Lpn programs in queens

New York City

2014.03.12 15:36 Corgana New York City

[link]


2024.05.21 14:11 Master_Ad380 What would you do?

Hi all I graduate this week with a Bachelor of Science in Psych. I am enrolled in a masters program for education starting in Fall of 2024. However I am not that happy in a classroom setting. I been a TA for two years and the pay and treatment teachers get is not worth it. I also do not want to get in a huge amount of debt (already at 21k)
I was thinking about going to LPN school. Nursing was my second option anyway. At least I can pay off my debt with that job and work my way up in the healthcare field.
Im also open to other job suggestions.
submitted by Master_Ad380 to StudentLoans [link] [comments]


2024.05.21 09:12 Aggravating_Sea3271 Would this be a symptom of ADHD

Hi there. Apart from the struggling to focus I have been experiencing a few of the following, and only actually realised it now. I’m 21M for context.
1 - So I have always been successful in most avenues I persue. I am 21 and I have played provincial rugby, national horseriding (cross country), School Prefect, Air Force Cadet program Captain, Real Estate Broker for a top firm, Obtained my commercial pilots license. However I don’t play rugby anymore, dont ride, lost interest in real estate quickly, got kicked off of the Prefect program. I pick things up and put it down quickly once I master it, or I simply just dont care about it.
2- Relationships, see above. I fall deeply deeply in love with someone, and then I end up cheating after a couple of months, or the relationship fails (because of me, I end it, leaving the other party confused and hurt because I left no signs at all of the impending doom, matter of fact I treated them like a queen until the last day) I have hurt too many people like this.
3- Alcohol. I recently decided to stop drinking, as it is 0 or 100. No in between. When it comes to self control in that regard I have absolutely none. As in binge drink, do things my sober mind would NEVER even comprehend, and then do it again as soon as I sniff alcohol.
I was for a year the fittest and strongest version I have been, but thats gone out the window when I started living completely alone with my girlfriend in another town, hence when the drinking crept in, but I have stopped that now.
Would these be symptoms? Or me making excuses subconsciously.
EDIT: Emotional instability too. One week I am on top form, AKA feeling like the world belongs to me and I can make what I want from itetc on top of the world, other weeks, I am in the dumps. Completely in the pits for no specific reason I can think of for the change
Thanks guys
submitted by Aggravating_Sea3271 to ADHD [link] [comments]


2024.05.21 05:57 Least_Art1932 Queens versus McMaster Electrical Engineering???

I got accepted to Queens and McMaster Engineering Programs but I am confused as to which one to choose. Basically I am interested to know which one has a better co-op program. I have to decide in a week’s time. Appreciate any input in this regard.
submitted by Least_Art1932 to OntarioGrade12s [link] [comments]


2024.05.21 03:16 VirtualEgg9 Should I stay in Toronto or study outside the city? (York CS or Queens Computing)

I'm considering to study at either York or Queens for computer science and mainly stuck with choosing whether I want to stay close to home (York) or go away (Queens). The following are some questions that I have that would help me get a better idea of which one to choose.
  1. Student life:
    • I am undecided whether or not I would prefer living with my family and having to commute every day or living with friends and barely having to commute.
    • I feel that going away will give me skills like learning how to take care of myself and I heard dorm life is a lot of fun. However at the same time I also like the idea of staying with family and not having to worry as much about my groceries, laundry etc.
    • There's a lot more to do in Toronto than Kingston however I feel that I'll end up just finishing my classes and heading straight home if i go to York and not really make the most out of my uni experience.
  2. Opportunities
    • My parents tell me that there are a lot more opportunity in Toronto to find jobs or even to get a kickstart on a career path due to its size. I am not fully sure if this is a huge factor as both schools offer internships to students.
    • I would certainly not want to graduate without any good experience so this is very important to me.
    • (Side Question): I've heard mixed things about finding jobs in CS. If anyone knows how difficult it may be, I'd appreciate it if you could me know. :)
  3. Money
    • I fear that if I go away to study, I would graduate with not enough money with it all being lost to things such as residence costs, food, etc.
Overall, I've thought of a lot of pros and cons of both going away and staying home. I'm not too worried about the programs themselves as I know that they both exceptional. If anyone has any insight on any of the concerns that I have I'd appreciate it greatly and it would surely help a ton. Thanks.
submitted by VirtualEgg9 to OntarioUniversities [link] [comments]


2024.05.21 03:15 MajesticMajestix What should I do

So far, i’ve gotten accepted into Queens Computing, Guelph SE, Laurier CS, Carleton CS and Waterloo Geomatics. I’m still waiting on a reply from UofT and Western. But with these options, what would be the best uni to go to for CS. Keeping in mind coop/internships as well. Obviously UofT is the no brainer answer but apart from that.
How would you rank each program and why?
submitted by MajesticMajestix to OntarioGrade12s [link] [comments]


2024.05.21 02:39 blobbytheglob Does it matters if a student do OSSD from peel virtual secondary school with overall 90% marks in gaining admission in good universities in health sciences program like mcmaster, western and Queens?

Does univsrsities look at school name also? Like do they have any adjustment factor criteria depending on school and does it matter online or in person?
submitted by blobbytheglob to OntarioUniversities [link] [comments]


2024.05.21 00:56 BlitzHazard06 Brock BBA International Double Degree Accepeted

Hey I just accepted my offer after waiting for Queens I wanted to hear from anyone who is in or also accepted to connect and get some pointers and your experience so far in the program!
submitted by BlitzHazard06 to brocku [link] [comments]


2024.05.21 00:33 Greedy-Prune-6120 Can't decide between UOttawa or Queens cs

Do I want to enjoy the next 4 years of my life or live in Ottawa💀. Honestly though, Is the lack of a co-op program at queens really that bad? Anywho this the hardest decision of my life
submitted by Greedy-Prune-6120 to OntarioGrade12s [link] [comments]


2024.05.21 00:09 BossHogMobbin Spotify's 100 Greatest Hip-Hop Songs of the Streaming Era

Spotify has released its 100 best hip-hop songs as part of its CLASSICS program celebrating catalog music. You can check out the list here: Spotify's top 100 hip-hop songs. I'm curious to hear opinions on the list.
Spotify defines the streaming era as the time between 2015 and now. The U.S. hip-hop editorial team of Spotify (headed by Carl Chery) curated the list. The list is based on quality, impact, replay value, influence, and cultural significance. The editors' music and cultural expertise drove the ranking, streaming data wasn't taken into consideration.
I copied the list here for ease of viewing since sometimes the page wasn't loading for me.
  1. Kendrick Lamar – “Alright”
  2. Cardi B – “Bodak Yellow”
  3. Drake – “God’s Plan”
  4. Lil Uzi Vert – “XO Tour Llif3”
  5. Future – “March Madness”
  6. Migos ft. Lil Uzi Vert – “Bad and Boujee”
  7. Travis Scott – “SICKO MODE”
  8. Sheck Wes – “Mo Bamba”
  9. Pop Smoke – “Dior”
  10. Juice WRLD – “Lucid Dreams”
  11. XXXTENTACION – “Jocelyn Flores”
  12. Future – “Mask Off”
  13. Travis Scott ft. Kendrick Lamar – “Goosebumps”
  14. Roddy Ricch – “The Box”
  15. Kanye West ft. Kid Cudi – “Father Stretch My Hands Pt.1”
  16. Kendrick Lamar – “HUMBLE”
  17. Kodak Black – “No Flockin”
  18. Lil Baby ft. 42 Dugg – “We Paid”
  19. French Montana ft. Swae Lee – “Unforgettable”
  20. Cardi B ft. Megan Thee Stallion – “WAP”
  21. Fetty Wap – “Trap Queen”
  22. Meek Mill ft. Drake – “Going Bad”
  23. 21 Savage ft. J. Cole – “a lot”
  24. Polo G – “RAPSTAR”
  25. Tyler, The Creator – “EARFQUAKE”
  26. Rae Sremmurd – “Black Beatles”
  27. Post Malone ft. 21 Savage – “Rockstar”
  28. Kendrick Lamar – “DNA.”
  29. Drake – “Back To Back”
  30. Kanye West ft. Chance The Rapper, The-Dream, Kelly Price & Kirk Franklin – “Ultralight Beam”
  31. J. Cole – “MIDDLE CHILD”
  32. Offset, Metro Boomin – “Ric Flair Drip”
  33. Playboi Carti – “Magnolia”
  34. Mustard ft. Roddy Ricch – “Ballin”
  35. Baby Keem ft. Kendrick Lamar – “Family Ties”
  36. Kodak Black ft. XXXtentacion – “Roll in Peace”
  37. GoldLink ft. Shy Glizzy & Brent Faiyaz – “Crew”
  38. Lil Baby – “Freestyle”
  39. Chance The Rapper ft. Lil Wayne & 2 Chainz – “No Problem”
  40. XXXtentacion – “Look At Me!”
  41. Travis Scott – “Antidote”
  42. City Girls – “Act Up”
  43. Drake, Future – “Jumpman”
  44. Doja Cat – “Paint the Town Red”
  45. Future ft. Drake & Tems – “WAIT FOR U”
  46. Gunna – “fukumean”
  47. Hitkidd, GloRilla – “F.N.F. (Let’s Go)”
  48. Metro Boomin ft. Future & Chris Brown – “Superhero (Heroes & Villains)”
  49. DaBaby – “Suge”
  50. Lil Uzi Vert – “Just Wanna Rock”
  51. Internet Money ft. Don Toliver, Gunna, NAV – “Lemonade”
  52. Lil Mosey – “Blueberry Faygo”
  53. Travis Scott – “BUTTERFLY EFFECT”
  54. 21 Savage ft. Future – “X”
  55. Tee Grizzley – “First Day Out”
  56. JACKBOYS, Travis Scott, Young Thug – “OUT WEST”
  57. BlocBoy JB ft. Drake – “Look Alive”
  58. Tyler, The Creator ft. Kali Uchis – “See You Again”
  59. Jay Rock, Kendrick Lamar, Future – “King’s Dead”
  60. Drake, 21 Savage – “Jimmy Cooks”
  61. Lil Baby, Gunna – “Drip Too Hard”
  62. A$AP Ferg – “Plain Jane”
  63. Future – “F*ck Up Some Commas”
  64. Migos – “T-Shirt”
  65. Polo G, Lil Tjay ft. – “Pop Out”
  66. A Boogie Wit da Hoodie ft. Kodak Black – “Drowning”
  67. Jack Harlow – “WHATS POPPIN”
  68. Young Thug ft. Gunna – “Hot”
  69. Young M.A. – “OOOUUU”
  70. Pooh Shiesty ft. Lil Durk – “Back in Blood”
  71. Latto ft. Cardi B – “Put It On Da Floor Again”
  72. Trippie Redd ft. Travis Scott – “Dark Knight Dummo”
  73. Central Cee – “Doja”
  74. Drake – “Know Yourself”
  75. il Uzi Vert – “Money Longer”
  76. Nipsey Hussle ft. YG – “Last Time That I Checc’d”
  77. Tyler, The Creator ft. YoungBoy Never Broke Again & Ty Dolla $ign – “WUSYANAME”
  78. Lil Durk ft. J. Cole – “All My Life”
  79. Playboi Carti ft. Lil Uzi Vert – “Shoota”
  80. MadeinTYO – “Uber Everywhere”
  81. Ice Spice, Nicki Minaj – “Princess Diana”
  82. Megan Thee Stallion – “Big Ole Freak”
  83. YoungBoy Never Broke Again – “Outside Today”
  84. Saweetie – “My Type”
  85. Mac Miller – “Self Care”
  86. Nicki Minaj – “Chun-Li”
  87. Young Thug – “Check”
  88. Doja Cat ft. Rico Nasty – “Tia Tamera”
  89. Yo Gotti – “Down In the DM”
  90. A$AP Rocky – “Lord Pretty Flacko Jodye 2 (LPFJ2)”
  91. Denzel Curry – “Ultimate”
  92. Flo Milli – “Never Lose Me”
  93. Lil Durk ft. Gunna – “What Happened to Virgil”
  94. Moneybagg Yo – “Time Today”
  95. Freddie Gibbs, Madlib – “Crime Pays”
  96. Sexyy Red – “SkeeYee”
  97. YG ft. Nipsey Hussle – “FDT”
  98. Doechii – “Yucky Blucky Fruitcake”
  99. Fivio Foreign – “Big Drip”
  100. Coi Leray – “Players”
submitted by BossHogMobbin to hiphopheads [link] [comments]


2024.05.21 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles), Bad Rats

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
7 Days to Die 0.8 TF2 $1.56 PP -
A Little To The Left 2.1 TF2 $3.98 PP -
Alien: Isolation 1.5 TF2 $2.93 PP -
Aliens: Fireteam Elite 1.4 TF2 $2.69 PP -
Arma 3 4.2 TF2 $7.95 PP -
Assetto Corsa Ultimate Edition 1.9 TF2 $3.56 PP -
Automobilista 2 1.6 TF2 $3.03 PP -
BIOMUTANT 1.4 TF2 $2.75 PP -
BROFORCE 0.8 TF2 $1.46 PP -
Baldur's Gate II: Enhanced Edition 0.8 TF2 $1.43 PP -
Baldur's Gate: Enhanced Edition 0.8 TF2 $1.44 PP -
Barony 2.6 TF2 $4.9 PP -
Barotrauma 3.8 TF2 $7.26 PP -
Batman - The Telltale Series 1.3 TF2 $2.43 PP -
Batman Arkham Collection 1.1 TF2 $2.08 PP -
Batman: Arkham Origins 0.6 TF2 $1.21 PP -
Batman™: Arkham Knight Premium Edition 1.0 TF2 $1.83 PP -
Bayonetta 0.7 TF2 $1.34 PP -
Beyond Two Souls 1.7 TF2 $3.31 PP -
Blasphemous 1.4 TF2 $2.69 PP -
Bloodstained: Ritual of the Night 0.5 TF2 $0.91 PP -
Borderlands 3 Super Deluxe Edition 4.9 TF2 $9.36 PP -
Borderlands 3 3.1 TF2 $5.88 PP -
Borderlands: The Handsome Collection 3.0 TF2 $5.73 PP -
Builder Simulator 0.4 TF2 $0.78 PP -
Celeste 0.8 TF2 $1.57 PP -
Chernobylite Enhanced Edition 0.9 TF2 $1.78 PP -
Cities: Skylines 2.2 TF2 $4.18 PP -
Code Vein 1.2 TF2 $2.26 PP -
Conan Exiles 2.5 TF2 $4.79 PP -
Contractors 2.9 TF2 $5.56 PP -
Control Ultimate Edition 2.6 TF2 $4.85 PP -
Crusader Kings III 4.4 TF2 $8.38 PP -
DARK SOULS™ II: Scholar of the First Sin 4.8 TF2 $9.15 PP -
DEATH STRANDING DIRECTOR'S CUT 4.4 TF2 $8.34 PP -
DRAGON BALL XENOVERSE 2 2.3 TF2 $4.44 PP -
Dark Souls III 7.2 TF2 $13.74 PP -
Dark Souls III: Deluxe Edition 9.9 TF2 $18.86 PP -
DayZ 10.6 TF2 $20.07 PP -
Dead Island - Definitive Edition 0.8 TF2 $1.52 PP -
Dead Island Definitive Collection 0.9 TF2 $1.72 PP -
Dead Island Riptide Definitive Edition 0.7 TF2 $1.24 PP -
Dead by Daylight 3.1 TF2 $5.97 PP -
Deep Rock Galactic 3.0 TF2 $5.62 PP -
Destiny 2: Beyond Light 1.0 TF2 $1.85 PP -
Destiny 2: Bungie 30th Anniversary Pack 1.3 TF2 $2.47 PP -
Destiny 2: Forsaken Pack 1.0 TF2 $1.9 PP -
Destiny 2: Lightfall 4.0 TF2 $7.55 PP -
Destiny 2: Shadowkeep 1.0 TF2 $1.93 PP -
Destiny 2: The Witch Queen 2.0 TF2 $3.85 PP -
Destroy All Humans! 2 - Reprobed 0.7 TF2 $1.4 PP -
Devil May Cry HD Collection 1.8 TF2 $3.45 PP -
Devil May Cry® 4 Special Edition 1.4 TF2 $2.74 PP -
DiRT Rally 0.8 TF2 $1.51 PP -
Disco Elysium - The Final Cut 1.6 TF2 $2.95 PP -
Doom Eternal 2.2 TF2 $4.17 PP -
Dragon Ball FighterZ 2.0 TF2 $3.79 PP -
Dragons Dogma - Dark Arisen 0.9 TF2 $1.77 PP -
Dungeon Defenders 3.0 TF2 $5.78 PP -
EARTH DEFENSE FORCE 5 4.3 TF2 $8.2 PP -
ELEX II 0.8 TF2 $1.57 PP -
Europa Universalis IV 3.2 TF2 $6.16 PP -
Expeditions: Rome 0.5 TF2 $0.89 PP -
FTL: Faster Than Light 0.7 TF2 $1.41 PP -
Fallout: A Post Nuclear Role Playing Game 0.4 TF2 $0.81 PP -
Farming Simulator 19 2.2 TF2 $4.23 PP -
For The King 0.5 TF2 $0.92 PP -
Forager 0.8 TF2 $1.58 PP -
Frostpunk 0.8 TF2 $1.51 PP -
GRID 2 1.9 TF2 $3.66 PP -
Gang Beasts 2.6 TF2 $4.97 PP -
Gas Station Simulator 3.1 TF2 $5.8 PP -
Generation Zero® 0.7 TF2 $1.36 PP -
Ghostwire Tokyo 1.4 TF2 $2.69 PP -
Goat Simulator 0.4 TF2 $0.8 PP -
Golf It! 1.8 TF2 $3.42 PP -
Gotham Knights 1.5 TF2 $2.83 PP -
Graveyard Keeper 0.5 TF2 $0.9 PP -
Grim Dawn 2.5 TF2 $4.66 PP -
Hell Let Loose 7.1 TF2 $13.47 PP -
Hellblade: Senua's Sacrifice 1.4 TF2 $2.69 PP -
Hitman Absolution 0.4 TF2 $0.79 PP -
Hollow Knight 3.4 TF2 $6.43 PP -
Homeworld Remastered Collection 0.4 TF2 $0.78 PP -
Hotline Miami 0.5 TF2 $0.87 PP -
House Flipper 2.0 TF2 $3.89 PP -
Injustice 2 Legendary Edition 0.6 TF2 $1.2 PP -
Into the Radius VR 2.9 TF2 $5.5 PP -
Jurassic World Evolution 2 2.7 TF2 $5.19 PP -
Just Cause 3 XXL Edition 1.4 TF2 $2.63 PP -
Keep Talking and Nobody Explodes 1.7 TF2 $3.16 PP -
Kerbal Space Program 1.1 TF2 $2.07 PP -
Killing Floor 2 0.6 TF2 $1.14 PP -
Kingdom: Two Crowns 1.5 TF2 $2.94 PP -
LEGO Marvel Super Heroes 2 - Deluxe Edition 0.9 TF2 $1.77 PP -
LEGO Star Wars : The Complete Saga 0.6 TF2 $1.17 PP -
LEGO Star Wars III: The Clone Wars 0.6 TF2 $1.22 PP -
LEGO® City Undercover 0.7 TF2 $1.3 PP -
LEGO® Jurassic World™ 0.8 TF2 $1.57 PP -
Lethal League Blaze 1.8 TF2 $3.44 PP -
Life is Strange 2 Complete Season 1.4 TF2 $2.72 PP -
Life is Strange: True Colors 1.5 TF2 $2.82 PP -
Little Nightmares 1.1 TF2 $2.06 PP -
Loop Hero 0.8 TF2 $1.44 PP -
METAL GEAR SOLID V: THE PHANTOM PAIN 3.3 TF2 $6.31 PP -
METAL GEAR SOLID V: The Definitive Experience 3.5 TF2 $6.61 PP -
Mad Max 0.7 TF2 $1.3 PP -
Mafia: Definitive Edition 2.4 TF2 $4.56 PP -
Mass Effect™ Legendary Edition 4.7 TF2 $8.87 PP -
MechWarrior 5: Mercenaries 2.6 TF2 $4.89 PP -
Men of War: Assault Squad 2 Deluxe Edition 1.3 TF2 $2.4 PP -
Metro 2033 Redux 0.5 TF2 $0.92 PP -
Metro Exodus 1.3 TF2 $2.47 PP -
Metro Redux Bundle 0.7 TF2 $1.25 PP -
Middle-earth™: Shadow of War™ Definitive Edition 0.9 TF2 $1.65 PP -
Midnight Ghost Hunt 0.8 TF2 $1.45 PP -
Monster Hunter World: Iceborne 3.5 TF2 Refer To My Other Thread $6.73 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Monster Hunter: World 2.0 TF2 Refer To My Other Thread $3.87 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Mordhau 1.9 TF2 $3.6 PP -
Mortal Kombat XL 0.6 TF2 $1.13 PP -
Mortal Shell 0.5 TF2 $0.97 PP -
NASCAR Heat 5 - Ultimate Edition 0.4 TF2 $0.75 PP -
NBA 2K23 5.3 TF2 $10.16 PP -
Naruto Shippuden: Ultimate Ninja Storm 4 2.2 TF2 $4.18 PP -
Naruto to Boruto Shinobi Striker 0.9 TF2 $1.76 PP -
Nioh 2 - The Complete Edition 2.7 TF2 $5.18 PP -
Nobody Saves the World 0.5 TF2 $0.95 PP -
Northgard 2.4 TF2 $4.5 PP -
Orcs Must Die! 3 1.6 TF2 $3.01 PP -
Outlast 2 0.9 TF2 $1.68 PP -
Overcooked! 2 1.2 TF2 $2.3 PP -
PC Building Simulator 0.6 TF2 $1.14 PP -
PGA TOUR 2K21 0.9 TF2 $1.8 PP -
Plague Inc: Evolved 1.9 TF2 $3.56 PP -
Planet Coaster 2.4 TF2 $4.59 PP -
Planet Zoo 2.5 TF2 $4.75 PP -
PlateUp! 1.0 TF2 $1.85 PP -
Prison Architect 2.7 TF2 $5.14 PP -
Project Wingman 1.5 TF2 $2.94 PP -
RESIDENT EVIL 3 2.0 TF2 $3.76 PP -
Rain World 0.9 TF2 $1.78 PP -
Remnant: From the Ashes - Complete Edition 2.5 TF2 $4.69 PP -
Resident Evil 4 Ultimate HD Edition 1.0 TF2 $1.83 PP -
Resident Evil 5 GOLD Edition 1.1 TF2 $2.04 PP -
Resident Evil 6 1.3 TF2 $2.46 PP -
Resident Evil® 5 1.7 TF2 $3.18 PP -
Rising Storm 2: Vietnam 0.5 TF2 $0.9 PP -
Road 96 0.5 TF2 $1.02 PP -
SCUM 4.7 TF2 $8.86 PP -
STAR WARS® THE FORCE UNLEASHED II 0.6 TF2 $1.11 PP -
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ 0.5 TF2 $0.91 PP -
Satisfactory 5.0 TF2 $9.55 PP -
Scorn 0.8 TF2 $1.49 PP -
Sid Meier's Civilization VI 1.2 TF2 $2.33 PP -
Slay the Spire 2.5 TF2 $4.79 PP -
Sleeping Dogs™ Definitive Edition 1.0 TF2 $1.95 PP -
Slime Rancher 1.1 TF2 $2.11 PP -
Sniper Elite 4 1.0 TF2 $1.96 PP -
Space Engineers 2.6 TF2 $4.91 PP -
Spec Ops: The Line 4.3 TF2 $8.21 PP -
SpeedRunners 0.4 TF2 $0.82 PP -
Spintires: MudRunner 1.0 TF2 $1.85 PP -
Squad 6.7 TF2 $12.77 PP -
Star Wars Republic Commando™ 0.4 TF2 $0.82 PP -
Star Wars: Jedi Knight: Jedi Academy 0.4 TF2 $0.71 PP -
Star Wars® Empire at War™: Gold Pack 0.6 TF2 $1.09 PP -
State of Decay 2: Juggernaut Edition 4.9 TF2 $9.37 PP -
Stellaris 3.3 TF2 $6.25 PP -
Stellaris: Federations 2.7 TF2 $5.11 PP -
Streets of Rogue 0.5 TF2 $0.91 PP -
Subnautica 5.3 TF2 $10.08 PP -
Sunset Overdrive 0.8 TF2 $1.52 PP -
TEKKEN 7 1.9 TF2 $3.56 PP -
The Ascent 0.6 TF2 $1.18 PP -
The Dark Pictures Anthology: House of Ashes 1.3 TF2 $2.42 PP -
The Dark Pictures Anthology: Man of Medan 2.2 TF2 $4.21 PP -
The Escapists 2 1.0 TF2 Refer To My Other Thread $1.89 PP Refer To My Other Thread Team17: From Gold Greens to Battle Scenes Bundle
The Jackbox Party Pack 3 2.3 TF2 $4.45 PP -
The Jackbox Party Pack 5 2.3 TF2 $4.33 PP -
The Jackbox Party Pack 7 3.6 TF2 $6.81 PP -
The LEGO® Movie Videogame 0.4 TF2 $0.73 PP -
The Mortuary Assistant 3.9 TF2 $7.41 PP -
The Outer Worlds: Spacer's Choice Edition 2.7 TF2 $5.1 PP -
The Quarry Deluxe Edition 2.7 TF2 $5.21 PP -
The Universim 3.0 TF2 $5.78 PP -
The Walking Dead: A New Frontier 0.7 TF2 $1.42 PP -
The Walking Dead: Season Two 0.4 TF2 $0.79 PP -
The Walking Dead: The Final Season 1.2 TF2 $2.25 PP -
The Walking Dead: The Telltale Definitive Series 3.4 TF2 $6.41 PP -
The Witness 0.8 TF2 $1.58 PP -
The Wolf Among Us 1.3 TF2 $2.53 PP -
Total War SHOGUN 2 Collection 1.8 TF2 $3.48 PP -
Total War: Attila 1.6 TF2 $3.12 PP -
Total War: Napoleon - Definitive Edition 1.6 TF2 $3.05 PP -
Total War: ROME II - Emperor Edition 2.5 TF2 $4.68 PP -
Total War™: WARHAMMER® 3.1 TF2 $5.96 PP -
Totally Accurate Battle Simulator 1.7 TF2 $3.23 PP -
Trailmakers 0.7 TF2 $1.37 PP -
Tropico 6 1.6 TF2 $3.03 PP -
Two Point Campus 1.0 TF2 $1.83 PP -
Ultimate Chicken Horse 1.6 TF2 $2.96 PP -
Unpacking 0.9 TF2 $1.8 PP -
Unrailed! 0.9 TF2 $1.74 PP -
VTOL VR 4.6 TF2 $8.76 PP -
Victoria 3 1.4 TF2 $2.72 PP -
Viscera Cleanup Detail 1.4 TF2 $2.74 PP -
WRATH: Aeon of Ruin 0.7 TF2 $1.33 PP -
WWE 2K23 6.7 TF2 $12.75 PP -
Warhammer 40,000 Dawn of War III 2.2 TF2 $4.17 PP -
Warhammer 40,000: Chaos Gate - Daemonhunters 1.9 TF2 $3.6 PP -
Warhammer 40,000: Dawn of War - Master Collection 1.7 TF2 $3.28 PP -
Warhammer: Vermintide 2 0.7 TF2 $1.41 PP -
Wasteland 3 1.8 TF2 $3.46 PP -
Witch It 1.4 TF2 $2.65 PP -
Worms Armageddon 0.4 TF2 $0.84 PP -
Yakuza 0 3.1 TF2 $5.82 PP -
Yakuza 4 Remastered 0.5 TF2 $0.86 PP -
Zombie Army 4: Dead War 1.1 TF2 $2.02 PP -
rFactor 2 0.6 TF2 $1.11 PP -
 
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2024.05.20 22:28 darkPrince010 [OC] Flight of The Apiary, ch. 17: Hope (Full book now out!)

Start
Previous
It took some time to retrace her steps out of the near-maze that was the Scroll-Hive. By the time Mira was walking through the garden in the mess hall, the chime sounded again over the ship intercom, announcing that they had arrived in orbit around the second moon.
Breathless, Mira had raced to the bridge, but even as she was going to pull up the initial scan screen she could see a glowing green indicator that another radiation profile had been found, this time on the far side of the planetoid.
“How did we possibly detect-” she started to say in confusion, before the swarm began filling the space on the bridge.
“Our apologies for not notifying you earlier, caretaker. We took the liberty of calibrating the sensors to the specific radiation profile detected in the debris The Apiary detected on the first moon. We knew this would result in a more-restricted search, but also allows for a much broader and rapid scan, with the added benefit of being able to detect the radiation profile through anything not blocking the emission source. Fortunately, these moons appear quite porous, so the scan was able to detect the faint match almost as soon as we reached orbit.”
Mira pivoted the console over to her chair, keying in a series of commands as she placed a navigation marker on the detected point. However, as she reached to key in the autopilot commands, she paused as the queen landed on the back of her hand.
“Caretaker, please remember that the circumstances here suggest the wreck of the Korindax may not have been accidental. It is not unheard of for raiders and pirates of all backgrounds to lure ships and passersbys with appearances of helplessness and others in need.”
She could feel her throat starting to tighten at the thought of this all being for nothing and just another dead end, or worse. Setting her jaw, Mira tried to avoid letting herself lash out at Queen and Kin as she knew they were trying to look out for what was best for her safety, even if it felt like another barrier was being thrown in front of her and her hopes of reuniting with her missing parents.
Mira winced, realizing she had been twisting a finger into a lock of her hair so hard that it threatened to pull at the roots, and she felt the buzz as the queen began speaking personally.
”Caretaker, that this is not to say we cannot investigate, only that we exercise caution in doing so. Let's perform a flyover from orbit and capture additional data before we descend. If your parents are still surviving there, another few hours after a decade apart will make little difference.”
She wanted to race down there more than anything, but a part of Mira knew that the swarm was right. Turning back to the console, she deleted the landing instructions and instead began programming in the flyover pass grid, this time a much tighter pattern that would only take a quarter hour or so to complete.
Sitting in the mess hall, Mira did her best to avoid dwelling on the scan as she grabbed a quick bite to eat. Her stomach had protested loudly as she initially thought she could just sit and wait on the bridge itself, and she had been in the tangle of the Scroll-Hive for more hours than she realized.
Although she would never have admitted it to Queen and Kin with the way they were trying to overprotect her, she could feel a deep, bone-weary ache as she was now approaching almost a full twenty-four hours without sleep, adrenaline having provided the energy she needed at first but now demanding compensation in spades. Stifling a yawn, Mira could still feel it escaping through clenched teeth when she tried to avoid giving any visible sign of her tiredness away.
Nevertheless, she could feel as if she was going slightly cross-eyed, with food resting unchewed in her mouth, when the alert chime sounded throughout the ship. It surprised her, and Mira had to do an awkward half-cough to avoid inhaling the dried apple crisps she was eating, clearing her throat repeatedly as she stumbled her way onto the bridge.
“Caretaker, are you quite all right?”
The swarm has already pulled up the scan data and Mira waved away their concerns dismissively as her attention focused on the readout display.
“Yes yes, I'm fine. Although when this is all over, I'm going to nap for a week in that stasis pod.”
“Well, to the best of our knowledge the stasis pod does not actually result in a restful REM sleep, but rather creates a simultaneous full-body preservation in suspension, so we're not sure it's exactly-”
“Right, yeah, whatever,” she said, all of her attention focusing on the scan results as she felt the tiredness partially bleed away, although bone-deep ache of impending exhaustion was still there.
“We monitored as the results came in, and want to ensure you are prepared, caretaker.”
Mira was still only half listening as she could feel a complex churn of emotions in the pit of her stomach. The readout showed the distinct profile outline of an escape pod, intact as opposed to scattered wreckage that would have surely meant they were killed on impact, but also with no signs otherwise of life whatsoever. Giving the perimeter of the scan a quick look through, Mira punched in the landing sequence for the autopilot, shooting a sideways glance at the nearest cluster of Queen and Kin as she did so.
“I don't see any signs of pirates, raiders, or other attempts at ambush. Hell, I'm not even sure there is anything on this planetoid smart enough to string two words together, so I don't want to delay any longer.”
“Very well, caretaker, but if we may offer you some words of advice-”
“I know, I know: Keep an eye out for any signs of trouble anyways, just in case.”
This time Mira could almost hear a smile in the tone of the swarm.
“While prudent, that is not what we wished to say. Instead, we feel the need to point out that the lack of any kind of visible evidence of farming or other long-term sustainable food sourcing would likely mean little to no attempts at long-term survival were made. While the Wandering Empire’s proximity and involvement is still a possible factor, the likely outcomes for this are either that your escape pod is empty, or that it is not.”
It took a moment for Mira to realize what the hive was saying, and she could feel tears spring to the corner of her eyes that she blinked away, gritting her teeth and doing her best to take a calm breath as she said “I understand, but either way I have to know.”
As the ship rumbled and groaned on its landing vector, Mira's mind was turning over the possibilities in her head. She was trying her best to be optimistic about it, but every piece of evidence she could point to said that her parents had not scraped out an existence on this barren moon like she had desperately and naively hoped. She wasn't sure what she had expected to see: Maybe farmlands stretching across and away from their crashed escape pod site, a building built from stones or trees despite the landscape lacking much beyond scrubby grass-like plants and gravel-sized chunks of rock.
As they landed, Queen and Kin spoke as she suited up.
“The atmosphere here is more conducive to extended existence than the other moon, so for you or other humans it would be as if you were simply atop a large mountain, with air thin but breathable. Unfortunately, we will have to refrain from accompanying you as we would require our vacuum suit again, and we have other preparations to make before heading off wherever our next journey takes us.”
Mira knew that the swarm would have come with her in a heartbeat if she'd asked, but she appreciated that they had put on the appearance of being preoccupied so as to avoid her having asked them to stay behind. The planetoid was too small and sparse to support any kind of dangerous larger predators, and the all the scans turned up negative for any other signs of a trap or ambush.
Mira felt no concern for herself, at least in the physical sense, as she stepped out and onto the moon. A light breeze blew past here, and she could feel as her lungs couldn't quite capture as much air as they would prefer if she could do a deep breath, but she much preferred to be panting slightly rather than have a ventilator to deal with.
She strode to the pod, a few hundred yards away and on the same flat plane. This time there was no hill or ridges to obscure it; Instead, she tried steadily towards the silent and unmoving shape, easy to see from almost anywhere this side of the horizon thanks to how relatively featureless this moon was.
There were a few grassy indents here and there were meteoroids had shattered and punched holes in that the scrubby brush underfoot had grown back into fill. At one point, Mira stumbled and nearly felt her ankle twist in one such hole. Cursing under her breath, she climbed out of the depression and continued walking towards the pod.
Finally she was close enough that throwing a rock underhand could have hit it easily, but remembering the Queen and Kin’s warning, she paused and did a slow circle around. The view window was darkened from reentry, cracked with a few broken panels here and there but too dark and it too steep of an angle to make out anything inside. The exterior was similarly scorched but free of any clear signs of laser fire or other weaponry.
Stepping closer, she reached out to touch the pod, almost flinching as if she expected it to shake or react. Instead it was mostly-cool, warm on the highest points that were catching direct sunlight but the rest of the metal still almost icy to the touch.
She could feel her throat clench even as she forced it to obey, calling out “Hello? Is there anybody there?”
Walking up to the side and the entry doorway, she can see the doorway hung open slightly, It was bent along the edge, but not in a way that made it clear if this was damage sustained on impact, or after the fact. She rapped on it with her suited knuckles, the sharp sound echoing both within the pod and across the barren landscape.
Still hearing no response, Mira gently pushed the door open and stepped inside. Immediately, she noticed there was a musty odor within, and signs of some sort of struggle. Almost every drawer and storage container had been opened and upended, and there were several clear scuff and scrape marks along the floor near the door, as if someone had been digging in desperately with a tool or implement while another force is moving them away.
As her eyes lifted up to the quartet of seats, she saw that while three of them hung empty with buckles dangling in the still and dusty air, she could see a desiccated and half-rotted hand sitting on the other.
Every instinct in her was telling her to run to turn away, to leave and never return, but Mira instead forced herself to take a step forward, and then another towards the front of the pod.
The rotted arm led up into a pockmarked uniform, the insignia matching that of the members aboard the Glyph of Korindax. Against her wishes and hopes, Mira gritted her teeth and bit back tears at what she was about to see as she looked up to stare the corpse in the face.
If you want to read more, the novel is now available on Amazon!
Enjoying this tale? Check out DarkPrinceLibrary for more of my stories like it!
Huge thanks to all the readers for their amazing support. Got the manuscript finished editing two months to the day after the initial prompt was posted, and I'm excited to have my second 300+ page book under my belt. Regular short stories from me will resume soon!
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2024.05.20 22:26 Prestigious-Ad4812 QueensU nursing waitlist

Hey, I just got waitlisted for the queens nursing program and I was wondering how many people got in recently after being waitlisted?
submitted by Prestigious-Ad4812 to queensuniversity [link] [comments]


2024.05.20 21:54 _Kinixchu_ TMU cs with co-op or Queen’s Computing with scholarship?

I live in Toronto so going to TMU wouldn’t uproot my life. I also hear that only cs programs with co-op are worth it which makes me worry that picking Queen’s for the “university experience” would be irresponsible. However, I got a 40k scholarship to Queen’s and I’m honestly really excited for a big new chapter in my life. Is TMU considerably better than Queen’s that I should go there even though I love the environment at Queen’s?
submitted by _Kinixchu_ to OntarioGrade12s [link] [comments]


2024.05.20 21:15 Appropriate_Task5498 Vtech Flash McQueen/Spongebob to real computer mod

Hey guys,
i don't really know if this is the place, remove the post if not.
Me and my friend have found on fb marketplace some Vtech flash McQueen and Spongebob, and we got the idea of moding to make it a "usable" computer. We are both developpers and wanted to do it just for fun, and we were wondering what would be the best way to mod em.
We were thinking of plugging in it rasberry pi 5 8gb or some older version, because we wanted to at least, try to code on this things for uni, but is there some other micro-computers, or anything that would make those toys some actually used-for-coding like ? I know that we could not make huge program or so on it, but the idea looked fun!
Could you help us on that ? Thanks !
Edit: we both actually code in C and C++
submitted by Appropriate_Task5498 to pcmods [link] [comments]


2024.05.20 20:53 Radiant-Ad7392 Flaws with McMaster Computer Science ?

I’m a bit conflicted rn choosing my options for my undergrad. I had gotten an offer to McMaster computer science, but I’m hearing a lot of mixed options
Firstly, I’m hearing that the computer science curriculum is extremely outdated at mcmaster. Is this true, if so, would it be recommended to go to another university such as queens cs or western cs/Eng?
Secondly, I’m hearing the the coop isn’t that good compared to the other universities I got into such as queens, western, utm. Is this true? I believe coop is a very important part of uni, and I’m interested to hear if this is true.
I’m very interested in hearing your opinions, and I really want to learn a lot more about this program, thanks!
submitted by Radiant-Ad7392 to McMaster [link] [comments]


2024.05.20 20:47 Frequent_Menu_3256 Is it possible to get into Uni with these grades?

With all the grade 11 posts that are going around, I feel genuinely fucked. I'm not smart, but My grade in 9 and 10 averages were all high 90s. however, my life fucked up in grade 11 and I failed Math in my first semester and had low grades. This semester is much better than the first one, overall this year I've got first sem: Math; failed, Chem;64, Law; 80, Psych; 73, Second sem, Eng;97, Bio;92, Accounting;90 and Music;78. I'll retake functions in the summer and know I can get a high mark and I've started studying for my stem courses for next year.
I am not looking at a competitive program, but programs like Queens Health Science, Guelph Bio-medical or Uottawa. Will I get in, hypothetically if I can get a high 90 average?
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2024.05.20 20:24 AdGeneral1197 What I would have done different in grade 12

Thought that this could be helpful for the 07s looking to apply next year for universities. This is what I would’ve done different if I had the opportunity to re-do my 12th grade.
Side note - I have gotten into my top choice (UWO Eng) but doing these things would have eased my anxiety SO much more because I spent majority of my year anxious.
  1. Try to get a high average in maths / sciences in grade 11, this isn’t mandatory (depending on your university, for western it didn’t matter) but it definitely would’ve helped for early acceptance which could’ve eased so much anxiety
  2. Take one of the sciences online - if I could go back I would take chemistry online because it is the science I enjoy the least and the science I scored the lowest in (87%) the time I spent studying for chemistry ultimately messed with my study time for other classes. Although I say take it online , knowing my own discipline I would try my best to not cheat and actually learn the lessons so it doesn’t bite you in the back first year of uni.
  3. Pick the EASIEST elective - most engineering programs only let you have one average booster, try to take one where you could get 100% in I took Classical Civilizations which i scored 94% but If I could go back I would’ve taken french or art because I know I’m able to score 97-100. Every per event truly matters
  4. Quit my job - work is a commitment and it got in the way so many times , save all grade 11 summer and budget yourself all year
  5. Apply everywhere - My biggest regret was not applying to more places, your top choice is never garaunteed and I know many people who have applied to Waterloo, MAC and Queens only who haven’t gotten accepted, apply to more plan bs as you don’t know the outcome. I also would’ve applied to Waterloo mech eng .
  6. prioritize yourself - sleep and good mental health is honestly the most important thing on this list. If I could go back I’d manage my time better and ensure I get minimum of 8hours of sleep per nights , the after school naps are not worth it, just sleep at night.
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2024.05.20 18:58 AnActualCriminal Military Survey From the Office of the Praetor #3 (Ithacar/ Some Anti-Buggo measues at the end)

Military Survey From the Office of the Praetor #3 (Ithaca Some Anti-Buggo measues at the end)
The unmarked crates from Raesteria arrive with little fanfare. Ominous. I don't trust Shrax, and although I extend that mistrust to all powerful mages broadly, the recent incident in which he impulsively upgraded mechanical terrorist spiders that are currently awaiting trial for the murder of several Ithacar citizens has somewhat vindicated that mistrust.
I slide the tip of my crowbar under the lid of the nearest crate and bear down with all my strength. Several pyrophytes accompanying me do the same. Good men. Been with me since the old days.
The lid slides off, revealing a boxy mechanical soldier sealed in insulating foam to keep it from jostling around. The metal gleams in the midday sun.
Much as I mistrust Shrax, he makes some interesting toys. Time to get to work.

The Automaton Soldiers:

All told we bought 500 of the things. Our research division looked them over as best we could. Brought in some consultants for the bits we didn't understand. They aren't sabotaged, which means Shrax is most likely not working for or with Buggo.
We know enough to replicate the physical structure with minimal outsourced manufacturing. Repairs and replacement parts should be doable without overreliance on Raesteria. The tricky part is the programming. We've got a pretty good handle on complex machinery, even though our in-house manufacturing leaves something to be desired, but our knowledge of computers and high-level technomancy is remedial at best.
Consultants we hired are *reasonably* certain Shrax doesn't have a back-door installed that would allow him to simply turn off or command our mechanical defenders if we ever end up in an armed conflict with Raesteria, but I much prefer 100% certainty, which would require a full jailbreak of their systems.
It means we also arent able to upgrade their behavior and training, or equip them with anything new that doesn't have an external manual activation mechanism. We *are* however making strides in upgrading the metal men, in spite of our limitations. Simple attachments. Metallurgy. Enchantments. Specialized amunition. Runesmithing. This we can do. All told, we've got three specialized variety of automaton soldier.
The Ash Guard, ready to burn.
The Ash Guard: These comprise 300 of our mechanical troops. Seemed a good round Greek number for some reason. First upgrade we made was heat resistant runes etched on the interior of their armored plates to stop the overabundance of fire typical in Ithacarian warfare from cooking their circuitry by mere proximity. This treatment is standard on the other two automaton specializations as well. Common sense.
Second, each was installed with a face mounted artifice device that sort of looks like a rebreather. Although we can't program it's activation into their systems, they can follow simple instructions like "press the button on the side of your head." The artifice device replicates a simple smoke cloud spell, allowing the Ash Guard to "exhale" a cloud of dense black smoke for cover. There's also some runework around the optics so they can see. Smoke wards are one of the first tricks a pyromancer learns after all. Day one stuff, right after fireball. That part was child's play.
Third, we equipped them with incendiary grenades and an underbarrel flamethrower attachment for their rifles. Pretty straightforward. R&D may come up with other interesting things to bolt onto these clankers but those will be more specialized for specific enemies. This will be the standard kit going forward.
The Phoenix Guard. They're better. Unfortunately they're not smarter.
The Phoenix Guard: Phoenix Guard are functionally a 100-man automaton supplement to the knights of the Queen'sguard. Prometheum tipped rifle rounds, strength enchantments, and spiked two-handed war hammers that magically increase their weight on the downswing.
There's a layer of prometheum plating on the exterior for better defense, which has the added benefit of encasing the Phoenix Guard in a substance conducive to teleportation and portal magic. So we popped the hood open and put prometheum spheres in their cores as well. These spheres have runes corresponding to pylons placed in Ithacar's various hamlets and similar firable pylons that load into our long-range MAC guns. In theory, this should allow rapid teleportation to the pylons' locations for more rapid response to emergencies.
Caligos guard! Here to help! Trust Him!
The Caligos Guard: The Caligos Mental Healthcare Facility, unfortunately contains some pretty dangerous sorts. Security here is essential. The final 100 automatons have been outfitted with non-lethal combat tools such as sedative rounds manufactured by the Alhemists Guild of Ithacar, stun batons, and bolas launchers. In the event of full power loss shutting down Caligos, the Caligos Guard have been outfitted with rubber insulation and electromagnetic wards to ensure security is maintained.
A forearm-mounted control panel rotates internal vials and deploys an auto-inject syringe that extends from the wrist. This can administer sedatives, adrenaline, health potions, and mana potions, allowing the Caligos Guard to function as rudimentary field medics in a pinch. Optics have been replaced with experimental scanners Kardonk built for his spiders to watch for infiltration by invisible foes.
The Caligos Guard answers directly to the Caligos medical staff in the hopes that those with the inmates best interests and who are sworn to "do no harm" would be the least likely to utilize the Guard to abusive ends.
*Adendum: Bombshell Tallulah still has human guards for reasons that should be obvious.*

The Rangers:

A ranger. Rangin'.
Highly mobile recon and rapid response has long been a missing component of Ithacar's military. We're keeping it relatively simple here. Highly trained soldiers with suitable judgement and adaptiveness to be trusted to operate independently for days at a time. Experienced in stealth, marksmanship, hand-to-hand combat and survival.
Standard kit includes medical supplies and rations, serrated long-knives, rebreathers, a fire-enchanted, scoped .308 bolt-action rifle, a compressed mana-ward that activates in response to hostile intent, a portable camera, binoculars, and an emergency distress beacon.
Motorcycles. They're just cool man.
Most scouts are horse-mounted, but we have also acquired fifty silent all-terrain bikes from Raesteria with front-mounted guns to be distributed among the very best of them.

Hazmat Team:

Weirdly? Not a war thing. (Concept art from Fallout 4 Institute Power Armor)
Another Raesteria purchase. Not military per-se but had to be reported somewhere. Ten suits of lead-lined non-military power armor with anti-magic wards to shield from hazardous effects. Internal syringes deploy healing agents in the event of a breach and each unit comes with a filter-mask for the driver, which we were able to replicate ourselves for the aforementioned scouts.
The wards handle environmental hazards and the suit allows for natural air flow so that no one gets locked inside and suffocates in an emergency, however we are working on hermetically sealing and adding on-board oxygen supplies to half of them for underwater operations. Maybe space. Who knows.
Each suit includes enhanced strength, arm-mounted cutting tools, and flood-lamps to assist with search and rescue operations, as well as a localized force field generated by the on-board power supply for defense.

Subterranean Defenses:

On three separate occasions, Ithacar has been infiltrated by subterranean foes. First Vulkan tunneling under the city. Then the spider's breaking into our secure storage. Now Buggo's troops tunneling into our lands. We're putting a stop to this *now.*
Opifex Rerum Kardonk has managed to build seismic sensors that will warn us of any tunneling, as well as traps buried around our settlements and critical installations that emit psychic pulses of agonizing pain to deter unwanted digging. Brilliant stuff.

Lower Caligos:

The following is known only to those with top-level Ithacarian security clearance. Numerous curiosities and experiments fill the pristine halls of Lower Caligos. A large red scale left by Vulkan in the Troach Valley is being pelted with various elemental rays to better analyze resistances. A nephilim skeleton floats on formaldehyde. Deep scans are being performed on a fetal dragon preserved in amber at the tip of a strange obsidian staff. Cloaking fields Shrax built for the insurgent spiders are being reverse-engineered.
Most pressing are the new developments in anti-bug warfare.
Target-Specific Insecticide: Elerindur has, with some trepidation, given us research notes on "Project Spider-Killer" from his conflict with Arach. Most notably the research of elven alchemist Vyreilin who worked to design insecticides for specific insects. This, combined with numerous corpses to analyze, allowed our alchemists to produce a large quantity of insecticide tailor-made for Buggo's troops. In the future, we may develop other poisons from this groundwork that target specific species but leave others unharmed.
Anyone ever play Armored Core? Pic very related.
The Shell-Cracker: The shell-cracker is a high-powered pneumatic pilebunker designed to be mounted onto the forearms of Ash Guard and Phoenix Guard troops. The spike itself is prometheum around a core that's really just the blade of one of Elerindur's anti-arthropod daggers to get the enchantment in there. If this thing can't crack a carapace, I don't know what will.
It has two main modes of attack. Elbow and shoulder mounted rocket thrusters empower a primary charge attack. As a secondary method, powerful clamps around the spike can hold the device against the target while the pilebunker punches through. For cracking particularly tough nuts, it even has a toggle for jackhammer-mode.
Buggo's Venom: Well we still don't understand the stuff, but we were able to extract several vials worth from various test-subjects. Which means now we can use it.
We've designed a long-range dart gun to fire the stuff and laced it with an alchemical concoction we can trace at range. This should allow us to follow the newly infected back to Buggo's base of operations.
The problem, aside from the obvious ethical complications, is that Buggo has shown the capacity to kill any member of the hive mind at will. The solution? Infect a target valuable enough that Buggo would overlook the initial suspicion of a sudden new connection to the hive mind. My initial instinct? Dart a Nephilim.
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2024.05.20 16:56 nothing-2-see-here-2 Memorial Day Weekly Special

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A Split King Climate360 usually goes for $13,499. King retails at $12,499. Queen retails at $9,999.
This promotion is available to everyone. Please message me directly and I can provide quote, delivery times, and more.
submitted by nothing-2-see-here-2 to sleepnumber [link] [comments]


2024.05.20 16:48 Ok_Kaleidoscope_8461 RN/LPN roles at my current job

I've been an LPN for 15 years. I've worked in med/surg for 2 years, been a rounding nurse for a busy internal medicine group in the hospital for over 6 years and also worked in corrections. I've completed my pre-reqs and am in the process of applying for the bridge program. I've been at my current job for over a year. The roles of RN/LPN at my current job are essentially the same with the exception of certain eval notes they want the RN to complete, but seldom do I ever actually see the RNs do it the "correct" way, which would be to go out and interview the patient and ask appropriate questions. Usually, they just sit at the computer and complete it without even seeing the patient. Recently one of the RNs I work with a majority of the time made a comment about the RNs being the "boss" of the LPNs. This ticked me off. Before I go forward, understand, I know my role as the LPN. We have a nursing supervisor and a DON that we ALL report directly to. Sometimes my role will be administering the medications to patients (med nurse), other times I will have unit assignments SAME as the RN. This is not a place where we are hanging blood, or titrating drips, etc. The RN never has to co-sign anything I do here. I am also certified to start IVs if need be. If I come across anything unusual in my unit, I report directly to the medical/psych provider myself and obtain orders. As a matter of fact, when I was med nurse one day, I was the one who brought it to this particular RNs attention that one of her patients wound was getting increasingly worse. Needless to say, he was sent out to the hospital for further evaluation and admitted for treatment. How can she look me in the face and say she's my boss when she can't even evaluate her own patients properly? I felt like this was her way of flexing and putting me in my place. Like I said, I know I'm an LPN and do not take issue with reporting things to RNs when I'm med nurse on their units. But I also think my experience should account for something. Not to mention, a lot of the RNs come to me and ask questions about how we do things at the facility (filling out which form, policies, procedures, etc), so it feels like a slap in the face when you ask me how to do something and turn around and say you're the "boss" just because you have RN behind your name. I have a nursing supervisor and a DON that I report directly to. Sorry, I just needed to vent about this. It really makes me not want to over and above for certain RN co-workers anymore. I will always advocate for my patients.
submitted by Ok_Kaleidoscope_8461 to nursing [link] [comments]


2024.05.20 16:09 TRUE_EVIL_NEVER_DIES Suggestions for the future of the game.

New Missions
Bugs: Search and Destroy: Regicide
A Bug queen has surfaced for {Insert Reason Here} and our Helldivers need to eliminate her.
During the mission she will move from point A to point B, escorted by a larger force. She will make no attempt to engage the players, completely focused on getting to her objective. Players must eliminate her while she calls in more reinforcements before the timer runs out.
Bots: Search and Destroy: Siege
There is an Automaton base in the shape of a large “X” that is packed with foundries and enemies that needs to be eliminated.
Players cannot land inside the base so they must land outside and plan their attack. At each point on the base there is a randomly generated secondary objective structure(Detection Tower, AA defense, Mortar Battery, Stratgem Jammer, Gunship Factory, etc.).
In the center of the base is the primary objective, a tower that must be shutdown using two separate consoles that will require an SSDD inserted to blow it up like the air tower.
Universal: Escort: Precious Cargo
Players must escort a large mule carrying precious cargo to its extraction point. Players will be attacked by periodic enemy waves while it moves to its location.
Enemy Suggestions:
New - Impaler - The classic from Helldivers 1 i think would be a good addition to change up the bug games in place of chargers all the time.
New - Spawn Host + Thermites - Large charger sized enemy that spawns exploding scavengers colored red. Think like a living siege engine for bugs.
New - Hulk Ravager - Has a shield and a hammer. The shield is an energy shield that can block for enemies behind it while still allowing them to attack while the hammer can be used to slam the ground and cause tremors.
New - Handler + Maulers - One large Hulk sized bot with two claw arms and a basket with human bodies in it on its back. It travels with 3-5 “Dogs” called Maulers that hunt enemies for it. When the Maulers are destroyed it opens its mouth and spawns 3-5 more, also allowing players to hurl grenades inside them to deal damage and kill them.
Change - Stalkers should instead skirt the edges of a fight and pull a player towards them with their tongue attack, instead of pushing them away during an attack combo. This way they can isolate players from their teams.
Change - Standard Devastators occasionally throw grenades. Adds something subtle but unique addition to Standard Devastators.
Change - Heavy Devastators are less accurate. Heavy Devastators are far too accurate at longer ranges with their weapons making maps with long line of sight very difficult to contend with, even at long range.
Change - Nursing Bile Spewers need to be different in some way to Bile Spewers outside just “I’m you but weaker” how about they deal less damage but apply an area of slowness when they vomit and explode for a time?
All Bugs Slowing effects need to be reworked on a Bug to Bug basis. Spitters should not cause a strong of a slow as they do as in their numbers they can perma-slow a player when running away from a larger enemy(Also they don’t even need a direct hit to cause the slow apparently). Hunters also apply far too strong of a slow, meanwhile I would argue Bile Titans should have a much more intense slow.
All Bots need to account for vision blocking terrain. Too many times has a player been mapped by a rocket fired from a location unseen and too often do players round a corner to get hit by shots fired before they even turned the corner.
Bugs and Bots occasionally call for reinforcements, even after they have died but before they could finish the calling animation.
All enemies should have a pool of active enemies and they should be assigned to a slot to better balance games out. For example:Factory Walkers&Bile Titans are Super Heavy Enemies, Chargers/Brood Commanders&Hulks are heavy enemies, Devastators/Scout Walkers&Warriors/Hive Guards/Bile Spewers are Medium enemies, etc. This way the AI can be programmed to limit and add enemies as the game unfolds but not overwhelm players. I have had games where on a defense mission 6 Bile Titans were summoned at once which was literally impossible for us to stop from destroying the generators but the next mission was so easy it felt like a level 4 on a helldive.
JTFM:
Two teams of helldivers will perform a joint task force mission(JTFM) where they raid a heavily populated enemy objective. Perhaps they are attacking a Bug Hive Mind or crippling a Bot mothership.
These JTFM will be difficult and will require a wide array of stratagems and even some that are not allowed as part of the mission parameters to really challenge players. Perhaps one where players can only use weapons, minefields, turrets and backpacks as they are underground and these stratagems will be deployed via drill pods that dig through the planet to arrive at points like in Deep Rock Galactic.
This could be a great challenge for players who want extremely difficult linear missions requiring teamwork beyond normal missions.
Existing Missions:
Eradication, Extract Valuable Assets and Evacuation missions should have the map layout shown to players when deciding what stratagems to play. This is especially important in the High Value Asset missions as one mission layout is hard to use eagles due to the high peaks between the lane while the other supports such perfectly.
It would also be nice to see the Extract Valuable Assets mission better balanced towards bugs as Chargers and Titans just demolish doors easily and virtually any bug can call for a bug breach anywhere in the lane often forcing players into situations where winning is all but impossible very early into these missions.
New Factions:
Mutant Faction - Horrific mutants created by Super Earth in experiments that have escaped and gone rogue. Focuses on Cosmic horror, inhuman shaped enemies, unearthly enemies and so on. I recommend using games like GTFO, R6: Siege’s Outbreak event and its “Successor” R6: Extraction, Hunt: Showdown, and Back 4 Blood and movies like The Thing for visual examples of enemies.
Dissident Faction - Humans who have denounced Super Earth.
Stratagems:
NEW - Gunship Support - Calls a Pelican outfitted with two additional guns to hover above the location firing at enemies.
Buff - Machine gun Turret - Becomes a Heavy Machine gun as in all aspects it is outclassed by the chaingun turret. With a medium armour pen it can be better used against bots.
Buff - Missile Turret - Add Heat seeking to missiles to help them better track larger but faster enemies(Scother Hulks, Brood Commanders, Stalkers, etc.) and makes them decent at shooting down gunships.
Buff - Orbital Gatling Barrage - Upgraded to Medium Armour Pen to make it more appealing vs Bots and increase its duration slightly.
Change - Guard Dog - Add “Bulldog” to name and give unlimited ammo. Nobody uses it due to the fact it needs ammo from supplies. Instead just make it need to reload every so often.
NEW - Guard Dog “Hellhound” - Incendiary round Guard Dog. lower RPM but deals fire damage.
Change - Land Mines - Reduced cooldown. When a player calls in the stratagem, all previously placed landmines of that type placed by that player are destroyed.
Change - 380mm Barrage - Altered to NOT hit the center of the beacon so it acts like an artillery shield for allies inside it, increase the barrage count and it should see more play.
NEW - Deliverance Walker - The HD1 Lumberer walker but instead of the flamethrower it has the machine gun from the machine gun turret.
NEW - Redeemer Walker - Uses a Flamethrower and a melee weapon that sweeps the area in front of it like a hammer for example. (Flavor text is that it is used by Helldivers who wish to make amends for their fallen comrades' failures in battle.)
NEW - Razorwire Barrier - Slows small enemies and damages them, only slows medium enemies and heavy enemies can destroy it entirely.
Change - Orbital Smoke+SEAF Smoke Rounds - Smoke cloud needs to be at least double the size to really be worth using.
NEW - UAV Drone - Bring back the Humble Bee. When called the area around the controlling player will highlight enemies, even through walls as well as automatically identify secondary objectives and points of interest.
NEW - Flamethrower Turret - Very Self Explanatory
Change - Machinegun & Heavy Machinegun - Reload time needs to be reduced. The weapons are not useful enough to warrant requiring a whole cutscene to finish a reload. All machine guns, including the Stalwart, should be able to move and reload, with their balancing factor being reload speed and recoil. I loved using the Heavy Machine gun for a while until it required so much ammunition to keep loaded and being forced to stand still to reload for a weapon not nearly impactful enough to warrant using it over a primary weapon and running any anti-tank weapon.
Planetary Biomes and Hazards:
Dense Forest + Carnivorous Plants - Planet is one giant forest, very few open spaces to work with. The map is also littered with hostile plants for both sides including an instant kill venus fly trap style plant.
Gravity Fluctuations - Map fluctuates between high and low gravity. High Gravity reduces the range of weapons and movement speed for ally and enemy and Low Gravity does the vise-versa.
High Tide/Low Tide - Very water based map where the water level changes making shallow beaches into deep waters where players can drown. All objectives and interactable points of interest are on high ground but other more “Interesting” points of interest may be in these areas only exposed during low tide.
A Note on Weather Effects: Weather Effects should be applied simultaneously to both players and enemies. This would both make things feel less like weather is purely a downside and opens up potential for stratagems and weapons not normally chosen right now. For example what if on Intense Heat planets enemies are more vulnerable to fire. What if on cold planets enemies also have reduced rate of fire and movement speed. What if Ion Storms also prevent enemies from reinforcing(Bug Breach/Bot Drop).
Warbond Ideas:
Flames of Liberty - Fire weapon focused warbond. Fire bomb launcher, Flame Slugger shotgun, Incendiary Liberator, etc. Dragons breath shotgun pistols.
Desolation Complex - Chemical weapons warbond focusing on Chemical, Radiological and Biological weaponry. Chemical Launcher, Contagion Grenade, Irradiated Diligence, etc.
Armour Passives:
Skirmisher - Regenerates health over time. Stims no longer heal instantly, instead double the health regen and grant a speed boost for the duration of the stim..
Sentinel - Buffs nearby turrets(Buffs will need to be on a case-by-case basis) and by marking enemies the player can direct the turrets fire.
Gunner - 30% reduced recoil and 25% faster reload of heavy weapon
Trench Fighter - 50% increased damage from fire sources and increased melee knockback.
Weapons:
Liberator Penetrator - Match the damage of the standard Liberator. The penetrator already has a smaller mag size and more recoil. Reducing the damage is just the nail in the coffin for using it over other weapons with Medium armour pen.
Peacekeeper, Verdict and any future pistols - Add a gun sight. It's awkward to use when the weapon has only iron sights.
Slugger - I agreed the Slugger needed a nerf but I think you nerfed it too much. The weapon was heavily used more because at the time we only had it, The Liberator Penetrator listed above and the Dominator which isn't very good at shorter ranges. Return its stagger power and it should do fine.
Breaker Spray n’ Prey - 50rd mag size, 1.5x the pellet load over the Breaker and increase its RoF to 400. Lower its stagger to need a near constant stream of shots to stumble the enemy.
Show stats for all support weapon's please
Miscellaneous:
Helldiver teams expanded to 5 - There has been discussion on increasing the number of players on a Helldiver team. Most team games have 5 man squads and I think this may be the best balance to the game.
Turret Damage Resistance - Recently a stratagem upgrade gave turrets explosive resistance and yet they still die VERY quickly to enemy fire and even in the case of Bugs i still find it annoying that Chargers just run into them to kill them. It makes turrets too difficult to bother with when they die quickly and have such a long cooldown.Turrets need to be able to at least get off 25% of their shots before they outright die in most situations, otherwise what is the point?
Armour Balancing - Heavy armor needs staggeknockdown resistance. What good is being slower and tougher if you still get staggered and knocked down with every hit from a bigger enemy.
Grenades destroying bug holes, factories, etc. - Any grenade thrown into the opening should close the hole, otherwise players are incentivized to avoid non-explosive grenades or grenades that cannot destroy them.
Bot Gunships and Bug Shriekers nerf - Both of these enemies do not allow players to be stealthy, they force them to go in with heavy weapons blazing because they autodetect the player and never stop chasing them until either they or the player has been killed. It forces players into picking items they may not otherwise want to bring and removes some of the players ability to experiment with other equipment.
Community decisions on planet liberation - Recently as of the making of this document, players were given a choice of unlocking an Air burst launcher or anti-tank mines. However neither planet was unlocked when the order went live. Players had to dig up information to find out how that was not part of the game. Furthermore the planet linked to the Air burst was a cold planet and the AT-mines was a hot planet. Hot planets are significantly harder than cold planets and most missions on that hot planet had only three stratagems allowed. The choice was basically set up to fail before it was ever made. Players should have had both options unlocked and available immediately as right now most of the players i played with since wanted the Mines but either didn’t understand why the planet wasn’t unlocked or realized both planets linked to it were extremely hard to fight on and didn’t enjoy the grind.
submitted by TRUE_EVIL_NEVER_DIES to Helldivers [link] [comments]


2024.05.20 13:02 Second_Rayden Queens, Western or Guelph engineering?

I’ve been given an offer in all 3 of these unis and can’t decide which one is better for me
I’ve been offered general engineering at western, software engineering at Guelph, general engineering at queens and waitlisted for mechatronics at queens
I’m still unsure about whether I want to go towards software or mechatronics so that’s also a huge factor so me I’ve always been into software and been good at it but recently I’ve started liking mechatronics more.
Along with that I’ve heard queens has a better engineering program but I’m not sure if I’ll really fit into the environment, same with western (I’m not too much of a party person). But I do have a lot of connections with people going to western and Guelph but none at queens.
I’m worried about the social life along with my studies so I’d like to know more about social life in these unis as well
I’m also not too sure if the Internship program at queens is better or worse than the co op programs at western and Guelph
If anyone is taking any of these programs or has insight on any of them please help me out
submitted by Second_Rayden to OntarioUniversities [link] [comments]


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