Yule log fireplace 2010

[mobile] [unknown] what is the name of this game

2024.05.15 09:29 PrestigiousMode292 [mobile] [unknown] what is the name of this game

An Old Android Game where block shaped cows and pigs are placed on a wooden log ( i don't clearly remember the objective of the game)i think it's a puzzle game made in somewhere b/w 2010-2015.
submitted by PrestigiousMode292 to tipofmyjoystick [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 05:13 Pld46 “Old Glory Fire” seems to provide no light and is bugged

Is it supposed to be like this? The fire log on the stand provides 0 light around it. Like its pitch black if you place it in a fireplace spot. Theres a small circle of light that is like 5 feet away whenever you place it down.
submitted by Pld46 to fo76 [link] [comments]


2024.05.14 23:40 Zealousideal-Ad-9836 Electric logs for double sided fireplace

Electric logs for double sided fireplace submitted by Zealousideal-Ad-9836 to Fireplaces [link] [comments]


2024.05.14 16:44 zrainydayz What is the best brand of gas insert fireplaces? Give me all the pros/cons

I am in no way knowledgeable and experienced in the fireplace industry. I’ve learned about all this through my previous Reddit posts and google. You all have steered me away from basic logs. We are looking to maximize efficiency and heat our entire living room.
Also decided I want the direct vent option.
Give me all your recommendations please!
submitted by zrainydayz to Fireplaces [link] [comments]


2024.05.14 15:10 adulting4kids Holidays Lesson Plan Vocabulary

  1. Cultural Diversity: The presence of various cultural groups with distinct traditions and customs within a society.
  2. Nguzo Saba: The seven principles in Kwanzaa, emphasizing values such as unity, self-determination, collective work and responsibility, cooperative economics, purpose, creativity, and faith.
  3. Karamu: The festive feast during Kwanzaa, symbolizing unity and community celebration.
  4. Piñata: A decorated container filled with candies and toys, traditionally broken during festive occasions such as Las Posadas.
  5. Villancicos: Spanish Christmas carols traditionally sung during Las Posadas.
  6. Yule Log: A large log traditionally burned in the hearth during the winter solstice as part of European and pagan winter celebrations.
  7. Damera: A large bonfire lit during Ganna, the Ethiopian Christmas celebration.
  8. Kinara: The candle holder used in Kwanzaa with seven candles representing the Nguzo Saba principles.
  9. Nacimiento: A nativity scene displayed during Las Posadas, depicting the birth of Jesus.
  10. Mkeka: A woven mat used during Kwanzaa to symbolize foundation and tradition.
  11. Zawadi: Swahili for gifts, exchanged during Kwanzaa to represent love, commitment, and self-improvement.
  12. Hanukkah Menorah: A nine-branched candelabrum lit during Hanukkah, symbolizing the miracle of the oil lasting eight days.
  13. Rangoli: Colorful patterns created on the ground using colored powders, rice, or flower petals during Diwali.
  14. Vibunzi: A decorative ear of corn used in Kwanzaa to represent fertility and the idea of children in the community.
  15. Dreidel: A spinning top used in the game of dreidel during Hanukkah.
  16. Umoja: The principle of unity, the first of the Nguzo Saba principles in Kwanzaa.
  17. Sufganiyot: Deep-fried jelly-filled doughnuts traditionally eaten during Hanukkah.
  18. Posadas Navideñas: Christmas parties associated with Las Posadas.
  19. Winter Solstice: The shortest day and longest night of the year, marking the official start of winter.
  20. Lion Dance: A traditional Chinese dance often performed during Chinese New Year to bring good luck and ward off evil spirits.
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.14 15:08 No-Mall7061 Logs or crystals or both?

Logs or crystals or both?
Very pleased with the flames on this electric fireplace but can’t decide on the insert. Artificial logs and crystals both came with the unit. Thoughts?
submitted by No-Mall7061 to Fireplaces [link] [comments]


2024.05.14 06:16 CravinMorehed NYS Tax Agent - Karen

NY State Tax Dept/IRS

General
I have a small company in NY. S Corp created in 2006. I receive a call from a NYS Tax Compliance officer. BTW, I have an accountant, 25yrs. Agent tells me I did not file Business Tax returns in 2010 and 2011. I say, "its May , 2024? 14 years ago.
I express incredulity, I cant believe this call. She is belligerent, curt, and down rignt arrogant. Oh, she then tells me my Corp. is an invalid Corp in NY. As mentioned before, I formed my Corp in 2006, 18 yrs ago. I am like WTF are you talking about, I have filed NYS Taxes for the past 18yrs under the same corp. Now its wrong, 2024.
I call my accountant, he has no effin idea what the hell is going on. I get verification phone numbers and badge, and she is real with NYS Tax office. She tells me my tax liability is $947, but I owe $3,425.00. This is for a tax return 14 years ago, that the state cant find.
Working on tax issue, CP361, CF2553....just what I want to do.
I call Tax Karen, explain what I am doing to attempt to resolve these effin issues. Log into my Chase account, Tax Karen, took the $$$$$ out of my account. Holding it. Bullshit. I am moving to the Philippines.
submitted by CravinMorehed to tax [link] [comments]


2024.05.14 05:29 CravinMorehed NY State Tax Dept/IRS

I have a small company in NY. S Corp created in 2006. I receive a call from a NYS Tax Compliance officer. BTW, I have an accountant, 25yrs. Agent tells me I did not file Business Tax returns in 2010 and 2011. I say, "its May , 2024? 14 years ago.
I express incredulity, I cant believe this call. She is belligerent, curt, and down rignt arrogant. Oh, she then tells me my Corp. is an invalid Corp in NY. As mentioned before, I formed my Corp in 2006, 18 yrs ago. I am like WTF are you talking about, I have filed NYS Taxes for the past 18yrs under the same corp. Now its wrong, 2024.
I call my accountant, he has no effin idea what the hell is going on. I get verification phone numbers and badge, and she is real with NYS Tax office. She tells me my tax liability is $947, but I owe $3,425.00. This is for a tax return 14 years ago, that the state cant find.
Working on tax issue, CP361, CF2553....just what I want to do.
I call Tax Karen, explain what I am doing to attempt to resolve these effin issues. Log into my Chase account, Tax Karen, took the $$$$$ out of my account. Holding it. Bullshit. I am moving to the Philippines.
submitted by CravinMorehed to smallbusiness [link] [comments]


2024.05.14 03:47 CheckUrCrawlspaces Growing up, my mother forbade me from ever talking about my little brother outside the house. 50 years later, they're both dead, and I'm ready to talk

The garage door shut with a groan behind us, closing us in the gloom of the single bulb hanging over the car.
Mother took a drag off her cigarette and sighed as she exhaled, the smoke filled the cabin of the Ford and stung my eyes.
“You really disappointed me today, Julianne," she tapped her cigarette in the ashtray below the dash, "you embarrassed me in front of the other mothers at the Ice Cream Social, shoveling down seconds and thirds like a pig. I thought I raised you better than that.”
She took another drag, daintily holding the cigarette between her perfectly manicured fingers.
“I'm going to have to tell your brother about this," she continued, “he'll have to come up with a punishment fit for a pig."
I felt my stomach drop. My kid brother, Thomas, was only six, but could be exceptionally cruel. Mother seemed to encourage him and was deferring to him more and more frequently for how the house was run, especially concerning my upbringing.
"Mother, please, I'm sorry, I didn't mean to embarrass you. I'm sorry I was a pig and ate so much ice cream. I promise I won't do it again, I'll never eat any ice cream again," I was pleading with stone, unyielding.
“Hush your mouth. Go to your room and wait for Thomas," she put out the cigarette and got out of the car, I had no choice but to follow.
It felt like walking to the gallows as I stepped inside the house and headed towards the stairs to go to my room. Thomas had grown fond recently of physical punishment, he obviously delighted in Mother whipping me with a belt or, recently, Mother had allowed him to start beating me with a wooden spoon. He would squeal and giggle like a normal child watching bubbles in the wind while I screamed. I was dreading whatever was going to happen tonight, I chastised myself for eating that ice cream, I should have known she would show up. My sins were always laid bare.
Down the hall, I could hear Thomas watching television in the den. I only got to watch TV for half an hour on Saturday morning and new episodes of Happy Days with Mother and Thomas. Thomas got to watch all the TV he wanted. He could listen to the radio and turntable as much as he wanted, as loud as he wanted. Thomas had an entire room just for his toys.
I entered my bedroom, it was a space I occupied, but it didn't feel like mine. Mother kept it spartan, white walls and white bedspread. A crucifix over the bed and a painting of Jesus over the door. I had my desk and chair and a dresser with some of the porcelain dolls Daddy gave me before he died that Mother let me keep. That was it.
I placed my book bag down and sat on my bed, waiting for Thomas. It was a while, sitting there with nothing but my own thoughts and staring at the open door. I felt humiliated, I was almost thirteen and my entire life was dictated by my brother. Mother kept the house in constant lockdown to keep Thomas a secret. No outsiders were allowed in. I couldn't have friends because she was afraid I would mention him or sneak a friend in to gawk at my brother and tease him for being different.
I would never make fun of him, I was terrified of him. Terrified of what he was and what he was becoming.
Eventually I heard his heavy footsteps coming up the stairs and I felt my heart start beating faster and my palms began to sweat. I kneaded my skirt in my hands, trying to calm myself and dry my palms. His slow arrhythmic footsteps came down the hall and I watched him as he entered the room.
I couldn't help but internally recoil at his appearance, even though I'd known him since he was born, I could never adjust to how unnatural he appeared. Thomas had been born at home and had never seen a doctor, but he was obviously unwell.
He was six years old and was barely over two feet tall, but very squat and wide. His skin was thick and gray, the whites of his beady eyes were yellow and his hair was wispy and white like an old man's, spreading out like a halo around his gargoyle face. A slight odor of decomposition hung about him, it reminded me faintly of garbage cans on a hot summer day. I hated when Mother made me help him with a bath, his skin felt like old brittle leather that flaked onto my clothes in gray flecks. His body was dense like concrete, I could barely lift him into the tub. Picking him up forced his hair into my face where that smell of rot would fill my nose, causing me to gag, silently, so as not to offend him and draw any ire from him or Mother.
Today, Thomas was wearing bib overalls with a red and green striped sweater underneath, reminding me of a grotesque doll.
“Mama says you acted like a piggy today at the ice cream social,” he spoke up to me in his unsettlingly high pitched, yet raspy voice, like a child that smoked as much as Mother, "you need to come down for dinner right now for your punishment for embarrassing Mama."
He turned and walked back down the stairs and I had no choice but to follow his toddling form downstairs to the dining table. We entered the kitchen and the table was placed with two settings. Mother was already seated and Thomas clambered up into his booster seat at his normal spot next to Mother. She took a drag off her cigarette and motioned vaguely to the floor without even looking at me.
Neatly situated on the linoleum was my dinner, not on a plate, but directly on the floor. A pork chop, scoop of mashed potatoes, and a small pile of peas. No utensils, either.
Thomas giggled with glee upon seeing my face.
“You have Mama's permission now to eat like a piggy, now. No hands! Piggies just use their face!” He stood up in his chair and reached out for Mother’s ash tray and flung it out over my meal, peppering my dinner with cigarette ash and butts.
"Oops! Piggies don't mind trash though, do they, Mama?” he giggled and the sound filled me with rage.
"No, they don't,” Mother replied coolly while maneuvering her ashtray back in place and carefully putting out her cigarette before saying prayer.
As angry as I was, I got down on my hands and knees and did my best at eating what I could without using my hands. I knew if I refused, it would be far worse. The whole meal, Thomas made pig noises and would reach down and poke me with his fork, making comments about what a fat piggy I was and how he wished he could roast and eat me. I doubted Mother would even object if he actually did kill me and eat me.
Gagging my way through another bite of ashy pork chop, I felt a warm splat over my head and heard Thomas giggling. I reached up and felt he had dumped mashed potatoes into my hair.
Choking down tears, I asked Mother if I could clean the floor and bathe. She rolled her eyes and excused me to clear the table for them as well while she changed Thomas into his pajamas. Picking him up, she walked out of the room and Thomas stuck his putrid little purple tongue out at me before they made it out the kitchen door.
I silently cried while I cleared the table and washed the dinner dishes. Tears splashed down as I mopped up the mess from my food on the floor. I hated how awful Thomas was. I hated how they treated me. Ever since Daddy died and Thomas showed up, I was their punching bag. I missed Daddy so much.
Mother was kinder then, too. She was still severe, but Dad kept her tempered. After he died, there was a change that came over her. I was only six, so I didn't remember her too much from before, but I did remember her gushing on and on when she was pregnant with Thomas. How the baby was a gift from Our Heavenly Father, that it was going to complete our broken family.
My sixth birthday happened right after Daddy died and I remember sitting on the patio crying while the house was full of people after the funeral, normally he would have gotten me a new doll and a chocolate bar, instead I was forgotten. No doll. No chocolate. Just funeral potatoes and a house full of cigarette smoke from the adults.
Nobody remembered. The closest thing I got was my dad's sister, Aunt Judy, sitting next to me on the patio step for a few minutes of comfortable silence before giving my shoulder a reassuring squeeze. I don't think she knew her brother was memorialized on my birthday. Next year, Thomas was born the day before my birthday, so it was completely eclipsed as Mother had just birthed her new love into the world…
I stopped mid mop as a lightbulb finally went off. I had never put much thought into the dates before.
Thomas was born a full year after Daddy died. He couldn't be his dad. Who was Thomas’ actual father?
Washing mashed potatoes out of my hair that evening, I ran over and over the timeline. No matter how I parsed it out, Thomas was only my half brother. Going to bed that night, I kept myself awake, going over and over again to make sure. I couldn't remember any men being around at that time, but that didn't mean much. Adults can easily hide things from children. Tension began throbbing through my head and I felt queasy. Mother had always known all of my secrets, able to sniff them out like a bloodhound out or using Thomas to spy. Now I had one of Mother's secrets and I didn't know what to do with it.
First I wanted to confirm it, but it would mean snooping, which was difficult in a house that was rarely left empty. I would have to try finding Mother's calendar book or journal to see if she mentioned any dates or men.
But when could I attempt such a daring maneuver? Thomas hardly left the house. As proud as Mother was of him, she was very cognizant and protective of his differences and didn't want to draw attention to herself or Thomas like that. Mother herself had few social engagements throughout the week and mostly stayed home to watch her golden child.
I finally decided I would take the risk and fake sick on Tuesday, grocery day, so I could stay home from school while she went shopping. All Thomas did all day was watch TV downstairs, so that should give me about an hour to look through her room for clues. I decided to tuck my head down, try to behave as best as I could to avoid their wrath, and wait for Tuesday.
That weekend limped along agonizingly slow. Thomas was in a fine mood and was constantly seeking out a reason to poke me, punch me, slap me… he'd laugh while calling me a piggy with his off-putting wide mouth. I tried to mostly stay in my room and it seemed like neither of them cared.
School on Monday was a relief, but my anxiety ramped up. The consequences would be dire if Mother caught on that I was faking sick to stay home. I didn't even want to imagine how off the leash she'd let my half-brother become in his punishment for that level of insubordination.
I stayed up all night, my stomach was in knots, but I was committed to my plan. Throughout the night, I screamed as hard as I could into my pillow. Screamed until my throat was raw and I could barely talk. It felt cathartic in a way. When it was close to school time, I put on my heaviest flannel pajamas and began doing jumping jacks until my face was flushed and my scalp was soaked with sweat.
Looking in the bathroom mirror before heading down to talk to Mother, I thought I looked pretty convincing, my skin was flushed and sweaty, my eyes had circles under them from lack of sleep, and my voice croaked like a frog.
Heading downstairs, Mother was already feeding Thomas breakfast. I hesitantly stepped into the kitchen and stood there awkwardly for a second, pawing with my pajamas to keep my nerves steady until she noticed my presence and looked up.
“Why aren't you dressed, Julianne?"
"I don't feel well. My throat hurts and my tummy hurts.” My voice graveled out more than I was expecting, I really had hurt my throat.
She strode over to me and placed a cool hand on my sweaty brow.
"You do feel warm. Take an aspirin from the medicine cabinet and go lay back down. I'll check on you later," with that she turned back and walked over to Thomas, who was frozen in place, glaring at me over a forkful of scrambled eggs. The sharp glint of malice in his beady eyes made me shiver before I shuffled out of the kitchen.
I laid in bed, trying my best to look miserable until I eventually heard the faint sound of the television playing in the den as Thomas settled in for his normal daytime routine and the garage door opened as Mother headed to the grocery store. I bounded out of bed and watched the car back out of our driveway and head up the street.
My heart began to pound as I tiptoed down the hall to Mother's bedroom, a place I rarely even caught a glimpse of, let alone entered. I very slowly opened the door, taking great care to not make any noise to alert Thomas downstairs that I was out of bed.
Creeping into the butter yellow room, I could feel my heartbeat pounding in my skull, this was the naughtiest thing I had ever done by far. I stepped onto the rug to help disguise my footsteps and slowly made my way past the brass bed and towards her desk. My hands shook as I opened the top drawer, I pawed through rapidly and found nothing. I checked the next drawer down and again found nothing of interest, just stationary and envelopes.
Finally, the bottom drawer was what I was looking for, a stack of journals from the past decade. I flipped through, trying to find entries relevant to when Daddy died and who Mother slept with afterwards.
I've never fully recovered from what I read.
July 6, 1968
Edgar died today. Car accident. I cannot believe this is real. My light, my life, my anchor... Dr. Benson gave me a sedative at the hospital and I feel so tired. So very, very tired. Why has my Lord forsaken me so?
July 9, 1968
I feel like I am in a very bad dream, I feel numb and disconnected. All the consolation and pity from everyone makes me feel sick. After the memorial, it took everything in me to not break dishes and to scream at everyone to get out of my house. Julianne was moping about crying and I wanted to throw her out, too.
If I hadn't seen my dear Edgar's body in the hospital and held his urn in my own hands, I wouldn't believe he was really gone. I still don't entirely believe it.
I have prayed to God every night asking him to show me why he took my husband from me and I have gotten no answer.
I skimmed over the next few months, as it was more or less similar sentiments repeated night after night. I finally got to an entry that caught my eye.
September 17, 1968
My battle with my faith has been fraught the past few months, but Hallelujah! I feel I can see the Lord again in all his glory and might, for he has given me a way to reconnect to my Edgar!
I was thinking about the night Julianne was born, right in this very home, it was a difficult birth and she struggled to breathe at first. Ingrid, my midwife, made a comment to me that if the baby had failed to wake up on her own, that Ingrid had ways to make sure she would have made it.
I remember asking if it was a medical methodology and she made it clear to me that in certain circumstances, it was a mystical property she used to bring the air of life into a struggling baby's lungs. She gently alluded to being a practicing member of the dark arts. At the time, I felt quite scandalized to have someone like that in my God fearing home. Now I see her as the answer to my prayers! My angel!
On a whim, I called her and asked if she still practiced such techniques. She hesitantly confirmed that she did. I asked, if she could turn breath into the lungs of a child without, could she turn breath into a child that did not exist? Could she magick into existence another child of my beloved Edgar? She told me she had to do some research and she'd be back in touch.
Ingrid just called back after a few hours and said there was a spell she found, but it was dangerous and might have unpleasant results. I said, yes, of course! I trust my Lord and I believe he sent this woman of blessed magick to me for this purpose.
She says we will have to do it soon, in a few days during the new moon. She has a potion to brew, but it is happening! Praise God!
September 23, 1968
The ceremony was last night, and Ingrid believes it was a success, but we will have to wait. It did not take long, only an hour or two. Ingrid lit my bedroom with many beeswax candles and she had me drink a thick and bitter tea that caused me to become quite relaxed and foggy.
From my inner thigh, she cut me and collected my blood in a chalice, with which she mixed quite a lot of Edgar's ashes and other ingredients which I could not glean from my supine position and groggy wits. Ingrid began to chant, calling upon a higher power, as I pleaded with my Lord to let this work. To give me any piece of my Edgar back. She came to the bed and worked the paste between my legs into my womanly chamber, which was very uncomfortable, but manageable with the numbing effects of the tea.
She continued to sit with me and chant, her hand placed over my womb, until she decided at which time it was complete. She left and I fell into a deep sleep. When I woke up this morning, I felt quite uncomfortable, my body ached and when I used the restroom, a yellow fluid like pus poured out of me, but no sign of any ashes or blood, which gives me hope it was absorbed into my womb.
November 3, 1968
Praise be to our Lord, Ingrid just confirmed for me that I am with child, I had been hoping so, I had not gotten my cycle in October, but I wasn't sure if that was because of the discharge like pus that was still coming. She told me that was common with this spell and a side effect that would stop after the baby came.
I feel like I am floating on air, for the first time since Edgar left, I feel-
I suddenly became very aware of the feeling of eyes on the back of my head. I had become too engrossed in what was written before me and I had lost track of my surroundings. Very slowly, I turned around and my heart began pounding again as I saw Thomas standing in the doorway holding his wooden spoon in one hand. How had I not heard him?
He pointed at me with his empty hand and screamed, just a pure guttural screech from somewhere deep inside his disgusting little body. He charged at me from across the room, his horrible feet thumping solidly along the rug. He began beating my legs ruthlessly with the spoon, causing my legs to buckle. I crashed down to my knees in front of him, and he began lashing at my face, pulling my hair with one hand while wailing away at my head with the spoon.
I had dropped the journal I was holding and was desperately trying to get a hand on the spoon or push him away. All I could hear was him screaming. My arms flailed and I reached around on Mother's desk and grabbed onto the first thing I found and sank it into Thomas’ neck.
The end of Mother's gold letter opener protruded under his jaw. He went silent and he looked at me with utter shock. He dropped the spoon and collapsed on the ground, clutching at his neck as his thick black blood oozed out from his wound, letting out a stupendous odor of rot that filled the room. He didn't really say anything or make any noise. He just twitched for a moment and I saw his eyes glaze over.
In shock, I stood over his little body for a moment and I watched as he seemed to mummify in just a few minutes, like an ash person from Pompeii dressed in jeans and a flannel shirt. Even his blood that looked like shiny oil a second ago became like potting soil on Mother's rug. Reaching out to touch his hand, it crumbled away like sand.
Panic ran through me like a rabbit caught in a snare. Not knowing what to do, I ran. I ran down the hall, changed my clothes, put an extra change of clothes in my backpack and the last doll Daddy had ever given me and I ran. Mother would absolutely never forgive me and I was genuinely afraid she would kill me in retaliation for taking her beloved Thomas away from her. Her precious gift from God. My feet flew over the pavement and took me away from that house.
I called my Aunt Judy from a payphone outside the five & dime, and told her Mother had kicked me out and asked if I could stay with her. She had always had a strained relationship with my mother and it didn't take much convincing that she had kicked out her “only” child. Only Mother, Ingrid, and I ever knew about Thomas.
She gave me a home and took care of me. She never beat me or humiliated me. Even with her love, I was far from okay. For years I would close my eyes and hear Thomas scream, then the sudden silence. I'd see him fumbling at his neck and turning to ash. But I would also remember all the ways he would hurt me and how bad he was becoming. I could never talk to anyone about it, especially not the silent relief I felt I refused to admit to myself. Over time, however, Thomas' screams became a whisper and his silence faded into dust in my mind.
I moved on with my life. I went to college and became a photojournalist, getting to travel the world and watch history unfold. By choice, I never married, but was quite blessed with many beautiful friendships for companionship over the decades. I found balance in my life and a sense of happiness, if not peace. I never could quite stomach mashed potatoes again, though, they always taste ashy to me.
Mother never made any attempts to reach out to me or find me, at least that I'm aware of. Ten years ago, I was contacted by a hospital and they said my mother had been admitted earlier after falling and was about to pass, so she must have kept some tabs on me to know my phone number for her emergency contacts. Apparently she had collapsed in the driveway and a neighbor called an ambulance. I got there and her only words to me were, “take care of him," as she placed a locket in my hand. I opened the locket, Jesus was on one side, Thomas on the other. I didn't say anything to her, just held her frail old hand with nicotine stained nails until she passed in the night. My mother was gone and I felt nothing except a vague sense of relief.
When I got to her house, it was like a time capsule. Other than a newer television, it was just like it was when I'd fled so many years ago. The smell of tobacco smoke hung like incense in the air. It felt oppressive, like a tomb.
I wandered the house in a bit of a daze. The one place I didn't want to go was upstairs. I didn't want to see my old room, or Thomas' room, or Mother's. Putting it off, I went to fix myself some supper, realizing I hadn't eaten in almost a day. I took a pause when I opened the fridge and saw a baby bottle on a shelf. Silently praying she had been babysitting for a neighbor, I fixed myself some toast with sardines and sat eating in the den watching TV. It had been almost forty years and it still felt rebellious not eating at the table and watching TV without permission.
My eyes grew heavy and I finally mustered up the gumption to head upstairs to go to bed. The stairs creaked in a familiar way under my feet and I was taken back to the feeling of dread hearing either Mother or Thomas climbing up. My old room was at the top of the stairs, I saw the door was nailed shut and had rambling quotes about Judas copied from the Bible in my mother's handwriting taped to the door. I sighed gently and turned from the door to head down the hallway, deciding Mother's room was probably the best place to sleep.
I passed by Thomas’ toy room and I heard a murmur from the room. I stopped, curiosity got the best of me and I entered. In Thomas' old toy room was a crib with joyful clown sheets. Dread swelled up inside me as I heard more murmurs and saw the sheets move. Approaching slowly, I peaked under the sheet and gasped.
Tucked inside was what looked like a baby gargoyle, gray and papery looking. Pus leaked out of its milky, bulbous eyes. I pulled back the blanket and saw it had no legs and its arms bent back, like wings on a bird. It was wearing just a cloth diaper, overflowing with tarry looking stool that took my breath away with its pungency, it smelled like Thomas’ blood, but somehow worse. My heart broke for this poor creature, Lord only knows how many years it has been in this crib suffering from its unholy existence.
So this is who Mother had wanted me to take care of…
Not knowing what else to do, I gently scooped him up. Like Thomas, he was shockingly heavy for how small his body was. Placing him on the changing table, I cleaned him and rewrapped his bottom in a clean diaper cloth. It was difficult, he fussed tremendously, crying and flopping around as much as his flipper-like arms would allow. I tried wiping off his oozing eyes and he snapped his mouth, which I saw was full of disturbingly square yellow teeth, trying to bite me. I carried him to the kitchen and rocked him while I heated up his bottle and he became furious with me, almost barking like a dog when my hand would get near his face.
He settled a bit as he fed, but he would still sometimes suddenly spit out the bottle and attempt to bite me. I laid him back in his crib, this abomination in a clown sheet, and I walked down the hall to Mother's room letting out a long sigh.
Combing through my mother's journals in the early hours of the morning, it looked like she tried the ceremony again shortly after Thomas died, but she either lacked Ingrid’s help or didn't have enough of my father's ashes left. Something went terribly wrong. She was vaguer than she had been about Thomas’ conception, but I suspect she had used some of Thomas' remains. The resulting birth she named Isaac.
Mother's journals told a sad tale of her and Isaac's suffering. She never mentioned me, but lamented the loss of Thomas and Dad relentlessly. She was hyper protective of Isaac, as that was all she had left. If her world had been small before, it became microscopic after he entered her life, requiring nearly constant care. According to Mother, he was blind and colicky, sometimes going years at a time without sleeping through the night. She had breast fed him for years, but she had to stop after he grew teeth and began biting her intentionally and feeding on her blood.
I spent a lot of time over the next few days pondering what to do. I had to get her estate in order, she had left me the house, in an obvious attempt to get me to continue caretaking for Isaac, but I didn't want it. I had my own cozy home an hour away from here, filled with happy memories and my possessions acquired traveling the world. Mother's home had a heavy energy I couldn't shake. Her and Thomas were both gone, but the memories of the scoldings and beatings hung in every corner, like cobwebs that would never sweep away.
So, I fed Isaac and kept him clean and tried to keep him company, although he seemed to hate me passionately. I took care of him, all the while thinking about what I was going to do. After a week, I felt resolute in what had to be done.
Gathering up all of Mother's journals in a tote, I made my way to Isaac and picked him up and carried everything to the living room.
The ancient logs in the fireplace meant for display ignited instantly. One by one, I fed the journals into the fire, burning away years of my mother's consuming sorrow. Isaac fussed and moaned next to me the entire time. When the last pages shimmered away into lacy ash, I took a throw pillow off the couch and gently cradled Isaac in my other arm. It didn't take long before he stopped struggling and I felt his little body relax after decades of suffering.
I gently wrapped up a bundle in a clown sheet and placed it in the fire. It burned furiously, like the paper in my mother's journals, and was soon gone. Nothing but ashes and embers.
“Don't worry, Mother,” I said purely for my own sake, "I took care of Isaac for you."
And finally, I felt at peace.
submitted by CheckUrCrawlspaces to nosleep [link] [comments]


2024.05.14 03:11 breadcrumbs-_- Arch Linux not Booting:

Randomly one day after turning on my system (late 2010 mac mini, 4GB RAM, 256GB HDD, 2,4GHz Intel i3 I think, broadcom wifi and ethernet PCIe) and logged into my disk (/dev/sda3) as normal, I was presented with the following:
[images] https://ibb.co/FnpY79S https://ibb.co/p4Kz7tk https://ibb.co/0XXRphd https://ibb.co/8xKx3hJ)
I tried sudo pacman -Syu but that failed too. Looking at the network connection (with ip addr show) I found out that I don't have a network connection, but no matter what "fixes" I follow, I cannot get it working. I am also a noob when it comes to linux, which is why I am asking you for help.
submitted by breadcrumbs-_- to archlinux [link] [comments]


2024.05.14 02:15 imatmydesknow [MW3] My Activision account was hacked and I am not permanently banned from MW3/Warzone/MW2 - my acct was 14 yrs old and I am a casual middle aged player. Am I Screwed?

Gonna try and make this short. I was an avid COD player starting around 2010-2011. I played every release leading up to about 2017 when my PS4 bit the dust and i just thought of using my time doing other things. fast forward to xmas this past year my lady and i decide to buy a ps5, shortly after the new mw3 remaster came out and i purchased that. i do not play the campaign ever i only play multiplayer, more specifically i basically only play TDM or hardcore TDM. My kdr MAY be at 1.00 but honestly its probably is lower. i can get in a match and go 3-24 easily depnding on the map lol, im a middle aged man. im out here trying to have guy time not go pro.
In april i noticed i had random friends on my friends list that were in chinese/japanese characters, at first i was like how did those get there, but then i thought maybe someone switched the name on their account from my old friends from my playing days. to be safe i deleted the old friends outside of who i play with currently, including the strange accounts.
Well last week i try to log on and i do not get online. so I assume the serve it down, but after 3 days still not connecting. this lead me to investigate. to which i find i have been banned from MW3, Warzone, and MW2. I appealed it, trying to explain the situation withint the 1000 character account but that did not work and now i have no more appeals. I aslo noticed my activision account was connected to a random steam account. i have no idea what steam is, as i am a middle aged man as i have said. activision has not seemed to care.
Oddly enough i went to vent on twitter and to my surprise hundred of bots came trying to get me to pay this account or that account to regain my account back. which im definitely not doing that. I assume that is a hustle for hackers.
My question is, is there anything i can do or anyone i can actually contact outside of the appeal form? LIke an email or someone to actually explain the situation and not rely on AI to make a decision on the status of my long running account? I literally just purchased the 420 cheech and chong bundle too.
I have screen shots and more via my facebook post i made last week about the situation that shows the freidn requests and my appeal band. The other interesting this is i stopped getting activision emails, so i was unaware of the punishment until i researched it.
https://www.facebook.com/iamlurk/posts/10161545608546473
twitter links with the bots trying to scam me:
https://twitter.com/lurkcity/status/1788056855865876968
https://twitter.com/lurkcity/status/1788071385069228455/
twitter.com/lurkcity/status/1788209225916637622
submitted by imatmydesknow to CallOfDuty [link] [comments]


2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 21:57 Fit_Try_8950 [Pc/console][est after 2010] has these very specific audio logs (sci-fi I think)

All I remember is audio logs, it was about a man who (either at the end of the world or his life) was exploring the world/country he was in remembering his past. He would go through the game world (I think at landmarks if not already there they kind of became one thanks to the log) talking about his life, mistakes and so on. I believe the logs were marked as collectables but can't remember whether or not they were in their own category though if I had to guess it was. I remember it being set in 3rd person and while my mind goes to horizon zero dawn from what I've seen it's not that game.
submitted by Fit_Try_8950 to tipofmyjoystick [link] [comments]


2024.05.13 17:32 Duchamp1945 Big News Week in Review! $NWBO

Big News Week in Review! $NWBO
Friendly reminder that this is not financial advice, and you are not my client. This is just my opinions. I also put my money where my mouth is and added 20,000 shares today.

There has been a lot of new information in the last two weeks. There have been three SEC filings and a publication of the UCLA ran Phase II trial on Nature.com.

Lets start with the Phase II study. https://www.nature.com/articles/s41467-024-48073-y

“TLR agonists polarize interferon responses in conjunction with dendritic cell vaccination in malignant glioma: a randomized phase II Trial”


This study was performed by the UCLA team (Linda Liau and Robert Prinz et al) from September 2010 to August 2024. I will post the abstract here, and emphasis is mine.
“In this randomized phase II clinical trial, we evaluated the effectiveness of adding the TLR agonists, poly-ICLC or resiquimod, to autologous tumor lysate-pulsed dendritic cell (ATL-DC) vaccination in patients with newly-diagnosed or recurrent WHO Grade III-IV malignant gliomas. ~The primary endpoints were to assess the most effective combination of vaccine and adjuvant in order to enhance the immune potency, along with safety.~ The combination of ATL-DC vaccination and TLR agonist was safe and found to enhance systemic immune responses, as indicated by increased interferon gene expression and changes in immune cell activation. Specifically, PD-1 expression increases on CD4+ T-cells, while CD38 and CD39 expression are reduced on CD8+ T cells, alongside an increase in monocytes. Poly-ICLC treatment amplifies the induction of interferon-induced genes in monocytes and T lymphocytes. Patients that exhibit higher interferon response gene expression demonstrate prolonged survival and delayed disease progression. These findings suggest that combining ATL-DC with poly-ICLC can induce a polarized interferon response in circulating monocytes and CD8+ T cells, which may represent an important blood biomarker for immunotherapy in this patient population.”

The purpose of the study was to measure if combinations worked AND if they were safe. There was however an added bonus.
“Median follow-up of patients treated on this clinical trial was 2.2 years after surgery, although the long-term survivors have now been followed for over 10 years. Median progression-free survival (PFS) was 8.1 months; and median overall survival (OS) was 26.6 months~. Although this clinical trial was not designed or powered to detect effects of these treatments on survival between the treatment groups, there were noticeable differences in median survival between the treatments groups for both OS (placebo: 7.7 months, poly-ICLC: 52.5 months, and resiquimod: 16.7 months; log-rank~ ~P~ ~= 0.017) and PFS (placebo: 5.5 months, poly-ICLC: 31.4 months and resiquimod: 8.1 months; log-rank~ ~P~ ~= 0.0012)”~

To put it bluntly, this stuff in combination is working really well and provides significant overall survival to GBM sufferers. There were 23 patients in this trial (very small sample size) and 4 WERE STILL ALIVE AT THE END OF THIS STUDY in 2023!! (Supplementary Data 1A) There also may be an error in box N22 fwiw.

The article has been peer reviewed before being published.

~April 29 Amended 10K form for year end 2023.~


There was not a whole lot of new information but I did take a dive on Exhibit 10.90 Which is the loan agreement with Streeterville Capital from November 2023. As one of the debt covenants (If you take my money you agree to my rules) it reads, “(ii) the Common Stock shall be listed or quoted for trading on any of (a) NYSE, (b) NASDAQ, (c) OTCQX, (d) OTCQB, or (e) OTC Pink Current Information; and (iii) trading in Borrower’s Common Stock will not be suspended, halted, chilled, frozen, reach zero bid or otherwise cease on Borrower’s principal trading market.”
~May 2 SEC 8K Form~

NWBO Raised $11 Million from Steeterville Capital (again). Payments begin in December. This money will be used to build out the Sawston facility (in anticipation of MHRA approval) which lead us to the main event!

~May 10~~th~ ~SEC 10Q Form~

Long story short, the company is burning through cash but is fortunate enough to pay creditors with stock in lieu of cash.

Spending on the Sawston facility has almost doubled. (Page 17)

There are several takeaways on page 23. A 40-Patient Phase I trial was completed using the DCVax-Direct. This was tested on “OVER A DOZEN TYPES OF CANCERS.” This foundation is being set to build an extensive pipeline.

~MAA APPLICATION UPDATE~
MAA was submitted on Dec 20, 2023. On Jan 24, 2024 the company was notified by MHRA that MAA passed validation. On March 7, 2024 the company was notified by MHRA that the validation was confirmed. There were no requested updates for clarification in that time period. (Page 23) This is where the confusion begins however as to where the clock started ticking.

I made a post 2 months ago “MHRA Timeline/Phase I completed”.

The company statements appear to align with my own projections. I feel the clock started upon the submission date. It sounds like the March 7th communication was to inform them that Phase I was completed, and that NO RFI WAS NECESSARY.

I may be wrong, but I expect MAA approval this week.
The company has stated that they will be going media silent until a decision has been made.

The Company also continued discussions and negotiations during the first quarter of 2024 relating to collaborations which the Company believes will help it build a ~broad franchise in dendritic cell-based immunotherapies.~ (Page 24)

“Annual Shareholder Meeting. The Company plans to conduct its Annual Shareholder Meeting before the end of June 2024.” To my knowledge they have never had a shareholder meeting.



~Lawsuit Updates~

There is a lawsuit against the board members over a dispute about their compensation. The board members motion to dismiss was denied and that lawsuit is now in the discovery phase.

~Manipulation lawsuit~
So basically the court told NWBO that they pleaded their case effectively, however, their calculations for losses was improper. They granted the motion to dismiss WITHOUT prejudice (They can refile with proper calculations AND THEY DID).
On May 1, the Market Manipulators (alleged) filed a new Motion to Dismiss. NWBO has 30 days to file a response (and is working on that now).




~Tl;DR~

MAA decision is imminent.
Groundwork is being laid for an extensive pipeline.
Lawsuits are going well (for investors at least).


As always, my sources:
~https://www.sec.gov/edgabrowse/?CIK=1072379&owner=exclude~

https://www.nature.com/articles/s41467-024-48073-y

~https://www.reddit.com/NWBO/comments/1bot5hz/mhra_timeline_phase_i_completed_nwbo/~
I added 20K shares to my position today. I am very bullish.
https://preview.redd.it/h94hbt82q70d1.jpg?width=1377&format=pjpg&auto=webp&s=bce5e0b11a1afd6cc434393945853ba2b415d86e
Edit 1: Changed lawsuit from with prejudice to “without”
submitted by Duchamp1945 to NWBO [link] [comments]


2024.05.13 17:07 Ba-dump-chink Sand on wood-burning, outdoor, fireplace floor?

For an outside wood-burning fireplace, should it have an insulating layer of sand put below the log holder? If so, how thick should it be? I’d assume I better keep a lot of sand on hand due to wind and rain regularly blowing/washing it away. For context, I have access to an outdoor fireplace that only has a bare firebrick floor, and I’d like to keep from damaging it.
submitted by Ba-dump-chink to Fireplaces [link] [comments]


2024.05.13 16:14 Leather_Focus_6535 The currently 124 offenders executed by the state of Oklahoma since the 1970s (warning, graphic content, please read at your own risk) [part 2, cases 63-124]

This is the second half of my list for Oklahoma's execution roster. As mentioned in the first part, I broke it in half to comply with reddit's character limitations. For the link to part 1, please click here.
The currently executed 124 offenders, cases 63-124:
63. Robert Knighton (~1960s-2003, lethal injection): In 1973, after being released from a 1968 armed robbery conviction, Knighton went on his first major crime spree. He stabbed and strangled several men and women during many robberies and home invasions. The only victim that was killed, 32 year old Coffier Day, was shot dead while Knighton was arguing with him in his home. Coffier's father, 53 year old Claude, was also injured in the shooting. Knighton's first crime spree ended when he kidnapped a married couple and their 6 year old daughter. They escaped when the wife and mother of the family attacked Knighton with a knife to protect her husband and daughter. The family then notified the police of their abduction. Knighton managed to secure a 30 year manslaughter conviction and a 10 year armed robbery conviction with a plea deal, and was released to a halfway house in 1989. There, he began dating a female addict and befriended a teenage boy. The trio embarked on a nationwide robbery spree together. In Missouri, they shot and killed 59 year old Frank Merrifield and his 40 year old stepson Roy Donahue while robbing their home, and stole guns and money from them. In Oklahoma, the trio fatally shot a couple, 64 year old Virginia and 62 year old Richard Denney, while carjacking them. Their rampage ended when a woman in Texas grow suspicious of them circling a neighborhood. Knighton had a long history of theft convictions dating back to his childhood, and joined the Aryan Brotherhood in prison. Behind bars, he frequently attacked black and Native American inmates out of racial hatred for them.
64. Kenneth Charm (1993-2003, lethal injection): Charm and his teenage cousin lured a family friend, 14 year old Brandy Hill, into their car. They raped Hill and tried strangling her with a towel. When that failed, the cousins bludgeoned her to death with a sledgehammer.
65. Lewis Gilbert II (1994-2003, lethal injection): Gilbert and his teenage accomplice committed at least 4 robbery murders in Missouri, Ohio, and Oklahoma, but he was executed for the killing of 37 year old Roxanne Ruddell. They ambushed and kidnapped Ruddell while she was fishing alone. She was robbed of $3 and her truck, tied to a tree, and shot to death. The pair also fatally shot Ruth Loader, a 79 year old Ohioan woman, while abducting her from her residence, and gunned down a Missouri couple, 86 year old William and 76 year old Flossie Brewer, in their home. Gilbert was also sentenced to death for the Brewer murders by the state of Missouri, but was incarcerated in Oklahoma State Penitentiary’s death row.
66. Robert Duckett (~1980s-2003, lethal injection): After breaking out of prison, Duckett was picked up hitchhiking by John Howard, a 53 year old store owner. Howard agreed to let Duckett stay with him until he could find a job. The pair soon had a failing out, and Duckett was evicted by his host. He retaliated by tying Howard up with wire and then beating him to death with a fireplace poker. Duckett made off with his car after he switched the license plates, and took several bank bags from his store. He had a long violent criminal history, which included several incidents of assault and robbery. One of the incidents involved the beating of an 83 year old man. Allegedly, Duckett was previously gang-raped by other inmates, and suffered from PTSD from the incident. His attorneys claimed that Howard’s sexual advances trigged those memories, and he was killed as a result of Duckett lashing out at them. However, the prosecution shot the argument down, citing that the murder happened after Duckett was evicted from the apartment.
67. Bryan Toles (1993-2003, lethal injection): Toles and his two accomplices forced themselves into the home of the Franceschi family, and shot and killed the family patriarch, 39 year old Juan, in a struggle. Juan's son, 15 year old Lonnie, was also murdered "execution style" out of fear that he could identify Toles and his accomplices. The only survivor of the attack was Norma, Juan's wife and Lonnie's mother, who escaped by hiding in her older daughter's bedroom.
68. Jackie Willingham (1994-2003, lethal injection): Willingham was a door to door salesman selling perfume in an office building. One women, 62 year old Jayne Van Wey, he tried to solicit rejected him despite his repeated offers. Angered by her "rude behavior", Willingham attacked Van Wey when they had a chance encounter near the building's restroom. He dragged Van Wey out of a stall after following her inside, slammed her head against the bathroom wall several times, and kicked her head. Reportedly, Van Wey choked to death on her own blood.
69. Harold McElmurry III (1999-2003, lethal injection): While under the influence of meth, McElmurry and his wife Vicki broke into a home that a WW2 veteran, 80 year old Robert Pendley, shared with his wife, 75 year old Rosa. Robert and Rosa were both quickly subdued and physically restrained by the couple. McElmurry clubbed Robert to death with a pipe in front of Rosa, who was forced to watch by Vicki. Vicki then held Rosa down as McElmurry stabbed her several times with scissors. After killing the Pendleys, the McElmurrys fled with $70 in cash, a pair of guns, and the victims' car. A few days after the murders, they were captured by border agents while trying to cross into Mexico.
70. Tyrone Darks (~1990s-2004, lethal injection): Darks rammed his ex wife, 26 year old Sherry Goodlow, off the road as she was driving with their 2 year old son. After Goodlow crashed, Darks pulled their son out of the wreckage, shot her to death, and then drove away with him. Just before she succumbed to her injuries, Goodlow managed to call and notify the police about her son’s abduction. The police confronted and arrested Darks at his home, and they found the boy unharmed in their search. Darks and Goodlow’s former marriage was marred with violence, and he was arrested on numerous occasions for assaulting her. On death row, Darks was involved in a scheme to defraud a foundation for 9/11 survivors.
71. Norman Cleary (~1980s-2004, lethal injection): While burglarizing an upper class home with an accomplice, Cleary shot and killed a housekeeper, 44 year old Wanda Neafus, and took her purse and a cane that her employers purchased from the Smithsonian Institution. Cleary had a long criminal history and was previously convicted of beating an 87 year old woman in her home.
72. David Brown (~1983-2004, lethal injection): For several years, Brown violently harassed his ex wife and her family. In one incident, Brown abducted his ex wife and 11 of her customers from a beauty saloon she owned, and held them hostage until he surrendered to police. He was able to leave custody on bond and went into hiding. A few years after the hostage crisis incident, Brown broke into his ex wife's family home and gunned down her father, 47 year old Eldon McGuire.
73. Hung Thanh Le (1992-2004, lethal injection): Le crept into the apartment of another Vietnamese refugee, 34 year old Hai Nguyen, and found him watching TV on the couch. He struck Nguyen from behind with a weightlifting bar, and continued stabbing him with a meat cleaver when he screamed his wife for help. Nguyen's wife phoned the police, and Le fled with the couple's safety deposit box that contained $36,000 and their wedding ring.
74. Robert Bryan (1993-2004, lethal injection): Bryan shot and killed his estranged aunt, 69 year old Mildred, dumped her body on his parents' property, and forged a $1,800 check to himself under her name.
75. Windel Workman (~1980s(?)-2004, lethal injection): Workman beat his girlfriend's daughter, 2 year old Amanda Holman, to death while babysitting her in their home. His ex wives reported that he had a history of child abuse and often violently spanked their children during their marriages.
76. Jimmie Slaughter (1991-2005, lethal injection): Fearing that she was going to tell his wife of their affair, Slaughter stabbed and shot his ex girlfriend, 29 year old Melody Wuertz, and their daughter, 1 year old Jessica. According to court documents, Slaughter mutilated both of their bodies, and he carved an "R" on Melody's stomach. He tried pinning the murders on a black man, but the investigators and the courts dismissed his allegations.
77. George Miller Jr. (1994-2005, lethal injection): During the robbery of a hotel, Miller attacked the auditor, 25 year old Kent Dodd, with a hedge shear and paint cans, and took $122 from the register. Dodd was severely beaten, had muriatic acid shoved down his throat, and was left to die. Just before he died of his injuries, Dodd gave a description of his attacker to the police that matched Miller. A massive amount of circumstantial evidence, such as wearing shoes that resembled the bloodstained footprints next to Dodd's body, a microscopic drop of blood found on his shoes that was tentatively linked to Dodd, his wife's testimony of his unaccounted absence from their home during the murder, and what appeared to be Dodd writing Miller's alias that he knew him by in his own blood, convicted him. Miller’s friends also reported that he was broke and begging them for money a day before the murder, and his wife mentioned him giving her the same amount of money that was stolen from the robbery a day after it happened.
78. Michael Pennington (1991-2005, lethal injection): Pennington shot and killed a clerk, 20 year old Bradley Grooms, while trying to rob a 7-eleven grocery store. He left empty handed when the register failed to open.
79. Kenneth Turrentine (1994-2005, lethal injection): Under the belief that they were stealing money from him for drugs, Turrentine shot and killed his sister, 48 year old Avon Stevenson, and his girlfriend, 39 year old Anita Richardson, during confrontations in their homes. He also gunned down Anita's two children, 22 year old Tina Pennington and 13 year old Martise.
80. Richard Thornburg Jr. (1996-2006, lethal injection): A month after he was shot by an unknown assailant, Thornburg and his accomplices sought revenge by abducting 5 men that he thought was responsible from a trailer. Three of the hostages, 51 year old James Poteet, 39 year old Tery Sheppard, and 24 year old Kieth Smith, were gunned down on the spot, and Thornberg forced the fourth to shoot the fifth with the threat of killing him if he didn’t comply. They then burned down the trailer with the wounded fifth victim still trapped inside, but he managed to escape with his life. Despite being forced to put all the blame on himself in exchange for being spared, the fourth hostage still went forward to the police.
81. John Boltz (1984-2006, lethal injection): To spite his estranged wife following an argument, Boltz attacked her son, 23 year old Doug Kirby, with a knife. Kirby was stabbed a total of 11 times, and he received several fatal wounds to his chest, stomach, and neck.
82. Eric Patton (1994-2006, lethal injection): Patton forced his way into the home of 56 year old Charlene Kauer after she refused his pleading for money. After dragging her around the house as he searched for valuables, Patton stabbed Kauer several times with many different blades objects at hand such as scissors, barbecue forks, and kitchen knifes. Although he confessed to the murder, Patton blamed it on alleged demonic possession and his cocaine addiction.
83. James Malicoat (1997-2006, lethal injection): Malicoat slammed Tessa Leadford, his 13 month old daughter, against a dresser. After she died from the beating, he tucked her into bed, and waited until his daughter's mother returned from work to take her to the hospital. The doctors found that Leadford had been dead for several hours at the time of her arrival, and discovered several injuries such as broken ribs, bite marks, abdominal bleeding, and facial bruising on her body. By his own account, he had abused Leadford on a daily basis. For her role in enabling her boyfriend's treatment of their daughter, Leadford's mother was convicted of first degree murder and given a life sentence.
84. Corey Hamilton (1992-2007, lethal injection): During the robbery of a restaurant, Hamilton shot and killed 4 employees, 26 year old Sandy Lara, 24 year old Stephen Williams, 19 year old Ted Kindley, and 17 year old Joseph Gooch, and made off with $2,000.
85. Jimmy Bland (~1975-2007, lethal injection): Bland shot his boss, 62 year old Doyle Rains, in the head over an argument regarding a borrowed car and dumped the body in a creek. He was previously convicted of killing a soldier, Raymond Prentice (age unknown), and abducting the man's wife and son at the age of 19. Bland served a 20 out of 60 year sentence, and murdered Rains a year after he was released.
86. Frank Welch (~1987-2008, lethal injection): In 1987, Welch attacked 28 year old Jo Cooper, who was 4 months pregnant with her second child, in her home. She was tied up with leather straps, raped and violated with plastic toys, and strangled to death. Cooper’s body was found laying near her infant son by her husband. Another woman, 32 year old Debra Stevens, was also bound, raped, and strangled to death in her home in a near identical fashion a few months later. Although both murders went unsolved for several years, Welch abducted and raped a woman in 1994, and he received a 45 year sentence for it. His DNA samples was collected and filed after his abduction conviction, and linked to both Cooper and Stevens’ murders in a 1997 test.
87. Terry Short (1995-2008, lethal injection): In an attempt to kill his ex girlfriend, Short blew up her apartment complex with a firebomb. She and her family managed to escape, but the blast killed Ken Yamamoto, a 22 year old Japanese exchange student. Yamamoto had no connections to the targeted ex girlfriend's family beyond him having the misfortune of residing in the same apartment.
88. Jessie Cummings Jr. (1991-2009, lethal injection): Cummings was a polygamist that had married and lived with two wives. Under his orders, Cummings’ wives shot and killed his estranged half sister, 46 year old Judy Mayo, and kidnapped her daughter, 11 year old Melissa. He bound his niece to his bed with handcuffs to be raped, and stabbed her to death.
89. Darwin Brown (1995-2009, lethal injection): While robbing a grocery store with three accomplices (including Billy Alverson and Michael Wilson), Brown tied up the clerk, 30 year old Richard Yost, with handcuffs, and then bludgeoned him death with a metal baseball bat. The killing was caught by security cameras, and the footage was used by the prosecution to secure the convictions of Brown and his accomplices.
90. Donald Gilson (1995-2009, lethal injection): Gilson routinely physically abused his live in girlfriend's 5 children (who were all between the ages of 8 and 12 years old). The youngest, 8 year old Shane Coffman, was beaten to death with a board for defecating on the living room carpet. He and his girlfriend then hid the body by stuffing it in a freezer. The body was kept inside it for 6 months until it was discovered by a sheriff's deputy investigating the family's abuse allegations. Gilson's girlfriend was spared the death penalty with a plea deal, and given a life sentence without the possibility of parole for her part in her son's abuse and murder.
91. Michael DeLozier (1995-2009, lethal injection): While camping with his friends, DeLozier ambushed another pair of campers, 60 year old Orville Bullard and 54 year old Paul Morgan, and shot them to death. They stole Morgan and Bullard's generator, pick up truck, and other camping gear. To cover up their tracks, DeLozier and his friends set their victims' campsite on fire, and severely burned the bodies.
92. Julius Young (1993-2010, lethal injection): For breaking off their relationship, Young beat his ex girlfriend, 20 year old Joyland Morgan and her 6 year old son Kewan, to death with a baseball bat in their apartment.
93. Donald Wackerly II (1996-2010, lethal injection): Wackerly and his wife ambushed and gunned down Pan Sayakhoummane, a 51 year old Laotian immigrant, while he was fishing in the Arkansas River. After he placed Sayakhoummane's body in the man’s own truck, he pushed into a river, and stole his fishing gear. A few months after the murder, Wackerly’s wife turned him in to the police.
94. John Duty (~1970s-2010, lethal injection): Duty was given a life sentence for abducting, raping, and non fatally shooting a female store clerk during a robbery. While incarcerated, he tricked a fellow inmate, 22 year old Curtis Wise Jr. into allowing himself to be tied up as a part of a hostage ruse, and then strangled him to death with shoelaces. At the time of his murder, Wise was serving a conviction for burglary and contributing to the delinquency of minors. Duty's execution caused some controversy for the use of pentobarbital, a drug more commonly utilized by veterinarians to euthanize pets.
95. Billy Alverson (1995-2011, lethal injection): Alverson assisted the above mentioned Darwin Brown and Micheal Wilson in the beating death of Richard Yost while robbing a convenience store.
96. Jeffrey Matthews (1994-2011, lethal injection): Matthews and his accomplice shot and killed his great uncle, 77 year old Otis Short, while robbing the man's home. In the robbery, they stole Short's truck, his .32 calibre pistol, and $500. The pair also slit the throat of Short's wife, but she survived her injuries.
97. Gary Welch (~1993-2011, lethal injection): During a fight over a drug shipment, Welch and his partner stabbed another dealer, 32 year old Robert Hardcastle, to death with broken glass bottles. He was previously convicted of battery with a deadly weapon, and was off on probation at the time of Hardcastle's murder.
98. Timothy Stemple (1996-2012, lethal injection): Stemple conspired with his girlfriend to murder his wife, 30 year old Trisha, for her life insurance policy. With the help of his girlfriend's 16 year old nephew or cousin [sources vary], Stemple beat Trisha with a baseball bat, and rammed her to death with his truck.
99. Michael Selsor (~1975-2012, lethal injection): Selsor and his accomplice went on a crime spree and robbed several convenience stores. During their robberies, the pair shot and killed two clerks, 55 year old Clayton Chandler and 20 year old Ina Morris, and injured two others in shooting and stabbing attacks.
100. Michael Hooper (~1992-2012, lethal injection): Hooper kidnapped his ex girlfriend, 23 year old Cynthia Jarman, and her children, 5 year old Timothy and 3 year old Tonya, from her boyfriend's residence. He shot all three of them dead, and buried the bodies in a rancher's field. According to court documents, Hooper was hyper-violent towards Cynthia in their year long relationship.
101. Garry Allen (1986-2012, lethal injection): Allen shot and killed his fiancee, 24 year old Lawanna Titsworth, during an argument at a day care she worked at. He fought with the responding officers trying to arrest him in an attempt to provoke a "suicide by cop" outcome. Despite the officers' best efforts to avoid harming him, Allen lost his eye from an accidental discharge. Due to claims of him having schizophrenia, Allen's execution was a source of controversy.
102. George Ochoa (~1993-2012, lethal injection): A Southside Locos gang member, Ochoa and another hoodlum shot and killed a couple, 38 year old Francisco Morales and 35 year old Maria Yanez, while burglarizing their home. The murders were witnessed by the couple's 14 year old and 10 year old children and stepchildren, who then phoned the police after the shooters' departure.
103. Steven Thacker (~1980s-2012, lethal injection): Thacker kidnapped 25 year old Laci Hill during a botched robbery of her home, and took her to a remote cabin to be raped. She was then strangled and stabbed to death. He fled to Missouri, fatally stabbed 24 year old Forrest Boyd while carjacking him, and used his car to hide out in Tennessee. After the stolen car broke down, Thacker called a tow truck to pick him up. When the driver, 52 year old Ray Patterson, found that he was using a stolen credit card, Thacker stabbed him to death as well. As a teenager, Thacker committed several acts of auto thefts and burglaries. He also engaged in inappropriate relationships with underaged girls, and was released from a Florida prison after serving time for a bad check conviction months before his murders.
104. James DeRosa (2000-2013, lethal injection): DeRosa and his accomplice tricked a couple, 73 year old Curtis and 70 year old Gloria Plummer, that he worked for on their ranch, into letting them inside their house. After they stabbed the Plummers and slit their throats, DeRosa and his accomplice stole $73 and drove away with their truck.
105. Brian Davis (2001-2013, lethal injection): Davis went searching for his girlfriend and their daughter when he found them missing from their home, and called his girlfriend's mother, 56 year old Josephine Sanford, about their whereabouts. Sanford dropped by the couple's residence after failing to find her daughter and granddaughter. At her arrival, she was raped, beaten, and stabbed to death by Davis. He then left the body in the house, drove off with Sanford’s van, and injured himself in a car accident. As Davis was high while driving, he was arrested for being under the influence. The detaining officers weren’t aware of the murder until Davis’ girlfriend returned to the home later that night, and called 911 after finding her mother’s corpse.
106. Anthony Banks (~1978-2013, lethal injection): In 1978, while robbing a grocery store, Banks shot and killed a clerk, 22 year old David Fremin. A year later, he abducted Sun Travis, a 24 year old South Korean immigrant, from a parking lot. He then sexually assaulted Travis in his car and shot her in the head. Although he was captured and convicted for Fremin's murder, Travis' killing went unsolved until a 1997 DNA test. Banks was originally sentenced to death for Fremin's murder, but it was lifted in favor of a life sentence. He was condemned for a second time after his conviction for Travis' murder.
107. Ronald Lott (~1980s-2013, lethal injection): A sexual predator of elderly women, Lott broke into the homes of 93 year old Zelma Cutler and 83 year old Anna Fowler after cutting off their power. They were tied up with cloth, anally penetrated, beaten, and suffocated to death with pillowcases. The case attracted controversy when another man was erroneously condemned for the murders, and he spent 11 years on death row until a 1997 DNA test linked the murders to Lott. At the time of the discovery, Lott was serving time for two rape convictions.
108. Johnny Black (~1984-2013, lethal injection): Black, two of his brothers, and two other men went looking for a man they feuded with for a fight. While they were crusing on the road, the group encountered a rancher, 54 year old Bill Pogue, and mistook him for their target due to them driving similar vehicles. They forced Poque off the road, pulled him out of his car, and stabbed him a total of 10 times. Pogue's son in law was also dragged out and attacked, but he managed to escape with his life. Black was previously convicted of manslaughter for shooting 49 year old Cecil Martin dead in an argument.
109. Michael Wilson (1995-2014, lethal injection): Wilson was the third participant in the above mentioned beating death of Richard Yost to be executed.
110. Kenneth Hogan (1988-2014, lethal injection): Hogan stabbed 21 year old Lisa Stanley to death while she was babysitting his children. According to autopsy reports, she was stabbed at least 25 times. Stanley had previously accused him of sexual misconduct, and prosecutors believed that she was killed during an argument over the allegations.
111. Clayton Lockett (~1992-2014, lethal injection): Lockett, his cousin, and another accomplice kidnapped 23 year old Bobby Bornt, 18 year old Summer Hair, and Bornt's 9 month son after burglarizing a home. After tying them up with duct tape, they forced their captives to lure a friend, 19 year old Stephanie Neiman, with a phone call. Neiman was also bound and initially survived getting shot multiple times. Out of frustration, Lockett buried her alive, and she succumbed to a combination of suffocation and her injuries. Lockett and his accomplices also gang-raped Hair and beat Bornt, but spared them on the forced condition of their silence. His execution was controversial, as Lockett convulsed for 45 minutes after being injected, and then died from a heart attack. He also had a long criminal history, and was first arrested for burglary as a teenager.
112. Charles Warner (1997-2015, lethal injection): Warner raped his girlfriend's daughter, 11 month old Adriana Waller, and shook her to death. His execution sparked outcry, as the wrong fatal drug was administered by mistake, and Warner complained of "burning pain" as he was being injected. With the botched executions of Lockett and Warner back to back, the state of Oklahoma delayed further executions until 2021.
113. John Grant (~1970s-2021, lethal injection): While serving a 130 year sentence for armed robbery, Grant stabbed a prison cafeteria worker, 58 year old Gay Carter, to death. He had a long criminal history dating back to the ag e of 11, had several previous convictions of theft and armed robbery, and frequently fought with and assaulted other inmates behind bars. Due to reports of "adverse reactions" to the lethal drugs, Grant's execution was scrutinized by a number of national media outlets.
114. Bigler Stouffer II (1985-2021, lethal injection): Stouffer shot and killed his ex girlfriend, 35 year old Linda Reaves, in her boyfriend's home for breaking up with him. Reaves' boyfriend was also seriously injured in the shooting.
115. Donald Grant (2001-2022, lethal injection): During a robbery of a hotel, Grant fatally shot, stabbed, and bludgeoned two employees, 43 year old Felicia Smith and 29 year old Brenda McElyea, and ran off with $1,500. He spent $200 of the stolen on paying for his girlfriend's bail.
116. Gilbert Postelle (~1998-2022, lethal injection): Postelle’s father was badly injured in a motorcycle accident, and they suspected that 57 year old James Anderson, 56 year old Terry Smith, 49 year old Donnie Swindler, and 26 year old Amy Wright were deliberately involved. Out a desire for vengeance, he recruited Postelle, his other son, and another man to kill them. All four victims were fatally gunned down in what was described as a “blitz attack” on their trailer. He was an addict and had several arrests for drug possession and manufacturing dating back to the age of 12.
117. James Coddington (1997-2022, lethal injection): After robbing a grocery store, Coddington went to the home of a friend and co worker, 73 year old Albert Hale, to ask for money. When Hale turned him down, Coddington retaliated by beating him with a claw hammer. Coddington stole $525 and went on to rob 5 more grocery stores. Hale was left alone with his injures for nearly an entire day until he was discovered by his son, and died in the hospital a day later.
118. Benjamin Cole Sr. (2002-2022, lethal injection): Out of anger that her crying interrupted his Nintendo game, Cole beat his daughter from his second wife, 9 month old Brianna, to death. He was previously convicted of abusing his son from a different marriage in California.
119. Richard Fairchild (1996-2023, lethal injection): Fairchild got into a fight with his girlfriend’s 17 year old daughter after making drunken sexual passes at her, and was enraged that she left with a cab driver. He took his anger out on the girl’s younger brother, 3 year old Adam Broomhall, and scalded him with a wall heater. He then repeatedly hit the boy, threw him against a table, and fatally hemorrhaged his head. Bromhall received over 26 blows during the beating.
120. Scott Eizember (2003-2023, lethal injection): Eizember snuck into his ex girlfriend's house to lie in wait for her. However, her roommates, 76 year old A.J. Cantrell and his 70 year old wife Patsy, arrived home earlier then she did. He shot and beat them both to death and then fled the scene.
121. Jemaine Cannon (1995-2023, lethal injection): Cannon was put in prison for assaulting an unidentified woman. He managed to escape and stabbed his girlfriend, 20 year old Sharonda Clark, to death in her apartment.
122. Anthony Sanchez (1996-2023, lethal injection): Sanchez kidnapped 21 year old Jewell Busken from her apartment complex, and then raped and shot her to death. He amassed a following from the anti death penalty movement for claiming that his father was responsible, but such notions were debunked following a 2023 DNA test that concluded Sanchez’s guilt.
123. Phillip Hancock (~1982-2023, lethal injection): In 1982, Hancock shot a drug dealer, 27 year old Charles Warren, dead in a dispute over stolen jewelry and was given a manslaughter conviction for it. He was released after serving a 2 year term. About 17 years later, he shot and killed 58 year old James Lynch III and 37 year old Robert Jett Jr. in a drug house. Despite an eyewitness account describing Lynch and Jett begging for their lives, the case attracted scrutiny when Hancock's attorneys claimed that the shootings were done in self defense.
124. Michael Smith (~2002-2024, lethal injection): A member of the Oak Grove Posse gang, Smith was responsible for two separate fatal shootings on the same day. In one of his murders, he killed Sharath Pulluru, a 24 year old Indian immigrant that worked as a clerk, while robbing a gas station. The other murder occurred when he tried to confront a gang member that he thought was a police informant in his apartment, and gunned down the target’s mother, 40 year old Janet Miller-Moore, when she refused to give away her son’s location. Smith was also given a life sentence for delivering a gun to a shooter that carried out another gang killing.
submitted by Leather_Focus_6535 to TrueCrimeDiscussion [link] [comments]


2024.05.13 05:49 ApottotheOcto So is my FB account basically gone? Forgot password and don’t have access to email

I made my FB account in like 2009/2010 and I have since changed my email. I’ve been logging in on my phone app auto login for years now. So I say I forgot my password, it asks for email or other and the other is just entering old passwords. Bruh I don’t remember the current password. I did try many and I swear I remember 1 of them. But it tells me they’re all wrong. Kinda a bummer, I have a lot of pictures I no longer have access to I guess. Idk why I can’t get a code via text, which it does know my phone number
submitted by ApottotheOcto to facebook [link] [comments]


2024.05.12 20:21 chucksgritBLC Updated Wish List

Updated Wish List
Looking to trade for these items!
submitted by chucksgritBLC to Webkinz [link] [comments]


2024.05.12 19:24 zrainydayz Question about my fireplace. Please help!

Question about my fireplace. Please help!
Hi, This is my fireplace. We had chimney sweep come out and he explained it is dual wood burning and gas burning. We are ordering new gas logs that he is going to install. He redid the back panel. This fireplace does not have an electric panel below or anything.
QUESTION: is is possible to install a “blower” or air circulator on this? Specifically, I am looking for glass doors to install that have capability to blow the hot air out. Is that such a thing? Or should I forego that and just do the mesh curtains?
Upon closer look it has these vented holes, what exactly is this for? Is this a blower it already has? Sorry, I am clueless about this. See pic.
I should have asked the chimney sweep when he was out but didn’t think of it then. We are about to have our fireplace redone on the exterior and completely bricked.
Thanks for your help.
submitted by zrainydayz to Fireplaces [link] [comments]


2024.05.12 16:59 DVMirchev This is where the gun begins!

This is where the gun begins! submitted by DVMirchev to ClimateShitposting [link] [comments]


2024.05.12 10:24 Aromatic_Law_1939 War update

War update submitted by Aromatic_Law_1939 to MillenniumDawn [link] [comments]


http://swiebodzin.info