African map of rivers quiz

PrepperIntel

2020.06.12 03:40 hideout78 PrepperIntel

Intelligence reports from preppers around the world.
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2009.08.22 20:31 wvhomesteader A lifestyle of simple self-sufficiency.

Welcome! Join us for friendly discussions: gardens, herbs, orchards, to chickens, goats, llamas, alpacas, sheep, cows, bees, aquaponics, to cooking, fermenting, brewing, canning, to hunting, foraging, fishing, to home construction, cob, straw bale, insulated concrete, solar, arduino - and more. We are here to share questions, stories, tips, and inspiration on a wide variety of homestead topics. We're here to learn, and to share what we've learned!
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2020.02.19 15:16 African Architecture

We feature pictures of the best and most interesting African architecture. With 54 countries on the mainland continent and islands, the diversity of styles is truly breathtaking! Contemporary or historical, north, south, east or west, if you are interested in African architecture, welcome!
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2024.05.19 22:11 the_badg My first attempt map making. Feedbacks accepted!

My first attempt map making. Feedbacks accepted!
It’is a city island capital, with castle, citadel, royal gardens, port, markets and fortified walls. It’s inspired from northern Italian cities as Milan, Monza and Turin. The central park is huge, but is big as much as the royal gardens of Monza. The rivers and lakes should work as artificial canals.
I‘m a young graphic designer, but I never did map making. I love others map designing tho and wanted to try. I’m in search of feedback to improve! The maps is needed for tablet top role play games.
submitted by the_badg to mapmaking [link] [comments]


2024.05.19 21:20 not_a_robot_sherlock i wish they actually rework wakistan

i wish they actually rework wakistan submitted by not_a_robot_sherlock to BattleBitRemastered [link] [comments]


2024.05.19 21:02 steve31266 Marble Canyon, Soap Creek, Page, AZ

Marble Canyon, Soap Creek, Page, AZ
This dispersed camping area is located along Highway 89A, east of Page, AZ, along the Colorado River, just before it enters into the Grand Canyon. You get a great view of Vermilion Cliffs. The area is managed by the Bureau of Land Management.
Much of the roads here are firmly packed, suitable for any vehicle, but the deeper you drive down these road, the softer they get. While the area is vast, there are actually view campsites. Yet, camping here is not that crowded.
Marble Canyon, Page, AZ
Map and location of Marble Canyon and Soap Creek... https://resetyourjourney.com/boondocking-in-marble-canyon-az-soap-creek-off-89a/
GPS: 36.752611, -111.717556
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2024.05.19 20:56 robrong I’m going to Cherokee for the tournament this coming weekend. Is there an online map of the rivers?

Fished it twice so far with my brother in law but we are on the lookout for good spots to fish. It’s a madhouse during the tournament but it’s his thing and I enjoy the beauty of Cherokee and the fellowship. It’s pretty flat here in Florida.
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2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own skills tree elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:35 SparkyNest [H] Recent Bundles +150 Steam Games [W] Want List or Paypal (from 0.80$ each)

    REP
Steam profile
IGSRep +119 trades confirmed
SGS Flair +237 trades confirmed
GameTradeREP +24 trades confirmed
       
Payment through Paypal (USD) using Good & Services option. Not accepting other type of payment (bitcoin, Venmo, etc). If you want to pay using F&F option fees are on your own (I'm from EU).
     
Press Ctrl + F to search games in the list
   
  Want List
  • River City Girls 2
  • Huntdown
  • We Were Here Forever
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
 
   
   
SPECIAL PACK This 15 games for 1$
  • Western Press Mk Cans II Character DLC
  • Western Press
  • Kholat
  • 140
  • MirrorMoon EP
  • Contraption Maker
  • Air Guardians
  • Gentlemen!
  • Gravity Badgers
  • Ignite
  • Tank Operations - European Campaign
  • McGuffin Curse
  • Age of Steel: Recharge
  • Combat Wings: Battle of Britain
  • Battlesloths 2025: The Great Pizza Wars
5$ * Earth Defense Force 4.1 The Shadow of New Despair + a ton of DLC * DLC list here
   
10$
Game deslisted from Steam
   
0.80$ each one
OFFER Buy 5 games of the this list for 3$
OFFER Buy 10 games of the this list for 4$
   
   
1.75$
OFFER Buy 3 games of this second list for 4$
   
submitted by SparkyNest to indiegameswap [link] [comments]


2024.05.19 20:35 SparkyNest [H] Recent Bundles +150 Steam Games [W] Want List or Paypal (from 0.80$ each)

    REP
Steam profile
IGSRep +119 trades confirmed
SGS Flair +237 trades confirmed
GameTradeREP +24 trades confirmed
       
Payment through Paypal (USD) using Good & Services option. Not accepting other type of payment (bitcoin, Venmo, etc). If you want to pay using F&F option fees are on your own (I'm from EU).
     
Press Ctrl + F to search games in the list
   
  Want List
  • River City Girls 2
  • Huntdown
  • We Were Here Forever
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
 
   
   
SPECIAL PACK This 15 games for 1$
  • Western Press Mk Cans II Character DLC
  • Western Press
  • Kholat
  • 140
  • MirrorMoon EP
  • Contraption Maker
  • Air Guardians
  • Gentlemen!
  • Gravity Badgers
  • Ignite
  • Tank Operations - European Campaign
  • McGuffin Curse
  • Age of Steel: Recharge
  • Combat Wings: Battle of Britain
  • Battlesloths 2025: The Great Pizza Wars
5$ * Earth Defense Force 4.1 The Shadow of New Despair + a ton of DLC * DLC list here
   
10$
Game deslisted from Steam
   
0.80$ each one
OFFER Buy 5 games of the this list for 3$
OFFER Buy 10 games of the this list for 4$
   
   
1.75$
OFFER Buy 3 games of this second list for 4$
   
submitted by SparkyNest to SteamGameSwap [link] [comments]


2024.05.19 20:33 Pyalamode Early June Itinerary Check

First time travelers to Japan. There will be 5 of us, 3 adults, one college student, 1 preteen.
I've kept our schedule fairly loose. We only have a couple of reservations (Team Borderless and hiking Fushimi Inari).
I haven't purchased any shinkansen tickets. Figured based on everyones comments we will be safe getting them once we arrive.
No restaurant reservations. Sounds like they really aren't needed. We don't plan to do anything very fancy and I expect to wait in lines. Konbini for most breakfasts.
I've created several maps based on areas with areas of interests, landmarks, shopping, restaurants and coffee.
I'd love feedback. It's really hard to gauge how much we will cover in a day. I'd guess the weekends will be more slammed than weekdays so those days may cover less.
Fri, May 31st
Sat, Jun 1st - Shibuya + Harajuku
Not sure whether this area needs an entire day dedicated to it. I just didn’t want to kill us the first day and be close to our airbnb in case we are not fully recovered from all the flying.
Sun, Jun 2nd - Shinjuku + Kabukicho
Mon, Jun 3nd - Roppongi
Tue, Jun 4th - Kawagoe
Wed, Jun 5th - Open Day
Thur, Jun 6th - Travel to Kyoto
Fri, Jun 7th - Higashiyama/Eastern Kyoto
Sat, Jun 8th - Central Kyoto
Sun, Jun 9th - Fushimi Inari
Mon, Jun 10th - Nara
Tue, Jun 11th - Open Day, Last Day in Kyoto
Not sure whether we will be exhausted at this point or night. We have several areas on our list. Either..
OR
OR
Wed, Jun 12th - Travel Back to Tokyo
We have a hotel in Ginza. Figured we’d explore that area once we arrive and check into the hotel. This is our last full day in Japan. It’ll probably be just shopping and eating.
Wed, Jun 13th - Fly Home
Our flight doesnt leave until close to 6pm so we may have some light exploration before heading to the airport. No real goals.
The last couple of days will be based on how everyone is feeling. We may hit other areas if we still have energy.
submitted by Pyalamode to JapanTravel [link] [comments]


2024.05.19 19:53 Critical_Parking1319 For all Mankind Timeline (2003-2012)

Here is a fan made creation on a speculation of the Timeline between Season 4 and 5. Hope you enjoy!!!!
submitted by Critical_Parking1319 to ForAllMankindTV [link] [comments]


2024.05.19 19:41 Lord_Governor Lords of Soot [Modded] [PVP] [Semi-Anarchy] [Roleplay] {Geopolitical} {1.16.5}

Lords Of Soot is a 1.16.5 Survival Server primarily focusing on light geopolitical roleplay; and using that as a framework for large-scale, cooperative projects, including sprawling seaports, realistic airports, and a server-spanning railway network. Beyond this; LoS features several player-ran nations; each with distinct governing and building styles, with more able to be created. All this plays out on a large-scale Terraforged map, featuring stunning rivers, mountains and vistas. LOS's modpack is large, but well-optimized - the minimum RAM to consistently run the pack is 6gb, the minimum to load it is 4gb.
Lords Of Soot's modpack primarily consists of Immersive Engineering and Create. Further developing industry is a customized version of Mekanism. For transportation, we have Immersive Railroading with several packs and Immersive Vehicles - and in case wars must be fought, you can use Timeless and Classic guns to fight them! If you desire a quieter life, we have several cooking, agriculture, and decorative mods, too!
Lords Of Soot currently features 5 nations; ranging from 3 to over 10 players, and differing in prevailing building style from sprawling, glittering cityscapes to grungy New England waterfronts to concrete-paneled Socialist Brutalism; all of which are friendly and more than willing to take new players into the fold.
We've had a storied 4-year history; with wars, nations that have risen and fallen, and spanning over 2 versions.
Discord: https://discord.gg/weUerta7qj
Dynmap: http://mc.lordsofsoot.tesseracthosting.com:21501/
IP:mc.lordsofsoot.tesseracthosting.com:21500
Wiki: https://lords-of-soot.fandom.com/wiki/Lords_of_Soot_Wiki
Curseforge Pack: https://www.curseforge.com/minecraft/modpacks/lords-of-soot-plus-plus
submitted by Lord_Governor to mcservers [link] [comments]


2024.05.19 19:37 Leonel-Rivas Poor guy

Poor guy submitted by Leonel-Rivas to u/Leonel-Rivas [link] [comments]


2024.05.19 19:01 Aksjxbdhsxjsj Human trafficking: Job Offer Scam Bangkok/Mae Sot. Know the Signs!

Let’s make it aware that there is a job offer scam that lies and take you to Scam Factories and you become a slave, and you may even die. Post here all cases of Disappearance of people who may be associated with this type of scam.

Know The Signs!

Have you been trafficked?

How to prevent yourself or someone you know from being trafficked

Forced Scamming:

Trapped in secure compounds.

Physically tortured, Sexually Assaulted & brutalised.

Forced to work 20 hour days, 6-7 days a week.

Passports confiscated & phones strictly monitored.

Could this be your situation? If you or someone you know has been trapped in forced criminality, contact your nearest embassy or email the Global Alms Counter Trafficking Unit at admin@globalalms.com with the details.

This is a post for awareness. Let’s help each other. Only serious comments.
Below are more links to other related posts.
https://edition.cnn.com/interactive/2023/12/asia/chinese-scam-operations-american-victims-intl-hnk-dst/ (Scam Factory location: 16°38'53.0"N 98°31'15.8"E https://maps.app.goo.gl/hjxFLTUJ1SK1aLMM8?g_st=ic)
http://chinascope.org/archives/32233
https://youtu.be/m6qFCdHvYuI?si=rs2J71V1XIeFF7we
https://www.reddit.com/Thailand/s/L8OTm9Lvye
https://www.globalalms.com/protection
(My account created recently for privacy/scam concerns)
submitted by Aksjxbdhsxjsj to Bangkok [link] [comments]


2024.05.19 18:47 sixhoursneeze How the Nile has changed course over the past 5,000 years

This map shows how the course of the Nile river in Egypt has changed over the past 5,000 years. Additionally, it also shows settlements and Pyramid sites.
https://brilliantmaps.com/nile/
submitted by sixhoursneeze to Archaeology [link] [comments]


2024.05.19 18:41 sixhoursneeze How the Nile has changed course over the past 5000 years

This map shows how the course of the Nile river in Egypt has changed over the past 5,000 years. Additionally, it also shows settlements and Pyramid sites.
https://brilliantmaps.com/nile/
submitted by sixhoursneeze to archeologyworld [link] [comments]


2024.05.19 18:13 sixhoursneeze How the Nile has changed course over the past 5000 years

The map above shows how the course of the Nile river in Egypt has changed over the past 5,000 years. Additionally, it also shows settlements and Pyramid sites.
https://brilliantmaps.com/nile/
submitted by sixhoursneeze to OutoftheTombs [link] [comments]


2024.05.19 17:26 SmoothBarnacle4891 "THE FALCON AND THE WINTER SOLDIER" (2022) Commentary

During the height of my high regard for the Marvel Cinematic Universe (MCU), among the movies of which I had been a major fan were the Captain America releases. At least two of them. The third film in this mini franchise - 2016's "CAPTAIN AMERICA: CIVIL WAR" proved to be a major disappointment for me. However, when I heard that Disney and Marvel Films had plans to air a miniseries about the characters Sam Wilson aka the Falcon and James "Bucky" Barnes aka the Winter Soldier, I must admit that I felt a renewed interest in the franchise again.
When I said a renewal of the MCU franchise, I meant it. Aside from a few movies like "ANT-MAN", "BLACK PANTHER", "CAPTAIN MARVEL" and "ETERNALS"; the MCU had become a major disappointment for me ever since the release of 2015's "THE AVENGERS: AGE OF ULTRON". One might ask . . . what about the MCU television productions that aired on the Disney Plus streaming channel? Aside from one production that I somewhat liked and one that I loved, most of them have been disappointing to me. Unfortunately, I have to include this follow-up to the Captain America movies, "THE FALCON AND THE WINTER SOLDIER".
Set six months after 2019's "THE AVENGERS: ENDGAME", "THE FALCON AND THE WINTER SOLDIER" followed former war veteran/Avenger Sam Wilson, who has resumed working the for the U.S. government, while using his role as the Falcon. When the government recruits Sam to track down and deal with a group of enhanced anarchists known as "the Flag Smashers", former World War II veteran/HYDRA tool/Avenger James "Bucky" Buchannan aka the Winter Soldier decides to join Sam in his mission, due to his lingering guilt as a former HYDRA assassin and their shared experiences as Steve Rogers' close friends and battling Thanos and his army.
Since "THE FALCON AND THE WINTER SOLDIER" had aired on the DisneyPlus channel in six episodes, I had seriously considered ranking the episodes. But like Season three of the Marvel Netflix series, "DAREDEVIL", the more I watched "THE FALCON AND THE WINTER SOLIDER", the more it disappointed me. Aside from complaints about its pacing, the limited series had received a great deal of praise from critics and fans alike. Because of this, I believe it was one of the most overrated productions in the MCU history. People had seemed so focused on little moments and scenes that very few had noticed how the series' narrative seemed to be all over the map. For example:
~\Sam Wilson~* - This limited series is supposed to be a follow up to the events of "ENDGAME" in which Sam had received the Captain America shield from an aging Steve Rogers, a sign for him to take up the latter's costumed role. Was this an attempt by Marvel Films/Disney to make Sam a more relevant character? If so, why? Why did a MCU character have to replace Steve as the new Captain America to be more relevant? Why not allow Sam to continue as the Falcon, only push his role to the forefront as one of the franchise's new leading characters? Some might accuse me of not wanting a black man as Captain America, a topic that was brought up in the series. Frankly, I never wanted another character - regardless of race, gender or ethnicity - to become the new Captain America. That includes Bucky Barnes. Allow Steve Rogers to fade into the background and let Sam (as the Falcon) shine as one of the franchise's new leads. However, the die has been cast. One can only sit back and see if moviegoers are willing to accept Sam as the new Captain America.
Perhaps the MCU had to make Sam the new Captain America in order to make him more relevant. Why would I say that? The showrunner for "THE FALCON AND THE WINTER SOLDIER", Malcolm Spellman, came dangerously close to shoving Sam into the role of the second lead or worst, a role he has been since his debut in 2014's "CAPTAIN AMERICA: THE WINTER SOLDIER" - a supporting character. During the series' first three or four episodes, someone other than Sam (either Bucky Barnes or Helmut Zemo - two white men) made decisions that allowed the plot to move forward, not Sam. He was simply regulated to being an observer or reactor. The series even managed to undermine Sam's decision not to support the Sokovia Accords in "CIVIL WAR". In thee 2016, Sam became the first Avenger to speak out against the Accords and declare his intentions not to sign it. Yet, according to Bucky in this series, Sam had merely followed Steve's example in rejecting the Accords. And Spellman did nothing to allow Sam to correct this misconception.
~\James "Bucky" Barnes~* - One of the few aspects of "CAPTAIN AMERICA: CIVIL WAR" I found enjoyable proved to be the interactions between Sam Wilson and Bucky Buchannan. Despite their lingering jealousy and competition over the role as "Steve Rogers' best friend", the pair's interactions proved to be very entertaining, thanks to the screen chemistry between Anthony Mackie and Sebastian Stan. Unfortunately, Mackie and Stan could not save "CIVIL WAR" for me. Nor could they save "THE FALCON AND THE WINTER SOLDIER", due to its problematic writing. A good deal of that writing surrounded Bucky's character. I have so many questions about his role in this series. For example:
-Why would any official of the Joint Counter Terrorist Center allow Bucky to visit and question Helmut Zemo, the man responsible for the U.N. conference bombing in Vienna, in "CIVIL WAR"? That made very little sense to me. Surely the JCTC authorities remembered how Zemo managed to brainwash Bucky into making his own prison break in "CIVIL WAR"? Also, Bucky was on parole for his activities as a brainwashed HYDRA assassin. Yet, the JCTC had allowed him to visit Zemo? Surely, the showrunner could have allowed Sam, who was serving the U.S. government again, to be the one to visit and question Zemo?
-How on earth did Bucky managed to evade being arrested and charged for helping Zemo escape from the JCTC? The U.S. and other governments should have been suspicious of Bucky after learning about his visit to Zemo.
-Bucky came off as an arrogant school jock, who thought he was entitled to get his way - especially in his interactions with Sam. I found it hilarious that many fans had criticized John Walker aka Captain America aka U.S. Agent for such toxic behavior. Yet, they had turned a blind eye to Bucky's own behavior. And so did the series - up until the last two episodes. Why did the showrunner allow Bucky to get away with this behavior toward Sam for so long without any complaints from the latter?
-I did not care how Bucky had bullied his way into Sam's mission without the latter's consent. What I found even more annoying was the U.S. government's decision to allow Bucky to join Sam's mission after that ludicrous "therapy session" they were forced to attend together.
~\Racism -~* A good number of MCU fans had complained about the inclusion of racism in "THE FALCON AND THE WINTER SOLDIER". I had no problems with this direction, considering the story was about Sam, an African-American man, becoming the new Captain America. However, I had a good deal of problems with how the production explored the topic of racism.
The story of Isaiah Bradley, Marvel's second Captain America, had originated in the comics. In the MCU, he was a Korea War veteran whom the United States Army used as one of several unwilling African-American test subjects for their version of the Super Soldier serum. I realize that both Marvel Comics and the MCU had attempted to use Bradley's experience as a metaphor for the Tuskegee Syphilis Study. The problem is that I cannot see the U.S. government and the Army - both racist organizations in the early 1950s - be willing to risk the possibility of creating a non-white super soldier. Despite the recent desegregation of the Armed Forces in the late 1940s. And both the government and the Army had been more than willing to use white soldiers in other experiments.
After saving a group of black American super soldiers from a prison camp, Bradly was imprisoned by the U.S. government for thirty years. I saw nothing wrong with this twist in the character's narrative, until I remembered two things - Bradley had been able to free his fellow soldiers without anyone's help; and nearly sixty years later, Steve Rogers managed to break into the Raft and free those Avengers who had refused to sign the Sokovia Accord. Why was Bradley unable to free himself from prison? This is the man who had defeated the Winter Soldier by breaking the latter's metal arm. And he was not powerful enough to make a prison break, let alone evade capture?
I had assumed Sam's difficulty in becoming the new Captain America would stem from the government's reluctance to recruit a black man for the position. That would explain their decision to recruit the blond-haired John Walker instead. But the series never really made it clear whether political racism had played a role in Walker's recruitment. The series also had James "Rhodey" Rhodes had paid Sam a visit, emphasizing the importance of the new Captain America being black. As it turned out, Sam's own insecurities about becoming Captain America had more to do with him not initially assuming the role. There was also that interesting scene outside Bradley's Baltimore home where the police arrested Sam during verbal argument with Bucky. Although the cops backed away when they recognized Sam as an Avenger, they ended up arresting the parolee Bucky for missing his required therapy appointment. This scene was supposed to be a case of racial profiling. But . . . we might as well be honest. In the real world, the police would not have backed down from hassling Sam. What I found more disturbing was the production's handling of Bucky's arrest. Once the police discovers that Sam was an Avenger; they turned to arrest Bucky for failing to show up for his missing his therapy session. Not only did the police arrest Bucky with a more gentle behavior, they did so, accompanied by Henry Jackman's mournful score, something that did not accompany the moment of Sam being arrested. Were the audiences expected to notice the hypocrisy and racism in the police's handling of the two men? Expected to feel sympathy for Bucky? Or both?
The last episode featured a scene of two black kids playing with toy Captain America shields. Someone had commented that the shields (especially in the hands of non-white children) represented hope to the future of race relations in the United States. Why? How? This country had a biracial president for EIGHT YEARS. Yet, U.S. racial policies have remained problematic even to this day. I can say the same for other countries. The so-called symbolism of this scene only reminded me of how human beings put so much faith in imagery and symbolism. And this strikes me as a FALSE FAITH. Why was taking up the mantle of a costumed hero that had been previously occupied by a white man, the only way for Sam Wilson to become relevant within the MCU franchise? What was wrong with him being "the Falcon"? Sam becoming the next Captain America was not going to save the U.S. in regard to race relations - not in real life and not in the fictional world of the MCU. Looking back on the series, the series' only scenario that seemed to expose racism in a realistic manner, proved to be Sam's failure to acquire a bank loan for his family's fishing boat in Louisiana.
~\Sharon Carter~* - I am certain many MCU fans are aware of this. One of Marvel Comics' most iconic couples happened to be Steve Rogers aka Captain America and Sharon Carter aka Agent 13. She also happened to be the great-niece of Peggy Carter, Steve's love interest during World War II. Portrayed by Emily VanCamp, Sharon was first introduced as a S.H.I.E.L.D. agent in "CAPTAIN AMERICA: THE WINTER SOLDIER" as a potential love interest for Steve. Despite Sharon's appearance in the following Captain America movie, "CIVIL WAR", their romance never really developed. Many blamed the lack of chemistry between VanCamp and Chris Evans. I never had a problem with their screen chemistry. I had a problem with the lack of relationship development between Sharon and Steve. And I blame Kevin Feige's decision to transform the third Captain America film into a third (and badly written) pseudo Avengers movie. The change in the film's narrative, along with Sharon's failure to appear in "THE AVENGERS: INFINITY WAR" and "ENDGAME", left no opportunity for Sharon and Steve to become the romantic pair they had been in the comics. Instead, Sharon became a fugitive from the U.S. government after helping Steve and Sam hunt down Bucky, moved to Madripoor, a city-state with no U.S. extradition and became an embittered criminal known as "the Power Broker".
After "CIVIL WAR", nearly five years had passed before Sharon appeared in another MCU production - namely this series. And what happened? The franchise, with Spellman, ended up completely destroying her character by transforming her into the villain known as Power Broker, the criminal leader of an Indonesian city-state called Madripoor. After helping Steve and Sam acquire their suits and equipment in order to go after Bucky in "CIVIL WAR", Sharon lost her job with the C.I.A. and became a fugitive. She eventually moved to Madripoor, a city-state with no U.S. extradition, to evade capture, survived Thanos' Snap and became an embittered criminal nicknamed "the Power Broker" in order to survive the new world.
What really pissed me off about Sharon's arc between "CIVIL WAR" and "THE FALCON AND THE WINTER SOLDIER" is that her development into a major villain all happened OFF SCREEN. Off screen. Apparently, screenwriters for "INFINITY WAR" had written a draft that included Sharon in the movie. But according to Christopher Markus, he and Stephen McFeeley could not imagine scenes featuring Steve and Sharon trying to make it work in an apartment, because the 2018 movie did not have time to focus on their personal life. Why did Marvel simply fail to allow Sharon to be part of Steve's vigilante team - like Sam and Natasha Romanoff? I mean . . . good fucking grief! And why did Malcolm Spellman believe the only way Sharon could be interesting was to become a villain in "THE FALCON AND THE WINTER SOLDIER"? This was his idea of improving Sharon's character?
~\Helmut Zemo aka Baron Zemo~* - Why did Malcolm Spellman, Kevin Feige and the MCU thought it necessary to bring back Helmut Zemo, the Sokovian-born villain from "CIVIL WAR"? What role did he play in "THE FALCON AND THE WINTER SOLDIER"? I realize that Bucky, of all people, visited the incarcerated Zemo to acquire information on who had created the super-soldier serum that empowered the Flag Smashers. But why did he believe Zemo could provide the answer? Because he thought HYDRA was involved? Bucky or Sam could have searched for information from sources other than Zemo, who had been incarcerated for . . . what? Eight years? Eight years. Zemo managed to become something of a crowd-pleaser, thanks to Daniel Brühl's performance. Otherwise, I found his presence in this series unnecessary.
~\The Big Bad~* - Why on earth did it take this series so long to finally reveal the main villain's identity? At first, the series hinted the Flag Smashers, led by Karli Morgenthau. However, the series tossed other potential candidates for the Big Bad before viewers - John Walker, Helmut Zemo and yes, Sharon Carter. But in the end, Morgenthau and her group proved to be the main villains.
The Flag Smashers were a group of empowered people who believed the world was a better place between Thanos' Snap and the Blip (resurrection of those who had died during the Snap), when Humans around the world managed to unite and form a borderless society, one in which people helped others without any thought to nationalism and bias. Thanks to the Avengers, the world resumed its conflicts between nationalities and other groups. In other words, the borders returned.
Frankly, I have nothing against this ideal. Only Ms. Morgenthau and her followers resorted to violence and terrorism to achieve their goals. Does this sound familiar? It should. The Flag Smashers proved to be another example of characters with a progressive goal, resorting to extremism and becoming villains. This seemed to be a growing trend within the franchise, which I believe began with Erik "Killmonger" Stevens aka Prince N'Jadaka in 2018's "BLACK PANTHER". Since then, the MCU has not looked back at its growing roster of progressive villains. Perhaps I should not have been surprised. The franchise's ambiguous portrayal of an unconstitutional document like the Sokovia Accords, should have been the wake-up call. It seemed as if Kevin Feige, Marvel Films and Disney Studios had finally exposed themselves for the faux progressives they pretend to be. Frankly, this form of villainy has become tiresome to me.
After writing this article, I had considered ranking the six episodes featured in "THE FALCON AND THE WINTER SOLDIER" anyway. But I decided against it. My dislike of the series made it impossible for me to even bother. Being a fan of the first two Captain America movies, I had truly hoped this series would redeem the franchise. Unfortunately, it proved to be just as disappointing as "CAPTAIN AMERICA: CIVIL WAR". Pity. Perhaps the fourth film, "CAPTAIN AMERICA: BRAVE NEW WORLD" will do the trick. I hope so.
submitted by SmoothBarnacle4891 to u/SmoothBarnacle4891 [link] [comments]


2024.05.19 17:14 4wheels4lives Poor guy

Poor guy submitted by 4wheels4lives to HolUp [link] [comments]


2024.05.19 17:00 TheLotStore 1618 Strawberry Lane, Horseshoe Bend, AR 72512

1618 Strawberry Lane, Horseshoe Bend, AR 72512
1618 Strawberry Lane, Horseshoe Bend, AR 72512
Nice 1/4 acre mobile home friendly lot in an excellent location in the Ozarks!
GPS Coordinates are 36.25338474072636, -91.73957468300196.
Plenty of privacy on this lot and when you're ready for nearby some recreation, swing by either Diamond Lake or Crown Lake!
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $1,250 Finance with $200 Down and 12 Payments of $110 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: 1618 Strawberry Lane, Horseshoe Bend, AR 72512 (Map location is approximate)
County: Izard
Assessor Parcel Number: 800-00389-000
Legal Description: Lot 23, Block 3, Horseshoe Bend Tract B
Zoning: Residential
Annual Property Taxes: $4.87
About Horseshoe Bend:
The best kept secret in north Arkansas is Horseshoe Bend. Nestled in the Ozark Mountains on the Strawberry River, this quaint town is the perfect place to find rest, relaxation, and recreation.
The crown jewel of the town is the 640-acre Crown Lake. On Crown Lake, water lovers can participate in a variety of activities, including swimming, kayaking, paddle boarding, water skiing, and tubing. Crown Lake is best known for good fishing, but it is not the only sought-after fishing hole in the area. Besides Crown Lake and the Strawberry River, fishing enthusiasts can also visit one of the smaller fishing lakes – Diamond, Pioneer, and North.
There are plenty of activities for young and old alike! Golfers have their choice between two par 3, 18-hole golf courses. Citizens and guests can also bowl, pitch horseshoes, and play miniature golf. The town has several stores, a library, three resorts, a community theater, a spa, and several restaurants.
The citizens of Horseshoe Bend take pride in the community spirit and the ability to offer a memorable experience for all who come to visit. The Music in the Mountains show occurs every third Saturday of the month, and during summer, the Farmers’ Market occurs every Wednesday. Every year, the town celebrates Dogwood Days on the second Saturday of May, and Independence Day is celebrated every 4th of July with a parade and fireworks. The annual Christmas parade occurs on the first Saturday in December. There are many more events that happen throughout the year, thanks to the numerous civic groups which are active in Horseshoe Bend. All of these events embrace the unique Ozark culture of small-town pride and fellowship.
The largest town in Izard County with 2,180 residents, Horseshoe Bend is accessible to the state’s most scenic highways. The town is centrally located and just a 3-hour drive to Little Rock, Memphis, and Springfield. With its gorgeous views, slower pace of life, and laid-back charm, Horseshoe Bend is the perfect place to stay a week or a lifetime.
More Information on Horseshoe Bend can be found at http://ozarklandstore.com/.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/1618-strawberry-lane-horseshoe-bend-ar-72512/?feed_id=10951
submitted by TheLotStore to u/TheLotStore [link] [comments]


2024.05.19 16:56 liammxokellehh Access to BFI Replay in Liverpool Libraries unavailable! Pure joke

Access to BFI Replay in Liverpool Libraries unavailable! Pure joke
BFI Replay is a free-to-access digital archive available in UK public lending libraries.
It offers thousands of digitized videos and television programs from the BFI National Archive and partner UK regions and nations film archives. Users can explore a rich variety of media, including newspapers, TV shows, old photos, and newspaper articles.
This is more about what’s on offer.
https://www.bfi.org.uk/bfi-national-archive
HERE is the link that shows it’s literally available in every single city and borough in the UK. BUT NOT LIVERPOOL?
https://www.bfi.org.uk/bfi-national-archive/bfi-replay/where-can-you-find-bfi-replay
England
Barking and Dagenham libraries Barnsley libraries Bath and North East Somerset libraries Bedfordshire libraries Birkdale community hub and library Blackburn with Darwen libraries Bolton library and museum services Bradford libraries…..
LIST IS EXTENSIVE
Quite frankly, I think this is outrageous so I reached out to Liverpool libraries and this was their response.
………………………………………………
HI Liam,
The person dealing with this is on Annual leave till end of month back first week of June, so will try to find an answer then
Kind regards ……………………………………………….
Waiting until the first week of June for someone to get back to me is just not acceptable it’s available in every single library in the UK almost,but not available in Liverpool.
It’s quite frankly absurd, feels like a council oversight, to save a bit of money.
It’s available in Nottingham and their bankrupt injustice is real LOL, also available in Birkenhead but not here!
Capital of culture apparently but can’t access the cohort of historical archives?
Thoughts on this?
Change.org link
https://chng.it/mFDY7Txxm2
submitted by liammxokellehh to Liverpool [link] [comments]


2024.05.19 15:38 Zephxan A full out fallout farming game : Survival apocalyptique farming sim

~Player always get better or cooler reward for helping other~
Player race - fiver options for customization
Ghoul
No radiation damage + slow regeneration + npc more mefiant and discrimination
Glowing ghoul =
No radiation damage + slow regeneration + npc shoot on sight need to convinced them you’re sane
Super mutant =
No radiation damage + Npc are scared and treat you like an idiot and discriminate
Synthétique =
The compount will hunt you down eventually
Human = no malus or bonus

Character background :
Ghoul / glowing ghoul : Old ghoul ; new ghoul ; vault
Human : Vault ; settler ; brotherhood ; institute
Super mutant: amnesiac
Synthétique : Railroad ; Mister handy (Miss nanny) Old, new, vault.
START
New arrivant decided to etablished themselves in an old farm close to the local town and become farmer.
First objectif :
- rebuilt home by scavenging in delapited town

Mechanics

Upgrade house by collecting enough scavenging material (metal, stone, tape, glue, etc…) and paid the town entrepreneur to do so.
Possibility to upgrade town by the same way : drinkable water ; defense ; radio tower ; museum ; school ; etc…
Defend home from wild attack (animal, raiders, super mutant, ect…) with gun and eventually autonomous turrets (later game) and engage mercenary to defed (late game). The more the player amass money, the more frequent the attack will be.
Scavenger will gossip about big event and some minor event that occurred in the settlement that you participated in.
Settlement gestion :
Thirst gestion.
Can recolt skin, meat (and bones?) of wild animal.
Can recolt material, used to very used weapond, (rarely) health item, (meat and corpse body parts?) on intelligent humanoïds ennemy
Carrying can either be by weight of the item or by the number of item player can carry.

Farming

Season : Spring (middle season) ; Summer (high season) ; Automn (middle season) ; Winter (low season)
Tool: Hoe ; Scynthe ; Watering can ; Pickaxe hamme
Base crop value vs transform product :
Spring : -- ++
Summer : --- +++
Automn : ++ --
Winter : +++ ---

Can sell crop and other to nearest settlement (help with settlement relationship at first) or to traveling marchant.
The river close to your home have fish in it. It take two day for fish to repopulate. If seasonal fish have all be take out, it will take two years
Can raise different mutated animal. Sell them to the town for meat (or kill them and sell them yourself ?) or keep them alive for animal product. (Animal have life span?)
Transform product : Wine ; beer ; jelly ; dried spice,meat, fish ; cheese ; mayo ; butter
Farm building :
- Wind mill
Crop seed that can be found in the town :
Seed you can buy for traveling marchants :
( - Flower and house plant seed ? (Aloes??))

Fight

No power armor for the player :(
Can buy stimpack and radaway from settlement healer or from scavenger in the town (for a more expensive price). When reach high enough relationship with healer, he will give you the recipe for both. The only way to regain life and get rid of radiation (sleep and food don’t heal). (Sickness (malus) if health too low for too long?)
Gain radiation by drinking
The main fight zone of the game is the town. In the edge : house, a small commerce (tiny to small dungeon) ; Closer to the center: Office, appartement (small to medium dungeon) ; Center : Commercial center, sky scrapper, (subway?) (normal to big dungeon.
Some raiders and some synth will drop their weapons and beg for their life if the health is low enough. Spare enough of them and you will receive letter from either : the minuteman ; the brotherhood or the railroad to thank you for sending more recruit their way. Two or three will regularly visit town.

Relationship

Can get a dog as a perm. Companion (can choose race?) (Can breed you dog and gitf puppy to the settlement?)
Npc relationship possible bonus :
- Discount (from marchant)
- Recipe
- Special cut scene
- (Sometime) help on the farm
Some npc love receving gift other will be inconfortable with it. But after (wedding?) no adverse reaction to receive gift.
MAX : 2 gift a week
Might meet some settler in the edge of the town, scavenging like you.
Cause of relationship decay :
There’s a vault “near” the settlement. Gain their trust by doing quest (# depend on race of the player). Once they trust you and when you become mayor, they will become full allied and allow circulation between their vault and the settlement.
Romanceable npc
- # Ghoul
- 1 Traveling npc
Special romance
- Mysterious stranger (need 10 Luck and insert condition)
Will randomly pop out of your house and pop back in. Will tell you about a lone wanderer, courrier or vault survivor he helped. Will come to your help in combat with baby in hand (if kid in the game)
Rival ? Date ?
If there’s kid in the game
Player will be able to have two kids. (Hatchling deathclaw will count as one if in a relationship with Deathclaw).
If player or spouse can’t have a kid (Super mutant ; ghoul ; Synth); player will get a quest about a raider camp in town. Discover all prisoner are dead except one human baby hidden by the body of his dead mother.
Quest reward : Congradulation you are a parent :D
If player can have kid; if spouse is a women, player will have to catter to their wife food craving (nothing with rare item) or face a penality in the relationship. If player is a women ; Malus in health, energy, slower deplacement and carrying capacity decrease the more and more the pregnancy advance. New choice of answer : pissed as fuck and hormonal. Spouse will insist to become a companion until end of pregnancy
Kid will go to school (town upgrade) for three day, help on the farm for three other and have a free day.

Stats

Strenght : carrying capacity (?) ; combat ; energy ; health ; defense
Perception : detect ennemy ; scavenging ; npc interraction
Endurence : health ; energy ; resistance
Charisma : batter ; persuasion ; Npc weariness ; # limit of resident npc in settlement
Intelligence : crafting farm upgrade (fertilizer ; spinkler) ; used weapon fixing
Agility : sneak ; weapon ; defense
Luck : loot quality ; gambling (?) ; crit chance (max starting points : 5)

Skill

Tree skill style possibility : Path of exile ; Outer world
Farming: Tilling - Watering
Fight: Heavy weapons- Light weapons- Melee
Defence : Dodge - Block
Stealth: Sneak- Lockpick - Hack
Endurance : Poison resistance - Radiation resistance - Thirst resistance
Persuasion: Batter - Intimidation - Persuation (?)
Scavenging : Deconstruct - Descerning eyes
Thinkering : Crafting - Engineering - Medecine
(Upgrade skill to upgrade stat? Once you upgrade a skill enough, it allow you to upgrade the stat?)

Quest :
Attempt murder on the player by the mayor once town upgrade and settler relationship high enough. Scare that they would lose their place to you to engage mercenary or try to poison you to keep their place. Force the mercenary to tell you who paid them or find a note on one of them or talk to the mayor after the attack (will be surprise to see you alive). You can :
- Bring him to justice and let the settler decide of his fate. (Will be possible to talk to him in prison)
- Execute him (will have to prove to the settler that this was auto-defense. Lose some relationship with settler)
Result : Become mayor next election!
Raides have created a camp close to the settlement. Remove them. Player will find two npc in cage. You can :
-Help them out
-Kill them inside the cage
Result :

You’ve find a mister handy (or miss nanny) in the town. Why not fix them?
Result : They will propose you to help you on the farm. Accept and they’ll start working the day after. Refuse and they’ll becom settler. (Possibility to make them synth when relationship high enough?)

Find a sorry scene : deadraiders; a dead deathclaw; a nest with two crushed egg a one intact egg. You can :
-Hatch the egg
Result :

The river close to your house is drying. Discover the reason. The river goes into a cavern and to a lake.
Result : new fish
There’s a thirsthy and hungry homeless man at the edge of the settlement. You can :
-Give him food and water for a week
-Let him there
-kill him
Result :
-They get back on their feet and eventually open an inn in town. Will sometime offer you free drink an talk to you about stranger he hepled by following your exemple.
-They will slowly die an talk with more and more difficulty. (Which led to kill him)
-Burry him and make a small tomb or let him root there. Will get eaten by wild animal.

Guiding an injured npc to the town
Result :??

The settlement don’t have enough food for the winter and ask for your help. You can :
Result :

Help to defend the settlement (before settlement defense upgrande)
Result :??

The scientist of the vault ## think they can help you rediscover old world crop see.
Result : new seeds :D

End game quest :
The vault now trust you enough to tell you about the G.E.C.K.S. The received one that ended up defective and never received the second. They want you to go to the vault building in the center of the town and see if you can find any information about it. Vault tower will be the most difficult dungeon in the game. Beat it to find that the G.E.C.K.S was sent to a second vault that was either unfinished or an experimentation. Go the the vault ## to discover that the G.E.C.K.S had taken some damage from bad condition and bad storage. Get all the item to fix it and either fix it yourself (no money cost) or ask to a vault scientist to fix it (+++ money cost)
Result : The map surrounding your house, the vault and the town will become more and more green with beautiful tree (Process will take ### day or month or years)
submitted by Zephxan to gameideas [link] [comments]


2024.05.19 13:10 Training-Cook3507 Current Israeli leadership and its supporters are incapable of ever solving this conflict

People have biases. It's natural and expected. I listened to a podcast yesterday about the Irish Potato Famine. The podcaster was Irish and began with a disclaimer that he may not be able to see the issue clearly because of his heritage.
Jews are often very successful people. Part of the reason for their persecution in past centuries is because they are often a successful minority population, and their success creates a target for repressive regimes. They traditionally have not faced an outrageous amount of discrimination in the US and hence have acquired a good deal of power in the most powerful country in the world. They represent under 2.5% of the population, but are disproportionally represented in positions of power and the media. Half of the NY Times Opinion writers are Jewish or have Jewish people in their family.
Because of this power, they dominate the narrative around Israel in the US. There simply aren't many Palestinian billionaires entering the conversation to influence the argument and there seems to be endless pro-Israeli ones. And they're predictably very biased. While there has been a long history regarding the conflict in recent centuries, as of now, the root of the problem is very simple... the Palestinians don't have the right of self-determination. They're basically controlled by Israel. Those in the West Bank definitely are controlled by Israel and Gaza was locked down so tightly (outside of the terrorist attack) that they weren't allowed an airport or sea access, they could not control their own economy, etc. It was basically a small city isolated from the world by Israel. People will bring up the PA but they have very little power. Palestinians can barely travel miles in the West Bank without going through an Israeli controlled checkpoint. If you believe the Palestinians do have the right of self-determination... then ask yourself.... why is there even a conversation about a "Two State Solution"? If the Palestinians control themselves, they have a state. But they don't.
Israel is an apartheid state, it's pretty hard to argue against that idea. You have to do a lot of mental gymnastics to get to a place where you think this situation is fine. Usually, it involves blaming the Palestinians for not being perfect. But no population of repressed people in their state would be, especially one as highly educated as they are. If you listen to the pro-Israeli side you would think the Palestinians have this horrific history of violence and are basically untamable. They have been military controlled by Israel since 1967. You know how many Israelis they've killed? Maybe 3 to 5k. Every death is a tragedy, but Israel has easily killed 10x that. Hamas took 100 hostages or so during the attacked, Israel has taken magnitudes more from the West Bank since this conflict started. But no one with power really advocates for the Palestinians. Israel gives some reason which could be real or fabricated to justify their actions, and those in power immediately accept it.
Many pro-Israeli people are simply unable to ever see the truth in this situation. 5 million Palestinians are just not going to ever accept being repressed and living without the right of self-determination. But most of the pro-Israeli arguments make that expectation as a foundation. Any real debate regarding this situation must begin with a discussion and plan on how to give Palestinians the right of self-determination to make any traction whatsoever, but that is usually ignored in popularized discussion, because Palestinians are not their primary concern. People like Sam Harris describe themselves as the pinnacle of reason, but he is fundamentally unable to sympathize with the Palestinians and always comes back to the idea of antisemitism and Muslim violence. Same with Eli Lake, Brett Stephens, etc. They're Jewish and biased, and will side with any pro-Israeli explanation.
The Palestinians will eventually receive the right of self-determination and it will come from international pressure, but that may take decades to even 50 years or more. Whether Israel is scorned in any way for this, is another question. Likely not. But to be sure, those advocating for Palestinian rights will be proven right, eventually, and people will run video clips of the people advocating pro-Israeli arguments in the same way people highlight the people advocating the Iraq war decades ago.
But people in power are often very sensitive to their own causes and insensitive to those of their enemies. It's common and predictable. And Palestinians have very little power in the most powerful country in the world, while the pro-Israeli side does... to the point that laws advocating to control speech are being proposed and coming close to pass.
Most of the pro-Israeli arguments are logical fallacies and distractions. Why does everyone in the US concentrate on Israel when there are other repressive regimes around the world? Because the pro-Israeli people advocate for US aid and power and thus bring it to the country's attention. No one in the US pays attention to atrocities happening in Africa because no one with power is advocating for either side in the US. People will bring up the point that no other minority is treated like the Jews in the US or the focus of hate speech and that is 100% untrue. There are neo nazi and anti LGBTQ marches all the time... people just don't take them seriously. And much of the antisemitism talk is very overblown. The word has become meaningless in the US. Unless you're actually bringing up examples of Jews being systematically discriminated against because of their Jewishness... it's best to ignore the word. Which is a shame, because there is real antisemitism in the US too. But it's gotten to a point where using any word they frown upon is labeled as antisemitism. They're used to dominating the narrative to the point where they can control conversation and take exception to any infringement on that power. "From the River to the Sea"? That phrase was in the Likud party manifesto! But because that means infringement upon the Palestinian people, it's ok and tolerated. Palestinians are Semites! But the pro-Israeli voice has dominated the conversation so much they hijacked that term to only mean discrimination against Jews because the Palestinians don't matter.
Pro-Israeli society has too much pride and power to tell themselves the truth and admit they've made mistakes. The history is of Israel is taught to them in an extremely biased way that turns Palestinians into the enemy and themselves as blameless victims. You can't make a compromise when you're taught and expect to be blameless and shown preference in every way. They've never offered the Palestinians a fully independent state free of Israeli control, because they feel uneasy with even the slightest security risk or uncomfortableness and their preferences are more important than the Palestinian right of self-determination.
Netanyahu is obviously a smart man, but he and his leadership team simply don't possess the sophistication to see and lead their country through this crisis successfully. And unfortunately, I'm afraid he's a product of Israeli society. Israel is functioning like other emerging countries with a national identity have in the past, the problem is that they're about 100 years behind current international standards of a 1st world country. Israel has all the power in their relationship with the Palestinians and abuse that power in that same way US culture would blame African Americans for poverty after hundreds of years of repression. It will take international pressure from states with more power to produce change, and it eventually will happen, but likely at continued suffering for the Palestinians due to a very prolonged time course.
submitted by Training-Cook3507 to thedavidpakmanshow [link] [comments]


2024.05.19 13:05 Sharblue Mud tires > All, or am I missing something?

Honest question, is there any interest to choose Off Road / All Terrains tires over Mud Tires (when available)? When all tires are unlocked, and available.
I've made the Crocodile my main scout, and its Mud Tires got me anywhere, anytime, without any hassle. Going through dirt, rocks, mud pits, ice, snow and occasionaly asphalt. I almost never used the winch on my 2+ hours exploration runs.
Sure, it's handling like soap on Asphalt, but nothing a lower gear couldn't control.
And I get it's a DLC truck, with quite "OP" tires, in comparison to vanilla ones.
But whenever I take a vanilla truck, I end up choosing Mud Tires over any other tires available (or tires with the highest Mud Rating).
Because whatever road I take, may it being a full Asphalt one, there will *always* be one mud pit *conveniently* placed by those sadistics devs, and I'll certainly be stuck hours without any Good / Excellent Mud Rating tires.
Like, that Albany River one road, from the East Town to the North East Roundabout. 99% asphalt, with *one* MF landslide in the middle. A 10 minutes smooth ride from Garage to the next map tunnel that could be a 6 minutes one, if I didn't waste 5 minutes trying to get accross that mud pit when I choose anything below Good / Excellent in mud...
Same goes with Highway trucks. I don't see the point to use them. The road could be 99% ashpalt, and they could be fast AF on it, there will always be a mud pit or an offroad section in the middle that will stuck the truck for decades. That's why I never use Highway Trucks, or at least in pure Highway Configuration (which defeat the purpose of HW trucks to me, when there are better Off Road alternatives).
Now I'm just wondering if I'm missing something, as Mud Tires seems META to me.
submitted by Sharblue to snowrunner [link] [comments]


http://activeproperty.pl/