Linsence key mount and blade

Mount and Blade

2009.06.03 17:43 arsgeek Mount and Blade

A subreddit and community for the Mount & Blade series, created by TaleWorlds Entertainment.
[link]


2012.12.09 05:47 nty Mount and Blade: Bannerlord

The subreddit for all things dedicated to Mount and Blade 2: Bannerlord.
[link]


2012.10.28 22:24 sub_xerox Mount & Blade 2: Bannerlord

The next installment in the acclaimed Mount & Blade game series, entitled: Mount & Blade II: Bannerlord. This sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.
[link]


2024.05.22 02:26 WonderCompetitive937 Should you be able to use non-remote controlled MGs without your commander sticking out?

Should you be able to use non-remote controlled MGs without your commander sticking out?
Slightly more of a rant post.
Given that majority of early (and some modern) tanks do not have remote controlled roof-mounted turrets, do you think Gaijin should implement a mechanic where one of your crew must be manning the gun (e.g. roof-mounted .50 cal on Shermans) like we have on M18? It could be an extra key bind to activate in-game and would add an interesting mechanic.
As it is, it's extremely frustrating to get MGd by a disabled heavy, despite the commander not being vulnerable to return MG fire. Doubt this would ever get implemented, but I am wondering whether that would be a cool mechanic to have in game.
Using roof-mounted .50 cal on a Sherman fully exposed the commander
submitted by WonderCompetitive937 to Warthunder [link] [comments]


2024.05.22 02:11 dont-blame-muppets Why no non-chicklet style chock keycaps (eg XDA profile)? Or are there?

After scouring the darkest dampest corners of the web and the smallest volume botique online shops, I think I know the answer. (No.) Hell I was excited to find standard chicklet-style caps with letters printed on them.
But if anyone knows something I don't, shout out!
BTW I compared keycaps, and while the XDA obviously looks much larger, the base is maybe 1mm wider and ~2mm taller (eyeballing it). Even on my microdox with a slightly fan shape, that would easily fit. (And conveniently enough there's more room between keys vertically than horizontally.) As further evidence, I have a v2 Microdox with optional MX switches. Same board size. XDA keys fit just fine. (More snugly but none touch.)
As for lateral stability, it shouldn't be a problem. You can put quite a bit of torque on the chock keycaps when you hit hard on the edge of a key, and there's no problem. The dual mounting tabs give them considerable hold.
I realize the main and possibly only blocker is probably just volume. Or possibly just percieved demand...
And also "why a high-profile keycap on a low-profile switch"? Well two reasons.
submitted by dont-blame-muppets to ErgoMechKeyboards [link] [comments]


2024.05.22 02:00 CobaltAzurean The World, the Flesh, and the Devil Pt1, Ch3.0: And The Devil Sends Cooks

The World, the Flesh, and the Devil Pt1, Ch3.0: And The Devil Sends Cooks
Uranus - Secret Underwater Lab, formerly of Tyl Regor
It was a strange homecoming for the Grineer tubeman Kahl-175 after they left Cetus and departed Earth. The two of them had barely managed to exit the atmosphere when the RailJack expertly maneuvered in the zero-G environment to lock umbilicus and essentially tow the Skaut along, Cephalon Cy’s voice broadcasting over the comm-link.
“Locked and loaded. Uranus course plotted. Reliquary Drive online.”
“Belay. Utilize the solar rail network instead.” Wukong said quickly.
“Affirmative. Update: riding the rails will be two hours with current traffic volume.”
Wukong waved a taloned hand dismissively, “Acknowledged. Let’s get under-way.”
Kahl-175’s deep-set features were furrowed and perplexed, his voice rumbling out from under his camo helmet. “This longer. You said Blue-Girl saved with plan.”
“That’s correct, Kahl. But I don’t like being under anyone’s thumb, so to speak, thus we’re using the solar rails instead.” the space simian said over his shoulder as his tail wrapped around the ceremonial urn and walked with it towards the umbilicus. “I’ll be aboard the RailJack, stay here and monitor the link between the ships as they’re non-standard connections.”
Kahl-175 made a meaty fist in his ballistics glove with his thumb extended, gazing at it curiously, “Under whose thumb?” he mused aloud but when he looked up, he was alone.
The solar rail network was a series of space stations at nearly every major planet which provided relatively safe and efficient travel to and from each other for vessels that weren’t inherently capable of the velocity required for interplanetary travel. For a modest transit fee, and another less-than-modest bribe, you could ride the light-rails inspection free with the other jockeys from one end of the Origin system to the other in less than a day. As previously stated, it was relatively safe but there are always reports from time to time of space pirates and the like, interrupting the flow of orbital and extra-orbital traffic with their brutal raids and swift pilferings. Such is life in the Origin system.
Thankfully that was not the case when the Railjack reached Mars’ solar rail junction with the Skaut in tow, which appeared to be light with transiting craft. The singular but sizable fee was paid, as it was not standard procedure to have two separate craft buddy-jump together as it was likely an attempt to avoid paying a second transit fee, but Cy cited to the junction cephalon an obscure and entirely likely out-of-date policy about military vessels that was entirely too long and too complicated for it to argue with.
Once their tethered ships were aligned and they were given a healthy push to the next rail transit at Ceres, Cy gave a short laugh with Wukong standing at the Navigation display.
“Ignorant specter. Solar rail junctions have a one minute window to launch. Cephalon interactions, after the fee paid, are manually overridden after sixty seconds. I call it the Ordis Clause. Ha ha.”
“Clever. Ceres to Jupiter, to Saturn, to Uranus then?”
“Correct.”
“Highest degree of probability of attack from undesirables?” the space simian inquired, tilting his head back and looking up at the ceiling from their mapped path after noting the region that Cy marked while he asked.
“Ceres to Jupiter. Sixty-four point six percent chance of incident this solar cycle.”
“Noted. Considering we’re towing another ship, we’re two for the price of one. They’ll probably make a run at us. Link comms to the Skaut. Kahl-175?”
After a brief pause, “Kahl here. Ship still secure.”
“There is a chance we’ll be attacked during the next transit jump at Ceres, so immediately after the push, I’m going to seal the two ships and detach the umbilicus. If we do get attacked, we won’t be connected and can maneuver independently. Are you able to pilot that vehicle in a fight?”
“Kahl came out tube able.” he rumbled quite proudly. “Kahl need someone to shoot tail gun.”
“I’ll handle that. Thank you, Kahl.” and as he spoke, another Wukong came down out of the dorsal turret and headed over to the Skaut while they were still connected.
“Welcome.”
The remaining transit to Ceres was uneventful with Wukong leaving the piloting and forward artillery to Cephalon Cy after he took position in the dorsal turret, which would allow him three hundred and sixty degrees of upper hemisphere coverage. And yet another Wukong was waiting patiently towards the rear of the vessel near what had been deemed the Slingshot. Similar to a coil- or rail-gun, it magnetically propelled whatever object inside it to incredible velocities, and depending on the object, the ability to gain forcible entry to large space-faring ships. This Wukong had also taken the time to don an Itzal-model Archwing chassis and weapon harness allowing him to maneuver in zero-g along with providing more-agile fire support. He wouldn’t be as well protected outside the RailJack’s impressively dense hull but the Itzal was specifically designed for stealth engagement with sensor bafflers and visual distortion, which cumulatively would render him effectively invisible against the black backdrop of stellar space.
Kahl-175 was familiar with the concept of vehicular space combat but he was a foot-slogger by design, so he had spent the intervening time memorizing the various switches and modes he would have to operate in a combat scenario.
“Autocannons online? Check. Engine boost charged? Check. Shields? Hull integrity? Check.”
The Ceres rail junction inquired electronically, re-confirmed their transit and payment, then pushed them along without any audio interaction. Once the tethered craft were outside of the junction’s sensor range, Wukong and Kahl went ahead and locked down their respective vessels, sealing off and retracting the umbilicus to coast together towards the scattered remains of a former asteroid belt that drifted between Ceres and Jupiter. The iron and rubido composition of asteroids had a scattering effect on ship’s sensors, which made it an effective area for ambushes.
Radio silence.
Space pirates, as a whole, aren’t particularly intelligent except for their captains and maybe their enterprising first mates, but even they were more cunning than brilliant. Smarter raiders would have chosen to attack commercial vessels, but perhaps the allure of capturing military vessels and adding them to their armada was too good to ignore.
Once the RailJack and Skaut were fully within the scan-disruptive effects of the surrounding debris, the pirates struck, swarming out from their hiding holes, mostly naturally occurring crevasses, and approached the pair from several attack vectors, radio comms exploding with unshielded demands to surrender and prepare to be boarded.
Cy broadcast in a flattened tone, “Raiders, your short lives are about to become crap dipped in misery. Crew, if you would.”
The Grineer military-grade autocannons on the nose and tail cut loose at that moment as well the Railjack’s Vekti model Laith shrapnel blasters unloaded their barrages from the forward artillery points and dorsal turret while simultaneously executing a split-Y maneuver to distance their vessels away and broaden the enemy’s field of fire from being concentrated on them together.
Wukong stepped onto the chambering sconce, powering up the Archwing chassis, which dutifully fed him into the Slingshot’s barrel.
“Cy, if you’ve got eyes on the lead vessel.” the celestial chimp prompted.
“Prepare to ring their doorbell.”
The RailJack performed a short engine boost, abruptly thrusting forward to gain some distance from the pursuing raiders, quickly spun port-side before fully stopping to briefly divert engine power to the Slingshot, and with a crackle of discharged electricity briefly along the skin of the ship, Wukong was fired out towards a large Corpus crewship. Cy continued his turning maneuver and plowed forward back into the teeth of the now-incoming pirates, guns blazing.
Wukong smashed explosively through the reinforced hull of the crewship, a brilliant shower of sparks flying as he ruptured conduits and circuitry in the skin of the vessel, pulling the emergency release valve on the Archwing unit right before impact, leaving it in standby mode outside the ship with its stealth systems engaged.
Klaxons blared deafeningly with flashing lights at the explosive decompression in the area of the ship he erupted into, which appeared to be an upper bay. The space simian reached out and found the comforting weight of his staff in his hand, raptor-beak blades no longer hinged down but outward like sickles ready to thresh wheat.
He stalked forward at a quickened pace, eyes fixed forward to the corridor outside the bay. Motion ahead.
Uranus - Secret Underwater Lab, formerly of Tyl Regor
The Grineer cloning facility on Uranus, once considered hidden beneath its vast ocean, had been operated under the sole discretion of the renowned biologic experimenter Tyl Regor seeking a reliable means to either treat or ultimately cure the clone rot which plagued the Grineer forces. It provided all the necessary infrastructure that Wukong required for this part of his plan and as it was relatively difficult to reach without detection, they would hopefully remain undisturbed for the duration.
The Skaut craft slowly surfaced into the dock section of the facility, grapples launched, reeled-in, and locked. Wukong regarded their impressive haul of raw Tower material while speaking into the comm to Cy as the exit ramp descended to the loading dock.
“Return to Earth and get those repairs taken care of as soon as possible. You’re free to resume Reliquary Drive use at this time.”
“Inquiry: why is it now permissible to use the-” Cy began.
“That’ll be all. Over and out.” Wukong interjected before muting the comm and turning to regard Kahl-175 with his impassive countenance, the high-pitched screams of the dying space pirates still ringing in his ears. “Do you know this place, Kahl?”
The Grineer tubeman had indeed been looking about fervently, eye, both natural and cybernetic, darting around like he was attempting to spot incoming sniper fire. “Yes. Born here.”
“Is that going to be a problem?”
“No problem. Familiar ground.” he replied with a small shake of his head.
“Excellent. Then I shouldn’t have to show you around.” Wukong said with a curt toss of his own head towards the chamber exit. “Let’s get this loaded onto the lift to sub-level 13-40 with the large centrifurnace. We’ve got a significant amount of work ahead of us.”
Wukong firmly closed the lid atop the thermal centrifuge, spinning the wheel tight after flipping the latches until the seal indicator flashed green. The space simian stepped off the top of the two story tall machine and drifted downward to the floor next to Kahl-175.
“Big tubeman.” the former Grineer rumbled.
“Not exactly.” Wukong replied laconically while giving a thorough final check over the machine as he walked around it. It was essentially a large, transparent sphere, now full to the brim with the Unum’s Tower flesh, that would use a low, simmering heat and centrifugal force to separate the varying densities of organic material, which would either be siphoned off to the seven surrounding smaller, vertical tubes for storage or reintroduced to the suspension for further rendering.
“And by that, I mean this machine will be doing the exact opposite of growing flesh. It will break down the material to its most basic parts, or specifically to the one part I require, which is called ‘amino’. The basic building blocks of life, Kahl.” the mercurial monkey explained as he approached the control panel, striking several keys in quick succession. A slow but insistent hum started beneath their feet, drawing Kahl’s attention downward. “There. I’ve initiated the process by activating the heater cores beneath the centrifuge. It will take some time to bring the mass up to proper temperature, so you have time at your leisure to either eat, rest, whatever it is that you do when you aren’t involving yourself in guerilla tactics with the Narmer.”
Kahl-175 opened his mouth to reply as he brought his attention up from the vibrating floor only to find himself alone with his thoughts in the very place he was created.
A full day passed before Wukong would find Kahl-175 in the centrifuge chamber, which had significantly grown in temperature and noise in the interim. The tubeman was watching the machine with an intense expression, almost a rapt fascination that Wukong wasn’t sure the former Grineer had noticed his approach.
He simply said, “Wukong.” to which the space simian inclined his head in acknowledgement before taking a lap around the machine, noticing that the lateral tubes were indeed beginning to collect liquid. Wukong gestured to the tubeman over to the control panel as he read over the various gauges and indicators on the large holographic display. The vast majority of this field of science wasn’t within Wukong’s realm of esoteric knowledge, but thankfully the computer knew what to do as it had been originally designed to perform a very similar function to Tyl Regor’s tubemen that failed his various experiments.
“Kahl, this reading here is the important one.” Wukong said, pointing a glinting talon at the display before gesturing to one vertical tube over his shoulder nearest the control panel. “That tube is collecting the first render of amino. It’s unfortunately also the material that takes the longest to process, however as we are now operating at full temperature and speed, it’ll go quicker moving forward. Once that tube is full, which means the gauge will be read one hundred percent, we’ll make our trip to Deimos and talk to Kaelli.”
Kahl went to speak, just opening his mouth before Wukong interjected with a raised hand, “Yes, I know you’re eager to move forward but I require a bit more patience and there is still work to be done here, work you and I can accomplish together which should take your mind off things. How does that sound?”
“How long?” Kahl inquired finally.
“Three days.”
“When can we start?”
Kahl-175 and Wukong worked tirelessly over the next few days, disconnecting equipment from one of the various entrances to the facility and then reinstalling around the amino collection tubes as to prevent any type of viral or bacterial contamination, breaking only for Kahl-175 to get food and grab maybe a few hours of sleep before getting back to it. The amino, in its purest state, was extremely susceptible to biological influence and it was of the utmost importance to keep it free from contagion. The devices were powerful entropic field generators that any organic substance would be disintegrated passing through them and their calibrations were very delicate and their alignment with respect to each other very specific as not to inadvertently destroy the sample that they were meant to protect. After the final series of calibrations were complete, Wukong stepped away from the console and turned to Kahl-175.
“It’s time. Let’s go.”
submitted by CobaltAzurean to Warframe [link] [comments]


2024.05.22 01:57 MircoPeenInspectorv1 [WTS] Ti-Flytanium Manix

hey y'all,
got a tricked out Manix 2 up for grabs today.
It's rocking upgraded Ti scales from flytanium along with a LynchNW Ti deep carry clip and an upgraded flytanium ball cage because the factory plastic one is shite.
Factory seconds S30V blade looks pretty damn pristine to me, notch indicating it as such near the jimping. Some light wear on the deep carry clip, nothing major. Some possible light snails on the scales but it's a heavy stonewash so that could just be the finish.
Drop shutty, great centering.
Comes in a CRK warranty box. No stock scales or ball cage included.
SV: $165 shipped Priority
Thanks y'all,
also have a brand new, never mounted green glow in the dark lanyard plug for it from MetonBoss if you want to add for a total of $180
glow-tube add on
submitted by MircoPeenInspectorv1 to Knife_Swap [link] [comments]


2024.05.22 01:52 PleasantCandidate785 Windows Server 2022 VM Crashing

I have a Windows Server 2022 VM Running under Alma Linux 9.3 that is crashing roughly every 7 to 8 days with the following message in the /valog/libvert/qemu/Server.log file:
failed to set up stack guard page: Cannot allocate memory 2024-05-10 21:59:33.034+0000: shutting down, reason=crashed
I think this is linked to my using "virtio" as the drive type for my drive images.
At this point, the server is in production and I can't change to virtio-scsi. I initially set up the virtio drives due to the performance gain when mounting the qcow2 images from an all NVME ZFS file system. And the system absolutely FLIES. 15,000+MBps sequential read performance under CrystalDiskMark.
I have to stop this crashing though. Here is my Server.xml file:
WARNING: THIS IS AN AUTO-GENERATED FILE. CHANGES TO IT ARE LIKELY TO BE OVERWRITTEN AND LOST. Changes to this xml configuration should be made using: virsh edit NewSoftPro or other application using the libvirt API.
REDACTED REDACTED 196608000 196608000 50 hvm /usshare/edk2/ovmf/OVMF_CODE.secboot.fd /valib/libvirt/qemu/nvram/NewSoftPro_VARS.fd destroy restart restart /uslibexec/qemu-kvm
submitted by PleasantCandidate785 to VFIO [link] [comments]


2024.05.22 01:36 Designer-Fact-366 Mount db

Hi, i whore this in mount $list=DB::table('users:); And i whote in blade this For list as item {{Item->name}}
The fist time i see the list normal, but when the component refrech the list will be empty, why?
submitted by Designer-Fact-366 to LaravelLivewire [link] [comments]


2024.05.22 00:26 NightWolf40 Lian Li Fans - RGB not working, can't control fan speeds

I'm hoping that there is a simple solution, but I have a brand new PC custom build and the lighting on the top fans mounted to the radiator does not work, and I can't control any of the fan's speeds. I put all the components in but paid a local computer repair shop/builder who I have used for years to wire everything. (I've never built a PC before this).
In short, the issues I'm having are
-The RGB on my top 3 Lian Li Uni Infinity fans mounted to my NZXT kraken elite raditor is not functional.
-BIOS and the software does not detect any of my fans so I cannot control the fan speeds, nor can I control the RGB lighting through the L Connect 3 software. The fans do seem to speed up and slow down depending on the load though, and the lights are on, on my 7 other fans. I just can't change these lights.
I'm hoping that the issue is potentially in the controller or the wiring is incorrect, but I'm thinking that it is possible it could be the motherboard?
Any advice would be helpful. I have already purchased another Lian Li fan controller that I'll try plugging in to see if the original was faulty.
Motherboard - Asus ROG Strix B650-A Gaming WiFi
Fans - Lian Li Infinity (1 140mm, 3 reverse blade 120mm, 3 120mm uni fans) & 3 nzxt fans that came with cooler
Cooler - NZXT Kraken Elite 360mm AIO
submitted by NightWolf40 to PcBuild [link] [comments]


2024.05.22 00:21 PkmnJaguar [WTS] 6 Knives, 3 Flashlights

https://imgur.com/a/NKmMaCq
Massive price reductions. Most are listed at half price or less! All come with Original box unless specified.
[B] $150 Dawson Knives Chief magnacut some cosmetic marks on blade
[A] $70 Buck knives Woodsman S35vn with custom leather sheath, no original sheath
[A] $50 Kabar Space bar new
[A] $200 Microtech Socom alpha mini tanto zombie tech with hand made dna lanyard
[B] $50 Armytek Wizard C2 Pro Nichia Warm 3000k OD Green rare! Comes with bike mount and head strap, no original box*
[C] $200 Hogue deka magnacut with Original Goat copper scales and Glow Rhino tritium thumb stud, moderate patina, scratch near thumb stud, no box*
[B] $70 Wuben X2 Copper, no damage except normal patina, no box*
[A] $30 Trustfire Mini X3, carried shortly, no damage
[B] $(free with purchase over 150) Cold steel Sr1 Lite
submitted by PkmnJaguar to EDCexchange [link] [comments]


2024.05.22 00:20 Sirocks_vix What do i spend my talen points at

What do i spend my talen points at
I'm new to the game and I don't know anything about the subclasses if you could do comment me the best way to distribute my points Also should i use my soUs on the assassin's blade or is it not worth it
submitted by Sirocks_vix to PixelDungeon [link] [comments]


2024.05.22 00:00 literalsimpnaish Help me rebind to be good!!

So I’m trying to rebind my keybinds after a loooong break from wow. I understand keybinds are completely personal preference but I really want to try and simplify this as much as I can and rework my muscle memory to using keys I should be using for better rotation and performance. I use a 12 button MMO mouse and you’ll see my current layout below… it’s awful. I’m probably too far gone to rebind my basic attack abilities to my keyboard so I’d prefer those stay on my mouse but I was thinking of adding cheap/ kidney to the R & T keys bc my other CC sits there. I keep my mobility at the back of the mouse with sap bc it’s an easy step/sap but overall I feel like my biggest issue is my damage rotation. Feel free to absolutely gut my current layout and offer any suggestions. FYI I play rogue sub/sin and a little priest but want to focus on this for rogue specifically. Please & thank you!
SUB ROGUE QWES - Movement R - T - A - D - kick F - gouge G - blind Z - blades X - dance C - symbols V - secret tech
Mouse: 1 - shadow strike 2 - shuriken toss 3 - shiv 4 - cheap 5 - evis 6 - kidney 7 - rupture 8 - shuriken storm 9 - shadow step 10 - bomb 11 - duel 12 - sap
SHIFT Mouse: S1 - feint S2 - vial S3 - evasion S4 - cloak S5 - shadow meld/ racial S6 - vanish S7 - healthstone S8 - sprint S9 - shadowstep (@party1) S10 - bomb** S11 - duel** S12 - sap (focus)
ALT Mouse: A1 - A2 - A3 - big burst macro (blades/dance/symbols) A4 - A5 - A6 -mini burst macro (dance/symbols) A7 - slice n dice A8 - A9 - shadowstep (@party2) A10 - party cloak A11 - distract A12 - stealth
I target with arena 1/2/3 and bind alt-1/2/3 to blind. I also use scroll up to target nearest enemy player & scroll down to target focus. I normally click target for pets/totems and shift scroll down to target self while shift scroll up sets target to focus.
submitted by literalsimpnaish to worldofpvp [link] [comments]


2024.05.21 23:45 shenmedongdong [UK] [H] KKB Darling, KKB Retro MIxed Lights Base+Alpha+Numpad, TKD Cycle7 in Black WKL, White Linear Space Invaders Hi-tek Board [W] Paypal

timestamp
Cycle7 in Crow WKL with Silver Mirror Polished Weight: £160 - Hotswap pcb, alu + pp plate - No flaws externally, small scratch on internal brass, rear weight film haven’t been removed - Comes with original box and accessories - No switches or keycaps
KKB Darling: £130 - Mounted once and used for a few mins - No shine or texture loss
KKB Retro Mixed Lights Base + Alpha + Numpad: £150 - Light-minimal shine on some keys of the additional alphas kit and 65% mods - Other 60% keys mounted once with minimal use, no shine or texture loss - You can build 2 keebs out of this
Vintage Televideo Hi-Tek Space Invaders Board in DEC Layout: £35 - White linear variant - I bought this BNIB, only used for a few days by me - You need something in the likes of IBM PC converter for this (at least my active converters weren’t sufficient)
UK Shipping and fees included
Please comment before PM:)
submitted by shenmedongdong to mechmarket [link] [comments]


2024.05.21 23:17 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.21 22:09 Mozzer48 Brets list help 🐴

Hi all,
I started collecting Brets in the midst of the pandemic, when The Old World being launched was a mere twinkle of hope in the wistful eye of that old fellah at the back of the bar…
Lo and behold it’s come to fruition!
During Covid I also started collecting a lot of old white dwarf magazines which in part inspired my interest in brets… in particular I was whole heartedly converted by the article on Stillmania as an approach to army building!
The below is my attempt at a 2,000 point list - one that I am hoping to lock in soon and not look to change it too much once it is, in keeping with the Stillmania theme.
I’d appreciate any one giving their 2 cents on how they think it will play, tips and tricks I could pull off, if there’s any glaringly obvious mistakes, or any minor optimisations you might recommend (builds, items, banners, choice of lore’s, models per unit etc etc)
The force itself is inspired by Lord Dunsany’s story Carcassonne - and I’ve tried somewhat to reflect that in how I have modelled the army and named the various champions etc. I’ve also tried to make the force fairly “historical friendly” if that’s the right term thus the lack of Griffons, Pegasus, Unicorns etc etc.
I mostly play against Ogres, Lizardmen, Skaven, maybe rarely against Chaos and Vampires - and it’s not that I am looking for tools to abuse, and I realise I’ve handicapped myself in limiting the types of units and by adopting a Stillmania approach to games - but I would like to be minority competitive / able to hold my own for at least interesting games against the above forces!
Please let me know what you think!

Kingdom of Bretonnia [1999 pts]

Warhammer: The Old World, Kingdom of Bretonnia

++ Characters [727 pts] ++
Duke [343 pts] - Hand weapon - Heavy armour - Shield - General - Bretonnian Warhorse - Gromril Great Helm - Paymaster's Coin - Sirienne's Locket - Virtue of Heroism
Prophetess [206 pts] - Hand weapon - Level 4 Wizard - Bretonnian Warhorse - Prayer Icon of Quenelles - Illusion
Paladin [178 pts] - Hand weapon - Heavy armour - Shield - Battle Standard Bearer [Errantry Banner] - Bretonnian Warhorse - Giant Blade - Virtue of the Impetuous Knight
++ Core Units [590 pts] ++
9 Mounted Knights of the Realm [257 pts] - Hand weapons - Lances - Shields - Heavy armour - First Knight (champion) [Berserker Blade] - Standard bearer - Musician
8 Mounted Knights of the Realm [233 pts] - Hand weapons - Lances - Shields - Heavy armour - First Knight (champion) [Foebreaker] - Standard bearer - Musician
10 Peasant Bowmen [50 pts] - Hand weapons - Longbows - Unarmoured
10 Peasant Bowmen [50 pts] - Hand weapons - Longbows - Unarmoured
++ Special Units [257 pts] ++
6 Questing Knights [177 pts] - Hand weapons - Great weapons - Shields - Heavy armour - Paragon (champion) - Standard bearer - Musician
10 Squires [80 pts] - Hand weapons - Longbows - Scouts
++ Rare Units [425 pts] ++
Field Trebuchet [100 pts] - Field Trebuchet - Hand weapons
8 Grail Knights [325 pts] - Hand weapons - Lances - Shields - Heavy armour - Grail Guardian (champion) - Standard bearer - Musician
Created with "Old World Builder"
[https://old-world-builder.com]
submitted by Mozzer48 to WarhammerFantasy [link] [comments]


2024.05.21 21:42 Adorable_Break8869 how to stop dropping to an inside when trying outside edges?

So i’m a beginner UK skater taking Adult Learn to Skate Level 4 classes. The required skills in this level are: backward stroking, forward open chasses, two-foot turn on a curve, forward outside edges, and forward inside edges.
I’m comfortable with all except my forward outside edges after my coach pointed out a few lessons ago that I drop to an inside edge when practice my forward outside edges on a curve (one-foot glide sort of thing). I hadn’t noticed this before, I thought that if I was following the circle then i must automatically be on my outside edge, but after really paying attention I can see that i sort of “drop” off my outside very quickly and end up trying to force my blade round an outside curve whilst on an inside edge, if that makes sense.
Last session a different coach told me that when doing forward open chasses, you always skate an outside edge, so if i keep practicing those i should be able to get on my right edge. The key points were to bend my knees more deeply and STAY in that position rather than bouncing up and losing control in my boot. This worked and I got on my outside edge, but as soon as i tried it in normal one-foot glides on a curve, i’m right back to falling on an inside. Or at least I think I am, since I’m in adult group classes we don’t get much feedback, so I have to watch my blades to see if i’m doing it right or not, which then of course messes up my position.
My question is, assuming I’m still not 100% on my outside edge, what drills or tips could help me overcome this please? Previously a different coach said to try going from a two-foot glide, tilting my boot onto an outside edge, and then lifting one foot off the ice, but this felt almost like a snowplough stop because it scraped the ice and i would start to fall. It seemed to be too exaggerated of an edge? Anyway, thanks in advance.
EDIT: i think rather than it being a problem with my skates or my feet, it’s simply that i’m putting my weight on the wrong part of the blade. maybe i’m scared to lean into the circle on an outside edge, so i keep too far over and fall onto an inside. if it’s a confidence issue like this, is the answer just to push through it? i feel like i’ll fall when i put my weight over my outside edge
submitted by Adorable_Break8869 to FigureSkating [link] [comments]


2024.05.21 21:34 uh999 Selling my 500GB hard disk Telangana(IN-TG)

I know I'm being too creaky with this but, my friend has Seagate 500GB(added pic). He wants to sell them. If anyone on this sub need or know someone who is in need, DM
submitted by uh999 to Seagate [link] [comments]


2024.05.21 21:25 tippomagico Head & face shave of the day

Head & face shave of the day
The Star of the show for HSOTD was my brand new Rockwell 6S with the plate no. 5. So glad I upgraded my R89 to this for head shaves. So smooth and efficient. The blade clamping must be one of the key features why this razor is so good.
submitted by tippomagico to wicked_edge [link] [comments]


2024.05.21 21:15 NOLADD812 Starter "pull" cord won't retract.

After replacing a sheared flywheel key on a Honda GCV 160 and reassembling my cord won't retract. It it 100% not the spring as it is fine when I remove it from the flywheel mount. Can it be that I did not properly torque the fly when reinstalled?
submitted by NOLADD812 to smallenginerepair [link] [comments]


2024.05.21 21:12 Tkeik683 [US-NY][H]Gok Venn, Mode Envoy, Mode Lotus, GMK Serika[W]Paypal

https://imgur.com/a/JvxhxrR
Price includes shipping CONUS. Please reach out for questions / offers etc.
  1. Red Gok Venn. Includes millmax pcb, Hype PP plate, PC plate (stock), POM and Aluminum plate. Aluminum plate is a little loose with some switches, I have not tried the POM plate. I dont recommend aluminum. For best experience, use PP. Includes stabilizers. Small nick on the bottom. Protector still on weight. Includes original box and allen key $300
  2. Mode Envoy in Mirage. Includes Copper weight and accent. Includes wood accent. Includes hotswap PCB, aluminum plate and copper plate. Includes foam kit. Includes stabilizers $230
  3. Mode Lotus keycaps, mounted once, used for a week or so. $70
  4. GMK Serika base and some of the macro kit. Full base kit, macro kit is missing some keys (like spacebars). See picture of included macro keys $90
submitted by Tkeik683 to mechmarket [link] [comments]


2024.05.21 20:59 WhiskyholdtheE Orks vs Custodes, Floorhammer. Waaaagh was enough.

Orks vs Custodes, Floorhammer. Waaaagh was enough.
Ran this Orks list:
+ Configuration +
Detachment: Kult of Speed
+ Epic Hero +
Boss Snikrot [85pts]
+ Character +
Deffkilla Wartrike [95pts]: Squig-hide Tyres
Deffkilla Wartrike [90pts]: Wazblasta
Mek [45pts]: Wrench
Warboss in Mega Armour [115pts]: Fasta Than Yooz, Warlord
+ Infantry +
Gretchin [40pts]
. 1 Runtherd and 10 Gretchin
. . 10x Gretchin: 10x Close combat weapon, 10x Grot blasta
Gretchin [40pts]
. 1 Runtherd and 10 Gretchin
. . 10x Gretchin: 10x Close combat weapon, 10x Grot blasta
Gretchin [40pts]
. 1 Runtherd and 10 Gretchin
. . 10x Gretchin: 10x Close combat weapon, 10x Grot blasta
Meganobz [180pts]
. 6x Meganob w/ Twin killsaw: 6x Twin killsaw
+ Mounted +
Warbikers [140pts]
. Boss Nob on Warbike: Power klaw
. 5x Warbiker w/ Choppa: 5x Choppa, 5x Close combat weapon, 5x Twin dakkagun
Warbikers [140pts]
. Boss Nob on Warbike: Power klaw
. 5x Warbiker w/ Choppa: 5x Choppa, 5x Close combat weapon, 5x Twin dakkagun
+ Vehicle +
Battlewagon [160pts]: 4x Big shoota, Deff rolla, Grabbin' klaw, Kannon, Lobba, Wreckin' ball, ’Ard Case
Dakkajet [135pts]: 3x Twin supa-shoota
Dakkajet [135pts]: 3x Twin supa-shoota
Deffkoptas [200pts]
. 4x Deffkopta: 4x Kopta rokkits, 4x Slugga, 4x Spinnin’ blades
. 2x Deffkopta w/ Kustom mega-blasta: 2x Kustom mega-blasta, 2x Slugga, 2x Spinnin’ blades
Deffkoptas [200pts]
. 4x Deffkopta: 4x Kopta rokkits, 4x Slugga, 4x Spinnin’ blades
. 2x Deffkopta w/ Kustom mega-blasta: 2x Kustom mega-blasta, 2x Slugga, 2x Spinnin’ blades
Mek Gunz [150pts]
. 3x Mek Gun w/ Bubblechukka: 3x Bubblechukka, 3x Grot crew
I feel like I built the perfect list to lose to Custodes, but my friend played pretty bad (we were rusty). And I had some things go my way. Doing damage with my warbikers was really hard. Twin Linked was great. So used the stratagem to shoot with exploding 5/6 is the way to go on them. Then you get to hit on 5 with exploding 5 or 6 depending on range, wound in 5 with re-rolls; and -1 AP if in range. But without the stratagem the bike shooting was basically worthless.
Defkopters did work shooting. I’ll get rid of the KMB in the future. I was averaging like 1 or 2 damage on 30 attacks in melee. But the Kopters are tough as hell and held points.
My block of Meganobs did work in middle against the Trajan block, but they got sandwiched and picked off. I eventually finished it all off with shooting though.
I loved the Dakajets. They were effective and annoying. I basically made the entire board unable to deepstrike with my grots. He had to focus on killing two units and only then was he able to DS in one small spot.
Snikrot got an epic 9 inch charge off a deepstrike (used command reroll) and went toe to toe with a Calladus assassin and won.
Mek Guns did good damage. Definitely a constant threat through the entire game.
It was a super fun, thematic win for the Orks.
submitted by WhiskyholdtheE to orks [link] [comments]


2024.05.21 20:57 blood-wav Sandbox RPGs?

As title says, I'd love some recommendations for rpgs where you kind of make your own story while interacting with the game world. Games in that vein which I've played are:
Kenshi
Mount and Blade Warband/Bannerlord
Rimworld
Paradox games
Sims
I might be missing one or two but these are the ones that come to mind.
Thanks!
submitted by blood-wav to rpg_gamers [link] [comments]


2024.05.21 20:42 what_lies_beneath Blade Fitting

Hi,
I've bought some figure skating blades and boots separately but can't seem to find anywhere to mount the blades.
Any recommendations? I'm in the UK, near the city of York. TIA
submitted by what_lies_beneath to iceskating [link] [comments]


2024.05.21 20:41 Elitericky #67 Mount and Blade Bannerlord

#67 Mount and Blade Bannerlord
Finally went back and finished all the Mount and blade games, this one in particular still has a community of players that still play multiplayer. Great community that helped me with getting some of the achievements.
submitted by Elitericky to steamachievements [link] [comments]


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