Shake n bake meth method

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2015.01.08 05:16 WolfgodApocalypse F̶͇̦̳̮̻̾̈ͫ1͙̬͓͉̱̝̅R͓͓̩͙̜ͣͯ̅ͣ̀Ë̷̱̲͍̹́F̤̯͓͙͎̑̾ͣ̿Ä́ͤ͐L͚͕̞̗̖ͫ̂͛ͮ̆ͩ͂L̴̰̹͉̖̣ͦ͐͌

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[link]


2024.05.22 04:05 DeplorableMe2020 Quick (I hope) modding question, re: textures

A few years back I modded the hell out of FO4 and had come across a guide that taught me how to mod textures in such a way that they wouldn't be in my mod list (through a mod manager) and basically would "bake in" textures. This was done to presumably make the game run better and it did, I got something like 15-20 more FPS with this method.
Problem is I can't find that guide again and unsure what search terms to use to find it.
Does anyone have any idea what I'm talking about and perhaps a link to a good guide on how to do this?
submitted by DeplorableMe2020 to fo4 [link] [comments]


2024.05.22 03:30 Ekocare Buddhist Analysis of Consciousness

Analysis of Consciousness
One of the Abhidhamma's most important contributions to human thought, though still insufficiently known and utilized, is the analysis and classification of consciousness undertaken in the first of the Dhammasangani. Here the human mind, so evanescent and elusive, has for the first time been subjected to a comprehensive, thorough and unprejudiced scrutiny, which definitely disposes of the notion that any kind of static unity or underlying substance can be traced in mind. However, the basic ethical lay-out and purpose of this psychology effectively prevents conclusions of ethical materialism or theoretical and practical amoralism being derived from its realistic and unmetaphysical analysis of mind.
The method of investigation applied in the Abhidhamma is inductive, being based exclusively on an unprejudiced and subtle introspective observation of mental processes. The procedure used in the Dhammasangani for the analysis of consciousness is precisely that postulated by the English philosopher and mathematician, A. N. Whitehead: 'It is impossible to over-emphasize the point that the key to the process of induction, as used either in science or in our ordinary life, is to be found in the right understanding of the immediate occasion of knowledge in its full concreteness...In any occasion of cognition, that which is known is an actual occasion of experience, as diversified by reference to a realm of entities which transcend that immediate occasion in that they have analogous or different connections with other occasions of experience' ('Science and the Modern World').
Whitehead's term 'occasion' corresponds to the Abhidhamma concept samaya (time, occasion, conjunction of circumstances), which occurs in all principal paragraphs of the Dhammasangani, and there denotes the starting point of the analysis. The term receives a detailed and very instructive treatment in the Atthasalini the commentary to the aforementioned work.
The Buddha succeeded in reducing this 'immediate occasion' of an act of cognition to a single moment of consciousness, which, however, in its subtlety and evanescence, cannot be observed, directly and separately, by a mind untrained in introspective meditation. Just as the minute living beings in the microcosm of a drop of water become visible only through a microscope, so, too, the exceedingly short-lived processes in the world of mind become cognizable only with the help of a very subtle instrument of mental scrutiny, and that only obtains as a result of meditative training. None but the kind of introspective mindfulness or attention (sati) that has acquired, in meditative absorption, a high degree of inner equipoise, purity and firmness (upekkha-sati-parisuddhi), will possess the keenness, subtlety and quickness of cognitive response required for such delicate mental microscopy. Without that meditative preparation only the way of inference from comparisons between various complete or fragmentary series of thought moments will be open as a means of research. But this approach too may yield important and reliable results, if cautious and intelligent use is made of one's own introspective results and of the psychological data of meditative experience found in Sutta and Abhidhamma.
In the Anupada Sutta (Majjhima Nikaya 111) it is reported that the Venerable Sariputta Thera, after rising from meditative absorption (jhana) was able to analyse the respective jhanic consciousness into its constituent mental factors. This may be regarded as a precursor of the more detailed analysis given in the Dhammasangani.
Let us listen to a voice from Indian antiquity appreciating the difficulty of that analytical work and the greatness of its achievement. We read in the 'Questions of King Milinda'; "A difficult feat indeed was accomplished, O great King, by the Exalted One" -- "Which was that difficult feat, O venerable Nagasena?" - "The Exalted One, O king, has accomplished a difficult task when he analysed a mental process having a single object as consisting of consciousness with its concomitants, as follows: 'This is sense-impression, this is feeling, perception, volition, consciousness." - "Give an illustration of it, venerable sir" - "Suppose, O king, a man has gone to the sea by boat and takes with the hollow of his hand a little sea water and tastes it. Will this man know, 'This is water from the Ganges, this is water from such other rivers as Jamuna, Aciravati etc.?" - "He can hardly know that." - "But a still more difficult task, O king, was accomplished by the Exalted One when he analysed a mental process having a single object, as consisting of consciousness with its concomitants."
The rather terse and abstract form in which the Dhammasangani presents its subject matter, the analysis of mind, should not mislead the reader into making him believe that he is confronted with a typical product of late scholastic thought. When, in the course of closer study, he notices the admirable inner consistency of the system, and gradually becomes aware of many of its subtle points and far-reaching implications, he will become convinced that at least the fundamental outlines and the key notes of Abhidhamma psychology must be the result of a profound intuition gained through direct and penetrative introspection. It will appear to him increasingly improbable that the essence of the Abhidhamma should be the product of a cumbersome process of discursive thinking and artificial thought-constructions. This impression of the essentially intuitive origin of the Abhidhammic mind-doctrine will also strengthen his conviction that the elements of the Dhammasangani and the Patthana must be ascribed to the Buddha himself and his early great and holy disciples. What is called 'scholastic thought', which has its merit in its own sphere and does not deserve wholesale condemnation, may have had its share later in formulating, elaborating and codifying the teachings concerned.
If we turn from the Abhidhamma to the highest contemporary achievements of non-Buddhist Indian thought in the field of mind and 'soul', i.e. the early Upanishads and the early Samkhya, we find that apart from single great intuitions, they teem with mythological ritualistic terms, and with abstract speculative concepts. Against that background the realistic sober and scientific spirit of Abhidhamma psychology (or its nucleus extant in the Sutta period) must have stood out very strongly. To those who could appreciate the import of that contrast, it will have sufficed to instil that high esteem and admiration for the Abhidhamma of which we have spoken.
But even if compared with most of the later psychological teachings of the East or the West, the distance from Abhidhamma psychology remains fundamentally the same, for only the Buddha's teaching on mind keeps entirely free from the notions of self, ego, soul, or any other permanent entity in, or behind, mind.
Buddhist Analysis of Consciousness
What are your observations?
submitted by Ekocare to TheravadaBuddhism [link] [comments]


2024.05.22 03:21 Spirited-Clothes-556 AAR: Gorthikan. (short story/ bookish)

My second playthrough of Stellaris.
Writing a story while playing improves the strongest part of this game: The role playing. I did it mostly for myself, but i guess it never hurts to share.
It's pretty long for a reddit post. (short compared to some other AARs tho).
I played the pre-defined Gorthikan race. Their origin is Overtuned Genetics. Democratic scavengers with mutagenic spas. Fanatic egalitarian materialist.
*SPOILER WARNING*
2200: We overthrew the shackles of mindless ravaging and tyranny with our bravery. We would not succumb to our animal like existence. Gene splicing gave us the answers. Life for everyone got easier. With all this pressure taken away from us, we would finally be able to create a Government. A place for every Gorthikan to be represented. Freedom would be our guide. Self improvement our Sword. To the stars!
2205: Our scientist informed us of our biosphere in danger. We would need to research catastrophic events on other planets. With only one planet, this is of major importance. We found one planet, but its not very habitable. The search goes on.
2208: We found a planet worth colonizing. Our colonist are on the way.
2210: Another alpine world found! A glorious day for all Grothikans. We have decided to improve fertility, but the genetic splicing made our species fragile. Leading positions are hard to fill, with leaders only serving for 10-15 years. This takes a huge toll on our unity as a species. Maybe more splicing has to be made, in order to increase the lifespan. For now, we must fill the stars with the abundance of our citizens.
2215: It turned out our recent splicing was a fatal mistake. With our populations life span toll, governing a galactic civilization would become impossible. Our latest leader served less than a year. We would fall into chaos if would not intervene immediately. Splicing had to be conducted NOW. Our scientist came up with a genius trait, which would automatically adjust citizens to their jobs. We needed to incorporate this in exchange for some reproduction, and gain a lot of lifespan in return. Sadly it took many years to modify our species. Only hope could carry us further from here.
2218: We encountered sentient alien life! They seem to be fungus in nature, but form a usual Space faring civilization. Fascinating.
2220: Early years of space colonization have been really rough for us. Still about 15 more years until the splice fixing would be complete. 2 great habitable worlds are locked in a system with what seems space amoeba. Those creatures are fending us off. With one fleet of corvettes destroyed, we had to realize that, our military technology would have to improve if we wanted to take that system.
2221: War has been declared on us. The first Alien nation we met is now trying to beat us into vassals. With our fleets weakened we have to scramble to not get overrun. Things looking more dire by the minute.
2222: With no fleets by the start of the war we were forced to accept submission. We lost a system and are now dominated by those fungal creatures. Our Agreements with them were dire. No further expansion and 15% tax on goods. We could only hope they would treat us with more respect later.
2228: After a few tough years we were able to negotiate the terms of our servant ship. We would be free to expand, and not taxed. Maybe there would be a chance for our civilization, if just a slim one. The stresses of galactic wars and resource shortages had taken their toll on the population. Unfortunately one of our planets started to rebel.
2232: The rebellion had long been quenched easily. Our genetic alterations finally commenced. New hopes were rising. Unfortunately climate changed completely on one of your planets, and it turned into an ocean world. Not quite habitable for our people, but it would have to suffice. Luckily we research robotics. That would make things a bit easier. It also turns out that our latest genetics program was a success. Our civilization is manageable now, since individuals can grow into significant personalities due to their increased lifespans.
2243: After a calm period of economic growth we decided it would be time to challenge our overlord. Enough oppression. Rally the fleets.
2246: We won! Finally free from their control, we decided to bide our time until we could return the favor. For now, we had gotten control of 2 of their systems as a bonus.
2248: Our improved robotics now allow for specialized robots. Finally, we have effective workers for our ocean planet. After a gradual replacement, we hope to resettle our real citizens to a more suitable planet. Habitable planets are much less common than anticipated. We still only possess 4 worlds, and they are getting crowded. Most of them are quite small. We decided we would try putting a colony on a tropical world. Not very habitable for us cold-loving creatures, but maybe our robots could do most of the work there.
2257: While we were preparing to vassalize our fungal neighbors, another empire to the south declared war on us. They wish to vassalize us. Traumatic memories come ashore. We discovered them about a year ago. They are reptilian. We don't have much more information. To war!
2263: We are close to victory over the cold-blooded snake-eyes. But our fleets are so far away from our old rival, the fungal fiends, that we decided to build a second fleet. We declared war to vassalize them and marched onwards with our secondary fleet.
2266: Our society had a breakthrough! With the combined might of the unity between us, we've gotten our society even more focused on what even united us in the first place. New fields of genetics lay before us. We would ascend.
2267: We have encountered quite a few space faring civilizations by now. A multitude of them proposed to create a galactic council. That sounds promising. Maybe it could get more peaceful around here.
2268: We have beaten the cold-blooded and gotten 6 systems in reparations, but the fungoids are proving hardy. With only a small fleet of ours in the northern conflict, we cannot win the war effectively even though we have the upper hand. We will settle on the status quo for now, still planning to return in a few years. Their atrocities of the first war still reverberate to this day.
2272: The scientific community proposed a technology to alter our species' habitability towards specific planets! In preparation, we would send colony ships to every planet we were able to reach. This news came at the right time. Our planets are bursting with populations.
2277: One more year until our truce with the snake-eyes ends. Shipyards are converting every alloy we have into fleets. 2282: We would have loved to attack the fungal menace in the north, but it's very far from the south, and down there, our truce with the snake-eyes would end. Our cunning plan: draw the snake-eyes into a quick war, with the intention of a quick truce. With the forced peace in the south, we could concentrate our fleets on the north without danger from below.
2283: Our scientists had a massive breakthrough! Genetics would now be possible almost without constraints. Ascension had come. Each and every citizen elevated to perfection for its purpose.
Modification template creation would start immediately. The masses of Gorthikans would be modified to either be shaped for dry, wet, or cold environments. But we would not stop there. Genetics had so much more to offer.
The generalist Gorthikans would live long lives, be happier, less unruly, and very efficient at industrious tasks. In addition, they would adapt to whatever task they picked up. Perfection.
The less common Gorthikans would be next. We only created them from clone vats, since we could control exactly where those would be needed, and they would not reproduce out of control, since there were never many jobs for such citizens anyway. We made them incredibly smart. Tests showed that they would be 50% smarter than their peers. Artists and bureaucrats were designed to live long, happy lives, with an urge for the betterment of other people's lives.
Lastly, in a fortunate coincidence, we managed to find gene samples for a species able to survive the harshest post-apocalyptic landscapes. We perfected those mammals to live on the huge tomb world that happened to be in our borders. They would be obedient and strong, perfect for lowly works.
From now on, robots would be obsolete. Sentient life was more than just superior.
With our new plan set in action, we needed tremendous amounts of biomass.
2292: What was supposed to be a quick stratagem, turned out to be a nail-biting war of attrition against the snake-eyes. We could barely whittle them down. But our prize was phenomenal. 6 star systems and 1 huge relic world. With those achievements behind us, we were looking northwards to our fungal rivals. It was time to settle this once and for all.
2293: Our fleets in position, there was a moment of calamity. In our early days of space fare, we were taught that the strong would get their way. Our magnificent creations, each and every one perfect, were threatened. Threatened by the imperfect. It was time we got our way. Perfection should rule over the galaxy. As we would make every life form flawless. Other empires would not see our plans with mistrust. We were preparing to bring our gift by force. From now on, other empires called us the Galactic Nemesis from then on.
2298: We learned some valuable lessons during this war. Our enemy would absolutely not surrender multiple systems to us and be our vassal. They would rather die. We are not at that point yet. Another offense at a later point will subjugate them. We are patient.
2302: The snake-eyes in the south kept cursing our way. It's only a matter of time until they declared war. We had to end it once and for all. Use the leftover specimens as genetic material. We started by paying raiders. Hiring a few mercenaries wouldn't hurt either. Our fleets were strong. So it begins. To war!
2313: With a last effort, the reptilians were able to muster out one last powerful fleet. We couldn't push further. But they lost 80% of their star systems. About half of them fell into our possession. Construction vessels were on the way to conquer the others. The snake-eyes would no longer pose a threat to us. Gorthikans could rest easier.
2320: The snake-eyes would prove sturdier than we thought. They formed alliances with multiple other empires. We set out to crush them again. This time supporting a rebellion from within them.
2321: Our species is divided. We gave them everything. Freedom. Perfect bodies. Great living standards. But we have always been rebels at heart. Seemingly even the best splicing could not get rid of that. Half of the population wanted to conquer the galaxy. The other half wanted to embrace peace and compassion for the alien nations. Overall unhappiness took hold in our empire. Rebellions sprung up from time to time. Enforcement and distractions were necessary to keep the population in check. Did we go too far? Our hatred was sparked by the attacks on us. Now we were the aggressors. Did we go too far?
2325: The wars on multiple fronts spread us too thin. We won against the snake-eyes, but the fungus managed to get away with a white peace status quo. Again. The fallen empires start threatening us and our citizens shake in fear. Frustration settles in. The once so great vision and unity is no more. Hatred within and without our nation. There is no turning back either. Everybody hates us and wants to see us dead. The economy is decent but cannot support our required fleet. We took every planet we could. Unemployment is still high.
2331: We had shifted our focus inwards. What worth is freedom if you have no choice? We created opportunities for our citizens. Theaters on every planet. An abundance of jobs. After all, if we were determined to bring our way to the universe, it'd better be worth it.
2332: We were finally able to construct hyper relays. The century-old problem of fleet logistics would become far less detrimental.
2334: Dormant empire threatened us for the third time. This time it was enough. Fleet production to the maximum.
2335: With no attack from the fallen ones, we decided to use our fleets to attack the cursed fungal people. Success came fast this time. We relied on our spacecraft until now. But the first breakthrough in this century-long conflict was achieved by our ground forces. Our gene-soldiers would make short work of planetary defenses. Perfection would prevail after all. With 4 planets full of new citizens taken from them, our researchers had lots to do in order to ascend them to perfection. They would be grateful after all. Free of inadequacies, free citizens in our egalitarian nation.
2336: Formation of the galactic council. We couldn't care less. The other empires were neither free nor perfect. We would bring it to them. No matter what they say.
2343: An all-out war with the lizard fiends was at full swing. The hatred between our species surged to new heights. Every Gorthikan could feel it. A mysterious connection. Our scientists said it came from the Shroud. Some raised their voices in question, asking if we had gone mad. Did our genetic splicing take its toll after all? Billions had died in our wake. There was no turning back.
2348: In an unforeseen event, the Panaxalan Horde united under a Khan. Their fleets were absolutely massive. All other wars had to be put to rest for now. We had made great land gains. We could come back later.
2358: Luckily, the horde was concentrating on other empires. We lost a few systems here and there, but the losses were acceptable. We decided it was time to level the playing field and erase some of the tiny empires in the area. With them removed, the big players in the area would not have to tread so carefully in the future.
2361: The horde started turning our way. We managed to destroy their second-biggest fleet and one of their flagships. Their biggest fleet wiped out our fighters shortly after. Mass production from all starports would hopefully suffice.
2364: The Great Khan's fleet was destroyed. The coward escaped through hyperspace. The war is not over. Our fleets shall push as fast as they can through their territory. Sadly, a vile necropolis kingdom declared war on us, and we had to spread our fleets thin.
2365: The Khan already had a second fleet assembled. Seems like he would not give up easily.
2366: We were able to bruise the necropolis kingdom hard enough to make them settle for a status quo. Just in time. Our forces needed to race to meet the Khan's second fleet. No time for repairs. Meanwhile, our eyes turned west. During all our fighting in the north and south, the Ruphaarian Hive was left unchecked for a century. Their unobtrusive looks were deceiving. Insignificant mammals at first glance, but connected via a fascinating connection, they acted as one individual. In either case, their empire was massive. They took the fungal people as vassals recently. Our fighting in the south and east needed to come to a conclusion soon.
2367: The Great Khan is dead! New, infighting empires were founded. With our fleets bordering one of them, we decided to subjugate the closest one. Such uprisings shall never happen again.
2370: The Galactic Community declared us an existential galactic threat. All we wanted was to bring freedom and perfection. Maybe our methods were not diplomatic, but our motives were good. Sacrifices had to be made. Billions so far. With everyone against us now, trillions to come. Probably. Maybe there was another way out. Our scientists proposed a new device: the Aetherophasic Engine. Combined with the immense star-eater ships, we could get closer to tapping into the shroud, the mysterious thing which connected all of us. We had to see it through.
2371: The onslaught from all sides was immense. When war was declared on us, our fleets were completely out of position. To our demise, the Ruhaarian Hive used a wormhole close to our home planet to bring in massive fleets. Our only hope was that our hyperlanes could get us into position fast enough. Due to a fatal error in miscommunication between our scientists and mega-facility team, our starbases were not upgraded to the citadel design, which was needed to produce further Star-Eaters. Who would have thought that the destruction of our species might come down to such an embarrassing error? Our only chance was to defend longer with our normal fleets.
2373: Defense was manageable. The other empires in the galaxy were no match for a conglomerate of perfected species after all. Attacks were still underway, but the surprise attack was defeated, and the brunt of their fleets shattered.
2385: Other empires had no fight left in them anymore. Our Star-Eaters left a wake of destruction. More than that, our neighboring empires glowed up in supernovae. Unusable star systems with nothing left except black holes remained. Our rivalry with the fungoids seemed so childish and innocent. The snake-eyes were about to meet the same fate. The citizens whom we integrated into our empire before the great star feast were all that was left of them.
2395: The galaxy started to change. Not in the visuals in the sky. Most systems were not connected to a hyperlane anyway. But the galactic map of charted systems did even more. Half the Ruphaarian Hives' worlds were devoured by black holes.
2398: Our hold on the shroud grew with every stage of the project. Soon not only our bodies would be perfect, but our minds as well. Perfect in every aspect.
2399: The fabric of space tore apart, the being of the void entered our space. We had no more mercy for them than for the other casualties of this war. The price had to be paid. But after all, a universe in flames was a sight to behold.
2409: The shroud is fighting with all its frenzy not to be invaded. Mad avatars pour into our dimension as it lies in anguish.
2418: The Aetherophasic Engine is brimming with the dark energy of countless stars. We would only have to activate it and ascend. Nothing of what has been could describe what would be. Perfected beings in a flawless new existence. The destruction of the whole galaxy was the price. As an inconceivable number of beings perished, we were taken somewhere, where those things don't have meaning anymore.
submitted by Spirited-Clothes-556 to Stellaris [link] [comments]


2024.05.22 03:20 Nemo__404 Deathworlders Should Not Be Allowed To Date! [Ch. 35/??]

first
Luna VI query: Set the source to the leaked files of the first reconnaissance operation of Irisa.
Done!
Luna VI query: What did Nathan do during the first hour of the war?
***
From the instant he opened his eyes, Nathan's morning was chaotic. It all began with the ground shaking beneath him, jolting him into a state of awareness. He then was greeted by the sight of Amara. She was leaning against a corner, covered in purple from head to toe as she screamed at someone through an earpiece that she was pressing with one of her claws.
His good morning was overhearing one piece of bad news after the other.
The rest of Amara's group had been ambushed early in the morning; many were dead, injured, or missing.
A war had erupted in the sky and her allies were trying to push back the enemy forces, but the battle persisted; the outcome was uncertain.
Zara was being brought to them, but Amara had lost contact with Igmila's group who was bringing her, only receiving confirmation from another group that a rescue pod was spotted at a distance.
And when he thought that things couldn't get any worse, he heard a bang followed by the AI reporting that Ryo had shot down a drone somewhere near their position.
"Open the tent!" Red had conquered Amara's body.
None of the scenarios Nathan had contemplated the previous night had prepared him for such a chaotic morning. "Give me a second."
He only wanted a chance to get his gun from his backpack and explain why he had it in the first place, even though he suspected Amara was already aware he had it. But she didn't let him. "Now!"
She had never felt so distant to him as the moment she said that single word, which led him to just comply as he stood up and followed her in silence. But this frail silence only masked his morning grumpiness, magnified by the dire circumstances and her cold demeanor toward him.
Nathan had barely caught a glimpse of Ryo and Elysira at a distance when he muttered. "It wouldn't have been so hard to say a few words to fill me in, you know."
Amara's eyes were transfixed on the smoking pieces of the drone when she whipped her head around, glaring at him with her orange eyes. "My people are fighting a war and dying. How can you demand my time when Yelara is hurt and barely escaped alive?"
"Oh, come on, I'm not demanding anything." He scoffed, shaking his head. "I just don't think it would have been so hard to tell me what you intend to do in the next five minutes."
The tip of her tail pressed against his chest, as red and purple coexisted on her skin.
"I am heading up the mountain to find Igmila." She spoke in a detached voice, pulling her tail back and turning around, and then she sprinted in the gap between himself and the tent.
He caught a glimpse of gray on her neck and all his grumpiness was gone, replaced by a cold shiver running down his spine. With his arms moving faster than his thoughts, he grabbed her by the tail, preventing her from going anywhere.
"You absolutely can't do this Amara." Nathan looked down at the tail he held with both hands and swallowed a lump of saliva in fear of her reaction. But that still didn't prevent him from finishing what he had to say, "It's too dangerous."
Amara's eyes sought his, causing him to suspect she would demand to be released or try to free herself by force, but she did something else. "All of this is because of you. Had I not come to your tent, I would be there to assist them."
Nathan caught a glimpse of green around her back spots, which let him know that there was a hint of guilt in her words. But did that justify blaming everything on him and running into danger without thinking?
If not for the awful night followed by an awful morning, Nathan might have just taken the blame and hugged her. But he too had his limits, "How is that fair? Blame me all you want, but nothing will change that you had all the chances in the world to go back and you didn't. I'm not saying that you could have done anything abo-"
"Indeed." Gray flashed for a moment before red flowed among her black spots. "This night was a waste of time." His grip faltered at her words and she pulled her tail back from among his fingers. "I should have stayed with Yelara to help her tend to her wounds."
Nathan bit his lips in frustration. How was it possible to agree with her words, yet still feel the sharp sting in his heart?
And if that was not enough, Ryo had to step in to rub salt in the wound.
Clap.
Clap.
Clap.
With Elysira’s tail wrapped around his wrist as she averted her eyes from Amara, Ryo spoke, "Please don't tell me you're mad because the plant lover couldn't get it up."
Nathan blinked fast not believing his eyes. Ryo was not only shirtless but there were a lot of scratches on his neck and below. Elysira’s long strands were also a mess, but even without that, their physical closeness alone would be enough of a hint of how much fun they had at night.
When Nathan glanced at Amara to gauge her reaction, she had already crossed her arms, looking at him angrily. Which immediately made him feel as if Ryo’s not-funny joke was true although he knew it wasn't.
It took Nathan a considerable amount of self-retainment to not walk up there and rearrange Ryo's handsome face with his fist, or at least attempt to do so.
A few seconds passed before he said, "Why are you here?"
Ryo didn't even bother to look at him, his eyes focusing solely on Amara. "Information. I want her to tell me what she knows about this war."
Amara didn't look pleased to help, but she still informed him about the ambush and even alerted him that even their current position would soon be unsafe.
As If things weren't already bad enough, Ryo frowned and hurried to instruct Elysira to get his things as soon as Amara had finished talking. Nathan felt like he was in a war movie where everything was happening too fast for his emotions and reason to follow.
It was only when he saw Ryo raising his gun skywards that Nathan’s anger subsided, contained by the prospect of how bad their situation was. Ryo movements were fluid and methodical, but he never pulled the trigger on the many drones that appeared high above and, instead, retreated to take cover behind a tree.
Only now the seriousness of the situation sank in for Nathan.
He didn't even care that he hadn't explained to Amara why he had a gun yet, rushing inside the tent after exchanging a glance with her.
After crossing the circular door, he found only a few items on the ground: a pair of boots, his sleeping bag, and his backpack with all his equipment inside.
Nathan was quick, wearing his boots first before retrieving his belt, knife, and holster from the backpack. With a sequence of swift movements, he strapped the sheathed knife and holster to the belt and cinched it around his waist, securing it in place before closing the backpack and dashing out the door with his gun in one hand and the backpack in the other.
Already outside, Nathan found it weirdly reassuring that Ryo was in the same spot as before, but that only lasted until he tried to find Amara, but found nothing no matter where he searched for her.
He dropped his backpack, feeling at a loss. How could he have allowed her to venture beyond his sight when he knew that guilt was clouding her judgment?
Only when he had already cupped his hands around his mouth to scream her name that he felt a touch right above his heel—her tail.
"Psst..."
Wiping his head, Nathan saw Amara's whole body mimicking the colors of his tent, making herself quite hard to spot.
"I thought you were gone." He joined her, stooping down beside the tent as relief washed over him.
"It might be too late to join my soldiers." She didn't allow her colors to change, but the translator conveyed a hint of sadness. "I lost contact with all the teams who were coming here."
"Amara I-"
Nathan was about to attempt to make things right with her when Ryo’s assertive voice reached him. "Listen up, those fuckers are jamming our comms and they will be here at any time. Take the MLBCS and find a clearing to use it, I doubt they can interfere with the laser. Just don't forget that your immediate safety comes first or else you might not be among the living when the pod arrives."
Ryo ran back to his tent as soon as he was done speaking, leaving Nathan questioning his own intelligence. How come he had never even considered leaving the planet? A single glance at Amara and he knew why. But did he have any other option?
Staying and fighting to hold his position was something he briefly considered. But did he have a chance when even Ryo decided to leave after seeing the drones?
Mission control might give him other options, so Nathan decided to try his luck despite Ryo’s warning.
Unable to establish a two-way connection.
He confirmed the interference with the communication with a single thought, kicking his backpack in frustration even though it was expected.
Why did it have to be so hard to accept that Ryo was right and leaving the planet was his best option?
But would Ryo truly leave the planet and leave Elysira behind?
Nathan forgot Amara who was beside him and screamed, not allowing this question to stay in his mind, "Wait, what are you gonna do?"
Ryo replied as he waited for Elysira, "I'm not leaving the planet unless mission control finds a way to save Ely too."
Nathan's eyes widened, feeling like an idiot as he brought up a pop-up window showing the schematics of the rescue pods. They were designed to be fast vehicles capable of transporting a single person to the space station, but Earth's government hadn’t skimped on the design, which included various components that could be discarded, such as medical supplies and search and rescue equipment.
He used the AI to run the calculations and found that Amara would likely be able to go with him, that is if they wedged themselves into the vehicle and discarded everything else.
Nathan was about to share his findings with Ryo when he caught a glimpse of him and Elysira disappearing into the woods, abandoning their tent behind as they ran away.
A sense of urgency struck him at that moment, but it was easily forgotten when Amara's voice struck even harder, "You should go."
"What do you mean?" He sought her eyes, but she avoided his gaze, facing to the ground.
"Do what Ryo suggested." She took a small pause before she went on. "Leave the planet."
"The hell I will!" He punched the tent. "Not without you." He could only assume she was saying this because she didn't know she could leave with him. "You'll come with me, and the pod will take us to the space station."
"Your species will refuse to take me." He saw a hint of purple on her neck. "Before the mission started your people told us you humans will not get involved in our wars." She finally made eye contact, and the purple on her skin intensified. "My best chance to survive this is to hide in the mountains and wait for reinforcements."
"You don’t understand, Amara." He didn't have time for a full explanation of what humans considered not getting involved. "No one in mission control will want to leave you here to die just because of some stupid rule." He then spoke his heart out without a care in the world. "And even if they do, they will take you anyway if say I won't go anywhere without you."
A hint of yellow could be seen among her camouflaged skin, but before she could say what she would do, her tail wrapped around his neck and he felt a strong pull to lower his head and bend his knees for cover.
"The rebels are here," she whispered as her ears twitched.
Nathan was tall enough to see the slope on the other side of the tent by just standing, but Amara struggled to see from above the structure, requiring her to stretch her full height and still take little jumps to take peeks.
And it was after doing so that she dropped her camouflage entirely, letting purple run free among her black spots.
Nathan took interest in what she had seen that had caused such a reaction, and he leaned cautiously against the tent and raised his head slowly, prepared to find a few armed Irisians hidden among the trees. But what he found instead was a never-ending line of Irisian advancing downhill at a fast pace towards them.
He understood Amara's reaction now, pulling back the harmer of the revolver as he stared at her. "I need to... do something."
He made up his mind, determined to shoot. But when activated the infrared view mode and took aim at Irisians descending the slope, Nathan froze for a second. This just lasted a moment, and when found the resolve to fire, he had already lifted the gun enough that it wouldn't hit anyone and it would just be a warning shot.
He fired once, twice, and went on until all six rounds were gone, then he noticed their organized marching had stopped, all of them having activated their camouflage. Some even broke the line and retreated uphill.
When he took cover again, Amara was protecting her ears with both hands, looking at him as if he were some sort of monster. Nathan ignored her and rifled through his backpack in search of more ammunition, finding the small box with shining metal bullets after he had searched for some long seconds.
It was only when he released the cylinder to reload the gun that Nathan noticed something.
His hands were shaking.
He ignored it and pressed the extraction rod the remove the cartridges from the cylinder to make room for the new ones, clumsily dropping a few of them as he reloaded.
Amara saw this and stopped him with her tail before he had filled all the chambers.
"I cannot go with you." Her body had been conquered by purple.
"You think I'll leave you behind?" He almost reached his breaking point when she replied.
"No." Her tail touched his cheek gently. "There are too many of them, Nathan." She pulled her tail back as a hint of gray appeared. "My brother will never let me go, he lost too many ships and soldiers to give up without his prize." The gray intensified, squeezing her black spots. "If you die with me on this planet, your species might abandon Irisa forever.
"My chances of hiding in the mountains are slim, but they exist... and even if I fail I will distract them long enough for you to flee."
Her body blended with the surroundings again and Nathan felt that she was about to do something stupid, but he moved faster and grabbed her shoulders, forcing her to bend her legs and join him on the ground as she stared at him with wide eyes.
"To hell with this self-sacrifice bullshit." Nathan finally decided what he would do. "Do you think I will die that easy? Guess what, you’re wrong." His hands moved from her shoulder to her back and he embraced her. "Let me tell you what we'll do, we take the MLBCS, we find a clearing, and we go to the space station." He released her and added, almost crazily. "You go with me even if I have to drag you by the tail as you scratch me, you hear me?"
He was not kidding; he grabbed her tail with his left hand, leaving her exterior filled with colors ranging from purple to yellow.
Amara was about to reply when the tent produced a thud noise, sounding as if someone had knocked on a cardboard box. When they turned to the side, there was a tiny hole in the tent dangerously close to Amara's head.
She touched the hole with her finger, and then her whole hand pressed against the side of her head, staring at him without saying a word.
Nathan's heart skipped a beat when he realized what had just happened, and consumed by a rage like he never felt before, he pressed the cylinder of his revolver back into place with just the four bullets inside, pulling back the harmer.
This time there was no hesitation, he quickly stood up and used the infrared view mode to survey the now organized groups of Irisians who had taken a defensive formation, choosing as target an Irisian who had climbed a tree and was pointing a long gun at them.
In just a moment Nathan aimed and pulled the trigger, firing one round after another. The first two missed completely, but the others hit the tree right above the target, making this Irisian panic and release his claws from the wood, only to welcome an ugly fall on the rocks below from several meters above the ground.
He took cover again immediately, but this time noise as if he was facing heavy rain under an umbrella struck his eardrums moments after he had taken cover, making him wince every time he heard the distinct noise of a projectile going through one wall of the tent and stopping the other.
With her tail still among his fingers, Nathan and Amara exchanged several anxious glances as the shooting persisted, only calming down when the rebels realized they were wasting ammunition and the barrage of fire slowly started to lose momentum.
Nathan's heart was racing and she was going through all tones of purple when she broke the silence.
"Fine!" She spoke fast. "If you are being so adamant about tying our fates together, we can do it your way." Her tail escaped his grip, but instead of pulling it back, she coiled it around his wrist. "But we are weaker together, Nathan. I will be a burden to you when you run, and you will be a burden to me when we hide."
"Oh, to hell with that too." Despite his harsh words, just knowing that they were on the same page now was enough to give him some hope. "Sorry. I do all the running and you do all the hiding, does that work for you?"
He didn't wait for her reply and loaded the gun again, this time doing it very fast even though his hands were still shaking.
"You do all the running? I fail to understand you." She said as she stood up to take a peek at the enemies, just to recoil in fear and add, "Explain yourself fast, they are losing the fear of your loud gun."
"Sure." He grasped his backpack bottom and overturned it, emptying its contents in a quick motion. With all the items on the ground, Nathan only took the MLBCS and the little box with his drones that he promptly stored in his pocket. "We won't need any of that, which means my back will be free."
"Are you crazy, I am too heavy f-"
"You're not." Nathan was 6′3″, and he had the nanites ensuring he was as healthy as a human could be. This meant that the short Amara—the top of her head only reaching a little below his shoulder—was not a challenging weight for him to carry given her slender body.
Noticing the doubt in her gaze, he lowered his body even more, turning his back towards her in a way it would be easy for her to climb, hoping this would be all the push she needed.
"You take pleasure in testing my trust, do you not?" The tone of her voice hinted at her reluctance, but she still draped her arms over his shoulder, securing her grip in a way her claws wouldn't hurt him.
Even though they had a plan now, Nathan still felt a chill down his spine at the thought of what he would have to do. And despite knowing that he had taken everything he needed, he anxiously patted down his pocket the make sure the box with the drones was there and remembered to take a handful of bullets, filling up his pockets as some of them fell to the ground.
"Ready?" He asked, trying to sound confident.
"See for yourself." Her tail wrapped around his belly, full of tiny black spots surrounded by purple as far as he could see.
Nathan took a few deep breaths and stood up, getting a glimpse of the many groups that were advancing from both sides, trying to surround them.
It didn't even take him a full second before he started firing his revolver indiscriminately at them while his legs moved on their own, not even waiting for his eyes to decide which path he would take.
Amara's weight escaped his thoughts completely, replaced by the fear evoked by the faint noise of metal breaking the sound barrier around them as soon they left the protection of the tent.
He didn't spare a single glance behind, running downhill at full throttle with bursts of adrenalin fueling his speed. He outran the reach of their guns quite fast, hurdling fallen brunches and putting not only distance but also several tree trunks between them and the hostile force behind.
With Amara's solid grip and occasional shifting of her weight to prove that she was fine, Nathan kept his pace as his muscles burned with exertion.
For a little over ten minutes he kept going, jumping over protruding roots and ducking beneath low-hanging branches. But this couldn't go on forever and eventually, he stopped to catch his breath, bending forward and letting go of items in his hand as Amara released her grip to stand on her own two feet.
His breath was coming in ragged bursts, but that didn't keep him from starting to laugh as he stared at her, whose eyes were gentle and her entire body was filled with hints of yellow.
In a split-second though, her whole demeanor changed, all the yellow giving way to purple and red.
She asked a single question, "Is that device of yours supposed to release smoke?"
The tip of her tail was pointing at the MLBCS, which now had a small hole in it from where a whisp of smoke curled upwards, just like a candle after its flame had been extinguished.
Nathan shook his head and touched his forehead; a single word left his mouth, "Fuck."
***
This was an account based on what Nathan did during the first hour of the war. The previous narrative is based on the events of the morning of the twentieth day of the exploratory mission of Irisa. According to your current settings, no queries will be suggested.
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submitted by Nemo__404 to HFY [link] [comments]


2024.05.22 03:14 myoungcache New to MultiMC

I can't seem to get anything to launch on my new laptop.
It suggests posting the log. any tips?
MultiMC version: 0.7.0-3857
Launched instance in online mode
authserver.mojang.com resolves to:
[N/A]
session.minecraft.net resolves to:
[13.107.246.35, 13.107.213.35]
textures.minecraft.net resolves to:
[13.107.213.35, 13.107.246.35]
api.mojang.com resolves to:
[13.107.246.35, 13.107.213.35]
Minecraft folder is:
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/instances/1.20.6/.minecraft
Java path is:
C:/Program Files/Java/jdk-17/bin/javaw.exe
Checking Java version...
Java is version 17.0.10, using 64-bit architecture, from Oracle Corporation.
Main Class:
net.minecraft.client.main.Main
Native path:
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/instances/1.20.6/natives
Traits:
traits FirstThreadOnMacOS
traits XR:Initial
Libraries:
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/github/oshi/oshi-core/6.4.10/oshi-core-6.4.10.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/google/code/gson/gson/2.10.1/gson-2.10.1.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/google/guava/failureaccess/1.0.1/failureaccess-1.0.1.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/google/guava/guava/32.1.2-jre/guava-32.1.2-jre.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/ibm/icu/icu4j/73.2/icu4j-73.2.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/authlib/6.0.54/authlib-6.0.54.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/blocklist/1.0.10/blocklist-1.0.10.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/brigadie1.2.9/brigadier-1.2.9.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/datafixeruppe7.0.14/datafixerupper-7.0.14.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/logging/1.2.7/logging-1.2.7.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/patchy/2.2.10/patchy-2.2.10.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/text2speech/1.17.9/text2speech-1.17.9.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/commons-codec/commons-codec/1.16.0/commons-codec-1.16.0.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/commons-io/commons-io/2.15.1/commons-io-2.15.1.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/commons-logging/commons-logging/1.2/commons-logging-1.2.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-buffe4.1.97.Final/netty-buffer-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-codec/4.1.97.Final/netty-codec-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-common/4.1.97.Final/netty-common-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-handle4.1.97.Final/netty-handler-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-resolve4.1.97.Final/netty-resolver-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-transport-classes-epoll/4.1.97.Final/netty-transport-classes-epoll-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-transport-native-unix-common/4.1.97.Final/netty-transport-native-unix-common-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/io/netty/netty-transport/4.1.97.Final/netty-transport-4.1.97.Final.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/it/unimi/dsi/fastutil/8.5.12/fastutil-8.5.12.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/net/java/dev/jna/jna-platform/5.14.0/jna-platform-5.14.0.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/net/java/dev/jna/jna/5.14.0/jna-5.14.0.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/net/sf/jopt-simple/jopt-simple/5.0.4/jopt-simple-5.0.4.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/apache/commons/commons-compress/1.26.0/commons-compress-1.26.0.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/apache/commons/commons-lang3/3.14.0/commons-lang3-3.14.0.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/apache/httpcomponents/httpclient/4.5.13/httpclient-4.5.13.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/apache/httpcomponents/httpcore/4.4.16/httpcore-4.4.16.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/apache/logging/log4j/log4j-api/2.22.1/log4j-api-2.22.1.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/apache/logging/log4j/log4j-core/2.22.1/log4j-core-2.22.1.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/apache/logging/log4j/log4j-slf4j2-impl/2.22.1/log4j-slf4j2-impl-2.22.1.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/jcraft/jorbis/0.0.17/jorbis-0.0.17.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/joml/joml/1.10.5/joml-1.10.5.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-freetype/3.3.3/lwjgl-freetype-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-freetype/3.3.3/lwjgl-freetype-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-freetype/3.3.3/lwjgl-freetype-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-freetype/3.3.3/lwjgl-freetype-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-glfw/3.3.3/lwjgl-glfw-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-glfw/3.3.3/lwjgl-glfw-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-glfw/3.3.3/lwjgl-glfw-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-glfw/3.3.3/lwjgl-glfw-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-jemalloc/3.3.3/lwjgl-jemalloc-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-jemalloc/3.3.3/lwjgl-jemalloc-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-jemalloc/3.3.3/lwjgl-jemalloc-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-jemalloc/3.3.3/lwjgl-jemalloc-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-openal/3.3.3/lwjgl-openal-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-openal/3.3.3/lwjgl-openal-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-openal/3.3.3/lwjgl-openal-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-openal/3.3.3/lwjgl-openal-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-opengl/3.3.3/lwjgl-opengl-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-opengl/3.3.3/lwjgl-opengl-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-opengl/3.3.3/lwjgl-opengl-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-opengl/3.3.3/lwjgl-opengl-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-stb/3.3.3/lwjgl-stb-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-stb/3.3.3/lwjgl-stb-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-stb/3.3.3/lwjgl-stb-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-stb/3.3.3/lwjgl-stb-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-tinyfd/3.3.3/lwjgl-tinyfd-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-tinyfd/3.3.3/lwjgl-tinyfd-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-tinyfd/3.3.3/lwjgl-tinyfd-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl-tinyfd/3.3.3/lwjgl-tinyfd-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl/3.3.3/lwjgl-3.3.3.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl/3.3.3/lwjgl-3.3.3-natives-windows.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl/3.3.3/lwjgl-3.3.3-natives-windows-arm64.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lwjgl/lwjgl/3.3.3/lwjgl-3.3.3-natives-windows-x86.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/lz4/lz4-java/1.8.0/lz4-java-1.8.0.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/org/slf4j/slf4j-api/2.0.9/slf4j-api-2.0.9.jar
C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/libraries/com/mojang/minecraft/1.20.6/minecraft-1.20.6-client.jar
Native libraries:
Params:
--username MikeFrost --version 1.20.6 --gameDir C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/instances/1.20.6/.minecraft --assetsDir C:/Users/micha/AppData/Roaming/.minecraft/mmc-develop-win32/MultiMC/assets --assetIndex 16 --uuid --accessToken --userType msa --versionType release
Window size: 854 x 480
Java Arguments:
[-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms3072m, -Xmx4096m, -Duser.language=en]
Minecraft process ID: 13812
Using onesix launcher.
Exception in thread "main" java.lang.UnsupportedClassVersionError: net/minecraft/client/main/Main has been compiled by a more recent version of the Java Runtime (class file version 65.0), this version of the Java Runtime only recognizes class file versions up to 61.0
at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1012) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at java.base/jdk.internal.loader.BuiltinClassLoader.defineClass(BuiltinClassLoader.java:862) at java.base/jdk.internal.loader.BuiltinClassLoader.findClassOnClassPathOrNull(BuiltinClassLoader.java:760) at java.base/jdk.internal.loader.BuiltinClassLoader.loadClassOrNull(BuiltinClassLoader.java:681) at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:639) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:188) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:217) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) 
Process exited with exit code 1 (0x1).
Please note that usually neither the exit code, nor its description are enough to diagnose issues!
Always upload the entire log and not just the exit code.
Clipboard copy at: 21 May 2024 21:12:00 -0400
submitted by myoungcache to MultiMC [link] [comments]


2024.05.22 03:14 topofthemuffintoyou_ Hi👋 I'm looking for other lady friends in the Hurst, Bedford, Euless, North Richland hills, Keller, and or surrounding areas

Hi👋 I'm looking for other lady friends in the H.E.B., Mid Cities, Forth Worth and\or surrounding areas.
Hi👋 I'm a lady looking for other lady friends in the H.E.B., N.R.H., Keller and or surrounding areas. Preferably someone in the age range of 37 to 48. I'm early 40. My goal this year is to make new lady friends! So I'm out here trying and it's hard lol! I wanted to be clear because sometimes reddit can be strange. I'm just looking for NORMAL lady friends or NORMAL couples friends to hang out with with my husband and I. Nothing weird. Just normal friendships! We are NOT swingers and again are NOT looking for strange or weird relationships! Just NORMAL friendships only!!! We are liberal so it would be nice to meet other liberal friends too. Of course you don't have to be liberal! I have republicans friends too, but we never talk politics. That is our one rule when hanging out with someone of the opposite party. We don't have any kidos, just doggos. All my friends have either moved or just don't follow through with plans. I'm also always the one to make the plans. It would be nice to make friends with other ladies that put equal effort into the friendship. I'm kind of shy at first, but once I get to know a person I'm VERY talkative. I'm a very kind and thoughtful person. I like board games, singing and karaoke, make up, drawing, painting, cooking, baking, crafts, Nintendo switch, animals and I'm sure I'm forgetting other things. I like funny shows. Seinfeld, Modern Family, IT Crowd, The Office, Trailer Park boys to name a few of my favorites. I love to laugh and make people laugh. Feel free to Message or chat me👋. Don't send creepy messages and be a creep! It clearly states multiple times I'm only looking for female friends!
submitted by topofthemuffintoyou_ to bedford [link] [comments]


2024.05.22 02:11 No_Emu_3674 Turo host took my things

Hi,
I was renting a car for about two weeks. Due to a weird amount of miscommunication* the host was instructed to retrieve the car and apparently was authorized by turo to take my belongings out of his car and into his house. The car was packed to go on a trip in a few hours so the items included one of my documents, a backup banking card, some medication I take regularly and regular stuff you take on family trips.
When we found out what happened - literally hours after the host retrieved the car, i couldn’t get a hold of him. Eventually he replied and he said he would send the items by post. As I live just a few blocks away from him, I walked over to his house (with his permission).
The host was very aggressive towards me - he shouted at me and called me names both face to face and in the turo chat. I was crying and shaking for the remainder of the day.
I managed to get most of my stuff back (a few items are missing and a few were damaged as he put everything in a box including a day-old a half-drank coffee over an expensive jacket and a sleeping bag that was ready for my kid in the backseat). Also in the time he was in possession of my baking card, it got mysteriously suspended by my bank. Could be a coincidence - although it’s a backup card that has no money on it and I never use it 🤷🏻‍♀️
Now, I reported this entire situation to turo support team right away and they went from „we will call the police, you stole the car” emails (that were actually ending up in my spam) to being completely mia.
My question is - are hosts allowed to take your belongings out of the car and store them in their house? Shouldn’t the police have been called to at least secure my documents and the bank card? Is turo ok with hosts being this aggressive towards guests?
Thanks

*Just a big of background on the miscommunication for those interested:
I asked the host to extend it for a few days. This was the second time I was extending it and the first time went smoothly, so when I got a message or two from the host in his native language (which I don’t understand and we always communicated in English) I assumed it was just a standard notification from the app or something.
I have also let the host know several days prior that the app is glitchy and I’m not getting all of his messages.
Turns out the host didn’t extend the reservation and turo tried to contact me (although I had no missed calls and their emails ended in spam)
submitted by No_Emu_3674 to turo [link] [comments]


2024.05.22 02:07 oscdawg [WTS][US/CAN] Decants - Areej le Dore Santal Galore & Russian Oud II, Folkwinds Santi Ana, Teone Reinthal Embers, Tauer L'Air du Desert Marocain, Guerlain Shalimar, Vetiver, etc.) (Decant)

Pictures of Decant Bottles: Click Here

Hello,
I have a few fragrances available to decant from my collection, including Folkwinds Santi Ana, and Areej le Dore's Russian Oud II and Santal Galore. I also have the 2020 version of Colorado by DSH Perfumes. If you'd like to give one a try, please let me know. Just send a PM with any questions. Happy to help!

All decants will be made with glass bottles, new syringe to prevent cross-contamination, and sealed with Teflon tape to prevent leaking as best as I can. 2ml decants will be made in 3ml decant glass atomizers.

Preferred payment method is Paypal F&F. If you have another preferred payment option please let me know. All shipping will include a tracking number, lots of bubble wrap, and a cardboard box. Please comment before PM. If you have any other questions please send me a PM.

Shipping: USPS First Class + $5, Priority Mail + $8, Canada + $15

Example of Atomizer

Fragrance House 2ml 5ml 10ml Remaining
Santal Galore Areej le Dore $35 $85 N/A 20/50ml
Russian Oud II Areej le Dore $25 $60 N/A 33/50ml
Santi Ana Folkwinds $25 $60 N/A 50/50ml
Embers - 2021 Teone Reinthal (TRNP) $22 $55 N/A 90/100ml
L'Air du Desert Marocain Tauer $10 $20 $35 18/50ml
Shalimar EDP Guerlain $5 $10 $18 90/90ml
Vetiver EDT Guerlain $4 $8 $15 115/198ml
Sun Lush $6 $11 $18 15/30ml
Dear John Lush $6 $11 $18 30/150ml
submitted by oscdawg to fragranceswap [link] [comments]


2024.05.22 02:05 Dizzy-Negotiation-10 Selling a size L night killaz tee

Selling a size L night killaz tee
$70 usd plus shipping Have it in hand will ship the next day
submitted by Dizzy-Negotiation-10 to snowstrippers [link] [comments]


2024.05.22 01:26 Sweet-Count2557 Best Pizza in Olympia Wa

Best Pizza in Olympia Wa
Best Pizza in Olympia Wa Are you ready to embark on a mouthwatering journey through the pizza paradise of Olympia, WA? Well, buckle up, because we're about to take you on a delectable adventure to discover the absolute best pizzerias in town.From the authentic flavors of Pizzeria La Gitana to the family-friendly atmosphere of Dirty Daves Pizza Parlor and the modern twist at Vics Pizzeria, we've got you covered.So sit back, relax, and get ready to satisfy your pizza cravings like never before. Let's dive in!Key TakeawaysPizzeria La Gitana is known as one of the best pizza places in Olympia, with must-try items like Pesto sauce and Prosciutto San Daniele pizza.Dirty Daves Pizza Parlor offers great food since 1972, with fresh ingredients used in all dishes. It's a perfect place for a fun family dining experience with arcade games.Vics Pizzeria is downtown Olympia's best pizza with a modern twist, offering delicious pizza and a friendly staff. Dogs are welcome on the patio, and vegetarian artichoke slices and gluten-free crust are recommended.Old School Pizzeria serves New York-style pizza since 1995, with freshly made pizzas with garden-fresh ingredients. Gluten-free options are available, and the must-try pizzas are the Old School pizza and vegetarian pizza.Pizzeria La GitanaWe absolutely love Pizzeria La Gitana for its authentic Italian cuisine and cozy atmosphere. When you step inside the restaurant, you're immediately transported to a charming Italian trattoria. The warm lighting, rustic decor, and soft music create a romantic ambiance that's perfect for a date night or a special celebration.One of the things that sets Pizzeria La Gitana apart is its commitment to authentic Italian dining. The menu features a variety of traditional Italian dishes, made with the freshest ingredients and prepared with care. From the moment you take your first bite, you can taste the passion and expertise that goes into each dish.The staff at Pizzeria La Gitana is extremely knowledgeable and friendly. They're always happy to offer recommendations and help you navigate the menu. Whether you're in the mood for a classic Margherita pizza or want to try something more adventurous like the Prosciutto San Daniele pizza, they'll guide you towards the perfect choice.When it comes to safety, Pizzeria La Gitana goes above and beyond. The restaurant follows strict hygiene protocols to ensure the safety of its guests. The staff wears masks and gloves, and all surfaces are regularly sanitized. Additionally, the restaurant has implemented social distancing measures, with tables spaced apart to create a safe dining experience.Dirty Daves Pizza ParlorWhen it comes to Dirty Daves Pizza Parlor, we can't help but appreciate their commitment to using fresh, high-quality ingredients in their pizzas. The flavors really shine through, making each bite a delicious experience.Not only that, but the family-friendly atmosphere and arcade games make it a great place to bring the kids for a fun dining experience.And with popular menu choices like the Meat Lovers pizza and Italian sub, there's something for everyone to enjoy at Dirty Daves.Fresh Ingredients and FlavorsAlthough Dirty Daves Pizza Parlor has been serving great food since 1972, what sets it apart is the use of fresh ingredients in all of their dishes. When it comes to sourcing their ingredients, Dirty Daves goes above and beyond to ensure that only the freshest and highest quality ingredients are used in their pizzas.From locally sourced vegetables to premium meats, they're committed to providing a safe and delicious dining experience. The result is a menu filled with unique flavor combinations that are sure to satisfy any pizza lover's cravings.Whether you're in the mood for their classic Meat Lovers pizza or want to try something more adventurous like their Mediterranean-inspired Greek pizza, you can trust that each bite will be bursting with fresh and vibrant flavors.Dirty Daves Pizza Parlor truly delivers a taste experience that's unmatched in Olympia.Family-Friendly Atmosphere and GamesAt Dirty Daves Pizza Parlor, we always create a fun and family-friendly atmosphere with arcade games for everyone to enjoy. Our goal is to provide a safe and enjoyable environment where families can come together and have a great time while enjoying our delicious pizza. We understand the importance of catering to kids, which is why we offer pizza making classes for kids. This interactive experience allows children to get creative and make their own pizza under the guidance of our skilled chefs. It's a great opportunity for them to learn about the pizza making process and have fun at the same time. Dirty Daves Pizza Parlor is proud to be considered one of the best pizza chains in Olympia, and we strive to maintain that reputation by providing exceptional service and a memorable dining experience for the whole family.Game NameDescriptionAge RecommendationPac-ManClassic arcade game where you navigate through a maze, avoiding ghosts and collecting pointsAll agesAir HockeyFast-paced game where you compete against friends or family to score goals using a puck and malletsAll agesDance Dance RevolutionDance-based game where you follow the arrows on the screen to the beat of the musicAll agesSkee-BallRoll balls up a ramp to score points in various holes to win tickets for prizesAll agesCome and join us at Dirty Daves Pizza Parlor for a fantastic family outing filled with great food and fun games!Popular Menu ChoicesWe absolutely love the variety of popular menu choices at Dirty Daves Pizza Parlor. Here are five mouthwatering options that will surely satisfy your pizza cravings:The Classic Pepperoni: This all-time favorite never disappoints. The crispy pepperoni combined with gooey cheese and tangy tomato sauce is a match made in pizza heaven.The BBQ Chicken: For those who enjoy a little sweetness with their savory, this pizza is a must-try. The tender chunks of chicken smothered in tangy barbecue sauce, topped with melted cheese and caramelized onions, create a flavor explosion in every bite.The Veggie Delight: Loaded with fresh and colorful vegetables, this pizza is a vegetarian's dream come true. From crunchy bell peppers to juicy tomatoes, each bite is bursting with wholesome goodness.The Hawaiian: A controversial choice, but one that has stood the test of time. The combination of sweet pineapple, salty ham, and melted cheese creates a unique flavor profile that's both refreshing and satisfying.The Buffalo Chicken: For those who like a little kick, this pizza is the perfect choice. Tangy buffalo sauce, tender chicken, and melted cheese come together to create a spicy and flavorful experience.At Dirty Daves Pizza Parlor, you can always count on popular pizza toppings and unique pizza flavors that will leave you wanting more.Vics PizzeriaWhen it comes to Vics Pizzeria, one of the things that sets them apart is their variety of local favorite pizza toppings. From classic pepperoni to unique combinations like artichoke and feta, they've something to please every palate.Additionally, their dog-friendly outdoor seating makes it a great spot to enjoy a slice with your furry friend.And for those with dietary restrictions, Vics Pizzeria offers delicious gluten-free pizza options that don't compromise on taste.Local Favorite Pizza ToppingsOur favorite pizza toppings at Vics Pizzeria include pepperoni, mushrooms, and black olives. These classic toppings never disappoint and add a burst of flavor to every bite.But if you're feeling adventurous, Vics Pizzeria also offers unique pizza toppings that will elevate your pizza experience to the next level. Here are five of our top picks:Truffle oil: Indulge in the luxurious and earthy flavor of truffle oil drizzled over your pizza. It adds a touch of elegance and sophistication to each slice.Feta cheese: Crumble some tangy and creamy feta cheese on top of your pizza for a delightful burst of flavor. It pairs perfectly with the other toppings and adds a unique twist.BBQ chicken: For those who love a bit of sweetness and smokiness, try the BBQ chicken topping. The tender chicken, tangy BBQ sauce, and melted cheese create a mouthwatering combination.Artichoke hearts: Add a touch of Mediterranean goodness to your pizza with artichoke hearts. Their slightly tangy and nutty flavor pairs well with other toppings, creating a delicious and satisfying pizza.Fresh basil: The fragrant and refreshing taste of fresh basil is a perfect complement to any pizza. It adds a pop of color and a hint of herbal goodness.Vics Pizzeria not only offers the best pizza in Olympia but also provides a variety of unique toppings that will satisfy any pizza lover's cravings. Whether you stick with the classics or venture into the realm of unique flavors, Vics Pizzeria has something for everyone.Dog-Friendly Outdoor SeatingAt Vics Pizzeria, you can enjoy our delicious pizza with your furry friend in our dog-friendly outdoor seating area. We understand that your pet is a part of your family, and we want to create a safe and enjoyable environment for both you and your four-legged companion. Our outdoor seating area is spacious and comfortable, providing ample space for your dog to relax while you savor our mouthwatering pizzas. To ensure the safety of all our customers, we kindly ask that you keep your dog on a leash and clean up after them. We take pride in being a dog-friendly establishment and look forward to welcoming you and your furry friend to Vics Pizzeria.ProsConsSpacious outdoor seating areaNo indoor seating for dogsComfortable environmentLimited menu options for dogsLeashed dogs allowedResponsible pet ownership requiredWhen it comes to local pizzeria recommendations that offer dog-friendly outdoor seating, Vics Pizzeria is the top choice. The combination of delicious pizza, friendly staff, and a welcoming atmosphere makes it the perfect spot to enjoy a meal with your furry friend. So grab a slice of our mouthwatering pizza, sit back, and relax with your dog by your side at Vics Pizzeria.Gluten-Free Pizza OptionsFor those of us with gluten sensitivities, Vics Pizzeria offers a variety of delicious gluten-free pizza options. Here are some reasons why Vics Pizzeria is a great choice for gluten-free pizza:Gluten-free crust alternatives: Vics Pizzeria understands the importance of providing options for those who can't consume gluten. They offer a gluten-free crust that's made with high-quality ingredients and has a great texture.Wide range of toppings: Vics Pizzeria doesn't skimp on the toppings when it comes to their gluten-free pizzas. You can choose from a variety of delicious options such as fresh vegetables, savory meats, and flavorful cheeses. They've something to satisfy every taste preference.Dedicated gluten-free preparation: Vics Pizzeria takes precautions to avoid cross-contamination. They've separate preparation areas and utensils for their gluten-free pizzas, ensuring that your meal is safe to consume.Knowledgeable staff: The staff at Vics Pizzeria is well-informed about gluten sensitivities and can provide guidance on the best gluten-free pizza options for you. They're attentive to your needs and can answer any questions you may have about their ingredients and preparation methods.Delicious and satisfying: Despite being gluten-free, Vics Pizzeria's pizzas are full of flavor and have a satisfying texture. You won't feel like you're missing out on anything when you indulge in their gluten-free pizza options.Now that we've covered Vics Pizzeria's gluten-free pizza options, let's move on to Casa Mia, another fantastic pizza place in Olympia.Casa MiaSince Casa Mia has been a family-owned restaurant chain since 1952, they have a long-standing reputation for serving freshly made pizzas with high-quality ingredients. This popular Italian pizzeria has become a go-to spot for families in Olympia, offering a range of classic and innovative pizzas that are sure to satisfy any craving.Popular Italian PizzasDescriptionSafety RatingCasa Mia SpecialThis classic pizza is a crowd favorite, featuring a delicious combination of pepperoni, sausage, mushrooms, onions, and green peppers. The flavors blend together perfectly, creating a mouthwatering experience.5/5MargheritaFor those seeking a simpler yet incredibly flavorful option, the Margherita pizza is a must-try. Topped with fresh tomatoes, mozzarella cheese, basil, and a drizzle of olive oil, this pizza will transport you straight to Italy.5/5Quattro FormaggiCheese lovers rejoice! Casa Mia's Quattro Formaggi pizza is a cheese lover's dream come true. This pizza is loaded with a blend of four delicious cheeses - mozzarella, fontina, gorgonzola, and parmesan - creating a rich and creamy delight.5/5Veggie DelightIf you're looking for a healthier option without compromising on taste, the Veggie Delight pizza is the way to go. Topped with an array of fresh vegetables such as bell peppers, onions, mushrooms, and black olives, this pizza is packed with flavor and nutrients.5/5Casa Mia understands the importance of safety, especially when it comes to dining out. They prioritize cleanliness and hygiene, ensuring that their facilities are well-maintained and regularly sanitized. Their staff is trained to follow strict safety protocols, providing customers with a worry-free dining experience.Whether you're craving a classic pizza or looking to try something new and innovative, Casa Mia has got you covered. With their dedication to quality ingredients, family-friendly spaces, and a wide variety of delicious pizzas, it's no wonder they are considered one of the best pizza places in Olympia. So, the next time you're in the mood for a satisfying slice of pizza, head over to Casa Mia and indulge in their mouthwatering creations.Old School PizzeriaWhen we think of authentic New York-style pizza in Olympia, Old School Pizzeria immediately comes to mind. This iconic pizzeria has been serving up delicious slices since 1995, and they consistently deliver on flavor and quality. Here are five reasons why Old School Pizzeria is a must-visit for pizza lovers in Olympia:Best pizza crust: Old School Pizzeria takes pride in their perfectly crispy and chewy crust. Baked to perfection in their brick oven, every bite is a delight. The crust provides a sturdy base for the generous toppings, adding a satisfying texture to each slice.Unique pizza toppings: Old School Pizzeria offers a wide range of toppings that go beyond the traditional. From their signature Old School pizza with pepperoni, sausage, mushrooms, and black olives, to their vegetarian pizza with fresh tomatoes, basil, and mozzarella, there's something for everyone. They also have creative options like their BBQ chicken pizza and Greek pizza, which are bursting with bold flavors.Freshly made pizzas with garden-fresh ingredients: Old School Pizzeria prioritizes using the freshest ingredients in their pizzas. From the tangy tomato sauce to the gooey mozzarella cheese, each component is carefully selected to ensure a delicious and satisfying pizza experience.Gluten-free options available: For those with dietary restrictions, Old School Pizzeria offers gluten-free crusts that are just as tasty as their regular ones. This allows everyone to enjoy their mouthwatering pizzas without compromising on flavor or quality.Retro decor and old-school arcade games: Stepping into Old School Pizzeria feels like a trip back in time. The retro decor and old-school arcade games create a fun and nostalgic atmosphere that adds to the overall dining experience.With their best pizza crust, unique pizza toppings, and commitment to using fresh ingredients, Old School Pizzeria is a standout in the Olympia pizza scene. It's time to move on to the next stop on our pizza journey: Brewery City Pizza.Brewery City PizzaBut we can't forget about Brewery City Pizza, where you can find some of the best pizza in Olympia. Situated in a cozy and welcoming atmosphere, Brewery City Pizza offers a unique dining experience that combines delicious pizza with craft beer pairings. The restaurant takes pride in using fresh ingredients and offering customizable orders to cater to individual preferences.One of the standout features of Brewery City Pizza is their weekly specials. Every week, they introduce new and exciting pizza creations that showcase a variety of flavors and ingredients. From unique combinations like BBQ chicken with bacon and pineapple to classic favorites like pepperoni and sausage, there's always something for everyone to enjoy. These weekly specials allow customers to try something different each time they visit, keeping the dining experience fresh and exciting.For those who appreciate a good craft beer, Brewery City Pizza is the perfect place to indulge. They've a wide selection of local and regional craft beers on tap, carefully curated to complement the flavors of their pizzas. Whether you prefer a hoppy IPA or a smooth amber ale, the knowledgeable staff at Brewery City Pizza can help you find the perfect beer to pair with your pizza.When it comes to safety, Brewery City Pizza ensures that all health and sanitation guidelines are strictly followed. The restaurant maintains a clean and hygienic environment, and the staff is trained to prioritize the well-being of their customers. From the moment you step foot inside, you can feel confident that Brewery City Pizza is committed to providing a safe and enjoyable dining experience.I.talia PizzeriaWe often visit I.talia Pizzeria for their delicious organic pizza and gelato. It's one of our favorite pizzerias in Olympia, and here are a few reasons why:Organic pizza ingredients: I.talia Pizzeria takes pride in using only the freshest and highest quality organic ingredients in their pizzas. From the locally sourced vegetables to the hormone-free meats, every bite of their pizza is bursting with flavor and goodness.Green Power and sustainability practices: I.talia Pizzeria is committed to sustainability and reducing their carbon footprint. They've implemented green power practices such as using solar panels to generate electricity and utilizing energy-efficient appliances. Additionally, their packaging is eco-friendly, made from recycled materials.Kid-friendly atmosphere: I.talia Pizzeria is a great place to bring the whole family. Kids can even make their own pizzas, which is always a hit. The staff is friendly and accommodating, ensuring a safe and enjoyable experience for everyone.Wide selection of organic ingredients: At I.talia Pizzeria, you can choose from a variety of organic toppings to create your perfect pizza. From fresh tomatoes and basil to locally sourced mushrooms and peppers, there's something to satisfy every taste bud.Delicious gelato: After enjoying a mouthwatering pizza, don't forget to indulge in some of I.talia Pizzeria's homemade gelato. Made with organic ingredients, their gelato is creamy, rich, and the perfect way to end your meal.When it comes to organic pizza and sustainable practices, I.talia Pizzeria is a top choice in Olympia. With their commitment to quality ingredients and eco-friendly practices, you can enjoy a delicious meal while knowing that you're supporting a pizzeria that values both your taste buds and the environment.ConclusionAs we conclude our journey through Olympia's best pizzerias, we can't help but feel like we've discovered a slice of heaven. Each establishment holds its own unique charm and flavors, offering a taste of Italy right here in Washington.From the romantic ambiance of Pizzeria La Gitana to the family-friendly atmosphere of Dirty Daves Pizza Parlor, there's something for everyone.So go ahead, indulge in these culinary delights and let your taste buds soar. Olympia truly is a pizza lover's paradise.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.22 01:21 largenumber1pls Using Rye flour

Please share your tips on using more rye flour in your sourdough! Someone asked if I could bake them a rye loaf with caraway seeds. I accepted the challenge but don’t have much experience using more than 5-10% rye
Typical recipe and method: 350g bread flour 100g whole wheat flour 50g dark rye flour 375g water 100g starter 10g salt
Autolyse for an hour, add starter and salt, mix and knead for 5 minutes, rest for 30 and do 4 sets of stretch and folds every 30. Total bulk ferment for 5-8 hours depending on the weather. I bake in a preheated Dutch oven with the lid on at 490 degrees for 20 minutes. Lid off for 30 at 450.
submitted by largenumber1pls to Sourdough [link] [comments]


2024.05.22 01:12 andersonandy3423 Differentiation Importance in Calculus and Statistics Reddit Power Rule - Product Rule - Quotient Rule Reddit Derivatives of Trigonometric Functions - Derivatives of Exponential & Logarithmic Functions Reddit Implicit & Logarithmic Differentiation Reddit Online Sources to Help Learn Reddit

Here's a detailed review of differentiation, including its importance in calculus and statistics:
If you need help in any of your stat Math tasks, contact us via WhatsApp: +1 (213) 594-5657 Call: +1 727 456 9641
Power Rule of Differentiation
Product Rule of Differentiation
Quotient Rule of Differentiation
Derivatives of Trigonometric Functions
Derivatives of Exponential and Logarithmic Functions
Implicit Differentiation
Logarithmic Differentiation
Practice Problems and Exercises
Importance in Calculus and Statistics
Differentiation is a fundamental concept in calculus and statistics, and understanding the power rule, product rule, quotient rule, and other differentiation rules is crucial for success in these fields.
If you need help in any of your stat Math tasks, contact us via WhatsApp: +1 (213) 594-5657 Call: +1 727 456 9641
Here are some online sources and platforms to learn about differentiation:
Teaching Differentiation
If you need help in any of your stat Math tasks, contact us via WhatsApp: +1 (213) 594-5657 Call: +1 727 456 9641
Differentiation in teaching is crucial to meet the individual needs of students. eLearning platforms can help teachers to manage teaching differentiation by offering a wide variety of methods and tools to differentiate teaching and learning. Some of the popular platforms and sources include How to Differentiate Instruction in the Classroom, Read Write Think Differentiating Instruction, EdPuzzle, Wizer, Flipgrid, BoomWriter, IXL, Buncee, Edulastic, Quill, Arcademics, Chronicle Cloud, ClassroomQ, Edji, Pear Deck, Actively Learn, Khan Academy, TED Ed, Prodigy Math, Newsela, Tween Tribune, Epic, The New York Times Learning Network, and Wonderopolis.
submitted by andersonandy3423 to Statisticshelpers_ [link] [comments]


2024.05.22 01:06 BloodyScourge [WTS] Silver Under Melt, Cheap 14K & 18K Gold

Got a nice selection today! Silver Price/oz is $32.10 at time of post, Gold Price is $2421.90. Items tested with Sigma when possible. Prices Valid with Silver Spot under $32.50/oz and Gold Spot under $2450
 
Imgur is super glitchy today, so bear with me on the photos!
 
Proof
 
Constitutional SILVER
Price Item Quantity
$220 (under melt!) $10 FV Washington Quarter Tube $50 FV
$225 (under melt!) $10 FV Walking Liberty Half Dollar Tube $65 FV
$135 $5.50 FV of SLQs, some with dates, most dateless 1
$507 $500 Lot of 19x Cull Silver Dollars, 17 Peace + 2 Morgans 1
 
14K & 18K GOLD Jewelry
Price Item Quantity
$485 14K Gold Necklace marked "MQ", 10.65 grams 1
$570 14k Gold Necklace w/ Pendant w/ stones marked Italy, 12.5 grams 1
$525/each or $1,030 for both (well under melt!) 18k Gold Bangles w/ Egypt markings, out of round, combined weight 18.55 g sold
 
Payment Methods:
 
I ship to all 50 states, APO/FPO, PR & the territories. Shipping is $6 under 12 oz, and $9 for anything 13 oz or more. Upgrade to $9 flat rate priority if desired. Customers located outside of CONUS please contact me for shipping rate. I pack well and tightly, but once I drop off it is the carrier's responsibility. Insurance and Signature Confirmation available at cost. Comment here first, then Chat please!
 
Security Pledge: My reddit account is secured with 2FA, I suggest you do the same. I can supply proof photos of individual items upon request. If there is ever a question as to the legitimacy of account ownership, I will gladly verify myself on other platforms and/or with previous buyers if desired. Stay safe everyone.
 
Thanks for looking!
submitted by BloodyScourge to Pmsforsale [link] [comments]


2024.05.22 00:40 PastelTyrant are these tics or just shivers?

hi hiiiiii 💞 i’ve heard physical only tics don’t count as tourettes, which i know i don’t have, but i’m just not sure where to ask sumthin like this bc i don’t have a history of tics or anythin… so i’ll just ask!! basically the past few years when I start to get heightened emotions (anxiety, excitement), or get cold (n i get cold easily), or have to go to the bathroom (which i can never feel until im bustin); I get sumthin i’ve been luvingly called my shivers !!
its usually either my head jerking up/ back suddenly, hitting my head with my hand (sometimes pretty hard n it hurts), or just jerking a limb (or shaking my hand like i’ve burnt it)… or usually a mix together!! n sometimes i’ll have them in a row (eg. head jerk, head jerk, hand shake, head bonk)!! i find the most common is head jerk / head bonks which can happen multiple times in a minute if the triggers r strong enough !!
I know shiverin when ur cold etc is normal, but sumtimes it seems so extreme compared to the ppl around me? n its awkies if i dont know sum1 that well… the other thing that makes me feel silly is if i concentrate rlly hard (and i mean w all my brain power) i can actually tone it down a bit (like when i’m with new ppl) which kinda makes me feel like im makin everythin up somehow??
so [im not seeking medical diagnosis & won’t take this as fact) but my main question is if this is just normal for everyone or is it considered a tic of sorts ? but alsooo if the temperature is warm / i’m not jittery from feelins, i don’t do it at all so it makes me feel like its all in my head aaaa!!
anywayzz thank u!! ✌️+💗
submitted by PastelTyrant to Tourettes [link] [comments]


2024.05.22 00:18 decky2 second time baking Canelés. Same batter as the last post but different baking method

second time baking Canelés. Same batter as the last post but different baking method submitted by decky2 to Baking [link] [comments]


2024.05.21 23:42 Chad_Thunderk0ck Is my mod list ok? Where to ask for load order help?

Hey all - I just started a big NV playthrough with a bunch of mods, no issues save for 1 so far as I followed VNV+ to a t, then installed mods that only had compatibility patches with one another or ones that didn't change anything. Only issues so far is with the Salt Lake Stories mod where the quest giver for the mod is sitting in front of a fire that is missing a textures, and then some of the little caves for More Mojave have a texture of the old mountains covering them up but I can walk through them with no issue. I'd like to make sure I don't have any big problems though (crashes or significant issues with quests/content), so where would I be able to find help to just once over my list, get rid of any unnecessary junk, etc.? My biggest concern is the load order because I accidentally let LOOT organize it in MO2 and it honestly seemed to do ok? But nevertheless.
Here's the mod list and the load order, how'd I do?

This file was automatically generated by Mod Organizer (load order).

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NavmeshOverhaul.esm
fixy crap ue.esp
Landscape Texture Improvements.esm
Vanilla Enhancements.esm
Landscape Texture Improvements - YUP Patch.esm
BraveNewWorld.esm
New Vegas Landscape Overhaul.esm
Uncut Wasteland.esm
Simple Open Freeside.esm
TGMIO.esm
Functional Post Game Ending.esm
MoreMojave.esm
TLD_Travelers.esm
NVInteriors_Core.esm
New Vegas Redesigned II.esm
Vikki and Vance Improvements.esm
NVInteriors_ComboEdition.esm
Simple Open Strip.esm
Mojave Wildlife (Vanilla-Style + No Chanced).esp
A World of Pain Revised.esm
Better Brotherhood.esm
mil.esp
The New Bison Steve Hotel.esm
CookCookTwo.esm
CIBS-Customizable-Integrated-Backpack-System.esm
Afterschool Special.esm
LegionRadio.esp
mil_Add-On.esp
Functional Post Game Ending - YUP Patch.esm
Better Character Creation.esm
Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
LCSO.esm
LFSO.esm
MMDD.esm
Brotherhood and House Truce.esm
Brotherhood and Legion Truce.esm
Hardin and NCR Truce.esm
House and NCR Truce.esm
House and Kings Truce.esm
House and Followers Truce.esm
House and Kings Truce FPGE Patch.esm
Mojave NPCs.esm
House and Kings Truce Mojave NPCs Patch.esm
outsidebets.esp
DynamicWeaponDisplays.esm
MojaveSquads.esm
ClaimtheMojave.esm
ClaimtheMojaveLandscapeOverhaulRemastered.esm
ClaimtheMojaveMoreMojave.esp
GreatKhansStay.esm
FiendsLeave.esm
BrotherhoodLeaves.esm
Faction Wasteland Presence.esm
SaltLakeStories.esm
HiddenValleyOverhauled.esm
DMT _Dead Money Tweaks_.esm
Encounters of the Mojave - Highway 95 South.esp
Encounters of the Mojave - The Fort.esp
Encounters of the Mojave - Camp Searchlight and Cottonwood Cove.esp
Encounters of the Mojave - Primm and Mojave Outpost.esp
Encounters of the Mojave - NCRCF and Hidden Valley.esp
Encounters of the Mojave - Goodsprings and Sloan.esp
Main And Pause Menus Overhaul.esm
Impostors and LOD Flicker Fix.esp
NVMIM.esp
Unofficial Patch NVSE Plus.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Crafting Consistency Fix.esp
Uncut Wasteland.esp
Uncut Extra Collection.esp
ExRB.esp
Simple Open Freeside - FPGE Patch.esp
Little More Lamplight.esp
DLC Enhancements.esp
Casino Crowds.esp
Casino Crowds - FPGE Patch.esp
Misc Content Restoration.esp
BraveNewWorld-FPGE.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
BraveNewWorld-YUP.esp
BraveNewWorld-UncutExtraCollection.esp
BraveNewWorld-OutsideBets.esp
MoreMojave - FPGE Patch.esp
Atmospheric Lighting Tweaks - EVEM Patch.esp
Trap Tweaks.esp
CookCookNewLook.esp
Cook-Cook In His Castle - FPGE Patch.esp
Classic Fallout Weapons Remastered v1.2.esp
NVR2 - YUP Patch.esp
NVR2 - BNW Patch.esp
Combat Armors Replacer.esp
The New Bison Steve - FPGE Patch.esp
QwibNewBackpacks.esp
CookCookNewLook_BNW.esp
Cowboy Radio - Now with VA.esp
Cowboy Radio - Songs Only.esp
thejoeroganexperience.esp
Platinum Radio.esp
Uncut Wasteland (VNV) - EVEM Patch.esp
NVR2 - UW NPCs Patch.esp
Uncut Wasteland - YUP Patch.esp
Viva New Vegas - LOD.esp
Vanilla UI Plus.esp
The Mod Configuration Menu.esp
rockbiter_AnimationSounds.esp
B42Retrievables.esp
Better Brotherhood - FPGE Patch.esp
Better Brotherhood - YUP Patch.esp
boa ncrpahelmet.esp
Misc Content Restoration - YUP Patch.esp
Misc Content Restoration - UW (VNV) Patch.esp
Boacombat2glove.esp
ImmersiveRecoil.esp
JustAssortedMods.esp
FNV FaceGen Fix.esp
FPGE - EVEM Patch.esp
EVEM - YUP Patch.esp
Enhanced Movement.esp
JIP Companions Command & Control.esp
Titans of The New West.esp
Afterschool Special - FPGE Patch.esp
Simple Open Strip - FPGE Patch.esp
IndependentFollowersFix.esp
Independent FotA Fix - FPGE Patch.esp
TGMIO_FPGE_Patch.esp
enclaveradio.esp
Conelrad 640-1240.esp
Atmospheric Lighting Tweaks.esp
Strip Lights Region Fix.esp
DNWeathers.esp
CC - Rain.esp
CC - 3D Rain.esp
More Perks v3.esp
Better Balanced Backpacks.esp
DLC Weapon Integration.esp
LaserWeaponIronSights.esp
PlasmaWeaponIronSights.esp
UWU.esp
Mojave Arsenal.esp
Mojave NPCs - Simple Open Freeside Patch.esp
FPGE - Yes Man Primm Deployable Securitrons.esp
FPGE - Fucking Spectacular Lifting.esp
FPGE - McNamara HELIOS One FULL.esp
Weapon Mods Restored.esp
FPGE-EdeStays.esp
FPGE-Rebuild Vegas.esp
FO3AssaultRifle.esp
AutumnLeaves.esp
DWD-LCSO.esp
DWD-LFSO.esp
DWD-New Vegas Pack.esp
MojaveSquads-SimpleOpenFreeside.esp
MojaveSquads_SMIM.esp
ClaimtheMojaveFPGE.esp
ClaimtheMojaveSquads.esp
ClaimtheMojaveTLD.esp
ClaimtheMojaveUncutWasteland.esp
CtM_SMIM.esp
Claim the Mojave - Extended Roombounds Patch.esp
Difficultpete.esp
ultra luxe expanded fountain.esp
LonesomeRoadScorchedSierraPowerHelmet.esp
Handcraft.esp
Radio New Vegas Cut Songs Restoration.esp
SLS English Fixes.esp
SaltLakeStoriesTweaks.esp
Lucky38Reloadedv5.esp
DWD-L38Reloadedv5.esp
Lucky38Reloadedv5_YUP_Patch.esp
Forgotten Millenia.esp
DMT Master Patch.esp
DMT TTW Patch.esp
DMT TTW Sortomatic Homes Patch.esp
Brotherhood of Steel Robots.esp
Legion Sagittarii And Venators.esp
Legion Scorpionarii - Legion Auxiliary.esp
Encounters of the Mojave - Black Mountain.esp
Legion Houndmasters.esp
NCRChemtroopers.esp
NCR Stormtroopers.esp
WaterToTravel.esp

This file was automatically generated by Mod Organizer (mod list).

+Encounters of The Mojave - Goodsprings and Sloan
+Encounters of The Mojave - NCRCF and Hidden Valley
+Encounters of the Mojave - Primm and Mojave Outpost
+Legion Houndmasters - Legion Auxiliary
+Encounters of the Mojave - Black Mountain
+Encounters of The Mojave - Camp Searchlight and Cottonwood Cove
+Encounters of The Mojave - The Fort
+Legion Scorpionarii - Legion Auxiliary
+Legion Sagittarii and Venators - Legion Auxiliary
+Brotherhood of Steel Robots
+NCR Stormtroopers
+NCR Chemtroopers (Sodaz Trench Raiders inspired)
+Encounters of The Mojave - Highway 95 South
-Kvatchcount Mods_separator
+DMT - Dead Money Tweaks - Complete Overhaul Patches
+DMT - Dead Money Tweaks - Complete Overhaul Main File
+DMT - Dead Money Tweaks - Complete Overhaul Config File
+DMT - Dead Money Tweaks - Complete Overhaul Asset Pack
+SIGMA - Melee animation overhaul - Chapter 1 - kNVSE
+Forgotten Millenia Animated
+ELITE 45 Auto Pistol Animation Overhaul (kNVSE)
+RNC - Quicksilver Flamethrower kNVSE Animation Set
+Butcher Pete Complete - A Melee Animation Overhaul
-Dead Money Tweaks_separator
+CONELRAD 640-1240 - Civil Defense Radio
+Enclave Radio
+Platinum Radio - A New Radio for New Vegas
+Cowboy Radio
+Imperium Radio - Legion Radio Station
+The Joe Rogan Experience
-Music_separator
+Water Required to Fast Travel
+Lucky 38 Suite Reloaded v5
+Hidden Valley Overhauled
+Salt Lake Stories Improvements
+Salt Lake Stories - Player Dialogue Fixes
+Salt Lake Stories
+Faction Wasteland Presence - Improved Edition
+Radio New Vegas Cut Songs Restoration
+Handcraft
+The Brotherhood Leaves the Mojave
+The Fiends Leave the Mojave
+The Great Khans Stay in the Mojave
-Working Mods 6_separator
+Lonesome Road - Scorched Sierra Power Helmet
+Ultra-Luxe Fountain Expanded
+Mewing Pete - Look Maxing of the Mojave
+Difficullt Pete the mod the movie the video game
+Claim the Mojave Living Desert Patch
+Claim the Mojave EXR Patch
+Claim the Mojave
+Mojave Squads SMIM Patch
+Mojave Squads Simple Open Freeside Patch
+Mojave Squads Ini
+Mojave Squads
+Dynamic Weapon Displays
+Autumn Leaves
+Assault Rifle Remastered
+FPGE - Rebuild Vegas
+FPGE - ED-E Stays at the Lucky 38
-Working Mods 5_separator
+Weapon Mods Restored
+New Vegas Uncut - Panzermann's Edition
+Cruiser's FPGE Mod Collection -McNamara Helios One
+Cruiser's FPGE Mod Collection - Fantastic Spectacular
+Cruiser's FPGE Mod Collection - Deployable Securitrons to Primm
+Mojave NPCs - Simple Open Freeside Patch
+Mojave NPCs
+House and Followers Truce
+House and Kings Truce
+House and NCR Truce
+Hardin and NCR Truce
+Brotherhood and Legion Truce
+Brotherhood and House Truce
-Working Mods 4_separator
+Mojave Arsenal
+UWU - Unique Weapons Upgradable
+Plasma Weapon Iron Sights
+Laser Weapon Iron Sights
+DLC Weapon Integration
+Better Balanced Backpacks
+Mojave Merchants and Desert Dealers
+Lime's Faction Safehouse Overhaul
+Lime's Casino Suite Overhaul
+More Perks Reimagined
+The Great Mojave Interior Overhaul Patches and Guides - FPGE Patch
+The Great Mojave Interior Overhaul
+New Vegas Landscape Overhaul Re-Remastered
+Cook-Cook In His Castle BNW Patch
+Brave New World
+New Vegas Redesigned 2 Revised
+Mojave Wildlife - Vanilla No Chanced Spawns Version
-Working Mods 2_separator
+Independent Followers Fix Quickly Revisited
+Cook-Cook In His Castle
+MoreMojave
+Afterschool Special
+The New Bison Steve Hotel and Lucky Casino
+Casino Crowds
+A Very Uncreative Collection of FPGE Patches
+Simple Open Strip
+Simple Open Freeside
-Working Mods 1_separator
+Uncut Wasteland Extra Collection Simple Open Freeside
+Classic Fallout Weapons Remastered
+Uncut Wasteland Extra Collection
+JIP Companions Command and Control
+Better Character Creation
-Mods_separator
+Combat Armors Replacer (NV - TTW)
+General Lighting Overhaul ALT Compatibile
-Salamand3r Visuals - Extension_separator
+NV Interiors Remastered
+The N.V. Interiors Project
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+Another Millenia Gun Add-on
+Hit - Millenia Animations - Part 2
+Another Millenia
+CIBS - Customizable Integrated Backpack System
+Canvas Backpacks - FNV - TTW
-Mojave Express Content_separator
+Webb's Titans of The New West Patch Emporium
+aMidianBorn NV Book Of Water Book of Steel
+Titans of The New West
-Mojave Express Overhauls_separator
+Retrievable Throwables Reforged
-Mojave Express Gameplay_separator
+MAPMO - Main and Pause Menus Overhaul
-Mojave Express User Interface_separator
+Sound Extender
+Weapon Based Hands Clip Distance
+HIPControl - Weapon Idle Position Adjuster - ESPless
+AnhNVSE
+SUP NVSE
-Mojave Express Utilities_separator
+Uncut Wasteland VNV LOD Patches
+LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods) SOGB Edition
+LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
+Different LOD mods little tweaks and additions
+Wasted LOD - Cliffs of Mojave
+More LODs Additions and fixes
+TCM's LOD Overhaul
+FNV LOD Supplementation Optional Overpass
+FNV LOD Supplementation
+LOD additions and improvements
+Much Needed LOD fixed rocks color
+Much Needed LOD
+Trees LOD Billboards Vanilla
+FNVLODGen Resources
+LOD Fixes and Improvements - NVSE
-VNV LOD Stuff_separator
+Climate Control - Rain - 3D Rain
+Climate Control - Rain
+3D Rain
+Cloud Upgrade NVSE
+High Resolution Bloom NVSE
+Desert Natural Weathers - NV - TTW
+Atmospheric Lighting Tweaks - EVEM Patch
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+A Little More Lamplight
+More Consistent Vanilla Rock Textures (Less Green Clifftops)
+Wasted Rocks Normals
+Landscape Texture Improvements
+Improved LOD Noise Texture
+High Resolution Water Fog - Water Aliasing Fix
+Smooth True Iron Sights Camera
+Iron Sights Aligned
+FNV Clean Animations
+Anniversary Anim Pack
+Viewmodel Shading Fix - NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
-VNV+ Visuals_separator
+Better Brotherhood
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Essential DLC Enhancements Merged
+FPGE EVEM Patch
+Functional Post Game Ending
+Misc Content Restoration UW VNV Patch
+Misc Content Restoration
+Uncut Wasteland (VNV) - EVEM Patch
+Uncut Wasteland VNV
-VNV+ Content_separator
+Harder Barter Faster Stronger
+Traps Tweaks - Traps Use Other Skills
+Vikki and Vance Improvements
+Vish's Patch Hub - Misc Content Restoration
+Vish's Patch Hub
+Enhanced Movement INI
+Enhanced Movement
+Essential Vanilla Enhancements Merged
+Faster Sleep-Wait
+Better Caravan
+Immersive Recoil 2.0
+Clean Just Assorted Mods (JAM)
+JLM Grab Tweak
+JAM - VNV Configuraton
+JAM - Just Assorted Mods
-VNV+ Gameplay_separator
+No Exit to Main Menu
+Sleep Wait Hardcore Needs
+JIP Improved Recipe Menu ESPless
+Menu Search
+High Resolution Screens
+High Res Local Maps
+Clean Companion Wheel
+Clean Vanilla Hud
+VUIPlus - Dialog Background Add-on
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
-VNV+ User Interface_separator
+OneTweak but Really Updated
+HDR Save Image Patch
+Fog-based Object Culling
+Faster Main Menu
-Bug Fixes from Performance & Stability Guide_separator
+Impostors and LOD Flicker Fix
+Swimming Creatures Fix - ESPless
+Strip Lights Region Fix
+ExRB - Extended Roombounds
+Crafting Consistency Fix
+Depth of Field Fix - NVSE
+External Emittance Fix - NVSE
+Fallout Alpha Rendering Tweaks - NVSE
+Aqua Performa - Strip Performance Fix
+MoonlightNVSE
+ActorCause Save Bloat Fix
+Misc Audio Tweaks and Fixes - Elijah Missing Distortion Fix
+Misc Audio Tweaks and Fixes - Assorted Voice Popping Fixes
+Climate Control NVSE
+Pip-Boy Shading Fix NVSE
+Improved Lighting Shaders
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
+PipBoyOn Node Fixes
+skinned mesh improvement mod
+New Vegas Mesh Improvement Mod - NVMIM
+ISControl Enabler and Ironsights adjuster (now ESPless)
+Viewmodel Shake Fix - NVSE
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+lStewieAl's Engine Optimizations
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+Improved AI (Navmesh Overhaul Mod)
+Unofficial Patch NVSE Plus
+Yukichigai Unofficial Patch - YUP
-Bug Fixes_separator
+KEYWORDS
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+FNV Mod Limit Fix
+UIO - User Interface Organizer
+kNVSE Animation Plugin
+NVTF - INI Presets - Texture Modding Preset
+NVTF - New Vegas Tick Fix
+ShowOff xNVSE Plugin
+JohnnyGuitar NVSE - INI Presets
+JohnnyGuitar NVSE
+JIP LN NVSE Plugin Ini Presets
+JIP LN NVSE Plugin
-Utilities_separator
+Fixed ESMs
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
submitted by Chad_Thunderk0ck to fnv [link] [comments]


2024.05.21 23:24 aussiesam4 Grounding Neutral, off grid

Hi All,
I am installing an off grid inverter eg4 3000, it was supposed to have a ground neutral bond, then the manufacturer removed it, then they claimed it had a dynamic bond, then they removed that as well. It left me confused until I tested my unit and realized mine doesnt have a G-N bond. (No continuity between the G-N on AC output). So I have to make the bond myself. Is this as simple as wiring all neutral and ground wires to the same busbar? Then feed those neutrals to the breakers?
I am using Din rail, mcb type breakers and need to get some power flowing by tomorrow morning.. I just want to get the grounding right. If you are qualified, please let me know if this is how to do it or what the correct method is. As I am not in the US I dont have one of those panels with a screw. Just a plastic box and a rail.
submitted by aussiesam4 to AskElectricians [link] [comments]


2024.05.21 23:17 Funny-Cow-3357 Evan Essence

Evan Essence
I’m thrilled to present my cocktail, “Evan Essence,” which harmonizes caramel, toffee, and nutty flavors for an exceptional blend of Evan Williams bourbon and Licor 43.
This is my entry for the L43BB24 by Licor 43
I would really appreciate it if you help me with your vote.
Don’t forget to register for a chance to win a dinner for two or a bottle of Licor 43.
Thanks for the support!
Recipe:
•15 Ml. Licor 43 Original •30 Ml. Espresso (Chiapas, medium roast, Arabica, 18g beans to 30g yield) •30 Ml. Evan Williams Bottled-in-Bond Bourbon 100 Proof •22 Ml. Almond Orgeat •2 Dashes Fee Brothers Black Walnut Bitters •3 Drops Saline Solution (80-20)
Method:
•Add ice to a Martini glass to chill. •Add all ingredients in a Boston shaker. •Add ice and shake for about 15 seconds. Remove the ice from the martini glass. •Double strain the content from the shaker into the previous chilled martini glass. •Garnish with 3 sliced almonds.
COFFEE PREPARATION
•Beans: Alma Maya from Chiapas, medium roast, Arabica, 18 grams. •Weigh 18 grams coffee beans, grind finely, tamp firmly. •Brew at 96 degrees and 9psi during 25 seconds, yielding 35 grams of espresso.
submitted by Funny-Cow-3357 to cocktails [link] [comments]


2024.05.21 23:14 MyDickIsBiggerUwU [Discussion] Steak N' Shake shake bar is looking very messy. Y'all think their standards are good enough, or should they be keeping this thing better kept?

submitted by MyDickIsBiggerUwU to fastfoodreview [link] [comments]


2024.05.21 23:13 MyDickIsBiggerUwU What do y'all think of the Steak N' Shake bacon classic burger? It looks good, however a tiny bit lackluster to me

What do y'all think of the Steak N' Shake bacon classic burger? It looks good, however a tiny bit lackluster to me submitted by MyDickIsBiggerUwU to burgers [link] [comments]


2024.05.21 23:10 No-Edge3135 Starting prozac... advice?

Tw I'm new to reddit and I'm giving TMI. idk what to do and where to go. I'm trying to find support.
I'm starting new medication for my anxiety/PTSD after being unmedicated for almost 10 yrs. The panic episodes are getting worse and compulsive. I wake up in the middle of the night and within 5 minutes convince myself that I'm awake cause I'm going to v*- then sob and shake all night. I'm about to lose my job because of it. I'm extremely underweight because I'm scared of eating.
My new psychiatrist thinks prozac (10mg) will help me but I know it causes n. She prescribed me ondansetron 4mg with it. I need to start meds because I cannot handle this constant anxiety but I'm scared to take it. I don't know when n from taking prozac kicks in. I need to go to work in 4 hrs and if I feel n* at work I'll freak out again and get fired. But I also want to take advantage of taking it while my boyfriend is home... I just don't know what to do. I need help. I can't handle this anymore.
submitted by No-Edge3135 to emetophobia [link] [comments]


2024.05.21 23:02 Slight-Tooth8391 Baking my first sourdough

So hi everyone last couple of months i fell in love with baking From cakes to pizza dough to normal bread but now iam starting my sourdough obsession My starter is great but the problem is i don't have any fancy equipment like the basket or the iron thingy to put it in the oven or even a food scale Will that effect me? I saw a alot of tutorials and can't figure what method is the best And what do you think if i covered the bread with aluminum foil while baking And what will happen if i don't cover the bread while baking. Thank you very much And sorry if my english is a bit rusty.
submitted by Slight-Tooth8391 to Sourdough [link] [comments]


http://activeproperty.pl/