1995 sears game fisher 9.9 hp outboard

I don't like the balancing of this game. **(Rant)**

2024.05.19 00:19 Cainden I don't like the balancing of this game. **(Rant)**

I've been having a pretty fun time with the game so far, some of the bosses have felt unfair, but the Dracula fight feels bullshit. I don't think it's too hard (I've beaten malenia in elden ring, THAT fight is too hard), it's just unfun - I'll explain why.
Healing is an incredibly weak stat. All healing is combat is capped at around 15% of your max health, from the lowest point at your max health that you've been at. The way it's implemented is such an odd positive feedback loop - you have to dodge ALMOST everything in order to avoid taking damage, because if you take too much damage, you've permanently lost that health for the battle (aside from the 3 healing orbs). If you can manage to take a bit of damage and then heal back that 15%, no worries! You healed before taking more damage, so that healing is okay! But uh oh, you took 50% of your health because you got hit by 2 attacks in a row, or the boss grabbed you and threw you into the aoe damage zone on the ground (and if your veil happens to be on cooldown this actually does 80% or kills you)? Guess you've now permanently lost 35% of your health for this battle. Sucks to be you! HA! "Sucks." Vampire pun.
My current build is chaos focused, I have 90 gear rating, use a crossbow, 65 spell power, 46% spell crit chance, 34% spell vamp, the capped 40% spell cooldown reduction(also bullshit), and almost no movement speed (crossbow gives 4.2%). With this build it is impossible to beat Dracula. I can see his attacks coming for the most part, but in most cases my character just does not move fast enough to get out of the way. The 34% spell vamp I have is all but useless, so I get hit by several un-dodgeable attacks because my only dodge skill has an 8 (sometimes 9) second cooldown, and It's impossible for me to heal back to full health after taking an absurd amount of damage from attacks because healing is extremely limited (for some unknown reason).
Now I could very easily change my build to use the movement speed amulet, and movement speed gear, as well as put some counter abilities on (I don't really like them since they're boring and it doesn't feel like I'm playing a mage if I use them since at that point I only have one offensive spell lol), but that's not the way that I want to play my character, and I haven't needed to do that at any point in my playthrough thus far.
Side Note Here: Why is there no like.. staff weapon in this game for mages? Maybe the staff could have one of it's weapon skills as a counter, but with very limited damage on the offensive side, so mage builds can actually have two offensive spells? And if mage builds aren't an intended design... why are like 75% of all the spells in the game built around spell power and function mostly as damage instead of utility?
I made a recent post about cooldown reduction having a cap at 40%, and then healing also has a cap at 15% or so of your max hp. ALL healing, other than the few health pickups that bosses drop at 50%, during combat is massively capped. Why are these two things so limited? Are players supposed to have to play the game in the very specific way of using mobility and counters? Why even have the other abilities and gear that allows you to try and play the game with this other non-mobility non-counter playstyle? It doesn't make sense. Just feels like needless limiting on playstyle diversity.
If healing would be OP if it didn't have a cap... then why not just lower the numbers? 10% spell vamp is a massive amount, but it's meaningless if you can't heal that much. So why is it 10% with a ridiculously high limiting factor instead of just around 5%? Healing items also stop if you take any damage during combat. Why also have a temporary hard cap on healing? Why isn't mobility limited? If you use your veil, why are you still allowed to use dashes from weapon skills or counters? Of course that scenario makes no sense, that would be absurd, yet that is what is done for healing.
At the end of the day, I just don't feel the urge to keep trying this fight. It doesn't feel fun. My build feels needlessly nerfed - my cooldown reduction is capped at 40% when I could be at 50-60%, and the 34% spellvamp I put effort into getting in my build feels unnecessarily limited, and as a player I'm not sure why. It's made a lot of fights up to this point a lot more difficult than they needed to be, but I was having fun throwing out explosion spells. However, now it actually feels impossibly difficult to win... unless I change my build to mobility. I don't really want to put in the time or effort to build other gear in order to beat this boss, I might come back to it later, but I'd rather just go play another game that isn't extremely limiting for seemingly no reason. I haven't even gotten to the third phase a single time (which I could probably do with some practice, I've only tried the fight around 10 times so far), but I just can't imagine surviving that phase.
submitted by Cainden to vrising [link] [comments]


2024.05.19 00:07 Astrozee Long shot: LTTF for the green /75 and/or red 1/1 (Ha!).

Long shot: LTTF for the green /75 and/or red 1/1 (Ha!). submitted by Astrozee to baseballcards [link] [comments]


2024.05.18 23:59 Waddledoofus-345 Following the trend

Following the trend submitted by Waddledoofus-345 to CountrySticks [link] [comments]


2024.05.18 23:15 ChadEriksen Let's discuss ! "My own" Another Eden Hall of Fame, here's my extensive list, it's a Long read and hope you enjoy it. What is your "Best of" ? Please share your thoughts and you can use my post as template.

Hello everyone, I've been wanting to make this post for a while and now here we are ! This is a long post but ENJOY !!!
Another Eden is now 7 years old which means many stories, characters and an entire world...or rather time periods/timelines that currently exists. So here's the question, what's your Another Eden Hall of Fame ? Both Meta and Non Meta related.
Note: Remember that what I'm about to write is based SOLELY ON MY OPINION but I'm interested to see what my fellow Residents of Time's Forgotten Keep think ! Without further ado, let's start:
  1. Best Story Protagonist (Excluding Aldo): Nona
    Another Eden is composed of many stories and they are NOT always centered around Aldo which is the game's protagonist, few examples of that being Deirdre in the Knights Episodes/Nona in Apocrypha and Wryz from the recent Wryz Saga. My pick is Nona because she has BY FAR the best character development and to me she took the spotlight in the entire Apocrypha. In fact I'd argue that if Another Eden had the "Choose your Protagonist" Aldo would be the Male Protagonist and Nona would be the Female one because she's litterally the Protogonist of Apocrypha and it can be regarded as a "Game within a game" so yea that says alot.
  2. Best Side Story: Western Mythos (Song of Sword and Wings of Lost Paradise)
    The Western Mythos is the best story in my opinion (And actually alot of players do agree with me on that). The Zerberiya continent, the world, the cast of characters and the story is phenomenal from it's 1st chapter to the finale. I know that people will tell me Future Mythos is also great but it doesn't have THAT impact on me as much as the Western Mythos did.
Which is why (Rant Warning!) WFS ! WHERE'S MY WESTERN EXPANSTION !!! WHY DID YOU FORGOT THAT ZERBERIYA EXISTS ?? WE NEED MORE OF PEAK !! That is hurting me alot !! The only story which is a close second is Apocrypha but Western Mythos is the far better one and I'm thankful for Another Eden for creating that. I do hope that the Highly Rumored Eastern Mythos would be just as good because speaking of...
  1. Best Main Story: Main Story Part 2 (Tales of the East)
    There are currently four Main Stories: Main Story Part 1;Main Story Part 1.5 (Ogre Wars) ;Main Story Part 2 (Tales of the East) and the currently Main Story Part 3 (Into the Hollow).
    In my mind while having played all of those stories, I still find myself being drawn and attached to the Eastern Continent ! Because I truly love the setting ! WFS clearly nailed it and even so when you consider the amount of "Eastern" Personality characters that are in the game which is the highest in the game at 30 characters (Not counting AS/ES). Heck I'm currently replaying the Main Story Part 2 because I enjoyed it even better than the current Part 3 which from a pure gameplay sure it's better but in terms of Story/Characters and OST then to me nothing beats the Garulea Continent (Present/Past/Future and Underworld) !
Alot of people in the sub love Eastern characters, most notably u/NoWaifuN0Laifu who like Hozuki, an Eastern sensual Fox Lady so yea there's that.
This is in part why I'm extremely hyped for Eastern Mythos and I can't wait for it ! And Yukino Alter (One of the main things keeping me attached to Another Eden)
  1. Best Character Quest: Melissa
    Melissa is by far the best Character Quest and ask any veteran player and he'll tell you that. It's also the darkest and the saddest one in the entire game and it's special in the fact that Aldo IS NOT PRESENT in it at all ! Imagine THAT ! I won't say more because of spoilers but if you don't have Melissa you can just search on Youtube as her CQ is there and you can watch it ! If you have her but have not played her quest...WHAT ARE YOU WAITING for ? DO IT !
  2. Best Character: Yukino
    This is subjective and my AE subreddit flair checks out, I love Yukino so much since her introduction, apart from me having a thing for women/girls with Ice powers, her story and how she was created (Also she's Eastern as well so another point !) also her relationship to Tsukiha so no need to say more!
  3. Best Antagonist/Villain: Guildna (Main Story Part 1)
    The reason why to me Guildna is the best villain is NOT what you think it is ! Another Eden is a game centered around stories Beyond Time and Space there I said it but while there are really good villainy characters like for instance the Empress/Emperor of the Land of Mi and Shin (Again Eastern !) Garneli and Genshin but Guildna is special because he made me appreciate Main Story Part 1 alot more then the other characters, it tells you what happened if Guildna makes some impactful decisions in the storyline. Besides without Guildna there's no Aldo and therefore no Another Eden !
  4. Best Cat Companion: Kuchiba
    I love the Siamese Cat Breed and Kuchiba IS the only one in the game in whom I didn't change ever since I found her years ago in Vermillion Road (Another Eastern Reference, see what I told you)
  5. Best NPC: Some Guy
    He's Scott literally everywhere in the game. From the past to the future, from Zerberiya to Garulea, heck even in the Hollow you'll find him ! There's no way I make a list without appreciating "Some Guy" and his deeds to the game.
  6. Best Frog: Cyrus (He's Eastern aswell ! I tell you this is why the Eastern Setting is THE BEST !!)
  7. Best Main Cast Character: Guildna
  8. Best Mascot: Varuo
    If Moke wasn't released as a playable Sidekick he would have been my pick but now I have to choose the 2nd best IMO and that's Varuo. The Iconic Cat mascot in the game.
  9. Best Boss: Caroline and Justine (From Persona 5 Royal part 2 Collab)
    This boss used to be the hardest boss in the game for a long time and for good reason as it has alot of HP stoppers and has TONS of HP, while the boss has been powercrept and now easy with the recent units...back than it was a pain, another close second would be the Toova AS Manifest Battle which used to be the hardest Manifest fight in the entire game because of Toova AS insane fixed DMG and RNG involved.
  10. Best OST: エルの唄~メリナ Song of Sword and Wings of Lost Paradise ED ~ The Stifling Song Melina Edition
    The best theme for the best story in the game, everytime I hear the OST I unconsciously start humming and even start tearing up because it's JUST THAT GOOD and after playing the Western Mythos and knowing what the lyrics means...man it hits hard ! A close second is Apex Logic and Cardinal Scales ED ~ Immaculate Full Version but let's be real ! The game is full of the best OST in a game ever !
  11. Best Battle OST: Apex Logic and Cardinal Scales ~ Last Notes of the Battle Song Alter Dewey Boss Theme.
    This one is hard to choose as the game is packed full of Bangers in the Battle Theme departement but this one personally gets me all hyped...besides even you didn't reach that part of the game it still hypes you up ! A close second is First Knight and The Holy Sword ~ Dear My Dearest -Prayer of the Holy War- as I loved the Knights Episode Story so much and love the plot twist which leaves to this battle.
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Now let's go to the Meta:
  1. Best Free Character: Nona AS
    Seriously she's by far the most flexible free character in the game, yea sure it takes a bit to get her but she can give 1/3 of her stats to anyone and she can mold her kit into the unit she's devoted to including zone setting/element and attack type change etc... She's even more good when used with Aldo (And it's canon aswell as she's devoted to Aldo and loves him so much which he also does (Not in a friend way btw)) and we know SA Aldo is OP especially at 255 Light so yea !
  2. Best Zone Setter: Iphi
    To qualify for The Best, a unit doesn't just has to set a zone but it needs to have OP effects with the zone setting skill/VC and to me no one who's better at that than Iphi, her zone setting skill Walpurgisnacht is seriously broken: First of all the skill is Pre-emptive; you get the best elemental zone (Shade zone); you get Blood Contract which gives you survivability and Lunatic Risktaker; you get 5T Magic Focus and if you recast it, you get Kaleido switch to Shade element for 1T for all units...ALL OF THOSE in a single skill and moreso when you realise that these are all skills you usually see in Stellar Awakening Locked-Behind recent units in a unit released a year ago
  3. Best Damage Dealer (DPS): Xianhua
    Before Xianhua got released and broke the DPS meta, Yakumo and Sesta used to dominate that market but now Xianhua is the best end of question ! The reason being that her DPS potential is not locked behind her SA skill as most recent units does.
  4. Best True Tank: Radias AS
    Some people might argue that Radias AS is being powercrept but to me a Tank is more than just high HP/DEF/DMG Mitigation via Shield or Debuffs but to me a Tank in AE needs to have Guard and Rage and to me Radias AS is still the best one even if she's now almost 2 years old. While Alma AS is alot more recent and has all of those she's more of a Secondary DPS/Support than a tank and her Guard is conditional; Soira AS doesn't have Guard;Anabel ES doesn't have Guard nor Rage and Prai is constrained by Stun after Guard
  5. Best Support: Myunfa Alter
    I tried alot of units but to me no one can do support/sustain in the entire game than Myunfa Alter, seriously her kit is a dream to every one, she has everything you can think of, YEP EVERY.SINGLE.SUPPORT.EFFECT in her kit. If you have the fourth slot (80 light) she's even better, she support the entire party but more so the unit on her right:
* She can heal HP and MP and reduce MP consumption.
* She can tank (Tho not with Guard but with DMG mitigation such as -50% DMG taken, a 2000 Max HP Shield and insane debuffs + Buff END/SPR).
* She can set Earh/Magic Zone (3 Staff users+) and can awaken any zone.
* She can give Magic and Singular Focus.
* She can give Weapon Type DMG and Weakness Multiplier.
* She can give Status and Knockback Immunity.
* She set 3T pain/poison ignore res.
Yes everything I said above is in her kit, what's more is that she can do most of these preemptively and do you know what's more insane ! She's not bound by the Stellar Awakening System !
  1. Best Healer: Anabel ES
    She can heal 50% HP/15% MP but unlike Radias AS which can also do it in a counter, if you put her in Guiding Light she gets +50% DMG and Healing meaning she can potentially heals 100% HP ! Something only seen in EX Attacks in ES characters and that one requires complex setting.
  2. Best Pain/Poison Setter and DoT (Damage over Time) user: Pom AS
    A Best Pain/Poison setter doesn't just have to set p/p ignore res as most units can do that but can use p/p as DoT (Damage over Time) and no one can do it better then Pom. Heck 4⭐ Pom has been known for her gimmick of giving p/p if you have the appropriate equipment and there's Grasta Ores that gives +50% DMG if user is inflicted with Pain/Poison so yea.
  3. Best AF user: Miyu ES
    To qualify for this the unit has to benefit more from using AF (Another Force) either by doing more DPS in AF or get easy AF Combo Multiplier, it's been known that Thunder units are the ones who can use AF efficiently and while the current Meta revolves around DMG outside AF, some units only shines in AF and Miyu ES is just that, a close second would be Victor AS but he can be tricky to use as you need the AF Combo to 1000% for him to deal 7300% DMG Multiplier but in a Thunder Team with high SPD it's possible.
  4. Best Singer: Milsha AS
    While Singing has been powercrept by Praying, I still use Singing units from time to time and Milsha AS is by far the best from the best, seriously her 2 songs can give different Lunatic to the entire party depending on the Song being user (Sacrifice and Risktaker) and this effect can co-exist with other lunatic.
  5. Best Praying unit: Toova ES
    This one is hard as most Praying units are OP ! However for me Toova ES takes the crown by a slight margin, just set her pray and forget about her and if you have a unit which can Cover (Iphi is most used with her) then you don't have to worry about her taking DMG and breaking Prayer.
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Phew This essay took me 3 hours to write but that's how much I love Another Eden even tho the game's questionable direction does leave alot to be desired, I hope you enjoyed reading and I want to see everyone's opinion
submitted by ChadEriksen to AnotherEdenGlobal [link] [comments]


2024.05.18 23:10 BaseballBot Game Thread 5/18 ⚾ Twins (24-20) @ Guardians (28-17) 6:10 PM ET

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Twins (24-20) @ Guardians (28-17)

First Pitch: 6:10 PM at Progressive Field
Team Starter TV Radio
Twins Bailey Ober (4-1, 3.77 ERA) BSNO TIBN
Guardians Logan Allen (4-2, 5.56 ERA) BSGL WTAM, WARF1350 (ES)
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - Bases empty, 0 Outs, Bottom of the 1st

1 2 3 4 5 6 7 8 9 R H E LOB
MIN 0 0 1 0 1
CLE 0 0 0 -

Box Score

CLE AB R H RBI BB SO BA
CF Freeman, T 0 0 0 0 0 0 .197
2B Gimenez 0 0 0 0 0 0 .267
3B Ramírez, Jo 0 0 0 0 0 0 .249
1B Naylor, J 0 0 0 0 0 0 .256
LF Fry 0 0 0 0 0 0 .333
RF Brennan 0 0 0 0 0 0 .232
DH Manzardo 0 0 0 0 0 0 .148
C Naylor, B 0 0 0 0 0 0 .171
SS Rocchio 0 0 0 0 0 0 .208
CLE IP H R ER BB SO P-S ERA
Allen, L.T. 1.0 1 0 0 1 1 18-9 5.44
MIN AB R H RBI BB SO BA
DH Jeffers 1 0 1 0 0 0 .280
SS Correa 0 0 0 0 1 0 .263
LF Castro, W 1 0 0 0 0 1 .258
3B Miranda 1 0 0 0 0 0 .272
CF Buxton 0 0 0 0 0 0 .250
RF Margot 0 0 0 0 0 0 .169
1B Santana 0 0 0 0 0 0 .203
2B Farmer, K 0 0 0 0 0 0 .155
C Vázquez 0 0 0 0 0 0 .171
MIN IP H R ER BB SO P-S ERA
Ober 0.0 0 0 0 0 0 2-1 3.77

Highlights

Description Length
Bailey Ober against the Guardians 0:09
Logan Allen against the Twins 0:09
Bullpen availability for Cleveland, May 18 vs Twins 0:07
Bullpen availability for Minnesota, May 18 vs Guardians 0:07
Bench availability for Minnesota, May 18 vs Guardians 0:07
Fielding alignment for Minnesota, May 18 vs Guardians 0:11
Fielding alignment for Cleveland, May 18 vs Twins 0:11
Starting lineups for Twins at Guardians - May 18, 2024 0:09
Jose Miranda grounds into a double play, shortstop Brayan Rocchio to second baseman Andrés Giménez to first baseman Josh Naylor. Carlos Correa out at 2nd. Jose Miranda out at 1st. 0:11
Attendance Weather Wind
66°F, Clear 9 mph, In From CF
HP 1B 2B 3B
Alfonso Márquez Lance Barrett Mark Ripperger Roberto Ortiz
Updated at 6:18 PM.
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.18 23:05 BaseballBot Game Thread 5/18 ⚾ Nationals (20-23) @ Phillies (32-14) 6:05 PM ET

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Nationals (20-23) @ Phillies (32-14)

First Pitch: 6:05 PM at Citizens Bank Park
Team Starter TV Radio
Nationals MacKenzie Gore (2-4, 3.38 ERA) MASN 106.7, DC 87.7 FM (ES)
Phillies Cristopher Sánchez (2-3, 3.43 ERA) NBCSP WIP, WTTM1680 (ES)
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - Bases empty, 0 Outs, Top of the 1st

1 2 3 4 5 6 7 8 9 R H E LOB
WSH 0 0 0 -
PHI 0 0 0 -

Box Score

PHI AB R H RBI BB SO BA
DH Schwarber 0 0 0 0 0 0 .218
C Realmuto 0 0 0 0 0 0 .277
1B Harper 0 0 0 0 0 0 .263
3B Bohm 0 0 0 0 0 0 .331
2B Stott 0 0 0 0 0 0 .281
RF Castellanos, N 0 0 0 0 0 0 .199
SS Sosa, E 0 0 0 0 0 0 .308
LF Pache 0 0 0 0 0 0 .206
CF Rojas 0 0 0 0 0 0 .228
PHI IP H R ER BB SO P-S ERA
Sánchez, C 0.0 0 0 0 0 0 -0 3.43
WSH AB R H RBI BB SO BA
SS Abrams 0 0 0 0 0 0 .261
2B Vargas, I 0 0 0 0 0 0 .300
DH Meneses 0 0 0 0 0 0 .220
3B Senzel 0 0 0 0 0 0 .200
C Adams, R 0 0 0 0 0 0 .231
1B Gallo 0 0 0 0 0 0 .128
RF Robles 0 0 0 0 0 0 .105
LF Winker 0 0 0 0 0 0 .223
CF Young 0 0 0 0 0 0 .262
WSH IP H R ER BB SO P-S ERA
Gore 0.0 0 0 0 0 0 -0 3.38

Highlights

Description Length
Cristopher Sánchez against the Nationals 0:09
MacKenzie Gore against the Phillies 0:11
Bullpen availability for Philadelphia, May 18 vs Nationals 0:07
Bullpen availability for Washington, May 18 vs Phillies 0:07
Attendance Weather Wind
64°F, Rain 3 mph, Out To LF
HP 1B 2B 3B
Marvin Hudson Nick Mahrley Hunter Wendelstedt John Tumpane
Updated at 6:20 PM.
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.18 22:56 Scoligeist Had these cards forever but want to make sure they're real.

Had these cards forever but want to make sure they're real.
I was given these cards at different times when I was younger and just wanted to check authenticity since I'm not sure where they came from originally.
submitted by Scoligeist to IsMyPokemonCardFake [link] [comments]


2024.05.18 22:32 BuccosBot The Pirates fell to the Cubs by a score of 1-0 - Sat, May 18 @ 02:20 PM EDT

Pirates @ Cubs - Sat, May 18

Game Status: Final - Score: 1-0 Cubs

Links & Info

Pirates Batters AB R H RBI BB K LOB AVG OBP SLG
1 McCutchen - DH 3 0 0 0 1 1 0 .208 .318 .369
2 Reynolds, B - LF 4 0 1 0 0 1 1 .254 .340 .411
3 Joe - 1B 4 0 0 0 0 1 2 .288 .355 .489
4 Olivares - RF 4 0 1 0 0 2 1 .237 .295 .423
Suwinski - RF 0 0 0 0 0 0 0 .168 .252 .275
5 Gonzales, N - 2B 4 0 0 0 0 2 1 .233 .250 .467
6 Triolo - 3B 3 0 1 0 0 2 0 .204 .292 .259
7 Bart - C 3 0 1 0 0 0 0 .235 .350 .451
8 Taylor, M - CF 3 0 0 0 0 1 2 .216 .264 .279
9 Williams - SS 3 0 0 0 0 2 0 .232 .259 .321
Totals 31 0 4 0 1 12 7
Pirates
BATTING: TB: Bart; Olivares; Reynolds, B; Triolo. Runners left in scoring position, 2 out: Taylor, M. Team RISP: 0-for-1. Team LOB: 5.
FIELDING: Outfield assists: Olivares (Wisdom at 2nd base). DP: (Williams-Gonzales, N-Joe).
Cubs Batters AB R H RBI BB K LOB AVG OBP SLG
1 Wisdom - 1B 4 0 1 0 0 1 3 .289 .386 .579
Amaya - C 0 0 0 0 0 0 0 .187 .248 .297
2 Suzuki, S - RF 4 0 0 0 0 0 0 .270 .330 .461
3 Bellinger - CF 4 1 2 0 0 1 0 .264 .342 .488
4 Morel, C - 3B 3 0 1 1 1 0 1 .217 .300 .416
5 Tauchman - DH 3 0 0 0 0 1 1 .257 .375 .407
6 Happ - LF 2 0 0 0 1 0 0 .213 .330 .310
7 Madrigal - 2B 3 0 1 0 0 0 0 .227 .284 .267
8 Mastrobuoni - SS 3 0 0 0 0 0 2 .135 .238 .162
9 Gomes - C 2 0 0 0 0 0 0 .182 .191 .288
a-Busch - 1B 0 0 0 0 1 0 0 .250 .331 .465
Totals 28 1 5 1 3 3 7
Cubs
a-Walked for Gomes in the 8th.
BATTING: 2B: Bellinger (6, Bednar). TB: Bellinger 3; Madrigal; Morel, C; Wisdom. RBI: Morel, C (32). Runners left in scoring position, 2 out: Wisdom 2. GIDP: Tauchman. Team RISP: 1-for-3. Team LOB: 5.
Pirates Pitchers IP H R ER BB K HR P-S ERA
Falter 7.2 3 0 0 2 2 0 83-55 3.53
Holderman 0.1 0 0 0 1 1 0 9-5 0.73
Bednar (L, 2-3) 0.1 2 1 1 0 0 0 13-9 8.31
Totals 8.1 5 1 1 3 3 0
Cubs Pitchers IP H R ER BB K HR P-S ERA
Imanaga 7.0 4 0 0 1 7 0 88-68 0.84
Leiter Jr. 1.0 0 0 0 0 3 0 16-9 0.95
Neris (W, 4-0) 1.0 0 0 0 0 2 0 12-9 2.65
Totals 9.0 4 0 0 1 12 0
Game Info
Pitches-strikes: Falter 83-55; Holderman 9-5; Bednar 13-9; Imanaga 88-68; Leiter Jr. 16-9; Neris 12-9.
Groundouts-flyouts: Falter 8-8; Holderman 0-0; Bednar 0-1; Imanaga 9-5; Leiter Jr. 0-0; Neris 0-1.
Batters faced: Falter 26; Holderman 2; Bednar 3; Imanaga 26; Leiter Jr. 3; Neris 3.
Inherited runners-scored: Holderman 2-0.
Umpires: HP: Chris Conroy. 1B: Charlie Ramos. 2B: Brennan Miller. 3B: Brian O'Nora.
Weather: 82 degrees, Partly Cloudy.
Wind: 9 mph, R To L.
First pitch: 1:19 PM.
T: 2:10.
Att: 39,857.
Venue: Wrigley Field.
May 18, 2024
Inning Scoring Play Score
Bottom 9 Pirates challenged (tag play), call on the field was upheld: Christopher Morel singles on a line drive to center fielder Michael A. Taylor. Cody Bellinger scores. Christopher Morel to 2nd. 1-0 CHC
Team Highlight
CHC Shota Imanaga fans Connor Joe (00:00:12)
CHC Miles Mastrobuoni's smooth backhanded play (00:00:24)
CHC Seiya Suzuki's running grab (00:00:13)
PIT Pirates nab Patrick Wisdom at second base (00:00:26)
PIT Bailey Falter K's Cody Bellinger (00:00:06)
PIT Colin Holderman escapes a bases-loaded jam (00:00:14)
CHC Shota Imanaga's seven-strikeout performance (00:01:07)
PIT Pirates catch Ian Happ in a rundown (00:00:34)
CHC Christopher Morel's walk-off single (00:00:30)
CHC Cody Bellinger's ground-rule double (00:00:24)
1 2 3 4 5 6 7 8 9 R H E LOB
Pirates 0 0 0 0 0 0 0 0 0 0 4 0 5
Cubs 0 0 0 0 0 0 0 0 1 1 5 0 5

Decisions

Division Scoreboard

MIL @ HOU 07:10 PM EDT
BOS @ STL 07:15 PM EDT
CIN @ LAD 09:10 PM EDT
Next Pirates Game: Sun, May 19, 02:20 PM EDT @ Cubs
Last Updated: 05/18/2024 05:07:28 PM EDT
submitted by BuccosBot to buccos [link] [comments]


2024.05.18 22:10 GamesForCF Yelan artifact prefarming is finished

Yelan artifact prefarming is finished
https://preview.redd.it/rp39a2pur81d1.png?width=1924&format=png&auto=webp&s=ab65321eae1c0da24668eeea3a26e7a8b6f366a8
Just had some unfortunate rolls into attack and EM, but I am happy overall with the stats overall. she is gonna be at 79.2% crit rate at level 90. My Yelan is only gonna be in double/triple hydro teams. She is never gonna be a solo driver.
submitted by GamesForCF to YelanMains [link] [comments]


2024.05.18 22:03 TemperatureBest8164 Altered Beast(Alter Self) Build - Drunken Master 5/Alchemist 4/ Genie Warlock 2

![image](https://variety.com/2016/film/asia/altered-beast-streets-of-rage-sega-movies-shows-1201933661/)
Recently I have been looking at the alchemist artificer trying to find the best ways to optimize its features and I feel like taking some of the worst classes and subclasses a challenge worth pursuing. I also saw alter self and realized I got to try and make something from that... As I worked out the build progression it reminded me of an 80s video game Altered Beast.
Build Rules: 1. can not go below baseline damage through level 11 by Treantmonk standard. 2. Must use alter self spell.
Progression Levels 1-5:
Race: Human, Stats- 9/16/14/13/14/13, quarterstaff and explorers pack
Drunken Master - The first 5 levels will play like a slightly underpowered monk, all ASIs go to DEX. Drunken master will make you more useful as you will be able to hit and run and nothing depends on wisdom other than AC.
Ending Stats: 9/18/14/13/14/13, AC: 16, DPR: 16.79, HP: 38
Progression Levels 6-9:
Alter self is a bad spell but it does let the natural weapons make unarmed strikes, it does plus 1 damage and it lasts for 1 hour. By gaining it through an elixir you do not have to concentrate and technically it is a second level spell you can remove concentration from and cast for a first level slot. This is the best alter self will be in D&D likely... If your DM lets you drink potions as a bonus action then I would go with two spell wrought tattoos of divine favor for your infusions. (mage armor as as ac bump is fine too...) If he/she does not let you BA to drink a potion then consider a homunculus servant. The elixirs have a feature that allows them to be fed to an unconscious person as an action and it stands to reason that it is easier to feed it to a conscious person. Using your BA you can have the humculous feed someone with its action. This will allow you to more effectively use your elixirs/potions but since alter self lasts an hour we are just going to assume that we do not need to worry about that because we will proactively drink it in any remotely dangerous area. At level 8 your alter self potions will ease the blow of having to wait to max DEX at level 9. I am assuming an alter self potion covers two combats as Treantmonk makes that assumption for Hex on the warlock. So at this point you are transformed 6/8 combats and have divine favor to really beef up your attacks(attacks with natural weapons are weapon attacks for divine favor).
Ending Stats: 9/20/14/13/14/13, AC: 17, DPR: 21.03, HP: 66 (no divine favor in damage calculations as it is not sustained)
Progression Levels 10-11:
Take 2 levels in Genie warlock. The short rest spell slots provide 4 slots. 1 will be used for an alter self potion and the remaining 3 slots on hex. Genies Wrath will bump damage. I will assume hex coverage constantly. On a BBEG hex will not need to be moved and on smaller encounters divine favor will be used to ease BA contention. Armor of shadows will bump AC by 1 and Fiendish Vigor will bolster our hit points.
Ending Stats: 9/20/14/13/14/13, AC: 17, DPR: 33.03, HP: 80 +9 Temp every encounter
Future Enhancements:
There is lots to consider for later levels. I would try to convince the DM to allow you to build an insignia of claws as your replicate magic item. Another 5 level will bump martial arts die so will one level of fighter.
I hope you enjoyed this build idea!
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2024.05.18 21:58 emptyArray_79 Reworking The Guardian Part 3: Class Mechanics & Subclasses

Hi, the past few days I had to think about about the Guardian, some of the issues the class has as it is right now, and how I would go about fixing them. I had a lot of (What I think to be) cool ideas and now want to share them across a few posts on this sub. This post is one of those. I will first write down the ideas I had as rules, and then later add some comments explaining my thoughts and reasoning behind those ideas.
Disclaimer: This is not me saying that this is what the Guardian SHOULD BE. I also don't claim that these changes would even necessarily be for the better. My goals with these posts is not to dictate how to make the Guardian properly. My goals with these posts is discussing potential issues with the Class (many of which have already been pointed out, some of which I haven't seen discussed much), talking about potential ways of fixing them and discussing game design in general, but primarily, my goal with this is just to share and discuss some cool ideas I had because I love homebrewing :). And how knows, maybe a Paizo designer stumbles across one of these and takes some inspiration, but that would already be far more than I would hope to accomplish.
Here is a list of all parts:
Reworking The Guardian Part 1: The Taunt Mechanic
Reworking The Guardian Part 2: Class Options
In my last post I want to first go into general class changes, then I want to discuss my idea of a subclass system. This constitutes probably the biggest departure from the original Guardian, but these are also some of the ideas I am most excited about. _______________________________________________________________________________________

General Changes

Key Attribute: Constitution or other Hitpoints per Level: 12 Class DC: Your choice of Constitution, Wisdom, Charisma or Intelligence (Lv 9: Expert; Lv 17: Master) Perception: Lv 1: Expert; Lv 11: Master
Progresses in proficiency with all armors including unarmed.
Guardians Resistance --- 1st
During your daily preparations you can choose 3 damage types. You gain resistance equal to half your level against those damage types (minimum 1). This stacks with resistances your armor might grant you. You can spend 10 minutes to switch one resistance for another.

Subclasses

(This will reference my post about class options: Reworking The Guardian Part 2: Class Options )
Every Subclass grants you a choice between different Key Attributes, a different Defensive Strategy, some upgrade to that Defensive Strategy and a unique ability.
Strength-Based
Key Attribute: Constitution or Strength
Defensive Strategy: Hampering Sweeps
-> Bonus Effect: The enemy always has to attempt the save, even if they do not leave your reach, unless they use a Step action.
Subclass Ability: Striking your allies triggers a Reactive Strike from you.
Dexterity-Based
Key Attribute: Constitution or Dexterity
Defensive Strategy: Tackle Ally
-> Bonus Effect: You can push your ally 5 feet into any direction.
Subclass Ability: Whenever an ally you can see is subject to a hostile effect, you can Stride towards them as a reaction. Afterwards, you can immediately use one Guardian reaction as a free action if its requirements are fulfilled.
Wisdom-Based
Key Attribute: Constitution or Wisdom
Defensive Strategy: Danger Sense
-> Bonus Effect: You grant the +1 circumstance bonus on a success and grant a +2 circumstance bonus on a critical success.
Subclass Ability: If an enemy you can see attacks an ally you can see and the ally is off-guard to the enemy, the enemy first has to succeed a check against your Perception DC using the relevant modifier (Usually attack modifier or spell attack modifier). On a failure, your ally isn't off-guard to the attack.
Special: You become Master in Perception at 7th level and legendary at 15th level.
Charisma-Based
Key Attribute: Constitution or Charisma
Defensive Strategy: Command Attention or Challenge
-> Bonus Effect: If you take Command Attention, increase the area to "20-foot or 40-foot emanation". If you take Challenge, after it would normally end, the creature still is taunted 1 for an additional round. You only get the bonus for the ability you chose as part of this subclass.
Subclass Ability: Successful Diplomacy, Intimidation and Deception checks against enemies make them taunted 1 for 1 round (taunted 2 on a critical success).
Intelligence-Based
Key Attribute: Constitution or Intelligence
Defensive Strategy: Guardian Lore
-> Bonus Effect: When you successfully Recall Knowledge about a creature/object, the first time an ally is you can see is subject of a hostile effect of the creature/object in question, they gain a +1 circumstance bonus to the relevant defense (+2 on a critical success).
Subclass Ability 1: You can spend 10 minutes to grant one of your allies one of your Guardian Resistances while they are within a 30-foot emanation. If you do so, any Guardian Resistance you granted to another ally ends. If they leave that area, they loose the resistance, but they regain it if they enter it again.
Special: You become Master in Perception at 7th level and legendary at 15th level.
_______________________________________________________________________________________

Comments

As I wrote in my post "Reworking The Guardian: Class Options", I wanted to expand the scope of the Guardian from "Specific Heavily Armored Defender" to "Defender In General". So this is probably where I made the most extreme changes.
submitted by emptyArray_79 to Pathfinder2e [link] [comments]


2024.05.18 21:41 MisterAmmosart Trip Report: 05/05 - 05/17. Mainly Tokyo. IIDX traveling in Kanto. Long post.

Freshly back and awake after a twelve day stint for my first time there. I knew that I wanted to go in general, and while I didn't have a firm itinerary planned out, there was one main goal that I had in terms of sites within the country. The main video game that I play is Beatmania IIDX, and it has internal trophies which are represented as badges. Your profile allows you to assign up to five of them as visible when you start a new round, and there are badges to earn for playing at least one round in every prefecture in Japan, as well as every subregion. Getting the Kanto badge meant that I needed to play at least one round in Tokyo, Kanagawa, Saitama, Gunma, Tochigi, Ibaraki, and Chiba. After five days, I had that complete, and now I have a permanent record of this trip within the game itself. There was also a time-limited event to earn points in IIDX in order to exchange them for goods, such as a hat, or a towel, or a new account card and a poster, and I managed to get that taken care of in somewhat dramatic fashion. I did some other things too.
Primary general points
· Getting Suica set on the phone and using it was generally painless. There were only two times where I needed to summon the help of a resident JR employee to clear up an issue with the gate not reading the card for some reason.
· Most vocal interaction which I had was the opposite of painless, because I continuously kept trying to speak Japanese and failing, and most people would realize that I was completely failing at it and responded with English (some with full on sentences, others with just a few words). There were a few rare times that I was able to express my intent in Japanese, receive a response, understand the response, and reply as necessary, but that was rare. Once English was invoked, I would stay with it, because that's what they were expecting. I've been self-studying the language for more than twenty years in varying degrees of intensity, and while my reading comprehesion seemed sufficient enough for this trip, and while I didn't expect my speaking to be as good because I don't have any opportunity to practice speaking, I came away bitterly disappointed in my vocal and speaking comprehension in terms of my interaction with people there. Even within the trip I could at least overhear common chitchat better, but any time I needed to converse with someone for some reason, I usually needed to have things repeated several times and broken down before I finally realized what was being said.
· You are going to be asked about separately buying a bag with every non-food purchase. Accept or immediately present one that you are carrying to indicate how your purchase shall be bagged.
· I never once had my passport requested for presentation.
· Only once did a person volutnarily reach out to address me, and it was just to ask me where I was from in English. Otherwise, everyone left me alone the entire time.
· Weather through the period was ideal. Mid to upper 70F/25C range and only a few days where it was rainy, and even then it wasn't a downpour. A while ago I personally resolved to only wear suits in public and I purchased a new pair of Mephisto shoes after hearing reports of the extensive walking causing problems for traveller's feet and shoes. My attire help up well; there were only a few times that I needed to avoid sunlight to not get too hot, and I have no issues to report from the shoes.
· I only got X'd out of a restaurant one time, and I think it's only because I wandered into it before it was ready for service. Otherwise, I never once waited in line for food, I never once went to restaurant more than once, and all food was acceptably priced for the portion and excellent for the quality.
For these per-day recounts, I wrote them contemporaneously at the end of each day, so you'll need to forgive me for some writing being in present tense and other writing being in past tense.
Day 1 - Travel, Sugamo, Ikebukuro
Non stop flight from Chicago OHare to Haneda. 12 hours. Good thing I usually don't watch movies, because that just means that all I needed to do was binge a few to make the trip go by.
Pre-trip research led me to choose APA Sugamo as my home base for the visit, and I think that it was a very fortuitious choice. I'll have more to say about it later.
Some awkward encounters happened right away upon checking in here. I was at the nearby Family Mart to buy some things and I didn’t catch that he was making sure I wanted a bag until he repeated it five times. Yes, I’ll take it. Before getting there I was coming down to ground level after checking into my room, and when that person saw that I would have been the only other person going down to the ground, they ducked right back out. I was warned on both of these kinds of things happening, so I guess it’s good to have that immediately out of the way. It would turn out that people deliberately avoiding me was rare throughout the trip.
Despite not sleeping on the trip, I had freshly arrived and had no sense of being tired, so once I had my stuff down, I went off to Ikebukuro right away. No picture or video truly conveys how crowded these areas can get. It can only be experienced in person to be understood.
I soon found Round One Ikebukruo and went right in. So dense and loud. It’s entirely alien to me to see no less than ten IIDX machines in operation and all of them in use. I dumped the money into random tickets, as I foresaw doing, but now I have to wonder if that was the right thing to do, or if it’s tied to that location. I guess I’ll find out.
The forecast is for rain so I need to be in a hurry to figure out where I’m going to go. There might be only one day left for me to get my time limited toys.
Day 2 - Kawasaki, Kanagawa - Utsunomiya, Tochigi - Oomiya, Saitama
My body decided that it only needed four hours of sleep this morning. Without doing more research, I somehow decided to assume that more of the Round One locations were close to 24 hours of operation much like Ikebukuro. Answer: no. I hopped on the train early and went to Shibuya first, but it was very quiet, so I decided to get some of the travels out of the way today and headed south to Kawasaki. I still needed to dawdle for a while until Silk Hat opened at 900AM, and when I finally was able to get inside, I was only able to verify that their store had several allotments of the campaign goods and all allotments were out. Played one round on a monitor that was surprisingly blurry, and I don’t know why that would be the case with a lightning model, but it was, so that was enough.
After doing all of that, I resolved to try to go to Chiba and Ibaraki afterwards. I figured that with Kanagawa and Tokyo likely all out, going to the outskirts would make more sense. However, there was an injury on one of the rails that threw everything off normal, and the train I found myself riding was bound for Utsunomiya instead. Seeing as how I was going to go there eventually, I rolled with it.
It doesn’t take too long to move away from Tokyo metropolitan area before you encounter more forest like areas and rice paddy fields. Halfway through the trip I noticed that two older women suddenly hopped off while the train was waiting to go to the next stop, and I followed them when I realized they found the express line. Utsunomiya has a substantial size to its area and buildings but it was very quiet on the streets there in midday. Walked a mile to Sega GIGO, found that they didn’t even have the goods tracker up. All out. Interesting buliding for it having several neon signs, all vintage and authentic at that. Getting to there from the south meant cutting through Saitama, so I knew I had enough time to make one last attempt there. Research shown two stores being near Oomiya station, so that’s where I ended up. Taito Station was immediately visible upon exit, and they have two IIDX machines specifically with 20 gram springs, which is closer to my home setup and that much lighter than standard 50 gram springs. The final hour drew near and I made one last visit to that city’s Round One. Unlike nearly every other place I went to so far, it only had one IIDX machine. However, and maybe because of that, their goods listing didn’t show everything as out. One painful language exchange later, I was able to discern that what I wanted was available. When you spend more than 3000 yen in a single credit, the game wants to verify if you really want to proceed. It does it again at 6000 and 9000. Yes, I really do. But, having made that money dump I was able to get my hands on the e-amuse card and poster with fifteen minutes left before the deadline. Mission complete. By this point in the day it was exceedingly difficult to even look at the screen so I was ready to come home, but not before getting some goods at the Oomiya Book Off and redeeming what I could for points at Round One Ikebukuro. By the end of the day the only thing that I could tolerate doing was to buy some chicken and nigiri from the nearby train station. Good enough. At that point in the day my body felt like it wants to rock back and forth after all the train riding done today. But, it ended up being worthwhile after all.
One nostalgic feeling I had the most strongly in the day was at the Utsunomiya location where the smell of it triggered past buried memories of yesteryear. I think I want to attribute it to the stronger second hand cigarette smell but I’m not sure - all the same I felt its presence strongly there. Also, I don’t see Oomiya (or really Saitama itself) mentioned as a fun place to go, but it might serve as an acceptable alternative to Ikebukuro, only not as massive in scale of human quantity. Depending on how the trip goes in total I may end up back there for IIDX playing, at least if I don’t find any other place that has 20G springs.
Day 3 - Akihabara
With the travels out of the way, it was time to keep things more regionalized and stick to one area, and there is shopping that needs to be done, so it was off to Akihabara and to see how much of other posted tales hold true. The answer is that it is a lot of it. Kotobukiya can stand to open sooner than noon. Super Potato is indeed priced for a market which wants to snap up anything cheap - I at least found Xi for under 500 and felt that it would have been a bit silly to buy only that, but it didn’t make spending 2000 on one single issue of Arcadia any better. I had no idea that Hey Arcade was right next to both of them; while it was assuredly nice to be there and see the row of Cave shooters among everything else, something got messed up with my registration of my new eamuse card with everything else, so that quickly added to my stress. Having to carry around a few hundred dollars worth of crap with every step didn’t help matters. At least I was able to help a person recover their lost phone by applying a bit of logic to the situation and deducing it to belong to the only person there who looked French, as it was on the Lock Screen. They were relieved, yes. Then, rain came, and it was more than I was anticipating, and I left the umbrella at the room, particularly since I knew I’d be shopping this day. It also turns out to have not mattered much, because I went to visit Bic Camera so that I could get myself a hair trimmer while here, and that turned into me finding a bunch of Kit Kats available, so that meant a second bag. The wind kicked out the rain and my umbrella. In trying to get as many gifts secured as possible, I found some gachapon, but it needed 100Y coins, and I didn’t need paper money in the trip yet. After fighting with maps, I found an ATM to get cash, and got the gachapon. I came home late with feeling rather crushed about the day in that I couldn’t take pictures very well with having to juggle weather and bagging considerations. There were some nice parts of the experience to be sure but between that and more gawking at Super Potato pricing ($135 for PS3 Caladrius? $6000 for Pulstar?) and seeing similar markups on other goods, I don’t think it’s unfair to say that there is a reputation that this area carries and the pricing is there to go with it.
Day 4 - Laundry Day. Shibuya, Harajuku, Shinjuku
I was so drained at the end of Day 3 that I fell asleep on the bed immediately after ending the night call, which meant that I woke up at 0200AM to a room that was fully lit. This meant that I needed to look up how to resolve my eamuse problem or else I wouldn’t be able to get back to sleep. I did both. Awake at 0800AM meant that I had time to do laundry while I figured out what to do with the rest of the day. This meant that I was able to get more of Sugamo in pictures, and it was nice to be able to walk among the actual residences, and do other things like come across a school as it was actually in session. With them being close by and all in succession, I figured to get Shibuya, Harajuku, and Shinjuku visited. It turns out to have been a good day for it, as the temperature was perfectly cool and no rain came, and the sun came out only for a little bit. Shibuya somehow doesn’t seem quite as large in scope in person but the crowds were definitely there, and it is much more hilly than I anticipated as well. After wandering around and not seeing any arcade for a bit, I came across a series of coffee and cookie shops and remained strong to not indulge. It was there while looking at a Disney store (which gets tourists to take pictures of it for some reason) that the song Alone Again came on through the nearby public speakers. What timing. It drove me to finally get a treat for myself, and the frozen latte (black sesame and houji) and croissant (dark chocolate filing) were certainly good, it ended up costing more than the dinner I’d have later this day. I found a seclusion with a garbage can to eat the food and not carry the trash around, then an arcade soon after, and it was time to determine if I could fix the problem. Just like an easy click, it was. New to trash. Old to new. Done. Why did it have to be this way. Harajuku came next, and the environment there was distinct. This one in particular felt like it was an extended carnival atmosphere with the single tight knit market street and emphasis on fashion. A conversation with a freelance artist in the subway actually went well enough that I didn’t feel dumb. The same sensation carried to Shinjuku as well, only it was more spread out. Kabuki street was interesting to see in person, and I didn’t get any unseemly vibes from the place. Maybe it’s different later at night. A return home at a reasonable time allowed me to go down Sugamo’s market street a bit; most of it was closed, but it was interesting to come across the few remaining stores that were open by 0800PM, and more so the one that wasn’t. Coming back to the hotel I found a 24 hour ramen shop with nobody inside. The chef didn’t want to speak and only pointed to the ordering kiosk when I addressed her. The food came through a slot in the obscured window. At least her thank you as I left was a bit more warm, and the food was certainly delicious. To match with the matcha dessert that I bought from Sugamo station, I swung by a 7Eleven to get a drink, and found a milk tea for cheaper than a vending machine. The overhead music in the store was an instrumental version of Alone Again.
Day 5. Ibaraki - Mount Tsukuba, Miraidaira. Kashiwa, Chiba. Akihabara 2.
Awake at 0500AM on my own and knowing the current forecast meant that my envisioned plan for the day was quickly realized. Reaching the Tsukuba Express starting point from Akihabara needs you to get very far down into the ground before getting out into sunlight. I was on the ride early enough to see schoolchildren going about their commute, some of them being no older than ten and going about it unaccompanied. The people of Tsukuba seemed to be particularly helpful and cheerful that day, even despite my Suica issues at the gate. I didn’t ask his name at the counter but the man at the service desk was eager to speak with me about my career and what I was doing there. One asked where I was from on the way up to the summit and another caught my cable car ticket on the way down. There had to have been a few of them who saw my doing this climb in my business attire and thinking me to be a complete idiot if not outright mocking them for doing it that way while they employed the use of dual walking sticks and the like. I know I read some reports of the home stretch being difficult, but it did get pretty close to being an actual rock climb instead of a trail hike for that part of it. A quick stop to Miraidaira on the way back to get the Ibaraki play. The way the town center greets you upon leaving the rail gate struck me as incredible, as well as for how quiet it was. It was like walking onto a movie set. I did find the sweet shop after the play, and that was another painful interaction yet again. Oh well. Two quick stops down Tsukuba Express and one across from Tobu Urban Park line was enough to have a toe in Chiba, and I didn’t even need to leave the physical building of the train station to get to the basement level to find a machine for a play. Thank you, Kashiwa, you were great. Gunma is all that’s left. The descent from Tsukuba did take some earnest exertion, and after doing that the two stops, that put me back in Akihabara about when I anticipated; what I failed to anticipate is how much that place seems to drain on me. I think I just need to eat at an actual dinner time. Once I got back to Sugamo and had food it was a bit better, but while in Akihabara and being around that environment, and not finding things on a shopping list, I found myself just standing still and watching life pass me by. I hemmed and hawed a while for a maid girl’s hour of service for chitchat, but eventually I talked myself out of it because I just didn’t want potential trouble, just like her name. Komaru. I thought about doing this once just to say that I did, but I ultimately decided against it. You cannot go to this place with the expectation that you will find anything unless it is advertised and new. If you are looking for anything used, don’t count on it being there. You also cannot go there without having a strong resolve to not engage with the touts, because it becomes disheartening to see them do their job and blankly stare at the world when they're forced to stand out there and do nothing. Back to Sugamo to find a place that advertised Wagyu but the price they wanted was more than I wanted to spend. The ramen and seaweed & rice servings were fine, but they advertised endless drink and I didn’t receive that. All for $20? No, son. I did better than that elsewhere, I’ll know better now. Long day.
Day 6 - Tokyo Flea Market, Nakano Broadway, Ueno.
The weather couldn’t have been better for this weekend. I’ve read reports that the flea market held near the horse race track will be arbitrarily cancelled regardless of what is reported on the website, but my gut instinct told me that it would occur today, and it did. Turns out that a flea market is a flea market which is a flea market, no matter where it happens. Same allotment of clothes and stuff that few people really want to buy, although I was able to find myself some neckties at least. I probably overpaid based on what I saw later in the route, but that’s fine. They look nice. I settled on some shot glasses for a gift as well, but I’m surprised that I can’t ind something ornate that isn’t part of a sake set. Seated in the shade with a chocolate churro while rap music played in the background - it’s like I never left home. A woman came to sit across from me for the sake of sitting down; she was from Holland and today’s her last day in the country. Her husband came with food eventually. She had three weeks here and went to several places (allegedly, she didn’t list them out) and I asked her about Nakano Broadway. She didn’t make it there. It’s a good thing that I did - this is probably the kind of environment and market that people expect of Akihabara now, and maybe that’s how Aki was years ago, but it’s different from this. What’s more interesting is that Mandarake has a larger presence here than in Akihabara (so it seems to me), and their stores had floor after floor of any and every kind of pop culture product that’s been made in the past sixty years at least. Buttress that with extensive watch and jewelry stores and a slender arcade in the basement, and it’s a very well centralized microcosm of the country’s economy on the whole. I actually made a point to have dinner earlier than usual this time and found a place to serve some deep fried pork cuts served with rice and soup on the side. It was enough, and very well made. The day had not ended and my bag was heavy with several books purchased there, so I reported back to base briefly and decided to try visiting somewhere else, and settled on Ueno. Just as I arrived, a festival was underway where local teams of people made an elaborate show of carrying a home made shrine to a temple. Streets were officially blocked by police to allow the procession. In following the line I came up against makeshift food and amusement stands with the traditional toy gun shooting and goldfish catching. It appears that this is an official “start of summer” festival and I was able to watch it all happen in front of me. That was the good part of the day.
Day 7 - Tachikawa / Kunitachi. Shinjuku 2.
One of the games that I've never played is Beatmania III The Final. I've played some BM3 7th Mix years ago, but not The Final. I found a location that has one - World Game Circus in Tachikawa. In looking around that area before the trip, I saw that there was a nearby shinkansen museum, and not much else, so I figured that going to both places would make that walk worthwhile. Turns out that it wasn’t a museum in the proper sense of a dedicated building. Rather, it was a bullet train engine car on the side of a building that was unrelated, and that was it. A cute interaction happened here - when I approached the car, I heard some children running around inside, so I approached cautiously without knowing if I was encroaching upon someone else's alloted time or something. Once the children saw me, they gave a hearty irrashaimase as I entered, and the boy stamped a paper and presented it to me. Perfect. Despite it not being a typical musem, the card did have some interesting content, and it's good to see some kind of commemoration for their achievements and progression in that industry regardless. They have a lot to be proud about there. Off to WGC. Maps wasn’t lying about the walk taking twenty minutes. It's a good thing that I looked it up on streetview beforehand, because I otherwise would have walked right past it without knowing it was there. Then there it was, and there I confronted a past that I couldn’t visit again. Sure, I got to play BM3 The Final at last, but my timing was off, my hands were off, there wasn’t much I could do. Along with that I can say that I’ve played on a Beatmania II cabinet, and that was better than 5th Style at least. But that was it, that was all I could stand to do. It was right there and I couldn’t bear to put up with it more than a few rounds at best. Dream big, because only disappointment follows if your smaller dreams ever are fulfilled. I don’t know why finding IKEA back in Shinjuku was so difficult, but it took a while. I bought a bag, and then I bought a bag because the other bag was at the end of the register, which makes sense. I did feed myself before getting back to the Taito station to play some songs, but it still wasn’t good enough. All thumbs. Ended the day with laundry since the timing worked. Speaking of making dreams big, it’s time to cross another one off the list tomorrow. I can’t wait.
Day 8 - Takasaki, Gunma. Oomiya, Saitama 2.
It’s a good thing that I only needed to get to Ikebukuro to transfer over to the next stop, because that’s where that particular run ended for some reason. I wonder what was up. Speaking of things getting messed up on trains, I managed to find my way on a train that needed a separate ticket, which I didn't have. The conductor found me right away and had me disembark at Uraja for me to wait for the proper transfer. The weather forecast said there’d be rain, and the travel forecast said it would take two hours to get there, and neither lied. I feel like I had more people staring at me in Gunma than other places. I will say that I found the Takasaki station area to be rather charming, with the stores that it had inside and the emphasis on the music culture there. It’s one thing to offer a piano to the public to play, but it’s another to have a public willing to use it. This location had both. Having what was essentially a Bic Camera built into the facility was a nice touch too. The Leisure Land arcade was sandwiched between other floors that had its own offering of gaming stuff, so that was an unexpected bit of a fun thing to look through. The area was clean and sparsely populated, and it wasn’t picked clean of all matter of things that would normally get snapped up, so that was interesting. Finally, I made it over to the machine. They had separate fans for each location. I got the songs and then the medals came, and that’s that. Kantou Seiou. I would have stayed a bit longer but I wanted to have the medals show up right away, and my internet wasn’t cooperating, so that’s all I could do. I think there was an Internet cafe that I could have used in the facility, but I didn’t want to deal with an awkward conversation. I did get some Lawson on the way out, as well as some trinkets from the local Gunma-chan store as well as some mini croissants and some macademia cookie things. More vocal awkwardness. Omiya was one of the stops on the way back, and I found a place to serve omrice, so that’s another one off the list. No shoes allowed inside. The value wasn’t there but the service was good enough, as was the flavor. The machines with the 20G springs are indeed legit. Back home in time for some McDonalds, and that’s another food-checklist item marked off. Takoyaki mayo dipping sauce - somehow it’s both salty and sweet. While returning to the hotel, I did happen to encounter an argument amongst two teenaged locals where the guy ended up half-heartedly kicking the girl and getting her to cry. I wonder what their argument was about. I didn’t play hero, but someone else did so enough to prevent an escalation and called the police over.
Day 9 - Sugamo, Tokyo Sky Tree, Akihabara 3, Kanda
Up early enough to decide that I should at least visit the Sky Tree while I'm there just to say that I did, and that I should visit the Sugamo street market upon its open since it was right there in front of me. I'm glad to have done so. With everything open, this felt more like what one would think to expect from a flea market environment that's operated and supported by the local populace. Small stores were open both sides of the street that go on for many blocks, and some tents and tables were set up to sell second hand goods as well. I was able to find someone selling a US Morgan dollar and he wanted only 2000Y for it, so that was an easy buy. If I would have known better to anticipate this area, I wouldn't have felt compelled to buy kitchy tourist crap that is expected as gifts elsewhere. If you are looking for a place to idly shop around that doesn't get extremely crowded and has an authentic local feel to it, consider making a point to come here. Off to Sky Tree. Getting the combo ticket for the second deck was worth it just for the lack of crowds on the upper area. If you're going to come here, consider getting a phone selfie stick or something of the kind so that you can take pictures against the windows without the structure scaffolding obstructing your view. On the subject of shopping again, this might be another area to consider visiting just for the sake of the specialty stores to be found here, such as those for chopsticks or hairpins. To close out the day, my wife reminded me to look for something from the Square Enix cafe, so that meant swinging by Akihabara yet again. Since it is within a walkway, it was a bit of a pain to find this place even with using maps, but I eventually found it and got what she wanted to find. Played some IIDX at Game Panic, which was surprisingly small and the one machine that was avaialble to play had some 2P turntable issues, so that didn't last all that long. Dinner was at a nearby place that specalized in tofu, so that was a good ramen serving with that infused. For the evening, I wandered south to Kanda to get night pictures, and found it to feel pretty similar to Ueno.
Day 10 - Ginza, Tokyo, Kanda & Akihabara 4
Launrdry in the morning. I also wanted to say that I went to Ginza in my time here, and I didn't research anywhere to go to keep it a surprise. It was a bit warmer and sunnier than usual that day, and I stuck to the main road for most of the walk, so I can't say that I found too many points of the interest along the path that I walked starting from Yurakucho station and heading out that way. High class store for high class people, and that's too rich for my peasant blood. Similarly for Tokyo proper itself, I suppose I'd have to needed to wander far away from the Yamanote vicinity to find points of interest there, as I didn't encounter anything that was remarkably distinctive here in comparison to other areas that I have previously seen. Continuing north across Nihonbashi brought me to Kanda and eventually to Akihabara yet again, as if it was a magnet that pulled me inside every time. For the sake of trying a different place I chose to play some IIDX at the Leisure Land arcade there, and I'm glad to have done that, as those machines were probably in the best coniditon that I encountered within that area. Dinner was at Tenkaippin, which I didn't realize until after I placed the order was cash only. The clerk didn't request it beforehand but I voluntarily left my passport there to show that I would return, and promptly went to the same ATM that I had found days prior in order to get the cash to pay for the bill.
Day 11 - Haneda T3, Nishi Nippori, Nippori, Uguisuidani, Otsuka, Shibuya, Shinjuku, Ikebukruo, home.
The end. I resolved to take the subway over to Haneda today to get the one luggage over there and stored, and it’s a good thing that I did - there’s no easy solution for getting over there without encountering a crowd. If anything I wonder if Yamanote is actually better. Regardless, I got that much done. With the day left to go, I ventured to Nishi Nippori and I needed to summon the map several times to make sure I found the location, as it was as obscure as it could get. Just a sign on the ground for the third floor, a stairway that led to the back, an elevator that had no decoration, a single room that housed everything. Arcade PCB kits on shelves, joystick panels in exposed boxes, nicotine odor from years past - it was like I was transported to 1995 upon entry, beyond the fact that the games weren’t as old. Most of them, they did have a lot going for SF3 3rd yet. I was able to take care of some game business in a hurry since I was the only one there. It was a very pleasant respite for play in comparison to most of the other sessions. The region itself felt much the same as this arcade - old and well worn, as in well lived. Venturing south to Nippori led me to stumble upon a shrine and cemetery just by following some stairs. Usuigudani was cleaner but mostly had hotels as points of interest. Back home to buy some mochi while mochi was for sale in midday. Then to Otsuka, thinking that I would wander to Ikebukuro, but I ended up wandering back to Sugamo instead. Whoops. Meal at Sugamo, then back out to return to Shibuya and Shinjuku at night to catch evening shots, when I hadn’t done so before at these places. Good thing I did that to get Golden Gai area shots at night. With the night winding down, I decided to have one last IIDX play at Round 1 in Ikebukuro to symbolically end where I started.
Ending arcade comments
· Although the upkeep is generally better and more consistent than the US, some machines will have hardware issues here too. I was surprised by the blurriness with some of the LM IIDX machines.
· Densha De Go on the propert large cabinet is nice but quickly becomes very expensive.
· Bombergirl is OK enough and having the dedicated detonator button that pops up for hitting the base is a cute touch.
· Chase Chase Jokers feels rather clunky and I'm not sure what the game is trying to do. Interesting side screen concept at least.
· Nostalgia is delightful and would probably find a small fanbase worldwide if it had more exposure.
· Favorite IIDX locations are Taito Station in Oomiya for the light keys and Leisure Land Akihabara for the high quality of the LMs there. Honorable mention goes to the Game Versus loctation in Nishi Nihonbashi, but that might not be worth it for a dedicated trip unless you go there first thing in the morning.
Ending overall comments
This was a life altering trip for me, as would be expected. While I'm glad to have made the journey, as to be expected, I will only want to return after making an extensive redoubled effort into speaking and hearing comprehension, because I know that I came across like a blubbering idiot so many times, and it's truly aggravating because I generally know what I want to say and most of the words that are used to say it, but it just doesn't come out of my mouth properly when it needs to be done.
I welcome any questions you may have, as that will help for me to recall the memories and have me write them down.
submitted by MisterAmmosart to JapanTravel [link] [comments]


2024.05.18 21:39 Yankeebot IT'S WHAT YOU WANT: The Yankees defeated the White Sox by a score of 6-1 - May 18, 2024 @ 01:05 PM EDT

White Sox @ Yankees - Sat, May 18

Game Status: Final - Score: 6-1 Yankees

Links & Info

White Sox Batters AB R H RBI BB K LOB AVG OBP SLG
1 Pham - CF 4 1 2 0 0 1 0 .346 .386 .500
2 Sheets - RF 4 0 2 0 0 1 1 .244 .346 .405
3 Vaughn - 1B 4 0 0 0 0 3 3 .207 .264 .317
4 Jiménez, E - DH 4 0 1 0 0 1 3 .218 .274 .371
5 Benintendi - LF 4 0 1 1 0 1 1 .196 .224 .285
6 DeJong - SS 3 0 0 0 1 2 1 .236 .282 .439
7 Lee, K - C 4 0 0 0 0 3 3 .291 .322 .465
8 Lopez, N - 2B 3 0 0 0 0 2 0 .195 .264 .212
9 Mendick - 3B 3 0 0 0 0 2 0 .217 .250 .348
Totals 33 1 6 1 1 16 12
White Sox
BATTING: 2B: Benintendi (5, Gil); Pham (6, Gil). TB: Benintendi 2; Jiménez, E; Pham 3; Sheets 2. RBI: Benintendi (15). 2-out RBI: Benintendi. Runners left in scoring position, 2 out: Sheets; Lee, K 2. Team RISP: 1-for-5. Team LOB: 6.
FIELDING: E: DeJong (7, throw).
Yankees Batters AB R H RBI BB K LOB AVG OBP SLG
1 Volpe - SS 5 0 1 0 0 1 2 .270 .343 .427
2 Soto, J - RF 4 2 4 3 1 0 0 .317 .414 .561
3 Judge - CF 4 0 1 0 1 3 6 .266 .405 .568
4 Verdugo - LF 4 1 0 0 0 2 5 .244 .322 .397
5 Stanton - DH 3 1 2 2 1 0 0 .258 .309 .530
6 Rizzo - 1B 4 0 0 0 0 2 3 .250 .316 .398
7 Torres - 2B 4 0 0 0 0 2 2 .218 .294 .287
8 Trevino - C 4 1 1 1 0 1 0 .286 .330 .464
9 Berti - 3B 2 1 0 0 2 0 0 .250 .313 .250
Totals 34 6 9 6 5 11 18
Yankees
BATTING: 2B: Stanton (8, Keller, B); Volpe (7, Soroka). HR: Soto, J 2 (11, 1st inning off Keller, B, 0 on, 1 out, 5th inning off Keller, B, 0 on, 0 out); Trevino (5, 2nd inning off Keller, B, 0 on, 1 out); Stanton (11, 3rd inning off Keller, B, 0 on, 1 out). TB: Judge; Soto, J 10; Stanton 6; Trevino 4; Volpe 2. RBI: Soto, J 3 (37); Stanton 2 (26); Trevino (15). 2-out RBI: Stanton; Soto, J. Runners left in scoring position, 2 out: Rizzo; Judge 2; Torres; Verdugo 2. Team RISP: 1-for-8. Team LOB: 9.
White Sox Pitchers IP H R ER BB K HR P-S ERA
Keller, B (L, 0-2) 4.0 7 6 5 1 4 4 84-56 4.86
Soroka 4.0 2 0 0 4 7 0 82-47 5.85
Totals 8.0 9 6 5 5 11 4
Yankees Pitchers IP H R ER BB K HR P-S ERA
Gil (W, 5-1) 6.0 5 1 1 1 14 0 98-65 2.39
Burdi 2.0 1 0 0 0 2 0 28-19 1.04
Santana, D 1.0 0 0 0 0 0 0 6-6 4.34
Totals 9.0 6 1 1 1 16 0
Game Info
WP: Keller, B.
Pitches-strikes: Keller, B 84-56; Soroka 82-47; Gil 98-65; Burdi 28-19; Santana, D 6-6.
Groundouts-flyouts: Keller, B 8-1; Soroka 0-1; Gil 1-1; Burdi 0-4; Santana, D 1-1.
Batters faced: Keller, B 21; Soroka 18; Gil 24; Burdi 7; Santana, D 3.
Inherited runners-scored: Soroka 1-0.
Umpires: HP: Mike Estabrook. 1B: Erich Bacchus. 2B: Tripp Gibson. 3B: Laz Diaz.
Weather: 67 degrees, Partly Cloudy.
Wind: 10 mph, In From LF.
First pitch: 1:08 PM.
T: 2:29.
Att: 43,194.
Venue: Yankee Stadium.
May 18, 2024
Inning Scoring Play Score
Top 1 Andrew Benintendi doubles (5) on a pop up to left fielder Alex Verdugo. Tommy Pham scores. Gavin Sheets to 3rd. 1-0 CWS
Bottom 1 Juan Soto homers (10) on a fly ball to right center field. 1-1
Bottom 1 Giancarlo Stanton doubles (8) on a sharp line drive to center fielder Tommy Pham. Alex Verdugo scores. 2-1 NYY
Bottom 2 Jose Trevino homers (5) on a line drive to left field. 3-1 NYY
Bottom 2 Juan Soto singles on a ground ball to right fielder Gavin Sheets. Jon Berti scores. 4-1 NYY
Bottom 3 Giancarlo Stanton homers (11) on a line drive to right center field. 5-1 NYY
Bottom 5 Juan Soto homers (11) on a fly ball to right center field. 6-1 NYY
Team Highlight
NYY Juan Soto's 10th home run of the season (00:00:31)
NYY Giancarlo Stanton's RBI double (00:00:33)
NYY Jose Trevino's solo home run (5) (00:00:29)
NYY Giancarlo Stanton's solo home run (11) (00:00:30)
NYY Juan Soto's second homer of the game (11) (00:00:43)
CWS Andrew Benintendi's diving catch (00:00:30)
NYY Luis Gil's career-high 14-strikeout performance (00:02:13)
NYY Juan Soto's massive game (00:02:13)
NYY Curtain Call: Luis Gil strikes out 14 batters (00:04:20)
CWS Condensed Game: CWS@NYY - 5/18/24 (00:08:16)
1 2 3 4 5 6 7 8 9 R H E LOB
White Sox 1 0 0 0 0 0 0 0 0 1 6 1 6
Yankees 2 2 1 0 1 0 0 0 6 9 0 9

Decisions

Division Scoreboard

TB 0 @ TOR 4 - Top 6, 2 Outs
SEA @ BAL BOS @ STL 07:15 PM EDT
Next Yankees Game: Sun, May 19, 01:35 PM EDT vs. White Sox
Last Updated: 05/18/2024 04:34:27 PM EDT
submitted by Yankeebot to NYYankees [link] [comments]


2024.05.18 21:31 Illustrious_Fan9974 Balance changelogs that i wish to be applied

[---Buffs---]
HANK!
  1. Charging time : 3s-2.5s
  2. Added tank trait
  3. Its GONNA Blow (Sp ) : 10%-15% efficiency
  4. Hp value 10800-11600
( Despite this SHRIMP got huge BUFFS yet still staying on the bottom of the tiers ,is really unideal For that being. This should make him put more pressure and be a little defensive on close range scenario's . Also his sp where he gets his speed buff should be increased as it is only a 10% increaseal )
BARLEY
  1. HP value: 4800-5000
  2. Reload speed increased by 5%
( I tried not to give everyone a DMG change since DMG inflation is continuously rising over time.... Soo tried some alternative options tbh. )
TARA
  1. Both of her spawnables hp from SP increased by 800 ---( 2400-3200)---( 3000-3800)---
( Nobody's Talkin about how she fell off in the last few months.
BTY tried a different buff for her. What I've seen is what her spawnables hp from both of her SP is still the same even aftrr the universal stat buff. No wondy why her spawnables are soo fragile RN. )
JANET
  1. Attk range: 8.33-9 blocks/tiles
( Hot take but the only thing that i suffer when playing janet is how low her range is.... As a marksman, she just..... Doesn't seem too have enough range, AKA underwhelming ..... Havin that low of attk distance also makes her more fragile, TBH i think this single buff is enough to give her a substantial improvement. )
DARRL
1.Steel hoops SP : Effect duration 2s-3s
  1. Projectile amount : 5-4 DMG Distribution ==> 480--600 per projectile
  2. Rolling reload: now also grants CC immunity for 1s
( Darrls viability is slowly descending due to better picks and HCS ( OFC ) but instead giving a basic Hp Buff, i thought what about buffing his steel hoops, as now he can be more aggro with his playstyle as he will be alot tankier . Also with the second change, he can do more consistent chip DMG even at max/mid range)
DOUG
  1. Base healing: 1200-1600
  2. Teammates after reviving by his super will get 25% Shield for 3s
ASH
  1. FULL Rage gained from receiving DMG : ==>125%- 100% of his base hp
  2. Rage bar now decays 15% slower
( He is also powercrept due to not having a HC as tanks get the most benefit from it and get the most sufferings without it...BUT, recently i am seeing that, as more characters are getting HCs, tanks HCs are also getting powercrept. Those HCS are still Strong tho ...... But i dont think a single HC will make him alot better. This change should let him be more AGGRO tbh )
[--MISCELLANEOUS BUFFS--]
HIEST SAFE: Base HP increased by 25% Upto ==>(80000-100000 hp)
 2. Now has a Damage cap of 5000 per second 
( Do i need to say somtin?.... HIEST recently has been INSANELY powercrept due to more high DMG dealing characters as well as balance changelogs, this sure is a necessary change RN)
[---DeBuffs---]
ANGELO
  1. movement speed reduced to fast when charging attks ( from very fast)
  2. SCR : 2-2.5 shots
  3. Main attk DMG : 4400-4000
( Absolute insane marksman RN... The HIGH DMG combined with his insane speed is ridiculous )
MELODIE
  1. Dash range reduced by 25%
  2. Base SCR : 4-5
  3. SCR from notes cut in HALF.
Misc: 1. After hitting a main shot, notes will no longer Dmg target's on the middle of the attacker ( Nerf )
( INSANELY high mobility and Very fast SCR... Considering how easy to hit shots TBH.... Also nobody's giving a Fuck about it... But for some reason, when applying her basic attk, the notes appear literally from her a-- inside..... , Dealing 2760 per attks... Even if all 3 of your notes are charged, u still do insane Dmg with that goffy ahh gimmick. [ 920 from basic attks+ 1840 from the notes ] this substantially increases her Burst DMG value... also once she gets her super... its pretty easy to cycle it with her notes as the notes charge rate is the same as the base SCR, aka 4 hits......Allowing her to do absurd teamwipes . Also the inability to charge notes from special targets will make her an insane Victim of spawners like Nita and Jessie )
PIPER
  1. DMG value: ==>3400-3200
  2. Autoaimer (gadget) : knockback removed, and increased slowness by 300% ( 0.5-2.0s slow ) and DMG increased to 800 from 160
( Having two jail free cards as a marksman are already insane, soo one of them should be tuned down, this gadget change will let her intruder's aproch slower but will not cancel their attks . Mainly the intention is , there should be a way to counter her Greatly in close scenarios.
And talk about her DMG, IMO way overtuned, way too much rewarding when shot hits , needs a balance between like what happened to Nani. )
SANDY
  1. HCR : 60%-40% ( 1.66-2.5 supers )
( His HC is incredibly strong AF, As if it wasn't enough..... )
JESSIE
  1. HCR : 60%-50% ( 1.66-2 Supers )
( got overtuned TBH, getting that much 10k hp turrets are just too overwhelming )
BELLE
--HYPERCHARGE TWEAKS--
  1. DMG boost: 25%-20%
  2. Speed boost: 26%-18%
( BELLEs high DMG boost from her HC makes her soo much deadly, so does the speed which also does insane job )
BYRON
  1. Base healing/DMG: 760-720
( Ok i am sorry, but IMO his Dmg/heal got way overtuned.... I already Kinda doubted that after this change he might need a small Nerf... But at the same time... I think he will still be really Good )
CHARLIE
  1. Spiders hp decay increased ( 10%-20%) Upto 10-5s spiders endurance .
  2. Victims can now heal and reload when they are in her cocoon with 30% less efficiency.
  3. Attk unload delay: 500ms-750ms
( IDK how to balance her super TBH. She has to be one of the most unserious character supers I've seen. A fast paced multiplayer game where u always have to be active, Havin a character who literally makes u being idle for a decent period of time.... Like even if the super was 3s, she still will be good... Bcuz of how her super works. her Allie's including herself, gets a huge advantage in many scenarios, because 5s is still enough to do the impossible in ongoin matches, atleast in competitive. Soo increasing the decay again will let her and her allies do less amount of crazy plays and other shit. But if u have any ideas, just let me know how to balance her super properly
but what can i see for now which needs a deserved change is that the spooders gadget Imo is still pretty braindead and strong at the same time.... 10s of endurance if doesn't get damaged helps her soo much for control , this especially helps with single non pierce attkers . This should do the damn job .
*BUFFS , DEBUFFS and CHANGES *
MANDY
--CHANGES--
  1. first star power is now baseline. it is replaced with THE new SP ( In my sight's)..... Which increases the upper and lower view point by 15% in focused mode...
( IMO her 1st SP is a must for her kit..... So i tried making her 1st sp baseline as I think, she is quiet unviable without it....)
CHESTER
--buffs--
  1. Main Attk DMG: ==( 1280-1400)
  2. SCR : 7-- 6 bells
  3. Poprocks super now have a throwing range similar to other spawners like Nita.
--REWORKS--
  1. 2 nd sp now reveals enemy's ammo bar and charge rate ( CHARGE RATE bar amplifies like lous freeze bar)
  2. 1 st SP now removes one cap bell attack and cycles between 2-3 bells
(Although OUR Mighty JESTER dosent have any good competitive purposes, he still feels awfull in Ladder as well.... bumping the DMG will make his long range shots more rewarding and reworking his 1st SP will reduce his Burst DMG buuuut, this SP will indeed increase his Consistency over DMG even more...)
KIT ( SIZABLE REWORK )
--Buffs--
  1. after leeching out from an allie, he will gain 33% of his super back
  2. Super duration when leeched on allies 10s-12s
--DEBUFFS--
  1. MAIN attk DMG : 2000-1600 ( revert)
--changes ( Reworks )--
1.Power hungry ( SP) : renamed to " Enter context ". When leeched to an allie, his allie will passively Charge its super similar to kit himself, but it will be 20% less effective.
  1. Cardboard box ( gadget) : renamed to "Enter context" will increase leached allies movement speed by 25% for 5s
  2. Overly attached ( SP) : renamed to " Enter context" . Will get 40% DMG when super is applied to opponents and targeted victim will receive 20% more DMG from all source's. The Dmg buff also Includes kits super DMG.
  3. Cheeseburger ( Gadget) : will now heal kit even if he isn't leeched to any allies. But it will be 30% of his max HP. And now has a maximum healing cap of 4000 . ( small Nerf) so no more Kit + Big tank combo.
  4. After leeching out of an Allie, he will gain 25% DMG reduction for 5s
( Tried to make him actually decently supportive rather assassin type. Hot take but kits whole system is just messed up. From gadgets being not supportive enough to SPs being very situational. One thing i also noticed that, supportive characters who has shorter range generally suffers more than the other supports. And not to mention, his super is not that consistent. After leeching out of an Allie, he literally losts his whole damn super and considering he has no other way to fastly charge his super except attacking others opponents, which he suffers again cuz he has short range , low burst and low Hp. So He has to passively charge it most of the time. Which takes a while where 20s to be exact. So i tried to make his super just a little more cyclable and tried making his whole gadget, SP reworked . To make him supportively better. Soo lastly, WDYT? Did i overdo it, or like overbuffed him? Let me know tho. For any improvements)
CHUCK
--Debuffs--
  1. Cant place polls in a HIEST safe ( in a radious of 4 tiles )
--Buffs--
  1. Reload speed 2000ms-1800ms
  2. projectile speed 1750-1860
--CHANGES ( small reworks) --
1 .autoaiming outside the polls will no longer place one , instead all poles now need to be placed manually.
  1. Reroute gadget will pick up the nearest pole instead of last placed pole. The gadget Will Still pick up poles even if the super is Charged
( Outside heist and few hotzone maps.... He recently started to become outshined by other controllers. His kit is really weird as it only works decently on specific modes and maps. Soo kinda tried to rework some of his base stats .
And this change to his super will let him do more good pole placements soo he can do more controlling attribution for his team.. although WDYT?.
SAM ( SIZABLE REWORK)
--Changes--
  1. 1st SP is now baseline. it is replaced with ( insert name ) which upon deploying his super, he will be immune to all CC for 1.5s
  2. 2nd SP is now reworked, after launching his super, after 10s, he will instantly charge his super. (Doesn't passively charge bty )
  3. 2nd gadget is now reworked as well to ( insert name ) . It is like sprouts one, when knuckle Busters are on the ground , using this gadget will automatically home in to himself and will deal 1800 DMG
( He is completely dependent on his 1st SP ... IMO making it baseline is important, second of all... Both of his 2nd gadget and SP is Dogshit.... It really need some love... Soo tried this Rework to remove some of Sam's weaknesses. Also. Is the first SP rework good or just made it too strong ?, let me know)
OR, ( Quickfix)
  1. knuckle Busters pickup timing reduced by half .
  2. Hp Value: 10800-11200
FANG
--debuffs--
  1. SRR : 45hits
  2. Super DMG: 2400-2200
--buffs--
  1. Main attk DMG : 2720-2800
  2. Super dash speed: 4000-4500
HYPERCHARGE Tweaks
  1. HCR : 20%-30% -- ( 5-3.33 supers)
(fresh kicks SP has been always a must pick for his kit, and now because of his buffed SCR , this SP just straight makes him to be able to destroy low-mid ladder player matchmakings . Although he is counterable in competitive matches. But knowing the fact that 70% of the whole player base are casuals, i think he actually needs a super Debuff, cuz NOBODY likes to get teamwiped in a matter of seconds. He was already pretty solid IF U PLAYED HIM well enough which most of the people weren't. After his SRR buff, he already became STUPIDITY braindead as it is pretty EZ TO cycle supers.
Now i just wanna make him skill based as how he was before sep 2023. The main thing that i noticed was his SRR change is what made him less skill
Tried to revert it. But also giving him some buffs to balance thing's out.
GUS ( Rework to supportive gimmicks )
--Buffs--
  1. spirit heal: 1600-2000
--CHANGES--
  1. Hitting a Spirit Charged attk on a wall will now spawn a Ghost as well
  2. Kooky popper( gadget) : added knockback but DMG is cut in 1/4th . 2000-500
  3. 2nd gadget: removed HP sacrificial ( 5%-0% ) And next attk upon Activation will spawn 2 spirits
( Really hoping this will make him shine again, tried to make him supportively viable by making the spirits actually useful for healing his Allie's. Keep in mind that the sprits healing buff is an indirect buff to his 1st SP as well. Allowing his allie to heal upto 4000 which is pretty substantial. And adding some kind of CC to him soo he can atleast retreat with THIS but added additional nerf to it for a compensation. )
LOU
DEBUFFS:
  1. Hypothermia SP : Max DMG reduction. 50%-35%
BUFFS:
  1. Hp value: 6400-7000
  2. SCR : 8-7 shots ( without SCR gear )
HYPERCHARGE tweaks (DEBUFF)
  1. Hypercharged super insta freeze -70% of the freeze bar will be filled
( Same is COLGATE, not any big problems on his main kit, except his HYPERCHARGE.... Buuut supercell really likes to kill a character whos main issue isn't his base kit. also his hypothermia SP is kinda getting slept on as how secretly STRONG AF it is. You can still almost insta freeze any enemy with HCed super combined with Cyro Shyrup )
submitted by Illustrious_Fan9974 to BrawlStarsCompetitive [link] [comments]


2024.05.18 21:18 degenny_ Is it just me or do Intelligence perks suck?

My first playthrough, 33 hours in. Currently chasing the freedom trail to decode the chip, somewhere around level 35. I've put 10 points in Intelligence (I associate myself with my characters and I really don't like being dumb), but I can barely justify putting points in the intelligence perks.
Mods: a bunch of your generic QoL thingies like unofficial patch, item sorter, immersive hud, full dialogs, etc. (Armorsmith extended is just QoL, right?)
Playstyle: marksman with occasional stealth.
Difficulty: normal. I am not fond of bullet sponges, but even then I should have probably switched to hard some 5-10 levels ago.
The perks.
At row 1 we have V.A.N.S. A trail to a quest? My quest target is already on the compass. +2 perception looked interesting, but apparently it's not base perception, so I don't have access to more perks. That was one hell of a bait, let me tell you, I should have just put 2 points into perception directly.
Row 2: medic. Stimpacks heal more, but I already have hundreds in my backpack and that number only increases. Similar for Radaway. And since I prefer ranged combat and don't stand in the open, I don't even receive that much damage. And there's a ton of heal available from food. Why would I even need this perk? I know people call this OP, what do I miss?
Row 3: gun mods. Gun customization is a big thing in F4 so I've put my points there, but then way later into the game I realized that I can detach mods from one gun and put them on another. I don't need to put 3 points here just to get silenced 10mm with advanced receiver: I can take receiver from one gun, silencer from another, and then just combine those. Again, do I miss something?
Row 4: Hacker. Ok, this one is very useful. Can't imagine playing without it.
Row 5: Scrapper. It helps with crafting gun mods, but if I can just swap them, I don't need to craft, right?
Row 6: Science. Again, just swap? Apparently, there is an exploit a strategy where this perk opens industrial water purifier, so you can build it and sell water. Is that its only use?
Row 7: Chemist. Longer effects can be useful, but seeing as there is no cooldown on chem usage, what stops me from simply popping my Psychojet again right the previous one ran out? I already have dozens of different consumables stashed at Sanctuary and that number doesn't seem to go down. Is this for melee builds that chug buffout like water, or what?
Row 8: Robots. It looks utterly useless. There aren't many of them, they are usually quite weak, and you must be right near them for this to work. And if I'm near an enemy in sneak, wouldn't automatic shotgun do the job just as well?
Row 9: Nuclear physist. I have fucking Masters in high-energy physics, I wanted to pick this the moment I saw its name — but the effects? I haven't found a single radiation gun at this point. Is the fusion core thing good? I don't use power armor — I just don't like the feeling of it, it's like piloting a mecha (absolutely nothing wrong with this, of course, just not my thing). Is this what this perk is for? Power armor power users?
Row 10: Nerd rage. So fucking useless. 20% HP is very little, you run for cover when you drop this low. +20 DR (or even +40) is close to nothing given the... khhm... peculiar damage formula F4 uses. Damage increase? You run and desperately chew your deathclaw steak to heal, you don't fight when you are 20% health.
So, in the end, there is a whopping 1 (one) perk that I deem good. Maybe a couple that are situational that are just not for my playstyle.
And, like, ok, maybe perks are just generally underwhelming in F4. But no — Agility tree has some insanely strong perks, like sneak(+ninja), commando, gun-fu. Luck tree is incredible with all the crits shenanigans (and savant, obviously). Perception has rifleman, penetrator, sniper (and locksmith, of course). Compared to all that, Intelligence seems incredibly underwhelming.
Is this just me? Do I not get something? Will I become enlightened 40 hours later and perceive the imbalanced overpowerness of nerd rage? Or is this Intelligence tree simply underwhelming?
submitted by degenny_ to Fallout4Builds [link] [comments]


2024.05.18 21:16 TheGoju So looks Riot hit the crack pipe again eh?

More and more it seems like they are actively trying to kill the game under the umbrella of making it *more action*
I will never understand how their idea teams come up with "Less give everyone a free executes, and leave it in the constant battle mode where healing is reduced , and they can't go back and heal" or their much more current idea of hitting the bong harder then Chong and going "Ok , I got man - lets make it impossible to beat a poke champ!"
ARAMS seem (recently) to be you get ranged vs melee- good luck - win in the first 9 min or ff- cuz once they get collector / atk speed your done
Granted this is not *ALL* melee- nor *every game* but the bulk of them- you cant even get close to most people now a days with the amount of free CC, True dmg, and escapes they have- with a severe lack of engage for melee guys- and if you try and engage - your 1/2 hp by the time you get close enough to do 1 attack - and collected before the fight starts . My fav so far was the 9.8 seconds of cc with mercs/tenacity runes for 50% reduction- can you imagine without them? might as well go make a sammich-
More recently i did have a great game where 4 melee "had fun"- basically - 1 person offered to just die- they would engage- (and die every time) in order to buy us time to perhaps get close enough for a fight- this ofc ended up with a 4v5 scenario - but the other melee were able to get a kill now and then -
Someone needs to send Riot a memo- Drugs are Bad M'kay?
Ok rant over- time to get another game of Wukong, Mundo, AAtrox, Maokai and graves vs Kog, Caitlyn, Ashe , Lablanc, and Lissandra - wheeeeeeeeeeee
submitted by TheGoju to ARAM [link] [comments]


2024.05.18 21:13 euzp HP OMEN Gaming Laptop 16-n0000sa AMD Ryzen 7-6800H Processor 16GB RAM 1TB SSD NVIDIA GeForce RTX 3070 Ti Laptop GPU 16.1” QHD 16:9 display 165Hz Microsoft Windows 11 £979.99

Amazon UK
submitted by euzp to PCPartsUK [link] [comments]


2024.05.18 21:10 BaseballBot Game Thread 5/18 ⚾ Mets (20-24) @ Marlins (14-32) 4:10 PM ET

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Mets (20-24) @ Marlins (14-32)

First Pitch: 4:10 PM at loanDepot park
Team Starter TV Radio
Mets Luis Severino (2-2, 3.00 ERA) WPIX WCBS 880, WINS 92.3 (ES)
Marlins Braxton Garrett (0-0, 8.44 ERA) BSFL FOX940AM, WAQI (ES)
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - Middle of the 8th

1 2 3 4 5 6 7 8 9 R H E LOB
NYM 2 0 0 1 4 0 0 0 7 12 0 7
MIA 0 1 1 0 0 0 3 5 8 0 5

Box Score

MIA AB R H RBI BB SO BA
CF Chisholm Jr. 4 2 2 2 0 0 .256
DH De La Cruz, B 4 0 1 0 0 1 .257
1B Bell 4 0 2 1 0 0 .224
RF Sánchez, J 3 1 0 0 1 1 .226
3B Burger 3 0 0 0 0 0 .182
LF Gordon 2 1 2 1 1 0 .239
2B Lopez, O 3 1 1 1 0 0 .273
SS Bruján 2 0 0 0 1 0 .258
C Fortes 3 0 0 0 0 1 .153
MIA IP H R ER BB SO P-S ERA
Garrett, B 4.1 7 6 6 1 5 90-62 10.24
Cronin 1.2 4 1 1 0 0 22-17 1.64
Maldonado, A 2.0 1 0 0 0 0 25-17 3.75
NYM AB R H RBI BB SO BA
SS Lindor 4 1 0 1 0 1 .191
1B Alonso 5 0 2 0 0 1 .231
LF Nimmo 3 2 0 0 0 0 .211
DH Martinez, J 4 0 1 1 0 1 .306
3B Vientos 3 1 2 1 1 0 .350
RF Marte, S 3 1 2 0 0 0 .262
CF Bader 4 1 1 2 0 2 .276
2B McNeil 4 1 2 2 0 0 .239
C Nido 4 0 2 0 0 0 .236
NYM IP H R ER BB SO P-S ERA
Severino, L 6.2 6 5 5 3 3 95-60 3.48
Garrett, R 0.1 2 0 0 0 0 7-5 0.78

Scoring Plays

Inning Event Score
T1 J.D. Martinez singles on a sharp line drive to center fielder Jazz Chisholm Jr. Francisco Lindor scores. Brandon Nimmo to 3rd. 0-1
T1 Mark Vientos singles on a ground ball to center fielder Jazz Chisholm Jr. Brandon Nimmo scores. J.D. Martinez to 2nd. 0-2
B2 Nick Gordon doubles (4) on a sharp line drive to center fielder Harrison Bader. Jesús Sánchez scores. 1-2
B3 Jazz Chisholm Jr. homers (6) on a fly ball to center field. 2-2
T4 Francisco Lindor grounds out, third baseman Jake Burger to first baseman Josh Bell. Jeff McNeil scores. Tomás Nido to 2nd. 2-3
T5 Harrison Bader singles on a ground ball to center fielder Jazz Chisholm Jr. Brandon Nimmo scores. Mark Vientos scores. Starling Marte to 3rd. 2-5
T5 Jeff McNeil singles on a ground ball to center fielder Jazz Chisholm Jr. Starling Marte scores. Harrison Bader scores. 2-7
B7 Otto Lopez doubles (3) on a ground ball to left fielder Brandon Nimmo. Nick Gordon scores. 3-7
B7 Jazz Chisholm Jr. singles on a ground ball to right fielder Starling Marte. Otto Lopez scores. 4-7
B7 Josh Bell singles on a line drive to right fielder Starling Marte. Jazz Chisholm Jr. scores. Bryan De La Cruz to 3rd. 5-7

Highlights

Description Length
Braxton Garrett against the Mets 0:11
Bullpen availability for New York, May 18 vs Marlins 0:07
Bullpen availability for Miami, May 18 vs Mets 0:07
Bench availability for Miami, May 18 vs Mets 0:07
Fielding alignment for Miami, May 18 vs Mets 0:11
Bench availability for New York, May 18 vs Marlins 0:07
Fielding alignment for New York, May 18 vs Marlins 0:11
Starting lineups for Mets at Marlins - May 18, 2024 0:09
Jazz Chisholm Jr.: Home Run Statcast Analysis 0:13
Visualizing Jazz Chisholm Jr.'s swing using bat tracking technology 0:11
Breaking down Braxton Garrett's pitches 0:04
Breaking down Luis Severino's pitches 0:04
Luis Severino's outing against the Marlins 0:26
J.D. Martinez's RBI single 0:17
Mark Vientos' RBI single 0:12
Nick Gordon's RBI double 0:23
Braxton Garrett In play, out(s) to Starling Marte 0:10
Jazz Chisholm Jr.'s solo homer (6) 0:23
Francisco Lindor's RBI groundout 0:13
Harrison Bader's RBI single 0:20
Jeff McNeil hits a two-run single 0:16
Braxton Garrett K's five 0:27
Otto Lopez's RBI double 0:20
Jazz Chisholm Jr.'s RBI single 0:12
Josh Bell's RBI single 0:16
Jesús Sánchez flies out to left fielder Brandon Nimmo. 0:10
Attendance Weather Wind
72°F, Roof Closed 0 mph, None
HP 1B 2B 3B
Mike Muchlinski Jansen Visconti Paul Clemons Andy Fletcher
Updated at 6:20 PM.
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.18 21:05 BaseballBot Game Thread 5/18 ⚾ Mariners (24-21) @ Orioles (28-14) 4:05 PM ET

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Mariners (24-21) @ Orioles (28-14)

First Pitch: 4:05 PM at Oriole Park at Camden Yards
Team Starter TV Radio
Mariners Luis Castillo (4-5, 3.31 ERA) RSNW KIRO
Orioles Grayson Rodriguez (4-1, 3.71 ERA) MASN2 98 Rock
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - Delayed Start: Inclement Weather

1 2 3 4 5 6 7 8 9 R H E LOB
SEA 0 0 0 -
BAL 0 0 0 -

Box Score

Attendance Weather Wind
64°F, Cloudy 5 mph, Out To LF
HP 1B 2B 3B
Nestor Ceja Cory Blaser Manny Gonzalez Todd Tichenor
6:20 PM
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.18 21:05 BaseballBot Game Thread 5/18 ⚾ Rockies (15-29) @ Giants (21-25) 4:05 PM ET

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Rockies (15-29) @ Giants (21-25)

First Pitch: 4:05 PM at Oracle Park
Team Starter TV Radio
Rockies Ty Blach (1-1, 3.00 ERA) COLR KOA
Giants Kyle Harrison (3-1, 3.42 ERA) NBCSBA KNBR, KSFN (ES)
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - First and third, 1 Out, Top of the 8th

1 2 3 4 5 6 7 8 9 R H E LOB
COL 0 0 3 0 0 1 0 4 10 1 7
SF 3 2 1 0 0 1 1 8 12 1 6

Box Score

SF AB R H RBI BB SO BA
DH Soler 4 0 2 2 0 0 .213
2B Estrada 3 1 1 1 0 1 .251
1B Flores 3 0 0 0 0 1 .202
1B Wade Jr. 1 0 0 0 0 0 .308
3B Chapman, M 4 3 4 0 0 0 .236
CF Matos 4 1 2 4 0 0 .360
LF Ramos 4 0 1 1 0 1 .278
SS Luciano 4 2 2 0 0 1 .333
RF Yastrzemski 3 0 0 0 1 2 .227
C Casali 0 1 0 0 2 0 .500
SF IP H R ER BB SO P-S ERA
Harrison 5.0 5 3 3 2 4 79-49 3.60
Walker, R 1.0 2 1 1 0 2 19-13 2.63
Miller, E 1.0 2 0 0 0 3 18-13 4.50
Rogers, Ty 0.1 1 0 0 0 0 9-8 2.57
COL AB R H RBI BB SO BA
SS Tovar 4 1 2 1 0 1 .283
DH Rodgers 4 0 2 0 0 0 .268
3B McMahon 3 1 1 0 1 0 .310
1B Montero, E 3 0 1 2 1 1 .230
CF Doyle, B 4 1 1 0 0 2 .273
RF Bouchard 3 0 0 0 0 2 .222
PH Cave 1 0 1 0 0 0 .273
LF Beck 4 0 0 0 0 2 .220
C Goodman 4 1 2 1 0 0 .160
2B Trejo 3 0 0 0 0 1 .071
PH Blackmon 0 0 0 0 0 0 .239
COL IP H R ER BB SO P-S ERA
Blach 3.0 7 6 6 1 3 64-45 5.14
Lambert, P 2.0 2 1 1 2 0 34-18 7.09
Lawrence, J 2.0 3 1 0 0 3 28-19 3.93

Scoring Plays

Inning Event Score
B1 Luis Matos homers (2) on a fly ball to left center field. Thairo Estrada scores. Matt Chapman scores. 3-0
B2 Jorge Soler doubles (5) on a sharp line drive to left fielder Jordan Beck. Marco Luciano scores. Curt Casali to 3rd. 4-0
B2 Thairo Estrada out on a sacrifice fly to center fielder Brenton Doyle. Curt Casali scores. Jorge Soler to 3rd. 5-0
T3 Ezequiel Tovar singles on a line drive to center fielder Luis Matos. Hunter Goodman scores. 5-1
T3 Elehuris Montero singles on a line drive to center fielder Luis Matos. Ezequiel Tovar scores. Ryan McMahon scores. 5-3
B3 Luis Matos doubles (3) on a sharp line drive to center fielder Brenton Doyle. Matt Chapman scores. 6-3
T6 Hunter Goodman singles on a sharp line drive to center fielder Luis Matos. Brenton Doyle scores. 6-4
B6 Jorge Soler singles on a ground ball to left fielder Jordan Beck. Marco Luciano scores. Mike Yastrzemski to 3rd. 7-4
B7 Heliot Ramos singles on a line drive to left fielder Jordan Beck. Matt Chapman scores. 8-4

Highlights

Description Length
Kyle Harrison against the Rockies 0:07
Ty Blach against the Giants 0:07
Bullpen availability for San Francisco, May 18 vs Rockies 0:07
Bullpen availability for Colorado, May 18 vs Giants 0:07
Bench availability for San Francisco, May 18 vs Rockies 0:07
Fielding alignment for San Francisco, May 18 vs Rockies 0:11
Fielding alignment for Colorado, May 18 vs Giants 0:11
Starting lineups for Rockies at Giants - May 18, 2024 0:09
Bench availability for Colorado, May 18 vs Giants 0:07
Breaking down Ty Blach's pitches 0:04
Breaking down Kyle Harrison's pitches 0:04
Kyle Harrison's outing against the Rockies 0:22
Kyle Harrison K's Sean Bouchard 0:06
Luis Matos' three-run homer (2) 0:28
Jorge Soler's RBI double 0:35
Thairo Estrada's sac fly 0:18
Ty Blach K's Wilmer Flores 0:07
Ezequiel Tovar's RBI single 0:18
Elehuris Montero's two-run single 0:29
Luis Matos' RBI double 0:22
Ezequiel Tovar's nice throw 0:18
Luis Matos' near home-run robbery 0:20
Hunter Goodman's RBI single 0:16
Jordan Beck hits a foul after review 0:44
Kyle Harrison fans four over five innings 0:24
Jorge Soler's RBI single 0:17
Heliot Ramos' RBI single 0:19
Attendance Weather Wind
63°F, Sunny 10 mph, Varies
HP 1B 2B 3B
Sean Barber Edwin Jimenez Ryan Blakney Quinn Wolcott
Updated at 6:20 PM.
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.18 20:38 Friendly-Tax528 How the damage taken is -45% not -52%

How the damage taken is -45% not -52% submitted by Friendly-Tax528 to magic_survival [link] [comments]


2024.05.18 20:13 LordGlitch42 I hate this mission, orb rng refused to give me any same type orbs. Literally needed like 2 or 3 and I would've been fine

I hate this mission, orb rng refused to give me any same type orbs. Literally needed like 2 or 3 and I would've been fine submitted by LordGlitch42 to DokkanBattleCommunity [link] [comments]


http://activeproperty.pl/