Ms access autonumber field within a query

News and Notes on the Structured Query Language

2008.11.30 06:43 News and Notes on the Structured Query Language

The goal of /SQL is to provide a place for interesting and informative SQL content and discussions.
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2018.03.23 15:39 Capon-breath "Free-to-read" does not mean "free-to-use."

A community of writers and narrators seeking to normalize the process of licensing exclusive and non-exclusive adaptation rights for free-to-read online content [esp. from nosleep, LetsNotMeet, and shortscarystories]. If you're an author or narrator who wants to help change the way free-to-read content is handled (i.e. reduce commercial theft due to ignorance, laziness, or intentional oversight) please join us today!
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2015.04.12 07:04 hellosprocket Neko Atsume!

A place to share our mutual obsessions with Neko Atsume, most cute cat game ever made.
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2024.05.19 06:02 LucyAriaRose AITAH For telling my stepdaughter she is welcome to go live with her mother full time because I won't get rid of my Harry Potter themed bookcase?

I am NOT the Original Poster. That is u/JazzlikeOriginal358. They posted in AmItheAsshole
Trigger Warning: discussions of transphobia
Mood Spoiler: moving in a positive direction
Original Post: March 22, 2024
I'm having a bit of family drama and need a reality check about if I am being unreasonable here. I really need the perspective of LGBT+ sensitive individuals because the drama surrounds transphobia perpetrated by JK Rowling.
My step daughter is going through a pretty tough time. The last couple years have been really rough on her. She has been dealing with bullying at school, being held back a year, not getting along with her mom's new husband, self harm and identity issues. Lots of questioning of her sexuality and gender. (We have been working on getting her a good mental health team of doctors and therapists to help her navigate all of this, please know we aren't throwing her to the wolves or internet to deal with it all herself).
I've been in her life since she was 7. We've always had a pretty good, though not terribly close, relationship. I have not taken on a parental role, but have always tried to make myself available for her.
Until last year, her mom had primary custody and her dad had weekends with alternating holidays. Last year due to the issues with her school and mom's house, my stepdaughter requested that custody arrangements be changed.
Since she came to live with my husband and I full time, there has been quite a bit of friction between the two of us. One of the biggest points of contention is my Harry Potter fandom, particularly "The Bookcase", and my supposed transphobia (due to my apparently "wrong" stance when it comes to the politics regarding trans issues in our country)
I grew up in the hayday. So many of my childhood and teen memories are tied to the franchise. My friends and I were all really into it. We attend midnight book releases, dressed up in costume for movie releases, threw HP themed parties when we wanted to hang out, etc. In many ways it shaped the course of my entire life, those same friends and I joined our high school's botany club because herbology. That unlocked a lifelong passion of mine and my career is working with plants.
Over the years I've collected quite a bit of memorabilia, many of which are gifts, and they have always been displayed on my most prized possession. A monstrously large custom bookcase my grandfather, a former woodworker, built for me when I was a teenager. I love this thing. The shelves are live edge black walnut slabs. All around the casing my grandpa carved beautiful HP themed imagery. Owls, cauldrons, shooting stars, lightning bolts, an adorable little rat at the bottom and nibble marks from said rat, etc. It's both sentimental and valuable (the slabs of walnut for the shelves alone would be pushing a grand, let alone attempting to value the hand carved craftmanship). The bookcase has always been proudly displayed in my home. It currently lives in our living room.
During one of our family therapy sessions, my stepdaughter expressed that seeing my HP shelf made her feel really uncomfortable because of the author and that she was really disappointed in me and her father for being so supportive of a biggot. I apologized for making her feel uncomfortable in her own home, and said that I would take down the HP stuff.
So I packed up all the HP themed merch off the shelves. Made sure I didn't have the books or anything on display that said "Harry Potter" anywhere. I bought some LED grow lights and converted the bookcase into a plant shelf to display succulents. I bought some witchy, but not overtly harry potter, themed pots for the little guys so they'd go with the shelf.
This was not an acceptable compromise for my stepdaughter and has remained a point of contention. With my stepdaughter hurling that I/we (referring to my husband) broke a promise by saying we would get rid of the Harry Potter stuff. I tried to explain to my stepdaughter that, while I do not agree with JK Rowling's political stance at all, the media has a special place in my heart because of my childhood association with it and that the shelf was very important to me because it was a gift from my grandpa, but she maintains that none of that should matter because in 2024 it is nothing but a symbol of transphobia and hate.
At first my husband was supportive of me and my desire to keep my bookcase, but lately the arguments are wearing on him and he asked me if I would reconsider keeping it in the living room. Suggesting we rent a storage unit to house it in.
After the most recent blow up about it, I kinda lost my temper. I didn't yell or anything, but I did very firmly tell my stepdaughter that this is my home and my bookshelf stays. If it is such a big problem for her, she can always go back to live with her mother.
I knew it was a low blow pretty much as soon as I said it. I quickly apologized but it was out there. My stepdaughter has been on an emotional downward spiral.
My husband and I have been arguing almost nonstop. I think it is mostly stress because he is at his wits end with how to help his daughter but he is becoming pretty mean and nasty towards me. Telling me to "grow up and just get rid of the fucking bookcase"
I know I was a dick for saying my stepdaughter could always go back to live with her mom (and I suspect that will be the main topic at hand in our next family therapy session).
But am I really being unreasonable in wanting to keep my beloved bookcase?
EDIT: Thank you everyone. Honestly. Thank you for those who shared their insight and advice and thank you to the people who have asked me hard questions that made me think. Especially those who asked what matters more, a bookcase or a/my child?
I've been reflecting really hard on what my bookcase means to me an why it is so important. I'm hitting some deep truths I don't think I was ready to recognize about how I really feel about my relationship with my step daughter.
All in all I think we just need to shelf things until our next therapy session. (I'll see myself out...)
Relevant Comments:
Commenter: Can you temporarily put it in storage until she’s off to college, then take it back out? That way it will be safe, and everyone can take a deep breath and calm down a little.
OOP: I looked into storage units when my husband suggested it, for the size and climate/humidity control we would need it would cost us approximately $7,500 to store my shelf until she goes to college.
It's cost prohibitive.
Commenter: Why can't you just move the bookcase into the primary bedroom?
OOP: It's 7' x 4' x 1', made of solid wood, and we have a L shaped stair case.
The only way it is going upstairs is if it is completely dismantled and rebuilt. I don't have the skills, knowledge or tools to do that and hiring out a task like that is cost prohibitive especially because it would have to be done again when moving the bookcase back out.
Commenter: NTA. You need to put that bookcase in a room with locks, because your husband is going sell it or damage it.
OOP: My husband isn't an emotionally unstable monster. I don't believe he would ever do anything like that to me. I wouldn't have married him if he was that kind of person.
(to another commenter): I have absolutely zero concern about my husband doing anything to it. He isn't that kind of person. He is incredibly stressed out about all of this and has said shitty things in anger but this isn't some tv show where he and my stepdaughter are going to have daddy and daughter bonding time with a sledge hammer.
Commenter: I think he was just frustrated and worried about his daughter. Hopefully you can talk it out with him and he will apologize for the "grow up" comment.
OOP: That is my impression in regards to him too.
I can't imagine how hard it must be to see your child suffering and not being able to fix that pain.
I've been doing my best to give him grace due to the circumstances.
It is something we will address when he has the spoons to do so.
Commenter: One question: who owns or rents the house you are living in? If it is yours you can suggest that your husband move out and get a place of his own to his daughter liking
OOP: My husband and I purchased it together. We are both on the mortgage.
Commenter: Then time to figure out who stays, who goes, and how the equity...if any...is split.
OOP: I don't intend to divorce my husband and throw away a decade plus long relationship because he said one shitty thing to me during a period of great stress for him.
Commenter: If he destroys the bookcase to show solidarity with his daughter, what will you do?
OOP: Have him pink slipped.
That is not the action of a reasonable adult. I would be very concerned for his mental state.
Commenter: I wonder if she made similar unreasonable demands in her mother’s home or at school that lead you to the conflict there?
OOP: Part of the issues with her homelife with her mother involved my step daughter demanding that her mother choose between her now husband and her because mom's husband's political views.
So, this isn't exactly left field behavior.
Commenter: Your stepdaughter needs a massive reality check and probably different therapists.
OOP: oof. We are on our 5th
More on therapy:
Yes. She meets with a psychiatrist as well as her therapists.
(to a different commenter) We are in family counseling already. Couple's counseling is likely to happen if there isn't a resolution to this current bookcase issue in the very near future.
Commenter: Info needed: what is your ‘wrong stance’ when it comes to trans issues?
OOP: I'm kinda middle of the road when it comes to the trans political issues, and mostly take the stance of "I don't know, I have my own feelings about the issues but as it is not my area of expertise I am not beholden to them and I will leave these big problems up to the people who have made learning about them their focus of study"
Like, I get my feathers ruffled when medically uneducated politicians try to interfere with any kind of health care. Like seriously ruffled.
I believe that people facing gender identity issues should have free and easy access to health care and therapy to navigate those issues.
I believe that society in general should strive to use preferred pronouns if only as a matter of politeness.
But when it comes to things like trans people in sports or having afab only "safe spaces" - I see both sides of the argument and refer back to my "I think this should be left up to the people who focus on this and not form a super strong opinion either way based on my lay opinion"
OOP is voted NTA
Update Post: May 12, 2024 (1.5 months later)
Some one asked if I could update this situation, and I'll try my best to summarize the past several weeks.
My husband and I spoke about the situation. He apologized for being snappish with me, and agreed that SD was being unreasonable about the bookcase. He ultimately agreed to back me about it. He and I are just as tight as we ever have been.
I once again apologized to my SD for the remark I said out of frustration about her moving back with her mom. I reiterated that our home is her home too and she is always welcome here. That even though families sometimes fight and disagree we ARE family.
But the general argument about HP, JK Rowling, and my bookcase continued to escalate for a couple weeks. And then the discontent about that started to bleed over into complaints about me. She started to be more disrespectful and sarcastic.
During all of this we were still attending our family therapy sessions. Our therapist was pretty certain that the misbehavior was anxiety related and didn't suggest that we give in to the demands to have the bookcase removed and wanted to just keep working on the things we all have been.
Well, SD's disrespectful attitude hit a climax. She called me the c word and some other choice things within my husband's ear shot. My husband honestly kinda lost it on her. I don't think I have EVER seen him that angry before. He was bright red and vein popping angry as he marched her to her room and declared "YOU WILL NOT SPEAK TO MY WIFE IN SUCH A WAY".
This was probably the first time my SD had ever seen her dad angry, let alone anger directed at her. It left her pretty shook. Like that was her rock bottom. We ended up needing to do a couple emergency session with her counselor because there was concern about her relapsing with some self-destructive issues she has been working on.
But that incident lead to us having a break through. Her counselor invited my husband and I into one of her sessions, and she had a bit of a break down. Basically she was dealing with a lot of existential dread and a lot of fear due to politics and it being an election year.
That ended up being an excellent opening for us to bond. This is gonna sound silly but I was able to pull up my social media timelines back from 2016 and I showed her some of the things I had written or had shared with me back then.
She was able to see that I shared a lot of the same fears that she has.
So we have all had some really big talks about things like feeling helpless when things are out of your control, about disengaging from the media machine for your own mental health, etc.
Things have been on the upswing since then. Before she left for her mom's this past weekend she even gave me a mother's day gift. An adorable little planter that says Caution: Mandrakes.
I love it. I put one of my favorite props in it and it is front and center on the bookcase now.
Relevant Comments:
To a downvoted commenter:
your continued support of JK Rowling through fandom will likely be an issue for other LGBT people in your life
The only other LGBT person in my life sent me bertie botts every flavor beans in my christmas package this past year...
Commenter: This poor girl is terrified of being kicked out from another set of abusive parents and is forcing herself to buy merchandise to support someone who wants her dead to make her stepparent happy. This update is horrifying, for real.
OOP: Hope you stretched before this reach.
SD was not kicked out of her mom's home. That was a choice she made. She is in no danger of being kicked out of our home either.
submitted by LucyAriaRose to BestofRedditorUpdates [link] [comments]


2024.05.19 06:02 karenvideoeditor The Zoo [Part 8]

First / Previous

Suzanne thought it was absolutely brilliant of me to put books on a flash drive for Sun. She explained that Sun wasn’t as sophant (her word, not mine) as she might seem, more of a repository of information, but she was fairly intelligent. It was how she was able to connect Andrew being in pain to the fact that I was friends with Andrew, and that I would want to know that he was in trouble. Apparently some of Sun’s species had given some ‘wisdom’ to others in the past and it had made its way into mythology.
The key fact was that she was not smart enough to protect herself and her kind from the clever, organized poachers. With that information in mind, it was fascinating for me to think of how Sun took in and organized what she learned. It was almost as if she was a walking, talking library.
On the topic of tours, my first one went wonderfully, and I’m almost hoping Suzanne lets me do more of them. I know not all the tourists are going to be as awesome as these people were, but Suzanne gave me a lot of slack when it comes to dealing with them. She actually said that being a smartass is not grounds for dismissal, and that if I’m sarcastic or facetious to guests who are being ‘daft’ and they complain, she really doesn’t care. Is this the perfect job for me or what?
There were four guests in this party, two adults who were sisters and two children of one of the women, brothers aged thirteen and seventeen. The tour was a birthday gift for the older of the boys from his aunt, since apparently he was passionate about animal protection and conservation.
When they arrived at the front gate, I was sitting at Andrew’s desk, going over the booklet of information one last time. When the visitors pressed the button that sounded the alert buzzer, I tucked away in a drawer and let them in. I did have a cheat sheet with information about the animals on my phone just in case, a brief notation of each of them and which enclosure they were in, but I really didn’t need to use it.
Exiting through the front door, I saw them walk up the path toward me. “Hi, I’m Ripley,” I said, holding out a hand toward the woman closest to me.
She shook it firmly. “I’m Denise. This is my sister Carla and my nephews, Wesley and Jason,” she said, motioning to each of them in turn.
“I heard it’s your birthday,” I said to Wesley, giving him a smile. “You’re interested in animal conversation?”
“Back where we live, yeah,” he said, nodding. “The animals that you’ve got here are incredible. I can’t wait to see them.”
“Well, I can’t wait to show them to you,” I said. “Right this way.”
I led them on the path around the building, toward enclosure one. Despite the horrific memories of the animal killing Stanley’s friends, I knew it was just an animal, and I had to push past my feelings on what had happened. Keeping a small smile on my face, I motioned to the enclosure. “Fiercely territorial and amazing hunters, despite their large size, they’re arboreal and known to dart from tree to tree with barely a sound. This is one of only about two thousand left in existence.”
“Two thousand, three hundred and fifty six at last count,” spoke Wesley, his eyes on the trees.
I blinked, surprised and impressed. “Well that was fantastic. Do you plan on stealing my job when you graduate?”
Wesley looked at me with a grin. “Nah, everyone knows Suzanne only offers humans this gig. And I want to help animals like this one get off the endangered species list. The zoos are great for awareness and fundraising, but then the money has to go somewhere. I want to be doing the real work.”
“That’s really great,” I told him. “I wish you all the best in that career path.” At that, we saw the animal climb down from the tree, wandering a few yards from the tree line. This was because 90% of the time, when humans were at their enclosure and making noise, whether it was speaking to each other or calling out to the animal, it was someone bringing them prey to eat. Or, in my case, enrichment toys to play with.
“Whoa,” Wesley whispered.
“How close can we get?” spoke up Jason.
“The warding starts at the fence,” I told him with a small gesture. “So, just there.”
Both boys wandered closer and I glanced at their parents. It seemed that Suzanne’s zoo had a serious reputation for high quality invisible walls, because they didn’t look worried in the slightest about the boys being hurt or killed.
“They prefer dense forest as their home and have been known to make their nests in trees up to twenty meter in the air,” I continued. “And when hunting, they’ve been seen dropping eight meters straight down. They have incredibly dense yet flexible musculature, which allows them to tackle their prey without injuring themselves.”
There was more information about the animal that I continued to rattle off, though Wesley chimed in at certain points with the info I was about to convey. That was highly entertaining and very cool. When I’d been in school, I’d never met anyone who had my level of passion about endangered animals. I wondered if things were better where these folks came from, but realized that considering there were so few of these animals left, I guessed not.
The animal paced a little bit, seemingly waiting to see if we were the kind of humans that came bearing food, before deciding we weren’t and climbing back up into the trees as easily as I would climb some stairs.
As we moved onto enclosure two, Jason spoke up. “Are there any animals here we can touch or feed or something?”
I sighed inwardly before slowing to a stop. “Well, can you show me your hands?” Jason looked bemused, holding out his hands. “I mean…they both look like they’re in great shape. You can stand to lose one.”
The two women chuckled and Wesley smirked as Jason shoved his hands into his pockets. “Very funny.”
Grinning, I started walking again. “The animals here are all carnivores and all predators. You get to see them, but that’s it.”
“Alright.”
When we reached enclosure two, I started on my next spiel. “We’ve got three reanimated dead in this enclosure,” I spoke. They were just coming out from the trees as we arrived, presumably having heard our approach. “Marissa, Connor, and Bradley. They were donated by families who knew where they would be exhibited. Their next of kin, whoever they are, can’t stand the idea of putting them down. But we need to make sure they don’t have access to corpses, because one of them plus one corpse equals two of them.”
“They eat flesh though, don’t they?” Wesley asked.
I nodded. “Oh, yeah, but it’s from bodies that have already been dismembered. There’s no chance of them being affected by the transformation because it’s all parts.”
“Oh, got it.”
The creatures with blueish-white skin had superhuman strength, which is why they qualified for the security of Suzanne’s zoo. They also were likely the source of any Earth tales of people being brought back to life as zombies, specifically draugr, according to my research. They smelled like rotting flesh, so even as I kept talking about them and giving a background to the people they used to be, we were quick to move on once Wesley had gotten a good, long look at them.
“Enclosure four’s animal is a vampiric spirit. He’s a small, hairy humanoid creature with pointed ears. He wears a hat, and if he somehow loses it, he freaks out,” I said.
“They eat horses,” Wesley noted. “Also anything that gives them the chance to sit on it, usually catching them by surprise while they’re sleeping.”
The creature came out from the brush, giving us a suspicious look. He wasn’t in his humanoid form though; for some reason, he’d chosen to shapeshift to a dog.
I nodded. “Yep, indeed. Once the prey is dead, then he’ll eat it, and he has a voracious appetite. We have two wolves and two bears in the forest, which is one of the reasons I’ve got some self-defense items,” I said, patting my belt where my pepper spray (rated for bear) and my taser. “But the wards keep them out of this area of the zoo, so it’s really not much of a worry. It’s also a known shapeshifter, preferring the form of a dog, as you can see, as well as a cat, a snake, or even white butterflies, though the last one is rare.”
“The white butterflies are supposed to be a sign of good luck,” Wesley said, glancing to me. “Too bad we got the dog.”
“Yeah, otherwise you might be able to talk your mom into getting scratch-offs on your way home, huh?”
Wesley smirked at me.
The next enclosure was Spike, and he was waiting for us, dripping wet from having just emerged from the lake. I gave the introductory information about him, which included his propensity for eating animal eyes, nails, and teeth. “Recently, I’ve given him some enrichment activities, and I learned he likes artichokes, pecans, and hazelnuts,” I said, taking a bag out from my cargo shorts. “Wesley, do you want to toss this bag into the enclosure?”
The boy’s eyes widened and he nodded excitedly. He took a look into the paper bag before wrapping down the top to make sure nothing would fly out. Then he chucked it underhand past the fence. It landed a few yards from Spike, who waddled over to it quickly and tearing the bag open, spilling out the prizes inside. As the animal ate the pecans and hazelnuts, Wesley asked, “How’d you figure out he likes those?”
“It’s not all about taste,” I told him. “It’s mainly the difficulty of getting them out of the shells. He’s used to having to work for the parts of his prey he likes the most, so this mimics that activity, and he enjoys the process. I tried a bunch of different foods to find a few he liked.”
“Cool,” Wesley murmured, staring at him.
We watched Spike eat until he’d finished and then he went back into the woods, leaving us to move onto enclosure five. Japanese camellia were plentiful here, a type of pink flower, and that was because they grew anywhere near one of his species made their den. “This girl spends most of her time in the lake also,” I said, as the creature made its way toward the fence separating us from it. “But as you can see, she’s just as curious as the rest about what we’re doing here and whether we have food for her. She eats fish mostly, but she also regularly gets live prey.”
This creature was a spider-like monster, having six legs with long claws on each, and the head of an ox with two sharp horns. She was capable of shapeshifting to look like a human, but I guessed that she wasn’t fond of it, since I hadn’t yet seen her in that form.
“She prefers the easy way of catching prey, so to speak, by hiding in the lake and pouncing when something comes for a drink of water,” I explained. “Apparently humans are some of her favorite prey. She has an advantage of being able to spit poison, which often hits her prey in the eyes. But it’s usually used in defense rather than offense, since it secretes a limited amount.”
“What kind of animal would even go after something like this?” Jason asked, staring at her.
“Never discount one of its own species when you’re thinking about what might attack an animal,” I replied. “There are places that are breeding all of the animals here, but competition for mates is common. That means an advantage in a fight, like poison or venom, can make or break who the winner is.”
“Ah, gotcha.”
“It can’t spit past the warding, right?” Carla suddenly asked.
“Oh, no,” I assured her. “We’re fine. The wards wouldn’t let anything cross over.” She nodded, appeased.
The animal in enclosure six was the ginormous seal-hippo, Fiona, and she was looking at us as if she was imagining sprinkling us with herbs and spices and stuffing us in an oven. “This girl is one animal I’m going to work on enrichment activities for next,” I told them. “She prefers to feed on crayfish, though she’s happy to eat any humans that wander into her territory. She’ll even make a sound like a baby crying to reel us in. I’ve heard it a bunch of times.”
“Can you get her to make the sound?” Jason asked, perking up.
I grinned. “Not on command, sorry.”
“What enrichment are you thinking of trying?” Wesley asked.
“Possibly food placed in puzzle feeders,” I told him, “since she has claws that are pretty dexterous. Maybe a piñata made out of newspaper with flour inside, or a scarecrow that mimics a human.”
“Awesome,” he muttered.
After a little more educational tidbits, we moved onto Yui’s enclosure. “What is that?” Wesley asked, smiling.
“I got Yui the closest thing I could to a ping-pong ball,” I replied. “She quite likes it.”
“That’s so funny,” he said as she came out of the trees in her spider form. “I mean, the idea of her being a bloodthirsty hunter who seduces men to their deaths and eats them alive, but then on the other hand, she likes playing with something like this.”
“It is a little funny,” I agreed. “But when it comes down to it, all the animals here enjoy activities besides hunting.”
“She can shapeshift to look human, right?” asked Jason, trying to be casual about knowing something factual like his nerdy brother.
I nodded. “She looks like a woman from a region of Earth called Japan. And she’ll use strategies like holding out a hand to shake to get you closer. She tried that on me when I first got here but, as you can see,” I said, holding up my hands and waving them, “I didn’t fall for it.”
The boys both laughed as they got closer to the fence, watching her slowly pace near the trees.
Next was Sun, but she didn’t make an appearance as I spoke about her species. “Well…unfortunately we can’t guarantee that every animal comes out to say hi,” I sighed. “But…oh wait, here she is.”
The green lion with several horns and many eyes along her flank came out from the forest. “Hello,” she spoke.
“Hi, Sun,” I replied. “We have visitors.”
“What’s that?” Wesley asked suddenly, pointing at the small plastic bag that was still where I’d left it.
“Oh! That is Sun’s enrichment,” I said with a smile. “I put dozens of books on a flash drive and found that she can read them just like she’d read a shelf of books.”
Wesley’s eyes widened. “Wow. I don’t think I’ve read about anyone trying that before. That’s really cool.”
“The books are new and interesting,” Sun spoke, drawing our attention. “I’m grateful for them.”
I nodded to her. “You’re quite welcome.”
The next animal, unfortunately, wasn’t there, and we waited around for ten minutes as we discussed him. He was large and reptile-like with red eyes, with its hind legs and tail making him look vaguely like a kangaroo. Then, enclosure ten was a terrifyingly disturbing creature, the not-a-centaur with no skin, that I’d only seen a few times while walking my route. It gave a good demonstration of its ferocity, showing its sharp teeth and snapping at us a few times.
“I’m thinking of trying salt licks and other horse enrichment like a big bouncy ball,” I told Wesley, whose eyebrows went up at that. “Maybe give him more things to forage like scattered grains or a box filled with pinecones and seeds. Foraging is a huge part of a horse’s life in the wild, and humans have to do a lot of activities like that to keep pet horses busy. Of course, he also loves the little salt-water lake that was built for him.”
We spent some time looking at the animal before moving past our last stop, the empty enclosure of the animal was stolen. Carla glanced at me with a sad smile, knowing what had happened, it seemed. I gave her a nod as we continued on our way, walking into the office. “So, I hope everyone enjoyed themselves!” I said with a smile.
“That was the coolest birthday present I’ve ever gotten,” Wesley said, looking to Denise. “Thanks so much, seriously.”
“It was my pleasure,” she said with a nod. “I’d never been here before, and knew I’d find it fascinating. Thank you for the educational aspect,” Denise said, glancing at me. “I learned quite a lot.”
“Happy to hear it,” I said, returning the nod.
As I escorted the guests out of the zoo and locked the door behind them, I reflected on how much I’d changed. The first time I’d seen Yui’s tarantula form, I’d nearly passed out from fear. Now here I was, walking tourists around like it was no big deal. Humans really can adapt to anything, it seems.
That afternoon, Suzanne had texted me that she was coming by after my shift, and I met her in Andrew’s office, shutting the door to the security room behind me. “How’s Andrew?” I asked first thing.
“He’s doing well,” she said with a wide smile. “Back on non-hospital food. He’s allowed to order food on his phone, and to hear it from him, that’s the best news he’d received in a long time.”
I chuckled. “I guess some clichés are true for a reason.”
“Indeed.” She took a breath. “All right. Ripley…I would like to discuss something with you.”
My face went slack at the serious tone in her voice. “I’m not… Am I being fired?”
“What? No!” she exclaimed. Then she chuckled softly. “No, it’s nothing like that. Just, here, let’s have a seat.” Suzanne walked over to the couch and sat at one end, and I took the other. “There’s something I need to tell you. Something I’ve kept from you, that I wanted to keep from you until you found your sea legs here.”
“Well…I have,” I said with a nod. “So, what is it?”
Suzanne took a breath. “I knew your mother.”
The words hung in the air for a moment before making their way to my ears. It was a perfectly logical sentence, and yet it didn’t make any sense. “What?” I finally managed.
“When you graduated college, I decided to move the zoo from Italy to within driving distance of your home,” she said softly. “Near enough to your town that you’d see the advert. We ignored any other applicants and I hoped you’d apply. Actually, I expected you’d apply. Not just for the money, but considering the field you wanted to go into. As soon as I’d found out your major, I knew.”
“Wait, wait, wait,” I said, holding up a hand. I pinched the bridge of my nose. “How do you know Patricia?”
“She owned the zoo before I did,” Susan explained. “Fourteen years ago…she was working to track an injured animal that we could bring into the zoo and she was killed by poachers.”
My heart calcified in my chest and a lump lodged in my throat. As my breaths became shaky, I stared at her in shock. “She…she’s really dead?”
“You suspected?” she asked softly.
“It…” I swallowed hard. “We had her declared legally dead after…I don’t know, seven years I think. My dad wanted to go after her for child support, but the police said…they said they couldn’t find…” Tears came to my eyes and I blinked them back before I met Suzanne’s gaze. “She owned the zoo?”
Suzanne nodded. “It was her baby, you’d say. When Patricia passed, I inherited it, which we’d discussed beforehand, a legal just-in-case that I never expected her to need. I’m under the impression that you were told she went to Africa for her photography career, but she was in fact going to remote areas back in my home world almost every time.”
“But I-I saw the photos,” I said, my eyes narrowing. “You’re telling me she put on a show of getting pictures that someone else took for us to see every time she visited? Did my dad even know?”
“I suppose that’s an accurate way to put it, putting on a show. And no, your father was never told. It’s not the way of things to tell humans unless it’s necessary. I won’t bore you with the details, but us and humans, we’re distant relatives, so we can still have children. But it wasn’t planned. Your mother fell in love with your father despite herself; she hadn’t meant to find love. Then she became pregnant with you and…well, the rest is history.”
“I think she had a different definition of love than the one I have,” I said tightly. “You’d think she’d have put her survival as more of a priority. Put being with the man she ‘loved’ as a priority. Her kids needed her. I needed her. She signed up when she became a mom. She could’ve screwed up all the time but she couldn’t even manage that one job: be there. When I was in the hospital, I kept thinking, ‘Where is she?’ and now you’re telling me that she put these animals above being there for her kids, and this whole time she’s been dead.”
“The hospital?” she asked, furrowing her brows.
“Never mind,” I said tersely, averting my gaze.
Suzanne hesitated before she nodded slowly. “I’m sorry for your loss, and not just for her death, Ripley,” she told me. “Patricia was…well, a ‘free spirit’ would be putting it gently. She always assumed the world would be there for her whenever she needed it.”
Staring at her for a long moment, I shook my head. “Why? Why come here and hire me?”
“I thought that would be obvious,” she said, smiling. “Your mother was so passionate about this place and once I found out your college major, I figured you would be as well.”
“Did you know that I hate her?” At that, Suzanne’s expression froze on the edge of shock. “She…she left us,” I whispered. “Didn’t tell us who she was or what she really did for a living and gave us no closure. And even when she was here, it was just visiting. Her real home was her work. She could give me all the presents she wanted, but even when she was here, half the time she was still on her computer doing work. It’s not like that stereotype of never making it to my tennis practice or something; it’s that it always felt like she was only partially here, even when I was sitting next to her. I don’t even know if I appreciate her turning me into a wildlife fanatic because it…it…makes me feel like I’m close to her in a way that’s just infuriating. She loved the animals more than she loved us.”
“Oh, Ripley-”
“Don’t,” I said, shoving myself to my feet. “Don’t try to convince me otherwise.”
“I wasn’t going to,” she said quietly. I pursed my lips. “I was going to say that I’m sorry that was the case. Your mother was…flawed, just like any other person. She had two loves in this world: her family and her work. And often, her work overcame her, her zeal for environmentalism getting in the way of being a good mum. She left your father trying to fill the role of two parents, holding your family together. You and your brother and your father, you all deserved better than that.”
My lower lip quivered but I bit down on it hard. It would’ve been a lot easier for me if she’d been speaking from a place of clueless reassurance about all this. But everything she said was making sense and that meant I didn’t have someone in front of me to be angry with.
“Why didn’t you tell me when Andrew hired me?” I sighed, sitting back down on the couch.
“Well, like I said, I wanted you to find your sea legs,” she said with a small smile. “I didn’t want the truth affecting whether or not you wanted to work here, whether you wanted to stay here after finding out about what the animals are. It would’ve complicated things, the emotions you’ll have to work through now that you know the truth. Whether or not you decide to give another tour, you also know what they’re like. That’s the benchmark I wanted you to reach before you found out about who you are.”
I narrowed my eyes. “Who I-” My face went slack. “Wait.”
Suzanne nodded slowly. “You’re only half human. Your brother too.”
The room seemed to tilt on an axis for a moment. “That means I’m also half…what?”
“We call ourselves Eldritch, these days,” she replied.
My eyes bugged out. “What?” I exclaimed. “So you’re all, like, gods or something?”
Suzanne burst out laughing. “Oh no, goodness, no,” she chuckled. “It’s just a word. We live in a very different world from this one, and a few generations ago we discovered the word and it made its way into our lexicon. But it does mean you can see all the animals. Indeed you did, on the tour you gave.”
“Wait, no, I had the glasses that…” I stopped. “Did those glasses do anything?”
She gave a sly smile and shook her head. “Not a thing. You made incredibly quick progress, and then when it came time for the tour, all you needed was to expect to see the animals, and you did.”
Genetics. That’s what Andrew had said during our interview, that part of how many animals you could see was determined by genetics. I guess having a mother who was originally from the other dimension gave me all the genes I needed to see everything here. “Could I…visit your world?” I asked tentatively. “You said that my mom took photos of the animals there. Could I…” My voice trailed off, not even sure if or how I wanted to finish that sentence.
“Those who are half human, especially those who are raised on Earth, don’t come visit,” she said gently. “I could show you some photos of other animals, and I could loan you as many books as you’d like, but it’s simply not a place where you’d be safe.”
“Oh,” I said, leaning into the couch cushion as I pictured the animals in the zoo. “Yeah, actually that…makes sense.” I paused. “So, what now?”
“It’s up to you,” she said. “I wanted to wait until I was sure you were comfortable with your position here, and then put the ball in your court. And so it is. What do you want to do now?”
What did I want to do? It wasn’t that difficult a question, just a deep, serious one.
I wanted to thrive, as the animals did. This is my enrichment now, working at an incredible, wonderful, terrifying zoo. The experience so far hasn’t been perfect, and I know there are risks, but life isn’t about staying safe. It’s about learning new things and making a difference in the world. And, if you’re lucky, having a job that’s something really special.

THE END

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2024.05.19 04:15 pan1n1_press [PubQ] Agent is requesting manuscript months after querying them, but I've changed my query package. Does anyone have advice?

Hi everyone! So I started querying my novel back in late Jan/early Feb and reached out to a dream agent as part of my second batch. Their website states they aim to respond to queries within a month. Two months went by and since I got no response, I assumed it was a rejection. Since then, I've made some changes to my query package/manuscript based on feedback I got from beta readers and other agents such as switching genres (from magic realism to speculative), word count (105k to 95k) and tweaking my opening pages to be more engaging. However, I recently got an email from that dream agent requesting a partial manuscript.
I'm wondering if anyone has been in a similar situation or might know how to proceed from here, e.g do I let them know I've made some changes and submit my revised partial ms? Or do I send them my old material?
Any advice would be deeply appreciated!! :)
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2024.05.19 03:35 Cazador0 Short Story: WPA - A Completely Average Roadtrip

WPA – A Completely Average Roadtrip
Disclaimer: Not canon, and I don’t use patreon so please don’t spoil me. Also, any opinion held by a character is that of the characters and not my own. Enjoy.
Town of Ljosalfington, local time 14:00, week 7
Emma Booker
“Again Illunor, I warned you before that this is a utility vehicle, not a party rated smart-limo. I am already compromising more than I should by allowing you to use the sample cooler as a minifridge, one which I can’t even use!” I said as I loaded the materials I had just purchased into the back of the high-G All terrain fusion-ethanol-electric hybrid 24th-century legacy pickup truck that I had printed out earlier this week, carefully avoiding the heavy ordinance hard point.
“That is hardly an excuse for that abysmally cramped leg space barely fit for cattle, never mind the bare minimum for standard decorum suitable for nobility. If this is what a car is like, then I don’t see why you care for your technology,” complained Illunor, who was sitting around idly with a malformed garish bowl of icecream that he had stashed away from lunch.
“If it bothers you so much, perhaps you could help next time with your ‘bigger-on-the-inside’ magic,” I retorted as I slid the last core sample into the back before covering it up with a tarp and strapping it down.
I had originally planned to visit Ljosalfington by myself to acquire much needed exo-materials to test various mana manipulator configurations as I worked to develop my first wand as not all of the materials I needed were procurable locally from Elaseer. I eventually yielded, much to my regret, to allowing Illunor to come with me as he insisted on wanting to deliver a letter personally in town after Thacea had pointed out the wisdom of not travelling alone.
We continued our back and forth for a bit yet as I finished securing my payload a voice called out to me from the direction of the town.
“Excuse me a moment, I couldn’t help but notice but are you from the academy?”
I turned to see an elf dressed in a plain brown buttoned up tunic matched by a slightly shabby pair of trousers with what appeared to be a lute upon his back and a plain and unenchanted longsword on his belt gesturing at our robes. Mine especially were new and unusual, tailored by the academy to go over my armour and allow access to the anchor points and allow me to exit my armour with minimal hassle. Illunor scoffed at what was evidently a commoner’s arrogance at approaching nobility and turned his head away in disgust. I glanced at Illunor and shook my head before turning to face the new man. I had time to spare, and any opportunity to engage in a hearts-and-minds dialogue with the locals outside the bounds of the managed environment of the academy was more than worth the time to chat. Especially as most of the other locals seemed to be content in ignoring me.
“Yes, we are currently studying at the Transgracian Academy. I am Cadet Emma Booker representing the United Nations of Earth and Luna from Earthream, and my aloof compatriot is Lord Illunor Rularia of the Vunerian courts. We were just about to head back but are in no rush. May I ask your name and what brings you by?” I asked with my hand outstretched in greeting.
“Ah yes, yes. My name is Edhel Redoehdelnif, a wandering bard by trade like my father and his father before him. My apologies, Cadet Emma Booker, I am unfamiliar with Earthrealm,” said Edhel as he grasped my hand with both of his and shook it tepidly yet vigorously. Or rather, tried to, as the motors on my suit resisted his efforts.
“News doesn’t seem to spread all that fast around here, so it makes sense you haven’t heard of us. We’re a new realm, and only just got here. Pleasure to make your acquaintance, Edhel Redoehdelnif,” I replied.
“Absolutely fascinating! And a knight no less, or perhaps a squire? I’m sure you have many stories to tell of Earthrealm. Say, by chance are you about to head back to the academy? I have business in Elaseer and the usual coach has been absent as of late so I would rather not go it alone,” said Edhel.
I was hesitant to bring a stranger back in the car with me, even if Illunor was present. However, the opportunity that meeting a bard presented was too good to pass up from an intel perspective and to win the favour of the populace at large.
“That is a great idea. I think I have room for one more…” I paused before gesturing towards Illunor, “provided everyone is ok with it that is.”
Illunor gave a huff and turned his head away in silence.
“Very well, I will allow this. But he will not be joining me in your sorry excuse for a coach,” said Illunor dismissively.
Illunor approached the backseat expectantly and the door opened for him automatically, allowing the dlc kobold to gracefully enter and lounge across the length of the seats, once again ignoring the seatbelts. I sighed as I made my way to the driver’s seat, and Edhel entered from the passenger side as he marveled at the automatic doors and the interior.
“What a strange carriage this is! Although I must say, shouldn’t you be retrieving your horses? I didn’t see any harnesses or sense any artifices,” inquired Edhel as he attempted to make himself comfortable on the car seat, lute in front of him.
“Oh no, this thing doesn’t need horses or magic,” I said with a chuckle as EVI started the car. The elf raised his eyebrows at the sudden hum of the engine and made an expression of alarm when the car started driving itself without my input. “See, purrs like a kitten.”
“Earthrealm must have some large kittens if they purr like that,” noted Edhel, “but you must be concealing the enchantments somewhere. Such a thing as this with such strange yet precise craftsmanship is only possible in the crownlands.”
“Nope, no magic,” I said cheerfully.
“Then how?” Asked Edhel.
“It’s rather simple really. Are you familiar with the workings of a mill?” I asked, deciding to keep things surface level and elementary to avoid provoking the IDOV threshold.
“Somewhat, though I confess to not being familiar with their workings. Are you suggesting this is akin to a mill?” Asked Edhel perplexed.
“It’s the same principal. A mill works by taking a source of rotation such as a waterwheel or windmill, transferring that rotation along a series of rotating shafts and interlocking gears, and finally putting that energy to work by rotating a millstone,” I began as the car pulled out onto the smooth cobbled road in the direction of Elaseer. A notification popped up in the corner of my vision indicating my recon drone swarm had shifted from a holding formation to a convoy screening formation, and while the roads were clear I kept the speed at 60km/h to account for my passenger’s apparent distaste for seatbelts.
“Rotation…” muttered Edhel. He turned to face one of the wheels and EVI pinged an alert for a probable match for a detection spell, “fascinating.”
“Edhel, what are you doing?” I asked.
“Oh, yes, perhaps I should have asked first. Yes, I can see how it all fits together. But the source of this rotation? I see no mighty river or great wind to power this, so where does it come from?” Asked Edhel, not really apologizing. Elven arrogance, it seemed, was not limited by class.
The act reminded me of Sorecar when he inspected my gun, but where the armourer had been respectful with it, Edhel was more flippant. I considered the possibility that he was a spy sent by one of her peers or the crownlands, though this did not mesh with the methods I had seen so far. Edhel may have been just overly enthusiastic. In either case, I quickly decided to only reveal the antique design for the ethanol engine, and not that of the batteries or the emergency coupler to my suit’s fusion reactor.
“Right, well please ask first next time. As to your question, I won’t bore you with the details, but the rotation is generated by creating a periodic sequence of explosions inside of a machine – a manaless artifice – called a combustion engine, said Emma.
“So that’s what that sound is…” pondered Edhel, “are these artifices typical in Earthream?”
“You are awfully inquisitive for a commoner,” noted Illunor as he inspected his nails for dirt, “and rather accepting of something which should be impossible.”
“I wouldn’t be much of a bard if I wasn’t, my lord,” said Edhel shifting uncomfortably in his seat, “perhaps some music might set the mood better?”
“That would be preferable, bard. I have heard enough of the Earthrealmer’s Road Trip Playlist and would like to listen to some music of real culture,” said Illunor.
The bard agreed and proceeded to awkwardly play a ballad about an adventurer who slew a hydra in some frozen wasteland. Partway through, I politely interrupted the Edhel to point out the seat controls much to his fascination and Illunor’s grumbling at their common nature, and after some adjustment the bard went on playing and I half-heartedly listened while I paid attention to the road and my drone feed.
Particularly after EVI detected something unusual and alerted me to its presence.
”Attention Caded Booker. There is a disabled vehicle blocking the primary route to destination. Heat signatures in the woods are consistent with that of an ambush.”
“Damn it,” I muttered.
I glanced at the drone feed to see a broken cart strewn horizontally across a wooden bridge over a brook. On the surface it looked like a pair of civilians who required aid and assistance, but off in the woods were several heat signatures, several of which held weapons of varying levels of enchantments. Occasionally one of the pair on the bridge would talk with them, suggesting they were in cahoots rather than hostages. I recalled crossing that very bridge not a few hours earlier, so the blockade was very recent.
“EVI, did we pass that cart on the way here?” I asked.
”Negative,” replied EVI.
I grimaced. I had been trained to handle road-side ambushes, but it was only something that was a theoretical possibility. Something that should only occur in a warzone or a corrupt and unstable polity. I knew I had the capacity to handle such an encounter, even non-lethally, but that didn’t change the fact that these were civilians and as such were the responsibility of local law enforcement. Combined with the fact that I had passengers I was responsible for and engaging the ambush was a risky option.
“EVI, give me a list of alternative routes,” I commanded.
”Affirmative. Here is a list of routes in order of recommendation,” replied EVI.
I looked over the routes superimposed on a map of the region and quickly dismissed taking a shortcut through the forest and cutting through farmland. A detour caught my eye that extended the journey by roughly ten kilometers and I immediately sent a pair of drones to scout it out before committing to the detour.
“Are you alright, Cadet Emma Booker? You seem distracted,” asked Edhel, snapping me back to reality.
“Yeah, I’m fine. I’m just focused on driving,” replied Emma.
“I suppose it must be quite taxing to command an artificed carriage of this complexity. Perhaps it might ease your mind if you were to regale me a tale of a hero of your realm?” Said Edhel, strumming a complex tune from his lute as he spoke as each and every pluck triggered a low-level spell.
“Well, that may be a problem. We don’t have any monsters to fight, and wars are a thing of the past,” I said while desperately tip-toeing the subject of aunt Ran, the subject of war, and our voyages through the cosmos, “though we are not without the adventurous spirit. We certainly have many stories of grand voyages. Some mythical and fictional such as The Odyssey as told by the Greek poet Homer and some historical such as the race to the south pole.”
“The south pole,” muttered the bard, “so you have explored all of Earthrealm then? I suppose that makes some sense, if you have artifices such as this then traversal of a globe would be quite manageable.”
“You are quite perceptive,” I said, not wishing to elaborate.
“A great performer knows his audience,” said Edhel with a charming, honest, almost human smile.
I felt a pang of homesickness as an intrusive thought reminded me that I could have gone to a real college surrounded by friendly faces my age, engaging in nightly holostreams and dreaming of adventures in the stars from the safety of a college dorm room. The sight of Illunor in the rear camera was the only thing that kept me grounded, as I almost felt like I was back at home on a road trip rather than returning to a fantasy feudal court, constantly evading death at every turn with the fate of humanity on the line. As such, and prompted by EVI, I barely had the wherewithal to take the planned detour.
A fact which did not pass by Edhel.
“I believe you may have taken a wrong turn, Emma,” he commented.
“Nah, I’m just taking the scenic route. I came from that direction on the way here, and you have inspired me to see the other road and I figure it should only add a few extra minutes to our travel time,” I said, gesturing at a paper map which I had referenced exactly once, “though on that subject, you seem to know these lands quite well. Do you have any recommendations on places to visit in the Nexus to scratch that itch?”
Illunor raised his eyebrow at the detour excuse, knowing full well this was not part of the plan. I worried that he might complain about the issue and but thankfully remained silent as he snacked on the contents of the misused sample storage unit. Edhel himself took on a more pensive posture.
“I’m happy to have been such an inspiration, Emma, though I am sure an explorer such as yourself has little need of such. I would normally suggest the skyward fountains of Verdellan or the cloud tides of Asturia, but that may be too casual for someone of your calibre. Perhaps the severed chasm or the fire marsh of Bhandahova may be more to your liking. Or perhaps…” Edhel leaned in, “I have heard rumours of a dragon in the glassy obsidian wastes of Vurcanar.”
I chuckled at that, knowing how I was fortunate enough to fish a dragon scale out of the nearby lake for the ECS. “The thought of going dragon hunting had certainly crossed my mind…” I mused aloud.
“Yet you sound hesitant. Perhaps it is too much for a newrealmer. Perhaps a slime or a dire rat might be more appropriate,” he said with a tease.
“No, it’s not like that! It’s” I stammered, before attempting to change course after realizing I had been goaded, “what I mean is, I was under the impression that dragons were an endangered species. Where I come from, hunting endangered animals is usually illegal, and big game hunting in general is frowned upon. We do make exceptions in the case of problem animals such as if a large predator starts hunting humans, but as a rule we prefer conservation and try to find ways of coexisting with wildlife such as the use of barrier fences and scaring away dangerous animals rather than being forced to cull their numbers. Having a species go extinct would prevent future generations from appreciating them and risks destabilizing the ecosystem they are a part of. Now if this dragon was actively razing villages and eating civilians and livestock, that would be one thing, but this does not look to be the case. I don’t imagine the Nexus has any settlements in this wasteland, and the dragon clearly wants to be left alone. Killing an innocent dragon would be murder.”
I grinned to myself after delivering a diatribe that would have made my tenth grade social and environmental studies teacher beam with pride, though by the expressions of my passengers my view did not appear to be shared. Edhel’s mouth was agape in shock and fascination, while the Venurian in the back seat merely huffed in disapproval.
“I assure you Newrealmer, there are no innocent dragons,” stated Illunor with a hint of terseness breaking through his otherwise regal demeanor.
“Illunor, I understand that Venurians have personal reasons for not liking dragons, but you can’t just extend that disdain to their descendants or those uninvolved just because they are the same species,” I said.
“If I may interject on your behalf, my lord, I believe I can address Cadet Emma Booker’s concerns,” said Edhel with a bow. Illunor nodded in approval.
“Very well, you may proceed,” he said.
“Thank you, my lord. My dear Emma, you must understand that dragons are not simple animals driven entirely off of instinct as it appears to be the case in Earthrealm. They are monsters. Intelligent, long-lived, violent, greedy, cruel, territorial, selfish flesh-eating monsters. They are evil by the very nature of their being, unable to change by their own accord, and unwilling to change when His Eternal Majesty offered them freedom from their nature. It isn’t that they want to be evil. As intelligent animals – intelligent monsters – dragons are capable of understanding morality, and many have tried to overcome their evil nature at great expense to themselves. A well intended and noble sentiment, yet a doomed one as like all animals, they all succumb to their nature in the end. Overcoming one’s nature is impossible,” said Edhel. His eyes took on a stoic, almost remorseful gaze as he spoke, and Illunor nodded with approval.
I was appalled by this claim, not by the contents so much as how blatantly false it was. As a representative of the human race, I was a living counterexample to his whole argument. We had remained physiologically unchanged as a species since the last Ice Age, and yet in spite of that, in spite of our many flaws, we had found peace and balance. If we could do it, anyone could do it.
“Will all due respect Edhel, that is nonsense. Monsters aren’t born, they are made. It is the mark of any intelligent species can adapt their behaviour to their environment for better or worse, and under the right care any so-called monster can grow to be a force for good,” I began, but while I searched for the right words Edhel shook his head.
“I appreciate your race is an empathetic one, Emma, your idealism is unfounded. As flesh eaters, a dragon must take the life of another animal or person to survive, or they will perish. As such, every dragon has taken a life. As long-lived creatures, they will have amassed a significant number of kills. As the land can only support so much animals, a dragon must be fiercely territorial and aggressive to remove competition, lest they starve. As such, even the most kind-hearted dragon alive must be violent and greedy, and their intelligence fuels this even more so if they know a bountiful land of morsels exists just outside their range.
Now perhaps a multitude of dragons may find a way to co-exist together in some settlement, but to support such a venture would require a large territory of prey, or a livestock animal. Perhaps they could support a large colony by farming grain for their livestock, but that would require effort on their behalf. As large animals, such efforts require a great deal of energy. Yet that size makes it easy for them to intimidate smaller races to do their labour for them, and to keep their client race in line dragons must be cruel. And even so, as their numbers grow so do their needs. As such, they must expand into the lands of their neighbours to survive until there is nothing left to devour, at which point they must turn against their own lest they starve. As such, it is the nature of dragons to conquer and devour. That is why there is no such thing as an innocent dragon,” finished Edhel.
I was speechless, not because I believed Edhel had a point, but because I was horrified at how easy he found it to rationalize the extermination of an entire sapient species. If this was how the elves thought, then it wasn’t the dragons who were the monsters. I suppressed that dark thought. Edhel’s thought process was a product of his culture, not a feature of his elven heritage. If there was any hope of peace between our people, I needed to show him there was another way of being. I needed to prove that co-existence was possible, no matter one’s nature.
I took a deep breath to steady myself before replying.
“That- that is a callous way of seeing things,” I began, though the shock was still there in my voice, “you speak as though there is no natural equilibrium with a dragon, that their only state of being must be to be cruel, to devour, to conquer. But I see things differently. In fact, I might wonder if a fledgling civilization might see the presence of a dragon as a boon rather than a curse. Being intelligent, the locals may be able to come to some agreement with the dragon. Perhaps they might leave some land as a hunting ground or offer up a share of their cattle or guard the dragon as it sleeps. In exchange, the dragon might allow them to build a town outside its mountain and protect them in times of danger. An equitable exchange. A civilization might even create artificial lairs to attract dragons for this very reason. True, some dragons may behave tyrannical towards their town, but a well armed populace of a large city would be more than capable of fighting such a threat, and a rational dragon might reason that threatening their own populace would put their reliable source of food and shelter at risk. You see, it’s all a matter of perspective.”
“You certainly are an imaginative one, Emma, to wonder up a quixotic world where the hare and the fox live together in harmony as equals. Even so, you seem to have ignored one key detail to such a society. What would happen should the dragon not be fed for months on end?” Asked Edhel with his eyebrow raised.
“The same thing as stranded a dozen starving, stranded Elves!” I spat back.
[Alert: Vehicle speed above recommended limit for conditions. Recommendation: slow down. ]
“I am driving slow!” I seethed, not realizing I had sped up with manual control enabled.
“I grow tired of this common prattle,” interjected Illunor just in time to prevent an awkward silence, “bard, play us another song.” “As my lord wishes,” said Edhel with a bow before turning to me with another smile, “perhaps a more soothing melody would be in order? A love song perhaps, to honour Cadet Booker’s compassionate nature?”
I said nothing as Edhel began to strum his lute again to the tune of a love story of a pair of doomed lovers named Ramian and Junette, hating his cheeky knowing grin that only served to get under my skin further as I focused on calming down and slowing the car back to a more reasonable pace before investigating a priority alert which I had been blinded to moments prior.
[Alert: hostile roadblock is absent, location unknown.]
Shit.
“Illunor, we may have a problem,” I said.
“Shush, Newrealmer, have you no class? We are almost at the best part! I’m sure it can wait,” replied the contextually clueless lizard.
I had never wanted to throttle Illunor as much as I did now.
“Illunor, shield, now,” I said with a raised voice.
“I don’t see-“ he started, pausing mid-sentence as his ears perked up.
[Alert: Multiple manafield and spell signatures detected!]
I took evasive maneuvers as Illunor tried to piece together a shield spell, fumbling it twice as panic appeared to set in and providing me with a reminder that Illunor was a civilian, not a soldier. A hail of arrows pelted the exterior of the truck, piercing but not penetrating the composite armour. I was tempted to do nothing but just drive away from the arrow fire, but a foreboding premonition of danger filled me as I recalled Sorecar’s hunter-seeker arrows.
Seeking to avoid that fate, I triggered the active defenses.
The smoke screens deployed around the vehicle, obscuring the sight of any who depended on visible light to see me. A barrage of decoy flares equipped with wooden cores shot upward at angles and diffusing to the side like a pair of giant wings which when combined with the MFD, short for mana-field dampener, inside the vehicle meant that the pelting hail of arrowfire softened to a whirr as the arrows whiffed over the top of the truck, retargeted away from the soft flesh of my passengers and even invoking friendly fire amongst the ambushers.
In the chaos, EVI and my drone swarm fed me complete tactical information on the ambush. Of the 26 individuals at the first blockade, 20 were accounted for, and 3 had died from friendly fire. Ahead at the bridge, 5 more of them were at the bridge where a barrier had been hastily erected to cage me in as the river valley was too deep to cross.
“Illunor, we need a bridge,” I said, taking stock of the wellbeing of my passengers.
The bard was huddled down low and suppressing his manafield, but otherwise rather composed. Illunor, on the other hand, was cowering in the gap between the seats with his hands covering his eyes and his tail tucked in.
“A bridge is no small request, Ne- Cadet Emma Booker,” replied Illunor, “and your ‘Emeffdee’ has blinded me to the outside of this moving death trap.”
“If I drop it, can you at least make a ramp?” I asked as I circled the battlefield. Or tried to, at least, as earthen ramparts emerged from the ground from a yet unseen source to cut off other avenues of escape.
“A ramp? Surely you don’t mean-“ he stammered.
“Yes or no,” I said.
Illunor paused, before taking an unsteady breath.
“Yes. But not with that Emeffdee,” he replied.
“Good. Steady your nerves and prepare to make a ramp ahead of us on my signal,” I said, “in the meantime, get your seatbelt on. This is going to be hairy.”
As I circled around to make my approach on the bridge, the final combatant made his appearance on a nearby tree, revealing himself as an elven mage. An alert focused on the air around him indicating he was preparing an unknown high-tier spell, and I locked the predator drone on him indicating the elf as a high-priority target if our escape plan failed, and I was forced to use lethal force.
If I was forced to kill.
It was one thing to know you may have to kill in the line of duty, but it was much harder to reconcile that with reality. No number of simulations could match the real thing, and a part of me wanted to simply offload the responsibility to EVI to keep my hands clean, but to do that would be betraying my duty as a human being. I breathed in deep and tried not to think about it, instead hoping to rely on the ace I held in my sleeve instead.
“EVI, ready the spell jammer,” I said unevenly.
Acknowledged, the prototype Exo-Radiation Wave-Field Distruptor is primed. High risk target identified and locked, permission to engage?” EVI asked, forcing me to address the dreaded question.
“Negative,” I replied, “hold your fire. If the ramp fails, then you have permission to engage,” I said.
Affirmative, on your mark,” replied EVI.
I lined up the truck with the bridge and bolted through the smoke, keeping a careful eye on the mage as I went. His spellform took on a more concerning shape as I accelerated, and I realized I could not afford to let him finish his spell. I triggered the spelljammer.
A terrible roar erupted from an array of speakers printed from mana-resistant materials that would have made Godzilla herself beam with pride. The sound was decidedly unnatural, gnarly, dubstep drop composed of an electric eel, a whale, a mountain lion, and a tyrannosaurus rex all being simultaneously assaulted by a swarm of angry cybernetic murder hornets as an equally chaotic wave of mana blasted outwards from the exterior of the truck, with the interior thankfully sheltered by audio and mana dampening.
The ambushing assailants cowered and panicked, and it was enough to cause the Elven mage’s spell to backfire in his face as his form exploded into ashes, meeting a horrific fate which I had tried so desperately to help him avoid. With all the combatants momentarily incapacitated or dead, I lowered the dampener and turned off the smoke.
“Ramp!” I shouted, snapping the lizard back to reality.
The Venerian nodded and hastily formed an earthwork ahead of us right before the blockade, and the truck leapt off the ramp with a not insignificant amount of air beneath our wheels. I braced for impact, regretting skimping on the shocks in the name of preserving materials, but the impact never came.
[Alert: Friendly spell designated ‘Feather Fall’]
Illunor thankfully had enough wherewithal to gently land the steel brick, and I sped off into the distance away from the trap that had unfolded behind us, leaving the interior of the truck in an awkward silence as we each processed our brush with death in our own way. “How many are dead?” I asked EVI.
6 hostiles confirmed dead,” replied EVI.
I drove on in silence. Those were six deaths I had tried to avoid, and I became lost in thought as I wondered what I should have done differently to avoid the confrontation entirely.
Edhel broke the silence with a bout of laughter.
“Terrific! Absolutely terrific! Why, I can conjure up many a tale from this encounter alone! I live for this kind of inspiration!” Exclaimed Edhel a little too chipperly considering the circumstance.
“I would rather not hear stories about how I bravely ran away,” I moaned in deadpan sarcasm.
“You think too little of yourself, Cadet Emma Booker. It is plain to me that you are no ordinary rabbit. Make no mistake, I see it as a privilege to bear witness to the roar of a vorpal hare!” Said Edhel as he supressed his laughter, “though I am afraid with all the excitement that I must finish my song some other time.”
“How about I play some of our music?” I offered after the elf revealed his thrill-seeking side.
“Splendid, I would like that. Perhaps something of your ‘Roadtrip playlist’ you speak of? It sounds like a collection of your voyages,” said Edhel.
“That would be an improvement on the truth,” said Illunor dismissively as he eased from his state of shock, “it is little more than noise under the pretense of music.”
“Illunor…” I muttered to myself before turning the mic on, “no, no it’s not like that. I have terabytes of pre-recorded songs from various artists back home which can be played by… an artifice called a speaker. A playlist is a set of songs which are grouped together, usually to listen to in specific situations such as studying, partying, or travelling. The latter collection is what Illunor is referring to.”
I very deliberately chose not to reveal my ‘Unfortunate Daughters’ playlist.
“An artifice which plays music, and a magicless one at that. I must say, Emma, I fear for the bards in your realm,” said Edhel with a laugh.
“Your fear is misplaced, Edhel. Entertainers live like kings where I come from,” I retorted with a smirk of my own, “well, the ones with talent at least.”
“Well, well, I suppose I have to hear my competition!” Said Edhel with a laugh.
“Do as you must, though let it be known that I warned you,” said Illunor as he watched a play on his sightseer.
I had EVI compile a list of songs that left out content offensive to Nexian sensibilities or violating OpSec and as it compiled I mused over what type of sample spread I wanted to show off. Then it struck me. What better way to show off our culture than with some good old blue jumpers and nova rock! Sadly, jumpers were unavailable to show but I still had a whole list of modern artists to choose from.
Moments later, the car speakers sprung to life to the tune of ‘Innocent Youth of Mine. Edhel’s eyes lit up like a child visiting a zero-g gravity park for the first time, seemingly star-struck by the antique electric guitar and the synthesizer-drums in particular.
“What… what is this? I have never heard anything like this!” Proclaimed Edhel.
“Dreadful, isn’t it?” said Illunor, doing what he did best and pretending to hate it.
“Oh there is a lot more where that came from,” I said with a cheeky grin of my own, “this one is called ‘Innocent Youth of Mine’ by ‘Cannons and Poppies’. It’s part of the Nova Rock genre.
“And those strange instruments?” Asked Edhel.
“Oh, you mean the electric guitar and the synthesizer. They are electronic instruments, taking advantage of channeled and modulated electricity to create near any sound we can imagine,” I replied.
“Channeled electricity… are you suggesting these sounds were made by some form of lightning?” Asked Edhel.
[Suggestion: Avoid topic of electricity due to OpSec risk]
I nodded at EVI’s warning, thankful that it caught me before I discussed the very thing that all of my equipment ran on.
“It’s not exactly lightning, but close enough,” I said.
“If I had not witnessed to your display of power earlier, I might have perhaps been more skeptical of such a claim, but I suppose a lady must keep her secrets.” said Edhel with a raised eyebrow and chuckle, “but I digress, this music is most interesting.”
“There is a lot more where that came from,” I said with a cheeky grin of my own.
“If I ever have a prisoner in need of torture, I will turn to you first,” replied Illunor, “if you are willing to subject your peers to this madness then I cannot imagine what you would force upon your enemies before dunking them in ice.”
“In your dreams,” I retorted.
I played a few other songs including Astrodesee’s ‘Meteor Struck’, the Martian classic ‘Hotel Cydonia’ and even ‘Switching to Warp’ before Elaseer emerged from the distance, and I pulled up outside the gate to drop Edhel off.
“Here already?” Asked Edhel.
“Well, yeah. I was just running a quick errand, I didn’t want to go too far,” I replied casually.
“That was a distance worth at least five days of walking by foot, and you call that a ‘quick errand’?” Asked Edhel. I shrugged, and he laughed.
“Well in any case, thank you for allowing me passage in your car. I must apologize for my lack of gift or payment…” said Edhel. “Don’t worry about it, it was on the way,” I replied.
“I see, how generous. Perhaps we might one day meet again?” Asked Edhel.
“Maybe, but I’m not sure how likely that is. The academy takes up most of my time,” I replied, “though you never know. I still have a lot of quest hours to complete.”
“Is that so? In that case, I hope we meet again! Goodbye Cadet Emma Booker and farewell Lord Illunor Rularia,” he said. “And good travels to you, bard,” said Illunor.
I waved off Edhel and drove back to the academy, Illunor still sulking in the back seat.
“Perhaps next time, you should steer us away from danger?” Suggested Illunor.
“I tried, but we were tracked,” I replied.
I groaned inwardly at the additional work needed to fix the truck. EVI compiled a list of upgrades for future engagements, batting away my idea for a ‘turbo mode’ and a ‘jump boost’. Though at the end of the day, meeting the bard wasn’t a complete loss. It felt good to talk to someone almost normal for once, and I hoped I met him again.
Edhel Redoehdelnif
I watched as Cadet Emma Booker’s vehicle went off into the distance, getting one last look at the Earthrealmer’s strange artifice before turning towards the gate. The voyage was an exotic experience, not unlike that of a fever dream or a peak into a world completely alien to my own. Indeed, it was a struggle to contain my excitement and enthusiasm and process the experience rationally as I made my way through the southern gates of Elaseer and turned the corner of an alley before entering an impossible structure that did not exist.
“You are earlier than expected,” said the shadowy figure of my handler as I made my way to the meeting hall.
“The Earthrealmer’s means of transportation proved far more expedient than anticipated, my lord” I spoke as I knelt before him, “even with her unexpected departure from the anticipated road and the ambush we traveled for scantly more than an hour.”
“Yes, I will require a full report from you. Perhaps you can shed some light on the ‘smoke dragon’ my men claim intervened on the Earthrealmer’s behalf,” said my handler.
“Smoke Dragon, my lord?” I asked.
My handler responded by activating his sight-seer, revealing how the ambush had appeared from the outside. The Earthrealmer’s uncanny artifice traversed down the road, a pair of manafields displaying proudly from within until the archers began their assault. The artifice then transformed as smoke billowed out from its pores and wings sprung forth above until it was the form of a mighty wrym with a pair of glowing eyes springing forth from its ever extending head where it then gave forth a terrible unholy roar which sent waves of mana outward. The mage working to seal the area and trap their mark vapourized in an instant as his spell backfired. It was apparent to Edhel that his exceptional experience in the carriage was merely a muted rendition of the events unfolding around them.
It would seem the hare had the shadow of a dragon.
“I do have some insight, though I must confess the Earthrealmer did very little in the way of direct action. I suspect she has some unseen means of commanding and scrying through her artifices,” I said, “one which does not utilize magic as we know it.”
“Such a statement is heresy,” said my handler, “but such special circumstances are your reason for being. I will require you submit your memories for verification. What is your appraisal of the new realmer?”
“The girl is far more dangerous than a surface appraisal would suggest, though she prefers to conceal that power rather than utilize it out of a misplaced sense of compassion. Her people appear to have a boundless creative drive through which such artifices are birthed, though again it is misdirected towards more common applications. I believe that if properly tamed, this human animal may provide us with great works of art,” I said with a bow.
“I see. Does the girl know you work for us?” Asked my handler.
“She may harbour some suspicions, though did not voice them outright beyond concealing her knowledge,” I said, “though nothing significant. Provided our next meet is under believable circumstances such as a festival she should view me as cordial.”
“She has indeed proven clever,” conceded my handler, “very well, I will make arrangements for your paths to cross again. Perhaps I will arrange for her to be a contestant at the next inter-academy tournament. In the mean time, prepare your report and don’t wander far. This is a priority assignment.”
“As you wish, my lord,” I said with a bow and a smile.
Emma Booker had proved to be an interesting animal indeed, and I hoped our paths crossed again.
submitted by Cazador0 to JCBWritingCorner [link] [comments]


2024.05.19 01:26 Crackaveli_8406 Step-by-Step Guide to Setting Up Pi-hole with a Router Lacking DNS Options

1. Install Pi-hole and Assign a Static IP

2. Access the Pi-hole Web Interface

3. Configure DHCP Settings in Pi-hole

4. Advanced DHCP Settings

5. Set Static DHCP Leases

6. Configure DNS Settings in Pi-hole

7. Restart Pi-hole or DHCP Server

8. Finalizing Configuration

Verification and Troubleshooting

  1. Restart Devices: Restart your router and any connected devices to ensure they receive the new DHCP settings.
  2. Check Pi-hole Logs: Look at the Pi-hole query logs to confirm that DNS requests are being routed through Pi-hole.
  3. Test Connectivity: Ensure internet connectivity on all devices. Use nslookup or dig to verify that DNS queries are being handled by Pi-hole.

Notes

Only important if you dont know what static and dynamic Router address are otherwise ignore it:

Edit : Static MAC and IP of the router : If you're confused about what I mean by static and dynamic IP, MAC addresses of the router...:

In your router's network settings, you'll likely find an option to view your Static IP for the Router. Additionally, there will be a STATIC MAC address associated with its STATIC IP, which is different from the dynamically assigned IP and MAC of the Router.
The IP address of the static assignment is usually longer and unique for each router (STATIC). It's crucial to use this specific STATIC MAC address and STATIC IP OF THE ROUTER when configuring static DHCP leases in Pi-hole, rather than the MAC address associated with the dynamically assigned IP.
This ensures that the router consistently receives the same IP address from Pi-hole. So, instead of using the IP "192.168.0.1", you should use the Static IP of your ROUTER along with its corresponding STATIC MAC address found in your router's settings.
This way, your Pi-hole works automatically on all devices that connect to your WLAN. If you have a second router, you can TRY and SHOULD adding the Pi-hole's static IP to DNS settings; however, typically, all traffic runs through the FIRST router and should be filtered accordingly. Ensure to perform these configurations also on your 2nd Router (if you have one) and on your MAIN router.
Locate Router's Network Settings: Access your router's administration panel through a web browser. Typically, you can do this by entering your router's IP address (usually something like "192.168.0.1") into the address bar. Log in using your router's username and password.
  1. Find Static IP for the Router: Look for an option related to network settings or LAN settings. Within this section, you should find an option for finding the Static IP of your router. This static IP address will be used to ensure consistency in network configurations.
  2. Identify Static MAC Address: Alongside the static IP address, you'll also find a MAC address associated with it. This MAC address is unique to your router and is used to identify it on the network. Make note of this MAC address as you'll need it later.
  3. Configure Static DHCP Lease in Pi-hole: Access the Pi-hole web interface and navigate to the DHCP settings. Find the section for setting static DHCP leases. Here, you'll add an entry for your router.
  4. Enter Router's Static MAC and IP: In the static DHCP lease configuration, enter the MAC address you found earlier along with the static IP address assigned to your router. This ensures that your router always receives the same IP address from Pi-hole.
  5. Update DNS Settings in Pi-hole: Navigate to the DNS settings in the Pi-hole web interface. Add the static IP address of your router as one of the upstream DNS servers. This ensures reliable DNS resolution for your network.
  6. Verify Configuration: Double-check all entries for accuracy. Ensure that you've used the correct static IP address and MAC address for your router.
  7. Save Settings and Test: Click save to apply the settings. Restart your Pi-hole device to ensure it recognizes and applies the new settings. You can also restart your router for good measure.
submitted by Crackaveli_8406 to linux [link] [comments]


2024.05.19 00:57 Master_Screen895 Need help with basic sql code in access

Simply a collage project requires make some tables making relations between them and enter data in all tables all with SQL
Table made Relation made Table with no refranced relation filled
Now my problem when i try to insert data into a table with foreign key i get an error massage
Example Resturant table(managers short text) primary key
Employee table (manager short text ) refrances resturant (manager)
Now the insert statement is the following
INSERT INTO Employee (bla ,bla, bla, manager) VALUES (bla ,bla ,bla, 'mike'); Made sure that a value (mike ) exists into resturant managers
The error i get is the one in the image
The insert code works if i remove manger from it
Thanks for the help and sorry for poor English
submitted by Master_Screen895 to MicrosoftAccess [link] [comments]


2024.05.18 23:57 sjanevardsson The Keeper, the Seeker, and the Avatar

After nearly thirty years of research, field work, digging, and sometimes living off the land, Ana had finally found what her family had sought since her great-grandfather. The door was so well hidden that she hadn’t realized it was there until she attempted to break a bit of the surface rock off with her geologist’s hammer. The hollow behind the door resonated with the sound of the hammer on stone.
She tapped along the door to find the edges. With the chisel end of her hammer, she chipped away the encrustations that had built up along the edges. After hours of hammering, chiseling, and digging at the base, the outline of the door was visible. Made of the same rock as the surrounding gneiss, it had gone unnoticed for untold millennia.
Ana pushed the door from the sides, the middle, the top, the bottom, looking for the smallest movement. The door didn’t budge. She sat, leaning against the door on the flat bit of ground she’d dug out. She ate some of the year-old jerky she had in her pack while the sun set.
It was a clear, moonless night, and Ana focused her attention on the whirl of the Milky Way overhead. The sight wasn’t enough to keep her mind off the stubborn door behind her and the aching of her joints from sitting on the rocky ground.
She stood and turned to take a last look at the door for the day. Even in the faint light of the stars, she thought she could make out the edges. At one corner, a flash caught her eye. She moved her head back and forth, trying to find the position that had, she thought, reflected light.
Not finding it, she pulled out her flashlight and shone it on the corner of the door where the flash was. She expected to see a reflection but saw none. She turned out the light, and there it was, except it was two flashes this time.
There was no doubt it was coming from inside, shining out a pinhole in the door seam at the upper left corner. “Monkey see, monkey do?” she asked herself. She pointed the flashlight at the corner and flashed it twice. When nothing happened, she flashed it again.
The response was five flashes. “Oh, fibbi-whatever,” she muttered. “Three and five is eight.” She flashed the light eight times. There was no immediate response. She began to worry that she’d been wrong in her counting or in what pattern they were looking for.
A loud hiss sounded as the whole door slid out away from the wall. Bright light shone around the edges of the door that continued to slide out, far thicker than she’d expected. Where she’d stopped digging in front of it, the door bulldozed its own path.
It stopped with a little less than a meter clearance between the back of the door and front of the rock wall. Beyond lay a downward-sloping walkway. It was shaped like an oval with a flattened floor. A voice echoed from within, “Enter, Anastasia.”
She didn’t know how they knew who she was, but she wasn’t going to turn back after having come so far. She stepped around the door, held by a single, flat piece of metal that disappeared into a groove in the ceiling. The metal that held the massive slab of stone looked far too flimsy for purpose, but pushing against the edges of the open door did nothing to sway the door or distort the metal support.
With a deep breath, Ana threw her pack over her shoulder and stepped into the hallway. As she continued down the hall, more would illuminate ahead of her while behind her, the lights shut off. Where the light came from was a mystery to her, but she was more interested in what lay ahead at that point.
She felt a slight, sudden increase in air pressure in the tunnel, followed by the echoing sound of the door as it closed. She pushed down the edges of panic that wanted to take hold. “I’m on my way,” she said to the tunnel.
The deeper she went, the more the temperature seemed to settle at close to fifteen or sixteen degrees Celsius. Her lips felt dry in the still air, and she applied lip balm while she continued apace ever deeper. Somewhere far underground, the tunnel curved back on itself and kept descending. After two more switchbacks, and what felt like hours of walking, she found herself in a chamber.
It was monumental in scale. The walls curved to meet at least twenty meters overhead. As the lights in the chamber came up, the far side looked a hundred or more meters away, while the doorway she was in was situated about twenty meters from the walls on either side. Covering the bottom two-thirds of the walls were row upon row of plastic-like boxes with lights blinking inside them.
In the center of the chamber was a dais with a holographic glyph floating in the air above it. Standing next to the dais was the owner of the voice she’d heard on entering. The shape was semi-translucent, the lights from the boxes behind it seeming to light it from within. “Welcome,” it said, although it had no mouth with which to speak. Its form shifted and changed, from an amorphous blob to an array of wings and eyes, then through creatures both real and mythical, until it finally settled into the shape of a large woman with wings.
“Who are you?” Ana asked.
“I am the keeper,” it said. “You are Anastasia, the seeker, yes?”
“I’m Anastasia Kell, but I go by Ana.” Ana moved closer to the center of the chamber and the shape-shifting entity at its center. “What is your name?”
“I am the keeper. I have no name.”
“Fine, I’ll call you Odette, then. You look like an Odette.”
The keeper flapped its wings twice, then shrunk its body by adding a long tail. “That is acceptable, seeker Anastasia.”
“Please, just call me Ana.”
“Of course, Ana. Please, come to the dais for your reward. Your dedication has won through.” The keeper moved away from the dais and extended an arm toward Ana. The arm kept extending, reaching Ana’s hand twenty meters away from the keeper.
Ana was surprised that the hand felt warm and dry. She’d expected some sort of slimy, cold thing, but it wasn’t. She let herself be led to the dais. “What are you?”
“I am the keeper.”
“Are you a biological creature or a construct of some sort? Some sort of soft-body robot, maybe.”
“I am a biological construct, designed to keep a record of all intelligent life on this world. I have been keeping these records for 72,363,412 years.”
“Since what…the dinosaurs?”
“Yes. The first were theropods. Traveling in hunter groups, they had a limited language. If they had been more adaptable, they might have not been already dying out by the time of the asteroid.” The keeper changed its shape to a theropod that Ana didn’t recognize. It was about the same height as her, with three-toed feet, three-fingered hand on medium-length arms, and a slightly domed head.
“That’s what they looked like?” she asked.
“Yes.” The keeper shifted into the shape of a porpoise. “There were and are the cetaceans, of course. They have language and culture but are not in a position to leave their cradle.”
“Is that what you’ve been waiting for? An intelligence capable of space travel?”
“Yes. My creators have placed other keepers like me on millions of worlds.” The keeper changed into a sphere. “This is where I am keeper.”
“So now, humans, I guess, are what you’ve been looking for.”
The keeper changed into a primate that resembled a chimpanzee and then morphed through several hominin species shapes, pausing on Neanderthal before finishing up with modern human. “I’ve watched entire civilizations come and go without so much as a scratch to mark them in the geologic record, and yet your kind has made an indelible mark on the planet. Whether that is for better or worse remains to be seen.”
“My guess would be worse, but I’m a pessimist.”
“So you say, but you never stopped searching for the library at the heart of the world.”
“True.” Ana took a deep breath and put a hand on the dais. The holographic glyph hovering above it disappeared, and an eight-limbed creature appeared in its place.
The creature spoke in English, even though its squishy mouthparts made movements that were often in total contradiction to the sounds it made. “Welcome, seeker Anastasia. Updating. Welcome, Ana. What would you like to learn today?”
“What are my limits here? This place was hard enough to find, what kind of things won’t you tell me?”
“The records will answer any questions you have that can be answered. Nonsensical and paradoxical queries will be ignored. The library is hidden to ensure that only those ready to take the next steps beyond their cradle can find it. As such, all our knowledge is yours for the asking.”
“So, I blinked a light in a simple sequence. How does that mean we’re ready to take the next steps – whatever those are?”
“You are the fourth generation of your family that has searched for the library, correct?” the holograph asked.
“I am.”
“And you have spent the majority of your adult life in the same search, have you not?”
“I have,” she said, “but how does that–”
“Multi-generational planning and execution, combined with drive and determination, and the knowledge of basic mathematical concepts. This is enough to start with.”
“Are you just another aspect of Odette?”
“No, I am the avatar of Krshnlgik-mlOgnk, the current head of remote planetary studies on our home world of MFkst.” The pronunciation of the non-translated names sounded more like someone choking in a bowl of oatmeal than a language.
“Is faster-than-light communication possible?”
“It is. I am currently speaking with you from a distance of thirty-one thousand light years.”
“How?”
A series of formulae appeared in the space above the dais. “You may use your phone to photograph these, since memorization might be difficult.”
Ana did. “And faster-than-light travel?”
The formulae were replaced with more, some of which looked similar to the first. She photographed those as well.
“Do you have any other questions?”
“How can you claim to keep track of everything happening all over the world?”
“The keeper, or Odette as you call it, has a connection through quintillions of microscopic wormholes to points all over the planet.”
“So, would you have the contents of the Library of Alexandria as they were just before it burned?”
“We do.” Thousands upon thousands of titles scrolled by, many in languages Ana couldn’t even guess at, but with an English translation next to them.
“That might be something for another day,” she said. “Are there others out there in the galaxy or just your people?”
“There are many others,” the avatar said, as images of dozens of strange body plans showed. “We are a small part of a wider galactic community.
“You seem to be pondering something,” the keeper said. “Do not be afraid to ask your question.”
“How do we get off this rock and join the galactic community?”
The keeper morphed into the shape of a cozy chair and said, “Get comfortable.”
“Huh? Why?”
“Because,” the avatar answered, “this is going to take a long time to explain.”
prompt: Dream up a secret library. Write a story about an adventurer who discovers it. What’s in the library? Why was it kept secret?
originally posted at Reedsy
submitted by sjanevardsson to HFY [link] [comments]


2024.05.18 22:57 Valhallas_Dragon Human Human Fruit Model: Amaterasu

(based on the MHA Quirk: “One For All”, this is the upgraded form of a previous Devil Fruit I’ve made called the “Charge Charge Fruit”)
Abilities: the user gains the ability to summon Amaterasu’s armor (a Battlesuit which will adjust to the user’s body, shape and size when equipped), the user can also (without transforming) store energy gained from sunlight within their body with every breath they take, with this power the user can unleash devastating physical attacks which emit wind blasts upon release, this energy also allows the user to amplify their own body with the energy they have gathered to increase muscle mass, while in “Amaterasu form” the user gains access to 6 new abilities,
Black Star Whip: the user can conjure a series of “Sunspots” from their hands which the user can manipulate and reshape into a series of tendrils which grab hold of objects/enemies for various kinds of attacks or to rescue allies,
Levitation: the user possesses their own gravitational field which can “detach” the user from the earth’s gravity allowing the user to float through the air weightlessly,
World Sense: the user possesses the sun’s ability to “see the world”, this ability will warn the user of incoming danger via vibrations felt within the user’s head,
Exploding Fist: the user can absorb and store kinetic energy when they move around, this energy can be used to further boost the user’s attacks to go beyond their limits, (this also let’s them safely match their higher power output without drawbacks)
Dark Cloud: the user can absorb carbon into small spheres and use them as smoke bombs which release black smoke to cover the user if they try to escape,
Comet: the user can temporarily boost their own speed for up to 10 minutes at the cost of cutting their own speed in half for 10 minutes after the boost wears off,
Awakening: (Zoan Awakening; Enhanced Strength -Durability -Speed, accelerated healing, Awakened form),
Weaknesses: (standard devil fruit weaknesses), Power overload (if the user’s body isn’t strong enough to handle the immense power it can put a strain on the user, do permenant damage or even destroy parts of the user’s body as a side effect),
submitted by Valhallas_Dragon to DevilFruitIdeas [link] [comments]


2024.05.18 22:29 Tesa_Tesanovic1988 Unlocking FDI potential in growth markets with RWA tokenization

Unlocking FDI potential in growth markets with RWA tokenization
Foreign direct investment (FDI) is a driving force behind economic growth. Four experts in the field – Henrik von Scheel, Paul Lalovich, Emilija Vukovic, and Tesha Teshanovich – outline how the innovative concepts of FDI-as-a-service and real world asset (RWA) tokenization can help growth markets beef up their FDI attractiveness.
The primary objective of FDI is to secure capital for investment. When conducive conditions are in place, FDI has the potential to foster job creation and sustainable development by enhancing an economy's productive capacity.
Still, regulatory hurdles, political instability, currency fluctuations, economic uncertainties, infrastructure limitations, cultural differences, and legal issues often hinder this goal.
https://preview.redd.it/a4vajp7uv81d1.jpg?width=900&format=pjpg&auto=webp&s=cb84d502fc0753f00532cff2fdbbac0fbe57ecb4
Overcoming the obstacles of FDI requires innovative solutions that address the needs of investors, companies, and regulators. By engaging with local suppliers and forming partnerships with domestic businesses, foreign-owned companies can create additional benefits for the host economy, such as productivity spillovers through various channels.
According to FDI Markets, companies worldwide announced over $1.33 trillion worth of greenfield foreign direct investment in 2023, marking an increase of nearly 4% from the previous year.

The growth markets opportunity

We consider growth markets among the most undervalued asset classes worldwide, characterized by strong and improving earnings growth and financial metrics such as return on equity, free cash flow yield, and dividend yield. These markets benefit from an economic growth advantage over developed ones, with growth rates in emerging economies outpacing those in developed markets.
This growth trend is not solely reliant on China; other factors contribute, resulting in an upward trajectory for economic growth in growth markets while growth in developed markets decelerates. Globally, growth economies have typically rebounded from the global financial crisis faster than more advanced economies. Consequently, it's unsurprising that companies in developed nations are increasingly seeking avenues to expand their presence abroad.
This quest for new growth opportunities has brought attention to foreign direct investment policies worldwide, offering a promising outlook for investors.
According to the research conducted by Kearney, findings indicate a strong sense of investor optimism, with the potential for further growth over the next three years. A high percentage of respondents stated their intentions to boost their foreign direct investment in the coming years, and most expressed the view that FDI would play a more critical role in enhancing their corporate profitability and competitiveness over the next three years.
The realization of FDI advantages also hinges on the purpose behind the investment. Without responsible business practices and thorough research, FDI may lead to unintended consequences for the recipient nation. The presence of foreign multinational corporations can occasionally spark concerns regarding their potential social and environmental implications, particularly concerning the erosion of labor standards and their involvement in the unsustainable exploitation of natural resources.

Bringing FDI in

Challenges facing foreign direct investment include navigating complex regulatory frameworks, cultural differences, and political instability in some regions.
Developing countries encounter significant hurdles in attracting foreign direct investment, hindering their ability to fully capitalize on the associated benefits. In the past, developing countries have struggled to attract consistent foreign direct investment that could serve as a steady catalyst for economic growth, especially in sectors beyond oil and gas.
Additionally, foreign investors have shown restrained interest due to concerns regarding regulatory and political risks and shortcomings in economic fundamentals such as infrastructure and human capital. Investors in developed nations, where most private capital is concentrated, might lack familiarity with growth markets and developing economies. Consequently, the perceived risks associated with conducting business beyond their accustomed environment could lead to higher risk premiums.
This, in turn, has the potential to render projects non-bankable or non-viable for investors. However, developing nations should remain focused on enhancing the enabling environment. By doing so, they can attract greater private investment and ensure that these investments yield optimal outcomes and returns.
This, in turn, fosters a cycle of increased investment. To stimulate increased FDI in developing countries, mechanisms for de-risking are essential. De-risking involves reallocating, sharing, or mitigating the existing or potential risks linked to the investment.
In contrast, financial de-risking utilizes financial strategies to mitigate or diminish the risks linked with projects. This often entails public entities like donor governments, multilateral development banks, development financial institutions, and climate funds incentivizing private investors to invest capital by agreeing to assume a portion of the risk. De-risking can encompass various tactics, including debt, equity, and guarantees, distributing the risk among involved parties, or transferring it to a third party.

The operational framework

FDI has been increasingly utilized as a significant service for economic development, underscoring its crucial role in driving global economic growth and prosperity.
A critical aspect of this entails reimagining the operational framework – essentially redesigning the approach through which the country attracts foreign direct investment. In numerous transformations, countries may need to reconsider their fundamental approach to FDI attraction and reassess their value proposition: identifying the appropriate target investor segments to engage with, the incentives and services to provide, and the model that can optimize FDI inflows and economic benefits.
Moreover, FDI can act as a channel for the transfer of technology and aid in expediting digital transformation. It can enhance economic integration by bolstering access to global markets. Additionally, FDI plays a crucial role in supporting economies during and after economic downturns.
FDI as a service aims to outline the structure of tasks, responsibilities, and relationships between stakeholders, allowing for clear delineation of connections between its constituent investors and host countries. Providing foreign direct investment as a comprehensive, end-to-end service enhances the potential value realized in growth markets.
When executed effectively, this service facilitates seamless processes throughout the investment cycle, establishes methods for minimizing inefficiencies and maximizing effectiveness, sets standards for processes, integrates feedback mechanisms to encourage continual improvement, and optimizes handling of exceptions.
Although the potential for FDI spill-overs is widely recognized, it's important not to assume their positive impacts. The realization of FDI benefits in the host economy relies on various factors, including the competitiveness of local producers, the strategic decisions of foreign-owned firms, and the technological disparities between domestic and foreign-owned firms, thereby affecting the absorptive capacity of local producers.

FDI-as-a-service

This is where FDI-as-a-service comes in. This strategic approach involves top-down planning to optimize the outcomes of the investment portfolio by efficiently developing and delivering projects, with the aim to de-risk projects, scale investments, and optimize the overall outcome.
Providing FDI as a service through end-to-end solutions significantly leverages tokenization to transform and democratize foreign direct investment in growth markets.
Tokenization enables the fractional ownership of real-world assets, providing increased liquidity and democratizing access to sustainable investments for a wider range of investors. This process enhances asset management by enabling the automation and standardization of key operations through smart contracts.
Crucial steps such as compliance verifications, investor credential checks, and dividend distributions are automated, drastically reducing the burdens of manual documentation and inconsistent records. Blockchain technology facilitates rapid settlement, reducing risks associated with counterparty transactions. Its transparency and traceability ensure that each transaction is logged, simplifying audits and enhancing accountability, which in turn helps prevent fraud and strengthens transactional integrity.
The efficiencies gained through tokenization make the markets more accessible, lowering minimum investment sizes, diminishing geographical barriers, and allowing a wider range of participants. This increases both market volume and liquidity. Tokenization also supports nearly instantaneous settlements, further enhancing liquidity and benefiting both investors and traders.
By converting tangible and intangible assets into digital tokens, tokenization revolutionizes access to investments. It allows for fractional ownership, enabling the division of high-value assets into smaller, more affordable units. This transformation opens up investment opportunities to a broader, more diverse audience, democratizing access and reducing entry barriers, making it an ideal strategy for attracting FDI into emerging markets.

Tokenization on the blockchain

Tokenization of real-world assets, as part of FDI-as-a-service, involves converting tangible and intangible assets into digital tokens on a blockchain. These assets can include traditional ones like real estate, agricultural products, mining commodities, financial assets like equities and bonds, or even intellectual properties such as digital art.
This process may involve assets that are simultaneously represented in traditional record systems (off-chain), or those exclusively managed on the blockchain (on-chain). The tokenization process generally unfolds in four essential steps, each critical to ensuring the asset's successful digital representation and integration into growth markets through FDI services.
Tokenization of real-world assets as part of FDI-as-a-service boasts significant advantages, notably the democratization of access which potentially enhances liquidity through the fractionalization of assets, or the division of ownership into smaller, more manageable shares. This process can simplify previously labor-intensive manual procedures, reducing costs and making investment opportunities accessible to smaller investors within certain asset classes.
Nonetheless, regulatory constraints may limit access to these investments, often restricting tokenized assets to accredited investors. Although fractionalization enhances liquidity and is an attractive proposition, the distribution of tokenized assets must achieve a much larger scale to fully realize true democratization of access.
Furthermore, in the context of FDI as a service, the blockchain technology underlying the tokenization of real-world assets ensures complete transparency and immutability regarding ownership, transactions, and crucial market data, all verifiable by any participant.
We are confident in the future of tokenized assets. One estimate suggests the market could even grow 30-fold by 2030, when it may reach a value of over $28 trillion.Foreign direct investment (FDI) is a driving force behind economic growth. Four experts in the field – Henrik von Scheel, Paul Lalovich, Emilija Vukovic, and Tesha Teshanovich – outline how the innovative concepts of FDI-as-a-service and real world asset (RWA) tokenization can help growth markets beef up their FDI attractiveness. The primary objective of FDI is to secure capital for investment. When conducive conditions are in place, FDI has the potential to foster job creation and sustainable development by enhancing an economy's productive capacity. Still, regulatory hurdles, political instability, currency fluctuations, economic uncertainties, infrastructure limitations, cultural differences, and legal issues often hinder this goal.
Overcoming the obstacles of FDI requires innovative solutions that address the needs of investors, companies, and regulators. By engaging with local suppliers and forming partnerships with domestic businesses, foreign-owned companies can create additional benefits for the host economy, such as productivity spillovers through various channels. According to FDI Markets, companies worldwide announced over $1.33 trillion worth of greenfield foreign direct investment in 2023, marking an increase of nearly 4% from the previous year. The growth markets opportunity We consider growth markets among the most undervalued asset classes worldwide, characterized by strong and improving earnings growth and financial metrics such as return on equity, free cash flow yield, and dividend yield. These markets benefit from an economic growth advantage over developed ones, with growth rates in emerging economies outpacing those in developed markets. This growth trend is not solely reliant on China; other factors contribute, resulting in an upward trajectory for economic growth in growth markets while growth in developed markets decelerates. Globally, growth economies have typically rebounded from the global financial crisis faster than more advanced economies. Consequently, it's unsurprising that companies in developed nations are increasingly seeking avenues to expand their presence abroad. This quest for new growth opportunities has brought attention to foreign direct investment policies worldwide, offering a promising outlook for investors. According to the research conducted by Kearney, findings indicate a strong sense of investor optimism, with the potential for further growth over the next three years. A high percentage of respondents stated their intentions to boost their foreign direct investment in the coming years, and most expressed the view that FDI would play a more critical role in enhancing their corporate profitability and competitiveness over the next three years. The realization of FDI advantages also hinges on the purpose behind the investment. Without responsible business practices and thorough research, FDI may lead to unintended consequences for the recipient nation. The presence of foreign multinational corporations can occasionally spark concerns regarding their potential social and environmental implications, particularly concerning the erosion of labor standards and their involvement in the unsustainable exploitation of natural resources. Bringing FDI in Challenges facing foreign direct investment include navigating complex regulatory frameworks, cultural differences, and political instability in some regions. Developing countries encounter significant hurdles in attracting foreign direct investment, hindering their ability to fully capitalize on the associated benefits. In the past, developing countries have struggled to attract consistent foreign direct investment that could serve as a steady catalyst for economic growth, especially in sectors beyond oil and gas. Additionally, foreign investors have shown restrained interest due to concerns regarding regulatory and political risks and shortcomings in economic fundamentals such as infrastructure and human capital. Investors in developed nations, where most private capital is concentrated, might lack familiarity with growth markets and developing economies. Consequently, the perceived risks associated with conducting business beyond their accustomed environment could lead to higher risk premiums. This, in turn, has the potential to render projects non-bankable or non-viable for investors. However, developing nations should remain focused on enhancing the enabling environment. By doing so, they can attract greater private investment and ensure that these investments yield optimal outcomes and returns. This, in turn, fosters a cycle of increased investment. To stimulate increased FDI in developing countries, mechanisms for de-risking are essential. De-risking involves reallocating, sharing, or mitigating the existing or potential risks linked to the investment. In contrast, financial de-risking utilizes financial strategies to mitigate or diminish the risks linked with projects. This often entails public entities like donor governments, multilateral development banks, development financial institutions, and climate funds incentivizing private investors to invest capital by agreeing to assume a portion of the risk. De-risking can encompass various tactics, including debt, equity, and guarantees, distributing the risk among involved parties, or transferring it to a third party. The operational framework FDI has been increasingly utilized as a significant service for economic development, underscoring its crucial role in driving global economic growth and prosperity. A critical aspect of this entails reimagining the operational framework – essentially redesigning the approach through which the country attracts foreign direct investment. In numerous transformations, countries may need to reconsider their fundamental approach to FDI attraction and reassess their value proposition: identifying the appropriate target investor segments to engage with, the incentives and services to provide, and the model that can optimize FDI inflows and economic benefits. Moreover, FDI can act as a channel for the transfer of technology and aid in expediting digital transformation. It can enhance economic integration by bolstering access to global markets. Additionally, FDI plays a crucial role in supporting economies during and after economic downturns. FDI as a service aims to outline the structure of tasks, responsibilities, and relationships between stakeholders, allowing for clear delineation of connections between its constituent investors and host countries. Providing foreign direct investment as a comprehensive, end-to-end service enhances the potential value realized in growth markets. When executed effectively, this service facilitates seamless processes throughout the investment cycle, establishes methods for minimizing inefficiencies and maximizing effectiveness, sets standards for processes, integrates feedback mechanisms to encourage continual improvement, and optimizes handling of exceptions. Although the potential for FDI spill-overs is widely recognized, it's important not to assume their positive impacts. The realization of FDI benefits in the host economy relies on various factors, including the competitiveness of local producers, the strategic decisions of foreign-owned firms, and the technological disparities between domestic and foreign-owned firms, thereby affecting the absorptive capacity of local producers. FDI-as-a-service This is where FDI-as-a-service comes in. This strategic approach involves top-down planning to optimize the outcomes of the investment portfolio by efficiently developing and delivering projects, with the aim to de-risk projects, scale investments, and optimize the overall outcome. Providing FDI as a service through end-to-end solutions significantly leverages tokenization to transform and democratize foreign direct investment in growth markets. Tokenization enables the fractional ownership of real-world assets, providing increased liquidity and democratizing access to sustainable investments for a wider range of investors. This process enhances asset management by enabling the automation and standardization of key operations through smart contracts.
Crucial steps such as compliance verifications, investor credential checks, and dividend distributions are automated, drastically reducing the burdens of manual documentation and inconsistent records. Blockchain technology facilitates rapid settlement, reducing risks associated with counterparty transactions. Its transparency and traceability ensure that each transaction is logged, simplifying audits and enhancing accountability, which in turn helps prevent fraud and strengthens transactional integrity. The efficiencies gained through tokenization make the markets more accessible, lowering minimum investment sizes, diminishing geographical barriers, and allowing a wider range of participants. This increases both market volume and liquidity. Tokenization also supports nearly instantaneous settlements, further enhancing liquidity and benefiting both investors and traders. By converting tangible and intangible assets into digital tokens, tokenization revolutionizes access to investments. It allows for fractional ownership, enabling the division of high-value assets into smaller, more affordable units. This transformation opens up investment opportunities to a broader, more diverse audience, democratizing access and reducing entry barriers, making it an ideal strategy for attracting FDI into emerging markets. Tokenization on the blockchain Tokenization of real-world assets, as part of FDI-as-a-service, involves converting tangible and intangible assets into digital tokens on a blockchain. These assets can include traditional ones like real estate, agricultural products, mining commodities, financial assets like equities and bonds, or even intellectual properties such as digital art. This process may involve assets that are simultaneously represented in traditional record systems (off-chain), or those exclusively managed on the blockchain (on-chain). The tokenization process generally unfolds in four essential steps, each critical to ensuring the asset's successful digital representation and integration into growth markets through FDI services. Tokenization of real-world assets as part of FDI-as-a-service boasts significant advantages, notably the democratization of access which potentially enhances liquidity through the fractionalization of assets, or the division of ownership into smaller, more manageable shares. This process can simplify previously labor-intensive manual procedures, reducing costs and making investment opportunities accessible to smaller investors within certain asset classes. Nonetheless, regulatory constraints may limit access to these investments, often restricting tokenized assets to accredited investors. Although fractionalization enhances liquidity and is an attractive proposition, the distribution of tokenized assets must achieve a much larger scale to fully realize true democratization of access. Furthermore, in the context of FDI as a service, the blockchain technology underlying the tokenization of real-world assets ensures complete transparency and immutability regarding ownership, transactions, and crucial market data, all verifiable by any participant. We are confident in the future of tokenized assets. One estimate suggests the market could even grow 30-fold by 2030, when it may reach a value of over $28 trillion.
submitted by Tesa_Tesanovic1988 to Tokenization [link] [comments]


2024.05.18 22:17 TheBlaringBlue Kena: Bridge of Spirits is a Wolf in Sheep's Clothing (Analysis & Pseudo-Review)

Kena: Bridge of Spirits is such a good game despite being so… well… basic.
It’s simple — almost overly so — yet it is beloved by so many seasoned and experienced gamers.
What I got curious about after playing the game myself and reading a number of pseudo-reviews online was how exactly it achieved this.
How did a package so entry-level-looking garner such respect by 201 and 301 students?
--
The ‘Fields’ region is a great example of Kena’s dichotomy.
It’s gorgeous and inviting, with sea-foamed vistas, lush landscape and rushing waterways. There’s a even a big, lovable pet bull towering over the myriad of cute little Rot dudes scampering through the foliage. The whole place is just friendly.
Why then, does it end up being one of the game’s longest, deepest and most complex sections? Consider its many scattered puzzles, which ask you to combine platforming, archery, environmental awareness and combat proficiency. There’s even a handful of red herring platforms that you can’t properly interact with until later in your puzzle solving endeavor.
The ‘Fields’ are a microcosm of the game as a whole. A childish, Pixar-esque shell which, when uncovered, reveals a complex, involved gameplay experience underneath.
Kena: Bridge of Spirits invites you to be a kid, but treats you like an adult. This is something very few games manage — or even attempt — and it’s what makes Kena so unique, memorable and special.
--
Kena crushes its tone and aesthetic on all fronts to create something that’s desirable and attainable to a group outside of hardcore gamers.
Kena’s visuals are youthful and welcoming by using cartoonish and fairytale-esque art design. The game’s companions do the same — the Rot are your constant brigade of adorable little plush-like, Pikimin-esque comrades who hop as you walk, munch on berries, clumsily trip over each other, and squeak in pitches that can only described as ‘cute.’ You can even give them little hats to wear. They’re pets and it’s all so mired in youthful innocence that I cringe even typing it.
From a distance, Kena appears childish and immature based on its outward appearance. That is, until you peel back its outer layer.
--
The game looks like something your five-year-old might enjoying toying with on your iPad, “you-got-games-on-yo-phone?” style. But there are four elements in its building blocks that make it a game not optimized for your five-year-old on their own;
  1. Narrative
  2. Puzzles
  3. Platforming
  4. Combat
Narrative
As far as the game’s story is concerned, it may begin bright and innocent enough, but it deals not-abstractly with death and loss.
Consider that all three boys you meet in the early game — Taro, Benni and Saiya are actually dead, I-see-dead-people style. Consider also that Kena’s entire journey revolves around the loss of her own father and her desire to reconnect with him.
Additionally, it is Toshi’s selfishness and his desire to be the hero that actually ends up bringing death and destruction to his village when he jumps the gun and kills and the mountain spirit in cold blood.
Merciless affronts on nature and an up-front dealing with death and grief are not exactly for the young of age, despite their youthful packaging.
Puzzles
It would be a waste of word count to explain in detail the steps necessary to complete certain puzzles in Kena just as a set of examples to prove the point.
If you’ve played or watched gameplay, you know the puzzles are surprisingly involved, consisting often of multiple steps to complete that build on each other and require the use of all of your abilities in tandem.
One of the bigger “ah-hah” moments I recall was when I realized I could order my Rot minions to move objects while Kena stood on top of said object in order to give me a leg up to jump to a previously unreachable ledge.
Platforming
Speaking of ledges, jumping to and from them is tight and precise in Kena.
Platforming challenges are often timed (your aura-bomb weapon only activates platforms for specifically-timed bursts). Combining their scheduled nature with the need to rotate them via precise archery, mid-air grappling segments and more makes for a movement experience that is involved enough to demand the player’s full attention for every tick of the clock.
Kena and her world’s gravity also have a decided, predictable weight to them that’s not exactly forgiving, meaning the act of jumping to and fro is exact while also requiring exactness.
Combat
Fighting the enemies of Kena is similarly involved.
The cadence with which the game throws opponents your way combined with the complexities of dealing meaningful damage to said opponents creates a combat scenario which demands the player fluidly wield and swap between both melee and ranged options while carefully managing space on the battlefield.
Kamikaze-style enemies often rush Kena in carefully-spaced and well-timed waves, while enemies with shields and shells hide their weak points from visibility. Enemies like this require certain sequences to beat — be it a well-placed bomb and arrow combo, a parry, or a maneuvering to an enemy’s backside.
Boss encounters lean into these mechanics but also present new wrinkles — The Hunter fight asks the player to rethink their tactics and find a way to deal with an airborne opponent who is apt at dodging bombs and arrows, for example.
The final few bosses ask you to take everything you’ve learned throughout your journey and apply it all at once, and if you don’t… it’s defeat for Kena.
--
The above sounds like I’m describing a souls-like with platforming elements as the ‘fresh take’ in addition to the enrapturing combat.
Games that provide this much of a challenging, involved experience are typically darker in tone — be it music, environment, or what-have-you. I don’t think too many people would call Kena ‘hard,’ but these are the same people who died 10+ times to The Hunter or Corrupted Toshi.
If this game had a darker, moodier skin, would more people describe it as hard or not for the faint of heart?
In this way, Kena: Bridge of Spirits is a wolf in sheep’s clothing.
It is accessible to new players and younger gamers due to its pleasing and friendly atmosphere. But by its conclusion, it is likely to season them into better gamers. If a newbie gamer picks up Kena, they’re in for a surprise and (hopefully) delight when they find something deeper than that which they first expected.
On the other hand, Kena is a worthwhile experience for veteran gamers if they drop their toxic masculinity and play a goofy kids game with a female protagonist. This is a game that will undoubtedly earn their respect by requiring their attention, precision and commitment throughout its experience. Like the newbie gamers, gaming veterans are in for a surprise and (certainly) delight when they find something deeper than that which they first expected.
--
Kena: Bridge of Spirits is a good experience for everyone. By balancing being adorable with being difficult, it earns the respect and appreciation of everyone who plays it. Its accessibility makes it easy to recommend to anyone and the game thus earns itself a bigger audience as a result.
Its narrative and gameplay might not separate themselves in terms of newness from a saturated market, but the surprise and delight the game provides delivers an experience to its players that isn’t typical of the space.
By striking the balance between wolf and sheep, Kena elevates its quality to something beyond just the content within.
--
and yet
I can’t help but think, as I summarize this article, that if a game is for everyone, doesn’t that, on some level, mean it is also for no one?
I mean, when you look at the game’s narrative or gameplay, it’s not exactly reinventing the wheel here. In fact, Kena does just about nothing new. It spits out the same exact version of a game we’ve been playing for decades in the form of Tomb Raider or Uncharted or The Legend of Zelda or God of War.
Critically speaking, both the gameplay and narrative are pretty damn milquetoast.
You’re in a world infected by some arbitrary Darkness and since you’re Special and The Chosen One™ it’s your job to go around cleansing the world of evil using a combination of environmental platforming, lever and pressure plate puzzle-solving and lock-on-based, sword-swinging driven combat.
It wouldn’t be difficult to make the argument that Kena is bland.
But the discourse around the game just isn’t about that.
The game’s scored an 81 on Metacritic and has a 92% positive review rating on Steam at time of writing. It recouped its development costs in just one month, meaning every sale since then is hitting the bottom line.
People like this game.
Quick aside from me here on something that made me smile — when double-checking the score on Steam for the above info, I found these as the first two reviews at the very top of the queue: “yo wtf. bought this game to chill, why does it feels like im playing souls-like difficulty ass game HAHAHAH.” “Don’t be fooled by the graphics. This game can be a challenge at times, but it is worth the experience.”
So maybe being an experience for everyone really was the kicker?
Or, maybe, it was something else.
In fact, yeah, I can confidently say it was. It’s a game reviewer’s buzzword, but it’s oh-so apt here: polish.
--
The entire experience of playing Kena is smooth. There are no framerate drops, no bugs, no broken quests or puzzles, no desynced dialogue and facial animations. Not a single hiccup to speak of.
The game features exacting archery, precise platforming, telegraphed and accurate hitboxes, as well as an unimpeding camera, responsive and weighty combat and legible visual design that accurately communicates with the player.
You can move through Kena virtually unobstructed (until you come across a puzzle you can’t solve, but that’s your problem, not the game’s). Everything is built carefully and gels together in a cohesion that works so fluidly that playing Kena is simply frictionless.
The game’s developers — Ember Lab — nailed the fundamentals, paid attention to detail and play-tested perfectly. Their effort to go above and beyond saved this game from sinking into the obscurity of being completely and utterly Mid.
--
It’s frictionlessness that elevates Kena beyond itself. It makes the game greater than the sum of its parts. It makes Kena a complete, finished and polished experience.
Kena presents itself like it’s Disney Pixar’s latest goofy-ass, lame-ass, sub-par video game, but lying underneath the childish aesthetic is a challenging and engaging experience that’s not only a boon for all audiences of gamers, but a worthwhile one thanks to its extreme polish and dedication.
You should play it.
submitted by TheBlaringBlue to ItsAllAboutGames [link] [comments]


2024.05.18 22:17 TheBlaringBlue This Game is a Wolf in Sheep's Clothing (Analysis & Pseudo-Review)

Kena: Bridge of Spirits is such a good game despite being so… well… basic.
It’s simple — almost overly so — yet it is beloved by so many seasoned and experienced gamers.
What I got curious about after playing the game myself and reading a number of pseudo-reviews online was how exactly it achieved this.
How did a package so entry-level-looking garner such respect by 201 and 301 students?
--
The ‘Fields’ region is a great example of Kena’s dichotomy.
It’s gorgeous and inviting, with sea-foamed vistas, lush landscape and rushing waterways. There’s a even a big, lovable pet bull towering over the myriad of cute little Rot dudes scampering through the foliage. The whole place is just friendly.
Why then, does it end up being one of the game’s longest, deepest and most complex sections? Consider its many scattered puzzles, which ask you to combine platforming, archery, environmental awareness and combat proficiency. There’s even a handful of red herring platforms that you can’t properly interact with until later in your puzzle solving endeavor.
The ‘Fields’ are a microcosm of the game as a whole. A childish, Pixar-esque shell which, when uncovered, reveals a complex, involved gameplay experience underneath.
Kena: Bridge of Spirits invites you to be a kid, but treats you like an adult. This is something very few games manage — or even attempt — and it’s what makes Kena so unique, memorable and special.
--
Kena crushes its tone and aesthetic on all fronts to create something that’s desirable and attainable to a group outside of hardcore gamers.
Kena’s visuals are youthful and welcoming by using cartoonish and fairytale-esque art design. The game’s companions do the same — the Rot are your constant brigade of adorable little plush-like, Pikimin-esque comrades who hop as you walk, munch on berries, clumsily trip over each other, and squeak in pitches that can only described as ‘cute.’ You can even give them little hats to wear. They’re pets and it’s all so mired in youthful innocence that I cringe even typing it.
From a distance, Kena appears childish and immature based on its outward appearance. That is, until you peel back its outer layer.
--
The game looks like something your five-year-old might enjoying toying with on your iPad, “you-got-games-on-yo-phone?” style. But there are four elements in its building blocks that make it a game not optimized for your five-year-old on their own;
  1. Narrative
  2. Puzzles
  3. Platforming
  4. Combat
Narrative
As far as the game’s story is concerned, it may begin bright and innocent enough, but it deals not-abstractly with death and loss.
Consider that all three boys you meet in the early game — Taro, Benni and Saiya are actually dead, I-see-dead-people style. Consider also that Kena’s entire journey revolves around the loss of her own father and her desire to reconnect with him.
Additionally, it is Toshi’s selfishness and his desire to be the hero that actually ends up bringing death and destruction to his village when he jumps the gun and kills and the mountain spirit in cold blood.
Merciless affronts on nature and an up-front dealing with death and grief are not exactly for the young of age, despite their youthful packaging.
Puzzles
It would be a waste of word count to explain in detail the steps necessary to complete certain puzzles in Kena just as a set of examples to prove the point.
If you’ve played or watched gameplay, you know the puzzles are surprisingly involved, consisting often of multiple steps to complete that build on each other and require the use of all of your abilities in tandem.
One of the bigger “ah-hah” moments I recall was when I realized I could order my Rot minions to move objects while Kena stood on top of said object in order to give me a leg up to jump to a previously unreachable ledge.
Platforming
Speaking of ledges, jumping to and from them is tight and precise in Kena.
Platforming challenges are often timed (your aura-bomb weapon only activates platforms for specifically-timed bursts). Combining their scheduled nature with the need to rotate them via precise archery, mid-air grappling segments and more makes for a movement experience that is involved enough to demand the player’s full attention for every tick of the clock.
Kena and her world’s gravity also have a decided, predictable weight to them that’s not exactly forgiving, meaning the act of jumping to and fro is exact while also requiring exactness.
Combat
Fighting the enemies of Kena is similarly involved.
The cadence with which the game throws opponents your way combined with the complexities of dealing meaningful damage to said opponents creates a combat scenario which demands the player fluidly wield and swap between both melee and ranged options while carefully managing space on the battlefield.
Kamikaze-style enemies often rush Kena in carefully-spaced and well-timed waves, while enemies with shields and shells hide their weak points from visibility. Enemies like this require certain sequences to beat — be it a well-placed bomb and arrow combo, a parry, or a maneuvering to an enemy’s backside.
Boss encounters lean into these mechanics but also present new wrinkles — The Hunter fight asks the player to rethink their tactics and find a way to deal with an airborne opponent who is apt at dodging bombs and arrows, for example.
The final few bosses ask you to take everything you’ve learned throughout your journey and apply it all at once, and if you don’t… it’s defeat for Kena.
--
The above sounds like I’m describing a souls-like with platforming elements as the ‘fresh take’ in addition to the enrapturing combat.
Games that provide this much of a challenging, involved experience are typically darker in tone — be it music, environment, or what-have-you. I don’t think too many people would call Kena ‘hard,’ but these are the same people who died 10+ times to The Hunter or Corrupted Toshi.
If this game had a darker, moodier skin, would more people describe it as hard or not for the faint of heart?
In this way, Kena: Bridge of Spirits is a wolf in sheep’s clothing.
It is accessible to new players and younger gamers due to its pleasing and friendly atmosphere. But by its conclusion, it is likely to season them into better gamers. If a newbie gamer picks up Kena, they’re in for a surprise and (hopefully) delight when they find something deeper than that which they first expected.
On the other hand, Kena is a worthwhile experience for veteran gamers if they drop their toxic masculinity and play a goofy kids game with a female protagonist. This is a game that will undoubtedly earn their respect by requiring their attention, precision and commitment throughout its experience. Like the newbie gamers, gaming veterans are in for a surprise and (certainly) delight when they find something deeper than that which they first expected.
--
Kena: Bridge of Spirits is a good experience for everyone. By balancing being adorable with being difficult, it earns the respect and appreciation of everyone who plays it. Its accessibility makes it easy to recommend to anyone and the game thus earns itself a bigger audience as a result.
Its narrative and gameplay might not separate themselves in terms of newness from a saturated market, but the surprise and delight the game provides delivers an experience to its players that isn’t typical of the space.
By striking the balance between wolf and sheep, Kena elevates its quality to something beyond just the content within.
--
and yet
I can’t help but think, as I summarize this article, that if a game is for everyone, doesn’t that, on some level, mean it is also for no one?
I mean, when you look at the game’s narrative or gameplay, it’s not exactly reinventing the wheel here. In fact, Kena does just about nothing new. It spits out the same exact version of a game we’ve been playing for decades in the form of Tomb Raider or Uncharted or The Legend of Zelda or God of War.
Critically speaking, both the gameplay and narrative are pretty damn milquetoast.
You’re in a world infected by some arbitrary Darkness and since you’re Special and The Chosen One™ it’s your job to go around cleansing the world of evil using a combination of environmental platforming, lever and pressure plate puzzle-solving and lock-on-based, sword-swinging driven combat.
It wouldn’t be difficult to make the argument that Kena is bland.
But the discourse around the game just isn’t about that.
The game’s scored an 81 on Metacritic and has a 92% positive review rating on Steam at time of writing. It recouped its development costs in just one month, meaning every sale since then is hitting the bottom line.
People like this game.
Quick aside from me here on something that made me smile — when double-checking the score on Steam for the above info, I found these as the first two reviews at the very top of the queue: “yo wtf. bought this game to chill, why does it feels like im playing souls-like difficulty ass game HAHAHAH.” “Don’t be fooled by the graphics. This game can be a challenge at times, but it is worth the experience.”
So maybe being an experience for everyone really was the kicker?
Or, maybe, it was something else.
In fact, yeah, I can confidently say it was. It’s a game reviewer’s buzzword, but it’s oh-so apt here: polish.
--
The entire experience of playing Kena is smooth. There are no framerate drops, no bugs, no broken quests or puzzles, no desynced dialogue and facial animations. Not a single hiccup to speak of.
The game features exacting archery, precise platforming, telegraphed and accurate hitboxes, as well as an unimpeding camera, responsive and weighty combat and legible visual design that accurately communicates with the player.
You can move through Kena virtually unobstructed (until you come across a puzzle you can’t solve, but that’s your problem, not the game’s). Everything is built carefully and gels together in a cohesion that works so fluidly that playing Kena is simply frictionless.
The game’s developers — Ember Lab — nailed the fundamentals, paid attention to detail and play-tested perfectly. Their effort to go above and beyond saved this game from sinking into the obscurity of being completely and utterly Mid.
--
It’s frictionlessness that elevates Kena beyond itself. It makes the game greater than the sum of its parts. It makes Kena a complete, finished and polished experience.
Kena presents itself like it’s Disney Pixar’s latest goofy-ass, lame-ass, sub-par video game, but lying underneath the childish aesthetic is a challenging and engaging experience that’s not only a boon for all audiences of gamers, but a worthwhile one thanks to its extreme polish and dedication.
You should play it.
submitted by TheBlaringBlue to KenaBridgeOfSpirits [link] [comments]


2024.05.18 22:17 tempmailgenerator Setting Up Elasticsearch Alerts for Monitoring Unknown Hosts via Kibana

Getting Started with Host Monitoring in Elasticsearch

In the vast and evolving landscape of cybersecurity and network management, keeping a vigilant eye on network activities is more critical than ever. The ability to monitor and quickly respond to untracked or unknown hosts attempting to interact with your network can be a game-changer in maintaining security and operational integrity. Elasticsearch, a powerful search and analytics engine, coupled with Kibana, its visualization counterpart, offers an advanced toolkit for real-time data analysis and alerting. This duo becomes particularly powerful when leveraged to create sophisticated monitoring systems that can alert administrators to anomalies within their networks.
The process of setting up email alerts for tracking untracked hosts in Kibana involves several nuanced steps. These steps encompass configuring Elasticsearch to log and analyze network data, utilizing Kibana to visualize this data, and ultimately setting up alerting mechanisms that notify administrators of potential security threats. This introductory guide aims to demystify the process, providing a clear pathway for administrators and IT professionals to harness the power of Elasticsearch and Kibana for enhanced network monitoring and security.
Command Description
Watcher API Used to create and manage alerts in Elasticsearch.
Email Action Sends notifications via email when an alert condition is met.
Kibana Console Interactive UI for submitting Elasticsearch API requests.
Index Pattern Defines how Elasticsearch indexes are identified and used in Kibana.

Advanced Monitoring with Elasticsearch and Kibana

In the domain of network security and data analytics, Elasticsearch paired with Kibana emerges as a formidable duo, offering unprecedented capabilities in monitoring, alerting, and data visualization. This synergy allows for the meticulous tracking of network activities, including the detection of untracked hosts, which could signify unauthorized access or other security threats. The power of Elasticsearch lies in its ability to process large volumes of data in real time, enabling the identification of patterns or anomalies that deviate from the norm. Through the integration of Elasticsearch's Watcher API, users can automate the process of monitoring such events, triggering alerts based on specific conditions.
Implementing email alerts for untracked hosts involves configuring Elasticsearch to scan through network logs, searching for entries that lack information on known hosts. This is crucial for IT administrators who aim to maintain a secure and resilient network infrastructure. By leveraging Kibana’s visualization tools, administrators can not only receive notifications but also visualize the frequency and nature of these security events over time. This holistic approach to network monitoring facilitates a proactive stance on security, enabling organizations to address potential threats before they escalate. Furthermore, the flexibility and scalability of Elasticsearch and Kibana ensure that this solution can be adapted to networks of varying sizes and complexities, making it an essential tool in the arsenal of modern cybersecurity defenses.

Configuring Email Alerts for Untracked Hosts

Elasticsearch API via Kibana Console
PUT _watchewatch/host_alert { "trigger": { "schedule": { "interval": "10m" } }, "input": { "search": { "request": { "indices": ["network-*"], "body": { "query": { "bool": { "must_not": { "exists": { "field": "host.name" } } } } } } } }, "condition": { "compare": { "ctx.payload.hits.total": { "gt": 0 } } }, "actions": { "send_email": { "email": { "to": ["admin@example.com"], "subject": "Untracked Host Detected", "body": "An untracked host has been detected in the network logs." } } } } 

Enhancing Network Security with Elasticsearch and Kibana

The integration of Elasticsearch and Kibana for network monitoring and alerting represents a pivotal advancement in cybersecurity efforts. By facilitating the real-time analysis of network traffic and logs, this combination allows organizations to detect and respond to untracked hosts swiftly. This capability is crucial for identifying potentially malicious activities, as unauthorized hosts can be indicative of security breaches, including intrusions, malware infections, or other cyber threats. The deployment of Elasticsearch for data aggregation and analysis, alongside Kibana for visualization, provides a comprehensive overview of network health, enabling security teams to take informed actions based on the insights generated.
Moreover, the customization of alerting mechanisms within Elasticsearch allows for the tailoring of notifications to meet specific security requirements. This ensures that administrators receive timely alerts on critical issues, such as the detection of untracked hosts, facilitating immediate investigation and remediation. The ability to automate these alerts reduces the manual workload on security teams, allowing them to focus on strategic defense measures rather than constant monitoring. As cyber threats continue to evolve in complexity and volume, leveraging Elasticsearch and Kibana for enhanced network monitoring and alerting becomes an indispensable strategy for maintaining robust cybersecurity defenses.

FAQs on Elasticsearch and Kibana for Network Monitoring

  1. Question: What is Elasticsearch and how does it aid in network monitoring?
  2. Answer: Elasticsearch is a search and analytics engine that helps in processing and analyzing large volumes of data in real time, making it an essential tool for network monitoring and security analysis.
  3. Question: Can Kibana be used for real-time monitoring?
  4. Answer: Yes, Kibana provides real-time data visualization capabilities, allowing users to create dashboards that monitor network activities and alert on anomalies, including untracked hosts.
  5. Question: How do Elasticsearch alerts work?
  6. Answer: Elasticsearch uses the Watcher feature to trigger alerts based on specific conditions within the data, such as the detection of untracked hosts, sending notifications through various channels including email.
  7. Question: Is it possible to customize alerts for specific security threats?
  8. Answer: Yes, alerts can be highly customized in Elasticsearch to focus on specific patterns or threats, allowing organizations to tailor their monitoring and response strategies.
  9. Question: How does monitoring untracked hosts improve security?
  10. Answer: Monitoring for untracked hosts helps in early detection of unauthorized access or compromised devices, enabling quicker response to potential security threats.
  11. Question: What types of data can Elasticsearch analyze for security purposes?
  12. Answer: Elasticsearch can analyze a wide range of data types, including logs, network traffic data, and security event information, to identify potential security incidents.
  13. Question: Can Elasticsearch integrate with other security tools?
  14. Answer: Yes, Elasticsearch can integrate with various security tools and platforms, enhancing its capabilities in threat detection and response.
  15. Question: How does Kibana help in the analysis of network data?
  16. Answer: Kibana provides powerful visualization tools that help in the analysis and interpretation of network data, enabling users to identify trends and anomalies effectively.
  17. Question: Are there any scalability concerns with using Elasticsearch for network monitoring?
  18. Answer: Elasticsearch is highly scalable, capable of handling large volumes of data, making it suitable for organizations of all sizes.

Securing Networks with Advanced Tools

The deployment of Elasticsearch and Kibana for the purpose of monitoring untracked hosts represents a significant step forward in the realm of network security. By harnessing the power of real-time data analysis and visualization, organizations can detect anomalies and respond to potential threats with unprecedented speed and efficiency. This approach not only enhances the overall security posture but also empowers IT administrators with the tools they need to preemptively identify and mitigate risks. The scalability and flexibility of these technologies ensure that they can be adapted to suit the needs of any organization, regardless of size or complexity. As cyber threats continue to evolve, the importance of leveraging advanced monitoring tools like Elasticsearch and Kibana cannot be overstated. They offer a vital layer of defense in the increasingly sophisticated landscape of cybersecurity, making them indispensable assets for any organization serious about protecting its network infrastructure.
https://www.tempmail.us.com/en/elasticsearch/setting-up-elasticsearch-alerts-for-monitoring-unknown-hosts-via-kibana
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.18 21:11 MermazeAblaze Exposé of Principal Dr Misti Tope

Introduction
Dr. Misti Tope, principal of Classen School of Advanced Studies at Northeast High School in Oklahoma City, has been the subject of growing controversy. Allegations of fostering an environment of fear and hostility, coupled with acts of racism, homophobia, transphobia, antisemitism, and misogyny, have surfaced from students, parents, and faculty. This exposé delves into the troubling realities under her administration, providing a detailed account of her impact on the school community and the systemic issues at play.
A Climate of Fear and Hostility
Since Dr. Tope assumed her role, there has been a marked increase in complaints from all corners of the school community. Parents have resorted to organizing private meetups to discuss their grievances, underscoring the pervasive fear and dissatisfaction. Students, feeling unheard and marginalized, have taken to creating petitions such as the "Say Nope to Tope" campaign, highlighting their desire for change.
Aligning with Controversial Views
Dr. Tope's public statements indicate her intent to align the school's educational environment with the views of Ryan Walters, the Oklahoma Secretary of Education known for his conservative and often controversial stance on various social issues. This alignment has raised alarms among many, especially as Walters' views are seen as divisive and not conducive to an inclusive educational setting.
Discrimination and Intimidation
Firing of Teachers
One of the most troubling aspects of Dr. Tope’s tenure is her treatment of teachers of color and LGBTQ+ faculty. She has systematically fired or forced out several teachers of color under dubious circumstances. Notably, Mx. Mustain, a trans teacher nearing tenure, was dismissed without just cause. These actions suggest a deliberate effort to purge the school of diversity and suppress any dissenting voices within the faculty.
Threats Against Female Students
Dr. Tope has also exhibited a disturbing pattern of intimidating female students who report predatory behavior by faculty members. Furthermore, she disbanded an after-school club formed to offer support to students over a broad range of topics, including predatory behavior - threatening to disband any group that seeks to protect itself from predatory teachers. One student reported receiving a threatening call from a private number, during which Dr. Tope did not identify herself but implied severe consequences if the student continued their advocacy. Dr. Tope later admitted to making this call when confronted and it was allegedly condoned by the Oklahoma City Public School District administration per Dr. Tope.
Inappropriate Physical Conduct
Dr. Tope’s misconduct extends to physical interactions with students. She has been accused of groping students during dress code checks, making derogatory comments about their bodies regardless of any actual dress code violations. Her actions have been described as not only invasive but also profoundly inappropriate, contributing to a culture of discomfort and fear among female students.
Racism and Antisemitism
Targeting Black Students
Dr. Tope's administration has been particularly hostile towards black students. She has attempted to disband the Black Student Union (BSU) multiple times and has made openly racist remarks. She has referred to black students as "rats and roaches" and suggested that they are incapable of learning, likening them to goldfish with limited memory. These comments have exacerbated racial tensions and marginalized black students, making them feel unwelcome and undervalued in their own school.
Holocaust Denial
Dr. Tope’s antisemitic views are equally alarming. She is an active Holocaust denier and has disrupted educational programs about the Holocaust. A notable incident involved her removing the son of a Holocaust survivor from the stage during a presentation. By shutting down these important conversations, Dr. Tope undermines educational efforts to teach tolerance and historical accuracy.
Behavior of Dr. Tope’s Son
Dr. Tope’s son, also a student at the school, has contributed to the hostile environment. He is known for carving swastikas and other Nazi imagery around the school and making antisemitic, homophobic, transphobic, and racist remarks. Despite this behavior, Dr. Tope dismisses it, blaming it falsely on influences from anime, and allows her son to skip classes and roam the school freely.
Transphobia and Misogyny Discriminatory Policies
Transgender students have faced severe discrimination under Dr. Tope’s leadership. She has enforced policies that force transgender students to use restrooms corresponding to their biological gender and dress according to their biological gender. Additionally, she has relocated the gender-neutral restroom several times to make it less accessible, further marginalizing these students.
Double Standards
The treatment of male and female students reveals a disturbing double standard. Male students who have exposed themselves to female students have received minimal punishment, such as detention, while female students reporting these incidents are dismissed as "overemotional" and "dramatic." This disparity not only perpetuates a culture of misogyny but also discourages female students from coming forward with legitimate concerns.
Investigation and Student Perception
Before the publication of this exposé, the Oklahoma City Public Schools (OKCPS) conducted a comprehensive investigation into Dr. Tope's leadership at Classen School of Advanced Studies. This investigation included an anonymous parent survey aimed at assessing Dr. Tope's effectiveness and the level of trust she commands within the school community. Despite Dr. Tope's public efforts to cultivate a friendly rapport with black students (mere hours before the survey was made public), her actions were met with skepticism and rejection by the student body.
Statistical Context
To understand the broader implications of Dr. Tope's actions, it is essential to consider national and state statistics on the issues at hand. According to the 2021 Youth Risk Behavior Survey by the CDC, 36.3% of LGBTQ+ students reported being bullied on school property, and 18.4% experienced physical dating violence. The ADL reported a 34% increase in antisemitic incidents in schools across the U.S. from 2018 to 2021. In Oklahoma, these issues are equally pressing, with numerous reports of discriminatory incidents in schools across the state, highlighting the urgent need for inclusive and supportive educational environments.
Impact of Discrimination on Academic Performance and Mental Health
Extensive research underscores the profound impact of discrimination on academic performance and mental health among high school students. Studies published by the American Psychological Association reveal that experiences of homophobia, transphobia, misogyny, racism, and antisemitism significantly impede academic achievement among adolescents in grades 9 through 12. Moreover, these discriminatory experiences are strongly associated with increased levels of stress, anxiety, depression, and suicidal ideation among affected youth.
For instance, a study published in the Journal of Adolescent Health found that LGBTQ+ students who experienced high levels of victimization based on their sexual orientation or gender identity were more likely to report lower grades and higher rates of absenteeism compared to their heterosexual and cisgender peers. Similarly, research conducted by the National Association of School Psychologists indicates that exposure to racial discrimination contributes to elevated levels of psychological distress and impaired academic functioning among students of color.
Inclusivity Across Demographics
It is imperative to acknowledge the intersectionality of discrimination and its differential impacts across various demographic groups. According to data from the U.S. Department of Education's Civil Rights Data Collection, students from marginalized racial and ethnic backgrounds, including Asians, Hispanics, Blacks, and Native Americans, often face disparities in educational opportunities and outcomes due to systemic inequities. Additionally, transgender and LGBTQIA+ students frequently encounter hostile school environments characterized by harassment, bullying, and exclusion, which detrimentally affect their academic engagement and well-being.
Research in the field of developmental psychology emphasizes the importance of creating inclusive and affirming school climates that validate students' diverse identities and lived experiences. Positive school environments that foster a sense of belonging and acceptance have been shown to promote academic success, psychological resilience, and social-emotional well-being among students from marginalized groups. By prioritizing equity, diversity, and inclusion initiatives, educational institutions can cultivate a culture of mutual respect and support that benefits all members of the school community.
Support Resources
In light of the mental health challenges exacerbated by discrimination and prejudice, it is crucial to provide accessible resources and interventions to support students in distress. School-based mental health services, such as counseling, therapy, and peer support groups, play a vital role in addressing the emotional needs of students experiencing discrimination-related stressors. Additionally, community-based organizations and advocacy groups offer valuable resources, helplines, and crisis intervention services tailored to the specific needs of LGBTQ+ youth, racial/ethnic minority students, and other marginalized populations.
Empowering students to advocate for systemic change and social justice within their schools can also promote resilience and collective empowerment. Educational initiatives that promote diversity education, cultural competence, and inclusive curriculum development contribute to creating equitable learning environments that affirm students' identities and promote social equity.
By integrating evidence-based practices, trauma-informed approaches, and culturally responsive strategies into school-based interventions, educators and mental health professionals can address the multifaceted needs of students affected by discrimination and promote positive youth development outcomes. Through collaborative efforts and sustained commitment to equity and social justice, educational stakeholders can work together to dismantle systemic barriers and create inclusive communities where all students can thrive academically, emotionally, and socially.
Student and Parent Mobilization
The dissatisfaction with Dr. Tope's administration has reached a critical point. Students recently cornered Dr. Tope in her office, an act indicative of their desperation and frustration. A planned walkout threatened to escalate into violence, with rumors of a possible attack on Dr. Tope’s son. Parents and students are organizing and mobilizing independently, indicating a breakdown of trust in the school’s administration.
Administrative and Legal Failures
The response from school resource officers and local police has been inconsistent and troubling. When contacted, the OKCPD and OKCPS Resource Officers provided conflicting accounts of the incidents, revealing a lack of proper communication and coordination. The mishandling of serious allegations internally by the school administration points to deeper systemic issues and raises questions about accountability and transparency.
Conclusion
Dr. Misti Tope’s leadership has led to a toxic environment at Classen School of Advanced Studies. Her discriminatory practices and intimidation tactics have harmed students and faculty, creating an atmosphere of fear and hostility. As parents and students mobilize for change, it is clear that Dr. Tope’s tenure is untenable. For the future of Classen and the well-being of its community, it is imperative that these issues are addressed and resolved promptly. The school needs a leader who fosters inclusivity, respect, and safety for all its members.
For those who may be struggling with depression or suicidal thoughts as a result of discrimination or other challenges, it's important to seek support. The National Suicide Prevention Lifeline provides free and confidential support 24/7. If you or someone you know is in crisis, please call 1-800-273-TALK (8255) or visit their website for more information and resources.
submitted by MermazeAblaze to InfernalBurner [link] [comments]


2024.05.18 21:07 fintech07 How to Enable ChatGPT4 Voice to Voice on Phone

How to Enable ChatGPT4 Voice to Voice on Phone
Enabling ChatGPT-4's voice-to-voice feature on your phone involves setting up and using voice input and output functionalities to interact with the model. Here’s a detailed guide on how to do it:
Step 1: Installing the ChatGPT App
  1. Download the ChatGPT App:
    • Android: Go to the Google Play Store and search for "ChatGPT". Download and install the app by OpenAI.
    • iOS: Go to the App Store and search for "ChatGPT". Download and install the app by OpenAI.
Step 2: Setting Up Voice Input
  1. Open the ChatGPT App:
    • Launch the app on your phone.
  2. Enable Voice Input:
    • Tap on the microphone icon (usually located on the text input field) to start voice input.
    • Grant the app permission to access your microphone if prompted.
  3. Using Voice Input:
    • Tap the microphone icon and speak your query or message.
    • The app will transcribe your speech into text and process it as a normal text input.
Step 3: Enabling Voice Output
  1. Settings Configuration:
    • Open the app's settings (often found in a menu or gear icon).
    • Look for an option like “Voice Settings” or “Speech Output”.
  2. Enable Text-to-Speech (TTS):
    • Ensure that Text-to-Speech is enabled. This setting allows the app to read out the responses.
  3. Choosing a Voice:
    • Some apps allow you to select different voices. Choose the voice you prefer for the TTS.
Step 4: Using Voice-to-Voice Interaction
  1. Start a Conversation:
    • Tap the microphone icon, speak your question, and let the app process your input.
  2. Listening to Responses:
    • The app will transcribe your spoken words into text, generate a response, and then read out the response using the TTS feature.
  3. Continuing the Conversation:
    • After the app reads out the response, you can continue the conversation by tapping the microphone icon again and speaking your next query.
Step 5: Troubleshooting
  1. Microphone Issues:
    • Ensure that your phone's microphone is working properly.
    • Check that you have granted the app necessary permissions to use the microphone.
  2. TTS Issues:
    • Ensure your phone's volume is up and not muted.
    • Check the TTS settings on your phone and within the app to ensure they are configured correctly.
  3. Network Connection:
    • Ensure you have a stable internet connection, as voice input and output features may require data transmission to and from the servers.
Step 6: Additional Tips
  1. Clear Communication:
    • Speak clearly and at a moderate pace to improve speech recognition accuracy.
  2. Environment:
    • Use the app in a quiet environment to minimize background noise, which can interfere with voice recognition.
  3. Update the App:
    • Keep the app updated to the latest version to ensure you have access to the newest features and improvements.
By following these steps, you should be able to enable and use ChatGPT-4's voice-to-voice feature on your phone, allowing for a seamless and interactive conversational experience.
submitted by fintech07 to AIToolsTech [link] [comments]


2024.05.18 20:30 Ultim8_Lifeform Featuring the Penguins of Madagascar! (Madagascar)

The Penguins of Madagascar

"Just smile and wave, boys. Smile and wave."

The Penguins of Madagascar are four ordinary penguins turned secret commando team. Born in the frozen wasteland that is Antarctica, Skipper, Kowalski, and Rico spent their childhood in boredom, waddling along the ice with seemingly no destination in mind. They were constantly told by the rest of their colony that it was a dangerous world for a penguin, and something so "cute and cuddly" shouldn't take any risks. One day, the group witnessed a lone egg rolling down the snow towards an icy cliff. When they realized no one was going to help it, the three baby penguins leapt into action. They rescued the egg from certain doom, but in the process were separated from the rest of their group, stuck on a lone iceberg and floating towards an unknown future. It was that moment that Skipper, Kowalski, Rico, and the new hatching Private, became not only a team, but a family.
Fast forward a few years, and the Penguins of Madagascar have grown into a skilled group of elite commandos, partaking in various missions that have taken them all over the world, from New York to Madagascar to Africa to Europe. Over the course of their dangerous careers they have accumulated a wide variety of friends and allies. These range from the residents of the Central Park Zoo to the members of the spy agency North Wind. However they have also made no shortage of enemies, including Hans the Danish puffin, the Red Squirrel and the maniacal Dr. Blowhole.

Respect Threads

Skipper

"Cute and cuddly, boys. Cute and cuddly."
Skipper is the leader of the group, devising tactics and gives orders. He is calculating, strict, paranoid, short-tempered, stubborn, and has a great disdain for hippies. Skipper's raving paranoia and tendency to view even the most ordinary activities as a military operation, combined with his experience in covert ops, has driven him to prepare for nearly any situation, no matter how bizarre or unlikely. While his antics do tend to alienate other animals outside of his commando team, more often than not his paranoia is proven justified, as he and his team have saved the world on multiple occasions.
Strength
Speed/Agility
Durability
Skill

Kowalski

"Okay Kowalski, wow me."
"Behold, a portal to times past. The Chronotron!"
"So, its a time machine?"
"Well, yes."
"So why not call it a time machine?"
"Sure, yeah. And while we're at it, let's call the Great Wall a fence, the Mona Lisa a doodle, and Albert Einstein Mr. Smarty Pants!"
Kowalski is the brains of the operation. He is a brilliant inventor, creating a multitude of different inventions and gadgets to help the penguins on their missions. If given enough time, there are few things that he couldn't invent. Unfortunately, most of the time his inventions cause serious trouble for the team, either falling into the wrong hands, turning against Kowalski, or just exploding. Not to mention, despite his intelligence, he cannot read (although he still carries around a clipboard to record drawings of their plans). He tends to over-analyze situations, trying to perfect every minute detail of a plan before he acts. This often causes the team more harm than if he would just act. That being said, he is still an invaluable member of the Penguins. Without him, they would simply be a couple of ordinary penguins that can do flips and karate chop people.
Strength
Speed/Agility
Durability
Skill
Intelligence/Gadgets

Rico

"B-but that shouldn't have worked! It breaks all known rules of science!"
"And that's why we call Rico a maverick. He makes his own rules."
[BLEH BL-BLAH BL-BLUH BLAH BLEH]
Rico is the group's weapons and explosives specialist who mainly communicates through grunts and squeals. With a stomach that defies reality, Rico swallows a plethora of useful tools and weapons and regurgitates them when needed, including ones that appear to be too large to have been swallowed in the first place. Rico has a few screws loose, so the other Penguins need to keep him on a tight leash lest he lose his mind in a dynamite filled frenzy. That said, Rico's love for explosions and destruction is an asset that Skipper has no problem letting lose on their enemies or any problem that the team may be facing.
Strength
Speed/Agility
Durability
Skill
Swallowing/Regurgitation
Rico is able to regurgitate whatever Skipper needs as long as he has it locked away in his intestines. As soon as an object, weapon, or tool is needed he can produce it almost instantly.

Private

"Private, options."
"Hello? I'm the options guy!"
"But not when it comes to matters of the heart. That's where young Private here shines."
Private is the emotionally sensitive, British-accented rookie of the Penguins of Madagascar. Though younger and less experienced than the other penguins, he is the most down to earth and compassionate. Private tends to offer simpler, more commonsense solutions in response to Skipper and Kowalski's complex strategies, often in an understated tone while those strategies are falling apart. He also has an affinity for unicorns.
Strength
Speed/Agility
Durability
Skill
Cuteness

Teamwork

Gear

Using the Penguins on WWW

While it may vary from episode to episode, the penguins are all around the same ballpark in stats and skill. They're pretty well rounded, being able to withstand blows that damage stone and metal walls and can dish out those same kinds of hits. On top of that, most have dealt with minor esoteric damage types like heat, electricity, and cold. While they're not too crazy speed wise, they're all capable of aim dodging lasers and can avoid slower projectiles like darts. Combine that with their absurd agility and small size and these four will be extremely difficult to hit for opponents that are on their physical level.
However, it's the areas outside of physical stats that let the penguins fight above their weight class. They're all capable in close quarters combat, with Skipper being the clear standout (though Rico and Private have both shown to be able to hold their own against him under the right conditions). Rico is a walking armory that will give them access to any weapon in their arsenal at any time, Kowalski has plenty of inventions that most opponents won't have resistances too, and Private's hyper cuteness could certainly catch their opponents off guard.
The best way to beat these four is to split them up and fight them individually. They've shown many times that they are far greater than the sum of their parts, engaging in hit and run tactics or using one of their various haxes to battle opponents above their weight class. Kowalski and Private in particular are vulnerable to losing their composures if things aren't going their way in a fight (though I wouldn't exactly call that a strength for Skipper and Rico either).
submitted by Ultim8_Lifeform to whowouldwin [link] [comments]


2024.05.18 20:02 Quantum_Force [ffmpeg.wasm] help needed solving.. DOMException: Failed to construct 'Worker': Script at '/814.ffmpeg.js' cannot be accessed from origin ''

Wondering if someone might be able to kindly lend some advice re. an exception I can't seem to solve:
I have written a google chrome extension using local ffmpegwasm files (no need to run a server or download any ffmpegwasm files), which allows users to click an injected 'download' button under Reddit videos (via content_scripts). This was working great on ffmpegwasm v11, but since migrating to v12 (latest version) I have been unable to solve the following exception which is triggered during ffmpeg.load(): as seen in chrome's console log:
DOMException: Failed to construct 'Worker': Script at 'https://www.redditstatic.com/814.ffmpeg.js' cannot be accessed from origin 'https://reddit.com'. At i.load (chrome-extension://ljejfmmefhnpbpdhkhbbajpihfhnbdnm/lib/ffmpeg/umd/ffmpeg.js:1:2918)
I'm a programming beginner and I've been stuck trying to fix this for many, many hours. This exception does not happen and the video downloads if I instead use a feature of my extension which allows entering a Reddit video URL directly into a field in the extensions popup or options window. Also, I have no idea why the 814.ffmpeg.js file is being referenced along with redditstatic.com (from exception to exception, this url seems to randomly change to other reddit url's too), though I imagine this is part of the problem?
I have seen there are a couple of mentions of this error on the github repository, with some fixes involving using the worker814URL and/or classWorkerURL params within ffmpeg.load() and pointing them to the 814.ffmpeg.js file, which I have tried without any success (although I did notice that using classWorkerURL changed https://www.redditstatic.com/814.ffmpeg.js to chrome-extension://ljejfmmefhnpbpdhkhbbajpihfhnbdnm/lib/ffmpeg/umd/814.ffmpeg.js). Though, It seems that previous discussions around this error might not be too helpful for me as those appear geared towards ffmpegwasm running with a server, as apposed to entirely locally within a chrome extension.
Any help would be super appreciated - many thanks
submitted by Quantum_Force to learnjavascript [link] [comments]


2024.05.18 20:00 Quantum_Force [ffmpeg.wasm] help needed solving.. DOMException: Failed to construct 'Worker': Script at '/814.ffmpeg.js' cannot be accessed from origin ''

Wondering if someone might be able to kindly lend some advice re. an exception I can't seem to solve:
I have written a google chrome extension using local ffmpegwasm files (no need to run a server or download any ffmpegwasm files), which allows users to click an injected 'download' button under Reddit videos (via content_scripts). This was working great on ffmpegwasm v11, but since migrating to v12 (latest version) I have been unable to solve the following exception which is triggered during ffmpeg.load(): as seen in chrome's console log:
DOMException: Failed to construct 'Worker': Script at 'https://www.redditstatic.com/814.ffmpeg.js' cannot be accessed from origin 'https://reddit.com'. At i.load (chrome-extension://ljejfmmefhnpbpdhkhbbajpihfhnbdnm/lib/ffmpeg/umd/ffmpeg.js:1:2918)
I'm a programming beginner and I've been stuck trying to fix this for many, many hours. This exception does not happen and the video downloads if I instead use a feature of my extension which allows entering a Reddit video URL directly into a field in the extensions popup or options window. Also, I have no idea why the 814.ffmpeg.js file is being referenced along with redditstatic.com (from exception to exception, this url seems to randomly change to other reddit url's too), though I imagine this is part of the problem?
I have seen there are a couple of mentions of this error on the github repository, with some fixes involving using the worker814URL and/or classWorkerURL params within ffmpeg.load() and pointing them to the 814.ffmpeg.js file, which I have tried without any success (although I did notice that using classWorkerURL changed https://www.redditstatic.com/814.ffmpeg.js to chrome-extension://ljejfmmefhnpbpdhkhbbajpihfhnbdnm/lib/ffmpeg/umd/814.ffmpeg.js). Though, It seems that previous discussions around this error might not be too helpful for me as those appear geared towards ffmpegwasm running with a server, as apposed to entirely locally within a chrome extension.
Any help would be super appreciated - many thanks
submitted by Quantum_Force to ffmpeg [link] [comments]


2024.05.18 19:49 afterandalasia Oxventure Overall: The Good and the Bad (Spoilers for the whole run!)

So, I'm seeing some mixed reactions to the last season, and honestly I'm feeling them myself as well, so I decided to sit down and sort of breakdown and analyse some of what happened over the course of Oxventure, what seemed to go well and what didn't, and maybe try to get into some litcrit of the whole thing.
Warning: I'm not always nice in this write up, though I have done my best to be fair and honest throughout in what I think the potential pitfalls were and how I hope they might be better addressed in future campaigns.
I've played D&D myself for a few years, listened to other Actual Play series (notably NADDPOD and some D20 at one end of the competency-of-players scale, and Dragon Friends and Dungeons and Drongos at the other), and write... a lot. Including over 250k of fanfic specifically for Oxventure, which started off as an excuse for smut but ended up being a lot of worldbuilding.

System & Setting

Johnny has made no secret that they're not a huge fan of D&D, indicating that they feel it overshadows other systems, and given that the Spicy Rat Caper was meant to be a one-off but fans loved it perhaps they felt a little trapped in the system. This did lead to some funny moments (Faire Trial and Max commenting that they sometimes felt "like a big dice rolling around a tray" sticks with me) but sometimes felt a bit mean-spirited ("Crawl Me Maybe" and the heavy 'lol dungeon crawling is so ridiculous' comes to mind).
It was also clear that at times, none of the group seemed to know the game and the rules super well. From Mike not knowing his movement speed ("30 what? Miles an hour?") to Merilwen not using her animal forms or changing out her spells until level 8, to the underpowering of most of the classes, it became more of an issue as time when on in some ways.
It's easy enough to understand why, live on stage and starry-eyed at Harry McEntire as Aubrey, Johnny missed that in the combat Aubrey cast two levelled spells in the same round (against the rules) as well as using two sorcery spell modifiers in the same round (also against the rules, and they mentioned this on the podcast). Sorcerer was also a new class to everyone, and dealing with a new class is always going to be difficult, especially dropping them in at a higher level rather than starting from level 1 and building up.
However, bluntly, most of the guild weren't using their class/subclass abilities to the fullest. Rules lawyer Andy did the best, so he gets a pass here, and Ellen got sharper with Merilwen over time to stuff like knowing her spell components, tracking her spell slots, and preparing her spells. However, the concept of Egbert as "a paladin who doesn't do paladin things" (quote from the post-Deadlands discussion) was ultimately really limiting not just for Egbert (Mike commented in one podcast episode that he felt he'd trapped himself in only using Egbert's abilities in ways that were funny) but for the entire concept of paladins - Max might as well have been a fighter in the fight in Gnome Alone that they took part in, and we never saw Shattershield fight at all. There were references to combat offscreen in Out of Order, but... that was it. (Additionally, while paladins can be poisoned, as poison and disease are different in 5e rules, paladins can pump out a LOT of healing, and a citadel full of them should have a lot of magical reserves to draw on as a result.)
And Egbert isn't the only one who was limited. One of the biggest features of Great Old One warlocks (which Prudence is, with Cthulhu), is that from level one they have telepathy within 30ft ("Awakened Mind"). Prudence went the entire campaign without using this. Although Johnny allowed the Message cantrip to be treated like this, allowing people to reply to it when RAW it is one-way only, this meant that Dob also essentially gained Prudence's power because he also had Message. Merilwen was limited in her animal forms and the spells that she knew up until level 8, and it was noticeable how everyone was shocked at her power once she had full RAW druid range. Corazón, on the other hand, not only had Andy keeping on top of all of his class and subclass features, but got two subclasses, leaving him about on par or slightly overpowered for the level he should have been looking overpowered because the others didn't use their abilities so well. Meanwhile, Dob was given access to full bardic abilities, but only used bardic inspiration in some of their level 1 adventures and then not much again until the final season.
The counterpart to this under-utilisation of class potential was the amount of 'rule of cool' or 'rule of funny' which sometimes worked well (Merilwen befriending the owlbear in Quiet Riot, or the reflavouring of Thunder Wave to do lightning damage instead based on their initial misunderstanding) and sometimes ended up breaking the game (the "everyone can cast Moonbeam" joke that escalated to the scrolls of Moonbeam that made the finale kind of laughable). Sometimes this seemed to be the time and audience pressure of live shows (allowing Prudence to use the hammer to wheel her way through the skeletons in Stop Hammer Time), but other times it was just letting them do things that went outside the rules (Egbert body-slamming six(?) Otherberts at once in Bad Altitude, or Dob casting all his spells at once in Corpse and Robbers) seemingly preferring the immediate humour or "yes and" over the potential internal logic or end implications.
The contrast between this permissiveness, sometimes to the point of breaking logical immersion, honestly seemed sharper to me when it was laid against Andy's GMing in Deadlands. Whether it was reminding people that there were snipers on the rooftops in Dead Man's Worth or refusing to yes-and a chandelier in More Wonders Than, he made it more difficult for the players and in doing so made them work harder within their skillsets and the setting, making the victories feel harder-won as a result. I'm aware that some people didn't like Andy's GMing specifically because he was less permissive, but I believe that his intention - and the outcome - was a stronger narrative that made the characters feel active and not just lucky. (Liliana lampshaded this in Frenemy at the Gates when she asked whether things often just fell into their laps, like with knowing Binbag, and it almost felt like a spiteful comment so it surprised me to hear it from Johnny.)
What I hope: It has been indicated that Johnny has created the new setting for the next game, so hopefully they have put things more to their liking at the beginning and will not end up seeming to dunk on the premise of their own series. I'm also hoping for everyone to either use more standardised rules, or at least establish in-game standards at the beginning so that all of the characters, and players, feel like they're on a level playing field from the off. Johnny seemed to much more enjoy the systems of Blades in the Dark and Deadlands (which were designed to be less superhero-level) and even the lower levels of Oxventure (especially Tier 1) where the characters were just people who were skilled but not particularly out of the range of normality; I'd be interested to see whether they lean more in that direction and keep the characters lower-powered as a result.

Characters & Character Arcs

Again, it's worth noting that the characters were initially conceived as being for a one-off game, so the initial concepts did not necessarily need planned arcs. However, the rockiness of some of the arcs overall may have contributed to issues with the series, especially as it stretched out over so many years. I'll go through the PCs alphabetically, then Liliana, then mention any other NPCs. There are two elements here - in-character goals, and character arc goals, which both play into things.
Corazón - in my opinion, Corazón had one of the stronger character arcs, which may reflect Andy's interest in writing (and now being published!), going from the coward pirate-wannabe who abandoned his crew to the curse, to the person who threw himself in front of a spell meant for Merilwen. This was highlighted in his reply to Them in Prism Break, even before the Power Word Kill spell. In fact, the Power Word Kill brought a level of pathos to the fact that he had told Them that he was not even done growing as a person. Andy commented on the podcast at some point that he had expected at the beginning to be one of the more morally shady characters (as a pirate), but found himself playing a line of being immoral regarding money but caring deeply about physical hurt or harm to people. Corazón also had two layers of in-character goals - to break the curse (limited) and to become a betterichereal pirate (more open-ended) and find his own identity which allowed him to carry character development over the years even when the curse was ignored for extended periods. Goals: clear and stepped, with the curse as a plot-hook; arc: good and perfectly timed for the finale.
What I hope for: More of the same, really.
Dob - Dob came in early with a clearly defined goal (to find his sister) - but this was done in Brawl of the Wild and Dob has been sort of... undefined ever since. It absolutely makes sense that he would have floundered for a while, but Dob has gone several years without settling on new goal, and Luke also didn't seem to settle on a character arc (the romance subplot in Orbpocalypse Saga through Bride or Die seemed to be almost a character arc, but never got full payoff?) which left Dob feeling... well, at times it almost seemed like Luke wanted to get rid of him to play someone else instead. This was unfortunately also highlighted in conversation with Them, as the response that Dob gave was about him being a "mote of chaos". I obviously couldn't speak for others, but I found this underwhelming and unconvincing as an answer, as it didn't give me any sense of why a powerful celestial being would consider this an argument - if Dob had developed the argument to be that chaos is generative and creative in a way that pure order cannot be, and/or that the free will and agency of sapience demand that they be allowed to act and to try even if they make mistakes or fail, I think there might have been something there, but he didn't really seem to. Goals: had one which formed a good plot-hook, then went without; arc: unclear.
What I hope for: Luke to determine more of a character arc, or series of shorter arcs, perhaps drawing from his Blades in the Dark DMing experience, and to either pick a more open-ended goal or to move along a series of goals over time.
Egbert - Egbert came in with the vaguer goal of "atonement", which gave him more wiggle room, but unfortunately didn't seem to actively pursue it a lot of the time. In Legacy of Dragons it was revealed that he was searching for atonement for the deaths of two Dragon D'Or members - but by this time, so many people around the Oxventurers had died, including innocent bystanders, that the deaths of two other paladins felt like nothing. (Mike commented, again on the podcast, that he agreed with the commenters at the time who agreed that they knew it was his backstory from the beginning because only two paladins had died. The two figure paled next to the collateral damage that the party later caused.) Mike also commented on the podcast that during lockdown, he had made a conscious change with Egbert in to try to avoid combat as much as possible, and to avoid fatal attacks if in combat, but it wasn't clear how long that lasted. It may have been trying to avoid being the annoying/preachy paladin that stopped him from trying to influence the rest of the party or to save lives around them, but unfortunately it meant that it was difficult to see a real sense of wanting to atone in Egbert's arc. Letting innocents die around him isn't exactly less culpable than killing them himself. (Notable incidents included Mule Be Sorry, Wrangle in the Tangle, Hag Reflex, and Squid Pro Quo.) In terms of character arcs, there was definitely an element of going from seeking approval from Dragon D'Or to seeking that of his friends, but that was just a switching of approval-seeking rather than a significant change. Goals: had one, but didn't seem to actively pursue it; arc: moved from pursuing the morals of Dragon D'Or to pursuing the morals of the Oxventurers.
What I hope for: Mike to come back with a character who seeks to pursue their own goals more directly (see Barnaby and Silas, who both felt much stronger in this sense).
Merilwen - Merilwen was supposed to be about balance and protecting nature, but didn't always heavily engage with this point of view, even when the actions of the other Oxventurers should have absolutely led to discussions or disagreements between them. Many people commented on Andy being dickish about shooting seabirds in Legacy of Dragons, but there are other incidents, including the Wrangle in the Tangle (again), Eldritch or Die Trying (where it would have been interesting to see Merilwen's preference for nature clash with the need for the crystal) and the Extinction season which seemed to veer between being set up to be about Merilwen, then swapping to Dob-centric, then cleaning up Corazon's curse. In terms of character arc, I think there might be an element that can be teased out about her not fitting in with elf society and fitting in better with the faster-paced, more chaotic world of shorter-lived peoples, but this feels like speculation on my part more than something intended. Naturally, a character of around 100 is not going to feel as suited to a coming-of-age story as younger ones, but characters of all ages should be able to have character arcs. (Even if they might be slower in longer-lived people like elves - an example I can go to here is Galadriel, from Tolkien, who in her youth was proud and refused a pardon that would have allowed her to return to Valinor, but at the end of LOTR is humble enough to accept and go there. It took millennia for her, but it was a character arc all the same!) In Merilwen's conversation with Them, her uncertainty seemed to talk to this - a lack of clarity about where her characterisation was supposed to have gone over the last few years. I think there was a real opportunity here to explore Merilwen's relationship with morality and the difference between neutrality and passiveness, which unfortunately was missed. Goals: was supposed to be about nature but didn't push for it; arc: [speculation] seeking a non-elven community that she matched better with.
What I hope for: Ellen to have a character with more defined goals or arc, or gaps still to be filled in, rather than a static momentary sketch of personality/character that doesn't feel designed to be changed over time. Again, Lilith with her secrets/looking into the paranormal, and Edie with her goal to help people in a world in which monsters aren't going away, felt stronger as characters with goals and arcs, and I'd be happy to see more of that.
Prudence - Ambitious from the off, Prudence never actually struggled for goals - power, knowledge, magic, influence. The open-endedness of these goals once again served Prudence pretty well for carrying her through individual adventures/games and over the course of the whole canon, even if she didn't come in with clearly-defined (plot hook) goals like Corazón's curse. For the first few years, it felt that her character arc wasn't hugely significant, although there was certainly an element of found family over selfishness that played into it, but Jane also discussed (again, in the podcast) how the werebear element was really quite exciting for her as it allowed her to begin to explore the clash between werebear Lawful Good status and Prudence's usual Chaotic Evil desires. Eldritch or Die Trying explored this in a somewhat exaggerated way, with Cthulhu offering power in exchange for the destruction of the others (I suspect in Prudence's question about specifying people, she was trying to figure out whether she could kill just Liliana) which was a somewhat blatant nod to the character arc but did underline it. (Unlike the others, this also established Prudence's character arc before Them.) Goals: open-ended in a way that leaves them technically incomplete even now but which were stably useful throughout canon; arc: de-isolation and alignment shifting (in a way that should have been ripe for playing off against Liliana's) which played out well.
What I hope for: A character with perhaps some more specific or plot-hook goals as well as broader life goals. Prudence's character arc played out more subtly than Corazón's and sometimes perhaps got lost behind the louder personalities of some of the others, but I do think was well done. A less obvious way to explore or demonstrate it would have been nice.
Liliana - So. Here we go. Liliana was essentially a DMPC for the last season, but was a recurring character before that, with a stated goal of subjecting part or all of G'eth and broader goals (indicated or stated in Prism Break and the finale season generally) of academic/scholarly improvement, arcane knowledge, and the notion of making people appreciate what they have by threatening to take it from them. As a villain, she was threatening, and the layering of goals once again worked here, even with the abrupt movement to 'save G'eth' in the last season because, well, you can't rule what no longer exists. However, I am honestly confused as to what her character arc was supposed to be - whether her stated change of heart in front of Them was real, or whether that was a lie that Them somehow did not call out or challenge. Considering in Frenemy at the Gates, Liliana says that Prudence is the most like her, there was a potential here to play against Prudence's character arc of coming to trust others, even appreciate others, and facing the consequences of suffering making her realise her own flawed logic. I really do not know whether her betrayal of the guild was planned from the beginning (in which case, her talking to Them feels like it was overplayed, and Them should have challenged her on it) or whether Johnny added it because the fight against the giant was over more quickly than anticipated (compare to Dine Hard where the chef was the one person they did not stat up because they didn't expect the guild to fight him). Goals: logical, stepped, and worked for a villain; arc: ????? was there an arc? Was it fake? Was it desperation? Why did she, on 1 hitpoint, try to Power Word Kill Prudence instead of Teleporting away?
What I hope for: I don't know, with this one, really. Liliana's weird arc feels more related to the odd pacing of the last season than an underlying characterisation issue, for me, so I think it's more related to pacing/wanting Oxventure campaign 1 to close out.

Player Etiquette

...okay, this one is going to be a little bit harsh, perhaps. But the main campaign, more than either Blades in the Dark or Deadlands, really suffered from certain players having a bout of Main Character Syndrome.
I say specifically players here, because it was entirely in-character for certain characters (largely Corazón) to think of themselves as the main character and behave as such. However, even if the characters think that, is generally considered good etiquette for the players to treat each other as equals, let each other take turns in the spotlight, and have their Moments.
Good examples would be the group letting Merilwen be the main character in Peak Performance, Prudence explore her sundered relationship with Cthulhu during the Orbpocalypse Saga, or Dob showing off his acting bard chops in Dine Harder.
However, at various times, various people have overstepped. Sometimes in live shows where the audience response and excitement probably played a role (Rolling in the Deep) it's more understandable, but it also happened elsewhere. Mike got some flack for picking up the eyepatch at the end of Cursed Case Scenario and 'ruining' Corazón's moment, but even Johnny called Andy out for muscling in on Dob's subplot in Court in the Act, and Life Finds a Dob was almost uncomfortable at times. There was also something of a trend of Dob deliberately acting against the party for unclear reasons (possibly meant to be humour?) - either running away from them in Life Finds a Dob, refusing to 'share' Corazon's body in Portal Combat, or his contrary behaviour in Hunter Pressure in not wanting to fight the hunters/murderers they were facing.
I'm not sure whether this trend of contrariness fed into the unclear character arc that I mentioned above, or the other way around, or whether the two just fed into each other.
The most extreme example of this was, undoubtedly, Dob jumping in on the shoot-off between Liliana and Prudence right at the end of Portal Combat. Liliana approached Prudence in Frenemy at the Gates because they were the most alike. Prudence was the one with the first kill of the whole campaign, using Eldritch Blast, against the party's wishes and Corazón's protests specifically - how appropriate would it have been for her to get the last kill of the campaign, with Eldritch Blast, in defense of herself and her party and as retribution for Corazón? But instead, Luke inserted Dob into the standoff and Johnny played into it, even to the absurd extent of letting the skeletons use Time Stop (a 9th Level spell) just to explain why Dob's whole conversation with them could take place faster than Prudence could fire off an eldritch blast. Corazón's self-sacrifice and Merilwen's reveal of her Reincarnation spell was therefore also partially overshadowed by Dob sacrificing his magic for one more hitpoint of damage on Liliana rather than letting Prudence have her moment.
What I hope for: some of the lessons learned from other campaigns to lead the players to be better at taking turns, both in terms of people not trying to be the Main Character at inappropriate moments, players stepping up and into the leading role when it is appropriate for them to do so, and Johnny more actively monitoring the balance between the players and shutting down some of the more egregious behaviour

Morality

This... isn't actually going to be complaining about characters behaving immorally or even being evil. Prudence is honestly a great example of how to play an evil character in a way that doesn't break a party, while Corazón works as being immoral about money but moral about hurting people (at least most of the time). I've also thoroughly enjoyed some other games in which the characters have been far from moral (NADDPOD's Trinyvale series is a good example of this - the characters are scam artists, grifters and egotists, and the DM commented that "character growth doesn't have to be positive!"; they complain the entire time while saving the world).
But it's consistency that is more of a sticking point, as well as the player treatment of the moral positions of the party. It's hard to know how to treat the morals of the party when they vary from letting a town burn for being slightly annoying (Mule Be Sorry) to most of the team being ready to forgive a hag who used to eat human(oid) children (Hag Reflex). This isn't just the players either - Stop Hammer Time used the murder of children as a joke, and marked a change in tone for the treatment of NPCs and civilians as not mattering compared to the preferences or comfort of the main characters. The skeletons killing the children wasn't even some sort of monkey's paw scenario about asking for there to be no more orphans in the town, either - it was just nasty shock value, in many ways. And playing this sort of thing for humour makes it quite hard to handle some of the rest of the series as a result.
There also felt like a dissonance, at times, between the objective morality of the characters and how the players seemed to want them to be treated. Prudence never claimed to be anything other than evil, from shooting someone with eldritch blast during the Spicy Rat Caper to enjoying Hammerdahl's necromancy in Extinction - Jane even indicated that she wanted to explore shifting Prudence's alignment post-Fast and the Furriest, which can be seen as Prudence is much less interested in random acts of destruction and seems quite happy to get her kicks scaring or torturing people (Silent Knight) or watching the gruesome spectacle at the end of Knight Shift. So Jane's plans matched Prudence's behaviour - a softening of her deliberately evil acts, but still happy to let others be evil.
For the others, though, it didn't always match. Merilwen's "True Neutral" label often felt more like passively letting her party members be evil, rather than actively seeking balance, Egbert was supposed to be on the search for atonement but regularly allowed or took part in atrocities, and Dob seemed more inclined to act on what the audience or Luke thought was funny (or even deliberately seeking to be contrary) rather than following a consistent attitude to morality. His vaguely annoyed "Skeletons!" and hands on hips in return to "It's orphans, boss" was clearly played for laughs, and in Mule Be Sorry he turns on the town easily, which then makes it feel strange when in Hag Reflex he objects to letting the hag live. Dob's infatuation with Liliana and Katie Pearlhead, both of whom have killed or caused the deaths of great numbers of people, also makes it harder to take his claims to morality at all seriously. The potential moral issues of Merilwen killing the Otherberts to prevent them from taking a message to Liliana (Bad Altitude) is turned into accusing her of "war crimes", but it is absurd in the face of how many other innocent bystanders the guild had killed or caused to die in other stories (from as early as Quiet Riot, in which the paladins were annoying but killing them was honestly overboard, to as late as Squid Pro Quo where Dob seemed to forget that five people had died and then brushed off the deaths).
NPCs also got hit by this at times, from the town mayor in Mule Be Sorry (again) who put his townsfolk on spike growth just to cross it, to the chef in Dine Harder who was abruptly made a cannibal to get a fight going, to the decay of morally Good characters like Captain Shattershield turning away from the Upside Down Mistmire when in his first appearance he had been willing to fight Death itself for being on Mistmire's grounds. It's hard to take seriously moral questions about keeping the Dragon Under Mistmire in its shelter, and the accidentally-caused deaths of two paladins, when the guild has been responsible for much worse.
What I hope for: an approach to morality that does not prioritise momentary humour over consistency; evil behaviour to be acknowledged as evil and owned rather than treated as protagonist-centric; a moral balance which makes it possible to really explore moral issues and concerns rather than extreme behaviour which then makes it impossible to treat conflict seriously. Legacy of Dragons, as a standalone arc seeking Egbert's redemption, exploring the protection vs freedom of the gold dragon, and considering how to improve vs break systems, had some really great potential - but because of extreme 'rule of funny' behaviour in the past, it was impossible to really feel that it had the moral gravitas and weight that it deserved. When the skeletons go from murdering a dozen innocent children (Stop Hammer Time) to giving Merilwen a bad haircut (Mean Gulls) and this is almost treated as somehow consistent in evilness, it makes it harder to respect the characters or the expectation of moral standards.
The Good: The humour, the quick-wittedness, the variety of stories. Roleplaying moments such as Egbert and Shattershield in Legacy of Dragons, Corazón putting his old self behind him at the Curse Hole, or Merilwen saying "I'll make you" to Vex.
The Bad: Unclear character arcs, inconsistent moralities, underpowered classes but at the same time game-breakingly permissive DMing, and some Main Character Syndrome moments.
The Hope: Learning from teething issues and setting up a game system that the DM doesn't resent so much, to better enable people to balance and play off each other in a less jarring and more consistent way.
submitted by afterandalasia to TheOxventure [link] [comments]


2024.05.18 19:30 TallgeeseIV Just Some Suggestions & Feedback for the Developers

I'm about 330 hours in, day 560, clearly I LOVE this game. It's everything I wanted Medieval Dynasty to be, but with a much better execution (Sorry MD). With that in mind, it's in Early Access and that of course means it's not done, and we who purchased it in EA have a responsibility to provide kind, constructive feedback in order to ensure the game is allowed to flourish as much as it deserves. To that end, I have a few notes and ideas that I think could further improve this already stellar game.
I'm sorry it's so long, I've been accumulating this over the course of my playtime.

Stealth Mechanics

So, maybe this is something planned for a future update, or intentionally omitted, but I find it kind of odd that an archer wearing all dark clothes in the dead of night can't sneak around and pick off a team of brightly colored Brigands one by one without engaging the whole squad. Seriously, the screen is pitch black, I can barely see myself, but somehow all the Brigands know exactly where I am and B-Line towards me the second an arrow lands in the woods behind them?
Maybe this is just an AI problem, but I would love it if there were some sort of stealth mechanics in the game. I'm not saying add a "sneak mode", but things like being able to confuse enemies by breaking line-of-sight, maybe hiding in bushes, getting closer without alerting by moving slowly, using cloth and leather armor instead of plate to make less noise, maybe even throwing rocks to distract enemies. Traps would be nice as well. Things like caltrops, bear-traps, etc.

Dual Wielding & Combat

Probably an obvious one, maybe even something already being worked on, like I assume more polearms are, but dual-wielding your slot 1 and 2 weapons would be nice. Even if you couldn't attack with the weapon in Slot 2, it would be nice if you could pull it out and block with it, allowing for faster swings after blocking.
Melee combat needs some TLC too. I think we're all heavily relying on bows to get us through this game, and I think part of the reason for that is that melee combat is too limited to fight more than 1-2 people, 3 at most, and only if you're really good at it, and you routinely have to face groups of 5-8. More options in melee combat might be able to mitigate this a bit. A dodge roll might be a step too far, but a quick side-step, back-step, forward-step, etc. would be nice. Counters and parry's would also be nice. Maybe disarming mechanics as well.

Army Management

So obviously, as I'm sure the devs are already aware, this system needs many QoL changes. Don't get me wrong, the latest update adding the tool slot was a brilliant change, 10/10 update, and the current system is surprisingly robust in its current state, but it's still got some major pain-points, major enough that I, and from the threads that I've read, many others, ended up soloing most of the game.
Firstly, there needs to be some sort of system to save your army configuration. Having to identify your archers, your heavies, your grunts, and other variants by their stats every time you recruit them to a squad is a major PITA. It would be nice if you could save an army configuration and recall it at a later time. Amend it by recruiting others, moving people around, if needed, then save again.
Second, being able to assign people to a specific weapon, or weapon class. Assigning your archers to bows for example, would mean that they would automatically grab the highest level bow, quiver, and arrows that they can when recruited to a squad. Similarly if you assigned one-handed sword, two-handed sword, sword and shield, polearm, one-handed axe, two-handed axe, one-handed hammer, two-handed hammer, etc.
And third, food management... Holy crap, I've seen this mentioned a lot, and I've been trying to think of ways to mitigate the issues. Yes, your villagers need to eat, but maybe we don't need total realism in this area... One option, what if your soldiers just got weaker if they haven't eaten, instead of leaving formation? If we were going for total realism here, then deserters would probably be executed. So if we're not going that far, maybe don't bother with that system in general?
Alternatively, what if there were additional roles for non-combatants in the army. Apprentice Innkeepers could be set as Quartermasters, who can store stacks of food and arrows and soldiers would go to automatically when they get hungry or run out of ammo.
Other roles might include drummers and banner carriers, whose job is to play war drums and/or carry the army's banner, increasing combat effectiveness of other soldiers within range.
Apprentice Healers could be assigned as field medics, and could be equipped with bandages and medicinal salves and would automatically patch up your army during and after a fight.
For that matter, at the moment the healer's kind of unnecessary. If it were me, I'd change the Healer to Herbalist, and make that a requirement for the T3 forager hut, medicinal salve, and a third structure for manually converting fruits, vegetables, and plants into seeds.
Additionally, maybe your herbalists could revive fallen villagers in a shorter amount of time, having them respawn at some kind of hospital that could only be researched by them as well.

Villager Housing & Job-Specific Equipment

Can anyone tell me what villager housing storage is even for? As far as I can tell, they don't store anything in it, and it doesn't seem to do much of anything at the moment.
What if, instead of keeping your worker villagers in combat gear all the time, we could craft job-specific clothes at the weaver, that granted bonuses such as +2 harvesting, +1 agility, +3 laborer, etc, of course at the expense of armor. What if each villager assigned to a house had their own storage box at their house. Then, armor and clothing could be stored in their housing storage, and when you recruit, or call them to arms, they run home and equip any armor set in their housing storage before reporting for duty. Being dismissed would cause them to run back and re-equip their job specific clothing.
Eventually you could unlock an Armory at T2, or maybe T3, where every soldier set as a guard reservist can store their armor and weapons, allowing for faster equipment changes.

Building & Structure Placement

Devs, you've got to increase the tolerance on placing larger buildings. I can see that they have foundations, but they don't auto-level correctly. Maybe just give us a manual raise/lower option? Placing large buildings is a nightmare on 90% of the map, and most buildings end up having to be placed in the 1x1 pixel area they can be, instead of where you actually want them to be.
Additionally, many structures have the "center point" used for calculating placement/height set to either a corner, one side, or somewhere else, resulting in some really awkward placement. Fences for example, have a center point at one end instead of the actual center, so if you place a fence on a slope on one side of a road, it's half-sunken into the ground, while after rotating it 180 degrees for the other side of the road, half of it is floating in mid air.
Several structures featuring a fenced area allow you to build other things such as chests and torches within them, while others such as the Tavern and Blacksmith do not. The inconsistency is odd, and to be honest, I think it's fair to say that most players would prefer more relaxed building collision requirements in general. I see complaints about construction clipping being too harsh in almost every survival crafting game, and trust me, I play A LOT of them. A certain amount of overlap/clipping really shouldn't be an issue.
The food cellar is particularly picky about where it can be placed and requires predominantly level ground, which makes NO SENSE because it's literally just a mound of dirt. Why can't I place it 80% buried into the side of a hill, it's already just a dirt hill...
Some decorations would also be nice. Kegs, benches, street lamps, etc. At the moment we can only place streetlamps in neutral villages, but we can't for our own village? For that matter, why can't we just build neutral village buildings wherever we want? The Belltower could be a quick call to arms option. Training grounds could slowly boost your own villager stats instead of only books, etc.
Bigger fences, and eventually gates would be amazing as well. I'm sure there are already plans to expand on all of this, but just putting it out there.
There's a few building-related bugs I'd like to report as well:
Not sure how others feel, but I personally think it would be better if structures such as the Inn and the Foraging Hut did NOT have built-in smoking/drying racks. In the case of the drying racks, these should be a separate structure, and in the case of the smoking rack, it already is.
The reason for this is that NPC's will automatically start smoking/drying food, food that you may have wanted to reserve to create higher-end products, and there's no management system in place for them to forbid this. Alternatively, adding a management system to them would also mitigate this issue.
I would also add a separate "Tool Rack" that only accepts tools, and make the current Weapon Rack only accept weapons and shields, and for that matter, I would remove the attack capabilities from all tools in general. It was a novel idea, and might be moderately helpful in the early game, but it kind of makes a mess of things and I don't think it's worth it. The dedicated tool slot goes a long way, but still.
Lastly, removing structures without losing their materials. I know, I get it, it's part of the game to lose the materials when you just click demolish on it, but hear me out. What if only apprentice carpenter's could slowly deconstruct existing buildings, essentially in the reverse of the process in which it was built, returning all materials over time?

Storage Management, Farming, & Cooking

The "Top Up" command for individual workstations is nice, but I think also being able to set this at the settlement-level would improve things dramatically. I'd love to be able to set a global limit for certain items that would supersede workstations.
Farming is a particular pain-point in this regard, because you can't set any production limits, presumably because you don't know the yield in advance. The only mitigation I can think of for this would be adding a "Silo" building that has no storage limit, but can only store seeds and farmable products, researchable by the Apprentice Farmer.
Deliveries also need a "Top Up" command. Instead of setting a specific amount, it would be nice to be able to tell it to only send enough to keep x amount in storage at the destination.
As far as cooking goes, I think the Campfire with Cauldron is good as is, but I would increase the yield on cooked items for the version at the tavern, and I would replace the smoking racks with cauldrons, with even further increased yields for the Inn. For example, the Tavern should make 3x yield for 3x recipe cost, while the inn should make 5x yield for 5x recipe cost, both for the same cooking time and no increase in required wood.
I don't believe it would be uncommon in medieval times for an inn to have a huge pot of stew constantly cooking for any patrons or travelers, and this would give much more of an incentive to use the buildings for more than just temporary housing as the population of your village, and the amount of food required to sustain them grows.
The Bakery also has this problem. Professional bakers don't just bake two loaves of bread, or a single pie at a time. They bake multiple racks of them at once. As it stands, the bakery appears to be more about giving the player access to small amounts of difficult to make foods with additional perks, but I think it should be overhauled to be able to essentially upgrade your entire town's diet when it's fully fueled and operational. Wheat is soooo easy to obtain in large quantities, that I think you should be able to make at least 36-48 loaves of bread at once with this structure, and at least 10-20 of the other baked goods.

Sign Posts & Fast Travel

Good system, I really like it. The only change I'd make is to make the sign posts that are already around the map also become fixed fast travel points once you interact with them. I know it's minor, but I built my village in an area that has one and it would be nice if I didn't have to have a second one right next to it, haha.
Another oddity is that you can build full-on houses, training grounds, etc. in neutral villages, but oh no, if I want to build a sign post to fast travel back, that HAS to be outside the city limits, so I have to run into and out of town a ways every time I visit. This doesn't make a lot of sense, and I think that at the very least, you should be able to build them inside the town once you get to the Friend or Protector status.

Skill Books

I think the current skill book system is a little odd. You start reading a book, which applies a status effect, that grants the exp when it completes. If you die, you lose the effect, leading to the player avoiding doing anything dangerous while reading a skill book, especially higher tier books. This isn't the end of the world or anything, but I do think it could be improved to not potentially halt the momentum of the gameplay.
Alternatively, what if, upon sleeping, the attribute menu popped up and asked you which book from your settlement's storage you wanted to "read before bed", and you woke up with the additional exp? Similar to how in older Elder Scrolls games, you would level up and apply stat points after sleeping.
Similarly, when you select skill books to apply to your villagers, they would receive the exp the next morning as well.
Another option would be to make skill books provide the exp buff over the course of the buff duration, meaning that if you or a villager do die, at least you got some of the bonus exp and it's not a total loss.

Horses & Carts

This one's pretty obvious, probably don't need to elaborate, and I believe we've already heard that mounts are coming. Carts with extra storage would be nice as well.

Rare Encounters & Traveling Caravans

The world is already pretty beautiful, but does feel a bit empty. Yes, there are bandit camps and thousands upon thousands of roaming bandits, but other than that, you never see any villagers just travelling the roads. It would be nice to see more liveliness, things like brigand caravans that you can attack and steal from. Travelling merchants with rare goods who occasionally get attacked by bandits, random quest-giving npc's, etc.

Liberated Village Trade

It would be nice to be able to schedule certain items to just buy all automatically every day, or buy up to a specified amount, and select certain goods that you overproduce as automatically tradeable in return.

Hunter's Camp/Lodge

Why do hunters grab the best possible arrows just for hunting? We need a way to limit them to a specific arrow type. Any time my Hunters Lodges are turned on, they grab all of my iron arrows, iron arrows that I desperately need, when simple arrows will do the job for them just fine. Yes, I mitigated this by making hunting outposts instead and delivering a few stacks of simple arrows a day, but c'mon, that shouldn't be necessary.

Wood, Logs, & Trees

The fact that trees don't regrow is... kind of ridiculous. There's nothing in my settlement that I have to constantly micro-manage more than logging outposts. I'm positive the devs have already gotten the memo that we want trees to regrow, but just stating it again here as well, for the record.
Well, that's it, those are my thoughts. I might edit this and add to it over time if I think of anything else, but to all three of you who actually read all that, what are your thoughts? Any of these a bad idea? And if so, please elaborate, and I'd love to hear your ideas as well!
submitted by TallgeeseIV to Bellwright [link] [comments]


2024.05.18 19:30 Quantum_Force [ffmpeg.wasm] help needed solving.. DOMException: Failed to construct 'Worker': Script at '/814.ffmpeg.js' cannot be accessed from origin ''

Wondering if someone might be able to kindly lend some advice re. an exception I can't seem to solve:
I have written a google chrome extension using local ffmpegwasm files (no need to run a server or download any ffmpegwasm files), which allows users to click an injected 'download' button under Reddit videos (via content_scripts). This was working great on ffmpegwasm v11, but since migrating to v12 (latest version) I have been unable to solve the following exception which is triggered during ffmpeg.load(): as seen in chrome's console log:
DOMException: Failed to construct 'Worker': Script at 'https://www.redditstatic.com/814.ffmpeg.js' cannot be accessed from origin 'https://reddit.com'. At i.load (chrome-extension://ljejfmmefhnpbpdhkhbbajpihfhnbdnm/lib/ffmpeg/umd/ffmpeg.js:1:2918)
I'm a programming beginner and I've been stuck trying to fix this for many, many hours. This exception does not happen and the video downloads if I instead use a feature of my extension which allows entering a Reddit video URL directly into a field in the extensions popup or options window. Also, I have no idea why the 814.ffmpeg.js file is being referenced along with redditstatic.com (from exception to exception, this url seems to randomly change to other reddit url's too), though I imagine this is part of the problem?
I have seen there are a couple of mentions of this error on the github repository, with some fixes involving using the worker814URL and/or classWorkerURL params within ffmpeg.load() and pointing them to the 814.ffmpeg.js file, which I have tried without any success (although I did notice that using classWorkerURL changed https://www.redditstatic.com/814.ffmpeg.js to chrome-extension://ljejfmmefhnpbpdhkhbbajpihfhnbdnm/lib/ffmpeg/umd/814.ffmpeg.js). Though, It seems that previous discussions around this error might not be too helpful for me as those appear geared towards ffmpegwasm running with a server, as apposed to entirely locally within a chrome extension.
Any help would be super appreciated - many thanks
submitted by Quantum_Force to WebAssembly [link] [comments]


2024.05.18 19:16 Tisdale87 4 Strong Candidates for a Brand New Team in the UFL?

4 Strong Candidates for a Brand New Team in the UFL?
Interested to hear anyone’s thoughts.
As the United Football League (UFL) looks to expand, several cities stand out as prime candidates for new teams. Here are my top four picks, each with unique strengths and compelling reasons for consideration.
  1. Louisville, Kentucky
Louisville, Kentucky, renowned for its spirited sports culture and the legendary Kentucky Derby, might just be the next hotspot for professional football. With a population of around 1.5 to 1.7 million people within a 90-minute drive, Louisville presents a compelling case for a UFL team.
A Substantial Fan Base
The sheer number of people within close proximity is a significant factor. With the Louisville Metro area boasting nearly 800,000 residents and additional populous regions like Lexington and Southern Indiana, the potential fan base is substantial. This density can fuel attendance and create a vibrant home-field atmosphere for a new team.
Untapped Professional Football Market
Without an NFL team, Louisville stands out as an attractive market for professional football. This lack of direct competition from major league football can be a strategic advantage, allowing a UFL team to capture the hearts of football fans who currently pledge allegiance to out-of-state NFL teams or college football.
Economic Growth and Infrastructure
Louisville’s steady economic development and robust infrastructure further bolster its case. The city is well-equipped with venues and transportation networks to support a professional sports team. Louisville City FC plays its home matches at Lynn Family Stadium, which has a seating capacity of approximately 15,304 and can expand for larger crowds.
  1. Ohio
Ohio, deeply ingrained with football tradition and passionate sports culture, stands as a prime candidate for a new UFL team. With cities like Columbus and Canton offering unique advantages, establishing a UFL team in Ohio could significantly enhance the league's appeal.
Ohio is synonymous with football, from high school to college and professional levels. Cities like Columbus, home to Ohio State University, and Canton, the birthplace of professional football and home to the Pro Football Hall of Fame, embody the state’s football passion.
Large and Engaged Population
Ohio, the seventh most populous state, boasts nearly 11.8 million residents. This significant population provides a vast and diverse potential fan base for a new football team. Major urban centers like Columbus, Cleveland, Cincinnati, and Akron have a strong tradition of supporting sports teams, ensuring a ready and engaged audience for a new UFL team.
Columbus Crew Stadium, now known as Lower.com Field, is a state-of-the-art, multi-use venue with a seating capacity of approximately 20,000. Its central location and accessibility make it ideal for hosting UFL games, providing fans with an excellent game-day experience.
Enhancing Regional Rivalries
Establishing a UFL team in Ohio offers the potential to build on the legendary rivalry with Michigan. This rivalry, famously represented by the Ohio State-Michigan clashes, could be reignited in the professional arena, boosting attendance, media coverage, and overall interest in the league.
  1. San Diego, California
San Diego, renowned for its stunning coastline, pleasant climate, and vibrant culture, is poised to become a prime candidate for a UFL team. Establishing a team here could be a game-changing move.
A Large and Diverse Population
San Diego, the eighth-largest city in the United States, has a population of approximately 1.4 million people in the city itself and about 3.3 million in the county. This diverse and dynamic population provides a substantial potential fan base for a new football team.
Sports Enthusiasm and History
San Diego has a rich sports history and a passionate fan base. The city's support for the Padres (MLB) and the Aztecs (NCAA) is a testament to its sports enthusiasm. Even after the Chargers moved to Los Angeles, San Diegans have remained ardent football fans.
Ideal Climate for Football
San Diego’s mild, year-round climate is perfect for outdoor sports, including football. The city’s pleasant weather ensures that games can be played in comfortable conditions, attracting fans and providing a positive game-day experience and would likely make for a great future championship game location.
Snapdragon Stadium: A Modern Venue
Snapdragon Stadium, a multi-use venue built in 2022, stands out as a perfect home for a UFL team. With a seating capacity of approximately 35,000, the stadium offers a modern, state-of-the-art facility designed to accommodate various sports and entertainment events.
  1. Northern California
Northern California, with its rich sports history and passionate fan base, is another ideal candidate for a new UFL team. Pairing a UFL team in Northern California with one in San Diego would boost the league's interest along the West Coast.
Northern California has a storied sports history, having been home to successful teams like the Raiders (NFL), Athletics (MLB), and Warriors (NBA). The city’s sports fans are known for their unwavering loyalty and enthusiasm, creating an electric atmosphere at games.
The Loss of the Raiders and New Opportunities
In 2020, Oakland lost the Raiders to Las Vegas, leaving a void in the hearts of many local football fans. Establishing a UFL team in nearby San Jose could rejuvenate the local sports scene, providing fans with a new team to rally behind and restoring the city’s status as a football hub.
PayPal Park: An Ideal Venue for a United Football League Team
PayPal Park in San Jose, California, renowned for its modern design and vibrant atmosphere, is an excellent choice for a UFL team. The stadium features a seating capacity of 18,000, providing an intimate yet energetic environment perfect for football games.
Conclusion
As the UFL looks to expand, Louisville, Ohio, San Diego, and Northern California present compelling cases for new teams. Each location offers a unique combination of passionate sports culture, substantial fan bases, modern facilities, and economic stability. By strategically placing teams in these cities, the UFL can enhance its regional appeal, create exciting rivalries, and ensure a strong foundation for long-term success.
I also believe Seattle and Florida need a team. I wouldn’t be surprised to see Memphis get moved to Nashville under the Tuners, and Houston get moved to New Orleans or Florida under a different name. Their fans are not making league officials very excited, I imagine.
What do you all think?
submitted by Tisdale87 to UnitedFootballLeague [link] [comments]


2024.05.18 19:13 CatherineL1031 The Beginning of my Descent [Lorepost Part 3]

The Beginning of my Descent [Lorepost Part 3]
Hello again everyone, I’ve decided to put the baking tips here this time. This is one that has been a huge help for me when it comes to cutting cakes. It’s much easier and cleaner to cut a cake when it’s been chilled for a few hours. So, once your cake has baked and firmed up in the pan (about 15-20 minutes, you want to make sure it’s set but still slightly malleable), take it out, let it come to room temperature, and then cover with foil or plastic or something to prevent it from drying in the fridge. Let it cook for a few hours to finish solidifying, and then cut. Also, if you have the means, a sheet cake cooks and cools a lot faster and more evenly and a cutter can be used to make perfect even circles.
Now, it’s a bit strange to start with the baking tips, I know. But, those are saved as a reward for making your way through my ramblings about youth and glory and adventures. This time, I wanted to put it here as a sort of apology for what’s to come. The last two stories have been very positive, very upbeat, very fun. However, the next century of my life I’m about to share with you all…
I wouldn’t blame any of you if you looked at me differently, I’ll just say that.
I’ll stop beating around the bush, and get right to the point.
So, my immortality was secure, I’d have my perfect body for as long as time existed or until I was killed by a stronger, more capable opponent. I had a good group of friends who knew they could depend on me whenever they needed help with something, and I got to kick the ass of a lich! I had accomplished so much in just over 100 years of life, and now I had a supposedly infinite amount of it to spare if I played my cards right! I felt unstoppable, and wanted to help others like I had helped my companions.
I became a mercenary, a witch for hire for adventures that might be too dangerous for parties. I stopped lying about my strengths, making sure it was known I held Master rank in two magic fields. Most people do not like to play the role of support, and it’s never a bad idea to have extra healing, so I started to hone my craft in Healing and Protection magic as well. I was a force to be reckoned with, and I would make sure the world knew it!
I had wished to continue adventuring with my previous companions, but each of them had decided to take their own path in life. Har decided to take a more involved approach with his church, Ralin returned home to overtake her brother as chief of her clan, and Vex was heading back to the mountains to further hone her building expertise and learn to become an artificer for enchanting! It was sad parting ways, we had been together for such a short time but we had accomplished something so impressive! Oh well, that’s life, you know? I made them promise to keep in touch, and we did for the most part! Har became a bit hard to reach at times due to moving around, so it was always a treat to see him when I could.
Anyways, I soon began to gain some fame. I was a topic of conversation now who had been promoted to expert in the matter of a month after I helped some newbies on their quests. I was someone who everyone knew was dependable and talented. Best of all, I was a cutie, and everyone loves to have a cute witch on their team!
I had all but abandoned my previous life’s calling in favor of glory seeking, which is something I still look back on with regret. I was becoming more selfish, more focused on building myself up instead of using my powers for the good of those who might not be able to ever have access to these powers. The Phoenix Rebirth had become a popular spell among us in the community, though, so people were still getting help. I had published it free to all magic shops, all magical teachers, even sent the entire process and methods for casting it through the OrbNet before I left to go on my mission to fight the lich. I just wanted to be sure it was in the world, pending the potential worst. It was at a huge loss, but it has now become the platform by which a lot of Gender spells are cast, so it was all worth it.
My time as an adventurer was amazing, I met so many cool people, fought so many horrifying and awesome beasts, even got to kiss a dragon! They don’t have lips, so it’s not the best kiss, but it’s still something worth bragging about. I felt so good helping people in a different way, and I was becoming more and more popular through the years. I was now Catherine, Lady of Flames, Master of Forms, a stable in the adventuring party call list. It felt amazing.
The excitement lasted for about 15 years of being called to help on missions, but then it was quickly soured after a single mission. Nobody mentions this, but once you become a powerful enough fighter, you start to garner the attention of those in need of protecting. This is definitely not a bad thing, especially when it is someone who is in genuine need of it, but that is not usually the case. Particularly, you garner the attention of the wealthy, who believe all problems can be solved with money. I would liken them to devils or demons, but that isn’t fair to them…devils and demons at least have codes they follow.
Anyways, one such noble approached me. Well, not actually her, one of the elves she had employed in her service. Her name was Duchess Cordelia, Lady of Farlon, Heir to the Rose Throne, Daughter of Zavier Goradel and Collector of Fine Arts. Yes, she made you say each one of those every time you addressed her, and in the correct order. She was…there’s a word I don’t like to use to describe her, a word that to me is very offensive but to others means nothing. I’m sure you can guess the word of which I speak, I simply refuse to say it outloud. She was, though, and a massive one at that.
She had called upon me after an omen in the sky had warned her of an invasion by some of the forces of hell. It was something we all saw, and while it was a terrifying experience, I’m not going to pretend it wasn’t the coolest and most spectacular shit I had ever seen. Whoever had cast it had placed some illusion magic to make the sun look like a flaming skull that called specifically her and her family out. I still remember what it said because it was just that cool.
‘Cordelia, Zavier, Helena…you have toyed with forces beyond your control, and for that you will be punished…My legions will march on your town, turning it and everything your pathetic hands have dared to touch into naught but a fine ash. You cannot stop me. You cannot persuade me. You cannot survive…’ and then it was over, the sun was back to normal. Fucking baller move, right? That’s how you threaten some assholes’ life!
So, I was called, along with Magnus Haradel and Desdamona Torres. Magnus was another high ranking member of the guild, an older Drow chap who still remains the most talented sword wielder I’d ever seen. His white hair was always tied into a neat bun, and he dressed simply. His armor was enchanted, but looked similar to any generic armor you could buy. He held a very respectable air about him, a sense of power that told anyone he could easily defeat them, but a calming sense that assured them he would only do it if he was threatened.
Mona was an alchemist who concocted and brewed the strangest potions I had ever seen. Some of them would cause an opponent to explode, some would freeze them in place, some when opened and poured onto the ground summoned these giant venus fly-trap looking creatures with razor sharp teeth that would devour whatever she commanded. She was a half-goblin, parents being a full goblin and an elf. Their genes worked together very well, because Mona herself was truly stunning. She has black hair, lime green skin, and wore a long back robe that flowed down her slender body. More impressive, however, was that she was Archmage levels in her Alchemical field, the highest one could get back in the day.
It was our job to protect Cordelia and her parents, Zavier and Helena. They would not share any information with us about what they had done, how it had pissed something off, or what to expect, but they did tell us we’d be ‘handsomely compensated should you survive’. Assholes…we needed information to do our job! Holes in information leads to holes in strategy, holes in strategy leads to unnecessary risk, and unnecessary risk leads to uncertainty and potential death! Ugh, whatever, it was just one job, then hopefully we’d never have to deal with them again and they’d descend into obscurity.
So, the job was set. Magnus, Mona and I got better acquainted with each other and started to plan our defensive means and offensive responses. We had no idea what we were facing, how many it would be, where it would be coming from, or when! We had one of the five answers we desperately needed, so we had to do the best we could. Magnus suggested we employ the help of additional adventurers; clerics, paladins and the like who are good at protecting and supporting. Their job would be to round up the town to a safe location and watch over them until one of us gave the all clear. Mona and I agreed, and I decided to spread the word that the people needed to be taken to safety and guarded until whatever was going to happen had happened; he did threaten the entire population, so better to be safe.
Mona started to lay a protective parameter around the Goradel mansion in the form of explosive concoctions that seeped into the ground and bottles of Acid Arrow that, when broken, would attack the nearest hostile creature. She had also managed to brew a few potions of invisibility for the townsfolk, given the guards potions of strength, mana regeneration, health regeneration and spell boosting, and gave herself, myself and Magnus potions of regeneration, potions of Free Casting (basically downing one allows you just have a reserve of mana to pull from without worry), and potions of Iron Skin that would give us amazing defense without slowing us down. She was a really, really talented Alchemist, even crazier was that she was only 30, very young for a half-elf/half-goblin. She definitely had a gift.
I, meanwhile, decided to try something new. I had been toying around with a few things in my off-time, and with my knowledge of Shifting Magics I decided to try out something that could prove beneficial. I had come across many beasts in my time, some of them easy to understand and study, others so wildly complicated that it took me years of dissecting, studying and charting to get a solid understanding of what the hell was going on internally. I had taken some lessons from Grandmaster and Archmage Shifter’s who were willing to teach, and with enough practice I was finally able to harness the form of other, less common creatures! I had mastered the standard offensive animal forms like tiger, wolf, bear and eagle, but didn’t know how dangerous our targets were going to be, so I decided that we needed to go hard, fast, and leave no possible room for error.
I downed the two bottles of Free Casting that Mona has brewed, and began my shift. I had again mixed my Phoenix Rebirth with these form changes, so the only pain I was receiving was to my mana pools. However, thanks to Mona’s amazing abilities, I was able to shift without trouble!
I got down on all fours, and soon my size began to expand. My teeth turned from their normal human color to a stained and dark brown. My face started to extend forward into a muzzle, my teeth being replaced by sharp, deadly fangs. My canines extended further than the rest, creating a deadly row of fangs. My lips retracted back, and my face began to turn scaly and red as my face became more and more canine. The only thing unchanged on my face was my eyes, as they were my Keepsake (many Shifters have a certain aspect of themselves they keep permanent, no matter what, to remind themselves of their true form).
The scales continued down, a large, fleshy tail sprouting from my back and extending out. From snout to tail, I was now 30 feet in size, but I was not yet finished. The scales extended down my whole body, but they looked more like regular sinew and flesh as my body was covered in a protective coat of blood red scales. My legs began to crack and bend as muscle appeared to support my now larger weight and size, and my toes extended a double set of claws on each foot. The form was complete, now for one final touch.
All across my red tail, bones began to jut out like my sharpened fangs, covering it from my hindquarters to the very tip of my tail. It was definitely an easy target should something decide to attack my tail, but the shards and spikes allowed me to slice through weaker enemies that dare to try. Even better, I could slam my tail against the ground to loosen some of the shards and fling them towards my target. I was a true beast, an imperfect dragon known as a fanged drake. While not near as strong as a true dragon, I had seen first-hand the damage and strength they possess, and now it was all mine. Magic was a bit harder to cast in this form, but I still had access to Apprentice level Pyromancy and some support spells like Enhance Speed, Feather Fall and Enhance Ability.
The stage was set, we were ready to fight whatever came our way. Magnus had enchanted his greatsword with every enchantment he could cast without overloading it, Mona held potions in her hands, and I stood at the front, smoke coming from my body as I waited. We were ready, we were going to defend these poor villagers and the shitty people who barely even gave a shit about their safety!
We waited, and waited, and waited. Seems I had used my change too early, and turning back would just be a waste of mana, so I decided to travel into town and help with carrying or leading others to safety. I had modified the vocal cords of this beast to be more in-line with standard humanoid ones, so it allowed me to speak. It was just not very fun, given my voice was incredibly gruff and deep due to the creature's size. I ran to the guards, my now muscular legs allowing me to jump great distances, my long claws able to help me climb with relative ease. It didn't take long to find the groups and their protectors as they were leaving town.
I jumped down to check and make sure everything was okay, and even got to meet Har again! He looked so much more mature, his black hair and green eyes showing a bit of age, but it seemed he was happy. We used a few minutes of walking time to catch up, and I got to hear all about his journey.
After our mission, he made it his job to find undead who had been driven mad, and help them see the light again. He had seen many undead who had been brought back against their will, and many who suffered purely because they weren't allowed a choice in their rest being disturbed. He had helped them find peace, shown them the light of Theia, his goddess, and allowed them to return to their peaceful slumber in their designated afterlife. He had even married the cute man at the bar that I had convinced him to chat up, and they had a daughter named Athena! Apparently she was 7 years old and the sweetest thing, according to Har. I told him he better let me visit her once this was all over, and he happily accepted.
Our sweet reunion was cut short, however, as the clouds in the night sky started to swirl and gather. Once again we saw the decrepit and harrowing skull that we had seen yesterday appear again. Except, this time it didn't talk. It merely let out an ear-splitting screech that rattled your very soul. A few of the people were so terrified they had fainted, so I yelled at them to carry all they could, and run! Fast! They were quick to agree, those who could carry grabbing the unconscious and those from my back with haste so that I could rush back to the mansion.
I arrived right in the nick of time to see absolute hell spewing from the mouth of this skull. We heard horrid shrieks and cries of birds, the hissing roars of giant snakes, and the unholy screams of Abyssal Spiders.
The birds were like Corvids, but towering in height. They easily reached 30 feet in size, their beaks sharpened and rigged with teeth-like bumps running down the entirety of their beaks. Their eye sockets were sunken and shallow, small eyes giving off a haunting and piercing glow. Parts of their body showed their exposed, fleshy bodies underneath. Their skin was red, and covered with scars, exposed bone and sinew from what looked to be countless battles.
The snakes were unlike anything I've ever seen, they were black and blue striped, with arms and legs, and stood upright! They were not as tall as the Corvids, only measuring 15 feet tall, but they possessed a whip-like tail that flowed almost the same length as their bodies. Their mouths oozed a green venom that coated their fangs, and their necks were able to flare into hoods like a cobra.
Finally, were the spiders. Along with being giant, like the size of a Clydesdale giant, they possessed hundreds of eyes across their entire body. Their fangs dripped with venom, and thick hairs were present across their entire bodies. Each hair on their back was able to pierce skin and inject with the same poison in their fangs, and their webs were known to carry a necrotic slime that would eat away at skin.
We definitely had our work cut out for us, this horde of creatures was coming right for the Goradel residence and they were ready to kill anything and everything in their path. The crows rushed through, their massive size crushing smaller houses and easily breaking through larger ones that were in their way. The spiders simply crawled over them, leaving a trail of webs and venom in their wake, and the snakes…apparently their tails were going to be quite the problem, as not only were they long, they were sharp enough to slice trees, wildlife and building cleanly with just a single slice of the tail.
We were truly, without a doubt, up a fucking creek with this one.
We sprang into action as quickly as we could. We saw our foes pouring out, and our objective was simple protection of the village, her people, and the asshole nobles that caused all this. I ran right towards the spiders, knowing that they were the threat that could cause the most damage with their necrotic webs and flesh-melting venom. The smoke coming from my mouth started to turn black as I approached one of them, letting out a blast of fire from my mouth that quickly set it and its attempted web in flames. It shrieked as it skittered and writhed in pain, trying to attack me in retaliation. I was quick to slice one of its legs off with my claws, and sink my teeth into the back of its head. It gave a few more twitches and finally fell still.
I threw it to the side as I continued doing my best to draw them towards a common area, minimizing the potential risk of them running out of town and tracking down the other parties currently in hiding. It worked very well, as once they notice a threat, they will continue to attack! The problem was, it worked very well, and once they noticed a threat they would continue to attack until it died! The horde of spiders was gaining on me, all I could do was use some flames to burn the webs they attempted to ensnare me with and use my claws to slice any that came from the front. I was not doing well by any means, but I was now at least within sight of my companions.
My joy was quickly cut short as I felt a burning string of web wraps itself around my tail. I had gotten careless, and was definitely paying the price. If you’ve never been hit by necrosis, allow me to explain the feeling as best I can. Imagine a hot knife being thrust deeper and deeper into your body and feeling your cells, muscles, tendons and fat dying around it. Not just cut, or severed, dying with little chance to repair it without some heavy magic. If it goes around a vital part, like a shoulder, leg or neck, you will start to slowly feel yourself losing all feeling as it just falls. It’s a truly horrible experience, avoid it if you can.
This is to say, I was currently in for absolute hell as I felt this experience being run through the part of my tail that carries most of my projectile spikes. I could feel each tendon snapping, my skin burning away, and the discs of my now expended spine starting to crack and rip. I had to make a choice, fast. My desperation led me to only one single solution; I knew the tail had to go.
With a pained howl I raised my claws, and sliced clean through the tail on my back. I cannot explain how truly horrible of an experience this was, mostly because I think my mind has blocked it out to protect itself. It fell to the ground with a wet squelch, blood pouring out of the open wounds on my back. I sent a breath of flame onto the spider and his silk, and sent another onto my nubbed tail. Again, another experience I believe my mind has blocked out to protect itself!
Don’t get hit by necrosis, kids.
I ran to Mona, who was currently being swarmed by a group of Corvids, and offered my assistance. I was pissed, I was angry, and I wanted to kill! As one of them dived down, I jumped onto its chest and sunk my fangs directly into its neck. It let out a pained screech as I felt its blood fill my mouth, my claws wildly slashing at its chest through skin, flesh, bone, whatever I could scrap and slice, I did. I had truly let this creature’s feral nature take over my mind for the time being, but I did not give a damn, we needed to win.
The beast fell back to the ground, and I let out another challenging roar to the other beasts nearby. My claws and fangs erupted in flames as I continued to wildly attack the ones threatening Mona, knowing I needed to protect her as she concocted and threw brew after brew onto what she could. Magnus was doing absolutely amazing, without a doubt the best of us. He was handling the snakes by himself, expertly dodging and slashing at them each time they tried to grab him, bite him, slice with their tails, or trample him. He would wait for them to attack and in the blink of an eye, whatever they tried to attack him with would be gone. Heads, tails, legs and arms started to litter the ground near him as he showed absolute power and authority.
Mona, meanwhile, had been mixing something special while I distracted the snakes and corvids. Her alchemical traps had mostly been activated already, melted and bubbling piles of what were some of our enemies scattered through the warzone. She yelled at me to give her a boost, and I managed to snap free from my feral state. She held something in her hands I cannot even begin to describe. It was completely dark, but…empty. The energy that came from it was unlike anything I have ever seen since, it was like staring into the nothingness of space while being surrounded by it on all sides. She slammed it onto the ground, and the darkness surrounded her.
Flesh and feathers from the Corvids started to break from their destroyed and lifeless bodies, attaching itself to her back and clothes. One of their skulls burst into pieces as it flew towards her, reassembling itself onto her face in a makeshift mask. Their bones and talons began to collect into her hands, and within a matter of seconds she was holding a powerful, pulsating scythe. In that moment I saw something I truly hope to never see again. I saw death. The truest form of death was standing before me, and its energy chilled my very soul. I could feel the contempt the energy had for me, as if it knew I had extended my life outside of its natural reach.
She ordered me to come, and I knew I had to obey. I grabbed her with my fangs, and placed her onto my back. Her body was cold, I was terrified of what I saw before me, but so was everything else. I felt a hand rest onto my head, and I could feel…warmth. Mona reassured me that it was going to be okay, and pointed her scythe forward. I collected myself again, and sprinted towards our enemies.
Mona sliced and slashed them each with one clean swipe from that scythe, each of them falling dead in our path. I used my flames to burn any webs that had been placed, focusing on the ground while she focused on taking down these enemies with the grace and power of a god. As I saw this, I truly understood how far the gaps between Master and Archmage truly were when it came to the arcane arts. I still had so much to learn…
Our combo attacks came to a screeching halt, however, as we heard a pained scream from behind us. We both looked to where Magnus was, and we could see that he had been injured. One of the snakes had managed to sink its tail through his shoulder, and another currently had its fangs embedded into his side. We let out a scream as we charged towards them as they bit, stabbed, and slashed poor Magnus. I tackled one of the snakes off, sinking my burning fangs into its neck and ripping its head off in one solid motion. Mona jumped from my back, holding her hand out as she said…something, and the snake was turned to dust.
Magnus fell to the ground, howling in pain as he regained his footing. I cried out that he needed to be healed immediately, and begged Mona to throw him something from her belt. He paid me no mind, and just ran back into the fight. He was so badly injured, but that did not stop him for a second. He continued fighting as if nothing had happened, and we knew we had to do the same.
The fight lasted for hours, the hordes of enemies seeming endless. The town had been turned to rubble at this point, any signs of life save for the Goradel mansion had vanished from this now tarnished and barren land. As the sun rose on the next day, we saw the warzone in fresh light. Mona had returned to normal, her breathing short and labored as she laid on the ground. I had turned back to normal, wounds covering my body and in desperate need of healing, but I didn’t care. I saw Magnus sitting on the corpse of one of the Corvids, a cup of ale in his hand and blood pouring from him. I rushed to him, begging him to let me help him, but he just shook his head.
He took a long, slow sip of his ale, let out a deep sigh and motioned for me to sit with him. I got down as best I could, every instinct telling me to heal me, but he continued to refuse. Eventually he spoke as we stared at the sunset. ‘Catherine,’ he said to me, ‘everyone has a torch to burn. Some burn longer than others, and we don’t get to decide how long they burn…’ He leaned against his sword with a smile, taking one last sip of ale. I asked him what the hell he was talking about, but as I looked at him, I could tell…
He was gone…
The light had gone from his eyes, but that smile remained on his face. As I saw this, all I could do was cry. I had lost people before in my life, but I was always able to help the ones that could be helped from injuries! I just hugged him as I sobbed, and sobbed, and sobbed. Even worse was having to heal Mona back to consciousness with the remainder of my magic and share the news with her. We cried together; we hadn’t known each other for more than a day, but we all held a deep respect for each other. Knowing that we had failed him and caused his demise, the town being destroyed, our barely achieved victory…none of it felt worth it in the end.
As we cried, we heard the doors to the Goradel manor open. Out stepped Zavier, Cordelia’s father. He looked at the scene, nodding as he saw our handiwork and commended us. ‘Weren’t there three of you?’ he asked as he looked at us with such lack of regard. ‘Magnus…he’s dead…’ Mona said as I helped her up, wiping the tears from her eyes. ‘Hm, pity…very well, would you like his share? We had already set aside 3 payments, we will split it between you both should you wish’. I still don’t know why what he said caused me such anger, but I could feel my blood boil. Our comrade that had been one of the best members of the guild, the one who had fought to defend his worthless ass, the reason he was standing here right now and not a pile of meat being devoured by beasts didn’t even give a shit that he was gone!
‘This isn’t fair’, I thought to myself, ‘we protected them and they are treating us like pawns!’ Mona could tell I was getting angry, so she answered that we’d take his share and have it sent to our accounts at once. She pulled me away from this pitiful excuse for a human, and I just screamed in anger. She told me that she agreed, that it wasn’t fair to Magnus, or us, or the people of this village, but that we couldn’t let his sacrifice be in vain. With his share of the cash and ours, we could afford to build a new settlement for the displaced of this village. She managed to talk me down from my anger, she was really talented like that. I took a few deep breaths, patted my cheeks, and nodded. It would be better to use the money for good in Magnus’ honor, all the stories I had heard of his exploits usually ended with him donating a large portion of his earnings to those affected by disasters such as this.
Mona left to inform the survivors that the victory had been achieved, but at the loss of Magnus. While she did that, however, I began to plan. I don’t know if it was the loss of a comrade, the pain still coursing through my body, the stress and trauma of what we had just gone through, but letting it go was not an option for me at this point. I knew I had to show these fuckers torment, I knew that they needed to pay for the callous disregard for anyone who wasn’t themselves. So, I gathered samples. I had a bag of holding on my side and began to stuff it with the bodies of our defeated enemies. The spiders had all been burned and crushed beyond study, but many of the Corvids and Serpents were still able to be studied and understood. Once I had my samples, I looked at Magnus with more tears.
I was going to avenge him, I was going to show these rich pieces of crap just how insignificant they were, and I was going to make sure they paid the price…
There was no way I could carry his body with my strength, he was far too bulky for me, so I used my magic to carry him. Even with my weakened state I couldn’t stop myself from giving him a proper burial. He deserved it, he deserved so much more than what he got. I summoned a shovel into my hands, and began to dig. I think I made it about 3 minutes of digging before my body finally gave up on me, and I fell. I don’t remember much of what happened after that, I guess I had passed out from exhaustion.
When I awoke, I heard Har’s voice calling to me. I was so tired, my body aching and burning in such pain as I tried to move every muscle I could. I looked up, and we were in a cemetery. I could see Magnus’ body laying in a now dug grave, dressed in his elegant but simple armor, eyes closed and mouth still holding that same smile as I had seen before. A ward of protection was currently being cast around his burial grounds, designating this land as sacred ground that could not be touched by any means. No necromancer could get to his body, and no thieves could rob him of his belongings. I was sitting next to a patched up and tired looking Mona, and we both just sobbed gently as we watched him being buried.
Hundreds had gathered to pay their respects, all of those that Magnus had saved, protected, worked with, allied, even some who I later came to learn saw him as a rival. All of them were paying their respects to this true paragon of an adventurer, and all I could think about was getting revenge for him…
Ah, sorry, I didn’t realize how long I had been sending through the OrbNet. It might be best to end this part of my life here for the time being. Thank you again for reading, if you managed to find an old witch’s story interesting. Once I work up the courage to share the next part with you all, I hope you will continue to view me in a positive light. You will hear things that…well, you’ll see. Thank you for your time, I love you all, my siblings in the arcane.
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