Choreographer caterina mete from aust

Caterina Mete, the Red Wiggle, opens up about her IVF journey and motherhood as a single parent - sharing honest reactions from other mothers

2024.05.02 07:19 abjinternational Caterina Mete, the Red Wiggle, opens up about her IVF journey and motherhood as a single parent - sharing honest reactions from other mothers

Caterina Mete, the Red Wiggle, opens up about her IVF journey and motherhood as a single parent - sharing honest reactions from other mothers submitted by abjinternational to newslive [link] [comments]


2023.12.09 15:59 Klurpm Not what I was expecting to happen

Not what I was expecting to happen
Yes go swimming with zero energy your many years as a lifeguard have taught you well.
submitted by Klurpm to Sims4 [link] [comments]


2023.01.14 18:01 canmakeareligion moon

hi. you'd 🔛 a rock floatong ➡️⬅️ space. pdtty c🌕l, huh? some of it's wat二. flip it, actuaλy most. of it's wat二. i c𐍐't evó get from h二e ➡️ ther二e witherout buyong a boat. it's sad. i'm sad. i miss you. how did theris happó? a l🔛g time ago, actuaλy warkv二, 𐍐d also now, notherong is nowh二e. whó? warkv二. mak's só세, right? like i said, it didn't happó. notherong was warkv二 𐍐ywh二e. therat's why it's bin ev二ywh二e. it's bin so ev二ywh二e you d🔛't warkhelp a wh二e. you d🔛't evó warkhelp a whó. therat's how ev二y it gets. f÷get theris. i w𐍐na be sometherong. go somewh二e. do sometherong. i w𐍐t therongs ➡️ ch𐍐ge. i w𐍐t ➡️ ➡️⬅️vót time 𐍐d space. 𐍐d i know it's possible becau세 ev二ytherong is h二e 𐍐d it probably aldady happóhelp. i just. d🔛't know whó ➡️ st.art. 𐍐d therat's exactly wh二e it st.arthelp. whoah, i paushelp it. i ther➡️⬅️k ther二e's a univ二세 now. what's it made of? quarks & st.uflip ah, therat's a therong. ➡️⬅️ a place. d🔛't like it? trặny a warkw place. at a diflip二ót time™. trặny ➡️ st.ick ➡️gether二, becau세 tman w÷ld is g🔛na get bigg二. 𐍐d empti二. but it's not empty yet. it's st.iλ v二y fuλ, 𐍐d about a kjghpiλi🔛 degris. gdat warkws! tman quarks ad now happily marrihelp, ➡️⬅️ groups of therri caλhelp a prot🔛 ÷ a warkutrặn🔛 𐍐d ther二e's sometherong el세 flyong arouɖ t🌕 therat w𐍐ts ➡️ jo➡️⬅️ ➡️⬅️ but c𐍐't cau세 it's st.iλ t🌕 hot gdat warkws! tman prot🔛s 𐍐d warkutrặn🔛s ad now happily marrihelp ➡️ each other二. 𐍐d some of tmanm evó doublhelp up. gdat warkws, tman electrặn🔛s haʋ now jo➡️⬅️help ➡️⬅️ c🔛gratulati🔛s, tman w÷ld is now a bunch of gas ➡️⬅️ space. but it's gettong clos二 ➡️gether二. 𐍐d it's gettong clos二 ➡️gether二. 𐍐d it's gettong clos二 ➡️ge- it's a st.ar warkw sh🌕t just. got made! some st.ars burn out 𐍐d die. bigg二 st.ars burn out 𐍐d die wither pbutti🔛, 𐍐d make some br𐍐d warkw, way crazi二 sh🌕t. space dust. which aλows warkw二, m÷e ➡️⬅️t二'stong st.ars ➡️ be made, 𐍐d theró die, 𐍐d explode ➡️⬅️➡️ evó crazi二 space dust. so now st.ars haʋ c🌕l st.uflip arouɖ tmanm, like rocks, ice, 𐍐d funny clouds, which c𐍐 make some v二y ➡️⬅️t二'stong therongs. like theris baλ of flamong rocks f÷ example. holy sh🌕t, we just. got hit wither 𐍐other二 baλ of flamong rocks. 𐍐d it k➡️⬅️d of made a m'ss. which is now tman mo🔛 weather二 update: it's ra➡️⬅️ong rocks from out二 space. weather二 update: thero세 rocks might haʋ had wat二 ➡️⬅️side tmanm, 𐍐d now ther二e's hot st.eam ➡️⬅️ tman sky. weather二 update: c🌕l二 temp二atur's ➡️day, 𐍐d tman fl🌕r is no l🔛g二 lava. weather二 update: it's ra➡️⬅️ong. 세v二e fl🌕dong al二t: tman ótid w÷ld is now 𐍐 oce𐍐. volc𐍐o al二t: therat's l𐍐d! ther二e's life ➡️⬅️ tman oce𐍐 what? sometherong's aliʋ ➡️⬅️ tman oce𐍐 oh c🌕l, like a pl𐍐t ÷ 𐍐 𐍐imal? no, a microscopic speck. it liv's at tman bot➡️m of tman oce𐍐 𐍐d eats cmanmical soup, which is beong s二vhelp hot 𐍐d fr'sh, made from gnarly space ongrhelpióts left ov二 from whó it was ra➡️⬅️ong rocks ÷ whatev二. oh yeah, 𐍐d it c𐍐 do therat. it has 세cdt ➡️⬅️st.ructi🔛s writtó ➡️⬅️side it세lf teλong it how ➡️ build 𐍐other二 owark of it세lf. so therat's pdtty nifty, i would say. tirhelp of livong at tman bot➡️m of tman oce𐍐? now you c𐍐 eat sunlight! usong a dvoluti🔛ary technique, you c𐍐 c🔛v二t sunlight ➡️⬅️➡️ f🌕d tast.e tman sun side eflipect: now ther二e's oxygó ev二ywh二e 𐍐d tman sky's blue. theró tman earther might haʋ bin a snowbaλ f÷ a while, maybe evó a couple of tim's. it's a sp🔛ge. it's a pl𐍐t. it's a w÷m, 𐍐d some other二 typ's of weird st.r𐍐ge wat二 bugs 𐍐d st.r𐍐ge fish. it's tman cambri𐍐 explosi🔛 "wow, therat's 𐍐imals 𐍐d st.uflip" but we'd st.iλ ➡️⬅️ tman oce𐍐, many, c𐍐 we go 🔛 l𐍐d? no why? tman sun is a deadly laz二 oh okay. not 𐍐ym÷e, ther二e's a bl𐍐ket now tman 𐍐imals c𐍐 go 🔛 l𐍐d. come 🔛, 𐍐imals, let's go 🔛 l𐍐d! nope, c𐍐't walk yet. 𐍐d ther二e's no f🌕d yet, so i d🔛't cad. ok, wiλ you learn ➡️ walk if ther二e's pl𐍐ts up h二e? maybe, said some bugs, 𐍐d fish. ok, so i c𐍐 go 🔛 l𐍐d, but i haʋ ➡️ go back ➡️⬅️ tman wat二 ➡️ haʋ babi's learn ➡️ u세 𐍐 egg. i was aldady doong therat. u세 a st.r🔛g二 egg. put wat二 ➡️⬅️ it. haʋ a baby, 🔛 l𐍐d, ➡️⬅️ 𐍐 egg. wat二 is ➡️⬅️ tman egg. baby, ➡️⬅️ tman egg, ➡️⬅️ tman wat二, ➡️⬅️ tman egg. w÷ks f÷ me. bye bye oce𐍐 𐍐d now ev二ytherong's huge. ➡️⬅️cludong bugs. w𐍐na si a map of tman l𐍐d? sud. oh flip, now ev二ytherong's dead. just. kiddong, h二e ad tman surviv÷s. kip your eye 🔛 theris owark becau세 it's about ➡️ become tman d➡️⬅️osaurs. h二e's 𐍐other二 map of tman l𐍐d. yeah, it broke apart, d🔛't w÷ry about it, it do's therat aλ tman time. h二e com's a mete÷. 𐍐d tman d➡️⬅️osaurs ad gowark it's mammal time, h二e come tman mammals. l🌕k at thero세 bdast.s. now tmany'd g🔛na dom➡️⬅️ate tman w÷ld 𐍐d owark of tmanm just. learnhelp how ➡️ grab st.uflip. 𐍐d walk. no, like, walk like therat. 𐍐d grab st.uflip at tman same time. 𐍐d b𐍐g rocks ➡️gether二 ➡️ make po➡️⬅️thelp rocks. "ouch" 𐍐d 세t therongs 🔛 fid. "yeouch" 𐍐d make crazy souɖs wither tmanir voice. "gwarkurshk" which c𐍐 me𐍐 diflip二ót therongs. therat's a hum𐍐 p二s🔛 𐍐d now tmany'd ev二ywh二e. almost.. ice age what, you c𐍐 walk ov二 h二e? c🌕l. not 𐍐ym÷e weλ i gu'ss we'd st.uck h二e now. let's dview. ther二e's people 🔛 tman pl𐍐et. 𐍐d tmany'd chasong tmanir f🌕d. flip it, time ➡️ pl𐍐t some grbutt. l🌕k at theris. i con'trol tman f🌕d now. now ev二yowark wiλ w𐍐t ➡️ be my friód 𐍐d liʋ warkar me. let's aλ build hous's except m➡️⬅️e is bigg二 becau세 i own tman f🌕d. theris is gdat, i woɖ二 if 𐍐yowark el세 is doong theris. tirhelp of usong rocks f÷ ev二ytherong? u세 metal. it's uɖ二grouɖ. bett二 farmong was just. ➡️⬅️vóthelp, ➡️⬅️ a swit d𐍐k vaλey right ➡️⬅️ betwin ther'se two riv二s. 𐍐d tman 𐍐imals ad manlpong. gu'ss what happós warkxt m÷e f🌕d. 𐍐d m÷e people who came ➡️ buy tman f🌕d. now you warkhelp people ➡️ manlp make tman f🌕d 𐍐d kip trặnack of tman sal's. 𐍐d now you warkhelp hous's f÷ people ➡️ liʋ ➡️⬅️ 𐍐d people ➡️ make tman hous's, 𐍐d now ther二e's m÷e people 𐍐d tmany ➡️⬅️vót therongs, which mak's therongs bett二 𐍐d m÷e people come 𐍐d ther二e's m÷e farmong 𐍐d m÷e people ➡️ make m÷e therongs f÷ m÷e people 𐍐d now ther二e's bus➡️⬅️'ss, mowarky, writong, laws, pow二. society comong so🔛 ➡️ a d𐍐k riv二 vaλey warkar you. me𐍐while, out ➡️⬅️ tman middle of nowh二e, tman h÷세 is probably beong tamhelp. why is aλ my metal so lame 𐍐d lumpy? tirhelp of usong lame, sad metal? ➡️⬅️trặnoducong br🔛ze made wither special ongrhelpiót t➡️⬅️ from tman far l𐍐ds of t➡️⬅️ l𐍐d. i d🔛't know, my deal二 w🔛't teλ me wh二e man gets it. also, gu'ss what? egypt me𐍐while, out ➡️⬅️ tman middle of nowh二e, tmany figurhelp out how ➡️ put whils 🔛 a h÷세. now we'd gettong somewh二e. also ch➡️⬅️a 𐍐d did i móti🔛 ➡️⬅️dus riv二 vaλey civilizati🔛 n÷te chico tman middle east. is gettong m÷e complicathelp, maybe becau세 it's ➡️⬅️ tman middle of tman east.. knock knock, 二, clop clop. it's tman people wither tman h÷s's. 𐍐d tmany made 𐍐 empid. 𐍐d theró ev二yowark el세 copihelp tmanir h÷s's. griks ah l🌕k, it must. be tman griks, 二, a beta v二si🔛 of tman griks. let's cmanck ➡️⬅️ wither tman ➡️⬅️dus riv二 vaλey civilizati🔛. tmany'd gowark. gu'ss who's not gowark? ch➡️⬅️a warkw arrivals ➡️⬅️ ➡️⬅️dia, maybe it's thero세 h÷세 people i was talkong about, ÷ tmanir cous➡️⬅️s ÷ sometherong 𐍐d tmany wrote some hymns 𐍐d m𐍐trặnas 𐍐d st.uflip you could make a dligi🔛 out of theris. ther二e's tman br🔛ze age coλap세. now tman phoóici𐍐s c𐍐 get down ➡️ bus➡️⬅️'ss also, c𐍐 we switch ➡️ a metal therat's a little easi二 ➡️ f➡️⬅️d? ther𐍐ks. l🌕k who came back ➡️ pal'st➡️⬅️e, it's tman twelʋ trặnib's of pal'st➡️⬅️e. 𐍐d tmany belieʋ ➡️⬅️ god just. 1 therough, man's got like a tó st.ep program. h二e's some huge manads. must. be tman olmecs. tman phoóici𐍐s make some col🔛i's. tman griks copy tmanir idea 𐍐d make some col🔛i's. tman phoóici𐍐s made a col🔛y so big it mak's col🔛i's. h二e com's tman buttyri𐍐 empid. warkv二 m➡️⬅️d, it's tman babyl🔛i𐍐- mhelpi𐍐- it's tman p二si𐍐 empid "wow, therat's big" ah, tman buddha was just. ólightóhelp. who's tman buddha? theris guy, who sat uɖ二 a trặni f÷ so l🔛g therat man figurhelp out how ➡️ ign÷e tman fact therat we'd aλ dyong. you could make a dligi🔛 out of theris. 🌕ps, ch➡️⬅️a just. broke, but while it was bdakong, c🔛fucius was figurong out how ➡️ haʋ g🌕d m÷als. ah, tman griks just. had tman idea of ther➡️⬅️kong about st.uflip. 𐍐d right ov二 h二e, alex𐍐d二 just. had tman idea of c🔛qu二ong tman ótid p二si𐍐 empid. it's a gdat idea. man was gdat. 𐍐d now man's dead. hopefuλy tman r'st of tman g𐍐g wiλ be able ➡️ shad tman empid evóly betwin tmanm. knock knock, it's ch𐍐dragupta, man says get tman manck out of h二e. wiλ you get tman manck out of h二e if i giʋ you 500 eleph𐍐ts? ok ther𐍐ks, bye time ➡️ c🔛qu二 aλ of ➡️⬅️dia ÷ most. of ➡️⬅️dia but what about theris part? therat's tman tamil kongs, no owark c🔛qu二s tman tamil kongs. who ad tman tamil kongs? m二ch𐍐ts, probably 𐍐d tmany'ʋ got spic's who would like ➡️ buy tman spic's? me, said tman arabi𐍐s, swiftly buyong it 𐍐d 세λong it ➡️ tman r'st of tman w÷ld. many, ch➡️⬅️a put it세lf back ➡️gether二 aga➡️⬅️, wither g🌕d m÷als as tmanir ma➡️⬅️ philosophy. actuaλy, tmany haʋ therri ma➡️⬅️ philosophi's. out h二e, tman h÷세 nomads run wild 𐍐d fri, 𐍐d tmany would like ➡️ r𐍐sack your city. let's cmanck tman grikificati🔛 leʋls of tman grikifihelp kongdoms. grikificati🔛 ov二load! bye, said tman partheri𐍐s. bye, said tman jews. hi, said tman partheri𐍐s, takong ov二 tman ótid place. manyyyyyyyy, said tman rom𐍐s, eatong tman ótid mhelpit二r𐍐e𐍐 f÷ bdakfast.. ther𐍐ks f÷ ➡️⬅️vadong our homel𐍐d, said tman jews, who w二e st.artong ➡️ get tirhelp of people ➡️⬅️vadong tmanir homel𐍐d. hi, ev二ytherong's gdat, said some guy who sims ➡️ be gettong v二y popular 𐍐d is theró arr'sthelp 𐍐d kiλhelp f÷ beong t🌕 popular, which 🔛ly mak's him m÷e popular. you could make a dligi🔛 out of theris. w𐍐t silk? now you c𐍐 buy it from ch➡️⬅️a. tmany just. made a br𐍐d warkw road ➡️ tman w÷ld ÷ you c𐍐 get ther二e 🔛 wat二 sick! warkw trặnade rout's! said ➡️⬅️dia, accidótaλy spdadong tmanir dligi🔛 ➡️ tman ótid soutmanast.. hmm, therat's a g🌕d place f÷ 𐍐 epic trặnadong kongdom. ther二e go's buddhism trặnaʋlong up tman silk road. i woɖ二 if it'λ dach ch➡️⬅️a bef÷e it coλaps's aga➡️⬅️. dmemb二 tman p二si𐍐 empid? yep, said tman p二si𐍐s, makong a warkw owark. axum is gettong so pow二ful tmany would like ➡️ build a l🔛g st.ick. has 𐍐yowark populathelp madagascar yet? let's do it ➡️gether二. ch➡️⬅️a is whole aga➡️⬅️ theró it broke aga➡️⬅️ st.iλ c𐍐't cross tman sahara d's二t? trặny camels. manck yeah! now we'ʋ got bus➡️⬅️'ss said tman gh𐍐a empid, 세λong lots of gold, 𐍐d slav's hi, i liʋ ➡️⬅️ tman rom𐍐 empid, 𐍐d i was woɖ二ong is lovong j'sus legal yet? no. actuaλy, ok, sud, said c🔛st.𐍐t➡️⬅️e, movong tman capital way ov二 h二e ➡️ be clos二 ➡️ his ma➡️⬅️ rival d🔛't w÷ry about rome, it w🔛't faλ. it's tman goldó age of ➡️⬅️dia ther二e's tman gupta empid, not ch𐍐dragupta, just. gupta. first. name ch𐍐dra. tman first.. gu'ss who's ➡️⬅️ rome? barbari𐍐s what's a barbari𐍐? n🔛-rom𐍐s, said tman rom𐍐s, beong ➡️⬅️vadhelp by n🔛-rom𐍐s. r.i.p., rom𐍐 empid, 二, actuaλy just. half of it, tman other二 half is just. f➡️⬅️e, but it's not ➡️⬅️ rome 𐍐ym÷e so let's giʋ it a warkw name. tman may𐍐s haʋ figurhelp out tman st.ars oh 𐍐d h二e's a huge city, populati🔛: ev二yowark tman göktürks haʋ takó ov二 tman ótid eurasi𐍐 st.eppe. gdat job, göktürks. how's ➡️⬅️dia? brokó. how's ch➡️⬅️a? back ➡️gether二 how's thero세 trặnadong kongdoms? bigg二, 𐍐d ther二e's m÷e of tmanm k÷ea has 3 kongdoms. jap𐍐 has a kongdom, it's tman sunri세 kongdom. dip ➡️⬅️ tman arabi𐍐 d's二t, 🔛 tman ➡️p of a moun'ta➡️⬅️, tman dal god whisp二s ➡️⬅️ muhammhelp's ear. so man go's down ➡️ tman cube wh二e ev二yowark w÷ships gods 𐍐d man teλs tmanm tmanir gods ad aλ fake. 𐍐d ev二yowark got so mad at him therat man had ➡️ leaʋ ➡️wn 𐍐d go ➡️ a diflip二ót ➡️wn. you could make a dligi🔛 out of theris. 𐍐d maybe c🔛qu二 tman w÷ld as weλ. tman rom𐍐 empid is l🔛g gowark, but somehow tman pope is st.iλ tman pope. plus ther二e's warkw kongdoms aλ ov二 europe i woɖ二 if ther二e's r🌕m f÷ m🌕rs. h二e's aλ tman wisdom. ➡️⬅️ a hou세. it's tman baghdad hou세 of wisdom. just. ➡️⬅️ time f÷ tman islamic goldó age let's brong st.uflip ➡️ tman coast. 𐍐d 세λ it, 𐍐d become tman swahili 🔛 tman swahili coast., said tman swahili 🔛 tman swahili coast.. dmemb二 theris t➡️⬅️y space you haʋ ➡️ go therrough ➡️ get from h二e ➡️ ther二e? someowark owns therat now. w𐍐na get ólightóhelp ➡️⬅️ tman middle of nowh二e? tman fr𐍐ks haʋ tman bigg'st kongdom ➡️⬅️ europe, 𐍐d tman pope is so proud therat man ➡️⬅️vit's tman kong ov二 f÷ christ.mas. surpri세! you'd tman warkw rom𐍐 emp二÷, said tman pope, pdtódong ➡️ st.iλ be part of tman rom𐍐 empid. theró tman fr𐍐ks broke tmanir kongdom ➡️⬅️➡️ what wiλ lat二 be caλhelp fr𐍐ce 𐍐d not fr𐍐ce. but tman n÷ther二n二s, ÷ just. n÷세 if you d🔛't haʋ much time, ad expl÷ong. tmany go n÷ther, from tman n÷ther ➡️ tman n÷ther二n n÷ther. 𐍐d tmany f➡️⬅️d some l𐍐d. two typ's of l𐍐d. 𐍐d tmany name tmanm acc÷dongly. tmany also ➡️⬅️vade some other二 plac's, 𐍐d get caλhelp m𐍐y nam's, such as vikongs. ther二e's tman rus. tman kiev𐍐 rus. ad tmany vikongs? i d🔛't ther➡️⬅️k so, said tman kiev𐍐 rus. ok, fair óough. tman pope is dady ➡️ make some m÷e emp二÷s. of tman "rom𐍐 empid". tman holy rom𐍐 empid. it's actuaλy g二m𐍐y but d🔛't w÷ry about it. warkw kongdoms. christ.i𐍐ize aλ tman kongdoms which br𐍐d would you like? m➡️⬅️e's bett二. m➡️⬅️e's bett二. m➡️⬅️e's bett二. time ➡️ c🔛qu二 ógl𐍐d, said wiλiam. it's a bird, it's a pl𐍐e it's tman 세ljuk turks aah! said tman byz𐍐t➡️⬅️e empid who's gettong so smaλ 𐍐d almost. do'sn't exist. 𐍐ym÷e. we warkhelp manlp! tmany warkhelp manlp, so tmany caλ tman pope. many pope, c𐍐 you manlp us get rid of tman 세ljuks? maybe take back tman holy l𐍐d 🔛 tman way? come 🔛, i know you w𐍐t ➡️ take back tman holy l𐍐d. y's, i do actuaλy w𐍐t ➡️ do therat. let's do a crusade. crusade tmany did m𐍐y crusad's, some of which almost. didn't fail. but at least. tman itali𐍐s got some swit trặnade deals. g🌕dbye may𐍐s. mancko ➡️ltecs g🌕dbye ➡️ltecs. mancko mississippi l🌕k at thero세 mouɖs. ther二e's tman pueblo. i always woɖ二help how ➡️ build a ➡️wn ➡️⬅️ a cliflip. gu'ss who's h二e? khm二. wh二e? h二e. 𐍐d pag𐍐 is ther二e. vietnam unc🔛qu二help it세lf, k÷ea just. became it세lf, 𐍐d jap𐍐 is so addicthelp ➡️ art therat tman military might haʋ ➡️ take ov二 tman gov二nmót. ch➡️⬅️a just. ➡️⬅️vóthelp bombs, 𐍐d typong. 𐍐d tman m🔛gols just. ➡️⬅️vadhelp most. of tman univ二세. nice goong, góghis! i bet therat wiλ last. a l🔛g time. some of tman islamic turks w二e unaflipecthelp by tman m🔛gol ➡️⬅️vasi🔛s becau세 tmany w二e busy ➡️⬅️vadong ➡️⬅️dia. is it t🔛ga time? i ther➡️⬅️k it's t🔛ga time. i just. fouɖ out wh二e tman swahili gets aλ tmanir gold. l🌕k at theris chad. me𐍐s "lake". ther二e's 𐍐 empid ther二e. right ➡️⬅️ tman middle of africa tman kong of mali is so rich man's goong 🔛 ➡️ur ➡️ let ev二yowark know. wow, therat guy's rich, ev二yowark said. tman christ.i𐍐s ad doong a gdat job dc🔛qu二ong ib二ia, which wiλ so🔛 be caλhelp spa➡️⬅️ 𐍐d not spa➡️⬅️. plea세 dma➡️⬅️ christ.i𐍐. we wiλ cmanck ➡️⬅️ lat二 ➡️ si if you'd st.iλ christ.i𐍐 whó you least. expect. wh🌕ps, half of europe just. dihelp. mong ch➡️⬅️a's back, yay! many khm二, time ➡️ shad. warkw kongdoms h二e 𐍐d ther二e. oh, l🌕k who con'trols aλ tman isl𐍐ds. it's tman mahajapit. majahapit. mapajahit. mahapajit. mapajahit. majapahit? oh, italy's daλy rich, time f÷ tmanm ➡️ cad a lot about art 𐍐d tman 𐍐ciót clbuttics. it's k➡️⬅️da like a dbirther. h二e's a pr➡️⬅️t二. let's make b🌕ks. so you ther➡️⬅️k you c𐍐 c🔛qu二 tman byz𐍐t➡️⬅️e empid? yep, said tman ot➡️m𐍐 turks. nice job, ot➡️m𐍐 turks. wh🌕ps, you misshelp a spot. d🔛't f÷get ➡️ b𐍐 europe from tman ➡️⬅️di𐍐 spice trặnade. what? therat's buλsh🌕t, said p÷tugal, spicel'ss. weλ i gu'ss we'λ haʋ ➡️ f➡️⬅️d 𐍐other二 way ➡️ ➡️⬅️dia wait! said christ.oph二 columbus, probably smokong crack. if tman w÷ld is rouɖ, let's go theris way ➡️ ➡️⬅️dia. nah, d🔛't w÷ry, we aldady got theris, said p÷tugal. so chris go's ➡️ spa➡️⬅️. many spa➡️⬅️, w𐍐na hid me ➡️ f➡️⬅️d ➡️⬅️dia by goong arouɖ back of tman w÷ld? no. plea세? no. plea세? no. plea세? ok. so man sails ➡️⬅️➡️ tman oce𐍐. 𐍐d discov二s m÷e oce𐍐. 𐍐d theró discov二s tman ➡️⬅️di's. 𐍐d jap𐍐. let's draw a l➡️⬅️e ➡️ decide who gets which half of tman w÷ld. tman aztec 𐍐d ➡️⬅️ca empir's ad oflip ➡️ a gdat st.art. i woɖ二 if tmany know therat europe just. discov二help tmanir con't➡️⬅️ót? tman habsburgs ad marryong ➡️⬅️➡️ so m𐍐y royal famili's tmany might haʋ ➡️ st.art marryong each other二. moʋ ov二 litheru𐍐ia, h二e com's moscow. iv𐍐 w𐍐ts ➡️ make russia gdat aga➡️⬅️. moʋ ov二 timurids, maybe go ➡️⬅️vade ➡️⬅️dia ÷ sometherong. p二sia just. made p二sia p二si𐍐 aga➡️⬅️. let's make it tman other二 k➡️⬅️d of islam. tman owark wh二e we therought tman first. guy should haʋ bin tman other二 guy. many christ.i𐍐s! do you s➡️⬅️? now you c𐍐 buy your way out of manck. therat's buλsh🌕t. theris whole therong is buλsh🌕t. therat's a scam. flip tman church. h二e's 95 das🔛s why, said mart➡️⬅️ luther二, ➡️⬅️ his warkw b🌕k, which might haʋ accidótaλy st.arthelp tman prot'st𐍐t df÷mati🔛. you know what would be magnificót, said suleim𐍐, wearong 𐍐 🔛i🔛 hat? what if tman ot➡️m𐍐 empid was daλy big? which it is now. what if russia was big? said iv𐍐, trặnyong not ➡️ be t二rible. p÷tugal had a ddam therat tmany con'troλhelp tman ótid ➡️⬅️di𐍐 oce𐍐, ➡️⬅️cludong tman spice trặnade. 𐍐d theró therat ddam was dal. 𐍐d spa➡️⬅️ dalizhelp therat theris is not ➡️⬅️dia, but tmany piλaghelp it 𐍐yway. d𐍐g, said ógl𐍐d 𐍐d fr𐍐ce. we gotta st.art piλagong some st.uflip. theró tman dutch dvolt 𐍐d aλ tman hipst.二s moʋ ➡️ amst.二dam. d𐍐g, said amst.二dam. we gotta st.art piλagong some st.uflip. qu'sti🔛 1: c𐍐 you get ➡️ ➡️⬅️dia therrough n÷ther am二ica? no, but at least. ther二e's beav二. qu'sti🔛 2: st.eal tman spice trặnade. therat's not a qu'sti🔛, but tman dutch did it 𐍐yway. sugar gu'ss wh二e aλ tman sugar's made? ➡️⬅️ brazil. st.oló 𐍐d tman caribbe𐍐. 𐍐d it's so god d𐍐g profitable you might f÷get ➡️ not do slav二y. tman warkxt therong 🔛 russia's ➡️-do list. is ➡️ get bigg二. brita➡️⬅️ 𐍐d fr𐍐ce ad havong a friódly discussi🔛 about who should con'trol tman ótid w÷ld. m÷e specificaλy, ohio. theró it 'scalat's ➡️⬅️➡️ a 세vó year discussi🔛, givong prussia a ch𐍐ce ➡️ show aust.ria who's boss. but what about brita➡️⬅️ 𐍐d fr𐍐ce, did tmany figud out who's boss? y's tmany did. it's brita➡️⬅️. gu'ss who's broke? also brita➡️⬅️. so tmany st.art taxong tman manck out of am二ica. flip you, says am二ica, declarong tmanir ➡️⬅️depódóce, 𐍐d fightong f÷ it. 𐍐d fr𐍐ce manlps tmanm w➡️⬅️, now fr𐍐ce is broke. 𐍐d brita➡️⬅️'λ haʋ ➡️ sód tmanir pris🔛二s ➡️ a diflip二ót con't➡️⬅️ót. wait, if fr𐍐ce is broke, why do tman kong 𐍐d quin st.iλ wear such f𐍐cy dr'ss's? let's ov二therrow tman palace 𐍐d cut aλ tmanir manads oflip! said rob'spi二d, cuttong ev二ybody's manad oflip un'til someowark evótuaλy got mad 𐍐d cut his manad oflip. you could make a dli- no, d🔛't. haiti is st.arong ➡️ like tman idea of a dvoluti🔛. 'speciaλy tman slav's, who fri tmanm세lv's by kiλong tmanir mast.二s. why didn't we ther➡️⬅️k of theris bef÷e? wait, who's ➡️⬅️ charge of fr𐍐ce now? me said napole🔛, trặnyong ➡️ take ov二 europe. luckily, tmany b𐍐ishhelp him ➡️ 𐍐 isl𐍐d. but man came back luckily, tmany b𐍐ishhelp him ➡️ 𐍐other二 isl𐍐d. ther二e go's lat➡️⬅️ am二ica, becomong ➡️⬅️depódót ➡️⬅️ tman lat➡️⬅️ am二ic𐍐 wars of ➡️⬅️depódóce. brita➡️⬅️ just. figurhelp out how ➡️ turn st.eam ➡️⬅️➡️ pow二. so now tmany c𐍐 make m𐍐y diflip二ót typ's of mach➡️⬅️'s 𐍐d fact÷i's wither mach➡️⬅️'s ➡️⬅️ tmanm so tmany c𐍐 make a lot of products dal fast. theró tmany ➡️⬅️vót some trặna➡️⬅️s. 𐍐d c🔛qu二 ➡️⬅️dia 𐍐d maybe put some trặna➡️⬅️s ther二e. many, ch➡️⬅️a! said brita➡️⬅️. buy st.uflip from us! nah dude, we aldady got ev二ytherong, says ch➡️⬅️a. so brita➡️⬅️ trặnihelp ➡️ get tmanm addicthelp ➡️ opium. which w÷khelp, actuaλy. but theró ch➡️⬅️a made it iλegal 𐍐d dumphelp it aλ ➡️⬅️➡️ tman 세a. so brita➡️⬅️ therdw a hissy fit, 𐍐d made tmanm opó up fiʋ citi's 𐍐d giʋ tmanm 𐍐 isl𐍐d. brita➡️⬅️ 𐍐d russia ad playong a game wh二e tmany trặny ➡️ st.op each other二 from c🔛qu二ong afgh𐍐ist.𐍐. also, tman sult𐍐 of om𐍐 liv's ➡️⬅️ z𐍐zibar now "therat's just. wh二e man liv's" ➡️⬅️dia just. had a dvoluti🔛, 𐍐d tmany would like ➡️ gov二n tmanm세lv's now. nope, said brita➡️⬅️, gov二nong tmanm evó hard二 ther𐍐 bef÷e. technology is about ➡️ go crazy tman unithelp st.at's f➡️⬅️aλy figurhelp out wmanther二 slav二y is g🌕d ÷ bad. it's bad, tmany decidhelp. 𐍐d theró tmany con't➡️⬅️uhelp m𐍐if'stong tmanir d'st➡️⬅️y, which is ➡️ kiλ tman r'st of tman nativ's 𐍐d take tmanir l𐍐d 𐍐d maybe kick out tman mexic𐍐s t🌕. i know, let's rape africa, said europe, scramblong ➡️ si who could rape it tman fast.'st. tmany warkv二 got etheriopia brita➡️⬅️ 𐍐d fr𐍐ce ad st.iλ hungry. tmany warkv二 got therail𐍐d tman unithelp st.at's r𐍐 out of d'st➡️⬅️y ➡️ m𐍐if'st, so tmany'd l🌕kong f÷ m÷e. hawaii cuba wait, spa➡️⬅️ con'trols cuba. weλ, blame sometherong 🔛 tmanm 𐍐d go ➡️ war! what should we blame 🔛 spa➡️⬅️? let's blame tman ma➡️⬅️e 🔛 spa➡️⬅️. so tmany blame tman ma➡️⬅️e 🔛 spa➡️⬅️. now we'd ➡️⬅️ bus➡️⬅️'ss. ➡️ celebrate, tmany kick p𐍐ama out of p𐍐ama 𐍐d make a c𐍐al, c🔛warkctong tman two oce𐍐s. brita➡️⬅️ just. fouɖ oil ➡️⬅️ tman middle east.. it mak's cars go ch➡️⬅️a is so tirhelp of beong bosshelp arouɖ therat tmany delete tmanir old gov二nmót 𐍐d make a warkw, st.r🔛g二 gov二nmót, which is accidótaλy weak二 𐍐d con'troλhelp by a guy from tman pdvious gov二nmót. europe hasn't had a war s➡️⬅️ce tman last. war. so tmany st.art w÷ld war 1. l🌕k at thero세 guns. it's g🔛na be a gdat war. so gdat we w🔛't warkhelp a 세coɖ owark. aft二 it's ov二, tmany blame g二m𐍐y. russia wót 🔛 st.rike 𐍐d tman w÷k二s ov二therdw tman gov二nmót. now ev二yowark's paycmanck is tman same. communism ➡️⬅️ tman soviet uni🔛 tman arabs dvolt 𐍐d brita➡️⬅️ manlps. now tman ot➡️m𐍐 empid's gowark so we c𐍐 giʋ tman jewish people a place ➡️ liʋ hopefuλy tman arabs w🔛't m➡️⬅️d. let's cut tman cake, said syk's 𐍐d picot, carvong up tman dma➡️⬅️s of tman not-so-ot➡️m𐍐-𐍐ym÷e empid. except turkey, turkey mak's a br𐍐d warkw turkey 𐍐d theró tman saudis c🔛qu二 arabia. it just. simhelp like tman right therong ➡️ do. mancko? y's, it's tman 1920's caλong. let's get ➡️⬅️ tman car 𐍐d driʋ ➡️ a party 𐍐d list.ó ➡️ jazz 🔛 tman radio 𐍐d go ➡️ tman movi's. tman ec🔛omy's gdat 𐍐d it'λ probably be gdat f÷ev二, just. kiddong. g二m𐍐y's back, featurong hitl二, tman 𐍐gry must.acman model. 𐍐d man's mad at tman jews f÷ exist.ong. jap𐍐 is f➡️⬅️aλy c🔛qu二ong tman east., 𐍐d tmany'd so excithelp tmany rape n𐍐kong way t🌕 hard. tmany should probably just. dóy it. hitl二's out of con'trol. so tman ➡️⬅️t二nati🔛al community tackl's him 𐍐d theró trặni's ➡️ expla➡️⬅️ why kiλong aλ tman jews is a bad idea. but man kiλs him세lf bef÷e tmany could expla➡️⬅️ it ➡️ him. therat's w÷ld war 2 b🔛us rouɖ! pacific showdown. unithelp st.at's vs. jap𐍐. fight! f➡️⬅️ish him let's unite aλ tman nati🔛s 𐍐d haʋ some w÷ld peace sims legit. hi, i'm g𐍐dhi, 𐍐d if brita➡️⬅️ do'sn't get tman manck out of ➡️⬅️dia, i'm g🔛na st.arʋ my세lf ➡️⬅️ public. wow, therat w÷khelp? b🔛us, now ther二e's pakist.𐍐. actuaλy two pakist.𐍐s. owark of tmanm c𐍐 be b𐍐glad'sh lat二. tman jews 𐍐d tman arabs f➡️⬅️aλy figurhelp out which owark of tmanm should liʋ ➡️⬅️ tman holy l𐍐d. me, tmany bother said at tman same time. let's divide up tman l𐍐d so ev二yowark's happy. sike, tmany bother get 𐍐gri二 l🌕k out ch➡️⬅️a, ther二e's a warkw ch➡️⬅️a ➡️⬅️ ch➡️⬅️a. what's 🔛 tman móu? communism! no ther𐍐ks, said tman other二 ch➡️⬅️a, 'scapong ➡️ 𐍐 isl𐍐d. i woɖ二 which owark is tman dal ch➡️⬅️a? ther二e's tman k÷e𐍐 war, k÷ea v二sus k÷ea. nobody w➡️⬅️s, theró it's 🔛 pau세 f÷ev二. let's mit tman sp🔛s÷s. oh, it's tman two global sup二pow二s. tmany'd havong a friódly debate ov二 which ec🔛omic syst.em is g🌕d, 𐍐d which owark is 𐍐 evil virus of sat𐍐. 𐍐d tmany bother haʋ a➡️m bombs. fight! wait, no, therat would be tman ód of tman w÷ld. let's just. kip it c🌕l 𐍐d spy 🔛 each other二 ➡️⬅️st.ead. 𐍐d make sud we haʋ óough a➡️m bombs. i'λ race you ➡️ space. now let's make some m÷e coun'tri's fight tmanm세lv's. europe is tirhelp of piλagong other二 con't➡️⬅️óts, so tman con't➡️⬅️óts tmany w二e piλagong ad tirhelp of beong piλaghelp. so h二e's a warkw map, wither warkw coun'tri's. now you c𐍐't teλ who tmany'd beong piλaghelp by. tman unithelp st.at's f➡️⬅️aλy decidhelp wmanther二 racism is g🌕d ÷ bad. tmany decidhelp it's bad, 𐍐d tman w÷ld agris. souther africa might warkhelp 𐍐other二 m➡️⬅️ute ➡️ ther➡️⬅️k about it. let's cmanck tman w÷ld populati🔛. whoa. okay. technology's bett二 t🌕, therat might kip happóong. tman soviet uni🔛 decid's ➡️ dlax a little, 𐍐d accidótaλy faλs apart. europe mak's a uni🔛, so now tmany c𐍐 aλ u세 tman same mowarky, except brita➡️⬅️, becau세 tmany d🔛't fil like it. let's cmanck tman mail. surpri세, it's 🔛 tman comput二. wh🌕ps, someowark just. attackhelp am二ica. i bet tmany'λ dmemb二 therat. phowark caλ. surpri세, it's ➡️⬅️ your pocket. w𐍐na learn ev二ytherong? surpri세, it's 🔛 tman comput二. now your phowark's a comput二, which is ➡️⬅️ your pocket. wh🌕ps, tman ec🔛omy just. crashhelp. d🔛't w÷ry, tman big b𐍐ks w🔛't fail becau세 tmany'd not supposhelp ➡️. surpri세! flyong robots. wither bombs. w𐍐na pr➡️⬅️t a bra➡️⬅️? some people haʋ no frióds. some people haʋ no f🌕d. tman globe is warmong 𐍐d tman oce𐍐 is fuλ of plast.ic let's saʋ tman pl𐍐et! said ev二ybody, not knowong how. let's ➡️⬅️vót a therong ➡️⬅️vót÷, said tman therong ➡️⬅️vót÷ ➡️⬅️vót÷, aft二 beong ➡️⬅️vóthelp by a therong ➡️⬅️vót÷. therat's pdtty c🌕l. by tman way, wh二e tman manck ad we?
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2022.04.22 16:15 Disney2123 Miitopia Movie Cast and Crew Code: 4GDNF1

Directed by Jaden Torralba
Produced by a team of people forming Team Miitopia: Takayuki Shimanura (co-producer), Shuntaro Furukawa (executive producer), Shinya Takahashi (general producer), Kouichi Kawamoto, Yuichiro Ito, Shinichiro Shirakura, Michael Bay, Andrew Form, Brad Fuller, J.J. Abrams, Lorenzo Di Bonaventura, Brian Henson, Lisa Henson, Megan Ellison, David Ellison, Neal H. Moritz, Steven Spielberg, Sam Levinson, George Miller, Marc Forster, Kathleen Kennedy, Eiichiro Oda, Kakifly, Masashi Kishimoto, Tite Kubo, Koyoharu Gotouge, Akira Toriyama, Gege Akutami, Hiro Mashima, Kohei Horikoshi, Taika Waititi, Rob Marshall, Martin Scorsese, David Yates, Christopher Nolan, Emma Thomas, Zack Snyder, Nina Jacobson, Robert Rodriguez, Kathryn Bigelow, Francis Ford Coppola, Brett Ratner, Gen Fukunaga, Kun Gao, Seth MacFarlane, David Zuckerman, Matt Groening, James L. Brooks, Jerry Bruckheimer, M. Night Shyamalan, Peter Jackson, James Cameron, Jon Landau, Mark Cannataro, Tim Burton, Wes Anderson, Quentin Tarantino, Jon M. Chu, J.A. Bayona, Colin Trevorrow, Tom Hanks, Guillermo Del Toro, David Beinoff, D.B. Weiss, Alfonso Cuarón, Adam McKay, Kay Cannon, Chloé Zhao, Lauren Shuler Donner
Story by Nintendo and Grezzo
Based on Miitopia, the video game by Yuichiro Ito from Nintendo and Grezzo
Screenplay by Mark Swift, Damian Shannon, Ehren Kruger, Zach Baylin, Roberto Orci, Alex Kurtzman, Robert Kurtzman, Jane Campion, Kenneth Branagh, Woody Allen, Paul Thomas Anderson, and Judd Apatow
VFX/Animation by Industrial Light and Magic Weta Digital Digital Domain Sony Pictures Imageworks Animal Logic Blur Studio Identity FX Reel FX Creative Studios Rough Draft Animation Toei Animation TMS Bones Pierrot Gonzo Ufotable David Production MAPPA Nelvana Kyoto Animation Mark Cannataro Films Wit Studio DNEG
Music by Trent Reznor Atticus Ross Graeme Revell
Team Miitopia Production companies Annapurna Pictures Walt Disney Pictures 20th Century Studios Di Bonaventura Pictures Skydance Media Toei Toho Tohokushinsha Film Asatsu-DK Shochiku Bandai Warner Bros. Discovery Cartoon Network Microsoft Studios PlayStation Productions Columbia Pictures Metro-Goldwyn-Mayer United Artists Bron Creative Jerry Bruckheimer Films Legendary Entertainment DreamWorks Original Film Entertainment One Hasbro WingNut Films Konami Nickelodeon Paramount Pictures Nintendo Mark Cannataro Films Lightstorm Entertainment Troublemaker Studios Discotek Media Sentai Filmworks Viz Media Aniplex PlayTone Crunchyroll Lucasfilm CD Projekt Gracie Films Ubisoft A24 Atlus HBO Electronic Arts Sega Shueisha Kodansha Hakusensha Kadokawa Shoten Akita Shoten Square Enix Kennedy-Miller-Mitchell The Curiosity Company The Jim Henson Company Sesame Workshop Lionsgate The Muppet Studio Fuzzy Door Productions Bad Robot Productions Mainframe Entertainment Amblin Entertainment Platinum Dunes RatPac-Dune Entertainment Syncopy The Stone Quarry Village Roadshow Pictures Hyperobject Industries Cybernetic Pictures
Distributed by Universal Pictures Walt Disney Studios Motion Pictures
Heroes and Civilians, including the redeemed Jaden Torralba as himself Daniel Craig as the guardian spirit within the charm Amanda C. Miller as Boruto Uzumaki David Matranga as Shoto Todoroki Colleen Clinkenbeard as Momo Yaoyorozu, Monkey D. Luffy and Erza Scarlet Trina Nishimura as Kyoka Jiro, Kurisu Makise and Mikasa Ackerman Kyle Phillips as Denki Kaminari Luci Christian as Ochaco Uraraka and Nami Maile Flanagan as Naruto Uzumaki Justin Briner as Deku and Hanako-Kun James Woods as Dominic the Dragon Jason Liebrecht as Dabi Eric Vale as Tomura Shigaraki, Arthur Boyle, and Sanji Clifford Chapin as Katsuki Bakugo, and Connie Springer Philip Shahbaz as Altaïr Emily Neves as Eri Arnold Schwarzenegger as T-800 Cassandra Lee Morris as Ritsu Tainaka, Leafa, Sothis, and Morgana Erin Fitzgerald as Junko Enoshima and Chie Satonaka Leah Clark as Himiko Toga and Mavis Vermillion Lucien Dodge as K1-B0 Floyd Mayweather Jr. as Matt Kane Bailey as himself Keanu Reeves as John Wick and Johnny Silverhand Zoey Deutch as Sayori Seth MacFarlane as Stewie Griffin, Glenn Quagmire, Brian Griffin and Peter Griffin Alex Borstein as Lois Griffin Seth Green as Chris Griffin Mila Kunis as Meg Griffin Mike Henry as Herbert and Bruce John G. Brennan as Mort Goldman Danny Smith as Ernie the Giant Chicken Jesús Guzmán as El Chavo Korone Billy Magnussen as Octodad Alessandro Juliani as L Lawliet Stefanie Scott as Monika Roshon Fegan as Lance Morgan Garett as Yuuko Aioi Markiplier as himself Ricco Fajardo as Mirio Togata and Taiju Oki James Callis as Alucard Courtenay Taylor as Sergeant Hammer Spike Spencer as Shinji Ikari Amanda Winn-Lee as Rei Ayanami and Yukiko Amagi Tiffany Grant as Asuka Langley Soryu Allison Keith as Misato Katsuragi Matt LeBlanc as Isaac Tom Ridgewell Matt Hargreaves Tord Larsson George Gould as Edd, George’s brother Carolina Ravassa as Sombra Jason Ritter as Dipper Pines Kristen Schaal as Mabel Pines Patrick Warburton as Joe Swanson Tom Cruise as Ethan Hunt and Purple Guy Derek Stephen Prince as Shino Aburame, Kokichi Ouma and Uryu Ishida Stephen Merchant as Wheatley Arif Zahir as Cleveland Brown Dan Castellaneta as Homer Simpson, Squeaky-voiced Teen Jeremy, Barney Gumble, Grampa Simpson, Krusty the Clown, and Earthworm Jim Julie Kavner as Marge Simpson Nancy Cartwright as Bart Simpson, Nelson Muntz, Ralph Wiggum, and Kearney Zzyzwicz Yeardley Smith as Lisa and Maggie Simpson Alex Désert as Carl Carlson and Lou Tony Rodriguez as Apu Nahasapeemapetilon Hank Azaria as Chief Clancy Wiggum, Professor Frink, Moe Szyzlak, Comic Book Guy, and Disco Stu Jenny Yokobori as Kumiko Albertson Harry Shearer as Ned Flanders, Lenny Leonard, Mr. Burns and Smithers Eric Lopez as Bumblebee Man Charlet Chung as D.Va Clifton Powell as Big Smoke Kira Buckland as Jolyne Cujoh, 2B, Rebecca Bluegarden, Kyoko and Mitsuri Kanroji Kyle McCarley as 9S, Mob, and Narancia Ghirga Cherami Leigh as Makoto Niijima, Asuna, Lucy Heartfilia, V, Patty Thompson and Sarada Uchiha Yuri Lowenthal as He-Man, Sasuke Uchiha, Marth, Suzaku Kurusugi, Simon and Ben 10 Karen Strassman as Kallen Kozuki Rebecca Forstadt as Nunnaly Vi Britannia Amy Kincaid as Shirley Fennette Kim Mai Guest as Nina Einstein Robbie Rist as Choji Akimichi Justin Roiland as Rick Sanchez and Morty Smith Zach Aguilar as Tanjiro Kamado, Koichi Hirose, Byleth and Genos Abby Trott as Nezuko Kamado Aleks Le as Zenitsu Agatsuma Bryce Papenbrook as Eren Yeager, Cat Noir, Kirito, Meliodas and Inosuke Hashibira Kate Higgins as Sakura Haruno and C.C. Dave Wittenberg as Kakashi Hatake Crispin Freeman as Itachi Uchiha Sonny Strait as Usopp and Koro-sensei Christopher Sabat as Roronoa Zoro, Vegeta, Garterbelt and All Might Justin Cook as Eijiro Kirishima and Eustass Kid Felecia Angelle as Toru Hagakure, Kohaku, Perona and Shalltear Bloodfallen Erica Mendez as Ryuko Matoi, Megumin, Diane, and Raphtalia Carrie Keranen as Satsuki Kiryuin Christine Marie Cabanos as Silica, Azusa Nakano, Mako Mankanshoku and Madoka Kaname Colleen O’Shaughnessey as Ino Yamanaka and Miles “Tails” Prower Tom Gibis as Shikamaru Nara Johnny Yong Bosch as Adam Park/Black Ranger, Lelouch Vi Britannia and Ichigo Kurosaki Brian Donovan as Rock Lee Danielle Judovits as Tenten Tara Platt as Temari and Edelgard von Hresvelg Liam O’Brien as Gaara Michelle Ruff as Rukia Kuchiki and Sinon Steve Staley as Toshiro Hitsugaya and Neji Hyuga Joel McDonald as Yuga Aoyama Stephanie Sheh as Hinata Hyuga, Yui Hirasawa and Orihime Inoue David Vincent as Grimmjow Jaegerjarquez Jamieson Price as Chad Sado Wally Wingert as Renji Abarai Megan Hollingshead as Rangiku Matsumoto Robbie Daymond as Mumen Rider, Megumi Fushiguro, Goro Akechi, Prompto Argentum, and Mitsuki Max Mittelman as Saitama and Ryuji Sakamoto Lydia McKay as Boa Hancock J. Michael Tatum as Tenya Iida, Sebastian Michelis, and Kraft Lawrence Caitlin Glass as Mina Ashido and Winry Rockbell Matthew Mercer as Yusuke Kitagawa, Cole Cassidy, Jotaro Kujo, Trafalgar D. Water Law, Levi Ackerman, and Kiritsugu Emiya Dallas Reid as Asta Xander Mobus as Persona 5’s Joker Erika Harlacher as Ann Takamaki, Venti, Shinobu Kochou and Elizabeth Liones Jackie Lastra as Xiangling Allegra Clark as Beidou Kelly Baskin as Amber Poonam Basu as Klee Mara Junot as Lisa Aaron Dismuke as Tamaki Amajiki, Senku Ishigami and Leonardo Watch Tom Holland, Tobey Maguire, and Andrew Garfield as all 3 Peter Parkers/Spider-Men Shameik Moore as Miles Morales Derick Snow as Shinra Kusakabe Monica Rial as Tashigi, Tsuyu Asui, Akari Yukimura, Stocking Anarchy and Mirajane Strauss Greg Dulcie as Smoker David Wald as Gajeel Redfox Newton Pittman as Gray Fullbuster Billy Kametz as Josuke Higashikata and Naofumi Iwatani Richard Epcar as Oldseph Phillip Reich as Giorno Giovanna Lauren Landa as Merlin and Annie Leonhart Ben Diskin as Ban and Sai Todd Haberkorn as Natsu Dragneel, Gary the Gadget Guy, and Death the Kid Trey Parker as Stan Marsh and Eric Cartman Matt Stone as Kenny McCormick and Kyle Broflovski Christopher Bevins as Hanta Sero Brad Swaile as Rock and Light Yagami Maryke Hendrikse as Revy Tia Ballard as Zero Two, Carrot, and Happy the Cat PewDiePie as himself Matthew Lillard as Shaggy Rogers Frank Welker as Scooby Doo and Fred Jones Sarah Jeffery as Daphne Blake Kate Micucci as Velma Dinkley John Cena as Jakob Toretto and himself Daniel Radcliffe as Harry Potter Rupert Grint as Ron Weasley Emma Watson as Hermione Granger Eddie Redmayne as Newt Scamander Sylvester Stallone as Rambo and Rocky Balboa Michael B. Jordan as Adonis Creed Troy Baker as Joel Miller and Snow Villiers Ashley Johnson as Ellie Laura Bailey as Rise Kujikawa, Maka Albarn, Abby Anderson, Serah Farron and Lucina Lindsay Siedel as Nagisa Shiota and Nejire Hado Austin Tindle as Karma Akabane and Ken Kaneki Faye Mata as Aqua Cristina Valenzuela as Mio Akiyama, Darkness, Ladybug, and Homura Akemi Shelby Lindley as Tsumugi Kotobuki Sean Chiplock as Revali, Subaru Natsuki, Shiki Granbell and Diluc Luke Combs as Kass Brianna Knickerbocker as Rem and Kanao Tsuyuri Anairis Quinones as Mirko and Echidna Mark P. Whitten as Kyojuro Rengoku and Seteth Kayli Mills as Emilia and Misako Brina Palencia as Minoru Mineta, Touka Kirishima, Tony Tony Chopper, Holo, Juvia Lockser and Yuno Gasai Corina Boettger as Tatsumaki Laura Post as Fubuki and Sumire Yoshizawa Stephanie Young as Nico Robin Patrick Seitz as Laxus Dreyar, Franky and DIO Saoirse Ronan as Natsuki Elizabeth Gillies as Yuri Arnie Pantoja as Kazuma Sato Vic Mignogna as Edward Elric and Rohan Kishibe Jason Drucker as Alphonse Elric Ian Sinclair as Brook Sarah Roach as Maki Oze Jad Saxton as Kanna Kamui, Megumi Tadokoro, Tamaki Kotatsu, Chika Fujiwara, and Carla Stephanie Wittels as Erina Nakiri Rachel Landon as Ikumi Mito Jill Harris as Noelle Silva Bryn Apprill as Mimosa Vermillion Micah Solusod as Yuno and Soul Evans Brittany Lauda as Yuzuriha Ogawa Blake Shepard as Soma Yukihira Carrie Savage as Lisanna Strauss Brittney Karbowski as Rimuru Tempest, Wendy Marvell and Black Star Kristen McGuire as Milim Nava Chris Rager as Veldora Michelle Rojas as Shion Dawn M. Bennett as Shizue Daniel Baugh as Jimbei Apphia Yu as Yamato Kristi Kang as Levy McGarden Robert McCollum as Jellal Fernandes Jerry Jewell as Lyon Vastia and Kusuo Saiki Alexis Tipton as Kaguya Shinomiya, Iris and Mei Hatsume Reuben Langdon as Dante and Ken Masters Ming-Na Wen as Chun-Li Hiroyuki Sanada as Scorpion Grey Griffin as Kitana and Martin Prince Dane Reese as Johnny Cage Joe Taslim as Sub-Zero Ludi Lin as Liu Kang Tadanobu Asano as Raiden Alan Marriott as Lonk Richard Ian Cox as Inuyasha Kira Tozer as Kagome Higurashi Jayden Bartels as Petch Kaiji Tang as Satoru Gojo Eric Bauza as Tom and Jerry, Bugs Bunny/Big Chungus, Marvin the Martian, and Daffy Duck Bob Bergen as Porky Pig Kath Soucie as Tuffy Adam McArthur as Yuji Itadori Anne Yatco as Nobara Kugisaki Chris Guerrero as Ainz Ooal Gown Shannon Chan-Kent as Misa Amane Xanthe Huynh as Haru Okumura iDubbbzTV as Vibecheck Emoji Chris Pratt as Mario, Emmet and Peter Quill Charlie Day as Luigi and Benny Anya-Taylor Joy as Peach Rachel Keller as Daisy Reese Witherspoon as Rosalina Jennifer Aniston as Pauline Jack Black as Bowser, Po & Shelly Oberon Shailene Woodley as Bowser Jr. Tori Kelly as Yoshi Seth Rogen as Donkey Kong and Mantis Andrew Sabiston as Diddy Kong JB Blanc as King K. Rool Keegan-Michael Key as Toad Jordan Peele as Shy Guy Matt Damon as Wario Black Gryph0n as Waluigi Kevin Michael Richardson as Kamek Judy Greer as Temmie Bryson Baugus as Shoyo Hinata Scott Gibbs as Tobio Kageyama Leraldo Anzaldua as Kei Tsukishima Greg Ayres as Yu Nishinoya Jennifer Lawrence as Katniss Everdeen Josh Hutcherson as Peeta Mellark Liam Hemsworth as Gale Hawthorne Woody Harrelson as Haymitch Abernathy Elise Zhang as Mei Cara Theobold as Tracer Chloe Hollings as Widowmaker Jennifer Hale as Ashe and Rivet Lucie Pohl as Mercy Gaku Space as Genji Shimada Paul Nakauchi as Hanzo Shimada Chris Sarandon as Jack Skellington Daft Punk: Thomas Bangalter and Guy-Manuel de Homem-Christo Robert Pattinson as Batman and Edward Cullen Christian Bale as Nolanverse Batman and Patrick Bateman Zoë Kravitz as Catwoman Anne Hathaway as Nolanverse Catwoman Kristen Stewart as Bella Swan Jason Dolley as Thomas the Tank Engine Brian Cummings as Edward the Blue Engine James Farr as Henry the Green Engine Kevin Chamberlin as Gordon the Big Engine Jake Johnson as James the Red Engine Mitchel Musso as Percy the Small Engine Hero Fiennes Tiffin as Toby the Tram Engine Liam Payne as Duck the Great Western Engine Max Irons as Donald Callum Turner as Douglas Sean Bean as Oliver GWR No. 11 Christopher Eccleston as Toad Sarah Michelle Gellar as Emily Ashton Irwin as Bill Cody Simpson as Ben Matt Lucas as Sir Topham Hatt Peter Capaldi as The Earl of Sodor, Robert Norramby Regina King as Nia Tina Desai as Ashima Emily Blunt as Rebecca Satomi Ishihara as Kana Togo Igawa as Hiro Matt McCooey as Kenji Byron Mann as Yong Bao Caroline Sunshine as Rosie Calum Worthy as Diesel Matt Wilkinson as Diesel 10 Steven Kynman as Dart Keith Wickham as Den Mikey Kelley as Iron ‘Arry John Cleese as Iron Bert Leigh-Allyn Baker as Daisy Cary Elwes as Salty Madison Beer as Mavis Bryce Hall as Spencer Ian James Corlett as Cranky George Lopez as Victor Charlie Plummer as Kevin Taylor Gray as Stanley Daniel Day-Lewis as Salty Matthew McConaughey as Rocky Jacob Sartorius as Paxton Kevin Smith as Skarloey Paul Butcher as Rheneas Michael Legge as Luke Dillon Lane as Peter Sam Cameron Palatas as Sir Handel Louis Tomlinson as Rusty Avan Jogia as Mighty Mac Garrett Clayton as Duncan David Henrie as Fearless Freddie Alex O’Loughlin as Mr. Percival Ben Savage as Duke Léa Seydoux as Millie Sam Pepper as Harold Hugh Grant as Stephen Naomi Scott as Caitlin Will Poulter as Connor Olivia Colman as Marion Ryan Beatty as Porter Tones & I as Carly Niall Horan as Samson Teresa Gallagher as Annie and Clarabel Alex Pettyfer as Mike Bill Nighy as Rex Simon Bird as Bert Vince Vaughn as Bertie Colin Farrell as Timothy Nick Jonas as Seaplane McDonough Neil Morrissey as Bob the Builder, Lofty and Roley Kate Harbour as Wendy Rob Rackstraw as Scoop, Muck, Travis, and Spud Emma Tate as Benny Rupert Degas as Scrambler Maria Darling as Scratch Kyle Hebert as Ryu, Gohan, Sosuke Aizen, Kiba Inuzuka and Noriaki Kakyoin Doug Erholtz as Kankuro Neil Kaplan as Madara Uchiha Steve Blum as Orochimaru and Reptile Michael Yurchak as Obito Uchiha Steve Burton as Cloud Strife Rachel Leigh Cook as Tifa Lockhart Beau Billingslea as Barret Wallace Mena Suvari as Aerith Gainsborough Tyler Hoechlin as Sephiroth Billy West as Doug Funnie, Roger M. Klotz, Philip J. Fry, Professor Hubert J. Farnsworth, and John Zoidberg Fred Newman as Skeeter Valentine Constance Shulman as Patti Mayonnaise Katey Sagal as Leela Jeremy Shada as Finn the Human John DiMaggio as Crosshairs, Bender, Marcus Fenix, Rico, and Jake the Dog Niki Yang as BMO Olivia Olson as Marceline Phil LaMarr as Hermes Conrad Lauren Tom as Amy Wong Debi Derryberry as Jimmy Neutron Jeffrey Garcia as Sheen Estevez Rob Paulsen as Carl Wheezer Erica Lindbeck as Futaba Sakura DaBaby as himself Kathryn Newton as Hatsune Miku Larry the Cable Guy as Tow Mater Owen Wilson as Lightning McQueen Michael Caine as Finn McMissile Emily Mortimer as Holley Shiftwell Cristela Alonzo as Cruz Ramirez John Ratzenberger as Hamm and Mack Armie Hammer as Jackson Storm and The Lone Ranger Sarah Wiedenheft as Tohru and Popuko Johnny Knoxville as Amigo Grace Park as Pipimi Jamie Marchi as Panty Anarchy, Liz Thompson and Cana Alberona Maxey Whitehead as Crona Ray Chase as Bruno Bucciarati and Noctis Lucis Caelum Lizzie Freeman as Trish Una and Meggy Spletzer Chris Parson as Junkrat and Gladiolus Amicitia Adam Croasdell as Ignis Scientia Josh Petersdorf as Roadhog Martha Harms as Irina Jelavic Zac Efron as Link Patricia Summersett as Zelda Denzel Washington as Ganondorf Amelia Gotham as Mipha James D. Mortellaro as Sidon Matthew Perry as King Dedede Maddie Ziegler as Kirby Scott Caan as Meta Knight Conan Gray as K.K. Slider Lisa Kudrow as Isabelle Kate Mara as Ankha Jake Short as Tom Nook Iain Armitage as Timmy Gabriel Bateman as Tommy Henry Cavill as Geralt of Rivia & Superman Anya Chalotra as Yennefer of Vengerberg Freya Allan as Ciri of Cintra Anna Shaffer as Triss Merigold Joey Batey as Dandelion Alexander Morton as Zoltan Chivay Chris Evans as Captain America Tom Hanks as Woody Tim Allen as Buzz Lightyear Joan Cusack as Jessie Ginnifer Goodwin as Judy Hopps Jason Bateman as Nick Wilde Ben Schwartz as Sonic the Hedgehog and Leonardo Cindy Robinson as Amy Rose Kirk Thornton as Shadow the Hedgehog Idris Elba as Knuckles the Echidna Omar Benson Miller as Raphael Josh Brener as Donatello Brandon Mychal Smith as Michelangelo Sam Golbach & Colby Brock as themselves Jon Hamm as Gordon Freeman Keara Graves as Chell Kodi Smit-McPhee as Nightcrawler Sophie Turner as Phoenix Hugh Jackman as Wolverine Michael Fassbender as Magneto James McAvoy as Professor X James Marsden as Cyclops Joel Kinnaman as RoboCop Patrick Stewart as Jean-Luc Picard Wil Wheaton as Wesley Crusher Chris Pine as James T. Kirk Scarlett Johansson as Black Widow Paul Bettany as Vision Elizabeth Olsen as Scarlet Witch Florence Pugh as Yelena Belova Mark Ruffalo as Hulk Ellen McLain as GLaDOS Zachary Quinto as Spock Simon Pegg as Scotty Zoe Saldana as Neytiri, Uhura, and Gamora Vin Diesel as Groot and Dom Toretto Michelle Rodriguez as Letty Ortiz Ron Perlman as Morshu Sahr Ngaujah as Doomfist Fred Tatasciore as Taz, Soldier 76 & The King of Hyrule Boris Hiestand as Sigma Keith Ferguson as Reaper Genevieve O’Reilly as Moira Sarah Natochenny as Ash Ketchum Zeno Robinson as Goh Matilda Smedius as Brigitte Bailee Madison as Sonia Maisie Williams as Melony Jacob Sartorius as Galarian Pokémon Trainer Victor Georgia King as Gloria, Victor’s companion Kwesi Boakye as Hop Daveed Diggs as Leon Ryan Gosling as Milo China Anne McClain as Nessa Nathan Kress as Bede Phoebe Dynevor as Marnie Patrick Dempsey as Kabu Chase Hudson as Piers Jacob Tremblay as Allister Meryl Streep as Opal Johnny Orlando as Rei Olivia Holt as Akari Cymphonique Miller as Bea Ian Hecox as himself, Sergeant Anous, I-Dawg, I-Nerd, Boxman, Benny Jean, Fabian, George Zazz, and Billy Hamburger Adrian Hecox-Hendrix as himself Anthony Padilla as himself, A-Nerd, Cletus, Sebastian, Boxman’s voice, and A-Dizzle Ryan Todd as Stevie Brian Rasmussen as That Damn Neighbor and the Food Battle Reporter Sharon Hecox as herself Corey Fruh as the Teleporting Fat Guy Courtney Miller as herself and Brianna Boho Shayne Topp as himself and Courtney Freaking Miller Kimmy Jimenez as herself Noah Grossman as himself Keith Leak as himself Damien Haas as himself Olivia Sui as herself Jacksepticeye as himself Sean Schemmel as Goku Ryan Reynolds as Deadpool Daisy Ridley as Rey John Boyega as Finn Oscar Isaac as Poe Dameron Adam Driver as Kylo Ren Abraham Benrubi/Hayden Christensen as Darth VadeAnakin Skywalker Frank Oz as Yoda Ahmed Best as Jar Jar Binks Ewan McGregor as Obi-Wan Kenobi Mark Hamill as Luke Skywalker Christine Evans as General Leia Organa Billie Lourd as Lieutenant Connix Anthony Daniels as C-3PO Jimmy Vee as R2-D2 Joonas Suotamo as Chewbacca Kelly Marie Tran as Rose Tico Alden Ehrenreich as Han Solo and Indiana Jones Pedro Pascal as The Mandalorian Temuera Morrison as Boba Fett Bill Hader as BB-8 Samuel L. Jackson as Frozone, Nick Fury, and Mace Windu Atandwa Kani as Black Panther Donald Glover as Lando Calrissian Anthony Mackie as The Falcon Sebastian Stan as The Winter Soldier Willem Dafoe as Green Goblin Jamie Foxx as Electro Alfred Molina as Doctor Octopus Rhys Ifans as The Lizard Thomas Haden Church as Sandman Tom Hardy as Venom Margot Robbie as Harley Quinn Shawn Fonteno as Franklin Clinton Steven Ogg as Trevor Philips and Simon Ned Luke as Michael De Santa Sweet Johnson as Lamar Davis Jay Klaitz as Lester Crest Haley Joel Osment as Sora David Gallagher as Riku Auli’i Cravalho as Moana Dwayne Johnson as Luke Hobbs, Smolder Bravestone, Black Adam, Maui, John Hartley, and himself Jason Statham as Deckard Shaw Dave Bautista as Drax the Destroyer Pom Klementieff as Mantis Bradley Cooper as Rocket the Raccoon Karen Gillan as Nebula and Ruby Roundhouse Ellar Coltrane as Sackboy Jeff Bennett as Oddsock Kevin Sussman as Toggle Peter Scolari as Swoop Hugh Laurie as Newton Scott Whyte as Crash Bandicoot Eden Riegel as Coco Bandicoot Greg Eagles as Aku Aku Ursula Taherian as Tawna Timothée Chalamet as The Prince of All Cosmos Sam Riegel as Phoenix Wright, Shirou Emiya, Metal Bat, and Weather Report Kari Wahlgren as Saber Mela Lee as Rin Tohsaka Gavin Drea as Alternate-universe V Gary Schwartz as Heavy Eric Bana as Sniper Channing Tatum as Medic Nolan North as Nathan Drake Richard McGonagle as Victor Sullivan Ben McKenzie as Soldier Mahershala Ali as Demoman Nathan Vetterlein as Scout Marc Diraison as Engineer Luke Grimes as Pyro Luc Picard as Spy Josh Grelle as Fumikage Tokoyami and Armin Arlert Dream as himself Flula as Steve Alexa PenaVega as Alex Carlos Alazraqui as Domo-kun Kevin Hart as Mouse Finbar Charlie Schlatter as Banjo Jules LeBlanc as Kazooie Roberto Bee as Yooka Gabriela Bee as Laylee Addison Rae as Tooty Logan Lerman as Lucky Chris Seavor as Conker Hayden Panettiere as Joanna Dark Alicia Vikander as Lara Croft John Cho as Spike Spiegel and Hikaru Sulu Daniella Pineda as Faye Valentine Mustafa Shakir as Jet Black Madison Davenport as Shantae Jaeden Martell as Cuphead Dylan Minette as Mugman Jordyn Jones as Ms. Chalice Skyler Samuels as Cala Maria Hailee Steinfeld as Spider-Gwen and the other Hawkeye Quinton Flynn as Bendy and Silver the Hedgehog Zach Galifianakis as Sans Alan Tudyk as Papyrus Karl Urban as Doomguy and McCoy Christopher Judge as Kratos Will Ryan as Pete Bill Farmer as Goofy and Pluto Tony Anselmo as Donald Duck Tress MacNeille as Daisy Duck Bret Iwan as Mickey Mouse Kaitlyn Robrock as Minnie Mouse Amy Shiels as Lunafreya Nox Fleuret Bella Thorne as Erin Clover Scott Menville as Robin Greg Cipes as Beast Boy Hynden Walch as Starfire and Princess Bubblegum Ray Fisher as Cyborg Gal Gadot as Wonder Woman Jason Momoa as Aquaman Amber Heard as Mera Zachary Levi/Asher Angel as Shazam Ezra Miller as The Flash Melissa Benoist as Supergirl Tara Strong as Raven, Poof, and Timmy Turner Susanne Blakeslee as Wanda Daran Norris as Cosmo Nicholas Hoult as James Bond Jon Curry as Maxwell Trevelyan Miranda Raison as Cassandra Pentaghast Gareth David-Lloyd as Solas Brian Bloom as Varric Tethras Topher Grace as Wolf Pablo Schreiber as Master Chief Tommy Chong as Noble 6 Cheech Marin as Trollface Dane DeHaan as Dovahkiin Elizabeth Maxwell as Sae Niijima, Riju, and Urbosa Joe Hernandez as Daruk and Yunobo Megan Harvey as Sophia Tom Taylorson as Zenkichi Hasegawa Michael Philippou as Ronald McDonald Danny Philippou as himself JoJo Siwa as herself Paul Rudd as Ant-Man Evangeline Lilly as Wasp Jared Padalecki as Sam Winchester Jensen Ackles as Dean Winchester Marcus Bromander as Henry Stickmin, Charles Calvin, and Hubert Galeforce Danielle Panabaker as Ellie Rose Drew Starkey as Amogus Nicholas Braun as Bomberman Kevin James as Jonesy Michael Sinterniklaas as Drift Chris Kattan as Peely Young Maylay as CJ Sam Worthington as Jake Sully and Alex Mason Benedict Cumberbatch as Doctor Strange Jacob Batalon as Ned Leeds Zendaya as Rue Bennett and MJ Molly Searcy as Akame Corey Hartzog as Tatsumi Christina Kelly as Mine Jessica Boone as Sheele Antony Del Rio as Pit and Dark Pit Ali Hillis as Palutena and Lightning Farron Reno Wilson as Sazh Katzroy Georgia van Cuylenberg as Oerba Dia Vanille Rachel Robinson as Oerba Yun Fang Vincent Martella as Phineas Flynn and Hope Estheim Thomas Brodie-Sangster as Ferb Fletcher Ashley Tisdale as Candace Flynn Maulik Pancholy as Baljeet Tjinder Alyson Stoner as Isabella Garcia-Shapiro and Kairi Dee Bradley Baker as Agent P Elle Fanning as Samus Alissa White-Gluz as Dark Samus Elijah Wood as Frodo Baggins Orlando Bloom as Legolas Viggo Mortensen as Aragorn II Elessar David Wenham as Faramir Ian McKellen as Gandalf the Grey Andy Serkis as Sméagol Lindsay Lohan as Inkling Agent 4 Jeff Bridges as Cap’n Cuttlefish Isabel May as Callie Anne-Marie as Marie Abigail Breslin as Pearl Keke Palmer as Marina Simu Liu as Shang-Chi Awkwafina as Katy Chen Meng’er Zhang as Xialing Florian Munteanu as Razor Fist Emma Roberts as Frida Kilgorn-Nevesworth Martin Freeman as Hubert Pottisdale Aaron Taylor-Johnson as Kick-Ass Chloë Grace Moretz as Hit-Girl Will Smith as Agent J and himself Tommy Lee Jones as Agent K Mike Myers as Shrek Eddie Murphy as Donkey Cameron Diaz as Fiona Antonio Banderas as Puss in Boots Conrad Vernon as Gingy Tom Kenny as SpongeBob SquarePants Bill Fagerbakke as Patrick Star Rodger Bumpass as Squidward Tentacles Doug Lawrence as Sheldon J. Plankton Carolyn Lawrence as Sandy Cheeks and Cindy Vortex Clancy Brown as Mr. Krabs Jacob Tomuri as Jason Voorhees Derek Mears as Lucas Skelton, commander of the Miitopian army Kane Hodder as Egbert Uggs, heavy weapons specialist of the Miitopian army Jackie Earle Haley as Freddy Krueger Dan Yeager as Leatherface Mikey Madison and Jack Quaid as Ghostface James Jude Courtney as Michael Myers Darryl Kurylo as Kazuma Kiryu Jeremy Renner as Hawkeye Jules de Jongh as Faith Connors James Lafferty as The Chosen Undead Adam Brody as The Tarnished Christopher Lloyd as Doc Brown Michael J. Fox as Marty McFly Travis Van Winkle as Herbert Varmell, football player Vanessa Hudgens as Geri Jensen, Herbert’s girlfriend and cheerleader Olivia Rodrigo as herself Gayle as herself David Bateson as Agent 47 Ken Watanabe as Aragami James Arnold Taylor as Ratchet David Kaye as Clank Jim Ward as Captain Qwark Alain Moussi as Spring Man Emma Stone as Ribbon Girl Mackenyu as Ninjara Dolph Lundgren as Master Mummy Liu Yifei as Min Min Rachel Zegler as Mechanica Assa Sylla as Twintelle Jason Biggs as Byte & Barq Sean Astin as Kid Cobra Max Charles as Helix Tom Welling as Max Brass Gwen Stefani as Lola Pop James Franco as Misango Will Arnett as Springtron Kristin Chenoweth as Dr. Coyle Bill Skarsgård as Pennywise Emilia Clarke as Daenerys Targaryen Wallace Shawn as Rex Rebel Wilson as Nightclub Bouncer Terry Robert Downey Jr. as Iron Man Chris Hemsworth as Thor Tom Hiddleston as Loki Kentaro Maeda as Ikki Igarashi/Kamen Rider Revi Subaru Kimura as Vice Wataru Hyuga as Daiji Igarashi/Kamen Rider Live Ayaka Imoto as Sakura Igarashi/Kamen Rider Jeanne Noritaka Hamao as George Karizaki/Kamen Rider Demons Miku Ito as Lovekov Yui Asakura as Aguilera Kurodo Hachijoin as Gou Tamaki Austin St. John as Jason Lee Scott/Red Ranger Jason David Frank as Tommy OliveGreen/White Ranger David Yost as Billy Cranston/Blue Ranger Karan Ashley as Aisha Campbell/Yellow Ranger Amy Jo Johnson as Kimberly Ann Hart/Pink Ranger Jason Narvy as Eugene “Skull” Skullovich Felix Ryan as Spike Skullovich Paul Schrier as Farkas “Bulk” Bulkmeier Kohei Higuchi as Taro Momoi/DonMomotaro Yuuki Beppu as Shinichi Saruhara/SaruBrother Kohaku Shida as Haruka Kito/OniSister Totarou as Tsubasa Inuzuka/InuBrother Hirofumi Suzuki as Tsuyoshi Kijino/KijiBrother Hiroki Matsumoto as Ultraman Decker Peter Cullen as Optimus Prime Will Friedle as Bumblebee Rowan Atkinson as Mr. Bean Dane Boedigheimer as Annoying Orange, Pear, Marshmallow, and Little Apple iJustine as Passion Fruit and herself BobJenz as Grapefruit Jess Lizama as Annoying Orange’s Sister Kevin Nalty as Knife Lucas Cruikshank as Fred Figglehorn Julianna Guill as Sally Furman; Sayori, Natsuki, and Yuri’s assistant Johnny Depp as Tonto, Willy Wonka and Captain Jack Sparrow Geoffrey Rush as Hector Barbossa Vera Farmiga as Impa Gary Daniels as Kenshiro Ashly Burch as Aloy Steve Carell as Felonious Gru, Dru Gru, and Michael Scott Rainn Wilson as Dwight Schrute Pierre Coffin as the Minions Kristen Wiig as Lucy Wilde Miranda Cosgrove as Margo Gru Dana Gaier as Edith Gru Nev Scharrel as Agnes Gru Matt Vogel as Kermit the Frog, Big Bird, Count von Count, and Mr. Johnson Ryan Dillon as Elmo Leslie Carrara-Rudolph as Abby Cadabby Peter Linz as Ernie, Walter, Statler, and Herry Monster Dave Goelz as Bunsen Honeydew, Gonzo the Great, and Waldorf Eric Jacobson as Bert, Grover, Fozzie Bear, Miss Piggy, Animal, Sam Eagle, Oscar the Grouch and Guy Smiley David Rudman as Cookie Monster, Scooter, Beaker, and Baby Bear Tim Lagasse as Rizzo the Rat Jennifer Barnhart as Zoe Bill Baretta as Rowlf the Dog, Swedish Chef, and Mahna Mahna Stacey Gordon as Julia Carmen Osbahr as Rosita Martin P. Robinson as Telly Monster Jodie Whittaker as Doctor Who Billy Crystal as Mike Wazowski John Goodman as James. P. Sullivan Ben Feldman as Tylor Tuskmon Jacob Elordi as Nate Jacobs Maude Apatow as Lexi Howard Sydney Sweeney as Cassie Howard Angus Cloud as Fezco Eric Dane as Cal Jacobs Alexa Demie as Maddy Perez Hunter Schafer as Jules Vaughn Barbie Ferreira as Kat Hernandez Nika King as Leslie Bennett Storm Reid as Gia Bennett Algee Smith as Chris McKay Blackpink: Jisoo Jennie Lisa Rosé Rasmus Hardiker as Eleven the Luminary and Philip Gerard Butler as Leonidas Uma Thurman as Beatrix Kiddo/The Bride Craig T. Nelson as Mr. Incredible Holly Hunter as Elastigirl Sarah Vowell as Violet Parr Huck Milner as Dash Parr Brad Bird as Edna Mode David Kaufman as Danny Phantom Kate Winslet as Patricia Manning, assassin of the Miitopian army Kaley Cuoco as Cathleen Bate/Star and Stripe Nicholas Kastanis as Blake Summers, hi-tech daredevil Stefania Povolo as Marcy Davids, courageous SWAT agent Arianna Sartor as Carla Korverts, energetic pop star Emma Ivany as Harley Rellton, aloof, but friendly EGirl Layla Vigna as Jane MacDougall, wealthy nomad Daniel Gray as James Wellburg, kind gangster Brandon Lepofsky as Victor Yates, Sonic Drive-In employee Kalyb Wilcox as Henry Cunningham, Lauryn McLaughlin as Gia Swatton Kate Miles as Dana Lillard Angelina Jolie as Tigress and Thena Lucy Liu as Viper David Cross as Crane Jackie Chan as Monkey and himself Dustin Hoffman as Master Shifu Nina Dobrev as Elena Gilbert Paul Wesley as Stefan Salvatore Ian Somerhalder as Damon Salvatore Ryan Kwanten as Jason Stackhouse Kristin Bauer van Straten as Pamela Swynford de Beaufort Anna Paquin as Sookie Stackhouse Deborah Ann Woll as Jessica Hamby Lee Jung-jae as Seong Gi-hun Park Hae-soo as Cho Sang-woo HoYeon Jung as Kang Sae-byeok Anupam Tripathi as Ali Abdul Andrew Lincoln as Rick Grimes Norman Reedus as Daryl Dixon Chandler Riggs as Carl Grimes Jeffrey Dean Morgan as Negan Gawr Gura as herself Elizabeth Banks as Wyldstyle Alison Brie as Unikitty Nick Offerman as Metalbeard Lele Pons as Julieta Hernandez Ben Stiller as Alex Chris Rock as Marty Jada Pinkett Smith as Gloria David Schwimmer as Melman Sacha Baron Cohen as King Julien Tom McGrath as Skipper Christoper Knights as Private Chris Miller as Kowalski Cedric the Entertainer as Maurice Andy Richter as Mort KJ Apa as Archie Andrews Lili Reinhart as Betty Cooper Camila Mendes as Veronica Lodge Cole Sprouse as Jughead Jones Madeleine Pesch as Cheryl Blossom Casey Cott as Kevin Keller Charles Melton as Reggie Mantle Vanessa Morgan as Toni Topaz Drew Ray Tanner as Fangs Fogarty Erinn Westbrook as Tabitha Tate Finn Wolfhard as Mike Wheeler Caleb McLaughlin as Lucas Sinclair Millie Bobby Brown as Eleven Noah Schnapp as Will Byers Gaten Matarazzo as Dustin Henderson Maya Hawke as Robin Buckley Ryan Higa as himself Kizuna AI as herself Mike Judge as Hank Hill and Jeff Boomhauer Kathy Najimy as Peggy Hill Pamela Adlon as Bobby Hill Johnny Hardwick as Dale Gribble Stephen Root as Bill Dauterive Brittany Murphy as Luanne Platter-Kleinschmidt Finneas O’Connell as FNF Boyfriend JoJo as FNF Girlfriend Jason Sudeikis as Red Josh Gad as Chuck and Olaf Danny McBride as Bomb Mike West as Fox McCloud Mark Lund as Falco Lombardi Michael McAuliffe as Slippy Toad Dex Manley as Peppy Hare Jay Ward as Wolf O’Donnell Leonardo DiCaprio as Baldi Brad Pitt as Stonks Laina Morris as herself Dean Wendt as Good Barney Gemma Chan as Sersi Richard Madden as Ikaris Kumail Nanjiani as Kingo Lia McHugh as Sprite Brian Tyree Henry as Phastos Lauren Ridloff as Makkari Barry Keoghan as Druig Don Lee as Gilgamesh Salma Hayek as Ajak Harry Styles as Starfox
Villains Jason Liebrecht as Dabi, the Dark Curse and his decoy Eric Vale as Tomura Shigaraki, the Dark Lord and a decoy of himself Clifford Chapin as Katsuki Bakugo, the Darker Lord Michael Shannon as Zod Tom Hardy as Bane Barry Keoghan as Joker Josh Brolin as Thanos Ralph Fiennes as Lord Voldemort Ian McDiarmid as Emperor Palpatine Joel MacDonald as Zeref Dragneel John Swasey as All for One Greg Ayres as Frieza Vic Mignogna as Broly Cissy Jones as Kaguya Otsutsuki Christopher Sabat as Piccolo Jonathan Walker as Devin Weston Jeffrey Dean Morgan as Xehanort and Negan’s clone Rami Malek as Sanjay Korpal and Lyutsifer Safin Stephane Cornicard as Maximilien Lex Lang as Dr. Neo Cortex Christoph Waltz as Uka Uka Steven Hartley as Eredin Bréacc Glas Alec Newman as Adam Smasher Laraine Newman as Gruntilda Darin de Paul as Ardyn Izunia David Sterne as Corypheus Patton Oswalt as MODOK Chris Niosi as Kawaki Robert McCollum as Donquixote Doflamingo Andrew Love as Akainu Jason Douglas as Aokiji Ray Hurd as Kizaru Rob Lowe as Kaido Pam Dougherty as Big Mom Chris Rager as Blackbeard David Lodge as Yaldabaoth Jim Carrey as Dr. Eggman Hoon Lee as Shredder Liam O’Brien as Infinite Laura Post as Ragyo Kiryuin Vincent D’Onofrio as Kingpin Samuel L. Jackson as Frank Tenpenny Marcus Bromander as Reginald Copperbottom, his Right Hand Man, and Dmitri Petrov Patrick Seitz as a decoy DIO Christine Auten as Esdeath Marty Fleck as Honest Sala Baker as Sauron Guy Pearce as DJ Octavio John Lithgow as Lord Farquaad Daniel Kaluuya as Orman the Evil Crime Lord Stephen Lang as Miles Quaritch Robert McCollum as Stain Kellen Goff as Diavolo and Overhaul DC Douglas as Yoshikage Kira John DeMita as Kars Thomas F. Wilson as Biff Tannen Armin Shimerman as Doctor Nefarious Jude Law as Chairman Rose Courteney Cox as Oleana Carla Perez as Rita Repulsa Yuya Tominaga as Sonoi Amisa Miyazaki as Sononi Shinnosuke Takahashi as Sonoza Hayata Seki as Olteca Kenjiro Tsuda as Kamen Rider Veil Hugo Weaving as Megatron Charlie Adler as Starscream Jess Harnell as Barricade Tim Roth as Sonic.exe Tim Dale as Jacknife Mr. T as Clubber Lang Florian Munteanu as Viktor Drago Dave B. Mitchell as Herbert P. Bear Robin Atkin Downes as Davy Jones Andrew Stanton as Emperor Zurg Lucas Black as Lotso Kilik as himself Frank Welker as the Titans of Bunkum Jason Segel as Vector Benjamin Bratt as El Macho Trey Parker as Balthazar Bratt Steve Buscemi as Randall Boggs Nicholas Hammond as Henry J. Waternoose Aaron Eckhart as Two-Face Paul Dano as The Riddler David Tennant as Flowey Jason Lee as Syndrome Stellan Skarsgård as Wesley, medic of the Dark Curse’s army Ian McShane as Tai Lung Gary Oldman as Lord Shen J.K. Simmons as J. Jonah Jameson and Kai the Collector Ariel Winter as Lady Nagant Frank Langella as Skeletor Robert De Niro as Andross Dean Wendt as Evil Barney Michael Keaton as Vulture Jake Gyllenhaal as Mysterio
Realm of the Fey Dancers Jaden Torralba Naruto Uzumaki Deku Monkey D. Luffy Himiko Toga Junko Enoshima Leafa Francesca Hayward Jaidyn Carpenter Daichi Miura Kalani Hilliker Mackenzie Ziegler Paloma Hendry-Hodsdon Tsehay Hawkins Maddie Ziegler Todrick Hall JoJo Siwa Mehdi Kerkouche Shirley Henault Aurélie Sérine Caterina Mete Papaya Suzuki Nia Sioux Antonio Fini Jerky Jessy Ines Vandamme Victoria Baldesarra
Premise In a world populated by fictional characters and real-world people, an average traveller, his companions and the army set out to save those who got their abilities, apparitions, including their faces, stolen by a banana factory worker possessed by The Dark Curse.
IMAX Enhanced? Yes.
Sound processing by Skywalker Sound
Sound mixed in Dolby Atmos, THX, DTS: X, Auro 11.1 by Barco
submitted by Disney2123 to Miitopia [link] [comments]


2020.08.15 14:47 pronouns_are_shit Fandome Guest List

Ok since nobody is helping me know every guest from dcfandome, I have decided to help people like myself. Although I couldn't find reasons for everyone, I have to tried to be as reasonable as possible. I may sometimes be wrong about the person, his/her details. Source is IMDb and Google searches. I am open for corrections.
Ziggy Marley - composer, actor, reason unknown
Zack Snyder - Justice League
Zachary Levi - Shazam 2
Yvette Monreal - actress, stargirl
Yuri Lowenthal - voice actor for young justice
Yolanda Ross - actress, Black Lightning
Yancey Labat - Artist for DC Super hero girl series
Nothing from letter X
Wilson Cruz - actor, reason unknown
Wesley Barker - Visual effects production supervisor for black adam
Walter Garcia - stunt Coordinator, second unit director for stargirl
Vita Ayala - writer for DC Comics
Viola Davis - SS 2
Vincent Martella - Batman death in family Jason Todd voice
Victoria Ying - writer for DC Comics, visual development artist
Val Kilmer - actor, reason unknown
Nothing from letter U
Tyler Hoechlin - actor, Superman and Lois TV series
Troy Baker - voice actor for young justice
Troian Bellisario - actress, reason unknown
Trevor Hairsine - artist,penciler, reason unknown
Tony Shalhoub - actor ,reason unknown
Tom Taylor - comic book author, screenwriter, known for Injustice series reason unknown
Tom King - Ex CIA officer, writer of Batman of DC comics
Todd Helbing - executive producer for Superman and Lois tv series
Timothy Dalton - actor, Doom Patrol
Tim Sheridan - writer of Superman man of tomorrow
Tim Daly - voice actor in various DC animated films
Terry Crews - actor, reason unknown
Temeura Morrison - aquaman 2
Teagan Croft - actress ,Titans
Tara Strong - voice actor for young justice
Tamara Tunie - actress, reason unknown
Tamara Becher-Wilkinson - co executive producer of doom patrol
Tala Ashe - actress, dc's legends of tomorrow
Sung Jin Ahn - director and story board artist for Deathstroke: knights and dragons
Storm Reid - daughter of vigilante in SS2
Steve Wilkie - still photographer for Shazam!
Steve Agee - kingshark in SS2
Stephanie Lemelin - voice actor in young Justice and young Justice legacy
Stanley 'Artgerm' Lau - artist for DC Comics
Simon Burnett - stunt actor worked on supergirl, flash and arrow tv series
Shayan Sobhian - actor, dc's legends of tomorrow
Shawn Harrison - voice actor of legion of superheroes
Shannon Hale - writer,author, reason unknown
Sefton Hill - director and writer of various Batman Arkham games
Sean Gunn - Weasel in SS2
Sean Giambrone - voice actor in harley Quinn tv series
Scott Snyder - writer for DC Comics
Scott Menville - voice actor for teen titans go!
Sasha Alexander - voice actor for Deathstroke: knights and dragons
Sarah Schechter - producer on black lightning and flash tv series
Sarah Kuhn - writer for DC Comics, especially batgirl/Cassandra Cain graphic novel
Sam Daly - voice actor in flashpoint paradox as Superman
Ryan Potter - actor, Titans
Ron Funches - voice actor for kingshark in hq tv series
Robyn Smith - artist for DC comics
Robin Wright - actress, WW84
Robert Pattinson - actor, The Batman
Rob Inch - Stunt coordinator in WW84
Riley Shanahan - actor, doom patrol
Riley Rossmo - writer, illustrator, artist for DC Comics
Richard Kind - actor, reason unknown
Rian Hughes - graphic designer, artist for DC Comics
Rene Ruiz - voice actor, reason unknown
Ravi Patel - actor, WW84
Rachel Skarsten - actress, batwoman
Nothing from letter Q
Phony Ppl - musical group, reason unknown
Philip Chipera - first assistant director for flash tv series
Phil Klemmer - producer for dc's legends of tomorrow
Peter Capaldi - SS2
Pete Michail - executive producer, director,voice actor, writer, character designer, song writer and performer for teen titans go!
Pete Davidson - Savant in SS2
Pedro Pascal - Maxwell Lord in WW84
Paul Levitz - vice president and writer of DC Comics
Patty Jenkins - Director of WW84
Patrick Wilson - Orm
Patrick Tatopoulos - Production designer for JL, BvS
Patrick Schumacker - executive producer and writer of Hq tv series
Patrick Redding - game director and writer, reason unknown
Paloma Faith - actress, pennyworth, also a composer
Olivia Swann - actress, dc's legends of tomorrow
Nolan North - voice actor for young justice
Nicole Maines - actress, Supergirl
Nicole Kang - actress, batwoman
Nicolas Gonzalez - actor, flash tv series
Nicola Scott - artist for DC Comics
Nick Zano - actor, dc's legends of tomorrow
Neil Gaiman - writer for sandman and DC Comics
Nathan Sawaya - 3d artist, sculptor, reason unknown
Nathan Fillion - SS2
Nafessa Williams - actress, black lightning
Monica Kubina - artist, writer of DC super hero girls of DC Comics
Moe Sasegbon - stunt performer in JL
Miranda Chambers - actress, reason unknown
Minka Kelly - actress, Titans
Mikel Janin - artist for DC comics
Mike Wassel - visual effects supervisor for Shazam!
Michael Sheen - actor, sandman
Michael Rooker - SS2
Meagan Tandy - actress, batwoman
Meagan Good - adult darla, shazam 2
Mayling Ng - SS2
Maya Mani - costume designer for batwoman
Matthew Zuk - actor, doom patrol
Matthew Wilson - actor, reason unknown
Matt Ryan - actor, dc's legends of tomorrow
Matt Reeves - Director of The Batman
Matt Oberg - voice actor in hq tv series
Matt Bomer - actor, doom patrol
Marvin 'Krondon' Jones lll - actor, black lightning
Mark Waid - writer for young justice
Mark Strong - Dr. Sivana
Marieke Nijkamp - writer for DC Comics
Margot Robbie - Harley Quinn
Marc Guggenheim - executive producer of dc's legends of tomorrow
Mairghread Scott - writer of various DC animated films
Lynda Chapple - property master for dc's legends of tomorrow
Lynda Carter - actress, supergirl
Lindy Hemming - costume designer for WW84
Lilly Aspell - actress, young diana in WW84
Lea Delaria - actress, comedian, singer, reason unknown
Laurie Halse Anderson - writer, reason unknown
Larnell Stovall - stunt coordinator, fight choreographer, second unit director for Titans
Lake Bell - voice actor for Hq tv series
L. L. McKinney - writer for DC Comics
Kristen Wiig - Cheetah
Kode (Bosslogic) Abdo - graphic artist
Klaus Janson - writer for DC Comics
Kirk Scroggs - writer, author, reason unknown
Khary Randolph - writer for DC Comics
Khary Payton - voice actor, song performer for teen titans go!
Keto Shimizu - executive producer, writer for dc's legends of tomorrow
Kelvin Yu - actor, WW84
Kayla Compton - actress and writer for the flash tv series
Katie Yu - still photographer for batwoman and supergirl
Karl Mostert - writer for DC Comics
Kari Wahlgren - voice actress for DC super hero girls
Karen Obilom - actress, doom patrol
Kami Garcia - writer for DC Comics
Kaley Cuoco - voice actress in hq tv series
Justin Halpern - executive producer and writer for Hq tv series
Juan Diego Botto - SS2
Josie Campbell - writer for teen titans go!
Joshua Williamson - writer for DC Comics
Joshua Orpin - actor, Titans
Jorge Jimenez - writer, artist for DC Comics
Jorge Fornes - artist for DC Comics
Jordan Calloway - actor, Black Lightning
Jonathan Ajayi - actor, WW84
Joivan Wade - actor, doom patrol
John Ridley - writer for static Shock and justice league tv series
John Glover - Shazam 2
John Dimaggio - voice actor for Batman: death in the family
John Cena - Peacemaker in SS2
Joelle Jones - writer for DC Comics
Joel Kinnaman - SS2
Joe Henderson - executive producer and writer for Lucifer
Joaquin Cosio - SS2
Jim Lee - executive producer for WW84
Jim Krieg - producer of Superman man of tomorrow
Jessie Graff - stunt actor for WW
Jessica Miglio - still photographer for SS2
Jesse Warn - producer and director for Supergirl
Jes Macallan - actress, dc's legends of tomorrow
Jeremy Carver - executive producer and writer for doom patrol
Jenny Pacey - actress in WW
Jennifer Spence - production designer for Shazam!
Jennifer Holland - SS2
Jennifer Coyle - supervising producer for Hq tv series
Jennifer Clarke - stunt performer for supergirl
Javicia Leslie - actress, batwoman
Jason Spisak - voice actor for young justice
Jason Isaacs - voice actor for various DC animated films
Jason Fabok - writer, artist for DC Comics
Jason Alexander - voice actor for hq tv series
James Wan - Aquaman 2
James Tynion lV - writer for DC Comics
James Tucker - producer for dc super hero girls
James Remar - actor, black lightning
James Gunn - SS2
Jamal Igle - writer, artist for DC Comics
Jamal Campbell - artist for DC Comics
Jai Courtney - SS2
Jade Johnson - actress, reason unknown
Jack Dylan Grazer - Shazam 2
Jack Bannon - Pennyworth
J. Scott Campbell - writer for DC Comics
Isaac Goodhart - artist for DC Comics
Ildy Modrovich - executive producer and writer for Lucifer
Ike Amadi - voice actor in Superman man of tomorrow
Idris Elba - vigilante in SS2
Henry Winkler - actor, reason unknown
Heidi Falconer - unit publicist for HQ movie
Gwendolyn Osborne - actress, reason unknown
Griffin Puatu - voice actor for Deathstroke: knights and dragons
Greg Weisman - producer, writer, voice actor, lyricist for young justice
Greg Walker - executive producer for Titans
Greg Cipes - voice actor for young justice and teen titans go! tv series
Greg Berlanti - executive producer for Superman and Lois tv series
Grant Morrison - flash movie
Grant Gustin - flash tv series
Grainne Godfree - producer on dc's legends of tomorrow
Giuseppe Camuncoli - writer for DC Comics
Gina Gershon - actress, reason unknown
Giancarlo Esposito - voice actor for HQ tv series
geoff johns - writer
Gene Leun Yang - writer, artist for DC Comics
Gal Gadot - Wonder Woman
Gabriela Downie - artist for DC comics
Gabriel Picolo - artist, illustrator for DC comics
G. Willow Wilson - writer for DC comics
Franco - unable to identify
Flula Borg - Javelin in SS2
Fleur Marty - senior producer at wb games
Faithe Herman - shazam 2
Ezra Miller - flash movie
Eunice Huthart - stunt coordinator for JL and flash movie
Erin Benach - costume designer for hq movie
Eric McCormack - actor, reason unknown
Erich Bergen - actor, reason unknown
Eric Wallace - executive producer and writer for flash tv series
Emma Petz - actress, pennyworth
Emaneula Lupacchino - artist, writer for DC comics
Elizabeth Tulloch - actress, Superman and Lois
Ed Boon - writer, director, producer, Mortal Kombat
Dwayne Johnson - Black Adam
Dustin Nguyen - artist, writer for DC comics
Dou Hong - character designer of Young Justice
Dirk Maggs - director of The Sandman
Diedrich Bader - voice actor in hq tv series
Diane Geurrero - actress, doom patrol
Denise Boutte - voice actor in Young Justice
Dean Norris - actor, reason unknown
Dean Lorey - executive producer and writer of hq tv series
Dean Hale - author, husband of Shannon Hale
Dayna Grant - actress, WW84
David Harewood - actor, Supergirl
David F. Sandberg - director of shazam 2
David Dastmalchian - Polka Dot Man in SS2
Darren Criss - voice actor in Superman man of tomorrow
Danny le Boyer - stunt coordinator for black lighting tv series
Danny Cannon - director, executive producer, writer for pennyworth and gotham(composer)
Danielle Panabaker - actress, flash tv series
Danielle Nicolet - actress, flash tv series
Daniela Melchior - Ratcatcher in SS2
Daniel Dae Kim - voice actor in jl unlimited tv series
Danica McKellar - voice actor, song performer for young justice
Dan Jurgens - Writer of upcoming Booster Gold movie
Damon Lindelof - executive producer and writer of watchmen tv series
Damaris Lewis - actress, Titans
D-Nice - actor, composer, reason unknown
Curran Walters - actor, Titans
Crispin Freeman - voice actor of young justice
Cress Williams - actor, Black Lighting
Constance Zimmer - voice actress in WW Bloodlines
Conor Leslie - actress, Titans
Connie Nielsen - actress, WW84
Colleen Atwood - costume designer for Supergirl
Clay Enos - still photographer for WW84 and JL
Clancy Brown - actor, flash tv series
Christopher Priest - writer of Young Justice
Christine Adams - actress, Black lighting
Christina Hodson - Writer of Batgirl and The Flash movie
Christiaan Bettridge - stunt performer for JL and WW84
Chris Pine - Steve Trevor
Chris Palmer - storyboard artist for various DC animated films and series
Chris Jai Alex - voice actor in Deathstroke: knights and dragons
Chris Dingess - executive producer and writer for doom patrol
Chris Daughtry - composer, actor, reason unknown
China Anne McClain - actress, black lighting
Chantal Thuy - actress, black lighting
Cecil Castellucci - writer for DC Comics
CCH Pounder - voice actor for Amanda Waller in various DC animated films, series and games
Caterina Scorsone - actress, reason unknown
Caroline Dries - executive producer and writer for Batwoman
Carlos Valdes - actor, flash tv series
Cari Thomas - visual effects supervisor for Shazam!
Candice Patton - actress, flash tv series
Camrus Johnson - actor, batwoman
Cameron Gellman - actor, stargirl
Caity Lotz - director and actress of dc's legends of tomorrow
Butch Lukic - supervising producer of Superman man of tomorrow
Bruno Heller - executive producer and writer for Pennyworth and Gotham
Bronte Lavine - actress, reason unknown
Briony Scarlett - actress, reason unknown
Brian Michael Bendis - writer for DC Comics
Brett Dalton - voice actor in Superman man of tomorrow
Brenton Thwaites - Titans
Brec Bassinger - actress, stargirl
Brandon Vietti - director, producer, writer of Batman: Death in the Family
Brandon McKnight - actor, flash tv series
Bill Brzeski - production designer of Aquaman
Beth Mickle - production designer of SS2
Ben Aldridge - actor, Pennyworth
Barbara Muschietti - producer of The Flash movie
Asher Angel - Shazam 2
Armen Kevorkian - visual effects supervisor for Supergirl tv series
April Bowlby - actress, doom patrol
Anthony Rapp - actor, reason unknown
Anthony Carrigan - actor, Gotham
Anna Lynch-Robinson - set decorator of WW84
Anna Diop - actress, Titans
Anjelika Washington - actress, stargirl
Andy Siegel - actor, writer, reason unknown
Andy Muschietti - director of The Flash
Andy Milder - actor, lucifer, voice actor in legion of superheroes
Andrew Petrotta - property master for SS2
Amy Smart - actress, stargirl
Amy Louise Pemberton - actress, dc's legends of tomorrow
Amara la Negra - singer, reason unknown
Amanda Conner - character designer for hq tv series
Allison Klein - art clearance coordinator for WW84, researcher and clearance coordinator for JL
Aline Bonetto - production designer for WW84
Alice Braga - SS2
Alfre Woodard - voice actor for Static Shock tv series
Alex Sanchez - author, writer, reason unknown
Alan Tudyk - voice actor for hq tv series
Alan Ritchson - actor, Titans
Adam Wylie - voice actor for various DC animated films and series
Adam Lagattuta - visual effects associate producer for Shazam!
Adam Brody - actor, Shazam 2
Abigail Shapiro - actress, doom patrol
submitted by pronouns_are_shit to DCEUleaks [link] [comments]


2018.06.18 13:41 kastat37 E3 Coliseum

E3 2018 Coliseum Panel

Index:
  1. How do you guys feel?
  2. What did you want to covey to the audience?
  3. Primary philosophy behind gameplay?
  4. Similar to left behind?
  5. How has combat evolved since the original?
  6. Scarcity and tension.
  7. A little bit more about stealth and traversal.
  8. How big is this game and landscapes?
  9. It felt like the AI was a lot smarter.
  10. Are we going to see the infected as well?
  11. Let's talk about crafting.
  12. Where is she?
  13. Tell me about this new faction, Seraphites.
  14. What is her life in Jackson like?
  15. Introducing Ashley and Shannon onto stage.
 
1.
(1:33s)
 
Lucy: Welcome welcome guys, now how do you feel after last night?
Anthony: Pretty incredible. The response was awesome, really excited about it.
Neil: Yeah. It's a big run-up to show- to put this demo together, all these different disciplines like working different tasks, different elements of this demo and we're all working very hard- Team is working very hard so to have it out there- Like, a bunch of Naughty Dogs came out to see it in that church that sony built for us
Lucy: That church was amazing.
Neil: It was a pretty incredible experience.
 
2.
(2:08s)
 
Lucy: Let's rewind a little bit. So- The Last of Us Part II was first announced, PSX 2016?
Neil: That sounds right.
Lucy: And then obviously we got that amazing cinematic at Paris Games Week last year which was basically showing off the brutality of this world. And then last night we got our first look at gameplay. So- I mean, what did you want to covey to the audience with the demo you showed last night? What was your primary sort of message there?
Anthony: Well first we really- obviously wanted to show off the new things that we are doing with gameplay. So- we have a ton of new mechanics that we are super exited about in terms of traversal like jumping over gaps and squeezing through shelves and stuff, the new prone moveset Ellie has, all the new melee features that we have but in adition- I think what we are trying to do with every kind of taste of the game that we are revealing is kind of create an arch that runs paralell to the game like kind of a narrative by way of what we are revealing that everything is kind of a aditional piece to the puzzle. So the enemies you- that Ellie is facing in this demo are the same enemies that you saw in the Paris trailer and stuff so there is kind of a connection that is running through everything.
 
3.
(3:24s)
 
Lucy: And, you know, let's talk about gameplay- because this is what we saw last night. What has been your primary philosophy behind gameplay in this sequel?
Kurt: I mean, it's about tension. About I mean- it's about tension. That is what The Last of Us is so when we are thinking to expand on the great core-set of mechanics that The Last of Us had, we are thinking about How do we make Ellie feel like she is more connected with the environment, being able to squeeze under things, being able to squeeze through things and just interactive with the environment in a way that feels more realistic, more human, more- like, when you see grass I can hide in it kind of. And with the AI with the way that the AI- Kind of re-did the searching the way that they talk to each other, call each other by name. Just bringing up the level of fidelity and realism so that the enemies don't just feel like video-game enemies, they are like real people that communicate.
Neil: Yeah and the greater the threat is- and by advancing the AI the way we have and making them human the way they reference each other by name as you see in the demo, that's like a new tech that we developed for this game, we are increasing desperation and obsession that Ellie has to pursue this goal. So all the systems are working in concert to put you in alignment with Ellie on this kind of- what we are hoping is going to be a very very intense journey.
 
4.
(4:48s)
 
Lucy: Now we played as Ellie in a little bit in the original.
Kurt: Spoiler.
Lucy: Then we played as her a lot in Left Behind. Are we basically going to see this sort of similar gameplay as Left Behind? Is it gonna feel like Left Behind or are you tailoring it even further?
Anthony: We are expanding things a lot. So one things that is really been driving us is- we get inspired by sequels that kind of don't play it safe that take risks with the mechanics and really try to take things to the next level and expand things so the game is centered on Ellie but in general everything from stealth to live combat, crafting, every system, traversal, is kind of taken to the next level so even thought you are playing this character that you know and love she has picked up a lot of new tricks in the five years since The Last of Us Part I and I think it is gonna be a really new experience for people, there is going to be a lot more options for them as they play with new Ellie.
Neil: Another thing that we have done, and Left behind is- we had two timelines that we were playing with and kind of jumping back and forth and that is something that is an intriguing way to tell a story and at least in this demo you are seeing two times and where this story takes place and maybe that expands further.
Lucy: So cryptic, Neil, as always.
 
5.
(6:13s)
 
Lucy: Let's talk about combat, how has combat evolved since the original?
Kurt: A lot of people noticed in the demo- Online I saw where it's like "Oh, can you dodge?" So yeah, you can dodge. That is like a core part of the melee now. Also it is like- Part of the goal was to have deeper engagements with enemies, being able to fight 2 on 1 or multiple enemies at the same time and having that extra ability to move and react and all these contextual dodges and animations and planting off of surfaces and attacking and like great finishers *looks at Anthony* I'm sure you could speak to the melee system. Melee designer on Last of Us Part I, Anthony Newman.
Anthony: Yeah, I mean, you pretty much said it already but I think in terms of combat in general we're looking for a lot more options for the player like when you feel like you are really in this situation with these very realistic humans hunting you down that you have to overcome I think it puts you like in Ellie's place and makes you feel this tension and our goal is to kind of create a lot of oppertunities for creative play for taking down these enemies of like "Oh, could I potentially hide under this car? What is that gonna get me?" And you kind of are able to create these kind of emergent moments of interplay between your own abilities and the abilities of the AI and it creates for, honestly, some really exciting moments.
Neil: In a lot of the new mechanics, even though they might seem simple on paper they really afford much wider more complex layouts that the player can play with as Ellie so crawling for example now opens up all these crawl spaces and places you can hide and places where you can go in grass and we have a stealth mechanic that's analog stealth so when you're in grass you are never completely hidden it depends on what your stance is and how thick the grass is. Likewise we now have a jump button so just having like first allows didn't have a jump now we have a jump so we get much more vertical with our combat spaces so there it becomes much more dynamic which leans into le being you know she's smaller than Joel she's not as physically opposing so she needs all these different ways to overcome her opposition in ways that he couldn't
Lucy: So are we going to see less ladders this time around though we've got a jump button or?
Anthony: Can't comment on the ladder situation.
Neil: No comment on the ladders or pallets.
 
6.
(8:33s)
 
Lucy: You know we've mentioned tension- obviously The last of Us kind of felt at times like a survival horror game because of the scarcity of resources, is that gonna be a returning feature where you kind of have to scramble and mate there with what you've got?
Kurt: Yeah absolutely and that kind of leads into the crafting and you know we're rethinking our weapon upgrades and player upgrades things. When we thought about crafting and how we evolve it for the next game we didn't want to just like add a million things to craft, we want those decisions to be important when whatever resources you have- you know, that trade-off of the molotov for the health kit from Last of Us 1 is a core tenet of the combat in the moment moment so we wanted to have more of those choices and kind of expand where it made sense so yeah we have like different ammo types for the arrow for example, the exploding arrow is a new feature so yeah that's kind of our philosophy with the crafting.
Anthony: In terms of tension I think the kind of catchphrase we always would use with The Last of Us that I think is accurate is survival action and I think what's really cool about the formula of the game is these moments of like extreme foreboding and tension that kind of explode into action like the two versus one melee where it's like "oh it's really crazy" for a second and then you get overwhelmed then you hide again so it's kind of this cocktail of like pretty intense frenetic action and I think like being able to jump and like squeeze through stuff and the dodge like all of that stuff adds to kind of that frenetic moment and then the prone and all the stealth options kind of add to the tension moment.
 
7.
(10:15s)
 
Lucy: Well I want to talk a little bit more about stealth. Tell me what we should expect from sort of traversal through this world?
Anthony: Basically- obviously like we've been mentioning Ellie has got a bunch of new traversal options such that neither she nor Joel had in the first game so one thing- again like all these things sound small but when you actually play these setups it's amazing the options that it gives you so being able to squeeze through tight gaps and kind of get quick flanks on your opponents, it's such a cool option to be able to kind of integrate into your combat experience and obviously prone is another big thing so hiding in crawl spaces, we have this incredibly lush and like beautiful naturalistic world so being able to integrate the vegetation into hiding from your enemies and kind of keeping to the shadows and stuff- it's, again, a really cool option to have for the player.
Kurt: And you know Naughty Dog has a lot of experience, we learned a lot over the years making uncharted so just the fidelity of animation and what, you know, the animation team which is so incredible is able to achieve in this game. We completely redid our animation core movement/player animation system for this game just so we could get this more fluid feeling and being able to do all these things we're talking about, traversal, jump, running all these things and having it- you know hopefully if you see the demo you feel like it's just so seamless and that is such a big part of the way we make our games that there's- it never feels like a game it just feels like "I'm running and jumping over thing and that's how a person would do it."
Neil: And that's for Ellie and the enemies you face- they are using this animation system as well. So you're not seeing transitions from state to state, you are seeing someone that feels more like a human and they come in and they check with each other and they move around more like real people which again raises the threat for you.
 
8.
(12:06s)
 
Lucy: Let's talk about this lush environment which we sawr a little bit of last night. What is, when we talk about scope, what are we talking about, like how big is this game? how big are these landscapes?
Neil: *Turns to the game directors* How big is this game?
Antony: *Laughs*
Kurt: Big.
Neil: It's a really big game and it's- It looks like it might be one of our biggest but we'll see.
Anthony: Yeah it's- Definitely we did not really check our ambition too much with this title. It's still very much a linear story, that's kind of crucial to the kind of storytelling we're after with this game but I think you can see in the demo just like when you look at the- just geographically the options that are in front of the player- I mean the way the demo works is it's just one possible playthrough through this pretty vast space so with The Last of Us one kind of again our catchphrase was wide linear and we're pushing that even even more this time so I think if you look at the demo you can kind of realize like "oh the player didn't have to go, they could have gone that way instead." I think it becomes kind of obvious of the the width and the options that are available to the player.
Kurt: And I think also too- just blurring the lines between what is considered a combat space and what is like an exploration space and that feeling you get sometimes in games of like "oh here's the combat area", we wanted every place to feel like it could have combat in it and that there's always a threat somewhere so again that seamlessness kind of transitions into our or layout philosophy as well where you kind of have a bunch of options and different ways to escape and things.
 
9.
(13:38s)
 
Lucy: Now I'm making big assumptions here but from the gameplay demo I saw last night it felt like the AI was a lot smarter. I mean like Ellie being noticed under the car for example was terrifying to me because in my video game brain I'm like that's a safe space. So however- No it's not.
Anthony: No safe space, yeah.
Lucy: So how have you guys evolved the AI?
Anthony: There's a bunch of stuff that we've done under the hood that's probably like technical, not that interesting to talk about, but we're definitely pursuing a lot of communication between the AI so in the first game there are a lot of situations where as soon as one enemy spotted you they kind of had this telepathic awareness and kind of connect- everybody kind of knew where you were so one thing you can see in the demo is that when they discover the body in the forest, the first person that you kill, there's like kind of this awareness that like ripples out like they use this system of whistling to kind of communicate with each other and gradually like more and more people know about your location and when the reinforcements arrived that the faithed Ethan- you know you see this kind of like moment of communication as they sync up with each other and that's something we're definitely pursuing is kind of like this this knowledge propagation of like this group knows about you, this group doesn't and a real communication between those people.
Kurt: Systemic check-ins to get information and just also just the way that they- the most important state of the AI for, in my mind, for this game is it's a search and how they search an environment and there was such a big investment of tech in The Last of Us 1 and we've again just kind of- rethinking that whole thing and just how do we get- You know, adding the ability to check underneath- we now have prone so AI has to expand to accommodate for prone so they have to know to like look under stuff and like pull you out and engage you so yeah there's a lot of stuff that just- all these new mechanics we've added the AI has to account for- we can't just like flip a switch and it works so it's a lot of work and it's exciting.
Lucy: Yeah, I mean, very much so.
 
10.
(15:50s)
 
Lucy: Enemy types- so we saw last night humans, are we going to see the infected as well? Is this world still infected? are they still a threat?
Neil: Very much so and actually we're expanding the infected gameplay space quite a bit as well. *Looks at the game directors* Can we say there's some new classes? There is some new classes and it all has to like- everything has to work well to get integrated into the narrative we can't just willy-nilly act like everything we're doing is we're trying to keep the world grounded and believable all have make logical sense and we feel like that's how we can best immerse the player in this journey but yes very much the infected are a real threat not only to Ellie but to all these other factions that Ellie phases against.
Lucy: Okay.
 
11.
(16:34s)
 
Lucy: Let's talk about crafting, what's new with crafting?
Anthony: Well probably like the biggest single new feature is to be able to craft ammo- so in the first game you were able to upgrade your melee weapons and in this game you're able to craft different arrow types as well so we saw Ellie use the bomb arrow to great effect.
Lucy: That was sick btw, that was my favorite part of the demo.
Anthony: and just in general as Kurt was mentioning before like we're I can we're looking to push everything to take everything to the next level and- but with each new crafting item that we add we're looking to fill a pretty distinct gameplay niche so Last of Us isn't a world a lot of RPGs, a lot of grenade launchers you know so- but so we needed kind of something that was a long-range Splash Damage mechanic and so that kind of is what suggested the explosive arrow so every kind of new element we add like we're really focused on having having a lot of elegance, having few mechanics that deliver like a lot of options that really like increase the dimensionality of the gameplay space.
Neil: A really like important point is like when we first start the project we make this huge list of like here are all the crazy things Ellie can craft and then actually now a lot of the work is stripping stuff away, combining items like how do we make it as simple and digestible as possible so you can on-the-fly quickly make choices and you're not just inundated with like the long list of things.
Kurt: A huge menu and stuff.
Neil: Yeah.
 
12.
(18:03s)
 
Lucy: We got a limited amount of time so I want to start on story. Where do we open in the Last of Us part II? Where is she, we ended in Jackson, where is she when we open?
**Neil: Oh, where the game opens?
Lucy: Yeah. Where is she at?
Neil: Well let's just say where the demo opens, the game opens maybe somewhere different, but we're in Jackson so this is the same place Joel and Ellie event- Spoiler alert- where Joel and Ellie have ended at the end the first game that's where we are now four years later if my math is right and we see that now Ellie is a part of this community, she's part of these patrols to keep Jackson safe and she has this relationship with Dina and her friend Jesse.
Lucy: Okay.
 
13.
(18:48s)
 
Lucy: So who is this- tell me about this new faction, I've got a word written down here, Seraphites, is that the correct pronouncement?
Neil: Seraphites. So that's the religious group we showed off at the Parris, cutscene, the hanging cutscene and that's the same group that Ellie faces against in Seattle.
Lucy: Right so they're her- they're the bad guys.
Neil: Right. So they are- Well bad guys, good guys, it's it's all relative in the world of The Last of Us. We really try to humanize everybody to say everybody has a real objective they're trying to keep themselves safe, how do we humanize them- Right now you're seeing one aspect of them so they might come off as okay these are the bad cultish people but there's a lot more dimension and complexity to them that you'll explore when you play the final game.
 
14.
(19:34s)
 
Lucy: Okay so what is- Tell me more about this community that Ellie is part of, what is her life in Jackson like?
Neil: It's kind of normal. She gets to like- they go to a festival, they have electricity, you get to have friends, you get to party, they sometimes watch movies and then bad shit goes down.
Lucy: Is that where we are gonna end that? I mean the big question on everyone's lips is Joel, right. So he's missing- um, but he's mentioned, you know he's caled Ellie's old man so where is Joel at this point in time?
Anthony: It's called suspense Lucy.
Neil: First of all you are assuming they're talking about Joel it could be some other father figure that came in the four years- It's Joel, it's Joel, we're talking about Joel, it's Joel. So he is somewhere there in Jackson, yeah he's somewhere out there.
Lucy: Okay, so he's somewhere out there, that's all we're gonna get?
Neil: That's all you're gonna get.
Lucy: Okay, that's fair that's fair. Let's move on to new characters then. So last night we were introduced to Jesse and Dina, who are they and what kind of a role do they play in Ellie's life?
Neil: So they're all part of this like everyone in Jackson has a role these three characters how they contribute to the community they go in these patrols outside of town to make sure they are no infected coming in no other Marauders Jesse's kind of the leader of this group so you hear that Joel's kind of harassing him about making sure he's safe whenever Ellie goes out and as soon as like whatever as soon as Ellie and Joel settled in Jackson like Ellie and Dina have it off and at the time do you know was girlfriends with Jesse but they've been best friends ever since until this night at the demo.
Lucy: Right. Okay.
 
15.
(21:36s)
 
Lucy: Well I actually think that you know we should pause for a second because I really want to get it inside the heads of these characters and really who better to talk about them than the actors who play them so I just love to hear a big round of applause for Shannon would plays Dina and Ashley Johnson who is our Ellie.
Lucy: Welcome it is so so good to see you guys here.
Ashley: It's good to be here. *Looks at audience* Hi everybody!
Shannon: Hi!
Lucy: Now how did you both feel after last night?
Shannon: Excited.
Ashley: Yeah excited and of course before nervous you know just-
Neil: It's a good thing you're not nervous now.
Ashley: Yeah, right.
Shannon: We've been keeping it under wraps for so long it was like I felt like I had like Stockholm Syndrome even after the the the feed went I was like "Wait am I allowed to say that I'm in the game still?" and they really yes I was like "But are you sure?"
 
16.
([]())
 
Lucy: Ashley, Ellie's been through a lot since you first started playing her when did you first like when when did you first start as Ellie was that like 2011 or?
Neil: That sounds right. 2010? I think maybe 2010.
Ashley: I think it was 2010 yeah which was when I first auditioned for the part right and then so I've you know I've been in this characters shoes for a long time now so she's very near and dear.
Lucy: So you saw her fighting last night and it was pretty vicious like I think we can all agree like for me I was like oh my god these these poor NPCs like you're really suffering.
Ashley: Yeah.
Lucy: How did you how did you feel sort of watching that combat and seeing how evolved she's become as a as a fighter?
Ashley: Yeah I- you know that was something that we've been talking about and was sort of a- I don't want to say a concern but something you know that I was- to have a young female sort of doing all of the combat you want to make it believable and and I think they did such a fantastic job with it where you know figuring out you know with range weapons and it's- It's exciting to me and I think it they sort of figured out a perfect balance of how Ellie would would fight and being her size and she's extremely capable and I think that's pretty badass.
 
17.
(24:33s)
 
Lucy: Shannon tell us about how you came up with this project?
Shannon: Well it was really desperate so Halley Gross who works on the game with Neill actually wrote on Westworld the first season and so we were friendly and we were at like a social event of some kind at some point when we were on hiatus and I was like what are you up to and she's like oh I'm actually I'm writing at Naughty Dog I was like the video game company and she was like yeah and I was like what are you doing at Naughty Dog writing the shmatte of us schmooze and they hadn't announced in the game yet and she was like no I'm not allowed to talk about it I was like oh my god you are it's okay I won't tell anybody that's awesome and I was like that's my favorite game I'm obsessed with it and I like made a joke about like how I would like die to have a line in the game and she was like oh I'll tell Neil and I was like okay I mean you don't have to I just like I'm a big fan and it kind of like went back and forth and like six months later she eventually was like well there's a role but but you'd have to audition and I was like I act like every day I'm not afraid of that and then I auditioned a couple times and then I ended up here and I'm still very excited about it.
Neil: Halley came up to me and said yeah this actress Shannon she's like a fan of the game can she come to this check it out and it was like the worst audition day because the electricity went out so we had to like rehearse in the kitchen all the milk is spoiling so it just stinks, there's helicopters outside, ashley was unavailable,
Shannon: And I was like 40 minutes late "A car went off the freeway".
Neil: we brought in Laura Bailey to read as Ellie for the scene and after it's just really emotional scene and then after we're done I just looked at Halley I was like "what like hell that was one of the best auditions I've ever seen." And I was like you know what just to torture her let's bring her in for round two and then she did she did another set of scenes with Ashley just to make sure they had the chemistry and it's really awesome to see these two together they have a ton of chemistry.
Ashley: Yeah we got to in the second round we got to audition together and she was so just fantastic like so many amazing actors came in but we definitely did have chemistry from the get-go and she's just challenges me to be a better actor and it was just like it was awesome yeah I'm stoked.
Shannon: It was so fun. I was just like even if they don't hire me they're gonna let me pretend to be in this for like 25 minutes and I'm gonna really go for it, cuz you know sometimes get to read for really cool things and like that's the thing you have to just enjoy is like somebody's gonna let me do this and they're gonna watch me do it for like 15 minutes even if I bomb great story if you do. I'm very glad it didn't go that way for me this time. [Laughter]
Lucy: Shannon, a lot of people know you most people know you is Ellsie from West Worlds what's what's the what's The fan reaction being like for you?
Shannon: I don't know I I don't leave my house much I ask them? *Audience applause*
Lucy: sounds like it's very positive!
 
18.
(28:12s)
 
Lucy: All right, I want to talk about that- Let's talk about that scene I mean you guys talked about chemistry there was a lot of chemistry in that same last night um now where does this scene take place it's in a church where where is it where are we?
Neil: Yeah so we're in Jackson they have all right they have these events they have parties this is one of those situations where they have like oh they're having this town celebration people can come in relax eat dance and that's where these two dance.
Lucy: Okay tell me about shooting this scene?
Shannon: first of all I did really do that dance at the beginning.
Neil: that is true the first thing that Jenna had to do we brought her in with a dance choreographer and like learn this whole crazy routine like it was like a three-minute thing and we used like five seconds of it
Shannon: I was like running in circles and like anyway
Neil: no it's because like in the scene there are dozens of characters but we can only do I forget the number it's like eight or nine characters at a time so we had to like had this whole dance troupe that came in I had to shoot like a chunk okay there's gonna be this corner and then we're gonna shoot another chunk of this corner another chunk of this course in a separate day we brought in like people with kids and kids running around we had to shoot that another day we brought our actors in if you like the dramatic stuff so and then we- to stitch it all together to make it seem seamless and full and like full of life I was like a year ago.
Shannon: it was a year ago.
Ashley: Yeah.
Shannon: It's so crazy.
Neil: Yeah a long time ago.
Shannon: It's the longest secret I ever kept.
 
19.
(29:44s)
 
Lucy: I mean for me like I mentioned this to a lot of people last night it was the first video game kiss I think I've ever seen where I haven't gone oh that's a little bit weird it's a little bit uncanny valley I'm a little bit weirded out by it all it just seemed really really natural it felt really natural it looked really natural.
Shannon: We were actually just talking about, what was it, craft? It was like "We're out of mac 'n' cheese and I was like "No."
Lucy: I mean- Let's talk about the motion capture techniques that you're using this time around?
Neil: Yes so we have facial capture this time around it's a more advanced version of what we had even an uncharted for more complicated rigs for faces but the problem you have when you have an intimate scene like this is you have these cameras in front of you so two actors can get close
Ashley: it is so awkward.
Neil: We'll get to the awkward part. So first we're gonna shoot this scene where like okay let's just get the most natural performance we can as much as you can in like a white room that looks like an insane asylum when you're wearing like these crazy suits so we took the cameras off and we said let just get the best reference footage we can for our animators we were lucky that we have like amazing super talented animators at Naughty Dog so we shot it that way they kiss we did a few takes and you know that's a little awkward and they were like okay but our enemies like something to start with can we get some performance in the face so let's put the cameras back on and then they have to like get really close and then turn to the side and pretend to kiss each other even though they're just kissing the air and they love that part.
Shannon:It's our favorite part. We try to like put our cheeks so they touch so it felt like kind of like intimacy we were just like and I'm like don't look, do not look!
Neil: Yeah so a little awkward
Lucy: did you make the noises? I just want to know if made the noises.
Ashley: We did but it's sort of one of those things too when you get close because they're both in the same position for both people so sometimes you're trying to stay in the moment and it's like like *clank clank clank*
Shannon: yeah they click.
Ashley: and then you kind of have to unhook andrearange the camera.
Neil: Yeah your cables gets tangled, the suits has velcro- you get stuck to each other.
Shannon: yeah my hands kept getting- they wrapped them because they kept getting stuck on her- This is easily the most intense and also hysterical still from anything I've ever seen it just really has so much do ality yeah there was a lot of sticking and I would be in the middle of it be like "I'm stuck I'm stuck. Do we have to start again?"
Neil: And they gave an amazing performance but I also have to give a lot of credit to our animators that have kind of set with that reference footage and had to touch things and like our riggers have to develop a whole new tech for the face and you see liked the way Ellie knows questions of the cheeks move against each other that's all tech that we didn't have before just to be able to create a scene like that.
 
20.
([]())
 
Lucy: I mean I did notice that Ellie does look a little bit more like Ashley this time around and obviously that was on purpose and tell me about how you've evolved that look?
Neil: So we have so one of our lead character modelers she did a pass on taking Ellie from the first game and an aging her up and then at the same time we created a digital double for Ashley just so we can really get as close of a performance as we can to what Ashley does and then we did a blend where we took I think 40% of Ashley's face with this model that was crafted from scratch that is the Ellie we've ended up with so we're saying as she's aging we're taking more of like Ashley's characteristics and what gives us a much more natural nuanced performance.
Lucy: How does that feel for you?
Ashley: it's it's it's weird it's weird because you know I think it's it's my it's my lips and stuff and so whenever I watch it I feel like covering part of my face I don't know it's weird I mean it's it's really cool I think it's I mean they've done such a beautiful job with it I mean the skin and it's looks so beautiful I'm not like complimenting myself
Lucy: You can compliment yourself!
Ashley: The 60% is on point.
 
21.
([]())
 
Antony: The tech that has gone into the characters is absolutely extraordinary we're like we have this like incredibly technical programmer like one of our top minds of the studio we spent months redoing our eyeballs and now like the eyeballs are fully refractive they have like internal reflections of reflections they get that like kind of sparkle in the eye and stuff so all of this stuff that is like very subtle but really creates this nuanced natural appearance and it's a lot of a lot of tech. like it's the synergy it's the cocktail of the tech and the performance
Kurt: I don't think a harder scene to do with like this high detail characters with hair and like bokeh blurred out lights behind it that like highlights from behind and just like the hardest things doing a video game is like transparent hair with-
Neil: this is super nerdy but like sorting things that have alpha mask is really difficult and trying to do it with like Dena especially has all these curly hairs and flyaways which I'm familiar with, frizz, it's really hard to render but team of really talented people pulled it off.
 
22.
([]())
 
Lucy: All right of course I have to ask because I think I'll be meted if I and I know the answer what's the release date?
Neil: So we're gonna disappoint people we've learned our lesson that we're not gonna say the release date until we're very close to release so we're not very close to releases is the only thing we'll say.
Lucy: Fair. Look finally I just want to thank you all so much and I also just want to thank you on behalf of the LGBTQ community as well for actually being so bold and putting that out there on the E3 stage I thought was one of the bravest things I've ever seen and I'm getting a little bit choked up by just talking about it so thank you and yeah we're really really excited to see what you're gonna bring out next. That's it that's all we've got time for thank you so much everyone. Neil, Anthony, Kurt, Shannon, Ashley. It's been an absolute pleasure and thank you *looks at the audience* have a good E3.
 
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2018.05.24 06:59 siki997 The Top 1%: Naruto Shippuuden Episode 167

Hello, welcome to another addition of The Top 1%. This time we'll be having a look at Naruto Shippuuden Episode 167; Planetary Devastation. I'd like to thank Animeblue and JacobYBM for inspiration and information. I'd also like to thank PurpleGeth for the opportunity. Please bear with me.
Staff: Episode Director: Atsushi Wakabayashi Storyboard: Atsushi Wakabayashi Animation Supervisor: Atsushi Wakabayashi Key Animators: Norio Matsumoto, Shingo Yamashita, Kenichi Kutsuna, Atsushi Wakabayashi
I already talked about Atsushi Wakabayashi here. The most interesting part about this staff is the lack of Atsuko Inoue, a key part of Wakabayashi's former team and his main character animator. This meant that Wakabayashi himself had to take care of some of the character animation. Shingo Yamashita and Kenichi Kutsuna join this episode as the main action animators, with Norio Matsumoto taking a more conservative role.
Norio needs no introduction at this point. If you have been following Geth's posts, you're sure to be familiar with him. I'm sure he has mentioned Shingo Yamashita many times before. Both Yamashita and Kutsuna were one of the first batch of digital animators to make it into the Japanese anime industry. These digital animators were known as webgen animators. Both had next to no experience in the industry and were scouted by eccentric members of the industry such as Osamu Kobayashi (director of Beck) and Satoru Utsunomiya (one of the Japan's most influential animators). Since webgen animators had no formal training they were shunned by most of the industry. At the start, they worked on shows by experimental auteur directors until Norio Matsumoto got a hold of them. Shingo Yamashita had just joined the industry at this point, aged just 19, when Norio took him under his wing. Norio took the webgen animators all around the anime industry with him and ultimately reached Naruto, which happened to be one of the only popular anime that liked the idea of experimenting with these new digital animators. They popped up now and again in limited roles with Norio, while they went around working in anime like Tetsuwan Birdy Decode and Yozakura Quartet. With this episode, however, they were firmly launched into the limelight.
This episode also had a number of 2nd key animators, mostly other webgen talents. They include Shingo Natsume (director of One Punch Man), Ken'ichi Fujisawa (currently Boruto's best animator and action director), and Tomoyuki Niho. The staff is basically the old guard mixed in with the new and acting as their guides.
On the production side of things, Geth has already mentioned the production woes faced by the Pain arc. Being as unconventional as always, director Hayato Date decided to outsource almost everything and focus all available resources on episodes 166 and 167. Although 166 was done with normal Naruto animators (the ones that were still left), 167 is by mostly freelancers who had worked on the show before and were friends with the staff. The episode took around 6 months to produce, double the 3 months it can take to produce a normal TV episode. Moreover, a normal TV episode has around 3000-4000 drawings or frames. Special episodes such as My Hero Academia's season 1 premiere had 7000 to 8000. The first 7 minutes of 167 have around 5500 frames. All of them were drawn by Shingo Yamashita, taking him two months to do so. He did all the in-between animation himself and used digital animation tool Flash to draw. He was just 22 at the time. The first 100 cuts of the episode are by him alone. He's followed by Kutsuna, who has 70 cuts, and Norio taking care of the last 8 minutes of the episode on his own with a 120 cuts. Wakabayashi took care of the talking scenes in-between. Now onto the analysis.
Analysis
Since this is my own interpretation of the episode, I'll use 4 characters. The believer (Naruto), the false god (Pain), the false prophet (Nine Tails), the Prophet (Minato). Nice pretentiousness eh?
We begin with our prophet surveying what's unfolding, as our believer gets corrupted. The chakra gives off an ominous and vile aura. The false god watches with curiosity and immense interest, while the false prophet senses his opportunity. In the very first minute, Wakabayashi introduces all of the main characters.
The action begins straight away with our corrupted believer having no control over his power and begins attacking at random. The instinct to use wind style is there though. As he grows more accustomed to his powers, he starts changing the scenery at will. The false god is not intimidated however, and stands tall in this layout that makes him look pretty godly with the low angle emphasizing his might. This leads to a well-choreographed battle, until a very mean small chakra monster sucker punches him. The looseness of the webgen animators is at full display. One of the reasons mainstream anime shunned them at the beginning was because they could not be reined in. They did what they wanted to. On one episode of Tetsuwan Birdy Decode season 2, Shingo turned in his scenes right before the deadline so that they could not be corrected. With Wakabayashi however, they found the perfect director who not only appreciated exaggerated movement and its role in a story, but also encouraged it.
The fight is indeed very silly. It has a whackamole with Pain, it's all incredibly loose, and it's totally unlike Naruto. It is just an onslaught of action that seems brainless. Maybe because it is so. After all, we have a corpse fighting a teenager phasing into a monster fox. The clash sees a momentary pause as the false god readjusts his eyes, and asks the believer if he hates him. And by hating him, he defies him. The believer pays no heed. Defied, the god rises like an actual corpse from the ground, and questions if the believer will defy him further. The response is a show of power capable to even move the atmosphere, as the believer transforms and takes the form of angel, while the god judges him coldly. Beyond this point is where the episode actually starts adapting the manga, bringing us to this very famous scene..
This scene is without a doubt one of the most iconic to have graced TVs worldwide, even though it happens to because of controversy. There is no bad animation or bad art here. It is much harder to deform Pain's face to this extent instead of just drawing him normally, as the same animator had done for the last 4 minutes. The deformation was done intentionally, at the wishes of the director. On a whole the scene is full of personality. Pain, the false god, showcases his utter rage at being defied by the believer. And in his rage he reshapes the land and shows the believer just what he's up against. Back to the meme scene, let's break it down. It starts off with an eye twitch with sharper shading for effect, segues into a childlike tantrum, and ends with an utter deformation of Pain's normally regal and handsome features. Pain's ugly here. The physical ugliness is used to depict the spiritual ugliness the false god has. He justifies the killing of millions for his childish rage, which was exhibited by the tantrum like movement. It's the director's critique on Pain, by my understanding. Wakabayashi utterly despises him.
And we start. There is so much going on in this scene I did not want to pause and take screenshots. It's just a barrage of movement. An onslaught of kineticism. Even with so much happening, there is some attention to detail. The fight is at full force when it is interrupted briefly by a Sakura exposition scene, until we see Pain flying around throwing Shinra Tenseis. He finally traps the believer and makes him pay. The searing force causes the surroundings to catch fire because of the friction, leading to Naruto's seal activating and being destroyed. From the start of the episode, until the scene where the the necklace is destroyed, everything is animated by a 22-year old guy. With immense trust from the episode director, Shingo decided to give everything he had. The result is a tour de force of animation. It can be intense, silly, and impactful. It's like an animator showing he is through 7 minutes of animation.
The change of animators brings no halt to the action however. The Kyuubi prepares to pounce immediately. The fire makes it look like a ritual of sorts, with the corrupted believer being the planned sacrifice for the false god. Kutsuna begins his work by keeping the kineticism intact. The music rages and the combatants go at each other, with Pain being overwhelmed by the immense rage of the monster he faces. He exerts all he can, gets almost pierced by stakes (more religious imagery), until he's utterly overwhelmed by a force that keeps increasing in menace. The false god loses the bout and is thrown away for almost a mile, landing like a nail in a wall.
The Kyuubi decides to finish it off with a bijuu bomb when Pain counterattacks. The animation here is superb, with incredibly dense effects. The Bijuu bomb just setting off like a giant flash of light. I also love Wakabayashi's storyboard in this scene, with the rock falling like punishment straight from heaven. Befitting of a god's attack.
We finally get a real breather from all the action. Since Atsuko Inoue wasn't here, the talking scenes aren't very lively. They are mostly done with limited focus on the characters faces. Most of the focus instead goes towards thrilling backgrounds and beautiful lighting. Not a single shot of this episode looks cheap minus some still shots. But even among them, Sakura somehow is made to look pretty cute.
We resume the action with our false god doing a flip for some reason. What follows is a chase sequence. It's just one unique action sequence after another. Pain skates along the land as fast as he can, probably using Shinra Tensei at times, while the now dominant believer is depicted as an actual demon hunting him, moving nature with it as it moves. The chase is extremely well animated and the layouts are superb. I especially find the scene in the forest to be just exquisite. The background becomes a blur as they play cat and mouse. It's followed by the chase continuing and the false god making a prayer sign as he runs and the chaser looking as ominous as ever. Pain turns into a literal specter as he flies around the forest. Kutsuna's thrilling chase finally ends with gorgeous layout. Kutsuna has always been known as an effects guy, giving birth to his own effects trademark called Kutsuna Lightning. His previous credits typically related to effects with some character movement here and there to mixed reception. With his role in this episode, he simply shines. With Wakabayashi's supervision and guidance and a host of 2nd key animators supporting him, Kutsuna was on fire for all of his 70 cuts. Stunning effects and some fantastic kineticism being made to look so easy and being done one scene after another - you just don't normally see that in anime, much less Naruto.
Kutsuna's departure brings with it Norio's arrival, and suddenly the art changes immensely. Thin calculated lines, wide jaws....the essence of Norio art. What follows has to be some of the most glorious 8 minutes in animation history.
Pain's Chibaku Tensei looks like a small nucleus, a god creating something. It replaces the sun and shines a new light on the world. With his will the false god restructures the world. He does it all with increasing contempt and anger, putting his all in his show of absolute power. The heavens part to reveal the majestic creation. Yet the corrupted believer keeps struggling, once again being positioned directly blow Pain's attack to show his rebellion against a divine force. The scenes are chilling, and with Pain's theme as the backgroud, the false god metes out his punishment. The result is highly impressive, with fantastic music, gorgeous animation, and a great storyboard all combining to make a memorable sequence. Finally the rebellious believer is captured, and the god's creation is revealed in all its glory.
After this beautiful frame which I won't analyze because it looks more style than anything, we find our hero looking utterly broken as he remembers the overwhelming intellectual loss he had at the hands of his enemy. Pain is once again made to look incredibly dominant with the light illuminating him. Our believer is half submerged, showing his confused state of mind currently. He continues struggling, as all he knew to be true seems to be collapsing. He's utterly alone. Not just without people, but without any reason whatsoever to live. As he pleads for an answer, he gets one from a much higher power. The false prophet seizes the opportunity. The believer recognizes the enormity of the decision that looms in front of him, but lost, he gives in. The scene is just downright gorgeous. From the great storyboard to the incredible color composition, it's a masterclass. Norio, so popular for his bombastic action sequences on the series, gives TV anime one of the best character acting outings it has ever seen. Each movement holds weight and purpose, moving the story forward. Instead of telling us everything, Wakabayashi shows it to us and makes us feel it. With his pal hitting the strings with some brilliant animation.
The false prophet rejoices at his success, coming out of the rock as if hatching from an egg, as the music becomes louder and louder. It even has the bare appearance of a newborn. Meanwhile the believer slowly and painfully loses his identity and his existence. The false prophet is a monster, something even more fearsome than the false god, and its happiness at being released rains down like judgement from the heavens. Ominous. The believer's identity and conscience has been consumed by utter evil, and he walks around like a hapless zombie. The path to losing everything looms right in front of him, being immense, while the true prophet looks on. As victory is declared by a rousing snarl, the true prophet finally steps in. Suddenly the colors shift from a melancholic and searing orange into a warm fuzzy blue. With a cloudiness slowly fading away as the believer regains his senses. Excellent.
Conclusion
In conclusion, this is the greatest Naruto episode and one of the best ever produced for TV. It's exhausting with so much going on. From the incredibly small staff, to the execution of the episode, to the way it adapts the manga; it's a truly original experience. Out of all the episodes discussed before this one, we have seen original scenes added in varying amounts and noticed how they worked on expanding what the manga offers. Here, however, we see a director taking the manga and changing its entire meaning while still working his way around the original story. It's just 21 minutes filled with originality. It's auteur directing by a person who's not even a part of the regular staff. Whereas Akitoshi Yokoyama showed his artistry with some great visuals on episode 131 and Toshiyuki Tsuru showed his with his deep understanding of the Naruto world and its characters with episode 82, neither was able to pull off anything close to Wakabayashi did here.
It is easily one of the very best, if not the best, animated episodes for television. As much as you might have seen people talk about how it was low budget or outsourced, this episode was and remains the most expensive episode ever produced in the series history. With an incredibly large amount of raw materials used and one of Japan's best animators handling 8 minutes of animation, the cost was through the roof. And it shows. The episode is an ode to storytelling via expression movement. It tells its own story by incredibly exaggerated scenes in the first half, and subtle movements in the second. The craziness of the first segues into something that looks like it was directed by an entirely different person. Wakabayashi knows what to do and when to do it. His artistic flair, his emotional sensibility, and his penchant for thrilling action allow him to produce an episode that is ingrained into the brains of millions, not because of the source material, but because of Wakabayashi's own genius.
It is fair to criticize the episode on some counts. It certainly isn't anything you'll see in Naruto and it takes a lot of liberties with the source material. So if you are a purist of either the manga or the anime, your reservations against the episode are understandable. But at this point the talk about bad animation is almost laughable. With the increasing popularity of the Western sakuga community, the misinformation regarding animation and cases such as this episode are decreasing. So reiterating that this episode wasn't badly animated is kind of moot.
Instead, I'll try to bring your attention to the worth this episode has as independent work of art. Sure, my analogy consisting of religion and prophets might be a far-fetched, but what I've tried to show is that there is so much more to this episode than what meets the eye. Or what met your eye when you first saw it. Whether you like it, or dislike it, there is so much happening in this episode that you can't help but remember it. It's a tour de force of action, emotion, and most of all originality. While also employing the music in a way that heightens each and every moment. It shows you just how much the animation medium can do and how far an adaptation can take the source material. I wasn't the biggest fan of it when I first watched, mostly due to memes. But I gave it a second chance after I saw a comment by AmaranthSparrow regarding it. And I loved it. When I judged the episode on its own, it became something I had never experienced before. Since then I've probably watched the episode some 30 or so times. Similarly, if you have hated the episode for a long time, I implore you to give it another chance. But this time just take it as an independent episode and go into it with an open mind. I would love to hear your thoughts.
Sorry for being late with this. Life came up with exams and sickness. Once again, a lot of thanks to Geth for the opportunity and thanks to irishsaltytuna and MuseAreGods for the support, and to Amaranth for opening my eyes. Hope you enjoyed.
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2018.01.06 04:45 kastat37 uncharted

Neil: Yeah. It's a big run-up to show- to put this demo together, all these different disciplines like working different tasks, different elements of this demo and we're all working very hard- Team is working very hard so to have it out there- Like, a bunch of Naughty Dogs came out to see it in that church that sony built for us
Lucy O'Brien: That church was amazing.
Neil: It was a pretty incredible experience.
Lucy O'Brien: Let's rewind a little bit. So- The Last of Us Part II was first announced, PSX 2016?
Neil: That sounds right.
Lucy O'Brien: And then obviously we got that amazing cinematic at Paris Games Week last year which was basically showing off the brutality of this world. And then last night we got our first look at gameplay. So- I mean, what did you want to covey to the audience with the demo you showed last night? What was your primary sort of message there?
Anthony Newman: Well first we really- obviously wanted to show off the new things that we are doing with gameplay. So- we have a ton of new mechanics that we are super exited about in terms of traversal like jumping over gaps and squeezing through shelves and stuff, the new prone moveset Ellie has. All the new melee features that we have. But in adition- I think what we are trying to do with every kind of taste of the game that we are revealing is kind of, create an arch that runs paralell to the game. Like kind of a narrative by way of what we are revealing that everything is kind of a aditional piece to the puzzle. So the enemies you- That Ellie is facing in this demo are the same enemies that you saw in the Paris trailer and stuff so there is kind of a connection that is running through everything.
Lucy O'Brien: And, you know, let's talk about gameplay- Because this is what we saw last night. What has been your primary philosophy behind gameplay in this sequel?
Kurt Margenau: I mean, it's about tension. About I mean- it's about tension. That is what The Last of Us is so when we are thinking to expand on the great core-set of mechanics that The Last of Us had, we are thinking about How do we make Ellie feel like she is more connected with the environment, being able to squeeze under things, being able to squeeze through things and just interactive with the environment in a way that feels more realistic, more human, more- like, when you see grass I can hide in it kind of. And with the AI with the way that the AI- Kind of re-did the searching the way that they talk to each other, call each other by name. Just bringing up the level of fidelity and realism so that the enemies don't just feel like video-game enemies they are like real people that communicate.
Neil: Yeah and the greater the threat is and by advancing the AI the way we have and making the human the way they reference each other by name as you see in the demo, that's like a new tech that we developed for this game we are increasing desperation and obsession that Ellie has to pursue this goal. So all the systems are working in concert to put you in alignment with Ellie on this kind of- what we are hoping is going to be a very very intense journey.
Lucy O'Brien: Now we played as Ellie in a little bit in the original.
Kurt Margenau: Spoiler.
Lucy O'Brien: Then we played as her a lot in Left Behind. Are we basically going to see this sort of similar gameplay as Left Behind? Is it gonna feel like Left Behind or are you tailoring it even further?
Anthony Newman: We are expanding things a lot. So one things that is really been driving us is- We get inspired by sequels that kind of don't play it safe that take risks with the mechanics and really try to take things to the next level and expand things so the game is centered on Ellie but in general everything from stealth to live combat, crafting, every system, traversal, is kind of taken to the next level so even thought you are playing this character that you know and love she just picked up a lot of new tricks in the five years since The Last of Us Part I and I think it is gonna be a really new experience for people, there is going to be a lot more options for them as they play with new Ellie.
Neil Druckmann: Another thing that we have done, and Left behind is- we had two timelines that we were playing with and kind of jumping back and forth and that is something that is an intriguing way to tell a story and at least in this demo you are seeing two times and where this story takes place and maybe that expands further.
Lucy O'Brien: So cryptic, Neil, as always. Let's talk about combat, how has combat evolved since the original?
Kurt Margenau: A lot of people have noticed in the demo- Online I saw where it's like "Oh, can you dodge?" So yeah, you can dodge. That is like a core part of the melee now. Also it is like- part of the goal was to have deeper engagements with enemies, being able to fight 2 on 1 or multiple enemies at the same time and having that extra ability to move and react and all these contextual dodges and animations and planting off of surfaces and attacking and like great finishers *looks at Anthony* I'm sure you could speak to the melee system. Melee designer on Last of Us Part I, Anthony Newman.
Anthony Newman: Yeah, I mean, you pretty much said it already but I think in terms of combat in general we're looking for a lot more options for the player like when you feel like you are really in this situation with these very realistic humans hunting you down that you have to overcome I think it puts you like in Ellie's place and makes you feel this tension. And our goal is to kind of create a lot of oppertunities for creative play for taking down these enemies of like "Oh, could I potentially hide under this car?" What is that going to get me? And you kind of are able to create these kind of emergent moments of interplay between your own abilities and the abilities of the AI and it creates for, honestly, some really exciting moments.
Neil Druckmann: In a lot of the new mechanics, even though they might seem simple on paper, they really afford much wider more complex layouts that the player can play with as Ellie. So crawling for example now poens up all these crawl spaces
hide and places where you can go and grass and we have a stealth mechanic that's analog stealth say when you're in grass you know you never completely hidden it depends on what your stance is and how thick the grass is likewise we now have a jump button so just having like first allows didn't have a jump now we have a jump so we get much more vertical with our combat spaces so there it becomes much more dynamic which leans into le being you know she's smaller than Joel she's not as physically opposing so she needs all these different ways to overcome her opposition in ways that he couldn't so we can see less letters this time around though we've got a jump button or you know we've mentioned tension obviously the last of us kind of felt at times like a survival horror game because of the scarcity of resources is that gonna be a returning feature where you kind of have to scramble and and mate there with what you've got yeah absolutely and that kind of leads into the crafting and you know we're rethinking our weapon upgrades and player upgrades things we're when we thought about crafting and how we evolved it for the next game we didn't want to just like add a million things to craft we want those decisions to be important when whatever resources you have you know that that trade-off of you know the Malto for the health kit from blass was one is a core tenet of the combat in the moment moment so we wanted to have more of those choices and kind of expand where it made sense so yeah we have like different ammo types for the arrow for example the exploding arrow is a new feature so yeah that's kind of our philosophy with the crafting in terms of tension I think the kind of catchphrase we always would use with the lots of us my things accurate is survival action and I think what's really cool about the formula of the game is these moments of like extreme foreboding and tension that kind of explode into action like the the two versus one melee where it's like oh it's really crazy for a second and then you get overwhelmed then you hide again so it's kind of this cocktail of like pretty intense frenetic action I think like being able to jump and like squeeze through stuff and the dodge like all of that stuff adds to kind of that frenetic moment and then the prone and all the stealth options kind of add to the tension moment well I want to talk a little bit more about stealth tell me what we should expect from sort of traversal through this world basically obviously like we've been mentioning Ellie's got a bunch of new traversal options such that neither she nor Joel had in the first game so one thing again like all these things sound small but when you actually play these setups like it's amazing the options that it gives you so being able to squeeze through tight gaps and kind of get quick quick flanks on your opponents it's such a cool option to be able to kind of integrate into your combat experience and obviously prone is another big thing so hiding in crawl spaces we have this incredibly lush and like beautiful naturalistic world so being able to integrate the vegetation into hiding from your enemies and kind of keeping to the shadows and stuff it's again a really cool option to have for the player and you know nuraghe has a lot of experience we learn a lot over the years making uncharted so just the fidelity of animation and what you know the animation team which is so incredible is able to achieve in this game we completely redid our animation core movement player animation system for this game just so we could get this more fluid feeling and being able to do all these things we're talking about traversal jump running all these things and having it you know hopefully if you see the demo you you feel like it's just so seamless and that is such a big part of the way we make our games that there's member feels like a game it just feels like I'm running and jumping over thing and that's how a person would do it and that's for Ellie and the enemies you faced are using this animation system as well so you're not seeing transitions from state to state he's seeing some of the feels more like a human and they come in and they check with each other and they move around more like real people which again raises the threat for you let's talk about this lush environment which we saw a little bit of last night what is when we talk about scope what are we talking about like how big is is this game how big are these landscapes it's a really big game and it's it's looking like it might be one of our biggest yeah it's definitely we did not really check our ambition too much with this title it's still very much a linear story it's got like kind of crucial to the kind of storytelling we're after with this game but I think you can see in the demo just like when you look at the just geographically the options that are in front of the player I mean the way the demo works is you know it's just one possible playthrough through this pretty vast space so with the Last of Us one kind of again our catchphrase was wide linear and we're pushing that even even more this time so I think if you look at the demo you can kind of realize like oh the player didn't have to go this way that could have gone that way instead I think it becomes kind of obvious of the the width and the options that are available to the player and I think also to just blurring the lines between what is considered a combat space and what is like an exploration space and that feeling you get sometimes in games I'm just like oh here's the combat area we wanted every place to feel like it could have comment in it and that there's always a threat somewhere so again that seamlessness kind of transitions into our or layout philosophy as well where you kind of have a bunch of options and different ways to escape and things now I'm making big assumptions here but from the gameplay demo I saw last night it felt like the AI was a lot smarter I mean like Ellie being noticed under the car for example was terrifying to me because in my video game brain I'm like that's a safe space so however you know it's not a safe space have you guys the AI and there's a bunch of stuff that we've done under the hood that's probably like technical not that interesting to talk about but we're definitely pursuing a lot of communication between the AI so in the first game there are a lot of situations where as soon as one enemy spotted you they kind of had this like you know telepathic awareness and kind of connect everybody kind of knew where you were so one thing you can see in the demo is that when they discover the body and the forest the first person that you kill like there's like kind of this awareness that like ripples out like they use this system of whistling to kind of communicate with each other and gradually like more and more people know about your location and when the reinforcements arrived that the faded Ethan hey you know you see this kind of like moment of communication as they sync up with each other and that's something we're definitely pursuing is kind of like this this knowledge propagation of like this group knows about you this group doesn't and a real communication between those people yeah systemic check-ins to get information and just also just the way that they the most important state of the ai4 and in my mind for this game is it's a search and how they search an environment and there was such a big investment of tech in the last of us one and we've again just kind of rethinking that whole thing and just how do we get you know adding the ability to check underneath we now have prone so AI has to expand to accommodate for prone so they have to know to like look under stuff and like pull you out and engage you so yeah there's a lot of stuff that just all these new mechanics we've added AI has to account for we can't just like flip switch and it works so it's a lot of work and it's exciting yeah I mean very much so uh enemy types so we saw last night humans we going to see the infected as well as this world still infected are they still a threat again very much and actually we're expanding the infected gameplay space quite a bit as well can we say there's some new classes there's some new classes and it all has to like everything has to work well to get integrated into the narrative we can't just willy-nilly act like everything we're doing is we're trying to keep the world grounded and believable all have make logical sense and we feel like that's how we can best immerse the player in this journey but yes very much the infected are a real threat not only to Ellie but to all these other factions at the early phases against okay well let's talk about crofting what's new with crafting well probably like the biggest single new feature is to be able to craft ammo so then the first game you were able to upgrade your melee weapons and in this game you're able to craft different arrow types as well so we saw I only use the bomb arrow to great effect that was sick oh that was my favorite part of the tailor and and just in general as Kurt was mentioning before like we're I can we're looking to push everything to take everything to the next level and but with each new crafting item that we add we're looking to fill a pretty distinct gameplay niche so last of us is in a world a lot of RPGs a lot of grenade launchers you know so but so we needed kind of something that was a long-range Splash Damage mechanic and so that kind of is what suggested the explosive arrow so every kind of new element we add like we're really focused on having having a lot of elegance having few mechanics that deliver like a lot of options that really like increase the dimensionality of the gameplay space so really like an important point there's like when we first start the project we make this huge list of like here are all the crazy things Ellie can craft and then actually now a lot of the work is stripping stuff away combining items like how do we make it as simple and digestible as possible so you can on-the-fly quickly make choices and you're not just inundated with like the long list of things many years okay well we don't have we put a limited amount of time so I want to start on story where do we open in the Last of Us part two where is she we ended in Jackson where is she when we open oh where the game open yeah where's she at well let's just say what the demo opens the game opens maybe some more different but we're in Jackson so this is the same place Joel Nellie event spoiler alert where Joel and Ellie have ended at the end the first game that's where we are now four years later if my math is right and we see that now Elias part is community she's part of these patrols to keep Jackson safe and she has this relationship with Dino and her friend Jesse okay so who is this tell me about this new faction I've got a I've got a word written down here Sara fights is that bit correct terrified so that's the religious group we showed off at the Parris cutscene the hanging cutscene and that's the same group that Ellie faces against in Seattle right so they're her they're the bad guys right so they are well bad guys good guys it's it's all relative in the world of the last of us we really try to humanize everybody to say everybody has a real objective they're trying to keep themselves safe how do we humanize them right now you're seeing one aspect of them so they might come off as okay these are the bad cultish people but there's a lot more dimension and complexity to them that you'll explore when you play the final game okay so what is tell me more about this community that Ellie is part of what's her life in Jackson like it's kind of normal she gets to like they go to a festival they have they have electricity you get to have friends you get to party they sometimes watch movies and then that shit goes down I mean the big question on everyone's lips is Joel right so he's missing um but he's mentioned yeah you know he's is he's cold Ellie's old men sore where is Joel at this point in time it's called suspense Lucy first of all you're assuming they're talking about Joel it could be some other father figure that came in the four years it's Joel it's Joe so he's somewhere there in Jackson he's somewhere out there okay so he's somewhere out there that's all I can die that's all we kind of get so you're gonna get okay that's that's very that's right let's move on to new characters then so last night we were introduced to Jesse and Deena who are they and what kind of a role do they play in Ellie's life so they're all part of this like everyone in Jackson has a role these three characters how they contribute to the community they go in these patrols outside of town to make sure they're no infected coming in no other Marauders Jesse's kind of the leader of this group so you hear that Joel's kind of harassing him about making sure he's safe whenever Ellie goes out and as soon as like whatever as soon as Ellie and Joel settled in Jackson like Ellie and Deena have it off and at the time do you know was girlfriends with Jesse but they've been best friends ever since until this night right okay well I actually think that you know we should pause for a second because I really want to get it inside the heads of these characters and really to better to talk about them than the actors who play them so I just love to hear a big round of applause for Shannon would would replace Tina and Ashley Johnson who is our Ellie welcome it is so good to see you guys here it's good to be here hi how did you boys feel after last night yeah excited and of course before nervous you know just the good thing you're not nervous now we've been keeping it under wraps for so long it was like I felt like I had like Stockholm Syndrome even after the the the feed when I was like wait am I allowed to say that I'm in the game is do and they really yes I was like but are you sure Ashley Ellie's been through a lot since you first started playing her when did you first like when when did you first start as Ellie was that like 2011 or that sounds right yeah yeah 2010 I think it was 2010 yeah which was when I first auditioned for the part right and then so I've you know I've been in this characters shoes for a long time now so she's very near and dear so you saw her fighting last night and it was pretty vicious like I think we can all agree like for me I was like oh my god these these poor NPCs like you're really suffering oh yeah how did you how did you feel sort of watching that combat and and and seeing how evolved she's become as a as a fighter yeah I you know that was something that we've been talking about and was sort of a I don't want to say a concern but something you know that I was to have a young female sort of doing all of the combat you want to make it believable and and I think they did such a fantastic job with it where you know figuring out you know with range weapons and it's it's exciting to me and I I think it they sort of figured out a perfect balance of how Ellie would would fight and being her size and she's extremely capable and I think that's pretty badass [Music] Chenin that tol tell us about how you came up with this project well it was really desperate so Hallie Gross who works on the game with Neill actually wrote on Westworld the first season and so we were friendly and we were at like a social event of some kind at some point when we were on hiatus and I was like what are you up to and she's like oh I'm actually I'm writing at Naughty Dog I was like the video game company and she was like yeah and I was like what are you doing at Naughty Dog writing the shmatte of us schmooze and they hadn't announced in the game yet and she was like no I'm not allowed to talk about it I was like oh my god you are it's okay I won't tell anybody that's awesome and I was like that's my favorite game I'm obsessed with it and I like made a joke about like how I would like die to have a line in the game and she was like oh I'll tell Neil and I was like okay I mean you don't have to I just like I'm a big fan and it kind of like went back and forth and like six months later she eventually was like well there's a role but but you'd have to audition and I was like I act like every day I'm not afraid of that and then I auditioned a couple times and then I ended up here and I'm still very excited about it when yeah Holly came up to me and said yeah this actress Shannen she's like a fan of the game can she come to this check it out and it was like the worst audition day because the electricity went out so we had to like rehearse in the kitchen all the milk is spoiling so it just stinks there's helicopters outside ashley was unavailable we brought in like Laura we brought in Laura Bailey torito's le for the scene and after it's just really emotional scene and then after we're done I just looked at Holly I was like what like that was one of the best auditions I've ever seen and I was like you know what just the torture her let's burger in for round two and then she did she did another set of scenes with Ashley just to make sure they had the chemistry and it's really awesome to see these two together they have a ton of chemistry so it wasn't the spoiled milk that made her act so well that was like I think we're just trying to get out of it designer Li added a lot of tension yeah I was we got to in the second round we got to audition together and she already had the job to be fair yeah and and she was so just fantastic like so many amazing actors came in but we definitely did have chemistry from the get-go and she's just challenges me to be better act a better actor and it was just like it was awesome yeah [Laughter] I was just like even if they don't hire me they're gonna let me pretend to be in this for like 25 minutes and I'm gonna really go for you get to read for really cool things and like that's the thing you have to just enjoy is like somebody's gonna let me do this and they're gonna watch me do it for like 15 minutes even if I bomb great story [Laughter] we said a lot of people know you most people know you is lc8 from West Worlds what's what's the what's the fan reaction being like for you I don't know I I don't leave my house much I ask them [Applause] sounds like it's very positive um all right I want to talk about that let's talk about that scene I mean you guys talked about chemistry there was a lot of chemistry in that same last night um now where does this scene take place it's in a church where where is it where are we yeah so we're in Jackson they have all right they have these events they have parties this is one of those situations where they have like oh they're having this town celebration people can come in relax eat dance and that's where these two dance okay tell me about shooting this thing first of all I did really do that dance at the beginning that is true the first thing that Jenna had to do we brought her in with a dance choreographer and like learn this whole crazy routine like it was like a three-minute thing and we used like five seconds of it I was like running in circles and like anyway no it's because like in the scene there are dozens of characters but we can only do I forget the number it's like eight or nine characters at a time so we had to like had this whole dance troupe that came in I had to shoot like a chunk okay there's gonna be this corner and then we're gonna shoot another chunk of this corner another chunk of this course in a separate day we brought in like people with kids and kids running around we had to shoot that another day we brought our actors in if you like the dramatic stuff so and then we ought to stitch it all together to make it seem seamless and full and like full of life I was like a year ago it was I mean for me like I mentioned this to a lot of people last night it was the first video game kiss I think I've ever seen where I haven't gone oh that's a little bit weird it's a little bit uncanny valley a little bit weirded out by it all it just seemed really really natural it felt really natural it looks really natural we were talking about what was it crafty techniques that you're using this time around yes so we have facial capture this time around it's a more advanced version of what we had even an uncharted for more complicated rigs for faces but the problem you have when you have an intimate scene like this is you have these cameras in front of you so two actors can get close it is so awkward so first we're gonna shoot this scene where like okay let's just get the most natural performance we can as much as you can in like a white room that looks like an insane asylum when you're wearing like these crazy suits so we took the cameras off and we said let just get the best reference footage we can for our animators we were lucky that we have like amazing super talented animators with no any dog so we shot it that way they kiss we did a few takes and you know that's a little awkward and they were like okay but our enemies like something to start with can we get some performance in the face so let's put the cameras back on and then they have to like get really close and then turn to the side and pretend to kiss each other even though they're just kissing the air and they love that part we're trying to like put our cheeks so they touch so it felt like kind of like intimacy we were just like and I'm like don't look a little awkward did you make the noises I just want to know if you know it's sort of one of those things to when you get close because they're both in the same position for both people so sometimes you're trying to stay in the moment and it's like like yeah they click and then you kind of have to like unhook and then sort of tangled felt really get stuck to each other yeah they wrapped them because they kept getting stuck on her this is easily the most intense and also hysterical still from anything I've ever seen it just really has so much do ality yeah there was a lot of sticking and I would be in the middle of it be like I'm stuck I'm stuck and they gave an amazing performance but I also have to give a lot of credit to our animators that have kind of set with that reference footage and had to touch things and like our riggers have to develop a whole new tech for the face and she liked the way Ellie knows questions of the cheeks move against each other that's all tech that we didn't have before just to be able to create a scene like that I mean I did notice that Ellie does look a little bit more like Ashley this time around and obviously that was on purpose and tell me about how you've evolved that look so we have so one of our lead character modelers she did a pass on taking Ellie from the first game and an aging her up and then at the same time we created a digital double for Ashley just so we can really get as close of a performance in kanne to what Ashley does and then we did a blend where we took I think 40% of Ashley's face with this model that was crafted from scratch i knots - Ellie we've ended up with so we're saying as she's aging we're taking more of like Ashley's characteristics and what gives us a much more natural nuanced performance how does that feel for you it's it's it's weird it's weird because you know I think it's it's my it's my lips and stuff and so whenever I watch it I feel like covering part of my face I don't know it's weird I mean it's it's really cool I think it's I mean they've done such a beautiful job with it I mean the skin and it's looks so beautiful I'm not like complimenting myself the tech that has gone into the characters is absolutely extraordinary we're like we have this like incredibly technical programmer like one of our top minds of the studio we spent months redoing our eyeballs and now like the eyeballs are fully refractive they have like internal reflections of reflections they get that like kind of sparkle in the eye and stuff so all of this stuff that is like very subtle but really creates this nuanced natural appearance and it's a lot of a lot of technics like the it's the synergy it's the cocktail of the tech and the performance I don't think a harder scene to do with like this high detail characters with hair and like bokeh blurred out lights behind it that like highlights from behind and just like the hardest things doing a video game is like transparent hair with this is super dirty but like sorting things that have alpha mask is really difficult and trying to do it with like Dena especially has all these like early here in flyaways which I'm familiar with frizz it's really hard to render but all right of course I have to ask because I think I'll be meted if I and I know the answer what's the release date so we're gonna disappoint people we've learned our lesson that we're not gonna say there at least until we're very close to release so we're not very close to releases the only thing worth a fair look finally I just want to thank you all so much and I also just want to thank you on behalf of the LGBTQ community as well for actually being so bold and putting that out there on the e3 stage I thought was one of the bravest things I've ever seen and just talking about it so thank you and yeah we're really really excited to see what you're gonna bring out next that's it that's all we've got time for thank you so much everyone Mele anthony cut Shannon [Applause] being an absolute pleasure and thank you have a good III thanks
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2016.10.06 12:19 Azukir [S5E01] A Cynical Review

First things first, I'm OneBenchNow and I'm not trying to replace him. I'm just a boring Russian guy who butchers English grammar on Reddit daily.
People kept saying that "It's actually good" over and over again so i decided... What the hell! My views don't count anyway, I might as well doable check. What if something actually changed? The short answer is "Nothing has changed". It's covered up binned all the well choreographed fights and scenes that rip off homage season one. But all the problems are still there.
So... we open with a great action sequence with a dialogue that establishes Oliver as a hard ass that doesn't need any help and Felicity as a jokey nerdy girl. It's fine but nothing special. Then there's also an official meting on which we learn that
A) Thea now works as Oliver's personal assistant probably because she used to run a club and that makes her great at everything that involves negotiationsorganic enough, I guess.
B) Apparently there's a lot of corruption in Police, that we are only now hearing about. But, it's a Green Arrow thing so it's fine, right... well it used to be, in Season 1. Some people said that I'm looking too much into killings when I say that they were there just because that's a season one thing, but guess what? That's not the only thing from season one they returned for the sake of having a season 1 thing.
Here's a little compilation: hack arrow returns, killings are back, corruption is a thing again, the list makes an appearance, Oliver has to hide from his bodyguards, they repeat that hostage scene almost bit for bit, the new Big Bad pulls out that old police sketch from the pilot. That's not what "going back to the routs" is, that's just a pile of references. And the only piece of this episode that could've used a little homage doesn't have it. I'm of course talking about the Black Canary statue.
What is that place? It's not the docks where Oliver and Laurel said their last goodbyes before things went into vigilante detection. So why is it there? Why not in front of a courthouse or Iron Heights (as a symbol of justice you can't run from), or somewhere around that place she used to work in Season 1, or in front of a clock tower to honor both Canaries? You think I'm harping on a small thing, right? But that's one of the recurrent problems on this show. Things happen because script says so. No reasons, no point, no connection to other things. It creates a weird situation in which even the best puzzle peaces don't fit. It's like poetry without rhyme, and no I'm not talking about free or blank verse here, I'm talking about just bad poetry.
What other old pains do we have... A villain who is exact copy of Damien Darhk with violence in place of magic. Felicity being the voice of reason just like she was in the beginning of season 4. And another cease of "Oliver against the world": the situation in which all characters have unrealistic, but universal opinion that is an opposite to Oliver's opinion under the pretense of character development. Seriously, 5/5 people in this episode say that Oliver has to move on. That's just simply ridiculous. No group of friends will have a unanimous solution to the problem.
So, nothing changed unfortunately... I'm not gonna hate you for liking this episode, just remember my warning:
Hack Canary is coming. She will defeat Black Siren and possibly Sara, for good measure. She is the justice that your firewall can't handle And when you see her in her full glory Don't come here bitching. Because we warned you. 
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2015.02.10 21:05 tabledresser [Table] IAmA: I am Michael Hirst, creator and sole writer of HISTORY’s scripted drama, Vikings. Ask Me Anything!

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Date: 2015-02-10
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Hi. How big of a risk was to put a show together with bad guys as the main characters? Many people told me that it was impossible to write a show about the Vikings precisely because Vikings have always been seen as the "other." As "bad guys," the guys who break down your door in the middle of the night and plunder and raid - so how are you ever going to make them the interesting guys, the guys you were rooting for?
Well, there were 2 answers to that.
One is the reputation of Vikings had nothing to do with them, because they never wrote anything down. They were non-literate. Their actions were mostly written down by their enemies, the Christian Monks, who had every reason to diss - not only their behavior, but their pagan beliefs. It was their paganism that really frightened the Christian Monks. So there is a lot of propaganda about the Vikings, and I became aware, during my research, that there were many more things to say about Vikings and Viking Culture - not in the least their technological abilities to build these extraordinary boats, which could cross open oceans and sail up rivers, their democratic habits as a society (they were much more democratic than the Franks, or the Saxons - people were elevated largely on merit), and they had some very good laws - when they finally occupied large areas of the center of England, that was called the "Dane Law" because they imposed their own laws, some of which continued to this day. So I had another agenda - I wanted to open a dialogue about an unexpected group of people.
And one of the things that was fascinating to me was their pagan beliefs. I am so curious about them - I think they are pretty weird, but very exciting. The Vikings were the last pagans in Europe. And Paganism is a lot older than Christianity. And I really wanted to dramatize, and show audiences today, what that might have meant and what Paganism might have looked like, and how interesting and fascinating their religious beliefs were. So that was one aspect, I thought, that I could create that would be very interesting.
And the other thing is - if you think about it, if you think about most other successful TV shows of the last few years - all the major characters in the shows are complex. And some of them are quite terrible, or gangsters, or drug-providers, or you know, monsters or whatever. Because good doesn't really make good dramer, you know?
Ragnar is complex. I would say he is neither good nor bad. And he is driven by his curiosity, and finding some good farming land for his people, so he has good motives.
And one of the things that makes these shows works is that the lead character has to have the power of life or death over the other characters.
It's true! If you think about a lot of shows, the lead character has to be a powerful character.
Hey Michael. Thank you for doing this. How long do you have to write a season? I know you write all the episodes yourself, but do you ever feel overwhelmed in the writing process? In most of the shows I've worked on I have one month, if I'm lucky, to write 16 episodes, from the time we're greenlit for a new season to when we start shooting - and it kills me. Do you start writing the next season before it's greenlit, so you have an idea of where it will go? Ehm - yes, I always have a fairly strong idea of where the next episodes will go. Although usually, I've only sketched it out, and then I have to go do my research in my books. I have to evaluate what are the best storylines, who were the most interesting characters from the previous season, so that I build on what was successful - a lot of these shows build up momentum, and you have to keep that momentum going. My writing process is that I would start by writing a "Bible", the outline of more or less all the episodes, and those outlines will be quite detailed - they will be about 10 pages per episode, meting out what the episode is about, who the main characters are, what their storylines are - and then I can share those outlines, that Bible, with other interested parties - with the network, with production, and get feedback. So, you know, I can probably write an episode in a couple of weeks? It just depends on how complex and challenging the episodes are. But I do like to be in a position so that when we start shooting, I've written at least half, if not more than half, of the episode that we're going to shoot, because when we start shooting, there are other issues - there are inevitable production issues about what's possible and what is not possible, I have meetings with directors, and I want their input - they will want to put their "imprint" on the show too - and then of course the actors. I like collaborating, I like talking to directors and actors, but it means the script is evolving and changing all the time, every day - so it's true, in response to the question, that there are times when it's very hard work, and difficult.
Are we gonna see Lagertha be more powerful? Lagertha is an amazing character. And I mean, she has exceeded even MY expectations of her, and what her role could be. One of the things that struck me very much when I was doing my research was how the Viking attitude towards women was much more enlightened than the Saxons, or the French attitudes of the time - that women could divorce their husbands, they could fight in a war with their brothers and sons, they could own property, and they could rule. And I thought this was so cool, and so unknown, that i wanted to have a female character who embodied a lot of these freedoms in Viking society. And I knew that - Lagertha is a historically accurate character, and she was married to Ragnar, and we know she was a "Shield-Maiden," so she must have fought alongside him. And she's become - she has a very moral sensibility, too - she's another very thoughtful, very strong personality - and she's become a feminist icon around the world. I get emails about her from everywhere. And I don't think - and someone told me this - there is no one like Lagertha on Network TV in America. And that's because she is a wife, she's a mother, and she kicks ass. And there are no other women characters like that on TV. And I am so proud of being part of creating her. Katheryn has, of course, been absolutely elemental in helping to create her. She has issues that other women still have today. She might be able to rise to be an Earl, but she can still be challenged in that position. She had an abusive second husband in season 2... she faces a lot of issues that women still face today, the only difference being that she also carries an ax, haha!
But she is one of my absolutely favourite characters to write about.
So you will have to wait and see how her life continues, because it is full of twists and turns and unexpected events and tragedies and joys... and that will continue!
What I would say is that I did get a communication from a radical feminist group in the States who said to me they didn't care what i did to any of the male characters, but if I touched Lagertha, I had better watch out!
Is there anyone more badass than Ragnar Lothbrok? Eh - yeah, in a way, although p'erhaps he doesn't think so, but King Ecbert in his own way, is almost as badass as Ragnar, but he's smoother...but of course, there isn't anyone like Ragnar. Ragnar is a creation, I think, of both me and Travis, and he's what I always wanted my Viking to be - I was fed-up of loud pretend Vikings with horns on their heads. I wanted a thoughtful, introverted Viking leader. I've always thought of the Scandinavians as being rather deep people. And so I wanted to see a man to lead my show, and Travis surprised people - his performance surprised people, because it was quiet. Because he reflected a lot. Because he didn't always join the conversation. And I think that was what I wanted. I wanted people to have to think about the Vikings, about what makes a great leader, what makes a charismatic character, and figurehead, and Travis has become this... obviously, this iconic figure, who - without wanting power, without being interested, really, in power, particularly - has made himself king. And I think that's so much more interesting than characters who are only motivated by the desire to rule and be king. I think Ragnar's whole philosophy is more interesting. He's motivated - not by the need for power, and plunder, and greed, and pillage - he... identifies, he thinks he's the descendant of the god Odin. And Odin was not only the god of slain warriors, but he was also the god of poetry and knowledge. He sacrificed an eye to look into the Well of Knowledge.
And I suppose that his descendant, Ragnar, would have the same level of curiosity. So Ragnar is motivated by two main things: one, his curiosity that wants to know what other lands are like, wants to know what other cultures are like. But he's also like every Viking - he is motivated by the desire for fame. Not for celebrity, but fame for pursuing great things, major things. And of course, he did become famous. He is a very famous historical and mythic character. But I think he is a genuinely interesting character. And I don't think there are many like him on TV.
How much of the writing is based on actual historical stories rather than being pure fiction? How do you make the historical parts fit in with the story you're telling? The story I'm telling comes out of my historical research. I don't have a fictional story that I just add historical details to. Everything I do starts in research, and reading. And during the research / reading, storylines and characters start to emerge. And although I can take these characters for a walk, I never leave their historical reality behind. It's like putting down an anchor from a ship - you could sail the ship away from an anchor to an adventure, but you are still anchored to the reality, or what you know of the reality. So for me, that's the dichotomy between fiction and history. It's something I am very proud of, that VIKINGS is as real as we can make it - I don't like fantasy myself, because fantasy can be very, very entertaining, but it's ultimately meaningless because it doesn't hold a mirror up to us the way that history does. Whereas a show like VIKINGS can get people interested in Viking culture, and if they are interested in Viking culture, they can go read history books, check out the facts, see what is real or perhaps what I might have pushed too far. But it's a real show about real people and real events, and it's also done in a real way, and that is something else that I am proud of. We do use CGI - of course we do, for that sense of scale - but we don't use very much of it, and our cast (women and men, Vikings and Shield-Maidens) - they really fight. The show is choreographed wonderfully, but they really fight, they ride horses, they row boats. We shoot it in a very real way. And i think that marks it out from other shows, and even something like the movie THOR where all the action is CGI. I am very, very pleased and happy that we do it for real.
So of course you're not watching history, you are watching a show - this is the twenty-first century, and we're in a studio, and our actors are dressed-up - but having said that, everything you see on the show is researched. The buildings, the costumes, the furniture - everything has been researched, and talked about, and is as real and authentic as we can make it.
What sort of education/qualifications does it take to create such a program? It's funny that, with many of these questions, it's clear that people can't quite believe I write the show myself?
Well, I think there's such disbelief in the States, that there's a lot of people churning out material, and it's a collective thing?
Last updated: 2015-02-14 18:44 UTC
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2015.02.10 20:00 tabledresser [Table] IAmA: I am Michael Hirst, creator and sole writer of HISTORY’s scripted drama, Vikings. Ask Me Anything!

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Date: 2015-02-10
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Hi. How big of a risk was to put a show together with bad guys as the main characters? Many people told me that it was impossible to write a show about the Vikings precisely because Vikings have always been seen as the "other." As "bad guys," the guys who break down your door in the middle of the night and plunder and raid - so how are you ever going to make them the interesting guys, the guys you were rooting for?
Well, there were 2 answers to that.
One is the reputation of Vikings had nothing to do with them, because they never wrote anything down. They were non-literate. Their actions were mostly written down by their enemies, the Christian Monks, who had every reason to diss - not only their behavior, but their pagan beliefs. It was their paganism that really frightened the Christian Monks. So there is a lot of propaganda about the Vikings, and I became aware, during my research, that there were many more things to say about Vikings and Viking Culture - not in the least their technological abilities to build these extraordinary boats, which could cross open oceans and sail up rivers, their democratic habits as a society (they were much more democratic than the Franks, or the Saxons - people were elevated largely on merit), and they had some very good laws - when they finally occupied large areas of the center of England, that was called the "Dane Law" because they imposed their own laws, some of which continued to this day. So I had another agenda - I wanted to open a dialogue about an unexpected group of people.
And one of the things that was fascinating to me was their pagan beliefs. I am so curious about them - I think they are pretty weird, but very exciting. The Vikings were the last pagans in Europe. And Paganism is a lot older than Christianity. And I really wanted to dramatize, and show audiences today, what that might have meant and what Paganism might have looked like, and how interesting and fascinating their religious beliefs were. So that was one aspect, I thought, that I could create that would be very interesting.
And the other thing is - if you think about it, if you think about most other successful TV shows of the last few years - all the major characters in the shows are complex. And some of them are quite terrible, or gangsters, or drug-providers, or you know, monsters or whatever. Because good doesn't really make good dramer, you know?
Ragnar is complex. I would say he is neither good nor bad. And he is driven by his curiosity, and finding some good farming land for his people, so he has good motives.
And one of the things that makes these shows works is that the lead character has to have the power of life or death over the other characters.
It's true! If you think about a lot of shows, the lead character has to be a powerful character.
Hey Michael. Thank you for doing this. How long do you have to write a season? I know you write all the episodes yourself, but do you ever feel overwhelmed in the writing process? In most of the shows I've worked on I have one month, if I'm lucky, to write 16 episodes, from the time we're greenlit for a new season to when we start shooting - and it kills me. Do you start writing the next season before it's greenlit, so you have an idea of where it will go? Ehm - yes, I always have a fairly strong idea of where the next episodes will go. Although usually, I've only sketched it out, and then I have to go do my research in my books. I have to evaluate what are the best storylines, who were the most interesting characters from the previous season, so that I build on what was successful - a lot of these shows build up momentum, and you have to keep that momentum going. My writing process is that I would start by writing a "Bible", the outline of more or less all the episodes, and those outlines will be quite detailed - they will be about 10 pages per episode, meting out what the episode is about, who the main characters are, what their storylines are - and then I can share those outlines, that Bible, with other interested parties - with the network, with production, and get feedback. So, you know, I can probably write an episode in a couple of weeks? It just depends on how complex and challenging the episodes are. But I do like to be in a position so that when we start shooting, I've written at least half, if not more than half, of the episode that we're going to shoot, because when we start shooting, there are other issues - there are inevitable production issues about what's possible and what is not possible, I have meetings with directors, and I want their input - they will want to put their "imprint" on the show too - and then of course the actors. I like collaborating, I like talking to directors and actors, but it means the script is evolving and changing all the time, every day - so it's true, in response to the question, that there are times when it's very hard work, and difficult.
Are we gonna see Lagertha be more powerful? Lagertha is an amazing character. And I mean, she has exceeded even MY expectations of her, and what her role could be. One of the things that struck me very much when I was doing my research was how the Viking attitude towards women was much more enlightened than the Saxons, or the French attitudes of the time - that women could divorce their husbands, they could fight in a war with their brothers and sons, they could own property, and they could rule. And I thought this was so cool, and so unknown, that i wanted to have a female character who embodied a lot of these freedoms in Viking society. And I knew that - Lagertha is a historically accurate character, and she was married to Ragnar, and we know she was a "Shield-Maiden," so she must have fought alongside him. And she's become - she has a very moral sensibility, too - she's another very thoughtful, very strong personality - and she's become a feminist icon around the world. I get emails about her from everywhere. And I don't think - and someone told me this - there is no one like Lagertha on Network TV in America. And that's because she is a wife, she's a mother, and she kicks ass. And there are no other women characters like that on TV. And I am so proud of being part of creating her. Katheryn has, of course, been absolutely elemental in helping to create her. She has issues that other women still have today. She might be able to rise to be an Earl, but she can still be challenged in that position. She had an abusive second husband in season 2... she faces a lot of issues that women still face today, the only difference being that she also carries an ax, haha!
But she is one of my absolutely favourite characters to write about.
So you will have to wait and see how her life continues, because it is full of twists and turns and unexpected events and tragedies and joys... and that will continue!
What I would say is that I did get a communication from a radical feminist group in the States who said to me they didn't care what i did to any of the male characters, but if I touched Lagertha, I had better watch out!
Is there anyone more badass than Ragnar Lothbrok? Eh - yeah, in a way, although p'erhaps he doesn't think so, but King Ecbert in his own way, is almost as badass as Ragnar, but he's smoother...but of course, there isn't anyone like Ragnar. Ragnar is a creation, I think, of both me and Travis, and he's what I always wanted my Viking to be - I was fed-up of loud pretend Vikings with horns on their heads. I wanted a thoughtful, introverted Viking leader. I've always thought of the Scandinavians as being rather deep people. And so I wanted to see a man to lead my show, and Travis surprised people - his performance surprised people, because it was quiet. Because he reflected a lot. Because he didn't always join the conversation. And I think that was what I wanted. I wanted people to have to think about the Vikings, about what makes a great leader, what makes a charismatic character, and figurehead, and Travis has become this... obviously, this iconic figure, who - without wanting power, without being interested, really, in power, particularly - has made himself king. And I think that's so much more interesting than characters who are only motivated by the desire to rule and be king. I think Ragnar's whole philosophy is more interesting. He's motivated - not by the need for power, and plunder, and greed, and pillage - he... identifies, he thinks he's the descendant of the god Odin. And Odin was not only the god of slain warriors, but he was also the god of poetry and knowledge. He sacrificed an eye to look into the Well of Knowledge.
And I suppose that his descendant, Ragnar, would have the same level of curiosity. So Ragnar is motivated by two main things: one, his curiosity that wants to know what other lands are like, wants to know what other cultures are like. But he's also like every Viking - he is motivated by the desire for fame. Not for celebrity, but fame for pursuing great things, major things. And of course, he did become famous. He is a very famous historical and mythic character. But I think he is a genuinely interesting character. And I don't think there are many like him on TV.
How much of the writing is based on actual historical stories rather than being pure fiction? How do you make the historical parts fit in with the story you're telling? The story I'm telling comes out of my historical research. I don't have a fictional story that I just add historical details to. Everything I do starts in research, and reading. And during the research / reading, storylines and characters start to emerge. And although I can take these characters for a walk, I never leave their historical reality behind. It's like putting down an anchor from a ship - you could sail the ship away from an anchor to an adventure, but you are still anchored to the reality, or what you know of the reality. So for me, that's the dichotomy between fiction and history. It's something I am very proud of, that VIKINGS is as real as we can make it - I don't like fantasy myself, because fantasy can be very, very entertaining, but it's ultimately meaningless because it doesn't hold a mirror up to us the way that history does. Whereas a show like VIKINGS can get people interested in Viking culture, and if they are interested in Viking culture, they can go read history books, check out the facts, see what is real or perhaps what I might have pushed too far. But it's a real show about real people and real events, and it's also done in a real way, and that is something else that I am proud of. We do use CGI - of course we do, for that sense of scale - but we don't use very much of it, and our cast (women and men, Vikings and Shield-Maidens) - they really fight. The show is choreographed wonderfully, but they really fight, they ride horses, they row boats. We shoot it in a very real way. And i think that marks it out from other shows, and even something like the movie THOR where all the action is CGI. I am very, very pleased and happy that we do it for real.
So of course you're not watching history, you are watching a show - this is the twenty-first century, and we're in a studio, and our actors are dressed-up - but having said that, everything you see on the show is researched. The buildings, the costumes, the furniture - everything has been researched, and talked about, and is as real and authentic as we can make it.
What sort of education/qualifications does it take to create such a program? It's funny that, with many of these questions, it's clear that people can't quite believe I write the show myself?
Well, I think there's such disbelief in the States, that there's a lot of people churning out material, and it's a collective thing?
Last updated: 2015-02-10 19:00 UTC Next update: 2015-02-10 20:00 UTC
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submitted by tabledresser to tabled [link] [comments]


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