Kod rejestracyjny do faery

1Win Casino to nowoczesne kasyno internetowe

2023.05.01 02:14 Potential-Head-7835 1Win Casino to nowoczesne kasyno internetowe

1Win Casino to nowoczesne kasyno internetowe
https://preview.redd.it/4vvc6zwc44xa1.png?width=857&format=png&auto=webp&s=9a981f9d8757b6ce812e64efe405ab9f5868e67f
1Win Casino to nowoczesne kasyno online, które oferuje szeroką gamę gier hazardowych i zakładów. Kasyno działa na licencji Curacao i zapewnia bezpieczne rozwiązanie dla graczy z całego świata. W tym artykule przyjrzymy się temu, co oferuje 1Win Casino, jak zacząć i jak odebrać bonus powitalny.
Co oferuje 1Win Casino?
1Win Casino oferuje szeroką gamę gier kasynowych, zarówno symulowanych na komputerze, jak i prowadzonych przez prawdziwych krupierów. Niektóre z najbardziej popularnych gier to automaty online, gry kasynowe na żywo (jak ruletka, bakarat, blackjack, bingo) i turnieje pokerowe. Gry dostarczane są przez najlepszych na świecie producentów oprogramowania kasynowego, takich jak NetEnt, Habanero, Mr Slotty, BetSoft i Pragmatic Play. Łącznie na graczy czekają tysiące gier od blisko 150 dostawców.
1Win Casino oferuje również szeroki zakres dodatkowych funkcji, w tym bonus powitalny dla nowych graczy i promocje dla lojalnych klientów. Gracze mogą zdobyć freespiny, jackpoty lub mnożniki, aby zwiększyć swoje wygrane. Warto mieć oko na najnowsze promocje, aby nie przegapić okazji do zarobku.
Jak zacząć grać w 1Win Casino?
Aby rozpocząć grę w 1Win Casino, należy założyć konto na stronie operatora lub w aplikacji mobilnej, ale najpierw upewnij się, że zapoznałeś się z informacjami, jakie ma do zaoferowania ta strona https://1win-polska.com/. Rejestracja jest szybka i prosta - wypełnij formularz rejestracyjny i prześlij skan lub zdjęcie swojego dokumentu tożsamości, aby potwierdzić swoje dane. Następnie należy dokonać depozytu za pomocą jednej z nowoczesnych metod płatności, a potem wybrać swoją grę kasynowa. Warto zauważyć, że aby otrzymać bonus powitalny, należy wpisać kod bonusowy podczas rejestracji.
Jak mogę otrzymać bonus powitalny w 1Win Casino?
Wszyscy nowi gracze otrzymują atrakcyjny bonus powitalny przy pierwszej wpłacie. Ten bonus dodaje +500% do wartości pierwszej wpłaty na Twoje konto. Aby otrzymać bonus powitalny musisz dokonać pierwszego depozytu i spełnić pewne warunki. Warunki te są zazwyczaj ustalane przez kasyno i mogą obejmować minimalną kwotę depozytu, minimalną wielkość zakładu itp.
1Win Casino to nowoczesne i bezpieczne kasyno online, które oferuje szeroką gamę opcji gier i zakładów.
submitted by Potential-Head-7835 to u/Potential-Head-7835 [link] [comments]


2023.02.11 17:32 InverseFlash Respect Shinra Kusakabe! (Fire Force)

Well, you can have a hero. There's one right here. Look to the sky and call my name. I'll come to your rescue any time!
It is the year 198 of the Solar Calendar. The Tokyo Empire, powered by the Amaterasu power plant, has been running strong following the Great Cataclysm of two hundred years prior. It is in this society that Shinra Kusakabe lives, a social outcast who joins the Special Fire Force in hopes of making the world a better place, and proving to everyone that he isn't the devil he's made out to be.
Key

Strength

Charging
Fire-Boosted
Not
Fire
Lifting
Objective
Scaling
Striking
Arms
Knee
Feet - Base
Objective
VS Rekka
VS White Clads
VS Fire Force
VS Other
Feet - Amped
Unlinked
Linked
Other

Durability

Blunt
Objective
Scaling
VS Fire Force Company 1
VS Fire Force Company 7
VS Fire Force Company 8
VS White Clad
VS Other
Esoteric
Not Heat
Supposed Heat
Actual Heat
Piercing

Speed

Agility
Flight
Agility
Other
Rapid
Movement
Reaction
Feats
Anti-Feats
Adolla Link

Intelligence

Adolla

Adolla Burst
Adolla Link

Skill

Sight
Other

Other

Aliases
Other

Shinrabanshou-Man

Hope can't be stopped…and I can't stop smilin'.
After Shinra fused with Shou and Mari Kusakabe via Soul Resonance, they became the personification of hope to combat the Evangelist and the Saint.
Creation
Death
Other
Physicals
Durability
Other
Other
submitted by InverseFlash to respectthreads [link] [comments]


2022.05.26 21:25 Arthur_Author ok, lets look at this set of UA subclasses!

First off on our list is the barbarian!
I gotta say I do like the idea and flavor a lot, not to mention the fact that they get Throw-The-Gnome as an ability is quite fun. My only issues with this subclass are that it doesnt seem to give you much in terms of power, its a sub that definately needs a bit more UMPH to it. I believe it leans too deeply to the thrown weapon mechanic, but issue with that is, if you power boost your weapon, then throw it....you dont have the weapon anymore.
Also, I know we have fire/storm/ice giants, but giants as a type never felt that elemental to me. And so the lvl6 feature feels more draconic if you ask me, and Id worry itd step on future design space. Instead it could perhaps double your rage bonus, it measures up to about the same damage number, still very weak compared to Zealot which adds half your level +d6, but better thematically I believe.
Conclusion, make it give your weapon the Returning Weapon enchantment at either lvl3 or 6, then this would be immaculate. Maybe throw in some defensive ribbons too.
EDIT: I have apparently misread, lvl6 feature does give it returning, which does go a long way adressing my primary concerns. Still I feel it needs some generic good stuff buffs however.
Secondly, THE DRUID!
....well. its a druid with a companion. Theres not much to say here I believe, Im not exactly a fan of the "if you dont command it, it just dodges" mechanics especially when combined with "but if youre KOd it can do whatever it wants". I get that its "standart behaviour", but still. Dont like it. Otherwise, I dont think the dinosaur scales up that well, essentially its a spritual weapon(BA for d8+mod attack from a source away from you), which is great for low levels, but drops off rather fast Im afraid. Id like it if it were buffed a bit at higher levels, and the fact that its attacks are never considered Magic Weapons feels like an oversight. Maybe you could use your action to make it have multiattack after some point. Who knows.
Its a perfectly servicable subclass, doing some neat things but overall forgettable for me, though it has a good core premise and with just a bit of polish, can turn around to be really interesting.
And now.... the wizard...
The runes are an interesting mechanic and I love it, except for the fact that some options are far too good. But before we get to those, why do they get to cast comprehend languages for free, wihout limit? Its warlock's job to use leveled spells as cantrips, not wizards, back off you power hungry class designer. That being said, the runes are interesting, they have nice options. Id probably not make the life rune ×5, maybe ×3 is more appropriate but because its so limited in use its no biggie. War is sensible and wind is fun.
I love the class so far.
But after lvl6 they will never ever use those runes because at level 6 they get Legendary Resistance. Expanding a rune use for an LR on STDEX/CON means that you never use them so you can just fuel your LR, and end up never failing concentration. It removes any incentive to interact with the rest of the subclass in any meaningful way, and so all that interesting gameplay mechanics just get flushed down the drain. At lvl10 you get to recharge your rune uses with arcane recovery, which is just LR uses at this point.
I do however like the 14th level feature. The Runecrafter's Bane is probably a bit too much and the other 2 can use some buffs, Curse especially doesnt need to take up your BA, youre way past Spritual Weapon at this point and Unveiled could give one attack advantage every round, kind of like a mini faerie fire.
Conclusion, remove the lvl6 feature and the free comprehend languages, and this might be a very interesting and fun to play wizard.
Overall thoughts, its an awfully well made UA all things considered and Im looking forward to how these things will be fleshed out. It really looks like these subclasses are one or two tweaks away from being very fun to play and have at the table.
submitted by Arthur_Author to dndnext [link] [comments]


2020.05.17 09:52 JustAGamer1947 [Spoiler] Trying to make a list of open story arcs that we have till now

With this current volume, there have been so many story arcs introduced that I'm forgetting some of the earlier stuff. I don't know if anyone is keeping a similar list but thought to try and make one with one with the stuff I remembered and discovered through my current re-read.
Please add any other story arcs I may have forgotten/overlooked
Apologies if I've misspelled any names
Edit: Added points from comments
  1. Izril
    a. Erin and Lyonette
        i. Maviola staying at Erin’s inn
        ii. Dealing with the new Earthers
        iii. Going to the Walled Cities and shocking everyone with Illvris’ ring
        iv. Going to the Gnollmoot
        v. The du Marquins coming for their daughter
        vi. Erin discovering Pawn and Lyonette
        vii. Niers visiting the Inn once the Gentleman Callers complete their investigations
        viii. Bearclaw going after Erin & Mrsha
        ix. Tamaroth's Coin
        x. Apista's Hive
        xi. Numbtongue and his apparitions. Also, mining. Also, Numbtongue hanging out with Garia and Octavia
        xii. Will Hedault meet Erin through the door?
        xiii. Maybe Erin will sing again. Hopefully when Ryoka returns
    b. Ryoka
        i. Meeting Treiarch with all the electronics
        ii. Meeting the Horns
        iii. Persua’s blood feud
        iv. Az'kerash using Ryoka to get to Teriarch
        v. Researching vampire AIDS?
    c. Rags and the Goblins
        i. Building Goblinhome
        ii. Adventurers seeking the wyvern bounty
        iii. Searching for the keys and Velan’s treasure
        iv. Rabbiteater traveling with the knights
        v. The truth of Goblins
    d. Antinium
        i. Klbkch and Xrn going back to Rhir with Individuals to learn how to make Queens (and/or the Free Queen making new Queens)
        ii. Reaction to Magnolia’s revelations
        iii. Bird meeting Klbkch
        iv. Pawn’s relationship with Lyonette
        v. Garry and his assistants
    e. Liscor
        i. New lake may breach the Dungeon?
        ii. Selys’ growing pains and the quest for the Heartflame set
        iii. Getting to the Mother of Graves (Dungeon)
    f. Riverfarm
        i. Halrac
        ii. Pebblesnatch’s door
        iii. Nanette getting better
        iv. Nanette and the Goblins
        v. Wiskeria and the witches stopping Belavierr?
        vi. Fae members of Lakens court
    g. Players making multiple troupes
    h. Magnolia and the Circle of Thorns
    i. Veltras and Gralton taking revenge on the Drakes?
    j. Wil and group visiting Zeres and going to Khelt
    k. Wil and the last shipwreck
    l. Stopping/Surviving Belavierr
    m. Walled Cities
        i. Illvris' Necromancer Task Force
        ii. Saliss and Octavia
        iii. Saliss making a potion for Erin with the Faerie flower
        iv. Saliss/Onieva and Chaldion
        v. Lasica and Rufelt having a kid. Jelaqua and Maughin
        v. Pelt moving to Liscor
    n. Toren and Healing Slime
  2. Chandrar
    a. KoD vs KoC (and Chandrar’ kingdoms by proxy)
    b. Trey and his vengeance against Actelios, and his hate for Roshal
    c. The martial artists in Pomle
    d. Tarkhatres’ guerilla war with Emperor of Sands
    e. Amerys captive in Wistram
    f. Nawalishifra making a 30 pound sword for KoD
    g. The Actelios "thing" waking up and Fetohep
  3. Terandria
    a. Queen of Pop trying to survive
    b. War between Ailendamus, Calanfer and other kingdoms
    c. The Griffin Prince
  4. Baleros
    a. Yellow Rivers epidemic
    b. The Doctor’s new parasite
    c. Niers’s students meeting the UN. (Will they gain at least one new strategist?)
    d. Tulm killing Treiarch or Manus’s dragon?
  5. Rhir
    a. Doing the ritual again
    b. Joker
    c. What are demons?
  6. Wistram
    a. Cognita gaining sentience
    b. The Earthers at Wistram
  7. Innworld
    a. Dead Gods and Afterlife
    b. Antibiotics by Geneva and/or Octavia
    c. Will we ever see Minos and it's enemies? (Is it Goblins?)
    d. Drath Archipelago which has [Ninja]s, probably
    e. Runners vs Assassins. Mihaela Godfrey in First Landing. And First Landing itself
submitted by JustAGamer1947 to WanderingInn [link] [comments]


2014.12.02 23:55 Zadok_Allen Wizeardry 8 - The initial party

If you just want six members a second Fighter is an option. He'll be weaker than the first since Fighters depend on equipment. He'll still be strong ;)
One of Wizardrys greatest strength is the option to play with less than six characters. That way it remains challenging for a long time. The "hard" setting can be hard even for a full party if you don't know the game. If you use some of the hints given here however an RPG veteran may choose to start on an even harder setting. Playing with fewer characters is the way. Four characters have a significantly harder time. Three is a true challenge. Ultimately... there can be only one!
As far as your overall party composition goes: mind that some classes do not want to fight in melee (Ranger, Gadgeteer, Casters...), others are melee but get wounded easily so they enjoy to retreat into the backline to recover at times (Ninja, Rogue, Monk...). Thus you ought to have a few tanks to be your frontline. I trust you'll value damage without me telling you to... Get a good mix.
As far as races go just see how many points you got left and how much you got on your prime attributes. You should always max out the attributes instead of raising everything. You want the expert skills to unlock - you need 100 for that. Another thing would be the least useful attributes being really low. If you got more speed than needed that's always fine. If you got extra intelligence & piety on a fighter it's (as good as) useless though. Faeries have very limited equipment and could do with some knowledge concerning where to find it. Their higher Spellpoint recovery is really good on pure casters though. Due to unique items you can only fully equip one faerie plus a faerie ninja. Humans are usually really bad for everything but Monks since they lack specialization. They got +15 attribute points though and can be really good in a one-char game.
A topic that is left mostly uncovered because I do not fancy it is class changes. You can change classes but it needs to be done well to make sense (it's not like Wizardry 7). Common examples are Alchemist -> Ninja; Mage -> Samurai; Psionic -> Monk; Priest -> Lord/Valkyrie. Cursed items should remain in slot even if they aren't supposed to be worn by the new class - which is useful only in a selected few cases. I never used this though. The "Gown of Divine Mail", the best Chainmail, is cursed and thus can be worn by any character by means of a class change. It is a rare find though. Also the Cane of Corpus, arguably the best weapon, is cursed. Since it can only be worn by a fairy Ninja you'll need a character that is a fairy and his/her attributes will remain a Jack of all Trades' (to fullfill Ninja requirements) - two major disadvantages. A few other high end items come to mind but these should be the most prominent examples. Overall the "cursed change" is a questionable advantage and only truly powerful in a few exceptional cases. Class changes can be used to pick up a skill usually unavailable for the original class. The most common example might be to level up as Rogue once and power training Stealth to 100 in that one level. This can certainly be a major advantage for many if not most non-stealth characters but it depends on a time consuming grind. Please keep in mind: I don't use class changes, this advantage is not at all obligatory.
Hint: you can change your characters in game. That can be used to start with the equipment you want. You start with the character bringing the right equip (i.e. a human ninja for the ninja garb). The characters can then be changed (i.e. the human for a fairy ninja who'd usually start with a gossamer gown). You can decide whether you buy the changed characters equip but you'll keep your initial equip either way. Surprise, surprise: the Fighter carries outstanding equipment - especially armor wise.
Finally you should know that you do not need any specific thing. Do what deems you fun. Enjoy!
submitted by Zadok_Allen to wizardry8 [link] [comments]


http://activeproperty.pl/