Gun made of computer symbols

Linguistics Humor

2012.12.29 21:30 Linguistics Humor

Linguistics Humor: a sub for humor relating to linguistics
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2009.11.29 19:43 chewxy Learn Math

Post all of your math-learning resources here. Questions, no matter how basic, will be answered (to the best ability of the online subscribers). --- We're no longer participating in the protest against excessive API fees, but many other subreddits are; check out the progress [among subreddits that pledged to go dark on 12 July 2023](https://reddark.untone.uk/) and [the top 255 subreddits](https://save3rdpartyapps.com/) (even those that never joined the protest).
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2015.05.05 23:55 moby3 Computer Simulated Animations

A subreddit for all things computer generated simulations!
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2024.05.22 04:18 56M50 The start of a story

Hey everyone. I wrote this a while ago, never did anything with it. Maybe getting some feedback will help the creative juices.
The black Monte Carlo sped north on Third, passing Pike Street and slowing down before hitting Pine Street. The sidewalks were littered with detritus, both the organic and inorganic varieties. It was hard to distinguish between the piles of trash and the drug addicts huddled under their blankets, sitting on the sidewalk, waiting for someone to give them money or someone to sell them drugs. The car slowed even more as they saw a prospective customer. It was a black car with blacked out windows. 22 inch low profile tires, mag rims. It passed Pine, drove another block and hung a right onto Stewart.
Astrid twisted the throttle of her bike to keep the car in sight. She’d been tailing it for half an hour, ever since it had stopped at Jenny’s house. Astrid knew exactly why it had been there, and she wasn’t happy about it at all. Jenny had spent a long time getting clean, getting off the street. Building a life that didn’t involve drugs or selling herself at the whim of some pimp. When Jenny had called Astrid in tears, it took everything she had not to run over there and be the comforting shoulder. But sometimes you needed to take a different tact, and Jenny had shoulders aplenty to cry on. The punks in the car had leaned on Jenny, trying to get her back in the business. They thought they could intimidate her into compliance. Nobody knew how the punks had gotten her info, but there they were, big as life and twice as ugly. Astrid had gotten a description of the punks and their car, and caught up to them as they made their way down Broadway on Capitol Hill, and then down University Street to downtown Seattle. There was enough light from streetlights and buildings that Astrid reached down and flicked a switch that turned her headlights off. It had cost a bit of money to have that installed. It made the matte-black bike almost invisible at night. Couple that with some very expensive exhaust that muted the bike into almost complete silence, and if you weren’t looking at her you wouldn’t notice that she was riding by. Which also made it a lot more dangerous to be riding at night, but what Astrid wanted to do required at least a little bit of surprise. That made it worth the risk.
The car turned right again on 5th Avenue and made a circle to come back to Third. Astrid knew they wouldn’t get out of the car to do their deals. That made her job a bit more difficult, but still possible. She copied their turn and hung back a bit, letting them find their spot. The car slowed more and pulled over to the curb. A few of the vagrants got up and stumbled over to the passenger window, where transactions were made, some silent, some not so much. There was little fear of any cops doing anything. The Seattle PD had been neutered for some years, and now the drug dealers, addicts and various other flavor of criminals ruled the streets.
Astrid pulled her bike to the curb behind the Monte Carlo and turned it off. She doubted anyone could find the start button since she had it moved, but there was no need to tempt anyone with a running engine. She walked quietly up the driver’s side of the car. Her black leathers and black helment left her as a silhouette on shadow. The driver’s window was down, and the smell of marijuana smoke made her nose wrinkle. The people in the car were focused on the vagrant who was haggling for more of whatever they were selling, and she was able to walk up to the driver’s window without anyone even noticing she was there. As she walked she pulled her silenced Walther P22 from her jacket. People can laugh at the 22 Long Rifle all they want. Pea shooter. Not a real bullet. Get a real gun. Whatever. That little bullet came out humming, and at close range she didn’t need a bigger gun. It wasn’t going to bounce off a human skull when it was fired from six inches away, it was going in nice and deep.
The man in the driver’s seat managed to notice that someone was at his window about a second before Astrid pulled the trigger.
People who have only seen guns in movies tend to think that a silenced firearm just makes a little “pff” noise when it’s fired. That’s not the case. There’s still an explosion going on in your hand, and that explosion makes noise. Especially in a semi-automatic firearm, where the slide cycles back to eject the spent casing. Noise escapes. Noise escapes from the silencer as well, it’s just not as loud. Anyone who’s aware and alert would know that a gun had just been fired. With a super-sonic round, there’s also the “crack” of the bullet traveling through the air above the speed of sound, but when your target is six inches away from the muzzle that’s less of an issue.
The driver had not been aware, nor alert. He was now slumped in his seat, eyes opened wide in an astonished stare as his brain functions ceased thanks to a 40 grain bullet traveling at 1260 feet per second. The passenger, bags of drugs still in his hand, was now aware but not alert. Either he was too stoned to know what had just happened, or the years of drug use made his brain operate slower than it normally would. He stared as Astrid shifted her aim and pulled the trigger again.
Funny thing about silencers – they take some time to warm up. The hot gasses pushing the bullet down the barrel get into the baffles of the silencer and make the next shots even less noisy. There’s still noise, and again, if someone were aware and alert they would know that a gun had just been fired. The passenger slumped sideways in his seat as the bullet hit him dead center on the side of his head. The vagrant who had been hassling him for drugs gaped, looking over the roof of the car at Astrid. He blinked, trying to process what he had seen, and Astrid wondered if she would have to take him out as well. He looked down at the dead drug dealer, then reached into the car and grabbed as many little baggies as he could before hauling ass down the sidewalk.
Astrid walked back to her bike, stomach clenching. She grit her teeth against the urge to vomit as she threw her leg over the seat and fired the engine to life. She pulled away from the curb and drove two blocks before turning her headlights on. She turned right onto Cedar Street, then continued on to Fifth Avenue North, driving past the gleaming metal shell of the Experience Music Project. She made it to Mercer Street before she had to pull over and rip her helmet off, then proceeded to vomit into the grass next to the sidewalk. Nobody bothered to give her a second look. Some lady puking her guts out? Just another druggie in downtown Seattle. Nothing to see here. In the midst of her vomit session a tiny thought in the back of her head wondered if she could find a modular helmet so she wouldn’t have to take the entire helmet off when she puked. She would have giggled if she wasn’t throwing up.
Once she’d emptied the contents of her stomach on the grass she put her helmet back on and rolled through the stoplight, turning right onto Mercer and taking a zig-zag route back to her house. She altered her speed several times, slowing down and then speeding up and making sharp turns to see if she was being followed. There wasn’t a tail in sight and it was doubtful there would be. She desperately needed a drink to get the taste out of her mouth. Her stomach rolled again, and she gagged before managing to get her body under control. As she rode under the Highway 99 overpass, she could feel the tears rolling down her face. Again. The one action of her body that she could never seem to control. But she was working on it.
submitted by 56M50 to stories [link] [comments]


2024.05.22 04:02 Jakalth Expedition Yeltomar

Expedition Yeltomar
Frank, a human male in his middle ages, sits in the pilot seat of the small single occupant shuttle. It had been a rather challenging descent so he was taking this time to catch his breath and settle his nerves. The Zeno-biologist has been exploring planets for the past year, jumping from system too system, cataloging planets for the galactic federation. He has already cataloged 3 other life bearing planets in the last 17 systems but this one was by far the most challenging.
Star system 2B38A-22 is a fairly mundane system with a larger K-class orange dwarf star at its heart. It contains a single gas giant and a common ice giant in its outer system with the molten metallic core of another gas giant circling in a 15 day orbit of its parent star. Just farther out is the planet he is currently landed on, being a sizable heavy gravity terrestrial world of 2.8 galactic standard gravity and having an unusually dense atmosphere of 8.1 galactic standard.
Frank takes a deep breath and pulls himself out of the seat. The high gravity of this world was proving difficult to fight against after his time in deep space. 'I really need to get more exercise. I'm getting weak here.'; he says too himself. Being an Earth born human, this world is only 1.6 times the gravity of Earth, so should not be this hard to manage. Walking slowly over too the science station he starts taking readings on the atmosphere of the planet too see if he will need the bulky atmosphere isolation suit, or just the re-breather. 'Hmmm. 40% Oxygen, 30% Carbon dioxide, 22% Methane, trace amount of Nitrogen, Neon, Helium, other gasses too low to make out. That's a novelty. Gravity and atmospheric pressure high enough to hold onto Helium.'; he thinks, starting to get into his elements again.
'Dangerously low biodiversity, mostly grasses and a few types of larger shrub and tree analogs. The limited animal life seems to be almost entirely evolved to use some type of flight. Almost no ground based life. But seems to be a stable marine biodiversity. Signs of a recent mass extinction event, no more then 1000 stellar cycles ago. No signs of civilization detected. No ruins or any forms of technology detected. Anomaly? Hmmm. What type of anomaly? Electromagnetic/Radio-logical. Odd... Close by as well. I'll have to check that one out.'; he reads off in his head. The results read out by the sensors were a bit erratic, changing a bit randomly as he watched them. The thick atmosphere and the shifting magnetic field of the planet are having negative effects on the shuttles sensors, making them unreliable.
"The atmosphere should be breathable, even without the re-breather. That's a nice change. But that high methane level will probably stink. Not so sure about the density though. It's thick as soup out there. Might want the re-breather just in case. Temperature seems fine and there isn't anything dangerous in the atmosphere so won't need the suit at least. Thank goodness for that. Wasn't looking forward to trying to move around in that bulky thing in this gravity."; Frank was starting too think out loud again. Being out here in unexplored space was starting to get too him. "Did you get the info dump Bimni? Is the info matching up with your reading up there?"; Frank calls out, having pushed the comms button in the science lab.
BrightEyesAtSea is a female Adelie Astor-geologist who is unfortunately stuck in their "mother-ship" due too the Adelie being unable to handle high gravity planets. She was quite displeased to say the least. So many different interesting mineral combinations to study and she was stuck ship side. Bimni was a name the human, Frank, had said when trying to shorten her name and it just kind of stuck. Not that she minded, but why couldn't he just use her full name? "Reading different up here. Not seeing that anomaly reading either. Blasted electromagnetic interference."; she Warbles out. The translation software working well to convert her Adelie churrs into human guttural speech, and vise verse. "This one is your call. You've got the more accurate atmospheric readings. Not sure about the rest. Something is off on this world, the chemistry just does not add up."
That did not bode well. If Bimni was having bad feelings, then he needed to be careful. Her gut feelings had proven more accurate then any sensor. "Noted. I'll be careful when out and about. Just keep Rover warmed up and send him down if anything goes wrong."; Frank responds in turn. Rover was a military robotic mech that, despite many attempts at reprogramming, they were not able to tone down its brutishly aggressive responses to stimuli. So they never use it for anything but hazardous environments or when things go wrong. "Just be sure to grab as many mineral samples as you can fit onto the shuttle. It would be so much easier if I could just be down there.": Bimni responds with a huff. Frank can feel her telepathic annoyance even from this range, so she must be truly furious about being stuck ship side.
Finding no other reasons to postpone this, Frank grabs the re-breather and walks, still slowly, over too the airlock. "Alright Bimni. I'm heading out. I'll keep in touch with you using the shuttle as a relay. Hopefully the interference doesn't get too bad."; Frank says after after linking up the mobile comms earpiece to the shuttles antenna. It's not like he was going to go far from the shuttle anyways. Not in this gravity. Just far enough to reach that anomaly. Cycling the airlock, he steps inside. Deciding to wait on the re-breather for now, he clips it too his belt. He would see how bad the atmosphere was and decide from there. Pushing the cycle button, he waits for the airlock to balance atmospheres with the outside, getting a taste of the atmosphere in the process.
As the airlock finishes cycling and opens, Frank is hit with the thick humid atmosphere and the raw smell of methane. Huh. The smell was not as bad as he thought it would be. But the thick humid air was another matter. "It's like pea soup out here."; Frank comments. "I could almost swim in this stuff. But at least its not hard too breathe." Bimni quickly responds with; "Gee thanks. Now I want a bowl of pea soup, and you know we ran out 5 cycles ago." She didn't sound any happier after that comment. "Well sorry for making you hungry, with all the good food being on the mother ship and me only having excursion rations."; he jokes back at her hoping to at least lessen her bad mood. "The only solace I have for being stuck up here."; Bimni coos back, seeming to have lost at least some of her bad mood.
Frank takes his first steps out of the airlock onto this new world and... \*SPLAT\* feels something wet and soft hit his head and slide down his side. Lifting a hand up to wipe the side of his head, he is met with a slimy substance with bits of plant matter and something else. Tentatively, he takes a sniff; "Fraaack...."; Frank lets out with a sigh. Looking up he sees a 2 meter long gasbag creature with undulating manta ray like wings slowly swimming away high above him. "First steps out of the shuttle and I get crapped on by an alien."; he says with a bit of disgust. This is quickly answered with a trilling chuckle from Bimni though the comms. "Not a word."; he says too Bimni, who continues to chuckle even louder. Retracing his steps back up to the shuttles airlock, he reaches inside and grabs one of the rag towels and wipes off the droppings from his head and side. What a great start this is...
20 minutes later, Frank has already loaded several unique looking rocks into the shuttle for Bimni to examine later and has determined that there are in fact TWO types of grass in the surrounding area. Wow. And what is that? Another one of those elongated gasbag creatures high above. Both of the grasses are very similar too each other it seems, both being nearly black in color too absorb as much of the very dim light given off by the orange sun in the sky as possible. It is quite dim out despite it being close too mid day with the sky being completely clear. The thick atmosphere dispersing a lot of the light and giving everything a red orange tint with blues being quite faint. In the distance he can see a cluster of shrubs that look like thick orange coral with yellowish black balloon like gas bags growing out of the ends of each branch. And beyond that, in the general direction of the anomaly readings, there is an unusual rock formation overgrown with some type of plants.
"Still not much too see here Bimni, other then a few odd rocks here and there. I grabbed several samples for you already before you ask. The lack of diversity here is quite disconcerting."; Frank comments to Bimni through the comms. In response he only hears the faint crunching of whatever she had found to munch on while he did all the hard work down here. "Still making my way towards the anomaly. Hopefully there will be something interesting there. At least the bushes ahead are something different. Seem to be a thick stemmed Ficus analog with inflated leaf structures that look like balloons. Some type of adaptation to the high gravity I'm sure."; he continues the running dialog he's been trying to keep up since the gasbag poo incident. Though it has been hard too due with how little there has been to discuss.
Closing in on the bushes, they are in fact, just as he though. Similar to a ficus with thick stems, and the leaves are gas filled balloon like structures that hold up the stems. Really not much to look at other then being completely alien with a fascinating symbiosis with a few benign bacteria that seem to produce the gas that fills its leaves. A sudden sound diverts his attention. Frank looks up just in time to track an unusual 1 foot long bird like creature taking off from the ground in a hurry. The creature has 2 pairs of feathered wings attached too a bird like body, a long swan like neck with a bird like beaked head that hangs down below it's body, no legs, and 2 highly aerodynamic gasbags on it's back. This bird is already moving fast and accelerating even faster as it moves at a right angle too him. "That's a new one. A bird like life form. Has both 2 sets of feathered wings and a pair of gasbags for lift. It's fast too!"; he excitedly says too Bimni.
His excitement is short lived though, as a loud POP is heard and a 3 clawed tentacle is suddenly attached through the birds gasbag, holding onto the bird. This tentacle is in turn part of a large wing shaped creature with an open mouth, filled with sharp teeth, attached too the bottom of its wing shaped body. The bird is quickly dragged backwards towards the open mouth and swallowed hole. The whole time this flying wing creature is rippling with different colors like an earth cuddle fish. Before Frank can even exclaim about it, there is a soft booming sound as trails of faint smoke start to come out of a cylindrical shaped bulge on each side of the wing shaped creature before it shoots forwards at high speed, climbing up upwards again before it's body ripples with color one last time then seems to fade into the sky as its body color quickly matches the color of the sky.
"By all that's holy! Your not going to believe this one..."; Frank says in a hushed tone. His excitement replaced with caution and a bit of fear. "There's a flying predator here that can camouflage to match the sky. Damn thing appeared in the sky out of no where and then was gone from sight just as quickly. Wolfed down that bird like you do with those sardines you like so much."
"Are you safe?"; Bimni responds with honest concern in her squawking voice.
"I think so. Don't see that thing anywhere. But you better make sure Rover is ready too launch on a moments notice in case that thing comes back. The damn thing seemed to be jet powered as well."; Frank responds, still a bit shaken up. He was not expecting anything like that, he wasn't going to lie. Looking around him, there was no shelter nearby other then the rock formation ahead.
"Can you take shelter for a bit somewhere? Just in case it's still around?"; Bimni asks, sounding quite concerned as she preps Rover for immediate launch.
"There's no where too take shelter. Closest is that rock formation. Hopefully there is some place to shelter near there."; Frank responds, not feeling very confident. But it's that or make a break for the shuttle, a good 15 minutes away though the open grasses.
"Do it. And by the gods, keep your human senses open!"; Bimni blurts out.
Frank didn't even bother with a response. He went into a full jog, the fastest he could move in the high gravity of this world. Even with his crazy human endurance, he was all too quickly winded and forced too slow down as he neared the rock formation. Finding an overhang with a shallow but human sized indent under it he ducks into it. It might not be much, but at least he only need to worry about what's in front of him now. "I'm there... Found a... overhang. In shelter."; he panted out. "No sign... of danger." He hasn't felt this winded since he used to run marathons back on Earth.
Having taken a moment to catch his breath again, Frank places his hands on the sides of the indent he's tucked into and only now realizes something is off. Pulling his eyes away from looking for danger, he glances at the surfaces around him. Too smooth. He runs his hands along it again and can feel the seams of... construction? "Uh Bimni? This rock formation is not natural. It was constructed."; he says in a slow quiet voice.
"What? Someone carved it?"; she asked. Frank ran his hands along the underside of the overhang while watching for danger, feeling the framework and paneling that was used too construct it. Metal. "No. It's a structure of some type. It's made of metal."; he responds. No ruins or technology my arse! "Wish you were down here even more now, your better with this stuff."
"I'm sending down Rover. I'll put it on manual and pilot it remotely myself."; Bimni states with a sharp chirp, leaving no room for argument. "Yeah, that's a good idea."; Frank responds softly. "I'll wait until Rover touches down before I start exploring. Don't need that big flying wing to catch me off guard."; he replies back.
Frank remains under the ledge while he waits for Rover to drop in, but luckily it's only a matter of a few minutes and the mech descends too the ground, curled into a ball, and under parachute. The mech is ready to go, being able to survive entry without the shuttle thanks to it's built in heat shield. Rover unrolls and stands up, being half the height of Frank, walking on 4 legs, with a manipulate arm on its back. With Rover there to help guard, Frank is able to leave his impromptu shelter. "Nice aim there Bimni. Landed Rover within meters."; he says to Bimni, a bit impressed. "Are you detecting anything new with Rovers sensors?"; Frank asks.
"Only getting the same reading, anomaly."; Bimni's voice comes from the speaker built into Rovers frame. "Now where did you find the metal?"; she asks as Frank gestures Rover over too the underside of the overhang and the indent he was tucked into before. "Back here, and above us. These surfaces are unnatural and the underside of this overhang is metal."; Frank points out.
Bimni pilots Rover under the overhang and uses the manipulator arm, with its light, to examine the surfaces more closely. "hmmm. Fascinating. These surfaces are of an alloy I've never seen before."; she says with a chirp of interest. As she is maneuvering to look at different parts of the surface, she accidentally bumps Rover into a panel on the side of the indent. There is a groaning noise from the back wall before the wall just as suddenly slides sideways revealing an opening. A soft glow is comming from inside along with the sounds of running machinery.
Giving each other a quick glance, both Frank, and Bimni piloting Rover, step in through the open doorway too figure out what is inside. There is a short corridor that leads too a room filled with softly glowing lights and what can only be a computer control room of some sort. Everything is marked with an alien language that is completely undecipherable. "Now this is interesting. And it's still running. Can you make anything of this?"; Frank says too Bimni before going to oe of the control panels and trying to figure out what it says. He doesn't notice Bimni's lack of response as he touches one of the displays.
There is a quick flash of the dim lighting in the room before all the sounds in the room go quite and the light turn off. "Did I touch the wrong thing?"; Frank asks. "Bimni, any idea? Bimni?"; he asks before turning around too see Rover standing un-moving in the corridor. "Hello. Bimni, you there?" There is no response but suddenly there is a burst of of some form of energy that even Frank can feel and an alarm starts blaring. Think now is the time to leave, Frank turns to Rover and grabs the handle on its back, pushing on it to try and get Rover's tactile override to move it. He's a bit grateful when it starts to back up through the corridor as its supposed to.
Once back outside, in the open air, there is a beep, as Bimni is able to reconnect too Rover. "What happened? I suddenly lost signal with Rover and lost your signal as well frank."; Bimni keels out, sounding quite worried.
"Not sure. Rover just stopped moving in the corridor while I was inside the room on the other side. Maybe some kind of shielding or interference?"; Frank responds while the alarm can still be clearly heard in the background.
"What did you do?"; Bimni demands now that the alarm sound can be heard clearly by her as well. "Nothing. I was just trying to see what the panels were and touched one, then the whole thing shut down and the alarm started going off. A growl is heard through Rovers speakers; "You humans have no common sense! You touch everything without even thinking..."; Bimni grumbles out. Frank can only shrug his shoulders sheepishly, can't really fight ones nature.
Any further comments from either of them is cut short as a pair of dragon like creatures land heavily beside them and let out a roar. These creatures are close too 4 feet tall at the shoulders, standing on four thin legs with 4 toed clawed feet. They both are black in color with thin, spindly looking bodies that are covered in very short, dense fur. They have a pair of wings on their back that are larger then their bodies and shaped like the wings of an albatross, and a single row of wide scales running along their backs from the top of their head too half way down their tail. The larger of the two stands up on it's hind legs and starts making shooing motions with its front legs and wings as it takes steps towards them. It is making strange animal vocalizations while it is doing this, sounding like many different animals, most unknown, but some sounding strangely familiar.
Bimni readies to defend Frank using Rover, but a quick gesture by Frank delays her. "Lets back away slowly and see how they respond first."; Frank says as he starts to back away from the structure. Begrudgingly, Bimni follows suit, backing Rover away from the building as well. Their actions are rewarded by the larger creature moving to stand in front of the open passage and crossing its front legs, like it is standing guard. The smaller of the two slips behind the larger one and hurries into the structure, still moving on all four legs. As it slips past, and into the structure, a series of marking can be seen over its back legs and tail. They are green in color and resemble lightning or electricity.
A loud series of animal noises is heard coming out from inside the structure. The larger creature blocking the passageway leans down, without taking its eyes off Rover and Frank and barks a series of noises back into the structure in turn. As it does this, marking can be seen on the sides and back of this creature as well, this time a red flame like pattern can be seen. A quick series of flashes is seen from the corridor and the sound of the alarm is silenced followed by the sounds of machinery starting up again. The smaller creature exits the structure shortly after, using its tail to hit the panel too close the doorway as it exits. Both creatures are now standing there staring at Frank and Rover, not looking too happy.
The smaller of the two creatures standing in front of Frank and Bimni turns too the larger one and lets out a series of barks, pops, clicks, and whistles which the larger one turns its head slightly towards it and gives off a purr sound. The smaller one stands up on it's hind legs and stretches up to rub it's nose on the chin of the larger one before dropping down too all 4 legs again and slipping behind the other. It quickly moves away from everyone and launches its self into the air with some visible effort, flying away on it's long thin wings.
"So what do you think Bimni? They don't seem like animals too me. Their actions seem a bit too civilized."; Frank says too Bimni, with a strange echo. "You think they are the ones who built this structure?"; Bimni responds with no echo from Rovers speaker. "I'm not sure. They might also be another species that found the structures already here."; Frank says with that odd echo again, while turning towards Rover. "I'm not sure."; is repeated in Franks voice. Frank freezes, looking around. Bimni also hears that, and has Rover turn completely around too scan the area. The creature in front of the structure has uncrossed it's front legs and is now standing less defensively with its head cocked too the side.
"I'm not sure."; is said again in Franks voice. This time it is definitely coming from the creature in front of the structure, as it tips its head too the other side. "Did it just copy your voice?"; Bimni asks, having turned Rover to face the creature again. "I think it did."; Frank responds, with no echo. Raising one of his hands up he points at himself and says; "Frank", then points at Rover and says; "Rover". Finally giving an open handed gesture towards the creature, he waits for a response. The creature seems to think about it for a bit and is about to give a response but suddenly turns it's head too the side as three more of the creatures fly in and land nearby.
One of the three that lands is the smaller one with green markings from earlier. Another is only slightly larger with blue markings that look like lightning, while the third is much larger. The largest of the three is even larger then the one standing in front of the structure. It has bright yellow flame markings on it's sides and tail and is carrying some sort of device. All three of them stand up on their hind legs shortly after landing and start talking to each other and the one that was there already quite heatedly. An unusual combination of different animal noises, mixed with pops, whistles, and barks and exchanged before the one at the structure stops and points at Frank and says; "Frank", then at Rover and says; "Rover" in a perfect imitation of Franks voice.
"Well, that settles it. If there was any doubt about intelligence..."; Bimni says after the obvious display. As soon as Bimni speaks, the largest of the beings taps a few times on the device it has and a projection appears above the device like a video screen. On this projected screen is the world they are standing on, seen from high orbit. The projection begins playing a video of sorts that shows a world lush with life. None of which has been seen anywhere. The video changes view, showing different versions of the 4 beings on different parts of the world, with cities and lots of advanced technology around them. Then the view changes again too high orbit where a powerful solar flare is shown flashing over the planet with several chunks of metalic asteroids being swept along with it.
The view changes again so the beings running in terror and crowding into bunkers and sturdy structures as asteroids rain down in fireballs, exploding high in the thick atmosphere. The sky turns flames as the atmosphere is ignited by the asteroids. The view changes again to a few survivors making their way out of bunkers to find a world flattened and burned empty. The view changes to high orbit again, but the view is getting closer too the planet as if what is giving the view is falling towards the planet. The lush planet appears burned barren and brown as the view goes static as the view source starts to burn up as well. Finally the view shifts too the few survivors giving up everything they have to build structures like the one in front of them as plants start to grow around the structures in slowly increasing circles. The 4 beings all turn too look at Rover and Frank while the one in front of the structure points at it then sweeps it's hands around at the general area.
Several days go by with the beings on the planet, soon known to call themselves Yeltarians, surprisingly quickly learning how to use the human language. Their own language involving implied meaning, and the sounds produced expressing that meaning instead of words. With the language barrier broken, the Yeltarians were able to fully explain what happened too their world. A massive solar flare had shattered the dieing inner planet of their system, flinging chunks of the planet outwards with the flare its self. Between the flare and the following planetary chunks, they had set the atmosphere ablaze, catastrophically altering the atmospheric composition. Most non aquatic life was decimated in the initial inferno while much more of the remaining life on the planet slowly dieing off from the atmospheric changes.
When the Yeltarian survivors finally left their bunkers, they found a world leveled by fire and chocked off by a nearly un-breathable atmosphere. Using all their advanced knowledge, the survivors hatched a plan to save both themselves and their world. A massive terraforming project over their entire planet. They built hundreds of terraforming machines around the world using every available scrap and surviving piece of technology they could find. Then to give their planet a chance to heal, they turned to their own culture and shifted it from a materialistic high tech one, to a minimalist druidic society. All this, just to save as much as they could of what life remained.
But the remaining biodiversity of their world is too low, and they continue to loose species to disease and failed genetic alterations. Their world will not last much longer with how few living things remain. Even their terraforming equipment is starting to fail. So this leaves them with only one hope, to find suitable life outside of their own world to balance the failing ecosystems. But, they had torn apart their only remaining spacecraft to build the equipment that sustains their world. And they have no way to rebuild them with all their technology regressed to the state it is in now.
They were also willing to explain their race as well. What had once been several different Yeltarian races, had all become one race after the cataclysm. They are of two different sexs, male and female, with the females being larger and stronger in general. While the males tend to be smaller and much lighter, but also faster and more maneuverable in flight. They also explained the meaning of the markings on their bodies. The color doesn't mean as much, but the pattern shows which of the two divergent genetic traits are active in their bodies. All Yeltarians have the genetics to use an organic fire through the production of alcohol in their bodies, and bio-electrics generated by specialized cells in their bodies. But only one of the two genetic traits ever manifests due to a special gene that randomly activates one trait genetic while blocking the other trait genetics when they reach maturity.
"So, would you be willing to help us out? Take one of us with you to help search for compatible life in the depths of space? Too save our dieing world?"; The leader of the local Yeltarians asks Frank and Bimni. "This is our only chance since we are unwilling to give up our dieing world. Our, Yeltomar."
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2024.05.22 03:59 OsethReaper Calypso Station Pt 1

The necropolis was gorgeous, for what it was. Its white outer walls hiding the darker Victorian Gothic interior. The tech that was hidden in the walls though was able to move bodies in their caskets from a designated place in the necropolis to the "viewing area" as the necropolians called it. This was where I waited for my, for lack of a better term, escort to take me to the mortuary. Since science has grown surprisingly fast our abilities for forensic sciences have also grown, and that's to whom I was headed. (S)He was an, unusual (wo)man to say the least. An expert in their field and about as learned as a doctor, if not multi-doctorate. If you ever asked them why they never pursued an actual doctorate, they would get angry and act all prissy while saying that going to school would've slowed them down and all they needed were the basic certificates for their work. The reality though, revealed to me during a drunken bout, they just never liked school and believed that it ultimately stunted a person's growth and ability to question the reality around them, that everything that you need to learn is already in books and in some form or another in digital content online. They were brilliant, if a little wacky. About five minutes after I had arrived and was sitting down in the viewing area, a little box rolled up to me making a couple of beeps to let me know to follow it and immediately started rolling towards the wall opposite of where it came from. When it looked like it was about to hit the wall, a hidden door opened up by the casket viewer, inside was a set of stairs leading down into the darkness. Stepping through the doorway I became acutely aware of sounds seemingly coming from all around me suddenly. It really is impressive, as though I just stepped from a tomb to a busy workshop, the sounds of gas escaping pistons, whirring, and clanking chains flooded my ears. I continued down the stairs following my helpful little box, which despite its size and shape would suggest was actually quite nimble on the stairs. It seemed to have wheels that would extend down to the next step as the edge rolled over it and once the back of the box was clear of the step it would drop back into its squat position, hiding its wheels as quickly as possible. It continued to do so the entire way. The box seemed to notice me watching it and made a kinda shrill whistle and its undercarriage light went from a comfortable yellow to a, is that... Peach? Is it blushing? My god I think it is! I let out a small chuckle and my little blushing box stopped dead in its tracks mid-step, its light suddenly going white, almost blinding me from behind and lighting up the hallway for a split second. Luckily both of my feet were solidly on a step so I didn't take a tumble or anything, but I couldn't help doing anything but laughing harder. After a second the little box crept up behind me and continued down, its status light continuing to show pinkish. I followed it slowly, the chuckle slowly dying in my throat as we reached Ceriths office. Well "office" was being nice. Morgue, mortuary, both of these fit just as well. Cerith was, for the most part, a recluse. We reached the door and the little robot continued through a little hole in the wall. I waited a second and knocked. "Enter!" Came the voice on the other side. I opened the door and stepped through. Along one wall set doors that normally housed the dead waiting to be processed. One out of dozens were open, its occupant missing from its silver slab. The middle of the room was brightly lit from a single overhead light. In the middle of the circle of light stood a figure, long Raven colored hair bound in a single braided ponytail, the rest of them bound in medical examination garb. They seemed to be engrossed in the corpse in front of them. The little robot rolled up next to Ceriths feet and made a little chiming noise. "Thank you Tabitha. That'll be all," said a voice that was neither male nor female from beneath the mask. Just sort of in the middle. "Tabitha? Never knew you to be sentimental," I said gently, the chuckle in my voice making itself clear. "I see you still find even the darkest things funny," Cerith quipped back. "My line of work Cer, you take the laughs where you get them. Look who's talking anyway, you're usually elbows deep inside someone 25/8. Even you have a seriously fucked up sense of humor." That got Cerith laughing, sounding like thunder and the whip crack of lightning at the same time. "You've got me there Julius," Cerith said after his laughter subsided. I think he suits him today. Which is both a good and bad sign. When Cerith is acting like a man, it usually means some grim news, but they are going to try to make it seem like not a big deal and laugh a lot. Plus they almost never call me Julius. Something was wrong. Very seriously wrong. As this realization hit me I got this odd tingle in the small of my back. Like someone had put several freezing needles under the skin and into my spine, something I'm familiar with from the anima-games from the cyber sphere. Halos: Divine Retribution If I remember right. Those Angels were sadistic bastards. I shuddered at both the memories from the game and the shockingly similar feeling I was experiencing. Dread, that feeling is dread my friend, the quiet part of my mind whispered to me. "Cer, what's wrong bud," I asked. He didn't say anything. For a long time. After a few minutes I was about to ask again, but then he spoke. And what came out will haunt me, quite possibly till the day I die . "This ones temporal lobes are gray matter. Nothing even close to being coherent. Just. Dead neurons. And he's not the first." Gone was the jovialness of the past ten minutes. This was Cerith the whisperer. In an almost dead tone they continued, "the others didn't fare nearly as well as this one. Most of the brain is intact here, which means that if they didn't deliver a massive shock or something similar to fully kill him he would have possibly lived as a vegetable with memory issues, but that's not what I'm looking for in this one here now. Now I'm trying to figure out what else the others had in common with him, and so far that's brought up all but naught. Well this one has a bit of liver damage. But that's about it. So Mr John was a drinker. Not much there." When Cerith is "whispering" the best thing to do is just let him be. But I couldn't help but prick my ears up at mentions of others with similar wounds, and the fact that this one had liver issues.... "Cer. You said... CERITH," I finally snapped out and caught his attention mid ramble. "Thank you. You said liver problems. But nothing similar to the others? No drugs? Alcohol? Not even a synth brain-pattern? You checked Everything?" "Well let's see, John here was a drinker that's for sure," Cerith said his hands never ceasing their work as he started to put 'John' back together seemingly satisfied that he found nothing else, " Mr Lombardo in chest 3 had cocaine mostly, and Mr Lei in chest 9 had opium. Although to tell you where it came from for both I'd have to do a molecular analysis and see what it compares to. Other than that, no. Absolutely nothing connecting any of them. As far as I can tell they are all unique cases completely separate from each other except for the damages to the brain. And I only found this by accident. During a routine scan I happened to look at the screen as it passed through the brain and noticed an odd density in his temporal lobes. Just slightly higher than normal. Hell to be honest with you it had the density of a fresh cutie, you know those little oranges?" I nodded, and he continued, "Right of course you do, who hasn't? Anyways it's just super dense compared to the surrounding tissues, and I take a sliver probe and drop it in like you do. And when I turn the damn thing on to look at the neurons the area all I see are dead cells packed on top of one another. Not natural decay death, but forced to die. Most of the cell walls were torn open like they had blown up from the INSIDE. That's when I called you." He finished up with 'John' putting the final few perfect stitches in place and sealing him up for good. Once he seemed happy with his work he called out to his seemingly empty morgue, "Grom I'm done! Can you put Mr John Doe here back in his room? Number 11 if you please." He turned away from the body on the table and removed the giant rubber gloves that went to his elbows. He walked into the dark calling out over his shoulder, "I'll be back in a sec I gotta scrub out, want a drink? I have beer, whiskey, vodka, I might have some Cognac somewhere, and bourbon. Your choice, just call out what you want and Tabitha will be there with it. Also have a seat! We have much to discuss." With that he disappeared from both sight and sound in the dark. It was a neat trick I have to admit, and it had something to do with how he had his morgue set up. Even the giant war machine that was Grom was absolutely quiet unless you managed to catch him through the gloom. I thought for the longest time the reason why I could never catch him sneaking around was from some sort of stealth program put into place, but when he goes up and down those stairs he's as loud as can be. So it was definitely not his program but the way the morgue was built. I'm confident in saying that because when I turned back to look at the table, or rather where it was, there was now a chair that looked like it had just grown out of the floor and the body was gone. Also the thought of something as big as a fridge just sneaking up on some poor combatants and snapping their necks as quietly as he walks in the morgue just gives me the heebies. As I sat in the chair a thought occurred to me. Considering how advanced the morgue seemed to be it would make sense that it had some sort of AI or integrated computer. "Computer?" I had been here a million times but I'd never had a chance to think about it nor try anything. But not even a second after I had said anything a response came. "Yes Detective Julius. My name is DANNA. Or Dynamically Actualized Neural Net AI. How can I be of service?" The voice seemed to come from everywhere and nowhere, slightly feminine and breathy, all service but no sex. Honestly I was just surprised that it worked. "DANNA, I was just wondering if I could take a look at the files that Cerith had mentioned? If it is as bad as they claim I think I might need to know anyway. Also if you can get those blood works done for me I'd appreciate it. Also something with whiskey or rum would be amazing." "Of course Detective. I will have Tabitha bring it shortly. And how would you like the information to be displayed? Desktop or dynamic?" That piqued my interest. "Dynamic please." No sooner than I had said a series of screens blinked into existence in front of me. It was some sort of Holographic display. I reached out and touched the display and was surprised that I got stopped by something. It was hard but surprisingly I found that I could push into the screen with my finger if I pushed hard enough. It kinda felt like... Oobleck. I also found that by pinching the corner I could pull the screens closer or further from me. I even found that I could grab individual pages of the reports off the screen and hold it. It felt like a thin sheet of plastic and responded like both a tablet and a singular document. If I switched pages the old one would appear back onto the screen and the next would pop onto it. This was about as slick a set up as I had ever seen and whistled my appreciation under my breath, I'm definitely going to have to ask Cerith about where they got DANNA from. "See something you like, big boy?" A very DEFINITELY female voice said in my ear from behind, soft and throaty, screaming come hither. I felt small dainty hands gently caress the tops of my shoulders before slipping down the front of my chest, pulling me back into the chair that I didn't realize I had been slouching in. "You know better than that, Jules. Your back is important and slouching will destroy the muscles and cause some to atrophy." The voice left no room for argument, and left me more than a little bit flushed. I closed my eyes and dropped my head back as far as it would go, the back of my head hitting something soft and warm, stretching my neck and back out. "Damnit Cer I thought you were scrubbing out, not completely changing." I hadn't realized it, but at least an hour had passed from when I started playing with the computer and working with the files if the clock on the computer was to be believed. "You looked like you were pretty into it so I decided not to disturb you. Plus you know how much fun it is for me to tease you like this. Especially after, well these..." One hand waved at the screens in front of me. The small hands' nails were painted the darkest black and almost made them blend into the void that existed outside of the screens. "I do Cer, and that's part of the problem, we both know that it's never going to happen. Least of all for you." She laughed a little, a clear beautiful sound and the body beneath my head bounced slightly telling me I was against her stomach. "Still I know you enjoy these little moments," she said, the pressure on the back of my head disappearing and was replaced by the voice right by my ear again as she whispered, "especially when we both know that's not at all true." At the last words she nibbled my ear gently. I couldn't help but roll my eyes at her, in spite of my baser instinct rising to meet her VERY juicy insinuations. But for as long as I've known Cerith and as many times as we have both been VERY drunk, they have NEVER cashed in. I just assumed that it was a quirk of theirs. "Anyways," she said standing back up, "what are you thinking so far about the files? Spooky, right? Like I said, nothing that I can see connects them." Her hands gestured in front of me in an approximation of a shrug. She then clasped them together, wringing the knuckles and effectively trapping me in the chair and back against her abdomen. I scrubbed my eyes with my fingertips acutely aware of the growing headache that suddenly made itself known. "Your right from the medical side. I can't see everything you can, of course. I don't have near the knowledge that you have," which is true being that Cerith is at least 200 years old. I never asked directly, the old adage still holding about women and their age. Still though her answers to certain questions would lead one to believe her being her first adult car was a Bing Cherry 2201 Firebird GT with white walled hover trim and chrome accents. From pictures that I could find it looked like a slick piece. Looking back to the screens I couldn't help but feel that itch again. I couldn't explain it. That prickly feeling of ice needles again, this time in the back of my skull. As much as I'd hate to admit it. I think Cerith is right. I sighed heavily before saying "send me everything. I'll open a new case file and have the team start working on it first thing." She made a happy noise and bounced slightly, clearly satisfied with my decision to take it on. I reached out and to my left and a glass was placed gently into my hand by Tabitha. I hadn't even realized she had come over while I was working and was now ready for that drink. Room temperature rum and cola. The drink went down smoothly enough considering I drained the glass in one gulp, during which time I finally got a good eyeful of Ceriths current form. Or rather the underside of part of it. From what I could tell she was wearing a black T-shirt. That was it. I put the glass back down, it's job done without moving my head and said, "What a lovely view Cerith. I'm guessing you chose this to try to get a rise out of me?" I couldn't lie though it was affecting me, but I couldn't let her know that. Not when she's like this. Otherwise she'll continue to tease me till she leaves me with the absolute worst case of blue balls this side of the City. Her hands came up and cupped my chin almost lovingly, and her voice said "Of course Detective. Do you not approve? Or would you rather I change back to my medical examination form? Or something else?" Her words dripped with implied sex. I groaned, loudly, and said, "This is fine. Jesus Cer." Before we could continue our most scintillating of conversations there was a sudden PING! And DANNA said, "I'm sorry to interrupt, but there's a message for you Cerith. It says 'If you can get to the department Cerith, do so. We need you to explain your paperwork. And if Detective Julius is still with you have him come in too.' signed the Chief. Would you like to reply?" 'shit, I forgot the morgue kills all signals,' I thought to myself as I stood up gently (regretfully) prying myself from Ceriths grasp with a, "duty calls. Need a lift?" I stretched gently, the scales in between my shoulders clicking appreciatively for the stretch, and turned around to notice she was indeed, just wearing a black T-shirt that hugged her voluptuous figure closely. The scales in my back clicked shut in surprise. Cerith let out a small cute chuckle, "I see after all this time I can still surprise you," she said blowing a kiss my way, reminding me of a little Gothic pixy. I rolled my eyes away from her and willed my scales to relax. I grabbed my jacket off the back of the chair, slinging it on and clicking the neck clasp shut under the cord that connected my scales to the unit in my head. I was awarded the cybernetics upon completing my training and getting all my licenses to have them. The force had allowed me to customize it, I had chosen top of the line. A dual unit with custom built AI. The individual scales were ceracoated titanium microprocessors all running in both series and parallel, and could move to expel heat or react. The main unit was the same except it was one solid unit that replaced a chunk of skull. Once that was done I zipped up the front of the leathers and ran the scales through the racer setting. They clicked and flattened against the outside of the jacket, securing it to my back. I shrugged making sure it was comfortable. "I'll take the fact that you're only in a t-shirt you'll be along shortly?" "Certainly detective." Her voice was filled with dismissive submission... And sadness? I looked back at her and noticed her makeup was gone. Or had she had any on in the first place? I gave myself a mental shake. There's no way. This was Cerith, veritable goddess of the necropolis. I put the last few minutes away for review later. Chief called. I have to go. On an instinct I thought long dead, I reached out and squeezed her hand. I felt a slight squeeze back. And then she let go with a, "Go on, be a good detective. I'll be along shortly." I left with Tabitha as my guide. Before Cerith disappeared into the darkness I thought I heard her whisper, "please don't leave." My scales raised in a saddened response. I couldn't be sure I heard her right though. If I heard her at all. I reached back and stroked them, knowing my ai probably heard her, and knowing it could feel me touch the scales. After a few seconds the scales settled down. 'I know buddy,' I thought to the AI. It couldn't respond like usual AI. The force thought that was too dangerous. What if it went rogue? What if it tried to kill the host and take over? The list went on and eventually they decided the basics were ok. When I got my unit one of the first things I did was jack it into a diagnostic to see what kind of hardware I was dealing with exactly because manufacturer specs from real use are sometimes different with AI if the bits and bobs are in place. When I did, all I got on the screen was 'Hello?'
submitted by OsethReaper to HFY [link] [comments]


2024.05.22 03:52 Re-do1982 How offensive would this be

My late father served in WW II on a destroyer in the pacific. He was born and raised in Iowa and the family lore has it that his grandmother was from the Fox tribe. We never really found the need to dig into it. He always wanted to get a fishing boat, but never got it done. I bought one last year and want to honor him with a decal of the logo of his destroyer squadron . The story is that a sailor was painting Red Rider (the b b gun was named after him) on torpedoes with him aiming at a picture of Tojo. The admiral saw them and adopted it for the “little beaver squadron”. Tojo was left off the logo. I am going to get a sticker made, but haven’t decided to put on the inside or the outside.
submitted by Re-do1982 to NativeAmerican [link] [comments]


2024.05.22 03:52 forhisglory85 Schools courses are in Python, should I put JS on the backburner?

Hey ya'll, I made a post about going back to school at 40 with a full-time job a couple months ago and got a lot of helpful feedback. Well, today was first day of my Intro to Computer Programming class and most of the courses going forward will be taught in Python.
I started learning to program three months ago, going through the freecodecamp we'd development curriculum and I'm currently learning the fundamentals of Javascript.
Between working full time and taking 1-2 classes a semester now, does it make sense to keep up with JS (I wanted to pursue web dev and game dev) while also learning Python for school? Or should I shift focus to Python to ensure I'm doing my best classwork and can even work on projects in Python in my little free time?
Thanks!
submitted by forhisglory85 to learnprogramming [link] [comments]


2024.05.22 03:47 golfissh Traffic harassment

This is just a rant I guess.
But I was with my friend, who JUST got her license a week ago. She was waiting for the cars on her left to pass, and some man in a red jeep got out of his jeep, walked over and yelled at her, calling her a fat cunt and saying she’s holding people up and he’ll beat her ass, blah blah.
Okay, so the next light, he is RIDING our ass. It takes us 2 additional seconds to driving through the green light.
So the man swerves in front of us, and break checks us. So we get hit by the car behind us, and get pushed hard into his jeep, then get hit again from behind.
I get out asking what the f*ck is wrong is wrong with him, he gets in my face and I shove him. Okay fast forward, cops arrive, they don’t talk to us more than 2 minutes. They don’t give us any paperwork, just a card with a number. Then the cop starts telling us it’s our fault for “instigating” him, because “people could have a gun or act out when you instigate them”… So what he did isn’t considered reckless or harassment? Whatever. Turns out the car behind him, was somehow kin to him!
So while we’re upset about her brand new car being completely screwed (I don’t think it’s exactly totaled, but at least close too), he’s laughing and smiling with the cops and his kin. Then the officer tells us “seems like a decent dude.” Like we would be in the mood to hear that.
I have video of him stomping his breaks and us getting hit, but I was shook up and didn’t think to show the cops, didn’t realize I even had it until I got to the hospital just to be looked over and made sure my last injury wasn’t worsened.
But the guy DID get a ticket, and she didn’t thankfully. But it’s just scary how reckless someone can be because they’re impatient.
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2024.05.22 03:47 dldocter Top Golf Naperville B&H

I am not sure if anyone listened to Bernstein & Holmes last Wednesday (15th). they were talking about guns and crimes in the top golf in Naperville. It turned ugly
Dan and Laurence slandered the city of Naperville and all of its residents as racists. It was a totally unhinged cringe worthy performance from Dan.
He said (paraphrasing) when people say “Naperville is just like Chicago without being in the city”. What they really are saying is it’s Chicago but better because there are no black people….it continued on for a few minutes of Naperville suburbs are racist dog whistlers or something.
I was a big boers and Bernstein fan and really enjoy the guests on Bernstein and Holmes. I was a big Holmes fan with his solo show. Now I am finding myself struggling to even listen because of the crazy irresponsible rhetoric at times.
I am still shocked by Bernstein comments a few months ago regarding Fields and Bagent. The long rants on racists supporting Bagent or the dog whistles from announcers in the booth. Those two lost their collective minds defending fields as a legit QB post Bagent. For the record Bagent is not a starter either.
The one that almost made me quit the score was the fields press conference. Fields criticized the coaches and later in the week. he walked it back. Dan said…that the Bears leadership confronted fields and made him correct it publicly. The bears were upset with Fields because he was acting too uppity and needed to know his place. Dan continued that if Fields were white this would have never happened. Even Holmes was uncomfortable with it…he had to tell Dan the person that talked to fields was black. Dan wanted to double down to say that there was still some nefarious instruction from someone above that person.
These examples are from a long list of other crazy awful radio segments.
submitted by dldocter to 670TheScore [link] [comments]


2024.05.22 03:46 TheHittite Let's talk straight swords

I figured I'd continue this sort of thing with the next weapon class down the list.
Historically, straight-bladed, one-handed or hand-and-a-half swords were sidearms. Either as a backup weapon on the battlefield or as personal defense/a status symbol for everyday carry. I think the devs did a good job of capturing that in game. As a class, straight swords are rarely if ever an outright bad choice, but in any specific circumstance they'll fall well behind a more specialized option. Once you have access to bigger, flashier, or more impressive options they tend to fall by the wayside. But if your main breaks or is the wrong choice for a fight, it's comforting to know that you always have something that's basically OK to fall back on.
One thing that's not historically accurate is the power stance. I actually enjoyed it a lot more than I thought I would. The damage output was pretty impressive and the specific way you swing both of them seems to have a more generous hitbox than one alone. Would I recommend doing it yourself? Well, definitely with Blue Flame and maybe with a couple others.
There are 18 straight swords in this game so let's get into individual details.
Shortsword
The main thing you notice using this is it's short. Deep insight, I know. Thing is, this is Dark Souls 2 and weapon hitboxes are at least vaguely the same size as the model. At times you can really feel the lack of reach when you find yourself whiffing attacks more than is healthy. The second thing you notice about the Shortsword is it isn't very strong. Straight swords don't have a whole lot of variance in their damage, but the Shortsword is definitely on the lower end of the scale and the above average counter damage can only do so much to cover for it. The third thing you notice is that the moveset is bloody fantastic. I'm always going to value a straight sword with a thrusting attack over one that only slashes. Thrust is just plain a better damage type than slash, it improves performance in tight spaces, and it gives your attacks more forward momentum to keep up aggression (and make up for short reach). It also may just be me, but it feels like the thrusting heavy attacks are better than slashing against NPC invaders too.
Longsword
It's only the second entry on the list and my thrust attack bias is rearing its head again. The 2 handed strong attack of the Longsword is just plain good. Between the damage and the stagger, there's parts of the game where I treat it more like a thrusting sword than a straight sword. There are a few other swords that have the same attack, but the Longsword is the strongest of the bunch (though it's only in the middle of the pack for the overall weapon class). The free fire infused one you can get is fine enough for the price. It performs about as well on average as the base model but it has some advantages against fire weak or slash resistant enemies and some glaring disadvantages once you hit a water or fire level. It's a lot more useful in vanilla where the Dull Ember is a lot harder to get. One last thing: I'd be remiss if I didn't bring up the Longsword's performance in PVP. I don't know nearly enough about that aspect of the game to really talk about it, but something about the specific intersection of reach, stagger, moveset, and requirements means this gets an S rank in a LOT of tier lists.
Broken Straight Sword
Something has to be the worst option, and it's the broken sword's thankless duty to fulfill this role. It's pitifully short, pathetically weak, and disappointingly fragile. It exists mostly to give players a clearly visible bottom of the barrel to compare other weapons to. One thing it does have going for itself is the lowest stamina costs of literally any weapon which is at least something. Poison or Mundane infusion can even make it borderline usable for the masochists out there.
Broadsword
One thing I've noticed about DS2's weapon design is that the first weapon you find in a specific class gets treated as the "default" and most others will be variants of it in some way. The Broadsword fits that mold here and that's not a bad place to be. It's got a decent moveset, decent damage, and it's decently easy to get and use. The thing is that being the archetype for the Basically OK weapon class means that you don't stand out at all. Its damage is a little above average, but it's reach is a little below and it's still well in the middle of the pack for both. All other stats and its moveset are completely standard. There's nothing wrong with using it, as long as you don't need to stab anything that is, but you'll find plenty of better options down the line.
Foot Soldier Sword
Lightweight, extremely low requirements, good reach, decent base damage for infusions, and an excellent moveset. If it weren't for the incredibly low durability this would be one of the best swords in the game. As it stands, well, it can make a decent emergency backup option as long as you don't need to rely on it too much.
Heide Knight Sword
This got done dirty in the Scholar version. First by being shifted from a guaranteed drop to a rare drop, and second when they made infusion much easier to unlock and devalued pre-infused and natural elemental weapons. It's still a Basically OK weapon but it's been knocked down to niche use rather than a staple. I'd say the best use case is someone who wants to use Faith from the start (for instance, helping a friend with a dedicated support build in co-op) and wants at least some payoff in damage before late game. I used it as my left hand weapon in power stance for quite a lot of the game since I wasn't planning to buff that hand anyway and it pulled its weight. That said, there's a reason I didn't use it in the right hand. I'm not a big fan of the one handed moveset. It's not bad per se but the underhanded swings just feel less powerful and I'm not sure why the strong attacks are borrowed from the Royal Dirk.
Varangian Sword
These first 7 swords are available pretty much at the start of the game, with varying levels of effort, so I'm loosely grouping them together as the "starter pack." Out of these, the Varangian Sword is the most viable as a main weapon rather than simply a backup. Broadsword moveset, Longsword length, and noticeably higher damage output than any of the other 6. Durability is something you have to keep in mind, and it can be especially bad for newer players who aren't as experienced with making it last, but for me it was mostly a non-issue.
Blue Flame
You know, when Elden Ring came out and there wasn't a single melee weapon that doubled as a casting tool I was a little confused. But then looking at the ones that appeared in DS2 and 3 and I start to think that the Blue Flame being actually pretty good as both a weapon and a casting tool was some sort of fluke. It's not really the best at either, as a staff it's a bit slow and only about third place in damage and as a sword it's Basically OK most of the time but suffers from the frequency of magic resistant enemies. But it lets me double buff easily in power stance and when you do, it's a blast to use. Now there is the question of infusion. Both Raw and Magic are basically direct upgrades in different ways. Raw works best if you plan to use it primarily as a sword since while it does improve the magic damage, it doesn't do so by a lot. Magic greatly improves spell damage, but is worse than base as a melee weapon, in no small part because it drops the physical damage down to "might as well not exist" level. Personally I think Raw is the better deal overall, especially since you have the option to apply Aromatic Ooze for an even better boost to spell damage than any spell buff, but I can see situations where more powerful spells could tip the balance in your favor. Also a heads up when you use this, due to some quirks in the buff formulas, Great Magic Weapon is only a few points weaker than Crystal on this weapon.
Red Rust Sword
This is an axe. Normally I would be fine with that since I fucking love the standard axe moveset for reasons I can't fully articulate, but this is not a particularly strong axe either. In fact at 40 Strength it's noticeably weaker than the Battle Axe even before you factor in the complete lack of counter damage. And the Battle Axe upgrades with normal titanite. And that;s not even touching on the Bandit Axe. Though granted it is at least strong for a straight sword if you count it as one. The one unique thing about the Red Rust Sword is its power stance performance (as you might have guessed from the person you get it from). It has straight sword compatibility and moveset priority but axe power stance moveset. This means you can pair it with some things that you normally can't pair with axes (daggers, thrusting swords, greatswords, spears, and lances specifically) and putting it in the left hand means it's less likely to override the moveset if you don't care for the axe power stance (and I don't).
Sun Sword
So the thing about weapons in DS2 with noticeably higher scaling than others in their class is they almost always have much lower base damage. This means that high stats are a requirement for use rather than a reward. Said scaling in this case is also a textbook example of DS2's misleading letter grades. The game tells you A/A but doesn't tell you that means 80%/45%. The other semi-unique feature, the one-handed stab, is not nearly as impressive or effective to me as the Longsword's two-handed one. And farming it is a complete pain in the ass even with the best luck boosts and a good plan. But let's take a step back from negativity and look at what this sword really wants you to do. It incentivizes physical stats and one handed use, which to me suggests one of two routes. Sword and board, especially since it comes with its own shield, but I've never felt that that's a particularly interesting playstyle. Or you can use it as the right hand in power stance, and that's where I think it shines. Again, having the option to use thrust damage when needed is very helpful, and the Sun Sword is one of the better options for this specific niche.
Drakekeeper's Sword
This just barely avoids being a direct upgrade to the Broadsword by having no counter damage. Above average reach and stagger, good damage, and high durability make this a very strong if not particularly flashy or dynamic choice. Just a pity that it's found almost at the end of the game.
Black Dragon Sword
Until you get very high stats, this is the strongest straight sword in the game. Both with a Raw infusion when compared to the physical options and with elemental infusions. And unlike the other strongest options, there's no traditional downside to balance it. High durability, Broadsword moveset, average reach, average weight, and no notable stat deficiencies. The real downside, aside from it being a pain to farm, is the opportunity cost of spending your boss upgrade material on something that is only the best of the Basically OK.
Yellow Quartz Longsword
Imagine a Longsword with a Broadsword moveset, worse damage, half the durability, and a bunch of crud smeared on the blade. Preorder weapons had a couple of hits and a bunch of misses. This one's a miss.
Possessed Armor Sword
This one has a few unique things going for it. The least remarkable thing is the above average reach, nice as it is. The moveset borrows a bit from axes and greatswords for a few attacks, and it works pretty decently. But the real draw is in the self-buff. L2 gives you 25 seconds of boosted fire damage at the cost of durability (much like the Watcher and Defender Greatswords). As for how well all of that works in practice, well it's not great but it's not really bad either. The buff doesn't add all that much damage, and fire is in many ways the worst damage type, but as long as you keep an eye on the durability and are not using it on things that resist it, it's Basically OK.
Ashen Warrior Sword
This sword has the same moveset as the Shortsword, with thrusting strong attacks when both one and two handed, so it makes a good first impression. And unlike the Shortsword it has decent reach so it's even better. The cracks start to show when you see the durability, though even then it's not a dealbreaker for me. That comes when you see the damage output and realize it traded actual real damage for bleed. Heartbreaking.
Puzzling Stone Sword
This weapon is unique top to bottom. The light attacks are already a pretty unique combination before you get into the weird extendo whip sword strong attacks. It's even got some weirdly high Dex scaling. Thing is, even with that scaling it's always on the lower end of damage for straight swords. And taking advantage of the extended reach with the strong attacks means dealing even less damage since they're way out of the sword's sweet spot. Still, as a rollcatcher or zoning tool it's pretty effective. Just ask Fencer Sharron.
Fume Sword
This is the longest straight sword by a decent margin, and acts even longer with those thrusting attacks. It has dark scaling, but no requirements in those stats and can be buffed with resin so it works just fine in physical builds. It also has above average counter damage. I think like the Sun Sword, this works best one handed with either a shield or another weapon, just like how its previous owner used it.
Ivory Straight Sword
It's a lightsaber. It deals pure physical Strike damage. It requires 40 Dex. It has no scaling. It weighs 0.5 pounds. It does not benefit from Flynn's Ring at all. It has 250 durability. It breaks after 25 swings no matter what you hit. It deals the least amount of poise damage of any weapon. It has the slowest attacks and the highest stamina costs of any straight sword. The 2 handed strong attack can deal 4 digit damage. Using that attack costs as much stamina as drawing a Twin-Headed Greatbow. I'm about 70% sure it can headshot. It's cool looking and unique. It sucks so bad. If you're intrigued by this thing's design and want to try to make the most of it, there's two different routes you can take to make it work. 1. Treat it like some sort of weird fucked up pocket great hammer and exclusively use the 2HR2. 2. Go play Elden Ring and build around the Carian Knight Sword or Coded Sword instead.
submitted by TheHittite to DarkSouls2 [link] [comments]


2024.05.22 03:44 thegalactarchivist The Serendipity of Emilace

The Serendipity of Emilace
(Originally posted to tumblr in 2021 + some new edits)
Emilace is the pairing of Grace Monroe from Infinity Train and Emily Wong from Galactaron; in addition to being fantastically written, their respective narratives share a number of parallels!
But first…
Who is Emily Wong?
As stated before, Emily Wong is the protagonist of Galactaron, a virtual band created by Owen Dennis. This connection has led me to associate the universe and lore of Galactaron with that of IT as well, and therefore strengthened my love for this ship.
The Parallels:
Given the existence of the ties between Infinity Train and Galactaron via their creator, I think it’s reasonable to deduce that certain thematic, symbolic, and aesthetic parallels are a direct result of this link (such as the design/concept of Singer and One-One). In regards to Grace and Emily, there are many such parallels—enough to the point that if they were to meet, they’d quickly realize just how much they have in common. Emily vs. the government is very similar to Grace vs. Simon in that both girls feel the need to conceal a problem so as to appease the antagonist and protect their friends. In Emily’s case, she’s pressured by the government to lie to Galactaron about humanity’s flaws, hiding them in the same way Grace tells Hazel to conceal her shell, lest Simon learn her true nature. In the end, the truth gets out, and Emily and Grace have to deal with the resulting tragedy. When she discovers the government’s true motives, Emily apologizes profusely, announcing her hatred for the dreaded Landmine Operation; when Galactaron departs from Earth, they invite her to join them, and as evidenced by Replicator’s Tide, she does so. Grace is left with Simon, meanwhile, when Hazel chooses to leave with Amelia.
Another parallel comes in the form of the robotic mind-invasion and subsequent revelation both girls experience near the end of their arcs: Grace is trapped inside her mind by the tape, and upon self-reflection, fully deconstructs her Apex mentality and escapes to set things right once and for all. In Replicator’s Tide, Emily is separated from her friends by the nanobots consuming the planet; they enter her mind and interrogate her as to what the true nature of humanity is, for they can hardly comprehend the complexity and nuance comprising us as a species. Subsequently, Emily has some solo songs wherein she questions herself and the choices she’s made, and it’s through her self-reflection that the planet too discovers its identity.
Lastly, one trait I’ve observed in Grace and Emily alike is ego: it’s simultaneously endearing and detrimental in a sense. For Grace, ego manifests as a royal and elegant persona, whilst in actuality, it exists primarily as a means to fill the void of loneliness she experienced as a child. For Emily, it’s her connection to Galactaron which sparks her idea of a pre-established destiny, as well as her obsession with being the archetypal “Chosen One.” Songs like “My Own Corona” (this album was made in 2013 and the title’s a reference to crowns/a phenomenon related to the Sun) is all ABOUT Emily’s eagerness to pursue her life in space as the author of her own story, even going so far as to exclaim that without Singer and the band, she never would have realized this confidence. However, like Grace again, this also has its detriments. Whilst Grace feels the need to be perceived as perfect, Emily wants to present everything else as if it’s perfect (a mindset induced, or at the very least encouraged, by the government so as to further deceive Galactaron). This results in her only showing the good sides of humanity to her alien friends, which inevitably backfires when the government takes advantage of the band for their own selfish means.
The Ship:
I can see Grace finally receiving her exit, ready to enter a new chapter of her life, only to end up on Galactaron’s ship due to a glitch in space-time. It’s my belief that a place distinct from the home she hasn’t seen in 9ish years and the interdimensional nightmare Train that gave her 9ish years of trauma is what she needs in order to properly heal from her ordeal.
The reason I love this relationship is that Emily Wong can empathize with Grace’s experience. She listens to the horrors she’s endured and believes every word of what she says. On Earth, I don’t know if anyone who hasn’t experienced the Train would so much as be able to comprehend what Grace has been through, and I doubt many former passengers literally grew up on the Train. But Emily’s survived black holes and vengeful robots; if anyone would understand, it’s her.
Galactaron is comprised of five aliens, each originating from a different planet, each more bizarre and mysterious than the last. They speak through music. Grace is a dancer. Not to mention, Emily sings. Ergo, Grace would likely feel very at home with the group, accompanying their songs with her ballet. Plus, it would be nice for Emily to have a human friend in space! Grace wouldn’t be surprised by Galactaron’s strangeness either, as she’s accustomed to these sorts of entities from all her years on the Train.
One of my favorite Emilace headcanons is that when Grace gets scared or anxious, Emily sings her Hazel’s song. They talk extensively about their adventures, and when they know each other well enough, discuss their mistakes openly, how they feel about their pasts, and their hopes for the future. The most important aspect of this relationship is the validation of each other’s trauma; Emily lets Grace talk as much as she needs, especially because it’s been so long since Grace had a friend her age to confide in. Grace tells her everything she could never tell to the Apex kids; she lets herself cry, and she lets herself mourn, which are instrumental in her healing process. And Emily listens. And Emily tells her that she knows exactly how she feels, because in some cases, she does. And each ensures the other’s self-esteem is never low, and Grace befriends Galactaron as well. It’s a classic found-family situation, and for now it all exists solely in my head.
But I wanted to tell you about this, because I love Grace and she deserves to fall in love and be loved in return.
When it comes to Emilace, it’s my personal connection to Galactaron and Infinity Train (and the literal marrying of the two) that makes this pairing so special.
Addendum: While I don’t consider Dennis’s input much of a legitimizing factor, it may be worth noting that he liked the first edit I made with a Galactaron song, which combined the track Artificial/Organic with Grace’s memory sequence, drawing direct parallels between Emily and Grace’s narratives.
submitted by thegalactarchivist to InfinityTrain [link] [comments]


2024.05.22 03:43 LeadingEast7687 My take on some canidates from the 2020 primaries, who could have made intresting nominees for the Democrats.

  1. John Delaney. He was the first one actually to declare he was running for President, I think it was back in 2017 or 2018. He ran on being bipartisan, and trying to bring people together, I remember reading his book The Right Answer, and it seemed to have some good ideas. Never caught on in the primaries, and the debates caused him to come off as defensive, expecally when some canidates were attacking him on healthcare. His town halls were pretty good though. If Delaney gets the nomination, he brings in moderates and blue dogs, but does the liberal wing stay home? What states could Delaney win?
  2. John Hickenlooper. Was the pretty popular governor of Colorado, and before then, he was the mayor of Denver, and helped bring the Colorado Rockies to the state. He was also the founder of one of the first craft microbreweries in the country, before he goes into politics. He won the 2010 Governor's race, in a very good Republican wave year, then ends up winning again in 2014, in another good Republican year. In 2020, he had the same problem as Delaney in the debates, he came across as the scold, who was against Medicare for Hall. However, if you look closly at his record as Governor, he was able to bring people together, around the enviroment, and gun control.
  3. Steve Bullock. I mentioned him in another post, but in more detail, Bullock won in 2016, beating Greg Ginoforte. Was able to work with the Republican Leg, in bring a surplus to the state, and he seemed to be a steady, levelheaded guy. If it was any other year other then 2020, with it being the year of George Floyd, then he could have made a fine nominee, or running mate for another Democrat. Wonder what would have happened if Biden had chosen Bullock as his running mate, does he make more inroads in the Mountion west?
  4. Tom Steyer. Former hedge fund guy, but hen he ended up using his money to fund enviromental and good government causes. Was one of the first to call for Donald Trump's impeachment, back before most mainstream Democrats were doing so. Steyer actually was gaining for a while, and there was talk that he might do very well in South Carolina, before finishing third and dropping out of the race. Steyer would have made a very intresting nominee, with the way that he used his large wealth, in contrast to Trump's.
  5. Krysten Gillibrand. I know many people give her shit, because they blame her for Al Franken resigning from the Senate, but many Democrats wanted him gone, so a pox on all of them, if that is the case, not just her, she just ended up being the scapgoat. Gillibrand fought hard to change the way that the military handled sexual assult cases, in regards to having those cases being taken away from the military chain of command. From what I remember from her in the debates, she was a real scrapper, when she was able to get her time in, but I remember it was hard for her to be able to break through. But when she did break through, she always had memorable things to say.
submitted by LeadingEast7687 to thecampaigntrail [link] [comments]


2024.05.22 03:43 Interesting_Leg_3115 Help me type my grandparents/mom

Grandma: She’s a bit of a Conservative conspiracy theorist and doesn’t trust the government, but I love her. She ties everything back into politics and religion, loves America. She’s a bit traditional, but also lets her mouth run wild sometimes. It ends up being a really long, ramble conversation on her end. She trusts sources, but usually only looks at one side so she believes the other side is completely corrupt and evil. She loves and values her big family and God. She also has a lot of love for nature. Her and my grandpa’s love story started out with her winking at him, so she’s DEFINITELY a flirt haha! She’s sassy, and very honest, but has unconditional love for her family… though some things are difficult for her to accept. She has anxious paranoia, tbh. But she’s very social, very honest. She also doesn’t seem to enjoy doing things with the help of others, preferring to be independent. She’s just traditional in the sense that she doesn’t like dyed hair or the style nowadays. She’s also really big on American history, and the past repeating itself, yet when i asked her to tell me her own life story for a school project she was very straightforward.
Types I’ve considered for her: ENTJ, ESTJ, ESTP
Grandpa: So he’s been dead for almost eight years but we were super close so I need to type him. My grandpa was a hard worker who loved old westerns, did not care for talking about politics. He was kind and generous, and took over the role of a father for me when my mom and I moved in. Every time a toy of mine broke, he would fix it for me. He owned a gun shed right next to our house up until his last day, stopping at nothing to work hard. He bought gifts for people just randomly, and loved outdoors. He was proud of working with Eagle Scouts. He was a veteran in the Cold War. He also loved to tease me, as well as teach me lessons. He taught me telling time, counting money, and would have me come to his office to read to him every night. Sometimes he would tell me brief stories to get me to learn responsible lessons, sometimes they were sad for little me. Like in order to get me to stop using so many paper towels, he told me a story about an owl with a name and everything who had lost its home because paper towels were being used too much. So I only took one or two strips after that. He called himself a grumpy grandpa, but was not grouchy, and bought me an Elmo In Grouchland dvd to show he was a grouch. He made me think I was good at everything and could do anything. He also loved Native American history. The only negative thing I can say is he was very particular with my grandmas cooking, and always wanted it just the way his mom used to make it. But me and him had a great relationship, I was his princess. He loved his family, and giving random acts of service. He died a month after I turned 9 because he didn’t want to stay in the hospital anymore. He wanted to keep working. He always spoiled me.
Types I’ve considered for him: ISTP, ISFJ, INFJ
Mom: Raised me as a single mom from the time I was two months old, and we lived at my grandparents house. She’s always been very witty and funny. More than anything else she strives to be good, intelligent, and helpful. She’s pretty self aware, and has strong morals, but she values logic over emotion. She loves logic, and math equations. She doesn’t like it when things make her feel dumb, and it is very hard to talk her out of something logical to her. She said she never had a problem with driving because it’s all logic, and because I struggle with driving she doesn’t know how to help me very well. She loves kids and cats. She didn’t know how much she loved cats until we got them though. She has a very kind, warm, and giving heart. She also spoiled me in childhood, as her only child. We never went on vacations though because we were poor. She is a bit impatient, and sometimes that rubs off on me. But she feels bad whenever I feel as if I’m being abandoned by her and tries to make it up however she can. At church every Sunday, she brings toys and candy for all of the little kids. They love her for it. She doesn’t like hearing lengthy stories, prefers them straight to the point… so I kind of annoy her sometimes. She sacrifices a lot. She’s not mentally healthy at the moment, but she’s my best friend and I love her fr.
Types I’ve considered: INTJ, ISTJ, (maybe) INFJ
submitted by Interesting_Leg_3115 to MbtiTypeMe [link] [comments]


2024.05.22 03:41 antipenko Organizing a Breakthroughin the Red Army, 1944

The following is a directive by the 2nd Shock Army instructing its subordinate formations and commanders on how to prepare and carry out a breakthrough, including organizational measures to improve its combat effectiveness. 2nd Shock Army was deployed in the rear of 2nd Belorussian Front in December 1944, preparing to participate in the East Prussian Operation. In mid-January to would successfully break out from the Rozhan bridgehead.
DIRECTIVE FOR THE ORGANIZATION AND CONDUCT OF THE EAST PRUSSIAN OFFENSIVE OPERATION
TO THE CORPS COMMANDERS AND CHIEFS OF THE TROOP BRANCHES OF THE 2ND SHOCK ARMY
When preparing for a breakthrough, I require you to focus particular attention on the following issues:
PREPERATORY PERIOD
[1)]
a) Study in the entire tactical depth of the enemy’s defense his engineering structures and obstacles, infantry and anti-tank fire systems, artillery and mortar groups, and the system of observation posts.
b) Know the areas where reserves are concentrated and the possible directions of counterattacks. Senior commanders (commanders of rifle corps and rifle divisions) must also know the operational depth of the enemy’s defense, the location of his operational reserves, the possibility of meeting them and on what lines.
c) Know where tanks are concentrated and the possible directions of their actions.
d) Using an observation system and studying all intelligence data in detail, establish the combat routine of the defending enemy.
2) Organization of observation
a) No later than December 25 the army headquarters will equip one OP [Observation Point] (main) in each direction and two auxiliary ones, providing them with communications equipment, surveillance equipment and specially trained officers.
b) Corps and division commanders must determine places for OPs and report to me no later than 12/18.
All OPs from the platoon commander and above must ensure complete observation of the terrain from the starting position according to the principle - every commander must see the battlefield.
Telephones should be placed at the OP for those where the commander is monitoring the battlefield.
c) Artillery and infantry observation should be organized by the army headquarters from 12/20/44, corps and divisions - by special order with the obligatory keeping of observation logs and a report to the top.
Observation data for the day should be submitted to corps headquarters and artillery headquarters to army headquarters by 10 p.m. daily.
d) At the OP from regiments and above, specially trained and instructed officers (3-4 people), headed by a staff officer and provided with security (2-3 machine gunners), must be located and monitored.
Observers should change every 2 hours.
The senior officer must visit the OP at least once a day.
e) Each commander must have a map with data from his personal observation and data received from other commanders (in different colors).
Artillery and infantry commanders should compare the data received by each of them about the enemy to clarify them.
f) By 12/28, the Army Headquarters will provide the corps and divisions with maps filled with the situation about the enemy based on data received from the defenders, observation from the OPs and from other sources.
3) Study the area
a) Study in detail the features of the terrain in front of the enemy’s front line of defense, in the tactical depth of his defense, and for higher commanders in the operational depth. Pay special attention to studying the terrain in tank terms.
b) Keeping in mind the open nature of the terrain, carefully study all approaches to the enemy’s front line, possible starting positions for the attack and the directions along which the artillery will advance.
Know the roads leading to the front line from the depths, and the roads in the depths of the enemy’s defense in the zone intended for the offensive.
4) Secrecy and camouflage of measures taken to prepare the operation
a) Regrouping of troops (infantry, artillery, tanks) should be carried out only at night.
Carefully camouflage the areas where troops are located, preventing the appearance of smoke during the day and the lighting of fires at night.
b) Eliminate any possibility of communication and conversations with the local population. Under no circumstances should commanders and fighters be allowed to be housed with local residents.
The headquarters of units and formations are usually located in a forest.
c) Warn all personnel about the inadmissibility of revealing the numbering of army units and formations.
d) Avoid talking on the phone about ongoing events. The commanders of the formations personally approve the lists of persons to whom telephone numbers are left and the right to converse.
Strictly prohibit the use of radio equipment until the moment of the attack.
e) Do not allow signs indicating unit numbers, field mail and commanders' names, as well as identification marks of hospitals and rear institutions to be displayed at intersections and at entrances to areas where formations and units are located. The latter will be displayed by special order.
f) Take the strictest measures to protect documents and maps, preventing their loss. Do not take maps with the details of your units to the front line.
g) Army headquarters, rifle corps headquarters, rifle divisions and rifle regiments organize a commandant service, establish commandant posts and patrols and carefully instruct them.
Commandant posts and patrols should not allow accumulations of vehicles, horse-drawn vehicles and manpower, especially in areas of visibility, and ensure strict compliance with all camouflage instructions.
Inform all personnel that the requirements of commandant posts and patrols are mandatory for all officers, regardless of official position.
h) All reconnaissance should be carried out in accordance with special instructions.
5) Combat training
Combat training begins on 12/20/44.
Combat training of troops differs from general combat training in that it is carried out in a specific environment.
Commanders of formations and units should organize combat training based on the specific tasks of each unit (being in the first or second echelon, with whom and when it interacts, etc.).
Conduct combat training on terrain as similar as possible to the one on which you will operate.
Corps and division commanders should be ready for an operational game at army headquarters by 12/26/44 based on the materials and conditions of the operation being prepared.
6) Work of headquarters
a) All headquarters prepare a complete schedule of urgent reports and the procedure for its implementation.
Establish a list of officers responsible for information from higher headquarters, formations of supporting and interacting units.
Consider the failure of the transmission of at least one report at any link to be an emergency.
Pay special attention to the truthfulness of the information.
b) Check the readiness of all means of communication: telephone, telegraph, radio, mobile vehicles (liaison officers, cars, motorcycles, etc.).
Have a reserve of radio equipment to create intermediate stations, especially for communication with mobile groups.
c) Check the distribution of functional responsibilities among staff officers and their mastery.
d) Ensure control over the implementation of combat orders of commanders. Following a combat order, an officer of the operations directorate (department) must be sent to the troops to monitor the implementation of this order.
The officers sent must be instructed by the formation commander or chief of staff and have a firm knowledge of the mission of the formation, unit or subunit to which they are sent.
e) Minimize the production time for operational documents, without in any way “eating up” the time of lower headquarters.
f) Carefully work out in advance all interaction documents for the entire depth of the battle.
g) Prepare SUV (Covert troop management) documents in advance and send them to the troops.
Immediately upon receipt of them, organize training and ensure free use of them by all officers, especially officers and administrators.
7) Logistical support
a) Carefully check the condition of automatic weapons. Each fighter must have the prescribed number of cartridges, each machine gun must have the prescribed number of belts and disks. Belts should not be damp.
Check the winding of the seals, the tension of the return springs, the availability of spacer rings (spare), extractors and antifreeze fluid.
In rifle platoons, which are intended for special work in clearing mines and laying paths for infantry, have carts for pulling away wire and other obstacles.
b) Check the ammunition from the rifle to the gun. Determine where to store ammunition, who, how and where to supply it.
c) The equipment of each fighter must be checked (fitting of uniform, equipment, contents of duffel bag, etc.).
d) Prepare a backpack supply for soldiers in the amount of one daily allowance, the issuance of which will be carried out by special order of division commanders.
Check the feeding arrangements, especially on the first day of the fight.
e) All vehicles must be repaired, possible routes determined, fuel depots installed. Each driver must be familiar with these routes and road conditions in advance. Cars must have chains and tools (shovels, axes).
f) Put horse-drawn transport in order.
g) On roads in the army zone, install signs at all intersections indicating populated areas, marking altitudes and azimuths of directions.
h) In crossing areas, prepare gaps and exits from roads every 50 m in both directions. Crossings should be distributed among commanders of formations and a commandant service should be established on them, avoiding the accumulation of vehicles, horse-drawn vehicles or manpower.
i) Establish a procedure for evacuating the wounded. Designate sanitary picket points.
Explain to the soldiers that the wounded must bring their weapons to the dressing station, and the weapons of the seriously wounded must be picked up by orderlies.
j) Explain to all fighters the inadmissibility of using captured products and “junk”.
k) All commanders should check the unit’s logistics on a daily basis.
PREPARATION AND OCCUPATION OF THE STARTING POSITION FOR THE ATTACK
1) The day before the troops reach their starting position, mark the routes to it for each company to prevent wandering and mixing of units. Set up beacons.
Take the most decisive measures so that soldiers and officers cannot get lost and fall into the hands of the enemy. Under no circumstances should you allow yourself to go over to the enemy’s side.
2) Study the starting position and equip it so that the infantry and materiel are completely covered. Eliminate the possibility of exposure and losses of manpower and materiel.
Considering the dampness of the soil and the appearance of track marks on it after turning off the road, these marks should be immediately smoothed out.
3) Regiment commanders prepare and fix roads to pull everything necessary to the starting position.
4) Consider the organization of communication when reaching the starting position.
5) Reach the starting position over two nights.
On the first night, bring out heavy infantry fire weapons and direct fire weapons. Those guns that can be seen in positions by the enemy should be brought out on the second night.
On the second night, bring out the infantry.
6) When taking over a combat area from defending units, carefully study your own and enemy’s minefields.
Clear your minefields located in the depths of the defense in advance; those located in front of the front line should be cleared of mines two to three days before the offensive, organizing the protection of the passages.
Clear enemy minefields within two nights. This demining is carried out under conditions of careful camouflage from enemy observation.
7) Before leaving for the starting position, explain to all personnel: for what, where and how should they do it, what secrecy and camouflage measures to take.
Bring the combat mission to the fighters 4 hours before the start of the attack.
INFANTRY ATTACK AND COMBAT IN THE DEPTH OF THE ENEMY'S DEFENSE
1) Build battle formations not according to a template, but taking into account the specific actions of each unit and subunit.
During a frontal breakthrough, the battle formation will be straightforward, in a forest battle - along road directions, when crossing rivers - echeloned, and when fighting in the depths of defense - maneuverable.
Pay special attention to the placement of forces and weapons in combat formations at all stages and in all conditions, so that fire weapons do not lag behind the infantry.
Senior commanders check the decisions of subordinate commanders, carefully explain the shortcomings they made in the formation of battle formations and indicate measures to eliminate these shortcomings.
2) Every Red Army soldier must understand that the main goal of an organized breakthrough of the enemy’s defense is to reach the firing positions of his artillery in the first 2-3 hours of the battle.
3) Remind each officer once again that combined arms combat consists of three elements:
a) organizing artillery fire support,
b) organizing close combat between infantry and tanks and
c) organizing close interaction between these two elements.
4) Remember that the basis of artillery fire support is not artillery preparation, but the organization of artillery fire in the depths of the enemy’s defense.
Every officer must know that the success of artillery fire depends on good organization of reconnaissance, on his knowledge of the capabilities of all means of reinforcement and the correct formulation of tasks.
5) An infantry strike must be preceded by a fire strike. This means that it is necessary to follow this order: reconnaissance, then fire strike, then attack, and not the reverse.
6) During the attack, under no circumstances should infantry be allowed to lie in the first trench. It is dangerous because it causes a desire to take cover and, as a rule, is always targeted by enemy artillery.
Don't linger at temporary stops; The longer people lie, the more difficult it is to raise them, the greater the losses.
The attack must be swift.
7) All means must be used to hit one place. Everything must be linked together.
I forbid pointing at others: “The tanks failed,” “The infantry did not rise,” “The artillery did not support.”
Check the implementation of interaction issues at all levels.
The artillery commanders will be with the infantry commanders.
8) During a battle deep in the enemy’s defense, obtaining accurate data on the enemy’s behavior becomes of utmost importance. Report about the enemy only quantitatively, and not organizationally, i.e. 30-40 soldiers and not a company or platoon.
Report exactly where and what enemy firing points are hindering the advance. Do not allow the expressions: “Heavy machine gun or mortar fire.”
9) Each commander knows at any time the position and condition of the formation (unit). The situation report must always be truthful.
The commander must have the courage to report whether his unit can carry out the order at a given moment, and if not, then for what reasons.
10) The depth of the enemy’s tactical defense in front of the army’s front lies at the line of 6-8 km from the front edge (the artillery positions). Until we reached the artillery positions, the breakthrough was not realized.
11) Consider the tactics of using tanks by the enemy:
a) for counterattacks with small groups of infantry,
b) as fixed firing points (armored fortified points) and
c) in night battle conditions.
Introduce to every officer the procedure for organizing anti-tank defense, which should include:
– a two-tier construction of the AT defense is provided;
– measures to combat both counterattack tanks and armored fortified points are indicated.
Take measures to consolidate occupied lines.
The two-tier construction of AT defense should be understood as follows:
– first tier – fire weapons from platoon to regiment (from anti-tank grenades to regimental guns); this tier is mobile and is located in infantry combat formations; his task is to fight enemy tanks and self-propelled guns encountered along the path of troops;
– the second tier is organized in depth from anti-tank fighter regiments and other artillery reinforcement means. This tier moves in jumps from line to line and ensures the advancement of the infantry.
A solid knowledge by officers and soldiers of the order of constructing anti-tank support prevents tank fear.
Each unit should have groups of sapper-hunters to blow up tanks.
12) The battle must be continuous, waged day and night. Continuity is achieved through reserves and the use of battalions specially trained for night combat. When issuing an order to commit a reserve to battle, the same order should also indicate the creation of a new reserve.
The order for a night battle should be given in such a way that the unit is not late in starting action.
13) The attack must be general. Do not allow the formation's battle to turn into battles of individual units. This can only be achieved by good observation of the enemy, knowledge of the situation, immediate response to the course of the battle, and solving the problem using fire weapons.
14) The battle must be deep, which means that commanders are required to know not only the object they are attacking, but also what is behind it, by organizing deep reconnaissance.
15) Provide advance relocation to new command posts and OPs. The relocation plan must be approved in advance by a senior commander. The axis of movement of the command post must be known to junior commanders.
You can move to a new point only when communication is established there.
16) Commanders who have personal radio stations should always keep them with them and during the offensive do not move forward without them.
17) The names of the commanders of units and formations are addressed on the radio only by their operational call signs, because some of them were published in the orders of the Supreme Commander-in-Chief and mentioning them will enable the enemy to establish from which front these units or formations arrived.
18) Prohibit communications on the radio in the clear. Use only communications tables, reference diagrams and coded maps.
ISSUES OF ORGANIZATION AND MANAGEMENT OF FIRE
1) All commanders should check their subordinates’ knowledge of the materiel, ability to eliminate delays, and tactically, competently, fire and use each type of weapon.
2) Check all weapons for trouble-free operation and combat accuracy.
3) Require officers, non-commissioned officers and enlisted personnel to make full use of infantry fire, especially at the moment when artillery fire will be transferred from the first trench to the second.
Carefully consider infantry fire according to the stages of the battle.
2-3 minutes before launching an attack, heavy machine guns should open fire on the enemy trench under attack. Be sure to take into account which heavy machine guns will go on the attack with the infantry and which ones will support them with fire.
Light machine guns must be completely in the combat formations of the attacking infantry and fire on the move and from short stops.
Fire from machine guns on the move during an attack, taking into account to save ammunition when you need to fight in the second and subsequent trenches.
4) Artillery commanders should not dismiss the organization of fire combat for the infantry itself. Take into account the fire of heavy and light machine guns in planning.
5) The guns will be assigned to companies and platoons; you should always help them move with you, and not abandon them.
6) Commanders of rifle corps and divisions and artillery commanders should give instructions to officers up to the company commander on how and what type of artillery should be assigned tasks.
7) Each commander is obliged to know what assets are operating in his offensive zone in addition to his group. Every leader should inform his subordinates about this so that they can take it into account when making a decision.
8) Division commanders must approve the OP for direct fire guns. Each direct fire weapon must have its own target, the nature and position of this target, the number of shells to hit it, and the time for their consumption.
Rifle corps, divisions and regiments must have general fire plans for direct fire guns.
Direct fire guns should only be placed on the observation posts when the latter are fully prepared and all work is camouflaged. After installing direct fire guns, they should also be carefully camouflaged so that the enemy could not guess their presence even with the help of photographs.
9) In terms of artillery fire for the destruction of trenches, each artillery and mortar battery must have its own area, preventing firing in areas.
Check target numbers with batteries and guns to ensure there are no typos or errors. Also check the trench numbers.
10) Particularly consider the issue of organizing fire to repel counterattacks of small groups of the enemy, with the help of which he seeks to delay our advance. In such cases, the counterattacking infantry must be met with organized fire and, pursuing it, burst into his trenches on the shoulders of the enemy.
11) When moving artillery, first of all move those batteries whose fire has reached the [range] limit.
ISSUES OF USING TANKS AND SELF-PROPELLED GUNS
1) Eliminate the shortcomings in the use of self-propelled artillery that occurred in previous battles: excessive fragmentation of self-propelled units, the use of self-propelled guns as tanks, lack of proper assistance from sappers in clearing mines, building bridges, etc.
Self-propelled guns are used to reinforce regiments as infantry escort weapons.
In regimental battle formations, self-propelled guns should be placed behind the infantry.
2) Provide assigned tanks with fire from the guns of the infantry's anti-tank system. The guns accompanying the tanks must be accurately aimed at the enemy firing points that they need to suppress.
3) Fully use the minesweeper tanks attached to formations. The actions of these tanks will be supported by infantry fire.
To remove and neutralize mines not detonated by minesweeper tanks, assign sapper groups to accompany them.
ENTERING RESERVES INTO BATTLE
(second echelons)
1) Take all necessary measures to eliminate the possibility of delay in bringing reserves (second echelons) into battle.
The commanders of the reserve units must be at the OP together with the commanders of the units advancing in the first echelon.
2) Commanders of reserve units are required to conduct reconnaissance on all possible directions of action of their units.
3) Thoroughly work out on the ground issues of interaction related to the introduction of reserves. Determine the boundaries of deployment, reassignment of reinforcement equipment, establish signals and the procedure for organizing communications.
Avoid delays in switching amplifiers.
INTRODUCTION OF MOBILE GROUPS INTO THE BREAKTHROUGH
Commanders of rifle divisions and regiments can be appointed heads of mobile groups. They need to remember the following:
– more initiative; do not wait for the decision of senior commanders;
– conduct thorough reconnaissance, especially engineering;
– always have a group of sappers ready to clear mine routes, fix roads, and build bridges;
– in case of major damage, use all available human resources to correct it, without waiting for the sapper units to arrive;
– ensure communication both within the group and especially with the highest headquarters of the formation in whose zone it operates;
– before the introduction of a mobile group, check that the issues of interaction, communication and support have been worked out by the commander in whose zone the group operates.
BATTLE MANAGEMENT ISSUES
1) By 12/20/44, check the staffing, composition and preparedness of the headquarters of company and battalion commanders and the availability of communications equipment. Avoid loss of control in this link.
Every officer must once again understand that control during battle is the basis of success; its loss threatens to disrupt the offensive.
2) Rocket signals should be a means of control only by the regiment commander. Other commanders duplicate these signals.
The signals should be common throughout the breakthrough area.
3) Use only white flares to indicate our front line when flying our aircraft. These missiles should only be launched at the very front line. Prohibit the use of white flares for any other signals. Corps commanders should check and report the presence of white flares and signal pistols.
4) Ensure that rifle units (companies) are always combat-ready. It is necessary to maintain a combination of manpower and fire.
After each battle, restore the combat readiness and firepower of the attacking units.
5) Each commander must have two pre-appointed deputies.
submitted by antipenko to WarCollege [link] [comments]


2024.05.22 03:34 Immediate_Law_1705 I ONLY hit you three times, you're just overreacting. Why did you need to call the police???? I did nothing wrong!!

Sorry for the long post, but I promise, its a good one. For some context, I work at a busy medical clinic that is its own standalone entity, no hospital attached to the clinic. We have 50+ rooms being used at any given time and have an urgent care that allows for walk-in appointments. Yesterday, I was asked if I would be able to stay after my normal shift to cover urgent care as the PA working had a sick kid. Not a problem, I do this all the time and am happy with the OT and knowing its either incredibly busy in urgent care until doors close, or its completely dead. Yesterday, we saw basically no one after 4p.m. (we are open until 10p.m)
All that changes when 45 seconds prior to closing, in comes boomer, boomer's husband, son-in-law, and two grandchildren. I hear, "glad we made it! Looks like you guys were just about to go home." Front desk staff checks boomer into the computer and then hands her an iPad to do her intake forms as she was a brand new patient for our clinic. Cue the stereotypical "back in my day" BS I head multiple times daily about how the iPad is so difficult to fill out for anyone who isn't a child.
In the interest of getting home sooner, I decided to get her back into a room, get tests started, and help her with the iPad. Going through the intake questions everything seemed fine. A few minutes go by when boomer's husband starts yelling, and I mean SCREAMING, at the top of his lungs at me that their wheelchair "didn't have the leg rests like the hospital's wheelchairs did. Why don't you have those wheelchairs here????" No problem. I can help with that, literally part of my job. I showed them how to use the wheelchair, got her leg supported, and continued asking questions. Then, boomer AND husband start screaming telling me the clinic is too cold, that I should have offered her a warmed blanket, coffee, and some kind of item to eat prior to bringing her back to the room. Like this is a restaurant or 5 star resort.
At this point I was flabbergasted, I've spent 15 minutes in the room with the patient helping with the iPad, explaining "a friend who you treated like family and had cancer has no medical relevance to your medical history," and trying to keep the rest of the family comfortable as their wife, mother-in-law, and grandmother was being treated. I looked at them and said, "we don't have any warmed blankets as this is not an emergency room or surgical center, but I can try to find a few gowns or towels we can use as blankets." Nope. Continued screaming and complaining. However, the tone had shifted from "this clinic is bad" to "you're the issue," meaning the screaming started to be directed towards me. As a healthcare provider, I have fairly thick skin and am able to shrug most things off with no problem. I generally will just leave the room for a few minutes to let the situation calm down and then return with a "kill'em with kindness" attitude. I left, ordered the tests I wanted to be run, and went and ended up finding a few blankets we had from a previous shipping mix-up. I walk back into the room, smile on my face, ready to give them the good news that nothing seems to be abnormal on any of the tests and she will be completely fine in a few days.
Oh boy was I wrong, in more ways than I could have thought. I open the door and feel like I was clothes-lined. I stumble backwards, supporting myself with the door, look up and see husband going in for another punch. A total of three punches connected with my face before son-in-law was able to hold husband back enough for me to leave the room. We have panic buttons placed around the clinic and I told one of the clinic staff to call the police and push the panic button. Told them under no circumstances do you enter that room.
Few minutes go by and you hear sirens approaching, shortly followed by three police officers coming into the clinic. I explain the situation to the police, explain I am not looking to press charges, I just want husband removed from the location so I can treat his wife. Police understand and say they will remove husband and have him trespassed from the property. Husband must have heard this through the door because he SWUNG the door open, smacking his grandchildren who were sitting behind the door, quietly the whole time. The police saw this, grabbed husband and detained him in cuffs immediately. They then explain he could be charged with two counts of aggravated assault and a count of aggravated assault on a juvenile. He turns ghostly white, turns to me and says "I ONLY hit you three times, you're just overreacting. Why did you need to call the police? I did nothing wrong!!"
Now our policy is quite black and white in regards to unruly patients, especially since we are an outpatient clinic and not an emergency room. Absolutely zero, and I mean ZERO tolerance of verbal, physical, or sexual abuse of any staff member or patient by any patient, family, or guests will be tolerated. I mean, I was punched three times by a dude I wasn't even treating, close to 30 minutes now past closing time after a 10 hour shift. IDK what constitutes calling the police to this dude, but I feel this was warranted. Once husband had been removed from the room, I returned to the patient, now in tears because her husband was just taken away by police. She is yelling at me that I "should have known he was just having fun and joking." I couldn't believe what I was hearing. I ended up giving the son-in-law the directions for her care that I had written on her discharge sheet, checked out her grandchildren (no injuries other than a very small abrasion on one of their arms), and escorted them out of the clinic.
Seriously could not have made this shit up. After being assaulted by her husband, I was the one in the wrong for calling the cops? Nah. That ain't right. Normally love my job, but last night was a tough one.
submitted by Immediate_Law_1705 to BoomersBeingFools [link] [comments]


2024.05.22 03:29 LittlePinkSouda Job Accommodations ignored?

Content notes: refers to medical procedure, not in detail, related but not part I need advice on. Long due to context (Shortened, I have told manager leading up to surgery of necessary accommodations and feel they have been ignored. What to do?)
I am front desk at a business. I have had a cyst in my wrist for a month and just got it removed. The cyst made me unable to use my dominant hand. I have been communicating with my boss and several coworkers about this. My manager has a greed to let me be in "light duty" and I've communicated my stitches aren't out until End of month. this is in text. Regular duties include: using a keyboard and computer, labeling containers with stickers, Counting money, sweeping at end of night, Cleaning bathrooms, and taking out all trash Up until the day of the procedure I was able to still complete most duties As I could do some aid with dominant hand without much pain. However 1/2 my tasks were painful and difficult. Sweeping was not possible for me because I could not grab the broom, neither the large trash or any opening on containers. I could label Smaller containers with one hand but not the big ones. The day before surgery I made my manager aware that things would be harder when I am in stitches, as surgery would be in my wrist and effect my whole hand. The procedure has me in a sling for a few days And I will be basically unable to use my dominant hand until i am healed. While in surgery the new schedule posted. I had assumed since we discussed light duty that I would given opening shifts which would leave me only counting money, working on the computer, And turning on lights. However the problem is that I have been scheduled all closing shifts until after healing. Where my first opening won't shift will be until the beginning of june. I feel as if I will have to basically make my co-workers do all of my closing duties the entire time And that the schedule does not reflect the light duty that she promised me in writing. How would you go about handling this? I want to speak with boss about it but want to be sure to do it properly. Should I do what I can and approach it when Boss brings it up? In reality It's a very easy job and I would like to keep it tbh.
submitted by LittlePinkSouda to Advice [link] [comments]


2024.05.22 03:29 MajesticCheesecake52 2k Fire Prism List - Which Layout?

I have a core set of units that I feel like I have a good handle on and typically are worth their price (either in terms of killing potential or scoring)
Avatar (335) Fuegan (130) Autarch Wayleaper, Fusion Gun, Fate's Messenger (130) Farseer, SS (80)
Fire Dragons x5 (85) Striking Scorpions x5 (65) Swooping Hawks x5 (80) Swooping Hawks x5 (80) Warp Spiders x5 (115) Warp Spiders x5 (115)
Falcon, BL (140) Fire Prism, SC (180) Fire Prism, SC (180)
Total = 1715 / 2000 Points
Option #1: Shadow Spectres x5 (105) + Guardian Defenders x10 w/ BL (100) + Swooping Hawks x5 (80) = 285 Points = 2000 Points. This is the list I have been running most recently. The extra few Fate Dice from the Guardians have made a difference in terms of feeding the Avatar and help to really ensure the Fire Prisms are sufficiently protected from Deep Strike (even with 3"), although they do not do much else. I have not had much luck with the Shadow Spectres, I generally feel like they are just average against anything... potentially not using them well. They do look really cool though... The third squad of Swooping Hawks sometimes is a little overkill, but generally still good and even decent damage given some more troops in the meta.
Option #2: Warp Spiders x5 (115) + Dark Reapers x5 (80) + Shroud Runner x3 (80) = 275 Points = 1990 Points. Warp Spiders are probably my favorite unit, so what's not to like about another squad... I've used Shroud Runners before, with limited success, not much to use the Lethal Hits bonus with in this list... I haven't used Dark Reapers, but I like the idea of a little Indirect Fire.
Option #3: Other ideas?
submitted by MajesticCheesecake52 to Eldar [link] [comments]


2024.05.22 03:26 lovesanimals64 rant

I am this close to effectively canceling Jungle Vacation or other projects I had in mind. The answer is simple, due to various problems with my computer i.e. involving open documents, my dictation software being quite visibly inferior to my previous one, has simply made it too frustrating, and I'm still questiong whether it was a bad idea to reopen a series that already been concluded (we all saw the disaster that was the new Star Wars films). And I am this close to taking my 32 stories, six side stories, and the vet files bonus peace, and just letting sleeping pups lie. And not finish jungle vacation, and scrap the disability pride parade, and Moby story, which I can barely envision beyond the third chapter. As my interest in paw patrol been flagging, yes, because of this, and because my cable is so screwed up that I practically can't watch! As for future writing, I have no idea what I want to do, and it has been more than two years since I did anything with that Lady and the tramp story that I never actually completed.
submitted by lovesanimals64 to PawPatrol [link] [comments]


2024.05.22 03:24 Rich-Alternative7237 Alarming song by game studio Obsidian Entertainment

Alarming song by game studio Obsidian Entertainment
This post is in regards to a alarming song that was made by Obsidian Entertainment, a gaming studio based in Irvine, CA. At the conclusion of their live-stream on Twitch that they air every Wednesday, they feature a company song that was originally composed as a theme for the credits of their game, Grounded. Although the song was intended for the game, it focuses on the company and the company's history and employees rather than the game itself. The lyrics contain phrases that could be seen as a concern to public safety, referring to stalking and spying on civilians via the cameras in their smart TVs. Specifically, the song describes the staff members names, and that if they are provoked there is a threatening line that says 'We're watching you through a little camera in your television". Intimidating especially in today's cyber-crime climate, and given the current concerns around cyber-crime where hackers often target smart TV cameras to spy on and harass individuals. I know a lot of gaming companies gain access to a ton of permissions on your computer when you download their product. I am not sure why no one has brought this up before, especially with the constant scandals and controversies within the gaming industry, with these companies violating ethics and morals of their staff. I am not accusing this company of anything, but this is by far one of the most bizarre and nefarious thing I have ever seen a company do.
https://reddit.com/link/1cxodj7/video/kt2hbwvgqv1d1/player
Video article of FBI warning of people hacking smart tv cameras to stalk people:
https://www.youtube.com/watch?v=4GOTI0YO3eQ
Full song here:
https://www.youtube.com/watch?v=LnrvpJMo5Ac
submitted by Rich-Alternative7237 to conspiracytheories [link] [comments]


2024.05.22 03:23 jpitha The Fire Brigade

I found this old story, and decided to polish it up and post it. Sometimes I like to do little world-building exercises, to flesh out the world. I might not want to go into a seven hundred word digression about how firefighting might work on a space station in a novel, but that doesn't mean I wouldn't write about it.
When the humans came aboard the starbase they brought with them their own ideas about how to do things. After all, they've been in space for a long time, most of that time alone. Just about any scenario that could happen, did happen to them at least once...sometimes twice if they weren't paying attention.
With their propensity for solving problems with explosions (they will always exclaim that it was a "minor" explosion) and their seemingly genetic tolerance for risk, it is inevitable that the humans have robust systems in place to help with disasters. One of their most respected first responders on the joint Human/K'laxi starbase is the Fire Brigade. Made up of two-thirds human and one-third K'laxi, their highly polished red pressure suits with gold accents and the large Maltese Cross - a human symbol for a fire brigade - are a welcome sight anytime a conflagration gets out of hand.
One may point out that in space, all the starbase AI has to do is remove the air from a room with a fire and it will be extinguished. This is true, but should only be considered a last resort. If a fire can be extinguished in a more traditional way, with foam, water and carbon dioxide, it's a much less traumatic experience for all involved. Additionally, there are many internal rooms where there is no direct access to hard vacuum. Multiple rooms would have to be evacuated to extinguish the fire. There is always work for the Fire Brigade.
It is a volunteer service, which meets 3 times a week for training; usually in the evening. All members are required to be available to drop what they are doing as respond to an emergency at least 4 times a month. There is no shortage of volunteers. In fact, the waitlist is so long that people are requested to only maintain an active membership for two human (or one K'laxi) year before resigning their commission to give someone else a chance to volunteer. Only the Head of the Brigade, Head of Apparatus, and Head of Training are permanent positions.
All volunteers keep their pressure suits in the suit locker that is closest to their homes, and it is their own responsibility to maintain and keep it clean. Polished brightwork and gleaming suits are a hallmark of the fire brigade, and every member takes it seriously. Many volunteers are seen scrubbing and polishing every weekend.
On those weekends, children of all stripes will congregate at the main "firehouse" and watch the members train and polish and maintain their equipment. The fire brigade vehicles - while small and meant more for hauling gear and hoses rather than people - are the only wheeled vehicles on the starbase, so they're always a big hit with the kids. If it's a slow afternoon and there is a surplus of volunteers that day, it's not uncommon for rides to be given up and down the promenade.
Many children request a visit from the fire brigade at birthday parties. So long as they're not currently occupied, they're always willing to have a few members show up, lights and sirens blaring, dressed in full turn-out gear to teach fire safety and let the kids sit in the truck and wear the pressure helmets.
The fire brigade is a respected institution on the starbase and their word on fire safety is final. Even the starbase AI will ask for their opinion about things related to fire safety. It has not gone unnoticed that since the humans established a permanent fire brigade that incidents and accidents of all types have been reduced. Being safety minded is contagious.
They may never be the main focus of life aboard the starbase, and they will never be the first thing a visitor sees, but everyone is glad they are there, ready to help.
submitted by jpitha to HFY [link] [comments]


2024.05.22 03:21 Bulky_Pomelo9062 First Game Votann (1k List help)

Hey! I just got into to the Kin and already got a bunch painted up and ready for a first game at my local hobbyclub. Any advice for the list i made, it seems pretty fun to me but im not very sure;
1k (1000 points)
Leagues of Votann Incursion (1000 points) Oathband
CHARACTERS
Einhyr Champion (60 points) • 1x Autoch-pattern combi-bolter 1x Mass hammer 1x Weavefield Crest
Ûthar the Destined (80 points) • Warlord • 1x Blade of the Ancestors 1x Rampart Crest 1x Volkanite disintegrator
BATTLELINE
Hearthkyn Warriors (100 points) • 1x Theyn • 1x Autoch-pattern bolt pistol 1x Autoch-pattern bolter 1x Close combat weapon 1x Weavefield Crest • 9x Hearthkyn Warrior • 9x Autoch-pattern bolt pistol 9x Autoch-pattern bolter 9x Close combat weapon
DEDICATED TRANSPORTS
Sagitaur (115 points) • 1x Armoured wheels 1x HYLas beam cannon 1x Twin bolt cannon
OTHER DATASHEETS
Brôkhyr Thunderkyn (85 points) • 3x Brôkhyr Thunderkyn • 3x Close combat weapon 3x SP conversion beamer
Brôkhyr Thunderkyn (85 points) • 3x Brôkhyr Thunderkyn • 3x Close combat weapon 3x SP conversion beamer
Einhyr Hearthguard (160 points) • 1x Hesyr • 1x EtaCarn plasma gun 1x Exo-armour grenade launcher 1x Plasma blade gauntlet 1x Teleport Crest • 4x Einhyr Hearthguard • 4x EtaCarn plasma gun 4x Exo-armour grenade launcher 4x Plasma blade gauntlet
Hekaton Land Fortress (225 points) • 1x Armoured wheels 1x MATR autocannon 1x Pan Spectral Scanner 1x SP heavy conversion beamer 2x Twin bolt cannon
Hernkyn Pioneers (90 points) • 3x Hernkyn Pioneer • 3x Bolt revolver 3x Bolt shotgun 3x Magna-coil autocannon 3x Plasma knife
Exported with App Version: v1.14.0 (42), Data Version: v379
submitted by Bulky_Pomelo9062 to LeaguesofVotann [link] [comments]


2024.05.22 03:20 Nemo__404 Deathworlders Should Not Be Allowed To Date! [Ch. 35/??]

first
Luna VI query: Set the source to the leaked files of the first reconnaissance operation of Irisa.
Done!
Luna VI query: What did Nathan do during the first hour of the war?
***
From the instant he opened his eyes, Nathan's morning was chaotic. It all began with the ground shaking beneath him, jolting him into a state of awareness. He then was greeted by the sight of Amara. She was leaning against a corner, covered in purple from head to toe as she screamed at someone through an earpiece that she was pressing with one of her claws.
His good morning was overhearing one piece of bad news after the other.
The rest of Amara's group had been ambushed early in the morning; many were dead, injured, or missing.
A war had erupted in the sky and her allies were trying to push back the enemy forces, but the battle persisted; the outcome was uncertain.
Zara was being brought to them, but Amara had lost contact with Igmila's group who was bringing her, only receiving confirmation from another group that a rescue pod was spotted at a distance.
And when he thought that things couldn't get any worse, he heard a bang followed by the AI reporting that Ryo had shot down a drone somewhere near their position.
"Open the tent!" Red had conquered Amara's body.
None of the scenarios Nathan had contemplated the previous night had prepared him for such a chaotic morning. "Give me a second."
He only wanted a chance to get his gun from his backpack and explain why he had it in the first place, even though he suspected Amara was already aware he had it. But she didn't let him. "Now!"
She had never felt so distant to him as the moment she said that single word, which led him to just comply as he stood up and followed her in silence. But this frail silence only masked his morning grumpiness, magnified by the dire circumstances and her cold demeanor toward him.
Nathan had barely caught a glimpse of Ryo and Elysira at a distance when he muttered. "It wouldn't have been so hard to say a few words to fill me in, you know."
Amara's eyes were transfixed on the smoking pieces of the drone when she whipped her head around, glaring at him with her orange eyes. "My people are fighting a war and dying. How can you demand my time when Yelara is hurt and barely escaped alive?"
"Oh, come on, I'm not demanding anything." He scoffed, shaking his head. "I just don't think it would have been so hard to tell me what you intend to do in the next five minutes."
The tip of her tail pressed against his chest, as red and purple coexisted on her skin.
"I am heading up the mountain to find Igmila." She spoke in a detached voice, pulling her tail back and turning around, and then she sprinted in the gap between himself and the tent.
He caught a glimpse of gray on her neck and all his grumpiness was gone, replaced by a cold shiver running down his spine. With his arms moving faster than his thoughts, he grabbed her by the tail, preventing her from going anywhere.
"You absolutely can't do this Amara." Nathan looked down at the tail he held with both hands and swallowed a lump of saliva in fear of her reaction. But that still didn't prevent him from finishing what he had to say, "It's too dangerous."
Amara's eyes sought his, causing him to suspect she would demand to be released or try to free herself by force, but she did something else. "All of this is because of you. Had I not come to your tent, I would be there to assist them."
Nathan caught a glimpse of green around her back spots, which let him know that there was a hint of guilt in her words. But did that justify blaming everything on him and running into danger without thinking?
If not for the awful night followed by an awful morning, Nathan might have just taken the blame and hugged her. But he too had his limits, "How is that fair? Blame me all you want, but nothing will change that you had all the chances in the world to go back and you didn't. I'm not saying that you could have done anything abo-"
"Indeed." Gray flashed for a moment before red flowed among her black spots. "This night was a waste of time." His grip faltered at her words and she pulled her tail back from among his fingers. "I should have stayed with Yelara to help her tend to her wounds."
Nathan bit his lips in frustration. How was it possible to agree with her words, yet still feel the sharp sting in his heart?
And if that was not enough, Ryo had to step in to rub salt in the wound.
Clap.
Clap.
Clap.
With Elysira’s tail wrapped around his wrist as she averted her eyes from Amara, Ryo spoke, "Please don't tell me you're mad because the plant lover couldn't get it up."
Nathan blinked fast not believing his eyes. Ryo was not only shirtless but there were a lot of scratches on his neck and below. Elysira’s long strands were also a mess, but even without that, their physical closeness alone would be enough of a hint of how much fun they had at night.
When Nathan glanced at Amara to gauge her reaction, she had already crossed her arms, looking at him angrily. Which immediately made him feel as if Ryo’s not-funny joke was true although he knew it wasn't.
It took Nathan a considerable amount of self-retainment to not walk up there and rearrange Ryo's handsome face with his fist, or at least attempt to do so.
A few seconds passed before he said, "Why are you here?"
Ryo didn't even bother to look at him, his eyes focusing solely on Amara. "Information. I want her to tell me what she knows about this war."
Amara didn't look pleased to help, but she still informed him about the ambush and even alerted him that even their current position would soon be unsafe.
As If things weren't already bad enough, Ryo frowned and hurried to instruct Elysira to get his things as soon as Amara had finished talking. Nathan felt like he was in a war movie where everything was happening too fast for his emotions and reason to follow.
It was only when he saw Ryo raising his gun skywards that Nathan’s anger subsided, contained by the prospect of how bad their situation was. Ryo movements were fluid and methodical, but he never pulled the trigger on the many drones that appeared high above and, instead, retreated to take cover behind a tree.
Only now the seriousness of the situation sank in for Nathan.
He didn't even care that he hadn't explained to Amara why he had a gun yet, rushing inside the tent after exchanging a glance with her.
After crossing the circular door, he found only a few items on the ground: a pair of boots, his sleeping bag, and his backpack with all his equipment inside.
Nathan was quick, wearing his boots first before retrieving his belt, knife, and holster from the backpack. With a sequence of swift movements, he strapped the sheathed knife and holster to the belt and cinched it around his waist, securing it in place before closing the backpack and dashing out the door with his gun in one hand and the backpack in the other.
Already outside, Nathan found it weirdly reassuring that Ryo was in the same spot as before, but that only lasted until he tried to find Amara, but found nothing no matter where he searched for her.
He dropped his backpack, feeling at a loss. How could he have allowed her to venture beyond his sight when he knew that guilt was clouding her judgment?
Only when he had already cupped his hands around his mouth to scream her name that he felt a touch right above his heel—her tail.
"Psst..."
Wiping his head, Nathan saw Amara's whole body mimicking the colors of his tent, making herself quite hard to spot.
"I thought you were gone." He joined her, stooping down beside the tent as relief washed over him.
"It might be too late to join my soldiers." She didn't allow her colors to change, but the translator conveyed a hint of sadness. "I lost contact with all the teams who were coming here."
"Amara I-"
Nathan was about to attempt to make things right with her when Ryo’s assertive voice reached him. "Listen up, those fuckers are jamming our comms and they will be here at any time. Take the MLBCS and find a clearing to use it, I doubt they can interfere with the laser. Just don't forget that your immediate safety comes first or else you might not be among the living when the pod arrives."
Ryo ran back to his tent as soon as he was done speaking, leaving Nathan questioning his own intelligence. How come he had never even considered leaving the planet? A single glance at Amara and he knew why. But did he have any other option?
Staying and fighting to hold his position was something he briefly considered. But did he have a chance when even Ryo decided to leave after seeing the drones?
Mission control might give him other options, so Nathan decided to try his luck despite Ryo’s warning.
Unable to establish a two-way connection.
He confirmed the interference with the communication with a single thought, kicking his backpack in frustration even though it was expected.
Why did it have to be so hard to accept that Ryo was right and leaving the planet was his best option?
But would Ryo truly leave the planet and leave Elysira behind?
Nathan forgot Amara who was beside him and screamed, not allowing this question to stay in his mind, "Wait, what are you gonna do?"
Ryo replied as he waited for Elysira, "I'm not leaving the planet unless mission control finds a way to save Ely too."
Nathan's eyes widened, feeling like an idiot as he brought up a pop-up window showing the schematics of the rescue pods. They were designed to be fast vehicles capable of transporting a single person to the space station, but Earth's government hadn’t skimped on the design, which included various components that could be discarded, such as medical supplies and search and rescue equipment.
He used the AI to run the calculations and found that Amara would likely be able to go with him, that is if they wedged themselves into the vehicle and discarded everything else.
Nathan was about to share his findings with Ryo when he caught a glimpse of him and Elysira disappearing into the woods, abandoning their tent behind as they ran away.
A sense of urgency struck him at that moment, but it was easily forgotten when Amara's voice struck even harder, "You should go."
"What do you mean?" He sought her eyes, but she avoided his gaze, facing to the ground.
"Do what Ryo suggested." She took a small pause before she went on. "Leave the planet."
"The hell I will!" He punched the tent. "Not without you." He could only assume she was saying this because she didn't know she could leave with him. "You'll come with me, and the pod will take us to the space station."
"Your species will refuse to take me." He saw a hint of purple on her neck. "Before the mission started your people told us you humans will not get involved in our wars." She finally made eye contact, and the purple on her skin intensified. "My best chance to survive this is to hide in the mountains and wait for reinforcements."
"You don’t understand, Amara." He didn't have time for a full explanation of what humans considered not getting involved. "No one in mission control will want to leave you here to die just because of some stupid rule." He then spoke his heart out without a care in the world. "And even if they do, they will take you anyway if say I won't go anywhere without you."
A hint of yellow could be seen among her camouflaged skin, but before she could say what she would do, her tail wrapped around his neck and he felt a strong pull to lower his head and bend his knees for cover.
"The rebels are here," she whispered as her ears twitched.
Nathan was tall enough to see the slope on the other side of the tent by just standing, but Amara struggled to see from above the structure, requiring her to stretch her full height and still take little jumps to take peeks.
And it was after doing so that she dropped her camouflage entirely, letting purple run free among her black spots.
Nathan took interest in what she had seen that had caused such a reaction, and he leaned cautiously against the tent and raised his head slowly, prepared to find a few armed Irisians hidden among the trees. But what he found instead was a never-ending line of Irisian advancing downhill at a fast pace towards them.
He understood Amara's reaction now, pulling back the harmer of the revolver as he stared at her. "I need to... do something."
He made up his mind, determined to shoot. But when activated the infrared view mode and took aim at Irisians descending the slope, Nathan froze for a second. This just lasted a moment, and when found the resolve to fire, he had already lifted the gun enough that it wouldn't hit anyone and it would just be a warning shot.
He fired once, twice, and went on until all six rounds were gone, then he noticed their organized marching had stopped, all of them having activated their camouflage. Some even broke the line and retreated uphill.
When he took cover again, Amara was protecting her ears with both hands, looking at him as if he were some sort of monster. Nathan ignored her and rifled through his backpack in search of more ammunition, finding the small box with shining metal bullets after he had searched for some long seconds.
It was only when he released the cylinder to reload the gun that Nathan noticed something.
His hands were shaking.
He ignored it and pressed the extraction rod the remove the cartridges from the cylinder to make room for the new ones, clumsily dropping a few of them as he reloaded.
Amara saw this and stopped him with her tail before he had filled all the chambers.
"I cannot go with you." Her body had been conquered by purple.
"You think I'll leave you behind?" He almost reached his breaking point when she replied.
"No." Her tail touched his cheek gently. "There are too many of them, Nathan." She pulled her tail back as a hint of gray appeared. "My brother will never let me go, he lost too many ships and soldiers to give up without his prize." The gray intensified, squeezing her black spots. "If you die with me on this planet, your species might abandon Irisa forever.
"My chances of hiding in the mountains are slim, but they exist... and even if I fail I will distract them long enough for you to flee."
Her body blended with the surroundings again and Nathan felt that she was about to do something stupid, but he moved faster and grabbed her shoulders, forcing her to bend her legs and join him on the ground as she stared at him with wide eyes.
"To hell with this self-sacrifice bullshit." Nathan finally decided what he would do. "Do you think I will die that easy? Guess what, you’re wrong." His hands moved from her shoulder to her back and he embraced her. "Let me tell you what we'll do, we take the MLBCS, we find a clearing, and we go to the space station." He released her and added, almost crazily. "You go with me even if I have to drag you by the tail as you scratch me, you hear me?"
He was not kidding; he grabbed her tail with his left hand, leaving her exterior filled with colors ranging from purple to yellow.
Amara was about to reply when the tent produced a thud noise, sounding as if someone had knocked on a cardboard box. When they turned to the side, there was a tiny hole in the tent dangerously close to Amara's head.
She touched the hole with her finger, and then her whole hand pressed against the side of her head, staring at him without saying a word.
Nathan's heart skipped a beat when he realized what had just happened, and consumed by a rage like he never felt before, he pressed the cylinder of his revolver back into place with just the four bullets inside, pulling back the harmer.
This time there was no hesitation, he quickly stood up and used the infrared view mode to survey the now organized groups of Irisians who had taken a defensive formation, choosing as target an Irisian who had climbed a tree and was pointing a long gun at them.
In just a moment Nathan aimed and pulled the trigger, firing one round after another. The first two missed completely, but the others hit the tree right above the target, making this Irisian panic and release his claws from the wood, only to welcome an ugly fall on the rocks below from several meters above the ground.
He took cover again immediately, but this time noise as if he was facing heavy rain under an umbrella struck his eardrums moments after he had taken cover, making him wince every time he heard the distinct noise of a projectile going through one wall of the tent and stopping the other.
With her tail still among his fingers, Nathan and Amara exchanged several anxious glances as the shooting persisted, only calming down when the rebels realized they were wasting ammunition and the barrage of fire slowly started to lose momentum.
Nathan's heart was racing and she was going through all tones of purple when she broke the silence.
"Fine!" She spoke fast. "If you are being so adamant about tying our fates together, we can do it your way." Her tail escaped his grip, but instead of pulling it back, she coiled it around his wrist. "But we are weaker together, Nathan. I will be a burden to you when you run, and you will be a burden to me when we hide."
"Oh, to hell with that too." Despite his harsh words, just knowing that they were on the same page now was enough to give him some hope. "Sorry. I do all the running and you do all the hiding, does that work for you?"
He didn't wait for her reply and loaded the gun again, this time doing it very fast even though his hands were still shaking.
"You do all the running? I fail to understand you." She said as she stood up to take a peek at the enemies, just to recoil in fear and add, "Explain yourself fast, they are losing the fear of your loud gun."
"Sure." He grasped his backpack bottom and overturned it, emptying its contents in a quick motion. With all the items on the ground, Nathan only took the MLBCS and the little box with his drones that he promptly stored in his pocket. "We won't need any of that, which means my back will be free."
"Are you crazy, I am too heavy f-"
"You're not." Nathan was 6′3″, and he had the nanites ensuring he was as healthy as a human could be. This meant that the short Amara—the top of her head only reaching a little below his shoulder—was not a challenging weight for him to carry given her slender body.
Noticing the doubt in her gaze, he lowered his body even more, turning his back towards her in a way it would be easy for her to climb, hoping this would be all the push she needed.
"You take pleasure in testing my trust, do you not?" The tone of her voice hinted at her reluctance, but she still draped her arms over his shoulder, securing her grip in a way her claws wouldn't hurt him.
Even though they had a plan now, Nathan still felt a chill down his spine at the thought of what he would have to do. And despite knowing that he had taken everything he needed, he anxiously patted down his pocket the make sure the box with the drones was there and remembered to take a handful of bullets, filling up his pockets as some of them fell to the ground.
"Ready?" He asked, trying to sound confident.
"See for yourself." Her tail wrapped around his belly, full of tiny black spots surrounded by purple as far as he could see.
Nathan took a few deep breaths and stood up, getting a glimpse of the many groups that were advancing from both sides, trying to surround them.
It didn't even take him a full second before he started firing his revolver indiscriminately at them while his legs moved on their own, not even waiting for his eyes to decide which path he would take.
Amara's weight escaped his thoughts completely, replaced by the fear evoked by the faint noise of metal breaking the sound barrier around them as soon they left the protection of the tent.
He didn't spare a single glance behind, running downhill at full throttle with bursts of adrenalin fueling his speed. He outran the reach of their guns quite fast, hurdling fallen brunches and putting not only distance but also several tree trunks between them and the hostile force behind.
With Amara's solid grip and occasional shifting of her weight to prove that she was fine, Nathan kept his pace as his muscles burned with exertion.
For a little over ten minutes he kept going, jumping over protruding roots and ducking beneath low-hanging branches. But this couldn't go on forever and eventually, he stopped to catch his breath, bending forward and letting go of items in his hand as Amara released her grip to stand on her own two feet.
His breath was coming in ragged bursts, but that didn't keep him from starting to laugh as he stared at her, whose eyes were gentle and her entire body was filled with hints of yellow.
In a split-second though, her whole demeanor changed, all the yellow giving way to purple and red.
She asked a single question, "Is that device of yours supposed to release smoke?"
The tip of her tail was pointing at the MLBCS, which now had a small hole in it from where a whisp of smoke curled upwards, just like a candle after its flame had been extinguished.
Nathan shook his head and touched his forehead; a single word left his mouth, "Fuck."
***
This was an account based on what Nathan did during the first hour of the war. The previous narrative is based on the events of the morning of the twentieth day of the exploratory mission of Irisa. According to your current settings, no queries will be suggested.
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2024.05.22 03:13 L3GlT_GAM3R Let me tell you a story…

(My second ever HFY story, I hope you enjoy it more than my first one)
[Stardate 1024 CF, Cold Season, Secondary Class Recording, Planet Emi-shield. Educational Board Only]
Good morning class, I hope you enjoyed the break. Welcome to Space Sociology, this course will have 5 main topics, generally related to first contact scenarios. In my years of teaching, I’ve developed a tradition of telling a story, one I find quite interesting, and I hope you shall too.
A long time ago… in a system not to far from here actually, there was a planet, a small planet, with lovely green continents, rising out of the cold blue oceans, the planet was divided, and when they were discovered, the Sapient Alliance, our old government, contacted them, with their thousands of species, to try and force their unification.
This was something they had never done before, as all sapients discovered or who contacted them were already unified, so the SA believed that they could force their nations to get along. Unsurprisingly this just made the natives mad. They believed that this was an invasion, and some media outlets began to spew stories of slavery and torture, so what followed were many terrorist attacks from the natives, to try snd get the SA to leave them alone.
However, the angered SA took this as an act of war, and to stop any more of this species from committing these atrocities, they wrongfully glassed their world, and hunted the rest for either experimentation, prison, or death.
Which sets up our next part. You see, nit many lightyears away (By our standards) there was a similar world, also divided. Hopeful, the SA used a different (and much smarter) approach, they wouldn’t offer them full membership status until they got their act together. This frustrated the natives, however they understood and went to work to fix it, it took a long time, and then there was a war. But the war ended prematurely, mainly due to another race, the uzi’gon saw this and feared another large scale terrorist attack could happen, and managed to convince the council another glassing was in order.
Now this new race had time, and in that time, they managed to get basic FTL from less than reputable sources. However, this unification war had their members visiting the Alliance chambers had seen the gavel drop, and luckily got a message out before their capture. Now, this new species was in a pickle, they had everyone against them, horribly basic FTL. But they had an idea.
This would be the most creative, and desperate idea the galaxy had seen, and will probably ever see for a while. Now, I know this is a sociology class, however, you should have studied your flight laws, no? There is a reason FTL should always be deactivated outside of systems aside from emergencies, a single mistake could cause a single planet to blow, sending debris everywhere.
This species took FTL drives, and removed the safety features. Yes, they managed to hold 50% of the galaxy hostage, with FTL kinetic railguns, of sorts. And well, the SA didnt take to kindly to that, and thats why the Council only has hundreds of species.
Hah! Don’t worry, that parts not true. Uh- the part about this story being a tradition, I just had nothing prepared and was gonna drink coffee for an hour. And those new natives? Well by default they were the 4th most powerful after that attack. So they got a seat as a head of the council. Moral of the story? Don’t use FTL bombs unless its a desperate scenario, ####heads.
(I’ll be honest, I lost steam at the end there, actually more after the first half, and needed an ending, but I hope it good enough)
(Also Uzi Gon is pronounced uzi gun bcause why not?)
(Okay, im gonna go now, but remember: REALITY IS AN ILLUSION THE UNIVERSE IS A HOLOGRAM BUY GOLD BYEEEEE!!!!)
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2024.05.22 03:11 Miserable-Meat-7119 Chance for Northwestern ED for Biomedical Engineering

Background: Hispanic/White male, suburban Illinois, public school
GPA: 4.000 UW, 4.671 W
SAT: 1560 (790 Math, 770 Reading) -- Superscore 1570 (800 Math, 770 Reading)
AP Scores-

ECs-
Awards/Honors-
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