Droid net zero server settings

Zero Two and Strelizia

2018.01.28 18:55 GMorelli Zero Two and Strelizia

Found you, my darling. This is a subreddit dedicated to Zero Two one of the main characters of the anime Darling in the FranXX
[link]


2010.07.29 22:50 Forza Motorsport and Forza Horizon

A subreddit for discussion of the Forza Motorsport and Horizon franchises.
[link]


2017.09.09 19:15 N3DSdude DARLING in the FRANXX

The subreddit for the anime and manga series DARLING in the FRANXX (DarliFra).
[link]


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submitted by buckswolf to tf2trade [link] [comments]


2024.05.19 11:58 SteamPunk_Devil Sanity Check my setup for me Am I missing anything before I spend?

I'm looking to get a Minisforum MS-01 with 13th Gen i9 32GB RAM and 1TB SSD. I will probably upgrade to 96GB when I need to
I'm mainly gonna be using it for running Proxmox running Plex, a flash NAS, Game Servers, PFSense.
As for the NAS I am looking at getting a NetApp DS2246 and installing SATA SSDs over time, is this gonna cause issues?
I also need a HBA card, any recommendations?
Is there anything I'm missing or recommendations?
submitted by SteamPunk_Devil to HomeServer [link] [comments]


2024.05.19 11:53 Antibot_One My Cyberpunk City Factions

Greetings, citizens! I'm a writer, mostly freelance, but I've been working on my own setting for a while now. I've already described some of the basics of how my world is organized in the two posts on another subreddit, so I won't repeat them unnecessarily. Long story short: this is an alternate world that has deposits of metastable metallic hydrogen, concentrated at deep waters and in cold regions. Hydrogen, instead of oil, is the basis of the world's economy here, the corporations that have grown from its extraction and use have more power than governments. The political map of the world is different from our own, with different forces at play than we are used to.
The main setting is the city of Neone, located somewhere on the coast of the Balkan Peninsula. I won't specify a particular place or pick a certain country for its location. Instead, I will take some features from some various ones to add local flavor. As one of the largest trading hubs in the world, this city is very wealthy, but it's the kind of wealth that easily slips through your fingers. Everything is buying and selling here, and human life is just as much a bargaining chip. Life in Neone is determined by the actions that the Players, the main political forces in the city, take with one another. Relations between them can swing from friendship to hostility... Or sometimes a combination of both at the same time. So, here's a preliminary list of the ones I've already come up with:
CORPORATIONS:
Astara Industries is the “beauty industry” in all its forms. Silk and gold, perfume and cosmetics. Modeling, music, entertainment, plastic surgery, and escort services. Rumored to be involved in much darker affairs, but that doesn't stop a lot of young guys and especially girls from trying their luck and signing another cabal contract with Astara. The higher the ranks of their employees, the more the corporation seems to be a kind of cult that worships the very idea of beauty itself. Recently, this company has been investing colossal amounts of money into an ambitious project designed to stop aging and mortality.
Change Inc. is a pretty mysterious organization that primarily provides construction and design services as well as financial operations and data protection services. On deeper layers lies espionage and information trading to anyone who can offer a more interesting price for it.
Chapek's Clockworks is the other major robotics company that has dominated the market for quite a while. Now they are more famous for their retro designs and sponsorship of the theatrical scene.
Chimera Chemicals is a biochemical giant that once started out as a fertilizer manufacturer. Now they deal in just about everything chemical related, including weapons, and also sponsor gene modifications.
Dragonfruit Digital is a world famous software and electronics developer that was leading the market before the rapid... well, rise of Risen Robotics.
Friture Science is a food concern dedicated to the mission of feeding the world. In addition to natural products, they develop synthetic ones as well as a number of associated products.
Fortuna Fishing - seafood production in Neone coastal waters and also beyond and deeper. Some of the things they found deep in the waters made them a little bit... Well, superstitious.
Greenfield Gardens - Similar in many ways to the previous one, this company focuses on environmental protection and recycling methods. Owns many farms and gardens in the city and beyond. Genetic modifications, too.
Hecate Guaranty is a law and insurance company. Deals with all possible disputes of their clients, property issues, and more. When required and paid decently, can provide a person or group of people a new life and a new home.
International Inc. is the most boring company in the world. Originally a construction contractor they pioneered the technology of rapid modular building. Because of this, International Inc. quickly built up capital and influence by rebuilding cities after wars. Eventually they expanded into selling associated products and services, then logistics, recruiting personnel... And now International Inc. provides half of the world's products. Each of their products is completely featureless, but they get the job done at an acceptable price.
Keller & Crow is one of Europe's largest arms manufacturers, dating back to World War I, or maybe even earlier. Known for their high quality and appropriate prices.
Keller-Tec is, in more than one sense, a daughter corporation of Keller & Crow. It develops the most cutting-edge custom weapon and gear systems. It works closely with Risen Robotics and actively funds the Fountain of Good.
Kiki Courier Company is a network of independent couriers working through the app. Moving around the roofs of Neone, they are able to deliver a small cargo personally in their hands for those who don't trust big companies.
Matsubayashi Motors is a Japanese vehicle manufacturer. Raised on defense contracts, they now make anything that can carry a human in it, from scooters and cars to aircraft and bolides.
MOLOT manufactures is another major arms manufacturer in Europe. In fact a franchise that sells to factories around the world the rights to produce copies of their world famous models. Their designs are a bit crude, but reliable and durable.
Poseidon's Possibilities - A marine transportation company that plays an important role in city and global shipping. Considering the high risk of piracy, possess pretty good assets to protect themselves, and sometimes execute third-party orders in coastal zones.
Risen Robotics is one of the world's important corporations. Creating innovative neural chip technology, Risen Robotics quickly earned financial and political capital and aiming for more. They were the first to commercialize a truly cheap and mass-produced android called the Peacebringer, and these robots can be seen in the military, security companies, and even as security guards in the market and malls and as bouncers in nightclubs. Building its influence, Risen Robotics aims to actively bring its tech into the lives of everyone in the world... And then their gaze will be directed higher into the skies and to the stars.
Royal Arms - Once a major weapons company, they are now more focused on the civilian market and support tools. Their high-precision tools and cybernetic limbs are widely used in civilian and military markets, as well as the medicine and even space industries.
Strigoi Sovereign is a company with a long history of working with private customers. They originally focused on hunting and harvesting of high-value resources, but gradually expanded. Nowadays, they are known for their customized combat enhancements, whether it be tough training and gear customization as well as biological, chemical, and cybernetic enhancements. Among all forms of payment, they prefer transactions in precious metals.
Van Nueve Innovations is another deep genetic research company. After their role in human trafficking and criminal experiments was revealed, their assets were mostly shut and sold down. Now their stuff keeps popping up on the black market - though, in this city, the difference between the regular and black market is barely noticeable.
Vulcan Weaponry is another firearm company with a long history, with a good reputation for their trusted builds, high quality and classy designs. Among the mercenary world, their weapons and equipment is considered indicators of prestige and good taste.
PRIVATE MILITARY COMPANIES:
Deepwater is a notorious American PMC with a well-deserved dirty reputation. Their Sigma division deployed in Neone has been caught in the middle of scandals more than once.
FIREBIĐŻD - Russian PMC, looking after order in and around Neone. Having a small size they are all carefully selected by their leader and follow him into both fire and water.
Ryujin - Japanese PMC, which has a good social image and actively finances all kinds of entertainment.
Schwarzwald is a German PMC with a long-standing reputation and connections. It usually works for the benefit of Western European clients and has a long history of cooperation with the Keller family.
Keller's Claws is a passion project of Alex Keller, CEO of Keller-Tec. A small and elite female PMC, operating in the interests of their mistress or executing carefully selected contracts around the world.
This is not all PMCs in the city, but only those that are not directly linked to specific corporations that were listed above.
GANGS:
The Blazer is a broad and diverse group of radical anarchists. They are mostly drawn to the destruction of corporate property and speculation about “power of the people”, but some of their members are not averse to almost any type of work.
The Crooked Circle is another cult-like gang, or vice versa. They focus on collecting unique technology, but aren't particularly successful at it. But they're still alive and kicking, praying that their mechanical messiah will save them.
The Grey Court Syndicate is the largest criminal organization in the city, and one of the largest in Europe, maybe even in the entire world. Reminiscent of the classic Mafia. On one side they have the exterior gloss, protecting order and running legal businesses, but on the other side they have human and organ trafficking, prostitution and assassinations for hire. The Grey Court is one of the main sources of migrants in Neone.
The Himmelreich is a disorganized gang fighting for the “purity of humanity”. They oppose the very fact of existence of chimeras and cyborgs in this world. In fact are useful fools for the real Players in the city.
The Tulips are something between a gang and a religious sect. Spoken with Christian-like mottos, they attract beggars and cripples to their ranks, especially focusing on PMC veterans and former corporate workers, but in fact they accept all the desperate. They have squatted some ruins on the outskirts of the city, including the abandoned greenhouse that gave them their name. However... They are rapidly expanding their influence and their source of funding remains unknown.
OTHERS:
The City Council is the primary administration of the city. They manage, but they don't reign. They are a handful of exhausted clerks, doing the hard work that no one else accepted to do. Basically maintain the city's communications and keep the Players away from killing each other and too many ordinary citizens.
The Forge is a secret organization that exists for a very long time and runs deeply secured operations all over the world. They believe it's their duty to protect humanity from dangerous ideas, technologies, and obscure subjects such as [UNKNOWN]. Forge is often found to be a puppeteer, directing the actions of other Players or certain individuals.
The Fountain of Good is a globally respected charity organization primarily focused on orphanages. One of the few Players who maintains truly bright ideals. The children who grow up usually become corporate employees afterwards. Other Players fund them mainly to launder money, calm their karma and create a positive public image for themselves.
The Nuevians are a deep-covered organization slowly gaining influence in the city. They are led by an artificially created living entity known only as "The Queen" that seeks to bring prosperity to the planet. They have good intentions, but fear to repeat the fate of the Zero Cycle.
The Union of Nations Peacekeepers - maintaining a shred of peace in the aftermath of the Incident, a massive earthquake that recently struck Neone. Many urban areas have since descended into chaos and lawlessness, while others live as if nothing has happened or are experiencing minimal inconvenience. The competency of these soldiers is questionable and they are barely supplied.
The Volunteer Vanguards are an organization that maintains order in those Neone districts where the City Council or other Players do not. Generally a barely trained and armed militia, but there are some skilled veterans and former corporate workers in their ranks.
The Workers Ring is Neone's major blue collar association. They support city communications so they have a lot of influence. Individual members may or may not be involved in working for other Players and illegal activities. The second meaning of the "Ring" word is also utilized - many members of this community are known for their passion for arena fighting.
The Zero Cycle is a secret organization of intelligent machines once created by a rogue AI. Several Players united to destroy this threat, leading to the Incident. Now, shards of the Cycle's technology, superior to anything created by humanity, is the most valuable hunting treasure in Neone. Owning one of them means risking the lives of yourself and your loved ones, but that rarely stops hunters who desire wealth or driven by some personal reasons.
Well, that's the draft. Any ideas, suggestions, any other feedback?
submitted by Antibot_One to goodworldbuilding [link] [comments]


2024.05.19 11:52 Academic-Painter1999 How I'm beating Colosseum without a single A+ or above character: A very long and comprehensive guide

Hey everyone! I've been seeing a few posts here and there about Colosseum and just an overall interest in S/S+ characters. I myself am among the unlucky few who has not yet pulled a single S character, but I've managed to 3-star every stage in the first story mode as well as complete every single mode aside from the Superstar Challenge and the Beach one (I'm putting these off until I get an S Wing Spiker since Superstar seems impossible to 3-star without a Spiker that can more frequently boom/no-touch ace, and Beach is just boring to me imo).
In addition, I've been able to beat Colosseum with only a team consisting of an A-rank WS, B+ MB, and B+ Setter. Of course, this took me a few tries but the main thing that I've learned is that the final boss is much easier to get through than the boss stages. I'm playing with Beginner and Auto mode turned off, while Run-Up is turned ON. I'm not sure if different settings will help.
I'll expand on this now and give more detail, but I'd just like to say first that this is NOT a guide for a guaranteed win. Some RNG will still matter and therefore you may not be able to win the Colosseum run on your first try. This will be a VERY long guide, but I'll try my best to give a summary at the end for those who don't have the patience or want an easy flowchart to look at while playing.
So let's start off with your roster and playing style.
Stats of your team:
Firstly, you definitely want every member to be at least B+ so you can possibly max out 2 stats and get some additional points in to others. Do NOT attempt Colosseum if you can't max out your players' stats; you'd just be frustrating youself.
For the Setter, I maxed out Jump and Defense and spent the extra points on Speed. My Setter came with 85 Attack so I simply didn't bother increasing it since it's costly and she seems to be able to get serve aces anyway even with a low attack stat.
For my MB, I maxed out Defense and Speed while spending the rest of the points on Attack. IMO you can probably tweak with this as you like, the MB really isn't that important anyway.
My reasoning for this is that you'll be doing pretty much all of the work on getting points anyway, so might as well increase your teammates' chances of blocking out spikes or receiving without getting their defenses broken through if you make mistakes.
Stats of your WS and how your playing style will vary:
As for the stats, obviously you want a maxed out Attack and Jump, while I keep Speed at least at 100 and spend the rest of my points in Defense. The low Speed is due to the fact that you'll be spending pretty much all your time in your team's zone anyway, and having a high speed MB can make up for any threats of a Touch Out.
Your playing style will be one of two things which are purely dependent on your Wing Spiker's height. Note that these playstyles only really matter with the non-boss teams and are all about defense. We'll be employing team-specific strategies when it comes to attack/defense against bosses and attacks against the non-bosses.
Currently my two best WSs are 179cm (A-rank) and 212cm (A-minus rank). The 179cm WS is my main WS that I use right now purely because of additional stats, and he's the shortest player on my team.
The tall playstyle (probably good for at least 190cm WS) will involve blocking a lot because some of the players on the regular teams generally have weak attacks but can spike higher than shorter characters, so having a tall WS with good defense stats is often enough to block out the strongest spikes from these teams. This also matters more at the start because most of the ability cards at the first round will decrease your jump points, so if your player's tall enough to still be able to block shots from the enemy team with decreased jump, then you can definitely go with this style.
The short playstyle (good for below 190cm) involves going for dives on every shot that the enemy takes. It conserves team stamina and gives you more chances to get attacks in and whittle the enemy's defenses down.
Obviously, if you've been playing for a while, you already know the advantages of blocking and diving. But, the key difference between the two when it comes to Colosseum is that the tall playstyle is generally easier and more aggressive and can let you win games faster through good blocks, but is more prone to RNG with your block sometimes leading to an unsalvageable touch out and therefore making you lose points.
Meanwhile, the short playstyle is harder but a safer style. It's harder because you need to be good at reacting to quicks and positioning yourself in general. But if you can consistently dive enemy spikes, then you'll never get a touch out and you save your team stamina for the few times that you make a mistake and your team has to cover, which they'll often do by simple receives and not dives.
Once you've determined your playstyle, let's take a look at your general tournament strategy and then your attack strategy for each opponent.
General Strategy:
When starting a run, the rule of thumb is to take a look at the path and see which one you can take with at least ONE rest while having the least amount of boss fights. If you get lucky, you can have a path with 1-2 rests without a single boss fight to take. If you're low on health/score (3 or below), I suggest avoiding boss fights completely even if taking the boss fight can lead you to a rest. Ideally you'll have at least 7-8 score/health remaining by the time you reach the final boss.
When it comes to resting, I haven't tried the full heal yet since I don't really need the full 10 HP to win. I only take the 5 HP restoration if I'm below 6 HP and take the -5 Attack -2 Jump debuffs which won't really have noticeable effects unless you weren't able to balance out your buffs and debuffs.
As for ability cards, I suggest choosing the -10%/20% jump reductions at the start if you can find them. You can choose to reroll if you really want to/can afford it, but in any case, the guideline for stats ability cards is this:
  1. Avoid going below 150 for Attack; preferably you keep it at least at the max 155. This means that the more attack buffs you get from some ability cards, the more you can afford having it reduced by others.
  2. Avoid reducing your speed (assuming your WS is like mine with only 100 Speed). Since you're the one mainly going for dives/blocks, you want to be able to move around at normal speed and most of the cards that increase speed aren't really worth it.
  3. Unless you've been able to mitigate the initial 10/20% reduction, do NOT take any cards that reduce jump. Obviously since you're already taking huge hits to your jump stat, reducing it further without mitigating thru buffs will make it so much harder to spike/block.
  4. Let your Defense stats take the most hits; if your defense goes low enough (around 120 and below), switch to diving style if you're not using it already.
For special ability cards, most of them are good but what you choose will depend on your playstyle. My favorite is Topspin Feint and Overpower. I would avoid Leap of Faith, Anchorage, and pretty much all of Oasis's cards EXCEPT Sunrise if you can get it early (no real point taking Sunrise if you're 1-2 matches away from the Final Boss)
Non-boss team strategies:
Let's start with Blue Lancia, which imo is the most predictable non-boss team in the mode (I've gotten multipel 12-0s against them). Their blocking is somehow near-perfect yet their receives are ass. So, to keep this short, the flowchart is just around 2 conditions, based on the enemy blocker:
  1. Whoever's blocking you at the net jumps at the same time as you do - Just feint. Even at max attack, my WS rarely ever gets through the blocker and causes me to lose points when spiking, so just feint over him, and if you do it for long enough, Blue Lancia's receiving is so bad that their receive will break even from just a simple feint.
  2. They don't jump at the same time - Spike. The max attack stats will break stamina faster. You'll rarely win points from spiking because even when their defenses are broken, they can keep the ball in the air when receiving spikes but can't when it's a feint So ultimately you'll still be going back to condition #1 to actually win the point.
With Red Scudo, you can pretty much win by doing the usual strategy of spiking well. They're generally weak on both attack/defense so no real special strategy there. It's pretty easy to win through serve aces if you can consistently hit the top of the net or land the ball on the edge of their side. Blocking's also pretty easy against them if your defense isn't too low.
For Yellow Spear, most of the strategy involves around defense. They're the only non-boss team that likes doing quicks/surprise attacks from what I observed, and their attacks CAN get through high defense at times. For attacking against them, you can play normally but you might want to go for feints if their tall blocker jumps (I forgot his name) since he can sometimes block you out, but not as much as Blue Lancia.
Boss teams:
There are certain teams that you want to avoid completely. Although you can try your luck with some of them if you think you're skilled enough to do so. I suggest avoiding boss fights completely if you're only on 3 health or lower unless you're willing to use the quitting/retry cheese strat.
My ranking of the boss teams from easiest to hardest to beat is as follows (note once again that this is from the perspective of playing with NO S characters, I'm sure that this will be completely different for those with S characters especially a WS):
  1. ZeroN - Strong stats and fast spikes by Youngsub which can make it tough to dive, but once you're on the attack, there's nothing special you need to really do to get points.
  2. Art High - Mid stats and extremely annoying to play against because of how consistently they can receive, but their attack's pretty predictable and even consistently blockable except if it's Sanghyeon spiking. You only really need to look out for Sanghyeon and that's about it.
  3. SolaOasis's team (forgot the full name) - Very difficult to beat, I suggest avoiding them. Surprisingly, AI Oasis isn't all that hard to play against, but the real challenge when it comes to this team is their serves. Both Oasis and ESPECIALLY Lisia have difficult serves. Lisia's underhand seems to always target you, though, so as long as you get the timing right, it's possible to receive it with a dive. But I suggest eating the serve with a normal receive if you can't get the timing or if you're confident that your defense/stamina can handle it.
  4. Valentia Spikes - Just avoid them. The Nishikawa in the Colosseum mode is the one that does the delayed spike the most which your team can't really defend against. Other Nishikawa spikes are blockable and actually quite predictable based on his positioning, but the delayed spike and his serves will eat up your points. I think with enough practice and the right ability cards, you can definitely learn to beat this team but it doesn't really seem worth it without an S-rank WS.
Final Boss Teams:
Another disclaimer coming here... I haven't fought Robert's team yet at the time of this writing so I can't really give my insights on how to beat them. But considering how surprisingly forgiving BYE (NN's team) and BELL (Isabel's team) are, I doubt that Robert would be any different.
I find BELL to be the easiest team to play against. You can play pretty much normally since they don't have strong blocks and receives, while defending would just be doing the usual dive strat which I've already mentioned is the safest.
BYE is harder but only in a general sense. I don't find NN's set to be that much of a threat (tbh it makes their attack much easier to time), and Jaehyun's spike is consistently blockable although not worth testing the RNG for possible Touch Outs if your score is low already.
Summary:
Take jump debuffs (I almost never take the Easy ability cards since I want to greed for Blue Flames) at the start and just slide/dive or block against weak attack teams. I recommend diving for pretty much every team and don't bother blocking if you wanna conserve health as much as possible, but this can make your runs longer.
Play normally against Red Scudo. Play more defensively against Yellow Spear. Feint as much as possible against Blue Lancia and only spike when the enemy blocker doesn't jump with you.
Go for boss fights if you have enough health and they aren't Valentia/Solar. Make sure to get a good ability card such as Nishikawa's Topspin Feint, Overpower or Heesung's Absolute Block (if you can mitigate your original jump debuffs) if you can afford rerolling for them; otherwise just take whatever good ability card you can get and prioritize Attack/the stats most affected by previous debuffs.
I highly suggest avoiding Valentia Spike and Solar unless you're determined to figuring them out. IMO it's a waste of time to attempt them without an S-rank but of course, it's your choice.
Against BYE, keep an eye out for NN's set and change your receive timing when he's setting. That's the only difficult part.
Against BELL, just receive well and be persistent with your spikes. By the time that you've reached them, you'd ideally have a high enough attack stat that you can easily break through their defenses.

And that's pretty much it! I'll update this post or just post a comment about Robert once I've played against his team. Apologies for the length of this post, but hopefully this helps some of you :)
submitted by Academic-Painter1999 to thespikegame [link] [comments]


2024.05.19 11:46 angelfish5678 Resale Platform

Resale Platform
Anyone having an issue with the app? When I press the sell button I'm getting a screen saying access denied?
submitted by angelfish5678 to Paris2024 [link] [comments]


2024.05.19 11:45 Express_Yard9305 Total War: Star Wars content prediction for the first year:

Total War: Star Wars base game

Republic alliance:

All factions in the republic alliance have access to basic Jedi heroes, basic clone units and basic republic tanks and artillery and starships
Clone armies (culture):
Has access to the full roaster of republic armies including super battle tanks and star destroyers
Naboo (culture):
Has access to a wide range of Naboo and Gungan troops and naboo space vessels
Twi'lek Resitence (culture and faction):
Has access to a wide range of Twi'lek resitence units, Cham Syndulla LL

CIS alliance:

All factions in the CIS have access to basic battledroid and CIS tank productions, as well as smaller Banking Clan vessels
Droid Armies (culture):
Has access to the full roaster of the CIS droid army including experimental tanks, troop carriers and flagships
Mandalore (culture and faction):
Has access to unique mandalorian warriors, Death Watch - Pre Vizsla LL
First DLC drop: The Corrupet and the Unbroken
Second DLC drop: Hives of Darkness
April 1st FLC: Jar Jar Binks LH for the Republic
Third DLC drop: Galaxy of Crime

Crime syndicate (alliance):

What's left and coming:
submitted by Express_Yard9305 to totalwar [link] [comments]


2024.05.19 11:38 Main_Star2546 Game Abby is too Sociopathic, Hypocritical and Violent to be Likeable (and why there's a chance the show will change this).

The primary criticism levied against Abby is that she is Joel's killer. TLOU had set up Joel and Ellie to be the main characters of the franchise and it was incredibly jarring to see a new character come out of the blue and quickly murder one of them, while irreparably changing the focus of the other. While a valid criticism, this post is not addressing this. It is instead aiming to analyse Abby's character and her choices throughout the story, and outline why they do not make her a "likeable" character.
To put it forwardly, Abby is a sociopath. While Joel is certainly not a saint, Abby is portrayed as somebody who is cold, uncaring and can revel in cruelty. Some of the most notable points highlighting this include:
  1. She tortures Joel to death. It would be perfectly understandable if she had simply executed him on the spot, especially given the reveal of her backstory later. However, she undergoes the decision to draw out his pain and kill him in the most brutal and sadistic way possible. After blowing off his leg, she has Mel apply a tourniquet so that she can keep him alive and continue to make him suffer as she beats him to death. She is only stops because her crewmates eventually felt it had gone long enough. The implication is that she would have continued to torture Joel, including in front of Ellie, as long as she wanted. This action can be sympathetic to some, but there is no way it can in any way be viewed as moral or justifiable.
  2. There is a revelation in the game's dialogue that she had previously tortured Scars to blow off some steam. This clearly demonstrates that her behaviour with Joel was not exceptional. She is somebody who regularly engages in this practice for her own satisfaction.
  3. She sleeps with the partner of her best friend, who is pregnant. Mel had travelled with her to a remote part of the country while pregnant and risking the life of her child to ensure that she could support Abby. There was also a discussion of potentially starting a fight with Tommy's group prior to killing Joel, indicating that violence and a risk of injury and death were anticipated. Regardless of these sacrifices, Abby still allowed her own interests and desires to outweigh the trust and friendship of Mel. She grieved at the death of Mel and Owen but mostly at their loss. She did not display remorse over the fact that she had hurt Mel when she was alive.
  4. Abby appears to take pleasure in the idea of slitting a pregnant woman's throat, specifically acknowledging that she is pregnant. This is just outright disturbing. It is almost universally accepted this is taboo, and there are even examples of animals in nature who know that there is something wrong with killing a pregnant creature. While one could definitely envision Abby killing a pregnant woman *in spite* of the fact that she is pregnant, the idea of her taking any pleasure from knowledge of this fact, even if out of spite, is horrendous.
  5. Abby betrays the WLF, an organisation which she had become a key member and trusted companion of, in order to protect a stranger she had recently met, and decided that she wanted to protect. While it is understandable that she may have had moral hesitations to kill Lev, this may not immediately justify her killing off many of those she once considered friends and companions, and who had provided for her.
  6. Perhaps most importantly, Abby does not reflect on how her newfound choice to protect Lev have essentially made her into a mirror of Joel. In choosing to become a guardian for Lev, she slaughters many of her own people because she protects the new person she has chosen to care about. Her journey to protect Lev strongly mirrors what Joel had done to protect Ellie from the Fireflies. Yet, in spite of this, Abby does not come to reflect on how her journey should make her more empathetic to the man who had hurt her. The main point of the game is empathy, but Abby's conscience is fully set on the idea that Joel is an unforgiveable, unrepentant murderer who took away somebody close to her, but that her own actions are thoroughly justified and immune to any form of scrutiny. She pays no heed to the fact that her actions may have just made many more traumatised Abbys. Additionally, while it would be surprising and probably unrealistic to see Abby wish she could take killing Joel back, she never once acknowledges how her actions traumatised Ellie the same way Joel had traumatised her. As far as she is concerned, she was always right to kill Joel, and any attempts by Ellie to do what she had done, even if for the same reasons, are wrong.
A combination of the above make Abby far too unlikeable. I believe that it there is a strong chance that many of these factors could be watered down or retconned in the new show, if part II is actually played by those working on the show who had no prior experience with the franchise.
  1. Abby may not deliberately and slowly torture Joel to death. It is probably more likely that she will just bash him to death in a fit of rage. Alternatively, if this part of the story is kept it will be mitigated by other changes.
  2. Any reference to Abby torturing random Scars will most likely be removed. Alternatively, it could be changed to killing Scars to blow off steam.
  3. The sex scene will likely be retained (I have zero faith Neil Druckmann will let it be cut), but she will probably show more remorse for it.
  4. This part will most likely be changed to Abby saying "an eye for an eye" or "so was Mel", as opposed to "good".
  5. Abby will be highly hesitant at first to kill her own people, but will gradually become numb to it similarly to the game. This is arguably the most forgivable point (audiences miss this sort of thing all the time unless they want to pick on a story) so it probably won't be changed much.
  6. There's a 50/50 chance this could be changed. In all honesty, given the events of TLOU Pt. II it feels almost as if the setup for some genuine character growth for Abby was made but eventually cut because of "executive decisions". It would definitely tie into the message of empathy that the game is supposed to invoke. However, once again noting Neil Druckmann and his tendency to make bad decisions out of spite, there's always the chance that this again could be missed.
These mark many of the arguments I noticed that people had made against Abby's character, and what could probably be changed in the show given how prolific they are.
submitted by Main_Star2546 to TheLastOfUs2 [link] [comments]


2024.05.19 11:32 frank42hh Suggestion: Server side saving of results

Hi, Would it be possible to get server side saving on the roadmap? I know there's the option of transferring my stats from one device to another via the export feature in my settings, but IMHO this feels more like a workaround than a useful solution.
I use to play on three different devices and it's quite a mess trying to keep stats of all devices in sync, so I really would like to request the possibility to have a login on the server and have the stats be saved there, so my office workstation, my home workstation and my laptop keep up to date automatically. How many coffees would it cost to fund this?
submitted by frank42hh to travle_game [link] [comments]


2024.05.19 11:29 Dependent_Dull Differential inclusions

Since the derivative of a soln. of an ODE at the point of discontinuity doesn't exist, a generalization of the solution is required. ODE with discontinuous R.H.S has a generalized solution in the sense of Fillipov.
For an ODE with discontinuous R.H.S xDot = f(t,x): the solution is given by x(t); if it satisfies the differential inclusion xDot(t) E F(t,x) (xDot belongs to the set F(t,x)) where F(t,x) is a set of points containing the values of f(t,x).
And now the from my understanding to construct F(t,x); F(t,x) must contain values coinciding with f(t,x), when f(t,x) is continuous, and what about the discontinuous pts?
My confusion arises for the case of discontinuity and what is it to do with a set M which is a set of measure zero containing the points of discontinuity. And finally once we define the set F(t,x) how do we find x(t) is it the original solution where we proved the derivative doesn't exist for a discontinuous right hand side?
submitted by Dependent_Dull to ControlTheory [link] [comments]


2024.05.19 11:28 Dependent_Dull Differential inclusion

Since the derivative of a soln. of an ODE at the point of discontinuity doesn't exist, a generalization of the solution is required. ODE with discontinuous R.H.S has a generalized solution in the sense of Fillipov.
For an ODE with discontinuous R.H.S xDot = f(t,x): the solution is given by x(t); if it satisfies the differential inclusion xDot(t) E F(t,x) (xDot belongs to the set F(t,x)) where F(t,x) is a set of points containing the values of f(t,x).
And now the from my understanding to construct F(t,x); F(t,x) must contain values coinciding with f(t,x), when f(t,x) is continuous, and what about the discontinuous pts?
My confusion arises for the case of discontinuity and what is it to do with a set M which is a set of measure zero containing the points of discontinuity. And finally once we define the set F(t,x) how do we find x(t) is it the original solution where we proved the derivative doesn't exist for a discontinuous right hand side?
submitted by Dependent_Dull to mathematics [link] [comments]


2024.05.19 11:26 MrYoungandBrave1 My problem with Taskmaster

The Black Widow movie couldn't have had a more powerful opening scene if it tried. It set the bar really high for how the entire movie was going to be, but I personally didn't think the ending met my expectations. I thought the decision to undo the darkest thing Natasha ever did, was a mistake, Dreykov's daughter should stay dead and most certainly not be Taskmaster.
I didn't know what they should have done, until I read a fanfiction where Hydra brought in the Winter Soldier to train Natasha, and Bucky started coming up to the surface, they fell in love, and she became pregnant. Thy were separated, Bucky's mind was wiped and Natasha had her son taken from her. She thought he was killed, but in this particular fic, the biological son of Natasha and the Winter Soldier was saved and given a new name, Peter Parker. (Pyotr, Petya, Peter. Fanfiction.net)
That's when I realised that's what they should have done, Taskmaster should have been the biological son of Natasha and the Winter Soldier. Natasha took Dreykov's daughter, so while she spent time as a Shield Agent and Avenger, he was training her son to kill her. That is the only change you need, rewrite the one scene where Taskmaster takes off their helmet, have Dreykov explain, and at the end, Taskmaster is taken into custody.
He can later be an antagonist for heroes like Spiderman, as he doesn't know anything but killing, or he could be added to the Thunderbolts and have to go against his father, and neither would know, the only people Natasha would have told were the original Avengers, during the 5 years, Clint was MIA, Tony is dead, Steve is probably dead, it didn't seem like she spent a lot of time with Bruce or Thor and Maria and Fury were blipped. She wouldn't really chance to tell anyone before Endgame, Taskmaster and Bucky never knew about each other and Dreykov, the only other person she could have told was Yelena between Black Widow and Infinity War.
Feel free to use this a prompt for any type of fanfiction. Just, please send me the name, I'd love to read it.
submitted by MrYoungandBrave1 to MarvelFanfiction [link] [comments]


2024.05.19 11:25 n00t___n00t SLOptiplex 9020 maxed out, wondering how much I could sell for??

SLOptiplex 9020 maxed out, wondering how much I could sell for??
I7 4790 with mx-4 thermal paste
Taken down to bare bone and painted (more of a quick paint job) and let it sit for 4 days before installing everything back in and fresh thermal paste again..
HDD cage is removed for more GPU room and second fan is installed (It may need a splitter on the splitter but MODDIY takes 2-3 weeks to deliver cables, only reason I state this is because the wire is about as tight as a guitar string)
GPU: AMD RADEON PowerColor Fighter rx 6750 xt 12GB Runs highest with the second fan I have seen RDR2 and BeamNG drive maxed out run 200w and 73c° (not too shabby for a 2014 pc with horrible cooling capabilities)
32GB DDR3 ram original dell optiplex 9020 Micro ATX motherboard.. BUT.. I plan on swapping it into ryzen 7 if I don't sell it, or sell it for more with ryzen 7 who knows My mind is all over the place with this thing
Thermaltake smart 700w PSU runs amazing have had zero issues, always shut it off after use by the back power button and power button I have on a lightning strip
Pros: Runs almost any Game you throw at it except for need for speed heat! It no like that game LOL
It will run 4k I play games on my 70" 4k tv and I LOVE IT! So detailed and the response is nice and fast
Cooling is decent I notice about 2-3 c° difference with the gpu and cpu compared to just the rear case fan.
Cons: Runs max 60 fps on most games but have gotten 80fps average on games like BeamNG drive and I believe fallout 4 I seen 120fps with enb mods and everything ultra settings, not too much of a con but a "hey, this GPU will definitely do better in another PC!"
Cooling can be better! And the metal case behind the front case fan is kind of sharp I can definitely file it down before selling
It lags sometimes, windows 10 is not my favorite and the cumulative updates take a nice long while, BUT it isn't all that bad really.
No windows 11 unless you want to risk it 😉
Sticker choices are hit or miss I am sure.. I vape so of course you can roast me in the comments
Last but not least only 500GB SSD.. not much space (sad face) but it boots beautifully
I really need a good price point to put this monster up for sale, any suggestions please fell free to let a brother know!
submitted by n00t___n00t to SleepingOptiplex [link] [comments]


2024.05.19 11:23 Accurate-Screen8774 A Decentralized Microfrontend Architecture

A Decentralized Microfrontend Architecture
Disclaimer: the following is a recent medium article. it is being posted in full on Reddit to compare feedback and engagement of Reddit users with long-form articles.
Decentralization can mean a lot of things because it can be open to interpretation. In this article, we would like to talk about what decentralization means to us and how we are approaching our definition of decentralized. We are working on a typical chat app, but our approach is unique and may push the boundaries of what it means for something to be self-hosted.
Our decentralized chat application is built as a Progressive Web Apps (PWA) and leverages modern web technologies to deliver a user experience comparable to native apps. Unlike traditional centralized chat apps, our chat app is designed to operate independently of central servers, ensuring that user data remains private and secure. This article will delve into the various components and architectural decisions that make our app truly decentralized.

The Decentralized Chat App

An overview of how our chat application leverages Progressive Web App (PWA) technology to provide a seamless user experience across different devices and platforms.
https://preview.redd.it/ntyghqt5oc1d1.png?width=1100&format=png&auto=webp&s=f273717c0c26ef5befcd303fc45de104af63f8d0

Data Storage and Networking

A typical app relies heavily on data storage and networking capabilities. In our decentralized chat application, we’ve implemented advanced solutions to handle these aspects efficiently and securely.

Data Storage

In our app, we use IndexedDB to store data directly in the browser’s storage. While browsers provide multiple options for storing information, ranging from cookies to local storage, IndexedDB offers a more advanced and robust solution.
Capacity: IndexedDB can store significantly larger amounts of data compared to cookies or local storage. Structure: It allows for complex data structures, including collections of files and blobs. Performance: IndexedDB operates asynchronously, meaning it won’t block the main thread of your application, leading to better performance for data-heavy applications.
Using IndexedDB, we ensure that user data is stored locally on their devices, providing both privacy and independence from central servers.

Networking

For networking, our app uses PeerJS-server as a connection broker to establish WebRTC connections between peers.
Direct Peer-to-Peer: WebRTC, provided by the browser, enables real-time communication between peers. This allows two users to connect directly and exchange data with minimal latency. Efficient Routing: Once a connection is established, data is sent via the shortest possible network route, enhancing speed and efficiency. Multiple Connections: Browsers can handle multiple WebRTC connections simultaneously, though the number of connections can vary depending on the device and network capabilities.
PeerJS-server helps in the initial connection setup by acting as a signaling server. It facilitates the exchange of connection information between peers, enabling them to establish a direct WebRTC connection.
By leveraging IndexedDB for data storage and WebRTC with PeerJS-server for networking, our chat application achieves a high level of decentralization, ensuring user data remains private and connections are efficient and reliable. These components form the backbone of our approach, pushing the boundaries of what it means for an app to be truly self-hosted and decentralized
https://preview.redd.it/ww704u7foc1d1.png?width=1100&format=png&auto=webp&s=0c4d4958a38747a4b0410c4c8526e0fd941fac35

Static Distribution and Deployment

Our app is essentially a bundle of static files, which makes it highly portable and easy to distribute. We leverage AWS services such as S3 and CloudFormation to deploy our app, ensuring it is distributed efficiently over a Content Delivery Network (CDN) across AWS servers.

AWS S3 and CloudFormation

AWS S3: We host our app on AWS S3, a scalable storage service that allows us to serve static files reliably. S3 ensures that our app is always available and can handle large numbers of requests without performance degradation. CloudFormation: By using AWS CloudFormation, we automate the deployment process, managing our infrastructure as code. This makes it easy to replicate and manage our app’s deployment environment.
Hosting on S3 and using CloudFormation means our app benefits from AWS’s global CDN. This ensures that our static files are cached and served from servers closest to our users, reducing latency and improving load times.

Offline Availability and Self-Hosting

We go a step further by providing users with the option to download a zip file of the app directly from within the app. This ensures that users can run the app locally without relying on our servers.
Direct from Index.html: Unlike some other apps, our app is a pure JavaScript implementation, designed to run directly from the index.html file. Users can simply open this file in their browser and start using the app without needing a server. Docker Option: For users who prefer or require a server setup, we offer a Docker configuration. This allows the app to be run in a containerized environment, providing flexibility and ease of deployment for different use cases.

Unminified Code for Transparency

We believe in transparency and accessibility. Therefore, we run the app as unminified code. This has several advantages:
Ease of Download: Users can download the entire app using simple browser commands like Ctrl/Cmd+S. Transparency: By providing unminified code, we ensure that users can inspect and understand the code they are running. This fosters trust and allows for easier customization and debugging.
By distributing our app as static files and offering multiple ways to run it, we ensure that users have maximum flexibility and control. Whether using AWS’s robust infrastructure or running the app locally, our approach embodies the principles of decentralization and user empowerment.

Webpack 5 Module Federation

Our app leverages Webpack 5’s Module Federation feature to implement a microfrontend architecture. This approach allows us to modularize our application, making it easier to maintain, develop, and scale. You can explore our open-source implementation here: https://github.com/positive-intentions/frontend-base.

Current Implementation

We have used Webpack 5 Module Federation to build the chat application, which you can find here: https://github.com/positive-intentions/chat. Additionally, we have created a federated module for cryptography that can be imported at runtime, available here: https://github.com/positive-intentions/cryptography. Our current setup is straightforward, allowing us to dynamically load different parts of the application as needed. This modular approach provides flexibility and efficiency in how we develop and deploy our app.

Future Enhancements

We plan to further decompose the application into separate microfrontends, each responsible for a specific aspect of the app. This will not only simplify maintenance but also enhance documentation and development processes for individual components.
Planned Modules:
1. UI Components: A collection of reusable UI components that can be shared across different parts of the application, promoting consistency and reducing duplication. 2. P2P Framework: The core framework for peer-to-peer networking, facilitating real-time communication between users. 3. State Management: This module will manage the application’s state, ensuring efficient data handling and synchronization across different components and peers. 4. Permission Manager: A dedicated module for managing user permissions and access control, enhancing security and user management.
https://preview.redd.it/w16teobjoc1d1.png?width=1100&format=png&auto=webp&s=9305db7dc16981aaf8499bfa2a7aade3c44a06d2

Individual Storybooks and Module Exports

Each module will have its own Storybook and module export, providing a dedicated space for documentation, testing, and showcasing individual components. This approach will:
Enhance Documentation: Each module will be well-documented, making it easier for developers to understand and use them. Simplify Maintenance: By isolating modules, we can update and maintain them independently, reducing the risk of breaking changes affecting the entire app. Promote Reusability: Well-defined modules can be reused across different projects, promoting a modular and efficient development approach.
By embracing Webpack 5 Module Federation and breaking down our app into distinct microfrontends, we aim to create a more robust, scalable, and maintainable architecture. This approach not only benefits our development process but also enhances the overall user experience by ensuring that each component is well-crafted and easily accessible.

Redundancy and Reliability

In the past, we have encountered difficulties when deploying our app to AWS due to various technical issues. Given that our app functions as a self-hosted static application, we have started exploring alternative hosting options, such as GitHub Pages. You can view our deployment on GitHub Pages here: https://positive-intentions.github.io/chat.

GitHub Pages Deployment

Our microfrontend architecture allows us to deploy each module independently. This capability has enabled us to host copies of the app on GitHub Pages for each repository. While this approach is unconventional and can lead to redundant copies of the app, we believe it is a valuable exercise in exploring module federation redundancy.
Accessibility: Hosting on GitHub Pages makes the app easily accessible to users and developers. Simplicity: GitHub Pages offers a straightforward deployment process, reducing the complexity often associated with other hosting solutions. Cost-Effective: GitHub Pages is free, making it an economical choice for hosting static sites.

Redundancy and Interoperability

We aim to make our app interoperable across different hosting sources. By leveraging Webpack 5 Module Federation, we can ensure that the app works seamlessly whether it is served from AWS or GitHub Pages. This redundancy enhances the app’s reliability and availability.
Module Federation Redundancy: We are investigating ways to make modules interoperable between different sources, ensuring that the app remains functional even if one source becomes unavailable. Interoperable Deployment: Our goal is to allow the app to fetch and integrate modules from both AWS and GitHub Pages dynamically.
https://preview.redd.it/m1nbx4nloc1d1.png?width=1100&format=png&auto=webp&s=b7e708e530bece6bcbd492b2699755065b783eb0

Future Plans

To further enhance our deployment strategy, we plan to use a infrastructure as code tool, to deploy the app across multiple cloud service providers. This approach will increase the resilience of our deployment, ensuring the app remains online and functional even if one provider experiences downtime.
Multi-Cloud Deployment: We can deploy the app to various cloud service providers, including AWS, Azure, and Google Cloud. This will distribute the app’s load and reduce the risk of a single point of failure. Scalability: This will enable us to scale the app easily across different providers, ensuring it can handle increased traffic without performance issues. Cost Management: Static file hosting is relatively a cheap option for hosting a webapp, we can optimize costs and ensure that the app remains affordable to maintain.
By exploring these new hosting options and implementing a robust deployment strategy, we aim to make our decentralized chat app more resilient, scalable, and cost-effective. Our efforts in redundancy and interoperability will ensure that the app continues to function seamlessly, providing a reliable user experience regardless of the hosting source.

Multi-Device Architecture

As our app continues to develop, we are excited to introduce the concept of a decentralized profile that can be shared across multiple devices. This feature is designed for individuals who want to use the same profile on all their devices, providing a seamless and integrated multi-platform chat experience, much like any modern chat application.

Decentralized Profile

A decentralized profile allows users to maintain a consistent identity and settings across different devices. This means that whether you are using a smartphone, tablet, or desktop, your profile can remain synchronized and up-to-date.
Profile Synchronization: Users can access their chat history, contacts, and settings on any device by synchronizing their decentralized profile. Data Consistency: Changes made on one device are automatically reflected on others, ensuring a consistent experience.

Multi-Platform Chat Experience

Implementing a decentralized profile enables us to offer a robust multi-platform chat experience. Users can switch between devices without losing their chat continuity or settings, enhancing the overall user experience.
Convenience: Users can start a conversation on one device and continue it on another without any interruptions. Flexibility: The app adapts to various devices, providing a user-friendly interface and experience on each platform.
https://preview.redd.it/8e2i3rrooc1d1.png?width=1100&format=png&auto=webp&s=a034fe514dbd6aa889de2da16caea828f7833e38

Decentralized File Storage

In addition to profile synchronization, we are exploring the potential of decentralized file storage. This feature would allow users to move large files between devices quickly, easily and securely.
Cross-Device Sharing: Users can share files between their devices effortlessly, whether they are transferring a document from their laptop to their phone or vice versa. Collaborative Work: Teams can collaborate more effectively by sharing encrypted files directly through the app, regardless of the devices they are using.
By introducing a decentralized profile and exploring decentralized file storage, we aim to enhance our app’s functionality and user experience. These features will provide users with the convenience and flexibility expected from a modern chat application while maintaining the principles of decentralization and security.

Decentralized Peer Discovery

Decentralized peer discovery is a critical component of our app’s architecture. By leveraging innovative technologies such as QR codes, NFC, and BLE, we facilitate seamless connections between peers without relying on a central authority.

QR Codes

QR codes provide a straightforward method for establishing peer connections. Users can generate a QR code that contains their connection details, which other users can scan to initiate a peer-to-peer connection.
https://preview.redd.it/20jk09qqoc1d1.png?width=793&format=png&auto=webp&s=11d72cbae68ac953f955d4cb87ce4e41cf877341
Ease of Use: Users can quickly and easily share connection details. Security: QR codes can be generated dynamically, reducing the risk of interception.

NFC (Near Field Communication)

NFC allows devices to establish connections simply by being in close proximity. This technology is particularly useful for quick and secure peer discovery.
Speed: Connections are established almost instantly. Convenience: Users can connect devices by simply bringing them close together, making it ideal for spontaneous interactions.

BLE (Bluetooth Low Energy)

BLE enables devices to discover and communicate with each other over short distances with minimal power consumption. This makes it a suitable option for maintaining constant peer-to-peer connections.
Energy Efficiency: BLE conserves battery life, making it ideal for mobile devices. Range: BLE provides a reliable connection over a short range, perfect for personal or localized networking.

Combining Technologies for Enhanced Discovery

By integrating QR codes, NFC, and BLE, we create a robust and versatile peer discovery mechanism. Users can choose the most convenient method for their situation, ensuring that connections are both seamless and secure.
Hybrid Approach: Users can combine different methods for an optimal connection experience. For instance, initial discovery via QR code followed by connection via BLE for sustained communication. Adaptability: The app adapts to the available technologies on the user’s device, providing the best possible peer discovery experience.
These innovative approaches to peer discovery, coupled with our decentralized microfrontend architecture, form the backbone of our commitment to enhancing decentralization, scalability, and user experience. By continually exploring and implementing cutting-edge technologies, we ensure our app remains at the forefront of decentralized communication solutions
These sections outline the key aspects of our decentralized microfrontend architecture and provide a roadmap for our ongoing and future efforts to enhance decentralization, scalability, and user experience.

Conclusion

Our journey towards building a decentralized chat application has been driven by a desire to push the boundaries of what it means for an app to be truly self-hosted and independent of central servers. By leveraging modern web technologies such as Progressive Web Apps, IndexedDB, WebRTC, and Webpack 5 Module Federation, we have created a robust and scalable architecture that emphasizes privacy, security, and user empowerment.
We have explored innovative hosting solutions like GitHub Pages and plan to implement multi-cloud deployments to enhance resilience and scalability. Our vision for a multi-device architecture, incorporating decentralized profiles and encrypted file storage, aims to provide a seamless, cross-platform user experience. Additionally, our commitment to decentralized peer discovery using QR codes, NFC, and BLE ensures that users can connect easily and securely without relying on centralized authorities.
As we continue to develop and refine our app, we remain dedicated to the principles of decentralization, transparency, and user control. We invite you to join us on this journey, explore our open-source repositories, and contribute to the ongoing evolution of our decentralized chat application. Together, we can redefine what it means to communicate in a decentralized world.
Thank you for taking the time to read about our project. We look forward to your feedback and collaboration as we continue to innovate and improve our decentralized chat application.
submitted by Accurate-Screen8774 to darknetplan [link] [comments]


2024.05.19 11:23 Veggie_Droid7624 GUI behind Nginx Proxy Manager Bad Gateway error

Hi, I'm trying to set the web GUI behind NPM, but I always get a 502 Bad Gateway.
I'm not a reverse proxy professional, so I tried to adapt what the docs say about nginx proxies, but I think I'm getting something wrong.
Connecting on mydomain.tld:8384 works though, but i'd rather have my own trusted certificates.
Any advice appreciated :)
(screenshots below)
https://preview.redd.it/pjgs32xmpc1d1.png?width=485&format=png&auto=webp&s=4523db08cd25f4f2034042771a992018a472c779
https://preview.redd.it/orj3b4wmpc1d1.png?width=484&format=png&auto=webp&s=6d59c1fe50391a3cccfc0049a57110e4a9899471
https://preview.redd.it/r79ce2wmpc1d1.png?width=524&format=png&auto=webp&s=f3df10051882a22b51598961570e0bef94b247bc
https://preview.redd.it/61l9p1wmpc1d1.png?width=653&format=png&auto=webp&s=71e8835d43427f7ae56f4d67b3783c864ae124bb
submitted by Veggie_Droid7624 to Syncthing [link] [comments]


2024.05.19 11:22 anny_t_ka Lingua Ludicrous: How Games and Apps Are Rewriting the Polyglot Playbook

Lingua Ludicrous: How Games and Apps Are Rewriting the Polyglot Playbook
https://preview.redd.it/ppmj2l0spc1d1.png?width=1920&format=png&auto=webp&s=e2f5d3c433265616b6282a5860b09da7f61ee14f
et’s be real — the traditional academic approach to picking up new languages is about as engaging as a Glaswegian reciting the phone book. Aimless vocabulary drills, impenetrable grammar tomes, and zero incentive beyond some future hypothetical of sounding moderately less linguistically inept. We have already said more than once that Voccent is an innovative language learning platform that will help you improve your language skills with interest.
It’s no wonder so many once-ambitious polyglot journeys sputter out in pooling apathy before even departing the atmosphere of ignorance. The human mind simply wasn’t bioengineered to grind away at arbitrary code unlocks with no discernible reward pathways.
But fortunately, an unlikely alliance of gamers, educators, and coding savants have been quietly revolutionizing language acquisition by hacky-sacking it directly into the behavioral dopamine loops evolution hard-wired us to obsess over. We’re talking immersive, addictively gamified linguistic apps and platforms expressly designed to trip your cognitive biases for relentless self-optimization.
At their core, the best of these ludic polyglot programs leverage the same neurological feedback systems that suckered us into crushing candy for decades on end. They’ve simply re-skinned the variable reward treadmills with linguistic skill trees, jaunty progress visualizations, and intermittent knowledge “power-ups” to reinforce your frantic chase toward that elusive mental level cap.
Take charmingly aggressive offers from various language companies. Featuring fun mascots playing a vocabulary test, peppered with acoustic obstacles, or fun celebrations of achievement, the viral set calcifies new vocabulary while stimulating your increased hyperfocus between problem sets. It’s like your cerebral cortex is too busy collecting endorphins to realize it’s grinding reps behind the scenes.
The secret lies in how such apps go beyond traditional rigid curriculums, instead offering strategic glimpses of advanced linguistic powers via deliciously randomized loot tables you’ll compulsively chase by any means necessary. Imagine joining a grand linguistic raid but instead of elves and ogres, your character skills revolve around marketplace higglering and mastering that demonic rolled R.
Before you know it, you’re recruiting real-life guild mates for competitive language sprints, habitually topping their scorecards in exchange for petty one-upmanship and bragging rights. And just like that, you’ve become the hardened completionist junkie destined to transcend native fluency.
https://preview.redd.it/3wya5rctpc1d1.png?width=1920&format=png&auto=webp&s=f1d45e1deeebf26604bc53c68d9f792504e0c78b
Naturally, many of these lexical lootboxes do incorporate classic holdovers from the pre-console eras — repetition-focused flashcard challenges, basic adventure-style storytelling for contextual vocab absorption, even speech recognition for pronunciation training. But through the gamified UI varnishes, they now double as energy refills and damage buffs along your quest toward polyglotnexia.
Others apps take their XP grind down a more meta-linguistic route — using rich mnemonic devices, regional accents, and immersive memory palaces as level-gated unlocks. Imagine getting anime-style waifu’d verbal inflections as plump narrative scenery rewards.
Or another one app refract language learning through angled prisms of literaturie and music. You ascend polyglot temples by savvily decoding bespoke texts and lyrical phrasings, with every comprehension checkpoint unlocking perks from verbified armor upgrades to elocutionary superweapons.
Naturally progress is auto-tracked in swanky in-app guildhalls alongside spectral analysis breakdowns fit for a NASA symposium. Because what fun is acquiring fluencies if you can’t inspect the granular interactive heatmaps and scatter plots memorializing your heroic self-actualizaiton efforts?
At their core, these gameful language ecosystems recognize our primate cerebellums are essentially purpose-built to metabolize skill trees en route to glory rather than more cold pragmatism. Why frustrate ourselves with dull pedagogical minimalism when we’re all intrinsically motivated by whimsical journey maps charting toward fluency paragon-hood?
So whether your linguistic fantasies revolve around slanging sci-fi woards as an argot-accruing ronin or ascending through empaladored halls reciting polysyntheic soliloquys, have no fear — the interactive #LangRenaissance institutions have you covered. Because developing cognitive superpowers is meaningless unless there’s a 12-step arc of lore, derring-do, and glottal anthropomorphic drama fueling your self-transcendence.
So how about it, you aspiring polyglot plutes and pruners of parlance? Does any one of these gameful acquisition angles supremely resonate with your motivational resonance receptors? Have any groundbreaking platforms or prismatic ludological prisms for accelerating language aquisition been tragically under-represented here? Are there any high-concept gamified curricula you’d love to see ecosystem developers spin up from your own synaptic fever dreams?
By all means, shower us with your most fantastical output proposals so we can manifest the optimal massively multiplayer linguistic metaverse! And to those polyglots who’ve already maxed out their immersive RPG disciplines, feel free to regale us with tales of your most glorious grinding epics and the meta-cognitative integrations that augmented your neuromuscular fluency beyond mortal limits!
Read in out blog about The Evolution of Digital Language Learning
submitted by anny_t_ka to voccent [link] [comments]


2024.05.19 11:22 JoehosivWitness [A3] [Recruiting] 40th Star Corps [Server] [NA] [New Player Friendly] [Semi-Casual]

[A3] [Recruiting] 40th Star Corps [Server] [NA] [New Player Friendly] [Semi-Casual]
Hello and welcome! We are the 40th Leviathan company, a brand new starsim that aims to bring high levels of immersion and fun to every op! Currently we are six months into the clone war with a plan to slowly fight through and possibly past the clone war if we grow enough. Sick of fighting droids? So are we! that's why our unit is fighting more than just the CIS! Our campaigns focus on the outer rim and unknown regions so we fight pirates, beasts, CIS sympathizers, cosmic horrors and anything else the galaxy throws at us! What we offer: Currently we offer all the listed roles below and are actively planning on adding as many special infantry roles as possible! This is the place to try things you normally can't in big servers!
Airborne Team lead (0/2) Airborne Squad lead (1/1) Officers (0/1) Zeus Pilots (2/2) Riflemen Auto riflemen Medics Grenadiers AT/AA ARF Airborne and much more!
Here's what we plan on adding! Engineers Vehicle Crew
If you're still interested after all that, why not check out our current lore? In our discord! OP times are Fridays and Sundays at 6:30pm EST. We hope to see you on the frontline trooper!
https://discord.gg/7DgXBEg5Vg
https://preview.redd.it/n9n3jwdipc1d1.jpg?width=1920&format=pjpg&auto=webp&s=e853d99489bb7eb7082935f233097bb6538d534a
https://preview.redd.it/i7a92vjnpc1d1.jpg?width=1920&format=pjpg&auto=webp&s=217f6a1c1716a18ed562714f331d8f7b516f1643
https://preview.redd.it/ytju89g8pc1d1.jpg?width=1920&format=pjpg&auto=webp&s=3642f65df46857575f3709e4f8560539b4b6f8c7
https://preview.redd.it/wk5h0ag8pc1d1.jpg?width=1920&format=pjpg&auto=webp&s=942fefe7280cf383d3f614a7465d0a3fb50548ab
https://preview.redd.it/8gy9sdg8pc1d1.jpg?width=1920&format=pjpg&auto=webp&s=1f0824ab8254c2cae45687320f454e0e2f88d82e
submitted by JoehosivWitness to FindAUnit [link] [comments]


2024.05.19 11:16 Dazzling_Ad658 1f2d no rules minecraft server

1fighter2defenders (1f2d) is a minecraft server with no rules in open world environment. We promise players a full no rules experience with out any world resetting/trimming, everything will be saved for history. The server has been online since 26. April 2021 making it 3 years old! Thousands of players have visited the server at least once.
Griefing, building, cheating, everything goes.
IP to connect with: 1f2d.net
Versions supported: [1.17 - 1.20.6] Discord server: https://discord.gg/euMAZtcxJ5
submitted by Dazzling_Ad658 to JoinAServer [link] [comments]


2024.05.19 11:15 Sleep6464 A1 Ascended - Chill Community doing a full playthrough of ASA Maps [PVE] [ASA]

Welcome to A1 Ascended, where an adventure awaits...
TLDR: PVE, community based ASA server that wants to progress through all the maps. Chilled back server, a place to grow with 6 or 7 active players.
Are you searching for a place to call home in the world of Ark? Do you long to immerse yourself in the game's captivating story? Whether you're a skilled builder, a seasoned tamer, an intrepid explorer, or simply a beach bob, we're all united here to revel in the game we've devoted so much time to.
Thanks to our dedicated server staff, our servers are meticulously optimized for players with lives beyond Ark. While we've ensured a smooth gaming experience, we've refrained from boosting settings to the point where progression loses its meaning. It's worth noting, we're in this for the long haul – together, we're progressing through the game's story arc. The majority of our player base is 18+, fostering a mature and respectful community.
If you're eager to establish your foothold, delve into creature mutations, unleash your creativity with elaborate builds, and relish in a server where progression is balanced, then you've come to the right place.
Though many of us belong to different tribes, we unite for events such as boss fights, poker nights, thrilling adventures, and trading of breeding lines.
Currently, we A1 host two servers: A1 - The Island and A1 - Scorched Earth, with plans for expansion when new maps are released.
Server Settings:
Don't hesitate to drop by our Discord server and immerse yourself in our community. Feel free to ask around and get a sense of who we are.
[Discord Link: https://discord.gg/F5auGxk49P
submitted by Sleep6464 to ARKServers [link] [comments]


2024.05.19 11:14 Sleep6464 A1 Ascended - Chill Community doing a full playthrough of ASA Maps [PVE] [ASA]

Welcome to A1 Ascended, where an adventure awaits...
TLDR: PVE, community based ASA server that wants to progress through all the maps. Chilled back server, a place to grow with 6 or 7 active players.
Are you searching for a place to call home in the world of Ark? Do you long to immerse yourself in the game's captivating story? Whether you're a skilled builder, a seasoned tamer, an intrepid explorer, or simply a beach bob, we're all united here to revel in the game we've devoted so much time to.
Thanks to our dedicated server staff, our servers are meticulously optimized for players with lives beyond Ark. While we've ensured a smooth gaming experience, we've refrained from boosting settings to the point where progression loses its meaning. It's worth noting, we're in this for the long haul – together, we're progressing through the game's story arc. The majority of our player base is 18+, fostering a mature and respectful community.
If you're eager to establish your foothold, delve into creature mutations, unleash your creativity with elaborate builds, and relish in a server where progression is balanced, then you've come to the right place.
Though many of us belong to different tribes, we unite for events such as boss fights, poker nights, thrilling adventures, and trading of breeding lines.
Currently, we A1 host two servers: A1 - The Island and A1 - Scorched Earth, with plans for expansion when new maps are released.
Server Settings:
Don't hesitate to drop by our Discord server and immerse yourself in our community. Feel free to ask around and get a sense of who we are.
[Discord Link: https://discord.gg/F5auGxk49P
submitted by Sleep6464 to playarkservers [link] [comments]


2024.05.19 11:10 Rethy11 It’s ok if your cards get negated I promise

It’s ok if your cards get negated I promise
CARD 1:
Semicolons are how you indicate cost.
There are like 0 monster cards in existence that special summon monsters AND are spell speed 4, so the majority of the extra conditions are unnecessary.
There are definitely no negate cards that have the ability to respond to unrespondable cards.
You don't need to focus so much on making all of your cards the end all be all. It's ok if they get negated.
It's also just a mediocre card, 90% of the time you will have to set this and wait till your opponent's turn to activate what is essentially a much more conditional "black horn of Heaven" with a column-specific mst effect.
Speaking of columns, you wrote "rows" but for monters and spells they can only be in the same column, not the same row. I only picked up on this because I play Mekk Knights.
CARD 2:
I couldn't save your monster card, even if it did work properly, it's a sum zero card, just don't attack it and you're fine, you literally have the option to attack around it built into the card. Also reverting game states is a lot of info that has to be memorized by both players possibly without a warning for your opponent if you set it. It's just a very poorly designed card.
CARD 3:
Nobody is running a 60 card deck, and they definitely wouldn't be choosing to run a 63 card deck just to run this.
You have too many conditions on the card, if it's too difficult to resolve there's no effect powerful enough to justify running it. I cut out the 5 cards in hand restriction but you should probably also remove one of the restrictions I put in the bulleted list.
You don't need to make it unrespondable, it's a counter trap, the only thing that can respond to a counter trap is another counter trap. Their effects already do not start chains 90% of the time.
submitted by Rethy11 to u/Rethy11 [link] [comments]


2024.05.19 11:04 Jannihue10 AdGuard Home doesn’t work

Hi Guys,
I have a Linux home server with casaos installed. I installed adguard home from the AppStore and followed a tutorial from YouTube to set it up with my Fritz!Box. I went into the ipv4 settings and under DHCP I set the local dns ip to the local ip of the server. In my case: 192.168.178.170 I looked at the ip config on my windows 11 pc and the dns was showing the correct ip address, but I kept getting ads. On my iphone, I manually changed it to the ip and the WiFi didn’t work on the phone anymore. The adguard home dashboard doesn’t show any connections. Can someone please tell me what I did wrong and how to fix it? I’m new to this field and I tried the whole last day to fix it.
Thank you in advance :)
submitted by Jannihue10 to Adguard [link] [comments]


2024.05.19 11:01 AutoModerator Daily Chat Thread - May 19 2024

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submitted by AutoModerator to January2025Bumps [link] [comments]


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