millennia-spanning grand plan, a plan that tied together the events of Pandorax, the Siege of Fenris, and others. The Great Rift was born, flooding the galaxy with the stuff of the Warp. Acting as his vanguard the traitor legions and renegade warbands smashed their way through the Cadian Gate and emerged on the other side. The traitor forces brought destruction and bloodshed to world after world empowering the Warp and causing the daemonic legions to follow in their wake. Invasion after invasion, the Crimson Path expands toward Terra.
-The Chaos Gods and their legions believe that the fall of Terra and the destruction of the Emperor would be the ultimate prize, the conclusion of the war between the Materium and the Immaterium. Yet, Terra's fall is one part of Abaddon's plan for vengeance, not the end. Abaddon is aware that the ultimate victory of the Chaos Gods would be bad for his mortal self so he has no intention of depending on the Chaos Gods in achieving the victory he seeks. For now, Abaddon is all too content to have the forces of Chaos carve a path toward Terra.
-In the Age of the Great Rift, the forces of Chaos are prowling the stars in numbers not seen since the HH. Not even the Imperium Sanctus is safe from their wrath. However, it's in the Imperium Nihilus where they are at their strongest. Isolated from each other and shorn from the guiding light of Terra, the isolated bastions of the Imperium are being beset by the forces of Chaos from within and without. The overstretched defenders of the Imperium still valiantly attempt to stem the overwhelming tides of Chaos, chief among them are Dante and the returned Primarch the Lion who rage against the encircling darkness. Yet their efforts are nothing but futile gestures. Candles of hope set before a raging inferno of hate.
-Roboute launched the Indomintus Crusade to save the Imperium from collapse yet even this colossal assemblage of Imperial might cannot hope to repel every Chaos incursion. Conflicts are flaring up in every Segmentum of the Imperium and in each the influence of the Despoiler can be felt.
-Though Chaos is ascendant gutted on conquest and slaughter, Abaddon knows that he must maintain the momentum of his Black Crusade by feeding it constant conquests and victories or else risk his forces fragmenting before he could topple the Imperium.
-Abaddon and the Black Legion value value renegades from the Space Marine chapters who join their ranks. These turncoats bring them an abundance of information about the Imperium and its defenders allowing Abaddon's formidable intellect to fashion accurate and complex plans that inflict the maximum damage to the Imperium. In the past it allowed the Black Legion to deceive sector fleets, steal geneseed from loyalist chapter strongholds, and strike at key industrial zones.
-Lord Iordax Quan is one of the most singularly dedicated Black Legion commanders to the cause of destroying the Imperium. His focus on the Long War resulted in him rejecting the blessings of the Dark Gods and surrounding himself with fellow true veterans of the Long War whose thirst for vengeance remains undimmed. His focus, his dedication, has led to Abaddon deploying him to crucial warzones. He is currently serving in the Cadian system purging the last Imperial holdouts.
-Solomon Akurra the character from Mike Brooks' novel "Harrowmaster" is mentioned in the codex. Akurra had seized control of the Serpent Teeth's warband and now commands the mobile Star Fort the Unseen. He gathered around him a loose alliance of Alpha Legion warbands that he dubbed the Ghost Legion. In his burning desire to take the fight to the Imperium, he is exploiting the sorry state of the Imperium to add to its misery. Using his strategic mind and the sinister skills of the Alpha Legion, Akurra had deceived entire systems to swear allegiance to the Ghost Legion further destabilizing the Imperium. The majority of the Psyphos subsector is now under his rule. Yet this is merely the start of the seeds of anarchy he will plant in Segmentum Pacificus.
-When the Great Rift opened, the three stars of a system close to the galactic core and bordering the territories of the Greater Thurian League were swallowed up by the expanding Warpstorm known to the Kin as Orgvayr. The surging Warp energy resulted in the trio of stars going supernova at the same time creating a nebula of tainted clouds of astral debris riddled with Warp rifts which acted as refuge for many Chaos warbands including the Iron Warrior warband known as Abrial's Claw. The determined Iron Warriors took to besieging the mighty strongholds of the Kin and several fell before them.
-The short story "The Traitor's Tarot" from the 9th ED CSM codex is again here in the 10th Ed codex. They added four images to accompany the paragraphs that described the heretical artwork. I appreciate rereading the short, it's a good story but I would have very much liked a new story to come with the new codex. You get me?
-Traitor fleets have no fear of the raging tides of the Warp. They sail through and from even the hearts of Warpstorms. The remarkable ease with which the heretics are navigating the turbulent Warp makes it seem that the hands of the Chaos Gods protect them as they emerge over their prey worlds. Within the darkness of the Imperium Nihilus, the traitors have enacted butchery and atrocity of epic proportions on the isolated worlds of the Imperium. The luckiest of their victims are those who meet quick ends. Those who survive face a fate worse than death at the hands of the heretics.
-Worse still for humanity, within Nihilus many of the traitors' unnatural abilities and blessings are being empowered. Their wargear swell and blaze with the power of the Chaos Gods and their sorcery are reaching new levels of dark majesty and potency.
-The isolation of Imperial territories in the Imperium Nihilus made many Imperial worlds and systems believe that they are the last of humanity. Some broke off from Imperial rule and transformed into their own kingdoms and nations. The decline of Imperial faith soon saw these independent realms and worlds rot from the inside out as the insidious whispers of daemons spread to the populace and Chaos cults flourished.
-Traitor empires are rising in the Imperium Nihilus. Worlds that had once served the Imperium now fuel the warbands and legions of Chaos with their resources and industry. Abaddon has a hand in the creation and location of some of these heretical empires. It's unknown whether these empires are part of some scheme of his or are merely a vision of a galaxy under his rule.
-Vashhtorr's origins are unknown, forgotten by history. It's possible he was created by the technological and scientific advancements of the DAoT, spawned by the galaxy-shaping technology of the Old Ones, or came to being when primitives first mastered fire and created sharp tools.
-Vashtorr and Perturabo enjoy a beneficial but less than friendly relationship with each other. They cooperated in many nightmarish projects. The Daemon Primarch has regularly allied his Iron Warrior warbands with the Arkifane.
-Wyrmwood is a perversion of the tunneling devices used by the Old Ones to create the Webway. It's the Key for the Lock of a vault that contains a godly weapon capable of altering the fate of the galaxy. In search for the lock, Wyrmwood carves its way through the Webway and Real Space in an insane pattern known only to Vashtorr. Wyrmwood is unrestrained by the laws of time and space. The Imperial agents are struggling to catch up to Wyrmwood as it emerges into sectors across the breadth of the galaxy. The daemon world is crossing vast tracks of space in mere hours, that would have taken Imperial fleets months to sail through. By the time Imperial fleet heeded distress calls and arrived at Wyrmwood's reported location, the daemonic world engine would have long departed having left behind nothing but ruined worlds and tears in reality.
-Even the Asuryani, who are enraged at the corruption of the Webway technology and fearful of the damage Wyrmwood will inflict on the Webway tunnels, are struggling to track down Wyrmwood. Their seers are unable to crack the code of Vashtorr's insane search pattern. Only Craftworld Altansar, due to their bitter experience with the Warp and its mutilation of reality, are making progress in tracking Wyrmwood. However, thus far, the Asuryani's efforts to draw Vashtorr into battle were met with dismal failure.
-Reports hint that Wyrmwood is about to appear in the Pariah Nexus. Other reports hint that it will appear in the Ghoul Stars. What is certain is that nowhere is safe from Vashtorr's wrath.
-Vashtorr is a timeless being. Linear time is of no consequence to him. While the efforts of his foes might delay his search, he will have his prize sooner or later.
-Vashtorr has near limitless control over technology. The nature and origin of the technology do not matter to Vashtorr, his understanding is without limit. Vashtorr can unmake or take control of any device created by mortal hands with a mere gesture.
-Within the superstructures of the Soul Forges nests the daemon engines known as the Venomcrawlers. They hunt and down devour daemonic entities that get discarded by Warpsmith and Masters of Possessions. The raging essences of these consumed entities power the daemon engines' weapons. When daemonic prey becomes lacking Venomcrawlers start hunting the Soul Forges' heretic marine masters to keep themselves fed.
-The Dark Mech provides the hosts of Chaos with armor, weapons, daemon engines, and even battle fleets. Without the Dark Mech the armies of Chaos might grind to a halt.
-While the physical shells of captured Imperial war machines are desecrated and reshaped into horrific forms, their machine spirits are sent to the Soul Forges within the Warp to be driven to madness.
-Some Soul Forges are rumored to predate mankind, that they are eternal and ruled over by unknowable entities.
-The captive daemons are dragged screaming by ropes fashioned from the hair of murderers and chains of bones into the Soul Forges where Warpsmiths bind them into daemon engines and then bludgeon them to submission with runic wards and rituals.
-Abaddon is not only feared by the High Lords of Terra. Within the halls of the greatest Xenos Empires, the Warmaster's name invokes fear.
-So mighty has Abaddon become after 10K years that only the Daemon Primarchs could challenge his position. Yet these figures are too focused on their pursuits to risk war with the Despoiler and his vast legion.
-Only Abaddon can unite the forces of Chaos. To do so is a continuous fight for the Warmaster especially when marshaling allied forces whose allegiance belongs to their gods alone. Getting these opposing servants of the Chaos Gods to set aside their rivalries not only for a short period of time but for years is proof of his supreme willpower and the high regard and fear felt toward him by the traitors even by those who hate him and wish him to fail.
-Haarken was once a Night Lord. His ruthlessness saw him rise to the command of the Night Lord warband known as the Gloomtalons. Haarken would lead his warband into raids on the worlds of the Imperium. He would always proclaim his coming victory and a world's doom on the vox broadcasts before leading his formation of raptors through the night sky to butcher any who foolishly resists and make examples of them. Haarken would kidnap the leaders of Imperial worlds and give them the choice of swearing fealty to him or suffering a prolonged agonizing death. Through a network of spies, Haarken ensured the Imperial leaders who bowed before him were kept in line. Thus Haarken grew rich in wealth and plunder. However, despite his successes as a pirate and raider, he found no satisfaction. He felt empty. His black heart yearned to strike a lasting blow against the Imperium.
-Haarken prayers were answered when Abaddon's attention fell on him. During the muster for the fifth Black Crusade, Abaddon offered the Haarken the honor of fighting alongside his Black Legion. Abaddon was straightforward with Haarken. He did not promise Haarken riches and plunder but the chance to strike a telling blow against the hated Imperium. And if he served well Abaddon would grant him further chances to bleed the Imperium. It was as if Abaddon peered through Haarken's soul and fulfilled his deepest desires. Haarken then and there knew he was standing before greatness, a warlord with the strength, charisma, and vision to bring the Imperium crashing down.
-During the battle for the city of Kasyr Lutein, Haarken and his Gloomtalons flew ahead of Abaddon and his Black Legion. Haarken unleashed unspeakable acts of violence and terror on the defenders of the city. The demoralized Imperials were annihilated by the combined might of the Black Legion and the Night Lords.
-Ultimately, the Fifth Black Crusade came to an end and the traitors were forced back to the Eye of Terror. However, the Imperials paid a terrible price to do so and the Elysian sector was ravaged. Having witnessed firsthand the supreme might and leadership of Abaddon, Haarken bent the knee to the Despoiler and donned the black and gold of the Black Legion. Since then Haarken carved a place for himself among the vanguard of the Black Legion eventually earning himself the title of the Worldclaimer for the countless worlds he conquered in the name of Abaddon.
-Abaddon acknowledged the loyalty and good service of Haarken by bestowing upon him the title of the "Herald of the Apocalypse" and the Helspear, a weapon that befits his new position as Abaddon's mouthpiece.
-Haarken is wholly devoted to Abaddon and his cause. From the Nachmund Gauntlet, he is committed to tearing a path toward the Sol system. He yearns for the day when he would drive his spear into Terra's surface and proclaim the end of the rule of the False Emperor.
-The Iron Warriors honor the Chaos Gods as a pantheon, though few among their number are truly devoted. Their true loyalty belongs to their Daemon Primarch whom they believe saved them from being sacrificed by the Emperor.
-Many Chaos warlords look down on the methods of Alpha Legion, but Abaddon does not. Abaddon appreciates their skills and makes good use of them. More than once the Warmaster employed the Alpha Legion to sow discord and anarchy before his invading fleets. However, Abaddon knows that the Alpha Legion are dangerous allies for their goals and true motivations are closely guarded secrets.
-Despite the revulsion and mistrust Abaddon feels toward the Word Bearers for reminding him of the shameful depths Horus fell into in his worship of the Chaos Gods. he had made common cause with them on many occasions. The effectiveness of the Word Bearers as warriors, both possessed or not, is something the Warmaster cannot deny. It's a source of strength he cannot afford to discard. Lorgar for his part sees Abaddon as a tool to spread the Word of the Ruinous Powers to the very heart of the Imperium.
-Most Night Lords do not seem to worship the Chaos Gods in the same degree as the other traitor Legions. They fight only for material gain and personal pleasure. They look down on fanatical marines, be they worshipers of Dark Gods or the False Emperor. They place their respect not in faith but in strength, strength and terror.
-The Night Lords will fight for any cause as long as the plunder is good and they have ample opportunity to inflict as much bloodshed and anguish as they can. This made some Night Lords warbands pledge their service to alien warlords.
-After the birth of the Great Rift, the Red Corsairs have become experts in navigating the border regions between Warpstorms and Real Space. They established secret bases in the liminal zones. One of them is a significantly large base called the Tyrant's Gate in the Imperium Nihilus. Every sin and vice is indulged on that world. The world is orbited by weapon shops, docks, and defense platforms. Within the Warp, a sorcerous anchorage allows the battleships of Chaos to translate directly from and to the planet's orbit swiftly.
-Imperial reports that Huron Blackheart was spotted in two Segmentums at once seem to all but confirm that he struck some sort of bargain with the Chaos Gods.
-In exchange for his skill, Fabius had struck bargains with Chaos warlords, including the Daemon Primarch. He favours no client over the other, not even his gene-father.
-In recent years, Fabius has acquired samples from the Primaris marines and the Custodes. What he intends to do with them is unknown.
-The daemon Q'o'ak the Boundless is said to have drawn the ire of his master Tzeentch by meddling in his plans. To rid himself of Q'o'ak's ceaseless meddling, Tzeentch bound him to a weapon. Each time the weapon clashes with an enemy blade, the enemy falls victim to Q'o'ak temporal tampering. How Q'o'ak traverses time while imprisoned within the weapon remains unknown but with each soul he pulls from the web of fate a fresh plume manifests from the weapon's hilt.
Emeys Varran, the Apostle of Discordance, is unusually zealous in his devotion to Dark Gods for a trusted lieutenant of Abaddon. Despite his zealous faith in the Chaos Gods, Varran's true loyalty lies with Abaddon and the Black Legion. He is one of the Warhamer's few trusted confidants. Varran holds an intense and violent hatred toward the Sisters of Battle after losing his left eye to a neural wipe during the siege of the Chaos Knight World of Dharrovar. Abaddon dispatched Varran to aid Haarkin in seizing control of the Nachmund Gauntlet.
The Vashtorr and Black Legion vs T'au short story:
The world that Vashtorr manifested upon had a half-destroyed ancient city. Within the city was a temple whose structure was etched with daemonic scripture. This was Vashtorr's target. The T'au presence on the world was an unexpected complication. The T'au were giving the traitor and heretic forces stiff resistance and barring their way to the temple. The T'au in their determination to cling to the world had littered the battlefield with the Black Legion dead. Yet Vashtorr knew that the mortals' resistance was futile. Wyrmwood was entering into alignment over the world and it would seal their doom.
As Wyrmwood completed its alignment, the planet's surface quaked and monolithic structures erupted from the earth. This disordered the T'au lines and forced them into a fighting retreat. The Black Legion and Vashtorr's tech cultists pressed the attack.
Vashtorr could sense the call of the Warp-tainted relic, how it begged for release. He made his way to the temple but found T'au stubbornly standing between him and it. The Black Legionaries, daemonic engines empowered by Vashtorrr and his servants, and a horde of cultists fell on the T'au. Vashtorr himself joined the fray. With a gesture, he turned the energy of a force field that protected a squad of fire warriors against them. The fire warriors screamed as their armor melted and their skin was seared. The Black Legion marines finished off the reeling survivors with their chainaxes and bolter stocks.
T'au reinforcements sent from their orbiting fleet joined the battle. Battlesuits, tanks, hovering barricades, and aircraft plunged from the skies. The firepower of the T'au scythed through cultists and marines alike.
Vashtorr waded into the T'au lines with his hammer, pulping and smashing the Xenos aside. With a gesture, he unmade a T'au skimmer from within causing it to crash into a trio of battlesuits and explode. Through the flames, he strode toward the temple's entrance only to find his way barred again.
A T'au suit descended down in front of Vashtorr. Its pilot uttered a warcry before shooting Vashtorr. The shots impacted Vashtorr causing him to stagger back slightly. Vashtorr examined his form where the shots were hitting him. His daemon flesh was being burned away revealing the cogs beneath and his form was flickering.
Vashtorr extended his wings and was carried toward his Xenos foe by unholy energies. As he fell upon the battlesuit he projected his voice into its communication system telling the pilot that he was being so proud of the ingenuity of his technology, he was so reliant on the mechanical.
Vashttorr smashed down the battlesuit with his hammer and hit it again and again until he cracked its armor. Then pinned it down with his hoof. From his form tentacles emerged and wormed their way into the suit. Vashtorr poured a fragment of his power into the battlesuit and willed it to be unmade. Even though the pilot's soul was weak and small, he could still feel their fear.
Vashtorr stepped away from the battlesuit's wreckage and strode again toward the temple. As ever mortal resistance was nothing more than obstacles to be overcome by a being of infinite patience such as he. He will find the Lock and then reality itself will tremble before him.
submitted by Shaskais to ShaskaisWarhamBits [link] [comments]


2024.05.18 11:05 nomiddlename303 Something I noticed about Nellyshu...

Something I noticed about Nellyshu...
Chief Butler Ryoshu is a very unique identity for Ryoshu because it shows a very different side of her that isn't really explored: her compassionate and caring side. In her uptie story, she was rougher than usual in reprimanding the butlers under her solely to keep them on edge, so that they could save themselves when the Wolf drew near - and indeed, when he did show up, she told them to flee and faced him down alone. Ryoshu was also explicitly the one who raised Heathcliff in that world, and obviously has no small amount of regret from having to come to blows with him.
So we have a Ryoshu identity who's defined not by her sadism and violence, but by her compassionate, dare I say maternal side.
https://preview.redd.it/eb9hd25wf51d1.jpg?width=1000&format=pjpg&auto=webp&s=d74d29d5ba221782112d1387323d8437817839bc
With that being said, I don't think it's a coincidence that her trademark sword is in a very unusual position on her body.
It's hanging from her hip, not strapped to her back like every other ID. Now this could just be for a trivial reason, but PM doesn't do many things for no reason, and I believe this is no exception. Notice how here the sword is much more readily accessible and close to her; instead of passively carrying its weight on her back like in her other IDs, here she actively keeps it within her sight, even if she never once draws it from its sheath. There are only two other cases where Ryoshu has the sword closer to her: in her base ID where she wields the sheathed sword as a weapon; and in the art for Forest for the Flames, where she's actively cradling it.
The most maternal and caring of the Ryoshu IDs, and she just happens to keep her sword much closer to her than anywhere else. Really makes you think.
submitted by nomiddlename303 to limbuscompany [link] [comments]


2024.05.18 11:01 turtlemenace [A Blade Through Time by Louis Kalman] Recommendation with Excerpts

Amazon RoyalRoad Audible Cover by Chin Fong
A Blade Through Time (Desolada Book 1) by Louis Kalman
Blurb:
For millennia the demon lords known as the Goetia enslaved the human race, until a group of mortals known as the Archons received divine blessings of power and overthrew them. Under their dominion mankind flourished, though the war in the shadows never ended. A thousand years later, sixteen-year-old Leones' family is executed for the crime of heresy. Burned to death for questioning whether the Archon of Flames is a divine being, and whether any of the Archons truly are.
After manifesting the power to control time, Leones survives and embarks on an uncertain journey for power and revenge. But if he is to overcome a god, he may need some help. Along the way he will discover the truth behind the demon lords, time, and reality itself, as he walks along the razor path.
It's always difficult, whether recommending or being recommended a book, to judge the alignment of your tastes with those of the other person. I'm including excerpts in the hope that they will help bridge the gap between my words and your expectations. They're chosen based on what they reveal about the book's content, writing style, dialogue, and tone while being as minimally spoilery as possible.
A Blade Through Time (ABTT) is a dense, quickly paced first entry in first-person with an accessible 300-page length. Despite starting on RR, it doesn't read like it was serialized and it doesn't end abruptly or on a cliffhanger. It seems to begin as a time loop story, but implements unique weaknesses for the main character Leones that set it apart, such as the ability to die, hard limits on time reversal, etc (truthfully it's not exactly a time loop story, given that Leones' power encompasses control over time in general).
The setting leads to discussion of philosophy, demonology, religious control, and the relationship of humanity with the wider realm of existence. As with other stories in the genre, understanding can lead to greater power, though in this first book it's only really hinted at. Even though Leones is sixteen or so, he's self-aware enough that his internal monologue never feels too sophomoric. In general Kalman does a good job exploring the characters he chooses to focus on, namely Leones and one other. The world doesn't revolve around them, but they exist within it and influence and are influenced by it.
As mentioned, the magic progression aspects of the story haven't begun in earnest by the end of ABTT. Leones makes improvements to himself in various ways, but they are mostly horizontal rather than vertical, and in skill rather than power (he gets physically stronger, as do most characters in the genre). That said, there is enough steady progression across the book that it worked for me.
There is not much humor, and the overall tone leans dark, which I think is appropriate given the setting. However, it's not excessively dark or gory or graphic. There are only brief descriptions of gore, both monster and human, though they increase in frequency later on. The burning scene in the first chapter is partially graphic.
I'll let the writing speak for itself. Some words are removed for spoiler reasons, even though you won't have context if you've never read it.
Dialogue ex. 1
The colors around us seemed to brighten when [removed] laughed. “You act as if I am obliged to shackle myself with your human ethics. The tribunes of your world decree that I must be charged with foul misdeeds. I whisper lies, but against what truth? Others serve me and are rewarded so. For these sins you may imprison me, but I warn you: not even the Increate has devised a dungeon so worthy, lest the cosmos itself is my prison."
Dialogue ex. 2
"Far be it from me to dissuade a generous tipper," said [removed], "but are you sure that's a good idea?"
"Did your parents think it was a good idea for their daughter to become a half-dressed den girl?"
Her smile was like a wolf baring its teeth. "Another bottle of the Moravy for the young sir."
I sighed after she departed. "Do you feel like a big man now?”
He pointed the empty bottle at me. "Don't fuck with me, Leones."
Dialogue ex. 3
"Thank you."
"You heard none of my warning, only my agreement," he said. "The power of mankind comes from our delusions. To survive in this harsh world, we developed a sense of self. To thrive in it, we created the lie of civilization. The [removed] teaches us that society is only a dream we share. Even deeper, the self is a fabrication."
During my time with the [removed], I had been drowned in various grand claims about the nature of reality. Feeling I should say something, I grunted in agreement. It must not have been very convincing.
Narration ex. 1
At winter solstice the rest of mankind would paint runes of health and fortune on their walls. All would gather in the streets to dance for the souls of the departed. The rich would leave carafes of wine at their doorstep; the poor would leave bowls of water; and those with nothing would leave a thimble of blood. They would feast late into the night, on suckling pig, or boiled pheasant, or on warm memories.
In Arostara they went to sleep early.
The city was near the Frontier, ever besieged by the minions of the Goetia and mankind's countless other enemies. To light a candle for the dead would draw their attention. To wish for joy and peace would open your heart to their influence. There was no worship in Arostara, no one to be more revered than [removed] the Iconoclast.
Then, on the winter solstice of the three hundredth year of his reign, when the moon reached its zenith and cast its foul light all throughout the world, every citizen woke in unison.
Narration ex. 2
What is it that separates a man from a beast? A man from a god? How had the Archons convinced the world they were not simply powerful mortals blessed with longevity? They had the spark of the divine, ineffable, displayed with such pride that just doubting them invited retribution. They were not good in the way society tells us that we should be good: kind, lawful, humble. Yet our society deified them in a way no good man would ever experience. No one questioned them because they allowed no questions. Most of all, they never questioned themselves.
Narration ex. 3
To my surprise he dropped his spear and tried grappling. I struck his chin with the pommel of my sword once, twice, but we had never agreed to any rules for ending the match. The blows did nothing but enrage him. Between his bulk and the look on his face, it felt like wrestling with a bear. He tore the weapon from my hands and pawed at me. No technique, but damn, he was strong.
Hopefully you have a good idea now of the way the book is written and whether you'd want to read it. I tried to cover as much "ground" as possible without using passages where things actually happen.
The only drawback I see to reading ABTT is that you'll be like me and want to know but not know when book 2 is coming, but I believe it's already gone through multiple drafts; some of the chapters are on RR (I haven't read them because I want to wait for the whole thing, but yeah).
Mods please let me know if I should change anything.
submitted by turtlemenace to ProgressionFantasy [link] [comments]


2024.05.18 10:49 marcoxnt93 [H] A lot games [W] Offers

https://www.reddit.com/IGSRep/comments/cg1p8marcoxnt93s_igs_rep_page/
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Beyond the Long Night
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CryoFall
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
DEATHRUN TV
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
Demon Pit
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elderand
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
How 2 Escape
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Joggernauts
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Lila’s Sky Ark
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
Nippon Marathon
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Rage in Peace
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Red Line
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
REZ PLZ
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
Songbird Symphony
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spidersaurs
Spiritual Warfare & Wisdom Tree Collection
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
Talk to Strangers
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Magister
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to indiegameswap [link] [comments]


2024.05.18 10:49 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Beyond the Long Night
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CryoFall
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
DEATHRUN TV
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
Demon Pit
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elderand
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
How 2 Escape
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Joggernauts
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Lila’s Sky Ark
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
Nippon Marathon
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Rage in Peace
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Red Line
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
REZ PLZ
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
Songbird Symphony
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spidersaurs
Spiritual Warfare & Wisdom Tree Collection
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
Talk to Strangers
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Magister
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to SteamGameSwap [link] [comments]


2024.05.18 10:47 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Beyond the Long Night
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CryoFall
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
DEATHRUN TV
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
Demon Pit
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elderand
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
How 2 Escape
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Joggernauts
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Lila’s Sky Ark
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
Nippon Marathon
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Rage in Peace
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Red Line
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
REZ PLZ
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
Songbird Symphony
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spidersaurs
Spiritual Warfare & Wisdom Tree Collection
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
Talk to Strangers
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Magister
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to GameTrade [link] [comments]


2024.05.18 10:12 Professional_Prune11 Escape From Heavalun Section One: Devil With Metal Skin

He hoi me noi my buds. It is your baker man Pirate here. With Human Trauma book two coming to a close in the next week, I wanted to shre with you all the next planned novel I am working on. This time around we will have a stuborn human mercanary, a lizard princess, and one goal---escape Heavalun Mass city. all thats in thier way is corrupt cops, gangsters, the general populace and thier willingness to tolarate one another.
Lets get this Bread.
Shooting up from the blankets, Conor grabbed hold of the neck of whoever was jostling him awake, his cybernetic arm whirring while activating. Suddenly touching someone asleep was a stupid idea to do to anyone from Heavalun. Any sentient from this city was on edge most of the time and was usually particularly ornery when waking up.
He was especially prickly after years of contract killing and near-nonstop battles. While most people from Heavalun Mass City were used to fighting or having to keep an eye over their shoulder, watching for gangers, junkies, pickpockets, or the local police, his experience working and living here made him like a rubber band, ready to snap. Be that a neck, arm, leg, or whatever the poor sod he was fighting had.
“Who the fuck do you think you are,” Conor snarled, his natural and cybernetic eye narrowing and focusing in the wan light of his drab bedroom.
In an action built into him like an instinct, he willed his cybernetic eye to switch to see in infrared thermal sight, letting him get a good look at whoever this was while his natural eye adjusted to the lighting.
In bright orange, reds, and whites, Jurilra's face came into focus. She was a Jurintik, a werewolf like species; while he was human through and through. She had dull brown fur, long, dirty blonde hair, and a gaunt face and frame. The Jurintik was an alien species widespread throughout the galaxy, be it in the GU(galactic Union), Freespace, or here deep in the COS (concord of systems); you can’t swing a pipe without hitting at least two of them.
“Conor—let—-go,” Julitra gagged, clutching at Conor’s cybernetic forearm, her claws scratching roughly at the overlapping metal plates. “It’s me.”
Realizing who it was, Conor let her neck go, and she fell to the ground. He had only lifted her several centimeters off the floor, but doing that when half your torso, including your shoulders, one arm, and most of your organs were non-organic, or at least cybernetically enhanced, was a simple task, and he had done so out of sheer reflex.
“What were you thinking waking me up like that? You’re lucky I didn’t just dust you with my hand cannon,” Conor said, gesturing to the massive handgun sitting on the bedside table. “What in the stars are you doing here anyway?”
Taking a moment to rub at her neck and gag for a moment, Conor pieced together what likely happened. Considering that Julitra was naked, save for a thong, he must have hired her last night to blow off some steam—it wouldn’t be the first time he had done that when drunk.
“You didn’t pay me for last night,” Julitra said, standing up and nervously scratching her furry forearms and looking deeper into the shithole of an apartment toward the room where Conor stored all his weapons, money, and other precious items for barter or fencing purposes.
Conor sighed and scratched behind his still intact ear, the other having been halfway taken off by a frag grenade a few local years ago. After taking a moment to swing his legs out of bed, flexing his sore muscles, and rubbing his palms on his thighs, he looked up at her, having deactivated the thermal vision in his eye. “Fine; in the room top drawer on the right, you will find some bags of Murt and Syntrit. Take one of each.”
“Alright,” Julitra said, turning around and sashaying in that direction, clearly doing her best to move suavely and gracefully.
But Conor knew that was a load of Kret shit; She was little more than a strung-out junkie who just managed to keep herself on another fix fast enough by either guy like himself paying her for a quick lay or by managing not to get taken advantage of by one of the dealers on a street corner.
At least if she was selling herself for the night, she wasn’t going to end up in some slave market in the lower sections of the city or crammed into a skiff bound for a star on the far side of the galaxy. Julitra did have some kids to take care of, after all.
Not that it mattered to Conor if she went missing; there would be another skag he could bring in here. He just preferred her because she never tried to steal from him nor kill him in his sleep—finding another girl that he could trust would not be easy, especially in this shithole of a mass city. That well over a billion sentients were nestled in it did not matter; finding another piece of ass would be a pain.
“And only take one. I know how much product I have,” Conor grumbled, standing and heading toward the kitchenette. The dirty, blood-stained carpet was uncomfortable under bare feet.
God he hated going around with bare feet. It paid to have good boots to keep your feet safe from glass, nails, and other debris. That was especially important when operating in urban areas.
When he was out in the countryside or the house, he would forgo wearing them, and switch to sneekers, but being bare foot still sucked.
“I know,” Julitra replied from the room, “can I use your shower?”
“Whatever,” Conor replied flippantly, pulling down dried stulk leaves and tossing a pot of water on the stove.
So long as she didn't cause any issues with him getting started for the day, he honestly could not care less. All he needed to start the day was a pipping hot cup of stulk, and his stims. On that subject, the datapad built into his artificial arm chimed and reminded him of just that.
He frowned while retrieving the volatile cocktail of stimulants from the cupboard. He was almost out and only had enough for three days. Inside were six small autoinjectors about 20 centimeters long, marked with several warnings indicating that they should only be used in dire combat situations. But he was a particularly unique case and needed them just to survive.
After having a solid forty percent of his body replaced with cybernetics, from a metallic jaw, fake eye, a few replaced organs, torso, numerous enhanced joints, and even a few bits of wire running through his brain, the stims kept him working.
Without his friend Stich’s unique stimulant blend twice a day, Conor would start to fall apart. First would come the tremors, then body lockup, followed by seizures and eventually death. He had never made it that far in relapse; it was just easier to keep his organic parts cranked up to keep pace with his enhanced parts, and the video Stich showed him of sentients who relapsed was a good dissuasion.
Those poor sods were mangled wrecks, limbs at unnatural angles, blood, hydraulic fluid, and bone everywhere. And they were at most twenty percent wired up—what he could end up like was something he would rather not learn.
Dutifully and like clockwork, Conor ripped the cap off an auto-injector and shoved it into his thigh; a dull hiss sounded out as the brackish fluid flowed into his muscles. Just as he tossed the now empty injector into the trashcan, the sounds of Julitra starting the shower and humming flowed into the joint living and bedroom.
While Julitra was showering, Conor's friend and coworker Brakul sent him a message.
Brakul: Hey, conor, what are you doing tonight? I think I might have a contract for us to pick up.
Conor: No plans at this point. I just gotta get Julitra out of my safe house.
Brakul: Are you still fucking that scag? You know that won’t end well.
Conor: Yeah, gotta get my dick wet somehow. Besides, aren’t you still plowing that Kurilta we worked with a few months back—the one with the red hair?
Brakul: Yeah, I am. I like the crazy little woman. Plus, she is only a meter tall and makes me feel massive. But are you in or not?
Conor: Yeah, I'm in. When, where, and who is the client?
Brakul: Perfect, meet me at Zyntle’s around 2100. If all goes well, we got a contract for some new upstart to the north out of town. He is looking to hire some muscle for a few months. Don't worry about the contract's legitimacy; Norla sent this man my way to arrange half a dozen bodies. I just want you there in case something goes down.
Conor: So, bring a few extra solutions?
Brakul: if you would, and keep ‘em quiet, no shotguns. We will be in Zynie's place and need to keep things civil.
Conor: Afirm, see you then.
After switching off the arm-mounted datapad, Julitra stepped back into the room, redressed in her clothes from the previous night. They weren't anything fancy by any stretch of the imagination. Just a simple lowcut dress, showing off a shallow valley of furry cleavage, and cut to give ample view up her thighs and see the thong barely covering her womanhood.
For a hooker, it was good enough.
“Want to have some stulk?” Conor questioned, pouring himself a glass.
“Sure,” Julitra replied, going and lounging at the dingy table in the corner of the room.
They were quiet while eating their meager breakfast; neither had much in common or to talk about as is. The only things Julitra knew about Conor were: he killed people for money, sold stolen goods, and could give her a mean dick down. Whereas Conor knew damn near everything about her, acquired through basic profiling of her actions, attire, and mannerisms or from some of the intelligence brokers he dealt with regularly.
Some friends called him paranoid for keeping such tight tabs on anyone he dealt with; at least Brakul and Stich did. But Conor knew that knowledge was power and was needed if you wanted to always end up with your opponent dusted and not you. Conor knew better than anyone that you don’t survive like he has without a bit of paranoia. Hell, he was more persistent than a Hureclian beetle seeking water.
Once they had finished scarfing down crackers, canned meat, and the bitter, brackish brew, Julitra quickly took her leave, with Conor locking the door behind her. First, the deadbolts, then the chain, followed by a biometric scanner, and lastly, he kicked a metal wedge underneath the door—it would take a whole breaching team from the local government a solid hour to breach that reinforced metal monstrosity, and that was just how Conor liked it.
Unless you were invited into his home, it would behoove you to stay out and not try to get in.
Now that he was alone again, Conor trundled into the room Julitra had gotten her payment from and opened up one of the massive ceiling-high safes lining the walls. Inside was some of his equipment. This specific one contained most of his low-visibility equipment: body armor, weapons, knives, toolkits, and anything else he might need for more subtle operations.
In the other safes were other tools he might want, but those kits were built for more specific jobs: sniping, heavy assaults, aerial and maritime operations, along with anything else he could use in a warzone, but most of that was overkill for tonight.
So Conor pulled out a few items he thought could be useful and started his preparations in such meticulous detail that it would take him the rest of the day.
—-
The area outside of Zyntle’s nightclub was insanely crowded, even for Heavalun standards. Up and down the street, as far as the eye could see, were nightclubs, bars, and restaurants, catering to whatever vice once could possibly want.
Unlike some of the out portions of the city, areas in the inner and lower regions like here, you could not see the sky. Instead, if one looked up, they would be met with obnoxious neon signs and more buildings arching overhead, choking out any star or sunlight that might be visible.
Aiding in the choking and oppressive atmosphere, Aliens of all shapes and sizes bumped into one another with little grace, care, or concern. Most were decked out head to toe in bright neon colors that melded together in a caleidoscope of shifting brilliance.
At least that gave the usual drab greys, rust reds, and browns of the cityscape some color, even if Conor usually found it more annoying than not. Thankfully, neither Conor, Brakul, nor their strange contact could not hear the crowd outside from the second-floor window. Instead, they were being bombarded by something as if not more grating.
The happy tones and idle conversations of the crowd on the dancefloor below them, along with repetitive keyboards, synthetic snapping basslines, and ethereal vocals, filled the air to a near-deafening level. If not for the three of them having wired up to a local chatterbox that Conor brought along, they would not be able to hear one another.
The chatterbox was not fancy; it was just a tiny device Conor had whipped up. That lets them speak normally into microphones on their collars and be heard in earpieces. He had devised the idea for it after a few skiff airborne operations, where unless you were jacked into the aircraft comms, you could not talk without screaming.
Now, the chatterbox just doubled as the perfect tool for having conversations you would rather not have others around listen into. Hell, unless you were inches from them, you would not be able to hear them at all.
Brakul and whomever this Farun’se was, a two-meter tall feline-like alien, had been going over the finer details of the contract for the last half hour. Conor had been listening just enough to keep in the loop, but his focus was elsewhere. Namely in the crowds around them, watching for anything he did not want to see: other contractors, a gang war about to erupt, or anything else that caught his eye. People-watching was one of the things Conor enjoyed about setting up jobs; it gave him plenty of time to keep tabs on the ever-shifting city.
He had not spotted anything yet, in regular vision, Thermal, or through tracking, but something was off—he could feel it in his hackles. As such, One of Conor's hands was in his somewhat oversized brown leather jacket, wrapped tightly around the grip of his suppressed handgun. Neither Brakul nor the Client commented on him keeping watch; they both knew he was just filling the role of an enforcer and was backup for them.
“So, what do you think about the contract?” The Farun’se man questioned before taking a sip from his drink.
Whatever that glowing drink was, it was not ethanol-based; the smell was far too sweet. Conor could tell that much even through the skull-like mask covering his face. Not that the flat black ballistic bask he wore to cover his metallic jaw and mangled face covered scents much. It was built much like the other equipment he wore to enhance his senses, not diminish them.
“I think it is perfectly acceptable. But are you certain you only want a ten-man team to provide escort and transport for your client while within the city?” Brakul asked, flipping a palm up. “I am certain I can get more, considering your daily generous payment offer.”
Generous was one way to put it. The politician the Farun’se represented offered a whopping 15 thousand crit a day for well-experienced mercs. It was enough to get Conor's tail wagging; Most jobs barely pay that out, and this contract was supposed to be ten days long. You could almost buy a house outside the city for that kind of crit. If they were actually paid it out and not betrayed by their employer, at the end of the day, Conor likely would do just that; then, he would have a place to live without the threat of death around every corner.
Each of his jobs over the last few years was a means to that end—escaping this shithole. But getting out of the city was difficult, even for guys like him with opportunities to leave and a reasonably regular income.
“Well, we can work that out via messaging, but for now, I am just offering what I am allowed to,” The client said. “Anything more than that, and I won't be able to pay you half upfront.”
At least they are offering half the credits upfront. Conor must have missed that part during their long-winded discussion about what type of experience each mercenary needed, what weapons they would be allowed, and the specifics of the contract.
All they would have to do was finalize details of the team when Brakul had assembled another eight bodies, but they could do that in a few weeks.
“If that’s the case, then I think we should be good for now,” Brakul said, standing and extending a hand for the client.
“Perfect, expect to hear from me in a few days. Please have your team prepared by the end of the week,” The client replied, shaking Brakul’s hand.
After removing his earpiece and microphone, the client nodded to Conor and disappeared into the crowd looming around the stairs leading to the ground floor.
“So you like the sounds of that?” Brakul asked, sitting back down and sipping at his drink.
Keeping his sight on the crowd below, Conor tracked the client as he struggled to weave through the jostling dancers. The Feline was clearly out of his element in the crowds of the mass city. Based on how quickly he was recoiling from each touch by the intoxicated patrons, he was uncomfortable with all the physical contact forced onto him.
The sight was almost comedic, but Conor was used to dealing with people like the client's representative. If you had enough crit to hire ten mercs, you came from one of two walks of life: you were an influential underground leader who could afford the extra muscle, or you were a sheltered individual with no real business in Heavalun Mass City but decided you wanted to make some friends in low places and needed locals who would be loyal to the almighty crit.
But all of that was neither here nor there for the time being; Brakul would handle any issues with the contract. He was far better at being a politician than Conor was.
“So, any issues with what he wants?” Brakul smirked, knowing that it had been several months since Conor's last contract and that he needed the money.
Conor passively waved at his friend; he did not need to comment. Conor would take any contract that came his way so long as the pay was solid enough. In the past, he had taken contracts Brakul refused for moral reasons.
This contract of defending some high-born trader was in no way out of the ordinary and was relatively tame by Conor’s standards. His last contract was far more low-brow enough that he had almost said no. But for the low, low cost of 100 thousand crits and the fancy nanotech armor he was wearing under his tank top, he was more than willing to blow up the wing of a hospital with a firebomb—insurance paid to fix the building and burry anyone caught up when he killed a lowborn noble or some distant planet.
“I’m more interested in what's going on down below,” Conor said, pointing to a group gathering near the club's back entrance.
Below, barely visible through the flashing strobe lights and low haze of fog machines, seven Kyrail lingered at the back doors. One of the amphibian-like bipeds was giving instructions to the others. It was a shame the music was so loud; if not, Conor and Brakul could easily hear them, but even without sound, it was easy to see what they were doing. They were scouting a mark.
“What do you think, Voodals gang?” Conor posed, scanning the crowd for whomever the lead croaker was trying to target.
Voodal is a leader of one of the area's crime families and merc groups. They had been competitors of Conor and Brakul and their usual hiring groups for a long time. While Brakul and Conor did not have beef with them, one of their usual employers, the Farklut clan, had generations of bad blood.
That rivalry was nasty, to the point anyone who was a direct member of either family would dust the other on sight. Both had been caught up in that rivalry several times and had a negative opinion of the Voodal family and any of their ilk.
“Likely. This is part of a contested city, after all,” Brakul replied, sipping his drink.
“I wonder what they are doing here?” Conor said, still not having located whatever it was they were doing, but he had seen them pull out a particularly nasty drug, giving him an idea of precisely what they planned on doing—abduction.
The gaggle’s leader had passed out plastic bags with what looked like Visage clinging to the bags. That drug might as well be chloroform on the strongest combat stim out there. It would put you in a trance and make you forget the next several days until the effects wore off. The perfect drug for slave traffickers and abductors.
The only reason Conor could tell was that he had used the tactic several times to capture targets alive. It was great; you could fish information from them freely, and they wouldn't remember anything beyond where they had been picked up and whenever the drug wore off.
“I see their target,” Brakul muttered, “switch to IR. I will laze her for yah.”
As his friend and partner told him, Conor switched his false eye to IR and watched, and Brakul’s pistols laser pierced the crowd and danced on the back of a red scalled Kurlatra, dancing happily with some other repltilians of her species. All were woefully ignorant of the Kyrail weaving through the crowd toward them, hands tucked into jackets, likely clutching knives, pistols, and bags of drugs.
“Hmmm, odd, not a lot of Kurlatra on this side of the GU borders,” Conor commented.
“For sure,” Brakul agreed.
Kurlatra were a noble-esc species in the GU and tended to stay in the GU, as opposed ot the COS; most here only cared about their nobility for the sake of making money on ransom after all.
The GU was safe but was overbearing compared to the COS. It had far more laws, restrictions, and limitations on carving out a living. Conor’s chosen profession of being a Mercenary was outlawed in the GU unless you were on the Union congress's payroll, But he was not on that list, despite trying a few times.
“Wanna toss a wrench in their plans?” Brakul questioned.
“How so?” Conor replied, keeping a keen eye on the crimson scalled in the center.
Compared to those around her, she was different. Unlike the others who wore simple clothes, she wore a very revealing yellow dress that was low cut in the back and front, showing offer cleavage, but that's not what made her so different. It was all the glistening jewelry that made her smell of crit.
All those stones and precious metals were likely worth a few hundred thousand crits on their own. That was before you sold her pert ass to some slaver.
“We can go down, nab her after the entourage is dealt with, and be big damn heroes. Then we get an award from that payday of a ruby. If she is not feeling up to it, we could ransom her off to the Voodal; they want her for some reason,” Brakul explained, using his keen eye for diplomacy and deals to guide Conor’s mind to the potential payout.
Conor took a moment to take stock of the situation; he had enough ammo to carve through the Voodal family present and could carry such a Kurlatra if needed. Should this shit go sideways and end up in a firefight, they could just use the crowd and vanish.
“What about the contract we just took,” Conor posed
“We haven't taken one yet,” Brakul reminded, “that rep needs to get back to us with upfront payment. Until then, we are freelance.”
Conor could not deny he was right; no crit had changed hands yet, they were still unemployed, and this bitch might be worth some cash. Before Conor had a chance even to comment one way or the other, Brakul pressed on a nerve he knew would get Conor to act.
“Come on. I got fifty crit that says you can't extract that Kurlatra before the Voodal drug her,” the fellow Jurintik mocked.
The bastard knew how to get to Conor for sure. He was competitive and hated to have his abilities brought into question. Just out of professional pride, Conor could not let that lay.
“Two hundred,” Conor countered.
“One hundred,” Brakul retorted, “oh, look, they already nabbed one of the entourage.”
He was right. One of the Kurlatra heading toward the bathrooms near the back entrance just had a bag of Visage slammed into their mouth and had already gone glassy-eyed. Now, there were only five Kurlatra left, including the clear HVT(High-Value Target)
“One fifty,” Conor snapped, eager to have his friend stop messing with him.
“Deal, I will cover and feed you intel from her. Open channel one,” Brakul sneered.
Without missing a beat, Conor shot up from the table and descended the stairs into the crowd, drawing his suppressed pistol and activating his target tracker to keep sight of the HVT.
Conor did not know it yet, but that little bet, one that was not even worth as much ammo as he was about to expend, would send his life on a journey that would change him forever.
So what did you all think? was it a good time? a fun start at bare min? next chapter we will have connor dealing with the voodal, follwed by us meeting the little princess. It should be fun.
Please dont forget to updoot and comment. I will see you all in the comments.
Your Humble baker
-Pirate
Next
Buy my novels
submitted by Professional_Prune11 to humansarespaceorcs [link] [comments]


2024.05.18 07:44 Angel-Hugh ENFJ/ENFP Type descriptions switched on 16p?

So, this is a theory but since ENFP's often have trouble identifying with their type description and ENFJ's also often have trouble identifying with their type description, I checked into the INFJ type description and found many things that resonated with me and were frankly very ENFP-like... Like the person creating the type description (Using a big 5 mode of personality discovery) switched up the personality with whom it belonged to. I've noticed things in the description that seem to go with the cognitive functions of the other side and I intend to show them below. For a Tl;dr, I really do think that the ENFJ description is more ENFP-like and the ENFP description is more ENFJ like.
This is otherwise a long post as I'm going to copy the main description and point out the cognitive functions used in these supposed type descriptions and why they don't match up with the type they are describing and instead more like the other. I'll post a link to the pages in the comments.
I'll start with the ENFP description.
"It doesn’t interest me what you do for a living. I want to know what you ache for – and if you dare to dream of meeting your heart’s longing. - ORIAH MOUNTAIN DREAMER
People with the ENFP personality type (Campaigners) are true free spirits – outgoing, openhearted, and open-minded. With their lively, upbeat approach to life, ENFPs stand out in any crowd. But even though they can be the life of the party, they don’t just care about having a good time. These personalities have profound depths that are fueled by their intense desire for meaningful, emotional connections with others."
Outgoing and openhearted? Stand out in the crowd? Life of the party? This sounds like Fe to me. Possibly Fe dominance, wanting to blend in with a crowd. Unless we have a reason or we are very comfortable with the people we are around, in most crowds without preparing ourselves, we may often be found near a wall, maybe talking to a few friends, probably feeling anxious if somebody wants us to introduce ourselves to a random stranger. We need a *reason* to talk to someone generally. We don't just open ourselves up to random people willy nilly.
"The Magic of Everyday Life
ENFP personalities carry an interesting blend of carefree sociability, sparkling imagination, and deep, contemplative introspection. They regularly use their natural curiosity and expansive creativity to try to better understand themselves and the complex dynamics of human relationships. And they are truly devoted to nurturing their relationships with and their understanding of the world at large.
In their unique way, ENFPs’ introspective nature is driven by their imagination, wonder, and belief in things that cannot always be explained rationally. People with this personality type truly believe that everything – and everyone – is connected, and they live for the glimmers of insight that they can gain from these connections. They believe that how we treat one another really matters. In fact, ENFPs are the most likely personality type to believe in the concept of karma."
Deep contemplative introspection. Literally Ni. Better understand themselves and the complex dynamics of human relationships? Relationships plural? This is literally more Fe and Fe dom. ESFJs want to know all about your personal life, and ENFJs want to know all about your mental life. Truly devoted to nurturing their relationships with and their understanding of the world at large. Now wait a second... Nurturing their relationships with... the world at large (along with understanding it)? Way more Fe Ni-like than Ne Fi. "...Nature is driven by their imagination, wonder, and belief in things that cannot always be explained rationally. People with this personality type truly believe that everything – and everyone – is connected, and they live for the glimmers of insight that they can gain from these connections." Sure reminds me of ENFJ's love for astrology and inter-connectedness mentality. I mean, there's a lot of Fe Ni Ti going on with that mindset. Not quite where most ENFP's concentration lies. They are perhaps sometimes curious in those subjects at times, but their main focus is generally on believing that there is good in each person in a more individual manner (Fi projection), not trying to connect people and things together. Ne doesn't do that. We connect ideas and thought processes and want to bring things to a logical harmony in the world with Te. "They believe that how we treat one another really matters. In fact, ENFPs are the most likely personality type to believe in the concept of karma." We treat people right because it's the right thing to do. Not because we are concerned over karma. Honestly, I kinda do believe in karma, but it's like an outside thought that makes no impression on my life. Honestly, having to think of how "something else" like the idea of karma is responding to how I live my life would be tiring to a high Fi user. Fi does things generally without weighing in on how it would be perceived unless in critical or perhaps insecure or important moments. Meanwhile, Fe seeks external harmony and paired closely with Ni, will take that to a higher level. So they are definitely the most likely type to take karma seriously.
"ENFPs are independent and creative, always on the lookout for the magic and meaning in everyday life. They can’t help but ponder the deeper significance of life – even when they should be paying attention to something else.
When something sparks their imagination, ENFPs show an enthusiasm that is nothing short of infectious. These personalities can’t help but to radiate a positive energy that draws other people in. Consequently, they might find themselves being held up by their peers as a leader or guru. However, once their initial bloom of inspiration wears off, ENFPs can struggle with self-discipline and consistency, losing steam on projects that once meant so much to them."
"They can't help but ponder the deeper significance of life - even when they should be paying attention to something else." While we ENFP's do like to know about the deeper significance of life, if we're honest with ourselves, it's not a regular recurring thought. It's more of picking up bits and pieces scattered here and there. This deep pondering of life... This is Ni in action, especially if it's on the regular. "These personalities can’t help but to radiate a positive energy that draws other people in. Consequently, they might find themselves being held up by their peers as a leader or guru." I'll be honest here and say both ENFX's are capable of this.
"Seeking Joy
ENFP personalities are proof that seeking out life’s joys and pleasures isn’t the same as being shallow. Seemingly in the blink of an eye, people with this personality type can transform from impassioned idealists to carefree figures on the dance floor.
ENFP personalities are capable of intense thought and feeling – and also of kicking back and having a good time."
This is simply not true for at least many ENFP's. It takes getting the right mindset previously, a conscious decision if you will, to resolve to cut loose in a dance floor setting. It's easier when we're around the right people that we're comfortable with. Some ENFP's have mastered it naturally and are more confident, but others still have reservations. ENFP's are very purpose-driven guided by our Fi. If there's a *reason* to dance in a crowd (Someone we love and are comfortable with is there and we want to dance with) then it's easy. Otherwise it can feel awkward and unnatural sometimes. Meanwhile, even ENFJ's will tell you they are the life of the party absolutely thrilled to be there, often being the loudest one there. They thrive in Fe as their dominant function and can pretty much personify "carefree figures on the dance floor".
"Even in moments of fun, ENFPs want to connect emotionally with others. Few things matter more to these personalities than having genuine, heartfelt conversations with the people they cherish. ENFPs believe that everyone deserves to express their feelings, and their empathy and warmth create spaces where even the most timid spirits can feel comfortable opening up.
ENFPs need to be careful, however. Their intuition may lead them to read far too much into other people’s actions and behaviors. Instead of simply asking for an explanation, they may end up puzzling over someone else’s desires or intentions. This kind of social stress is what keeps harmony-focused ENFP personalities awake at night."
The first paragraph can be both, but in the second paragraph this is so much more Ni behavior. ENFP's literally do nothing but ask questions to clarify every little detail of what's going on in a persons life as we are trying to figure out how we can best help them. This is Ne gathering information so we can put together a complete understanding to the best of our ability. Ni often Thinks of things and comes up with an explanation and zones in on it, which often causes them to see a simple action by those they care about and interpret it to mean so much more than was likely intended. They will often try to figure out a meaning for something rather than simply asking. This is clearly Ni at work here, especially Fe Ni. And this sentence: "This kind of social stress is what keeps harmony-focused ENFP personalities awake at night." Like what?? ENFP literally don't stress over anything like this. And harmony-focused?? Gosh. If there's a problem that needs addressed, we are absolutely going to shake up that boat no questions asked. This agony over "What could that guy have meant by what he did?" is all Ni. Fe Ni to be exact. Honestly, high Ne and Fi user ENFP's will be more likely to miss an actual obvious signal altogether and even if it's noticed, may use Ne to consider that it could mean all sorts of innocent things and just leave it at that. Then we sleep well. If we do stay up it will be Ne making stupid random thought jumps and connections, not stressing over a specific occurrence.
"ENFPs will spend a lot of time exploring different relationships, feelings, and ideas before they find a path for their life that feels right. But when they do finally find their way, their imagination, empathy, and courage can light up not only their own life but also the world around them."
Exploring different relationships honestly sounds more like... actual seeking relationships than just coming across one person helping them then another and happening to getting close to them for that reason. Most of the time when ENFP's are close to people it's very loving, but often strictly platonic and not looking for a partner. We just help people that fate puts in our path and wish them well on their journey after a time. So, calling it exploring relationships doesn't sound ENFP-like...
That was the ENFP description... Doesn't sound very Ne Fi Te Si though does it? Perhaps more Fe Ni? Next we're tackling the ENFJ description. Thanks for bearing with me so far. Here's some snacks. Ok, onwards to the ENFJ description:
"When the whole world is silent, even one voice becomes powerful. - MALALA YOUSAFZAI
People with the ENFJ personality type (Protagonists) feel called to serve a greater purpose in life. Thoughtful and idealistic, ENFJs strive to have a positive impact on other people and the world around them. These personalities rarely shy away from an opportunity to do the right thing, even when doing so is far from easy."
Fi is such a powerful driving force to do what you think is right, particularly paired with Te in the tertiary as we want to act on the world to bring about order, particularly Ne Fi order in the natural world. It's a compelling force that Fe Ni Se simply doesn't have in the same intensity.
"ENFJs are born leaders, which explains why these personalities can be found among many notable politicians, coaches, and teachers. Their passion and charisma allow them to inspire others not just in their careers but in every arena of their lives, including their relationships. Few things bring people with the ENFJ personality type a deeper sense of joy and fulfillment than guiding friends and loved ones to grow into their best selves.
ENFJs possess the unique ability to remain hopeful in the face of difficulties, always remembering that there is something to be grateful for."
"Inspire others not just in their careers but in every arena of their lives, including their relationships. Few things bring people with the ENFJ (ENFP) personality type a deeper sense of joy and fulfillment than guiding friends and loved ones to grow into their best selves." This is LITERALLY ENFP's. We strive and hunger to help people become the best version of themselves. We want to help them through their problems. Their relationship struggles, job struggles, emotional struggles, whatever they need. We want to do the best we can to elevate them to be strong enough to be better people and take care of things on their own so that we can have the freedom to move on from them to some other soul in need of help. We are always hopeful no matter what! That Ne opens the door to many opportunities and the Fi wants to believe and hope for the best in people.
"Speaking Up for What’s Right
ENFJs tend to be vocal about their values, including authenticity and altruism. When something strikes them as unjust or wrong, they speak up. But they rarely come across as brash or pushy, as their sensitivity and insight guide them to speak in ways that resonate with others."
Again, LITERALLY ENFP. Their values?? This is literally ENFP Ne Fi. Authenticity. Altruism. These things are critically important to ENFP's. Injustice? Wrongs? We are absolutely going to speak up and do something about it. The approach to handling may be different depending on the situation and circumstance, but one way or another it's going to be addressed.
"ENFJ personalities have not only an uncanny ability to pick up on people’s underlying motivations and beliefs but also a knack for understanding how others are feeling just by looking at them. At times, they may not even understand how they come to grasp another person’s mind and heart so quickly. These flashes of insight can make ENFJs incredibly persuasive and inspiring communicators.
ENFJ personalities possess an innate sense of justice and an unwavering commitment to standing up against what they perceive as wrong."
Yes. We can often pick up on motives, studying them, and picking up on emotional signals sometimes just reading the energy from a text. We can just feel that they're hiding something so we point it out and pull it out of them and they tell it. It's complicated but honestly I'm glad I can connect with people so that I can be better able to learn more about them to help them in the best way we can. And this sentence: "ENFJ personalities possess an innate sense of justice and an unwavering commitment to standing up against what they perceive as wrong." Text book definition of Fi. Particularly Ne Fi as morals are in question. Particularly as it speaks of "innate" sense of justice.
"This personality type’s secret weapon is their purity of intent. Generally speaking, ENFJs are motivated by a sincere wish to do the right thing rather than a desire to manipulate or have power over other people. Even when they disagree with someone, they search for common ground. The result is that people with the ENFJ personality type can communicate with an eloquence and sensitivity that are nearly impossible to ignore – particularly when they speak about matters that are close to their hearts."
Purity of intent is literally the ENFP strong point. We are always trying to do the right thing and stay true to ourselves. This is the calling card of the ENFP's. The thing we wish everyone understood and get hurt when people think we would ever want to hurt anyone on purpose. :( (Why do people do this??) Manipulation is like absolute anathema to us!!! It's disgusting. Horrible. Dishonest and twisting people?? We want people to be the best individuals, their own Fi that they can be! Once you are strong enough, we let you go to take on life without us. :) We have no need for attachment to you if we know you are doing the right thing for yourself. <3 Maybe just check in or just be an awesome friend to you, but if you're ready to move on on your own, we are happy to see you fly with new wings. <3 Like, even if we disagree on even moral points, honestly I acknowledge that everyone is walking their own path in life with their own circumstances that led them there, and all we want to do is simply give them the tools to grow as individuals and allow them to make the hard choices on their own. Perhaps drop a few words of advice to help them see things in a better light in general and give them hope, but we don't push anything on them.
"Getting Involved
ENFJ personalities are genuine, caring people who talk the talk and walk the walk. Nothing makes them happier than motivating others to do what’s right.
When ENFJs care about someone, they want to help solve that person’s problems – sometimes at any cost. The good news is that many people are grateful for this assistance and advice. After all, there’s a reason that these personalities have a reputation for helping others improve their lives.
But getting involved in other people’s problems isn’t always a recipe for success. ENFJs tend to have a clear vision of what people can or should do in order to better themselves, but not everyone is ready to make those changes. If they push too hard, their loved ones may feel resentful or unfairly judged. And while this personality type is known for being insightful, even the wisest ENFJs may sometimes misread a situation or unwittingly give bad advice."
That genuineness, that talk the talk and walk the walk... that's Fi. And being so important to us, we want to see others develop their Fi as well. We want to help people, and that sometimes at any cost... That's so true for us ENFP's... Many times we might lose sleep over helping a person struggling with depression. If someone needs a coat and we feel drawn to help them, we will happily give them the coat off our back even if it's cold outside. If we're in the middle of something even kinda important, but a person nearby asks for help, then we'll put the other thing on hold and help them... if it takes longer than expected to help them, then oh well. Guess we have to keep helping them. That other thing will just have to keep waiting. And yes. We have an idea from the start when addressing people's problems of what sort of things they should improve in their lives in order to reach stability or feel at peace. We try to ease them carefully towards making those decisions on their own as they are comfortable with it, but yeah... sometimes people keep putting up road blocks which can be difficult to push past without sometimes getting them upset... We promise we are just trying to help though. (I.e. I know it can be tough to apologize to a parent that has been unfair to you, but try to see things from their perspective too. You didn't behave very respectfully. And although they perhaps don't "deserve" your respect, healing has to come from somewhere and it will also help you grow as a person. We aren't trying to say it's all your fault. They are at fault too, but you should also do your part to accept the role you had and try to mend things between you.) And yes, regarding the bad advice, that can happen sometimes. We do the best we can with as much Ne data as possible, but we might miss things occasionally, and Te may jump in with a solution that might not always be fully matured. Sorry about that. We try.
"Leading the Way
People with this personality type are devoted altruists, ready to face slings and arrows in order to stand up for the people and ideas that they believe in. This strength of conviction bolsters an ENFJ’s ability to guide others to work together in service of the greater good.
But their greatest gift might actually be leading by example. In their day-to-day lives, ENFJs reveal how seemingly ordinary situations can be handled with compassion, dedication, and care. For these personalities, even the smallest daily choices and actions – from how they spend their weekend to what they say to a coworker who is struggling – can become an opportunity to lead the way to a brighter future."
Yes. More and more ENFP qualities. By the way, I must point you out to this sentence: "This strength of conviction bolsters an ENFJ’s (ENFP's) ability to guide others to work together in service of the greater good." This reminds me of that thing about personalities that a mature person of a type can look like another with the tertiary and inferior moved to the dominant and aux position, so a well rounded mature ENFP with Ne Fi Te Si, can look/behave something like a Te Si Ne Fi ESTJ, but with an ENFP altruistic mindset. So, if we have found a cause to be truly worthwhile, we can certainly move to inspire people to work together to achieve this goal for the community at large. It doesn't necessarily happen often to most ENFP's, but I'm certain the urge to get people together to do something big has often touched the heart of most ENFP's. And yes. We do our best to live our lives to show how in even ordinary circumstances, you can be good to your fellow man. Never miss an opportunity to do some good if someone comes into your life needing assistance. Strive for the betterment of all.
If you got through all that, well thank you. I'm sure you'll judge everything I've said, but that's why I put it up here. I want to hear your thoughts on the matter. Do you agree that they seem off from what they say? That they are describing the other personality? It doesn't matter what type you are, I'm happy to hear how you weigh in, but if some ENFP's and ENFJ's also jump in that would be awesome. Thanks. Y'all are awesome. <3
submitted by Angel-Hugh to mbti [link] [comments]


2024.05.18 05:28 PropRatActual The Albino: Ep 11

Hey all, 4th Wall here. The little storm that blew threw upended my, sort of, schedule. So, I'm just decided to write what came to mind first then alternate from there. Hope you guys enjoy the Episode.
First, Previous, Next (Patreon)
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Benjamin stared at the exhausted looking Farie in shock, “How much time do we have?”. Jukha simply stood, stepped over to the floorboards near the fireplace, and began ripping them up with his bare hands. After several planks yielded to his strength, Jukha pulled out a pair of packs, and handed one to Vilora. “Oh” Ben stated flatly, having been given the answer to his question. He turned to see the sisters already packing up their packs, and Ben began the same.

In moments, the four were ready to go, slipping out the back door and into the forest. Benjamin paused, “Hold on a moment.” He turned to look back at the house, reaching out with one hand before clenching it into a fist. He ripped the heat out of the roaring fire dispelling it into the air before kneeling down and placing both hands on the ground. Vilora gasped quietly at the power Benjamin began wielding a dangerous amount of Majik. He pulled from the depths of the world itself, summoning pure compounds from the ground and from various natural sources. He used the refuse in Jukha’s farmyard to provide him with the last of the required ingredients. It wouldn’t be much, but Benjamin relit the fireplace, forcing the flames to turn a few of the remaining logs into charcoal without burning them.
Extinguishing the flames once more, he combined the components he had acquired, before willing the concoction up into the flue and packing it around the circumference of the inside of the brick chimney. Vilora stepped up to him, touching his shoulder with a trembling hand, “What… what have you done. I felt it, but I don’t understand it.”
Benjamin took a long cleansing, and slightly shakey breath. The exertion left him feeling drained for a moment. He turned to her, expression was grim, but he patted her hand on his forearm, “Giving us some breathing room. They will search the house. I’ve just left them a little surprise.” He stood, looking towards the forest, “how do we get to your sisters.”

Vilora nodded and they followed her into the forest, it was not a long walk. And after about 20 minutes they came to a clearing with a strange tree in the middle. “Please, Ben. Whatever happens next, know that we are not Fay. Promise me.” Benjamin heard the fear in her voice wondering if it was from what he had just done, or something deeper. He nodded once absently, his musket already unslung and in his hands. He had loaded a buck and ball cartridge into it before they left the cabin, knowing that he was only going to get one shot in an ambush. Viola had his original flintlock pistol in her hand, and Valtrya was semi hiding behind her sister with Bens Stiletto dagger clutched tightly in her fingers. “Very well,” the Farie stated, and turned to face the tree. Her wings quickly began glowing a vibrant green, and they fluttered violently as she began to chant something in her native tongue.

____________________________________________________________________________________________

The Hunters arrived, led by the singular Orc from the capital guard. He was the same one that had been spared by Benjamin just over a week earlier. He brought with him a tracker. Ski’murika was one of the arachnid people known as Sil’skira. This one was a flat grey to Mi’ki’s own jet-black carapace, and she skittered lightly into the room. The Sil’Skira had no sense of smell, but their sense of taste bordered on the supernatural. She raised one leg to her mandibles, tasting the ground around them, before dipping it into a bowl and repeating the process, “four of them. An Orc, a Fay, two Aereesin females, and… a strange one. I’ve not sampled this one before, but he carries majik’s sour aftertaste.” The Soldier orc, and the three other Hunters managed to not cringe. The Sil’Skira were known for their wide… pallet… as far as what they considered food. Many a sentient being had been turned to a husk by a hungry Sil, and The Orc did not doubt that this one came by her… flavor recognition… honestly. The other three; a Hellirine named Jazeel, her twin brother named Jeraal, and a Mountain troll who’s name defied pronunciation gave the Sil a wide birth, stepping up to the fireplace. “Well, while we’re here. Lets warm our bones.” Jazeel casually began stacking wood and kindling atop the chared remains of an apparently freshly quenched fire. “How far do you think they could have gone?”

“Not far” the Sil’Skira stated absently, “Their food is but lukewarm. I can still taste the spittle on the strange one’s spoon.” She turned to pad over to the fireplace. The Soldier orc, named Gurrut leaned up against the table, “Should we really be stopping for a fire? If they are so close?” Jeraal only smirked, “It’s a long game boss. They may not have gotten far, but they will be frantic. Look at how they left. Something, or someone warned them. They will be ill prepared. No, better to keep our pace. We will wear them down easily in the mor..”

Jazeel lit a spark into her tinder box while her brother was talking. She placed it into the fireplace and the kindling lit quickly. A single twig flared up, sending an ember into the flu where Benjamin had packed his quickly made gunpowder. It ignited instantly, and the flu provided enough constriction to pressurize the reaction. The fireplace detonated in a weak, but effective improvised bomb. The brickwork shattered into shards of deadly fragmentation, Jareel simply ceased to exist, being turned to a cloud of yellow blood and internal organs trimmed in red skin and white bone fragments. Her brother’s head was caved in by a large brick chunk, sending skull bone spalling deep into his brain, rending it to ribbons. He died before he hit the floor. The Sil’Skira’s abdomen popped like a balloon in the over pressure wave, and she quickly curled into a quivering ball as her blood pressure dropped, no longer fighting against her leg muscles. Their employer, the soldier orc from the capital, lost his arm above the elbow. His armor saved his vital organs however, but one shard threaded the needle, taking his right eye. The Mountain troll was thrown to the far wall, but Her naturally resilient body survived both the shockwave and the fragmentation impacts. She picked herself off the floor, stumbling to the screaming capital guard. She bound his wounds quickly before taking a flaming shard of the sabotaged fire and searing the stump to stop the bleeding. She then left him there. There was no point in anything else. The hunt was over.

___________________________________________________________________________________________
Benjamin tried not to stare, but he was failing miserably. Jukha’s Farie wife’s body was glowing bright green now, and he almost had to shade his eyes if he tried to look directly at her. She was not the only one he was struggling not to stare at. Viola’s explanation and subsequent revelation had taken him by surprise. He realized that he had treated them like children, pupils at best. Benjamin had focused on training them to be free, turning a blind eye to the relationship forming between them and himself. *You are not forcing us to do anything but leave* He ran that statement over in his mind. The “leave you” was implicated heavily, and it ate at him. He did not want to force these girls to do anything. Yet, despite his best efforts, he was forcing something on them anyway. He silently both cursed his situation and cursed his own ignorance. He found that, if he was truthful with himself, he did not want them to leave either; and that more personal revelation brought its own paradox. He could not bear to own them as property, but the thought of leaving them tore at him with similar pain.

“It is almost time!” Benjamin looked back from where he was keeping watch, Vilora was panting heavily, her painfully bright glowing wings drooping slightly, “I won’t be able to keep the connection for long!” She called as the tree in front of them began to creak. Two of its great limbs began to move on their own accord, groaning under forces older than space and time. Benjamin’s eyes widened as the two branches slowly formed a sphere, then his head snapped around at the sound of a dull thud emanating from the direction they had come. He smiled grimly. His little IED must have been triggered, and with any luck, taken their pursuers with it.

“Ready yourselves!” Jukha called, and Ben turned back to a view he had not expected in his wildest dreams. ‘you’ve gatta be shitting me’ He thought as a rippling green mirror filled in the center of the circle created by the branches of the tree. Benjamin felt the sisters at his side. And he nodded to them, “you first. I’ll cover our six.” Vi raised an eyebrow at the odd expression but nodded. Taking her sister’s hand and stepping through the portal. They were closely followed by Jukha, who seemed absurdly calm about the whole thing. Benjamin held his ground, slowly backing toward the portal while he kept his eye on the tree line.

“Benjamin. Hurry, I can’t.. I can’t hold!” Vilora’s frantic tone moved Benjamin into action, He spun on his heels, slipping his musket to his left hand and scooping up Vilora as he passed her at a full sprint. He jumped as the portal sputtered, passing through it and into a familiar tunnel that he remembered from his first meeting with the Celestial, Sol. This one was a minute fraction of the distance, however, a single step in fact. His feet landed on soft moss and an earthy smell alerted him to his change of location. His eyes began to adjust to the much dimmer light as he set Vilora’s exhausted form on the ground gently. His eyes peeled away the darkness after a moment and Benjamin grunted, tucking the butt of the musket under his right arm as he thumbed the hammer and slapped the frizzen in place. He drew his sword/pistol hybrid and settled the sights on a second being, who just so happened to have the misfortune of being ordered to bind the sister’s wrists. The mechanical sounds of his weapons attracted the attention of everyone in attendance, but his voice froze them in place, “unbind them… now” he growled.
His musket, loaded with Buck and ball, was trained on a small group of Farie’s standing in close formation with thin lances rested base to the on the ground. The other Farie was currently holding the rope leash to the sisters. He glanced at the small squad of lancers, “you move, you die.” His tone bore icy promise on its wings, and even Jukha could not bring himself to act. “Benjamin. Peace, please. These are my sisters. They are Vin. Remember your promise” Vilora’s voice cut through the silence first, and Benjamin glanced at her, then back at the scene in front of him. He took a long deep breath, sheathing his sword/revolver, and lowering his Musket. He did not sling it, he returned it so a muzzle up ready position designed to keep his ammunition from falling out of the barrel should he still need it. “Then please explain to them that I have a pathological aversion these women being bound, and that It would be in their best interest to release them...mediately.” Vilora’s eyes widened as she turned to see the state of Vi and Val. She spoke quickly, and the Vin who held the girls looked back at Ben in shock before frantically unbinding both Vi and Val. The girls sprinted to Benjamin, slamming into him with shaking embraces before he gently, but protectively pushed them behind him.

One of the Lancers, a Farie with more ornate armor on than the rest stepped forward and Benjamin turned to face her, not so subtly settling his musket into a position to easily kill her if he needed. The Fairie paused, clearly considering something before Vilora stepped over and laid a hand on her shoulder. She shook her head at the other woman, it was an almost imperceptible thing, but the other farie’s eyes widened as she regarded Benjamin again. “Peace, Beenjaymin.” She said finally, handing off her lance to a subordinate and opening her hands to show them empty. “We do not mean you harm, but we must protect what little we have left. The Matriarch wishes to see you, but we cannot allow you to meet here bearing arms. Please, understand.”

Benjamin hesitated, and Viola leaned around him to look up. He gave her a smiling glance before looking back at the Farie. She nodded in understanding, “I swear to you. Your… girls… will be permitted to stay at your side for the trip. Our sister has explained that they are not mere slaves to you.” Benjamin eyed her skeptically, and if this realms concept of honesty were not already explained to him, he would have not believed her. He slowly reached for the hammer on his musket, lowering it gently to half-cock before handing it slowly to the Farie who originally bound the sisters, “Do not touch anything on it. This is not a weapon you have any concept of, and it can kill 4 people at once.” He held her gaze until she nodded, “lean it against something. This side up, and DON’T touch it.” He then unhooked the scabbard from his belt, handing the revolver sword and its sheath to her as one unit, “Same goes for this. I’ll know if you touch it. It is very loud.” He did the same with Vi’s flintlock pistol, surprised that it didn’t go off when it was dropped on the ground during their capture. The stiletto dagger was the last, a familiar weapon to this realm that needed no explanation.

“Very well.” Benjamin said finally, “I believe that is everything.” The head lancer nodded, waving an arm elegantly toward the biggest live oak that Benjamin had ever seen. Benjamin thought it might be a live oak, at least. It stood twice the height of a California Red Wood but had the proportions of a Live oak. Massive drooping main branches arched overhead before touching the ground and returning skyward. Some of the largest limbs were the lowest and seem to bounce along the ground. Each grounding seemed to sprout smaller trees, and Benjamin felt his mouth fall open as they drew closer. The texture of the limbs sharpened as they closed, and Benjamin began to make out lit windows, carved into the tree limbs themselves.

Carved into the base of the tree was an ornate entrance with lettering that Benjamin didn’t recognize carved into the arches. Benjamin felt Viola take one of his hands, and Valtrya take the other. He ran his thumbs over the soft tops of their hands, trying to comfort them as much as he could. He felt them press up against him as they entered a throne room of some kind. On the far end, atop a series of steps was a throne, carved into the wall itself. “The Matriarch” Vilora whispered from behind him.

Ben halted several paces behind the lancer squad, bowing as he watched Vilora and Jukha do so out of the corner of his eye. “Rise” came the command from the ornately yet unarmored Farie sitting on the throne, “So tell me,” She asked, looking directly at Benjamin, who was keeping the girls directly behind him, “Are you the reason that my orders to bind the Aereesins were not followed?” Benjamin instantly regretted giving up his weapons. “I am,” he stated meeting her gaze unflinchingly. “Oh? You believe yourself above my command?” Her cold tone registered, and Benjamin slowly closed his fist, finding what he was looking for. A single guard, one not present at their arrival began to march toward him, hand on her sword.

Benjamin speared the guard with an icy glare, while talking to the Farie ruler, “I expected Vin to be more hospitable.” He reached out with one hand and the guard froze as he gripped the metal of her armor with his mind, “Especially with women baring Vin names in solidarity.” He slowly began to close his outstretched fist, and the guard inside the armor began screaming as the metal buckled, compressing against her body. Benjamin finally turned his icy gaze to the monarch, “My girls” He hated to use that card, but it was the only one he had that wasn’t lethal, “Have spent over a century being bound, tortured, raped, and degraded. I killed their former master, a Romoregin no less, for it. I killed his puke son’s champion for it. I’ve killed two capital guards for it. I will kill without mercy to keep bindings from touching their skin. So, my lady what are you willing to do to bind them.” He gave the guards armor another small squeeze, using the shrieking metal to punctuate his resolve.

The queen slowly stepped off her Throne, walking stoically over to her guard as she eyed Benjamin contemplatively. “Stand down, Vailin.” She said to the now trembling guard, but her eyes were on Benjamin. Benjamin slowly released his grip on her armor and she fell to the floor, weeping. “You two, get her to a healer.” The monarch ordered before taking to her wings and hovering up to face Benjamin at eye level. “You care so much for your slaves, yet you do not free them. Why is that.”

“Benjamin doesn’t want to keep us slaves!” Viola blurted out before she caught herself meekly adding “Your majesty” as the Monarch leveled a surprised but firm expression at her. “Oh? And yet you are still his, dear.” she said, turning back to Benjamin. Benjamin took a deep breath, “The principality would have resold them anyway. My only choice was to own them, teach them, then smuggle them to a free nation, or murder them by returning them to the system. Had we made it to Maridia, they would be emancipated already.” He met the Monarchs gaze levelly, “Their lives are in my hands… but at least their blood isn’t on them.”

“Hmm, compassion and violence of action. No wonder Cosmos touched you.” The Queen mused. Benjamin chuckled at the expression drawing a raised eyebrow from the Vin Monarch, “Something funny, young one?” and Benjamin gave her an amused smile, “It’s just that I’ve heard something like that before, from Sol. I believe the Orcs call her Suelin.”

This time, the Vin Monarch’s face smoothed of all expression as she failed to find any falsehood in Benjamin, “Come with me, please.” She stated it as a question, but her urgency peaked Benjamin's curiosity. The four of them followed the queen up to the throne. She pulled on an armrest and the throne slid into the wall to one side, revealing a simply carved passage into the heart of the tree.
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
f you made it this far, I very much appreciate it. I hope you enjoyed the episode! If you believe I have earned it, I have a Patreon that is two episodes ahead of the free releases for this series. I hope you feel taking a look is worth it. Either way, come hang out in the comments. Everyone's welcome! I've discovered Im a bit of a "warts and all" poster, so even critical comments are welcome. Hell, You might even teach me something (it happens more than I'd like to admit).
I have heard people off and on reference Royal road, So I am going to give it another shot. I'll be adding the Royal Road link from now on. If you like reading over there, It is on the same schedule as here. I would greatly appreciate a like/review/comment if you feel so inclined. Thank you again for stopping by.
First, Previous, Next (Patreon) Royal Road
submitted by PropRatActual to HFY [link] [comments]


2024.05.18 04:06 poe628 Update on my Core Mechanic (Style Dice)

Hi all. I posted about the core mechanic I was working on for my game, High Voltage, about a week ago and got some pretty good feedback on it, especially with regards to implementing it as a dice pool and checking out Cortex Prime's core mechanic. For an update it now looks like this...
For reference, High Voltage is a cyberpunk/crime/action focused game and the player characters should be powerful and able to pull off cool stunts. When taking action that could result in failure and complication, you assemble a dice pool (ranging from 1 - 5 dice) of different dice weights (including d6, d8, d10, d12). Take the highest roll to determine the outcome:
There are 5 sources you can gain dice from (note that STYLE is the only one that will be used in All rolls, all the others are conditional):
Still working out the specifics of the "difficulty" system for actions... I'm thinking that difficulty should come as the result of tangible conditions that work against the characters, with each one being added into a "resistance" value. This resistance value would reduce the maximum die a character can roll against that obstacle- if an obstacle has a resistance of 1, you lower all d12s to d10s, resistance 2 has you lower all d12s and d10s to d8, and so on (resistance 4+ would reduce all dice to d6 at minimum). Perhaps more difficult conditions would add more to the resistance value, and the impact of successful rolls determines how many can be removed with a single roll... Not sure if this is a great mechanic, but I like the idea of characters having to decide between taking an action with worse odds, or taking time to remove those conditions to make the action more likely to succeed.
Curious about any feedback or criticisms anyone might have with this core mechanic. Thanks
submitted by poe628 to RPGdesign [link] [comments]


http://activeproperty.pl/