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Opinions on Quest and Dialogue assets

2024.05.29 03:26 Totorocomoco Opinions on Quest and Dialogue assets

G'day all! My team and I are working on our first game (retro 3D collect-a-thon) and have gotten decently far. We started it as final year uni students and have gotten decent systems working throughout. Problem is our programmers are usually very busy and cannot always help. What would be some recommendations for an asset that would help us create new systems and help in tandem with the current systems. We already have a player controller that we worked hard on. The systems we need help on most are a quest and dialogue system. We would like the dialogue UI to have a text box, potential voice oveeffects and a 2D portrait to show NPC expressions. We'd like the NPC to be able to give out quests and the player to be able to interact with them via multiple choice. I've looked at Game Creator, PlayMaker and Pixel crusher's Dialogue system and Quest machine.
TL,DR - Need a quest and dialogue asset that works best slotted into a developing project.
Thank you for any advice and opinions! :D
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2024.05.29 03:14 redlight886 February 1998 PLAYBOY Interview with Conan O'Brien [additional content]

PLAYBOY Interview With Conan O'Brien Interview by Kevin Cook For Playboy Magazine February 1998
A candid conversation with the preppie prince of "Late Night" about his rocky start, his show's secret one-day cancellation and how David Letterman saved the day.
He was polite. He was funny. He gave us a communicable disease.
At 34 Conan O'Brien is hotter than the fever he was running when we met in his private domain above the "Late Night" sound stage. A gangly freckle-faced ex-high school geek he is "one of TV's hottest properties" according to "People" magazine. The host of "Late Night With Conan O'Brien" has become his generation's king of comedy.
Uneasy lies the head that wears a crown. Congested too, but O'Brien has far more to worry about than his head cold. A perfectionist who broods over one bad minute in an otherwise perfect hour of TV, he worries he might be anhedonic, "I have trouble with success," he says, "I was raised to believe that if something good happens something bad is coming." Sure things look good now "Rolling Stone" calls "Late Night" "the hottest comedy show on TV." Ratings are better than ever, particularly among 18- to 34-year-olds, the viewers advertisers crave.
But O'Brien only works harder. Despite his illness he taped two shows in 26 hours on three hours' sleep. He smoothly interviewed Elton John then burst into coughing fits during commercials. Later in his crammed corner office overlooking Manhattan traffic Conan the Cool gulped Dayquil gel caps. He coughed spewing microbes.
"Sorry, sorry," he said. Of course O'Brien can't complain. He came seriously close to falling to being banished behind the scenes as just another failed talk show host.
At his first "Late Night" press conference he corrected a reporter who called him a relative unknown, "Sir I am a complete unknown," he said. That line got a laugh, but soon O'Brien looked doomed. His September 13, 1993 debut began with O'Brien in his dressing room preparing to hang himself only to be interrupted by the start of his show. Before long his career was hanging by a thread. Ratings were terrible. Critics hated the show. Tom Shales of "The Washington Post" called it as "lifeless and messy as roadkill." Shales said O'Brien should quit.
Network officials held urgent meetings discussing the Conan O'Brien debacle. Should they fire him? How should they explain their mistake?
In the end of course he turned it around. The network hung with him long enough for the ratings to improve and the host of the cooler-than-ever "Late Night" now defines comedy's cutting edge just as Letterman did ten years ago.
Even Shales loves "Late Night" these days. He calls O'Brien's turnaround "one of the most amazing transformations in television history."
O'Brien was born on April 18, 1963 in Brookline, Massachusetts. His father, a doctor, is a professor at Harvard Medical School. His mother, a lawyer, is a partner at an elite Boston Law firm. Conan, the third of six children became a lector at church and a misfit at school. Tall and goofy, bedeviled with acne, he tried to impress girls with jokes. That plan usually bombed, but O'Brien eventually found his niche at Harvard where he won the presidency of the "Harvard Lampoon" in 1983 and again in 1984 - the first two-time "Lampoon" president since humorist Robert Benchley held the honor 85 years ago.
After graduating magna cum laude with a double major in literature and American history he turned pro. Writing for HBO's "Not Necessarily The News." O'Brien was earning $100,000 a year before his 24th birthday. But writing was never enough.
He honed his performance skills with the Groundlings, a Los Angeles improv group. There he worked with his onetime girlfriend Lisa Kudrow, now starring on "Friends." But Conan was not such a standout. In 1988 he landed a job at "Saturday Night Live" - but as a writer, not as on-air talent. In almost four years on the show O'Brien made only fleeting appearances, usually as a crowd member or security guard. His writing was more memorable. He wrote (or co-wrote) Tom hanks' "Mr Short-Term Memory" skits as well as the "pump you up" infosatire of Hanz and Franz and the nude beach sketch in which Matthew Broderick and "SNL" members played nudists admiring one another's penises. With dozens of mentions of the word that hit was the most penis-heavy moment in TV history. It helped O'Brien win an Emmy for comedy writing.
In 1991 he quit "SNL" and moved on to "The Simpsons" where he worked for two years. His urge to perform came out in wall-bouncing antics in writers' meetings. "Conan makes you fall out of your chair" said "Simpsons" creator Matt Groening. O'Brien's yen to act out was so strong that he spurned Fox's reported seven-figure offer to continue as a writer. He was driving for the spotlight.
By then David Letterman had announced he was turning shin - leaving NBC taking his ton-rated act to CBS. Suddenly NBC was up a creek without a host. The network turned to Lorne Michaels, O'Brien's "Saturday Night Live" boss. Michaels enlisted Conan's help in the host search planning to use him in a behind-the-scenes job. But when Garry Shandling, Dana Carvey and almost every other star turned down the chore of following Letterman, Michaels finally listened to Conan's crazy suggestion, "Let me do it!" Michaels persuaded the network to entrust it's 12:30 slot which Letterman had turned into a gold mine to an untested wiseass from Harvard.
O'Brien was working on one of his last "Simpsons" episodes when he got the news. He turned "paler than usual," Groening recalled. The Conan moseyed back to where the other writers were working, "I'll come back with the Homer Simspon joke later. I have to go replace Letterman," he said.
NBC executives now get credit for their foresight during those dark days of 1993 and 1994. They snared the axe and now reap the multimillion-dollar spoils of that decision. In fact, the story is not so simple. We sent Contributing Editor Kevin Cook to unravel the tale of O'Brien's survival, which he tells here for the first time. Cook reports:
"His office is chock-full of significa. There's a three-foot plastic pickle the Letterman staff left behind in 1993 - perhaps to suggest what a predicament he was in. There's a copy of Jack Paar's 'I Kid You Not' and a coffee-table book called 'Saturday Night Live: The First 20 Years.' His bulletin board features letters from fans such as John Watters and Bob Dole and an 8" x 10" glossy of Andy Richter with the inscription: "To Conan - Your bitter jealousy warms my black heart. Love and Kisses Andy."
"Of course it's all for show. From the photos of kitch icons Adam West and Robert Stack to the framed Stan Laurel autograph, from the deathbed painting of Abraham Lincoln, to the ironic star taped to Conan's door - they're all clever signals that tell a visitor how to view the star. Lincoln was his collegiate preoccupation: stardom is his occupation. Somewhere between the two I hoped to find the real O'Brien.
"As a Playboy reader he wanted to give me a better-than-average interview. I wanted something more - a definitive look at the guy who may end up being the Johnny Carson of his generation."
"Here's hoping we succeeded. If not I carried his germs 3000 miles and infected dozens of Californians for no good reason.
O'Brien: Yes, this is how to do a Playboy Interview -- completely tanked on cold medicine. I'll pick it up and read, "Yes, I'm gay."
Playboy: We could talk another time. O'Brien: (coughing) No, it's OK. I memorized Dennis Rodman's answers. Can I use them?
Playboy: You sound really sick. Do you ever take a day off? O'Brien: No. The age of talk show hosts taking days off is over. Johnny Carson could go to Africa when he was the only game in town -- "See you in two weeks!" But nobody does that now. I will give you a million dollars on the first day Jay takes off for illness.
Playboy: Do you ever slow down and enjoy your success? O'Brien: If anything, the pace is picking up. Restaurateurs insist on giving me a table even if I'm only passing by, so I'm eating nine meals a night. Women stop me on the street and hand me their phone numbers.
Playboy: So you have groupies? O'Brien: Oh yes. And other fans. Drifters. Prisoners. Insomniacs. Cab Drivers, who must watch a lot of late night TV, seem to love me lately. They keep saying, "You will not pay, you will not pay, you make me happy!"
Playboy: How happy did your new contract make you? O'Brien: Terrified. The network said, "We're all set for five years." I said, "Shut up, shut up! I can't think that far ahead." Tonight, for instance, I do my jokes, then interview Elton John and Tim Meadows. We finished taping about 6:30. By 6:45 my memory was erased and my only thought was, Tomorrow: John Tesh. And I started to obsess about John Tesh. Sad, don't you think?
Playboy: Not too sad. You got off to a rocky start but now you're so hot that People magazine recently said, "that was then, this is wow." O'Brien: I try not to pay much attention. Since I ignored the critics who said I should shoot myself in the head with a German Luger, it would be cheating to tear out nice reviews now and rub them all over my body, giggling. Though I have thought about it.
Playboy: Tell us about your trademark gag. You interview a photo of Bill Clinton or some other celeb, and a pair of superimposed lips provide outrageous answers. O'Brien: We call it the Clutch Cargo bit, after that terrible old cartoon series. They saved money on animation by superimposing real lips on the cartoons. I wanted to do topical jokes in a cartoony way -- not just Conan doing quips at a desk. TV is visual; I want things to look funny. But we're not Saturday Night Live; we couldn't spend $100,000 on it. Hence, the cheap, cheesy lips, You'd be surprised how many people we fool.
Playboy: Viewers believe that's really the president yelling, "Yee-haw! Who's got a joint?" O'Brien: It's strange. You may know intellectually that Clinton doesn't talk like Foghorn Leghorn. Ninety-eight percent of your brain knows the president wouldn't say, "Whoa Conan get a load of that girl!" But there are a few brain cells that aren't sure. When Bob Dole was running for president we had him doing a past-life regression: "My cave, get away." And then back further, "Must form flippers to crawl on to rocky soil," he says. There may be people out there who believe that Bob Dole was the first amphibian.
Playboy: Do you ever go too far? O'Brien: The fun is in going too far. It's a nice device because you get Bill Clinton to do the nastiest Bill Clinton jokes. We'll have Clinton making fart noises while I say "Sir! Please!"
Playboy: Are you enjoying your job now, with your new success? O'Brien: Well, there are surprises. I hate surprises. Like most comics, I'm a control freak. But I am learning that the show works best when things are out of control. Tonight I ask Elton John if he likes being neighbors with Joan Collins. He says he isn't neighbors with Joan Collins. He lives next door to Tina Turner. So I panic -- huge mistake! But Elton saves the day. "Joan Collins, Tina Turner, it doesn't matter. Either way I could borrow a wig," he says. Huge laugh, all because I fucked up. Later he surprised me by blurting out that he's hung like a horse. The camera cuts to me shaking my head: That crazy Elton. What can I do? Of course, I'm delighted that he went too far.
Playboy: That "What can I do?" look resembles a classic take of Jack Benny's. O'Brien: There's an old saying in literature: "Good poets borrow; great poets steal." I think T.S. Eliot stole it from Ezra Pound. Comics steal, too. Constantly. When I watched Johnny Carson, I noticed that he got a few takes from Benny and Bob Hope. When a comedy writer told me how much Woody Allen had borrowed from Hope, I thought, What? They're nothing alike. Then I went back and watched Son of Paleface, and there's Hope, the nervous city guy backing up on his heels, wringing his hands and saying, "Sorry, I'll just be moving along." Now look at early Woody Allen. You see big authority figures and Woody nervously saying, "Look, I'll just be on my way." Of course Woody made it his own, but he must have watched and loved Bob Hope.
Playboy: Who are your role models? O'Brien: Carson. Woody Allen. SCTV. Peter Sellers. When Peter Sellers died I felt such a loss, thinking, There won't be anymore of that. There's some Steve Martin in my false bravado with female guests: "Why, hel-lo there!" And I won't deny having some Letterman in my bones.
Playboy: You were surprise as Letterman's successor. At first you seemed like the wrong choice. O'Brien: I didn't get ratings. That doesn't mean I didn't get laughs. Yes, I had a giant pompadour and I looked like a rockabilly freak. I was too excited, pushed too hard, and people said, "That guy isn't a polished performer." Fine! But it isn't my goal to be Joe Handsomehead cool, smooth talk show host. Late Night with Conan O'Brien is supposed to be a work in progress, and now that we've had some success there's a danger of our getting too polished and morphing into something smoothly professional. Which would suck.
Do you know why I wanted this show? Because Late Night with David Letterman played with the rules and it looked like fun. Here was a place where people did risky comedy every night for millions of people. We had to keep this thing alive. There should be a place on a big network where people are still messing around.
Playboy: How bad were your early days on the show? O'Brien: Bad. Dave left here under a cloud: his fans and the media were angry with NBC. Then NBC picks a guy with crazy hair and a weird name. And the world says, "Harvard? Those guys are assholes." I sincerely hope that the winter of December 1993, our first winter, was the worst time I will ever have. I'd go out to do the warm up and the back two rows of seats would be empty. That's hard to look at. I would tell a joke and then hear someone whisper, "Who's he? Where's Dave?"
Playboy: You had trouble getting guests. O'Brien: Bob Denver canceled on us. We shot a test show with Al Lewis of The Munsters. We did the clutch cargo thing with a photo of Herman Munster. Unfortunately, Fred Gwynne, who played Herman, had recently died, and Al Lewis kept pointing at the screen, saying, "You're dead! I was at your funeral!"
Playboy: For months you got worried notes from network executives. What did they say? O'Brien: They were worried. The fact that Lorne Michaels was involved bought me some time. But Lorne had turned to me at the start and said, "OK, Conan. What do you want to do?" Now television critics were after me and the network was starting to realize what a risk I was. Suggestions came fast and furious. I kept the note that said, "Why don't you just die?"
Playboy: Did they suggest ways to be funnier? O'Brien: They were more specific and tactical. The network gets very specific data. Say there was a drop in ratings between 12:44 and 12:48 when I was talking to Jon Bon Jovi. I'll be told, "Don't ever talk to him again" Or they'll want me to tease viewers into staying with us: "You should tease that -- say, 'We'll have nudity coming up next!'"
Playboy: You did come close to being cancelled. O'Brien: We were cancelled.
Playboy: Really? You have never admitted that. O'Brien: This is the first time I've talked about it. When I had been on for about a year, there was a meeting at the network. They decided to cancel my show. They said, "It's cancelled." Next day they realized they had nothing to put in the 12:30 slot, so we got a reprieve.
Playboy: Were you worried sick? O'Brien: I went into denial. I tried hard not to think, Yes, I'm bad on the air and my show has none of the things a TV show needs to survive. We had no ratings. No critics in our corner. Advertisers didn't like us. Affiliates wanted to drop us. Sometimes I'd meet a programming director from a local station where we had no rating at all. The guy would show me a printout with no number for Late Night's rating, just a hash mark or pound sign. I didn't dare think about that when I went out to do the show.
Playboy: Are you defending denial? O'Brien: How else does anyone get through a terrible experience? The odds were against me. Rationally, I didn't have much chance. Denial was my only friend. When I look back on the first year, it's like a scene from an old war movie: Ordinary guy gets thrown into combat, somehow beats impossible odds, staggers to safety. His buddy say, "You could have been killed!" The guy stops and thinks. "Could have been killed?" he says. His eyes cross and he faints.
Playboy: How did you dodge the bullet? O'Brien: There were people at NBC who stood up for me. I will always be indebted to Don Ohlmeyer, who stuck to his guns. Don said, "We chose this guy. We should stick with him unless we get a better plan." He was brutally honest. He came to me and said, "Give me about a 15 percent bump in the ratings and you'll stay on the air. If not, we're going to move on."
Playboy: Ohlmeyer started his career in the sports division. O'Brien: Exactly, his take was, "You're on our team." Of course, it wasn't exactly rational of Don to hope I'd be 15 percent funnier. It was like telling a farmer, "It better rain this week or we'll take your farm away."
Playboy: What did you say to Ohlmeyer? O'Brien: There wasn't time. I had to go out and do a monologue. But I will always be indebted to Don because he told me the truth. Wait a minute -- you have tricked me into talking lovingly about an NBC executive. Let me say that there were others who were beneath contempt -- executives who wouldn't know a good show if it swam up their asses and lit a campfire.
Playboy: Finally the ratings went your way. Hard work rewarded? O'Brien: Well, I also paid off the Nielsen people. That was $140,000 well spent.
Playboy: Ohlmeyer plus bribery saved you? O'Brien: There was something else. Just when everyone was kicking the crap out of the show, Letterman defended me.
Playboy: Letterman had signed off on NBC saying, "I don't really know Conan O'Brien, but I heard he killed someone." O'Brien: Then I pick up the paper and he's saying he thinks I am going to make it. "They do some interesting, innovative stuff over there," he says. "I think Conan will prevail." And then he came on as a guest. Remember, this was when we were at our nadir. There was no Machiavellian reason for David Letterman, who at the time was the biggest thing in show business, to be on my show.
Playboy: Why did he do it? O'Brien: I'm still not sure. Maybe out of a sense of honor. Fair play. And it woke me up. It made me think. Hey, we have a real fucking television show here.
Of six or seven pivotal points in my short history here, that was the first and maybe the biggest. I wouldn't be sitting here -- I probably wouldn't even exist today -- if he hadn't done our show.
Playboy: The Late Night wars were hardly noted for friendly gestures. O'Brien: How little you understand. Jay, Dave and I pal around all the time. We often ride a bicycle built for three up to the country. "Nice job with Fran Drescher!" "Thanks, pal. You weren't so bad with John Tesh." We sleep in triple-decker bunk beds and snore in unison like the Three Stooges.
Playboy: You talk more about Letterman than your NBC teammate Leno. O'Brien: I hate the "Leno or Letterman, who's better?" question. I can tell you that Jay has been great to me. He calls me occasionally.
Playboy: To say what? O'Brien: (Doing Leno's voice) "Hey, liked that bit you did last night." Or he'll say he saw we got a good rating. I call him at work, too. It can be a strange conversation because we're so different. Jay, for instance, really loves cars. He's got antique cars with kerosene lanterns, cars that run on peat moss. He'll be telling me about some classic car he has, made entirely of brass and leather, and I'll say, "Yeah, man, I got the Taurus with the vinyl." One thing we have in common is bad guests. There are certain actors, celebrities with nothing to say, who move through the talk show world wreaking havoc. They lay waste to Dave's town and Jay's town, then head my way.
Playboy: You must be getting some good guests. Your ratings have shown a marked improvement. O'Brien: Remember, when you're on at 12:30 the Nielsens are based on 80 people. My ratings drop if one person has a head cold and goes to bed early.
Playboy: Actually, you're seen by about 3 million people a night. Your ratings would be even higher if college dorms weren't excluded from the Nielsens. How many points does that cost you? O'Brien: I told you I'm an idiot. Now I have to do math too?
Playboy: Do you still get suggestions from NBC executives? O'Brien: Not as many. The number of notes you get is inversely proportional to your ratings.
Playboy: What keeps you motivated? O'Brien: Superstition. We have a stagehand, Bobby Bowman, who holds up the curtain when I run out for the monologue. He is the last person I see before the show starts, and I have to make him laugh before I go out. It started with mild jabs: "Bobby, you're drunk again." Bobby laughs, "Heehee."" Then it was, "Still having trouble with the wife, Bobby?" But after hundreds of shows, you find yourself running out of lines. It's gotten to where I do crass things at the last second. I'll put his hand on my ass and yell, "You fucking pervert!" Or drop to my knees and say, "Come on, Bobby, I'll give you a blow job!"
"Ha-ha. Conan, you're crazy," he says. But even that stuff wears off. Soon, I'll be making the writers work late to give me new jokes for Bobby.
Playboy: Did you plan to be a talk show host or did you fall into the job? O'Brien: I was an Irish Catholic kid from St. Ignatius parish in Brookline, outside of Boston. And that meant: Don't call attention to yourself. Don't ask for too much when the pie comes around. Don't get a girl pregnant and fuck up your life.
Playboy: Were you an alter boy? O'Brien: I wanted to be an alter boy, but the priest at St. Ignatius said, "No, no. You're good on your feet, kid," and made me a lector. A scripture reader at Mass. He was the one who spotted my talent.
Playboy: What did you think of sex in those days? O'Brien: I was sexually repressed. At 16 I still thought human reproduction was by mitosis.
Playboy: How did you get over your sexual repression? O'Brien: Who says I got over it? My leg has been jiggling this whole time.
Playboy: What were you like in high school? O'Brien: Like a crane galumphing down the hall. A crane with weird hair, bad skin and Clearasil. Big enough for basketball but lousy at it. My older brothers were better. I would compensate by running around the court doing comedy, saying, "Look out, this player has a drug addiction. He's incredibly egotistical."
I was an asshole at home, too. My little brother Justin loved playing cops and robbers, but I kept tying him up with bureaucratic bullshit. When he'd catch me, I'd say, "I get to call my lawyer." Then it was, "OK, Justin, we're at trial and you've been charged with illegal arrest. Fill out these forms in triplicate." Justin was eight; he hated all the lawsuits and countersuits. He just cried.
Playboy: Were you a class clown? O'Brien: Never. I was never someone who walked into a room full of strangers and started telling jokes. You had to get to know me before I could make you laugh. The same thing happened with Late Night. I needed to get the right rhythm with Andy and Max and the audience.
Playboy: So how did you finally learn about sex? O'Brien: My parents gave me a book, but it was useless. At the crucial moment, all it showed was a man and a woman with the bed covers pulled up to their chins. I tried to find out more from friends, but it didn't help. One childhood friend told me it was like parking a car in a garage. I kept worrying about poisonous fumes. What if the fumes build up? Should you shut off the engine?
Playboy: For all your talk about being repressed, you can be rowdy on the air. O'Brien: The show is my escape valve. When I tear off my shirt and gyrate my pelvis like Robert Plant, feigning orgasm into the microphone, that shows how repressed I am -- a guy who wants to push his sex at the lens but can only do it as a joke.
Playboy: Aren't you tempted to live it up? O'Brien: I always imagined that if I were a TV star I would live the way I pictured Johnny Carson living. Carousing, stepping out of a limo wearing a velvet ascot with a model on my arm. Now that I have the TV show, I drive up to Connecticut on the weekends and tool around in my car. I could probably join a free-sex cult, smoke crack between orgies and drive sports cars into swimming pools, and my Catholic guilt would still be there, throbbing like a toothache. Be careful. If something good happens, something bad is on the way.
Playboy: Yet you don't mind licking the supermodels. O'Brien: At one point a few of them lived in my building, women who are so beautiful they almost look weird, like aliens. To me, a woman who has a certain approachable amount of beauty becomes almost funny. It's the same with male supermodels. They look like big puppets. So while I admire their beauty I probably won't be "romantically linked" with a model. I'd catch my reflection in a ballroom mirror and break up laughing.
Playboy: The horny Roy Orbison growl you use on gorgeous guests sounds real enough -- O'Brien: Oh, I've been doing that shit since high school. It just never worked before.
Playboy: Your father is a doctor, your mother an attorney. What do they think of their son the comedian? O'Brien: My dad was the one who told me denial was a virtue. "Denial is how people get through horrible things," he said. He also cut out a newspaper article in which I said I was making money off something for which I should probably be treated. So true, he thought. But when I got an Emmy for helping write Saturday Night Live, my parents put it on the mantel next to the crucifix. Here's Jesus looking over, saying, "Wow, I saved mankind from sin, but I wish I had an Emmy."
Playboy: Ever been in therapy? O'Brien: Yes. I don't trust it. I have told therapists that I don't particularly want to feel good. "Repression and fear, that's my fuel." But the therapists said that I had nothing to worry about. "Don't worry Conan you will always be plenty fucked up."
Playboy: When a female guest comes out, how do you know whether to shake her hand or kiss her? Is that rehearsed O'Brien: No, and it's awkward. If you go to shake her hand and her head starts coming right at you, you have to change strategy fast. I have thought about using the show to make women kiss me, but that would probably creep out the people at home. I decided not to kiss Elton John.
Playboy: Do you get all fired up if Cindy Crawford or Rebecca Romijn does the show? O'Brien: I like making women laugh. Always have, ever since I discovered you can get girls' attention by acting like an ass. That's one of the joys of the show -- I'm working my eyebrows and going grrr and she's laughing, the audience is laughing. It's all a big put-on and I'm thinking. This is great. Here is a beautiful woman who has no choice but to put up with this shit.
But it's not always put on. Sometimes they flirt back. Sometimes there's a bit of chemistry. That happened with Jennifer Connelly of The Rocketeer.
Playboy: One guest, Jill Hennessy, took off her pants for you. Then you removed yours. Even Penn and Teller took off their pants. O'Brien: Something comes over me. It happened with Rebecca Romijn -- I was practically climbing her. Those are the times when Andy and the audience seem to disappear and it's just me and this lovely woman sitting there flirting. I keep expecting a waiter to say, "More wine, Monsieur?"
Playboy: Would you lick the wine bottle? O'Brien: It's true, there's a lot of licking on the show. I have licked guests. I have licked Andy. Comedy professionals will read this and say, "Great work, Conan. Impressive." But I have learned that if you lick a guest, people laugh. If I pick this shoe off the floor, examine it, Hmmm, and then lick it, people laugh. I learned this lesson on The Simpsons, where I was the writer who was forever trying to entertain the other writers. I still try desperately to make our writers laugh, which is probably a sign of sickness since they work for me now. Licking is one of those things that look funny.
Playboy: Johnny Carson never licked Ed McMahon. O'Brien: We are much more physical and more stupid than the old Tonight Show. Even in our offices before the show there's always some writer acting out a scene crashing his head through my door. A behind-the-scenes look at our show might frighten people.
Playboy: One night you showed a doctored photo of Craig T. Nelson having sex with Jerry Van Dyke. Did they complain about it? O'Brien: I haven't heard from them. Of course I'm blessed not to be a part of the celebrity pond. I have a television show in New York, an NBC outpost. I don't run with or even run into many Hollywood people.
Playboy: You also announced that Tori Spelling has a penis. O'Brien: I did not. Polly the Peacock said that.
Playboy: Another character you use to say the outrageous stuff. O'Brien: Polly is not popular with the network.
Playboy: You mock Fabio, too. O'Brien: If he sues me, it'll be the best thing that ever happened. A publicity bonanza: Courtroom sketches of Fabio with his man-boobs quivering, shaking his fist, and me shouting at him across the courtroom. I'm not afraid of Fabio. He knows where to find me. I'm saying it right here for the record: Fabio, let's get it on.
Playboy: Ever have a run-in with an angry celeb? O'Brien: I did a Kelsey Grammar joke a few years ago, something about his interesting lifestyle, then heard through the network that he was upset. He had appeared on my show and expected some support. At this point my intellect says, "Kelsey Grammar is a public figure. I was in the right." Then I saw him in an airport. Kelsey didn't see me at first: I could have kept walking. But there he was, eating a cruller in the airport lounge. I thought I should go over. I said hello and then said, "Kelsey, I'm sorry if I upset you." And he was glad. He looked relieved. He said, "Oh, that's OK." We both felt better.
....See my other post with the last third of the interview
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  • Good Knight
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  • GREAK: MEMORIES OF AZUR
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  • Hitman (2016) Game of the Year Edition
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  • HOT WHEELS UNLEASHED ™
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  • HUMANKIND DEFINITIVE EDITION
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  • I am Bread
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  • IN SOUND MIND
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  • JUST CAUSE 4: COMPLETE EDITION
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
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  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
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  • Middle-earth: Shadow of Mordor GOTY
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  • MORTAL KOMBAT XL
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  • Motorcycle Mechanic Simulator 2021
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  • Napoleon: Total War - Definitive Edition
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  • Obduction
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  • Observer: System Redux
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  • Orwell: Ignorance is strength
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  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
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  • Pac-Man Museum +
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  • PER ASPERA
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  • Pro Cycling Manager 2020
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  • Railroad Tycoon 3
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  • Red Faction Guerrilla Re-Mars-tered
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  • Regular Human Basketball
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  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
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  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
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  • rollercoaster tycoon 2
  • ROTASTIC
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  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
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  • Sailing Era
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  • Saints Row IV
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  • SAMUDRA
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  • Saturday Morning RPG
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  • SCP: 5K
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  • SEARCH PARTY: Director's Cut
  • Second Extinction
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
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  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
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  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
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  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
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  • Size Matters
  • Skautfold Chapters 1-4
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  • Slain: Back from Hell
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  • Slash It
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  • Slash It Ultimate
  • Slay the Spire
  • Small World
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  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
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  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
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  • Sonic Generations Collection
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  • SOULSTICE
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  • Source of Madness
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  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
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  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.29 00:18 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Aegis Defenders
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eastward
  • Effie
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • Elderborn
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frog detective 2: The Case of the Invisible Wizard
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hylics 2
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • Lunacid
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.28 22:28 Accept3550 My Current LO. I got rid of the 30 second freezes. Series X

I was able to get rid of some of the problem mods that caused my game to lock up for like 30 seconds at a time, now its back down to a normal post update 1-3 second freezes. There are some stutters in this LO and some in Boston. I can deal with this myself as it does not crash, it just freezes for a few seconds.
[×] mods marked with this mean to work correctly disable them until you get the pipboy and open the vault door. You don't need to exit the vault. Just activating the vault door is enough.
If using an alternate start mod in this LO activate the marked mods after you spawn in whatever interioexterior location the alt start brings you to.
[*] Mods marked with this means it requires Munitions. There are versions of a lot of these mods that do not, but this means it is a hard requirement for the versions in my LO. Use the Munitions versions if using Munitions.
  1. Armor and weapons keywords community resource Awkcr dummy file
  2. [XB1] Integrated Commonwealth
  3. Player Responds to Pain
  4. Kill Tips and Hit Sounds
  5. Random Encounter Framework
  6. Munitions - Ammo Expansion Project + Vanilla Ammo Addon
  7. Valdacil's Item Sorting (VIS)
  8. HUDFramework
  9. [×] HoloTime
  10. [×] Companion Status Hud
  11. [×] Paper Vault Boy
  12. Calamity Weathers
  13. Calamity Weathers - Winter Climate
  14. Calamity Weathers - Interiors
  15. CURSE - Combat Overhaul
  16. Wastelanders - Raiders non-aggression pack
  17. Wildlife Overhaul - Less Aggressive Creatures
  18. [×] Cheat Terminal
  19. [×] Spawn Items for xbox one
  20. Move (Get out the way)
  21. Lucky Loot
  22. Locky locks
  23. Locksmith
  24. Commonwealth Encounter Pack
  25. Plenty ‘o’ Exploration
  26. Improved Power Switches
  27. SKK Workshop Ownership Utilities
  28. Increased settler limit - awareness
  29. Better Interior Workshops
  30. Building Budget Extender
  31. Fallout 4 settlements Reborn
  32. PAC AIO
  33. 3rd person beard fix
  34. [XHX] MW 2019 Eastern Fireteam
  35. Desert Punks - A Raider Outfit Pack
  36. More Clothes Textures
  37. [XB1] Eli's Armour Compendium
  38. Pipe Weapons refined
  39. Anarchist's cookbook Vol.1
  40. Anarchist's cookbook Vol.2
  41. The Attachment Pack (Version 1)
  42. Attachment Pack Leveled List
  43. [*] Conversions - Munitions for all
  44. Conversions Patch
  45. Dak's Assault rifle replacer redux
  46. Magnum Autoloader
  47. [*] Service Pistol
  48. [*] Vintage revolver rifle
  49. [*] .30 Carbine Pistol
  50. Handmade Assault Shotgun
  51. .45 Pistol
  52. Vintage shotgun
  53. Marksman Pistol
  54. 10mm Revolver
  55. The Incendiary Launcher
  56. .44 Magnum Pistol
  57. [*] Police Sidearm
  58. [*] 20mm Anti Power Armor Rifle
  59. [*] The Varmint shotgun
  60. European sniper rifle
  61. [*] Handmade Rocket Rifle
  62. [*] Cowboy Carbine
  63. .38 Machine Pistol
  64. [*] Handmade Assault smg
  65. [*] Navy Submachinegun
  66. [*] Sten and Friends
  67. [*] Makeshift. 32 SMG
  68. [*] The Varmint revolver
  69. [*] The Automatic rifle
  70. Infantry battle rifle
  71. AMR 3000 Anti-material Rifle
  72. [*] Ruger Rifle Pack
  73. Modern Enhanced optics
  74. See through scopes goty
  75. Combat knife animations
  76. Vanilla Reanimation Project (VRP) Bundle
  77. Another Deliverer Reanimation
  78. BF1 Animation Pack Hunting Rifle
  79. Right-handed nukaworld ak replacer
  80. One Handed Revolver
  81. 10mm Anims & Att Pack bundle v1
  82. ECO + NEO all dlcs merged
  83. Equipment and Crafting Overhaul (ECO) - Redux - INNR Extension
  84. Munitions - ECO
  85. Legendary Effect Overhaul
  86. Legendary Effect Overhaul automatron
  87. Legendary Effect Overhaul far harbor
  88. Legendary Effect Overhaul nuka world
  89. [×] Bullet time
  90. [×] Push away companions
  91. [×] QuickTrade
  92. More Companion Slots: Human + Dogmeat + Robot
  93. Intimidation Overhaul 2.0
  94. NPC have more ammo
  95. New and cleaner remade perk grid
  96. Pipboy fx disabled
  97. [XB1]Tactical Tablet 2.1
  98. [Xb1] pip-boy flashlight small
  99. [XB1] Tactical Tablet 2.0 Pipboy flashlight
  100. Pipboy flashlight sounds metro
  101. Tarkov-esque ads sound replacer
  102. (Dlc) companion Combat overhaul
  103. [×] (FashyJoer) advanced needs 76
  104. Zombie walkers
  105. Fallout 2287 - Gas Masks of the Wasteland
  106. Fallout 2287 - Gas Mask Bipedal Fix
  107. Fallout 2287 - Hard Core Drop Rates
  108. Fallout 2287 - Nuclear Winter
  109. Nuclear Winter - Calamity Weathers
  110. Npc footstep overhaul
  111. Gloomy glass all transparent
  112. [×] In-game third person camera config
  113. [×] Tactical Stealth 3rd person Animations
  114. Swimming Animations
  115. Running with hands Animations
  116. Simple Attack & Death reactions
  117. Simple Dodges
  118. Slide - Standalone
  119. Hardcore health overhaul
  120. Immersive Animation Framework (ChrisDVD version)
  121. Modern clear purified water
  122. Maim 2
  123. Maim 2 - Nuclear winter patch
  124. Maim 2 hardcore health overhaul patch
  125. Russian stimpack replacer
  126. Maim 2 Russian stimpack replacer
  127. Modern pharmacy iaf
  128. Modern pharmacy maim 2
  129. Cheeki Breeki Vodka
  130. Pip-boy dual colors orange mojave
  131. Blood Mist Overhaul
  132. Vanilla cubemap fix
  133. Wetness shader fix
  134. Fixed alpha maps
  135. Weapon Drop standalone
  136. Louder Project reality footsteps
  137. Face Texture Glitch Fix A
  138. HeadCanon Tattoos
  139. [XB1] Tattooed Player
  140. Stalker ui sound replacer
  141. Quick Main Menu no music
  142. Immersive fallout (dlc)
  143. Time Scale Changed From 20 to 6
  144. Faster Terminal Displays
  145. FOV 100
submitted by Accept3550 to Fallout4ModsXB1 [link] [comments]


2024.05.28 22:08 TheRundgren How to Make Crappy Uniques more Fun and Viable

So I spent most of this league farming vaal temples, filling up quad tabs with random double corrupted gear and gems to sell, and while it was fine profit wise (this is not a profit post, so don’t expect any data, div/hour, etc), what was more apparent than anything was simply how many garbage ass unique items exist in the game. Shocking, I know. I’m a relative newcomer with Necro being my 3rd full season and leaning into vaal temple farming I figured even some poo poo uniques with an amazing set of double implicits will have decent value, but the reality is not so much. I will also note that I am aware of the importance of good stat rolls on dropped corrupted unique items to buoy their value. So it speaks to the state of the vast vast majority of unique items that can have excellent stat rolls and excellent double implicits yet not even be worth 100c. They are simply far too weak by comparison to the versatility and customization available from their rare counterparts (or from mageblood with unique belts heh). So, short of completely reworking the gigantic pool of unique items to re-attempt to make them somewhat viable what can be done?
One idea is to introduce a new currency item (two actually) that will give players the ability to add precisely the degree of versatility and customization that unique items are currently lacking. Meet the Reliquary Orb and its evil twin the Corrupted Reliquary Orb! These puppies when applied to a unique item will generate a crucible-style enchantment mini-tree that alone will be relatively weak, but could be just enough to tip the state of a piss poor unique into one that could be interesting and viable. As I only played about 2 weeks of Crucible league, and have not spent a lick looking at (now) legacy crucible tree items, I won’t even pretend to understand the scale of power that those trees applied to items. The visualization of that mini-tree is what I do want to convey for this proposed concept though, so think of how that will imprint onto an item upon applying a Reliquary Orb to a unique item. Now the fun part here can and should be the random outcomes that can be imprinted, with there being a large pool of stats that can be pulled from (all the ones that make players happy and that dominate the eateexarch implicit landscape such as spell suppression, mana reservation efficiency) that can apply to all uniques, as well as some that are gear slot specific, like movement speed for example only being a unique boot chance to imprint. But this wouldn’t be really fun unless some truly unique modifiers also existed in the pool that would not be revealed until the item is progressed to completion. How should the trees gain progress though, and how many stats are we talking here?
One method that could be neat would be to only allow boss kills (could be just pinnacle…or wider including guardian/conqueroetc, depending on how many influences you wanted available) to progress a leg of the unique items reliquary tree with the final (yet to be revealed) outcomes on the tree being influenced by which bosses you kill, which would allow for a couple things. One, it would provide some additional purpose to farm some bosses on your own journey and secondly would provide some additional end game target farming for that perfect outcome on your build. I mean, sure, locus of corruption double corrupting your uniques when you’re rich in endgame/late season is fairly fun to see what you get, but its just a random gamba. This concept makes for a much more acute experience to get that cherry on top of your near finished build. For clarity, both would exist in tandem. This tree would not replace single/double corruption implicit. Which would also create some interesting and difficult choices in terms of how you order the Reliquary Orb application and the double corruption implicits. Let’s wrap up the stat considerations quickly first though.
So stat wise the most amount of relative power placed into these items should be kept to 2 stats of approximate lesser eateexarch implicit levels plus a 3rd stat which would be the more dynamic influenced stat that would be hidden until you progress your tree by whichever boss encounter you conquered. To visualize, lets say you have a unique boot that you apply Reliquary Orb on, and it imprints a reliquary tree that shows you have 5% movement speed as the base of the initial fork, with a 4% spell suppression + 5% movement speed as one path option and a 8% chance to poison on hit +5% movement speed as the other path. If you like that base, cool, off to kill a boss to progress it and potentially target farm which boss you want to influence the next progression. You are interested in some more poison/projectile mods to finish your tree, so you go kill Al-Hezmin to progress your tree and end up with a final choice of ‘Unaffected by desecrated ground’+ 4% spell suppression OR ‘Leaves a trail of desecrated ground in your wake’+8% chance to poison on hit. (You were hoping for projectiles pierce another target, but such is life). You make your choices, and your final trees stats end up being 10% increased movement speed, 16% chance to poison on hit, Leaves a trail of desecrated ground in your wake. If that shit’s just not what you wanted, you can opt to sell this outcome, or re-apply Reliquary Orb again until you find another base tree you like and start over. That would be the gameplay loop of stat exploration and customization for this new currency. While this example utilizes some pre-existing normal and (hunter’s) influenced modifiers, I would strongly encourage the devs to get creative with at minimum some of the pinnacle outcomes available to where each pinnacle would have a chance of at least one completely unique and interesting new modifier available.
Since reducing actual excessive and unwanted currencies should be a thing (not veiled chaos orbs *shakes fist menacingly*), the Reliquary Orb and Corrupted Reliquary Orb will replace the useless trio of Orbs of Binding, Ancient Orbs and Harbinger Orbs. The primary drop mechanic for Reliquary Orbs will be Harbinger. Outside of Harbinger, reliquary chests in blight/heist will have a chance to drop them as well. That slippery sex machine Tujen can come across them on occasion as well. Corrupted Reliquary Orbs can drop from Beyond bosses, vaal temple vessels, and say Atziri and sprinkled in Incursions. While applying a RO on a non corrupted item is repeatable, applying a CRO (that’s right, they already get their own acronyms) can only be done once on an already corrupted unique gear piece. And since it wouldn’t be a corrupted currency unless it came with some inherent risk, it also rerolls the stats on the item applied to it (hello bricked magebloods lol). So there-in would lay the decision making in terms of which you would choose first for a ‘finished’ end game unique item.
Economically the regular RO’s target value should be ~40c, if they go up to a div or more, the drop rates are too low. These should be accessible currencies that all players can interact with once they start mapping and picking uniques to sprinkle into their builds. Not another expensive as fuck rare currency that are gate kept by the uber crafters and syndicates (ya know, not another veiled orb treatment). The CRO can and should be more rare of course, but even its value shouldn’t eclipse 1-2d tops.
Anywho, that is the theory-crafting concept, what are some thoughts on how actionable this could be? I mean, if done in conjunction with a more centerpiece future mechanic, I think this could easily slot into a future league and add some sorely needed longevity to a season.
submitted by TheRundgren to pathofexile [link] [comments]


2024.05.28 21:47 Auric_Iodide Member Expectations._BE SURE TO READ_.

Let me preface this by saying that however official or serious I sound in this post, I am not that. If you have joined this subreddit under the full knowledge of what this is, then I will reassure you by saying that we will be very close and dependent on each other, depending on the success of the project that is. If you do not know what I mean by this, I encourage you to find out, and choose to stay or go based off that. This post will be an overall guideline for how I expect you to behave, contribute, and ensure that the serious members of this subreddit will accomplish as much as we can.
My name is Murray, I will not give my last name yet and I expect you guys to do the same. I am a young adult, and I have a promising idea for a high efficiency, low maintenance, water powered engine. I will explain the actual mechanics and details of the idea in another post. This engine (or a viable substitute) is the absolute baseline of this project. This engine is what will allow us to boat for free down the west coast of the Americas, down to Antarctica. Then, we will need the engine again for land based vehicles, both a four-wheeler and a snow-machine depending on what we find. As you can see, we wont be able to do much without a free source of energy (free as in monetarily). The most valuable of this project in the beginning would therefore be engineers, scientists, mechanics, etc. If you know anything about the things described in my Engine Details post (linked in the comment below) then you are valuable. If you have an idea for an alternative idea to the engine, you are valuable. I have used the word valuable many times, so I should say what being valuable means, and what would be the best for the project.
As outlandish as it may seem, I do fully intend to do this, build the engine, boat to Antarctica, cross the continent/ice wall/channel/ to the centeedge/outer lands. So, if you have skills or knowledge I ask of your assistance, and if you give your assistance, I ask for your dedication. After the Engine is designed, we will need to build it. I will be working and investing most of my money into this. I will personally pay as much as I need to to move this along, as fast as I can (contributing will not be rebuked though). Once we have the functioning engines, we will need to install them into the desired vehicles. This will, again, cost money, and again I will pay the maximum. The building of the vehicles I expect to take the longest and move the lowest. There is only one other part of the project that I predict to require money, the buying of supplies. The exact supplies that we will need will change throughout the project, so I will just give a general outline:
  1. Hunting and fishing supplies. This will allow us to both eat fresh fish while boating, and provide a means of survival and pleasure if our trip is a success.
  2. Nonperishable foods. This will be essential to ensure sufficient nutrition and health. Hard tack, dried meat/fruit, salt, oil, etc.
  3. Winter wear. Self explanatory.
  4. Weapons. Fits for hunting supplies, but double use as self defense (for whatever reason). I'd include machetes or anything of that type here. Anyone wanting to come, please heavily consider getting a firearms license.
  5. Cartography equipment. I include anything needed for tracking and navigating here. compasses, maps, GPS, etc...
  6. Misc. I'm sure we will need more, so don't be afraid to say we need something.
The easiest way to communicate who is valuable is to list the roles. I may add or subtract from this list often, so be sure to check in here often, even if you are a full time member.
  1. Sailors/boatmen. This sounds like something out of treasure island, but all I mean is people who know how to operate the boat that we end up getting. I have in mind an outfitted tug boat, re-furnished ocean fishing boat, or a sailboat.
  2. Mechanics. We will rely on our engines and the machines that house them most on this project. So, it is important that we have a crew that knows how to maintain them.
  3. Engineers. It may be wishful thinking to get an engineer on this project, but it would be nice. I am not picky about qualifications however, so if you know anything about combustion, acoustics, electrical, whatever, you qualify.
  4. Outdoor men. Skills such as fishing, navigating, hunting, hiking, survival, etc... will all be needed.
If you have a skill that I did not mention here and you think it would be valuable, do not hesitate to DM me. If you have read this far, I assume you are serious enough to consider. I answer all DM from members of this sub and that is the best way to communicate with me.
submitted by Auric_Iodide to ProjectWaterfall [link] [comments]


2024.05.28 20:15 IdenticalThings Garland's Civil War: I think I have evidence there's a wider race war going on behind the scenes (Spoilers)

I know people think this film is apolitical and are irritated by left and right interpretations, and it's about journalism, which it is. For sure. I don't give a shit about politics and I'm a white guy that doesn't any kind of agenda, I'm not even American. I generally despise conversations about people looking too far into art/media but this film has the ol' wheels turning.
So I drank the Koolaid so you don't have to, and will present a case, I don't necessarily believe all of this but here's how the full Pepe Silvia / Charlie argument would go.
TLDR: there's a good amount of implied evidence that the Civil War in the film is somewhat connected to a wider race war. Would only be apt since the first Civil War was kind of about race... or was that just... state's rights (to WHAT?).
Hotel Bar Scene
Sammy: "And you can't get anywhere near Philly. So you gotta go west, maybe as far as Pittsburgh."
Question is why can't we go anywhere near a city that's still in the loyalist part of the US? It's 700 miles from the front lines, and thousands of miles away from the successionist states, so what's going on? (43% of Philly identifies as black, the most in PA.)
Sammy: "But... you gonna make me explain why I have to be there?"
Why the fuck does Sammy have to BE THERE in particular? Job security? Both Lee and Joe don't have a response and look semi-ashamed after he says this, they then agree to take him to Charlottesville, he is 100% fearful of going near Washington, possibly because he's big boned.
Road Trip Through PA
Impartial counterpoint: on the way out of NY into PA, a few of the checkpoint soldiers are indeed black or POC - but these are possibly just militarized police, conscripted MPs or National Guard, the Gov't is getting squashed in the war and probably aren't sparing real manpower to lowly checkpoint posts.
Sammy: "You don't wanna miss this" - he has Jesse look to up at the road - the US version of the highway of death in PA - Sammy damn well knows it's coming up (cars are pointing West - the direction they're travelling, likely on the Westbound road out of Philadelphia toward Pittsburgh. (digital highway sign says MINES AHEAD).
This is possibly an allusion to the infamous (in the 90s and 2000s at least) "Highway of Death" from the Gulf War, US/UK/Canada/French forces destroyed some 3000 mostly stolen Kuwaiti fleeing vehicles on the road from Kuwait to Basra mostly by airpower.) https://en.wikipedia.org/wiki/Highway_of_Death
So WHY were these people in particular targeted when other cities and people seem to functioning? These people weren't WF, maybe just sympathizers. They were clearly fleeing and stopped by force, fleeing from Philly going west?
Impartial counterpoint: Two looters strung up (and shot off screen) are white.
Sammy suggests hardball questions Joel should ask the President, obviously he's thought a lot about what he'd like to ask him himself but for some reason can't go to DC himself (possibly he's too big boned)
Sammy: "State of the nation is QED"? (Don't know what this means)
Hawaiian Shirt Militia scene
Like 80% of the Hawaiian shirt militia are POC. They execute a (white) wounded solider on sight and very happily machine gun three of the captives (white). This is the literal definition of a war crime. Joel is seen having a good laugh with the "war criminal henchman" afterward, the others are nonplussed as usual. But Joel is characterized as a generally good dude, so what gives?
Stadium Refugee Camp
Most people in the refugee camp stadium are POC, like 90%. No where anywhere does it say this, and it's a stretch, but is this a cordoned off ghetto? This can't be geographically far from idyllic pristine white town scene that comes next. The girl that lets them in looks like a volunteer, UNICEF type person, so maybe not.
Through exposition, Jesse's and Lee's parents are revealed to be back home on a farm 'pretending it's not happening'. They're white and possibly don't have an existential stake in this war for whatever reason.
Idyllic Town in West Virginia
All white, where are the POC? Sammy doesn't go in to the shop for whatever reason and leans against the truck on the curbside, physically covering his big bones from the line of fire from the two snipers on the roof, the camera pans up to reveal they've been watching him closely. He says be subtle when he asks Lee to take a look, then asks her "you actually bought something?". But not in a judgmental tone, just one of mild surprise. Lee says this is everything she'd forgotten (normalcy) and Sammy says it's everything he's remembered (people watching him with suspicion).
At this point the 'all white townspeople' dispels the notion that Garland just casted random extras for all the scenes. For me at least.
Meth Damon and the Genocide Boys
Meth Damon and the two guys are using 3 military earth movers, the SUV they captured (Hong Kong guy and Jesse) was forcibly parked and detained off camera just out front of a nicely kept estate with a freshly mowed lawn, the secret mass graves are literally in the backyard. This means the "secret" mass graves are mostly in plain sight.
From a distance Joel guesses they're "not government forces, not up here". Implying they're too far from the front line to be an active Gov't unit. So they're possibly deserters or extreme (very extreme) far right local civilian LARPers. Possibly taking advantage of the chaos and having a good laugh while ethnically cleansing their neighborhood.
However they have a CIB patch and SSI on their left shoulders which imply at least the uniforms are Gov't military. Nametags/rank/etc, are stripped from their uniforms and they don't seem to be enforcing much of a dress code, hence the sexy non-reg glasses. So they've been operating without oversight for a good while.
All of the people in the dump truck bed being dumped into the mass grave are POC.
Here's a stretch - they could be the far right US Gov't version of the Einsatzgruppen (Nazi death squads). https://en.wikipedia.org/wiki/Einsatzgruppen The Nazis tended to choose real hardliners for these units, guys who violently put down prison revolts, etc., seems within character with Meth Damon.
The first execution is the most obvious POC - no questions asked. Next is Joel, while facing execution, Joel pauses and is trembling when he's compelled to say he's from Florida, which the audience expects will seriously piss off Meth Damon because Florida is a (fucking) successionist state leading an insurrection against the US government.
Meth Damon replies 'central', as in "Central America", implying he cares more about Joel's ethnicity than the fact he's hailing from a literal enemy state.
Meth Damon gives the two white people (Jesse and Lee) free passes for being from Colorado and Missouri. American. Then shoots guy from China. The mass grave is full of POC, including lots of women, women weren't spared on account of them being women, but white. Post scene exposition regarding what the holy fuck just happened is completely missing because Sammy is dying and because of Sturgill Simpson.
There's definitely a kindergartener in the mass grave.
Counterpoint: Some people in the grave look potentially white/have white people looking hair.
My takeaway is that they're just a side effect of the chaos and lawlessness near the front - they're what the farthest of the far right neo nazis would do - Even the reporters haven't seen anything this bad, the underestimate it.
Counterpoint - If Garland wanted us to think they were legit, Govt forces carrying out policy he'd have out them in full kit, full name badges, receiving orders from superiors, etc. Clear decision here to leave the fundamental reasons ambiguous, but 100% racially motivated.
Why don't the journalists know any better? They don't know shit about the war.
At the hotel scene Sammy, a New York Times reporter, says the WF supply lines are collapsing and they are operating in anarchy, competition with one another, and will turn on themselves once the war is over. Totally not true when we see finally see the WF FOB, even reporters have been fed propaganda and don't know shit what's going on out there. There doesn't seem to be a functioning Internet anywhere on the road, outside of the hotel, which is slow and prone to disconnects (probably firewalled worse than China's).
After Sturgill Simpson
Super ambiguous - Lee says "it may sound fucked up there were so many ways it could have ended for him, and a lot of them a lot worse. He didn't want to quit." Why does Sammy have horrifying potential deaths and not the rest of them? Big bones?
White House
Presidents staffers and staff in the Beast are white. Secret service all seem white, I didn't rewatch this part closely so don't quote me.
Counterpoint - Press Secretary ? who tries to negotiate the President's extradition is black. However, the black lady WF soldier is the only person the squad allows to speak to her, the others don't interrupt, and she is the only person to open fire on her - a single shot, no backup fire or doubletapping. Why? At no point is she leading the squad so why does she speak for them? Seems like an very specific and intentional decision by the director.
Counterpoint - Before she dies, he requests the President's extradition to a neutral territory - Greenland or Alaska - Alaska isn't part of the US anymore (Alaska has been solely run by Republicans since the 1960s, and is only 4% black)
The most telling point of the film:
The three "Navy Seals" and the other WF Forces holding the President at gunpoint are white, except for WF black lady. The black WF soldier is allowed to fire the only two execution shots. The others don't jump the gun or ask if they can be the hero who pulls the trigger, or fire additional shots.
Imagine how thirsty Seal Team 6 was to be the guy who shot fucking Bin Laden. Why did Garland write this so only the black female soldier gets the kills shot?
That's what I got.
submitted by IdenticalThings to movies [link] [comments]


2024.05.28 20:14 IdenticalThings Garland's Civil War: I think I have evidence there's a wider race war going on behind the scenes (Spoilers)

I know people think this film is apolitical and are irritated by left and right interpretations, and it's about journalism, which it is. For sure. I don't give a shit about politics and I'm a white guy that doesn't any kind of agenda, I'm not even American. I generally despise conversations about people looking too far into art/media but this film has the ol' wheels turning.
TLDR: there's a good amount of implied evidence that the Civil War in the film is somewhat connected to a wider race war. Would only be apt since the first Civil War was kind of about race... or was that just... state's rights (to WHAT?).
Throughout my two rewatches - I absolutely was NOT looking for political undertones, just more background reasons for the war itself. There's lots of there's lots of showing, not telling in this film and here's what I've got:
Hotel Bar Scene
Sammy: "And you can't get anywhere near Philly. So you gotta go west, maybe as far as Pittsburgh."
Question is why can't we go anywhere near a city that's still in the loyalist part of the US? It's 700 miles from the front lines, and thousands of miles away from the successionist states, so what's going on? (43% of Philly identifies as black, the most in PA.)
Sammy: "But... you gonna make me explain why I have to be there?"
Why the fuck does Sammy have to BE THERE in particular? Job security? Both Lee and Joe don't have a response and look semi-ashamed after he says this, they then agree to take him to Charlottesville, he is 100% fearful of going near Washington, possibly because he's big boned.
Road Trip Through PA
Impartial counterpoint: on the way out of NY into PA, a few of the checkpoint soldiers are indeed black or POC - but these are possibly just militarized police, conscripted MPs or National Guard, the Gov't is getting squashed in the war and probably aren't sparing real manpower to lowly checkpoint posts.
Sammy: "You don't wanna miss this" - he has Jesse look to up at the road - the US version of the highway of death in PA - Sammy damn well knows it's coming up (cars are pointing West - the direction they're travelling, likely on the Westbound road out of Philadelphia toward Pittsburgh. (digital highway sign says MINES AHEAD).
This is possibly an allusion to the infamous (in the 90s and 2000s at least) "Highway of Death" from the Gulf War, US/UK/Canada/French forces destroyed some 3000 mostly stolen Kuwaiti fleeing vehicles on the road from Kuwait to Basra mostly by airpower.) https://en.wikipedia.org/wiki/Highway_of_Death
So WHY were these people in particular targeted when other cities and people seem to functioning? These people weren't WF, maybe just sympathizers. They were clearly fleeing and stopped by force, fleeing from Philly going west?
Impartial counterpoint: Two looters strung up (and shot off screen) are white.
Sammy suggests hardball questions Joel should ask the President, obviously he's thought a lot about what he'd like to ask him himself but for some reason can't go to DC himself (possibly he's too big boned)
Sammy: "State of the nation is QED"? (Don't know what this means)
Hawaiian Shirt Militia scene
Like 80% of the Hawaiian shirt militia are POC. They execute a (white) wounded solider on sight and very happily machine gun three of the captives (white). This is the literal definition of a war crime. Joel is seen having a good laugh with the "war criminal henchman" afterward, the others are nonplussed as usual. But Joel is characterized as a generally good dude, so what gives?
Stadium Refugee Camp
Most people in the refugee camp stadium are POC, like 90%. No where anywhere does it say this, and it's a stretch, but is this a cordoned off ghetto? This can't be geographically far from idyllic pristine white town scene that comes next.
Through exposition, Jesse's and Lee's parents are revealed to be back home on a farm 'pretending it's not happening'. They're white and possibly don't have an existential stake in this war for whatever reason.
Idyllic Town in West Virginia
All white, where are the POC? Sammy doesn't go in to the shop for whatever reason and leans against the truck on the curbside, physically covering his big bones from the line of fire from the two snipers on the roof, the camera pans up to reveal they've been watching him closely. He says be subtle when he asks Lee to take a look, then asks her "you actually bought something?". But not in a judgmental tone, just one of mild surprise.
At this point the 'all white townspeople' dispels the notion that Garland just casted random extras for all the scenes. For me at least.
Meth Damon and the Genocide Boys
Meth Damon and the two guys are using 3 military earth movers, the SUV they captured (Hong Kong guy and Jesse) was forcibly parked and detained off camera just out front of a nicely kept estate with a freshly mowed lawn, the secret mass graves are literally in the backyard. This means the "secret" mass graves are mostly in plain sight.
From a distance Joel guesses they're "not government forces, not up here". Implying they're too far from the front line to be an active Gov't unit. So they're possibly deserters or extreme (very extreme) far right local civilian LARPers. Possibly taking advantage of the chaos and having a good laugh while ethnically cleansing their neighborhood.
However they have a CIB patch and SSI on their left shoulders which imply at least the uniforms are Gov't military. Nametags/rank/etc, are stripped from their uniforms and they don't seem to be enforcing much of a dress code, hence the sexy non-reg glasses. So they've been operating without oversight for a good while.
All of the people in the dump truck bed being dumped into the mass grave are POC.
Here's a stretch - they could be the far right US Gov't version of the Einsatzgruppen (Nazi death squads). https://en.wikipedia.org/wiki/Einsatzgruppen The Nazis tended to choose real hardliners for these units, guys who violently put down prison revolts, etc., seems within character with Meth Damon.
The first execution is the most obvious POC - no questions asked. Next is Joel, while facing execution, Joel pauses and is trembling when he's compelled to say he's from Florida, which the audience expects will seriously piss off Meth Damon because Florida is a (fucking) successionist state leading an insurrection against the US government.
Meth Damon replies 'central', as in "Central America", implying he cares more about Joel's ethnicity than the fact he's hailing from a literal enemy state.
Meth Damon gives the two white people (Jesse and Lee) free passes for being from Colorado and Missouri. American. Then shoots guy from China. The mass grave is full of POC, including lots of women, women weren't spared on account of them being women, but white. Post scene exposition regarding what the holy fuck just happened is completely missing because Sammy is dying and because of Sturgill Simpson.
There's definitely a kindergartener in the mass grave.
Counterpoint: Some people in the grave look potentially white/have white people looking hair.
My takeaway is that they're just a side effect of the chaos and lawlessness near the front - they're what the farthest of the far right neo nazis would do - Even the reporters haven't seen anything this bad, the underestimate it.
Counterpoint - If Garland wanted us to think they were legit, Govt forces carrying out policy he'd have out them in full kit, full name badges, receiving orders from superiors, etc. Clear decision here to leave the fundamental reasons ambiguous, but 100% racially motivated.
Why don't the journalists know any better? They don't know shit about the war.
At the hotel scene Sammy, a New York Times reporter, says the WF supply lines are collapsing and they are operating in anarchy, competition with one another, and will turn on themselves once the war is over. Totally not true when we see finally see the WF FOB, even reporters have been fed propaganda and don't know shit what's going on out there. There doesn't seem to be a functioning Internet anywhere on the road, outside of the hotel, which is slow and prone to disconnects (probably firewalled worse than China's).
After Sturgill Simpson
Super ambiguous - Lee says "it may sound fucked up there were so many ways it could have ended for him, and a lot of them a lot worse. He didn't want to quit." Why does Sammy have horrifying potential deaths and not the rest of them? Big bones?
White House
Presidents staffers and staff in the Beast are white. Secret service all seem white, I didn't rewatch this part closely so don't quote me.
Counterpoint - Press Secretary ? who tries to negotiate the President's extradition is black. However, the black lady WF soldier is the only person the squad allows to speak to her, the others don't interrupt, and she is the only person to open fire on her - a single shot, no backup fire or doubletapping. Why? Seems like an very specific and intentional decision by the director.
Counterpoint - Before she dies, he requests the President's extradition to a neutral territory - Greenland or Alaska - Alaska isn't part of the US anymore (Alaska has been solely run by Republicans since the 1960s, and is only 4% black)
The most telling point of the film:
The three "Navy Seals" and the other WF Forces holding the President at gunpoint are white, except for WF black lady. The black WF soldier is allowed to fire the only two execution shots. The others don't jump the gun or ask if they can be the hero who pulls the trigger, or fire additional shots.
Imagine how thirsty Seal Team 6 was to be the guy who shot fucking Bin Laden. Why did Garland write this so only the black female soldier gets the kills shot?
That's what I got.
submitted by IdenticalThings to TrueFilm [link] [comments]


2024.05.28 20:06 IdenticalThings Garland's Civil War: I think I have evidence there's a wider race war going on behind the scenes (Spoilers)

I know people think this film is apolitical and are irritated by left and right interpretations, and it's about journalism, which it is. For sure. I don't give a shit about politics and I'm a white guy that doesn't any kind of agenda, I'm not even American. I generally despise conversations about people looking too far into art/media but this film has the ol' wheels turning.
TLDR: there's a good amount of implied evidence that the Civil War in the film is somewhat connected to a wider race war. Would only be apt since the first Civil War was kind of about race... or was that just... state's rights (to WHAT?).
Throughout my two rewatches - I absolutely was NOT looking for political undertones, just more background reasons for the war itself. There's lots of there's lots of showing, not telling in this film and here's what I've got:
Hotel Bar Scene
Sammy: "And you can't get anywhere near Philly. So you gotta go west, maybe as far as Pittsburgh."
Question is why can't we go anywhere near a city that's still in the loyalist part of the US? It's 700 miles from the front lines, and thousands of miles away from the successionist states, so what's going on? (43% of Philly identifies as black, the most in PA.)
Sammy: "But... you gonna make me explain why I have to be there?"
Why the fuck does Sammy have to BE THERE in particular? Job security? Both Lee and Joe don't have a response and look semi-ashamed after he says this, they then agree to take him to Charlottesville, he is 100% fearful of going near Washington, possibly because he's big boned.
Road Trip Through PA
Impartial counterpoint: on the way out of NY into PA, a few of the checkpoint soldiers are indeed black or POC - but these are possibly just militarized police, conscripted MPs or National Guard, the Gov't is getting squashed in the war and probably aren't sparing real manpower to lowly checkpoint posts.
Sammy: "You don't wanna miss this" - he has Jesse look to up at the road - the US version of the highway of death in PA - Sammy damn well knows it's coming up (cars are pointing West - the direction they're travelling, likely on the Westbound road out of Philadelphia toward Pittsburgh. (digital highway sign says MINES AHEAD).
This is possibly an allusion to the infamous (in the 90s and 2000s at least) "Highway of Death" from the Gulf War, US/UK/Canada/French forces destroyed some 3000 mostly stolen Kuwaiti fleeing vehicles on the road from Kuwait to Basra mostly by airpower.) https://en.wikipedia.org/wiki/Highway_of_Death
So WHY were these people in particular targeted when other cities and people seem to functioning? These people weren't WF, maybe just sympathizers. They were clearly fleeing and stopped by force, fleeing from Philly going west?
Impartial counterpoint: Two looters strung up (and shot off screen) are white.
Sammy suggests hardball questions Joel should ask the President, obviously he's thought a lot about what he'd like to ask him himself but for some reason can't go to DC himself (possibly he's too big boned)
Sammy: "State of the nation is QED"? (Don't know what this means)
Hawaiian Shirt Militia scene
Like 80% of the Hawaiian shirt militia are POC. They execute a (white) wounded solider on sight and very happily machine gun three of the captives (white). This is the literal definition of a war crime. Joel is seen having a good laugh with the "war criminal henchman" afterward, the others are nonplussed as usual. But Joel is characterized as a generally good dude, so what gives?
Stadium Refugee Camp
Most people in the refugee camp stadium are POC, like 90%. No where anywhere does it say this, and it's a stretch, but is this a cordoned off ghetto? This can't be geographically far from idyllic pristine white town scene that comes next.
Through exposition, Jesse's and Lee's parents are revealed to be back home on a farm 'pretending it's not happening'. They're white and possibly don't have an existential stake in this war for whatever reason.
Idyllic Town in West Virginia
All white, where are the POC? Sammy doesn't go in to the shop for whatever reason and leans against the truck on the curbside, physically covering his big bones from the line of fire from the two snipers on the roof, the camera pans up to reveal they've been watching him closely. He says be subtle when he asks Lee to take a look, then asks her "you actually bought something?". But not in a judgmental tone, just one of mild surprise.
At this point the 'all white townspeople' dispels the notion that Garland just casted random extras for all the scenes. For me at least.
Meth Damon and the Genocide Boys
Meth Damon and the two guys are using 3 military earth movers, the SUV they captured (Hong Kong guy and Jesse) was forcibly parked and detained off camera just out front of a nicely kept estate with a freshly mowed lawn, the secret mass graves are literally in the backyard. This means the "secret" mass graves are mostly in plain sight.
From a distance Joel guesses they're "not government forces, not up here". Implying they're too far from the front line to be an active Gov't unit. So they're possibly deserters or extreme (very extreme) far right local civilian LARPers. Possibly taking advantage of the chaos and having a good laugh while ethnically cleansing their neighborhood.
However they have a CIB patch and SSI on their left shoulders which imply at least the uniforms are Gov't military. Nametags/rank/etc, are stripped from their uniforms and they don't seem to be enforcing much of a dress code, hence the sexy non-reg glasses. So they've been operating without oversight for a good while.
All of the people in the dump truck bed being dumped into the mass grave are POC.
Here's a stretch - they could be the far right US Gov't version of the Einsatzgruppen (Nazi death squads). https://en.wikipedia.org/wiki/Einsatzgruppen The Nazis tended to choose real hardliners for these units, guys who violently put down prison revolts, etc., seems within character with Meth Damon.
The first execution is the most obvious POC - no questions asked. Next is Joel, while facing execution, Joel pauses and is trembling when he's compelled to say he's from Florida, which the audience expects will seriously piss off Meth Damon because Florida is a (fucking) successionist state leading an insurrection against the US government.
Meth Damon replies 'central', as in "Central America", implying he cares more about Joel's ethnicity than the fact he's hailing from a literal enemy state.
Meth Damon gives the two white people (Jesse and Lee) free passes for being from Colorado and Missouri. American. Then shoots guy from China. The mass grave is full of POC, including lots of women, women weren't spared on account of them being women, but white. Post scene exposition regarding what the holy fuck just happened is completely missing because Sammy is dying and because of Sturgill Simpson.
There's definitely a kindergartener in the mass grave.
Counterpoint: Some people in the grave look potentially white/have white people looking hair.
My takeaway is that they're just a side effect of the chaos and lawlessness near the front - they're what the farthest of the far right neo nazis would do - Even the reporters haven't seen anything this bad, the underestimate it.
Counterpoint - If Garland wanted us to think they were legit, Govt forces carrying out policy he'd have out them in full kit, full name badges, receiving orders from superiors, etc. Clear decision here to leave the fundamental reasons ambiguous, but 100% racially motivated.
Why don't the journalists know any better? They don't know shit about the war.
At the hotel scene Sammy, a New York Times reporter, says the WF supply lines are collapsing and they are operating in anarchy, competition with one another, and will turn on themselves once the war is over. Totally not true when we see finally see the WF FOB, even reporters have been fed propaganda and don't know shit what's going on out there. There doesn't seem to be a functioning Internet anywhere on the road, outside of the hotel, which is slow and prone to disconnects (probably firewalled worse than China's).
After Sturgill Simpson
Super ambiguous - Lee says "it may sound fucked up there were so many ways it could have ended for him, and a lot of them a lot worse. He didn't want to quit." Why does Sammy have horrifying potential deaths and not the rest of them? Big bones?
White House
Presidents staffers and staff in the Beast are white. Secret service all seem white, I didn't rewatch this part closely so don't quote me.
Counterpoint - Press Secretary ? who tries to negotiate the President's extradition is black. However, the black lady WF soldier is the only person the squad allows to speak to her, the others don't interrupt, and she is the only person to open fire on her - a single shot, no backup fire or doubletapping. Why? Seems like an very specific and intentional decision by the director.
Counterpoint - Before she dies, he requests the President's extradition to a neutral territory - Greenland or Alaska - Alaska isn't part of the US anymore (Alaska has been solely run by Republicans since the 1960s, and is only 4% black)
The most telling point of the film:
The three "Navy Seals" and the other WF Forces holding the President at gunpoint are white, except for WF black lady. The black WF soldier is allowed to fire the only two execution shots. The others don't jump the gun or ask if they can be the hero who pulls the trigger, or fire additional shots.
Imagine how thirsty Seal Team 6 was to be the guy who shot fucking Bin Laden. Why did Garland write this so only the black female soldier gets the kills shot?
That's what I got.
submitted by IdenticalThings to FIlm [link] [comments]


2024.05.28 19:22 OneSundae_ [H] Steam keys (Humble, Fanatical, etc.) [W] Trade offers

Have: 112 Operator
Amnesia: Rebirth
Amnesia: The Dark Descent + Amnesia: A Machine for Pigs (single key for both)
Arietta of Spirits
Black Book
Cook, Serve, Delicious! 2?!
Cook, Serve, Delicious! 3?!
Dear Esther: Landmark Edition
Drawful 2
Driftland: The Magic Revival (x3)
Endless Space 2
FAR: Lone Sails
Fury Unleashed
Going Under
Gone Home
Internet Cafe Simulator
Kingdom Two Crowns
Mad Max
N++
PGA Tour 2K21
Pistol Whip
Popup Dungeon
Pumpkin Jack
Secret Neighbor
SHENZHEN I/O
SpeedRunners
Strider
Tacoma
The Ramp
They Bleed Pixels
Toejam & Earl: Back in the Groove
Torchlight
West of Dead
Yakuza 4 Remasted
submitted by OneSundae_ to GameTrade [link] [comments]


2024.05.28 19:11 BlackCobra07 Western Lost Ark needs some drastic changes

I want to say that I like Lost Ark a lot and want it to stick around for the long term. The combat is great fun and personally I even find the mindless grind of chaos dungeons fun. However I find that western Lost Ark now needs some big changes now, before there is no one left around to enjoy them. While there are many thing that could and need to be improved I want to focus on one thing in this post. Reduction of cost and RNG from old systems.
TDLR: Reduce cost and RNG on all but the most current systems. This aids new and returning players and allows them to focus on other things like learning the raids. It also closes the gap between lucky and unlucky veteran players.

Why?

I think that one of the reason for the current big outrage about the elixir and transcendence systems are that they are another RNG gold sink. I feel that a lot of players would have less of an issue with elixirs if it was the only RNG gold sink in the game. Gems are equally or even more expensive and people have no/less of an issue with them, but they are not tedious to do, not random (Lvl10 in AH) and not bound to character.
New players have to go trough all of these systems at once. RNG system upon RNG system.
Even as a juiced veteran there are still so many systems to go trough. Creating a new char just to see how they play at a reasonable level is not feasible unless you're willing to spend a lot of gold.
Even for the 1630 mains, the gap between lucky and unlucky people just keeps getting bigger. And there's no time to wait and spend some ressources min-maxing old systems. If you do so the lucky player get same resources in the mean time and the gap just stays the same as they pull ahead further.

But AGS/SG...

The discussion that AGS is only the publisher and SG has to make changes is irrelevant. I'm sure that some changes can only by made by SG but the AGS has to push for it.
AGS clearly is the intended party where we should give our feedback too. Where this feedback then has to go and who has to implement changes doesn't have to matter to us players.
Smilegate barely acknowledges the west. Besides the end slide at the LOAON that the gifts are not for the west.
As shown by the pet system in our version the option is clearly there for some western exclusive changes. And I mean we definitely do not play on the same patch as KR. So if the Korean users do not like those changes they can keep the old system. And if they get too mad that we get such "OP" changes, then maybe they should be changed in KR too.

Proposed Changes

That being said, I think that every but the latest gold sink should be nerfed heavily. At the moment this would be up until elixirs. With Echidna this would then also include transcendence.
The changes are also designed to be minimal effort. So number changes rather than a complete residesign if possible.
Honing
Cards
ArmoWeapon quality
Bracelet
Ability Stone
Elixirs
Let me know what you think of these succestions. What you agree and disagree with? Do you have any additional ideas?
In the end I think most of us would like to see Lost Ark succeed.
submitted by BlackCobra07 to lostarkgame [link] [comments]


2024.05.28 18:30 Mizzno [H] Games [W] GetsuFumaDen: Undying Moon, Vampire: The Masquerade - Swansong, Headbangers: Rhythm Royale, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2024.05.28 18:18 PlasticBones7 New build has major stability issues.

2 weeks ago I completed my first itx build, within a few days after a successful BIOS update the M.2 slot died. I paid to send in my motherboard back to ASUS for an RMA ($100 cad for label and package). On Friday I got a used refurb in the mail, I immediately went to work and got it hooked up to my machine. The motherboard replacement that I received from ASUS had thermal paste smears around the A ram slot, my confidence fell so hard. I tried my best to clean it. Everything seemed to be working albeit with snail pace boot times (1.5 minutes, this was a problem before on the old board as well).
Much to my dread, as of yesterday the PC has ceased to boot or post. Case fans still run, as well as gpu and pcu. But he motherboard's LED status indicators light up with the amber RAM LED for 15 seconds then turns on it's red CPU LED. I tried reseating both the cpu and ram multiple times with care as well as switching the order of the ram sticks. Nothing has worked so far. I'm at a loss and am dreading having to start a return process with multiple parts here. Would this be a static problem with my build? Is the riser cable that is contacting the back of the motherboard frying it?
Can anyone lead me to a solution here? I'm honestly very disappointed with ASUS's repair and manufacturing quality.
The board is a ASUS ROG B650e-i Gaming Wifi, CPU is Ryzen 7900, RAM is Corsair Vengeance DDR5 32x2 GB 6000MHz.
Thanks
submitted by PlasticBones7 to PcBuild [link] [comments]


2024.05.28 17:02 TropicalBLUToyotaMR2 I lost my shit at my dad's boomer lady friend

Mom and dad are happily married, but this lady does outtings with dad when mom won't, between the 3 elderly adults, the arrangement works pretty good.
I'm the autistic adult son, 39m.
The lady in the story, is more "conspiracy theory oriented" then me, mom or dad. I have a bachelor's and am in love with science, between mom and dad, they have 3 master's degrees. The lady in question, has "some college" which isn't saying much, and I gather she has used some of her training within college, to deep dive into conspiracy way of thinking and assume she is an expert on topics over that of other people...
She had come over much earlier in the day. Due to an earlier disagreement in conversation, and her invalidation/dismissal in an earlier conversation as is the main personality trait i've known her for, i had hit the hay earlier that day in part because at that time id rather not make a scene over our conversational disagreement, i woke up hours later in the evening, she was still here, this time with a few more beers in her system. Even when i was objectively correct...she was would be in stark disagreement with me, and that always kinda pisses me off, i don't like being told im wrong, when i know what im correct on what im talking about.
So I'm about to turn on my laptop and play some Fallout NV...she sits across the table from me and tells me she wants to ask me a question...oh well, guess i'm not gonna finish up Dead Money today like I'd hoped.
"HOw do YOU think the Great Pyramids were built?" she'd asked various people/family members this same question before over the years.
Actually i enjoy these questions, i get to think about history/science, what could ancient peoples have done to build something as grand as the great pyramids, i figure the blocks are perhaps 5-15 tons carved granite. Well, ancient technology, bronze age, probably could carve into granite, carve out blocks, simple machines could multiply the physical effort exerted on a block of granite, ropes/levers/pulleys/fulcrums...now if you could get them on some kind of raft, we would have buoyancy now, to steer and move them towards the jobsite, and im pretty sure the ancients understood how powerful the forces of buoyancy were, you ever tried to put an inflated basketball underneath a pool?"
She must have hated my answer, she was in stark disagreement. I knew from before she mentioned something probably out of chariots of the gods, about using sound waves to manuever blocks...frankly though such a machine might be 100x the size of the pyramids to move blocks of that size, taller than any modern skyscraper. I said scientifically it's far more plausible to use simple machines/buoyancy to manuever and put those large stones in place. She says "What is science, what are facts even? Facts are what we perceive to be true" I said "Before we can have a conversation, i think we need widely agreed upon facts, and from there we can discuss our difference of opinion" She said "What's a universally agreed upon fact?" I said "THe sun rises in the east, and sets in the west" she retorts "From our perception". She was so wishy washy with words, being needlessly complex/metaphorical. I pointed out, some of these things are hard sciences, if we can't agree on hard facts, why even have a discussion at all? It feels like a fools errand.
She then says the dumbest statement id ever heard in my entire life: "I think science is actually rather...archaic, and outdated". She's saying this to a huge carl sagan fan. I was appalled at the ignorance, the beauty of science when properly applied, if you have a better explanation for how things came to be, science will drop old/bad/outdated explanations in favor of better ones, so long as you can consistently prove your explanation is better.
At one point, i brought up socrates, she retorts like she's a student of socrates "What did socrates say? He was the smartest man in athens, because he knew he knew nothing...". I had just watched this same lady, earlier in the day, insist that in my career field of truck driving, i didn't know jack fucking shit about the going price of daycabs, as i had recently been in the market for one just a week or two prior, and am personal friends with many owner operators. Christ, that lady had no introspection, no respect for anyone else.
This back and forth reached a bit of a head as she continued to drill me, i finally told her "Hey...this whole conversation, you constantly asking me questions and then telling me im wrong...it feels abusive. That's not a word i use very often...so if i'm using that word, there's some red flags going up right now, so i'm just gonna opt out of this conversation entirely and move on" and i grabbed my plate of food, went around the house, to avoid her presence in the kitchen, into the livingroom...as i lay down to eat my food+play on phone, there she is again "How am i being abusive? Huh? WHy can't you explain that to me?".
THis was the moment....i lost my shit. I turn up my decibels by 30...."HEy...i've tried being nice about this but it just ain't working so i'm not gonna be nice about this any longer. So I'm gonna firmly communicate to you so there will be no more miscommunications, you WILL understand me, when I'm done" btw, im slamming my clenched fist, into my palm, it makes a nice loud clap when i do it to get their attention. i have to very loud and animated, and i go off on her, i don't use any cusswords, but i wake up my mom even, as i'm loudly yelliing at her, how much don't enjoy her constant interlocutions, invalidation, dismissiveness, i don't enjoy the conversation, i don't like her always telling me im wrong, wrong, wrong, all the time, i don't wanna hear it, it truly feels like it's designed to piss me off every step of the way".
I can't remember how it all ended, but she knew now, to drop the conversation, and at that point dad agreed, maybe it's time for his drunk friend to go home. Not that dad had anything to drink, but he gonna give her a designated drive home to calm the air down in our house.
And so that's my boomer story, i had to totally go off on/get real loud and angry before she would finally understand me.
submitted by TropicalBLUToyotaMR2 to BoomersBeingFools [link] [comments]


2024.05.28 16:17 EnlighteningMyself Slot Machine Test Group - Thoughts

Much like everyone else, I was super surprised when I saw the slot machine game had returned. However, because last time it helped me jump many levels in the event, I played the game. Yesterday was pretty awesome play-wise (I'm 100% F2P). There were a couple of times that I used a few gems, but it was for the goal of helping me in the event for the blue card. Last night I felt like the game was slowly reversing itself, and this morning was when I was able to see that the game was a wolf in sheep's clothing.
For the record, I enjoy playing slot machines and do not have a gambling addiction. With that being said, because I had a goal in mind (the blue card), it was not easy to just fold in the towel for a spin when I was "so close" to getting more of the barbecue set for event. I did have a number of gems I was willing to spend each for each spin (I was doing cost analysis for the cost of a blue card) but that didn't make it easy to stop.
I completely agree that the tactics in this event are predatory. For each turn, the option to use gems to add an extra spin or drop an item doubles, but at least it reverts back to the base level for the next turn (however, it is very VERY easy to be entirely unaware of how many gems you are sinking into the game, with less and less of a return on investment). While we do have the option to purchase more coins, the amount of gems required per purchase doubles each time. You'd think that with using gems to purchase more silver coins for the game we'd at least get some play with each spin - but as of this morning that was far from the case. I purchased silver coins for 10 gems (the second time I did that - I used gems for the first time last night for 5 gems for 5 coins, totally reasonable) and there were 2 of the 5 spins that consisted of me hitting the green button once and having nothing happen at all.
I did begin understanding the game more - enough to know we need the lightening bolts and the yellow pear looking things to keep the game going, but as of this morning less and less were appearing, even with spending some gems. And, a coin comes every 3 hours versus 8 hours.
Keep in mind, I only put 20ish gems into the game (I figured that was what a lvl 1 blue box would be worth to me). I'll probably still continue playing just to see if I can get to the blue box and the blue card, but will not be sinking any more gems into the void.
I think if there were a set amount of spins that one could do, and one has the option to purchase additional turns/spins or items for the same amount of gems each time (without the exponential increase) like we can do in all of the other events, AND there is a limit to how many turns each person can purchase (so people with real gambling addictions don't sink their real money into this), it has the potential to be a good game. But there are several things that would need to be revamped for it to happen.
Sorry for the long post, but I just needed to get this all out there in the hopes that the developers see this.
submitted by EnlighteningMyself to MergeMansion [link] [comments]


2024.05.28 15:03 The_JG_Man Eventful - Ep. 7 - Breen Chel Boalg Warship

Eventful - Ep. 7 - Breen Chel Boalg Warship
Breen Chel Boalg Warship
Welcome to Eventful, my chronological run through the T6 event ships.
How it works - using my intentionally modestly equipped level 65 Romulan engineer I play a ship to complete its mastery doing content no harder than advanced through a mix of patrols and RTFOs.
Previously I explored the Xyfius Heavy Escort.
I don't like the Chel Boalg. I mean yes the ship is fine, great even, it's just that this updated take on the Chel Grett doesn't work for me. Now with time I can say that the Boalg does go for some uniformity of design with the later Plesh Tral, yet that shared aesthetic loses a lot of what makes the Grett so good. As the only canon Breen ship that we see of its time the Grett was a striking approach for any Trek race to showcase with its revelry in asymmetrical design. Where the Boalg specifically fails for me is that it is too narrow, too weedy to have the same impact as its predecessor. The Grett at least gives the impression of being equally weighted all around, whilst the Boalg is too forward. Hey, not every ship can be a winner for everyone, right?
Dissipated Energy
How's the general lay-out?
Of the four Breen ships the Chel Boalg is the most balanced. As a warship it's about average, with a decent hull, unexciting shields and agility I would label as 'fine'. I suppose the best comparison for this purpose would be the Nandi. The Nandi is far more science oriented and with some determination could be made into an EPG machine. Despite the LtC Sci/Int and the LtC and Ens Uni allowing you to lean into science more, with only three science consoles you'd be pushing your luck to do the same here. What I really think that LtC Sci is there for is to slot GW1 so that your AoE firing modes can hit as many targets as possible. Or for cooldown reduction with PO2.
When I did use it on release I tried replicating my original Chel Grett build, using that LtC Uni for engineering giving me plenty of space for A2B, EPtW3 and other niceties. Throw in OSS3 and you're going to be running with some high power levels, enough for you to charge into the middle of the fray, throw down your weapons and get away without too much of a dent. Hell, slot Kinetic Magnet and you've got some means to be a torp boat, dropping down that weapon power and empowering auxiliary to get more use out of a GW for grouped TS hits. What the Chel Boalg offers is a ton of versatility. 4/4 on a commander tactical ship might seem a bit awkward, but I like to think of it as giving you options.
Customisation options?
Like the other Breen ships you get the Upgrade and original hull materials, as well as some choices for your windows. Fortunately in my having the ability to use the Chel Grett model, I'd ordinarily switch to that in a heartbeat.
How's the trait and console?
For reference Attack Pattern Beta 1 grants -30 damage resistance to a target of your weapons. Not the longest duration, but with everyone focusing on it, it adds up. Cryonic Siphon places a -15 damage resistance debuff on the target of your Energy Siphon with a side helping of shield resistance reduction. The duration is longer than on APB1, but that's a boff ability. Of which boff abilities are less of a premium than your trait slots. Is this trade worth it? Remember, for this to work you need the trait and a boff ability. Well, for a FTP player, I don't think it's terrible. The problem is it has such strong competition that I'm not really sure it can hang in that fight. Perhaps on elite where enemies are much tougher with shields to match it could find some use, however I remain doubtful. It certainly pales compared to the next Breen ship's trait, that's for sure.
For the console the obvious point here is that stat wise it's actually pretty strong. Flat 1% crit chance is nothing to be sneezed at and drain/resistance is always going to be appreciated even if it's not necessarily prioritised. That's the easy part. The active? Well, it's a bit useless? For sure on normal difficulty and probably on advanced too. In elite it perhaps can find a niche against certain bosses? The problem is that power drains on AI enemies are weak. Sure the capability is what the ship in the show can actually do, but it being accurate doesn't make it good.
Where I think it could potentially have a big impact is in PvP, but as an area I have rarely ventured into, I'm not even sure of that. The drain itself is a projectile which can be shot down resulting in any vigilant player putting you on a two minute cooldown with nothing to show for it and at a guess PvPers probably have drains in mind so will have ways to mitigate their effects. If the cooldown scaled with the target, or you got multiple charges or something perhaps it'd be more useful.
Any other fun toys?
The Breen bridge. Breedge.
Overall thoughts...
Artistic preference aside, along with the trait and console active being niche at best, it's just a great ship. You're given a lot of options for how you wish to build it, the console lay-out means you can go for your spire or isomag consoles with even benefits and it'll go where you point it to without much argument. It can easily take a blow and more than easily dole them out. In some respects the more open a ship is, the less specifically there is to talk about with it. If you get the Boalg you get the chance to tailor it to your needs. Once again 4/4 weapons on a commander tactical ship is not optimal for DEW, but it doesn't exactly mean it's bad, just not ideal. That's assuming too you'd be going with forward facing weapons as beam arrays work plenty fine with a ship that has more agility than your average cruiser. It's just a solid, strong ship.
Next time?
Goes great with a dip.
submitted by The_JG_Man to sto [link] [comments]


2024.05.28 14:03 pohltergiest The last ride to the coast

We woke in the little room after a surprisingly good sleep. I think we felt safe in the house after such a nice evening. Best futon sleep we've had for sure. Over breakfast we swapped more stories and photos, talking about our families and sharing the best ski spots in our respective countries. After, we toured our host's garden, which included a huge array of flowers, vegetables and little fish ponds. A big sign invited folks from the neighbourhood to come enjoy the garden as well.
After eating and strolling, it was time to move on to our next location. Our hosts made sure that we would be careful riding and we set off into the wind that had already started to pick up. The ride wasn't long, but it felt much longer than it was. The heavy wind made for difficult riding, so every kilometer felt like two. Initially we had a cross wind, which made for tough balancing.
We came across another bike tourist going in the other direction, an American who had already made it to the point and was on their way back. They said the winds were lousy where we were going and wished us luck getting to the coast. We needed lunch so we stopped at a roadside diner for food. I risked the tempura and soba lunch, remembering what happened last time I ate a platter of deep fried vegetables, and Bryce got a karaage bowl.
Later, as we were approaching the mountain pass to Rumoi, Bryce started feeling quite ill, the karaage bowl coming back up. The wind had been howling nonstop all day and I welcomed the frequent breaks we took to escape the unending wind, which was now just a stiff headwind. We did not feel particularly peppy today. But, we didn't have to go far, which meant we could take our time.
The mountain pass provided some relief from the wind, but not much. It was beautiful, a richly wooded landscape punctuated by the odd farm tucked away in a pocket of the valley. Before too long we started to see more and more farms, which eventually gave way to houses and streets. We had reached the city on the coast. Not too much to do here, and nothing we really needed, besides food for the evening.
We decided to try out the one thing you can always depend on in small town Japan: pachinko. I had my ear plugs in and was ready to brave the loud place. I figured it would be warm inside and at least good for a laugh. It was cold in Rumoi, the days here only marginally warmer than the nights. Inside the pachinko parlor, we found rows and rows of the bright flashing machines with plenty of people busy with the little steel balls that make up the primary part of the game. We selected two machines, fed $10 into the side of the unit and recieved a small Avalanche of steel balls to play with.
After an hour and changing machines a few times to see if the others made for a more fun experience, we concluded that pachinko was kind of a dull game and we would probably have more fun getting our money made into dimes that we could throw at seagulls. I get how people can get hooked on it, but I would rather play slots. Pachinko is just slots with extra steps as far as I'm concerned and I'd rather just spin the dials.
Killing time for an hour brought us up dinnertime and after the mishap with lunch we were looking for some comfort food. Mos burger isn't our favourite, but was the only decent burger we were going to find in town. We headed there and had the Hokkaido cheeseburger with fries. Of the times we've had mos burger, this was actually the best, which makes me think it has to do with the hokkaido sourcing. Nice!
We sat around at the burger place as we had nothing better to do, but eventually we headed out to set up camp. We wanted to time it well such that we wouldn't set up too late that we'd be in the dark and not so early that we'd be standing around, cold. We found an old park that was mostly shuttered and forgotten and pitched our tent behind some big weeds near an old path. Good enough for me. It's cold tonight and we should sleep well. Recovery is the only entertainment we need for now!
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2024.05.28 13:31 Praxius PSA: Don't sleep on the Explosive Legendary Perks.

Far Flung Fireworks, Collateral Damage specifically, depending on your build and if you got the slot to equip. Exploding Palm for Unarmed of course, but it works a little differently.
I've been using both for my ranged and melee builds, Max ranked both, for a long while now. While their descriptions don't sound very impressive, the chance of the effect happening is something like 20%, but it feels more like a 50/50 per target.
The blast radius is also huge. From personal experience as someone who has used Fatman/MIRVs and regularly used Nuka Grenades for years, this Legendary Effect is bigger than either. As an example, I went to Cadman Park to drop some rocks into wheelbarrows or whatever. Stop by Zeke, turned to the three Scorched in the bumper cars, target the middle one and shot. Boom. Not only were they all instantly killed, but it blew up the fuel containers near the popcorn machine / dross toss. The middle guy was way in the middle of the bumper car building. That's good range.
They deal surprisingly good damage to enemies nearby too. You can often save yourself a tonne of ammo and even fighting. One, maybe two ghouls explode in a Whitespring hoard and that's it.
And the real kicker? Those explosions act like Nuka Grenades and wipe out enemies on the other side of objects and walls too. I got one or two super mutants to pop off at West Tek, then there were Supe Bodies laying around corners as I cleared rooms. I know I didn't shoot them and didn't use a Nuka.
I used the Supes against themselves, saved a bunch of ammo, and gained contextual ammo back. Win win.
What has other people's experiences been with either Legendary Perk?
submitted by Praxius to fo76 [link] [comments]


2024.05.28 13:20 Amazing1Gamer Please rate my story I really need sincere answers ENJOY!! it's fictional and supernatural

In the small town of Wolf's Hollow, the residents whispered of ancient secrets hidden in the dense, shadowy forests. Legends spoke of werewolves, but not the kind that transformed under the pull of the full moon. No, these werewolves could shift their forms at will, and they came in two distinct kinds: the benevolent Protectors and the malevolent Ravagers.
For centuries, the myth of the full moon had been spread by the Protectors to mask their true nature and keep the balance of power hidden from humanity. But now, the truth was on the brink of being exposed.
Draco had always felt a strange connection to the forest, a pull he couldn't explain. His grandmother, known in the town as a wise old herbalist, had entrusted him to her best friend Ahmad when Draco was just seven months old. Ahmad, a man of great wisdom and skill, had raised Draco, teaching him diplomacy, martial arts, self-defense, and all the science known to the world at that time. Draco had grown up believing his real family had died in an accident, knowing nothing of his true heritage.
One night, while wandering the outskirts of the forest, Draco heard a low growl. He turned to see a pair of glowing eyes watching him from the shadows. Instead of running, he felt an odd sense of calm. The eyes belonged to a large, silver-furred wolf, its demeanor gentle yet powerful. As it stepped into the moonlight, its form shimmered, and in a heartbeat, the wolf transformed into a tall man with kind eyes and an air of ancient wisdom.
"Do not be afraid," he said softly. "I am Lucian, one of the Protectors. You are in danger, Draco. The Ravagers have discovered who you are."
"Who I am?" Draco repeated, his voice trembling. "What do you mean?"
Lucian explained that Draco was a descendant of a long line of Protectors, and his latent abilities were beginning to awaken. The Ravagers, sensing his emerging power, sought to corrupt or destroy him to tip the balance in their favor.
As if on cue, a chilling howl echoed through the night. Lucian's expression darkened. "They're coming. We must move quickly."
They ran deeper into the forest, the howls growing louder and more menacing. Draco's heart pounded in his chest as they reached a hidden glade, illuminated by the faint glow of bioluminescent plants. Here, Lucian stopped and turned to face him.
"Draco, you have the power to choose your path," he said urgently. "You can embrace your heritage as a Protector and help us defend Wolf's Hollow, or you can walk away and let the Ravagers bring chaos and destruction."
Before he could respond, the Ravagers burst into the glade. Leading them was Kieran, a dark-haired werewolf with a cruel smile. His followers, all in wolf form, surrounded Lucian and Draco, their eyes gleaming with malice.
"So, the lost son of the Protectors has finally surfaced," Kieran sneered. "Join us, Draco. Embrace your true nature. Why fight for a town that would never accept you if they knew what you really are?"
Draco's mind raced. He looked at Lucian, then at Kieran, and finally back at the town he had called home his entire life. The teachings of Ahmad echoed in his ears, tales of heroism and sacrifice.
With a deep breath, Draco stepped forward, his eyes meeting Kieran's. "I choose to protect," he said firmly, feeling a surge of power within him.
Kieran's smile faded, replaced by a snarl. "So be it," he growled.
The battle was fierce, but with Lucian by his side, Draco fought with a newfound strength. He felt his body shifting, the power of the Protector lineage coursing through his veins. In the end, the Ravagers retreated, vowing to return.
Breathing heavily, Draco turned to Lucian. "This is only the beginning, isn't it?"
Lucian nodded. "Yes, but together, we can ensure that the light of the Protectors never fades."
And so, under the stars, with the myth of the full moon shattered, Draco embraced his destiny as a Protector of Wolf's Hollow, ready to face whatever darkness lay ahead.
After their narrow escape from the Ravagers, Draco and Lucian sought refuge in the hidden hideout of the Protectors. Tucked away deep within the heart of the forest, it was a sanctuary cloaked in secrecy, where the light of civilization dared not penetrate. Here, amidst the shadows and whispers of the trees, they hoped to regroup and plan their next move.
As they entered the dimly lit chamber, Draco couldn't shake the feeling of being watched. He scanned the room, his senses on high alert, until his gaze settled on a darkened corner where the light of the lamp failed to reach. Two red eyes gleamed from the darkness, and a voice, deep and resonant, echoed through the room.
"Are you ready to learn the ways of the Protectors?"
Draco nodded, his curiosity piqued. As the figure emerged from the shadows, he recognized the commanding presence of Ahmad, the Alpha werewolf and brother of Draco's late mother. Ahmad's age was evident in the lines etched upon his weathered face, a testament to the countless battles he had fought and the wisdom he had gained over the years.
For centuries, the power of Alpha had been passed down through generations, but now, as Ahmad explained, Draco stood on the cusp of something unprecedented. A true Alpha, born not from lineage but from sheer will and strength of character, destined to lead the Protectors into a new era.
Draco's training intensified under Ahmad's guidance. For fourteen years, he honed his skills, mastering the art of combat and strategy, all the while relentlessly pursuing the Ravagers who threatened their existence. With each victory, Draco felt the power within him grow, a primal force waiting to be unleashed.
But as Draco's strength grew, so did the desperation of their enemies. Kieran, the cunning leader of the Ravagers, launched a relentless assault, targeting Ahmad in a brazen attempt to cripple the Protectors. In a fierce battle that shook the very foundations of their hideout, Kieran struck a fatal blow, leaving Ahmad gravely wounded.
As Ahmad lay dying in Draco's arms, a surge of energy pulsed through him, a force unlike anything he had ever felt before. It was then that he realized the truth: the power of Alpha was not bound by bloodline but by destiny, and Ahmad had chosen Draco as his successor.
With his last breath, Ahmad passed on his Alpha powers to Draco, infusing him with the strength and authority of a True Alpha. In that moment, Draco transcended his mortal limitations, his spirit ascending to a higher plane of existence.
With Ahmad's legacy coursing through his veins, Draco confronted Kieran with a newfound determination. Their final battle raged on, a clash of titans that echoed through the forest, until at last, Draco emerged victorious, his enemies vanquished and his destiny fulfilled.
As the new Supreme Alpha, Draco stood tall amidst the ruins of their battleground, his voice resonating with power as he commanded the loyalty of all werewolves who pledged allegiance to the Protectors. With Ahmad's guidance and Lucian's unwavering support, he would lead his pack into a future filled with hope and unity, a beacon of light in the darkness that threatened to consume them all.
And so, with the rise of the Supreme Alpha, the legend of Draco Al Dragoon was born, a symbol of strength, courage, and the indomitable spirit of the Protectors. In the annals of history, his name would be etched in stone, a testament to the enduring power of the human will to defy fate and forge a path toward a brighter tomorrow.
Long before the time of Draco Al Dragoon, there existed a legendary figure whose name was whispered in awe and reverence: Abdul Mateen, the Holy Monarch. In an age shrouded in darkness and chaos, he rose from humble beginnings to become a beacon of hope for his people.
Abdul Mateen was born into a world torn apart by war and strife. His homeland, known as Draconia, was besieged by darkness, its lands ruled by fear and tyranny. From a young age, Abdul Mateen witnessed the suffering of his people, the oppression and injustice that plagued their lives.
Driven by a deep sense of justice and righteousness, Abdul Mateen vowed to bring an end to the reign of evil that held his land captive. With unwavering determination and boundless courage, he embarked on a quest to unite the scattered tribes of Draconia under his banner, rallying them to fight for freedom and liberation.
Through countless battles and trials, Abdul Mateen proved himself to be a formidable warrior and a wise leader. His charisma and conviction inspired legions to join his cause, swelling his ranks with warriors from all walks of life. Together, they marched against the forces of darkness, confronting evil wherever it lurked and vanquishing it with righteous fury.
But Abdul Mateen's quest for justice did not end with the defeat of his enemies. With victory within his grasp, he ascended to the throne as the Holy Monarch of Draconia, ushering in an era of peace and prosperity for his people. Under his rule, the land flourished, its people united in purpose and harmony.
Yet, peace was not to last. In the shadows, a new threat loomed, a sinister force bent on revenge and destruction. A beta werewolf, descended from the lineage of Keiran, harbored a deep-seated hatred for Abdul Mateen and his legacy. In a cowardly act of treachery, he struck down the Holy Monarch, ending his life and plunging Draconia into mourning.
But even in death, Abdul Mateen's spirit endured, his legacy living on in the hearts of his people. His sacrifice became a rallying cry for justice and freedom, a reminder that even in the darkest of times, the light of hope would never be extinguished.
And so, as the ages passed and new heroes arose, the legend of Abdul Mateen lived on, a testament to the power of courage, compassion, and the enduring spirit of those who dare to stand against the tide of darkness and forge a path toward a brighter tomorrow.
As the empire of Draconia crumbled in the wake of Abdul Mateen's death, chaos engulfed the land, leaving it vulnerable to the machinations of the Ravagers who sought to claim the throne for themselves. But amidst the turmoil, a glimmer of hope emerged from the ashes of despair.
In the sacred texts known as the Gospel of Abdul Mateen, a prophecy foretold of a Holy Monarch who would rise to lead the people in their darkest hour. Descended from the noble lineage of the legendary monarch himself, this chosen one would wield the power of a super strong Alpha, feared by all who dared to oppose him.
For generations, the Protectors guarded the teachings of the Gospel, keeping the prophecy alive through their unwavering faith and dedication. They knew that one day, the chosen one would emerge to fulfill his destiny and restore balance to the land.
And so, as the dark ages threatened to descend once more, the Protectors remained vigilant, their faith unshaken by the encroaching shadows. They knew that the darkness could only prevail if the people turned away from the worship and remembrance of the divine.
As whispers of unrest echoed through the land and the Ravagers grew bolder in their ambitions, the stage was set for the arrival of the chosen one, the Holy Monarch who would rise to reclaim his birthright and usher in a new era of peace and prosperity for Draconia.
But his path would not be easy, for the forces of darkness would stop at nothing to thwart his destiny. Only through courage, faith, and unwavering determination would the chosen one overcome the trials that lay ahead and fulfill the prophecy of Abdul Mateen, the Holy Monarch of legend.
In the sprawling land of Draconia, a land rich with diverse ecosystems ranging from the towering mountains in the north to the vast plains, dense forests, scorching deserts, and boundless oceans, a new chapter of darkness was about to unfold.
Centuries had passed since Draco, the immortal True Alpha, had vanquished Kieran, the malevolent leader of the Ravagers. After the battle, Draco had retreated into the deep recesses of the northern mountains, choosing solitude over the limelight, leaving the Protectors to continue their noble mission. Over time, Draco's legend faded into mere folklore among the Protectors, and his name was whispered only in tales of old.
The northern mountains, a region long believed to be inhospitable and devoid of life, held secrets that few in Draconia could fathom. Hidden within their massive peaks lived the descendants of Azma Al Dragoon, a Holy Monarch akin to Abdul Mateen. Unlike Abdul Mateen's empire, which spanned the east, west, and south, Azma's dominion was confined to the north, as decreed by divine command. Her lineage was blessed with the extraordinary gift of voice command over all living beings, including dragons, unicorns, and even vampires.
In the present day, the Al Dragoon empire was ruled by the grandson of Draco's younger sister. Unlike his forebears, this monarch was neither pious nor righteous. He harbored ambitions that defied the sacred Gospel of Azma, which sternly warned against expanding the empire beyond the northern mountains. Driven by arrogance and a misguided sense of superiority due to his high-altitude dominion, he decided to conquer all of Draconia.
With the power of voice command, he enslaved the Protectors, forcing them to turn against their own. The once-guardians of peace and justice became unwilling instruments of tyranny, carrying out the young monarch's brutal campaign. In a mere seven months, the entirety of Draconia fell under his iron fist, its diverse landscapes unified under a reign of fear and oppression.
As the flames of conquest spread across the land, the ancient prophecies of Abdul Mateen and the Gospel of Azma weighed heavily on the hearts of the oppressed. The true believers whispered of a destined hero who would rise to restore balance and justice. The legend of Draco, the True Alpha, once a fading memory, began to rekindle in the hearts of those who still held hope.
Deep within the northern mountains, Draco stirred from his long isolation, sensing the turmoil and suffering that plagued Draconia. The time had come for the prophecy to be fulfilled, for the Holy Monarch to rise again and lead the people out of darkness. Draco, the immortal protector, would reclaim his legacy and confront the usurper who had dared to defy the divine decrees.
With the land of Draconia on the brink of an all-encompassing darkness, a new chapter of legend was about to begin, one that would see the return of a forgotten hero and the fulfillment of a destiny written in the stars.
In the quiet seclusion of the northern mountains, Draco grappled with his newfound powers and the immense responsibility they carried. He feared that the voice command, a power capable of influencing all living beings, might corrupt him and turn his strength against the very people he sought to protect. In his despair, Draco prayed fervently to God, seeking guidance and reassurance. For days, he prayed without rest, his pleas met with silence. Exhausted and weary, he finally succumbed to sleep.
In his dreams, Draco found himself in a tranquil garden, surrounded by lush greenery and ripened fruits. As he enjoyed the serenity, a divine light enveloped the sky, and a powerful voice resonated through the air. "Go to the house of the late Ahmad," it commanded. "In the basement, you will find a scroll that will reveal the truth."
Awakening with newfound purpose, Draco journeyed to the old, abandoned home of Ahmad, the man who had raised him and trained him. In the basement, he discovered a hidden scroll. With trembling hands, he unrolled the ancient parchment and began to read.
"Dear Draco,
This is your uncle Ahmad. Yes, I am your mother's brother. Your father did not die in an accident. Your grandmother entrusted me with you because you are the son of Malik Al Dragoon and an Alpha werewolf, my sister. You are a hybrid, possessing the voice command as a descendant of Azma Al Dragoon and Abdul Mateen. Your strong aura signified you as a true Alpha, but your grandmother sealed your voice command to prevent a werewolf from ruling the Al Dragoon empire.
Now, you are the Supreme Alpha, the werewolf promised by God to become the Holy Monarch. To claim your voice command, you must venture to the maze of the mountains at the start of the Northern range.
With love and faith,
Ahmad"
Determined to fulfill his destiny, Draco set off for the maze of the mountains. The journey was perilous, but Draco's resolve was unwavering. He navigated the labyrinthine paths with skill and determination, eventually arriving at the heart of the maze, where he encountered a formidable black dragon known as Golden Fury, the mightiest of all Draconian creatures.
The battle was fierce and brutal. Draco fought valiantly, sustaining severe injuries, but his strength as the Supreme Alpha allowed him to heal rapidly. Summoning his inner power, he finally vanquished the dragon. As the beast lay defeated, Draco approached a glowing glass bottle. When he opened it, a brilliant light surged into his throat, causing him to choke and collapse.
In a dreamlike state, Draco found himself face to face with the Emperor of Al Dragoon. The emperor's eyes burned with hatred as he declared, "I'll find and kill you. You now possess the voice command, so I can't control you, but I'll find and kill you."
Draco awoke with a start, his resolve hardened. He journeyed to the town of the Protectors and, with a mighty roar, summoned them. The Protectors, now a formidable force of 150,000 strong, ceased their activities and gathered around him. Their leader, Ameen, approached, awestruck.
"Who are you?" Ameen asked, his voice trembling with reverence.
"I am Draco," he declared, "the True Alpha and descendant of Abdul Mateen and Azma Al Dragoon."
The Protectors fell to their knees, apologizing for their actions under the influence of the voice command.
"Do not apologize," Draco said, his voice strong and compassionate. "It was not you. It was the voice command."
Ameen, filled with awe and respect, responded, "We all thought you were a myth. We never expected to see you in our lifetime."
Draco nodded, understanding the weight of their words. "Myths become reality in times of great need," he said. "Now, we must prepare. The time has come to overthrow the tyrant emperor."
That night, the Protectors held a grand feast in honor of Draco. They celebrated his return and pledged their loyalty to his cause. With a vast army at his command, Draco began to devise a strategy to take down the usurper who had plunged Draconia into darkness. The prophecy of the Holy Monarch was unfolding, and the final battle for Draconia's future was about to begin.
As the Protectors feasted in honor of Draco's return, a palpable sense of hope and determination filled the air. Draco, now fully aware of his destiny, began to outline a comprehensive plan to reclaim Draconia from the tyrant emperor who ruled from the northern mountains.
For days, Draco and his closest advisors, including Ameen, strategized tirelessly. They knew that the emperor's power was formidable, bolstered by the voice command that allowed him to control vast numbers of beings. However, Draco's unique position as a Supreme Alpha with the same voice command powers gave them a fighting chance. His hybrid nature and immortal status made him a beacon of strength and resilience.
One night, as the moon cast a silver glow over the camp, Draco gathered the Protectors. "Our enemy is powerful," he began, his voice steady and commanding, "but he underestimates the strength of our unity and the righteousness of our cause. We fight not just for ourselves, but for all of Draconia."
The Protectors roared in approval, their spirits lifted by Draco's words. With their morale high, they set off towards the northern mountains, moving stealthily through the diverse terrains of Draconia. They traversed forests, crossed plains, and navigated deserts, their numbers growing as more people joined their cause, inspired by the legend of the Holy Monarch.
As they approached the foothills of the northern mountains, Draco called for a halt. It was here, in the shadow of the towering peaks, that they would face their greatest challenge. Draco knew that to defeat the emperor, he would need to draw on every ounce of his strength and the faith of his followers.
The night before the final confrontation, Draco retreated to a secluded spot to pray. He sought divine guidance, asking God for the strength to lead his people and the wisdom to use his powers justly. As he prayed, he felt a warm, comforting presence surround him, a reassurance that he was on the right path.
At dawn, the Protectors assembled at the base of the emperor's fortress, a massive stronghold carved into the mountainside. Draco stood at the forefront, his presence commanding and inspiring. With a roar that echoed through the mountains, he led the charge.
The battle was fierce and intense. The Protectors fought valiantly, their determination fueled by the righteousness of their cause. Draco, with his voice command and supreme alpha abilities, was a force to be reckoned with. He called forth dragons, unicorns, and other creatures, rallying them to their side.
Amidst the chaos, Draco faced the emperor in a final showdown. The emperor, confident in his power, sneered at Draco. "You think you can defeat me? I am the ruler of Draconia!"
Draco's eyes blazed with determination. "You are a usurper. The true ruler fights for the people, not against them."
The clash between them was monumental. The emperor, though powerful, was no match for Draco's combined strength and the divine favor that guided him. With a final, devastating blow, Draco defeated the emperor, ending his tyrannical reign.
As the emperor fell, the fortress walls seemed to shudder, and the oppressive atmosphere lifted. The Protectors cheered, their victory a testament to their unwavering faith and the fulfillment of the ancient prophecy.
With the emperor's defeat, Draco ascended to his rightful place as the Holy Monarch of Draconia. He pledged to rule with justice, compassion, and humility, honoring the legacy of Abdul Mateen and Azma Al Dragoon. Under his leadership, Draconia began to heal, its people united and hopeful for the future.
Draco's story, once a myth, became a legend etched in the annals of history. The land of Draconia, vast and diverse, thrived under his reign, a beacon of peace and prosperity in a world that had known too much darkness. And so, the prophecy was fulfilled, and the Holy Monarch brought light to Draconia once more.
In the years following his victory over the tyrant emperor, Draco ruled Draconia with wisdom and justice. His marriage to Alina brought him great joy, and together they had children who, to Draco's surprise, were entirely human. Puzzled, Draco turned to God for answers, praying fervently until one night, a divine light filled his dreams.
"Draco, my faithful servant," the voice of God spoke, "your children do not possess your powers because they do not need them. Your lineage has fulfilled its purpose, bringing peace and justice to Draconia. Your descendants will thrive as normal humans, living lives of love, compassion, and integrity. Their strength lies not in supernatural abilities, but in the goodness of their hearts. In due time, a boy from your firstborn son's line will inherit the powers you possess. Until then, trust in your family's strength and wisdom."
With this divine message, Draco found peace. He understood that his descendants would carry his legacy in their hearts, if not in their abilities. As the years passed, Draco watched his children and grandchildren grow. When Alina and their children aged and passed away, Draco felt the weight of his immortality.
The Protectors, too, began to age and die, their children inheriting their virtues but not their powers. Seeing the natural order of life take its course, Draco decided it was time for a new chapter. He named his firstborn son, a wise and just ruler, as the new monarch of Draconia.
Draco then gathered all the supernatural beings of Draconia—dragons, unicorns, vampires, and more—and led them to a vast underground cave, twice the size of Draconia itself. This hidden sanctuary became their new home, a place where they could live in peace away from the mortal world.
For a thousand years, Draco and the supernatural beings remained hidden. As generations passed, the people of Draconia began to forget about Draco and his legendary deeds. Two thousand years after his disappearance, the people of Draconia, now living in a democracy, revolted against Draco's descendants, seeking independence and self-governance.
By the early 3000s, the memory of Draco had faded into myth. Emerging from his underground sanctuary, Draco observed a changed world. He saw a society that had abandoned faith, turning to atheism and forgetting their divine heritage. Saddened by the state of the world, Draco decided to document his story.
Writing his tale in a book, Draco published it anonymously. The book, filled with the true history of Draconia, the legacy of Abdul Mateen, Azma Al Dragoon, and Draco himself, became a bestseller. People were captivated by the story of the immortal protector and the holy monarchs, though they believed it to be fiction.
Having shared his story with the world, Draco returned to his underground cave, content to live out his days among the supernatural beings. Though the world above had forgotten him, his legacy endured in the hearts of those who read his book.
Draco watched over his descendants from afar, knowing that one day, the prophecy would be fulfilled, and a boy from his firstborn son's line would inherit his powers. Until then, Draco lived peacefully, the eternal guardian of Draconia's true history, and the hope for a future where his legacy would rise again.
Stoic's reign of terror had reached a peak, and the people of Draconia were living in constant fear. Among the oppressed was a young boy named Aman, who had suffered greatly under Stoic's brutal rule. One day, unable to bear the torture any longer, Aman decided to flee, seeking refuge far from Stoic's clutches.
He ran for days, his feet bloodied and his body weakened, until he reached the base of a massive mountain—the forbidden mountain that no one had ever successfully climbed. Desperation fueled his steps as he began the arduous ascent. To his astonishment, he made it to the summit. However, as he stepped into the middle of the top, the ground beneath him gave way. Aman plummeted into the depths, falling for what felt like an eternity before he lost consciousness.
When Aman woke, he found himself in a grand hall, unlike anything he had ever seen. Majestic dragons curled on one side, vampires and werewolves—ancient and frail but kept alive by some mysterious power—stood on another, and orcs loomed nearby. In the center of this hall, sitting upon an imposing throne, was Draco, radiating an aura of timeless power.
Draco's voice echoed through the hall, "What is your name, boy?"
Terrified and disoriented, Aman stammered, "Am I dead? If I am, oh god, forgive me. I never believed in you, but you are merciful. Please forgive me. Before dying, I prayed to you to help me, even though I didn't believe. Please forgive me, as I never sinned except for not believing in you."
Draco's roar shook the hall, "You mere human, I asked for your name, and you dare call me god? I am but a servant of the true God, who is all-powerful, all-knowing, and infinitely merciful. I am not worthy of such a title. Now, tell me your name."
Aman, trembling, replied, "I am Aman."
Draco's eyes narrowed, "What is your full name?"
The boy hesitated before answering, "It's Aman Al Dricon."
The name triggered a suspicion in Draco's mind. Although the name 'Al Dragoon' had been erased from memory by divine decree, 'Al Dricon' was close enough to spark curiosity. Draco turned to his Grand Mage, an ancient and wise figure, and commanded, "Determine his lineage."
As the Grand Mage began to weave his spell, the ceiling of the throne room shone with an ethereal light. A voice, clear and powerful, filled Draco's mind, a voice only he could hear. "Yes, my servant Draco, he is the boy I told you about," said God.
Draco's heart swelled with both awe and responsibility. This boy, Aman, was the fulfillment of the prophecy. He was the descendant promised by God, destined to inherit Draco's powers and lead the people of Draconia out of darkness.
Draco addressed Aman with newfound reverence, "Aman, you are more than you realize. You carry the blood of heroes, of legends. You are destined for greatness, to restore light to this land. Your journey has only just begun."
Draco's intense gaze bore into Aman as he asked, "How is everything upstairs? Tell me about the world above."
Aman, still a bit dazed from his fall and newfound surroundings, took a deep breath and began to recount the horrors of Stoic's rule. He spoke of the relentless oppression, the fear that had gripped the hearts of the people, and the suffering that was now a daily reality. As he spoke, Draco listened intently, his expression growing darker with every word.
When Aman finished, Draco asked, "Are you a werewolf?"
Aman couldn't help but burst into laughter. He laughed so hard that tears formed in the corners of his eyes. "Bro, that's hilarious!" he managed to say between laughs.
Draco's voice thundered through the hall, "Kid! Stop laughing! See who you're talking to. I am Draco Al Dragoon, the Monarch of all the beings of Draconia. Who do you think I am?"
Aman, still giggling, opened his eyes to see Draco undergo a startling transformation. Before him, the most handsome human he had ever seen morphed into a fierce, bloodthirsty white werewolf with glowing red eyes. The sight was both awe-inspiring and terrifying.
Aman's laughter stopped abruptly as he took in the transformation. For a moment, he was speechless, his mind racing to process what he was seeing. Then, almost reflexively, he giggled again, albeit nervously this time. "You mean you're the main character of the book I read?"
Draco's eyes narrowed, his red gaze piercing through the boy. "What book?"
Aman, now more cautious but still holding onto a sliver of incredulity, replied, "There was this old book I found in the ruins of a library. It spoke of a great hero named Draco Al Dragoon, who ruled over all beings and protected Draconia from darkness. I thought it was just a story."
Draco's expression softened slightly, recognizing the irony. The tale of his own life had become a forgotten legend, mistaken for mere fiction. He reverted to his human form and stepped closer to Aman, placing a hand on his shoulder. "That story is my life, Aman. And now, you are part of that story. Your destiny is intertwined with mine. Together, we must bring light back to Draconia."
Aman, feeling the weight of Draco's words, nodded solemnly. "What do I need to do?"
Draco smiled, a mix of determination and pride in his eyes. "First, we train. Then, we reclaim our land."
Despite Draco's best efforts to impart his knowledge and skills to Aman, the boy remained a mere human. Try as he might, Aman could not replicate the supernatural abilities of his ancestor.
Draco watched with a mix of frustration and concern as Aman struggled to harness the powers that were his birthright. It was as if fate had played a cruel trick on them both, leaving Aman powerless in the face of the growing darkness.
Despite his lack of supernatural abilities, Aman's determination remained unshaken. He trained tirelessly alongside Draco, honing his skills in combat, strategy, and leadership. Though he may not possess the strength of a werewolf or the command over dragons, Aman possessed something equally valuable—a steadfast resolve and unwavering courage.
As they prepared to confront Stoic and his dark forces, Draco placed his trust in Aman's human ingenuity and resilience. Together, they forged a bond that transcended bloodlines and abilities, united in their quest to bring hope and freedom back to Draconia.
As Draco surveyed the desolate landscape of Draconia, his heart weighed heavy with sorrow and anger. The once vibrant land he had sworn to protect now lay in ruins, its people shackled by the tyranny of Stoic. Determined to confront the oppressor alone, Draco ventured into the heart of the darkness.
Entering the decrepit castle that had once been his own, Draco was met with a chilling sight. Humans, once proud and free, now toiled as slaves under Stoic's watchful eye, their spirits broken and their hope all but extinguished. A towering statue of Stoic, adorned with chains and symbols of power, loomed over the enslaved populace, a cruel mockery of their suffering.
Draco pressed on, his steps echoing through the silent halls until he reached the throne room—the seat of power now tainted by corruption. There, amidst the decay and decay, sat Stoic, oblivious to the looming threat that stood before him.
With a thunderous roar, Stoic commanded his servants to capture the intruder, unaware of the true identity of the figure before him. Draco, bound in chains, met Stoic's gaze with unwavering defiance.
"And who are you to challenge me?" Stoic sneered, his voice dripping with arrogance. "A mere human, nothing more."
In an instant, Draco's form shifted, his human guise melting away to reveal the fearsome visage of a werewolf. His eyes blazed with righteous fury as he faced his adversary.
"What did you say?" Draco growled, his voice reverberating through the chamber. "And you? You dare to proclaim yourself as the 'God of Draconia'? How childish."
Stoic's bravado faltered in the face of Draco's raw power, a flicker of fear betraying his facade of invincibility. In that moment, the balance of power shifted, and the stage was set for a confrontation that would decide the fate of Draconia.
Draco lay on the cold stone floor of his chamber, his body battered and bruised from the fierce battle with Stoic. Despite his immortality, the wounds he bore were a stark reminder of his mortality in the face of such overwhelming darkness.
As he struggled to rise, a blinding flash of light enveloped the room, leaving Draco momentarily disoriented. When the light subsided, he found himself back in the familiar confines of his underground sanctuary. Confusion clouded his mind as he tried to comprehend what had just transpired.
Before Draco could gather his thoughts, a voice, stern and commanding, echoed in his mind. It was the voice of God, unmistakable in its authority and power.
"I never told you to go there," the voice admonished. "You are strong, but not as you were before. Only Aman can defeat him."
Draco's brow furrowed in confusion. "But how?" he asked aloud, though he knew the answer already. Aman, despite being human, possessed a strength and determination that transcended mere physical abilities.
"I will give him the power," came the reply. "You must teach him how to fight."
With a sense of purpose renewed, Draco set about his task. He would train Aman to harness the latent power within him, to wield it with skill and precision against the darkness that threatened to consume them all.
And so, beneath the earth's surface, far from the prying eyes of their enemies, Draco and Aman began their preparations for the ultimate battle. Together, they would rise against Stoic and his forces, united in their quest to reclaim Draconia and restore peace to the land.
As Aman stood before Stoic, the weight of destiny resting heavy on his shoulders, he felt a surge of power unlike anything he had ever known. In that moment, he was no longer just a mere human but the chosen successor to Draco, the Supreme Werewolf and righteous monarch of Draconia.
Stoic, unaware of the transformation that had taken place within Aman, prepared to engage in battle. But before the first blow could be struck, Aman spoke with a commanding voice that echoed through the chamber.
"You should stop," Aman said, his words carrying the weight of authority that came with his newfound power.
To his own surprise, Aman realized that he had inadvertently invoked the voice command, compelling Stoic to halt in his tracks. Stoic, unable to resist the compelling force of Aman's command, froze in place, his defiance momentarily subdued.
"Yes, my Liege," Stoic muttered, his words betraying his unwilling submission to Aman's authority.
Draco, observing from the sidelines, understood the significance of what had just occurred. Aman, with his newfound powers, had surpassed even Draco himself, becoming the true heir to the throne of Draconia.
Aman, still coming to terms with his newfound abilities, turned to Stoic with a mixture of surprise and determination. "Is this your trick, Stoic?" he asked, suspicion lacing his words.
Stoic, shaken by the unexpected turn of events, shook his head. "No," he replied, his voice tinged with both fear and resignation. "I don't know how, but you stopped me."
With a swift and decisive motion, Aman transformed into his werewolf form, his eyes blazing with righteous fury. In one fluid motion, he struck out, severing Stoic's head from his body with a single blow.
As Stoic's lifeless body crumpled to the ground, a wave of relief washed over Draconia. With the defeat of their tyrannical ruler, peace and harmony were restored to the land once more.
And so, under the leadership of Aman, the Supreme Werewolf and righteous monarch, Draconia entered a new era of prosperity and unity, free from the shadow of darkness that had threatened to consume it.
As the dust settled and peace returned to Draconia, Draco stood before Aman, his successor and the new Supreme Alpha. The weight of centuries of duty and responsibility bore heavily upon him, and he knew that the time had come for him to relinquish his powers and embrace the life of a mortal once more.
With a solemn nod, Draco accepted his fate. He had served his people faithfully, but now it was time for him to step aside and allow a new generation to lead. Turning to Aman, Draco spoke with a voice filled with wisdom and resolve.
"It is time for me to pass on the mantle of leadership to you, Aman," Draco said, his words carrying the weight of a lifetime of experience. "You have proven yourself worthy of this responsibility, and I have no doubt that you will lead Draconia with strength and wisdom."
Aman nodded, his eyes filled with determination. He understood the burden that now rested upon his shoulders, but he was ready to embrace the challenge.
But before Draco could fully relinquish his powers, a voice echoed through the chamber, resonating with divine authority. It was the voice of God, speaking directly to Draco.
"There should be only one Supreme Alpha," God declared. "Draco, it is time for you to give me your powers."
Draco bowed his head in acknowledgment. He had known this moment would come eventually, but it still filled him with a sense of solemnity. With a deep breath, he closed his eyes and began to channel the power that had been bestowed upon him so many years ago.
submitted by Amazing1Gamer to stories [link] [comments]


2024.05.28 13:18 AudioKill Why are my settlers so sad?

Why are my settlers so sad?
Why are my settlers so sad?
Sheesh. I am trying to reach 100 happiness in my Sanctuary settlement. It feels impossible. As you can see from my included screenshot their happiness is going down. That's not chill. Any help would be appreciated. I have done plenty of searches for solutions to no avail, but maybe there's something I've missed. Here are the things I've tried so far:
-I have assigned Codsworth as a provisioner.
-There are no other robots in my settlement.
-I have saved the game and killed all my settlers to see if any synths have infiltrated.
  • I have overdone it on defense. At least I think.
  • I have more food, water, and power than settlers.
-All of their beds are under roofs.
-All settlers are assigned a job.
-I have built recreational items for them such as a weight bench, slot machines, bars, and soda dispensers. (What more could a wastelander want?)
What do I have to do to make these people happy?
Thanks in advance.
submitted by AudioKill to fo4 [link] [comments]


2024.05.28 12:59 shinmiri2 Shinmiri's Balance Council, Expectations & Analysis

With Nik_r not submitting votes for the Balance Council this month, we have a near-complete picture of what the upcoming balance changes will be simply by looking at the suggestions from MetallicDanny, Necrotal/P_Star, and the Chinese coalition. Last month, MetallicDanny got all 12 of his votes through, Necrotal/P_Star 11 out of 12, and China had 14 out of 17. With Nik_r abstaining, we can assume that these three groups will have a near 100% success rate on their votes. They are likely to account for 9 out of the 10 changes in each category leaving maybe 1 or 2 slots in each category open to the rest of the voters.
 
So let’s look at what they are voting for this time around. Using this document compiled by A_Reveur, https://docs.google.com/document/d/1NM7Lg6VLGSg-ICfQdEdYAtmRvDBRzOqj/edit
 
I’ve made my own little graphic to visualize all the changes and which factions will be affected.
https://imgur.com/a/bWIjNIE
 
The uncolored cells are either for neutrals or throwaway nerf votes that won’t make significant impacts on the meta. I’ll quickly summarize my thoughts below for each faction:
 
MO: Buff to Viy and maybe Haunt version of Deathwish, and a nerf to Necromancer’s Tome. I like the nerf, as Necrotome has been indirectly buffed since Last Wish got buffed to 6p, allowing GN to consistently combo Necrotome with a special that activates it on the same turn, making it usually impossible to answer it without trading massively down in points. Necrotome has been in many strong MO archetypes recently such as Relicts, Vampires, and Deathwish (all Golden Nekker variants).
 
NR: Nerfs to Damned Sorceress and Leticia. I like the Leticia nerf as she’s answer-or-lose with a huge carryover component. I’m okay with the nerf to Damned Sorc, but would have preferred a nerf to Immortals instead, as Sorc is rather weak without Immortals, but could be played with other things like Griffin Witcher Adept. Buff to Ronvid is questionable because although he’s a weak card by himself, he’s always played for Revenant synergy, and Revenants have been super strong since getting buffed to 4 power. I’d argue that Revenant deserves a nerf to 5 provisions before or at the same time as this Ronvid buff. I think a Revenant provision increase is one of the best ways to nerf the Devotion Temple Zeal deck that is quite popular and strong on ladder, which somehow isn’t getting any nerfs here from these three influencers.
 
SY: Fairly good changes overall. KoB and Conjurer’s Candle basically swap a provision, which makes sense. Bare-Knuckled Brawler will be weak at 4 power and 5 provisions, which we saw briefly before, but next month, we should push it to a healthy place at 5 power and 5 provisions, where it cannot be created from Eventide Plunder. Shady Vendor nerf is arguable, maybe not necessary? Eveline Gallo buff is fine as a good “spend-to-zero” engine. SY should still get more buffs in some of its underplayed archetypes and packages, such as Fireswarm and Self-poison. Lerio suggested Back-Alley Chemist power increase, which I quite like. It could be very impactful as an activator for 4 power Mutant and Wretched Addict, which currently rely too much on Gellert.
 
NG: Small nerf to status NG with the Servant, and a bigger nerf to Machines NG with Combat Engineer, Teleport, and Ffion. I’m fine with this as Combat Engi is such a huge carryover card and the deck abuses red coin very hard. On the buff side, NG soldiers is getting massively buffed with Crossbowmen, Affan, Baccala, War Council, and Sweers. Then there’s Tactical Decision and possibly Blightmaker as well. Some of these cards are already quite competitive. I don’t understand Blightmaker buff at all. The card is already very competitive at 11 for 7p + thin 1. Hopefully it won’t go through. Crossbowmen buff is very scary as he will have a floor of 8 for 5p most of the time while also threatening 2 points per turn. IMO, this is the month where it is really important to push through a provision nerf for Slave Driver, so there at least is a slight surcharge for playing the same soldier over and over again while also having flexibility to play pointslam, engine, or lock.
 
SK: It’s currently the Pirate faction, partly due to nerfs to Highland Warlord last month, and Necrotal/P_Star want to give the archetype a lot of buffs this month. But if these changes go through as expected, Warriors will be buffed above their previous power level (when they were already very popular) with getting 3 provisions back from WoC and Vabjorn as well as 2 stats more on Skjordal which also increases his removal reach. Herkja is also a buff for Warriors, but might not make it into the classical version. Warriors are going to end up getting overbuffed, so I suggest compensating with a nerf to one of its core cards, either Tyr or Sove. Tyr requires a provision increase, whereas Sove can be nerfed via power decrease, so I suggest the latter as it’s a less competitive category. With Dimun Smuggler and Compass expected to get nerfed, SK seems like it will simply transform from the pirates faction into the warriors faction. Shieldmaiden buff might encourage some Cerys Lippy, but I would also like to see some buffs to Alchemy/Rain with a suggestion from Kerpeten last month that I really liked, which was a provision decrease to Bride of the Sea.
 
ST: Speaking of overbuffing an archetype, Harmony stands to go bonkers with this balance council, getting a power buff to answer-or-lose Saskia Commander, Dryad Fledgling power buff which would make this 4p engine start at 6 power, a triple buff to Waters of Brokilon, and possibly a power buff to Chameleon as well (which would be significantly more than just a 1 stat buff). IMO, Saskia is not a good card to buff as she’s often auto-winning round 1 against a lot of decks. At 4 power, she might be killable with random pings or weather, but at 5 power that becomes much harder. Dryad Fledgling at 6 power is also a really high starting point for a 4p engine, but that might be acceptable if it didn’t also double-buff Waters of Brokilon. Assuming these changes go through, WoB will be a 9p card that starts at 12 power (often 14 due to leader, stratagem, or Chameleon) and continues to be a 2-points-per-turn threat, often growing to something like 24 points. It’s also extremely difficult to answer both Fledglings in one turn. Waters of Brokilon can even be played multiple times with things like Alyssa or possibly Filavandrel. Unfortunately, there’s no way to vote to NOT change something like Dryad Fledgling, so I think the next best thing would be to nerf an ST card that often is played with Harmony like Dana or Simlas. I am going with a power nerf to Simlas because I think it’s more likely that some casual players might vote to nerf Simlas this month, whereas no casual players will vote to nerf Dana as she’s not really played this season.
 
As for my own votes, I’m using my 1-star vote to supplement an existing card that one of these 3 big groups are voting for which I think makes sense, especially if they are in the 1-star or 2-star slot, to help push them over the threshold. My 3-star and 2-star votes will be for cards outside of the existing 3 big groups. Many of them I have already mentioned above. In addition to those, I have Kerack Frigate for a power increase to help NR swarm archetype. This could synergize with cards like Meve, Coen, Scythemen/Uprising, and Melitele. It doesn’t really buff Stockpile either because it takes up too much space. I also have Yennefer of Vengerberg for a provision decrease to help various swarm archetypes like this NR swarm, classic Arachas Swarm, and maybe some sort of Knight ChallengeCahiEnemy Boost deck, etc.
 
Here are my votes: https://imgur.com/a/XQN7dNI
 
I think we have a very clear picture of what this upcoming BC will entail, and for once I feel quite passionate about the nerf categories due to multiple archetypes seemingly in for an overbuff. I hope you enjoyed the read, and if you agree with these thoughts then please vote with us! Last time we were able to push through one change (Chimera buff) with the help of Kerpeten and the rest of the English-speaking community. As far as I know, Chimera was not on any Russian or Chinese balance councils. Hopefully, this time we can do a little more!
submitted by shinmiri2 to gwent [link] [comments]


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