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2012.11.20 08:38 GentlemanJ Star Citizen Australia

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2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:37 bamzing Saturday Modern Challenges Results - May 18 2024

Source: https://www.mtgo.com/decklist/modern-challenge-32-2024-05-1812638685
Source: https://www.mtgo.com/decklist/modern-challenge-64-2024-05-1812638692

Winners

  • ClaymoreTobi on Mono B Coffers
  • Selfeisek on Mono B Rack

Decklists

51 Saturday Modern Challenge 1 (May 18 2024)
1. Mono B Coffers (8-1) ClaymoreTobi
2. Domain Zoo [Jegantha] (7-2) JohnMarston
3. BR Grief (6-2) jvidarte
4. Hardened Scales (5-3) Chichichi
5. BG Yawgmoth (4-2) Xerk @Xerk_MTGO
6. Hardened Scales (5-2) kePs
7. 4c Living End (5-2) Dalminho
8. Amulet Titan (4-3) HouseOfManaMTG @HouseOfManaMTG [Twitch] [YouTube]
9. Amulet Titan (4-2) Jumba
10. Domain Zoo [Jegantha] (4-2) zzh
11. 4c Living End (4-2) gamertoad
12. 4c Living End (4-2) MeninoNey @MeninooNey
13. BR Grief (4-2) zarbo
14. 61-cards Jund Asmo (4-2) kasiso
15. Mono B Rack (4-2) DiamondAtog
16. BR Grief (4-2) cicciogire @cicciogire1
17. Amulet Titan (4-2) yPrincipe @yPrincipeMTG
18. Domain Murktide (3-3) virp
19. BR Grief (3-3) Archer365
20. BR Grief (3-3) ShadowTitan1
21. Amulet Titan (3-3) mtgobazaar8
22. Esper Control [Kaheera] (3-3) eclipse4343
23. RW Burn (3-3) BERNASTORRES @P22Bernas
24. BG Yawgmoth (3-3) Rapsidian
25. 61-cards BG Yawgmoth (3-3) Felix_gao
26. Domain Zoo [Jegantha] (3-3) Venom1 @OowashiAkatsuki
27. RW Burn (3-3) musasabi @flyingsquitou [Twitch]
28. BR Grief (3-3) Bedevil
29. 4c Living End (3-3) AFX @afxmtg
30. UR Breach (3-3) Mogged @CKikidis
31. Temur Prowess [Jegantha] (3-3) _Falcon_
32. RW Burn (3-3) NaentarK
33. Domain Rhinos (2-4) raiden6
34. Domain Zoo [Jegantha] (2-3) zsmiley
35. Abzan Elves (2-4) Musagete
36. BR Grief (2-4) _Batutinha_ @_Batutinha_ [Twitch]
37. RG Assault Loam (2-4) whiterknight
38. Domain Zoo [Jegantha] (2-4) AKvsJJ
39. RW Prowess (2-4) milikin
40. Temur Riku (2-4) TheMightyMedo
41. BG Yawgmoth (1-3) toondoslav @toondoslav
42. Mono B Rack (1-5) simiced_horizon
43. Abzan Amalia (0-5) PtyLtd
44. BR Grief (1-5) sokos13 @sokos13_
45. BR Waste Not (0-2) soggymeatball
46. UB Mill (0-2) Cana-Brava
47. Dredge (0-2) Haqy6510
48. BR Shadow (0-3) ale_ax95
49. 4c Living End (0-3) manohito
50. BG Yawgmoth (0-2) MacIsaac
51. RW Burn (0-1) slsh
4c Living End LucasG1ggs @GiggsMtg
Mono B Rack -Nausea-
RW Burn Asa_Akira
75 Saturday Modern Challenge 2 (May 18 2024)
1. Mono B Rack (10-0) Selfeisek
2. Domain Zoo [Jegantha] (7-3) Varo @Varo7S
3. Temur Prowess [Jegantha] (7-2) nahuel10 @Nahuel10Mtg
4. Jund Saga [Jegantha] (6-3) RespectTheCat @RespectTheCat90 [Twitch]
5. Bant Living End (6-2) kahluah777
6. RW Burn (6-2) Folpip
7. RG Crimes (6-2) Simaomero
8. Domain Zoo [Jegantha] (5-3) DjentReznor
9. 5c Creativity (5-2) mh7lucky
10. 61-cards Amulet Titan (5-2) mcwright_ @mcwright_
11. 61-cards UR Murktide (5-2) SuperCow12653
12. Temur Prowess [Jegantha] (5-2) _Falcon_
13. BR Grief (5-2) klien7
14. Domain Zoo [Jegantha] (5-2) jbtwist @JbtwistMtg
15. UR Murktide (5-2) RodrigoPinheiro
16. UR Murktide (5-2) avb
17. 4c Living End (4-3) Ant_Are_MTG
18. 5c Creativity (3-3) FourzTV
19. UR Murktide (4-3) haiSOOOOdesu
20. RG Prowess [Jegantha] (4-3) Janisss
21. Mono B Coffers (4-3) pfWORTH
22. RW Burn (4-3) FranMtg
23. BR Grief (4-3) Capitano_CL
24. 61-cards 4c Breach Station (4-3) daibloXSC @MarcTobiasch [Twitch]
25. BG Coffers [Umori] (4-3) Walri
26. UR Murktide (4-3) O_danielakos
27. BR Grief (3-3) sokos13 @sokos13_
28. 4c Living End (4-3) MissTrigger
29. BR Grief (4-3) Bedevil
30. Temur Prowess [Jegantha] (4-3) TrashBoat100
31. Jund Creativity (4-3) GLince
32. Temur Prowess [Jegantha] (4-3) Alan07 @AlanLB07
33. BG Yawgmoth (4-3) Fatcaster_Mage
34. Domain Murktide (3-4) virp
35. UR Murktide (3-4) Junkmener
36. RG Crimes [Jegantha] (3-3) Azazel1892
37. Domain Rhinos (3-4) raiden6
38. Mono B Coffers (3-4) Anaip90
39. Temur Prowess [Jegantha] (3-4) CrouchingPig
40. RW Burn (3-4) MdvWin
41. 4c Goryo's Vengeance (2-4) 567konner
42. BR Grief (3-4) Marcuzinho
43. UR Murktide (3-4) Shiny_Beest
44. BR Grief (3-4) pokerswizard
45. Temur Prowess [Jegantha] (3-4) Azja @AzjaMTG
46. Affinity (3-4) BartGrap
47. 4c Living End (2-2) GinkoHS
48. Amulet Titan (2-4) Bob49 @Bob449449
49. BR Grief (2-1) solace
50. 61-cards Amulet Titan (2-5) Nandisko
51. RG Prowess [Jegantha] (2-4) AmazingtheMonkey
52. BR Grief (2-5) Niko41
53. Belcher (2-4) g-rey2996
54. BR Grief (2-5) Shadowz2005 @Shadowz2005 [Twitch]
55. Mono R Burn (1-5) deleon91
56. BR Grief (2-4) zarbo
57. Affinity (1-4) Jositoshekel
58. Amulet Titan (1-3) Dreddybajs @PocketJacesCast [Twitch] [YouTube]
59. Affinity (1-3) TheNectar
60. Hardened Scales (1-3) kePs
61. Mono W Taxes (1-4) homerman750
62. Hardened Scales (1-2) Pururin
63. UR Murktide (1-2) ArchaeusDota @ArchaeusDota
64. Mono G Tron (0-6) Magic_Dads71522
65. Domain Zoo [Jegantha] (1-3) IMonsterAA
66. UR Murktide (1-2) vSUPREME973
67. BR Grief (1-2) Misplacedginger @misplacedginger [Twitch]
68. Domain Zoo [Jegantha] (0-2) Zoob5555
69. BG Yawgmoth (0-2) SleepingSnorunt
70. 4c Living End (0-3) SPyromancer
71. 4c Living End (0-2) rinconete
72. Mono B Coffers (0-3) matttothec
73. BR Grief (0-2) Slatorade @Whoot1234
74. RG Crimes [Jegantha] (0-2) kharmic
75. 4c Goryo's Vengeance (0-2) _Milhouse
BG Yawgmoth BryanOlvera1
Jund Creativity immvp
Amulet Titan Jumba

Full Metagame Breakdown

8 BR Grief 5 Domain Zoo 5 BG Yawgmoth 5 4c Living End 4 Amulet Titan 4 RW Burn 2 Hardened Scales 2 Mono B Rack 2 Rx Prowess (1 Temur, 1 RW) 1 Mono B Coffers 1 Jund Asmo 1 Domain Murktide 1 Esper Control 1 UR Breach 1 Domain Rhinos 1 Abzan Elves 1 RG Assault Loam 1 Temur Riku 1 Abzan Amalia 1 BR Waste Not 1 UB Mill 1 Dredge 1 BR Shadow 
12 BR Grief 9 UR Murktide 8 Rx Prowess (6 Temur, 2 RG) 6 Living End (5 4c, 1 Bant) 5 Domain Zoo 4 Rx Burn (3 RW, 1 Mono R) 4 Amulet Titan 4 Coffers (3 Mono B, 1 BG) 3 RG Crimes 3 Creativity (2 5c, 1 Jund) 3 Affinity 2 BG Yawgmoth 2 4c Goryo's Vengeance 2 Hardened Scales 1 Mono B Rack 1 Jund Saga 1 4c Breach Station 1 Domain Murktide 1 Domain Rhinos 1 Belcher 1 Mono W Taxes 1 Mono G Tron 

X-2 or better Archetype Breakdown

3 BR Grief 3 4c Living End 3 Amulet Titan 2 Domain Zoo 2 Hardened Scales 1 BG Yawgmoth 1 Mono B Rack 1 Mono B Coffers 1 Jund Asmo 
3 UR Murktide 3 Domain Zoo 2 Rx Prowess (2 Temur) 1 BR Grief 1 Living End (1 Bant) 1 Rx Burn (1 RW) 1 Amulet Titan 1 RG Crimes 1 Creativity (1 5c) 1 Mono B Rack 1 Jund Saga 

New Cards (OTJ/BIG)

Lavaspur Boots Roxanne, Starfall Savant Caustic Bronco Three Steps Ahead Slickshot Show-Off Scorching Shot Riku of Many Paths Jace Reawakened Phantom Interference Smuggler's Surprise Return the Favor Tinybones, the Pickpocket Kaervek, the Punisher Spinewoods Armadillo Freestrider Lookout High Noon Malcolm, the Eyes Pillage the Bog Magda, the Hoardmaster Magebane Lizard Aven Interrupter Honest Rutstein Pest Control Simulacrum Synthesizer 

Follow me on Twitter!

submitted by bamzing to ModernMagic [link] [comments]


2024.05.19 20:30 Wild_Cellist9861 Gamers Break Away [GBA]

My fellow gamers, for too long has our community suffered the indignation of an intolerable culture that has denigrated, besmirched, exploited, and has outright demonized our culture of unique individuals with a genuine love of a hobby that they see as profitable and progressive. They have taken beloved IP’s (Intellectual Properties) and twisted them into their own personal ideological crusade of undermining and humiliating the core aspects of characters they deemed as “Toxic” or “White Supremacy”. Through the guise and protection of DEI (Diversity, Equity, and Inclusivity) & ESG (Environmental, Social, and Governance) they have used our influence in the entertainment industry to push their narratives and agendas that have stigmatized our culture with numerous anti-consumer practices that they call “being progressive”. But the truth of the matter is they were never really looking to be a part of our community, they simply wanted to use our community as a tool of activism and propaganda in the entertainment industry as it was extremely profitable, and they wanted inclusion in that division. Ever since GamerGate & Female Frequency, we have had to endure the incursion of forced ideologies, xenophobic behaviors and inferior overpriced products that have never been in our best interest and have been flat out disgraceful towards foreign media.
Before Gaming had become a major source of entertainment, we were often categorized as anti-social or societies rejects where because we found more enjoyment in playing fictional characters and not spending as much time out and about, we never fully assimilated in society (which is a good thing if you ask me). From 1998 to 2007, at the height of innovation, creativity and production, Gaming had reached a golden age in which it had revolutionized society. Hollywood Execs who had ruined the movie industry turned their attention to video games as a source of income since video games had outperformed movies in terms of profit. No one was concerned about gaming, much less diversity or inclusivity until it became profitable. This makes people like SBI look extremely disingenuous as they were not interested in gamers as a community with its own culture. They simply wanted to use it as another weapon in identity politics.
Microtransactions; the hidden enemy to gamer progress and inducer to mental laziness of our community. Microtransactions have been around for a long time; however, it has never been more potent and apparent than in recent years. It has aided in the dismantling and segregation of players on the ideology of FOMO (Fear of Missing Out) and has created another sub-culture of gamers who have no real drive to be better outside of how much money they put into the game. This has degraded our culture as well as we have become “fat” off transactional gaming but at the same time we have been “starved” of purposeful gaming where our achievements were our sustenance. I am not saying that microtransactions are bad, but when they are exploitative and predatorial like they have been and don’t give gamers room to grow, we become lethargic and unwilling to improve ourselves as gamers. Oversaturated microtransactional games are one of the many reasons why we have become complacent and unwilling to fight against the exploitative tactics used by big brand game companies such EA, Ubisoft, ActivisionBlizzard, NaughtyDog and so many other western business model companies. Western style games were not like this in the past, they had much more depth and actual effort put into them with the gamer in mind. This has not been the case for over a decade and our connection to western developers has been whittled down to just being transactional. That is one of the reasons why you see so many remasters and remakes in today’s gamer community. They have lost their willingness to improve as developers of games and simply accept corporate/share holder rules.
Game journalists also do not have any real integrity or purpose outside of being funded for their involvement in promoting IPG (Identity Political Games) in a positive light to the public whether it’s positively received or not. They are not interested in what we have to say, they all support the same agenda and that is why they are a dying breed. Within the next couple of years, they will be out of the job and more than likely they will not be able to stay in the industry giving how they have responded to past articles that have clearly been scripted on the premise of diversity and racism. Not only that, but most of them are also extremely hostile to the community as they stereotype and defame the individuals that are a part of the community they are supposed to serve. We have been mentally liberated from their lies and coercive tactics as we tend to laugh at their obvious attempt at virtue signaling while hiding their misdoings so that they can play the victim.
My gamer brothers & sisters, I would not suggest the following action that we must take now without good cause. I have weighed our options and the best option for us now is this…...CULTURAL SECESSION. Naturally this is a form of segregation where they would more than likely claim they are being segregated by the dominant culture of the gaming community but that is incorrect. For years now we have been the ones who are often marginalized and ostracized for the smaller portion of our community. And when we aren’t, we’re exploited for more funds so that these companies can stay in business only to subject us to low quality products that coincide with the “WOKE Agenda” that are often huge expenses to these big brands i.e. AAA/AAAA games that will eventually flop for its obvious forced diversity and bug infested product which will undoubtedly piss off the consumer to the point of wanting a refund. Losing copious amounts of capital and stock in the process, not to mention their reputation is permanently marred.
We must separate on every cultural level in terms of entertainment and ideology. We must reject everything from the west that promotes toxic western beliefs, practices, and exclusion from other cultures (i.e. Southeastern Countries such as Japan and Korea). Japan & Korea have been the targets of unjust discrimination from Western Developers, Western Journalists, Western Localizers (The Wokelizers) and Western Society Prejudice regarding their sense of aesthetics as Westerners hate the aesthetic sense of these countries. The reason why they resort to such base tactics isn’t just because it weaponizes the ideal female form but it’s also because they have deep-seated insecurities about their own looks so when they see attractive female characters, they use terms such as “unrealistic” or “hypersexualized” to establish the moral high ground. But the truth is, they want to feel superior to that which is ideal, so they insult and dehumanize this figure that portrays natural female beauty because they see it as an insult to their own social superiority in what they believe is a hierarchy of them being at the top of all other women. Because of this and so many contributing factors, their movies flop harder than the Fat Chocobo landing on a group of enemies and their games seismically fail just as much if not more. We must sever our connection to Western Developers, Publishers, and ALL Western-Centric Entertainment for they seek to mentally enslave us to their Xenophobic ideology.
Let’s define Western Culture and its traits. Western Culture/Society is composed of more than several different ideologies that work in unison with one another to facilitate dominance over multiple aspects of society. Business, Social, Political, Technological, and sometimes even Global Affairs are affected by these ideologies that portray a specific mindset of Western beliefs. What are those ideologies you ask?
Official Wiki GamerGate Page)

Asmongold Clips.
https://youtu.be/Iq86DnmX2xY

@GeeksandGamers
https://youtu.be/1HbrTkqQFuM

@MugenLord
https://youtu.be/to5Uciy_yeg
@EndymionTv
https://youtu.be/7TPTR8-qmbk

https://rationalwiki.org/wiki/Gamergate#The_end_of_their_relevance

@TheTrentReport
https://youtu.be/bPIPSKruYRo
These traits are so nefarious and unconscionable that I have a hard time believing that anyone could harbor them. However, given the social, political, and economic climate that we are in, those in power who use their influence on controlling society most definitely possess these insidious traits. Everything that they do is all about control and since video games are the biggest market in the world, they want control over it and the communities built around it to accrue more wealth and to use that wealth to subjugate other cultures. Mainstream media is a tool as well as mainstream organizations and sites to help accomplish this goal.
The government recently announced its intentions towards what they believe is “GamerGate 2.0” and now even the ADL has made an official appearance, referring to gamers as “extremist’s”. We know EXACTLY what they are doing, and they aren’t even trying to hide it anymore because they don’t think we are aware of their motives. This is just a pretext for them to exert even more control and we know why, it’s because they want the influence we as a community have to must serve them. So here is what we do my fellow gamers-
“In light of recent events and years of mainstream stigma, we the members of the Global Gaming Community [GGC] must officially renounce ALL TIES to the corporate western video game market. We have been financially exploited through predatorial monetization schemes, pelted with numerous articles of disdain and intentional misrepresentation from game journalists, news outlets regarding us as dangerous individuals and, even subjected to inferior products not only riddled with bugs but also products meant to push political agendas. For the preservation of our community and its unique culture, apart from a few select game development studios we officially sever all connections to western owned video game companies & their mainstream affiliates. From this point onward, we will no longer support western corporate developers, journalists and publishers that do not coincide with the goals of our community.”
Naturally this is completely optional. If you are okay with the state of the gaming community as it is, feel free to ignore this. But if you wish for real change and a break away from oversaturated monetization in the games you play and the push for radical ideological reform, then you are in the right place. Lets sever these rotted miasmic ties once and for all so that our community can be preserved and made better for future gamers. If you agree with this, share it with whoever you think might be interested. The more gamers who get involved, the easier it will be for us to finally break free from mainstream game companies and their associates.
submitted by Wild_Cellist9861 to United_Gamer_Front [link] [comments]


2024.05.19 20:22 Ok-Seat-9779 Lottery Defeater Software FREE. Lottery Defeater DOWNLOAD. Lottery Defeater FREE. Lottery Defeater REVIEW

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submitted by Ok-Seat-9779 to smartconversations [link] [comments]


2024.05.19 20:21 ButterBandit3 Can someone ELI5 Real Debrid for me?

I come from the Limewire/Napster days so I’m on the older side.
I remember using the Pirate Bay to download a torrent onto my PC and then depending on the file type would use VLC player to play the video if it was a video file but that was a long time ago.
I recently bought a firestick and jailbroke it. I then subscribed to Nord for 2 years and added that to my firestick.
From where I’m ending up in my searches it seems like RealDebrid is needed at this point but I guess I don’t know why or what to do exactly. Can someone please ELI5 it for me so I can understand the concept or point me to where I can learn on my own? Also when I do sign up for it do I need to use a fake name/email? I know VPN stops my ISP from seeing what I am doing but if I sign up to RealDebrid with my real info can that cause me issues in the future?
Thank you in advance.
submitted by ButterBandit3 to RealDebrid [link] [comments]


2024.05.19 20:17 kalusss05 Kay's Four-In-One Creative Experience is out now: A map with four game modes, all able to be run simultaneously with the power of UEFN and Verse. This map supports up to 20 players and took me quite a while to finish! More saving data updates coming soon - Island Code: 6996-6218-0371

Kay's Four-In-One Creative Experience is out now: A map with four game modes, all able to be run simultaneously with the power of UEFN and Verse. This map supports up to 20 players and took me quite a while to finish! More saving data updates coming soon - Island Code: 6996-6218-0371 submitted by kalusss05 to FortniteCreative [link] [comments]


2024.05.19 20:13 pandafrickfrack How to play SOTF on PS5?

I downloaded both Survival Of The Fittest (Core) and SOTF (The Island) from the mod list, but where can I actually play it?
I enabled the mod filter for both official and unofficial servers but none of them yields a result for either of the two mods. I've seen footage of a PC player and they had SOTF as a separate option on the title screen. That option doesn't appear for me, even when I restart the game.
So, any ideas how to launch SOTF on PS5?
submitted by pandafrickfrack to ARK [link] [comments]


2024.05.19 20:05 pandafrickfrack How to play SOTF on PS5?

I downloaded both Survival Of The Fittest (Core) and SOTF (The Island) from the mod list, but where can I actually play it?
I enabled the mod filter for both official and unofficial servers but none of them yields a result for either of the two mods. I've seen footage of a PC player and they had SOTF as a separate option on the title screen. That option doesn't appear for me, even when I restart the game.
So, any ideas how to launch SOTF on PS5?
submitted by pandafrickfrack to ArkSurvivalAscended [link] [comments]


2024.05.19 20:03 Ashamed-Delay1391 R-Games - The hottest racing game app on Desktop and mobile phone

A racing blockchain game that features Formula One racing set in a futuristic world. The game is developed by Gyros Studios and powered by Unreal and Unity engines. Currently in its Alpha version, R Games incorporates precise engineering, artificial intelligence, and a player-centric economic model. The game is available on both PC and mobile platforms.
GAMEPLAY
R Games introduces a racing universe where players can engage in different racing modes, each offering various challenges and rewards. The game's custom vehicle design feature allows for a personalized racing experience, enabling players to modify and upgrade their vehicles to suit their racing style.
Players can earn through diverse activities like developing content, competing in races, or even watching events within the game. The Alpha version of R Games is accessible to all, providing a sneak peek into its dynamic racing ecosystem. With the transition to the Beta version, the game will introduce NFTs as essential elements, including consumables and game assets like vehicles, which are pivotal for competing in races and unlocking the game's full potential.
At its core, R Games is a gaming platform. It provides an array of gaming modes, from the high-octane Formula R mode to challenging off-road truck adventures. The game allows players to create, interact, and trade in-game assets as NFTs, all enhanced by AI. This fusion of elements aims to deliver not only a deeply engaging gaming experience but also opportunities for players to earn through various in-game activities.
To start playing R Games, new players need to acquire NFTs, either from Initial NFT Offerings (INO) or the marketplace. Once equipped with the necessary NFTs, players can download the game, connect their wallets, and embark into the electrifying world of R Games racing, where strategy, skill, and speed are of the utmost importance.
Token Information
R Games is supported by its native token, RGAME, which plays a central role in the game's economy. Operating on both the BSC and Solana networks, RGAME facilitates in-game transactions, allowing players to buy upgrades, NFTs, and other essential items. As the governing token, it empowers the community, giving players a voice in the game's development and feature updates, ensuring a democratic and evolving gameplay experience.
Players can earn RGAME through various activities within the game, such as participating in races, tournaments, and weekly leaderboards, or by engaging in competitive matches. This economic model not only enhances the gaming experience but also provides a tangible reward system, encouraging continued engagement and community growth.
Website: https://r-games.tech/
submitted by Ashamed-Delay1391 to CitadelLLC [link] [comments]


2024.05.19 20:00 iperrealistico Peaceful Vanilla Club [Semi-Vanilla] [SMP] {1.20} {Crossplay} {Java} {Bedrock}

ℹ️ For Java (PC/MAC/Linux) players → mc.peacefulvanilla.club [no port]
ℹ️ For Bedrock (PE/Console) players → bedrock.peacefulvanilla.club [port 19132] or add " Nifty Nemesis " as a friend and connect to the server through the multiplayer friends tab, in case neither method works have a look here
ℹ️ Websitewww.peacefulvanilla.club
ℹ️ Web mapswww.peacefulvanilla.club/maps
Enjoy a peaceful vanilla experience, with no grief, no pay to win ranks and no PvP outside arenas. Play like you do on single player, but with friends! With no worries. LGBTQ+ Friendly Minecraft Server. The server is based on Java Edition but you can play with Bedrock Edition too! This means you can play with MCPE (Pocket Editon) on iOS and Android smartphones. Of course, you can (and should) play also with the good old Java Edition.Peaceful Vanilla Club is a semi-vanilla virtual reality (VR) friendly server. We officially support the Vivecraft VR mod for Minecraft Java Edition, but the official Minecraft VR version for Oculus works very well too!
✅ No Fast Travel: Wander and Explore!
Say goodbye to teleportation on this semi-vanilla server. No /tp, /tpa, or /warp to shortcut your journey. Discover new and exciting ways to traverse the map, from subways and iceways to railways. Teleportation is off the table, enhancing the exploration experience and preserving the essence of the game.
✅ A Peaceful Place to Unwind
While the server operates on normal/hard mode, it's designed as a tranquil sanctuary. Chill alone or with friends in this peaceful haven. Enjoy the serenity, unless you venture into predefined hard survival areas for an adventurous twist!
✅ A Nostalgic Journey
Relive the golden age of Minecraft on this nostalgic server. A portion of the map harks back to Beta 1.7.3, with darker nights as a nod to the past. Immerse yourself in the nostalgia, complete with a replica of the iconic pack.png. Experience the essence of Minecraft's earlier days.
✅ No PvP Outside Arenas
This is a stress-free server with PvP restricted to designated arenas. Admins define special areas with keep-inventory, ensuring a camper-free environment. Enjoy the game without worrying about unexpected PvP encounters.
✅ Quality of Life Enhancements
Maintaining the vanilla feel, this server incorporates significant improvements without compromising the original gameplay. Experience the best of both worlds with enhanced features that elevate your gaming experience.
✅ No Map Resets: Timeless Terrains
Since its inception in Summer 2019, the server's map remains untouched. Embrace the commitment to a map that evolves with time, providing a stable and continuous world without the need for resets.
✅ Land Claims: Protect Your Territory
Secure your land with a unique block. Claim your space and create a safe haven for your builds. Obtain your first claim block after 30 minutes of playtime, or purchase more at the spawn. Rent, sell, or buy claims to shape the world to your liking.
✅ Player-Managed Economy: Build Your Empire
Engage in a fully functional player-driven economic system. Establish your shop using villagers, rent and sell areas to fellow players. The server encourages entrepreneurial spirit and creative business endeavors.
✅ Playtime Ranks: Rise Through the Ranks
Your playtime matters on this server. Unlock rewards and permissions as you ascend through playtime ranks. The more you play, the higher you rank, adding a rewarding progression system to your Minecraft experience.
✅ Commands and Utilities: Enhancing Gameplay
Enjoy additional utilities to manage your gameplay, including pet management, random teleportation on first join, unstuck features, the ability to sit down, Death Chests, Decorative Heads and more. These command enhancements add convenience to your Minecraft adventures.
✅ Hard Survival Areas: Seek the Challenge
For those seeking a more extreme adventure, enter the Hard Survival Area — an area of severe difficulty. Test your survival skills in this challenging terrain that offers a heightened level of excitement and risk.
submitted by iperrealistico to MinecraftServer [link] [comments]


2024.05.19 19:58 Ser-Bearington Is this a viable park idea?

Is this a viable park idea?
Hi all,
Not played in ages but I'm not the best/most creative player. However I had a flashback to image related from my childhood and it's inspired me to build a spiral park, starting in the centre with the Permian era, winding outwards in time towards the Cretaceous era.
Is this doable for someone with minimal skills? 😂
What are your tips for this sort of build? Any suggested exhibits/themes for each era? I'm not that fussed about havingevery Dino in the park.
submitted by Ser-Bearington to jurassicworldevo [link] [comments]


2024.05.19 19:56 ghostjusr Create sentry with signal remote

So I'm trying to make a map where you can spawn sentries with a signal remote, and I got all the signal remote stuff working, but I can't seem how to make the sentry spawn where the player is. I tried using the Prop Mover, but that can only go in a set position, not wherever the player is. I'm using the regular Creative (Not UEFN). If anyone knows how to do this, please tell me.
submitted by ghostjusr to FortniteCreative [link] [comments]


2024.05.19 19:50 ColesiumOrg colesium [anarchy] [pvp] {1.20.4}

Welcome to colesium.org, the ultimate anarchy Minecraft server with no rules. Experience a world where chaos reigns and the freedom to play is unrivaled. Our server aims to provide a rule-free PvP environment with minimal changes to the Vanilla Survival Gamemode. With a fresh world and no tedious queue like 2b2t, colesium.org offers a thrilling alternative.
Hacks, swearing, raiding, and everything else is allowed. Anarchy servers have no rules, granting you the freedom to do as you please. Unlike other servers, we prioritize player creativity and the owner takes a hands-off approach. Everything you see here is created by the players themselves. We do not give out OP and maintain a fair playing field for all.
Join us now and embrace the simplicity of anarchy. Unleash your imagination, forge alliances, and engage in epic battles. With no restrictions, the possibilities are limitless. colesium.org: Where chaos reigns and your freedom knows no bounds.
VISIT US AT: https://discord.gg/FGBuXfpHzk IP: colesium.org VERSION: 1.20.4
PS: I’ll be happy pls come :D
submitted by ColesiumOrg to MinecraftServer [link] [comments]


2024.05.19 19:47 HepKhajiit Question About Speak With Animals?

I'm a new DM and I have a question about how you personally do Speak With Animals. One of my players cast it on a fire snake they were fighting mid combat. In my mind it didn't seem logical that this creature would just stop mid combat to chat with the player, so I had it say something along the lines of "I will bathe you in my flames" and continue the combat. However, I could tell it left my player feeling a little let down and I was left wondering if I handled it right or what else I could have done. I'm very much for the "rule of cool" and want to be flexible in order to let my players be creative and reward out of the box thinking, but also don't know if I want to set the precedent that any battle you can just chat with the enemy mid combat. Or is that how it's supposed to work? Any input would be appreciated!
submitted by HepKhajiit to DMAcademy [link] [comments]


2024.05.19 19:46 EthanColeK List of features we desire

Hi all I am a big fan of iBroadcast but I also recognize it’s still on its infancy. I thought it will be smart if we make a list with the functionality we miss and think it will be very awesome to have:
Feel free to add your ideas below 👇
I’ll start with my ideas:
•A protocol similar to Spotify connect
•The ability to search “all songs in your library” in alphabetical order
•An easy access to EQ directly from the song similar to the way the onkyo app does it.
•The ability to choose the quality of streaming and downloading music with more options . So original but also 320kps.
•The ability in the app to look up the internet for cover art and assign it to the song.
•The ability to edit metadata from the app.
•A windows and Mac players with themes and a lot of options similar to musicbee (or a plugin so it works on musicbee). It will be awesome to have like the ability to make themes and share it in the community.
•The ability to burn playlist to CD
•The ability on Android to download music to your main store OR micro sd cards for those DAPs and phones which still use MicroSD cards.
• Like a marketplace of EQ made by experts in which you can choose curated EQ for example how the onkyo app has it.
•Lyrics
•Apple Watch app, Apple TV app , widgets on android, Garmin app would be amazing
•The ability to import your own M3U playlists (currently possibly but only one by one )
•Integration with Denon , Marantz and Yamaha receivers.
•Good integration with phone external DACs like USB Audio Player PRO (or integration directly with USB Audio Player PRO).
-Versions of albums . I for example have By The Way by the RedHotChillPeppers in its original release but also the HiDef re release.
Thanks everything I can think for now but I am sure I forgot something I’ll add it in the comments if some other idea pops in my head .
submitted by EthanColeK to ibroadcast [link] [comments]


2024.05.19 19:38 SolaireGarde Trying to break into writing/editing. Any advise on my resume would be greatly appreciated.

I quit my teaching job in January and have been trying to land a job in writing or editing. Unfortunately, I've only received a few invites to interview. I would appreciate advice on how to make my resume more appealing. Thanks!
https://preview.redd.it/li9gtuq96f1d1.png?width=934&format=png&auto=webp&s=7bb82f02a3786099cb692e88417d558951ad1fa2
* I do use a standard white background. I just use black while editing due to sensitive eyes.
submitted by SolaireGarde to resumes [link] [comments]


2024.05.19 19:37 SmartFUTBot New SBCs: Hristo Stoichkov , 88+ Encore Icon Player Pick , 88+ Encore Hero Player Pick , Premium LL & LF Upgrade (Slide Images)

New SBCs: Hristo Stoichkov , 88+ Encore Icon Player Pick , 88+ Encore Hero Player Pick , Premium LL & LF Upgrade (Slide Images) submitted by SmartFUTBot to fut [link] [comments]


2024.05.19 19:31 No_Awareness_4626 Stremio works on iPhone / iPad without RD also !! You will need PC / Mac.

Stremio works on iPhone / iPad without RD also !! You will need PC / Mac.
If you use your AR glasses with iPhone or iPad and use Stremio to stream unlimited amount of Movies and TV Shows from across all streaming services (or would like to) then this is an amazing news which I learnt recently. Though this has been there for ages.
I wasn’t able to stream movies and shows from Stremio on my iPhone and iPad because I am not a ReadDebrid Subscriber. So I used to use an old Samsung S10e phone or connect Beam or Rokid Station. Beam and Rokid station are decent standalone devices but they use android and android TV OS, respectively. And I wanted to somehow be able to use Apple TV experience. But Apple TV and iPhone / iPad don’t have Stremio app. We can access Stremio Web (by opening web.stremio.com) on Safari on iPhone / iPad. There is still no way to access Stremio directly on Apple TV. But there is a very nice way to stream movies and tv shows using Stremio web on iPhone/iPad if you have a Mac / PC.
Here are the steps
  • download Stremio on Windows / Mac.
  • Login to your account.
  • go to Settings >> Streaming
  • you will see “Streaming HTTPS endpoint” as Disabled. Enable it by putting/selecting your Mac/PC IP address.
  • now you will see “Remote URL”. Copy it and save it somewhere you can easily access.
  • now open Safari on iPhone/iPad. And you can either copy paste the exact Remote URL in address bar and desktop stremio web interface will open. Login to your stremio account and start streaming.
  • OR you can open web.stremio.com and mobile interface will open. Login to your Stremio account. Then go to settings >> streaming. And in Streaming server you will see 127.0.0.1:11470. Change that to the Remote URL you saved from above. And now you can start streaming on iPhone/iPad.
  • you can select if you wanna open the stream in external player like vlc / outplayer or you can keep it disabled to play on browser itself.
So basically this method works without RD. Here your PC/Mac starts acting like a server and whichever movie or show you stream, the content is downloaded on your Mac/PC as a cache. And it streams on your iphone/ipad. There is literally zero buffering because the movie/show has been downloaded to your PC/Mac. You can set the cache size in settings. And now we have Stremio working without RD subscriptions.
But this method also is for content that is recent and has good number of Active peers. If you want old content that has very few peers then the only way is to use RD.
AR Glasses + iPad + Stremio Web = Awesome.
submitted by No_Awareness_4626 to Xreal [link] [comments]


2024.05.19 19:30 unleash_the_giraffe Seer's Gambit - Unleash the Giraffe - A bite-sized, strategic, auto-battler where the world is your skill tree.

Hello everyone.
We're super excited to share our game, Seer’s Gambit! It's a fun, single-player roguelike auto-battler that lets you get creative with party composition, strategy, and decision-making.
We currently have a free demo live for Steams Endless Replayability Fest. Give it a whirl and let us know what you think. If you've played a bunch of TFT, we're especially interested in hearing what you think about the hero upgrade system and skill trees.
Information and links:

Main features:

Choose your adventurers: Assemble a quirky band of adventurers, with 13 unique heroes to choose from.”
Create the perfect team composition: Unlock powerful combos and synergies through unique and creative hero combinations
Unleash powerful ultimates: Turn the tide of battle with your heroes' ultimates. They can either be manually cast or set to auto-trigger.
The world is your skill tree: Gather gold and materials through your battles to rebuild the world and unlock new heroes, items or party-wide buffs.
Quirky and whimsical enemies: Battle against mildly dangerous foes like mushroom people and tiny forest bandits that test your strategic abilities to their limit.
Discover the world of Seer’s Gambit: Explore a sprawling overworld that’s been overrun by enemies - kill them all and save the world!
Set your own pace: Battles can be played at several different speeds and can even be paused.
Can't wait to hear what you think!
submitted by unleash_the_giraffe to Games [link] [comments]


2024.05.19 19:27 gabochido Classifying PSVR2 games into tiers (S, A, B and C+)

I've created a tiered list of PSVR2 that I will be trying to keep up to date as much as possible. The latest version of the list is here:
https://www.reddit.com/PSVcomments/19dddj1/new_players_be_like/
This post is to describe the tier system used in that list and to get feedback about this tier system and improvements that could be made.
To explain the tiers first I want to describe three pillars of game quality:
Pillars of Game Quality
Gameplay - This is describes how much fun a game is. It includes how well designed the controls are, how creative and interesting the concept is and generally how enjoyable it is to play.
Presentation - This is the production values, the graphics, art style, audio design and quality, voices, motion captuere and acting, haptics and everything else that makes a game a showcase for the senses.
Depth - This is about quantity, how much content is in the game or replay value in the design. Does the gameplay have a progression that makes you want to see more, are there levels you can explore, does the length of the campaign fit the cost of the game?
The Plus (+) Modifier - This is just to separate the most outstanding games of tiers A and B where there are quit a lot of games now.
Explanation of the Tiers
Tier S
These games are almost unanimously recommended as the must plays of the system whenever anyone asks for games and each game in this list is considered the best PSVR2 game or one of the very best by multiple reviewers. Each of these games has very high values in all 3 pillars: gameplay, amazing graphics and depth in content.
Examples: Resident Evil 4 and 8, Gran Turismo 7, No Man's Sky.
Tier A
These are stand out games that are usually in multiple reviewer's top 10 games list and are frequently suggested as the better games for the system. Often the best examples of a particular genre but are missing something in one of the quality pillars to be a masterpiece. Most of the games in a top 10 or top 25 list will be here.
Examples of tier A+ Legendary Tales, Horizon Call of the Mountain, Pavlov, Red Matter 2, Walkabout Mini Golf.
Examples of tier A: Propagation: Paradise Hotel, The Light Brigade, Puzzling Places.
Tier B
This is the tier for the average good game. Most recommended games will land here and it is what most people think a 7-8 score represents when they see one. These games you can usually recommend and will enjoy but don't stand out of the pack.
Examples of B+: Hubris, Barbaria, Switchback VR
Examples of B: Galaxy Kart, Star Wars: Tales from the Galaxy's Edge, Thumper
Tier C+
Tier C+ is reserved for those games that most people don't consider particularly good but some people enjoy them for one reason or another. For example, Job Simulator, an old game that hasn't aged well, but still a classic and great for easing people into VR. Cactus Cowboy - Plants at War, is an example of a game that has very low production value but the fact that it is free and is surprisingly enjoyable, makes it stand out of the bunch. Similarly Awesome Asteroids, a short and simple but polished asteroids in VR. Not a lot of game, but perfect for the price. Feel free to suggest any other hidden "pebbles" that you enjoyed even though you know they aren't the particularly good games.
submitted by gabochido to PSVR [link] [comments]


2024.05.19 19:22 Purple_Philosophy_24 I downloaded InterActual player from a harry potter dvd!

Very Y2K and it even got an old version of internet Explorer built in!😁 Unfortunately i werent able to play the harry potter features, because i have settings for antivirus - administrator blocked, which was required to make it work
submitted by Purple_Philosophy_24 to Y2K [link] [comments]


2024.05.19 19:19 No_Awareness_4626 Stremio works on iPhone / iPad without RD also !! You will need PC / Mac.

Stremio works on iPhone / iPad without RD also !! You will need PC / Mac.
If you use your AR glasses with iPhone or iPad and use Stremio to stream unlimited amount of Movies and TV Shows from across all streaming services (or would like to) then this is an amazing news which I learnt recently. Though this has been there for ages.
I wasn’t able to stream movies and shows from Stremio on my iPhone and iPad because I am not a ReadDebrid Subscriber. So I used to use an old Samsung S10e phone or connect Rokid Station. Rokid station is a good standalone device but it uses android TV. And I wanted to somehow be able to use Apple TV experience. But Apple TV and iPhone / iPad don’t have Stremio app. We can access Stremio Web (by opening web.stremio.com) on Safari on iPhone / iPad. There is still no way to access Stremio directly on Apple TV. But there is a very nice way to stream movies and tv shows using Stremio web on iPhone if you have a Mac / PC.
Here are the steps
  • download Stremio on Windows / Mac.
  • Login to your account.
  • go to Settings >> Streaming
  • you will see “Streaming HTTPS endpoint” as Disabled. Enable it by putting/selecting your Mac/PC IP address.
  • now you will see “Remote URL”. Copy it and save it somewhere you can easily access.
  • now open Safari on iPhone/iPad. And you can either copy paste the exact Remote URL in address bar and desktop stremio web interface will open. Login to your stremio account and start streaming.
  • OR you can open web.stremio.com and mobile interface will open. Login to your Stremio account. Then go to settings >> streaming. And in Streaming server you will see 127.0.0.1:11470. Change that to the Remote URL you saved from above. And now you can start streaming on iPhone/iPad.
  • you can select if you wanna open the stream in external player like vlc / out player or you can keep it disabled to play on browser itself.
So basically this method works without RD. Here your PC/Mac starts acting like a server and whichever movie or show you stream, the content is downloaded on your Mac/PC as a cache. And it streams on your phone. There is literally zero buffering because the movie/show has been downloaded to your PC/Mac. You can set the cache size in settings. And now we have Stremio working without RD subscriptions.
But this method also is for content that is recent and has good number of Active peers. If you want old content that has very few peers then the only way is to use RD.
Rokid Max + iPad + Stremio Web = Awesome.
submitted by No_Awareness_4626 to rokid_official [link] [comments]


http://swiebodzin.info