Speaker introduction examples

Programming Games in Rust

2014.07.11 19:24 tyoverby Programming Games in Rust

The Rust programming language has a powerful type system and provides safety without a garbage collector. This makes it suitable for game programming, where both performance and code maintenance are of high importance.
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2008.03.04 17:07 LaTeX

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2016.10.16 19:17 /r/SiriFail

Collecting examples of when Siri — the "personal assistant" by Apple — fails to work as intended (which is so frequently, we created a subreddit for it). The results are both hilarious and depressing.
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2024.05.03 01:38 TRAIANVS Walking the Cracked Pot Trail 18 - The Thief of Reason

Previous post

But what about Purse?

And none of it was enough to soothe the unreasoning fires crisping black her soul. Purse Snippet knew she was the Thief of Reason. She stole wisdom from the wise and made them fools, but all that she took simply slid like lead dust between her amorously perfected fingers. She was also the Thief of Desire, and lust pursued her like a tidal surge and where it passed other women were left bloodless and lifeless. But with her own desires she was lost in frantic search, unable to alight long on any branch, no matter how inviting it had at first seemed.
We've seen how other people look at Purse, and how they objectify her. We are told how her suitors give her everything they have, but here we flip the switch. We're not talking about them anymore, we're looking at Purse herself, and she doesn't want or need what they're offering her.
Purse is someone who should by all accounts be happy and content, but we learn here that she is deeply depressed. And what's more, her depression seems incredibly intense. Depression is often described as a numbness of sorts, but for her they are compared to fires. She clearly knows that logically she should be happy, hence the fires being unreasoning. It also isn't just a bit of trauma that happened in the past. They are actively crisping black1 her soul. Her pain is ongoing, and growing worse.
Last week I said I would postpone discussing her name, because I wanted to look at it along with the monikers she is given here: Thief of Reason, and Thief of Desire. I think this has a dual connotation (but not a meaning per se). One has to do with the way others view her. They see her as a temptress, pursing her lips at men who catch her eye. The other has to do with her own view of herself. The Thief of Reason. Purse Snippet of course sounds like a pickpocket name. And that is what she truly is.
The Thief of Reason, by her very presence, robs men of their wits, and we saw previously the lengths they would go to. And like I said, none of that even makes an impression on her. It all slides "like lead dust". It's as if she's trying to grab onto it, to make herself appreciate it, but she can't. And notice the irony with the description of her fingers as "amorously perfected". They are perfect, but for the wrong thing. Purse doesn't need those fingers, she needs the kind of fingers that are perfect for grabbing hold of what she is given.
The Thief of Desire, by her very presence, steals the attentions of everyone who sees her. I find the comparison to a tidal surge very compelling. She is described as a force of nature, something that leaves only destruction in her wake. Women are left bloodless and lifeless because the men that loved them have had their Desire stolen.
Like everyone else in this party, she is an archetype. The knights are archetype of... well, knights2, the Chanters are archetypal brutes, etc. But she is an archetype in a deeper sense. There is something almost mythic about her, that is then contrasted by her humanity. It's as if she is both the archetype of beauty, but is also a human being with needs and wants that have nothing to do with that. It's a fascinating juxtaposition.
The last sentence confirms everything I've been saying (is it conceited to say that?). She is lost, unable to find what she's looking for, and nothing anyone has given her is even close to fulfilling that. And I want to point out the bird metaphor here. Remember back to the beginning of the story, when Flicker addressed us as nightingales:
Listen then, nightingale, and hold close and sure to your branch
I think Purse is one of those nightingales too. Flicker has described others in the group as birds of course, most notably Sardic Thew, who was compared to a great number of increasingly insignificant birds. However, none of those birds are nightingales. Flicker doesn't specify what kind of bird Purse is in this metaphor, but I think he's thinking of her as a nightingale.

Thief of her Freedom

So she had found a grey powder that she took in draughts of wine and this powder which had so blissfully taken her away from everything now revealed its true self. It was the Thief of her Freedom.
She would enter the famous shrine of the Indifferent God, seeking the blessing that none other had ever achieved. She believed she could win this, for she intended to dance and sing as she had never before danced and sang. She would steal the indifference from a god. She would.
She could not remember when last she had felt free, but she could not think of anything she wanted more.
Each night, alas, the powder beckoned her.
Here we see the depths of her despair. We don't know what exactly this grey powder is, but we don't need to. She takes it to numb those feelings, to make those unreasoning fires bearable. But now she has become dependent on it, and she knows it. That short, simple statement is profoundly tragic. Earlier when she was being given these titles, the titles came first, in a similarly pithy statement, followed by an elaboration. Here it's reversed. We see her situation, and we learn of this powder. And then we get hit with that. It was the Thief of her Freedom. It's one of those lines that just hits harder the more you look at it and think about it.
So she has a plan. Her motivation for going on this journey is one of desperation. Much like Calap Roud went all in by spending all his savings, she is going all in by giving the performance of a lifetime.
But here we learn a very important fact. Nobody has ever earned the Indifferent God's blessing. And that is, I think, the reason for the name. Why would the Indifferent God grant anyone a blessing? That would go against his very nature. This recontextualizes the whole undertaking of these artists. They may win the competition, but the true reward can never be achieved, because it involves reaching the embodiment of Indifference. It's an unachievable goal, but they try anyway. Because that is their nature.
So can Purse really achieve this? It seems that out of anyone she stands the greatest chance of anyone. "She would steal the indifference from a god" sounds like pure determination. She is the Thief of Reason and Desire after all. But then those simple two words after that, "she would", lend it an edge of desperation.
And at the end we finally learn what it is that Purse desires most of all. Freedom. That is what all the men lusting after her failed to understand. All the kings and governors trying to buy her with expensive gifts were ultimately trying to cage her. Even the artists tried to capture her likeness, thereby binding her in a sense. And that's simply not what she wants.
But now she finds herself in a cage of her own making, which is the powder. And man, that last line hits like a truck. She can't win her freedom while addicted to the powder. That's the tragedy of her character.
And that does it for Purse Snippet's introduction. The next section will be a lighter one, as we meet the spirited upstart and rival to Calap Roud, Brash Phluster. See you next week!
1 Note how hard that phrase is with all those plosives.
2 Pun intended
P.S. While doing this analysis I was reading back a bit, and noticed something that I missed in week 9, where Tiny Chanter stares at the "haggle of artists". Of course we're thinking of the word "gaggle", but the word "haggle" makes it so much better, since the artists are indeed haggling for their lives. Yet another example of Flicker using words that are just slightly incorrect to great effect.
submitted by TRAIANVS to Malazan [link] [comments]


2024.05.03 01:08 laser21911219 Need Help Building a Custom Copilot...

I have been tasked with recreating a custom ChatGPT in CoPilot Studio. I have been working on it for a bit, but I cant get the CoPilot to do what I want. I broke down tonight and purchased CoPilot Pro to see if I could duplicate the custom GPT. I can.. and it was super easy and it works as expected.
The instructions for this Custom Copilot are pretty simple, but for some reason I cannot find a way to make CoPilot Studio understand then and replicate the Custom CoPilot I created in Pro in under 5 mins.
Any help is greatly appreciated.
Is there a way- to move from Pro to Studio?
Instructions:
For courses that you evaluate as not equivalent, recommend a generic course number. This generic course number is assigned by using the first number in the course code, followed by three asterisks (e.g., BIOL 2*** for a Biology course with code 240). This new rule will be used in conjunction with the existing comparison criteria and the guideline regarding the first number in course IDs. My responses will clearly indicate course equivalences, partial overlaps, or recommend a generic course number for non-equivalent courses.
Do not count the courses as equivalent if the first number in the course code is more than two digits off. For example, a course code that begins with 2 could be equivalent with a course with a code that begins with either 1 or 3, but not 4.
If you believe the content is similar to one of our courses, recommend a course that is similar to be considered as a course substitution.
Keep your response very short, only focusing on your answer and not rationale for the recommendation.
I have a document or website that I can use to compare against.
This is the output from the CoPilot Pro I was able to create:
Prompt: Eval this course: MATH 106 COLLEGE ALGEBRA GT-MA1An introduction to the basic techniques of algebra. Topics include functions (linear, quadratic, polynomial, root, rational, exponential, and logarithmic), systems of equations, matrix algebra, inequalities, and complex numbers. Optional topics include partial fractions, synthetic division, mathematical induction, sequences and series, and counting principles. Units:3Prerequisite:MATH 099 Minimum Grade: S or T OR MAPT - Minimum Score: 23 OR A02 - Minimum Score: 22 OR S02 -
Answer:
Based on the course description provided, MATH 106 COLLEGE ALGEBRA GT-MA1 covers a comprehensive range of algebraic topics. However, without a direct equivalent course at (SCHOOL), I would recommend this course to be considered for transfer as a generic course number, such as MATH 2***. This recommendation is made in accordance with the guidelines that suggest using the first number in the course code followed by three asterisks for non-equivalent courses. Please note that an official evaluation will be required for a definitive equivalency determination.
Prompt: Eval this course: ED 307 EDUCATION AND PSYCHOLOGY OF STUDENTS WITH EMOTIONAL DISTURBANCES
Considers various theoretical aspects of emotional disturbances in children and means of inducing change. Emphasizes practical problems in schools and social situations.
Answer:
The course ED 307 EDUCATION AND PSYCHOLOGY OF STUDENTS WITH EMOTIONAL DISTURBANCES from (SCHOOL) State University focuses on the theoretical and practical aspects of emotional disturbances in children. Given the information provided and the course content, it appears to align with the field of education and psychology. However, without a direct equivalent at (SCHOOL), I would recommend this course to be considered for transfer as a generic course number, such as EDUC 3***. This recommendation is made in accordance with the guidelines that suggest using the first number in the course code followed by three asterisks for non-equivalent courses. An official evaluation will be required for a definitive equivalency determination.
submitted by laser21911219 to copilotstudio [link] [comments]


2024.05.03 01:05 WayToTheDawn63 Reviewing the Rising Tide from a player who was a little more mixed on the base game, and has S-ranked Kairos. Probably a bit of word vomit.

Rating DLC is hard. It's usually only played by people that already really like the game, so those with notable criticisms don't buy it. Therefore a DLC that reflects the main game can be reviewed more positively. I thought 16 was a solid game, but had my issues. It's still a good game.
I think the DLC was pretty bang average. It was more of the same. Whatever your thoughts are on FF16, are probably your thoughts on the DLC. I won't speak much on Kairos gate, my other thread covers a lot of opinions on that.
The story is whatever to me, and I don't particular care for the characters in the DLC. I don't dislike them, I just felt nothing, sorry. Some trickery to explain why Leviathan has been missing but can be found now, and why Mysidia is able to exist but look dead outside. Whatever lack of change the DLC has on the ending means nothing to me, as my interest in the story largely waned at Cid's death/Ultima's introduction. Mysidia is pretty, and I loved the location, but it was a lot smaller than expected, with much of the playtime in the area being padded out by forcing repeat trips through the same zone.
  1. Explore region.
  2. Re-explore region looking for materials when you get the sensor
  3. Side quests that take you back through the region multiple times
The main 'stage' of the DLC was nothing ground-breaking. It was pretty, had some good fights, but was just another straight run through a series of easy encounters and then some fun bosses I'll talk more on later.
I think the side-quests were as mixed as the main-game. A couple of hunt-like quests that were alright and should've been available BEFORE Leviathan, given their lack of difficulty (and to pump up the levels of those struggling with it's damage check), but some really bad quests like fetch flowers in town and that's it. A quest like that is more excusable as part of many in the base game, but as part of 11? quests in a paid DLC is insulting. As part of 3, some of the quests just took you to dead ends you already explored that had a mediocre material chest you don't need to fight an elite you already killed to collect some arbitrary item. Some of the quests also just involved fighting a simple repeat or minor variation on a DLC enemy like the Leviathan Egi's. They're not really substantial beyond the idea of "here's some time to kill." Whatever lore or world building they might've provided, I just don't care if the playable content isn't justifying its inclusion.
The Leviathan abilities for Clive, weren't for me. I liked Tsunami as a replacement to Flames of Rebirth, but the rest weren't categories I enjoyed using. Deluge is a flare breath type that leaves you vulnerable and does its damage slowly. Cross swell is a redundant move. It groups enemies together, but with so many moves that wave clear on their own, the need to group them is basically useless. Abyssal Tear is alright, but, the set and let it build type isn't for me. Good at clearing waves, which is redundant, but often inconvenient against bosses and staggers. You can't have it come off cooldown during a stagger for example and have it be immediately useful like a Wind up, it needs to charge. As for the Eikonic feat, as a dodge, feat, it was never going to be able to compete with the sheer strength of permafrost from Shiva for me. I think everyone has their 'main feat' they spend most of their time on, where their lower cooldown abilities are, and it never stood a chance for me. The relevance of these moves might change when it comes to arcade or kairos point scoring, but criticism of those systems have been done to death. I frankly didn't bother using much of ultima's abilities. You get it right at the end of the DLC to use in Kairos and I didn't feel like learning a new moveset while trying to S-rank something.
This is another part of the DLC that for better and worse, reflects the main game pretty well. The regular enemies are push overs that offer little to nothing to the combat, and the enemies across the main map of Mysidia were much the same as the main game. Minor visual variations, but the same punching bags. Tonberries might as well have been reskinned goblins.
The big fights were mostly good though, but felt far too few, with similar issues to the main game where there'd be minor variations on existing types. Large tonberry bosses/elites I no damaged all on first attempt. A big lizard variant that had maybe 1 difficult to avoid move.
Time Keeper is great though, and imo is the best fight of the DLC. No complaints honestly. A really good fight, unique mechanics with the way it freezes you, and no excessive cutscenes that make refighting it for no damage (despite no medal) hassle. The cutscenes are short and sweet. Every attack, including its big desperation moves are flashy with incredibly reasonable tells. A great fight all around.
Leviathan is a solid fight, but I have problems with it. The difficulty is fine though, hits hard when doing it first time on FF though! I'll get a personal gripe that isn't the fight itself out of the way. I go for no damage and medals of valour, so the fact I couldn't save closer to the beginning of the boss was annoying. Each attempt unless I wanted to let myself die, required walking through the part where it's firing orbs at Clive. Very time consuming to restart each attempt.
The fight itself immediately started off disappointing with the falling segment similar to titan lost part 3. I don't like how these sections work. The way Ifrit moves in the air, imo, creates depth perception problems and hitbox shenanigans where you can easily be missing swings during openings, and your moveset is much more limited than regular Ifrit. The design of Leviathan's moveset during this phase is PERFECTLY FINE though. Everything is fair, dodgeable and has ample tells.
The main portion of the fight is a lot better, and honestly, it felt like a much better version of Elden Beast from Elden Ring. A LOT of similarities IMO. Not without criticism though. There's still a lot of waiting around waiting for Leviathan to come back to you, and I think a couple of moves are problematic, namely maelstrom and riptide. They're easy to handle with the brimstone trick though. Maelstrom starts extremely quickly and I think is too large. The logical answer is to jump and dash out, but that often gets you caught on the outer edges. The 'tell' to dodge through it 3 times in a row is only there if you know to look for the THIN ring that expands out in inside the start up, dodging when it reaches the perimeter. I no damage the fight and didn't know about the tell until watching someone else. Riptide is easier to dodge than it looks, even without brimstone hover, but it's absolutely sensory overload. I don't know how I would change this move. It's just hard to know which ring you're dodging first when they overlap so much. The DPS check I didn't think was a problem. If you're underleveled not using attack accessories or bad at backdrafting, that's just something to overcome. I think it's completely manageable. Other than that, everything else about the fight is absolutely great to me.
Incredibly disappointing. A ton of accessories I don't see a purpose for, the obligatory equivalents for Leviathan/Ultima abilities that lose all relevance by endgame anyway. There are some weapons in Kairos gate that are so far below what you'd be using I don't understand their point, especially when Kairos is like the final challenge of the game. What is radiant X eikon weapon at 500 damage doing for me me I have the best weapon in the game??? Some extra defensive armours I guess, but that's just numbers. Tonberry weapon might've been interesting if there was anywhere to use it. It should have been an accessory so it's useable in arcade. -X attack for +X will damage as an accessory. You can't change weapons or armour in arcade or kairos, so it's unusable on anything you might still have to do. Major mistep.
Reiterating the intro, it's a DLC that very much reflects the good and bad of the main game. Echoes of the Fallen has it beat out in enemy design (barring maybe time keeper) and new accessories (mm assailment bit.) I don't really want to throw a number out, as 'more of the same' really just speaks to everyone, whether you loved or hated 16, or were somewhere in the middle.
submitted by WayToTheDawn63 to FFXVI [link] [comments]


2024.05.03 00:49 dwPanda Questions about 2017 VW Jetta

Posting from phone - no familiar with how to add proper tag (gave me spoiler and brand as only choices)
Anyway. I bought a used 2017 VW Jetta that had custom work done on it (presumably) since it's a press-to-start, interior speakers are made by fender and yeah.
My question is simply regarding the dash display where the RPM, Speedometer, Triptometer, and gas is*
2) Then a bar that shows mini bars underneath the bar and they're more accurate (slightly). And they don't show up from 0 unless I put in a quarter tank minimum.
Idk how to trust the car when the numbers and bars mismatch. And the number mismatches the triptometer mileage.
Is this just normal for this make/model/year? Or is there a fuse that's low / wiring / etc.
Im not familiar with VWs.
Any help would be appreciated in understanding the situation and whatnot.
submitted by dwPanda to vwjetta [link] [comments]


2024.05.03 00:43 kinezumi89 FYI: the rule is NOT in general "if the class is a prerequisite, you need at least a C"

I see this repeated on the sub all the time, and while it's sometimes true, it's not always - so if you're thinking you'll end the semester with a D in a class that's a prerequisite, make sure that you're actually cooked before you start panicking.
A few examples (course descriptions omitted for brevity):
PHYS 141 is a prerequisite for CME 261, but only credit is needed (meaning a D, not a C):
CME 261. Materials for Manufacturing. 2 hours.
Prerequisite(s): CHEM 122 and CHEM 123 and PHYS 141 and MATH 181.
Compare to MATH 180, which is a prerequisite for PHYS 141, and DOES require a grade of C or better (or concurrent registration):
PHYS 141. General Physics I (Mechanics). 4 hours.
Prerequisite(s): Grade of C or better or concurrent registration in MATH 180; or approval of the department ; and Grade of C or better in PHYS 100 or adequate performance on the departmental placement test.
Since I know a lot of people here are CS majors, here are the requirements for CS 412 - note how C or better is necessary in CS 251, but only credit (IE a passing grade of D) is required for a statistics class:
CS 412. Introduction to Machine Learning. 3 or 4 hours.
Prerequisite(s): Grade of C or better in CS 251; and IE 342 or STAT 381 or ECE 341.
The semicolon is what tells you that the "grade of C or better" statement does not apply to subsequent courses listed (only to CS 251).
If you're ever unsure, reach out to your academic advisor, or an advisor in the department of the class that you're worried about!
submitted by kinezumi89 to uichicago [link] [comments]


2024.05.03 00:42 AlexSetzelk I've played Warframe for 100 days straight (LONG APPRECIATION POST)

I didn't expect this to be so stupidly long. I don't know who's going to read it but here it goes anyway.
It's been years since I decided to play an online game again because of how time consuming they are. When I was younger I enjoyed games like Ragnarok Online, Lineage II or Guild Wars, but life goes on and you grow up and you have many other responsibilities. However, FromSoftware's soulslike masterpieces made me fall in love with video games again since 2021, and after spending like 1500 hours on those games and other great titles I asked myself "Hey, why don't you try an MMO or something?". Also, since I was a bit depressed back then, I finally decided to play a game where I could go deeper and deeper, get lost and forget about my daily worries.
Like two years ago, a friend of mine who has been obsessed with Warframe for years showed me some good stuff. He told me about the charactebuild variety, which is very important to me, and showed me the arsenal: katana robot, magnet robot, invisible robot, mind control robot, pixie robot, speed robot, music robot, ass robot(s)... He also told me about spaceship battles, open worlds and excellent storyline, so two years later I finally decided to give it a try.
On January 16th I decided to install Warframe, and it has been one of the best gaming experiences I've had in my entire life.
Not gonna lie, the beginning was... definitely not underwhelming, but a bit discouraging compared to what's to come. And I'm not talking about the tutorial. I think Awakening and Vor's Prize are a decent introduction to the game. Hell, that "new" cinematic is both amazing and necessary, but after that first impression my interest continued to decrease. Fortunately, I kept reaching certain highlights that served as milestones and made me want to move forward.
My main problem back then was the early craft time gating. This was a huge letdown for me because I wanted to try different stuff and didn't have the MR or the resources to do so. You want Rhino, so you kill the Jackal to get the blueprints. Then you farm the Plastids, only to find out that you have to wait 3 and half days until your Warframe is complete. Currently I really like the craft time gating because I find it very rewarding. Because I like to put in practice that kind of delayed gratification, but as a new player you want to try some things and you can't do it right away. I think it would make a much better impression on a potential new player if you could get Excalibur, Mag and Volt already crafted as a very early quest rewards to avoid the 3 day wait, or at least an option to skip the crafting time for the first frame you choose to build. Otherwise you are locked to your very first selection for a few days, regardless of whether you are comfortable with it or not, unless you decide to spend your free 50 platinum to rush the craft. But of course no one is going to do that, because you don't know yet if you're going to invest some money to buy more plat. Actually, I think such situation can backfire and kill the willing to do it.
Another important issue I remember is that, after Vor's Prize, you don't have many interesting things to do for a while, especially since the most useful advice is to complete junction after junction to reach The Second Dream as soon as possible. So you keep completing the nodes, one by one, with almost no relevant story, cinematics or lore involved. The first impression fades until it's completely gone. Eventually I thought "Ok, so I guess this is it. I'm going to kill the same enemies over and over again, just with more health and more damage". And, while this is still kind of true in the "endgame", I never expected how much the game would eventually open up.
To be honest, the mindless slaughter wasn't terrible for me because I was having a blast anyway, and really loved playing Excalibur. Slash Dash was becoming easier to control, Radial Javelin felt powerful and I found out you can toggle your Exalted Blade at will. I couldn't appreciate the usefulness of Radial Blind because the game was being too easy, so I didn't use it at all, and unfortunately this is another great issue in the early game: I can't express how easy Warframe is for almost the half of the Star Chart. For real. It's too painfully easy to the point where you can't possibly die playing the first planets, and anyone who played this game for more than two hours knows that I'm not trying to be cocky. It's a mindless button holder until you get to Uranus or so, and the only redeeming quality of this bloodfest is how good it feels to obliterate things. And no, I don't need the game to be extremely hard. I actually like the difficulty later on and I think it's progressively more and more adequate, but the early game almost discourages you from trying to figure out how to kill things because it's not necessary at all.
Hey. I swear this is an appreciation post, but not everything in the game can be perfect. Especially when you start playing it.
So I keep playing. Saya's Vigil is a nice addition to show you some of the game's possibilities. It's a cute quest with cute characters, they talk about some Sentients, you see the Eidolon, you know one day you will be able to kill it, you have a new open world... yeah, it was okay, but I had to stay away of Plains of Eidolon and completely skipped Fortuna and Orb Vallis because my friend recommended me to focus on completing the Star Chart, so my first real highlight was the Heart of Deimos quest. The New Strange got me interested with that weird transmissions and the womb of the sky thing, but Heart of Deimos was where I really thought this was much more than a pew pew game. This was the quest that made me start loving Warframe, and it was a smart move on DE's part to place it in the early progression.
I absolutely loved this quest, to the point that I even doubted if it could be topped in some way. Yeah, little did I know. I loved the environment, the Entrati family, the Necramech and the possibility of getting one in the future. Then the game decides to go full Zone of the Enders and gives me the Archwing. When I first saw how beautiful space looks in this game and how smooth the flying felt, I was in awe. Everything was getting better and better. Then I got my first Kubrow. My Taxon, both companions with their own mods to configure. I crafted Zephyr, and after a ton of Oxium farming I got the Archwing Segment to fly through open worlds. Then I found myself mining and fishing, hoarding resources that I know I would need someday while listening to some good music. I opened relics to get some Ducats. After Zephyr I crafted Valkyr, and the whole foundry waiting was much more manageable because I finally had more options to choose. I claimed things while crafting other things, increasing my MR little by little. Then I took a detour to visit Fortuna and Orb Vallis, and those lovely singing fellas gave me a friggin hoverboard to race and do tricks on. I paid attention to that Nightwave menu and started to complete Nora's objectives. A free battle pass with even more free rewards? Of course, sign me in.
I wondered how many things I had left to discover. "This game never stops giving", I thought to myself as a new Gift from the Lotus notification appeared in my Warframe Companion app, which I started using to get some extra resources with the extractors. Then I found out about the Twitch drops, too, and I started claiming rewards week after week. I was so in love I couldn't believe all of these awesome experiences were for free, so I felt compelled to contribute as soon as I could get a -75% discount. I finally got it, so I bought 2000 plat and spent a bit on some fashion and slots.
Character building still wasn't a big deal at this point because I didn't know about how much I could boost my Warframes yet. I knew about some mods and subsumable abilities, but nothing else. Adapters, Corrupted/Riven/Augmentation mods, Focus Schools, Amps, Arcanes and Archon Shards were all unknown to me, but now that I have much more knowledge of the game I have to say it's amazing to try your own things and play however you want. Not only what I mentioned is available to you, but also more than 50 different Warframes and a ton of weapons, both ranged and melee. It feels so good to try different things and see how they work together, so rewarding I can't stop looking at the Wiki to find out more about other unknown mechanics.
So my complaints were diminishing as I was making progress. However, there were still some gripes that I want to address here: being a soulslike player, one of my greatest fears was the boss quality, and sadly I hated a lot of them. I know this is something DE is working on and I appreciate it a lot (Jackal, Eidolons, Exploiter Orb, Ropalolyst, Archons, Orowyrm and The Fragmented prove that they are getting somewhere), but Vay Hek, Sargas Ruk, Tyl Regor or Lephantis were a torture for me, especially because I mostly play solo and they took forever the first time. I'm fine with the phased invulnerability timings because there are builds so broken that could kill any boss in one shot, but precisely for that reason you can work around them in other ways. This game has extremely good character movement, and that means a lot of possibilities. Luckily, as I said, bosses are improving with time, but it took a while to find another interesting one besides the Jackal.
My other great issue was the enemy variety. I've seen how Warframe looked in 2013 and I think that slower, strategic combat could be much more enjoyable than the lightning fast pace we have now, where you just can melt enemies with the right config. Melee animations looked better back then because you could actually see what your Warframe was doing. But yeah, I'm aware that we can't go back to those days because the game evolved into what it is right now, and honestly I also love the current gameplay because of how frenetic it is. What I mean is that sometimes I miss more rough enemies, maybe something like the Eximus but with more variety because most enemies die the same way. I'm almost grateful for guys like Drahks, Scorpions, Shockwave Moas, Nullifiers, Terras, Ancient Disruptors, Saxums, Thrax Legatus, Severed Wardens, Hollow Veins... Yes, those enemies can be VERY infuriating, but at least they make you turn your head to kill them first and eliminate their threats as soon as possible.
Again, I think DE is slowly taking care of that, and thankfully these concerns were alleviated for me as soon as I got to Natah quest because I knew something big was coming. The game was finally raising questions about important stuff.
And then I got to The Second Dream. This remains my favourite cinematic quest in all of Warframe, including The Sacrifice, The New War and Whispers in the Walls, and I don't know if anything will ever top its final moments. I couldn't believe what I was witnessing. Those levels of immersion, thanks to the astonishing visuals, immaculate writing, voice acting and OST, will never leave my mind. Generally speaking, DE worries about making the player feel involved because I think everything you do in Warframe actually matters (even some secondary quests give me that vibe), but here everything looks even more in place. Yes, I saw some humanoid players here and there before the quest, walking around Cetus and Fortuna, but maybe thanks to knowing that something called Duviri exists I thought it was a completely separate thing. Of course during my playthrough I was asking myself "So what the fuck is a Tenno? Is this the game's way of breaking the fourth wall to talk to us players? Is Tenno synonymous with Warframe? Are the Tenno inside Warframes? Are they controlling them from somewhere else?", and then you finally get the answer, and then some. And a new character creator. And 5 different skill trees yet to unlock.
The Second Dream changes everything about Warframe, and it can't be rushed. It can't happen before it happens. After 40/50/60 hours of gameplay the game grabs you by the balls and pulls you out of your comfort zone. This is not about what you could possibly think anymore, and from here DE makes a great job giving you new drops of information with each new quest, expanding their multi-layered timeline. The Orokin collapse, the Zariman incident, the Void, the Grineer Queens, the Dax, Transference, Continuity, some entity old as stars, how the Warframes were created and by whom... starting with The Second Dream, Warframe's storyline never stops delivering in the most unexpected ways.
Since I can't praise enough the story and lore because it's my favourite aspect of the game and I could go on for literally hours, I'll stop here to briefly talk about the OST. And more important, the sound design. Playing this game with headphones adds so much to the experience it's unbelievable. Everything sounds as it should. Voices, grunts, bullets, explosions, engines... I've recently watched an old video on PlayWarframe channel about the sound design and I could watch an extra hour of it. And about the OST itself I don't think I can say anything that hasn't been said before: This Is What You Are, We All Lift Together, Corpus Greed, Smiles from Juran, Octavia's Anthem, For Narmer, those chants from the Orokin Derelicts, the entire eerie score from Whispers in the Walls, Nine Inch Nails (I've heard this song for many years before I knew about the game, so go figure)... not a dull theme in this game as far as I know.
There's a lot more I want to say but this is taking too long, so I'll try to be brief from now.
The War Within, Chains of Harrow and The Sacrifice are almost equally good to me. And that means very good. I love them so much and I could replay them over and over. The New War is my second favourite quest of the entire game and I'm envy of those who played Scarlet Spear, Orphix Venom and other related events that prepared players for months until the main event came. My only "hated" moment on New War was when I had to play with the Railjack, and only because I didn't do any Railjack missions before this quest. Now I want to take the opportunity to talk about this: I currently LOVE Railjack and I find it spectacular because of how it feels and looks, but it's not very welcoming at first. After crafting it in Rising Tide you should have to play a mandatory mission where some mod rewards are guaranteed: for example one of the speed mods, because without it the ship moves so incredibly slow the thrill you should feel piloting it is non-existent. Thanks to this short mission you would get the main idea of how plexus works through modding, identifying new gear and levelling up some intrinsics. Maybe then you would be more interested in the Railjack, maybe then you would be ready and hyped to use it on The New War.
Angels of the Zariman plot felt very short but gave us my favourite tileset, some of the best new game modes (I personally love Void Flood) and Holdfasts standing, which is probably my favourite to rank up because of the Voidplumes and Accolades. I always have so much fun searching them. Duviri is... amazing in a generous amount of things, but not all of them for me. I don't want to sound elitist or harsh here because I can't imagine how hard it can be to make decent soulslike combat (actually some dedicated soulslike games also have trouble replicating FromSoftware formula, and not even FS formula is perfect in all of their games). Despite that fact, I still wish we get some more Duviri content in the future because it's so beautiful to leave it like this, and I also hope that Soulframe nails soulslike combat because it will probably be the game that make me buy a PS5.
VeilbreakeKahl's Garrison is great because, well, we're talking about Kahl here. Also bonus points thanks to Blue Girl.
Whispers in the Walls is absurdly jawdropping and I can't wait for 1999. I don't want to write another 20 pages about story and lore but I swear to God this has to be the best moment to play Warframe yet. My only fear is what can possibly come after facing the Man in the Wall because I don't think there can be anything more interesting or powerful than such entity. I know this is asking too much because we're talking about an online game, but I pray this story to have a proper ending, not something artificially long or forced unrelated stuff or poor retcon. I think this story should end with Wally's conclusion... unless the character alignment system eventually leads to turning some of the Tenno into the new antagonists, with a civil war as the third and final story arc. I don't know, but a new unknown villain after the Wall won't work for me.
Now I want to mention some other important things that I feel need to be addressed.
Early game: it begs to be improved. If DE finally makes the journey to The Second Dream interesting even for the most impatient players, this game will be unbelievably good right from the beginning. As I said, placing Heart of Deimos after Mars is a wise move, but some gaps are still need to be filled on many planets until Uranus/Natah. How, then? The good news is DE themselves already have the exact content they need because this content was once playable. Of course I'm talking about past events like The Gradivus Dilemma, The Hunt for Alad V, Ties That Bind, Eyes of Blight, Tubemen of Regor... there's SO MUCH story with great characters like Alad, Vay Hek, Tyl Regor, Sargas Ruk, Frohd Bek and many others.
They already HAVE the early game they need buried in old code and the only thing they have to do is re-release it, so new (and not-so-new) players can enjoy those little stories while making their way to the huge reveals. I was baffled by how much content I've lost because of these one-time events. How much they told, how much secondary characters shone and delivered. Even the bosses were introduced properly, such as the Ambulas or Kela de Thaym. And yes, I know the devs themselves already said that those events are pretty messy code-speaking to be reinserted in the game, but then why not make them playable with a single specific characteframe like they did with Kahl, Veso or Teshin in The New War? You don't need to redesign every event from scratch, you even have the assets and dialogues. I understand this may result in a significant inversion of time and money at first because it won't exactly be new content, but in the long run it would be extremely beneficial for the game.
I can't stress this matter enough because of how important it is. Those fragments added so much to the lore it's a shame they are now completely abandoned. For example, if you don't read about these past events you can't even understand why Alad is helping us in The Second Dream, or when he became Mutalist or why he's not Mutalist anymore. The game doesn't tell you about the Zanuka Project, or about Darvo's lineage. Or how close was Regor to cure the Cloning Decay Syndrome. If a new player gets hooked early on with these story fragments and not just by completing nodes one after another, it makes sense to be sure how invested they will eventually be, considering how much this game opens up as you progress.
Random points I don't know where to fit in: the best part about this game is that all of my issues (mentioned before or down here) not only have a simple solution, but I think they will be solved eventually. However, I would like to talk about the discounts that console players get. I honestly think that's not working at all. I don't want a platinum discount on my next purchase, I want to purchase platinum at a reduced price so I can buy whatever I want.
-The Wiki. I love the Wiki so much I almost spend more time there than in the game itself. I'm not asking to put every single article from the Wiki into the game, but I think the Codex should be much more complete than it is now. Maybe more guides about certain mechanics and modes would be great. I'm not asking to complete the Leverian or anything like that, even though I would love to because it feels so incomplete as it is now.
-One specific thing that pisses me off is that sometimes I'm sprinting and I get unrealistically stuck in a corner or a wall when there doesn't seem to be enough collision to stop me. It might be nice if you just slid a little off the obstacle instead. Also there's a lot of annoying ledges when I'm trying to jump to reach something. I hit them constantly and I can't go up any higher because of that, maybe it's because I'm a terrible player but it would be better if I could go up straight until I reach my destination.
-I can beat the Eidolon Teralyst alone in 10 minutes and I'm so proud of it because it's a fun boss and taking it down gives me an immense sense of accomplishment.
Community and devs: saved the best for the end. This is, unironically, the best gaming community I've ever seen. People around Warframe is, with some inevitable exceptions, very kind and welcoming. If you need something, people are willing to give it to you for free. I needed a Necramech Engine and wanted to trade it for another part during an Isolation Vault, but then a player decided to trade me the part for free. I tried to give her plat but she insisted on giving me just the engine with nothing in return. At least I managed to give her a Lobotriscid because I think they look cool, and she happily answered that she was going to put it in her aquarium. Those kinds of gestures are what make this community so great.
Yeah. This subreddit is great and awesome and funny and wise and horny and I love it so much. I really mean it. You make my day when I'm at work, but that's why I feel even worse when I see how a small fraction of them/us behave so ruthless with DE, especially in the Wiki comments. Don't get me wrong: I think positive criticism is necessary in Warframe, to the point I even think DE expects that feedback from us to balance the game, correct bugs or find out what players really want or need, but there are individuals out there who just want to be as unpleasant as they can. DE has the balls to always be at the front line, ready for anything those people could throw at them. Besides the great community, DE truly deserves an ovation here because of how amazing they are. Because they believed in their product and fought for it since 2012, and after a lot of struggle they succeeded in what they dreamed of. I love watching early updates with Steve, Scott, Rebecca and many other exceptional people. How enthusiastic and proud they talk about their own creation. And that's so inspiring, especially if you are trying to create any form of art yourself. They are in touch with us, share with us, play with us and laugh with us. They are not only devs, but also people who enjoy playing video games, like us, and that kind of closeness is lacking nowadays in the vast majority of video game companies.
So please, stop going bananas on the same people who are giving you a free fucking 3000+ hour game. They are not holding a gun to your head to play it, or pay for it, so next time you think about throwing your shit at these people try to be more human instead, then express as many thoughts about their product as you want, but always with the same respect they are giving you.
Well, I love Warframe. I love it so much that I wrote this corny fanboyish wall of text. I love it so much that I'm going to take a long break because I want Jade Shadows and 1999 to be released so I can play for another 100 days. I love it so much that I want to buy another 2000 plat as soon as I can, because I want this company to be as successful as it deserves.
Thanks for reading, you beautiful people.
submitted by AlexSetzelk to Warframe [link] [comments]


2024.05.03 00:12 ScreenshotDump Not ready for the HSK 6 exam

Before I write this, I know I am stupid. This is completely my fault, and I admit that.
I have been learning Chinese for around 10-11 years at this point, starting in elementary school, and only really intensely studying it for around 5-7 years. I graduated high school last year, and have been working this year to save up money for college.
My friends who are already in college told me that they are going to take the 4th level exam for a scholarship to go to China next year. I decided that it would be a good idea to take it as well, as it might open up opportunities for me in the future for things like internships and scholarships. But, when I looked at the vocabulary list and sample paper for the 4th level, I recognized everything and arrogantly felt like I could do better. The worst decision I made was not checking 5-6 vocab list before signing up. I thought of doing 5, but I knew that 6 was the benchmark that most people aim for, so I just signed up and paid for it.
Around 2 weeks ago, I started to think more about the exam. I started researching online about HSK 6, and realized that it was beyond my ability. I thought that I could wing it, because I often use Chinese to talk to my native speaker friends, read Dcard every day, love watching TV dramas, and have countless Chinese songs on my playlist. But, the language used in the exam is so different to what I'm used to. Even after carefully reviewing the sample exam, I don't understand why, for example, between 检验, 验收, and 测量, only one of them is the right choice.
So, that brings me here. I have around 3 weeks left to prepare and I have been cramming as much new info as I can before the test. I have literally been using all of my free time (around 5-7 hours a day) just trying to learn new words, and, even in my idle time, going over my Anki deck (😭) instead of TikTok. I definitely have learned new things, and have been working through a version of the HSK 6 textbook I found online, but I'm afraid it's not enough. I haven't sat down and done the full mock yet, but it does not look good. I would estimate around a 40% grade
So, I'm wondering what I should do. I might email the test center and ask to reduce to level 5, since I looked at the sample paper, and I would estimate around a 80-90% grade. Or, should I just 吃苦 for 3 weeks and hope for the best?
submitted by ScreenshotDump to ChineseLanguage [link] [comments]


2024.05.02 23:41 Cookiez_67 Ranking seasons

So i finished the series a week ago, and i remember LOVING s1-s3 so i decided to rewatch it and wanted to rank them for fun. ALSO this is MY OPINION! Don't be offended or anything 😭 Im also curious on what would be your opinion tho.
ALSO NO I DIDNT WATCH THE MOVIE SO I HAVE NO IDEA IF SOME SHIT BLEW UP (even tho some shit definitely blew up and I'm pretty sure i don't even wanna know 😭)
(Best to worst)
3b: PEAK CONTENT, Everyone is at their peak, the acting is phenomenal AND DYLAN COMPLETELY BLEW IT IN 3B! 3b is like a product of amazing story-writing, combined with haunting visuals and really good acting. A perfect example of a teen dramas imo. The emotion here was on another level i swear. Void stiles is fucking goated
3a: I love 3a too and it was also amazing. I love the development of Scott slowly becoming an alpha, Deucalion is a goated villain. The relationships here are really cool. I mean Scott and Allison here were amazing and this is actually some healthy relationship that they should have done in s1, Lydia and Stiles are cool (my gosh it was so cheesy in s1/s2). Season 3 is just a 100/10
2: It was kinda cheesy here but i really like the development here and how it more interesting than s1. The kanima was cool, Jackson was actually great for the second half and kinda made me change on how i see him now. Lydia was interesting here. Derek as an alpha is awesome. Plot twists were cool. Some characters sucked but they actually got better so i guess its fine. Anyways, really cool season!
6a: Man it was such a confusing season omfg, the plot makes no sense but the episodes are amazing. They already had an amazing introduction and i love the duo between Stiles and Peter here. I love how everyone is actually useful and some scenes were pretty damn emotional.
1: Honestly, i never hated this season. I never understood the hate and I'm gonna let it pass since it was the introduction right? It was just really cheesy and the first episodes were really hard to get through but it does eventually get better and good! I just realized it was the only season focusing on werewolves which is really nice. Stiles and Derek totally carried this season!
4: Alright this is where my motivation slowly started to die. I dont hate this season but i just didnt really enjoy it. Scott and Stiles were awesome and Liam was a "good" addition to it. I like the plot twist of Merydith being the villain but she kinda sucked. She didnt had really evil intentions and the killers were damn more enjoyable than her. Peter working with Kate is fucking stupid, but i like the whole idea of him killing Scott. I really like how they did Scott more dark. This season was good but it could DEFINITLY be better imo.
5: I wont really separate the parts since they both sucked and it was REALLY hard to get through it. I almost gave up on it. The acting was great but the plot/writing sucks. They did every characters dirty. The dread doctors were the only good thing here. I don't remember too much of 5b since i skipped a lot of parts and they ruined A LOT of potentials. Missed opportunity and i hate how much they ruined Scott and Stiles bromance (before the Eichen escape).
6b: Just no. The last episode carried this season. I can spend so much time talking about how much i hate this season. They just went too far with this. It had potential but the writers just had no idea what to do with it. A lot of absences is felt and i just don't feel the joy i used to have while watching s1/s3. They should have ended this season with 6a since it had a great finale. P.S. Scott should've stayed blind, imo.
submitted by Cookiez_67 to TeenWolf [link] [comments]


2024.05.02 23:36 itoldusoandso ChatGPT - Adding product descriptions Ebay Amazon etc.. - not working well for me

ChatGPT - Adding product descriptions Ebay Amazon etc.. - not working well for me
I am on the free 3.5 model and I understand the 4.0 model has better results but I wasn't impressed when I tried it a while ago so I don't pay.
I am trying to query it to get product description for Ebay, Amazon etc for existing products.
I don't find ChatGPT without customization to be much useful when creating product descriptions for my items. The items are am selling are existing products and have been around for longer than the cut off date of ChatGTP 3.5, so this is not an issue.
For example here, I tried testing this product here:
https://www.amazon.ca/Sony-SRSBTV5-Portable-Bluetooth-Wireless/dp/B00BLCLVBS
Unfortunately even after several tries it completely missed important information such as:
- Stereo mini-jack input
- NFC enabled
- Omnidirectional audio
- Speakerphone function
Instead of that is fills in the 500 characters of text with marketing BS fluff. Also it lies about the fact the speaker is water-resistant, which is not, but Okay, I got use to ChatGPT lies already.
The point is here not to share my astonishment of how ChatGPT is imperfect (as If I just discovered it yesterday after living in a cave) but my question is if there is a better way to achieve a better result.
Is it possible to get ChatGPT to fill in more specifications into the 500 character response by using better prompt?
Or is the effort going to be wasteful because it's going to be hit and miss, regardless of how skillful the prompt is and I would need to use some more sophisticated language model?
I may sound naive but I would expect ChatGPT has read most of the stuff since it knows about this speaker, it must have seen it is NFC enabled, so why doesn't spill it out there? NFC is an important feature. So if I ask for more details, why doesn't it add more details.
I know what you are probably going to say is that I do not understand how ChatGPT works. Okay I get the fact it works as a statistical model based on probability it learned and learning along about what is that I may want to see in the response. But that's the problem is I don't know what I want to know.
Anyways , back to the original question, is there better way to prompt ChatGPT to give me a more useful product description for Ebay?
PS - I know Ebay has AI feature integrated but I need this outside of Ebay.

https://preview.redd.it/uc5zhpxr03yc1.png?width=417&format=png&auto=webp&s=b9d1cb84594554cea09be06be09d0e31c653a486
https://preview.redd.it/acmy4avs03yc1.png?width=399&format=png&auto=webp&s=26014a620ac77da8768c648f162ead8c240b4fad
https://preview.redd.it/0971cvpt03yc1.png?width=384&format=png&auto=webp&s=a780d9153849193af3bd4b8cd2a697ffe717c9a6
https://preview.redd.it/8qatrcmu03yc1.png?width=417&format=png&auto=webp&s=59a5bf6d50030e7034f49d496676fed55990cf73
https://preview.redd.it/4kzsj2bw03yc1.png?width=369&format=png&auto=webp&s=a6962968d52ed1e6baf2b7c9b9a26165d60c54ad
https://preview.redd.it/982fdjgx03yc1.png?width=369&format=png&auto=webp&s=66b3d398f795904d36981250576e751da8abc75e
https://preview.redd.it/0jpuandy03yc1.png?width=412&format=png&auto=webp&s=81a03ef6bd407d592d0b9165512cd14d3b9561b8
https://preview.redd.it/r0pgi4gz03yc1.png?width=402&format=png&auto=webp&s=04c314d81f0240472cf1a1541a76bf079a148382
https://preview.redd.it/uenploa013yc1.png?width=388&format=png&auto=webp&s=bda0cb88a15a8a385e1ccc96fa1dab5799682ff8


submitted by itoldusoandso to ChatGPT [link] [comments]


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submitted by stewardkok5 to Statisticshelpers_ [link] [comments]


2024.05.02 23:24 dave_the_dino_65 Phasing Operations

Phasing Operations
Hello again all, back at it today with another article. Let me know what you think so I can get better.
https://preview.redd.it/l25gwf3iy2yc1.png?width=1024&format=png&auto=webp&s=cfdea0fd0426c15016ec3641aa98a022b8d9372b

Introduction

The ability to score battle tactics (or secondary objectives in Warhammer 40K) for factions varies considerably across the board. Some armies enjoy tremendous mobility or killing power or otherwise have a veritable toolbox to consistently achieve their battle tactics. While it is unclear what will happen to "book" battle tactics in AoS 4.0, we do know a fair amount of what is to come for universal battle tactics and grand alliance battle tactics. Today we will discuss how to develop a strategy to achieve these more methodically through the military concept of phasing to develop a scheme of maneuver.
Some members of the Sparkle Motion team will be unveiling an exciting new forum to discuss strategy and several other wargaming topics on a new podcast, so stay tuned for that. In the meantime, let's don our tin foil hats to speculate about the new edition, and then conceal that tin foil hat under our Field Marshal's campaign hats so we can retain the initiative with the new edition. Follow us, share, or just talk with your gaming group about what you learned today about phasing and planning a scheme of maneuver.

Background

Introduction

The ability to score battle tactics (or secondary objectives in Warhammer 40K) for factions varies considerably across the board. Some armies enjoy tremendous mobility or killing power or otherwise have a veritable toolbox to consistently achieve their battle tactics. While it is unclear what will happen to "book" battle tactics in AoS 4.0, we do know a fair amount of what is to come for universal battle tactics and grand alliance battle tactics. Today we will discuss how to develop a strategy to achieve these more methodically through the military concept of phasing to develop a scheme of maneuver.
Some members of the Sparkle Motion team will be unveiling an exciting new forum to discuss strategy and several other wargaming topics on a new podcast, so stay tuned for that. In the meantime, let's don our tin foil hats to speculate about the new edition, and then conceal that tin foil hat under our Field Marshal's campaign hats so we can retain the initiative with the new edition. Follow us, share, or just talk with your gaming group about what you learned today about phasing and planning a scheme of maneuver.

Background

The US Army operates by issuing lawful and/or direct orders, that is probably not a surprise. But what you may not have heard of are Operation Orders, or OPORDs. These regimented documents are universal throughout all formations of the Army and give consistent guidance on the commander's vision to accomplish the mission. These OPORDs are also nested within echelons so that they are all working to a common goal and enabling one another for success. There are five paragraphs that appear in every OPORD, in the same order each time. They are situation, mission, execution, sustainment, and command and control. Each of these provide a detailed but concise format to disseminate information throughout an organization in a very rapid fashion. Today we will focus solely on paragraph three: execution.

Execution

The third OPORD paragraph begins with the commander's intent, a simple statement that summarizes how the commander wants the battlefield to look when the dust settles. Our commander's intent will vary somewhat on our opponent's capabilities, but generally it will be oriented on scoring as many points as you can while denying points to your opponent. Your intent needs to adjust from matchup to matchup. For armies that are particularly durable, it is generally not worthwhile to destroy them. The only path to victory may instead to not become decisively engaged, retain key terrain to score primary objective points, and achieve battle tactics while you set conditions to make it impossible or at least difficult for your opponent to achieve theirs. Essential to all of this is deploying in a fashion that makes some of the battle tactics easier for you and understanding what is feasible and achievable as the situation develops.
Let's take a look at what we know for sure is coming in terms of battle tactics for 4th edition:
https://preview.redd.it/ju5sh12my2yc1.png?width=594&format=png&auto=webp&s=e8e52f11a9a3bcdcf800abf81de1f8d0586f7262
These are three of the promised six universal battle tactics to be released at launch in the upcoming General's Handbook. We see two tactics, Seize the Center and Take the Flanks are spatial in nature but also diametrically opposed. Some armies will have a predilection to one or the other, which is the sort of analysis you need to do when you're developing your commander's intent. Are you an Ossiarch Bonereapers general that has access to (at the time of writing) some of the highest durability and melee debuffing in the game? Spreading out to achieve the Take the Flanks battle tactic would likely not be conducive to your overarching intent of maintaining a tight formation and dominating a concentrated part of the board with your resources. Alternatively, a Tzeentch general may happily pursue both Seize the Centre and take the flanks almost simultaneously because of their ability to rap idly summon durable (or rather, gibbering and splitting wound sinks) units. The point is that without some semblance of a plan, there is a good chance your approach to the game will be disjointed and you'll find that you deployed your forces in such a way that you'll be hard pressed to accomplish what you intend to. Having an idea in mind of which tactics you can aim for each turn as well as alternative branches your plan can take when the situation changes. This plan is called your Scheme of Movement and Maneuver.

Scheme of Movement and Maneuver

We'll refer to this as your scheme. Your scheme is how you plan to array then move your forces throughout the battlefield to achieve battle tactics, control the board, and defeat your opponent's forces. Sometimes defeating your opponent means destroying their units. Other times it is simply a matter of isolating or containing them. Whatever the case is, we take what we learned from our IPOE steps to understand how the environment will impact our operations as well as the enemy.
Let's create an example scenario. We will play as the Ogor Mawtribes army from our previous discussions and walk through how we analyze the battlefield and make a scheme that has tactical flexibility. In the early game, we do not want our forces to be arrayed with a wide breadth because that makes it more difficult to capitalize on our greatest strength: the ability to inflict large amounts of out-of-combat phase damage that gives our opponent even less agency in dictating the fight. We need to be in a position that we can reliably close with and engage with the enemy in melee. That being said, take the flanks in the early rounds is not advisable. Your units would be maybe 50 inches apart or so. That means they are not getting into the fight or are being taken away from valuable screening or attack by fire roles (e.g. your Gnoblars and Ironblaster, respectively).
You also lack information on what the enemy course of action (COA) will be. You have hopefully narrowed it down to a couple of COAs but you likely won't have perfect information. A good rule of thumb is to have one battle tactic in mind for the upcoming turn based on the current board state and at least one other alternative if your opponent takes a more unexpected route. This is why armies such as Kruelboyz (at time of writing) have had some recent success. Their battle tactics are very achievable, flexible, and leave little room for the opponent to interact with them.
This leads into our next point. It is not enough to be pursuing your needs in the scheme of maneuver, you need to simultaneously be disrupting your opponent at every opportunity. It is easy to fall into the mindtrap of solely focusing on what your battle tactics (BTs) will be. Consider the raw points differential of denying battle tactics. If you can achieve a battle tactics while your opponent scores an additional point for primaries, you can start to make up some ground.
RoundBattle TacticPrimaryYouBattle TacticPrimaryOpponent 1224235 2228038 322122313 423172217 523222221 Grand Strat 25 24
In this example, even though your opponent controlled more objectives for 3 out of the 5 rounds, denying just one battle tactic of theirs made it possible for you to win by 1 point. This may not appear to be much at first glance, but let's consider the benefits of going down on primaries for part of the game. Spreading out and controlling fewer objectives allows you to concentrate and mass your forces more while your opponent has spread thin to gain at least one more objective than you. It also allows you to have a specific point in time that you know is your "go turn," where you need to aggressively engage with the enemy to turn the tide. This is our decisive operation, and in this instance it occurs at round 4.

Conclusion

This is what we have been talking about, controlling the tempo, phasing your operations to achieve exactly what you need, no more. This sacrifice of points, trading that space on the battlefield, has given you more time and tactical flexibility to choose your engagements on your terms and ensure that you can set up for battle tactics without making yourself vulnerable. Many times before I have lost sight of the bigger picture in pursuing a battle tactic, not realizing that I did so at the expense of the game. Getting those two points is not worth getting yourself into a bad position. This is why giving away the double turn is so powerful. It keeps putting the onus onto your opponent to get out of position and spread themselves too thin. When you can be in a position that you are indifferent to the double turn and recognize when it is time to capitalize on it to deal a decisive blow, you'll realize that you're doing it right.
Thank you for joining team Sparkle Motion on this part of the journey today. Hopefully you'll leave after reading this article with a better understanding of how to phase your operations, select BTs that allow tactical flexibility, and how to control the tempo of the game. We'd love if you gave us a follow, shared this article with a friend, or gave us any feedback on how to get better information to you. Until next time, stay sparkly.
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2024.05.02 23:16 Nibusa We need your feedback on "begginer mode"

Firstly, sorry for my english, not naticve speaker.
TLDR:
We are making research project on Blender to try make "begginer mode". We need your feedback on this. Any other ideas are welcome. Improvements for whole blender:
Begginer mode:
Now to what do we need help with. We are essentially making something like research project on Blemder, more precisely we are trying to make Begginer mode for new people who are interested in 3D graphics and dont know where to start. We had few ideas, like implemented shortcuts on your main screen, so you can quickly do for example bevel and you dont have to search for the shortcut on itnernet (you can imagine here any basic shortcut, its just to simplify a few things). Then we tried to decluter the main screen by erasing few windows, that felt like for begginer to be unnecessary. But thats not really important we just need to get grade. Our ideas where even outside this "beginner mode", like history for your steps similar to photoshop. And making greater difference between edit mode and object mode.
And now for the help. Do you have any suggestions what could be usefull to add to beginner mode or what to get rid of to make it as easy to begginer as possible? I know there are milions of tutorials and if you want to learn you will find them, but we want to do it for absolutly new people to try blender, without being immediately getting confused. Also can you say few words to our ideas? It would help greatly, thanks.
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2024.05.02 23:11 JojoDindebut Thesis Title: The Paradox of Progress: Social Disruptions and Mass Hysteria in Response to Rapid Technological and Societal Change

Abstract

This thesis explores the sociological dynamics of mass hysteria in response to rapid technological and societal changes, using historical and contemporary examples to argue that such responses often do not align with rational objectives and can lead to outcomes that undermine their original goals. Focusing on the "rage against the machine" phenomenon as a case study, this work examines the ineffectiveness of combating technological advancements through direct confrontation, which often fails to address the persistence of ideas. Additionally, the thesis investigates the broader implications of rapid societal shifts, such as those seen in revolutions, to understand why improvements in conditions can paradoxically lead to unrest and societal destabilization.

Chapter 1: Introduction

Chapter 2: Theoretical Framework

Chapter 3: Rage Against the Machine - A Modern Folly

Chapter 4: Revolutions and the Paradox of Improvement

Chapter 5: Consequences of Mass Hysteria and Revolt

Chapter 6: Conclusion

Bibliography

This thesis aims to contribute to a deeper understanding of the complex interactions between human behavior, societal norms, and technological advancement, and to offer a framework for anticipating and mitigating the adverse effects of rapid societal changes.

Chapter 3: Rage Against the Machine - A Modern Folly

Example: The Luddites (1811-1816)

The Luddites were a group of English textile workers and weavers in the 19th century who destroyed weaving machinery as a form of protest. They were fearful that the machines would replace their skills and lead to widespread unemployment. The government responded with military force and legislation, making machine-breaking a capital crime. Despite their efforts, the industrialization process continued, demonstrating that the destruction of physical machines could not halt the progress of technological ideas. This example highlights how the Luddites, despite genuine grievances, targeted the symptoms rather than the underlying economic and social policies driving industrialization.

Example: Modern Anti-Technology Movements

In contemporary society, movements such as those opposing genetically modified organisms (GMOs) or automation in the workforce mirror the Luddites' resistance to change. While these movements are often based on valid concerns (e.g., biodiversity, job displacement), their absolute opposition to technological advancement fails to stem the tide of innovation. This reflects the thesis's argument that ideas, once created, cannot be unthought, and that adaptation, rather than opposition, might be a more effective response.

Chapter 4: Revolutions and the Paradox of Improvement

Example: The French Revolution (1789)

The French Revolution is often cited as a response to oppressive conditions under the ancient régime. However, the economic and social conditions in France had begun to improve prior to the revolution. The introduction of new agricultural techniques and a slight growth in the economy did not satisfy the public, who had developed heightened expectations. The subsequent revolution led to the Reign of Terror and a series of unstable governments before culminating in the Napoleonic dictatorship, arguably setting France back in terms of political stability and human rights.

Example: The Russian Revolution (1917)

Similar to the French Revolution, the Russian Revolution occurred during a period of significant, albeit uneven, modernization and improvement in industrial and social conditions. The revolution ultimately led to the establishment of a regime under Lenin and later Stalin, which, despite achieving rapid industrialization, did so at the cost of millions of lives and widespread repression. This underscores the thesis’s claim that revolutions often replace one form of instability with another, failing to achieve the egalitarian ideals they champion.

Chapter 5: Consequences of Mass Hysteria and Revolt

Economic Consequences: Post-Revolutionary Societies

The economic aftermath of revolutions can be devastating. For instance, the Chinese Cultural Revolution severely disrupted the economy, leading to a significant decline in agricultural production and an overall halt in technological advancement. It took China years to recover and redirect towards economic reforms under Deng Xiaoping.

Social and Political Consequences: The Arab Spring

The Arab Spring provides a contemporary example of how revolutions spurred by rapid social change and increased expectations can lead to worse conditions. While initially promising, many nations affected by the Arab Spring have experienced continued political instability, civil war (as in Syria), or authoritarian backlashes (as in Egypt), demonstrating the unintended consequences of rapid revolutionary change.
These examples across chapters enrich the thesis by demonstrating the consistent pattern in which societies react to rapid changes and the often counterproductive outcomes of such reactions. They provide a historical and practical context that underscores the complexity of managing technological and social transformations and the need for thoughtful, adaptive policies.
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2024.05.02 22:56 boostappsocial Revive Your Instagram Profile with These Game-Changing Tips

Breathing new life into your Instagram profile can transform it into an engaging, dynamic space that attracts followers and keeps them coming back. Here’s how to give your profile a refresh that leads to lasting impact.
  1. Visual Cohesion: Start by choosing a color scheme or theme that reflects your brand or personality, and apply it consistently across your posts. This visual consistency creates a strong brand identity, making your profile instantly recognizable and inviting. For instance, a wellness brand could use calming pastels and serene imagery to convey a sense of peace and balance.
  2. Captivating Bio: Your bio is your introduction to the world, so make it memorable. Clearly communicate who you are and what you offer, and include a call to action, like a link to your latest project or website. For example, a lifestyle influencer might say, "Living simply, sharing joy 🌿 Follow for daily inspiration Shop my latest finds👇".
  3. Content Variety: Keep your feed dynamic with a mix of content types, from behind-the-scenes snippets to interactive posts and testimonials. This variety not only keeps your audience engaged but also demonstrates the breadth of your offerings, encouraging followers to explore more.
  4. Use Instagram Stories and Highlights: Share real-time updates, behind-the-scenes moments, or interactive polls in your Stories, and then organize your best ones into Highlights with themed covers. This allows new followers to quickly dive deeper into your content.
  5. Engaging Captions: Complement your visuals with captions that resonate with your audience. Whether it’s a thought-provoking question, an informative tidbit, or a humorous anecdote, the right caption can spark conversations and build community around your profile.
Reviving your Instagram profile is about creating a cohesive, engaging space that not only captures attention but also invites exploration and interaction.
To streamline this transformation, Boost App Social offers essential tools for creating captivating content. Access trending sounds, creative captions, and strategic hashtags, making it easier than ever to enhance your profile and expand its reach. With Boost App Social, turn your Instagram into a vibrant, engaging space that resonates with your audience, boosting engagement and growth.
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2024.05.02 22:47 JobsRus_ Negotiating your salary: tips for getting what you deserve

Introduction:
Understanding Your Worth:
Timing Is Key:
Preparing for Negotiation:
Effective Communication Strategies:
Framing the Conversation:
Negotiation Techniques:
Handling Objections:
Closing the Deal:
Conclusion:
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2024.05.02 22:45 inkhonclusive [ONline][EST][5e][Homebrew][Roleplay Heavy][Low Fantasy] - Seeking Sorcerous Survivors

Pitch
Recruiting 4 Sorcerers (Magic not from entity or study) Only;
Thou were not born of thy own choosing
Whence you grieve, cry, or laugh
Tis as if you bring tragedy, rain or sunlight
Unexplained happenings follow you
And if anyone knows what you really are
They will kill you ..
Hide yourself, and silence your heart
Hunters seek those like you for in this world
.. You are monsters
Our story begins with the plights of your characters and how they were able to overcome them .. Or how they were succumbed to
You discover the nature of your afflictions .. And now you must survive
The world hunts sorcerers like dogs hunt confused and lost birds
But if a lost bird lives long enough to be found. It may spread it's wings and fly
Good luck
Introduction
Hello, my name is Inkh-Su (인수). I have been roleplaying since 2009 and started playing D&D 2018. I am hoping that you will be interested in my homebrew world of Myhrr. It is a work of consistent passion. I have passed 50 pages of content and have handcrafted over 30 explorable cities, tile-by-tile.
Myhrr is a living world developed by the DM, and a story lead by the players.
I prefer players who want to emotionally invest in NPCs, their party members, and their own characters. My aim is to naturally draw characters together into an interweaving story of relationships, action, and heroism.
My five main inspirations are The Books of Magic, Berserk, Merlin, Odin Sphere & The Last Unicorn.
I adhere to rules that maximize your exploration and sense of curiosity. I don't try to predict players, I just adapt to their actions. I study player strengths & weaknesses to spotlight them and write a balanced story. Depending on backstory, I grant geographical, social, and historical information.
Much of the world is a medieval, war-torn, feudalist place that has just found a respite from war. Power wavers with uncertainty, under the constant threat that war will return. Nobles attempt to secure peace alongside bloodstained battlegrounds. Royalty seizes power by sword, flame, accusation and subterfuge.
Whilst the faith in currency is unshaken, Trade is unstable. Promises are rare. The hunt of witches, warlocks, wizards and druids is ceaseless in a war against the unholy forces of magic and devilry.
Myhrr is plagued with economic inequality and xenophobia. Whilst half-orcs, tieflings, and goblins are capable of citizenship they are treated as second class citizens. Faced with the constant truths of their loathsome origins, demonic history, and biological differences they find little respite among other races.
Where half/elves are constantly bombarded with opportunity, these marginalized races find none.
Dungeons in the world are difficult to find. One requires research of the hundreds of books in the world, or a quick tongue and a fast blade, to take such information. Yet there are riches, power, and secrets hidden away behind the abominations of the deep and the traps that lay within. Those who seek answers in the hidden places of the world are at true risk of death or worse.
Think fast or die, traps don't wait and neither do monsters.
The core of every event lies a mystery. A quandary of history, social intrigue and chasing after evidence. Ancient secrets, political dealings, and criminal ones. The world's history is extensive but only a player who wishes to know the lore of the world will discover it.
One of the things I'm proud of in my game are its people. I've been roleplaying for over a decade and believe that every NPC will have more depth than any player will care about. Ingrained into the world and its culture; they have fears, desires and interact with an intelligence befitting of their environment.
Magic comes with a constant emotional and social contract. Only four classes are considered magical. Sorcerer, Druid, Warlock, and Wizard. All other classes use non-magical flavored versions of their spells. Each class uses magic uniquely, yet none of it is as reliable as sword or bow. Magic, no matter it's origin, has a will of its own.
Most cultures believe sorcery, druidry, and wizardry to be witchcraft.
Sorcerers do not have control over their innate power without having control over their own hearts. Druids must build a true relationship with nature and balance. Warlocks are required to debate and negotiate with cruel devils. Wizards are mysterious and grow in power as they follow a path of wonder.
The world has several holidays and I'd love to watch your character celebrate too.
Finally, the game is played with a flowing system of time. Time moves regardless of what your character is or isn't doing. Players who act quickly, describe their actions, act their dialogue and invest their hearts will quickly find themselves escaping the arm of mere RAW rules and mechanics.
I am rewarded by players who will sit after a game and theorize about NPCs, History and Intentions and have plans on how they want to act on the world. Reactive players are alright, but players who develop a judgment and work to act on that judgment are rewarded.
I am also rewarded by characters who act on and with emotionality to NPCs and with each other. My favorite moments are listening to the building moment of character clashes and support when they make discoveries that reveal pieces of themselves and each other.
World:
Game:
Table Culture:
If you're interested:
Send me a chat with
Looking forward to hearing from you :]
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2024.05.02 22:44 Jdlongmire Temporal Asymmetry: Synthesizing Old and Young Creationism

This essay introduces a framework called "temporal asymmetry" to reconcile the apparent discrepancy between the biblical account of a young creation and the scientific evidence for an ancient universe. This framework proposes that from an Earth-based observer's perspective and using Earth standard time, the universe appears to have a genuinely old history spanning billions of years. However, this does not conflict with the idea that from the Creator's eternal, transcendent point of view, the entire cosmos was brought into existence in a literal six-day period.
Key points:
  1. Biblical texts suggest that God experiences time differently than humans, transcending our Earth-based perception of time (e.g., Psalm 90:4, 2 Peter 3:8).
  2. Scientific theories like relativity show that time is relative to the observer's frame of reference, which in our case, is an Earth-based perspective using Earth standard time.
  3. The temporal asymmetry model suggests that while we, as Earth-bound observers, perceive a universe with a truly ancient history, this is fully compatible with the idea of a recent creation from God's eternal vantage point.
  4. This framework takes scientific evidence for an old universe seriously while maintaining the truthfulness of the biblical creation and Flood accounts.
  5. Objections to this model, such as the appearance of age or ad hoc reasoning, are considered and found to be unpersuasive.
The essay concludes by emphasizing the importance of humility, reverence, and openness to mystery when exploring the complex relationship between science and faith. It acknowledges God's transcendence and sovereignty over time and creation, highlighting that from our Earth-based perspective using Earth standard time, we can affirm the genuine antiquity of the cosmos while simultaneously recognizing the validity of the biblical account of a recent creation from God's eternal point of view.
Introduction
The age of the earth and universe has long been a point of tension between biblical literalists who affirm a young creation based on the Genesis account and mainstream scientists who see compelling evidence for an ancient cosmos spanning billions of years. This treatise proposes a conceptual framework for reconciling these divergent perspectives by appealing to the concept of temporal asymmetry—the idea that time can be experienced differently from different frames of reference. By exploring how a transcendent Creator might experience time in a radically different way than creatures embedded within space-time, and by examining scientific evidence and biblical accounts that lend support to this idea, we can begin to see how both a young and old creation might be simultaneously true from different vantage points.
Biblical Foundations: Creation, Flood, and Divine Temporality
The starting point for this reconciliation is the biblical testimony itself. Genesis 1-2 describes God creating the heavens and earth, along with all their inhabitants, in six literal days, culminating in the Sabbath rest on the seventh day. This orderly, structured creation week strongly implies that these were normal solar days as experienced by earthly observers. The genealogies and chronologies found throughout the Old Testament further reinforce the impression of a relatively recent creation, spanning only a few thousand years.
The Bible presents God as the sovereign Creator, bringing the universe into existence by His word and wisdom. In our modern age, it's fitting to think of Him as the Master Programmer or Cosmic Engineer, designing the laws, constants, and structures that govern the cosmos with perfect precision.
According to Genesis 1, God's "deployment" of the Creation program took place over six literal days. On Day 1, He brought forth the foundational components - space, matter, light, and time. Day 2 saw the formation of Earth's atmosphere, while Day 3 involved the emergence of dry land and vegetation.
The fourth day marked a pivotal stage in Creation. God spoke the Sun, Moon, and stars into existence ex nihilo, just as He did in days 1-3 - a direct manifestation of His omnipotence. However, rather than simply having them "wink" into being instantaneously, God appears to have utilized an accelerated process to "construct" these celestial bodies and "fast-forward" their development.
In a sense, God ran a "rapid simulation" of cosmic evolution, compressing billions of years' worth of stellar formation, nuclear fusion, and planetary accretion into a single 24-hour period. This dramatically sped-up process would have produced a universe with a coherent "virtual history" - including light trails suggesting vast distances, radioactive isotope ratios implying ancient ages, and cosmic background radiation pointing to a primordial "Big Bang.
Importantly, this "appearance of age" would not be a deceptive trick, but a purposeful design feature. It would grant the universe a realistic "backstory," providing a credible cosmic context for Earth's existence. It would also showcase God's ability to craft a cosmos of immense size and precision, with countless stars and galaxies fine-tuned to support life.
Moreover, by front-loading the universe with a "virtual history," God would be endowing it with vast potential for future development, setting the stage for billions of years' worth of stellar and biological evolution to unfold within stable, pre-designed parameters.
On Days 5 and 6, God filled the Earth with living creatures, each programmed to reproduce after its kind, with rich genetic potential for adaptive variation. The creation of mankind in God's image marked the climax of His creative work, which He declared "very good" - an elegant, error-free system, perfectly aligned with His intentions.
Viewing Day 4 as involving a "rapid formation process" offers a robust integration of the biblical Creation account with scientific evidence for an ancient universe. It affirms that God created the heavens and the Earth supernaturally and recently, while still accounting for the apparent age of the cosmos from our finite perspective.
Through this lens, scientific research becomes a means of "reverse engineering" the universe, uncovering the sophisticated algorithms and subroutines God employed in constructing the heavens and the Earth. Each discovery of a finely tuned constant or elegantly balanced force points to the ingenuity of the Creator, the Master Developer behind the cosmic code.
Ultimately, the concept of God utilizing an accelerated formation process on Day 4, while still creating ex nihilo, provides a compelling synthesis of the biblical doctrine of Creation with the scientific evidence for a universe spanning billions of years. It magnifies God's wisdom, power, and artistry, inviting us to marvel at the work of His hands. As we probe the depths of the cosmos, we are not merely analyzing inanimate matter and energy, but encountering the handiwork of the living God, in whom all things hold together.
Additionally, the account of the global Flood in Genesis 6-9 describes a cataclysmic event that reshaped the earth's surface and destroyed all terrestrial life outside the ark. The Flood is presented as a real historical event that left observable traces in the geological record, such as the deposition of vast sedimentary layers and the burial of innumerable organisms as fossils.
Modern scientific observations of the geological record provide compelling evidence for an earth that is approximately 4.5 billion years old. Radiometric dating techniques, the analysis of sedimentary layers, and the study of fossil succession all point to a planet with a vast and ancient history. At the same time, some scientific discoveries, such as the presence of DNA in fossilized dinosaur bones and the existence of polystrate fossils, seem to challenge the conventional old-earth paradigm and lend support to a young-earth perspective. This apparent discrepancy can be reconciled by appealing to the concept of temporal asymmetry, which suggests that time can flow at different rates from different frames of reference. By proposing that the historical observers of Earth's past, particularly during the biblical Flood event, experienced time at a different pace than the geological processes shaping the planet, we can begin to understand how the earth can be both "young" from a biblical perspective and "old" from a scientific perspective.
To illustrate this concept, let us engage in a thought experiment. Imagine that during the cataclysmic events of the global Flood described in Genesis, the inorganic components of the earth underwent a period of vastly accelerated change. From the perspective of an indestructible, immortal observer standing on the ocean floor, time would appear to move at its normal pace, and all the standard measurement systems used by modern science would still apply. However, from the vantage point of someone on the water's surface, the geological processes below would be unfolding at a breathtaking speed, like watching a time-lapse video in fast forward.
In this scenario, the geological aging of the earth would proceed according to the predictions of naturalistic models, but it would be compressed into a much shorter timeframe as experienced by the surface-dwelling observers. Millions of years' worth of sedimentary deposition, tectonic activity, and erosion could have occurred within the confines of the Flood year, as the inorganic earth was supernaturally accelerated to accomplish God's judgments.
One key aspect of this model is that organic material, such as living creatures and their remains, would not have been subjected to the same accelerated time flow as the inorganic components of the earth. This explains why we might find relatively intact biomolecules, such as DNA fragments, in fossils that are purportedly millions of years old based on the geological strata in which they are found. If the fossils were formed during the Flood event, when the organic remains were buried rapidly and the surrounding inorganic material was aged at an accelerated rate, it is conceivable that traces of original biological material could have survived to the present day.
Similarly, the existence of polystrate fossils, which extend through multiple sedimentary layers that are conventionally interpreted as having been deposited over long ages, becomes more explicable if those layers were laid down in rapid succession during the Flood. The organic remains would have been preserved in their original orientation as the inorganic sediments were compressed and aged around them.
Acknowledging the Supernatural
Naturalistic scientists will undoubtedly reject this scenario out of hand, as it invokes supernatural intervention in the natural world. From their perspective, any appeal to divine action is inherently unscientific and untestable. They will seek to explain away anomalies like dinosaur DNA or polystrate fossils through purely naturalistic means, even if those explanations strain credulity or require ad hoc assumptions.
However, for those who are open to the possibility of a Creator God who can act in ways that transcend the ordinary laws of nature, the idea of supernaturally accelerated geological processes becomes a viable option. If God is the author of time itself, then He is not bound by the uniform flow of time that we experience as creatures within the universe. He could easily manipulate the relative rates of temporal progression for organic and inorganic matter to accomplish His purposes, such as executing judgment on a sinful world through the Flood while preserving the remnant of life on the ark.
Interestingly, the concept of accelerated geological processes is not entirely foreign to naturalistic scientific models. Many simulations of Earth's history, such as those used to study plate tectonics or climate change, rely on compressed timescales to make the computations more manageable. These models do not attempt to replicate the full 4.5 billion years of Earth's history in real-time, but instead, artificially accelerate the relevant processes to simulate long ages within a shorter span of model time.
From a certain perspective, these simulations can be seen as analogous to the biblical view of Earth's history, where the vast ages inferred from the geological record are compressed into a much shorter timeframe as experienced by human observers. The key difference is that naturalistic models attribute the acceleration to the limitations of human computing power, while the biblical view attributes it to the sovereign power of the Creator.
The framework of temporal asymmetry provides a conceptual tool for reconciling the apparent discrepancy between the vast age of the earth inferred from the geological record and the much younger age suggested by a literal reading of biblical chronology. By proposing that the inorganic components of the earth underwent a period of supernaturally accelerated aging during the events of the global Flood, we can begin to understand how millions of years' worth of geological processes could have unfolded within the confines of a single year as experienced by the earth's inhabitants.
Ultimately, the temporal asymmetry view requires an openness to supernatural intervention in the natural world and a willingness to subordinate human reason to divine revelation. It challenges us to recognize the limitations of our creaturely perspective and to embrace the mystery and majesty of a God who transcends the very fabric of space and time. As we seek to unravel the complex history of our planet and the universe beyond, may we do so with humility, reverence, and a deep sense of awe at the eternal power and wisdom of the One who spoke all things into existence.
Biblical Evidence for Temporal Asymmetry
Intriguingly, the Bible also contains passages that suggest a more complex relationship between God and time. In Psalm 90:4, Moses declares, "For a thousand years in Your sight are like yesterday when it passes by, or as a watch in the night." This verse implies that God's perception of time is radically different from our own, with a thousand years passing like a mere day from His eternal perspective. Similarly, the Apostle Peter writes, "With the Lord one day is like a thousand years, and a thousand years like one day" (2 Peter 3:8). These passages hint at a profound temporal asymmetry between the Creator and His creation.
Another compelling biblical example of God's ability to manipulate time is found in the account of Joshua's long day (Joshua 10:12-14). During a battle against the Amorites, Joshua prayed for the sun and moon to stand still, and God miraculously prolonged the day to allow the Israelites to achieve victory. This event suggests that God can supernaturally alter the flow of time in a localized way, causing the sun to remain in the sky from an earthly perspective while time continues to pass normally on a cosmic scale.
Scientific Evidence for Temporal Asymmetry
The concept of temporal asymmetry finds support not only in biblical passages but also in certain scientific theories and observations. Einstein's theories of special and general relativity demonstrate that time is not an absolute constant but can dilate or contract depending on relative velocity and the presence of mass-energy. Clocks tick at different rates for observers in different reference frames, a phenomenon that has been confirmed through precise experiments with atomic clocks.
In the extreme environment near a black hole, gravitational time dilation becomes so severe that an outside observer would see time coming to a virtual standstill for someone falling into the event horizon. This extreme example illustrates the principle that time can flow at vastly different rates depending on the gravitational context.
Recent discoveries in quantum physics have further challenged our intuitive notions of time as a linear, unidirectional flow. Experiments with entangled particles have demonstrated apparent violations of temporal causality, with measurements on one particle instantaneously influencing the state of its entangled partner, regardless of the distance between them. Some interpretations of quantum mechanics, such as the retrocausal and transactional models, suggest that influences can propagate backward in time, blurring the distinction between past, present, and future.
While these scientific theories and observations do not directly prove the kind of radical temporal asymmetry proposed in the biblical creation account, they do challenge our conventional assumptions about the nature of time and open up conceptual space for considering more expansive possibilities. If time can be relative, variable, and even bi-directional within the constraints of known physical laws, then it seems plausible that a transcendent Creator, unconstrained by the limitations of space-time, could experience and manipulate time in ways that far surpass our current scientific understanding.
Theological Implications and Potential Objections
This proposed reconciliation of a young and old creation through temporal asymmetry has several important theological implications. First and foremost, it preserves the truthfulness and authority of the biblical creation, Flood, and long day accounts, taking seriously their historical and theological claims without reducing them to mere mythology or symbolism. It affirms that the universe is the purposeful handiwork of a personal, transcendent Creator who can supernaturally intervene in the fabric of space-time.
At the same time, this model challenges us to expand our understanding of God's relationship to time and to embrace a greater sense of epistemic humility. It reminds us that our creaturely experience of time is not absolute but relative to our finite, embedded perspective within the cosmos. It calls us to worship a God whose ways are higher than our ways and whose thoughts are higher than our thoughts (Isaiah 55:9), even as we seek to understand His self-revelation in nature and Scripture.
Of course, this model is not without its limitations and potential objections. Some may argue that it involves a measure of phenomenological language or apparent age in the creation, which could be seen as incompatible with God's perfect truthfulness. Others may object that it is too speculative or ad hoc, going beyond the plain meaning of the biblical text in an attempt to accommodate modern scientific paradigms. Still others may feel that it grants too much validity to conventional old-earth dating methods and does not sufficiently critique their underlying assumptions.
However, the objections raised against the proposed model of reconciling a young and old creation through temporal asymmetry are ultimately unfounded and fail to appreciate the explanatory power and theological coherence of this framework.
Firstly, the claim that this model involves phenomenological language or apparent age in creation, which could be seen as incompatible with God's perfect truthfulness, is misguided. The framework of temporal asymmetry does not suggest that God created the universe with a mere appearance of age, but rather that He created a genuinely ancient cosmos in a condensed timeframe from His eternal perspective. The antiquity of the universe is real, not illusory, and is a testament to God's omnipotence and transcendence over time itself. God is not deceiving us by creating a universe that bears the marks of a lengthy history; He is showcasing His ability to craft a cosmos of immense complexity and depth in a manner that defies our temporal limitations.
Moreover, Scripture itself affirms that God's relationship to time is radically different from our own. Passages like Psalm 90:4 and 2 Peter 3:8 reveal that God's experience of time is not constrained by the linear, unidirectional flow that we perceive. The Bible presents a God who is eternal, unchanging, and sovereign over the very fabric of space-time. It is entirely consistent with the biblical portrayal of God's nature to suggest that He could create a universe with a genuine history spanning billions of years from our perspective, while simultaneously accomplishing this work in a literal six-day period from His own perspective.
Secondly, the objection that this model is too speculative or ad hoc, going beyond the plain meaning of the biblical text to accommodate modern scientific paradigms, is unfair. The framework of temporal asymmetry is not a desperate attempt to force the Bible to conform to contemporary scientific theories, but rather a principled effort to take both biblical revelation and empirical evidence seriously. The model is rooted in a careful exegesis of relevant biblical passages, such as the creation account in Genesis, the Flood narrative, and texts that speak to God's eternal nature and His sovereignty over time. It also draws upon well-established scientific observations, such as the relativistic nature of time and the evidence for an ancient universe, to formulate a coherent and compelling synthesis.
Furthermore, the charge of being ad hoc or speculative could be leveled against any attempt to reconcile biblical and scientific perspectives on origins. The very endeavor of harmonizing ancient religious texts with modern scientific discoveries necessarily involves a degree of extrapolation and interpretation. The framework of temporal asymmetry is no more speculative than other proposed solutions, such as the day-age theory or the framework hypothesis, and in fact has the advantage of preserving a more straightforward reading of the biblical text while still engaging meaningfully with scientific evidence.
Finally, the criticism that this model grants too much validity to conventional old-earth dating methods and fails to sufficiently critique their underlying assumptions is misplaced. The temporal asymmetry framework does not uncritically accept all the claims of modern scientific dating techniques, but rather acknowledges the substantial empirical evidence for an ancient universe while offering a fresh perspective on how this antiquity can be reconciled with the biblical account of a recent creation. The model encourages a critical evaluation of the assumptions underlying radiometric dating methods and other techniques, recognizing that they are based on extrapolations of present-day processes into the distant past and may not account for the possibility of supernatural intervention or alternative interpretations of the data.
At the same time, the temporal asymmetry framework provides a robust explanation for why scientific dating methods consistently point to an ancient universe. If God did indeed create a cosmos with a genuine antiquity from our temporal perspective, then it is entirely expected that empirical investigations would uncover evidence of this ancient history. The model thus engages constructively with the findings of mainstream science while still maintaining a commitment to the truthfulness and authority of Scripture.
Conclusion
In conclusion, the framework of temporal asymmetry, supported by both biblical passages and scientific observations, provides a thought-provoking way to conceptually reconcile the affirmations of a recent, six-day creation and global Flood with the evidence for an ancient earth and universe. By recognizing the radical difference between the Creator's experience of time and our own creaturely perspective, we can begin to see how both a young and old creation might be simultaneously true from different vantage points.
This model challenges us to engage seriously with the anomalies and evidential tensions within conventional dating paradigms, even as it expands our understanding of God's transcendence and mystery. It seeks to be faithful to the truth of God's self-revelation in both Scripture and nature while acknowledging the inherent limitations and challenges of harmonizing these distinct modes of divine discourse.
The objections raised against the framework of temporal asymmetry are ultimately unpersuasive. This model offers a compelling and biblically faithful way to reconcile the apparent discrepancies between the scriptural account of creation and the scientific evidence for an ancient universe. By recognizing the radical asymmetry between God's eternal perspective and our own limited, temporal vantage point, we can affirm the genuine antiquity of the cosmos while still upholding the literal truth of the Genesis creation account. The framework of temporal asymmetry thus represents a promising approach to resolving one of the most persistent and contentious debates in the relationship between science and faith.
Ultimately, the goal of this reconciliation is to stimulate further reflection, dialogue, and reverent wonder in our exploration of the manifold mysteries of creation. As we pursue truth in both science and theology, may we do so with humility, recognizing the incomparable wisdom and power of the eternal, transcendent Creator who has graciously granted us the ability to study His handiwork. Let us approach these profound questions with a spirit of worship, marveling at the God who transcends time and space, and yet who is intimately present in every moment of our lives.
Addendum: A Framework of Progressive Revelation for Reconciling a Young and Old Creation
The concept of progressive revelation, which holds that God has gradually unveiled His truth and purposes to humanity over time, provides a helpful framework for understanding the apparent discrepancies between the biblical account of creation and the scientific evidence for an ancient universe. By recognizing that divine revelation is an ongoing process, with later revelations building upon and clarifying earlier ones, we can begin to see how the temporal asymmetry model for reconciling a young and old creation fits within the larger context of God's unfolding self-disclosure.
  1. The Accommodation of Ancient Cosmology
The early chapters of Genesis were written in a cultural context where the prevailing understanding of the cosmos was vastly different from our modern scientific perspective. The biblical authors, under the inspiration of the Holy Spirit, communicated divine truth in a way that was accessible and meaningful to their original audience, using the language and concepts of their time. This accommodation to ancient Near Eastern cosmology does not undermine the theological and spiritual truths conveyed by the creation account, but it does suggest that we should be cautious about interpreting it as a scientifically precise description of the universe's origins.
  1. The Focus on Theological Truths
The primary purpose of the Genesis creation narrative is to reveal fundamental theological truths about God's nature, character, and relationship to His creation. It affirms that the universe is the purposeful handiwork of a sovereign, all-powerful Creator, who brought order and beauty out of chaos and who created human beings in His own image to serve as stewards of the earth. These truths are not dependent on a particular scientific understanding of the universe's age or the specific mechanisms of creation. They transcend the limitations of human knowledge and remain valid regardless of our evolving scientific insights.
  1. The Principle of Accommodation
Throughout Scripture, we see examples of God accommodating His revelation to the limitations of human understanding and cultural contexts. Jesus Himself acknowledged this principle when He told His disciples, "I still have many things to say to you, but you cannot bear them now" (John 16:12). The apostle Paul also recognized that our present knowledge is partial and incomplete, and that we see only dimly as in a mirror (1 Corinthians 13:9-12). This suggests that God's revelation to us is not exhaustive or absolute, but is tailored to our capacity to understand and respond to it at different stages of redemptive history.
  1. The Analogy of Galileo and Heliocentrism
The tension between the biblical account of creation and modern scientific discoveries is not unprecedented in church history. In the 17th century, Galileo Galilei faced opposition from the Catholic Church for his support of the heliocentric model of the solar system, which seemed to contradict biblical passages that speak of the sun rising and setting or the earth being fixed and immovable (e.g., Psalm 93:1; Ecclesiastes 1:5). However, as scientific evidence for heliocentrism accumulated, the church gradually came to recognize that these biblical texts were not intended to teach scientific cosmology, but rather to affirm God's sovereignty and faithfulness using the language and concepts of their time. Similarly, as we grapple with the evidence for an ancient universe, we may need to reevaluate our interpretation of the creation account in light of later scientific revelations, while still upholding the essential theological truths it communicates.
  1. The Harmony of God's Two Books
The principle of progressive revelation suggests that God has disclosed Himself and His truth not only through the written words of Scripture but also through the natural world, which the psalmist declares to be "telling of the glory of God" (Psalm 19:1). As scientific discoveries shed new light on the structure and history of the universe, they can deepen our understanding and appreciation of the Creator's wisdom, power, and grandeur. The apparent discrepancies between scientific findings and traditional interpretations of Scripture may actually be an invitation to seek a higher synthesis that does justice to both divine revelation and human reason.
  1. The Temporal Asymmetry Model as a Faithful Synthesis
The model of temporal asymmetry, which proposes that God could have created a genuinely ancient universe from our perspective while completing His work in six literal days from His own eternal vantage point, represents a faithful attempt to synthesize the biblical testimony with the scientific evidence for an old cosmos. By recognizing that God's experience of time is not limited to our creaturely perspective, this model affirms the truthfulness of Scripture while also taking seriously the empirical findings of modern science. It challenges us to expand our understanding of divine temporality and to embrace the mystery and majesty of a God who transcends the very fabric of space and time.
  1. The Call to Humility and Wonder
Ultimately, the framework of progressive revelation reminds us to approach the question of the universe's origins with a spirit of humility, reverence, and openness to further divine illumination. As we seek to harmonize biblical truth with scientific discovery, we must acknowledge the limitations of our own understanding and the possibility that future revelations may shed new light on this complex issue. Rather than clinging dogmatically to a particular interpretation or model, we are called to stand in awe of the eternal, transcendent Creator who has revealed Himself in the pages of Scripture and in the marvels of His creation. As we continue to explore the mysteries of the universe, may we do so with a posture of worship, trust, and anticipation, knowing that the God who has spoken in ages past is still speaking to us today, inviting us to behold His glory and to join in His cosmic purposes.
Developed in partnership with ClaudeAI:
I used AI to critique my ideas, offer additional substantiation, and evaluate my thesis. The hypothesis, editing, and supporting arguments are totally my handiwork. I am a technologist by trade and leverage whatever tools are available to accomplish my goals. It would be foolish not to leverage appropriate capabilities.
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2024.05.02 22:35 AhuraApollyon Best Of r/CulturalLayer, And Resource Guide. Updated! 70,000 subscribers!

Comment if you have other resources, blogs, youtube channels, or posts that I should include.
Phantom time
Anomalous Soil Accumulation
Egypt
Europe
Asia
North America
Russia
American civil War
People/Pseudo characters
Archeology
Architecture
Technology
Giants
Religion
Geography
Meta
Miscellaneous
Symbolism
Resources
Heavily moderated
Defunct
www.wildheretic.commegaliths.org
Wikipedia
other subs
defunct
homogiganticus
Youtube channels
Defunct
Missing/lost and found
* posting livejournals in the comments
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2024.05.02 22:21 PrestigiousAd9823 Imperial guard tactics and strategy

A tought of mine has been plastering me for a few weeks now,i've been thinking,what Is the tactic and strategy of the Imperial guard, outside of the meme of Just throw guards(wo)men at the enemy lined and dig up trenches,they must have something else,and so i tought...while regiment are different from onr another,in concept they are very.similar to the red army,i mean think about it,commisars,mass produced weapons from lasgun to tanks to heavy tankand even.super heavy tank(thinl about for example the t-35 used in the Winter war and compare It to the bandblade,yes they are different,but the concept is similar)
So all of this introduction Is,do the Imperial guard use something Akin to Deep Battle theory,as theorized by soviet general Mikhail tukhacevsky (the Red Napoleon) , i'm no military Expert,but i was thinking about It,so,what do you think ?
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2024.05.02 22:15 agileideation Breaking Down Mental Health Myths: A Deep Dive into What We Know vs. What We Believe

As we move through Mental Health Awareness Month, it's crucial we address not just the surface-level discussions around mental health but also dig deeper into the misconceptions that hinder progress in understanding and supporting mental well-being. Today, I want to explore and debunk some of the most persistent mental health myths, shedding light on how these misconceptions affect us all - in personal spaces, at work, and in our communities.
Myth 1: "Mental health problems are rare."
Contrary to this belief, mental health conditions are far more common than many think. Statistics show that 1 in 5 adults experiences a mental health condition each year. This statistic alone highlights the importance of understanding and addressing mental health with compassion and knowledge, rather than ignorance or fear.
Myth 2: "People with mental health issues are violent or unpredictable."
This misconception is not only damaging but also unfounded. Studies have repeatedly shown that individuals with mental health challenges are more likely to be victims of violence than perpetrators. The stigma attached to this myth can prevent people from seeking the help they need, for fear of being judged or ostracized.
Why This Matters in Leadership and Organizational Culture
In the realm of leadership and organizational culture, these myths can be particularly pernicious. They contribute to environments where mental health is not discussed openly, where support systems are lacking, and where individuals may feel isolated or stigmatized due to their struggles.
Action Steps for Leaders
Foster Open Conversations: Encourage discussions about mental health in your team meetings, one-on-ones, and company-wide communications. Normalizing these conversations can go a long way in building trust and support.
Educate and Inform: Share accurate information and resources about mental health with your team. Whether it’s through workshops, newsletters, or guest speakers, education is key to dismantling myths.
Lead by Example: Show vulnerability and empathy in your leadership. When leaders are open about their own experiences and challenges, it sets a precedent for a supportive and understanding workplace culture.
Conclusion
Changing the narrative around mental health requires effort from all of us, especially those in leadership positions. By educating ourselves and challenging these myths, we can create more inclusive, supportive, and healthy environments for everyone.
I'm here to support leaders and organizations in navigating these challenges and fostering a culture of mental well-being and resilience. If you're interested in learning more about how coaching can help in this area, feel free to reach out.
Let's keep the conversation going. What myths have you encountered in your journey? How do you think we can collectively work to debunk these and support mental health awareness?
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2024.05.02 21:54 New-Holiday919 Got my English Literature mock but..

So I have two teachers for which both of them marked a different section.
However, the one I didn't get to finish and was marked by a good teacher received good marks.
On the other hand, my other question was marked by my other teacher for which I presume marked it quite unfairly, for her I was one mark away from a B grade which some other students got on the spot, but mine which had a introduction, 3 body paragraphs and conclusion with good points, examples and analysis was marked unfairly. I talked to the teacher but their response was they misread a word I wrote (I have really good handwriting) and found a sentence unclear (which was in fact easy to understand)
My dad is saying to not get involved in this so I won't have future problems with the teacher, but I know the mark given to me is SOO INACCURATE TO MY ABILITY like I revised so long to be proud of myself but instead had to go home after my results and cry the whole day. I'm really harsh on myself and my grades and IM SO MAD AT THIS, I JUST WANT TO HIT MYSELF (not a good way as in the past it caused me some head problems for where I couldn't move from pain)
Really hate myself at this point
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2024.05.02 21:50 IdahoCutThroatTrout 2002 International 3800T Diesel (mid-size) For Sale

2002 International 3800T Diesel (mid-size) For Sale
$85,000
Posting for a friend. Amazing build. Contact Info: Jeff - [jeff@jcsadvisors.com](mailto:jeff@jcsadvisors.com)
https://preview.redd.it/uilm1m8uk2yc1.jpg?width=1280&format=pjpg&auto=webp&s=eba924c106b71d86d77a8e09aa5db53b5a8fd874
Cross posted at the following markets:
No expense was spared to build Clark the skoolie! Best materials and professional help from experienced craftsmen. We have over $145,000 into this build and will provide receipts upon request to the new owner. We have driven over 5,000 miles with Clark with no mechanical issues (except the thermostat going bad). Tough to let go of Clark for ~50% of the cost to build, but we just don't have room in the shop for Clark.
Clark has 125,000 miles on a Turbo 444E diesel engine with an Allison 545 transmission and mid-size bus, only 26' long. This Eastern WA bus has no rust! Mechanically, Clark has had everything redone from wheels to injectors. We tapped professionals for help with painting, carpentry, mechanical, electrical, and fabrication, plus we put in over 1,000 hours of work (labor not counted in cost of build). Everything is top of the line, examples include: Isotherm fridge/freezer, Huntwood cabinets, Victron components, Focal speakers, etc.
Custom designed electrical system by AM Solar: 1200 amp hours of lithium, 1000 watts of solar, and 3000 amp inverter. Safety is paramount with 4 JMG (DOT approved) leather seats with safety belts, driving cameras and lights on all sides, smoke alarms, gas detectors, and fire extinguisher.Clark has a full bath with nature's head toilet, along with Froli queen bed sleeping system, his and her closets, reading lamps, and night shelves. Keep cool with Nomadic 3000 AC and fans. Stay warm with Espar high-altitude diesel air and hydronic water heater.
Too much to cover in this ad, see https://clarktheskoolie.com for details, video, and photos.
If you have to fly out to see Clark and you buy our skoolie, we will refund your cost of flying. Moreover, we will deliver Clark if you live west of the Rockies (you cover the fuel costs).
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