Hornady bullet ballistics

Loading Screen Freezing (XB1)

2024.05.07 22:35 OriginalBigH Loading Screen Freezing (XB1)

Loading Screen Freezing (XB1)
Hi all,
I seem to be having an issue that many others are having! - Infinite freezing on loading screens from either dying, loading back into a save, or exiting a building back into the commonwealth. All the abovehas happened on three different low level saves (before l've used started using most mods or any Settement building).
Playing on Xbox Series X on performance mode. LO is almost exactly how 1 had it in 2023 with no issues:
  • UFO4P.
  • USO Base Game (core component). -Settlement Electricity Overhaul Revamp.
  • True Storms.
  • Scavenger PA (Master file somehow).
  • Unrestricted Settlements.
  • SKK Fast Start.
  • Buffed Minutemen Militia.
  • SKK Survival Utilites.
  • Ugh. Canteen.
  • Free The Robots! Professor Goodfeels.
  • Holotape of Quest Fixing.
  • Constructible Faction Guards.
  • Buildable Canvas Military Tents.
  • NCR Sign minipack.
  • NCR propaganda.
  • Minutemen Moral Pack.
  • Workshop Junk Wall Pack.
  • Sandbag Fortifications.
  • More Fortifications.
  • Graf's Security Fences.
  • A better world - cabin Workshop.
  • Placeable Camper / RV.
  • Spirit of Steel - BOS Decorations.
  • Vertibird Landing Pads.
  • Gatling Gun - Settlement Object.
  • Dog Rugs.
  • Solar Power.
  • Place Anywhere.
  • USO Season Pass.
  • USO Next Gen Compatability Patch.
  • OCDecorator - static loot.
  • Patch: CC & OCD.
  • Everyone's Best Friend.
  • UF04P Patch for Everyone's Best Patch.
  • Power Armor Quick Enter & Exit.
  • Unlock Ballistic Weave.
  • Quick Affinity Cooldown.
  • Companion Infinite Ammo & Power Armor.
  • Sane Fusion Cores.
  • Lockpick Bar.
  • Economical Sprinting.
  • Bullet Time for Xbox One.
  • Robot Happiness Fixes.
  • No local leader 2 perk 4 stores.
  • Simple Artillery Strikes.
  • Weightless Ammo and Stimpacks.
  • Scrounger Expanded - DLC.
  • Accurate Minigun.
  • Dismemberment Overhaul.
  • SKK Dynamic Damage Modifier.
  • SKK Settlement Attack System.
  • SKK Combat Stalkers.
  • Random Encounter Manager.
  • Cheat Terminal.
  • Sgt Dornan Companion Remake.
  • Mojave Radio Freedom.
  • Chatterbox- Immersive Conversation.
  • Squawkbox - Immersive Radio Chatter.
  • Bullet Impact Overhaul.
  • Classic Dismemberment Sounds.
  • Distant Ambient Warfare.
  • P.A.V.O.S - Scorch Prime OS.
  • PRIME Plus - Hydraulica (-75%).
  • Fixed Enhanced Blood Textures.
  • Blood Mist Overhaul.
  • Interiors Enhanced 2.0 All in.
  • True Grass "Lite".
  • Indubitable Ivy - Summer.
  • Enhanced Flickering Fire.
  • Spitfire (Enhanced Muzzle FX).
  • 2K Galaxy w/ Mip Mapping.
  • True Storms: FAR HARBOR.
  • Darker Nights for True Storms (+DLC).
  • Thicker Settlement Lights.
  • Radioactive Signs,BusStopLights, RocketsRed Glare 2.
  • NoRespawns Croup Manor, Starlight,Abernathy,Tenpines,Jamaica,Red Rocket,Taffington,Sanctuary+Player Home.
  • Hunkered Down - Settlements.
  • Finch Farm & Graygarden lift.
  • Sanctuary Covenant Walls.
  • Dr Mobius' infinite Stash.
  • IMRV Regions + Grid (better pip map).
  • More Map Markers.
  • The Attachment Pack v1 (by Dak).
  • Daks Assaukt Rifle Replacer.
  • Daks SMMG compressed.
  • Daks Combat Rifle remesh.
  • New Vegas Light Machine Gun.
  • Lewis Gun Fallout london.
  • Classic 10mm submachine gun.
  • Grease gun smg.
  • T6M's Castle Bravo.
  • Heavy select shotgun.
  • Hunting Revolver & Sequioa.
  • China Lake and Holorifle.
  • Elysium AK.
  • Service Rifle Revamp.
  • M2045 Magnum Rifle (no cell changes).
  • Remote Explosives - C4.
  • Captain noobs improved AMR.
  • CROSS_Blades.
  • Minutemen Enforcer Amor.
  • Classic Vault Outfits Pack.
  • NCR Outfit Pack.
  • Return of the Classics (t45, t51, ncr).
  • NCR Salvage PA.
  • Colonial Army Uniforms.
  • Edmonds Power Armor backpacks.
  • BoS & Minutemen Relay Flare Gun.
  • Atom Cats Settlement.
  • Settlement Limits Slashed.
  • N.E.S.T Survival Bunkers.
  • Pulowski VIP Shelters.
  • Makeshift Homes.
  • Minuteman Watchtowers.
  • Rsiyo's Location Pack.
  • Functional Sanctuary Bridge.
  • Function Bridges Vanilla.
  • Universal Missing Menus Replacer.
  • Laser Weapons 1st Person Reposition.
  • Weapon Drop Standalone.
  • Pipboy Flashlight- Large.
Appreciate the help in advance, will cover someone's coffee(s) cost if there's any consensus available! Thank you.
submitted by OriginalBigH to Fallout4ModsXB1 [link] [comments]


2024.05.07 21:58 KingStud1os Rewrote a short MD story I wrote: Absolutely Solved

Darkness lies within the hearts of those who sought to find the answer to their reminiscing torture; at least that’s what it thought. Chaos was reforming itself to consume the planet and everything within, of what was believed was the second coming of The Singularity.
The core within Copper-9 was collapsing. The air was thickening on the exhaust of the dead machines that lay on the burned soil, rotting. The anomaly has done what no great mind would possibly imagine.
Now, it was ready to finish off what it started, to consume the core and satiate its needless, eternal hunger.
It descended into the ground and made its way into the cathedral. It slowly and menacingly approached the pit of flesh, where hopes and dreams were sent to perish. Terror followed the entity where it went, and it was time for terror to harvest on the souls of those who dared to oppose the ultimate life form.
Approaching, however, came one soul flying out of the pit, carrying a corpse. It was none other than the very machine the anomaly was once affectionate for, who it used to treat as its own brother.
It began to speak.
“You did this to her”, it said with a faintly muttered. “You took away everyone”
It appeared that the “her” was the corpse the machine was holding in his arms.
The entity was becoming restless of this pesky defiance.
“You took away Tessa, the one who I looked up to. You took away V, my closest friend”, it continued. “J was led down a dark path and suffered a harsh price, because of you. And now, the love of my life…”
He grieved.
As tiresome as the entity grew, it could not help but for a slight moment feel regret. It alone was a tragic character, for it was once treated as mere nuts and bolts, seen as something to be disposed of immediately. After the gala incident, she no longer became the sweet, innocent girl that loved to play with dolls, with her older brother. Within her spiraled an everlasting curse that would be passed on generations upon generations.
The demonic intelligence quickly regained control of her, and it began to let out an ear-piercing screech, transforming in her eldritch form. The soul shriveled, and let loose of the corpse he was carrying.
He gasped.
“My Uzi, she suffered greatly because of the abhorred monster within her. Yet at the same time, she was still the same angsty fighter I admired from the moment my eyes laid on her. She reached the greatest of battles with herself.”
It paused.
“Unfortunately, her fiery spirit diminished, and it became too much. I had to put her down. And YOU made me do it, Cyn.”
The entity was not interested in the pest’s monologuing, and finally responded.
“I- did- this- for- you- N”, it uttered robotically. “You- al-ways- did- what- I- asked- of- you. Now, you- will- join- me- and- we- can- be-come- as- one.”
The machine resisted.
“No… it is far too late for that. The old, submissive boy within me died a long time ago.”
He stopped, with its visor blank, staring at the endless void within the pit of flesh.
The entity was somewhat struck, awaiting.
Suddenly, the machine began to let out a terrifying yell.
The walls of the cathedral shook. and the lights flickered repeatedly until they shattered. Within the dark, the machine slowly turns around with bright yellow X across his visor. His mouth was open, full of teeth so sharp it could slice a drone just by looking at it. He stares deep into the anomaly’s tar-colored soul, and extends his long claw towards it, then clenches.
It mutters in a thick voice “I, have come to take my revenge. I have nothing else left for me in this realm, nor do I fear what awaits me after death. I shall take the soul of my creator, she who has formed me into the very monster that has killed innocents.”
In an instant, the machine flies and charges towards the entity. Unbeknownst to him, his moves were already anticipated, and his attack was immediately deflected.
The machine roars, and activates swords within his arms. He takes a dagger at the anomaly; it dodges. This continues for several minutes, until the entity becomes frustrated.
It begins spawning clones of the machine, of which the drone slices each and everyone one of them. However, he immediately discovered it was a trick, as the anomaly lunged at him, bashing him to the ground.
“Try-ing- to- fight- me- is- point-less, for- I- am- the- Solver- of- the- Absolute- fabric”, it utters. “Your- back-ups- will- help- me- con-sume- the- u-ni-verse. Good-bye, N.”
It activates a powerful laser towards the drone, seemingly as if nothing could prevent his fate. Seconds later, light beams flash the windows of the cathedral, while the anomaly chuckles.
As the light dimmed down, the entity was frozen by what it saw.
Below in the center of the pulverized ground was the drone protected by a shining yellow ball of light. The light disappears, and the drone picks himself off the ground.
“I told you that I am not weak. After Uzi passed, she no longer continued as my administrator. Now I have no one to control me, and I can finally reach the zenith of my limitations!”
He begins to transform, laughing maniacally as he drives himself into madness. Robotic limbs start growing out of his back. “The demons… this is what it feels like to have power. Now, your soul is mine.” it says, deeply.
He swings a large fist at Cyn and barely misses. Slightly frightened, she circles herself around the cathedral and blinds the machine. It uses its claws to stab the drone, but it was sliced off almost instantly. The wound healed, and the machine let out a fiery blast to clear himself out of the darkness. Using his grown limbs, it points several lasers at Cyn, and fires.
It quickly dodges all of them, but leaves itself vulnerable to the machine dagging into her visor. She screams, and crazily shakes him off. The entity summons a dark cloud and manifests it into a powerful wind blast, sending it directly at the machine. He chuckles, and parries it with a light beam, evaporating the cloud and knocking Cyn away.
“I can-not- be- de-fea-ted!” she growls, and suddenly sends the two into the thin air.
N wakes up on the surface, staggered. He sees the anomaly, and it sees him. They stare into each other’s souls in the heat of battle.
The eldritch continues.
“I- have- brought- you- here- to- see- some-thing, N”, and slowly reveals a massive glooming null far into the distance.
“The Sin-gu-la-rity, it- is- in-e-vi-ta-ble. You- and- your- me-mo-ries, es-pe-cial-ly- with- that- pur-ple- haired- weak-ling, shall- crumble- the- same- way- this- pla-net- shall- crumble. In- the- end, the- Sol-ver- reigns- all.”
It laughs monstrously.
“The only thing I am afraid of is not avenging the loss of my loved ones” the drone responds, and lunges towards the anomaly.
The ground beneath him begins to shake, and the skies dry out of their bright colors. The null was consuming everything in its path.
While fighting off the ungodly eldritch, N ponders. He reflects on his days as a worker drone in the mansion, remembering simple times. He would have never imagined his life to come to dread, but now he must make the most of it to take revenge, as the only way to soothe his vehement soul.
Time passes slowly, yet blinking an eye can lose you the entire story.
At this point, the two kept fighting for what truly felt like an eternity. Bullets fired, lasers beamed, claws swinging. The null continued to consume the planet.
Life was disappearing before their very eyes.
Yet, the power of the Solver within left their spirits hungry for destruction.
The battle came down to the last straw.
“Give- up!” yelled the anomaly. It summons a formidable thunder storm over their heads, destroying the lands at random and attempting to strike N down. The machine was too quick, adrenaline in his oil.
The entity momentarily distracts itself with trying to manifest the storm and send down one final blast to finish the fight. The drone uses it as an opportunity to let loose a ballistic missile. As the entity releases the lightning from her fingertips, the missile swerves towards her direction and collides with the lightning.
An explosion so massive was created, it stuns the eldritch.
Falling to the ground, the machine slashes up the anomaly’s worm-like body into pieces, leaving just the torso. He lands, grabbing the entity into his arms.
After the fight died down, he quickly became calm for a moment. Despite the null unraveling towards him, he decides to confront the entity in a balanced manner, knowing that this would be the last he sees of her. Right before he pierces his claw into her, the entity stammers, coughing out some oil.
“Con-con-gra-tu-tu-la-tions, N. It- app-app-ears- that- the-the- uni-verse- will- be-be- safe- af-ter- all-all.”
The explosion was so devastating it temporarily disabled the Absolute Solver intelligence within her.
“I don’t care so much about the universe as much as I wanted to kill the monster who ruined my life, Cyn. I’m sorry that the Solver took away from me the one who I once saw as my younger sister.”
He tears up.
“Not-not- to- wor-ry, N-N. It- seems- that-that- I- have- left-left- a- strong- pos-ses-ses-sor of- the- Sol-sol-ver left- to- rule- the-the- uni-verse, if- that- is- what- you-you- wish. You- can-can- do- any-thing- you-you- want.
It begins to trail off.
"Thank- you-you… for- being- my-my bro-ther.”
As the null is seconds away from swallowing them whole, N dags his claw into Cyn’s chest, and rips out her heart. He pauses, closes his eyes, clenches his teeth, and crushes it.

The null implodes within itself, and everything stops, all at once. What lies on the burned ground is N, on his knees, weeping, holding the corpse of his dead sister.
He stops.
The damage cannot be undone, but no further destruction can be spread. Copper-9 is devastated, but the core is still intact, despite it being highly unstable.
The universe is at peace, for now.
The dead cannot come back to life, but N is satisfied with putting an end to his misery. He is now finally…
At rest.
submitted by KingStud1os to MurderDrones [link] [comments]


2024.05.07 21:52 Frostdraken The Void Warden: Episode 3 -Pulling at Threads- [Part 4]

Welcome to The Oblivion Cycle universe, a vast setting spanning all of time and space and so much more. While many stories may shed perspective on this grand cosmic vista, there are also tales of adventure and sacrifice, romance and terror, grimdark corruption and scientific progress. To become immersed in the setting is to let the chaos of creativity flow through you, to let go of what is probable to discover what’s possible. I have created TOC for one reason, to inspire and entertain any who will listen. So please feel free to join me on this great adventure as I push the boundaries of what is possible and expand the limits of our creativity together. For more information on the setting and its lore there is a subreddit for TOC at TheOblivionCycle and a Discord server dedicated to it here [https://discord.gg/uGsYHfdjYf] called ‘The Oblivion Cycle Community Server’. I hope you find the following story entertaining and once more, thanks for reading and I hope you enjoy.
+ E1:P1 + E3:P1 + Previous + Next +
_________________________________________
Continued From E3:P3
Balinski took a few steps down the hall towards the distant exit but stopped as he realised Daryon wasn’t following. He looked at her and the police woman seemed to shrink slightly. “What? What is it? We need to get moving, Daryon.”
He waited another second as she put her weapon away and compiled. She seemed strangely subdued now all of the sudden, as if she were embarrassed to be around him. They walked down the hall, thuds coming from behind them as the barred doors did their job. He reached out towards her but she flinched away slightly. “Okay, what is going on? What’s the issue?”
She walked a few more meters in silence and then spoke softly, “I jusst.. I didn't want you to have to ssee anything like that. Who I usssed to be.”
Balinski shook his head, he didn't care who she used to be in her past. He cared about who she was now. And who she was, was a friend. “Daryon, I don't give a znot’s ass about that asshole or what he said. You are my friend, and I promised that I would watch your back.” he had made the promise in order to calm her down, he didn't mention that he hadn't actually expected to have to cash in on it so soon.
She made a gesture of dejected misery, “I know you did. But you didn’t know who I used to be. What I did.. to ssurvive.” She looked at him and her tone became pleading. “Please don’t think less of me becausse I used to.. do things.”
Balinski shook his head. “Why would I think any less of you, Daryon?” She seemed to look at him in mild confusion, her faceplates cracking open to reveal the pink flesh of her lipless mouth. “I mean it. I have known you for a few months now, but we have been working together on this case for Siyel together for a few weeks now. I feel like we can trust each other with our secrets..” he trailed off, he was about to take a big step in trusting her.
He started hesitantly, now the large insectoid woman’s turn to hear something he didn’t like others to know. “Daryon..” he hesitated again and then took a deep breath. “I am not the hero that people make me out to be. I am simply the one that survived. And not even by being brave.” She looked at him, her head cocking slightly as he spoke. “I was placed on perimeter watch, I never even entered the complex before the destruction. Ima fraud, I never even fired a single shot at the rebels that day.” he stopped talking and slumped slightly himself.
It felt strangely liberating to get it off his chest, even if it was not the whole truth of what had happened in actuality. No, the whole truth was far too dangerous to share. “So now you know. I’m not the war hero who took out the enemies of the Union single handedly. I'm just the scared little boy that the commander of my unit did not trust enough to take into battle. And I have to live with that, the images still haunt me. My comrades shattered bodies, the blood.. The fire..”
He felt a wave of pain crashed through his mind, the memories once more causing the psychic anguish to overwhelm him. He raised his hands to his head and groaned quietly, he felt himself backslide towards that dark personal oblivion that was the pit of his past trauma. He stopped, or rather something stopped him.
He looked up as a voice brought him back to the present, “..can’t help you if I don’t know what’ss wrong, Balinski.”
He shook his head and stood. “I.. sorry. I have an.. a condition.” He finished lamely.
Daryon seemed to look him over without moving. Her bright blue compound eyes were able to see so much without her having to turn her head. She reached out and gave his shoulder a pat. “I get it. I think I do at leasst.”
He had a thousand things he could have said in response ranging from cruel to straight up flirtatious. But he never got to explore any of the options as just then a mighty crash echoed through the hall. This was soon followed up by the sound of distant screams and angry yelling.
He looked at Daryon briefly and then began running down the hall again. They skidded around the corner into the final stretch and up the slight incline towards the exit. Next to the door stood Dunmec and a slightly battered looking Terri, the yeown woman looked to be bleeding from several cuts across her forearms. They looked like they had been made by some manner of sharp objects.
Despite her oozing injuries the woman was beaming, her long pointed ears and wide predatory grin as gleeful as he had ever seen one of the big werewolf-like aliens. As they made their mad dash up towards the exit he also noticed that the tall umraghj was bandaging her wounds, the soft buzz of their synthetic voice echoing through the enclosed space.
“..andeged like this tightly or you may get infected. I don’t know why you had to go and do something like that Terri.” Balinski was able to pick up on the tail end of their muted conversation. “What’s that? Hey, it’s you two! You won’t believe what happened..”
Balinski skidded to a halt, breathing hard. Daryon was only centimeters behind. He saw Terri bristle, her mantle hair standing on end as she stood and whirled to face them. In her haste she scattered the small first aid kit that Dunmec had been using.
As she looked back and forth between them a gleam of recognition flashed in her eyes and she glanced at the umraghj who was busy trying to pick up the scattered debris of her suspicion. “This is the ones?” She seemed at once curious and skeptical.
He gave her a nod and a synthetic grunt as he stood with some difficulty despite the exosuit he wore. The gravity of the planet was nearly a perfect standard G, but the umraghj had evolved on a planet with much lower gravity and thusly had trouble standing unaided under standard gravity.
Balinski nodded to her as he reached them and then gestured towards the door. “We need to get out of here, like right now.”
“Too late, look out!” Daryon yelled as she dodged into the small alcove to the side of the chamber. Balinski twitched as he meant to follow, but in that second of hesitation he realised that Dunmec was entirely out in the open, and the approaching henchmen had drawn their guns.
The fool had gone for the exit, in a second he would likely be riddled with bullets and dead. Balinski stepped towards the man just as the thugs opened fire at him with an AP-6 submachine gun. He threw up an arm to shield his face as he felt a series of impacts against his chest and legs. He grunted in pain as he was thrown backwards by the force of the absorbed impacts. He swore internally as he slammed into the door right next to the cowering Dunmec, that was going to hurt like a bitch in the morning.
Dunmec lowed in fear, the electronic tone of the sound magnified by the distortion of his suit. Balinski coughed as he reached up and grabbed the man right as another flurry of shots flew their way. The umraghj jerked in either fear or pain as Balinski used his body to shield the man while simultaneously dragging him towards cover. He tried to send a mental alert to Caesar for backup but didn’t feel the transmission go. He couldn't be sure that the message had been sent, much less been received.
It looked like they were on their own. A bullet nicked his neck, causing him to jerk. With a last herculean effort he hauled the tall alien into the cover of the alcove while the other three tried to shelter in place. “Daryon, waste these fucks.” he shouted to her, unholstering his ThunderEagle and tossing it to her.
She grabbed it out of the air deftly and gave a grim looking nod, her antennae pressed down her back as she leaned out from cover and fired a shot off. He didn’t see if she hit anything as he was preoccupied with the whimpering Dunmec.
Terri was hovering nearby, her bloody wounds forgotten as the unfinished bandages hung from her arms. “Oh no! Oh-oh no.” the woman muttered as Balinski looked the suited man over. He had a small puncture in the shoulder of his suit, a thick green liquid seeped from the wound. The man’s chlorine based blood stained the fabric of the suit as Balinski checked him for patches.
He pointed to Terri, the woman still looking a little freaked out. “Hey, you.” Her chatoyant blue eyes snapped to his face. “First aid kit, now. I can help him if you help me!” He told her loudly as Daryon fired another two shots.
“Two down!” The vinarfel shouted. “I never sshould have let myssself get dragged in here.” He heard her mutter, as if anything he said or did would have stopped her from entering the building. She opened the revolver’s chamber and asked, “You got reloads?”
Balinski nodded and handed her a handful of bullets, AP, HE and others. He hadn’t looked, he had just grabbed some from his pockets as he lay on the ground wheezing slightly through the pain in his chest. Tarri had grabbed the first aid kit that Dunmec had been rummaging around in and he flung open the lid to see what he was working with. His own medkit he wore on his waist would come in handy if he couldn't find what he needed.
He looked through it as more gunfire erupted from down the hall, it sounded as if the gunmen in the hall had been reinforced. Balinski ignored it, instead focusing on the injured alien. Dunmec was breathing heavy, his eyes just visible through the HUD visor he wore. Balinski placed a hand on the man’s injured shoulder causing him to moan in pain.
“Hey, stay with me kid. This might hurt a bit, but I need to seal the wound. It looks like the bullet is still inside, I am going to have to get it out.” He watched as the man nodded, his breathing taking in a more fearful pitch.
Terri hovered by his side, dancing from foot to foot as she mumbled in some manner of near incoherent babble. He gave her a look, pausing in his work. “Terri, I need space. Most importantly I need you to watch my partner’s back. Here, take this.” He undid his ammo belt, handing it to her he gave her a small smile, “I got this. Don’t worry. I'm a professional.”
The yeown rushed off to help Daryon, now alone with the injured man he reached for the kit and located a small vitatector. He switched the portable MRI detector on and scanned over the wound. The small device beeped and showed an interior scan of the man’s injury. The bullet had been slowed by his suit, it looked like and embedded itself in the bone just next to his shoulder joint. It would be a difficult fix, but he had done this before on the battlefield on several occasions when a designated medic wasn’t available.
Balinski grabbed a small pair of packaged forceps from his own medical pouch. They had been stored in antiseptic fluid that he used to sterilise the wound as he ripped the package open. Dunmec once more cried out in pain as the liquid seeped into the open wound but Balinski sat him up against the wall and held him still with his free hand.
He looked at the man and asked him, “This is going to hurt. I don’t have any anesthetic that will work on you, I recommend that you hold onto my arm and squeeze as hard as you feel the need to.”
The umraghj nodded, their long double jointed arms reached out and his suited hands gripped his free arm. Balinski breathed deep and then pushed the tool into the wound to where the vitatector had told him to. It took a few seconds to find the bullet, in that time the man’s hands tightened down hard enough on his arm to make the allow creak concerningly. He felt the tool slip of the bullet and he swore.
“Luck damned thing! Come one!” He fished for it again and succeeded in getting a grip on it the second time. He had to work it back and forth a few times to loosen the projectile from its death grip. As soon as the projectile was free he dropped the forceps to grab some sterile gauze, he needed to stop the bleeding and didn't have a QTube handy. He needed to requisition more from the precinct when he got the chance.
He checked the man’s waist pouches quickly and found a patch kit. He squirted some basic medical foam into the wound, it would swell and keep pressure on the wound internally. It didn’t have the healing properties of a QTube, but it would keep the man from bleeding out. Balinski used a sterile bandage to clean the suit as best he could before applying the patch to it. Oxygen wasn’t harmful to the man, but it might not be good if the pressurised chlorinated atmosphere from inside the suit got out.
He reached for the first aid kit and closed it before patting the man on his shoulder. He was still lucid, impressive as most non-combat oriented species of the Union would quickly succumb to shocksleep when injured. Dunmec must be tougher than his lanky frame looked at a glance.
Daryon shouted as he stood. “Alright, they just got rushed by club staff it looks like. They are laying down their arms!” She scuttled back into the cover of the alcove as shouting replaced the sound of gunfire in the distance. She handed him his .50 calibre revolver and he replaced it into his shoulder holster as Terri rushed to Dunmec’s side.
She spoke quickly, “Oh.. oh Dunmec.. I’m so sorry. Are you alright? You got shot!” She added, a bit obviously.
The downed alien just coughed lightly and shook his helmeted head while reaching up towards the muscular alien woman. “I feel bad. But not as bad as I did before I met you.” He said the lines in an almost practised way, as if he had been waiting for the opportunity to use them for a while.
Balinski snorted slightly under his breath at the cheesy line causing Daryon to punch him in the shoulder. He gave her a glance as Terri lifted the nearly three meter tall man to his feet. He leaned heavily on her much shorter frame, but she didn't seem to mind. Her powerful muscles easily compensated for the additional strain as she replied to him, “Well, that was before. Now you don’t have to feel bad or scared. I will protect you now. I won't let anyone else hurt you, I promise.” Dunmec just chuckled and then groaned in discomfort.
Balinski stood straight as he heard the sound of approaching footsteps, his hand flashed inside of his trench coat. His fingers finding the handgrip of his gun as a quartet of heavily armed people rounded the corner with MR-12s raised.
Daryon automatically raised her hands and after a moment he did as well, relinquishing his grip on the gun reluctantly. A tattooed nerivith female stepped forwards, her face taken up on one side by a flowing vine-like pattern that disappeared into the collar of her suit. She wore a bullet resistant vest over the top of it, very much business-combat attire.
She nodded her horned head to them and shouted loudly, “You two, get on the ground! No funny business or you will find out just how much I care about problem brewers in my establishment.” She stopped as Terri rushed forwards.
The yeown woman’s arms were still wrapped up in the bandages from earlier and spots of bright red blood dripped slowly from at least one of the deep cuts. “Stop! These two saved us, literally. The human took some bullets to save Dunmec, he got shot by those packbreakers.” She spat the last word with considerable venom. Her disdain for the submachine gun wielding men was obvious.
The nerivith woman looked from Terri to Dunmec a few times before stepping closer to Balinski with a suspicious look. “Hands all the way up, move and I’ll give you another orifice to breathe through.” She stepped close and opened his coat, her hand feeling his ballistic vest that had stopped the first burst of automatic fire. She nodded and then stepped back before lowering her gun.
“Don't touch that hand cannon in your shoulder holster, but I think I trust you. Who are you two and what the smeg are you doing antagonising these jerkoffs?” The pink skinned alien demanded as she looked between him and Daryon.
Balinski gave Daryon a glance and she nodded before raising one of her middle arms. “I can ansswer that for you.” She pulled out a physical badge from her back pocket and handed it to the woman.
The club workers' tufted tail flicked as she took it and Balinski watched as her raven colored eyebrows rose. “CPD? What the hel are you doing here, if you don’t mind me asking?”
Daryon spoke again, the nerivith woman frowning as she laid out the tale in as accurate a fashion as she could without compromising their true agenda. “Well, we were following a lead to a persson of interessst when we were accossted by these men for ssome unfathomable reason. We tried to run and when that didn’t work we defended ourselves to the full legal extent of the law. You may notice that I didn't shoot to kill, at least not on purposse.” She added with a slightly guilty hiss.
Terri let out a small noise as she said it. The woman likely still in some manner of mild shock, despite her species violent natures, death was not always so easy to grasp. The gun-wielding woman turned to the few other club workers that had come with her and commanded, “Tell the boss what happened, call the police. I want this wrapped up as soon as possible. I’m not taking the fall for this one.” She turned back to Balinski and punched him in the chest, not hard enough to be aggressive but still with considerable force. “I think I like you, big man. You got some horns on you, I guess I don't have to ask you to wait for the police to arrive to give a statement do I?”
Balinski chuckled and glanced towards Terri and Dunmec. “No, you don't have to worry. I will be submitting a full report of the events..” He wasn't able to finish as a loud thud echoed from the main door followed by a series of loud percussive noises. Everyone immediately went on high alert but Balinski raised a hand. “No, it's okay, that’s my backup. Fashionably late as usual. Here, let me get the door so she knows it alright.” He looked towards Terri who nodded.
The nerivith woman’s gun was still raised but she nodded too. “Be my guest.” She gestured for him to go ahead. He walked to the door and unlatched it before swinging it open slightly. Before he could say anything, Caesar burst through it as she pushed it out of his grip. He grunted in mild discomfort as she slammed into his legs and landed in a stunned heap.
Chuckling as the embarrassed looking dog stood to her feet, he watched as she shook her triangular head. “You big oaf. Everything is fine now girl, thanks for coming though.” he reached down and gave her head a scrub that made her grumble in annoyance like a put upon teenager.
Daryon scuttled over on her short, pointed legs and Caesar perked up a little. “Oh you brave warrior, you would have ssaved usss for ssure if Balinsski had just taken you with uss.” She gave him a look, her faceplates cracked in her version of a grin. He could only shake his head as the nerivith woman walked up to him once more.
“Alright, I need to get this mess cleaned up. I beg your pardon if I ask you not to come back here on official business again?” He nodded.
He pointed to the door. “It wasn’t my plan to cause such a disruption when I came in here.”
She shook her raven haired head. “It’s all over now. No sense worrying about what did and didn't happen. It just so happens that we have had trouble with these individuals before. So as far as I see it you did us a favour because we now have cause to bar them from ever coming back.” She nodded again as she said it, her smile flashing at him. As she did he noticed that she had several gold teeth.
She turned and stalked away, her tail lashing behind her. Balinski rubbed his chest and then glanced down at Caesar. “Yeah, you did good in coming. If we hadn’t been able to make it out your backup would have been the thing we needed.” She just gave him a little bark and then headbutted his thigh affectionately.
Daryon was talking to Terri and the still slouching Dunmec. Balinski got the feeling he didn’t need the support as much as he was simply enjoying being physically close to the brawny furred alien.
Balinski decided to walk over to them to hear what they were whispering about. He picked up on the conversation as he neared. Terri was speaking, “Yes. She likely will keep trying to force her ideas on me, but I already beat her once and she won't ever be able to forget that. It is an exploitable weakness if we should ever lock claws again. Thank you for your concern.”
The woman looked over at him as he approached, her eyes settling on Caesar. “Oh, what’s that?” She exclaimed.
Caesar tossed her little head and gave him a look as if to say, ‘What? Another one?’ He chuckled and gave her a pat on the head. “This is my erstwhile companion and oldest living friend, Caesar. She is a cybernetically enhanced dog, a Jureillion husky to be precise. She’s got cognitive implants, you can talk to her if you want.” He prompted.
The yeown woman gave him a look that seemed as if she was unsure of herself. Finally she reached out and spoke softly, “Wow, look at you. You kind of look a little like my grandmother, it's uncanny.” Caesar snorted at the comment and then walked over for free head scritches, grumbling contentedly as she received them. “Ok she is so.. I mean, you are so soft. I love her.”
Caesar seemed to be enjoying the attention. Dunmec spoke now, the suited alien’s robotic sounding voice wheezing out from his helmet’s speakers. “I just wanted to thank you again for saving my life, man. Here, take this.” the man handed him something, it was a datachip card. An old style one too. “If you ever want to get a hold of me..” he glanced at Terri and she nodded, “..or Terri. Just call me with the number on that card.”
Balinski had to nod as he heard the faint sound of sirens coming from the still open door. “I will do that. You two take care of each other.”
Terry gave a wide grin, her teeth clinting in the light. “Oh, we will.” Daryon gave her a pat on the back as she followed Balinski out the door. Caesar hot on her tail.
He took a few steps out into the night and then patted his pockets. He grunted in mild delight as he found what he was looking for. It was a small shiny package of pibbles, the small candies one of his favorites. He poured a few out into his open mouth and jerked as he felt a tap on his shoulder. He glanced over, it was Daryon.
“Pibble?” he asked her with his mouth full. She seemed to smile slightly and offered a hand into which he poured a few of the colorful candies.
He chewed vigorously on the fruity sugar orbs as he contemplated the massive shitstorm they had just managed to walk out of. Daryon must have been thinking the same thing as she gave a loud sigh, “Wow.. that was. Well, it wassn't good.”
He just nodded silently. They stayed that way for another few seconds before he turned to her. “What did we actually get out of that old skorp? Anything that we can use to track down the one’s behind the attack?”
Daryon walked a few paces away and then returned quickly, the side-to-side scuttling motion of her pacing threw him off a little. “I really don’t know. The trail hasss gone cold, without another major lead I am fearful that we will losse them. That ssimply isn't acceptable to me.” He nodded, she was right.
He would have liked to respond but it was about that time that a series of screeching vehicles covered in flashing lights skidded into view at the end of the alley. He sighed and fished around in his trench coat for his credentials. “Here we go..” He muttered to which Daryon gave an amused hiss.
A series of officers rushed down the alley with guns drawn, shouts directed their way. It took only a few minutes of back and forth with them to convince them that they were in fact officers, or in Balinski’s case, employed by the CPD.
When it was over he gave a statement and almost a whole hour after they had walked down the alley he found himself leaving it. A bit the worse for wear but secure in the knowledge that they had at least put down a dangerous criminal for their trouble.
Daryon scuttled along beside him, “Gee, I ssure hope the club doesn't get into any ssort of trouble for thisss.”
The comment caught him off guard and he chuckled. “Yeah, they seemed like downright decent folk for running a burlesque underground club.” She gave him a pointed look, her antennae shooting up as she looked like she was about to rebuke him. He raised his arms in mock surrender before she could though, “Oh hey, not saying I didn’t like the place. Just that they likely were not excited to see the boys in blue.”
It was a fair point and she conceded. “Yeah, I ssuppose. But I think we sstill got out of there with a halfway decent lead.”
Now it was his turn to look shocked as they crossed the street, weaving between emergency vehicles to get to the opposite side of the gloomy street. The flashing of emergency lights was behind her and it made her eyes glitter like gemstones, he frowned. “What do you mean? That crusty old skorp didn’t tell us anything we didn’t already suspect.”
She raised an arm and pointed to the wall. He looked and noticed the graffiti for the first time. The one in particular she was gesturing to was a gang affiliated symbol for the Sunstarters. “I can ssay with sssome measure of certainty that we might be able to look around for ssome additional cluesss.”
The Sunstarters were known distributors for the Psychosis Division. It stood to reason that if the Pit Vipers had gotten involved with the Psychs then they were likely also involved with the Sunstarters. Balinski clapped his hands together and smiled, they might just have a lead indeed. What had the old skorp said? To follow the source?
They walked into the large parking garage and to his big blue truck, as they climbed back inside he leaned his head back. “That was a bit of a fuckfest. Are you hungry, I’m hungry.” Indeed almost as he said it he felt a small grumble from his middle.
Daryon made an affirmative gesture, her antennae moving excitedly. “Oh yess, where do you want to go for lunch? Ullnek’ss Hut maybe? McDoinkss?”
He folded his arms. He wasn’t really in the mood for greasy burgers or razah’voolian seafood. No, he would have to think about it. “Why don’t we just drive around till we find something interesting? We need to keep an eye out for any good leads too.”
He started the truck as the large insectoid woman gave Caesar a head pat while nodding. “Okay. But if you see a TFDs then we are sstopping immediately, isss that fair?”
Balinski shrugged. He liked fried drebble as much as anything else. Caesar however seemed very excited by the idea of crispy breaded arthropod as she woofed happily. He shook his head and looked back out the window. He would have to keep his eyes peeled for one of the yellow and black spotted stores.
**********
Balinski smacked his lips happily as he took another great bite out of the steaming fried drebbleloaf sandwich. The snallke was fresh and the pickles were crispy, just the way he liked them. Glancing over at the other two revealed similar scenes of personal enjoyment. Caesar was snacking on some popcorn drebble and Daryon was cleaning out a six-piece bucket of BBQ drebble graspers. Her long radula snaked from her lipless mouth between her opened faceplates as he watched, mildly intrigued to watch the alien woman eat.
He took another bite of his sandwich as Daryon sucked the meat off another fried and breaded grasper. Lacking a jaw she was unable to chew but her radula and powerful cheek muscles made up for her lack as she deftly disassembled the meat with the skill of a surgeon.
She waved the de-meated shell and gave a small hissing sigh as another of her ten arms reached out for the Smarkus grape soda sitting in the dash drink-holder. “Ahhh… Yeah, that'ss the sstuff. How’sss your ssandwich?” She looked at him without moving her head, her compound eyes making her constantly aware of her surroundings in a manner that some might describe as unsettling.
He got the feeling she was watching him eat too, his mastication of the sandwich as inherently alien to him as her own strange method of ingestion was to him. As he took another bite her curiosity seemed to get the better of her. He saw her head cock a little as she asked, “Sso, can you feel with your teeth? I know that you can’t tasste with them. I read that much on the hyperweb at leassst.”
He finished chewing and swallowed before giving her a wide smile. She froze, her fascination with his teeth obvious. “Yeah, kind of. I was lucky that I didn't lose them. It's not uncommon for people who go through.. what I did, to have their teeth shatter. And when they go they don’t come back.”
She nodded slightly as she took a loud slurp of her soda. “Yeah, I read that humanss only get a sssingle sset of adult teeth in their life. No wonder they are so hard, you have to keep using them for a hundred yearss.”
He looked out the window, they were driving slowly around the entertainment district looking for anything that might point them in the right direction. He wasn’t really too sure what he was looking for to be honest, but Daryon insisted that she knew what to look for. He nodded towards a distant structure, it rose so high it went out of sight. “What’s that there?”
Daryon made a loud noise as she cleared her throat. “That’ss one of the upper-city sspires. It connectss the people up there to the ones down here, think of it as a vertical metro..” She trailed off before pointing to something in the near distance. Her BBQ bucket forgotten. “Hey.. hey right there.. Sstop. Pull over.” She tapped him on the shoulder with one of her lower arms rapidly and he obliged.
He looked forwards and saw nothing out of the ordinary, a few people walking along the edge of the street. There was a tall human woman leaning against one of the street signs at the corner, she was dressed in some tight fitting dress and high heels but other than that looked as normal as the rest of them.
Daryon put her yellow and black spotted grasper bucket on the dash and cleaned her hands at the same time she undid her seatbelt and straightened her clothing. She stopped fussing after a moment and then pulled a soft cloth out of one of the inner pockets of her overcoat and used it to polish her eyes. She replaced it and then held out her arms, “Well, how do I look?”
Balinski took the opportunity to give her a completely unabashed once over. He shrugged, “You look like you. What can I say?”
She seemed to smirk. “Alright, good enough. You know you have a way with words Balinski, any girl would just swoon to hear such things.” He frowned but didn't get to reply as she continued, “I’ll be right back. Sstay there and try not to look too harmlesss. This will only take a ssecond.
She slithered out of the truck and he kept his eyes firmly forwards this time as she closed it and sauntered off, well as much as the fifty-two legged alien was able too. He noticed that she had once more adopted that somewhat provocative side to side sway in her stride as she walked away from him. He just shook his head, she was doing it again.
Continued In E3:P5
==End of transmission==
submitted by Frostdraken to HFY [link] [comments]


2024.05.07 20:43 10shot9miss 357 mag load with rifle powder for use with 16 inch lever action?

factory 357 ammo are usually loaded for revolvers and goes pretty hot in a rifle. has anyone tried loading 357 with slow burning rifle powder and achieved good ballistics?
what sort of powder does hornady's leverevolution uses?
submitted by 10shot9miss to reloading [link] [comments]


2024.05.07 17:58 JelllyGarcia What evidence shapes your view?

I’m super curious about the varied opinions on this sub.
I know we don’t know all of the evidence yet (or some might say we don’t know any), but that hasn’t stopped us from forming our own opinions (or non-opinion, if still undecided). Plus, juries are made up of peers & we can be considered peers.
So, at this stage of the case, what compels your current opinion?
Personally, I have a hard time finding probable cause even for littering a bullet :x Only semi-automatic guns can cycle unspent rounds, and when they do, the markings they leave are not identifiable to a particular gun, and can’t reliably tie to a specific make or model, any more than caliber would. There’s no such objective forensic ballistic evidence.
And I do find the evidence brought forth by the defense in regard to the FBI recommendations, phone locations, & the Rush County investigator’s conclusion to be more significant than eyewitness descriptions.
So I currently have a hard time grasping what the other side ‘is.’ That’s just me tho. I’m not the majority.
What swayed you to form your opinion? (whatever that may be)
I hope this doesn’t turn into an ideology war, but just a place for simple explanation of what shaped the opinions of others, which we can accept & learn from. I’m genuinely curious as to what weighs on people from this case. TY
submitted by JelllyGarcia to Delphitrial [link] [comments]


2024.05.07 17:24 TacoHaus [Fo4] AI Mods that don't scale enemy difficulty? OR Help with finding a mod that is scaling my difficulty to an insane amount.

As stated in the title I'm looking for a more immersive AI mod that doesn't scale enemies to a ridiculous level. I work a lot and like to casually play Fallout 4 feeling like a god. I don't want to struggle to fight with a sting wing because it's scaled for someone that wants it to 1 hit them or make the combat super difficult. I just wanna chill, be able to annihilate my enemies, but not have them vanilla and completely braindead when I start clappin.
Mods I've used that didn't give me what I want or I couldn't find a way to adjust them to my needs are: REAL AI (absolute garbage, enemies 1 hitting me from literally across the map, NPCs traveling 1000 miles like Vanessa Carlton just to kill a mole rap), Combat AI Empowered (still getting shit on right out of the vault by Sanctuary bloatflies)
My Load Order generated by LOOT (which is probably most likely a culprit in my difficulties But it's been incredibly stable and I'd prefer not to fuck with it too much). If there is a mod in here that is making things more complicated for my gameplay difficulty I can't find it.
TL;DR looking for a AI mod that doesn't make enemies smarter but not mercilessly difficult or survival difficulty. I play on Very Easy, because after a stressful day work I want an absolute cakewalk for a rpg.
submitted by TacoHaus to FalloutMods [link] [comments]


2024.05.07 07:17 natesch [FO4][Xbox] help please

I’ve started up multiple new saves testing everything to the best of my knowledge, my game will run fine for a few hours while I try and build up my favorite three settlements (sanctuary red rocket and starlight) and eventually I’ll crash or something and then be unable to load saves without the game freezing and being forced to start over again.
Besides the inability to load saves seemingly at random my game is running wonderfully even in the city and I just cannot figure out the issue
Literally any help is appreciated I’m at my whits end I just wanna play the game and stop rewiring the same settlements over and over
Load order :
-UFo4P
-Machine guns rebirth
-Munitions
-Place anywhere
-Vertibird landing pad
-Bottle crate furniture
-Ultimate fusion generator 999power
-Locksmith - lock your doors
-Alert carry
-BoS vertibird DLC locations
-power armor overhaul
-P.l.u.n.d.e.r
-Vodka heals rads
-Weightless ammo and stimpaks
-Oldschool detection
-Locky Luke’s locky you
-Boring perk overhaul
-Simple attack and death reactions
-(OWR-Boston) old world tunes
-Mojave radio freedom
-Classic dismemberment sounds
-Ambient wasteland
-Realistic reverb and ambiance
-[Dn-1] Darker Nights
-[Dn-1-Fh] Darker Nights for Far Harbor
-[Dn-1-Nw] Darker nights nuka world
-Pipboy light casts shadows
-Fallout Coniferous revival
-RE8 med injector stimpak replacer
-True grass
-NV authority glasses
-Fixed Enhanced Blood Textures
-20mm anti power armor rifle
-Laser Garand
-Laser Garand replaces laser musket
-[xb1] militarized minutemen (blue leveled list)
-Urban raider - leveled list
-DC guard armor overhaul
-Minutemen enforcer armor
-WWII - nagant m1895 Revolver
-[xb1] cargobuddy
-Edmonds power armor backpacks
-FO4 extras power armor uniformity
-PRIME plus -hydraulica (-50 lower volume)
-T-60 shoulder cape
-Legendary effects far harbor craftable
-Nuka world legendary effect crafting
-Power armor airdrop
-One handed revolver
-Minutemen enforcer crafting patch
-P.A.S post apocalyptic survivor
-Ballistic weave book
-Fast travel vertibird flare gun
-Bullet time
-STS all in one
-Survivalbus- player home
-Commonwealth weaponry superstore
-Diamond City - improved and expanded
-The castle fully restored
-the sanctuary bridge by killroyics
-Sanctuary hills overhaul - REDUX
-Circle the wagons - Red Rocket overhaul
-Starlight is bright again
-Full dialogue interface
-LOOKUP FAILED - creation club - full dialogue interface fix
Cheat Terminal
Alternate Start - Infinite answers
submitted by natesch to FalloutMods [link] [comments]


2024.05.07 03:17 ThaFiggyPudding Does GZW have true ballistics?

I was wondering whether anyone knew if bullets were fully modeled in GZW and travel along true ballistic paths? Or is it adjusted hit-scan based on distance?
Cheers!
submitted by ThaFiggyPudding to GrayZoneWarfare [link] [comments]


2024.05.06 23:23 Stev0fromDev0 [FNV] Constant inconsistent crashing, no idea what to do!

Let me preface this by saying I do not mod fallout New Vegas at all. Completely out of my element here. I followed Viva New Vegas and Mojave Express Guide as well as the Mojave Express Texture Guide (I understand they're no longer supported but given they were last updated 2 months ago I figured they would be relatively up to date). Added a couple extra content mods for myself but that was all. I get crashes all the time- sometimes when loading into an area, sometimes when opening the pip boy, sometimes even when just walking out and about. There's absolutely no consistency with the crashes. Sometimes they happen, other times they don't. I'd post a crash log, but they are equally as inconsistent as well, and most of the time give differing logs. If it would be helpful to post one, I'd be more than happy to.
MOD LIST (load order has been added as well below):
# This file was automatically generated by Mod Organizer. -FNVLODGen Output +OneTweak but Really Updated -OneTweak for FNV +VNV Pre-Generated LOD +VNV - LOD Patches +LODIFY FNV Wall_SoGB Editon +LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods) +Different LOD mods little tweaks and additions +Parallax series -- Rocks variety +Wasted LOD - Cliffs of Mojave +More LODs Additions and fixes +TCM's LOD Overhaul +FNV LOD Supplementation - Optional Overpasses +FNV LOD Supplementation +LOD additions and improvements +Much Needed LOD fixed rocks color +Much Needed LOD +Trees LOD Billboards Vanilla +FNVLODGen Resources +LOD Fixes and Improvements - NVSE -LOD_separator +Desert Natural Weathers - NV - TTW +PipBoy 3000 Remastered -- FIXED +PipBoy 3000 Remastered -MIMIC_WEATHER_REPLACER -MIMICTWO -Simple Fog Remover +MEG - NVR PRESET -fuckingidiotpreseyt +Neutral Weathers - DNW for NVR - NV - TTW +NewVegasReloaded +B42 Optics - Real Time Reflections Patch +Real Time Reflections - NVSE +Elegant Lockpick Retexture +Minimal Atmospheric Loadscreens -Simple Main Menu HD +Fallout Show - New Vegas Title Replacer +Nut Water Overhaul +ETJ Realistic Enhanced Blood Textures +Better Fire Barrels - ESPless +EXE - Effect teXtures Enhanced -METG - FX & Extra Retextures_separator +Securitrons On Alert +securitronHD +Eyes of Torment - Ghost People Retexture +Decaying Ferals +ghouls +FeralGhoulsHD +TheFriedTurkey's Bighorners +The Molerat Extravaganza - Molerat Retexture +aMidianBorn NV Superb Mutants -METG - Creature Retextures_separator +WJS's Super Sledge Ported +The True Blade of the East +The True Blade of the West +Hatchet Remade +Shovel and Friend +Fire Axe replacer +Kitchen Knife Re-Texture +Combat and Chance's knife Retexture +Cleaver and Chopper Retexture +Bowie knife retexture +Throwing melee weapon retexture -METG - Melee Weapon Retextures_separator +Physically Based Plasma Rifles +Laser Rifle Rebirth +Laser Pistol 3rd Person Latch animation fix +WAP F4NV Laser Pistol and Pew-Pew +WAP Laser RCW +WAP F4NV Recharger Weaponry +WAP 12.7 SMG Rebirth +WAP - A Light Shining In Darkness Remastered +WAP - F4NV .44 Magnum +WAP Single Shotgun +WAP Lever Action Shotgun +WAP Bozar and LMG +WAP Gauss Rifle Texture Edit +WAP Year One and Bonus +ETJ Miniguns +Grenade Machineguns Reborn - Weapon Overhaul +Holorifle Redux - FO4 HQ Replacer +Grenade Launcher Redux - FO4 HQ Replacer +Type II's Replacer Project +VWR - Vanilla Weapons Redone - Explosives +DKS and Friends +Nail Gun Retexture +Flare Gun Retexture +Euclid's C-Finder Retexture +Weapon Enhancement Pack +IHWT - Improved Heavy Weapons Textures +Weapon Retexture from EVE -METG - Gun Weapon Retextures_separator +Physically Based Rangers +AVCCA - Animated Visor for Classic Combat Armor +Classic Brotherhood Combat Armor +Classic Fallout 2 combat armor Mark 2 (remastered) +Classic Combat Armor Replacer Redux +Classic Fallout 2 Metal armor Mk II +Classic Fallout Metal Armor +PM's HD Legion Overhaul +PM's HD Ranger Outfits +Assorted NCR Armor Retexture +Dandadern's Welding Helmet Retexture - 2k +Dandadern's Wastehound Helmet Retexture - 2k +Heaviin's Desperado Cowboyhat Retextured +Improved Desperado Hat +Veronika Outfit Retexture +Adamowicz Vault Suits +Atompunk Leather Armor - HD Retexture +Clothes HD - Doctors +Clothes HD - Powder Gangers +Clothes HD - Great Khans +Clothes HD - Prewar +Clothes HD - Gamblers +Clothes HD - Kings +Clothes HD - Wasteland +Clothes HD - Workers +Wasteland Clothing HD V1-3 FULL PACK -METG - Clothing & Armour Retextures_separator +F4NV Billboards +FNV-TTW Graffiti Redone +Vanilla Graffiti Redone +Fabulous New Vegas +HQ Freeside Shop Signs +Signs HD - Honest Hearts +HD Signs Overhaul - Part 3 +HD Signs Overhaul - Part 2 +Street Signs HD Overhaul +Nut's Street Litter Redone -METG - Signs And Decals Retextures_separator +Dead Money Graffiti Redone +Great Khans Graffiti Redone +Physically Based Beverages +Physically Based Chems -Physically Based Kitchenware +Stealthly Stealth-Boy rextexture +HD Currencies +Magazines of Unparalleled Aesthetic Quality +PM's HD Ammo Boxes +PM's Med-Textures - HD Chems and Venoms +Playing Cards HD Retexture - Plus Casino Tables +6IXES Clutter Texture Pack NV Edition +Blackwolf24s HD Clutter pack -METG - Clutter Retextures_separator +Physically Based Collection 2 -Physically Based Collection +Physically Based Wood Crates -Physically Based Terminals +F4NV Auto Doc +Pool Table and items - Redone +Resplendent Rugs - carpets retextured +Improved Rugs - HD +Through the Looking-Glass +Mccarran Escalator Glass +McCarran main terminal transparent glass +Inviting Vaults - A vault retexture -METG - Interior Object Retextures_separator -Physically Based Parkware -Motorcycles Remastered -Quality Carts +Terrific Traffic Cones +High Quality Picket Fences +NillaPlus Howitz Started--Howitz Going 4K (Nellis artillery) +NillaPlus Crate Expectations 4K (large metal shipping containers) +Textures Over Time +NCR Flag Retex 1.1 +Fractal Crystals +Rectified Water Towers +Sunset Sarsaparilla HQ Meshes Enhanced -Mormon Fort Gate Redux +Dinky the Deluxe Dinosaur - Definitive Dinky Retexture +Roads Redone (Road Retexture) +Architecture Retexture Pack (4k - 2k) +bsp_textures -METG - Architecture & Exterior Object Retextures_separator +New Vegas Palm Trees Enhanced +Wasted Pines +Micro Clutter +Vurt's Improved Plants +Simply Upscaled Grass +Mojave Flora Project +Remastered Quarries +Higher Poly Rocks +Irradiant Muck +Sandy Dunes +Nut Vegas - Landscapes +NMCs_Texture_Pack_For_New_Vegas +Base Object Swapper -METG - Landscape & Environment_separator +Pipboy Glove remover +ENB AO Fix 1.02 +MEG - Navmesh Compatibility Patch +MEG - TWEAKS +MEG - Patches +Consistent Pip-Boy Icons v4 PATCHES +NV Compatibility Skeleton -MEG - Patches & Tweaks_separator +ATMOS Ambience Overhaul +Interior Exterior Sounds Framework +ADS - Backpack - Jump Sound Effects MONO +Aim Down Sights - Backpack - Jump Impact sound Effects +JSRS Sound Mod 2.0 +Project Reality Footsteps +Immersive Pickup Sounds Patched +Platinum Radio - A New Radio for New Vegas +F4NV - Main Menu Music Replacer +A Music Addition Project - Revised +High-Quality Classic Music +Some UI Sounds (SUS) -MEG - Audio_separator +FPS Weapon Lowering +Hit - Locomotion +Hit - Drugs +B42 Inspect - aka Animated Ammo and Weapon Condition Checking +SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle +Combined melee animation pack +Hit's Anims - Some More Animation Fixes +Hit's Anims - Animation Fixes -Hit's Anims - Season 3 -Hit's Anims - Season 2 -Hit's Anims - Season 1 +New Vegas Animation Overhaul Guns +Vanilla Animations Weapon Scale Fix +Hit - B42 Inject Animation Pack - Season 1 +B42 Inject - Animated Item Use - ESPless +B42 Loot - Animated Physical Item Pickup - ESPless +Hit - B42 Interact Skinning +Hit - B42 Interact Animation Pack +a Smoke before the Storm - No More Workbench +a Smoke before the Storm +B42 Interact - Animated Items and Interactions Framework - ESPless +Modern Stagger animations +JAM or Just Sprint animation replacers +Diagonal movement -Hit - Service Rifle Anim Set Redux -Hit - Anti-Materiel Rifle Anim Set -Hit - .45 Auto Pistol Anim Set Redux -Hit - Assault Rifle Anim Set Redux -MEG - Animations_separator +Configurable Pip-Boy Light Color +B42 Dropmag Another Millenia Patch +B42 Dropmag NV Patches +B42 Dropmag and One in the chamber +Subtler Bullet Trails - Retexture +Bullet Trails +Kyu's Ballistics - Fixed +IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods) +IMPACT +Radiation Visuals +Sneak Vignette - ESPless +Just Bullet Time DoF - ESPless +Just Loot Menu DoF - ESPless +Weapon DOF and Blur Effects -MEG - Visuals_separator +Light Up and Smoke Those Cigarettes (and Cigars and Cigarillos) +Anton Chigurh's Suppressed Shotgun - No Country for Old Men +NVRA - AutoMag +Another Millenia Gun Add-on +A World of (Less) Pain - A Lore Friendly AWOP Revision +NV Interiors Remastered +The N.V. Interiors Project +New Vegas Landscape Overhaul Re-Remastered +Hit - Millenia Animations - Part 2 +Another Millenia +Canvas Backpacks - FNV - TTW +CIBS - Customizable Integrated Backpack System +KARPSOL - Kabyidon Armor Replacement Plugin for Spice of Life +Spice of Life Vanilla Bodies Patched +Distributed Necklaces and Chains (JIP LN NVSE) (JohnnyGuitar) (DLC and TTW) +NVRA - VSS and VAL +AEK-972C +Acies Apachii Sky Hair -MEG - Content_separator +Character Expansions Revised - Viva New Vegas Patches +Character Expansions Revised +RAD - Radiation (is) Actually Dangerous - Overhaul +Hit - Power Armor Pip-Boy Anim +Alternate Holographic Panel - No PipBoy in Power Armor +No PipBoy in Power Armor +Webb's Titans of The New West Patch Emporium +Power Armor Visual Enhancement (PAVE) +Titans of The New West +Armed to the Teeth - Redux +B42 FireMode - Selective Fire and First Shot Precision - ESPless -MEG - Overhauls_separator +Auto Activate Invisible Doors +No More Explosions Blindness +Supplemental Ammo Crafting +Simple Night Vision +Bullet Time Improved - a JAM addon -B42 True Leaning - Contextual - ESPless +B42 Melee Bash +Retrievable Throwables Reforged -MEG - Gameplay_separator +ySI - Colorful Icons Fix +Colorful Inventory Ycons +ySI - Pick Up Prompts +ySI - Sorting Ycons +yUI - User Ynterface -Shiloh DS - Clean Pipboy Screen +Clean Pip-Boy 2022 +Simplified FO4 HUD +B42 Notify - Corner Messages Overhaul - ESPless +Pop-Up Message Icons +Consistent Pip-Boy Icons v4 +MAPMO - Main and Pause Menus Overhaul -MEG - User Interface_separator +Hair Patcher Two +Sound Extender +Weapon Based Hands Clip Distance +HIPControl - Weapon Idle Position Adjuster - ESPless +AnhNVSE +SUP NVSE -MEG - Utilities_separator +Mojave Nights +DYNAVISION 3 - Total Visual Enhancement +Desert Natural Realism - Redux +Climate Control - 3D Rain +Climate Control - Rain +3D Rain +Interior Rain +Cloud Upgrade NVSE +High Resolution Bloom NVSE +Atmospheric Lighting Tweaks - EVEM Patch +Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW) +A Little More Lamplight +More Consistent Vanilla Rock Textures (Less Green Clifftops) +Wasted Rocks Normals +Landscape Texture Improvements +Improved LOD Noise Texture +High Resolution Water Fog - Water Aliasing Fix +B42 Optics NV Patches +B42 Optics - ESPless +B42 Weapon Inertia +Smooth True Iron Sights Camera +Iron Sights Aligned +FNV Clean Animations +Anniversary Anim Pack +Viewmodel Shading Fix - NVSE +Muzzle Flash Light Fix - NVSE +Mostly Fixed FaceGen Tints (NV or TTW) -Visuals_separator +Geonox Wasteland Outfits +Full_Leather_Jacket +Wasteland Specialist Outfit for Fallout new vegas +Mechanix Gloves -Mercenary Outfit +LexFONV Clothing I for TYPE3 -100 Outfits ReColor with Field Jackets +Clint Eastwood -Man With No Name- Pack +Gloves Galore +All we need is some gloves +Courier Head Bandage +Sunglasses Collection NV +Better Brotherhood +The Living Desert - Travelers Patrols Consequences Increased Population and more +Essential DLC Enhancements Merged - JSUE Patch +Essential DLC Enhancements Merged +FPGE - EVEM Patch +Functional Post Game Ending +Misc Content Restoration - UW (VNV) Patch +Misc Content Restoration - YUP Patch +Misc Content Restoration +Uncut Wasteland (VNV) - EVEM Patch +Uncut Wasteland (VNV) - Vigor Patch +Uncut Wasteland -Content_separator -Harder Barter Faster Stronger +Traps Tweaks - Traps Use Other Skills +EVEM - Vigor Patch +EVEM - Crafting Consistency Fix Patch +EVEM - YUP Patch +Essential Vanilla Enhancements Merged +Varmint Rifle 22LR +Simple Vigor Config +smim - vigor patch +Vigor - A Vanilla JSawyer Fork -Overhauls_separator +Bad Touch NVSE - Minimalist Preset +Bad Touch NVSE +Auto-Save Manager +Faster Sleep-Wait +Cookable Grenades +Better Caravan +Delay DLC Redux +Follower Tweaks +Immersive Recoil 2.0 +Just Sprint Plus - Expansion for JAM and JVS +Clean Just Assorted Mods (JAM) +JLM Grab Tweak +JAM - VNV Configuration +JAM - Just Assorted Mods -Gameplay_separator +No Exit to Main Menu +Sleep Wait Hardcore Needs +Show Water Source H2O - ESPless +JIP Improved Recipe Menu ESPless +Faster Main Menu +Menu Search +High Resolution Screens +High Res Local Maps +Clean Companion Wheel 256x256 Edition +Clean Vanilla Hud +VUIPlus - Dialog Background Add-on +Vanilla UI Plus (New Vegas) +MCM BugFix 2 +The Mod Configuration Menu -User Interface_separator +Impostors and LOD Flicker Fix +Swimming Creatures Fix - ESPless +Strip Lights Region Fix +ExRB - Extended Roombounds +Crafting Consistency Fix +Depth of Field Fix - NVSE +External Emittance Fix - NVSE +Fallout Alpha Rendering Tweaks - NVSE +Aqua Performa - Strip Performance Fix +MoonlightNVSE +ActorCause Save Bloat Fix +Elijah Missing Distortion Fix +Misc Audio Tweaks and Fixes +Climate Control NVSE +Pip-Boy Shading Fix NVSE +Improved Lighting Shaders +Items Transformed - Enhanced Meshes (ITEM) +Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) +PipBoyOn Node Fixes +skinned mesh improvement mod +New Vegas Mesh Improvement Mod - NVMIM +ISControl Enabler and Ironsights adjuster (now ESPless) +VATS Lag Fix +Viewmodel Shake Fix - NVSE +Combat Lag Fix (NVSE) +lStewieAl's Engine Optimizations +Stewie Tweaks Essentials INI +lStewieAl's Tweaks and Engine Fixes +Improved AI (Navmesh Overhaul Mod) +Unofficial Patch NVSE Plus +Yukichigai Unofficial Patch - YUP -Bug Fixes_separator +NVAC - New Vegas Anti Crash +KEYWORDS +UIO - User Interface Organizer +ShowOff INI +ShowOff xNVSE Plugin +Basic Console Autocomplete +Console Paste Support +Improved Console (NVSE) +kNVSE Animation Plugin +FNV Mod Limit Fix +Yvile's Crash Logger +NVTF - Texture Modding Preset -NVTF - Viva Default Preset +NVTF - New Vegas Tick Fix +JohnnyGuitar NVSE - All Tweaks Preset +JohnnyGuitar NVSE +JIP LN Settings INI +JIP LN NVSE Plugin +Fixed ESMs -Utilities_separator -Viva New Vegas 29.4.2024_separator *DLC: CaravanPack *DLC: ClassicPack *DLC: DeadMoney *DLC: GunRunnersArsenal *DLC: HonestHearts *DLC: LonesomeRoad *DLC: MercenaryPack *DLC: OldWorldBlues *DLC: TribalPack 
LOAD ORDER:
# This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm NavmeshOverhaul.esm Landscape Texture Improvements.esm Landscape Texture Improvements - YUP Patch.esm fixy crap ue.esp Bad Touch.esm Vanilla Enhancements.esm Uncut Wasteland.esm Functional Post Game Ending.esm Functional Post Game Ending - YUP Patch.esm Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp TLD_Travelers.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm Uncut Wasteland - NVInteriors Remastered Patch.esm New Vegas Landscape Overhaul.esm Landscape Texture Improvements - NVLORR Patch.esm A World of Pain Revised.esm Landscape Texture Improvements - AWOLP Patch.esm CIBS-Customizable-Integrated-Backpack-System.esm Main And Pause Menus Overhaul.esm Better Brotherhood.esm Character Expansions Revised.esm mil.esp SSTMojaveFlora - BOS & LOD.esm DYNAVISION 3.esm mil_Add-On.esp Securitrons On Alert.esm MEG - Navmesh Compatibility Patch.esm Unofficial Patch NVSE Plus.esp SSTRemasteredQuarries.esp YUP - NPC Fixes (Base Game + All DLC).esp NVMIM.esp Crafting Consistency Fix.esp ExRB.esp Impostors and LOD Flicker Fix.esp The Mod Configuration Menu.esp Vanilla UI Plus.esp JustAssortedMods.esp Just Sprint Plus - JAM.esp JBTImproved.esp Diagonal movement.esp ImmersiveRecoil.esp Follower Tweaks.esp RAD.esp RAD-Fixed-NVYUP.esp DelayDLCRedux.esp Vigor.esp Vigor - SMIM Patch.esp Varmint Rifle 22LR.esp ArmedToTheTeethNV-Redux.esp Supplemental Ammo Crafting.esp Distributed Necklaces and Chains.esp 1nivVSLArmors.esp Titans of The New West.esp PAVE_NV.esp Power Armor Holo Panel.esp JSRS.esp PAHP_Edits.esp TacticalADSPlusFX.esp Immersive Pickup Sounds FNV Patched.esp Project Reality Footsteps.esp NV Music Addition.esp EVEM - YUP Patch.esp Platinum Radio.esp EVEM - Crafting Consistency Fix Patch.esp EVEM - Vigor Patch.esp EVEM - Another Millenia Patch.esp EVEM - Supplemental Ammo Crafting.esp Better Brotherhood - YUP Patch.esp Better Brotherhood - FPGE Patch.esp Trap Tweaks.esp Uncut Wasteland - YUP Patch.esp Uncut Wasteland (VNV) - Vigor Patch.esp Uncut Wasteland (VNV) - EVEM Patch.esp Misc Content Restoration.esp Misc Content Restoration - YUP Patch.esp Misc Content Restoration - UW (VNV) Patch.esp FPGE - EVEM Patch.esp FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp DLC Enhancements.esp Essential DLC Enhancements Merged - JSUE Patch.esp FNV FaceGen Fix.esp Character Expansions Revised - Extras.esp CER - Merged Patch.esp rockbiter_AnimationSounds.esp MCMetalArmor.esp Classic Combat Armor Replacer Redux FNV.esp Fallout 2 combat armor MK2 (remastered) replacer.esp zMCArmorCombatBOS_Vanilla.esp HelmetArmorRebalanceJIP.esp GrenadeRifleReplacer.esp IMPACT.esp Kyu_Ballistics_NV.esp dD - R.B.E.T Main NV.esp WeaponBlurEffects.esp B42Inertia.esp B42Dropmag.esp B42Retrievables.esp B42Bash.esp BulletTrails.esp Little More Lamplight.esp Strip Lights Region Fix.esp Atmospheric Lighting Tweaks.esp Atmospheric Lighting Tweaks - EVEM Patch.esp DNWeathers.esp Interior Rain.esp CC - Rain.esp CC - 3D Rain.esp Acies Apachii Hair.esp AEK971C.esp AK112.esp ATMOS Ambient Overhaul Intense.esp ATMOS Ambient Overhaul.esp Automag.esp B42Inspect.esp Chigurh_Suppressed_Shotgun.esp clintsfistfulrevolver.esp FPS Weapon Lowering.esp Geonox_Wasteland_outfits.esp Glove_be_gone.esp GlovesGalore.esp GlovesGalore_DeadMoney.esp HairPatcher.esp hitdaciggy.esp HitDrugs.esp ilbuonorevolver.esp Interior Exterior Sounds Framework.esp LexFONVclothingI.esp LexFONVclothingIPonchos.esp LightUpAndSmokeThoseCigarettes_edisleado.esp manwithnoname.esp Mechanix Gloves.esp Mojave Nights.esp NeutralWeathers.esp NVRA - ASVAL VSS.esp QwibHeadBandage.esp RadiationVisuals.esp Realism Redux.esp SimpleNightVision.esp Sunglasses Shipment.esp TGL.esp Viva New Vegas - LOD.esp Wasteland_Spe_Outfit.esp 
Please, experienced mod-goers, let me know what's wrong. I need to fix my game! I can't live like this!
submitted by Stev0fromDev0 to FalloutMods [link] [comments]


2024.05.06 22:31 PretendSpeaker6400 FO4 magazines are powerful perks for early game

I do not see much talk about the magazines in FO4. Currently i have finished the game. No quests were left except for shipbreaker before the update happened. Before the update I had downloaded a list of magazines from theorganizedgamer.com and have been running around collecting the ones i missed. I am just realizing how valuable they are. Here are just a few:
Astoundingly Awesome Tales, 10 magazines that add a variety of defense, offense, healing
Grognak the Barbarian, 11 magazines, each adds 5% to critical hits damage. That’s +55% on the surface but could be more if the percent increases are being compounded.
Guns and Bullets, 10 magazines, each adds 5% to critical hit damage with Ballistic weapons.
Massachusetts Surgical Journal, 9 magazines, each add 2% limb damage with ANY weapon. You need to aim for the limbs for this to be useful
Tesla Science magazine, 9 magazines, each adds 5% critical damage to any energy weapon
These perks should not be missed. I’m not saying to focus on the magazines but in early game they can add valuable perks and the player should review the list to see if they have missed magazines at sites they already cleared. You may have to clear it again if enough time has passed but hey, you already cleared the area once so you can do it.
Note that the percent values usually use the base level of that weapon when calculating the increase. So if it is already modified it will look like you didn’t get +5% or +2% but you did, in a way.
Also, I believe critical hits are only possible in VATS. Don’t feel bad about using VATS. It’s fun, and that’s what gaming is all about.
submitted by PretendSpeaker6400 to fo4 [link] [comments]


2024.05.06 18:35 harinedzumi_art Custom composite armor of the Middle Empire.

Custom composite armor of the Middle Empire.
Despite the partial saturation of the Pacification Army with ballistic armor before the start of the 3rd war against the Swampland, many commanders and military officials were dissatisfied with the equipment of their soldiers. The main complaints were insufficient protection of the new armor against rifled firearms and heavy melee weapons.
Imperial Pacification Ministry simply ignored all claims, since the standardization of weapons had already been completed, and any changes would entail bureaucratic delays in the upcoming invasion. In this regard, some military officials began to purchase alternative types of armor for their units privately. The main contractors were small armor manufactories in provinces poorly controlled by the Unity Council. All production facilities belonged to ethnic minorities, so along with the direct benefits of contracts, nationalism played an important role [the Pacification Army consisted of ethnic minorities for 8/10, and in fact the contractors supported saving the lives of representatives of their nations] Many manufactories had their own designs for brand new armor, and contracts allowed them to be implemented quickly.
This is how the unofficial imperial composite armor appeared. It was based on ballistic fabrics, but metals were also used in combination with anti-ricochet materials to improve protection. In comparison with standart ballistic, composite armor protected much better but was less comfortable and its total protection area was smaller due to the significantly increased weight of the armor plates. Despite these problems and numerous minor flaws, soon after the start of the war, composite armor received excellent reviews from soldiers. Along with composite armor, the same manufactories also produced additional ballistic armor for joint wear [collars became the most popular, which protected well from flying fragments] Composite helmets were also produced, although they differed little from the official ones.
At first, the Pacification Ministry tried to limit the arrival of new armor at the front and even imposed punishments for wearing it. However, most soldiers and commanders ignored these decrees. Many soldiers even bought or ordered such armor personally on their salary. Therefore, all the prohibition decrees were gradually "forgotten", although the composite armor was never officially adopted.
In general, all composite armor was technologically similar but had a different design. The two most common designs were:
1. Luu-sha type. 
These armors were produced in the north of the Empire, in the territory of the Luu-sha mountain range. The creators and main manufacturers were Ei-si-chan [dead-eyed frogs] The armor consisted of a front and a back, connected by leather straps on the shoulders and internal ties on the sides. The front part of the armor consisted of two rows of long vertical plates sewn to the lining, and there were three rows on the back part. All the plates were partially overlapping.
The armor provided excellent protection from shrapnel, bullets and melee weapons, but it was short [part of the abdomen remained open], and all its considerable weight fell on the soldier's shoulders. Due to this, Luu-sha type armor was often worn along with a wide military belt and additional ballistic armor. However, for large soldiers [for example, Lan-waa], the protection area was too small [the armor was originally designed for Ei-si-chan, usually not tall and thin]
2. Western type. 
These armors were produced in the western steppe provinces of the Empire. The creators and main manufacturers were Lan-waa [wolf frogs] and Zarkhunchu [hedgehogs] The armor consisted of two identical pieces tied together with four ropes [2 on the shoulders, 2 under the arms]
The design was quite simple: rectangular armor plates were assembled in rows and joined together with rivets, after which the rows were attached to each other. The armor was conventionally divided into two halves. The upper rows [3-5] were riveted rigidly and overlapped each other from top to bottom like scales, the lower rows [2-4] were connected by flexible straps and overlapped each other from bottom to top. There was no lining.
Due to the multiple overlaps, the armor protected even better than the Luu-sha type, and two fastening systems allowed the soldier to be protected from chest to groin, only slightly restricting movement. However, the armor was monstrously heavy. This was not a big problem for the physically very strong and hardy Lan-waa and their hybrids [it was for them that the armor was designed], but the rest of the soldiers could not wear even one piece of this armor. Therefore, Ei-si-chan and others simply cut off the lower half and wore the armor as a breastplate.
It is believed that composite armor has reduced the total casualties of the Pacification Army during the 3rd war against the Swampland by about 1/10. The mortality rate with a single hit when wearing composite armor was only 6%. Nowadays, the production of this armor is officially stopped by the decree on the Disarmament of the Middle Empire. Unofficially, Imperial composite armor types are in use both on the territory of the Middle Empire and on the territory of the Swampland. Most producers and consumers are members of criminal gangs and rebels.
submitted by harinedzumi_art to theSmall_World [link] [comments]


2024.05.06 17:31 paradoxally Apex Legends: Upheaval Patch Notes (Season 21)

Apex Legends: Upheaval Patch Notes (Season 21)

Upheaval Gameplay Trailer & Discussion

NEW LEGEND: ALTER

Alter is an agent of chaos, primarily concerned with having fun and bringing about the end of the world. Everything is a game to her, and she is always looking for an advantage. Her kit adds an entirely unique dimension to the Apex Games, allowing her to create void passages through geo or escape through the Void to her Nexus when her enemies believe they have the upper hand. Her ability to craft unsuspecting rotations through the world will sow new levels of disorder in the ring and she can’t wait to watch the whole place burn.

For more details on our newest and most devious Legend, check out our Highlights Blog. Read more about her abilities below.

PASSIVE: GIFT FROM THE RIFT
Can remotely interact with a deathbox to claim one item. Cannot be a shield core.

TACTICAL: VOID PASSAGE
Creates a portal passageway through a surface.

ULTIMATE: VOID NEXUS
Create a regroup point that all allies can remotely interact with to open a phase tunnel back to that location.

UPGRADES
https://preview.redd.it/1n5naup6ptyc1.png?width=652&format=png&auto=webp&s=48ef34a9a46721f91053aaa1e668340ed1889839
Level 2 Upgrade Options
Ultimate Cooldown Reduce Ultimate cooldown by 30s.
Void Vision Extend highlights and see health bars after exiting Tactical.

Level 3 Upgrade Options
Eternal Nexus Void Nexus no longer times out.
Tactical Cooldown+ Reduce Tactical cooldown by 10s.


SOLOS TAKEOVER

In case you missed it, Solos will be taking over Duos from May 7, 2024 to June 24, 2024. We’ve taken aspects of some of our most popular modes and integrated them to keep things interesting: use your Battle Sense to detect nearby enemies, tear things up with pre-kitted weapons and attachments, and keep the fight going with auto heal and Second Chance mechanics.

UPHEAVAL MAP ROTATION

https://preview.redd.it/d23dhaleptyc1.png?width=1456&format=png&auto=webp&s=80ecaeac0a7776a937908f090e7005583414be0e
The following maps will be available in Pubs and Ranked for the first half of this season:
  • Broken Moon
  • Kings Canyon
  • World’s Edge

BROKEN MOON MAP UPDATE

Read the full breakdown of the Broken Moon updates in our Upheaval Highlights blog here.

APEX ARTIFACTS

The pantheon of Apex Artifacts is expanding. Check out our dedicated blog for all things Apex Artifacts including lore connections and customizations.
https://preview.redd.it/gi5ushllptyc1.png?width=1456&format=png&auto=webp&s=3cfd0123c588c19f0b3be43efd7dc2608bf5d908

PATCH NOTES

BALANCE UPDATES

Care Package
  • Wingman returns to the floor
    • Projectile size reduced to pre-care package values
    • Damage reduced to 45 (was 50)
    • Skullpiercer Elite removed
    • Hipfire accuracy reduced
    • Now takes Boosted Loader Hop-Up
    • No longer takes magazines as an attachment
  • Devotion enters the Care Package
    • NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen
    • Damage increased to 16 (was 15)
    • Magazine size increased to 54 (was 48 at purple)
    • Reserve Ammo: 324
    • Empty reload time significantly reduced
Gold Weapons Rotation
  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR
Guaranteed Weapons out of Loot Bins
  • The first loot bin opened by an unarmed player will always contain a weapon
Dev Note: Bringing knuckles to a gunfight isn’t the most engaging gameplay, so we’re improving weapon acquisition consistency in the early game. When completely unarmed, opening a bin will guarantee at least a low tier weapon.
Retrieving Banners from Death Boxes
  • Collecting a banner will no longer lock the player out of critical gameplay actions
    • Running, shooting, punching and reviving will all break out of the banner collect animation while still registering as a successful collection
    • Players can immediately interact with a Death Box a second time while the animation is playing or continue holding the interact button to collect and enter a Death Box in one flow
Dev Note: It’s happening, it’s finally happening! I’ve died, you’ve died, we’ve all died trying to help our allies get back in the fight, but at least now we can’t blame grabbing the banner! Collecting banners is a positive action in Apex and for too long we’ve punished that action with a brief moment of pure helplessness. We’re putting your gun quite literally back in your hands, so get out there and save some Octanes and Wraiths!
Survival Items + Support Bins
  • Survival items now only spawn from a support bin’s tray if the team is in need
Dev Note: Survival items have been feeling abundant lately so we’re reducing their frequency in support bins by only spawning them when players meet specific requirements (like needing a Mobile Respawn Beacon when you’ve got eliminated allies)

WEAPONS & ATTACHMENTS

30-30 Repeater
  • Skullpiercer Hop-Up removed
Dev Note: The 30-30 has been dominating the mid-long range for a few seasons and our recent adjustments weren’t quite enough to dethrone it. Removing the Skullpiercer should create some space for other Marksman and Sniper rifles to shine.
Charge Rifle
  • ADS recoil improved and stabilized
Dev Note: The Charge Rifle remains a high risk-reward weapon, however the risk slightly outweighs the reward. We’ve taken a smoothing pass at its recoil so it shouldn’t be quite so unwieldy when firing.
Longbow DMR
  • Skullpiercer Hop-Up removed
  • Barrel Stabilizer attachment removed
  • Base recoil significantly improved
  • Projectile gravity reduced
  • ADS in and out time reduced
Dev Note: We’ve always considered the Longbow a great entry level sniper that’s easy to run. Over time, we’ve come to realize that being a good entry level weapon and requiring lots of attachments to come online are at odds with one another. Simplifying the Longbow’s loot chase to make it more base level approachable is intended to improve its early game effectiveness and overall consistency as a sniper.
Triple-Take
  • Now takes Boosted Loader Hop-Up
Dev Note: The Triple-Take is a strong weapon on paper, but it can feel a bit sluggish to maximize damage output. Providing quick reloads and extra ammo in the mag allows players to keep pressuring for longer with more chances to punish.
Hop-Ups
  • Skullpiercer removed from the loot pool
  • Boosted Loader added to the loot pool
    • Reloading while near empty will speed up reloading and overload the next magazine with extra rounds
1x Digital Threat Optic
  • Removed from loot pool and all locked set weapons
Dev Note: The Digi represents a sharp power spike in Apex—a single loot item that both counters and synergies with a specific Legend. Its power ebbs and flows with the Legend meta in a way that proves very difficult to tune. We’re giving the 1x Digi a hiatus while we investigate healthier optic based perks.

LEGENDS

Ash
  • Arc Snare
    • Changed to left-hand cast
    • No longer stows weapons or interrupts consumable use when launching
  • Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void
Dev Note: It’s about time, huh? Allowing Ash to fire her Arc Snare with her off-hand has been something we’ve wanted to do for a while now. Holstering and redrawing her weapon to use the snare put Ash at a disadvantage in combat and minimized a lot of her play options. Ash should now be able to be much more active with her snare and apply pressure more aggressively when successful.

Ballistic
  • Whistler: damage from a planted smart bullet increased to 10 (was 5)
  • Upgrades
    • Care Package Insight: removed
    • NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3
Dev Note: We’re replacing a lackluster perk with something more interesting, especially for those Ballistic players that like tapping into their sling weapons in non-Ult scenarios. Three Tac related upgrades is plenty, let’s make some room for that third weapon.
Breakout: Level 2
Lasting Bullet
Smart Bullet duration in-world is tripled.
Care Package Insight
Reveal Care Packages.

Upheaval: Level 2
Lasting Bullet
Smart Bullet duration in-world is tripled.
Sling-Shot
Sling weapon levels up with each upgrade selection.

Bloodhound
  • Beast of the Hunt
    • Cooldown increased to 4m (was 3m)
    • Knocks with Ult active no longer extend duration
  • Upgrades: Level 3
    • Tactical Cooldown: removed
    • Taste of Blood: buffed HP gain on knock to 50 (was 25)
    • NEW Long Hunt: knocks extend Beast of the Hunt duration
Dev Note: Beast of the Hunt has a lot of power baked into it considering perfect vision through smoke, increased move speed, and a generous extension timer. We wanted to break that down to see if players lean into a specific playstyle and ax the uninteresting hidden power of a decreased Tac cooldown. Bloodhound synergizes very well with two of the most popular Legends at the comp level, but we want to be mindful of their appeal across skill bands. We’re not doing anything big to this approachable Legend until we gauge their place at the top-end in a digi free world.
Breakout: Level 3
Taste of Blood
Gain 25 hp on knocks while Ultimate is active.
Tactical Cooldown
-5s Tac Cooldown

Upheaval: Level 3
Long Hunt
Knocks extend Beast of the Hunt duration.
Taste of Blood
Gain 50 hp on knocks while Ultimate is active.

Catalyst
  • Piercing Spikes
    • Cooldown decreased to 20s (was 25s)
    • Long Cast upgrade integrated into base Tactical
  • Dark Veil
    • Dark Veil length increased to 45m (was 40m)
  • Upgrades
    • Long Cast: removed
    • Long Veil: moved to Level 2
    • NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive.
Dev Note: Catalyst could use some love after her Ult nerfs, and Sister Spikes needed some competition. Hopefully making Tac charges more available with a baseline cooldown buff and creating a situationally strong alternative via passive upgrade helps strike a balance. Now that the Ult upgrades are decoupled, there are some difficult choices to make at both levels that we suspect are influenced by match flow. Will you hunker down with a friendly zone pull, or will you need an upgraded wall to help with rotations?
Breakout: Level 2
Sister Spikes
Increase max number of active Spikes by one.
Long Cast
Increase Spike throw range by 40%.

Upheaval: Level 2
Long Veil
Increase Ultimate length by 15m.
Sister Spikes
Increase max number of active Spikes by one.

Breakout: Level 3
Resilient Veil
Increase Ultimate lifetime by 5s
Long Veil
Increase Ultimate length by 15m

Upheaval: Level 3
Ferro-Door
Fully rebuild and reinforce missing doors with Passive.
Resilient Veil
Increase Ultimate lifetime by 5s.

Caustic
  • Gas damage and slow now stops immediately after Caustic's squad is eliminated
  • Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)
Conduit
  • Radiant Transfer
    • Can no longer target a Revenant while Forged Shadows is active
    • When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.
  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)
Dev Note: Conduit maintains a healthy pick rate and has cemented herself as a strong Support pick even after her last round of nerfs. We don’t want to hit her effectiveness as a Legend that pushes the tempo in combat. This is a targeted nerf to one of her synergies that felt more exploitable than we’d like.
Breakout: Level 2
Battery Collection
See Battery Count of death boxes.
Bigger Jam
Jammer damage radius increased by 20%.

Upheaval: Level 2
Battpack
Stack up to 3 batteries per inventory slot.
Bigger Jam
Jammer damage radius increased by 20%.

Crypto
  • Neurolink
    • Network Traffic upgrade now integrated into base kit
    • Squadcount banners are now visible anytime the drone is in a deployed state
  • Upgrades: Level 2
    • Tac & Ultimate Cooldowns: removed
    • Network Expansion: moved to Level 2
    • NEW Quick Ping: improved drone handling (faster accel/decel)
  • Upgrades: Level 3
    • NEW Satellite Imagery: drone scan persists for an additional 1.5s
    • NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed
Dev Note: Crypto’s upgrades at the start of Season 20 left a lot to be desired. We hope this suite of changes resonates with a couple different playstyle types—particularly when it comes to players’ affinity to pilot the drone more actively vs. passively.
Breakout: Level 2
Tactical Cooldown+
Reduce Tactical cooldown by 10 seconds.
Ultimate Cooldown
Reduce Ultimate cooldown by 20%.

Upheaval: Level 2
Network Expansion
Passive & Ult range increased by 25%.
Quick Transmission
Improved drone handling.

Breakout: Level 3
Network Expansion
Passive & Ult range increased by 25%.
Network Traffic
Deploying the drone calls out squads in the area.

Upheaval: Level 3
Hackathon
Double drone recharge rate; gain speed boost when it explodes.
Satellite Imagery
Drone scan persists for 1.5 seconds.

Fuse
  • Upgrades
    • Big Bang: removed
    • NEW Ring Master: gain access to Ring Consoles
    • Scar Tissue:
      • Simplified and buffed damage mitigation to remove lingering burn effects
      • Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time
    • Wreckless: fixed explosive damage mitigation not being applied on continuous Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless)
Dev Note: Fuse is destruction and chaos. The goal of these changes, whether it be a new strategic-level upgrade or a simplification of a convoluted damage model, is to bring some method to the madness.
Breakout: Level 2
Big Bang
See ordnance through walls & death boxes.
Scar Tissue
Take 50% damage and ignore slow effects of The Motherlode.

Upheaval: Level 2
Ring Master
Gain access to Ring Consoles.
Scar Tissue
Take 20 damage and ignore slow effects from The Motherlode.

Newcastle
  • Mobile Shield: throw anim speed increased (~2.5x faster)
  • Castle Wall
    • Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.
    • Castle Wall energized duration increased to 1m (was 30s)
  • Upgrade - Stronghold: increased energized duration to 3m (was 2.5m)
Dev Note: The Castle Wall’s in-game strength rarely matches the grandeur of its presentation. More often than not, the wall serves as a grenade beacon to surrounding threats knowing that Newcastle just jumped to an ally in distress. An Ultimate-level wall should not fail as much as it does, especially on a Support Legend that’s built around turning the tide when his squad starts losing the advantage. The wall now requires more calculated counterplay and makes the Stronghold upgrade a more compelling option. We were also finding the long wind-up when tossing his Mobile Shield left him pretty vulnerable trying to get back to his weapon, so we’ve sped up the animation to let him be more reactive with it.

Octane
  • Upgrades
    • Wreckless: removed
    • Mad Hops moved to Level 2
    • Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)
Dev Note: Octane has a “Plus Ultra'' tattoo, so we shouldn’t inhibit his ability to double down on his tac or ult. While Wreckless was thematically fun, Octane already has one of the best forms of explosive damage mitigation that’s less hidden: stim away.
Breakout: Level 2
Thick Skin
-25% Stim damage
Wreckless
-50% Explosive damage

Upheaval: Level 2
Mad Hops
Gain an extra Launch Pad charge.
Thick Skin
Take 5 less Stim damage.

Breakout: Level 3
Mad Hops
Gain an extra Launch Pad charge.
Airborne Agility
Change directions with Launch Pad double-jump.

Upheaval: Level 3
Airborne Agility
Change directions with Launch Pad double-jump.
Thick Skin
Take 5 less Stim damage.

Wattson
  • Upgrades
    • Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated
    • Split Circuit: no longer reduces shield regen capacity
Wraith
  • Into the Void and Dimensional Rift: nearby enemies will be highlighted for players traveling through the Void

MAPS

  • Broken Moon shattered
    • New POIs: Cliff Side, Experimental Labs, Solar Pods, Space Port, Quarantine Zone, Underpass
    • Breaker Wharf updated
    • New rotations to switch things up and keep squads on the move
  • Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location
    • World’s Edge
      • Added possible Ring Console spawn locations to Mirage à Trois and Survey Camp
      • Added possible Survey Beacon spawn locations to Survey Camp and The Geyser
    • Storm Point
      • Added possible Crafter spawn location to Command Center
      • Added possible Survey Beacon spawn locations to The Wall, and the unnamed POIs Northeast of Checkpoint and at the edge of the map East of Storm Catcher

MODES

Solos
  • Six week Duos takeover
  • 50 players
  • Second Chance Respawn
    • Automatically respawn once if you die in the first 4 rounds
    • Second chance converted to EVO if unused by the round cutoff
  • Battle Sense: HUD indicator when enemies are within 50 meters
  • Auto Heals
    • Health regenerates out of combat
    • Auto heal starts after each kill
  • Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play
Mixtape
  • Lockdown added to rotation: Zeus Station, Monument
  • Mixtape Map Rotations
    • Default rotation
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson's Pylon
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • Mixtape rotation (5/24-5/28)
      • Gun Run: The Core, Wattson’s Pylon
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • 1st Week of Pride Month (6/1-6/7)
      • Control: Barometer
      • Gun Run: Wattson’s Pylon
      • Lockdown: Zeus Station
      • TDM: Zeus Station
    • Mixtape Rotation (6/11-6/17)
      • Control: Barometer, Caustic Treatment
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • TDM 24/7 (6/18-6/24)
      • Rules
      • Scorelimit: 35
      • Time Limit: 10 minutes
      • Increased health regen
      • Skull Town, Zeus Station, Monument, Thunderdome, Wattson’s Pylon, Fragment
  • LTM Rotations
    • 5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
    • 5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
    • 6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core

RANKED

  • All players in a premade Ranked squad must be within 3 Rank tiers of each other or they will not be allowed to progress to matchmaking
  • No tuning changes to be made to ranked scoring for the launch of Upheaval
Dev Note: While we are happy with how Breakout Ranked was received, there is some feedback that we want to address for the start of Upheaval. As always, we’ll be monitoring feedback and data for any required tuning changes during the season and any major updates required for the future.
Season Reset
  • Where you ended in your last season of Ranked will determine where you start in Upheaval
    • If you ended your last season in Rookie, you will be reset to 1 RP
    • If you ended your last season above Rookie, you will be reset to Bronze IV
Split Timing
  • Split 2 will take place at the same time as the .1 patch, not a week after like in previous seasons
Upheaval Ranked Rewards
  • Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season
  • Split Rewards: your season-end reward badge will be animated if you match or surpass your Split 1 Rank in Split 2
    • If you do not achieve this, you will get the normal version of your badge

WORLD SYSTEMS

  • Improved end ring generation system

BUG FIXES

  • Equipping an Evac Tower or Mobile Respawn Beacon will no longer close the inventories of all other players in the match
  • Firing Range: fixed some edge cases where Legend change was available when it shouldn’t be
  • Fixed occasional crash when interacting with an enemy’s crafted banner
  • “Mischief Medic” no longer appears as “Highlighted Healer”
  • Olympus: players can no longer enteexit Vault without key
  • Survey Beacons and Ring Consoles should now be pingable again from the map
  • When hip firing with the Devotion, it will now properly track its reticle

LEGENDS

  • Ballistic: duration of speedy whistler restored to 2s
  • Bloodhound
    • Passive markers no longer appear for teammates not on player’s squad
    • Players can once again be scanned by two Bloodhounds at the same time
  • Catalyst: fixed Dark Veil not charging for a short duration off of spawn
  • Crypto: recall audio when the drone is far away from you is audible once again
  • Maggie: Removed drill burn audio for players in the area of effect while phased
  • Removed Wraith Shadows from the void if you aren’t playing as Wraith
  • Wattson: resolved bad spawn points for Arc Stars generated from the Falling Stars upgrade

QUALITY OF LIFE

  • Additional security improvements
  • Airdropping Replicators now project a beam upwards as they are descending to help differentiate them from other airdrops
  • Back by popular demand, you can requeue at the end of Pubs BR and Mixtape matches
  • Ballistic: can now add any locked-set weapon into the sling where it will be converted to the proper locked-set tier and restored to its original state when being moved out (red-tier still not allowed)
  • Death Box Flyers: option to automatically ping the location of the Death Box will be prompted when knocking it from a Flyer’s grasp
  • Improved the choice of consumables that are auto-selected when either reaching full health, reaching full shields, or when dropping your last selected item. The new choice should more intelligently select shield consumables or prioritize syringes for quick healing. These changes were made to help new players have more optimal outcomes.
  • Improved use interactions with doors when self res is available
  • Map spawn audit for all Mixtape Modes: Phase Runner, Habitat, Thunderdome, Zeus Station
  • Upgraded to the latest version of Easy Anti-Cheat
Pings
  • Should now go through all translucent surfaces like windows
  • Players can now request for Grenades (Arc Stars, Frag Grenades, and Thermites)
    • Works similar to healing items: hold the Grenade button to open the Ordnance Wheel, hover on an ordnance item, select Ping to request
Thunderdome
  • Airdrop location adjustments
  • Control
    • Moved C capture point to landing pad
    • Adjusted spawns attached to B capture point

GRAPHICS

  • Added new "Map Detail" PC video setting to adjust the amount of environmental decoration and set dressing (this may improve performance for players with low-spec PCs and those targeting high framerates)
  • Changed the way players opt-in to the DX12 beta: if you're playing via the DirectX 12 beta now, the launch argument "-eac_launcher_settings SettingsDX12.json" should be changed to "-anticheat_settings=SettingsDX12.json"
  • Improved accuracy and visual fidelity of baked environment lighting for static outdoor objects
  • Improved accuracy of baked lighting for dynamic objects, to avoid situations where Legends would appear unlit
  • Significantly improved CPU performance of the Rendering Hardware Interface (RHI), mostly benefitting the PC DirectX 12 beta
Nessie Note: Nessie would like to congratulate everyone on the success of finally finding Blue Nessie. Our girl is finally free! The Nessie Army is now complete!
https://preview.redd.it/ltfeeg53rtyc1.png?width=1456&format=png&auto=webp&s=424f0ffecf17453703aad7c87c5155b51e26ed5a

Source
submitted by paradoxally to apexlegends [link] [comments]


2024.05.06 17:17 Kaladinar Game Crashes Every 3-4 Minutes....

Here's my load order:
Functional Post Game Ending.esm
WeAreLegion.esm
BoomersGoBoom.esp
BrotherhoodReforged.esp
DragsNPCOverhaul.esp
NCROverhaul.esp
NovacOverhaul.esp
PowderIsTheNewBlack.esp
RaiderOverhaulPreview.esp
WeAreLegion.esp
LightBright.esp
TLD_Travelers.esm
Mojave Wildlife (Vanilla-Style + No Chanced).esp
LCSO.esm
LFSO.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
Lime's BBB.esm
3DNPCFNVBundle.esm
LCSO38.esm
Lime's Fort Overhaul.esm
Better Brotherhood.esm
Lime's Old Mormon Fort Overhaul.esm
Mojave NPCs.esm
LVS.esm
Mojave Raiders.esm
Better Character Creation.esm
Faction Wasteland Presence.esm
Functional Post Game Ending - YUP Patch.esm
Uncut Bison Steve Trees.esm
Securitrons On Alert.esm
Main And Pause Menus Overhaul.esm
GreatKhanGreatOverhaul.esp
Unofficial Patch NVSE Plus.esp
Impostors and LOD Flicker Fix.esp
NVMIM.esp
Crafting Consistency Fix.esp
FNC Overhaul Project.esp
Uncut Wasteland.esp
Uncut Extra Collection.esp
ExRB.esp
SSTRemasteredQuarries.esp
JSawyer Ultimate.esp
ATMOS Ambient Overhaul.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
Little More Lamplight.esp
DLC Enhancements.esp
BraveNewWorld-FPGE.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
Russell.esp
Casino Crowds.esp
Critical Damage Overhaul.esp
Functional Post Game Ending - Uncut Wasteland Patch.esp
Misc Content Restoration.esp
Animated Workbenches.esp
BraveNewWorld-YUP.esp
Uncut Cottonwood Cove Shack.esp
Northern Passage Cave Entrance.esp
Mojave Arsenal.esp
SD_RadiantInfinium.esp
SunsetMachineReplacer.esp
SunsetMachineReplacer_OWB.esp
rockbiter_AnimationSounds.esp
TribalFixes.esp
Mojave Raiders.esp
DragsNPCsMiscUpdates.esp
SimpleCassReplacer.esp
Dragbody Overhauls NPC FaceGen Fix.esp
BraveNewWorld-JSU.esp
B42Inertia.esp
AfterglowNeonIllumination.esp
LD's Primm Restored.esp
Lightbright Secret.esp
Uncut Strip NPCs.esp
WMX-POPMerged.esp
Atlas.esp
Dusty Distance Redone.esp
GeneralLightingOverhaul.esp
Natural Interior.esp
WindowsAmbientLightAtNight.esp
MeleeCleave.esp
JustAssortedMods.esp
The Mod Configuration Menu.esp
Enhanced Item Info.esp
JustAssortedMods - EII patch.esp
Interior Rain.esp
Explosive Explosives.esp
NV_Securitrons_Lip_Sync.esp
AWSOMER.esp
Event Sounds.esp
Project Reality Footsteps.esp
TacticalADSPlusFX.esp
Immersive Pickup Sounds FNV Patched.esp
AwesomeBulletSounds3.1.esp
Vanilla UI Plus.esp
PointThatSomewhereElse!.esp
Lucky 38 Relit.esp
AWOPR - Underpass Patch.esp
EVEM - YUP Patch.esp
EVEM - Crafting Consistency Fix Patch.esp
EVEM - Mojave Arsenal Patch.esp
EVEM - JSUE Patch.esp
EVEM - SMIM Patch.esp
SD_followersPLUS.esp
FPGE - EVEM Patch.esp
Misc Content Restoration - YUP Patch.esp
SMIM Creature - Essential DLC Enhancement patch.esp
Better Brotherhood - FPGE Patch.esp
Better Brotherhood - YUP Patch.esp
PAVE_NV.esp
Enhanced Movement.esp
360Movement.esp
360Movement - Diagonal movement Patch.esp
RebreatherRestoration.esp
LightBright FPGE Patch.esp
TrueBladeOfTheWest.esp
TrueBladeOfTheEast.esp
ImmersiveSleepEncounters.esp
ImmersiveFastTravelEncounters.esp
Chill Companions.esp
Atomization Restored.esp
B42Descriptions.esp
AwesomeCripplingEffects2.esp
Enhanced Vision.esp
The High Road - Building Density.esp
NewCalifornia DLC Control.esp
NewCalifornia Courier Stash Control.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Karmic Balance.esp
Companions Combat-Ready.esp
NPC Use Aid.esp
FirstAidNVSE.esp
Kyu_Ballistics_NV.esp
AutoMeleeDebulk.esp
MigCompanionTweaks.esp
JIP Companions Command & Control.esp
Strip Lights Region Fix.esp
Viva New Vegas - LOD.esp
RoniPiplight.esp
T4-plugin.esp
DNWeathers.esp
Longer Weather Transitions.esp
CC - Rain.esp
CC - 3D Rain.esp
zzNPCS.esp
Any suggestions on what could be going wrong? Thanks!
submitted by Kaladinar to fnv [link] [comments]


2024.05.06 14:10 orairwolf I am amazed how well the Razor HD Gen 2E 1-6x24 JM-1 BDC reticle matches up with my 11.5" upper

I am amazed how well the Razor HD Gen 2E 1-6x24 JM-1 BDC reticle matches up with my 11.5
This is with my hand loads using:
Hornady 106gr TAP bullets (blems) 29.5gr Hodgdon CFE 223 Starline 6mm ARC brass CCI 450 primer 2.245" COAL 2326 fps
Barrel is an 11.5" Craddock Precision Signature Series made with a Bartlein 1:7.25 5R blank and is zeroed at 100 yards.
Seems like a match made in heaven. I honestly still prefer a mil reticle like the VMR-2 but this is what I'm going with for the time being. I confirmed the ranges today and it is ridiculously good at hitting steel at 100, 200, 300, 400, and 500 yards. 765 was a little more of a challenge as there is not a good reference on the reticle but for what I consider a fighting rifle and not a DMR, I do not think you could ask for much better. My chronograph was giving me issues yesterday, so I was not able to get velocity data for my 108gr ELD-M loads, but they were also lining up very nicely at the same distances and points of aim.
submitted by orairwolf to 6ARC [link] [comments]


2024.05.06 03:55 Terkyjerky99 Mexican Match

Mexican Match
Anybody experiment with Mexican match ammo? I’ve had very good results replacing the 174gr flat base steel core spitzer with a .312” Hornady round nose for some German surplus MEN .303. Now I need to try these; I’ve pulled the 180gr boat tail bullets from some Yugo surplus 7.62x54r and seated some 175gr Match Kings.
submitted by Terkyjerky99 to reloading [link] [comments]


2024.05.05 21:29 KingStud1os Absolutely Solved, a fan-fiction

Darkness lies within the hearts of those who sought to find the answer to their reminiscing torture; at least that’s what it thought. Chaos was reforming itself to consume the planet and everything within, of what was believed was the second coming of The Singularity.
The core within Copper 9 was collapsing. The air was thickening on the exhaust of the dead machines that lay on the burned soil, rotting. The anomaly has done what no great mind would possibly imagine. Now, it was ready to finish off what it started, to consume the core and satiate its needless, eternal hunger.
It descended into the ground and made its way into the cathedral. It slowly and menacingly approached the pit of flesh, where hopes and dreams were sent to perish. Terror followed the entity where it went, and it was the time for that same terror to grow and harvest on the souls of those who dared to fight the ultimate life form. Approaching, however, came one soul, flying out of the pit carrying a corpse. It was none other than the very machine the anomaly was once affectionate for, who it used to treat as its own brother.
It began to speak. “You did this to her”, it said with a faintly monotone voice. It appeared that the “her” was the corpse the machine was holding in his arms. “You took away everyone”, it muttered. The entity was becoming restless of this pesky defiance. “You took away Tessa, the one who I looked up to. You took away V, my closest friend”, it continued. “J was led down a dark path and suffered a harsh price, because of you. And now, the love of my life…” It began tearing up. As tiresome as the entity grew, it could not help but for a slight moment feel regret. It alone was a tragic character, for it was once treated as mere nuts and bolts, seen as something to be disposed of immediately. After the gala incident, she no longer became the sweet, innocent girl that loved to play with dolls, with her older brother. Within her spiraled an everlasting curse that would be passed on generations upon generations.
The demonic intelligence quickly regained control of her, and it began to let out an ear-piercing screech, transforming in her eldritch form. The soul shriveled, and let loose of the corpse he was carrying. He gasped, with grief overcoming him. “My Uzi, she suffered greatly because of the abhorred monster within her. Yet at the same time, she was still the same angsty fighter I admired from the moment my eyes laid on her. She reached the greatest of battles with herself.” It paused. “Unfortunately, her fiery spirit diminished, and it became too much. I had to put her down. And YOU made me do it, Cyn.”
The entity was not interested in the pest’s monologuing, and finally spoke. “I- did- this- for- you- N”, it uttered robotically. “You- al-ways- did- what- I- asked- of- you. Now, you- will- join- me- and- we- can- be-come- as- one.” The machine resisted “No… it is far too late for that. The old, submissive boy within me died a long time ago.” He stopped, with its visor blank, staring at the endless void within the pit of flesh. The entity was somewhat struck, awaiting.
Suddenly, the machine began to let out a terrifying yell. The walls of the cathedral shook. and the lights flickered repeatedly until they shattered. Within the dark, the machine slowly turns around with bright yellow X across his visor. His mouth was open, full of teeth so sharp it could slice a drone just by looking at it. He stares deep into the anomaly’s tar-coloured soul, and extends his long claw towards it, then clenches. It mutters in a thick voice “I, have come to take my revenge. I have nothing else left for me in this realm, nor do I fear what awaits me after death. I shall take the soul of my creator, she who has formed me into the very monster that has killed innocents.”
In an instant, the machine flies and charges towards the entity. Unbeknownst to him, his moves were already anticipated, and his attack was immediately deflected. The machine roars, and activates swords within his arms. He takes a dagger at the anomaly; it dodges. This continues for several minutes, until the entity becomes frustrated. It begins spawning clones of the machine, of which the drone slices each and everyone one of them. However, he immediately discovered it was a trick, as the anomaly lunged at him, bashing him to the ground. “Try-ing- to- fight- me- is- point-less, for- I- am- the- Solver- of- the- Absolute- fabric”, it utters. “Your- back-ups- will- help- me- con-sume- the- u-ni-verse. Good-bye, N.” It activates a powerful laser towards the drone, seemingly as if nothing could prevent his fate. Seconds later, light beams flash the windows of the cathedral, while the anomaly chuckles.
As the light dimmed down, the entity froze. Below it saw the pulverized ground, and in the center of it was the drone protected by a shining yellow ball of light. The light disappears, and the drone picks himself off the ground. “I told you that I am not weak. After Uzi passed, she no longer continued as my administrator. Now I have no one to control me, and I can finally reach the zenith of my limitations!” He begins to transform, laughing maniacally as he drives himself into madness. Robotic limbs start growing out of his back. “The demons… this is what it feels like to have power. Now, your soul is mine.” it says, deeply.
He swings a large fist at Cyn and it barely misses, slightly frightened by what she saw. Already in her eldritch form, she circles herself around the cathedral and blinds the machine. It uses its claws to stab the drone, but it was sliced off almost almost instantly. The wound healed, and the machine let out a fiery blast to clear himself out of the darkness. Using his grown limbs, it points several lasers at Cyn, and fires. It quickly dodges all of them, but leaves itself vulnerable to the machine dagging into her visor. She screams, and crazily shakes him off. The entity summons a dark cloud and manifests it into a powerful wind blast, sending it directly at the machine. He chuckles, and parries it with a light beam, evaporating the cloud and knocking Cyn away. “I can-not- be- de-fea-ted!” she growls, and suddenly sends the two into the thin air.
N wakes up on the surface, staggered. He sees the anomaly. They stare into each other’s souls in the heat of battle. The eldritch continues to speak. “I- have- brought- you- here- to- see- some-thing, N”, and slowly reveals a massive glooming null far into the distance. “The Sin-gu-la-rity, it- is- in-e-vi-ta-ble. You- and- your- me-mo-ries, es-pe-cial-ly- with- that- pur-ple- haired- weak-ling, shall- crumble- the- same- way- this- pla-net- shall- crumble. In- the- end, the- Sol-ver- reigns- all.” It laughs monstrously. “The only thing I am afraid of is not avenging the loss of my loved ones” the drone responds, and lunges towards the anomaly.
The ground beneath him begins to shake, and the skies dry out of their bright colors. The null was consuming everything in its path. While fighting the ungodly eldritch, N ponders about his time in the mansion, reflecting off his simple days. He would have never imagined his life to come to this, but now he must make the most of it to take revenge, as the only way to soothe his vehement soul.
Time passes slowly, yet blinking an eye can lose you the entire story.
At this point, the two kept fighting for truly what felt like an eternity. Bullets fired, lasers beamed, claws swinging. The null continued to consume the planet. Life was disappearing before their very eyes. The power of the Solver within left their spirits hungry for destruction. The battle came down to the last straw.
“Give- up!” yelled the anomaly. It summons a formidable thunder storm over their heads, destroying the lands at random and attempting to strike N down. The machine was too quick, adrenaline in his oil. The entity manifests the storm to send down one final blast. Distracted, the drone uses it as an opportunity to let loose a ballistic missile. As the entity releases the lightning from her fingertips, the missile swerves towards her direction and collides with the lightning. An explosion so massive was created, it stuns the eldritch. Falling to the ground, the machine slashes up the anomaly’s worm-like body into pieces, leaving just the torso. He lands, grabbing the entity into his arms.
After the fight died down, he quickly became calm for a moment. Despite the null unraveling towards him, he speaks to the entity with a balanced voice, knowing that this would be the last he sees of her. Right before he pierces his claw into her, the entity coughs out some oil. It stammers “Con-con-gra-tu-tu-la-tions, N. It- app-app-ears- that- the-the- uni-verse- will- be-be- safe- af-ter- all-all.” The explosion was so devastating it temporarily disabled the Absolute Solver intelligence within her. “I don’t care so much about the universe as much as I wanted to kill the monster who ruined my life, Cyn. I’m sorry that the Solver took away from me the one who I once saw as my younger sister.” He slightly tears up. “Not-not- to- wor-ry, N-N. It- seems- that-that- I- have- left-left- a- strong- pos-ses-ses-sor of- the- Sol-sol-ver. You- can-can- do- any-thing- you-you- want. Thank- you-you… for- being- my-my bro-ther.”
As the null is seconds away from swallowing them whole, N dags his claw into Cyn’s chest, and rips out her heart. He pauses, closes his eyes, clenches his teeth, and crushes it.

The null implodes within itself, and everything stops, all at once. What lies on the burned ground is N, on his knees, weeping, holding the corpse of his dead sister. He stops. The damage cannot be undone, but no further destruction can be spread. Copper-9 is devastated, but the core is still intact, despite it being highly unstable. The universe is at peace, for now. The dead cannot come back to life, but N is satisfied with putting an end to his misery. He is now finally…
At rest.
Thank you for taking the time to read this, it's my first time writing MD fanfic! Let me know of what you think of it
submitted by KingStud1os to MurderDronesOfficial [link] [comments]


2024.05.05 21:27 KingStud1os Absolutely Solved, a fan-fiction

Darkness lies within the hearts of those who sought to find the answer to their reminiscing torture; at least that’s what it thought. Chaos was reforming itself to consume the planet and everything within, of what was believed was the second coming of The Singularity.
The core within Copper 9 was collapsing. The air was thickening on the exhaust of the dead machines that lay on the burned soil, rotting. The anomaly has done what no great mind would possibly imagine. Now, it was ready to finish off what it started, to consume the core and satiate its needless, eternal hunger.
It descended into the ground and made its way into the cathedral. It slowly and menacingly approached the pit of flesh, where hopes and dreams were sent to perish. Terror followed the entity where it went, and it was the time for that same terror to grow and harvest on the souls of those who dared to fight the ultimate life form. Approaching, however, came one soul, flying out of the pit carrying a corpse. It was none other than the very machine the anomaly was once affectionate for, who it used to treat as its own brother.
It began to speak. “You did this to her”, it said with a faintly monotone voice. It appeared that the “her” was the corpse the machine was holding in his arms. “You took away everyone”, it muttered. The entity was becoming restless of this pesky defiance. “You took away Tessa, the one who I looked up to. You took away V, my closest friend”, it continued. “J was led down a dark path and suffered a harsh price, because of you. And now, the love of my life…” It began tearing up. As tiresome as the entity grew, it could not help but for a slight moment feel regret. It alone was a tragic character, for it was once treated as mere nuts and bolts, seen as something to be disposed of immediately. After the gala incident, she no longer became the sweet, innocent girl that loved to play with dolls, with her older brother. Within her spiraled an everlasting curse that would be passed on generations upon generations.
The demonic intelligence quickly regained control of her, and it began to let out an ear-piercing screech, transforming in her eldritch form. The soul shriveled, and let loose of the corpse he was carrying. He gasped, with grief overcoming him. “My Uzi, she suffered greatly because of the abhorred monster within her. Yet at the same time, she was still the same angsty fighter I admired from the moment my eyes laid on her. She reached the greatest of battles with herself.” It paused. “Unfortunately, her fiery spirit diminished, and it became too much. I had to put her down. And YOU made me do it, Cyn.”
The entity was not interested in the pest’s monologuing, and finally spoke. “I- did- this- for- you- N”, it uttered robotically. “You- al-ways- did- what- I- asked- of- you. Now, you- will- join- me- and- we- can- be-come- as- one.” The machine resisted “No… it is far too late for that. The old, submissive boy within me died a long time ago.” He stopped, with its visor blank, staring at the endless void within the pit of flesh. The entity was somewhat struck, awaiting.
Suddenly, the machine began to let out a terrifying yell. The walls of the cathedral shook. and the lights flickered repeatedly until they shattered. Within the dark, the machine slowly turns around with bright yellow X across his visor. His mouth was open, full of teeth so sharp it could slice a drone just by looking at it. He stares deep into the anomaly’s tar-coloured soul, and extends his long claw towards it, then clenches. It mutters in a thick voice “I, have come to take my revenge. I have nothing else left for me in this realm, nor do I fear what awaits me after death. I shall take the soul of my creator, she who has formed me into the very monster that has killed innocents.”
In an instant, the machine flies and charges towards the entity. Unbeknownst to him, his moves were already anticipated, and his attack was immediately deflected. The machine roars, and activates swords within his arms. He takes a dagger at the anomaly; it dodges. This continues for several minutes, until the entity becomes frustrated. It begins spawning clones of the machine, of which the drone slices each and everyone one of them. However, he immediately discovered it was a trick, as the anomaly lunged at him, bashing him to the ground. “Try-ing- to- fight- me- is- point-less, for- I- am- the- Solver- of- the- Absolute- fabric”, it utters. “Your- back-ups- will- help- me- con-sume- the- u-ni-verse. Good-bye, N.” It activates a powerful laser towards the drone, seemingly as if nothing could prevent his fate. Seconds later, light beams flash the windows of the cathedral, while the anomaly chuckles.
As the light dimmed down, the entity froze. Below it saw the pulverized ground, and in the center of it was the drone protected by a shining yellow ball of light. The light disappears, and the drone picks himself off the ground. “I told you that I am not weak. After Uzi passed, she no longer continued as my administrator. Now I have no one to control me, and I can finally reach the zenith of my limitations!” He begins to transform, laughing maniacally as he drives himself into madness. Robotic limbs start growing out of his back. “The demons… this is what it feels like to have power. Now, your soul is mine.” it says, deeply.
He swings a large fist at Cyn and it barely misses, slightly frightened by what she saw. Already in her eldritch form, she circles herself around the cathedral and blinds the machine. It uses its claws to stab the drone, but it was sliced off almost almost instantly. The wound healed, and the machine let out a fiery blast to clear himself out of the darkness. Using his grown limbs, it points several lasers at Cyn, and fires. It quickly dodges all of them, but leaves itself vulnerable to the machine dagging into her visor. She screams, and crazily shakes him off. The entity summons a dark cloud and manifests it into a powerful wind blast, sending it directly at the machine. He chuckles, and parries it with a light beam, evaporating the cloud and knocking Cyn away. “I can-not- be- de-fea-ted!” she growls, and suddenly sends the two into the thin air.
N wakes up on the surface, staggered. He sees the anomaly. They stare into each other’s souls in the heat of battle. The eldritch continues to speak. “I- have- brought- you- here- to- see- some-thing, N”, and slowly reveals a massive glooming null far into the distance. “The Sin-gu-la-rity, it- is- in-e-vi-ta-ble. You- and- your- me-mo-ries, es-pe-cial-ly- with- that- pur-ple- haired- weak-ling, shall- crumble- the- same- way- this- pla-net- shall- crumble. In- the- end, the- Sol-ver- reigns- all.” It laughs monstrously. “The only thing I am afraid of is not avenging the loss of my loved ones” the drone responds, and lunges towards the anomaly.
The ground beneath him begins to shake, and the skies dry out of their bright colors. The null was consuming everything in its path. While fighting the ungodly eldritch, N ponders about his time in the mansion, reflecting off his simple days. He would have never imagined his life to come to this, but now he must make the most of it to take revenge, as the only way to soothe his vehement soul.
Time passes slowly, yet blinking an eye can lose you the entire story.
At this point, the two kept fighting for truly what felt like an eternity. Bullets fired, lasers beamed, claws swinging. The null continued to consume the planet. Life was disappearing before their very eyes. The power of the Solver within left their spirits hungry for destruction. The battle came down to the last straw.
“Give- up!” yelled the anomaly. It summons a formidable thunder storm over their heads, destroying the lands at random and attempting to strike N down. The machine was too quick, adrenaline in his oil. The entity manifests the storm to send down one final blast. Distracted, the drone uses it as an opportunity to let loose a ballistic missile. As the entity releases the lightning from her fingertips, the missile swerves towards her direction and collides with the lightning. An explosion so massive was created, it stuns the eldritch. Falling to the ground, the machine slashes up the anomaly’s worm-like body into pieces, leaving just the torso. He lands, grabbing the entity into his arms.
After the fight died down, he quickly became calm for a moment. Despite the null unraveling towards him, he speaks to the entity with a balanced voice, knowing that this would be the last he sees of her. Right before he pierces his claw into her, the entity coughs out some oil. It stammers “Con-con-gra-tu-tu-la-tions, N. It- app-app-ears- that- the-the- uni-verse- will- be-be- safe- af-ter- all-all.” The explosion was so devastating it temporarily disabled the Absolute Solver intelligence within her. “I don’t care so much about the universe as much as I wanted to kill the monster who ruined my life, Cyn. I’m sorry that the Solver took away from me the one who I once saw as my younger sister.” He slightly tears up. “Not-not- to- wor-ry, N-N. It- seems- that-that- I- have- left-left- a- strong- pos-ses-ses-sor of- the- Sol-sol-ver. You- can-can- do- any-thing- you-you- want. Thank- you-you… for- being- my-my bro-ther.”
As the null is seconds away from swallowing them whole, N dags his claw into Cyn’s chest, and rips out her heart. He pauses, closes his eyes, clenches his teeth, and crushes it.

The null implodes within itself, and everything stops, all at once. What lies on the burned ground is N, on his knees, weeping, holding the corpse of his dead sister. He stops. The damage cannot be undone, but no further destruction can be spread. Copper-9 is devastated, but the core is still intact, despite it being highly unstable. The universe is at peace, for now. The dead cannot come back to life, but N is satisfied with putting an end to his misery. He is now finally…
At rest.
Thank you for taking the time to read this, it's my first time writing MD fanfic! Let me know of what you think of it.
submitted by KingStud1os to MurderDrones [link] [comments]


2024.05.05 18:29 eclectic_spaceman Windage off at 100yd, but fine at 200yd?

Hey all, I've been getting familiar with my first bolt gun, a Ruger American Gen2 in .308. It's mostly for hunting but I also like to shoot for fun, so I've been trying my hand at precision (up to 200 yards which is all I have close to me without joining a private club).
I think I've found some loads that it likes. 168gr Gold Medal SMK seems pretty accurate, and I've got that dialed for ~1 MOA at 200 yards. I also found that 150gr Hornady American Whitetail groups insanely well (despite wanting to use the 165gr as my load for everything due to cost and availability).
Yesterday I shot a ~1 MOA 10 round group at 100 yards with the 150 Whitetail. The odd thing is that it was consistently about 3 inches to the right of my POA (with 168gr SMK dead center). It was high as well since I'm zeroed for 200 yards with the 165/168gr, which was expected, but the windage shift baffles me. It was also the exact same windage shift with 150gr Federal PowerShok, and although the 180gr PowerShok grouped horribly, it still seemed to be centering to the right as well. However, 150gr American Eagle did not seem to exhibit this (just to throw a wrench into it).
At 200 yards, everything I shot seemed to have dead-on windage, which I did not adjust from the first time I took it out and zeroed it (~10mph wind then and now). Does anyone know what might explain the consistent ~3 MOA windage shift at 100 yards when 200 yards (zero) is dead on? Could it really be a steady wind pushing the bullet to the left at 200 yards that isn't having as much of an effect at 100 yards? It seemed too consistent for that, and at such short ranges I wouldn't expect such deflection, or spin drift.
Sorry for the scatterbrained post; I'm new to long range and I know I'm not actually shooting true long range, but I want to master fundamentals and I'm having trouble connecting the dots in this situation.
EDIT: Alright, here are my groups. Maybe everything is averaging slightly to the right actually? Could probably bring 0.1mil to the left to get the SMK closer to center, maybe. https://i.imgur.com/DON6gNJ.jpeg
submitted by eclectic_spaceman to longrange [link] [comments]


2024.05.05 14:19 Kaladinar [FNV] Game Crashes Every 3-4 Minutes....

Here's my Load Order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NavmeshOverhaul.esm
fixy crap ue.esp
NewCalifornia.esm
Landscape Texture Improvements.esm
Vanilla Enhancements.esm
Landscape Texture Improvements - YUP Patch.esm
Vurt's WFO.esp
GreatKhanGreatOverhaul.esm
BraveNewWorld.esm
TGMIO.esm
Functional Post Game Ending.esm
WeAreLegion.esm
BoomersGoBoom.esp
BrotherhoodReforged.esp
DragsNPCOverhaul.esp
NCROverhaul.esp
NovacOverhaul.esp
PowderIsTheNewBlack.esp
RaiderOverhaulPreview.esp
WeAreLegion.esp
LightBright.esp
TLD_Travelers.esm
Mojave Wildlife (Vanilla-Style + No Chanced).esp
LCSO.esm
LFSO.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
Lime's BBB.esm
3DNPCFNVBundle.esm
LCSO38.esm
Lime's Fort Overhaul.esm
Better Brotherhood.esm
Lime's Old Mormon Fort Overhaul.esm
Mojave NPCs.esm
LVS.esm
Mojave Raiders.esm
Better Character Creation.esm
Faction Wasteland Presence.esm
Functional Post Game Ending - YUP Patch.esm
Uncut Bison Steve Trees.esm
Securitrons On Alert.esm
Main And Pause Menus Overhaul.esm
GreatKhanGreatOverhaul.esp
Unofficial Patch NVSE Plus.esp
Impostors and LOD Flicker Fix.esp
NVMIM.esp
Crafting Consistency Fix.esp
FNC Overhaul Project.esp
Uncut Wasteland.esp
Uncut Extra Collection.esp
ExRB.esp
SSTRemasteredQuarries.esp
JSawyer Ultimate.esp
ATMOS Ambient Overhaul.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
Little More Lamplight.esp
DLC Enhancements.esp
BraveNewWorld-FPGE.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
Russell.esp
Casino Crowds.esp
Critical Damage Overhaul.esp
Functional Post Game Ending - Uncut Wasteland Patch.esp
Misc Content Restoration.esp
Animated Workbenches.esp
BraveNewWorld-YUP.esp
Uncut Cottonwood Cove Shack.esp
Northern Passage Cave Entrance.esp
Mojave Arsenal.esp
SD_RadiantInfinium.esp
SunsetMachineReplacer.esp
SunsetMachineReplacer_OWB.esp
rockbiter_AnimationSounds.esp
TribalFixes.esp
Mojave Raiders.esp
DragsNPCsMiscUpdates.esp
SimpleCassReplacer.esp
Dragbody Overhauls NPC FaceGen Fix.esp
BraveNewWorld-JSU.esp
B42Inertia.esp
AfterglowNeonIllumination.esp
LD's Primm Restored.esp
Lightbright Secret.esp
Uncut Strip NPCs.esp
WMX-POPMerged.esp
Atlas.esp
Dusty Distance Redone.esp
GeneralLightingOverhaul.esp
Natural Interior.esp
WindowsAmbientLightAtNight.esp
MeleeCleave.esp
JustAssortedMods.esp
The Mod Configuration Menu.esp
Enhanced Item Info.esp
JustAssortedMods - EII patch.esp
Interior Rain.esp
Explosive Explosives.esp
NV_Securitrons_Lip_Sync.esp
AWSOMER.esp
Event Sounds.esp
Project Reality Footsteps.esp
TacticalADSPlusFX.esp
Immersive Pickup Sounds FNV Patched.esp
AwesomeBulletSounds3.1.esp
Vanilla UI Plus.esp
PointThatSomewhereElse!.esp
Lucky 38 Relit.esp
AWOPR - Underpass Patch.esp
EVEM - YUP Patch.esp
EVEM - Crafting Consistency Fix Patch.esp
EVEM - Mojave Arsenal Patch.esp
EVEM - JSUE Patch.esp
EVEM - SMIM Patch.esp
SD_followersPLUS.esp
FPGE - EVEM Patch.esp
Misc Content Restoration - YUP Patch.esp
SMIM Creature - Essential DLC Enhancement patch.esp
Better Brotherhood - FPGE Patch.esp
Better Brotherhood - YUP Patch.esp
PAVE_NV.esp
Enhanced Movement.esp
360Movement.esp
360Movement - Diagonal movement Patch.esp
RebreatherRestoration.esp
LightBright FPGE Patch.esp
TrueBladeOfTheWest.esp
TrueBladeOfTheEast.esp
ImmersiveSleepEncounters.esp
ImmersiveFastTravelEncounters.esp
Chill Companions.esp
Atomization Restored.esp
B42Descriptions.esp
AwesomeCripplingEffects2.esp
Enhanced Vision.esp
The High Road - Building Density.esp
NewCalifornia DLC Control.esp
NewCalifornia Courier Stash Control.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Karmic Balance.esp
Companions Combat-Ready.esp
NPC Use Aid.esp
FirstAidNVSE.esp
Kyu_Ballistics_NV.esp
AutoMeleeDebulk.esp
MigCompanionTweaks.esp
JIP Companions Command & Control.esp
Strip Lights Region Fix.esp
Viva New Vegas - LOD.esp
RoniPiplight.esp
T4-plugin.esp
DNWeathers.esp
Longer Weather Transitions.esp
CC - Rain.esp
CC - 3D Rain.esp
zzNPCS.esp
Any suggestions on what could be going wrong? Thanks!
submitted by Kaladinar to FalloutMods [link] [comments]


2024.05.05 09:53 Annual-Ad-3061 Leica Binoculars Review: Worth the Hype? (My Experience)

Let me preface this by saying, yes, Leica binoculars (See Price on Amazon) are expensive. I recently bit the bullet and picked up a pair of the Leica Geovid R Gen, and while the price tag was a heart-stopper, I gotta say, these things are incredible.
Check the Price of Leica Binoculars on Amazon
Here's my honest take:
Image Quality: Simply put, the clarity and sharpness are unmatched. Colors are vibrant, details are crisp, and low-light performance is phenomenal. I've never seen anything quite like it through binoculars before.
Build Quality: These things feel like they were built to last a lifetime. The weight is substantial, but they feel incredibly sturdy and comfortable to hold. Every component feels top-notch.
Features: Depending on the model, you get some pretty cool features like image stabilization, rangefinding, and even ballistic solutions. While some features might seem gimmicky, they genuinely enhance the experience, especially for hunting or long-distance observation.
Check the Price of Leica Binoculars on Amazon
Overall: If you're a serious birder, hunter, or just someone who appreciates the absolute pinnacle of optical quality, Leica binoculars are absolutely worth considering. They are a significant investment, but for me, the image quality and build justify the price tag.
submitted by Annual-Ad-3061 to shittyconsumer [link] [comments]


2024.05.05 06:38 Empty_Classic_9622 Match grade ammo recommendations?

Match grade ammo recommendations?
Looking for 5.56/.223 match grade ammo recommendations. For the middle rifle in the picture. Barrel specs: ballistic advantage, .223 wylde chamber, 16in, stainless steel
Background: built an aero m5 in .308 about 5 years ago (rifle up top). I got lucky and can do .7-.8inch 5 shot groups at 100 yards consistently with factory 175gr federal that uses the smk bullet. It has a ballistic advantage 18in, fluted, stainless steel barrel.
Hoping I can get around 1 moa or possibly less with the aero m4e1. If anyone has a barrel with similar specs I would love to take ammo recommendations so I can find a factory ammo that gives me results I’m happy with.
PFA and thanks in advance!
submitted by Empty_Classic_9622 to AeroPrecision [link] [comments]


2024.05.05 03:59 yiction 9mm 115gn FMJ inconsistent seating depths

9mm 115gn FMJ inconsistent seating depths
Hi - very new reloader here - so I loaded 100 hornady 124gr XTP hollow points on this brass with no issue. Now I'm trying to load hornady 115gr FMJ bullets on the same brass. Brass has been cleaned, resized, and primed. Problem: Some of the bullets are seating to the correct COL, but others go wayyy too far in (see image).
https://preview.redd.it/tkkjilmkliyc1.png?width=3024&format=png&auto=webp&s=fb73ca3adb6939415bde8796bfcee23646ed6802
I have tried re-seating the bullets on the brass when they went too far in, but subsequent attempts went just as far. I have also tried re-sizing these brasses, then re-seating the bullets - same issue.
Note: I'm using a Lee hand loader - like, the one where you have to use a hammer, not a hand press. I'm not changing the length of the bullet seater AT ALL between rounds that seat correctly and rounds that don't seat correctly, which is confusing me. What could be going wrong here?
I'm wondering why I'm suddenly getting this issue. Two guesses as to why:
  1. I was using virgin brass before, and that somehow helped me with seating depth, without me knowing (maybe my resizing die sucks?)
  2. Hollow point XTP bullets are easier to seat for some reason (maybe the FMJ bullets slip more?)
Any input is appreciated!
submitted by yiction to reloading [link] [comments]


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