Jari sickle mower manual

Cmon Mammotion

2024.05.14 20:45 TheA2Z Cmon Mammotion

I could not connect to luba 1 with app today. Brick didn't have flashing light. Charging station not lit up. Mower worked in manual mower.
Mower has worked great past year. Upon further review I determined that some idiot cut the wire from power supply to the charging station with edger.
That idiot be me. In true Reddit form, I'm on here to blame mammotion for not having an edger proof wire from the wall to the charging station. What were they thinking???
KIDDING OF COURSE. I'm going to solder the wires back and seal.
Watch those wires ;)
submitted by TheA2Z to MammotionTechnology [link] [comments]


2024.05.14 04:43 emclaur1 Ripples in Bermuda with manual reel mower

Ripples in Bermuda with manual reel mower
I’ve been cutting my Bermuda at around 3/4in with a great states reel mower. It’s a 5 blade that I’ve had a few years now. The last few years I’ve kept it a little longer but decided to go shorter this year and keep getting these ripples no matter what I do. It’s cutting paper and everything seems aligned so I’m not sure if it’s because of the weight or that it’s only a 5 blade. Any input?! I’m in southern NC btw
submitted by emclaur1 to lawncare [link] [comments]


2024.05.14 01:13 MyBadgeYourShield My customer support experience

My customer support experience
I have to say I was very disappointed in my experience with customer support. When my Luba 2 arrived the camera module connector was damaged. It appeared to have been crushed. The yellow inner connector housing was shattered inside the white outer shell. I had to pick pieces of the yellow pieces out with tweezers and manually adjust the connectors to make them connect. In order to hold it in place I had to wrap it in tape. I reached out to Luba via email that day and didn't receive a reply for a week. I used the in app support and was told I would receive a reply within 2 business days. I finally received a reply and they asked one question then replied and considered the ticket resolved. I paid over 3,000 dollars for this moweaccessories and would expect a replacement for a damaged part. Not a promise of service later. I love this mower, but this support was horrible.
submitted by MyBadgeYourShield to mammotion [link] [comments]


2024.05.14 00:35 Bai1eyam Manual Lawn Mower

Does anyone know of a place that repairs manual lawn mowers? Mine doesnt cut grass anymore and google isnt showing anywhere to repair it.
submitted by Bai1eyam to TwinCities [link] [comments]


2024.05.14 00:02 RiddleAA Cub Cadet LT1042 - Deck level stops at 3, even though lever goes to 1

Bought a used mower and realized that the deck won’t go lower than 3, but the lever does go down to 1.
I checked the manual online and either this mower is rebuilt, or the manual is wrong (matched serial and model number on cub cadet website). It says deck level adjusters are in the back and easily accessible.. that is not the case. There is nothing back there.
I replaced both cables thinking maybe they were stretched and past their shelf life and it still is stuck at 3.
I watch underneath while I mess with the lever and nothing appears missing or broken. I have learned this mower SUCKS when it comes to doing anything on it. All bolts are almost inaccessible, the cable ends are almost impossible to get into the slots.. I almost broke my hand lol.
I am at a loss. No videos show anything like it and all I want is my deck to be lower. I have some inaccessible bolts that I see may lower the deck, but there is no guarantee.
Does anybody have any familiarity with cub cadet and older molder LT1042s that make lead me in the right direction?
Thanks in advance for any help!
submitted by RiddleAA to lawnmowers [link] [comments]


2024.05.13 19:44 Chevelle1749 Kawasaki DFI engine surging when warm

I have a Kawasaki FD791-CS04 on a 2006 Scag Turf Tiger with around 700 hours.
The engine is a 29 horsepower, liquid cooled, with DFI - so no carburetor.
The engine has fresh OEM NGK plugs, new gas, oil, new oil filter, air filter, etc.
The engine starts up and runs beautifully cold. Very smooth, quiet, and even. The engine also works very well under throttle hot or cold.
My issue is specifically once the engine is warm when the mower is in neutral. Once warm, as soon as I move the control levels to center or open them to neutral, the engine beings surging. It does this at both high idle and low, but is much more noticeable at high idle.
I have not had it completely die on my yet, but it does seem like it might if left there long enough.
Any suggestions on where to start with diagnosing? If it had a carb, I would start with cleaning, but the engine is fuel injected. From my googling I have seen a few suggestions on potential sources including the governor, the ECU, and something in the fuel delivery system but am not completely sure how to test those components. The service manual calls for an expensive specialty tool to test the ECU which costs almost as much as a new ECU. I do have a digital tachometer coming but not sure how best to use it to diagnose.
Secondly, how big of an issue even is this? If I don’t spend time and money tracking this down is it likely to cause larger issues over time?

Thanks in advance!
submitted by Chevelle1749 to smallenginerepair [link] [comments]


2024.05.13 19:43 Chevelle1749 Kawasaki DFI engine surging when warm

I have a Kawasaki FD791-CS04 on a 2006 Scag Turf Tiger with around 700 hours.
The engine is a 29 horsepower, liquid cooled, with DFI - so no carburetor.
The engine has fresh OEM NGK plugs, new gas, oil, new oil filter, air filter, etc.
The engine starts up and runs beautifully cold. Very smooth, quiet, and even. The engine also works very well under throttle hot or cold.
My issue is specifically once the engine is warm when the mower is in neutral. Once warm, as soon as I move the control levels to center or open them to neutral, the engine beings surging. It does this at both high idle and low, but is much more noticeable at high idle.
I have not had it completely die on my yet, but it does seem like it might if left there long enough.
Any suggestions on where to start with diagnosing? If it had a carb, I would start with cleaning, but the engine is fuel injected. From my googling I have seen a few suggestions on potential sources including the governor, the ECU, and something in the fuel delivery system but am not completely sure how to test those components. The service manual calls for an expensive specialty tool to test the ECU which costs almost as much as a new ECU. I do have a digital tachometer coming but not sure how best to use it to diagnose.
Secondly, how big of an issue even is this? If I don’t spend time and money tracking this down is it likely to cause larger issues over time?

Thanks in advance!
submitted by Chevelle1749 to smallengines [link] [comments]


2024.05.13 16:04 MajorCatEnthusiast So freakin excited

So freakin excited
It just arrived, so I have to wait until after work to set him up. But I made it 5 steps on the manual lawn mower that my dad gifted me before I decided that we would be coming up with a different solution.
submitted by MajorCatEnthusiast to lawncare [link] [comments]


2024.05.13 03:26 little-red-finch DCMW564 electric mower parts and assembly

Does anyone know where to download a proper service manual for this mower? Mine stopped working and I pulled it apart but not sure how to reassemble the spring function power activation compartment.
submitted by little-red-finch to Dewalt [link] [comments]


2024.05.12 18:55 Concker18 Tips regarding small corridor / Gardena Life

Tips regarding small corridor / Gardena Life
Hello!
So i recently invested in an Gardena Smart Sileno Life 800+ mower with Lona / Ai precision according to the ad. I have been looking for the best placement of the dock, and where to run wires with my current garden layout. And for me, due to where i got electrical sockets easy accessible and a "two zone" yard. I have came to conclusion regarding where i want my dock. After looking at alot of youtube / web information.
However this means it have to travel trough a small corridor / passage. (It will need to regardless of dock placement)
If you look at the pictures between the plastic "fence" i put up, and the stone tile it is 60cm. Would it work as i have drawn up the red boundary wires, and the orange guide wire? Or should i place them differently to "fool" the robot?
I know this is out of recommended minimum distances in the manual, but i do not need it to cut this passage perfectly, just need it to repeatedly drive over it when going out, and back in. Should i have the guideline as i have drawn it, a littlebit offsett (due to the manual states the mower moves besides the wire? Or should i just put in dead in the center between the boundaries?
I guess in the end, is this at all doable? Anyone belive this would work? :) Thanks for all the help!
https://preview.redd.it/vkug4ume010d1.png?width=744&format=png&auto=webp&s=1bcdc8bff08f37323c49eb5c1058637ad06621a6
https://preview.redd.it/miilxume010d1.jpg?width=2040&format=pjpg&auto=webp&s=430348ab8186ab01e49bf7d9ffc05c99cbcf0d2d
https://preview.redd.it/e457xume010d1.jpg?width=1536&format=pjpg&auto=webp&s=81206b0d15f3bde4d4a188b27af1645070d7dc91
https://preview.redd.it/wcqloume010d1.jpg?width=2040&format=pjpg&auto=webp&s=ab926ce330577baf0a056e337097abfcc0dfbab8
submitted by Concker18 to automower [link] [comments]


2024.05.12 18:54 foreskinfarter A Compilation of Patch Fails (huge post)

After the Polar Patriots warbond release, I decided it was time look back and review some of the fixes and features Arrowhead has tried to push out. This post is not about the balancing philosophy. It's about Arrowhead's tendency of rushing things out before they've been properly tested or thought-out. Basically I've chronicled all of their previous slip ups to date to paint a picture of how unhealthy it is for the game to be developed this way, as it merely leads to compounding issues and an ever growing list of known issues that only gets bigger with each patch. Let this be a trip down memory lane for my fellow helldivers, and a wake-up call to Arrowhead. I wanna be clear that I love this game and am only writing this up out of passion for the game because I want it to be the best that it can be.

Patch 01.000.100 - March 6th

Eradicate Missions
  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now take twice as long to complete.
Notes:
Caused an issue with spawn rates for higher class enemies (heavies, elites) being increased across the board.
Fixes
  • Fixed armor rating values not reducing damage as intended.
Notes:
Was in fact not fixed, and re-addressed in a later patch.
This patch also added the Patriot Exosuit, which it was quickly discovered had a suite of unfortunate bugs associated with it.
  • Rockets fired from the Exosuit launcher may sometimes make contact with the Exosuit’s hitbox and explode, instantly killing the player and destroying the mech. A work around was to not fire rockets while turning or walking forward, as this was believed to exacerbate the issue.
  • The weapons could still be fired while viewing the map, leading to many accidental discharges.
  • The mech was unusually vulnerable to damage, getting one shot by a single rocket from even the lowest tier raider, or a single melee from a Charger.
  • Using a stim while inside the Exosuit crashes your game.
    • After being fixed there was still an issue where using stim while holding a grenade inside the Exosuit crashed the game.
  • The Exosuit’s melee ability was barely functional and didn’t work half the time.
  • The Exosuit would sometimes get delivered in a damaged or broken state, or dropped on a rock high up, such that a Helldiver could not enter it.
  • Enemies would frequently ignore the Exosuit if there was another helldiver nearby.

Patch 1.000.102 - March 12th

This patch introduced a particularly nasty crash associated with having cross-play enabled. I can speak from personal experience that me and my friends were borderline unable to play the game in this period because it was guaranteed all of us would crash at least once, and if the host crashed there was even a bug where they could not rejoin. Thankfully, ensuring all players have cross-play disabled seemed to mostly resolve the crashing.
It also introduced the Termicide Tower missions to the game to tie in with the major order. This mission had an annoying issue that confused a lot of players where if you repeatedly pressed the button to activate a tower, you would cause a near endless series of bug breaches. Many players didn't realize this, and would desperately hurry to re-activate the tower after a shutdown, not understanding that doing so only made the situation worse.
2 days later we also received the Cutting Edge warbond, which had the following issues:
  • LAS-16 Sickle
    Really good gun on release, only issue is not being able to shoot through foliage.
  • Punisher Plasma
    This gun was pretty mediocre on release. It wasn’t plagued by any bugs or major issues, it just needed some buffs to really be worth bringing. The low projectile velocity combined with the small AoE on impact and the inaccuracy made it hard to utilize at medium-long engagements. At the same time, the fact that it did splash damage made it bad in CQC situations as well, leading to an overall very meh weapon.
  • LAS-7 Dagger
    Not necessarily weak, but it was competing with the Redeemer which was just top notch at the time.
  • ARC-12 Blitzer
    Fire rate was too slow, but a very interesting weapon none the less. Trading fire rate and range for infinite ammo is an interesting mechanic.
Overall this warbond was pretty solid on release, and now after some buffs it is undoubtedly one of the best ones in the game.

Patch 1.000.103 - March 20th

Fixes
  • Shots from arc-based weapons, such as 'Blitzer' shotgun and 'AC-3 Arc Thrower' stratagem now count towards "Shots fired" and "Shots hit" stats.
Notes:
Fixed, but introduced a new issue that caused freezes whenever an arc based weapon was fired. This was addressed a week later in a new patch. In the meantime, players could not use arc based weapons.
This patch also introduced the Shriekers, which had the infamous 1-shot ragdoll issue where a dead shrieker hitting you would instantly kill you. They also had an issue where they could call bug breaches. It is unclear if this was intentional or not but it was immediately removed in the following patch.

Patch 01.000.200 - April 2nd

Fixes
  • Heavy and medium armor protects you better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.
Notes:
This really helped make heavy armor actually feel like heavy armor, but there was still the problem of enemy crits (headshots) making even the beefiest armor feel like cardboard.
Fixes
  • Fixed cases where the ground under some assets could be bombed causing them to float.
Notes:
This still happens.
This patch also infamously introduced the crash on extract bug where every player in the mission would crash after extracting.

Patch 01.000.202 - April 9th

This was the patch that finally acknowledged a series of long-standing issues:
  • Damage-over-time effects may only apply when dealt by the host.
  • Certain weapons like the Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
It also introduced the Evacuate High-Value Assets mission type, which had a strange issue where red tinted dev boxes were visible on the map, seemingly indicating an out of bounds area. There's also an issue where Factory Striders can peek over the Extraction site and destroy the Generators without ever making it inside the launch area.
We also got the 4th tier ship upgrades, of which 2 did nothing, 1 was partially bugged, rendering half of the new content broken.
  • Superior packing methodology just flat out did not work.
  • Blast Absorption - which was supposed to give sentries explosion resistance - made no difference to the sentries ability to tank explosions. It is debatable whether or not the upgrade “worked” in a technical sense (50% of 0 is still 0), but in practice it provided no benefit to the user, making it effectively worthless.
  • XXL Weapons Bay correctly added 1 additional missile to most of Eagle-1’s arsenal, but mistakenly added 1 additional airstrike missile to the Cluster bomb. Furthermore, the upgrade itself is just kinda weak, as adding a single extra missile to an already massive barrage.
Never mind that these were expensive upgrades and players could only afford one at launch, so imagine spending your hard earned samples on one of the 3 broken ones.
2 days later we also received the Democractic Detonation warbond, which was amazing on release, and only had the following issues:
  • Adjudicator
    This weapon was just really meh on release. Insane recoil and ammo problems made it undesirable. It had decent damage and AP 3 so it was like a harder hitting, harder to control Lib Pen. Unfortunately, it wasn’t quite there at launch and needed some buffs to get to a decent state. Furthermore, it was just insanely overshadowed by the other weapons in the warbond.
  • Thermite
    A really interesting concept for a grenade, unfortunately the DoT bug made it pretty much unusable. However, even with the DoT bug fixed, this grenade still suffers from some issues. For one, actually sticking it to things can be really inconsistent, and that’s a problem because that’s the whole basis for the grenade. The damage also feels inconsistent still somehow, from my own testing I haven’t been able to get a solid idea of how many thermites I need to take down a chargebile titan/tank/hulk, it always seems to vary by quite a lot. I think the execution of this grenade needs some more work still, fans have rightfully pointed out that it would be cool if the thermite weakened the armor value of the spot that it’s stuck to, basically letting players “soften up” a heavily armored part so it can be damaged with a lower pen weapon. This would at least make it so you’re not just running around waiting for the burn to finish and can choose to shoot back to stack damage with the thermite.
  • CE-27 Ground Breaker
    Had the wrong passive on release. Player’s rightfully pointed out that it would have been cool to see some new armor passives, for example fire resistance armor, which would have lined up well with the previous warbond having arc resistance armor.
Unfortunately, after a series of nerfs, this warbond is in an abysmal state, and probably one of the worst you can pick up.

Patch 01.000.300 - April 29th

Balancing
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
Notes:
The recharge time was indeed increased, but the UI indicator now no longer matched the new timing of 15 seconds, and would show the weapon as ready to fire still after 10 seconds, leading to some confusion.
Balancing
  • Machinegun Sentry
    • Increased health to match other Sentries
Notes:
Probably worked as intended? The problem with this change is that the Machinegun sentry is literally just an inferior version of the gatling gun, with no redeemable qualities. That just makes you wonder why they would even bother with this buff.
Enemies
  • Hulk Scorcher direct flamethrower damage reduced by 20%
Notes:
This is a strange one. A few patches back when they decided to increase fire damage across the board by 50%, they unintentionally made certain things unreasonably lethal, like the fire tornadoes on Helmire, or the flamethrower from the Hulk. The problem with this change is that it seems to ignore a deeper issue with the Hulk (and “spewing” weapons in general) that causes the 1 frame instakill. Nerfing the damage by 20% does not fix the underlying issue where you get randomly 1 shot from a single stray collision with the fire, which is what players were ACTUALLY asking for to get fixed. I verified that this is still happening the day the patch dropped, and it has yet to be addressed by Arrowhead.
Enemy Patrols
We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before. The biggest noticeable change will be for solo players at higher difficulties.
Notes:
This change actually fucked patrol spawns even more, instead making it so the patrol spawn modifier is always at 100%, regardless of how many players are in the game.
Gameplay
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
Notes:
This infamously caused shrapnel from the Eruptor to sometimes ricochet 50m and annihilate helldivers in 1 shot. It was a very rare thing, but it led to some outcry from the community, and assurance from the dev team that it would be fixed in an upcoming patch.
Fixes
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
Notes:
Not fixed. Before it was possible to have negative grenades, which effectively meant infinite grenades. Now you can instead get an integer overflow giving you 4,294,967,296 grenades. So not technically infinite, but still excessive.
This patch also introduced the bug where the plasma punisher would explode against the inside of the shield generator, making the two unusable together.
Shortly before this patch dropped we also got access to the Airburst launcher. However, Arrowhead unintentionally gave us an old version of the weapon that suffered from a few bugs. For one, the rocket had a weird tendency to burst toward the player, leading to many accidentals. In addition, the proximity trigger on the launcher would trigger off of pretty much any kind of environmental entity, which made the weapon extremely difficult to use without blowing yourself up.

Patch 01.000.302 - May 7th

Balancing
  • R-9 Eruptor
    • Increased explosion damage by 40 and removed shrapnel from the explosion
    • This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion
Notes:
As advertised, the Eruptor lost it’s shrapnel to prevent unfair deaths from ricochets. It also received a compensatory buff to make up for losing a part of it’s damage. It was assured that losing shrapnel would not negatively impact the Eruptor, as it played a negligible part in it’s total damage, so gaining 40+ explosive damage would be a net positive for the weapon. This was immediately proven to not be true, as players could tell right away that the weapon had been severely nerfed, having worse breakpoints against pretty much all targets. This whole change was very concerning because it was being sold to us as a "fix", claiming the high damage of the Eruptor was actually an exploit. It sets a worrying precedent where we can't take anything for granted; if a weapon feels strong on release, is it by design or an exploit?
Fixes
  • Fixed issues with some weapon scopes not being aligned in First-Person-View.
Notes:
Not fixed. There still seems to be some issues with alignments on different display configurations, not to mention the HMG is still severely misaligned. It’s gotten better, but it’s not fully resolved.
Fixes
  • The sound when stimming no longer plays while being interrupted
Notes:
Not fixed. It still happens.
Fixes - Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
Notes: Almost fixed, there seem to still be edge cases where the gun clips the shield.
2 days later we also got the Polar Patriots warbond, which is undoubtedly the worst warbond they have released to date:
  • CW-4 Arctic Ranger
    Another light armor with Scout. Along with just being a recolor of the existing Scout armor, it is a recolor that cannot be mixed with any other item in the game. We have nothing that fits an orange/blue color scheme, which makes it really stand out in a sore thumb kind of way.
  • CW-22 Kodiak
    Another heavy armor with Fortified. You know what would have been cool? A new passive to tie in with the snow theme. For the love of god, the armor even comes with cleats on the boots, which is literally designed to prevent slipping on ice - and you still slip on ice while wearing this armor. Ngl this apple kinda taste like bacon. There is also a general issue for all of these armor pieces that the prefix does not line up with the armor’s passive, adding to the already long list of armor’s with incorrect prefixes.
  • ** CW-36 Winter Warrior**
    Same thing as above.
  • AR-61 Tenderiser
    This weapon is just a worse version of the Liberator, but once you look closer, you start to realize why that is. To start, the armory describes it as being a high-caliber assault rifle with a restrictive magazine but more stopping power. Well, at 60 damage per shot and AP 2, that puts at the exact same damage and AP as the Liberator, which has more ammo per magazine. It does feature slightly less recoil and more spare mags, but when you pick up ammo, you surprisingly get fewer mags back than the Liberator. However all of these oddities start to make sense when you realize this weapon was designed on an older patch of the game, from before they increased the Liberators damage, increased the amount of ammo most guns recover, and lowered carriable magazines across the board. There is more evidence that this is the case, which I’ll get into as we go along. Oh and the weapon also shipped with the wrong color scheme.
  • SMG-72 Pummeller
    The only decent weapon in this warbond, and it’s just a re-skin of the Defender. The stun effect is cool, and regardless of effort, it is nice to have another 1-handed primary.
  • Plas-101 Purifier
    Wow, something went wrong here. This weapon is clearly suffering from some kind of bug because it is a worse version of every single other explosive weapon in the game. Worse than the Eruptor, worse than the Crossbow, worse than the Scorcher even. There’s a theory going around that part of it’s damage isn’t working because the gun reportedly doesn’t track shots fired correctly. So it is possible the direct damage isn’t working correctly, and instead we only get the splash damage. Furthermore, in the trailer for the warbond, they showed this weapon 1-shotting a strider to the face, which got a lot of players excited because the striders had just gotten a buff to their explosive resistance which meant most weapons now needed 2 shots to kill them. And then the warbond released, and the Purifier needed 2 shots just like every other weapon. This only further supports the theory that this warbond was designed on an older patch, from before they gave striders explosive resistance.
  • P-113 Verdict
    My verdict for this weapon? It’s outclassed by the Senator. Again, if this had been the old patch where the Senator still had to reload each round manually, then the Verdict would make a little more sense. You trade a bit of firepower and AP for a larger magazine that can be reloaded at once. However now that the Senator has a speed reloader, the Verdict just doesn’t make sense.
  • Booster: Motivational Shocks
    I haven’t fully tested this booster yet, but from reading other’s experience, it seems like it reduces the duration of slows caused by attacks. That’s a bit disappointing to me as I was hoping this booster would act more as a “cleanse" that triggers when you get slowed and removes it. I guess that would’ve taken more work to implement but it would’ve made for a stronger and more interesting booster in my opinion. And we desperately need some more boosters because right now all I’m seeing is the same 4 every mission. Funny how quick they are to nerf popular weapons but for everything else, they seem to turn a blind eye (disclaimer: I am not asking for nerfs to the popular boosters, I am asking for buff/reworks of the bad ones).
In conclusion, this warbond is the worst one we’ve gotten thus far. It has 2 redeemable qualities, the SMG-72 and the impact incendiary, everything else is not worth it. Not to mention this is the 4th time we get a warbond that has a ton of new animations and they are all victory poses. Why Arrowhead? Why can’t these also be used as emotes? We literally have not received a single new emote since release, it is absurd.

Long standing issues that still haven't been fixed

To close off this compilation, here’s a list of issues that have been in the game since release that still haven’t been fixed, most of which have not been acknowledged by Arrowhead:
  • Spear still cannot lock-on to things reliably.
  • Arc based weapons still sometimes fail to target things, especially if there are corpses between you and a valid target.
  • Scopes are misaligned on some weapons like the AMR.
  • Hulk flamethrower sometimes 1 shots players.
    • This can also happen with bile spewers and bile titans.
  • The bile titan often freezes upon dying, instead of ragdolling into the ground.
  • Enemies ragdolling can sometimes result in glitchy behavior sending them flying. This is problematic as making contact with them in this state can be lethal.
  • Bots can infamously sometimes shoot through terrain and obstacles. This seems to most commonly happen with Devastators due to their ability to track players behind cover.
  • Having a massive dropship crash out of the sky and land on top of the bots seems to rarely do anything besides occasionally trapping them inside the wreckage until it despawns (which they often can shoot through anyway).
  • The stratagem beam still inconsistently tracks sticked targets.
  • The engineering perk that gives 30% less recoil when crouched also applies when standing or prone (don’t change this, just update the description).
  • Thermites very inconsistently stick to things despite that being the whole premise of the item.
  • Exosuits rockets are still awfully aligned with the crosshair
  • 500kg bomb feels inconsistent or the visual explosion feels misaligned with the hurtbox
  • devastators, spewers, and bile titans can fire their ranged attack at unreasonable angles, completely betraying the animation.
  • The terrain around a detector tower is still hard to call down stratagems on.
  • The last input for a Stratagem call-in or chat message is sometimes (or always?) misread as a standard input. This most infamously leads to controller users unintentionally using a charge of their supply backpack when an input sequence ends with “down”.
  • Sometimes for an unknown reason, a player can become unreinforceable. This has happened twice to me personally since release, and the only fix seems to be leaving and rejoining the mission.
  • The limb health bonus from the fortified perk gets overridden by the Vitality booster
  • It's often hard to stand up from prone when you are surrounded, or if you are slowed.
  • Sometimes Pelican-1 leaves immediately when only 1 player enters without starting a timer (I have verified from testing that this coincides with the pelican being on fire, HOWEVER it doesn't happen consistently when the pelican is on fire. This is why I consider it a bug rather than a feature.)
  • If a bile titan dies on top of Pelican-1, there is a chance that it can cause the door hitbox to break, preventing players from entering the Pelican-1 (you can walk around inside the pelican, but your character doesn't sit down).
  • When a weapon is changed, it's armory description doesn't update. Examples include the Eruptor still mentioning shrapnel, or the Liberator Concussive mentioning it has less damage than the standard Liberator, even though that's now no longer the case.
  • Sometimes your camera flies off from your character, leading to confusion about your whereabouts.
submitted by foreskinfarter to Helldivers [link] [comments]


2024.05.12 17:41 spezcaneatmyass Are the new 2024 mowers identical aside from batteries? DCMWSP650Y2 vs DCMWSP256U2

Title says it all. DeWalt introduced the DCMWSP256U2 XR 2x20V mower at the start of the year and also announced the DCMWSP656Y2 Flexvolt model to come this spring.
I just reviewed the specs and manuals on the website and they appear to be identical mowers. The only difference seems to be what type of battery it comes with. The manual for the 256 even describes coming with Flexvolt batteries, despite not.
The 650 becomes generally available in the next 2 weeks, but I know some have hit the wild already. Does anyone have firsthand experience with the new Flexvolt model to say whether or not the 650 has any real advantages over the 256 vs bigger batteries included in the box?
submitted by spezcaneatmyass to Dewalt [link] [comments]


2024.05.12 01:51 citylightscorn Troy Bilt Walk Behind Sickle Bar Mower For Sale

Check this out for Troy Bilt Walk Behind Sickle Bar Mower For Sale. Find the best deals for you by looking at the current promo codes and coupons on that page. You'll always find the newest coupons, promo codes, and deals on that page. Choose one to apply to your order and save money.
submitted by citylightscorn to FlashyDiscount [link] [comments]


2024.05.12 01:46 citylightscorn Troy Bilt Sickle Bar Mower For Sale

Check this out for Troy Bilt Sickle Bar Mower For Sale. Find the best deals for you by looking at the current promo codes and coupons on that page. You'll always find the newest coupons, promo codes, and deals on that page. Choose one to apply to your order and save money.
submitted by citylightscorn to FlashyDiscount [link] [comments]


2024.05.11 16:42 araghar Uneven Lawn, what would be an affordable way to trim the grass?

So my lawn is very big, and unfortunately, ant hills and rabbit holes have destroyed it up and made some parts uneven.
I’m very new to this and completely clueless so any advice is greatly valued.
I was considering buying topsoil but trimming the grass rn is necessary (tick season and I have a dog)
I looked into manual steel blade push mower ($80) But I’m not too sure how effective would that be. The robotic mowers with sensors is far too expensive ($500+)
String trimmers are a no unfortunately, my last black decker one got junked and could’ve cut my leg open in the process.
submitted by araghar to lawncare [link] [comments]


2024.05.11 11:06 aborovko No loop and wrong sensor values

No loop and wrong sensor values
Hey all! Please help me if u know.
Ive bought zero mileage 415x (2022 gen G4 platform P16) on ebay (took my risk), installed everything as per manual. But it when trying to start it says no loop. Im unable to create a new loop via privacy menu, it gives me “connection not changed”.
I did try another short wire, measured voltage coming from base station, it looks good. Led is solid green and when I disconnect boundary wire it turns into blinking blue.
In “info” menu it shows all loop signals as normal, all sensors seems working, but few values looks weird: it always shows “normal position: no” and “in charging station: yes” (even it mower is out of charging station).
Does anyone know where these sensors are located? Which circuit board(s) seems like broken?
Attaching some pics :)
submitted by aborovko to automower [link] [comments]


2024.05.11 04:46 DatRuffBuddi3 Totally Legitimate and Completely Real Patch Notes

I have a family member(uncle) that works at Arrowhead. Just like everyone else I've been absolutely livid about balance lately. I've been telling him to please, please, please buff weapons or to at least let me know if any buffs are coming. After 3 months of pestering he finally gave in and sent me a work in progress draft of patch notes. While the patch notes aren't finalized, I have it on good authority that most, if not all, of these changes are coming in the near future:
General
Primary, Secondary, & Support Weapons
Stratagems
Enemies
Bug Fixes
The skype call with my uncle suddenly ended there. I think we lost connection. But personally I'm not looking forward to these changes. The fact that there wasn't a single mention of transmog is infuriating. If Arrowhead keeps putting out shitty patches like this then Helldivers 2 is gonna be dead within a month.
submitted by DatRuffBuddi3 to Helldivers [link] [comments]


2024.05.11 00:36 ChallengeObjective45 Kohler leaking oil

Kohler leaking oil
What is this called that is leaking oil? I can't find the description in the engine manual. It's a Kohler Courage 19 SV710 engine. Cub Cadet LTX1042 mower.
submitted by ChallengeObjective45 to lawnmowers [link] [comments]


2024.05.10 19:27 Porespellar Second mowing season with my WR147 has been night and day difference from the first

This is my second mowing season with our WR147 Landroid. My first season was not the best, it left the boundary wire probably at least once per mow and cut the wire probably 4 times during the season. Let me say that during this second season, the mower has performed FLAWLESSLY! I have had no boundary cuts, no boundary escapes, no manual interventions needed AT ALL! I don’t know if it’s because the wire has been completely consumed under the grass and soil this year, or if it’s better firmware, or what, but this year has been a completely worry-free no hassle experience. Between seasons, I replaced the blades and cleaned the entire mower, but nothing else was done, no modifications from stock. My only complaint is that I use nearly the shortest height setting and I’ve noticed a lot of grass build up between the floating deck and the bottom shell of the mower. I have to clean that area out nearly weekly, but that’s it. Very pleased with the mower’s second season performance.
submitted by Porespellar to worxlandroid [link] [comments]


2024.05.10 17:29 gazball1984 Separate areas on schedule?

Just installed my goat today and everything seems fine. I can manually start the 2 different areas of my garden but I can't seem to schedule it to only one area.
It wants to mow the whole thing. Tried closing the gate to stop the mower going round the front but it just ploughed into the gate, spun it's wheels then told me it was stuck. Is there any way to schedule just one area and I can manually start the other?
Thanks
submitted by gazball1984 to EcovacsGoatG1 [link] [comments]


2024.05.10 01:06 BossOfThaGym If you struggle with aiming despite being good at it

If you struggle with aiming despite being good at it
There's a thing called "height over bore". It is a measure of distance between barrel and sight (green line). Weapons in the game are not zeroed automatically and can't be zeroed manually. So you better always mind this additional distance and aim slightly above your target (for each weapon this "slightly" is different). And all this doesn't even account for bullet drop or infamous optics misalignment bug.
Works perfectly when you use something like Sickle where there's no side factors except this one.
submitted by BossOfThaGym to Helldivers [link] [comments]


2024.05.09 19:30 Key-Dog-8403 Weird scraping sound

How’s it going guys. So I took my mower out to get a go at the lawn today in the weather. I serviced it last year and used it a few times before the winter came so I didn’t think I’d need to service it again this year. It worked fine last week and it was fine but today I took it out to use it and it was making a weird scraping, whooshing sound when I tried to start it. Got it started anyways but stopped when I realised there might be a bigger issue.
When I manually turn the blade it makes the same scraping noise leading me to think it’s a problem with the piston or something, any suggestions on what to do going forward? I’m gonna change the oil anyways to be on the safe side but should I do anything else?
submitted by Key-Dog-8403 to lawnmowers [link] [comments]


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