Editable genogram template

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2015.03.20 01:41 doctordollaz Share your Lightscribe labels!

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2014.04.18 04:22 noeatnosleep gadgets backroom

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2014.11.26 12:49 Romanian Music

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2024.05.19 18:06 cheese420lover I want to get more space between the bottom div and the rest of the page, but i can't get margin-bottom to work

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2024.05.19 17:59 IM_THE_SAM Please Help

I just started playing Minecraft Java Edition this morning. I've always played Bedrock Edition. I figured out how to install shaders and mods. I've been trying to increase my performance because there are occasional jitters and buffers while playing. I downloaded a good bit of mods and now my world is crashing. I'm not sure what the problem is someone that knows more than I do, please help.
---- Minecraft Crash Report ----
// My bad.
Time: 2024-05-19 11:54:20
Description: Exception ticking world
org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:142) \~\[modlauncher-10.1.2.jar:10.1.2\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:91) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:107) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:44) \~\[modlauncher-10.1.2.jar:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.readerToClass(SecureModuleClassLoader.java:473) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.findClass(SecureModuleClassLoader.java:399) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.loadClass(SecureModuleClassLoader.java:415) \~\[securemodules-2.2.10.jar!/:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at net.minecraft.world.entity.ai.behavior.VillagerGoalPackages.m\_24607\_(VillagerGoalPackages.java:231) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.m\_35424\_(Villager.java:184) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.m\_8075\_(Villager.java:157) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.LivingEntity.(LivingEntity.java:244) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:canary.mixins.json:alloc.enum\_values.living\_entity.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.collisions.unpushable\_cramming.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_elytra\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_hand\_swing.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_powder\_snow\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.LivingEntityMixin,pl:mixin:A} at net.minecraft.world.entity.Mob.(Mob.java:142) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default,pl:mixin:APP:canary.mixins.json:entity.inactive\_navigations.MobMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.MobMixin,pl:mixin:A} at net.minecraft.world.entity.PathfinderMob.(PathfinderMob.java:16) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:classloading} at net.minecraft.world.entity.AgeableMob.(AgeableMob.java:29) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.AbstractVillager.(AbstractVillager.java:49) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.(Villager.java:140) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.(Villager.java:136) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_20615\_(EntityType.java:530) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_185996\_(EntityType.java:535) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at java.util.Optional.map(Optional.java:260) \~\[?:?\] {re:mixin} at net.minecraft.world.entity.EntityType.m\_20642\_(EntityType.java:534) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_74543\_(StructureTemplate.java:444) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.addEntitiesToWorld(StructureTemplate.java:427) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_230328\_(StructureTemplate.java:337) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.pools.SinglePoolElement.m\_213695\_(SinglePoolElement.java:134) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_226509\_(PoolElementStructurePiece.java:89) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_213694\_(PoolElementStructurePiece.java:85) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.StructureStart.m\_226850\_(StructureStart.java:90) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkGenerator.m\_223080\_(ChunkGenerator.java:320) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) \~\[guava-32.1.2-jre.jar!/:?\] {re:mixin} at net.minecraft.world.level.chunk.ChunkGenerator.m\_213609\_(ChunkGenerator.java:319) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_279978\_(ChunkStatus.java:108) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m\_214024\_(ChunkStatus.java:309) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_280308\_(ChunkStatus.java:252) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$27(ChunkMap.java:793) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) \~\[datafixerupper-6.0.8.jar!/:?\] {} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$29(ChunkMap.java:780) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m\_143188\_(ChunkTaskPriorityQueueSorter.java:62) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18759\_(ProcessorMailbox.java:91) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18747\_(ProcessorMailbox.java:146) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1395) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) \~\[?:?\] {} 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [canary.mixins.json:ai.poi.tasks.LocateHidingPlaceMixin] from phase [DEFAULT] in config [canary.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:636) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:588) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} ... 53 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: u/Redirect annotation on redirect could not find any targets matching 'lambda$create$5' or 'm_289100_' in net.minecraft.world.entity.ai.behavior.LocateHidingPlace. Using refmap canary.refmap.json [PREINJECT Applicator Phase -> canary.mixins.json:ai.poi.tasks.LocateHidingPlaceMixin -> Prepare Injections -> -> redirect$zzk000$redirect(Lnet/minecraft/world/entity/ai/village/poi/PoiManager;Ljava/util/function/Predicate;Ljava/util/function/Predicate;Lnet/minecraft/world/entity/ai/village/poi/PoiManager$Occupancy;Lnet/minecraft/core/BlockPos;ILnet/minecraft/util/RandomSource;)Ljava/util/Optional; -> Parse]
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.validateTargets(InjectionInfo.java:656) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findTargets(InjectionInfo.java:587) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:330) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.(InjectionInfo.java:316) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.(InjectionInfo.java:308) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.RedirectInjectionInfo.(RedirectInjectionInfo.java:44) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at jdk.internal.reflect.GeneratedConstructorAccessor61.newInstance(Unknown Source) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance(Constructor.java:480) \~\[?:?\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:149) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:708) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1311) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:1042) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:393) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} ... 53 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Server thread
Suspected Mods: NONE
Stacktrace:
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:142) \~\[modlauncher-10.1.2.jar:10.1.2\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:91) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:107) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:44) \~\[modlauncher-10.1.2.jar:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.readerToClass(SecureModuleClassLoader.java:473) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.findClass(SecureModuleClassLoader.java:399) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.loadClass(SecureModuleClassLoader.java:415) \~\[securemodules-2.2.10.jar!/:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at net.minecraft.world.entity.ai.behavior.VillagerGoalPackages.m\_24607\_(VillagerGoalPackages.java:231) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.m\_35424\_(Villager.java:184) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.m\_8075\_(Villager.java:157) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.LivingEntity.(LivingEntity.java:244) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:canary.mixins.json:alloc.enum\_values.living\_entity.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.collisions.unpushable\_cramming.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_elytra\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_hand\_swing.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_powder\_snow\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.LivingEntityMixin,pl:mixin:A} at net.minecraft.world.entity.Mob.(Mob.java:142) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default,pl:mixin:APP:canary.mixins.json:entity.inactive\_navigations.MobMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.MobMixin,pl:mixin:A} at net.minecraft.world.entity.PathfinderMob.(PathfinderMob.java:16) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:classloading} at net.minecraft.world.entity.AgeableMob.(AgeableMob.java:29) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.AbstractVillager.(AbstractVillager.java:49) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.(Villager.java:140) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.(Villager.java:136) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_20615\_(EntityType.java:530) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_185996\_(EntityType.java:535) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at java.util.Optional.map(Optional.java:260) \~\[?:?\] {re:mixin} at net.minecraft.world.entity.EntityType.m\_20642\_(EntityType.java:534) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_74543\_(StructureTemplate.java:444) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.addEntitiesToWorld(StructureTemplate.java:427) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_230328\_(StructureTemplate.java:337) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.pools.SinglePoolElement.m\_213695\_(SinglePoolElement.java:134) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_226509\_(PoolElementStructurePiece.java:89) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_213694\_(PoolElementStructurePiece.java:85) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.StructureStart.m\_226850\_(StructureStart.java:90) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkGenerator.m\_223080\_(ChunkGenerator.java:320) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) \~\[guava-32.1.2-jre.jar!/:?\] {re:mixin} at net.minecraft.world.level.chunk.ChunkGenerator.m\_213609\_(ChunkGenerator.java:319) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_279978\_(ChunkStatus.java:108) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m\_214024\_(ChunkStatus.java:309) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_280308\_(ChunkStatus.java:252) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$27(ChunkMap.java:793) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) \~\[datafixerupper-6.0.8.jar!/:?\] {} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$29(ChunkMap.java:780) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m\_143188\_(ChunkTaskPriorityQueueSorter.java:62) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18759\_(ProcessorMailbox.java:91) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18747\_(ProcessorMailbox.java:146) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} 
-- Affected level --
Details:
All players: 1 total; \[ServerPlayer\['IM\_THE\_SAM'/75, l='ServerLevel\[:)\]', x=2480.03, y=146.23, z=1153.84\]\] Chunk stats: 27933 Level dimension: minecraft:overworld Level spawn location: World: (0,66,0), Section: (at 0,2,0 in 0,4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 40684 game time, 73274 day time Level name: :) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Level weather: Rain time: 67548 (now: false), thunder time: 9364 (now: true) Known server brands: forge Removed feature flags: Level was modded: true Level storage version: 0x04ABD - Anvil Loaded entity count: 301 
Stacktrace:
at net.minecraft.server.level.ServerLevel.m\_6026\_(ServerLevel.java:1509) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:canary.mixins.json:alloc.chunk\_random.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:chunk.replace\_streams.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:entity.inactive\_navigations.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:profiler.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:util.accessors.ServerLevelAccessor,pl:mixin:APP:canary.mixins.json:world.block\_entity\_ticking.sleeping.ServerLevelMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_5703\_(MinecraftServer.java:952) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.m\_5705\_(MinecraftServer.java:837) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.server.IntegratedServer.m\_5705\_(IntegratedServer.java:129) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.m\_130011\_(MinecraftServer.java:673) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.m\_206580\_(MinecraftServer.java:256) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at java.lang.Thread.run(Thread.java:833) \~\[?:?\] {re:mixin} 
-- System Details --
Details:
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 655399912 bytes (625 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz Identifier: Intel64 Family 6 Model 167 Stepping 1 Microarchitecture: Rocket Lake Frequency (GHz): 2.59 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 3060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2489 Graphics card #0 versionInfo: DriverVersion=31.0.15.2802 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 31599.39 Virtual memory used (MB): 14193.93 Swap memory total (MB): 15360.00 Swap memory used (MB): 159.08 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Server Running: true Player Count: 1 / 8; \[ServerPlayer\['IM\_THE\_SAM'/75, l='ServerLevel\[:)\]', x=2480.03, y=146.23, z=1153.84\]\] Data Packs: vanilla, mod:terralith, mod:forge (incompatible), mod:mousetweaks (incompatible), mod:t\_and\_t, mod:geckolib (incompatible), mod:clumps (incompatible), mod:cristellib (incompatible), mod:entityculling (incompatible), mod:canary (incompatible), mod:fallingtree (incompatible) Enabled Feature Flags: minecraft:vanilla World Generation: Experimental Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge' Launched Version: 1.20.4-forge-49.0.50 OptiFine Version: OptiFine\_1.20.4\_HD\_U\_I7 OptiFine Build: 20240317-172634 Render Distance Chunks: 16 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: BSL\_v8.2.09p1.zip OpenGlVersion: 4.6.0 NVIDIA 528.02 OpenGlRenderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 12 ModLauncher: 10.1.2 ModLauncher launch target: forge\_client ModLauncher naming: srg ModLauncher services: / slf4jfixer PLUGINSERVICE / runtimedistcleaner PLUGINSERVICE / runtime\_enum\_extender PLUGINSERVICE / object\_holder\_definalize PLUGINSERVICE / capability\_token\_subclass PLUGINSERVICE / accesstransformer PLUGINSERVICE / eventbus PLUGINSERVICE / mixin PLUGINSERVICE / OptiFine TRANSFORMATIONSERVICE / fml TRANSFORMATIONSERVICE / mixin TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 lowcodefml@49 javafml@49.0.50 Mod List: Terralith\_1.20\_v2.5.1.jar Terralith terralith 2.5.1 DONE Manifest: NOSIGNATURE forge-1.20.4-49.0.50-client.jar Minecraft minecraft 1.20.4 DONE Manifest: NOSIGNATURE entityculling-forge-1.6.4-mc1.20.4.jar EntityCulling entityculling 1.6.4 DONE Manifest: NOSIGNATURE canary-mc1.20.4-0.3.3.jar Canary canary 0.3.3 DONE Manifest: NOSIGNATURE FallingTree-1.20.4-1.20.4.3.jar FallingTree fallingtree 1.20.4.3 DONE Manifest: NOSIGNATURE MouseTweaks-forge-mc1.20.2-2.26.jar Mouse Tweaks mousetweaks 2.26 DONE Manifest: NOSIGNATURE forge-1.20.4-49.0.50-universal.jar Forge forge 49.0.50 DONE Manifest: NOSIGNATURE t\_and\_t-1.12.1.1.jar Towns and Towers t\_and\_t 1.12.1 DONE Manifest: NOSIGNATURE geckolib-forge-1.20.4-4.4.4.jar GeckoLib 4 geckolib 4.4.4 DONE Manifest: NOSIGNATURE Clumps-forge-1.20.4-15.0.0.2.jar Clumps clumps 15.0.0.2 DONE Manifest: NOSIGNATURE cristellib-1.2.2-forge.jar Cristel Lib cristellib 1.2.2 DONE Manifest: NOSIGNATURE Crash Report UUID: 66846349-41d4-4cf2-8d20-f22f013f6aa7 FML: 0.0 Forge: net.minecraftforge:49.0.50 
submitted by IM_THE_SAM to feedthebeast [link] [comments]


2024.05.19 17:29 brooklyn0088 [online] [late 2010s] Roblox kingdom tycoon

First of all, I never post on reddit, so please do forgive me for any errors. Im trying to follow the post template to the best of my ability.
Platform: PC +?
Genre: 3D, Tycoon/Building,
Estimated Year of release: 2016 or earlier
Graphics: ? pretty regular roblox graphics
Notable Characters: -
Notable gameplay mechanics: Tycoon
Other Details: I'm pretty convinced this game is deleted. I was looking through my badges and found one that might belong to this game and the group is inaccessible and the game is.. not deleted? but its title and description are removed and you're unable to join the game. I looked at the other badges under the game and they don't seem to match my memories. Ill post a pic of the badge and link the game anyway. Proper details though, I remember vividly a courtyard that had colorful butterflies that flew around (very high tech for this time period, I will say). it was a vast stretch of land that you could upgrade with many things. I vaguely remember a river but there's a high chance I'm making that one up.
Really hoping someone can help me find this game, or at least join me in remembering this game.
(Edit because I forgot to link the photo and badge I found)
https://www.roblox.com/games/451291344/Content-Deleted
https://preview.redd.it/07x7g4sije1d1.png?width=1048&format=png&auto=webp&s=b9da40205c6292051e175f55de52b7c159c99e8d
submitted by brooklyn0088 to tipofmyjoystick [link] [comments]


2024.05.19 17:14 megawatihangestrip Master of Engineering to Civil Engineering DWG

Master of Engineering to Civil Engineering DWG

Master of Engineering to Civil Engineering DWG

Converting a Master of Engineering (MEng) degree to Civil Engineering DWG files typically involves the process of translating engineering concepts, designs, and plans into detailed technical drawings using software like AutoCAD.

Step 1: Understand Your Content

Review the Thesis/Project: Identify the essential parts of your thesis or project that need to be represented in a DWG file. This typically includes:
  • Structural drawings
  • Site plans
  • Layouts
  • Cross-sections
  • Detailed engineering designs

Step 2: Prepare Your Data

  1. Gather Data: Collect all relevant data, sketches, notes, and any existing digital files (such as PDFs, Word documents, or other CAD files).
  2. Organize Data: Ensure all data is organized and easy to reference.

Step 3: Choose CAD Software

  1. Select Software: Choose CAD software that supports DWG files. AutoCAD is the most commonly used, but other software like BricsCAD or DraftSight can also be used.
  2. Learn the Basics: If you’re not familiar with CAD software, take some time to learn the basics or follow tutorials specific to civil engineering.

Step 4: Convert to DWG

  1. Manual Drawing:
    • Start a New Project: Open your CAD software and start a new project.
    • Input Data: Begin by drawing your site plan, structural details, and other elements based on your gathered data. Use layers to organize different parts of the drawing (e.g., electrical, plumbing, structural).
    • Add Details: Include all necessary dimensions, annotations, and notes.
  2. Using Conversion Tools:
    • Scan to CAD: If you have hand-drawn sketches, you can scan them and use raster-to-vector conversion tools available in some CAD software.
    • PDF to DWG: If you have PDF files, many CAD programs allow you to import PDFs and convert them to DWG files. This can be a good starting point, but you may need to clean up the drawing afterward.

Step 5: Verify and Refine

  1. Check Accuracy: Ensure that all elements are accurately represented. Double-check dimensions and alignment.
  2. Refine Details: Make sure all details are clear and well-documented. Add labels, legends, and scales as necessary.

Step 6: Finalize the DWG File

  1. Review: Thoroughly review the DWG file to ensure completeness and accuracy.
  2. Save: Save the final version of your DWG file.

Step 7: Export and Share

  1. Export: Export the DWG file in the required format. You may also need to create PDF versions for easy sharing and review.
  2. Backup: Always keep backups of your DWG files and any other important project documents.

Additional Tips

  • Templates and Blocks: Use standard templates and blocks to save time and ensure consistency.
  • Collaboration: If possible, collaborate with someone who has experience with CAD software to help streamline the process.
  • Learning Resources: Utilize online resources such as AutoCAD forums, YouTube tutorials, and CAD software documentation.

Example Workflow for AutoCAD

  • Open AutoCAD and create a new drawing.
  • Set Up Layers: Create layers for different elements (e.g., structural, electrical).
  • Draw Site Plan: Use line, polyline, and arc commands to draw the site plan.
  • Add Details: Use hatch, dimension, and text tools to add details and annotations.
  • Review and Edit: Continuously review your drawing, making necessary edits.
  • Save and Export: Save your work frequently and export the final drawing as a DWG file.
Following these steps will help you convert your MEng thesis or project into a professional DWG file suitable for civil engineering applications.
https://www.civilengineeringdwg.com
submitted by megawatihangestrip to u/megawatihangestrip [link] [comments]


2024.05.19 17:12 peacefrog70 LM Xfce...

LM Xfce... submitted by peacefrog70 to linuxmint [link] [comments]


2024.05.19 16:36 soubhagya_sahu How to Make a Notion Page Public With Few Steps

Notion has a powerful feature that allows you to share your specific content with individuals or groups.
In this post we will show you how you can share your pages in public, allowing you to share your content with anyone.

Here are the steps to make Notion pages public.

First, select your page or database or any folder you want to share with people. Then navigate to the share button on the top.
After you click the share button, you will able to see two tabs: Share and Public. If you want to share with someone via email and give some level of access to the page then you can type the email and send an invite to that person.
If you want to share the link to everyone to the public then you can go with the public view.
If you want to share your content with everyone with a link then you can go with the “Publish” option.
After you have published the page you will able to see a couple of options.
Here is the annotation according to the image.
  1. This is the link to the page, you can share this link with anyone and the person can see the page.
  2. Link expiration is helpful when you want to share your page for a certain time. By default it is set to “Never” and if you want to change this then you need to have a Notion Plus Plan.
  3. This feature will allow editing of the page.
  4. This feature will allow commenting.
  5. By default this feature is checked, this feature allows the user to duplicate as a template.
  6. This feature will allow search engines like Google and Bing to index so that it will appear on the search results.
  7. If you ever want to unpublish the page then this button is useful.
  8. Here you can see the site you have live on the web.

Change your domain name (Optional)

You can see in the picture the domain name is “notion.site” so if you want you can change this to customize the page. This is not necessary to change the domain name.
Some platforms like Super and Potion let you create websites with Notion, and you can set up a custom domain name with these.
If you want to build a portfolio website or a personal blog then you can use this.

FAQs

Is Notion pages public or private in default?

Notion Pages are private by default. You need to make them public when you want. Click on “Share” and then “Publish” button to share with others.
When you can make Notion Pages Public?
If you have any confidential information that you don’t want to share, then you should share Notion Pages with the public. When making any page public make sure you don’t have any sensitive information you don’t want to share.

Can I share the Notion template for free?

Yes, Notion templates are free to share with everyone. If you want to get paid for your notion templates then you can use other services like Gumroad or Lemon Squeezy to sell your notion templates.
submitted by soubhagya_sahu to NotionTour [link] [comments]


2024.05.19 16:35 Butterscotch9966 Current progress of event dragons I have!

Current progress of event dragons I have!
Sad thing is except for the Davineese dragon, I had all other crossed out dragons before the event started. My luck on these last two events has been abysmal lol.
submitted by Butterscotch9966 to dragonvale [link] [comments]


2024.05.19 16:10 sillylossy SillyTavern 1.12.0

Important news

This is an incremental update over the 1.12.0-preview and includes several breaking changes.
View the Migration Guide for details on how to prepare for the update.
Also, several new features require having a modern web browser that supports CSS Nesting. If you experience visual glitches - update your browser and/or operating system to the latest available version.
External media in chats is now blocked by default. Enable it manually if required.

Improvements

STscript

Extensions

Bug fixes

https://github.com/SillyTavern/SillyTavern/releases/tag/1.12.0
How to update: https://docs.sillytavern.app/usage/update/
submitted by sillylossy to SillyTavernAI [link] [comments]


2024.05.19 15:26 AstronomerNo8568 1000+ Excel editable tamplets bundles

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Boost your productivity with the 1000+ Excel Templates Bundle! 🎉 This bundle is packed with a wide variety of templates to help you with all your spreadsheet needs, from budgeting and finance to project management and scheduling. 📈 🌈 BUNDLE 🌈 ✅ 1000+ editable templatesReady to use and customizable 🌟 Improve your efficiency 🌟 Save time and effort .................................................................. 📞 Contact Us:
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submitted by AstronomerNo8568 to u/AstronomerNo8568 [link] [comments]


2024.05.19 15:03 PK_737 Is there a blank base floating around anywhere?

I like to make edits for Suitu, adding in items and posing my characters. It'd be a LOT easier if there was a blank template somewhere. Anyone know of one?
submitted by PK_737 to SuitU [link] [comments]


2024.05.19 14:38 SupertrampDFenx Easiest and good-looking frontend framework

Hi everyone! I am a Data Scientist exploring the world of software engineering, particularly working with Django.
I have very little experience with frontend development (only with HTML, CSS, some frameworks like Bootstrap and Tailwind, and a bit of JS), and I don't know more powerful "tools" like React or others.
What is the best approach for a complete beginner who wants to create a professional looking app in a not too complex way?
I have also experimented with using templates and REST APIs: personally, I believe that APIs give you more flexibility, but on the other hand, I find them very complex to implement (it's probably just my fault): what do you suggest?
Thanks in advance!
EDIT: What if I want to create a fully functional web app' with payments, and a free (trial) mode? So, Is it possible to create a SaaS?
Apologies for the dumb questions
submitted by SupertrampDFenx to django [link] [comments]


2024.05.19 14:37 Beneficial-Fun-6778 A good place to get full component templates?

Hey there, for my webapp I need a few components that I can add to my landing page, about us page etc
I’m kinda bad with html/css design stuff so I would love to just take what I need, customize it a bit to add it to my vue project
When I google for this I often end up on sites that either want money or offer full templates for a working site already, I would like stuff single like navbars, footers, carousels, video boxes etc so I can just copy the html/css, put it in my vue component and edit it a little to fit :)
submitted by Beneficial-Fun-6778 to web_design [link] [comments]


2024.05.19 14:29 Blueredreditor Advice for Prospective NUS Business Student

Congrats on choosing and making it into NUS Business School! I previously wrote here: https://www.reddit.com/SGExams/comments/118r7cg/all_about_studying_business_in_nussmuntu/ on what are some factors when considering between NUS, SMU and NTU business school. For better or worse, you'll be stuck here for the next 4 years so here's some broad advice on making the best out of it.
1. Put in effort to draft out your own Study Plan; Future you will thank you
What is a study plan? Essentially, it's an outline on what modules you'll be taking throughout your 4 years in University. Especially for a business student, a study plan should go beyond "what majospecialization/double majominor". Yes, figuring what major (or majors) that you want to eventually take is the first step. The next step is also considering whether you intend to take a gap semester (i.e. leave-of-absence) to do internships (which is becoming increasingly more common place; maybe not 1 gap sem but possibly even 2!). The unfortunate truth is that many biz student realize late in Year 2/3 that they might not be as competitive as their peers and usually then seek out LOA internships and end up delaying their graduation (whether its a good or bad thing is debatable). Besides gap semesters for internships, there are student who do credit bearing internships (which counts for some credits/MCs) or even do a part-time internship during the semester while studying (Do modules on Mon and Tues, FT work of Wed, Thurs, Fri). Not every student get's their desired summer internships, and often student have to compensate by applying for Off-Cycle LOA internships.
In your study plan, you would also have to take into consideration possibly going on overseas semester exchange or even the 6M to 1 Year long NOC program if you're interested! Overloading more modules earlier in your Uni (Y1 and Y2) gives you more flexibility to adapt to changes in the future. Of course, you need to gauge yourself whether you're able to cope with the workload. (Overloading in earlier sems, mean being more free in later sems to do internships/explore other modules or minors).
Additionally, most higher-level modules have pre-requisites (mostly ACC1701). If you delay taking these pre-requisite modules, your whole study plan can be delayed by a semester. My advice is to take ACC1701 (and consequently FIN2704) earlier rather than later, because these two mods open up the other majors/specializations available to you. You'll also figure out whether you'll want to to take the finance major after taking these two modules.
  1. CCAs
There's a ton of CCAs available NUS-wide or Business School related. I strongly encourage you to take multiple CCAs (importantly taking into consideration what you can manage and your workload) so that you're able to meet new people and learn new skillsets. NUSC/RCs/Hall activities also count here. The unfortunately truth is that portfolio does matter in business school, and simply being good in academics (which can be competitive in itself) isn't enough. Your GPA/CAP allows you to have your foot in the door; your portfolio and experience allows you to enter it. Consulting CCAs in general are great an improving your eye for aesthetic and detail which I recommend. You'll be surprised that many biz kids are outright bad and atrocious at making PowerPoint slides even at Year 4... I would say that the CCAs you join do shape your uni experience in a large way.
  1. Group Mates
Find good friends and group mates! Those in NUSC/RCs/Halls have an easier time for this. For most of your basic core 1k modules, you group is usually randomized and you have no say on who you're working with. It is during these randomized group that you'll figure out the pain of having poor group mates, and things get worse if you're taking higher level and tougher modules alone. On this note, try to find friends that will do various modules together with you! Having friends doing the module together with you is a huge advantage, from extra resources, dead line reminders, doing quizzes/tests together etc. 5 brains working on a problem set is always better than 1 brain by itself, these 5 ppl will often get a better grade than the one hardworking individual working alone. Implicitly, those who stay on campus have a huge edge over those who don't.
  1. Business is ultimately not a technical degree
Controversial to some, but business school at the end of the day doesn't really teach you much. The only thing that it does teach is showmanship (and even then sometimes not taught well enough). Business School arguably teaches you how to carry yourself well, make fancy PowerPoints, use some excel, working with people (?) etc. Many of the more relevant things you learn, you learn them in your internship and your own experiences outside of the classroom e.g. CCAs. To me, doing well in Biz School is focusing on everything outside of academics (ensuring that you have some baseline CAP/GPA).
5. Figure out early whether you prefer Excel or Power Point.
The corporate world only runs on two applications, Excel and Power Point. Dabble in both, figure out early which application you prefer more and find a relevant internship/role/job that you enjoy decently that uses one over the other. Truly, Excel and PPT are the only takeaways when you leave the university. Great consultants are adept at handling PPT, navigating through them quickly with many templates in their desktops. Finance peeps do a little more excel work and have to do them well, fast and creatively. Even at the end of uni, there are still many students who can't use excel proficiently at a high level.
6. Internship Hell is real for those who care
Internship application period in itself can be a full-time commitment (for those that care). When internship applications open, you can be going through your own interview prep, doing several recorded interviews, applying to new internships etc. Many moving parts to juggle and a lot of ground work to be done. From preparing for interview questions, writing cover letters, tailoring your CV etc alot of the hell you experience in Biz school actually comes outside of academics contrary to popular belief (as Jean-Paul puts it, "hell is other people", bad group mates im looking at you). For those applying to more technical roles, you might also need to prep extra for technical questions e.g. IB 400 questions, consulting cases, market sizing brain teasers etc.
7. Not so much of an advice, but rather a plea from me to you
I really hope business students can be more code literate and savvy i.e. being able to read (and to a lesser extent implement) coding e.g. python or SQL. ~90% of the biz population are code illiterate (having only taken just 1 "coding module"). In a normal corporate workplace, you'll never have to code. But being able to think computationally, knowing the steps you can take to automate your task, time and workflow brings you more benefits than you can imagine when most corporate work that people do are typically administrative.
In conclusion, do your best in biz school. I think effort correlates strongly to how well you do here. You don't need to be smart (it makes life easier) but with enough forward thinking and future planning, you'll be able to grow through the next 4 years (and hopefully be worth it).
Feel free to ask any question in the comments, or for any seniors to elaborate and share their own experience! Left out a lot of controversial views not wanting to trigger anyone or NUS. Edit: I'm a graduating student from Biz, later they dont let me grad how? jk
Some extra links:
  1. An event calendar regularly updated by NUS Careers, usually has lots of interesting and relevant events, competitions, webinars (if that's your thing): https://nus.edu.sg/cfg/events
  2. Grading rubrics to apply for SEP, there is an actual rubrics to secure an SEP, please refer for those wanting to go: https://bba.nus.edu.sg/wp-content/uploads/sites/37/2019/07/SEP-Place-Allocation-Grading-System-2018-10.pdf
submitted by Blueredreditor to nus [link] [comments]


2024.05.19 14:22 Max_Nov no its not

no its not submitted by Max_Nov to BattleForDreamIsland [link] [comments]


2024.05.19 12:17 Juicy_Tripy Smart & Reusable Text + Box

Created in canva
Hello dear community, I composed in Canva what I would like to create in Resolve for my card game videos: the frame at the bottom of my screenshot. I want to display the information of the new card being played in my video, which have variable length of text. I have watched several videos on text effects and editing but I'm still not sure how to approach this task: create a "smart text box"
I have tried splitting the job in 2, by downloading and use the plugin "BetterSrames" from a youtuber and then added a "Text+" element on top of it. But very soon it was a nightmare of text alignment and size. I couldn't make it look like my canva, and working with spaces between words to reach the visual aspect seems wrong. I can't see myself redo it for every card played in my video. So I'm reaching out for advices.
Do you know of a plugin which could do that? Or is it possible to create a smart template in fusion to do this? I would be very grateful on tips / strategy on how to approach this. Best
submitted by Juicy_Tripy to davinciresolve [link] [comments]


2024.05.19 10:25 DirectEntrance24 [Hiring] Actor needed to record client videos daily - $750/month

** PLEASE READ THE WHOLE POST BEFORE APPLYING**
We run a marketing firm out of Chicago, IL. We currently provide video reviews of websites as a method to book meetings.
All we need you to do is record the video. A script (template) will be provided to you. You merely need to memorize and act it into the camera. The video reviews aren’t very long (2-3 minutes each) and we receive roughly 10 requests a day, so it’ll take you about 2-3 hours total to record and edit your videos everyday.
Requirements for this role:
Pay:
$750/month for 2-3 hours of work Mon-Fri. If your videos are working well, we can increase the pay in a month. For now this is non-negotiable.
If you’re interested, please PM me your resume.
submitted by DirectEntrance24 to forhire [link] [comments]


2024.05.19 09:53 Asleep-Mycologist333 Picsart Gold v24.9.6 MOD APK (Premium Unlocked)

Picsart Gold v24.9.6 MOD APK (Premium Unlocked)
https://preview.redd.it/49orqzro9c1d1.png?width=512&format=png&auto=webp&s=d19688d21dd5affb64ebe41c82feb7f50ef80936
Name Picsart AI Photo Editor
Publisher PicsArt
Genre Photography
Size 78 MB
Version 24.9.6
MOD Premium & Gold Unlocked
https://modyolo.co.in/opera-mini/
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Also join us on Instagram
https://instagram.com/modifiedmod.in
Also join us on Discord
https://discord.gg/GQUCUPEeed
Follow us on WhatsApp: https://whatsapp.com/channel/0029VaAMOg5AInPlcwBnJd2Y
Picsart is a widely used image and video editing application with features that make your products completely artistic. You can completely adjust your photos easily with essential features and add many beautiful elements. At the same time, the application can also make you more attractive when taking selfies and convenient in editing if you do not want to go through many editing steps.

DRAW LARGE GAPS SIMPLY

In the new version of Picsart, users can find a new feature called Bucket Fill, and its use is to help you add color or other elements to a space inside the photo. This space often has a point that they are usually quite large and occupy the area inside the image. So you’ll be able to add the elements you want to empty spaces with the new feature more quickly without having to sit and draw for a long time.

ADJUST VIDEO AND IMAGES IN A SIMPLE WAY

The feature that users can find in Picsart is straightforwardly editing images and videos with many unique tools and effects that you cannot ignore. You can make your products more beautiful and easily attract the attention of users. At the same time, the number of tools that you can experience stretches across many different photo aspects that you will take the time to reach and master.

CUSTOMIZE IMAGES WITH BASIC TOOLS

When you get started with Picsart, you won’t ignore photo-related factors such as the aspect ratio of images and videos. Specifically, to match the platforms you can share, the application will bring you many crop features for you to use and add other essential functions. For videos, it will be to cut unnecessary segments so that users can see the necessary information. You can also use dispersion to create a disintegration effect for a character in an image.

A VARIETY OF FILTERS THAT YOU CAN USE

When it comes to an editing app like Picsart, you shouldn’t overlook the number of filters you can use. You can give your image or video a new color that you feel is right, and when you pass this step, photos with dull colors also become beautiful. Of course, you can find many criteria for filter types, and you can choose to facilitate your search.

CHANGE THE BACKGROUND AND BLUR IT

Besides the above features, many people often use them to change the background and simply blur the scene. Changing the environment requires that you recognize the object correctly for the change to go smoothly. Also, blurring the background is often used when adding a landscape image to your image. After adding and blurring, you can use the eraser to erase the areas of the blurred image that overlap the original one.

ADD STICKERS AND LIGHT EFFECTS

When it comes to filters, you certainly won’t ignore the stickers and effects that you can take advantage of. Specifically, you can find many stickers with different categories to make your image colorful and suitable for it. You can also add some artistic lens effects and use brushes to add these images by dotting a specific spot.

DIFFERENT TYPES OF FONTS BEAUTIFY THE IMAGE CONTENT

When you edit a photo, you will want to tell some story, and the way you show this is through different text. You can add text with additional content and change them into 200 different fonts to use. That turns your texts into absolutely stunning decorative elements. You can load the meaningful text in the internet to insert it into your images if you don’t have any content.

CREATE UNIQUENESS WITH IMAGES AND MUSIC

When you edit images or videos with this application, you can easily add other files to your product. For images, you can use another photo that further supports the main image you are using and can use the case of blur background. Videos can create attraction for viewers when you add songs that are trending or relevant to the content of the video.

EDIT OR TAKE PICTURES QUICKLY

If you want to have a beautiful image where the character in the photo does not have any defects, you should take a selfie and turn on the beauties feature. It is similar to a makeup feature that helps you effectively hide imperfections and correct some other parts of your face. Also, if you don’t want to edit the step process, you can reuse some of the images suggested by the replay feature and replace some of your sign elements.

FEATURES SUM UP

  • You may crop video clips to the right size and ratio, apply Glitch video effects and other fashionable filters in video editors, trim videos, or use smart video merge to join videos together Produce montage slideshows with music using a slideshow creator
  • To clean up images and remove unwanted objects, use the Remove Object tool. You can also add text to photos using 200+ designer fonts. The AI-powered smart selection tool blurs backgrounds and lets you add stickers to photographs.
  • Fotocollagen sind aktuell. Options include photo grid, freestyle, scrapbook, and picture frames. Make a meme and send it to friends. Story Maker’s Instagram Story templates are a must-have.
  • Outline your selfies with the popular Sketch effects. Canvas effects turn portraits into works of art. Create Drip Art with Dripping Effect Stickers and tweak the mixing mode. Animate yourself in seconds with stunning Magic effects
  • Pro drawing tools and customizable brushes in Picsart Draw. Doodle on photos to make translucent garments. Create drawings and images from scratch using a blank canvas. Doodle Art lets you doodle for hours.
submitted by Asleep-Mycologist333 to Modifiedmods [link] [comments]


2024.05.19 09:48 thazeref What editing software is the best for a hobbyist? FCP VS DAVINCI/DAVINCI STUDIO

So I've used premiere pro for the past 2-3 as my first PC editing software but I came to the point where I barely open it therefore not worth the subscription. With that being said, what can replace it? I have no intentions in making Hollywood effects and stuff, but I want my software to be fast, easy to learn and maybe with some good effects in already. I am on Mac btw, and with my "educational license" for a little more than 200$ I can get FCP, Motion, Logic Pro and more. (Count that I'm a curious guy so I might get interested in music stuff too in the future). On the other hand there is Davinci Resolve Free and Studio: I'm fine in paying 300$ for the studio version if it has everything I will ever need, it would still be better than the Adobe subscription model. I might get some MotionVFX templates and plugins in the future too, but for now, where do I start?
submitted by thazeref to NewTubers [link] [comments]


2024.05.19 08:52 makephotoframes Free And Customizable Birthday Frame Edit Template With Name

Free And Customizable Birthday Frame Edit Template With Name submitted by makephotoframes to u/makephotoframes [link] [comments]


2024.05.19 08:36 Blu3_Eye5_Whit3_22 Page Not Showing Properly

Hi there everyone. I am working on a website and I am struggling with Elementor templates. When I update the general page template, all of my pages naturally update. When a edit a page that inherits the properties of the template, none of the changes display on the web. I can see them in the editor and the data saves to the page but if I try and see a preview or even push and open, the updates are not there. I can only get concrete changes by directly changing the template. Does anyone have any ideas for why this might be happening? Thanks :))
submitted by Blu3_Eye5_Whit3_22 to Wordpress [link] [comments]


2024.05.19 08:27 spdustin DALL-E Weather Dashboard

DALL-E Weather Dashboard
I have a small display in a high traffic area of my house, running on an old RPi that I use for an HA kiosk. Every two hours, an automation takes the upcoming weather forecast info along with an input-text entity that provides the "subject" of a photo, then imagines that subject in a comically exaggerated way as they do some weather-relevant activity. Uses OpenAI conversation to first use GPT to generate the actual prompt to pass to DALL-E, then sends that prompt, thereby avoiding DALL-E adding numbers to the image.
Enjoy this one, with the subject: "an anthropomorphic axolotl"
I personally use the built in moon integration, along with a REST sensor to pull the forecast text from NOAA:
yaml - resource: https://api.weather.gov/zones/county/ILZ020/forecast scan_interval: 3600 sensor: - name: "Next Forecast" json_attributes_path: "$.properties.[0]" json_attributes: - "name" - "detailedForecast" value_template: "OK"
Add an input_text entity to be able to change the "subject" easily.
Then, my template sensor for the current season:
jinja {% set seasons = ["early winter", "winter","late winter", "early spring", "spring", "late spring", "early summer", "summer", "late summer", "early autumn", "autumn", "late_autumn"] %} {{ seasons[now().month] }}
Here's my automation YAML. Editing it is left to the reader.
```yaml alias: Update Weather Dashboard description: "" trigger: - platform: time_pattern minutes: "15" hours: /2 id: quarter-past-every-two condition: [] action: - service: conversation.process metadata: {} response_variable: preprompt data: agent_id: conversation.openai_conversation text: > You're a silly assistant with a comically active imagination.
 You will be given a description of a season, time of day, and weather conditions (inside  tag below), and you'll help imagine a photograph of {{states('input_text.weather_dashboard_subject')}} experiencing those conditions, their activity, their clothing, and their reactions. # Your task: Let's think through this step-by-step. 1. Imagine what {{states('input_text.weather_dashboard_subject')}} would be doing in the given conditions. 2. Imagine what setting best typifies the conditions. 3. Imagine the clothes {{states('input_text.weather_dashboard_subject')}} would be wearing. **They should be wearing clothes!** 4. How would {{states('input_text.weather_dashboard_subject')}} be reacting to the conditions, in a comically-exaggerated way. 5. Silently determine how the sky would look, given the conditions below. 6. Silently determine if it's nighttime, and if a {{states('sensor.moon_phase')replace('_',' ')}} moon would be obscured by clouds. If it's daytime, or the conditions suggest the clouds would obscure the moon, omit any reference to the moon. If the moon is visible, be sure to mention that it's a {{states('sensor.moon_phase')replace('_',' ')}} moon. 7. Describe what a single, perfectly-timed photograph of {{states('input_text.weather_dashboard_subject')}} would show. # Rules 1. Do not include any specific weather condition details or other specific data in your prompt. 2. Limit your response to one paragraph that would fully describe the amusing photograph of {{states('input_text.weather_dashboard_subject')}} 3. We're going for 'silly'! 4. IMPORTANT: You never include information about the objective weather conditions in your responses, focusing only on the imagery. **Subjective** descriptions of the weather are allowed, though.  It's {{state_attr('sensor.next_forecast','name')lower}} on Earth, and the season is {{states('sensor.current_season')}}. The weather? {{state_attr('sensor.next_forecast','detailedForecast')}}  Proceed with your one paragraph description of the photograph of {{states('input_text.weather_dashboard_subject')}}, within this imagined scene and setting. Don't forget their activity, clothes, and reaction, and maximize the silly factor! 
  • service: openai_conversation.generate_image metadata: {} data: size: 1792x1024 quality: hd style: vivid prompt: >- {{preprompt.response.speech.plain.speech}}. This should be a vivid, hyperrealistic photograph. response_variable: image
  • service: downloader.download_file data: overwrite: true subdir: /config/www/dash filename: dash.png url: "{{image.url}}"
  • service: browser_mod.refresh metadata: {} data: {} target: device_id: weather_display mode: single ```
And the dashboard yaml
yaml kiosk_mode: non_admin_settings: hide_header: true hide_sidebar: true views: - title: Home view_layout: position: main cards: - type: custom:clock-weather-card entity: weather.pirateweather sun_entity: sun.sun weather_icon_type: line hide_date: true forecast_rows: 5 card_mod: style: ha-card { background: url('{{state_attr("camera.weather_dashboard_background","entity_picture")}}') no-repeat center; background-size: cover; position: absolute; top: 0; bottom: 0; left: 0; right: 0; margin: 0; padding: 0; overflow: hidden; color: white; } ha-card:before { content: "{{state_attr('sensor.next_forecast','name')}}"; top: 1em; left: 1em; font-size: 3rem; text-shadow: 0px 0px 10px black, 0px 0px 20px black, 0px 0px 30px black; position: absolute; color: white; } clock-weather-card-today { vertical-align: top; } clock-weather-card-today-right { text-shadow: 0px 0px 10px black, 0px 0px 20px black, 0px 0px 30px black; font-size: 5rem; justify-content: right !important; margin-right: 1em; position: absolute; right: 0; top: 0; color: white; } clock-weather-card-today-left { justify-content: left !important; } clock-weather-card-today-left img { } clock-weather-card-forecast:before { text-shadow: 0px 0px 5px black, 0px 0px 10px black, 0px 0px 15px black; color: white; font-size: 1rem; line-height: 1.25; position: relative; bottom: 1em; content: "{{state_attr('sensor.next_forecast','detailedForecast')}}"; } clock-weather-card-today-right-wrap-bottom { text-shadow: none; color: rgba(255,255,255,0); justify-content: right !important; } clock-weather-card-forecast { position: absolute; left: 0; right: 0; bottom: 0; zoom: 1.2; line-height: 1; background: rgba(0,0,0,.6); margin: 0; padding: 2em; overflow: hidden; } clock-weather-card-today-right-wrap-center { font-size: 8rem !important; justify-content: right !important; } clock-weather-card-today-right-wrap-top { line-height: 2; justify-content: right !important; # margin-top: -1em; } type: panel
submitted by spdustin to homeassistant [link] [comments]


2024.05.19 08:19 Mendips2019 Danny edit I made ??? ago (dont be mean it was my third edit + it had no template)

Danny edit I made ??? ago (dont be mean it was my third edit + it had no template) submitted by Mendips2019 to DannyGonzalez [link] [comments]


http://swiebodzin.info