Willy wonka coloring pages

Small Basic Desktop Printer Recommendation

2024.05.02 20:15 Remote_Advantage2888 Small Basic Desktop Printer Recommendation

Hello,
I am looking for some suggestions on a reliable basic inkjet color printer that is the classic "page-through" style where the paper sits in the back pocket rather than the bottom tray. The reason is that we will be printing perforated paper for card making and those types of printers sometimes tear apart the pages.
Also a compact machine for an office desktop would be preferred, no scanning capability needed and I don't want one with a subscription model. No strict budget, I care more about reliability and long-term value. I'm thinking anything over $300 would be a tougher sell.
Thanks!
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2024.05.02 20:11 tonyyums Bunny by Mona Awad Free Audiobook and Review

"Bunny" by Mona Awad is a darkly hilarious and bizarre novel that chronicles the narrative of Samantha Mackey, a PhD student at an elite New England university. Samantha feels like an outcast at her MFA program, where she is surrounded by a circle of wealthy and privileged classmates who refer to each other as "Bunny."
As Samantha struggles to fit in, she is invited to join the Bunnies, a group of four girls who seem to have a peculiar and unnerving bond. As she becomes increasingly immersed in their world, Samantha finds herself lured into a strange and frightening series of events that blur the borders between truth and fiction.
Awad's language is atmospheric and immersive, bringing readers into Samantha's tortured and nightmarish trip. The novel is packed with colorful and unnerving imagery, from the weird rites of the Bunnies to the creepy vistas of the university campus. Awad expertly conveys the air of discomfort and anxiety that permeates the novel, keeping readers on edge as they struggle to uncover the secrets at its core.
At its heart, "Bunny" is a darkly comedic investigation of identity, power, and the pressures of conformity. As Samantha grapples with her own sense of self and struggles to find her place in the world, she is forced to confront the dark underbelly of the academic elite and the corrosive dynamics of groupthink.
Overall, "Bunny" is a riveting and thought-provoking read that will linger in the mind long after the final page. Awad's biting humor and strange storytelling make for a gripping novel that defies easy categorization, merging aspects of horror, satire, and psychological thriller into a singularly unnerving and intriguing tale.
Free Audiobook with a free trial of Audible
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2024.05.02 20:08 DTG_Bot This Week In Destiny 05/02/2024

Source: https://www.bungie.net/7/en/News/Article/twid-05-02-2024
This week in Destiny we’re fine tuning our PvP loadouts. We’ve got three new beautiful Crucible maps coming next week, and we want to make sure we’re ready. So, grab that Rose you’ve been dominating with, and let’s get into it.
This week topics:
  • PVP map pack launch.
  • The Pantheon boss profiles.
  • The Pantheon Bungie Rewards.
  • New Rahool reputation and Exotic system.
  • The Final Shape shader icon revamp.
  • PvP Strike Team update.
  • Superblack shader now available.
  • Windows 7 and 8 deprecation. ##PvP Map Pack Launch
With Update 7.3.6.4 this Tuesday, May 7, three new maps will be coming to Crucible: Cirrus Plaza, Eventide Labs, and Dissonance. We gave our first look at these maps last month during our Destiny 2: Into the Light Dev Livestream #3. In that stream, we provided a walkthrough of each map with discussion around our design goals, creation process, and artistic considerations with developing these maps. If you haven’t checked it out yet, head over and watch it now.
With only a few days until their release, we wanted to take a final look at these maps from a slightly different angle. That's why we partnered with our favorite community cartographer, Relikt, to develop callout map overviews. We've been fans of his callout maps for years, and we are thrilled to work with him on this new set of Crucible maps. Let’s jump in and take a look!

Eventide Labs

Eventide Labs is set in a long-forgotten human colony research outpost on Europa that Eramis chose to use as a refueling station.
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With initial spawns near point A at the Warehouse and near point C at the Ice Caves, players will make their way to contest the Servitor area that holds point B and a valuable Heavy ammo crate. But be careful! While the interior of the map by the Promenade and Upper Glacial is more closer-quarters battle focused, a handful of longer sight lines in the space between Air Dock and Loading Bay means you’ll have to ensure that you approach carefully, or you may be on the wrong side of a Sniper Rifle.

Cirrus Plaza

Our next map takes us to Neptune. Cirrus Plaza is set in a shopping and entertainment center on Neomuna.
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There are four distinct areas on Cirrus Plaza with the Arcade, Restaurant, Aquarium, and Atrium. Players will spawn in the Arcade near point A and the Restaurant near point C. The Atrium will be an area of interest, as players will seek the Heavy ammo crate that spawns in the middle and battle to earn the valuable high ground. However, with sight lines spanning multiple floors and players battling for point B nearby, Guardians will need to get in and out quickly or ensure they have teammates watching their back.

Dissonance

If you’ve always wanted to PvP on a terraformed Pyramid ship , then we’ve got you covered. Equal parts beautiful and haunting, Dissonance is set on the Witness’s former ship, Essence, which was terraformed by the Traveler.
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With initial spawn points near the Fossils at point A and the Sigil at point C, the map offers somewhat direct paths through the middle, where players will be drawn to Orbits to engage in heated brawls over the Heavy ammo and across the bottom of the map towards point B.

New Territory

When these maps arrive on May 7, they’ll be on a separate 3v3 playlist called "New Territory," so you can enjoy the new experience these maps offer on demand. The playlist will replace the 3v3 Quickplay node and feature the three new maps with the following game modes: Survival, Elimination, Clash, and Collision. Be sure to pick up the introductory quest from Shaxx for more details on the maps and playlist.
Additionally, while New Territory is the designated playlist for the new maps, the maps will be available in other playlists and the private lobby as usual.
Lastly, New Territory will be available until the end of the Season, at which point any player who engaged in the playlist will be awarded with the new Slaycation emblem!
Slaycation
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The Pantheon Boss Deep Dive

The Pantheon is upon us. The new PvE raid gauntlet opened this week featuring four bosses as part of the first wave. With more bosses on the way each week, we wanted to take a moment to highlight the targets you’ve been tasked with taking down. We’ve got the details to ensure you know thy enemies well.
VANGUARD – GUARDIAN DISPATCH – ALL POINTS BULLETIN

DEFENDERS OF THE CITY,
You are tasked with the elimination of the following targets:

-GOLGOROTH-

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CLASSIFICATION
  • Hive
  • Blood of Oryx
  • Ogre
  • Worm
HAZARDS
  • Void eye beam
  • Venomous gaze
  • Unstable Light
  • Monstrous strength and durability
INTEL
  • Ogres are forged -- through tortuous trials and dark rituals -- from corrupted and deformed Thralls known as Unborn. They know only pain and are conditioned to hate and despise the Light.
  • Golgoroth is a Hive Ogre, infested with burrowing parasites related to the Worm gods and committed to Oryx’s service. One of the most powerful ogres ever known, Golgoroth was felled aboard the Dreadnaught by the same brave fireteam that delivered the Taken King his final death.
  • Vanguard operatives uncovered that Golgoroth was enlisted as a vessel to both tithe violence directly to Oryx and corrupt hordes of stolen Light from Oryx’s conquests. The ogre’s flesh also served as containment for a Tablet of Ruin.
OF NOTE
  • Recovered from Golgoroth’s remains, Tablet of Ruin x1.
  • The item has been vaulted for proper containment.
  • Deciphered Hive apocrypha suggests Golgoroth was fond of flower petals. Daughters of Savathûn would send warriors with petals stuffed beneath their chitin as deathly delights for the Ogre.

-CARETAKER-

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CLASSIFICATION
  • Scorn, Abomination, altered
  • Resonant
  • Eliksni, former, House unknown
  • Worm, altered
HAZARDS
  • Scale drone swarm
  • Overcharged ether blast
  • Sacred dematerialization
  • Resonant empowerment
INTEL
  • Slain by the intrepid fireteam that stormed the Sunken Pyramid in the fetid Court of Savathûn, the Caretaker is a being of which we know little. It resembles a Scorn Abomination but has been the subject of several experiments and is believed to have been host to a Worm.
  • The Caretaker was entrusted with a collection of Wormspawn as well as other entities the Witness and Rhulk had obtained to be analyzed and stored within the Pyramid.
  • Reports from fireteams raiding the Sunken Pyramid mention that the Caretaker appears to have been both victim to and overseer of experiments seeking to fuse Worms and Scorn together.
OF NOTE
  • Multiple fireteams have commented on what appear to be “pet” mutations that are believed to have belonged to the Caretaker. Whether these were rejected experiments or unsanctioned creations isn’t known.
  • There is a discrepancy in the number of Wormspawn marked as collected from the Pyramid and those delivered to the Tower’s vault containment. Guardians who have information regarding their whereabouts should submit a report to Vanguard Leadership.

-ATRAKS-1, FALLEN EXO-

“The Wildcard”
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CLASSIFICATION
  • Eliksni
  • Exo(s)*
  • House Salvation, Baroness
  • Ex-House of Devils, Council
HAZARDS
  • Modified Shock Rifle
  • Extinction protocol
  • Self-replication
  • Teleportation
  • Stasis empowerment
INTEL
  • *Exos are humanoid machines that house a living mind. Atraks-1 obtained this technology from a BrayTech station orbiting Europa. Atraks’s mind commands multiples copies of her Exo frame.
  • Before converting herr form, Atraks acted as Council to Eramis, Kell of House Salvation for many years. Atraks was entrusted with command of the Deepstone Crypt. She was destroyed by the Guardian fireteam that brought the Morning Star down from orbit.
  • Atraks-1 created multiple copies of herself to deceive foes. Fireteams encountering this tactic in the future are advised to locate the original target and focus a simultaneous strike.
  • Atraks was at one time seen as a voice of reason, an orator, able to speak to the hearts of the Eliksni youth in House Salvation.
OF NOTE
  • The Hidden have relayed rumors that a copy of Atraks-1’s mind exists, stored somewhere on Europa. This has yet to be verified.
  • At least two of the initial six fireteam members that destroyed Atraks-1 believe they destroyed a clone and that the real Atraks-1 still lives. This is under investigation.
  • Atraks-1 was known to prefer synthetic lubricant when undergoing maintenance.

-ZO’AURC, EXPLICATOR OF PLANETS-

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CLASSIFICATION
  • Manufactured
  • Cabal Shadow
  • Legion Incendior
  • Clone
HAZARDS
  • Cabal magma launcher
  • Searing beam (column of flame)
  • Magma launcher compression blast
  • Paracausal shielding
  • Resonant empowerment
INTEL
  • Zo’Aurc is a Cabal clone created by the deposed Emperor Calus and is assigned to a detachment of the Shadow Legion forces aboard the Witness’s personal Pyramid ship.
  • According to Vanguard decryption teams, Zo'Aurc, who was granted the title Explicator of Planets, has surveyed a collection of worlds conquered by the Black Fleet for an unknown purpose. Preliminary theories span weighing the worlds for Discipleship to searching for the Veil or a method of contributing to the Final Shape.
OF NOTE
  • Reports conclude that even the Shadow Legion was not immune to Nezarec’s torment. Zo’Aurc details his own nightmares and more reports of nightmares and violent incidents among his forces.
  • Zo’Aurc’s personal logs have been decoded. It seems that, whatever their official goal was, they were personally cataloging worlds that had once been part of the Cabal empire but were no more. ##The Pantheon Bungie Rewards
And if the thrill of the hunt wasn’t enough, your success in The Pantheon will nab you not only some loot in-game, but also the opportunity to add some heroic Bungie Rewards to forever mark your accomplishments, including the Godslayer Title Pin and The Pantheon Raid Ring.
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The Pantheon Raid Ring features a legendary re-envisioning of our iconic first Raid Ring, launched in 2020. Beyond the striking raid symbol as the focus of the ring, owners will also have a private reminder of the importance of loyalty in the face of adversity. Etched on the inside is a message that reads, “Glory comes easy when you have allies you can trust.” The epitome of strength and camaraderie, The Pantheon Raid Ring stands as a testament to the valor and unity found in the heat of battle. This special Bungie Rewards offer is available for purchase only to players who complete all encounters from any tier of The Pantheon in Destiny 2 by June 3, 2024.
The Godslayer Title Pin will also be available for purchase via Bungie Rewards for players who complete the Godslayer Title by June 3, 2024.

Rahool’s Frequent Decryptor Program

The experience of grinding out new Exotic armor can be a time-consuming process. It can take quite a few runs to get the drop you’re looking for, and many more to get one that has stats that support your build. Besides that, with Exotic armor pieces often forming the backbone of a powerful build, new players are regularly asked to spend a long time tackling challenging content solo before being able to run builds that support the most effective tactics.
Luckily, the Econ Team has established a good working relationship with the Tower’s Number One Cryptarch over the last year as we added Exotic armor focusing, and we have managed to help Rahool set up a new promotional program of sorts that makes farming the armor you want more deterministic and less dependent on rotators.
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Starting in The Final Shape, Rahool is going to be the source for any new Exotic armor that we release. When you first talk to Rahool after The Final Shape launch, he will introduce you to a new rewards program tied to his brand-new Reputation Track. The idea is simple: the more you decode engrams with him, the more you increase your reputation with him. Once you completely fill the reputation track once and reset your rank, Rahool will allow you into an elite club, giving you access to a new tier of focusing.
Once you become one of Rahool’s “Engram Ensiders” (he was very proud of the name, so be nice to him), you’ll be able to purchase any piece of Exotic armor for any character on your account for one Exotic engram and one Exotic cipher, in addition to the previous focusing options. Because this is tied to Rahool’s new reputation track, there is no weekly limit to using this tier of focusing; as long as you still have Exotic ciphers and engrams, you can keep rolling armor.
With this change, we are also altering the way that old sources of Exotic armor work. First, Lost Sectors will keep the same drop rates for Exotics but will instead drop engrams whenever they would have previously dropped gear. Neomuna will also still drop new Exotic armor when you complete a Vex Strike Force encounter, but we won’t be adding any more new armor to the drop list after Season of the Wish.
With these changes, we know you’re wondering, “How long will it take to get this newfangled tier of focusing? I’ve got the World’s First Race to prepare for, wot wot!” Without going into the exact numbers, the actions that will give the most reputation will be precision decryption (aka Tier 2 focusing), followed by advanced decryption, then opening an Exotic engram , and last but also least, opening a prime engram. So, if you want to be ready for the Witness’s forces as soon as possible, make sure to stock up on Exotic engrams and Ascendant Shards before June 4, as with a little more than a full stock of Exotic engrams you’ll be able to start focusing new armor.

Shader Icon Revamp

With The Final Shape, we're upgrading the look and design of the shader icon layout. Shaders are a core way a player can provide a unique look and feel to their Guardian, and we wanted to help continue to make that a better experience. Our goal with this update is to help make the shader icons more accurately reflect the colors and textures they will apply.
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Currently, there are some issues that can make the experience of applying a shader inconsistent. The first being that, while each shader applies six colors, only four are currently shown on the shader icon. This can sometimes result in the shader appearing differently than players may expect from the icon preview.
Adding to this is the fact that all four color sections of the current shader icon are equal in shape and size, making it difficult to distinguish what the main colors will be when applied. There are also many shaders that have unique glows that players strive for, and with the current design, they are not represented. Gambit Jadestone is a great example of this.
Gambit Jadestone Shader Icon - Current
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To help address these issues, we've made updates to the shader icon design that includes all six colors for that shader. We are also changing the design in a way that makes the primary colors appear to take more space than the secondary colors for a more accurate representation with most gear items. Glows are also reflected in the updated design so it will be easier to distinguish those shaders within your shader selection screens.
Gambit Jadestone Shader Icon - Updated In The Final Shape
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We tested many different design solutions for this goal, and eventually settled on adding a diamond to the center of the current icon design and changing the layout of the color slots on the icon.
We’re hoping these new improvements will offer a better experience for Guardians looking to show off their best looks.

PvP Strike Team Update

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Hello everyone, PvP Strike Team here to talk about Special ammo in the Crucible. Since Update 7.3.5, we’ve been doing a substantial amount of iteration on our Special ammo distribution systems. We’ve tried the meter system in multiple playlists as well as two different versions of the ammo crates system in Competitive, Hardware, and for a limited time in Trials. Some people asked why we are bothering to do this level of experimentation, and we’d like to explain it.
The Respawn System
The original Special ammo distribution system was brought into the game with Forsaken and, combined with allowing players to pick up ammo from defeated opponents, it eventually peaked in a short period of time where Special weapons eclipsed Primary weapons for final blows in Crucible. We walked it back several times, mostly focused on how much ammo you could pick up from bricks on the ground, but we were still left in a position of one-shot kill Special weapons making up a substantial percentage of Crucible final blows and contributing to many of the issues with sandbox readability we have discussed before.
While the respawn system had its issues and we felt there was some room for improvement, it did do a decent job of balancing ammo distribution between high- and low-performing players, with high-performing players on average utilizing Special ammo 1.5-2 times more than low performing players. Similarly, with years of the system in place, the Special weapon meta had solidified nicely. Shotguns were at the top, with around 47% of Special weapon kills. Snipers and Fusions combined to make up 43%, and all the other Special weapons were the remaining 10%.
When investigating changes to the respawn system, it became apparent that we were very limited in terms of how we could tune the system to get the desired effects, and that led us to investigate two additional systems. While we wanted to be able to solve the problem of too many one-hit kills in PvP, it was important to us that the new systems did not introduce new and potentially worse problems.
The Meter System
To understand the meter system, we first need to take you through its development. This system was originally intended to be experimental, utilized only in the temporary Labs mode, Checkmate. It was built using a combination of other existing systems co-opted from various parts of the game that allowed us to do things we could not usually do in Crucible, like retaining the state of the meter between lives and between rounds (an invisible stat on the scoreboard the game reads back every time you respawn), dropping ammo directly onto the player in a transmat (an invisible ammo crate that opens directly above you and then deletes itself), carrying the full amount of ammo over between deaths (utilizing the logic system we use in PvE activities to re-grant you ammo on spawn), and displaying the current progress of the meter (the UI bar borrowed from Exotic weapon and activities buffs).
Reception to the system in Checkmate was mixed, but we saw there was a lot of potential in our first truly “earnable” Special ammo system. Since its introduction, we have iterated on it several times, including earlier this week, and have gotten it into a much more acceptable state. Unfortunately, as the meter system has been exposed to the wider game for an extended period, we have run into two core issues which have required us to continue to look for possible solutions.
Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons.
The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.
Earlier this week we took steps to improve on these issues, but the difficulty we face in a system where Special ammo is almost entirely earned is that we have limited room to close the gap between high and low performers before it functionally becomes "everyone gets Special ammo on a timer," which is something we'd like to avoid.
Technical Issues – Balance problems aside, being built on tech that was not designed to be used in this way has exposed multiple issues that, upon investigation, we determined could not be easily fixed in the meter’s current state. Some things, like being unable to notify opponents that an ammo transmat has occurred or give starting ammo on join-in-progress, are already apparent to players. Other problems, which are far more significant, appear in the backend and affect how we handle several of the processes, impacting our ability to both balance and maintain the system in the long term. Functionally, these combined issues require us to rebuild the meter from the ground up as a new, dedicated system. We feel the system has shown enough merit that this is something we are undertaking for a future release.
The Crates System
As a potential fallback for the meter system, the Special ammo crates system was resurfaced and iterated upon. The crates system has several benefits from a design perspective, including the ability to place crates in key zones around the map to help encourage player movement in non-objective or objective-optional modes and prevent coagulation around a single power position, as well as offering the ability to delay Special weapon pushes in round-based modes.
The crates system has also, based on its time in Competitive and Trials, done some positive things in terms of moving Special ammo distribution closer to healthy values. The delta between high- and low-performing players has moved back to 2.4 times, and it has led to less late-game snowballing, as players who do try to hoard Special ammo lose it upon death. Weapon balance is similarly improved, although not optimal, and there is significantly increased variety with Shotguns coming down to 59% of kills, Fusions and Snipers combining for 28% of kills, and all other Special weapons increasing to 13% of kills.
Ultimately, the crates system in isolation also has several major problems. It can present a frustrating amount of friction between playing the game how you want and playing the game how you need to if you want to run a Special ammo weapon. Additionally, in round-based modes, it is too frictionless to run double Special ammo weapons. It is also the first system we have introduced that allows players to directly influence the Special ammo economy of the opposing team, as controlling most crates can help starve the other team of Special ammo.
From a strategic perspective this is an interesting mechanic, but with no other way to earn Special ammo in gameplay it serves to be more frustrating than fun, and many players have struggled to adapt to the change, causing additional friction when playing in matchmade teams.
The “Blended” 1-1-1 System
Each of the above-listed systems has both positives and negatives. In isolation, each system helps and hurts a different part of the population, but none of them holistically solves the Special ammo problem.
  • The respawn system offers a safe distribution of ammo amongst players, and the ease of availability promotes special weapon diversity, but giving two kill’s worth to every player every life also results in far too many one-hit kills for a healthy sandbox.
  • The meter system allows players to earn Special ammo in a deterministic way and increases the rate of earning if you’re playing well, which feels rewarding for high-performing players. On the other hand, for low-performing players, it feels significantly worse, and it promotes a homogenous Special weapon meta.
  • The crate system allows us to promote movement around the map, alter push timings, reward map control, and give players more direct control over the amount of Special ammo in play for their opponents. It also causes significant friction by forcing conflict with optimal player flows and between matchmade teams, and it allows too much Special ammo in round-based modes.
The solution we have settled on is a blended system we refer to as the “1-1-1," taking parts of each of the above systems and combining them to solve the problems introduced by each system individually.
  1. Players will respawn each life with one kill worth of Special ammo for their chosen weapon. This serves as a stopgap for players to make sure they are never going long amounts of time with an empty weapon and encourages more players to continue to utilize Special weapons, albeit in a limited fashion. Setting the ammo at one instead of two kill’s worth ensures that there is not a surplus of Special ammo that is available for minimum effort. Spawning with one also functions as a healthy mid-point between spawning with none in the crates system and retaining all ammo with the meter.
  2. All Primary weapon final blows will drop a personal ammo brick that awards one kill’s worth of Special ammo. This is our deterministic, earnable method of distributing ammo in the blended system until our purpose-built version of the ammo meter is ready. What this means is that any of your final blows with a Primary weapon will drop an ammo brick that only you can pick up, regardless of whether the opponent you defeated had Special ammo on them. Likewise, if you defeat a player who has Special ammo using a Special ammo weapon, that will not drop a brick on the ground, so like the meter system, you cannot use Special to directly earn more Special. We will be initially introducing this specific portion of the system into the Competitive playlist starting next week, to help address player complaints about the economy in those modes.
  3. Crates will continue to exist, but their icon visibility range on the HUD has been decreased, and they will only provide a single kill’s worth of Special ammo when opened. These crates will continue to serve as points of interest around a map, but it will no longer be a requirement for players to interact with them to partake in the Special ammo system. They will instead function as a small bonus for players who take the time to engage with them and an optional mid-point step for players to gain Special ammo that is more effort than simply respawning with it, but less effort than getting a Primary weapon final blow.
We’re very excited to introduce this system sometime after the launch of The Final Shape, and we greatly appreciate your patience and feedback as we have continued experimenting in our ongoing effort to improve the Crucible.

Superblack Shader Now Available

With the final two BRAVE weapons available this week, players will receive the final quests needed to unlock the much-anticipated Superblack shader. Players can unlock the shader by earning the Superblack Key Alpha from Shaxx, and Superblack Key Omega from Arcite 90-40. Using both will grant you access to the Superblack Containment and to the shader. If you’re a Hunter…er…a player of any class, you’ll want to grab this new Shader and look your finest.

Player Support Report

Reject modernity. Embrace tradition. Equip Anarchy.
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Known Issues List Help Forums Bungie Help Twitter

WINDOWS 7 AND 8 SUPPORT
Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems. This decision is to align with Steam and Microsoft ending support for these systems.
Destiny 2 may continue running on these older operating systems after June 4, 2024, but we are unable to guarantee continued functionality after that date.
Players using these operating systems to play Destiny 2 are urged to upgrade to a more recent version of Windows or move to another platform so that their playtime won't be interrupted.
For more information, please view our Windows 7 and 8 Support article.
PANTHEON CHECKPOINTS
Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets. We are attempting to resolve this issue as soon as possible and will provide an update when we have more information to share.
ARCHIE QUEST INFORMATION
We've seen confusion surrounding the weekly Archie Hunt quests and wanted to offer clarification. These quests are only intended to be available for one week each and were made with this time limit in mind. We understand that this is not ideal for all players, which is why we made the shader available for one completion for any of the weekly quests. The lore attached to these triumphs will become available to all players when The Final Shape launches on June 4.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • In Onslaught, players may be teleported back to the incorrect ADU location after completing certain phases.
  • The ADU in Onslaught can occasionally despawn.
  • On rare occasions, the Spark in Onslaught can be lost.
  • The portal to leave a boss phase in Onslaught will sometimes not open when killing a boss too quickly.
  • BRAVE weapons The Recluse and Hammerhead don’t highlight enemies like their previous models.
For a full list of emergent issues in Destiny 2, review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Titan Smash(ed)

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To be a Titan is to live and die by the melee, even if that means a gruesome but spectacular death.
Movie of the Week:
[
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Final God Of Pain

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For a Final God of Pain, Nezarec is pretty stylish and colorful. Probably because we are not sharing that Superblack shader with him.
Art of the Week: AliveWake via TwitteX
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That’s everything we have for this week. Hopefully you’re enjoying The Pantheon so far. Remember, this is only the first wave of bosses and more are on the way. It only gets more fun from here. And we swear that wasn’t an evil laugh we were stifling, it was just…a cough. cough
We’ll be back next week with another TWID. Until then, be good to each other, and thanks for hanging out with us.

Destiny 2 Community Team
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.02 20:07 DTG_Bot This Week In Destiny 05/02/2024

Source: https://www.bungie.net/7/en/News/Article/twid-05-02-2024
This week in Destiny we’re fine tuning our PvP loadouts. We’ve got three new beautiful Crucible maps coming next week, and we want to make sure we’re ready. So, grab that Rose you’ve been dominating with, and let’s get into it.
This week topics:
  • PVP map pack launch.
  • The Pantheon boss profiles.
  • The Pantheon Bungie Rewards.
  • New Rahool reputation and Exotic system.
  • The Final Shape shader icon revamp.
  • PvP Strike Team update.
  • Superblack shader now available.
  • Windows 7 and 8 deprecation. ##PvP Map Pack Launch
With Update 7.3.6.4 this Tuesday, May 7, three new maps will be coming to Crucible: Cirrus Plaza, Eventide Labs, and Dissonance. We gave our first look at these maps last month during our Destiny 2: Into the Light Dev Livestream #3. In that stream, we provided a walkthrough of each map with discussion around our design goals, creation process, and artistic considerations with developing these maps. If you haven’t checked it out yet, head over and watch it now.
With only a few days until their release, we wanted to take a final look at these maps from a slightly different angle. That's why we partnered with our favorite community cartographer, Relikt, to develop callout map overviews. We've been fans of his callout maps for years, and we are thrilled to work with him on this new set of Crucible maps. Let’s jump in and take a look!

Eventide Labs

Eventide Labs is set in a long-forgotten human colony research outpost on Europa that Eramis chose to use as a refueling station.
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With initial spawns near point A at the Warehouse and near point C at the Ice Caves, players will make their way to contest the Servitor area that holds point B and a valuable Heavy ammo crate. But be careful! While the interior of the map by the Promenade and Upper Glacial is more closer-quarters battle focused, a handful of longer sight lines in the space between Air Dock and Loading Bay means you’ll have to ensure that you approach carefully, or you may be on the wrong side of a Sniper Rifle.

Cirrus Plaza

Our next map takes us to Neptune. Cirrus Plaza is set in a shopping and entertainment center on Neomuna.
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There are four distinct areas on Cirrus Plaza with the Arcade, Restaurant, Aquarium, and Atrium. Players will spawn in the Arcade near point A and the Restaurant near point C. The Atrium will be an area of interest, as players will seek the Heavy ammo crate that spawns in the middle and battle to earn the valuable high ground. However, with sight lines spanning multiple floors and players battling for point B nearby, Guardians will need to get in and out quickly or ensure they have teammates watching their back.

Dissonance

If you’ve always wanted to PvP on a terraformed Pyramid ship , then we’ve got you covered. Equal parts beautiful and haunting, Dissonance is set on the Witness’s former ship, Essence, which was terraformed by the Traveler.
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With initial spawn points near the Fossils at point A and the Sigil at point C, the map offers somewhat direct paths through the middle, where players will be drawn to Orbits to engage in heated brawls over the Heavy ammo and across the bottom of the map towards point B.

New Territory

When these maps arrive on May 7, they’ll be on a separate 3v3 playlist called "New Territory," so you can enjoy the new experience these maps offer on demand. The playlist will replace the 3v3 Quickplay node and feature the three new maps with the following game modes: Survival, Elimination, Clash, and Collision. Be sure to pick up the introductory quest from Shaxx for more details on the maps and playlist.
Additionally, while New Territory is the designated playlist for the new maps, the maps will be available in other playlists and the private lobby as usual.
Lastly, New Territory will be available until the end of the Season, at which point any player who engaged in the playlist will be awarded with the new Slaycation emblem!
Slaycation
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The Pantheon Boss Deep Dive

The Pantheon is upon us. The new PvE raid gauntlet opened this week featuring four bosses as part of the first wave. With more bosses on the way each week, we wanted to take a moment to highlight the targets you’ve been tasked with taking down. We’ve got the details to ensure you know thy enemies well.
VANGUARD – GUARDIAN DISPATCH – ALL POINTS BULLETIN

DEFENDERS OF THE CITY,
You are tasked with the elimination of the following targets:

-GOLGOROTH-

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CLASSIFICATION
  • Hive
  • Blood of Oryx
  • Ogre
  • Worm
HAZARDS
  • Void eye beam
  • Venomous gaze
  • Unstable Light
  • Monstrous strength and durability
INTEL
  • Ogres are forged -- through tortuous trials and dark rituals -- from corrupted and deformed Thralls known as Unborn. They know only pain and are conditioned to hate and despise the Light.
  • Golgoroth is a Hive Ogre, infested with burrowing parasites related to the Worm gods and committed to Oryx’s service. One of the most powerful ogres ever known, Golgoroth was felled aboard the Dreadnaught by the same brave fireteam that delivered the Taken King his final death.
  • Vanguard operatives uncovered that Golgoroth was enlisted as a vessel to both tithe violence directly to Oryx and corrupt hordes of stolen Light from Oryx’s conquests. The ogre’s flesh also served as containment for a Tablet of Ruin.
OF NOTE
  • Recovered from Golgoroth’s remains, Tablet of Ruin x1.
  • The item has been vaulted for proper containment.
  • Deciphered Hive apocrypha suggests Golgoroth was fond of flower petals. Daughters of Savathûn would send warriors with petals stuffed beneath their chitin as deathly delights for the Ogre.

-CARETAKER-

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CLASSIFICATION
  • Scorn, Abomination, altered
  • Resonant
  • Eliksni, former, House unknown
  • Worm, altered
HAZARDS
  • Scale drone swarm
  • Overcharged ether blast
  • Sacred dematerialization
  • Resonant empowerment
INTEL
  • Slain by the intrepid fireteam that stormed the Sunken Pyramid in the fetid Court of Savathûn, the Caretaker is a being of which we know little. It resembles a Scorn Abomination but has been the subject of several experiments and is believed to have been host to a Worm.
  • The Caretaker was entrusted with a collection of Wormspawn as well as other entities the Witness and Rhulk had obtained to be analyzed and stored within the Pyramid.
  • Reports from fireteams raiding the Sunken Pyramid mention that the Caretaker appears to have been both victim to and overseer of experiments seeking to fuse Worms and Scorn together.
OF NOTE
  • Multiple fireteams have commented on what appear to be “pet” mutations that are believed to have belonged to the Caretaker. Whether these were rejected experiments or unsanctioned creations isn’t known.
  • There is a discrepancy in the number of Wormspawn marked as collected from the Pyramid and those delivered to the Tower’s vault containment. Guardians who have information regarding their whereabouts should submit a report to Vanguard Leadership.

-ATRAKS-1, FALLEN EXO-

“The Wildcard”
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CLASSIFICATION
  • Eliksni
  • Exo(s)*
  • House Salvation, Baroness
  • Ex-House of Devils, Council
HAZARDS
  • Modified Shock Rifle
  • Extinction protocol
  • Self-replication
  • Teleportation
  • Stasis empowerment
INTEL
  • *Exos are humanoid machines that house a living mind. Atraks-1 obtained this technology from a BrayTech station orbiting Europa. Atraks’s mind commands multiples copies of her Exo frame.
  • Before converting herr form, Atraks acted as Council to Eramis, Kell of House Salvation for many years. Atraks was entrusted with command of the Deepstone Crypt. She was destroyed by the Guardian fireteam that brought the Morning Star down from orbit.
  • Atraks-1 created multiple copies of herself to deceive foes. Fireteams encountering this tactic in the future are advised to locate the original target and focus a simultaneous strike.
  • Atraks was at one time seen as a voice of reason, an orator, able to speak to the hearts of the Eliksni youth in House Salvation.
OF NOTE
  • The Hidden have relayed rumors that a copy of Atraks-1’s mind exists, stored somewhere on Europa. This has yet to be verified.
  • At least two of the initial six fireteam members that destroyed Atraks-1 believe they destroyed a clone and that the real Atraks-1 still lives. This is under investigation.
  • Atraks-1 was known to prefer synthetic lubricant when undergoing maintenance.

-ZO’AURC, EXPLICATOR OF PLANETS-

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CLASSIFICATION
  • Manufactured
  • Cabal Shadow
  • Legion Incendior
  • Clone
HAZARDS
  • Cabal magma launcher
  • Searing beam (column of flame)
  • Magma launcher compression blast
  • Paracausal shielding
  • Resonant empowerment
INTEL
  • Zo’Aurc is a Cabal clone created by the deposed Emperor Calus and is assigned to a detachment of the Shadow Legion forces aboard the Witness’s personal Pyramid ship.
  • According to Vanguard decryption teams, Zo'Aurc, who was granted the title Explicator of Planets, has surveyed a collection of worlds conquered by the Black Fleet for an unknown purpose. Preliminary theories span weighing the worlds for Discipleship to searching for the Veil or a method of contributing to the Final Shape.
OF NOTE
  • Reports conclude that even the Shadow Legion was not immune to Nezarec’s torment. Zo’Aurc details his own nightmares and more reports of nightmares and violent incidents among his forces.
  • Zo’Aurc’s personal logs have been decoded. It seems that, whatever their official goal was, they were personally cataloging worlds that had once been part of the Cabal empire but were no more. ##The Pantheon Bungie Rewards
And if the thrill of the hunt wasn’t enough, your success in The Pantheon will nab you not only some loot in-game, but also the opportunity to add some heroic Bungie Rewards to forever mark your accomplishments, including the Godslayer Title Pin and The Pantheon Raid Ring.
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The Pantheon Raid Ring features a legendary re-envisioning of our iconic first Raid Ring, launched in 2020. Beyond the striking raid symbol as the focus of the ring, owners will also have a private reminder of the importance of loyalty in the face of adversity. Etched on the inside is a message that reads, “Glory comes easy when you have allies you can trust.” The epitome of strength and camaraderie, The Pantheon Raid Ring stands as a testament to the valor and unity found in the heat of battle. This special Bungie Rewards offer is available for purchase only to players who complete all encounters from any tier of The Pantheon in Destiny 2 by June 3, 2024.
The Godslayer Title Pin will also be available for purchase via Bungie Rewards for players who complete the Godslayer Title by June 3, 2024.

Rahool’s Frequent Decryptor Program

The experience of grinding out new Exotic armor can be a time-consuming process. It can take quite a few runs to get the drop you’re looking for, and many more to get one that has stats that support your build. Besides that, with Exotic armor pieces often forming the backbone of a powerful build, new players are regularly asked to spend a long time tackling challenging content solo before being able to run builds that support the most effective tactics.
Luckily, the Econ Team has established a good working relationship with the Tower’s Number One Cryptarch over the last year as we added Exotic armor focusing, and we have managed to help Rahool set up a new promotional program of sorts that makes farming the armor you want more deterministic and less dependent on rotators.
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Starting in The Final Shape, Rahool is going to be the source for any new Exotic armor that we release. When you first talk to Rahool after The Final Shape launch, he will introduce you to a new rewards program tied to his brand-new Reputation Track. The idea is simple: the more you decode engrams with him, the more you increase your reputation with him. Once you completely fill the reputation track once and reset your rank, Rahool will allow you into an elite club, giving you access to a new tier of focusing.
Once you become one of Rahool’s “Engram Ensiders” (he was very proud of the name, so be nice to him), you’ll be able to purchase any piece of Exotic armor for any character on your account for one Exotic engram and one Exotic cipher, in addition to the previous focusing options. Because this is tied to Rahool’s new reputation track, there is no weekly limit to using this tier of focusing; as long as you still have Exotic ciphers and engrams, you can keep rolling armor.
With this change, we are also altering the way that old sources of Exotic armor work. First, Lost Sectors will keep the same drop rates for Exotics but will instead drop engrams whenever they would have previously dropped gear. Neomuna will also still drop new Exotic armor when you complete a Vex Strike Force encounter, but we won’t be adding any more new armor to the drop list after Season of the Wish.
With these changes, we know you’re wondering, “How long will it take to get this newfangled tier of focusing? I’ve got the World’s First Race to prepare for, wot wot!” Without going into the exact numbers, the actions that will give the most reputation will be precision decryption (aka Tier 2 focusing), followed by advanced decryption, then opening an Exotic engram , and last but also least, opening a prime engram. So, if you want to be ready for the Witness’s forces as soon as possible, make sure to stock up on Exotic engrams and Ascendant Shards before June 4, as with a little more than a full stock of Exotic engrams you’ll be able to start focusing new armor.

Shader Icon Revamp

With The Final Shape, we're upgrading the look and design of the shader icon layout. Shaders are a core way a player can provide a unique look and feel to their Guardian, and we wanted to help continue to make that a better experience. Our goal with this update is to help make the shader icons more accurately reflect the colors and textures they will apply.
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Currently, there are some issues that can make the experience of applying a shader inconsistent. The first being that, while each shader applies six colors, only four are currently shown on the shader icon. This can sometimes result in the shader appearing differently than players may expect from the icon preview.
Adding to this is the fact that all four color sections of the current shader icon are equal in shape and size, making it difficult to distinguish what the main colors will be when applied. There are also many shaders that have unique glows that players strive for, and with the current design, they are not represented. Gambit Jadestone is a great example of this.
Gambit Jadestone Shader Icon - Current
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To help address these issues, we've made updates to the shader icon design that includes all six colors for that shader. We are also changing the design in a way that makes the primary colors appear to take more space than the secondary colors for a more accurate representation with most gear items. Glows are also reflected in the updated design so it will be easier to distinguish those shaders within your shader selection screens.
Gambit Jadestone Shader Icon - Updated In The Final Shape
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We tested many different design solutions for this goal, and eventually settled on adding a diamond to the center of the current icon design and changing the layout of the color slots on the icon.
We’re hoping these new improvements will offer a better experience for Guardians looking to show off their best looks.

PvP Strike Team Update

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Hello everyone, PvP Strike Team here to talk about Special ammo in the Crucible. Since Update 7.3.5, we’ve been doing a substantial amount of iteration on our Special ammo distribution systems. We’ve tried the meter system in multiple playlists as well as two different versions of the ammo crates system in Competitive, Hardware, and for a limited time in Trials. Some people asked why we are bothering to do this level of experimentation, and we’d like to explain it.
The Respawn System
The original Special ammo distribution system was brought into the game with Forsaken and, combined with allowing players to pick up ammo from defeated opponents, it eventually peaked in a short period of time where Special weapons eclipsed Primary weapons for final blows in Crucible. We walked it back several times, mostly focused on how much ammo you could pick up from bricks on the ground, but we were still left in a position of one-shot kill Special weapons making up a substantial percentage of Crucible final blows and contributing to many of the issues with sandbox readability we have discussed before.
While the respawn system had its issues and we felt there was some room for improvement, it did do a decent job of balancing ammo distribution between high- and low-performing players, with high-performing players on average utilizing Special ammo 1.5-2 times more than low performing players. Similarly, with years of the system in place, the Special weapon meta had solidified nicely. Shotguns were at the top, with around 47% of Special weapon kills. Snipers and Fusions combined to make up 43%, and all the other Special weapons were the remaining 10%.
When investigating changes to the respawn system, it became apparent that we were very limited in terms of how we could tune the system to get the desired effects, and that led us to investigate two additional systems. While we wanted to be able to solve the problem of too many one-hit kills in PvP, it was important to us that the new systems did not introduce new and potentially worse problems.
The Meter System
To understand the meter system, we first need to take you through its development. This system was originally intended to be experimental, utilized only in the temporary Labs mode, Checkmate. It was built using a combination of other existing systems co-opted from various parts of the game that allowed us to do things we could not usually do in Crucible, like retaining the state of the meter between lives and between rounds (an invisible stat on the scoreboard the game reads back every time you respawn), dropping ammo directly onto the player in a transmat (an invisible ammo crate that opens directly above you and then deletes itself), carrying the full amount of ammo over between deaths (utilizing the logic system we use in PvE activities to re-grant you ammo on spawn), and displaying the current progress of the meter (the UI bar borrowed from Exotic weapon and activities buffs).
Reception to the system in Checkmate was mixed, but we saw there was a lot of potential in our first truly “earnable” Special ammo system. Since its introduction, we have iterated on it several times, including earlier this week, and have gotten it into a much more acceptable state. Unfortunately, as the meter system has been exposed to the wider game for an extended period, we have run into two core issues which have required us to continue to look for possible solutions.
Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons.
The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.
Earlier this week we took steps to improve on these issues, but the difficulty we face in a system where Special ammo is almost entirely earned is that we have limited room to close the gap between high and low performers before it functionally becomes "everyone gets Special ammo on a timer," which is something we'd like to avoid.
Technical Issues – Balance problems aside, being built on tech that was not designed to be used in this way has exposed multiple issues that, upon investigation, we determined could not be easily fixed in the meter’s current state. Some things, like being unable to notify opponents that an ammo transmat has occurred or give starting ammo on join-in-progress, are already apparent to players. Other problems, which are far more significant, appear in the backend and affect how we handle several of the processes, impacting our ability to both balance and maintain the system in the long term. Functionally, these combined issues require us to rebuild the meter from the ground up as a new, dedicated system. We feel the system has shown enough merit that this is something we are undertaking for a future release.
The Crates System
As a potential fallback for the meter system, the Special ammo crates system was resurfaced and iterated upon. The crates system has several benefits from a design perspective, including the ability to place crates in key zones around the map to help encourage player movement in non-objective or objective-optional modes and prevent coagulation around a single power position, as well as offering the ability to delay Special weapon pushes in round-based modes.
The crates system has also, based on its time in Competitive and Trials, done some positive things in terms of moving Special ammo distribution closer to healthy values. The delta between high- and low-performing players has moved back to 2.4 times, and it has led to less late-game snowballing, as players who do try to hoard Special ammo lose it upon death. Weapon balance is similarly improved, although not optimal, and there is significantly increased variety with Shotguns coming down to 59% of kills, Fusions and Snipers combining for 28% of kills, and all other Special weapons increasing to 13% of kills.
Ultimately, the crates system in isolation also has several major problems. It can present a frustrating amount of friction between playing the game how you want and playing the game how you need to if you want to run a Special ammo weapon. Additionally, in round-based modes, it is too frictionless to run double Special ammo weapons. It is also the first system we have introduced that allows players to directly influence the Special ammo economy of the opposing team, as controlling most crates can help starve the other team of Special ammo.
From a strategic perspective this is an interesting mechanic, but with no other way to earn Special ammo in gameplay it serves to be more frustrating than fun, and many players have struggled to adapt to the change, causing additional friction when playing in matchmade teams.
The “Blended” 1-1-1 System
Each of the above-listed systems has both positives and negatives. In isolation, each system helps and hurts a different part of the population, but none of them holistically solves the Special ammo problem.
  • The respawn system offers a safe distribution of ammo amongst players, and the ease of availability promotes special weapon diversity, but giving two kill’s worth to every player every life also results in far too many one-hit kills for a healthy sandbox.
  • The meter system allows players to earn Special ammo in a deterministic way and increases the rate of earning if you’re playing well, which feels rewarding for high-performing players. On the other hand, for low-performing players, it feels significantly worse, and it promotes a homogenous Special weapon meta.
  • The crate system allows us to promote movement around the map, alter push timings, reward map control, and give players more direct control over the amount of Special ammo in play for their opponents. It also causes significant friction by forcing conflict with optimal player flows and between matchmade teams, and it allows too much Special ammo in round-based modes.
The solution we have settled on is a blended system we refer to as the “1-1-1," taking parts of each of the above systems and combining them to solve the problems introduced by each system individually.
  1. Players will respawn each life with one kill worth of Special ammo for their chosen weapon. This serves as a stopgap for players to make sure they are never going long amounts of time with an empty weapon and encourages more players to continue to utilize Special weapons, albeit in a limited fashion. Setting the ammo at one instead of two kill’s worth ensures that there is not a surplus of Special ammo that is available for minimum effort. Spawning with one also functions as a healthy mid-point between spawning with none in the crates system and retaining all ammo with the meter.
  2. All Primary weapon final blows will drop a personal ammo brick that awards one kill’s worth of Special ammo. This is our deterministic, earnable method of distributing ammo in the blended system until our purpose-built version of the ammo meter is ready. What this means is that any of your final blows with a Primary weapon will drop an ammo brick that only you can pick up, regardless of whether the opponent you defeated had Special ammo on them. Likewise, if you defeat a player who has Special ammo using a Special ammo weapon, that will not drop a brick on the ground, so like the meter system, you cannot use Special to directly earn more Special. We will be initially introducing this specific portion of the system into the Competitive playlist starting next week, to help address player complaints about the economy in those modes.
  3. Crates will continue to exist, but their icon visibility range on the HUD has been decreased, and they will only provide a single kill’s worth of Special ammo when opened. These crates will continue to serve as points of interest around a map, but it will no longer be a requirement for players to interact with them to partake in the Special ammo system. They will instead function as a small bonus for players who take the time to engage with them and an optional mid-point step for players to gain Special ammo that is more effort than simply respawning with it, but less effort than getting a Primary weapon final blow.
We’re very excited to introduce this system sometime after the launch of The Final Shape, and we greatly appreciate your patience and feedback as we have continued experimenting in our ongoing effort to improve the Crucible.

Superblack Shader Now Available

With the final two BRAVE weapons available this week, players will receive the final quests needed to unlock the much-anticipated Superblack shader. Players can unlock the shader by earning the Superblack Key Alpha from Shaxx, and Superblack Key Omega from Arcite 90-40. Using both will grant you access to the Superblack Containment and to the shader. If you’re a Hunter…er…a player of any class, you’ll want to grab this new Shader and look your finest.

Player Support Report

Reject modernity. Embrace tradition. Equip Anarchy.
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Known Issues List Help Forums Bungie Help Twitter

WINDOWS 7 AND 8 SUPPORT
Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems. This decision is to align with Steam and Microsoft ending support for these systems.
Destiny 2 may continue running on these older operating systems after June 4, 2024, but we are unable to guarantee continued functionality after that date.
Players using these operating systems to play Destiny 2 are urged to upgrade to a more recent version of Windows or move to another platform so that their playtime won't be interrupted.
For more information, please view our Windows 7 and 8 Support article.
PANTHEON CHECKPOINTS
Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets. We are attempting to resolve this issue as soon as possible and will provide an update when we have more information to share.
ARCHIE QUEST INFORMATION
We've seen confusion surrounding the weekly Archie Hunt quests and wanted to offer clarification. These quests are only intended to be available for one week each and were made with this time limit in mind. We understand that this is not ideal for all players, which is why we made the shader available for one completion for any of the weekly quests. The lore attached to these triumphs will become available to all players when The Final Shape launches on June 4.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • In Onslaught, players may be teleported back to the incorrect ADU location after completing certain phases.
  • The ADU in Onslaught can occasionally despawn.
  • On rare occasions, the Spark in Onslaught can be lost.
  • The portal to leave a boss phase in Onslaught will sometimes not open when killing a boss too quickly.
  • BRAVE weapons The Recluse and Hammerhead don’t highlight enemies like their previous models.
For a full list of emergent issues in Destiny 2, review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Titan Smash(ed)

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To be a Titan is to live and die by the melee, even if that means a gruesome but spectacular death.
Movie of the Week:
[
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Final God Of Pain

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For a Final God of Pain, Nezarec is pretty stylish and colorful. Probably because we are not sharing that Superblack shader with him.
Art of the Week: AliveWake via TwitteX
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That’s everything we have for this week. Hopefully you’re enjoying The Pantheon so far. Remember, this is only the first wave of bosses and more are on the way. It only gets more fun from here. And we swear that wasn’t an evil laugh we were stifling, it was just…a cough. cough
We’ll be back next week with another TWID. Until then, be good to each other, and thanks for hanging out with us.

Destiny 2 Community Team
submitted by DTG_Bot to DestinyTheGame [link] [comments]


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Lot games
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Darkness Within 2: The Dark Lineage
Danger Scavenger
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submitted by marcoxnt93 to SteamGameSwap [link] [comments]


2024.05.02 19:59 InSearchOfSerotonin What’s your “dream” kindle?

Like, if you could design or add features you wanted, what would you choose?
For me, I want an 8” kindle scribe variant with page turn buttons. I’m not opposed to color unless the price is obnoxious.
submitted by InSearchOfSerotonin to kindle [link] [comments]


2024.05.02 19:52 Arbrand The Fleshweaver [Part 1]

The rain began as a soft patter against the windows of the Plymouth, a gentle interruption to the otherwise oppressive silence of the stormy afternoon. I drummed my fingers against the steering wheel, the rhythm a futile attempt to dispel the tension that had settled between us like a dense fog. The car door opened with a creak, and Finn slid into the passenger seat, bringing with him a gust of chilled air and the cloying scent of cheap cologne that seemed to cling to the back of my throat.
Took you long enough," I muttered, my gaze fixed on the rain-slicked road ahead. "We're going to be late."
Finn grunted in response, fishing a crumpled pack of cigarettes from his jacket pocket. He lit one, the ember glowing bright in the dark, and inhaled deeply, filling the car with the acrid stench of tobacco. "Horses," he said, nodding toward a nearby field where a group of the animals huddled together, their coats glistening with rain.
I ignored his remark, pulling the Plymouth back onto the muddy track just as lightning streaked the horizon, casting fleeting shadows inside the car. Finn flipped open the case file, the pages rustling as he scanned the contents.
"So, this broad," he began, his voice rasping as he exhaled smoke against the windshield, "Allison Novak, 34, no rugrats. Teaches snot-nosed brats for a living. Goes to church every Sunday like a good little sheep, and spends her Tuesday evenings with other dried-up housewives reading trashy romance novels."
I shot him a glare, my knuckles whitening as I gripped the steering wheel. "Watch your fucking mouth, Finn. That's someone's daughter you're talking about. Someone who just went through hell. She didn’t deserve this and she doesn't deserve your dumbass comments.”
He scoffed, flicking ash out the window into the storm. “Deserve’s got nothing to do with it,” he retorted, tossing a stack of crime scene photos onto the dash. The images, illuminated intermittently by lightning, revealed a horror I'd seen too many times. Allison's body, twisted and mutilated beyond recognition, her flesh woven into some kind of tapestry.
"Gotta hand it to the bastard," Finn remarked, his eyes alight with a morbid fascination. "Takes a special kind of creativity to come up with this shit. Almost makes you appreciate the artistry of it all."
I swallowed hard, bile rising in my throat. "Creativity? Artistry? Jesus Christ, Finn, this is a human being we're talking about. A woman who was tortured and mutilated. There's nothing creative or artistic about it."
He shrugged, taking another long drag from his cigarette. "Call it what you want, but you can't deny the skill it took to do this. The precision, the attention to detail. This isn't some amateur hour bullshit. This is the work of a true master."
I shook my head, disgusted by his callousness. "You're sick, you know that? Absolutely fucking sick." He leaned forward, tapping the stack of photos with a nicotine-stained finger. "Look at these markings, these symbols carved into her flesh. They don't match any known cult or religious iconography. Not Hermetic, not Abrahamic, not even fucking Satanic. This is something new, something we haven't seen before."
Despite my revulsion for Finn's crassness, I couldn't deny his expertise. The FBI had sent him for his knowledge of ritualistic crimes, and though it often felt more like I was there to babysit rather than collaborate, I knew we needed his insights to catch this killer.
I often wondered how Finn ended up in his role. It was hard to picture him navigating the bureaucratic maze of the FBI, rubbing shoulders with the top brass and climbing the corporate ladder. Yet, when you're scouting for experts in occultism, you're not exactly sifting through the cream of the crop. It made a twisted kind of sense that someone like Finn, drawn to the darker recesses of human nature, would find his niche where his unconventional skills could be utilized by the Bureau.
"We're here," Finn announced abruptly, snapping me out of my musings. He pointed toward a nondescript office building that seemed to cower behind a screen of tall reeds, its facade as drab and lifeless as the overcast sky above. We entered, flashed our badges, and found ourselves standing over a cadaver moments later, the chill of the morgue seeping into my bones.
Nothing could have prepared me for the sight that greeted us. Even now, the image of Allison Novak's mutilated body is seared into my memory, a nightmare that will haunt me until my dying day. Her once beautiful face was a grotesque mockery of itself, metal stilts protruding from her flesh at odd angles, stretching and distorting her features into a macabre caricature. The stilts formed an intricate pattern, almost like a blossoming flower, a sick juxtaposition of beauty and horror.
Her torso was an abattoir of horrors, her sternum removed, her ribs splayed out like the wings of some monstrous creature. Intricate markings adorned her skin, the charred edges suggesting they had been burned into her flesh. And her legs... God, her legs. They had been twisted, rearranged in a way that defied anatomy, defied reason.
I've seen my fair share of brutality, witnessed atrocities that would break a lesser woman. But this... this was something else entirely. The sheer depravity, the meticulous cruelty of it all, spoke to a level of evil that I had never encountered before. This wasn't just a murder, it was a violation of the very laws of nature. We weren't hunting a man, we were chasing a demon in human skin.
I could feel Finn's eyes on me as I took in the scene, gauging my reaction. He seemed almost bored, as if he had seen this all before, just another day at the office. It chilled me to the core, wondering what kind of darkness he had immersed himself in to become so desensitized to such horror.
The local coroner, a man who had no doubt seen his fair share of death and decay, seemed shaken as he prepared to brief us. It was odd seeing a man that spent his days cutting open corpses and weighing viscera stutter. He cleared his throat, his hand trembling slightly as he consulted his notes.
"The, uh, the facial mutilations," he began, his voice unsteady. "They don't seem to serve any physiological purpose. Initially, the lack of blood led me to believe that the victim was deceased when this was done. But then I found traces of anticoagulants around the puncture sites."
He paused, swallowing hard. "This suggests that she was alive when the metal was inserted. The precision, the care taken to minimize blood loss... it's as if he wanted to keep her alive. To prolong her suffering."
I felt bile rise in my throat again, a wave of nausea threatening to overwhelm me. The thought of Allison Novak, awake and aware as this monster transformed her into his twisted masterpiece... It was too much to bear.
Finn, however, seemed intrigued. He leaned forward, his eyes glinting with a morbid fascination. "Interesting. So, our boy has medical knowledge, or at least a rudimentary understanding of anatomy. That narrows the field a bit."
The coroner gestured towards the victim's torso. "The removal of the sternum and the positioning of the ribs further support this theory. The way the ribs were splayed out, the muscles and tendons meticulously cut and arranged, it was almost surgical in its precision. It would have taken considerable time, skill, and a profound understanding of human anatomy to achieve this while the victim was still breathing."
He looked up at us, his face pale and his eyes haunted. "Based on the state of her muscles, blood flow patterns, and what appears to be strap marks, I believe she was not only alive during this process but likely conscious, albeit to a limited degree. She was almost definitely in shock."
A chill ran down my spine as the implications of the coroner's words sank in. The killer had not only subjected Allison Novak to unspeakable physical torment but had also ensured that she was fully conscious, aware of her agony in excruciating detail.
"Do you have any idea how long she might have survived in this state?" I asked, my voice strained, echoing the hollowness I felt inside.
The coroner shook his head. "It's difficult to say for certain, but based on the extent of the mutilations and the signs of healing around some of the wounds, I'd estimate she endured this hell for several days, if not longer."
Exiting the morgue, the image of Allison Novak enduring days of unimaginable torture haunted my thoughts. We had barely taken a few steps outside when a wave of nausea that had been building all day suddenly overwhelmed me. I stumbled toward a nearby bush, my body convulsing as I vomited. I could feel Finn’s gaze on me, yet he said nothing, maintaining a respectful distance as I regained my composure.
Straightening up, I wiped my mouth with the back of my hand. Finn offered a bottle of water, his expression unreadable. "Here," he said, "rinse your mouth out."
I accepted the bottle gratefully, taking a moment to splash water on my face as well. For a brief instant, it seemed we might have shared our first genuine moment of connection, a glimpse of understanding beneath his rough exterior.
But before I could fully grasp it, Finn blurted out, "So, ready for lunch? I was thinking Mexican." His tone was casual, as if he hadn't just witnessed me losing my composure in the most undignified manner possible.
At the time, I pretended to be annoyed by his apparent insensitivity. But looking back, I realize that I was actually grateful for how he handled that moment. Vulnerable and exposed in a way I rarely allowed myself to be, especially in front of a new partner, Finn could have berated me or questioned my ability to handle the case as a senior detective. Instead, he brushed it off as nothing, giving me the space to collect myself without judgment. It was then I understood there was more to him than the callous facade he presented. I never got the chance to thank him for that.
The rest of our drive through the county unfolded in silence, the gentle hum of the Plymouth's engine a soothing constant as we ventured deeper into the heart of Texas. The rain had cleared, giving way to a vast expanse of sky that stretched endlessly above us, an uninterrupted blue save for the occasional drift of wispy clouds. The landscape rolled by, marked by herds of cattle and plumes of smoke rising from distant oil refineries, painting a picture of rural industriousness.
As we neared Willowbrook, Finn unfolded a map with practiced hands, confirming our entry into the city limits. The town, home to 54,382 souls, had transformed over the years from a modest oil outpost into a thriving agricultural hub. Rich, fertile soil had been discovered beneath the once-barren surface, breathing new life into the area and drawing local and migrant ranchers to capitalize on the agricultural boom. I was struck by the verdant fields and pastures that contradicted my dusty, arid preconceptions of Texas.
Finn pulled the car off the road, bringing it to a stop beside a gently babbling creek. The serene sound of the water provided a momentary respite from the weight of our earlier discoveries. As I scanned our surroundings, my gaze fell upon a structure nearly consumed by the encroaching vegetation, its faded red roof peeking out from amidst the overgrowth. Finn, following my line of sight, gestured towards a rusted plaque half-hidden beneath a tangle of vines.
Intrigued, I pushed aside the foliage, revealing the weathered inscription:
"Willowbrook Confederate Hospital Est. 1862
Dedicated to the brave Texas soldiers who fought in the New Mexico Campaign and the noble medical staff who tended to their wounds.
'No greater love hath any man than this, that a man lay down his life for his friends.' John 15:13."
Finn, cigarette dangling from his lips, exhaled a plume of smoke as he studied the faded lettering.
"Places like this," he mused, his voice taking on a rare, contemplative tone, "they have a way of soaking up the past. All that pain, all that desperation—it seeps into the very walls. Makes you wonder if it ever truly fades away."
I considered his words as I gazed at the crumbling edifice, my mind conjuring images of the countless souls who had passed through its halls—the wounded, the dying, and those fighting to save them. "Maybe so," I conceded, "but it's worth remembering that this place was also a symbol of hope and healing, once upon a time."
Finn scoffed, flicking ash from his cigarette with a dismissive gesture. "Hope? In a place like this? More likely they did more harm than good, if you ask me."
Rolling my eyes, I felt a surge of exasperation at his relentless cynicism. "Christ, Finn, do you ever give it a rest? Not everything has to be so goddamn bleak all the—" My words died in my throat as a flicker of movement caught my eye.
There, across the creek and through the dense foliage, a face peered out from one of the hospital's cracked windows. Pale and ethereal against the shadowed interior, it stared directly at us, sending a chill racing down my spine. As quickly as it had appeared, the figure retreated back into the gloom, leaving me with a lingering sense of unease.
Finn, noticing my abrupt silence, turned to follow my gaze, his brow furrowing in concern. "What is it?" he asked, an uncharacteristic note of apprehension in his voice.
"I saw someone," I managed, my words scarcely more than a whisper. "In the window. Watching us."
He scrutinized the building, his expression inscrutable. After a moment, Finn crushed his cigarette under his boot and looked back at me. "Probably just a squatter," he concluded, his usual skepticism returning. "Let's not get sidetracked. We've got enough to deal with."
I wanted to persist, but I knew I didn’t have any good arguments. Still, I couldn't shake the feeling that we were being watched. Finn, too, seemed eager to put the building behind us, his pace quickening as we made our way back to the car.
The relentless Texas sun bore down on the mourners gathered at Willowbrook Cemetery, casting sharp shadows across the sea of black garments and somber faces. It had been a few days since our arrival in town, and Finn and I, having settled in at the local police station and assigned local liaison Detective Steve Martinez, decided to attend Allison Novak's funeral to better understand the community's perception of her.
As the casket (closed, of course), was gently lowered into the earth, the reverend's voice, soothing and somber, invoked words of comfort and promises of eternal peace. The air was thick with the scent of freshly turned soil and the muted grief of the assembled mourners.
One by one, community members stepped forward to share their memories of Allison. Their speeches painted her as a dedicated teacher, a kind soul with unwavering faith. However, amidst the typical eulogies, one definitely differed from the rest.
"Allison was a special soul," the woman began, her heavy German accent lending a mystical air to her words. "She was chosen, blessed by powers beyond our understanding. Her death, tragic as it may be, is not the end. Her soul, forever changed, will watch over us, a spiritual sentinel guarding our community from the forces of darkness."
I glanced at Finn, noting the way his eyebrows shot up at the woman's cryptic statement. It seemed we were both on the same page, our instincts telling us that there was more to this than mere grief-stricken ramblings.
As the service concluded and the mourners began to disperse, Finn and I approached the elderly woman, our curiosity piqued.
"Excuse me, ma'am," I said gently, not wanting to startle her. "We couldn't help but notice your unique perspective on Allison's passing. Could you tell us more about what you meant?"
The woman's eyes widened, a mix of fear and excitement flickering across her weathered features. She glanced around nervously, as if checking to see if anyone was within earshot. "You don't understand," she whispered urgently, leaning in close. "Allison was special. More than you could possibly know."
"Special in what way?" Finn cut in, his tone a mix of skepticism and intrigue.
The woman opened her mouth to answer, but before she could utter a word, a hand gently touched her shoulder. We turned to see a younger woman, likely her daughter, standing beside her. She offered us a small, apologetic smile. "I'm sorry, but we really must be going," she said, her voice gentle yet firm.
The elderly woman looked back at us, her expression fraught with an unsaid urgency. "Just remember," she whispered, her eyes boring into mine with intensity, "she didn't fear death. She feared what her death meant for all of us."
Finn took a long drag from his cigarette, his gaze following the old woman's retreating form. "Well, that was enlightening," he muttered.
I nodded, my mind still processing the implications of her cryptic message. "I'm starting to get the impression this is a bit bigger than a lone torturer," I said, turning to face my partner.
Finn flicked the ash from his cigarette, his eyes narrowing. "You think?" He laughed. "At some point, we need to speak to that woman alone. See if we can't get her to spill the beans.”
"Agreed," I said, glancing at my watch. "But in the meantime, I believe we have an appointment to keep."
Martinez had arranged for us to meet the man who discovered Allison Novak's body, and he insisted on accompanying us himself. "Edgar's a bit of a recluse, old school, you know? He might open up more with a familiar face around," Martinez explained as our vehicle wound through the dense woodland bordering the town.
Edgar Holt was a wiry old man with piercing eyes and a guarded demeanor. He lived in isolation, off the beaten path in a cabin adorned with hunting trophies and antique firearms. As we approached, we found him on his porch cleaning a rifle. His scrutiny was intense as he watched us approach, his expression unreadable.
"Mr. Holt, I'm Detective Hunt, and this is Special Agent Finn," I introduced us, gesturing towards Finn, who offered a curt nod. "Detective Martinez mentioned you could help us understand more about where you found Ms. Novak."
Holt paused, setting his rifle aside with deliberate care and wiping his hands on an old rag. "Yeah, I found her alright," he muttered, his voice rough with a hint of defensiveness. "I was tracking a deer through the woods out back when I stumbled up on her. Nearly jumped out of my boots. I'll show ya."
We followed him into the woods, the underbrush crunching beneath our feet. Martinez stayed close to Holt, making small talk to keep the old hunter engaged. Despite his age, Holt moved with surprising agility, his intimate familiarity with the terrain clear as he navigated through the labyrinth of trees.
"Right around here," Holt announced, stopping in a small clearing. The ground was littered with fallen leaves, and remnants of police tape fluttered lightly in the breeze.
Finn crouched to examine the ground, while Martinez kept his eyes on Holt. "You come out here often, Mr. Holt?" Finn asked in a tone that was casual yet sharp.
"Every day," Holt responded, his gaze sweeping the clearing. "This land's been good to me. Known it all my life. Nothing happens here without me noticing."
I spoke up. "I noticed a fresh deer skin tanning outside your shed, and another looked recently processed. You're quite the marksman, Mr. Holt."
Holt's posture stiffened, his eyes narrowing as he processed my words. "Yeah, that's right. It's been a good season for me," he replied cautiously.
I nodded, keeping my gaze on the ground. "Interesting, since this is BLM land and I understand they've only issued two tags this season. You've had quite a bit of good luck to have already filled your tags this early, wouldn't you say?" I noticed how the color drained from his face, his hands clenching and unclenching at his sides.
"So, what I'm trying to understand, Mr. Holt, is how you were out here hunting deer when you've supposedly already reached your limit." My question hung in the air, the tension palpable.
The old man grunted, his eyes flashing with anger. "I want a lawyer. And you can get the hell out of here."
I sighed, holding up my hands in a placating gesture. "You're not under arrest, Mr. Holt. We're with homicide, not fish and wildlife. Whatever you're doing, that's for the game wardens to sort out. We're just trying to figure out why you were out here, and I don't appreciate being lied to."
Martinez stepped in, placing a hand on Holt's shoulder. "Give it a rest, will you?" he said, steering the old hunter away from us. He spoke to him in low tones, likely trying to reassure him that he wasn't in trouble.
Finn shook his head, "Wow, great detective work, Hunt. Not five minutes into interviewing a witness and he's already lawyering up. Bang-up job."
I shot him a glare, my patience wearing thin. "Speaking of jobs, why don't you do yours and look for something useful instead of second-guessing me?" I snapped, turning my attention back to the clearing.
Finn chuckled, but set about examining the scene more closely, his keen eyes scanning the ground for any clues we might have missed.
"Mr. Holt, I need you to explain why you were out here," I pressed.
"Hunting, damn you," he retorted. "I didn't have anything to do with that girl's death. I should've just kept walking, with all the trouble y'all are causing me."
"I assure you, Mr. Holt, finding a mutilated corpse and not reporting it would not have been in your best interest. But we need to understand how a woman's body ended up this far out, isolated, with nothing around for miles but your cabin."
"I don't know!" he shouted back, his voice tinged with anger and a hint of fear. "If it were me, I'd have buried her or fed her to the hogs. You might think folks like me are just dumb hicks, but even I would've come up with something better than just leaving her out to attract predators."
"There are predators in the area then? What kind?" I asked, seizing the opportunity to gather more information.
"Oh, you name it," he muttered, "Coyotes, bobcats, maybe even a cougar or two. They'd all take a chance on a free meal," he explained.
I pondered his words, "And yet, she was out here for weeks without so much as a nibble from them?"
Holt paused, "Animals have been steering clear of this spot. Won't come within a hundred yards. They can smell the evil."
"Smell the evil?" I echoed skeptically.
"Yes, the evil," he insisted, his voice dropping to a whisper. "This spot ain't normal no more. There's something dark here, and even the beasts know better than to mess with it. Maybe you could take the hint."
"Well, I appreciate the advice, Mr. Holt, but I have a job to do," I responded with a forced smile, turning to leave. "Enjoy the rest of your evening."
As I rejoined Finn, his expression was pensive, eyes scanning the ground. "Find anything?" I asked.
He exhaled slowly, frustration evident. "Not much. There's hardly any blood, if any at all. But look at this," he gestured around us, "the foliage here is dying off. It might be from some chemicals she was doused with, or something else affecting the area."
I nodded, following his gaze. The ground underfoot was patchy and discolored for a few yards in any direction.
"She wasn't dragged here, either. The ground's soft from recent rains, but there are no tire marks, no signs of a body being dragged." He paused, then pointed towards a specific spot. "But I did find something interesting over here."
I stepped closer, following his gesture to a set of footprints. Finn crouched down, his finger tracing the outline of the prints. "Look at the gait here," he explained. "Nearly four feet between strides. For most adults, it should be closer to two. And look—they seem to be backwards."
The implication of his words slowly dawned on me. "You're saying—"
"Whatever happened, she walked here on her own," he concluded.
submitted by Arbrand to nosleep [link] [comments]


2024.05.02 19:52 Financial_Pitch_8593 The 5 Essential Components of a High-Converting Landing Page

I want to delve into the intricate world of creating landing pages that don't just look good but actually convert visitors into customers. As someone who has spent years analyzing user behavior, A/B testing various elements, and fine-tuning landing pages for maximum impact, I'm excited to share with you the five essential components that can turn your landing page into a conversion powerhouse.
  1. Compelling Headline: The first thing visitors see on your landing page is the headline, and it needs to grab their attention immediately. A compelling headline should clearly communicate the value proposition of your offer and resonate with your target audience's needs or pain points. Remember, you have only a few seconds to make a strong first impression, so make it count with a headline that demands attention.
  2. Clear Call-to-Action (CTA): Your call-to-action is the gateway to conversions on your landing page. Whether it's a button, a form, or a link, your CTA should be prominently displayed, visually appealing, and clearly communicate the action you want visitors to take. Use action-oriented language and create a sense of urgency to encourage visitors to act now rather than later.
  3. Concise and Relevant Copy: When it comes to the copy on your landing page, less is often more. Keep your messaging clear, concise, and focused on the benefits of your offer. Avoid jargon and unnecessary details that can distract or confuse visitors. Every word on your landing page should serve a specific purpose and guide visitors towards taking the desired action.
  4. Visual Appeal: Humans are visual creatures, so the design of your landing page plays a crucial role in capturing and retaining visitors' attention. Use high-quality images, videos, and graphics that are relevant to your offer and help reinforce your message. A visually appealing layout, balanced with white space and a cohesive color scheme, can enhance the overall user experience and increase engagement.
  5. Social Proof and Trust Signals: In the age of skepticism and information overload, building trust with your audience is more critical than ever. Incorporating social proof elements such as customer testimonials, reviews, case studies, and trust badges can help alleviate doubts and reassure visitors that your offer is legitimate and valuable. Trust signals create credibility and establish a sense of trust that is essential for driving conversions
What tools to use for your business? • landing pages: leadpages •automate customer support: Algomo • email warmup: warmup inbox • Publishing: Wordpress • Social Media Marketing - AdEspresso
submitted by Financial_Pitch_8593 to copywritingsecrets [link] [comments]


2024.05.02 19:33 Financial_Pitch_8593 High Converting Landing Pages and Their Features

Today, I want to dive into the fascinating world of high-converting landing pages and explore the key features that make them truly effective. As someone who has closely studied the art and science of digital marketing for years, I've seen firsthand how the design and content of a landing page can make or break a marketing campaign. Let's unravel the secrets behind what makes a landing page stand out and drive those coveted conversions.
  1. Clear and Compelling Value Proposition: The best landing pages clearly communicate the value proposition right from the get-go. Users should immediately understand what the offer is and why it matters to them. Using concise and persuasive language, along with compelling visuals, can help capture the visitor's attention and keep them engaged.
  2. Strong Call-to-Action (CTA): A high-converting landing page always includes a strong and prominent call-to-action. Whether it's a "Sign Up Now," "Get Started," or "Buy Now" button, the CTA should be clear, visually appealing, and strategically placed to guide users towards the desired action.
  3. Minimalist Design: Cluttered landing pages can overwhelm visitors and drive them away. Successful landing pages often follow a minimalist design approach, focusing on essential elements that drive conversions. Clean layouts, ample white space, and strategic use of colors can help create a visually appealing and user-friendly experience.
  4. Mobile Responsiveness: In today's mobile-centric world, optimizing landing pages for mobile devices is non-negotiable. High-converting landing pages are designed to be fully responsive and provide a seamless experience across all devices, ensuring that users can easily navigate and engage with the content.
  5. Compelling Visuals: Visual elements, such as high-quality images, videos, and graphics, play a crucial role in capturing the user's attention and conveying information effectively. Including visually appealing content that aligns with the brand and message can significantly enhance the overall impact of a landing page.
  6. Social Proof and Trust Signals: Testimonials, reviews, trust badges, and social media endorsements can help build credibility and trust with visitors. Including social proof elements strategically on the landing page can reassure users and encourage them to take the desired action.
By incorporating these key features into your landing page design and optimization strategy, you can increase your chances of creating a high-converting landing page that drives results. Remember, continuous testing, optimization, and tracking are essential to refining your approach and maximizing conversion rates.
What tools to use for your business? • landing pages: leadpages •automate customer support: Algomo • email warmup: warmup inbox • Publishing: Wordpress • Social Media Marketing - AdEspresso
submitted by Financial_Pitch_8593 to copywritingsecrets [link] [comments]


2024.05.02 19:31 tjmcmahon78 [CT/US] [H] Incredible Hulk 180, 181, 182, Ultimate Fallout 4 [W] $$, TMNT #1 2nd Print

The great debate: Which is the first appearance; Incredible Hulk 180 or 181? You decide! Want the third appearance, too? Here's your chance! Want more first appearances? How about a Miles Morales first appearance?
I bought a new car and don't collect the same stuff I did when I got these, so I'm going to let these books find a new home. All of these are complete, everything is attached including the MVS.
What I get for selling these will partially go towards purchasing a high grade TMNT #1 2nd print, but if you have one I'll accept it as a trade toward these books. I prefer graded so there's no questions about the value, and am looking for around an 8.0. I'm not interested in a 3rd print, sorry. Because of the possibility of getting scammed, I'm going to be very very weary of new accounts with little to no flair. Sorry, I hope you understand.
Shipping costs are included. Shipping will be Priority Mail and fully insured, 181 and Ultimate Fallout 4 will require adult signature. They'll ship in a reused CGC or CBCS box, not a flat rate mail box.
I priced these using GPA, I'm open to reasonable offers.
180: https://imgur.com/a/FI4dkLb CGC 3.5 OW/W pages, Grader Notes: heavy creasing to cover, large tear left top of front cover. moderate wear spine breaks color
CGC certification: 3787230002
GPA 90 day average is $426, asking $425 shipped
181: https://imgur.com/a/ZKlzTPi CGC 3.0 OW/W pages, Grader Notes: light creasing to cover, moderate bends to cover, moderate staining to cover, writing center of front cover
CGC Certification: 2126354001
GPA 90 day average is $2408, asking $2300 shipped
182: https://imgur.com/a/UZI3lKM CGC 6.5 White pages, Grader Notes: fade front cover, fingerprints back cover, fingerprints front cover, light foxing full right of cover, light spine stress lines to cover, very light creasing to cover, very light wear to cover
CGC Certification: 4007705002
GPA 90 day average is 160, asking $160 shipped
Take all 3 for 2300
Ultimate Fallout 4: https://imgur.com/a/l3yaMkG CGC 9.6 White pages, no grader notes. CGC Certification: 371428001
No GPA on this one, asking $600 shipped.
submitted by tjmcmahon78 to comicswap [link] [comments]


2024.05.02 19:24 fernandaffp [WIP] 1 page (and a half) in, 52 colors and 2 weeks of work. Dear Lord, what was I thinking? 😁 This is my first full coverage and I'm guessing that by the end of it my back is gonna be GONE. I wish I had a floor stand. Wish me luck! 🤞

[WIP] 1 page (and a half) in, 52 colors and 2 weeks of work. Dear Lord, what was I thinking? 😁 This is my first full coverage and I'm guessing that by the end of it my back is gonna be GONE. I wish I had a floor stand. Wish me luck! 🤞 submitted by fernandaffp to CrossStitch [link] [comments]


2024.05.02 19:20 dbjones1969 Upcoming MB Print Group Order Summer 2024

Hi everyone,
Many of you have likely heard that I am working on another MB Print group order. I am hoping to try to have the cards ready to go and the order live shortly after the release of the new Ered Mithrin campaign cards that FFG will soon be releasing (June 28, 2024). That puts us somewhere into July to hopefully have those new cards included and the order live.
I have posted to the facebook LOTR page, BGG, and now here, that I would like the community's help in proposing content we might want to have as options in this next order. Cards that will for sure be available include all officially released campagin cards to date - (Revised Core Set, Dark of Mirkwood, Angmar Awakened, Dream-Chaser, Ered Mithrin) , All ALeP content available to date - including the new deluxe expansion recently released The Shire's Reckoning , and the majority of content previously made available in my past group orders.
So, please add a comment below with suggestions, links to cards etc that you would perhaps like to see added as options to have professionally printed in this next order. Spread the word, share it on reddit, discord, wherever more lotr lcg community members may be. I dont have as much opportunity to be on all of the social media forums as I would like and I dont want to have anyone miss the chance to give their input.
In a few weeks I'll compile what we have and we'll finalize the content from there. For content that has not yet been prepared for professional printing, we may need a mininum number of people be interested in the cards before we can move them forward in the process.
Additionally, anyone with any feedback or suggestions about the order itself, please share. Comments about the cards you have received in the past, or the order process in general. (I know there were some color matching issues on some of the cards in the last order - this has been corrected and definitely something I'll watch closer for this time around as well). If this is new to you or you have questions, leave a comment below, or pm me, and I'll try to help. Looking forward to jumping back into this. More info to follow as we get closer to making this happen.
Thanks all.
submitted by dbjones1969 to lotrlcg [link] [comments]


2024.05.02 19:14 thakurdinkar2022 ! Html ,CSS and JavaScript !

! Html ,CSS and JavaScript ! submitted by thakurdinkar2022 to u/thakurdinkar2022 [link] [comments]


2024.05.02 19:13 jonnyshock [WTS] TM NGRS MP5 Magazines

Hey guys, recently finished designing and testing my 3D printed MP5 Magazinesfor the Tokyo Marui Next-Generation Recoil Shock MP5!
All mags are printed in ABS and functionality checked. These each hold 95rds compared t the Marui standard amount of 72rds. Bolt stop is fully functional.
I can print in a variety of colors, please let me know what you’re looking for. Printing will take 1 day upon receipt of payment.
Pricing; - $20 ==> 1 magazine no main spring - $80 ==> 6 magazines no main springs - $30 ==> 1 magazine fully assembled with main spring - $120 ==> 6 magazines fully assembled with main spring
Any 120rd mid cap spring will suffice for your own assembly.
I am not providing the .stl files for these on Reddit due to licensing protection. Please check my Cults Page if you’re interested in printing these yourself.
submitted by jonnyshock to airsoftmarket [link] [comments]


2024.05.02 19:12 JasonBetter10 Handmade Gifts for Mother’s Day

Handmade Gifts for Mother’s Day

https://preview.redd.it/xq7cfwh5q1yc1.jpg?width=640&format=pjpg&auto=webp&s=21e0d956b3b8a4ad447bc5f9d5151b3b102ff80b
Part of Little Sunshine’s Reggio Emilia Philosophy is the belief that children are collaborators in their own learning. One of the best ways to include your children in an active, educational way is by getting creative with them. For all the dads and spouses out there looking to build a special moment for your whole family this Mother’s Day, roll up your sleeves, break out the crafting supplies, and get ready for some fun as you get creative with these 11 handmade gifts.

Fingers & Toes

Few things bring out the “ooos” and “awwws” like a homemade gift made with fingerprints and footprints. Create an instant keepsake with these five different gift ideas.
Fingerprint Art – Load up a palette with different colored paints and let your kids go wild! Use fingerprint dots to make a bigger picture about why mom is special to them. Give your kids idea starters if they need them, but let them take ownership of what they create.
Handprint Bouquet – If your kids aren’t quite at the level to create their own art with fingerprints, use just their hands and various paints to create a bundle of “flower-prints” that mom can keep forever.
Handprint Art (from Mod Podge Rocks) – For something a bit more ready-to-hang, buy canvases from a local craft store and get to work on creating a gift that captures your child’s age and personality through one piece of art.
Footprint Kitchen Towels (from A Crafted Passion) – Don’t forget that feet make great paintbrushes, too! With a couple of tea towels and your kids favorite colored paint, you can create a gift mom will use and see everyday.
Footprint Stepping Stones (from A Crafted Passion) – What’s more permanent than stone? Your love for mom, of course! (Aww…) This craft is more involved and takes more prep work on the adult’s end, but the finished product is sure to please.

Mother’s Day Bouquet

Mother’s Day and springtime go hand in hand. Use this time of year to inspire the gifts you and your kids make for her special day.
Personalized Flower Pots – No matter the age, your kids will have fun painting flower pots to give to mom. Don’t forget to put your children’s names and dates on the finished product so anyone who sees it will know who your local artisans are
Cupcake Liner Flowers (from First Palette) – Flowers are beautiful, but they only last so long. Work alongside your kids to create fun, whimsical flowers that will last all year long.
Pressed Flowers in a Frame (from Lily Ardor) – Be the envy of everyone else on Mother’s Day by working with your kids to create these incredible, one-of-a-kind gifts. Have your children be the ones to choose which flowers to press and how they are arranged. They’ll be beautiful reminders of how much they love mom!

One-of-a-Kind Treasures

Just like greeting cards, generic gifts are nice… but there’s something extra special about presents that are made with one person in mind. Use these three gift ideas as inspiration for creating something unique for mom this Mother’s Day.
Mother’s Day Book – Immortalize how much mom means to everyone by creating a book all about her. Feel free to create your own story or use a starter template if you need some inspiration.
Personalized Bookmarks – “I love you” bookmarks are perfect gifts for a mom who loves to read. They’re simple, highly customizable, and something mom will see and love every time she picks up her newest book.
Interview on Mom (from Morning Motivated Mom) – Have a talk with some of mom’s biggest fans — your kids! Come up with your own questions or use a few tried and tested ones from others who have done it before. The answers will be totally unique to your kids about the person you all are celebrating … mom!
There are lots of ways you can celebrate mom this Mother’s Day. As you work with your kids to create gifts just for her, think about how those activities enrich their lives and engage them in the learning process. Creating these gifts can engage their writing and drawing skills. Giving small gifts gives them practice with being generous and social. And crafting with other family members lets them get their hands messy while learning how to be creative and work as a team. That’s a win for everyone!
submitted by JasonBetter10 to u/JasonBetter10 [link] [comments]


2024.05.02 19:12 PassiveHulk A recent digital page I finished

A recent digital page I finished
It’s an old sketchbook page I took into Procreate, cleaned up, and added color to.
submitted by PassiveHulk to MeatCanyon [link] [comments]


2024.05.02 19:06 davidwu10 MOVE MENU/NAVBAR BELOW SITE LOGO?

I am not a smart man... thought I would get that out of the way.
I'm using Elementor Free, just to be clear, so the NavBar widget is not an option for me.
I just finished overhauling one website with a navigation bar immediately below (someone helped and accessed my account to establish a template) and attached to the header. However, creating a new page, I cannot seem to remove the menu from the right hand side of the logo and make it a traditional navigation bar (with dropdowns) as I did with the other site.
The "other" site is www.americancollegeofheraldry.org, where I got it right. I think I can edit colors, etc - but only once I've got a slot in place for the menu.
Any help would be appreciated.
submitted by davidwu10 to elementor [link] [comments]


2024.05.02 19:04 Tourist-Soggy Terminology check to hire the appropriate freelancer. Landing page for a aesthetic medicine practice

I want to hire a "web designer" for creating a landing page for my practice.
There is the technical portion of building the landing page on wordpress, but who do I look for to make the design/ photos etc. look pretty. Analogy would be a contractor builds the house but an interior designer decorates the house..
I have a good website builder but he does not have an eye for color, appeal, how to place before after photos etc.
submitted by Tourist-Soggy to webdesign [link] [comments]


2024.05.02 19:04 zeshansaif Using bookmark to show different colors in a bar chart

Using bookmark to show different colors in a bar chart
  1. I am using bookmark to show different Y-axis in bacolumn charts using field parameters.
https://preview.redd.it/lirm59qxo1yc1.png?width=1303&format=png&auto=webp&s=6a84c7329d0a54f08f4cb44a48adb1f3a21be6da
https://preview.redd.it/2tg6p9qxo1yc1.png?width=1287&format=png&auto=webp&s=da6814e6d95b10215d89c5b13f6aba7457b02fc9
However, It's not working.
See pictures. I color each chart to be same as primary color using bookmark. If I press "Sale" I want all charts to turn blue, If I press "Profit" I want all charts to turn green.
But When I do it, only area chart, & matrix turns blue or green. The bacolumn chart does not change.
For bookmark, I've checked, Data, Current page & Selected Visual.
Second
  1. State 1 vs Sate 3, which is more appropriate? State 1 has different colors for sales person, group and category, while state 3 has same colors for all visual.
https://preview.redd.it/fzp4vxkyo1yc1.png?width=1090&format=png&auto=webp&s=3af40a574f9a8bd229697c6c05d61b9ed397cd07
submitted by zeshansaif to PowerBI [link] [comments]


2024.05.02 18:56 SplinterForSale Info dump: Persona 3 Reload Physical OST, Standard Edition

For anyone who thinks about purchasing the physical OST (Standard Edition) CDs for P3R:
First of all: If you dislike the rework of the Soundtrack, there is nothing in this package that justifies the price tag.
Secondly: The OST is meant for a japanese audience. There is no translation provided for anything. There aren't even any furigana, cause of course there aren't. Why would there? Hope you practiced your Kanji.
If you can deal with that, here is what you are getting for your (at least [see 5.3]) 3850 円:

1) Purchasing the physical ost for P3 Reload will get you a few goodies:
1.1) Besides the physical disks you'll get access to a download version of the OST. This one is available as a .wav or a .mp3. Each of these three choices are way better than the .exe format of the digital souldtrack. Information to the music files:
With a non japanese OS all file names that use kanji will be rendered completely unrecognizable.
The file name for the track "全ての人の魂の詩" will become "Disc1_02_sà¿püªpü«S¦¦pü«T¡épü«F¬¬ (P3R ver.)". I don't know the original file name but it seems like it should have been something along the lines of "Disc1_02_全ての人の魂の詩(P3R ver.)".
The track names in the file data should be read properly though, so your media player of choice should display the kanji correctly.
When ripping the CDs the file names will be the same as the track names of the downloaded version. On the other the windows media player could not read the title, contributing artists and album name properly, mostly displaying all kanji and kana als questionmarks.
Side note: In contrast to the CDs for the P3, P3P, P4G, P5 and P5R OST the standard rip path for P3R will be "useMusic\アトラスサウンドチーム\ペルソナ3 リロード オリジナル・サウンドトラック[Disc Nr.]". Previous CDs had another path,"User\Music\ATLUS\目黒将司\OST_Disc_Folder_Name". I don't know why they changed it.
There is another problem though: The ost will be sorted inside the folders "/Disc1" "/Disc2" and "/Extra". Each folder has it's contents track number go from 1 upwards, BUT the album name in each of the file data will be the same. So you may have your Mediaplayer auto sort your P3R playlist like this: Extra#1 -> Disk1#1 -> Disk2#1 -> Extra#2 -> Disk1#2 -> Disk2#2 ect. Be careful when you create your playlist if the order of tracks matters to you. Either sort alphabetically via file name or, when sorting via track name, add the disks one by one.
Attention: The downloaded version of the tracks seem to be higher quality than the ripped version from your CD. eg. Full Moon Full Life as a Downloaded .mp3 is 9.40 MB and as a CD Ripped .mp3 it is 4.47 MB. The ripped version has the same bit rate but lacks other data like cover art.
Regarding audio quality: Even after extensive listening with different audio systems I could'nt hear any difference between downloaded and ripped versions. My ears aren't that good though.
The soundtrack is recorded in stereo format. (Sadly there is no 5.1 version of the OST. Endless Space pampered me a little ^^')
The downloaded version includes two bonus tracks that are quite nice. Those tracks are alternative versions of "Burn my Bread" and "Deep Breath Deep Breath".
In conclusion: Between ripping and downloading the OST, downloading seems to be the superior option.
1.2) You will get stickers with portraits of the whole protag cast. Those stickers are 2.5 cm x 3 cm or 1 in x 1.1 in
These stickers do not include Strega members or the Chairman. Too bad if you ask me.
1.3) You'll get a booklet. The booklet is of good quality and includes comments by the ATLUS Staff.
These comments are printed over the "All Out Attack" slides of each character. Aegis' slide is still in the booklet, but hers has no comment printed overit.
Those comments are all in japanese.
The lyrics of the songs are all in their original language. English stays English, Latin stays Latin and japanese stays japanese. As mentioned before: no furigana. They are printed over a single color gradient portrait of one of the SEES members. This time Aegis gets Text printed over her as well. To rectify this stunning display of disrespect towards the best toaster in all of fiction Aegis gets a second page with lyrics. This time in full colour and off to the side so she is displayed completely. I guess the art designer has a Fav among the OCs. The last page for the lyrics is a double page with all the protagonists and antagonists besides the Chairman. Interestingly enough this picture shows neither Orpheus nor Messiah. But in the back, on the side of the antagonists, you can see Thanathos hovering over the moon of the dark hour. The last double page is Door-kun again with some info about the artists and other ATLUS staff members.
1.4) The CD case is solid plastic and comes with one of those paperback-wrappy-thingies you will not know what to do with after taking the CD case out of the plastic wrapping. The case has the CDs in the front and the back, with an additional page in the middle. This one holds the booklet, the stickers and the Student ID Card / m-card. The Card holder and the booklet are a little too small so the stubs meant to hold those items in place dont function too well. Opening and closing the CD case may result in violently flinging merchandise all over the place.
The CDs themselfes have a unsurprising design. Disc 1is a gray Gekkoukan High Logo and Disc 2 has the green breaking clock you see, when entering the dark hour. The booklet has shares the logo of P3R with Door-Kun in his new SEES Special uniform. The background art behind the CDs is light blue with a small P3 Reload print above two white-ish wavy lines.
1.5) You will get a Gekkoukan High Student ID card. The bar-code on the front reads "GEKKOUKAN" and the Backside of the card is a m-card.
2) What is a m-card?
2.1) m-card.info is a japanese hosting site. As far as I see it, it has no alternative language options besides japanese. To my knowledge (not really good japanese reading skills) the CDs booklet and the terms of service of m-card say, that m-card is a Japan only service. Either way, you do not seem to need a VPN to access all services and can use google translate to navigate the site. I accessed m-card with an european IP Adress and it worked flawlessly.
2.2) The QR code in the top right of the m-card (The backside of the Student ID card) will get you to m-card item 1983. You can also manually enter the link right above your download code.
To access your bonus items you have to log in. Possible ways to log in are Line, Facebook or Twitter. You can also generate an m-card account to access the downloadable content. I tested an european Line account and it worked perfectly fine.
2.3) The m-card homepage may be accessed with reasonable up to date versions of Windows, mac and Android Systems. I did not test Linux. There is an FAQ that you can translate via google if need be. There seems to be a few cool features possible with MAC, but I don't care enough to read through all of that or summarise it.
3) Via the m-card you'll get:
3.1) A download button for the OST as a .mp3 or a .wav. These will be downloaded as .zip archives and will include the two bonus tracks mentioned in 1.1. The download will be done by your browser. You can start the download and then close the tab as soon as the download starts, the file will be downloaded regardles.
3.2) A "Making of P3R OST Bonus Tracks" as a stream. This vid is all japanese without substitles.
m-card does reccomend to stream on a pc. Smartphones sometimes do not work.
Mind that the stream may crash if you first start the stream and then start the download of the ost. You will have to refresh the page in your browser to start the stream again.
I did not find an easy way to download this vid. Neither on the page itself nor in the page source code. When the page goes offline in april 26 the making of may become lost media, so if there is a savwy archivist around: Go for it!
As I see it there is no countermeasure for screen recording during the stream. But I assume that this is against the terms of service.
4) Things to be careful about:
4.1) After activating your m-card code you'll have 5 to 6 months to watch the stream and download the OST inkl. bonus tracks. After this your code expires. Don't ask me why please. I don't know either.
4.2) In April 2026 Item 1983 will no longer be hosted on m-card. If you aquire a legit, unused download code after this date it may still be inoperable.
5) Final thoughts:
5.1) If you where able to download the music from the digital ost, the physical CD set would most likely be obsolete. But, since ATLUS wants all the money they what they did and made the digital ost, as well as the digital deluxe edition a scam. Data Storage costs literaly nothing. You can rent a server for a few years and it will hardly cost you, so the time limited download of the bonus tracks is only meant to trigger fomo. Stop it ATLUS. How about not trying to be a moneyhungry monster for once?
5.2) On the one hand the bonus tracks and a few stickers do not justify relatively high price tag but on the other hand you will still be able to call those CDs your own, even if someone messes with the Steam servers (not likely), your local government restricts access to foreign servers (depends on where you live) or legal issues between Steam / PSN / Microsoft and Atlus arise (For anything besides PSN I can actually see that one happening) Besides that you can display those CDs in one of your shelves, so you can be happy to see where your money went, even if there is a power outage.
5.3) With a price tag of 3.850 円 the CDs themselfes are on the higher end of the spectrum. Additionaly you may have even more costs for shipping, import fees, handling fees or all of those at once. Thus the price may triple if you live outside of Japan.
5.4) Is it worth it? To me? Yes. I am sure though, that not every one shares my opinion. This is why I made this post, so you can have a better understanding what you get for your money.
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2024.05.02 18:55 The16BitGamer [P1V1] Favourite Quotes and Review

A while ago in another forum for Ascendance of a Bookworm, I mentioned that I wanted to do a re-read of the entire series. One of the community Mods asked if I could go through and pick out some quotes so they can have it on their page. I thought it was a fun idea (especially for the earlier books), and while it took me a while I finally finished.... re-reading P1V1, look I'm a slow reader.
But man is P1V1 a hard read. If you were to give me this book to me and told me I'd fall in so love with the series I'd buy an e-reader to read it, I'd call you crazy. Take it from me, while I love this series, if you want to get into it watch the anime, or read the Manga. Myne is unbearable at times, (as per her character is designed to be), and I quickly grew tired the one sided obsession of "Books" after 1-2 chapters. The book picks up steam again once she's stopped obsessing with books, like with the shampoo and food, but in P1V1 these are far and few between. But from the perspective of the story this is understandable why and in Volumes 2 and 3 it gets so much better.
If you want my two cents on when to read this book. Do it after you've read the Manga or watched the anime, to fill in the little bits of extra world building. Especially for the side stories.
Overall a rough start to what is still my favourite books series.
[EDIT: fixed formatting]
---- Quotes ----
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4 - Um, was that alcohol?! Who in the world would give an innocent little girl strong alcohol like that! [your mum hunney]
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
You see... Making one big flower would be a problem if I got bored halfway though, right? Once again, I kept my thoughts to myself. [She really needs a Lutz]
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Wooow, This would suck really bad if I weren’t fooling myself into thinking I’m cosplaying Cinderella [yeah... cosplaying]
Chapter 21
Chapter 22
No Notable quotes I found in this chapter. Just Darth Myne using the force on herself in confusion.
Chapter 23
Chapter 24
Echapter 1
Echapter 2
Echapter 3
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