Garand pistol

/r/guns: Firearms and related articles

2008.03.06 16:26 /r/guns: Firearms and related articles

Read Me: More than ***30%*** of our contributing community access reddit via a 3PA. And another significant portion access via old.reddit (33% of our desktop users) something that is absolutely next on the block. This information is from reddit’s own data. Plus the majority of our content creators and visitors are historically long time reddit users. We are now an 18+ only community.
[link]


2024.05.19 03:23 ThatsElectrical PLEASE HELP! Load Order!

PLEASE HELP! Load Order!
Hey everyone, I'm kind of needing a break from life right now because my grandma and dad have been in the hospital and I'm just wanting to have fun on Fallout but my OCD self absolutely hates that I don't have the best load order. We also just got the news of my dad having cancer so that's always fun. Anyways, I know about the load order guide but it's tremendously hard to understand it right now. I'm not sure if it's due to me getting no sleep due to all of the emergencies or my migraine or my ADHD. Probably all of it. Anyways, I know it is a tremendously large longshot but I would highly appreciate it if someone either taught me in a digestible way or (if it's easy for you) put it in the correct order. Thank you for reading this if you are reading it. I know this is different but I also know how all of you understand gaming as an escape. Love you guys and thank you once again!
Note #1: I also am aware that there might be a bunch of useless stuff in here or stuff that might interfere with other mods. I would appreciate those that could help create the perfect load order!
Note #2: If you have any mods that could replace any mods I have because they are superior please let me know that as well!
Note #3: I also am having camera issues after using the Cover Mod (specifically camera issues in third person).
Note #4: I also attached as many photos as I could but I couldn't fit everything in the photos so I took the time to type it too! Want to make it as easy as possible for you guys as well!
CURRENT LOAD ORDER:
True Storms: Wasteland Edition
[XB1] Homemaker
3 Star Lever Action
Leveled Item Framework (LIF)
ECO + NEO ALL DLCS MERGED
Equipment and Crafting Overaul INNR (the title is cut off so I think this is what it's called)
Equipment and Crafting Overhaul Automatron Patch
Equipment and Crafting Overhaul Nuka World Patch
Equipment and Craftinh Overhaul Far Harbor Patch
New Equipment Overhaul (NEO)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Mod Additions
Even Better Mod Descriptions (not sure what the rest of the title is)
Craft and Scr*p ammo by SKK
Plenty 'o' Exploration - Xbox
NPC Accuracy Adjustment
Enhanced Lights and FX
Sunlight Alignment Tweak
Sun Shadows in Real Time
Smoother Sun Shadow
[XB1] Enhanced Flickering Fire
Dilapidated Roads - Charcoal
Vivid Fallout - All in One
Green in the Commonwealth XB1
WET - Water Enhancement Texture
[XB1] Vivid Waters
Wave
CC's Realistic Stars
MOON - Beautiful Replacement Texture
Fixed Enhanced Blood Textures
Spitfire (Enhanced Muzzle FX)
(XB1) Improved Lightinh Balistics
[XB1] Realistic Bullets: Improved Lighting Ballistics
Enhanced Decal Draw Distance
Extreme Particles Overhaul
Clarity - A Visual Overhaul
NAC X Fixed
60 FPS Series SX Ultra settings
Boston FPS Fix VD
[XB1] Universal Missing Menus
Better In Game TAA
In-game Third Person Camera Configuration
Better 3RD Person Firearms Handling
Tactical Stealth 3RD Person Animation
Confident Idle MALE VERSION
Jedi's Alt AR Bundle - 3rd Person
Cadence Based Stealth (WIP)
Jedi's Res Evil Pistols REDUX
Take cover for Xbox One
Slide - Standalone [Xbox]
Better Casing Ejection
Project Reality Footsteps F04
Better Sound of Casing Touching
(XB1) Pre-Walled Settlements
[XB1] Vanilla Waving Flagpoles
[X1] New California Republic Wavinh Flagpole
[X1] Settlement Borders Extended
See Through Scopes - GOTY
Quick Hack and Pick
A Touch Of Lige - Complete
Bullet Impact Overhaul
Realistic Sound XB1
Cheat Terminal [Xbox One]
Spawn Items for XBOX ONE
M.D. Wolfe's Shipping Services
Outfit Switcher
Elite Riot Gear - Standalone
Snappy HouseKit XBox
Renovated Furniture [xbox]
Colored Workshop Lights
Conquest - Build New Settlements
[XB1] FCOM - Fallout Commander
Place Everything!!! XBOX
Aliens of the Commonwealth
The Attachment Pack (Version 1)
Legendary Modification
Everyone's Best Friend (Dogmeat)
A Better World - Cabin Workshop
WM Service Rifle
Wasteland Melody's Service rifle and See-Through-Scopes
Hunting Revolver and Ranger Sequoia
Anti Material Rifle
F4NV Anti-Material Rifle STS Patch
Alien Assault Rifle
MTs-255 Shotgun Revolver
M1 Garand
WWII Colt 1911 of Freedom
Vintage Shotgun - Winchester 1897
Lee Enfield No.4 Mk. 1
Lee Enfield STS Patch
Mo Weapons - XB1 -
Lever Action Modification Pack
Lever Action Receivers
Golden Ninjato Katana
The Redeemed Shadow
Throwing Knives and Grenade Pack
Dogmeat's Backpack
Ballistic Weave Book
Light Flares and ChemLights
Player Home Apartment
Accessible Bridges - UPDATED
Simple Attack Reactions
Better Settlers XBOX
Improvised Backpack for Power Armor
Wasteland Baubles Ring Overhaul
[XB] Boss Chests Contain Legendary
Spadey and Pizza's Additional Stocks
Spadey and Pizza's Additional Stocks Patch
X1 Eye Fixer
IMVR Regions and Grid
[XB1] STS - Scrap that Settlement
[XB1] [English] Full Dialogue Interface
Place Anywhere
One Handed Revolver
Fan The Hammer - Fast Firing
Wealthier Commonwealth
Quick Step
ADS Lean Patch
Improved VATS Visual FX
Bullet Time for Xbox One
Alex's Bounties
Unlimited Bounties
F04 extras power armor uniform
Gloomy Glass - All Transparent
Disable Character Glow
[XB1] OCDecorator
[XB1] OCDecorator - DLC
Patch: CC & OCDecorator
Unlocking violence
Craftable C-4 Explosives
Commonwealth Warfare - Explosions
Deadly Explosives
Sanctuary Hills SP Repubuild
Armorsmith Extended Dummy File
Institute Overhaul
Rich Vendors+
More Smarter Companions Mod
Follower Stealth Distance Fix
Hardcore Health Overhaul
Equilibrium: Weapons (Balance
Bullet Counted Reload System
submitted by ThatsElectrical to Fallout4ModsXB1 [link] [comments]


2024.05.18 18:55 Sad-Commission2027 Thoughts on the Ballistic guns from fallout tactics? Do you think they should bring them back in future games?

Thoughts on the Ballistic guns from fallout tactics? Do you think they should bring them back in future games? submitted by Sad-Commission2027 to Fallout [link] [comments]


2024.05.18 14:47 molten07 Help With This Crash Please! "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000"

Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz GPU #1: Nvidia GA106M \[GeForce RTX 3060 Mobile / Max-Q\] GPU #2: Intel TigerLake-H GT1 \[UHD Graphics\] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.39 GB/15.75 GB 
PROBABLE CALL STACK:
\[0\] 0x7FFC405E5CE2 Buffout4.dll+0085CE2 \[1\] 0x7FFC405D9E7F Buffout4.dll+0079E7F \[2\] 0x7FFC405E34F5 Buffout4.dll+00834F5 \[3\] 0x7FFCAD8BD827 KERNELBASE.dll+012D827 \[4\] 0x7FFCAFE75570 ntdll.dll+00A5570 \[5\] 0x7FFCAFE5CA06 ntdll.dll+008CA06 \[6\] 0x7FFCAFE7247F ntdll.dll+00A247F \[7\] 0x7FFCAFE214B4 ntdll.dll+00514B4 \[8\] 0x7FFCAFE70F8E ntdll.dll+00A0F8E 
REGISTERS:
RAX 0x1C433721280 (void\*) RCX 0x1C433723E40 (void\*) RDX 0x0 (size\_t) RBX 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" RSP 0x8C7CDCF458 (void\*) RBP 0x8C7CDCF620 (void\*) RSI 0xD0 (size\_t) RDI 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" R8 0x1 (size\_t) R9 0x20 (size\_t) R10 0x8C7CDCF240 (BSTArrayAllocatorFunctor\*) R11 0x8C7CDCF3F0 (void\*) R12 0x1 (size\_t) R13 0x1C37452CAE0 (void\*) R14 0x4F (size\_t) R15 0x69 (size\_t) 
STACK:
\[RSP+0 \] 0x7FF7F64F9277 (void\* -> Fallout4.exe+1B99277) \[RSP+8 \] 0x1C4E5047900 (BSFadeNode\*) Name: "PlasticBin" \[RSP+10 \] 0x1C400000002 (void\*) \[RSP+18 \] 0x1C47FFFFFFF (size\_t) \[RSP+20 \] 0x1C4E5078EA8 (void\*) \[RSP+28 \] 0x69 (size\_t) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x8C7CDCF620 (void\*) \[RSP+40 \] 0x7FF7F7131AC5 (void\* -> Fallout4.exe+27D1AC5) \[RSP+48 \] 0x8C7CDCF620 (void\*) \[RSP+50 \] 0xD0 (size\_t) \[RSP+58 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+60 \] 0x1 (size\_t) \[RSP+68 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+70 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+78 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1C51EEFF4C0 (NiNode\*) Name: "" \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0xA (size\_t) \[RSP+A0 \] 0x1 (size\_t) \[RSP+A8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+B0 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+B8 \] 0x8C7CDCF620 (void\*) \[RSP+C0 \] 0x48 (size\_t) \[RSP+C8 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+D0 \] 0x0 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+E8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+F0 \] 0x7FF7F6638C58 (void\* -> Fallout4.exe+1CD8C58) \[RSP+F8 \] 0x9C0 (size\_t) \[RSP+100\] 0x0 (size\_t) \[RSP+108\] 0x8C7CDCF620 (void\*) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x3F800000 (size\_t) \[RSP+120\] 0x0 (size\_t) \[RSP+128\] 0x3F80000000000000 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3F800000 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x3F80000000000000 (size\_t) \[RSP+158\] 0x0 (size\_t) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+170\] 0x7FF7F6503C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+178\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+180\] 0x8C7CDCF620 (void\*) \[RSP+188\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+190\] 0x9C0 (size\_t) \[RSP+198\] 0x2 (size\_t) \[RSP+1A0\] 0x7FF7F4D19A60 (void\* -> Fallout4.exe+03B9A60) \[RSP+1A8\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+1B0\] 0x1C546BC6180 (AddCellGrassTask\*) \[RSP+1B8\] 0x2 (size\_t) \[RSP+1C0\] 0x1C37452CAE0 (void\*) \[RSP+1C8\] 0x1C400000000 (void\*) \[RSP+1D0\] 0x0 (size\_t) \[RSP+1D8\] 0x80000 (size\_t) \[RSP+1E0\] 0x7FF700000001 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x0 (size\_t) \[RSP+1F8\] 0x1C3C9E061D0 (GridCellArray\*) \[RSP+200\] 0x0 (size\_t) \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF7F4B33A98 (void\* -> Fallout4.exe+01D3A98) \[RSP+218\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+220\] 0x1C4DE672401 (void\*) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+238\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+240\] 0x1C348BF17A0 (void\*) \[RSP+248\] 0x1C3C9DB3EC0 (TES\*) \[RSP+250\] 0x7FF7F4A55DA8 (void\* -> Fallout4.exe+00F5DA8) \[RSP+258\] 0x1C3C9DB3EC0 (TES\*) \[RSP+260\] 0x1C348CB4450 (void\*) \[RSP+268\] 0x1C35C612800 (SceneGraph\*) Name: "WorldRoot Node" \[RSP+270\] 0x7FFCAD7FF55B (void\* -> KERNELBASE.dll+006F55B) \[RSP+278\] 0x0 (size\_t) \[RSP+280\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+288\] 0x0 (size\_t) \[RSP+290\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FFCAD7B1C4E (void\* -> KERNELBASE.dll+0021C4E) \[RSP+2A8\] 0x6 (size\_t) \[RSP+2B0\] 0x1C35C61DC20 (void\*) \[RSP+2B8\] 0x1C4DE81A100 (TESObjectCELL\*) File: "BusMod.esl" Flags: 0x0004000B Form ID: 0x03000D0B Form Type: 63 Full Name: "" \[RSP+2C0\] 0x7FF7F569C080 (void\* -> Fallout4.exe+0D3C080) \[RSP+2C8\] 0x1C300000000 (void\*) \[RSP+2D0\] 0x0 (size\_t) \[RSP+2D8\] 0x48 (size\_t) \[RSP+2E0\] 0x1 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x46BF538AC5BF7210 (size\_t) \[RSP+300\] 0x446C5474 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x7FF7F561E5B0 (void\* -> Fallout4.exe+0CBE5B0) \[RSP+318\] 0x1C348CB4448 (void\*) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+330\] 0x1C348BF17A0 (void\*) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x7FF7F561D20D (void\* -> Fallout4.exe+0CBD20D) \[RSP+348\] 0x1C348CB4448 (void\*) \[RSP+350\] 0x1C348CB4450 (void\*) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x4F18 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+380\] 0x7FF7F56207A7 (void\* -> Fallout4.exe+0CC07A7) \[RSP+388\] 0x1C348CB4400 (void\*) \[RSP+390\] 0x1C348CB4450 (void\*) \[RSP+398\] 0x0 (size\_t) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3B0\] 0x7FF7F647CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+3B8\] 0x4F48 (size\_t) \[RSP+3C0\] 0x8C7CDCF830 (void\*) \[RSP+3C8\] 0x1C35C5FBC90 (void\*) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x7FFCADE17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x7FFCAFE226B1 (void\* -> ntdll.dll+00526B1) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0xA8D0C89F00000000 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FFCAD8BD640 (void\* -> KERNELBASE.dll+012D640) \[RSP+478\] 0x8C7CDCDF80 (void\*) \[RSP+480\] 0xAB63DBE0000FFF8 (size\_t) \[RSP+488\] 0x7FFC055B1EDF (size\_t) \[RSP+490\] 0x8C7CDCDF80 (void\*) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x000068F90000 X3DAudio1\_7.dll 0x000069340000 steam\_api64.dll 0x000069350000 BakaScrapHeap.dll 0x01C3579D0000 wintrust.dll 0x01C361800000 Fallout4.exe 0x7FF7F4960000 DSOUND.DLL 0x7FFBEDED0000 MpOav.dll 0x7FFBF73C0000 nvcuda64.dll 0x7FFC3D940000 d3dcompiler\_47\_64.dll 0x7FFC3E360000 NvCamera64.dll 0x7FFC3E770000 XAudio2\_7.dll 0x7FFC3FE10000 DINPUT8.dll 0x7FFC3FEA0000 gameoverlayrenderer64.dll 0x7FFC3FEF0000 UneducatedShooter.dll 0x7FFC40090000 rename\_anything.dll 0x7FFC40110000 RefLookup.dll 0x7FFC40160000 mcm.dll 0x7FFC401A0000 LongLoadingTimesFix.dll 0x7FFC40240000 HighFPSPhysicsFix.dll 0x7FFC402A0000 f4pm.dll 0x7FFC40330000 f4ee.dll 0x7FFC403A0000 ClassicHolsteredWeapons.dll 0x7FFC404B0000 Buffout4.dll 0x7FFC40560000 f4se\_1\_10\_163.dll 0x7FFC40990000 tier0\_s64.dll 0x7FFC40A70000 steamclient64.dll 0x7FFC40C10000 flexRelease\_x64.dll 0x7FFC42290000 vstdlib\_s64.dll 0x7FFC44630000 MSVCR110.dll 0x7FFC446F0000 BulletCountedReload.dll 0x7FFC46FB0000 achievements.dll 0x7FFC4CE70000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC4DAE0000 nvwgf2umx.dll 0x7FFC56FA0000 f4se\_steam\_loader.dll 0x7FFC5D0F0000 MSVCP110.dll 0x7FFC5D130000 cudart64\_75.dll 0x7FFC5E080000 bink2w64.dll 0x7FFC5E0E0000 GFSDK\_GodraysLib.x64.dll 0x7FFC6A0F0000 flexExtRelease\_x64.dll 0x7FFC6AC70000 nvspcap64.dll 0x7FFC6BFE0000 nvgpucomp64.dll 0x7FFC72020000 nvldumdx.dll 0x7FFC75590000 MSVCP140.dll 0x7FFC84E10000 MessageBus.dll 0x7FFC87970000 ncryptsslp.dll 0x7FFC88C40000 VCRUNTIME140.dll 0x7FFC8A040000 VCRUNTIME140\_1.dll 0x7FFC8B020000 webio.dll 0x7FFC8F640000 winmmbase.dll 0x7FFC91DD0000 mskeyprotect.dll 0x7FFC91F60000 igc64.dll 0x7FFC94240000 dbghelp.dll 0x7FFC98B70000 Secur32.dll 0x7FFC9B840000 OneCoreCommonProxyStub.dll 0x7FFC9BB70000 amsi.dll 0x7FFC9D010000 WeaponDebrisCrashFix.dll 0x7FFC9D8E0000 wbemsvc.dll 0x7FFC9E590000 fastprox.dll 0x7FFC9E5B0000 NvMessageBus.dll 0x7FFC9E930000 wbemcomn.dll 0x7FFC9EE50000 nvapi64.dll 0x7FFC9F020000 igd10um64xe.DLL 0x7FFC9F6F0000 textinputframework.dll 0x7FFCA08E0000 WINMM.dll 0x7FFCA0A40000 igdgmm64.dll 0x7FFCA0A70000 IntelControlLib.dll 0x7FFCA0EB0000 ControlLib.dll 0x7FFCA0F20000 igd10iumd64.dll 0x7FFCA0FB0000 inputhost.dll 0x7FFCA1390000 Windows.UI.dll 0x7FFCA1850000 dxcore.dll 0x7FFCA21D0000 wbemprox.dll 0x7FFCA2E40000 OneCoreUAPCommonProxyStub.dll 0x7FFCA2E80000 drvstore.dll 0x7FFCA4660000 cryptnet.dll 0x7FFCA4800000 WindowsCodecs.dll 0x7FFCA5270000 fwpuclnt.dll 0x7FFCA57A0000 twinapi.appcore.dll 0x7FFCA5980000 WindowManagementAPI.dll 0x7FFCA5BF0000 MMDevApi.dll 0x7FFCA5D80000 AUDIOSES.DLL 0x7FFCA5E10000 VERSION.dll 0x7FFCA5FC0000 rasadhlp.dll 0x7FFCA6330000 dhcpcsvc6.DLL 0x7FFCA6360000 XINPUT9\_1\_0.dll 0x7FFCA6650000 avrt.dll 0x7FFCA6A20000 dhcpcsvc.DLL 0x7FFCA6BB0000 nvToolsExt64\_1.dll 0x7FFCA6E40000 WINHTTP.dll 0x7FFCA8210000 WINNSI.DLL 0x7FFCA8330000 PROPSYS.dll 0x7FFCA8C40000 d3d11.dll 0x7FFCA9330000 wintypes.dll 0x7FFCA9FD0000 dcomp.dll 0x7FFCAA130000 CoreMessaging.dll 0x7FFCAA6A0000 CoreUIComponents.dll 0x7FFCAA7A0000 apphelp.dll 0x7FFCAAC30000 uxtheme.dll 0x7FFCAAD20000 resourcepolicyclient.dll 0x7FFCAAEF0000 dwmapi.dll 0x7FFCAAFF0000 kernel.appcore.dll 0x7FFCAB2E0000 windows.storage.dll 0x7FFCAB500000 HID.DLL 0x7FFCABCA0000 dxgi.dll 0x7FFCABD00000 schannel.DLL 0x7FFCAC3C0000 rsaenh.dll 0x7FFCAC4B0000 ntmarta.dll 0x7FFCAC5D0000 UMPDC.dll 0x7FFCAC870000 IPHLPAPI.DLL 0x7FFCAC890000 DNSAPI.dll 0x7FFCAC8D0000 powrprof.dll 0x7FFCACA00000 MSWSOCK.dll 0x7FFCACC00000 CRYPTBASE.DLL 0x7FFCACDF0000 CRYPTSP.dll 0x7FFCACE00000 Wldp.dll 0x7FFCACEA0000 NTASN1.dll 0x7FFCACED0000 ncrypt.dll 0x7FFCACF10000 msasn1.dll 0x7FFCAD030000 devobj.dll 0x7FFCAD200000 DPAPI.DLL 0x7FFCAD260000 USERENV.dll 0x7FFCAD320000 SSPICLI.DLL 0x7FFCAD350000 profapi.dll 0x7FFCAD3B0000 gdi32full.dll 0x7FFCAD480000 bcryptPrimitives.dll 0x7FFCAD5A0000 cfgmgr32.dll 0x7FFCAD6A0000 msvcp\_win.dll 0x7FFCAD6F0000 KERNELBASE.dll 0x7FFCAD790000 bcrypt.dll 0x7FFCADA90000 win32u.dll 0x7FFCADB70000 ucrtbase.dll 0x7FFCADBA0000 CRYPT32.dll 0x7FFCADCA0000 KERNEL32.DLL 0x7FFCADE00000 MSCTF.dll 0x7FFCADEC0000 SHELL32.dll 0x7FFCADFE0000 SETUPAPI.dll 0x7FFCAE750000 NSI.dll 0x7FFCAEC20000 SHCORE.dll 0x7FFCAEC30000 ADVAPI32.dll 0x7FFCAECE0000 GDI32.dll 0x7FFCAED90000 imagehlp.dll 0x7FFCAEE80000 OLEAUT32.dll 0x7FFCAEEA0000 clbcatq.dll 0x7FFCAEF70000 sechost.dll 0x7FFCAF020000 WS2\_32.dll 0x7FFCAF0C0000 ole32.dll 0x7FFCAF140000 USER32.dll 0x7FFCAF270000 shlwapi.dll 0x7FFCAF410000 PSAPI.DLL 0x7FFCAF470000 msvcrt.dll 0x7FFCAF630000 IMM32.DLL 0x7FFCAF6D0000 combase.dll 0x7FFCAF820000 RPCRT4.dll 0x7FFCAFC60000 ntdll.dll 0x7FFCAFDD0000 
F4SE PLUGINS:
achievements.dll BakaScrapHeap.dll v1.3 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll f4pm.dll HighFPSPhysicsFix.dll LongLoadingTimesFix.dll mcm.dll RefLookup.dll rename\_anything.dll UneducatedShooter.dll v1 WeaponDebrisCrashFix.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] HUDFramework.esm \[ A\] Homemaker.esm \[ B\] Loads.esm \[ C\] Armorsmith Extended.esp \[ D\] clothingoverhaul.esp \[ E\] OA\_LootableMaterialsCrates\_vanilla.esp \[ F\] A Forest.esp \[10\] Ceft\_Main.esp \[11\] OpenCambridge.esp \[12\] downtownsettlement01\_v2.0.esp \[13\] MojaveImports.esp \[14\] Eli\_Armour\_Compendium.esp \[15\] Some Assembly Required.esp \[16\] Reverb and Ambiance Overhaul.esp \[17\] Rebuilt\_Tenpines.esp \[18\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[19\] AssaultRifleOverhaul.esp \[1A\] UniqueUniques.esp \[1B\] 3dscopes.esp \[1C\] JUNKLANDFIREARMS.esp \[1D\] F4NVRechargerWeapons.esp \[1E\] PigFNC.esp \[1F\] DAKMAC.esp \[20\] Fr4nssonsLightTweaks.esp \[21\] Vivid Weathers - FO4.esp \[22\] RRSouthBoston.esp \[23\] MikeMooresMCAM.esp \[24\] Gas Masks of the Wasteland.esp \[25\] Skb\_RiflesRebirth.esp \[26\] Backpacks of the Commonwealth.esp \[27\] Moddable Plasma Caster.esp \[28\] Glock86.esp \[29\] 1918bar.esp \[2A\] SigSauer127.esp \[2B\] ChinaLakeandHolorifle.esp \[2C\] CorvalhoWidowShotgun.esp \[2D\] AMAC1500.esp \[2E\] mk14.esp \[2F\] cambridgefacility.esp \[30\] LeeEnfieldNo4MkI.esp \[31\] MTs255.esp \[32\] FN-FAL.esp \[33\] RemingtonM11.esp \[34\] HuntingShotgun.esp \[35\] win1897.esp \[36\] DP\_CaravanShotgun.esp \[37\] FCOM.esp \[38\] HandmadeRevolver.esp \[39\] SVT40.esp \[3A\] Dak20mm.esp \[3B\] SettlementMenuManager.esp \[3C\] Gas Mask NPC.esp \[3D\] DV-Durable Vertibirds.esp \[3E\] DV-No Levelled Vertibirds.esp \[3F\] TimedAutosave10Min.esp \[40\] HuntingRevolver.esp \[41\] MysteriousMagnum.esp \[42\] WM Chinese Assault Rifle - Standalone.esp \[43\] DOOMThatGun.esp \[44\] AUG-A1.esp \[45\] M1A.esp \[46\] Sten.esp \[47\] 45autoPistol.esp \[48\] Hunting Revolver\_SA.esp \[49\] 10mm.esp \[4A\] AROAWKCR.esp \[4B\] ARONukaWorld.esp \[4C\] AROSeeThrough.esp \[4D\] AnimChemRedux.esp \[4E\] DX Adventurer Outfit.esp \[4F\] AnimatedRadaway.esp \[50\] Brown Face Fix Male.esp \[51\] BLD\_Barricades.esp \[52\] 44MBF4.esp \[53\] DOOMDesertEagle.esp \[54\] Extended weapon mods.esp \[55\] DaksCombatRifle.esp \[56\] HlgCavalryRevolver.esp \[57\] Campsite.esp \[58\] AWKCR - Mod Power Armor Engine Glitch Fix.esp \[59\] ClothingOverhaulSP\_XB1\_PC.esp \[5A\] FunctionalDisplays.esp \[5B\] FunctionalDisplays-Patch-DLC-ALL.esp \[5C\] Crossbow.esp \[5D\] CrossbowPatch.esp \[5E\] EveryonesBestFriend.esp \[5F\] Meleebangs.esp \[60\] \[ETH\]EthnetsMeleeSounds.esp \[61\] Gas Mask ArmorKeywords.esp \[62\] Holsters & sheaths.esp \[63\] FunctionalDisplays-AID-VIS.esp \[64\] FunctionalDisplays-Collectibles.esp \[65\] FunctionalDisplays-MISC-VIS.esp \[66\] FunctionalDisplays-Patch-DLC-ALL-VIS.esp \[67\] Hunter of the Commonwealth.esp \[68\] ImmersiveAnimationFramework.esp \[69\] HandmadeRevolver - AWKCR.esp \[6A\] PigAAMBeretta.esp \[6B\] FLTWP\_HMEPistol.esp \[6C\] Flashy\_CommonwealthFishing.esp \[6D\] Homemaker - Streetlights Use Passive Power.esp \[6E\] Homemaker - Unlocked Institute Objects.esp \[6F\] K9TacticalHarness.esp \[70\] Journey.esp \[71\] RailwayPistol.esp \[72\] Mosin.esp \[73\] M14.esp \[74\] MP153.esp \[75\] Project Reality Footsteps FO4.esp \[76\] Binoculars.esp \[77\] Locksmith.esp \[78\] NewShacksBGD00.esp \[79\] PhotoMode.esp \[7A\] Post Apocalyptic Survivor Outfit.esp \[7B\] Loads of Ammo - Leveled Lists.esp \[7C\] RealThrowingWeapons.esp \[7D\] Schofield.esp \[7E\] LureEnemies.esp \[7F\] Smoke-able Cigars.esp \[80\] rhlegendary.esp \[81\] NateOutfit.esp \[82\] M2216.esp \[83\] SingleShotgun.esp \[84\] TruePipBoyLight.esp \[85\] GR123 West Tek Tactical Gloves.esp \[86\] SVT40-AWKCR.esp \[87\] 1CAS\_serviceRifle.esp \[88\] AnS Wearable Backpacks and Pouches.esp \[89\] Wasteland Sniper by Hothtrooper44.esp \[8A\] TFSRangerRedux.esp \[8B\] WastelandFashion.esp \[8C\] Vivid Weathers - FO4 - Far Harbor.esp \[8D\] Vivid Weathers - Natural Bright.esp \[8E\] Vivid Weathers - Nuka World.esp \[8F\] WastelandFashionAccessories.esp \[90\] console.esp \[91\] StartMeUp.esp \[92\] BostonFPSFixAutomatron.esp \[93\] EnhancedLightsandFX.esp \[FE: 0\] Munitions - An Ammo Expansion.esl \[FE: 1\] Munitions - Vanilla Ammo Addon.esl \[FE: 2\] BusMod.esl \[FE: 3\] BulldogRevolver.esl \[FE: 4\] FO4ParticlePatch.esp \[FE: 5\] AUR\_RebuildCastle.esp \[FE: 6\] AUR\_RebuildTenpinesBluff.esp \[FE: 7\] LushAmbienceFarHarbor.esp \[FE: 8\] AUR\_Build\_LongfellowsBridge.esp \[FE: 9\] RCW.esp \[FE: A\] wastelandwoundcare.esp \[FE: B\] AnotherOneKukri.esp \[FE: C\] RSh-12.esp \[FE: D\] BusMod-VIS.esp \[FE: E\] SF Beards N Staches.esp \[FE: F\] MinutemenEnforcer.esp \[FE: 10\] Huot.esp \[FE: 11\] CROSS\_BreakActionLaser.esp \[FE: 12\] TEC9.esp \[FE: 13\] Vz52.esp \[FE: 14\] AmmoCounterFramework.esp \[FE: 15\] M1 Carbine.esp \[FE: 16\] CovertSidearmVVSounds.esp \[FE: 17\] Bullet Impact Overhaul.esp \[FE: 18\] CODVG Wade Outfit Pack.esp \[FE: 19\] GaussRifleVVSounds.esp \[FE: 1A\] OMEGA - IAF Wound Care Patch.esp \[FE: 1B\] IAF - Far Harbor & Nuka World.esp \[FE: 1C\] LaserGarand.esp \[FE: 1D\] LostWorld.esp \[FE: 1E\] FS\_NukaWorldTramFastTravel.esp \[FE: 1F\] ODT - Pip Boy Skins.esp 
submitted by molten07 to Fallout4Mods [link] [comments]


2024.05.11 17:27 Xxluigi2088xX LO help: I'm unsure exactly how to arrange this so that I can wear multiple armor/clothes together. Basically layering of all gear

Load order 05-10-24
Unofficial fallout 4 patch
AWKCR
Workshop framework
Player responds to pain
Integrated Commonwealth
True storms
True storms far harbor
Hudson framework
Ugh mods manager
Jedi Hud 2.0 third person
Fallout 4 cut content
Equipment and crafting overhaul
Blacksmith crafting expansion
Eli armor compendium
Armorsmith extended v3.02
UCO base game
UCO season pass
Everyone's best friend
Unofficial compatibility patch dogmeat
Nuclear physicist redone
Sane fusion cores
Radiant quest markers
Companion tracker
Forced evolution super mutant
Brotherhood of steel overhaul
Church of atom overhaul
Fall evil mega zombie pack
Fall evil zombie dogs
Fall evil pale heads
Fall evil lickers
Night of the creeps
Tribals of Commonwealth
Tyrant of Commonwealth
Wedges power armor variants
Fallout 4 Ai overhaul
See through scopes
See through scopes nuka world
Realistic ragdolls and force
Campsite simple wasteland camping
Grenade expansion pack 2
Lightsaber renew
Dmagus star wars merge
Jedi robes
10 mm revolver
Western revolver in sanctuary
.38 machine pistol mac11
Gunslinger humble poncho
Evil detective outfit
Bo2 seal team
Scrap melee
Tail coat
Nimrout detective outfit
Western duster
M1 Garand
Edmonds power armor backpacks
Fleshsmith
The widow shotgun
Armored dog armor
Dead space overhaul
Legend of the west outfit
Follower revive
Bullet deflection mod
Simple survival game save
Simple survival fast travel
Looks mirror
Spadey and pizzas additional stocks
Better automatron weapons
Minigun improvements
Creation club tesla cannon overhaul
Creation club manswell rifle set update (shoeburglar)
Better vanilla shotguns
Xb1 beards and staches
Lots more facial hair options
Lots more beards and mustaches
Lots more male hairstyles
Ponytail hairstyles
Wasteland wound care
Wasteland medic
Wasteland ballistic
GO4 hard difficulty setting
Nates basement
Caves of the Commonwealth
Crowded Commonwealth
Legendaries for everybody
Sarges settlements mods
Mysterious store (far harbor+Nuka world)
Plenty of exploration
Full flavored rare nuka cola by andre wcz
Resident evil first aid spray
Resident evil herbs
Glowing animals emit light
Glowing animals far harbor
Fixed enhanced blood textures
Simple dodges
Take cover
Simple attack and death reaction
Cross gril gore overhaul
Dismemberment overhaul dead space version
Nailguns in the Commonwealth
Police sidearm
The automatic rifle (colt monitor vanilla ammo)
.44 magnum pistol
Vintage revolver rifle
Hewing spear
Battleaxe
Skill Skillzerk weapons pack
Skillzerk armor pack
Modular military backpack
Faster Melee and unarmed
Effective melee blocking
Melee impact overhaul
Creation club skins and AWKCR
3 star Creation weapons
Amazing follower tweaks fo4 edition
Next gen ultra settings v2
submitted by Xxluigi2088xX to Fallout4ModsXB1 [link] [comments]


2024.05.11 04:48 Leonardo168 Need some help with my LO

I'm new to modding. After doing some research i made my first LO trying to follow this video guide and the Simple Load Order Guide:
I've been trying to get everything to work for three days straight, tinkering with the order, reinstalling and testing but I cant make "Laser Garand Replaces Laser Musket" and "Energy Weapon Replacer - Wattz Laser Gun (Laser And Institute Guns Only)" work. I believe I have everything else working, but I'm still confused about which category some mods fit.
Canary Save File Monitor [XB1] Workshop Framework [XB1] AWKCR - V4.02 No DLC Version - Armor And Weapon Keywords Community Resource [XB1] AWKCR - V4.02 Automatron Patch - Armor And Weapon Keywords Community Resource [XB1] AWKCR - V4.02 Far Harbor Patch - Armor And Weapon Keywords Community Resource [XB1] AWKCR - V4.02 Contraptions Patch - Armor And Weapon Keywords Community Resource [XB1] AWKCR - V4.02 Vault-Tec Patch - Armor And Weapon Keywords Community Resource [XB1] WKCR - V4.02 Nuka World Patch - Armor And Weapon Keywords Community Resource [XB1] HUDFramework [XB1] [XB1] You And What Army 2 By Glitchfinder Buffed Minutemen Militia 2 [Xbox Version] Improved BoS [XB1] Better Companions - All In One Fallout 4 AI Overhaul Plenty 'O' Exploration - Xbox One - New Interiors And Exteriors To Explore! Sim Settlements 2 [XB1] Rise Of The Commonwealth For Sim Settlements 2 [XB1] SS2 DLC Settler Patch [XB1] City Plan Megapack For Sim Settlements 2 [XB1] Salvage Beacons [XB1] Ammo-O-Matic (Scrap And Make Ammo) [Xbox] Freak's Simple Fusion Core Buff Everyone's Best Friend (Dogmeat + Companion At Same Time) [XBox] Immersive Face Animations REMADE - IFAR - Serious Version (XB1) Simple Attack & Death Reactions [XB1]Realistic Ragdoll Force 1st Person Animation Tweaks [Xbox One] JUST NEW FEMALE ANIMATIONS SKK Corpse Looting 76 [Xbox] TLS Creatures Remeshed Seventy-Six Weathers NAC X Fixed Enhanced Lights And FX [XB1] Sunlight Alignment Tweak - Better Dawn And Dusk [XB1] [XB1] Enhanced Flickering Firelight Smoke & Flames Enhanced Lite Dilapidated Roads - Charcoal 2K Galaxy W/ Mip Mapping The Fungal Forest (NO LOD) Green In The Commonwealth XB1 (2.9) Indubitable Ivy - Summer WET - Water Enhancement Textures By SparrowPrince Enhanced Decal Draw Distance - Ultra Version Remove Ugly Flat Trash [XB1] Better Leaf Piles Spitfire (Enhanced Muzzle FX) Hollywood Laser Bolts [XB1] Hollywood Bullet Tracers [XB1] (XB1) Improved Lighting Ballistics Gloomy Glass - All Transparent Materials Revised Blood Mist Overhaul Small Splatter Size Fixed Enhanced Blood Textures (Standard With 1k Resolution) Clarity - A Visual Overhaul Vanilla Cubemap Fix Metal Cubemap Replacer - Removes Chrome Companion Status HUD [XB1] [XB1] Ponytail Hairstyles By Azar V2.5a Loving Piper [XB1] Loving Cait [XB1] Loving Curie [XB1] [XB1] Synthkind Redefined - Gen2 Synth Overhaul (Plus Nick Valentine And DiMa) Josephine Vault Girl Preset (Official) Caliente's Beautiful Bodies Enhancer -CBBE- Curvy AIO CROSS_InstituteExpeditionarySuit_BethNet M1 Garand [XB1] Laser Garand Laser Garand Replaces Laser Musket [XBox] Wattz Laser Gun Energy Weapon Replacer - Wattz Laser Gun (Laser And Institute Guns Only) K-9 Harness - Tactical Body Armor And Backpack For Dogmeat [XBOX] K-9 Harness Replacer Automatron Expansion Weapons System Automatron Expansion Weapons System - Nuka World Patch The Assault Pack Pipe Gun Replacer. The Attachment Pack (Version 1) The Attachment Pack (Version 1) Implementation Patch 10mm Pistol Debulked Remesh Replacer + Attachment Pack Patch Dak's Assault Rifle Replacer REDUX Dak's Immersive Combat Rifle Overhaul Synth Nano Armor [XB1] UCO Base Game (Core Component Of Unified Clothing Overhaul) [XB1] UCO Season Pass (Add-On For Unified Clothing Overhaul) Power Armor Overhaul [XB1] Assault Rifle Reanimated Hitman47101'S Animation Replacer Combo [XB1] [XB1] Reanimated Stimpak [XB1] [Pt-BR] Full Dialogue Interface
submitted by Leonardo168 to Fallout4ModsXB1 [link] [comments]


2024.05.10 00:15 Wombstretcher17 Magnum primers with 9mm?

Magnum primers with 9mm?
I’ve been using CCI #500 small pistol primers with my 9mm and Winchester small pistol magnum for my 357, however on one of my re-supply trips to get primers for my 9 they were out of CCI #500’s and all they had was Winchester wsp small pistol primers, so I grabbed them. Yesterday I went to restock my 9 mm supply and accidentally grabbed the magnum primers, pretty stupid mistake on my part because I loaded 200 rounds before I realized it. So now I’m dreading pulling all 200 rounds and trying to salvage the primers, so I wondering if anyone has loaded with magnum primers before or am I going be a bullet pulling S.O.B? What say you? I’m using 124 grain FMJ with 4.2 of HP-38, max load is 4.4 with Winchester WSPM primers any advice will be appreciated, thanks
submitted by Wombstretcher17 to reloading [link] [comments]


2024.05.09 16:12 Hispanic_Alucard [FO4] America Rising 2 and XDI Questions

So, I've just started a new playthrough of FO4 with the aim of enjoying America Rising 2.
I did a fresh install of FO4, and the subsequent 68 mods I downloaded.
By recommendation on the America Rising 2 page, I also attempted to install the Extended Dialogue Interface mod and the XDI Wolfmark Fix Preconfigured. Upon starting the game and getting to the first dialogue option, I was hit with a white box error saying
"*F4SE Status: OK XDI Status: Fail. XDI is not running. Make sure that XDI.dll is in your Data/F4SE/Plugins directory.*"
I verified multiple time to ensure it was there as well as the right one, and even checked the file to make sure that it was not set to read only.
From everything that I've found looking into the issue, this more than likely may have something to do with the Next Gen Update throwing several mods in a tizzy. If I have to wait for updates to mods to fix things, that's fine.
The real point of this post is to ask: are any extended dialogue style mods necessary to enjoy/play America Rising 2? It has none stated in the requirements tab on Nexus, so I wanted to confirm before starting the questline and potentially ruining it for myself.
Thank you.
Below is the load order of my mods, if that information is in any way relevant. I am also open to recommended additions
submitted by Hispanic_Alucard to FalloutMods [link] [comments]


2024.05.08 17:21 Hispanic_Alucard America Rising 2 and Supplementary Mods

So, I've just started a new playthrough of FO4 with the aim of enjoying America Rising 2.
I did a fresh install of FO4, and the subsequent 68 mods I downloaded.
By recommendation on the America Rising 2 page, I also attempted to install the Extended Dialogue Interface mod and the XDI Wolfmark Fix Preconfigured. Upon starting the game and getting to the first dialogue option, I was hit with a white box error saying
"*F4SE Status: OK XDI Status: Fail. XDI is not running. Make sure that XDI.dll is in your Data/F4SE/Plugins directory.*"
I verified multiple time to ensure it was there as well as the right one, and even checked the file to make sure that it was not set to read only.
From everything that I've found looking into the issue, this more than likely may have something to do with the Next Gen Update throwing several mods in a tizzy. If I have to wait for updates to mods to fix things, that's fine.
The real point of this post is to ask: are any extended dialogue style mods necessary to enjoy/play America Rising 2? It has none stated in the requirements tab on Nexus, so I wanted to confirm before starting the questline and potentially ruining it for myself.
Thank you.
Below is the load order of my mods, if that information is in any way relevant. I am also open to recommended additions
submitted by Hispanic_Alucard to FO4mods [link] [comments]


2024.05.08 07:11 SparkesDragon EVERY WEAPON IN FALLOUT HISTORY

So I just want to say right off the bat I might be wrong about the names and classifications of every gun on this list but thats why I'm posting this. Some of these weapons I'm using the associated mod name for Fallout 4
Correct me, tell me more weapons to add that I missed, I'm all here for it, I want to have an entire list of every weapon that has existed in fallout
Btw I know this may be obvious but I thought Id write this anyway, FO1 - FALLOUT 1 FO2 - FALLOUT 2 FOTT - FALLOUT TACTICS FO3 - FALLOUT 3 FONV - FALLOUT NEW VEGAS FO4 - FALLOUT 4 FO76 - FALLOUT 76 FOTV - FALLOUT TV SERIES
REVOLVERS ​.32 Pistol (FO3) ​​.44 Magnum Revolver (FONV) ​​5.56 Pistol (FO2) ​​Hunting Revolver (FONV) ​​Pipe Revolver (FO4) ​Police Pistol (FONV) ​​Single Action Revolver (FONV) ​​Western Revolver (FO4)
PISTOLS ​​10mm Pistol (FO4) ​​10mm Pistol (FO3) ​​10mm Pistol (FO1) ​​12.7mm Pistol (FO2) ​​.22LR Pistol (FONV) ​​.45 Pistol (FOTT) ​​9mm Pistol (FOTT) ​​Chinese Pistol (FO1) ​​Dart Gun (FO3) ​​Deliverer ​​Desert Eagle (FO1) ​​Flamer Pistol (FOTT) ​​Nail Gun (FONV) ​​Vault Tec Syringer (FOTV)
SMGS ​​10mm SMG (FO2) ​​12.7mm SMG (FONV) ​​.22 SMG (FONV) ​​Grease Gun (FO1) ​​Manwell Carbine (FO4) ​​MP5 (FOTT) ​​MPL (FOTT) ​​P90 (FO2) ​​Radium Rifle (FO4) ​​Sten Gun (FOTT) ​​Tommy Gun (FONV) ​​UZI (FOTT)
RIFLES ​​Automatic Rifle (FONV) ​​BB Gun (FO1) ​​Chinese Assault Rifle (FO3) ​​Combat Rifle ​​Cowboy Reapter (FONV) ​​CR-74 Rifle ​​FN FAL (FO2) ​​Handmade Rifle (FO4) ​​M1 Garand (FOTT) ​​M14 (FOTT) ​​Pipe Rifle (FO4) ​​R91 (FO3) ​​Rangemaster (FO1) ​​Service Rifle (FONV) ​​Steyr Aug (FOTT)
MGS ​​Assault Rifle (FO4) ​​Bozar (FO2) ​​Bren Gun (FOTT) ​​HK G11 (FO2) ​​Lewis Gun (FOTT) ​​Light Machinegun (FONV) ​​M249 SAW (FOTT) ​​M60 (FO2) ​MG34 (FO76)
SNIPERS ​​Anti Material Rifle (FONV) ​​DKS-501 Sniper Rifle (FO1) ​​Hunting Rifle (F3) ​​Hunting Rifle (F4) ​​Lever Action Rifle (FO3) ​​Lincoln's Reapter (FO3) ​​Manwell Rifle (FO4) ​​Pipe Bolt Action Rifle (FO4) ​​Syringer (FO4) ​​Trail Carbine (FONV) ​​Varmint Rifle (FONV)
SHOTGUNS ​​Caravan Shotgun (FO1) ​​Combat Shotgun (FO3) ​Double Barrel Shotgun (FO3) ​​Handmade Shotgun (FO4) ​Hunting Shotgun (FONV) ​​Lever Action Shotgun (FO1) ​​Pancor Jackhammer (FO2) ​​Pump Action Shotgun (FO76) ​​Riot Shotgun (FONV) ​Sawed Off Shotgun (FONV) ​​Single Shotgun (FONV) ​​Winchester City Killer (FO2)
HEAVY WEAPONS ​​25mm Grenade APW (FONV) ​​Baseball Launcher (FO4) ​​China Lake (FONV) ​​Chinese Grenade Launcher (FO4) ​​Classic Flamer (FO3) ​​Fat Man (FO3) ​​Flamer (FO4) ​​Gatling Laser (FO4) ​​Gauss Minigun (FO2) ​​Grenade Pistol (FOTT) ​​Heavy Incinerator (FO3) ​​Junk Launcher (FO4) ​​K9000 Cyberdog Gun (FONV) ​​M79 Grenade Launcher (FO2) ​​Minigun (FO4) ​​Missile Launcher (FO4) ​​Pipe Grenade Launcher (FO4) ​​Railway Rifle (FO3) ​​Rock-it Launcher (FO3) ​​Saw Blade Launcher (FO4) ​​Shoulder Mounted MG (FONV) ​​Tesla Cannon (FO3)
ENERGY ​​Alien Atomizer (FO3) ​​Alien Blaster (FO3) ​​Alien Disintegrator (FO3) ​​Arc Welder (FONV) ​​Classic Alien Blaster (FO1) ​​Classic Gauss Rifle (FO3) ​​Cryo Rifle (FO4) ​​Drone Canon (FO3) ​​Gauss Pistol (FO2) ​​Gauss Rifle (FO4) ​​Glock 86 (FO2) ​​Holorifle (FONV) ​​LAER (FONV) ​​Laser Pistol (FO3) ​​Laser RCW (FONV) ​​Laser Rifle (FO4) ​​M72 Gauss Rifle (FO1) ​​Mesmetron (FO3) ​​Plasma Caster Rifle (FOTT) ​​Plasma Caster (FO1) ​​Plasma Defender (FONV) ​​Plasma Pistol (FO3) ​​Plasma Rifle (FO4) ​​Pulse Gun (FONV) ​​Pulse Rifle (FO1) ​​Recharger Rifle (FONV) ​​Sonic Emitter (FONV) ​​Wattz Lazer Rifle (FO1) ​
submitted by SparkesDragon to Fallout [link] [comments]


2024.05.08 05:39 SparkesDragon EVERY WEAPON IN THE HISTORY OF FALLOUT

So I just want to say right off the bat I might be wrong about the names and classifications of every gun on this list but thats why I'm posting this. Some of these weapons I'm using the associated mod name for Fallout 4
Correct me, tell me more weapons to add that I missed, I'm all here for it, I want to have an entire list of every weapon that has existed in fallout
Btw I know this may be obvious but I thought Id write this anyway, FO1 - FALLOUT 1 FO2 - FALLOUT 2 FOTT - FALLOUT TACTICS FO3 - FALLOUT 3 FONV - FALLOUT NEW VEGAS FO4 - FALLOUT 4 FO76 - FALLOUT 76 FOTV - FALLOUT TV SERIES
REVOLVERS ​.32 Pistol (FO3) ​​.44 Magnum Revolver (FONV) ​​5.56 Pistol (FO2) ​​Hunting Revolver (FONV) ​​Pipe Revolver (FO4) ​Police Pistol (FONV) ​​Single Action Revolver (FONV) ​​Western Revolver (FO4)
PISTOLS ​​10mm Pistol (FO4) ​​10mm Pistol (FO3) ​​10mm Pistol (FO1) ​​12.7mm Pistol (FO2) ​​.22LR Pistol (FONV) ​​.45 Pistol (FOTT) ​​9mm Pistol (FOTT) ​​Chinese Pistol (FO1) ​​Dart Gun (FO3) ​​Deliverer ​​Desert Eagle (FO1) ​​Flamer Pistol (FOTT) ​​Nail Gun (FONV) ​​Vault Tec Syringer (FOTV)
SMGS ​​10mm SMG (FO2) ​​12.7mm SMG (FONV) ​​.22 SMG (FONV) ​​Grease Gun (FO1) ​​Manwell Carbine (FO4) ​​MP5 (FOTT) ​​MPL (FOTT) ​​P90 (FO2) ​​Radium Rifle (FO4) ​​Sten Gun (FOTT) ​​Tommy Gun (FONV) ​​UZI (FOTT)
RIFLES ​​Automatic Rifle (FONV) ​​BB Gun (FO1) ​​Chinese Assault Rifle (FO3) ​​Combat Rifle ​​Cowboy Reapter (FONV) ​​CR-74 Rifle ​​FN FAL (FO2) ​​Handmade Rifle (FO4) ​​M1 Garand (FOTT) ​​M14 (FOTT) ​​Pipe Rifle (FO4) ​​R91 (FO3) ​​Rangemaster (FO1) ​​Service Rifle (FONV) ​​Steyr Aug (FOTT)
MGS ​​Assault Rifle (FO4) ​​Bozar (FO2) ​​Bren Gun (FOTT) ​​HK G11 (FO2) ​​Lewis Gun (FOTT) ​​Light Machinegun (FONV) ​​M249 SAW (FOTT) ​​M60 (FO2) ​MG34 (FO76)
SNIPERS ​​Anti Material Rifle (FONV) ​​DKS-501 Sniper Rifle (FO1) ​​Hunting Rifle (F3) ​​Hunting Rifle (F4) ​​Lever Action Rifle (FO3) ​​Lincoln's Reapter (FO3) ​​Manwell Rifle (FO4) ​​Pipe Bolt Action Rifle (FO4) ​​Syringer (FO4) ​​Trail Carbine (FONV) ​​Varmint Rifle (FONV)
SHOTGUNS ​​Caravan Shotgun (FO1) ​​Combat Shotgun (FO3) ​Double Barrel Shotgun (FO3) ​​Handmade Shotgun (FO4) ​Hunting Shotgun (FONV) ​​Lever Action Shotgun (FO1) ​​Pancor Jackhammer (FO2) ​​Pump Action Shotgun (FO76) ​​Riot Shotgun (FONV) ​Sawed Off Shotgun (FONV) ​​Single Shotgun (FONV) ​​Winchester City Killer (FO2)
HEAVY WEAPONS ​​25mm Grenade APW (FONV) ​​Baseball Launcher (FO4) ​​China Lake (FONV) ​​Chinese Grenade Launcher (FO4) ​​Classic Flamer (FO3) ​​Fat Man (FO3) ​​Flamer (FO4) ​​Gatling Laser (FO4) ​​Gauss Minigun (FO2) ​​Grenade Pistol (FOTT) ​​Heavy Incinerator (FO3) ​​Junk Launcher (FO4) ​​K9000 Cyberdog Gun (FONV) ​​M79 Grenade Launcher (FO2) ​​Minigun (FO4) ​​Missile Launcher (FO4) ​​Pipe Grenade Launcher (FO4) ​​Railway Rifle (FO3) ​​Rock-it Launcher (FO3) ​​Saw Blade Launcher (FO4) ​​Shoulder Mounted MG (FONV) ​​Tesla Cannon (FO3)
ENERGY ​​Alien Atomizer (FO3) ​​Alien Blaster (FO3) ​​Alien Disintegrator (FO3) ​​Arc Welder (FONV) ​​Classic Alien Blaster (FO1) ​​Classic Gauss Rifle (FO3) ​​Cryo Rifle (FO4) ​​Drone Canon (FO3) ​​Gauss Pistol (FO2) ​​Gauss Rifle (FO4) ​​Glock 86 (FO2) ​​Holorifle (FONV) ​​LAER (FONV) ​​Laser Pistol (FO3) ​​Laser RCW (FONV) ​​Laser Rifle (FO4) ​​M72 Gauss Rifle (FO1) ​​Mesmetron (FO3) ​​Plasma Caster Rifle (FOTT) ​​Plasma Caster (FO1) ​​Plasma Defender (FONV) ​​Plasma Pistol (FO3) ​​Plasma Rifle (FO4) ​​Pulse Gun (FONV) ​​Pulse Rifle (FO1) ​​Recharger Rifle (FONV) ​​Sonic Emitter (FONV) ​​Wattz Lazer Rifle (FO1) ​
submitted by SparkesDragon to fo4 [link] [comments]


2024.05.08 02:56 Xxluigi2088xX Big red ! Sign in monsignor plaza in front of Griswold terminal. Any additional suggestions on my LO will be greatly appreciated

Big red ! Sign in monsignor plaza in front of Griswold terminal. Any additional suggestions on my LO will be greatly appreciated
First time I've ever seen anything like this!
Load order 05-7-24
Unofficial fallout 4 patch
AWKCR
Workshop framework
Player responds to pain
Integrated Commonwealth
True storms
True storms far harbor
Hudson framework
Ugh mods manager
Jedi Hudson 2.0 third person
Fallout 4 cut content
Equipment and crafting overhaul
Blacksmith crafting expansion
Eli armor compendium
Armorsmith extended v3.02
UCO base game
Everyone's best friend
Unofficial compatibility patch dogmeat
Nuclear physicist redone
Sane fusion cores
Radiant quest markers
Companion tracker
Forced evolution super mutant
Brotherhood of steel overhaul
Church of atom overhaul
Wedges power armor variants
FGEP
Fallout 4 Ai overhaul
See through scopes
See through scopes nuka world
Realistic ragdolls and force
Campsite simple wasteland camping
Grenade expansion pack 2
Lightsaber renew
Dmagus star wars merge
Jedi robes
10 mm revolver
Western revolver in sanctuary
.38 machine pistol mac11
Gunslinger humble poncho
Bo2 seal team
Scrap melee
Tail coat
Nimrout detective outfit
Western duster
M1 Garand
Edmonds power armor backpacks
The widow shotgun
Armored dog armor
Legend of the west outfit
Follower revive
Bullet deflection mod
Simple survival game save
Simple survival fast travel
Looks mirror
Minigun improvements
Better vanilla shotguns
Xb1 beards and staches
Lots more facial hair options
Lots more beards and mustaches
Lots more male hairstyles
Ponytail hairstyles
Wasteland wound care
Wasteland medic
Wasteland ballistic
GO4 hard difficulty setting
Crowded Commonwealth
Legendaries for everybody
Sarges settlements mods
Plenty of exploration
Full flavored rare nuka cola by andre wcz
Resident evil first aid spray
Glowing animals emit light
Glowing animals far harbor
Fixed enhanced blood textures
Simple dodges
Take cover
Simple attack and death reaction
Cross gril gore overhaul
Dismemberment overhaul dead space version
Skill Skillzerk weapons pack
Skillzerk armor pack
Modular military backpack
Faster Melee and unarmed
Effective melee blocking
Melee impact overhaul
Amazing follower tweaks fo4 edition
Next gen ultra settings v2
submitted by Xxluigi2088xX to Fallout4ModsXB1 [link] [comments]


2024.05.07 12:15 kirlian_Frequency need help with my fo4 load order

im new-ish to modding and ive got my a list it plays smooth for a bit then freezes like its half life and im thinking its the load order so i was wondering if some one can take a look and maybe fix it a bit
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4012-pipboy(red).esl
ccbgsfo4015-pipyell.esl
ccbgsfo4034-powerarmorskinyellow.esl
ccbgsfo4031-powerarmorskinred.esl
BakaFramework.esm
ArmorKeywords.esm
WorkshopFramework.esm
HUDFramework.esm
XDI.esm
BodyPillows.esl
BodyPillows_Anime.esl
[A0] KT_Framework.esm
Munitions - An Ammo Expansion.esl
InstituteTechnologyOverhaul.esm
CWPointLookoutFO4.esm
KARMA.esm
MutantMenagerie_PointLookout.esm
CastleSpectacleFerry.esl
CWOutfitPackPart2.esl
PMOutfitPack.esl
ClassicMeleePack.esl
ClassicUnarmedPack.esl
Mantis.esl
MWSentryTurret.esl
AnimeMagazine.esl
AnimeMagazine01.esl
AnimeMagazine02.esl
AnimeMagazine03.esl
AnimeMagazine04.esl
AnimeMagazine05.esl
AnimeMagazine06.esl
AnimeMagazine07.esl
AnimeMagazine08.esl
AnimeMagazine09.esl
AnimeMagazine10.esl
AnimeMagazine11.esl
AnimeMagazine12.esl
AnimeMagazine13.esl
SettlementKeywords.esm
TrueStormsFO4.esm
StarlightDriveInAndDiner - ELECBLUETRIM.esl
Rizz.esl
VisibleCompanionAffinity.esp
BetterModDescriptions.esp
A Forest.esp
def_inv_scrap_en.esp
MojaveImports.esp
You CAN use this while in combat.esp
LegendaryAllDifficulties10x.esp
LegendaryRarity25.esp
512StandaloneHairColors.esp
RaceCustomizer.esp
AnimeRace_Nanako.esp
KSHairdos_oel.esp
NanakochanReplacer_ArmorKeywords_All.esp
NanakochanReplacer_AllDLCs_All.esp
True Legendary Enemies.esp
Wasteland Illumination.esp
America Rising - A Tale of the Enclave.esp
Armorsmith Extended.esp
InstituteTechnologyOverhaul - FULL.esp
Power Armor to the People.esp
DeadlierDeathclaws.esp
RED.esp
W.A.T.Minutemen.esp
Kamuro Neon.esp
Diamond City Enhanced.esp
Vivid Weathers - FO4.esp
WastelandEnergyShields.esp
Backpacks of the Commonwealth.esp
FNVAC.esp
M2_Flamethrower_2.2.esp
Eli_Armour_Compendium.esp
Power Armor to the People - Classic Advanced Power Armor.esp
F4NVServiceRifleRedux.esp
F4NVLaserPistol.esp
MakeYourOwnSynths.esp
WattzLaserGun.esp
LString_Bow.esp
CAPA.esp
Power Armor to the People - Nuka-World.esp
Power Armor to the People - Far Harbor.esp
CWCreateABot.esp
FO4 NPCs Travel.esp
InstitutePowerArmor.esp
Power Armor to the People - Institute Power Armor.esp
VermillionFrost.esp
Nanakofy_VermillionFrost_ver.0.6.esp
PD_LowerWeapon.esp
lowered_weapons_lighting_patch.esp
AnimeRace_NanaEyes2.esp
Nanakofy_Eli.esp
NanakochanReplacer_hair.esp
Nanakochan Killmove Fix.esp
JTC.esp
ManufacturingExtended.esp
AzarPonytailHairstyles.esp
sarcastic perk descriptions fixed again.esp
Power Armor to the People - Automatron.esp
Power Armor to the People - AWKCR.esp
Power Armor to the People - America Rising.esp
EnclaveX02.esp
Power Armor to the People - Enclave X-02.esp
Institute Heavy Weaponry.esp
Power Armor to the People - Institute Power Armor - Institute Heavy Weaponry.esp
Power Armor to the People - We Are The Minutemen.esp
Sarcastic Sneak.esp
QwibLucyBag.esp
ClassicNukaColaMachine.esp
FIS-Naming-Weap-Armo-EN.esp
65SeriesPistols.esp
Live Action Handy - PW - With GlowMap.esp
Campsite.esp
HoloTime.esp
CHALLENGES.esp
AutomatronUnlocked.esp
AutomatronUnlockedNukaParts.esp
Ketaros Cards - TacticalWifus.esp
dummy.esp
LaserGarand.esp
Fireflies.esp
DX Commonwealth Mini Dresses.esp
Journey.esp
Grab and Eat.esp
SurvivalOptions.esp
Classic Fallout Music.esp
Classic Fallout Music Far Harbor.esp
Classic Fallout Music NukaWorld.esp
WheelMenu.esp
EFF.esp
BetterNightVision.esp
Clean Water - Tropical - Rads.esp
MMsLaserRCW.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
BobbleGirl.esp
InstitWeapPosit.esp
TrueGrass.esp
AForest-TrueGrass.esp
AVBPipeGunsReplace.esp
QuickTrade.esp
3dscopes-replacer.esp
AVBMusket.esp
FO4LaserBolts.esp
AVBMGReplace.esp
LooksMenu.esp
Immersive HUD.esp
M8rDisablePipboyEffects.esp
CBBE.esp
Point Lookout HumantoNanako.esp
nanaChildRace.esp
Animequin.esp
Glowing Animals Emit Light.esp
SSEX.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Regular.esp
WES-AE.esp
TrueStormsFO4-FarHarbor.esp
DarkerNights.esp
WeatherSynergy-VividPriority-N.esp
TrueStormsFO4-EarlierSunsets.esp
Vivid Weathers - FO4 - Far Harbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
Vivid Weathers - Nuka World.esp
Nanakofy - America Rising.esp
BetterModDescriptionsAE.esp
dD-Enhanced Blood Basic.esp
45autoPistol.esp
fo3friedghouls.esp
SKKSettlementAttackSystem.esp
StartMeUp.esp
PlayerComments.esp
WET.esp
EnhancedLightsandFX.esp
Pip-Boy Flashlight.esp
i know its a lot
submitted by kirlian_Frequency to FalloutMods [link] [comments]


2024.05.04 22:43 CptKeyes123 Identifying late 19th early 20th century ammo beyond my knowledge

Identifying late 19th early 20th century ammo beyond my knowledge
So my family has some guns and ammunition that were in our collection for ages, and we're trying to decipher their value. In this post I'm trying to figure out what the ammo exactly is, caliber and year. It's primarily late 19th/early 20th century ammunition, with the youngest being I believe 1943.
This is the exact collection of ammo I've got physical access to.
https://preview.redd.it/yeeket33zgyc1.jpg?width=1251&format=pjpg&auto=webp&s=1b169c0f892a4d9d12333b8038a7663f129a7b19
Most of the spent ammo is pistol and I believe some 5.56 or .223. In the front row I've got some .22 Remington Jet.
EDIT: I did some rough measurements for scale.
In the back left, we have an M1 Garand clip, or what I presume to be one, loaded with 30-06 rounds.
https://preview.redd.it/teqdpr87zgyc1.jpg?width=704&format=pjpg&auto=webp&s=bb55a9968cc8786257365ec6ddc5dd35fb0ddab9
The headstamps say "S L 4 3". I'm guessing that's the St Louis Ordnance Plant, and the numbers are the year.
Here are the two long and silver ones at left.
https://preview.redd.it/qw4tjrtfzgyc1.jpg?width=704&format=pjpg&auto=webp&s=c06ec25a1da2798e94636524033d2c042fb9f398
https://preview.redd.it/tg4bfzbizgyc1.jpg?width=704&format=pjpg&auto=webp&s=4f641aaff5384f316d6645224ebbf67bee06839c
https://preview.redd.it/wpwipaijzgyc1.jpg?width=704&format=pjpg&auto=webp&s=9965cd2c09ff6ae2b9165e7c5b32f3c3e51e4378
https://preview.redd.it/k949mnnkzgyc1.jpg?width=704&format=pjpg&auto=webp&s=3dc82c040ce7a4e86bdc6bcad8baa015c0c5da2f
I had trouble deciphering the head stamps. They both say "3 F 98", and they look pretty old. I don't remember when tapering entered common service, unfortunately, and google wasn't much help. My investigation found they're likely Eastern European, Hungary, Poland, or Germany.
https://preview.redd.it/1kdnr6e00hyc1.jpg?width=704&format=pjpg&auto=webp&s=6e2063f72ecd5e4dfb408484567f3dea048ff3a4
https://preview.redd.it/ki3o9k910hyc1.jpg?width=704&format=pjpg&auto=webp&s=97aa8ea828450fa2bee56afdfee1beab4702d2f2
This one looks newer, western Europe or USA, with the head stamp "S A 8 37". That might mean South Carolina, or I might be completely misinterpreting it.
https://preview.redd.it/afchrl1h0hyc1.jpg?width=704&format=pjpg&auto=webp&s=23f63754bad1884944f4ebc389f9cc962e2bad71
https://preview.redd.it/u632cmuk0hyc1.jpg?width=704&format=pjpg&auto=webp&s=839959f1a00a01aa2390b86edbe65c7c1f3793bf
The stripper clip I figured is either late 19th or early 20th century, and probably Eastern European. I figure Hungarian, German, Polish, or Romanian, with the head stamp "F A 21". They look a bit like minie balls.
https://preview.redd.it/sm9yjf8t0hyc1.jpg?width=704&format=pjpg&auto=webp&s=faacac2d8872d3d37f185c38225dcbd0f86defad
This thing has no identifying marks. The tip is a bit blackened. It's not properly spent as it's not dented, so I figure it's a spare or something someone took apart. My first impulse was a .50 BMG bullet, but I could be very wrong.
The last two I was able to identify the variety, but not the type. They both look like .50-90 Sharps cartridges but with different bullet heads. They're old, I'm curious as to whether or not they're from the original production run in the 1870s! I doubt it, considering the head stamps, I figure they were made by various manufacturers in the 20th century, but I welcome anyone who can give me confirmation!
https://preview.redd.it/zq7qjxw61hyc1.jpg?width=704&format=pjpg&auto=webp&s=b18cfba5d880520cb11b16d03274e1515e94c8d9
https://preview.redd.it/5jer6p681hyc1.jpg?width=704&format=pjpg&auto=webp&s=93d18d240b15c42f62cb8e00879bdd01ad7ba917
This one is stamped "6 F 32".
https://preview.redd.it/3n1qauga1hyc1.jpg?width=704&format=pjpg&auto=webp&s=45ffe22854d58fcf65af343c565017d73e8bd8bd
https://preview.redd.it/d0bc7u8b1hyc1.jpg?width=704&format=pjpg&auto=webp&s=3e7bdd31fb068fb3c197afc083433aa121d4eb93
And this one is "4 F 94".
Please, I'd love to hear if anyone has any thoughts on this!
submitted by CptKeyes123 to guns [link] [comments]


2024.05.04 20:28 Cyrus_Black1 Small Arms of the Bear and Lone Star

This isn't any grandiose scenario about alternate wars or nations. Just my best attempt at a Forgotten Weapons style history of two fictional nation's small arms from the 1830s to the modern day.
Disclaimer: I would have added multiple flairs considering this post covers the mid 1800s to the present, but since I could only add one I went with Post 1900s. I do hope that is the correct one for this post.
Introduction
The California Republic and Republic of Texas are two nations linked in shared history and struggle. Both were founded by alliances of American immigrants and local Californio and Tejano dissidents that joined together and fought for their freedom against the unstable and often dictatorial Mexican central government of the 1830s and 1840s. In their fights for independence, the Bear and Lone Star Republics adopted many different weapons over the years. In this we will chronicle the different small arms used from the earliest days of each nation’s military to the modern day.
Part 1: Independence to the Great War
Arms of Independence: 1835-1848
We begin with each nation's fight for independence. As we will come to see, through the 19th century, both California and Texas would mirror each other with weapons adoption. Additionally, internal weapons development would be rare throughout this time period as well. For the most part, both nations would use a collection of whatever they could get their hands on in terms of infantry small arms.
There were three principle firearms employed by the Bear Flag and Lone Star Rebels; the American Model of 1816 Springfield Musket, the Spanish M1752 Musket, and the India Pattern Brown Bess. These also included examples of all the variants of said firearms. The M1816 and M1752 were by far the most common as many of the fighting men owned their own weapons, however the India Pattern Brown Bess was heavily used by regular Mexican forces during the Texas and California Revolutions, so it’s unsurprising that captured examples made their way into the ranks of the rebels.
It should also be said that during both wars, the United States did happily supply the Rebels with arms, powder, and munitions. This would make the Model 1816 the most common arm used by either nation by the late 1840s. It’s ironic really, as in 1848 the Californians would turn the arms supplied to them against their former American benefactors when the U.S. attempted to annex the fledgling state in 1848.
Standardization and Modernization: 1848-1867
Following the Californians stunning victory over the American Army at the Battle of Lake Tahoe, the sister Republics of Texas and California would solidify their independence as the latter was quickly recognized by the Great Powers of Europe, and the former would see the defeat and collapse of the pro-annexation political parties in government. It’s during this time that both nations looked to standardize and modernize their weapons.
Texas had begun this process during the late 1830s and early 1840s, however they were unable to truly begin standardizing on a weapon until just before the outbreak of the Californian Revolution in 1845. Texas’ first true standard weapon would be a variation of the aforementioned Model of 1816 Springfield, namely the caplock Model of 1842 Springfield Musket. While still a smoothbore design, this weapon would bring the Texan Military up to date with their contemporaries. It would take Texas several years, but by 1849 their entire military would be equipped with the new weapon.
California began its modernization campaign during the tenure of its second President, Joshua Stevens and continued under the third, Mauricio Valdez, a span of time between 1850 and 1872. Both were military men, Stevens having served in both the Texan and Californian Revolutions, while Valdez had been an officer in the Alta California Militia before leading a mutiny and joining the rebels. They both recognized the need for a standard arm if the young republic was to defend itself. Like Texas they had taken several years and trial several different weapons, including the 1853 Enfield and 1854 Lorenz, but ultimately they would choose the Model of 1855 Springfield due mostly in part to the ease of procurement given their proximity to the U.S. One major request they made however was the removal of the tape primer system the Springfield Armory had been experimenting with, and the installation of a traditional caplock mechanism. Texas would soon follow suit and adopt the new Model of 1855. The weapon for its faults had a distinct advantage over their 1842s, it was a rifle musket and thus offered greater range and accuracy than the smoothbore 1842.
The Model of 1855 would never fully outfit either the Texan or Californian militaries, but it would contribute a significant minority of small arms equipped to infantry. The Model of 1855 would be quickly superseded by the Model of 1861 Springfield, which would come to be the standard arm of both nation’s military. There was a complication however, considering the U.S. was in the midst of the Civil War and couldn’t spare rifles to sell to foreign nations. To remedy this issue, both nations would purchase the license and tooling to build the rifles themselves. This would be the first time either nation would produce their own rifles themselves.
The 1842, 1855, and 1861 would serve Californian and Texan troops well during the War of the American Alliance, which lasted from 1863-1867, and saw California and Texas intervene in the Franco-Mexican War to assist Mexico from being subjugated by France and Austria. Also, while officially neutral, many independent Californian and Texan volunteers would take these rifles with them to fight in the American Civil War on the side of the Union and Confederacy respectively.
During this time of standardization there was an attempt by both nations to standardize the arms of their officer corps. During the era of the Revolutions from 1835 to 1848, officers used what they could get their hands on much like the rank and file infantryman, everything from full length rifles to flintlock pistols, and early revolvers. Two revolvers would be unofficially adopted by both nations during this time period, both Colt designs, the 1851 Colt Navy and later the 1860 Colt Army. I say “unofficially” because these were popular firearms purchased by the officers themselves and were never truly standard issue. It wouldn’t be until the early 1870s when a standard side arm was adopted by either California or Texas.
Breech Loader Revolution: 1867-1894
Following the end of the American Civil War and War of the American Alliance in 1865 and 1867 respectively, the Californians and Texans began to look at further modernization of their small arm, and for the first time this would also include their cavalry forces. Up until now California and Texas have outfitted their Cavalry forces very differently from each other, with the former employing large numbers of Lancers and Hussars, and the latter simply equipping their cavalry with the infantry musket. Both would experience issues with their respective doctrines during the War of the American Alliance as massed Cavalry charges were slowly becoming obsolete and long infantry rifles were not very practical for use on horseback.
California had employed Lancers and Hussars in their military over Dragoons due mainly in part to the success they had with both types of troop during their war of independence. Many Californios formed a corps of Lancers whose charge was deadly and used to great effect by Mauricio Valdez in his campaign down the central valley and pacific coast. On a similar note, Joshua Stevens led a guerrilla band of light cavalry on lightning raids throughout Eastern Alta California and Nuevo Mexico. After the war, these militia formations would be reorganized into regulars, the Crimson Lancers and Emerald Hussars.
Texas on the other hand operated an irregular band of horsemen, mostly a mixed formation of what could be considered hussars and mounted rifles, known as the Texas Legion. The Cavalry in Texas didn’t have as formidable a reputation as the Californian Cavalry, but still proved to be an effective fighting force during the revolutions of the 1830s and 1840s.
The Californians and Texans had been paying attention to military developments in both the American Civil War and in the wars of Europe. What they had seen was the widespread adoption of breech loading and repeating firearms. Each of their infantry forces would adopt breechloading conversions of the 1861 Springfield, The Model of 1866. These weapons however would see short service lives, and like the Model of 1855, would never come to fully equip either nation’s military. Instead, the weapon that became the iconic arm of the mid to late 19th century for the Bear and Lone Star would be the Model of 1873 Trapdoor Springfield, as well as the later iteration, the Model of 1881. Both would be adopted in the American .45-70 Cartridge.
When it came to their cavalry however, this is where both nations took a differing approach to arms procurement. Many Texan volunteers in the Confederate Army had been cavalrymen, famed for their lightning raids under the command of men like J.E.B Stuart and Nathan Bedford Forrest, and they had been quick to adopt short breech loading carbines, namely the Sharps Carbine, when they could get their hands on them. When these men returned to Texas after the war, quite a few had brought their new preferred weapon with them which prompted the Texan military to look into the firearm. After extensive testing and research of battlefield reports through the late 1860s, the Texan military would formally adopt the Sharps Carbine as their main cavalry arm in 1871. This coincided with the Texas Legion being reorganized into a force of regular Light Cavalry Dragoons and being renamed the Texas Rangers.
Californian Volunteers in the Union Army made up a single infantry brigade as well as a cavalry regiment. These were the “California Brigade,” made up of the 69th, 71st, 72nd, and 106th Pennsylvania, and the 2nd Massachusetts “California Hundred” Cavalry. These men had very different experiences in the war, with the Infantry becoming famed for their tenacity and discipline, while the cavalry would be notable for having a pair of Medal of Honor recipients during the war. In any case, to make a long story short, the men of the 2nd Mass had come to use both the sharps and spencer carbines during their service, and while both were well liked, the spencer was far more popular. Like the Taxan military, the Californian military would test both weapons, with President Valdez taking a personal liking to the Spencer. By 1869, California had chosen the Spencer as its standard cavalry arm and would purchase several thousand from the U.S. and begin licensed production as well. Like Texas, California would reorganize their Lancer and Hussar cavalry units into Dragoons, the renamed Crimson Dragoons operating as “Heavy” Cavalry and the Emerald Dragoons as “Light” Cavalry.
Both weapons would have a relatively short service life however as newer weapons developed in the 1870s would quickly surpass them. In 1876 Texas would adopt a carbine variant of their 1873 Rifles while California would adopt the 1876 Winchester Repeater in 1877, followed by the Models of 1886 and 1892 later on.
A weapon with a significantly longer service life would be the sidearm adopted during this time period by both nations. Both California and Texas held extensive trials during the early 1870s to finally standardize the sidearms of their officers and replace the collection of 1851 and 1860 Colt revolvers they operated. By 1875 this had resulted in both nations adopting the iconic Colt Single Action Army for their officer corps for both the infantry and cavalry. The Single Action Army would go on to have a long career in both nation’s militaries, serving a frontline role until 1895 and a reserve role until 1918.
The weapons adopted during this post war era would see little service beyond peacekeeping and garrison duty as between 1867 and 1912, no wars were fought involving either California or Texas.
Part 2: Weapons of the World Wars: 1894-1956
Rifles, Short Rifles, and Carbines
The late 1880s and early 1890s were a whirlwind for weapons development on the world stage. The invention of smokeless powder and the subsequent adoption of the 1886 Lebel by the French produced a dreadnought effect that would make all existing single shot and black powder firearms obsolete overnight. To their credit the Californian and Texan militaries would begin to shop around and trial many different firearms, but it would take many years before they would adopt new arms to outfit their soldiers. This would occur in 1894 in Texas and 1896 in California.
One thing both Texas and California would do would be to outfit their militaries with a single standard rifle, the infantry, cavalry, and navy (including marines) would all have a single rifle made in different patterns based on need. In Texas this took the form of the Model of 1894 “Lone Star” Rifle, a Texan contract Krag Jorgensen Rifle. All rifles would fire the same cartridge, the proprietary .30-30 Krag (aka .30 Texan), but all would be made in differing lengths. The 1894 “Army” had a 30 inch barrel, the “Navy” had a 27 inch barrel, and the Cavalry Carbine would have a 20 inch barrel.
California would adopt a variation of the American Model of 1895 Lee Navy in 1896. A small group of Californian military attaches had been present during the U.S. Navy trials of 1894-95 and quite liked the rifle. Following its adoption by the U.S they would approach James Paris Lee about purchasing a license to produce the firearm. After a short testing period they would adopt the weapon in three variations as the M96 Rifle in 6x60 Lee (aka. 6mm Lee Navy) . The M96 “Navy” would be unchanged from its American counterpart with a 28 inch barrel, while the “Army” would have a longer 32 inch barrel. The Cavalry Carbine would sport a 20 inch barrel.
Both the Texan Krag and Californian Lee would come to fully replace all their black powder firearms by the mid 1900s and would undergo some incremental changes. In the case of the Texan Krag, this took the form of the weapon being rechambered in the American .30-06 cartridge in 1907. This was done for two reasons; Reason number one being that .30 Texan had proven to be an underpowered cartridge for what the Texan Army wanted in their service rifle. During early tests and field trials all seemed fine, but with the rapid pace of firearms development, it had been outpaced by its contemporaries. Reason number two was that .30 Texan was not a spitzer bullet, it was a round-nosed type. With the aforementioned reason of it being underpowered, the Texan military opted to not update .30 Texan and just replace it all together. The newly minted Model 94/07 Rifles and Carbines would go on to serve the Texan Army well during their Joint Intervention in the Mexican Revolution with California as well as in the trenches of WW1 during their involvement from 1916-1918.
The M96 Lee would not be updated until after the aforementioned intervention in the Mexican Revolution and California’s annexation of the Baja California Peninsula. Like the Texan rifle, the Californians would update their ammunition, however instead of rechambering their rifles, they would update their ammunition to spitzer bullets, retroactively naming the early type “M1 Ball” and designating the new 6x60 spitzer ammunition as “M2 Ball.” Additionally, the Californian troops had issues with losing their extractors when field stripping and cleaning their firearms, so this update also saw the free floating extractor of the M96 seated in a track on the bolt, still allowing it to move, but without it falling out of the gun when removing the bolt. These new updates were developed in 1914 and formally adopted in 1915, giving the rifle with these updates the designation of M96/15.
Texas would have one final iteration of their “Lone Star” Krags developed in the mid 1920s and formally adopted in 1927. This iteration would be the “Lone Star” Short Rifle. The Texans had come to learn that having three different versions of your main weapon wasn’t necessary anymore. World War 1 had proven cavalry to be mostly obsolete beyond reconnaissance and garrison duties, so a short Carbine wasn’t entirely necessary for them. Similarly, the long 30+ inch barrels many infantry rifles of the day had along with the sword style bayonets proven to be overly long for modern warfare. The new Model of 1927 Short Rifle would feature a universal barrel length of 26 inches for all three major service branches. In addition to this, a semi-pistol grip would be added for ease of use by the shooter. This firearm would have a short frontline service of only 11 years before its replacement by the American M1 Garand. It would serve in a reserve and auxiliary role until 1943 when it would be formally replaced in this role by the M1 Carbine. Both these iconic American repeating firearms would serve with Texan forces through the 1940s and 50s, and into the early 60s in a reserve role.
California would also develop a new version of their M96 Rifle. Development and testing took place in the mid to late 20s, of both a new rifle and new ammunition. California had seen many contemporary militaries switch to 7mm or .30 caliber ammunition over the last 30 years and 6x60 Lee was beginning to show its age as a military cartridge. They looked at many different rounds such as .303 British, 7.5 French, and 8mm Mauser, but also considered just chambering the new round in .30-06. However, after several rounds of testing and development, California created a proprietary cartridge, 7.5x55 M1 Ball (aka 7mm Lee). The most major change to the M96 was the decision to go to a traditional straight pull rotating bolt action rather than keeping the existing upward camming tilting bolt action. This was done to allow the fitting of a rear aperture sight to the new rifle, which provided a better sight picture than the tangent sights of the M96 as well as to make the action more slick and faster to use as a whole. Lastly, a universal barrel length of 25 inches would be chosen. The new weapon was adopted in 1932 as the M32 Service Rifle. The weapon would receive an update in 1942 to make it simpler to produce and be dubbed the M32/42. Additionally, due to experiences in the thick jungles of the South Pacific a carbine version with a 20 inch barrel would be developed and adopted in 1944 as the M44 Carbine. The M32 would be formally retired in 1954 while the M44 would be rechambered into 7.62 NATO and be made standard issue as the M4 Service Rifle, it would serve until its replacement in 1956, and remain in reserve and auxiliary usage until 1965.
Squad Support Weapons
Neither California nor Texas had adopted a portable light machine gun in the years leading up to World War 1. They had however adopted heavier machine guns mounted on tripods such as the iconic water-cooled Maxim Gun and the much cheaper Colt-Browning M1895 “Potato Digger.” The search for a portable light machine gun would begin during the 1912-1913 Intervention in the Mexican Revolution by both nations. The fluid nature of maneuver warfare in that conflict meant that heavier mounted machine guns like the maxim and potato digger were of limited and varying effectiveness and it was found by the joint intervention force that units of infantry needed more portable heavy firepower. This would result in California and Texas holding joint military trials in 1915 of several different firearms, most notably the Madsen and Lewis Guns. These trials wouldn’t ultimately lead to the adoption of any one standard light machine gun as by 1916 they had found themselves embroiled in World War 1 and in serious need of firearms. Both the Californian and Texan militaries would operate a collection of these early light machine guns during the Great War, the Madsen was a favorite among troops, and the Lewis proved to be reliable, but the infamous Chauchat was more common and available in higher numbers.
Following their experiences in World War 1, both nations would continue their trials of various Light Machine Guns albeit separately. Texas would adopt two Browning designs in the early 1920s, the first being the M1918 Browning Automatic Rifle and the other being the M1919 Browning Machine Gun. The latter of these two arms was meant to replace existing stockpiles of Maxims and Potato Diggers, while also serving a man portable sustained fire support weapon at the section level. The BAR on the other hand was meant to be issued out at the squad level as was the original intention of the trials back in 1915. The adoption of these weapons made sense for Texas considering they were proven reliable firearms already chambered in their standard .30-06 cartridge.
California on the other hand would initially standardize on the Lewis Gun rechambered in 6x60 during the post war years, dubbing it the M22 Light Machine Gun for its year of official adoption in 1922. However, with the adoption of a new cartridge and rifle in 1932, the Bear Republic sought to replace the Lewis Gun entirely rather than simply rechambering it for the 7.5x55 cartridge. During this time, the Lewis Gun would be put up against several other firearms including the aforementioned BAR and M1919, as well as the Madsen Gun, FM 24/29, and ZB 26. Ultimately the Czech ZB 26 would be officially adopted in 1934 to replace the Lewis Gun as the M34 Light Machine Gun and chambered in 7.5x55.
The M1919, BAR, and M34 would serve with Texas and California respectively through the Second World War and into the 1950s. All would prove to be reliable and well liked by the troops issued with them. In the case of the M34, it would go through an update in 1955 to rechamber it into 7.62 NATO, being redubbed the M5 Light Machine Gun and would serve in a reserve role until the 1980s.
Sidearms
California and Texas would both adopt a new revolver in the mid 1890s, this being the Colt M1892 to replace their existing Single Action Armies. While the iconic revolver would remain in reserve service through World War 1, the new M1892 would prove to become a favorite among officers and other troops issued with them. California and Texas would in fact hang on to their revolvers longer than the U.S. would. While both nations would experiment with more modern handguns, they didn’t have the same push to replace them as the U.S. had considering the Californians and Texans weren’t fighting fanatical guerrillas in the jungles of the Philippines. It wouldn’t be until the 1930s when either nation looked to replace their revolvers, and they would take two distinct routes.
Texas in the mid 1930s would continue their trend of adopting the American standard firearm with the official adoption of the Colt 1911 in .45 ACP. The trials for this weapon were fairly extensive as it was tested against several contemporary arms including the S&W M1917 Revolver, the Luger P08, and an early version of the FN Browning High Power. Ultimately however, the 1911 won out and would be the Texan military standard until they jumped on the 9x19 bandwagon in the early 2000s.
California would as part of their rearmament program in the early to mid 1930s adopt a new pistol, the FN Browning High Power. While the American 1911 was considered for adoption and tested during this time, Military officials saw the growing global standard was the 9x19 Parabellum cartridge and decided to adopt that as their national standard. Like the 1911 in Texan service, the Browning High Power would have a long service history, being in frontline service until the mid 1980s and continuing to today in a reserve role.
Part Three: The Cold War and Beyond
Cold War Modernization: 1956-1985
Following World War II and the creation of NATO, there was a push for Western Aligned nations to standardize on a rifle and cartridge for ease of logistics in the event of another major war. Texas and California would formally participate in NATO trials in the 1950s for said firearm and rifle, this was also despite the fact that the latter was not formally a part of NATO. Following the adoption of 7.62x51 as the standard NATO cartridge, California and Texas would look to convert their existing firearms to it as well as adopt new self-loading battle rifles to replace them in frontline service.
For California this would take the form of the semi-auto only Inch Pattern FN FAL, which would be adopted in 1956 as the M6 Service Rifle. The Californian Inch Pattern FALs are identified from Commonwealth FALs in that they lack the carry handle and for their distinctive Redwood furniture. The M6 would serve as the infantry standard until 1989, and continues in the role of a designated marksman’s rifle today.
Texas would adopt the Armalite AR-10 in 1957 as the select fire M10 Combat Rifle. The Texan M10 also featured wood furniture rather than plastic or bakelite and is distinctive for its khaki tan color. One other marking to tell Texan contract AR-10s from others is the presence of the Texan Lone Star stamped into the side of the receiver. The M10 would serve as the infantry standard until 1992. A DMR version dubbed the M10S would be adopted in 1987 and continues to serve in that role today.
In the realm of Light Machine Guns, both nations would adopt the FN MAG in 7.62 NATO in the early 1960s. Officially, the weapon was dubbed by California as the M3 General Purpose Machine Gun (GPMG) and in Texas simply as the FN GPMG. This weapon would formally replace each nation’s stockpile of squad support weapons and section machine guns, and continue in their roles to this day.
Modern Small Arms for a Modern World: 1985-present
Almost as soon as 7.62 NATO was adopted, there had been a trend towards the adoption of smaller intermediate rounds. The U.S. had adopted the AR-15 in 5.56x45 to replace their existing 7.62 M14 less than 10 years after their official adoption, and other nations in both the Western and Eastern Blocs were experimenting with similar cartridges. Texas would begin to phase out the M10 Combat Rifle when they adopted the American M16 in 1989 and the shorter M4 Carbine in 1995, both chambered in 5.56 NATO. California would do the same with their M6 Service Rifle earlier in 1982 with the adoption of the FN FNC as the M2 Service Rifle in 5.56 NATO.
While the FN MAG would continue in service for both nations, a lighter more easily portable Machine Gun was looked for by both nations. An early attempt to replace the FN MAG as the squad support weapon would be made in the 1970s with experimental heavy barrel M6s and M10s equipped with larger drum mags and bipods. These tests however would go nowhere as neither weapon was suited to the role. It wouldn’t be until the 1980s when both nations would trial and adopt the FN Minimi in the role of the Squad Support Weapon. Adopted in 1987 in California, they would dub the weapon the M7 Squad Automatic Weapon (SAW), while Texas would adopt the weapon in 1986 as the FN LMG.
California and Texas would also modernize their handguns during this time. While the Browning Hi Power and M1911 had served both nations well, they were well over fifty year old designs by this point. California would adopt a new pistol first, choosing the Glock 17 to replace the Browning Hi Power in 1984. Seeing as both pistols were chambered in 9x19 it was also seen by Californian officials as the right choice since they could use existing stockpiles of munitions. Glocks continue to serve in the Californian military today, with more compact Glock 19 coming to be the most common form in the military today. Texas would test a multitude of pistols over the 1990s, including the Glock, but would ultimately adopt the H&K USP in 9x19 in 2001. This handgun continues to serve Texan forces to this day as their standard side arm. In both the case of California and Texas however there are ongoing discussions to adopt the SIG M17 and M18 pistols to replace the Glock and USP, but very little has been done to test and trial the proposed weapons against the existing standard.
submitted by Cyrus_Black1 to AlternateHistory [link] [comments]


2024.05.03 03:42 TheLasVegasLocal Need your opinion guys (LCP Max, FN Reflex, or Glock 29?)

Title says it all for a tl;dr
Now for the details.
I currently own a P365. I love this gun. It's funny because I shoot better groups with it than a full size 1911 comp my friend had.
(it could have simply been the fact that I'm unfamiliar with the gun, but it seems to me that it'd be more accurate on paper: heavier, better trigger, comp, etc)
However, when me and my friends have gone to the range, there have been about 3-5 different occasions where the P365 has failed to go into battery. I plan to see a gunsmith on this issue.
However, it put a noticeable doubt in my mind over if I would be confident staking my life on this gun. Thus, I've been thinking about buying a 2nd pistol for Carry. Options I've been thinking over are listed in title.
I'm starting to wear more formal clothing for work purposes (business casual, 2-piece suit, etc) and I drive for alot of my work.
I've shot magnum rounds before with some frequency, where I'm quite comfortable with shooting .357 mag and I'm just adequate with .44 mag.
I'll list the reasons why the guns above appeal to me:
  1. LCP Max -Smaller than P365 -10-12 round capacity -.380 is more capable than the memes give it credit for, although still below 9mm -Size makes me think it'd be ideal for the formal clothing I wear and I don't think I'd encounter alot of threats in office building environments -The anniversary version of the LCP Max at 280ish dollars is quite the bargain
  2. FN Reflex -Comparable with P365 in size, a wee bit bigger -Internal hammer for the single action trigger sounds fantastic, I'm quite comfortable carrying P365 loaded, but I acknowledge there's about 2 pounds difference between the two guns. However, it seems like a good holster and draw practice with the gun would make a misfire a non-factor -FDE looks smexy -FN build quality seems great, although I've read some guys on forums saying their Reflex shit the bed sub 50-100 rounds
  3. Glock 29 -10mm power, especially with the performance of the 10mm hollow point Garand Thumb used in his video (the 135 grain load I think, forget the manufacturer, Hornady I think) -Bigger than P365, Reflex, and LCP, but still concealable from what I've seen -Famed Glock reliability -10mm ammo seems to be tolerable in price -Although I've shot magnum loads, I acknowledge those where on 6" revolvers so there could be a fair amount more recoil to manage and learn on the Glock
So that just about covers it.
Honestly, if money was no issue, then I'd buy all these babies, test them all out and see which would be best, but at the moment, I can really only see myself having the sheckles for 1 pistol in the coming months. Very interested to hear your guy's opinions, perspectives, or if I got something wrong.
submitted by TheLasVegasLocal to CCW [link] [comments]


2024.05.02 22:02 PhoenixFlames1992 Decided to take an update family photo

Decided to take an update family photo
Top to bottom M1 Garand Winchester Aug 1943 (30.06), Yugo M48 (8mm Mauser), M38 Mosin Nagant 1941 (7.62x54R), M91/30 Mosin Nagant 1940 (7.62x54R), Norinco SKS 1974 (7.62x39), Springfield Armory Saint with Vortex Spitfire sight (5.56/.223), American Tactical Milspec (5.56/.223), Zastava Arms ZPAPM70 (7.62x39) long gun on left: Ruger 10/22 (.22LR), Long gun on right: Mossberg Maverick 88 (12 Gauge). Pistols top to bottom: Springfield Armory M1911 Milspec (.45ACP), Glock 19Gen5 (9mm)
submitted by PhoenixFlames1992 to milsurp [link] [comments]


2024.05.02 22:00 PhoenixFlames1992 Decided to take an updated family photo

Decided to take an updated family photo
Top to bottom M1 Garand Winchester Aug 1943 (30.06), Yugo M48 (8mm Mauser), M38 Mosin Nagant 1941 (7.62x54R), M91/30 Mosin Nagant 1940 (7.62x54R), Norinco SKS 1974 (7.62x39), Springfield Armory Saint with Vortex Spitfire sight (5.56/.223), American Tactical Milspec (5.56/.223), Zastava Arms ZPAPM70 (7.62x39) long gun on left: Ruger 10/22 (.22LR), Long gun on right: Mossberg Maverick 88 (12 Gauge). Pistols top to bottom: Springfield Armory M1911 Milspec (.45ACP), Glock 19Gen5 (9mm)
submitted by PhoenixFlames1992 to liberalgunowners [link] [comments]


2024.05.01 02:23 Revan-Pentra (FO4) Random Food and Drug noise Bug

Note - I have not updated my game and still on the prior version, so the new update had no effect on my game
I recently returned to fallout 4 modding after a short break, and I forgot I had got this random bug after adding mods that has resulted in random eating/Drug using noises seemingly at random, at this point I don't remember which mods I added around the time when this first popped up. It's followed me to a new save, does anyone know what this bug is? Any help would be appreciated. My Load order is here if anyone sees a mod that could be causing it (I'm aware I have a ton active so know It may be a result of that, but I have run this many mods in the past without this bug happening). Thanks to everyone in advance
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4018-gaussrifleprototype.esl
ccbgsfo4019-chinesestealtharmor.esl
ccfsvfo4002-midcenturymodern.esl
cceejfo4001-decorationpack.esl
ccgcafo4001-factionws01army.esl
ccgcafo4002-factionws02acat.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4004-factionws04gun.esl
ccgcafo4005-factionws05hrpink.esl
ccgcafo4007-factionws07hrflames.esl
ccgcafo4008-factionws08inst.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4010-factionws10rr.esl
ccgcafo4011-factionws11vt.esl
ccgcafo4013-factionas02bos.esl
ccgcafo4014-factionas03gun.esl
ccgcafo4017-factionas06inst.esl
ccgcafo4018-factionas07mm.esl
ccgcafo4020-factionas09rr.esl
ccacxfo4001-vsuit.esl
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
XDI.esm
WorkshopFramework.esm
BakaFramework.esm
Companion Pictures and Posters.esl
Darlene.esm
VaultOutfitPack.esl
AAF.esm
Automatron Randomized Bots Framework.esm
HiPolyFacesCompanionPlugin.esl
CWRaiders.esl
K198Recruit.esl
CWOutfitPackPart2.esl
ClassicMeleePack.esl
ClassicUnarmedPack.esl
FalloutInstrumentPack.esl
FOLON_Lewis.esl
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
NCRArmourPack.esl
PMOutfitPack.esl
PMWorkshopPack.esl
Quick_Change_Armor_by_tooun.esl
RecruitTraderRylee.esl
TacticalReload.esm
Servitron.esm
SettlementKeywords.esm
1NGuard.esl
armoredCC.esl
Eli_ToolsDontScrap.esl
DarleneDLC.esp
MinutemanProvisionerEscortFH.esp
Cleaner AIO Environment Indoor and Outdoor.esp
BetterSettlersNoLollygagging.esp
Armorsmith Extended.esp
ClothingOverhaulSP_XB1_PC.esp
UnzippableVaultSuit.esp
clean and simple - sanctuary startup.esp
PiperCaitCurieDialogueOverhaul.esp
Clean and Simple - Spectacle Island Startup.esp
More Gunners.esp
Mechanist Lair Lighting.esp
DX_Harley_Quinn_Outfit.esp
F3metalarmor.esp
Escape from Boston - G36.esp
keyNuker.esp
EferasShoulderBag.esp
MTM-Power Radius Increased and No Build Limit.esp
Gunner_Operator.esp
DoubleBarrelRifle.esp
AsharaFO4Cyborg.esp
GunnerFaceVariety.esp
BH_StG44.esp
Glock19x.esp
BH_StG44_LowerSounds.esp
Crimsomrider's 1950s Feminine Outfits.esp
RaiderOverhaul.esp
Delta.esp
127mmSMG.esp
BH_StG44_LL.esp
MinutemenSentinel.esp
Assaultron Junk Parts.esp
AshGooPilesAwayV1.5.esp
EqualArmor.esp
AutoLockpick.esp
Automatron Protectrons Expanded.esp
AEWS.esp
Automatron Randomized Bots - AEWS Patch.esp
RobotMilitaryPaint.esp
Automatron Decals.esp
Automatron Randomized Bots - Assaultron Junk Parts patch.esp
RobotFactionPaint.esp
Automatron Randomized Bots Overrider.esp
Automatron Randomized Bots Overrider Unleveled.esp
Better_Settlement_Defence.esp
CyberPunk Suit by NewerMind43.esp
Commonwealth Captives.esp
Covenant Unrestricted.esp
Crimsomrider's Accessories.esp
DLCRobot - AdditionalVoices.esp
Crimsomrider's Unique Furniture.esp
ESPExplorerFO4.esp
Evil Detective Outfit.esp
DiverseChildren.esp
Guards.esp
EyesoftheUniverse.esp
FOLON_Bren.esp
FoodGenerators.esp
FrenchMaidFO4-CBBE.esp
FOLON_Bren_Addon.esp
Modern - Cross Explorer.esp
HiPolyFaces.esp
Cute Rylee.esp
Danse GTFO Power Armor.esp
HavenTrooper.esp
Headcrab_Bunny.esp
CROSS_Techmask.esp
PigClassicCombatShotgun.esp
BetterCasingEjection.esp
CommonWealthCaptivesClothed.esp
MyCart_Biohazard.esp
BobbleGirl.esp
SlowTime.esp
BusySettlers.esp
CROSS_Cybernetics.esp
CBBE.esp
ChineseSuitBuffs.esp
ChineseStealthSuit.esp
Brahminless Provisioners - UFO4P.esp
FurbyKnight.esp
M9A3.esp
M9A3_LvlLists.esp
MwOtter.esp
level4merchantsimproved.esp
M4k4rov - PPSh.esp
FOLON - LugerP08.esp
FO4LaserBolts.esp
LMBTOverlays.esp
MG42.esp
HuntingRifleSounds.esp
Mama Murphys Chair Redone.esp
PIP-Pad.esp
Look At Me TE.esp
IaQSone.esp
Insignificant Object Remover.esp
JSTriggermen.esp
Laser Weapon Reanimated.esp
LaserGarand.esp
JezebelComp.esp
ToroInstaBell.esp
MaxsonShowered.esp
OK Guard Posts.esp
Macs_NEO_Selene.esp
MGSBB.esp
Movable PA Frames - Vanilla + DLC.esp
Mosin.esp
MercenaryOutfits.esp
MercerRescuedSynths.esp
Fallout3StyleVaults.esp
SanctuaryCleanup.esp
3DNPC_FO4.esp
the castle.esp
Vault98.esp
Fizztop_Grille.esp
Clean and Simple - Coastal Cottage Startup.esp
BuildWithPurpose.esp
QuickTrade.esp
RL_Recruit_Framework.esp
Nomads.esp
a102 Disable Cigarette Markers.esp
Starlight DriveIn.esp
The Collector's Guides AIO.esp
BetterOpenSeason.esp
Integration.esp
norespawns-croup.esp
Hangmans Valley.esp
Eli_Armour_Compendium.esp
Fog Remover II (AIO) Recommended.esp
Deeper Thoughts - Expressive Curie.esp
ExperimentsUnleashed.esp
ChairFace.esp
Crimsomrider's Beautified Companions.esp
CWRaiders - LLIntegrated.esp
Vault110.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Quest.esp
3DNPC_FO4_DLC.esp
RecruitableSettlers.esp
W.A.T.Minutemen.esp
SSTMinutemanWatchtowers.esp
Vault111ExtSettlement.esp
More Forged.esp
CheatTerminal.esp
AirshipHome.esp
Vivid Waters.esp
UniqueUniques.esp
LadyAttire.esp
AirshipHome - KraZ - Navmesh Patch.esp
SKS.esp
45autoPistol.esp
CROSS_InstituteExpeditionarySuit.esp
CROSS_CourserStrigidae.esp
FG-42.esp
ubfo224.esp
3DNPC_FO4Settler.esp
officersRevolver.esp
RecruitableSettlersFH.esp
Mercenary.esp
ABundleofTape.esp
CSEPCompanion.esp
Vertibird Faction Paint Schemes.esp
RecruitableNPC.esp
ChinaLakeandHolorifle.esp
CROSS_MojaveManhunter.esp
ODW - Winchester Model 1873.esp
Nuka-World Collectable Markers.esp
NukaWorldOpenSeasonExtend.esp
F4NVServiceRifleRedux.esp
SA80.esp
Vault88-EntranceLightFix.esp
Vault88-RadScannersFix.esp
BVTSA-Replacer-DLC.esp
F4NVLaserPistol.esp
MakeYourOwnSynths.esp
Wana_SA58.esp
CWCreateABot.esp
RecruitArlen.esp
llamaCompanionHeatherv2.esp
RioGrande.esp
SalvagedT51Helmet.esp
FO4 NPCs Travel.esp
Eli_NukaStuff.esp
LeeEnfieldNo4MkI.esp
MartiniHenryICI.esp
StealthSuitDrk.esp
cakelegendsrwbymod.esp
Kimiko.esp
ElMudoStore.esp
AKMnv.esp
MercenaryCBBEPatch.esp
BullpupBozar.esp
RCW.esp
DP_CaravanShotgun.esp
F4CW10mmSMG.esp
Housekeeping.esp
CROSS_BrotherhoodRecon.esp
InstantVault.esp
InstantVaultExtras.esp
InstantVault_FarHarbor.esp
InstantVault_NukaWorld.esp
DoubleBarrelRifleUniques.esp
WinCowbowRepeater.esp
MP7.esp
HuntingRevolver.esp
FnScar.esp
G3Family.esp
HK_MP5.esp
Sten.esp
M1A.esp
M1 Carbine.esp
GIAT_FAMAS.esp
Famas_Addon.esp
MiscOutfitPackv2.esp
BC93.esp
SuomiPP.esp
FV20_MaskOfBlades.esp
Yagisan_SSSL_Home_Plate_Settlement.esp
MP40.esp
Mama Murphy blind fresh eyebr..esp
MechanistLairWorkshopFix.esp
Lever Action Expansion.esp
HRP_Mk23.esp
Pig1887Munitions.esp
FnScar_LvlListPatch.esp
FnScar_TacticalReload.esp
synths_wear_synth_uniforms.esp
TheKite_HCD_SynthUniform.esp
Fei HCD replacer.esp
LighterAmbientV88.esp
F4NV-N99.esp
RPD.esp
Raider Overhaul - AE Patch.esp
PAMAP.esp
NPC Accuracy Revised.esp
PRCH.esp
AKSounds.esp
FOC_NCR_Armors.esp
AzarPonytailHairstyles.esp
Popping Heads Extreme.esp
pulsecarbine.esp
Nuka World Bot Fixes.esp
AEWS_NukaWorldPatch.esp
Eli_Pride2023.esp
Conejito's MU Accessories.esp
CROSS_Cybernetics_NoRobotFootStepSounds.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
Prisoner Shackles.esp
Realistic Roads - Black Asphalt.esp
NoRandomMercer.esp
NPC Pipboy.esp
OverlaySample.esp
PigAAMDeag.esp
MarchingBag.esp
slootyVaultSuit.esp
VltSec10mmSmg.esp
BVTSA-Standalone-DLC.esp
WM Chinese Assault Rifle - Standalone.esp
Eli_Vault-Tec Outfits.esp
Wintermute.esp
PigAAMC96.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
RugerMini14.esp
AnotherOneRCW_LLI.esp
CROSS_InstituteExpeditionSuit_ArmorLLI.esp
CowboyRepeater_LLInjector.esp
EvilDetective_ArmorLLI.esp
FOLON_AnotherOne_Bren_LLInjector.esp
FOLON_Lewis_No TR_LLI.esp
Gunner_Operator_ArmorLLI.esp
HuntingRev_LLInjector.esp
M4k4rovPPSH-41_LLInjector.esp
MG42_LLInjector.esp
MP40_LLInjector.esp
MartiniHenry_LLinjector.esp
Railroad Uniform.esp
RugerMini14_LLInjector.esp
SA80_LLInjector.esp
SOCOM_Mark 23_LLInject.esp
ServiceRifle_LLInjector.esp
WM_ChineseAR_LLInjector.esp
TheKite_HCD_SynthUniform_Replacer.esp
RemoveCurieVaultDialogue.esp
Subtle Curie.esp
3dscopes-fnfal.esp
3dscopes-replacer-g3family.esp
SuperMutantMilkArmor.esp
RPD_LLI.esp
scavengesandboxmod.esp
UncappedSettlementSurplus.esp
DanseBOSnohostility.esp
Speedy Protectron Legs.esp
Vault-Tec Mask.esp
Unbreakable Power Armor Player Only.esp
Crimsomrider's Institute Assassin.esp
Toxic Raider Armour.esp
SettlersAsHairdressers.esp
RemoveLowHealthBlur.esp
RustyFaceFixRedux.esp
Reanimated Stimpack Sounds.esp
TheKite_Railroad_Handmaiden.esp
ThompsonSMGReplacer.esp
LeeEnfieldNo4MkI - VIS&AWKCR.esp
Rio Grande .45.esp
SKKWorkshopUtilities.esp
SanctuaryGuardPost.esp
3dscopes-m1a.esp
3dscopes-mosin.esp
3dscopes-replacer-bullpupbozar.esp
3dscopes-replacer-ccgauss.esp
3dscopes-replacer-holorifle.esp
3dscopes-replacer-huntingrevolver.esp
3dscopes-replacer-leeenfield.esp
3dscopes-replacer-servicerifle.esp
3dscopes-replacer.esp
MG69.esp
PA-Quick Animations.esp
SettlementMenuManager.esp
SettlementPrivacy.esp
RecruitVirgil.esp
Remington870.esp
UniqueUniques - Plus Vanilla.esp
cwraider-armorslot-fix.esp
Martini Henry Casing Fix.esp
3dscopes-wmsr.esp
tao_expanded_heels_sound.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
PIP-Pad_LMCC.esp
Skip New Game Intro.esp
BostonFPSFixAIO.esp
Scrap Everything - Ultimate Edition.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersMortalSoldiersPack.esp
battlebrother13_fix_BetterSettlersCCAPack2.0_FHVoices.esp
clothingoverhaul.esp
Clean and Simple - Red Rocket Startup.esp
AmazingFollowerTweaks.esp
AFT No Settlement Option.esp
GenderRatios.esp
Synth Overhaul.esp
Synth Overhaul - No level requirements Patch.esp
submitted by Revan-Pentra to FalloutMods [link] [comments]


2024.04.30 14:28 Ok-Classic-6155 My fo4 game is really buggy and I don't have modding experience

As the title says and idk how load orders work stuff like that I got issues like hud/ui stuff settlements stuff and massively leveling, I reached level 78 just by killing 1 radroach at vault 111 on a new game
and also im in cambridge police with paladin danse me and him go to a tower or something idk i havent got there cus it crash my game, the mods
I'm using mod organizer 2 btw
here is my load order

This file was automatically generated by Mod Organizer.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
XDI.esm
HUDFramework.esm
TrueStormsFO4.esm
Robot Home Defence.esm
AmericaRising2.esm
SSTMinutemanWatchtowers.esl
Loads.esm
NewCalibers.esp
SimSettlements.esm
ProjectZeta.esm
Ladder.esl
QuestBoard.esl
NPCScaling - Encounter Zones.esl
NPCScaling.esm
NukaTownTraderMoreItems.esl
REFramework.esm
VLPad.esl
CWBrotherhoodOutfits.esl
ARB.esl
ARB-SimSettlements.esl
ARB-WSFW.esl
RecruitCora.esl
FlirtyCommonwealthMale.esp
PiperCaitCurieDialogueOverhaul.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
LooksMenu.esp
TrueStormsFO4-EarlierSunsetsFH.esp
The Eyes of Beauty Looking Stranger.esp
The Eyes Of Beauty.esp
Weightless AIO.esp
Items Weightless.esp
AllSetsExtended.esp
Unique NPCs - Creatures and Monsters.esp
SOTS.esp
Armorsmith Extended.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-MISC-Vanilla.esp
CSEMod.esp
Improved Boston Airport.esp
The_Prydwen_Overhaul.esp
Stm_DiamondCityExpansion.esp
Fallout 4 NPC Scaling and Enemy Buff 1.0.esp
NPCScaling - Actors.esp
QuestsTags_01_patch_UFO4P.esp
Build High - Expanded Settlements.esp
SuperMutantRedux.esp
1ECHO.esp
OutcastsAndRemnants.esp
CrimeTown.esp
FaceMaxson.esp
CombatZoneRestored.esp
i73fi-scavengers.esp
TrainBar.esp
SettlementVault111.esp
DeadlierDeathclaws.esp
AA FusionCityRising.esp
dD-Enhanced Blood Basic.esp
keke-bu All-in-one Pack_1.1.7.esp
Fog Remover II (AIO) Recommended.esp
Fog Remover II (AIO) Combo 1.0.esp
QuestsTags_00_AllDLC.esp
WhoIsTheGeneral.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
W.A.T.Minutemen.esp
JLS Prydwen Player Home.esp
SimSettlements_XPAC_Conqueror.esp
GhoulBlood.esp
Eli_Faction Housing Overhaul - Prydwen.esp
Eli_Faction Housing Overhaul - The Castle.esp
UniqueRaiderPatrols1.esp
Fog Remover II (AIO) - Interior Fog Remover.esp
CheatTerminal.esp
LooksMenu Customization Compendium.esp
LongerPowerLines3x.esp
Weightless Bodies and Objects.esp
UnlimitedPower.esp
Kamuro Neon.esp
Consistent Power Armor Overhaul.esp
Brotherhood Power Armor Overhaul.esp
Liberty Reborn Redone.esp
More Smarter Companions Mod.esp
TU3SD4Y'S Commonwealth Responders.esp
DT_GunnerOutfitPack.esp
Minutemen Supply Caches.esp
DTG_LeveledListIntegration.esp
Hard Legendary Giant Creatures.esp
EMEncounters1.esp
MilitarizedMinutemen.esp
Buffed Minutemen.esp
CSEPBIARedux.esp
Fallout 4 AI Overhaul.esp
SovietPowerArmor.esp
Glock86.esp
powerarmort49.esp
ProjectValkyrie.esp
Vendor Diversity Overhaul.esp
Eli_Armour_Compendium.esp
Ak5C.esp
CorvalhoWidowShotgun.esp
F4NVServiceRifleRedux.esp
SimpleBounties.esp
Rangergearnew.esp
Respawnable Legendary Bosses.esp
WattzLaserGun.esp
FO4TribalPowerArmor.esp
SubmersiblePowerArmorRedux.esp
AER15.esp
Midwest Power Armor Evolution.esp
ClassicSniper.esp
1TIL.esp
LegendaryModification.esp
vftfromprydwen.esp
BosVertibirdDLCLocations.esp
HansSword.esp
SynthPA.esp
BrotherhoodEyebots.esp
FO4 NPCs Travel.esp
BOS_overhaul.esp
Heavy BoS.esp
RU556.esp
AK74M.esp
shoddymemone.esp
SimSettlements_MegaPack_YearOne.esp
SSEX.esp
VeryRichMerchants.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
SkjAlert_All_DLC.esp
CagebreakerPowerArmor.esp
BetaWaveHarmonica.esp
FCOM.esp
BostonAirport_WorkshopFix.esp
SettlementTidyBot.esp
BOUNTIESFORYOU.esp
T-51C Power Armor.esp
SalvageBeacons.esp
Batman Beyond.esp
IncreasedCarryWeight.esp
hercules.esp
GrassDensityReducer4DLCs.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
BasementLiving.esp
CCsFlags.esp
FlagsOfTheOldWorld.esp
FunctionalDisplays-Patch-DLC-ALL.esp
FunctionalDisplays-AID-Vanilla.esp
LooksMirror.esp
EFF.esp
Marmo1233 - Immersive Settlers.esp
BetterCompanions.esp
AzarPonytailHairstyles.esp
NPCs Use Items.esp
Chemfluence AI Combat Dynamics.esp
SettlementMenuManager.esp
ImmersiveAnimationFramework.esp
IAF - Far Harbor & Nuka World.esp
fo3friedghouls.esp
VATSVolumeTweak.esp
YellowishVATSTint.esp
LegendaryAllDifficulties3x.esp
LegendaryRarity25.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
EveryonesBestFriend.esp
CorpusPraesidium.esp
CROSS_CourserStrigidae.esp
Wedding Ring mod.esp
Danse by PokaPefk.esp
Lots More Facial Hair.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
strong_PA.esp
strong_PA - AWKCR.esp
InstitutePowerArmor.esp
tank_PA.esp
tank_PA - AWKCR.esp
PAMAP.esp
Liberty_PA.esp
Liberty_PAMAP.esp
T-51C_PAMAP.esp
Minutemen Paint Job.esp
Institute Heavy Weaponry.esp
Overboss-PA-NoChain.esp
T-49 Power Armor - Fallout Brotherhood Patch.esp
SKKRESystemManager.esp
PhotoMode.esp
Fog Remover II - Far Harbor Only.esp
Ghoul_Skin.esp
Fr4nssonsLightTweaks.esp
BetterNightVision.esp
DarkerNightsDetection.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
PipBoyShadows.esp
VividFallout - AiO - BestChoice.esp
FO4Hotkeys.esp
OutfitSwitcher.esp
HelmetToggle.esp
WestTekTacticalOptics.esp
Bullet Impact Overhaul.esp
CAMP.esp
WmkActiveEffects.esp
Project Reality Footsteps FO4.esp
Build High - Builder's Patch.esp
SuperMutantRedux_ArmorSmithExtended.esp
Synth Overhaul.esp
Synth Overhaul - White Patch.esp
EvilViking13_MinutemenMorale.esp
BluesMinutemenFlagsStandalone.esp
M72GaussRifle.esp
Minuteman_CB.esp
DansesWearableHolotags_v01-2.esp
BOS_X01_Paintjobs.esp
Combat_Helmet_Illumination 1.2.esp
vb_doublespeed.esp
VertibirdBeacon.esp
NanotechWaterpump_FoodWaterHappy.esp
Pchela.esp
SpiritofSteel.esp
CROSS_BrotherhoodRecon.esp
Better Vertibird.esp
SimSettlements_XPAC_RiseOfTheCommonwealth.esp
AirPistol.esp
Scarecrows.esp
WinchesterP94.esp
KSHairdos.esp
aBitPrettierBOSFaces.esp
Wasteland Heroines Replacer All in One_2.0.esp
IWCurie.esp
IWMagnolia.esp
IWMacCready.esp
IWCait.esp
IWPiper.esp
K9TacticalHarness.esp
DX Courser X-92 Power Suit.esp
1nivDX Courser X-92 Power Suit Male.esp
HN66-SiriusArmor.esp
CBBE.esp
M9.esp
Extended weapon mods.esp
M2216.esp
PA-Quick Animations.esp
Vault88Candidates.esp
NPCSTRAVELFIXES.esp
Guards.esp
Glowing Animals Emit Light.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
Loads of Ammo - Leveled Lists.esp
Nexus_PMC.esp
TrueReporter.esp
CROSS_Cybernetics.esp
SimSettlements_XPAC_IndustrialRevolution.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
PlutoniumCreatures.esp
StartMeUp.esp
WET.esp
EnhancedLightsandFX.esp
Scrap Everything - Ultimate Edition.esp
Scrap (Not Quite) Everything - 1a Retaining Walls.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sidewalks.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sign.esp
Scrap (Not Quite) Everything - 1a Sanctuary Steps.esp
Scrap (Not Quite) Everything - 2 Red Rocket and Starlight Combo.esp
Scrap (Not Quite) Everything - 4 Covenant Houses.esp
Scrap (Not Quite) Everything - 4 Covenant Sign.esp
Scrap (Not Quite) Everything - 4 Covenant Turret Platforms.esp
Scrap (Not Quite) Everything - 4 Covenant Walls.esp
Scrap (Not Quite) Everything - 1 Sanctuary Roads, Foundations, Houses and Driveways.esp
WorkshopFramework_ScriptOverride.esp
heres my modlist

This file was automatically generated by Mod Organizer.

+CBBE Ida Body Texture
+2.1.0 CBBE BODY AND BODYSLIDES 2K TEXTURES
+Quantum Creatures - Resources
+RU556 - Assault Rifle v3.0 - 2K
+Plutonium Creatures V 1.15
+NanoSuit
+Wattz Laser Gun
+Sim Settlements - Industrial Revolution 4.2.3
+DKS-501 Sniper Rifle 1.5
+CROSS_Cybernetics106c01
+Deadlier Deathclaws
+True Reporter 2.1
+Nexus PMC 3.0
-M1 Garand
+New Calibers -
+Loads of Ammo
+ProtoVaultSuit - Blue
+Wearable Backpacks and Pouches
+Tactical Flashlights
+Glowing Animals Emit Light - ALL DLC
+Appealing Moles- EXTRA Moles
+Wasteland Heroines Replacer All in One
+Eye Liner Masks
+deLuxe Mask
+Editor's Choice
-Valkyr Body Texture
+Settlement Tidy Bot
+Raider Gang Extended DLC Compatibility Update
+DiamondCityFaceVariety
+Npcs Travel Fixes
+Vault 88 Candidates
+Vendor Diversity Overhaul 1.1
+Recruit Cora - Chelsea and Peter - ESL
+Power Armor Animation Changes-1.1
+The M2216
+Extended weapon mods 1.7
+Widow Shotgun - Fixed Barrel attachments
+M9
+Sim Settlements Mega Pack - Year One 1.0.5
+AK74M - Assault Rifle
+Service Rifle
+Sim Settlements - Conqueror
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Super Hero Bodies
+File A - HN66_SiriusArmor_2.30_Main mod files
+Courser X-92 Power Suit Zipped Male 1_2
+A. Courser X-92 Power Suit
+K-9 Harness - Tactical Body Armor for Dogmeat
+Eddy Wally Critical Sound
+FlirtyCommonwealth MALE.rar
+Immersive Wastelanders - Piper Replacer
+Immersive Wastelanders Cait Replacer
+Immersive Wastelanders - MacCready Replacer
+Immersive Wastelanders Magnolia Replacer
+Immersive Wastelanders Curie Replacer
+FaceMaxsonV2_9
+aBitPrettierBOSFaces 1.1
+Commonwealth Cuts 2.5.1
+Winchester P94
+BOS Combat Armor Overhaul v 1.2
+Beta Wave Blaster
+Scarecrows - ESL flagged ESP
+Air Pistol
+Advanced Recruitment Beacon
+Sim Settlements - Rise of the Commonwealth 4.2.0
+Better Vertibird
+CROSS_BrotherhoodRecon_091b2
+Spirit of Steel
+CW Brotherhood Outfits
+B-35C 2k
+Vertibird Pchela - English
+BOS Standalone Paint Jobs - Resource Pack
+BOS Military Cap
+Boston Airport Workbench Fix
+BoS Eyebots
+Vertibird Beacon
+BosVertibirdDLCLocations_v.20
+Vertibird Jump 1.9.9
+Ad Victoriam Apocalypse Edition
+Vertibird Landing Pad - ESL Version
+vb_doublespeed
+Vertibird Travel From Prydwen
+Prydwen Player Home
+Combat Helmet Illumination 1.2
+BOS Standalone Paint Jobs 0.6 - Main File
+Prydwen Quarters 1.2
+DansesWearableHolotags
+Main File N002b
+NEW Main File
+Buffed Minutemen Militia
+Minuteman Combat Armor
+Laser Musket
+Laser Reflex Replacer
+Darker Blue Bandana
+General's Quarters
+FCOM 3.11
+dogmeat_minutemen_armor
+Minutemen Supply Caches
+AER15
+Midwest Power Armor Evolution
+Glock 86 - Plasma Pistol
+Ak5C 1.2
+M72 Gauss Rifle
+Blue's Minutemen Flag Pack (Standalone)
+Minutemen Morale
+Militarized Minutemen
+Liberty Reborn
+Minuteman Watchtowers (ESL)
+Who's The General
+Synth Overhaul - By Maaro and Echoes
+Unique NPCs - Creatures and Monsters
-Respawnable Legendary Bosses and Hard Legendary Giant Creatures
+Super Mutant Redux 2.0
+Submersible Power Armor Redux Version 1.2
+Random Encounter Framework
+Build High - Expanded Settlements
+Fallout - 76 - C.A.M.P
+Bullet Impact Overhaul 2.1
+NCR Veteran Ranger Armor 0.41
+Scrap (Not Quite) Everything
-Almost Realistic Immersive First-Person View Camera
-True Shadows - All DLC
-Button Lowered Weapons - Auto Raise from Cover
-Button Lowered Weapons
+Project Reality Footsteps FO4 1.7 BA2
+Towbie's Realistic Firearms
+Better Console
+Main File - AIO Installer
-FallUI - Sleep and Wait
+Simple Wait Anywhere
-FallUI - Map
+Quests Tags
-FIS - The NEW FallUI Item Sorter
+ActiveEffects.zip
+West Tek Tactical Optics v2.0.1 (minor update)
+Nuclear Fire Main Menu Replacer
+Hotkeys for Outfit Switcher
+Helmet Toggle
+Outfit Switcher 2.2
+FO4 Hotkeys - Option 1 - Full -
-Immersive HUD - iHUD
-FallUI
+Classic UI Sounds
-FallUI - HUD
+WET
+PipBoyShadows
+Nuka World Add-On (with TS Far Harbor Compatibility)
+Darker Nights 1.11p6
+Fr4nsson's Light Tweaks
+Fog Remover II ESL (Main) v2.2 Installer
+Ghoul Skin
+Scrap Everything
+Photo Mode 1.0.3
+CSE - Automatron DLC
+Commonwealth Spawns Extended
+SKKRESystemManager_012
+DTG_LeveledListIntegration
+T-49 Power Armor - Fallout Brotherhood Patch
+Fallout Brotherhood - A Storyteller Quest Mod
+Gunner Outfit Pack
+Corpus_Praesidium_1.0.1.rar
+Overboss Power Armor - Constructable BASE Linings
+Institute Heavy Weaponry
+Minutemen Paint Job_v1.1.zip
+Scavengers mod
+SweXavier05's Power Armored Enemies
+T-49 - Armor of the Storyteller 1.1
+Bastion - Soviet Power Armor
+Vault 111 Settlement 1.2
+BPAO
+CPAO
+T-51C_PAMAP
+Liberty_PAMAP
+Liberty Power Armor Version 2.3
+Power Armor Materials AND Paints (PAMAP)
+Tribal Power Armour Version 1.0
+Synth Power Armor
+Tumbajamba Raider Power Armor
+Spartan Power Armor
+InstitutePowerArmor
+T51c Power Armor
+Nuka Town Traders More Items (ESL)
+Strong Power Armor
+Cyberdog Clean Texture
+Rex Cyberdog 2.5
-Skarlett Eyes
+Lots More Female Hairstyles v. 1.33
+Lots More Male Hairstyles v. 1.21 - Fix
+Lots More Facial Hair v. 1.21
+Danse by PokaPefk - face replacer
+NPC Scaling and Tougher Enemies Overhaul 1.0
+NPC Level Scaling
+PA Ownership Fix
+Wedding ring mod
+Diamond City Expansion 1.6.2
+We Are The Minutemen
-Update 1.01
+CROSS_CourserStrigidae_090c.zip
+Better Goodneighbor
+Better The Third Rail
+Everyone's Best Friend
+Fallout 4 AI Overhaul
+Combat Zone Restored - esp replacer version
+CombatZoneRestored
+South of the Sea (1.00Beta)
+Bounties For You (3)
+Settler and Companion Dialogue Overhaul
+Echo
-Wait - animportantquestion
+1TIL
+Quest Board ESL
+Simple Bounties
+Fusion City Rising v.1.0
+Project Valkyrie
+Outcasts and Remnants
+The Commonwealth Responders 1.9 (WAV)
+HansSwordNukaWorld.7z
+Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)
+Legendary Modification
+Legendary Enemy Spawning
+Weightless AIO
+Brothers In Arms Chapter 1 and 2
+America Rising 2 - Legacy of the Enclave
-nemesis replacer all
+RDR2 Dead-eye SFX Replacer and Orange Tint for VATS
+DirectHIt
+High FPS Physics Fix
+Classic Feral Ghouls
+Immersive Animation Framework
+Sprint Reload
+Rename Anything 2.6.12
-PEACE - Project Extend And Change Everything
+SettlementMenuManagerMainFile
+Chemfluence AI Combat Dynamics
+NPCs Use Items
+RobCo Patcher
+Jet Script Bugfix
+Extended Dialogue Interface 1.3.6
+More Feral Ghouls. A Zombie Mod
+Project Zeta
-Loving Cait
+Ponytail Hairstyles by Azar - BA2
+keke-bu All-in-one Pack (keke-bu version)
+More Smarter Companions Mod
+BetterCompanions
+Immersive Settlers
+VividFallout - All in One - Best Choice
+LooksMirror
+Valentine REBORN - HD Retexture - V2 - Blue Eyes
+UniqueRaiderPatrols1
+Better Settlers
-Nuclear Football 1.1
+Sim Settlements
+Functional Displays v0.2.9.2 BETA
+Flags of the Old World 6.0.1
+CC's HD Standalone Flags - Loose Files - 2K - 2.1
+Basement Living
+Enhanced Lights and FX
-DEF_UI Compatibility Patch
+HUDFramework 1.0f
-DEF_UI
+OCDecorator
+GODR - DLCs - ESP
+Hercules
+Increased Carry Weight
+Batman Beyond
+Unlimited Companion Framework
+Salvage Beacons 1.0.4
+SkjAlert
+ASE 2.0.2
+Kamuro Neon
+Climbable Ladders 1.1 ESL - Workshop Framework
+Armor and Weapon Keywords Community Resource (AWKCR)
+Enhanced Blood Textures
+armorsmith_extended_v
+Very Rich Merchants 1.1
+FO4 NPCs Travel
+Robot Home Defence
+Main file
+Unlimited Power
+Workshop Framework Script Override
-Full Dialogue Interface
+Looks Menu Customization Compendium
+Weightless Bodiess
+Items Weightless - Aid- Misc - Junk
+Workshop Framework
+Longer Power Lines 3x
+Cheat Terminal
+Start Me Up - Normal Dialogue Prompts - version 6.1
+The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
+True Storms Wasteland Edition v1.4
+Mod Configuration Menu 1.39
+BodySlide and Outfit Studio -
+LooksMenu
+Unofficial Fallout 4 Patch
*DLC: Automatron
*DLC: Contraptions Workshop
*DLC: Far Harbor
*DLC: Nuka-World
*DLC: Vault-Tec Workshop
*DLC: Wasteland Workshop
*Unmanaged: XDI
submitted by Ok-Classic-6155 to FalloutMods [link] [comments]


2024.04.30 13:32 Ok-Classic-6155 My fo4 game is really buggy and I don't have modding experience

As the title says and idk how load orders work stuff like that I got issues like hud/ui stuff settlements stuff and massively leveling, I reached level 78 just by killing 1 radroach at vault 111 on a new game
and also im in cambridge police with paladin danse me and him go to a tower or something idk i havent got there cus it crash my game, the mods
I'm using mod organizer 2 btw
here is my load order

This file was automatically generated by Mod Organizer.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
XDI.esm
HUDFramework.esm
TrueStormsFO4.esm
Robot Home Defence.esm
AmericaRising2.esm
SSTMinutemanWatchtowers.esl
Loads.esm
NewCalibers.esp
SimSettlements.esm
ProjectZeta.esm
Ladder.esl
QuestBoard.esl
NPCScaling - Encounter Zones.esl
NPCScaling.esm
NukaTownTraderMoreItems.esl
REFramework.esm
VLPad.esl
CWBrotherhoodOutfits.esl
ARB.esl
ARB-SimSettlements.esl
ARB-WSFW.esl
RecruitCora.esl
FlirtyCommonwealthMale.esp
PiperCaitCurieDialogueOverhaul.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
LooksMenu.esp
TrueStormsFO4-EarlierSunsetsFH.esp
The Eyes of Beauty Looking Stranger.esp
The Eyes Of Beauty.esp
Weightless AIO.esp
Items Weightless.esp
AllSetsExtended.esp
Unique NPCs - Creatures and Monsters.esp
SOTS.esp
Armorsmith Extended.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-MISC-Vanilla.esp
CSEMod.esp
Improved Boston Airport.esp
The_Prydwen_Overhaul.esp
Stm_DiamondCityExpansion.esp
Fallout 4 NPC Scaling and Enemy Buff 1.0.esp
NPCScaling - Actors.esp
QuestsTags_01_patch_UFO4P.esp
Build High - Expanded Settlements.esp
SuperMutantRedux.esp
1ECHO.esp
OutcastsAndRemnants.esp
CrimeTown.esp
FaceMaxson.esp
CombatZoneRestored.esp
i73fi-scavengers.esp
TrainBar.esp
SettlementVault111.esp
DeadlierDeathclaws.esp
AA FusionCityRising.esp
dD-Enhanced Blood Basic.esp
keke-bu All-in-one Pack_1.1.7.esp
Fog Remover II (AIO) Recommended.esp
Fog Remover II (AIO) Combo 1.0.esp
QuestsTags_00_AllDLC.esp
WhoIsTheGeneral.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
W.A.T.Minutemen.esp
JLS Prydwen Player Home.esp
SimSettlements_XPAC_Conqueror.esp
GhoulBlood.esp
Eli_Faction Housing Overhaul - Prydwen.esp
Eli_Faction Housing Overhaul - The Castle.esp
UniqueRaiderPatrols1.esp
Fog Remover II (AIO) - Interior Fog Remover.esp
CheatTerminal.esp
LooksMenu Customization Compendium.esp
LongerPowerLines3x.esp
Weightless Bodies and Objects.esp
UnlimitedPower.esp
Kamuro Neon.esp
Consistent Power Armor Overhaul.esp
Brotherhood Power Armor Overhaul.esp
Liberty Reborn Redone.esp
More Smarter Companions Mod.esp
TU3SD4Y'S Commonwealth Responders.esp
DT_GunnerOutfitPack.esp
Minutemen Supply Caches.esp
DTG_LeveledListIntegration.esp
Hard Legendary Giant Creatures.esp
EMEncounters1.esp
MilitarizedMinutemen.esp
Buffed Minutemen.esp
CSEPBIARedux.esp
Fallout 4 AI Overhaul.esp
SovietPowerArmor.esp
Glock86.esp
powerarmort49.esp
ProjectValkyrie.esp
Vendor Diversity Overhaul.esp
Eli_Armour_Compendium.esp
Ak5C.esp
CorvalhoWidowShotgun.esp
F4NVServiceRifleRedux.esp
SimpleBounties.esp
Rangergearnew.esp
Respawnable Legendary Bosses.esp
WattzLaserGun.esp
FO4TribalPowerArmor.esp
SubmersiblePowerArmorRedux.esp
AER15.esp
Midwest Power Armor Evolution.esp
ClassicSniper.esp
1TIL.esp
LegendaryModification.esp
vftfromprydwen.esp
BosVertibirdDLCLocations.esp
HansSword.esp
SynthPA.esp
BrotherhoodEyebots.esp
FO4 NPCs Travel.esp
BOS_overhaul.esp
Heavy BoS.esp
RU556.esp
AK74M.esp
shoddymemone.esp
SimSettlements_MegaPack_YearOne.esp
SSEX.esp
VeryRichMerchants.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
SkjAlert_All_DLC.esp
CagebreakerPowerArmor.esp
BetaWaveHarmonica.esp
FCOM.esp
BostonAirport_WorkshopFix.esp
SettlementTidyBot.esp
BOUNTIESFORYOU.esp
T-51C Power Armor.esp
SalvageBeacons.esp
Batman Beyond.esp
IncreasedCarryWeight.esp
hercules.esp
GrassDensityReducer4DLCs.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
BasementLiving.esp
CCsFlags.esp
FlagsOfTheOldWorld.esp
FunctionalDisplays-Patch-DLC-ALL.esp
FunctionalDisplays-AID-Vanilla.esp
LooksMirror.esp
EFF.esp
Marmo1233 - Immersive Settlers.esp
BetterCompanions.esp
AzarPonytailHairstyles.esp
NPCs Use Items.esp
Chemfluence AI Combat Dynamics.esp
SettlementMenuManager.esp
ImmersiveAnimationFramework.esp
IAF - Far Harbor & Nuka World.esp
fo3friedghouls.esp
VATSVolumeTweak.esp
YellowishVATSTint.esp
LegendaryAllDifficulties3x.esp
LegendaryRarity25.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
EveryonesBestFriend.esp
CorpusPraesidium.esp
CROSS_CourserStrigidae.esp
Wedding Ring mod.esp
Danse by PokaPefk.esp
Lots More Facial Hair.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
strong_PA.esp
strong_PA - AWKCR.esp
InstitutePowerArmor.esp
tank_PA.esp
tank_PA - AWKCR.esp
PAMAP.esp
Liberty_PA.esp
Liberty_PAMAP.esp
T-51C_PAMAP.esp
Minutemen Paint Job.esp
Institute Heavy Weaponry.esp
Overboss-PA-NoChain.esp
T-49 Power Armor - Fallout Brotherhood Patch.esp
SKKRESystemManager.esp
PhotoMode.esp
Fog Remover II - Far Harbor Only.esp
Ghoul_Skin.esp
Fr4nssonsLightTweaks.esp
BetterNightVision.esp
DarkerNightsDetection.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
PipBoyShadows.esp
VividFallout - AiO - BestChoice.esp
FO4Hotkeys.esp
OutfitSwitcher.esp
HelmetToggle.esp
WestTekTacticalOptics.esp
Bullet Impact Overhaul.esp
CAMP.esp
WmkActiveEffects.esp
Project Reality Footsteps FO4.esp
Build High - Builder's Patch.esp
SuperMutantRedux_ArmorSmithExtended.esp
Synth Overhaul.esp
Synth Overhaul - White Patch.esp
EvilViking13_MinutemenMorale.esp
BluesMinutemenFlagsStandalone.esp
M72GaussRifle.esp
Minuteman_CB.esp
DansesWearableHolotags_v01-2.esp
BOS_X01_Paintjobs.esp
Combat_Helmet_Illumination 1.2.esp
vb_doublespeed.esp
VertibirdBeacon.esp
NanotechWaterpump_FoodWaterHappy.esp
Pchela.esp
SpiritofSteel.esp
CROSS_BrotherhoodRecon.esp
Better Vertibird.esp
SimSettlements_XPAC_RiseOfTheCommonwealth.esp
AirPistol.esp
Scarecrows.esp
WinchesterP94.esp
KSHairdos.esp
aBitPrettierBOSFaces.esp
Wasteland Heroines Replacer All in One_2.0.esp
IWCurie.esp
IWMagnolia.esp
IWMacCready.esp
IWCait.esp
IWPiper.esp
K9TacticalHarness.esp
DX Courser X-92 Power Suit.esp
1nivDX Courser X-92 Power Suit Male.esp
HN66-SiriusArmor.esp
CBBE.esp
M9.esp
Extended weapon mods.esp
M2216.esp
PA-Quick Animations.esp
Vault88Candidates.esp
NPCSTRAVELFIXES.esp
Guards.esp
Glowing Animals Emit Light.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
Loads of Ammo - Leveled Lists.esp
Nexus_PMC.esp
TrueReporter.esp
CROSS_Cybernetics.esp
SimSettlements_XPAC_IndustrialRevolution.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
PlutoniumCreatures.esp
StartMeUp.esp
WET.esp
EnhancedLightsandFX.esp
Scrap Everything - Ultimate Edition.esp
Scrap (Not Quite) Everything - 1a Retaining Walls.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sidewalks.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sign.esp
Scrap (Not Quite) Everything - 1a Sanctuary Steps.esp
Scrap (Not Quite) Everything - 2 Red Rocket and Starlight Combo.esp
Scrap (Not Quite) Everything - 4 Covenant Houses.esp
Scrap (Not Quite) Everything - 4 Covenant Sign.esp
Scrap (Not Quite) Everything - 4 Covenant Turret Platforms.esp
Scrap (Not Quite) Everything - 4 Covenant Walls.esp
Scrap (Not Quite) Everything - 1 Sanctuary Roads, Foundations, Houses and Driveways.esp
WorkshopFramework_ScriptOverride.esp
heres my modlist

This file was automatically generated by Mod Organizer.

+CBBE Ida Body Texture
+2.1.0 CBBE BODY AND BODYSLIDES 2K TEXTURES
+Quantum Creatures - Resources
+RU556 - Assault Rifle v3.0 - 2K
+Plutonium Creatures V 1.15
+NanoSuit
+Wattz Laser Gun
+Sim Settlements - Industrial Revolution 4.2.3
+DKS-501 Sniper Rifle 1.5
+CROSS_Cybernetics106c01
+Deadlier Deathclaws
+True Reporter 2.1
+Nexus PMC 3.0
-M1 Garand
+New Calibers -
+Loads of Ammo
+ProtoVaultSuit - Blue
+Wearable Backpacks and Pouches
+Tactical Flashlights
+Glowing Animals Emit Light - ALL DLC
+Appealing Moles- EXTRA Moles
+Wasteland Heroines Replacer All in One
+Eye Liner Masks
+deLuxe Mask
+Editor's Choice
-Valkyr Body Texture
+Settlement Tidy Bot
+Raider Gang Extended DLC Compatibility Update
+DiamondCityFaceVariety
+Npcs Travel Fixes
+Vault 88 Candidates
+Vendor Diversity Overhaul 1.1
+Recruit Cora - Chelsea and Peter - ESL
+Power Armor Animation Changes-1.1
+The M2216
+Extended weapon mods 1.7
+Widow Shotgun - Fixed Barrel attachments
+M9
+Sim Settlements Mega Pack - Year One 1.0.5
+AK74M - Assault Rifle
+Service Rifle
+Sim Settlements - Conqueror
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Super Hero Bodies
+File A - HN66_SiriusArmor_2.30_Main mod files
+Courser X-92 Power Suit Zipped Male 1_2
+A. Courser X-92 Power Suit
+K-9 Harness - Tactical Body Armor for Dogmeat
+Eddy Wally Critical Sound
+FlirtyCommonwealth MALE.rar
+Immersive Wastelanders - Piper Replacer
+Immersive Wastelanders Cait Replacer
+Immersive Wastelanders - MacCready Replacer
+Immersive Wastelanders Magnolia Replacer
+Immersive Wastelanders Curie Replacer
+FaceMaxsonV2_9
+aBitPrettierBOSFaces 1.1
+Commonwealth Cuts 2.5.1
+Winchester P94
+BOS Combat Armor Overhaul v 1.2
+Beta Wave Blaster
+Scarecrows - ESL flagged ESP
+Air Pistol
+Advanced Recruitment Beacon
+Sim Settlements - Rise of the Commonwealth 4.2.0
+Better Vertibird
+CROSS_BrotherhoodRecon_091b2
+Spirit of Steel
+CW Brotherhood Outfits
+B-35C 2k
+Vertibird Pchela - English
+BOS Standalone Paint Jobs - Resource Pack
+BOS Military Cap
+Boston Airport Workbench Fix
+BoS Eyebots
+Vertibird Beacon
+BosVertibirdDLCLocations_v.20
+Vertibird Jump 1.9.9
+Ad Victoriam Apocalypse Edition
+Vertibird Landing Pad - ESL Version
+vb_doublespeed
+Vertibird Travel From Prydwen
+Prydwen Player Home
+Combat Helmet Illumination 1.2
+BOS Standalone Paint Jobs 0.6 - Main File
+Prydwen Quarters 1.2
+DansesWearableHolotags
+Main File N002b
+NEW Main File
+Buffed Minutemen Militia
+Minuteman Combat Armor
+Laser Musket
+Laser Reflex Replacer
+Darker Blue Bandana
+General's Quarters
+FCOM 3.11
+dogmeat_minutemen_armor
+Minutemen Supply Caches
+AER15
+Midwest Power Armor Evolution
+Glock 86 - Plasma Pistol
+Ak5C 1.2
+M72 Gauss Rifle
+Blue's Minutemen Flag Pack (Standalone)
+Minutemen Morale
+Militarized Minutemen
+Liberty Reborn
+Minuteman Watchtowers (ESL)
+Who's The General
+Synth Overhaul - By Maaro and Echoes
+Unique NPCs - Creatures and Monsters
-Respawnable Legendary Bosses and Hard Legendary Giant Creatures
+Super Mutant Redux 2.0
+Submersible Power Armor Redux Version 1.2
+Random Encounter Framework
+Build High - Expanded Settlements
+Fallout - 76 - C.A.M.P
+Bullet Impact Overhaul 2.1
+NCR Veteran Ranger Armor 0.41
+Scrap (Not Quite) Everything
-Almost Realistic Immersive First-Person View Camera
-True Shadows - All DLC
-Button Lowered Weapons - Auto Raise from Cover
-Button Lowered Weapons
+Project Reality Footsteps FO4 1.7 BA2
+Towbie's Realistic Firearms
+Better Console
+Main File - AIO Installer
-FallUI - Sleep and Wait
+Simple Wait Anywhere
-FallUI - Map
+Quests Tags
-FIS - The NEW FallUI Item Sorter
+ActiveEffects.zip
+West Tek Tactical Optics v2.0.1 (minor update)
+Nuclear Fire Main Menu Replacer
+Hotkeys for Outfit Switcher
+Helmet Toggle
+Outfit Switcher 2.2
+FO4 Hotkeys - Option 1 - Full -
-Immersive HUD - iHUD
-FallUI
+Classic UI Sounds
-FallUI - HUD
+WET
+PipBoyShadows
+Nuka World Add-On (with TS Far Harbor Compatibility)
+Darker Nights 1.11p6
+Fr4nsson's Light Tweaks
+Fog Remover II ESL (Main) v2.2 Installer
+Ghoul Skin
+Scrap Everything
+Photo Mode 1.0.3
+CSE - Automatron DLC
+Commonwealth Spawns Extended
+SKKRESystemManager_012
+DTG_LeveledListIntegration
+T-49 Power Armor - Fallout Brotherhood Patch
+Fallout Brotherhood - A Storyteller Quest Mod
+Gunner Outfit Pack
+Corpus_Praesidium_1.0.1.rar
+Overboss Power Armor - Constructable BASE Linings
+Institute Heavy Weaponry
+Minutemen Paint Job_v1.1.zip
+Scavengers mod
+SweXavier05's Power Armored Enemies
+T-49 - Armor of the Storyteller 1.1
+Bastion - Soviet Power Armor
+Vault 111 Settlement 1.2
+BPAO
+CPAO
+T-51C_PAMAP
+Liberty_PAMAP
+Liberty Power Armor Version 2.3
+Power Armor Materials AND Paints (PAMAP)
+Tribal Power Armour Version 1.0
+Synth Power Armor
+Tumbajamba Raider Power Armor
+Spartan Power Armor
+InstitutePowerArmor
+T51c Power Armor
+Nuka Town Traders More Items (ESL)
+Strong Power Armor
+Cyberdog Clean Texture
+Rex Cyberdog 2.5
-Skarlett Eyes
+Lots More Female Hairstyles v. 1.33
+Lots More Male Hairstyles v. 1.21 - Fix
+Lots More Facial Hair v. 1.21
+Danse by PokaPefk - face replacer
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-Update 1.01
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+Better Goodneighbor
+Better The Third Rail
+Everyone's Best Friend
+Fallout 4 AI Overhaul
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-Wait - animportantquestion
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-nemesis replacer all
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+Rename Anything 2.6.12
-PEACE - Project Extend And Change Everything
+SettlementMenuManagerMainFile
+Chemfluence AI Combat Dynamics
+NPCs Use Items
+RobCo Patcher
+Jet Script Bugfix
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+More Feral Ghouls. A Zombie Mod
+Project Zeta
-Loving Cait
+Ponytail Hairstyles by Azar - BA2
+keke-bu All-in-one Pack (keke-bu version)
+More Smarter Companions Mod
+BetterCompanions
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+VividFallout - All in One - Best Choice
+LooksMirror
+Valentine REBORN - HD Retexture - V2 - Blue Eyes
+UniqueRaiderPatrols1
+Better Settlers
-Nuclear Football 1.1
+Sim Settlements
+Functional Displays v0.2.9.2 BETA
+Flags of the Old World 6.0.1
+CC's HD Standalone Flags - Loose Files - 2K - 2.1
+Basement Living
+Enhanced Lights and FX
-DEF_UI Compatibility Patch
+HUDFramework 1.0f
-DEF_UI
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+GODR - DLCs - ESP
+Hercules
+Increased Carry Weight
+Batman Beyond
+Unlimited Companion Framework
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+SkjAlert
+ASE 2.0.2
+Kamuro Neon
+Climbable Ladders 1.1 ESL - Workshop Framework
+Armor and Weapon Keywords Community Resource (AWKCR)
+Enhanced Blood Textures
+armorsmith_extended_v
+Very Rich Merchants 1.1
+FO4 NPCs Travel
+Robot Home Defence
+Main file
+Unlimited Power
+Workshop Framework Script Override
-Full Dialogue Interface
+Looks Menu Customization Compendium
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+Items Weightless - Aid- Misc - Junk
+Workshop Framework
+Longer Power Lines 3x
+Cheat Terminal
+Start Me Up - Normal Dialogue Prompts - version 6.1
+The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
+True Storms Wasteland Edition v1.4
+Mod Configuration Menu 1.39
+BodySlide and Outfit Studio -
+LooksMenu
+Unofficial Fallout 4 Patch
*DLC: Automatron
*DLC: Contraptions Workshop
*DLC: Far Harbor
*DLC: Nuka-World
*DLC: Vault-Tec Workshop
*DLC: Wasteland Workshop
*Unmanaged: XDI
submitted by Ok-Classic-6155 to fo4 [link] [comments]


2024.04.29 20:49 DeadRain_ Getting a gun as a graduation gift and I'm torn between a few options, any opinions?

So my grandfather has decided that he would get me a gun for a graduation gift. I already own a .22 rifle and an old 19th century trapdoor rifle and I've always had an amazing appreciation for older firearms, particularly those with wood on them and all that.
In this vein, I have largely narrowed my options down to an M1 Garand, an M1911, or some kind of black powder firearm.
My basic thought process is:
M1 Garand
Absolute classic, plus who can say no to that beautiful ping. It seems like it'd be an absolute dream to fire.
M1911
Another classic that I would love to own. It has the added benefit of being able to be carried in the future once I come of the correct age and have a situation where carrying would be necessary.
Black Powder
This is a less specific idea, but probably something like a flintlock pistol, or a rifled musket. It would be the best damn conversation starter that anyone has ever seen, but my diagnosed ADHD-ass might get tired of the extra work required to deal with black powder (particularly the extra cleaning required to avoid corrosion.
Those are my main ideas, but I am absolutely open to any suggestions that fall in line with the interests I've outlined here.
I greatly appreciate any comments that can help me decide!
submitted by DeadRain_ to liberalgunowners [link] [comments]


2024.04.25 04:04 hirykk cherry bomb on roblox (lol)

cherry bomb on roblox (lol)
i was playing this game on Roblox and there's a gun called Cherry Bomb, I was curious, picked it up and it was what I thought lmao, when you throw it, it plays SIKE
https://preview.redd.it/eg5h5aeh9jwc1.png?width=1917&format=png&auto=webp&s=0322a31ba12be0c8f4f4c0b0cefb2d0740e24b6c
submitted by hirykk to tylerthecreator [link] [comments]


http://activeproperty.pl/