Flow of the heart game

The Game Of Thrones Game

2013.11.27 06:55 hero0fwar The Game Of Thrones Game

Subreddit for the Game of Thrones game series by Telltale Games. Available now on PS3/PS4, XB360/XBONE, PC, Mac and iOS.
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2010.09.21 04:02 GlryX The Game of Catan

The internets #1 Catan community
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2017.02.02 16:01 HPL_ Call of Cthulhu: The Game

Call of Cthulhu is an investigation-horror **VIDEO GAME** with stealth and RPG elements based on Lovecraft's famous universe and developed by Cyanide Studio. If you're looking for a subreddit for Call of Cthulhu the TABLETOP RPG, you should visit /callofcthulhu.
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2024.05.22 02:03 agileideation The Unseen Edge in Leadership: How Mindfulness and Meditation Can Transform Your Approach

I wanted to dive deep into a topic that's been close to my heart, especially this Mental Health Awareness Month—integrating mindfulness and meditation into leadership. It’s fascinating to see how these ancient practices, often relegated to the realm of personal development, hold immense potential to revolutionize leadership in the modern workplace. 🌿✨
Why Mindfulness Matters for Leaders
In the hustle of hitting targets and managing teams, leaders often find themselves in a reactive mode—responding to challenges with a high-stress mindset. Here’s where mindfulness changes the game. By fostering a practice of presence and awareness, leaders can shift from reactive to proactive, making decisions that are not only smart but also empathetic. This isn’t just good for business; it’s essential for building a culture of trust and psychological safety.
Meditation: The Secret Weapon for Emotional Resilience
Meditation, on the other hand, isn’t just about sitting quietly. It’s about developing a mental resilience that allows you to navigate through stress, uncertainty, and the constant demands of leadership with a sense of calm and clarity. The benefits? Improved focus, better decision-making abilities, and a significant drop in stress levels.
Starting Your Practice
If you're new to this, starting can be as simple as dedicating five minutes a day to sit in silence, focusing on your breath. Whenever your mind wanders (and it will), gently bring it back. This practice can help anchor you in the present, making you a more grounded and effective leader.
Incorporating Mindfulness into Your Leadership
Start Meetings with a Minute of Silence: A simple way to introduce mindfulness into your team’s routine. It helps everyone settle and be fully present. Mindful Listening: Practice fully listening to your team members without formulating a response in your mind while they’re speaking. This can significantly improve your communication and relationships. Regular Check-ins with Yourself: Throughout the day, take moments to assess your state of mind and body. This can help in recognizing stress signals early and addressing them. I believe that leadership is not just about the strategies and decisions but also about the mental and emotional fitness to lead with intention and empathy. Mindfulness and meditation are powerful tools in building that foundation.
I'm keen to hear from you all—have you tried integrating mindfulness or meditation into your professional life? Or are you curious about how to get started? Let’s share insights, questions, and experiences. Here’s to building not just a subreddit but a community of thoughtful, mindful leaders.
Looking forward to your thoughts and discussions!
submitted by agileideation to agileideation [link] [comments]


2024.05.22 02:00 coffee-nurse- [Online] [5e] [Weekly Thursday] The call for adventure pulls you, Adventurer. The world of Alatheus awaits you! Seeking a few players for a new campaign in an old world.

Welcome to Alatheus, a world of life and death, good and evil, politics and backstabbing, dungeons and dragons. Realms rise and fall as powerful heroes and villains shape their ambitions in a dangerous world. Unseen forces move kings as though they were puppets while the dead walk the land. Existence itself stands upon the precipice of a knife. So come then, you heroes, and tempt fate, or die trying.
Alatheus is a living world campaign lovingly hand crafted to be the last DnD world I ever make. In every city there is a story, in every forest an adventure. Players explore a world that will change around them and shape it for games to come. Become a legend that new heroes hear about 100 years later or fall into obscurity. When: This will be open for one week of applications. On May 23rd the players will be chosen. Character creation will take place over the next week, and we will aim to have a session 0 on Thursday May 30th. We will then begin the campaign proper on Thursday June 6th. The game will take place every Thursday at 7pm EDT, Eastern US time. The sessions are expected to be about 3-4 hours in length depending on player preference with small breaks. What?: Alatheus will be played using the Dungeons and Dragons 5th edition. My games are typically high risk, high reward, heavy in roleplaying and heavy in dungeons. All of the story, NPCs, world, and sessions are custom made by me. I involve my players heavily in my story and expect them to shape the flow of the campaign. Players will start at level 3. In between our weekly sessions there will be text based RP in the group Discord. About You: I'm looking for a mix of players as I find that truly brings the best game out in everyone. Expect choosing to be fairly diverse in terms of experience levels, age, playstyles, and gender. I am searching for players who can commit to the games we plan and show up with enthusiasm and their RPG A-Game every game. Teamwork is essential and finding the right mix of enthusiasm and excitement to participate with patience to let every player have their moment in the sun is crucial. About me: I am an experienced Dungeon Master for some twenty odd years with friends and many hours of Roll20. I'm a hardcore gamer who forges his passion for storytelling with maturity and fun. Applications on Roll20 are OPEN. Message me if you have any questions or concerns. We are seeking 2-3 players to join our current gaming group at this time.
https://app.roll20.net/lfg/listing/161551/alatheus
submitted by coffee-nurse- to DnDLFG [link] [comments]


2024.05.22 02:00 tasteofthehimalayas I only live in my mind. With this comes the most profound mystical and bleakest experiences. I am in a constant state of swimming in mystery and then arriving at an oasis of pure enlightenment. I feel like a Bodhisattva , I could live in Nirvana but choose to endure the human life to find greatness.

I live to behold magnificence, I want to alchemize this gift of consciousness into creations via art specifically sound , visuals and words. Schizotypal and artistic tendencies seem inseparable to me, but that could just be my perception. To me, perception itself is the ultimate artistic expression, the art is just the communication of the artist's perception which has been created through years of suffering and traversing the abstract realm. There is a cosmic reward for those who seek the source of internal symmetry; it is not just of this world but transcendent of it as well.
I have a manic and psychotic break every year and am usually hospitalized. I wish this didn't happen but I often reach a state of euphoria during these episodes where the visions are so profound it can feel like witnessing a world changing miracle. It never last longer than a few days. When it leaves I may experience the absence of symmetry, or the clouding of my light inside. Everything for me depends on my calculated impression of the current moment through internal inquiry , belief and observation. This involves a lot of philosophizing , rituals and practices to raise frequencies or lower thought activity / somatic exercises.
I feel that the mind is much more expansive than people realize, and I often feel limited when talking to people because of the resistance from most people to enter these deeper internal realms. When I socialize I have found to focus on creating positive energy or utilizing the interaction for karmic good or a way to be more Christ like and compassionate. When I live throught my heart I am able to socialize better, but I still struggle with leaving my house and actually interacting with people. Socializing isn't hard for me but I seem to avoid it most of the time. I am so perfectly stimulated by the introspective experience that it consumes my whole presence. I love nature and animals, spirituality and art.
Do any of you resonate with what I am saying and the constant ebb and flow of perception ? Also, is it common for Schizotypals to experience hypomania along with brief psychotic breaks? Thank you for reading, any feedback is much appreciated.
submitted by tasteofthehimalayas to Schizotypal [link] [comments]


2024.05.22 02:00 coffee-nurse- [Online] [5e] [Weekly Thursday] The call for adventure pulls you, Adventurer. The world of Alatheus awaits you! Seeking a few players for a new campaign in an old world.

Welcome to Alatheus, a world of life and death, good and evil, politics and backstabbing, dungeons and dragons. Realms rise and fall as powerful heroes and villains shape their ambitions in a dangerous world. Unseen forces move kings as though they were puppets while the dead walk the land. Existence itself stands upon the precipice of a knife. So come then, you heroes, and tempt fate, or die trying.
Alatheus is a living world campaign lovingly hand crafted to be the last DnD world I ever make. In every city there is a story, in every forest an adventure. Players explore a world that will change around them and shape it for games to come. Become a legend that new heroes hear about 100 years later or fall into obscurity. When: This will be open for one week of applications. On May 23rd the players will be chosen. Character creation will take place over the next week, and we will aim to have a session 0 on Thursday May 30th. We will then begin the campaign proper on Thursday June 6th. The game will take place every Thursday at 7pm EDT, Eastern US time. The sessions are expected to be about 3-4 hours in length depending on player preference with small breaks. What?: Alatheus will be played using the Dungeons and Dragons 5th edition. My games are typically high risk, high reward, heavy in roleplaying and heavy in dungeons. All of the story, NPCs, world, and sessions are custom made by me. I involve my players heavily in my story and expect them to shape the flow of the campaign. Players will start at level 3. In between our weekly sessions there will be text based RP in the group Discord. About You: I'm looking for a mix of players as I find that truly brings the best game out in everyone. Expect choosing to be fairly diverse in terms of experience levels, age, playstyles, and gender. I am searching for players who can commit to the games we plan and show up with enthusiasm and their RPG A-Game every game. Teamwork is essential and finding the right mix of enthusiasm and excitement to participate with patience to let every player have their moment in the sun is crucial. About me: I am an experienced Dungeon Master for some twenty odd years with friends and many hours of Roll20. I'm a hardcore gamer who forges his passion for storytelling with maturity and fun. Applications on Roll20 are OPEN. Message me if you have any questions or concerns. We are seeking 2-3 players to join our current gaming group at this time.
https://app.roll20.net/lfg/listing/161551/alatheus
submitted by coffee-nurse- to lfg [link] [comments]


2024.05.22 01:59 Immediate_Concert_46 Season 46 winner theory based on what Jeff said

He said it was some crazy shit. I predict that one of the players this season didn't get voted out of the game, but to Extinction Island. They will make a reappearance in the finale, win back to back immunities, beat Charlie in firemaking, and win the game. Who is that individual? Lets just say the number of hearts won is more than several severals.
submitted by Immediate_Concert_46 to survivor [link] [comments]


2024.05.22 01:59 i_Exist_73 I have had a revelation

The sound of perseverance is the metal gear solid 4 of metal albums. Some believe it is an overly long and convoluted mess of a finale, where the creator of the series/band went completely off the rails and fell into a trap of their own pretentiousness. But some believe it is the perfect emotional conclusion to a perfect string of albums/games, a clear showing that the creator of these wanted out. In my opinion, yes the sound of perseverance is overly long, with ridiculous complexity and long fucking songs, yes MGS4 is a convoluted web of nanomachines, patriots and FoxDie. But I adore them both with all my heart. There could never be a better way to conclude a monumental series of perfection in an emotional and meaningful way.
submitted by i_Exist_73 to MetalForTheMasses [link] [comments]


2024.05.22 01:57 KD--27 Who said graphics had nowhere to go? Hellblade 2 has put that ‘wow’ leap back into next gen for me.

Full warning before jumping in, if you’re not familiar with Hellblade, it is a HEAVY, soul wrenching game. It will swallow your happiness, turn it into a tiny ray of sunlight, drop it far off in the distance, completely surrounded by darkness and ask you if it’s worth the journey. Not for the faint of heart.
But this thing… it hits different. It’s a cinematic experience that gets a hold of you. I’ve never pushed forward through an intro and been so immersed in a world. So far it’s been a masterclass in storytelling, I want to see games branch off in this direction more often. During the intro I didn’t even realise there’s a run button and didn’t care to look for one.
submitted by KD--27 to gaming [link] [comments]


2024.05.22 01:57 CarolineWasTak3n my (online) friend keeps siding with anyone who bullies/criticises me?

its really confusing. they seem like a good-hearted person, and is 100% cool except for this one thing they do, I'm not sure if this is normal or I'm just overreacting.
we're both 15, only speak on discord and play roblox together. so like this random stranger posted a public tiktok criticising this virtual roblox event that I hosted. lots of players joined, I hosted it for fun, and then it ended. they were basically saying it was really bad. they were not really pointing out how, or giving any details on how I could improve, just saying some aspects of it was bad.
it honestly made me upset at first. she didn't outright tell it to my face in game, but instead posted about it, I guess trying to shame me or the event I hosted? I don't really know what the point was. but I tried to tell myself that the issue was trivial, it's whatever it's just in some silly game that I only do for fun, people can like or dislike whatever they want, it's okay if just one person didn't enjoy the event I hosted.
even though I knew how pointless it was to dwell on it, I still did and my chest kept aching and I felt like I wasn't going to be okay, even though I was. I still am dwelling on this tiny thing and that's why I'm here lolol. but I checked the comments of the tiktok video and saw just one person agreeing with her, saying "how bad this thing is hurts me" because the video didn't go that viral just like 100 something likes. and omg and I feel like a loser for letting that one comment get to me but I put effort into that event and it made me sad to see how much these 2 ppl hated it like damn.. but I saw one comment from my friend saying smt like "LOOOL YOU DISSING THIS IS CRAZY" and that kind of hurt me more cause that was like my friend idrk why they thought it was so funny it was js a vid of someone being mean to me and my friend even went along to say that the person who posted the video is their "fave" like wtf what a kiss up 😭😭I felt like the person who posted that vid was just bullying me instead of giving me constructive criticism and seeing my friend like agree with them and take their side js made me feel worse like 🙁🙁🙁I know that people dont have to like the stuff I create its okay if ppl dont like it they were just being super mean about it and just saying its bad its bad in the video ☠️☠️☠️
but after I saw that I started to notice a pattern with this friend. whenever we're playing a game and some angry stranger tries to say smt mean to me my friend always says smt like "LOL" or straight up agree and idk if this is toxic or theyre just joking and I dont get it idk or maybe im just paranoid idk. cause I also remember this one time I was playing a game and someone told me "imagine saying :skull_emoji:" I say that a lot and my friend rlly said "at least I dont use :skull_emoji:" like errrr what the sigma its not giving idk chat is this bad
submitted by CarolineWasTak3n to Anxiety [link] [comments]


2024.05.22 01:56 InterestingStreet177 23/m/canada. come say what’s up :)

ideally i’d like to find a long term friend to vibe with, but i just go with the flow. i’ve been having a hard time making new connections since my bestfriend passed. here’s a lil bit about me: i have a son (cat), i like to garden (vegetables + marijuana), i game sometimes, music is a big part of my life, specifically rap, i like to smoke up, i’m a homebody, i love nature, especially the beach. anyone is welcome to hmu if i sound interesting, if not have a nice day ‼️also please say more than hi and give a real intro
submitted by InterestingStreet177 to MakeNewFriendsHere [link] [comments]


2024.05.22 01:56 Glacialfury [WP] “Pick one of the weapons inside, and you’ll be a warrior.” Instead of an armory like everyone before you, you see only 4.

“Pick one of the weapons inside, and you'll be a warrior." Guardmaster Harian stood with his thick arms folded over the embroidered livery on his tabard. “Pick your feet up and put’em down, boy.” He was frowning at Broin Ven’Maerl, the candlemaker’s son. “I’ve no time for dawdling.”
“Yessir.”
Paidrag leaned out from his position last in line and watched Broin duck a halfhearted cuff from the Guardmaster and hurry through the armory door. A moment later, he called out to the Guardmaster, his voice muffled by the stone wall.
“Something’s holding this sword, sir. Won’t budge.”
Guardmaster Harian tilted his face to the ceiling and heaved a great sigh. “If you can not lift the blade, it is not for you. Choose another.”
Sullen silence followed, and a few minutes later, Broin emerged from the armory holding a polished steel Warhammer. Guardmaster Harian stopped him with an outstretched hand, examined the weapon, looked the boy over, grunted, and motioned for Broin to keep moving. “Report to the Proving Ground.”
Paidrag watched the other three boys in front of him all enter the armory one after another and emerge with their chosen weapons held awkwardly in hands lacking the callouses to wield them. They were grinning proudly. And why shouldn’t they? The Guardmaster went through the same ritual with these three as he had with Broin, inspecting their weapons and looking them over, his face impassive. He then waved them away. “Get you to the Proving Ground.”
There was one boy left in front of Paidrag—the shoemaker’s son. Harian called the lad forward, and Paidrag’s mind turned inward.
Which weapon would he choose when it was his turn? Not a bow; that was not the warrior way. Last year, his brother picked a fine-looking blade of folded steel honed on both sides to a razor edge with a leather-wrapped hilt and cross guard fashioned to resemble two claws. Paidrag had tried Jarrod’s blade, but it felt awkward and unwieldy in his hand; a sword was not the weapon for him. What then? He was a fair hand with a quarterstaff, more than fair; he’d won the games earlier this year in the weapons category. Youngest to ever take the top spot in Keep history.
“Come on, boy,” Guardmaster Harian’s deep growl broke into Paidrag’s thoughts. His great red beard bobbed as he spoke. “Haven’t got all night for you to stand there like a simpleton. Wife has supper waiting, and I need to get to it. Move.”
Paidrag felt his cheeks flush and heard snickers from the nobles and wealthy merchants gathered within the Keep’s armory to witness the once-a-year Quendling when each boy from the lower villages would choose his weapon and become a man, a warrior in training.
He swallowed and stepped forward, looking at the arrogant faces of men dressed in silks and satins worth more than he’d earn in a lifetime. But they didn’t matter. His heart pounded. Sweat beaded his brow. This was his moment.
He stepped through the door.
Inside, shelf after empty shelf covered the stone walls. Footprints made crazed patterns in the dust on the floor, and the only weapons in sight rested on an ornate emberwood rack traced in ivory and gold.
Seeing nothing else, he shuffled over to the rack and felt his eyes drawn past an exquisitely crafted sword with a jeweled handle, past a handsome spear carved to look like a red dragon, to a weapon the likes of which he’d never seen before. He reached out with a trembling hand and laid a finger on the long handle, polished until it gleamed warmly in the torchlight. It looked like a quarterstaff, carved with mighty griffons in silver and boasting leather to strengthen his grip. But this was no ordinary quarterstaff. A foot of fine steel glinted from one end, a blade slightly curved and engraved with fancy scrollwork. A blade that, when he touched it, left a hair-fine line of red weeping from his thumb.
Paidrag yelped and yanked his thumb away, lifting the cut to his lips, his brows rising at such a sharp edge. Then he grinned.
He lifted it from the rack with trembling hands and gave it a gentle spin, slow and careful at first but putting on speed as he went until it whirred in a blur through the air. He worked the bladed staff around the back and over his head, made a figure eight in front of him, grinning in surprise at how perfectly balanced it was, like no steel graced the end.
The staff whirled to a rest at his side, the blade pointed at the ceiling. An odd feeling came over him just then, warm and brotherly, a sense of acceptance. Almost as if the weapon itself approved of him. He shook it off and made his way out of the armory.
Guardmaster Harian’s eyes nearly bulged out of their sockets when he caught sight of the bladed staff resting on Paidrag’s shoulder. He recovered quickly.
“Hold there, lad,” the Guardmaster said, moving forward and extending a muscled arm to bar Paidrag’s way. “Auscheral chose you?”
Paidrag stopped. He glanced at his new staff. “You mean this?” he said, gesturing at the weapon.
“Aye.” Harian eyed the bladed staff with a mixture of reverence and surprise. “Weapons forged of magic have a mind of their own. They choose the hand to wield them. None have bonded in all the years I’ve been a guard here, nor in the days of my father and his father before him. That's why Broin couldn't lift the sword.”
Paidrag felt a stir of fear in his gut. Why was everyone so quiet? Why were they staring at him? He recognized the look staining their faces. Fear.
In Paidrag’s experience it wasn’t good to make men with title afraid.
“Fetch him to the Sage,” he heard someone say. And the next hour was a whirlwind of faces, questions and hands shoving him down winding corridors deep into the Keep and to a room lit by a single candlestick on a polished desk. Books filled the shelves built into the walls from the floor to the ceiling save where a stone hearth glowed red with sputtering embers. An old man sat there swaddled in deep purple robes with a ring of fine wispy white hair on the back of his head. His face was beyond ancient, spotted, deeply lined and paper thin, but his eyes reflected the candle’s fire and showed the vitality of the spirit within.
The Sage peered at him with those fathomless eyes. “Sit,” he said, and Paidrag found himself sitting in a rather uncomfortable wooden chair on his side of the desk but didn’t recall actually moving. He suppressed a yawn with the back of his hand. His eyes felt itchy.
“Yes,” the Sage said, taking Paidrag’s chin in skeletal fingers and looking into his eyes. “There is power here, a well vast and deep, but your future is uncertain.” His bushy white brows drew together. “Clouded. I cannot see the infinite lattice of your destiny. Yet, power churns around you like a sea in a storm.”
The Sage released his chin and sat back, regarding him with an unreadable expression. Paidrag didn’t like this conversation almost as much as he disliked the two hulking guards posted to either side of the chamber’s door.
The old man stirred from his thoughts. He drew out his pipe, stuffed the bowl with tabac, muttered a word Paidrag did not understand and it burst alight. “Such potential,” the Sage muttered in a voice soft as silk. “Could it be? After all these years…”
The Sage fell silent, puffing on his pipe and staring at Paidrag until the boy fidgeted in his seat. Then, the old man’s eyes refocused, sharp as dagger points. He leaned forward and spoke through the coiling smoke.
“Who are you?”
Paidrag opened his mouth to answer but the Sage cut him short.
“They fear you, fear what it means that a weapon chose you.” His eyes glittered with mischief. “They are right to fear.”
submitted by Glacialfury to Glacialwrites [link] [comments]


2024.05.22 01:55 PG2904 The BDSMxM Theory

Decided to post this here because why not lmao
Alright, so, a few pals of mine (including Fozzie) and I came up with a little crack theory revolving around Mario and Meggy. Just hear me out here, alright?
So, while in a chat, I made a joke about Mario being a masochist, yeah? We laughed about it. Then, the PuzzleVision movie comes out and has Mario ram his head into the wall 1000 times. Supposedly, Puzzles is making him do it, but it doesn't add up because he didn't have five stars. So Mario did that 100% willingly.
So now we get to the theory we cooked up together: MxM is canon and they enjoy beating each other up.
Yes yes, I know. Outlandish, you say. But there are many examples of Mario flat-out enjoying pain, such as Anything for Views, Mario Plays Roblox, Mario Bakes a Cake, and Death Row. And who, pray tell, has hit him the most within the past couple years? Meggy. Not to mention, she seems perfectly okay with being used as a baseball hat to hit other things (which surely hurts as well).
Mario discovered that he enjoyed this with Pingas Door, while Meggy discovered the same (to a lesser extent) in TEXTURES NOT FOUND, though she probably dishes it out more.
The two get together after Squid Games, where Mario is shown using the heart honeycomb against Meggy. Afterwards, he wins a bunch of PS5s, probably gives her one and confesses. His behavior in the following episode now makes sense, too: he annoys Meggy while she studies for exams because he just wants to hang out with his new girlfriend.
After Revelations, they start experimenting after revealing their interests to one another. See episodes like Do Not Enter, for example, where Meggy oh-so-happily joins in strangling Mario, or that one time Meggy kicked Mario in the pingas and it "went to heaven". However, when Christmas 2022 happens, where Mario is willingly chained because he's into that, it ultimately results in Axol Jr. getting hurt. Thus, they tone it down for the new year, though there are a few exceptions, like Tunnel of Doom. Side note, NEVER go in there when the two are alone. Trust me, it's worse than that scene in SnowTrapped. Just do not.
So that's the theory. It completely paints Mario and Meggy's strange change in dynamic in a new light and is overall pretty fucking hilarious, especially since it adds up way too well. We cooked, and we are not sorry for what came out.
Bonus update with recent events: we have deleted scenes from MediExcalibur2012 that outright confirm Mario is a masochist. So......
submitted by PG2904 to meggyxmario [link] [comments]


2024.05.22 01:54 Humble_S The main lesson learnt.

(This might be a long read, have patience)
If there is anything i’d take from my experience of being blackmailed (Sextortion), it’s too never ever pay! But the irony is that you only learn this afterwards. You realise it’s just a brutal chess game of psychology…the scripts they use are too make you scared for your dignity in the moment & then completely surrender to their demands.
I never heard of this whole scam until after it happened to me, ofcourse you can guess the usual… talked to a girl on instagram casually, ‘she’ (lol) got abit frisky & ofcourse I returned the same energy thinking it was some harmless fun.
Then BOOM a scripted paragraph saying i’ll be exposed, with the 🍆 pics, face pics & my list of followers blah blah blah…
They asked for $ which i payed out of pure compliance (how stupid) then afterwards it was ‘over’, pics allegedly deleted with video proof.
A few weeks later after not responding, lo and behold i’m back too square 1…they still have the pics and trying to put fear into my heart.
Let me tell you this…
NO ONE scares me.
I called his bluff & told him to post it wherever and too whoever, I couldn’t care less!
The realisation i had was: The moment they had the photos, it was all over & they will always hang that over my head if i let them…so the only real straightforward strategy is too give them no hope of squeezing anything out of you. Play boring, broke & dumb.
Yes obviously there is still an element of concern as too what they’ll do with the photos but I’ve accepted that it’s uncontrollable…the mistake has been made.
As much as it’s typical & probably not what you want to hear… in the bigger picture, it means absolutely nothing…even if the whole world seen my 🍆, in 1 month, 6 months, 1 year, 3 years, 5 years, 10 years…no one will care. Plus my life goal is too raise an organic family not involved in the social media world & ofcourse meet a women with those same values. So if the ‘worst’ happens & it’s leaked too all people i know then it doesn’t change my overall goals regardless.
As difficult as it is, just take it on the chin.
Just remember that regardless of who you are and your situation, there’s good people in this world who will help and listen! Your seriously not alone & PLEASE don’t do anything silly like ending your life! It’s not worth it over something like this.
Ofcourse the main thing is preventing your personal family from seeing anything, so for their sake just tell them briefly that a scammer tricked you & has some inappropriate photos of you and tell them too not engage with any accounts they don’t know.
Put all accounts on private & change your account names or better yet create new ones, change any other links like phone numbers or emails…& the most obvious, never ever send your 🍆 too anyone online! Keep it in person lol.
(Bonus points: Get antivirus security software for all your devices, get a vpn service, pay for extra security on your wifi network (from your provider) & block ALL bot accounts you come across)
& you could also pay for a blackmail advisor consultation with a professional but that’s if you have the money to do so.
I’m not trying to say my experience will reflect identically to yours but sharing my experience could give you that extra information you need to make a strategic decision or possibly reassure you.
Good luck & remember in the massive timeline of your life…non of this will matter too you.
You just got to stay mentally resilient & remember they’re just trying to get paid…but there is rare cases of more evil people that will just do it for fun, so like i said…make a strategic plan based on your specific situation.
Understand scammer psychology, understand basic human instinct & you may get an edge to put a lid on the issue.
It’s ashame this exists but it’s happened! Your here! And now you need to adapt to fix it.
(One last point…they could be 1 step ahead and go through reddit to see the advice people give eachother. Not saying it’s true but I wouldn’t leave out the possibility! So be careful with the information and amount of detail you share regarding your experience & strategy.)
submitted by Humble_S to Sextortion [link] [comments]


2024.05.22 01:52 michelangelo1601 [Online][5e][GMT+3][LGBTQIA+friendly] DM looking for 5-6 players for adventures in Eberron!

Disclaimer: I am reposting this so more people get a chance to see the post! If you applied to the previous post, no need to apply again! :)
Hello there! This will be a long post but I do encourage you to read all of it so you have an idea what kinda game you are applying for. This would be a long-term campaign, so be willing to commit to the game! Have fun reading!
Game details:
We play using both Discord for voice and video and Foundry VTT for maps and character sheets! Webcams are mandatory since we all have been using them and it helps a lot with roleplaying when you can see the other people! Make sure that your PC or laptop is capable of running Foundry, here is a link to the Foundry system requirements: https://foundryvtt.com/article/requirements/
Do note that you don't need to buy or download anything! How Foundry works is that I send you a link and you'll join through there so no need to worry about that!
We are here to make the story together so while there is a main plot for you to follow, there will be distractions along the way and of course, things that relate to your characters and what they might find interesting!
During session 0 we will go over the initial plot hooks, how your characters might know each other, safety rules, and so on!
The available days are listed in the questionnaire. The start time for the session regardless of the day would be at 9 pm GMT+3 and when a day has been chosen, we would play consistently on that day every week!
RP to combat ratio:
I would say 50-50 since you as players can with your decisions affect how much combat or roleplay there is going to be but I as a GM, am geared more towards weighting narrative but that doesn't mean that there wouldn't be some cool combat set-pieces ;).
There might be moments in the game where we focus more on the social aspect of the game, interacting in character with the world around them and then there might be some more action-oriented sessions where you get to sit at the edge of your seat!
I will say that how I like to run games, I like to focus on characters and what their motives, goals, and flaws are. This would be a more character-driven game so be ready for that and don't be afraid to get into character and have fun while doing so!
How to apply:
All that I require from you is that you read the whole post and then fill out the questionnaire to the best of your ability. I pour a lot of time into making sure that the sessions are good and that everyone is having fun and you can contribute to that by being genuinely interested in the game!
Here is the questionnaire: https://forms.gle/TAnUSBRAoEpKe1Ra8
Basic rules of the campaign:
The most important rule is to: HAVE FUN! We are here to play a game and make a story together and everyone's comfort is important to me! If you have doubts or if something feels off, you can always come to talk with me!
Game Rules:
The reason for Banned spells is that I like to make mysteries and that players need to think. For example, Remove curse would make a situation where you can get cursed not that tense. I like to make curses into plotlines so thus banning the spell gives us that opportunity.
Here are the banned spells:
Banned subclasses:
Races from Eberron, PHB, and MPMM are available minus Tortle, Fairy, and Centaur. Also, flying races are not allowed
Here is a little bit of info about me!
My name is Michael, 22 years old. I have been a GM for 3.5 years now! I have enough experience so I won't fumble around but obviously, I don't know everything.
Something about myself is that I have been a huge fan of TTRPGs ever since I started 3.5 years ago. In that period, I have had the pleasure to play multiple systems such as 5e, pathfinder 2e, Call of Cthulhu, cyberpunk RED/2020, mothership, City of Mist, etc. So I have quite a lot of experience and I know the ropes! I also like to draw, write stories, do worldbuilding, play video games, and watch movies and anime.
I am a huge fan of One Piece, it was also an inspiration for this setting so if you are a fan, you'll notice some subtle references here and there!
I do enjoy Eberron as a setting and have read quite a bit on it! Still, while it's an established setting with its lore, that means that there will be things that I might be unaware of or I might change things here and there. I like to stick to the established lore since it's quite expansive and really good but expect changes at some points!
Final words
Thanks for reading this long-ass post and I do hope that you can see that I am putting my all into this! I hope you do too so feel free to fill out the application! Take it slowly and don't rush it since I am using it to gauge how interested you all are to join in! I will keep the post up for a few days and conduct interviews before Sunday. If you have questions, feel free to comment and I'll answer when I have time!
I hope all of you have a nice day/evening and I hope to talk to you later!
submitted by michelangelo1601 to LFG_Europe [link] [comments]


2024.05.22 01:51 michelangelo1601 [Online][5e][GMT+3][LGBTQIA+friendly] DM looking for 5-6 players for adventures in Eberron!

Disclaimer: I am reposting this so more people get a chance to see the post! If you applied to the previous post, no need to apply again! :)
Hello there! This will be a long post but I do encourage you to read all of it so you have an idea what kinda game you are applying for. This would be a long-term campaign, so be willing to commit to the game! Have fun reading!
Game details:
We play using both Discord for voice and video and Foundry VTT for maps and character sheets! Webcams are mandatory since we all have been using them and it helps a lot with roleplaying when you can see the other people! Make sure that your PC or laptop is capable of running Foundry, here is a link to the Foundry system requirements: https://foundryvtt.com/article/requirements/
Do note that you don't need to buy or download anything! How Foundry works is that I send you a link and you'll join through there so no need to worry about that!
We are here to make the story together so while there is a main plot for you to follow, there will be distractions along the way and of course, things that relate to your characters and what they might find interesting!
During session 0 we will go over the initial plot hooks, how your characters might know each other, safety rules, and so on!
The available days are listed in the questionnaire. The start time for the session regardless of the day would be at 9 pm GMT+3 and when a day has been chosen, we would play consistently on that day every week!
RP to combat ratio:
I would say 50-50 since you as players can with your decisions affect how much combat or roleplay there is going to be but I as a GM, am geared more towards weighting narrative but that doesn't mean that there wouldn't be some cool combat set-pieces ;).
There might be moments in the game where we focus more on the social aspect of the game, interacting in character with the world around them and then there might be some more action-oriented sessions where you get to sit at the edge of your seat!
I will say that how I like to run games, I like to focus on characters and what their motives, goals, and flaws are. This would be a more character-driven game so be ready for that and don't be afraid to get into character and have fun while doing so!
How to apply:
All that I require from you is that you read the whole post and then fill out the questionnaire to the best of your ability. I pour a lot of time into making sure that the sessions are good and that everyone is having fun and you can contribute to that by being genuinely interested in the game!
Here is the questionnaire: https://forms.gle/TAnUSBRAoEpKe1Ra8
Basic rules of the campaign:
The most important rule is to: HAVE FUN! We are here to play a game and make a story together and everyone's comfort is important to me! If you have doubts or if something feels off, you can always come to talk with me!
Game Rules:
The reason for Banned spells is that I like to make mysteries and that players need to think. For example, Remove curse would make a situation where you can get cursed not that tense. I like to make curses into plotlines so thus banning the spell gives us that opportunity.
Here are the banned spells:
Banned subclasses:
Races from Eberron, PHB, and MPMM are available minus Tortle, Fairy, and Centaur. Also, flying races are not allowed
Here is a little bit of info about me!
My name is Michael, 22 years old. I have been a GM for 3.5 years now! I have enough experience so I won't fumble around but obviously, I don't know everything.
Something about myself is that I have been a huge fan of TTRPGs ever since I started 3.5 years ago. In that period, I have had the pleasure to play multiple systems such as 5e, pathfinder 2e, Call of Cthulhu, cyberpunk RED/2020, mothership, City of Mist, etc. So I have quite a lot of experience and I know the ropes! I also like to draw, write stories, do worldbuilding, play video games, and watch movies and anime.
I am a huge fan of One Piece, it was also an inspiration for this setting so if you are a fan, you'll notice some subtle references here and there!
I do enjoy Eberron as a setting and have read quite a bit on it! Still, while it's an established setting with its lore, that means that there will be things that I might be unaware of or I might change things here and there. I like to stick to the established lore since it's quite expansive and really good but expect changes at some points!
Final words
Thanks for reading this long-ass post and I do hope that you can see that I am putting my all into this! I hope you do too so feel free to fill out the application! Take it slowly and don't rush it since I am using it to gauge how interested you all are to join in! I will keep the post up for a few days and conduct interviews before Sunday. If you have questions, feel free to comment and I'll answer when I have time!
I hope all of you have a nice day/evening and I hope to talk to you later!
submitted by michelangelo1601 to lfg [link] [comments]


2024.05.22 01:49 Leexnx 2 in 1 laptop

LAPTOP QUESTIONNAIRE
* Total budget (in local currency) and country of purchase. Please do not use USD unless purchasing in the US:
Canada. I can extend my budget until 1.7k CAD but that’s it since I’m a soon to be college student.
* Are you open to refurbs/used?
No
* How would you prioritize form factor (ultrabook, 2-in-1, etc.), build quality, performance, and battery life?
I want a 2-in-1 but the battery life also matters. To be honest, they all matter to me since I’m very picky in the way the laptops look.
* How important is weight and thinness to you?
Of course. Like I’ve mentioned I’m a future college student so my notes and almost everything would in it. * Do you have a preferred screen size? If indifferent, put N/A.
It’s preferable for it to be smaller but it doesn’t change anything much for me.
* Are you doing any CAD/video editing/photo editing/gaming? List which programs/games you desire to run.
I’m probably going to play a few games such as Sims and of course Roblox. Roblox has been the game I’ve been playing since a young age and it’s still fun so I continue to play it. * If you're gaming, do you have certain games you want to play? At what settings and FPS do you want?
Like I said, Roblox and Sims.
* Any specific requirements such as good keyboard, reliable build quality, touch-screen, finger-print reader, optical drive or good input devices (keyboard/touchpad)?
Touch-screen.
* Leave any finishing thoughts here that you may feel are necessary and beneficial to the discussion.

I’ve seen the Rog flow x13 before anyone mentions it and neither do I like the way it looks, it’s also outside of my price range. I do not want a gaming laptop nor a laptop that I will play valorant on, I simply want a good laptop that can run Roblox and sims. I’ve looked at other laptops too but I wanted to ask for some advices before going to buy.
Also, it would be great if it’s 16gb ram and 1TB SSD since I plan to use it for years.
submitted by Leexnx to SuggestALaptop [link] [comments]


2024.05.22 01:48 Vegetable-Ear-9731 When And How Did Content Creation Change?

Something I was thinking about when I watched the final moments of the most recent EFAP was Mauler’s observation that the internet content creator landscape used to be different when AVGN clones ruled Youtube and his question of how that shifted into video essayists and commentary channels. I thought about that for a while and I thought of some reasons why the landscape changed that I would like to share.
Managers
Something that people might not be aware of is how many Youtubers have people managing their content in the form of things like setting up brand deals and other services that I am not familiar with. Some of them are very public about what they do, some of them are more private. The important thing is how managers worked in the past.
One thing that I liked about Machinima, ScrewAttack, and Channel Awesome that the creators probably didn’t like is that they forced the older creators to stick to a set schedule of uploads and some of them forced creators to follow a set formula. This meant that the manager would make sure that if a creator uploaded a video every Friday at 2pm, they would have an upload every single Friday at 2pm.
How would this work if the creator wanted to take a week off? Well, the creator would have to have a video to upload in advance. What if the creator wanted to spend 3 weeks on a super-duper big video? Well, they could absolutely do that, but it would be a passion project and they’d still have to follow the set schedule for regular uploads.
This created a content landscape that I actually enjoyed a lot as a consumer because it’s probably the way it should be for reviewers. Every week, or every day in rare cases, a movie reviewer would need to review a different movie, which meant that a reviewer might have to force themselves to sit through a movie they don’t want to see like Fifty Shades Of Grey to give it a chance to subvert their expectations and earn a glowing review, or dig deep to find a new indie movie to review to fill that quota if they really didn’t want to sit through Fifty Shades Of Grey.
The promise of Patreon and creators becoming more independent was that creators would exclusively make videos on topics they wanted to do, but I personally think that was the wrong way to go. I’ve maintained a position that I prefer it when content creators are encouraged, or even forced, to talk about things that they don’t want to talk about because oftentimes that’s when reviewers are most interesting. Some of my favorite Roger Ebert reviews were when he reviewed a children’s movie like Space Jam or Pokemon: The First Movie, and some of my favorite Zero Punctuation reviews are when he has to pick out a random indie game and commit to reviewing it regardless of what the indie game turned out to be, like when he reviewed Hell Pie.
What I think has happened is that the lack of managers has encouraged content creators to upload whatever they want, whenever they want, which has usually translated to videos about ‘easy’ topics, like videos about Disney movies, being uploaded weeks, or even months, apart, which has made the content creation landscape, at least for reviewers, a lot less interesting, and a lot less engaging.
It’s actually one of the reasons why EFAP has been losing my interest lately, because although they upload a stream every week the topics they choose are generally ‘easy’ topics because I genuinely think the hosts don’t have the ability to make an EFAP on something more obscure, or even just ‘difficult’ like Baby Reindeer, very interesting, or they just won’t do streams on those topics because, as Rags said: “This is our show, and we can do whatever the fuck we want.”
Honestly, my hot take is that I liked you better when you couldn’t do whatever the fuck you wanted all of the time. In fact, one of my favorite Rags moments on EFAP was when he clearly didn’t want to be involved with the debate with Twin Perfect.
Sponsors
I remember the Adpocalypse and how Youtubers transitioned to sponsors over relying heavily on ad-revenue. What that event transpired into is that audiences were far more accepting of basically any form of making money that Youtubers would use. Patreon became a very dominant part of Youtube, but sponsors also became extremely common and audiences would even cheer in the comment sections when creators would have their first Raid: Shadow Legends sponsorship.
Sponsors are what I want to talk about because I have seen Youtubers show that they have a bunch of videos on their computer that they simply aren’t releasing to the public because they don’t want to upload a single video without a sponsor on their main channel, as well as Youtubers having a second channel where they upload ‘slop’ content without sponsors that most of their audience is usually unaware of or isn’t interested in.
The problem is that the appeal for pretty much all content on Youtube is the personalities of the people creating the content, which is less about the actual personalities and more like “That’s an actual person doing what they actually want to do, that’s so cool,” but that is usually undercut by the presence of sponsors. The fact that Youtubers will sit on a video they made and not upload it unless they can get a sponsor to pay for it always seemed strange to me, especially for Youtubers where the image they present is “I’m just a normal, chill guy who makes Youtube videos for fun,” which needs the caveat of “Uhhhh, I’m actually really poor and if I don’t take this BetterHelp sponsor I can’t afford my rent this month. Please understand, I’m barely making any money on Youtube,” when a sponsor is included in the video.
As weird as this sounds, there are communities of creatives online that don’t expect to ever make any money putting hours, days, weeks, months, and years of work into a project. There are modding communities, bloggers, game developers, fanfiction writers, and artists that only want comments saying “You did a good job,” and Youtubers used to be that way, or they used to present themselves that way before sponsors became as common as they are now.
I don’t say this often enough, but I remember when Youtubers would make videos about not just random pictures on Deviantart, but on fanfictions and pornographic videos. They’d do those videos for things like clout, which is something that I don’t see too often on Youtube.
People might say that there are a bunch of Youtubers that talk about obscure media and Youtubers that make things without any expectation of earning money, which I say “Well, yeah, but that’s not what I’m talking about,” and then I’d point to things like AVGN’s Atari Porn video, and old videos where commentary Youtubers would branch out from their niche to say “Hey, just for fun, we’re going to check out this weird fanfiction story,” or how Yahtzee would include fun projects he created at the end of his Zero Punctuation videos, like how he’d dub over scenes in video games like Half-Life and Painkiller, or how he made a slideshow with Garry’s Mod that depicted a love story between Heavy and Medic.
What I’m saying is that a large part of what made Youtube fun was that not every video from an established creator with 100k subscribers needed to be monetized, or even created with the expectation of being successful or well-received by the community. There was a time when the expectations people had for, say, Jim Sterling was for a high-quality Jimquisition video to be produced and uploaded to the main channel once a week, and for the other days to feature a minimally-edited video where he showed himself trying out a game or reacting to a trailer on his main channel.
In the past I said that I would like it if EFAP would talk about comments and read fanfictions on-stream and I was mocked for it, but I stand by that statement because, although EFAP clearly doesn’t want to do it regularly, when they do read comments on-stream it tends to result in some of the best content because it showcases a side to them that I like. Instead of being totally normal dudes talking to each other about a movie they saw or reacting to a video, they have to use text-to-speech or read the comment using a silly voice or, well, use just a little bit of creativity when reading those comments out-loud.
What I’m kinda saying is that, yes, I think we all like professionally-produced content, and we all accept that sponsors for videos are necessary. But, like, I don’t like how for most successful Youtubers only the monetizable content, often with sponsors, is presented on the main channel, while the other content doesn’t exist, is uploaded to a secondary channel, or is locked behind some kind of paywall.
It just feels strange that these normal, chill, relatable people have gotten themselves into a position where they can earn real money, in some cases a lot of money, to stand in front of a webcam for 10 minutes talking about their favorite movies, chat with a group of friends, or even just play their favorite video game, and in quite a few cases they won’t do any of those things unless there’s a way to monetize it. Imagine how it looks to say “Well, I can’t talk about this cool fanfiction story I read on my main channel to my audience that enjoys my content about that franchise because I can’t get a sponsor for it.”
I wonder if Rags, a regular host of EFAP, appreciates the irony of him criticizing Chris Stuckmann for advocating that filmmakers “Get as much time and money as possible to make their films in the ideal circumstances and for the process to be easy,” when he’s in the position that he’s in where, on EFAP, he has as much freedom as he wants in the ideal circumstances to make money with EFAP, and it’s easy, yet he still will complain if he’s asked to step out of his comfort zone, even a little bit, on stream.
Insecurity
A while ago I had a theory about Cancel Culture which was that usually Cancel Culture is incredibly exaggerated by the audience of the people being canceled, and that most of the people being canceled are perfectly fine. The go-to example is the poor lady who made a joke about AIDS before going to Africa that got off the flight and got fired from her job due to her joke going viral. What people often don’t mention is that she got fired because it’s a terrible look for the company’s PR person to be involved with such a massive PR disaster, and that she got hired at another company a very short time later. Plus, like, she made a racist joke and people were calling her a racist, it wasn’t like she was targeted for absolutely no reason.
My theory is that people think that Cancel Culture absolutely ruins the lives of celebrities and influencers online because of their intense reactions to being canceled. An early example being Seth Macfarlane, who was mocked for his poorly-received hosting of the Oscars and who seemed incredibly bitter about it, making Cancel Culture a plot point in multiple episodes of Family Guy, talking about how bitter he was about it in interviews for years, and even apparently getting emotional support from his friends and family after the ordeal, even going as far as to ask celebrities to say “I liked what he did and I thought he was hilarious, and very handsome.”
What I’m saying is that I think that in the early days of content creation on Youtube the people making videos were more willing to appear on camera and embarrass themselves, like with Spoony screaming at a big gaming event on camera, because even though they were aware of Cancel Culture being a thing they weren’t going to be reduced to tears by someone saying “You’re totally cringe and annoying,” and even went as far as to incorporate those kinds of comments into their video because it was extremely easy content to create. You probably know what I’m talking about, where a creator would read out “This content creator is SOOOOOOO CRINGE,” in a video in a silly voice which you can’t really do as easily with “OMG, I love your content,” and make it entertaining.
That’s changed a lot today with content creators seeming to project an extreme amount of insecurity in every video they’re a part of, which gets even worse in formats like podcasts. It feels like every commentary creator is a chill dude that isn’t offended by anything and only wants to have a good time talking about things they like because, well, that’s what they need to be to avoid being criticized too severely, but they constantly allude to being a very immature and thin-skinned person that is mainly concerned about earning money, to the point where they’ll say “I’m not even having fun producing content at all.”
In college I remember one of my professors saying: “When you were high school kids you were insecure and weren’t confident in your abilities enough to volunteer when you were asked. You’re adults now, and when you graduate you can’t do that at a real job. Part of growing up is being confident in yourself, and if you don’t want to do that, you can always work in fast food where you never need to grow up, while the other adults in your friend group are becoming doctors and construction workers.”
It’s something that I realized with Youtubers which is that a decent amount of them started their careers young and never had to ‘grow up’ the way that my professor said that we needed to. Even with millions of subscribers you still see a lot of Youtubers struggle to commit to any statement they make, and I hear “I’m just a dumb Youtuber who doesn’t know anything and is stupid and socially-awkward and is fat and smells bad,” too many times from rich and successful people.
The thing is, when you’re a teenager, or you’re in your 20s, that insecurity is charming and relatable because you're trying to find a place in the world and discovering the role that you will fill in society. But, when you’re 30 and your role is “I tell people about the latest internet drama and make references to Spongebob,” or “I talk about Star Wars for hours at a time,” even if you make $2 million every day there’s likely a part of you that says: “I don’t like who I am. I don’t like what I do for a living. Yes, I’m rich, but I don’t like why I’m rich, and I don’t like my audience.”
I think that this insecurity leads to people trying to make their content more ‘mature’, but the way they do it isn’t by presenting themselves as a more confident person, or by making a clear separation between the personality in their content and their actual personality so that they can have a good work/life balance, it’s by creating the same content with very superficially mature elements. So, you end up with the video essayists of the past that gained fame by describing the events of a movie and then giving their opinion on whether they liked or disliked it doing the same thing but with quotes from smart people, like Socrates, and making conclusions like “Some people are gonna like this movie, some people are going to hate it. The important thing is that everyone involved with this movie tried really hard and had fun.”
The thing is, teenagers and 20-year-olds get value from a relatable person that comes across as an insecure loser who is too afraid to take a proper stance on anything to commit to a statement. When someone is actually mature they find more value in someone who is willing to do a good job and defend the job that they did, even if they’re like Neil Breen who thinks they did a good job but clearly did a terrible job. A 20-year-old might declare that Twin Perfect’s debate with EFAP wasn’t embarrassing because he was just being himself or something, but a 40-year-old might not tell Twin Perfect that the debate was embarrassing, but they would no longer respect him, and I imagine a lot of 40-year-olds don’t respect a lot of Youtube video essayists because of how eager they seem to be to engage in self-deprecation.
Conclusion
Despite everything that I’ve said, I do think that the content landscape on Youtube is generally ‘better’ than it was in, say, 2010. We weren’t getting a 4+ hour video by The Little Platoon about Rebel Moon, for instance, in 2010.
What I would compare modern Youtube and classic Youtube to is the 1970s movie scene vs. the 1980s movie scene, which Quentin Tarantino has labeled as “The worst period in movie history,” which the EFAP crew have pushed back on.
The thing is, in the early 80s we got Blade Runner, in the same way that nowadays we got the 4+ hour Little Platoon video, but the theatrical release of that film was famously sabotaged by the company that wanted Harrison Ford to provide voiceovers for the film that ‘ruined’ it, or at least, ruined the ending of the movie.
Throughout the 80s films were made which satisfied audiences more than films from the 70s did because Spielberg was producing hugely successful films that are still highly regarded, but there was also a bunch of shady practices going on and a bunch of notoriously poor studio decisions made in order to appeal to a wide demographic, such as the fiasco with Supergirl and Masters Of The Universe, or changing the ending of Brazil.
In the 1970s we not only got more challenging films, but there was also a thriving independent cinema scene that gave us Death Race 2000, Eraserhead, THX-1138, and Duel. There was also Jaws, Star Wars, and A Clockwork Orange, which were big-budget movies that took serious creative risks that paid off immensely which just wouldn’t happen in the 1980s, or would happen very rarely.
I think that I do prefer Youtube back in, say, 2015-2017 when it seemed like we generally got the best of both worlds, challenging content about a diverse range of subjects with production values comparable to what we have now.
To close this, I would like to include a paraphrased interaction I saw on a podcast featuring a pretty big Youtuber that I think illustrates why Youtube has changed in the way that it has.
Youtuber: Look, I don’t need to work as hard on my videos now because not every video needs to be an event. I just want to take it easy now, pump out a video whenever I feel like it, get paid by the sponsors, and then spend time with my family, is that so wrong?
Host: It kind of is. I know your audience of teenagers will be like “He just wants to spend time with his family, dude, have a heart,” but a lot of Youtubers, especially younger Youtubers look up to you for inspiration. If you’re in that position and your attitude is “I’m going to half-ass every video that I make from now on and if anyone calls my content lazy I’ll use my 8-year-old daughter as a shield against criticism,” that’s the attitude that a lot of young Youtubers are going to have. They’re going to half-ass their content and when criticized, they’re going to find their own excuse, like “I have a kid now,” or “I have to eat,” or something.
Youtuber: That’s not my fault, though. I never asked to be a role model.
Host: That’s not how that works. You don’t get to decide whether or not people look up to you, have expectations of you, and emulate your approach to content creation. You only release 2-3 videos a year, and with your status every video should be a major event, but instead every video is half-assed, as you admitted, and then you use your daughter as an excuse for why you don’t put as much effort into your content as you used to. I think you need to have someone in your life, like a friend, that actually makes you feel some shame for your content and encourages you to do better, rather than your social circle being composed of supportive people like your family and the people who pay you through Patreon.
Host 2: He did have that. He fired him two years ago, remember?
Host: Oh, yeah, you fired your friend, or made him quit, whatever the story was. Did that not make you feel bad at all?
Youtuber: Friendships end, that’s just life.
Host: That’s the attitude that I hate that comes across in your content. You can’t just brush aside everything and bumble through life, except if you’re an internet personality, apparently.
Host 2: It worked for the MCU.
Host: It’s not working for the MCU anymore, though, and it isn’t working as well for this Youtuber. It’s probably going to get worse and when he decides to do more work and make better videos, like he used to do, it’s probably going to be too late, or he’ll need to make really good videos to get the views he once did.
Youtuber: My videos are really good, though.
Host: You admitted to half-assing them.
submitted by Vegetable-Ear-9731 to MauLer [link] [comments]


2024.05.22 01:40 MakingPaperBooBoo DM wants to be the next Brennan Lee Mulligan/Dimension 20. Treats DnD like a business, alienates friends, gaslights, and deceives. And might get away with it.

To start this story off, I suppose it's best to talk a little bit about myself and my experience in the TTRPG space. I've been an avid TTRPG enthusiast for almost two decades now. Yes, I'm a bit of an old hat/old fogey. I started my enjoyment of the hobby with Pathfinder 1st edition, eventually transferring over to DnD 5e when it first arrived on the scene, mostly because it was the new hotness, but I ultimately found that it was better suited for the type of games that I enjoy running at my table. While I very adamantly enjoy the structure that a game's mechanical rules bring to the table, 5e provided a rules system that wasn't invasive, and so me and my friends were able to focus on the things about the game that we enjoyed the most - the roleplaying, the storytelling, and (most importantly) the fun.
Many years would go by, as well as a couple of what I would consider to be successful campaigns - basically anything that managed to survive longer than 3 months. Scheduling, right? I digress. Eventually, I arrived at a point where my current circle of friends and I were itching to play a new campaign, and for the shits and giggles of it we decided we would livestream it on Twitch. At the time, we had managed to get affiliated on Twitch, and one or two of us would occasionally have a couple of viewers pop in when we were streaming whatever video game we were playing, and we figured it would be fun to do the same thing with our next campaign. So we did. As you might expect, nothing really ever came out of it. We were just doing it for fun. The campaign only lasted about 3 months or so, and we never set out with the expectation that what we were releasing into the world was anything amazing - we were just four normal dudes having fun playing a game we enjoyed, and if you happened to find yourself on our Twitch channel to see it, awesome! If not, cool. We weren't doing it for you.
So, yeah, that campaign eventually fell off, and we would eventually return to just streaming whatever video game excited us. One of friends got married, and had a kid, and was too busy for DnD. Another friend got a new job, and his schedule just didn't give him the time. Hell, even I managed to land a pretty decent job at the time, and I struggled to make time for our weekly video game nights, but I managed. But ever since that streamed campaign had ended, I had an itch in the back of my mind that I really wanted to scratch. I thoroughly enjoyed everything about livestreaming our campaign. Sure, it was nothing to write home about, but I fell in love with the showmanship of it all. Maybe it was because of the thought of the potential for someone to eventually watch it, but whenever we would stream, I would get in the zone and pretend I was putting on a show for thousands (even though we may have only ever had three or four viewers at max). Basically, I had fallen in love with the idea of putting on a show for others, and I knew I would jump at the chance to do it again in the future. Enter Wayne.
A little over a year ago (at the time of this posting), I was perusing through the /LFG subreddit and not looking for anything in particular, when I stumbled across a post that checked off all the boxes.
I don't like to admit that I'm picky, but that fact that this sub exists should give credence to that fact that one should, at the very least, have a criteria when looking for games to invest yourself in when looking at advertisements. And if my little backstory above should inform you, there were a number of things on my checklist that this post had. For starters, it was longer than a few sentences. Clearly, the person who posted this was meticulous about what they wanted and what they didn't want (I would learn, much later on, that Wayne was not the one who wrote the post, but one of his players). Secondly, the post was very adamant about what was of paramount importance at the table - rich and compelling narratives, deep exploration of characters, and a passion for roleplay. And thirdly, the plan was to turn this into a "production". The post even included a promo video of respectable quality. Clearly, the people involved with this had a plan, much more of a plan than my friends and I had when we streamed. And, I considered myself a pretty decent roleplayer, so I applied. They were only looking for 1 applicant, but I figured I had a decent shot, with my previous livestreaming experience, and the fact that I already owned a (what some would call excessive) microphone and camera. So I shot my shot. If I didn't get picked, no biggie, life goes on. But when I received a discord invite and told that I had made it to the second round of the application process, I was ecstatic.
It is around here that I should introduce you to our cast of characters (names have been changed, of course:
There are at least a half dozen other individuals involved in this story, but ultimately play very minor roles. If at some point while I am writing this one of them pop up, I will update the list above to include them.
Back to the story. I was ecstatic to find out I had been selected for an Discord interview and scheduled it at my earliest convenience. This is where I first meet Ava. To be honest, I don't recall much about the interview, but I remember it being pretty standard and what I was expecting an interview to be. Mostly it was just going into detail about some of the stuff I had included in my primary application and talking about expectations and goals. I was told that after the Discord interview, the next step would be a participation in a practice one shot, to get a feel for how I would play at the table. After the interview was over, Wayne hopped into the voice channel, and this would be when I would meet the man, the legend.
I pride myself on being very good at reading people. I can usually pick up on when someone is trying to sell me something, pretty quickly. I tend to over analyze words and expression looking for intent. I have been gaslit and manipulated several times in my past by people very close to me, and so I have developed this defense when meeting people for the first time. Very rarely do I take someone at their word, or completely buy what they are selling when I hardly know them, and even less so to a complete stranger. In this case, when meeting Wayne for the first time, my defenses failed me.
Perhaps it was because it had been over a year since I last ran a campaign. Perhaps it was because it had been even longer than that that I actually got to be a player in a campaign. Perhaps it was because of that itch of wanting to perform again for an audience. Or, perhaps, it was because Wayne was very good at pitching his plans. Whatever the reason, my first impression of Wayne was that this was a guy who had a plan, and had the means to enact that plan, and I wanted to be a part of it in any way that I could.
Wayne, you see, had two big passions in life. The first was DnD. The second, as he would admit, was being an entrepreneur. He owned his own business in New York City. One of several ventures he had pursued, and it afforded him a premium NYC apartment and the time and luxury to spend on his second passion - playing DnD. And so, he thought, why not marry these two passions together? He had a great head for business. And according to him, the last campaign he had run was fantastic. So fantastic, he thought, that surely other people would enjoy listening to it. And so he hatched a plan - he would use his business knowledge and savvy to launch a Youtube channel that would be home to his next great campaign. But he had the foresight, at least, to know of just how saturated the DnD actual play space has become in recent years. If he wanted to be successful at this venture, he would have to stand out from the rest. And he had a solution to that. He wasn't going to put out just any old DnD actual play. He was going to create "DnD Cinema".
To do that, he said, he needed the right people that share in the same core philosophies that he had. Namely, a "pretentious level of hyperfixation on roleplaying and narrative storytelling". Most other actual plays, to him, were playing "beer and pretzels" DnD. You know, the type of game were you sit around with your friends having a good time and a laugh, where you might spend five minutes on an out of character joke, etc. Shit like that wasn't going to fly in this campaign. When you came to the table, you were going to be in character from start to finish. And recording sessions were going to be seven hours long. Could I handle that?
And I admit that I told him I could. Like I said, he had a way with words. He was clearly passionate about it. And he talked a good talk. And he was friendly enough. So he said he would be in touch. And the wait began.
Over the course of the next month or so, I would come to become friends with Ava and Wayne. We would hop into Discord and play games, talk about the upcoming campaign, etc. It was going to be several months before the campaign actually began recording, and so Wayne was still conducting the interview process while also working on worldbuilding for the campaign. He was also spending over $3000 dollars commissioning an animated table for the youtube video. This was clearly something he was very proud of, as he took every and all opportunity to talk about how amazing and innovative it was going to be.
You see, in Wayne's vision of "DnD cinema", the videos that would be put up on youtube would not include the faces of the players. Or battlemaps. Instead, it would be animated table that he could manipulate in editing at various cue points. It would feature portraits of the characters that would light up when they speak. It was the next big thing in the TTRPG space - a (frankly) audio only experience that was accentuated with the occasional fancy animation that cost thousands of dollars. No one else was doing it, he would say, and that would help him stand out even more.
It was also during these more innocent days that I would come to understand Wayne's obsession with Brennan Lee Mulligan. He idolized the guy. In fact, he would brag on multiple occasions that his significant other's job had her 3 or 4 degrees removed from Brennan - basically, she worked for someone who worked for someone who was involved with the Dungeons and Drag Queens season of Dimension 20, and he would often mention how he was hoping to use that connection to someday have a sit down and meet and greet with BLeeM himself. As time would go on, I would eventually find out that Wayne actually considered Brennan Lee Mulligan as his competition.
About a month would past before I would hear anything about my application. I never brought it up during our gaming sessions, as another core tenet of mine is that I don't want my friendship or acquaintance with someone to give me an edge over other candidates. I want my experience and what I bring to the table to stand on its own merit. This will come up later in our story. Eventually, I would get a message from Wayne asking me if I would be interested in participating in a try out one shot for the campaign. Apparently, he had completely forgotten that I had applied, and wanted to schedule in a last minute try out for me. My fellow players during the one shot would be Ava, some other member of the discord community, and Jelly.
I'll be honest, the one shot was nothing to write home about. And even Wayne would admit it was something he threw together last minute so that he could say I had my chance. I immediately found Ava to be a fantastic scene partner, and even for a one shot, put the time and effort into her character and actions. Jelly, on the other hand, was not that good. To be fair to Jelly, my criteria for grading her performance was strictly on the curve that Wayne himself said he was grading people on. I found her to be a very selfish player, who failed to pick up on narrative cues, and was solely focused on her time in the spotlight. But it was a trial one shot that didn't mean anything. My biggest take away from Jelly was that she was a player that I would not enjoy playing with in the future, and that I wouldn't seek out as a player at a table that I was DMing for. Not horror story bad (yet), but not good. Average.
When the application process was done, it would eventually come down to two choices. I was one. Wayne loved my southern twang, and thought it would sound good in a production. And we had become friends. The other was someone with a theater and acting background, who had been to Julliard. I was not selected. And I was okay with that. The decision did not impact my friendship with either Ava or Wayne, and we continued to hang out and play games together. I then learned of Wayne's new plan.
In the original posting ad for the campaign, it had been mentioned that a possibility for guest character appearing in the campaign could happen. The original idea was that, as members of the Discord community would play in one shots, Wayne would then be able to invite stand out performance to appear in an episode or two of the new campaign, as a gift to the community and to give those players a chance to play in a campaign with other players of similar caliber. This all changed as the months got closer to release date. The idea for guests at the table changed completely. Instead, Wayne's plan was to use the guest spots at the table as a networking opportunity. Don't forget - Wayne is an entrepreneur. This was a business venture for him, and successful businesses need to show growth. And he wanted to achieve growth at an accelerated pace. The plan was simple - as the channel grew, Wayne would scour the internet for similar channels with slightly higher subscriber count than his. Well, I say Wayne would do this. Wayne would actually pawn this off on to someone else. A tangent that I will perhaps need to touch on later in this story - Wayne was very good at finding ways of pawning off work on to others, and then taking the credit. He very much believe himself to be a manager, and other members of the Discord that showed any interest in the success of this venture as his employees. He would then engage in communications with these other channels in the hopes of achieving some Quid Pro Quo. You send someone to be a guest on our channel for a few episodes, and we'll shout you out. In return, he would send someone from his channel to theirs, and get a shout out in return. Something to note here - all of this was done without ever including his players in the discussion. He was offering them up to strangers without even asking if they even wanted to do that.
Time passes, and eventually recording for the campaign begins. It would be about two months into recording when Wayne approached me about being the first guest character. (At this point, I had been an active member of the Discord community for over six months now). He wanted me to be the first guest character for two reasons. The first was because I was familiar, and he wanted to test out the format before bringing in strangers. The second was because of my prior livestreaming experience. I was a part of an affiliated Twitch channel that met the criteria of having a slightly higher subscriber count than his. But for the most part, our old Twitch channel was dead. Sure, we still streamed games into the void, but there was practically no engagement. And I told him so when he asked me if I wanted to be introduced as someone from that Twitch channel. I was more involved in his community as that point, anyway. And so, I finally got what I was wanting - to sit down and play quality DnD with like minded individuals for the purposes of entertaining others.
At this point, only a handful of episodes had aired. The recording schedule had them a grace period of a month or so before release, and I admittedly hadn't watched them. Honestly, I wasn't that interested. I don't know if that's bad or not. There are a lot of actual plays out there of varying quality. And each one requires a lot of time commitment to watch. Already I was regularly watching Critical Roll, and I was having a hard time to find time to watch some of the other really good shows I was enjoying, like Dimension 20 and The Glass Cannon. On top of that, it was an game that I wasn't a part of, so yeah, I admit I hadn't watch any of it. But even if I had, it wouldn't have prepared me for what playing at the table was actually like. The released episodes were highly edited, with sound effects and music. It wasn't until I became actually involved at the table that I would find out just how manufactured the game actually was. And I use the word "game" very generously.
For starters, once recording began, all out of character talk and banter was immediately and explicitly forbidden. We were to remain in character at all times. Secondly, I would find out that Wayne had developed a "formula for success" in regards to time spent recording. No scene would ever last longer than ten minutes. If players spent too much time having their characters engaging with each other and the time elapsed, we were moving on the next scene, regardless of if it was a natural conclusion or not. Speaking of the characters, I would come to learn that the characters that the player brought to this campaign were secondary to the story that Wayne wanted to tell. "This campaign isn't character focused, it's story focused" he would say. The campaign simply did not have time for that. I don't like to toss out the word "railroaded" very often, but it quickly became apparent that there was a good bit of railroading being done here. The only character decisions or choices or conversations that would ever make it to the final cut were ones that provided what he thought would be the most interesting while pushing his narrative forward. And for a DnD game, there wasn't a whole lot of game being done here. Sure, the players had character sheets, and classes, but it was all superficial. Combat was a rarity on the level of a shiny Pokemon. I think mostly because Wayne didn't find combat narratively compelling. But in that case, I have to ask, why use DnD as your game system? If all you want to do is roll clicky dice and improv, there are much better systems out there. And speaking of the dice - I'm sad to say that in most cases they were superfluous, as well. The only real purpose the dice served to Wayne was when they could be used to clip epic moments of success or failure. A natural 20 or a natural 1 was gold for him, because then he could clip it into a Youtube or Tiktok Short and grow those subscriber numbers. For a game in which "every decision hung on the roll of a dice", there weren't a lot of dice rolls, there weren't a lot of decisions, and when there were decisions, most of the time, the outcome was predetermined by Wayne. Everything Wayne did in regards to this game was in service to growing his Youtube channel. And the sad part? It worked.
In a shockingly short amount of time, Wayne was able to grow his Youtube channel from just over a 100 subscribers to over a 1000. This was mostly done by his excessive push of Youtube and Tiktok shorts. For a short period of time, I was deemed trustworthy enough to have access to the Youtube channel's admin, and I could view the statistics. The turnover rate for shorts into actual video views was miniscule. Only a tiny fraction were tuning in for the actual show. At this point, he had just become a Youtube Shorts creator.
And I want to mention at this point - I understand and respect the hustle. The world of Youtube is a dog eat dog world, and you have to have to play the game to stay in the game - I get it. I don't have any issue with being proud of what you've created, and pushing it out to people. I really don't. My issue was with how deceptive Wayne was being with it. And how deceptive he was, in general, as I would come to find out.
You see, before the inaugural campaign had even launched, Wayne approached me one day to see if I would be interested in running a campaign on his channel, as I had experience before in it, and had expressed an interest in doing it again. And I will admit, I was excited about the prospect. But before my words of "Yeah, I'd love to talk about" even had a chance to dissipate into the ether, Jelly would hop into the channel, in the middle of the discussion to say, "You know who should run a campaign? Seth." And then immediately log off.
I don't have a lot to say about Seth. I think he is an amazing, caring, friendly guy. He also happens to be an incredible roleplayer and storyteller, and his character is Wayne's campaign is truly phenomenal. I envy how easy it is for Seth to get into and portray the wide arrange of emotions of a character. He also happens to be a great GM. I understand why Jelly would suggest him to run a campaign. What I didn't understand, at the time, were her motives. Wayne, Ava, Jelly, and Seth had all played in a previous campaign together, and Wayne and Jelly had become enamored by just how good Seth was. And even prior to that, Ava and Seth had a past campaign together. Jelly wanted to be a player in a Seth run campaign. And if Wayne was going to have a second campaign on the channel, she wanted it to be Seth's, and she wanted to be a player in it.
And so, immediately, any and all discussion about me running a campaign was ceased, and the legwork was put forth for Seth to run a campaign. Wayne would approach him about it, and he was interested. Seth would already have in mind the players that he wanted for it - two friends of his from outside the server, Ava, and another player from the Wayne campaign. Noticeably missing from that list - Jelly.
Strangely, Wayne would then tell Seth that if he was going to run a campaign on the channel, he would have to have an application process for the players, and open it up so that anyone could apply. After Seth had already stated he already had players in mind - players who already said yes. I don't know about you, but as a DM, I would never let someone dictate to me who I could have at my table. If I have players in mind already, it's because I have a reason. But Wayne demanded an application process be followed, and a second LFG post would appear in LFG for the Seth run campaign - that was noticeably advertising for 4 players. After Seth had chosen his players. The advertisement came with another well edited and narrated youtube promo that was, and still is, the highest viewed video on the channel. And all of it was a sham. Which I knew it was. And I confronted Wayne about it. It was then that I learned some unsavory backstory involving Ava and Jelly and the prior campaign. That is not my story to tell. I have shared my accounts of events with Ava, and she is considering posting an account from her perspective following this. The most I am willing to say on this is that involves situations that should never be okay at a DnD table, and that Wayne would gloss over and sugarcoat these situations as no big deal. It would lead to Ava not being comfortable with being at a table with Jelly which both I, and Seth, would understand.
Wayne, however, found this to be unfair and manipulative on Ava's part. Those past incidents should have had no bearing on Jelly's consideration for the Seth run campaign. Which is why he would demand an application process. He would then confide to me when I questioned the duplicity of the LFG advertisement that it wasn't completely misleading. There would still be someone chosen from the list of applicants - because he was going to make sure that Ava wasn't part of the campaign. After Seth had already told both Wayne and her that she was. After the players for that game had already come together for a session zero. He claimed that Ava had prior incidents of being difficult to work with, and that because he wasn't involved in the campaign, he couldn't be there to handle any situations that might arise of conflicts between players at the table. At the time I thought that was an odd statement to make - if you are trusting enough of another person, like Seth, to run a campaign on your channel shouldn't you be trusting enough in their ability to handle problems between players? Looking back now, I can only assume he made that statement because he was certain that Jelly would be a player at the table, and that problems might arise between Jelly and Ava. He asked that I keep the conversation between us. But that was something I could not do. None of that situation felt right to me. Wayne, Ava, and I had been friends playing games together for nearly a year now. I never saw any inclination of Ava being a "problem player" - she was great at the table, and a great person to hang out with. And I found it weird that Wayne would say those things about her, and not approach her about it. So of course I talked to her. For weeks she had been sharing her excitement of the new campaign with me, often with Wayne in the voice channel with us. Ava would then share with me her past experiences with Wayne and Jelly. Again, it is not my story to tell, but I am a good judge of character. I believed Ava's account of events. It made sense to me, with how Wayne and Jelly acted.
I wish I could say this story had a happy and/or satisfying conclusion. I'm not even really sure if there is a point to it, or even if it will be a good read. It has been clear for some time now that Wayne has been entirely obsessed with the growing of his Youtube channel, damn any and all bridges burned, and walking back some of his initial promises of what he claimed the campaign and the Youtube channel would be. It's also very clear to me that Wayne is someone who absolutely has to have control over everything, especially the narrative (fictional and real life).
There are so many minor grievances to air about Wayne that I haven't already touched on, and I feel like I've already taken up too much of your time already. Here's just a brief overview, I'd be more than happy to go into more details if you want them:
Ultimately, I suppose I feel disheartened and deceived. Deceived because I originally signed up for what I thought was going to be a bunch of friends sitting around and recording themselves playing quality DnD, and it has shifted so far from that original purpose. Wayne is obsessed over subscriber numbers and views, it's all he ever talks about. He claims that his goal is to reach a level of success to which all 10+ people involved will be able to achieve financial freedom (which he claims is roughly $2000 a month). I'm sure you've done the math, just like I have. Even if you believe $2k a month is financial freedom (I certainly don't), that comes out to $240,000 a year. That's an insane level of success to promise your players. Oh, I'm sorry, your "talent".
I feel disheartened because....there's actually good work being done here. Some of the players are some of the best I've ever played with. Wayne can actually be a good storyteller, when he's not pushing for likes or clicks. The editors do a really fantastic job. I have seen and listened to the work being done on the Seth campaign (luckily Wayne is only tangentially involved), and Seth's campaign is turning out to be something really special. There is something good being done here, but it seems so tainted by Wayne and his obsession for Youtube and Tiktok success. So, maybe this is an RPG Horror Story, maybe it's a cautionary tale. I dunno. I have committed to finishing out my run in the campaign, (I was brought back to the table multiple times because the players enjoy playing with me, and also I suspect I was involved in one of his highest viewed shorts), but my hearts not in it. I've told Wayne I've no interest in any of his future projects, and I wish him well on his Youtube journey. But in the pursuit of clicks, and likes, and subscribers, I feel like he has fundamentally lost what attracts people to actually watch and invest in TTRPG actual plays - authenticity.
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2024.05.22 01:36 selfemployednostress Bout Effing Time! But wait… There’s more…

Bout Effing Time! But wait… There’s more…
Got informed delivery yesterday that it’s coming. Called the Post Office as I moved from address and put in “hold request/permanent move” to new address… Spoke to a lady there and she stated…” We cannot hold mail at that address for just one person and if you moved, all people at that address mail is on hold “…. like wtf…
Told her and explained that I been waiting over 2 months for this mail and been put in address move paperwork with them and last week when I got confirmation of my tax return finally being sent, not by DD, which my account info from bank was put in on tax return, they mailed the check…
Got updated from WMR that check is being mailed out around “5/17”… Yesterday, got email update with this photo image and my heart was racing so bad as I been needing this damn money… Now the damn post office is playing effing games now with my mail…
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2024.05.22 01:35 Abject_Plantain1696 Atma, the Brittled Backbone of Agnisha

Atma, the Brittled Backbone of Agnisha

Champion

Class: Specialist Mage -> Juggernaut
Role: Top/Mid
Resource: Backbone

Forward

Atma, (pronounced like aath-maa and meaning "breath" in Sanskrit) is my take at a courageous coward. What's a courageous coward? Well I think of a courageous coward as someone who is cowardly and easily frightened, but still chooses to fight and confront adversity despite being afraid. They just need some time to gain some backbone before fighting.
Atma actually has 2 forms (similar to Gnar). Each form has a different playstyle as Atma is a cowardly mage in his Brittle Form and a resolute juggernaut in his Forged Form. Atma switches from a coward to a brave warrior after gaining max courage (Backbone), at which point he unsheathes his very spine to use in battle. His spine? Yes. His brittle spine was reforged by Ornn himself into the Forgefire Kanabo he wields today. Read the lore to find out more!
The idea of Atma's Brittle Form is to be a mobile mage that gains Backbone by dodging skillshots and landing ranged abilities and attacking froma safe distance - Atma is too scared to fight up close but he still fights in his own way aha. Running away and trying to survive is still brave to me - its better than standing still and accepting defeat at least :P Although he himself is brittle in this form, his abilities also apply brittle to enemies, possibly immobilizing them a bit longer (giving him more time to run away!). Eventually he gains enough Backbone to be able to unsheathe his Kanabo from his back and enter his Forged Form.
The idea of the Forged Form is to be an aggressive Juggernaut with high amounts of melee damage and healing. This form has great catching potential, especially if the enemy was brittled while Atma was in his Brittle Form. Once a frightful coward who would haphazardly cough up smoke, now Atma is a tenacious berserker who wants all the smoke - and fire too!

Appearance

Tall, medium build, young man, black charred and scorched skin, long red-orange hair in a ponytail like a wildfire, orange eyes, fireproof black leather pants, blacksmith's apron, Agnisha emblem, Kanabo handle sticking out from his back behind his head.
In Brittle form he hunches his spine into a cowardly posture, and his hair is let down in front of his face, turning more and more ashy gray as his backbone drops.
In Forge form, he stands up straight and confident and his hais and eyes glow a bright red-orange as his backbone increases.
AI Image for reference:
Before
After

Applicable Contest Prompts

Contrasting Parts: Make a champion that fulfills two contrasting archetypes
Atma is a mage/juggernaut with very different playstyles based on his form. To oversimplify, his kit is basically a "wait/ go" playstyle. While the brittle form can still deal quite a bit of damage, its main function is to survive enemy engages, as well as "set up" by applying brittle, and finally to gain backbone all the while to enter his forged form. His Forged form is where Atma shines, gaining incredible kill and survival potential.
A Story Through Action: Make a champion whose kit tells their story and character
I tried my best to embed the courageous coward into his kit and playstyle as much as I could. His gernation of Backbone requires him to be in battle to gain Backbone, meaning the player has to be brave enought to attack and dodge abilities to gain backbone. The story of Atma is one of fear and courage. He is scared and yet does his best to survive, he will not give up. And when he finally gains enough courage and backbone he becomes the warrior he knew he always was, attacking aggressively and recklessly without doubt.
I tried to add subtle things to make the player understand the change in Atma throughout the game. Like in brittle form his dash ability is actually a short self fear with increased movement speed. And in forged form that ability is a self-berserk with increased movement speed. I'm sure its probably best to make it a dash with animations that communicate this, but this is more fun. Other things that show his story was that in brittle form his abilities use smoke. The smoke is a result of Atma's fear causing him to be unable to breath properly with his new Steelforged Lungs (read the lore!), coughing up smoke. But in Forged form, each breath is calm, deep, and intentional resulting in the accumulation of forgefire in his body instead. Cowardly smoke/ Unextinguishable Forgefire.
Tell Me A Story: Connect your champion to other champions already in the universe, and include game mechanics that tie their stories to gameplay
Connected to Ornn and his Hearthblood, but not sure if the brittle mechanic apply and proc is sufficient for the second half. Regardless, I had a lot of fun making the lore this time around so thanks for giving this prompt!

Lore:

An Inextinguishable Flame
TLDR: Atma is an Agnisha, a decendent of the last surviving Hearthblood. One day Agnisha village is radied by the Winter's Claw and all Agnisha's are killed, including Atma's master, Marnn, who made Atma's Kanabo. Since Atma just watched in fear as his village was killed he feels guilt and hatred to wards himself for being such a coward. Remembering his master's words he travels to the howling abyss where Ornn and Volibear clashed, and nearby he wishes to go to hearth-home the closest place he has to a home. Instead he is attacked by a Spirit Ram, ends up getting completely scorched and on the brink of death. But his defiance to live unleashes a burst of forgefire, immediately letting Ornn know that Atma is a descendent of his friends the Hearthbloods. Ornn ends up saving Atma's life and replaces his now brittle spine with the Kanabo. Ornn teaches Atma how to wield his Kanabo saying that only a truly courageous person can unsheath it. And so Atma trains with Ornn to one day get his revemge against Sejuani and the Winter's Claw. But he is still a coward at heart, so this journey will be very difficult.

Kit:

Please assume the numbers are balanced, thank you🙏
Shared Kit 
Innate: Inextinguishable Flame of Agnisha
  • Atma has 2 Forms (Brittle Form and Forged Form) with their own set of unique abilities with unique cooldowns. Atma spawns and respawns in his Brittle Form.
Innate: Unrelenting Backbone
  • Atma generates Backbone as his secondary resource, generating 10 Backbone whenever he deals or receives damage (doubled against champions). While at 100 Backbone, Atma's next ability cast will make Atma switch to his Forged Form and cast. While in his Forged Form or upon exiting combat for 5 seconds, Atma loses 20 Backbone per second. Upon reaching 0 backbone he reverts back to Brittle Form.
  • Atma gains Tenacity based on his current Backbone, regardless of Form.
Tenacity: 4%/5%/6%/7% per 10 Backbone @ lvls 1/6/11/16
Brittle Form Kit: 
Innate: Brittle Backbone
  • Atma is permanently Brittle and his damaging abilities apply Brittle to enemies for 3 seconds. Atma's attack range is 550.
Q: Coughing Fit
  • Active: Atma enters a fit of coughs, coughing 3 times over 1 second, firing an orb of hot smoke in a line with each cough. Each orb stops upon colliding with the first enemy hit, dealing physical damage.
  • Each consecutive cough deals 25% less damage and has less range. Enemies hit by 2 orbs are slowed for 1 second, enemies hit by 3 orbs are rooted for 1 second instead.
Note: Dance of the Frail can be cast during this ability.
Physical Damage: 50/75/100/125/150 (+60% AD) Cooldown: 10/9/8/7/6 seconds Range: 900 (reduced by 300 range for each consecutive cough)
W: Choke n' Smoke
  • Active: Atma gasps, quickly inhaling over the cast time. Afterwards, Atma suddenly coughs spewing a cone of hot smoke dealing physical damage to enemies it passes through.
  • The smoke remains for 2 seconds, covering a circular area over time and granting Atma stealth while within it. Enemy champions have obscured vision of Atma while they are also within the smoke.
Physical Damage: 80/120/160/200/240 Cooldown: 18/16/14/12/10 Radius: 300
E: Dance of the Frail
This ability's active effect will only be successfully cast if an enemy unit or enemy ability-projectile is within Atma's proximity range at the time of the cast. Otherwise this ability will fail and go on cooldown.
  • Passive: Atma gains 20 Backbone whenever he dodges an enemy ability-projectile within his proximity range.
  • Active: Atma fears himself for 0.5 seconds moving in the target direction, setting his movement speed to 1200 during the fear duration.
  • Atma's fear will end prematurely if he would walk into another enemy unit during the fear duration. When this occurs, this ability's cooldown is reset.
Note: Since Atma has decreased Tenacity in this form (brittle), the fear duration will actually be a bit longer than 0.5 seconds while his Backbone is low.
Cooldown: 10 Seconds Proximity Range: 220/240/260/280/300
R: Coward's Hesitation
No active in this form.
Forged Form Kit: 
Innate: Reforged Backbone
  • When Atma or a nearby ally immobilize a Brittled enemy champion, the immobilizer steals a % of their armor and magic resist. Afterwards, the enemy champion is marked as Shattered for 4 seconds. Atma heals himself for a % of the post-mitigation damage he deals to shattered enemy champions.
  • Atma's Kanabo Swing and basic attacks against Brittled enemies pull them slightly towards Atma (like Ornn mini-knockback but mini-pull instead).
Armo MR Steal: 5%/6%/7%/8% @ lvls 1/6/11/16
Shattered Heal: 20%/25%/30%/35% @ lvls 1/6/11/16
Q: Tenacious Sweep
  • Active: Atma winds up for a swing over the cast time, then he swings his Kanabo from right to left covering a half-circle in front of him. Enemies in the outer edge are dealt 20% increased damage. Brittled or Shattered enemies are pulled slightly towards Atma.
Physical Damage: 60/90/120/150/180 (100% AD) Cooldown: 4 seconds
W: Inner Flame Cultivation
  • Active: Kanabo slows himself by 20% as he charges for a minimum of 1 second and up to 2 seconds. During the charge duration, Atma gains displacement immunity, generates 20 Backbone every second, and stores 100% of all post-mitigation damage he receives as Inner Flame.
  • Recast: Kanabo spins in place exhaling a torrent of Forgefire in a small circle around him which deals physical damage. Afterwards, Kanabo heals himself for a % of the stored Inner Flame.
Physical Damage: 100/130/160/190/220 (increased by % of current backbone)(+70% AD) Heal: 40%/45%/50%/55%/60% of stored Inner Flame Cooldown: 20/18/16/14/12 seconds
E: Berserker Rush
  • Passive: Atma gains 10 Backbone each time he kills a unit, quadrupled against champions.
  • Active: Atma berserks himself for 0.5 seconds moving towards a target enemy unit, setting his movement speed to 1200 during the berserk duration. If Atma would get in proximity range of the target during the berserk duration, this ability can be recast as Kanabo Smash to end the berserk duration.
  • Kanabo Smash: Atma slams his Kanabo straight down in front of him dealing physical damage. Brittled or Shattered enemies hit by the Kanabo are also stunned for 1 second.
Note: Since Atma has increased Tenacity in this form, the duration will be even shorter than 0.5 seconds basically making it a very short dash while his Backbone is high, but making it a short dash when his backbone is very low.
Physical Damage: 80/110/140/170/200 (+50% AD) Cooldown: 10 seconds Proximity Range: 220/240/260/280/300
R: Horn of the Ram Spirit
  • Active: Atma inhales over the cast time gaining displacement immunity, focusing Forgefire at the tip of his Kanabo, making it take the shape of a Ram's Horn.
  • Atma thrusts forward with his Kanabo applying brittle to the first enemy for 3 seconds and dealing physical damage to them over the brittle duration. The tip of the Kanabo will drag the colliding enemy over the thrust. If the enemy would collide with a wall during the thrust, they are stunned for 1 second.
  • If used at 100 Backbone, Atma will dash a short distance during the thrust.
Note: If the enemy would Shatter during the brittle duration, the damage is increased by 30% and is dealt instantly. Afterwards, Atma generates 40 Backbone.
Physical Damage: 150/250/350 (+100% AD) Thrust Range: 300 Dash Range: 300 Cooldown: 75/60/45 seconds
Thank you for taking the time to read this concept. Any and all questions and feedback welcome!
  • maGeDNA
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2024.05.22 01:34 FewReplacement6641 [M4F] some fandom roleplays I’d like to do

Hello everybody. As the title says I’m looking to do a fandom roleplay. Here are some I would like to do:
  1. Spider man across the spider verse (OCXOC) after joining the spider society and getting the the bracelet that basically lets you to travel to any verse from Miguel. You seemed to notice one person. About the same age as you, and Miguel’s son (aka my OC character). You have seen him walk through base but never spoke to him since he just seems cold and silent. Only knowing how to follow orders and take down anybody in his path, however you were more of the friendly outgoing type of person. So one day you approached me after you saw me in HQ. Could you maybe bring out a good side of me that I don’t show people at all? And possibly win my heart? Who knows
  2. Spider man across the spider verse (Gwen X OC, heads up for this one miles will not be involved). After everything that happened between Peter in her universe.. and losing miles, Gwen didn’t know what to do now. She basically lost both of her best friends, so whenever she was in the spider society she mostly kept to herself like always, that’s until we got assigned a mission to bring a villain from earth-(whatever number you’d like). She saw how I was positive even when things went wrong.. and she liked that about me. As time passes we became friends.. to Gwen slowly realizing she has developed feelings for me
  3. The last of us 2 game (we can come up with a plot for that)
  4. RDR2 (Basically an OC O’driscoll X a OC van der linde gang character)
If you read all the way through in your first message send “Book” and a ref with your character. Please be detailed when replying please
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2024.05.22 01:34 CuddleCores My journey to beat a list of difficult game

Hi everyone, I'm on an adventure where I'd like to make a top 100 (a littlle bit higher) of the most ''difficult'' games to complete ! The list is very subjective and I'd love to hear your opinions on which games to remove or simply your suggestions! The only important rules here: no retro games, single-player only. Thanks !
Here's the current list:
HADES
HADES II
SLAY THE SPIRE
ULTRAKILL
THE BINDING OF ISAAC : REPENTANCE
HOLLOW KNIGHT
HELLTAKER
PIZZA TOWER
KATANA ZERO
DEAD CELLS
CELESTE
UNDERTALE
ORI AND THE WILL OF THE WISPS
ORI AND THE BLIND FOREST
CUPHEAD
HALF LIFE
DONT STARVE
SEKIRO
BABA IF YOU
SANABI
DOOM 2016
DEVIL MAY CRY 5
JUST SHAPES AND BEATS
PSEUDOREGALIA
BLOODY HELL
ENDER LILIES : QUIETUS OF THE KNIGHTS
ENDER MAGNOLIA : BLOOM IN THE MIST
CARRION
ANIMAL WELL
"BLOODSTAINED : CURSE OF
THE MOON"
RAIN WORLD
BLOODSTAINED : RITUAL OF THE NIGHT
SKUL : THE HERO SLAYER
DEATH'S DOOR
THE MESSENGER
HYPER LIGHT DRIFTER
GATO ROBOTO
GEOMETRY DASH
BLASPHEMOUS
BLASPHEMOUS 2
SUPER MEAT BOY
TUNIC
GRAVITY CIRCUIT
NEON WHITE
AXIOM VERGE
AXIOM VERGE 2
DOWNWELL
NEON BEATS
VVVVV
GRIMHOOK
WILL YOU SNAIL
HEAVENLY BODIES
THOMAS WAS ALONE
CYBER HOOK
BZZZT
EVERHOOD
SEUM : SPEEDRUNNER FROM HELL
YOU HAVE TO WIN THE GAME
N++
KAZE AND THE WILD MASKS
THE END IS NIGH
GUN DEVIL
BIT.TRIP RERUNNER
DARK SOULS I
DARK SOULS II
DARK SOULS III
SLAY THE PRINCESS
ELDEN RING
ANOMALY AGENT
LIES OF P
LAST COMAND
SIFU
FURI
THE KNIGHT WITCH
BLOOD SPEAR
THE LAST FAITH
NIOH
NIOH 2
GHOST OF TSUSHIMA
DREAD DELUSION
REMNANT : FROM THE ASHES
REMNANT II
DEVIL SPIRE
SUPER HEXAGON
RETURN OF THE OBRRA DINN
FASTER THAN LIGHT
NOITA
CRYPT OF THE NECRODANCER
SHOVEL KNIGHT : TREASURE TROVE
ANTI CHAMBER
HOTLINE MIAMI
HOTLINE MIAMI 2 : WRONG NUMBER
THE VOID RAINS UPON HER HEART
THE WITNESS
A DANCE OF FIRE AND ICE
POST VOID
MANIFOLD GARDEN
DEVIL DAGGER
ALIEN ISOLATION
ENTER THE GUNGEONS
OMORI
DARKEST DUNGEON
DOOM ETERNAL
PROJECT ARRHYTHMIA
AFTERIMAGE
ELDEST SOULS
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