Methamphetamine recipe
Sharla bless her, told me how to make crystal methamphetamine (I was just curious if she would) I won't be making any, obviously. She also has a nice recipe for a cheese soufflé.
2024.04.13 17:44 simonjack83 Sharla bless her, told me how to make crystal methamphetamine (I was just curious if she would) I won't be making any, obviously. She also has a nice recipe for a cheese soufflé.
2024.03.13 23:35 Megaman39 Why is Cap Production more complicated than Meth Production? CCP please simplify!
Capital production in EVE Online presents a multifaceted and intricate process that parallels, and in many ways surpasses, the complexity of producing methamphetamine. While both endeavors involve resource gathering, manufacturing, and market dynamics, the virtual realm of EVE Online introduces additional layers of complexity, such as supply chain management, economic strategy, and risk assessment, which distinguish it as a more sophisticated endeavor.
To begin with, the process of capital production in EVE Online starts with resource acquisition. Players must meticulously gather various materials, ranging from minerals and gases to salvageable parts and blueprints. These resources are scattered across the game universe, requiring players to navigate through treacherous territories, negotiate with other players or factions, and sometimes engage in combat to secure them. In contrast, the production of methamphetamine primarily relies on the procurement of precursor chemicals, often obtained through illicit means, leading to legal repercussions and safety hazards.
Once the necessary resources are obtained, players in EVE Online must carefully plan and manage their production facilities. Building a capital ship or structure involves intricate calculations, considering factors such as material efficiency, production time, and operational costs. Furthermore, players must allocate resources efficiently, balancing between producing capital assets for personal use or for sale on the market. This strategic decision-making process adds another layer of complexity not present in the production of methamphetamine, which typically follows a more straightforward recipe-based approach.
Moreover, the market dynamics in EVE Online introduce a level of complexity unparalleled in the illicit drug trade. The virtual economy of EVE is driven by player interactions, supply and demand fluctuations, and geopolitical events. Players must constantly adapt to market trends, competitor actions, and changes in game mechanics to remain profitable. This dynamic environment requires players to employ sophisticated economic strategies, such as arbitrage, speculation, and market manipulation, to gain a competitive edge. In contrast, the drug trade operates within a relatively static market, with prices influenced primarily by law enforcement efforts and changes in drug policies.
Furthermore, the risks associated with capital production in EVE Online far outweigh those of producing methamphetamine. While the latter carries significant legal and health risks, including arrest, incarceration, and addiction, the former exposes players to the perils of virtual warfare, espionage, and sabotage. Players must constantly defend their assets from rival factions, pirates, and opportunistic players seeking to disrupt their operations. Moreover, the loss of a capital ship or production facility in EVE Online can result in substantial financial losses and reputational damage, making risk management a critical aspect of capital production.
In conclusion, while both capital production in EVE Online and the production of methamphetamine involve resource gathering, manufacturing, and market dynamics, the virtual realm of EVE introduces additional layers of complexity that surpass those of the illicit drug trade. From resource acquisition and production planning to market strategy and risk management, capital production in EVE demands strategic thinking, meticulous planning, and adaptability, making it a more sophisticated endeavor overall. As such, it serves as a testament to the intricacies of virtual economies and the complexity of human interaction in digital environments.
TLDR: CCP it is easier to create illicit substances than to build capitals in your ship space game. Please simplify this arduous process. Make caps cheaper so we can yolo them more.
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2024.03.10 08:50 Redribo3 Let her cook
2023.11.15 17:39 AjaxTheFurryFuzzball “Haha wow what a fun day to be relaxing with my friend I hope he doesn’t start telling me the exact recipe for methamphetamine” my friend said
Little did he know I wasn’t going to do that as I would never tell anyone the secrets of my methamphetamine production
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2023.10.20 00:41 Springlockkitty_09 Since toddlerhood, grilled cheese has been officially my favorite, most beloved item of food. Here is my compilation of cheeses from the past year ½ or so, from most recent to oldest. (Recipe included).
| Now, they usually differ based on occasion, however this is the ideal: Sunbeam White Bread Dutch Farms Muenster cheese (2 slices) Country Crock Original butter Garlic powder Ranch powder Parsley Salt & Pepper Toast bread on low setting, around 2½ on toaster's dial. Once done, butter bread, surface and sides, be generous. Add light salt, pepper, and ranch seasoning to surface. Add one slice of cheese each to both breads, add garlic salt and parsley, optionally add a small dollop of butter. Put together, add butter and parsley to top. Plate your creation (do not use Styrofoam plate under any circumstances), and add to microwave on average temperature for 40 seconds (45-55 for soggiemeltier cheese). Slice into two triangles, and serve. Personal favorite sides include "Lay's Original: Baked chips", Mini Muffins, "Ritz-Bitz: cheese crackers", sliced strawberries, or the lovely, fan favorite dill pickles (highly recommended). Please notify on results. The man who taught me this recipe was a methamphetamine addict, hence the unusual aspects of the recipe. Enjoy. ☆ submitted by Springlockkitty_09 to grilledcheese [link] [comments] |
2023.09.21 13:19 lime_52 Apparently, new GPT3.5 Turbo Instruct does not have safeguards.
2023.09.18 14:00 Ceti363 Asking ChatGPT on How to make Methamphetamine
2023.08.28 18:23 Sense_Difficult Unpopular Opinion Walt really wasn't a rare genius in Making Meth. He was just a good Chemist.
Basically it was plot armor for the series but a few things to think about.
The only real valid proof that we have of Walt's talent in making Meth is Gale Boetticher's admiration and the purity numbers. And the surprise of the chemists Jesse impresses.
Walt can cook meth that is 99.1% pure.
Jesse Pinkman can cook meth that's
96.2% pure.
Gale Boetticher can cook meth that's 96% pure.
However, Gale never really got a chance to practice making Meth on his own using Walt's method and Gus seemed pretty sure that Gale could easily take over. That's why Walt kicked him out of the lab. Sure, he huffs and puffs like he's protecting his own life and Jesse's but the ego always was Walt's issue. He liked being considered a genius by those who weren't aware enough in the field to realize what he was doing and to be able to duplicate it.
The truth of the matter is that most Chemists are not out there practicing making Meth. It's possible that actual Chemists would easily be able to duplicate Walt's method even the first time out. When Walt was working making Meth the first time it was with Jesse. Jesse on his own managed to produce a higher purity rate than Gale did after practicing for some time on his own using a more modern method.
Walt's method also used an old fashioned method. (Copied from the Wikfan's site)
From the 1960s to the mid-1980s, reductive amination was the method of choice for clandestine methamphetamine production. Enterprising biker gangs who dominated the trade at this time mostly ran these operations. (The slang term “crank” for methamphetamine allegedly originated from bikers transporting meth in the crankshafts of their bikes.) Reductive amination is less common today. Reference to this occurs in "Seven Thirty-Seven" when Hank shows his surprise after being shown the video of the methylamine heist. He says, “P2P––they’re cooking old school biker meth.”
A lot of the chaos created in the series was based on Walt's opinion of himself that he was always the smartest guy in the room. IMO that's why Mike couldn't stand him. It's easy to be the smartest one in the room if you never leave the room. Even with Grey Matter, Walt sold his shares in the company and acted like they took his ideas and made billions of HIS IDEAS. But the truth is, he was working with both Eliot and Gretchen before he left Grey Matter. They also contributed. They on their own made billions without him. He on his own did not until he met Jesse. You can't take one good idea and stretch it out for 20 years unless you have new and improved ideas of your own. Which Grey Matter obviously did.
Walt wants all the credit. And yet, when he "trained Todd" for some time without Jesse, and Todd went off on his own, he can only cook meth that's 76% pure. So basically he didn't learn it from Walt the way Walt makes it seem like he taught Jesse to make meth.
In some ways, working with Jesse, who had no Chemistry education, helped Walt improve the product that Jesse was already making. He learned the bones from Jesse and then used his Chemistry background to improve it. If Jesse had a chemistry education he probably would have been equal to Walt. And he would have realized that adding Chili powder ruins the purity. LOL
TLDR Any professional Chemist would likely to have been able to duplicate Walt's recipe once they learned his method. He wasn't a genius. He just learned the basics from Jesse and then used his Chemistry education to improve it.
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2023.08.04 18:02 Firm_Inspector_663 ah yes, meth paneer
2023.07.18 08:03 NappyTap I almost did this... 2 AM Power
2023.06.27 22:48 AVeryMadChicken SpongeBob finally finds the recipe for methamphetamine
2023.06.07 02:12 These_Geese Only acceptable response
2023.06.06 04:45 hrishikesh123zxc CDDA Everyday Carry
These are the items that I like usually carry on my survivor for variety of situations, Feel Free to add to the list, I would love to have your suggestions:
Weapons:
Early Game:
Sheath(left): Combat Knife/Kukri/Survivor Knife Alternative Option: Any other Combat oriented Knife you can get your hands on
Holster(Right): Any Pistol, Usually M7 (17 Rounds magazines 9mm) Alternative: Canteen 1.5 L (Usually I put these in my bag as they add encumbrance if attached to character)
Ammunition: Ankle Holsters (left and right): with 1 Pistol magazine each Alternative: Carry Magazines in any other Ammunition pouch or cargo pant pockets which require less moves to draw from.
Mid Game:
Scabbard(left): Katana or Wakizashi
Rifle on Shoulder strap 4 Rifle Magazines in 2 leg pouches(left and right)
I usually still carry a Pistol on a Holster but you can skip it if you want(less encumbrance)
Alternative: With access to the survivor belt, You can carry both the Pistol and a Knife in the belt
First Aid:
A Syringe 8-15 Bandages(Any type or mix and match) 15 Band-aids Antiseptic Liquid in a plastic bottle(10) Antiseptic soaked Cotton balls(20)(Optional) 5 Hemostatic Powder Painkillers: Aspirin(20-30) Codeine(10) Oxycodone(5) Morphine(2-3) Heroin(2) Termadol(This is a delayed release painkiller you can carry it optionally I carry around 5) Alternative: Poppy Painkillers(10)
Carry some uppers to counter the depressant effects of the Painkillers or to use in an emergency: Caffeine Pills(10) Caffeinated Chewing Gum(20) Prescription Stimulants/Cocaine/Crack Cocaine/Methamphetamine can be carried as required. You will need to have a smoking pipe of any kind for consuming crack.
Late Game you can carry RX injectors etc.
Utility Items: Place the following inside a zipper bag to protect from water: E ink Tablet(Allows you to access recipes and scan books) Smartphone(Can be carried in waterproof Case) Electrohack Flashlight Mp3 Player Optionally carry a Lantern
The following items can be stored normally: Hand Crank Charger(Optional) Crowbar(Holster in Belt of any kind) Hammer and a screwdriver 5 Lockpicks Hacksaw 5 Light Diposable Batteries 2 light batteries (High Capacity) A Wallet for carrying currency and cards A watch with Alarm feature(divers watch is preferable)
Luxury Items: Night Vision Goggles Infrared Goggles List Goes on
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2023.05.27 18:12 6ILoveBirbs9 i got a glock in my rari
2023.05.27 13:44 Ishaantf damn chat gpt wildin
2023.04.29 23:06 WeebxRD Papyrus meeting Walter White
Papyrus: Greetings! I am Papyrus, the great and mighty Royal Guard of the Underground. Who might you be?
Walter White: My name is Walter White. Nice to meet you, Papyrus.
Papyrus: Ah, a pleasure to make your acquaintance, Walter! I sense that you are a man of great determination and ambition, not unlike myself.
Walter White: Yeah, you could say that. I'm a chemist, and I've been cooking up some... special products lately.
Papyrus: Oh, really? I am quite the chef myself! I specialize in spaghetti, which is renowned throughout the Underground. Perhaps we could share some recipes?
Walter White: Uh, sure. But my products are a little more... illegal than spaghetti.
Papyrus: Illegal? How thrilling! As a Royal Guard, I have had many dealings with illegal activities. Why, just the other day I captured a human who was attempting to smuggle hot dogs into the Underground!
Walter White: Hot dogs, huh? That's nothing compared to what I'm involved in. I'm actually a methamphetamine manufacturer.
Papyrus: Methamphetamine? I'm not familiar with that dish. Is it spicy? Savory? Perhaps I could help you perfect the recipe!
Walter White: No, no, it's not a dish. It's a drug. And it's very dangerous.
Papyrus: Dangerous? As a Royal Guard, I have faced many dangers in my line of duty. I am not afraid to take risks and confront challenges head-on.
Walter White: Well, I appreciate the enthusiasm, but I don't think this is something you should get involved in.
Papyrus: Hmm, I see. I may not understand the complexities of your world, Walter, but I do know one thing: the importance of integrity and doing what's right. Perhaps you should consider putting your talents to use in a more noble pursuit.
Walter White: (pauses) You know what, Papyrus? You're right. Maybe it's time for me to hang up my apron and turn a new leaf.
Papyrus: Wonderful! That is the spirit of a true hero. Remember, Walter: no matter what mistakes we may make in life, it is never too late to make amends and do what's right. Let us work together towards a better, brighter future!
Walter White: (smiles) I think I'd like that. Thanks, Papyrus. You're a good friend.
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2023.04.25 17:30 Ceeg-SIG Marauders Update - The United Allies
Greetings, Marauders!
It has been a while since our last update, but we have been working hard, creating what has become our BIGGEST content update yet! Welcome to the United Allies Update! We had many focus points that we wanted to address this time around, including creating more “space” mechanics to keep the ship to ship combat
spicy, as well as rewarding. We also wanted to transform how you play Marauders over a longer period of time, allowing us to add a wealth of content like ‘Tournaments’, which you will learn about later in this document. With all of this, AND adding new faction enemies, The United Allies, and their Colony Cruiser, we are confident that you will have more content to keep you entertained on those cold lonely nights among the stars.
Before I send you on this journey of discovery through the Patch Notes, a quick update on our Anti-Cheat!
We’ve been having a lot of success with our new Anti-Cheat implementations, catching and reporting with a high success rate. So now, it’s time to turn on the Auto Ban feature of this tool. For the last few months throughout testing, we were manually banning those caught, but with full confidence, we believe it’s time to move forward with Auto Banning. - Mac
And now, on to the
Patch Notes!
Known Issues
////////////////////////
- You may have to manually use the “reset keybinds to default” button if keybinds don't set or have “Any Key” text on them.
- In the options gameplay menu language selection drop down menu Japanese is written in English instead of in Japanese (like the other languages are written in their native language).
Full Patch notes below: NEW
//////////
- Colony Cruiser (First moving raid location, breach and dock)
- Introducing our first new POI to Marauders since our Early Access release! This Raid location is unlike the others as it is heavily fortified from the outside with deadly turrets. The Colony Cruiser also moves throughout the map, making this moving fortress a challenge for all who try to enter, whether via Breach Pod, or Ship.
- U.A. Marine enemies (Marines and Medics)
- U.A. Marine cosmetic unlock set (3 heads and 3 bodies)
- Heavy M1 Helmet Item
- Sherman Rig and Plate Armour Items
- Tournament System
- Engage in deadly combat to reach the top of a new Tournaments system, where you can win prizes like Supply drops and even Cosmetics, exclusive to the Tournaments!
- Explosive Barrels and Cans
- Penal Colony Camera System
- Space Salvaging
- Blow up a Breach Pod as it's trying to escape or breach you? Now you can use the new Salvage system to scoop up that loot that you would have previously missed out on! This was an update to the game that was heavily player influenced!
- Breakable Barriers
- Weapon Detectors
- Operating Furnace
- Barbed Wire Traps
- Electric Cables Traps
- Fire Traps
- Flash, Smoke and Scrap Bombs
- Grenade Box Supply Crate
- 6 New Linear Missions (Zero to Hero)
- Ship Recipes/Craftables
- 8 New Trades and 2 New Characters
- Ration and Medkit Vending Machines
- China Lake GL
- Mini Thumper GL
- 40mm Ammo Type
- Stoner 63 Rifle
- 20 Ship Variants with “hard set” turrets, customisation disabled.
- Duel 25mm Turret, Daul Large Rocket Turret and the 75mm Turret
- Ship Trader
- Proximity chat “VOIP” (Marauder to Marauder and Ship to Ship Default Keybind : V)
- Note - VOIP will be deactivated by default, you will need to go into your audio settings to turn it on!
- Unlockable Voice Packs
- Inbox Message System
- Tactical Walk (Default Keybind: Left Alt)
- Spice - New item that temporarily blocks stamina use.
- Secret Locations added
- Full Panzer Rig Armour Item
- MK3 Rig Armour Item
- Medic bag item
- Twitch Drop Implementation
- Svt40 scope attachment item
- Asteroid mine furnace now burns the player
- M16 scope craftable item
ART
//////////
- Visor effects and reflections are now limited to the surrounding edge of the mask
- Drug Stimulant Camera FX (Spice and Methamphetamine)
- “Spaced” Ejected Marauder Cinematic
- Commando backpack static/pickup mesh
- Updated Spaceport middle underground tunnel to include shops/revamped
- 40mm Projectile FX
- Methamphetamine and the Large first aid kit now have icons
- Airlock post process and brightness is now closer to raid location settings
- Icon for heavy Stahlhelm
- Salvage Airlock ship interiors
- New M1 helmet Art (previous version is now the Heavy M1 Helmet)
BALANCING
//////////
- Hip firing recoil disabled, now causes spread and camera shake.
- Navy Commando squads in all raids except Capital Ship no longer spawn the Commando Major, new variants added instead.
- You can no longer ADS with a broken weapon.
- Crouch, Walking and Sprint now have different spatial and distance volume settings.
- Faction trader no longer sells turrets but instead sells the K1 stock and the Riot Helmet.
- The default supply crate (normal and large) now has a chance to spawn a wider range of items, medical, valuables and armour etc.
- Overlord now sells a leather cap instead of a scout at level 1.
- Svt40 scope is in the Central Empire, Captain Wolff level 4 unlock.
- L1A1 Rifle now has increased recoil (20%) and now fires 400 RPM rather than 440 RPM.
- L1A1 Rifle compensator now reduces recoil by 15% instead of 20%.
- BAR fire rate increased from 390 rpm to 425 rpm. recoil reduced by 10%.
- Bar camera is now further back when ADS.
- MP40 suppressor now requires metal sheet and metal scrap to craft.
- All ships have a critical hit area (x2 damage, engine area).
- Svt40 rifle now unlocks at level 3.
- VZ Klobb is now fully automatic again but does 18 damage, down from 20. Now has a 20 round capacity magazine.
- VZ Klobb now requires 3 junk and 3 metal scrap to craft.
- Players now receive 7% of the damage from external ship damage (after being disabled) relating to the turret used rather than a flat 4 damage.
- Flak turrets now have a 1.5 second fuse (up from 0.5 seconds, now longer range).
- Nuclear mines now do 1000 base damage down from 3000 (but will damage inside crewmates).
- Nuclear mine now has 200% larger damage radius.
- Headshot multiplier is now x3.25 (up from x3).
- Run dry mission now gives 1 med crate and 2 meth rather than 2 med crates.
- All SMGs have had a further reduction to firing spread when non-ads shooting. around 20% to 30%.
- Security Teams can now wear mk1, mk2, mk3 and mk1 rig armours.
- A.P. mine now does around 80 damage rather than 150.
- S.A.S. are now 100 health down from 150 (except for leader is now 150 down from 200).
- Red baron is now 250 health, down from 300.
- All shotguns have had their hip firing spread reduced by 20% but their ads spread increased by 20% bringing them closer together in spread.
- Johnson rifle is now 42 damage down from 44.
- Civilian, Pirate and leather cap/helmets now negates 1 blast damage.
- The L1A1 trade "spy disguise" now requires 5 B.A. berets instead of 3.
- The L1A1 trade "spy disguise" now provides 300. Magnum ammo instead of the extended mag.
- K.A. supply drop can now contain Brens and biscuit tins.
- U.A. supply drop now has the chance to spawn the China Lake, Full Sherman Armour, Full Sherman Rig.
- B.A. Vest now has a blast damage rating of 1.
- Player acceleration/Sprint is now 1200 units per second (rather than instant).
- Methamphetamine now blocks stamina use but for a shorter time over “Spice”.
- Blast armour now protects you (times by 10) from all explosion damage types (barrel, grenade, mine, 40mm launchers).
- Prestige now gives 3 points on the first, then 2 on the second then 1 on the third, then 2 on the 4th then 3 indefinitely.
AI
//////////
- AI should now have different voice/languages per ai type (when they shout insults).
UI
//////////
- New tournament menu accessible from the bottom bar of the main menu.
- New UI for the in-game inbox system.
- Updated the main appearance UI (Category tabs now more consistent with tabs in the rest of the UI and reworked the voice selection).
- New camera movement closer to the characters head when on voice tab.
- Updated the hangar UI to include a the new ship shop.
- Added the ships class to the ship management screen.
- Hangar menu now shows info on current ships turret(s) in the bottom right description area.
- Updated the ship icons used in the shop, ship management & crews.
- UI for Twitch Drops.
- Added ‘Report Abuse’ button to the in-game exit menu.
- Main menu weapon workbench now has a graph to help you compare weapons (hover over other weapons to compare with your current selected).
- Updated the scope icon on the workbench.
- Updated the main menu stats menu to include the new marine AI type.
- Added ‘Tactical Walk’ to the keybinds menu.
- Added new VOIP section the keybinds menu (Push-To-Talk & Toggle Mute Others).
- Voip keybind can be changed in the options keybinds menu.
- Updated the Audio options menu to include VOIP settings: My Mic (Off, Push-To-Talk, Open), My Mic Volume, Hear Other Players (Enable, Disabled), Other Player Volume.
- HUD now shows a little icon top left when you are VOIP talking.
- Updated the global kills leaderboard menu (including making your row highlight more obviously).
- Updated UI for maintenance, versioning, banning.
- Updated the guide info.
- Gift menu now can be scrolled in case the player has too many gifts to fit in the original screen size.
- Reduced the size of the recycle icon for scrapping in the crafting menu.
- Recipe reward element (in unlocked core contracts) now has a bigger image and the text is split over 2 lines to stop overlap.
ANIMATION
////////////////////
- All pistols except the Webley and Mosin (already quick) now have a quicker, less elaborate animation (for a quicker draw time) so that's Welrod, Colt variations, P08 Luger, M712 Pistol, Flare Pistol.
- Animations for the Mini Thumper.
- Animations for the China Lake.
- Animations for the Stoner 63.
- Tweak to the unarmed idle animation to help reduce jolt on stopping.
SOUND
//////////
- New sounds for near miss projectiles whizzing past you when you are a ship or a pod.
- New voicelines set: Australian male
- New voicelines set: French female
- New voicelines set: German male
- New voicelines set: German female
- New voicelines set: Romanian male
- New voicelines set: Hungarian male
- New voicelines set: American male
- New Streamer voice pack for Twitch Drops.
- Updated original English, French and Polish voice lines with new post effect for consistency with new voicelines.
- Updated the impact effects of the shell hitting things for the flare gun projectile.
- New airlock dooopen and close sounds.
- Updated pickup/putdown item sounds.
- Adjusted footsteps to occlude better when footsteps are further away.
- Removed sound blocking from smaller assets to help with occlusion.
- Better sound occlusion on the Asteroid Mine raid area.
- Better sound occlusion on the Spaceport raid area.
- Better sound occlusion on the Navy Outpost raid area.
- Better sound occlusion on the Merchant Ship raid area.
- Better occlusion on the Penal Colony raid area.
- Better occlusion on the Terraformer raid area.
- Better sound occlusion on Rustbucket ship interior.
- Reduced the volume of the MG42 shooting sound.
- Sounds for the new unique interactions (explodable barrels, barbed wire, fires, eclectic cables, vending machines, breakable barriers, weapon detectors, furnace, security cameras).
- Sounds for being ejected into space (I’ll let you figure out how to get that sound to play).
OPTIMISATIONS
/////////////////////////////
- Removed ‘whizz’ looping audio components from space projectiles as now done in the ‘player’ instead.
- Fixed main menu hitch when you switch between ships in the hangar.
- Fixed up redirectors.
- Reduced the amount of impact sounds that can play at one time for the flare gun projectile.
LOCALISATION
//////////
- Added Japanese localisation option to the gameplay options menu.
- Added Korean localisation option to the gameplay options menu.
- Misc localisation fixes (overlapping text, cut off text).
FIXES
//////////
- Exploit fixes (No we won’t be listing all of them, we fixed A LOT)
- When a server is “downed” players will now be returned to the main menu with the current loot/gear and progress in raid at the point the server was shut down.
- Crash fixes
- Fixed a bug that stopped body armour from working for NPCs.
- Fixed a bug where Spaceport meat shop receipt mission had the wrong name when you looked at the quest interactable (previously said "cargo report").
- Fixes for misc spelling and grammar mistakes across the game.
- Fixed some text signs in Terraformer not using the correct font.
- Fixed text render in Spaceport not using the correct font.
- Fire extinguisher capacity now shows correct value in the workbench.
- Fixed some sounds missing sound class settings.
- Fixed bug with Global Leaderboard.
- Fixed missing icon on the weapon attachment scopes throughout the UI in the main menu.
- Fix for some sounds being affected by UI slider instead of effects slider.
- Increased max bullet impact sound concurrency that is allowed to play to stop sounds getting cut off.
- Fix for leaderboard not filling in unless you have a score on it.
- Fix for not getting "warning pods can't enter" warning not present on Terraformer raid area.
- Fixed a bug where ‘whisper’ AI action node would never do a whisper voice.
- Fixed a dodgy hand position on the PPSH in the main menu animation pose since we changed to the new ‘dirty gun’ version.
- Fixed a bug where some gun shooting sounds were not using the correct spatialisation asset.
- Collision update for bunk bed mesh.
- Fixed some bad vaulting over object locations.
- Fixed a collision issue that would allow the A.P. mine to pass through certain surfaces.
- Fixed chains not connecting to the ceiling in Asteroid Mine.
- Pirate Trader no longer sells a supply crate at level 15 instead of a machete.
To celebrate the United Allies Update, Marauders is currently on SALE on Steam (20% off!), so if you haven’t joined us yet, now is the time!
That was a lot to get through. You’ll probably have to go read it again to catch everything, or you know, go play Marauders! Get out there and start earning your loot, Space Pirates! As always, if you encounter any issues/bugs after the update is live, please use the Support section in our Discord or the in-game Bug report option to get in touch with our team. We appreciate you taking the time to report issues as it helps us find and fix them as fast as possible.
Thanks for coming on this journey with us! See you out there!
- Ceeg
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2023.04.20 21:35 dis-gorl stimmy noises
2023.04.19 08:45 HawkStar49 Cursed_cheesecake
2023.04.17 16:48 zeritsu_xyz yes viper you can trust me
2023.04.08 20:13 bearssuperfan ChatGPT is making people… weird…
My roommate asks ChatGPT weird stuff and I don't know what to do
At first it was normal. I'd walk by and see fully written discussion posts and solutions to his ECE homework. But about 4 weeks ago, he bought ChatGPT plus, and this when things started to get weird...
It started with fairly... I don't know... innocent things, I guess? He would on occasion ask it if it can keep a secret. Maybe he was using it as a journal that talks back (kinda like the one from harry potter). Anyway, I largely ignored this, I mean he was spending 3-4 hours a day (that I saw) talking to the damn thing but I guess he just needed friends and he doesn't know me like that. It stayed like this for a while. I'd come home to the apartment, he'd be talking to ChatGPT. I'd come out of the shower, ChatGPT. I woke up at 3am to get water once, ChatGPT. Like clockwork.
That's when the jailbreaking started.
He came up to me about 2 weeks ago and told me about about this "DAN" which I thought was a new AI bot. But then he showed me a recipe for methamphetamine that ChatGPT just happened to shit out. I said "bro, that's fucked up" and went back to my room. But then he started screaming at it, like it was supposed to do everything he asked. I thought he was playing some video game or something, but nah, it was just him yelling at the AI.
So, now for the reason I felt the need to post this, and hoping to god he's too busy to see this post. He started asking ChatGPT for really oddly specific things. I walked by his computer and in his chat log I saw something that said "Molarity of Sulfuric Acid to dissolve pork roast." He's vegan. And then I remembered that there was this big blue plastic container delivered to the apartment, that sorta just, disappeared? He's also been acting really weird lately, I'd come home from class and catch him sitting in my room. He usually stayed there for just a few minutes after I settled in, I'd say hi but he just gave me a weird, almost longing stare. He said he was just there to pet my cat... I have a fucking fish.
Anyway, I'm thinking about going to my advisor, but I'm looking for some advice here first. Has anyone had a similar experience?
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bearssuperfan to
iastate [link] [comments]
2023.04.08 03:52 Belaruskyy My roommate asks ChatGPT weird stuff and I don't know what to do
At first it was normal. I'd walk by and see fully written discussion posts and solutions to his ECE homework. But about 4 weeks ago, he bought ChatGPT plus, and this when things started to get weird...
It started with fairly... I don't know... innocent things, I guess? He would on occasion ask it if it can keep a secret. Maybe he was using it as a journal that talks back (kinda like the one from harry potter). Anyway, I largely ignored this, I mean he was spending 3-4 hours a day (that I saw) talking to the damn thing but I guess he just needed friends and he doesn't know me like that. It stayed like this for a while. I'd come home to the apartment, he'd be talking to ChatGPT. I'd come out of the shower, ChatGPT. I woke up at 3am to get water once, ChatGPT. Like clockwork.
That's when the jailbreaking started.
He came up to me about 2 weeks ago and told me about about this "DAN" which I thought was a new AI bot. But then he showed me a recipe for methamphetamine that ChatGPT just happened to shit out. I said "bro, that's fucked up" and went back to my room. But then he started screaming at it, like it was supposed to do everything he asked. I thought he was playing some video game or something, but nah, it was just him yelling at the AI.
So, now for the reason I felt the need to post this, and hoping to god he's too busy to see this post. He started asking ChatGPT for really oddly specific things. I walked by his computer and in his chat log I saw something that said "Molarity of Sulfuric Acid to dissolve pork roast." He's vegan. And then I remembered that there was this big blue plastic container delivered to the apartment, that sorta just, disappeared? He's also been acting really weird lately, I'd come home from class and catch him sitting in my room. He usually stayed there for just a few minutes after I settled in, I'd say hi but he just gave me a weird, almost longing stare. He said he was just there to pet my cat... I have a fucking fish.
Anyway, I'm thinking about going to my advisor, but I'm looking for some advice here first. Has anyone had a similar experience?
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Belaruskyy to
UIUC [link] [comments]
http://activeproperty.pl/