Quilted mug mats

Extra Practice…….

2024.05.21 21:23 skorpionwoman Extra Practice…….

Extra Practice…….
Long story short, I threw this “mat” together for my neighbour’s pup who has bladder cancer and can’t always go for his walk with his sister, so she takes him along in a wagon 💕. The wagon is plastic-bottomed and I thought this would make it more comfortable. Had the practice HST’s just sitting around, and the backing from another quilt so off to a good cause. 24.5x16.5. Hope it fits.
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2024.05.21 16:46 someonewithapurpose Rotating cutting mat: necessity or luxury?

I was cutting fabric to make Memi's Lemons Quilt and came to the conclusion that I need a rotating cutting mat. Do you think it is a good investment or will it be something that will be forgotten in a corner of my studio?
I want to make a decision based on the experiences of those who use/used and not because Amazon suggested it to me based on my past purchases.
TIA!
Edit: typo
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2024.05.19 15:14 pohltergiest Spoke broke part 4

Spoke broke part 4
Where were we, ah yes. We piled into the train, which was not empty but had enough room. It took us a few stops to arrange ourselves to not be in the way, but there's only so much you can do when you're taking up the room of six people at once. The sky steadily darkened as we headed north, the local train trundling along at a steady pace. It felt a little slow, but whereas we might go 120km/h on the highway back home, it's pretty common for major roads here to have a speed limit of 50 and it's not common for it to be exceeded.
We arrived in shinjo, awkwardly carrying our bikes through the station. It was night and we needed some food. Beside snack bars, there was a Korean place open, so we went there. It was on a dim street, lit only by the colourful signs of the handful of bars and restaurants on the street. The doorway was short, so we ducked into a low ceilinged place that looked like a basement ftom the 80's. Wood panelling, faded posters, and a bunch of fridges with cold drinks inside. The cook welcomed us in and we sat at a low table on the ground across the little room from a rowdy group of men who looked like they had been there for awhile already. We ordered karaage and stone bowl bimimbap. The chef seemed happy that we wanted it spicy. He kept popping out to make sure we knew how to eat the food, him stirring Bryce's bowl of bimimbap for him since Bryce has never had the dish.
When we were nearly done eating and the other table had stopped shouting for more stuff, the chef pulled up a chair in the doorway of the kitchen and chatted us up. He said he was from Korea and he had been in Japan for 36 years. He loves skiing and wanted to show us his pictures. He loved to hear our story of us biking across the country, asking about different details along the way. When we were done eating, he brought out two small cans of Korean soda for us to enjoy and then when we had finished that, he said that the meal was on him. "My heart", he said, when we insisted that we should pay. We gave him as many candies as he would accept, but graciously took the offering.
Outside we headed to our best shot at a campsite, a day camping spot about 5 km away, well outside of shinjo. It was very dark on the way out, but nobody was on the road and the road was good, so we had no problems. The campsite looked good, with working bathrooms. It was a little overgrown, which was a good sign. Don't want to be camping in a park that will be well used on a Sunday morning. We found a quiet corner in a stand of weeds across a little stream that looked like it hadn't had foot traffic in a decade. We got set up and got to bed, it being very late. A cat watched us atop a fallen tree, it's eyes glowing an eerie red in the light of our headlamps.
Although we short stacked on sleep, I had a good one as my sleeping mat finally held up after four repairs. I don't trust it yet, but I'm happy for the sleep. Our campsite was in deep shadows behind a stand of thick trees, so we stayed nice and cool for the first two hours of the day. We got organized and ate the breakfast we bought the night before on a bench in the park, remarking at how the children's playsets wouldn't have weeds growing around them if there were any kids who used this park.
We could feel the heat and humidity really starting to ramp up, so we were ready to get going. After packing up, we set off west for the coastline and the aquarium. We got about ten kilometers before I ran over what I thought was a branch, both of us paranoid of a broken spoke at this point. Just to be sure I checked my spokes, sure enough I had a broken one. My face getting hot from frustration, I sat down and started wrenching spokes to tighten what I could, swearing and cursing that we lost another one. This couldn't be that hard. I didn't have a proper spoke wrench, which was making this kind of maintenance very difficult. Regardless, it'd need to be replaced and while I had many spares now, shops were hard to find. We were 15km from shinjo, so we could head back, or go forwards and try our luck with some transit.
We decided to go forward, as we'd spend all day going back to the city to get repairs done. May as well get them done in the place we were already heading to. There was a train station nearby, so we biked the 5km to get there. Along the way I noticed that I did a terrible job with the spokes, making the wheel wobble and bump as I tugged it into an egg shape. Not great. When we arrived, the train station looked permanently closed. The tracks had a layer of rust on top indicating that no train had run here for some time. We looked around and found notices that a replacement bus was running this line. Would it be a small passenger bus or a large coach bus with luggage compartments? We decided to wait the hour and find out.
As we waited, it got hot and sticky. I read some guides on spokes and wheel trueing. I've had some difficulties with learning new things, but the upset feelings with losing the ability to bike confidently helped to spur me along. It doesn't look too hard, but I'll need a spoke tool. Next time we're in a city with a few minutes to spare I'll get one. From what I can see, it's likely the super fast sections we're doing where we're fully loaded and hitting bumps in the road at 60km/h. These cause wild tension spikes in the spokes and lead to fatigue and breakage. We just can't be doing such intense speeds and hitting things like potholes. We also need to check the spoke tension after big rides. I'm going to try to incorporate it into lunch breaks.
Eventually the bus came and it was thankfully a coach bus. After some wrangling we got the bikes in the luggage compartment and got on the bus. I sat, a little dazed, as I looked out the window. I reflected on why bike failures cause me such grief, it doesn't matter if we spend the day trying to get repairs, and yet I'm upset like I've been mugged. I suppose the bikes are our independence and mobility out here, something we control. I get a sense of safety from them, knowing I can get to food and shelter. When they break, not only is my movement hampered, now I have a big awkward expensive dead weight that I can't leave for extended periods of time. Getting it fixed is hard and there are often only one or two places per city that can do it. It's scary having a breakage in the countryside because we have no ability to call a cab on our own. It's a long string of "ifs" to get back to moving and the cascading failure of plans makes me very upset. I tried my best to remind myself that this is all part of the challenge, and besides, I would never, ever, learn things in any way other than the hardest. All we need is for a massive failure on the bike to lead to an injury, that'd be the hardest way to learn. Sweating as we haul our bikes through station platforms instead of drinking lemon sours by the ocean seems like a decent enough pounding to get me to learn some maintenance skills.
We arrived at the bus terminus and made our way up and over a train station and down to a platform to catch a train to tsuruoka. Both the departing station and arriving station were both super hard to get our bikes though, and people really liked staring at us as we struggled. There was just one chance in this city, one shop that looked to be equipped to fix bikes like ours. Would it be open today, we'd have to go there to find out. Riding the kilometer to the shop through the little city tucked in between two mountain ranges, we arrived to find the store was closed, but there was a biking team loitering around after finishing a ride. We greeted them and asked them about their team and if they knew anything about the shop. They indicated that they were closed for lunch and they'd be back in a while. Small town stuff. We decided to follow suit and went to find some lunch ourselves.
A short walk and a nice chinese restaurant serving lunch meal sets later (I got shrimp in a chili sauce) we headed back to find all but one of the bike team members had left and an old man and a lady were there eating rice balls on a bench outside the shop, which had an open door now. Music was drifting out, so we poked our heads in. Nobody was inside, so we asked the guy from the biking team if he knew where the mechanic was, to which he indicated the old guy was the mechanic, much to our embarrassment. The old fellow jumped up and finished his rice ball and started right away after what our issues were. The spoke replacement was an easy one so he took the wheel inside and started on that. I was relieved, but still very stressed so I decided to sit down and clean my bike for the first time. I recalled my first engineering job where I was taught that the first step to repairing a machine was to clean it, and until you could manage that you didn't belong around tools. Bryce likewise tried to do some maintenance as well.
I'll finish this story tomorrow, it's supposed to rain in the morning and I can catch up then.
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2024.05.19 09:42 ROYAL-RESIDENCY Rooms in Sriperumbudur - Ph. 9789534144 - Double Bed Non-AC Rooms - Near By Rooms in Sriperumbudur

Double Bed Non-AC Room come with Double bed. Designed in the open-concept living area, they have lots of in-room facilities.
Private Bathroom - Towel rod / Toilet - W.C / Bath or Shower / Toilet Roll / Bucket / Mug / Foot mat in the entrance / Pedal Dustbin / Geyser for hot waterRooms in Sriperumbudur - Ph. 9789534144 - Double Bed Non-AC Rooms - Near By Rooms in Sriperumbudur
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2024.05.19 09:40 ROYAL-RESIDENCY Rooms in Sriperumbudur - Ph. 9789534144 - Single Bed Non- AC Rooms - Near By Rooms in Sriperumbudur

Rooms in Sriperumbudur - Ph. 9789534144 - Single Bed Non- AC Rooms - Near By Rooms in Sriperumbudur Single Bed Non-AC Room come with single bed. Designed in the open-concept living area, they have lots of in-room facilities.
Private Bathroom - Towel rod / Toilet - W.C / Bath or Shower / Toilet Roll / Bucket / Mug / Foot mat in the entrance / Pedal Dustbin / Geyser for hot water
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2024.05.18 21:14 euzp Razer Goliathus Extended Chroma - Soft Extended Gaming Mouse Mat Chroma RGB Lighting (Cable Holder, Fabric Surface, Quilted Edge, Optimized for all Mice) £34.99

Amazon UK
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2024.05.18 16:04 practical_1 Moving Sale

Garage/Estate Sale Saturday, 5/18, 8am-4pm. 5040 W 126th Cir, Broomfield, CO, 80020. Moving out and Everything must go!! Furniture (large oak light brown coffee table, 2 queen metal bed frames, white IKEA bed frame with headboard, wooden headboard, bedside cabinet/dresser- 3 drawers, dresser cabinet with mirror), tons of sofa pillows, blankets, bench cushions, lots of framed artwork, tons of picture frames, grilling items, kitchen stuff (glasses, mugs, tupperware, wok, large pot with lid, pot lids, crock pot, toaster oven), trays, baskets, print-copy-scanner, collapsible ladder, small shelf, rolling TV stand, rolling wooden 2 shelf stand, decorative circle glass top, stools, bar stools, chalk boards, Subaru rubber floor mats, kids camping chair, old skis (shot ski?) and ski poles, made in USA rug, sun heat shield for car windshield, sturdy wood shipping box, custom painted skateboard deck, and more!! One day only. Hope everything can go to a good home! 😊
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2024.05.17 22:42 Mountain-Count-8526 Essential supplies for a Fresher

Hi all, could you please help me out by suggesting some essentials for a fresher?
important documents, 2 x lock and key, toiletries, clothes, towels, pillows, mattress, bed sheet, quilt, basic stationery, shoes and slippers, coffee mugs, water bottles, garments as required.... anything else?
oh and what about notebooks and all? and uhh dumb question lol but what about textbooks? and clotheslines, curtains, curtain rods, etc
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2024.05.17 14:20 ROYAL-RESIDENCY Royal Residency Rooms in Sriperumbudur - Ph.9789534144 - Single Bed Non AC Rs. 700/- Per Day

Single Bed Non-AC Room come with single bed. Designed in the open-concept living area, they have lots of in-room facilities.
Private Bathroom - Towel rod / Toilet - W.C / Bath or Shower / Toilet Roll / Bucket / Mug / Foot mat in the entrance / Pedal Dustbin / Geyser for hot water
We maintain cleanliness and take special care of your comfort.
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2024.05.17 10:49 broadwaybibliophile Is two days enough time to finish a smallish (18x23) quilt with tons of points to match? More in post body

Is two days enough time to finish a smallish (18x23) quilt with tons of points to match? More in post body
In search of reassurance that I finish this before fair deadline
I don’t fancy myself to be a quilter. I’m primarily a garment girl, and most of my work is in the historical realm at this point. That all takes a ton of time, I was out of inspiration and fair deadlines were approaching.
Enter Lori Holt’s sewing machine mat and cover pattern. Saw it on Featherweight shop last year, became enamored, filed it away as a someday project for when I take my Featherweights on outings. As it turns out, someday became last Saturday.
I grossly underestimated how long it would take me to make the 90 2.5 inch squares that turn into the mat. Matching points on these things was incredibly fiddly and I ended up making closer to 120 because some were ‘distorted’ during the trimming process.
I have just about two days left to piece it all together (90 squares), attach the strip of pockets, quilt, it, bind it, and turn it in to the fair.
If I didn’t care so much about matching the points, I think I’d be done already. I just can’t be that sloppy though. I get so much satisfaction from 4/8 triangles lining up perfectly.
This is doable in two days right? It doesn’t have to be perfect perfect, just almost there. Or so I tell myself.
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2024.05.16 15:50 pohltergiest Spokes broke and other things

Spokes broke and other things
The night was a little wet, but the tent held up great. Even more waterproof than it was before we wrecked it! My camping mat fared better than before, but the battle is not done yet. At least sleep was easy, both of us falling asleep in minutes. The train stopped running after awhile and even the lights in the park were switched off, leaving us in the quiet dark for the night. In the morning, I was awake already, but the first train startled Bryce awake.
We found am old school breakfast place nearby, a smoky little cafe that hasn't changed a thing in 50 years. You can expect in this kind of place the coffee will be perfect, and you will get toast, a hard boiled egg, and a salad for breakfast. The proprietor had a pot with coffee mugs in water, presumably to keep them hot for when people came in for coffee. The CRT TV behind us seemed to be the newest thing there besides us, but the food and coffee were a perfect start to the day.
We were near a river, so we chanced a bike route and landed up on one, winding our way through the flat valley in a general northwards fashion. We didn't really know what we were going to do til Tuesday at this rate, but we're not taking the Sunday ferry and everything else is out of range. Best we can do is ride to the next city and see if anything comes to mind.
The ride was hot and sticky, with a headwind to boot, so we weren't exactly breaking land speed records. We kept to side streets as the traffic was pretty loud, lots of heavy trucks on this road. Luckily the mountains had a gap between these cities, so we didn't have to bike uphill too much. We passed a lot of what we assumed to be grape farms, row on row covered with flimsy greenhouses that look like they're about to blow away. A hailstorm would absolutely shred these filmy shelters. I guess it's not quite warm enough in these parts for grapes.
Rolling down the hill and into kaminoyama, we stopped at a convenience store to use the bathroom and figure out some lunch. When we got on the bikes I heard a distinctive twang twang twang from my tire. I broke a spoke! Good grief. A bit of research told us that it needed to be fixed quickly, but that the wheel wasn't going to explode if I carefully rode it to a shop. Lunch first then. The pizza place we wanted to go to was closed ("I'm taking a break today", the sign said) so we went to a place serving steak on rice. It was indeed lovely rare steak on rice, and a great break from the sun which was super super hot by this point.
After lunch we got back on the bikes and headed to a bike repair shop. There was nothing for us in this area, so we'd have to risk going to the next city. We followed the smoothest roads and I babied the heck out of my bike, as I probably should have from the start of the trip. The idea of not totally running our equipment into the ground is foreign to me, though. No regrets.
Arriving at the bike shop, we were greeted by three people extremely interested in what was going on and clearly with not a lot of work to do. After some translating back and forth, they agreed to do what they could, though they didn't know if they had the right spokes for my wheel. We sat and had some drinks they had in a little refrigerator, content to hear them clanking away and chattering to each other.
After awhile, they reported that they had a new spoke for me as well as spares. Amazing. They proceeded to install the new spoke, gave me some spares, and I bought a water bottle to replace the one that I got rid of some time ago. Amazingly, the water bottle was more expensive than the repair. The tech wheeled out my bike as I paid for the ordeal, but as I was starting to mount my bags again he said he had to check something on my bike and it would only take 5 minutes. A half hour later he emerged, saying that something was wrong with the shifter. This much I knew already, and told him so. He handed me a small plastic part, which was an adjustment barrel for my rear shifter cable. I didn't really understand what he was explaining, and was very confused why I was holding a part of my bike. He said the derailleur would have to be replaced to work properly, I told him it had held for 3000km so far, if he couldn't fix it I'd have to go on with it as is. He eventually took the bike back in the shop, taking the barrel adjuster. Another half hour passed and the bike emerged again. Apparently the other technician had helped this time. I don't know what they were working on, exactly, but I paid them the 10 bucks they asked for and got away before anything else was dismantled. Overall I was a little baffled, but I got what I needed done and for that I was grateful.
I'm too tired to keep writing so I'll pick up the story tomorrow.
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2024.05.16 03:48 Wisting A Level 8 One-Shot: The Frozen Palace of Tirrog

Hello Reddit. Below is a one-shot designed for four level 8 characters. I would expect this to take approximately 2 sessions of a few hours (roughly 6 hours in total) to run through in its entirety. Your mileage may vary depending on how quickly your table handles combat.
You can find a PDF of this adventure along with battlemaps here.
Here's a quick adventure overview:
This is a combat focused adventure that takes place on an unnaturally frozen lake outside the mountain town of Maul, though it could be set on any lake of your choosing.
The players are tasked with killing a Frost Giant named Tirrog who has recently descended from nearby mountains. With the aid of a white dragon, he has frozen the lake and created an icy palace atop it.
The players must survive a series of challenging encounters before confronting Tirrog and his enslaved white dragon beneath his palace. After successfully ending the threat, the players will be rewarded with the favor of Maul’s residents.
If you get the chance to run this, or even just look through the whole thing, I would love feedback!
Here is the rest of the adventure:

For the DM: What’s Going on Here?

Some additional context just for the Dungeon Master:
· Tirrog, the Frost Giant, was cast out of his clan after losing a duel with his father.
· He stole a Young Adult White Dragon named Bymraynyl and used her power to freeze a nearby lake and construct an icy palace.
· Tirrog resides in a cavern beneath the palace, awaiting the challenge of Maul’s mightiest warriors, hoping to regain his clan’s favor by winning.
· Bymraynyl, the white dragon, is imprisoned by Tirrog and will only attack the players if they fail to free her.

Adventure Hooks

When determining why your players are involved with ending Tirrog’s icy presence, feel free to use any, or all, of the below Adventure Hooks when discussing this adventure with your players.

Aiding the Guards of Maul

The adventurers are approached by Brenlanna Orina, the Captain of the Guards of Maul. Brenlanna explains the situation caused by Tirrog is dire as his forces roam the countryside and many townsfolk have gone missing.
The constant threat has left the town’s defenses stretched thin and she needs capable adventurers to end his reign of terror. She emphasizes that defeating Tirrog will not only bring peace to Maul, but also earn the gratitude and favor of its people.

Ecological Balance

Mort, A local druid, approaches the adventurers to express his deep concerns about the unnatural freezing of the lake. Mort explains that the frozen lake has disrupted the local ecosystem, causing harm to wildlife and plants.
He implores the adventurers to defeat Tirrog and restore the natural balance. In return, the druid offers their knowledge of the land, rare herbs, and a powerful artifact as a reward. Restoring the lake to its natural state will help the region thrive once more.

Dragon Hunters

Word has travelled far and wide that Bymraynyl, a white dragon, is far from its natural territory and is imprisoned by Tirrog, the frost giant.
The adventurers are from a dragon hunting guild and see this as a prime opportunity to either hone their skills of slaying dragons or set free a majestic creature, allowing it to grow and become a more challenging hunt.

Before the Adventure Begins

This adventure begins by introducing your players at the gates of Tirrog’s frozen palace. They will be battling their way through Tirrog’s defenses, seeking to challenge him. Share the below excerpt with your players as they create their characters:
Your journeys have brought you to Maul, a small mountain town renowned for its gladiatorial games held beneath the mountain of Pike Rise.
Word has travelled quickly that Tirrog, a frost giant, has descended from the peaks of Pike Rise with Bymraynyl, a white dragon. They have frozen a nearby lake and constructed an icy palace. Frost is spreading farther from the lake with each passing day and Tirrog’s forces patrol the countryside, pillaging small villages.
For your own various reasons, you have agreed to help end Tirrog’s reign of terror by any means necessary.
As the game master, you should note down the passive perception for each character as this will be referenced in the adventure for ambush encounters.
The encounters provided in this adventure are balanced for four level 8 characters. To adjust for fewer players, consider removing ¼ of the monsters’ health pools for each player less than four. To adjust for more players, consider adding additional Duergar Berserkers or Ice Mephits in each encounter.

Approaching the Palace

When your players are ready to begin their adventure, start by reading the below excerpt to kick things off:
As you approach the lake, a chill unlike any you’ve felt before cuts through your armor. Before you is an unnaturally frozen expanse, its surface a flawless sheet of ice stretching as far as the eye can see. The air is eerily still, and the usual sounds of wildlife are absent, replaced only by the whispers of wind across the frozen wasteland.
In the center of this icy domain stands an imposing ice palace, its glistening walls reflect the pale sunlight from above. Four watchtowers, each 40 feet tall and crafted entirely of ice, stand at the corners of the palace.
The front door of the palace, a massive slab of ice 20 feet wide, looms before you. Its surface is intricately carved with frost patterns, but it is sealed shut, offering no immediate passage into the stronghold. The sense of foreboding is palpable, as if the palace itself is a living entity, waiting to challenge those who dare approach.
[Player A], please describe your character, what they are doing, and where they are on the map. (Ask this of all players before continuing)

Palace Locations

P1. Four Watchtowers

To open the palace's front door, the adventurers must pull four levers located at the tops of the four icy watchtowers. Each tower is guarded by a Duergar Berserker and two Ice Mephits. Engaging one group will alert the other towers.
Ice bridges connect the left and right towers and are considered difficult terrain. The 40-foot towers are nearly impossible to climb without magic or specialized gear. Once all four levers are pulled, the palace door will melt.

P2. Palace Entrance

The palace's interior boasts 30-foot-high ceilings supported by large ice pillars. Braziers of blue flame illuminate four ice sculptures, an icy throne, and the bones of Tirrog's unsuccessful challengers. In the center of the floor is a 20-foot circle of intricate carvings, which opens when two Ice Elementals are defeated.
Two Ice Elementals are hidden within the ice walls, ready to ambush the players once they all enter the palace. Upon defeating them, the circle in the floor melts away, revealing a 100-foot-deep hole with a wooden ladder descending beneath the lake.

P3. Beneath the Lake

The floors in all subsequent rooms are ice and considered difficult terrain. There are four pairs of Ice Cleats in room P4 which can aid with traversing the rooms. Most of the walls are perfectly sculpted ice, 25-feet-high, but some areas have caved in due to lake pressure or creature damage. All doorways are wooden and unlocked unless noted otherwise.
There are no torches in this room and constant howling wind can be heard from room P6.

P4. Ice Bunks

This well-lit room of ice contains four beds and supplies for the Duergar. If the boxes are searched, the players will easily find four pairs of Ice Cleats.
There are 2 Duergar Berserkers in this room and if engaged, they will alert the Duergar in room P5.
A DC 18 investigation check will uncover a +2 Greataxe hidden in an icy cavity underneath one of the beds. There is a small supply room that connects P4 to P5.

P5. Leisure Hall

This room is well-lit and contains tables, mostly empty casks of beer, and a rack of mugs along the wall. There is 1 Duergar Berserker and 1 Duergar Priest in this room. They will alert the Duergar in room P4 if engaged.
One of the casks has 6 servings of Mimic’s Brew left in it.

P6. The Frozen Hall

This area is the coldest room in the Palace and there is a deafening wind constantly blowing. It is well-lit and the entryway to this room is supported by two pillars.
There is a magical ice statue at the end of the hallway that is constantly blowing damaging ice winds. There is a stone on the back of the statue which deactivates it.
The wind blows from the statue and ends just before it reaches the room with the pillars. A creature can be damaged by the wind once per round. If a creature is in the presence of the icy wind, they must make a DC 17 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much on a success.
The doorways to P10 and P11 are locked with padlocks. They can both be unlocked with a DC 17 Thieves’ Tools check.

P7. Prison Cell

This room contains one locked cell. It takes a Thieves’ Tools check (DC 15) to unlock the cell. There is also a chair made of ice sitting in the corner of this room.
Zathea, a female Duergar Berserker, is locked in the cell and visibly malnourished.
If Zathea is freed from her cell, she will warn the adventurers of the troll ahead, tell them how to deactivate the stone statue, and ask that they consider letting Bymraynyl go

P8. Lumber Storage

This unlit room is where lumber for fires is kept. There are a few axes for cutting wood. Three of the logs in this room are Mimics but will only attack if the players actively search through the logs.

P9. The Crumbling Hall

This illuminated hallway is visibly damaged. A Perception check (DC 15) will notice claw marks as the primary source of damage.
The doorway to P10 is locked with a padlock and can be unlocked with a DC 17 Thieves’ Tools check.

P10. Troll’s Den

This room is not lit, contains the bones of many dead fish, and smells putrid. There is 1 Troll in this room.
A DC 17 Investigation check will find a gemmed golden lure in the carcass of a dead fish worth approximately 50 gold pieces.

P11. Bymraynyl, The White Dragon

This room contains Bymraynyl, a young adult white dragon, who has just freed herself from Tirrog’s chains. She is visibly wounded and only has half of her health.
She will try to reason with the adventurers to let her go but is ready to fight if they will not.
If the players choose to free Bymraynyl, she will excavate a small amount of ice and reveal a +2 Breastplate hidden in the ice, which they are free to take.

P12. Tirrog, The Frost Giant

Tirrog sits patiently in this well-lit icy throne room, waiting for his challengers. Before engaging with the adventurers, he gently pats a large wooden chest next to his throne and says in Giant:
I took all that I could from Pike Rise and it’s all yours should you defeat me. But with your heads, I can return home. Let us see who will be rewarded this day.
The chest contains 15 sapphires worth 25 gold each, 2,000 gold, 2 potions of greater healing, and an Everwarm Blanket.

Random Encounters

Roll 1 4-sided die every hour to determine which monsters return to the palace from their patrol around the lake. All monsters should roam freely as you see fit.
Result Monsters returning from Patrol
1 3 Duergar Berserkers & 2 Ice Mephits
2 1 Ice Elemental & 4 Ice Mephits
3 1 Troll
4 1 Ice Elemental & 1 Duergar Berserker
Concluding the Adventure
Upon defeating Tirrog, the players will have reached the end of this adventure. If you and your players wish to continue adventuring from this point, this would be an appropriate milestone to increase their character levels to 9.
Thank you for playing through The Frozen Palace of Tirrog. I hope you and your players had a fun time with this adventure!

Magical Items

Everwarm Blanket

Adventuring Gear, very rare
This quilted blanket is surrounded by a comfortably warm aura.
While this blanket is in your inventory, you do not suffer any exhaustion caused by sources of cold.

Ice Cleats

Adventuring Gear, common
These blue metal cleats can be attached to any footwear.
While equipped, ice is not considered difficult terrain when moving across it.

Mimic’s Brew (Brown Ale)

Beer, Uncommon
When you drink this beer, you can change your appearance as though you casted Alter Self for one hour.
An hour after you consume this beer, your tongue hangs from your mouth until you finish a long rest.
The bottom of this potent brown ale is a small layer of slime

Tirrog’s Helmet

Helmet, rare (requires attunement)
You gain a +1 bonus to AC and Constitution saving throws while you where this helmet.
While wearing this helmet, you can gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). Once used, this effect cannot be used again until you complete a long rest.
submitted by Wisting to DnD [link] [comments]


2024.05.16 03:45 Wisting A Level 8 One-Shot: The Frozen Palace of Tirrog

Hello Reddit. Below is a one-shot designed for four level 8 characters. I would expect this to take approximately 2 sessions of a few hours (roughly 6 hours in total) to run through in its entirety. Your mileage may vary depending on how quickly your table handles combat.
You can find a PDF of this adventure along with battlemaps here.
Here's a quick adventure overview:
This is a combat focused adventure that takes place on an unnaturally frozen lake outside the mountain town of Maul, though it could be set on any lake of your choosing.
The players are tasked with killing a Frost Giant named Tirrog who has recently descended from nearby mountains. With the aid of a white dragon, he has frozen the lake and created an icy palace atop it.
The players must survive a series of challenging encounters before confronting Tirrog and his enslaved white dragon beneath his palace. After successfully ending the threat, the players will be rewarded with the favor of Maul’s residents.
If you get the chance to run this, or even just look through the whole thing, I would love feedback!
Here is the rest of the adventure:

For the DM: What’s Going on Here?

Some additional context just for the Dungeon Master:
· Tirrog, the Frost Giant, was cast out of his clan after losing a duel with his father.
· He stole a Young Adult White Dragon named Bymraynyl and used her power to freeze a nearby lake and construct an icy palace.
· Tirrog resides in a cavern beneath the palace, awaiting the challenge of Maul’s mightiest warriors, hoping to regain his clan’s favor by winning.
· Bymraynyl, the white dragon, is imprisoned by Tirrog and will only attack the players if they fail to free her.

Adventure Hooks

When determining why your players are involved with ending Tirrog’s icy presence, feel free to use any, or all, of the below Adventure Hooks when discussing this adventure with your players.

Aiding the Guards of Maul

The adventurers are approached by Brenlanna Orina, the Captain of the Guards of Maul. Brenlanna explains the situation caused by Tirrog is dire as his forces roam the countryside and many townsfolk have gone missing.
The constant threat has left the town’s defenses stretched thin and she needs capable adventurers to end his reign of terror. She emphasizes that defeating Tirrog will not only bring peace to Maul, but also earn the gratitude and favor of its people.

Ecological Balance

Mort, A local druid, approaches the adventurers to express his deep concerns about the unnatural freezing of the lake. Mort explains that the frozen lake has disrupted the local ecosystem, causing harm to wildlife and plants.
He implores the adventurers to defeat Tirrog and restore the natural balance. In return, the druid offers their knowledge of the land, rare herbs, and a powerful artifact as a reward. Restoring the lake to its natural state will help the region thrive once more.

Dragon Hunters

Word has travelled far and wide that Bymraynyl, a white dragon, is far from its natural territory and is imprisoned by Tirrog, the frost giant.
The adventurers are from a dragon hunting guild and see this as a prime opportunity to either hone their skills of slaying dragons or set free a majestic creature, allowing it to grow and become a more challenging hunt.

Before the Adventure Begins

This adventure begins by introducing your players at the gates of Tirrog’s frozen palace. They will be battling their way through Tirrog’s defenses, seeking to challenge him. Share the below excerpt with your players as they create their characters:
Your journeys have brought you to Maul, a small mountain town renowned for its gladiatorial games held beneath the mountain of Pike Rise.
Word has travelled quickly that Tirrog, a frost giant, has descended from the peaks of Pike Rise with Bymraynyl, a white dragon. They have frozen a nearby lake and constructed an icy palace. Frost is spreading farther from the lake with each passing day and Tirrog’s forces patrol the countryside, pillaging small villages.
For your own various reasons, you have agreed to help end Tirrog’s reign of terror by any means necessary.
As the game master, you should note down the passive perception for each character as this will be referenced in the adventure for ambush encounters.
The encounters provided in this adventure are balanced for four level 8 characters. To adjust for fewer players, consider removing ¼ of the monsters’ health pools for each player less than four. To adjust for more players, consider adding additional Duergar Berserkers or Ice Mephits in each encounter.

Approaching the Palace

When your players are ready to begin their adventure, start by reading the below excerpt to kick things off:
As you approach the lake, a chill unlike any you’ve felt before cuts through your armor. Before you is an unnaturally frozen expanse, its surface a flawless sheet of ice stretching as far as the eye can see. The air is eerily still, and the usual sounds of wildlife are absent, replaced only by the whispers of wind across the frozen wasteland.
In the center of this icy domain stands an imposing ice palace, its glistening walls reflect the pale sunlight from above. Four watchtowers, each 40 feet tall and crafted entirely of ice, stand at the corners of the palace.
The front door of the palace, a massive slab of ice 20 feet wide, looms before you. Its surface is intricately carved with frost patterns, but it is sealed shut, offering no immediate passage into the stronghold. The sense of foreboding is palpable, as if the palace itself is a living entity, waiting to challenge those who dare approach.
[Player A], please describe your character, what they are doing, and where they are on the map. (Ask this of all players before continuing)

Palace Locations

P1. Four Watchtowers

To open the palace's front door, the adventurers must pull four levers located at the tops of the four icy watchtowers. Each tower is guarded by a Duergar Berserker and two Ice Mephits. Engaging one group will alert the other towers.
Ice bridges connect the left and right towers and are considered difficult terrain. The 40-foot towers are nearly impossible to climb without magic or specialized gear. Once all four levers are pulled, the palace door will melt.

P2. Palace Entrance

The palace's interior boasts 30-foot-high ceilings supported by large ice pillars. Braziers of blue flame illuminate four ice sculptures, an icy throne, and the bones of Tirrog's unsuccessful challengers. In the center of the floor is a 20-foot circle of intricate carvings, which opens when two Ice Elementals are defeated.
Two Ice Elementals are hidden within the ice walls, ready to ambush the players once they all enter the palace. Upon defeating them, the circle in the floor melts away, revealing a 100-foot-deep hole with a wooden ladder descending beneath the lake.

P3. Beneath the Lake

The floors in all subsequent rooms are ice and considered difficult terrain. There are four pairs of Ice Cleats in room P4 which can aid with traversing the rooms. Most of the walls are perfectly sculpted ice, 25-feet-high, but some areas have caved in due to lake pressure or creature damage. All doorways are wooden and unlocked unless noted otherwise.
There are no torches in this room and constant howling wind can be heard from room P6.

P4. Ice Bunks

This well-lit room of ice contains four beds and supplies for the Duergar. If the boxes are searched, the players will easily find four pairs of Ice Cleats.
There are 2 Duergar Berserkers in this room and if engaged, they will alert the Duergar in room P5.
A DC 18 investigation check will uncover a +2 Greataxe hidden in an icy cavity underneath one of the beds. There is a small supply room that connects P4 to P5.

P5. Leisure Hall

This room is well-lit and contains tables, mostly empty casks of beer, and a rack of mugs along the wall. There is 1 Duergar Berserker and 1 Duergar Priest in this room. They will alert the Duergar in room P4 if engaged.
One of the casks has 6 servings of Mimic’s Brew left in it.

P6. The Frozen Hall

This area is the coldest room in the Palace and there is a deafening wind constantly blowing. It is well-lit and the entryway to this room is supported by two pillars.
There is a magical ice statue at the end of the hallway that is constantly blowing damaging ice winds. There is a stone on the back of the statue which deactivates it.
The wind blows from the statue and ends just before it reaches the room with the pillars. A creature can be damaged by the wind once per round. If a creature is in the presence of the icy wind, they must make a DC 17 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much on a success.
The doorways to P10 and P11 are locked with padlocks. They can both be unlocked with a DC 17 Thieves’ Tools check.

P7. Prison Cell

This room contains one locked cell. It takes a Thieves’ Tools check (DC 15) to unlock the cell. There is also a chair made of ice sitting in the corner of this room.
Zathea, a female Duergar Berserker, is locked in the cell and visibly malnourished.
If Zathea is freed from her cell, she will warn the adventurers of the troll ahead, tell them how to deactivate the stone statue, and ask that they consider letting Bymraynyl go

P8. Lumber Storage

This unlit room is where lumber for fires is kept. There are a few axes for cutting wood. Three of the logs in this room are Mimics but will only attack if the players actively search through the logs.

P9. The Crumbling Hall

This illuminated hallway is visibly damaged. A Perception check (DC 15) will notice claw marks as the primary source of damage.
The doorway to P10 is locked with a padlock and can be unlocked with a DC 17 Thieves’ Tools check.

P10. Troll’s Den

This room is not lit, contains the bones of many dead fish, and smells putrid. There is 1 Troll in this room.
A DC 17 Investigation check will find a gemmed golden lure in the carcass of a dead fish worth approximately 50 gold pieces.

P11. Bymraynyl, The White Dragon

This room contains Bymraynyl, a young adult white dragon, who has just freed herself from Tirrog’s chains. She is visibly wounded and only has half of her health.
She will try to reason with the adventurers to let her go but is ready to fight if they will not.
If the players choose to free Bymraynyl, she will excavate a small amount of ice and reveal a +2 Breastplate hidden in the ice, which they are free to take.

P12. Tirrog, The Frost Giant

Tirrog sits patiently in this well-lit icy throne room, waiting for his challengers. Before engaging with the adventurers, he gently pats a large wooden chest next to his throne and says in Giant:
I took all that I could from Pike Rise and it’s all yours should you defeat me. But with your heads, I can return home. Let us see who will be rewarded this day.
The chest contains 15 sapphires worth 25 gold each, 2,000 gold, 2 potions of greater healing, and an Everwarm Blanket.

Random Encounters

Roll 1 4-sided die every hour to determine which monsters return to the palace from their patrol around the lake. All monsters should roam freely as you see fit.
Result Monsters returning from Patrol
1 3 Duergar Berserkers & 2 Ice Mephits
2 1 Ice Elemental & 4 Ice Mephits
3 1 Troll
4 1 Ice Elemental & 1 Duergar Berserker
Concluding the Adventure
Upon defeating Tirrog, the players will have reached the end of this adventure. If you and your players wish to continue adventuring from this point, this would be an appropriate milestone to increase their character levels to 9.
Thank you for playing through The Frozen Palace of Tirrog. I hope you and your players had a fun time with this adventure!

Magical Items

Everwarm Blanket

Adventuring Gear, very rare
This quilted blanket is surrounded by a comfortably warm aura.
While this blanket is in your inventory, you do not suffer any exhaustion caused by sources of cold.

Ice Cleats

Adventuring Gear, common
These blue metal cleats can be attached to any footwear.
While equipped, ice is not considered difficult terrain when moving across it.

Mimic’s Brew (Brown Ale)

Beer, Uncommon
When you drink this beer, you can change your appearance as though you casted Alter Self for one hour.
An hour after you consume this beer, your tongue hangs from your mouth until you finish a long rest.
The bottom of this potent brown ale is a small layer of slime

Tirrog’s Helmet

Helmet, rare (requires attunement)
You gain a +1 bonus to AC and Constitution saving throws while you where this helmet.
While wearing this helmet, you can gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). Once used, this effect cannot be used again until you complete a long rest.
submitted by Wisting to DnDBehindTheScreen [link] [comments]


2024.05.15 16:33 Jlhoeting How do you reduce drag when fmqing? I know to support the quilt; i use quilting gloves, and I don’t like the super slider mat.

submitted by Jlhoeting to quilting [link] [comments]


2024.05.15 11:25 steeleypie Newbie plus a toddler - how does it work?

I’ve been through a lot of the ‘beginners guides’ in the wikis and links from various comments in the beginner threads which have been very useful, but I have some really practical (and probably very basic) questions that a lot of the guides don’t quite answer (or I haven’t got to that part yet!) or I still just don’t understand.
I’ve never camped before - apart from one night in my partners back garden when we were teens - and we don’t have a garden to practice in.
My child is 3 and most hotels/BnBs in places I’d like to visit are over £110pn, so I thought camping would be a great way to get out and explore much more. We also just got a car for the first time so we will be car camping and I’d like to start in a campsite with showers etc.
Our flat is small so we don’t have a lot of room to store lots of equipment. We have a storage locker so I can store some stuff away but I’m also nervous about buying tons of expensive equipment in case we end up disliking it and never using it again.
I’m not planning on cooking, just packing/buying sandwiches and snacks etc as I don’t want to buy tons of cooking equipment for reasons above (unless we genuinely love it and then it could change in future).
I’m lucky enough to be a SAHP so I feel like we could do tons of camping before my little one has to go to school. I just need to figure out how. I’ll also be doing this on my own during the week while my partner is working.
We’ll be travelling around South East England (UK).
Here are my basic questions:
We’re in England so the weather is often rainy. Can you fix a tarp over the tent to help keep the rain out without trees? Is there such a thing you can buy that goes over the tent? I keep seeing advice not to lay the tarp directly over the tent and to use poles, but what poles? I can’t figure this out. Is sealing the seams worthwhile to a new tent?
How do groundsheets work? Do you fix it to the tent somehow? My brain cannot understand this concept. Or if the tent comes with a footprint are they attached? Do you just peg it to the ground? Is there anything you should look out for on the ground aside from pointy rocks etc? Is it as simple as pegging it to the ground and the tent goes on top?
Sleeping - is it best to have separate sleeping bags and one double mat? Is that a thing? Or is it best to have two mats and two bags? Or should I go for 2 cots? I’m heavy (100kg) so I’d worry about it breaking.
Is a silk/cotton insert for the sleeping bag worth it?
Are there any tips/advice I need to be aware of with a toddler?
Since we are unlikely to buy cooking equipment - is there anything I haven’t thought of here? I plan to go to a supermarket to buy packaged food, bottles of water etc.
Despite not wanting to buy lots of ‘cooking’ equipment, is there anything that I should consider bringing aside from mugs or plastic plates dish soap etc?
Is it worth bringing a metal kettle/pot and oven gloves or something to heat water on a fire? Is a stove best to do this with rather than relying on a fire pit?
Do sites tend to have a place to wash up dishes etc?
Showering - do you tend to get dried in the shower cubicle? Is it big enough for a 3 year old to shower together? Would you go there in flip flops? What’s the best way to transport fresh clothes and shower stuff from the tent to the shower block? Plastic bag would do?
I plan to bring toys, battery twinkle lights, marshmallows etc to try to keep it fun. Torches and headlights etc. is there anything else non standard to consider bringing for a kid?
I’ll have our car to lock valuables away - is that enough? Do you have to ‘lock’ your tent when you’re away?
Is there any pearls of advice you could tell a beginner that isn’t covered by manuals, but that you learned through practical experience?
Is this a terrible idea to do on my own with a 3 year old as a complete novice? 😅
Sorry if some of these are simple, I worry and panic a lot about sometimes really easy concepts.
Thank you for any links, advice and thoughts. I really appreciate it!
submitted by steeleypie to camping [link] [comments]


2024.05.14 11:36 HANGonSL00PY Autographs.

I'm planning our trip right before the kids start the new school year in August. We've done the traditional autograph books but I saw someone have them sign on the matting of a picture frame and later add mickey and Minnie ears, Goofy and Donald's hat and so forth.
What have you done differently than an autograph book? Can I get some ideas that have lasted the test of time please? Can I also get either a picture or a detailed explanation on how you did something original? I'm older and not sure I want to go the traditional route of an autograph book. Thanks in advance. This sub has answered a lot of my questions just by reading past posts and answering one direct question I had. I did look at some pintrest stuff which is where I saw the example I listed above. It's pretty self explanatory. But nothing else jumped out at me. Maybe it was how I typed it in? Anyways thank you. I appreciate any help and direction :))
Edit to ask: #1. Has anyone done a quilt from the autographs? If so what would you do differently if you knew what you now know? #2. I read somewhere that they used a journal to get autographs. In that journal they also used it for their animation drawings they went to a couple each day they were there. It was on one of those Disney news pages. People asked a lot questions but no one answered them. The post was from the beginning of last year so I doubt they were in a hurry to go back and answer them. If I can't find out anymore info I will do the picture frame or the Walt book that was mentioned...
submitted by HANGonSL00PY to DisneyPlanning [link] [comments]


2024.05.14 07:42 Medium-Database1841 Glossier Merch List

My old post got removed after I added links but it didn't say why, so uploading again without links :)
Good Day Y'all!
I don't know why but today I felt compelled to write down a list of all the Glossier items one might deem as "collectors items" (because they're more than Merch in a lot of cases) to show myself that I will never be able to have everything to keep myself from spending LOL!
This list got SO LONG omg. I categorized it kinda randomly and then in the end it didn't make much sense anymore but I thought I would share and then you all can add stuff if you want or post your favorites? I googled a bunch to see if I was missing stuff (which I probably still am) and found so many cool things I never knew existed - especially the Boston Pop Up stuff looks SO COOL??? I might put a few links in the comments to share.
Anyway here's my list:
Hoodies
Other Wearable
Discontinued / special products
Holiday Sets / Makeup / Skincare
Bags
Drinkware
Other special edition items
Other events / PR / very long ago
submitted by Medium-Database1841 to glossier [link] [comments]


2024.05.14 01:00 ClipperSmith Want to improve your running technique? Get a jump rope.

Here is an article I recently published on my Substack. If you'd rather read (or listen to an audio version) it outside of Reddit, you can do so here.
Why jump rope isn’t already touted as a leading running drill tool is completely beyond me. But then again…
I'm by no means an "experienced runner"—having started running in 2021 at the age of 34. So, at the time of this writing, about 3 years.
Despite this, I managed to silver-medal my age group in my first race ever.
And it was a 10k. And I was wearing barefoot-shoes.
And I had only been running before that race for about 3 months.
How the heck did I manage to pull this off?
The answer eluded me for a while. Then I remembered—ah, I’ve been jumping rope nearly every day for 2 years.
But how do those connect?
But first, why the heck would some guy start jumping rope at age 32?
About 2 years before I started running, I took up jump rope really just as a fun outdoor hobby.
Even though I was pretty inactive and a bit overweight, that’s not the reason I started skippin’.
One day, I came across some footage of boxer Lulu Hawton doing some jump rope training.
In addition to her seemingly effortless rope handling skills and rhythmic footwork, what caught my eye was a giant grin that spread across her face about 45 seconds into the video. While she was probably skipping to warm up for a match or a training session, something was abundantly clear.
She was having a blast.
And this was from a prize fighter! None of the usual boxer mean-mugging—she looked more like a kid on a carousel.
So, after buying a $10 jump rope on Amazon, I took to the driveway in my swim trunks (yes, I was so inactive, I didn’t own gym shorts).
And…whoo, did I suck.
After a few months of making puddles of sweat in my driveway as well as wheezing sounds so loud that I’m surprised the neighbors didn’t whistle EMS, I eventually got pretty decent at it.
And I lost about 45 pounds in 6 months—probably also from making some lifestyle changes merely to make jump rope less of a slog. Not the original plan, but hey, not too shabby.
After about a year, I found myself constructively critiquing other people’s beginner jump rope videos.
But how did that turn into running?
Though jumping rope is inherently enjoyable, 30-minute skipping sessions of staring at the wall without something in your headphones can be a bit drab.
One fateful day, about 2 years into being student of the jump rope, I began listening to the book Born to Run: A Hidden Tribe, Superathletes, and the Greatest Race the World Has Never Seen by Christopher McDougall.
Even before I got to the end of the book, running—just like jump rope— sounded fun**.**
Yeah, I know that sounds counterintuitive—unless you’ve read the book.
“I knew aerobic exercise was a powerful antidepressant, but I hadn’t realized it could be so profoundly mood stabilizing and — I hate to use the word — meditative. If you don’t have answers to your problems after a four-hour run, you ain’t getting them.”
Ok, ok—I’ll bite.
I proceeded to dive into all of the normal “Couch to 5k” running programs I could find and took my jump rope to a nearby park with a 1k walking path—sprinkling in running between jump rope sessions.
But something wasn’t adding up.
There was a lot of advice about walk-running to build endurance until one could run a block, two blocks, a mile.
Not to brag, but I wasn’t experiencing most beginner snags.
**“Ah, I know why—**I did most of my newbie wind-sucking two years ago!”
This isn’t to say I wasn’t still periodically sucking wind but after two years of consistent boxer skips and double-unders, getting gassed felt like part of the fun and not a medical emergency.
I also felt much springier than the average beginning runner—able to run for miles all over the city in the most minimal of footwear.
And so, I tried my hand at my first race—a donut-themed 10k. And silvered in my age group.
(Ok, there was only two of us…but my time was still respectable. 😂)
Running became an amazingly freeing activity, like getting my driver’s license for my legs.
But I still didn’t understand why running was coming easier to me than the average newcomer.
Digging still deeper, I unearthed another exciting revelation—this time from multi-decade sub-3-hour Boston Marathon runner and one of the foremost running experts on the planet, Dr. Mark Cucuzzella.
“Running with a jump rope is also an amazingly simple drill for posture, balance, and rhythm.”
In other words—form. Overall technique.
Digging a little keeper and experimenting on myself, I discovered just how similar proper running technique and proper jump rope technique were.
Both require:
And so many other commonalities. The list unraveled before me on every run.
And like running, without proper technique, jumping rope just doesn’t work—though the consequences are different.
For a jump roper, due to the lower impact, the risk of injury is quite minimal.
Most newbie rope slingers will report sore calves, slightly tender Achilles tendons, and the odd shin splint if they go full Rocky at it. No need to worry, though—most of these injuries see themselves out as the skipper becomes more experienced.
However, for runners, the injury story is more severe.
The next time you’re at a park with a good path, take a seat on a bench and watch the runners. See if you can spot folks reaching far out in front of them with straightened legs—smashing heels into the pavement.
This style of running results in everything from screaming knees, plantar fasciitis, lower back pain, to hips issues.
But why do all of these occur to new runners, but rarely to new jump ropers?
Most new runners commit a major physiological no-no when they begin their running journey: they treat running like fast, aggressive, airborne walking.
“Well, what is it supposed to be?”
Synchronized jumping.
Simply put, proper running is nothing more than a series of coordinated single leg jumps through space with each landing compressing the springs for the next stride.
To compare this synchronized jumping to the aggressive airborne walking of heel-led running, you can test these in just a few seconds.
Step 1: Stand up.
Step 2: Kick off your shoes.
Step 3: Jump up and down three times.
How did you land?
Probably on your mid-foot, knee bent slightly, with your weight stacked above your pelvis.
And did you use your compressed “leg springs” to launch you into the following two jumps?
Oddly enough, if you were to add a jump rope to this, you would on your way to spinning side swings like Lulu Hawton.
If you were to take this same technique one foot at a time moving forward, you would be running in a way that increases speed, preserves stamina (springs!), and drastically decreases your likelihood of injury.
Let’s try the same test with a few tweaks.
This time, jump, but land on your heels.
Your knees probably remained fairly straight and you felt the impact in your ankles, knees, hips, and possibly even your lower back.
Now, imagine attempting to jump rope this way.
It simply doesn’t work.
Not only would there be no second jump due to the lack of spring but the pain would stop you in your tracks—even in cushioned shoes.
But if jump rope technique and proper running technique are nearly identical, what are aggressive heel landings doing in running?
While a jump roper landing on their heels would resemble Frankenstein’s monster in an express lane to an orthopedist, this is how many people perform the aggressive airborne walk—aka, a heel-striking, over-striding run.
But why do we run this way? Well, our shoes let us get away with it.
Thick heel cushioning and a bit of forward momentum do a great job of masking the pain of repeated blows against every joint up the chain—for a while, anyway. Eventually, the chickens come home to roost in the form of stress fractures, meniscus tears, plantar fasciitis, “runner’s knee,” IT-band syndrome, and more.
Not to brag (and maybe to knock on some wood), I have never experienced any of these injuries in my three years of running.
Is this because I’m some kind of running genius with all of the cheat codes? Haha, I wish! It’s simply sheer luck that I started out with jumping rope before running—an activity that shares the same injury-preventing techniques.
So, are the shoes totally to blame? No.
It is possible to run with proper form in shoes with raised, cushioned heels. But it’s not as easy.
When your heel is totally cushioned, you will be able to run with a heel strike in the same way you can hit your head against a brick wall while wearing a football helmet. And in both instances, it will eventually become less about the forces outside of the foam and more about the forces inside the cushion against each other that do the most damage.
“So, how can getting a jump rope help me become a better runner?”
Jump rope is a tremendous training tool for runners for the same reason why running barefoot can also be helpful—the feedback is immediate.
Though running with inefficient and injurious form is possible, the feedback from doing so isn’t so immediate. When it comes to jumping rope, however, you won’t get through too many skips if you don’t learn to utilize the springs in your legs. The rope doesn’t pull punches.
So, get a rope and get started.
If you’re new to jump rope, I would recommend acquiring two pieces of equipment.
Firstly, find a jump rope with a little bit, but not too much, weight to it. The weight will help you feel the position of the rope during it’s entire rotation and remain in better sync with your wrist spins
My favorite rope for this purpose is a 7mm PVC model called the Hererope, which costs a whopping $15. If you find this to be too thick or heavy, a cheap 5mm PVC model will work as well.
Secondly, to protect your rope and provide a nice jumping surface, I would recommend a large foam-rubber exercise mat. My favorite is a massive 78” mat for $32—which is probably the cheapest jump rope mat you will find.
When it comes to footwear, barefoot is ideal. This will help strengthen and mobilize your feet—including your likely overly-supported neglected arches.
And just how does one begin to jump rope?
Start with short seasons hopping with both feet—maybe 30 seconds on, 30 seconds rest. Aim for minimal muscular activation, instead, using the recoil of your tendons and ligaments for suspension and launch as much as possible.
From jumping with both feet, move onto learning an alternating leg bounce—essentially a jog skip. Right, left, right, left—all while keeping an imaginary belt level with the horizon.
By now, you’re essentially running in place with an extremely efficient technique.
Now, apply your jump rope skills to your running!
This is going to seem quite bizarre, but it is possible (and even beneficial) to take your jump rope for a run.
And there you have it!
You may find it quite helpful to return to this drill once or twice a week. Also if you find your form slipping a bit or becoming slugging mid-run, feel free to skip imaginary rope to try to correct your technique mid-stride. It will restore lightness and springiness to your running.
I still find myself bringing my wrists to my pockets and spinning imaginary jump rope handles if I feel my technique is collapsing a bit or if my running is becoming less springy.
And remember, most importantly—have fun. 👍
Enjoy this piece? Subscribe to my Substack blog!
You can also:
submitted by ClipperSmith to beginnerrunning [link] [comments]


2024.05.13 15:21 someonewithapurpose Wool ironing mat

Edit: After all the comments I'm going to buy a small ironing board from Ikea that I can use on my work desk and then fold and store. And it won't take up space. I can't use the iron without the steam.
When I'll iron quilt tops or large blocks I'll bring the ironing board from the laundry area. Unfortunately I don't have a large studio.
Thank you! ----‐-------------
Hello!
What is your experience with wool ironing mat? I want to buy a new table for my studio and I want to leave the cutting mat on it, but I'm going to need to get rid of my ironing board because I can't keep my studio full of so much stuff. I need to see some free space, otherwise I feel suffocated. So, I thought about buying this wool ironing mat that Amazon always suggests to me. I'm going to buy the table at Ikea and the top is made of MDF. Does it withstand the heat well enough to not damage my table? The thickness of the mat I researched is 1/2in.
I just want to say that I'm in Europe and I buy on Amazon.es. The largest size I found was 13.5in x 17in. Do you think it's a good size? Does anyone use this mat with a full size iron? I'm not thinking about buying a mini iron at this point.
TIA!
submitted by someonewithapurpose to quilting [link] [comments]


2024.05.12 07:30 Beast4feast Moving out essentials

Hello, I’m moving out in a few months and I wanted to know what are some things I may need for my apartment. Here’s a list of what I already have: Mop Broom/dustpan Carpet deodorizer Bleach Mold + mildew cleaner Disinfecting wipes Body wash Deodorant (bulk) Paper towels (bulk) Toilet paper (bulk) Feminine products (bulk) Pots and pans Plates Bowls Cups Mugs Silverware Cooking utensils Baking dishes Dish rack Desk Desk chair Bed frame Dresser Bookshelf Shower curtain Shower mat Toothbrush (bulk) Mouthwash Lotion (bulk) Hangers
Things we’re waiting on getting: Living room furniture Vacuum cleaner Ring camera Security stick (to prevent burglary) Gun (I’m just a girl) Microwave Air fryer Deep fryer Deep freezer (buying meat in bulk every 6 weeks and distributing it throughout the time periods) Mini fridge (I have dietary restrictions and can’t have pork/seafood touch mine if it’s opened.) Candles (power outage) Flash lights/head lamps (power outage) Batteries (again…power outage lol) Bug killer
Anything will help. If you don’t believe I need anything else, please let me know
submitted by Beast4feast to internetparents [link] [comments]


2024.05.11 13:56 nulll_ DEADCOAST Book 1: "HEAT and the Grizzly Reds" - Intro / Chapter 1 - 15-20 Min Read -- Dystopian Future -- Science Fiction.

NOTE FROM AUTHOR: Hello Hello! I am a first-time writer embarking on my first dumpster fire; input is most welcome. I'm not the best self-editor, so get your hiking boots on. It's rough out there. Whenever I read it, I find or create more errors (:
OPTIONAL READS: For the Retro Computer or Programming Enthusiast OR if you are open to other formats of story telling. I tried to combine my love for programming as an UNDERSTANDABLE way to tell a story through a Visual Experience in the Command Line Interface;
A Stand-Alone VISUAL ASCII 'Programming Terminal' Story Prologue. Follow through(Screen Shots of my Command Line Interface) the UNE-EYE Observational Satellite Terminal as Kable extracts Classified Data about his Beloved Military Unit, THE HUMMINGBIRDS, a flying exoskeleton unit. This includes the origin story of a Technology Tree in Book 1.
####

INDEX

  1. DEADCOAST - THE HUMMINGBIRDS PROLOGUE -> HERE <-
  2. DEADCOAST - COMPLETE ILLUSTRATED INTRO -> HERE <-
  3. HEAT & GRIZZLY REDS - CHAPTER 1 ILLUSTRATED -> HERE <-
"Deadcoast Book 1: Heat and the Grizzly Reds" transports readers to a 2063 Earth, a world on the brink, where the scarcity of fresh water has led to previously unseen geopolitical tensions. Amidst this backdrop, the nation-backed militant group DAGGR has emerged as a formidable force, leveraging advanced technology to assert control over Canada’s abundant water resources. At the heart of their arsenal is 'slugTech,' a technology pioneered by James Broadshaw, intended for ecological restoration but repurposed for militaristic dominance.
The story unfolds with the chilling invasion of Vancouver, marking a turning point as DAGGR makes its ambitions clear, culminating in the assassination of the Canadian Prime Minister. This act of aggression leaves the country reeling, exposing vulnerabilities and igniting a global reaction.
The UNE-EYE satellite is central to the international response, a significant narrative element representing the world's most advanced orbital tracking system. Once decommissioned in favour of privacy, the Dutch reactivated the satellite as a strategic move to monitor DAGGR's movements and coordinate a unified international effort against the aggressors. This revival of UNE-EYE symbolizes a crucial turning point, highlighting the global stakes and the interconnectedness of nations in the face of a common enemy.
As Canada grapples with its plight, the DAMU (Deserted American Military Units) rise in solidarity, breaching borders to fight alongside their Canadian counterparts. This act of defiance is mirrored by international forces, including the Netherlands and Ukraine, each bringing their unique strengths to the coalition, underscored by the strategic oversight provided by the UNE-EYE satellite.
Amidst the geopolitical chaos, a man who had all but given up, a boxer on the ropes, emerges from Vancouver's Gastown. Known as HEAT, this leader of the Grizzly Reds becomes a symbol of resistance and hope. HEAT's story, and that of the Grizzly Reds, is one of resilience, rallying not only Canadians but also global citizens to stand against DAGGR's tyranny.
" Deadcoast Book 1: Heat and the Grizzly Reds" is a compelling narrative of survival, alliance, and resistance. It deftly weaves together elements of advanced technology, international politics, and the indomitable human spirit. The inclusion of the UNE-EYE satellite serves as a testament to the complexities of modern warfare and the critical role of global surveillance and coordination in maintaining security and freedom. But something else stirs amongst it. The UNE still shrouds its use, albeit assuring it is for record-keeping purposes- there is no way to be sure. Join HEAT and the Grizzly Reds as they navigate the challenges of Time, War, Science and liberating their fellow man in Vancouver. THE GRIZZLIES NEED YOU, in this action-packed, emotional saga, speaks to the resilience and camaraderie inherent in the human condition.
CHAPTER 1 - The Blood Spattered Maples
ILLUSTRATED VERSION -> HERE <-
The early morning sun cast a serene glow over Vancouver, its golden rays gently coaxing the city from its slumber. The harbour lay still, bathed in a tranquil blend of crimson and amber, defiantly calm as if aware of the day's latent potential for tumult. The awakening streets, pulsating with the vibrant beat of daily enterprise, transformed into bustling arteries of life.
Amidst this urban renaissance, Ryan stood by his apartment window, one eye still tinged a fading shade of deep lavender from last night's ordeals. He absorbed the duality of the world outside – a peaceful façade masking an undercurrent of chaos, much like his own existence. The apartment, a silent guardian of his life's chapters, was awash with tangible memories; some stood proudly like trophies, and others lingered like indelible scars.
"Eugh, need to sort out this money mess," Ryan muttered, his voice a gravelly mix of resolve and weariness. He gingerly touched the bruise beneath his eye, a stark reminder of the previous night's fight. He wasn't just a boxer but a living, breathing paradox. His undefeated record of 12-0 was more than a tally of victories; it was a map of a life spent dancing in and out of shadows. At 17, he was a beacon of hope for Canadian Olympic Futures. Now, at 33, he was a spotlight in his subconscious, illuminating the relentless passage of time and a road riddled with 'what ifs.' Eleven of those wins were echoes from a past steeped in the sweat and blood of the ring before life's currents swept him into the city's gritty underbelly. There, he became an enforcer, not out of choice but a necessity, bound by ties, not of blood but of unbreakable bonds forged in adversity. Stepping back into the ring at 33, Ryan wasn't chasing glory; he was hunting redemption, a chance to rewrite a narrative that had veered off course.
Today's boxing was far from what he once knew; it had transformed into a digital spectacle, a charade he refused to partake in. The sport now paraded fighters adorned with loud chains and face tattoos, pretending to live a life of crime they don't. Vile symbols of fame he doesn't wish for. Ryan had always skirted the fringes of the spotlight, respecting the sport but despising what it had become - a glorified masquerade that he believed led the youth astray. He stared out at the awakening city, contemplating his place in this ever-changing world, just as the first notes of a familiar yet unwelcome voice crackled from the vintage radio on his shelf.
"Ah, jimmy2piece," he scoffed, the name leaving a bitter taste. The vintage radio crackled on, announcing the dazzling exploits of the heavyweight boxing champion, an embodiment of everything Ryan detested about the sport's current state. Ryan's hand lingered over the old radio, a relic amidst the bountiful thrift and trinket that abundantly filled his apartment. The announcer's voice, overly flamboyant in its praise of 'jimmy2piece,' clashed with the morning's tranquillity, grating against Ryan's every nerve. With a flick brimming with contempt, he silenced the intrusive chatter. The ensuing silence was a stark reminder of his path's divergence from the once-noble art of boxing to a life mired in moral ambiguity.
"Enough of this nonsense," he muttered, the disdain in his voice mirroring the snarl on his lips as he spun the dial back to silence.
*Click*
Ryan was a man of contemplation; opening his balcony door, he let the morning breeze mingle with the memories that haunted him daily. These reflections were a tormenting ritual, no matter the joys and love surrounding him. His only respite was constant movement – hobbies, work, art – anything to fend off the sharp claws of the past that threatened to shred the remnants of his self-respect. He had lost ten years to choices and actions that replayed in his mind relentlessly every single day.
"This 'jimmy2shoes' or whatever...pal throws pillows, a poser pretending he's about that gang life; I can see it in his eyes, he's not a killer," he grumbled, gazing out at the awakening city. This day promised a respite from his underground fights – at least for a while. His recent backstreet brawls, a far cry from the glory of the boxing ring, were what paid the bills now. "At least I've bought myself three more months..."
Leaning on the railing of his miniature balcony, Ryan cradled a cup of steaming coffee, his gaze drifting over the streets below. At this moment, the chaos of his life seemed distant, replaced by a transient calm. Despite his bruised, rough presentation, a certain peace enveloped him, a rare stillness that belied the storm of his existence. His thoughts meandered through the serene hum of the city and the gentle brush of the ocean breeze. The skyscape, with clouds dancing to the ocean's rhythm, offered a brief escape from his turbulent past.
Memories of Robin, his mentor and friend, floated into his consciousness. Robin's untimely death in Dubai was a wound that never healed. The sacrifices he had made to keep Robin safe, only to be absent on the fateful trip that claimed his friend's life, weighed heavily on him. "Why did it have to be you, Robin?" he whispered to the horizon, the question, a haunting torment upon his daily routines.
Ryan was a thinker; as he slid over his ashtray from the stool, he sparked up A morning 'dart' (cigarette), as he called them. His past began to creep into his head, as it did every morning. With each inhalation of addiction-soothing nicotine, his blazing thoughts followed as his brain began to become fully active from his sleep. It was a raven on his shoulder tormenting him, pecking at him ever haunting his consciousness. No matter the love he may have found or the happiness, friends, or family surrounding him. The time to reflect was always grim and consistently unbearable. If he stood still, the Ravel's claws sunk more profoundly; the only reprieve was constant distractions. It's why he kept so busy, creative, and active. Ryan constantly kept moving with hobbies, work, or art. Pushing off the switchblade thoughts ready to cut into his subconscious and bleed out whatever self-respect he had left that day. He threw away ten years of his life, and he relives them every. Single. Day.
"Damn man, what's the point of it all?" Ryan's voice was barely a whisper, lost in the morning breeze. His gaze lingered on the horizon, eyes clouded with confusion and pain. "Robin's gone, and here I am, a ship adrift; up shits creek without a paddle. What good can I do? What purpose do I serve? My skillset? My knowledge? Ive wasted my life, nothing is applicable." The questions hung in the air, unanswered. Ryan's life had indeed been a storm of violence and turmoil, from the gritty days working alongside Robin, watching his back to his hard-fought victories in the boxing ring. He had dreamt of leaving the world of fights behind, yet fate seemed to have woven a different path for him, one that he couldn't escape...
The distant sound of boat horns broke his train of thought. These weren't the usual rhythmic calls that echoed along Vancouver's shores; they carried a sense of urgency, growing louder and more frantic by the second. Ryan leaned forward, squinting into the morning light. The sight that greeted him was anything but ordinary. Dark, ominous and foreboding shapes were cutting through the waters toward the Seawall – military-grade ships that seemed like phantoms against the sun's bright backdrop.
"What the...?" Ryan murmured, a wry smile touching his lips as he recalled a line from a 1930s radio show. "Ah yes, the 'Anti-Frackers' upping their game, bravo!" He often found solace in humour, a shield against the world's harsh realities. Ryan was an unbreakable anvil to the world, always struck to sharpen others' steel. But what about his iron resolve? He bore the burdens so others didn't have to, a silent guardian shouldering the world's weight in stoic silence. Yet beneath that armour of stoicism beat the heart of a man grappling with his vulnerabilities, a man with a core as soft as it was intense.
Just like that- The world as we knew it, changed forever.
The morning's peace shattered abruptly as sirens wailed into life, slicing through the air with a sense of impending doom. The tranquil dawn was now a backdrop to a nightmare unfolding in real time. Ryan's eyes, mirroring the turbulent hues of a stormy sea, narrowed in primal alertness. These were not friendly vessels coming to grace the city's harbour; they were harbingers of chaos, their arrival a silent scream in the gardens of Vancouver's tranquility. As the city around him carried on, blissfully unaware of the looming threat, Ryan's mind shifted into high gear, honed by years of confrontation, conflict and reading other peoples intentions. He understood the unspoken language of death, the subtle shift in the air that preluded catastrophe. The serene calm that had greeted the day now seemed like the deceptive stillness before a devastating storm.
PFFFFT~~
Ryan's coffee ejected out his mouth, a clean mist dispersed, dancing in the ocean winds.
His eyes widened in shock. "That... No, that's not right. That honeycomb structure on the bow – that's rumoured military tech, not something you'd find on a civilian vessel. That's definitely not one of our decommissioned ships; Canada has always had a modest military budget- It's not the U.S. either; they've moved on to those massive city carriers," he muttered, recalling the recent unveiling of the U.S.'s latest naval behemoth designed to be a self-sustaining war ecosystem.
"These are destroyers...carriers...and what in the world are those landing crafts?" His voice trailed off as a wave of realization washed over him. A heavy breath escaped his lips, his heartbeat thundering in unison with a growing sense of dread. This kind of military might, sleek and menacing, was straight out of the pages of a dystopian novel. Ryan's pulse quickened, adrenaline coursing through his veins, mingling with an unsettling fear. Vancouver, with its serene beauty and peaceful reputation, was the last place one would expect a military invasion. Yet, as he stood there, the city around him persevered in blissful ignorance. Laughter and the sounds of daily life echoed up to his balcony, starkly juxtaposed against the darkening horizon of his thoughts.
Something sinister was unfolding, and he felt an urgent need to act. "Ah, damn it!" he exclaimed, frustration boiling over as he hurled his mug to the ground, where it shattered into razer sharp ceramic shards—a glimpse of futures past.
The walls of Ryan's apartment, once a gallery of memories from a life half-lived, now felt like they were closing in on him. The space that had been his refuge, adorned with mementos of a tumultuous past, suddenly felt like a prison. He felt trapped, not by physical barriers, but by the weight of the unfolding crisis. Who could he call? Who would believe him about an impending military assault? Was there even time?
Each option seemed as hopeless as the next, leaving him feeling powerless. His fists, which had once brought him victory in the ring, now seemed futile in the face of this immense and unknown threat.
BOOM
A thunderous crash tore through the city's fabric, piercing the veil of laughter and routine. Giggles changed to Shrieks, the buzzing of cars in the city turned screeching of panicked tires. It was a boom resonating with such force that it seemed to shake the very resolve of the most robust steel, a sound that demands attention and captivates a person, a sound of death; it rattles you to the bone. This explosion marked a pivotal moment that would forever alter the course of Vancouver's history and, indeed, the world's.
The resounding echo of the first explosion heralded a declaration of war on all that was ordinary. In Ryan, the shockwave ignited a transformation. Despair morphed into an unyielding determination, a fire kindled deep within. His skin prickled, each hair standing on end as if his nerves were braille, spelling out the moment's urgency.
"Are they firing at us?" Ryan's voice was a mix of disbelief and rising panic. The thought seemed almost too surreal to entertain. He hesitated momentarily, grappling with the reality of the situation. The explosion's roar, so fierce it shook the foundations of his apartment, jolted him back to the present. Racing back to his balcony, what he saw confirmed his darkest fears.
The ships in the harbour were no longer silent, ominous spectators; they had unleashed their fury, sending plumes of smoke and debris skyward. Vancouver's skyline, once a proud testament to peace and progress, now served as a harrowing backdrop to an unfolding apocalypse. Below, the streets descended into chaos. People scattered in a frantic attempt to escape, their screams piercing the air, a chorus of dawning terror.
Ryan's heart pounded against his chest, each beat a call to action. He was no hero, never the 'good guy' in his story, but he did value life above all. Standing there, witnessing his city being torn apart, he knew he couldn't remain a passive observer. Indecision and shock gave way to resolve.
"MOTHA FU-" he cursed, his words lost in the burst of an explosion, spotted at the last second.
The world around him had erupted into a maelstrom of fire and fury.
An air burst shell detonated with ferocious intensity a mere 50 meters from Ryan's sanctuary. The explosion ripped through the building, an unforgiving hatred that jolted reality itself. The blast wave, a monstrous force of destruction, assaulted his apartment, shattering the windows with an ease that mocked Vancouver's fragility. Glass shards, transformed into lethal projectiles, hurtled through the air with a hunter's precision, each piece seeking its target. Instinctively, Ryan lunged for cover, his only protection a vintage oak promotional board, a relic of a bygone era. This wooden guardian, decorated with the iconic image of Stan Lee, stood as a stoic defender, a symbol of comic heroism now repurposed to shield flesh and blood from the brutal onslaught.
A low hum erupts from the depths of his being as the fireball swirled around him. "Breathe... I can't... don't fall asleep... don't...sleep..." he whispered, fighting the encroaching darkness. His cobalt eyes, glazing over open, fighting to the last light, flickered between consciousness and oblivion. The distant, muffled voices of mentors past echoed in his mind, a fading chorus in the theatre of his memories. Ryan looked to his left, cast one last lingering look at the Vancouver sky, a canvas of blue that seemed so distant now. As his vision began to narrow, a tunnel drawing him away from the light, Ryan felt the grip of darkness pulling him under heavy, yet weightless. Once so vivid and alive, the world around him was fading into shadows.
Amid shrapnel-induced unconsciousness, Ryan's mind catapulted him back to a pivotal moment from his youth – the Ontario Canadian Olympic Trials.
The stadium's noise swirled around him, but it was an entirely different world within the ring. There, it was just Ryan and his opponent, every move a testament to the sacrifices he and Robin(Ryan's longtime mentor both inside, and outside the ring) had made together.
Ryan's style in the ring was unique, a blend of calculated ferocity in speed and agility. He adopted the elusive, angular movements that Robin had honed while serving alongside the hardened Ukrainians on the frontlines of Kyiv. This style was compelling and unpredictable, frustrating his opponents with swift and efficient strikes. Ryan's ability to slip away from counters, almost serpentine in its execution, left them grasping at straws.
Point fighting for the Olympics was a system that worked well with Ryan's style but not necessarily with his mindset. Ryan was a fighter at heart, and sometimes, when pushed, the disciplined techniques would give way to a rawer form of combat. Robin, who always believed in Ryan's potential, saw this as his greatest fault and biggest asset to "push past." In his gruff but encouraging voice, Robin would often spew "The stink in that mind, You've got a head on you that'd make an onion cry," highlighting Ryan's occasionally impulsive nature, and inability to control his emotions when it mattered. This characteristic made Ryan fearless in the ring but also sloppy, open, and vulnerable. It often led him into trouble outside of the solace in prizefighting.
In these trials, Ryan's physical attributes – his slender frame, broad shoulders, wide back and a peculiarly long wingspan that gave him an imposing presence in his weight class – it made him stand out. His frame synchronized with his style, creating a truly unique spectacle of genetic gifts, hard work, and skill.
These memories blended nostalgia and pain as they flickered through Ryan's mind. They were reminders of a path once trodden, a journey shaped by the influence of a mentor and the determination of a fighter's spirit.
As the Olympic Trials set to begin, Robin looked to Ryan to instill confidence for his upcoming bouts, but Ryan was in his element. It was fight day, the fun day, the day to show off all of the hard work. Ryan had confidence, and his style in the ring displayed it in full. He moved with an angular rhythm that was both art and battle – slipping, landing a quick stiff counter cross, then gracefully stepping out of reach inches from returning fire. He made it look fun and easy, as if playing with his prey before fangs clench throat, delivering the killing bite. Looking closer, you can only see fire and determination in his bright eyes. He found purpose in the beautiful science of boxing. His strategy was that of a technical boxer, The Counterpuncher; 1. To bait his opponent into committing, then counter, fight long, fight smart. 2. Beat em' up, Frustrate em', then start slinging the heat in the uppercuts and lead hooks.
The bell rang and the fight was officially underway. Ryan controlled the ring with his long frame. Each exchange was rapid yet controlled, a dance of precise strikes and evasive maneuvers. The world's complexities faded in these moments, leaving only Ryan and the pure essence of the sport he loved. He felt invincible, a force of nature within the confines of the ring. To Ryan, the fight was more than a competition; it was a performance, an exhilarating escape from the mundane. It was true Purpose.
The intensity of the round reached a frustrating outburst by his opponent, who grabbed Ryan by the back of his head– 'SPLIT' called by the referee, his hand placed between them. A judge calls for a correction, catching the referee's attention only for a split second. In this second, Ryan's Opponent saw an opportunity. Lifting his head to move away, Ryan locks eyes with his Opponent, sporting a grin and delivering a sly headbutt as a parting gift. It's against the rules, but part of the game's harsh reality if gone unnoticed. Expelling energy and detesting it was a waste of fuel. It was a jolting reminder of "at all times"(protect yourself), a stark contrast to the discipline and respect Ryan upheld, starting his boxing journey in Thailand under "Muay Thai" rules, ideology of the worrior spirit and discipline. There was a sense of Honor in Lumpinee Stadium.
The outcome of these unsavoury tactics here is an advantage for the opponent. Ryan's inner pools erupt, his mind swirled with raging white waters, crashing and colliding against each other, two oceans with opposite currents meeting in his consciousness. His once technical thoughts, muscle memory mixed with fight iq burst with flames, erupting and incinerating all strategy in his path. His eyes widened, open like he'd found his primal genetic ancestry hidden deep within. The slaughter and the war of history. The bloodshed of 1000 lifetimes. He felt it all. Manic in thought. Ryan wanted to take his glove off and rip his cheeks open from the inside out--
BREAK - Ryan snaps back into it, erupting in stoic, silent, primal rage.
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░ ░░░ ░░░ ░░ ░ ▒ ▒▒▒▒ ▒ ▒▒▒▒ ▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▓ ▓▓ ▓▓▓▓ ▓ ▓▓▓ ▓ ▓▓▓ █ ███ ██ █ ████ █ ███████ █ ████ █ ████ ██ ██ █ █████████████████████████████████████ 
The fight escalated, Ryan's disciplined technique unravelled under the seething tide of his rage. The finesse and agility that once defined his footwork gave way to a heavier, more aggressive stance. His feet, usually light and swift under his commanding frame, now felt anchored to the floor, each step driven more by fury than finesse. This transformation in style played perilously into his opponent's advantage. Ryan, usually a master of stick-and-move tactics, found himself engaging in close-quarter brawls, trading his advantage for a risky gamble. His in-and-out maneuvers, once a blur of grace, turned into brutish, in-the-pocket exchanges. This was a terrain where his more muscular and compact opponent had the upper hand. A raw, primal contest of power replaced the tactical dance that Ryan excelled at. Ryan's precise strikes became wild swings, his movements predictable to his seasoned adversary. Seizing the moment, the opponent unleashed a devastating barrage of inside hooks with their compact frame. A vicious right hook, lands clean in the exchange, thrown with the grace of a milkbag, the power hooks brute force, cut through Ryan's defences. The blow landed with a bone-jarring impact, sending a shockwave through Ryan's frame. His world spun as he stumbled, his once dominant presence in the ring now faltering under the weight of his unchecked emotions.
The ground rushed up to meet him as he crashed onto the canvas, the taste of iron and the sting of defeat mingling in his mouth. The crowd's roar faded into a distant echo, a stark reminder of how quickly the tides of battle could turn. Robin's voice sliced through the ringing from the corner, resonating with a force that commanded attention.
"Get your shit together, JUMPIN JESUS RYAN! HEART OF GOLD AND HEAD OF STONE – GET UP, YOU LITTLE COWARD! YOU'RE LETTING IT WIN, AGAIN! STOP THIS ONION HEAD NONSENSE AND DANCE, BOX THIS FELLA – YOU'RE BETTER THAN THIS, ACT LIKE IT, BELIEVE IN IT!"
His words were more than just a call to action; they were a lifeline thrown into the stormy seas of Ryan's mind. Each syllable was drenched in the raw, unfiltered wisdom that only a life spent in the cauldron of combat could forge. Robin's tone was a volatile cocktail of fury and concern, the urgency palpable in his voice. His palms crashed against the ring mat; each hit thunderous punctuation to his fiery sermon.
"You've got the talent, kid, but it's as good as ash if you keep burning it to the ground. I'M HERE FOR YOU, IM RIGHT HERE. SNAP OUT OF IT AND BOX THIS PLASTIC PATTY! MOVE GOD DAMNIT, GET UP!"
On the canvas, Ryan lay dazed, the echo of Robin's voice ringing in his ears. It was more than a mere pep talk; it was a wake-up call that struck a chord deep within him. Amidst the haze of the crowd murmurs and the pulsating pain that coursed through his body, clarity began to emerge. Lying there, Ryan grasped the essence of Robin's message –
"coward? letting it win? Playing my ego are ya Robin...hes right though. Im throwing this shit away."
This moment, sprawled on the canvas under the glaring lights and the crowd's gaze, became a crucible of transformation. The raw emotion and the hard-hitting truth in Robin's words ignited a spark in Ryan. It was time to rise, shake off the shadows of rage, and embrace a fighter's true spirit like he had learned in Thailand – not just with fists but with heart and mind in unison.
Staggered yet stirred by the dual impact of the physical hit and Robin's piercing words, A padded fist crushed into the rings canvas, followed by a kneee and the eruption of the crowd. Ryan was back, and he began to pull himself up from the canvas. His resolve, momentarily dimmed, now reignited with a fierce, clear, calculated intensity. Memories of the gruelling hours spent in the gym flooded back to him – the relentless sparring sessions, the time spent in Thailand, the sweat and toil, and the invaluable lessons etched into his being under Robin's stern tutelage.
With a renewed spirit, Ryan stepped back into the battle, his movements now embodying controlled power and a fluidity to his step. He recalled his time fighting beside the backdrop of the "Sarama" a traditional Thai music played when in combat. The times of learning to move, fight with the music, to flow, to be fluid, to be concise. Ryan finally put it all together in the heat of battle. He had merged his inherent ferocity with the disciplined technique that Robin relentlessly drilled into him, and the mindfull practises of the years he spent under Burklerk Pinsinchai in the jungles of Chiang Mai. His style was now fully displayed, raw and visceral yet refined by countless hours of practice in mind, body and spirit.
The final rounds bell clang to a start in a clinic of skill and sheer willpower. Ryan, driven by a blend of desperation and unwavering determination, unleashed a barrage of calculated and explosive strikes. Each punch and maneuver was a nod to the efficient, no-nonsense Ukrainian style that Robin had imparted to him. Ryan moved rhythmically across the mat, steps measured and precise, executing short, angular movements and deft outside counterpunches. He had returned to his element – the dance of combat, where he felt most alive, a symphony of movement where every step and punch was a testament to his life's journey and experiences as a human being first, and as a fighter second.
In this wake-up call, Ryan reinvigorated and reminded himself of his love for the sport, the exhilarating blend of art and athleticism. He was not just fighting to win; he was celebrating boxing, combat, honouring the path he had walked with Robin, and reclaiming what it meant to be a true fighter through Burklurk Pinsinchai's Teachings.
The round pressed on, and Ryan executed his maneuvers with a surgeon's precision. First;
-- The counterpuncher; a display in timing and accuracy, delivered with the full force of training and innate skill. --
  1. He deftly slipped his opponent's cross, a move as fluid as it was swift.
  2. He angled off, creating a space wide enough for his next move.
  3. With an almost predatory precision, Ryan unleashed a powerful right cross, targeting his opponent's cheek from the angle he had just created. But Ryan wasn't done yet.
  4. He slipped out again, evading any potential counter from his disoriented opponent. The rhythm, he danced in and out with his precise timing, perfected down to inches and angles.
  5. In a final, decisive movement of the exchange, Ryan slipped in. He timed his step with a long cross that came off-beat, catching his opponent utterly off-guard. The punch landed with a satisfying impact, culminating in a perfectly executed combination. As he watched his opponent stagger, Ryan couldn't help but think, 'cya sleepy boi,' a silent acknowledgment of his dominance in this singular exchange.
This sequence was a statement. Ryan was not only back in the fight but also commanding it.
ONE!…TWO!…THREE!…FOUR!…FIVE!…SIX!...SEVEN!..EIGHT!
Ryan's opponent stands, admirable, but futile, driven by sheer will but hampered by sluggish movements, the man rose to his feet, it was clear the fight was reaching its zenith.
The opponent, gathering his remaining strength for a final stand, launched a jab, a last-ditch effort relying more on brute force than finesse. But this was a fatal mistake in Ryan's world – playing right into what Ryan was best at. Counters.
Ryan read the move with the clarity of a seasoned fighter. As the jab came, he effortlessly slipped to the right, evading the punch with a short angular step that spoke of his ring intelligence. Instantly, he countered with the same sharp cross from his right hand, followed by a devastating hook that cut through the air with lethal intent in his left. Grasping at straws, reeling from the counter, Ryans opponent threw a desperate, looping last stand punch, Ryan dipped down and left, rolling the punch with an elegance that made it seem almost effortless. He was Hunting for the Kill Shot. Seizing the moment, Ryan unleashed a ferocious left uppercut, the force of the blow lifting his opponent's chin skyward. He followed up with a right overhand, but just before impact, he halted the punch. There was no need for it; his opponent was already collapsing, the "Lights were on, but no one was Home". The fight was effectively over, Ryan's last combination is the final note, a crescendo that echoed through the ring.
As his opponent hit the canvas, the crowd erupted. Ryan stood in the center of the ring, his chest heaving, every fibre of his being alight with the thrill of victory. This wasn't just a win; it was a performance, a display of skill, heart, and the indomitable spirit of a fighter who had walked through fire and flames to the otherside and emerge victorious.
The final bell Rings with not a single chair in the arena warm; a thunderous clap erupts from the crowd. It was more than just applause; it was an acknowledgment of a battle fiercely fought by both men. In that moment ringside, in a triumphant victory, Ryan and Robin shared a look that spoke volumes, a connection far beyond the usual bounds of mentor and protégé. Their bond, tempered in the crucible of hardship and struggle, was now sealed in the glory of this defining triumph.
Standing amidst the cheers and the adrenaline-fueled euphoria, Ryan found himself momentarily lost in the tide of memories. It was a poignant reminder of the journey that had brought him here, a path marked by triumphs and losses. Robin's teachings transcended the confines of boxing; they were life lessons imprinted deep onto him. Ryan began to slowly step out of the ring; the weight of these reflections settled upon him. The victory was sweet, but it carried the weight of all sacrificed to achieve it. Robin's presence was felt strongly, a guiding force that continued to shape his path, illuminating the way forward even in the most challenging times.
submitted by nulll_ to HFY [link] [comments]


2024.05.10 23:45 Known-Ad-100 Positive MegaMat review - from a total skeptic.

Okay, so there are a lot of megamat reviews out there, all positive. So this may not seem like a necessary post.
However, I was super skeptical about the purchase. I'd read tons of reviews and reddit posts and really didn't believe a camping pad could be "as comfortable as a bed"
I'm not going to lie, it is not as comfortable as my bed - but it is more comfortable than the bed in my spare bedroom! So it's really possible this could be more comfortable than your bed at home.
The cost is $$$, and I would say it's worth it, if it's in your budget. I had a 15% off coupon for exbed (found on Google) and that made it even more worth it.
I didn't have any trouble with self-inflating or rolling it back up, but I'd been using a 3 inch self inflating bad for car camping for a decade so, ymmv.
The texture of the fabric is really nice, so if you're like me and prefer a camp quilt over a sleeping bag you're really going to enjoy this. That was the biggest surprise to me as I hate the texture of most pads but deal with it anyway.
I haven't tested it in cold weather, but I'm sure this thing would be very warm.
It's also not as big or heavy as I'd expected - very comparable to the Alps Mountaineering pads I'd already been using - except way more comfort for the weight and size.
The little valve for pressure control is really easy to use and doesn't deflate too quickly when when you're laying on it. So that's really a cool feature. I have other products with a similar deflate valve but you have to get off it, deflate a little check it, and repeat. Possible deflate too much and have to re-add air etc. This one is really easy to find your Goldilocks point.
I ordered 2, one for my husband and one for myself. I highly recommend this over a duo (not just with megamat but any mat) it's a lot more difficult to perfect your firmness when sharing. In my situation my husband is quite a bit larger than me, so if I'm comfortable on a double pad, he's bottoming out, and if he's comfortable on the pad, it's way to firm for me.
The only thing I don't love is the warranty. sea to summit, Nemo, and thermarest have similar pads for similar prices with a better warranty.
This is what really delayed my decision process, because I love a good warranty. And while the comfort deluxe, and mondoking, and the roamer all have great reviews - nothing like the praise I'd seen for megamat.
I don't have an outdoors place near me to have checked any out in person. I know some people these days like to buy them all and return whichever they don't want. But I really hate doing that, it feels wasteful and excessive for me, but no judgment for those who do.
So I really questioned how much better can the exbed be? And the answer is I still don't know as I haven't tried the others.
But, if you were like me and unsure if you wanted to try this and sick of researching.. Maybe try it.
I'm very impressed.
submitted by Known-Ad-100 to CampingGear [link] [comments]


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