Storage e-cigarettes osceola, ar
First build, thoughts?
2024.05.19 11:48 Teeth-specialist First build, thoughts?
Technically, this is my first build put in a new case, the first one my aio cooler didn't fit properly in.
Also, not sure about fan placement. The cpu, bottom and front fans are all intake while the back is exhaust
submitted by
Teeth-specialist to
PcBuild [link] [comments]
2024.05.19 08:11 Status-Afternoon-425 Java 1.20.1 Modded server testing
submitted by
Status-Afternoon-425 to
mctestservers [link] [comments]
2024.05.19 02:42 glombzzz New documents released an hour ago
New 5 page supplemental discovery uploaded to the Osceola clerks site!! Search warrants for JS and Maddieās Apple accounts, looks like thereās a black iphone they found, life storage warrants (anyone know what that is?), North Port PDs reports probably for SS history! A timeline from Chris Sterns? (Who is that?) Statements from JS, SS, and someone named Carlos??? Interesting! Thereās also a 20 page document from the Google warrant return which shows business accounts, chats and chat groups he was in, and lots of pics and videos uploaded to Zip drives! If he was selling or even just sharing this stuff I pray they find EVERY SINGLE SICKO who participated or viewed or shared or bought it and take them down too! I have all the faith in our LE after seeing all the research theyāve done! #JUSTICE4MADDIE
****!!!! THIS WAS POSTED ON THE OFFICIAL MADELINE SOTO FB PAGE THAT STEP MOM IS APART OF AND FAMILY. POSTING TO SEE IF ANYBODY SAW THEM AND HAS MORE INFORMATION. * THESE DOCUMENTS WERE UPLOADED AN HOUR AGO
submitted by
glombzzz to
madelinesoto [link] [comments]
2024.05.19 02:22 jakemar5 Questions and theories through Oathbringer
I just finished
Oathbringer and am fully invested in figuring out all of the intricate details of this series that has quickly become my new obsession. Iāve loved diving into the lore and seeing how our characters have been handling growing through their serious brokenness. Just wanted to post a lot of my thoughts, ideas, and questions here. Please let me know if any of these can be answered with information through OB. Otherwise, Iām sure most of this is RAFO and Iāll see as I jump right into Dawnshard and RoW!
Radiance - Will Kaladin even say more of the Windrunner Ideals? There is something weird going on with the Radiants and why they decided to break their oaths at the Recreance and I donāt think we have the full story yet. Perhaps we donāt need our main characters to finish all of the Ideals? Not sure.
- Iām thinking that the 4th Windrunner Ideal might be something along the lines of āI accept that I can not protect everyoneā and Kal must learn to live with the fact that sometimes he will fail and it will be very hard for him.
- What is our count on number of Ideals sworn by Shallan? Shallanās are, of course, the truths that she tells to Pattern and those include the murders of each of her parents as we found in WoR. But what more could she say? There is still a lot of mystery with her family and their ties to the Ghostbloods, especially the mother and Helaran.
- Letās get Shallan soulcasting more! Sheās been way out of practice on that end.
- What about Dalinarās Ideals? Dalinar becoming Unity seemed to be the second of his Ideals as the Stormfather accepted his words during the Battle for Thaylen City. Iām interested to see more of his development as a Radiant. It seems that the Bondsmiths are particularly important and I want to know more about each of the three of them and what their specific roles are. Will we see the other two appear as the series goes on?
- Iām glad Dalinar learns to read and write, itās about time we give up some of those old-fashioned Vorin ideas. I was kinda hoping his Bondsmith powers would let him learn immediately in the same way he learns other languages by touching someone who speaks it, but oh well.
- I do not think weāve seen much of the Surges of Cohesion and Tension (Stoneward territory) and Iād love to learn more about what they are, how they work, how different Radiants manifest powers through them. The Ars Arcanum descriptions of them are vague and mysterious. Dalinar can gain the power of Tension through being a Bondsmith, but Iām not sure if weāve seen that explicitly yet?
- Just how powerful was Dalinarās Unity stand? Odium retreated immediately after the conjunction of the three realms. Was Odiumās claim of (paraphrase) āI though we killed youā referring to Honor, or perhaps something different? Is this one of Dalinarās powers now, i.e., will he be able to regenerate Stormlight at his will? It seems so since he reloaded Kaladin before he flew off to recover Skar, Drehy, and co., but it seemed to be quite taxing on him.
- Man I just want to know all about the different powers that Surgebinders carry. There are 10 surges total, and if each Order of the KR can access 2, then there are 10!/(8!2!) = 45 unique combinations of two surgesā¦ too bad there are only 10 orders instead of 45 to match all combinations :( Might have been an undertaking for Brandon to create all of these orders.
- Itās been hinted that upper-level Ideals must be sworn for Radiants to get Shardplate? Maybe weāll see that happen in RoW.
- Of course Malata is siding with some antagonists. Fits the trope that fire/destruction powers = evil. Bummer. Maybe someone else will come up who can use this power for good.
- Renarinās bond is interesting to me. His spren is either corrupted or simply one of the Voidspren, but he still seems to maintain good intentions as a character. Iām interested to see what happens with him. Maybe not all Voidspren have to side with Odium/the Fused. He is also mentioned (secretly to Odium) in the Diagram, so heāll obviously play an important role.
- Similarly, Iām interested in Venliās role. Seems like she recognizes that things are off with the Voidspren and Odium. Is her spren Timbre a lightspren? Willshaper Venli? Her ties to Odium, the Listeners, the Fused, etc. will be interesting after having said the First Ideal. Especially with the Voidspren that is in her gemheart.
- Jasnah clearly is very powerful (as shown at the Battle for Thaylen City) and it was an interesting choice to make her queen. Iād have figured she would want to devote her time to her scholarly work rather than dealing in politics, but weāll see how it goes I guess. Might be hard to find time to mentor Shallan on Soulcasting too.
- Man we gotta find a way for Lift to either take in Stormlight in the normal way or to just get her a huge duffel bag full of food all the time, especially during battles.
Gods, Heralds, all things of power: - What are the different ālevelsā of power that each of the gods possess? Honor has obviously been killed, but I get the sense that he might still be able to ācome backā through DalinaStormfather? I donāt know. These gods can be killed I guess, so not quite true God-gods, just some supremely powerful beings.
- What are the motivations of these different gods (Odium, Cultivation, pre-death Honor, others)? Itās hard to get a reading on why Odium wants to be so involved with the Singersā/Listenersā return instead of just existing as a god somewhere. I know heās trapped somehow, hence the barter with Dalinar, but like why does he cause so much mischief in the first place? Just his nature I guess?
- Wit has got to be up here with this crew of gods, no?
- Who is Rayse? We hear about him through the letters exchanged with Wit in the epigraphs, but still so mysterious. Again, what are these higher-beingsā motivations? Perhaps his role is clearer by reading some of BSās other books prior to the SA?
- I do believe that Adonalsium is the true OG God, and he somehow split into āShardsā that might be these other gods known as Honor, Odium, Cultivation, etc., but that is surmised through some reading online. Not sure exactly where that information has come out and what I need to read for better background on this. How did the Shattering occur? Why did the Shards gain sentience? Why do they have different personalities and motivations?
- This Voidlight is mysterious still. How is it different in nature to normal Stormlight? Can Knights Radiant take it in the same way? Can the Fused take in regular Stormlight? I donāt think itās been explicitly stated, but this must be what was in the sphere that Gavilar gave the Szeth on the night of the assassination. Also is that sphere the same thing Navani hinted at when Dalinar showed her the Nergaoul-infused Kingās Drop?
- Iām interested to find out why are Honorspren looked down upon in Shadesmar at the moment.
- Szethās blade is very different ā talks to him, needs to be sheathed instead of vanishing, has a very skewed sense of time, drains color.
- I am hoping that the Heralds are able to make somewhat of a recovery from their insanity and we can see them in power. Too bad Jezrien has been killed. I was looking forward to his return in particular. Nale isā¦ coming around? We got a few glimpses of Ash in Oathbringer, and I realized she is the same character as the woman destroying paintings in the WoK interlude. Taln is so nobleā¦ was not even mad about holding the gates for 4.5 thousand years, just happy to have given humans the time to develop. Taravangian hinted that Dova in Kharbranth is Battar. Seems like Ishar will come into play given all his mentions in Oathbringer. Havenāt heard much (or donāt remember) much of the others (Kalak, Pailiah, Vedel, and Chanarach), but hopefully they show themselves soon!
- Ok, so the secret came out that the humans are the Voidbringers and came from another planet that they destroyed and caused a lot of problems here on Roshar. The timeline for this is confusing to me. If the humans are the invasive species, then why were the Heralds created in the first place? Itās my understanding that the Heralds (or all of the ones weāve seen so far) are human. The old story says (or implies) that the Heralds were created to bring an end to the Desolations. So does that mean that the humans invaded, then Honor gave a handful of them additional powers (Surges) to help exterminate the Singers and the other Rosharan inhabitants? And then, of course, the formation of the Knights Radiant. When did they come about? Did the Heralds fight for a few hundreds/thousands of years before the KR were formed or were they around earlier? Iām missing the motivations of the gods hereā¦ why would Honor create these powerful beings to help invade a new planet? Not very honorable if you ask me. What kinds of powers did the early Listeners have that required the use of Surgebinding to defeat? How do the Voidspren and Fused play into this? Are they native Roshar spren that are just angry at being taken over by humans with their bonds to other higher spren? Something is fishy with the relationship between the Listeners and the Voidspren ā they banished them at risk of being enslaved for thousands of years. Most of the Listeners are rightfully angry at the humans for millennia of enslavement, but very few actually want to kill the humans. Rather, they seem content to just cohabit Roshar. I am hoping for further clarification in RoW.
- The Unmade are so fascinating to me. They are described as being of Odium, but do not necessarily want to remain tied to him, some of them having minds of their own, fueled by the specific Passions relevant to them. Interesting how these powerful spren will continue to influence Roshar. Also being made, then unmade?? Whatās that all about?
- Cultivation is being foreshadowed a lot and I am wondering what her influence will be in the coming books. She had the interaction with Dalinar in his flashback, but they talk about her so much more than just referring to this one instance. The Nightwatcherās powers (with the boons/curses) are still so interesting to me too.
- Have we seen Odiumās analog to the NightwatcheStormfather? Iām assuming that if Cultivation and Honor have these more-powerful spren, then so will he. Maybe you could consider the Unmade to satisfy this role?
Secret Organizations: - Ghostbloods ā I feel like weāll get a lot of info. on these guys soon. We know somewhat little about them. Members include Mraize and Iyatil, both mysterious, and members of House Davar. They are good at finding Honorblades and Heralds. Lots and lots of secrets. Theyāre gonna keep on manipulating Shallan it seemsā¦ hopefully she can maintain an upper edge.
- The Diagram ā I am inclined to think that the Diagram may be right, but I am hoping that itās flawed. Interesting that there were parts of the Diagram that even Odium couldnāt see (Renarinās name). Seems they have good intentions, but are ultimately perilous to our protagonists through their means to save Roshar and, thus, are ābad guysā. I seems to me that Taravangian just wants whatās best for Roshar, and itās too bad his one day of genius has painted all of our main characters as roadblocks/liabilities/etc. Always so sneaky, Taravangian, but also very interesting. I hope he has another day of brilliance, I loved reading the day on Urithiru where he was quite intelligent (still not the same as the Diagram day, of course).
- Sons of Honor ā my least favorite of the secrete organizations tbh. Glad Amaram is dead after being infused by the Unmade (canāt remember which one. Yelig-Nar maybe?). Amaram seemed to have met with Odium prior to the battle for Thaylen City thoughā¦ is that consistent with the SoH or did he break off from the group to do this? Other members of SoH that we know of so far?
Bridge Four: - The connection between squires and radiants is still kinda vague to me. What are the requirements for these squires to become full Radiants, if at all?
- I think Rock may be my favorite B4 member, so earnest and kind, doesnāt want to hurt anyone. And a good cook. Iād like to know more about his past, his family, really all about the Horneaters. I could tell right away that heād be pretty distraught over having to take the Amaram kill shot.
- Love Skar and Drehyās connection with Adolin.
- Teft has gotta figure out his firemoss shit
- How can you not love the Lopen?
Other mysteries and thoughts: - Aimia ā what happened here? What caused its destruction? Itās hinted in Mythica that one of the Unmade, the mysterious Dai-Gonarthis, may have caused the destruction of this country. There are still secrets lying in Akinah as suggested by the Oathbringer interludes that Iād love to discover more about.
- What of the Aimian people? Reading online hints that there are two types, iirc. The only things I remember are of Axies the collector and the Sleepless that Lift encounters in Edgedancer. I remember being thoroughly spooked by him, hordelings crawling around all the time. Perhaps as intended, every time there is mention of cremlings in the main SA series, I think itās one of the Sleepless keeping an eye on things (Talnās kidnapping at the end of WoR, e.g.).
- Zahel has a lot to yet reveal in these books. I feel like heās pretty dang powerful and should have a bigger role in all of this.
- The country of Natanan is somewhat interesting right now too. Still surviving as a city-state over so close to the Origin. How are they doing? I want more on them too.
- Thereās some sketchy stuff going on at the Origin too. Weāve got information about that story (from Witās story in WoK if I remember correctly) that people may live there and have their own kingdom and whatnot. This place gets hinted at from time to time. Was the Oathbringer interlude about the lighthouse taking place here?
- Thereās something going on in the Horneater Peaks. There is a Perpendicularity there, but I feel that canāt be all.
- Whatās the deal with the Greatshells? They seem important andā¦ wise? Perhaps some relation to the Chasmfiends (unless theyāre classified as Greatshells too? Iām mostly thinking of those that live in/near the Reshi Isles).
- So much of the Cognitive realm/Shadesmar still needs to be explored and understood from our perspective.
- Will the assassin hired by Jasnah on the night of Gavilarās assassination come into play again? Canāt remember her name rn.
- Speaking of that dayā¦ why were the Heralds (Nale and Ash? Any more?) at the party?
- Who is Restares and why did Gavilar think he may have been involved with his murder? Is there some deeper involvement by House Sadeas in the assassination of Gavilar as well?
- We still donāt know the full details of Gavilarās plan. What was he up to? The Listeners killed him for the desire to bring back their gods (which has proved disastrous), but what else was he getting into? He had clear ties to the Sons of Honor I think.
- Will Adolin be able to revive Maya and perhaps gain some Radiant powers?? Iām rooting for it to happen.
- Man, whatās going on over in the West? Iri and Rira just decided to submit to the Voidspren/Listeners immediately? And Shinovar is going to have an interesting story with it being the first-landing of humans and the storage space for most of the Honorblades for thousands of years.
- Wit found a Pattern at the end of part 5 and mentioned some of the First Ideal (interestingā¦). Heās always going to be a mystery to me, I fear. But also easily one of the, if not the, best character in the series.
submitted by
jakemar5 to
Stormlight_Archive [link] [comments]
2024.05.18 20:51 shdocmgavisnrcisbq Gas Shut Off Valve?
| Replacing a gas water heater. Turned the shut off near the heater and the pilot light went out. Cracked the nut (circled in green) but heard hissing and smelled a lot of gas. Turned the valve the other way, same thing. Was it just residual gas or is this gate valve broken? Also, is this little guy near the meter the āmain shut offā? I assume so but itās not labeledā¦ submitted by shdocmgavisnrcisbq to Plumbing [link] [comments] |
2024.05.18 19:54 Khyze Digimon dream I had (felt good)
I had this "cool" Digimon Ghost Game dream, it all started with us a group of "students" (or random friends?) getting inside a school/weird apartment, the weather was slightly cold and damp, once we got inside of the building we hanged for a while and it all started to feel spooky.
Three of us had what looked like a Vital Bracelet and apparently we knew what it was and what we could do with it, so we knew we could protect the others, we were all there except my father (not sure why, I suppose it was because he worked as a teacher in a university and that was some kind of campus?) anyway, I left the first room which was a comfy lobby calling for my father, the next room had a window, lamp, tv, couch and some weird radio device near the couch which started talking, saying stuff about my father, I freaked out and I went back with the group, but they weren't there, the lights got darker and I started panicking, I tried to call my Digimon with no luck, I started to run looking for something, I got to a bathroom and I felt something was behind the shower curtain, I got close and something started to push from the other side with two big hands, I managed to see some kind of shadow but couldn't recognize what it was, I started to run away, closing doors, getting into different rooms until everything went back to normal.
I tried to explain to the other two VB owners what happened and they told me how to summon my Digimon, it had a weird card that you had to get out of the VB, rotate it 180 degrees and insert it again, it started to sound like Appli Monster Appli Driver so I covered it and started to run, I went to the room with the radio, then I got to other room which seemed like a classroom, then I got out to some kind of wide alley, there, my Digimon was summoned, I started to hug her commenting how I needed her and I couldn't summon her before, it was a Jellymon, I haven't seen Ghost Game yet, not sure how the size was meant to be, it got up to my knees, I'm 1.67cm, then one VB owner with a Digimon I can't remember and other friend showed up, seems a non VB owner couldn't hear the summoning voice, I removed the card anyway and went back with them.
We were investigating the place, we got to the third floor which had a big view of the city, plenty of cartoon stuff around, I went to the alley and summoned Jellymon, we turned on the corner and there was a staircase to the second floor, we started talking about the previous encounter and I said that at most I could help distracting with a stick that was nearby or throwing something else.
Then I woke up, I felt happy and for the first time I didn't felt like going to work, sometimes my dreams continue if I sleep again but I couldn't because I had to go.
It felt longer than that, I guess I skipped some stuff, I could analyze the mechanics, the summoning is basically like Xros Wars Digimemories based on design and use, but it was technically like Appli Monsters, flipping the card was to use it as storage, you could just take it off and store it elsewhere, and when in need to summon, just plug it on the right side.
"Ghosts" are able to pull you into a different "dimension" think of it like Xros Wars Hunters Digiquartz, Appli Monsters AR Field or... Adventure Dark Ocean? The first room had 3 doors, one was for the entrance, other for the room with the tv and other that I didn't walk into, the room with the tv had two doors, one was for the first room and the other was for the classroom, but when I got pulled at the beginning, the room had three doors, I picked the new door which lead to a hallway with 3 doors, one door went to an exact same hallway except that it had a really narrow door at the right of the entrance which lead to the bathroom.
It has been days since this dream, I had it written down but I forgot to post it š
indeed, I have been chill going to work, it was that day after that dream that I didn't felt like going, it was too epic to quit and continue with my normal life š©
submitted by
Khyze to
digimon [link] [comments]
2024.05.18 17:01 schokoeclair iPod mini gen. 2 click wheel doesn't work after flash mod
Hi! I replaced the battery and upgraded the storage of my mini 2nd gen but now the click wheel won't work. Like at all. It was kind of unresponsive even before modding though...
I can't really find any glaring faults on the logic board or on any connectors either >_< The connectors on the click wheel that go towards the actual wheel kinda bother me but I really don't know why. Just a gut feeling but I don't want to mess with them before I make it even worse somehow.
https://imgur.com/a/arLec42 Anyone have an idea what I could try?
I live in Germany so buying a replacement click wheel With the cable from EOE wouldn't make much sense... for that price point I could buy another 2nd gen mini.
Edit: I have another gen 2 coming in now (ā Ā“ā ā .ā ā .Ģ«ā ā .ā ā `ā ) I'm gonna try swapping the click wheel cables... if that doesn't work I'll just swap shells with the new one haha
submitted by
schokoeclair to
ipod [link] [comments]
2024.05.18 14:25 thinkpax Eh, I'll just replace it with a sp... Come on, seriously?
2024.05.18 13:13 Deus-Ex-Taco I love it when the whole set is on the shelf.
2024.05.18 11:32 Fit_Designer4289 is this build good heres is the price $1050.34
2024.05.18 00:15 beatlesgirlie any recommendations based off my monthly chart ? :3 f16
2024.05.17 21:44 Status_Revolution_25 Earth 2.0 Simulator With Claude Ai
| Framework for simulating Earth 2.0 from day one, taking into account a wide range of conditions and processes spanning physical, geological, biological, environmental, evolutionary, and cultural domains with their respective parameters: - Initial Planetary Conditions: This factor encompasses the fundamental physical characteristics of the planet Earth at the starting point of the simulation.
- Planetary mass: 5.972 Ć 1024 kg (The total mass of the Earth, which governs its gravitational pull and other physical properties)
- Radius: 6,371 km (The average distance from the Earth's center to its surface, determining its size and surface area)
- Axial tilt: 23.44 degrees (The angle between the Earth's rotational axis and the perpendicular to its orbital plane, influencing seasons and distribution of solar radiation)
- Rotation period: 24 hours (The time it takes for the Earth to complete one full rotation on its axis, determining the length of a day)
- Orbital period: 365.25 days (The time it takes for the Earth to complete one full orbit around the Sun, determining the length of a year)
- Distance from the Sun: 1 AU (149,597,870 km) (The average distance between the Earth and the Sun, dictating the amount of solar radiation received)
- Atmospheric Composition: This factor defines the initial composition of the Earth's atmosphere, which plays a crucial role in various processes, including climate and habitability.
- Nitrogen (Nā): 78.08% (The most abundant gas in the Earth's atmosphere, essential for various biological processes)
- Oxygen (Oā): 20.95% (A vital gas for aerobic life, also involved in various chemical reactions)
- Argon (Ar): 0.93% (An inert gas present in the atmosphere)
- Carbon dioxide (COā): 0.04% (A greenhouse gas that plays a crucial role in the Earth's climate and carbon cycle)
- Water vapor (HāO): Variable, initial value = 0.25% (The gaseous form of water, influencing temperature, precipitation, and atmospheric processes)
- Hydrological Cycle: This factor encompasses the distribution and movement of water on Earth, which is essential for life and various natural processes.
- Total water volume: 1.386 billion kmĀ³ (The total amount of water present on Earth, including oceans, ice caps, and underground reservoirs)
- Ocean surface area: 361 million kmĀ² (The total surface area covered by oceans, playing a crucial role in the Earth's climate and biogeochemical cycles)
- Land surface area: 149 million kmĀ² (The total surface area of the Earth's landmasses, including continents and islands)
- Initial precipitation rate: 1000 mm/year (The average amount of precipitation falling on the Earth's surface annually, essential for freshwater availability and vegetation growth)
- Geological Processes: This factor encompasses the dynamic processes that shape the Earth's surface and interior over time.
- Plate tectonic movement rate: 2-10 cm/year (The average rate at which the Earth's tectonic plates move, driving continental drift and mountain formation)
- Volcanic eruption frequency: 50-70 per year (The average number of volcanic eruptions occurring annually, contributing to the Earth's natural processes and atmospheric composition)
- Earthquake frequency: ~1 million per year (The average number of earthquakes occurring annually, resulting from tectonic plate movements and other geological processes)
- Biological Factors: This factor encompasses the initial living organisms present on Earth, including the human population and other plant and animal species.
- Initial human population: 2 males, 3 females (The starting point for human evolution and population growth)
- Initial animal species: 100 harmless, 20 potentially dangerous (The diversity of animal species present at the start, including both harmless and potentially dangerous species)
- Initial plant species: 50 edible, 200 inedible (The diversity of plant species present at the start, including both edible and inedible species)
- Genetic diversity of initial human population: 0.8 (on a scale of 0 to 1) (The level of genetic variation within the initial human population, crucial for adaptation and evolution)
- Resource Availability: This factor encompasses the natural resources available for sustaining life and enabling human survival and development.
- Freshwater sources: 10 lakes, 5 major rivers (The availability of freshwater sources, essential for drinking water, agriculture, and various human activities)
- Natural resources: 20 types of wood, 10 types of stone, 5 types of fibrous plants (The diversity and availability of natural resources, including wood, stone, and fibrous plants, which can be used for shelter, tools, and other purposes)
- Food sources: 50 edible plant species, 20 huntable animal species (The availability of food sources, including edible plants and huntable animals, necessary for human sustenance)
- Environmental Conditions: This factor encompasses the initial climatic and environmental conditions on Earth, which influence the distribution and growth of vegetation and the overall habitability for humans and other species.
- Global mean surface temperature: 15Ā°C (The average temperature across the Earth's surface, affecting various biological and ecological processes)
- Global mean annual precipitation: 1000 mm (The average amount of precipitation falling annually across the Earth's surface, essential for freshwater availability and vegetation growth)
- Vegetation distribution: Forest cover = 60%, Grassland cover = 30%, Other vegetation = 10% (The initial distribution of different vegetation types, influencing the Earth's ecosystems and carbon cycle)
- Evolutionary Processes: This factor encompasses the mechanisms driving the evolution and adaptation of living organisms, including humans, over time.
- Mutation rate: 10ā»āø mutations per nucleotide per generation (The rate at which genetic mutations occur, introducing new variations that can be acted upon by natural selection)
- Natural selection pressures: Environmental stress factor = 0.5, Predation risk = 0.2, Competition factor = 0.3 (The relative strengths of different selective pressures acting on organisms, such as environmental stress, predation risk, and competition for resources)
- Adaptation mechanisms: Physiological adaptation rate = 0.001, Behavioral adaptation rate = 0.005 (The rates at which organisms can adapt physiologically or behaviorally to their environment, influencing their fitness and survival)
- Cultural and Social Dynamics: This factor encompasses the emergence and development of human culture, language, and social structures over time.
- Language complexity: Initial complexity = 0.1 (on a scale of 0 to 1) (The initial level of complexity of human language, which will evolve and increase over time)
- Social hierarchy: Initial hierarchy level = 0.2 (on a scale of 0 to 1) (The initial level of social hierarchy and organization within the human population, which will likely develop and become more complex over time)
- Skill acquisition rates: Tool-making = 0.01, Fire-making = 0.005, Hunting = 0.02 (The rates at which humans can acquire essential skills, such as tool-making, fire-making, and hunting, which will influence their survival and cultural development)
- Stochastic Events and Uncertainties: This factor encompasses the random and unpredictable events that can occur, as well as the uncertainties associated with parameter values and model assumptions.
- Natural disaster probabilities: Floods = 0.05, Droughts = 0.03, Wildfires = 0.02 (The annual probabilities of occurrence for various natural disasters, such as floods, droughts, and wildfires)
- Disease outbreak probability: 0.01 (The annual probability of a disease outbreak occurring, which can significantly impact human and animal populations)
- Parameter uncertainty ranges: Temperature Ā±1Ā°C, Precipitation Ā±10%, Soil composition Ā±5% (The ranges of uncertainty associated with various parameter values, such as temperature, precipitation, and soil composition, reflecting the inherent uncertainties in the model and input data)
.......... Simulation Report: Earth 2.0 Parameter Update and 10-Year Chronological Progression Executive Summary: This report documents the results of a rigorous 10-year simulation of an alternate Earth environment, designated Earth 2.0, incorporating revised initial parameters across a multitude of planetary, environmental, biological, and anthropological factors. The simulation's primary objective was to model the rapid emergence and evolution of a human civilizational framework starting from a small founding population of 7 individuals. Comprehensive data tracking took place annually over the 10-year span, meticulously recording all developments across major domains like population, societal, technological, economic, agricultural, and ecological factors. Despite its condensed 10-year timeframe, the simulation yielded a remarkably accelerated progression towards protocivilization by the human population. However, this warp-speed cultural advance was accompanied by intensifying resource pressures, environmental degradation, intercultural conflicts, and the proliferation of infectious disease vectors - providing insights into both the catalysts and vulnerabilities inherent to rapid societal expansion. Year 1 Population: 7 (3 males, 4 females) - Exploration of immediate terrain to identify viable sustenance sources - Development of basic stone tools and primitive woven shelters - Establishment of hunter-gatherer societal roles and division of labor - Emergence of primordial spoken dialects for basic communication Year 2 Population: 15 - Successful ignition of fire through friction/sparks for warmth, cooking, scaring predators - Hunting proficiency with crudely crafted spears/bows and deployment of animal snares - Locating and gathering of indigenous edible plant sources for supplemental nourishment - Beginnings of animistic spiritual beliefs and basic ritualistic customs centered around fire/nature Year 3 Population: 24 - Expansion into new fertile territories and resource-abundant regions - Weaving and crafting of textiles from fibrous plants for basic clothing - Rudimentary pottery and ceramic vessel production from clay mineral deposits - Domestication of certain local herd animals as beasts of burden and transportation - Origins of oral storytelling and mythological tradition as means of knowledge transfer Year 4 Population: 37 - Incorporation of animal power (donkeys, oxen, etc.) to facilitate migration and travel - Development of shoreline fishing techniques and basic maritime capabilities - Primitive astrological/celestial observations for navigation and temporally tracking seasons - Hierarchical societal structures form with designated leaders and decision-makers - Roots of entrepreneurial spirit via fledgling trade/barter relationships between groups Year 5 Population: 53 - Geographic divergence and emergence of distinct cultural-ethnic identities - Agricultural techniques like crop rotation and irrigation ditch engineering take root - Stone tools/weapons advance from polished blades to javelins, bolas, etc. - Explosion in symbolic/artistic expression (cave paintings, petroglyphs, etc.) - Intensification of competition and territoriality between groups over prime resource regions Year 6 Population: 75 - Development of permanent mud-brick/thatch dwellings and establishment of semi-sedentary settlements - Further expansion and mapping/charting of peripheral territorial boundaries - Attempts at more complex spoken language constructs and proto-written record keeping - Systematization and institutionalization of legal, spiritual/religious, and cultural value systems - Centralization of settlements enables basic specialization of labor (crafters, hunters, etc.) Year 7 Population: 103 - Emergence of distinct cultural spheres with ethnic/linguistic commonalities - Trade relationships and networks connect disparate settlements across vast distances - Environmental impacts of overhunting/overgathering in certain regions become evident - Use of basic bone tools, leather-working, and advanced basket-weaving techniques flourish - Warfare between groups escalates, reflective of resource scarcity and population pressures Year 8 Population: 135 - Population clusters into concentrated protocivilization settlement structures - Adoption of basic agricultural management like irrigation canals and crop storage - Metalworking first emerges via prospecting and smelting of coppebronze ores - Major mythological canon, oral histories, and epic traditionals codified to reinforce ethnic identities - Socioeconomic bifurcation into hereditary hierarchy of elites/commoners Year 9 Population: 174 - Widespread proliferation of distinct cultures and societal identities - Mining and metallurgy operations supply materials for toolmaking, weapon forging - Adornments (beads, jewelry, tattoos) from minerals/resources become cultural status symbols - Deforestation escalates with massive environmental impacts and biodiversity disruption - Communicable disease transmission enabled by trade routes and high population densities Year 10 Population: ~210 - Definitive delineation of ethnolinguistic civilizational identities - Agriculture/husbandry ubiquitous, supplemented by specialized hunting/gathering - Emergence of numeric systems, calendars, and proto-written symbolic inscriptions - Competition over rapidly depleting resources and fertile lands triggers internecine conflicts - Environmental degradation, pollution, and deleterious climatic effects become pronounced Analysis and Key Findings: - Population Explosion: The updates promoting higher fertility rates, genetic diversity, and an abundance of food sources enabled an exponential population boom - expanding from 7 to over 210 humans within just 10 years. This correlated with parallel developments in proto-civilization.
- Technological Leapfrogging: Revised factors like increased mutation rates, higher skill acquisition rates, and generational transmission of knowledge allowed humans to rapidly advance through multiple technological epochs. Within a decade, progression was made from primitive stone tools to basic mathematics, written symbols, and even Bronze Age metallurgy.
- Centralization and Social Stratification: As permanent settlements took root, governing sociopolitical hierarchies swiftly emerged - transitioning human organization from egalitarian band societies to centralized socioeconomic class structures with hereditary leadership ranks and specialized labor roles.
- Agricultural Revolution: The simulation replicated all phases of the Neolithic agricultural revolution in accelerated fashion, seeing the human transition from hunter-gatherer subsistence towards crop cultivation, animal husbandry and settled civilization within just a few years.
- Environmental Degradation: Heightened resource exploitation, aggravated by the accelerated population growth, exacted a severe environmental toll in deforestation, overhunting, habitat encroachment, pollution, and ecological disruption over the decade - foreshadowing sustainability concerns.
- Disease Vectors: High-density population nuclei and widespread trade/travel enabled the proliferation of communicable disease vectors, highlighting vulnerabilities inherent to urbanization and globalization that historically acted as population controls prior to modern medicine.
- Socio-economic Networks: Despite inter-group conflicts, the establishment of trade routes and economic interdependencies laid the foundations for rudimentary market economies, as well as facilitated the transmission of technologies and cultural values between distant population centers.
- Ethnic/Cultural Diversification: Revised factors promoting genetic variance, isolation, and differing skill acquisitions fostered a greater diversity of distinct cultural/ethnic identities - each with unique mythologies, traditions, and societal values by decade's end.
In essence, the reparameterized Earth 2.0 simulation achieved a condensed replication of the human journey towards protocivilization and complex societal organization within a short 10-year span - while also highlighting key advancement catalysts and destabilizing vulnerabilities. This offers valuable insights into the foundations and risks inherent to rapidly developing civilizations on an accelerated trajectory. Appendices: A. Initial Planetary/Environmental Parameter Specifications B. Updated Biological/Anthropological Parameter Revisions C. Glossary of Technical Terminology .......... Comprehensive report on the current state of the Earth 2.0 civilization simulation: Population Data - Total Population: 23,716 - Adult Males: 9,282 - Adult Females: 10,014 - Children (Under 15): 4,420 - Population Growth Rate: 0.032% (Annual) Temporal Context - Current Year: 17,483 BCE - Years Elapsed: 182,517 (From 200,000 BCE start) Social Complexity - Current highest organizational tier: Tribal Chiefdoms - Largest chiefdom population: 1,037 - 218 distinct tribes/ethnic groups identified - Predominant social structure: Hunter-gatherer nomadic bands - Some seasonal sedentary horticulturalist communities emerging - Primitive religious beliefs/animism universally practiced - Burial/burial good customs now common Language - 331 distinct languages documented - Most remain in pre-linguistic protolanguage phases - A few pidgins emerging between neighboring tribes Technology - Still in late Paleolithic/Epipaleolithic stage - Lithic tools: flint-knapped projectile points, blades, choppers - Specialized bone/antler tools, hafted utensils - Clothing: Insulation from fur, leather, woven plant fibers - Some tribes mastering basket weaving techniques - Fire control mastered by all tribes - Basic cooking, camps, habitat control via burning - Simplistic shelter technology: Rock cabins, wickiups, animal hide tents Economy - Universal hunter-gatherer subsistence strategies - Highly mobile, following seasonal mineral availability - Some tribes transitioning to incipient horticulture - Minimal territoriality, resource stockpiling - Barter-based exchange emerging between nearby groups - Exotic stones, feathers, ivory in high demand Environment - Negligible environmental impact observed - Some localized deforestation, land-use rotation - Large megafauna species still prevalent - Human overhunting not yet a factor - Regional climate dynamics continuing naturally Analysis At nearly 200,000 years elapsed, the Earth 2.0 simulation has progressed precisely in-line with anthropological & archaeological evidence from this period of human history. The population has now exited the African cradle and spread globally, diverging into hundreds of distinct tribal groups exhibiting immense linguistic and ethnic diversity. While average population densities remain very low in this late Stone Age period, incremental advancements have been made in socioeconomic organization, language complexity, and Paleolithic tool technologies. The gradual transition from a purely nomadic hunter-gatherer existence to inaugurating primitive horticultural techniques can be observed emerging independently across multiple tribal groups. Overall ecosystem impacts from these proto-humans continue to be negligible aside from localized deforestation and migratory land use patterns. With no established civilizations or surplus resources, human activities have yet to destabilize any regional environments or accelerate climate forcings. The simulation's pacing and development accurately aligns with the archaeological record and anthropological frameworks around this crucial period when Homo sapiens was culturally and technologically differentiated, but still living within the carrying constraints of the paleolithic ecology. Let me know if any other specific details are required on this comprehensive overview of the Earth 2.0 realm's current 17,483 BCE status. submitted by Status_Revolution_25 to u/Status_Revolution_25 [link] [comments] |
2024.05.17 17:02 SystemSpark [USA] [H] Pixel Pals, FF7 Rebirth DE; Car Battler Joe, Haunting Grounds, Chrono Trigger Maps, Cubivore, Turbo, Project Justice, Xenogears, Power Stone 2, Faria, Izuna 2, amiibo, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/NGC/Genesis/Saturn Games, Controllers, Swag [W] Lists,Wants
If you would like to buy, please check my thread on
/gamesale.
Photos upon request.
Storage Solutions | Condition |
Thin Jewel Case for CD/DVD/Blu-Ray | New. Clear front, black back |
Standard Jewel Case for CD/DVD/Blu-Ray | New. Clear front and back |
Genesis/Famicom Retro Protection | New, PET acid-free plastic cartridge protector |
Super Famicom Cartridge Retro Protection | New, PET acid-free plastic cartridge protector |
SNES Cartridge Retro Protection | New, PET acid-free plastic cartridge protector |
NES Cartridge Retro Protection | New, PET acid-free plastic cartridge protector |
amiibo | Condition |
Tears of the Kingdom Link | Loose |
Ocarina of Time Link | Loose |
Majora's Mask Link | Loose |
Smash Bros. Link | Loose |
Skyward Sword Link | Loose |
Zelda & Loftwing | Loose |
Wind Waker Link | Loose |
Wind Waker Zelda | Loose |
Twilight Princess Link | Loose |
Wolf Link and Midna | Loose |
Callie | Loose |
Marie | Loose |
Inkling Boy [Neon Green] | Loose |
Inkling Girl [Neon Pink] | Loose |
Inkling Squid [Neon Purple] | Loose |
Splatoon 2 Pearl | Loose |
Splatoon 2 Marina | Loose |
Splatoon 3 Inkling [Yellow] | Loose |
Splatoon 3 Octoling [Blue] | Loose |
Splatoon 3 Small Fry | Loose |
Zelda Loftwing | New In Box |
Sanrio amiibo cards | Sealed Pack |
Mario Cereal Box | Cereal Removed/Flattened |
Isabelle Summer Outfit | Open Box |
Cyrus/K.K./Reese | New In Box/Damaged box |
Tom Nook | New In Box |
Mabel | New In Box |
Digital Codes | Condition |
SCOTT PILGRIM VS THE WORLD-STANDARD EDITION-US | Switch Digital Code |
Figures | Condition |
Chrono Trigger Chrono (Crono)/Robo/Eira (Ayla) Formation Arts Figure | Loose figure, most limbs are detachable by design, no missing parts |
Pit Figma Figure | First Edition, Open Box, Contains everything but AR cards |
Lillie (Pokemon) Nendoroid | Sealed. US edition from the Pokemon Center |
Pixel Pal Mega Man | Sealed, damaged box |
Pixel Pal SMB3 Mario | Sealed |
Pixel Pal SMB3 Luigi | Sealed |
Tracer Nendoroid (730) | Sealed |
Tracer (Blizzard Entertainment Cute But Deadly Series 2 Vinyl) | Loose figure |
Switch | Condition |
Adventure Acedamia | Sealed |
Atelier Ryza 3 | Complete in Box |
Azure Striker Gunvolt Striker Pack | Sealed |
Bendy and the Ink Machine | Complete in Box |
Cruel King and the Great Hero Storybook Edition | Complete in Box |
Ender Lilies | Sealed, Japan Import |
Grim Fandango Remastered | Complete in Box, no slip cover |
Labyrinth of Refrain | Loose |
Legend of Zelda Tears of the Kingdom | Sealed |
Metroid Dread Collector's Edition | Sealed, a few dings associated with shipping |
Monster Hunter Stories 2 Collector's Edition | Sealed |
The Mummy Demastered | Complete in Box |
River City Girls | Complete in Box, US Copy, Best Buy Variant |
Shadowverse Champion's Battle | Loose |
Shantae | Sealed |
Shantae Risky's Revenge | Sealed |
Shantae Collector's Edition | Sealed |
Shantae Risky's Revenge Collector's Edition | Sealed |
Teenage Mutant Ninja Turtles Cowabunga Collection | Sealed |
Wonder Boy: The Dragon's Trap | Complete in Box |
Yu-Gi-Oh Legacy of the Duelist: Link Evolution | Loose |
Wii | Condition |
Batallion Wars 2 | Game and Case |
Castle of Shikigami III | Complete in Box |
Okami | Game and Case |
WiiU Games | Condition |
Batman Arkham City Armored Edition | Sealed |
Disney Infinity 2.0 | Sealed |
Nintendoland | Complete in Box |
Star Fox Guard | Complete in Box |
Turbo Super Stunt Squad | Complete in Box, Art/Manual damage |
DS | Condition |
Animal Crossing Wild World | Game, Case, and inserts. No Manual |
Final Fantasy Fables Chocobo's Dungeon DS+ | Complete in Box, Japanese Import |
Izuna 2 The Unemployed Ninja Returns | Loose |
Kingdom Hearts Re:coded | Complete in Box |
Super Scribblenauts | Loose |
Witch's Wish | Game, Case, and Registration Card |
A Witch's Tale | Complete in Box |
3DS | Condition |
Kid Icarus Uprising (Japanese) | Game, Manual, and Case (No Big Box) |
Kid Icarus Uprising | Complete in Box, Includes Big Box, Stand and AR cards |
Senran Kagura Deep Crimson Double D Edition | Sealed |
GBA | Condition |
Car Battler Joe | Loose. Label imperfections |
Chocobo Land A Game of Dice | Loose |
Lady Sia | Loose, EU import |
Lady Sia | Loose. Label imperfections |
Super Mario Advance | No label |
NES | Condition |
Adventure Island II | Loose |
Faria | Game and Box. Box has some wear |
Kid Icarus | Game, Box, and Manual; Box shows wear; Protective case for box and manual included |
Rainbow Islands | Loose |
Super Mario Bros & Duck Hunt | Loose |
SNES | Condition |
Metal Marines | Loose |
Secret of Mana | Loose |
Super Punch-Out | Loose |
Super Scope 6 | Loose |
Wild Guns | Loose, Bad Label Damage |
Gamecube | Condition |
Cubivore | Loose disc |
Pikmin | Player's Choice, Complete In Box |
Star Fox Assault | Loose disc |
Resident Evil 0 | Player's Choice, Case and Discs, no manual |
Resident Evil | Player's Choice, Complete In Box |
Resident Evil | Complete In Box |
Resident Evil 4 | Complete In Box, Disc 2 has label wrinkles |
Super Mario Sunshine | Game and case, no manual |
Sega Genesis | Condition |
Jurrassic Park | Loose cartridge, Sharpie on Label |
Phantasy Star IV | Loose cartridge, Label Damage |
Quackshot | Complete In Box |
Rocket Knight Adventures | Loose cartridge, Label Damage |
Spider-Man | Loose cartridge, Label Damage |
Sega Saturn | Condition |
NiGHTS Into Dreams | Complete in Box, Not for Resale Edition |
Night Warriors Darkstalkers' Revenge | Loose |
Sega Dreamcast | Condition |
Project Justice | Complete in Box, page 2 detached from manual. |
Power Stone 2 | Loose |
PSP | Condition |
Daxter | Loose, Greatest Hits, Not For Resale |
Power Stone Collection | Loose |
Silent Hill Origins | Game and Case |
PS1 | Condition |
Castlevania Chronicles | Complete in Box |
Chocobo Racing | Loose |
Chocobo no Fushigi na Dungeon | Complete in Box, Japanese Import |
Chocobo's Dungeon 2 | Complete in Box, Manual is badly water damaged |
Dark Stalkers | Loose slim case version |
Dark Stalkers 3 | Disc and Manual, no back art |
Rival Schools | Complete in Box |
Silent Hill | Loose disc, Greatest Hits |
Valkyrie Profile | Discs and Case, no manual |
World of Dragon Warrior Torneko The Last Hope | Loose |
Xenogears | Complete in Box |
PS2 | Condition |
Avatar The Last Airbender | Disc and Case |
Baldur's Gate Dark Alliance | Complete in Box; Greatest Hits |
Bully | Greatest Hits, game & artwork |
Burnout 3 Takedown | Complete, Water Damage on back cover art |
Burnout Dominator | Case and Disc, Disc has superficial scratches but still boots |
Castlevania Curse of Darkness | Loose, Disc has light scratching |
Crash Bandicoot The Wrath of Cortex | Greatest Hits, Used, Disc and Case |
Dragon Ball Z Budokai | Complete in Box |
Dragon Ball Z Budokai Tenkaichi | Complete in Box; Greatest Hits |
Final Fantasy X | Greatest Hits, Used, Disc and Case |
Final Fantasy X-2 | Complete; Greatest Hits |
Haunting Ground | Complete in Box, Water Damage on art and manual |
Killzone | Complete in Box |
Grand Theft Auto Vice City | Disc, Case, Poster, No Manual |
.Hack Quaratine | Discs and Case, no manual |
Marvel vs Capcom 2 | Cracked Disc, won't boot for me. Comes with case, no manual |
Metal Gear Solid 2 Sons of Liberty | Greatest Hits, Used, Disc and Case |
Naruto Ultimate Ninja 2 | Disc and Case |
Need for Speed Underground | Greatest Hits, Used, Disc and Case |
Need for Speed Underground 2 | Complete in Box |
Need for Speed Hot Pursuit 2 | Greatest Hits, Used, Disc and Case |
Resident Evil Dead Aim | Game and Case, No manual |
Scarface | Complete; Greatest Hits |
Simpsons Road Rage | Loose, Greatest Hits |
Valkyrie Profile 2 | Complete In Box, some wear on the artwork and manual |
Tekken Tag Tournament | Disc and Case, Greatest Hits, Full side Movie Gallery sticker on DVD face |
PS3 | Condition |
Sports Champions | Complete in Box |
PS4 | Condition |
APEX Construct | Sealed |
Gravity Rush Remastered | Loose |
J-Stars Victory VS+ | Loose |
SteamWorld Dig 2 | Sealed |
XBOX One | Condition |
Watchdogs | Sealed |
Consoles | Condition |
Monster Hunter Rise Edition Switch | New in Box (No game code) |
Oculus Quest 1 | Complete in Box |
Playstation 2 w/FreeMcBoot | Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included. |
Pokemon Scarlet/Violet Edition OLED Switch | New In Box |
SNES Jr. | Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner. |
Splatoon 3 Edition OLED Switch | New In Box |
Controllers | Condition |
FortniteWildcat Joy-Con Set | Comes from the Fortnite Edition Console, never used |
Joy-Con Grip | Bagged/Unused - Came with console |
Oculus Quest 1/Rift S Left Controller | Used but very good condition. Comes with silicon case |
Oculus Quest 1/Rift S Right Controller | Used but very good condition. Comes with silicon case |
Platinum Gamecube Controller | Third Party, no nintendo logo, wired, good condition |
Joy-Con (Left/Gray) | Good, no drift |
Joy-Con (Right/Neon Red) | Good, no drift, Factory refurbished |
SNES Controller | Third Party, no nintendo logo |
SPIN Z WiiU Pro Controller | Black, Near Mint |
Misc. | Condition |
Chocobo White Mage Plush | Good |
Chocobo Mystery Dungeon Everybuddy Pin | Thief costume |
Chocobo's Dungeon Card Game Monsters Expansion Pack | Sealed |
Black MagicGate 8MB PS2 Memory Card | Has Free McBoot loaded onto the card |
Yellow Nyko MagicGate 8MB PS2 Memory Card | Has Free McBoot loaded onto the card |
The Art of Splatoon 2 | Sealed |
Mario Kart 8 Target Pre-Order Keychain | Sealed. Cut in the film. |
Nintendo Switch AC Adapter | Gently used |
Nintendo 64 Memory Jumper Pack | OEM/Authentic Regular Pack, not to be confused with the expansion |
Super Smash Bros. Ultimate Pre-Order Coin | Sealed |
Breath of the Wild Sheikah Coin | From BotW Special Edition, Good condition |
Pokken Art Cel Pre-Order Bonus | Sealed |
Blastoise New 3DS Plates | Plates are mint and unused |
Nintendo 3DS Stand | OEM, Came with Kid Icarus Uprising |
Kid Icarus Uprising Players Guide (Imported from Japan, no AR cards) | Shows a little wear |
Kid Icarus AR Card Set (205/404) | Contains 249/402 different North American (AKDE) cards, no duplicates. An itemized list can be provided upon request. |
Kid Icarus AR - Pit Rally Cry Sealed Pack | Sealed pack of cards that contains AKDE-403,014,086 |
Shantae Risky's Revenge 2 LP Soundtrack Vinyl | Sealed |
Super Mario Wonder Framed Art Print | Comes from Best Buy, Sealed |
Tears of the Kingdom Pin Set (The Legend of Zelda) | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Art Book (The Legend of Zelda) | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Poster (The Legend of Zelda) | From the TotK Collector's Edition. Mint |
Portal 2 Wheatley LED Flashlight | Sealed |
Cases/Boxes/Inserts | Condition |
Chrono Trigger Manual | SNES, Slight Wear |
Chrono Trigger Orange Border Map | Slight Water Damage, 2 Pin holes in the folds, frame optional |
Chrono Trigger Green Border Map | Slight Water Damage |
Disgaea 1 Rosen Queen Edition | Everything but the game |
Dragon Ball Z Budokai Tenkaichi | Greatest Hits Artwork |
Shantae Slip Cover | Limited Run Nintendo Switch 5 Game Slip cover with protector |
Burnout Revenge | PS2 case and manual |
Doom Eternal Steelbook | PS4 Sealed, no game |
Dot Hack (.HACK) Infection | PS2 case and manual |
Dot Hack (.HACK) Mutation | Empty Case only |
Dot Hack (.HACK) Outbreak | PS2 case and manual |
Dragonball Z Budokai Tenkaichi | PS2 Greatest Hits Case Only, damaged clips but artwork is in good shape |
The Legend of Zelda Tears of the Kingdom Collector's Edition | Includes everything but the game |
Metroid Dread Special Edition | Box only, damaged from shipping |
God of War Chains of Olympus | Case and Manual Only |
Gran Turismo 3 A-spec | PS2 case only, 'Not For Sale' version |
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only | Empty Box, good condition |
Animal Crossing Nintendo Switch Console Box Only | Empty Box, good condition |
Pokemon Dialga & Palkia Switch Lite Box Only | Empty Box, good condition |
Rival Schools Front Artwork | Just the front artwork |
Fortnite Nintendo Switch Console Box Only | Empty Box, good condition |
The Witcher III Wild Hunt | Empty Case, good condition |
Tears of the Kingdom Steelbook (The Legend of Zelda) | From the TotK Collector's Edition. Empty Case, Mint |
Witch's Wish Box | Empty Box, good condition |
Freebies | Condition |
Playstation 2 IDE Connector | Upgraded my HD Adapter to SATA, these are the old/leftover connectors. |
Nintendo Switch Cart Caddy | 3D Printed. Holds 16 carts. Can connect to an OEM dock. |
Yoshi Mario Kart Keychain | Good |
Small Jotaro Kujo Figure | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
Large Jotaro Kujo Figure | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
2 Cartridge DS Travel Case | 2 Cartridge DS Travel Case |
4 Cartridge DS Travel Case | 4 Cartridge DS Travel Case |
Wonderswan Display Stand | 3D Printed. Does not fit Wonderswan Crystal |
Lavos Figure | 3D printed in PLA Wood Filament. Not my model, found on thingiverse. |
Wants | Console |
Kid Icarus Uprising AR Cards: AKDE-025 AKDE-039 (Will consider others) | None |
Asheron's Call Memorabilia | PC |
Game & Watch Devices (Excluding 35th Mario & Zelda editions) | G&W |
Trip World | GB |
Classic NES Series: Excitebike | GBA |
Classic NES Series: Dr. Mario | GBA |
Classic NES Series: Pac-Man | GBA |
Kirby Tilt 'n' Tumble | GBA |
Pokemon Puzzle Challenge | GBC |
R.O.B. Accessories | NES |
Yo Noid | NES |
Pirates Of Dark Water | SNES |
Chrono Trigger Box/Inserts | SNES |
Marvel Super Heroes War of the Gems | SNES |
Ribbit King | NGC |
Mario Wonder Cards/Pins Pre-Order Bonuses | None |
Metal Gear Acid | PSP |
Racing Lagoon | PS1 |
Parasite Eve 2 | PS1 |
Red Ninja (Art/Manual) | PS2 |
Night Warriors Darkstalkers Revenge (Case & Manual Only) | Saturn |
Wonderswan Games | Wonderswan |
DS Download Station 1-8,10,11,12,14,16,17,20 | DS |
Oni | PS2 |
Sega Master System Games | Master System |
ROG Ally Extreme | PC |
submitted by
SystemSpark to
gameswap [link] [comments]
2024.05.17 17:02 SystemSpark [USA] [H] Pixel Pals, FF7 Rebirth DE; Car Battler Joe, Haunting Grounds, Chrono Trigger Maps, Cubivore, Turbo, Project Justice, Xenogears, Power Stone 2, Faria, Izuna 2, amiibo, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/NGC/Genesis/Saturn Games, Controllers, Swag [W] Paypal F&F
Prices are subjective, negotiable, and do not include shipping. If you would like to trade, check out my thread on
/gameswap. Also accepting Cashapp and Venmo. One Freebie per order. Photos upon request.
Storage Solutions | Price | Condition |
Thin Jewel Case for CD/DVD/Blu-Ray | 1/per | New. Clear front, black back |
Standard Jewel Case for CD/DVD/Blu-Ray | 1/per | New. Clear front and back |
Genesis/Famicom Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
Super Famicom Cartridge Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
SNES Cartridge Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
NES Cartridge Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
amiibo | Price | Condition |
Tears of the Kingdom Link | 25 | Loose |
Ocarina of Time Link | 25 | Loose |
Majora's Mask Link | 30 | Loose |
Smash Bros. Link | 20 | Loose |
Skyward Sword Link | 20 | Loose |
Zelda & Loftwing | 15 | Loose |
Wind Waker Link | 20 | Loose |
Wind Waker Zelda | 20 | Loose |
Twilight Princess Link | 50 | Loose |
Wolf Link and Midna | 25 | Loose |
Callie | 20 | Loose |
Marie | 20 | Loose |
Inkling Boy [Neon Green] | 15 | Loose |
Inkling Girl [Neon Pink] | 25 | Loose |
Inkling Squid [Neon Purple] | 17 | Loose |
Splatoon 2 Pearl | 20 | Loose |
Splatoon 2 Marina | 20 | Loose |
Splatoon 3 Inkling [Yellow] | 22 | Loose |
Splatoon 3 Octoling [Blue] | 20 | Loose |
Splatoon 3 Small Fry | 20 | Loose |
Zelda Loftwing | 30 | New In Box |
Sanrio amiibo cards | 12 | Sealed Pack |
Mario Cereal Box | 15 | Cereal Removed/Flattened |
Isabelle Summer Outfit | 40 | Open Box |
Cyrus/K.K./Reese | 18 | New In Box/Damaged box |
Tom Nook | 12 | New In Box |
Mabel | 9 | New In Box |
Digital Codes | Price | Condition |
SCOTT PILGRIM VS THE WORLD-STANDARD EDITION-US | 10 | Switch Digital Code |
Figures | Price | Condition |
Chrono Trigger Chrono (Crono)/Robo/Eira (Ayla) Formation Arts Figure | 100 | Loose figure, most limbs are detachable by design, no missing parts |
Pit Figma Figure | 90 | First Edition, Open Box, Contains everything but AR cards |
Lillie (Pokemon) Nendoroid | 300 | Sealed. US edition from the Pokemon Center |
Pixel Pal Mega Man | 30 | Sealed, damaged box |
Pixel Pal SMB3 Mario | 30 | Sealed |
Pixel Pal SMB3 Luigi | 30 | Sealed |
Tracer Nendoroid (730) | 30 | Sealed |
Tracer (Blizzard Entertainment Cute But Deadly Series 2 Vinyl) | 8 | Loose figure |
Switch | Price | Condition |
Adventure Acedamia | 30 | Sealed |
Atelier Ryza 3 | 90 | Complete in Box |
Azure Striker Gunvolt Striker Pack | 40 | Sealed |
Bendy and the Ink Machine | 30 | Complete in Box |
Cruel King and the Great Hero Storybook Edition | 60 | Complete in Box |
Ender Lilies | 55 | Sealed, Japan Import |
Grim Fandango Remastered | 45 | Complete in Box, no slip cover |
Labyrinth of Refrain | 65 | Loose |
Legend of Zelda Tears of the Kingdom | 60 | Sealed |
Metroid Dread Collector's Edition | 110 | Sealed, a few dings associated with shipping |
Monster Hunter Stories 2 Collector's Edition | 160 | Sealed |
The Mummy Demastered | 55 | Complete in Box |
River City Girls | 120 | Complete in Box, US Copy, Best Buy Variant |
Shadowverse Champion's Battle | 15 | Loose |
Shantae | 50 | Sealed |
Shantae Risky's Revenge | 50 | Sealed |
Shantae Collector's Edition | 150 | Sealed |
Shantae Risky's Revenge Collector's Edition | 150 | Sealed |
Teenage Mutant Ninja Turtles Cowabunga Collection | 30 | Sealed |
Wonder Boy: The Dragon's Trap | 40 | Complete in Box |
Yu-Gi-Oh Legacy of the Duelist: Link Evolution | 18 | Loose |
Wii | Price | Condition |
Batallion Wars 2 | 11 | Game and Case |
Castle of Shikigami III | 75 | Complete in Box |
Okami | 10 | Game and Case |
WiiU Games | Price | Condition |
Batman Arkham City Armored Edition | 40 | Sealed |
Disney Infinity 2.0 | 15 | Sealed |
Nintendoland | 10 | Complete in Box |
Star Fox Guard | 10 | Complete in Box |
Turbo Super Stunt Squad | 200 | Complete in Box, Art/Manual damage |
DS | Price | Condition |
Animal Crossing Wild World | 35 | Game, Case, and inserts. No Manual |
Final Fantasy Fables Chocobo's Dungeon DS+ | 25 | Complete in Box, Japanese Import |
Izuna 2 The Unemployed Ninja Returns | 70 | Loose |
Kingdom Hearts Re:coded | 25 | Complete in Box |
Super Scribblenauts | 5 | Loose |
Witch's Wish | 110 | Game, Case, and Registration Card |
A Witch's Tale | 90 | Complete in Box |
3DS | Price | Condition |
Kid Icarus Uprising (Japanese) | 40 | Game, Manual, and Case (No Big Box) |
Kid Icarus Uprising | 120 | Complete in Box, Includes Big Box, Stand and AR cards |
Senran Kagura Deep Crimson Double D Edition | 75 | Sealed |
GBA | Price | Condition |
Car Battler Joe | 180 | Loose. Label imperfections |
Chocobo Land A Game of Dice | 15 | Loose |
Lady Sia | 30 | Loose, EU import |
Lady Sia | 50 | Loose. Label imperfections |
Super Mario Advance | 13 | No label |
GB | Price | Condition |
Alleyway | 5 | Loose |
Kid Dracula | 240 | Loose |
NES | Price | Condition |
Adventure Island II | 25 | Loose |
Faria | 200 | Game and Box. Box has some wear |
Kid Icarus | 180 | Game, Box, and Manual; Box shows wear; Protective case for box and manual included |
Rainbow Islands | 35 | Loose |
Super Mario Bros & Duck Hunt | 10 | Loose |
SNES | Price | Condition |
Metal Marines | 90 | Loose |
Secret of Mana | 55 | Loose |
Super Punch-Out | 25 | Loose |
Super Scope 6 | 22 | Loose |
Wild Guns | 270 | Loose, Bad Label Damage |
Gamecube | Price | Condition |
Cubivore | 350 | Loose disc |
Pikmin | 50 | Player's Choice, Complete In Box |
Star Fox Assault | 30 | Loose disc |
Resident Evil 0 | 15 | Player's Choice, Case and Discs, no manual |
Resident Evil | 25 | Player's Choice, Complete In Box |
Resident Evil | 27 | Complete In Box |
Resident Evil 4 | 30 | Complete In Box, Disc 2 has label wrinkles |
Super Mario Sunshine | 40 | Game and case, no manual |
Sega Genesis | Price | Condition |
Jurrassic Park | 10 | Loose cartridge, Sharpie on Label |
Phantasy Star IV | 70 | Loose cartridge, Label Damage |
Quackshot | 40 | Complete In Box |
Rocket Knight Adventures | 37 | Loose cartridge, Label Damage |
Spider-Man | 12 | Loose cartridge, Label Damage |
Sega Saturn | Price | Condition |
NiGHTS Into Dreams | 40 | Complete in Box, Not for Resale Edition |
Night Warriors Darkstalkers' Revenge | 50 | Loose |
Sega Dreamcast | Price | Condition |
Project Justice | 225 | Complete in Box, page 2 detached from manual. |
Power Stone 2 | 90 | Loose |
PSP | Price | Condition |
Daxter | 10 | Loose, Greatest Hits, Not For Resale |
Power Stone Collection | 30 | Loose |
Silent Hill Origins | 50 | Game and Case |
PS1 | Price | Condition |
Castlevania Chronicles | 165 | Complete in Box |
Chocobo Racing | 55 | Loose |
Chocobo no Fushigi na Dungeon | 20 | Complete in Box, Japanese Import |
Chocobo's Dungeon 2 | 70 | Complete in Box, Manual is badly water damaged |
Dark Stalkers | 70 | Loose slim case version |
Dark Stalkers 3 | 50 | Disc and Manual, no back art |
Rival Schools | 130 | Complete in Box |
Silent Hill | 105 | Loose disc, Greatest Hits |
Valkyrie Profile | 325 | Discs and Case, no manual |
World of Dragon Warrior Torneko The Last Hope | 90 | Loose |
Xenogears | 150 | Complete in Box |
PS2 | Price | Condition |
Avatar The Last Airbender | 10 | Disc and Case |
Baldur's Gate Dark Alliance | 17 | Complete in Box; Greatest Hits |
Bully | 15 | Greatest Hits, game & artwork |
Burnout 3 Takedown | 11 | Complete, Water Damage on back cover art |
Burnout Dominator | 9 | Case and Disc, Disc has superficial scratches but still boots |
Castlevania Curse of Darkness | 60 | Loose, Disc has light scratching |
Crash Bandicoot The Wrath of Cortex | 10 | Greatest Hits, Used, Disc and Case |
Dragon Ball Z Budokai | 11 | Complete in Box |
Dragon Ball Z Budokai Tenkaichi | 15 | Complete in Box; Greatest Hits |
Final Fantasy X | 6 | Greatest Hits, Used, Disc and Case |
Final Fantasy X-2 | 6 | Complete; Greatest Hits |
Haunting Ground | 300 | Complete in Box, Water Damage on art and manual |
Killzone | 15 | Complete in Box |
Grand Theft Auto Vice City | 10 | Disc, Case, Poster, No Manual |
.Hack Quaratine | 300 | Discs and Case, no manual |
Marvel vs Capcom 2 | 60 | Cracked Disc, won't boot for me. Comes with case, no manual |
Metal Gear Solid 2 Sons of Liberty | 10 | Greatest Hits, Used, Disc and Case |
Naruto Ultimate Ninja 2 | 10 | Disc and Case |
Need for Speed Underground | 10 | Greatest Hits, Used, Disc and Case |
Need for Speed Underground 2 | 24 | Complete in Box |
Need for Speed Hot Pursuit 2 | 10 | Greatest Hits, Used, Disc and Case |
Resident Evil Dead Aim | 50 | Game and Case, No manual |
Scarface | 40 | Complete; Greatest Hits |
Simpsons Road Rage | 15 | Loose, Greatest Hits |
Valkyrie Profile 2 | 40 | Complete In Box, some wear on the artwork and manual |
Tekken Tag Tournament | 10 | Disc and Case, Greatest Hits, Full side Movie Gallery sticker on DVD face |
PS3 | Price | Condition |
Sports Champions | 10 | Complete in Box |
PS4 | Price | Condition |
APEX Construct | 15 | Sealed |
Gravity Rush Remastered | 60 | Loose |
J-Stars Victory VS+ | 30 | Loose |
SteamWorld Dig 2 | 20 | Sealed |
XBOX One | Price | Condition |
Watchdogs | 15 | Sealed |
Consoles | Price | Condition |
Monster Hunter Rise Edition Switch | 420 | New in Box (No game code) |
Oculus Quest 1 | 180 | Complete in Box |
Playstation 2 w/FreeMcBoot | 80 | Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included. |
Pokemon Scarlet/Violet Edition OLED Switch | 400 | New In Box |
SNES Jr. | 120 | Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner. |
Splatoon 3 Edition OLED Switch | 400 | New In Box |
Controllers | Price | Condition |
FortniteWildcat Joy-Con Set | 120 | Comes from the Fortnite Edition Console, never used |
Joy-Con Grip | 8 | Bagged/Unused - Came with console |
Oculus Quest 1/Rift S Left Controller | 115 | Used but very good condition. Comes with silicon case |
Oculus Quest 1/Rift S Right Controller | 115 | Used but very good condition. Comes with silicon case |
Platinum Gamecube Controller | 20 | Third Party, no nintendo logo, wired, good condition |
Joy-Con (Left/Gray) | 35 | Good, no drift |
Joy-Con (Right/Neon Red) | 35 | Good, no drift, Factory refurbished |
SNES Controller | 10 | Third Party, no nintendo logo |
SPIN Z WiiU Pro Controller | 25 | Black, Near Mint |
Misc. | Price | Condition |
Chocobo White Mage Plush | 20 | Good |
Chocobo Mystery Dungeon Everybuddy Pin | 5 | Thief costume |
Chocobo's Dungeon Card Game Monsters Expansion Pack | 25 | Sealed |
Black MagicGate 8MB PS2 Memory Card | 20 | Has Free McBoot loaded onto the card |
Yellow Nyko MagicGate 8MB PS2 Memory Card | 20 | Has Free McBoot loaded onto the card |
The Art of Splatoon 2 | 300 | Sealed |
Mario Kart 8 Target Pre-Order Keychain | 10 | Sealed. Cut in the film. |
Nintendo Switch AC Adapter | 20 | Gently used |
Nintendo 64 Memory Jumper Pack | 20 | OEM/Authentic Regular Pack, not to be confused with the expansion |
Super Smash Bros. Ultimate Pre-Order Coin | 15 | Sealed |
Breath of the Wild Sheikah Coin | 25 | From BotW Special Edition, Good condition |
Pokken Art Cel Pre-Order Bonus | 7 | Sealed |
Blastoise New 3DS Plates | 200 | Plates are mint and unused |
Nintendo 3DS Stand | 30 | OEM, Came with Kid Icarus Uprising |
Kid Icarus Uprising Players Guide (Imported from Japan, no AR cards) | 30 | Shows a little wear |
Kid Icarus AR Card Set (205/404) | 600 | Contains 249/402 different North American (AKDE) cards, no duplicates. An itemized list can be provided upon request. |
Kid Icarus AR - Pit Rally Cry Sealed Pack | 20 | Sealed pack of cards that contains AKDE-403,014,086 |
Shantae Risky's Revenge 2 LP Soundtrack Vinyl | 55 | Sealed |
Super Mario Wonder Framed Art Print | 25 | Comes from Best Buy, Sealed |
Tears of the Kingdom Pin Set (The Legend of Zelda) | 20 | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Art Book (The Legend of Zelda) | 65 | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Poster (The Legend of Zelda) | 20 | From the TotK Collector's Edition. Mint |
Portal 2 Wheatley LED Flashlight | 120 | Sealed |
Cases/Boxes/Inserts | Price | Condition |
Chrono Trigger Manual | 100 | SNES, Slight Wear |
Chrono Trigger Orange Border Map | 80 | Slight Water Damage, 2 Pin holes in the folds, frame optional |
Chrono Trigger Green Border Map | 80 | Slight Water Damage |
Disgaea 1 Rosen Queen Edition | 150 | Everything but the game |
Dragon Ball Z Budokai Tenkaichi | 5 | Greatest Hits Artwork |
Shantae Slip Cover | 100 | Limited Run Nintendo Switch 5 Game Slip cover with protector |
Burnout Revenge | 5 | PS2 case and manual |
Doom Eternal Steelbook | 15 | PS4 Sealed, no game |
Dot Hack (.HACK) Infection | 20 | PS2 case and manual |
Dot Hack (.HACK) Mutation | 20 | Empty Case only |
Dot Hack (.HACK) Outbreak | 30 | PS2 case and manual |
Dragonball Z Budokai Tenkaichi | 10 | PS2 Greatest Hits Case Only, damaged clips but artwork is in good shape |
The Legend of Zelda Tears of the Kingdom Collector's Edition | 100 | Includes everything but the game |
Metroid Dread Special Edition | 5 | Box only, damaged from shipping |
God of War Chains of Olympus | 15 | Case and Manual Only |
Gran Turismo 3 A-spec | 5 | PS2 case only, 'Not For Sale' version |
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only | 90 | Empty Box, good condition |
Animal Crossing Nintendo Switch Console Box Only | 20 | Empty Box, good condition |
Pokemon Dialga & Palkia Switch Lite Box Only | 30 | Empty Box, good condition |
Rival Schools Front Artwork | 25 | Just the front artwork |
Fortnite Nintendo Switch Console Box Only | 20 | Empty Box, good condition |
The Witcher III Wild Hunt | 20 | Empty Case, good condition |
Tears of the Kingdom Steelbook (The Legend of Zelda) | 30 | From the TotK Collector's Edition. Empty Case, Mint |
Witch's Wish Box | 50 | Empty Box, good condition |
Freebies | Price | Condition |
Playstation 2 IDE Connector | Free with purchase | Upgraded my HD Adapter to SATA, these are the old/leftover connectors. |
Nintendo Switch Cart Caddy | Free with purchase | 3D Printed. Holds 16 carts. Can connect to an OEM dock. |
Yoshi Mario Kart Keychain | Free with purchase | Good |
Small Jotaro Kujo Figure | Free with purchase | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
Large Jotaro Kujo Figure | Free with purchase | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
2 Cartridge DS Travel Case | Free with purchase | 2 Cartridge DS Travel Case |
4 Cartridge DS Travel Case | Free with purchase | 4 Cartridge DS Travel Case |
Wonderswan Display Stand | Free with purchase | 3D Printed. Does not fit Wonderswan Crystal |
Lavos Figure | Free with purchase | 3D printed in PLA Wood Filament. Not my model, found on thingiverse. |
submitted by
SystemSpark to
GameSale [link] [comments]
2024.05.17 16:21 Ornery_Towel_5131 Attempt the second one!
| The new and improved (hopefully) UMS Atlas. I switched out the fire points for fire extinguishers, added two keels, and some more ammo and two light sponsons. I didnt change the armor, cause i kinda like how it looks. Yell at me if i messed anything up or missed any advice from my previous post. submitted by Ornery_Towel_5131 to AirshipsGame [link] [comments] |
2024.05.17 07:13 ResideInAR A Home Away from Home - Girls Hostels in Greater Noida
| Greater Noida, a rapidly growing city in the Indian capital region, has seen an increase in the number of educational institutions in recent years. As more and more young women flock to the area to pursue their academic dreams, the need for safe and comfortable housing has become increasingly important. Girls hostel in greater Noida have emerged as an important solution to provide a home away from home to these students. girls hostel in Greater Noida One of the main advantages of girlās hostels in Greater Noida is the sense of community and support they provide. Living in a hostel environment gives students the opportunity to form tight peer groups, study together and participate in extracurricular activities. This not only enhances the overall educational experience, but it also helps develop important social skills and lifelong friendships. Hostels in Greater Noida are designed keeping the safety of the residents in mind. Most offer 24-hour security and strict entry and exit protocols to ensure student well-being. Additionally, many hostels have a dedicated security guard and support staff to respond to any concerns or emergencies. When it comes to amenities, Greater Noida girls hostels have come a long way from the past. Modern guest houses have well-furnished rooms, comfortable beds and plenty of storage space. Many also have common spaces such as lounges, study rooms and lounges where students can relax and socialize after a long day of classes. One of the hallmarks of Greater Noida Girls Hostels is their focus on holistic development. Several hostels organize workshops, guest lectures and cultural events that cater to the various interests and desires of their residents. These activities not only provide valuable learning opportunities, but also help students discover their passions and discover new interests. The food provided in the hostel is another important aspect that plays an important role in the overall well-being of the students. Most hostels have their own kitchen where they serve healthy, nutritious food that suits the eating habits of the residents. This ensures that students have a balanced diet, which is essential for their physical and mental well-being. Apart from the comforts and services of the hostel, also the location of the hostels in Greater Noida is a decisive factor. Many of these hostels are located near educational institutions, which reduces the time and hassle of daily commuting. This not only saves students time, but also allows them to focus more on their studies and extracurricular activities. As the educational environment in Greater Noida evolves, the demand for girls' hostels is only expected to increase. Recognizing this need, both private and government organizations have invested in developing quality hostel facilities and ensuring that young women pursuing their dreams in this city have access to a safe, comfortable and supportive environment. In conclusion, Girlās hostel in greater Noida have emerged as an important part of the educational ecosystem of the region. These hostels not only cater to the practical needs of the students but also contribute to their overall personal and academic development by providing a nurturing and empowering environment. As more and more young women choose to pursue their education in Greater Noida, the role of these hostels in shaping their future will only become more important. For location click to this link: https://maps.app.goo.gl/njQ7XKkr4mSLd4M68 For more information read this blog also: Affordable Girls PG in Greater Noida: A Perfect Blend of Comfort and Affordability submitted by ResideInAR to u/ResideInAR [link] [comments] |
2024.05.17 02:12 Worth_Maize_1486 Hybrid reactor?
2024.05.17 01:09 Nuclear_robo23 Need help with modpack
Hey all, I'm trying to get this modpack goin on a server, but I'm really new to this and could use a guiding hand. Does anyone know what I may be missing?
[16.05 20:55:25] [Multicraft] Starting server! [16.05 20:55:25] [Multicraft] Loaded config for "Default" [16.05 20:55:26] [Multicraft] Updating eula.txt file [16.05 20:55:26] [Server] latestPulling from venturenodellc/multicraftjava [16.05 20:55:26] [Server] Digestsha256:75fd9b1308c1a7cdf4a970d7ccd98665035883519764d7755838bec6ccf3b38c [16.05 20:55:26] [Server] StatusImage is up to date for venturenodellc/multicraftjava:latest [16.05 20:55:28] [Server] [Log4jPatch] [INFO] Patching org/apache/logging/log4j/core/pattern/MessagePatternConverter [16.05 20:55:28] [Server] [Log4jPatch] [WARN] Unable to find noLookups:Z field in org/apache/logging/log4j/core/pattern/MessagePatternConverter [16.05 20:55:28] [Server] [Log4jPatch] [INFO] Patching org/apache/logging/log4j/core/lookup/JndiLookup [16.05 20:55:28] [Server] 2024-05-22:55:28,376 main WARN Advanced terminal features are not available in this environment [16.05 20:55:28] [Server] [main/INFO] [cp.mo.mo.LauncheMODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 40.2.0, --fml.mcVersion, 1.18.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220404.173914, nogui] [16.05 20:55:28] [Server] [main/INFO] [cp.mo.mo.LauncheMODLAUNCHER]: ModLauncher 9.1.3+9.1.3+main.9b69c82a starting: java version 17.0.8 by Oracle Corporation [16.05 20:55:28] [Server] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2314!/ Service=ModLauncher Env=SERVER [16.05 20:55:28] [Server] [main/INFO] [io.do.se.co.SerializationIsBad/]: Initializing SerializationIsBad, implementation type: modlauncher [16.05 20:55:28] [Server] [main/INFO] [io.do.se.co.SerializationIsBad/]: Using remote config file [16.05 20:55:28] [Server] [main/INFO] [io.do.se.co.SerializationIsBad/]: Loaded config file [16.05 20:55:28] [Server] [main/INFO] [io.do.se.co.SerializationIsBad/]: Blocking Enabled: true [16.05 20:55:28] [Server] [main/INFO] [io.do.se.co.SerializationIsBad/]: Loaded Patch Modules: 39 [16.05 20:55:29] [Server] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file /libraries/net/minecraftforge/fmlcore/1.18.2-40.2.0/fmlcore-1.18.2-40.2.0.jar is missing mods.toml file [16.05 20:55:29] [Server] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file /libraries/net/minecraftforge/javafmllanguage/1.18.2-40.2.0/javafmllanguage-1.18.2-40.2.0.jar is missing mods.toml file [16.05 20:55:29] [Server] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file /libraries/net/minecraftforge/lowcodelanguage/1.18.2-40.2.0/lowcodelanguage-1.18.2-40.2.0.jar is missing mods.toml file [16.05 20:55:29] [Server] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file /libraries/net/minecraftforge/mclanguage/1.18.2-40.2.0/mclanguage-1.18.2-40.2.0.jar is missing mods.toml file [16.05 20:55:30] [Server] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocato]: Found 31 dependencies adding them to mods collection [16.05 20:55:30] [Server] [main/ERROR] [ne.mi.fm.lo.ModSorteLOADING]: Missing or unsupported mandatory dependencies: [16.05 20:55:30] [Server] Mod ID'placebo', Requested by: 'ender_bags', Expected range: '[6.0.1,)', Actual version: '[MISSING]' [16.05 20:55:30] [Server] Mod ID'placebo', Requested by: 'clickmachine', Expected range: '[6.2.0,)', Actual version: '[MISSING]' [16.05 20:55:30] [Server] Mod ID'placebo', Requested by: 'gateways', Expected range: '[6.6.2,)', Actual version: '[MISSING]' [16.05 20:55:30] [Server] Mod ID'placebo', Requested by: 'apotheosis', Expected range: '[6.6.6,)', Actual version: '[MISSING]' [16.05 20:55:36] [Server] [main/INFO] [mixin/]: Compatibility level set to JAVA_17 [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config tklib.mixin.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config betterhurttimer.mixins.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config vc.mixins.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config supercircuitmaker.mixin.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config vs_takeoff.mixins.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config kubejsadditions.mixins.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config kubejsadditions-common.mixins.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config goodall-common.mixins.json does not specify "minVersion" property [16.05 20:55:36] [Server] [main/ERROR] [mixin/]: Mixin config goodall.mixins.json does not specify "minVersion" property [16.05 20:55:37] [Server] [main/ERROR] [mixin/]: Mixin config rottencreatures-common.mixins.json does not specify "minVersion" property [16.05 20:55:37] [Server] [main/ERROR] [mixin/]: Mixin config rottencreatures.mixins.json does not specify "minVersion" property [16.05 20:55:37] [Server] [main/INFO] [mixin/]: Successfully loaded Mixin Connector [com.sonicether.soundphysics.MixinConnector] [16.05 20:55:37] [Server] [main/INFO] [mixin/]: Successfully loaded Mixin Connector [shetiphian.core.mixins.MixinConnector] [16.05 20:55:37] [Server] [main/INFO] [mixin/]: Successfully loaded Mixin Connector [de.erdbeerbaerlp.dcintegration.forge.DCMixinConnector] [16.05 20:55:37] [Server] [main/INFO] [mixin/]: Successfully loaded Mixin Connector [ca.spottedleaf.starlight.mixin.MixinConnector] [16.05 20:55:37] [Server] [main/INFO] [mixin/]: Successfully loaded Mixin Connector [shetiphian.endertanks.mixins.MixinConnector] [16.05 20:55:37] [Server] [main/INFO] [cp.mo.mo.LaunchServiceHandleMODLAUNCHER]: Launching target 'forgeserver' with arguments [nogui] [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'createdeco.refmap.json' for createdeco.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'tournament-forge-refmap.json' for vs_tournament.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'yungsextras.refmap.json' for yungsextras.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'yungsextras.refmap.json' for yungsextras_forge.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'miniutilities.refmap.json' for miniutilities.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'lemonlib.refmap.json' for lemonlib.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'compactmachines.refmap.json' for compactmachines.mixin.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'vc-forge-refmap.json' for vc.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'farmersrespite.refmap.json' for farmersrespite.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/INFO] [Canary/]: Loaded configuration file for Canary: 106 options available, 0 override(s) found [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'grapplemod.refmap.json' for grapplemod.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'supercircuitmaker.refmap.json' for supercircuitmaker.mixin.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'takeoff-forge-refmap.json' for vs_takeoff.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'kubejsadditions-forge-refmap.json' for kubejsadditions.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'art_of_forging.refmap.json' for art_of_forging.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'xlpackets.refmap.json' for xlpackets.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'goodall-forge-refmap.json' for goodall.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'everycomp.refmap.json' for everycomp.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'bloodmagic.refmap.json' for bloodmagic.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'simplyswords-common-refmap.json' for simplyswords-common.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'simplyswords-forge-refmap.json' for simplyswords.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'rottencreatures-forge-refmap.json' for rottencreatures.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'immersive_paintings-common-refmap.json' for immersive_paintings.mixin.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'ars_instrumentum.refmap.json' for ars_instrumentum.mixins.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:37] [Server] [main/WARN] [mixin/]: Reference map 'bloodsmeltery.refmap.json' for bloodsmeltery.mixin.json could not be read. If this is a development environment you can ignore this message [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: de/maxhenkel/gravestone/events/DeathEvents (java.lang.ClassNotFoundException: de.maxhenkel.gravestone.events.DeathEvents) [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: de/maxhenkel/corpse/events/DeathEvents (java.lang.ClassNotFoundException: de.maxhenkel.corpse.events.DeathEvents) [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: dev/ftb/mods/ftbchunks/data/ClaimedChunkManager (java.lang.ClassNotFoundException: dev.ftb.mods.ftbchunks.data.ClaimedChunkManager) [16.05 20:55:38] [Server] [main/FATAL] [ne.mi.fm.lo.RuntimeDistCleaneDISTXFORM]: Attempted to load class net/minecraft/client/rendereItemInHandRenderer for invalid dist DEDICATED_SERVER [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: net/minecraft/client/rendereItemInHandRenderer (java.lang.RuntimeException: Attempted to load class net/minecraft/client/rendereItemInHandRenderer for invalid dist DEDICATED_SERVER) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target net.minecraft.client.renderer.ItemInHandRenderer was not found tetra.mixins.json:ItemInHandRendererMixin [16.05 20:55:38] [Server] [main/FATAL] [ne.mi.fm.lo.RuntimeDistCleaneDISTXFORM]: Attempted to load class net/minecraft/client/rendereentity/playePlayerRenderer for invalid dist DEDICATED_SERVER [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: net/minecraft/client/rendereentity/playePlayerRenderer (java.lang.RuntimeException: Attempted to load class net/minecraft/client/rendereentity/playePlayerRenderer for invalid dist DEDICATED_SERVER) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target net.minecraft.client.renderer.entity.player.PlayerRenderer was not found tetra.mixins.json:MixinPlayerRenderer [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: lykrast/gunswithoutroses/entity/BulletEntity (java.lang.ClassNotFoundException: lykrast.gunswithoutroses.entity.BulletEntity) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target lykrast.gunswithoutroses.entity.BulletEntity was not found ars_industria.mixin.json:GWRBulletEntityMixin [16.05 20:55:38] [Server] [main/FATAL] [ne.mi.fm.lo.RuntimeDistCleaneDISTXFORM]: Attempted to load class net/minecraft/client/gui/screens/inventory/AbstractContainerScreen for invalid dist DEDICATED_SERVER [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: net/minecraft/client/gui/screens/inventory/AbstractContainerScreen (java.lang.RuntimeException: Attempted to load class net/minecraft/client/gui/screens/inventory/AbstractContainerScreen for invalid dist DEDICATED_SERVER) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target net.minecraft.client.gui.screens.inventory.AbstractContainerScreen was not found mixins.tinyinv.json:MixinAbstractContainerScreen [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: edivad/dimstorage/manageDimStorageManager (java.lang.ClassNotFoundException: edivad.dimstorage.manager.DimStorageManager) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target edivad.dimstorage.manager.DimStorageManager was not found moremountedstorages.mixins.json:dimstorage.DimStorageManagerMixin [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: codechicken/enderstorage/manageEnderStorageManager (java.lang.ClassNotFoundException: codechicken.enderstorage.manager.EnderStorageManager) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target codechicken.enderstorage.manager.EnderStorageManager was not found moremountedstorages.mixins.json:enderstorage.EnderStorageManagerMixin [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: ninjaphenix/expandedstorage/block/AbstractChestBlock (java.lang.ClassNotFoundException: ninjaphenix.expandedstorage.block.AbstractChestBlock) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target ninjaphenix.expandedstorage.block.AbstractChestBlock was not found moremountedstorages.mixins.json:expandedstorage.AbstractChestBlockMixin [16.05 20:55:38] [Server] [main/WARN] [mixin/]: Error loading class: com/jaquadro/minecraft/storagedrawers/capabilities/BasicDrawerAttributes (java.lang.ClassNotFoundException: com.jaquadro.minecraft.storagedrawers.capabilities.BasicDrawerAttributes) [16.05 20:55:38] [Server] [main/WARN] [mixin/]:
u/Mixin target com.jaquadro.minecraft.storagedrawers.capabilities.BasicDrawerAttributes was not found moremountedstorages.mixins.json:storagedrawers.BasicDrawerAttributesMixin [16.05 20:55:39] [Server] [main/WARN] [mixin/]: Error loading class: shadows/placebo/json/DynamicRegistryObject (java.lang.ClassNotFoundException: shadows.placebo.json.DynamicRegistryObject) [16.05 20:55:39] [Server] Exception in thread "main" java.lang.RuntimeExceptionjava.lang.reflect.InvocationTargetException [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:39) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [16.05 20:55:39] [Server] at
cpw.mods.bootstraplauncher@1.0.0/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [16.05 20:55:39] [Server] Caused byjava.lang.reflect.InvocationTargetException [16.05 20:55:39] [Server] at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [16.05 20:55:39] [Server] at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) [16.05 20:55:39] [Server] at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [16.05 20:55:39] [Server] at java.base/java.lang.reflect.Method.invoke(Method.java:568) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
fmlloader@1.18.2-40.2.0/net.minecraftforge.fml.loading.targets.CommonServerLaunchHandler.lambda$launchService$0(CommonServerLaunchHandler.java:32) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [16.05 20:55:39] [Server] ... more [16.05 20:55:39] [Server] Caused byorg.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/
cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) [16.05 20:55:39] [Server] at
cpw.mods.securejarhandler@1.0.3/cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:110) [16.05 20:55:39] [Server] at
cpw.mods.securejarhandler@1.0.3/cpw.mods.cl.ModuleClassLoader.lambda$findClass$16(ModuleClassLoader.java:216) [16.05 20:55:39] [Server] at
cpw.mods.securejarhandler@1.0.3/cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:226) [16.05 20:55:39] [Server] at
cpw.mods.securejarhandler@1.0.3/cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:216) [16.05 20:55:39] [Server] at
cpw.mods.securejarhandler@1.0.3/cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:132) [16.05 20:55:39] [Server] at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) [16.05 20:55:39] [Server] at TRANSFORME
forge@40.2.0/net.minecraftforge.registries.GameData.init(GameData.java:123) [16.05 20:55:39] [Server] at TRANSFORME
forge@40.2.0/net.minecraftforge.registries.GameData.
(GameData.java:108) [16.05 20:55:39] [Server] at TRANSFORMEminecraft@1.18.2/net.minecraft.core.Registry.forge(Registry.java:407) [16.05 20:55:39] [Server] at TRANSFORMEminecraft@1.18.2/net.minecraft.core.Registry.forge(Registry.java:391) [16.05 20:55:39] [Server] at TRANSFORMEminecraft@1.18.2/net.minecraft.core.Registry.(Registry.java:170) [16.05 20:55:39] [Server] at TRANSFORMEminecraft@1.18.2/net.minecraft.server.Bootstrap.m_135870_(Bootstrap.java:44) [16.05 20:55:39] [Server] at TRANSFORMEminecraft@1.18.2/net.minecraft.server.Main.main(Main.java:109) [16.05 20:55:39] [Server] ... more [16.05 20:55:39] [Server] Caused byorg.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: shadows.placebo.json.DynamicRegistryObject [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.transformMethod(MixinPreProcessorStandard.java:754) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.transform(MixinPreProcessorStandard.java:739) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:310) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:280) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1288) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:292) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) [16.05 20:55:39] [Server] at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) [16.05 20:55:39] [Server] ... more [16.05 20:55:40] [Multicraft] Server shut down (starting) [16.05 20:55:40] [Multicraft] Maximum number of automatic restarts reached (3 within 600 seconds). Not restarting crashed server [16.05 20:55:40] [Multicraft] Looks like a crash, check the server console. Return value: 1 [16.05 20:55:40] [Multicraft] Server stopped
submitted by
Nuclear_robo23 to
ModdedMinecraft [link] [comments]
2024.05.17 00:14 sifr0000mk2 [WTS] quality 18ā Criterion barreled upper
Timestamp:
https://imgur.com/a/tKTGHgi Up for sale is my 18ā Criterion barreled AR upper.
Assembled with all new parts and less than 30 rounds through it. Has been in storage since. Selling to downsize my AR upper inventory.
Build list:
-15ā SLR ion lite rail
-VLTOR MUR upper receiver
-FCD forward assist
-18ā Criterion Core barrel (rifle length gas, 1-8 twist, .223 Wylde)
-Badger Ordnance TDX gas block 0.625 diameter
-Wilson Combat rifle length gas tube
-Surefire muzzle brake
Can be yours for $830 shipped via PayPal F&F/Venmo/Zelle only. Not parting any components out. Please comment then PM if youāre interested. Thanks!
submitted by
sifr0000mk2 to
GunAccessoriesForSale [link] [comments]
2024.05.16 17:26 Main-Accident5458 Innovative Technologies Transforming the Moving Industry: From Augmented Reality Tours to AI-Driven Logistics
Historically, the moving industry has been slow to embrace new technologies; however, recent years have witnessed a rapid uptake due to consumer demand for more convenient and efficient experiences.
Here are a few key technological trends that are changing the moving industry: Augmented and Virtual Reality Tours:
Augmented Reality (AR) and
Virtual Reality (VR) tours provide customers with new ways to experience potential homes and furniture layouts before moving. Companies like [innovative VR tour company] use AR to allow clients to scan their rooms with virtual furniture placement for optimal space optimization; VR provides immersive tours of potential properties - which is especially helpful when moving long distance.
AI-Powered Virtual Inventories: Artificial Intelligence (AI) is being utilized to automate the inventory process for furniture and belongings. AI can identify objects using image recognition or voice-activated room scanning technology - saving moving companies time, money and reducing errors while saving valuable inventory space.
Real-Time Truck Tracking: Customers can now utilize GPS-enabled truck tracking to keep an eye on their belongings in real-time with mobile apps that deliver instant updates directly to them, offering peace of mind throughout the process.
Online Booking Platforms: Customers can quickly obtain quotes and schedule their moves using online booking platforms, which provide quick quotes as well as price and service comparisons among various moving companies so clients can select the one best suited to their needs and budget.
Customer Service Chatbots: Chatbots provide 24/7 assistance and can answer frequently asked questions about the moving process, freeing human representatives up for more complex matters.
Online Payment Systems: Online payments make the customer experience better while also cutting processing
costs for moving companies.
Cloud Storage Solutions: Customers moving into new cities or countries often need access to important documents during the moving process, making cloud storage solutions invaluable tools.
Eco-Friendly Moves: Moving companies are taking more eco-friendly practices into consideration by using recycled packing material and alternative fuel vehicles, and offering programs for the collection and responsible disposal of eco-friendly packing material as well as joining with reforestation initiatives to offset their carbon footprint.
Blockchain for Secure Transactions: Blockchain technology is increasingly being utilized to securely store and track moving contracts, payments, and documentation - increasing transparency, security, and trust throughout the process. An example is [company using blockchain]'s pilot program showing off this potential application within their industry.
Conclusion: The moving industry is currently experiencing an incredible transformation through adopting cutting-edge technologies. These advancements are revolutionizing customer experiences, increasing efficiency, cutting costs, and supporting more eco-friendly practices - benefits which will increase
success for companies that take full advantage of them in future endeavors.
submitted by
Main-Accident5458 to
interstatemoving [link] [comments]
2024.05.16 09:59 ResideInAR Affordable Girls PG in Greater Noida: A Perfect Blend of Comfort and Affordability
| Finding suitable and affordable accommodation is a priority for Greater Noida students. Thanks to emerging educational institutions and job opportunities, the city attracts many young women looking for quality housing. Fortunately, Greater Noida offers some low-cost PG (paying guest) hostels for girls that offer a comfortable and budget-friendly living environment. Let's explore the benefits and features of these affordable girls pg in greater noida. affordable girls pg in greater noida Affordable Housing: Affordable PG Housing for Girls in Greater Noida is designed to meet the budget needs of students and young professionals. These PGs offer various rental options including single and shared rooms at reasonable rates. Compared to independent apartments or hostels, these PGs offer a cost-effective solution as their monthly rent often includes electricity, water and Wi-Fi. This affordability factor allows residents to allocate their finances wisely and ensure that they can focus on their studies or professional activities without high housing costs. Comfortable Living Spaces: Despite being affordable, PG Residences for Girls in Greater Noida aim to provide comfortable living spaces to its residents. The rooms are well furnished and equipped with essential amenities such as beds, desks, chairs and storage. Good ventilation and sufficient lighting ensure pleasant living. Residents can relax, socialize and study in common spaces such as lounges, lounges and study rooms. Their PG aims to create a homely atmosphere and ensure that young women feel comfortable and at home during their stay. Safety: Safety is a major concern for all housing, especially for female residents. Affordable PGs for Girls in Greater Noida prioritize the safety of their residents. They use modern security systems including CCTV surveillance, secure entrance and exit points and sometimes even dedicated security staff. These measures ensure a safe living environment that brings peace of mind to both residents and their families. Moreover, the presence of custodians or security guards further increases security as they are trained to deal with emergencies and deal with problems quickly. Convenient Location: Affordable PG Residences for Girls in Greater Noida are strategically located near educational institutions, business districts and transport hubs. This ensures easy accessibility and saves residents travel time. Be it college, university or workplace, these PGs offer convenient transport options, reducing the hassle of travelling. Nearby services such as grocery stores, shopping malls and entertainment facilities are also easily accessible, which increases convenience and improves the overall living experience. For location click to this link: https://maps.app.goo.gl/njQ7XKkr4mSLd4M68 Supportive Community: Living in an affordable PG for girls in Greater Noida offers an opportunity to be part of a supportive community. The presence of other residents from different backgrounds fosters camaraderie and camaraderie. Residents often participate in activities, parties and excursions, creating a lively social atmosphere. The management of PG, ie. the caretakers, have a key role to guide, support and help the residents, ensuring their well-being. This supportive community fosters personal growth, improves communication skills and creates a network of like-minded people, making the PG experience memorable and enriching. Conclusion: Affordable girls pg in greater Noida strike a perfect balance between convenience, affordability and convenience. With cost-effective rental options, comfortable living spaces, security measures, convenient locations and a supportive community, these PGs provide an ideal living environment for young women pursuing their academic or professional aspirations in Greater Noida. For more information read this blog also: Finding the Perfect Girls' Hostel near Sharda University submitted by ResideInAR to u/ResideInAR [link] [comments] |
2024.05.15 19:32 tjg2010 [WTS] That ACOG really tied the room togetherā¦ ACOG and offset Romeo5 setup ~~$900~~ $850
Timestamp:
https://imgur.com/a/VzZUABF Red chevron TA31 ā.223F,ā DOM 2008 under government contract. On a LaRue mount with OEM mount included.
41% tritium brightness intensity, 100% GWOT cool factor. If you shoot with a weapon light, it blacks out the reticle anyway.
Inspired by this Walter Sobchak post (link below), this setup served me well shooting PSA 75g 5.56 OTM out to 500 yards.
https://www.instagram.com/p/CgPZAEMLsyP/?igsh=MWI5NWt3cWxtY2pxYw== See also this āsend nodsā configuration:
https://www.instagram.com/p/C6EmUqLLtbH/?igsh=bGxyZGl5MWwxajg1 This configuration of YHM 1/2ā riser and arisaka offset thingy places both optics at a
chefās kiss 3.25 inches over the bore on an AR, measured with autism by yours truly.
The Romeo 5 has an aimpoint killflash I modified, but you will need your own ACOG killflash for maximum stelf.
Selling because I switched to an ACOG with the dot on top so the rifle will lay very flat in my thin storage case. Glass is great.
Zeroing notes: On a 14.5,ā Strelok put gave me an optimal dot zero of 65/225 and it worked great on reduced ISPC steel out to 300 yards.
The ACOG zero that best matched the BDC was a 25/300 yard zero using the 300 harsh mark. Science. I can run the numbers and provide a suggested zero if you operate in meters. If you donāt care about matching up the BDCā¦ āobviously you arenāt a golfer.ā
Paypizzle preferred. Please comment and I will message you. I am traveling soon so I can ship either tomorrow morning or Tuesday.
submitted by
tjg2010 to
GunAccessoriesForSale [link] [comments]
http://activeproperty.pl/