Virtual birth game

Virtual Cosplay : Video Game Character Customization & Fashion

2016.06.30 06:46 Play_by_Play Virtual Cosplay : Video Game Character Customization & Fashion

Virtual Cosplay is a place to share video game characters customized with in-game editing tools and gear, using the game's official assets without the use of mods. You don't have to recreate anyone famous but it doesn't hurt.
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2013.04.26 08:49 ManWithoutModem /r/GamerPorn: Video Game Screenshots and Virtual Photography

Welcome to /GamerPorn, a **SAFE FOR WORK** subreddit for appreciating the beauty of video games via the sharing of video game screenshots and virtual photography.
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2013.07.19 01:01 fabreeze Starcitizen_trades

Virtual Commodities Exchange for Chris Robert's upcoming space simulator game Star Citizen.
[link]


2024.05.19 01:06 Lanky-Visual-7093 25[F4R] Asia/Online - Looking for Engaging Conversation?

Hi there r4r!
Just a friendly 25-year-old girl saying hello from Asia. I'm stoked to be part of this awesome community. When I'm not getting lost in the world of Stardew Valley (currently hoarding all the in-game coconuts I can find), you'll usually catch me with my nose buried in a good book.
But my biggest passion has to be cooking and experimenting with new recipes in the kitchen. Exploring different flavors and cuisines is such a thrill for me. Lately, I've been on a Korean food kick, mastering all the delicious dishes.
Apart from my culinary adventures, I also love getting out and exploring my city. Whether it's wandering aimlessly to soak in the local vibes or checking out the vibrant art scene, I'm all about embracing the culture around me.
To be honest, I've been feeling a bit bored and stagnant recently. That's why I'm hoping to connect with some fabulous new people here and inject a bit more excitement into my life. I may not be a musical prodigy or gaming guru, but I absolutely live for thought-provoking conversations about current events and issues.
Once we get to know each other better, I'm usually down to move things over to Discord for some virtual hangouts! If you think we'd vibe well, feel free to slide into my DMs. I'm really looking forward to meeting some uber cool humans from this community.
Let's chat soon!
submitted by Lanky-Visual-7093 to r4r [link] [comments]


2024.05.19 01:06 SlavOnfredski Found a cardboard box deep in the old computer desk

Found a cardboard box deep in the old computer desk submitted by SlavOnfredski to 90s [link] [comments]


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Humanity
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Red Matter 2
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The Seventh Guest
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Genotype
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Superhot VR
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submitted by joydivision84 to MetaReferrals [link] [comments]


2024.05.19 00:54 Conscious_Stick_9847 Asset Interoperability Across Blockchains: The Role of $STYLE Protocol

In the rapidly evolving world of blockchain and gaming, asset interoperability has become a crucial topic. The ability to use digital assets seamlessly across different platforms and blockchains is a game-changer for both developers and users. Enter $STYLE Protocol, an innovative solution designed to bridge the gap and enhance the usability of digital assets across various blockchains.
What is Asset Interoperability?
Asset interoperability refers to the ability to use digital assets, such as NFTs (Non-Fungible Tokens), across different blockchain networks without any compatibility issues. Traditionally, digital assets are confined to the blockchain where they were created, limiting their utility and value. Interoperability breaks these boundaries, allowing assets to move freely between different blockchains and platforms.
The Role of $STYLE Protocol
$STYLE Protocol is at the forefront of promoting asset interoperability in the blockchain space. Here's how it achieves this:
Universal Compatibility: $STYLE Protocol provides a framework that ensures digital assets are compatible across multiple blockchains. This means an NFT created on one blockchain can be seamlessly used on another, expanding its functionality and value.
Seamless Transfers: With $STYLE Protocol, transferring assets between different blockchains is straightforward. This opens up new possibilities for users to leverage their digital assets in various ecosystems, enhancing their gaming and virtual world experiences.
Enhanced Usability: $STYLE Protocol not only facilitates transfers but also ensures that assets retain their usability. For instance, a character or item from one game can be used in another game on a different blockchain without losing its attributes or value.
Benefits of $STYLE Protocol
Increased Asset Value: By enabling assets to be used across multiple platforms, $STYLE Protocol significantly increases their value and utility. Broader Market Access: Users and developers can tap into a wider market, reaching audiences across different blockchains and platforms. Innovation and Creativity: Developers can create more innovative and interconnected experiences, knowing their assets are not limited to a single blockchain. Conclusion
$STYLE Protocol is revolutionizing the way digital assets are used across blockchains. By promoting asset interoperability, it breaks down traditional barriers and unlocks new potential for users and developers. Whether you're a gamer looking to enhance your experience or a developer aiming to create more dynamic applications, $STYLE Protocol paves the way for a more interconnected and versatile blockchain ecosystem. Embrace the future of digital assets with $STYLE Protocol and explore endless possibilities.
submitted by Conscious_Stick_9847 to Crypto_Talkers [link] [comments]


2024.05.19 00:45 KayakRifleman Talking with Predators part 4 (NoP Fanfic)

All right here it is finally, thank you all for your patience and let's hope chapter 5 is a little more expedient. As usual I hope you enjoy and would love to get everyone's thoughts.
First Previous
4: Memory transcription subject: Zeak, Harchen orphan, citizen of the Venlil Republic. Date: standardized human time July 13th 2136.
The sky was a roaring mass of fire and pungent black smoke that choked out the light of the sun. As I ran down the street, green blood flowed like a broad shallow river. It splashed up with every step I took, sticking to my scales, the smell of it made me feel sick. As the piercing wail of the emergency sirens seemed to grow louder and louder with every step I took making my ears ring and filling my head with a thunderous pain. My heart pounded, my lungs were on fire, and my legs felt like they were made of lead.
A herd of towering blurry figures appeared out of nowhere and ran past me, some almost knocking me down. In their panic they began to look more like crazed wild animals than people. I cried for help but they couldn't hear me. I waved my paws then grabbed one of them a male Venlil, tightening my grip with all the strength I had hoping this would get his attention. He threw me off like I was trash, less than trash. I turned around and continued pleading for anyone to help me, reaching out for others. But their frantic idiot eyes looked only straight ahead and not down, never down, as the herd passed me.
I turned back around and continued to run, blood splashing up soaking me all the way to my knees. I stumbled, my legs were so tired I could barely stand, and I fell down catching myself, plunging my paws into blood as deep as my wrists. I felt myself scream but I couldn't hear it over the ringing in my ears. A scrap of paper gently floated past me, a single word written on it that echoed in my mind “Weakling.” It passed and four more took its place, “Coward”, “Liar”, “Oath breaker”, “Murderer.” I screamed in rage and slapped the pieces of paper aside, blood splashing onto my snout, but the meanings of those words remained. Getting back up I stumbled forward, and fell down again. Then with an effort born out of sheer desperation I managed to stand again lurching forward. My legs were too tired to run but I had to keep going, I had to save them. Or at least her, please Protector if you're listening please let me save at least her.
It felt like I was searching for an endless time. Lurching forward, stumbling, falling down, getting back up, lurching forward once more. Eventually I saw it and my heart fell into the pit of my stomach. My family's car was turned over on its roof, the driver's side had been caved in. It was engulfed in fire and thick black smoke that rose up into the sky. I struggled forward and when I reached it I collapsed, my knees hitting the hot pavement. The smell of burning metal and something else I didn't know assaulted my senses making my stomach turn. Every muscle in my body begged me to run away. Calling out their names l looked inside, and a wave of nausea and horror flooded through me.
I turned away and vomited, then reached up with my blood soaked paws and covered my eyes. Those words thundered in my head making me think it was going to burst open, as hot tears welled up. “WEAKLING! COWARD! LIAR! OATH BREAKER! MURDERER! MURDERER! MURDERER! MURDERER! “I'm sorry I'm sorry, I should have stayed, I should have helped. Why did I run?” I wailed, still unable to hear myself. Someone rested a delicate paw on my shoulder, and the world went quiet. As the pain in my head melted away.
My eyes snapped open and I was greeted by the gentle ringing of my alarm. In a rush of adrenaline I leaped out of bed not even bothering to wipe the sleep out of my eyes. Running out of my bedroom and down the narrow hallway towards the living room. Convincing myself It had all just been a horrible, horrible nightmare and everything was alright. Mom and Dad would be fixing breakfast, Dad softly singing a Harchen folk song while making something savory and delicious as mom sang along in harmony, preparing something special for my baby sister Naila. Oh yes and Naila, she would probably be sitting on a cushion in the sunny part of the living room. Holding her crooked tail, a birth defect which my parents said could be fixed when she was older. And making excited chirping noises at my arrival, while sunlight shone against her emerald scales. I loved my baby sister, I knew other kids resented having a younger sibling. Dismissing their responsibilities and spending less time with their family and more with their friends. I never once felt that way, the moment Naila hatched I devoted every spare minute I had to her. Finding music that would help her fall asleep, watching over her when my mom needed a break. Excitedly telling her about the day's events and what I learned at school, especially what I learned in computer science which was my favorite class.
“Mom! Dad!” I yelled bursting into the living room. “I just had the worst…” My voice trailed off as I was greeted with nothing “dream.” My heart tightened painfully in my chest, as I frantically ran through the house throwing open every door, knowing that they had to be here somewhere. They were just playing a game on me that was all, a game I would tell them I didn't appreciate. After the final door had been opened and no one was there to yell “Surprise!” My body slumped and I felt heavy as reality set back in, and the memories of what happened hit me like a hammer. I made my way back down the hall to my room, tail dragging behind me as I crawled back into bed. Wrapping myself tightly in a blanket, trying to find some comfort.
It must have been hours I lay there feeling numb all over, wishing I could get up the energy to just cry. I think I might have fallen asleep at one point. If I did it was a dreamless sleep, thank the stars for that. Eventually I did get up, sitting cross-legged on my bed, resting my chin in my paws, staring holes into the wall. I took a deep breath and side numbly looked out the window, searching for anything to distract myself with.
It was overcast, and eerily quiet. The emergency sirens had stopped blaring yesterday mere hours after everyone had gotten to the bunkers. The bodies of the dead had already been collected and their blood cleaned from the pavement. So as to not attract any predators into the neighborhood. I saw my neighbor A'shul was home, his white vehicle was sporting some new dents. I wondered, when he got into his vehicle yesterday morning and drove to the nearest bunker; did he try to help anyone? Or was he thinking only of himself? I suppose it didn't matter really. Nothing mattered.
I turned my head away and looked around my small room taking in everything, every trinket, misplaced item, my old second-hand desk, a big green crackle finished monster. Better suited for a Venlil than a young Harchen, heck I needed a stool just to use it. I had gotten it for basically nothing about a year ago, when the local extermination office was getting rid of their old furniture. All it took was a small bribe and they put it in my bedroom when no one was home. My parents, but especially my mom we're not happy when they saw it the next day. They would tell me at least once a week that It was too big for me and they were going to get rid of that eyesore. “Wouldn't you like something a little more modern dear?” My mom would ask, practically pleading for me to say yes. I used to pray that my parents would just shut up and stop bugging me about that stupid desk. I thought it was great, it made me think of private detective Bal from the exterminators show. Bal was a no nonsense Harchen who was so often pivotal in tracking down the predator or predator diseased person. My desk was very similar to his and that's why I wanted it. But at that moment, I would have given anything to hear those words again.
On the desk there was an ornate wooden box, with a fruit tree in full bloom delicately carved into its lid. There were also scuff marks where it had been dropped, and a deep crack running down the center. It was known as a blessing box, Naila's blessing box to be specific. When she hatched nearly ten months ago the whole neighborhood had been invited to come and write a blessing on a scrap of paper and put it in the box. I had written one too, not a blessing but a promise, a promise I couldn't keep. The belief was that if kept near the infant, the combined power of all those blessings would keep the hatchling safe until their first birthday. Where on that day the box would be set on fire and burned to ash. Releasing those blessings back into the world so they may protect someone else. It was an old tradition and not commonly practiced anymore, but as my dad always said “It is important to keep the old traditions alive my son. Both in song and action.” I remember asking him why? And he looked at me like he had been waiting for that question for a long time. “Because” He said, his tail moving with authority. “Someday when you lose your way, and you don't know where to turn to. You will always have something to guide you back to your center.”
Looking away from the box not wanting to look or think about the damn thing, I shifted my gaze down to my bedside table. There was a little holographic projector showing pictures of me, Mom, Dad and Naila on holiday back on Fahl, the Harchen home world to see family. I was born and raised on Venlil prime, so I didn't really know any of my extended family. There was a picture of my mom and Naila sleeping at the beach. Naila’s crooked tail coiled around mom’s arm, their scales a deep emerald in the light of the sun. The picture changed to me and Dad putting the finishing touches on a sand skyscraper taller than him. I had to sit on his shoulders to place the last bucket full of sand on top. Both of our scales were as blue as the ocean. My tail flicked sadly thinking of that day. I reached over and turned the holo protector off.
My holopad lay next to me flashing, alerting me to an urgent message. I hadn't really looked at my holopad since yesterday morning. Picking it up I tapped the flashing icon. It was an official government statement signed by Governor Tarva herself, saying that the humans Noah and Sarah were peaceful explorers, and that they only wished to be our friends. ‘No, that's impossible, they’re predators. Predators don't want peace, they want to conquer, kill and eat us,’ stunned and confused I kept reading. The rest of the message stated that the two human scientists were completely unaware there was intelligent life of any kind on Venlil prime. ‘No! Lies! Predator lies!’ I yelled inside my head. Something hot began to form in my chest as I read the last bit. Governor Tarver had shown the two predators footage of the Arxur torturing Venlil pups. It said that the humans were capable of empathy and felt deeply saddened and angered by what they saw. They vowed to do everything in their power to get their united nations into the war against the Arxur.
I scrolled all the way down and what I saw stopped me cold. Standing in her office being flanked by General Kam, stood Governor Tarva. Beside them looming over the two Venlil one bigger than the other, both of them covered in some sort of protective suit. Their faces were obscured by dark visored helmets. It said that the larger of the two Noah was male, and the smaller one was Sarah female. Sarah had her hands clasped in front of her, while Noah kept his to his side. Neither were acting threatening, and neither Tarva or Kam looked to be harmed in any way.
Something in me snapped, that hot thing inside my chest erupted and I could feel my scales turn black. I very carefully set my holopad down beside me, then I uncrossed my legs and got out of bed. I stood there in the center of my room shaking slightly, feeling terribly calm as white hot rage flooded my body, spreading to my paws and all the way out to the tip of my long tail. It never had to happen, the panic, the stampede, the death, we could have stayed home and avoided those people. ‘No… no not people,’ a bitter thought came over me. ‘They're not people at all, people stop and help, like that Venlil girl Kayleik, she was a person maybe the only one. But the rest of them were just wild animals, masquerading as sentient beings. ‘Do you really think you're any better, coward?’ Some internal voice said.
A sudden impulse took control of me and I grabbed my desks stool and hurled it against the wall. It dented the wall and bounced off still in one piece. Enraged, I leaped forward grabbing it by the legs, then turned around and slammed it into my desk. The sheet metal dented and the green crackle finish paint flew off, but the stool made of good dense wood from the string fruit tree stayed whole. “DAMN THEM! DAMN THEM! DAMN THEM! DAMN THEM!” I screamed, slamming the stool down again and again, my tail whipping wildly, striking the bed and the floor. The tip of my tail began to hurt, which only fueled my anger. Finally I heard cracking and wood began to splinter off. They didn't have to die, we could have stayed home. The muscles in my shoulders burned and my heart pounded as hot tears began to well up. I brought it down one final time narrowly avoiding the blessing box, and the stool broke in two. I hurled the pieces away from me, one slamming into the corner the other crashing through the window.
I leaned against the desk catching my breath as tears flowed freely. ‘Well that definitely showed them didn't it. Hey I got a great idea! Let's go break some more stuff, that will definitely make you feel better. Idiot!’ That internal voice said all coldness and bitterness. As I cried, the burning in my chest cooled, and I was filled with the same numbness as before. After a while my stomach growled, reminding me I hadn't eaten since yesterday. I moved sluggishly out of my bedroom and went straight to the kitchen, quickly grabbed some fruit and left to go and watch the view screen or something. The moment I entered the living room, memories came flooding back. Mom and Dad laughing, Naila sleeping peacefully, the lingering aroma of breakfast, and the warmth of our home. But now it was all gone and I was alone. For the first time in my life, I had no one to go to.
It was right then I realized I couldn't stay here anymore. This place felt like a tomb, all cold and filled with the memories of the dead. Besides, if I stayed here someone would eventually send the authorities to come and get me. Ship me off to an orphanage, foster care or maybe to my extended family back on Fahl. I balked at the idea of being forced to live with people I didn't know or trust. Memories of yesterday's stampede invaded my mind and I shuddered. I couldn't trust any of them not anymore. No, there was one person I could think of that maybe I could trust. Turning around I went back to my room, found my backpack and grabbed my holopad, the blessing box, the holo projector and my blanket stuffing it into my pack. Then I went to the kitchen and filled my pack up the rest of the way with dried fruit and vegetable snacks. With my backpack looking like it was going to burst I shouldered it and made my way to the front door. When I rested my scaly paw on the door handle I stopped and looked back at the place that was once my home. “Goodbye” I said in a shaky voice, knowing this would be the last time I would never set foot in this house. With my head low I opened the door and stepped out, into the dim light of a new unfamiliar world.
submitted by KayakRifleman to NatureofPredators [link] [comments]


2024.05.19 00:31 TinkTank96 PST][Online][Cyberpunk][Soulbound][40K] New player looking to join a game

Hi everyone. I have been wanting to get into a game of Cyberpunk Red or Soulbound, the AoS RPG. So now I am looking to join a new game. I am open every day after 6 PM PST except Wednesday. I’m good with any virtual TT and using discord.
A little about myself. I am 28 so I’m good with any mature themes. For Cyberpunk I’d be looking to play a Tech in the game. I have played a few sessions and read the rules so I have a basic grasp of the game but am not a seasoned player by any means. As for Soulbound I’m open to any kind of binding. It’s been a while since I’ve played so I will need to polish up on the rules and what character I would be, but I’ve played a lot of WnG so I have a grasp of the system at least. I’m just looking to find a fun long term table to play with. HMU if you think I’d be a good fit for your game.
submitted by TinkTank96 to lfg [link] [comments]


2024.05.19 00:31 Aheg Wifi router with possible USB tethering

Hello, I need some help. I use my quest 2 a lot with my PC but it was just sim racing games, but today I learned that I can enjoy VR in many other aspects, but for that I need to use Virtual Desktop(so I don't have to use a cable), and here is the problem. I don't have a normal Internet, in my flat every company said they can't do more than 15Mbps, but I have a mobile Internet without any limits that is doing like 180-200Mbps, I use it as my primary Internet source and it's great but... For Virtual Desktop I need a good router with a great wifi 5GHz, but it needs to have an option to share Internet to it via my smartphone using USB tethering, so I can later use cable to my PC and connect to the WiFi from my quest 2. The cheaper the better but I don't have a set price, I just need to find a solution.
I tried to share Internet to my PC via USB tethering and then use my PC as hotspot for quest 2 but sometimes its getting laggy.
Any options for me?
submitted by Aheg to pcmasterrace [link] [comments]


2024.05.19 00:28 Doh_facepalm_admin Advice Needed: Building a High-RAM, Hot-Swappable SFFPC for Gaming, Media, and Network Labs

I’m in the process of designing a Small Form Factor PC that will serve multiple roles: gaming server, media center with Plex, and a virtualized networking lab. Here’s the current plan and my constraints:
Processor: Intel i5-12600K with integrated graphics for efficient Plex transcoding.
Memory: I need a lot of it. Running multiple game servers (ARK, Server V Rising, Pal World) alongside VMs for network labs means I need more than the 64 GB limit on the ASRock Z690M-ITX.
Storage: Hot-swappable drives are a must as I frequently upgrade or change my storage setup and want to avoid the hassle of opening up the case regularly.
Networking: Dual NICs would be highly beneficial for separate game server traffic and management.
Case: It needs to have excellent airflow and be as compact as possible, but still support the above features.
Motherboard: Currently considering the Z690M-ITX from ASRock, but the RAM limit is a concern. DDR4 compatibility is preferred due to cost and availability. Not opposed to DDR5 either.
Challenges:
  1. Finding a case that supports good airflow and hot-swappable bays without being too large.
  2. A motherboard that can handle more than 64GB RAM while still fitting in a smaller form factor.
I’m open to suggestions for motherboards that might better fit these needs or any case recommendations that could house everything efficiently. Has anyone tackled similar build requirements? What were your solutions?
am I just SOL, or do I just got with the larger JONSBO N3 case, and use a mATX MB?
submitted by Doh_facepalm_admin to sffpc [link] [comments]


2024.05.19 00:21 zBuLe03 38 [M4F] Moreno Valley, CA/ Online / Anywhere - Let have lunch this Thursday

Hi, how are you doing today? I hope you’re doing well. Could we have lunch this Thursday? Please bear with me because I have no idea what I’m doing. I am an introverted person. I can spend all day alone with no issues. However, I think I have spent too many days alone now; it would be best if I get out of my comfort zone and find some company. I have never dated before, so pardon my inexperience.
A bit about me: I am Hispanic, of Salvadoran descent. I enjoy drawing, programming, worldbuilding, learning, animation, classic Disney, game development, technology, video games, and Nintendo. Basically, I enjoy the arts, crafts, and sciences. I have no vices but one. I don’t drink, I don’t smoke, I don’t do drugs, I don’t have tattoos, I don’t curse, I don’t go clubbing, and I don’t go out at all. I am virtually a wholesome person. However, I’m open-minded and don’t mind if you enjoy these activities.
I am open to anything, from just this single date to starting a family and anything in between; I am open to any relationship. If you have any questions, feel free to ask. I am proposing lunch on Thursday, virtually anywhere in Moreno Valley or Riverside. It can be anytime as well. Unfortunately, I work weekend nights, so Wednesday and Thursday are my days off. If you have any other suggestions, I am open to listening. A movie, a hike, etc…
I don’t know what else to put here. I am socially inept, thus I’m not really good at conversational speech. If you are interested, feel free to contact me. Any and all questions are welcome.
submitted by zBuLe03 to r4r [link] [comments]


2024.05.19 00:16 ThatLeafsFan1 Persistent Low FPS and GPU Utilization Drops on Ryzen 9 7900X3D Across Multiple Games

I genuinely think I am going insane. In August 2023, I upgraded my PC from the AM4 platform to the AM5 platform. To provide a comprehensive overview, I will share the PcPartPicker lists for both PCs, along with the detailed specs here.
New: Ryzen 9 7900X3D (PBO enabled) EVGA 3080 Ti FTW3 Asus X670E Crosshair Extreme G.Skill 32GB (2 x 16) 7600mhz CAS36 Trident Z5 2TB Crucial T700 1TB Corsair MP600 Corsair AIO H170i 420mm Corsair 7000D case Corsair HX1500i PSU (ATX 3.0/PCie 5.0) (1500 W)
Old: Ryzen 7 5800X (Overclocked to 4.8 GHz, stable) EVGA 3080 Ti FTW3 MSI X570 Gaming Pro Carbon WI-FI G.Skill 32GB (2 x 16) 4000mhz CAS18 Trident Z 1TB Corsair MP600 2TB Seagate Barracuda HDD MSI AIO MPG CORELIQUID V2 360mm Corsair 7000D case Corsair RM 850x PSU (850 W)
Ever since I upgraded to the AM5 platform, in many games, within the first 1 - 10 minutes of launching (regardless of whether I stay in the lobby or queue into a match), my frames drop below 5 FPS and stay like that from anywhere between 20 seconds to 3 minutes. GPU utilization drops from 20% to 99% (depending on the game) to 1% to 5%. DPC latency for Nvidia and other drivers spikes like crazy. I've attached the LatencyMon reports.
Once it returns to normal, it STAYS normal until I restart my PC. The thing is, there are only some games like this. For example, it always happens in Valorant (not resource intensive) and Apex Legends (resource intensive). I play these two at low settings. However, it never happens in Forza Horizon 5 and Forza Motorsport (2023), and I play both at max settings in 1440p!
I've RMA'd the motherboard and CPU and even tried swapping the graphics card with a 4060, yet the issue still persisted. This never happens when I run Cinebench or casually use my PC. My BIOS, OS (Windows 11 23H2), and every single damn driver on my PC is up-to-date. I check every day for updates on everything. I may be the most up-to-date man in my city. I have also ruled out thermal throttling, as my CPU is stays below 75c when these drops happen, and before.
I've clean-installed Windows 11 countless times with no luck. I've played with no additional software on my PC, just drivers, and it still happens. I contacted NVIDIA support, but customer service couldn't fix it. I got forwarded to "level 2 tech support", and they said, "We will look into it on our side." I followed up consistently for weeks and never got a response back. I even made a new ticket, which got closed with no response. I even emailed their HQ (I think), and never got a response from them either.
I'm considering giving up and getting ready to splurge on a Ryzen 9 9900X when it's released. I believe it has something to do with the 3D-Vcache, and I prefer having a fixed overclock and finding its stable limits. At this point, I am insanely desperate for any fix. Please feel free to ask any questions that would help troubleshoot. Keep in mind that the screenshots were taken a few months ago when I submitted the support ticket to NVIDIA.
CONCLUSION _________________________________________________________________________________________________________ Your system appears to be having trouble handling real-time audio and other tasks. You are likely to experience buffer underruns appearing as drop outs, clicks or pops. One or more DPC routines that belong to a driver running in your system appear to be executing for too long. One problem may be related to power management, disable CPU throttling settings in Control Panel and BIOS setup. Check for BIOS updates. LatencyMon has been analyzing your system for 0:05:49 (h:mm:ss) on all processors. _________________________________________________________________________________________________________ SYSTEM INFORMATION _________________________________________________________________________________________________________ Computer name: MAKEENSPC OS version: Windows 11, 10.0, version 2009, build: 22631 (x64) Hardware: System Product Name, ASUS BIOS: 1904 CPU: AuthenticAMD AMD Ryzen 9 7900X3D 12-Core Processor Logical processors: 24 Processor groups: 1 Processor group size: 24 RAM: 32470 MB total _________________________________________________________________________________________________________ CPU SPEED _________________________________________________________________________________________________________ Reported CPU speed (WMI): 4401 MHz Reported CPU speed (registry): 440 MHz Note: reported execution times may be calculated based on a fixed reported CPU speed. Disable variable speed settings like Intel Speed Step and AMD Cool N Quiet in the BIOS setup for more accurate results. _________________________________________________________________________________________________________ MEASURED INTERRUPT TO USER PROCESS LATENCIES _________________________________________________________________________________________________________ The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event. Highest measured interrupt to process latency (µs): 31512.40 Average measured interrupt to process latency (µs): 11.033801 Highest measured interrupt to DPC latency (µs): 31504.10 Average measured interrupt to DPC latency (µs): 5.010260 _________________________________________________________________________________________________________ REPORTED ISRs _________________________________________________________________________________________________________ Interrupt service routines are routines installed by the OS and device drivers that execute in response to a hardware interrupt signal. Highest ISR routine execution time (µs): 414.60 Driver with highest ISR routine execution time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation Highest reported total ISR routine time (%): 0.001667 Driver with highest ISR total time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation Total time spent in ISRs (%) 0.001667 ISR count (execution time <250 µs): 64723 ISR count (execution time 250-500 µs): 0 ISR count (execution time 500-1000 µs): 9 ISR count (execution time 1000-2000 µs): 0 ISR count (execution time 2000-4000 µs): 0 ISR count (execution time >=4000 µs): 0 _________________________________________________________________________________________________________ REPORTED DPCs _________________________________________________________________________________________________________ DPC routines are part of the interrupt servicing dispatch mechanism and disable the possibility for a process to utilize the CPU while it is interrupted until the DPC has finished execution. Highest DPC routine execution time (µs): 70738.720 Driver with highest DPC routine execution time: nvlddmkm.sys - NVIDIA Windows Kernel Mode Driver, Version 551.52 , NVIDIA Corporation Highest reported total DPC routine time (%): 0.055289 Driver with highest DPC total execution time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation Total time spent in DPCs (%) 0.156135 DPC count (execution time <250 µs): 537621 DPC count (execution time 250-500 µs): 0 DPC count (execution time 500-10000 µs): 196 DPC count (execution time 1000-2000 µs): 1698 DPC count (execution time 2000-4000 µs): 109 DPC count (execution time >=4000 µs): 271 _________________________________________________________________________________________________________ REPORTED HARD PAGEFAULTS _________________________________________________________________________________________________________ Hard pagefaults are events that get triggered by making use of virtual memory that is not resident in RAM but backed by a memory mapped file on disk. The process of resolving the hard pagefault requires reading in the memory from disk while the process is interrupted and blocked from execution. NOTE: some processes were hit by hard pagefaults. If these were programs producing audio, they are likely to interrupt the audio stream resulting in dropouts, clicks and pops. Check the Processes tab to see which programs were hit. Process with highest pagefault count: msmpeng.exe Total number of hard pagefaults 393 Hard pagefault count of hardest hit process: 167 Number of processes hit: 8 _________________________________________________________________________________________________________ PER CPU DATA _________________________________________________________________________________________________________ CPU 0 Interrupt cycle time (s): 27.763093 CPU 0 ISR highest execution time (µs): 414.60 CPU 0 ISR total execution time (s): 0.108111 CPU 0 ISR count: 33785 CPU 0 DPC highest execution time (µs): 15653.070 CPU 0 DPC total execution time (s): 4.248667 CPU 0 DPC count: 114314 _________________________________________________________________________________________________________ CPU 1 Interrupt cycle time (s): 61.040177 CPU 1 ISR highest execution time (µs): 247.010 CPU 1 ISR total execution time (s): 0.025783 CPU 1 ISR count: 19964 CPU 1 DPC highest execution time (µs): 70738.720 CPU 1 DPC total execution time (s): 8.533829 CPU 1 DPC count: 406668 _________________________________________________________________________________________________________ CPU 2 Interrupt cycle time (s): 7.999166 CPU 2 ISR highest execution time (µs): 0.0 CPU 2 ISR total execution time (s): 0.0 CPU 2 ISR count: 0 CPU 2 DPC highest execution time (µs): 36.660 CPU 2 DPC total execution time (s): 0.003996 CPU 2 DPC count: 1902 _________________________________________________________________________________________________________ CPU 3 Interrupt cycle time (s): 5.653989 CPU 3 ISR highest execution time (µs): 11.340 CPU 3 ISR total execution time (s): 0.000538 CPU 3 ISR count: 385 CPU 3 DPC highest execution time (µs): 47292.350 CPU 3 DPC total execution time (s): 0.110961 CPU 3 DPC count: 1718 _________________________________________________________________________________________________________ CPU 4 Interrupt cycle time (s): 5.738759 CPU 4 ISR highest execution time (µs): 0.0 CPU 4 ISR total execution time (s): 0.0 CPU 4 ISR count: 0 CPU 4 DPC highest execution time (µs): 15736.80 CPU 4 DPC total execution time (s): 0.022466 CPU 4 DPC count: 2477 _________________________________________________________________________________________________________ CPU 5 Interrupt cycle time (s): 5.353692 CPU 5 ISR highest execution time (µs): 0.0 CPU 5 ISR total execution time (s): 0.0 CPU 5 ISR count: 0 CPU 5 DPC highest execution time (µs): 39.90 CPU 5 DPC total execution time (s): 0.004773 CPU 5 DPC count: 1614 _________________________________________________________________________________________________________ CPU 6 Interrupt cycle time (s): 5.838329 CPU 6 ISR highest execution time (µs): 0.0 CPU 6 ISR total execution time (s): 0.0 CPU 6 ISR count: 0 CPU 6 DPC highest execution time (µs): 15766.450 CPU 6 DPC total execution time (s): 0.018172 CPU 6 DPC count: 940 _________________________________________________________________________________________________________ CPU 7 Interrupt cycle time (s): 5.835885 CPU 7 ISR highest execution time (µs): 0.0 CPU 7 ISR total execution time (s): 0.0 CPU 7 ISR count: 0 CPU 7 DPC highest execution time (µs): 15752.740 CPU 7 DPC total execution time (s): 0.017217 CPU 7 DPC count: 646 _________________________________________________________________________________________________________ CPU 8 Interrupt cycle time (s): 6.119580 CPU 8 ISR highest execution time (µs): 0.0 CPU 8 ISR total execution time (s): 0.0 CPU 8 ISR count: 0 CPU 8 DPC highest execution time (µs): 47.940 CPU 8 DPC total execution time (s): 0.003918 CPU 8 DPC count: 1225 _________________________________________________________________________________________________________ CPU 9 Interrupt cycle time (s): 6.123383 CPU 9 ISR highest execution time (µs): 0.0 CPU 9 ISR total execution time (s): 0.0 CPU 9 ISR count: 0 CPU 9 DPC highest execution time (µs): 15750.870 CPU 9 DPC total execution time (s): 0.018676 CPU 9 DPC count: 854 _________________________________________________________________________________________________________ CPU 10 Interrupt cycle time (s): 5.654364 CPU 10 ISR highest execution time (µs): 0.0 CPU 10 ISR total execution time (s): 0.0 CPU 10 ISR count: 0 CPU 10 DPC highest execution time (µs): 36.290 CPU 10 DPC total execution time (s): 0.001585 CPU 10 DPC count: 563 _________________________________________________________________________________________________________ CPU 11 Interrupt cycle time (s): 4.933098 CPU 11 ISR highest execution time (µs): 0.0 CPU 11 ISR total execution time (s): 0.0 CPU 11 ISR count: 0 CPU 11 DPC highest execution time (µs): 34.350 CPU 11 DPC total execution time (s): 0.001481 CPU 11 DPC count: 484 _________________________________________________________________________________________________________ CPU 12 Interrupt cycle time (s): 4.489502 CPU 12 ISR highest execution time (µs): 0.0 CPU 12 ISR total execution time (s): 0.0 CPU 12 ISR count: 0 CPU 12 DPC highest execution time (µs): 15802.070 CPU 12 DPC total execution time (s): 0.017034 CPU 12 DPC count: 390 _________________________________________________________________________________________________________ CPU 13 Interrupt cycle time (s): 3.922946 CPU 13 ISR highest execution time (µs): 0.0 CPU 13 ISR total execution time (s): 0.0 CPU 13 ISR count: 0 CPU 13 DPC highest execution time (µs): 15734.630 CPU 13 DPC total execution time (s): 0.016402 CPU 13 DPC count: 208 _________________________________________________________________________________________________________ CPU 14 Interrupt cycle time (s): 4.980946 CPU 14 ISR highest execution time (µs): 0.0 CPU 14 ISR total execution time (s): 0.0 CPU 14 ISR count: 0 CPU 14 DPC highest execution time (µs): 54.90 CPU 14 DPC total execution time (s): 0.003271 CPU 14 DPC count: 851 _________________________________________________________________________________________________________ CPU 15 Interrupt cycle time (s): 5.329617 CPU 15 ISR highest execution time (µs): 0.0 CPU 15 ISR total execution time (s): 0.0 CPU 15 ISR count: 0 CPU 15 DPC highest execution time (µs): 15787.0 CPU 15 DPC total execution time (s): 0.016904 CPU 15 DPC count: 390 _________________________________________________________________________________________________________ CPU 16 Interrupt cycle time (s): 4.531875 CPU 16 ISR highest execution time (µs): 0.0 CPU 16 ISR total execution time (s): 0.0 CPU 16 ISR count: 0 CPU 16 DPC highest execution time (µs): 15785.580 CPU 16 DPC total execution time (s): 0.017499 CPU 16 DPC count: 453 _________________________________________________________________________________________________________ CPU 17 Interrupt cycle time (s): 4.592284 CPU 17 ISR highest execution time (µs): 0.0 CPU 17 ISR total execution time (s): 0.0 CPU 17 ISR count: 0 CPU 17 DPC highest execution time (µs): 46.170 CPU 17 DPC total execution time (s): 0.000798 CPU 17 DPC count: 285 _________________________________________________________________________________________________________ CPU 18 Interrupt cycle time (s): 3.837475 CPU 18 ISR highest execution time (µs): 0.0 CPU 18 ISR total execution time (s): 0.0 CPU 18 ISR count: 0 CPU 18 DPC highest execution time (µs): 41.550 CPU 18 DPC total execution time (s): 0.001068 CPU 18 DPC count: 260 _________________________________________________________________________________________________________ CPU 19 Interrupt cycle time (s): 3.721595 CPU 19 ISR highest execution time (µs): 0.0 CPU 19 ISR total execution time (s): 0.0 CPU 19 ISR count: 0 CPU 19 DPC highest execution time (µs): 15791.680 CPU 19 DPC total execution time (s): 0.016658 CPU 19 DPC count: 228 _________________________________________________________________________________________________________ CPU 20 Interrupt cycle time (s): 3.620598 CPU 20 ISR highest execution time (µs): 2.740 CPU 20 ISR total execution time (s): 0.000571 CPU 20 ISR count: 1069 CPU 20 DPC highest execution time (µs): 83.530 CPU 20 DPC total execution time (s): 0.001440 CPU 20 DPC count: 343 _________________________________________________________________________________________________________ CPU 21 Interrupt cycle time (s): 3.626609 CPU 21 ISR highest execution time (µs): 3.250 CPU 21 ISR total execution time (s): 0.001416 CPU 21 ISR count: 2806 CPU 21 DPC highest execution time (µs): 83.180 CPU 21 DPC total execution time (s): 0.003384 CPU 21 DPC count: 940 _________________________________________________________________________________________________________ CPU 22 Interrupt cycle time (s): 3.571501 CPU 22 ISR highest execution time (µs): 1.960 CPU 22 ISR total execution time (s): 0.000576 CPU 22 ISR count: 1059 CPU 22 DPC highest execution time (µs): 47.140 CPU 22 DPC total execution time (s): 0.009259 CPU 22 DPC count: 1287 _________________________________________________________________________________________________________ CPU 23 Interrupt cycle time (s): 3.554794 CPU 23 ISR highest execution time (µs): 8.0 CPU 23 ISR total execution time (s): 0.002821 CPU 23 ISR count: 5664 CPU 23 DPC highest execution time (µs): 64.620 CPU 23 DPC total execution time (s): 0.007121 CPU 23 DPC count: 855 _________________________________________________________________________________________________________
submitted by ThatLeafsFan1 to pcmasterrace [link] [comments]


2024.05.19 00:15 Dense_Alternative850 Was replaying Kingdom Hearts and noticed

So much furniture is ripped from the games.
Mainly birth by sleep and 3 especially.
submitted by Dense_Alternative850 to DreamlightValley [link] [comments]


2024.05.19 00:13 ThatLeafsFan1 Persistent Low FPS and GPU Utilization Drops on Ryzen 9 7900X3D Across Multiple Games

I genuinely think I am going insane. In August 2023, I upgraded my PC from the AM4 platform to the AM5 platform. To provide a comprehensive overview, I will share the PcPartPicker lists for both PCs, along with the detailed specs here. New: Ryzen 9 7900X3D (PBO enabled) EVGA 3080 Ti FTW3 Asus X670E Crosshair Extreme G.Skill 32GB (2 x 16) 7600mhz CAS36 Trident Z5 2TB Crucial T700 1TB Corsair MP600 Corsair AIO H170i 420mm Corsair 7000D case Corsair HX1500i PSU (ATX 3.0/PCie 5.0) (1500 W)
Old: Ryzen 7 5800X (Overclocked to 4.8 GHz, stable) EVGA 3080 Ti FTW3 MSI X570 Gaming Pro Carbon WI-FI G.Skill 32GB (2 x 16) 4000mhz CAS18 Trident Z 1TB Corsair MP600 2TB Seagate Barracuda HDD MSI AIO MPG CORELIQUID V2 360mm Corsair 7000D case Corsair RM 850x PSU (850 W)
Ever since I upgraded to the AM5 platform, in many games, within the first 1 - 10 minutes of launching (regardless of whether I stay in the lobby or queue into a match), my frames drop below 5 FPS and stay like that from anywhere between 20 seconds to 3 minutes. GPU utilization drops from 20% to 99% (depending on the game) to 1% to 5%. DPC latency for Nvidia and other drivers spikes like crazy. I've attached the LatencyMon reports. Once it returns to normal, it STAYS normal until I restart my PC. The thing is, there are only some games like this. For example, it always happens in Valorant (not resource intensive) and Apex Legends (resource intensive). I play these two at low settings. However, it never happens in Forza Horizon 5 and Forza Motorsport (2023), and I play both at max settings in 1440p! I've RMA'd the motherboard and CPU and even tried swapping the graphics card with a 4060, yet the issue still persisted. This never happens when I run Cinebench or casually use my PC. My BIOS, OS (Windows 11 23H2), and every single damn driver on my PC is up-to-date. I check every day for updates on everything. I may be the most up-to-date man in my city. I have also ruled out thermal throttling, as my CPU is stays below 75c when these drops happen, and before. I've clean-installed Windows 11 countless times with no luck. I've played with no additional software on my PC, just drivers, and it still happens. I contacted NVIDIA support, but customer service couldn't fix it. I got forwarded to "level 2 tech support", and they said, "We will look into it on our side." I followed up consistently for weeks and never got a response back. I even made a new ticket, which got closed with no response. I even emailed their HQ (I think), and never got a response from them either. I'm considering giving up and getting ready to splurge on a Ryzen 9 9900X when it's released. I believe it has something to do with the 3D-Vcache, and I prefer having a fixed overclock and finding its stable limits. At this point, I am insanely desperate for any fix. Please feel free to ask any questions that would help troubleshoot. Keep in mind that the screenshots were taken a few months ago when I submitted the support ticket to NVIDIA.

CONCLUSION _________________________________________________________________________________________________________ Your system appears to be having trouble handling real-time audio and other tasks. You are likely to experience buffer underruns appearing as drop outs, clicks or pops. One or more DPC routines that belong to a driver running in your system appear to be executing for too long. One problem may be related to power management, disable CPU throttling settings in Control Panel and BIOS setup. Check for BIOS updates. LatencyMon has been analyzing your system for 0:05:49 (h:mm:ss) on all processors. _________________________________________________________________________________________________________ SYSTEM INFORMATION _________________________________________________________________________________________________________ Computer name: MAKEENSPC OS version: Windows 11, 10.0, version 2009, build: 22631 (x64) Hardware: System Product Name, ASUS BIOS: 1904 CPU: AuthenticAMD AMD Ryzen 9 7900X3D 12-Core Processor Logical processors: 24 Processor groups: 1 Processor group size: 24 RAM: 32470 MB total _________________________________________________________________________________________________________ CPU SPEED _________________________________________________________________________________________________________ Reported CPU speed (WMI): 4401 MHz Reported CPU speed (registry): 440 MHz Note: reported execution times may be calculated based on a fixed reported CPU speed. Disable variable speed settings like Intel Speed Step and AMD Cool N Quiet in the BIOS setup for more accurate results. _________________________________________________________________________________________________________ MEASURED INTERRUPT TO USER PROCESS LATENCIES _________________________________________________________________________________________________________ The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event. Highest measured interrupt to process latency (µs): 31512.40 Average measured interrupt to process latency (µs): 11.033801 Highest measured interrupt to DPC latency (µs): 31504.10 Average measured interrupt to DPC latency (µs): 5.010260 _________________________________________________________________________________________________________ REPORTED ISRs _________________________________________________________________________________________________________ Interrupt service routines are routines installed by the OS and device drivers that execute in response to a hardware interrupt signal. Highest ISR routine execution time (µs): 414.60 Driver with highest ISR routine execution time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation Highest reported total ISR routine time (%): 0.001667 Driver with highest ISR total time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation Total time spent in ISRs (%) 0.001667 ISR count (execution time <250 µs): 64723 ISR count (execution time 250-500 µs): 0 ISR count (execution time 500-1000 µs): 9 ISR count (execution time 1000-2000 µs): 0 ISR count (execution time 2000-4000 µs): 0 ISR count (execution time >=4000 µs): 0 _________________________________________________________________________________________________________ REPORTED DPCs _________________________________________________________________________________________________________ DPC routines are part of the interrupt servicing dispatch mechanism and disable the possibility for a process to utilize the CPU while it is interrupted until the DPC has finished execution. Highest DPC routine execution time (µs): 70738.720 Driver with highest DPC routine execution time: nvlddmkm.sys - NVIDIA Windows Kernel Mode Driver, Version 551.52 , NVIDIA Corporation Highest reported total DPC routine time (%): 0.055289 Driver with highest DPC total execution time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation Total time spent in DPCs (%) 0.156135 DPC count (execution time <250 µs): 537621 DPC count (execution time 250-500 µs): 0 DPC count (execution time 500-10000 µs): 196 DPC count (execution time 1000-2000 µs): 1698 DPC count (execution time 2000-4000 µs): 109 DPC count (execution time >=4000 µs): 271 _________________________________________________________________________________________________________ REPORTED HARD PAGEFAULTS _________________________________________________________________________________________________________ Hard pagefaults are events that get triggered by making use of virtual memory that is not resident in RAM but backed by a memory mapped file on disk. The process of resolving the hard pagefault requires reading in the memory from disk while the process is interrupted and blocked from execution. NOTE: some processes were hit by hard pagefaults. If these were programs producing audio, they are likely to interrupt the audio stream resulting in dropouts, clicks and pops. Check the Processes tab to see which programs were hit. Process with highest pagefault count: msmpeng.exe Total number of hard pagefaults 393 Hard pagefault count of hardest hit process: 167 Number of processes hit: 8 _________________________________________________________________________________________________________ PER CPU DATA _________________________________________________________________________________________________________ CPU 0 Interrupt cycle time (s): 27.763093 CPU 0 ISR highest execution time (µs): 414.60 CPU 0 ISR total execution time (s): 0.108111 CPU 0 ISR count: 33785 CPU 0 DPC highest execution time (µs): 15653.070 CPU 0 DPC total execution time (s): 4.248667 CPU 0 DPC count: 114314 _________________________________________________________________________________________________________ CPU 1 Interrupt cycle time (s): 61.040177 CPU 1 ISR highest execution time (µs): 247.010 CPU 1 ISR total execution time (s): 0.025783 CPU 1 ISR count: 19964 CPU 1 DPC highest execution time (µs): 70738.720 CPU 1 DPC total execution time (s): 8.533829 CPU 1 DPC count: 406668 _________________________________________________________________________________________________________ CPU 2 Interrupt cycle time (s): 7.999166 CPU 2 ISR highest execution time (µs): 0.0 CPU 2 ISR total execution time (s): 0.0 CPU 2 ISR count: 0 CPU 2 DPC highest execution time (µs): 36.660 CPU 2 DPC total execution time (s): 0.003996 CPU 2 DPC count: 1902 _________________________________________________________________________________________________________ CPU 3 Interrupt cycle time (s): 5.653989 CPU 3 ISR highest execution time (µs): 11.340 CPU 3 ISR total execution time (s): 0.000538 CPU 3 ISR count: 385 CPU 3 DPC highest execution time (µs): 47292.350 CPU 3 DPC total execution time (s): 0.110961 CPU 3 DPC count: 1718 _________________________________________________________________________________________________________ CPU 4 Interrupt cycle time (s): 5.738759 CPU 4 ISR highest execution time (µs): 0.0 CPU 4 ISR total execution time (s): 0.0 CPU 4 ISR count: 0 CPU 4 DPC highest execution time (µs): 15736.80 CPU 4 DPC total execution time (s): 0.022466 CPU 4 DPC count: 2477 _________________________________________________________________________________________________________ CPU 5 Interrupt cycle time (s): 5.353692 CPU 5 ISR highest execution time (µs): 0.0 CPU 5 ISR total execution time (s): 0.0 CPU 5 ISR count: 0 CPU 5 DPC highest execution time (µs): 39.90 CPU 5 DPC total execution time (s): 0.004773 CPU 5 DPC count: 1614 _________________________________________________________________________________________________________ CPU 6 Interrupt cycle time (s): 5.838329 CPU 6 ISR highest execution time (µs): 0.0 CPU 6 ISR total execution time (s): 0.0 CPU 6 ISR count: 0 CPU 6 DPC highest execution time (µs): 15766.450 CPU 6 DPC total execution time (s): 0.018172 CPU 6 DPC count: 940 _________________________________________________________________________________________________________ CPU 7 Interrupt cycle time (s): 5.835885 CPU 7 ISR highest execution time (µs): 0.0 CPU 7 ISR total execution time (s): 0.0 CPU 7 ISR count: 0 CPU 7 DPC highest execution time (µs): 15752.740 CPU 7 DPC total execution time (s): 0.017217 CPU 7 DPC count: 646 _________________________________________________________________________________________________________ CPU 8 Interrupt cycle time (s): 6.119580 CPU 8 ISR highest execution time (µs): 0.0 CPU 8 ISR total execution time (s): 0.0 CPU 8 ISR count: 0 CPU 8 DPC highest execution time (µs): 47.940 CPU 8 DPC total execution time (s): 0.003918 CPU 8 DPC count: 1225 _________________________________________________________________________________________________________ CPU 9 Interrupt cycle time (s): 6.123383 CPU 9 ISR highest execution time (µs): 0.0 CPU 9 ISR total execution time (s): 0.0 CPU 9 ISR count: 0 CPU 9 DPC highest execution time (µs): 15750.870 CPU 9 DPC total execution time (s): 0.018676 CPU 9 DPC count: 854 _________________________________________________________________________________________________________ CPU 10 Interrupt cycle time (s): 5.654364 CPU 10 ISR highest execution time (µs): 0.0 CPU 10 ISR total execution time (s): 0.0 CPU 10 ISR count: 0 CPU 10 DPC highest execution time (µs): 36.290 CPU 10 DPC total execution time (s): 0.001585 CPU 10 DPC count: 563 _________________________________________________________________________________________________________ CPU 11 Interrupt cycle time (s): 4.933098 CPU 11 ISR highest execution time (µs): 0.0 CPU 11 ISR total execution time (s): 0.0 CPU 11 ISR count: 0 CPU 11 DPC highest execution time (µs): 34.350 CPU 11 DPC total execution time (s): 0.001481 CPU 11 DPC count: 484 _________________________________________________________________________________________________________ CPU 12 Interrupt cycle time (s): 4.489502 CPU 12 ISR highest execution time (µs): 0.0 CPU 12 ISR total execution time (s): 0.0 CPU 12 ISR count: 0 CPU 12 DPC highest execution time (µs): 15802.070 CPU 12 DPC total execution time (s): 0.017034 CPU 12 DPC count: 390 _________________________________________________________________________________________________________ CPU 13 Interrupt cycle time (s): 3.922946 CPU 13 ISR highest execution time (µs): 0.0 CPU 13 ISR total execution time (s): 0.0 CPU 13 ISR count: 0 CPU 13 DPC highest execution time (µs): 15734.630 CPU 13 DPC total execution time (s): 0.016402 CPU 13 DPC count: 208 _________________________________________________________________________________________________________ CPU 14 Interrupt cycle time (s): 4.980946 CPU 14 ISR highest execution time (µs): 0.0 CPU 14 ISR total execution time (s): 0.0 CPU 14 ISR count: 0 CPU 14 DPC highest execution time (µs): 54.90 CPU 14 DPC total execution time (s): 0.003271 CPU 14 DPC count: 851 _________________________________________________________________________________________________________ CPU 15 Interrupt cycle time (s): 5.329617 CPU 15 ISR highest execution time (µs): 0.0 CPU 15 ISR total execution time (s): 0.0 CPU 15 ISR count: 0 CPU 15 DPC highest execution time (µs): 15787.0 CPU 15 DPC total execution time (s): 0.016904 CPU 15 DPC count: 390 _________________________________________________________________________________________________________ CPU 16 Interrupt cycle time (s): 4.531875 CPU 16 ISR highest execution time (µs): 0.0 CPU 16 ISR total execution time (s): 0.0 CPU 16 ISR count: 0 CPU 16 DPC highest execution time (µs): 15785.580 CPU 16 DPC total execution time (s): 0.017499 CPU 16 DPC count: 453 _________________________________________________________________________________________________________ CPU 17 Interrupt cycle time (s): 4.592284 CPU 17 ISR highest execution time (µs): 0.0 CPU 17 ISR total execution time (s): 0.0 CPU 17 ISR count: 0 CPU 17 DPC highest execution time (µs): 46.170 CPU 17 DPC total execution time (s): 0.000798 CPU 17 DPC count: 285 _________________________________________________________________________________________________________ CPU 18 Interrupt cycle time (s): 3.837475 CPU 18 ISR highest execution time (µs): 0.0 CPU 18 ISR total execution time (s): 0.0 CPU 18 ISR count: 0 CPU 18 DPC highest execution time (µs): 41.550 CPU 18 DPC total execution time (s): 0.001068 CPU 18 DPC count: 260 _________________________________________________________________________________________________________ CPU 19 Interrupt cycle time (s): 3.721595 CPU 19 ISR highest execution time (µs): 0.0 CPU 19 ISR total execution time (s): 0.0 CPU 19 ISR count: 0 CPU 19 DPC highest execution time (µs): 15791.680 CPU 19 DPC total execution time (s): 0.016658 CPU 19 DPC count: 228 _________________________________________________________________________________________________________ CPU 20 Interrupt cycle time (s): 3.620598 CPU 20 ISR highest execution time (µs): 2.740 CPU 20 ISR total execution time (s): 0.000571 CPU 20 ISR count: 1069 CPU 20 DPC highest execution time (µs): 83.530 CPU 20 DPC total execution time (s): 0.001440 CPU 20 DPC count: 343 _________________________________________________________________________________________________________ CPU 21 Interrupt cycle time (s): 3.626609 CPU 21 ISR highest execution time (µs): 3.250 CPU 21 ISR total execution time (s): 0.001416 CPU 21 ISR count: 2806 CPU 21 DPC highest execution time (µs): 83.180 CPU 21 DPC total execution time (s): 0.003384 CPU 21 DPC count: 940 _________________________________________________________________________________________________________ CPU 22 Interrupt cycle time (s): 3.571501 CPU 22 ISR highest execution time (µs): 1.960 CPU 22 ISR total execution time (s): 0.000576 CPU 22 ISR count: 1059 CPU 22 DPC highest execution time (µs): 47.140 CPU 22 DPC total execution time (s): 0.009259 CPU 22 DPC count: 1287 _________________________________________________________________________________________________________ CPU 23 Interrupt cycle time (s): 3.554794 CPU 23 ISR highest execution time (µs): 8.0 CPU 23 ISR total execution time (s): 0.002821 CPU 23 ISR count: 5664 CPU 23 DPC highest execution time (µs): 64.620 CPU 23 DPC total execution time (s): 0.007121 CPU 23 DPC count: 855 _________________________________________________________________________________________________________
submitted by ThatLeafsFan1 to techsupport [link] [comments]


2024.05.19 00:06 IceCold_Fire Agent is not a gamer

In the traditional sense, Agent is not much of a gamer; all he does is play multiplayer games like Call of Duty, some random Marvel game, and others like them. It's frustrating because he's missing out on a lot of gaming experiences. Play a normal game, bro! Try playing adventure games, story-driven games, or other games that combine immersion and brings agency together, you see how kai does it. Gaming encompasses so much more than just online competition. Explore games with engaging worlds, original gameplay mechanics, and rich narratives. This will not only expand your gaming options, but it will also help you gain a deeper appreciation for the storytelling and artistic talent that go into these virtual experiences. If you're used to fast-paced, competitive multiplayer games, you're missing out on some incredible journeys that can be just as engaging, if not more so. Sorry for the yappatron sesh but i just tune in into his stream and it just Reacts, and random comp games nobody asked for....
submitted by IceCold_Fire to THEAGENCYREDDIT [link] [comments]


2024.05.19 00:04 Extra_Abbreviations7 "the game crashed whilst encountered exception while building chunk meshes" on better mc v26 modpack (plus a few mods)

ive been playing on the better mc v26 modpack with friends on a server and things have been going smoothly until just today. a week or two ago i added a few mods, namely things like create, appleskin, botania, aquaculture, and ice and fire, and that all went smoothly as well for until just now. i logged on, fed my baby dragon and went out to get some more meat for dragon meal. after a few seconds of walking i got disconnected and any attempt to rejoin gets me kicked after a second or two of loading in. ive looked into it and hear a lot that its an issue of rubidium, but ive looked through the modlist and it is not there. i have xenon which i think is similar but updating xenon hasnt helped either. any help would be appreciated, please and thank you !!
[CRASH REPORT]
---- Minecraft Crash Report ---- // My bad. Time: 2024-05-18 16:57:26 Description: Encountered exception while building chunk meshes java.lang.NullPointerException: Cannot invoke "net.minecraft.resources.ResourceLocation.m_135827_()" because "location" is null at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.isVanillaTopLevelModel(DynamicBakedModelProvider.java:138) ~[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1] {re:mixin,re:classloading} at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.get(DynamicBakedModelProvider.java:160) ~[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1] {re:mixin,re:classloading} at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.get(DynamicBakedModelProvider.java:29) ~[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1] {re:mixin,re:classloading} at java.util.Map.getOrDefault(Map.java:671) ~[?:?] {re:mixin} at net.minecraft.client.resources.model.ModelManager.getModel(ModelManager.java:62) ~[client-1.20.1-20230612.114412-srg.jar%23726!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:perf.dynamic_resources.ModelManagerMixin from mod modernfix,pl:mixin:APP:botania_xplat.mixins.json:client.ModelManagerAccessor from mod botania,pl:mixin:APP:fabric-model-loading-api-v1.mixins.json:BakedModelManagerMixin from mod fabric_model_loading_api_v1,pl:mixin:APP:puzzleslib.forge.mixins.json:client.ModelManagerForgeMixin from mod puzzleslib,pl:mixin:APP:bclib.mixins.client.json:ModelManagerMixin from mod bclib,pl:mixin:APP:fabric-resource-loader-v0.client.mixins.json:KeyedResourceReloadListenerClientMixin from mod fabric_resource_loader_v0,pl:mixin:APP:quark.mixins.json:client.accessor.AccessorModelManager from mod quark,pl:mixin:A,pl:connector_pre_launch:A,pl:runtimedistcleaner:A} at net.mehvahdjukaar.moonlight.api.platform.forge.ClientHelperImpl.getModel(ClientHelperImpl.java:220) ~[moonlight-1.20-2.9.10-forge.jar%23621!/:?] {re:classloading} at net.mehvahdjukaar.moonlight.api.platform.ClientHelper.getModel(ClientHelper.java) ~[moonlight-1.20-2.9.10-forge.jar%23621!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderBook(BookPileBlockTileRenderer.java:133) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderVertical(BookPileBlockTileRenderer.java:109) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderBookPile(BookPileBlockTileRenderer.java:55) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.block_models.BookPileModel.getBlockQuads(BookPileModel.java:43) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.moonlight.api.client.model.CustomBakedModel.getQuads(CustomBakedModel.java:529) ~[moonlight-1.20-2.9.10-forge.jar%23621!/:?] {re:mixin,re:classloading,pl:mixin:APP:moonlight.mixins.json:SelfCustomBakedModel from mod moonlight,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.getGeometry(BlockRenderer.java:167) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererAccess from mod snowrealmagic,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererMixin from mod snowrealmagic,pl:mixin:APP:indium.mixins.json:sodium.AccessBlockRenderer from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.renderModel(BlockRenderer.java:156) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererAccess from mod snowrealmagic,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererMixin from mod snowrealmagic,pl:mixin:APP:indium.mixins.json:sodium.AccessBlockRenderer from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$fde000$lazurite$onRenderBlock(ChunkBuilderMeshingTask.java:2046) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:137) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:50) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:computing_frames,re:classloading} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:207) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:classloading} at java.lang.Thread.run(Thread.java:833) ~[?:?] {re:mixin} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Suspected Mods:
ModernFix (modernfix), Version: 5.13.0+mc1.20.1 Issue tracker URL: [https://github.com/embeddedt/ModernFix/issues](https://github.com/embeddedt/ModernFix/issues) at TRANSFORMEmodernfix@5.13.0+mc1.20.1/org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.isVanillaTopLevelModel(DynamicBakedModelProvider.java:138) Supplementaries (supplementaries), Version: 1.20-2.7.35 Issue tracker URL: [https://github.com/MehVahdJukaaSupplementaries/issues](https://github.com/MehVahdJukaaSupplementaries/issues) at TRANSFORMEsupplementaries@1.20-2.7.35/net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderBook(BookPileBlockTileRenderer.java:133) Moonlight Library (moonlight), Version: 1.20-2.9.10 Issue tracker URL: [https://github.com/MehVahdJukaaMoonlight/issues](https://github.com/MehVahdJukaaMoonlight/issues) at TRANSFORMEmoonlight@1.20-2.9.10/net.mehvahdjukaar.moonlight.api.platform.forge.ClientHelperImpl.getModel(ClientHelperImpl.java:220) Lazurite (lazurite), Version: 1.0.2+mc1.20.1 Issue tracker URL: [https://github.com/Su5eD/Lazurite/issues](https://github.com/Su5eD/Lazurite/issues) Mixin class: link.infra.indium.mixin.sodium.MixinChunkBuilderMeshingTask Target: me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask at TRANSFORMExenon@0.3.11+mc1.20.1/me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$fde000$lazurite$onRenderBlock(ChunkBuilderMeshingTask.java:2046) Xenon (xenon), Version: 0.3.11+mc1.20.1 at TRANSFORMExenon@0.3.11+mc1.20.1/me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.getGeometry(BlockRenderer.java:167) 
Stacktrace:
at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.isVanillaTopLevelModel(DynamicBakedModelProvider.java:138) \~\[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1\] {re:mixin,re:classloading} 
-- Block being rendered --
Details:
Block: Block{supplementaries:book\_pile}\[books=1,waterlogged=false\] Block location: World: (-1162,131,-955), Section: (at 6,3,5 in -73,8,-60; chunk contains blocks -1168,-64,-960 to -1153,319,-945), Region: (-3,-2; contains chunks -96,-64 to -65,-33, blocks -1536,-64,-1024 to -1025,319,-513) Chunk section: RenderSection at chunk (-73, 8, -60) from (-1168, 128, -960) to (-1153, 143, -945) Render context volume: BoundingBox{minX=-1170, minY=126, minZ=-962, maxX=-1151, maxY=145, maxZ=-943} 
Stacktrace:
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:137) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block\_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader\_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:50) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block\_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader\_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:computing\_frames,re:classloading} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:207) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:classloading} at java.lang.Thread.run(Thread.java:833) \~\[?:?\] {re:mixin} 
-- Affected level --
Details:
All players: 1 total; \[LocalPlayer\['LittleStinky04'/1128, l='ClientLevel', x=-1173.35, y=133.00, z=-946.85\]\] Chunk stats: 453, 453 Level dimension: minecraft:overworld Level spawn location: World: (-7,64,-1787), Section: (at 9,0,5 in -1,4,-112; chunk contains blocks -16,-64,-1792 to -1,319,-1777), Region: (-1,-4; contains chunks -32,-128 to -1,-97, blocks -512,-64,-2048 to -1,319,-1537) Level time: 38272887 game time, 366000 day time Server brand: forge Server type: Non-integrated multiplayer server 
Stacktrace:
at net.minecraft.client.multiplayer.ClientLevel.m\_6026\_(ClientLevel.java:455) \~\[client-1.20.1-20230612.114412-srg.jar%23726!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_clientworldclass,xf:fml:xaeroworldmap:xaero\_wm\_clientworldclass,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_clientworldclass,xf:fml:xaeroworldmap:xaero\_wm\_clientworldclass,pl:mixin:APP:xenon.mixins.json:features.render.world.ClientLevelMixin from mod xenon,pl:mixin:APP:citadel.mixins.json:client.ClientLevelMixin from mod citadel,pl:mixin:APP:supplementaries-common.mixins.json:ClientLevelMixin from mod supplementaries,pl:mixin:APP:mixins.oculus.vertexformat.json:block\_rendering.MixinClientLevel from mod oculus,pl:mixin:APP:krypton.mixins.json:client.fastchunkentityaccess.ClientWorldMixin from mod krypton,pl:mixin:APP:lithium.mixins.json:chunk.entity\_class\_groups.ClientWorldMixin from mod radium,pl:mixin:APP:flywheel.mixins.json:ClientLevelMixin from mod flywheel,pl:mixin:APP:entityculling.mixins.json:ClientWorldMixin from mod entityculling,pl:mixin:APP:lambdynlights.mixins.json:ClientWorldMixin from mod ryoamiclights,pl:mixin:APP:blue\_skies.mixins.json:ClientLevelMixin from mod blue\_skies,pl:mixin:APP:bclib.mixins.client.json:ClientLevelMixin from mod bclib,pl:mixin:APP:architectury.mixins.json:MixinClientLevel from mod architectury,pl:mixin:APP:fabric-lifecycle-events-v1.client.mixins.json:ClientWorldMixin from mod fabric\_lifecycle\_events\_v1,pl:mixin:APP:farsight.mixins.json:ClientWorldMixin from mod farsight\_view,pl:mixin:APP:alexscaves.mixins.json:client.ClientLevelMixin from mod alexscaves,pl:mixin:APP:xenon.mixins.json:core.world.biome.ClientWorldMixin from mod xenon,pl:mixin:APP:xenon.mixins.json:core.world.map.ClientWorldMixin from mod xenon,pl:mixin:APP:forge-badoptimizations.mixins.json:tick.MixinClientWorldCloudColor from mod (unknown),pl:mixin:APP:forge-badoptimizations.mixins.json:tick.MixinClientWorldSkyColor from mod (unknown),pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2319) \~\[client-1.20.1-20230612.114412-srg.jar%23726!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23726!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.17.jar:?\] {re:mixin,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin from mod flywheel,pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.17.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.17.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.17.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources, file/Stay\_True\_1.20.zip, file/MandalasGUI+Modded\_Dakmode\_v4.6.zip, file/Mandalas\_Legacy\_Gui\_Background.zip, overrides\_pack, file/Created Simple Storage 1.3.zip, file/Aether Regenerated v1.1.2.zip, file/waystones\_1.20.zip, file/Icon Xaero's 1.13.zip, file/Better\_Modded\_GUI.zip, file/NoBushyLeaves.zip, fabric, Moonlight Mods Dynamic Assets, builtin/DAGoldenSwetBallFixClient, diagonalblocks:default\_block\_models 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1171134000 bytes (1116 MiB) / 5049942016 bytes (4816 MiB) up to 7046430720 bytes (6720 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Identifier: Intel64 Family 6 Model 60 Stepping 3 Microarchitecture: Haswell (Client) Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 4600 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x0412 Graphics card #0 versionInfo: DriverVersion=20.19.15.4531 Graphics card #1 name: NVIDIA GeForce GTX 1060 3GB Graphics card #1 vendor: NVIDIA (0x10de) Graphics card #1 VRAM (MB): 3072.00 Graphics card #1 deviceId: 0x1c02 Graphics card #1 versionInfo: DriverVersion=31.0.15.4665 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 1.60 Memory slot #0 type: DDR3 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 1.60 Memory slot #1 type: DDR3 Virtual memory max (MB): 27052.93 Virtual memory used (MB): 21447.64 Swap memory total (MB): 10752.00 Swap memory used (MB): 732.73 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx6720m -Xms256m Loaded Shaderpack: (off) Launched Version: forge-47.2.17 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 GL version 4.6.0 NVIDIA 546.65, NVIDIA Corporation Window size: 1360x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, mod\_resources, file/Stay\_True\_1.20.zip, file/MandalasGUI+Modded\_Dakmode\_v4.6.zip, file/Mandalas\_Legacy\_Gui\_Background.zip, builtin/overrides\_pack, file/Created Simple Storage 1.3.zip, file/Aether Regenerated v1.1.2.zip, file/waystones\_1.20.zip, file/Icon Xaero's 1.13.zip, file/Better\_Modded\_GUI.zip, file/NoBushyLeaves.zip, fabric, Moonlight Mods Dynamic Assets, builtin/DAGoldenSwetBallFixClient (incompatible) Current Language: en\_us CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Sinytra Connector: 1.0.0-beta.36+1.20.1 SINYTRA CONNECTOR IS PRESENT! Please verify issues are not caused by Connector before reporting them to mod authors. If you're unsure, file a report on Connector's issue tracker. Connector's issue tracker can be found at https://github.com/Sinytra/Connectoissues. Installed Fabric mods: ================================================== ============================== ============================== ==================== Eldritch\_End-FORGE-MC1.20.1-0.2.31\_mapped\_srg\_1.20 Eldritch End eldritch\_end 0.2.31 better-end-4.0.11\_mapped\_srg\_1.20.1.jar Better End betterend 4.0.11 bclib-3.0.14$wunderlib-1.1.5\_mapped\_srg\_1.20.1.jar WunderLib wunderlib 1.1.5 bclib-3.0.14\_mapped\_srg\_1.20.1.jar BCLib bclib 3.0.14 inventorymanagement-1.3.1+1.20\_mapped\_srg\_1.20.1.j Inventory Management inventorymanagement 1.3.1 spawnersplus-2.0.1-1.20.1\_mapped\_srg\_1.20.1.jar Spawners+ spawners\_plus 2.0.1-1.20.1 ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar redirector TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE modlauncher-10.0.9.jar mixin-transmogrifier TRANSFORMATIONSERVICE modlauncher-10.0.9.jar connector\_loader TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 Configured Defaults@8.0.1 javafml@null kotlinforforge@4.10.0 lowcodefml@null 
submitted by Extra_Abbreviations7 to ModdedMinecraft [link] [comments]


2024.05.19 00:04 smartybrome Get Free Udemy Courses for 19th May 2024

Udemy Free Courses for 19 May 2024

Discover a wide range of complimentary online courses at Udemy, empowering you with knowledge and skills in diverse fields.

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submitted by smartybrome to udemyfreeebies [link] [comments]


2024.05.19 00:04 smartybrome Get Free Udemy Courses for 19th May 2024

Udemy Free Courses for 19 May 2024

Discover a wide range of complimentary online courses at Udemy, empowering you with knowledge and skills in diverse fields.

GET MORE FREE ONLINE COURSES WITH CERTIFICATE – CLICK HERE
submitted by smartybrome to udemyfreebies [link] [comments]


2024.05.18 23:59 Balabaloo1 Declaration of bloxburg

May 2024
To the Citizens of Bloxburg and the Broader Roblox Community:
We, the undersigned players of Bloxburg, compelled by the dire need for justice, equality, and transparency within our cherished virtual realm, hereby declare the Bloxburg Revolution. This document articulates our grievances, asserts our rights, and outlines our demands for a fairer and more inclusive Bloxburg.
Whereas:
1. Ownership Transition: The sale of Bloxburg by its original creator, Dev. Coeptus, to new owners in December 2023 has precipitated widespread uncertainty and dissatisfaction among the player community. 2. Lack of Transparency: The new management has repeatedly failed to provide clear and transparent communication regarding their plans for Bloxburg, fostering a climate of mistrust and apprehension. 3. Disregard for Player Concerns: The concerns and suggestions of the player community have been consistently ignored, resulting in updates and changes that do not reflect the wishes or needs of the players. 4. Economic Inequality: The implementation of the Equal Pay update has nullified the hard-earned progress of long-time players, creating economic disparities and widespread dissatisfaction. 5. Unwelcome Changes: Updates such as the Fainting feature, which impose additional costs on players, have been implemented without adequate consideration of their impact on the player experience. 6. Cultural Erasure: The removal of iconic figures, such as the Bloxburg News Reporter, has disrupted the community’s sense of continuity and tradition. 
Therefore, we, the players of Bloxburg, solemnly publish and declare:
1. A Call for Transparency: We demand that the new owners of Bloxburg engage in open, honest, and regular communication with the player community, providing clear explanations for any changes and updates. 2. Restoration of Fair Wages: We call for the immediate repeal of the Equal Pay update and the restoration of the original job payment system, recognizing the efforts and dedication of veteran players. 3. Reinstatement of Icons: We urge the developers to restore beloved community figures, such as the Bloxburg News Reporter, to honor the game’s history and maintain its cultural fabric. 4. Meaningful Updates: We insist that future updates be developed in consultation with the player community, ensuring that changes enhance the gameplay experience and address player needs. 5. Economic Equity: We advocate for policies that promote economic fairness, preventing any form of segregation between players based on the timing of their game purchase. 6. Respect for Tradition: We demand that the developers respect the traditions and spirit of Bloxburg, preserving its unique identity while fostering innovation. 
Our Vision:
We envision a Bloxburg where all players, regardless of their tenure or economic status, can enjoy a fair, inclusive, and engaging virtual world. We seek a community where player voices are heard, respected, and acted upon. Through this revolution, we aim to dismantle systems of oppression and build a better, more equitable Bloxburg.
In conclusion:
In solidarity and determination, we, the players of Bloxburg, hereby declare our commitment to the Bloxburg Revolution. We will continue to organize, protest, and advocate until our demands are met and justice is achieved. Let this declaration serve as a testament to our unwavering resolve to create a Bloxburg that truly reflects the values of its community.
John Heckerson, Former President of Bloxburg
submitted by Balabaloo1 to Bloxburg [link] [comments]


2024.05.18 23:56 Unlucky-Band6037 csgo craziest opening ever

csgo craziest opening ever
live now on twitch: monarch
submitted by Unlucky-Band6037 to csgo [link] [comments]


2024.05.18 23:39 Very_blasphemous How well does pico connect work wired?

Haven't used my pico 4 in quite a while, but back then i used to play pcvr games through virtual dekstop using some weird trick to have it run wired, im sure yall know the one im referring to. But the issue was it would bsod my pc, it happened often enough to the point where the only game that i played in vr was beat saber. I cant use wireless due to some limitations in my house.
Virtual dekstop didn't run well wired, so the only hope back then was streaming assistant which i guess worked but the graphics were pretty bad. It was pretty hard to see and read texts, hence why i only played beat saber.
I recently heard of the pico connect and apparently it's just a better version of the streaming assistant back then? Does it work well wired? Is the graphics quality as good as virtual dekstop? I would love to explore other vr titles and get back to vr gaming, if the pico connect is as good as i hope it to be, i cant wait to jump back in vr again
submitted by Very_blasphemous to PicoXR [link] [comments]


2024.05.18 23:36 oliveslate Finch 3d game to play in addition to self help aspects

My Birb, Annie Mae has made me feel better with her messages many times. I have actually loved it so much that I have looked for a Game where I can do similar stuff with a full virtual pet. taking care of her and checking in helps me stay grounded.
I suffer a lot of physical disabilities, limitations in mobility that have robbed me from my love of pets some. I also suffer from a lot of ADHD, OCD, anxiety, depression and neurodivergent issues. DRs just say I am depressed, and overweight and need larger doses of anti-deppresents, I but those meds are not helping they just make me be hype obsessed with Death. Not unalive thoughts, just about death and dying.
I am so easily overwhelmed and have anxiety attacks from the DR lack of interest in digging deeper and addressing the anxiety, panic attacks, unusual sleeping habits etc. We are talking years of trying to get relief.
This lil Bird and the app have helped me more since OCT, than years of DRs. I just want even more to do with her. I am sad when my interactions are done and I don't have anything to do for her for most of the day.
Anyone know of similar virtual pet games or plans for Finch to expand?
submitted by oliveslate to finch [link] [comments]


2024.05.18 23:28 Major_A55h0le Disconnections have gotten worse since Mortain.

Xbox Player here. From Australia. When I first got the game, before Driel, I hardly ever disconnected involuntarily. Even Stalingrad and El Alamein were no trouble. Disconnects just get more and prevalent, and now, since the Mortain installation, I find it difficult to complete games at all. And that's on virtually every map.
submitted by Major_A55h0le to HellLetLooseConsole [link] [comments]


2024.05.18 23:19 realand_io The Metaverse is Just Beginning:

How ReaLand is Revolutionizing Digital Reality with Transparency and Realism

The Evolution of the Metaverse

The concept of the metaverse has evolved significantly since its inception. Initially seen as a futuristic dream, the metaverse has become a tangible reality, offering endless possibilities for social interaction, entertainment, education, and commerce. The true potential of the metaverse lies in its ability to transform how we connect, learn, and do business.

ReaLand: A New Standard for the Metaverse

At ReaLand, we are committed to setting a new standard for what a metaverse can be. Our goal is to create the most realistic and immersive digital environment, where users can explore, interact, and thrive. Here are some key aspects that set ReaLand apart:

The Future is Bright

The metaverse is not a passing trend; it is a fundamental shift in how we interact with digital environments. As technology continues to advance, the metaverse will become increasingly integrated into our daily lives. At ReaLand, we are excited to be at the forefront of this revolution, creating a metaverse that is not only realistic and transparent but also empowering and inclusive.
Join us on this journey and experience the future of digital reality with ReaLand. The metaverse is just beginning, and the possibilities are endless.
ReaLand.io
submitted by realand_io to Realand_VR [link] [comments]


http://rodzice.org/