Halfpipe game

What to do in No Time? I'm completely lost.

2024.05.05 21:09 MoreVinegar What to do in No Time? I'm completely lost.

I've been poking around the game for 3+ hours and have no idea what I'm supposed to do. Looking for any guidance.
Any guidance on where to start?
submitted by MoreVinegar to No_Time [link] [comments]


2024.05.03 20:43 -One_ Replaying Prime Remastered

In anticipation of a possible shadow drop like last February, I've been playing through Metroid Prime Remastered again, and I've been thinking about the boost ball...
Is it just me, or do you underutilize the boost ball to get around and during evasion in boss fights? That rolling Thardus attack is trivial of you're boosting around the arena, and you can just blast under the shriekbats... I started using it to just get around too, and the spring ball addition makes it easy to actually traverse the platforms! I'm considering a morphball centric attack on MetaRidley later!
The question though is would you ever want to see a boost ball race in a Metroid Game? Either 2D or Prime style? I could see a segment where Samus is escaping from an army of metroids and just gunning it through a network of tunnels and halfpipes, or if she uses the boost ball to chase down a boss somehow like Link in Majoras Mask. Mire boostball is a yes from me!
submitted by -One_ to Metroid [link] [comments]


2024.05.01 12:19 pep-- Weekly Party Discussion 3-5 May

Hello everyone and welcome to my first presentation about techno parties in Amsterdam and surrounding areas.
As it is my first ever weekly presentation, I will introduce myself. My name is pep-- and I like ... pep.
Please note, this presentation is highly subjective and only focuses on what I like, let's get started.
Chapter 1: What is techno
Before we get into the nitty gritty I would like to first talk about what is techno. For this I have comprised a wide range of sounds that one could describe as techno. Please note, that techno is not limited to only these sounds.
Sound 1:
untz, untz, untz, untz
Sound 2:
boom, cha, boom, cha
Sound 3:
bleep, bloop, bleepbleep, bloop
Sound 4:
krchgzgzggzg, IEEEEE, krggggggg, AIIIIIII
Sound 5:
Welcome to london, boom boom boom boom
Thank you for carefully listening to these audio files. Now that we have a deeper understanding on the broad spectrum that is techno, lets get into what different clubs have to offer.
First I would like to explain a fun fact I've come to learn of each club, followed with parties I think are worth mentioning.
Chapter 2: Clubs I recommend
Club RAUM - a club by and for the queer community, hosting a wide range of sounds and glass block bars
Friday: - Afra and Rachel Noon - personally I'm hoping for a popup of AFRA's jewelry business inside the club very soon. TAKE MY MONEY LIKE FR
Sunday - Fafi Abdel Nour, Merve and Stella Zekri - Houselicious first dayparty, definitely curious about the sunday crowd (most of times the best)
LOFI - A warehouse club, most notably recognised by the humongously sexy soundsystem, lights by lumus, and a fucking helicopter on the premises. - Has my favourite double toilet
Saturday - Appelsap Festival or something? u/Equivalent-Name-2112 can tell you more
Sunday - Big commercial names like Miss Bashfull and Sweet16 together with local legends like Twiena - TWIENA DO I NEED TO SAY MORE? THE PARTY IS WHERE TWIENA IS
RADION - Did u know RADION was a fucking dentist school? De bovenkamer used to be a collegezaal, now its a place I tread carefully to avoid completely tumbling down its steps in a K-hole.
Friday - Pax-Romana giving us DJ Nobu and Jephta, I'm sorry but go - I hope it's a sexy one
BASIS - A club next to the grachten of Utrecht - Sadly suffers from their central location in Utrecht funneling drunk folk into the dark abyss that is the stairs of the toilets of BASIS.
Saturday - JP Enfant, Sandrien, Talismann ALL NIGHT LONG - I would go to an all night long of all 3 of these but to have a b2b2b of them at the same time is simply nuts.
PERRON - This club sadly suffers from the same problem as Basis, shitty crowd, awesome booker (truly ur one of the best in the game, the may line ups are insane, please slide into my dm) - Please let your toilets be ungendered, you look old boomer
Friday - Luke Slater and Beste Hira - Beste is de Beste, especially in these smaller settings, but have also had the privilige to experience her in Berghain which blew my mind - Luke Slayter is honestly one of the best DJ's around, i fucking BEG ratherlost to release his Easter set
Chapter 3: Clubs with fire DJ's but find hard to recommend
This chapter is comprised of all clubs in Amsterdam Noord, and I have a very irrational fear of the ferry so that's why these clubs are in this category.
Shelter - A tourist club comprised of TV screens blasting you with light voiding you of any privacy you want on the dancefloor
Friday - DJ Rush, Alex Ranzino, Black Cadmium - This is Shelters first techno night in a while. Do with that information what you will.
Skatecafe - Cafe comprised of a skate halfpipe - Fire with the right DJ's and crowd
Saturday - Luigi (BSS), Jasmín, Hani, Mehran, Pascal Moscheni - BSS his set is engraved in my brain since De Nieuw, definitely go
Garage Noord - Cosy bar that actually is a club, with the notable 4th legendary toilet. - Often used as a Skatecafe After
Saturday - Marco Shuttle, Cobahn, Remma - Wizardry night combrised of wizardlike sounds, if BSS is not to your liking, go to the neighbour here.
Chapter 4: clubs I do not recommend
I will of-course explain why
Club Atelier - boycot this bitch
De School - its closed
Roxy - burned down in 1999
Blitz Music Club - u/monosolo830 Angel D'Lite is playing
Chapter 5: Rave Rules
Going out every week I encounter my fare share of annoying encounters. In this part of my presentation I will present you with some unwritten rules I have collected in my many many many years of experience.
Main rule: DANCE
Other rules: - pep - earplugs - shutting the fuck up on the dancefloor - no phones on the floor unless its for audio - no pushing through the crowd - extra redundancy pack of cigarettes because y'all never bring any! - sleep (dont go for that second night without sleeping) - eat before and after - don't accuse me of coming into ur space when i know damn well i have been 2 stepping on the exact same spot for the last 10 minutes
Chapter 6: Conclusion
I hope you all have an amazing weekend. It's the weekend we celebrate freedom, but please do not forget to take your 2 minutes of silence on Rememberance day.
Also I hope you can reply to my poll to give me a grade on my presentation. Me and my teacher would greatly appreciate the effort and feedback. Thank you for listening
pep-- out
now clap for me please
View Poll
submitted by pep-- to amsterdam_rave [link] [comments]


2024.04.20 04:13 Epic-Gamer_09 What will the next big gimmick be?

Basically I mean gimmick as in gliders for MK7, anti-gravity for MK8, etc.
Edit: here's the gimmick for every game
Super Mario Kart: Existing
Mario Kart 64: 3d tracks
MK Super Circuit: Handheld
MK Double Dash: 2 characters per kart
MK DS: 3d Handheld
MK Wii: Tricking, Bikes, and Halfpipes
MK7: Gliders, Underwater Driving, and Kart customization
MK8: Anti-gravity
submitted by Epic-Gamer_09 to mariokart [link] [comments]


2024.04.19 23:31 endlesslaptopsearch Park City Skiing Notes - Visited 3/27/24-4/3/24 (megapost warning)

In honor of PCMR's final weekend of the 23/24 season, I'm posting my way-too-long notes. These are the voyages of the Starship Enterprise...er, rather, a big family ski trip. I wanted to write down our experiences and opinions in case they benefit or interest anyone else. We visited late season and peak season is likely different in many ways. Our skiing party consisted of two beginner-intermediate elementary school kids, two intermediate-advanced adults, and two "expert" adults. I put "expert" in quotes because that's a loaded word. I can ski a lot of difficult terrain but don't claim to be a true expert. I reference FatMap for pitch in some cases, but also draw on my own experience. Also please understand when I say this or that blue is steep, I'm talking on behalf of my kids - it's not that I have trouble with it. If you've ever had beginners to look out for in your party, and you are responsible for choosing which trails to ski, you'll understand. It really sucks when some people in the party accidentally get in over their head, especially if they're children.
Despite having little ones to watch after, we made a concerted effort to visit every part of the resort. I took notes at the end of each day as to exactly where we had skied, and in total we rode 24 different lifts and skied 113 different trails.

~~Daily snowfall before and during the trip~~
3/23/24: 6"
3/24/24: 7"
3/25/24: 4"
3/26/24: 11"
3/27/24: 1" - 31" in the days before we arrived
3/28/24: 9"
3/29/24: 6"
3/30/24: 7" - it was then that we decided the kids needed fatter skis for the rest of the trip
3/31/24: 4" - 26" while we were there
4/1/24: 0"
4/2/24: 0" - 57" total before/during our trip

~~Travel, Lodging and (most) Food~~
We flew into SLC and rented two 4x4 Ram 1500 from Rugged Rentals. Really nice people, easy to deal with, feels like you're working with a small company vs. a corporate behemoth. Having a 4x4 was good peace of mind, AND the trucks cost $100 less each than the minivans we were going to rent from Enterprise.
We stayed in a short term rental in Bear Hollow. A 3-level townhouse with garage - not that the garage mattered as the trucks weren't even close to fitting lengthwise inside. We barely squeezed them both in the driveway as street parking is never allowed in that development. The property itself was lovely. We cooked and ate at home for breakfast and dinner, so I'm afraid I can't give any advice on restaurants or anything about Park City proper. We only went there once to go to Jackson's Base Camp - off mountain location.

~~Parking~~
We made carpool reservations ahead of time for all days to park in the First Time lot at PC base. That worked out great; because it was late season, we were able to park pretty close to the lifts assuming we got into the lot before 9am. If we arrived before the lifts started, we'd get in the line for First Time; if we were dragging and arrived after 9am, the ski school starts up in force and clogs the lift line for First Time (rightfully so). In that case, hike over to Eagle or up to 3 Kings to avoid the wait at First Time.
We parked at Canyon base for two of the days. Both days we parked in the Cabriolet lot, which worked out well also. A short hike to the lift and it dumps you right across from the Red Pine Gondola. Much better IMO than parking in one of the paid lots which is in the middle - not near Cabriolet and not near the lifts either. A real hike to get anywhere, which seems like a bad deal.

~~Mountain Lodges and Food~~
Generally speaking, when on the mountain we don't like to spend much money (or time) on food. On two days, we met up with the non-skier in our party for lunch basically in the First Time parking lot. This was also our touchpoint to hand over the kids who were done for the day - otherwise, it would have been a waste of time to go all the way down to the base. Other days, we bought some food on the mountain and/or took breaks in the lodges for snacks. In all the lodges, they had good size water cups and a water bottle/cup filler (much better than a water fountain) available for use. We never had to wait much to fill a bunch of water cups for the whole party, and it was nice cold water. As for cost, expect to pay out the nose for just about everything, but there were a few things that came up cheaper than I would have expected.
Miner's Camp: Very cool lodge, convenient location. You get in extra workout by moving a few chairs around (they are HEAVY). We had pocket snacks here and didn't buy food. Bathrooms on the main level (yay!)
Legacy Lodge: Oddly, they were nearly completely shut down in the food court and literally ran out of all entree food by about 1:40pm. My dad and I shared the dregs of the pork BBQ, which was all they had left. IIRC the bathrooms are on the main level here as well.
Red Pine Lodge: Food was OK with plenty to choose from even late in the day around 2pm. Bathrooms on the lower level down a full flight of stairs (boo!)
Summit House: Food was pretty good actually, the Philly steak was decent and cost less than Silver Diner back home...was not crowded even at peak lunch time (12PM). Bathrooms on the main level (yay!)

~~Lifts and Trails~~
There's more material here than I can write, so I'm going to call out some things that are notable, unique and/or different than we expected. Though I'll probably go into more detail on the (legit) steeper stuff as that's what really gets me going, I love it.

Adventure Trails: the "A" on the trail map and the cool little monsters (which I originally thought were just decoration) you see around the mountain denote the "Adventure Trails" which for the most part are super fun (there are a few duds...looking at you, Short Fuse and Alloy Alley). These are great to lap with kids as everyone has a lot of fun without it being too steep for beginner-intermediates to handle. It also gives kids a taste of tree skiing even if they aren't ready for "real" tree runs.

Main PC base area (Town, Payday, Crescent, Eagle area): We avoided this area as much as possible and never made laps here. The snow down at lower elevations was firm and/or sno-cone like, and the main slopes were crowded. That said, we never had to wait more than a few minutes for any lift except for First Time (that was a mistake...). When descending for the day, avoid Homerun as much as possible. If you're coming into the area from around the top of Crescent Lift, you have a number of enjoyable single blacks to choose from. If you get into this area from the general direction of Bonanza, stay hard skier's right and go on Drift, then Blanche/Heckler, Payday or King's Crown. Take Widowmaker or Nail Driver if you wish, but then you're back on Homerun for longer. We took Gotcha Cut Off one day to avoid Homerun, except it was quite possibly worse than Homerun. Endless narrow switchbacks, it sucked pretty hard. The kids were out of gas, otherwise we would have taken Ladies' SL.

King Con area: We skied this area on the first day after warming up our kids. We thought we'd spend a lot of time here, but only lapped this three times over the entire 6 days. Wow, I did not expect these trails to be quite so steep, nor that a majority of them would be ungroomed. This area has a reputation for being a great place to lap a bunch of chill blues, but they range from 22-26* and at least half of them had bumps. Fun for the adults in the party, but our kids weren't having it. To me, a "chill" blue would be something around 18-20 degrees and groomed flat. The terrain, combined with the fact that every run had a long boring runout on Broadway followed by the chokepoint Hotspot, made this area not nearly as fun to lap as we had thought on paper.

Bonanza area: We only took this lift to get somewhere else. The only trail in this area that we sought out to ski was the adventure trail Blaster, which seems to have two parts. First part through some loose aspens, and it dumps you out and you hook a right on Mucker's, and there's a second part which is a banked cat track through the trees. Lots of fun.

Silverlode area: Adventure trail Detonator (off Mel's Alley) was our kids' favorite trail of the entire trip, and it's a lot of fun for adults as well. Adventure trail Short Fuse is a very short banked cat track (I suppose it's in the name) and not worth seeking out. Mel's Alley is an actually chill blue groomer (glares in the general direction of King Con). Lost Prospector had some fun bumps for us adults under the lift line. Prospector (which starts about halfway down) is an easy black that our kids were very excited to do as their first black diamond. It does have a steep section (~30*) but it's fairly short and was groomed. The rest of the run is a fairly nondescript runout to the lift. Take Parley's Park to TNT, another adventure trail, this one quite long and lots of fun. Note it does take you down to Thaynes Canyon and the King Con lift.

Motherlode area: We didn't ski this area very much, I think the only trail we took that isn't shared with Silverlode was Single Jack, which some of us took on the last day to get down to Thaynes. Why? We didn't really ski a lot of single blacks - we either skied blues with the kids, or went for the doubles if the kids went in early for the day.

Thaynes area: It's a trip to ride an old 2 seater fixed grip lift. It's also slow, so we only took this once to get up to Jupiter Access. My uncle and I took Double Jack down to the lift from the Summit House area, which we found to be surprisingly steep (30-35*) for a single black. It was groomed when we skied it, but I understand it's sometimes left to bump up. I'd say this trail is for advanced skiers only, not one you'd want to do as a intermediate stepping up to black diamonds. Jupiter Access itself is a flat groomer through the woods, very peaceful and not challenging at all. I understand you can drop off the right side to ski laterally through the trees across Keystone and The Hoist. At various points the drop-in was very steep. It looked fun, but that was not my objective that day, I was getting to Jupiter ASAP.

Pioneer area: We never got to ski this area. We could have on our last day (4/2), but PC closed the lift starting 4/1 :(

McConkey's area: The views are as nice as they say. Georgeanna is a very easy blue that nobody should have trouble with unless they ski clear off the side of the trail - it's bordered by McConkey's bowl, Molly's woods and a steep ski area boundary (I won't lie, I was watching my younger kid like a hawk). Down lower, leave Georgeanna to ski Powder Monkey off to the right, a lengthy and fun adventure trail through the woods that leads you back to the right side of the lift. We lapped that three times with the kids before they got tired of it. I skied McConkey's bowl a few times and it's an enjoyable double that's not too steep and the steep section is not very long. Depending on where you drop in, it seems the pitch can differ a bit so you can make it easier or harder. Under the lift line gets steeper for a short section than any of the rest of the bowl, which was fun. This, 94 Turns or Jupiter Main Bowl would be a good first double for someone looking to up their game to double blacks. Unfortunately, my uncle was not with me the only opportunities I had to ski this area, so I did not ski Molly's or Black Forest. I refuse to ski trees alone - I have a family to get back to at the end of the day, not when they find me come spring time. That said there was a really tasty looking steep chute kind of in the "corner" of Molly's where Georgeanna takes a left turn. I would have loved to ski that. I did hike up to O-Zone and skied the open area beyond the trees. That was a lot of fun and was steep but not too steep - probably close to 40*, then more like 30-35* down a bit lower. If you're lapping this lift until the end of the day, note to get back to the PC base area, you have to reach Flat Iron which is the higher traverse you can see from the base of the lift. It's not a big deal to pole over there, or you can carry speed coming down from Georgeanna. Beware of Jerrys blasting down through this small chokepoint, usually from the Bonanza trails.

Jupiter area: Also has beautiful views, you just have to take a slow double chair to get them. I took my first ride up here about 10am and the area was nearly empty. I was alone once again, so I was wary of skiing in an empty steeps area by myself. I skied the Main Bowl to warm up, which was similar in pitch and length to McConkey's Bowl. The next run I traversed all the way over to War Zone - again wanting an open run, rather than trees (I regret not having opportunity to ski some of the trees I passed along the way). The snow on this face was fantastic. The powder was starting to get heavy in other areas more hit by the sun, but the entire West Face area is in shadow for longer and it was nice and fresh. The next run I intended to hike to the top of War Zone to get more of that nice snow, but I realized I could "just turn the corner" and be in the Jupiter Peak/Chutes area. I hadn't noticed the high road leading to the true peak and was a bit surprised to find myself where I was - off to skier's left of the main chutes and partway down from the top. Duh - with part of the mountain to my right I should have realized I wasn't actually at the top. I did not traverse down Pioneer Ridge into Puma Bowl, but went to the right and skied next to the skier's leftmost rock/cliff area of the Jupiter East face. It was a bit steeper than anything else I skied that week except for a short section of Magic Line (which I'll explain later). I estimate this East Face area was 40-45* for the top section but flattened out after a bit to a tamer ~35*. I wish I'd hiked all the way to the top, but I figured hiking once was enough. It was also very warm (47*F) with full sun that day, and the snow was rapidly softening and getting heavier on the East Face as it had been in the sun for longer. After I got down the face I figured it would be close to an hour before I'd be at the top again ready to ski down, and I didn't like the idea of going from the top with heavy snow.

Quicksilver gondola: We took this twice to get to the Dreamscape area and back on two different days. Nice views, not too long of a ride. Get off at midstation when riding over to Canyons, because IMO there's no point to sit on the gondola when you can ski. We avoided The Highway, having been warned online that it was very flat and required skating/poling. The kids aren't good at that, yet, and they waste a lot of time and energy traversing. On Snowonder, take the little bump out to skier's left near the bottom, it's a fun cat track through the woods instead of a steep-ish section that looked crowded and was probably scraped off.

Dreamcatcher area: Chimera (under the lift) looks to be a challenging single black. Usually, a narrow moguled liftline with that kind of pitch (~30*) gets upgraded to a double. I was with the kids, though, so I never got to ski any of the blacks here. Seems like they would be great fun for the advanced/expert skier.

Dreamscape area: Ah, Dreamscape. On paper this seemed like it might be a chill blue glades area, but it's damn steep as far as blue terrain goes, and was also completely ungroomed (except for Panorama). We skied McDonald's Meadow (26*), Deja Vu (23*, which is not so bad) and Snow Meadow (30*, holy moly). The kids handled everything like champs but especially on Snow Meadow, the trail lived up to the name and there was 9-12" loose powder over much of the run. This area seems to hold powder really well. The kids were sinking in too much on their narrow east coast ice carvers - losing control, getting hung up and falling over (at least it was soft!). That led us to rent fatter, longer skis for them for the rest of the trip. The adults already had brought mid-fat skis and for us, Snow Meadow and the other runs were wonderful. In summary, this is a great area for the experienced intermediate comfortable with moguls. The exception is Panorama which is a nice groomed cruiser, and is also the runout for all the rest of the runs to take you back to the lift.

Iron Mountain area: We skipped this one entirely, only riding the lift once to get back to Quicksilver. These blues are long (the lift gains almost 1,500ft), fairly steep, and absolutely everything we could see from the lift was bumped up. Not great for the kids. I never came back here sans kids, because whenever I had the chance to go solo, I was after the high mountain steeps I can't get back home.

Daybreak area: We never rode this lift. It didn't seem worth it? Maybe some of these runs are nice, but if they are similar to the runs through the Colony, we didn't care for them.

Peak 5 area: We never rode this one either. I regret not having the opportunity to ski The Abyss.

9990 area: My uncle was with me for a few laps in this area. We warmed up on 94 Turns, which is fairly easy and wide for a double black. Next run down we took a "long lap" on Red Pine Chutes, avoiding the (small) cliffs area towards the bottom and going around on skier's right. Red Pine Chutes is a great run with a consistently steep pitch, probably 5-10* steeper than 94 Turns, and the steep section is much longer. The snow is also much less tracked out over on this face, and it faces north which probably helps it hold snow better than other Canyons south/east facing runs. Note all three runs on this side of 9990 require you to ski all the way down to Tombstone, back up and down Silver Spur to get back to the 9990 lift - hence the name "long laps". All is not lost, however; to have some fun on the way, take Pinball Alley which is off to the right once you rejoin Red Pine Road. It's a natural halfpipe, I'm not really sure why it's a black, as it feels similar to several other of the blue Adventure Trails scattered around the mountain. My kids could have handled this with ease but I never got them over here to try it. My uncle wanted a rest so I went up again alone, this time I skied Fright Gully as I was meeting him back at the lift. This run goes through some short steeps and flats before settling in to a pretty steep drop through some trees. It's adjacent to the lift line if you care to wander over there and tackle the short but extremely steep section in the middle of the rise (you'll see it from the lift). On the last lap we took Magic Line. It's kind of flat towards the top, it drops off partway down to a nice sustained pitch. Down towards the bottom, there was a VERY steep section through some trees - I noticed afterwards on the video it's simply labeled '5' carved into a tree trunk. I don't know if it was due to blown snow accumulating or what, but I stood up straight and was able to punch a hole several inches deep into the uphill snow. This area was absolutely >50*. It was fun to ski because it was fairly short and near the bottom - I would not have wanted to take on something like this at the top of a long open slope. I nailed my turns and have a fun memory because it's by far the steepest pitch I've ever skied.

Tombstone area: We dabbled with a few of the Colony blues in this area, but found them not to our liking. They felt very narrow cat-track-ish and had very firm crappy snow at a time when the rest of the mountain had really nice powder or packed powder. Again with the "we didn't do any of the single blacks" because it was either time to ski with the kids (blues) or time to ski without (mostly the high mountain doubles). Chicane is an unenjoyable people mover so kind of count that out if you're looking for blues to lap from this lift. I wish I could have skied Grande or Deschutes but did not have the opportunity.

High Meadow area: Kinda part of the Saddleback area, but I wanted to call a few things out specifically. OK, it's a bunny slope - nothing special about that. Hidden Bear is a green adventure trail that can give beginners a feeling of tree skiing and that's pretty awesome. Just be careful as it can get crowded in there. Alley Cat is on the other side of the bunny slope and is forgettable - maybe you get a few turns between loose trees, but it's not the same. **It's got the Red Pine Lodge right there very close at the base of the lift** Contrast this area with the First Time lift on PC base - they put some crappy trailer bathrooms at the base of First Time because ~good luck~ having a kid hike uphill several hundred yards to the Legacy Lodge from the First Time lift. Even with bathrooms, there's still no place for a kid to go inside to warm up or grab some hot chocolate/snack/rest or something. If you have a brand new skier at PC, first off you're wasting your money, but second off go to High Meadow area vs. PC base.

Saddleback area: Our family had so much fun lapping this lift! It's got the right amount of vertical for newer skiers and children who are less efficient and tire more easily, and it's got a load of great intermediate terrain to go with it. All the blue cruisers are great - none of them are very steep and all were groomed when we went. Flying Salmon is a blue Adventure Trail off skier's left of Snow Dancer (yes, that cutoff that looks like an access road and it's slightly uphill). The run starts as a cat track through the woods and then the good part is through some loose trees in a gully type area. It's fun but it's a bit short. Hurricane Alley isn't marked as an adventure trail but it might as well be - it's got exactly the same feel. Get to it from skier's left off Kokopelli. Tunnel of Fun is yet another aptly named gully with loosely spaced trees to skier's right off Kokopelli/Pine Draw. Seriously, these runs are lots of fun even for expert skiers because you can just get in there and play. Wait - gasp - we actually did some blacks here! We took Silver Horse with the kids which was a mistake; it's got some pretty steep sections that were bumped up and it was too much for them. They made it down, but it took forever and copious amounts of snacks were provided afterwards to make up for it. My uncle and I skied The Aspens, The Pines, Ecstasy and Gallery. I'm not sure what it was but I found skiing The Aspens to be exhausting. Maybe something with the spacing of the trees, idk? The Pines and neighboring runs had some sections that were quite steep (~30*) for a single black tree run, but they were a lot of fun and somehow less tiring. Seriously, I'm not sure why wide-open 94 Turns is a double when these runs and Tree Time on Sun Peak are just as steep and they are gladed runs. I guess having a lift serving only doubles is just sexier.

Sun Peak area: Stunning views here from the top of the blue cruisers (Echo and Eclipse). Echo is more chill while Eclipse gets pretty steep (27*), however it was groomed so no trouble for the kids. Mine Shaft is a chill single black and good for intermediates looking to up their game. Massacre is significantly more challenging, has bigger moguls with sustained steep pitch of up to 32* and I was feeling the burn by the end. Tree Time is a fantastic run - some parts of this are shockingly steep for a single black (up to 35*)! The trees are also very tight in some places, so bring your A game, have confidence in your turns and you'll have a lot of fun.

Super Condor area: Surprisingly, this area was a bit of a disappointment for reasons specific to our situation, though I'm glad we got to lap it at least once. By the time we made it over here it was late afternoon on a warmer day (high 30s?) and the snow, while still fairly loose and deep, was also very heavy and grabby. Especially on a straight up south facing slope like the Super Condor doubles. Undeterred, I headed over to A Chute as I'd read it's the steepest on the mountain - hey, if I'm only getting one lap, at least I get my money's worth, right? Despite the sign off the lift pointing me in the general direction of A Chute, there were no tracks leading there, I was alone, it was 3:30PM, and I'd never been there before. I started towards what I thought was the run and couldn't see the slope even as I got closer to the edge...I started to get nervous with the heavy snow, which made me not very confident in making my turns. I also wondered if there were cliffs in the area I didn't know about, as it looked like there were some on Sticks and Stones. I bailed out and skied Lone Pine, which was fine. The snow was not at all enjoyable but I'm glad to have skied the area and tried it out. As for the rest of the area, there wasn't much to choose from for the kids - Apex Ridge seems way too intense for early intermediates - very long (all these runs are ~1,800 vertical feet!) and very steep (28*) in parts. EZ Street is a crappy cat track switchbacking down the mountain, that's really not fun. With narrow little tracks bordering steeps I always worry about my littlest kid hooking an edge and going over the side. The rest of the group took Boa, which I heard was fine, but I doubt they would have wanted to take several runs down it if we were able to ski the area for a while. I would have liked to ski Condor Woods and Canis Lupis but again, I was alone at this time (in terms of expert skiers to go with me). We called it a day and headed down to Rip Cord, which always seems entertaining. This time it was some adults (not us!!) who fell over in the middle while our kids easily stayed upright.

Canyons base area (Red Pine Gondola and Orange Bubble): We did not ski here at all except one time after taking Over and Out - we went down Raptor Way. The snow was terrible, as it usually is towards the base in the spring. It reinforced why we've been avoiding the base areas the entire trip. I'm sure some of these are fun in the peak winter season.

There you have it. Congratulations if you're still reading! Feel free to ask me any questions and I'll answer them if I can.
submitted by endlesslaptopsearch to parkcityvisitors [link] [comments]


2024.04.18 05:03 sonasorakarakan Wrong Ending Triggered?

Hi. Me, my boyfriend and our mutual friend all played Wani. None of us can figure out what happened. I know for certain these were the choices I picked and can even think of the dialog that followed on my first playthrough. My boyfriend says the same thing. He remembers vividly what he chose and what new dialog triggered on subsequent playthroughs. So let me explain.
My boyfriend started before I did and initially got ending 2 which really brought him down. Before leaving for a trip he did ending 1. While he was playing his first go-round, I began playing and quickly caught up, completing the game before he came back home. I initially got ending 3.
What's confusing is these are the choices we picked.
My choices: - draw gator girl on halfpipe - invite Olivia back out - show support - "I can't hate you" - cheer olivia on - I need to focus on photography - take the key - ask Liz for help, how she deals with avoiding fights - I can't decide who's right - not ready to say goodbye
What my BF said he chose: - draw gator girl on halfpipe - invite Olivia back out - show support - I can't hate you - cheer olivia on - I need to focus on photography - don't take take the key - ask Liz for help, how she deals with avoiding fights - I can't decide who's right - not ready to say goodbye
How did he get ending 2 this way and me ending 3? I even had one less point than him because I took the key and he didn't take it.
This doesn't make sense. Our friend who played it twice can't figure it out either. I went through the list several times with him asking him if he is sure he chose those options, and I as well replayed my first run in my mind to ensure.
Is someone misremembering something for out endings to be so different?
submitted by sonasorakarakan to SnootGame [link] [comments]


2024.04.13 07:51 ProfKlekowskii [PC] [Unknown] A car game on Friv, maybe Andkon.

In the game, you drive around what seems to be a giant room or a large open area (Grey, I think). You can't get out of the car (I think it's supposed to be an RC car or something). As you drive around, I think you can do flips on halfpipes, but you don't get anything from doing them.
You can also drive up slopes to get to the top of structures (Giant bookshelves?) and at the top of them, you can drive across planks of wood (?) to get to other structures, like that one Mario Kart DS battle mode course.
I don't think you can crash (you can, in the sense of hitting a wall etc, but you don't have health) and I think there is a time limit (Might be a useless one e.g. 24 Hours, or the game has some goal I never understood / noticed).
submitted by ProfKlekowskii to tipofmyjoystick [link] [comments]


2024.04.12 15:59 drakeo_the_rula13 Tanny Skating

any good transition skaters out there that could help me out i have to do 10 grinds in a halfpipe for a Nora Vasconcellos mission and i cannot skate tranny in this game any tips or tricks are appreciated. P.S. this game has givin me so many hours of pure joy i absolutely love the realism and sounds of bails, board breaks, board catches, grinds, etc. keep shredding everyone❤️
submitted by drakeo_the_rula13 to session [link] [comments]


2024.03.21 19:37 polaris-offroad GrammaRPG

Not necessarily a request but just an idea.
Bad grammar and pronunciation base open world RPG. Misspelling and pronunciation opens opportunities for abstract and absurd additions, here are some examples
Locations:
Land (be)fore. Pre-history and golfing combine in an area with sprawling golf courses and sporadic dinosaur-themed minigolf sections! Careful though, golfing themed enemies from the past would hate you stomping on their game.
Parcore. Skate to the center of the earth! Halfpipes and grinding rails line the walls in this massive underground cave system. Defy gravity and find the best route to avoid the mining and spelunking themed skaters and bike riders.
Abilities:
Unraveled skill: consume an amount of [mana system] to inflict a knitting themed debuff that reduces enemy damage resistance while giving the user an unrivaled buff, increasing damage resistance.
AMMOunt of strength: slam the ground in an AOE, enemies affected drop ammunition on kill.
Weapons (my favorite part):
Epi-tome: a book of knowledge. Rotate through elements and summon the epitome of said element. Fire? Summon a miniature sun projectile, cold? Snowflakes orbit around the player.
Fin-again: someones pet betafish wieldable as a gun. Fire water projetiles that upon hitting an enemy, will duplicate up to 5 times.
Hare apparently: destiny 2 reference. Rabbit themed minigun that fires carrots. When the barrel is fully spun up, gain the leafy orange buff, giving damage resistance to the user.
These are some ideas that ive cooked up here in the moment. More ideas welcome.
submitted by polaris-offroad to gameideas [link] [comments]


2024.03.13 21:41 BFDI_GG What if there was a 2015 season in the Jelles Marble League?

Before we start, to make this season, I will have to shake some thigs off with 12 teams and the MarbleEarth probably won't happend in this universe. Here are the 12 teams :
Savage Speeders
O'rangers
Mellow Yellow
Thunderbolts
Jawbreakers
Quicksilvers
Balls of Chaos
Team Galactic
Team Primary
Oceanics
Snowballs
Yarble Yellers
Another thing that will change is the point system. I will keep the event system but slightly changing some events the same, since this is heavily inspired by the 2016 & 2017 Marble League. The point system will be :
1st 15p.
2nd 10p.
3rd 7p.
4th 6p.
5th 5p.
6th 4p.
7th 3p.
8th 2p.
9th 1p.
10th 0p.
11th 0p.
12th 0p.
DSQ -3p.
The event roster will probably be something like this :
1 - Collission
2 - Long Jump
3 - Balancing
4 - Funnel Endurance
5 - High Jump
6 - 5m Sprint
7 - Halfpipe
8 - Diving
9 - Archery
10 - Underwater Race
11 - Hurdles
12 - Sand Rally

Event 1 : Collision

Collision might be one of the few events that every team alreaready competed in at least once. For this collision, I think it would probably be like 2016 collission but with a fidget sippener right in the middle and it would only spin with the contact of other marbles. Now here is the Leaderboard :
1st Team Primary 15p.
2nd O'rangers 10p.
3rd Yarble Yellers 7p.
4th Thunderbolts 6p.
5th Mellow Yellow 5p.
6th Quicksilvers 4p.
7th Savage Speeders 3p.
8th Jawbreakers 2p.
9th Balls of Chaos 1p.
10th Snowballs 0p.
11th Oceanics 0p.
12th Team Galactic 0p.

Event 2 : Long Jump

Long Jump, a classic event that did not appeared since Marble League 2020... an amazing event BTW but there is not much to say, so here is the Leaderboard :
1st Thunderbolts 21p. +3
2nd O'rangers 20p. =
3rd Team Primary 17p. -2
4th Yarble Yellers 12p. -1
5th Savage Speeders 9p. +2
6th Mellow Yellow 8p. -1
6th Balls of Chaos 8p. +3
8th Quicksilvers 6p. -2
9th Team Galactic 3p. +3
10th Jawbreakers 2p. -2
11th Snowballs 0p. =
12th Oceanics 0p. =

Event 3 : Balancing

Balancing, a very classic event that all the marble competed in. By now, the Thunderbolts are in the lead and Oceanics are in Last! The Yarble Yellers are doing pretty good! Now, without further ado, let's take a look at the leaderboard :
1st Thuderbolts 24p. =
2nd Mellow Yellow 23p. +4
3rd O'rangers 21p. -1
4th Savage Speeders 19p. +1
5th Yarble Yellers 17p. -1
5th Team Primary 17p. -2
7th Quicksilvers 12p. +1
8th Balls of Chaos 8p. -2
9th Snowballs 7p. +2
10th Team Galactic 5p. -1
11th Oceanics 4p. +1
12th Jawbreakers 2p. -2

Event 4 : Funnel Endurance

Funnel endurance, one of my favourite events and a event that is super unpredictable and so it will be in this season, especially since there was not any funnel themed event in Marble League 2016. Now here is the leaderboard :
1st O´rangers 28 +2
2nd Thunderbolts 27p. -1
3rd Mellow Yellow 23p. =
3rd Yarble Yellers 23p. +2
5th Team Primary 22p. =
6th Savage Speeders 21p. -2
7th Team Galactic 20p. +3
8th Oceanics 14p. +3
9th Quicksilvers 12p. -2
10th Balls of Chaos 9p. -2
11th Jawbreakers 8p. +1
12th Snowballs 7p. -3

Event 5 : High Jump

This event is... normal there is not anything special about it in my opinion but it is present both in 2016 and 2017 so I am obligated to include this event in the Marble League 2015. For the teams that did not appeared in neither of the apperances(2016, 2017 and 2020), I will rank them in how good they are in Long Jump. Now for the leaderboard :
1st Team Galactic 35p. +6
2nd O´rangers 34p. -1
3rd Team Primary 29p. +2
4th Thunderbolts 27p. -2
5th Yarble Yellers 25p. -2
6th Savage Speeders 24p. =
7th Mellow Yellow 23p. -4
8th Oceanics 19p. =
9th Jawbreakers 18p. +2
10th Quicksilvers 13p. -1
10th Balls of Chaos 13p. =
12th Snowballs 7p. =

Event 6 : 5m Sprint

We are only halfway through(kinda) and a team had already made the last to first trend, being Team Galcatic. Remember, I am not rigging for them(Even if they got 2 back to back golds) since I cheer for the Pinkies. But back to the main focus, the 5m sprint, the most forgetable evnt in my opinion! There is not anything to ad here so here is the Leaderboard :
1st Mellow Yellow 38p. +6
2nd O'rangers 37p. =
3rd Team Galactic 36p. -2
4th Savage Speeders 34p. +2
5th Thunderbolts 32p. -1
6th Team Primary 29p. -3
7th Yarble Yellers 25p. -2
8th Oceanics 21p. =
9th Quicksilvers 19p. +1
10th Jawbreakers 18p. -1
11th Balls of Chaos 17p. =
12th Snowballs 14p. =

Event 7 : Halfpipe

Halfpipe, the only event in the entire 2015 Marble League that is not in 2016 neither 2017 Marble Leagues! In this, I will be using the Hubelino version, since Hubelino was very popular at that time and the ''original'' halfpipe of the Marble League, is actually a winter event, and this league is for summer games. Leaderboard :
1st Savage Speeders 49p. +3
2nd O'rangers 47p. =
3rd Team Galactic 41p. =
4th Thunderbolts 39p. +1
5th Mellow Yellow 38p. -4
6th Yarble Yellers 31p. +1
7th Team Primary 29p. -1
8th Oceanics 21p. =
8th Jawbrakers 21p. +2
10th Quicksilvers 19p. -1
11th Balls of Chaos 18p. =
11th Snowballs 18p. +1

Event 8 : Diving

This event is a very forgotten one, but it is basically Precision Slalom but in the water and with no knockout stuff. I trully like this event and i want to see more of this in another season. But back to the main focus, you guys might have heard about the lost media of the 'true diving' episode of the Jelles Marbles League, that, instead of having the coloured floor, it had no colors, so it is basically human diving and this is what the 2015 Marble League will be basing. Now for the Leaderboard :
1st O'rangers 57p. +1
2nd Mellow Yellow 53p. +3
3rd Savage Speeders 52p. -2
4th Team Galactic 41p. -1
4th Thunderbolts 41p. =
6th Team Primary 35p. +1
7th Yarble Yellers 32p. -1
8th Oceanics 26p. =
9th Snowballs 24p. +3
10th Quicksilvers 23p. =
11th Jawbreakers 21p. -3
12th Balls of Chaos 18p. -1

Event 9 : Archery

Archery, another event that I am a huge fan(If you did not seen by now, I love presicion based events) and that did not appeared since 2017 and the quicksilvers are good at it! There is not much to say so... here is the leaderboard :
1st O'rangers 60p. =
2nd Mellow Yellow 53p. =
3rd Savage Speeders 52p. =
4th Team Galactic 48p. =
5th Thunderbolts 47p. =
6th Quicksilvers 38p. +4
7th Yarble Yellers 37p. =
7th Team Primary 37p. -1
9th Snowballs 34p. =
10th Oceanics 27p. -2
11th Jawbreakers 25p. =
12th Balls of Chaos 18p. =

Event 10 : Underwater Race

Underwater race, another forgotten event(now that I thinked about it, most of the events in here are actually forgotten). Before we go into the leaderboard, I just want to say that I am pretty surprised on the standing, specially the Quicksilvers in 6th, above the Yarble Yellers and Team Primary. Now, let's take a look at the Leaderboard :
1st Team Galactic 63p. +3
2nd O'rangers 62p. -1
3rd Savage Speeders 56p. =
4th Mellow Yellow 53p. -2
5th Thunderbolts 52p. =
6th Yarble Yellers 44p. +1
7th Team Primary 40p. =
8th Quicksilvers 38p. -2
9th Oceanics 37p. +1
10th Snowballs 34p. -1
11th Jawbreakers 31p. =
12th Balls of Chaos 19p. =

Event 11 : Hurdles

Hurdles is a classic event, the finale of 2016 and penultimate event of the 2015 Marble League, it will works exctly like the 2016 Marble League Hurdles and, before, the final event, the BALLS OF CHAOS ARE SUCKING A LOT. Now for the Leaderboard :
1st Team Galactic 70p. =
2nd Mellow Yellow 68p. +2
3rd Savage Speeders 66p. =
3rd O'rangers 66p. -1
5th Thunderbolts 53p. =
6th Yarble Yellers 50p. =
7th Quicksilvers 43p. +1
8th Team Primary 40p. -1
9th Oceanics 39p. =
10th Jawbreakers 34p. +1
10th Snowballs 34p. =
12th Balls of Chaos 19p. =

Final Event : Sand Rally

It all comes down to this, a classic event and the first to have a dedicated competition for this event. Only the Savage Speeders, O'rangers, Mellow Yellow and Team Galactic can this season. Who will win? Found out now in the final standings!
12th Balls of Chaos 19p.
11th Snowballs 35p.
10th Oceanics 39p.
9th Jawbreakers 39p.
8th Team Primary 42p.
7th Quicksilvers 47p.
6th Thunderbolts 53p.
5th Yarble Yellers 56p.
4th Savage Speeders 69p. For the podium!
3rd Mellow Yellow
And the winner of the 2015 Marble League would be...
2nd O'rangers 76p.
!!!1st Team Galactic 85p.!!!
Leave a comment telling your opinions and bye bye!
submitted by BFDI_GG to JellesMarbleRuns [link] [comments]


2024.03.06 06:49 gar-noot [TOMT][MOVIE][2000S] animated movie from my childhood

hi hello TOMT! i don't have many details but here are some bullet points I remember from this movie that hopefully can help one of you guys figure this out
- the movie was about some girl who's rich dad named an amusement park after her that her and a bunch of other teens went to to compete in a game or reality tv show or something? - the dad married an evil stepmom who wanted to send the rich girl to boarding school to get her out of the way - there was a scene in the movie where they all got really cool hotel rooms, there was a sports room with a whole halfpipe in it, a beach themed room with palm trees that rained on the main girls and a pink room that the guys got assigned to and were mad about.
thats unfortunately all I got, my apologies! thank you for the potential help!
submitted by gar-noot to tipofmytongue [link] [comments]


2024.03.01 17:11 Hoverino Finally got Diamond, but have many questions ab the game!

Greetings everyone,
I'm an Asuri player and have been playing seriously for 2/3 months now, I managed to get platinum fairly easily and have struggled a lot until diamond. I'm a Smash Bros pro player, thanks to many similarities I did not struggle that much in gold or low plat, but I have so many questions about the game now that I hit diamond

-First of all, no matter how hard I lab it, I cannot do "halfpipes" and was wondering if it was because of my controls? I use the B Keyboard settings, do you guys maybe know whether these are bad? (awds for mouvement, shift for dodge, h for weapon, j for light and k for sign)
-Then, I've been seeing a lot of information online about Katar's nair being broken, however, I cannot seem to use it effectively, what I mean is it feels very hard to hit with?
-I was also wondering if Asuri is a bad Katars Character? Eventho I hit diamond, I struggle a lot with sig spamming and I feel like hitboxes are kind of broken in this game ?
-Last question is, I wanna get to know more of the pro scene and but I don't know which Asuri player I should watch? I'd like something fairly recent because I feel like there are not much recent pro players playing Asuri and Katars received recent changes if i'm not mistaken?
Thank you very much for your time and I apologize as English is not my mother tongue. Have a nice one!
submitted by Hoverino to Brawlhalla [link] [comments]


2024.02.29 11:53 Square_Strategy479 Getting bored at 115 years old. All my friends are dead, can't have anymore children, already been a famous model, actress, influencer, and Astronaut and have had 10+ relationships. What should I do now?

submitted by Square_Strategy479 to bitlife [link] [comments]


2024.02.13 19:48 -Piano- Why are Splatoon 3 stages SO afraid of using their theme?

I've noticed that many if not all of Splatoon 3's maps have a theme, but they're almost ALWAYS entirely in the background. Literally.
Let's look at previous maps in the series: Blackbelly Skatepark: Many surfaces are eased slopes/halfpipes/stuff you would find in a skatepark. It's a little cramped but makes sense for it's theme.
Moray Towers: It's themed around verticality. While the stage itself doesn't make much sense from a logistic standpoint, that's fine, because it runs with it's theme to do something unique and memorable.
Kelp Dome: The whole stage takes place under a large dome, with containers filled with (what i assume) are plants
Port Mackerel: Metal containers with forklifts moving along the corridors. Lots of paths to take, with various options from spawn.
Walleye Warehouse: Metal containers and corridors resembling being between shelves in a warehouse.
Camp Triggerfish: Climbable wooden log walls, totems, and water underneath the stage.
Manta Maria: Takes place on a ship, with a big mask in the spawn and the middle you can climb up.
Starfish Mainstage: Speakers and audio equipment strewn about, you can go on the actual mainstage too.

Now let's take a look at Splatoon 3s maps.
Hammerhead Bridge: A map that takes place on.... a long rectangular platform underneath the actual bridge. Nothing in the actual stage relates to a bridge at all.
Mahi Mahi: Even if it runs with it's theme, it only does so because that was the whole theme in its Splatoon 1 version and they still managed to butcher it.
Mincemeat Metalworks: Any construction/Machinery is off in the distance, and all of the metal boxes are off to the side in places where you can only get to using glitches. Granted, there are two vehicles in the middle, but that's the only thing it's got going for it.
Hagglefish Market: Only thing relating to a market on the stage are 3 boxes you can knock over in spawn and the top of a tent thing just before mid. All the other market elements are pushed into the background.
Scorch Gorge: Absolutely nothing in the stage related to an arid rocky desert area. It's just a nothing stage.
Umami Ruins: They managed to make Scorch Gorge but with even less personality, not even including anything related to "Ruins" in the actual stage geometry. It's just a floating platform with some background elements slapped on it.
Undertow Spillway: Once again, most if not all of the themed elements are in the background. Only themed stage geometry are the poles.
Eeltail Alley: While more narrow than other maps, it's not really an "alley", nor does it have any alleys. There are no narrow, tall passages anywhere.
Brinewater Springs: Another map with all of it's theming in the background.
Barnacle and Dime: Same as above, but now they've gone and made a whole mall in the background with escalators and elevators and shops and NONE OF IT ON THE ACTUAL STAGE COME ON
Crableg Capital: Stage on top of building that could be literally anywhere and it would have just as much of an impact
Shipshape Cargo Co: THERE ENTIRE FACILITY IS LITERALLY HOVERING ABOVE THE STAGE, WHY. You could have had cargo containers that were inkable, why why why why why would you drop that opportunity why why whywhyw hyw hywyh
Robo ROM-en: BIG RAMEN BOWL ABOVE STAGE that's it that's the whole theme

In my opinion, the reason why Splatoon 3 stages are so boring to me is not only are most of them suffering from the problems people have been talking about since the game's launch, but they just have NO personality. Like they just decide the theme after they build a random stage in an editor and don't change anything about it afterwards. Splatoon 3 stages have gotten more and more and more stale over the last year and I think this is one of the main reasons why, they're so afraid of doing anything wrong that they refuse to do anything with the stages at all.

submitted by -Piano- to splatoon [link] [comments]


2024.02.12 16:51 SamAshbloom Finally found a komodo dragon...

submitted by SamAshbloom to bitlife [link] [comments]


2024.02.11 06:50 Abhisha02 What are the most anticipated events in the ongoing Winter Olympics?

What are the most anticipated events in the ongoing Winter Olympics?
Here are some of the most-anticipated games at the current Winter Olympics:
Winter Olympics
Figure Skating: Figure skaters show off their grace, skill, and artistry on the ice in both individual and team events, which are eagerly awaited.
Alpine Skiing: A lot of people watch downhill, slalom, giant slalom, and super-G races in alpine skiing because the skiers go fast and through difficult routes.
Snowboarding: Events like halfpipe, slopestyle, and snowboard cross feature thrilling tricks and jumps, making them popular among viewers.
Ice Hockey: Men's and women's ice hockey tournaments draw significant attention, with intense matches and fierce competition between top teams from around the world.
Freestyle Skiing: Events such as moguls, aerials, and ski cross showcase athletes' acrobatic skills and daring maneuvers, capturing the excitement of spectators.
Bobsleigh and Skeleton: High-speed races down icy tracks in bobsleigh and skeleton events provide adrenaline-pumping moments for fans.
Speed Skating: In both short-track and long-track speed skating sports, races are very exciting, and the winners are very close.
A lot of people are looking forward to the Winter Olympics because of these and other events. They can't wait to watch their favorite athletes and countries compete for fame on the world stage.
submitted by Abhisha02 to Trendinghai [link] [comments]


2024.01.27 15:56 Exciting_Potato_6717 Chloe Kim Lands First 1260 in Women's Halfpipe History at X Games: 'I'm Really Stoked'

Chloe Kim Lands First 1260 in Women's Halfpipe History at X Games: 'I'm Really Stoked' submitted by Exciting_Potato_6717 to Fauxmoi [link] [comments]


2024.01.24 03:40 daughterskin Metroid Prime (2002): More a milestone than a classic.

Metroid Prime is the best game it could be given both the era it was made and under the troubled conditions in which it came to fruition. The game is a loose adaptation of Super Metroid in 3D. It begins with a tutorial where bounty hunter Samus Aran investigates a distress signal calling from a space pirate frigate. After the ship inevitably explodes, Samus lands on the nearby planet of Tallon IV where they... actually, I forget the plot. You're alone for the entire campaign and never interact with any friendly characters or quest-givers. In lieu of an overt narrative, you wordlessly ping-pong across five interconnected levels, acquiring upgrades and felling bosses. There's an underlying story, but it's relegated to optional scans that I stopped reading after a while.
Content Breakdown
Presentation
What's aged well about Prime, even before the later versions that updated the visuals and control-scheme, is the presentation. Every room is lovingly crafted and each zone is visually distinct at just a glance. The grassy overworld is under constant rain, the Chozo ruins crumble with the ages, and snow confusingly falls on the Phendrana Drifts but in no adjacent area. There's an optical illusion at play that makes Tallon IV seem much larger than it is, thanks to the absence of sprinting and Samus's own tanky frame.
Samus Aran themself is realized in 3D as an unflinching titan. You're expected to take damage, so the game gives you a lot of hit-points if you're willing to find those energy tanks. The heads-up display is diegetic, existing as the interface Samus themself sees in their helmet while in the field. With no other NPCs, Prime avoids any open instructions. The direction of the campaign is strictly linear, but there's no obvious line to follow. It's a game where every half-hour you find a new key for your chain, and now have to backtrack to every locked door you passed by earlier to see if the key fits. The developer only butts in hinting to the next objective if you meander too long.
As timeless as the visuals is the score. A mix of one part techno, another part industrial, and the last part an alien signal picked up by a SETI dish. There's distorted heartbeats, male chanting, synthetic organs, muddled static; it strives and succeeds at setting up a moody, slow-burning thriller in a foreign corner of the cosmos. The first two mini-bosses could be charitably called gardening ornaments gone berserk, yet their oddball theme imbues them a sense of justified hostility. Oddly, there's a track for the missile-recharge room I've never heard, because there are only three such rooms in the game.
Play
Prime is a 3D adaptation of the formula codified in the 2D Super Metroid. I believe Prime was going to be a wholesale reboot of the series until Nintendo decided on Fusion for the GBA, thus putting every game in the same continuity. Officially, Metroid exists as two sub-series. The five 2D games make up an arc that concludes in Dread. While Prime exists as a self-contained trilogy that stars the same Samus, but whose events barely coincide with the 2D series. Other M happened, but nobody likes to talk about that one.
Despite the bile I'm going to throw at Prime a few paragraphs from now, I'll admit that it did the none-too-easy task of translating the spirit of Metroid into the third dimension. Samus' returning tools are tweaked to fit the new medium. The spider-ball only works on designated tracks instead of crawling up any smooth surface. Meanwhile, the space jump has you hop twice, as opposed to indefintely hovering and breaking the game's platforming. But the morph ball works exactly as did in the 2D games, proving that the new developer had the grit to make the Metroid formula their own. While I didn't ultimately enjoy Prime, it did succeed in breaking through the polygonal ceiling where so many other series failed. Heck, Sonic's been trying for twenty-five years, only to disappoint a new generation of kids each time. Take your Chao garden and throw it in the fucking bin.
I'm not a fan of how the beams work in Prime. In all five 2D games, skipping the pair displaced by remakes, you have the one beam weapon. Each upgrade to the beam increases its damage and grants it a new property, like being able to pierce through multiple enemies and even through walls. To widen their arsenal, Prime gives Samus four separate, color-coded beams that are freely swapped in combat. Certain foes can only be harmed with the right beam, as can certain doors only be opened by a beam of the same colour. Where this becomes irritating are the firefights with space pirates, each only vulnerable to a beam of a matching colour. It's a shallow way of adding complexity to Samus' limited armory. On that same note every color-coded door must be tediously opened with same beam, even if you've ventured through said door a dozen times already.
While the Prime series can be speedrun, there are no unlockables gated behind a quick completion. This is understandable because the speed of the 2D series is much faster than what was capable in a 3D Gamecube title. Speed-boosting and vaporizing enemies by running through them simply wasn't possible, so they wisely shifted the focus to slow-paced, first-person exploration. While I'll argue the game falters on a structural level, it was a success that they seamlessly mixed combat, platforming, and puzzle-solving together on the first try.
Major Criticisms
There are two main quests in Prime. The first is earning every traversal upgrade, giving Samus full access to every corner of Tallon IV. The second is finding a dozen keys that unlock the lair holding the final boss. You might not realise the second quest exists until you've finished the first, or that both quests can and should be done in tandem. Since the game is twenty years old, I obviously knew this fact and had a guide by CyricZ on hand to spare me hours of boredom. My aborted first playthrough of Prime ended with me losing thirty minutes of progress in a mine level, and I did not intend on repeating that experience. Said level is notorious for lacking save-points, and at one point I spent ten minutes walking back and forth between a pair of rooms killing every fodder enemy and breaking every box to restore my energy tanks. It's a rite of passage to hate the mines.
Prime is a game with good level-design, but poor world-design. Each room by itself works well enough as an arena or a puzzle, but slotted together they become arduous and annoying. Simply put, there are barely any hubs or shortcuts. Every area outside of the Chozo Ruins could be straightened like a cord by pulling both ends. Backtracking is a core tenet of the Metroid series, but the backtracking in Prime is the worst. Enemies respawn when you move two rooms away, including the Chozo ghosts who pop up long after they cease being a threat. Magmoor Cavern would work fine as a linear level in a linear action game, but you have to traverse that same stretch of lava so many times. That volcanic theme tune haunts my dreams. A major problem with Prime's map-function is that no version of the game keeps track of collectibles. Not one area is marked telling if you've picked up a missile expansion there already, when Metroid Fusion from the same year gave you that courtesy. The Resident Evil remake also had the genius idea of color-coding the map, making 100% completion a neat scavenger-hunt. Something, anything, would have been better than the game expecting you to remember which of the 67 different collectables you'd already found.
There's odd pacing at hand when it comes to the bosses. You fight a giant bug at the start, a Flargunnstow at the twenty-percent mark, and the rock monster from Star Trek V at the forty-percent mark. There isn't another dude with a health-bar until ninety-percent of the way with a big bastard in the mine, followed by the two endgame bosses. Kraid was meant to appear, and it's obvious Magmoor Cavern was to be somebody's lair, as the zone is weirdly vestigial in the final game.
Defeating the big bastard in the mines told me I will never replay Prime. The games asks you to shoot or explode the armour off a giant boss, but he's holding up a shield that absorbs most attacks. He only lowers the shield when you bait him to attack, and he hits hard. Not helping matters is that the room is strewn with radioactive pools you will likely run into. Knocking off the bosses armour makes him scarper and summon a squad of goons. As mentioned above, these guys can only be killed with a certain beam type that you'll clunkily have to switch between in the heat of combat, if you don't ignore them entirely. A close-up combatant like the big bastard would work fine in a third-person title, but from Samus' limited viewpoint he's an annoyance at odds with every other boss in the game. I'd rather beat Diggernaut using my tongue to operate the 3DS than to waste another nanosecond on that slog.
The last level of Prime is a few rooms thrown together due to developer running out of time. The game hypes you up for an escape sequence, as is Metroid tradition, only to skip to the ending cutscene. I didn't mind this shortcoming because I was ready for the game to wrap up anyway.
Conclusion
I often find myself lukewarm on early groundbreaking 3D titles, such as Thief: The Dark Project, Ocarina of Time, and Knights of the Old Republic. They're all good games, but what made them great quickly became commonplace. Instead, I prefer their hastily made sequels, as they built on their predecessors bones and added more meat to the bodies. The first games made the formula work, but the sequels made the formula fun. Perhaps my opinion on Prime will go the same way should Echoes get ported or remastered.
Prime is deservedly a masterpiece on the grounds of its music and art-direction, as well as adapting the sensibilities of Metroid into 3D. But as a game, and without comparing it to any titles released beyond 2002, it falls short in so many areas. The beautiful environments lose their lustre when you have to backtrack so often, where the world is a series of lines that barely intersect. Prime wasn't advertised as being a shooter; but there's so much combat that boils down to hitting endless, spongey enemies with your radioactive super-soaker. None of the game's mechanics are especially bad except for the Tony Hawk halfpipes, but the pacing and arrangement of those elements leave much to be desired. By not knowing about the artifact hunt in advance the endgame will be a complete chore, adding hours of padding to a campaign already bursting with aimless backtracking.
Like an Alan Moore comic, I respected Metroid Prime more than I enjoyed it. The game is everything it could be at the time and is responsible for inspiring so many more classics. But I can't see myself returning to Tallon IV. I didn't grow up with the game, so it doesn't benefit from two decades worth of faulty recollection that smooths over every flaw. Where the invisible hand of nostalgia dips into the trousers of memory and plays the organ of everlasting amusement.
submitted by daughterskin to patientgamers [link] [comments]


2024.01.20 12:02 Screwdatt Todays Games

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FIXTURES AND EVENTS, [1/20/2024 4:57 AM]
=== PPV LIVE EVENT PACK ===
PPV LIVE EVENT 01 - 6:30PM EARLY PRELIMS UFC 297
PPV LIVE EVENT 02 - 8PM PRELIMS UFC 297
PPV LIVE EVENT 03 - 10PM UFC 297 Strickland v Plessis
PPV LIVE EVENT 04 - 1/2PM Matthews v Mystery Opponent
PPV LIVE EVENT 05 - 2PM Jonas v Mayer
PPV LIVE EVENT 06 - 7PM Toughman Contest
PPV LIVE EVENT 07 - 9AM UAE Warriors 46
PPV LIVE EVENT 08 - 1PM KSW 90
PPV LIVE EVENT 09 - 6PM Just Watch Me A Night of Pro Boxing
PPV LIVE EVENT 10 - 6PM Boxing Next Gen Philadelphia
PPV LIVE EVENT 11 - 6:30PM Xtreme Kickboxing New Era
PPV LIVE EVENT 12 - 7PM WWC Euphoria (ESP)
PPV LIVE EVENT 13 - 7PM Centurion FC 17
PPV LIVE EVENT 14 - 9PM Alliance Boxing Anderson v Camra
PPV LIVE EVENT 15 - 12PM World Championship Snowmobile Derby
PPV LIVE EVENT 16 - 3/8:30PM Supercross
PPV LIVE EVENT 17 - 3:45PM World of Outlaws Late Model
PPV LIVE EVENT 18 - 6PM Battle at the Barn XVI
PPV LIVE EVENT 19 - 7PM Ernie Mincy Early Thaw
PPV LIVE EVENT 20 - 8PM Chilly Willy 150

FIXTURES AND EVENTS, [1/20/2024 4:58 AM]
=== PPV FA PLAYER PACK ===
PPV FA PLAYER 01 : Arsenal vs Everton // UK Sat 20 Jan 2:00pm // ET Sat 20 Jan 10:00am

FIXTURES AND EVENTS, [1/20/2024 4:58 AM]
=== PPV MOLA PACK ===
PPV MOLA EVENT 01 : AZ Alkmaar vs PEC Zwolle start:2024-01-20 18:50:00 stop:2024-01-20 23:10:00
PPV MOLA EVENT 01 : PGA TOUR CHAMPIONS - Mitsubishi Electric Championship - Final Round start:2024-01-20 23:55:00 stop:2024-01-21 05:10:00
PPV MOLA EVENT 01 : DP World Tour - HERO DUBAI DESERT CLASSIC - Final Round start:2024-01-21 06:55:00 stop:2024-01-21 14:10:00
PPV MOLA EVENT 02 : Reggiana vs Como start:2024-01-20 12:45:00 stop:2024-01-20 16:55:00
PPV MOLA EVENT 02 : LPGA - Hilton Grand Vacations Tournt of Champions - Round 3 start:2024-01-20 18:55:00 stop:2024-01-21 00:10:00

FIXTURES AND EVENTS, [1/20/2024 4:58 AM]
PPV MOLA EVENT 02 : UFC 297: Strickland vs Du Plessis start:2024-01-21 00:45:00 stop:2024-01-21 11:10:00
PPV MOLA EVENT 03 : Spezia vs Cremonese start:2024-01-20 12:50:00 stop:2024-01-20 17:10:00
PPV MOLA EVENT 03 : DIVISIONAL PLAYOFFS - Houston Texans at Baltimore Ravens start:2024-01-20 21:25:00 stop:2024-01-21 03:40:00
PPV MOLA EVENT 04 : DIVISIONAL PLAYOFFS - Green Bay Packers at San Francisco 49ers start:2024-01-21 00:55:00 stop:2024-01-21 07:10:00
PPV MOLA EVENT 05 : Anaheim Ducks at San Jose Sharks start:2024-01-21 02:55:00 stop:2024-01-21 06:10:00

FIXTURES AND EVENTS, [1/20/2024 4:59 AM]
=== PPV SETANTA PACK ===
PPV SETANTA EVENT 01 Arsenal - crystal palace // UK Sat 20 Jan 12:30pm // ET Sat 20 Jan 8:30am
PPV SETANTA EVENT 01 Roma - hellas verona // UK Sat 20 Jan 5:00pm // ET Sat 20 Jan 1:00pm
PPV SETANTA EVENT 01 St. Louis blues - washington capitals // UK Sun 21 Jan 1:00am // ET Sat 20 Jan 9:00pm
PPV SETANTA EVENT 02 Rayo vallecano - las palmas // UK Sat 20 Jan 1:00pm // ET Sat 20 Jan 9:00am
PPV SETANTA EVENT 02 Brentford - nottingham // UK Sat 20 Jan 5:30pm // ET Sat 20 Jan 1:30pm
PPV SETANTA EVENT 02 Ufc 297: strickland vs. Du plessis - prelims // UK Sun 21 Jan 1:00am // ET Sat 20 Jan 9:00pm
PPV SETANTA EVENT 03 Fc koln - borussia dortmund // UK Sat 20 Jan 2:30pm // ET Sat 20 Jan 10:30am
PPV SETANTA EVENT 03 Valencia - athletic bilbao // UK Sat 20 Jan 5:30pm // ET Sat 20 Jan 1:30pm
PPV SETANTA EVENT 03 Ufc 297: strickland vs. Du plessis - main card // UK Sun 21 Jan 3:00am // ET Sat 20 Jan 11:00pm

FIXTURES AND EVENTS, [1/20/2024 4:59 AM]
PPV SETANTA EVENT 04 Bochum - stuttgart // UK Sat 20 Jan 2:30pm // ET Sat 20 Jan 10:30am
PPV SETANTA EVENT 04 Rb leipzig - bayer leverkusen // UK Sat 20 Jan 5:30pm // ET Sat 20 Jan 1:30pm
PPV SETANTA EVENT 05 Freiburg - hoffenheim // UK Sat 20 Jan 2:30pm // ET Sat 20 Jan 10:30am
PPV SETANTA EVENT 05 Udinese - milan // UK Sat 20 Jan 7:45pm // ET Sat 20 Jan 3:45pm
PPV SETANTA EVENT 06 Darmstadt - eintracht frankfurt // UK Sat 20 Jan 2:30pm // ET Sat 20 Jan 10:30am
PPV SETANTA EVENT 06 Celta vigo - real sociedad // UK Sat 20 Jan 7:55pm // ET Sat 20 Jan 3:55pm
PPV SETANTA EVENT 07 Heidenheim - wolfsburg // UK Sat 20 Jan 2:30pm // ET Sat 20 Jan 10:30am
PPV SETANTA EVENT 07 Detroit pistons - milwaukee bucks // UK Sat 20 Jan 7:55pm // ET Sat 20 Jan 3:55pm
PPV SETANTA EVENT 08 Bristol city - watford // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 11:00am
PPV SETANTA EVENT 09 Villarreal - mallorca // UK Sat 20 Jan 3:15pm // ET Sat 20 Jan 11:15am

FIXTURES AND EVENTS, [1/20/2024 5:00 AM]
=== AUSTRALIA STAN PACK ===
AU STAN SPORT AU EVENT 01 : Hsieh/Zielinski v Birrell/Peers - Mixed Doubles Round 1 Australian Open 2024 start:2024-01-20 08:45:04 stop:2024-01-20 11:38:24
AU STAN SPORT AU EVENT 01 : Day 8 - Australian Open 2024 start:2024-01-21 00:00:08 stop:2024-01-21 02:53:28
AU STAN SPORT AU EVENT 02 : Zverev v Michelsen - Mens Singles Round 3 Australian Open 2024 start:2024-01-20 10:00:04 stop:2024-01-20 12:53:24
AU STAN SPORT AU EVENT 03 : Svitolina v Golubic - Womens Singles Round 3 Australian Open 2024 start:2024-01-20 11:00:04 stop:2024-01-20 13:53:24
AU STAN SPORT AU EVENT 04 : Errani/Paolini v Aoyama/Krunic - Womens Doubles Round 2 Australian Open 2024 start:2024-01-20 06:30:23 stop:2024-01-20 09:23:43
AU STAN SPORT AU EVENT 05 : Blinkova/Sasnovich v Haddad Maia/Townsend - Womens Doubles Round 2 Australian Open 2024 start:2024-01-20 06:36:54 stop:2024-01-20 09:30:14

FIXTURES AND EVENTS, [1/20/2024 5:00 AM]
AU STAN SPORT AU EVENT 06 : Dimitrov v Borges - Mens Singles Round 3 Australian Open 2024 start:2024-01-20 08:00:04 stop:2024-01-20 10:53:24
AU STAN SPORT AU EVENT 07 : Aiava/Inglis v HunteSiniakova - Womens Doubles Round 2 Australian Open 2024 start:2024-01-20 06:53:20 stop:2024-01-20 09:46:40
AU STAN SPORT AU EVENT 08 : Auger-Aliassime v Medvedev - Mens Singles Round 3 Australian Open 2024 start:2024-01-20 08:00:04 stop:2024-01-20 10:53:24
AU STAN SPORT AU EVENT 09 : Swiatek v Noskova - Womens Singles Round 3 Australian Open 2024 start:2024-01-20 08:00:04 stop:2024-01-20 10:53:24
AU STAN SPORT AU EVENT 10 : Perez/Rojer v Eikeri/Heliovaara - Mixed Doubles Round 1 Australian Open 2024 start:2024-01-20 08:00:04 stop:2024-01-20 10:53:24
AU STAN SPORT AU EVENT 11 : Samsonova/Vavassori v Saville/Saville - Mixed Doubles Round 1 Australian Open 2024 start:2024-01-20 07:00:04 stop:2024-01-20 09:53:24

FIXTURES AND EVENTS, [1/20/2024 5:02 AM]
=== UK-AUSTRALIA OPTUS PACK ===
UK-AU OPTUS 01 : Arsenal v Crystal Palace start:2024-01-20 11:20:00 stop:2024-01-20 15:10:00
UK-AU OPTUS 01 : Brentford v Nottingham Forest start:2024-01-20 16:50:00 stop:2024-01-20 20:10:00
UK-AU OPTUS 02 : Rayo Vallecano v Las Palmas start:2024-01-20 11:50:00 stop:2024-01-20 15:25:00
UK-AU OPTUS 02 : Villarreal v Mallorca start:2024-01-20 15:00:00 stop:2024-01-20 17:40:00
UK-AU OPTUS 02 : Valencia v Athletic Club start:2024-01-20 17:15:00 stop:2024-01-20 20:10:00
UK-AU OPTUS 02 : Celta Vigo v Real Sociedad start:2024-01-20 19:45:00 stop:2024-01-20 22:20:00
UK-AU OPTUS 07 : Game Mode: Arsenal v Crystal Palace start:2024-01-20 12:10:00 stop:2024-01-20 14:50:00

FIXTURES AND EVENTS, [1/20/2024 5:02 AM]
=== UK DAZN PACK ===
UK DAZN UK 01 Sampdoria vs. Napoli 20th 11:28am/The dazn boxing show live countdown show 20th 5:58pm/Packers @ 49ers 21th 1:13am
UK DAZN UK 02 Rws pangtor vs. Kumandoi 20th 12:28pm/X series 012 ed matthews vs. Mystery opponent 20th 6:58pm
UK DAZN UK 03 Texans @ ravens 20th 9:28pm

FIXTURES AND EVENTS, [1/20/2024 5:03 AM]
=== UK NATIONAL LEAGUE PACK ===
UK NATIONAL LEAGUE 01 Kidderminster Harriers vs. Aldershot Town // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 02 Southend United vs. Altrincham // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 03 Dorking Wanderers vs. Gateshead // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 04 Ebbsfleet United vs. Hartlepool United // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 05 Eastleigh vs. Oldham Athletic // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 06 Bromley vs. Boreham Wood // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 07 York City vs. AFC Fylde // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 08 Woking vs. Oxford City // UK Sat 20 Jan 3:00pm // ET Sat 20 Jan 10:00am
UK NATIONAL LEAGUE 09 Barnet vs. Chesterfield // UK Sat 20 Jan 5:30pm // ET Sat 20 Jan 12:30pm

FIXTURES AND EVENTS, [1/20/2024 5:04 AM]
=== UK VIA PLAY PACK ===
UK VIA PLAY 01 24/7 Channel Stream Viaplay xtra watch now 20th 4:00pm/24/7 Channel Stream Viaplay xtra watch now 21th 12:00am/24/7 Channel Stream Viaplay xtra watch now 21th 8:00am
UK VIA PLAY 02 24/7 Channel Stream Viaplay sports 2 watch now 20th 4:00pm/24/7 Channel Stream Viaplay sports 2 watch now 21th 12:00am/24/7 Channel Stream Viaplay sports 2 watch now 21th 8:00am
UK VIA PLAY 03 LALIGA Rayo vallecano las palmas 20th 12:00pm/NHL Nhl on the fly 20th 3:30pm/Mens European Championship Hungary croatia 20th 4:55pm/LALIGA Celta vigo real sociedad 20th 7:55pm/FIS Winter sports Dual moguls (w/m) 20th 11:50pm/NHL Vegas pittsburgh 21th 3:05am/24/7 Channel Stream Viaplay sports 1 watch now 21th 8:00am
UK VIA PLAY 04 FIS Winter sports Snowboard (w/m) slopestyle 20th 12:10pm/Scottish Cup Dumbarton rangers 20th 5:00pm/24/7 Channel Stream Viaplay sports 1 watch now 21th 12:00am

FIXTURES AND EVENTS, [1/20/2024 5:04 AM]
UK VIA PLAY 05 Mens European Championship France iceland 20th 2:25pm/FIS Winter sports Snowboard (w/m) halfpipe 20th 5:05pm/NHL Ottawa winnipeg 20th 8:05pm/NHL Vancouver toronto 21th 12:05am/NHL Los angeles ny rangers 21th 3:35am
UK VIA PLAY 06 LALIGA Valencia athletic club 20th 5:25pm/NHL Arizona nashville 20th 8:05pm/NHL New jersey dallas 21th 12:05am
UK VIA PLAY 07 LALIGA Villarreal mallorca (broadcast delay) 20th 5:25pm/NHL Boston montreal 21th 12:05am
UK VIA PLAY 08 NHL Buffalo tampa bay 20th 5:35pm/NHL St. Louis washington 21th 1:05am
UK VIA PLAY 09 KSW Wrzosek vs. Vitasovic (polish) 20th 6:00pm/NHL San jose anaheim 21th 3:05am
UK VIA PLAY 10 KSW Wrzosek vs vitasovic 20th 6:00pm/NHL Calgary edmonton 21th 3:05am
UK VIA PLAY 11 NHL Philadelphia colorado 20th 6:05pm
UK VIA PLAY 12 FIS Winter sports Ski cross (w/m) 20th 7:05pm
UK VIA PLAY 13 Mens European Championship Germany austria 20th 7:25pm

FIXTURES AND EVENTS, [1/20/2024 5:05 AM]
=== UK SPFL PACK ===
UK SPFL 01: Spartans v Hearts Saturday 12.45
UK SPFL 02: Dumbarton v Rangers Saturday 17.30
UK SPFL 03: Stirling Albion v Hamilton Academical Saturday 15.00

FIXTURES AND EVENTS, [1/20/2024 5:06 AM]
=== UK RUGBY PACK ===
UK RUGBY LIVE 01: Bulls vs Bordeaux Saturday 13.00
UK RUGBY LIVE 02: Harlequins vs Leicester Saturday 13.00
UK RUGBY LIVE 03: Leicester vs Leinster Saturday 15.15
UK RUGBY LIVE 04: Racing 92 vs Cardiff Saturday 15.15
UK RUGBY LIVE 05: Munster vs Northampton Saturday 17.15
UK RUGBY LIVE 06: Stade France vs Stormers Saturday 17.30
UK RUGBY LIVE 07: Saracens vs Lyon Saturday 20.00
UK RUGBY LIVE 08: 2:00pm UK / 9:00am ET PREMIERSHIP WOMEN’S RUGBY – Gloucester-Hartpury v Saracens

FIXTURES AND EVENTS, [1/20/2024 5:07 AM]
=== USA DIRTVISION PACK ===
US DIRTVISION 01 Volusia Speedway Park Thats a wrap on the first weekend of racing in the 2024 season! // UK Sat 20 Jan 8:45pm // ET Sat 20 Jan 4:45pm
US DIRTVISION 02 Millbridge Speedway Its the last race for the Winter Series. // UK Sat 20 Jan 6:00pm // ET Sat 20 Jan 2:00pm

FIXTURES AND EVENTS, [1/20/2024 5:07 AM]
=== USA FITE PACK ===
US FITE TV 01 AFC Asian Cup Qatar 2023 Jordan vs Korea Republic // UK Sat 20 Jan 11:20am // ET Sat 20 Jan 6:20am
US FITE TV 02 Liga Portugal Betclic 2023/24 FC Porto vs Moreirense // UK Sat 20 Jan 8:30pm // ET Sat 20 Jan 3:30pm
US FITE TV 03 Xtreme Kickboxing New Era // UK Sat 20 Jan 11:30pm // ET Sat 20 Jan 6:30pm
US FITE TV 04 AFC Asian Cup Qatar 2023 Bahrain vs Malaysia // UK Sat 20 Jan 2:20pm // ET Sat 20 Jan 9:20am
US FITE TV 05 Youth & Senior Elite Ranking Tournament Semifinals January 20th // UK Sat 20 Jan 11:00pm // ET Sat 20 Jan 6:00pm
US FITE TV 06 Memphis Wrestling Episode 152 // UK Sat 20 Jan 5:00pm // ET Sat 20 Jan 12:00pm
US FITE TV 07 Just Watch Me A Night Of Professional Boxing // UK Sat 20 Jan 11:00pm // ET Sat 20 Jan 6:00pm
US FITE TV 08 World Wrestling Council Euphoria 2024 (en Español) // UK Sun 21 Jan 12:00am // ET Sat 20 Jan 7:00pm

FIXTURES AND EVENTS, [1/20/2024 5:07 AM]
=== USA NBA PACK ===
US NBA LIVE 01 Pistons (DET) @ Bucks (MIL) // UK Sat 20/01 7:50pm // ET Sat 20/01 2:50pm
US NBA LIVE 02 Knicks (NYK) @ Raptors (TOR) // UK Sun 21/01 12:20am // ET Sat 20/01 7:20pm
US NBA LIVE 03 Wizards (WAS) @ Spurs (SAS) // UK Sat 20/01 11:50pm // ET Sat 20/01 6:50pm
US NBA LIVE 04 Hornets (CHA) @ 76ers (PHI) // UK Sat 20/01 11:50pm // ET Sat 20/01 6:50pm
US NBA LIVE 05 Hawks (ATL) @ Cavaliers (CLE) // UK Sun 21/01 12:20am // ET Sat 20/01 7:20pm
US NBA LIVE 06 Timberwolves (MIN) @ Thunder (OKC) // UK Sun 21/01 12:50am // ET Sat 20/01 7:50pm
US NBA LIVE 07 Rockets (HOU) @ Jazz (UTA) // UK Sun 21/01 12:50am // ET Sat 20/01 7:50pm
US NBA LIVE 08 Bulls (CHI) @ Grizzlies (MEM) // UK Sun 21/01 12:50am // ET Sat 20/01 7:50pm

FIXTURES AND EVENTS, [1/20/2024 5:08 AM]
=== USA NHL PACK ===
US NHL LIVE 01 - 12:30pm Tampa Bay Lightning at Buffalo Sabres
US NHL LIVE 02 - 1pm Colorado Avalanche at Philadelphia Flyers
US NHL LIVE 03 - 3pm Nashville Predators at Arizona Coyotes
US NHL LIVE 04 - 3pm Winnipeg Jets at Ottawa Senators
US NHL LIVE 05 - 7pm MontrÉal Canadiens at Boston Bruins
US NHL LIVE 06 - 7pm Dallas Stars at New Jersey Devils
US NHL LIVE 07 - 7pm Toronto Maple Leafs at Vancouver Canucks
US NHL LIVE 08 - 8pm Washington Capitals at St. Louis Blues
US NHL LIVE 09 - 10pm Edmonton Oilers at Calgary Flames
US NHL LIVE 10 - 10pm Anaheim Ducks at San Jose Sharks
US NHL LIVE 11 - 10pm Pittsburgh Penguins at Vegas Golden Knights
US NHL LIVE 12 - 10:30pm New York Rangers at Los Angeles Kings

FIXTURES AND EVENTS, [1/20/2024 5:08 AM]
=== USA NFL PACK ===
US NFL LIVE 01 - Sat 4:30pm Texans @ Ravens
US NFL LIVE 02 - Sat 8:15pm Packers @ 49ers
US NFL LIVE 03 - Sun 3pm Bucs @ Lions
US NFL LIVE 04 - Sun 6:30pm Chiefs @ Bills
submitted by Screwdatt to TodaysGames [link] [comments]


2024.01.17 05:57 7heRunawayKid [NDS/DSI] [mid-late 2000's?] [3D skateboarding, possibly freeroam]

I am looking for a game I used to play when I was a kid! I played it on my DSi, but me and my brother used to play on R4 cards so it might have been a DS title. I really enjoyed it and I want to replay it, but I don't know what it is called!
I know a few details:
So far I tried Skate It and Tony Hawk's Proving Ground, with the latter being closest to the gameplay I remember. I was able to play it as an 8 year old so the controls can't have been that complex. And THPG comes the closest to that. But no city level with that track in the background, or I can't find it. That's all I know for now, but please ask me questions if you need to know more and I might remember some stuff. Thank you! The Champ - Mohawk: https://www.youtube.com/watch?v=tpWIggaXycQ
submitted by 7heRunawayKid to tipofmyjoystick [link] [comments]


2024.01.17 05:51 7heRunawayKid HELP - Looking for an old DS game I used to play as a kid!

Title. I am looking for a game I used to play when I was a kid! I played it on my DSi, but me and my brother used to play on R4 cards so it might have been a DS title. I really enjoyed it and I want to replay it, but I don't know what it is called!
I know a few details
So far I tried Skate It and Tony Hawk's Proving Ground, with the latter being closest to the gameplay I remember. I was able to play it as an 8 year old so the controls can't have been that complex. And THPG comes the closest to that. But no city level with that track in the background.
That's all I know for now, but please ask me questions if you need to know more and I might remember some stuff. Thank you!
The Champ - Mohawk: https://www.youtube.com/watch?v=tpWIggaXycQ
submitted by 7heRunawayKid to nintendohelp [link] [comments]


2024.01.17 04:00 7heRunawayKid HELP! I'm looking for a game I used to play on my DSi!!

Title. I am looking for a game I used to play when I was a kid! I played it on my DSi, but me and my brother used to play on R4 cards so it might have been a DS title. I really enjoyed it and I want to replay it, but I don't know what it is called!
I know a few details
So far I tried Skate It and Tony Hawk's Proving Ground, with the latter being closest to the gameplay I remember. I was able to play it as an 8 year old so the controls can't have been that complex. And THPG comes the closest to that. But no city level with that track in the background.
That's all I know for now, but please ask me questions if you need to know more and I might remember some stuff. Thank you!
The Champ - Mohawk: https://www.youtube.com/watch?v=tpWIggaXycQ
submitted by 7heRunawayKid to NintendoDS [link] [comments]


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