I know that some people prefer watching videos over reading text guides. If you're one of them, here's a video version of this guide where I describe each new feature in action. If you prefer text guides, it's right below!
The guide
First and foremost, if you ever thought the difficulty was too easy, try out the new Brutal mode. Bosses here have bigger health pools, higher levels, and deal more damage, which I personally dislike. However, every boss now has a new move and an adjusted AI. I swear you'll never forget the Vincent fight!
If you were struggling with initial resource farming, it has been tweaked. You will get much more wood and stone from a single node, allowing you to get to battles faster, especially if you drink worker blood!
Horses also got a small yet important change: they now consume easily obtainable fiber instead of waterskins, making it easier to manage mounts early on.
Speaking of consumables, they now last 60 minutes. Less crafting is always better, right?
Another important Quality of Life addition is that after you consume a potion, you will not consume the bottle itself. Even less crafting, yay!
Now you can build advanced stations. These process items faster than normal ones, have more inventory space, and more recipes. You can unlock them by defeating specific V Blood enemies.
A new era of storage has arrived with both small and large storage for literally everything, from scrolls to fish. Place these next to your stations or build a storage room for all resources at once.
This feature shines even more with the addition of hotkeys that allow you to sort your inventory or quickly transfer everything by simply pressing the "E" key.
Another huge addition is inventory highlighting. It's so much easier now to see what can be transferred to a specific storage or what you can add to an existing stack!
A new source of valuables now travels around the map in the form of traveling carts. These are guarded by several soldiers but are totally worth it. Carts come in different variants and follow the same routes, so you can farm them from time to time.
The new zone awaits for an infinite challenge. It does not have any base plots but offers world events instead. These events require you to beat two spots with enemies and one boss fight, which come in two difficulties and reward you with powerful weapons, jewels, and shards.
Speaking of shards, this is a new currency which you can spend on weapons, summon enemies in the new summoning circle, or unlock passive buffs.
There are 18 passive buffs, all unlockable once you defeat General Elena the Hollow and build an Altar of Stygian Awakening. Each buff is permanent, but the cost is a lot of shards from the new zone. I recommend the passive that boosts damage against V Blood enemies by 10%!
New forged items progression makes your weapons much more viable. You can enhance your favorite ancestral weapon with various regular weapons and increase its level by 3 up to 26.
For those seeking rare gear and weapons, V Rising offers 12 new legendary weapons with unique effects and solid stats. These can be dropped by high-level bosses or occasionally appear instead of purple weapons when you buy them for 1500 greater shards. These look really cool!
If you want a new battle experience, try out two new weapons: a longbow and a whip. I'm currently running with a longbow on Brutal and it's amazing!
The old magic progression was kind of awkward and limited, so now you can choose your own path by getting spell points and spending them as you wish. You can always reset your choice for free at the Altar of Recollection.
To make your build even more flexible, check out the new sets of armor. They cover different passives and will supplement your playstyle.
If you like a specific piece of gear, you can keep it in your fashion slot regardless of what you wear. And definitely try recoloring your gear!
Spells heavily rely on jewels, which grant some awesome effects. The new tier 4 with 4 effects means even more power for your favorite setup.
To spice it up even more, the game offers a new blood type: Draculin. This is particularly great in the new zone where you might want to bite more enemies.
If you're a fan of shapeshifting, the new spider form will please you. Try hiding underground for a surprise attack without fear of the sun! Nice!
If you remember bags from Gloomrot, forget about them. Now you can craft and equip only one bag at a time. The better the bag, the more it offers! More storage slots, more silver to carry, and even more resource yield! Awesome!
Soul Shards were also reworked in the latest update. You cannot keep them indefinitely anymore, as they decay over time. To restore them, you must farm the new area.
V Bloods have undergone a rework in terms of rewards to reflect new stations, spell points, and craftables.
To make your battles more controllable, the devs have added new aim assist.
New bosses were added as well, including the mighty Dracula himself. I won't spoil the fight, but be prepared for the toughest battle you’ve ever seen in V Rising!
All veils now have a leech effect to balance them out. The difference will be in additional effects and jewel features.
Dying now reduces your blood pool by 10 percent instead of losing your precious blood completely. This is a huge change and a must for Brutal mode, where you will die a lot!
And finally, a couple of achievements! I love them! They give you a decent goal to achieve, nice!
Conclusion
I hope with this guide you have achieved what you were aiming for today! Also, here's the list with all my guides for reference:
2024.05.18 23:15 ChadEriksenLet's discuss ! "My own" Another Eden Hall of Fame, here's my extensive list, it's a Long read and hope you enjoy it. What is your "Best of" ? Please share your thoughts and you can use my post as template.
Hello everyone, I've been wanting to make this post for a while and now here we are ! This is a long post but ENJOY !!! Another Eden is now 7 years old which means many stories, characters and an entire world...or rather time periods/timelines that currently exists. So here's the question, what's your Another Eden Hall of Fame ? Both Meta and Non Meta related. Note: Remember that what I'm about to write is based SOLELY ON MY OPINION but I'm interested to see what my fellow Residents of Time's Forgotten Keep think ! Without further ado, let's start:
Best Story Protagonist (Excluding Aldo): Nona Another Eden is composed of many stories and they are NOT always centered around Aldo which is the game's protagonist, few examples of that being Deirdre in the Knights Episodes/Nona in Apocrypha and Wryz from the recent Wryz Saga. My pick is Nona because she has BY FAR the best character development and to me she took the spotlight in the entire Apocrypha. In fact I'd argue that if Another Eden had the "Choose your Protagonist" Aldo would be the Male Protagonist and Nona would be the Female one because she's litterally the Protogonist of Apocrypha and it can be regarded as a "Game within a game" so yea that says alot.
Best Side Story: Western Mythos (Song of Sword and Wings of Lost Paradise) The Western Mythos is the best story in my opinion (And actually alot of players do agree with me on that). The Zerberiya continent, the world, the cast of characters and the story is phenomenal from it's 1st chapter to the finale. I know that people will tell me Future Mythos is also great but it doesn't have THAT impact on me as much as the Western Mythos did.
Which is why (Rant Warning!) WFS ! WHERE'S MY WESTERN EXPANSTION !!! WHY DID YOU FORGOT THAT ZERBERIYA EXISTS ?? WE NEED MORE OF PEAK !! That is hurting me alot !! The only story which is a close second is Apocrypha but Western Mythos is the far better one and I'm thankful for Another Eden for creating that. I do hope that the Highly Rumored Eastern Mythos would be just as good because speaking of...
Best Main Story: Main Story Part 2 (Tales of the East) There are currently four Main Stories: Main Story Part 1;Main Story Part 1.5 (Ogre Wars) ;Main Story Part 2 (Tales of the East) and the currently Main Story Part 3 (Into the Hollow). In my mind while having played all of those stories, I still find myself being drawn and attached to the Eastern Continent ! Because I truly love the setting ! WFS clearly nailed it and even so when you consider the amount of "Eastern" Personality characters that are in the game which is the highest in the game at 30 characters (Not counting AS/ES). Heck I'm currently replaying the Main Story Part 2 because I enjoyed it even better than the current Part 3 which from a pure gameplay sure it's better but in terms of Story/Characters and OST then to me nothing beats the Garulea Continent (Present/Past/Future and Underworld) !
Alot of people in the sub love Eastern characters, most notably u/NoWaifuN0Laifu who like Hozuki, an Eastern sensual Fox Lady so yea there's that. This is in part why I'm extremely hyped for Eastern Mythos and I can't wait for it ! And Yukino Alter (One of the main things keeping me attached to Another Eden)
Best Character Quest: Melissa Melissa is by far the best Character Quest and ask any veteran player and he'll tell you that. It's also the darkest and the saddest one in the entire game and it's special in the fact that Aldo IS NOT PRESENT in it at all ! Imagine THAT ! I won't say more because of spoilers but if you don't have Melissa you can just search on Youtube as her CQ is there and you can watch it ! If you have her but have not played her quest...WHAT ARE YOU WAITING for ? DO IT !
Best Character: Yukino This is subjective and my AE subreddit flair checks out, I love Yukino so much since her introduction, apart from me having a thing for women/girls with Ice powers, her story and how she was created (Also she's Eastern as well so another point !) also her relationship to Tsukiha so no need to say more!
Best Antagonist/Villain: Guildna (Main Story Part 1) The reason why to me Guildna is the best villain is NOT what you think it is ! Another Eden is a game centered around stories Beyond Time and Space there I said it but while there are really good villainy characters like for instance the Empress/Emperor of the Land of Mi and Shin (Again Eastern !) Garneli and Genshin but Guildna is special because he made me appreciate Main Story Part 1 alot more then the other characters, it tells you what happened if Guildna makes some impactful decisions in the storyline. Besides without Guildna there's no Aldo and therefore no Another Eden !
Best Cat Companion: Kuchiba I love the Siamese Cat Breed and Kuchiba IS the only one in the game in whom I didn't change ever since I found her years ago in Vermillion Road (Another Eastern Reference, see what I told you)
Best NPC: Some Guy He's Scott literally everywhere in the game. From the past to the future, from Zerberiya to Garulea, heck even in the Hollow you'll find him ! There's no way I make a list without appreciating "Some Guy" and his deeds to the game.
Best Frog: Cyrus (He's Eastern aswell ! I tell you this is why the Eastern Setting is THE BEST !!)
Best Main Cast Character: Guildna
Best Mascot: Varuo If Moke wasn't released as a playable Sidekick he would have been my pick but now I have to choose the 2nd best IMO and that's Varuo. The Iconic Cat mascot in the game.
Best Boss: Caroline and Justine (From Persona 5 Royal part 2 Collab) This boss used to be the hardest boss in the game for a long time and for good reason as it has alot of HP stoppers and has TONS of HP, while the boss has been powercrept and now easy with the recent units...back than it was a pain, another close second would be the Toova AS Manifest Battle which used to be the hardest Manifest fight in the entire game because of Toova AS insane fixed DMG and RNG involved.
Best Free Character: Nona AS Seriously she's by far the most flexible free character in the game, yea sure it takes a bit to get her but she can give 1/3 of her stats to anyone and she can mold her kit into the unit she's devoted to including zone setting/element and attack type change etc... She's even more good when used with Aldo (And it's canon aswell as she's devoted to Aldo and loves him so much which he also does (Not in a friend way btw)) and we know SA Aldo is OP especially at 255 Light so yea !
Best Zone Setter: Iphi To qualify for The Best, a unit doesn't just has to set a zone but it needs to have OP effects with the zone setting skill/VC and to me no one who's better at that than Iphi, her zone setting skill Walpurgisnacht is seriously broken: First of all the skill is Pre-emptive; you get the best elemental zone (Shade zone); you get Blood Contract which gives you survivability and Lunatic Risktaker; you get 5T Magic Focus and if you recast it, you get Kaleido switch to Shade element for 1T for all units...ALL OF THOSE in a single skill and moreso when you realise that these are all skills you usually see in Stellar Awakening Locked-Behind recent units in a unit released a year ago
Best Damage Dealer (DPS): Xianhua Before Xianhua got released and broke the DPS meta, Yakumo and Sesta used to dominate that market but now Xianhua is the best end of question ! The reason being that her DPS potential is not locked behind her SA skill as most recent units does.
Best True Tank: Radias AS Some people might argue that Radias AS is being powercrept but to me a Tank is more than just high HP/DEF/DMG Mitigation via Shield or Debuffs but to me a Tank in AE needs to have Guard and Rage and to me Radias AS is still the best one even if she's now almost 2 years old. While Alma AS is alot more recent and has all of those she's more of a Secondary DPS/Support than a tank and her Guard is conditional; Soira AS doesn't have Guard;Anabel ES doesn't have Guard nor Rage and Prai is constrained by Stun after Guard
Best Support: Myunfa Alter I tried alot of units but to me no one can do support/sustain in the entire game than Myunfa Alter, seriously her kit is a dream to every one, she has everything you can think of, YEP EVERY.SINGLE.SUPPORT.EFFECT in her kit. If you have the fourth slot (80 light) she's even better, she support the entire party but more so the unit on her right:
* She can heal HP and MP and reduce MP consumption. * She can tank (Tho not with Guard but with DMG mitigation such as -50% DMG taken, a 2000 Max HP Shield and insane debuffs + Buff END/SPR). * She can set Earh/Magic Zone (3 Staff users+) and can awaken any zone. * She can give Magic and Singular Focus. * She can give Weapon Type DMG and Weakness Multiplier. * She can give Status and Knockback Immunity. * She set 3T pain/poison ignore res. Yes everything I said above is in her kit, what's more is that she can do most of these preemptively and do you know what's more insane ! She's not bound by the Stellar Awakening System !
Best Healer: Anabel ES She can heal 50% HP/15% MP but unlike Radias AS which can also do it in a counter, if you put her in Guiding Light she gets +50% DMG and Healing meaning she can potentially heals 100% HP ! Something only seen in EX Attacks in ES characters and that one requires complex setting.
Best Pain/Poison Setter and DoT (Damage over Time) user: Pom AS A Best Pain/Poison setter doesn't just have to set p/p ignore res as most units can do that but can use p/p as DoT (Damage over Time) and no one can do it better then Pom. Heck 4⭐ Pom has been known for her gimmick of giving p/p if you have the appropriate equipment and there's Grasta Ores that gives +50% DMG if user is inflicted with Pain/Poison so yea.
Best AF user: Miyu ES To qualify for this the unit has to benefit more from using AF (Another Force) either by doing more DPS in AF or get easy AF Combo Multiplier, it's been known that Thunder units are the ones who can use AF efficiently and while the current Meta revolves around DMG outside AF, some units only shines in AF and Miyu ES is just that, a close second would be Victor AS but he can be tricky to use as you need the AF Combo to 1000% for him to deal 7300% DMG Multiplier but in a Thunder Team with high SPD it's possible.
Best Singer: Milsha AS While Singing has been powercrept by Praying, I still use Singing units from time to time and Milsha AS is by far the best from the best, seriously her 2 songs can give different Lunatic to the entire party depending on the Song being user (Sacrifice and Risktaker) and this effect can co-exist with other lunatic.
Best Praying unit: Toova ES This one is hard as most Praying units are OP ! However for me Toova ES takes the crown by a slight margin, just set her pray and forget about her and if you have a unit which can Cover (Iphi is most used with her) then you don't have to worry about her taking DMG and breaking Prayer.
. . . Phew This essay took me 3 hours to write but that's how much I love Another Eden even tho the game's questionable direction does leave alot to be desired, I hope you enjoyed reading and I want to see everyone's opinion
2024.05.18 22:54 4gigipleaseTarots News: If you are seeking Professional Reading services to purchase, we (only) endorse Consultthetarot. This is her Menu of Professional Services to purchase.
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2024.05.18 22:46 AncientRaigTokugawa or Sherman for secondary license on a Genghis Plasma Thrower build?
I'm starting to feel like a bit of a broken record, but this is the only place I've gotten decent advice so far. My party's primary ranged Striker, a Death's Head, is no longer playing with us and their replacement really wants to play a Heavy Gunner Sherman with the Loza's Plasma Caster that our GM just gave us access to. The build seems solid, but it leaves us doubling up on Heavy Gunner StrikeControllers with no ranged heavy hitter, since I was running a Heavy Gunner Worldkiller with the Krakatoa. After chatting with our new player I decided to swap to a TechnoThumb Plasma Thrower build to keep our party balanced out, but I can't decide whether to go for Tokugawa or Sherman as my secondary license. Both use Spaceborn 1 so I can move a decent distance without needing to put points into Agility. I could swap it for Vanguard 1 and try to get 2 points of Agility, but both builds rely on Limited systems so dropping Engineering is out of the question and our GM tends to include least one enemy that either hits hard or has some way to counter my armor, so dropping Hull leaves me uncomfortably vulnerable. And I'm not convinced that 8 Evasion will be a significant difference to 6 Evasion, even with near constant soft cover from Furiosa. The first build is the closest to actually filling the shoes of our missing Death's Head, as it's a fairly straightforward Genghis/Tokugawa Striker build that uses LUCIFIER and NuCav 2 to crank up the Plasma Thrower's damage output when needed while Deep Well, BT, and NuCav 3 sort of keep the heat generation in check. Heatfall makes the Superheavy action economy a little less painful, SBD for more heat cap so I can get the most damage possible out of LUCIFER without exploding (much).
-- HA “Worldkiller” Genghis Mk I @ LL6 -- [ LICENSES ] HA Genghis 3, HA Tokugawa 3 [ CORE BONUSES ] Heatfall Coolant System, Superior by Design [ TALENTS ] Technophile 3, Nuclear Cavalier 3, Black Thumb 2, Spaceborn 1 [ STATS ] HULL:4 AGI:0 SYS:0 ENGI:4 STRUCTURE:4 HP:19 ARMOR:3 STRESS:4 HEATCAP:14 REPAIR:6 TECH ATK:-2 LIMITED:+2 SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:13 [ WEAPONS ] Integrated: Fuel Rod Gun MAIN MOUNT: Annihilator MAIN MOUNT: SUPERHEAVY WEAPON BRACING HEAVY MOUNT: Plasma Thrower [ SYSTEMS ] Enlightenment-Class NHP, Personalizations, Deep Well Heat Sink, LUCIFER-Class NHP x4
The second build tries to retain some use as an area-denial Controller by swapping Tokugawa for Sherman. ASURA and Heatfall lets it abuse the action economy as hard as possible, while Redundant Systems Upgrade and Adaptive Reactor makes repeatedly overheating while A Pleasure To Burn is active an actually viable tactic to restrict enemy movement and deal some additional damage. I debated swapping Heatfall for Intergrated Ammo Feeds for more uses of RSU, but TechnoThumb and NuCav 3 can probably handle most of my normal heat management needs and 3 uses seems like it would be enough for most deployments.
-- HA “Worldkiller” Genghis Mk I @ LL6 -- [ LICENSES ] HA Genghis 3, HA Sherman 3 [ CORE BONUSES ] Heatfall Coolant System, Adaptive Reactor [ TALENTS ] Technophile 3, Nuclear Cavalier 3, Black Thumb 2, Spaceborn 1 [ STATS ] HULL:4 AGI:0 SYS:0 ENGI:4 STRUCTURE:4 HP:17 ARMOR:3 STRESS:4 HEATCAP:12 REPAIR:6 TECH ATK:-2 LIMITED:+2 SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:13 [ WEAPONS ] Integrated: Fuel Rod Gun MAIN MOUNT: SOL-Pattern Laser Rifle MAIN MOUNT: SUPERHEAVY WEAPON BRACING HEAVY MOUNT: Plasma Thrower [ SYSTEMS ] Enlightenment-Class NHP, Explosive Vents, Redundant Systems Upgrade x3, ASURA-Class NHP x3
2024.05.18 22:45 garymcarthurTop shipbuilding countries. China has about half of the world’s market share. Asia is 95%. Deindustrialized America is nowhere to be seen.
2024.05.18 22:42 Previous_Kale_4508Error appearing in Classic 5 properties box
Hi, I cannot tell if you are still collecting error reports for Geogebra Classic 5, but I just got an interesting error. Hopefully the image will appear correctly below and save many words. Basically I was making an alteration to an existing Line object when I accidentally typed something wrong. I immediately corrected myself, so quickly that I didn't even notice what I was that I'd typed wrong… however, the error message has remained ever since. https://preview.redd.it/o7msn55dx81d1.png?width=390&format=png&auto=webp&s=90552304c938c4bf4b676ee2f99ec0c2d0a4364e I'm running Linux Ubuntu 22.04 LTS and Geogebra Classic 5.0.803.0-d. System Information follows: [pre]GeoGebra Classic 5.0.803.0-d (19 September 2023) Java: 1.8.0_121 Codebase: file:/home/geoffbin/GeoGebra-Linux-Portable-5-0-803-0/geogebra/ OS: Linux Architecture: amd64 / null Heap: 910MB CAS: CAS Initialising GeoGebraLogger log: ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null DEBUG: org.geogebra.desktop.gui.i.M.b[-1]: update menu DEBUG: org.geogebra.desktop.gui.i.M.b[-1]: update menu ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null DEBUG: org.geogebra.desktop.gui.i.M.b[-1]: update menu DEBUG: org.geogebra.desktop.gui.m.f.b.q[-1]: already attached DEBUG: org.geogebra.desktop.gui.l.b.a[-1]: opening URL:https://www.reddit.com/geogebra/ ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null ERROR: org.geogebra.desktop.gui.d.u.a[-1]: cbAlgebraView not implemented in desktop ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null File log from /tmp/GeoGebraLog_kumqcndcah.txt: May 18, 2024 9:29:45 PM STDERR: ERROR: org.geogebra.desktop.gui.e.h.a[-1]: problem beautifying function ggbOnInit() {} null GGB file content:
LibraryJavaScript: function ggbOnInit() {} Preferences: [/pre]
2024.05.18 22:39 _Triple_[STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
2024.05.18 22:31 Mongolianhoodclips_Project stem unit 9 test NEED ANSWERS ASAP
Please help this is literally my final Question 1 In row-major two-dimensional lists, when accessing an element, the __________ is always listed first. Group of answer choices column length dimension row Flag question: Question 2 Question 2 1 pts For questions 2 and 3, consider the following two-dimensional list: 12 37 29 52 43 62 48 23 71 22 83 93 What is the element at [2][3]? Group of answer choices 93 12 22 48 Flag question: Question 3 Question 3 1 pts What is the element at [2][2]? Group of answer choices 83 12 62 52 Flag question: Question 4 Question 4 1 pts Which of the following is true about lists? Group of answer choices The first number when accessing a two-dimensional list gives the column number Lists can only be one-dimensional Elements refer to the locations of a piece of data in the list Indexes refer to the locations of a piece of data in the list Flag question: Question 5 Question 5 1 pts What does it mean for a list to be column-major? Group of answer choices The elements first refer to the column and then the row All data is stored in columns The list has a maximum of one row The indexes first refer to the column and then the row Flag question: Question 6 Question 6 1 pts Which of the following lines of code correctly create a two-dimensional list? Group of answer choices stuff = [3, 4, 5], [6, 3, 1] stuff = [[3, 4, 5],[6, 3, 1]] stuff = [3, 4, 5] + [6, 3, 1] stuff = [3, 4, 5][6, 3, 1] Flag question: Question 7 Question 7 1 pts Consider the following code: grid = [] row = [] row.append(1) row.append(3) row.append(7) grid.append(row) grid.append(row) What are the dimensions of grid (row x column)? Group of answer choices 2 x 1 3 x 2 1 x 3 2 x 3 Flag question: Question 8 Question 8 1 pts Consider the following code: temp = [] temp.append([53, 12, 24, 86, 23]) temp.append([33, 77, 47, 58, 43]) temp.append([73, 42, 15, 82, 32]) print(temp[2][1]) What is output by the code? Group of answer choices 33 12 47 42 Flag question: Question 9 Question 9 1 pts Consider the following code: list = [[1,5,3], [4,9,7]] list.append([2,7,9]) How many rows does the two-dimensional list now contain? Group of answer choices 4 2 1 3 Flag question: Question 10 Question 10 1 pts Consider the following code: grid = [] grid.append (["emu", "hedgehog", "cat"]) grid.append (["fish", "frog", "dog"]) grid.append (["rooster", "iguana", "llama"]) print(grid[0][1]) What is output by the code? Group of answer choices fish hedgehog emu frog Flag question: Question 11 Question 11 1 pts Which of the following statements are true? Group of answer choices Numerical calculations can be performed using a single for loop on two-dimensional lists Two-dimensional lists have to store the same type of element across each column Numerical calculations on two-dimensional lists require two for loops Two-dimensional lists have to store the same type of element across each row Flag question: Question 12 Question 12 1 pts Consider the following code that stores values in a 5 x 3 list called grid: grid = [] grid.append (["frog", "cat", "hedgehog"]) grid.append (["fish", "emu", "rooster"]) grid.append (["dog", "bird", "rabbit"]) grid.append (["deer", "chipmunk", "opossum"]) grid.append (["fox", "coyote", "wolf"]) for r in range (len(grid)): for c in range (len(grid[0])):
grid[r][c] = r + c
After this code is run, what values does the list grid hold? Group of answer choices 0 1 2 1 2 3 2 3 4 3 4 5 4 5 6 0 0 0 0 1 2 0 2 4 0 3 6 0 4 8 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 1 2 3 2 3 4 3 4 5 4 5 6 5 6 7 Flag question: Question 13 Question 13 1 pts Which method would correctly swap two rows of a two-dimensional list? Group of answer choices def swapRows (grid, a, b):
if(a >= 0 and a < len(grid)): if(b >= 0 and b < len(grid)): grid[a] = grid[b] grid[b] = grid[a]
def swapRows (grid, a, b):
if(a >= 0 and a < len(grid[0])): if(b >= 0 and b < len(grid[0])): temp = grid[a] grid[a] = grid[b] grid[b] = temp
def swapRows (grid, a, b):
if(a >= 0 and a < len(grid)): if(b >= 0 and b < len(grid)): temp = grid[a] grid[a] = grid[b] grid[b] = temp
def swapRows (grid, a, b):
if(a >= 0 and a < len(grid[0])): if(b >= 0 and b < len(grid[0])): grid[a] = grid[b] grid[b] = grid[a]
Flag question: Question 14 Question 14 1 pts Which of the following loops would change the list grid to the following values? Assume that grid is already a 2D list with 4 rows and 3 columns. 0 2 4 6 8 10 12 14 16 18 20 22 Group of answer choices f = 0 for r in range(len(grid)): for c in range(len(grid[0])): grid[r][c] = f * 2 f = f + 1 f = 0 for r in range(len(grid)): for c in range(len(grid[0])): f = f + 1 grid[r][c] = f * 2 f = 0 for r in range(len(grid)): for c in range (len(grid[0])): grid[r][c] = f f = f + 1 for r in range(len(grid)): for c in range(len(grid[0])): grid[r][c] = r + c Flag question: Question 15 Question 15 1 pts Which of the following loops would change the list grid to the following values? Assume that grid is already a 2D list with 4 rows and 3 columns. 1 1 1 2 2 2 3 3 3 4 4 4 Group of answer choices for r in range(len(grid)): for c in range (len(grid[0])): grid[r][c] = r + c for r in range(len(grid)): for c in range(len(grid[0])): grid[r][c] = c + 1 for r in range(len(grid)): for c in range(len(grid[0])): grid[r][c] = r + 1 for r in range(len(grid)): for c in range(len(grid[0])): grid[r][c] = r Flag question: Question 16 Question 16 1 pts Consider the following two-dimensional list: 72 57 97 63 85 84 42 90 61 88 98 43 54 86 55 Which loop correctly adds up the values in the third column (beginning with 97)? Group of answer choices sum = 0 for i in range(len(a)): sum = sum + a[i][2] sum = 0 for i in range(len(a)): sum = sum + a[3][i] sum = 0 for i in range(len(a)): sum = sum + a[i][3] sum = 0 for i in range(len(a)): sum = sum + a[2][i] Flag question: Question 17 Question 17 1 pts Which of the following loops would correctly initialize a 13 x 15 two-dimensional list to random 2-digit numbers? You can assume the list vals has been declared and random has been imported. Group of answer choices for r in range(15): vals.append([]) for c in range(13): vals[r][c] = random.randint(10,99) for r in range(13): vals.append([]) for c in range(15): vals[r][c] = random.randint(10,99) for r in range(13):
vals.append([]) for c in range(15): vals[r].append(random.randint(10,99))
for r in range(15): vals.append([]) for c in range(13): vals[r].append(random.randint(10,99)) Flag question: Question 18 Question 18 1 pts Consider the two-dimensional list below: 7 9 8 3 2 1 6 5 4 Which position is the number 5 located at? Flag question: Question 19 Question 19 1 pts Consider the following code: grid = [] grid.append([]) grid[0].append(9) grid[0].append(7) grid.append([]) grid[1].append(5) grid[1].append(3) grid.append([]) grid[2].append(2) grid[2].append(8) grid.append([]) grid[3].append(1) grid[3].append(3) How many rows and columns does this list have? Group of answer choices 4 rows and 2 columns 2 rows and 4 columns 4 rows and 4 columns 2 rows and 2 columns Flag question: Question 20 Question 20 1 pts What type of variable is available to all methods in a program? Group of answer choices global temp universal local
2024.05.18 22:31 XxSugarCoffeeXFinally revived yae miko from the bench after ignoring her for months- Hows it goin? [Read desc]
Debating between LPTTSW and R2 skyward atlas and my R3 widsith- but my crit rate is kinda low and LPTTSW is a nice statstick to give it a lil boost. Working on better artifacts, although a bit confused on what to use on her- 4p Gilded or 4p GT or go for 2p TF 2p atk/em. I wanna use her as main dps in aggravate comp with kirara/fischl/sucrose or main driver in dmc/fischl/furina quickbloom. All advice welcome- i need all the help i can get to make my miko one of the best there is <3