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Kaiju No8 Kaiju Categories and Mina power level

2024.05.19 00:16 Lordmoral Kaiju No8 Kaiju Categories and Mina power level

This intel is from the wikia and manga so some small technical spoilers: the numbered Kaiju like No8 and No9 are freaks that reached the level of Daikaiju while the Yoju seem to be the mobs. Honjus are typically mob leaders and can be at Daikaiju level and those in turn can take the role of Honjus or operate alone (think 9 and 8). There is this special category which is called the "Identified Kaiju" which are Daikajus that need multiple officers and many time to track and take down (again, 8 and 9) and that their bodies are then weaponized for human use after they are gifted to Top Officers.
Kaiju are also measured by Fortitude (so specific Kaiju size isn't a factor): 0 through 6 (or above in some cases) are Yoju, above 6 and up are the Hojus and, inside that category, the fortitude that Kafka power showed was at 9.8 a few episodes ago. Oh, and Yojus, can create other Yojus or be created from a Honu as shown in this video.
Size is indeed a category but, again, it doesn't necessarily mean stronger the bigger it, are: miniature, midsized, giant and supergiant. I believe that this Honju fell in the Supergiant category while the Yoju in the Midsized category when they are active oh, and it seemed these Kaijus were modified for this mission add that factor in.
For record, we don't really know if that parasitic fly was No8 actual size but, if so, that mean that is a bit above a Miniature sized Identified Daikaju. Factor that topic and you can get a level of apocalyptic danger that this world has just been exposed if the Daikaju can be rat sized or even smaller.
In the other spectrum, the DF suits are clearly explained in Episode 3 that the closer you are to 100% the closer you are to the Kaiju suit you are wearing but, as we will see eventually, the closer that Officers are to that number the greater the danger their lives run of being cooked by the suits. Mina has always been a freak, Hoshina tried to get very close to her numbers in the midst of combat but he almost collapse. Bakko is a mystery in of it itself since Chapter 106.1 showed him and Mina in a laboratory so there might be more to the Defense Force desperate attempts at combating Kaijus.
Kafka and 9 are also monsters in their own right as Kafka showed 0% percent of tuning but the man already had a suit so it might be that No8 is adjusting itself to the DF equipment so, if 8 can absorb that gear the numbered users might want to keep their distance when Kafka is fighting against a particular strong enemy. Mina the freak (apologize but this woman has been like this since her start in the DF) isn't so tired or overheated for likely one or two reasons: she is always being transported to and from her firing positions and, unless she is using small arms fire with an equal monster of a strength, her metabolism isn't cooking her up; the second factor might just be something in her particular genes that No9 wanted for himself. Give Mina some regeneration powers as well with her being so in tune with the DF gear you have yourself someone who can give Kafka and 8 a run for his money beyond the other numbered users.
Number 9 has been shown to grow stronger and can manipulate the Kaiju so take that into notice during current events,>! Kafka and 8 will need help to finish him up for good and I have the following tag teams that can make it on time: Bakko and/or Mina depending if she goes a controlled mutation!<.
submitted by Lordmoral to KaijuNo8 [link] [comments]


2024.05.18 23:41 Sweet-Count2557 Best Travel Toys For 5 Month Old

Best Travel Toys For 5 Month Old
Best Travel Toys For 5 Month Old
Exploring the world with a baby can be an exciting adventure. But, while they may not have any say in where you go and what you do, it’s important to bring along some of their favorite things too!
Choosing the right travel toys for your 5 month old is essential for ensuring that both your little one and yourselves are happy on the road. As a travel expert specializing in infant journeys, I'm here to guide you through selecting the Best Travel Toys For 5 Month Old that will keep them entertained and content during those long car or plane rides!
Rattles And Teethers
Traveling with an infant can be a daunting task, but it doesn't have to be! With the right travel toys for your 5-month-old baby, you can make sure that every journey is enjoyable.
Rattles and teethers are essential for any trip - they give babies something to hold, soothe them when upset, and provide hours of entertainment.
For traveling purposes, lightweight rattles are ideal - look for ones made from soft materials like cloth or silicone, as those will easily fit in a diaper bag. If possible, find options that come with different textures and shapes; this way you'll keep your little one's attention longer. Soothing sounds are also key: pick out some musical options that will help lull them into peaceful slumber while on the go.
When choosing rattles and teethers for your 5 month old baby, always consider portability and convenience over size and complexity. Traveling should never mean sacrificing comfort; by equipping yourself with the right tools you can ensure your child has all the sensory stimulation they need without having to lug around extra items along the journey. And who knows? You might even enjoy it too!
Books And Music
Now that you have chosen the rattles and teethers for your 5 month old, it is time to think about other toys they can enjoy while traveling. Books and music are great options since they both provide an educational opportunity as well as entertainment during long trips.
For books, look into interactive ones with bright colors and fun characters. These types of books will keep your baby entertained throughout the journey:
A touch-and-feel book with different textures on each page
An alphabet board book that teaches letter recognition
A pop-up book made from sturdy paper that stands up to wear and tear
Interactive music is also a great tool for keeping your infant engaged during travel. Consider these musical items:
A toy instrument like a xylophone or drum set so your little one can make their own tunes
Educational songs featuring animal noises, counting, letters, etc.
Playlists of calming classical music for naps in transit
With books and music at hand, you'll be able to create a learning environment no matter where you are! Keep in mind that safety comes first when selecting any type of toy; always double-check age recommendations before purchasing anything for your 5 month old.
Soft Toys
It won't be long before you and your 5-month old baby are packing up the car for a road trip. As an expert in infant travel, I recommend having soft toys, to keep them entertained as well as comfortable during their travels. Here's a list of some of my favorite travel toy companions:
ToyAge RangeWeightTeddy Bear Rattle0+ Months2 lbs.Cuddle & Coo Owl3+ Months.99 lbs.Soft Book0+ Months1 lbLamaze Activity Gym0+ Months4 lbs.
Soft toys are great when traveling with an infant because they provide sensory stimulation through bright colors and engaging textures. They also give babies something familiar to hold onto while exploring new sights, sounds, and smells on the open road. Plus, they're small enough to fit into diaper bags or backpacks without taking up too much space! When it comes time to say goodbye to home comforts, these beloved friends can serve as a reminder that no matter how far away from home we may go, there will always be something along for the ride that is sure to make us feel loved and secure - even if it’s only just a little plush bear rattle!
Activity Mats
Traveling with a 5-month old can be both exciting and daunting. To make it easier, having the right travel toys is essential.
Activity mats are perfect for keeping your baby entertained during long trips. They’re lightweight, foldable, and easily stored away when not in use. Plus they come in many different designs that promote imaginative play and sensory exploration through tactile materials.
Activity mats provide endless hours of fun at home or on the go because they’re made from durable yet soft baby-safe materials like cotton and foam which makes them travel-friendly too! Your little one will love exploring all the textures and colors of the mat while developing motor skills as well as hand-eye coordination. They’ll also love getting lost in their own world of pretend play using various shapes, patterns, and objects found on the activity mat!
Your 5 month old deserves to enjoy every journey with you just as much as you do! With an activity mat, they won’t only have something entertaining to play with but something that promotes learning too – making it a win-win situation for everyone involved!
So why wait? Get creative with your travels by investing in some portable toys that your baby can cherish no matter where life takes them.
Stacking Blocks And Puzzles
Ah, the joys of traveling with an infant! Nothing quite compares to it. It's a special time - and one that can be made even more enjoyable when you have the right travel toys for your 5-month old little one.
Here are some ideas that just might make life on the go a bit easier:
Stacking blocks and puzzles: These are great for helping babies develop their fine motor skills while learning about colors, shapes, numbers, letters and other concepts. Not only do they provide hours of fun but also help create strong cognitive connections in young minds.
Building Blocks: This is another favorite among five month olds because they allow them to experiment with gravity as well as discover new ways to build structures by connecting pieces together. Plus, building blocks come in all sorts of colors and shapes which helps stimulate tactile senses as well sensory development too.
Sensory Toys: Finally, consider investing in a few sensory toys (rattles, teethers, or stuffed animals) that will help engage the baby’s sense of hearing, touch, and sight while on the move. Just make sure they aren't too noisy so as not to disturb other travelers!
Traveling with an infant doesn't need to be stressful – especially if you plan ahead and pick up a couple of age-appropriate items like stacking blocks or puzzles before heading out on your journey.
With these simple tips in mind, you'll be able to enjoy yourselves during those long days spent away from home without breaking the bank either!
Push And Pull Toys
When it comes to traveling with a 5-month old, push-and-pull toys can provide an invaluable source of entertainment.
From bouncy seats to travel strollers, these items are guaranteed to keep your little one engaged during even the longest trips.
If you're searching for something that's easy to transport and set up quickly, a bouncy seat is ideal. Its lightweight design makes it simple to move from place to place without taking up too much space. Plus, its soft material is comfortable enough for prolonged periods of use.
Travel strollers offer more stability than traditional ones due to their durable frames and tight turns capabilities. The ergonomic handlebars make them particularly convenient when navigating busy streets or tight corners in airports. Furthermore, they contain ample storage compartments so parents can easily store all the essentials while on the go – like snacks, extra clothes, and diapers!
All in all, push and pull toys are must-haves for any parent looking for a stress-free experience when travelling with young babies.
Activity Centers
When it comes to travel toys for a 5 month old, activity centers offer a great range of educational benefits.
Not only can they help promote cognitive development, but they also provide a stimulating environment to help your little one practice their motor skills.
Before you buy an activity center, it's important to ensure you're following all safety guidelines to ensure the safety of your baby.
Educational Benefits
When it comes to educational benefits, activity centers are a great way for 5 month olds to learn and develop new skills! They're designed with language development and motor skill growth in mind.
Plus, the bright colors and fun sounds provide plenty of stimulation for their growing minds. And when you're traveling, these all-in-one toys can be easily packed away or even attached to the stroller so your little one has access to them wherever they go.
With an activity center, you can rest assured that your child's learning process is not put on pause during your travels - allowing them to continue to grow and have fun along the journey! So why wait? Invest in an activity center today for your 5-month-old traveler – because nothing beats being able to take education on the road.
Motor Skill Development
As a dedicated travel expert and consultant for baby/infant travels, I know how important it is to help your little one grow even while on the go.
Motor skill development can be achieved in many different ways with an activity center! Playing with buttons, pulling strings, pushing levers, or turning knobs - they're all great ways to enhance their motor skills.
Plus, these activities will also encourage socializing as you talk about what each part does.
What's more? These toys are designed so that they can easily transition from playtime to bathtime without any fuss.
So don't wait - get an activity center today and watch your child learn new skills wherever the road takes them!
Safety Guidelines
When traveling with an infant or toddler, it's important to consider safety guidelines. This is especially true when using activity centers!
Make sure that the center has a secure base and won't move once placed on any surface. Additionally, avoid leaving your little one unattended for long periods of time - even if they are sitting in their activity center.
Babysitting tips such as having another adult present can help you enjoy some well-deserved freedom while still keeping your child safe. Don't forget: use common sense and make sure all parts are age appropriate before letting them play!
With these simple rules, there's no reason why both parents and children alike shouldn't be able to travel safely while enjoying the benefits of an activity center.
Baby Gyms
The activity centers are great for keeping your 5 month old occupied at home, but when it comes to travel safety and entertainment on the airplane, baby gyms have you covered.
Baby gyms come in different shapes and sizes that easily fold away so they can fit into your carry-on luggage with no problem. Many of them even come equipped with a mirror, hanging toys, and activities designed specifically to stimulate developing minds.
Baby gyms provide ample opportunities for exploration during flights, as well as being safe enough to use in confined spaces like an airplane cabin or hotel room. You don't need to worry about loose parts or small pieces getting lost; most models incorporate all the elements into one interactive unit.
Traveling parents will also appreciate that the setup is quick and easy – just unroll it from its compact carrying case and pop out the connecting rods - so there's plenty of time left over for exploring new places!
These versatile items make long journeys more enjoyable by providing endless hours of fun without taking up too much space in your travel bag. Plus, given their unique designs, your 5 month old won't be able to resist discovering what lies inside these colorful play areas!
Playpens
As a travel expert specializing in baby/infant travel, I recommend playpens as one of the best options for keeping your 5 month old safe and entertained during trips. Playpens offer convenience and portability, allowing you to keep an eye on your little one wherever you go. Plus, they can make any unfamiliar environment more secure and comfortable for babies.
Here are some tips when choosing the right playpen:
Look for models with adjustable heights so that it can grow with your child’s needs.
Select lightweight designs that fold easily and come with carrying cases or straps for extra mobility.
Choose materials that are easy to clean and transport without taking away from comfort.
Make sure the playpen meets safety standards like ASTM International Standards before purchasing.
When traveling with your infant, it's important to have a secure place where you can set them down safely while still having access to their belongings such as toys or diapers. Playpens provide peace of mind by giving parents control over their child’s surroundings without sacrificing freedom or spontaneity of movement during holidays or excursions abroad.
The key is finding a balance between practicality, portability, and kid-friendly features—playpens provide just that!
Stuffed Animals
Stuffed animals may seem like a classic, but often overlooked option when it comes to travel toys for 5-month-olds. But don't be fooled: they can provide just as much comfort and entertainment on the road as all those other fancy gadgets.
Portable cuddles and soft sensory stimulation are what make these playthings so great – not to mention that there's something special about loving a stuffed animal from infancy through adulthood.
One of the best things about travel toys in this category is their size. Tiny teddy bears, bunnies, and dinosaurs fit easily into carry-on bags (or even pockets) without taking up too much space or adding extra weight.
These small wonders also come at an affordable price point, allowing parents to stock up on multiple items without breaking the bank. Plus, since most babies love snuggling with something soft, it's easy to find one that suits your little one's individual preferences.
You can have some fun playing around with different textures when you select your baby's new companion. Experimenting with fabrics like plush fur and corduroy gives them plenty of tactile exploration opportunities while providing comforting companionship whenever needed during your travels together.
So go ahead and give the tried-and-true stuffed animal a chance: odds are it'll become your infant's favorite toy in no time!
Frequently Asked Questions
What Age Should My Child Be Before I Start Traveling With Them?
When it comes to traveling with your infant, the most important factor to consider is their age.
Generally speaking, you should wait until at least 6 months before beginning any kind of travel plans for a baby - this gives them time to build up an immunity and strength in order to handle the stresses and environmental changes associated with being on the go.
Additionally, having all your packaging essentials (diapers, wipes, formula, etc) ready beforehand will help make sure that everything goes as smoothly as possible when you leave home.
When done right, traveling with a young child can be a fun and rewarding experience – just remember to plan ahead!
How Much Should I Spend On Travel Toys For My 5 Month Old?
When it comes to travel toys for your 5 month old, one of the most important things to consider is how much you should spend.
As a travel expert specializing in baby and infant travel, I recommend carefully selecting quality toys that suit your budget so that both mommy and baby can have an enjoyable trip.
With such a wide selection available nowadays, there are plenty of options when it comes to finding the perfect toy - just make sure they meet all traveling requirements!
Taking into account cost as well as safety and entertainment needs will help ensure a successful journey with your little one - allowing freedom to explore while still having peace of mind.
Are There Any Safety Considerations To Keep In Mind When Selecting Travel Toys?
When selecting travel toys for your 5 month old, it is important to consider safety first.
Choosing materials that are non-toxic and durable will ensure your baby's health and well-being.
Additionally, you should look out for toy features such as removable parts or button attachments that could present a choking hazard.
As a travel expert specializing in infant travel, I highly recommend considering these factors when choosing the best travel toys for your little one!
How Can I Make Sure That My 5 Month Old Stays Entertained While Traveling?
Traveling solo with a 5-month-old can be quite the challenge, especially when it comes to keeping them entertained. However, with some clever planning and socializing tips, you can make sure your little one has an enjoyable journey.
You'll need to select toys that are age-appropriate, small enough to fit in their bag, and safe for travel use. Look for items like teething rings or rattles that will keep them interested while also helping them learn new skills such as grasping and reaching.
Additionally, provide plenty of stimulation through conversations and songs during long trips! With these strategies in place, you can ensure a fun-filled adventure for both parent and baby alike!
How Often Should I Replace Or Upgrade My 5 Month Old's Travel Toys?
A travel expert's dream, upgrading and replacing your 5 month old's travel toys are an absolute must for parents on the go!
To make sure that your little one stays entertained while traveling, you should always have a variety of toy types and travel gear readily available.
From teething rings to stuffed animals, there are countless options that will help keep them content no matter how long their journey may be!
With the right selection of toys and a bit of creative thinking, you can ensure that your baby stays happy and occupied - making it easier than ever to explore new places together.
Conclusion
Traveling for a 5-month-old can be daunting, but it doesn't have to be. With the right travel toys and safety considerations in mind, you'll be able to ensure your little one stays entertained while on the go.
You don't need to break the bank when selecting toys; investing in a few good quality items that last is key. It's also important to keep an eye out for upgrades as your baby grows.
As long as you're prepared, traveling for a 5-month-old is like taking a journey of discovery - full of fun surprises along the way!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


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Devil's Due [2014] (MA or Google Play/ports)
Diary Of A Wimpy Kid: Dog Days (MA, iTunes or Google Play/ports)
Diary Of A Wimpy Kid: The Long Haul (MA, iTunes or Google Play/ports)
Django Unchained (Vudu)
Downsizing (iTunes 4K)
Downton Abbey [2019] (MA)
Dracula Untold (iTunes/ports 4K)
Dragonheart 3: The Sorcerer's Curse (iTunes/ports)
Dredd [2012] (Vudu)
Dr. Seuss’ How The Grinch Stole Christmas [2000] (MA)
Duff, The (iTunes or Google Play)
Edward Scissorhands (MA or Google Play/ports)
Emoji Movie, The [2017] (MA + Sony points)
Ender's Game (iTunes 4K or Vudu/GP HD)
Epic [2013] (MA)
Equalizer, The [2014] (MA + Sony points)
Equalizer 2, The (MA + Sony points)
Escape From Planet Earth (Vudu)
Everest [2015] (iTunes/ports 4K)
Ex Machina (Vudu)
Exodus: Gods & Kings (iTunes/ports 4K or HD MA)
F9: The Fast Saga [2021] [Theatrical & Extended] (MA + Universal Rewards points)
Fast & Furious [2009] (iTunes/ports 4K)
Fast & The Furious, The [2001] (iTunes/ports 4K)
Fast & The Furious: Tokyo Drift, The (iTunes/ports 4K)
Fate Of The Furious [F8] [Theatrical] (MA 4K)
Fences [2016] (iTunes 4K or Vudu HD)
Fifty Shades Darker [2017] [Unrated] (MA 4K)
Fifty Shades Of Grey (iTunes/ports 4K)
Finding Dory (iTunes/ports 4K or HD MA + 150 points)
Flight [2012] (Vudu or iTunes)
Fortress [2021] (Vudu or Google Play)
Frozen [2013] (iTunes/ports 4K+ 150 points)
Fury [2014] (MA + Sony points)
Get Out [2017] (MA)
Ghost Team One [2013] (Vudu or iTunes)
Gifted [2017] (MA or Google Play/ports, iTunes option is expired)
God Bless The Broken Road (Vudu or Google Play)
Gods Not Dead 2 [2016] (MA or iTunes/ports)
Gods Of Egypt (Vudu/GP HD or iTunes 4K)
Great Wall, The [2017] (MA)
Grey, The [2012] (MA or iTunes/ports)
Guardians Of The Galaxy Vol.2 (MA + 150 points/no iTunes option)
Guilt Trip, The [2012] (Vudu)
Hacksaw Ridge (Vudu or Google Play/iTunes option expired)
Hail, Caesar [2016] (MA or iTunes/ports)
Halloween [2018] (MA)
Hansel & Gretel: Witch Hunters [Unrated] (Vudu or iTunes)
Hateful Eight, The (Vudu or Google Play)
Heat, The [2013] [Theatrical] (MA or Google Play/ports)
Hell Or High Water (Vudu or Google Play)
Hercules [2014] (iTunes 4K or Vudu HD)
Hitman's Bodyguard, The (Vudu or Google Play/iTunes option is expired)
Hobbs & Shaw [2019] (MA)
Home [2015] [DreamWorks] (MA)
Home Alone [1990] (iTunes/ports 4K or HD MA)
Homefront [2013] (MA or iTunes/ports)
Honey 2 [2011] (MA or iTunes/ports)
How To Train Your Dragon 2 (MA)
Hunger Games: Mockingjay Part 1, The (iTunes 4K or Google Play HD)
Hunger Games: Mockingjay Part 2, The (Vudu)
I Am Wrath (Vudu)
Instant Family (iTunes 4K or Vudu HD)
Internship, The [2013] (MA or Google Play/ports)
Invisible Man, The [1933] (MA)
I Still Believe [2020] (iTunes 4K or Vudu/GP HD)
It Follows [2015] (Vudu)
Jackass 3 [Theatrical] (Vudu or iTunes)
Jack Reacher (Vudu)
Jack Reacher: Never Go Back (Vudu)
Jack Ryan: Shadow Recruit (iTunes 4K)
Jason Bourne [2016] (iTunes/ports 4K)
John Henry [2020] (Vudu)
John Wick (iTunes 4K)
John Wick 1 & 2 (Vudu or Google Play)
John Wick: Chapter 2 (iTunes 4K)
John Wick Chapter 3: Parabellum (iTunes 4K) or all 3 for $5
Joy [2015] (iTunes/ports 4K or HD MA)
Jumanji: Welcome To The Jungle (MA + Sony points)
Jurassic World (iTunes/ports 4K)
Jurassic World: Fallen Kingdom (MA)
Justice [2017] (MA or iTunes/ports)
Kick-Ass 2 [2013] (MA)
Kidnap [2017] (iTunes/ports)
Killer Elite (iTunes/ports)
Kingsman: The Golden Circle (iTunes/ports 4K or HD MA)
Kingsman: The Secret Service (iTunes/ports 4K or HD MA)
Last Knights [2015] (Vudu)
Last Vegas [2013] (MA + Sony points)
Last Witch Hunter, The [2015] (iTunes 4K or Google Play)
Let's Be Cops [2014] (iTunes/ports 4K)
Life [2017] (MA + Sony points)
Life Of Pi (iTunes/ports 4K)
Lockout [2012] [Unrated] (MA + Sony points)
Logan [2017] (iTunes/ports 4K or HD MA)
Lone Survivor [2013] (iTunes/ports 4K)
Longest Ride, The (iTunes/ports 4K or HD MA)
Lorax, The [2012] (MA or iTunes/ports)
Love, Simon [2018] (MA)
Lucy [2014] (iTunes/ports 4K)
Maleficent (iTunes/ports 4K + 150 points)
Mamma Mia! Here We Go Again [2018] (MA)
Mandela: Long Walk To Freedom (Vudu)
Man With The Iron Fists, The [2012] [Theatrical] (iTunes/ports)
Marauders (Vudu)
Martian, The [2015] [Theatrical] (iTunes/ports 4K)
Mary Poppins [1964] (MA + 150 points)
Maze Runner, The [2014] (iTunes/ports 4K or HD MA)
Maze Runner: The Death Cure [2018] (MA or Google Play/ports)
Maze Runner: The Scorch Trials (iTunes/ports 4K or HD MA)
Mechanic: Resurrection (Vudu/GP HD or iTunes 4K)
Men In Black 3 (MA + Sony points)
MI-5 [2015] (Vudu)
Mile 22 (iTunes 4K)
Mindgamers [2017] (MA or iTunes/ports)
Miracles From Heaven (MA + Sony points)
Mission Impossible: Fallout (iTunes 4K)
Mission Impossible: Rogue Nation (iTunes 4K)
Miss Peregrine's Home For Peculiar Children (iTunes/ports 4K or HD MA)
Moms’ Night Out [2014] (MA)
Monuments Men, The [2014] (MA + Sony points)
Mortal Engines [2018] (MA) PENDING
Mortal Instruments: The City Of Bones, The [2014] (MA + Sony points)
Mother's Day [2016] (MA or iTunes/ports)
Mountain Between Us, The [2017] (iTunes/ports 4K or HD MA)
Mummy, The [2017] (iTunes/ports 4K)
Murder On The Orient Express [2017] (MA or Google Play/ports)
My Big Fat Greek Wedding 2 (iTunes/ports)
Neighbors [2014] (iTunes/ports)
Night At The Museum: Secret Of The Tomb (iTunes/ports 4K or HD MA)
Noah [2014] (Vudu)
Non-Stop [2014] (MA or iTunes/ports)
Norm Of The North (Vudu or iTunes)
Now You See Me 2 (iTunes 4K or Vudu/GP HD)
Nut Job, The [2014] (MA or iTunes/ports)
Oblivion [2013] (iTunes/ports 4K)
Ouija [2014] (MA)
Overlord [2018] (Vudu)
Oz: The Great & Powerful (MA + 100 points)
Paddington (Vudu)
Paranormal Activity [2009] [Theatrical] (iTunes)
Paranormal Activity 2 [Unrated Director's Cut] (Vudu or iTunes)
Paranormal Activity 3 [Extended] (Vudu or iTunes)
Paranormal Activity 4 [Unrated] (iTunes)
Paranormal Activity: The Marked Ones [Theatrical] (iTunes)
Passengers [2016] (MA + Sony points)
Percy Jackson: Sea Of Monsters (MA or Google Play/ports)
Pet Sematary [2019] (iTunes 4K or Vudu HD)
Philomena (Vudu)
Pitch Perfect (iTunes/ports 4K)
Playing With Fire (iTunes 4K or Vudu HD)
Predator, The [2018] (MA or Google Play/ports)
Project Almanac (iTunes)
Prometheus (MA or Google Play/ports, no iTunes option)
Proud Mary [2018] (MA)
Purge: Anarchy, The (iTunes/ports 4K)
Quiet Place, A [2018] (iTunes 4K)
Ralph Breaks The Internet (MA + 150 points/no iTunes option)
Red Dawn [2012] (Vudu or Google Play)
Redemption [2013] (Vudu)
Replicas [2019] (iTunes 4K or Vudu/GP HD)
Resident Evil: The Final Chapter [2016] (MA + Sony points)
Riddick [Unrated] (MA or iTunes/ports)
Rings [2017] (Vudu)
R.I.P.D. Rest In Peace Department (iTunes/ports 4K)
Rise Of The Guardians [2011] (MA)
Risen [2016] (MA + Sony points)
Robin Hood [2018] (iTunes 4K or Vudu/GP HD)
Rock Dog (iTunes)
Rogue One: A Star Wars Story (iTunes/ports 4K + 150 points)
Roman J. Israel, Esq [2017] (MA + Sony points)
Rush [2013] (MA)
Saban's Power Rangers (iTunes 4K or Vudu/GP HD)
Safe House [2012] (MA or iTunes/ports)
Savages [2012] [Theatrical] (iTunes/ports)
Scorpion King 3: Battle For Redemption (iTunes/ports)
Secret Life Of Pets, The (MA 4K or iTunes/ports 4K)
Secret Life Of Walter Mitty, The (MA or Google Play/ports, iTunes option is expired)
Seventh Son [2015] (iTunes/ports)
Sex Tape [2014] (MA + Sony points)
Show Dogs [2018] (MA)
Silver Linings Playbook (Vudu or Google Play)
Sing [2016] (iTunes/ports 4K)
Sinister (Vudu, iTunes or Google Play)
Sisters [2015] [Unrated] (MA or iTunes/ports)
Skyscraper [2018] (MA)
Sleepless [2017] (iTunes/ports)
Sparkle [2012] (MA)
Spider-Man 2 [2004] [Theatrical & Extended] (MA + Sony points)
Spider-Man: Homecoming [2017] (MA + Sony points)
Spider-Man: No Way Home [2021] (MA + Sony points)
Split [2017] (iTunes/ports 4K or MA HD)
Spy [2015] [Unrated] (MA, iTunes or Google Play/ports)
Star Trek [2009] (iTunes 4K)
Star Wars: The Force Awakens (iTunes/ports 4K or HD MA + 150 points)
Step Up All In [2014] (Vudu)
Step Up Revolution (Vudu or Google Play)
Straight Outta Compton [Unrated] (iTunes/ports 4K)
Super 8 (Vudu)
Super Buddies (MA without points)
Taken 3 [Unrated] (MA, iTunes or Google Play/ports)
Teenage Mutant Ninja Turtles [2014] (iTunes 4K or Vudu HD)
Terminator: Genisys (iTunes 4K)
The Night Before [2015] (MA + Sony points)
This Is The End [2013] (MA + Sony points)
Top Five [2014] (iTunes)
Top Gun (Vudu)
Total Recall [2012] [Theatrical & Director's Cut] (MA + Sony points)
Tower Heist [Theatrical] (iTunes/ports)
Tremors: A Cold Day In Hell (MA)
True Blood season 4 (iTunes)
True Grit [2010] (Vudu or iTunes)
Tyler Perry's Acrimony (Vudu, iTunes or Google Play)
Tyler Perry's A Madea Family Funeral (Vudu, iTunes or Google Play)
Twilight: Breaking Dawn Part 1 (iTunes 4K)
Uncle Drew [2018] (iTunes 4K or Vudu/GP HD)
Underworld: Blood Wars (MA + Sony points)
Vendetta [2016] (Vudu)
Venom [2018] (MA + Sony points)
Walk Among The Tombstones, A (iTunes/ports)
Walking With Dinosaurs: The Movie (MA, iTunes or Google Play/ports)
War Room [2015] (MA + Sony points)
Why Him? [2016] (iTunes/ports 4K or HD MA)
Wolf Of Wall Street, The (iTunes 4K or Vudu HD)
Woman In Black, The [2012] (MA)
Wonder [2017] (Vudu/GP HD or iTunes 4K)
Wonder Park [2019] (iTunes 4K or Vudu HD)
Woodlawn [2015] (MA or iTunes/ports)
X-Men: Apocalypse (iTunes/ports 4K or HD MA)
X-Men: Days Of Future Past (iTunes/ports 4K or HD MA)
Your Highness [2011] [Unrated] (iTunes/ports)
Zootopia (MA without points)

🦝

💲2 SD

127 Hours (iTunes/ports)
12 Rounds [2009] [Extreme Cut] (iTunes/ports)
Aliens In The Attic (iTunes/ports)
Amelia (iTunes/ports)
Beasts Of The Southern Wild (iTunes/ports)
Black Swan (iTunes/ports)
Date Night [Unrated Extended Edition] (iTunes/ports)
Dr. Seuss’ Horton Hears A Who! (ITunes/ports)
In Time [2011] (iTunes/ports)
Jumper [2008] (iTunes/ports)
Percy Jackson double feature [Lightning Thief & Sea of Monsters] (MA)
Ramona & Beezus (iTunes/ports)
Street Kings (iTunes/ports)
Three Stooges: The Movie, The [2012] (iTunes/ports)
Unstoppable [2010] (iTunes/ports)

🦝

$1 Codes

💲1 HD

13 Hours: The Secret Soldiers Of Benghazi (Vudu)
Alex Cross (Vudu)
Bad Grandpa [Theatrical] (Vudu or iTunes)
Bad Moms (iTunes/ports)
Battleship [2012] (MA)
Big Hero 6 (Google Play/ports)
Book Club (Vudu)
Bourne Legacy, The (MA)
Bring It On: Worldwide Cheersmack [2017] (MA or iTunes/ports)
Deadpool (iTunes/ports 4K or HD MA/GP)
Divergent (iTunes 4K or Vudu/GP HD)
Divergent Series: Insurgent, The (iTunes 4K or Vudu/GP HD)
Duff, The [2015] (Vudu)
Dying Of The Light (Vudu)
Everest [2015] (MA)
Expendables 2, The (iTunes 4K or Vudu/GP HD)
Expendables 3, The [Theatrical] (iTunes 4K or Google Play HD)
Fast & Furious 6, The [Extended] (iTunes/ports 4K)
Fast & The Furious, The [2001] (MA)
Fast & The Furious: Tokyo Drift, The (MA)
Fast Five [Extended] (MA)
Fate Of The Furious, The [8] [Theatrical or Extended] (MA)
Fault In Our Stars, The [2014] (iTunes/ports 4K or HD MA/GP)
Frozen: Sing Along Edition (MA without points)
Furious 7 [Extended] (iTunes/ports 4K)
Ghost In The Shell [2017] (Vudu)
G.I. Joe: Retaliation (Vudu)
Girls Trip [2017] (MA)
Good Day To Die Hard, A [2012] [Extended] (MA or Google Play/ports)
Hidden Figures [2017] (iTunes/ports 4K or HD MA)
Hillsong: Let Hope Rise [2016] (MA or iTunes/ports)
Hugo (Vudu)
Hunger Games, The [2012] (iTunes 4K)
Hunger Games: Mockingjay Part 1, The (Vudu)
Huntsman: Winter's War, The [2016] [Extended] (MA)
Identity Thief [2013] [Theatrical] (iTunes/ports)
I, Frankenstein (Vudu, iTunes or Google Play)
Inside Out [2015] (Google Play/ports)
Jack Ryan: Shadow Recruit (Vudu)
Jason Bourne (MA)
Kevin Hart: Let Me Explain (Vudu)
Leprechaun: Origins (Vudu)
Les Misérables [2012] (MA)
Let's Be Cops [2014] (MA only/no iTunes option)
Lucy (MA)
Minions [2015] (MA)
Mission Impossible: Fallout (Vudu)
Mission Impossible: Ghost Protocol (Vudu)
Mission Impossible: Rogue Nation (Vudu) or both for $2.50
Now You See Me [Extended] (Vudu or iTunes)
Parental Guidance [2012] (MA)
Perks Of Being A Wallflower, The (Vudu or Google Play)
Pitch Perfect (MA)
Red 2 (Vudu)
Ride Along 2 (MA)
RIPD Rest In Peace Department (MA)
Safe [2012] (Vudu or Google Play)
Secret Life Of Pets, The (MA)
Selma (iTunes)
Shack, The [2017] (iTunes)
Skyfall (Vudu or Google Play)
Snitch (iTunes 4K or Vudu/Google Play HD)
Star Trek: Beyond (Vudu)
Star Trek: Into Darkness (iTunes 4K)
Taken 2 (MA or Google Play/ports)
Ted [Unrated] (MA) or [Theatrical] (iTunes/ports)
Terminator: Genisys (Vudu)
Transformers: Age Of Extinction (iTunes 4K)
Transformers: Dark Of The Moon (Vudu)
Trolls [2017] (MA)
Twilight: Breaking Dawn Part 2 (iTunes 4K)
Tyler Perry's Madea's Witness Protection (iTunes)
Tyler Perry's Temptation: Confessions Of A Marriage Counselor (Vudu or Google Play)
Unbroken [2014] (MA)
Warm Bodies (Vudu)
What To Expect When You're Expecting (iTunes)
World War Z (Vudu)
Zootopia (Google Play/ports)

🦝

💲1 SD

21 Jump Street (MA + Sony points)
Act Of Valor (iTunes)
After Earth [2013] (MA + Sony points)
Alpha [2018] (MA + Sony points)
Amazing Spider-Man 2, The [2014] (MA + Sony points)
American Hustle [2013] (MA + Sony points)
Bad Boys For Life [2020] (MA + Sony points)
Big Mommas Like Father, Like Son (iTunes/ports)
Captain Phillips (MA + Sony points)
Charlie's Angels [2019] (MA + Sony points)
Cloudy With A Chance Of Meatballs 2 [2013] (MA + Sony points)
Concussion [2015] (MA + Sony points)
Dirty 30 (Vudu)
Dog's Way Home, A [2019] (MA + Sony points)
Equalizer, The [2014] (MA + Sony points)
Equalizer 2, The (MA + Sony points)
Evil Dead [2013] (MA + Sony points)
Family, The [2013] (iTunes)
Forbidden Kingdom, The (iTunes)
Glee: The Concert (iTunes/ports)
Goosebumps 2 [2018] (MA + Sony points)
Grown Ups 2 (MA + Sony points)
Hangover, The [2009] [Theatrical] (iTunes/ports)
Haywire (iTunes)
Heat, The [2013] (iTunes/ports SD)
Here Comes The Boom [2012] (MA + Sony points)
Hotel Transylvania 3 (MA + Sony points)
Hours [2013] (Vudu)
Ice Age: Dawn Of The Dinosaurs (iTunes/ports)
Immortals [2011] (iTunes)
Insidious: Chapter 3 (MA + Sony points)
Insidious: The Last Key (MA + Sony points)
Insidious: The Red Door [2023] (MA + Sony points)
Interview, The [2014] (MA + Sony points)
Journey To Bethlehem [2023] (MA + Sony points)
Jumanji: The Next Level (MA + Sony points)
Knight & Day (iTunes/ports)
Looper (MA + Sony points)
Men In Black III [2012] (MA + Sony points)
Mirror Mirror [2012] (iTunes)
Mortal Instruments: The City Of Bones (MA + Sony points)
Night At The Museum: Battle Of The Smithsonian (iTunes/ports)
Once Upon A Time In Hollywood [2019] (MA + Sony points)
Olympus Has Fallen (MA + Sony points)
Overcomer [2019] (MA + Sony points)
Parker [2013] (MA + Sony points)
Percy Jackson & The Olympians: The Lightning Thief (iTunes/ports)
Perfect Guy, The [2015] (MA + Sony points)
Perks Of Being A Wallflower, The (iTunes SD only)
Peter Rabbit [2018] (MA + Sony points)
Pixels [2015] (MA + Sony points)
Predators [2010] (iTunes/ports)
Public Enemies [2009] (iTunes/ports)
Rise Of The Planet Of The Apes (iTunes/ports)
Robin Hood [2010] [Unrated] (iTunes/ports)
Safe Haven (iTunes)
Scoob [2020] (MA)
Shallows, The [2016] (MA + 150 points)
Sicario: Day Of The Soldado (MA + Sony points)
Sparkle [2012] (MA)
Spider-Man: Far From Home [2019] (MA + Sony points)
Spider-Man: Into The Spiderverse (MA + Sony points)
Spider-Man: No Way Home [2021] (MA + Sony points)
Star, The [2017] (MA + Sony points)
Still Alice [2015] (MA + Sony points)
Taken [2009] [Extended Cut] (iTunes/ports)
Thousand Words, A [2012] (Vudu)
Twilight: Breaking Dawn Part 1 (Vudu SD only or iTunes SD only)
Tyler Perry's Madea's Tough Love (Vudu)
Underworld: Awakening (MA + Sony points)
Venom: Let There Be Carnage (MA + Sony points)
Vow, The [2012] (MA + Sony points)
When The Bough Breaks (MA + Sony points)
Zombieland: Double Tap (MA + Sony points)

🦝

Super Cheap SD & HD Codes

All movies are 3 for $1 each/must spend at least $1 on total order.
Cabin In The Woods, The (Vudu SD only)
Croods, The (iTunes/ports SD)
Diary Of A Wimpy Kid: Dog Days (iTunes/ports SD)
Expendables 2, The (Vudu SD only or iTunes SD only)
Expendables 3, The [Unrated] (iTunes HD only)
Fast & Furious 6 [Extended] (MA ports HD)
Fast Five [Extended] (iTunes/ports HD)
Furious 7 [Extended] (MA ports HD)
Hunger Games, The (Vudu SD or iTunes SD only)
Hunger Games: Catching Fire, The (Vudu HD only)
John Wick 3 (Google Play HD only)
Jurassic World (MA ports HD)
Life Of Pi (iTunes/ports SD)
Mechanic: Resurrection (Vudu SD only)
Now You See Me 2 (Vudu SD only)
Star Trek: Into Darkness (Vudu HD only)
Star Wars: The Force Awakens (Google Play/ports HD)
Transformers: Age Of Extinction (Vudu HD only)
Twilight: Breaking Dawn Part 1 (Vudu SD only)
Twilight: Breaking Dawn Part 2 (Vudu SD only)
submitted by mthw704 to DigitalCodeSELL [link] [comments]


2024.05.18 23:12 UnfoldedRealities Mindfulness for Everyone: Moving Beyond the "Hippy" Stereotype

In today's fast-paced world, the concept of mindfulness often gets dismissed as a "hippy" practice reserved for those who do yoga or meditate in candlelit rooms. I've heard countless people say, "Don't give me that hippy shit," immediately shutting down any conversation about mindfulness and wellness. But mindfulness isn't just about incense and chanting—it's a practical tool for everyone, regardless of lifestyle or beliefs.
Breaking Down Mindfulness
At its core, mindfulness is about being present in the moment and fully engaging with our thoughts, feelings, and surroundings. It's not about emptying your mind or achieving some mystical state of enlightenment. Instead, mindfulness helps us tune into our experiences without judgment, making it easier to navigate stress, anxiety, and the demands of daily life.
Think of it like this: mindfulness is to mental health, what exercise is to physical health. Just as we engage in physical activities to keep our bodies fit and healthy, mindfulness practices help keep our minds sharp and resilient.
The Practical Benefits of Mindfulness
The benefits of mindfulness go beyond mere relaxation. Studies have shown that practicing mindfulness can improve focus, reduce stress, and enhance emotional regulation. It's not just for monks or yogis—athletes, business professionals, and everyday people can all benefit from incorporating mindfulness into their routines.
1. Improved Focus and Concentration
Mindfulness trains your brain to focus on one task at a time. In our world of constant notifications and multitasking, this skill is invaluable. By practicing mindfulness, you can improve your ability to concentrate, making you more productive and efficient in both your personal and professional life.
2. Reduced Stress and Anxiety
Life is full of stressors, from work deadlines to personal relationships. Mindfulness teaches us to approach these challenges with a calm and balanced mindset. By observing our thoughts and feelings without getting overwhelmed by them, we can reduce the impact of stress and anxiety on our lives.
3. Enhanced Emotional Regulation
Mindfulness helps us understand and manage our emotions more effectively. Instead of reacting impulsively to situations, we learn to respond thoughtfully. This emotional intelligence is crucial for maintaining healthy relationships and making sound decisions.
Practical Mindfulness Techniques
If you're skeptical about mindfulness, consider starting with simple, practical techniques that don't require any special equipment or prior experience. Here are three easy ways to incorporate mindfulness into your daily routine:
1. Mindful Breathing
2. Body Scan Meditation
3. Sensory Awareness
Overcoming Skepticism
If you're still hesitant about mindfulness, give these simple practices a try. Approach them with an open mind and see how they affect your stress levels, focus, and overall well-being. Remember, mindfulness isn't about adopting a new lifestyle or belief system; it's about enhancing the quality of your everyday life.
By moving beyond the stereotypes and embracing the practical benefits of mindfulness, you can improve your mental health and resilience in ways you never thought possible. So, next time you hear the word "mindfulness," don't roll your eyes—give it a shot. You might just find that this "hippy shit" can make a real difference in your life.
submitted by UnfoldedRealities to u/UnfoldedRealities [link] [comments]


2024.05.18 22:29 trefolialate Five arguments for Christian theism, plus a critique of the "New Atheism"

New atheist tomes tend to lack intellectual muscles. They tend to focus in on societal problems with religion, but, as Russell pointed out in his "Why I am not a Christian" one may justifiably doubt that societal effects have an impact on a hypothesises truth. For example, Darwinism gave rise to unpleasant movements, like Sanger's eugenics movement in the US or campaigns to sterlise those with physical impairments, but that's no reason to ignore the evidence in evolution's favour, and reject evolution tout court.
Further, the New Atheist books show a heavy leaning to logical positivism, rejecting anything that is not capable in principle of being demonstrated empirically. So they reject out of hand claims about the historicity of Jesus, or the predictions of the Old Testament.
The collapse of positivism has inspired a renaissance in Christian apologetics. Here are five arguments for Christian belief.
  1. God is the best explanation of why the universe exists
Many atheists have asserted that "the universe is just there, and that's all" in the words of Bertrand Russell. But can this really be the case? Mathematicians have long recognised the self-evident physical absurdities involved in trying to apply infinities in the real world. What is infinity minus infinity? Well, in maths, such equations produce contradictory answers and are therefore left undefined: they cannot produce consistent results. But could such a convention ever hold sway in the real world?
Moreover, good physical evidence points to a beginning of the cosmos. The standard model implies the universe gradually getting smaller, until there is zero distance between everything. Theoretically prior to that, nothing exists, as shown on a standard graph such as on this website: https://en.m.wikipedia.org/wiki/Big_Bang.
Now, this puts an atheist in an awkward position. For, if he is a naturalist, he must believe the universe "came from nothing... and by nothing" to quote p.121 of "The Cambridge companion to atheism". But, in everyday reasoning, everything is assumed to have a cause. To quote Kai Nelson, on p.66 of his "Logic and Action" "suppose you were to hear a small bang, and you were to ask... what caused that explosion, and I said 'nothing, it just happened... you would not accept that explanation, indeed, you would find my answer quite incomprehensible." But, what goes for a little bang must go for the Big one too. Thus, we arrive at a cause of the universe. To summarise:
  1. whatever begins to exist has a cause
  2. the universe began to exist
  3. therefore, the universe has a cause
This supernatural cause must be beginningless, and therefore by the light of the first premise uncaused. It must be (sans the universe) unchanging, enormously powerful, and personal, as only a personal mind could fit such a description. And thus one arrives not at any super anodyne cause of the universe, but to its personal Creator.
  1. God makes sense of the fine-tuning of the universe for life
Numerous physicists, eg., Villenkin with the weak atomic force, estimated as fine-tuned in the order of at least 1/100,000 to the power ten, and the cosmological constant, estimated by Penrose as fine-tuned somewhere in the order of one in ten to the negative one hundredth power to the negative twentieth power, have shown certain parameters in the observed universe which allow for life to exist. Even their ratios are fine-tuned, so improbability is multiplied out until the mind is left reeling. What explains these parameters? Given the myriad problems with entropy that trouble multiverse models, as well as the specific complexity of the parameters, and the fact no law fine-tunes these constants and quantities, design seems a superior hypothesis for the remarkable fine-tuning. To summarise:
  1. the fine-tuning of the universe is due to either law, chance, or design
  2. it is not due to law, nor to chance
  3. therefore, the fine-tuning is due to design
  4. God is the best explanation of our moral experience
If God does not exist, objective morality does not exist. By objective, one means that such moral values are real and binding independently of anyone's opinion. Many atheist philosophers, from Nietzsche to Russell, agree that in the absence of a God, morals would not be binding in this way. So, an action like child abuse might be described as unpopular, or disadvantageous, but cannot be described as wrong. However, clearly we know certain things are wrong, even if we lack belief in God. Thus, if morality cannot be objective without God, and morality is objective, it follows logically and necessarily that therefore, God exists. To sum up:
  1. If God does not exist, then no objective moral values and duties exist
  2. some objective moral values and duties do exist
  3. therefore, God exists
  4. God is the best explanation for the applicability of mathematics to the physical world
If maths is a purely formal activity, why does it apply to the world? The unreasonable effectiveness of mathematics that concerned Eugene Wigner is puzzling. How can a mathematician pore over numbers that years later lead to the discovery of the Higg's boson?
Naturalism cannot provide a satisfactory answer here, whereas theists can say "God made the Universe according to the plan he had in mind". Thus theism has better explanatory value here than atheism.
  1. God provides the best explanation of the historical data concerning Jesus of Nazareth
According to Gerd Lüdemann's 1991 study of NT scholarship, three facts exist about Jesus:
  1. the empty tomb
  2. his post-mortem appearances to both friend and sceptic and enemy alike
  3. the decision of his apostles to do something fundamentally unjewish and believe in a risen messiah.
I can think of no better explanation of these facts than the one the original disciples gave: that Jesus rose from the dead in a miracle. But, if Jesus did rise from the dead, then that is a miracle that supports his claims (see the earliest traditions of the Gospels). Thus one may argue
  1. there are three facts about Jesus: his empty tomb, his post-mortem appearances, and the conversion of the apostles, that require an explanation
  2. the explanation that is most propitious is that the God revealed by Jesus raised Jesus from the dead
  3. the statement "the God revealed by Jesus raised Jesus from the dead" entails that God exists
  4. therefore, God exists
submitted by trefolialate to DebateAnAtheist [link] [comments]


2024.05.18 22:25 ChaqShack Rust Genesis 5X Solo/Duo

Welcome to Rust Genesis - The Ultimate Rust Experience!
🌟 Server Features:
➼ Active Admins: Our dedicated team ensures a smooth and fair gaming environment. ➼ Balanced Gameplay: Enjoy a well-balanced experience with custom plugins and configurations. ➼ Frequent Events: Participate in exciting events and challenges with amazing rewards. ➼ Community Driven: Join a friendly and welcoming community of Rust enthusiasts. ➼ Low Latency: Experience minimal lag with our high-performance servers.
🔧 Custom Plugins:
➼ Anti-Cheat: Play fair with our robust anti-cheat system. ➼ Economy: Trade and build your wealth with our custom economy system. ➼ Kits: Start your journey with helpful starter kits. ➼ Teleportation: Easily move around the map with our teleportation commands. ➼ Clans: Team up with friends and dominate the map with our clan system.
🌍 Server Information:
IP Address: 64.40.9.159:28115 Map Size: 3500 Wipe Schedule: Monday + Thursday Discord: https://discord.gg/454QehP5uh
🎉 Join Us Today!
Whether you’re a seasoned Rust veteran or new to the game, Rust Genesis offers something for everyone. Connect with other players, form alliances, and survive the harsh world of Rust.
submitted by ChaqShack to playrustservers [link] [comments]


2024.05.18 22:02 ansi09 The Weekly Colosseum Codex Has Been Published May 18-2024

The Weekly Colosseum Codex Has Been Published May 18-2024
Source: https://blog.colosseum.org/accelerator-cohort-jupiter-developers-sns-records/

🚀 Colosseum Accelerator Cohort 1

Colosseum has announced the inaugural Colosseum accelerator cohort!
The group is made up of 10 winners from the recent Solana Renaissance Hackathon. 1,071 teams submitted products in the competition, resulting in 34 winning projects.
From the pool of 34 winners, Colosseum selected 10 startups that showed they had the technical talent, speed, vision, and competitive drive required to build standout products that will grow the Solana ecosystem.
The following startups will be joining Colosseum Cohort 1:
Ore: A new digital currency that allows anyone to mine using a novel proof-of-work algorithm on the Solana blockchain.
Urani: An intent-based swap aggregator bringing protection against toxic MEV at the application layer.
DBunker: An open network for DePIN financial derivatives and supply-side aggregation.
DeCharge: An EV charging network integrated with Solana, offering globally compatible hardware for affordable access.
Torque: A protocol for builders and dApps to deploy user acquisition strategies natively onchain.
Legends of the Sun: An old-school combat battle arena game with onchain wagering and an open marketplace.
MeshMap: A DePIN network enabling generalized 3D mapping data for mixed reality applications.
BlockMesh: A DePIN network that allows anyone to easily monetize their excess bandwidth.
Banger: A marketplace to buy and sell tweets while supporting creators, curators, and fun.
Rakurai: A new Solana client boosting TPS with proprietary scheduling & pipeline optimizations.
Over the next month and a half, these founders will progress from devnet to mainnet as they continue to iterate, test, and refine their products.
The program will culminate in a virtual demo day for investors across the venture ecosystem, with a recording of the event released after for the broader crypto community.
Congrats to all the teams that made it into the Colosseum Accelerator program!

👷‍♀️ Jupiter Working Group for Developers

The Jupiter Working Group for Developers is a proposal to enhance the Jupiter ecosystem by bringing together developers who are passionate about DeFi.
This working group's goals would be to foster innovation, improve existing tools, and create new opportunities for developers within the Jupiter community.
The group would work focus on enhancing and refining existing open source SDKs and APIs to add more essential features.
In addition to enhancing existing Jupiter SDKs and APIs, the group would accelerate the development of new SDKs like the Perps SDK to meet the high demand from developers and cater to a wider range of use cases.
There would also be a focus on supporting open-source projects like a Telegram bot, sniping tool, and Perps dashboards.
Active community contributors would be supported and recognized, with training, resources, and incentives to make their contributions more impactful, ensuring they continue to grow the Jupiter ecosystem.
Developers that want to contribute should reach out to @sssionggg with their thoughts and feedback.
Jupiter Working Group for Developers

📛 SNS Records V2

SNS Records V2 is designed to enhance the reliability and security of domain records within the Solana ecosystem.
Developed by Bonfida, this initiative addresses staleness and verification issues to ensure the integrity and reliability of on-chain domain records. This gives developers accurate and secure data, and more trust in the applications they build.
SNS V2 has 2 important features:
Staleness Mechanism: Ensures that domain records are current, preventing outdated information from being inherited by new domain owners. This is crucial for maintaining accurate and relevant data across apps.
Right of Association Mechanism: Verifies that the records are owned by the domain holder, preventing impersonation and enhancing trust in on-chain identities.
With mechanisms in place to prevent staleness, developers can rely on up-to-date data that records are owned by the legitimate domain holder.
https://www.youtube.com/watch?v=hmAaAiZJVJs
https://preview.redd.it/buvmwbcyq81d1.png?width=718&format=png&auto=webp&s=e27becef3c118aba7ce2bd7b7e8078cdf1aded55
Bonfida provides assistance and resources to help developers seamlessly integrate Records V2 into their projects, including code examples and setup support.
SNS Guide: Records V2

💎 Developer News

Transaction Commitment Levels Solana's transaction commitment levels of Processed, Confirmed, and Finalized play a crucial role in ensuring the network's reliability and security by providing clear indication of a transaction’s state. Mastering these commitment levels is essential for building reliable and high-performing DApps that meet user needs effectively and give developers the appropriate level of transaction finality for their specific use cases.
Payments on Solana Solana has quickly become the preferred blockchain for payments with its robust infrastructure and speed of transactions with fintech giants like Stripe, PayPal, Visa, and Shopify integrating Solana for payment solutions. This article covers the advancements and within the Solana ecosystem, focusing on various payment tooling products and protocols developed by different teams and examples of specific projects building the future of Solana's global payment infrastructure.
Bonkathon Developer Resources Whether you're taking part in Bonkathon or not, this comprehensive set of resources will guide you through every step of Solana development with a detailed getting started guide, video tutorials and self-paced courses, tooling, SDKs, and APIs and open source projects to learn from.

💸 Funding

Zeta Markets has raised $5 million in a strategic round, increasing its total funding to $13.5 million. The round was led by Electric Capital with participation from notable angel investors like Anatoly Yakovenko of Solana and Mert Mumtaz of Helius.
Seeds Labs, the developer of the Web3 game Bladerite, has raised $12 million in a seed funding round with participation from investors including Solana Foundation. The funding will support the continued development of Bladerite and its game asset market, aiming to create a sustainable economic system within the game.
AgriDex, a Solana-based platform that tokenizes and trades agricultural commodities, has raised $5 million in a pre-seed funding round to grow the current team to build the platform to tokenize and list more agricultural commodities.

⚙️ Tools & Resources

optimisoor is a dashboard to monitor and analyze LST distributions on Sanctum using SolanaFM APIs and GenesysGo's Shadow Drive.
jito-test is an example of how to send a Jito bundle using Solana web3.js v2 preview.
Audius Music is an Unreal Engine plugin that allows developers to utilize the Audius API to stream music from the Audius track catalog within their games.

⚡ Quick Hits

Bubblemaps analytical tools adds Solana support - u/bubblemaps
Create Solana dApp adds support for Anchor 0.30 - u/beeman_nl
Add your open source Colosseum Hackathon project to Awesome Solana repo - u/joeymeere
Metaplex Startup Program introduces the inaugural cohort - u/metaplex
New or Lesser Known Solana Groups to Follow - u/therealchaseeb
Shyft adds Meteora DeFi data to superindexer - u/Shyft_to
How Star Atlas Differs From Other Blockchain-Based Games - Crypto Gaing Experts
Real world problems solved by building an entire game on the blockchain - u/tax_cuts

🎧 Listen to This

Validated

In this episode, Austin chats with Andrey Falaleyev, CTO of Neon, an EVM that lets devs build and deploy dApps from EVM chains to Solana, all while maintaining compatibility with the EVM opcode set.
Andrey discusses Neon's decentralization and security, elucidating technical details around how Neon's parallelization works. He also sheds light on the kinds of teams interested in building on or migrating over to Neon.
Parallelizing the EVM on Solana w/ Andrey Falaleyev (Neon)

Bonus Episodes:

Solana’s Filecoin Integration, Ethos, and DePIN with Austin Federa - DWeb Decoded
Aaron Stanley interviews Austin Federa, the Head of Strategy at The Solana Foundation. They discuss Solana's Filecoin integration, the concept of DePIN and its importance in the Solana ecosystem, the role of meme coins in stress testing, Solana's performance and architectural decisions, and the upcoming Fire Dancer upgrade.
The Future Of Liquid Staking On Solana FP Lee - Lightspeed
FP Lee (Sanctum) discusses the growth of liquid staking on Solana, launching LSTs, value accrual, solving liquidity issues & some of the products sanctum is building.
Solana: The Promise of Stablecoins & Blockchains - Circle
Austin Federa, Head of Strategy at the Solana Foundation, sits down with Circle Director of Community, Sam Sealey, to discuss the future of stablecoins and their role in the global economy.
Follow @mikehale on X or Warpcast!

Thanks for reading ✌️

I hope you found something useful here! If you have any suggestions or feedback just let me know what you think.
submitted by ansi09 to solana [link] [comments]


2024.05.18 22:01 CreateJericho 💚 Chill Adult Chat - We're just a bunch of adults(over 25s average is around 30-35) that hang out and play some chat based games, no toxic chatters allowed💯

🕵️ Looking to spice up your online social life? Join Chamber Of Secrets, the ultimate server to hangout with chill people and make new friends. Don't miss out on daily interactions with our ever-growing community of friendly and welcoming individuals. We are strictly 25+ only
🎮 We offer a wide range of exciting activities, from voice chats and games like Connect 4, Uno, Blackjack, and Scramble, to fun bots that bring weather updates, horoscopes, and general amusement. Share your selfies and showcase your talents in our chatters-got-talent section. We even have a pet chat where you can show off your furry friends!
🎶 Seek solace in our music bots and listen to your favorite tunes over voice chats with us. Unlock your inner foodie in our food-chat, exchange cooking tips, and explore the world of fashion in our fashion-chat. Stay fit with us by participating in our work-out challenges. There's never a dull moment at Chamber Of Secrets!
📸 Discover the world through the eyes of our members in our photography-room, where you can share breathtaking pictures from various corners of the globe, or simply engage in delightful conversations with our diverse community.
🎉 Whether you're into music, games, or simply chilling out with your pets, Chamber Of Secrets has got something for everyone. Our average age is around 30, making us a perfect fit for individuals in their mid-twenties and above. Join us and be a part of a truly unique and welcoming community. We can't wait to meet you! 🌟
https://discord.gg/K25NVqETer
submitted by CreateJericho to DiscordAdvertising [link] [comments]


2024.05.18 22:01 CreateJericho 💚 Chill Adult Chat - We're just a bunch of adults(over 25s average is around 30-35) that hang out and play some chat based games, no toxic chatters allowed💯

🕵️ Looking to spice up your online social life? Join Chamber Of Secrets, the ultimate server to hangout with chill people and make new friends. Don't miss out on daily interactions with our ever-growing community of friendly and welcoming individuals. We are strictly 25+ only
🎮 We offer a wide range of exciting activities, from voice chats and games like Connect 4, Uno, Blackjack, and Scramble, to fun bots that bring weather updates, horoscopes, and general amusement. Share your selfies and showcase your talents in our chatters-got-talent section. We even have a pet chat where you can show off your furry friends!
🎶 Seek solace in our music bots and listen to your favorite tunes over voice chats with us. Unlock your inner foodie in our food-chat, exchange cooking tips, and explore the world of fashion in our fashion-chat. Stay fit with us by participating in our work-out challenges. There's never a dull moment at Chamber Of Secrets!
📸 Discover the world through the eyes of our members in our photography-room, where you can share breathtaking pictures from various corners of the globe, or simply engage in delightful conversations with our diverse community.
🎉 Whether you're into music, games, or simply chilling out with your pets, Chamber Of Secrets has got something for everyone. Our average age is around 30, making us a perfect fit for individuals in their mid-twenties and above. Join us and be a part of a truly unique and welcoming community. We can't wait to meet you! 🌟
https://discord.gg/K25NVqETer
submitted by CreateJericho to DiscordServerPromos [link] [comments]


2024.05.18 22:00 CreateJericho 💚 Chill Adult Chat - We're just a bunch of adults(over 25s average is around 30-35) that hang out and play some chat based games, no toxic chatters allowed💯

🕵️ Looking to spice up your online social life? Join Chamber Of Secrets, the ultimate server to hangout with chill people and make new friends. Don't miss out on daily interactions with our ever-growing community of friendly and welcoming individuals. We are strictly 25+ only
🎮 We offer a wide range of exciting activities, from voice chats and games like Connect 4, Uno, Blackjack, and Scramble, to fun bots that bring weather updates, horoscopes, and general amusement. Share your selfies and showcase your talents in our chatters-got-talent section. We even have a pet chat where you can show off your furry friends!
🎶 Seek solace in our music bots and listen to your favorite tunes over voice chats with us. Unlock your inner foodie in our food-chat, exchange cooking tips, and explore the world of fashion in our fashion-chat. Stay fit with us by participating in our work-out challenges. There's never a dull moment at Chamber Of Secrets!
📸 Discover the world through the eyes of our members in our photography-room, where you can share breathtaking pictures from various corners of the globe, or simply engage in delightful conversations with our diverse community.
🎉 Whether you're into music, games, or simply chilling out with your pets, Chamber Of Secrets has got something for everyone. Our average age is around 30, making us a perfect fit for individuals in their mid-twenties and above. Join us and be a part of a truly unique and welcoming community. We can't wait to meet you! 🌟
https://discord.gg/K25NVqETer
submitted by CreateJericho to discordadvertisehere [link] [comments]


2024.05.18 21:46 Saunorine [FNV] need help running Viva New Vegas modpack

So I downloaded the pack off Wabbajack and then I dropped all of the mods into the Mod Organizer's mod folder. Selected all the downloaded mods from pack but crashes instantly when the first note plays as the logo fades in. I'm running NV straight up and not the launcher from MO but either didn't change the crash outcome.
Not posting modlist because it's just the modpack from Wabbajack with no other changes. With everything activated I have 139 mods and 65 plugins. The log in MO doesn't say anything besides a possible problem that NV is installed in Program Files due to steam being there. First time modding NV and first time using MO so I have no idea what's going on besides following the website to my best ability.
submitted by Saunorine to FalloutMods [link] [comments]


2024.05.18 21:32 Ramora_ Hades 2 weapons and aspects discussion

At this point, I've unlocked and played with all of the non-hidden aspects. I'm not sure if there are any hidden aspects in the game yet. This post exists to help me organize my thoughts on the various weapons as well as to get other peoples opinions. Please feel free to share your own thoughts or comment on mine.
  1. Descura (staff) : The "basic" weapon of the game with a simple fast combo attack, useful ranged attacks, and generally good frame data. It can outrange most enemy attacks and is much faster than most enemy attacks making It generally effective at all ranges and generally safe. It makes perfect sense that this is the introductory weapon.
    1. Aspect of Melinoe : The already safe weapon becomes marginally safer by accelerating omega moves. I generally think this aspect could use a buff. Honestly, all of the "omega effects are faster" have struck me as really underpowered and barely noticeable. This is exacerbated by "the sorceress" arcana which makes pretty much all casts reasonably safe already. Maybe making the numbers bigger would make it feel better? Maxing out at 50% instead of (I believe) 30%. IDK, The buff just doesn't do enough to be interesting. I think a total redesign is needed since, at the moment, this aspect seems mostly overshadowed by...
    2. Aspect of Circe : Staff now gains a very powerful arcana recovery after 21 hits. This recovery ALSO makes your omega moves 15% faster. The arcana recovery is extremely potent which kind of eliminates the need for a gain boon and/or "the unseen" arcana, though obviously more recovery is better. I suspect the staff would feel better if upgrading it reduced the number of hits needed to activate serenity instead of increasing the length of serenity. But in general, I think this is an interesting aspect that changes how you evaluate a lot of boons
    3. Aspect of Momus : Staff now deals a lot more base special damage and can heal you using Omega special when you are low health, and this healing works outside combat meaning you can essentially always heal up to 50% after a battle (assuming you have arcana). This aspect is totally cracked. Your special goes from being a fast ranged poke for 10 to a poke for 40, and again that is base damage so you can toss a boon on top to get to 60-80 damage per hit. If this aspect only healed you or only buffed the special it would be a reasonable design. The fact that it does both and does both very well is absurd.
    4. Final Thoughts: Aspect of Momus seems way over tuned. Aspect of Melinoe and Aspect of Circe seem to be really stepping on eachothers toes in terms of design space since they both give you the same buff in slightly different ways. If I was a designer, I'd take the special damage buff from Momus and give it to Melinoe, replacing the omega speed buff. I'd then make the Momus heal effect work when dealing Omega attack damage instead of when hitting yourself with the Omega special. This would mean that there would be a special focused aspect, an attack focused aspect, and an Omega focussed aspect with no stepping on any toes.
  2. Lim and Oros (daggers) : These remind me a lot of twin fists from the first game. They are fast, short range weapons but can extend out to medium range using an omega attack or special. They feel really good to use.
    1. Aspect of Melinoe : Now buffed to deal more backstab damage which plays well (albeit a bit inconsistently) with the omega attack. I wish the numbers were a bit higher. As is, the buff doesn't feel super relevant and doesn't much change how I approach combats. I don't find myself working that hard to get backstrikes, but I happily benefit when they happen
    2. Aspect of Artemis : Faster omega attack + a "riposte" ability that can block damage and buff your own that will work once every 15 seconds. Again, I find the "faster omega" buff to be not super noticeable, and that is all you get for upgrading. I don't have a ton of experience with this aspect. I don't enjoy the waiting required to let an enemy attack me to activate riposte to get the actual crit buff and then the further waiting for riposte to be active again. The latter "wait" could be removed by, for example, putting riposte on a 25 hit cooldown which could be reduced via upgrade. I think this would make the aspect feel a lot better
    3. Aspect of Pan: The omega special focused daggers that now take longer to charge and hit more times. This is trying to be reminiscent of the Bow aspect of Chiron but it doesn't really work. That weapon worked because you could smoothly transition from long range attack to a medium range special (thanks to the seeking effect) which would then wear off allowing you to transition into short range specials or dash out to reengage at long range. This led to really dynamic combat with interesting decisions. Aspect of pan is trying to do the same thing where your knives seek out enemies in your cast letting you increase the effective range of your omega special, but your cast is a short range effect already, at best medium range if you get a throw cast, and if you are already at short range, you can just dump an omega special into an enemy without the seeking effect at all. All in all, I think this would be a better design if the seeking effect just wasn't there and all it did was increase number of knives thrown, making the omega special a more effective medium range AOE and more damaging close range tool
    4. Final thoughts: All in all, I really like these designs. I think they could all use some tweaks but all the aspects feel different and potentially interesting after some relatively minor tweaks
  3. Ygnium (torches) : These feel atrocious to use. Slow moving attacks, special attacks that you can't meaningfully target with, an extremely slow omega attack that requires slowly spamming the attack that also makes you move slow. You can occasionally dash to reposition while using your attack, but it still feels bad. The omega special attack just deals some more passive damage, with no hit stun, on enemies who come close. In terms of numbers, this weapon really isn't that bad, it deals good damage, it just feels miserable and spammy. I have almost no control over what enemies I'm attacking, I'm just kind of throwing out hit boxes and trying to maintain good spacing to keep the hit boxes relevant.
    1. Aspect of Melinoe : The omega special I hate now lasts a bit longer.
    2. Aspect of Moros : The spammy imprecise attack now has a secondary hitbox if you also spam your special.
    3. Aspect of Eos : The spammy imprecise attack now has a different secondary hitbox but it triggers on dash instead of special
    4. Final thoughts: Honestly, I just don't think this weapon is fun and if it was completely cut from the game with no replacement, I think the game would be better.
  4. Zorephet (greate axe) : The heavy hitting melee weapon. Giant hit boxes and giant damage. The special is weird. I don't intuit why a giant battle axe would have a "shield" for a special. The specials hit box is deceptively small, and the block effect is finicky and unreliable. The omega special is epic though.
    1. Aspect of Melinoe : Your giant axe is now a bit faster. It is a pretty subtle effect though.
    2. Aspect of Charon : Your cast + omega special combo now works even better. Bonus points for helping to teach players the cast + omega special combo. Again, the numbers seem tweaked such that the actual buff (damage buff for cast) is pretty small. It is definitely noticeable at higher rank, but doesn't feel great. It is also awkward that this ALSO makes your omega cast last longer despite not being detonated by your omega special. Making your omega cast last longer is usually a bad thing so this feels like a strange nerf
    3. Aspect of Thanatos : Big numbers are even bigger thanks to the pretty substantial crit buff this aspect offers. At low ranks, this buff is pretty negligible, at high ranks this buff becomes very significant.
    4. Final thoughts: This is another great batch of designs. I think the omega cast for Aspect of Charon needs to be fixed. I think some numbers need tweaking, but the designs make a ton of sense and after some minor tweaks, I think they will all feel really good.
  5. Revaal (skulls) : I think this is the most interesting weapon Hades 2. Its a heavy hitting medium range attack with an ammo feature. These are kind of reminiscent from the cast from Hades 1, but play much better since the skulls always drop immediately. It really sucks when your skulls wind up off the map though. It just grinds the game to a halt. The special attack is a weird dash that is pretty boring and weak. The omega special is a massive AOE that is actually pretty useful.
    1. Aspect of Melinoe : Your attack deals more damage, and deals even more damage if you can optimize your range. No notes. Aspect is great.
    2. Aspect of Medea : Basically, you are now your attack hit box. Your attack now sticks to you, deal damage on a time delay, and deal a bit more damage. Your omega attack stays a ranged attack if you need a ranged attack. I like the idea here but its stepping on the toes of Aspect of Melinoe a bit.
    3. Aspect of Persephone: This is the omega special focused aspect. The first effect is simple, increase omega special damage. The second is pretty complicated. When you deal damage, you charge up a little "chaos", after you charge enough, potentially over many encounters, you can use your omega special, except after your initial dash you will be put into a invincible sprint and keep shooting out beams with the amount of time you sprint dependent on how much chaos you banked up. Basically, your omega special acts kind of like a call boon from Hades 1. I think its a cool idea but it charges extremely slowly. If I were the designer, I'd have it charge much more quickly when you get in hits but then lose charge over time. This would the super omega special a cool reward for playing aggressively that players could feasibly use more like once or twice per encounter instead of once or twice per floor. Maybe make the max invulnerability time shorter to compensate.
    4. Final thoughts: Again, this is another batch of interesting designs. I don't like that two of the aspects basically boil down to being attack buffs, but at least the attacks themselves are radically different. I also think aspect of Persephone needs some pretty substantial tweaks.
All in all, I'd say that the weapons and aspects are in a pretty good spot. With the exception of Ygnium, which I don't think can be meaningfully saved, all the other weapons are powerful and fun with reasonably diverse aspects, allowing for some number tweaks to emphasize their unique characterestics. Only one aspect (Momus) seems wildly more powerful than it should be. One aspect (Descura- Melinoe) seems like it needs a major redesign. A few aspects (persephone, pan, charon, and circe) would benefit from relatively minor design tweaks.
What do you all think? What do you think of my proposed changes? Are there any huge things I overlooked or got wrong? Do you think Ygnium is fun?
submitted by Ramora_ to HadesTheGame [link] [comments]


2024.05.18 21:31 Illustrious_Fan9974 Balance changelogs that i wish to be applied

[---Buffs---]
HANK!
  1. Charging time : 3s-2.5s
  2. Added tank trait
  3. Its GONNA Blow (Sp ) : 10%-15% efficiency
  4. Hp value 10800-11600
( Despite this SHRIMP got huge BUFFS yet still staying on the bottom of the tiers ,is really unideal For that being. This should make him put more pressure and be a little defensive on close range scenario's . Also his sp where he gets his speed buff should be increased as it is only a 10% increaseal )
BARLEY
  1. HP value: 4800-5000
  2. Reload speed increased by 5%
( I tried not to give everyone a DMG change since DMG inflation is continuously rising over time.... Soo tried some alternative options tbh. )
TARA
  1. Both of her spawnables hp from SP increased by 800 ---( 2400-3200)---( 3000-3800)---
( Nobody's Talkin about how she fell off in the last few months.
BTY tried a different buff for her. What I've seen is what her spawnables hp from both of her SP is still the same even aftrr the universal stat buff. No wondy why her spawnables are soo fragile RN. )
JANET
  1. Attk range: 8.33-9 blocks/tiles
( Hot take but the only thing that i suffer when playing janet is how low her range is.... As a marksman, she just..... Doesn't seem too have enough range, AKA underwhelming ..... Havin that low of attk distance also makes her more fragile, TBH i think this single buff is enough to give her a substantial improvement. )
DARRL
1.Steel hoops SP : Effect duration 2s-3s
  1. Projectile amount : 5-4 DMG Distribution ==> 480--600 per projectile
  2. Rolling reload: now also grants CC immunity for 1s
( Darrls viability is slowly descending due to better picks and HCS ( OFC ) but instead giving a basic Hp Buff, i thought what about buffing his steel hoops, as now he can be more aggro with his playstyle as he will be alot tankier . Also with the second change, he can do more consistent chip DMG even at max/mid range)
DOUG
  1. Base healing: 1200-1600
  2. Teammates after reviving by his super will get 25% Shield for 3s
ASH
  1. FULL Rage gained from receiving DMG : ==>125%- 100% of his base hp
  2. Rage bar now decays 15% slower
( He is also powercrept due to not having a HC as tanks get the most benefit from it and get the most sufferings without it...BUT, recently i am seeing that, as more characters are getting HCs, tanks HCs are also getting powercrept. Those HCS are still Strong tho ...... But i dont think a single HC will make him alot better. This change should let him be more AGGRO tbh )
[--MISCELLANEOUS BUFFS--]
HIEST SAFE: Base HP increased by 25% Upto ==>(80000-100000 hp)
 2. Now has a Damage cap of 5000 per second 
( Do i need to say somtin?.... HIEST recently has been INSANELY powercrept due to more high DMG dealing characters as well as balance changelogs, this sure is a necessary change RN)
[---DeBuffs---]
ANGELO
  1. movement speed reduced to fast when charging attks ( from very fast)
  2. SCR : 2-2.5 shots
  3. Main attk DMG : 4400-4000
( Absolute insane marksman RN... The HIGH DMG combined with his insane speed is ridiculous )
MELODIE
  1. Dash range reduced by 25%
  2. Base SCR : 4-5
  3. SCR from notes cut in HALF.
Misc: 1. After hitting a main shot, notes will no longer Dmg target's on the middle of the attacker ( Nerf )
( INSANELY high mobility and Very fast SCR... Considering how easy to hit shots TBH.... Also nobody's giving a Fuck about it... But for some reason, when applying her basic attk, the notes appear literally from her a-- inside..... , Dealing 2760 per attks... Even if all 3 of your notes are charged, u still do insane Dmg with that goffy ahh gimmick. [ 920 from basic attks+ 1840 from the notes ] this substantially increases her Burst DMG value... also once she gets her super... its pretty easy to cycle it with her notes as the notes charge rate is the same as the base SCR, aka 4 hits......Allowing her to do absurd teamwipes . Also the inability to charge notes from special targets will make her an insane Victim of spawners like Nita and Jessie )
PIPER
  1. DMG value: ==>3400-3200
  2. Autoaimer (gadget) : knockback removed, and increased slowness by 300% ( 0.5-2.0s slow ) and DMG increased to 800 from 160
( Having two jail free cards as a marksman are already insane, soo one of them should be tuned down, this gadget change will let her intruder's aproch slower but will not cancel their attks . Mainly the intention is , there should be a way to counter her Greatly in close scenarios.
And talk about her DMG, IMO way overtuned, way too much rewarding when shot hits , needs a balance between like what happened to Nani. )
SANDY
  1. HCR : 60%-40% ( 1.66-2.5 supers )
( His HC is incredibly strong AF, As if it wasn't enough..... )
JESSIE
  1. HCR : 60%-50% ( 1.66-2 Supers )
( got overtuned TBH, getting that much 10k hp turrets are just too overwhelming )
BELLE
--HYPERCHARGE TWEAKS--
  1. DMG boost: 25%-20%
  2. Speed boost: 26%-18%
( BELLEs high DMG boost from her HC makes her soo much deadly, so does the speed which also does insane job )
BYRON
  1. Base healing/DMG: 760-720
( Ok i am sorry, but IMO his Dmg/heal got way overtuned.... I already Kinda doubted that after this change he might need a small Nerf... But at the same time... I think he will still be really Good )
CHARLIE
  1. Spiders hp decay increased ( 10%-20%) Upto 10-5s spiders endurance .
  2. Victims can now heal and reload when they are in her cocoon with 30% less efficiency.
  3. Attk unload delay: 500ms-750ms
( IDK how to balance her super TBH. She has to be one of the most unserious character supers I've seen. A fast paced multiplayer game where u always have to be active, Havin a character who literally makes u being idle for a decent period of time.... Like even if the super was 3s, she still will be good... Bcuz of how her super works. her Allie's including herself, gets a huge advantage in many scenarios, because 5s is still enough to do the impossible in ongoin matches, atleast in competitive. Soo increasing the decay again will let her and her allies do less amount of crazy plays and other shit. But if u have any ideas, just let me know how to balance her super properly
but what can i see for now which needs a deserved change is that the spooders gadget Imo is still pretty braindead and strong at the same time.... 10s of endurance if doesn't get damaged helps her soo much for control , this especially helps with single non pierce attkers . This should do the damn job .
*BUFFS , DEBUFFS and CHANGES *
MANDY
--CHANGES--
  1. first star power is now baseline. it is replaced with THE new SP ( In my sight's)..... Which increases the upper and lower view point by 15% in focused mode...
( IMO her 1st SP is a must for her kit..... So i tried making her 1st sp baseline as I think, she is quiet unviable without it....)
CHESTER
--buffs--
  1. Main Attk DMG: ==( 1280-1400)
  2. SCR : 7-- 6 bells
  3. Poprocks super now have a throwing range similar to other spawners like Nita.
--REWORKS--
  1. 2 nd sp now reveals enemy's ammo bar and charge rate ( CHARGE RATE bar amplifies like lous freeze bar)
  2. 1 st SP now removes one cap bell attack and cycles between 2-3 bells
(Although OUR Mighty JESTER dosent have any good competitive purposes, he still feels awfull in Ladder as well.... bumping the DMG will make his long range shots more rewarding and reworking his 1st SP will reduce his Burst DMG buuuut, this SP will indeed increase his Consistency over DMG even more...)
KIT ( SIZABLE REWORK )
--Buffs--
  1. after leeching out from an allie, he will gain 33% of his super back
  2. Super duration when leeched on allies 10s-12s
--DEBUFFS--
  1. MAIN attk DMG : 2000-1600 ( revert)
--changes ( Reworks )--
1.Power hungry ( SP) : renamed to " Enter context ". When leeched to an allie, his allie will passively Charge its super similar to kit himself, but it will be 20% less effective.
  1. Cardboard box ( gadget) : renamed to "Enter context" will increase leached allies movement speed by 25% for 5s
  2. Overly attached ( SP) : renamed to " Enter context" . Will get 40% DMG when super is applied to opponents and targeted victim will receive 20% more DMG from all source's. The Dmg buff also Includes kits super DMG.
  3. Cheeseburger ( Gadget) : will now heal kit even if he isn't leeched to any allies. But it will be 30% of his max HP. And now has a maximum healing cap of 4000 . ( small Nerf) so no more Kit + Big tank combo.
  4. After leeching out of an Allie, he will gain 25% DMG reduction for 5s
( Tried to make him actually decently supportive rather assassin type. Hot take but kits whole system is just messed up. From gadgets being not supportive enough to SPs being very situational. One thing i also noticed that, supportive characters who has shorter range generally suffers more than the other supports. And not to mention, his super is not that consistent. After leeching out of an Allie, he literally losts his whole damn super and considering he has no other way to fastly charge his super except attacking others opponents, which he suffers again cuz he has short range , low burst and low Hp. So He has to passively charge it most of the time. Which takes a while where 20s to be exact. So i tried to make his super just a little more cyclable and tried making his whole gadget, SP reworked . To make him supportively better. Soo lastly, WDYT? Did i overdo it, or like overbuffed him? Let me know tho. For any improvements)
CHUCK
--Debuffs--
  1. Cant place polls in a HIEST safe ( in a radious of 4 tiles )
--Buffs--
  1. Reload speed 2000ms-1800ms
  2. projectile speed 1750-1860
--CHANGES ( small reworks) --
1 .autoaiming outside the polls will no longer place one , instead all poles now need to be placed manually.
  1. Reroute gadget will pick up the nearest pole instead of last placed pole. The gadget Will Still pick up poles even if the super is Charged
( Outside heist and few hotzone maps.... He recently started to become outshined by other controllers. His kit is really weird as it only works decently on specific modes and maps. Soo kinda tried to rework some of his base stats .
And this change to his super will let him do more good pole placements soo he can do more controlling attribution for his team.. although WDYT?.
SAM ( SIZABLE REWORK)
--Changes--
  1. 1st SP is now baseline. it is replaced with ( insert name ) which upon deploying his super, he will be immune to all CC for 1.5s
  2. 2nd SP is now reworked, after launching his super, after 10s, he will instantly charge his super. (Doesn't passively charge bty )
  3. 2nd gadget is now reworked as well to ( insert name ) . It is like sprouts one, when knuckle Busters are on the ground , using this gadget will automatically home in to himself and will deal 1800 DMG
( He is completely dependent on his 1st SP ... IMO making it baseline is important, second of all... Both of his 2nd gadget and SP is Dogshit.... It really need some love... Soo tried this Rework to remove some of Sam's weaknesses. Also. Is the first SP rework good or just made it too strong ?, let me know)
OR, ( Quickfix)
  1. knuckle Busters pickup timing reduced by half .
  2. Hp Value: 10800-11200
FANG
--debuffs--
  1. SRR : 45hits
  2. Super DMG: 2400-2200
--buffs--
  1. Main attk DMG : 2720-2800
  2. Super dash speed: 4000-4500
HYPERCHARGE Tweaks
  1. HCR : 20%-30% -- ( 5-3.33 supers)
(fresh kicks SP has been always a must pick for his kit, and now because of his buffed SCR , this SP just straight makes him to be able to destroy low-mid ladder player matchmakings . Although he is counterable in competitive matches. But knowing the fact that 70% of the whole player base are casuals, i think he actually needs a super Debuff, cuz NOBODY likes to get teamwiped in a matter of seconds. He was already pretty solid IF U PLAYED HIM well enough which most of the people weren't. After his SRR buff, he already became STUPIDITY braindead as it is pretty EZ TO cycle supers.
Now i just wanna make him skill based as how he was before sep 2023. The main thing that i noticed was his SRR change is what made him less skill
Tried to revert it. But also giving him some buffs to balance thing's out.
GUS ( Rework to supportive gimmicks )
--Buffs--
  1. spirit heal: 1600-2000
--CHANGES--
  1. Hitting a Spirit Charged attk on a wall will now spawn a Ghost as well
  2. Kooky popper( gadget) : added knockback but DMG is cut in 1/4th . 2000-500
  3. 2nd gadget: removed HP sacrificial ( 5%-0% ) And next attk upon Activation will spawn 2 spirits
( Really hoping this will make him shine again, tried to make him supportively viable by making the spirits actually useful for healing his Allie's. Keep in mind that the sprits healing buff is an indirect buff to his 1st SP as well. Allowing his allie to heal upto 4000 which is pretty substantial. And adding some kind of CC to him soo he can atleast retreat with THIS but added additional nerf to it for a compensation. )
LOU
DEBUFFS:
  1. Hypothermia SP : Max DMG reduction. 50%-35%
BUFFS:
  1. Hp value: 6400-7000
  2. SCR : 8-7 shots ( without SCR gear )
HYPERCHARGE tweaks (DEBUFF)
  1. Hypercharged super insta freeze -70% of the freeze bar will be filled
( Same is COLGATE, not any big problems on his main kit, except his HYPERCHARGE.... Buuut supercell really likes to kill a character whos main issue isn't his base kit. also his hypothermia SP is kinda getting slept on as how secretly STRONG AF it is. You can still almost insta freeze any enemy with HCed super combined with Cyro Shyrup )
submitted by Illustrious_Fan9974 to BrawlStarsCompetitive [link] [comments]


2024.05.18 19:44 jaidaver Amcrest Camera Sensitivity

Posting here as the Amcrest forum seems dead....
I have 2 Amcrest cameras (IP5M-B1276EW-AI, IP5M-B1186EW-28MM) set up to send video to Home/HomeKit as well as record using the Scrypted NVR. I have messed with the sensitivity and threshold settings several times and they are either ultra sensitive with alerts going off constantly on the Home app or they don't alert at all.
Also, the Amcrest app on Mac doesn't seem to show the graph called out on the display in these posts to tune them (I do have the grid to set the zones but not the graph showing real time activity):
https://amcrest.com/forum/ip-cameras-f18/what-i-ve-learned-about-motion-detection-settings-t8954.html
https://support.amcrest.com/hc/en-us/articles/360001079852-How-To-Setup-Motion-Detection
This is really frustrating as I have used Arlo cameras in the past as well as have the Logitech Doorbell and they just work out of the box near flawlessly for motion events/detection. Does anyone have any recommendations on how to better tune these cameras or suggestions for other bullet cameras that work better for motion detection?
submitted by jaidaver to Scrypted [link] [comments]


2024.05.18 19:30 DaveDavetheDave [Fo4] Getting crashes, what could be causing it and is there anything wrong with my load order?

Im not too good at knowing where things should go, so imma put this here and ask if anyone can give me advice on what to change.

This file was automatically generated by Mod Organizer.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
REFramework.esm
Ownership Fixes.esp
Community Fixes Merged.esp
TMR_GlitchfinderAIO.esm
BakaFramework.esm
HUDFramework.esm
XDI.esm
WorkshopFramework.esm
CWWorkshopMaster.esm
InstituteTechnologyOverhaul.esm
AshlandStationSettlement.esp
Snap'n Build.esm
YouAndWhatArmy2.esm
KARMA.esm
PPF.esm
GoodneighborExpanded.esp
SSTMinutemanWatchtowers.esl
CWWorkshopPackPart2.esl
CW10mmPistol.esl
CW32Pistol.esl
CWOutfitPackPart2.esl
ClassicMysteriousStranger.esl
CROSS_VertibirdFlightsuit.esl
CWRaiders.esl
SSTRagsPirates.esl
SSTTomsBruisers.esl
SSTMinutemenOrganizedMilitia.esl
SSTGrizzledSecurity.esl
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
RunningWithHandsAnim.esl
7 More SPECIAL points.esl
LIF.esl
HiPolyFacesCompanionPlugin.esl
WhatsYourName.esl
SSTFungalForestLOD.esl
deathclawshd2k.esl
DeadlierDeathclaws.esp
WeaponModFixes-GOTY.esp
MiscAnimTweaks.esp
Wetness Shader Fix.esp
Fixed Gobo Effects.esp
Give Me That Bottle Rehydrated.esp
RAW INPUT.esp
Less Annoying Berry Mentats.esp
EveryonesBestFriend.esp
FOVSlider.esp
XDI ServiceCost.esp
OutlineWorkshopShader.esp
Less intrusive tutorial.esp
Grab and Eat.esp
CompanionStatus.esp
CompanionStatus-Settings.esp
WmkActiveEffects.esp
RBChemSortGOTY.esp
Smoke-able Cigars.esp
AnimatedIngestibles.esp
AnimChemRedux.esp
MGRemesh.esp
Assault Rifle Reanimated.esp
smmg.esp
RocketRifle.esp
skewer.esp
DakGrenadeAPW.esp
CROSS_CryoLance.esp
NV_LMG.esp
DakBAR.esp
AMR3000.esp
Dak20mm.esp
F4NVServiceRifleRedux.esp
DakPoliceShotgun.esp
DakHomemadeSaiga.esp
DakHomemadeVityaz.esp
DakRevolverRifle.esp
10mmRevolver.esp
DakRugerRifles.esp
DakVintageRepeater.esp
DakFAL.esp
F4CW10mmSMG.esp
DakDeagle.esp
DakBorz.esp
DakLindaPistol.esp
DakSW59.esp
CrudeBlowback.esp
DakSCAMP.esp
DAKMAC.esp
22Pack.esp
MedMeleePack.esp
DakSurvivalHatchet.esp
DakBowieKnife.esp
InstituteTechnologyOverhaul - FULL.esp
AttachPack.esp
Attach Pack Modcol.esp
The Attachment Pack - Implementation WMF Patch.esp
Attach Pack Mod Description Fixes.esp
WestTek.esp
WestTekOpticsAligned.esp
DakCRRedux.esp
UniqueUniques.esp
AKSounds.esp
RightHandedHuntingRifle.esp
InstitutePowerArmor.esp
InstitutePowerArmorForFinalBosses.esp
More_Clothes_Textures.esp
MiscOutfitPackv2.esp
MercenaryOutfits.esp
F3metalarmor.esp
Classic Combat Armor.esp
QwibWandererVaultSuit.esp
QwibLucyBag.esp
CROSS_CourserStrigidae.esp
CROSS_InstituteExpeditionarySuit.esp
CROSS_BrotherhoodRecon.esp
CROSS_CoA.esp
ChineseStealthSuit.esp
Tribal Forged.esp
GreaseRatGarbs.esp
GreaseRatGarbs_RaiderPatch.esp
TheKite_Railroad_Handmaiden.esp
DX_Black_Widow.esp
CorvalhoWidowShotgun.esp
DT_GunnerOutfitPack.esp
DTG_LeveledListIntegration.esp
AtomsGloryThreads.esp
Radical.esp
Radical-eXoPatch.esp
MojaveImports.esp
Wasteland Imports Reloaded - ECO-NEO Patch.esp
Wasteland Imports Reloaded - Force Lock Disabler.esp
WI_auto-inject_fixer.esp
WestTekTacticalOptics.esp
WestTekTacticalOptics - WP.esp
4estGimp - WestTekTac_Injection.esp
RED.esp
BoSStory.esp
BoS Story Typo Patch.esp
Lunar - BoSStory.esp
InstituteReformation.esp
InstituteStory.esp
FatherCompanion.esp
NukaWorldReborn.esp
VivaNukaWorldQuests.esp
VivaNukaWorldQuests_nerfs.esp
3DNPC_FO4.esp
3DNPC_FO4-UFO4P.esp
3DNPC-eXoPatch.esp
3DNPCs Typo Patch.esp
Patch XDIServiceCost-TftC.esp
3DNPC_FO4 FaceGen.esp
Swectorious_3DNPC-InstituteStory_Patch.esp
OldTimeReligion.esp
OldTimeReligion-Legendary.esp
AtomicRadio.esp
3DNPC_FO4_DLC.esp
Flashy_CrimeAndPunishment.esp
Flashy_CrimeAndPunishment_MercPatch.esp
SCDC_v0.5.esp
MentalHealth.esp
MH_Smokable_Patch.esp
FFHD.esp
Infiltrator - Lockpicking Overhaul.esp
CannibalReworked.esp
DineNDash.esp
WastelandCannibals.esp
CHALLENGES.esp
Complex Vendors.esp
Complex Vendors - UFO4P Patch.esp
BlockingOverhaul.esp
NPCs Use Items.esp
Chemfluence AI Combat Dynamics.esp
STEALTH AND DETECTION SYSTEM 5c.esp
Realistic Crippled Limbs Effects No Autoheal.esp
Bastion.esp
Community Fixes Merged - BPA Redux Patch.esp
SimplePowerArmorReductionSystem.esp
broken_t45.esp
Concord - Broken Minigun on Rooftop.esp
Vault111PistolLockedUp.esp
DLC Timing.esp
DLC Timing - UFO4P Patch.esp
Keep Radiants In Commonwealth.esp
Thrive Redone.esp
StimpaksHealNoLimbs_RobCo.esp
Weapon Scrapping Redone.esp
Clothing Scrapping Redone.esp
Dank_ECO-INNR.esp
Dank_ECO-WestTek.esp
Dank_ECO.esp
Dank_ECO_DLCCoast.esp
Dank_ECO_DLCNukaWorld.esp
Dank_ECO_DLCRobot.esp
Dank_ArmorOverrides.esp
Dank_ArmorOverrides_DLCCoast.esp
Dank_ArmorOverrides_DLCNukaWorld.esp
Dank_ArmorOverrides_DLCRobot.esp
Dank_INNRoverride.esp
Dank_ECO-Munitions.esp
Dank_ECO-Munitions_INNR.esp
NoRailRoadBallisticWeaveCPL.esp
WhoIsTheGeneral.esp
WTG - KRIC Patch.esp
SimpleSettlers.esp
Orphans.esp
ChildrenofBunkerHill.esp
ChildrenofGoodneighbor.esp
GunnersOverhaul.esp
FO4 NPCs Travel.esp
Face Fixes - All in One.esp
GhoulBlood.esp
[ARRETH] FGEP-DE NoKnockDown.esp
[ARRETH] FGEP-DE.esp
4estGimp - MFG_FGEP-DE Merged.esp
VeryZenFGEP_2k.esp
VeryZen_FGEP_SoundLevels.esp
Very Zen FGEP Tanks.esp
Improved_Radstag_Behavior.esp
Extended Diamond City Security Dialogue.esp
PiperCaitCurieDialogueOverhaul.esp
Interview.esp
Genetical Father 1.0.1.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
HiPolyFaces.esp
LMBTOverlays.esp
RutahTattooPack_FO4.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
Lots More Facial Hair.esp
[HN] New Bald Hairstyles.esp
Rusty Face Fix.esp
Lightweight Lighting.esp
Gloomy Glass.esp
FO4ParticlePatch.esp
WET.esp
WAVE.esp
NF_Rocks_Fix.esp
Makeshifttextures.esp
The Silver Shroud.esp
UniquePipboy.esp
Vault Outfits Redux.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
dD-Enhanced Blood Basic.esp
ScopeOverlayDOF.esp
DiamondCityBillboards.esp
GoodneighborView.esp
RemoveBlur.esp
TerrainUndersides.esp
Terrain Undersides - PPF Patch.esp
SettlementMenuManager.esp
WorkshopPlus.esp
DD_Khassar_De_Templari_Increased_build.esp
Better_Settlement_Defence.esp
Conquest.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
g2m_Workshop_Nexus.esp
Snappy_HouseK.esp
cVc Dead Wasteland 6.esp
cVc Dead Wasteland 6 DLC.esp
cVc Dead Wasteland 6 DLC2.esp
cVc Dead Wasteland 6 DLC3.esp
KURO.esp
Thematic and Practical - DLC.esp
Thematic and Practical.esp
woodysWastelandStuff.esp
WoodysWastelandStuff_SMM_Main_Menu.esp
MutilatedDeadBodies.esp
Elzee Gramophone.esp
WDP-PC.esp
Workshop Bookcase Door.esp
SnappingClothesRack.esp
WWP - PC.esp
ManufacturingExtended.esp
ManufacturingExtendedFH.esp
DLC items to manufacturing.esp
cartman1975_soylent.esp
ZebrinasWorkshopDevices.esp
ZebrinasWorkshopDevices-WorkshopRearranged.esp
BusySettlers.esp
Prisoner Shackles.esp
PrisonerShackles SMM.esp
BasementLiving.esp
Grounded.esp
JustDebris.esp
JustDebris Revised SMM.esp
MutilatedDeadBodies-Workshop.esp
NorthlandDiggers.esp
PWR.esp
PassiveWaterResources SMM.esp
MakeshiftBattery.esp
MakeshiftBattery SMM.esp
ruined_handmadeturrets.esp
WorkshopRearranged.esp
WorkshopRearrangedAddon_WeightlessJunk.esp
FarHarborBobbleheads.esp
EvilViking13_PatchworkSanctuaryBridge.esp
ImmersiveCovenantCompound.esp
Hunkered Down.esp
WZWildWasteland.esp
Lore Notes.esp
Rsiyo'sLocationPack.esp
stumbleuponinteriors.esp
3DNPC_FO4-Patch.esp
PRP.esp
3DNPC_FO4[Previsibines].esp
SSTFungalForest.esp
GoodneighborExpanded[Patch-PRP].esp
CrimeTown.esp
GoodneighborExpanded[Patch-Crimetown].esp
GoodneighborExpanded[Patch-Previs].esp
TrainBar.esp
Train Bar - Deleted Navmesh Fix-twiz.esp
3DNPC_FO4Settler.esp
3DNPC_FO4Settler FaceGen.esp
Stm_DiamondCityExpansion.esp
DiamondCity-PreVis.esp
DiamondCityExpansion-eXoPatch.esp
DCX_Optimization.esp
Guards.esp
APC_Mobile_Base_v1.3.esp
MosesSubmarine.esp
Eli_Faction Housing Overhaul - AiO.esp
KidsDontSmoke.esp
Scrap Everything - Ultimate Edition.esp
BuildingGroundFix.esp
Scrap (Not Quite) Everything - 1 Sanctuary Roads, Foundations, Houses and Driveways.esp
Scrap (Not Quite) Everything - 2 Red Rocket and Starlight Combo.esp
PuddleReflectionFix.esp
submitted by DaveDavetheDave to FalloutMods [link] [comments]


2024.05.18 19:21 Globaltronx 🌟 Enter the Realm of Crestfallen: A Medieval Fantasy Survival Epic Created by a Neuroscientist & Devoted Gamer! ⚔️🛡️

Introduction:
Good marrow and greetings people of the Realm! My name is Curtis Ashford and I am a game developer, father of 3 (soon to be 4), and Neuroscientist that publishes in Alzheimer's disease research. My background is in making cognitive tests that are used in medical research with a focus on reliability, precision, and accuracy of assessing brain function over time. I have been gaming my whole life, almost 40 years and my early favorites include Sierra's Kings Quest, The Prince of Persia, and Duke Nukem.
A Player Built Throne Room by: Patty Brown (great work!)
Player Built Tavern!! by: Sir Vibes the Positive, created last night!
Snap-able Castle Walls - Lots of Building Pieces by: Player Unknown
I am a huge fan of the early Diablo franchise 1 and 2, World of Warcraft, and survival games like Rust. I try to play almost every title I can get my hands on! Base building in survival games has a special place in my heart and I love the gathering of resources and making something that is functional and I can be proud of. That is what I am trying to capture with my game Crestfallen.
The Graveyard NOOB Starting Area is a Bloodbath, created by Bloodbath Studios :)
Blending my Alzheimer's research with game dev, cool Quest Item! - The Skull of Eternal Dementia... Terrifying
But what is Crestfallen?
Crestfallen: Medieval Survival is a place to be whatever you want; Role-play out medieval fantasies, explore the creations of our imagination, and have fun while playing alongside others in an ever evolving universe. I think multiplayer interactivity is such an amazing part of gaming, building and fighting others makes the game feel very special.
Want to try it out for free? Download the demo on steam here - https://store.steampowered.com/app/2293680/Crestfallen_Medieval_Survival/
If you like it and want to join our multiplayer servers before launch and help us find bugs and add ideas to the discord you are more than welcome. If you like it I would really appreciate a Wishlist to help with my visibility as we approach Steams Next Fest where I will be streaming for 6 hours.
There are quests to explore, portals to venture into, factions of enemies to fight against, and people to make lasting memories with. You can form parties, guilds, and interact with each other with in game voice chat and be whatever you want to be.
The Map of IronGuard Summit
Choose a progression into magic, farming, or master the blade with a skill and stat point progression system to level up. As we grow out our team we look forward to expanding the maps, adding more magic, and more everything as we move along in our development. Some of my favorite parts of the game are fighting the harder knights and bowmen up at the Castle and attempting to overthrow the Evil King within and his (SPOILER).
Full Plate Armor - Tons of Crafting Stations and Craftables
I was inspired to make this game by a friend who I met in the Medieval Survival game Reign of Kings. We used to host The Kingdom of Camelot server together and as Keeper of Justice I would publicly execute cheaters with our community, great memories! Seeing the game not progress, but loving the core concepts of it, I took it upon myself to try to make a similar type of game with more interactive elements and PvE areas to explore with updated graphics in Unreal Engine 5.
Crystals of Cinder and Glacial Knowledge
Ever Unfolding Destiny:
Review our Living Roadmap - The Path of Ever-Unfolding Destiny
Growing up I loved to build with Legos, as a lot of kids do, and I was very fond of creating huge Castles and destroying them with my besieging armies. Castles and base building are so fun for me and it's very exciting how I have been able to get it to work online in a multiplayer setting where people can build huge Kingdoms together. By utilizing a snapping building system the options are endless for the Castle pieces we can add and the different tiered structures / workstations to build around the Castle.
HUGE Castle Walls
In addition we have been adding farming, cooking, and incredibly intricate crafting recipes to progress your character as you explore more difficult areas and fight more dangerous monsters. I plan to devote at least the next 10 years of my life to building this alongside my fledgling community that shares the passion for building, crafting, intertwined with the medieval genre.
How To Decorate A Castle
Time for a Bloodbath:
A Starting Boss to Avoid Spoilers Demon Lord Morgrate and his UBER rare glowing sword
In addition to building another major focus for me is on a new fighting system that feels realistic, bloody, and gruesome. I love the feeling we have created by researching medieval combat and using animations that are inspired from the medieval era. It still needs a bit more blood in my opinion but the squelches and screams really make a rewarding experience when in a fight against a bunch of enemies.
Another massive base build!
The fire magic feels great to wield but had to nerf our meteor storm as it was discouraging for players to have their bases wiped out so easily with fiery death. Siege weapons like ballista, catapult, and trebuchet are starting to work well, with the trebuchet being one of my personal favorites with how it turned out. My roadmap includes the addition of siege towers and battering rams in the near future.
To The Dungeons:
Any idea and all feedback is welcome, I really appreciate the criticism as it helps me learn and grow. Making this game involving the community is so important for me as it helps it grow in a positive non toxic direction. This was almost published by Snail Games USA, but I declined the offer based on their reviews and reputation of their CEO cheating in ARK.
The Keepers of Justice WILL Prevail!! - My Quest System Says So At Least
My strategy to help combat cheaters and toxicity is by hosting official whitelisted servers that are managed by something similar to DND Dungeon Masters! Having active admins that can manipulate world variables and help unfold the story of a server with different admin tools could make for some very interesting and innovative online multiplayer gameplay.
This has been a very hard 2 years for me, I have done 3 point studio lighting on thousands of our assets to make the icons beautiful, integrated some of the most amazing systems ever built, and have had the honor and blessing of receiving help from hundreds... maybe thousands of talented geniuses from all around the world. Ensuring everything works well, looks great, and sounds amazing has been a true scientific task and to see player build, craft, and create amazing things and enjoy their time humbles me and bring great joy to my heart.
This Tavern may look like a bar to you but to me its something indescribable, a collection of my favorite assets adjusted and fine tuned to be craftable, placeable, and functional... have a seat... all chairs and thrones are fully functional. It is my dream to create a massive fully intractable world and we are well on the way!
Past Work:
I made my first game Best in the West in Unity, a 10 man micro royale where you ride an old steam train into a wild west town and as the train whistle blows and the doors swing open it's a run and gun em down shoot em up cowboy style - free to play. Unity was not very fun for me and after switching to Unreal Engine I felt that I really got to focus on the game development and not the optimization of textures and culling properties.
So lets press on together and keep doing our best to bring people together through building, adventure, and making a GG (GOOD GAME NOOB!) with love. <3
Now that we made it possible to build in lakes - NEW DRAW BRIDGE COMING SOON SO EPIC!!
All the criticism on my steam page I have personally addressed and appreciate as it gives me a chance to listen and learn. The critical feedback has been very helpful to identify problems and brainstorm with players and strategize to fix things.
Official Crestfallen Logo
"Omnes Una Manet Nox."
The Dark Night Awaits Us All.
-King Burkheart The Keeper of Justice
"JUSTICE WILL BE SERVED!!"
Join our community in Discord and help us make the game better, all ideas and people are welcome - https://discord.gg/89jpe8YyYj
I would like to extend a heartfelt thank you to the moderator: RMouldoun for helping guide my path here including the people who rightfully flamed my first post.
Thank you to newagedne for helping me keep things professional and improve, I always appreciate the opportunity to learn.
submitted by Globaltronx to BaseBuildingGames [link] [comments]


2024.05.18 19:02 TimeForFrance Spread of Civilization [Roleplay] {ValhallaMMO} {Seasons} {Realistic Economy} {Real Farming} {Dynamic Borders}

Spring is here, and we're kicking off a double experience weekend in Valhalla to celebrate! Join today to get a head start on the competition!
🎉 Join Us on Spread of Civilization Today! 🎉
IP: 104.128.55.16:25578
Dynmap: http://104.128.55.16:8004/
Version: Java 1.20.4
🌍 Spread of Civilization - Build a World That Feels Real! 🌍
Welcome to Spread of Civilization, an innovative new server that brings you a unique Minecraft experience with an extra touch of realism! The goal of this server is to encourage players to collaborate, trade, engage in diplomacy, and interact with the world in a way that feels real.
💰 Engage in a Real Economy 🔨
Limits on AFK farms and rebalanced villagers put the economy back in the hands of the average player. Set up shops using Shopkeepers or engage in player-to-player trade using TradeSystem to buy and sell goods or build a trade empire! Become a master blacksmith, enchanter, or brewer in ValhallaMMO and create powerful materials that are desired across the land!
🚣 Connect With Infrastructure, Not Teleports 🚂
Master your local landscape and build real connections with your neighbors using Dynmap, SpeedyBoats, HsRails, and Rail Protector! You may teleport just once to join up with friends when you start on the server, but fear not - these plugins make travel a breeze.
🌾 Realistic Farming & Changing Seasons 🌦️
Immerse yourself in a dynamic environment with changing seasons that bring new challenges and opportunities. Find the best crops and animals to feed your city year-round with Real Farming, a plugin that alters the growth rates of plants and animals based on their environment. From the warmth of summer to the chill of winter, adapt your farming strategies and witness the breathtaking beauty of a world that evolves with time!
🌐 Use-Based Land Claiming 🏡
Say goodbye to the arbitrary limits of traditional land claiming and welcome Influence Claims, which allows you to automatically claim the land you use. Your activity and contribution to the server will determine the extent of your territory. Whether you're a lone adventurer or part of a bustling community, claim your piece of the world and watch your influence grow!
🌎 Dynamic Borders 🌄
With Dynamic Borders, the world border expands over time as new players join and updates are released. New players will always have fresh territory to explore and conquer, creating a dynamic and ever-changing landscape. Explore uncharted lands, discover hidden treasures, and pave the way for a new era of civilization to rise!
submitted by TimeForFrance to smp [link] [comments]


2024.05.18 19:02 TimeForFrance Spread of Civilization [Roleplay] {ValhallaMMO} {Seasons} {Realistic Economy} {Real Farming} {Dynamic Borders}

Spring is here, and we're kicking off a double experience weekend in Valhalla to celebrate! Join today to get a head start on the competition!
🎉 Join Us on Spread of Civilization Today! 🎉
IP: 104.128.55.16:25578
Discord: https://discord.gg/q7TBxjca3J
Dynmap: http://104.128.55.16:8004/
Version: Java 1.20.4
🌍 Spread of Civilization - Build a World That Feels Real! 🌍
Welcome to Spread of Civilization, an innovative new server that brings you a unique Minecraft experience with an extra touch of realism! The goal of this server is to encourage players to collaborate, trade, engage in diplomacy, and interact with the world in a way that feels real.
💰 Engage in a Real Economy 🔨
Limits on AFK farms and rebalanced villagers put the economy back in the hands of the average player. Set up shops using Shopkeepers or engage in player-to-player trade using TradeSystem to buy and sell goods or build a trade empire! Become a master blacksmith, enchanter, or brewer in ValhallaMMO and create powerful materials that are desired across the land!
🚣 Connect With Infrastructure, Not Teleports 🚂
Master your local landscape and build real connections with your neighbors using Dynmap, SpeedyBoats, HsRails, and Rail Protector! You may teleport just once to join up with friends when you start on the server, but fear not - these plugins make travel a breeze.
🌾 Realistic Farming & Changing Seasons 🌦️
Immerse yourself in a dynamic environment with changing seasons that bring new challenges and opportunities. Find the best crops and animals to feed your city year-round with Real Farming, a plugin that alters the growth rates of plants and animals based on their environment. From the warmth of summer to the chill of winter, adapt your farming strategies and witness the breathtaking beauty of a world that evolves with time!
🌐 Use-Based Land Claiming 🏡
Say goodbye to the arbitrary limits of traditional land claiming and welcome Influence Claims, which allows you to automatically claim the land you use. Your activity and contribution to the server will determine the extent of your territory. Whether you're a lone adventurer or part of a bustling community, claim your piece of the world and watch your influence grow!
🌎 Dynamic Borders 🌄
With Dynamic Borders, the world border expands over time as new players join and updates are released. New players will always have fresh territory to explore and conquer, creating a dynamic and ever-changing landscape. Explore uncharted lands, discover hidden treasures, and pave the way for a new era of civilization to rise!
submitted by TimeForFrance to MinecraftServerFinder [link] [comments]


2024.05.18 19:02 TimeForFrance Spread of Civilization [Roleplay] {ValhallaMMO} {Seasons} {Realistic Economy} {Real Farming} {Dynamic Borders}

Spring is here, and we're kicking off a double experience weekend in Valhalla to celebrate! Join today to get a head start on the competition!
🎉 Join Us on Spread of Civilization Today! 🎉
IP: 104.128.55.16:25578
Discord: https://discord.gg/q7TBxjca3J
Dynmap: http://104.128.55.16:8004/
Version: Java 1.20.4
🌍 Spread of Civilization - Build a World That Feels Real! 🌍
Welcome to Spread of Civilization, an innovative new server that brings you a unique Minecraft experience with an extra touch of realism! The goal of this server is to encourage players to collaborate, trade, engage in diplomacy, and interact with the world in a way that feels real.
💰 Engage in a Real Economy 🔨
Limits on AFK farms and rebalanced villagers put the economy back in the hands of the average player. Set up shops using Shopkeepers or engage in player-to-player trade using TradeSystem to buy and sell goods or build a trade empire! Become a master blacksmith, enchanter, or brewer in ValhallaMMO and create powerful materials that are desired across the land!
🚣 Connect With Infrastructure, Not Teleports 🚂
Master your local landscape and build real connections with your neighbors using Dynmap, SpeedyBoats, HsRails, and Rail Protector! You may teleport just once to join up with friends when you start on the server, but fear not - these plugins make travel a breeze.
🌾 Realistic Farming & Changing Seasons 🌦️
Immerse yourself in a dynamic environment with changing seasons that bring new challenges and opportunities. Find the best crops and animals to feed your city year-round with Real Farming, a plugin that alters the growth rates of plants and animals based on their environment. From the warmth of summer to the chill of winter, adapt your farming strategies and witness the breathtaking beauty of a world that evolves with time!
🌐 Use-Based Land Claiming 🏡
Say goodbye to the arbitrary limits of traditional land claiming and welcome Influence Claims, which allows you to automatically claim the land you use. Your activity and contribution to the server will determine the extent of your territory. Whether you're a lone adventurer or part of a bustling community, claim your piece of the world and watch your influence grow!
🌎 Dynamic Borders 🌄
With Dynamic Borders, the world border expands over time as new players join and updates are released. New players will always have fresh territory to explore and conquer, creating a dynamic and ever-changing landscape. Explore uncharted lands, discover hidden treasures, and pave the way for a new era of civilization to rise!
submitted by TimeForFrance to mcservers [link] [comments]


2024.05.18 18:27 DualityREBORN GUYS, I MAY HAVE GONE INSANE WITH THE THEORIZING- (This will not be short)

GUYS, I MAY HAVE GONE INSANE WITH THE THEORIZING- (This will not be short)
OK, NOW.. We all know That Bezel has an Interest in Causing the Worlds imminent collapse due to Chikn’s Godly Powers.. But we also saw in the new Episode that Chikn is getting Jealous of Cofi stealing time away from him and Chee..
BEZEL WAS TRYNA DO THE SAME, AND HE KNEW HOW TO SPEED IT UP FASTER.
Ok, so, We’ve seen Bezel trying to Mess around with Chee. Questioning Chee and Chikn’s Friendship and stuff..
BUT THE ONE THING THAT I NOTICED..
In one of the Episodes, Bezel places Chee and Cofi next to each other in the Pile of his “Favorite Things”, MEANING HE’S ACTIVELY TRYING TO GET THEM TOGETHER.
And when Fwench Fwy asks Bezel to leave them alone, he says he Won’t, but he immediately Leaves them Be. Implying that he’ll leave them alone, but that’s only to help Fuel his Plans.
Also, let me say right now.. the Meaning of his name, Bezel, could have some interesting Implications.
There’s 2 Types of Bezel Specifically. Being Gemstone Bezel (the sloping facets of the crown of a cut gem after gem cutting), and Screen bezel (a space or frame around a display device, such as on a television or mobile device), but I wanna focus on Gemstone Bezel.
Now, I don’t really have much to go Off for this one.. but the “Crown of a Cut Gem” part feels weirdly important.
I searched around, and found that Emeralds and Lodestone are Gemstones pretty fairly related to Time. And Lodestone is a Magnetic Rock, and can attract things.. Perhaps, like Attracting Cofi and Chee to one another?
Lodestone was also used to make Ancient Compasses.. Ancient = Time, and Compasses are somewhat related to Clocks. It might be a Coincidence, but let’s face it, this is Chikn Nuggit.
Now, I looked into Emeralds too.. Emeralds are related to Hierarchy, Peace, Domestic Bliss, and Foresight..
“Foresight”?
Maybe as in Foreseeing the Downfall of Chikn’s World?
..But Hey, THAT’S JUST A THEORY.. A FILM THEORY!!!
Thanks for Tuning In, Folks!!
submitted by DualityREBORN to ChiknNuggit [link] [comments]


2024.05.18 18:24 DoublleA Can somebody use undetectable AI for me?

Sorry if this sounds selfish but this is really only a one time thing for a friend. I need someone to use there undetectable AI account to paraphrase this please.
IntroductionThe rise of fast food chains in the United States from 2000 to 2010 had an impact on both the culture and economy. This period saw an increase in obesity rates among Americans, which coincided with the growth of these eateries. In this essay we delve into the connection between the expansion of fast food franchises and the obesity epidemic examining factors that influence health. Through an analysis of data, health studies and relevant literature our goal is to provide an understanding of how consuming food has played a role in fueling obesity during this particular decade, in America.The Growth of Fast Food Chains
Between 2000 and 2010 there was a rise in the fast food industry. Popular chains such as McDonalds, Burger King and Subway expanded their reach by opening stores to meet the demand for budget friendly meals. Data from the U.S. Census Bureau shows that the number of fast food eateries increased by around 20% during this timeframe (U.S. Census Bureau, 2011). This expansion made fast food more convenient for a range of people, including kids and teenagers.
Obesity Trends in the U.S. (2000 2010)
The prevalence of obesity in America has been on a trajectory during the early years of the 21st century. According to the Centers for Disease Control and Prevention (CDC) the rate of obesity among adults rose from 30.5% in 2000 to 35.7% in 2010 (CDC, 2011). Similarly among children and teens aged between 2 and 19 years old obesity rates increased from 13.9% to 16.9% over that period. This continuous increase signals a concerning public health issue with impacts on illness rates, mortality rates and healthcare expenses.
The Impact of Fast Food, on Eating Habits
food is commonly known for its levels of calories, excessive saturated fats, sugars and sodium with little nutritional value. These aspects of food are closely associated with weight gain and obesity. Studies show that regular consumption of food is linked to consuming calories and maintaining poor eating habits (Bowman & Vineyard 2004). Research conducted by Pereira et al. (2005) revealed that individuals who ate food than twice a week were more likely to gain weight and develop insulin resistance compared to those who consumed it less frequently.
Influence of Socioeconomic Factors
The easy availability and affordability of food make it an attractive option for people with incomes. Fast food establishments are often concentrated in low income areas where residents have limited access to dining choices (Powell et al. 2007). This situation, referred to as "food deserts " , worsens the issue of obesity because disadvantaged groups tend to rely on food as their main source of nutrition.
Impact of Advertising and Promotion
The aggressive advertising tactics used by fast food companies also have a significant influence on eating behaviors particularly among young individuals, like children and teenagers.
Many businesses invest sums of money each year in marketing showcasing their products across platforms, like TV, the web and social networks. Kids are especially influenced by these strategies that highlight the appeal and ease of food reinforcing harmful dietary patterns early on.
The impact of obesity, on health is significant and variedObesity is a factor in chronic illnesses like type 2 diabetes, heart disease, stroke and certain cancers (Flegal et al., 2012). The rise in obesity rates has led to an increase in health issues putting a strain on the healthcare system. The financial implications of obesity are also noteworthy with studies indicating that medical costs linked to obesity made up around 10% of healthcare expenses in the United States during that time (Cawley & Meyerhoefer 2012).
Policies and public health effortsIn response to the escalating obesity crisis, different policies and public health efforts have been put into action at state and local levels. These initiatives aim to encourage eating habits through measures like food labeling requirements, restrictions on advertising foods to children and campaigns raising awareness about the risks of obesity (Koplan et al., 2007). Schools have been a point for intervention well, with endeavors to enhance the nutritional value of school meals and boost physical activity among students.ExamplesVarious real life examples and stories showcase the effectiveness of taking action to address the issue of obesity. For example, New York City put in place a set of strategies to combat obesity, such as displaying calorie information on menus and prohibiting trans fats in restaurant dishes. These initiatives led to improvements in people's eating habits and a slight decrease in obesity levels, within the community (Dumanovsky et al. 2011).ChallengesThe obesity epidemic still poses challenges despite the efforts to address it. Unhealthy eating habits deeply ingrained in society, the presence of the fast food industry and disparities in status all add layers of complexity to this issue. Moving forward it is crucial to focus on creating an environment that encourages choices for vulnerable communities. This entails advocating for policies that restrict the marketing of foods to children, enhancing access to options in low income areas and urging food companies to improve the health profile of their products.
Psychological marketingWhen it comes to food marketing companies go beyond advertising tactics by leveraging deep rooted psychological triggers that influence consumer behavior. Bright colors, catchy tunes and recognizable mascots are commonly used in food ads to build a memorable brand image. This technique is particularly effective with audiences like children and teenagers who're more susceptible and likely to develop lasting brand loyalties. Research indicates that exposure to these advertisements can lead children to prefer calorie, nutrient foods ultimately impacting their dietary decisions and contributing to weight gain (Boyland & Halford 2013).The impact of portion sizes
One overlooked but significant factor contributing to the obesity crisis is the increasing sizes of portions served by food chains. Over time portion sizes have substantially grown, with meals exceeding the recommended calorie intake for a single meal. Young and Nestles (2002) study reveals that fast food item portions have expanded over the years with some items now more than double their size. This phenomenon of "portion distortion" results in calorie consumption as individuals tend to eat when faced with larger servings often underestimating the actual caloric content.
Changes in lifestyle and time constraints
The contemporary way of life characterized by schedules and time limitations has also played a role in the heightened dependence on fast food. With an increase in dual income households and longer work hours many people find themselves lacking the time to cook meals. Fast food emerges as a solution offering cost effective options that align with busy routines. Nonetheless this convenience comes at a price as frequent consumption of food is linked to dietary patterns and increased calorie intake contributing to the surge in obesity rates (Smith, Ng & Popkin 2013).Another significant measure involves restricting the promotion of foods to children. By reducing kids exposure to food ads policymakers aim to lessen the impact of marketing on their eating habits. Some cities have also imposed taxes on beverages and unhealthy foods in an effort to discourage consumption through penalties. While the effectiveness of these strategies may vary they mark progress in combating the obesity crisis.
Approaches Rooted in Communities
Community based strategies for addressing obesity highlight the importance of initiatives and grassroots movements. Programs that concentrate on enhancing access to foods encouraging activity and educating community members about healthy eating have shown positive outcomes. For example community gardens and farmers markets can offer produce to residents living in areas with access to healthy food options promoting better dietary choices. Schools and community centers can also play a role by providing nutrition education and physical activity programs.
The Impact of Technology
Technology has increasingly become an asset in the battle against obesity. Mobile applications and wearable gadgets enable individuals to monitor their calorie intake and exercise levels offering feedback and motivating lifestyle choices.
Furthermore social networking sites can play a role, in advocating for public health initiatives and sharing details on diet and wellness. Although technology isn't a solution to the issue of obesity it provides avenues to involve people and groups in embracing healthier habits (Stephens & Allen 2013).
Future Directions and Recommendations
The approach to tackling obesity needs to be multi-faceted and should involve collaboration between government departments, health workers, local communities, as well as the food industry. In future, there is need for more efforts in creating an atmosphere that supports healthier selections particularly among the disadvantaged groups. This means that one should continue to campaign for policies aimed at reducing children’s exposure to unhealthy food advertisements, improving availability of healthy foods in deprived neighborhoods and encouraging manufacturers in the food sector to change their products into a healthier version.
Further still public health campaigns will try and focus on having balanced diets regularly done exercises. Schools and offices can succeed by developing well-structured meals alongside opportunities for exercising. More research is also needed to understand why some people are poor eaters or overweight than others.
Policy Proposals
To further combat the menace of overweight, policy makers should think about enacting a variety of evidence-based strategies. Some of them could be: Sugar-Sweetened Beverage Taxes: Taxes on sugary drinks can decrease consumption and raise funds for public health projects. Zoning Regulations: By controlling the number of fast food restaurants in given areas, intake will subside and encourage establishment of grocery stores among other healthier alternatives.Menu Labeling Laws: This makes sure that restaurants indicate calorie counts as well as other nutritional information to assist customers in making informed choices. School Nutrition Standards: Schools meals and snacks in the course of learning ought to meet recommended nutrition levels so that students are eating healthy. Addressing Behavioral FactorsBehavioral interventions also play a significant role in dealing with obesity. Cognitive-behavioral therapy (CBT) and other psychological approaches aid individuals to develop better eating habits and deal with triggers involved in overeating. Programs addressing weight control which incorporate behavior change counseling together with diet and exercise components show promise towards helping individuals achieve successful long term weight loss.Long-Term Commitment and Sustainable Change
Society must collectively make a commitment that will last over a long period to reduce obesity rates. The approach should be ongoing and flexible enough to accommodate changing circumstances and new information. For this change to be lasting, there must be continuous investment in public health infrastructure, research, and education. Therefore, significant strides can be achieved in reducing obesity rates by nurturing a culture that appreciates wellness.
Cultural Shifts and Public Perception
In addressing the obesity epidemic another critical factor is shifting public opinion as well as cultural norms with regards to food and health. The acceptance of fast food and oversize portions as normative has been one of the major drivers towards unhealthy eating habits over the past few decades. This would involve public health campaigns focused on what constitutes healthy balanced meals and promoting on good home cooked fresh meal benefits instead. To change public perception cooking classes nutrition workshops media campaign advertising preparation advantages of healthy meals at home for instance.
Strengthening Health Care Interventions
Routine screenings, counseling and support for weight management by health care providers are crucial in handling obesity. Obesity prevention and treatment should be integrated into primary care to ensure consistency and comprehensiveness in people’s health. Personalized advice can be availed by the healthcare practitioners and also set realistic targets as well as referring patients to dietitians or structured weight loss programs.
Advancing Research and Use of Proven Practices
To better understand the intricate contributors to obesity and curate effective interventions, it is important to sustain research. Longitudinal studies that follow diet patterns, activity levels, and disease outcomes offer useful information on how to prevent or reduce obesity. By exploring behavioral, environmental and genetic factors that affect obesity, this will enable us to make interventions that are specific for different populations and situations as well.
Conclusion
The period between 2000 and 2010 registered a sharp increase of obesity rates that is closely linked to the spread of fast food outlets across America. This public health menace can only be fought with multidimensional approaches that will change public attitude, improve education, enhance corporate accountability and support inclusive research plus health care interventions. By creating an environment where good health is appreciated through provision of necessary resources and support, we can achieve significant milestones in curbing cases of obesity within our population as well as overall improvement in their welfare.
Citations:
Boyland, E.J. & Halford, J.C.G., 2013. Television advertising and branding. Effects on eating behavior and food preferences in children. **Appetite**, 62, pp.236-241.
Brownell, K.D. & Frieden, T.R., 2009. Ounces of prevention—the public policy case for taxes on sugared beverages. **New England Journal of Medicine**, 360(18), pp.1805-1808.
Drewnowski, A. & Specter, S.E., 2004. Poverty and obesity: the role of energy density and energy costs. **American Journal of Clinical Nutrition**, 79(1), pp.6-16.
Krieger, J.W., Chan, N.L., Saelens, B.E., Ta, M.L., Solet, D. & Fleming, D.W., 2013. Menu labeling regulations and calories purchased at chain restaurants. **American Journal of Preventive Medicine**, 44(6), pp.595-604.
Ogden, C.L., Carroll, M.D., Kit, B.K. & Flegal, K.M., 2014. Prevalence of childhood and adult obesity in the United States, 2011-2012. **JAMA**, 311(8), pp.806-814.
Smith, L.P., Ng, S.W. & Popkin, B.M., 2013. Trends in US home food preparation and consumption: analysis of national nutrition surveys and time use studies from 1965-1966 to 2007-2008. **Nutrition Journal**, 12(1), p.45.
Stephens, J. & Allen, J., 2013. Mobile phone interventions to increase physical activity and reduce weight: a systematic review. **Journal of Cardiovascular Nursing**, 28(4), pp.320-329.
Story, M., Kaphingst, K.M., Robinson-O'Brien, R. & Glanz, K., 2008. Creating healthy food and eating environments: policy and environmental approaches. **Annual Review of Public Health**, 29, pp.253-272.
Walker, R.E., Keane, C.R. & Burke, J.G., 2010. Disparities and access to healthy food in the United States: A review of food deserts literature. **Health & Place**, 16(5), pp.876-884.
Young, L.R. & Nestle, M., 2002. The contribution of expanding portion sizes to the US obesity epidemic. **American Journal of Public Health**, 92(2), pp.246-249.
Fulkerson, J.A., Story, M., Neumark-Sztainer, D. & Rydell, S., 2008. Family meals: Perceptions of benefits and challenges among parents of 8-to 10-year-old children. **Journal of the American Dietetic Association**, 108(4), pp.706-709.
Huang, T.T.K., Drewnowski, A., Kumanyika, S.K. & Glass, T.A., 2009. A systems-oriented multilevel framework for addressing obesity in the 21st century. **Preventing Chronic Disease**, 6(3), A82.
Kumanyika, S.K., 2008. Environmental influences on childhood obesity: Ethnic and cultural influences in context. **Physician and Sportsmedicine**, 36(1), pp.45-51.
Larson, N.I., Story, M.T. & Nelson, M.C., 2009. Neighborhood environments: Disparities in access to healthy foods in the US. **American Journal of Preventive Medicine**, 36(1), pp.74-81.
Ludwig, D.S. & Pollack, H.A., 2009. Obesity and the economy: from crisis to opportunity. **JAMA**, 301(5), pp.533-535.
Powell, L.M., Chaloupka, F.J. & Bao, Y., 2007. The availability of fast-food and full-service restaurants in the United States: associations with neighborhood characteristics. **American Journal of Preventive Medicine**, 33(4), pp.S240-S245.
Sallis, J.F., Floyd, M.F., Rodríguez, D.A. & Saelens, B.E., 2012. Role of built environments in physical activity, obesity, and cardiovascular disease. **Circulation**, 125(5), pp.729-737.
submitted by DoublleA to ChatGPT [link] [comments]


2024.05.18 18:11 SarahC Scaling a new imported collection for LEGO!

I've managed to fix up and fine tune the old Lego LXF to Blender importer that's based on pyldd2obj version 0.4.8 - Copyright (c) 2019 by jonnysp.
The only Python and BPY API I know is that which I've learned doing this plugin tweaks, so not much at all.
During import I realised the object's where huge! The whole scale is some other unit, possibly mm to meters!
I had great difficulty resizing individual blocks as they were put in the scene - all the time I got "brick.scale isn't a method" or similar! I don't know what the constructors are making, so I was experimenting blind.
In the end, the solution I got working was some code I found on S.O.... which works great but with one problem I can't solve - the bit of code below scales the WHOLE scene!
So prior imports are shrunk repeatedly, like Russian Dolls!
Line 1421:
 # Scale the world scale = 0.025 # change scale and location [setattr(obj, 'scale', obj.scale*scale) for obj in bpy.data.objects if ((obj.type != 'EMPTY') and (obj.type != 'CAMERA'))] [setattr(obj, 'location', obj.location*scale) for obj in bpy.data.objects if obj.type != 'CAMERA'] 
The layout of the new blocks is like below, a new collection contains empty elements that each have some brick bits and the lego mesh as children.
So what I figured was a correct course of action was to iterate through the -collection- that was just imported, not the whole scene like I am.
How can I do that?
https://preview.redd.it/b9pqwfjbl71d1.png?width=335&format=png&auto=webp&s=bb20e0d596520cb260555feee6ea24f0a44e3a0a
https://github.com/Sarah-C/BlenderImportLDD/blob/main/BlenderImportLDD.py
submitted by SarahC to blenderpython [link] [comments]


http://activeproperty.pl/