Display name maker for myspace

RPGMaker

2011.02.23 03:49 PixelDJ RPGMaker

This is a subreddit focused on discussing RPG Maker. This includes any version from 95 to Unite to any of the console titles.
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2011.09.14 22:59 geekgirlpartier Name That Song: For identifying and locating songs/artists/albums/genres

A subreddit for identifying a song/artist/album/genre, or locating a song/album in a legal way. May contain NSFW content. Please read the rules before posting. Thank you and good luck :)
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2011.06.30 11:40 Miranda Cosgrove

This subreddit is created **by fans, for fans**, and provides a space where we can come together to share our love and admiration for Miranda Cosgrove. DISCLAIMER: This subreddit is **NOT officially affiliated with or endorsed by Miranda Cosgrove and her agency**. We respect the privacy of the actress and request our followers to do the same.
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2024.05.19 18:05 IUsedToBeRasAlGhul [Star Wars] I find it funny people bitch about Obi-Wan's absolutes line instead of him having an allegiance to democracy

So at the climax of Revenge of the Sith, when Anakin has gone all 9/11 and is flailing about in his lifelong misery while taking the galaxy down with him, he and Obi-Wan start arguing about political differences, religious beliefs, and whether it’s morally acceptable to murder hundreds if not thousands of people along the way to get there. Obi-Wan takes the valid stance of it not being cool, and makes it clear he’s going to fuck Anakin’s shit up for all his dark deeds. Anakin is eager for this because as said above, he’s riding high on FUBAR as a state of being and seeks the catharsis/validation of beating someone he can project all his problems onto. Thus, we get the baddest lightsaber duel there is, and you know the rest.
Now a lot of the time, people drag their knuckles about the line “Only a Sith deals in absolutes” and how it’s some kind of indicator of inherent Jedi hypocrisy or dramatic irony or George Lucas being a hack or what-fucking-have-you. I don’t really care because I think it's stupid, as Jocasta Nu illustrates for us here, and it’s not the point I want to make. Instead, I’d like to draw your attention to the line Obi-Wan drops before: “Anakin, my allegiance is to the Republic, to democracy!”
Nice delivery by Ewan aside, the meaning of this line is pretty clear: that Obi-Wan, in the face of Anakin flying completely and absolutely batshit off the handle into Divine-Right-of-Kings-For-Those-I-Love, is declaring himself an ally to the Republic and democracy specifically. That he is a very pro-democracy individual and considers it a part of the Republic. Which, cool, because Anakin is totally bugfuck nuts at this point and anything he believes in is probably bugfuck nuts as well so it’s smart to avoid it.
The thing is though, that Obi-Wan is wrong. Actually, he's not just wrong, he's speaking nonsense that is genuinely complete nonsense to hear from a Jedi in the Prequel Era Republic. Because let's recap a few details:
The Jedi Order of the Prequels inducts their initiates as infants or toddlers, with an aged nine Anakin being considered way too old. Now it's their prerogative to take students as they wish (though the thousand years of uniformity unsurprisingly severely backfires), but generally speaking, children under nine are learning things like what's acceptable to put in your mouth and how to read, write, and use the bathroom. The ability to choose "make me a Jedi for life" is genuinely nonexistent for them, so right off the bat, one of the basic democratic cornerstones is also nonexistent for them. It's also not like the Jedi are just Space Catholics/Buddhists: they are explicitly raised and taught to serve the (increasingly corrupt) Republic and its (gradually growing in obscenity until they have to violate their identities as peacekeepers) needs. The actual ability to choose for Jedi is already in the negative double digits.
And for whichever one of you that's breaking their keyboard typing about how Jedi can leave if they want, I'm already aware, thanks for nothing. The thing is that A.) the ability to be able to refuse to participate in something you did not actually sign up for is what I would consider the absolute bare minimum, B.) it doesn't change the part where they don't make the choice to join to begin with, and C.) given how Jedi are taken into the Order usually before they even begin forming concrete memories, we can probably assume that's the reason so few do. When you're raised in that environment for your entire life, the choice to leave is synonymous with abandoning everything you've ever known, which is pretty terrifying.
Moving on: in the Jedi Order, the positions of authority are broken up between the Grand Master (who leads the entire Jedi Order), the Master of the Jedi Order (who is the leaderepresentative officer of the Council), and the Jedi Council. Let's talk about how the buck of leadership is passed around these people, and how there's frighteningly little oversight for the vast majority of the Jedi. Pay attention to the bold words.
The Council is made up of twelve Jedi Masters, including the Grand Master and Master of the Order (this was Yoda and Mace respectively in the PT) who historically are the same person holding both titles. In ROTS, Anakin serves as the senate-appointed representative, an extreme breach of tradition and what sends the Council into dealing with Palpatine's dictatorship (long after the Chad Mace Windu had sobered up to his increasing power and the problems of the war in the EU). While there's no 13th chair made for him, it's never clarified who Anakin was replacing or why there was an open spot at the moment. Though we can probably assume it was due to a wartime event, like the previous Council member being violently executed with a planet full of civilians on the HoloNet by the Separatists as part of their terror campaigns a week ago, it ultimately doesn't matter because this isn't about him.
The twelve seats are split between five lifetime members, four long-term members (and the end to that term is entirely decided on what's the "approved end date", not an actual hard number), and three limited-term members (that limit is not stated). If a lifetime appointment member dies, then it's possible for a long-term member to succeed them or for the Council to choose another Jedi Master at their own discretion, and the long-and-short-term members can be elevated to another position in the Council and have their term extended. The Council, in addition to serving as the liasion between the Jedi and the Senate, are also responsible for deciding when Padawans have progressed to the point of being ready for the Trials to become a Jedi Knight.
(Before I get some wannabe trying to blast me in the comments for using supplementary material to make an argument, take a look at the lineup of the Council in the movies. In the ten year period between TPM and AOTC, there have been only two switches in membership (which in extended material usually involves both being killed), and the three year period after AOTC leading up to ROTS being a war makes it questionable whether term limits became a thing, or Council members just stepped down or got killed off. Not really ideal).
Now notice how, nowhere in the above, is there a "members of the Jedi Order vote for who should be on the Council" option. Even if you want to argue that there should be a qualification factor, like say, holding the rank of Master, that still leaves a large candidate pool open where the actual rank-and-file of the Jedi could decide who they wanted making decisions. We're talking about a group that's supposed to be at least 10,000 members strong at this point, I somehow believe there are enough people willing and capable of leadership given the opportunity. Let alone the idea of immutable, set term limits.
Instead, it's basically just Yoda (also: very telling that the dude who probably only missed a four digit lifespan due to an unholy amount of trauma and misery at the tail end of it is a key decision maker for everything) and a couple of other people (who very well might have similarly lengthy lifetimes on account of being aliens) holding onto power for insanely extended periods of time and selecting who else gets to hold on to power for insanely extended periods of time at the whims of this inner circle. This is obviously a little less than preferable for how leadership should be handled, and that's not even taking into account how the Council seems to be the only real governing body of the Jedi Order.
But let's sidestep how completely anti-democratic the Jedi Order is internally, and focus on its external agency. The Jedi, despite being members of the Republic and a key cornerstone of it as a government institution, are never shown able to participate in the Senate in any meaningful way, shape, or form, such as actually voting for senators to be representatives of any star system. Let me remind you, this is the same senate where megacorporations get to have their own seats, so we aren't exactly talking about a sacred and honorable institution here.
Even if you want to assume the Jedi wouldn't want to influence the elections of systems they technically aren't part of (because of the above-mentioned total removal from their homes and cultures to become Jedi), there's an enormous leap between that and the basic ability to vote for who you'll be taking orders from. Why can't the Jedi have a voice in the government when Space Exxon gets to have their own senator? Even if it's just something as basic as "participate in the vote for who will become Chancellor of the Republic", that would be A.) an enormous leap towards the Jedi Order getting to participate in a democracy, and B.) exercising the absolute bare minimum of power in the system they are part of and help uphold. Maybe if there had been Senatorial Representative Jedi Master Shii-Par Kewwll in the PT, they could have turned the vote against Palpatine in TPM! Or advised Jar Jar against giving Palpatine emergency powers in AOTC! But nah, we can't have the defenders of the Republic decide anything about how it operates, that's too much.
Actually though, scratch that, the Jedi wouldn't actually be participating in a democracy even if there was a Senatorial Representative Jedi Master Shii-Par Kewell. Because according to the Prequels worldbuilding, senators don't even have to actually be selected by the systems they represent. Let's look at Padme's case: She is supposed to represent the Chommel sector of the Republic, a system that holds about thirty-six different planets. You would imagine then, Padme had to be elected by all of them, or some other selective process, to act as their representative, no?
Nope. The only system we are ever informed of regarding the election of senators is that 1/36th of their constituency-in this case-their home planet's ruler-has them serve as the representative. Even if Padme is from Naboo, that doesn't make her part of the Queen's administration if she serves as the senator of the entire Chommel sector. The fact we only get one other named political representative for the Chommel sector in Jar Jar, who is representing the second species of Naboo, doesn't suggest much involvement from the other planets they are supposed to be serving.
Hell, Padme herself wasn’t even democratically elected if we go off her own account of Naboo’s post-TPM political history. After she served her second term as Queen, the population wanted to abolish term limits to keep her in power, which she refused to accept and the next Queen, Jamilla, was elected. Queen Jamilla then has Padme become their senator through the tried-and-true democratic process of…requesting her to serve. Nowhere is the mention of other candidates, an election, anything that isn’t just the monarch asking the previous monarch very nicely if she’ll take over the job for the entire sector.
It also bears noting that the only reason there is a current monarch that’s not Padme is because Padme refused to follow the people’s wishes, which were to break term limits on the monarchy for her to stay as Queen…which can be summarized as “one person making everyone else agree”. Now, that’s not to criticize Padme for preserving what shreds of legitimacy Naboo has as a government, but breaking term limits so someone can spend fifteen years total controlling policy is nuts. From fourteen to twenty-nine, Padme has massive control over Naboo’s politics, which is an insane amount of time even if people had wanted her to serve another term as Queen and presumably were all in on her being Senator as a result. Even if the people had wanted it, there not being a formal election means that this system is just begging to be abused. Wonder how Palpatine got his start, huh…
So to recap: if you’re a Jedi in the Prequels, you have been picked up from when you were very small to be raised in a system you will have no conceivable influence on at any point in your life. As part of that system, you are also taught to serve another system you will never have any conceivable influence over, and it’s very likely that the vast majority of the populace that make up that system don’t have any hope of conceivably influencing it either. This is the amount of agency you will have over your entire life, unless you decide “hey, I’m going to leave now, can I keep the lightsaber so I can fight off the wolves I’m being thrown to?”, which the Jedi at least have the good will to offer as an option in contrast to the Republic. Turns out that when Anakin’s starting to talk about authoritarianism in AOTC, he’s actually just telling Padme about how the Jedi and Republic operate as institutions, and how the daily life of the average member of both is just getting teabagged by everything ever. There was never any democracy to save in the Republic, the characters are all living in a shared delusion that cracks on an accelerated timeline when Palpatine starts his Sithma grindset, and the only solution was to send Anakin in with a flamethrower and let him cry himself out burning everything down, so the ashes could be used as soil and his tears as water to grow something better with.
I should probably be clear that I don’t get the sense much of this was intentional. Lucas often flip-flops in his BTS commentary about the Jedi, and that’s without getting into how it actually plays out in the stories he writes. Despite the Republic and Clone Wars being a deliberate criticism of America, a lot of the politics are muddied and not really fleshed out for the audience. The lack of interest in Padme as a character is clear for everyone to see, so it’s no surprise a lot of her story has more than a few headscratchers. I think it’s clear there’s a lot of stuff in the PT that wasn’t completely thought out or put together well, and this is another instance of such a thing occurring.
Ultimately to me, it doesn’t matter too much what that intent was. If your takeaway from the Prequels is that the Jedi and Republic were hopelessly fucked from the beginning and both systems needed to be entirely flipped on their heads to even begin to be democratic, all that matters is that you can back it up from within the films themselves, as I have done with the above. The point is, the Jedi and Republic were not soulfully democratic in any sense, their defenders and allies were not supporters of democracy as a result, and Obi-Wan took yet another L. It’s just how he rolls, gotta love that for him.
TL;DR: A lot of the ways the Jedi operate as an entity, and their dynamics with themselves, in service to the Republic, and outside parties as part of the Republic, makes far more sense when you read about how George Lucas considers them to be peacekeepers in the same way mafia dons are. Based Nute Gunray, dodging an offer he couldn’t refuse in TPM?
(Also if you come away from this post thinking it’s point was “OP is saying the Jedi are bad/evil” and I see that shit in the comments: you’re a moron. This post has sailed over your head. You have the same level of reading ability and intelligence as the Avatar movies do cultural impact. Go outside and touch the grass.)
submitted by IUsedToBeRasAlGhul to CharacterRant [link] [comments]


2024.05.19 18:04 RestlessRabbits87 Expectations for selling a 60W CO2 laser cuter

After moving I soon need to sell my laser cutter.
It is one where I do not have any rand name at hand - all red and black, 500x700mm working area, RDWorks with small compressor for air assist and a circulation pump that I put in a tank underneath with some cooling liquid (pink stuff that won't freeze at -20°C.
The thing is - I do not have the back cover anymore - in its place there is a wooden board and 4 230V AC Fans venting the work area. Additionally the RD controller inside had a clear plastic cover over the display that got a tear when some acrylic dropped on it and I needed to cut it out - so the buttons are covered, but the display sits there unprotected.
I also have an additionaly controller for 1 axis since I planned to switch between the current one and an additional one with the relay cause I needed to change settings all the time for a rotary equipment.
It does great work, but for a hobbyist it's a quite heavy machine and since I never thought about selling it before - I did not worry tinkering on it.
What could one still expect from a possible buyer? I mean I can not send it somewhere - it would be pick up only. The machine works great, but it's of courese something that has a limited buyer base and one would need to have the possibilties to transport it.
Any ideas what would be reasonable? I of course assume nothing close to the original 1750 € I paid 4 years ago - but also have no idea what would be fair.
Anyone with experience in selling or buying used machine can give me some direction?
Would really appreciate any input! Thank you everyone!
submitted by RestlessRabbits87 to lasercutting [link] [comments]


2024.05.19 17:59 sonnycrockett999 Samsung Galaxy Tab A9 8.7 SM-X110 + SM-X115 etc - Guide

These are the steps that worked for me to achieve root on the SM-X110 in the EU My original post on XDA: https://xdaforums.com/t/samsung-galaxy-tab-a9-8-7-sm-x110-sm-x115-etc-basic-root-guide.4672259/
CPU and Chipse is Mediatek Helio G99 (6nm) Octa-core (2x2.2 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
PREP:
PART 1 - TABLET
  1. Boot tablet and go to settings -> about tablet -> software information -> tap on "build number" 5 times to enable developer options
  2. Go back to settings and scroll down to new "developer settings" option at the very bottom.
  3. Enable OEM unlocking and enable ADB debugging
  4. Turn off tablet
  5. When tablet is off, hold volume UP + DOWN whilst inserting the charging cable connected to your PC
  6. Long press Volume up to enable device unlock
  7. Device will reboot
  8. Set up device again
  9. Download and install Magisk onto tablet - https://github.com/topjohnwu/Magisk
PART 2 - WINDOWS PC
  1. On a windows PC download the samsung USB drivers - https://developer.samsung.com/android-usb-driver
  2. Ensure your PC can detect and mount the tablet
  3. Download Patched Odin 1.13.1B Patched and install - https://xdaforums.com/t/patched-odin-3-13-1.3762572/
  4. Download 7zip and install - https://7-zip.org/
  5. Download LZ4 https://github.com/lz4/lz4/releases and extract to a folder named appropriately
  6. Download firmware for your phone, I could only find the EUX firmware using BiFrost - https://github.com/zacharee/SamloaderKotlin - It will require you to input the Serial/IMEI number of your device to verify. This is a security feature implemented by Samsung in late 2023 I believe.
  7. Extract the firmware file (using 7zip) resulting in 4 x files (AP, BL, CSC, HOME)
  8. Click the AP file file and extract that (using 7zip)
  9. From the newly extract files, copy and paste boot.img.lz4 and Vbmeta.img.lz4 into the folder you you extracted the LZ4 software to.
  10. Drag and drop the boot.lz4 file into to the lz4.exe icon, it will create a boot.img file.
  11. Copy and paste the boot.img.and Vbmeta.img file onto your Tablet (download folder usually)
PART 3 - BACK TO TABLET
  1. Open Magisk App
  2. Click install at the top
  3. Navigate to the boot.img and Vbmeta.img file and select the boot.img file
  4. Wait for the process to complete and a new patched .img file inside the same folder you opened the boot.img file from.
  5. Copy and Paste the new patched file and Vbmeta back to Windows PC
PART 4 - BACK TO WINDOWS PC
  1. Open 7zip and drag/drop the patched .img file in
  2. Create a .tar archive usin the .img file using 7zip
  3. After you get a new boot.tar, Drag the Vbmeta. img into boot.tar.
  4. Since we can't use TWRP, we have to use Odin to flash the patched boot.tar
  5. Launch Odin
  6. On tablet hold Volume UP+DOWN and instert cable connected to PC
  7. Odin should display "ADDED!". If not, re-install Samsung Drivers / Reboot PC.
  8. In the AP section, select your patched boot.tar
  9. If you are using the WiFI only mode, skip mounting the CP. If you have the 4G model, mount the CP from the originally extracted firmware download
  10. Mount the BL and CSC from the originally extracted firmware download
  11. Under "Options" in Odin, de-select "Auto Reboot"
  12. Click "Start"
PART 5 - BACK TO TABLET
  1. Press the Volume DOWN + Power button to exit Download
  2. Immediately Press the Volume UP + Volume DOWN + Power buttons as soon as the screen goes off. This boots into recovery mode
  3. Go to Wipe Data/Factory Reset and Select Yes to wipe data
  4. Reboot phone
  5. Magisk should now displayed that it's installed and you can now install modules.
Thanks, hope this helps!
suppressbotwarnings
submitted by sonnycrockett999 to androidroot [link] [comments]


2024.05.19 17:56 felagund1 Turn off Night color for MPV

I sometimes watch films with MPV in the evening on fullscreen and for that I would prefer to have Night color turned off.
When I run mpv in terminal like this:
kde-inhibit --colorCorrect mpv SOMEVIDEO
it correctly disables night color.
However, I mostly launch it via Dolphin by just double-clicking on a videofile. I thought overrtiding the desktop file, ie. placing
[Desktop Entry] Type=Application Name=mpv Media Player Comment=Play movies and songs Icon=mpv TryExec=kde-inhibit --colorCorrect mpv Exec=kde-inhibit --colorCorrect mpv --player-operation-mode=pseudo-gui -- %U Terminal=false Categories=AudioVideo;Audio;Video;Player;TV; MimeType=application/ogg;application/x-ogg;application/mxf;application/sdp;application/smil;application/x-smil;application/streamingmedia;application/x-streamingmedia;application/vnd.rn-realmedia;application/vnd.rn-realmedia-vbr;audio/aac;audio/x-aac;audio/vnd.dolby.heaac.1;audio/vnd.dolby.heaac.2;audio/aiff;audio/x-aiff;audio/m4a;audio/x-m4a;application/x-extension-m4a;audio/mp1;audio/x-mp1;audio/mp2;audio/x-mp2;audio/mp3;audio/x-mp3;audio/mpeg;audio/mpeg2;audio/mpeg3;audio/mpegurl;audio/x-mpegurl;audio/mpg;audio/x-mpg;audio/rn-mpeg;audio/musepack;audio/x-musepack;audio/ogg;audio/scpls;audio/x-scpls;audio/vnd.rn-realaudio;audio/wav;audio/x-pn-wav;audio/x-pn-windows-pcm;audio/x-realaudio;audio/x-pn-realaudio;audio/x-ms-wma;audio/x-pls;audio/x-wav;video/mpeg;video/x-mpeg2;video/x-mpeg3;video/mp4v-es;video/x-m4v;video/mp4;application/x-extension-mp4;video/divx;video/vnd.divx;video/msvideo;video/x-msvideo;video/ogg;video/quicktime;video/vnd.rn-realvideo;video/x-ms-afs;video/x-ms-asf;audio/x-ms-asf;application/vnd.ms-asf;video/x-ms-wmv;video/x-ms-wmx;video/x-ms-wvxvideo;video/x-avi;video/avi;video/x-flic;video/fli;video/x-flc;video/flv;video/x-flv;video/x-theora;video/x-theora+ogg;video/x-matroska;video/mkv;audio/x-matroska;application/x-matroska;video/webm;audio/webm;audio/vorbis;audio/x-vorbis;audio/x-vorbis+ogg;video/x-ogm;video/x-ogm+ogg;application/x-ogm;application/x-ogm-audio;application/x-ogm-video;application/x-shorten;audio/x-shorten;audio/x-ape;audio/x-wavpack;audio/x-tta;audio/AMR;audio/ac3;audio/eac3;audio/amr-wb;video/mp2t;audio/flac;audio/mp4;application/x-mpegurl;video/vnd.mpegurl;application/vnd.apple.mpegurl;audio/x-pn-au;video/3gp;video/3gpp;video/3gpp2;audio/3gpp;audio/3gpp2;video/dv;audio/dv;audio/opus;audio/vnd.dts;audio/vnd.dts.hd;audio/x-adpcm;application/x-cue;audio/m3u;X-KDE-Protocols=ftp,http,https,mms,rtmp,rtsp,sftp,smb Keywords=mpv;media;player;video;audio;tv; NoDisplay=true 
into `~/.local/share/applications/mpv.desktop` would do just that, however that does not inhibit the Nigh color. What am I missing? I am still on Plasma 5.27 on Kubuntu 22.04
submitted by felagund1 to kde [link] [comments]


2024.05.19 17:41 jfalc0n Proxy Voting Materials for Foreign Stock on OTC Markets

I had a problem last year where I did not receive proxy voting materials for a foreign stock that I purchased through Fidelity on the OTC market. Eventually, someone was able to help me get them, but only several days after voting closed. I am in the same situation this year. When sending a message through Fidelity's site, the response I received was where to find proxy voting materials on the site's documents section and a note that I did not have any available (which had stated the obvious).
I sent an e-mail to the company's investor relations which put me in touch with the share registrar for the stock. I was advised that they did not see my name or Fidelity's on the register. I then asked further questions about who was listed.
It was explained to me that the shares are traded via the market makers and that I am not listed on the register directly. They explained that Fidelity would hold the shares via a sub-custodian in their country (such as JP Morgan, HSBC, etc.), so there would be a foreign custodian who is the registered holder (with the power to vote directly) and I being the beneficial owner of the shares.
There is no time left for me to register a proxy vote before the deadline this year. This is unfortunate, as the vote could severely impact my investment. I would like to know what I need to do with Fidelity to ensure that moving forward, I can be provided the necessary proxy voting materials so they would be available moving forward.
Any assistance that could be provided would be greatly appreciated!
submitted by jfalc0n to fidelityinvestments [link] [comments]


2024.05.19 17:39 bruhkwehwark K1 Mod Build:Strictly Bugfix/Restoration Edition

So, as pretty much everyone knows, KOTOR games has a mod list for each game that you can access from the sidebar. While I do not doubt that Snigaroo spent countless hours testing the Mod Build and ensuring it won't break the game, I find some parts of it... unnecessary.
For one, it includes texture remasters and some of them are even marked as "Essenital" meaning he REALLY wants you to install it. I find Texture stuff to be optional, and that it should have it's own dedicated list rather than what he considers (his words, not mine) "Is an improvement of the vanilla experience rather than the creation of a new experience."
For example, his K1 Full Mod List incudes a mod that adds a whole new section to the game that isn't made by BioWare themselves, but rather a fan expansion. He describes this mod to be "Lore Friendly with KOTOR and SWTOR", however it's not in vanilla so can you really consider it "Vanilla+"?
So I've "curated" his Mod Builds to include ONLY bug fixes and content restoration that makes sense to "restore". For example, there's a certain mod that allows you to get one certain companion "earlier" than intended, but the dialogue makes it clear that it doesn't make sense should you obtain them at that point.
EXTREMELY IMPORTANT NOTE: THIS GUIDE ASSUMES YOU'RE FOLLOWING "KOTOR 1 FULL" BUILD WHICH DOES INCLUDE SPOILERS. I WILL NOT MENTION IN-GAME SPOILERS HERE, BUT KNOW THAT MOD DESCRIPTIONS ON DEADLYSTRAEM/MOD BUILD ITSELF MIGHT
Notice: K1 is a relatively "stable" game. While bugfixes themselves do fix very important issues, if you opt to play with no mods you'll be 90% fine. Issues mostly stem from a certain Cathar lady who can join your party depending on your choices, where it's possible to break her companion questline easily.
As I have no explicit permission from any of the mod makers, I will not include direct links to their mod. Rather, you will have to find the mod name and install instructions from "K1 Full" build itself.
  1. (PERSONALLY NOT SUGGESTED)"KOTOR Dialogue Fixes": I've used it's "only corrections" version that is supposedly only fixes typos. I have... doubts about some of the choices they made with their changes. However, if you hate mustache twirling evil dialogue etc then it's full version should do the trick.
  2. "JC's Minor Fixes for K1": It's a collection of bugfixes made by JC, a prominent KOTOR modder.
  3. "Ajunta Pall Unique Appearance":While I did say "no graphic mods", this fixes a boss' texture so instead of using a generic enemy he has a unique look that fits to lore so I'm including it.
  4. "KOTOR Community Patch":Your usual major bugfix patch.
  5. "PFHB02 Eye Fix":A small fix for a certain Female PC head.
  6. "JC's Korriban: Back in Black for K1 2.3":Fixes oddities in Korriban NPC's appearances.
  7. "Korriban Workbench": I will admit, this DOES get outside of this curated list's point, but it's a logical addition to game that not only doesn't break the lore, but can help player immersely. It adds a workbench to one of the locations where you can utilize it extensively.
  8. "Senni Vek Restoration":It adds a certain NPC you encounter to the boss battle with his boss.
  9. "Ixgil the Bith":This fixes one bug that you'll only notice for five seconds and has no negative consequence should you not install it.
  10. "Hidden Bek Control Room":Unlocks a locked door that is probably not meant to be locked.
  11. "Juhani Restoration":Remember when I've said "You will be fine if you don't mod K1 other than a certain Cathar lady"? Yeah, this helps that immersely.
  12. "Vision Enhancement":Yet another great mod from JC, fixes issues with few important cutscenes
  13. "Balanced Pazaak":Ever played Pazaak and wonder why you're losing? Because NPC's are cheating worse than actual casinos. This helps, but not entirely eliminates, their cheating.
  14. "Camera Replacement":Fixes camera angle in your ship.
  15. "Improved Grenades":Makes grenades actually usefull after early-game.
  16. "Turret Minigame Remover":PLEASE FOR LOVE OF EVERY HOLY FIGURE YOU BELIEVE IN, INSTALL THIS. YOU'LL THANK THE AUTHOR FOR IT.
  17. "Repeater Attacks Restoration":Makes Repeaters useful
  18. "Tutorial Remover":Install this after your first ever playthru, skips gameplay exposition at the beginning.
  19. "Dark Sacrifice":Restores a cut ending for Female PC
  20. "Sunry Enhancement":Improves a certain character's personal questline.
  21. "Davik Slave Change":Use Option 2. It gives some consequences to a certain bad action.
  22. "Security Spikes for K1":Security Spikes are meant to boost your Security skill while picklocking doors. However, they do not work on PC and Android version for some unknown reason. This mod either applies a band aid fix, or replaces them with credits instead.
  23. "Trandoshans Rescaled":Makes Trandoshans' size lore accurate
  24. "Custom Selkath Animation":Lets Selkath do the "angry" animation
  25. "Sneak Attack Restoration":K1 cut advanced levels of "Sneak Attack" feat that Scoundrels get by leveling up. This restores that so Stealth players can deal good damage
  26. "Sherruk with Lightsabers":Lets a boss who collects Lightsabers, actually use them. A.K.A KOTOR's General Griveous. 27."Helena Shan Improvement":Replaces one of your significant party members' mother with a texture that is more similar to her.
  27. "Dueling Arena Adjustment":Fixes a certain (like you don't understand from mod name lol) area.
  28. "Bendak Non-Darkside Option":Helps pure LS players to collect a bounty without ruining their LS run
  29. "Kashyyyk Forcefield Rework":Fixes a certain cutscene
  30. "Engine Lab Bench":Fixes a yet another small issue that is mildly annoying
  31. "Missing Lamps Fix":Few lamps in game doesn't appear while still providing light source, this fixes that.
  32. "Juhani Romance Enhancement":Remember our broken Cathar lady? Yeah, this further fixes her
  33. "Dodonna's Transmission":Fixes a logical error
  34. "Ending Enhancement":Improves DS ending
  35. "Elder Droid Unique VO":Fixes some voiceovers.
  36. "Ajunta Pall's Swords":It adds value to afromentioned swords.
  37. "Weapon Stats Rebalance":Makes blasters useful
  38. "Training Lightsabers":Your PC will now use proper Training weaponry
  39. "Logical Datapads":Expands datapads' names so you can find what you're looking for easier
  40. "NPC Alignment Fix":Remember some weaponry doing damage against those who aligned themselves to LS/DS? Yeah turns out it's almost useless in vanilla. No more!
  41. "Galaxy Map Fix":Corrects the map in your ship to be lore accurate.
  42. "Remove Duplicate TGA/TPC":Deletes duplicate stuff so your game doesn't commit crash.
  43. "4GB Patcher":Essential for every game that is 32-bit, it lets KOTOR utilise much more RAM than usual and reduces the memory related issues
submitted by bruhkwehwark to kotor [link] [comments]


2024.05.19 17:23 DAKUCHAN_LOVE My Mane 5

My Mane 5
First- I just wanna say thanks for all the love on the last post 😭💞 All the compliments are what motivated me to make more mlp oc's and helped me become more creative with names, I really appreciate it !
Anyways here are my mane 5, they're all girls but i'm planning on making a few stallions
I use IBIS paint X for those that were wondering
Credits: Bases by Mint-Light on Deviantart
Manes: Blooming Grace - Fluttershy Surf n' Turf - Twilight Berry Splash - No idea Match Maker - Pinkie Pie by Box-of-ldeas on Deviantart Sweet Bite - Shinning Armor & Cloud Chaser
Tails - can't recall
Note: I just found out Cadence is the element of love 😐 also ignore the weird color background reddit wouldn't let me post the image otherwise idk
submitted by DAKUCHAN_LOVE to mylittlepony [link] [comments]


2024.05.19 17:20 BRAIRROSE9000 Am I the A*hole for running in to a child (with wheelchair not a car).

So to clarify 1 I am British so my terms my confuse people. 2. This happened in summer 2021 and also a heatwave. 3. names are changed for GDPR purposes.
I use to work in a care home for MJ a beautiful lady in her 30's with physical and learning disability also blind with fragile bones (which is important later). MJ a little petty and finds being naughty or cheeky hilarious.
We were out on a girly shopping trip for new wardrobe as MJ had drastically gained a lot of weight during over 18 months due to physio and hydro being cancelled due to covid and building work. Due to her needs her wheelchair is a little longer and bulkier than the average and her right leg support is straight out as she cant bend it . (also important for later), Also I have to explain what's going on every few minute so MJ knows what's going on and MJ doesn't always know if she's involved in conversations so this is also explained.
After a lovely brunch is a department store we headed down in lift. To resume the shopping. This is when the incident occurred. due to the size of her wheelchair she takes up a good portion of the lift so I have no room to move, can only wheel in and reverse out. As the lift lowered I could hear children approx. 5 -9 in age and guessing 4 in total. The doors took there sweet time to open.
When they did I quietly swore because the store had a massive redesign during the lock down and what was once a nice clear area around the lift was now a narrow area surrounded by a sofa and display stands leaving me a very tight turning space. I then realised the children I heard where using this narrow space to play It/tag and were not 4 was about 6 to 8.
I called out to them to Excuse me let us through please. No answer from children and no parent telling them to move . Children still running. MJ is already in giggles as she has worked out things are not going to the plan.
I am now aware that the lift doors will shut again soon so reverse out a little to make sure the safety sensors keep doors open. Also hoping this means the children's adult might notice me better and control the little chaos.
I hoped to much and they got louder so I got LOUDER. I shouted You need to move now your in my way. MJ is now in tears because she thinks I'm shouting at her and is asking why. So I whisper to her to not worry its just some naughty children blocking our way out and I might need to yell at them again and she calms down.
This is when the boy who I think was the oldest replied "where not taking up that much space just walk around us." So waved him closer and he came over I explained the problem. " You see these handles I'm holding on to" he nodded "this means its not just me I need space to turn MJ around, so please give us that space and sit on sofa". His reply "my mummy got through okay with my sister is our pram so you get your baby through too". MJ has decided to join in by singing, "I'm not a baby, your a baby, move naughty naughty baby" . I then spot the mummy and wave my arms in the biggest motions possible to get her attention. But apparently the lacy bra she has in her hand holds all her brain power.
So I shout again. "I'm going to count to 4 and if you kids are not out of my way that's your problem not mine anymore". 1, still kid chaos, 2 , 3, nothing 3 and a half, FOUR !. So I reverse in one quick motion. I'm amazed that I didn't hit walk in to anyone. I take a moment to asses the best route to go and yes the children are still running around. but I no longer care. So I choose go to the section on the left and to do that I have to turn slightly right step backwards line up the wheelchair then go foreword. And the smallest child chose that very moment to run out right in to MJ's right leg support. MJ starts laughing at me for being a bad driver think I hit a display with her leg. I whisper to her what's happened and she laughs more, shrugs and winks at me "oops you told them". Children run over to see there crying sibling and one runs off to tell mum about the mean lady. I check the little girl over (I'm first aid trained and she risked more harm to MJ then her) and went to shop. That's when mum finally appeared and yelled at me "Watch where your going, you Spazzie Retard you hit my kid."
So In the UK these are about the worst words you can use to describe a disabled person. I took the worlds biggest breath and willed my professional BS filter to sensor my inner rage. But MJ had my back. " I can't watch where I'm going I'm blind and she had to parent your kids because you were too busy, she meant to help me shop not babysit kids , good bye B\*ch". I smiled sweetly trying not to laugh and we left her shouting about court . A staff member came over to see if we okay and I explained the situation and they go kicked out of the store of endangering customers.*
After reporting this story to the manager she laughed (unofficially told me served the woman right) and told me to record it for policy just in case she memorised the logo on my badge .But I did not get into trouble. No one was harmed apart from a possible bruise on the child's leg.
submitted by BRAIRROSE9000 to CharlotteDobreYouTube [link] [comments]


2024.05.19 17:16 atra55 Unmatched potential, Chapter 11

first previous next
Essemi chapter
The Defender of Virtues was … Well, at least it was capable of moving around, which was rather impressive considering its age. It was built during the Aviel succession crisis, more than a century ago. It was, at the time, a brilliant display of engineering.
To be honest, its sheer size was still impressive, and it was probably better to command it than a smaller, more recent ship. Its shape was a classic example of the later Altirian period, a sort of arrow as the main body, with two smaller one attached to the sides. On the side the artificial gravity considered the “top”, there were building-like structures, resembling a city.
The whole thing looked like it was built for atmospheric flight, which was very much not the case, considering it was more than 800 meters long, and as such would probably fall apart under the forces applied. But it was definitely stylish, even if a little outdated, and still very practical.
There were worse ships to be stuck on for months for sure, and the crew was pretty nice too, barring the exception sitting in front of me. Of course, I was the one who needed to manage Commander Zedbi for the foreseeable future.
“I have come once again to make my complaints heard, Captain.”
“Commander, it’s much too late for me to go back on my decision, even if I wanted to. Complaining now will accomplish nothing except waste everyone’s time.”
“Well, perhaps you should have thought about that before limiting me to bringing only three servants on board. Someone of my status needs at least five, even in special circumstances.”
“Commander, this is a long-term mission. Anyone we bring will be a significant strain on our precious resources. I consider three servants to be more than sufficient for our officers.”
“Yes, I guess you wouldn’t understand who would need more personnel than your mother was ever able to afford. Then again, you only have one butler on a captain’s salary. Guess the Temidian blood runs strong in your family.”
“Enough, Commander. Go back to your post or this conversation will be reported to high command on our return.”
“You wouldn’t dare! They’ll know I’m right!”
Curiously for someone so sure of his righteousness, he still left the bridge, letting me concentrate on the maps of what was known on Terra space. The answer was resoundingly ‘not much’. But we could speculate on what systems would be the potentially juiciest to settle for them, considering what we knew.
I was busy planning the best potential routes for our operation, when the absolute darkness I could see through the glass bay suddenly filled with stars, and the main alarm began blasting.
“We left FTL”, screamed a Licam operating the propulsion system.
“I can see that,” I mumble. “Cut the alarm and send everyone to their combat position. Every officer on the bridge. We need to assess the situation.”
I was already thinking. We were five days of travel away from Earth. We had just encountered an FTL disruption field. What could that mean? Well first of all, the map the sensors were building around us didn’t detect any significant body or hostile vessels nearby, which meant… The disruption field filled a significant part of the system!
For what purpose? It was obvious: traversing it without distortion would take us months. It was a wall. I quickly went over the implications. A disruptor station had to be manned, or at least, maintained. That meant they needed ships travelling for months at sub light speed to resupply these stations! That was quite the commitment to prevent us entry. Fortunately, we could easily turn back to exit the field and go back home, which is exactly what I ordered.
Then, something impossible happened. A ship appeared on the radar, as if it had just exited a jump. But it had done so in the disruption field. Even worse, the gravitational wave detector spiked, like we were now almost right next to the disruptor.
I realized that it was the case: this ship could ignore the disruption field, and as such it had no problem having the disruptor on board.
We began blasting at it with our energy weaponry, to no avail. They were essentially teleporting after each time they fired, always being gone by the time our rays reached their position.
After of few minutes of that pointless exchange of fire, were our weapons never hit and theirs did barely any damage, twelve new signals appeared on the screen coming towards us at a terrifying speed. Missiles! No, the way they maneuvered to escape our point defenses ruled that out. Strike crafts…
The Terrans were hopelessly outmatched in firepower, and elven of the strike crafts were destroyed. But the last one managed to slam in the left “secondary hull”, destroying it almost entirely. We could survive without it, but I doubted that was all the Humans had in stock. We needed to get out now, but how? We were in the middle of a light-hour wide disruption field, that our enemy could somehow ignore! But that gave me an idea. If it didn’t work, we were dead anyway.
“Activate the disruptor!”
My subordinates didn’t understand why I would do that when the enemy was clearly immune to it, but they weren’t paid to think, and they knew it! (Those who were paid at all, that is.)
as soon as our own field reached the enemy ship, they became a lot less jumpy. I was right, they could jump in the field they generated, but ours could still pin them down!
“Fire a relativistic missile at them and cut the field so that they can jump a second before it hits them!”
If we destroyed the main craft, I had no doubt the strike crafts would avenge it. If they fled, however, we might have a chance. Of course, the most logical course of action for them would be to dodge and finish us of, but I hoped one second would be a short delay enough to overwrite rationality in the brains of our opponents.
And I was right. After a few hours, when the enormous disruption field had completely dissolved, our enemies still hadn’t returned, and we were able to escape.
If Commander Zebdi had not met his demise during the battle, (a tragedy that took me several seconds to recover from), he would have probably pointed out that that we should have destroyed the ship at the cost of our lives in the name of honor.
I, however, was certain that the intel we were bringing back would be a more devasting blow to humanity than the loss of any ship could be. The fact that it allowed us to remain alive was merely a pleasant side effect.
submitted by atra55 to HFY [link] [comments]


2024.05.19 17:13 DC-Legend2 BitLife v3.13.13 MOD APK (Unlimited Money, Bitizenship, God Mode)

BitLife v3.13.13 MOD APK (Unlimited Money, Bitizenship, God Mode)
https://preview.redd.it/jrj33r36ge1d1.jpg?width=90&format=pjpg&auto=webp&s=7be1868271d8c364cb59072fb30dc509145bd546
Name BitLife - Life Simulator
Publisher Candywriter
Genre Simulation
Size 180 MB
Version 3.13.13
MOD Unlimited Money, Bitizenship, God Mode
https://modifiedmod.in/bitlife-life-simulato
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Also join us on Instagram
https://instagram.com/modifiedmod.in
Also join us on Discord
https://discord.gg/GQUCUPEeed
Follow us on WhatsApp: https://whatsapp.com/channel/0029VaAMOg5AInPlcwBnJd2Y
BitLife – Life Simulator is a simulation game that simulates the process of a person’s whole life from being in the womb to death. The game was developed by the production team of studio Candywriter, LLC. If you are a fan of simulation and simulation games, this is definitely a game studio familiar with similar games. This game is part of the company’s collection of emulators. However, this game will not be the same or similar to the previous game.

GETTING STARTED A NEW LIFE

In this section, there are unique new points, helping players have new experiences. Are you ready to imagine a person from birth to adulthood? All events in a person’s life are simulated on your phone. Coming to a completely new game that gives you a new life. A new beginning for your life, your character will start at the infancy stage. Information of parents, how you were born, siblings relationships revolve around your character. This character will live the way you want, and this is also considered for you to redo your life. A random statistic about the level of happiness and health will be updated continuously throughout the process of your character’s birth and death. When you want to extend your character’s life, click the Age button displayed in the middle of the screen.

MAKE YOUR DECIDES

You create the sequence of events for your character by choosing actions in each protagonist’s timelines. BitLife – Life Simulator will create a sequence of events for your character in different stages. As simple as when you are taken by your mother to get vaccinated, the game will give you a choice to protest by biting your mother’s hand, or you become a good child by obediently sitting still.
When the player reaches the age of 6, the age to go to school age, as a student, players can interact with many teachers and friends at school. In addition, you also have the option to join clubs, charities, etc. The game will be designed so that the milestones are like a life of many people. Go to high school and then graduate. At this stage, you will decide what you want to do. You can continue your education by choosing to go to university or find a job and do military service.

BE HEALTHY TO LIVE BETTER

Consider the basic stats of your character in BitLife – Life Simulator is Happiness, Health, Intelligence, Appearance. You need to pay attention to the most is Health, with good health, you will have more participation in life activities. Do not be too important about the Appearance factor because it does not affect your future, and it can change when you go for cosmetic surgery. Although you have many choices, each choice brings different endings, even death.

For example, if you decide to join the army, you will have to complete a mine detection mission, which will endanger your life. Therefore, it can be said that the milestone when you are 18 years old is a significant period in your life. However, when you make a wrong decision, all efforts are well rewarded, but you try to correct it, life Your future life will surely be easier. If mistakes cannot be corrected, you can use the Time Machine feature to go back in time and change your mind.

EARN MONEY TO GET YOURSELF A SECURE ECONOMY AND GET MARRIAGE

In addition to deciding to work in BitLife – Life Simulator, you need to know how to control your finances properly. Whoever you are, you know how to use your money to manage your finances well. Investing in real estate, buying a car, starting a company, or you can also spend money on casinos. All your choices determine your life later. There will be an Assets category on the Menu bar, and this is where you control your assets.
When your career has developed, or you are old enough to date, many people will surround you to flirt with. Once you have a girl to date, you will be married to that girl. However, you will also have choices to keep your family happy. Not all families are peaceful. Even when you get married, some girls come to flirt with you. Deciding to have an affair or to be faithful to your family life goes to different turns.
You will have a broader view of life in BitLife – Life Simulator. Players will go on different paths to different endings. You will know the growth process of a person just by swiping on the phone screen. Keep yourself optimistic about starting a new start to live better every day.
submitted by DC-Legend2 to Modifiedmods [link] [comments]


2024.05.19 17:08 AuraTepes Something I just remembered. If LMYD is releasing soon, we might want to keep our eyes on this site for it.

Something I just remembered. If LMYD is releasing soon, we might want to keep our eyes on this site for it.
Not saying it'll be dropped for sure on the site, but today is Sunday which is usually when the site undergoes some changes. I found it strange last month that the phrase was on the billboard and it seemingly went nowhere. Yet they spent the money to have it displayed. It was also strange that the billboard redirects you to the site. What for? Some people/articles thought that this billboard was advertising the first time the site went live with all these throwbacks, but us here on reddit know that's not true. The site has been active since last year with late March being when we started seeing the arg hints to their secret show on 4/25/24. Continue reading for conspiracies.
Bear with me here. In late March-early April, I made my post on here detailing the "Pic Of The Week" which had the file name [SPOTW-2.jpg] which clearly stood for "Slipknot Picture of the Week". I had assumed that this was obviously the 2nd pic in the sequence right? [SPOTW-1.jpg] hypothetically woudve been the week before then the week after should be [SPOTW-3.jpg] and then [SPOTW-4.jpg], so on so forth. Wrong. After that week we got our first teaser of the P+H show with [ONENIGHTONLY.jpg] and then updated on the subsequent weeks continued until the eventual show with the Sunday teaser having the video revealing the hints to the shows location. Only until now has it finally been [SPOTW-3.jpg]. And has remained so for 3/4 weeks since.
Why is this important? Well, I did some searching on the wayback machine, and there was never an [SPOTW-1.jpg]. In fact, [SPOTW-2.jpg] was up since before I had pointed it out late March, I unfortunately can't see how far exactly because currently the wayback machine doesn't show me accurate results because the updates bug itself out and brings me back to the Death March Video from last year. However I do remember that in mid December, the pic of the week page showed an image with the name [sk-gore-7.jpg]. I remember then trying to see if there were the assumed 1-6 images before it and they don't exist. Then I remember seeing that somewhere late February it changed to [SPOTW-2.jpg.]. What I'm getting at, is that before any big changes there are a rest period before the site updates the image. [SPOTW-2.jpg] was there a couple of weeks before [ONENIGHTONLY.jpg], so if there's any chance that there's a potential music video drop or teaser to their new song, it could be done through the pic of the week, since we've been sitting on [SPOTW-3.jpg] for a long time. Even if it wasn't for the song I think we should keep our eyes on it to start tracking any changes. If the image updates tonight then another secret show, teaser, anything could be propping up.
Another little thing to note is that on the home page, clicking the image of the band doesn't bring you to the "Feed the Seed" poem anymore. Maybe it bugged out or the person running the site probably forgot to fix the link.
The site updates seemingly whenever it wants, but it always is in the evening/nighttime from 9pm-11pm pst. 10:30pm is the only exact update time I can remember and that was the teaser video for the secret show.
All in all, I think the song is coming soon. And while it might just go live everywhere randomly, I'd keep my eyes out today for the site since it was on the billboard. There's a possibility we could get a hint there. It's all very weird to me because there was that pinterest board that has since become private with the LMYD title owned by users Clownstock, Jessica Sedar, and Nic Neary. And then that one user mentioning that they heard a snippet of the new song and the other rumor that all attendees to the secret show were supposed to recieve the song in a casset. All very weird happenings surrounding the song.
submitted by AuraTepes to Slipknot [link] [comments]


2024.05.19 17:06 Star60WasTaken Speculations about the new DbD spinoff "What the Fog" being a data mining cash grab

Speculations about the new DbD spinoff
Not sure how many people here are interested in What the Fog but since it doesn't have it's own subreddit I thought this would be the next best thing.
I'm going to ramble a lot about the games history that I can tell from its files, so if you're not really interested in that skip down to the next sentence with bold text to get to the meat of this post.
So I'm sure most of you who did redeem What the Fog for free found it a little bit weird that in order to get your steam code you had to agree to two conditions being bHVR is allowed to data-mine from your game and share that data with 3rd party corporations. If you didn't want to agree to this you have the option of just buying the game on steam for the full price instead. Although not really major this did seem like a bit of a red flag and a couple of my friends thought so as well so I did a little digging.
It didn't take long at all from looking in the games files that this game was never intended to be Dead by Daylight themed, I'm not just talking about the fact that the weapons are overly fantasy-like or the enemies and abilities don't fit the characters I mean the fact that there are literally 3 unused characters in the games files named "Paladin", "Ranger" and "Sorcerer".
The folder containing all character models, textures, animations and abilities.
The Paladin and the Sorcerer still have their character models left over in the games files and after a long battle with Umodel, Fmodel and UE 4/5 Scripting System I managed to recover both the Paladin and the Sorcerer. After loading them into Blender and setting up their materials here's how they look.
The unused Sorcerer and Paladin character models.
These models do appear to be outdated though as they do not have a skeleton or a rig and they are using the old hand type, have an outdated UV as well as missing parts of their models.
I've been working over the past day or so to restore the models to a functional state based off the rigging of Dwight and Feng. They still need some work but here's an idea of what they could have looked like had they have not been scrapped. Interesting thing to note is that the skeletons used by Dwight and Feng have bones left over for these characters that are animated in the animations these characters use. Both characters share a 'hat' bone for the helmet and wizards hat and the Sorcerer has a 'strap' bone for knot at his chin as well as the Paladin having a 'wings' bone and a 'helm_front' bone. Take a look.
The Sorcerer and Paladin playing their menu idle animations, alongside Dwight and Feng.
The Sorcerer and Paladin playing their spawn animations, alongside Dwight and Feng.
While the Paladin and Sorcerer were left over in the files unfortunately the Ranger is nowhere to be found, they could be tucked away in a random file but as far as I can see only their textures remain. I can infer a little from their diffuse map as to how they might have appeared.
The diffuse texture for the Ranger.
I believe that the Ranger wore a green puffer jacket but the rest is a bit hard to understand from the UV... with consideration of the fantasy theme the green quarter circle shapes in the top left could be a gambeson that they wore over a brown skirt with a white shirt. I can't see any pants on the texture so this is my best guess. Their shoes were green with black detailing and they wore a green headband with yellow writing with a yellow gem in the center of their headband. Their weapon was a green crossbow bearing yellow gems. They have dark skin with black curly hair and black eyes. Based on the skeleton that all the characters use having some hair bones that nobody else uses I can assume that they had a bun on the back of their head with puffy bangs that were swept to the left of their face.
If you've played What the Fog then you'll be able to guess that the Sorcerer was replaced with Dwight, the Ranger was replaced with Claudette and the Paladin was replaced with Feng. This sudden change was assumedly made pretty late into the games development considering the fact that some abilities still reference removed character weapons and the 'SkullNBones' models that each survivor use are still using the old weapon designs from these characters when you die which I'll go into more detail about.
Feng has 3 skills she can learn which feel off, those being 'Shield Bash', 'Plated' and 'Resolve' which you can see the icons for below in that order.
Shield Bash, Plated & Resolve.
Two of these skills still depict the character with the shield/torso plating that the Paladin wears, rather than reworking these abilities they just simply left them in despite them not making much sense. The last ability being Resolve feels off due to the art style, it's inconsistent with the rest of the drawings and the shading has more of a smeared paint look to it rather than the gradient every other icon in the game has, suggesting it was drawn over when they made the switch from the Paladin to Feng. (It's hard to see from this image, if anyone wants the HD texture files to compare let me know.)
Despite those remnants still left over you can actually see the literal remains of the Paladin, Ranger and Sorcerer when a player dies and isn't revived by the end of the level. Below you can see the 'SkullNBones' models for each character where you can see that the sword has the Paladins design on the blade rather than the cloth wrapped around Feng's, the crossbow has the Rangers yellow gems on it instead of Claudette's pink gems and the staff has the Sorcerers green crystal in it rather than Dwight's blue crystal. The changes to this game to make it DbD themed must have happened late into development since the game already had original characters, mechanics and models before it was turned into a DbD spinoff. I assume they were also made very close to release considering how the wrong weapons displaying on dead players really should have been noticed before release.
The remains of the Paladin, the Ranger and the Sorcerer being used by Feng, Claud and Dwight respectively.
Other than the character models of the original characters remaining, there are some other remnants of the game before it became What the Fog left over in its files. Much like the character models I am unable to view most of them however I can say that certain mechanics such as the exit door was different. It appears to have had a massive crystal on it instead of trappers mask and would have been unlocked with a key, assumedly found in the level.
Another leftover asset are the chests that existed before Generators. I found it a bit weird that you had to spend currency to complete a generator and for it to give you a buff, turns out its because they were chests before the game was rebranded. I'll include an image of them below.
Chest_00 and Chest_02 respectively.
So what's the point of this post, well I'm a bit worried about what this game means for bHVR and DbD in the future.
On the surface this game looks like a funny little DbD spinoff but from what it looks like bHVR rebranded this game as a DbD game in order to get the fanbase of its biggest title to go "Omg! New DbD thing!" and start downloading it, normally this wouldn't be a problem as a lot of game studios make sequels upon sequels to games and spinoffs because the franchise sells but this game is a little different.
Assumedly the game was either a little side project of bHVR's or a test for the Devs when moving from UE4 to UE5, they either finished work on it or were interrupted as they have said that they don't plan to work on it anymore then slapped DbD onto it and released it for free if you agree to bHVR data mining and selling your data to third party businesses.
TL;DR What the Fog is basically a cash grab that bHVR slapped the DbD brand on very last minute to make fans buy the game. They don't plan to update it and they also offer it to existing DbD fans for free as long as bHVR can sell and use your data.
Sometimes bHVR makes changes to DbD that isn't all well received, that's just apart of game development but while those are just choices from a game design standpoint and while you could argue that these changes were made to make the game appeal to DbD fans they also decided to make it free for 2 million DbD fans who chose to sign their data away through an agreement. Looking at those two choices together looks a bit shady, I can't make accurate assumptions based off the findings in a short spinoff game so this is purely speculation and I hope I'm just blowing things out of proportion but as a DbD fan myself I'm genuinely concerned that we could start to see more decisions like this being made, I don't want to find out I'm in the reality where DbD as a game and as a franchise as well as what we're seeing produced by bHVR as well suffers as a game due to questionable business decisions.
After looking through the games files I thought this was an interesting and somewhat concerning discovery that people should know about. In any case if you did receive this game for free by redeeming a code you should go and turn off the data mining on your account through this link: https://account.bhvr.com/account/communication-preferences
You'll still be able to play the game, but bHVR won't be able to collect your data anymore.
Stay safe friends.
submitted by Star60WasTaken to deadbydaylight [link] [comments]


2024.05.19 17:02 Darking8991 Ummm...😅😅😅

Ummm...😅😅😅 submitted by Darking8991 to customyugioh [link] [comments]


2024.05.19 17:01 UnderstandingNo4768 minecraft forge problem

when i click on single player to create a world it crashes on exit code -1
i put the crashreport below.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-05-19 15:39:59
Description: mouseClicked event handler
java.lang.IllegalStateException: Failed to load registries due to above errors
at net.minecraft.resources.RegistryDataLoader.m\_247207\_(RegistryDataLoader.java:77) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:zeta.mixins.json:RegistryDataLoaderMixin,pl:mixin:A} at net.minecraft.server.WorldLoader.m\_246152\_(WorldLoader.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_245736\_(WorldLoader.java:58) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_214362\_(WorldLoader.java:31) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.m\_232896\_(CreateWorldScreen.java:125) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.m\_233213\_(WorldSelectionList.java:167) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.(WorldSelectionList.java:93) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.SelectWorldScreen.m\_7856\_(SelectWorldScreen.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.Screen.m\_6575\_(Screen.java:321) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91152\_(Minecraft.java:1007) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.TitleScreen.m\_279796\_(TitleScreen.java:159) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.Button.m\_5691\_(Button.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractButton.m\_5716\_(AbstractButton.java:55) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractWidget.m\_6375\_(AbstractWidget.java:175) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.events.ContainerEventHandler.m\_6375\_(ContainerEventHandler.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,re:mixin,re:classloading} at net.minecraft.client.gui.screens.TitleScreen.m\_6375\_(TitleScreen.java:294) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168084\_(MouseHandler.java:92) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinGlStateManager,pl:mixin:APP:mixins.oculus.json:MixinRenderSystem,pl:mixin:APP:mixins.oculus.json:statelisteners.MixinRenderSystem,pl:mixin:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1173) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.resources.RegistryDataLoader.m\_247207\_(RegistryDataLoader.java:77) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:zeta.mixins.json:RegistryDataLoaderMixin,pl:mixin:A} at net.minecraft.server.WorldLoader.m\_246152\_(WorldLoader.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_245736\_(WorldLoader.java:58) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_214362\_(WorldLoader.java:31) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.m\_232896\_(CreateWorldScreen.java:125) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.m\_233213\_(WorldSelectionList.java:167) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.(WorldSelectionList.java:93) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.SelectWorldScreen.m\_7856\_(SelectWorldScreen.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.Screen.m\_6575\_(Screen.java:321) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91152\_(Minecraft.java:1007) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.TitleScreen.m\_279796\_(TitleScreen.java:159) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.Button.m\_5691\_(Button.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractButton.m\_5716\_(AbstractButton.java:55) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractWidget.m\_6375\_(AbstractWidget.java:175) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.events.ContainerEventHandler.m\_6375\_(ContainerEventHandler.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,re:mixin,re:classloading} at net.minecraft.client.gui.screens.TitleScreen.m\_6375\_(TitleScreen.java:294) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168084\_(MouseHandler.java:92) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} 
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.screens.TitleScreen 
Stacktrace:
at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinGlStateManager,pl:mixin:APP:mixins.oculus.json:MixinRenderSystem,pl:mixin:APP:mixins.oculus.json:statelisteners.MixinRenderSystem,pl:mixin:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1173) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources 
Stacktrace:
at net.minecraft.client.ResourceLoadStateTracker.m\_168562\_(ResourceLoadStateTracker.java:49) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2326) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1891457688 bytes (1803 MiB) / 3556769792 bytes (3392 MiB) up to 13958643712 bytes (13312 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 5600G with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.89 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 2060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1f03 Graphics card #0 versionInfo: DriverVersion=31.0.15.5244 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 33641.12 Virtual memory used (MB): 11939.29 Swap memory total (MB): 17408.00 Swap memory used (MB): 71.40 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx13G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Loaded Shaderpack: [SEUS-Renewed-v1.0.1.zip](http://SEUS-Renewed-v1.0.1.zip) Profile: Custom (+0 options changed by user) NEC status: No NEC detected Launched Version: 1.20.1-forge-47.2.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce RTX 2060/PCIe/SSE2 GL version 4.6.0 NVIDIA 552.44, NVIDIA Corporation Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fast Resource Packs: Current Language: es\_es CPU: 12x AMD Ryzen 5 5600G with Radeon Graphics ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 lowcodefml@null javafml@null Mod List: client-1.20.1-20230612.114412-srg.jar Minecraft minecraft 1.20.1 DONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f mixinextras-forge-0.3.2.jar MixinExtras mixinextras 0.3.2 DONE Manifest: NOSIGNATURE over-enchanted-forge-1.3.0.jar OverEnchanted overenchanted 1.3.0 DONE Manifest: NOSIGNATURE geckolib-forge-1.20.1-4.4.4.jar GeckoLib 4 geckolib 4.4.4 DONE Manifest: NOSIGNATURE unwrecked-ships-plus-1.0.0-forge.jar Unwrecked Ships Plus unwrecked\_ships 1.0.0-1.20 DONE Manifest: NOSIGNATURE jei-1.20.1-forge-15.3.0.4.jar Just Enough Items jei 15.3.0.4 DONE Manifest: NOSIGNATURE forge-1.20.1-47.2.0-universal.jar Forge forge 47.2.0 DONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 Zeta-1.0-14.jar Zeta zeta 1.0-14 DONE Manifest: NOSIGNATURE rubidium-0.6.5.jar Rubidium rubidium 0.6.5 DONE Manifest: NOSIGNATURE curios-forge-5.9.0+1.20.1.jar Curios API curios 5.9.0+1.20.1 DONE Manifest: NOSIGNATURE Quark-4.0-442.jar Quark quark 4.0-442 DONE Manifest: NOSIGNATURE ecologics-forge-1.20.1-2.2.0.jar Ecologics ecologics 2.2.0 DONE Manifest: NOSIGNATURE Xaeros\_Minimap\_24.0.3\_Forge\_1.20.jar Xaero's Minimap xaerominimap 24.0.3 DONE Manifest: NOSIGNATURE oculus-mc1.20-1.6.4.jar Oculus oculus 1.6.4 DONE Manifest: NOSIGNATURE easy-piglins-forge-1.20.1-1.0.5.jar Easy Piglins easy\_piglins 1.20.1-1.0.5 DONE Manifest: NOSIGNATURE u\_desert-1.2.1.jar Unnamed Deserts u\_desert 1.2.1 DONE Manifest: NOSIGNATURE Crash Report UUID: c4dbdb7b-c631-43ac-978f-47c28a3d5ffa FML: 47.2 Forge: net.minecraftforge:47.2.0 
submitted by UnderstandingNo4768 to MinecraftForge [link] [comments]


2024.05.19 16:51 Euphoric-Fee7091 Why is it so hard creating an Amazon account ? Why can’t they verify me ?

Why is it so hard creating an Amazon account ? Why can’t they verify me ?
I’ve sent them my bank statement and they said they can’t verify me, all I was trying to purchase was a tooth brush just created and Amazon account and they locked my account for “ unusual activity “ for a 10$ tooth brush, how can I get my new Amazon account off of hold?
submitted by Euphoric-Fee7091 to amazonprime [link] [comments]


2024.05.19 16:46 E_Latimer The old lady in the Bodega isn’t what she seems.

I think a lot about signals. Signals that show people what groups they belong to. Signals that hide the truth. Everybody uses signals to blend, entice, or trap.
Grandma Pearl died not long after her stroke, and I've been making bad decisions ever since. Maybe my expectations are too high, or I'm just an idiot. Either way, I ran away from the group home to be with people who called themselves my "family." They were the wrong people. They used the words family, brother, sister, and love like lock picks, stealing trust, and taking self-respect.
The only person I remember using the word family correctly was Grandma Pearl. She was a small woman who toured the US as an actress before settling with Granddad above their theatrical rentals shop. I was three when the car accident took Granddad and Mom, so I don't know if they used the word "family" correctly, but I hope they did.
I was never as outgoing as Grandma, but that didn't bother her; she taught me how to watch people. How to see their signals, and how to listen. When she died. I forgot a lot of those lessons for a while.
They called it a "family". The "family" moved product. That product could be goods, drugs, or people.
The uninitiated, like me, were distracted with food and a dry place to sleep, but it didn't take long to see behind the curtain. Things got too intense with the new "family" and I ran.
I ran back to my old neighborhood. The buildings were familiar even if my home was gone. The old theatrical shop had been turned into a microbrewery.
After an appropriate amount of self-pity, thirty minutes, I wandered the alleys, picking up cans or scavenging for bits and pieces that could be recycled, used, or bartered.
I recognized old faces, but I tried to stay out of sight. It was safer that way.
The only place I allowed myself to be seen was the old Lutheran church on the park's far side. Most people who might have known me had aged out of the congregation or died. It was worth the risk because St. Lazarus had a food pantry in the basement and gave out lunches most days, so I wasn't always hungry, which was nice.
I found a dry spot near the library to sleep, which seemed like a stroke of luck until it wasn't.
I had the contentment that came with being in a familiar place. Little bits of comfort let me believe, for a moment, that I wasn't a screw-up and hadn't trusted the wrong people. That moment scurried away when Stick found me.
Stick was a scary asshole. He technically wasn't in charge of the " family," but he made it work. He got things done. I have no idea how old he was. He was all corded muscle and could clock in between twenty and fifty. He looked half-starved and moved like a stalking predator, even with his limp.
His left leg was stiff. The knee didn't bend, and anytime he sat, his left leg would be splayed to the side like a kickstand on a bike. The leg was why he walked with a cane. The cane and how he used it was why we called him Stick.
I don't know why he took the time to track me down. It's not like I was wanted. Maybe it was that I had become property. Property shouldn't just wander off.
Sometimes, you feel a person before you see them. The air is different. When Stick was around, the air felt dead and motionless. I knew I was being watched before I opened my eyes.
Stick was sitting on a milk crate, his bad leg cocked to the side and his forehead resting on his cane. I pushed myself out from beneath the ductwork of the HVAC unit I had been sleeping under and slapped the dirt off my jeans.
"I thought that was you," Stick said as his sharp grin curved up to his unblinking dark eyes.
Stick wanted my discomfort. I'd seen him play the intimidation game too many times. He'd act too friendly, and then when you were good and worried, quick movements, a hand around the back of your neck, and violence would be next. Then he'd act like the whole mind fuck was a big joke, like you were friends, and isn't it great that you can joke around with someone who "really" cared.
It worked, too. If you were the unfortunate focus of Stick's attention, you would be grateful when he smiled and said, "Just a joke, kid. Don't be so sensitive." I'd seen the pattern enough times to know Stick trained people like dogs with his hot and cold game. I didn't like the game, or the fear, so I changed the pattern.
"Hey, Stick, did you come to help pick up cans?" I asked, making sure my smile reached my eyes. I was trying to be pleasant while ignoring the burning nervousness in my gut.
It was still dark out, but I could see Stick's expressions well enough.
Stick tapped his cane on the sidewalk and squinted at me skeptically before answering. "Just checking on my little brother."
We were not related.
Stick liked to call the uninitiated his little brothers or little sisters. He forced intimacy into his language. I didn't argue the point. Interactions went best with Stick when you agreed with everything he said.
"Thanks, man," I complimented, trying to sound genuine and ignorant as I stepped forward and offered him my hand.
Stick didn't move, but I could see that this conversation wasn't going as planned for him, and I forced myself not to react to his confusion. I couldn't break character, or he would know I was playing him.
Stick tapped his cane on the ground twice, grasped my hand, and stood. He watched me. I held his stare, but in an open, naive, guileless way that I had perfected in front of the mirror as grandma gave acting advice while she put her face on.
I once asked Grandma Perl why anyone would practice acting stupid. She pointed her mascara brush at me and, in her ditsiest Minnesota Nice character, said, "It's easier to be forgiven when people think you're a little dumb, don't ya know?" Like with most things, Grandma was right.
Before I understood what had happened, Stick pulled me into his side and slung an arm around my shoulder.
"You don't have a name yet. Everyone gets a name, but they don't get to pick it." He paused and gave me a Cheshire cat grin. "I have a name for you, little brother. You are going to be called Slide." Then he held my chin and forced eye contact." Your name will be Slide because I have never seen anyone slide out of shit faster than you. I can't tell if you do it on purpose or not, and I've been watching. I watch everybody. You do, too. Hell, this might be the first time I've ever heard you talk. So let's celebrate your name, Slide." Stick's smile slipped as he pulled me out of the alley. "We'll go do something special."
I stayed silent, knowing full well what was coming. Being named meant doing something you could never take back. It was public and would put you in prison if the police ever took the time to look for you. It meant severing yourself from your life before and relying entirely on the "family." I had been absent each time naming seemed to be in the cards, but I couldn't duck out this time.
There was only one place to go at this time of night that would have an impact, the Bodega.
The Bodega was a red hole in the wall with a glass door papered over with grocery ads years outdated. Canned salmon two for one seemed to be the dominant theme. Although there were two large windows, one on either side of the door, you could barely see in. The right window was a tapestry of cigarette promotions. The left window displayed the only swath of uncovered glass with a view of the interior. From the outside, the view was of tobacco, lottery scratchers, and Old Lady Imitari.
Old Lady Imitari owned the store. She was a short, dark-haired woman who always wore a long floral tank top. Grandma Pearl loved the old woman but said Imitari looked like an old man's thumb all the years she had known her, and Grandma moved to the neighborhood with Grandad thirty years ago. Imitari was a local legend even then because the Bodega was open twenty hours a day, three hundred sixty-five days a year, and no one else worked in the store. Grandma used to make an extra strong coffee called Barako and chat with Imitari sometimes when work in the shop was slow.
I would sneak out at night and try to catch Imitari sleeping. No matter the time, I never caught her snoozing, and she always saw me peeking at her through the window. I know she saw me because she would uncross her arms and wave her flyswatter at me.
All these memories flicked through my mind as Stick smiled his too-wide smile and pushed me into the Bodega.
Imitari flicked her fly swatter at me in acknowledgment, and her attention returned to the small TV she had nestled beside the cash register, which seemed to be the old woman's only real tether to the world outside her shop.
The inside of the Bodega was just a long hallway with shelves of convenience foods, drinks, home supplies, candy, and cold meds covering every available surface from floor to ceiling. The only break in the tunnel of products was the glass counter at the back corner of the store; Imitari presided over her mini domain by casually ignoring her shoppers. I tried to make eye contact with the old woman again as Stick pushed me to the back of the shop, but after her initial acknowledgment of our entrance, Imitari's eyes stayed focused on her TV.
As casually confident as possible, I walked to the cooler and grabbed an iced tea. "Want a drink," I asked over my shoulder, my voice unusually steady, given the electric current of anxiety flowing through me.
Stick sneered and tapped his cane twice on the ground. His eyes found all the security cameras in the tiny store, a frown creasing his angular features.
I followed his line of sight and finally realized what had bothered him. The cameras were fake. They looked like security cameras, but they weren't. There were no wires or lenses, just rectangles and circles in a security camera shape.
Stick took a deep breath and tapped his cane on the ground again. " There… is … so… much… here… to… see… but… no… one… is… watching," he said with a singsong. Then his sneer turned into a cruel smile.
I knew Stick wanted an audience for what he would force me to do. The fact that the security cameras were fakes meant that whatever was going to happen would now have to be significant. An event that the neighborhood wouldn't be able to ignore. My stomach twisted with the thought.
Stick waggled his eyebrows at me. He had been watching. He had seen my thoughts, and we both knew he had something terrible in mind.
The cane twirled in Stick's hand and then tapped twice on the shop tile.
"I think I want a little bit of this," Stick said, gesturing wildly with his cane, sending a row of soup cans tumbling to the floor. "And a little bit of that," Stick added as another wild gesture sent cups of ramen spinning and knocking glass bottles of hot sauce to the floor.
I stood paralyzed, unable to run. I was trapped with nowhere to duck away to. I didn't want Stick to hurt Old Lady Imitari, and I didn't want Stick to hurt me, either. The truth was, he would hurt both of us no matter what I did. That was just the way Stick was. I'd seen him. I'd seen him show us who he was every day.
Then I realized Imitari hadn't moved. She was watching her TV and chuckling at the sitcom as if nothing had happened.
Stick glanced at me, confused. I almost felt sorry for the sociopath. His night was not going to plan.
Imitari chuckled at her TV again, and a crease formed in the middle of Stick's forehead, letting me know that he was beyond angry. He was calm, dangerous, and vicious. People had been left for dead when Stick got this way.
Stick raised his cane and flipped it so the handle jutted like a pickax. He was going to attack Imitari.
Somehow, I moved. I didn't do much, but when I slid forward and grabbed the back of Stick's shirt, the cane missed Imitari, and the sharp handle punctured the thick glass top of the counter just above a roll of Lotto scratchers.
Old lady Imitari slowly looked up into Stick's eyes and smiled. Her wide, gentle frown was replaced with a look of joy and something else, something primal, something hungry. Her pupils were blown, and I had the uneasy feeling that I was watching someone be served their absolute favorite meal.
Before Stick could pull his cane from the punctured glass, Imitari casually reached forward, grabbed the cane, and pulled the wirey man forward. Small, old, and wrinkled, Imitari stared into Stick's eyes and overpowered him.
Stick fell forward across the counter. He tried to push himself back, but Imitari's hand clamped down on his wrist like a vice.
Bones ground together as Imitari pulled Stick's hand to her mouth, and with a swift, subtle movement, she bit off the tips of Stick's pinky and ring finger like she was sampling a cookie.
I jumped back next to the cooler as a thin spray of blood arched toward me.
Stick screamed and thrashed, but Imitari's small form was static and immovable. Stick was a fly in a trap. No matter how much he struggled, punched, poked, or kicked, he could not break the old woman's hold. Then, slowly, she took another bite.
It was strangely fascinating watching the frail form of this old woman I had known for years take bite after bite out of Stick. This man, whom I thought of as a predator, a hunter, an enforcer, was crying and begging while an old woman, who looked like a wrinkled thumb in a floral top, quietly devoured him.
I was surprised by the lack of blood after the first spray. I'm sure it was Imitari's crushing grip that stanched the flow of blood. The flesh of Stick's arm looked white from the pressure.
Hand over hand, Imitari pulled Stick forward. Bones cracked as she gripped higher on Stick's arm, clamped down with her long leathery fingers, and fed the flesh and bone, one concise bite at a time, into her open smiling maw. It was rhythmical in its simplicity: chomp, crunch, chew, chew, swallow. Over and over, the pattern continued until the begging stopped.
Stick wasn't dead. He gave up. Not struggling, he laid over the glass counter like a rag doll. He watched me glassily as Imitari took bite after bite, and I knew he wasn't there anymore. Whatever made Stick Stick had either curled up and hidden in a dark corner of his mind or had been devoured with his arm.
The old woman seemed displeased that her meal had stopped struggling. She shook him, but he flopped, and his head lulled from side to side. Imitari frowned, let go of Stick's arm, and pushed down on the limp man's back. Blood gushed from the ragged stump, and Imitari lowered her mouth and drank from the wound like she was sipping from a garden hose.
Stick didn't move. He just grew pail, and eventually, his panicked, shallow breaths ended, and the blood stopped flowing.
Then Imitari stood. With a quick tug, she pulled Stick's body over the counter and let it flop to the floor at her feet. Her eyes closed. A contented smile bloomed on her face as the explosive sound of crunching and cracking bones echoed through the small shop.
The deafening sound of crunching stopped, and only the buzzing of the drinks cooler reverberated through the small space. Imitari opened her eyes and watched me, a broad smile still on her lips. At that moment, I realized I could hear the drinks cooler so well because I had crawled into it, wedged between the glass door and the shelves.
Imitari held me with her gaze as cords of pink flesh lowered from the ceiling and efficiently tidied up Stick's mess, lapping up blood and hot sauce, placing cans on shelves, and scooping up cups of ramen with whip-like tendrils. Then, the cords of flesh nudged me forward, and I stood before Old Lady Imitari.
The thing that I had always thought of as a stern old woman handed me Stick's cane. With the same benign smile I remembered from buying red hots from it as a ten-year-old, it waved me away with its flyswatter, and the cords of flesh pushed me out the door onto the sidewalk.
submitted by E_Latimer to nosleep [link] [comments]


2024.05.19 16:43 Dismal_Base_5658 Dax correctly calculate results at the subtotal and grand total level

Hello everyone, I have been trying to learn DAX over the past couple of months, and there is one issue in multiple calculations that comes up over and over again in my measures- results at the subtotal and grand total level. Very frequently, I need them to display the sum of the results of my measure at the lower levels, and I have seen several solutions online to solve this issue. However, I haven't been able to replicate them in my code.
Here is a sample measure I have been trying to write, but gave up after several hours :
I am trying to calculate a weighted price index at the auto part category level by summing the indexes of individual parts, weighted by the part's contribution to the total category cost.
VAR item_first_appearance =
CALCULATE(
MIN('Calendar'[Date]),
DATESBETWEEN('Calendar'[Date], MIN('Calendar'[Date]), MAX('Calendar'[Date])),
ALLEXCEPT('Production', 'Production'[Auto part name])
) –Find the first month when the part was purchased
VAR base_price = CALCULATE(
'Production'[Average Purchase Cost],
ALLSELECTED('Production'),
FILTER('Calendar', 'Calendar'[Date] = item_first_appearance)
) –Find the price in the first month

VAR item_total = [Total purchase Cost (Currency)] –Find the total amount spent on a specific part

VAR group_total = CALCULATE(
'Production'[Purchase Cost (Currency)],
ALLSELECTED('Production'[Auto part name])
) –Find the total amount spent on the parts in a single category

VAR item_weight = item_total / group_total --Find a share of the part’s total cost for its category

VAR price_index = 'Production'[Average Purchase Cost] / base_price –Calculate the change from the price in the base period

VAR item_weighted_index = item_weight * price_index –Weight the resulting index by the share of the part’s cost in it’s category
The next two variables are the pattern I found online: create a table and iterate it to find the sum of the results item_weighted_index
VAR item_table =
SUMMARIZE(
'Production',
'Calendar'[Date].[Year], 'Calendar'[Date].[Month],
'Production'[Auto part category],
'Production'[Auto part name]
)

VAR weighted_price_index = SUMX(item_table, item_weighted_index)

VAR result = IF(HASONEVALUE('Production'[Auto part name]), price_index, weighted_price_index)
--Return a regular index at the car part level and return the sum of the weighted indexes at the subtotal/grand total level
RETURN
result
Note: I know that with how the measure is written right now, the grand total for all the categories would still produce a meaningless result, but for this measure, it is not really a concern, as I was only planning to display one subcategory at a time, so I am more concerned about the result at the category level.
I have checked the individual parts of the measure, and everything works correctly up until the weighted_price_index part, where the weighted index of each individual part is correct, but the subtotal at the category level is wrong. For example, my visual would display 1.61 in the very first month, even though no filters on the month are being applied. and this is indeed the very first month in my data and the indexes for the individual parts are all 1.
So far, the only workaround I came up with when working with measures like this, was to create a calculated column with the result of weighted_price_index, and then create a different measure to take the sum of this column. But, I feel like this approach is far from the best one, as I might end up creating 10 different columns for 10 different measures, and I saw people dealing with this issue inside the measure itself. Also, in the case of this particular measure, I would end up needing two columns, one with the weighted index for the category, and another one with a regular index, had I needed to create a visualization at the auto part level. So, I would really appreciate it if somebody could help me resolve this issue. Thanks in advance!
submitted by Dismal_Base_5658 to PowerBI [link] [comments]


2024.05.19 16:39 FALabs A humble call to the community (survey on game creation)

Hi dear Fantasy World Building community,
I am sending this message through different reddit communities and it is mainly focused on game creation and writing (through platforms like RPG Maker, Twine, Ren'Py and others).
First of all, I am kind of new and unfamiliar with Reddit, so apologies if I infringe on any rules. Please let me know, and I will correct any mistakes.
To introduce myself, my name is Alioune, a 35-year-old French game-making, amateur creation, and interactive fiction enthusiast. I run a (French-speaking, sorry XD) blog on these two subjects: https://medium.com/@aliounebfall In addition to my blog, I am working on a project for an amateur creation platform. As part of this project, I would like to conduct a small market study through a survey (very quick, less than 5 minutes) to understand the habits of creators and writers. Hence my call to the Fantasy World Building community.
For those who wish to participate in the survey, feel free to do so here: https://us2.list-manage.com/survey?u=2fc1d183a9c7896d5e4cd6867&id=201fb4b454
A huge thank you to the participants, and may the force be with you for all your beautiful ongoing projects! ❤️
submitted by FALabs to FantasyWorldbuilding [link] [comments]


2024.05.19 16:35 USURPER_K1NG Need some recs for filling out my collection

I've had my switch for a while, but I really want to buff my collection. Any recommendations? So the games I have to my name include:
Physical •Pokémon Let's Go Eevee •Pokémon Let's Go Pikachu •Pokémon Sword •Pokémon Shield •Pokémon Brilliant Diamond •Pokémon Shining Pearl •Pokémon Scarlet •Pokémon Violet •Pokémon Legends Arceus •Zelda BotW •Zelda TotK •Hyrule Warriors Definitive Edition •Hyrule Warriors Age of Calamity •Zelda Link's Awakening •Zelda Skyward Sword •Mario Kart 8 •Mario Maker 2 •Paper Mario the Origami King •Mario 3D World + Bowsers Fury •Borderlands 1 •Hades •Subnautica + Subnautica Below Zero double pack •Fire Emblem Three Houses •Animal Crossing New Horizons
Digital •Borderlands 2 •Borderlands the Pre-Sequel •Stardew Valley •Resident Evil 4 •South Park the Stick of Truth •South Park the Fractured But Whole •The Force Unleashed •Phoenix Wright: Ace Attorney Trilogy •Minecraft
"To Get" list is currently •Mario Odyssey •Mario Bros U Deluxe •Mario Bros Wonder •Fire Emblem Engage •Super Mario RPG •Luigi's Mansion 3 •Paper Mario the Thousand-Year Door (Upon Release) •Metroid Dread •Bayonetta 3 •Donkey Kong Tropical Freeze •Kirby and the Forgotten Land •Mario vs Donkey Kong •Mario + Rabbids Kingdom Battle •Mario + Rabbids Sparks of Hope
submitted by USURPER_K1NG to Switch [link] [comments]


2024.05.19 16:29 TyranoTitanic42 Obs studio not recording and showing black screen on pipewire capture

``` obs debug: Found portal inhibitor debug: Attempted path: share/obs/obs-studio/locale/en-US.ini debug: Attempted path: /usshare/obs/obs-studio/locale/en-US.ini debug: Attempted path: share/obs/obs-studio/locale.ini debug: Attempted path: /usshare/obs/obs-studio/locale.ini debug: Attempted path: share/obs/obs-studio/locale/en-GB.ini debug: Attempted path: /usshare/obs/obs-studio/locale/en-GB.ini info: Using preferred locale 'en-GB' debug: Attempted path: share/obs/obs-studio/themes debug: Attempted path: /usshare/obs/obs-studio/themes debug: Attempted path: share/obs/obs-studio/themes/Yami.qss debug: Attempted path: /usshare/obs/obs-studio/themes/Yami.qss info: Platform: Wayland info: CPU Name: AMD Ryzen 5 5500U with Radeon Graphics info: CPU Speed: 1397.311MHz info: Physical Cores: 6, Logical Cores: 12 info: Physical Memory: 15317MB Total, 1947MB Free info: Kernel Version: Linux 6.7.12-amd64 info: Distribution: "Debian GNU/Linux" Unknown info: Desktop Environment: KDE (KDE) info: Session Type: wayland info: Qt Version: 6.4.2 (runtime), 6.4.2 (compiled) info: Portable mode: false info: OBS 30.1.2.1-1 (linux) info: --------------------------------- info: --------------------------------- info: audio settings reset: samples per sec: 48000 speakers: 2 max buffering: 960 milliseconds buffering type: dynamically increasing info: --------------------------------- info: Initializing OpenGL... info: Using EGL/Wayland info: Initialized EGL 1.5 info: Loading up OpenGL on adapter AMD AMD Radeon Graphics (radeonsi, renoir, LLVM 17.0.6, DRM 3.57, 6.7.12-amd64) info: OpenGL loaded successfully, version 4.6 (Core Profile) Mesa 24.0.6-1+b1, shading language 4.60 info: --------------------------------- info: video settings reset: base resolution: 1920x1080 output resolution: 1280x720 downscale filter: Bicubic fps: 30/1 format: NV12 YUV mode: Rec. 709/Partial info: NV12 texture support not available info: P010 texture support not available info: Audio monitoring device: name: Default id: default info: --------------------------------- warning: Failed to load 'en-US' text for module: 'decklink-captions.so' warning: Failed to load 'en-US' text for module: 'decklink-output-ui.so' libDeckLinkAPI.so: cannot open shared object file: No such file or directory warning: A DeckLink iterator could not be created. The DeckLink drivers may not be installed warning: Failed to initialize module 'decklink.so' info: [pipewire] Available captures: info: [pipewire] - Desktop capture info: [pipewire] - Window capture warning: v4l2loopback not installed, virtual camera disabled warning: LIBVA_DRIVER_NAME variable is set, this could prevent FFmpeg VAAPI from working correctly info: VAAPI: API version 1.20 info: FFmpeg VAAPI H264 encoding supported info: FFmpeg VAAPI AV1 encoding not supported info: FFmpeg VAAPI HEVC encoding supported info: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.4.2 RPC Version: 1) info: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.4.2 Qt version (run-time): 6.4.2 info: [obs-websocket] [obs_module_load] Linked ASIO Version: 102801 info: [obs-websocket] [obs_module_load] Module loaded. info: [vlc-video]: VLC 3.0.20 Vetinari found, VLC video source enabled info: --------------------------------- info: Loaded Modules: info: vlc-video.so info: text-freetype2.so info: rtmp-services.so info: obs-x264.so info: obs-websocket.so info: obs-transitions.so info: obs-outputs.so info: obs-filters.so info: obs-ffmpeg.so info: linux-v4l2.so info: linux-pulseaudio.so info: linux-pipewire.so info: linux-jack.so info: linux-capture.so info: linux-alsa.so info: image-source.so info: frontend-tools.so info: decklink-output-ui.so info: decklink-captions.so info: --------------------------------- info: ==== Startup complete =============================================== info: All scene data cleared info: ------------------------------------------------ info: pulse-input: Server name: 'PulseAudio (on PipeWire 1.0.5) 15.0.0' info: pulse-input: Audio format: s32le, 48000 Hz, 2 channels info: pulse-input: Started recording from 'alsa_output.pci-0000_04_00.6.HiFi__hw_Generic_1__sink.monitor' (default) info: [Loaded global audio device]: 'Desktop Audio' info: pulse-input: Server name: 'PulseAudio (on PipeWire 1.0.5) 15.0.0' info: pulse-input: Audio format: s32le, 48000 Hz, 2 channels info: pulse-input: Started recording from 'alsa_input.pci-0000_04_00.6.HiFi__hw_acp__source' (default) info: [Loaded global audio device]: 'Mic/Aux' info: PipeWire initialized info: Switched to scene 'Scene' info: ------------------------------------------------ info: Loaded scenes: info: - scene 'Scene': info: - source: 'Screen Capture (PipeWire)' (pipewire-desktop-capture-source) info: ------------------------------------------------ info: [pipewire] Screencast session created info: [pipewire] Asking for desktop warning: [pipewire] Failed to start screencast, denied or cancelled by user info: adding 21 milliseconds of audio buffering, total audio buffering is now 21 milliseconds (source: Desktop Audi o) warning: [rtmp-services plugin] Remote update of URL "https://obsproject.com/obs2_update/rtmp-services/v5/package.j son" failed: info: PipeWire initialized info: [pipewire] Screencast session created info: [pipewire] Asking for desktop warning: [pipewire] Failed to start screencast, denied or cancelled by user info: PipeWire initialized info: [pipewire] Screencast session created info: [pipewire] Asking for desktop warning: [pipewire] Failed to start screencast, denied or cancelled by user info: ==== Shutting down ================================================== info: pulse-input: Stopped recording from 'alsa_output.pci-0000_04_00.6.HiFi__hw_Generic_1__sink.monitor' info: pulse-input: Got 1221 packets with 1465200 frames info: pulse-input: Stopped recording from 'alsa_input.pci-0000_04_00.6.HiFi__hw_acp__source' info: pulse-input: Got 1220 packets with 1464000 frames info: All scene data cleared info: ------------------------------------------------ info: [obs-websocket] [obs_module_unload] Shutting down... error: Tried to call obs_frontend_remove_event_callback with no callbacks! info: [obs-websocket] [obs_module_unload] Finished shutting down. info: [Scripting] Total detached callbacks: 0 info: Freeing OBS context data info: == Profiler Results ============================= info: run_program_init: 688.679 ms info: ┣OBSApp::AppInit: 4.944 ms info: ┃ ┗OBSApp::InitLocale: 0.901 ms info: ┗OBSApp::OBSInit: 650.323 ms info: ┣obs_startup: 2.632 ms info: ┗OBSBasic::OBSInit: 612.048 ms info: ┣OBSBasic::InitBasicConfig: 0.159 ms info: ┣OBSBasic::ResetAudio: 0.364 ms info: ┣OBSBasic::ResetVideo: 106.805 ms info: ┃ ┗obs_init_graphics: 103.059 ms info: ┃ ┗shader compilation: 31.469 ms info: ┣OBSBasic::InitOBSCallbacks: 0.008 ms info: ┣OBSBasic::InitHotkeys: 0.039 ms info: ┣obs_load_all_modules2: 411.631 ms info: ┃ ┣obs_init_module(decklink-captions.so): 0 ms info: ┃ ┣obs_init_module(decklink-output-ui.so): 0 ms info: ┃ ┣obs_init_module(decklink.so): 0.192 ms info: ┃ ┣obs_init_module(frontend-tools.so): 19.278 ms info: ┃ ┣obs_init_module(image-source.so): 0.012 ms info: ┃ ┣obs_init_module(linux-alsa.so): 0.003 ms info: ┃ ┣obs_init_module(linux-capture.so): 0.001 ms info: ┃ ┣obs_init_module(linux-jack.so): 0.005 ms info: ┃ ┣obs_init_module(linux-pipewire.so): 19.888 ms info: ┃ ┣obs_init_module(linux-pulseaudio.so): 0.006 ms info: ┃ ┣obs_init_module(linux-v4l2.so): 3.116 ms info: ┃ ┣obs_init_module(obs-ffmpeg.so): 29.419 ms info: ┃ ┃ ┗nvenc_check: 0.978 ms info: ┃ ┣obs_init_module(obs-filters.so): 0.028 ms info: ┃ ┣obs_init_module(obs-outputs.so): 0.005 ms info: ┃ ┣obs_init_module(obs-transitions.so): 0.019 ms info: ┃ ┣obs_init_module(obs-websocket.so): 4.634 ms info: ┃ ┣obs_init_module(obs-x264.so): 0.005 ms info: ┃ ┣obs_init_module(rtmp-services.so): 0.641 ms info: ┃ ┣obs_init_module(text-freetype2.so): 0.018 ms info: ┃ ┗obs_init_module(vlc-video.so): 2.247 ms info: ┣OBSBasic::InitService: 1.334 ms info: ┣OBSBasic::ResetOutputs: 0.232 ms info: ┣OBSBasic::CreateHotkeys: 0.029 ms info: ┣OBSBasic::InitPrimitives: 0.09 ms info: ┗OBSBasic::Load: 47.236 ms info: obs_hotkey_thread(25 ms): min=0 ms, median=0.001 ms, max=0.015 ms, 99th percentile=0.002 ms, 100% below 25 ms info: audio_thread(Audio): min=0.013 ms, median=0.047 ms, max=3.06 ms, 99th percentile=0.146 ms info: obs_graphics_thread(33.3333 ms): min=0.275 ms, median=0.982 ms, max=18.942 ms, 99th percentile=2.125 ms, 100% below 33.333 ms info: ┣tick_sources: min=0 ms, median=0.011 ms, max=0.336 ms, 99th percentile=0.036 ms info: ┣output_frame: min=0.141 ms, median=0.352 ms, max=4.685 ms, 99th percentile=0.896 ms info: ┃ ┗gs_context(video->graphics): min=0.141 ms, median=0.351 ms, max=4.679 ms, 99th percentile=0.894 ms info: ┃ ┣render_video: min=0.034 ms, median=0.059 ms, max=0.354 ms, 99th percentile=0.105 ms info: ┃ ┃ ┗render_main_texture: min=0.025 ms, median=0.051 ms, max=0.325 ms, 99th percentile=0.093 ms info: ┃ ┗gs_flush: min=0.003 ms, median=0.007 ms, max=0.084 ms, 99th percentile=0.026 ms info: ┗render_displays: min=0.005 ms, median=0.57 ms, max=18.484 ms, 99th percentile=1.528 ms info: ================================================= info: == Profiler Time Between Calls ================== info: obs_hotkey_thread(25 ms): min=25.045 ms, median=25.102 ms, max=28.376 ms, 99.0354% within ±2% of 25 ms (0% lo wer, 0.96463% higher) info: obs_graphics_thread(33.3333 ms): min=32.449 ms, median=33.333 ms, max=34.169 ms, 99.5717% within ±2% of 33.33 3 ms (0.321199% lower, 0.107066% higher) info: ================================================= info: Number of memory leaks: 0 ``` 
Screenshot of OBS
Neofetch Output
submitted by TyranoTitanic42 to debian [link] [comments]


2024.05.19 16:10 sillylossy SillyTavern 1.12.0

Important news

This is an incremental update over the 1.12.0-preview and includes several breaking changes.
View the Migration Guide for details on how to prepare for the update.
Also, several new features require having a modern web browser that supports CSS Nesting. If you experience visual glitches - update your browser and/or operating system to the latest available version.
External media in chats is now blocked by default. Enable it manually if required.

Improvements

STscript

Extensions

Bug fixes

https://github.com/SillyTavern/SillyTavern/releases/tag/1.12.0
How to update: https://docs.sillytavern.app/usage/update/
submitted by sillylossy to SillyTavernAI [link] [comments]


2024.05.19 16:01 FALabs A humble call to the community (survey on game creation)

Hi dear Interactive Fiction community,
I am sending this message through different reddit communities about game creation and writing (through platforms like RPG Maker, Twine, Ren'Py).
First of all, I am kind of new and unfamiliar with Reddit, so apologies if I infringe on any rules. Please let me know, and I will correct any mistakes.
To introduce myself, my name is Alioune, a 35-year-old French game-making, amateur creation, and interactive fiction enthusiast. I run a (French-speaking, sorry XD) blog on these two subjects: https://medium.com/@aliounebfall In addition to my blog, I am working on a project for an amateur creation platform. As part of this project, I would like to conduct a small market study through a survey (very quick, less than 5 minutes) to understand the habits of creators and makers. Hence my call to the Interactive Fiction community.
For those who wish to participate in the survey, feel free to do so here: https://us2.list-manage.com/survey?u=2fc1d183a9c7896d5e4cd6867&id=201fb4b454
A huge thank you to the participants, and may the force be with you for all your beautiful ongoing projects! ❤️
submitted by FALabs to interactivefictions [link] [comments]


http://rodzice.org/