Auto delovi motori opel polovni

Šta je po vama normalan story a šta dobar na IG?

2024.05.19 09:45 Dante_AK-47 Šta je po vama normalan story a šta dobar na IG?

Imam još jedno pitanje. Obično ja objavljuje blesave stvari. Često objavljujem da sam u autu (opelu) slušam muziku, idem negde, sa nekim drugarima sam... Pa sam nabaso na neki klip, lik vozi POV auto po nebu (isto opel) a iznad njega lete 3 mlazna aviona istom brzinom kao on, znate onako kao na vojnim paradama, skupa lete. Pa me zanima jel vama smešno ovako nešto da vidite na storju ili je po lošem ukusu msl. glupo? Uključi jocks police na ovom postu.
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2024.05.18 21:48 Vick21Ss Libretto sbagliato?

Buonasera ragazzi, spero sia il posto giusto dove fare questa domanda. A novembre ho acquistato una Opel Corsa del 2018 1.3 diesel allestimento black edition da un privato (e amico), a sua volta lui, nel 2020 ha acquistato l’auto da un rivenditore che l’aveva importata dalla Germania. L’altra sera vado dal mio gommista per chiedere un preventivo sul cambio gomme (il primo per me) e ci accorgiamo che il libretto di circolazione riporta come taglia degli pneumatici omologata la 185/65R15 (88H), tutto normale se solo non fosse che l’auto monta ORIGINALI pneumatici da 195/55R16 (87H). Ora la domanda è, possibile che nessuno si sia mai accorto di questo errore? E soprattutto, c’è rimedio? Tengo a precisare che come taglia alternativa di pneumatici il libretto riporta gli stessi della taglia consigliata “185/65R15 (88H)”, possibile che possa montare solo un tipo di pneumatico?
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2024.05.18 15:32 Gambit-Accepted DAK Battlegroups And DLC Ideas

DAK Battlegroups And DLC Ideas
With the recent additional content for DAK, I’ve had a lot of ideas poking around in the back of my head about new battlegroups that could be developed and other related ideas for DAK. Having a creative bent of mind, I decided to do a write up of these ideas for publication, ideally to influence what comes out later, but mostly for my own enjoyment. This is what this post contains.
The perspective I’m coming from in this post is that, to me, it would be non-sensical for Relic to develop another sequel to Coh, as the release of Coh3 has demonstrated that you have to compete directly with the predecessors, leading to schisms in the playerbase. Moving to Coh3 made a lot of sense, as the technology required updating, but now that that is done, I feel doubling down on DLC for Coh3 in terms of new factions, battlegroups and content is the way to go, unless some fundamental technology leap happens in the next 10 years. Coh3 should be treated as the ‘platform’ on which Coh is developed. Even if we have to wait another 5 years for another faction, this probably makes the most sense. This way, the effort that would go to porting functionality to a new game, can be spent on creating new content and new features for the already existing game.
In terms of the design of the battlegroups, I wanted to make them thematic, different from existing battlegroups, unique and mostly historically accurate. The interesting aspect of DAK battlegroups is that you have a limited pool of units to work with.
Without further ado, here are my battlegroup ideas:
https://preview.redd.it/ln47ig1ct61d1.png?width=1308&format=png&auto=webp&s=931bc2205f9585526dc0543c3b24fb7f15611ccc
Central Idea: Logistics, augmenting Halftrack Deployment System. The battlegroup focuses on mobility and efficient resource expenditure.
Opel Blitz Fuel Truck: The Opel Blitz Fuel Truck should have two effects with the lockdown, when locked down on fuel, it should increase the rate of fuel supply, probably by more than a normal cache, however when locked down in base, it should reduce fuel cost of the vehicles in the selected structure, so kind of like officer supervision. This would encourage more active micro management of the unit. When it dies it should have a large AOE explosion, meaning friendly units should avoid it and also that it can be driven towards enemy units, kinda like a less efficient Goliath that you can't manually detonate, I can’t see this being anything but ludicrously fun. You really could go nuts with the audio design on that. Top Up Vehicle should be an ability that can be targeted on friendly vehicles. Once done, the target vehicle has faster speed, acceleration and deceleration for a fixed distance. Note this is a fixed distance, instead of time, so if the vehicle doesn't move, it won't 'expend' the ability.
Recharge Halftrack Deployment: This feeds into DAK’s tempo playstyle by allowing you to muster units rapidly. The situations where I see this being useful are early in the game when you want to get double call ins early to build out your composition at a discount or later in the game where you’re trying to mass late game armour quickly. For instance, calling in a P4 as a stopgap measure before calling in a Tiger 90 seconds later, especially if you build up a bank in the lategame.
Panzer III Munitions Supply Vehicle: Largely self explanatory, its like the Munitions Store for US, except mobile and provides different buffs. I could see this unit being coupled with ATGs and LeIGs being strong, as well as recharging snares faster, it compliments that infantry and support weapon playstyle nicely. The unit also can drop MG42s and Mortars, which give DAK manpower efficient access to more team weapons, diversifying potential builds.
Vehicle ROF Ability: Self explanatory. Could see it being strong on Marders, Tigers and Stug Ds. You could make this a global ability but here I’ve stuck with a unit ability.
Ability/Upgrades Discount: This essentially makes Unit Upgrades and Unit Abilities 50% cheaper for the duration. Its thematically appropriate and potentially a strong ability. If you could pair this with the Panzer III Muntions Vehicle, grenades would be cheaper but also recharge faster, although this combination could apply to a whole bunch of different things. Strategies where you rush this ability to ‘mass upgrade’ MG34s on the PGs could be a thing, although you’d need a fair bit of munitions banked up. One thing that could be experimented with is applying this to mines, where you could pop this to spam out mines, depending on how expensive the ability is, the calculus might add up.
Panzer I Command Tank: Feeding into that tempo style again, this early game vehicle would have roughly the potency against infantry as a 250, albeit with better armour. However, the main appeals are the capping and mobility bonuses, these would allow you to rapidly gain map control and would give you an edge when switching sides of the map. For flanking manoeuvres, this would also come in handy, one combination that would be strong would be your vehicles ‘Topped Up’ with the mobility bonuses from the Opel Blitz Fuel Truck and your infantry buffed by the Pzr I Command Tank, meaning your forces can get off flanks or respond to threats much faster.
Withdraw & Refit: Again interacting with the Halftrack Deployment System, this allows you to trade in vehicles that are not needed for resources, exactly like with Brits. I could see this being useful when you want to get rid of 250s that you have spare.
Panzer III S-Mine Launchers: This would be an ability on the Panzer III that allows it to launch S-Mines. I could see this being implemented in 2 ways, either exactly like the Tiger S-Mine launcher ability, which would be really strong for flanking AT Guns or chasing down squads, or if that’s too strong, more like the grenade ability on the Sturmtiger in Coh2. Again, this synergises with the Panzer III Munitions Vehicle and the Ability/Upgrades Discount ability.
Panzer III Side Skirts: Self explanatory, improves the armour and health of your Panzer IIIs after a unit upgrade is purchased. I wouldn’t be in favour of this being an instant upgrade to all units. This would again synergise with the Ability/Upgrades Discount ability.
Lorraine Schlepper Mobile Artillery: Finally, mobile artillery, not unlike the Wespe, giving DAK another tool in the box at their disposal.
https://preview.redd.it/japhac3bt61d1.png?width=1496&format=png&auto=webp&s=3e701d51062abcefb4181342300ec17de4d2fcf1
Central Idea: Fire, anti-cover. It would be strong against team weapon camp gameplay.
Incendiary Grenade Assault: Its essentially the exact same as the Assault Gren grenade assault, except Panzer Grens have access to it and its better at denying cover. So I see this being useful when you want to dislodge infantry in cover or make a Team Weapon move, as they won’t be able to jump back into cover or move back.
Detonating Shot: This ability is available for; Paks, Marders, P3s, Tigers, P4s, Stugs, Flak 36s. While active, if you land a kill shot on a vehicle, that vehicle will blow up causing AOE damage to nearby units. How good this should be will need to be tested. The basic counter play would be just to split up your units, but that requires micro. On the flip side, using the ability well also requires micro and good timing, so there’s a skill factor involved. This ability can also be used on ATGs and Indirect fire units (including emplacements), and if you land the kill shot on these units while the ability is active, it not only explodes but also, importantly, destroys the weapon outright. So you wouldn’t need to focus the decrewed weapon afterwards. This is pretty strong against team weapon play.
Indirect Incendiary Rounds: Exactly like it was in Coh2 for the same units. It also applies to the 254 Artillery observer. All of these barrages are good for area denial and also killing off emplacements.
21cm Nebelwerfer 42: A heavier version of the Nebelwerfer, relative to Wehr’s one. This would have higher alpha damage on it’s shells and the flame dot damage to boot. Only 5 rockets though.
Incendiary Creeping Barrage: Self-explanatory, area denial tool, good against team weapons and emplacements. Strong for denying VPs.
Double Flamethrower Panzer Pios: Strong upgrade naturally, but expensive. In order to get the double flamethrowers you need to buy each flamethrower for 50 munitions. It makes the squad a massive target.
Flammpanzer I Assault Group: This is very much a shock callin, you’d get this to drive your opponent off the map in the early stages of the game. Relative to the L6/40 with the flamethrower upgrade, this would be more potent as it retains the coaxial MG. Relative to the Flammpanzer III, it would have less health but come earlier. Combined with the Panzer Pios, it’s a strong power spike which would be especially good on urban maps.
Inspired Assault: Exactly like it was in Coh1, it was an interesting ability.
Sd. Kfz. 233 Armoured Car: In the great pantheon of DAK light vehicles, where does the 233 fit? It would be most comparable to the Stummel and the Scott, being effective against Team Weapons and Camp playstyle. Unlike the Stummel, it would be more effective at short range, as it retains an MG42 and has the canister round, as well as having more health. Relative to the 8 Rad, it would be worse at chasing infantry on retreat (although you already have the Flammpanzer I), but it would be far more proficient against units at range, units in cover and team weapons. Relative to the StuG D, it would be faster, cheaper and require less teching, but would have worse armour.
Heavy Incendiary Bomb Drop: Extremely good against team weapon camp, emplacements and units capping VPs. Could potentially neutralise points like the Dive Bomb in Coh2?
https://preview.redd.it/aipq57z9t61d1.png?width=1020&format=png&auto=webp&s=0bba7347d9d2321fca701d0e1b97fac68f4d1a0f
Central Idea: Heavy Team weapon play, this battlegroup is the only one that ‘goes against the grain’ of the DAK traditional playstyle by offering you more of a camp based strategy.
250 Reinforce: Essentially a utility ability that congeals with the rest of the battlegroup. Although I could see it being useful in combination with Assault Grens as well.
Pak 36 ATG: Light ATG, effective against Light Vehicles. Unlike the Pak 38, it requires no tech, so you can get it early and allows you to tech T2 while still having ATG support. The Stielgranate 41 shot improves it’s penetration against vehicles, although at the cost of munitions.
Tobruk Bunkers: Variety of emplacements, lots of photos of the DAK using these in WW2, hence the origin of their name. For defence in depth, these are going to be strong, you could have one of the Panzerturms in the back to prevent light vehicles or infantry from breaking in. The 360 Bunker is not fundamentally different from the Wehr AA piece, however, to make it more skilful, it would be cool if you have to manually switch the firing arc.
Flak 37 AA: A larger and more powerful AA than the Wehr Flak 30. This would be more effective against light vehicles and infantry, although could be made slower to move around, and have slower pack up and setup times, to balance it. My thinking is something like the speed of Pak 40s in camo would be slow enough to make indirect highly effective against them. It would encourage using them in conjunction with a tow vehicle, moving them around the battlefield quickly would be impossible without a tow vehicle, although not strictly necessary.
Rapid Suppression Barrage: This is mostly a standard off-map, except that the shells also cause suppression. My thinking with this is that it should cover a broad area, with a relatively short delay between each shell, with each shell having a large AOE suppression. Perhaps the effect would be best compared to the Nebelwerfer from Coh1, minus the flame. What you essentially use it for is area denial and forcing off squads.
MG131 HMG Team: Essentially a ‘premium’ HMG team, the same way the MG42 and DSKH were considered premium in Coh2. Its suppression and damage would be far better than the MG34. It should perform relatively well against light vehicles, like the .50 Cal did in Coh2. The HE rounds ability I see performing better against units in cover, potentially even allowing you to perform cover suppression.
Sd. Ah. 52 Supply Trailer: The Supply Trailer requires some explanation. My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case gives nearby units additional construction options as well as increasing pio construction speeds and giving vehicles the ability to hull down. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for an fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will make the area around it a point where you can dig in. Multiple squads would be setting up sandbags, vehicles would be able to hulldown and it can also distribute medical supplies.
Off-map Mortar Creeping Barrage: Fairly straight forward light off-map.
Hold The Line: This allows you to hold onto territory easier. A global ability, while in capture circles, your infantry will be hardier. Moreover, they can also reverse the capping progress of your opponent when you contest the capture with your own unit, although you can’t use this to capture territory that is contested. This will be really powerful in VP wars.
15 cm sIG 33 Heavy Infantry Support Gun: The star of the battlegroup. This would be like an LeIG but dialled up to 11. It would have 110 range direct autofire (so like Free Fire Drills), but with a slower ROF. The team would be able to move it around without tow, but like the Flak 37, it would be incredibly slow, like a Pak 40 in camo. The demolition shot would have a much shorter range, like 50, but be incredible against emplacements, although if you manage to get vehicles or team weapons it would be deadly as well. The trick shot nature of this should make it easier to avoid. So kind of like a Sturmtiger but much easier to notice and dodge, while also being less powerful. Realistically you would need to use tow to get it around, but its not strictly required.
https://preview.redd.it/4yg3itn8t61d1.png?width=1012&format=png&auto=webp&s=bb6f1e7b2a4c8d145cfe231db303b0474c33d4e9
Central Idea: Vision, having awareness of the battlefield and executing flanks. Conceptually this battlegroup is the opposite of Battlefield Espionage.
Horch 108 Recon: A heavy ‘ultra light’, which sounds like an oxymoron, but to put this on a scale, it would be better than the Krad as a harassment tool, but not as good as the 250. However, the 250 can’t cap and this can, whereas the Krad is cheaper, faster and has more vision while stationary. So there are trade offs to all 3. The Flak 38 gives the Horch better scaling than the krad. Relative to the Dingo, the Dingo should win, but one would expect the fight with the US Jeep to be more even, if not slightly Horch favoured.
Forward Observation Posts: These are equivalent to the battlefield espionage beacons, except they’re focused on providing LOS. You set them up with infantry and they can be faced to an area to provide sight. I could see these being super handy on the edge of the map, overlooking a flanking route.
Sd. Kfz. 263 Panzerfunkwagen: The Panzerfunkwagen would be a solid sight tool. The MG would be roughly as good as a 250, so you might want to use it aggressively early on, but you’d mostly be using it as a mobile sight platform. With cautious movement, you would be able to spot your opponents forces from camo and the Mark infantry ability should have a short cooldown and be free. You’d mark several units and they would make they more vulnerable to small arms. This would reward active micro management.
Timed Infantry Sight: Amazing for executing flanks, you can detect enemy units before they see you. This should make getting around MGs and picking your engagements far easier.
Panzer Commander Upgrade: Exactly like Coh2.
Suppressive Fire: Gives various units access to a suppressive fire ability. Coupled with the sight abilities, you can trigger this before an opponent’s unit comes into range.
Sd.Kfz.6/3 AT Halftrack: Weaker than the Marder in terms of health, the ATHT has the benefit of providing mobile AT without needing to tech T2. The ranged shot works well in conjunction with the sight tools allowing you to get off shots against more powerful vehicles without taking shots in return.
Temporary 222 Recon Group: Double 222s arrive off-map, they are in your control and you can use them how you please. However, after 75 seconds, they turn to AI control and leave the battlefield. By the time they reach the front, you’ll have roughly 60 seconds to ‘go nuts’ and do as much damage as possible. They don’t require manpower, fuel or popcap. This feeds into DAK’s tempo, all-in playstyle. So I could see a player building an 8-Rad and then using this ability, using the sight tools to determine where the ATGs are and then going all in, the 222s are relatively expendable. The 222s should benefit from the armoury upgrades, so in the lategame you could use this ability to jam captures or sneak off to grab a VP. As an opposing player, mines, hand held AT and snares are your friends. 222s should basically require 1 snare to cause engine damage. Some people have said they don't like temporary units, I haven't seen a good argument against them yet.
Bf 110 Autocannon Heavy Strafing Run: A heavy anti infantry strafing run, akin to the IL-2 strafe in Coh2. It would also be of variable length. Let's say X is your first click and Y is your second, which marks the end and direction of the run, the default run is diagram A, but you can drag the cursor of point Y as far as you want, with a maximum of either 35 range or when you don't have enough munitions banked up for the run. This gives you the flexibility of deciding how much you want to spend and where it will land. A well placed strafe on retreat could be devastating. The cursor should highlight the munitions cost as you drag from point x to point y.
Me 210 Light (SC50) Bombing Run: This is a much lighter bombing run than the US carpet bombing. It should be single line and relatively fast, the damage of the shells should be roughly equivalent to 5.5 inch artillery shells.
https://preview.redd.it/qi30nfn7t61d1.png?width=1417&format=png&auto=webp&s=200547a5ba6b66003c79100161f2613bc96b8c4f
Central Idea: Map presence, retaining position. The battlegroup was inspired by the invasion of Crete.
Luftwaffe Ground Forces: Somewhat similar to the Coh1 equivalent, they would be a fairly weak combat squad with lots of utility. In this case, they would have various construction options as well as being able to heal squads. L.P.Z. Light AT Mines would be more spamable than your standard mines, would be cheaper and only detonate on vehicles. If the vehicle is on less than 80% health, it would cause an engine crit. As an alpha damage, probably 75% of the standard mine would be sufficient. It would require 2 of these mines to detonate on a full health vehicle to engine crit it basically. Dosenmines are essentially like S-Mines and would be planted in patches. The M30 Drilling Shotgun Shot ability would be targeted on a squad and would have short range of about 5. You’d more or less use it like you would a grenade, except it like a throwing knife and the Sniper Shot ability, it can’t be dodged. More than likely, you’d get just one of these squads to augment your composition, with PGs as the mainline.
DFS 230 Glider HQ: Essentially a standard glider, you can drop it in to provide in field reinforcement. However, this glider can also heal nearby squads and recrew team weapons. In addition, the DFS 230 has roof top MG15 upgrade, which turns it into something akin to a light MG emplacement. So there are a few ways I see this being useful. One would be to drop the glider so that it covers your cut off, upgrade the MG and it will make it much harder for your opponent to cut you off and you’ll get infield reinforcement with healing. Maps like Famonville and Road to Tunis, this would be immensely useful. Another use would be in intense VP wars, at the end of the game you want to secure a flank VP, you drop the glider in and upgrade the MG, in many ways its like an auto build, quick deploy MG emplacement, that can also reinforce. Great for map control.
250 W/ Flak 38: Fairly vanilla, like the other 250 callins except with a Flak 38. The Flak 38 would have identical performance to the Flak 30 of Wehr, one way to differentiate them would be to give the gun shield heavy cover properties, but reduce the unit to 4 men to compensate.
Ju-87 Multi Vector MG Strafes: Essentially 3 separate strafes that you call in one after the other. The difference between this and a standard MG strafe is that these strafes give you what is essentially a ‘bulk buy discount’, but also, since they can be targeted in 3 totally separate places within LOS, your opponent has to react quickly to dodge all 3 of them. Its acts as a micro spike test, where you quickly throw them down and they quickly have to dodge. The skill of placing them all fast and accurately needs to be matched by the skill in dodging them all. Moreover, when combined with an attack with units, it can create an overwhelming set of threats.
Bomb Drop Overwatch: The most comparable ability to this would be sector artillery. However, in this case, its planes dropping bombs on units that come into the territory. Its not exactly a loiter though as the planes wait off map, they can still be shot down however. In terms of how strong the bombs should be, it would require testing but somewhere between a 5.5 inch shell and the US Dive Bomb would be a good place to start. Ideally a broad AOE, with only a small zone of full damage. This tool would essentially be used for area denial and be really strong in VP wars.
Ready Reinforcements: A fairly straight forward ability that speeds up reinforcement and allows quick return to the battlefield, again allowing you to retain field presence. Another feature of this ability is that it speeds up in field reinforcement and allows infantry to sprint in friendly territory outside of combat, being able to react to hot spots faster.
Junkers Ju 52 Reinforcement Pass: This is most comparable to the Paradrop Reinforcements of US, except where that ability is a stream of reinforcements over a long duration, this ability is more geared towards a burst of reinforcements all at once. There’s an element of skill in its deployment, as you’re incentivised to line up as many squads lengthwise as possible to maximise reinforcements dropped per munitions expenditure. Since its substantially longer than wide, you could have several squads in different engagements all ‘caught’ in the line and all benefiting from the ability. I could see this happening when you have multiple squads spread across the centre of the map and all located within the area of effect. The ability can be used to swing engagements and keep units in the field.
Paradrop 4.2cm Pak 41 Team: Self-explanatory, the performance of the Pak would be better than both the Pak 36 and the 38, as well as being more mobile than the 38. Useful to quickly deploy AT to a trouble spot.
Temporary Bolster: During the duration of the ability, squads can get an extra man. So Panzer grenadiers can go from 5 to 6 (or from 6 to 7), MG34s go from 4 to 5, Paks likewise etc. This applies to all infantry and support weapons. Once the ability ends, the extra model doesn’t leave, but when the squad drops back to normal numbers of models, it won’t return to the bolstered level until the ability is reactivated. What this ability allows you to do is augment the heath and DPS of your squads temporarily, making them more survivable in the field. Obviously though, the extra models are not free, costing both manpower and munitions.
Temporary Fallschirmjägers Assignment: Like the 222 assignment in the previous battlegroup, this involves you taking control of 2 squads which leave the battlefield after a period of time. In this case, 2 squads of MP40 Falls are dropped where you like and then can be used to sow carnage for 75 seconds from when they touch the ground. Their MP40s make them ideal for flanking team weapons, they have smoke grenades and the can throw short range snares. So you could potentially drop them in behind the lines with the intention of catching a vehicle trying to back up from the front line. One massive use of this ability will be in VP wars, where you drop them onto a VP in the lategame to swing the match in your favour. They don’t cost manpower, population or upkeep, but require a lot of munitions.
Historical Accuracy Notes
A few notes on what is inaccurate or anachronistic. The Panzer III Munitions Vehicle, as far as I know, wasn’t used in Africa but on the Eastern Front. There was another, the Lorraine Schlepper Munitions Vehicle, that was used in Africa for the exact same purpose and this could be used instead, but the benefits of the P3 are reduced development cost as some of the voice lines and the vehicle sounds can be reused. I’m also not so sure whether Side Skirts were used on P3s in North Africa, I haven’t seen photo evidence in any case.
The MG131, while used in a ground HMG role, I haven’t seen evidence of it being used by the DAK in North Africa. About ten Sd.Kfz.6/3 AT Halftracks were used, some people might object to that unit on these grounds. I haven’t seen evidence of the Pak 41 being used in North Africa, I’m also fairly sure they didn’t paradrop them. The M30 Drilling Shotgun was used in North Africa…but only by downed pilots. The Madsen Belt Fed MG was a Luftwaffe contract gun, but I haven’t seen evidence of it being used in North Africa. Likewise with the Panzerhandmine 3. Needless to say, all these are exceptions. Otherwise, to the best of my knowledge, these designs are historically congruent.
Design Notes
I deliberately avoided using Italian Units in these designs. Following from what I said about Relic doubling down on Coh3, I feel it makes sense for them to eventually create an Italian Faction, so I didn’t want to cannibalise that faction, especially when the DAK already has plenty of material to play with.
What to do with the remaining units in the files?
There are several other units in the game files that I haven’t used here. This was intentional. Several people having been calling out for the substitute vehicle feature from Coh1:
https://preview.redd.it/ijcq0sb6t61d1.png?width=1280&format=png&auto=webp&s=62585a9618ad9fb793d9ce95dcaccacf61dabaaa
As a feature it makes a lot of sense, I feel the community would be far more interested in small and frequent content drops like these instead of cosmetics and they could be priced to be more profitable than battlegroups at less development cost. They would ideally be more frequent as well, bringing players to the game. I feel games like War Thunder and WOT benefit from the sheer variety of units and I can’t see how this wouldn’t apply to Coh. Whenever they release, the units will be similar enough to the units they replace that they won’t disturb balance much, meaning less emergency balance hotfixes.
I feel this is what makes the most sense for the units already modelled, for example, the Panzer II is fundamentally serving the exact same role as the 8-Rad, they’re both 20mm autocannon light vehicles. Its hard to imagine a build where you would build both of them in the same composition and trying to make them different would be clumsy. We see this with the L6/40s, which are also similar to the 8 Rad and have been specialised to be worse against infantry and better against vehicles, to mixed results. Then there’s the 250/9. Adding another autocannon light vehicle via a battlegroup wouldn’t be that different from what we already have but as a substitute vehicle it makes a lot of sense. This logic can be applied to most of the vehicles already in the game files. The substitutions I would advise would be:
https://preview.redd.it/rermeob5t61d1.png?width=584&format=png&auto=webp&s=9a507899379f8fcd8c50d3ae04d85f8982f7ca12
The Panzerjäger I is already in the game files and could be substituted for the Marder. It would have less health and worse pen, but could be made significantly cheaper. This would be an interesting trade off in the composition. Alternatively, there’s the Marder III H which also could be made as a substitute, it would largely have the same performance but could have an MG upgrade and have a different starting price.
https://preview.redd.it/1jsj20n4t61d1.png?width=698&format=png&auto=webp&s=8be575f13ce97a2cd6c3e773ce16d67885949a5c
The Sturmpanzer II would have a much larger up front damage, closer to a Brummbär, but would have a lot less health and far worse frontal armour. You wouldn’t be tanking Bazooka shots like you do with the StuG D but it would be significantly more deadly.
https://preview.redd.it/gza0pvy3t61d1.png?width=526&format=png&auto=webp&s=c3425632265b68ee6e8d47216ceb8d6c0f36b83b
For the Opel Blitz Flak 38, it would be cool if this worked more like the Flak HT in Coh2, with the set up time and suppression. So this unit could be made cheaper and have the same role as the Flakvierling, but be more finicky to use.
Others:
https://preview.redd.it/mtp4c3a3t61d1.png?width=702&format=png&auto=webp&s=32e312dabe55957321e2ec9af9e8f89f89709906
https://preview.redd.it/n0klnvo2t61d1.png?width=652&format=png&auto=webp&s=e5825bd63a95e22090b3b9f52a8f820e61054537
https://preview.redd.it/59hqrd02t61d1.png?width=617&format=png&auto=webp&s=428ac413c7d8617936417072a1e74e0116285c46
https://preview.redd.it/9xmco9e1t61d1.png?width=813&format=png&auto=webp&s=3f34a21b37f36313900d7dc0cc2f0fa025370b03
Conclusion
This is what I would do with the remaining DAK content, short of a rework. The battlegroups are unique, fairly historically accurate, thematic and interesting. The concepts can at least be stolen and repurposed elsewhere. If there’s anything clearly broken or so amazing that it needs a shout out, feel free to let me know. I have other ideas for the other factions but I'm still pondering them.
PS. This is a repost from before, when I initially posted this I didn't understand how Reddit worked.
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.18 14:08 Can1s-major Názor na hybridné autá

Ahojte,
potreboval by som sa poradiť resp. prečítať si nejaké názory a skúsenosti na hybridné autá nakoľko nad takým uvažujem.
Potrebujeme väčšie auto, kde sa zmestia 2 dospelý a 2 deti s nejakou batožinou, malým bicyklom, kočíkom...
Hybrid mi zatiaľ vychádza najlepšie, ale veľký otáznik mám nad tým, aké môžu byť náklady na prípadnú opravu toho systému po skončení ročnej záruky na baterku (auto by som chcel na tak aspon 7 - 8 rokov) alebo sa hybrid oplatí predať s ukončením záruky?
Hybrid ma láka najmä preto, že tie väčšie autá majú väčšiu spotrebu pričom s hybridom sa dá jazdiť za zhruba 5 l.
Máme dve menšie autá, ale potrebujeme jedno väčšie pretože je na ceste druhé dieťa, ale neviem si predstaviť mať spotrebu 7 litrov a viac s väčším autom alebo je to niečo s čím sa proste musím zmieriť, ako cenu za viac miesta?
Zatiaľ som pozeral novú Dáciu Duster, Renault Captur, Suzuki Scross alebo Mitsubishi ASX rozpočet máme max 25 tisíc.
alebo sa vykašľať na hybrida? Mohol by som mať benzínového Dustera po facelifte (nie ten najnovší model) v max výbave TCe 130 4x2 za necelých 20 tisíc alebo s tým slabším motorom s takmer plnou výbavou za 18. Na Captura som dostal ponuku s takou strednou výbavou slabším motorom tce 90 za takmer 21 tisíc, ale to sú spaľovacie motory. S tými japonskými autami veľmi skúsenosť nemám.
Snažím sa nejak si ospravedlniť tú cenu hybridu. Má podľa vás v súčasnosti zmysel auto s čisto spaľovacím motorom?
Ďakujem za každý názor.
submitted by Can1s-major to Slovakia [link] [comments]


2024.05.18 14:06 helaketchupultra Bis wohin geht der Radfahrstreifen?

Bis wohin geht der Radfahrstreifen?
Moin.
Anbei mal zwei Bilder. Der weiße Opel steht ja offensichtlich verkehrswidrig auf einem Radfahrstreifen, was nicht erlaubt ist. Aber bis wohin geht dieser Radfahrstreifen? Die Linie endet kurz hinter dem Opel. Parkt das graue Auto hinter dem Opel also völlig legal? Der Sinn dieses Radfahrstreifens erschließt sich mir nicht, für Radfahrer entsteht ja so oder so eine Behinderung oder gar Gefährdung. Ist eine Einbahnstraße mit erlaubtem Radverkehr in beide Richtungen.
submitted by helaketchupultra to StVO [link] [comments]


2024.05.18 09:11 thesubempire Întrebare achiziționare mașina sh sau noua

Salutare,
As dori dacă se poate sa aud niște păreri de la cei de aici, poate, poate îmi oferă o perspectiva. Momentan caut sa îmi schimb mașina. Am o problema cu a mea destul de grava la motor și nu mai merita reparația. A fost o teapa originala românească, dar aia e, mergem mai departe.
In acest moment, caut o mașină cu care sa o înlocuiesc. Ca idee: sunt începător încă, cunosc mecanica doar din perspectiva de baza (știu componentele, știu ce fac, înțeleg mecanismul, dar nu ma bag eu sa repar și nu pot sa zic ca as ghici o mașină bulita din prima - tocmai de asta am și luat teapa Hehe).
Mașina o voi folosi în principal în oraș, cu drumuri destul de rare inafara (un munte, o mare, o ieșire). Nu caut fite, nu caut sa ma dau cu ea, nu caut sa fac curse etc. Vreau efectiv o mașină cu care sa pot sa îmi fac treaba (cant și as avea nevoie sa car instrumente uneori, de ex, si mai ales ca am și un membru al familiei în nevoie cu care mai trebuie sa merg colo colo).
Deci mașina ar avea un rol utilitar și de agrement.
Nu mai vreau sa cumpăr de la persoane fizice, deoarece m-am ars o data și buzunarul nu îmi mai permite o astfel de arsura. Opțiunile pe care le iau în considerare sunt deci:
  1. Mașină de la un dealer cu garanție 12 luni (cutie și motor), istoric service și toate cele (Dacia Logan, Opel Corsa, Ford Fiesta, Dacia Sandero - zona aia)
  2. O Dacie noua.
In ambele cazuri pot veni cu un avans (în jur de 4000 de euro) și apoi sa bag un credit pe lângă. Venitul îmi permite o rata de ~1000 lei.
Înclin mult mai mult spre o mașină SH luata de la un dealer, doar ca citind pe forumuri și net, îmi dau seama ca nici acolo nu as scăpa de probleme.
Treaba este ca sunt puțin traumatizat de toată treaba cu actuala mașina și as vrea ceva care, dacă o cumpăr, sa știu ca nu ma va rupe la buzunar cu tot felul de probleme crunte.
Cunoașteți vreun dealer Okay în București sau împrejurimi?
Ca idee, eu am pus ochii pe acest Seat de la Inspectorul Auto. Vad ca oamenii au reviews bune și par a fi de încredere...
https://inspectorauto.ro/ro/masini-second-hand/32/show
Ma gândeam, de asemenea, sa ii angajez pe băieți și sa îmi dea o părere despre viitoarea mașina dacă o iau din alta parte.
Voi ce ați sfatui?
Va mulțumesc!
submitted by thesubempire to AutomobileRO [link] [comments]


2024.05.18 00:40 JankoWeber E-Fuel = synthetischer Kraftstoff

E-Fuel = synthetischer Kraftstoff
Die Bezeichnung E-Fuel bzw. E-Fuels im Automobil-Bau ist verwirrend. Viele Menschen glauben dasz es sich hierbei um Elektro-Autos handelt. Dies ist NICHT der Fall. Man könnte vermuten dasz die Bezeichnung von der Elektro-Auto-Mafia erfunden wurde um die Wahrheit zu verschleiern. *?
Das E in E-Fuel steht tatsächlich für Elektro. Die Wahrheit aber ist dasz sich das lediglich darauf bezieht dasz bei der Herstellung viel Strom benötigt wird. Spannend ist doch aber die Frage wo der Strom her-kommt und was damit produziert wird. *!
Die Zukunft wird beweisen wie wichtig "synthetischer Kraftstoff" sein kann.
Allen Dumm-Quatschern zum Trotz: Die Zukunft im Automobil-Bau gehört dem Verbrenner-Motor!
Elektro-Autos sind der Blödsinn für Idioten die Umwelt- und Klima-Schutz nicht begriffen haben.
Folgende Inhalte entspringen der Internet-Seite..
https://www.autobild.de/artikel/e-fuels-produktion-preis-alternative-kraftstoffe-co2-20574151.html
Da die Verfügbarkeit dieser Seite von mir nicht sichergestellt werden kann und die Inhalte auf Grund von Dopplungen ein wenig verwirrend sind habe ich einiges raus-kopiert.
https://preview.redd.it/fyinok21e21d1.png?width=690&format=png&auto=webp&s=52a78dd67094805f8a6d1d8669e5cb508d0ca322
https://preview.redd.it/nr8zhxk2e21d1.png?width=716&format=png&auto=webp&s=b507ec185d070d75dca14d0a1d6733168fc7dd0f
Zitat AutoBild:
"E-Fuels tankt man wie normalen Sprit an der Zapfsäule. Aber: Für die Herstellung ist Strom notwendig. Wenn es grüner Strom aus Sonnen- und Windenergie ist, dann können E-Fuels im Prinzip als erneuerbare Energie gelten."
submitted by JankoWeber to unfertig [link] [comments]


2024.05.17 21:31 tcgRE98 Classifica personale dei marchi giapponesi [post bello lungo!]

Volevo condividere con il sub la mia personale classifica dei marchi automobilistici giapponesi.
Premetto subito che non è una classifica storica o all-time, perché si basa esclusivamente sulla situazione attuale del brand in questione: gamma 2024, motori, immagine del brand, affidabilità e opinioni degli appassionati e non. A tutti darò un commento e un voto da 1 a 10.
Ricordate che è una classifica personale, non è la verità assoluta, quindi vorrei sentire anche le vostre opinioni e come la avreste fatta voi🤗
  1. Mazda: è il mio marchio preferito in assoluto, perché è la prova che nel 2024 esistono ancora costruttori che fanno le cose con la testa e possono soddisfare gli appassionati: nessun tricilindrico in 2t di macchina, gamma giusta ed equilibrata, nessuna demonizzazione ingiustificata del motore a gasolio (il 3.3 della CX-60 è semplicemente un capolavoro), gamma motori e trasmissioni ampia, con un cambio manuale meraviglioso, e soprattutto un rapporto qualità-prezzo incredibile, finiture veramente premium. Oltretutto, secondo me, hanno anche una bellissima linea, senza tempo. Fanno le cose a modo loro, con coerenza, senza cedere troppo alle logiche di mercato, e hanno una filosofia che apprezzo tantissimo. Unici difetti secondo me la mancanza di almeno un’opzione turbo benzina (anche se gli aspirati vanno bene e sono eterni), la mancanza del diesel su Mazda 3 e CX-30, e forse l’assenza di un cambio automatico più moderno (CX-60 a parte). Ma per il resto, ho avuto fino a pochi giorni fa una meravigliosa 3 Sedan, sostituita con una MX-5 MY24 per l'utilizzo saltuario che ritirerò tra poco, grazie al passaggio ad auto aziendale, e che dire... menomale che Mazda c’è. VOTO 9.5
  2. Honda: se per qualcuno l' "europeizzazione" delle linee degli ultimi modelli può essere interpretata come una perdita d'identità, personalmente adoro il nuovo corso stilistico del brand, sia esternamente ma soprattutto all'interno: pur essendo moderni, sono incredibilmente pratici e funzionali con tutto ciò che serve in bella vista. Il loro sistema ibrido, poi, è tra i migliori sul mercato (provato personalmente) ed è incredibilmente fluido e rilassante da guidare. Il più grande difetto di questo brand? Non offrire più altre alternative oltre all'ibrido. Intendiamoci, funziona benissimo e va bene per gran parte degli utilizzi, ma è un vero peccato semplificare così tanto la gamma motori. Se voglio una Civic a benzina o manuale, devo per forza prendere la Type R, che per carità è meravigliosa, ma costa veramente tanto, è aumentata di parecchio rispetto alla scorsa generazione, oltre che ad essere abbondantemente oltre la zona superbollo. Per il resto, brand affidabile e concreto, con una gamma ampia e completa. VOTO 8.75
  3. Suzuki: marchio che è sinonimo di razionalità e concretezza senza fronzoli: ha una gamma molto pratica e pragmatica, 4x4 vero, plastiche magari non bellissime ma super solide e durevoli nel tempo. Ha pochi motori ma azzeccati: il 1.4 turbo mild hybrid va forte e consuma poco, forse uno dei migliori mild sul mercato, il 1.5 full non è un fulmine, ma è perfetto per la guida tranquilla cittadina. Peccato che abbiano rovinato esteticamente la Swift e ad oggi non abbiano reintrodotto la divertentissima Sport, oltretutto mi è dispiaciuto quando hanno rimosso la Jimny dal mercato consumer, ora è disponibile solo come autocarro, ma si sa queste sono le normative... VOTO 8.5
  4. Toyota: anche se le loro auto non mi hanno mai fatto impazzire come linee, bisogna riconoscere che con l'ibrido hanno fatto scuola, la Yaris è l'utilitaria cittadina per eccellenza, e lato affidabilità questo marchio è semplicemente tra i migliori al mondo, se non il migliore. Inoltre, grazie alla loro media emissioni bassa, riescono a tirare fuori perle come la GR86, la Supra e la Yaris GR, con cura maniacale verso il piacere di guida. Anche se non sono il mio tipo di auto, non potevo metterli più giù perché i loro prodotti sono validissimi e affidabili, non a caso sono il più grande gruppo al mondo per volumi di vendita... VOTO 8
  5. Lexus: è il brand premium di Toyota, quindi per il lato motori, sistema ibrido e affidabilità valgono le stesse cose che ho detto per loro. Sono fatte bene e hanno una qualità altissima, meglio delle tedesche, ma hanno prezzi molto alti e a mio avviso una gamma motori insufficiente per un brand premium. Esteticamente poi non mi hanno mai fatto impazzire, anche se con gli ultimi modelli hanno ammorbidito un po' le linee. VOTO 8
  6. Nissan: secondo me è il brand meno jap di tutti gli altri, a causa dell'alleanza con Renault, ed ha una gamma molto ristretta e praticamente di soli SUV (rip Micra, bellissima utilitaria). Comunque, la qualità c'è, le finiture sono buone, i motori sono validi, il sistema ibrido della Juke è lo stesso della Captur e va molto bene, così come l'ePower, simile invece a quello di Honda. Anche qui però, poca scelta di motori, soprattutto per quanto riguarda la X-Trail, inconcepibile senza il diesel, e comunque vedo questo marchio troppo legato a Renault. VOTO 7
  7. Subaru: purtroppo sono finiti i tempi della Impreza e della Subaru che conoscevamo. Oggi rimangono solo SUV e crossover, con la sola eccezione della BRZ in edizione numerata limitatissima e clone della GR86. Tali modelli provano a mantenere i legami con il passato, con il boxer dappertutto e il 4x4 permanente, ma purtroppo consumano tantissimo, sono abbastanza lenti e abbinati ad un cambio CVT odioso. E i prezzi non sono proprio popolari. VOTO 5.5
  8. Mitsubishi: il peggio. Vedere una gloriosa marca che ha sfornato grandi auto come la Lancer Evo, ridurre la propria gamma a due cloni Renault, un'utilitaria di scarsa qualità e un coso-SUV-aborto solo plug-in, fa molto male. Come uccidere un marchio. VOTO 4
  9. Dahiatsu: non è molto diffuso in Italia, ma forse è meglio così, visto che ha sfornato una gran quantità di orrori con le ruote negli ultimi anni. SV
Scusate se sono stato lungo, aspetto la vostra versione!
submitted by tcgRE98 to ItalyMotori [link] [comments]


2024.05.17 19:29 random_guy01 Opel Astra Kombi oder Kia Ceed?

Es ist an der Zeit, dass wir ein neues Auto kaufen. Meine Optionen sind im Moment ein: Opel Astra Kombi, EZ 12/2019 1,4 l Turbobenzin, 150 PS, 47.800 km (EUR 16.500) oder Kia Ceed SW 07/2019, 1,4 l Turbobenziner, 140 PS, 78.500 km (EUR 16.700). Beide haben ein ziemlich hohes Ausstattungsniveau.
Ich bin mir nicht sicher, welche zukünftigen Probleme ich bei beiden Autos erwarten kann. Gibt es etwas, auf das ich achten sollte? Ich bin mir nicht sicher, wie viel Gewicht ich den zusätzlichen Kilometern beimessen sollte, die er zurückgelegt hat. Sind 30.000 km für ein modernes Auto viel? Beide wurden vollständig gewartet und alle Unterlagen scheinen vollständig zu sein.
Für Meinungen wäre ich dankbar, danke!
submitted by random_guy01 to automobil [link] [comments]


2024.05.17 16:16 Plastic-Pressure-207 I've investigated that buttcoin cars website a bit and ...

I found that whole offer is totally fake ! Some of the photos are stolen from various sites offering a real cars. In case there was some kind of name/brand of auto dealer they cut the photo or blur it to not be recognized. So I can assume ... no Rolls Royce for buttcoins today ...
https://bitcars.eu/collections/buy-opel-cars-with-bitcoin-crypto-btc-xmr-eth-xrp-bch-ltc/products/buy-opel-insignia-x3821-with-btc-bitcoin-crypto
https://www.autoscout24.pl/oferta/opel-insignia-b-st-2-0-gsi-allrad-ahk-quick-heat-benzyna-szary-6b1c4056-6821-4db5-86bc-3d301b884a68?sort=standard&desc=0&lastSeenGuidPresent=false&cldtidx=4&position=4&search_id=uf607m8y3f&source_otp=t10&ap_tier=t10&source=listpage_search-results&order_bucket=2
submitted by Plastic-Pressure-207 to Buttcoin [link] [comments]


2024.05.17 14:13 TrustDevil Ramo incastrato. Danni?

Ramo incastrato. Danni?
Ragazzi da completo inesperto di motori e meccanica mi affido a voi. Mentre venivo a lavoro mi son reso conto che la mia Ford Fiesta faceva un rumore stranissimo, come se qualcosa strisciasse a terra. Mi son accostato in un parcheggio e ho constatato che ho pescato il jolly del venerdì 17: un bel ramoscello conficcato sotto l'auto. Dato che andavo di fretta son riuscito a spezzarlo e a continuare la marcia, ma la parte più interna non veniva via facilmente a primo acchitto, quindi ho deciso di toglierlo più tardi alla benché meglio. Secondo voi ci son stati danni collaterali o si è solo incastrato?
Grazie in anticipo!
submitted by TrustDevil to ItalyMotori [link] [comments]


2024.05.17 10:54 Waldschrat_am_PC Gebrauchten gekauft und jetzt nach zwei Wochen vermutlich teueren Motorschaden. Was würdet ihr tun?

Moin Leute,
nachdem mein altes Schrottauto einen Zylinderkopfdichtungsschaden auf der Autobahn erlitten hatte (Ignis BJ 2005, 250000km) habe ich (dachte ich) einen guten Fang gemacht. Ich bin beruflich und in der Freizeit im Wald unterwegs, weshalb mir ein rostfreies Raumwunder sehr lieb ist. Dabei war mir vor allem der Platz des Autos und eine geringe Laufleistung wichtig.
Jetzt habe ich vor etwa 2 Wochen von Privat (Rentner) einen Opel Combo C BJ 2005 mit einer Laufleistung von ca. 90.000 km für 3.2k gekauft. Soweit so gut. Auf der Probefahrt ist mir soweit nichts negatives aufgefallen. Außerdem war ich währenddessen bei einer Werkstatt und habe kurz einen Mechatroniker in den Motorraum schauen lassen. Er fand lediglich etwas weißen Schleim am Öldeckel, was Sinn ergibt, weil der Wagen vor allem Kurzstrecke gefahren sein soll (Auto von einem öffentliche Träger, Hausmeisterauto) und so gut wie keinen Rost.
Naja. Soweit so gut.
Auf der Überfahrt nach Hause (70km) lief auch noch alles super. Allerdings, kennt man ja irgendwie, hat mir der Schleim etwas Kopfzerbrechen bereitet und habe mich verrücktgegoogelt. Laut diversen Foren hatte der Benziner entweder absolut garnix, weil das anscheinenend für diese Opel Motoren mit 1.4l und 4 Zylindern typisch sein soll, oder es ist die ZKD. Mal wieder.
Also habe ich mir die Karre etwas genauer angeschaut und festgestellt, dass im Kühlwasser schwarze kleine Gummiteile herumschwirren (komisch, weil alle Schläuche absolut neu aussehen) und nun auch etwas Öl im Kühlwasser schwimmt (eher ein dünner Film als alles andere). Maximal beunruhigt habe ich mir also ein CO2 Testkit bei Amazon bestellt und siehe da, scheinbar verfärbt sich die Lösung tatsächlich, wenn auch nur leicht.
Wenn mich nicht alles täuscht, habe ich also vermutlich tatsächlich einen ZKD-Schaden.
Deswegen war ich mittlerweile auch bei zwei Werkstätten, die das ganze einmal einschätzen sollten. Die eine Werkstatt will (sofern es tatsächlich die ZKD ist) den Kopf abbauen, neue Dichtung rein und auch die Zylinderköpfe planen. Die andere will das planen weglassen. Wahrscheinlich belaufen sich die Kosten jeweils so um die 2k€, die ich zur Not vorgestreckt bekommen könnte. Allerdings haben die beiden Werkstätten (eine frei, die andere Opel-Vertragswerkstatt) ja durchaus ein wirtschaftliches Interesse daran mir teure Dinge zu verkaufen.
Jetzt halt die Frage: Was würdet ihr tun?
Meine Freundin meint ich soll den Bumms verkaufen, ich bin mir da noch nicht so sicher, weil es keine Garantie gibt, dass die nächste Karre in meinem Budget nicht auch Krankheiten hat.
submitted by Waldschrat_am_PC to automobil [link] [comments]


2024.05.16 12:24 guniens Aiuto vendita auto

Buongiorno a tutti! Prima volta su ItalyMotori (prima volta su un subreddit italiano a dirla tutta) :)
Come da titolo, vorrei vendere la mia auto.
Ero inizialmente propenso su noicompriamoauto dopo che un amico me ne ha parlato bene ma leggendo un pò sembrano fare quotazioni "molto" a ribasso (giustamente lato loro immagino).
Quindi pensavo di cercare di venderla da privato inizialmente ed eventualmente, nel caso non avessi fortuna, a qualche compro auto o simile. Se conoscete altri oltre noicompriamoauto ben venga!
Ogni consiglio, sia di vendita da privato che a compro auto e simili è molto ben accetto :)
L'auto è una Peugeot 208 del 2017 btw.
Grazie ancora e buona giornata!
submitted by guniens to ItalyMotori [link] [comments]


2024.05.16 10:59 SniffLemons420 Auto con la miglior seduta

Ciao a tutti!
Molti quando devono scegliere un auto generale guardano la motorizzazione, i consumi e i costi di manutenzione ecc.. ma sembra quasi che nessuno dia importanza alla comodità di guida e alla ergonomia.
Qual è stata l’auto che avete posseduto con i sedili più comodi, ergonomici e confortevoli con la quale si può guidare tante ore di fila senza ottenere mal di schiena e al culo ?
So che la Opel nei suoi modelli faceva sedili e seduta con una ergonomia studiata ad hoc, anche la Lancia nei modelli passati.
In futuro so che dovrò cambiare auto e visto che io guido molto e a volte per molte ore la paura è quella di acquistare una macchina che dopo 30 minuti di fila inizio a stare scomodo.
Ho provato la Fiat (Panda, doblo, Tipo) e mi sembrava di stare su un’asse di legno; la Subaru forester nuova mi aspettavo di meglio. Lancia y non ne parliamo. Renault anche dopo un po’ iniziavo a stare scomodo. Lancia Delta 3 serie fin ora è stata quella con la seduta più comoda che mi permette di guidare per molte ore di fila. Dulcis in fundo a sorpresa la Polo del 2001 mi sono trovato molto bene stranamente, per non parlare dei sedili posteriori che sembrava di stare su una nuvola.
Qual è la vostra esperienza e quale auto consigliereste ?
submitted by SniffLemons420 to ItalyMotori [link] [comments]


2024.05.16 09:35 Merytum Koji novi jeftini automobil kupiti?

Pozdrav ekipo, moj stari auto se počeo naveliko raspadati nakon 200k km tako da sam rađe odlučio iskeširati za novi auto nego za učestale odlaske automehaničaru na popravke.
Auto namjeravam kupiti novi i voziti ga dok se ne raspadne, znači eventualna prodajna cijena nakon 5 ili 10 godina me ne interesira te me zbog istog razloga ne zanimaju polovni automobili.
Godišnje radim između 15-20k km, od čega velika većina otpada na odlazak/dolazak s posla zbog kojega na radne dane prijeđem ukupno 60 km (30 km u jednom smjeru) od čega je većina na magistrali i autocesti. Ostatak kilometara otpadne na mješanu gradsku vožnju sa puno ležećih policajaca i brze ceste. Dakle, auto bi trebao malo trošiti, ugodno se voziti do 150 km/h i ne raspasti se zbog malo grublje vožnje.
Izbor jeftinih novih automobila koji nisu veličine cipele svodi se na ove automobile:
U razgovoru sa strukovnjacima, dobio sam savjet da se klonim 3-cilindarskih turbo motora što se je poklopilo sa time da otpadnu svi "europljani" koje bi sa svojom vožnjom i tako vjerojatno mnogo brže "rasturio" od korejaca.
Ostali su Hyundai i20 (5 godina garancije) i Kia Rio (7 godina garancije) od čega je nešto bolji izbor Hyundai jer dolazi sa bogatijim paketom opreme i trenutno ima akcijsku ponudu. No, zabrinjava me taj FL 1.2 DOHC atmosferski motor koji je dosta slabiji od turbobenzinca, a i naišao sam na neke komentare tipa "horrendous engine".
Također, ako je to opravdano, financijski bi se mogao protegnuti do 20k€ te uzeti Hyundai i30, ali njegov 1.5 DPi 110 6MT motor sa deklariranom potrošnjom od 6,8 l mi nekako puno zvuči.
Iskreno, najradije bi uzeo Daciu Sandero jer je to pravi komad auta (najveći od svih ostalih na listi) s najmanjom cijenom i jeftinim održavanjem, ali zbog kilometraže, brze vožnje i stalnih ležećih policajaca imam osjećaj da bi nakon što istekne garancija (2 godine) morao non-stop kod automehaničara.
Da li ja dobro rezimiram izbor novog auta? Što biste preporučili? Imate li kakvog iskustva sa novim Hyundai I20 atmosfercem?
submitted by Merytum to croautomobili [link] [comments]


2024.05.15 20:38 Wonderful_Mango_4579 Opel Astra K Sports Tourer

Moin an die Auto Freunde hier,
Ich will mal eure Meinung zu dem Opel Astra k Sports Tourer hören. Gerade der 1,6 CDTI mit 136ps?
Hintergrund:
Ich bin seit ca. 1,5 Jahren Papa und brauchte nach meinem Unfall schnell ein Familien Auto. Ich sage mal das mein Geldgeber „meine relativ wohlhabende Tante“ (ja ich zahle alles ab, ich bin kein schmarotzer 😅) und ich relativ lange auf der Suche waren und halt auch wirklich nur den gefunden haben. Es spielten auch hier viele Faktoren mit von meiner Tante und mir:
Ich: -mindestens 120ps -Diesel (war damals vor 3 Jahren gerade noch so billiger bei der Strecke die ich fahren musste) -Kombi
Tante: -max 12.500,-€ -kein Franzose außer vlt Citroën -kein BMW -max 80.000km auf der Uhr -Max 5 Jahre alt -kein Privat Verkäufer
Sie wollte mir am liebsten ein Audi finanzieren da es ihre Lieblings Marke ist. Es hat sich aber schnell rausgestellt das man mit den Anforderungen kein Audi findet. Ich hatte den Astra als Leihwagen nach meinem Unfall und war sehr zufrieden damit. Dadurch das ich auch noch ein Prokuristen bei einem sehr großen Autohaus kenne, bei dem ich den Leihwagen bekommen hatte. Bekam ich auch viele Angebot und das zu einem super Preis nämlich die besagten 12.500,-€ statt wie im Angebot 16.500,-€ (hab auch durch den Unfall viel Geld gemacht da es nicht meine Schuld war). Das Auto hat die Inovation Ausstattung (Sitzheizung auf fast allen sitze, Matrix-LED….) Und hatte damals 55.000km runter. Baujahr 2019 Jetzt bei 134.000km macht er viele Probleme die eigentlich nicht sein sollten nach 3 jahren. Zwischen 2000 und 2500 Umdrehungen hört er sich an und zu an wie ein Trecker bei dem man mit dem Gas spielt obwohl ich die Drehzahl halte. Beim beschleunigen ca 110kmh vibriert die vordere Achse (nehm ich Gas weg läuft alles wieder normal). Der Erste NOX-Sensor vor dem KAT ist kaputt und es steht verdammt viel ÖL im Turbo so wie im AGR (klar da ist es dreckig aber das was ich gesehen hab ist nicht normal). Da ich jetzt noch eine 2 Ausbildung mache (ich hab keine Lust mehr auf mein Büro leben) als KFZ Mechatroniker sollte ich ja ein bisschen was können nur leider kann ich das alles im 1 Lehrjahr noch nicht. Lange Rede kurzer Sinn: was ist eure Meinung? Das Auto muss weg? Soll man es reparieren lassen? War das ein guter Deal? (Ja ich weiß es ist ein Opel die Sprüche kenne ich 😅)
Danke schon mal
(Sorry für den langen Text)
submitted by Wonderful_Mango_4579 to opel [link] [comments]


2024.05.14 16:47 evoneznammajkemi Jel postoji koliko toliko pouzdan auto koji se "lepo vozi" za pocetnika do oko 3000e ? (Do 80kw/109ks)

Gledam da kupim sebi auto za probnu dozvolu za oko 3000e...
Za sad za oko mi je zapala opel astra h (benzin 105ks) i mazda 3 (benzin 105ks valjda isto)...
Kod auta mi je prvo bitna pouzdanost naravno, pa onda da se lepo vozi koliko god to moguce za pocetnicki auto ("dobar" odaziv na gasu, startnost, lezenje na putu, da se ne muci da ide 110 na autoputu itd...)...
Od ostalih stvari ono bitna mi je klima, grejanje i zvucnici...
submitted by evoneznammajkemi to AskSerbia [link] [comments]


2024.05.14 15:14 bag-of-licks Wat is jullie favoriete pappa-wagen?

Ik zag vandaag een post waar iemand om auto advies vraagde en daar werd leuk op gereageerd. Ik rij dagelijks met veel plezier heel wat (snelweg) kilometers en wordt binnenkort vader dus ben ik dus opzoek naar een iets grotere (station) wagen dan de polo waar ik nu in rij.
Wat is jullie favoriete pappa wagen voor €10-15k met max zo'n 150.000 op de teller. Ik rij zo'n 25.000km per jaar en ga graag met de auto op vakantie. Na zelf wat rond kijken vond ik een Ford focus, BMW 3 serie, Opel Astra of Auris wel erg fraai.
Wat is jullie advies en waar moet ik op letten naast import auto's en nette onderhouds boekjes uiteraard.
submitted by bag-of-licks to nederlands [link] [comments]


2024.05.14 13:18 Pantheractor La nuova Golf (2028) sarà solo elettrica

La nuova Golf (2028) sarà solo elettrica
Parlando ulteriormente, Schäfer ha affermato che il lancio di una nuova Golf con motori a combustione non sarà possibile. Ha rivelato che la prossima generazione di VW Golf, quando arriverà, sarà elettrica. Parlando ancora, il capo di Volkswagen ha anche escluso la possibilità di lanciare la prossima generazione di Golf EV come ID. Golf. Dalle proporzioni alle prestazioni, quest’auto sarà puramente una Golf, quindi Volkswagen “la chiamerà solo Golf”, ha detto Schäfer.
submitted by Pantheractor to ItalyMotori [link] [comments]


2024.05.14 11:07 orxy5 Koji auto kupiti?

Položio sam pred cca 9 mj. kako bih mogao otići studirati malo dalje od doma, trenutno imam grande punto 1.3mjt na posudbi od mame pošto imam okrugli put od 300km dvaput mjesecno da posjetim obitelj.
Nakon ove sezone planiram uzeti sam svoj prvi auto i neznam što da gledam. Siguran sam da hoću 80kW+ zbog ugodnije vožnje po autocesti, interijer koji nije totalno smeće i nešto što me neće ostaviti na pol države dalje od doma gdje nemam alata ni iskustva popravljati ga. Ako ima dobar gepek jos bolje pošto gledam da mi je to i auto za putovanja pošto cura kupuje nešto gradski nastrojeno.
Do sada sam razledavao stvari u rangu fiat brava(bravo 2006.+), opel astre i starije audi a3 pa cak i honde civic mkVII/VIII
Imati ću ne-fiksni budžet od 5000€ no naravno optimalno bi bilo ostati oko 4000.
Što kaže narod?
submitted by orxy5 to askcroatia [link] [comments]


2024.05.13 17:04 SovaByFire Jel ovo preskupo?

Jel ovo preskupo?
Uglavnom otkad sam poceo voziti i kupio auto idem kod istog automehanicara, imaju oko 10ak zaposlenih. Pa me cisto zanima sta mislite o cijeni.
A idem kod njih jer su mi 20 metara od stana 😁 i specijalizirani su za opel - chevrolet
submitted by SovaByFire to askcroatia [link] [comments]


2024.05.13 12:25 Badluck63 Is this oil okay for my 2016 218i active tourer?

Is this oil okay for my 2016 218i active tourer? submitted by Badluck63 to BmwTech [link] [comments]


http://activeproperty.pl/