Vector ak47

For fans of the 10mm Auto

2012.07.02 15:39 MrMadden For fans of the 10mm Auto

/10mm is dedicated to discussion of the 10×25mm Automatic handgun round and its platforms.
[link]


2024.05.18 18:28 MIGE876 Bots need to be updated

what i mean is the game has a lot of equipment most players don’t even use, like guns rigs, armored rigs unarmed rigs etc. reason being is they are either too expensive or most people are contempt with the stuff they know and don’t want to change.
and regular bots and scavs also have access to too much equipment for them to be using retro gear and dog shit guns (I’m ignoring bots for armoury tv station and lockdown boss bots because those are mostly fine) especially when players are now 10x more dangerous than they were when the game released and gun fights with players usually last a few seconds if its not a squad or taking place inside a building or an area with a bunch of concealment and cover.
this makes fighting bots more annoying than anything especially since players can be hard to find and your really just wasting ammo in return for basically nothing.
my idea is to make bots on maps like valley, northridge (except for the dangerous area bots, although having some more weapons variety for them like a guy with a shot gun or a sniper or an LMG when we get more of those would be nice) and port more dangerous by giving them better guns. how to do this without making them OP? well give a few of them guns like .45 vector or a gun like the soumi which after it’s initial release hardly anyone uses. they can also make guns specifically for bots and switch the stupid fucking AK that has a grip stock and a 10 round magazine for a regular un modded Ak47 with t2-3 ammo i don’t think anyone would miss that gun. and give some bots an un modded m16 also with t2-3 ammo.
for armor it could mostly stay the same with more bots rocking t2-3 but have alot more t3 and head armor like the F70 and RH12 and maybe a 6B4 which would also be replaced by the 6B5 for boss bots. rigs however could use a variety update as well, like giving bots the BH2 the service Tac, Rap simple and the new FA port. however the change would be most noticeable in maps like port and north ridge because from what i can tell by lore those are the maps that had the most military presence.with valley and farm getting the BH2, RAP and F70 and 6B4.
Farm probably doesn’t need this because in lore its a bunch of farmers who toke up arms so there equipment being shit kind of makes sense. also adding a bit more customization for bots can work too for example the new blue long sleeve button shirt guy could use a bit of variety maybe a red, brown or green guy? this may seem insignificant but really it would mostly be for immersion. they could also add someone in a hoodie and a bot and maybe someone in some business casuals.
Finally i know that if this were to come to life it would be a lot and probably have a major impact on the market and a lot of people might not like it because they will complain bots are too OP even though now actually wasting ammo on them is a bit more worth it. another solution is the devs could probably just add an update which makes bots just a tad bit more lethal but have the armor remain the same which makes them more scary in numbers or higher armor same lethality which kind of makes them a bit more annoying.
submitted by MIGE876 to ArenaBreakoutGlobal [link] [comments]


2024.05.04 00:19 New_Mountain_999 (WTS) Multiple Accessories - See Description (SIG, SB Tactical, Olight, Magpul, etc.)

Timestamp: https://imgur.com/a/Hc2wEMy
Images (All items): https://imgur.com/a/IoHS4YQ
Some items sold - Updated
Have a surgery coming up and I’m looking to sell multiple different accessories. Price includes shipping. Accepts PayPal G&S. PM if interested. Looking to sell the following items:
SBT5 (MP5) pistol brace, AP5 stock Handguard, and endcap - $100
Aero Precision 10.7” Enhanced Handguard with barrel nut FDE ~~or Black - $100 each (doesn’t come with screws, one barrel nut is from MasDefense, does work with this handguard)~~
Falco Leather Shoulder Holster for Walther P99 - $80
Armageddon Gear Suppressor covers (DeadAir Sandman-K and Rugged Obsidian 9K) - $60 each
Olight Odin Full Size light with usb charging cable, pic rail mount, and pressure pad. - $80
Magpul Mbus 2 sight set (FDE or Black) - $50 each set
Magpul MOE black grip - $15
Holosun crane pressure pad switch - $20
Kriss Vector Steel Low-Pro iron sights - $70 for the set
Ak47 Side Rail Scope Mount - $25
UTG Mlok Adjustable bipod - $65
Offset Iron Sights - $20 set
Windham Weaponry or PSA stock - $20 each or $30 for both
Sig P365 grip module, 10rd magazine, and We The People IWB Holster - ~~$80 $70 for the bundle~~
Sig P320 Carry Wilson Combat grip module with tungsten weight rods installed- $50
Sig P320 XCompact FDE grip module - $50
Glock 50rd magazine (Must be legal in your state to purchase) - $40
submitted by New_Mountain_999 to GunAccessoriesForSale [link] [comments]


2024.04.25 06:33 Raichu343 Is the loot better on bigger maps ?

Hi, i'm pretty new to the game and while trying out maps i realized that in comparison to silo where even finding a good smg is hard for me, in my first game in matka miest underground i got like a kriss vector, an ak47 and an ak74u in the first minutes of my raid and ended up having to throw weapons away.
So I was wondering, was I under the op luck or are maps for 12 players with better stuff in each room ?
submitted by Raichu343 to GhostsOfTabor [link] [comments]


2024.04.23 20:30 peanuts123lE If your spending $ for ultra skin dey should not be time skin in the draw

If your spending $ for ultra skin dey should not be time skin in the draw submitted by peanuts123lE to ProjectBloodstrikeBR [link] [comments]


2024.04.22 21:39 Xyrophynix Server Test Feedback

I am aware that this was a server test and is probably the reason why nothing felt different to me at least, between the last one almost a year ago and this one, and that the main thing was to just flood the servers.
That said, I'm going to comment on a few things I felt were issues in my book. I'm sure many will disagree but that's what's great about opinions. You're free to disagree.
The first half of the magazine feels like they are nulls sometimes. I have taken a Vector for example, and landed roughly 7 or 8 headshots on someone and they land 3 or 4 bodyshots with the Ak47. This was roughly a 5 meters away encounter so both guns should be doing their highest damage values. And in this exchange I'm the one dying. So my conclusion here is that either headshots mean nothing, the vector has no or very little headshot multipliers, or the bullets are nulls. Considering that player went and dropped 3 other people after this exchange 2 of which I can guarantee were head to head encounters leads me to believe my bullets were nulls. Or the hitboxes are weird and are not a static shape. I know that most hitboxes nowadays are oval shaped instead of the squares they used to be but I can't help but feel that things have gone downhill with this hitbox change, be it a netcode issue or just conflicting hitbox issues.
Overall I personally would like to see either slightly bigger hitboxes, or the bullet velocity to be innately faster from all guns. That or the usual netcode issues being addressed once again, Sorry dev team I know you hear about netcode a lot but it is a glaring issue not being able to hit a target properly.
Snipers, don't know if it is just me but I have noticed that if you left click to shoot while you are reloading a bolt action sniper, once its done reloading it will auto shoot your next shot upon a completed reload. So while reloading the command for firing the weapon needs to be disabled for the duration of the reload animation. I can't tell you how many wasted shots I have made because of this, I furthermore tested it out on other guns as well and the issue is there as well but it's less noticable. One thing I did notice is once you choose to reload an AR for example, if you click to shoot during that time, even if you have no magazine in the gun, it will shoot the remaining bullets you had in said magazine and then you will be out of bullets with the reload cancelled.
Now the Deadsec Hijack ability... I know the Spiderbot is being worked on and that's why it was disabled, but the Hijack ability needs a few tweaks I think. Out of all the factions Deadsec is by far the worst one. The Ult is good, EXTREMELY situational and only especially effective if you have a party of your own feeding you information but my gripe is with the Hijack ability.
It takes over deployable skills. Leaving the Echelon faction out at the moment but what does this entail? Well its the Cleaners Incendiary Drone, Phantoms Barrier, Libertads El Remedio, and technically the Deadsec Spiderbot. Or at least I assume the Spiderbot.
So the primary issue here is that Hijack will take the deployable skills over "at the remaining duration from whence it was placed." I can't even tell you how many times I have tried taking over a Barrier or the El Remedio only for it to disappear instantly due to their duration ending the instant I hijack them. So quite frankly Hijack just seems worthless... unless, it refreshes the duration upon Hijacking the deployed ability. Or at the very least refresh to HALF of the abilities duration. If this were how it functioned then at least it would have a purpose in the current game.
And I don't know how you would go about Hijacking the cleaners Incendiary Drone... It lasts for too short a time and by the time you could Hijack, you probably already burnt to a crisp. Furthermore how would it even work? Would you Hijack and it just sends the drone back the way it came or would it just explode doing damage in an AOE? Think the explosion would be the best way to impliment the Hijack. Someone can tell me later if it actually does something because I have never been able to see a Hijacked Drone yet or even if it is possible in the first place.
Now the Echelon abilities though... The Digital Ghillie Suit, fine. Aside from glitches and bugs it works as intended. But the intel suit however... It's nice I guess. But what is Hijackable on this "Heavily Tech Inspired" faction? The original Dart ability was a deployable and quite frankly I think is a much better ability than the intel suit considering you could use it to engage personally and it would be vastly more beneficial for teamates. The intel suit pings right now are a bit too close. If this were a game where stealth is actually a factor it would be fine but it is a fast paced fps and stealth is not an optimal option. Now if the Echelons were to have no footsteps and the maps weren't so linear for the vast majority of engagment zones the intel suit as is would be fine. But back to the main point, right now Echelons don't have a Hijackable ability and I am sure it was originally designed to have one considering the Dart used to be a thing before the Deadsec fraction was released.
Lastly, the weapon attachments. I don't feel any differences. This could very much be a me thing. But swapping from vertical recoil control to horizontal recoil control, to recoil stability, to spread reduction... I don't feel any difference. I DEFINITELY don't feel any difference with the 5% damage or fire rate increases. And quite frankly the maps don't exactly cater to the stealth barrel or the suppressor. So... what's the point? And that Sprint to Aim stat... I vehemently despise this stats existence. I'm sure I'll get a ton of flak for this but a game is a game, it is meant to be fun. I personally don't like prerequisites that just slow me down vs flat out deny me something. I'd rather have the denial. In which case I don't have to deal with it and can use something else.
Overall the only thing I really want to see from the game. Is hit registration being improved. I could care less about everything else even though I wrote this novel. I just want to hit what I am aiming at. I can distinctly feel the lack of hits and to make myself feel better I have jumped to other FPS games where the bullets register signifcantly better even at longer ranges. And this is me comparing long range hit registration in other games to close range hit registration in XDefiant. The polar opposites in hit registration but for some reason XDefiant is coming up short in the exchange.
Just to be clear, I desperately want Xdefiant to stand on top of any FPS I will ever play. I love the game. It isn't just a simple copy paste of the CoD formula. And I am very partial to hero shooters. Favorite game will always be Ghost in the Shell: First Assault but sadly that doesn't exist anymore. And ever since then the next best thing that ISN'T a God forsaken Battle Royale is XDefiant. So one could say I am definitely invested into XDefiant. I hope the dev team is doing alright and handling everything just as well. Furthermore, Thanks for making the game.
submitted by Xyrophynix to XDefiant [link] [comments]


2024.04.09 03:11 Based_GymDude Got these first pull with the in-game credits. Anyone else shared my luck??

Got these first pull with the in-game credits. Anyone else shared my luck?? submitted by Based_GymDude to ProjectBloodstrikeBR [link] [comments]


2024.03.14 21:05 DanielStrela That was most random rank up ever lol

(it was 3 weeks ago)
submitted by DanielStrela to PhantomForces [link] [comments]


2024.02.25 02:59 I_Tookoff_To_Saturn i need help,,,,,,,,,,,,,

so for the last 3 days give or take 6 hours I've trying to make 150-ish mods to work together and i just gave up i tried disable/enable trick and i belive that i am too dump to figure this ... so i need . this is my current load order anyone have any tips like deleting some mods of the list or changeing its place in the loadorder

DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Landscape Texture Improvements.esm
Landscape Texture Improvements - YUP Patch.esm
NVMIM.esp
YUP - NPC Fixes (Base Game + All DLC).esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
ImmersiveRecoil.esp
rockbiter_AnimationSounds.esp
B42Inertia.esp
Little More Lamplight.esp
Atmospheric Lighting Tweaks.esp
CC - Rain.esp
[NVWO]Editor.esm
AimAssist.esp
AK112.esp
AK47.esp
AK74.esp
AKS74u.esp
ArmedToTheTeethNV-Redux.esp
B42Bash.esp
B42Descriptions.esp
B42Inspect.esp
B42Retrievables.esp
B92FS.esp
Bullet Tracers NV Shotgun.esp
CAGE 1.9.3.2.esp
CCO Perks - Slimline.esp
Clarity - Dark Nights.esp
Classic Fallout Weapons Remastered v1.2.esp
Courier Vests.esp
Diagonal movement.esp
DragsModernGunslinger.esp
EVE FNV - ALL DLC.esp
FNV - Energy Visuals Plus.esp
FPS Weapon Lowering.esp
G36K.esp
Geonox_Riot_Armor.esp
Hitstop.esp
HitVector.esp
ILO - YUP Patch.esp
Immersive Hit Reactions.esp
IMPACT.esp
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
Interior Lighting Overhaul - Ultimate Edition.esp
JBTImproved.esp
JIP Selective-Fire.esm
JustAssortedMods.esp
LiveDismember.esp
M.U.X. Series - Interface Overhaul.esp
Main And Pause Menus Overhaul.esm
MercWanderer.esp
mil.esp
mil_Add-On.esp
More Perks Update.esp
More Perks.esm
NevadaSkies.esp
NightmareFiends.esp
PerkEveryLevel.esp
PerkPackPlus.esp
PHWHPAPVisuals.esm
PowerToTheBull - LEGIONPAs.esp
Ragdolls.esm
Realistic Movement.esp
S6S Perks.esp
SSTPatchOfDesert.esm
Tactapack.esp
The Weapon Mod Menu.esp
TheLozza's_Gasmasks_V2.esp
UX Toolkit.esp
VM_Recoil.esp
Walking_Inertia.esm
Weapon Retexture Project.esp
WeaponModsExpanded.esp
Weapons.of.the.New.Millenia.esm
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
Weapons.of.the.New.Millenia.Store.esp
WEATHER RUDY ENB.esp
Wicked Pistols.esp
WMIMNV.esp

submitted by I_Tookoff_To_Saturn to fnv [link] [comments]


2024.01.16 22:39 BeanEverywereInMyMag No revolving shotguns I wonder if MTs255 counts

No revolving shotguns I wonder if MTs255 counts submitted by BeanEverywereInMyMag to brandonherrara [link] [comments]


2024.01.16 07:17 BeanEverywereInMyMag Good news everyone AK-50 not banned

Good news everyone AK-50 not banned submitted by BeanEverywereInMyMag to brandonherrara [link] [comments]


2024.01.15 02:57 AccomplishedEarth376 Making PICA a bit more readable.

The readability of PICA can be improved by adding a ninth definition to (a) Definitions {…}
- (9) “(banned items)” means “assault weapon, assault weapon attachment, .50 caliber rifle, or .50 caliber cartridge
… as it eliminates the repetitive use of the phrase containing a comma separated list inside multipart sentences with clauses separated by semicolons. So, skip down to the highlighted text and start reading at (b), and see if this is an improvement of readability.
And while you are doing that, why is the word device in this sentence … “(d) This Section does not apply to a person's possession of an (banned items) device if the person lawfully possessed that …”???
The original sentence was “(d) This Section does not apply to a person's possession of an assault weapon, assault weapon attachment, .50 caliber rifle, or .50 caliber cartridge device if the person lawfully possessed that …”
What the heck is a “.50 caliber cartridge device” ???
Anyway, enjoy ...
"Improved" text of PICA follows --------------------------
720 ILCS 5/24-1.9
Current through Public Act 103-583
Section 720 ILCS 5/24-1.9 - Manufacture, possession, delivery, sale, and purchase of assault weapons, .50 caliber rifles, and .50 caliber cartridges
(a) Definitions. In this Section:
(1) "Assault weapon" means any of the following, except as provided in subdivision (2) of this subsection:
(A) A semiautomatic rifle that has the capacity to accept a detachable magazine or that may be readily modified to accept a detachable magazine, if the firearm has one or more of the following: (i) a pistol grip or thumbhole stock; (ii) any feature capable of functioning as a protruding grip that can be held by the non-trigger hand; (iii) a folding, telescoping, thumbhole, or detachable stock, or a stock that is otherwise foldable or adjustable in a manner that operates to reduce the length, size, or any other dimension, or otherwise enhances the concealability of, the weapon; (iv) a flash suppressor; (v) a grenade launcher; (vi) a shroud attached to the barrel or that partially or completely encircles the barrel, allowing the bearer to hold the firearm with the non-trigger hand without being burned, but excluding a slide that encloses the barrel.
(B) A semiautomatic rifle that has a fixed magazine with the capacity to accept more than 10 rounds, except for an attached tubular device designed to accept, and capable of operating only with, .22 caliber rimfire ammunition.
(C) A semiautomatic pistol that has the capacity to accept a detachable magazine or that may be readily modified to accept a detachable magazine, if the firearm has one or more of the following: (i) a threaded barrel; (ii) a second pistol grip or another feature capable of functioning as a protruding grip that can be held by the non-trigger hand; (iii) a shroud attached to the barrel or that partially or completely encircles the barrel, allowing the bearer to hold the firearm with the non-trigger hand without being burned, but excluding a slide that encloses the barrel; (iv) a flash suppressor; (v) the capacity to accept a detachable magazine at some location outside of the pistol grip; or (vi) a buffer tube, arm brace, or other part that protrudes horizontally behind the pistol grip and is designed or redesigned to allow or facilitate a firearm to be fired from the shoulder.
(D) A semiautomatic pistol that has a fixed magazine with the capacity to accept more than 15 rounds.
(E) Any shotgun with a revolving cylinder.
(F) A semiautomatic shotgun that has one or more of the following: (i) a pistol grip or thumbhole stock; (ii) any feature capable of functioning as a protruding grip that can be held by the non-trigger hand; (iii) a folding or thumbhole stock; (iv) a grenade launcher; (v) a fixed magazine with the capacity of more than 5 rounds; or (vi) the capacity to accept a detachable magazine.
(G) Any semiautomatic firearm that has the capacity to accept a belt ammunition feeding device.
(H) Any firearm that has been modified to be operable as an assault weapon as defined in this Section.
(I) Any part or combination of parts designed or intended to convert a firearm into an assault weapon, including any combination of parts from which an assault weapon may be readily assembled if those parts are in the possession or under the control of the same person.
(J) All of the following rifles, copies, duplicates, variants, or altered facsimiles with the capability of any such weapon:
(i) All AK types, including the following: (I) AK, AK47, AK47S, AK-74, AKM, AKS, ARM, MAK90, MISR, NHM90, NHM91, SA85, SA93, Vector Arms AK-47, VEPR, WASR-10, and WUM. (II) IZHMASH Saiga AK. (III) MAADI AK47 and ARM. (IV) Norinco 56S, 56S2, 84S, and 86S.(V) Poly Technologies AK47 and AKS.(VI) SKS with a detachable magazine.(ii) All AR types, including the following: (I) AR-10.(II) AR-15. (III) Alexander Arms Overmatch Plus 16. (IV) Armalite M15 22LR Carbine. (V) Armalite M15-T. (VI) Barrett REC7. (VII) Beretta AR-70. (VIII) Black Rain Ordnance Recon Scout. (IX) Bushmaster ACR. (X) Bushmaster Carbon 15. (XI) Bushmaster MOE series. (XII) Bushmaster XM15. (XIII) Chiappa Firearms MFour rifles. (XIV) Colt Match Target rifles. (XV) CORE Rifle Systems CORE15 rifles. (XVI) Daniel Defense M4A1 rifles. (XVII) Devil Dog Arms 15 Series rifles. (XVIII) Diamondback DB15 rifles. (XIX) DoubleStar AR rifles. (XX) DPMS Tactical rifles. (XXI) DSA Inc. ZM-4 Carbine. (XXII) Heckler & Koch MR556. (XXIII) High Standard HSA-15 rifles. (XXIV) Jesse James Nomad AR-15 rifle. (XXV) Knight's Armament SR-15. (XXVI) Lancer L15 rifles. (XXVII) MGI Hydra Series rifles. (XXVIII) Mossberg MMR Tactical rifles. (XXIX) Noreen Firearms BN 36 rifle. (XXX) Olympic Arms. (XXXI) POF USA P415. (XXXII) Precision Firearms AR rifles. (XXXIII) Remington R-15 rifles. (XXXIV) Rhino Arms AR rifles. (XXXV) Rock River Arms LAR-15 or Rock River Arms LAR-47. (XXXVI) Sig Sauer SIG516 rifles and MCX rifles. (XXXVII) Smith & Wesson M&P15 rifles. (XXXVIII) Stag Arms AR rifles. (XXXIX) Sturm, Ruger & Co. SR556 and AR-556 rifles. (XL) Uselton Arms Air-Lite M-4 rifles. (XLI) Windham Weaponry AR rifles. (XLII) WMD Guns Big Beast. (XLIII) Yankee Hill Machine Company, Inc. YHM-15 rifles. (iii) Barrett M107A1. (iv) Barrett M82A1. (v) Beretta CX4 Storm. (vi) Calico Liberty Series. (vii) CETME Sporter. (viii) Daewoo K-1, K-2, Max 1, Max 2, AR 100, and AR 110C. (ix) Fabrique Nationale/FN Herstal FAL, LAR, 22 FNC, 308 Match, L1A1 Sporter, PS90, SCAR, and FS2000. (x) Feather Industries AT-9. (xi) Galil Model AR and Model ARM. (xii) Hi-Point Carbine. (xiii) HK-91, HK-93, HK-94, HK-PSG-1, and HK USC. (xiv) IWI TAVOR, Galil ACE rifle. (xv) Kel-Tec Sub-2000, SU-16, and RFB. (xvi) SIG AMT, SIG PE-57, Sig Sauer SG 550, Sig Sauer SG 551, and SIG MCX. (xvii) Springfield Armory SAR-48. (xviii) Steyr AUG. (xix) Sturm, Ruger & Co. Mini-14 Tactical Rifle M-14/20CF. (xx) All Thompson rifles, including the following: (I) Thompson M1SB. (II) Thompson T1100D. (III) Thompson T150D. (IV) Thompson T1B. (V) Thompson T1B100D. (VI) Thompson T1B50D. (VII) Thompson T1BSB. (VIII) Thompson T1-C. (IX) Thompson T1D. (X) Thompson T1SB. (XI) Thompson T5. (XII) Thompson T5100D. (XIII) Thompson TM1. (XIV) Thompson TM1C. (xxi) UMAREX UZI rifle. (xxii) UZI Mini Carbine, UZI Model A Carbine, and UZI Model B Carbine. (xxiii) Valmet M62S, M71S, and M78. (xxiv) Vector Arms UZI Type. (xxv) Weaver Arms Nighthawk. (xxvi) Wilkinson Arms Linda Carbine.
(K) All of the following pistols, copies, duplicates, variants, or altered facsimiles with the capability of any such weapon thereof:
(i) All AK types, including the following: (I) Centurion 39 AK pistol. (II) CZ Scorpion pistol. (III) Draco AK-47 pistol. (IV) HCR AK-47 pistol. (V) IO Inc. Hellpup AK-47 pistol. (VI) Krinkov pistol. (VII) Mini Draco AK-47 pistol. (VIII) PAP M92 pistol. (IX) Yugo Krebs Krink pistol. (ii) all AR types, including the following: (I) American Spirit AR-15 pistol. (II) Bushmaster Carbon 15 pistol. (III) Chiappa Firearms M4 Pistol GEN II. (IV) CORE Rifle Systems CORE15 Roscoe pistol. (V) Daniel Defense MK18 pistol. (VI) DoubleStar Corporation AR pistol. (VII) DPMS AR-15 pistol. (VIII) Jesse James Nomad AR-15 pistol. (IX) Olympic Arms AR-15 pistol. (X) Osprey Armament MK-18 pistol. (XI) POF USA AR pistols. (XII) Rock River Arms LAR 15 pistol. (XIII) Uselton Arms Air-Lite M-4 pistol. (iii) Calico pistols. (iv) DSA SA58 PKP FAL pistol. (v) Encom MP-9 and MP-45. (vi) Heckler & Koch model SP-89 pistol. (vii) Intratec AB-10, TEC-22 Scorpion, TEC-9, and TEC-DC9. (viii) IWI Galil Ace pistol, UZI PRO pistol. (ix) Kel-Tec PLR 16 pistol. (x) All MAC types, including the following: (I) MAC-10. (II) MAC-11. (III) Masterpiece Arms MPA A930 Mini Pistol, MPA460 Pistol, MPA Tactical Pistol, and MPA Mini Tactical Pistol. (IV) Military Armament Corp. Ingram M-11. (V) Velocity Arms VMAC. (xi) Sig Sauer P556 pistol. (xii) Sites Spectre. (xiii) All Thompson types, including the following: (I) Thompson TA510D. (II) Thompson TA5. (xiv) All UZI types, including Micro-UZI.
(L) All of the following shotguns, copies, duplicates, variants, or altered facsimiles with the capability of any such weapon thereof:
(i) DERYA Anakon MC-1980, Anakon SD12. (ii) Doruk Lethal shotguns. (iii) Franchi LAW-12 and SPAS 12. (iv) All IZHMASH Saiga 12 types, including the following:(I) IZHMASH Saiga 12. (II) IZHMASH Saiga 12S. (III) IZHMASH Saiga 12S EXP-01. (IV) IZHMASH Saiga 12K. (V) IZHMASH Saiga 12K-030. (VI) IZHMASH Saiga 12K-040 Taktika. (v) Streetsweeper. (vi) Striker 12.
(2) "Assault weapon" does not include: (A) Any firearm that is an unserviceable firearm or has been made permanently inoperable. (B) An antique firearm or a replica of an antique firearm. (C) A firearm that is manually operated by bolt, pump, lever or slide action, unless the firearm is a shotgun with a revolving cylinder. (D) Any air rifle as defined in Section 24.8-0.1 of this Code. (E) Any handgun, as defined under the Firearm Concealed Carry Act, unless otherwise listed in this Section.
(3) "Assault weapon attachment" means any device capable of being attached to a firearm that is specifically designed for making or converting a firearm into any of the firearms listed in paragraph (1) of this subsection (a).
(4) "Antique firearm" has the meaning ascribed to it in 18 U.S.C. 921(a)(16).
(5) ".50 caliber rifle" means a centerfire rifle capable of firing a .50 caliber cartridge. The term does not include any antique firearm, any shotgun including a shotgun that has a rifle barrel, or any muzzle-loader which uses black powder for hunting or historical reenactments.
(6) ".50 caliber cartridge" means a cartridge in .50 BMG caliber, either by designation or actual measurement, that is capable of being fired from a centerfire rifle. The term ".50 caliber cartridge" does not include any memorabilia or display item that is filled with a permanent inert substance or that is otherwise permanently altered in a manner that prevents ready modification for use as live ammunition or shotgun ammunition with a caliber measurement that is equal to or greater than .50 caliber.
(7) "Detachable magazine" means an ammunition feeding device that may be removed from a firearm without disassembly of the firearm action, including an ammunition feeding device that may be readily removed from a firearm with the use of a bullet, cartridge, accessory, or other tool, or any other object that functions as a tool, including a bullet or cartridge.
(8) "Fixed magazine" means an ammunition feeding device that is permanently attached to a firearm, or contained in and not removable from a firearm, or that is otherwise not a detachable magazine, but does not include an attached tubular device designed to accept, and capable of operating only with, .22 caliber rimfire ammunition.
Add this definition ..............................................................................................................
- (9) “(banned items)” means “assault weapon, assault weapon attachment, .50 caliber rifle, or .50 caliber cartridge”
And then the replacements in the text that follows ...................................................
(b) Except as provided in subsections (c), (d), and (e), on or after the effective date of this amendatory Act of the 102nd General Assembly, it is unlawful for any person within this State to knowingly manufacture, deliver, sell, import, or purchase or cause to be manufactured, delivered, sold, imported, or purchased by another, an (banned items).
(c) Except as otherwise provided in subsection (d), beginning January 1, 2024, it is unlawful for any person within this State to knowingly possess an (banned items).
(d) This Section does not apply to a person's possession of an (banned items) device if the person lawfully possessed that (banned items) prohibited by subsection (c) of this Section, if the person has provided in an endorsement affidavit, prior to January 1, 2024, under oath or affirmation and in the form and manner prescribed by the Illinois State Police, no later than October 1, 2023: (1) the affiant's Firearm Owner's Identification Card number; (2) an affirmation that the affiant: (i) possessed an (banned items) before the effective date of this amendatory Act of the 102nd General Assembly; or (ii) inherited the (banned items) from a person with an endorsement under this Section or from a person authorized under subdivisions (1) through (5) of subsection (e) to possess the (banned items); and (3) the make, model, caliber, and serial number of the .50 caliber rifle or assault weapon or assault weapons listed in paragraphs (J), (K), and (L) of subdivision (1) of subsection (a) of this Section possessed by the affiant prior to the effective date of this amendatory Act of the 102nd General Assembly and any assault weapons identified and published by the Illinois State Police pursuant to this subdivision (3).
No later than October 1, 2023, and every October 1 thereafter, the Illinois State Police shall, via rulemaking, identify, publish, and make available on its website, the list of assault weapons subject to an endorsement affidavit under this subsection (d). The list shall identify, but is not limited to, the copies, duplicates, variants, and altered facsimiles of the assault weapons identified in paragraphs (J), (K), and (L) of subdivision (1) of subsection (a) of this Section and shall be consistent with the definition of "assault weapon" identified in this Section. The Illinois State Police may adopt emergency rulemaking in accordance with Section 5-45 of the Illinois Administrative Procedure Act. The adoption of emergency rules authorized by Section 5-45 of the Illinois Administrative Procedure Act and this paragraph is deemed to be necessary for the public interest, safety, and welfare.
The affidavit form shall include the following statement printed in bold type: "Warning: Entering false information on this form is punishable as perjury under Section 32-2 of the Criminal Code of 2012. Entering false information on this form is a violation of the Firearm Owners Identification Card Act."
In any administrative, civil, or criminal proceeding in this State, a completed endorsement affidavit submitted to the Illinois State Police by a person under this Section creates a rebuttable presumption that the person is entitled to possess and transport the (banned items).
Beginning 90 days after the effective date of this amendatory Act of the 102nd General Assembly, a person authorized under this Section to possess an (banned items) shall possess such items only: (1) on private property owned or immediately controlled by the person; (2) on private property that is not open to the public with the express permission of the person who owns or immediately controls such property; (3) while on the premises of a licensed firearms dealer or gunsmith for the purpose of lawful repair; (4) while engaged in the legal use of the (banned items) at a properly licensed firing range or sport shooting competition venue; or (5) while traveling to or from these locations, provided that the assault weapon, assault weapon attachment, or .50 caliber rifle is unloaded and the (banned items) is enclosed in a case, firearm carrying box, shipping box, or other container.
Beginning on January 1, 2024, the person with the endorsement for an (banned items) or a person authorized under subdivisions (1) through (5) of subsection (e) to possess an (banned items) may transfer the (banned items) only to an heir, an individual residing in another state maintaining it in another state, or a dealer licensed as a federal firearms dealer under Section 923 of the federal Gun Control Act of 1968. Within 10 days after transfer of the weapon except to an heir, the person shall notify the Illinois State Police of the name and address of the transferee and comply with the requirements of subsection (b) of Section 3 of the Firearm Owners Identification Card Act. The person to whom the weapon or ammunition is transferred shall, within 60 days of the transfer, complete an affidavit required under this Section. A person to whom the weapon is transferred may transfer it only as provided in this subsection.
Except as provided in subsection (e) and beginning on January 1, 2024, any person who moves into this State in possession of an (banned items) shall, within 60 days, apply for a Firearm Owners Identification Card and complete an endorsement application as outlined in subsection (d).
Notwithstanding any other law, information contained in the endorsement affidavit shall be confidential, is exempt from disclosure under the Freedom of Information Act, and shall not be disclosed, except to law enforcement agencies acting in the performance of their duties.
(e) The provisions of this Section regarding the purchase or possession of assault weapons, assault weapon attachments, .50 caliber rifles, and .50 cartridges, as well as the provisions of this Section that prohibit causing those items to be purchased or possessed, do not apply to: (1) Peace officers, as defined in Section 2-13 of this Code. (2) Qualified law enforcement officers and qualified retired law enforcement officers as defined in the Law Enforcement Officers Safety Act of 2004 (18 U.S.C. 926B and 926C) and as recognized under Illinois law. (3) Acquisition and possession by a federal, State, or local law enforcement agency for the purpose of equipping the agency's peace officers as defined in paragraph (1) or (2) of this subsection (e). (4) Wardens, superintendents, and keepers of prisons, penitentiaries, jails, and other institutions for the detention of persons accused or convicted of an offense. (5) Members of the Armed Services or Reserve Forces of the United States or the Illinois National Guard, while performing their official duties or while traveling to or from their places of duty. (6) Any company that employs armed security officers in this State at a nuclear energy, storage, weapons, or development site or facility regulated by the federal Nuclear Regulatory Commission and any person employed as an armed security force member at a nuclear energy, storage, weapons, or development site or facility regulated by the federal Nuclear Regulatory Commission who has completed the background screening and training mandated by the rules and regulations of the federal Nuclear Regulatory Commission and while performing official duties. (7) Any private security contractor agency licensed under the Private Detective, Private Alarm, Private Security, Fingerprint Vendor, and Locksmith Act of 2004 that employs private security contractors and any private security contractor who is licensed and has been issued a firearm control card under the Private Detective, Private Alarm, Private Security, Fingerprint Vendor, and Locksmith Act of 2004 while performing official duties. The provisions of this Section do not apply to the manufacture, delivery, sale, import, purchase, or possession of an (banned items) or causing the manufacture, delivery, sale, importation, purchase, or possession of those items: (A) for sale or transfer to persons authorized under subdivisions (1) through (7) of this subsection (e) to possess those items; (B) for sale or transfer to the United States or any department or agency thereof; or (C) for sale or transfer in another state or for export. This Section does not apply to or affect any of the following: (i) Possession of any firearm if that firearm is sanctioned by the International Olympic Committee and by USA Shooting, the national governing body for international shooting competition in the United States, but only when the firearm is in the actual possession of an Olympic target shooting competitor or target shooting coach for the purpose of storage, transporting to and from Olympic target shooting practice or events if the firearm is broken down in a nonfunctioning state, is not immediately accessible, or is unloaded and enclosed in a firearm case, carrying box, shipping box, or other similar portable container designed for the safe transportation of firearms, and when the Olympic target shooting competitor or target shooting coach is engaging in those practices or events. For the purposes of this paragraph (8), "firearm" has the meaning provided in Section 1.1 of the Firearm Owners Identification Card Act. (ii) Any nonresident who transports, within 24 hours, a weapon for any lawful purpose from any place where the nonresident may lawfully possess and carry that weapon to any other place where the nonresident may lawfully possess and carry that weapon if, during the transportation, the weapon is unloaded, and neither the weapon nor any ammunition being transported is readily accessible or is directly accessible from the passenger compartment of the transporting vehicle. In the case of a vehicle without a compartment separate from the driver's compartment, the weapon or ammunition shall be contained in a locked container other than the glove compartment or console. (iii) Possession of a weapon at an event taking place at the World Shooting and Recreational Complex at Sparta, only while engaged in the legal use of the weapon, or while traveling to or from that location if the weapon is broken down in a nonfunctioning state, is not immediately accessible, or is unloaded and enclosed in a firearm case, carrying box, shipping box, or other similar portable container designed for the safe transportation of firearms. (iv) Possession of a weapon only for hunting use expressly permitted under the Wildlife Code, or while traveling to or from a location authorized for this hunting use under the Wildlife Code if the weapon is broken down in a nonfunctioning state, is not immediately accessible, or is unloaded and enclosed in a firearm case, carrying box, shipping box, or other similar portable container designed for the safe transportation of firearms. By October 1, 2023, the Illinois State Police, in consultation with the Department of Natural Resources, shall adopt rules concerning the list of applicable weapons approved under this subparagraph (iv). The Illinois State Police may adopt emergency rules in accordance with Section 5-45 of the Illinois Administrative Procedure Act. The adoption of emergency rules authorized by Section 5-45 of the Illinois Administrative Procedure Act and this paragraph is deemed to be necessary for the public interest, safety, and welfare. (v) The manufacture, transportation, possession, sale, or rental of blank-firing assault weapons and .50 caliber rifles, or the weapon's respective attachments, to persons authorized or permitted, or both authorized and permitted, to acquire and possess these weapons or attachments for the purpose of rental for use solely as props for a motion picture, television, or video production or entertainment event. Any person not subject to this Section may submit an endorsement affidavit if the person chooses.
(f) Any sale or transfer with a background check initiated to the Illinois State Police on or before the effective date of this amendatory Act of the 102nd General Assembly is allowed to be completed after the effective date of this amendatory Act once an approval is issued by the Illinois State Police and any applicable waiting period under Section 24-3 has expired.
(g) The Illinois State Police shall take all steps necessary to carry out the requirements of this Section within by October 1, 2023.
(h) The Department of the State Police shall also develop and implement a public notice and public outreach campaign to promote awareness about the provisions of this amendatory Act of the 102nd General Assembly and to increase compliance with this Section.
720 ILCS 5/24-1.9
submitted by AccomplishedEarth376 to ILGuns [link] [comments]


2024.01.13 19:47 ninjadude0117 can you guess what my favorite gun is?

submitted by ninjadude0117 to PhantomForces [link] [comments]


2024.01.07 20:04 no_more_children My meta list:

  1. Akimbo Glocks
  2. P90 3.AK47 (See my loadout in-game @ Get_better
  3. M700 5M4A1 (Battle Royale) 6.Vector
  4. SCAR L 8.URB (Best at mid range) 9.INP9 (The only reason this is here is because it has a small mag size) 10.RPG-7
submitted by no_more_children to metabloodstrikeguns [link] [comments]


2023.12.24 09:01 OkWorker1184 PBS Gun Analysis by myself

No idea if this has been done before but I went through a series of testing of all the ARs and SMGs and plotted their TTK (top right), DMG/Mag assuming maximum possible Magazine size (top left) and Firing Duration per Mag also assuming max Mag size (bottom left) into one Desmos Graph. All TTK calculations are assuming the opponent has 250 total HP (125 HP + 125 Armor).
https://www.desmos.com/calculatozvkeftpluw
Legend:
Straight Lines: Red is M4A1, Blue is AK47, Green is KAG-6, Orange is Scar
Dotted Lines: Red is Vector, Blue is URB, Green is INP9, Orange is P90
submitted by OkWorker1184 to ProjectBloodstrikeBR [link] [comments]


2023.12.17 16:04 DannyJLloyd (Hypothetical) The British 4th Armoured Division Preview

It is quite likely that in the NORHTAG DLC we'll see the UK's 4th Armoured Division (4AD). The emblem for this division is unfortunately incredibly simplistic in 1989.
Go to the unit list at the bottom for a TL;DR or just look at the deck alum here.
Nation Battlegroup Theme Link
UK 5 Airborne Brigade Airborne Link
UK 4 Armoured Division Armoured Link
UK NL UK/NL Landing Force Marine Link
POL 7th Lustian Landing Division Marine Link
SOV 336th Guards Naval Infantry Brigade Marine/Airborne Link
SOV 61st Naval Infantry Brigade Marine/Heliborne Link
POL 6th Pomeranian Airborne division Airborne Link
CZ 1st Tank Division Armoured Link
CAN 1 Canadian Division Mechanized Link
USA 2d Marine Division Marine Link
IT 'Ariete' Battlegroup Armoured Link
IT Forza di Intervento Rapido Airborne Link
IT VIII Comando Territoriale Reserve Link
Background
Already ingame we have 1st Armoured Division (1AD), 2nd Infantry Division (2ID), and an appearance of 3rd Armoured Division (3AD) reinforcing 2ID with some Challengers and Warriors.
Compared to 1AD, 4AD is closer to a mechanised division. It was last to receive the latest armoured fighting vehicles of the Challenger and Warrior. 4AD will be heavy on the gorgeous Chieftains. Lacking Warriors, the infantry is mechanized in the ubiquitous FV432's and some also in wheeled Saxons. 3AD's 33 Armoured Brigade was seconded to 4AD giving it a third armoured brigade. However, sources vary as to whether 5th Royal Dragoon Guards was part of 11 or 33 Armd Bde and therefore the secondment results in no additional armour. It does result in additional infantry, and a single Battalion of Warriors. 4AD had 4 armoured battalions to 1AD's 5.
1AD was positioned in good tank country in the north of Germany. 4AD was tasked with defending areas of the Harz Mountains and the hillier areas of the Hainburg Feature. It is for these reasons that 1AD received the Challengers first, and Chieftains were deemed suitable for 4AD.
The Brigades and constituent Battalions that make up 4AD are as follows:
11 Armd Bde
20 Armd Bde
19 Inf Bde
33 Armd Bde
16th/5th Queen's Royal Lancers (Armed Recce Regt)
So, extracting from that, we can see that for an armoured division, it is quite infantry heavy. Based on its 1989 formation and equipment, the division will feature a full Chieftain tank tab (no Challengers) and a 5:3:2:1 split of Rifles in FV432, Rifles in Saxons, Terriers in Bedfords, and Rifles in Warriors.
COGRAM, REDRUM, TTW and WMR
In short, COGRAM (Creation of a General Reserve After Mobilisation) was a 1986 paper detailing the creation of two additional Armd/Inf Bdes for BAOR via REDRUM (Redistribution of Regulars Upon Mobilisation) and Territorial Army using WMR equipment in the event of a TTW (Transition to War). REDRUM was taking regulars assigned to training units, or in training or other similar non-front-line duties and mobilising them into war-formed units. WMR (War Maintenance Reserves) were the reserve and stored equipment in case of mobilisation.
Within these WMR were Chieftains, Centurions, Saladins, Saracans, Ferrets, and more. Of these, only the Centurion was written off for REDRUM purposes; some TA were trained to operate the Chieftain and Challengers whereas there was no gunnery for Centurions for a few years. The use of this reserve equipment is detailed when they appear in their various sections.
LOG
4AD would have access to a wide variety of typical command units such as FV432 Command, FV105 Sultan, Rover CP, and Saxon CP. There is not enough Warriors in the division to justify the Warrior CP. It would gain access to the typical Bedford MJ Supply and Chinook HC.1 Supply.
Both 1AD and 4AD should have the Stalwart as it was found specifically in armoured divisions for it's mobility and amphibious capability.
4AD could also gain access to larger supply trucks such as the Bedford TM 6x6 (a larger 6 wheel variant of the Bedford) and the AEC Militant Mk.3, a heavy 10t truck still used by the Territorial Army in 1989.
Infantry
To represent the fact that 4AD was the last to get the latest equipment, some variants of Rifles could be made. Between the M72 LAW and LAW 80 sits the Carl Gustaf (Charlie G as the British Army took to calling it). Hence, we could see such variants as:
The differences are minor but important for uniqueness and flavour. Terriers, Terriers AT Group, Terriers Gun Group would all feature. MAG 7,62mm, Gun Group, and Milan 2's will also be mainstays. There are no Paras or Terriers Paras attached to this division, so it will lack Forward Deployment.
There are some currently unfeatured FV432 variants that would be nice inclusions for 4AD as infantry transports. These would be:
The FV432 was able to mount a bar across it's hatch for mounting the Carl Gustaf. While able on all or most FV432's, it wasn't commonly done; it was seen as more of an emergency thing as it requires usage of the squad's own CG. It would be an interesting inclusion however. It would be a clever idea to give it exclusively to the Assault Pioneers squad; specifically the one without the Carl Gustaf simulating them mounting their Charlie G on the transport and dismounting without it. To make the transport more fun, it should be given the Recoilless Rifle weapon type to allow it to be used as direct fire support on infantry too. It could potentially justify a slight +175m range increase as it is mounted, and allows the transport to fire out of range of most 750m range AT weapons.
The FV432 Peak was a variant mounted with the Peak Engineering GPMG Turret. While the Warrior program was being developed, the Army lacked any true IFV. The Peak turret was a stop gap solution to give the gunner some small arms protection to allow the FV432 to be used up close for fire support. Hence, a unique Mech. Rifles (or Arm. Rifles [FV432]) infantry unit with the IFV Infantry trait with the FV432 Peak also with the IFV Infantry trait could be added. It would be arguably the worst IFV in game, but could be a powerful budget alternative.
The FV432 Milan would simply be an FV432 with a Milan mounted out of the mortar hatch. This could be a transport option given to Rifles (Carl.G) as a way to boost their AT capability seeing as they lack the LAW 80. Like the Warrior Milan and Marder Milans, it should be the Milan 1. (Credit HrcAK47 for bringing this to my attention).
Finally, the FV432 SCAT (Shouldn't Cost A Tenner) is a cheap 'anti-air' modification that was simply a dual GPMG mount on the FV432. With the Tripod trait, this can receive a slight range boost to 1025/700m vs ground/air to match MMG's. It could go to Assault Pioneers and Assault Pioneers (Carl G) to show that they've been messing around by modifying their turrets in their spare time.
There are no interesting variants of Saxon worth mentioning for Warno. Engineering and Recovery vehicles aren't simulated so can't be added. Saxons were modified with Peak Engineering turrets in Bosnia, but it was to protect against snipers while on patrol so based on timeline and doctrine, such a unit isn't worth adding. However, it isn't ridiculous to imagine that Milans could be mounted to the turret of the Saxon in a similar makeshift fashion to the Warrior.
Artillery
Divisional artillery includes two regiments of Abbots (twice as many as 1AD). Attached to 4th AD was also General Support Group South, which includes 5 Heavy Regiment RA with M107A2's, 45 Field Regiment RA with towed M121 155mm's. 39 Heavy Regiment RA in the Corps Support Group was also tasked with supporting 4AD. 39 Heavy Regt RA for most of its deployment also had M107's. However, in 1988 it started to take delivery of the M270 MLRS. Alongside typical L16 mortars in FV432 and dismounted within the infantry regt's.
For 4AD's ART tab in Warno, this would likely mean:
Overall, a very well stocked artillery tab with lots of options and styles to choose from.
Tank
As mentioned previously, the tank tab will be heavy on Chieftains. The Chieftain itself went through many variations by 1989 - Mark's 1 through to 11, plus 15 for export. The 9 and 10/11 feature ingame already. The Mk.9 and Mk.11 will make up the majority of 4AD's armour capability, giving it a big medium tank feel. The Mk.11 itself features the same gun, FCS and ammo as the Challenger 1, and therefore packs a punch and can face up against some of the heaviest tanks, though lacking some armour.
The other Mark's upgrades can be confusing and hard to follow. Upgrades were carried out on different versions of the Chieftain, upgrading FCS, ammo racking, ammo capacity, radios and cupola. Mark's 6, 7 and 8 were modernisations of the newbuild Mark 5's (itself a collection of the first phase of Modernisation of the Mark 2's and Mark 3's). Mark 6 was the Mark 2 upgraded with sighting system and powerpack. Mark 7 was the Mark 3 with sighting system, powerpack, tank laser sight, and muzzle reference system. Mark 8 was all of the above, plus an improved cupola. On top of all of that Mk's 5-8 could receive /4, /4/1 or 5/1 upgrades (this is getting exhausting). /4 upgrades allowed stowage of APFSDS rounds and updated sights and software. 4/1 involved an ammo capacity upgrade. 5/1 was the installation of II Sight. The full Mk5/4-8/4 itself is the Chieftain Mk 9 ingame. Many say that the installation of Stillbrew armour is what makes the Mk 10. This is not the full truth; the Mk.10 is so because of the integration of Stillbrew and a computerised sighting system (CSS), and the Mk.11 is the Mk.10 with a thermal observation gunnery system (TOGS). Hence, the Mk.9 ingame should lose some armour and get a new model to reflect the fact it has no Stillbrew armour.
Some old Mk.5's were converted to AVRE's, but these were engineer variants only, with no demolition gun like the Centurion Mk.5 AVRE so shouldn't feature.
In the WMR there were 151 Chieftains. These were likely a mix of Marks, but a significant quantity would have been Mk.6's and Mk.8's.
With all that said, with mobilisation in mind, it's possible to see earlier Chieftain variants than the Mk.9. A Chieftain Mk. 8 for example would have worse penetration due to the inability to fire APFSDS, and the Cheiftain Mk.6 would lack a laser rangefinder so would have a meagre 1925m range. Both would lack Stillbrew, as would a new Mk.9 variant. These would provide some cheaper fodder for the division. The Mk.6 and Mk.8 units would be crewed with REDRUM crew, so would justify a Reservist trait.
There is also a slim possibility to see the Chieftain Mk.12 or Mk.13. These never actually saw service, cancelled by the introduction of the Challenger and end of the cold war. The Mk12/13 were to be given the L30 high-pressure gun (found on the Challenger 2!). The Mk.13 would have ICSS (improved CSS), whereas the 12 would stick with the TOGS.
As we've seen in 1AD, the Challenger received an ROMOR ERA upgrade package. This same package was also applied to the Centurion Mk.5 AVRE. We could therefore see an ERA wielding Centurion Mk.5 AVRE ROMOR. It didn't receive a naming scheme like the Challenger Mk.3.
On the topic of ERA, there was a commercial ERA upgrade package available for the Chieftain. As 4AD was more likely to be involved in FIBUA (fighting in built-up areas), we could imagine that some ERA installation was carried out on a limited number of Chieftains. This was never seriously considered, however.
FV438 Swingfire's were only ever part of Chieftain armoured regiments as they were gradually being phased out. So they would feature plenty with multiple cards. FV102 Strikers would still be common, though.
Some Rover Milans would make a strong appearance. They were in abundance, especially with the Territorial Army.
Recon
The presence of 16th/5th Queen's Royal Lancers would add Scorpions and Scimitars to the mix, as well as the Spartan ZB 298.
4AD would have a a plenitude of Fox's belonging to the 3rd Bn, Royal Anglican Regt.
Ferrets too were ubiquitous, and also had the ability to mount ZB 298's and were named FV701(H) Ferrets. Such a unit could be a new unit for 4AD that provides a faster mobile alternative to the Spartan ZB 298.
It wasn't uncommon to see FV432's with ZB 298's in Abbot Regt's. With 4AD's large amount of Abbots, we can therefore likely find such a unit for the recon tab. It would be functionally identical to the Spartan ZB 298, so it's not really relevant to add.
We could see the addition of a Scouts (Saxon) as an 8 man scout team wielding a Carl Gustaf.
Terriers Scouts and Snipers would feature, as would the Gazelle helicopter. SAS Patrol should be given to 4AD as clandestine stay behind SAS units were to infiltrate and stay behind as the Warsaw Pact advanced to provide spotting for artillery for 1AD and 4AD.
There were plans for COGRAM REDRUM Armd Recce Sqns that were to be equipped with any Saracens and Saladins laying around. The Saladin is a wheeled armoured vehicle with the 76mm L5A1 gun, a lighter version of the L72A1 Scoprion gun (though in practicality would be just as bad and because it is HEAT, would still do a minimum of 1 damage). This would be an interesting side-grade of the Scorpion, as it would be faster but have a slightly worse gun and cohesion as it would be given the Reservist trait. The Saracen would make a good transport option for the Terriers Scouts, with good optics.
Additionally, a Ferret Mk1/2 or 'true' Ferret Mk2 could feature. This would have identical stats to the current Mk2, but with a Reservist trait (or a Mk1/2 would have an open top with 1/1/1/0 armour). The current Ferret Mk2 in game has the model of a Ferret Mk2/4 (the up-armoured variant) and should instead have 2/2/1/1 armour.
Finally (and most excitingly), Ferret Mk5 Swingfire's were taken out of service in 1987. For the Airborne where they mostly served, they were replaced with Strikers, so they have no need of them. Instead, they can go to the reserve Armd Recce Sqdns for a reservist Good optics wheeled Swingfire vehicle.
AA
4AD featured the usual organic contingent of Blowpipe, Javelin and Javelin LML. Rapier's are attached as needed, and should indeed appear in 4AD.
A potentially new unit that could see light in 4AD is the Rapier Darkfire. This is a late upgrade to the towed Rapier giving it 6 missiles over the usual 4, and other improvements that would see improved stats in Warno. 4AD is as good a place as any to feature such a unit.
4AD could be denied access to the Tracked Rapier simply as a handicap to the division. But there's no reason historically to include or exclude it.
A prototype that was made and tested was the Chieftain Marksman. While never taken up by the British Army, it was a very quick modification (around 4 hours in the workshop). The Army eventually went for the Stormer as it's mobile AA piece of choice, but it is out of time frame for Warno. In this alternative timeline, it's not inconceivable to think that the MOD decided to opt for the Marksman as tensions racked up, allowing perhaps a single card for 4AD. It would be very well armoured for a SPAAG, though not as well armoured as a 'full' Chieftain; it would be lacking any Stillbrew armour, as well as any armour on the turret in general. The 13FAV in the unit card in the unit list section might still be a bit generous.
Helicopters
Very typical Gazelle's and Lynx's here. Nothing special.
Air
With NORTHAG under UK command, AIR could be generous. Some new payload variants can be played with, but most of the aircraft would be the same.
We could see the Blackburn Buccaneer with Paveway laser guided bombs, or EW weapons. This would be the UK's main LGB aircraft. It was primarily equipped with the same anti-ship missiles as the French Jaguar AT and hence could be made an AT plane, but the only Buccaneers deployed to Germany by 1989 were specifically for the LGB role. Their other ground based missions were replaced by the Tornado earlier in the 80s. The loadout for the Buccaneer [LGB] would be: 2x 454kg LGB, 1x AIM-9G/L, and 4x 454kg bombs in the internal bomb storage. Hence it would pack quite the punch.
Another plane that could fit the 'old equipment' vibe of the division is the RAF English Electric Lightning. The Lightning played an interceptor role for much of it's career. The final Lightnings were retired in 1988; these were of the F.6 variety. The Lightning F.6 had only two hardpoints and were armed with Red Top missiles as well as two 30mm Aden cannons. Red Tops were fast and long range for their era, but by the 80s were very outdated. While retired by the time Warno takes place, the alternative timeline could cause for keeping an RAF Squadron or two in reserve. The Saudi's retired their Lightning fleet in late 1985, and BAE bought them back to sell them to Austria, but the Austria deal fell through (and they went for Drakens instead). While the Saudi Lightnings were in excellent condition when purchased, they were not kept properly by BAE and deteriorated. In our timeline, the MOD could have decided to buy them as an emergency resort once the original deal fell through and maintained them properly.
In Warno, they would be a cheap high altitude interceptor that provides something different to both the Phantom and Tornado ASF's. (Credit to Current_Proof_2642 for suggesting the Lightning). It's performance would be similar to that of the F-104G [AA], but actually worse as it would have no electronic countermeasures.
Summary
While much of the units are the same, it's composition is unique, especially in British divisions. It would have Chieftains and infantry in abundance but lack the most well protected armour, and lack the strongest AT weapons. It's closest comparison might be somewhere between US 8th Infantry and DDR 7th Armoured.
I have purposefully excluded SAS infantry, because I feel it doesn't need them.
In terms of deck slots and activation points, it would have many cheap INF, TNK and ART slots. LOG and REC would be average, HEL lacking and AIR can be manipulated for balance purposes.
Unit List
LOG
INF
ART
TNK
REC
AA
HEL
AIR
Sources
Plus a few others for some other specifics, but that covers a good chunk of it
submitted by DannyJLloyd to warno [link] [comments]


2023.12.12 21:51 justgodlyman Can someone explain this to me

So basically why do most try hard use prestige zero weapons and not higher pristige weapons and how do they make level zero weapons such as ak47 most powerful then a kriss vector.
submitted by justgodlyman to BadBusinessROBLOX [link] [comments]


2023.11.17 05:40 RobloxPlayer4403 Should I sell my ak47 and focus on the vector?

Should I Sell my Ak47?
submitted by RobloxPlayer4403 to WalkingZombie2 [link] [comments]


2023.11.07 03:01 AnonimoAMO Ideas of New weapons for Gameplay, Rebalance and extra spice

New Ideas for Gameplay:
Re-Balance:
For extra spice:
submitted by AnonimoAMO to csgo [link] [comments]


2023.10.25 23:02 Psychocide PSA on Keltec SU Rifles

submitted by Psychocide to CTguns [link] [comments]


2023.09.16 11:32 mySynka Weapon Tier List (extremely biased on some picks)

I am rank 157, I tried all the weapons and made this list. Keep in mind that this is the opinion of the worst player of all time.
Open to discussion if you disagree on any of them.
submitted by mySynka to PhantomForces [link] [comments]


2023.09.11 16:10 Sheilby_Wright Far Cry 4 Campaign Progress Weapon Unlocks

I couldn't find this info in one place and it is quite hard to keep track of due to weapons unlocking when you pick them up. So I've done a run through of the game without picking up any weapons to compile a list of weapons unlocked by campaign missions. Each of these corresponds roughly to a region of Kyrat, and I'd recommend limiting yourself to weapons from their respective pools and/or prior for increased challenge and fun. (I'd also recommend forgoing buzzers, but that might be more contentious :)
Prologue (Banapur):
A Cultural Exchange (South Kyrat):
City of Pain (Mid-Kyrat):
Truth & Justice (North Kyrat):
Payback (North-East Kyrat):
submitted by Sheilby_Wright to farcry [link] [comments]


2023.09.06 20:39 BreeziFlick MW2 (2009) Primary tier list

Hello all
Below is my gun tier list after 1 year of play. Please note most of the time I have been playing FFA or TDM.
S - RPD, Intervention, AUG HBAR
A - UMP45, FAMAS, Barrett .50cal, L86 LSW, ACR
B - Mini Uzi, P90, MP5K, M4A1, SCAR-H, TAR-21, M16A4
C - WA2000, MG4, M240, AK47, FAL, F2000
D - Vector, M21 EBR
Edit: this list should be taken with a huge pinch of salt. This is more of a discussion at this point, which I’m happy about, as I like to learn more about the game and other’s opinions 😀
submitted by BreeziFlick to MW2 [link] [comments]


http://rodzice.org/