Hennepin canal printable trail map

We should go for a bike ride in the VA/MD/DC area

2012.02.22 02:51 rhizopogon We should go for a bike ride in the VA/MD/DC area

Do you bicycle in the DC region? Do you want to? Join us! We share information specific to bicycling in the greater DC/MD/VA metro area.
[link]


2024.05.19 02:10 cunningrunt111 A little guide to "alternative" routes on the Camino Francés

I walked the Frances from mid Sept to the end of Oct 2023. My plan was that I would always take the longest route if there were options. This didn't always happen, but almost always the alternative path was a great diversion and when I joined back up with my camino family, they weren't happy with their route. Usually the alternative routes are longer but the benefit is they take you away from roads and into more nature.
I'm going to use Gronze maps to explain where these are. I primarily used the Buen Camino app while walking, and Gronze sometimes implies the alternatives are the main path...
  1. SJPDP to Roncesvalles - the Napoleon vs Road route is described a lot. However on the Napoleon at the start of the decent down to Roncesvalles you can go directly down on the path through the forest or take the winding gravel road to the right. The pilgrims' office in SJPDP told everyone to take this road due to the conditions, almost no one did and they had a hard time with the steepness and mud. The road has amazing views, including that of the main albergue in Roncesvalles. It's far safer, less steep, but it is somewhat exposed. Towards the end there is a km or two next to a river and the road, but overall highly recommended. Extra distance - about 500m. link to map
  2. Estella to Los Arcos - There is a shortcut "variant" just outside Ayegui, don't take this as you'll miss the famous Irache winery (free wine). Many people did though, by accident. Then, a little ways past the winery, there is an alternative path to the south, "variant de Montejurra". I don't think this path is much longer, might even be shorter, but it's far more scenic from what I heard. You get on to single track through trees which is really nice especially on a hot day. There are some terrific views and you're far away from the main roads. link to map
  3. Logroño to Nájera - This is a long days walk, but there is the little town of Ventosa which can be bypassed saving you 1km. However this "detour" takes you along an "art walk", away from the road, and Ventosa is a nice place to stop for a drink/ice cream/tapa. The bypass is marked on the map as "camino directo". link to map
  4. Entering Burgos - This one is essential. The main camino route takes you north of the airport, through a lot of industrial areas etc. Or, the alternative takes you south and you enter Burgos along its river. It's a stunning walk, and if the sun is out you'll see all the locals hanging out and enjoying their main park. We even had a quick swim in the river! It's about 1km longer, but that river walk is so nice and shady. There is a sign to show you where to turn, but many still missed it. link to map
  5. Fromista to Carrión de los Condes - Just as you leave Población de Campos the Way splits and there is a northern path that takes you away from being next to the road for about 10km. Well worth it. Instead you are on a single track path next to a small river, and farm roads. You can actually see the road to you left a few hundred meters away!. Adds about 1km, but absolutely worth it. You have to look for this, there isn't obvious signs. link to map
  6. León to Hospital de Órbigo - The official camino path takes you alongside a main road all day here, and from what people have told me, it was the worst day on the entire camino. The alternative route breaks off into the countryside just as you finally leave the outskirts of León. There are a number of small villages with albergues along this route so you don't have to make it all the way to Hospital de Órbigo. It's mostly still on roads, some dirt, but there were almost no cars. We stayed in a casa rural called Molino Galochas (just after Villavante), which I highly recommend, book though. This detour is about 4km longer. Gronze documents it over two stages. link to map
  7. Hospital de Órbigo to Astorga - As you exit Hospital de Órbigo there is yellow paint all over the road telling you to turn right. Most people missed it, don't! Gronze suggests it as the main route. Again you avoid the main road, and there is the best snack oasis of the camino on this path, plus decent views of Astorga. <1km longer perhaps. link to map
  8. Entering Ponferrada - many people stick to the side of the road going into town, but the Way breaks off to the left through some more countryside. It's a tough decision because it's a hard day of walking and this adds a bit more of a hill and about 1km. Nothing amazing to report about this section but you avoid the main road ("variant por carretera"). link to map
  9. Entering Villafranca - another must do.... just after Pieros at the top of the hill, you turn right away from the main road, as per Gronze's suggested path. This takes you through some very scenic countryside, and away from the main road, adding about 1km. link to map
  10. Leaving Villafranca - I didn't do this alternative as guides and people suggested not to. It takes you up a mountain which is fairly steep and it was pouring down the day I walked this. But it's on the Gronze map. link to map
  11. Triacastela to Sarria - well documented southern route to the monastery in Samos. About 7km longer but well worth stopping there and doing the tour. A really beautiful trail that day too, but I'm sure the other way is great too.link to map
  12. Leaving Portomarín - this one isn't on Gronze's maps, but just as you cross the bridge leaving town you can go right following the road, or left following a lesser used road. I went left (longer), it was nice - very green, no cars at all. There are two camino markers pointing in each direction at the end of the bridge so you can't miss it. Probably <1km longer and you get views of the river for a bit.
There will be other detours and alternatives that you see on your Camino. I encourage you to explore..... Buen Camino!
submitted by cunningrunt111 to CaminoDeSantiago [link] [comments]


2024.05.19 01:58 Mason_vb Map Lockscreen Background

Map Lockscreen Background
Thought I'd share a map I made that has ai generated filler above so your clock doesn't obscure the map. Happy EDC!
submitted by Mason_vb to electricdaisycarnival [link] [comments]


2024.05.19 01:41 rabid_god Was checking for a specific name then thought I'd check a 5 mi. radius of the city... almost wish I hadn't looked - Map of registered sex offenders in Louisville from the KY Sex Offender Registry

Was checking for a specific name then thought I'd check a 5 mi. radius of the city... almost wish I hadn't looked - Map of registered sex offenders in Louisville from the KY Sex Offender Registry submitted by rabid_god to Instantregret [link] [comments]


2024.05.19 01:40 rabid_god Was checking for a specific name then thought I'd check a 5 mi. radius of the city... almost wish I hadn't looked - Map of registered sex offenders in Louisville from the KY Sex Offender Registry

Was checking for a specific name then thought I'd check a 5 mi. radius of the city... almost wish I hadn't looked - Map of registered sex offenders in Louisville from the KY Sex Offender Registry submitted by rabid_god to Louisville [link] [comments]


2024.05.19 01:37 AssociationDecent990 My Load Order

Hello. This is my current load order. 165 mods, might add more. I'm not the best and don't entirely know what I'm doing yet but I followed the LLO2 and some other load orders I've seen and it seems pretty stable. If you have any suggestions, let me know
Mods ⏬️
Paraphernalia - Anti Flicker
USSEP
Simple Workaround Framework
Better Animals
Reforging - To The Masses
Sirenroot - Deluge of Deceit
Wrymstooth
Lanterns of Skyrim II 1K
Ars Metallica
Ars Metallica Smelting Fix
Kontrol - Updated
YOT
Hero - A Fort Takeover and Bounty Bundle
Unread Books Glow
Better Descriptions
TK Interface Overhaul
Skyrad Preset Plus - TK Edition
Skyhud - Dissonance Preset
Starlit Lakes Loading Screens
Undiscover Skyrim
Command Your FoV
Audio SFX: Weapons
Airgetlam - Modern Magic Sounds
More Painful NPC Death Sounds
Dragonborn Shouts Re-Voiced
Jayserpas Quest Expansion Bundle
Jayserpas Quest Expansion Bundle USSEP Patch
The Paarthurnax Dilemma
Improved College Entry
Thugs Not Assassins
Gildergreen Regrown
Stones of Barenziah Quest Markers
Jiub's Opus and Arvak's Skull Quest Markers
Dragonborn Delayed
Surplus Cooking Recipes
Bandolier
Face Masks of Skyrim
Katana Crafting
Wearable Lanterns
Spellsword Cuirass SSE
Tiny Houses
STAR: Triple Gold
Guild Leader Perks
50 PCT More Perk Points
Wintersun
Archery Tweaks: Aligned Crossbow + AE for Ordinator
Enhanced Atronachs
Ordinator Plus Bundle
Scaled One-Handed Attack Speed For Ordinator
Conduit
Mysticism (w/ Ordinator Patch)
Apocalypse (w/ Ordinator Patch)
Odin (w/ Ordinator Patch)
Andromeda
Weapons of the Third Era
Summermyst Plus
Armor Variants Expansion (w/ USSEP Patch & Summermyst Patch)
Left Hand Rings Complete
Rich Merchants of Skyrim
Detailed Loot Drops
Waterplants
FOS - Forests of Skyrim
Run For Your Lives
Realistic Conversations
Forgotten Dungeons
EasierRiders Dungeon Pack
Solstheim Dungeon Pack
Divine Cities
Ancient Roads, Lands, and Ruins
Ryn's Standing Stones
Haven Bag
Whiterun Horse Statue
Whimsical Texture Collection+
Fences That Fit
Tamriel Reloaded - Landscapes 1k
Tamriel Reloaded - Mountains & Rocks 1K
Hyperborean Snow
Northern Shores 1K
CleverCharff AIO
Updated - ELFX
ELFX Shadows
ELFX Shadows Hardcore
ELFX Shadows USSEP Patch
JK's Interiors AIO (w/ ELFX Patch & ELFX Shadows Patch)
A Thiefs Resolve
Bloodkin Bow
Dragon's Bane
Drow Bow
Oblivion Artifact Pack
Auto Harvest Ring
Just Blood - Dirt and Blood Lite
Enhanced Blood Textures Lite
Deadly Spell Impacts
Weapon Trails
Dynamic Impacts
Dynamic Impacts & Enhanced Blood Textures Lite Patch
SeeEnchantments
Immersive Spells Emit Light
Embers XD (w/ ELFX & JK's Interiors AIO Patches)
Immersive Follower Framework and Overhaul
Know Your Enemy AIO (w/ Forgotten Dungeons Patch)
OBIS No Face Gen
Immersive Movement
Wildcat
Immersive Movement Wildcat Patch
Serio's Enhanced Dragons
Toxicity: A Toxic Community Bundle
Pristine Vanilla Movement
Pristine Vanilla Movement No Camera Shake
Rebalanced Encounter Zones and Leveled Actors Lite
Rebalanced Leveled Lists
Extended Encounters
Radiance
SET For The Great Hunt
Hand Placed Enemies
Immersive Patrols (Large Battles)
Immersive Patrols Simplified
Inigo (w/ Bloodchill Manor Patch)
Freya Gray-Mane
Buck The Friendly Wolf (He'll use any wolf retextures you have as well)
Faction: Pit Fighter (w/ Travels Add On)
The Forgotten City
Moon and Star
Moonpath to Elsweyr
Ravengate - Riften Underground
Fluffworks Medium 1K
Wolves of Skyrim
Bella Beauty and The Beasts Bundle
Natural Eyes
Vanilla Hair Remake - Replacer
Beards
Imperious Supernatural Creatures Bundle
Xp32 Extended
Weapons on Back - Swords and Quivers
Visible Favorited Gear
Headtracking
Violens
Heart Breaker
Black Leather Sheath
The Original Sleeving Skyrim
KYE AIO + Sleeving Skyrim Patch
Xavbio's Vanilla & Creation Club Armor and Weapons Retexture AIO
Elsopa Quivers Redone
A Quality World Map - Classic with All Roads (w/ Clear Skies Add On)
Alternate Start - Live Another Life
DAWN Waters w/ Natural Waterfalls (w/ Embers XD Patch)
Insignificant Objects Remover
LODs for Nordic Ruins and The Ruins
Improved Terrain LOD Meshes Lite
FPS Boost
Uncap FPS
submitted by AssociationDecent990 to SkyrimModsXbox [link] [comments]


2024.05.19 00:23 Technical_Potential5 Swift: 2028 Civil War

Swift: 2028 Civil War submitted by Technical_Potential5 to thecampaigntrail [link] [comments]


2024.05.19 00:13 Toggofwar Replacement DM map help

Replacement DM map help
Hi, I've taken over as DM of a group as the existing was overloaded. I'm trying to cram the entire story + expanded info for HOTDQ but I'm stumped about Maps and getting stressed myself.
Existing DM has bought maps of the campaign with an established scale of one box = 20 feet and printed them out with the expectation of me doing the same but they've forgotten how they did it
What do I need to do to get this into a playable/printable format of 1 box = 5 foot? Or should they be?
Tried YouTube videos, GIMP and Adobe and can't get my head about this
Any advice? Should I scrap off the bought maps and find a map without the squares on already?
submitted by Toggofwar to dndmaps [link] [comments]


2024.05.18 23:38 borkmaster0 Structural Maintenance - Trains Rerouted (R)

In Brooklyn and Lower Manhattan, Queens-bound R runs via the Q from DeKalb Av to Canal St from May 18 - 19, Sat and Sun, 5:45 AM to 11:45 PM
In Brooklyn, use nearby Borough Hall (2, 3, 4) for Jay St-MetroTech and Court St.
In Manhattan, use nearby 4 or J stations for Whitehall St-South Ferry, Rector St, Cortlandt St and City Hall.
Travel tip:
Note: At Canal St, uptown ‌R trains stop at the Q platform during this time.
What's happening?
Structural maintenance
submitted by borkmaster0 to nyctransitalerts [link] [comments]


2024.05.18 22:58 huggissimo Companion map on phone ?

What software are you using on the phone for mapping while using a Garmin map enabled watch? (I have a 955). I rely on the watch map most of the time but being able to pull one up on a big screen is handy.
I think Garmin Explore is a natural fit but I find the trail markers (thick dashed lines) to be very hard to use.
submitted by huggissimo to GarminWatches [link] [comments]


2024.05.18 22:22 tunex2014 Ultimate Guide to Visiting Niagara Falls in 2024: What’s New and Must-See Attractions

Ultimate Guide to Visiting Niagara Falls in 2024: What’s New and Must-See Attractions
https://preview.redd.it/1shm9oy3u81d1.png?width=1200&format=png&auto=webp&s=b92fca5822ca34d0ddbc318435d0a6e8e9265c45
Niagara Falls is a natural wonder that captivates millions of visitors every year with its powerful cascades and breathtaking scenery. As the year 2024 approaches, this iconic destination promises an array of exciting new attractions and experiences that will make your visit even more unforgettable. From thrilling adventures to cultural immersions, this ultimate guide will unveil what’s new and what you simply cannot miss when exploring Niagara Falls in 2024.

Introduction to Niagara Falls

Straddling the border between the United States and Canada, Niagara Falls is a collective name for three magnificent waterfalls: the American Falls, Bridal Veil Falls, and the awe-inspiring Canadian Horseshoe Falls. This natural spectacle is a result of the Niagara River’s powerful flow plunging over the edge of the Niagara Escarpment and creating a mesmerizing display of water, mist, and rainbows. With its rich history, stunning scenery, and diverse attractions, Niagara Falls remains one of the world’s most popular tourist destinations, drawing visitors from near and far.

New Attractions for 2024

  1. Niagara Falls Aerial Adventure
Prepare to experience Niagara Falls from a whole new perspective with the highly anticipated Niagara Falls Aerial Adventure. This thrilling attraction, set to open in early 2024, will take you on a breathtaking journey above the thundering falls. Board a state-of-the-art gondola system that will soar over the Niagara River, offering unparalleled views of the cascades, the rugged gorge, and the surrounding landscapes. With floor-to-ceiling glass panels, you’ll feel like you’re floating above this natural wonder, capturing incredible photos and creating lasting memories. Experience the Thrill of Niagara Falls from Above! Book Your Niagara Falls Aerial Adventure Now
2. Immersive Multimedia Experience: “The Power of Niagara”
Step into the heart of Niagara Falls with “The Power of Niagara,” an innovative multimedia experience that will transport you through the history, geology, and cultural significance of this iconic destination. Scheduled to debut in late 2024, this cutting-edge exhibition will combine state-of-the-art projection mapping, augmented reality, and interactive displays to take you on a captivating journey. Witness the formation of the falls, learn about the indigenous peoples who first inhabited the area, and immerse yourself in the stories of daring explorers and adventurers who have been drawn to this natural marvel over the centuries. Dive into the “Power of Niagara” Immersive Multimedia Experience. Reserve Your Spot Today

Must-See Attractions

  1. Journey Behind the Falls
No visit to Niagara Falls is complete without experiencing the awe-inspiring Journey Behind the Falls. This iconic attraction allows you to descend deep into the bedrock of the Canadian Horseshoe Falls, where you’ll stand mere meters away from the thundering curtain of water. As you venture into the tunnels carved behind the falls, you’ll feel the incredible power of nature as the mist envelops you and the roar of the cascades echoes all around. With observation decks and viewing portals, you’ll be able to witness the falls from a truly unique and unforgettable perspective. Explore the Hidden Wonders with a Journey Behind the Falls. Get Your Tickets Here
2. Niagara SkyWheel
Soar high above the falls and take in panoramic views of the entire Niagara region with a ride on the Niagara SkyWheel. This towering observation wheel stands an impressive 175 feet (53 meters) tall, offering breathtaking vistas from its climate-controlled, fully-enclosed gondolas. As you ascend, you’ll be treated to sweeping views of the American and Canadian Falls, the Niagara River, and the surrounding cities and landscapes. Whether you visit during the day or at night, when the falls are illuminated in a brilliant display of lights, the Niagara SkyWheel promises an unforgettable perspective on this natural wonder. Get a Bird’s Eye View on the Niagara SkyWheel. Buy Your Tickets Now
3. Whirlpool Jet Boat Tours
For those seeking an adrenaline-pumping adventure, the Whirlpool Jet Boat Tours offer an exhilarating way to experience the power of the Niagara River. Board a state-of-the-art jet boat and prepare for a thrilling ride through the churning whirlpool rapids and swirling eddies created by the river’s powerful currents. As you navigate through the turbulent waters, your skilled captain will provide insights into the geology and history of the area while you hold on tight and feel the rush of adrenaline coursing through your veins. Feel the Rush with Whirlpool Jet Boat Tours. Book Your Adventure Today
4. Niagara Falls Fireworks
No visit to Niagara Falls is complete without witnessing the breathtaking fireworks displays that light up the night sky over the falls. Every evening during the summer months (and select dates throughout the year), the skies above the Horseshoe Falls come alive with a dazzling display of choreographed pyrotechnics. As the colorful bursts of light reflect off the cascading waters, you’ll be treated to a truly mesmerizing spectacle that perfectly captures the beauty and power of this natural wonder. Witness the Spectacular Niagara Falls Fireworks. Secure Your Viewing Spot
5. Niagara Wine Region
While Niagara Falls is renowned for its majestic waterfalls, the surrounding region is also a celebrated destination for wine enthusiasts. The Niagara Wine Region, spanning both the Canadian and American sides of the border, is home to numerous award-winning wineries and vineyards. Take a day trip or join a guided tour to explore the picturesque landscapes, sample locally-crafted wines, and learn about the unique terroir and winemaking techniques that make this region so special. Savor the Flavors of the Niagara Wine Region. Plan Your Tasting Tour Now

Insider Tips for Visiting Niagara Falls in 2024

1. Beat the Crowds
While Niagara Falls is a popular destination year-round, the peak season tends to be during the summer months, when schools are out and the weather is warmest. If you want to avoid the largest crowds and potentially save on accommodations, consider visiting during the spring (April–May) or fall (September–October) shoulder seasons. Not only will you enjoy smaller crowds and potentially lower prices, but you’ll also be treated to the stunning natural beauty of the changing seasons in the Niagara region.
2. Pack Appropriately
The weather at Niagara Falls can be unpredictable, with temperatures ranging from hot and humid in the summer to freezing in the winter. Be sure to pack layers and waterproof clothing, as the mist from the falls can leave you damp, even on a sunny day. Additionally, sturdy shoes with good traction are a must, as many of the walking paths and trails can be slippery.
3. Consider a Niagara Falls Discovery Pass
If you plan on visiting multiple attractions during your stay, consider purchasing a Niagara Falls Discovery Pass. This convenient pass offers bundled admission to many of the top attractions, including the Journey Behind the Falls, the Niagara SkyWheel, and various museums and exhibits. Not only will you save money compared to purchasing individual tickets, but you’ll also enjoy skip-the-line privileges at some attractions, saving you valuable time. Discover all that Niagara Falls Has to Offer with the Niagara Falls Discovery Pass. Get Yours Here
4. Explore Beyond the Falls
While the falls themselves are undoubtedly the main draw, the Niagara region offers a wealth of other attractions and experiences that are well worth exploring. Consider taking a day trip to the charming town of Niagara-on-the-Lake, known for its historic architecture, theater scene, and culinary delights. Or, venture out to the nearby Niagara Escarpment, a UNESCO World Biosphere Reserve, where you can hike scenic trails, go rock climbing, or even try your hand at cave exploration.

Conclusion

Niagara Falls is a natural wonder that continues to captivate and inspire visitors from around the world. With its thundering cascades, breathtaking scenery, and diverse attractions, this iconic destination promises an unforgettable experience for travelers of all ages. As you plan your visit in 2024, be sure to explore the exciting new attractions, immerse yourself in the must-see experiences, and embrace the insider tips to make the most of your time in this remarkable place. Whether you’re a first-time visitor or a seasoned traveler, Niagara Falls is sure to leave you in awe of nature’s incredible power and beauty. Read the article here.
Leave travel problems behind; click here for more travel tip updates
submitted by tunex2014 to u/tunex2014 [link] [comments]


2024.05.18 22:03 Scooter-Pootin North Indian Trail Neighborhood

So, we're moving to Spokane from Florida and trying to find a place to rent. How is the area around North Indian Trail? On Google maps, the homes seem fairly nice. Is it a safe place to walk dogs in the evening?
submitted by Scooter-Pootin to Spokane [link] [comments]


2024.05.18 21:47 King_MKE Do the Oak Leaf Trail segments all connect?

Do the Oak Leaf Trail segments all connect?
Some maps show them connecting and other maps to not. For example, this map makes it look like all segments connect: https://mclio.maps.arcgis.com/apps/webappvieweindex.html?id=1106361257924a59a8fe371550b3133f
I'd just like to be prepared for when I take my bike - how much road I will have to go on.
Any favorite segments? Thank you!
submitted by King_MKE to milwaukee [link] [comments]


2024.05.18 21:41 MisterAmmosart Trip Report: 05/05 - 05/17. Mainly Tokyo. IIDX traveling in Kanto. Long post.

Freshly back and awake after a twelve day stint for my first time there. I knew that I wanted to go in general, and while I didn't have a firm itinerary planned out, there was one main goal that I had in terms of sites within the country. The main video game that I play is Beatmania IIDX, and it has internal trophies which are represented as badges. Your profile allows you to assign up to five of them as visible when you start a new round, and there are badges to earn for playing at least one round in every prefecture in Japan, as well as every subregion. Getting the Kanto badge meant that I needed to play at least one round in Tokyo, Kanagawa, Saitama, Gunma, Tochigi, Ibaraki, and Chiba. After five days, I had that complete, and now I have a permanent record of this trip within the game itself. There was also a time-limited event to earn points in IIDX in order to exchange them for goods, such as a hat, or a towel, or a new account card and a poster, and I managed to get that taken care of in somewhat dramatic fashion. I did some other things too.
Primary general points
· Getting Suica set on the phone and using it was generally painless. There were only two times where I needed to summon the help of a resident JR employee to clear up an issue with the gate not reading the card for some reason.
· Most vocal interaction which I had was the opposite of painless, because I continuously kept trying to speak Japanese and failing, and most people would realize that I was completely failing at it and responded with English (some with full on sentences, others with just a few words). There were a few rare times that I was able to express my intent in Japanese, receive a response, understand the response, and reply as necessary, but that was rare. Once English was invoked, I would stay with it, because that's what they were expecting. I've been self-studying the language for more than twenty years in varying degrees of intensity, and while my reading comprehesion seemed sufficient enough for this trip, and while I didn't expect my speaking to be as good because I don't have any opportunity to practice speaking, I came away bitterly disappointed in my vocal and speaking comprehension in terms of my interaction with people there. Even within the trip I could at least overhear common chitchat better, but any time I needed to converse with someone for some reason, I usually needed to have things repeated several times and broken down before I finally realized what was being said.
· You are going to be asked about separately buying a bag with every non-food purchase. Accept or immediately present one that you are carrying to indicate how your purchase shall be bagged.
· I never once had my passport requested for presentation.
· Only once did a person volutnarily reach out to address me, and it was just to ask me where I was from in English. Otherwise, everyone left me alone the entire time.
· Weather through the period was ideal. Mid to upper 70F/25C range and only a few days where it was rainy, and even then it wasn't a downpour. A while ago I personally resolved to only wear suits in public and I purchased a new pair of Mephisto shoes after hearing reports of the extensive walking causing problems for traveller's feet and shoes. My attire help up well; there were only a few times that I needed to avoid sunlight to not get too hot, and I have no issues to report from the shoes.
· I only got X'd out of a restaurant one time, and I think it's only because I wandered into it before it was ready for service. Otherwise, I never once waited in line for food, I never once went to restaurant more than once, and all food was acceptably priced for the portion and excellent for the quality.
For these per-day recounts, I wrote them contemporaneously at the end of each day, so you'll need to forgive me for some writing being in present tense and other writing being in past tense.
Day 1 - Travel, Sugamo, Ikebukuro
Non stop flight from Chicago OHare to Haneda. 12 hours. Good thing I usually don't watch movies, because that just means that all I needed to do was binge a few to make the trip go by.
Pre-trip research led me to choose APA Sugamo as my home base for the visit, and I think that it was a very fortuitious choice. I'll have more to say about it later.
Some awkward encounters happened right away upon checking in here. I was at the nearby Family Mart to buy some things and I didn’t catch that he was making sure I wanted a bag until he repeated it five times. Yes, I’ll take it. Before getting there I was coming down to ground level after checking into my room, and when that person saw that I would have been the only other person going down to the ground, they ducked right back out. I was warned on both of these kinds of things happening, so I guess it’s good to have that immediately out of the way. It would turn out that people deliberately avoiding me was rare throughout the trip.
Despite not sleeping on the trip, I had freshly arrived and had no sense of being tired, so once I had my stuff down, I went off to Ikebukuro right away. No picture or video truly conveys how crowded these areas can get. It can only be experienced in person to be understood.
I soon found Round One Ikebukruo and went right in. So dense and loud. It’s entirely alien to me to see no less than ten IIDX machines in operation and all of them in use. I dumped the money into random tickets, as I foresaw doing, but now I have to wonder if that was the right thing to do, or if it’s tied to that location. I guess I’ll find out.
The forecast is for rain so I need to be in a hurry to figure out where I’m going to go. There might be only one day left for me to get my time limited toys.
Day 2 - Kawasaki, Kanagawa - Utsunomiya, Tochigi - Oomiya, Saitama
My body decided that it only needed four hours of sleep this morning. Without doing more research, I somehow decided to assume that more of the Round One locations were close to 24 hours of operation much like Ikebukuro. Answer: no. I hopped on the train early and went to Shibuya first, but it was very quiet, so I decided to get some of the travels out of the way today and headed south to Kawasaki. I still needed to dawdle for a while until Silk Hat opened at 900AM, and when I finally was able to get inside, I was only able to verify that their store had several allotments of the campaign goods and all allotments were out. Played one round on a monitor that was surprisingly blurry, and I don’t know why that would be the case with a lightning model, but it was, so that was enough.
After doing all of that, I resolved to try to go to Chiba and Ibaraki afterwards. I figured that with Kanagawa and Tokyo likely all out, going to the outskirts would make more sense. However, there was an injury on one of the rails that threw everything off normal, and the train I found myself riding was bound for Utsunomiya instead. Seeing as how I was going to go there eventually, I rolled with it.
It doesn’t take too long to move away from Tokyo metropolitan area before you encounter more forest like areas and rice paddy fields. Halfway through the trip I noticed that two older women suddenly hopped off while the train was waiting to go to the next stop, and I followed them when I realized they found the express line. Utsunomiya has a substantial size to its area and buildings but it was very quiet on the streets there in midday. Walked a mile to Sega GIGO, found that they didn’t even have the goods tracker up. All out. Interesting buliding for it having several neon signs, all vintage and authentic at that. Getting to there from the south meant cutting through Saitama, so I knew I had enough time to make one last attempt there. Research shown two stores being near Oomiya station, so that’s where I ended up. Taito Station was immediately visible upon exit, and they have two IIDX machines specifically with 20 gram springs, which is closer to my home setup and that much lighter than standard 50 gram springs. The final hour drew near and I made one last visit to that city’s Round One. Unlike nearly every other place I went to so far, it only had one IIDX machine. However, and maybe because of that, their goods listing didn’t show everything as out. One painful language exchange later, I was able to discern that what I wanted was available. When you spend more than 3000 yen in a single credit, the game wants to verify if you really want to proceed. It does it again at 6000 and 9000. Yes, I really do. But, having made that money dump I was able to get my hands on the e-amuse card and poster with fifteen minutes left before the deadline. Mission complete. By this point in the day it was exceedingly difficult to even look at the screen so I was ready to come home, but not before getting some goods at the Oomiya Book Off and redeeming what I could for points at Round One Ikebukuro. By the end of the day the only thing that I could tolerate doing was to buy some chicken and nigiri from the nearby train station. Good enough. At that point in the day my body felt like it wants to rock back and forth after all the train riding done today. But, it ended up being worthwhile after all.
One nostalgic feeling I had the most strongly in the day was at the Utsunomiya location where the smell of it triggered past buried memories of yesteryear. I think I want to attribute it to the stronger second hand cigarette smell but I’m not sure - all the same I felt its presence strongly there. Also, I don’t see Oomiya (or really Saitama itself) mentioned as a fun place to go, but it might serve as an acceptable alternative to Ikebukuro, only not as massive in scale of human quantity. Depending on how the trip goes in total I may end up back there for IIDX playing, at least if I don’t find any other place that has 20G springs.
Day 3 - Akihabara
With the travels out of the way, it was time to keep things more regionalized and stick to one area, and there is shopping that needs to be done, so it was off to Akihabara and to see how much of other posted tales hold true. The answer is that it is a lot of it. Kotobukiya can stand to open sooner than noon. Super Potato is indeed priced for a market which wants to snap up anything cheap - I at least found Xi for under 500 and felt that it would have been a bit silly to buy only that, but it didn’t make spending 2000 on one single issue of Arcadia any better. I had no idea that Hey Arcade was right next to both of them; while it was assuredly nice to be there and see the row of Cave shooters among everything else, something got messed up with my registration of my new eamuse card with everything else, so that quickly added to my stress. Having to carry around a few hundred dollars worth of crap with every step didn’t help matters. At least I was able to help a person recover their lost phone by applying a bit of logic to the situation and deducing it to belong to the only person there who looked French, as it was on the Lock Screen. They were relieved, yes. Then, rain came, and it was more than I was anticipating, and I left the umbrella at the room, particularly since I knew I’d be shopping this day. It also turns out to have not mattered much, because I went to visit Bic Camera so that I could get myself a hair trimmer while here, and that turned into me finding a bunch of Kit Kats available, so that meant a second bag. The wind kicked out the rain and my umbrella. In trying to get as many gifts secured as possible, I found some gachapon, but it needed 100Y coins, and I didn’t need paper money in the trip yet. After fighting with maps, I found an ATM to get cash, and got the gachapon. I came home late with feeling rather crushed about the day in that I couldn’t take pictures very well with having to juggle weather and bagging considerations. There were some nice parts of the experience to be sure but between that and more gawking at Super Potato pricing ($135 for PS3 Caladrius? $6000 for Pulstar?) and seeing similar markups on other goods, I don’t think it’s unfair to say that there is a reputation that this area carries and the pricing is there to go with it.
Day 4 - Laundry Day. Shibuya, Harajuku, Shinjuku
I was so drained at the end of Day 3 that I fell asleep on the bed immediately after ending the night call, which meant that I woke up at 0200AM to a room that was fully lit. This meant that I needed to look up how to resolve my eamuse problem or else I wouldn’t be able to get back to sleep. I did both. Awake at 0800AM meant that I had time to do laundry while I figured out what to do with the rest of the day. This meant that I was able to get more of Sugamo in pictures, and it was nice to be able to walk among the actual residences, and do other things like come across a school as it was actually in session. With them being close by and all in succession, I figured to get Shibuya, Harajuku, and Shinjuku visited. It turns out to have been a good day for it, as the temperature was perfectly cool and no rain came, and the sun came out only for a little bit. Shibuya somehow doesn’t seem quite as large in scope in person but the crowds were definitely there, and it is much more hilly than I anticipated as well. After wandering around and not seeing any arcade for a bit, I came across a series of coffee and cookie shops and remained strong to not indulge. It was there while looking at a Disney store (which gets tourists to take pictures of it for some reason) that the song Alone Again came on through the nearby public speakers. What timing. It drove me to finally get a treat for myself, and the frozen latte (black sesame and houji) and croissant (dark chocolate filing) were certainly good, it ended up costing more than the dinner I’d have later this day. I found a seclusion with a garbage can to eat the food and not carry the trash around, then an arcade soon after, and it was time to determine if I could fix the problem. Just like an easy click, it was. New to trash. Old to new. Done. Why did it have to be this way. Harajuku came next, and the environment there was distinct. This one in particular felt like it was an extended carnival atmosphere with the single tight knit market street and emphasis on fashion. A conversation with a freelance artist in the subway actually went well enough that I didn’t feel dumb. The same sensation carried to Shinjuku as well, only it was more spread out. Kabuki street was interesting to see in person, and I didn’t get any unseemly vibes from the place. Maybe it’s different later at night. A return home at a reasonable time allowed me to go down Sugamo’s market street a bit; most of it was closed, but it was interesting to come across the few remaining stores that were open by 0800PM, and more so the one that wasn’t. Coming back to the hotel I found a 24 hour ramen shop with nobody inside. The chef didn’t want to speak and only pointed to the ordering kiosk when I addressed her. The food came through a slot in the obscured window. At least her thank you as I left was a bit more warm, and the food was certainly delicious. To match with the matcha dessert that I bought from Sugamo station, I swung by a 7Eleven to get a drink, and found a milk tea for cheaper than a vending machine. The overhead music in the store was an instrumental version of Alone Again.
Day 5. Ibaraki - Mount Tsukuba, Miraidaira. Kashiwa, Chiba. Akihabara 2.
Awake at 0500AM on my own and knowing the current forecast meant that my envisioned plan for the day was quickly realized. Reaching the Tsukuba Express starting point from Akihabara needs you to get very far down into the ground before getting out into sunlight. I was on the ride early enough to see schoolchildren going about their commute, some of them being no older than ten and going about it unaccompanied. The people of Tsukuba seemed to be particularly helpful and cheerful that day, even despite my Suica issues at the gate. I didn’t ask his name at the counter but the man at the service desk was eager to speak with me about my career and what I was doing there. One asked where I was from on the way up to the summit and another caught my cable car ticket on the way down. There had to have been a few of them who saw my doing this climb in my business attire and thinking me to be a complete idiot if not outright mocking them for doing it that way while they employed the use of dual walking sticks and the like. I know I read some reports of the home stretch being difficult, but it did get pretty close to being an actual rock climb instead of a trail hike for that part of it. A quick stop to Miraidaira on the way back to get the Ibaraki play. The way the town center greets you upon leaving the rail gate struck me as incredible, as well as for how quiet it was. It was like walking onto a movie set. I did find the sweet shop after the play, and that was another painful interaction yet again. Oh well. Two quick stops down Tsukuba Express and one across from Tobu Urban Park line was enough to have a toe in Chiba, and I didn’t even need to leave the physical building of the train station to get to the basement level to find a machine for a play. Thank you, Kashiwa, you were great. Gunma is all that’s left. The descent from Tsukuba did take some earnest exertion, and after doing that the two stops, that put me back in Akihabara about when I anticipated; what I failed to anticipate is how much that place seems to drain on me. I think I just need to eat at an actual dinner time. Once I got back to Sugamo and had food it was a bit better, but while in Akihabara and being around that environment, and not finding things on a shopping list, I found myself just standing still and watching life pass me by. I hemmed and hawed a while for a maid girl’s hour of service for chitchat, but eventually I talked myself out of it because I just didn’t want potential trouble, just like her name. Komaru. I thought about doing this once just to say that I did, but I ultimately decided against it. You cannot go to this place with the expectation that you will find anything unless it is advertised and new. If you are looking for anything used, don’t count on it being there. You also cannot go there without having a strong resolve to not engage with the touts, because it becomes disheartening to see them do their job and blankly stare at the world when they're forced to stand out there and do nothing. Back to Sugamo to find a place that advertised Wagyu but the price they wanted was more than I wanted to spend. The ramen and seaweed & rice servings were fine, but they advertised endless drink and I didn’t receive that. All for $20? No, son. I did better than that elsewhere, I’ll know better now. Long day.
Day 6 - Tokyo Flea Market, Nakano Broadway, Ueno.
The weather couldn’t have been better for this weekend. I’ve read reports that the flea market held near the horse race track will be arbitrarily cancelled regardless of what is reported on the website, but my gut instinct told me that it would occur today, and it did. Turns out that a flea market is a flea market which is a flea market, no matter where it happens. Same allotment of clothes and stuff that few people really want to buy, although I was able to find myself some neckties at least. I probably overpaid based on what I saw later in the route, but that’s fine. They look nice. I settled on some shot glasses for a gift as well, but I’m surprised that I can’t ind something ornate that isn’t part of a sake set. Seated in the shade with a chocolate churro while rap music played in the background - it’s like I never left home. A woman came to sit across from me for the sake of sitting down; she was from Holland and today’s her last day in the country. Her husband came with food eventually. She had three weeks here and went to several places (allegedly, she didn’t list them out) and I asked her about Nakano Broadway. She didn’t make it there. It’s a good thing that I did - this is probably the kind of environment and market that people expect of Akihabara now, and maybe that’s how Aki was years ago, but it’s different from this. What’s more interesting is that Mandarake has a larger presence here than in Akihabara (so it seems to me), and their stores had floor after floor of any and every kind of pop culture product that’s been made in the past sixty years at least. Buttress that with extensive watch and jewelry stores and a slender arcade in the basement, and it’s a very well centralized microcosm of the country’s economy on the whole. I actually made a point to have dinner earlier than usual this time and found a place to serve some deep fried pork cuts served with rice and soup on the side. It was enough, and very well made. The day had not ended and my bag was heavy with several books purchased there, so I reported back to base briefly and decided to try visiting somewhere else, and settled on Ueno. Just as I arrived, a festival was underway where local teams of people made an elaborate show of carrying a home made shrine to a temple. Streets were officially blocked by police to allow the procession. In following the line I came up against makeshift food and amusement stands with the traditional toy gun shooting and goldfish catching. It appears that this is an official “start of summer” festival and I was able to watch it all happen in front of me. That was the good part of the day.
Day 7 - Tachikawa / Kunitachi. Shinjuku 2.
One of the games that I've never played is Beatmania III The Final. I've played some BM3 7th Mix years ago, but not The Final. I found a location that has one - World Game Circus in Tachikawa. In looking around that area before the trip, I saw that there was a nearby shinkansen museum, and not much else, so I figured that going to both places would make that walk worthwhile. Turns out that it wasn’t a museum in the proper sense of a dedicated building. Rather, it was a bullet train engine car on the side of a building that was unrelated, and that was it. A cute interaction happened here - when I approached the car, I heard some children running around inside, so I approached cautiously without knowing if I was encroaching upon someone else's alloted time or something. Once the children saw me, they gave a hearty irrashaimase as I entered, and the boy stamped a paper and presented it to me. Perfect. Despite it not being a typical musem, the card did have some interesting content, and it's good to see some kind of commemoration for their achievements and progression in that industry regardless. They have a lot to be proud about there. Off to WGC. Maps wasn’t lying about the walk taking twenty minutes. It's a good thing that I looked it up on streetview beforehand, because I otherwise would have walked right past it without knowing it was there. Then there it was, and there I confronted a past that I couldn’t visit again. Sure, I got to play BM3 The Final at last, but my timing was off, my hands were off, there wasn’t much I could do. Along with that I can say that I’ve played on a Beatmania II cabinet, and that was better than 5th Style at least. But that was it, that was all I could stand to do. It was right there and I couldn’t bear to put up with it more than a few rounds at best. Dream big, because only disappointment follows if your smaller dreams ever are fulfilled. I don’t know why finding IKEA back in Shinjuku was so difficult, but it took a while. I bought a bag, and then I bought a bag because the other bag was at the end of the register, which makes sense. I did feed myself before getting back to the Taito station to play some songs, but it still wasn’t good enough. All thumbs. Ended the day with laundry since the timing worked. Speaking of making dreams big, it’s time to cross another one off the list tomorrow. I can’t wait.
Day 8 - Takasaki, Gunma. Oomiya, Saitama 2.
It’s a good thing that I only needed to get to Ikebukuro to transfer over to the next stop, because that’s where that particular run ended for some reason. I wonder what was up. Speaking of things getting messed up on trains, I managed to find my way on a train that needed a separate ticket, which I didn't have. The conductor found me right away and had me disembark at Uraja for me to wait for the proper transfer. The weather forecast said there’d be rain, and the travel forecast said it would take two hours to get there, and neither lied. I feel like I had more people staring at me in Gunma than other places. I will say that I found the Takasaki station area to be rather charming, with the stores that it had inside and the emphasis on the music culture there. It’s one thing to offer a piano to the public to play, but it’s another to have a public willing to use it. This location had both. Having what was essentially a Bic Camera built into the facility was a nice touch too. The Leisure Land arcade was sandwiched between other floors that had its own offering of gaming stuff, so that was an unexpected bit of a fun thing to look through. The area was clean and sparsely populated, and it wasn’t picked clean of all matter of things that would normally get snapped up, so that was interesting. Finally, I made it over to the machine. They had separate fans for each location. I got the songs and then the medals came, and that’s that. Kantou Seiou. I would have stayed a bit longer but I wanted to have the medals show up right away, and my internet wasn’t cooperating, so that’s all I could do. I think there was an Internet cafe that I could have used in the facility, but I didn’t want to deal with an awkward conversation. I did get some Lawson on the way out, as well as some trinkets from the local Gunma-chan store as well as some mini croissants and some macademia cookie things. More vocal awkwardness. Omiya was one of the stops on the way back, and I found a place to serve omrice, so that’s another one off the list. No shoes allowed inside. The value wasn’t there but the service was good enough, as was the flavor. The machines with the 20G springs are indeed legit. Back home in time for some McDonalds, and that’s another food-checklist item marked off. Takoyaki mayo dipping sauce - somehow it’s both salty and sweet. While returning to the hotel, I did happen to encounter an argument amongst two teenaged locals where the guy ended up half-heartedly kicking the girl and getting her to cry. I wonder what their argument was about. I didn’t play hero, but someone else did so enough to prevent an escalation and called the police over.
Day 9 - Sugamo, Tokyo Sky Tree, Akihabara 3, Kanda
Up early enough to decide that I should at least visit the Sky Tree while I'm there just to say that I did, and that I should visit the Sugamo street market upon its open since it was right there in front of me. I'm glad to have done so. With everything open, this felt more like what one would think to expect from a flea market environment that's operated and supported by the local populace. Small stores were open both sides of the street that go on for many blocks, and some tents and tables were set up to sell second hand goods as well. I was able to find someone selling a US Morgan dollar and he wanted only 2000Y for it, so that was an easy buy. If I would have known better to anticipate this area, I wouldn't have felt compelled to buy kitchy tourist crap that is expected as gifts elsewhere. If you are looking for a place to idly shop around that doesn't get extremely crowded and has an authentic local feel to it, consider making a point to come here. Off to Sky Tree. Getting the combo ticket for the second deck was worth it just for the lack of crowds on the upper area. If you're going to come here, consider getting a phone selfie stick or something of the kind so that you can take pictures against the windows without the structure scaffolding obstructing your view. On the subject of shopping again, this might be another area to consider visiting just for the sake of the specialty stores to be found here, such as those for chopsticks or hairpins. To close out the day, my wife reminded me to look for something from the Square Enix cafe, so that meant swinging by Akihabara yet again. Since it is within a walkway, it was a bit of a pain to find this place even with using maps, but I eventually found it and got what she wanted to find. Played some IIDX at Game Panic, which was surprisingly small and the one machine that was avaialble to play had some 2P turntable issues, so that didn't last all that long. Dinner was at a nearby place that specalized in tofu, so that was a good ramen serving with that infused. For the evening, I wandered south to Kanda to get night pictures, and found it to feel pretty similar to Ueno.
Day 10 - Ginza, Tokyo, Kanda & Akihabara 4
Launrdry in the morning. I also wanted to say that I went to Ginza in my time here, and I didn't research anywhere to go to keep it a surprise. It was a bit warmer and sunnier than usual that day, and I stuck to the main road for most of the walk, so I can't say that I found too many points of the interest along the path that I walked starting from Yurakucho station and heading out that way. High class store for high class people, and that's too rich for my peasant blood. Similarly for Tokyo proper itself, I suppose I'd have to needed to wander far away from the Yamanote vicinity to find points of interest there, as I didn't encounter anything that was remarkably distinctive here in comparison to other areas that I have previously seen. Continuing north across Nihonbashi brought me to Kanda and eventually to Akihabara yet again, as if it was a magnet that pulled me inside every time. For the sake of trying a different place I chose to play some IIDX at the Leisure Land arcade there, and I'm glad to have done that, as those machines were probably in the best coniditon that I encountered within that area. Dinner was at Tenkaippin, which I didn't realize until after I placed the order was cash only. The clerk didn't request it beforehand but I voluntarily left my passport there to show that I would return, and promptly went to the same ATM that I had found days prior in order to get the cash to pay for the bill.
Day 11 - Haneda T3, Nishi Nippori, Nippori, Uguisuidani, Otsuka, Shibuya, Shinjuku, Ikebukruo, home.
The end. I resolved to take the subway over to Haneda today to get the one luggage over there and stored, and it’s a good thing that I did - there’s no easy solution for getting over there without encountering a crowd. If anything I wonder if Yamanote is actually better. Regardless, I got that much done. With the day left to go, I ventured to Nishi Nippori and I needed to summon the map several times to make sure I found the location, as it was as obscure as it could get. Just a sign on the ground for the third floor, a stairway that led to the back, an elevator that had no decoration, a single room that housed everything. Arcade PCB kits on shelves, joystick panels in exposed boxes, nicotine odor from years past - it was like I was transported to 1995 upon entry, beyond the fact that the games weren’t as old. Most of them, they did have a lot going for SF3 3rd yet. I was able to take care of some game business in a hurry since I was the only one there. It was a very pleasant respite for play in comparison to most of the other sessions. The region itself felt much the same as this arcade - old and well worn, as in well lived. Venturing south to Nippori led me to stumble upon a shrine and cemetery just by following some stairs. Usuigudani was cleaner but mostly had hotels as points of interest. Back home to buy some mochi while mochi was for sale in midday. Then to Otsuka, thinking that I would wander to Ikebukuro, but I ended up wandering back to Sugamo instead. Whoops. Meal at Sugamo, then back out to return to Shibuya and Shinjuku at night to catch evening shots, when I hadn’t done so before at these places. Good thing I did that to get Golden Gai area shots at night. With the night winding down, I decided to have one last IIDX play at Round 1 in Ikebukuro to symbolically end where I started.
Ending arcade comments
· Although the upkeep is generally better and more consistent than the US, some machines will have hardware issues here too. I was surprised by the blurriness with some of the LM IIDX machines.
· Densha De Go on the propert large cabinet is nice but quickly becomes very expensive.
· Bombergirl is OK enough and having the dedicated detonator button that pops up for hitting the base is a cute touch.
· Chase Chase Jokers feels rather clunky and I'm not sure what the game is trying to do. Interesting side screen concept at least.
· Nostalgia is delightful and would probably find a small fanbase worldwide if it had more exposure.
· Favorite IIDX locations are Taito Station in Oomiya for the light keys and Leisure Land Akihabara for the high quality of the LMs there. Honorable mention goes to the Game Versus loctation in Nishi Nihonbashi, but that might not be worth it for a dedicated trip unless you go there first thing in the morning.
Ending overall comments
This was a life altering trip for me, as would be expected. While I'm glad to have made the journey, as to be expected, I will only want to return after making an extensive redoubled effort into speaking and hearing comprehension, because I know that I came across like a blubbering idiot so many times, and it's truly aggravating because I generally know what I want to say and most of the words that are used to say it, but it just doesn't come out of my mouth properly when it needs to be done.
I welcome any questions you may have, as that will help for me to recall the memories and have me write them down.
submitted by MisterAmmosart to JapanTravel [link] [comments]


2024.05.18 21:25 Spooker0 The Next Line Will Hold (Human Military Advisors)

Location: Defense Line Husky, Datsot-3

POV: Motsotaer, Malgeir Federation Planetary Defense Force (Rank: Pack Member)
The shrieking whistle of incoming artillery shell was among the most terrifying noises known to living beings.
Sheeeeeeeeeeeeeeeeeeeeeew. Boom. Boom. Boom.
But it meant you were still alive.
Pack Member Motsotaer wondered if the poor pups in the forward trenches heard them coming as the enemy high explosive pounded into their lines.
Boom. Boom. Boom.
One of their anti-aircraft concrete bunkers took a direct hit; its roof collapsed on itself with a loud crumble.
Grass Eater artillery was voluminous, destructive, but scariest of all, it was incredibly precise. Their intelligence assets in orbit knew all, saw all. Their kill chains were short. Once they saw you, they would call it in, and the remainder of your life was measured in minutes and seconds.
There was nothing vegetarian about the efficient and bloodthirsty way the long-eared Grass Eaters fought, and the numerous intelligent predator species they’d exterminated on their way to Datsot… some of those tales gave even Motsotaer nightmares.
The defenders of Datsot had no choice. No choice but to defend their homes against the psychotic enemies pounding their lines to bits. And the ones who remained had learned the hard lessons of war, either through experience earned by blood or via the process of not-so-natural selection.
Motsotaer clutched his rifle against his chest as he laid in his own shallow hole, eyes closed. If the end was going to come for him, there was nothing else he could do but huddle in his freshly-dug grave.
Boom. Boom. Boom.
The blasts continued walking across the defense lines, undoubtedly killing scores of his comrades. But he accompanied each shockwave with a sigh of relief; they let him know that he was still alive. Still breathing.
One final rumble. And then there was silence across the battlefield.
Motsotaer waited a minute before he peeked out — another lesson that smart defenders of Datsot had discovered the hard way. A couple brave medics were already on the move, their shouts left and right, pulling bodies and the groaning injured alike out of the rubble aftermath of the shelling.
With a grunt, he pulled himself out of his hole, rushing towards the neighboring anti-air bunker. The concrete roof had collapsed, but he could still hear cries from the dark. He squeezed through the cluttered entrance.
It was a mess on the inside. The lights were all gone. Scattered sandbags. It smelled like blood and death, and he pushed aside the still body of a Head Pack Leader he only knew of, only to find the corpse of yet another Pack Member, her limbs sprawled in an unnatural position.
“Anyone still alive in here?” he asked in the dark as his eyes adjusted. “Hello?”
There were a series of loud coughs. “I’m here. I’m here.”
“Pack Leader Nidvid!” he shouted as he recognized the familiar shrill voice. “Keep talking! Where are you?”
“Here. I’m here. Help me up.”
As she continued to cough, he had the sense to fish a flashlight out of his pocket, fumbling around until he found the on button. As the light activated, he could see Nidvid half-buried in the dirt, her lower limbs trapped beneath some sand from the broken sandbags.
“Pack Leader!” He got onto his front paws and started digging. “Are you injured?”
“I don’t think so,” she shook her head in the dim lighting as she experimentally wriggled her legs. “Here, I think I’m loose. Help me up.”
Motsotaer grasped her under her arms, and with a heavy grunt, pulled her out of the dirt.
“Whew,” she said, checking her body again for wounds. Nidvid looked around at the other bodies splayed in the bunker. “Oh no… Head Pack Leader…”
“That was a close one. I can’t believe you lived through that!”
“Yeah, me neither… Wait a second,” Nidvid said as she began rummaging through a pile of rubble near the Head Pack Leader’s body. “The radio…”
“What are you looking for?” he asked as he aimed his flashlight towards where she was looking.
“Oh no, no, no…” her voice trailed off as she picked up the device she’d been looking for. “Our hardline communicator…” It was clearly broken from the strike, its shell perforated with a hundred holes and its connection to the landline severed. In disgust, Nidvid threw it back to the ground.
“What uh— what did you need that for?” Motsotaer asked. “Were we supposed to tell them we were being attacked?”
“No… It was— before the strike, we got a high priority order.”
“A high priority order?”
Nidvid recalled, “There’s a special platoon in our salient… We were supposed to get an important message to them!”
“Special platoon?” Motsotaer asked. “Are you okay, Nidvid?”
“Yes, yes,” the Pack leader replied, visibly distraught. “They only had a physical line to us because they’re supposed to be keeping in the dark. Emissions control or something like that so they can activate the flying machine swarm in time. They said this was life and death and our whole defense line hinges on it!”
“Emissions control? Flying machines? Pack Leader, we should get you to a medic,” he said skeptically.
“No! Motsotaer, this is important. We need to get the message to them now. They’re only a couple kilometers south from our position. If we run over to their position now, it might not yet be—”
He looked up at her face in alarm. “Run to another position? Outside the trench line?”
“Yes! We have to go!” she said, as she peeked out of the concrete bunker towards the barren zone ahead of the trenches. “Now! Before they start their offensive.”
Motsotaer began to protest, “But that’s no creature’s land. If we get spotted by their troops, we’ll be hunted down by the Grass Eaters ships in orbit…”
She was insistent, “Pack Member Motsotaer, get it together. We still have a job to do. Are you with me or are you going to sit here and die like a coward to the long-ears?”
“Yes, ma’am,” he said, straightening up. Death or not, he was no coward. “I mean… I’m with you.”
“Good. Then let’s go.”
With a grunt, she leapt out of the trenches and jogged south, keeping to the defensive side of it for the modicum of cover it provided, and Motsotaer quickly followed. As they sprinted away from the tattered defenses, they ran into a thick tree line that hopefully provided them with some concealment from the Grass Eater ships above.
After a couple more minutes of running in the forest, Motsotaer started to tire and pant. He weighed his burning lung and how embarrassed he’d be if he complained. Luckily for his ego, Nidvid gestured for them to stop after another minute and tossed him her canteen. “Take a break before we get going.”
He chugged as much water as he could in a single swig, and returned the canteen to Nidvid. He gasped out, “How much further, Pack Leader?”
“About one more kilometer south,” she said, aiming her snout up at the treetops. “I recognize the smell of this area.”
“What’s this even about? The message… what was it?”
Nidvid exercised her limbs. “That Grass Eater artillery strike… it was to prepare for their offensive on our lines. They’ve gathered an armored division on the other side of that,” she pointed out into the barren fields beyond the trees. “We have an hour at most before they roll over us.”
“An armored division?!” Motsotaer squeaked. The enemy’s Longclaws — their armored vehicles — were legendary. They could kill from kilometers away. And their thick shells protected them against all but the most powerful artillery in the Federation’s arsenal. He’d never seen one of them personally. If he had, he suspected he wouldn’t be alive to tell anyone about it. “What can we do against a Grass Eater armored division?”
“That’s why we have to get to the special platoon,” Nidvid replied. She pointed in the southern direction, “You ready? Let’s go.”
They galloped for a few more minutes. Motsotaer’s limbs tired and his breaths shallowed as his lung burnt. As he was contemplating whether to ask for another break, Nidvid pointed at a shape in the distance. “There, that’s their position!”
He squinted at it. It was not easy to see, but buried in the tree line was what looked like a bunch of out-of-place branches and leaves over a small vehicle. Buoyed by the anticipation of the end of the marathon, he managed to keep up with Nidvid’s pace.
As they approached, there was a loud shout.
“Hi-yah! Stop!”
They halted their steps and looked for the source of the voice.
“Not one more paw step, deserter! This is a restricted area! Turn around or you’ll be shot!”
Motsotaer looked up at the voice hidden up in the branches. After a moment, with some help from his nose, he found the yeller. It was a short, stout middle-aged male with strange-looking green and brown paint smeared all over his fur and face. He had a rifle aimed squarely at the duo.
“Don’t shoot!” Nidvid yelled back. “We’re runners. We’ve got an important message! For your platoon commander.”
The male in the tree looked suspiciously at them as he leapt down. He lowered his rifle, but didn’t seem any less on guard. “A message?”
“Yes, we’ve got an urgent message for Special Platoon Commander Graunsa. Take us to him right now!”
He sized the two of them up. After a moment, he said slowly, “I am Graunsa. Why are you here, and what is the message?”
Nidvid recovered some of her breath and explained, “The Grass Eaters hit us hard with an artillery strike. Our Head Pack Leader is dead. Our landline is gone. We ran all the way over from our lines north of you.”
Graunsa nodded and gestured for her to continue.
“The Grass Eater armored offensive is about to start. They’re moving into position and ready to go, and there’s a special message embedded—”
“Wait a second,” Graunsa interrupted. “Give me the special message exactly, without omission or your own interpretations.”
“Yes, Platoon Commander,” Nidvid nodded. “The message is: bunny water carriers are in play, red-five-zero-eight; come out of the dark and introduce yourself. Authorization is three-three-greyhound.”
Graunsa looked thoughtful for a moment as he pondered it.
“What does the message mean?” Motsotaer whispered at Nidvid.
“I have no idea,” she shrugged, whispering back. “The Head Pack Leader just told me to memorize it.”
The platoon commander seemed to have made up his mind. “Alright, that seems legitimate. Thanks for the message.” He turned around to leave.
Motsotaer shouted behind him, “Wait, what are we supposed to do now?”
Graunsa turned around. “I don’t know. I’m not your commanding officer.” He paused for a moment. “I wouldn’t recommend going back to your lines though. Might not be there when you get back…”
“What?!”
“You can’t just leave us! Where else are we supposed to go?” Nidvid asked.
Graunsa seemed to contemplate the question for a few heartbeats and sighed, “You said you’re from the position up north?”
“Yup,” they replied in unison.
“And you’re a spotter, Pack Member?” he asked, looking at the rank and position patch on Motsotaer’s chest.
“Yes.”
Graunsa relented. “Fine. We might find a use for you. Get into the bunker… before the Grass Eaters in orbit see us dawdling out here.”
“What? Where?”
The officer pointed at a patch of dark green leaves on the forest floor. As they approached it, he grasped a latch and lifted it to reveal a ladder. The three of them descended into the darkness and Graunsa secured it behind them. With a quiet swoosh, a lamp mounted on the wall lit up to reveal a small hallway leading to a heavy-looking door.
Graunsa knocked on it twice. He turned around and looked at Motsotaer and Nidvid. “What you’re about to see in here is of the highest secrecy level of the Malgeir Federation. If you tell anyone what you see in here, you will be executed for treason. Do you understand?”
“Yes, Platoon Commander.”
“Swear it, on your honor.”
“We swear,” they replied in unison, their voices infused with growing excitement.
“Good enough for me.”
The heavy steel door swung open, showing a room that was vastly different from what its primitive exterior suggested. It resembled a command center far more than a field base, and Motsotaer felt a blast of cold air conditioning in his face as he passed the door threshold.
At the front, a main screen showed a map of the defensive lines in the sector. Facing it, two rows of sleek, new computer screens lit up the dark. Their operators worked busily at their controls, and only a couple faces looked their way in mild interest as they entered.
“What is this—” Motsotaer started to ask. Nidvid grasped his shoulder and shushed him.
Graunsa cleared his throat. Several faces looked towards him in anticipation. “Platoon, we just got the message. Activate the FTL handshake and authenticate us in the network.”
“Yes, sir.” A young-looking communication officer near the front operated a few controls on her console. “I’ve got the advisors on the line.”
Motsotaer read his nametag: Gassin. She was a Gamma Leader, much higher ranked than he, but she looked not a day over twenty. He noted that many of the people in the room sported high-ranking insignias despite their apparent youth.
“On screen,” Graunsa ordered.
A communication window appeared on the main screen, streaming video of someone in a jet-black EVA suit.
Motsotaer stiffened. It was obvious that the subject was alien; at around 1.7 or 1.8 meters, it was far too tall for being a Malgeir. Too small for a Granti. And from the side profile of the suit, it didn’t bulge nearly enough for the tails that the Malgeir’s Schpriss neighbors were known for. A strange new species of aliens.
From the blackened visor, it was obvious that whoever that was… it was the reason for all this tight secrecy.
“Special Platoon Commander Graunsa,” it transmitted in perfect Malgeirish. The alien was either a trained-from-birth Federation Channel One newscaster with a perfectly inoffensive accent, or its translator was far better than anything the Malgeir themselves had invented. “This call is encrypted, but the enemy Znosians in orbit are trying to find your location from the signals, so we’ll have to make it as quick as we can. Have your defensive lines completed your preparations?”
Graunsa stepped up to address the screen directly, “Yes, advisor. Our fire support platoon is ready for tasking.”
“Excellent. Transmitting the first batch of targets in your sector now.”
A series of symbols scrolled onto the screen, showing a number of coordinates.
“We’re getting the enemy positions now,” Gassin exclaimed.
Graunsa turned to her and nodded his appreciation, “Sixteen armored targets. Weapons free.”
“Yes, sir. Programming the sequence.”
A camera on the main screen activated, remotely showing a small hole with some machinery in it dug a few hundred meters away just at the edge of the tree line.
“Launching flying machine swarm!”
As Motsotaer watched, a thicket of metal erupted from the hole in a blur, roaring into the sky.
The main screen was replaced by a four-by-four of windows of black and white images. It took him a couple seconds to realize that he was looking at the battlefield from above. The Malgeir had rotary wing, airplanes, and jet — some were even armed, but they were usually much bigger. And their air assets had been grounded since the early days of the battle for Datsot when the enemy took the orbits.
Not these tiny devices though.
He focused on one of the sixteen windows.
The ground sped past below the camera’s vision, tree line after tree line, the flying machine seemed to know where it was going by itself: Motsotaer looked at the other occupants in the room. None of them seemed to be directly controlling it.
He stiffened.
Is this controlled by a thinking machine?
“We’re getting in range of the target coordinates, Platoon Commander,” Gassin updated the room a few minutes later.
As if on cue, the flying machines flew higher, and the trees on the ground grew smaller, as if further away. Until…
“Targets identified!” Gassin reported with excitement in her voice.
As an infantry spotter, Motsotaer had been trained — barely — to identify enemy armored vehicles. As in, he’d been given a cheatsheet containing the silhouettes of the different types of vehicles the enemy drove. But even he couldn’t tell at this distance what the white-hot smudges on the screen were.
The machine had no such issues though.
Several red boxes materialized on the screen, clearly marking several enemy vehicles in the thermal imagery and adorning them with detailed information.
The one Motsotaer was watching said:
Hostile vehicle, Longclaw MK4 (top armor: ~25mm), 4.2 km.
No hostile EW detected.
Without additional prompting, the flying machines raced in towards their targets, each recognizing a different one as its final destination. Afraid to blink, Motsotaer stared intently at one of the video streams.
A new line of text appeared at the top of the screen:
ETA 20 seconds.
It counted down the seconds, number by number.
The enemy Longclaw got larger and larger until… the screen went black, replaced by static. As he looked around, the other windows were similarly replaced with static one-by-one.
Motsotaer frowned, wondering where the videos had gone.
Then, it hit him. The flying machines were on one-way trips.
The sixteen windows disappeared, and another one appeared, showing the enemy assembly area from a much higher perspective. And instead of the vehicles he expected, he counted sixteen burning wrecks, the black smoke from their flames reaching up into the sky in columns.
“Targets destroyed, Commander,” Gassin said. Several of the officers in the room looked at each other excitedly, but their celebration was muted.
Graunsa nodded. “Call our advisors again.”
The alien appeared on the screen again. “Excellent work, Platoon Commander. We’re assessing the lines and getting the second batch of targets to you now.”
“Understood.”
As the new target coordinates scrolled onto the main screen, Gassin didn’t need additional prompting, “Launching flying machines!”
Another sixteen of them flashed out from the pre-dug position. Another sixteen windows appeared on the screen, replacing the odd-looking aliens’ video.
“Wait a minute,” the aliens’ voice cut into the quiet hum of the control room’s operation. “Switch back to the high-altitude drone. Something’s happening.”
The main screen’s image was replaced by the previous camera looking down at enemy lines. There was a flurry of activity in the enemy base area. Numerous dots representing the ground troops moved to-and-fro. And worryingly, the red squares that surrounded enemy armor began appearing en masse as enemy Longclaws drove out of their covered positions into the open.
Dozens of them.
Then, hundreds. And more appeared every second.
“What’s going on?” Graunsa asked, his voice reflecting Motsotaer’s worry.
The alien took a minute to get back to him, its black helmeted face filling up the screen again. “They’re attacking. They don’t know what hit them in the last strike. But they must have realized that they’re not safe in their assembly area, and they’re doing the only thing they can… We estimate they’ll get to your first lines in thirty minutes.”
“Can we stop them?” Graunsa asked. “We can—”
The alien looked directly into the video. “Not sixteen drones at a time. And if you launch the whole swarm at once, it’ll reflect enough signal for them to sniff out where you are with their counter-battery radars and take you out from orbit.”
Graunsa swallowed. “That’s— that’s— The machines can fly themselves without us, right?”
The alien didn’t say anything for a few heartbeats. “Theoretically, yes. But even if you evacuate your position now, your people won’t get out of range from the orbital strike they’ll call in.”
“I understand. Feed us the enemy targets.”
“Delta Leader, we can’t ask you to—”
“I said, feed us the enemy targets,” Graunsa insisted.
Quietly, hundreds of coordinate pairs filed onto the main screen. Graunsa looked at the faces of the young officers under his command. Dozens of them. He turned around to look at his two guests. “I’m sorry,” he said.
“It’s the right choice,” Nidvid replied, shrugging.
Motsotaer nodded at him.
“I know,” Graunsa said, turning back to the main screen. “Just doesn’t make it any easier.”
“Sir, we’re ready to launch,” Gassin reported.
“Weapons free. Release everything.”
“Yes, sir.”
The ground shook and rumbled, hundreds of flying machines leaving their canisters for the sky. They were close enough to hear the outgoing buzzing as the munitions launched. This time, more and more windows filled up the screen with the visuals of the outgoing flying machines — hundreds of them, and Motsotaer was surprised that the computers could even handle it all.
The visage of the alien returned to their screen. It said calmly, “Enemy orbital launch spotted. Multiple launches. High yield. Missiles incoming to your location, ETA twelve minutes.”
“Understood, advisor.”
POV: Slurskoch, Znosian Dominion Marines (Rank: Five Whiskers)
“Scramble! Scramble! Scramble!”
Riiiiiiiiiiiiiiiiiiiiiing.
“What’s going on?” Longclaw Commander Slurskoch sat up in his turret cupola as the sirens rang loud through the hull.
“We’re under artillery attack!” his Controller yelled back at him through the roaring startup sequence of the turbine anti-grav engines. “The Lesser Predators… they’ve got some kind of new weapon! Took out a whole battalion’s worth of Longclaws in the 194!”
“But we’re not ready!” his Driver complained. “Our artillery is supposed to pound them for another hour before we—”
Slurskoch shook his head as he checked the friendly force tracker on his screen. “Doesn’t matter! If they’ve got some new weapon, we can’t sit still while we get pounded to bits by whatever they have. We gotta get out there. Hurry it up!”
It took them another two minutes to fully warm up the engines, and with a roar, the Longclaw burst out of its camouflaged emplacement, kicking up a curtain of dirt in front of it.
“Let’s go! Go! Go!” Slurskoch yelled as his lagging Longclaw joined the armored formation already on the move.
The Controller spoke with one of her ears in the radio, “Their artillery just launched… something at us. We’ve pinpointed their location, and orbital support is on its way.”
His Gunner whooped twice, and Slurskoch nodded silently in agreement. That’d flatten those carnivorous abominations where they stood. He drew a few symbols and circles on the digital battlemap as the Longclaws drove toward the enemy lines. “Gunner, watch those potential trench lines in front of us,” he instructed. “Their anti-armor may not look scary on paper, but their infantry can always get a lucky hit in.”
Slurskoch was taught in training that it was better to overestimate the enemy than underestimate them. Luckily, the predators usually fell below expectations, which was why the Dominion controlled the orbits of Datsot now and not them.
His Controller frowned at something in her radio, “They’re saying something about the enemy artillery… The engineers at the base assessed the strike aftermath. There’s something strange in the rubble. The attack was more precise than anything we’d ever seen.”
“What does that mean?” Slurskoch asked in confusion.
“The sensor officer in charge of the assembly area has taken full responsibility. They didn’t see the incoming at all. Higher ups are speculating that the Lesser Predators have a new weapon in their arsenal.”
“The predators made new weapons?” Slurskoch snorted. “Useful ones? That’ll be a first. Well, whatever it is, maybe our Design Bureau will get a good look at it when we finally cleanse this planet of their filth. Make our next battle a little easier when we have to take their home planet.”
His Gunner agreed, “And then, the Prophecy shall be fulfilled.”
A few kilometers into the charge across the open, the Gunner remarked with one eye on her targeting computer, “Looks like even the local winged predators know that there’s about to be a slaughter here.”
The Driver, in his open hatch, looked up at the cloud of them flying over the enemy lines. “Looks like it. A nice juicy feast for them in the coming battle. The irony of the barbaric carnivores being eaten by themselves.”
A few thousand years ago, winged predators would have curdled the blood of any natural-born Znosian. On the original plains of Znos, they were one of the most dangerous threats a lone Znosian faced. Now, that fear had been completely bred out of the gene pool, replaced with contempt for predatory primitivism, the courage to face them in battle, and the drive to exterminate them all.
Curious, Slurskoch stared up into the cloud of winged predators with his Longclaw commander optics. He frowned.
One of them shimmered.
Shimmered.
He zoomed in.
Then, he saw a metallic glint. His whiskers tightened.
“That’s— those aren’t winged predators,” he barely made out in shock. “Incoming!”
“Huh?” his Driver asked, craning his head up to look at the dark shapes in the distance.
“Get inside! Secure the hatch!” Slurskoch shouted at him.
His Driver was not very good at thinking on his own, but he had been bred to follow direct orders without question. He ducked into his seat, quickly securing the hatch above him close with trained claws.
He barely secured the Longclaw as other commanders began yelling out similar instructions on their radios.
“Incoming!” his Controller advised, about ten seconds later than necessary. “Enemy… artillery?!”
“Gunner!” Slurskoch gestured in the general direction of the sky.
“I can’t get a shot on them. They’re too high up!” she screamed back at him.
A trio of air defense vehicles next to him opened up with their six barrels towards the sky, lines of bright tracers stabbing out at the dark swarm. He saw one of the… flying machines hit and fall out of the sky. Then another.
It wasn’t enough.
As Slurskoch’s optics tracked the incoming, he saw them dive. They were fast, and they flew erratic patterns, almost organically, like actual winged beasts. If he hadn’t had that specific fear bred out of his bloodline hundreds of years ago, he would have been frozen in shock. Instead, he yelled out, “Brace! Brace!”
Boom. Boom. Boom.
The world exploded around his Longclaw.
Through his friendly force tracker, Slurskoch watched an entire battalion disappear off the map on his right flank, and two Longclaws in his line of sight brewed up in massive fireballs, throwing their turrets into the sky as their plasma ammunition detonated. One of the anti-air vehicles brewed up next to his, splattering its parts against his hull.
His Driver drove for all he was worth, ducking and weaving in the open field. So did the other Longclaws. Some deployed curtains of smoke in front of them in desperation.
None of it seemed to help.
The shockwaves hit his Longclaw in quick succession, knocking him around the armored cabin and rattling his teeth.
Boom. Boom.
More Longclaws exploded. Many more. They were disappearing off his screen faster than the software could update the signals. He closed his eyes waiting for the end.
It didn’t come.
It was hard for Slurskoch to tell when the last Longclaw near them was hit. His hearing organs must have been damaged some time during the attack. His auditory senses ringed as they returned to normal, recovering when his Controller shook him with a paw on his shoulder. “—Five Whiskers! Five Whiskers!”
“What is it?” he snapped, keeping the quivering out of his voice.
“We’re alone in our company, and I can’t contact the six whiskers! And I’ve been trying to reach battalion without success!”
“Try the regiment commander!” he yelled out against the noise of the anti-grav engine.
“Can’t reach them either!”
“What about division headquarters?!”
“I think division’s gone, sir!”
“What?!”
“Nobody there has been responding. All I’ve got is a seven whiskers in the reserve infantry division behind us! They’re saying they see black smoke in the direction of our division field command!”
“What in the Prophecy? How is that possible?!”
“What do we do, Five Whiskers?”
Slurskoch had been trained for a wide variety of combat scenarios and contingencies, including losing his immediate superiors, losing most of his unit, and losing his communication link to command. But he’d never been trained for all of those combined at once. That was just not something predators were supposed to be able to do to you.
He fell back to the next best thing.
“What’s the combat computer say?” he asked.
His Controller operated the controls on her console, and after half a minute of querying, she replied, reading off the instructions, “Absent orders, continue the attack. Maybe we can push through.”
“What? Did it take our losses into account?” he protested as he checked the battlemap. Of the nearly five hundred Longclaws that had pushed out of the assembly area, only a quarter remained. At most. Some of the signals on the map were flagging themselves as mobility or mission killed.
She shrugged, “It did. That’s what it says.”
He squinted at her screen. That was indeed what it said.
Slurskoch thought for a moment, sighed, and bowed in prayer, “Our lives were forfeited the day we left our hatchling pools.”
The other crew members all did the same, lowering their heads to mutter the familiar mantra.
That ritual out of the way, he drew up to his full height of 1 meter and mustered all the confidence he could into his voice, “Attack! Attack! Attack!”
POV: Graunsa, Malgeir Federation Planetary Defense Force (Rank: Delta Leader)
The command center watched glumly as the hundred or so surviving Grass Eater Longclaws emerged from the wrecks of their comrades and slowly resumed their charge across the open toward the defense lines.
The flying machines had gotten a lot of them. Quite a few disabled too. And they were disorganized from the loss of their command. Yet they still charged. Diminished as their numbers were, they rolled towards the battered defensive lines with psychotic determination.
We’ve failed.
Graunsa sat down heavily into his chair. He brought up his communication console, connecting it to the advisor network.
The alien appeared on the screen, and though he couldn’t see its face, he could hear the sympathy in its translated voice, “You’ve done all you can, Special Platoon Commander.”
“It wasn’t enough,” he said, shaking his ears sadly. “They’re going to break through our line. Our infantry can’t stop them.”
It tilted its head. “I wouldn’t count them out completely, Delta Leader. They might. They might not. But your next defensive line certainly will hold them. The city behind you will be held.”
“Tracking enemy orbit-to-ground. ETA three minutes,” Gassin reported quietly from next to him.
Graunsa sighed. He looked at the alien, “I think I understand your people now, advisor.”
“You… do?”
“Yeah, at first, when we were picked for this mission, I wondered why your people were doing this.”
“Doing this?” the alien asked, seeming confused.
“Helping us. The weapons. The equipment. The training. The targeting. It was all in secret, but you didn’t have to do it. The other species around us didn’t do it. The Schpriss…” Graunsa snorted, “The long-tails can’t even find it in their spines to send us field rations. I thought your species… your people were just generous. Or perhaps you simply enjoyed the craft of war, being so adept at it.”
“Are we… not?”
“Those reasons may be part of it,” he conceded. “But more importantly, I think your people understand one thing the other species don’t… that we might stop the enemy here. Or we might not.”
“We didn’t set you up to fail, if that’s what you think—”
“But the next defensive line certainly will hold them,” Graunsa said, staring the alien in the eye. “You will hold them. Isn’t that right?”
It sighed. “I would be lying if that wasn’t part of the strategic equation. Our star systems are indeed next in line — sometime in the next decade or two, probably — if these bloodthirsty Buns conquered your Federation. That harsh astropolitical realism. But there’s something else too.”
“Is there?”
“Yes,” it nodded its head firmly in a familiar manner. “Yes, there is. We aren’t a particularly long-sighted species, Graunsa. We can plan, yes, but wars are fought by true believers. People don’t sign up to put their lives on the line for a hypothetical, potential invasion of our Republic twenty years in the future. They— we signed up for this because we truly believe what’s happening to your people… it shouldn’t happen to anyone, ever.”
Graunsa looked at the helmeted head for a while, then nodded. “I believe you, advisor.”
“I’m sorry this didn’t pan out, Graunsa. If I could, I’d be down there with you. We’d have made them pay for this.”
Graunsa smiled. “I believe you about that too. Thank you, advisor, whatever your name is.”
“You may call me Kara,” it said simply. A deft snap of its paws — he hadn’t noticed how soft its claws were before — and it released a latch on its helmet with a hiss. Lifting it from its head, it revealed a soft, smooth face without much fur except a bundle of long, brown strands on its scalp tied up in a neat spherical shape. Its hazel forward-facing eyes stared at him with the empathy that only other predators were capable of, filling him with mild relief. “Don’t tell anyone though,” it joked lightly, mirroring his smile back at him.
You’re not as ugly as I thought you’d be. Not nearly.
Graunsa’s grin widened at the thought. He put it out of his mind. “Ah. One last thing, advisor— Kara.”
“Yes?”
His mind drifted to his cubs at home. Perhaps they were still alive. He chose to believe that. “Our people’s clans and packs…”
“We’ll let them know,” she interrupted him softly. “And when the information quarantine is lifted, we’ll let your clans and packs know what you did here — everything.”
“Good. Thank you.”
Gassin sat down next to him, “Delta Leader, enemy missiles incoming. ETA thirty seconds, they’re entering—” She stopped her report and stared at the unmasked alien on his screen with equal parts wonder and sadness.
“Take a closer look, Gassin,” he ordered softly. “That… that is who will avenge us.”
On screen, the alien put its gloved paw up to its temple, forming a stiff triangle with its arm in a recognizable salute. “It was an honor, Graunsa.”
Graunsa returned it crisply, letting a primitive fire shine through his face. “Happy hunting, Kara.”

Location: Atlas Naval Command, Luna

POV: “Kara”, Terran Reconnaissance Office
Kara watched solemnly as the green signal blinked off the battlemap. She closed her eyes for a moment in silent prayer for the fallen.
Beep. Beep.
Another light on her console blinked urgently for her attention. Four thousand kilometers from the previous one. The war raged on — day and night — across four continents on the besieged planet. Fifty light years from the Republic, its defenders’ sweat, tears, and blood lined the fields and valleys of the beautiful blue sphere not so different from her own. Tens of millions of them: many who she knew would not see the end of this war.
They didn’t all know it, and some might not have cared, but fifty light years away, someone recorded their names, and someone felt a pang of loss for their sacrifice. In the cold, dark forest of the galaxy, somebody heard their trees fall.
Kara collected her thoughts, adjusted the bun in her hair, and lowered the tinted EVA helmet over her face once more.
She cleared her throat as she glanced at the screen and activated the microphone in her helmet, “Special Platoon Commander Treiriu. This call is encrypted, but the enemy Znosians in orbit are trying to find your location from the signals, so we’ll have to make it as quick as we can. Have your defensive lines completed your preparations?”

Meta

Thanks for reading my story! This is a standalone chapter in my Grass Eaters story, meant to be enjoyable all on its own. If you're interested in more of my writing, please do subscribe to the update waffle bot or check out the rest of the universe in Grass Eaters.
(Grass Eaters posts every Monday, Wednesday, and Friday. We are closing in on the end of Book 1.)
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2024.05.18 21:15 Pi_Rambo Port aux oursins / Urchin Harbor

Port aux oursins / Urchin Harbor
Hello adventurers and dungeon masters !
Here is my new map (and first published) : Urchin harbor ! A peaceul (or not) harbor linking the sea to the canal leading to the humain capital.
Bonjour aventuriers et maîtres de donjons !
Voilà ma nouvelle map (et première que je publie) : Port aux oursins ! Un havre de paix (ou pas) liant la mer au canal qui mène à la capitale humaine.
Feel free to use if you like it ! Or just clone it and modify it as you want.
Critics always welcome.
https://preview.redd.it/qvyjvqgqi81d1.jpg?width=2048&format=pjpg&auto=webp&s=b672f74887e0bc55100bbc87bf7062b3f1e0b7de
https://inkarnate.com/m/dd5MZM/
submitted by Pi_Rambo to inkarnate [link] [comments]


2024.05.18 21:04 windkirby Animal Crossing Pocket Camp v5.6.0b Update

Animal Crossing Pocket Camp v5.6.0b Update
https://preview.redd.it/rt5g4izve81d1.png?width=150&format=png&auto=webp&s=e92e4177a6720fb59c74fff55aa90e86e208a9db
Howdy, messy roommates. If you felt a bit tickled-pink-to-death by April’s roseate flurry of events, this year’s May just may have the cure with a foray into the airborne, outdoorsy, and adventurous. Thanks as always to Miranda, Bassieeee, and Ray for help datamining. We’ve got our airships, our kites, and our handheld birds, so let’s get our flight gear in check and take off our Zipper constumes (please I’m begging you guys)!
Twitter preview image for May 2024 in Pocket Camp

  • Version Codes
    • v5.6.0 was 61b5c, v5.6.0b is 45822.
    • This is a client-side update that should not require downloading a new version of the app.
  • May Seasonal Event – Village-Green Lazy Day
    • It’s with great embarrassment that Pete regretfully admits why there was no Valentine’s Day this year… Some troublemaking slingshotter hit clean through his mailbag, scattering all this year’s love letters in the snow! With Wilbur and Orville taking over, Pete is taking a little spring break sabbatical from all the stress… These breezy days are perfect for daydreaming about his longtime love, Phyllis. “Do you know what she said to me the other day? ‘What are you looking at?! Wipe that dopey look off your mug!’ Oh, my heart… Her billed lips are so beautiful when they speak such harsh words!” But while Pete relaxes, there’s still work to be done! This May, we’ll be participating in Harvey’s Colorful Picnic gardening event, the Kite Flying Fishing Tourney, and the Hide-and-Seek Scavenger Hunt to collect 30 wildflower bouquets from each for a total of 90 wildflower bouquets available from events this month. The more bouquets you gather, the more outdoorsy prizes you’ll receive through the planner including handheld foxtail and wildflowers, grassy napping spots, and the grand prize, the wildflower rest spot! We’ll need to forage deep in the woods to gather all the love letters scattered months ago… and hopefully even Pete’s treasured missives to his beloved would-be missus! (Not that she would ever agree…) May’s amazing, not-so-lazy days begin with Harvey’s Colorful Picnic a little early on April 30th GMT!
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  • May Terrain – Village Green
    • May’s new terrain set ushers a civic springtime atmosphere into your campsite with a verdant park square replete with striking fountains, blue flowerbeds, weirdly cubic trees, and a rustic clocktower standing watch. What’s more, this terrain’s middle ground will be given to all players—a little awkward without the foreground to complete the water path, but you can get a little creative and hide the rift with other water features or large-scale decorations. The background includes a homey albeit bustling, old-fashioned town and a blimp roving the airways while the sky adds fresh greenish, teal, and gold hues to your vista you might not often see. Your visitors might not exactly be green with envy considering everyone’s getting this terrain, but they can still park their rears to enjoy your campsite’s outdoor amenities when this terrain set of middle ground, foreground, background, and sky becomes available April 30th GMT.
Tip screen for the village green terrain; auto-designer images using the village green terrain and items from May's main three events; event preview image for Harvey's Colorful Picnic gardening event
  • May Gardening Event – Harvey’s Colorful Picnic
    • Harvey’s not sure why his beloved Harriet never responded to his thoughtful love letter a couple months ago… But he’s totally not gonna let it get him down! With the breezy, clear weather, it’s the perfect time for this free-spirited nomadic dog to have a picnic with his favorite pals… and put his aspiring photography skills to good use to document the event with a panoply of pics to post on social media. Harriet is bound to see it and know for sure that he’s not pining for her day and night! But for the picnic to work, we’ll need to plant daisy seeds to attract sandwichbees… The prospect of eating these creatures is a bit disturbing to stomach, but just think of them as lively kebabs! More importantly, sticking enough of bite-sized buzzers will earn fixings for a festive picnic including flag garlands, take-out drinks and sandwiches, and shaded picnic blankets! Completing this event in full will also yield 30 wildflower bouquets as part of May’s Village-Green Lazy Day campaign, so be sure to replant and exchange bugs with friends often! With outdoor hors-d’oeuvres and sportive knickknacks, it’s the almost-perfect respite between RV outings… Now if he could only get them to call him “Harv” like she used to… Stuff down your doggone feelings with a refreshmental health break when the groovy gardening begins April 30th GMT.
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  • Rudy’s Airship Cookie
    • Maybe it’s a resemblance to a certain reindeer, but Rudy’s always taken as much pride in delivering goodies as he does in his favorite pastime of taking to the skies with inflatable aircraft… He’s not especially careful aboard these dirigibles or hot-air balloons… but if he finds himself freefalling from these feline-friendly floats (and it’s happened many times before), he always manages to land on his feet. So when he spied a love letter addressed to Harriet lost in the brush on one of his airborne outings, Rudy saw it as his civic duty to trustily tend to its safe delivery… And to make sure his noble act of inspiration inspires as many as it should, he’s taken the opportunity to hire a bountiful brigade of blimps and balloons to celebrate the letter’s airborne journey, no expenses spared! For no other particular reason, it’s a raucous, helium-fueled festival starring an airship helmed by Boomer (who has no time for such foolishness but takes his piloting task with utter seriousness), and animals have come from miles around to watch the airshow as Rudy suddenly realizes how hard it is to make out Harriet’s address from the frankly indecipherable scribbles on the envelope. And what is “Harv”? Is that even a word? With refreshments from the balloon-fest food cart, viewers watch the proceedings through their handheld opera glasses as Rudy makes his grand pronouncements over the intercom of his 5-star balloon-fest airship. “Thanks everybody for all your support in completing our big mission. We were gonna hand-deliver this letter originally, but we figure there’s a pretty good chance this ‘Harriet’ is in the crowd somewhere, so we’ve made the decision to helpfully read it out loud for her own convenience, and also to, uh, save fuel and the environment. Ahem: ‘TO MY DEAR SWEET HATTIE. YOUR PRECIOUS PINK FUR IS MORE BEAUTIFUL THAN THE FRESHEST MORNING PEONY. BUT THIS AIN’T NO PUPPY LOVE. YOU’VE TRIMMED THE UNTAMED HAIR OF MY HEART INTO A PERFECTLY COIFFED COAT THAT KEEPS IT WARM, AND NO OTHER GAL WILL ’DO! SORRY, I NEED TO WRAP THIS UP—THIS ANNOYING BIRD ON MY HEAD KEEPS TUGGING AT MY HEADBAND. FUREVER YOURS, HARV. PS: THIS LETTER IS FOR HARRIET’S EYES ONLY.’ Wow, well, that definitely wasn’t worth this big party... Uh, let’s go find some more lost mail to rescue, Boomer—mush, mush! Launch into the catmosphere to jubilantly help out animals in need with a spy-high view of all their business when this read-nosy cookie launches May 1st GMT!
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  • Airy Picnic Outfit Collection
    • You can carry your merry little derrière a little airier with this crisp attire featuring the colors of blooming spring flowers, comfortable blue skies and ponds, and even your favorite manilla folder. And even if you live in a pollution-ravaged landfill, you can still see the striking, verdant greenery of spring through the keen lenses of the green picnic sunglasses! Make sure life’s a picnic with this cookout-ready clothing collection served hot off the grill May 5th GMT.
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  • Blue-Sky Wall & Floor Collection
    • This expansive wall and floor collection might come in handy if you want to transform your cabin or RV into a well-kept city park or attempt an interior design that takes place entirely midair! We’ve had a couple sky and cloud wallpapers before but none before that featured a swarm of balloons like in that disturbing number from the Brave Little Toaster Mars movie. The vintage-style illustrations of the plentiful-picnic wall will also harken back to simpler days of rustled-up breakfasts on rustic vacations at the family cabin or on the open road. Look for these vagrant and free-floating designs when they release May 10th GMT.
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  • Grasshopper Goals
    • You have much work to do, young grasshopper. But it’ll probably be pretty easy. This misleadingly named rerun of an April 2022 goals event will see the return of Animal Crossing mainstay and Pocket Camp common insect long locust to Sunburst Isle, where you can find it hopping about the tropical grass—make sure not to step on one! They only sell for 10 Bells, so you might find them to be more of a nuisance than an asset after you finish catching enough for your standard Leaf Tickets and Rudy's airship cookie. But they’re sure to hop along when this goals event concludes after May 11th – 14th GMT.
  • May Fishing Tourney - Kite Flying
    • For May’s fishing tourney, we’ll be gliding over to Saltwater Shores to catch an ironically grim assortment of monochrome fish from tourneys past. String enough of these sable sea fish together to unfurl prizes you can let sail into the wild blue yonder like colorful stacked kites and a birdy parachute toy—perfect for May’s spring breezes. Handheld pinwheel toys and even colorful wind socks make appearances as well, likely as loving references to the Gamecube days where wind socks could be spotted in May and players could carry pinwheels around as rare handheld decor. Completing this event in full will yield 30 wildflower bouquets as part of May’s monthlong Village-Green Lazy Day campaign, so be sure to set up your rod, reel and string every 3-hour rotation you can. You might get a few bites… or a few kites to catch a gale of a tale! Turn your attention upward and decorate your campsite skies with this colorful assortment of draft-ready aircraft… And while we don’t have any stormy or windy terrain still (tragedy of tragedies), you can still pair this with items from last June’s Drizzly Daydream Scavenger Hunt with its windblown grass and trees to complete the picture of a windswept, fun day. And if there’s any animals bothering you, tell ’em to go fly a kite when this winding race to the skies kicks off May 12th GMT, ending May 18th GMT.
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  • Special Visitor Furniture – Pete's Petite Post Office
    • With collected letters fluttering back in, it’s not too late for Pete to roll up his sleeves and start sorting the retrieved mail in his simple post-and-beam treehouse… as long as Twiggy’s pet birds quit harassing him. With this special visitor furniture, you can install Pete’s rustic postbox in your cabin or at your campsite and listen to him regale you with lofty thoughts on the lost arts of mail and romance… You can even do some matchmaking by combining it with Pelly’s postal counter to see if Pete will be too busy mooning over Phyllis to notice the admiration of her sister down below… Clear up a mess of messages with mailman whose treetop cubby is as well-billed as its drama when this pillary, pelicanny post goes on sale May 15th GMT!
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  • Twiggy's Chirpy Cookie
    • With the muddy trail of Curly gone cold, Detective Beardo has had to return to field the mountain of requests on his desk for his P.I. services, but one lonesome plea stood out from a Java sparrow by thname of Peck… “You’ve gotta help me, crunch. I finally achieved my dream of a solitary bird sanctuary all of my own. Then the next thing I know, I’m getting kicked out by Lyle with a whole series of lawsuits, and this birdbrain named Twiggy moves in! I don’t like the way she’s looking at me, Beardo! She keeps calling me her super-cute pet and won’t let me leave—she says it’s too dangerous for a bird like me. Is anybody home in that hollow noggin of hers, crunch? These wings of steel can beat up anybody! Holy moly, and the racket around here! She moved in with eighteen flocks of the loudest birds alive. I’m lucky if I get two winks of sleep! Peck’s Peaceful Paradise is a thing of the past—now it’s Twiggy’s Tweedledeelightful Chirpatorium, and she says she’s opening a new branch of Flora’s bird and breakfast retreat! When I tell her how hard I’ve worked these muscles to get here, she says that’s ‘just the way things are’ and the ‘fortune cookie powers that be’ have this stuff all hammered out! I’m not afraid to say it, Detective—I really need your help! I’m starting to think there’s something a little sexist here about who gets to have what fortune cookies, but I don’t wanna ruffle any feathers.” With a sparrow in harrowing straits, and never one to turn away from fowl play, Beardo and his trusty sidekick Merengue book the first flight out to Twiggy’s brand-new bird haven… only to find that Peck is nowhere to be seen! They check every nook in the bird-haven birdhouse, try to interview bird-lovers lounging on the redundantly named bird-haven birdy sofa… but with all the colorful bird-calling and caterwauling going on around them, they can scarcely hear any potential leads! They meet with Twiggy at the 5-star bird-haven tree, but it leads to more chicanery than answers… “ISN’T THIS PLACE THE TOTAL BEST? IT WAS SUCH A SNOOZEFEST BEFORE I GOT HERE, AND NOW IT’S, LIKE, A CHIRPY CHOIR CACOPHONY DELIVERED STRAIGHT IN MY EARDRUMS! WHAT’S THAT? WHERE? PECK? UH—I GUESS ON THE CHEEK, BUT ARE YOU SERIOUS? I JUST MET YOU! TALK ABOUT CHEAPERS CREEPERS! OH, YOU MEAN THAT HIGHTAILED HOTTIE WHO WAS HERE A COUPLE MONTHS AGO? I HAVE, LIKE, NO CLUE WHAT HAPPENED TO HIM, BUT I CALLED DIBS, SO IF YOU SEE HIM, HANDS OFF!” There’s no trace of Peck to be seen, but just then, that’s when Beardo and Merengue spot it—a handheld java sparrow perching on Twiggy’s forewing! This seems a dark coincidence… Did Peck make a brave avian escape, or did this burly boy-chick meet a perilous fate as a pet?! Beardo and Merengue keep watch on every bird and bird-watcher in this pet-filled paradise, but mum’s the bird among the patrons and no one’s making a peep… Just a cuckoo commotion that they can’t help consider would drown out a Java sparrow’s cry for help… Try to reach the bottom of a cheep trick of bye-bye birdie when this birdcagey cookie makes some noise May 17th GMT!​
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Tip screens for Twiggy's chirpy cookie, the Bright Bird Outfit Collection, and the Birdy Wall & Floor Collection
  • Bright Bird Outfit Collection
    • May’s second clothing collection works as a companion to Twiggy’s fortune cookie. It’s bright, it’s birdiful, and it’s very LOUD with bird-emblem tunics and long cardigans in, ahem, very strong colors that will certainly make a statement flapping in your viewer’s face. We reached out to Robin for her thoughts on this collection’s bird bags… “So undignified. I can’t imagine people would be too pleased if I started wearing plastic people bouncing around my derriere, carrying my loose change, hm?” Being a crazy cat lady is so 8 months ago… Become a crazy bird lady (or a crazy bird lord!) when this collection flits in on May 18th GMT.​
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  • Birdy Wall & Floor Collection
    • This set of ravin’-avian designs will set the heart aflutter of anyone who has birds on the brain… (for anyone else… they’re not bad). You can capture the visages of birds forever in the bird-photo wall or cavalierly set them free with the bird-window wall. If you enjoyed last June’s lily pond wall but feel like it was just a little too beautiful, the park-pond wall here will do you nicely. Get a little cocky with these bold patterns for your cabin or camper when this flock of refurbishments alights May 18th GMT.
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  • Threadfin Trevally Goals
    • This oddly timed rerun of a November 2021 goals event will see the return of the threadfin trevally to Saltwater Shores in the form of tiny-size shadows (size 1 of 6). They sell for 400 Bells each at base price and are uncommon-tier when gifted to animal campers, so not a bad catch, but if your interest in this wispy fellow is dangling by a thread, or a fin, you can still nab some Leaf Tickets and an Rudy’s airship cookie for your trouble during this limited-time event from May 19th through 22nd GMT.
  • May Scavenger Hunt – Hide-and-Seek
    • For May’s scavenger hunt, we’ll be searching the very best hiding places around the various recreation spots to spy hide-and-seek gyroidites. And watch out for their extra foliage as camouflage… even their bushes might be hiding behind bushes! Ferret out enough of these stealthy sneaks to earn prizes for a recess-ridden recreational park, crammed with nooks where animals can hide for classic games of hide and seek… some of them more effective than others. (I’m looking at you, Al.) Judging by the Happy Homeroom classes, the most likely Leaf Ticket items are the hide-and-seek slide and jungle gym, and then either the hide-and-seek lightpost, pipes, or drinking fountain—just some speculation, though. Completing this event in full will yield the final 30 wildflower bouquets to complete May’s monthlong Village-Green Lazy Day campaign, so be sure to keep the hunt on even past sundown (and check out the quarry and your campsite animals too!) to finish off the month in sneaky style! This outdoor décor makes for a calmingly mellow ode to nostalgic days from childhood (and from Animal Crossing: City Folk and New Leaf!) that will make finding your campers for your daily chats more ~~frustrating~~ I mean fun than ever! Hunt for gyroidite and animals when this oxenfree-for-all begins May 20th GMT (ending the 30th GMT)!
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  • Curlos and Pals
    • While there isn’t technically much datamined here, this update did add an animal batch under the name of “Curlos and Pals” to the date of May 25th GMT. It seems this will be after the next update as map assets haven’t actually been added yet for this batch, but we do know that “Gwen and Pals’ Island” will be joining Curlos’s island, likely as part of this batch. With only 8 animals left— Benjamin, Biff, Curlos, Gwen, Sydney, Velma, Freckles and Mott—it seems likely this means they will be finished releasing all the animals at the end of this month, but as of now, this is unconfirmed.
  • Happy Homeroom
    • This update included the typical 3 classes each for Harvey’s Colorful Picnic gardening event, Rudy’s airship cookie, the Kite Flying Fishing Tourney, Twiggy’s chirpy cookie, and the Hide-and-Seek Scavenger Hunt, as well as 8 classes each for new normal Courses 53 and 54.
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And that’s all of May’s merriments! Our fellow dataminer Koopavocelot has also spotted a noteworthy notice that may be coming this month but no info yet on its contents… Hopefully it’s not some sort of end-of-times apocalyptic alert with the last of the villagers likely coming out this month. Er… right? As for June, we’ll probably get the Twitter preview in only a week’s time. June is often themed around seasonal rain or weddings as they’re what the month is known for in Japan, and given that we just had a windy-themed event this month, I’d expect more of the latter matrimania for next month’s events. But who knows? We might get some of both in a dewy bridal shower! (Or maybe something completely different.) I’ll aim to have that datamine posted for you fine folks when the update drops ASAP. Until then, thanks for reading, and remember, even if a bird is super-hunkalicious, that doesn’t make it okay to keep him as a pet!
—Woodsy
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2024.05.18 20:54 queen_of_the_maggots People from Paranaque, do you recognize this house?

People from Paranaque, do you recognize this house?
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Ever since I (26F) was a child, I would anticipate seeing this house whenever we'd pass through Cavitex/Radial Rd1. I'd only see glimpses of it but I can't help but feel like as if I have a connection to this house (or maybe I'm just super duper curious lol). I'm pretty sure it's abandoned now, but if anyone has any idea about the history (or anything, really) of this building, please tell me about it so I can finally rest and stop thinking about it hahaha. Pictures would be great too, but I doubt anyone here lives near enough to be able to take pictures of it hassle-free. :^(
I'd love to go there myself to finally get the answers for my inner child, but I live in QC now and don't really have the means to travel there myself.
It's the big, adobe-laid mansion with the red roof and broken glass windows. I tried searching it up online but to no avail. I can't use streetview on the nearer road, either.
It's 3AM and it's all I can think about right now. :^(
submitted by queen_of_the_maggots to Philippines [link] [comments]


2024.05.18 20:21 For21saken I can't found the last one where is it

I can't found the last one where is it submitted by For21saken to GroundedGame [link] [comments]


2024.05.18 20:20 whitemamba24xx Forerunner 965 maps

Hello, thinking of returning my AWU today for a forerunner 965. Had a few questions though. Is the maps on Garmin similar to WorkOutDoors app on iPhone?
Meaning I can see the trails on my watch map? Can I download a whole area to the watch and what do I need to do that?
Is there a timer? I often use timers during the day for various tasks.
Is there a voice control?
Example set a timer for 10 minutes
submitted by whitemamba24xx to GarminWatches [link] [comments]


2024.05.18 17:11 mindkcuf Need more wrinkles in the reddit user mentioned by one of RK tweets

Need more wrinkles in the reddit user mentioned by one of RK tweets
So, as we all know, RK mentions a reddit user that posted "Happy Cat Day everyone!" for the last three years. I also noticed that the timestamps of those posts are always 4:20 in the Boston timezone.
What interests me are the numbers of the seconds that they were posted. Could be nothing but I just find this treasure hunt fun ehehe
So, the seconds are 25, 17, 32. In that order or the reverse...
I've tried:
  1. adding them up, result is 74 :D
  2. Mapping to Alphabet Letters: YQF of FQY
  3. mapping to ascii codes:
  • 25 in ASCII corresponds to the End of Medium control character, which is non-printable and not commonly used.
    • End of medium (EM) warns that the tape (or other recording medium) is ending.
  • 17 in ASCII corresponds to the Device Control 1 control character, which is also non-printable.
  • 32 in ASCII corresponds to the space character.
  1. Then I started a python interpreter and tried playing with the subreddits and the numbers... Was hoping to get DFV or DRS but didn't :(
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Need some more wrinkles thinking with me!
Activate TINFOIL mode!
Don't forget, BUY, DRS, HOLD!!!!
submitted by mindkcuf to Superstonk [link] [comments]


2024.05.18 16:03 Mental_Requirement_2 Barry Goldwater DESTROYS liberal Kennedy with NUKES and LIBERTARIANISM

Barry Goldwater DESTROYS liberal Kennedy with NUKES and LIBERTARIANISM submitted by Mental_Requirement_2 to thecampaigntrail [link] [comments]


2024.05.18 10:56 Sweet-Count2557 Fun Things to Do in Erie With Kids Pa

Fun Things to Do in Erie With Kids Pa
Fun Things to Do in Erie With Kids Pa Are you ready for an unforgettable family adventure in Erie, PA? Well, buckle up and get ready for a wild ride!We've got all the fun things to do in Erie with kids, guaranteed to make your vacation a blast.From outdoor adventures and water parks to animal encounters and pirate excursions, there's something here that will make everyone in the family jump for joy.So, what are you waiting for? Let's go and explore Erie's amazing attractions together!Key TakeawaysPresque Isle State Park offers a variety of outdoor activities such as bird watching, boat tours, and environmental education.Waldameer & Water World and Splash Lagoon Indoor Water Park Resort are great options for water parks and splash zones, with a wide range of rides, slides, and attractions.Erie Zoo provides hands-on experiences and exhibits for children of all ages, while Experience Children's Museum offers exhibits and outdoor activities specifically designed for kids aged 0 to 12.Scallywags Pirate Adventures offers interactive pirate-themed adventures, activities, and treasure hunts for an exciting experience.Outdoor AdventuresOur favorite outdoor adventure in Erie is exploring Presque Isle State Park. This park is a nature lover's paradise, with so many outdoor exploration opportunities and nature activities to enjoy. From hiking and biking along the scenic trails, to bird watching and spotting wildlife, there's something for everyone to experience in this beautiful park.One of the best things about Presque Isle State Park is its beaches. With miles of sandy shores, it's the perfect place to build sandcastles, play beach volleyball, or simply relax and soak up the sun. The park also offers opportunities for water activities such as swimming, kayaking, and paddleboarding. The crystal-clear waters of Lake Erie are inviting and refreshing, making it a great spot to cool off on a hot summer day.But the fun doesn't stop there. Presque Isle State Park is home to a variety of ecosystems, including forests, wetlands, and marshes. Exploring these areas is like stepping into a whole new world. Kids can learn about the different plants and animals that call this park home, and even participate in environmental education activities.So, if you're looking for an adventure in the great outdoors, Presque Isle State Park is the place to be. With its endless opportunities for outdoor exploration and nature activities, it's the perfect destination for families who want to experience the freedom and beauty of nature.And speaking of water fun, let's dive into the next section and discover all the exciting water activities Erie has to offer.Water FunLet's explore some fun water activities for kids in Erie, PA. When it comes to water fun, Erie has plenty to offer. Here are five exciting options for kids to enjoy:Waldameer & Water World: Get ready for a splashing good time at this water park. With over 100 rides, slides, and attractions, including a Giant Wave Pool, there's something for everyone to enjoy. Grab your swimsuit and get ready to make a big splash!Splash Lagoon Indoor Water Park Resort: Rain or shine, this indoor water park is the perfect place to cool off and have a blast. With thrilling water slides, pools, hot tubs, and even a Tree House, you'll never run out of fun things to do. Get ready to dive into a world of water fun!Presque Isle State Park: This beautiful park isn't only home to sandy beaches but also offers a variety of beach activities. Build sandcastles, search for seashells, or take a refreshing swim in Lake Erie. With miles of shoreline to explore, the beach is the perfect place to let your imagination run wild.Boat Tours: Take a boat tour and explore the beauty of Lake Erie. Hop on board and sail across the sparkling waters, learning about the history and wildlife of the area. It's a unique and educational experience that the whole family will enjoy.Fishing: Grab your fishing rod and head to the lake for a day of fishing fun. Cast your line and see if you can catch a fish. Whether you're a beginner or an experienced angler, fishing in Erie is an exciting adventure that will create memories to last a lifetime.With these amazing water parks and beach activities, there's no shortage of fun for kids in Erie, PA. So grab your swimsuit, sunscreen, and sense of adventure, and get ready to make a splash!Animal EncountersHey kids, get ready for some wild adventures! Erie is home to some amazing animal encounters that will let you get up close and personal with all kinds of creatures.From hands-on experiences where you can touch and learn about different animals, to interactive encounters where you can feed and interact with them, there's something for everyone.Get ready to embark on a wild journey and make unforgettable memories with the fascinating animals of Erie!Hands-On Animal ExperiencesOne of the best ways to engage with animals is by participating in hands-on animal experiences at various attractions in Erie. Here are some exciting options for interactive zoo experiences and wildlife encounters that children will love:Erie Zoo: Get up close and personal with nearly 400 animals at the Erie Zoo. From feeding giraffes to petting goats, there are plenty of opportunities for kids to interact with the animal residents.TREC - Tom Ridge Environmental Center: Discover the fascinating world of wildlife through interactive exhibits at TREC. Kids can learn about local animals, their habitats, and even touch real animal fur and feathers.Goodell Gardens & Homestead: Visit the Children's Discovery Garden at Goodell Gardens for hands-on activities that teach kids about nature and the animals that inhabit it. They can explore the butterfly house and see different insects up close.Lake Erie Arboretum at Frontier: Take a stroll through the beautiful gardens at Lake Erie Arboretum and keep an eye out for wildlife. Children can learn about the birds that call the arboretum home and use binoculars to spot them.Asbury Woods: Explore the nature center at Asbury Woods and meet some of their animal ambassadors. Kids can learn about turtles, snakes, and other creatures through interactive displays and even touch some of them under the guidance of trained staff.These hands-on animal experiences provide children with a unique opportunity to learn about and appreciate the natural world around them. They'll surely create lasting memories and a love for animals that will stay with them for years to come.Interactive Animal EncountersWe absolutely loved the interactive animal encounters at the Erie Zoo. It was so exciting to get up close and personal with all different kinds of animals. We had the chance to pet and feed some friendly goats, and even got to brush a gentle pony. But the best part was meeting the zoo's resident kangaroos. We were able to interact with them in a special enclosure and learn all about their habitats and behaviors. It was truly a hands-on experience that we will never forget. Here is a table highlighting some of the amazing interactive animal encounters we had at the Erie Zoo:AnimalEncounterGoatsPetting and feedingPonyBrushing and groomingKangaroosClose interaction and educational talkThese encounters made our visit to the zoo even more fun and educational. We learned so much about these animals and got to experience them in a unique way. If you love animals, the Erie Zoo is definitely a must-visit destination!Pirate ExcursionsAhoy there, young mateys! Are you ready for a swashbuckling adventure on the high seas?In Erie, there are interactive pirate experiences waiting for you! Get ready for treasure hunts, exciting adventures, and family-friendly activities that will make you feel like a true pirate.Interactive Pirate ExperiencesLet's embark on an exciting pirate adventure with interactive pirate experiences in Erie, PA! Ahoy, mateys! Get ready for some swashbuckling fun with these family-friendly pirate experiences in Erie:Scallywags Pirate Adventures: Join a crew of friendly pirates for an interactive pirate-themed adventure on the high seas! Learn to talk like a pirate, search for hidden treasure, and even engage in a friendly water cannon battle. Arrr, it's a pirate's life for me!Pirate Ship Playgrounds: Set sail on a land-based pirate ship playground, complete with climbing ropes, slides, and even a crow's nest. Get your imagination flowing as you pretend to be a fearless pirate captain, sailing the seven seas.Pirate Themed Escape Rooms: Put your problem-solving skills to the test in a pirate-themed escape room! Work together with your family to solve puzzles, find clues, and unlock the treasure. Can you escape before time runs out?Pirate Mini Golf: Grab your putter and get ready to navigate through pirate-themed obstacles and challenges on a mini-golf course. Watch out for hidden treasure chests and pirate props along the way!Pirate Costume Parties: Arrr, it's time to dress up like a pirate and join a pirate costume party! Put on your eye patch, don your pirate hat, and join other buccaneers for a day of pirate games, crafts, and fun.With these interactive pirate experiences in Erie, you'll have a blast channeling your inner pirate and creating unforgettable memories with your family. So hoist the anchor and set sail on your pirate adventure today!Treasure Hunts and AdventuresScallywags Pirate Adventures offers exhilarating treasure hunts and adventures for families in Erie, PA.Ahoy, me hearties! Get ready for an outdoor exploration like no other as you embark on a pirate-themed quest for hidden treasure.As you set sail on the pirate ship, you'll be greeted by a crew of lively pirates who'll guide you on an exciting journey.Put on your eye patch, hoist the Jolly Roger, and follow the clues to uncover the hidden loot.From digging up buried treasure on the beach to deciphering secret codes, every step of the treasure hunt will keep you on your toes.Family-Friendly Pirate ActivitiesWe can experience exciting family-friendly pirate activities by going on pirate excursions in Erie. Here are five fun things we can do:Scallywags Pirate Adventures: They offer thrilling pirate-themed adventures, interactive activities, and even treasure hunts. Get ready to set sail and search for hidden treasures!Pirate themed crafts: We can unleash our creativity and make our own pirate-themed crafts. From making pirate hats to designing our own treasure maps, the possibilities are endless!Pirate themed birthday parties: Arrr, mateys! We can celebrate our birthdays in true pirate style. From dressing up as pirates to playing exciting games and eating pirate-themed snacks, it's sure to be a swashbuckling good time!Interactive pirate shows: Watch captivating pirate shows where we can witness epic sword fights, hear thrilling tales of adventure, and even learn some pirate lingo.Treasure hunts: Join a pirate crew and embark on a thrilling treasure hunt. Follow clues, solve puzzles, and find the hidden treasure!After our exciting pirate adventures, let's dive into the maritime history of Erie and discover the fascinating stories of the U.S. Brig Niagara and the maritime history of Lake Erie.Maritime HistoryThe Erie Maritime Museum showcases the rich maritime history of Erie and Lake Erie, offering us a chance to explore the exhibits and learn about the U.S. Brig Niagara. As we step into the museum, we're greeted by a world of adventure and discovery. The walls are adorned with maritime artifacts, giving us a glimpse into the past. We can see models of historical ships, maps of great voyages, and even real-life artifacts from shipwrecks. It's like stepping back in time and witnessing the grandeur of the sea.One of the highlights of the museum is the U.S. Brig Niagara. This magnificent ship played a crucial role in the War of 1812 and was instrumental in securing victory for the United States. We can walk on the deck, feel the wooden planks beneath our feet, and imagine what it was like to sail the open seas. The museum offers interactive exhibits that allow us to learn about the life of a sailor, the challenges they faced, and the bravery they showed.As we leave the Erie Maritime Museum, our minds are filled with images of historical ships and tales of maritime adventures. We're excited to continue our journey through Erie's rich culture and history. Next, we'll delve into the world of art and culture, where creativity knows no bounds.Art and CultureBut let's not forget about the Erie Art Museum, where you can immerse yourself in contemporary and modern art while exploring the vibrant cultural scene of Erie.The museum is a treasure trove of interactive art exhibits that will captivate both kids and adults alike. Here are five exciting things you can do at the Erie Art Museum:Explore the Art Lab: Get hands-on with your creativity in the Art Lab, where you can experiment with different art techniques and materials. From painting and sculpture to printmaking and digital art, there's something for every budding artist to enjoy.Attend Cultural Events: The Erie Art Museum hosts a variety of cultural events throughout the year, including art festivals, live performances, and workshops. Check their calendar to see what exciting events are coming up during your visit.Marvel at the Exhibitions: The museum regularly showcases thought-provoking exhibitions featuring works by local, national, and international artists. Wander through the galleries and let your imagination soar as you engage with the diverse range of art on display.Take a Guided Tour: Enhance your museum experience by joining a guided tour led by knowledgeable docents. They'll provide fascinating insights into the artwork, helping you understand the stories behind each piece.Create Your Own Masterpiece: Participate in art workshops and classes offered by the Erie Art Museum. Whether you're a beginner or an experienced artist, these sessions provide a fun and educational opportunity to unleash your creativity.The Erie Art Museum is a vibrant hub of artistic expression and cultural exploration. With its interactive art exhibits and exciting cultural events, it's the perfect place to ignite your child's imagination and foster a love for the arts.Educational MuseumsLet's dive into the world of knowledge and exploration at the educational museums in Erie, PA. These museums are not only fun, but also provide interactive exhibits and historical artifacts that will spark your curiosity and ignite your imagination. Check out the table below to learn more about the educational museums in Erie:Museum NameInteractive ExhibitsHistorical ArtifactsHagen History CenterExplore Erie County's history through hands-on activities and eventsDiscover artifacts that tell the story of Erie's pastErie Maritime MuseumStep aboard the U.S. Brig Niagara and learn about maritime historySee artifacts that showcase Erie's important role in navigationTom Ridge Environmental CenterExperience the natural history of the region through interactive exhibitsLearn about the local ecosystem and wildlifeAt the Hagen History Center, you'll have the opportunity to delve into Erie County's captivating past. Through interactive exhibits, you can learn about the region's history in a fun and engaging way. From craft classes to events, there's always something exciting happening at this museum. And don't forget to explore the historical artifacts that provide a glimpse into Erie's rich heritage.The Erie Maritime Museum offers a unique experience where you can step onto the U.S. Brig Niagara, a historic sailing vessel. Learn about the maritime history of Erie and Lake Erie through interactive displays and exhibits. Discover artifacts that highlight the significance of Erie's location and its impact on trade and exploration.The Tom Ridge Environmental Center is the perfect place to explore the natural history of the region. With interactive exhibits, you can learn about the local ecosystem and wildlife in a hands-on way. Don't miss the chance to climb the 75-foot tall observation tower for a breathtaking view of the surrounding area.Frequently Asked QuestionsAre There Any Age Restrictions for the Hands-On Experiences at the Erie Zoo?There are age restrictions for the hands-on experiences at the Erie Zoo. However, there are plenty of other fun activities for kids of all ages to enjoy.If you're looking for a pirate adventure, Scallywags Pirate Adventures offers exciting interactive activities and treasure hunts. It's a great way to let your imagination run wild and have a swashbuckling good time.Can Adults Participate in the Pirate-Themed Adventures at Scallywags Pirate Adventures?Yes, adults can absolutely join in on the fun and excitement of the pirate-themed adventures at Scallywags Pirate Adventures! It's not just for kids, mateys!Whether you're a parent or a grandparent, you can hop aboard and embark on an unforgettable journey filled with interactive activities, treasure hunts, and pirate tales.Is There a Fee to Access the Observation Tower at the Tom Ridge Environmental Center?Yes, there's a fee to access the observation tower at the Tom Ridge Environmental Center. You'll need to pay a small fee to enjoy the amazing views from the 75-foot tall tower.But don't worry, it's definitely worth it! Once you reach the top, you'll be able to see the beautiful natural surroundings and learn about the history of the region through the exhibits at the center.What Types of Performances Are Typically Hosted at the Warner Theatre?At the Warner Theatre, you'll find a variety of exciting performances! From Broadway shows to concerts, ballets, and plays, there's something for everyone.The theater's stunning stage designs and captivating acting make for an immersive experience. Did you know that the Warner Theatre has hosted famous performers like Tony Bennett and the Moscow Ballet?It's a must-visit destination for families looking to enjoy the magic of live entertainment in Erie.Are There Any Special Discounts or Promotions Available for Bowling Sessions at Eastway Lanes Bowling Facility?Yes, there are special promotions available for bowling sessions at Eastway Lanes Bowling Facility in Erie. They offer discounted rates for kids, families, and even birthday parties.At the Erie Zoo, you can enjoy hands-on experiences with animals like feeding giraffes or petting goats.For adults looking for some adventure, Scallywags Pirate Adventures offers thrilling pirate-themed activities and treasure hunts.And if you want a great view, there's a small fee to access the observation tower at Tom Ridge Environmental Center.Lastly, the Warner Theatre hosts a variety of performances, including plays, concerts, and dance shows.ConclusionSo pack your bags, grab your sunscreen, and get ready for the time of your life in Erie, PA!From exploring the wonders of nature at Presque Isle State Park to splashing and sliding at water parks like Waldameer & Water World and Splash Lagoon, there's never a dull moment.And don't forget about the Erie Zoo and Scallywags Pirate Adventures for unforgettable animal encounters and swashbuckling fun.With so many exciting attractions to choose from, your family will be begging to come back for more!
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