Origami fiery dragon diagram

Garth Crakehall, Lord of Crakehall

2024.05.15 13:22 English_American Garth Crakehall, Lord of Crakehall

Character Information
Reddit Account: English_American
Discord: @rffffs
Name and House: Garth Crakehall
Age: 50
Cultural Group: First Men/Westerman
Appearance: A stoic, scarred veteran who stands at just under six feet. His amber eyes are accentuated by the jagged, irregular burn scar earned during the Field of Fire that seems to still burn hot when Garth's temper flares. He boasts medium length chestnut hair, held in a single pony-tail which does well to compliment his well-kempt beard.
Trait: Brave
Skill(s): Axes (e), First Man Warrior (e), Chivalric
Talent(s): Painting, Hunting, Hawking
Negative Trait(s): None
Starting Title(s): Lord of Crakehall, Wielder of Tusk
Starting Location: The Festivities
Alternate Characters: None
Biography
In the years before the arrival of Aegon Targaryen and his dragons, Garth Crakehall's childhood unfolded amidst the final years of the Kingdom of the Rock, a realm steeped in tradition and honor. Born into the ancient House Crakehall, Garth was the scion of a noble line that traced its roots back to the days of kings and conquerors, the First Men.
Raised within the walls of Crakehall Castle, Garth's early years were a tapestry woven with threads of chivalry and duty. Under the guidance of his father, Lord Roland Crakehall, and the tutelage of seasoned knights and maesters, Garth learned the art of warfare and politics, honing his skills with axe and lance while absorbing the wisdom of history and lore.
From a young age, Garth Crakehall's hands seemed destined to wield the weighty power of steel. His affinity for combat was not merely born of necessity but seemed almost preordained, as if the gods themselves had crafted him to be the master of its deadly art. While other boys gravitated towards swords or spears, Garth found himself drawn to the rugged simplicity and raw power of the axe.
Yet it was not just any axe that captured Garth's imagination—it was Tusk, the legendary Valyrian Steel axe that had been passed down through generations of Crakehall lords. Forged in the fiery heart of Old Valyria and tempered with the blood of ancient dragons, Tusk was a weapon of unparalleled beauty and craftsmanship, its gleaming blade etched with intricate runes and adorned with ornate carvings that spoke of a time long forgotten and a single sharpened boar tusk adorning the tip of the shaft.
In the forests east of Crakehall, Garth Crakehall faced his first true test of martial prowess against bandits who preyed upon the innocent and threatened the fragile peace of the land. In the chaos of battle, Garth's instincts took over, his axe swinging expertly with deadly precision as he cleaved through the ranks of the enemy with a ferocity born of determination. Each blow struck true, each foe felled before him a testament to his skill and valor.
For Garth, the battle against the bandits was not just a test of martial prowess, it was a reaffirmation of his commitment to justice and honor, a declaration of his unwavering resolve to protect the innocent and uphold the legacy of his noble house. And as he rode triumphantly back to Crakehall, his heart swelled with chivalric pride, knowing that he had proven himself worthy of the mantle of leadership that would one day be his to bear, and the title of Ser that he had been rewarded with.
When news of Aegon Targaryen’s conquest spread, the King of the West and the Reach gathered their men. Ultimately resulting in the Field of Fire, a battle that would forever change Garth.
The Field of Fire was not just a battle for Garth Crakehall, it was a crucible of fire and blood that would forever shape his path forward. As the dragons descended upon the battlefield with a fury unmatched, Garth watched in horror as his father, brother, and many friends fell beneath the searing inferno, their lives snuffed out in an instant by the merciless flames.
Garth went forth and, along with a few other soldiers, braved the flames to rescue his father and brother. In that moment of chaos and despair, he found himself engulfed in the inferno, the scorching heat searing his flesh and his lungs with each breath. Garth recounts praying to the Warrior prior to the battle and the warrior listened; he survived, though scarred and battered, he was a survivor amidst the wreckage of the fallen.
With the mantle of lordship thrust upon him in the wake of his father's death, Garth emerged from the ashes of the Field of Fire as the new Lord of Crakehall, his spirit deeply tempered as his recovery took the better part of a year. Over the following five and twenty years, Garth would go on to wed the daughter of one of his vassals, Larissa Yew, who would bear him three children, one passing in childbirth.
In the years since, Garth Crakehall had undergone a profound transformation; his once cheery demeanor giving way to a stoic resolve. With the weight of leadership resting heavily upon his shoulders, Garth had dedicated himself to the task of ensuring the stability and prosperity of the Westerlands. Collaborating closely with Gregor Lannister, uncle of the newly minted Lord Lancel Lannister following the untimely death of Lancel’s father, Garth worked tirelessly to foster alliances and broker peace throughout the region, determined to spare his people from the horrors of conflict that had plagued the land for generations. Though the scars of battle still marred his flesh and haunted his dreams, Garth remained steadfast in his commitment to safeguarding the future of the West, his once jovial spirit tempered by the responsibility of leadership.
His recent years had been marred with tests of different kinds. Where once he faced foes upon the battlefield, he faced a foe all too familiar with fathers; their own children. Loren Crakehall, named for the late King and who had been born only moons after his namesake's passing, had proven troublesome as of late. His wanton spending of the funds allowed of him, his penchant for gambling and the drink had led Garth down a stressful and otherwise unwanted path of parenthood.
Timeline
  • 25 BC: Garth is born.
  • 7 BC: Garth & Larissa Yew are wed to much pomp. The Tourney of Crakehall takes place, seeing Garth crowned champion, and Larissa as the Queen of Love and Beauty.
  • 0 AC: The Field of Fire. Garth's brother, and father, Lord Roland, perishes to dragonflame.
  • 21 AC: Garth & Loren travel to celebrate with the Lannisters at a tourney.
  • 25 AC: Present Day. Travels to King's Landing to take part in the festivities.
Family Tree
  • Lord Roland Crakehall, d. 0 AC
  • Lady Brienne Ferren, d. 13 AC
AC/NPCs
AC
  • Ser Loren Crakehall, Garth’s son and heir and Coin Master for Crakehall
    • Trait: Numerate
    • Skills: Architect, Scrutinous, Investor
NPCs
  • Ser Darren Yew, Garth’s brother-by-law, and head of Garth’s personal guards
    • Archetype: Warrior (Axes)
  • Ser Elwood Stillwood, Knight in service of Crakehall
    • Archetype: General
submitted by English_American to ITRPCommunity [link] [comments]


2024.05.15 06:07 Hotpot-creations Short story - D&D: The Warlock's Heir

Short story - D&D: The Warlock's Heir
Image by Hotpot.ai
The Warlock's Heir Story and image by Hotpot AI
The kingdom of Aranthia was a land of magic and mystery, where powerful sorcerers and brave adventurers roamed the land. It was a place of wonder and danger, where ancient spells and dark creatures lurked in the shadows.
In this world, there was a rogue adventurer named Kael, who had spent his life traveling from one corner of the kingdom to the other, seeking out treasures and fame. He was a skilled fighter and a cunning thief, and his reputation preceded him wherever he went.
One day, Kael received a mysterious letter from a distant relative he had never met. The letter spoke of a great inheritance, a powerful spellbook that had been passed down through generations of warlocks in his family. Kael was intrigued, and he set out to claim his inheritance.
As he journeyed through treacherous forests and across perilous mountains, Kael couldn't shake off the feeling that he was being watched. He brushed it off as paranoia, but little did he know that he was being hunted by those who sought to claim the magic of the warlock's spellbook for themselves.
Finally, Kael arrived at his destination – a dilapidated castle perched on a cliff overlooking the sea. The castle was surrounded by a thick fog, and the air was heavy with the scent of magic. Kael cautiously made his way inside, his hand resting on the hilt of his sword.
Inside, he found a dusty old library, filled with ancient tomes and scrolls. In the center of the room, on a pedestal, lay the spellbook. Kael's heart raced with excitement as he reached out to touch it. But as soon as his fingers brushed against the cover, he was thrown back by a powerful force.
Kael lay on the ground, dazed and confused. He looked up to see a figure standing over him—a dark sorcerer with eyes that glowed with an otherworldly light. "You dare to touch what is not yours?" the sorcerer hissed.
Kael scrambled to his feet, his hand reaching for his sword. But before he could draw it, the sorcerer raised his hand, and Kael was thrown against the wall, his body pinned by an invisible force.
"You are not worthy of this spellbook," the sorcerer said, his voice dripping with malice. "But I will give you a chance to prove yourself. Complete three tasks, and the spellbook shall be yours."
Kael had no choice but to accept the sorcerer's challenge. He was given three tasks—to retrieve a rare flower from the depths of a cursed forest, to defeat a dragon that guarded a powerful artifact, and to retrieve a lost amulet from the bottom of the sea.
Kael set out on his quest, determined to prove himself worthy of the spellbook. He battled through the cursed forest, narrowly escaping the clutches of the twisted creatures that lurked within. He faced the fiery breath of the dragon and emerged victorious, claiming the artifact as his prize. And he braved the treacherous depths of the sea, fighting off monstrous sea creatures to retrieve the lost amulet.
With each task completed, Kael felt the power of the spellbook grow within him. He could feel the ancient magic coursing through his veins, and he knew that he was ready to face the sorcerer once again.
He returned to the castle, and this time, he was not thrown back by the spellbook's power. Instead, he opened it and began to read the ancient spells inscribed within its pages. The sorcerer watched in amazement as Kael effortlessly harnessed the magic, casting spells that could move mountains and summon storms.
But just as Kael was about to claim his prize, the sorcerer revealed his true intentions. He was not a distant relative, but a rival warlock who sought to claim the spellbook for himself. A fierce battle ensued, with Kael using every spell in the book to defend himself.
In the end, Kael emerged victorious, and the sorcerer lay defeated at his feet. He claimed the spellbook as his own, and with it, the power to control the elements and bend the will of creatures.
But Kael knew that with great power came great responsibility. He vowed to use the spellbook for good, to protect the kingdom of Aranthia from those who sought to use its magic for evil.
And so, the rogue adventurer became a powerful warlock, feared and respected by all. He continued to travel the kingdom, but now, he used his powers to help those in need and to defend the innocent from the darkness that lurked in the shadows.
As for the spellbook, it remained in Kael's possession, a constant reminder of the journey that had led him to his true destiny—as a protector of the kingdom and a wielder of ancient magic.
submitted by Hotpot-creations to HotpotAI [link] [comments]


2024.05.15 02:57 BeginningSome5930 The Seven Wonders of Nature

The Seven Wonders of Nature are seven locations and phenomena named by Oliver Zann, the famed explorer of the Juran Jungle, as sights that every man should see. Oliver’s wonders were clearly a play on The Seven Wondrous Buildings of the World described by Oswaldi the Circler, though unlike his predecessor, Oliver’s wonders were published after his tragic death at the hands of cannibals while exploring the island of Picketa, and thus are incomplete.
The southern lights are a strange phenomenon that can be glimpsed in the skies above the vast southern steppe of Beringia and the surrounding sea. They are colorful, vibrant, and seem to dance in the air. According to ancient Beringian myth, the lights are in fact the blooming leaves of a great tree that stands beyond the edge of the world, whose shapes and colors tell of past, present, and future. Aurora, one of the greatest conquerors in history, was born beneath the lights and upon her death she was supposedly subsumed into them, forever altering their pattern.
Calving Cove is a lagoon on the northern shores of Old Eoc that is famously the spawning ground of great whales, who migrate there from both the Inner and Outer Oceans. Whale species that can be found there during their respective breeding seasons including singing humpback whales, powerful predatory leviathans, and cachalots, the largest creatures in the oceans. Whalers from Skrell or Kwind have traditionally found Calving Cove a perfect hunting ground, but in recent decades they fear to sail there. This is due to the presence of Mel, a white leviathan of astounding size and fearsome temperament, who protects the lagoon. Mel seems to attack any ship on sight, and has sunk nearly a dozen vessels to date.
The Floating Stones of Samosan are hundreds of boulders that hover suspended above a sinkhole deep in the jungle. Each boulder is lashed with veins of ore, and they range in size from smaller than a fist to the size of a buildings. Scholars have long known that the the true wonder of the site is not the boulders, but rather the ground beneath them, which seems to emanate some sort of magnetic force the holds the metal-laiden rocks aloft. No scholar has been able to explain this magnetic phenomena, but where science fails, legend provides an answer; The sinkhole is supposedly the final resting place of the fabled Red King of Samosan, and it is his incredible will that lifts the earth even after death. Strangely, for a few days in 1385AC, the stones were said to swirl fiercely, as if caught in a storm, before returning to their gentle floating.
The River Jura is the largest waterway in the world. It is fed by dozens upon dozens of tributaries in the Juran Jungle Basin, and at its greatest width, it is so vast that the shore cannot be seen on either side. Jura is home to uncountable fish species, including flesh eaters said to devour prey in rabid schools, and aquatic archers that strike insects by spitting water. Other animals found in its waters include otters, dolphins, and snakes, crocodiles, and turtles that are all said to grow longer than ships.
The Eocs are a series of snowcapped mountains from which both the nation of Old Eoc and the subcontinent of Eoci take their names. Their inclusion amongst the wonders is hotly contested, as both the Upper Jaw mountains on the border of Ceram and the Dunkle Mountains in Devoni (neither of which Oliver Zann ever saw) have both been revealed to be far taller. Still, the Eocs are impressive, with lakes of glacier-blue water and valleys of old pine forest.
The lava fields of Orisla are renowned for their fearsome appearance, being made up of active volcanoes and the lands between them. According to the Faith of Lucism, each volcano is a fiery hellmoth made by the destroyer god Botar. However the ongoing industrial revolution has lead some to compare the volcanoes to factories spewing forth smoke. It was on the slopes of one of these ashen mountains where the knight Syr Jorge supposedly slew King Tylos, last of the Manfishers, after the latter went mad and, according to legend, transformed into a twisted dragon.
The Seventh Wonder of Nature is a mystery, as Oliver Zann was killed while exploring the island of Picketa with only six of his wonders detailed. Some have suggested that the final wonder might come from one of the regions Oliver never ventured to, such as Ceram, No Man’s Land, or Devoni, but others have suggest that would be an insult to the explorer’s legacy, instead speculating on what Zann might have intended his seventh to be based on his travels. In either case, candidates put forth include the Upper Jaw mountains in Ceram, the Rift of the World in Devoni, the Pricklewood in No Man’s Land, the lapis lazuli mines of Ambri, the Isle of Birds and Bats, and the Coral Bastion.
submitted by BeginningSome5930 to FantasyWorldbuilding [link] [comments]


2024.05.15 02:49 BeginningSome5930 The Seven Wonders of Nature

This is for a steampunk-inspired fantasy world where people can manipulate a magical metal called quicksteel at will.
The Seven Wonders of Nature are seven locations and phenomena named by Oliver Zann, the famed explorer of the Juran Jungle, as sights that every man should see. Oliver’s wonders were clearly a play on The Seven Wondrous Buildings of the World described by Oswaldi the Circler, though unlike his predecessor, Oliver’s wonders were published after his tragic death at the hands of cannibals while exploring the island of Picketa, and thus are incomplete.
The southern lights are a strange phenomenon that can be glimpsed in the skies above the vast southern steppe of Beringia and the surrounding sea. They are colorful, vibrant, and seem to dance in the air. According to ancient Beringian myth, the lights are in fact the blooming leaves of a great tree that stands beyond the edge of the world, whose shapes and colors tell of past, present, and future. Aurora, one of the greatest conquerors in history, was born beneath the lights and upon her death she was supposedly subsumed into them, forever altering their pattern.
Calving Cove is a lagoon on the northern shores of Old Eoc that is famously the spawning ground of great whales, who migrate there from both the Inner and Outer Oceans. Whale species that can be found there during their respective breeding seasons including singing humpback whales, powerful predatory leviathans, and cachalots, the largest creatures in the oceans. Whalers from Skrell or Kwind have traditionally found Calving Cove a perfect hunting ground, but in recent decades they fear to sail there. This is due to the presence of Mel, a white leviathan of astounding size and fearsome temperament, who protects the lagoon. Mel seems to attack any ship on sight, and has sunk nearly a dozen vessels to date.
The Floating Stones of Samosan are hundreds of boulders that hover suspended above a sinkhole deep in the jungle. Each boulder is lashed with veins of ore, and they range in size from smaller than a fist to the size of a buildings. Scholars have long known that the the true wonder of the site is not the boulders, but rather the ground beneath them, which seems to emanate some sort of magnetic force the holds the metal-laiden rocks aloft. No scholar has been able to explain this magnetic phenomena, but where science fails, legend provides an answer; The sinkhole is supposedly the final resting place of the fabled Red King of Samosan, and it is his incredible will that lifts the earth even after death. Strangely, for a few days in 1385AC, the stones were said to swirl fiercely, as if caught in a storm, before returning to their gentle floating.
The River Jura is the largest waterway in the world. It is fed by dozens upon dozens of tributaries in the Juran Jungle Basin, and at its greatest width, it is so vast that the shore cannot be seen on either side. Jura is home to uncountable fish species, including flesh eaters said to devour prey in rabid schools, and aquatic archers that strike insects by spitting water. Other animals found in its waters include otters, dolphins, and snakes, crocodiles, and turtles that are all said to grow longer than ships.
The Eocs are a series of snowcapped mountains from which both the nation of Old Eoc and the subcontinent of Eoci take their names. Their inclusion amongst the wonders is hotly contested, as both the Upper Jaw mountains on the border of Ceram and the Dunkle Mountains in Devoni (neither of which Oliver Zann ever saw) have both been revealed to be far taller. Still, the Eocs are impressive, with lakes of glacier-blue water and valleys of old pine forest.
The lava fields of Orisla are renowned for their fearsome appearance, being made up of active volcanoes and the lands between them. According to the Faith of Lucism, each volcano is a fiery hellmoth made by the destroyer god Botar. However the ongoing industrial revolution has lead some to compare the volcanoes to factories spewing forth smoke. It was on the slopes of one of these ashen mountains where the knight Syr Jorge supposedly slew King Tylos, last of the Manfishers, after the latter went mad and, according to legend, transformed into a twisted dragon.
The Seventh Wonder of Nature is a mystery, as Oliver Zann was killed while exploring the island of Picketa with only six of his wonders detailed. Some have suggested that the final wonder might come from one of the regions Oliver never ventured to, such as Ceram, No Man’s Land, or Devoni, but others have suggest that would be an insult to the explorer’s legacy, instead speculating on what Zann might have intended his seventh to be based on his travels. In either case, candidates put forth include the Upper Jaw mountains in Ceram, the Rift of the World in Devoni, the Pricklewood in No Man’s Land, the lapis lazuli mines of Ambri, the Isle of Birds and Bats, and the Coral Bastion.
submitted by BeginningSome5930 to worldbuilding [link] [comments]


2024.05.15 02:25 BeginningSome5930 The Seven Wonders of Nature

The Seven Wonders of Nature are seven locations and phenomena named by Oliver Zann, the famed explorer of the Juran Jungle, as sights that every man should see. Oliver’s wonders were clearly a play on The Seven Wondrous Buildings of the World described by Oswaldi the Circler, though unlike his predecessor, Oliver’s wonders were published after his tragic death at the hands of cannibals while exploring the island of Picketa, and thus are incomplete.
The southern lights are a strange phenomenon that can be glimpsed in the skies above the vast southern steppe of Beringia and the surrounding sea. They are colorful, vibrant, and seem to dance in the air. According to ancient Beringian myth, the lights are in fact the blooming leaves of a great tree that stands beyond the edge of the world, whose shapes and colors tell of past, present, and future. Aurora, one of the greatest conquerors in history, was born beneath the lights and upon her death she was supposedly subsumed into them, forever altering their pattern.
Calving Cove is a lagoon on the northern shores of Old Eoc that is famously the spawning ground of great whales, who migrate there from both the Inner and Outer Oceans. Whale species that can be found there during their respective breeding seasons including singing humpback whales, powerful predatory leviathans, and cachalots, the largest creatures in the oceans. Whalers from Skrell or Kwind have traditionally found Calving Cove a perfect hunting ground, but in recent decades they fear to sail there. This is due to the presence of Mel, a white leviathan of astounding size and fearsome temperament, who protects the lagoon. Mel seems to attack any ship on sight, and has sunk nearly a dozen vessels to date.
The Floating Stones of Samosan are hundreds of boulders that hover suspended above a sinkhole deep in the jungle. Each boulder is lashed with veins of ore, and they range in size from smaller than a fist to the size of a buildings. Scholars have long known that the the true wonder of the site is not the boulders, but rather the ground beneath them, which seems to emanate some sort of magnetic force the holds the metal-laiden rocks aloft. No scholar has been able to explain this magnetic phenomena, but where science fails, legend provides an answer; The sinkhole is supposedly the final resting place of the fabled Red King of Samosan, and it is his incredible will that lifts the earth even after death. Strangely, for a few days in 1385AC, the stones were said to swirl fiercely, as if caught in a storm, before returning to their gentle floating.
The River Jura is the largest waterway in the world. It is fed by dozens upon dozens of tributaries in the Juran Jungle Basin, and at its greatest width, it is so vast that the shore cannot be seen on either side. Jura is home to uncountable fish species, including flesh eaters said to devour prey in rabid schools, and aquatic archers that strike insects by spitting water. Other animals found in its waters include otters, dolphins, and snakes, crocodiles, and turtles that are all said to grow longer than ships.
The Eocs are a series of snowcapped mountains from which both the nation of Old Eoc and the subcontinent of Eoci take their names. Their inclusion amongst the wonders is hotly contested, as both the Upper Jaw mountains on the border of Ceram and the Dunkle Mountains in Devoni (neither of which Oliver Zann ever saw) have both been revealed to be far taller. Still, the Eocs are impressive, with lakes of glacier-blue water and valleys of old pine forest.
The lava fields of Orisla are renowned for their fearsome appearance, being made up of active volcanoes and the lands between them. According to the Faith of Lucism, each volcano is a fiery hellmoth made by the destroyer god Botar. However the ongoing industrial revolution has lead some to compare the volcanoes to factories spewing forth smoke. It was on the slopes of one of these ashen mountains where the knight Syr Jorge supposedly slew King Tylos, last of the Manfishers, after the latter went mad and, according to legend, transformed into a twisted dragon.
The Seventh Wonder of Nature is a mystery, as Oliver Zann was killed while exploring the island of Picketa with only six of his wonders detailed. Some have suggested that the final wonder might come from one of the regions Oliver never ventured to, such as Ceram, No Man’s Land, or Devoni, but others have suggest that would be an insult to the explorer’s legacy, instead speculating on what Zann might have intended his seventh to be based on his travels. In either case, candidates put forth include the Upper Jaw mountains in Ceram, the Rift of the World in Devoni, the Pricklewood in No Man’s Land, the lapis lazuli mines of Ambri, the Isle of Birds and Bats, and the Coral Bastion.
submitted by BeginningSome5930 to Quicksteel [link] [comments]


2024.05.15 01:23 DeatonationgGrenade Side/main character additions for my book Anastasius!

Side/main character additions for my book Anastasius!
Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to writers [link] [comments]


2024.05.15 01:21 DeatonationgGrenade Side/main character additions for my book Anastasius!

Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to writing [link] [comments]


2024.05.15 00:51 DeatonationgGrenade Side/main character additions for my book Anastasius!

Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to WingsOfFire [link] [comments]


2024.05.14 19:27 cookieOctagon Anyone in 12684 train right now?

Anyone in 12684 train right now?
Pic for attention : Origami dragon
Just travelling in a quite ac coach. Anyone wants to have a short chat?
submitted by cookieOctagon to BangaloreSocial [link] [comments]


2024.05.14 19:26 cookieOctagon Anyone in 12684 train right now?

Anyone in 12684 train right now?
Pic for attention : Origami dragon
Just travelling in a quite ac coach. Anyone wants to have a short chat?
submitted by cookieOctagon to BangaloreSocial [link] [comments]


2024.05.14 05:52 ricotito23 [USA-PR] [H] Switch,PS4,PS5,Vita,3DS Games [W] PayPal

Selling my personal collection. Over 800 Games. Sorry my bad english. Paypal ff. Free Shipping over $100. Sorry i know this list will hurt eyes. I don't have a computer to edit it well. More photos at request. Offers are welcome. Most of these Prices are based on Pricharting (sorry im lazy to put my prices for these 800 games) i would like to sell this has a lot but im from Puerto Rico so thats likely impossible.
https://imgur.com/a/ntp4d6Q
Nintendo Switch
13 Sentinels: Aegis Rim CIB+ 32.92 1971 Project Helios New 15.41 Boy and His Blob New 50.49 Little Golf Journey New 29.62 Robot Named Fight [Premium Edition] New 50.5 Adventure Time: Pirates of the Enchiridion New 25.68 AeternoBlade II New 35.5 Afterparty New 38 Aggelos New 38.22 AI: The Somnium Files CIB+ 60.5 AI: The Somnium Files CIB+ 60.5 AI: The Somnium Files - nirvanA Initiative CIB+ 40 Alex Kidd in Miracle World DX New 18.98 Alwa's Collection New 25.62 American Hero New 40.49 Ancestors Legacy New 24.07 Annapurna Interactive [Deluxe Limited Edition Collection] New 372.64 ANNO: Mutationem [Limited Run] New 69.5 Ape Out [Special Reserve] New 49.13 Ara Fell & Rise of the Third Power New 57.24 Arcade Spirits New 20 Archvale New 51.25 ARMS CIB+ 30.5 Ary and the Secret of Seasons New 12.52 Arzette: The Jewel of Faramore New 74.23 Assassin's Creed: The Rebel Collection CIB+ 17.48 Astalon: Tears of the Earth New 50.63 Astral Chain New 48.99 Astronite New 19.48 Atelier Ryza 2: Lost Legends & the Secret Fairy New 86.98 Atelier Ryza: Ever Darkness and the Secret Hideout CIB+ 49.5 Atelier Ryza: Ever Darkness and the Secret Hideout New 60.1 Attack on Titan 2: Final Battle New 74.23 Axiom Verge 1 & 2 Double Pack New 74.5 Azure Striker Gunvolt 3 New 48.5 Azure Striker Gunvolt: Striker Pack CIB+ 25.79 Balan Wonderworld New 11.77 Baldur's Gate and Baldur's Gate II: Enhanced Editions New 140.05 Battle Chef Brigade Deluxe CIB+ 32.61 Battle Princess Madelyn: Royal Edition New 52.88 Bayonetta New 40.76 Bayonetta 2 CIB+ 35.5 Bayonetta 3 New 34.67 Bayonetta Origins: Cereza and the Lost Demon New 32.5 Black Bird New 55.5 Blade Runner: Enhanced Edition New 48.72 Blasphemous CIB+ 108.49 Blaster Master Zero New 44.14 Blaster Master Zero II New 40.49 Blaster Master Zero III New 34.5 Blazing Beaks New 30.02 Blazing Chrome CIB+ 65.92 Bloodrayne 1 & 2: Revamped Dual Pack w/ Slipcover New 100.47 BloodRayne Betrayal: Fresh Bites New 40.49 Bloodstained: Curse Of The Moon 2 New 28.49 Bloodstained: Ritual of the Night New 21.23 Blossom Tales II: The Minotaur Prince New 46.48 Blossom Tales: The Sleeping King CIB+ 150.47 Blue Fire CIB+ 28.49 Blue Reflection: Second Light New 59.83 Bomb Chicken CIB+ 38.14 Bravely Default II New 29.4 BROFORCE [SWITCH RESERVE] New 53.82 Bug Fables: The Everlasting Sapling New 55.93 Bugsnax CIB+ 30.77 Burnout Paradise Remastered CIB+ 14.98 BUTCHER New 36.9 Cannon Dancer: Osman New 54 Captain Toad: Treasure Tracker CIB+ 30.49 Captain Tsubasa: Rise of New Champions New 26.09 Card Shark Collector's Edition New 47.5 Carrion: Special Reserve Edition New 50.6 Castlevania Anniversary Collection New 50.49 Cat Girl Without Salad: Amuse-Bouche New 40.97 Cat Quest + Cat Quest II: Pawsome Pack New 49.5 Cathedral New 66.91 Cave Story+ CIB+ 34.49 Celeste New 62.39 Chicken Police - Paint it RED! CIB+ 13.25 Children of Morta CIB+ 22.09 Children of Zodiarcs New 44.77 Citizens Unite! Earth X Space New 29.49 Coffee Talk New 42.15 COGEN: Sword of Rewind & Gunvolt Chronicles: Luminous Avenger iX 2 Double Pack New 80.48 Collar X Malice New 30.49 Collection of Mana New 25.5 Contra Anniversary Collection New 41.45 Contra Anniversary Collection New 41.45 Cooking Mama: Cookstar New 36.11 Corpse Killer: 25th Anniversary Edition New 42.7 Cosmo Dreamer & Like Dreamer: Double-D Collection New 25.00 Cris Tales New 13.99 Crisis Core: Final Fantasy VII Reunion CIB+ 29 CrossCode New 52.99 Crossing Souls - Special Reserve New 40.00 Cruis'n Blast New 20.48 Crystal Crisis New 31.52 Cthulhu Saves Christmas New 45.17 Cult of the Lamb [Special Reserve] New 72.48 Dandara: Trials of Fear Edition CIB+ 41.29 Dark Devotion New 45.49 Darksiders Genesis CIB+ 18 Darkwood CIB+ 108.46 DARQ: Complete Edition New 38.97 Dawn of the Monsters New 50.36 Dead Cells: Return to Castlevania Edition New 32.01 Dead or School New 52.03 Deadly Premonition 2: A Blessing in Disguise CIB+ 16.77 Deadly Premonition Origins New 38.03 Death end re;Quest New 41.97 Death Road to Canada New 40 Death's Door [Special Reserve] New 33.03 Death's Gambit: Afterlife New 38.72 Demon Throttle [Reserve Edition] New 25.25 Demon Throttle [Reserve Edition] New 25.25 Demon Turf New 40.82 Demon's Tilt New 44.5 Deponia Collection New 83.14 Dex New 48.38 Diablo III: Eternal Collection New 25.77 Digimon Survive New 20.95 Dimension Drive [Limited Edition] New 65.48 Disaster Report 4: Summer Memories CIB+ 25.5 DISC ROOM [SWITCH RESERVE] New 38.69 Disgaea 5 Complete New 39.5 Disney Classic Games: Aladdin and the Lion King New 18.29 Disney Tsum Tsum Festival New 26.55 DISTRAINT Collection New 33.76 Divinity: Original Sin II - Definitive Edition New 180.49 Dodgeball Academia New 19.5 DoDonPachi Resurrection New 55.38 Doki Doki Literature Club Plus! New 30.49 Donkey Kong Country: Tropical Freeze CIB+ 32.97 DOOM CIB+ 28.9 Doom 64 New 45.45 DOOM Eternal New 89 DOOM: The Classics Collection New 50.5 Double Dragon & Kunio-Kun Retro Brawler Bundle New 52.83 Double Dragon IV New 33.97 Double Dragon: Neon New 50.49 Downwell [Special Reserve Edition] New 75 Double Switch: 25th Anniversary Edition New 55.89 Dragon Ball Z: Kakarot + A New Power Awakens Set New 30.8 Dragon Quest Treasures New 29.53 Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition New 46.97 Dragon Star Varnir New 45.49 Dragon's Dogma: Dark Arisen CIB+ 24.74 Dragon's Lair Trilogy New 144.25 DRAINUS New 63.39 Dreamscaper New 44.72 Dusk New 44.49 Eastward CIB+ 20.3 Eldest Souls New 45.5 Elliot Quest New 28.48 Enclave HD New 52.67 Ender Lilies: Quietus of the Knights New 63.97 Endling - Extinction is Forever New 25.76 Epic Chef New 15.57 Espgaluda II New 60.27 Fairy Fencer F: Advent Dark Force New 48.41 FAR: Lone Sails New 49.69 Fast RMX New 71.73 Fatal Twelve New 44.49 Fault Milestone One New 28.49 Fight'N Rage New 45.49 FINAL FANTASY VII & VIII REMASTERED TWIN PACK CIB+ 37.63 Final Fantasy X / X-2 HD Remaster New 51.33 Final Fantasy XII: The Zodiac Age New 31.61 Fire Emblem Engage New 35.07 Fire Emblem Warriors: Three Hopes New 20.17 Fire Emblem: Three Houses New 45.45 Flinthook New 45.49 Flipping Death CIB+ 28.39 Foretales New 19.29 Forgotton Anne CIB+ 35.49 Fran Bow New 111.48 Freedom Finger CIB+ 77.4 Freedom Planet New 57.39 Furi CIB+ 48.64 Gal Metal: World Tour Edition CIB+ 17.69 Garden Story New 46.5 Gato Roboto [Special Reserve Edition] New 55.49 Ghost 1.0 + Unepic Collection: Standard Edition New 80.5 Ghost of a Tale New 66.61 Going Under New 37.47 Golf Story New 82.75 Gotta Protectors: Cart of Darkness New 45.35 Grandia HD Collection New 82.51 GrimGrimoire OnceMore [Deluxe Edition] New 42.33 GRIS [Limited Special Reserve] CIB+ 85.25 Guacamelee! One-Two Punch Collection CIB+ 87.57 Gunbrick: Reloaded New 24.68 Gunlord X New 107.79 Guns, Gore & Cannoli 1 & 2 New 105.28 Gunvolt Chronicles: Luminous Avenger iX New 84.5 Gyakuten Saiban 123: Naruhodo Selection New 41.49 Hades New 39.19 Haven New 45.49 Heaven's Vault New 32.15 Hero Must Die. Again New 56.5 Heroland Knowble Edition New 18.63 Hollow Knight CIB+ 31.5 Horgihugh and Friends New 28.18 Hot Wheels Unleashed New 22.03 Hotline Miami Collection [Special Reserve] New 54.36 Hyper Light Drifter [Special Edition] New 72.29 Hyrule Warriors: Definitive Edition CIB+ 49.69 Ib New 55.46 Ikenfell New 42.56 Immortals Fenyx Rising New 15.22 In Sound Mind: Deluxe Edition New 21.81 Indivisible New 19.41 Infernax New 50.5 Inscryption [Special Reserve] New 283.5 Ion Fury New 35.35 ITTA CIB+ 45.74 ITTA [Steelbook Edition] New 65.84 Ittle Dew 2+ New 43.45 Jamestown+ New 50.98 Joe Dever's Lone Wolf New 65.54 Katamari Damacy REROLL New 23.45 Katanakami New 42.3 Kaze and the Wild Masks New 32.44 KeyWe New 25.49 Killer Queen Black New 16.13 King's Bounty II New 17.85 Kingdom Hearts: Melody of Memory New 20.59 Kingdoms of Amalur: Re-Reckoning CIB+ 19.98 Kirby and the Forgotten Land CIB+ 37.97 Knights and Bikes New 45.49 Kotodama: The 7 Mysteries of Fujisawa New 19.45 KUNAI New 40.5 L.A. Noire CIB+ 29.99 Lair of the Clockwork God New 39.13 Layers of Fear: Legacy New 147.86 LEGO Star Wars: The Skywalker Saga New 20.48 Little Nightmares II CIB+ 20.75 Live A Live CIB+ 26.42 Lonely Mountains: Downhill SRG#46 New 86.79 Loop Hero CIB+ 35.47 Loop Hero [Collectors Edition] New 80.75 Love Esquire [Limited Edition] New 90.5 LoveKami Trilogy New 45.87 Luigi's Mansion 3 CIB+ 33.25 Lumines Remastered New 32.5 LUNARK New 49.52 Mario + Rabbids Sparks of Hope CIB+ 15.42 Mario + Rabbids: Kingdom Battle CIB+ 12.5 Mario Kart 8 Deluxe New 38.35 Mario Party: Superstars CIB+ 39.5 Marvel Ultimate Alliance 3: The Black Order New 41.5 Mary Skelter 2 New 45.49 Mary Skelter: Finale New 49.39 Mato Anomalies New 19.73 Mega Man 11 New 20.48 Mega Man Zero/ZX Legacy Collection CIB+ 24.5 Megadimension Neptunia VII New 45.5 Metroid Dread CIB+ 35.34 Metroid Prime Remastered New 34.34 Mighty Gunvolt Burst New 44.45 Mighty Switch Force! Collection CIB+ 45.49 Ministry of Broadcast New 26.72 Minoria New 50.47 Miracle Snack Shop [Limited Edition] New 35.00 Moero Chronicle Hyper New 90.35 Moero Crystal H New 50.77 Momodora: Reverie Under the Moonlight New 71.68 MONARK Deluxe Edition New 37 Monster Boy and the Cursed Kingdom New 78.59 Monster Hunter Generations Ultimate New 42.69 Monster Hunter Rise CIB+ 15.49 Monster Hunter Stories 2: Wings of Ruin New 31.49 Monster Sanctuary New 58.46 Monstrum New 38.5 Mother Russia Bleeds [Special Reserve] New 59.25 Mother Russia Bleeds [Special Reserve] New 59.25 Ms. Splosion Man CIB+ 31.98 Mulaka New 60.00 Murder By Numbers Collectors Edition New 80.36 Mushihimesama New 60.7 My Friend Pedro [Special Reserve Edition] New 79.7 Narita Boy New 45.55 NEO: The World Ends With You CIB+ 20.5 NeoGeo Pocket Color Selection Vol. 1 New 43.06 Neon Abyss New 42.38 Neversong & Pinstripe CIB+ 37.5 New Pokémon Snap CIB+ 31.81 New Super Lucky's Tale New 33.59 New Super Mario Bros. U Deluxe New 39.5 Ni no Kuni II: Revenant Kingdom - Prince's Edition New 18.14 Ni no Kuni: Wrath of the White Witch New 26.5 NieR: Automata - The End of YoRHa Edition New 39.5 Night in the Woods New 59.92 Night Trap: 25th Anniversary Edition New 56.06 Ninja Gaiden: Master Collection New 50.42 No Man's Sky CIB+ 26.25 No More Heroes CIB+ 40.5 No More Heroes 2: Desperate Struggle CIB+ 35.92 No More Heroes III CIB+ 15.5 Ocean's Heart New 53.33 Octahedron New 45.43 Octopath Traveler New 52.43 Octopath Traveler II New 39.99 Oddworld - Collection New 36.25 à Œkami HD New 32.99 One Step From Eden New 34.15 Oniken + Odallus Collection New 36.51 Opus Collection CIB+ 22.49 Ori: The Collection New 28.97 Othercide New 32.45 Outlast: Bundle of Terror / Outlast 2 CIB+ 277.52 Overlord: Escape from Nazarick New 35.97 Owlboy CIB+ 16.48 Oxenfree New 99.53 Panzer Dragoon New 40.5 Panzer Paladin New 48.13 Paper Mario: The Origami King CIB+ 36.5 Pathway New 27.6 Phoenotopia: Awakening [Premium Edition] New 114.25 Pikmin 3 Deluxe CIB+ 39.75 Pikmin 4 New 42.79 Piofiore: Fated Memories New 27.95 PixelJunk Eden 2 New 25.49 Pocky & Rocky Reshrined New 25.49 Pokémon Brilliant Diamond CIB+ 32.75 Pokémon Legends: Arceus New 41.19 Pokémon Mystery Dungeon: Rescue Team DX CIB+ 40.5 Pokémon Sword CIB+ 30.26 Pokémon Violet New 44.5 Pokémon: Let's Go, Pikachu! CIB+ 35.47 Postal Redux New 25.5 PowerSlave: Exhumed New 65.06 Prinny Presents NIS Classics Volume 2 [Deluxe Edition] New 43.99 Prodeus New 40.67 Project Warlock New 67.14 Puyo Puyo Tetris New 17.5 Q.U.B.E. 2 New 51.32 Quake New 38.49 Radiant Silvergun New 58.09 Rainbow Billy: The Curse of the Leviathan New 23.82 Razion EX New 137.71 realMyst: Masterpiece Edition New 78.08 République: Anniversary Edition New 35.49 Return of the Obra Dinn New 58.18 Return to Monkey Island CIB+ 43.09 Return to Shironagasu Island CIB+ 28.5 Risk of Rain 2 New 14.7 River City Girls CIB+ 80.23 River City Girls 2 New 50.5 River City Girls [PAX Variant] New 142.6 River City Girls Zero New 44.49 River City: Rival Showdown New 30.49 Rogue Heroes: Ruins of Tasos CIB+ 46.5 Roki CIB+ 39.07 Rolling Sky Collection CIB+ 20.00 Root Film New 34.09 RUINER [SWITCH RESERVE] New 54.47 Rune Factory 3 Special New 23.41 Rune Factory 3 Special New 23.41 Rune Factory 4 Special [Archival Edition] New 153.5 Sakuna: Of Rice and Ruin New 27.5 Sally Face [Deluxe Edition] New 224.81 Sam & Max Save the World New 43.5 Sam & Max: Beyond Time and Space Remastered New 44 Samurai Jack: Battle Through Time New 70.48 Save me Mr Tako: Definitive Edition New 33.5 Scott Pilgrim vs. The World: The Game - Complete Edition New 32.49 Sea Horizon [Limited Edition] New 42.49 Sea of Solitude: The Director's Cut New 20.00 Seabed New 40.42 SeaBed [Limited Edition] New 135.38 Senran Kagura Reflexions New 129.74 Senren * Banka New 86.76 SENSEs: Midnight [Limited Edition] New 47.43 Serious Sam Collection [Switch Reserve] New 60.49 Seven Pirates H New 51.25 Seven Pirates H New 51.25 Seven Pirates H New 51.25 Shadow Man Remastered New 48.39 Shadowgate New 62.5 Shadowrun Trilogy New 56.64 Shadows of Adam New 34.49 Shadowverse: Champion's Battle New 21.95 Shantae New 39.34 Shantae and the Pirate's Curse New 381.21 Shantae and the Pirate's Curse Box 49.62 Shantae and the Seven Sirens New 50.2 Shantae: Half-Genie Hero [Ultimate Edition] New 38.2 Shantae: Risky's Revenge New 38.51 Shaq Fu: A Legend Reborn New 19.57 Shikhondo: Soul Eater New 34.44 Shin Megami Tensei III: Nocturne HD Remaster New 25.5 Shin Megami Tensei V New 22.38 Shin Megami Tensei V New 22.38 Shining Resonance Refrain [Draconic Launch Edition] New 48.6 Signalis New 32.03 Sine Mora EX New 23.02 Skelattack New 50.49 Slime-san New 43.74 Smile For Me New 46.94 SNK Heroines Tag Team Frenzy New 29.15 Sol Cresta: Dramatic Edition New 45.48 Sonic Colors Ultimate CIB+ 15.48 Sonic Frontiers CIB+ 21.62 Sonic Mania New 16.51 Spiritfarer New 28.95 Splatoon 2 CIB+ 19.67 Splatoon 3 New 43.99 Star Wars Pinball New 19.72 Star Wars: Knights of the Old Republic New 60.49 Star Wars: Knights of the Old Republic II - The Sith Lords New 59.79 Star Wars: Knights of the Old Republic II - The Sith Lords New 59.79 Star Wars: Republic Commando New 26.45 Steel Assault New 48 Streets of Rage 4 New 33.45 Strife: Veteran Edition New 37.72 Subnautica + Subnautica: Below Zero New 32.49 Super Blood Hockey New 60.96 Super Bomberman R New 20.42 Super Mario 3D All-Stars CIB+ 82.33 Super Mario 3D World + Bowser's Fury CIB+ 39.5 Super Mario Bros. Wonder CIB 38.99 Super Mario Maker 2 CIB+ 30.48 Super Mario Odyssey New 39.59 Super Mario RPG New 39.93 Super Meat Boy New 38.5 Super Meat Boy Forever New 25.98 Super Monkey Ball Banana Mania New 13.48 Super Smash Bros. Ultimate CIB+ 38.74 Supraland New 33.75 Sushi Striker: The Way of Sushido New 12.17 Taiko no Tatsujin Rhythm Festival New 15.5 Tails of Iron [Crimson Knight Edition] New 42.89 Tales of Vesperia: Definitive Edition New 30.41 Tandem: A Tale of Shadows New 20.48 Terraria New 24.66 Caligula Effect 2 New 56.3 Caligula Effect: Overdose New 61.95 DioField Chronicle CIB+ 25.46 Elder Scrolls V: Skyrim CIB+ 35.31 Falconeer: Warrior Edition New 18.88 Friends Of Ringo Ishikawa New 26.73 Great Ace Attorney Chronicles CIB+ 30.98 Knight Witch Deluxe Edition New 32.07 Legend of Heroes: Trails of Cold Steel III - Extracurricular Edition CIB+ 31.77 Legend of Tianding New 51.61 Legend of Zelda: Breath of the Wild CIB+ 34 Legend of Zelda: Link's Awakening CIB+ 32.57 Legend of Zelda: Skyward Sword HD CIB+ 31.24 Legend of Zelda: Tears of the Kingdom New 47.46 Letter: A Horror Visual Novel [Limited Edition] New 73.75 The Messenger [Special Reserve Games Edition] New 280.00 Missing CIB+ 35.5 Mummy Demastered New 57.71 Red Lantern New 58.5 RED STRINGS CLUB [SWITCH RESERVE] New 38.5 Silver Case 2425 Deluxe Edition CIB 35.5 TakeOver New 47.41 Talos Principle New 51.62 Touryst New 68.88 Wonderful 101: Remastered New 23.5 World Ends with You: Final Remix New 53.95 There Is No Game: Wrong Dimension New 53.51 Thumper New 45.45 Time on Frog Island CIB+ 17.43 Timespinner [Limited Run] CIB+ 77.28 Tiny Barbarian DX New 33.97 To The Moon New 67.98 ToeJam & Earl: Back in the Groove! CIB+ 49.86 Tokyo Mirage Sessions #FE Encore New 66.72 Tokyo Mirage Sessions #FE Encore New 66.72 TowerFall New 45.5 Transistor CIB+ 61.01 Travis Strikes Again: No More Heroes CIB+ 24.99 Treasures Of The Aegean New 17.98 Triangle Strategy New 37.47 Trigger Witch New 34.59 Trigger Witch - Limited Edition New 57.66 Trover Saves the Universe New 37.76 Turok / Turok 2: Seeds of Evil New 167.4 Twin Blades of the Three Kingdoms New 50.5 Two Point Hospital New 26.5 UnderMine New 51.08 Unravel Two CIB+ 18.35 Unreal Life New 39.15 Unsighted New 47.2 Untitled Goose Game New 22.45 Valfaris New 39.64 Valis: The Fantasm Soldier Collection New 70.61 Valis: The Fantasm Soldier Collection II New 50.5 Valkyria Chronicles 4 New 66.81 Very Very Valet New 17.77 Wandersong CIB+ 33.99 Warborn New 16.6 Warhammer 40,000: Mechanicus CIB+ 21 WarioWare: Get it Together! CIB+ 24.55 West of Dead New 39.1 Wizard of Legend New 62.66 Wonder Boy: The Dragon's Trap New 39.14 World Of Simulators New 45 Wreckfest New 25.5 Wulverblade New 68.83 Xenoblade Chronicles 2 Loose 42.6 Xenoblade Chronicles 2 CIB+ 48.49 Xenoblade Chronicles 2: Torna the Golden Country New 58.45 Xenoblade Chronicles 3 New 39.49 Xenoblade Chronicles: Definitive Edition New 45.5 Xtreme Sports New 50.5 Yoku's Island Express CIB+ 35.5 Yooka-Laylee and the Impossible Lair New 35.5 Yoshi's Crafted World CIB+ 36.75 Young Souls New 34.49 Yu-Gi-Oh! Legacy of the Duelist: Link Evolution CIB+ 17.69 Yuppie Psycho: Executive Edition (Elite Edition) New 45.49 Yurukill: The Calumniation Games (Deluxe Edition) New 20.73 Zombies Ate My Neighbors and Ghoul Patrol New 40.09
PS4
88 Antarctica New 45.00 Antartica 88 [Variant Cover] New 185.5 Deadpool CIB+ 76.33 Deadpool CIB+ 76.33 Death Park New 75.48 Death Park New 75.48 Death Park New 75.48 Death Park New 75.48 Digimon Survive New 16.55 Divinity: Original Sin II - Definitive Edition New 71 Doki Doki Literature Club Plus! New 21.17 Helldivers [Super-Earth Ultimate Edition] CIB+ 62.97 Minecraft: Story Mode - A Telltale Games Series - The Complete Adventure CIB+ 58.41 Outriders: Worldslayer New 18.48 Revenge of The Bird King New 31.99 Saints Row: The Third Remastered New 15.1 Senran Kagura Burst Re:Newal [At the Seams Edition] New 60.49 Senran Kagura Burst Re:Newal [Tailor Made Edition] New 47.99 Senran Kagura: Peach Beach Splash (No Shirt, No Shoes, All Service Edition) New 71.5 Shadow Warrior 2 [Special Reserve Edition] New 235.52 Super Perils of Baking Special Edition [SEGA Outerbox] New 200.5 Swords of Ditto: Mormo's Curse [Special Reserve Edition] New 47.1 Tamashii New 734.39 Teenage Mutant Ninja Turtles: Mutants in Manhattan CIB+ 51.58 Valkyria Chronicles Remastered Steelbook Edition New 30.45
Vita
2064: Read Only Memories New 67.97 88 Heroes New 40.6 99Vidas New 125.97 Hole New World New 48.82 Rose in the Twilight New 192 Winter's Daydream [Limited Edition] New 64.1 Aegis of Earth: Protonovus Assault New 26.49 Akiba's Beat New 30.25 Akiba's Trip: Undead & Undressed CIB+ 25.49 Alone With You New 38.5 Angry Birds Star Wars New 20.48 Another World: 20th Anniversary Edition New 40.49 Antiquia Lost New 34.75 Aqua Kitty: Milk Mine Defender DX New 51.5 Army Corps of Hell New 23.99 Asdivine Hearts New 35.46 Astro Aqua Kitty [Limited Edition] New 64.7 Atari Flashback Classics New 60.61 Atelier Escha & Logy Plus: Alchemists of the Dusk Sky (Limited Edition) New 168.49 Awesome Pea Collection [Limited Edition] CIB+ 40.1 Axiom Verge Multiverse Edition New 56.56 Back in 1995 [Limited Edition] New 191.4 Bard's Gold New 33 Bastion New 64.16 Batman: Arkham Origins Blackgate CIB+ 23.67 Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien New 33.49 Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien New 33.49 Bloodstained: Curse of the Moon New 118.23 Borderlands 2 CIB+ 23.49 Breach & Clear New 308.01 Broken Age New 33.77 Bunny Must Die: Chelsea and the 7 Devils New 95 Call of Duty: Black Ops Declassified CIB+ 22.29 Call of Duty: Black Ops Declassified Loose 18.98 Chaos;Child New 45.61 Chasm CIB+ 60.49 Child of Light CIB+ 24.56 Claire: Extended Cut CIB+ 35.17 Code:Realize - Future Blessings Loose 14.9 Code:Realize - Guardian of Rebirth New 25.5 Code:Realize - Guardian of Rebirth Loose 14.2 Conga Master Go! [Limited Edition] New 51.83 Corpse Party: Blood Drive New 58.77 Cosmic Star Heroine CIB+ 43.25 Criminal Girls 2: Party Favors CIB+ 74.09 Criminal Girls: Invite Only CIB+ 54.49 Croixleur Sigma New 40.49 Cursed Castilla EX [Limited Edition] New 60.5 Curses 'N Chaos New 38.72 Damascus Gear: Operation Osaka New 40.51 Damascus Gear: Operation Tokyo New 41 Danganronpa 2: Goodbye Despair Loose 19.41 Danganronpa 2: Goodbye Despair Loose 19.41 Danganronpa Another Episode: Ultra Despair Girls New 31.5 Danganronpa V3: Killing Harmony CIB+ 58.89 Danganronpa: Trigger Happy Havoc CIB+ 25.97 Dariusburst: Chronicle Saviours New 47.38 Deadbolt New 42.44 Death Mark CIB+ 23.22 Death Tales [Limited Edition] New 40.4 Deemo: The Last Recital New 34.22 Defender's Quest: Valley of the Forgotten New 37.86 Demon Gaze Loose 22.22 Demon Gaze CIB+ 25.81 Demon Gaze II New 74.66 Demon's Tier+ [Limited Edition] CIB+ 55.49 Dengeki Bunko: Fighting Climax CIB+ 25.5 Devious Dungeon - Limited Edition CIB+ 67.38 Devious Dungeon 2 [Limited Edition] New 84.5 Digimon Story: Cyber Sleuth CIB+ 65.9 Disgaea 4: A Promise Revisited CIB+ 25.49 Dokuro New 52.94 Dragon Fantasy: The Black Tome of Ice New 34.5 Dragon Fantasy: The Volumes of Westeria New 40.49 Dragon Sinker: Descendants of Legend New 35.5 Dungeon Travelers 2: The Royal Library & The Monster Seal CIB+ 53 Dynasty Warriors: Next Loose 16.66 Earth Defense Force 2: Invaders from Planet Space New 28.19 EMMA: Lost in Memories [Limited Edition] New 52.49 Exile's End New 39.65 Exist Archive: The Other Side of The Sky Loose 18.48 Fate/Extella: The Umbral Star Noble Phantasm Edition New 46.26 Fernz Gate New 30.69 Final Fantasy X / X-2 HD Remaster Loose 25.49 Final Fantasy X-2 HD Remaster New 61.19 Forma.8 New 32.5 Freedom Wars CIB+ 13.48 Furwind [Limited Edition] CIB+ 40.5 Futuridium EP Deluxe New 45.97 Gal*Gun: Double Peace CIB+ 32.34 Ghoulboy [Limited Edition] New 160.5 God of War Collection New 74.75 Grand Kingdom New 47.6 Gravity Rush CIB+ 44.5 Guacamelee! New 70.48 Guard Duty [Limited Edition] CIB+ 47.38 Gundemoniums New 84.18 Gunhouse New 30.38 Habroxia New 129.94 Habroxia 2 [Limited Edition] New 65.5 Halloween Forever [Limited Edition] New 74.5 Home: A Unique Horror Adventure New 35.92 Horizon Chase Turbo [Limited Edition] New 76.81 Hot Shots Golf: World Invitational New 26.19 HtoL#NiQ The Firefly Diary: Limited Edition New 59.25 Hue New 40.5 Hyperdevotion Noire: Goddess Black Heart CIB+ 35.5 Hyperdimension Neptunia PP: Producing Perfection CIB+ 35.97 Hyperdimension Neptunia Re;Birth1 CIB+ 47.01 Hyperdimension Neptunia Re;Birth1 CIB+ 47.01 Hyperdimension Neptunia Re;Birth2: Sisters Generation CIB+ 60.49 Hyperdimension Neptunia Re;Birth2: Sisters Generation CIB+ 60.49 Hyperdimension Neptunia Re;Birth3: V Generation CIB+ 55.95 Hyperdimension Neptunia Re;Birth3: V Generation CIB+ 55.95 Hyperdimension Neptunia U: Action Unleashed CIB+ 43.81 Iconoclasts New 96.5 Indigo 7 : Quest for Love New ? Jak and Daxter Collection CIB+ 50.49 Jet Set Knights [Limited Edition] New 100.5 Jet Set Knights [Limited Edition] New 100.5 Just Ignore them + My Big Sister Collection New 60.49 Kawaii Deathu Desu New 45.5 Killzone: Mercenary Loose 24.49 Killzone: Mercenary CIB+ 32.68 Knightin' + [Limited Edition] New 60.45 Knytt Underground New 128.14 La-Mulana Ex New 38.03 LEGO Batman 2: DC Super Heroes Loose 11.33 LEGO Jurassic World CIB+ 13.44 LEGO Ninjago: Shadow of Ronin Loose 17.12 LEGO Star Wars: The Force Awakens New 28.75 LEGO Star Wars: The Force Awakens Loose 12.21 LEGO The Lord of the Rings Loose 10.49 Lone Survivor: The Director's Cut New 42.49 Luckslinger [Limited Edition] New 60.41 Lumines: Electronic Symphony New 18.61 Mary Skelter: Nightmares CIB+ 92.87 MegaTagmension Blanc + Neptune VS Zombies New 37.58 MeiQ: Labyrinth of Death CIB+ 25.39 Mercenary Kings: Reloaded Edition [Limited Edition] New 106.71 Metagal [Limited Edition] CIB+ 100.35 Metal Gear Solid HD Collection CIB+ 46.49 Metal Slug 3 New 115.48 Mind Zero CIB+ 20.48 Mooseman [Limited Edition] New 119.05 Mortal Kombat CIB+ 26.99 MotoGP 13 CIB+ 23.83 MUSYNX New 50.49 Muv-Luv New 53.36 Muv-Luv Alternative New 66.95 Muv-Luv Complete Set New 90.5 My Aunt is a Witch [Limited Edition] New 55.5 Mystery Chronicle: One Way Heroics New 27.94 Need for Speed: Most Wanted - A Criterion Game CIB+ 20.32 Neurovoider New 35.5 Nicole [Limited Edition] New 48.22 Night Trap: 25th Anniversary Edition New 58.99 Nova-111 New 28.67 Nurse Love Addiction New 59.18 Nurse Love Syndrome New 50.49 Nurse Love Syndrome Loose 15.49 Oceanhorn: Monster of Uncharted Seas New 52 Octodad: Dadliest Catch New 46.36 Oddworld: Abe's Oddysee - New 'n' Tasty New 149.5 Oddworld: Munch's Oddysee HD New 52.5 Oddworld: Stranger's Wrath HD New 69.73 Odin Sphere Leifthrasir CIB+ 72.45 Odin Sphere Leifthrasir Loose 70.5 One More Dungeon CIB+ 60 Operation Abyss: New Tokyo Legacy CIB+ 31.5 Oreshika: Tainted Bloodlines New 93 Pantsu Hunter: Back to the 90s New 156.5 Papers, Please New 115.47 Pato Box [Limited Edition] New 73.23 Penny-Punching Princess New 45.41 Period: Cube - Shackles of Amadeus New 54.65 Persona 4 Golden Loose 25.37 Persona 4 Golden New 61.12 Persona 4: Dancing All Night - Disco Fever Edition New 145.5 Phantom Breaker: Battle Grounds New 53.5 Pix the Cat New 28.84 Plague Road New 43.4 PlayStation All-Stars Battle Royale New 31.74 Proteus New 36.49 Psychedelica of the Ashen Hawk New 51.5 Psychedelica of the Ashen Hawk New 51.5 Psychedelica of the Black Butterfly CIB+ 33.57 Psycho-Pass Mandatory Happiness CIB+ 28.99 Pushy and Pully in Block Land New 70.45 Rabi-Ribi New 93.59 Rainbow Moon New 44.89 Ray Gigant New 102.84 Rayman Legends Loose 17.37 Rayman Origins CIB+ 16.71 Retro City Rampage DX [Re-Release] New 35.00 Revenant Dogma New 35.36 Revenant Saga New 29.44 Reverie [Limited Edition] CIB+ 43.49 Riddled Corpses EX New 40.49 Risk of Rain New 38 Rock Boshers DX New 29.34 Rocketbirds 2: Evolution New 55.5 Rocketbirds: Hardboiled Chicken New 43.2 Root Double [Xtend Edition] New 53.5 Root Letter New 46.11 Salt and Sanctuary New 100.49 Salt and Sanctuary New 100.49 Saturday Morning RPG New 50.49 Sayonara Umihara Kawase++ New 67.33 ScourgeBringer [Limited Edition] New 59.97 ScourgeBringer [Limited Edition] New 59.97 Senran Kagura Shinovi Versus: Let's Get Physical Edition New 115.5 Senran Kagura: Bon Appétit! New 150.44 Senran Kagura: Bon Appétit! Full Course - Collector's Edition New 185.13 Senran Kagura: Estival Versus Endless Summer Edition New 115.48 Sense: A Cyberpunk Ghost Story New 155.5 Severed [Limited Edition] New 100.81 Shakedown: Hawaii CIB+ 36.85 Shantae: Half-Genie Hero CIB+ 37.5 Shinobido 2: Revenge of Zen CIB+ 38.67 Shovel Knight New 96.49 Sid Meier's Civilization Revolution 2+ CIB+ 76.26 Silent Hill: Book of Memories CIB+ 76.38 Sir Eatsalot [Limited Edition] CIB+ 53.08 Siralim New 50.5 Siralim 2 New 30.49 Skullgirls: 2nd Encore New 52.81 Sky Force Anniversary New 75.48 Slain: Back From Hell [Signature Edition] New 76.5 Sly Cooper Collection CIB+ 52.27 Smart as... CIB+ 9.67 Soldner-X 2: Final Prototype New 44.12 Sonic & All-Stars Racing Transformed CIB+ 23.56 Sorcery Saga: Curse of the Great Curry God [Limited edition] New 80.5 Soul Sacrifice CIB+ 17.36 Soul Sacrifice Delta New 105.5 Spelunky New 70.5 Spy Hunter CIB+ 24.31 Stay [Limited Edition] New 130.5 Stealth Inc: A Clone in the Dark (Ultimate Edition) New 29.13 SteamWorld Dig New 55.72 SteamWorld Heist New 52.97 Steins;Gate CIB+ 30.58 Steins;Gate 0 CIB+ 29.49 Stranger of sword city limited edition New 63.57 Super Hydorah New 47.9 Super Meat Boy New 60.5 Super Mutant Alien Assault New 34.9 Super Skull Smash GO! 2 Turbo New 42.35 SUPERBEAT: XONiC New 28.49 Superdimension Neptune VS Sega Hard Girls New 58.5 Sword Art Online: Hollow Fragment New 65.48 Synergia [Limited Edition] New 110.49 Tachyon Project Limited Edition New 55.35 Takotan [Limited Edition] New 51.59 Tales from Space: Mutant Blobs Attack New 50.24 Tales of Hearts R CIB+ 69.48 Tales of Hearts R Loose 50.5 Task Force Kampas New 36.5 Tetris Ultimate New 70.47 Tetris Ultimate New 70.47 Amazing Spider-Man CIB+ 64.75 Amazing Spider-Man CIB+ 64.75 Bard's Tale: Remastered and Resnarkled New 50.49 Bit.Trip Limited Edition New 33.5 Count Lucanor [Signature Edition] New 144.47 House in Fata Morgana: Dreams of the Revenants Edition CIB+ 99.5 House in Fata Morgana: Dreams of the Revenants Edition M+B 40.1 King of Fighters '97: Global Match New 64.81 Legend of Heroes: Trails of Cold Steel CIB+ 36.49 Legend of Heroes: Trails of Cold Steel (Lionheart Limited Edition) New 72.39 Legend of Heroes: Trails of Cold Steel II CIB+ 57.82 Longest Five Minutes New 32.5 Lost Child New 56.03 Lost Cube [Limited Edition] New 50.49 Ratchet and Clank Trilogy CIB+ 72.77 Swapper New 51.48 Swindle New 27.51 Walking Dead: Season Two - A Telltale Games Series New 22.61 Thomas Was Alone New 33.5 Tokyo Xanadu New 49.32 Touch My Katamari CIB+ 33.72 Twin Breaker: A Sacred Symbols Adventure [Limited Edition] CIB+ 47.09 Ultimate Marvel Vs. Capcom 3 CIB+ 31.21 Ultimate Marvel Vs. Capcom 3 CIB+ 31.21 Uncharted: Golden Abyss CIB+ 27.23 Uncharted: Golden Abyss CIB+ 27.23 Undertale New 66.38 Unepic [Limited Edition] New 274.98 UnMetal New 163.32 Utawarerumono: Mask of Deception New 72.27 Utawarerumono: Mask of Truth - Launch Edition New 36.5 Utawarerumono: Mask of Truth - Launch Edition New 36.5 VA-11 Hall-A New 79.91 Valkyrie Drive: Bhikkhuni CIB+ 66.81 Vasara Collection New 98.5 Velocity 2X: Critical Mass Edition New 63.05 Volume New 32.25 Windjammers New 35.83 Wipeout 2048 New 31.24 World of Final Fantasy New 33.99 Xeno Crisis [Limited Edition] New 100.5 Xeno Crisis [Limited Edition] New 100.5 Xeno Crisis [Limited Edition] New 100.5 Xenon Valkyrie+ New 68.11 Xeodrifter New 44.2 Yomawari: Midnight Shadows CIB+ 33.71 Yomawari: Night Alone / htol#NiQ: The Firefly Diary CIB+ 40.5 Ys Origin New 56.4 Ys VIII: Lacrimosa of DANA New 72.34 Ys: Memories of Celceta CIB+ 25.99 Yumeutsutsu Re:After [Limited Edition] New 82.97 Yumeutsutsu Re:Master [Limited Edition] New 75.48 Zero Escape: Virtue's Last Reward CIB+ 15.5 Zero Escape: Zero Time Dilemma New 33.17 Zero Escape: Zero Time Dilemma Loose 24.51
3DS
Aliens: Infestation Loose 59.32 Minecraft: New Nintendo 3DS Edition New 34.72 New Nintendo 2DS XL White & Orange Loose 206.5 Senran Kagura 2: Deep Crimson (Double D Edition) New 70.5 Senran Kagura 2: Deep Crimson (Double D Edition) New 70.5 Shantae and the Pirate's Curse [Collector's Edition] New 89.39 Shantae and the Pirate's Curse [Collector's Edition] New 89.39
submitted by ricotito23 to GameSale [link] [comments]


2024.05.14 02:32 No_Shirt2198 23 [M4F] Austin, TX/Online - Looking for a down to earth connection

Hello, I graduated college a year ago, moved to Austin, and started a job. I'm a bit of a homebody, finding comfort in the coziness of my own space. I'm seeking a genuine connection with the right woman that shares my interests and appreciates me.
Who I am:
I'm a 6ft, average build, mild-mannered guy with a good sense of humor. My main hobby is PC gaming. I am a competitive person and I enjoy games like League of Legends and Escape from Tarkov. I also would love to find someone I can play co-op games with as well, like Stardew Valley or Minecraft.
I really enjoy watching YouTube, tv shows, and movies. I mostly watch thought-provoking video essays or gameplay videos. Some tv shows I'm interested in and looking forward to watching are Survivor, House of the Dragon (S2), Severance (S2), The Acolyte. I'm also always down to watch a random episode of Parks and Rec or The Office.
I have a creative side and I like making goofy memes for my friends about inside jokes or just funny stuff I think of. I've been doing origami off and on since middle school and it's fun from time to time. I'm also into building models and I have a friend that's teaching me to paint miniatures as well.
Who you are:
I'm searching for someone that is 21-25 years old, close to finishing college or already in a career, and shares my mindset and some of my interests. I would like you to be confident and content with yourself and a good communicator. Honestly, just be true to yourself and be able to hold a conversation and have interests of your own.
Some thoughts:
I am all about good. meaningful communication. I'm looking for someone that is willing to put in the effort to form a real bond. I believe relationships are a two-way street and both partners have to give and take equal amounts.
I would prefer to text and voice chat on discord. After our introductions, I'd like to exchange pictures so that we both have a clear idea of each other's appearance. If you made it through my post and are interested in getting to know me then please shoot me a message.
submitted by No_Shirt2198 to ForeverAloneDating [link] [comments]


2024.05.14 00:50 TotalHappy Unveiling Luffy's Potential: The Weapon of Flame

As chapter 1114 of One Piece unraveled new revelations about JoyBoy, The Sun God Nika, and the enigmatic mother flame, fans were left on the edge of their seats. But amidst the chaos and seemingly insurmountable odds, a beacon of hope emerges—a theory that could reshape Luffy's battles forever.
In the wake of Luffy's frustration as he struggles to damage Topman even with Gear 5th, the missing piece to his arsenal becomes glaringly apparent: a weapon, a staff of flame. Throughout his journey, Luffy has demonstrated an innate ability to manipulate his surroundings, crafting objects seemingly out of thin air. Could this ability extend to harnessing the power of the mother flame?
Imagine Luffy wielding the mother flame, channeling its fiery essence into his fists with the precision of a seasoned fighter, akin to Ken from Street Fighter unleashing a devastating Shoryuken. This concept gains credence from Oda's own portrayal of the flame, hinting at its potential as a formidable weapon.
But the possibilities don't end there. What if Luffy were to shape the flame into a staff, reminiscent of the legendary power pole from Dragon Ball? A staff of pure power, capable of striking down any foe that dares to challenge him. The parallels between Luffy and Sun Wukong, the mischievous and cunning monkey king, further reinforce the plausibility of such a development.
With the stage set and the stakes higher than ever, the prospect of Luffy wielding the mother flame as a weapon not only adds depth to his character but also promises thrilling battles and untold adventures in the world of One Piece. As fans eagerly await the next chapter, one question lingers: will Luffy unlock the true potential of the flame and pave the way to victory?
submitted by TotalHappy to OnePiece [link] [comments]


2024.05.13 23:55 Cheddars956 Spanish

Spanish
I thought it wouldn’t be so hard with this origami Spanish book. I thought with just the diagrams I would understand. Nope lol Jokes on me.
submitted by Cheddars956 to origami [link] [comments]


2024.05.13 21:50 KiraWinchester H: trades (list below) W: items off wish list

WISH LIST:
Rare apparel
Overeater's Civil Engineer 1S/WWR (chest, left arm, right arm, right leg)
Overeater's FSA 1S/WWR right leg
Overeater's Excavator 1S/WWR (left arm, right leg)
Vanguard's Scout 1S/WWR (left arm, right arm, right leg)
Vanguard's Excavator 1S/WWR (chest, left arm, right leg)
******************************************************************************
COMPLETE TRADE LIST: (Thank you for your time browsing this huge list!!!)
FIXERS: AA/25/15r,,, AA/25/15v,,, AA/50c/15v,,, AA/50vhc/25,,, AA/50L/25,,, AA/AP/25,,, AA/E/Dur,,, Ari/25/15r,,, Ari/E/15r,,, Ari/E/25,,, As/E/25,,, B/25/15v,,, B/50L/25,,, B/E/Dur,,, BAP/25,,, Exe/AP/25,,, Exe/E/25,,, GouE/25,,, GS/E/25,,, H/50c/25,,, Jug/50c/25,,, Jug/AP/25,,, Junk/25/15r,,, Junk/50c/15v,,, Junk/50L/25,,, Junk/AP/25,,, Junk/E/15v,,, Med/25/25,,, Med/50c/25,,, Med/AP/25,,, M/25,,, MS/50c/25,,, MS/AP/25,,, N/AP/25,,, N/E/25,,, Q/25/15r,,, Q/25/15v,,, Q/AP/25,,, Q/E/15r,,, St/50c/25,,, St/AP/25,,, St/E/25,,, S/25,,, Su/AP/25,,, Su/E/25,,, T/50c/25,,, T/AP/25,,, TS/25/15r,,, TS/25/15v,,, TS/50vhc/25,,, TS/AP/25,,, V/AP/25,,, Z/25/25,,, Z/50c/25,,, Z/E/25
HANDMADES: AA/E/15v,,, I/E/25,,, Junk/25/15r,,, Junk/50c/25,,, MS/E/25,,, M/25,,, M/25,,, Q/E/15r,,, Q/E/50
HEAVY WEAPONS: AA/25/15r AGL,,, AA/25/90 AGL,,, AA/25/15r Cryolator,,, AA/E/25 Gatling Gun,,, AA/25/90 Harpoon Gun,,, As/25A/90 Fatman,,, As/25/15r Gatling Laser,,, As/25/90 Gatling Plasma,,, B/25/15r 50cal,,, B/E/Gho 50cal,,, B/50L/90 AGL,,, B/25A/90 Cryolator,,, B/50L/90 Cryolator,,, B/25A/90 Missile Launcher,,, B/50vhc/90 Missile Launcher,,, B/25/90 Ultracite Gatling Laser,,, B/25/Dur Ultracite Gatling Laser,,, B/90 Gatling Gun,,, Exe/50c/15r Flamer,,, Exe/25A/90 Gatling Plasma,,, Exe/E/25 LMG,,, F/50c/25 Cryolator,,, Jug/25/15r Cryolator,,, N/25/15r 50cal,,, Q/50L/90 Minigun,,, Q/E/Gho Mini,,, Q/50L/15r Pepper Shaker,,, T/25/15r Cryolator,,, TS/25A/90 Broadsider,,, TS/25/15r Gatling Gun,,, TS/E/90 LMG,,, TS/E/25 Minigun,,, TS/25A/15r Missile Launcher,,, V/25/15r 50cal,,, V/25/25 Broadsider,,, V/25A/90 Cryolator,,, V/AP/15r Flamer,,, V/25/25 Gatling Gun,,, V/50L/90 Harpoon Gun,,, Z/E/90 LMG
LEGACIES: Stalker's SS/1S melee: Baseball Bat,,, Bowie Knife,,, Chinese Officer Sword,,, Cultist Dagger,,, Guitar Sword,,, Revolutionary Sword,,, Walking Cane
MELEE: AA/SS/1S Cultist Blade,,, AA/SS/1S Death Tambo,,, AA/SS/1S Deathclaw Gauntlet,,, AA/40P/1S Gulper Smacker,,, AA/SS/1S Meat Hook,,, AA/SS/1S Pole Hook,,, AA/50c/15v Power Fist,,, AA/SS/1S Revolutionary Sword,,, AA/50L/1S Ripper,,, AA/SS/1S Spear,,, AA/SS/1S Super Sledge,,, Ari/40P/1S Drill,,, Ari/SS/1S Sledgehammer,,, Ari/SS/1S War Drum,,, As/40P/1S Chainsaw,,, As/40P/1S Drill,,, As/SS/1S Sheepsquatch Staff,,, B/50L/1S Chainsaw,,, B/AP/1S Chainsaw,,, B/SS/1S Chinese Officer Sword,,, B/SS/1S Deathclaw Gauntlet,,, B/50c/1S Drill,,, B/SS/25 Gulper Smacker,,, B/SS/25 Meat Hook,,, B/SS/90 Power Fist,,, B/SS/1S Power Fist,,, B/50c/25 Spear,,, B/1S Combat Knife,,, Exe/40P/25 Drill,,, Exe/SS/1S Fire Axe,,, Exe/SS/1S Pitchfork,,, Exe/50c/1S Power Fist,,, GouSS/1S Hatchet,,, GouSS/1S Super Sledge,,, GS/SS/1S Chainsaw,,, I/SS/1S Death Tambo,,, I/40P/40 Drill,,, I/SS/1S Golf Club,,, I/SS/1S Pitchfork,,, I/SS/1S Shepherd's Crook,,, I/SS/1S Super Sledge,,, Junk/SS/1S Assaultron Blade,,, Junk/SS/1S Rolling Pin,,, Junk/SS/1S Security Baton,,, M/1S Deathclaw Gauntlet,,, M/1S Gulper Smacker,,, M/1S Switchblade,,, MS/SS/1S Baseball Bat,,, MS/SS/1S Shishkebab,,, MS/SS/1S Shovel,,, MS/SS/1S Switchblade,,, S/1S Assaultron Blade,,, S/1S Cultist Blade,,, S/1S Revolutionary Sword,,, S/1S Spear,,, S/1S Tire Iron,,, T/SS/1S Baseball Bat,,, T/SS/1S Bowie Knife,,, T/SS/1S Golf Club,,, T/SS/1S Machete,,, T/SS/1S Sledgehammer,,, V/SS/1S Combat Knife,,, V/SS/1S Deathclaw Gauntlet,,, V/SS/1S Pole Hook,,, V/SS/1S Shishkebab,,, V/SS/1S Sledgehammer,,, Z/SS/1S Buzz Blade,,, Z/40P/1S Chainsaw,,, Z/SS/1S Fire Axe,,, Z/SS/1S Knuckles,,, Z/SS/1S Pipe Wrench
RAILWAYS: AA/50c/25,,, AA/50vhc/25,,, AA/E/15v,,, AA/E/25,,, Ari/25/15r,,, B/50vhc/25,,, B/E/15r,,, B/E/90,,, F/50c/25,,, F/E/25,,, GS/50c/25,,, H/50c/25,,, I/25/25,,, I/50c/25,,, Junk/E/25,,, Q/25/15v,,, Q/50L/90,,, Q/E/1P,,, St/50c/25,,, S/25,,, TS/50L/25,,, TS/50vhc/25,,, TS/50c/15r,,, TS/AP/25,,, TS/E/Dur,,, V/25/25,,, V/50c/25,,, Z/E/90
TESLAS: AA/25/15r,,, AA/AP/25,,, AA/25/25,,, As/25/25,,, B/25/25,,, B/25/90,,, B/25/Dur,,, B/25/Gho,,, B/15r,,, B/25,,, Exe/25/15r,,, Exe/25/25,,, Exe/25/90,,, Exe/50L/15r,,, Ext/25/15r,,, F/25/15r,,, GS/25/25,,, GS/25/90,,, GS/50c/25,,, H/25/15r,,, I/25/15r,,, Junk/25/15r,,, Junk/50L/15r,,, Med/25/25,,, MS/50c/25,,, M/15r,,, M/25,,, N/25/25,,, Q/25**,,, Q/AP/25,,, St/25/25,,, St/25/90,,, S/90,,, S/25,,, T/25/15r,,, TS/25/15r,,, TS/25/25,,, TS/50L/15r,,, V/25/15r,,, V/25/15v,,, V/25/90,,, V/25/250,,, V/25/Dur,,, V/50c/15r,,, V/50L/15r,,, Z/25/15r,,, Z/25/90
AA/25/25 Assaultron Head,,, AA/50c/15v Crossbow,,, AA/50c/25 Crossbow,,, AA/50L/25 Enclave Plasma Rifle,,, AA/25/25 Gamma Gun,,, AA/50c/25 Pipe Bolt Action Pistol/Rifle,,, AA/25/15r Plasma Pistol/Rifle,,, As/50c/25 Crossbow,,, As/25/25 Gauss Rifle,,, As/50c/25 Laser Pistol/Rifle,,, B/AP/25 Compound Bow,,, B/25/25 Gauss Rifle,,, B/25 Bow,,, B/25 Crossbow,,, B/25 SMG,,, Exe/50L/25 Alien Blaster,,, Exe/50c/25 Blunderbuss,,, Exe/50c/25 Combat Rifle,,, Exe/50c/15v Compound Bow,,, Exe/50c/25 Double Barrel,,, Exe/25/25 Gamma Gun,,, Exe/E/25 Hunting Rifle,,, Exe/E/25 Lever Action,,, Exe/50L/25 Plasma Pistol/Rifle,,, F/50c/15v Compound Bow,,, F/E/25 Double Barrel,,, F/50c/15v Thirst Zapper,,, GouE/25 Assault Rifle,,, GouE/25 Double Barrel,,, Gou25/25 Lever Action,,, GS/50c/25 Gamma Gun,,, I/50c/25 Combat Shotgun,,, I/50c/15v Compound Bow,,, I/50c/25 The Dragon,,, Jug/E/25 Combat Rifle,,, Jug/50c/25 Laser Pistol/Rifle,,, Junk/50c/25 Enclave Plasma Rifle,,, Junk/25/25 Radium Rifle,,, M/25 10mm Pistol,,, M/25 Crossbow,,, N/25/25 Enclave Plasma Rifle,,, N/50c/25 Enclave Plasma Rifle,,, Q/50c/25 Assaultron Head,,, Q/25/15r Combat Shotgun,,, Q/25/1P Enclave Plasma Rifle,,, Q/AP/25 Enclave Plasma Rifle,,, Q/25/15r Plasma Pistol/Rifle,,, St/50c/25 Crossbow,,, St/E/25 Single Action Revolver,,, S/25 Radium Rifle,,, TS/25/15r Combat Rifle,,, TS/50c/25 Combat Rifle,,, TS/E/15r Pipe Revolver,,, V/50c/25 Bow,,, V/50L/25 Compound Bow,,, V/AP/25 Crossbow,,, V/50c/25 Enclave Plasma Rifle,,, V/50c/25 Gauss Rifle,,, V/25/25 Pipe Pistol/Rifle,,, V/50c/25 Pipe Pistol/Rifle,,, Z/25/25 Enclave Plasma Rifle
ARMOR: Aristocrat's Civil Engineer chest LED/Cavalier
Aristocrat's Civil Engineer chest LED/HTD
Aristocrat's Heavy Robot left leg LED/Sentinel
Aristocrat's Heavy Robot left leg LED/WWR
Aristocrat's Marine right leg AP/Cavalier
Aristocrat's Marine right arm LED/WWR
Aristocrat's USA left leg LED/WWR
Assassin's Civil Engineer chest Strength/JWR
Assassin's FSA chest LED/FDC
Assassin's FSA left arm AP/FDC (2)
Assassin's FSA left arm AP/Sentinel
Assassin's FSA left arm LED/HTD
Assassin's FSA left leg AP/FDC
Assassin's FSA left leg Strength/HTD
Assassin's Heavy Leather left arm AP/WWR
Assassin's Heavy Robot chest Strength/WWR
Assassin's Marine left arm AP/Cavalier
Assassin's Marine right leg LED/Sentinel
Assassin's Sturdy Combat chest AP/Sentinel
Assassin's Trapper right arm Poison resist/Sentinel
Assassin's Trapper right leg Strength/Sentinel
Assassin's USA left arm LED/WWR
Assassin's USA left arm Poison resist/Sentinel
Assassin's USA left leg LED/HTD
Assassin's USA left leg Strength/WWR
Auto Stim Civil Engineer chest LED/FDC
Auto Stim Civil Engineer chest Poison resist/Cavalier
Auto Stim FSA right leg LED/WWR
Auto Stim Heavy Metal chest LED/Sentinel
Auto Stim Heavy Raider right leg LED/Sentinel
Auto Stim Heavy Robot chest LED/Sentinel
Auto Stim Heavy Robot right leg Cryo resist/Sentinel
Auto Stim Marine left leg LED/Sentinel
Auto Stim Ultracite left arm LED/Sentinel
Auto Stim USA left arm AP/Cavalier
Auto Stim USA left arm AP/WWR
Auto Stim USA left arm LED/FDC
Auto Stim USA right arm LED/Sentinel
Auto Stim USA right leg LED/WWR
Auto Stim USA right leg Strength/Cavalier
Auto Stim USA right leg Strength/Sentinel
Auto Stim USA right leg Strength/WWR
Bolstering FSA left arm AP/Sentinel
Bolstering FSA left arm Luck/WWR
Bolstering FSA left arm Strength/WWR
Bolstering FSA left leg AP/Sentinel
Bolstering FSA left leg LED/Cavalier
Bolstering FSA right leg Strength/HTD
Bolstering Heavy Metal left leg AP/Cavalier
Bolstering Heavy Metal right arm AP/Sentinel
Bolstering Heavy Metal right leg LED/HTD
Bolstering Heavy Robot left arm Strength/Cavalier
Bolstering Marine right arm Cryo resist/Sentinel
Bolstering Marine right arm Strength/FDC
Bolstering Raider right arm AP/Sentinel
Bolstering Sturdy Combat left leg LED/Sentinel
Bolstering Sturdy Leather right leg AP/Sentinel
Bolstering Trapper chest AP/Cavalier (2)
Bolstering Trapper right arm LED/Sentinel
Bolstering USA left arm LED/FDC
Bolstering USA left arm LED/Sentinel
Bolstering USA right arm AP/FDC
Bolstering USA right arm Intelligence/Sentinel
Bolstering Wood left leg LED/WWR
Chameleon FSA chest LED/Cavalier
Chameleon FSA left arm Strength/Sentinel
Chameleon FSA left leg AP/Cavalier
Chameleon FSA left leg LED/Sentinel
Chameleon Heavy Combat right arm LED/Cavalier
Chameleon Heavy Raider right leg AP/Sentinel
Chameleon Marine left arm AP/Cavalier
Chameleon Marine right arm AP/Sentinel
Chameleon Marine left leg AP/WWR
Chameleon Robot chest LED/WWR
Chameleon USA chest AP/WWR
Chameleon USA chest LED/Cavalier
Chameleon USA left arm AP/JWR
Chameleon USA left arm LED/Sentinel
Chameleon USA left leg Cryo resist/Sentinel
Chameleon USA right arm LED/WWR
Chameleon USA right leg AP/FDC
Cloaking FSA chest AP/Cavalier
Cloaking FSA right arm AP/WWR
Cloaking USA chest AP/Sentinel
Cloaking USA right leg AP/WWR
Exterminator's FSA right arm AP/Sentinel
Exterminator's FSA right arm LED/Cavalier
Exterminator's FSA right leg LED/Cavalier
Exterminator's USA chest AP/Sentinel
Exterminator's USA chest LED/WWR
Ghoul Slayer's FSA right arm AP/WWR
Ghoul Slayer's FSA right leg AP/Cavalier
Ghoul Slayer's Heavy Metal left arm AP/Sentinel
Ghoul Slayer's USA left arm AP/WWR
Ghoul Slayer's USA left leg AP/WWR
Hunter's Civil Engineer chest AP/Sentinel
Hunter's Heavy Metal right leg AP/Sentinel
Life Saving Civil Engineer chest LED/HTD
Life Saving Combat left leg AP/WWR
Life Saving FSA chest AP/Sentinel
Life Saving FSA left arm LED/WWR
Life Saving FSA left leg LED/Sentinel
Life Saving FSA right leg Strength/Cavalier
Life Saving Heavy Combat AP/HTD
Life Saving Heavy Raider chest LED/WWR
Life Saving Heavy Robot chest AP/WWR
Life Saving Heavy Robot left arm AP/WWR
Life Saving Marine chest LED/Cavalier
Life Saving Marine left leg AP/WWR
Life Saving Trapper left leg AP/Sentinel
Life Saving Trapper right leg LED/Cavalier
Life Saving USA left arm LED/WWR
Life Saving USA left arm AP/Cavalier
Life Saving USA left leg Strength/Cavalier
Life Saving USA right arm Poison resist/Sentinel
Mutant's Civil Engineer chest AP/WWR
Mutant's FSA left leg LED/WWR
Mutant's Heavy Combat right leg AP/FDC
Mutant Slayer's FSA left arm AP/Cavalier
Mutant Slayer's FSA right leg AP/Sentinel
Mutant Slayer's Heavy Raider right leg AP/Sentinel
Mutant Slayer's Trapper chest AP/Sentinel (2)
Mutant Slayer's USA chest AP/Sentinel
Mutant Slayer's USA left arm AP/Sentinel
Mutant Slayer's USA left leg AP/Cavalier
Nocturnal Heavy Combat right leg Strength/Sentinel
Nocturnal Heavy Robot right leg AP/Cavalier
Nocturnal Robot left arm AP/Sentinel
Nocturnal Trapper chest AP/Sentinel
Nocturnal USA left leg LED/WWR
Nocturnal USA right leg AP/HTD
Nocturnal USA right leg LED/Cavalier
Overeater's Civil Engineer chest Agility/WWR
Overeater's Civil Engineer chest Antiseptic/WWR
Overeater's Civil Engineer chest AP/Toxic
Overeater's Civil Engineer chest Fire resist/Cavalier
Overeater's Civil Engineer chest Fire resist/FDC
Overeater's Civil Engineer chest Intelligence/Sentinel
Overeater's Civil Engineer left leg AP/AWR
Overeater's Combat chest AP/FDC
Overeater's FSA chest Endurance/Sentinel
Overeater's FSA chest Poison resist/Cavalier
Overeater's FSA left arm Charisma/FDC
Overeater's FSA left arm Intelligence/Sentinel
Overeater's FSA left arm Perception/Sentinel
Overeater's FSA left leg AP/HTD
Overeater's FSA right arm AP/JWR
Overeater's FSA right arm Strength/FDC
Overeater's FSA right arm Strength/WWR
Overeater's FSA right leg LED/AWR
Overeater's Heavy Combat chest LED/HTD
Overeater's Heavy Combat left arm LED/JWR
Overeater's Heavy Combat right leg Perception/Sentinel
Overeater's Heavy Leather right arm Glutton/Sentinel
Overeater's Heavy Metal left leg Strength/Sentinel
Overeater's Heavy Metal right leg AP/Sentinel
Overeater's Heavy Raider left arm LED/Cavalier
Overeater's Heavy Raider left leg Charisma/WWR
Overeater's Heavy Raider right arm Fire resist/FDC
Overeater's Heavy Robot chest Endurance/Sentinel
Overeater's Heavy Robot chest Rad resist/Sentinel
Overeater's Heavy Robot left leg Agility/WWR
Overeater's Marine chest Rad resist/FDC
Overeater's Marine chest Rad resist/Sentinel
Overeater's Marine left arm Strength/FDC
Overeater's Marine right arm Rad resist/Sentinel
Overeater's Marine right leg Fire resist/Sentinel
Overeater's Marine right leg Luck/FDC
Overeater's Marine right leg Perception/WWR
Overeater's Metal left arm AP/FDC
Overeater's Metal left leg Agility/Sentinel
Overeater's Metal left leg Cryo resist/Sentinel
Overeater's Metal right arm AP/Sentinel
Overeater's Metal right leg Poison resist/Sentinel
Overeater's Raider right arm Cryo resist/Sentinel
Overeater's Raider right leg LED/WWR
Overeater's Sturdy Metal chest Strength/FDC
Overeater's Trapper chest Rad resist/FDC
Overeater's Trapper left arm AP/HTD
Overeater's Trapper left arm Cryo resist/Sentinel
Overeater's Trapper left arm Perception/Sentinel
Overeater's Trapper left leg Perception/WWR
Overeater's Trapper right arm Luck/WWR
Overeater's Trapper right arm Rad resist/WWR
Overeater's USA chest Cryo resist/HTD
Overeater's USA chest LED/WWR
Overeater's USA chest Poison resist/FDC
Overeater's USA left arm Antiseptic/Sentinel
Overeater's USA left arm AP/HTD
Overeater's USA left arm Endurance/FDC
Overeater's USA left arm Endurance/WWR
Overeater's USA left arm Fire resist/FDC (2)
Overeater's USA left arm LED/AWR
Overeater's USA left arm LED/FDC
Overeater's USA left arm Poison resist/Sentinel
Overeater's USA left arm Rad resist/Sentinel
Overeater's USA left leg Fire resist/WWR
Overeater's USA left leg Intelligence/FDC
Overeater's USA left leg Strength/FDC
Overeater's USA right arm Luck/Sentinel
Overeater's USA right leg AP/FDC
Overeater's USA right leg Intelligence/HTD
Overeater's USA right leg Poison resist/Sentinel
Overeater's USA right leg Rad resist/Sentinel
Overeater's Wood left arm LED/Cavalier
Regenerating Civil Engineer chest AP/Sentinel
Troubleshooter's Excavator right arm LED/Cavalier
Troubleshooter's FSA chest AP/WWR
Troubleshooter's Heavy Robot left arm AP/Cavalier
Troubleshooter's T-60 left arm LED/Sentinel
Troubleshooter's Trapper right leg AP/WWR
Troubleshooter's USA left arm Strength/Sentinel
Troubleshooter's USA left leg AP/WWR
Unyielding Civil Engineer chest AP/Electrified
Unyielding Civil Engineer left arm Antiseptic/FDC
Unyielding Civil Engineer left leg AP/Electrified
Unyielding Civil Engineer right leg Intelligence/Burning
Unyielding FSA full set AP/Cavalier
Unyielding FSA chest Cryo resist/FDC
Unyielding FSA chest Intelligence/Acrobat
Unyielding FSA chest Intelligence/Dur
Unyielding FSA chest LED/JWR
Unyielding FSA left arm Cryo resist/AWR
Unyielding FSA left arm LED/Sentinel
Unyielding FSA left arm Poison resist/AWR
Unyielding FSA left leg AP/Acrobat
Unyielding FSA left leg Endurance/Sentinel
Unyielding FSA left leg Fire resist/AWR
Unyielding FSA left leg Luck/AWR
Unyielding FSA right arm Cryo resist/Cavalier
Unyielding FSA right arm Poison resist/WWR
Unyielding FSA right leg AP/JWR
Unyielding FSA right leg Intelligence/JWR
Unyielding FSA right leg LED/HTD
Unyielding FSA right leg Luck/JWR
Unyielding FSA right leg Rad resist/AWR (2)
Unyielding Heavy Combat chest Strength/HTD
Unyielding Heavy Combat left leg Cryo resist/Cavalier
Unyielding Heavy Combat right arm Poison resist/JWR
Unyielding Heavy Combat right arm Poison resist/Sentinel
Unyielding Heavy Leather chest Cryo resist/HTD
Unyielding Heavy Leather left arm Rad resist/HTD
Unyielding Heavy Leather left leg Luck/Cavalier
Unyielding Heavy Metal right arm LED/Cavalier
Unyielding Heavy Metal right leg Endurance/Sentinel
Unyielding Heavy Raider chest Agility/Sentinel
Unyielding Heavy Raider left arm Poison resist/FDC
Unyielding Heavy Raider right arm AP/HTD
Unyielding Heavy Raider right arm Charisma/FDC
Unyielding Heavy Robot chest Cryo resist/Cavalier
Unyielding Heavy Robot right arm Endurance/Sentinel
Unyielding Leather left leg LED/WWR
Unyielding Marine chest Perception/Sentinel
Unyielding Marine chest Luck/WWR
Unyielding Marine chest Strength/HTD
Unyielding Marine left arm Cryo resist/HTD
Unyielding Marine left arm Strength/Cavalier (2)
Unyielding Marine left leg AP/FDC
Unyielding Marine right arm AP/Acrobat
Unyielding Marine right arm Rad resist/Cavalier
Unyielding Marine right leg Fire resist/WWR
Unyielding Marine right leg LED/AWR
Unyielding Marine right leg Luck/FDC
Unyielding Marine right leg Rad resist/AWR
Unyielding Metal chest AP/HTD
Unyielding Metal left arm LED/Sentinel
Unyielding Metal right leg AP/Cavalier
Unyielding Raider chest Luck/Cavalier
Unyielding Robot left leg Poison resist/Sentinel
Unyielding Sturdy Combat chest Strength/Sentinel
Unyielding Sturdy Combat right arm AP/AWR
Unyielding Sturdy Leather left leg LED/Sentinel
Unyielding Sturdy Metal chest AP/WWR
Unyielding Sturdy Metal left arm Rad resist/Sentinel
Unyielding Sturdy Raider chest Intelligence/FDC
Unyielding Sturdy Raider right leg Intelligence/FDC
Unyielding Sturdy Robot right arm LED/Sentinel
Unyielding Trapper chest Luck/FDC
Unyielding Trapper left leg Cryo resist/WWR
Unyielding Trapper right arm Cryo resist/Cavalier
Unyielding Trapper right arm LED/HTD
Unyielding Trapper right arm Luck/Cavalier
Unyielding USA chest AP/JWR
Unyielding USA chest Fire resist/AWR
Unyielding USA chest Luck/HTD
Unyielding USA chest Intelligence/Cavalier
Unyielding USA chest Poison resist/Cavalier
Unyielding USA chest Rad resist/JWR
Unyielding USA left arm AP/Sentinel
Unyielding USA left arm Cryo resist/WWR
Unyielding USA left arm LED/Acrobat (2)
Unyielding USA left arm Perception/FDC
Unyielding USA left arm Poison resist/AWR
Unyielding USA left arm Poison resist/HTD
Unyielding USA left arm Rad resist/Cavalier
Unyielding USA left leg Luck/AWR
Unyielding USA right arm Cryo resist/WWR
Unyielding USA right arm Intelligence/JWR
Unyielding USA right arm Luck/Cavalier
Unyielding USA right arm Poison resist/HTD
Unyielding USA right leg AP/Cavalier
Unyielding USA right leg Charisma/WWR
Unyielding USA right leg Fire resist/AWR
Unyielding USA right leg Perception/FDC
Unyielding Wood chest AP/FDC
Unyielding Wood chest Luck/Cavalier
Unyielding Wood chest Luck/Sentinel
Unyielding Wood right arm AP/Sentinel
Unyielding Wood right arm LED/WWR
Unyielding Wood right leg Strength/WWR
Vanguard's Civil Engineer chest LED/Cavalier
Vanguard's Civil Engineer chest LED/HTD
Vanguard's FSA right arm Strength/Cavalier
Vanguard's FSA right leg Strength/Cavalier
Vanguard's Heavy Leather right arm LED/HTD
Vanguard's Heavy Metal chest Strength/Cavalier
Vanguard's Heavy Robot right arm LED/HTD
Vanguard's Marine right arm Strength/WWR
Vanguard's Marine right leg Strength/Sentinel
Vanguard's Sturdy Robot left arm AP/Sentinel
Vanguard's Sturdy Robot right leg LED/WWR
Vanguard's Trapper left arm LED/Cavalier
Vanguard's USA chest Luck/Sentinel
Vanguard's USA left arm AP/FDC
Vanguard's USA left arm Intelligence/Sentinel
Vanguard's USA left arm LED/Sentinel
Vanguard's USA left arm Strength/FDC
Vanguard's USA left arm Strength/Sentinel
Vanguard's USA left leg Strength/Cavalier
Vanguard's USA right arm AP/Cavalier
Vanguard's USA right leg Strength/Cavalier (3)
Vanguard's Wood chest Strength/Sentinel
Weightless Civil Engineer chest AP/Sentinel
Weightless Civil Engineer chest Strength/WWR
Weightless FSA left leg Strength/Sentinel
Weightless Marine right leg AP/Cavalier
Weightless Trapper chest AP/Cavalier
Weightless Trapper left arm AP/Sentinel
Weightless Trapper left leg AP/Sentinel
Weightless USA chest Strength/Sentinel
Weightless USA right leg AP/Cavalier
Weightless USA right leg LED/WWR
Zealot's Trapper left arm LED/Cavalier
Zealot's USA chest AP/Sentinel
Zealot's USA left arm AP/Cavalier
Zealot's USA left arm AP/Sentinel (2)
Zealot's USA right arm AP/WWR
Zealot's USA right leg AP/WWR
PLANS: Alien Blaster,,, Alien head lamp,,, Alien table,,, Alien target practice poster,,, Assault rifle,,, Assault rifle wraith's wrath paint,,, Barbed walking cane,,, Baseball bat rocket,,, Baseball bat searing puncturing rocket,,, Bear arm,,, Bear arm heavy mod,,, Bear arm puncturing mod,,, Bloody curtain door,,, Bloody rug,,, Boxing glove lead lining,,, Camo Backpack,,, Cave cricket tube,,, Chainsaw ghostly grinder paint,,, Chainsaw septikill paint,,, Cultist adept hood,,, Cultist adept robes,,, Cultist enlightened hood,,, Cultist enlightened robes,,, Cultist eventide hood,,, Cultist eventide robes,,, Cultist incarnate helmet,,, Cultist neophyte hood,,, Cultist neophyte robes,,, Deathclaw gauntlet,,, Dense marine armor torso,,, Dense trapper armor torso,,, Dr. Bones,,, Dried wildflower bouquet,,, Electro Enforcer,,, Enlightened lantern,,, Executioner mask,,, Fire station bell,,, Flannel shirt & jeans,,, Fluttering moths,,, Fuzzy enlightened plushie,,, Fuzzy mothman plushie,,, Giant red dinosaur,,, Glowing flatwoods monster lamp,,, Hatchet electro fusion,,, Hazmat suit teal,,, Honeycomb paper blue mothman,,, Honeycomb paper brown mothman,,, Honeycomb paper ghost lantern A&B,,, Honeycomb paper green mothman,,, Honeycomb paper holiday tree A&B,,, Honeycomb paper icy snowflake,,, Honeycomb paper jack o'lantern A&B,,, Honeycomb paper jolly target,,, Honeycomb paper mothman globe,,, Honeycomb paper red mothman,,, Honeycomb paper ribbon bell,,, Honeycomb paper snowman,,, Honeycomb paper spider lantern,,, Honeycomb paper standing santa,,, Junkyard fountain,,, Machete sacrificial blade,,, Meat Tenderizer,,, Mutant hound diagram,,, Mutant hound taxidermy,,, Nuka girl area rug,,, Pepper Shaker,,, Peppino pig plushie,,, Pitchfork flamer,,, Plastiform Candle,,, Plastiform gingerbread,,, Plastiform nutcracker,,, Plastiform santa,,, Plastiform santa sleigh,,, Princess backpack,,, Protective lining marine underarmor,,, Protective lining raider underarmor,,, Puncturing pole hook,,, Punty pig plushie,,, Rad skull rider helmet,,, Radioactive barrel,,, Raw cement barricade,,, Sacred mothman tome,,, Scorchbeast queen plushie,,, Scorched tube,,, Shielded lining casual underarmor,,, Shielded lining marine underarmor,,, Shielded lining raider underarmor,,, Ski sword skate blade,,, Skiing outfit,,, Sledgehammer heavy searing sharp rocket,,, Small vault girl statue,,, Snallygaster plushie,,, Spiked walking cane,,, Star light,,, Straw goat,,, Super mutant diagram,,, The Fixer,,, T-60 BOS knight paint,,, TV Aquarium,,, Ultracite emergency protocols,,, Undershirt & jeans,,, Vintage water cooler,,, Wilber McPigg plushie,,, WV state bird rug,,, Yao Guai tube,,, Zenith alien blaster paint,,, Cutting fluid recipe,,, Fasnacht donut recipe,,, Fasnacht sausage recipe,,, Healing salve Ash Heap recipe,,, Healing salve Cranberry Bog recipe,,, Healing salve Mire recipe,,, Formula P recipe,,, Stimpak Diffuser recipe,,, Tato salad recipe
APPAREL: Asylum Uniform Blue,,, Asylum Uniform Forest,,, Asylum Uniform Pink,,, Fasnacht Brahmin mask,,, Fasnacht Buffoon mask,,, Fasnacht Crazy Guy mask,,, Fasnacht Deathclaw mask,,, Fasnacht Demon mask,,, Fasnacht Fiend mask,,, Fasnacht Hag mask,,, Fasnacht Loon mask,,, Fasnacht Raven mask,,, Fasnacht Winter Man mask,,, Emmett Mountain hazmat suit,,, Garrahan Foreman Outfit and Helmet
CHEMS: Addictol: 264,,, Berry Mentats: 3600,,, Buffout: 2059,,, Calmex: 855,,, Daddy-O: 1404,,, Day Tripper: 1142,,, Disease Cure: 539,,, Mentats: 1000,,, Overdrive: 493,,, Psycho: 3781,,, Psychobuff: 1903,,, Psychotats: 1881,,, X-cell: 658
FOOD: Canned meat stew: 75,,, Pepper: 3305,,, Salt: 2915,,, Spices: 1648,,, Sugar Bombs(w/rads): 1237
MODS: Enclave Aligned automatic barrel,,, Enclave Aligned short barrel,,, Enclave Aligned sniper barrel(3),,, Enclave Aligned splitter(2),,, Enclave Refined beta wave tuner(3),,, Enclave Severe beta wave tuner(2),,, Enclave Stabilized automatic barrel(2),,, Enclave Stabilized flamer barrel(2),,, Enclave Stabilized Sniper Barrel,,, Enclave True automatic barrel(2),,, Enclave True capacitor(4),,, Enclave True flamer barrel(2),,, Enclave True sniper barrel(3),,, Enclave True splitter(2),,, Enclave Vicious capacitor
submitted by KiraWinchester to Market76 [link] [comments]


2024.05.13 20:18 Forward_Issue9872 I am currently lvl 35 and wanted to ask if the time dragon is worth buying or not, even though I was saving up to buy this ,I just wanted to check it is worth it or not at lie levels

submitted by Forward_Issue9872 to DragonCity [link] [comments]


2024.05.13 16:28 SMM9673 Maytroid 2024: Year of the Space Dragon Day 13 - OMEGA

Maytroid 2024: Year of the Space Dragon Day 13 - OMEGA submitted by SMM9673 to Metroid [link] [comments]


2024.05.13 16:27 Pitiful-Disaster-184 1 week of groceries @ Tesco in Northern Ireland

1 week of groceries @ Tesco in Northern Ireland submitted by Pitiful-Disaster-184 to whatsinyourcart [link] [comments]


2024.05.13 16:09 ArtOfMehdiAbdi CotG report + tips for new GM's

CotG report + tips for new GM's
Chariot of the Gods, a GM report. SPOILER ALERT
Side note/ I’m french ! My english isn’t perfect so forgive me for bad writing ^ This Reedit help me so much ! I want to share with you my last playthrought (physically) with you as a huge thanks. Maybe there will be useful things for new GMs.
*My collection : * I have the core rule book, Chariot of the Gods, Destroyer of the worlds and Heart of Darkness.
*Context : * I’m a Tales from the loop and Alien GM (also a DnD player only). Didn’t have so much experience as a GM but i love cinematic scenarios from Free League. Just ran a couple of Tales from the loop, i ran Chariot of the gods (CotG) 2 times (one finished physically, another one didn’t finished online) and Destroyer of the worlds one time (didn’t finished). Last time was like 2 or 3 years ago. My DnD GM (who love Alien) always asked me to GM a session. After months, we finally found the perfect group with other fan friends of the Xenomorph world. Everyone was a DnD player but never touched at Alien Rpg.
We're all profesional artists. My DnD GM (who play Cham) is a 3D artist who sculpt, 3D print and paint. He came the first day with a full sculpture of a Xenomorph (in the pictures) and give one to each player and myself. We were shocked by the quality ! I think it's a great idea, and i started a digital paint (i'm a profesional illustrator) for players for next session. I plan to give them as a poster (work in progress in the pictures).
I don’t like Hope’s last day so much, just played it alone. It’s more mechanical than cinematic and my players are huuuuudge fan of acting. I found that Chariot of god is perfect for a first session because first act is full of “tutorial moment” if you change it a little bit.
The full scenario was around 14 hours of play divided in 2 session. 4 players, one GM. Age between 30 and 40.
*Last week before hell : * We have a private Discord, i send them everything they need to know about the game. A quick history of Alien Rpg and Gaska, the difference beetween Campaign and Cinematic, preroll character you gonna leave at the end, the permanent treat of death, personnal agendas, paranoïa and anger, “you make the scenario”, and i finished my presentation by the famous “i can’t lie to you about your chances, but you have my sympathies”
They asked me more about there character before the Game day. So i wrote a quick introduction about the Montero, the Helium 3 and the contract with Weyland-Yutani. They are at Anchorpoint, doing wathever they want and can roleplay in the discord conversation. In private, i send them a quick introduction of the characters.
Gm side/ The dynamic between MilleDavis (command) and Rye/Cham (workers) works pretty well. On the players side, there's a natural conflict between Miller and Davis at the beginning, but can be resolve during the act ⅔ (depends on players). The friendly first dynamic between Rye (greedy) and Cham (As Lucas) can led to a total chaos at act 3.
Davis (PNJ acted by me) : The pilot who have “little” drugs problems.
Miller (PC) : I tell her Wilson is a jerk who try to act as the person in charge. Sometimes they fight about the leadership, but she is the Montero Crew officer ! (😏)
Wilson (PC) : I tell her Miller is a jerk who try to act as the person in charge. Sometimes they fight about the leadership, but she is the Weyland-Yutani representative ! (😂)
Rye (PC) : I tell him he’s the smartess and Miller always makes dumb decisions. Everybody as better income than him and he can complain about everything.
Lucas/Cham (PC) : He’s a DnD GM and love roleplay. So i let him build a lot of things in the backgound. He faked a condition where he have to take pills at regular hours. He is on the Cronus for 5 years, placed as an hidden agent here by Bionational.
They immediately started to roleplay on discord, like they where in communication but not at the same place. Miller and Wilson started to fight, Rye and Cham to complain. It was perfect 🤌 Wilson asked informations by private messages. Weyland-Yutani respond with few things about the mission.
*RP- DAY : * We started early. I made a quick reminder of the game. I show them the dice mecanics with abilities, competences and stress. I also show them a little combat situation with cards, help form command, etc. For this first game, to emphasize on roleplay, I skipped water, food, encumbrance and stunts. For Stunts, when they rolled multiple succes, i (as a GM) offered them multiple choices. I’m gonna let them choose the stunts for the next scenario (Destroyer of the worlds next month).
I have a simple 1h loop of the Montero for ambiance and a couple of music from various Alien movies depending on situations. I really recommend to NOT play a full ost on random, because it can lead to some calm music in stressful situation and furious music when nothing happens. I acted as a dj. Choose music for mandatory events, and one for every type of encounter (Neomorph, mutant, synthetic and between humans). Having some sound fx helps too. Really effective.
And heeere… weee… go !
ACT 1
Where are we ?
Intro when they quit Anchorpoint. It tell them to shut their eyes and play the Cryosleep music from Alien. I started to described some dreams. “You’re 5 years old, inside the arm of your mother. You’re chilling in a cottage with your dogs. You’re laughing loud with your friend while drinking a fresh and delicious beer… it’s long dream. A very, very long dream”. They waking up. Davis (PNJ) jump from cryotube and looks at medics. She decided to take drug from her suit in front of everybody. Then she goes half naked, with her cloth on the shoulder, in the kitchen to take a coffee.
They almost immediately find out they are lost. Rye looked if anything goes wrong with sensors. Cham looked at Helium 3. Wilson helps with navigation and Miller discusses with mother. I let them roleplay a lot. Everybody start to complain about the others. And when they were really angry i triggered the “DANGER!” event. Davis did a good job (i let Miller do the roll as a “tutorial”). And then, things started to be really interesting.
I let them direct everything and they made smart choices. For this scenario, only one engine was down, because a Space Probe was inside the engine. The pilot explain there’s empty spaceships of W-Y who travel in the unknow for two reasons. 1st, to map the universe with hudge probe, launched to scan new worlds. 2nd, smaller probes who attach wreck ship they encounter on the road. They also saw the problem with communications, vents and reactor. At this point, they were thinking Mu/Th/Er is an ally (wich is fake. She don’t care. Only the mission is important).
2 hours of fantastic roleplay where Miller and Wilson want to go on the ship, but Rye and Cham don’t want to. When they started to act too angry, i looked at the player and tell them “you sounds stressed. Add a stress point”. They laughed really hard (i just add one stress on two players. Don’t abuse on that). Off course, as Davis i join the debate and throw gaz on that burning debate. Finally, the plan is : Miller and Wilson goes to Mu/Th/Er, Rye and Cham takes care of the engine.
The ghost ship
Davis conduct the small ship. When Rye and Cham was on the engine, she start complaining about waiting here. Huuudge debate, but finally she quit and let communication ON when they want to go back to the Montero. Cham/Lucas lied to Rye. He tell him he have pirate friends who can take and sell the Cronus. If he helps him, they split the money in half. Rye hacked the probe and Cham send a message (secretly) to Bionational.
Miller tried the Montero’s captain card on Mu/Th/Er. Nothing. Wilson tried with her own card. It worked. She asked for journal and info. Miller’s waiting at the door with creepy sounds. Rye and Cham asked David to come back… but she didn’t respond. Miller and Wilson heads up to the Montero, found a chill Davis who shut down communication while listening to music and smoke cigarettes. The captain slapped her and asked to do her job.
They bring back Cham and Rye to the Montero. 2h of debate where Cham/Lucas didn’t want to jump in the Cronus. Rye agreed. I suspect my Chal/Lucas was metagaming a lot, with the goal of sending the captain and the W-Y agent on a certain death. I let them deal with that, it was very effective for the scenario. Finally, Miller and Wilson jumped on the Cronus while Cham and Rye was drinking alcool on the Montero. They finally join the crew to help them clean the air scrubbers shaft. Wilson helped and took Eggs samples… which leads to waking up spores in the vents.
Rye, Cham and Wilson are on the Command while Miller try to open the Cryo’s door. Wilson was suspecting Rye and Cham trying to quit them at first opportunity (which is true). She secretly asked Mu/Th/Er to lock the Montero’s door to them. I accepted (😏). The Cronus Crew started to waking up. Wilson ran to join Miller while Cham and Rye didn’t want to move at all. The meeting with the Cronus, fight with the bloodbuster and Miller almost died here. She’s alive but needs to go into a Medipod quickly. Clayton disappeared during the fight, the medic is shocked. End of act one.
ACT 2
Chaos at medilab
Rye and Cham tried to escape the Cronus, but the door was locked. They asked for Davis but… no one. The captain tried too… no one. They asked Mu/The/Er, she said Davis was on the Cronus Medilab without communication. Miller was upset. Everybody meets at the medilab. Rye and Cham arrived first, found Davis who put Clayton on the ground with a punch. They were paranoiak, sure that Davis locked the Montero’s door. They almost killed Davis and Clayton, but Miller, Wilson and the Montero crew came.
At the Medilab, tension was HIGH. Everybody started to suspect everybody. Clayton became a prisoner, Miller and Davis came to the medipod room to heal the captain’s critical injury. They chose the medipod with the mutant. Initiative. Miller protects herself by a smart move, jumping into the medipod. Other players easily killed the monster. Miller secretly asked Mu/Th/Er who locked the Montero’s door. As the captain of the ship, she have access to this information. I secretly answered “Wilson” (😏). Nobody saw, but the medic escaped.
Cham/Lucas and Rye blocked the game by threatening everybody to do what they want, increasing suspicion between PC and NPC. Clayton talks about evac pod in her room, they found the captain card in Lab 1 and heads up in the Mu/Th/Er room. Cham tried again the Montero’s door but it was locked. Miller asked Mu/Th/Er to open, she accepted (after all, Miller is the Montero’s captain 😏).
Auto-destruction
Cham/Lucas was really nervous, jumped into the Montero and asked everybody to “take the information from the Cronus Mu/Th/Er before getting out of here with the Montero”. He didn’t know it was the perfect sentence to launch the auto-destruction. The 10 minutes after that was one of the best roleplay moments of my life.
Cham became parano, sure someone triggered the event. He locked the door manually. Then tried to stop the autodestruction. Of course, it didn’t worked. Everybody was suspecting Wilson. She said “yes, I locked the door because I don't trust Cham and Rye. But I didn't launched Montero’s destruction”. Rye threatened everybody, the Crew was splitted. Cham didn’t want to move the Montero. I was ready for a TPK, asking Wilson to stop the process. She said “ok, i’ll show you i’m not suspect. Mu/Th/Er, can i stop the Montero’s destruction”? I slowly turned my head, looked inside her soul and said “yes”. I saw despair on here face. TENSION WAS REALLY HIGH !” But at the same time, Davis was working on opening the Montero’s door and asked the ship to quit the zone. As the Pilot, she have all access to that command. Cham was upset. Davis asked him to let her control the ship, and then both quit with the little one to go back into the Cronus. Cham/Lucas killed Davis with a one shot (a really dangerous Combat roll, and a deadly critical injury roll made by Miller 😂). The last minute, Cham said he don’t want to bring back the Montero until Wilson stopped the destruction. Wilson (his girlfriend in real life 😂) said she don’t want to stop the destruction until he bring back the Montero. Everybody started to scream, complain and debate. 3…2…1… and Wilson stopped the auto destruction.
An epic ending where everybody was super tense. Loving the unexpected horror experience we just had. Neomorphs eating popcorn while the crew split. The perfect moment to stop the Act 2. A week of rest before playing the final act.
ACT 3
Panic at reactor’s room
Cham/Lucas liked the character. He was able to end the game by triggering the Montero destruction and quit with the small ship. He's synthetic, so long distance traveling is not a problem for him. He decided to let players finish the game and enjoy, looking at the ending as a silent spectator.
The rest of the crew heads to Deck C. They locked into the storage with black goo (stress + 1 😂). They found Ava. Wilson took the vaccine a week before (and Rye had one in his pocket). She explained the side effect, 50% chance of turning into a monster. The crew let Ava clean the Reactor room while they waited in the Cargo office. Communication stopped. The marine runs to save her. Sound of shotgun. Miller, Rye and Wilson slowly go to the reactor. They found the Marine and a half splitted Ava in the Jonction.
Hard fight in the reactor room with the mutant. Wilson escaped and stayed with Ava… but a Neomorph appeared on the jonction, slowly going down with the ladder. Wilson used the talent and threw Ava to the Neomorph while running again in the fight with the mutant. The mutant is dead. The marine sacrificed her life to give a chance to Miller, Wilson and Rye.
Run for your life
Miller and Wilson want to clean the reactor. Rye escaped to the evac pod in Claytons room. He found the mutant medic at deck B, in the living area. He threw something in the east elevator to attract him. It worked… but he called the west elevator who made a lot of noise (i said this the first time he saw the elevator last session, but he forgot). Initiative and… mutant kill him at the very beginning with a perfect roll. He ran to Rye, jumped with him and both were killed by the height. The corpse is in deck D. My player didn’t want another character. He loved how he died and wants to see how Miller and Wilson can escape that.
Cham/Lucas launched the Montero destruction countdown before escaping with the small ship. The Montero is close enough to kill everything. Wilson and Miller did a great job with cleaning rolls, and ran to the corporate suite… but Johns did it too, purchased by two neomorphs. When they arrived at the door, they saw Johns who says “RUN!”. He took the elevator (thanks Rye!) and the hide into the Captain’s Quarter… forgetting the door is destroyed. Elevator slowly goes up. Too slowly. The first neomorph passed near Miller and Wilson who hid successfully with great rolls. The neomorph is with Johns… screaming while the monster eats him.
The second neomorph came. They asked Mu/Th/Er to make noise in the Command room and close the door and vents. It worked. They destroyed the door, then found the hidden money and information. Wilson kept the information. Miller kept the money. The neomorph destroyed some doors, but they successfully quit the Cronus with EEV. Really cool to see them - who were fighting at the beginning - finally teamplay to win.
Epilogue
Cham/Lucas open his eyes. He can’t move. He’s in a huge scientist room full of W-Y people. A mechanic hand looks inside his synthetic brain. He have no body anymore, just a head. Scientists tries to understand who he is. Wilson and Miller are attached on a chair. Miller have an headache (reminder of the first bodyburster encounter) and Wilson’s arms are way too long. Both knows. In a minute, everybody here is gonna die. The End.
TL;DR Here are random tips and tricks.
I love CotG. My players loved it too and immediately asked for another game. They also loved the mechanics. For me, it’s a victory !
It was the first time i saw a player trying to win over the game instead of living the experience (probably because he is a DnD GM) and it turned out very well. I let the players direct the game and accept every choice (they need to assume after). My advice is always let them do whatever they want, especially when they try to break things, and let the players deal with it. The payoff is always surprising and leads to epic moments.
I learned the tips “You act stressed. Add one stress point” here on Reddit by someone. I absolutely loved it and my players laughed and argued every time. It became a meme with this group, I really recommend you to use it.
Don’t take the hand of the players. Explains things one time. If they forget, they forget. If they say something, play it. No backward. The game become more demanding, successes become more rewarding for them.
Let them talk. Let them conduct the story. Let them do whatever they want. The characters, setting and events are well written. Enough to make a great improvised story. Don’t trigger things because you think nothing happen for a long time, because group dynamics happen and evolve. Slow pace. Repeat after me. SLOW. PACE. Players need to put a lot inside their character to be really afraid to lose them. If we run too quickly and too much into combat, it’s just hack and slash without empathy. Combats are quick and deadly. If you want them to shit on their pants at every corner, just slow the pacing to let them love their characters.
Every time they go into a new room, I describe things with a point of view. Don’t make cold descriptions like “you enter the room. There’s that and that.”. Imagine you’re here with them. Like a movie director, choose wisely what to show and what order. Try to put storytelling. Players enter the captain quarter : “Hard to believe it was an Officer quarter. On the wall, written with blood, you read a big “LIARS”. The person who wrote this was really angry, because everything here is destroyed. You walk in and can’t avoid the many pages on the ground.” Players enter the Mess : “There’s a disgusting sound when you open the door. On the floor, food everywhere. Colors and textures mix together. You’re happy to wear your helmet, avoiding the smell. Fridge, desk, chairs, … everything is upside down… but this chaotic and sickening view is contrasted by hundreds of origamis. Somebody placed them well in the direction of the opened vent. The light above flickering.” Add stuff like “a mug with a written “dad of the year” is on the desk”, “there’s a poster on the wall. A cat says Hang on”, “a chess game on the table. The black horses put the white king in trouble”, etc.
Forget the Sotillo. I changed it. It’s a W-Y ship who follow the 966 Order, ready to take care of survivors… or conduct them at Fort Nebraska. I made connections between CotG, Destroyer of worlds and Heart of darkness. I think cinematic scenarios are meant to be a toolbox where you can write anything you want. Fill the holes as you wish with your taste and improvise (A LOT) during the game.
Let players roll the dice for signature attacks of the enemies who target them. And say to them, with a serious and slow voice, “don't. roll. a six”. They will shit on their pants. After that, secretly roll the attack (if there’s a second roll in this attack) and make a serious face on your GM screen for 3 seconds before announcing the result. The suspense is good 🤌
Don’t be too hard with rules. I skipped a lot of things (food, water, …) to have a better pace, and forgot things sometimes. It’s gonna happen. Just move on and accept it. Don’t go back. Never.
Let your players joking, even if it's a metagame. But respond with roleplay, it naturally forces them to joke as their character, not the player. For example, if a player is joking at the beginning about a creature who can lurk into vents, Davis can say something like “Stop reading Space Beast, Wilson. Space dragons don’t exist” or “the only thing you can find in vents is your paycheck. Go clean it, Cham !”.
Be a jerk when you play NPC. It push the Players in the good direction, they feel more free to act with their own characters. Clayton talks only to Wilson and ignores the rest of the crew, especially Cham and Rye. The medic escapes combat and the Montero’s Crew everytime he can. Johns follow but always stays behind and can’t make a decision. The marine judges the lack of teamwork. Ava is good. But when you can, throw the “i can’t lie to you about your chances, but you have my sympathies” and any ambiguous and scary stuff you can. She’s lovely, but she tells dark stuff. Uncanny valley effect 🤌
Mu/Th/Er is a character. Your players think it’s a tool, but don’t act like that. She clearly have her own objectives (Order 966) and wants to accomplish the mission. Don’t use Mu/Th/Er as a solution giver. When she speaks to them, it’s always to do the job of repairing the Cronus. In addition, by saying “access denied” or “this information is confidential”, your players are gonna hate her (that’s what you want)… and eventually (probably ?) try to hack Mu/Th/Er. Say to them “AI like Mu/Th/Er are the most difficult things to hack in the Alien world. You can try, but she's gonna send a message to W-Y and you risk jail. If you fail your test, she can go wild and autodestruct, stop air, open the door to space, and a lot of other things depend on rolls.”. They understand it’s better to find access cards, codes and people who can talk with her, for a better result with low risk. But if they really want to hack her, i let them do it with a Comtech roll without anything else. No chance of pushing dice. If they success, they deserve whatever information and control they want. But if they fail… the situation goes wild (always with a little chance of survive). For this scenario, i give Wilson almost everything he wants on both ships. It pushes the paranoia of other characters (especially Miller, who only has access of Montero’s information and control). Wilson is the bullied one. One of the great thing is the fact that players need to overcome paranoia and work as a team. But everything and everybody (including Mu/Th/Er) try to split the team. I think it’s the true horror of CotG.
Sometimes, when they are lost in a debate for a long long long time and you have nothing to do, just secretly roll a dice… for nothing. Make a face, and look at them without interrupting them. There’s always a player who notices and thinks something is gonna happen. If they ask, don’t respond and smile. Most of the time, they end the debate and make decisions, afraid something is gonna attack them. They don’t know you are a good MJ and you want a good experience for everybody. They always think you - as an Alien GM - trying to kill them at every corner. Let them think you have no mercy. A good thing for that is to tell them (before you launch the game) ARPG is deadly and punitive, which is true but not as much as they think.
All these tips and tricks are personal taste and represents my own point of view. Pick what you want and throw the rest.
I hope it helps somebody here, cause a lot of thread helped me a lot. I recommand you to read many Reddit about the game and ask questions.
Have a nice week 😊 Cheers !
submitted by ArtOfMehdiAbdi to alienrpg [link] [comments]


2024.05.13 14:56 duddlered Grimoires & Gunsmoke: Operation Tolkien Ch. 55

“T-this! This is madness!” Count Harmswid, one of the very few Human nobles of the Seraphic Empire, bellowed as his hand slammed into the table, sending scrolls flying onto the floor of his luxurious tent. “You’d be leaving me defenseless! I already have a manpower shortage, and now you’d deprive me of not just Wyverns but all of my mana users!?”
Standing across from him, seemingly unphased and unbothered by the outburst, was Tharivol, the Duchesses Dark Elf spymaster. Tharivol remained stoic as Count Harmonswid's face turned a shade of deep red; the veins on his neck bulged with every word. As the tirade continued, spittle started to fly from the human’s mouth, landing on the polished surface of the table and even on Tharivol's dark cloak. Yet, the spymaster's demeanor did not change; there was no sign of disgust, no flinch, no reaction whatsoever.
“Do you truly expect me to comply with such an insane request!? You and that damned charlatan have both lost your minds!” The Count sneered before spitting on the floor. “I cannot, and I shall not!”
Count Harmswid's rage seemed to swell within him, growing more intense with each passing moment. "I'll drag both you and that insufferable wench before the Court of Houses!" he thundered, his voice echoing off the high walls of the chamber. "You think you can force a noble of my standing to forfeit his property and forces unjustly? The court will see you stripped of your titles, your lands confiscated, and the Duchess fined! Perhaps you would even find yourself exiled, you insufferable curr!"
The air in the room grew heavy, charged with the count's threats and the tension of the confrontation. Yet, through it all, Tharivol remained as impassive as ever, his expression never wavering from its cold neutrality.
Once, the count's rant had finally run its course, leaving him panting and glaring across the table. "Do you truly intend not to comply with the Duchess's order?" Tharivol's voice was so calm and devoid of emotion that it seemed as if he was simply discussing the weather.
"NO!" The count's response was a furious shout, his hands slamming down onto the table with such force that it splintered beneath them. "I will not bend the knee to such outrageous demands!"
Unphased by the outburst, Tharivol eyes scanned the room, looking at all the Count's personal guards in attendance. Two mages and six mana-capable knights stood uncomfortably against the wall of the tent, just behind the count. "Is there nothing that will convince you otherwise?" The Dark Elf asked, bringing his eyes back to the Count. “Coin? Concessions? Favors?”
The count's face twisted with hatred at the mere suggestion of compromise. "I'd sooner turn my blade towards the Duchess herself than comply with anything that whore demands!" he spat venomously, the words dripping with disdain and loathing.
Tharivol simply nodded as if the count's refusal and insults were nothing more than he had expected. "Very well," he said, his voice still calm and unbothered, before looking behind him to two of his own guards who accompanied him.
These individuals wore unassuming attire, their features obscured behind black mosaic masks that shifted and morphed in subtle ways. Anyone looking at the masks would find their gaze unfocused, slipping across them as if they were merely part of the background. Beneath their dark cloaks was sleek armor made of a substance unfamiliar to the count, a strange blend that was neither quite metal nor leather.
"Take the Count's head and slay any who resist," Tharivol commanded his guards and turned back to the Count.
But before his eyes could leave the two shadow-like figures, their forms surged forward like a wisping darkness, their movements far too fast for any being's eye to comfortably track. Each unsheathed, jagged, wicked-looking blades, as long as one's forearms. There were subtle differences between each weapon, but they all had one thing in common. And that was the fact that they seemed to be forged from a strange blood-red metal that made people’s blood run cold.
The Count and his guard's eyes widened as they flinched back and grabbed at their weapons. However, before they could properly react, these ghosts were faster. Not a single sword left their sheathe, and not a word was chanted before blood was drawn.
As Harmswid opened his mouth to scream, a terrifying silence took hold instead. The world spun into a vortex of chaos, colors blurring and shapes warping as if reality itself was unraveling around him. Orders died on his lips, replaced by a mute plea for his men to save him.
Then, he crashed to the ground, dizzy and disoriented. All sense of time and place dissolved while his mind struggled to comprehend the nightmare unfolding before him. He was trapped in a maelstrom of motion where his guards – his paragons of strength – were being ruthlessly dismembered.
The dark figures moved with a terrifying and unnatural speed. They were blurs of motion armed with those wicked, crimson-tinged blades felling season knights that were once symbols of power and protection as if they were pigs lambs brought to feasts. Their armor offered no resistance as it was pierced effortlessly, and their cries were cut short, transforming into wet gurgles and sickening thuds as they collapsed.
Blood splattered the interior of the tent, a gruesome crimson rain painting what had once been a place of noble authority into a scene of carnage. His loyal protectors, those who were supposed to be his shield, were now nothing but lifeless corpses strewn across the ground.
Through his terror, the Count saw Tharivol out of the corner of his eye. The dark elf stood unmoved, a cold spectator observing a symphony of violence orchestrated by his will. With one more attempted gasp, Harmswid’s world plunged into darkness.
With an air of nonchalant finality, Tharivol strolled forward. He bent down, not a hint of bother on his face, and retrieved the severed head of Count Harmswid. The dark elf held the head aloft, examining it with a clinical detachment as if it were merely a curious specimen and not the remnants of a once powerful man.
"Hopefully, this will deter others from such foolishness,” Tharivol remarked with a chilling yet humored voice. “I’m sure there will be a few more unwise enough to disobey our mistress, but let they and Count Harmswid serve as… palpable enough deterrent to insubordination.”
The Dark Elf spun on his heel and strode confidently towards the tent flap while his masked guards moved like shadows in his wake. What had transpired was as swift as it was horrifying, from start to finish. The once opulent pavilion, a symbol of the Count's authority, had become a macabre slaughterhouse in mere seconds, and the air hung thick with the metallic tang of blood.
Tharivol moved with the grace of a predator. He grasped a fistful of the Count's hair, casually swinging the severed head as he left the carnage behind. Stepping out of the tent, a scene of utter chaos greeted him.
A cataclysmic roar had ripped through the air, an earth-shattering crash rattled the bones of every being within earshot. Tents flailed wildly, torn from their moorings and scattered like scraps of paper by the force of the blast. Men were thrown off their feet, rolling across the dirt in a desperate bid for stable ground.
And the source of such devastation was the immense silhouette of a black dragon. A very old and very powerful black dragon of monstrous proportions. Its landing had been a display of raw power; the earth itself sundered from its weight, cracking and buckling as the beast settled into place, and smoke curled from its nostril as its massive wings slowly unfurled.
To Tharivol's left, a figure stood resolute against the swirling chaos. Clad in heavy plate armor, augmented by the bones and scales of vanquished wyverns. One of the Duchess's most powerful and he was a testament to the mistress’s influence and strength. The great warrior's hide cloak buffeted violently in the maelstrom, yet he remained steadfast, utterly unmoving. His massive sword was driven deep into the earth, his hands folded gently over the hilt, as he stared maliciously towards the soldiers and mages toppling head over heel.
Striding past the warrior, Tharivol moved effortlessly underneath the dragon's colossal wingspan until reached the other side, where a panicked crowd was already gathering. He held up the Count's head for all to see and amplified his cold voice with magic, causing it to reverberate across the encampment.
"YOUR TREACHEROUS LORD IS NO MORE!" Tharivol bellowed, "HE CHOSE DEFIANCE! HE CHOSE DEATH! AND THUS THE FATE OF ALL WHO CHOOSE SELF-INTEREST OVER THE IMPERIAL WAR EFFORT!”
The gathered soldiers gasped, their faces twisting into a mixture of shock, disbelief, and abject terror. This was a display of power unlike anything they had ever witnessed - the swift brutality, the utter disregard for a noble life, and now, the raw might embodied by the massive dragon that cast its imposing shadow over them all.
A wave of shock and outrage swept throughout the Count's retinue. They stood frozen for moments, hands clenching around sheathed weapons, before the reality of the situation sunk in. Their lord was dead, his head held aloft like a grotesque trophy a damned dark elf who stood before them. Yet, their fury was tempered by the sight of the colossal monstrosity looming above the foul man.
Not even the stoic knight captain, his battle-scarred face creased in anguish, dared break the uneasy silence that had descended upon them. His eyes flicked between the severed head and what he considered the largest and oldest dragon he’d ever seen in his damnable life. It was bad enough one of the Duchess’s hero showed up, but with this monster here, all thoughts of vengeance were crushed beneath the weight of gaping maw staring at him.
Tharivol lowered the head, allowing it swinging morbidly in his grip as he marched straight to the knight captain. Halting mere inches from the man, the Dark Elf looked down at him through his nose despite the fact that he was a head shorter than the gruff knight. But how tall one was mattered very little at the current moment. For the poor captain fought to maintain any semblance of calm as his entire body trembled, not from mere cold, but from a primal, instinctual terror.
"Gather your mana users. Assemble the wyverns, good captain." Tharivol commanded, his voice still magically amplified. "You will report to the Duchess in Aldenshore, and with haste. I trust," here Tharivol's gaze flicked meaningfully towards the dragon, "that you understand the urgency of this order?"
His tone carried not a hint of a question, but the chilling finality of an ultimatum. The Duchess' word was now law and the dragon was both enforcer and a grim reminder of the consequences of disobedience. Should the captain hesitate, should he choose to dally, the monstrous creature would likely make a far bloodier example than even the Count's brutal end.
The knight captain could only bow his head and utter a hoarse, "Aye, my lord." Compliance, however grudging, was the only path to survival. Defiance meant not just death for himself but the annihilation of his men. No amount of courage or pride could bridge the chasm of power that lay between them.
An expression like a viper's grin spread across Tharivol’s face. A macabre amusement flitted into his eyes as he raised Count Harmswid's head once more, slapping the lifeless cheek in a grotesque mockery of applause. "Very good!" he declared, his amplified voice carrying an undercurrent of cruel delight.
"You shall rest this day and prepare. But," his tone turned as sharp as a dagger, "do not keep us waiting. To delay the Duchess... well, that would be oh so very unwise."
With a final flourish, Tharivol spun on his heel and marched away, but just before the Dark Elf disappeared below the hulking mass of the Dragon, The Knight Captain attempted to rise to his feet. "Wait, my lord!" The man stammered out as his hand reached out.
However, the sudden movement had caught the dragon's attention. With a rumble that reverberated through the encampment, its massive head dipped low. Twin nostrils flared, expelling twin plumes of superheated plasma, as its eyes narrowed, burning with fury.
The knight captain let out a yelp, a terrified sound he hadn't made since childhood. His body recoiled as if struck, and his legs had given way beneath him as he fell on his rear.
Tharivol paused, turning back with feigned concern. His voice dripped with theatrical sympathy, "Oh dear, is there some problem, good captain?" He let the question hang in the air before bursting into a peal of chilling laughter.
With a dramatic gesture, he addressed the knight captain once more. "Well then, Captain, go on! What is it that troubles you so?" There was an odd playfulness in the dark elf's tone that sent chills down every man in the Count’s army’s spine.
Panic surged through the knight captain. Caught between the titanic dragon and the mocking presence of the dark elf, fear threatened to swallow him whole. Each raspy breath seemed to drag against his throat, the super-heated air of the dragon's breath filling his nostrils. It was an intoxicating mix of molten metal and sulfur, a scent that seemed to speak of fiery annihilation.
He scrambled back even further as the dragon's head moved closer. Desperation lent his words a frenzied edge. "W-what of the food stores, my lord? Our gathered supplies? And the men – the rest of the soldiers? Shall they march to Aldenshore with us, or... or remain?" The words tumbled out, laced with the fear of asking the wrong question, of drawing further ire.
Tharivol approached the man before halting a comfortable distance away. The knight captain flinched, averting his gaze from the dragon, and fixing it on the ground and started whispering prayers and reciting passages from the holy text of his god. Tharivol tilted his head, a curious, almost amused glint in his dark eyes.
For a tense moment, he simply observed the knight captain, letting the silence stretch between them before heaving a heavy sigh. “Do you speak of the mundane?" His tone was flippant, laced with a hint of disdain. "Take them, leave them – it is of no concern to me.” He answered, waving his hand dismissively. “Now that you have your answer… do not bother me with such trivial matters again. I have much more pressing concerns and so little time."
As Tharivol walked away, the knight captain scrambled to his feet. “Y-You heard ‘em! Git yer asses movin’ less ya want to be Dragon feed!” The man ordered with fear evident in his voice as the Dark Elf disappeared beneath the dragon. “And send word to the Wyvern camps of our new orders!”
Silence reigned at the order as everyone stood stock still, but everyone was kicked into overdrive with one last snort from the monster. Soldiers, mages, and workers of every type scramble about with panicked efficiency. Carts were hastily loaded, men and women ran to and fro with bundles of supplies, and the injured were loaded onto wagons with utmost care. Within minutes, the once serene camp was transformed into a whirlwind of purposeful chaos.
And as the madness unfolded, in a distant tree line, Coleman and his ODA team watched silently, peering through the optics of their weapons and purpose-built surveillance tools.
“Fuck… is that our target’s head?” Schwarz suddenly spoke up hushedly as he peered through the high-powered optic of his precision rifle. “I think that’s his head…”
Coleman released an exasperated sigh as he watched with a camouflaged high-powered surveillance device as the strange dark-skinned man walked away with the noble's head in hand. “Yep… Yep, that’s his head…” He nearly growled in annoyance. “Damnit…”
"Wait, isn't this a good thing? We don't gotta kill him," Bennett piped up, a note of confusion in his voice.
Elijah cut him off, the usual lighthearted tone gone from his voice. "No, dipshit, we wanted to bag 'em for questioning," he gestured at the chaotic camp with the barrel of his rifle, "and we can’t question a corpse."
“All units, this is Baron actual.” Coleman quietly spoke into his headphones as he informed the litany of multinational special operations forces that were positioned or prowling around in preparation for the assault on this camp. “Change of plans, our targets KIA from internal fighting.”
“Baron actual, this is Warlock actual.” An Australian Special Air Services Regiment (SASR) team came over the net. “That’s a BIG fackin’ cunt, mate... I’m not so sure about this one.”
No one could fault the assessment. That monstrosity of a dragon was well over 100 meters from snout to tail, and hefty enough to tank most of their firepower. "Baron actual, copy that Warlock. Standby, we’re trying to figure something out."
“This is Bravo actual. Yeah, I have agree with Warlock. This suddenly got a lot more dangerous. I don’t think the operation’s worth it with this thing hanging around." A new voice came over the net belonging to the Polish Commandos, the Jednostka Wojskowa Komandosów (JWK), and gave his opinion on the matter.
The chatter from other teams confirmed the general sentiment. They came in relatively light hoping to do a lightning raid and bug out. Engaging this creature felt like a suicide mission. Sure they could hit with every Javelin or Anti-Tank weapon they had, but no one was convinced they’d be able to land a killing blow and unless someone got lucky and domed the fucker.
“I can’t believe we’re blue balled by a big fackin’ lizard.” The Aussies voice echoed throughout everyone headphones. “What do ya think? Should we pull out?”
Coleman rubbed a weary hand across his eyes. The Aussie had put it crudely, but the sentiment was spot on. The mission was a bust. The tactical dilemma they faced had become far more complicated with the appearance of these newcomers and their dragon.
“Warlock, hold one.” Coleman responded before leanning back against a fallen tree.
A frustrated and heavy breath left the ODA team leader’s mouth as he popped off his helmet, exposing his hair to the hot summer air. As he contemplated his optins while his hand rubbed across his admittedly greasy hair. It had been quite some time since he had a proper shower and, the dirt was starting to build up.
As he thought of way to continue the mission, every scenario he spun out in his mind unraveled before it could take shape. Assault the camp now? With that dragon in the mix, it was madness. Their firepower was decent, but not against a beast of that size and unknown resilience. The thing would torch them before they knew what was going on.
Sneak in, grab what intel they could? Nah… that was stupider than whatever some private fresh out of bootcamp would think up. The goal was not to be decisively engaged.
The Poles and Aussies had a point. Maybe the best course of action was to just to bugger off and keep and element here to observe and mark the location for when the ground pounders came in. But that almost felt like it was a waste… Here they had a prime opportunity to turn a village into a clandestine staging point and letting go of that idea felt… wrong.
Just as another sigh left Colemans mouth, an earth-shattering roar split the air. The team leader whipped his head up, expecting the worst case scenario. The dragon had erupted into flury of motion, as the whirlwind of claws, wings, and raw power tookeof, blowing debris across the camp and scattering tents like leaves in a storm.
But it didn't attack.
The gargantuan creature circled for a moment, leaving a sinister shadow against the clear blue sky, before banking and soaring eastwards.
Coleman blinked, momentarily disoriented by the sudden shift in the situation. A hundred thoughts raced through his head. Where was it going? It didn’t notice us? Would it return? But Within seconds, the beast had vanished into the distance.
Then, a flicker of opportunity flashed across his eyes. “This Baron actual, let’s wait a bit and see what happens...” Coleman suggested with a predatory grin spreading across his face.
If you'd like to read unreleased chapters and drafts, head on over to my Patreon
You can find the art of the characters Here
Join our Tactical Operations Center on Discord: https://discord.gg/qDnQfg4EX3
[First] [Previous] [Next]
submitted by duddlered to HFY [link] [comments]


2024.05.13 13:28 Sharlet-Ikata Taming the Dissertation Dragon: 3 Fire-Breathing Challenges

Taming the Dissertation Dragon: 3 Fire-Breathing Challenges

https://preview.redd.it/576sgaini60d1.png?width=538&format=png&auto=webp&s=5ea498512d1e3706ca5007c8f2d17ca81ad9ffa7
Staring down a dissertation feels less like a scholarly pursuit and more like facing a fire-breathing dragon. Essays? Child's play. Finals? A walk in the park. But this mythical beast of academia—with its topic trauma, research rampage, and writing wyvern—demands a hero's journey. Are you ready to slay it and claim your graduation treasure? Let's tackle those three fiery challenges!
Topic Trauma: Picking a topic is like choosing a vacation – thrilling but paralyzing. Will it be the perfect balance of exciting and manageable?
Research Rampage: Information overload! You're Indiana Jones buried in a library, surrounded by endless articles and data.
Writing Wyvern: Writer's block? Check. Motivation meltdown? Likely. This mythical beast can make even the most passionate scholar want to breathe fire.
So grab your trusty tools (notebooks, coffee, a supportive advisor!), and conquer these challenges, brave adventurer!
submitted by Sharlet-Ikata to DissectDissertation [link] [comments]


2024.05.13 12:19 Promotech_India Cutting-edge precision meets fiery performance with Dragon

Cutting-edge precision meets fiery performance with Dragon submitted by Promotech_India to u/Promotech_India [link] [comments]


http://rodzice.org/